https://www.dandwiki.com/w/api.php?hidebots=1&days=7&limit=50&target=Category%3AStaff&action=feedrecentchanges&feedformat=atomD&D Wiki - Changes related to "Category:Staff" [en]2024-03-28T13:39:50ZRelated changesMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Skull_of_Corruption_(5e_Equipment)&diff=1824123&oldid=1823941Skull of Corruption (5e Equipment)2024-03-21T23:18:35Z<p></p>
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<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:18, 21 March 2024</td>
</tr><tr><td colspan="2" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-notice" lang="en"><div class="mw-diff-empty">(No difference)</div>
</td></tr></table>Nuke The Earthhttps://www.dandwiki.com/w/index.php?title=Sickly_Staff_of_Life_(5e_Equipment)&diff=1824050&oldid=1823954Sickly Staff of Life (5e Equipment)2024-03-21T20:38:38Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:38, 21 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l9" >Line 9:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|attunement=</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|attunement=</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description= This staff is crudely constructed of a chunk of decaying wood. The end of the staff is tipped with a sickly three fingered green hand, which has been strapped to the staff with linen. It is clear that the hand is the only magical part of the staff, and stick itself is simply a way to utilise the effects without touching it. Despite the fact that it is essentially a stick, it is quite sturdy and can handle a good amount of wear and tear. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description= This staff is crudely constructed of a chunk of decaying wood. The end of the staff is tipped with a sickly three fingered green hand, which has been strapped to the staff with linen. It is clear that the hand is the only magical part of the staff, and stick itself is simply a way to utilise the effects without touching it. Despite the fact that it is essentially a stick, it is quite sturdy and can handle a good amount of wear and tear. </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:'''''Monkey's Paw''''' When the hand part of the staff prods an inanimate, non magical object of medium size or smaller, roll a d4.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:'''''Monkey's Paw''''' When the hand part of the staff prods an inanimate, non magical object of medium size or smaller, roll a d4.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*On a 2, the materials become enveloped in splotches of mold, regardless of whether they are organic or not. these splotches of mold slowly spread across the object over the course of 1d4 hours, completely decomposing at the end. all that is left after this process is a foul pile of mold roughly the size of the object.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*On a 2, the materials become enveloped in splotches of mold, regardless of whether they are organic or not. these splotches of mold slowly spread across the object over the course of 1d4 hours, completely decomposing at the end. all that is left after this process is a foul pile of mold roughly the size of the object.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*On a 3, the object becomes sentient, hovering 5 feet above the ground. the object has the same stats as the flying sword, except for two things. If it is a weapon, it has that weapons attacks as its own, if it is not a weapon it instead deals 1d4 bludgeoning damage, plus 3 bludgeoning damage for every additional 10 pounds it weighs, to a max of 20 additional bludgeoning damage. Additionally, it will follow any orders the staves wielder gives it. The item loses this property after 1d4 days.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*On a 3, the object becomes sentient, hovering 5 feet above the ground. the object has the same stats as the flying sword, except for two things. If it is a weapon, it has that weapons attacks as its own, if it is not a weapon it instead deals 1d4 bludgeoning damage, plus 3 bludgeoning damage for every additional 10 pounds it weighs, to a max of 20 additional bludgeoning damage. Additionally, it will follow any orders the staves wielder gives it. The item loses this property after 1d4 days.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*On a 4, the object becomes alive. The object has the same stats as a mimic pertaining to that object, except it loses the ability to shapechange out of that objects form, as well as both the adhesive body trait and amorphous body trait. The object has an intelligence of 15, and speaks common. This effect lasts until the creature is killed, at which time it will revert to its inorganic form. Any damage the mimic sustained carries over to the object. Every time the staff is used, one of the fingers curls as if counting downward. once there are zero fingers uncurled, the hand will no longer bring beings to life. While in this state, any non-undead and non-construct that touches the hand must succeed on a d15 constitution saving throw or take 1d6+4 necrotic damage. If this effect kills the creature, one finger uncurls for every 20 hit points the creature had at its maximum. </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*On a 4, the object becomes alive. The object has the same stats as a mimic pertaining to that object, except it loses the ability to shapechange out of that objects form, as well as both the adhesive body trait and amorphous body trait. The object has an intelligence of 15, and speaks common. This effect lasts until the creature is killed, at which time it will revert to its inorganic form. Any damage the mimic sustained carries over to the object.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Every time the staff is used, one of the fingers curls as if counting downward. once there are zero fingers uncurled, the hand will no longer bring beings to life. While in this state, any non-undead and non-construct that touches the hand must succeed on a d15 constitution saving throw or take 1d6+4 necrotic damage. If this effect kills the creature, one finger uncurls for every 20 hit points the creature had at its maximum. </div></td></tr>
