3e SRD:Aboleth

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Aboleth

Size/Type: Huge Aberration (Aquatic)
Hit Dice: 8d8+40 (76 hp)
Initiative: +1 (Dex)
Speed: 10 ft., swim 60 ft.
AC: 16 (–2 size, +1 Dex, +7 natural)
Attacks: 4 tentacles +12 melee
Damage: Tentacle 1d6+9 and transformation
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Transform, psionics, enslave
Special Qualities: Mucus cloud
Saves: Fort +7, Ref +3, Will +11
Abilities: Str 26, Dex 12, Con 20, Int 15, Wis 17, Cha 17
Skills: Concentration +16, Knowledge (any one) +7, Listen +16, Spot +16
Feats: Alertness, Combat Casting, Iron Will
Climate/Terrain: Any underground
Organization: Solitary, brood (2–4), or slaver brood (1d3+1 plus 7–12 skum)
Challenge Rating: 7
Treasure: Double standard
Alignment: Usually lawful evil
Advancement: 9–16 HD (Huge); 17–24 HD (Gargantuan)
Aboleths speak their own language, as well as Undercommon and Aquan.

Combat

An aboleth attacks by flailing with its long, slimy tentacles, though it prefers to fight from a distance using its illusion powers.

Transformation (Ex): A blow from an aboleth's tentacle can cause a terrible transformation. Affected creatures must succeed on a Fortitude save (DC 19) or begin to transform over the next 1d4+1 minutes, the skin gradually becoming a clear, slimy membrane. A transformed creature must remain moistened with cool, fresh water or take 1d12 points of damage every 10 minutes. A remove disease spell cast before the transformation is complete will restore an afflicted creature to normal. Afterward, however, only a heal or mass heal spell can reverse the change.

Psionics (Sp): At will: hypnotic pattern, illusory wall, mirage arcana, persistent image, programmed image, project image, and veil. These effects are as the spells cast by a 16th-level sorcerer (save DCs, where applicable, are 13 + spell level).

Enslave (Su): Three times per day, an aboleth can attempt to enslave any one living creature within 30 feet. The target must succeed on a Will save (DC 17) or be affected as though by a dominate person spell cast by a 16-level sorcerer. An enslaved creature obeys the aboleth’s telepathic commands (but will not fight on its behalf) until freed by remove curse or dispel magic, and can attempt a new Will every 24 hours to break free. The control is also broken if the aboleth dies or travels more than 1 mile from its slave.

Mucus Cloud (Ex): An aboleth underwater surrounds itself with a viscous cloud of mucus roughly 1 foot thick. Any creature coming into contact with and inhaling this substance must succeed at a Fortitude save (DC 19) or lose the ability to breathe air for the next 3 hours. The affected creature suffocates in 2d6 minutes if removed from the water. Renewed contact with the mucus cloud and failing another Fortitude continues the effect for another 3 hours.



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