https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Zombiecow&feedformat=atomD&D Wiki - User contributions [en]2024-03-28T09:20:43ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=User_talk:Green_Dragon&diff=247387User talk:Green Dragon2008-04-12T08:17:30Z<p>Zombiecow: /* Symbiont Subtype and Ego */</p>
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<div>{{:User:Green Dragon/Top Template}}<br />
{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Monkey_Beats_the_Gong_(DnD_Feat)<br />
|section=<br />
|notifier=Calidore Chase<br />
|date_time=18:27, 9 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Sorcerer/Wizard_Spells<br />
|section=<br />
|notifier=Calidore Chase<br />
|date_time=14:14, 8 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Sorcerer/Wizard_Spells<br />
|section=<br />
|notifier=Calidore Chase<br />
|date_time=21:13, 7 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Template_talk:Charter_Spell<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=08:49, 3 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Expanded_Religions_(DnD_Variant_Rule)<br />
|section=Featured Article Nomination<br />
|notifier=Hawk<br />
|date_time=07:23, 28 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Flurry_of_Throws_(DnD_Feat)<br />
|section=<br />
|notifier=Calidore Chase<br />
|date_time=11:45, 26 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Orog_(DnD_Race)<br />
|section=<br />
|notifier=Ramses IV<br />
|date_time=06:36, 21 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Hashshashin_(DnD_Class)<br />
|section=Hashshashin<br />
|notifier=ShadowyFigure<br />
|date_time=11:08, 19 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=SRD_Talk:Wizard<br />
|section=<br />
|notifier=Xdeletedx<br />
|date_time=20:53, 17 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Regiment_(DnD_Template)<br />
|section=Call out for help!<br />
|notifier=Aarnott<br />
|date_time=16:58, 17 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Publishers_of_d20_and_D&amp;D_Products<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=14:52, 16 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Template_talk:Main_Page_FA<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=13:21, 16 March 2008 (MDT)<br />
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{{MoI-Row<br />
|page=Talk:Publishers_of_d20_and_D&amp;D_Products<br />
|section=<br />
|notifier=Ramses IV<br />
|date_time=11:15, 16 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Mesoamerican_Gods_and_Goddessess_(DnD_Pantheon)<br />
|section=<br />
|notifier=Ramses IV<br />
|date_time=09:59, 16 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Caligynephobia<br />
|section=<br />
|notifier=Ramses IV<br />
|date_time=17:30, 15 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Marksman_(DnD_Class)<br />
|section=<br />
|notifier=Eiji<br />
|date_time=02:30, 15 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Barkeeper_(DnD_Class)<br />
|section=<br />
|notifier=Calidore Chase<br />
|date_time=09:52, 11 March 2008 (MDT)<br />
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|page=Form_talk:DnD_Equipment/Preload<br />
|section=Problems<br />
|notifier=Hawk<br />
|date_time=22:03, 29 February 2008 (MST)<br />
}}<br />
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|page=Talk:DnD_Equipment<br />
|section=Cost and Weight<br />
|notifier=Hawk<br />
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|section=Date<br />
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|date_time=19:42, 29 February 2008 (MST)<br />
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{{MoI-Row<br />
|page=Talk:Catgirl/Nekomusume/Nekomimi_(DnD_Race)<br />
|section=Dogs<br />
|notifier=Xdeletedx<br />
|date_time=16:28, 26 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Brawling_(DnD_Variant_Rule)<br />
|section=Sooo tired...<br />
|notifier=Eiji<br />
|date_time=00:04, 26 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Marksman_(DnD_Class)<br />
|section=<br />
|notifier=Eiji<br />
|date_time=13:11, 24 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:User_Base_Classes<br />
|section=<br />
|notifier=Sledged<br />
|date_time=14:27, 19 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Vest_of_the_Bold_(DnD_Equipment)<br />
|section=<br />
|notifier=Cronocke<br />
|date_time=05:17, 18 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Pedistal_of_Truth_(DnD_Equipment)<br />
|section=Format Format<br />
|notifier=Green Dragon<br />
|date_time=09:40, 16 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Performer_(DnD_Prestige_Class)<br />
|section=<br />
|notifier=Cerin616<br />
|date_time=18:22, 11 February 2008 (MST)<br />
}}<br />
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|page=Talk:Main_Page<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=07:20, 5 February 2008 (MST)<br />
}}<br />
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|page=Talk:Paladin_Mount_from_first_level_(DnD_Variant_Rule)<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=09:35, 4 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Myrmidon_(DnD_Class)<br />
|section=all of it<br />
|notifier=Tetsurga<br />
|date_time=17:54, 31 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Maps<br />
|section=Maybe this should be in environments after all?<br />
|notifier=EldritchNumen<br />
|date_time=12:32, 3 January 2008 (MST)<br />
}}<br />
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|page=Talk:Chromatic_Dwarf_(DnD_Creature)<br />
|section=Race<br />
|notifier=Green Dragon<br />
|date_time=23:45, 1 June 2007 (MDT)<br />
}}<br />
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|page=Combat_School_(DnD_Variant_Rules)<br />
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|notifier=Green Dragon<br />
|date_time=23:57, 21 May 2007 (MDT)<br />
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{{MoI-Row<br />
|page=MediaWiki:Sharedupload<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:01, 14 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=dndmedia:D&D_Wiki_Media_talk:Copyrights<br />
|section=Image documentation<br />
|notifier=Cuthalion<br />
|date_time=14:11, 11 May 2007 (MDT)<br />
}}<br />
}}<br />
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<br />
{{Archives<br />
|label1= Archive 1 (Discussions 1 &ndash; 30)<br />
|label2= Archive 2 (Discussions 31 &ndash; 60)<br />
|label3= Archive 3 (Discussions 61 &ndash; 90)<br />
|label4= Archive 4 (Discussions 91 &ndash; 120)<br />
|label5= Archive 5 (Discussions 121 &ndash; 150)<br />
|label6= Archive 6 (Discussions 151 &ndash; 180)<br />
|label7= Archive 7 (Discussions 181 &ndash; 210)<br />
|label8= Archive 8 (Discussions 211 &ndash; 240)<br />
|label9= Archive 9 (Discussions 241 &ndash; 270)<br />
}}<br />
<br />
== Spells to look at ==<br />
<br />
* [[Kaioken (DnD Spell)]]<br />
* [[Ki Barrage (DnD Spell)]]<br />
* [[Alchemical Domain (DnD Cleric Domain)]]<br />
* [[Ki Ball (DnD Spell)]]<br />
* [[Spirit Bomb (DnD Spell)]]<br />
* [[Epic Fireball (DnD Epic Spell)]]<br />
* [[Kamehameha Wave (DnD Spell)]]<br />
* [[Envy Domain (DnD Cleric Domain)]]<br />
* [[Summon Hecatoncheires (DnD Epic Spell)]]<br />
* [[Special Beam Cannon (DnD Spell)]]<br />
* [[Avatar (DnD Spell)]]<br />
* [[Complete Restoration (DnD Spell)]]<br />
* [[Spectrum (DnD Cleric Domain)]]<br />
* [[Culture Control (DnD Epic Spell)]]<br />
* [[Alternative Spider Domain (DnD Cleric Domain)]]<br />
* [[Ki Bullet (DnD Spell)]]<br />
* [[Word (DnD Cleric Domain)]]<br />
* [[Kamehameha Wave, Greater (DnD Spell)]]<br />
* [[Ki Barrage, Lesser (DnD Spell)]]<br />
* [[Kamehameha Wave, Lesser (DnD Spell)]]<br />
<br />
== Copyright Issues and Legal Hoopla ==<br />
<br />
Hi,<br />
<br />
Just a quick question as far as making classes, monsters, etc. acquired from a premade source go. Exactly how far is considered plagarism and a legal issue?<br />
<br />
Let's take 2 examples. One class I'm working on (will stick it up here after I get some peer feedback from my group)is inspired by a classic Warhammer plague monk. However, I never use the words "Skaven" or "Plague Monk" throughout the class page and he does not solely rely upon disease, unlike in Warhammer.<br />
<br />
The other example is a blatant conversion of the "Pyro" from Team Fortress 2 into a DnD class. This is the one I'm more concerned about.<br />
<br />
What do you suggest? --[[User:Barnacle Ed|Barnacle Ed]] 12:20, 16 February 2008 (MST)<br />
<br />
:Add [[Template:Copyright Disclaimer]] to the bottom and it should be okay. Hope this helps. --[[User:Green Dragon|Green Dragon]] 11:27, 17 February 2008 (MST)<br />
<br />
::Thanks. I'll stick that on the final draft of the Pyro once I finish it --[[User:Barnacle Ed|Barnacle Ed]] 16:50, 17 February 2008 (MST)<br />
<br />
:::Sounds good. --[[User:Green Dragon|Green Dragon]] 12:06, 18 February 2008 (MST)<br />
<br />
== Should there be ==<br />
<br />
An Elder Evil section for homebrew and SRD? *By elder evil I mean like the ones introduced in the new elder evil book* Because they don't fit in either the monster nor the deity niche. Considering their uniqueness such as their own qualities and their sign, as well as their aspects, they seem different enough for their own section. --[[User:Shockwave91012|Shockwave91012]] 11:08, 18 February 2008 (MST)<br />
<br />
:I would start by adding them to [[DnD Other|Other]] and as we get more and more submission we can make a separate section for them. --[[User:Green Dragon|Green Dragon]] 12:05, 18 February 2008 (MST)<br />
<br />
::Any creature with stats go in either the creature section or the NPC section (maybe both). We can create a subsection for unique creatures. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:06, 19 February 2008 (MST)<br />
<br />
:::Just as [[User:Sledged|Sledged]] said ''';)'''. --[[User:Green Dragon|Green Dragon]] 00:09, 4 March 2008 (MST)<br />
<br />
== D&D Wiki's Birthday ==<br />
<br />
Me and D&D Wiki Share the same Birthday LOL {{Unsigned|Ktonos|04:39, 23 February 2008 (MST)}}<br />
<br />
:Nice! That's already two people with the same birthday, it must be a popular one ''':P'''. --[[User:Green Dragon|Green Dragon]] 11:13, 23 February 2008 (MST)<br />
<br />
== Modification ==<br />
<br />
Is there a way, to protect my page for edition on it material (not that i don't understand the meaning of a wiki but you understand that i put a lot of effort in those pages), or at least being warned when someone edit one of my page. If someone have a good idea i am likely to agreed for the change but i would like if by example someone change the statistic of my elves for the base elves. I hope you understand my point (my player will refer at the wiki).<br />
<br />
With all respect [[User:Lord Dhazriel|Lord Dhazriel]]. 09:42, 25 February 2008<br />
<br />
:Yes, we can lock your page so that no one but sys admins can edit it, you can also 'watch' your page and when you go to your watchlist it will tell you when the page has been changed. If you want the pages locked, please post a list of which pages you would like locked. And please sign all your posts like by adding <nowiki>--~~~~</nowiki> to the end of your post. Thank you --[[User:Calidore Chase|Calidore Chase]] 11:19, 25 February 2008 (MST)<br />
<br />
::You really have three choices here. One is to "watch" the page in question (edit the page, check "Watch this page" (right below the edit summary), and then press "Save page"). Another option is to lock the page from all edits save sysop edits, and the last choice is to lock the page from all IP edits. Let me know what you decide to do. --[[User:Green Dragon|Green Dragon]] 11:24, 25 February 2008 (MST)<br />
<br />
:::hmmmm....what would be the benefices of each of those --[[User:Lord Dhazriel|Mister DM]] 19:23, 29 February 2008 (MST)<br />
<br />
::::Watching your page will allow you to go to your "watchlist" (at the top right) and see if any changes have been made. The advantage to that is if any users want to correct spelling or grammar on you page (which I often do when I see it), they can just do it. Blocking it from IPs can prevent vandalism, but users here revert any vandalism that happens anyways. Locking it in general can be a pain because you will have to ask for it to be unlocked to edit it, but nobody else will make any changes to it. --[[User:Aarnott|Aarnott]] 20:27, 29 February 2008 (MST)<br />
<br />
:::::I must admit me that i do a lot of spelling error... Put it on my watchlist seem to be the best solution but follow a whole campaign will be hard, locking it from ip seem like a good idea because i update my stock every ten seconds....User won't destroy my page anyway. I must reflect on this.--[[User:Lord Dhazriel|Mister DM]] 23:20, 29 February 2008 (MST)<br />
<br />
:::::: Okay i want to lock them from, my player are mischievous and would be happy to spoil my work or to change some of my rule for the benefit of their characters.--[[User:Lord Dhazriel|Mister DM]] 12:10, 1 March 2008 (MST)<br />
<br />
:::::::An IP lock or a full lock? --[[User:Green Dragon|Green Dragon]] 12:12, 1 March 2008 (MST)<br />
<br />
::::::::When i talk about spelling error, an IP lock, i don't believe i did't wrote the most important, ironic no.--[[User:Lord Dhazriel|Lord Dhazriel]] 14:52, 1 March 2008 (MST)<br />
<br />
:::::::::I am sorry, I do not understand what you are saying... Would you prefer an IP lock on your CS? --[[User:Green Dragon|Green Dragon]] 00:09, 4 March 2008 (MST)<br />
<br />
:::::::::: Yes an IP lock on my campaign setting, sorry english is not my native language so i may do some mistake.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:43, 4 March 2008 (MST)<br />
<br />
:::::::::::Do you still want this? Sorry, I forgot about this post until now... I am more than willing to do this, just please let me know if this is still what you want. --[[User:Green Dragon|Green Dragon]] 13:48, 10 April 2008 (MDT)<br />
<br />
