3.5 Turathian (Herregor Supplement)

From D&D Wiki

Jump to: navigation, search

Known as Turathians or Tieflings. A large portion of their ancient city was drawn through the barrier towards the end of their terrible war with the Dragonborn. In the centuries that have come they have been steadily rebuilding. The only thing preventing them from being a major threat is the lack of an emperor. The noble houses now control the city in the form of a council, not always agreeing. The emperor’s seat remains vacant. Three of the houses are building momentum to make a bid for the seat, if that happens they could soon be making war again. They are becoming more common in other lands as members of the race prowl the world looking for opportunity and plunder.


Turathian Racial Traits[edit]

+2 to Dexterity, +2 to Intelligence, -2 to Wisdom. Tieflings are nimble and canny, but they have a history for giving in to temptation.

Medium: Turathians are Medium creatures, and have no bonuses or penalties due to their size.

Normal Speed: Turathians have a base speed of 30 feet.

Low Light Vision: Turathians can see twice as far as men in low light conditions.

Blood in the Water: A Turathian can't help to press an advantage when in combat. Any time an opponent is afflicted with a negative status effect (such as dazed, shaken, fatigued, or sickened) the Turathian gains a +1 to hit and damage and adds 1 to save DC's for spells cast against the opponent.

Hellskinned: Turathians have resistance to fire 5.

Honey and Vinegar: Turathians receive a +2 bonus to Bluff and Intimidate.

Darkling Heritage: Due to their fiendish ancestry, Turathians may ignore a number of points of taint equal to the total of their constitution + charisma modifiers.

Languages: Tieflings begin play speaking Turathian. Tieflings with high Intelligence scores can choose any of the following: Aradian, Sardonian, Durven, River Trade, Auld Doorish, Goblin, and Draconian.

Favored Class: The favored class of Tieflings is rogue or wizard.

Table: Tiefling Random Starting Ages
Adulthood Simple Moderate Complex
18 years +2d4 +2d6 +2d10
Table: Tiefling Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
55 years 73 years 90 years +2d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Tiefling Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4’ 10” +2d12 120 lb. × (2d4) lb.
Female 4’ 7” +2d10 85 lb. × (2d4) lb.

Back to Main Page3.5e HomebrewRaces
Back to Main Page3.5e HomebrewCampaign SettingsHerregor

Home of user-generated,
homebrew pages!


Advertisements: