https://www.dandwiki.com/w/api.php?hidebots=1&days=7&limit=50&target=Category%3ADisease&action=feedrecentchanges&feedformat=atomD&D Wiki - Changes related to "Category:Disease" [en]2024-03-28T13:42:16ZRelated changesMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Form_Reconstruction_(5e_Disease)&diff=1826409&oldid=1612078Form Reconstruction (5e Disease)2024-03-28T09:03:17Z<p><span dir="auto"><span class="autocomment">Effects</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Stage 3: The infected has all effects from stage 2. Also, their sweat now begins to take traces of skin with it. This can be noticed with a DC 20 Perception check. In times of heavy combat or stress, some internal organs begin to melt. This can only be noticed if melted substance drips of out the anus. After 1d8 - X hours, the disease progresses to stage 4. X is the time spent in combat (in minutes) multiplied by 30. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Stage 3: The infected has all effects from stage 2. Also, their sweat now begins to take traces of skin with it. This can be noticed with a DC 20 Perception check. In times of heavy combat or stress, some internal organs begin to melt. This can only be noticed if melted substance drips of out the anus. After 1d8 - X hours, the disease progresses to stage 4. X is the time spent in combat (in minutes) multiplied by 30. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Stage 4: The infected begins to melt. It is slow at first, just a few droplets of skin falling off. However, it begins to speed up. After 1d4 hours, their body entirely collapses, melting into itself. The infected's <del class="diffchange diffchange-inline">walkspeed </del>is reduced to 5 feet. They lose most of the physicality they had. They are now considered amorphous. Their height is reduced by 1 inch every <del class="diffchange diffchange-inline">minutes</del>, and at the same, their width and length are increased by a quarter inch every minute. The rest of the matter melts into their body, or pools around them. After 30 minutes of this sped up melting, the disease progresses to stage 5.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Stage 4: The infected begins to melt. It is slow at first, just a few droplets of skin falling off. However, it begins to speed up. After 1d4 hours, their body entirely collapses, melting into itself. The infected's <ins class="diffchange diffchange-inline">walk speed </ins>is reduced to 5 feet. They lose most of the physicality they had. They are now considered amorphous. Their height is reduced by 1 inch every <ins class="diffchange diffchange-inline">minute</ins>, and at the same, their width and length are increased by a quarter inch every minute. The rest of the matter melts into their body, or pools around them. After 30 minutes of this sped up melting, the disease progresses to stage 5.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Stage 5: The infected can no longer move. They stop melting, but their matter spreads out into a puddle their height (in inches) multiplied by 2 as its diameter. A creature that comes in contact with the substance begins to rapidly melt, have there matter drained in the puddle, increasing the diameter by their height in inches times 2. Once at least one creature has melted into the puddle with the infected, and 3d20 minutes after, the disease progresses to stage 6.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Stage 5: The infected can no longer move. They stop melting, but their matter spreads out into a puddle their height (in inches) multiplied by 2 as its diameter. A creature that comes in contact with the substance begins to rapidly melt, have there matter drained in the puddle, increasing the diameter by their height in inches times 2. Once at least one creature has melted into the puddle with the infected, and 3d20 minutes after, the disease progresses to stage 6.</div></td></tr>
</table>38.78.200.89https://www.dandwiki.com/w/index.php?title=Food_Poisoning_(5e_Disease)&diff=1826407&oldid=1571640Food Poisoning (5e Disease)2024-03-28T08:59:04Z<p><span dir="auto"><span class="autocomment">Effects</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:59, 28 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Effects====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Effects====</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''''Stage 1:''''' The creature feels queasy and uneasy, but is otherwise unaffected. They may attempt a DC 14 {{5a|con}} saving throw at the end of each long rest, being cured of food poisoning on a success. After 6d6 hours of being affected by stage 1 food <del class="diffchange diffchange-inline">poising</del>, it enters stage 2.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''''Stage 1:''''' The creature feels queasy and uneasy, but is otherwise unaffected. They may attempt a DC 14 {{5a|con}} saving throw at the end of each long rest, being cured of food poisoning on a success. After 6d6 hours of being affected by stage 1 food <ins class="diffchange diffchange-inline">poisoning</ins>, it enters stage 2.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''''Stage 2:''''' The creature begins to suffer cramps, nausea, vomiting, and/or diarrhea. They become {{5asc|sick}}, require 1.5x as much sleep and water each day, and must succeed a DC 14 {{5a|con}} saving throw when they eat any solid food, vomiting it immediately on a failure. After 8d6 hours of being affected by stage 2 food poising, it enters stage 3. They may attempt a DC 16 {{5a|con}} saving throw at the end of each long rest, being cured of food poisoning on a success.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''''Stage 2:''''' The creature begins to suffer cramps, nausea, vomiting, and/or diarrhea. They become {{5asc|sick}}, require 1.5x as much sleep and water each day, and must succeed a DC 14 {{5a|con}} saving throw when they eat any solid food, vomiting it immediately on a failure. After 8d6 hours of being affected by stage 2 food poising, it enters stage 3. They may attempt a DC 16 {{5a|con}} saving throw at the end of each long rest, being cured of food poisoning on a success.</div></td></tr>
</table>38.78.200.89https://www.dandwiki.com/w/index.php?title=Fog_of_the_Mind_(5e_Disease)&diff=1826406&oldid=1698965Fog of the Mind (5e Disease)2024-03-28T08:58:13Z<p><span dir="auto"><span class="autocomment">Contracting Fog of the Mind</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Contracting Fog of the Mind====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Contracting Fog of the Mind====</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The "Fog of the Mind" as <del class="diffchange diffchange-inline">its </del>called by many <del class="diffchange diffchange-inline">whom </del>treat the afflicted, is typically contracted from a mushroom's spores, known as the Brainshroom. This mushroom is incredibly rare, often is said to increase intelligence capacity whenever consumed. This, however, is a myth. This disease can either be contracted via the spores of this mushroom, or from simply eating it. The DC for the Constitution save to not contract this disease from either listed source is 15, and must be made once per day.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The "Fog of the Mind" as <ins class="diffchange diffchange-inline">it's </ins>called by many <ins class="diffchange diffchange-inline">who </ins>treat the afflicted, is typically contracted from a mushroom's spores, known as the Brainshroom. This mushroom is incredibly rare, often is said to increase intelligence capacity whenever consumed. This, however, is a myth. This disease can either be contracted via the spores of this mushroom, or from simply eating it. The DC for the Constitution save to not contract this disease from either listed source is 15, and must be made once per day.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Effects====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Effects====</div></td></tr>
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