:::::::::::: Yes, please--[[User:Lord Dhazriel|Lord Dhazriel]] 19:42, 10 April 2008 (MDT)<br />
<br />
==The WotC forums==<br />
<br />
Well I waited this long hoping maybe they just didn't get to my message yet... And it seems... I HAVE BEEN IGNORED. So I am guessing that means no. And sorry i haven't been on in quite the while, school is hell right now. Football is sucking up most of my time. And i just built my new computer. GO PROCESSING POWER.<br />
<br />
Anyway, it sucks that we can't save the compendium... Now i need to find something else to work on =(<br />
<br />
(it would be nice if you gave me something specific...) also i have a ton of stuff from AD&D both the original and the 2nd edition. Things like advanced wizard info, advanced paladin, psionics... Fiend folio... If there is anything out of AD&D you need I can let you know if i have it.--[[User:Cerin616|Cerin616, Drew]] 16:51, 25 February 2008 (MST)<br />
<br />
:Hm... If you are looking for a task I would recommend adding information about every 3rd party published item to D&D Wiki via the [[Publication List]]. --[[User:Green Dragon|Green Dragon]] 22:32, 25 February 2008 (MST)<br />
<br />
::Nice! I have a ton of onld DnD books, and about a billion editions of dragon magazine somewhere. What exactly needs doing in the Dragon Magazine section. I have all the old ones. 2 big stacks.almost 100 mags. I also have polyhedron, another periodical. A bunch of them.--[[User:Cerin616|Cerin616, Drew]] 17:16, 26 February 2008 (MST)<br />
<br />
:::To get a more detailed synopsis of what needs to be done just ask [[User:Dmilewski|Dmilewski]]. I am sure he will be more than happy to help. --[[User:Green Dragon|Green Dragon]] 22:51, 26 February 2008 (MST)<br />
<br />
::::Wow. been a while since i was one but i couldn't resist putting this up here. It seems WOTC decided to finally respond to me. I need to remail my letter to the legal department (they couldnt just forward it i guess...) but they did mail me back. They said they plan on makeing sure the forum info is not deleted, but any copyright questions needs to go to legal.<br />
::::There may be hope yet! ( Ireally took this project to heart... it hurts knowing i didnt finish it yet...)--[[User:Cerin616|Cerin616, Drew]] 17:49, 11 April 2008 (MDT)<br />
<br />
== Animal Leader ==<br />
<br />
:''Discussion moved to [[Talk:Animal Leader (DnD Class)#Commentary]]&nbsp;<small>As it pertained just to that class --[[User:Green Dragon|Green Dragon]] 00:07, 4 March 2008 (MST)</small>''<br />
<br />
== Dogs ==<br />
<br />
When i was thinking of the dog race i was developing, and i was wondering if i can make one race page and have multiple races on it {{Unsigned|Xdeletedx|16:53, 27 February 2008 (MST)}}<br />
<br />
:I don't really understand what you are asking. Would you mind elaborating more? --[[User:Green Dragon|Green Dragon]] 00:22, 28 February 2008 (MST)<br />
<br />
::You make one race and put that on one page, then you make variants for that race but you thought of a lot of them and decide to put them all on the one race page. --[[User:Xdeletedx|Xdeletedx]] 02:32, 28 February 2008 (MST)<br />
<br />
:::Hm... I would actually recommend separate pages for each variant to the main race. Just link them together. --[[User:Green Dragon|Green Dragon]] 00:02, 4 March 2008 (MST)<br />
<br />
== Lorechaser ==<br />
<br />
I hope the recent score reduction you made in the "formatting" section in the [[Lorechaser (DnD Class)|Lorechaser]] class wasn't because of my edits...was it? ''':S''' --[[User:Othtim|Othtim]] 17:33, 28 February 2008 (MST)<br />
<br />
:Not at all. It was just because I have gotten more accustomed to rating classes. It was just that I looked over the class again and I thought "this class really is not a 4..." What really brought it down to a three were things I had overlooked the first time, such as the headers. It was not your edits at all, it was me mis-rating it the first time. --[[User:Green Dragon|Green Dragon]] 21:54, 28 February 2008 (MST)<br />
<br />
== About the Brenthar's Hammer quest. ==<br />
<br />
Is it ok if I just start adding stuff to that and fixing things? I have some ideas right now.--[[User:Hatman|Hatman]] 13:40, 4 March 2008 (MST)<br />
<br />
:Yup, please feel free to help it out. --[[User:Green Dragon|Green Dragon]] 13:44, 4 March 2008 (MST)<br />
<br />
::Thanks.--[[User:Hatman|Hatman]] 09:03, 5 March 2008 (MST)<br />
<br />
:::Not a problem. --[[User:Green Dragon|Green Dragon]] 16:54, 11 March 2008 (MDT)<br />
<br />
== Campaign and Homebrew ==<br />
<br />
I have a problem, normally my campaign items should bear the (Ascyria Supplement) but the homebrew section must bear the (DnD) right. I want to place my campaing item in the homebrew section too but when i feel out of the way when the (Ascyria Supplement) appear. I tried to do redirection page but it never appeared and i think i cause a bit of mess (renaming one of my item three times). The big problem is some of my item (human, elves etc.) may bear the same name as other articles i tought putting Elves, Ascyria (Dnd Race) to show the difference will it be a good idea. I must excuse for the mess i have done and unfortunately the mess that will come if i do an error. If im wrong somewhere in the line correct me please.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:40, 4 March 2008 (MST)<br />
<br />
:Elves, Ascyria (DnD Race) would be correct. --[[User:Green Dragon|Green Dragon]] 11:58, 5 March 2008 (MST)<br />
<br />
== SRD Sorcerer/ Wizard list problem ==<br />
<br />
I don't know if you know but the wizard sorcerer spell list have some problem. I was browsing spell for my witch class when i saw that many of the links were not exact. By example the spell nightmare direct us on the creature and mass bull strength is uncompleted. I can't list them but they are many, if it was on my i would have corrected it but i can't edit the pages so.... hope i helped you.--[[User:Lord Dhazriel|Lord Dhazriel]] 19:04, 5 March 2008 (MST)<br />
<br />
:Would you like me to open up the page so you could check over it and fix linking problems? --[[User:Green Dragon|Green Dragon]] 20:23, 13 March 2008 (MDT)<br />
<br />
::Yes, please --[[User:Lord Dhazriel|Lord Dhazriel]] 15:38, 16 March 2008 (MDT)<br />
<br />
:::Unlocked. Let me know when you are done. --[[User:Green Dragon|Green Dragon]] 15:46, 16 March 2008 (MDT)<br />
<br />
::::I fixed it. some were already fixed but i fix a lot of them. However only the sorcerer/ wizard spell list was corrected but don't worry if there is more i will find them during the translation.--[[User:Lord Dhazriel|Lord Dhazriel]] 17:23, 16 March 2008 (MDT)<br />
<br />
:::::I have locked it. Thanks for fixing the links. --[[User:Green Dragon|Green Dragon]] 17:34, 16 March 2008 (MDT)<br />
<br />
== Spider Rider Prestige Class ==<br />
<br />
I just thought I think that the first class should be considered made a featured article should be [[USer:Sam Kay| Sam Kay's]] Spider Rider prestige class as its had a great deal of work put into it and is of IMO a WOTC standard. [[User:ShadowyFigure|ShadowyFigure]] 05:59, 6 March 2008 (MST)<br />
<br />
:If you believe that class to be FA material please nominate it! go to [[Featured Articles]] and follow the instructions for nomination. --[[User:Hawk|Hawk]] 06:15, 6 March 2008 (MST)<br />
<br />
:: Done [[User:ShadowyFigure|ShadowyFigure]] 06:30, 6 March 2008 (MST)<br />
<br />
:::Thanks for doing that. --[[User:Green Dragon|Green Dragon]] 20:22, 13 March 2008 (MDT)<br />
<br />
== Barkeep ==<br />
<br />
You might want to check out the changes to barkeep and make sure that they are not vandalism. The same user vandalized one of my articles, but did so by making little changes that may not be readily apparent. --[[User:Calidore Chase|Calidore Chase]] 09:54, 11 March 2008 (MDT)<br />
<br />
:Are the edits you are referring to done by [[Special:Contributions/68.35.215.230|68.35.215.230]]? --[[User:Green Dragon|Green Dragon]] 16:53, 11 March 2008 (MDT)<br />
<br />
::I have reverted that IP edits. --[[User:Green Dragon|Green Dragon]] 16:54, 11 March 2008 (MDT)<br />
<br />
:::Yes, you got the right ones. It appears he/she came back in and attempted to redo the edits. --[[User:Calidore Chase|Calidore Chase]] 08:05, 13 March 2008 (MDT)<br />
<br />
::::Thanks for getting those ones! --[[User:Green Dragon|Green Dragon]] 20:22, 13 March 2008 (MDT)<br />
<br />
== Brawler Class ==<br />
<br />
The class is originally mine but i've had some computer problems. i appreciate the help be how do i make it my own again. {{Unsigned|Spamage Damage|10:53, 11 March 2008 (MDT)}}<br />
<br />
:If you want the class reverted to your old version just edit an old revision, found in the history tab, and it will appear that way. Watch out though: You may just want to discuss the changes as I am sure they have pushed the class forward. --[[User:Green Dragon|Green Dragon]] 13:51, 10 April 2008 (MDT)<br />
<br />
== Monster Manual ==<br />
<br />
Hey "Green Dragon", I wanted to know if you have SRD Monster Manual on here, if you don't i would like it very much. {{Unsigned|99.144.226.243|15:50, 11 March 2008 (MST)}}<br />
<br />
:It can all be found within the [[System Reference Document]], save parts that are labeled as "product identity". --[[User:Green Dragon|Green Dragon]] 16:51, 11 March 2008 (MDT)<br />
<br />
== Form Letter to Beginners ==<br />
<br />
I just noticed this now. You misspelled 'guidelines' in your Form Letter. It's in the Community section.--[[User:Ramses IV|Ramses IV]] 10:42, 16 March 2008 (MDT)<br />
<br />
:Got it, thanks. --[[User:Green Dragon|Green Dragon]] 12:37, 16 March 2008 (MDT)<br />
<br />
== English/French ==<br />
<br />
I was thinking, would you like me to traduce the whole SRD in french (Francais), i was alway a good traducer and i think that having two language, will be a big plus (the french communities of D&D is vast and it will attract many new user). Being bilingual will surely put D&D wiki on the map (being the only one i know). I will begin my work once Ascyria will be a bit more complete (I have a lot of time to do both don't worry). --[[User:Lord Dhazriel|Lord Dhazriel]] 15:47, 16 March 2008 (MDT)<br />
<br />
:That would be amazing. Feel free to start, and when it gets large enough it will be linked to from [[Wizards of the Coast Open Game Content]]. When making the pages instead of using the SRD namespace use fr:3.5e:SRD:. Good luck! --[[User:Green Dragon|Green Dragon]] 16:55, 16 March 2008 (MDT)<br />
<br />
::The only thing i need to begin is to know if all SRD page are liked together, if not please sent my a list with all the page. And D&D wiki will soon have it own french pages (after i will traduce Ascyria) --[[User:Lord Dhazriel|Lord Dhazriel]] 17:15, 16 March 2008 (MDT)<br />
<br />
::::I am confused... What do you need to translate the SRD? --[[User:Green Dragon|Green Dragon]] 17:19, 16 March 2008 (MDT)<br />
<br />
:::::Just to know if i can access all the page via the [[SRD:System Reference Document]] Section nothing more. I admit i wasn't precise, this is't really a need anyway.--[[User:Lord Dhazriel|Lord Dhazriel]] 17:28, 16 March 2008 (MDT)<br />
<br />
::::::Yes, all the pages are present there. --[[User:Green Dragon|Green Dragon]] 17:30, 16 March 2008 (MDT)<br />
<br />
::::::: Good i will begin my work soon.--[[User:Lord Dhazriel|Lord Dhazriel]] 17:46, 16 March 2008 (MDT)<br />
<br />
::::::::The first page is done (don't worry i won't bother for each page i do, but the first seem important) [[Fr:3.5e:SRD:La Base]], if you want to look at it.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:26, 16 March 2008 (MDT)<br />
<br />
:::::::::Which page is that one exactly? --[[User:Green Dragon|Green Dragon]] 00:14, 18 March 2008 (MDT)<br />
<br />
:::::::::: The Basic, the page that explain the base [[SRD:Basics]].--[[User:Lord Dhazriel|Lord Dhazriel]] 17:11, 18 March 2008 (MDT)<br />
<br />
:::::::::::Hm.... You may want to start with a landing page for the SRD so the breadcrumb can work. --[[User:Green Dragon|Green Dragon]] 13:52, 10 April 2008 (MDT)<br />
<br />
== Creation Problems ==<br />
<br />
I think of myself as really dumb and everything on this site is really easy to read and use but i am having trouble submitting my creations in the form you have requested. any help would be great. thanks. new fan. Tarrice, the original {{Unsigned|Devonlepley|09:46, 17 March 2008 (MDT)}}<br />
<br />
:Take a look at the [[DnD Flaws|Flaws]] entry box <sup>([[Form:DnD Flaw|here]])</sup>. Is that one more usable? Which one are you having difficulties with exactly? --[[User:Green Dragon|Green Dragon]] 00:13, 18 March 2008 (MDT)<br />
<br />
== Template:x0 ==<br />
<br />
I don't really understand what templatex0, i receive your message it need to be filled. What confuse me is that not all my race figure on your notice. Only elves and half-elves were no human nor malak. Sorry if im being dump but what template x0 in the first place? (I suspect it to be the small square with author and all that in the corner of the page). I know that i post a lot of message but im a little confused right now. Note: what confuse me farther is that fallen elves were built with the "add your own race" button, other weren't.--[[User:Lord Dhazriel|Lord Dhazriel]] 18:39, 17 March 2008 (MDT)<br />
<br />
:Okay i understand, i didn't save the Fallen Elves Tamplatex0 after an accident happened, the confusion is over and i will fix that don't worry, sorry if I bothered you.--[[User:Lord Dhazriel|Lord Dhazriel]] 18:45, 17 March 2008 (MDT)<br />
<br />
::I also have an off topic favour to ask you could you create an "Add your own Suggestion" button to my [[Suggestion (Ascyria Supplement)|suggestion section]] in my campaign. I tough; Hey! i already create an useless message so while were here let ask im a favor....sorry.--[[User:Lord Dhazriel|Lord Dhazriel]] 19:05, 17 March 2008 (MDT)<br />
<br />