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</table>Nuke The Earthhttps://www.dandwiki.com/w/index.php?title=The_Stone_Basins_Vestige_(5e_Equipment)&diff=1823955&oldid=1647311The Stone Basins Vestige (5e Equipment)2024-03-21T15:34:20Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:34, 21 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
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<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">{{wording|The properties of this item are somewhat unclear.}}</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{|</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{|</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|style="width:75%"|</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|style="width:75%"|</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10" >Line 10:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=There once was a grey ooze so vast that it was called the stone lake. After a group of adventurers lead it into a gigantic cave, it eventually became a dormant underground lake of living ooze. As the chaos that powers the grey ooze started to fade, it began to revert back to being ordinary stone. In an act of self preservation that hinted at a possible higher intellect, it pulled as much of the energy within it to one central point, creating an item of intense magical potential. Decades later, an archeologist uncovered the item, protruding from an unusually shaped rock. To his surprise, the staff had many interesting properties.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=There once was a grey ooze so vast that it was called the stone lake. After a group of adventurers lead it into a gigantic cave, it eventually became a dormant underground lake of living ooze. As the chaos that powers the grey ooze started to fade, it began to revert back to being ordinary stone. In an act of self preservation that hinted at a possible higher intellect, it pulled as much of the energy within it to one central point, creating an item of intense magical potential. Decades later, an archeologist uncovered the item, protruding from an unusually shaped rock. To his surprise, the staff had many interesting properties.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''''Ooze Creation.''''' Once per {{5e|long rest}}, you may force the base of the staff into a <del class="diffchange diffchange-inline">nonmagical </del>stone object of large size or smaller, transforming it into a grey ooze of equal size to the object. This ooze will not attack the wielder or its allies, just so long as the staff is in their possession. By dipping the base of the staff into a grey ooze, made by you or otherwise, it will transform into a blob of inanimate stone.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''''Ooze Creation.''''' Once per {{5e|long rest}}, you may force the base of the staff into a <ins class="diffchange diffchange-inline">non magical </ins>stone object of large size or smaller, transforming it into a grey ooze of equal size to the object. This ooze will not attack the wielder or its allies, just so long as the staff is in their possession. By dipping the base of the staff into a grey ooze, made by you or otherwise, it will transform into a blob of inanimate stone.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''''Corrosion.''''' If a <del class="diffchange diffchange-inline">nonmagical </del>metal object touches the staff, it is dealt a permanent -1 damage penalty, or a -1 penalty to its {{5e|Armor Qualities|AC}} if its armor. If it is dealt a -5 penalty the object is destroyed. Metallic objects that are not weapons or armor lose <del class="diffchange diffchange-inline">a </del>1 foot cube of its mass centered around the point of impact, getting destroyed if more than 90% of its mass is corroded.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''''Corrosion.''''' If a <ins class="diffchange diffchange-inline">non magical </ins>metal object touches the staff, it is dealt a permanent -1 damage penalty, or a -1 penalty to its {{5e|Armor Qualities|AC}} if its armor. If it is dealt a -5 penalty the object is destroyed. Metallic objects that are not weapons or armor lose 1 foot cube of its mass centered around the point of impact, getting destroyed if more than 90% of its mass is corroded.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''''Great Revival.''''' By shrieking a command word like "release" or "revive" in {{5e|Languages|primordial}} and jabbing the tip of your staff into the ground, subterranean muck is pulled from the base of the earth and collects in a portal directly to the swamp of oblivion. This greatly damages the staff, blocking the features the staff once had. The only way to bring it back to what it was is to dip it in the swamp of oblivion's waters. If you do not within 1d6 days, the staff will become a grey ooze, of {{5e|Creatures#Size|tiny}} size, which every day will grow one size up, {{5e|Creatures#Size|small}}, {{5e|Creatures#Size|medium}}, {{5e|Creatures#Size|large}}, {{5e|Creatures#Size|huge}}, and finally {{5e|Creatures#Size|gargantuan}}.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''''Great Revival.''''' By shrieking a command word like "release" or "revive" in {{5e|Languages|primordial}} and jabbing the tip of your staff into the ground, subterranean muck is pulled from the base of the earth and collects in a portal directly to the swamp of oblivion. This greatly damages the staff, blocking the features the staff once had. The only way to bring it back to what it was is to dip it in the swamp of oblivion's waters. If you do not within 1d6 days, the staff will become a grey ooze, of {{5e|Creatures#Size|tiny}} size, which every day will grow one size up, {{5e|Creatures#Size|small}}, {{5e|Creatures#Size|medium}}, {{5e|Creatures#Size|large}}, {{5e|Creatures#Size|huge}}, and finally {{5e|Creatures#Size|gargantuan}}.</div></td></tr>
