3.5e Fighter Feats, Melee & Ranged Attack
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Fighter Feats: Fighter feats are those that pertain to skill in martial combat. Fighters may choose among these feats when gaining a bonus feat from their class. These feats are also available to any class that meets the prerequisites, unless otherwise specified.
[edit] Melee & Ranged Attack Feats
These feats improve any kind of attack, both melee and ranged.
| NBoF Balance |
Feat | Prerequisites | Benefit |
|---|---|---|---|
| 3.78 | Accurate Attack | BAB +6 | You can sacrifice one attack for greater accuracy on the next. |
| 4.45 | Armor Penetration | Int 13, BAB +4, Combat Expertise | You are skilled at seeking out weak points in your opponent’s armor. * |
| 4.38 | Attack Focus | BAB +6 | You may sacrifice mobility and attacks to increase your ability to hit. |
| 4.35 | Bleeding Critical | BAB +8, Improved Critical | Your strikes can cause someone to bleed to death. * |
| 3.90 | Bloodletting | Weapon Focus | Your strikes can cause someone to bleed to death. * |
| 4.08 | Bonded Weapon | BAB +8, Improved Critical (with Weapon), Proficient With Weapon, Weapon Focus (with Weapon), Weapon Specialization (with Weapon) | You have used a single weapon so much that you have formed an almost spiritual bond with that specific weapon. |
| 3.80 | Called Shot | Dex 13 | You do more damage with pinpoint attacks. |
| 3.95 | Combat Precision | BAB +1, Dex 13 | You can sacrifice power for accuracy. * |
| 3.62 | Deft Lunge | Dex 13, Combat Expertise | You are trained to take advantage of openings in an opponent's defenses |
| 4.28 | Enable Criticals | - | You have learned to score critical hits on unusual creature types. |
| - | Exotic Weapon Training | Martial Weapon Proficiency, Simple Weapon Proficiency, BAB +4. | Gain proficiency in all exotic weapons. |
| - | Force Against Force | Power Attack, BAB +12 | Dispel force effects and wreck objects. |
| 4.55 | Gigantic Weapon | BAB +3, Str 15 | You are proficient at wielding extremely large weapons. |
| - | Greater Critical | Proficient with weapon, base attack bonus +16. | You increase your critical multiplier. |
| 4.00 | Hobbling Attack | BAB +4, Int 13 | Your attacks can slow down an opponent. * |
| - | Melee Competent | Must be taken at First Level | You have become competent through training to draw power from a chosen ability and use it for melee or ranged basic weapon attacks. |
| 3.25 | One Spirit | BAB +6 | You are skilled at quickly compensating for errors in your fighting style. * |
| 4.00 | Savage Critical | BAB +5, Str 13, Power Attack, Weapon Focus | Your critical hits are more powerful. * |
| 3.90 | Weapon Reliability | BAB +10, Weapon Proficiency, Weapon Focus | Your skill with your chosen weapon means that you don’t miss the easy ones. |
| - | Unerring Weapon | Int 13, Weapon Focus with weapon, Weapon Specialization with weapon, Combat Expertise, base attack bonus +12 | Auto-confirm critical hits with chosen weapon. |
Top-level feats in this list are organized alphabetically