:::[[Template:x0]] is used to display information from the races page onto the racial LA pages, like [[LA 0 Races]]. Also, how would you like the "Add you" thing to look and act? Like the discussion one or the flaws one? --[[User:Green Dragon|Green Dragon]] 00:11, 18 March 2008 (MDT)<br />
<br />
::::I understood what was template x0 ten second after i post this message and for the "add your thing button" i thought only admin can add it (I don't know why i thought that in the first place). Again im sorry if i bothered you but im completely new to wiki and programming in general, with my most respectful excuses--[[User:Lord Dhazriel|Lord Dhazriel]] 06:18, 18 March 2008 (MDT)<br />
<br />
:::::No worries. Let me know if you want me to add the "Add your own" thing or if you would prefer to. --[[User:Green Dragon|Green Dragon]] 12:33, 18 March 2008 (MDT)<br />
<br />
:::::: Of course if you find time it would be nice but I know you are charged so do it on your own time it not urgent (I will after that use the template) thank Green Dragon you are very helpful.--[[User:Lord Dhazriel|Lord Dhazriel]] 17:17, 18 March 2008 (MDT)<br />
<br />
:::::::Actually a "Add your own" thing would not work that well. They only make separate pages, unless you want it organized like [[DnD Discussion|discussions]]? --[[User:Green Dragon|Green Dragon]] 23:03, 23 March 2008 (MDT)<br />
<br />
::::::::Like a discussion... why not , it seem more simple and better.--[[User:Lord Dhazriel|Lord Dhazriel]] 00:22, 24 March 2008 (MDT)<br />
<br />
:::::::::The only reason I am hesitant to do this is because I do not think you will get to many suggestions. I think it would be better to just say "Edit this page and add your suggestion" so less pages, and so a entirely new section, does not need to be created. --[[User:Green Dragon|Green Dragon]] 13:54, 10 April 2008 (MDT)<br />
<br />
== FA Archive ==<br />
<br />
I personally think FA nominations should get their own archives that way if this article ever gets a review it is easy to find and read and any articles that fail nomination should have their FA nomination archived as well that way people wont add anything to the nomination thinking it is still open and can easily find the nomination read the reasons it failed fix those then re nominate. --[[User:Hawk|Hawk]] 22:02, 17 March 2008 (MDT)<br />
<br />
:Archives are ''very'' rare, so I do not think this will be much of an issue. Either way it will be easily findable, so I was just following guidelines that have already been set up (although loosely). If your going to lose sleep over it change it back ''';)''', I could care less. --[[User:Green Dragon|Green Dragon]] 00:45, 18 March 2008 (MDT)<br />
<br />
::No offence taken lol i've just been busy over easter lol although I have dropped by a couple of times to check things out. --[[User:Hawk|Hawk]] 07:52, 26 March 2008 (MDT)<br />
<br />
:::I see. Even though we both have said we do not care, I have been debating this in my head and actually I think your way was best. Please feel free to revert it ''':)'''. --[[User:Green Dragon|Green Dragon]] 13:55, 10 April 2008 (MDT)<br />
<br />
== Returning Shock ==<br />
<br />
Just back from giving up the Wiki for Lent. I've noticed that my Dashing Swordsman's rating has gone. In fact, the only Prestige Class with a rating is the Spider Rider! What happened!--[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:50, 21 March 2008 (MDT)<br />
<br />
:We implemented a new and more accurate rating system for classes. I'll rate it ''':)'''. --[[User:Aarnott|Aarnott]] 11:43, 23 March 2008 (MDT)<br />
<br />
::Thanks. ''';0'''. Oops. I'll work on my face typing. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:13, 23 March 2008 (MDT)<br />
<br />
:::Sorry about that confusion! Also, I will help discuss the FA status on that article right away ''':)'''. --[[User:Green Dragon|Green Dragon]] 23:00, 23 March 2008 (MDT)<br />
<br />
== Hi there, and links ==<br />
<br />
Hi there, I'm Fydorian, and I recently signed up to this wonderful wiki. I really like what you've done here, and am currently working on a class of my own. I've seen many of your ratings and an awful lot of them mention there not being enough links. I don't know if I just didn't look hard enough, but I don't know how to create links. If you could tell me how or link me to where it does say how, it would be much appreciated, especially because my class requires me to edit in 20 or so spells into the wiki (depending on whether I'd be flooding it or something, because they'll be class-specific; I could simplify them and fit them onto the character page if it's a problem) and I'd like to attach links to them. Thanks! [[User:Fydorian|Fydorian]] 23:36, 29 March 2008 (MDT)<br />
<br />
:[http://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style_(links) Wikipedia:Manual of Style (links)] is a good place to start learning about links. Also spells should have a home at [[DnD Spells]] and be linked to from your class. Finally, I would be more than willing to rate your class, at least the formatting aspect, if you supply me a link. Also, once again, welcome to D&D Wiki. --[[User:Green Dragon|Green Dragon]] 14:00, 10 April 2008 (MDT)<br />
<br />
==Paizo and d20==<br />
<br />
Have you seen that Paizo will be using the d20 3.5 system and updating to their vision? --[[User:Calidore Chase|Calidore Chase]] 15:21, 30 March 2008 (MDT)<br />
<br />
:Hmmm... I just checked it out. Interesting. I guess they feel that not enough people are going to want to switch to 4e ''';)'''. --[[User:Green Dragon|Green Dragon]] 15:37, 30 March 2008 (MDT)<br />
<br />
== UA Stubs ==<br />
<br />
I just wanted to tell you that I could (and probably will) take on some of the Unearthed Arcana stubs, since there are so many. I got the SRD on my hard drive, so it should be a breeze. What I really wanted to tell you though, is that I'm pretty new to wiki editing (I'm not a TOTAL noob, but still I don't know all the codes and that kind of thing) so maybe somebody will need to check up the formatting (and maybe the spelling... I'm good at writing, but my keyboard keys are hard to press correctly...) after I'm done with the text. It shouldn't be too long for me to learn, though, I just need practice. Thanks for your time! --[[User:DMGW|DaMightyGreenWarrior]] 20:18, 2 April 2008 (MDT)<br />
<br />
:Sounds good! I will look over all the UA pages you edit and help you out with formatting. Thanks, in advance, for helping with the UA stubs. --[[User:Green Dragon|Green Dragon]] 14:02, 10 April 2008 (MDT)<br />
<br />
== Deity Unratable ==<br />
<br />
Deity doesn't seem to be ratable, in theory deity are a lot less work than class or races, but if well developed they can be equal. If we give them artifact, minions a way they can meddle in the campaign they worth rating no. Some people may even write history about deity, put special trait to their cleric. As a side note, I wanted to put Associated Artifact and Minions on the deity table but i can't :( (At least i think i can't).--[[User:Lord Dhazriel|Lord Dhazriel]] 15:53, 4 April 2008 (MDT)<br />
<br />
:I agree, and that is part of the reason why rating was never implemented. --[[User:Green Dragon|Green Dragon]] 13:46, 10 April 2008 (MDT)<br />
<br />
== Hi, I'm new here. ==<br />
<br />
Hi Greendragon, my name is Dave, or Kernac.<br />
<br />
I'm very interested in this site, oh and thanks for the warm welcome by the way^^ Its realy nice. I love how the material is easily accessible here, and how we can create and post our own stuff. <br />
<br />
I'm looking foward to be an active contributor to this site (In terms of material, not money), tough I must admit it was difficult to find how to edit and create new pages, I think I finally got the hang of it^^ <br />
<br />
So far I added two pages, one is a campaign setting named The nine kingdoms (But it was changed to just Nine kingdoms) and the other is an halflings subrace created for that setting called the Tallwalker halflings.<br />
<br />
Both of those are incomplete and right now I'm having trouble finding time to edit them, tough I try to add from time to time, it might take a while before those are completed.<br />
<br />
I'm a bit nervous about my grammar as I'm not a native english speaker, I just hope I don't make too much mistakes.<br />
<br />
So anyway... geez I'm not very good at introductions... I hope to become a good member of this community and a good contributor. <br />
<br />
I was also hoping to get some opinion, critic or advices on my material, but they aren't completed yet.<br />
--[[User:Kernac|Kernac]] 03:10, 5 April 2008 (MDT)<br />
<br />
:I would be more than willing to look over your creations and let you know what I think about them. Just supply me a link and i'll let you know. Also, glad you like D&D Wiki and I hope you are getting better with the wiki format. Welcome. --[[User:Green Dragon|Green Dragon]] 14:07, 10 April 2008 (MDT)<br />
<br />
== MoI'ing? ==<br />
<br />
Hello, and thanks for welcoming me. I hope I can help out with some new (and possibly creative) ideas. I do have a question, however. How can I message a fellow member. Another user and I (hatman to be specific) are friends and neither or us can figure this out. Thanks for the help. {{Unsigned|Leviathan|08:18, 10 April 2008 (MDT)}}<br />
<br />
:To message of interest someone (MoI) just click the <tt>"MoI a user about this change"</tt> outside the text edit field to the far right of the "Save Page". Let me know if this helps. --[[User:Green Dragon|Green Dragon]] 14:06, 10 April 2008 (MDT)<br />
<br />
== Symbiont Subtype and Ego ==<br />
<br />
I want a creature Subtype to be added with its normal rules. Is that possible (i.e. permitted).<br />
<br />
The Symbionts I have created recently are not able to be placed into the Subtype (Symbiont) because it doesn't exist.<br />
<br />
How would I go about creating a Subtype in the creatures area, also would that be considered Homebrew or SRD. <br />
<br />
The rules are currently written in Eberron Campaign Setting(Page 298-299), also in the Fiend Folio near the back of the book.<br />
<br />
Since it is Official Content of D&D is it considered illegal to post the stats I currently have multiple Symbionts posted.<br />
<br />
If my creation are not permitted they can be altered slightly or removed entirely if necessary.<br />
<br />
Symbiont Contributions: [[Babble Fish (DnD Creature)]], [[Clockwork Herald (DnD Creature)]], [[Heart Scarab (DnD Creature)]], [[Skewer Ant (DnD Creature)]], and [[Winged Mantle (DnD Creature)]].<br />
<br />
Most notably the bottom of each page is has the '''Symbiont Traits''' posted closely to exactly how it is written in Eberron Campaign Setting, Ego however I have not posted.<br />
<br />
My next point is that their is not a Ego ability score location for creatures, however only creatures of subtype (symbiont) need this and if Subtype (symbiont) is created how do I add such a place to the ability score line. --[[User:Aeros of Cupid|Aeros of Cupid]] 08:50, 10 April 2008 (MDT)<br />
<br />
:Okay. Creating your own type or subtype is absolutely permitted. The list of homebrew types and subtypes can be found [[User Creature Glossary|here]]. Just add your own. If, however, the rules were not made up by you but rather by WotC just make a category <tt><nowiki>[[Category:Symboint Subtype]]</nowiki></tt> and in that category link to the page number of the ECS book. The actual subtype information ''can not'' be present on D&D Wiki if it is not licensed under the OGL, and therefor should be removed from each of your creature entries. Also, what exactly do you mean by a ego ability score location? Are you referring to adding one into the creature template? --[[User:Green Dragon|Green Dragon]] 14:41, 10 April 2008 (MDT)<br />
<br />
::The Ego ability score I speak of is the Ability Score line within the ECS book. The Ability Scores read as STR DEX CON INT WIS CHA EGO. The Symbiont can take over the host's body if conflicting in intents/alignments just like how Intelligent magic items can to control their wielders/hosts. The Ego Score determines the will save to resist control.--[[User:Aeros of Cupid|Aeros of Cupid]] 01:33, 11 April 2008 (MDT)<br />
<br />
= Mainland =<br />
<br />
hey, I made a campaign setting for Dnd called mainland, i just went to look back on it, and it seems that well over half of it has been deleted, could someone please help me with this, cos it's rather frustrating having to re-write it all, i am sure it saved i have looked back on it since then... [[User:Zombiecow|Zombiecow]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=User_talk:Green_Dragon&diff=247386User talk:Green Dragon2008-04-12T08:16:28Z<p>Zombiecow: </p>
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<div>{{:User:Green Dragon/Top Template}}<br />
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<br />
{{Archives<br />
|label1= Archive 1 (Discussions 1 &ndash; 30)<br />
|label2= Archive 2 (Discussions 31 &ndash; 60)<br />
|label3= Archive 3 (Discussions 61 &ndash; 90)<br />
|label4= Archive 4 (Discussions 91 &ndash; 120)<br />
|label5= Archive 5 (Discussions 121 &ndash; 150)<br />
|label6= Archive 6 (Discussions 151 &ndash; 180)<br />
|label7= Archive 7 (Discussions 181 &ndash; 210)<br />
|label8= Archive 8 (Discussions 211 &ndash; 240)<br />
|label9= Archive 9 (Discussions 241 &ndash; 270)<br />
}}<br />
<br />
== Spells to look at ==<br />
<br />
* [[Kaioken (DnD Spell)]]<br />
* [[Ki Barrage (DnD Spell)]]<br />
* [[Alchemical Domain (DnD Cleric Domain)]]<br />
* [[Ki Ball (DnD Spell)]]<br />
* [[Spirit Bomb (DnD Spell)]]<br />
* [[Epic Fireball (DnD Epic Spell)]]<br />
* [[Kamehameha Wave (DnD Spell)]]<br />
* [[Envy Domain (DnD Cleric Domain)]]<br />
* [[Summon Hecatoncheires (DnD Epic Spell)]]<br />
* [[Special Beam Cannon (DnD Spell)]]<br />
* [[Avatar (DnD Spell)]]<br />
* [[Complete Restoration (DnD Spell)]]<br />
* [[Spectrum (DnD Cleric Domain)]]<br />
* [[Culture Control (DnD Epic Spell)]]<br />
* [[Alternative Spider Domain (DnD Cleric Domain)]]<br />