</table>Pastehttps://www.dandwiki.com/w/index.php?title=Sickly_Staff_of_Life_(5e_Equipment)&diff=1823954&oldid=1734088Sickly Staff of Life (5e Equipment)2024-03-21T15:28:59Z<p></p>
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<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">{{wording|Requires editing pass for capitalization}}</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{|</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{|</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|style="width:75%"|</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|style="width:75%"|</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{5e Magic Item</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{5e Magic Item</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|name= <del class="diffchange diffchange-inline">sickly staff </del>of <del class="diffchange diffchange-inline">life</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|name= <ins class="diffchange diffchange-inline">Sickly Staff </ins>of <ins class="diffchange diffchange-inline">Life</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|type=Staff</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|type=Staff</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|rarity=<del class="diffchange diffchange-inline">rare</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|rarity=<ins class="diffchange diffchange-inline">Rare</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|tier=</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|tier=</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|attunement=</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|attunement=</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|description= <del class="diffchange diffchange-inline">this </del>staff is crudely constructed of a chunk of decaying wood. <del class="diffchange diffchange-inline">the </del>end of the staff is tipped with a sickly three fingered green hand, which has been strapped to the staff with linen. It is clear that the hand is the only magical part of the staff, and stick itself is simply a way to utilise the effects without touching it. Despite the fact that it is essentially a stick, it is quite sturdy and can handle a good amount of wear and tear. </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|description= <ins class="diffchange diffchange-inline">This </ins>staff is crudely constructed of a chunk of decaying wood. <ins class="diffchange diffchange-inline">The </ins>end of the staff is tipped with a sickly three fingered green hand, which has been strapped to the staff with linen. It is clear that the hand is the only magical part of the staff, and stick itself is simply a way to utilise the effects without touching it. Despite the fact that it is essentially a stick, it is quite sturdy and can handle a good amount of wear and tear. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:'''''Monkey's Paw''''' When the hand part of the staff prods an inanimate, <del class="diffchange diffchange-inline">nonmagical </del>object of medium size or smaller, roll a d4.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:'''''Monkey's Paw''''' When the hand part of the staff prods an inanimate, <ins class="diffchange diffchange-inline">non magical </ins>object of medium size or smaller, roll a d4.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*On a 1, the material reverts to a state of life. If it was originally plant material, it grows roots, leaves, and branches, planting itself on the ground below it. If it was stone, beetles, ants, and worms chew their way out of it, consuming it until there is nothing but a pile of burrowing insects. If it was some kind of animal product, it will shift until it has become a creature similar to the one it was in life, a tiger fur becoming a striped housecat, or a rats corpse becoming several gerbils covered in rat fur. Materials not composed of organic material, such as metals or crystal, simply do not respond to the effect.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*On a 1, the material reverts to a state of life. If it was originally plant material, it grows roots, leaves, and branches, planting itself on the ground below it. If it was stone, beetles, ants, and worms chew their way out of it, consuming it until there is nothing but a pile of burrowing insects. If it was some kind of animal product, it will shift until it has become a creature similar to the one it was in life, a tiger fur becoming a striped housecat, or a rats corpse becoming several gerbils covered in rat fur. Materials not composed of organic material, such as metals or crystal, simply do not respond to the effect.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*On a 2, the materials become enveloped in splotches of mold, regardless of <del class="diffchange diffchange-inline">wether </del>they are organic or not. these splotches of mold slowly spread across the object over the course of 1d4 hours, completely decomposing at the end. all that is left after this process is a foul pile of mold roughly the size of the object.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*On a 2, the materials become enveloped in splotches of mold, regardless of <ins class="diffchange diffchange-inline">whether </ins>they are organic or not. these splotches of mold slowly spread across the object over the course of 1d4 hours, completely decomposing at the end. all that is left after this process is a foul pile of mold roughly the size of the object.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*On a 3, the object becomes sentient, hovering 5 feet above the ground. the object has the same stats as the flying sword, except for two things. If it is a weapon, it has that weapons attacks as its own, if it is not a weapon it instead deals 1d4 <del class="diffchange diffchange-inline">bludegoning </del>damage, plus 3 bludgeoning damage for every additional 10 pounds it weighs, to a max of 20 additional bludgeoning damage. Additionally, it will follow any orders the staves wielder gives it. The item loses this property after 1d4 days.