3.5e Quests
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Quests
| Name | Level | Integration | Prep. Time | Play Time |
|---|---|---|---|---|
| A New World | 1 (starting) - 20 (ending) | This is more of a themed campaign than a quest and is meant for long term use. | 1-2 weeks | Variable |
| Artifact Search | ||||
| Bad Romance | {{{integration}}} | {{{preparation time}}} | {{{play time}}} | |
| Battling the DM | ||||
| Belzack | 4 | This quest can be added to almost any campaign. All it requires is a relatively secluded dungeon and a small isolated town. | {{{preparation time}}} | {{{play time}}} |
| Bite of the wild flower (3.5e Encounter) | 10 minutes | varries | ||
| Black Lake (3.5e Encounter) | Perfect for a magical dungeon of any sorts! | Just read the creature listing :) | Short (20 minutes) | |
| Chasing Charity | {{{1-5}}} | {{{you can add this fun quest whenever you are in a large city and you want some action or trying to annoy the players}}} | {{{15-30 minutes}}} | {{{play time}}} |
| Cirque du Maboul | 4-8 | Fairly easy to add to any campaign where adventurers travel from town to town. | meh | meh |
| Closing the Rift (3.5e) | 5 - 10+ | 3+ Hours | 5+ Hours | |
| Cursed Zombies (3.5e Encounter) | Random Encounter or undead lair. Can be used with characters of any level, though 1-4 is usually best. | Minimal | Short, 10 minutes. | |
| Damsel in Distress | 13-17 | {{{integration}}} | {{{preparation time}}} | {{{play time}}} |
| Darrin Drader's "The Cult of Tharizdun" | ||||
| Decent into Darkness | 10 - 20 | |||
| Desert Jewel (4e Quest) | {{{integration}}} | {{{preparation time}}} | {{{2-3 hours, although it is highly variable.}}} | |
| Dragons of Chaser | ||||
| Drow Hunters (3.5e Encounter) | Random Encounter in the underdark, part of a drow invasion. | Short (5 minutes to get familiar) | Short to moderate, 15-30 minutes. | |
| Drugar Invasion | 2-5 players starting at 1, ending anwhere between 10-20 (depending on dm preference) | <!-Enter a short summary here.-> | The time it takes to read this, and read the few entries that come from the monster manual. I would take a few hours to prepare before eatch session. | long. It can run as many sessions as you wish it to, or as little as you want. |
| Expedition to Xorlath | 5th-7th | This adventure can be placed anywhere in your world where there is a lot of jungle, with an Underdark below. For example, in 3.5 Forgotten Realms, this adventure could easily be placed in the deep jungles of Chult. | 1-2 hours... just reading this over, and deciding what you want to change. | Depends on your group, doesn't it? |
| Holbrook (4e Quest) | ||||
| Kevins (3.5e Encounter) | While the party is wandering about in the woods for whatever reason. Travelling to the nearest town, or looking for their lost horse. It doesn't matter how the encounter comes into play the DM should know the appropriate time to set the scene. | 10 minutes | may vary | |
| Necromancer's Paranoia | {{{adventurer level}}} | {{{integration}}} | {{{preparation time}}} | {{{play time}}} |
| Noble Salamander and Iron Golem (3.5e Encounter) | 20 min. Read over the fire related synergy and the Iron Golem's weaknesses | Not sure yet | ||
| Non-Violent Adventure | ANY | From 15 minutes to 2 hours, depending on the DM | 1-3 hours depending on the DM | |
| Outcast Lands | Start LV1- End (TBA) | You don't. This is a start to finish campaign. This is for the lazy, uncreative, or first time DMs. I, being an uncreative DM, took some parts of this from these same dandwiki pages. So copy, paste, play, and happy Dungeon Mastering. | 1-2 hrs. Get familiar with material and write/ print the content. | TBA. I have not finished the campaign yet. |
| Outcast Lands | Start LV1- End (TBA) | You don't. This is a start to finish campaign. This is for the lazy, uncreative, or first time DMs. I, being an uncreative DM, took some parts of this from these same dandwiki pages. So copy, paste, play, and happy Dungeon Mastering. | 1-2 hrs. Get familiar with material and write/ print the content. | TBA. I have not finished the campaign yet. |
| Pit of blood (3.5e Encounter) | any dungeon of cave that has something to do with undead and sacrifices | 10 minutes | a few minutes | |
| Player vs Player | Finally answering who would win in a PvP free-for-all | - | Until the last character remains standing | |
| Purple Obelisk Crypts | {{{adventurer level}}} | This is a medium sized site based adventure. It's mostly a dungeon crawl, with some horror introduced, where the players are relied upon to destroy the Purple Obelisk so that an ancient vampire cannot reform with the help of a dark cleric named Veothen. | {{{preparation time}}} | {{{play time}}} |
| Rebelstar Raiders (4e Quest) | ||||
| Rein of the Necromancer | 10-20 | The Necromancer has captured the heroes from destroying his Rein. Will they escape alive? | 30 Minutes to 1 Hr. | 1-2 Hours |