* [[Ki Bullet (DnD Spell)]]<br />
* [[Word (DnD Cleric Domain)]]<br />
* [[Kamehameha Wave, Greater (DnD Spell)]]<br />
* [[Ki Barrage, Lesser (DnD Spell)]]<br />
* [[Kamehameha Wave, Lesser (DnD Spell)]]<br />
<br />
== Copyright Issues and Legal Hoopla ==<br />
<br />
Hi,<br />
<br />
Just a quick question as far as making classes, monsters, etc. acquired from a premade source go. Exactly how far is considered plagarism and a legal issue?<br />
<br />
Let's take 2 examples. One class I'm working on (will stick it up here after I get some peer feedback from my group)is inspired by a classic Warhammer plague monk. However, I never use the words "Skaven" or "Plague Monk" throughout the class page and he does not solely rely upon disease, unlike in Warhammer.<br />
<br />
The other example is a blatant conversion of the "Pyro" from Team Fortress 2 into a DnD class. This is the one I'm more concerned about.<br />
<br />
What do you suggest? --[[User:Barnacle Ed|Barnacle Ed]] 12:20, 16 February 2008 (MST)<br />
<br />
:Add [[Template:Copyright Disclaimer]] to the bottom and it should be okay. Hope this helps. --[[User:Green Dragon|Green Dragon]] 11:27, 17 February 2008 (MST)<br />
<br />
::Thanks. I'll stick that on the final draft of the Pyro once I finish it --[[User:Barnacle Ed|Barnacle Ed]] 16:50, 17 February 2008 (MST)<br />
<br />
:::Sounds good. --[[User:Green Dragon|Green Dragon]] 12:06, 18 February 2008 (MST)<br />
<br />
== Should there be ==<br />
<br />
An Elder Evil section for homebrew and SRD? *By elder evil I mean like the ones introduced in the new elder evil book* Because they don't fit in either the monster nor the deity niche. Considering their uniqueness such as their own qualities and their sign, as well as their aspects, they seem different enough for their own section. --[[User:Shockwave91012|Shockwave91012]] 11:08, 18 February 2008 (MST)<br />
<br />
:I would start by adding them to [[DnD Other|Other]] and as we get more and more submission we can make a separate section for them. --[[User:Green Dragon|Green Dragon]] 12:05, 18 February 2008 (MST)<br />
<br />
::Any creature with stats go in either the creature section or the NPC section (maybe both). We can create a subsection for unique creatures. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:06, 19 February 2008 (MST)<br />
<br />
:::Just as [[User:Sledged|Sledged]] said ''';)'''. --[[User:Green Dragon|Green Dragon]] 00:09, 4 March 2008 (MST)<br />
<br />
== D&D Wiki's Birthday ==<br />
<br />
Me and D&D Wiki Share the same Birthday LOL {{Unsigned|Ktonos|04:39, 23 February 2008 (MST)}}<br />
<br />
:Nice! That's already two people with the same birthday, it must be a popular one ''':P'''. --[[User:Green Dragon|Green Dragon]] 11:13, 23 February 2008 (MST)<br />
<br />
== Modification ==<br />
<br />
Is there a way, to protect my page for edition on it material (not that i don't understand the meaning of a wiki but you understand that i put a lot of effort in those pages), or at least being warned when someone edit one of my page. If someone have a good idea i am likely to agreed for the change but i would like if by example someone change the statistic of my elves for the base elves. I hope you understand my point (my player will refer at the wiki).<br />
<br />
With all respect [[User:Lord Dhazriel|Lord Dhazriel]]. 09:42, 25 February 2008<br />
<br />
:Yes, we can lock your page so that no one but sys admins can edit it, you can also 'watch' your page and when you go to your watchlist it will tell you when the page has been changed. If you want the pages locked, please post a list of which pages you would like locked. And please sign all your posts like by adding <nowiki>--~~~~</nowiki> to the end of your post. Thank you --[[User:Calidore Chase|Calidore Chase]] 11:19, 25 February 2008 (MST)<br />
<br />
::You really have three choices here. One is to "watch" the page in question (edit the page, check "Watch this page" (right below the edit summary), and then press "Save page"). Another option is to lock the page from all edits save sysop edits, and the last choice is to lock the page from all IP edits. Let me know what you decide to do. --[[User:Green Dragon|Green Dragon]] 11:24, 25 February 2008 (MST)<br />
<br />
:::hmmmm....what would be the benefices of each of those --[[User:Lord Dhazriel|Mister DM]] 19:23, 29 February 2008 (MST)<br />
<br />
::::Watching your page will allow you to go to your "watchlist" (at the top right) and see if any changes have been made. The advantage to that is if any users want to correct spelling or grammar on you page (which I often do when I see it), they can just do it. Blocking it from IPs can prevent vandalism, but users here revert any vandalism that happens anyways. Locking it in general can be a pain because you will have to ask for it to be unlocked to edit it, but nobody else will make any changes to it. --[[User:Aarnott|Aarnott]] 20:27, 29 February 2008 (MST)<br />
<br />
:::::I must admit me that i do a lot of spelling error... Put it on my watchlist seem to be the best solution but follow a whole campaign will be hard, locking it from ip seem like a good idea because i update my stock every ten seconds....User won't destroy my page anyway. I must reflect on this.--[[User:Lord Dhazriel|Mister DM]] 23:20, 29 February 2008 (MST)<br />
<br />
:::::: Okay i want to lock them from, my player are mischievous and would be happy to spoil my work or to change some of my rule for the benefit of their characters.--[[User:Lord Dhazriel|Mister DM]] 12:10, 1 March 2008 (MST)<br />
<br />
:::::::An IP lock or a full lock? --[[User:Green Dragon|Green Dragon]] 12:12, 1 March 2008 (MST)<br />
<br />
::::::::When i talk about spelling error, an IP lock, i don't believe i did't wrote the most important, ironic no.--[[User:Lord Dhazriel|Lord Dhazriel]] 14:52, 1 March 2008 (MST)<br />
<br />
:::::::::I am sorry, I do not understand what you are saying... Would you prefer an IP lock on your CS? --[[User:Green Dragon|Green Dragon]] 00:09, 4 March 2008 (MST)<br />
<br />
:::::::::: Yes an IP lock on my campaign setting, sorry english is not my native language so i may do some mistake.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:43, 4 March 2008 (MST)<br />
<br />
:::::::::::Do you still want this? Sorry, I forgot about this post until now... I am more than willing to do this, just please let me know if this is still what you want. --[[User:Green Dragon|Green Dragon]] 13:48, 10 April 2008 (MDT)<br />
<br />
:::::::::::: Yes, please--[[User:Lord Dhazriel|Lord Dhazriel]] 19:42, 10 April 2008 (MDT)<br />
<br />
==The WotC forums==<br />
<br />
Well I waited this long hoping maybe they just didn't get to my message yet... And it seems... I HAVE BEEN IGNORED. So I am guessing that means no. And sorry i haven't been on in quite the while, school is hell right now. Football is sucking up most of my time. And i just built my new computer. GO PROCESSING POWER.<br />
<br />
Anyway, it sucks that we can't save the compendium... Now i need to find something else to work on =(<br />
<br />
(it would be nice if you gave me something specific...) also i have a ton of stuff from AD&D both the original and the 2nd edition. Things like advanced wizard info, advanced paladin, psionics... Fiend folio... If there is anything out of AD&D you need I can let you know if i have it.--[[User:Cerin616|Cerin616, Drew]] 16:51, 25 February 2008 (MST)<br />
<br />
:Hm... If you are looking for a task I would recommend adding information about every 3rd party published item to D&D Wiki via the [[Publication List]]. --[[User:Green Dragon|Green Dragon]] 22:32, 25 February 2008 (MST)<br />
<br />
::Nice! I have a ton of onld DnD books, and about a billion editions of dragon magazine somewhere. What exactly needs doing in the Dragon Magazine section. I have all the old ones. 2 big stacks.almost 100 mags. I also have polyhedron, another periodical. A bunch of them.--[[User:Cerin616|Cerin616, Drew]] 17:16, 26 February 2008 (MST)<br />
<br />
:::To get a more detailed synopsis of what needs to be done just ask [[User:Dmilewski|Dmilewski]]. I am sure he will be more than happy to help. --[[User:Green Dragon|Green Dragon]] 22:51, 26 February 2008 (MST)<br />
<br />
::::Wow. been a while since i was one but i couldn't resist putting this up here. It seems WOTC decided to finally respond to me. I need to remail my letter to the legal department (they couldnt just forward it i guess...) but they did mail me back. They said they plan on makeing sure the forum info is not deleted, but any copyright questions needs to go to legal.<br />
::::There may be hope yet! ( Ireally took this project to heart... it hurts knowing i didnt finish it yet...)--[[User:Cerin616|Cerin616, Drew]] 17:49, 11 April 2008 (MDT)<br />
<br />
== Animal Leader ==<br />
<br />
:''Discussion moved to [[Talk:Animal Leader (DnD Class)#Commentary]]&nbsp;<small>As it pertained just to that class --[[User:Green Dragon|Green Dragon]] 00:07, 4 March 2008 (MST)</small>''<br />
<br />
== Dogs ==<br />
<br />
When i was thinking of the dog race i was developing, and i was wondering if i can make one race page and have multiple races on it {{Unsigned|Xdeletedx|16:53, 27 February 2008 (MST)}}<br />
<br />
:I don't really understand what you are asking. Would you mind elaborating more? --[[User:Green Dragon|Green Dragon]] 00:22, 28 February 2008 (MST)<br />
<br />
::You make one race and put that on one page, then you make variants for that race but you thought of a lot of them and decide to put them all on the one race page. --[[User:Xdeletedx|Xdeletedx]] 02:32, 28 February 2008 (MST)<br />
<br />
:::Hm... I would actually recommend separate pages for each variant to the main race. Just link them together. --[[User:Green Dragon|Green Dragon]] 00:02, 4 March 2008 (MST)<br />
<br />
== Lorechaser ==<br />
<br />
I hope the recent score reduction you made in the "formatting" section in the [[Lorechaser (DnD Class)|Lorechaser]] class wasn't because of my edits...was it? ''':S''' --[[User:Othtim|Othtim]] 17:33, 28 February 2008 (MST)<br />
<br />
:Not at all. It was just because I have gotten more accustomed to rating classes. It was just that I looked over the class again and I thought "this class really is not a 4..." What really brought it down to a three were things I had overlooked the first time, such as the headers. It was not your edits at all, it was me mis-rating it the first time. --[[User:Green Dragon|Green Dragon]] 21:54, 28 February 2008 (MST)<br />
<br />
== About the Brenthar's Hammer quest. ==<br />
<br />
Is it ok if I just start adding stuff to that and fixing things? I have some ideas right now.--[[User:Hatman|Hatman]] 13:40, 4 March 2008 (MST)<br />
<br />
:Yup, please feel free to help it out. --[[User:Green Dragon|Green Dragon]] 13:44, 4 March 2008 (MST)<br />
<br />
::Thanks.--[[User:Hatman|Hatman]] 09:03, 5 March 2008 (MST)<br />
<br />
:::Not a problem. --[[User:Green Dragon|Green Dragon]] 16:54, 11 March 2008 (MDT)<br />
<br />
== Campaign and Homebrew ==<br />
<br />
I have a problem, normally my campaign items should bear the (Ascyria Supplement) but the homebrew section must bear the (DnD) right. I want to place my campaing item in the homebrew section too but when i feel out of the way when the (Ascyria Supplement) appear. I tried to do redirection page but it never appeared and i think i cause a bit of mess (renaming one of my item three times). The big problem is some of my item (human, elves etc.) may bear the same name as other articles i tought putting Elves, Ascyria (Dnd Race) to show the difference will it be a good idea. I must excuse for the mess i have done and unfortunately the mess that will come if i do an error. If im wrong somewhere in the line correct me please.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:40, 4 March 2008 (MST)<br />
<br />
:Elves, Ascyria (DnD Race) would be correct. --[[User:Green Dragon|Green Dragon]] 11:58, 5 March 2008 (MST)<br />
<br />
== SRD Sorcerer/ Wizard list problem ==<br />
<br />
I don't know if you know but the wizard sorcerer spell list have some problem. I was browsing spell for my witch class when i saw that many of the links were not exact. By example the spell nightmare direct us on the creature and mass bull strength is uncompleted. I can't list them but they are many, if it was on my i would have corrected it but i can't edit the pages so.... hope i helped you.--[[User:Lord Dhazriel|Lord Dhazriel]] 19:04, 5 March 2008 (MST)<br />
<br />
:Would you like me to open up the page so you could check over it and fix linking problems? --[[User:Green Dragon|Green Dragon]] 20:23, 13 March 2008 (MDT)<br />
<br />
::Yes, please --[[User:Lord Dhazriel|Lord Dhazriel]] 15:38, 16 March 2008 (MDT)<br />
<br />
:::Unlocked. Let me know when you are done. --[[User:Green Dragon|Green Dragon]] 15:46, 16 March 2008 (MDT)<br />
<br />
::::I fixed it. some were already fixed but i fix a lot of them. However only the sorcerer/ wizard spell list was corrected but don't worry if there is more i will find them during the translation.--[[User:Lord Dhazriel|Lord Dhazriel]] 17:23, 16 March 2008 (MDT)<br />
<br />
:::::I have locked it. Thanks for fixing the links. --[[User:Green Dragon|Green Dragon]] 17:34, 16 March 2008 (MDT)<br />
<br />
== Spider Rider Prestige Class ==<br />
<br />
I just thought I think that the first class should be considered made a featured article should be [[USer:Sam Kay| Sam Kay's]] Spider Rider prestige class as its had a great deal of work put into it and is of IMO a WOTC standard. [[User:ShadowyFigure|ShadowyFigure]] 05:59, 6 March 2008 (MST)<br />
<br />
:If you believe that class to be FA material please nominate it! go to [[Featured Articles]] and follow the instructions for nomination. --[[User:Hawk|Hawk]] 06:15, 6 March 2008 (MST)<br />
<br />
:: Done [[User:ShadowyFigure|ShadowyFigure]] 06:30, 6 March 2008 (MST)<br />
<br />
