3.5e Soul Magus Spells
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SOUL MAGUS SPELLS
0-LEVEL SOUL MAGUS SPELLS
- Healing Spark:Create a spark of soul energy that seeks out a damaged ally to heal them for 1d3+1/level (max +5) HP.
- Miniscule Synostodweomer: Channels a spell into positive energy to cure 1 HP/spell level.
- Spellspark: Create a spark that deals 1d4 damage, half fire, half untyped energy.
LEVEL 1 SOUL MAGUS SPELLS
- See Energy: Detect magical, psychic, and living energy.
- Lifedrain: Drain a living object of 1d4/level health, distribute among nearby allies.
- Soulmote: Create a creature of pure soulstuff, capable of healing allies and attacking with positive energy. Increase hit die by taking 1d4 damage per extra HD.
LEVEL 2 SOUL MAGUS SPELLS
- Shadow Archetype: 20-ft radius of supernatural shadow, chance to frighten those in area each round.
- Soul Lightning: Cast bolt of soulstuff which deals 1d4/level each of electric and untyped damage, max 8d4 each.
- Invigorate: Gain 1d12+1/level temporary hit points (max +10).
LEVEL 3 SOUL MAGUS SPELLS
- Offensive Synostodweomer: Cancels magical spells and effects, restores 1d4 hit point per spell level nullified to target of your choice.
- Soul Speech: Gain telepathic communication within speaking distance.
- Burning Countenance: Subject glows with supernatural flames, can make Charisma checks to awe those nearby at +1/2 levels (Max +5)
MORE TO COME LATER...