| Ritual of Lycanthropy | Characters may take this quest so long as their character level exceeds the CR rating of the chosen Lycanthrope type by more than 1 level. | Integrating this quest into a campaign is simple enough. Either have a character that wishes to become a Lycanthrope find out about it from an NPC, or from another Lycanthrope who completed the ritual already. | At least 5 hours plus the time taken to gather the information. (In-game) | Between 1 hour (willing Lycanthrope nearby, full moon, and items present) and up to 2 months (unwilling Lycanthrope hunted down, items and full moon not present). |
| Runaway Bride | 5-6 | A young bride promised to the leader of a powerful tribe has fled the village and the chief of the tribe wants her back. | {{{preparation time}}} | {{{play time}}} |
| Saving the Mayor's Daughter! (2.5e Quest) | ||||
| Saving the mayor's daughter! (4e Quest) | ||||
| Soul of the Dragon Seer | 3 | 4 hours | Roughly 10 sessions | |
| Temple Of Soa | 1(start) 20(end) | This Is A Evil Temple Atop A Dark Mountain. Within Lies An Assortment Of Evil Creatures. | Varies | Varies |
| Temple of Utiolth | 12-19 | Your players are hunting monsters when they discover a sinister relic that burns with arcane power. Who does it belong to? What are their plans? And what does it depict? | 2 hours | Several sessions |
| Tess | 1-3 | Low | Medium | |
| The Abyssal Progenitor | 1 (starting) - 20 (ending) | This quest should be an overarching theme that can be placed in between quests in a given world(s). | 2 days | 200 hours |
| The Battle Ends | 13-17 | {{{integration}}} | {{{preparation time}}} | {{{play time}}} |
| The Beast Below | 8 | This quest is intended for use in the larger quest "To Build A City", although it could be used in most campaigns as a short adventure. | minimal | a couple hours |
| The Dangerous Druid | 1 | The hook is explicitly written to get the PCs straight to the action. | 30 minutes. | Around 1 hour. |
| The Fall of Ideal's | 1-20 | This is a campaign setting... | 1-2 Months | 4-6 Months |
| The Fallen Angel | {{{adventurer level}}} | Following the discovery of a map with an island labeled "site of the angel's descent" the players sail to the island in question and discover that an angel had descended from Celestia here for an unknown reason. | {{{preparation time}}} | {{{play time}}} |
| The Hunt | 15-16 | Assist a lizardfolk tribe in its hunt for a dragon. The beast is said to have wrecked a village, but is all as it seems? | {{{preparation time}}} | {{{play time}}} |
| The Maze of Araboth | Atleast Epic 20th | if your campaign has a mysterious person or a re-occurring villain this may or may not work..... for example if a re-occurring villain has a secret plan or a evil goal it will most likely work out great. feel free to tweak this to your liking. | prepareing for this takes about 5 days.(for me being a perfectionist.) | about 3 sessions of 3 hours at the least |
| The Price of Failure | 13-17 | {{{integration}}} | {{{preparation time}}} | {{{play time}}} |
| The war for Aringoth | 1-20 (maybe 20+) | Start at Lv 1 with 2-6 players | 1-2 weeks | A long time (my game is still currently running and I started 2 years ago) |
| Thumpin the Thuggins | 6 | {{{integration}}} | {{{preparation time}}} | 3-4 Hours |
| To Build A City | 5 (start), 20 (end) | This can be integrated into most campaign settings, as it allows for a lot of room to change the details. | A fair bit | A long time, from lvl 5 to lvl 20 |
| To Build A City | 5 (start), 20 (end) | This can be integrated into most campaign settings, as it allows for a lot of room to change the details. | A fair bit | A long time, from lvl 5 to lvl 20 |
| What's Bugging You? | {{{adventurer level}}} | {{{integration}}} | {{{preparation time}}} | {{{play time}}} |
| Zeshion | 3-10 | {{{preparation time}}} | {{{play time}}} | |
| Zokusho's Sword | 12 | Hearing of the heroes' exploits, King Marak (of the poor northern kingdom of Anselm) invites the heroes to his court. There, he shares with them reports from his scouts and informants about Orc's ravaging his lands, and asks them to help him. | {{{preparation time}}} | {{{play time}}} |
Encounters
| Name | Integration | CR |
|---|---|---|
| Bite of the wild flower | ||
| Black Lake | Perfect for a magical dungeon of any sorts! | 13 |
| Cursed Zombies | Random Encounter or undead lair. Can be used with characters of any level, though 1-4 is usually best. | 2 |
| Drow Hunters | Random Encounter in the underdark, part of a drow invasion. | 8 |
| Kevins | While the party is wandering about in the woods for whatever reason. Travelling to the nearest town, or looking for their lost horse. It doesn't matter how the encounter comes into play the DM should know the appropriate time to set the scene. | 10 |
| Noble Salamander and Iron Golem | 14, 15 | |
| Pit of blood | any dungeon of cave that has something to do with undead and sacrifices | 15 |
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