:::Thanks for doing that. --[[User:Green Dragon|Green Dragon]] 20:22, 13 March 2008 (MDT)<br />
<br />
== Barkeep ==<br />
<br />
You might want to check out the changes to barkeep and make sure that they are not vandalism. The same user vandalized one of my articles, but did so by making little changes that may not be readily apparent. --[[User:Calidore Chase|Calidore Chase]] 09:54, 11 March 2008 (MDT)<br />
<br />
:Are the edits you are referring to done by [[Special:Contributions/68.35.215.230|68.35.215.230]]? --[[User:Green Dragon|Green Dragon]] 16:53, 11 March 2008 (MDT)<br />
<br />
::I have reverted that IP edits. --[[User:Green Dragon|Green Dragon]] 16:54, 11 March 2008 (MDT)<br />
<br />
:::Yes, you got the right ones. It appears he/she came back in and attempted to redo the edits. --[[User:Calidore Chase|Calidore Chase]] 08:05, 13 March 2008 (MDT)<br />
<br />
::::Thanks for getting those ones! --[[User:Green Dragon|Green Dragon]] 20:22, 13 March 2008 (MDT)<br />
<br />
== Brawler Class ==<br />
<br />
The class is originally mine but i've had some computer problems. i appreciate the help be how do i make it my own again. {{Unsigned|Spamage Damage|10:53, 11 March 2008 (MDT)}}<br />
<br />
:If you want the class reverted to your old version just edit an old revision, found in the history tab, and it will appear that way. Watch out though: You may just want to discuss the changes as I am sure they have pushed the class forward. --[[User:Green Dragon|Green Dragon]] 13:51, 10 April 2008 (MDT)<br />
<br />
== Monster Manual ==<br />
<br />
Hey "Green Dragon", I wanted to know if you have SRD Monster Manual on here, if you don't i would like it very much. {{Unsigned|99.144.226.243|15:50, 11 March 2008 (MST)}}<br />
<br />
:It can all be found within the [[System Reference Document]], save parts that are labeled as "product identity". --[[User:Green Dragon|Green Dragon]] 16:51, 11 March 2008 (MDT)<br />
<br />
== Form Letter to Beginners ==<br />
<br />
I just noticed this now. You misspelled 'guidelines' in your Form Letter. It's in the Community section.--[[User:Ramses IV|Ramses IV]] 10:42, 16 March 2008 (MDT)<br />
<br />
:Got it, thanks. --[[User:Green Dragon|Green Dragon]] 12:37, 16 March 2008 (MDT)<br />
<br />
== English/French ==<br />
<br />
I was thinking, would you like me to traduce the whole SRD in french (Francais), i was alway a good traducer and i think that having two language, will be a big plus (the french communities of D&D is vast and it will attract many new user). Being bilingual will surely put D&D wiki on the map (being the only one i know). I will begin my work once Ascyria will be a bit more complete (I have a lot of time to do both don't worry). --[[User:Lord Dhazriel|Lord Dhazriel]] 15:47, 16 March 2008 (MDT)<br />
<br />
:That would be amazing. Feel free to start, and when it gets large enough it will be linked to from [[Wizards of the Coast Open Game Content]]. When making the pages instead of using the SRD namespace use fr:3.5e:SRD:. Good luck! --[[User:Green Dragon|Green Dragon]] 16:55, 16 March 2008 (MDT)<br />
<br />
::The only thing i need to begin is to know if all SRD page are liked together, if not please sent my a list with all the page. And D&D wiki will soon have it own french pages (after i will traduce Ascyria) --[[User:Lord Dhazriel|Lord Dhazriel]] 17:15, 16 March 2008 (MDT)<br />
<br />
::::I am confused... What do you need to translate the SRD? --[[User:Green Dragon|Green Dragon]] 17:19, 16 March 2008 (MDT)<br />
<br />
:::::Just to know if i can access all the page via the [[SRD:System Reference Document]] Section nothing more. I admit i wasn't precise, this is't really a need anyway.--[[User:Lord Dhazriel|Lord Dhazriel]] 17:28, 16 March 2008 (MDT)<br />
<br />
::::::Yes, all the pages are present there. --[[User:Green Dragon|Green Dragon]] 17:30, 16 March 2008 (MDT)<br />
<br />
::::::: Good i will begin my work soon.--[[User:Lord Dhazriel|Lord Dhazriel]] 17:46, 16 March 2008 (MDT)<br />
<br />
::::::::The first page is done (don't worry i won't bother for each page i do, but the first seem important) [[Fr:3.5e:SRD:La Base]], if you want to look at it.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:26, 16 March 2008 (MDT)<br />
<br />
:::::::::Which page is that one exactly? --[[User:Green Dragon|Green Dragon]] 00:14, 18 March 2008 (MDT)<br />
<br />
:::::::::: The Basic, the page that explain the base [[SRD:Basics]].--[[User:Lord Dhazriel|Lord Dhazriel]] 17:11, 18 March 2008 (MDT)<br />
<br />
:::::::::::Hm.... You may want to start with a landing page for the SRD so the breadcrumb can work. --[[User:Green Dragon|Green Dragon]] 13:52, 10 April 2008 (MDT)<br />
<br />
== Creation Problems ==<br />
<br />
I think of myself as really dumb and everything on this site is really easy to read and use but i am having trouble submitting my creations in the form you have requested. any help would be great. thanks. new fan. Tarrice, the original {{Unsigned|Devonlepley|09:46, 17 March 2008 (MDT)}}<br />
<br />
:Take a look at the [[DnD Flaws|Flaws]] entry box <sup>([[Form:DnD Flaw|here]])</sup>. Is that one more usable? Which one are you having difficulties with exactly? --[[User:Green Dragon|Green Dragon]] 00:13, 18 March 2008 (MDT)<br />
<br />
== Template:x0 ==<br />
<br />
I don't really understand what templatex0, i receive your message it need to be filled. What confuse me is that not all my race figure on your notice. Only elves and half-elves were no human nor malak. Sorry if im being dump but what template x0 in the first place? (I suspect it to be the small square with author and all that in the corner of the page). I know that i post a lot of message but im a little confused right now. Note: what confuse me farther is that fallen elves were built with the "add your own race" button, other weren't.--[[User:Lord Dhazriel|Lord Dhazriel]] 18:39, 17 March 2008 (MDT)<br />
<br />
:Okay i understand, i didn't save the Fallen Elves Tamplatex0 after an accident happened, the confusion is over and i will fix that don't worry, sorry if I bothered you.--[[User:Lord Dhazriel|Lord Dhazriel]] 18:45, 17 March 2008 (MDT)<br />
<br />
::I also have an off topic favour to ask you could you create an "Add your own Suggestion" button to my [[Suggestion (Ascyria Supplement)|suggestion section]] in my campaign. I tough; Hey! i already create an useless message so while were here let ask im a favor....sorry.--[[User:Lord Dhazriel|Lord Dhazriel]] 19:05, 17 March 2008 (MDT)<br />
<br />
:::[[Template:x0]] is used to display information from the races page onto the racial LA pages, like [[LA 0 Races]]. Also, how would you like the "Add you" thing to look and act? Like the discussion one or the flaws one? --[[User:Green Dragon|Green Dragon]] 00:11, 18 March 2008 (MDT)<br />
<br />
::::I understood what was template x0 ten second after i post this message and for the "add your thing button" i thought only admin can add it (I don't know why i thought that in the first place). Again im sorry if i bothered you but im completely new to wiki and programming in general, with my most respectful excuses--[[User:Lord Dhazriel|Lord Dhazriel]] 06:18, 18 March 2008 (MDT)<br />
<br />
:::::No worries. Let me know if you want me to add the "Add your own" thing or if you would prefer to. --[[User:Green Dragon|Green Dragon]] 12:33, 18 March 2008 (MDT)<br />
<br />
:::::: Of course if you find time it would be nice but I know you are charged so do it on your own time it not urgent (I will after that use the template) thank Green Dragon you are very helpful.--[[User:Lord Dhazriel|Lord Dhazriel]] 17:17, 18 March 2008 (MDT)<br />
<br />
:::::::Actually a "Add your own" thing would not work that well. They only make separate pages, unless you want it organized like [[DnD Discussion|discussions]]? --[[User:Green Dragon|Green Dragon]] 23:03, 23 March 2008 (MDT)<br />
<br />
::::::::Like a discussion... why not , it seem more simple and better.--[[User:Lord Dhazriel|Lord Dhazriel]] 00:22, 24 March 2008 (MDT)<br />
<br />
:::::::::The only reason I am hesitant to do this is because I do not think you will get to many suggestions. I think it would be better to just say "Edit this page and add your suggestion" so less pages, and so a entirely new section, does not need to be created. --[[User:Green Dragon|Green Dragon]] 13:54, 10 April 2008 (MDT)<br />
<br />
== FA Archive ==<br />
<br />
I personally think FA nominations should get their own archives that way if this article ever gets a review it is easy to find and read and any articles that fail nomination should have their FA nomination archived as well that way people wont add anything to the nomination thinking it is still open and can easily find the nomination read the reasons it failed fix those then re nominate. --[[User:Hawk|Hawk]] 22:02, 17 March 2008 (MDT)<br />
<br />
:Archives are ''very'' rare, so I do not think this will be much of an issue. Either way it will be easily findable, so I was just following guidelines that have already been set up (although loosely). If your going to lose sleep over it change it back ''';)''', I could care less. --[[User:Green Dragon|Green Dragon]] 00:45, 18 March 2008 (MDT)<br />
<br />
::No offence taken lol i've just been busy over easter lol although I have dropped by a couple of times to check things out. --[[User:Hawk|Hawk]] 07:52, 26 March 2008 (MDT)<br />
<br />
:::I see. Even though we both have said we do not care, I have been debating this in my head and actually I think your way was best. Please feel free to revert it ''':)'''. --[[User:Green Dragon|Green Dragon]] 13:55, 10 April 2008 (MDT)<br />
<br />
== Returning Shock ==<br />
<br />
Just back from giving up the Wiki for Lent. I've noticed that my Dashing Swordsman's rating has gone. In fact, the only Prestige Class with a rating is the Spider Rider! What happened!--[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:50, 21 March 2008 (MDT)<br />
<br />
:We implemented a new and more accurate rating system for classes. I'll rate it ''':)'''. --[[User:Aarnott|Aarnott]] 11:43, 23 March 2008 (MDT)<br />
<br />
::Thanks. ''';0'''. Oops. I'll work on my face typing. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:13, 23 March 2008 (MDT)<br />
<br />
:::Sorry about that confusion! Also, I will help discuss the FA status on that article right away ''':)'''. --[[User:Green Dragon|Green Dragon]] 23:00, 23 March 2008 (MDT)<br />
<br />
== Hi there, and links ==<br />
<br />
Hi there, I'm Fydorian, and I recently signed up to this wonderful wiki. I really like what you've done here, and am currently working on a class of my own. I've seen many of your ratings and an awful lot of them mention there not being enough links. I don't know if I just didn't look hard enough, but I don't know how to create links. If you could tell me how or link me to where it does say how, it would be much appreciated, especially because my class requires me to edit in 20 or so spells into the wiki (depending on whether I'd be flooding it or something, because they'll be class-specific; I could simplify them and fit them onto the character page if it's a problem) and I'd like to attach links to them. Thanks! [[User:Fydorian|Fydorian]] 23:36, 29 March 2008 (MDT)<br />
<br />
:[http://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style_(links) Wikipedia:Manual of Style (links)] is a good place to start learning about links. Also spells should have a home at [[DnD Spells]] and be linked to from your class. Finally, I would be more than willing to rate your class, at least the formatting aspect, if you supply me a link. Also, once again, welcome to D&D Wiki. --[[User:Green Dragon|Green Dragon]] 14:00, 10 April 2008 (MDT)<br />
<br />
==Paizo and d20==<br />
<br />
Have you seen that Paizo will be using the d20 3.5 system and updating to their vision? --[[User:Calidore Chase|Calidore Chase]] 15:21, 30 March 2008 (MDT)<br />
<br />
:Hmmm... I just checked it out. Interesting. I guess they feel that not enough people are going to want to switch to 4e ''';)'''. --[[User:Green Dragon|Green Dragon]] 15:37, 30 March 2008 (MDT)<br />
<br />
== UA Stubs ==<br />
<br />
I just wanted to tell you that I could (and probably will) take on some of the Unearthed Arcana stubs, since there are so many. I got the SRD on my hard drive, so it should be a breeze. What I really wanted to tell you though, is that I'm pretty new to wiki editing (I'm not a TOTAL noob, but still I don't know all the codes and that kind of thing) so maybe somebody will need to check up the formatting (and maybe the spelling... I'm good at writing, but my keyboard keys are hard to press correctly...) after I'm done with the text. It shouldn't be too long for me to learn, though, I just need practice. Thanks for your time! --[[User:DMGW|DaMightyGreenWarrior]] 20:18, 2 April 2008 (MDT)<br />
<br />
:Sounds good! I will look over all the UA pages you edit and help you out with formatting. Thanks, in advance, for helping with the UA stubs. --[[User:Green Dragon|Green Dragon]] 14:02, 10 April 2008 (MDT)<br />
<br />
== Deity Unratable ==<br />
<br />
Deity doesn't seem to be ratable, in theory deity are a lot less work than class or races, but if well developed they can be equal. If we give them artifact, minions a way they can meddle in the campaign they worth rating no. Some people may even write history about deity, put special trait to their cleric. As a side note, I wanted to put Associated Artifact and Minions on the deity table but i can't :( (At least i think i can't).--[[User:Lord Dhazriel|Lord Dhazriel]] 15:53, 4 April 2008 (MDT)<br />
<br />
:I agree, and that is part of the reason why rating was never implemented. --[[User:Green Dragon|Green Dragon]] 13:46, 10 April 2008 (MDT)<br />
<br />
== Hi, I'm new here. ==<br />
<br />
Hi Greendragon, my name is Dave, or Kernac.<br />
<br />
I'm very interested in this site, oh and thanks for the warm welcome by the way^^ Its realy nice. I love how the material is easily accessible here, and how we can create and post our own stuff. <br />