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*On a 3, the object becomes sentient, hovering 5 feet above the ground. the object has the same stats as the flying sword, except for two things. If it is a weapon, it has that weapons attacks as its own, if it is not a weapon it instead deals 1d4 <ins class="diffchange diffchange-inline">bludgeoning </ins>damage, plus 3 bludgeoning damage for every additional 10 pounds it weighs, to a max of 20 additional bludgeoning damage. Additionally, it will follow any orders the staves wielder gives it. The item loses this property after 1d4 days.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*On a 4, the object becomes alive. The object has the same stats as a mimic pertaining to that object, except it loses the ability to shapechange out of that objects form, as well as both the adhesive body trait and amorphous body trait. The object has an <del class="diffchange diffchange-inline">intellegence </del>of 15, and speaks common. This effect lasts until the creature is killed, at which time it will revert to its inorganic form. Any damage the mimic sustained carries over to the object. Every time the staff is used, one of the fingers curls as if counting downward. once there are zero fingers uncurled, the hand will no longer bring beings to life. While in this state, any non undead and non construct that touches the hand must succeed on a d15 <del class="diffchange diffchange-inline">constituition </del>saving throw or take 1d6+4 necrotic damage. <del class="diffchange diffchange-inline">if </del>this effect kills the creature, one finger uncurls for every 20 hit points the creature had at its maximum. </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*On a 4, the object becomes alive. The object has the same stats as a mimic pertaining to that object, except it loses the ability to shapechange out of that objects form, as well as both the adhesive body trait and amorphous body trait. The object has an <ins class="diffchange diffchange-inline">intelligence </ins>of 15, and speaks common. This effect lasts until the creature is killed, at which time it will revert to its inorganic form. Any damage the mimic sustained carries over to the object. Every time the staff is used, one of the fingers curls as if counting downward. once there are zero fingers uncurled, the hand will no longer bring beings to life. While in this state, any non<ins class="diffchange diffchange-inline">-</ins>undead and non<ins class="diffchange diffchange-inline">-</ins>construct that touches the hand must succeed on a d15 <ins class="diffchange diffchange-inline">constitution </ins>saving throw or take 1d6+4 necrotic damage. <ins class="diffchange diffchange-inline">If </ins>this effect kills the creature, one finger uncurls for every 20 hit points the creature had at its maximum. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|</div></td></tr>
</table>Pastehttps://www.dandwiki.com/w/index.php?title=Skull_of_Corruption_(5e_Equipment)&diff=1823941&oldid=1792090Skull of Corruption (5e Equipment)2024-03-21T15:00:06Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:00, 21 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">{{needsbalance|This legendary item just lets you cast a version of the ''{{5g|Fire Bolt}}'' cantrip that deals psychic damage as a 1st-level character, or a 5th-level one if you perform an hour-long ritual. 19:55, 31 December 2023 (MST)}}</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{|</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{|</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|style="width:75%"|</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|style="width:75%"|</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|name=Skull of Corruption</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|name=Skull of Corruption</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|type=Staff</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|type=Staff</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|rarity=<del class="diffchange diffchange-inline">legendary</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|rarity=<ins class="diffchange diffchange-inline">Rare</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|attunement=<!--requires attunement or leave this blank--></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|attunement=<!--requires attunement or leave this blank--></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|description=This staff steals the dreams of others. It starts with 10 charges and regains 1d10+2 at dawn. You may expend one charge to deal 1d10 psychic damage to any target of your choice within 120 feet of you. If you spend at least 1 hour during another person's rest performing a dream thieving ritual, the damage increases to 2d10 for 24 hours. The person you do the ritual on may make a wisdom saving throw against DC <del class="diffchange diffchange-inline">20 </del>to awake. When awoken, the person will believe you to be hostile and attack you.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|description=This staff steals the dreams of others. It starts with 10 charges and regains 1d10+2 at dawn. You may expend one charge to deal 1d10 psychic damage to any target of your choice within 120 feet of you. If you spend at least 1 hour during another person's rest performing a dream thieving ritual, the damage increases to 2d10 for 24 hours. The person you do the ritual on may make a wisdom saving throw against DC <ins class="diffchange diffchange-inline">17 </ins>to awake. When awoken, the person will believe you to be hostile and attack you.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|</div></td></tr>
</table>Paste