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20 Curses (DnD Other)

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Created By
Ganteka (talk)
Date Created: 31 May 2008
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Editing: Please feel free to edit constructively!


[edit] 20 Curses

So, your spell backfired, or perhaps you mouthed off to a powerful demon, looted a sacred artifact or were otherwise the target of a curse. Roll a d20:

Table: 20 Curses
# Misfortune Description
1 Blinded Fortitude save DC 16 to resist. Permanent.
2 Deafened Fortitude save DC 16 to resist. Permanent.
3 Muted Fortitude save DC 16 to resist. Permanent.
4 Donkey Ears Fortitude save DC 14 to resist. Can be dispelled with a DC 14 Heal check or remove curse, alter self or any polymorph.
5 Gnarled Hands Fortitude save DC 14 to resist. Can be dispelled with a DC 14 Heal check or remove curse. Causes -2 on attack rolls and -4 on skill checks involving the use of the hands. Think magically bad arthritis.
6 Eye Bleeding Happens once with a Fortitude save DC 14 to resist. The character’s eyes bleed, causing blindness for 1 day as well as 1d4 Constitution damage.
7 Bad Luck Curse Will save DC 14 to resist. Can be removed with a remove curse spell. Causes a -1 luck penalty on all attacks, damage, saves, skills and ability checks.
8 Massive Hair Growth Fortitude save DC 14 to resist. The character’s hair grows 2 feet as well as becoming covered in thick, shaggy fur, like bigfoot. Cures male pattern baldness. Beards and facial hair also grow 2 feet.
9 Inverted Coloration Fortitude save DC 14 to resist. The character’s skin, hair, eyes and possessions all invert their coloration to the opposite hue. Permanent. Light Skin becomes Dark Blue, Green becomes Red, Black becomes White.
10 Spontaneous Combustion Happens once with a Will save DC 16 to resist. The character bursts into flames and is dealt 2d6 fire damage each round until he puts himself out.
11 Boils, Warts, Zits and Festering Sores Fortitude save DC 16 to resist. The character breaks out in every kind of skin problem possible, being dealt 1d6 Constitution damage that cannot be restored until the horrible sores are removed. A remove disease spell removes the festering and allows the sores and ability damage to heal. The warts and zits must be removed with a remove curse spell, though they affect appearance only.
12 Magical Baldness If character is already bald, or of a race that is hairless, roll again. Fortitude save DC 14 to resist. The character’s hair falls out, even eyelashes, leaving them completely hairless. Permanent. A remove curse spell will allow the character to begin growing hair again.
13 Horrible Body Odor Fortitude save DC 14 to resist. The character begins to suffer from sweaty, nasty odor that cannot be washed off or covered up. He becomes easier to track by scent (+4 for the tracker), as well as suffering a -4 penalty on all Diplomacy, Gather Information, Handle Animal and Hide skill checks. Can be removed with a remove curse spell. Shopkeepers are unlikely to buy used armor from such a person, thinking it is fouled.
14 Gnarled Teeth Fortitude save DC 14 to resist. Can be dispelled with a DC 14 Heal check or remove curse. Causes -2 on Perform skill checks involving vocalization.
15 Uncontrollable Yelling Will save DC 14 to resist. Can be dispelled with a DC 14 Heal check or remove curse. Causes -2 on Perform skill checks involving vocalization, Diplomacy, Handle Animal, and -10 on Move Silently and Hide skill checks.
16 Second, Nasty Head Fortitude save DC 16 to resist. This curse causes a second, gross and nasty head to grow next to the character’s current head. The second head loves to curse and spit and causes a -20 penalty to Move Silently, Handle Animal, Disguise and Diplomacy skill checks. A remove curse spell will rid a player of the nasty head, or it can be chopped off, dealing 2d6 damage to the player as well as 1d6 points of temporary Constitution damage. However, if it is chopped off, there is a 25% chance that it will regrow in 1 month.
17 Insanity Will save DC 20 to resist. As the spell insanity.
18 Minor Lycanthropy This form of Lycanthropy afflicts the character every night as the sun sets and lasts until the sun rises. However, the cursed character assumes hybrid form instead of a full animal form. In addition, the transformation can only cause one step removal in alignment changes. It is otherwise like Lycanthropy. Choose an animal for the

character’s curse and calculate his new ability scores for his hybrid form as well as any alignment change. Those afflicted with Lycanthropy cannot also gain Minor Lycanthropy. Curing Minor Lycanthropy is the same as with Lycanthropy.

19 Massive Weight Gain Fortitude save DC 14 to resist. Causes victim to suddenly double in weight, suffering a Maximum Dexterity Bonus of +2 to his Armor Class (even if he has no armor), as his size restricts fine maneuverability in combat.
20 Loss of Gear No Save. All equipment and gear you are wearing or carrying that is yours (as in not borrowed) disappears forever. You are left naked and copper-less. Artifacts as well as unique story driven items are not banished. The DM may choose to only take most of your gear if he desires.

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