<br />
I'm looking foward to be an active contributor to this site (In terms of material, not money), tough I must admit it was difficult to find how to edit and create new pages, I think I finally got the hang of it^^ <br />
<br />
So far I added two pages, one is a campaign setting named The nine kingdoms (But it was changed to just Nine kingdoms) and the other is an halflings subrace created for that setting called the Tallwalker halflings.<br />
<br />
Both of those are incomplete and right now I'm having trouble finding time to edit them, tough I try to add from time to time, it might take a while before those are completed.<br />
<br />
I'm a bit nervous about my grammar as I'm not a native english speaker, I just hope I don't make too much mistakes.<br />
<br />
So anyway... geez I'm not very good at introductions... I hope to become a good member of this community and a good contributor. <br />
<br />
I was also hoping to get some opinion, critic or advices on my material, but they aren't completed yet.<br />
--[[User:Kernac|Kernac]] 03:10, 5 April 2008 (MDT)<br />
<br />
:I would be more than willing to look over your creations and let you know what I think about them. Just supply me a link and i'll let you know. Also, glad you like D&D Wiki and I hope you are getting better with the wiki format. Welcome. --[[User:Green Dragon|Green Dragon]] 14:07, 10 April 2008 (MDT)<br />
<br />
== MoI'ing? ==<br />
<br />
Hello, and thanks for welcoming me. I hope I can help out with some new (and possibly creative) ideas. I do have a question, however. How can I message a fellow member. Another user and I (hatman to be specific) are friends and neither or us can figure this out. Thanks for the help. {{Unsigned|Leviathan|08:18, 10 April 2008 (MDT)}}<br />
<br />
:To message of interest someone (MoI) just click the <tt>"MoI a user about this change"</tt> outside the text edit field to the far right of the "Save Page". Let me know if this helps. --[[User:Green Dragon|Green Dragon]] 14:06, 10 April 2008 (MDT)<br />
<br />
== Symbiont Subtype and Ego ==<br />
<br />
I want a creature Subtype to be added with its normal rules. Is that possible (i.e. permitted).<br />
<br />
The Symbionts I have created recently are not able to be placed into the Subtype (Symbiont) because it doesn't exist.<br />
<br />
How would I go about creating a Subtype in the creatures area, also would that be considered Homebrew or SRD. <br />
<br />
The rules are currently written in Eberron Campaign Setting(Page 298-299), also in the Fiend Folio near the back of the book.<br />
<br />
Since it is Official Content of D&D is it considered illegal to post the stats I currently have multiple Symbionts posted.<br />
<br />
If my creation are not permitted they can be altered slightly or removed entirely if necessary.<br />
<br />
Symbiont Contributions: [[Babble Fish (DnD Creature)]], [[Clockwork Herald (DnD Creature)]], [[Heart Scarab (DnD Creature)]], [[Skewer Ant (DnD Creature)]], and [[Winged Mantle (DnD Creature)]].<br />
<br />
Most notably the bottom of each page is has the '''Symbiont Traits''' posted closely to exactly how it is written in Eberron Campaign Setting, Ego however I have not posted.<br />
<br />
My next point is that their is not a Ego ability score location for creatures, however only creatures of subtype (symbiont) need this and if Subtype (symbiont) is created how do I add such a place to the ability score line. --[[User:Aeros of Cupid|Aeros of Cupid]] 08:50, 10 April 2008 (MDT)<br />
<br />
:Okay. Creating your own type or subtype is absolutely permitted. The list of homebrew types and subtypes can be found [[User Creature Glossary|here]]. Just add your own. If, however, the rules were not made up by you but rather by WotC just make a category <tt><nowiki>[[Category:Symboint Subtype]]</nowiki></tt> and in that category link to the page number of the ECS book. The actual subtype information ''can not'' be present on D&D Wiki if it is not licensed under the OGL, and therefor should be removed from each of your creature entries. Also, what exactly do you mean by a ego ability score location? Are you referring to adding one into the creature template? --[[User:Green Dragon|Green Dragon]] 14:41, 10 April 2008 (MDT)<br />
<br />
::The Ego ability score I speak of is the Ability Score line within the ECS book. The Ability Scores read as STR DEX CON INT WIS CHA EGO. The Symbiont can take over the host's body if conflicting in intents/alignments just like how Intelligent magic items can to control their wielders/hosts. The Ego Score determines the will save to resist control.--[[User:Aeros of Cupid|Aeros of Cupid]] 01:33, 11 April 2008 (MDT)<br />
<br />
<br />
hey, I made a campaign setting for Dnd called mainland, i just went to look back on it, and it seems that well over half of it has been deleted, could someone please help me with this, cos it's rather frustrating having to re-write it all, i am sure it saved i have looked back on it since then... [[User:Zombiecow|Zombiecow]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=User_talk:Green_Dragon&diff=247385User talk:Green Dragon2008-04-12T08:16:23Z<p>Zombiecow: </p>
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<div>{{:User:Green Dragon/Top Template}}<br />
{{Messages of Interest|messages=<br />
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|notifier=Calidore Chase<br />
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{{MoI-Row<br />
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{{MoI-Row<br />
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{{MoI-Row<br />
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|date_time=11:15, 16 March 2008 (MDT)<br />
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{{MoI-Row<br />
|page=Talk:Mesoamerican_Gods_and_Goddessess_(DnD_Pantheon)<br />
|section=<br />
|notifier=Ramses IV<br />
|date_time=09:59, 16 March 2008 (MDT)<br />
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{{MoI-Row<br />
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|notifier=Ramses IV<br />
|date_time=17:30, 15 March 2008 (MDT)<br />
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{{MoI-Row<br />
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{{MoI-Row<br />
|page=Barkeeper_(DnD_Class)<br />
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{{MoI-Row<br />
|page=Form_talk:DnD_Equipment/Preload<br />
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|notifier=Hawk<br />
|date_time=22:03, 29 February 2008 (MST)<br />
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{{MoI-Row<br />
|page=Talk:DnD_Equipment<br />
|section=Cost and Weight<br />
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{{MoI-Row<br />
|page=Form_talk:DnD_Equipment<br />
|section=Date<br />
|notifier=Hawk<br />
|date_time=19:42, 29 February 2008 (MST)<br />
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{{MoI-Row<br />
|page=Talk:Catgirl/Nekomusume/Nekomimi_(DnD_Race)<br />
|section=Dogs<br />
|notifier=Xdeletedx<br />
|date_time=16:28, 26 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Brawling_(DnD_Variant_Rule)<br />
|section=Sooo tired...<br />
|notifier=Eiji<br />
|date_time=00:04, 26 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Marksman_(DnD_Class)<br />
|section=<br />
|notifier=Eiji<br />
|date_time=13:11, 24 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:User_Base_Classes<br />
|section=<br />
|notifier=Sledged<br />
|date_time=14:27, 19 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Vest_of_the_Bold_(DnD_Equipment)<br />
|section=<br />
|notifier=Cronocke<br />
|date_time=05:17, 18 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Pedistal_of_Truth_(DnD_Equipment)<br />
|section=Format Format<br />
|notifier=Green Dragon<br />
|date_time=09:40, 16 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Performer_(DnD_Prestige_Class)<br />
|section=<br />
|notifier=Cerin616<br />
|date_time=18:22, 11 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Main_Page<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=07:20, 5 February 2008 (MST)<br />
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{{MoI-Row<br />
|page=Talk:Paladin_Mount_from_first_level_(DnD_Variant_Rule)<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=09:35, 4 February 2008 (MST)<br />
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{{MoI-Row<br />
|page=Myrmidon_(DnD_Class)<br />
|section=all of it<br />
|notifier=Tetsurga<br />
|date_time=17:54, 31 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Maps<br />
|section=Maybe this should be in environments after all?<br />
|notifier=EldritchNumen<br />
|date_time=12:32, 3 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Chromatic_Dwarf_(DnD_Creature)<br />
|section=Race<br />
|notifier=Green Dragon<br />
|date_time=23:45, 1 June 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Combat_School_(DnD_Variant_Rules)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:57, 21 May 2007 (MDT)<br />
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{{MoI-Row<br />
|page=MediaWiki:Sharedupload<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:01, 14 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=dndmedia:D&D_Wiki_Media_talk:Copyrights<br />
|section=Image documentation<br />
|notifier=Cuthalion<br />
|date_time=14:11, 11 May 2007 (MDT)<br />
}}<br />
}}<br />
<br />
<br />
{{Archives<br />
|label1= Archive 1 (Discussions 1 &ndash; 30)<br />
|label2= Archive 2 (Discussions 31 &ndash; 60)<br />
|label3= Archive 3 (Discussions 61 &ndash; 90)<br />
|label4= Archive 4 (Discussions 91 &ndash; 120)<br />
|label5= Archive 5 (Discussions 121 &ndash; 150)<br />
|label6= Archive 6 (Discussions 151 &ndash; 180)<br />
|label7= Archive 7 (Discussions 181 &ndash; 210)<br />
|label8= Archive 8 (Discussions 211 &ndash; 240)<br />
|label9= Archive 9 (Discussions 241 &ndash; 270)<br />
}}<br />
<br />
== Spells to look at ==<br />
<br />
* [[Kaioken (DnD Spell)]]<br />
* [[Ki Barrage (DnD Spell)]]<br />
* [[Alchemical Domain (DnD Cleric Domain)]]<br />
* [[Ki Ball (DnD Spell)]]<br />
* [[Spirit Bomb (DnD Spell)]]<br />
* [[Epic Fireball (DnD Epic Spell)]]<br />
* [[Kamehameha Wave (DnD Spell)]]<br />
* [[Envy Domain (DnD Cleric Domain)]]<br />
* [[Summon Hecatoncheires (DnD Epic Spell)]]<br />
* [[Special Beam Cannon (DnD Spell)]]<br />
* [[Avatar (DnD Spell)]]<br />
* [[Complete Restoration (DnD Spell)]]<br />
* [[Spectrum (DnD Cleric Domain)]]<br />
* [[Culture Control (DnD Epic Spell)]]<br />
* [[Alternative Spider Domain (DnD Cleric Domain)]]<br />
* [[Ki Bullet (DnD Spell)]]<br />
* [[Word (DnD Cleric Domain)]]<br />
* [[Kamehameha Wave, Greater (DnD Spell)]]<br />
* [[Ki Barrage, Lesser (DnD Spell)]]<br />
* [[Kamehameha Wave, Lesser (DnD Spell)]]<br />
<br />
== Copyright Issues and Legal Hoopla ==<br />
<br />
Hi,<br />
<br />
Just a quick question as far as making classes, monsters, etc. acquired from a premade source go. Exactly how far is considered plagarism and a legal issue?<br />
<br />
Let's take 2 examples. One class I'm working on (will stick it up here after I get some peer feedback from my group)is inspired by a classic Warhammer plague monk. However, I never use the words "Skaven" or "Plague Monk" throughout the class page and he does not solely rely upon disease, unlike in Warhammer.<br />
<br />
The other example is a blatant conversion of the "Pyro" from Team Fortress 2 into a DnD class. This is the one I'm more concerned about.<br />
<br />
What do you suggest? --[[User:Barnacle Ed|Barnacle Ed]] 12:20, 16 February 2008 (MST)<br />
<br />
:Add [[Template:Copyright Disclaimer]] to the bottom and it should be okay. Hope this helps. --[[User:Green Dragon|Green Dragon]] 11:27, 17 February 2008 (MST)<br />
<br />
::Thanks. I'll stick that on the final draft of the Pyro once I finish it --[[User:Barnacle Ed|Barnacle Ed]] 16:50, 17 February 2008 (MST)<br />
<br />
:::Sounds good. --[[User:Green Dragon|Green Dragon]] 12:06, 18 February 2008 (MST)<br />
<br />
== Should there be ==<br />
<br />
An Elder Evil section for homebrew and SRD? *By elder evil I mean like the ones introduced in the new elder evil book* Because they don't fit in either the monster nor the deity niche. Considering their uniqueness such as their own qualities and their sign, as well as their aspects, they seem different enough for their own section. --[[User:Shockwave91012|Shockwave91012]] 11:08, 18 February 2008 (MST)<br />
<br />
:I would start by adding them to [[DnD Other|Other]] and as we get more and more submission we can make a separate section for them. --[[User:Green Dragon|Green Dragon]] 12:05, 18 February 2008 (MST)<br />
<br />
::Any creature with stats go in either the creature section or the NPC section (maybe both). We can create a subsection for unique creatures. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:06, 19 February 2008 (MST)<br />
<br />
:::Just as [[User:Sledged|Sledged]] said ''';)'''. --[[User:Green Dragon|Green Dragon]] 00:09, 4 March 2008 (MST)<br />
<br />
== D&D Wiki's Birthday ==<br />
<br />
Me and D&D Wiki Share the same Birthday LOL {{Unsigned|Ktonos|04:39, 23 February 2008 (MST)}}<br />
<br />
:Nice! That's already two people with the same birthday, it must be a popular one ''':P'''. --[[User:Green Dragon|Green Dragon]] 11:13, 23 February 2008 (MST)<br />
<br />
== Modification ==<br />
<br />
Is there a way, to protect my page for edition on it material (not that i don't understand the meaning of a wiki but you understand that i put a lot of effort in those pages), or at least being warned when someone edit one of my page. If someone have a good idea i am likely to agreed for the change but i would like if by example someone change the statistic of my elves for the base elves. I hope you understand my point (my player will refer at the wiki).<br />
<br />
With all respect [[User:Lord Dhazriel|Lord Dhazriel]]. 09:42, 25 February 2008<br />
<br />
:Yes, we can lock your page so that no one but sys admins can edit it, you can also 'watch' your page and when you go to your watchlist it will tell you when the page has been changed. If you want the pages locked, please post a list of which pages you would like locked. And please sign all your posts like by adding <nowiki>--~~~~</nowiki> to the end of your post. Thank you --[[User:Calidore Chase|Calidore Chase]] 11:19, 25 February 2008 (MST)<br />
<br />
::You really have three choices here. One is to "watch" the page in question (edit the page, check "Watch this page" (right below the edit summary), and then press "Save page"). Another option is to lock the page from all edits save sysop edits, and the last choice is to lock the page from all IP edits. Let me know what you decide to do. --[[User:Green Dragon|Green Dragon]] 11:24, 25 February 2008 (MST)<br />
<br />
:::hmmmm....what would be the benefices of each of those --[[User:Lord Dhazriel|Mister DM]] 19:23, 29 February 2008 (MST)<br />
<br />
::::Watching your page will allow you to go to your "watchlist" (at the top right) and see if any changes have been made. The advantage to that is if any users want to correct spelling or grammar on you page (which I often do when I see it), they can just do it. Blocking it from IPs can prevent vandalism, but users here revert any vandalism that happens anyways. Locking it in general can be a pain because you will have to ask for it to be unlocked to edit it, but nobody else will make any changes to it. --[[User:Aarnott|Aarnott]] 20:27, 29 February 2008 (MST)<br />
<br />
:::::I must admit me that i do a lot of spelling error... Put it on my watchlist seem to be the best solution but follow a whole campaign will be hard, locking it from ip seem like a good idea because i update my stock every ten seconds....User won't destroy my page anyway. I must reflect on this.--[[User:Lord Dhazriel|Mister DM]] 23:20, 29 February 2008 (MST)<br />
<br />
:::::: Okay i want to lock them from, my player are mischievous and would be happy to spoil my work or to change some of my rule for the benefit of their characters.--[[User:Lord Dhazriel|Mister DM]] 12:10, 1 March 2008 (MST)<br />
<br />
:::::::An IP lock or a full lock? --[[User:Green Dragon|Green Dragon]] 12:12, 1 March 2008 (MST)<br />
<br />
::::::::When i talk about spelling error, an IP lock, i don't believe i did't wrote the most important, ironic no.--[[User:Lord Dhazriel|Lord Dhazriel]] 14:52, 1 March 2008 (MST)<br />
<br />
:::::::::I am sorry, I do not understand what you are saying... Would you prefer an IP lock on your CS? --[[User:Green Dragon|Green Dragon]] 00:09, 4 March 2008 (MST)<br />
<br />
:::::::::: Yes an IP lock on my campaign setting, sorry english is not my native language so i may do some mistake.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:43, 4 March 2008 (MST)<br />
<br />
:::::::::::Do you still want this? Sorry, I forgot about this post until now... I am more than willing to do this, just please let me know if this is still what you want. --[[User:Green Dragon|Green Dragon]] 13:48, 10 April 2008 (MDT)<br />
<br />
:::::::::::: Yes, please--[[User:Lord Dhazriel|Lord Dhazriel]] 19:42, 10 April 2008 (MDT)<br />
<br />
==The WotC forums==<br />
<br />
Well I waited this long hoping maybe they just didn't get to my message yet... And it seems... I HAVE BEEN IGNORED. So I am guessing that means no. And sorry i haven't been on in quite the while, school is hell right now. Football is sucking up most of my time. And i just built my new computer. GO PROCESSING POWER.<br />
<br />
Anyway, it sucks that we can't save the compendium... Now i need to find something else to work on =(<br />
<br />
(it would be nice if you gave me something specific...) also i have a ton of stuff from AD&D both the original and the 2nd edition. Things like advanced wizard info, advanced paladin, psionics... Fiend folio... If there is anything out of AD&D you need I can let you know if i have it.--[[User:Cerin616|Cerin616, Drew]] 16:51, 25 February 2008 (MST)<br />
<br />
:Hm... If you are looking for a task I would recommend adding information about every 3rd party published item to D&D Wiki via the [[Publication List]]. --[[User:Green Dragon|Green Dragon]] 22:32, 25 February 2008 (MST)<br />
<br />
::Nice! I have a ton of onld DnD books, and about a billion editions of dragon magazine somewhere. What exactly needs doing in the Dragon Magazine section. I have all the old ones. 2 big stacks.almost 100 mags. I also have polyhedron, another periodical. A bunch of them.--[[User:Cerin616|Cerin616, Drew]] 17:16, 26 February 2008 (MST)<br />
<br />
:::To get a more detailed synopsis of what needs to be done just ask [[User:Dmilewski|Dmilewski]]. I am sure he will be more than happy to help. --[[User:Green Dragon|Green Dragon]] 22:51, 26 February 2008 (MST)<br />
<br />
::::Wow. been a while since i was one but i couldn't resist putting this up here. It seems WOTC decided to finally respond to me. I need to remail my letter to the legal department (they couldnt just forward it i guess...) but they did mail me back. They said they plan on makeing sure the forum info is not deleted, but any copyright questions needs to go to legal.<br />
::::There may be hope yet! ( Ireally took this project to heart... it hurts knowing i didnt finish it yet...)--[[User:Cerin616|Cerin616, Drew]] 17:49, 11 April 2008 (MDT)<br />
<br />
== Animal Leader ==<br />
<br />
:''Discussion moved to [[Talk:Animal Leader (DnD Class)#Commentary]]&nbsp;<small>As it pertained just to that class --[[User:Green Dragon|Green Dragon]] 00:07, 4 March 2008 (MST)</small>''<br />
<br />
== Dogs ==<br />
<br />
When i was thinking of the dog race i was developing, and i was wondering if i can make one race page and have multiple races on it {{Unsigned|Xdeletedx|16:53, 27 February 2008 (MST)}}<br />
<br />
:I don't really understand what you are asking. Would you mind elaborating more? --[[User:Green Dragon|Green Dragon]] 00:22, 28 February 2008 (MST)<br />
<br />
::You make one race and put that on one page, then you make variants for that race but you thought of a lot of them and decide to put them all on the one race page. --[[User:Xdeletedx|Xdeletedx]] 02:32, 28 February 2008 (MST)<br />
<br />
:::Hm... I would actually recommend separate pages for each variant to the main race. Just link them together. --[[User:Green Dragon|Green Dragon]] 00:02, 4 March 2008 (MST)<br />
<br />
== Lorechaser ==<br />
<br />
I hope the recent score reduction you made in the "formatting" section in the [[Lorechaser (DnD Class)|Lorechaser]] class wasn't because of my edits...was it? ''':S''' --[[User:Othtim|Othtim]] 17:33, 28 February 2008 (MST)<br />
<br />
:Not at all. It was just because I have gotten more accustomed to rating classes. It was just that I looked over the class again and I thought "this class really is not a 4..." What really brought it down to a three were things I had overlooked the first time, such as the headers. It was not your edits at all, it was me mis-rating it the first time. --[[User:Green Dragon|Green Dragon]] 21:54, 28 February 2008 (MST)<br />
<br />
== About the Brenthar's Hammer quest. ==<br />
<br />
Is it ok if I just start adding stuff to that and fixing things? I have some ideas right now.--[[User:Hatman|Hatman]] 13:40, 4 March 2008 (MST)<br />
<br />
:Yup, please feel free to help it out. --[[User:Green Dragon|Green Dragon]] 13:44, 4 March 2008 (MST)<br />
<br />
::Thanks.--[[User:Hatman|Hatman]] 09:03, 5 March 2008 (MST)<br />
<br />
:::Not a problem. --[[User:Green Dragon|Green Dragon]] 16:54, 11 March 2008 (MDT)<br />
<br />
== Campaign and Homebrew ==<br />
<br />
I have a problem, normally my campaign items should bear the (Ascyria Supplement) but the homebrew section must bear the (DnD) right. I want to place my campaing item in the homebrew section too but when i feel out of the way when the (Ascyria Supplement) appear. I tried to do redirection page but it never appeared and i think i cause a bit of mess (renaming one of my item three times). The big problem is some of my item (human, elves etc.) may bear the same name as other articles i tought putting Elves, Ascyria (Dnd Race) to show the difference will it be a good idea. I must excuse for the mess i have done and unfortunately the mess that will come if i do an error. If im wrong somewhere in the line correct me please.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:40, 4 March 2008 (MST)<br />
<br />
:Elves, Ascyria (DnD Race) would be correct. --[[User:Green Dragon|Green Dragon]] 11:58, 5 March 2008 (MST)<br />
<br />
== SRD Sorcerer/ Wizard list problem ==<br />
<br />
I don't know if you know but the wizard sorcerer spell list have some problem. I was browsing spell for my witch class when i saw that many of the links were not exact. By example the spell nightmare direct us on the creature and mass bull strength is uncompleted. I can't list them but they are many, if it was on my i would have corrected it but i can't edit the pages so.... hope i helped you.--[[User:Lord Dhazriel|Lord Dhazriel]] 19:04, 5 March 2008 (MST)<br />
<br />
:Would you like me to open up the page so you could check over it and fix linking problems? --[[User:Green Dragon|Green Dragon]] 20:23, 13 March 2008 (MDT)<br />
<br />
::Yes, please --[[User:Lord Dhazriel|Lord Dhazriel]] 15:38, 16 March 2008 (MDT)<br />
<br />
:::Unlocked. Let me know when you are done. --[[User:Green Dragon|Green Dragon]] 15:46, 16 March 2008 (MDT)<br />
<br />
::::I fixed it. some were already fixed but i fix a lot of them. However only the sorcerer/ wizard spell list was corrected but don't worry if there is more i will find them during the translation.--[[User:Lord Dhazriel|Lord Dhazriel]] 17:23, 16 March 2008 (MDT)<br />
<br />
:::::I have locked it. Thanks for fixing the links. --[[User:Green Dragon|Green Dragon]] 17:34, 16 March 2008 (MDT)<br />
<br />
== Spider Rider Prestige Class ==<br />
<br />
I just thought I think that the first class should be considered made a featured article should be [[USer:Sam Kay| Sam Kay's]] Spider Rider prestige class as its had a great deal of work put into it and is of IMO a WOTC standard. [[User:ShadowyFigure|ShadowyFigure]] 05:59, 6 March 2008 (MST)<br />
<br />
:If you believe that class to be FA material please nominate it! go to [[Featured Articles]] and follow the instructions for nomination. --[[User:Hawk|Hawk]] 06:15, 6 March 2008 (MST)<br />
<br />
:: Done [[User:ShadowyFigure|ShadowyFigure]] 06:30, 6 March 2008 (MST)<br />
<br />
:::Thanks for doing that. --[[User:Green Dragon|Green Dragon]] 20:22, 13 March 2008 (MDT)<br />
<br />
== Barkeep ==<br />
<br />
You might want to check out the changes to barkeep and make sure that they are not vandalism. The same user vandalized one of my articles, but did so by making little changes that may not be readily apparent. --[[User:Calidore Chase|Calidore Chase]] 09:54, 11 March 2008 (MDT)<br />
<br />
:Are the edits you are referring to done by [[Special:Contributions/68.35.215.230|68.35.215.230]]? --[[User:Green Dragon|Green Dragon]] 16:53, 11 March 2008 (MDT)<br />
<br />
::I have reverted that IP edits. --[[User:Green Dragon|Green Dragon]] 16:54, 11 March 2008 (MDT)<br />
<br />
:::Yes, you got the right ones. It appears he/she came back in and attempted to redo the edits. --[[User:Calidore Chase|Calidore Chase]] 08:05, 13 March 2008 (MDT)<br />
<br />
::::Thanks for getting those ones! --[[User:Green Dragon|Green Dragon]] 20:22, 13 March 2008 (MDT)<br />
<br />
== Brawler Class ==<br />
<br />
The class is originally mine but i've had some computer problems. i appreciate the help be how do i make it my own again. {{Unsigned|Spamage Damage|10:53, 11 March 2008 (MDT)}}<br />
<br />
:If you want the class reverted to your old version just edit an old revision, found in the history tab, and it will appear that way. Watch out though: You may just want to discuss the changes as I am sure they have pushed the class forward. --[[User:Green Dragon|Green Dragon]] 13:51, 10 April 2008 (MDT)<br />
<br />
== Monster Manual ==<br />
<br />
Hey "Green Dragon", I wanted to know if you have SRD Monster Manual on here, if you don't i would like it very much. {{Unsigned|99.144.226.243|15:50, 11 March 2008 (MST)}}<br />
<br />
:It can all be found within the [[System Reference Document]], save parts that are labeled as "product identity". --[[User:Green Dragon|Green Dragon]] 16:51, 11 March 2008 (MDT)<br />
<br />
== Form Letter to Beginners ==<br />
<br />
I just noticed this now. You misspelled 'guidelines' in your Form Letter. It's in the Community section.--[[User:Ramses IV|Ramses IV]] 10:42, 16 March 2008 (MDT)<br />
<br />
:Got it, thanks. --[[User:Green Dragon|Green Dragon]] 12:37, 16 March 2008 (MDT)<br />
<br />
== English/French ==<br />
<br />
I was thinking, would you like me to traduce the whole SRD in french (Francais), i was alway a good traducer and i think that having two language, will be a big plus (the french communities of D&D is vast and it will attract many new user). Being bilingual will surely put D&D wiki on the map (being the only one i know). I will begin my work once Ascyria will be a bit more complete (I have a lot of time to do both don't worry). --[[User:Lord Dhazriel|Lord Dhazriel]] 15:47, 16 March 2008 (MDT)<br />
<br />
:That would be amazing. Feel free to start, and when it gets large enough it will be linked to from [[Wizards of the Coast Open Game Content]]. When making the pages instead of using the SRD namespace use fr:3.5e:SRD:. Good luck! --[[User:Green Dragon|Green Dragon]] 16:55, 16 March 2008 (MDT)<br />
<br />
::The only thing i need to begin is to know if all SRD page are liked together, if not please sent my a list with all the page. And D&D wiki will soon have it own french pages (after i will traduce Ascyria) --[[User:Lord Dhazriel|Lord Dhazriel]] 17:15, 16 March 2008 (MDT)<br />
<br />
::::I am confused... What do you need to translate the SRD? --[[User:Green Dragon|Green Dragon]] 17:19, 16 March 2008 (MDT)<br />
<br />
:::::Just to know if i can access all the page via the [[SRD:System Reference Document]] Section nothing more. I admit i wasn't precise, this is't really a need anyway.--[[User:Lord Dhazriel|Lord Dhazriel]] 17:28, 16 March 2008 (MDT)<br />
<br />
::::::Yes, all the pages are present there. --[[User:Green Dragon|Green Dragon]] 17:30, 16 March 2008 (MDT)<br />
<br />
::::::: Good i will begin my work soon.--[[User:Lord Dhazriel|Lord Dhazriel]] 17:46, 16 March 2008 (MDT)<br />
<br />
::::::::The first page is done (don't worry i won't bother for each page i do, but the first seem important) [[Fr:3.5e:SRD:La Base]], if you want to look at it.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:26, 16 March 2008 (MDT)<br />
<br />
:::::::::Which page is that one exactly? --[[User:Green Dragon|Green Dragon]] 00:14, 18 March 2008 (MDT)<br />
<br />
:::::::::: The Basic, the page that explain the base [[SRD:Basics]].--[[User:Lord Dhazriel|Lord Dhazriel]] 17:11, 18 March 2008 (MDT)<br />
<br />
:::::::::::Hm.... You may want to start with a landing page for the SRD so the breadcrumb can work. --[[User:Green Dragon|Green Dragon]] 13:52, 10 April 2008 (MDT)<br />
<br />
== Creation Problems ==<br />
<br />
I think of myself as really dumb and everything on this site is really easy to read and use but i am having trouble submitting my creations in the form you have requested. any help would be great. thanks. new fan. Tarrice, the original {{Unsigned|Devonlepley|09:46, 17 March 2008 (MDT)}}<br />
<br />
:Take a look at the [[DnD Flaws|Flaws]] entry box <sup>([[Form:DnD Flaw|here]])</sup>. Is that one more usable? Which one are you having difficulties with exactly? --[[User:Green Dragon|Green Dragon]] 00:13, 18 March 2008 (MDT)<br />
<br />
== Template:x0 ==<br />
<br />
I don't really understand what templatex0, i receive your message it need to be filled. What confuse me is that not all my race figure on your notice. Only elves and half-elves were no human nor malak. Sorry if im being dump but what template x0 in the first place? (I suspect it to be the small square with author and all that in the corner of the page). I know that i post a lot of message but im a little confused right now. Note: what confuse me farther is that fallen elves were built with the "add your own race" button, other weren't.--[[User:Lord Dhazriel|Lord Dhazriel]] 18:39, 17 March 2008 (MDT)<br />
<br />
:Okay i understand, i didn't save the Fallen Elves Tamplatex0 after an accident happened, the confusion is over and i will fix that don't worry, sorry if I bothered you.--[[User:Lord Dhazriel|Lord Dhazriel]] 18:45, 17 March 2008 (MDT)<br />
<br />
::I also have an off topic favour to ask you could you create an "Add your own Suggestion" button to my [[Suggestion (Ascyria Supplement)|suggestion section]] in my campaign. I tough; Hey! i already create an useless message so while were here let ask im a favor....sorry.--[[User:Lord Dhazriel|Lord Dhazriel]] 19:05, 17 March 2008 (MDT)<br />
<br />
:::[[Template:x0]] is used to display information from the races page onto the racial LA pages, like [[LA 0 Races]]. Also, how would you like the "Add you" thing to look and act? Like the discussion one or the flaws one? --[[User:Green Dragon|Green Dragon]] 00:11, 18 March 2008 (MDT)<br />
<br />
::::I understood what was template x0 ten second after i post this message and for the "add your thing button" i thought only admin can add it (I don't know why i thought that in the first place). Again im sorry if i bothered you but im completely new to wiki and programming in general, with my most respectful excuses--[[User:Lord Dhazriel|Lord Dhazriel]] 06:18, 18 March 2008 (MDT)<br />
<br />
:::::No worries. Let me know if you want me to add the "Add your own" thing or if you would prefer to. --[[User:Green Dragon|Green Dragon]] 12:33, 18 March 2008 (MDT)<br />
<br />
:::::: Of course if you find time it would be nice but I know you are charged so do it on your own time it not urgent (I will after that use the template) thank Green Dragon you are very helpful.--[[User:Lord Dhazriel|Lord Dhazriel]] 17:17, 18 March 2008 (MDT)<br />
<br />
:::::::Actually a "Add your own" thing would not work that well. They only make separate pages, unless you want it organized like [[DnD Discussion|discussions]]? --[[User:Green Dragon|Green Dragon]] 23:03, 23 March 2008 (MDT)<br />
<br />
::::::::Like a discussion... why not , it seem more simple and better.--[[User:Lord Dhazriel|Lord Dhazriel]] 00:22, 24 March 2008 (MDT)<br />
<br />
:::::::::The only reason I am hesitant to do this is because I do not think you will get to many suggestions. I think it would be better to just say "Edit this page and add your suggestion" so less pages, and so a entirely new section, does not need to be created. --[[User:Green Dragon|Green Dragon]] 13:54, 10 April 2008 (MDT)<br />
<br />
== FA Archive ==<br />
<br />
I personally think FA nominations should get their own archives that way if this article ever gets a review it is easy to find and read and any articles that fail nomination should have their FA nomination archived as well that way people wont add anything to the nomination thinking it is still open and can easily find the nomination read the reasons it failed fix those then re nominate. --[[User:Hawk|Hawk]] 22:02, 17 March 2008 (MDT)<br />
<br />
:Archives are ''very'' rare, so I do not think this will be much of an issue. Either way it will be easily findable, so I was just following guidelines that have already been set up (although loosely). If your going to lose sleep over it change it back ''';)''', I could care less. --[[User:Green Dragon|Green Dragon]] 00:45, 18 March 2008 (MDT)<br />
<br />
::No offence taken lol i've just been busy over easter lol although I have dropped by a couple of times to check things out. --[[User:Hawk|Hawk]] 07:52, 26 March 2008 (MDT)<br />
<br />
:::I see. Even though we both have said we do not care, I have been debating this in my head and actually I think your way was best. Please feel free to revert it ''':)'''. --[[User:Green Dragon|Green Dragon]] 13:55, 10 April 2008 (MDT)<br />
<br />
== Returning Shock ==<br />
<br />
Just back from giving up the Wiki for Lent. I've noticed that my Dashing Swordsman's rating has gone. In fact, the only Prestige Class with a rating is the Spider Rider! What happened!--[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:50, 21 March 2008 (MDT)<br />
<br />
:We implemented a new and more accurate rating system for classes. I'll rate it ''':)'''. --[[User:Aarnott|Aarnott]] 11:43, 23 March 2008 (MDT)<br />
<br />
::Thanks. ''';0'''. Oops. I'll work on my face typing. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:13, 23 March 2008 (MDT)<br />
<br />
:::Sorry about that confusion! Also, I will help discuss the FA status on that article right away ''':)'''. --[[User:Green Dragon|Green Dragon]] 23:00, 23 March 2008 (MDT)<br />
<br />
== Hi there, and links ==<br />
<br />
Hi there, I'm Fydorian, and I recently signed up to this wonderful wiki. I really like what you've done here, and am currently working on a class of my own. I've seen many of your ratings and an awful lot of them mention there not being enough links. I don't know if I just didn't look hard enough, but I don't know how to create links. If you could tell me how or link me to where it does say how, it would be much appreciated, especially because my class requires me to edit in 20 or so spells into the wiki (depending on whether I'd be flooding it or something, because they'll be class-specific; I could simplify them and fit them onto the character page if it's a problem) and I'd like to attach links to them. Thanks! [[User:Fydorian|Fydorian]] 23:36, 29 March 2008 (MDT)<br />
<br />
:[http://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style_(links) Wikipedia:Manual of Style (links)] is a good place to start learning about links. Also spells should have a home at [[DnD Spells]] and be linked to from your class. Finally, I would be more than willing to rate your class, at least the formatting aspect, if you supply me a link. Also, once again, welcome to D&D Wiki. --[[User:Green Dragon|Green Dragon]] 14:00, 10 April 2008 (MDT)<br />
<br />
==Paizo and d20==<br />
<br />
Have you seen that Paizo will be using the d20 3.5 system and updating to their vision? --[[User:Calidore Chase|Calidore Chase]] 15:21, 30 March 2008 (MDT)<br />
<br />
:Hmmm... I just checked it out. Interesting. I guess they feel that not enough people are going to want to switch to 4e ''';)'''. --[[User:Green Dragon|Green Dragon]] 15:37, 30 March 2008 (MDT)<br />
<br />
== UA Stubs ==<br />
<br />
I just wanted to tell you that I could (and probably will) take on some of the Unearthed Arcana stubs, since there are so many. I got the SRD on my hard drive, so it should be a breeze. What I really wanted to tell you though, is that I'm pretty new to wiki editing (I'm not a TOTAL noob, but still I don't know all the codes and that kind of thing) so maybe somebody will need to check up the formatting (and maybe the spelling... I'm good at writing, but my keyboard keys are hard to press correctly...) after I'm done with the text. It shouldn't be too long for me to learn, though, I just need practice. Thanks for your time! --[[User:DMGW|DaMightyGreenWarrior]] 20:18, 2 April 2008 (MDT)<br />
<br />
:Sounds good! I will look over all the UA pages you edit and help you out with formatting. Thanks, in advance, for helping with the UA stubs. --[[User:Green Dragon|Green Dragon]] 14:02, 10 April 2008 (MDT)<br />
<br />
== Deity Unratable ==<br />
<br />
Deity doesn't seem to be ratable, in theory deity are a lot less work than class or races, but if well developed they can be equal. If we give them artifact, minions a way they can meddle in the campaign they worth rating no. Some people may even write history about deity, put special trait to their cleric. As a side note, I wanted to put Associated Artifact and Minions on the deity table but i can't :( (At least i think i can't).--[[User:Lord Dhazriel|Lord Dhazriel]] 15:53, 4 April 2008 (MDT)<br />
<br />
:I agree, and that is part of the reason why rating was never implemented. --[[User:Green Dragon|Green Dragon]] 13:46, 10 April 2008 (MDT)<br />
<br />
== Hi, I'm new here. ==<br />
<br />
Hi Greendragon, my name is Dave, or Kernac.<br />
<br />
I'm very interested in this site, oh and thanks for the warm welcome by the way^^ Its realy nice. I love how the material is easily accessible here, and how we can create and post our own stuff. <br />
<br />
I'm looking foward to be an active contributor to this site (In terms of material, not money), tough I must admit it was difficult to find how to edit and create new pages, I think I finally got the hang of it^^ <br />
<br />
So far I added two pages, one is a campaign setting named The nine kingdoms (But it was changed to just Nine kingdoms) and the other is an halflings subrace created for that setting called the Tallwalker halflings.<br />
<br />
Both of those are incomplete and right now I'm having trouble finding time to edit them, tough I try to add from time to time, it might take a while before those are completed.<br />
<br />
I'm a bit nervous about my grammar as I'm not a native english speaker, I just hope I don't make too much mistakes.<br />
<br />
So anyway... geez I'm not very good at introductions... I hope to become a good member of this community and a good contributor. <br />
<br />
I was also hoping to get some opinion, critic or advices on my material, but they aren't completed yet.<br />
--[[User:Kernac|Kernac]] 03:10, 5 April 2008 (MDT)<br />
<br />
:I would be more than willing to look over your creations and let you know what I think about them. Just supply me a link and i'll let you know. Also, glad you like D&D Wiki and I hope you are getting better with the wiki format. Welcome. --[[User:Green Dragon|Green Dragon]] 14:07, 10 April 2008 (MDT)<br />
<br />
== MoI'ing? ==<br />
<br />
Hello, and thanks for welcoming me. I hope I can help out with some new (and possibly creative) ideas. I do have a question, however. How can I message a fellow member. Another user and I (hatman to be specific) are friends and neither or us can figure this out. Thanks for the help. {{Unsigned|Leviathan|08:18, 10 April 2008 (MDT)}}<br />
<br />
:To message of interest someone (MoI) just click the <tt>"MoI a user about this change"</tt> outside the text edit field to the far right of the "Save Page". Let me know if this helps. --[[User:Green Dragon|Green Dragon]] 14:06, 10 April 2008 (MDT)<br />
<br />
== Symbiont Subtype and Ego ==<br />
<br />
I want a creature Subtype to be added with its normal rules. Is that possible (i.e. permitted).<br />
<br />
The Symbionts I have created recently are not able to be placed into the Subtype (Symbiont) because it doesn't exist.<br />
<br />
How would I go about creating a Subtype in the creatures area, also would that be considered Homebrew or SRD. <br />
<br />
The rules are currently written in Eberron Campaign Setting(Page 298-299), also in the Fiend Folio near the back of the book.<br />
<br />
Since it is Official Content of D&D is it considered illegal to post the stats I currently have multiple Symbionts posted.<br />
<br />
If my creation are not permitted they can be altered slightly or removed entirely if necessary.<br />
<br />
Symbiont Contributions: [[Babble Fish (DnD Creature)]], [[Clockwork Herald (DnD Creature)]], [[Heart Scarab (DnD Creature)]], [[Skewer Ant (DnD Creature)]], and [[Winged Mantle (DnD Creature)]].<br />
<br />
Most notably the bottom of each page is has the '''Symbiont Traits''' posted closely to exactly how it is written in Eberron Campaign Setting, Ego however I have not posted.<br />
<br />
My next point is that their is not a Ego ability score location for creatures, however only creatures of subtype (symbiont) need this and if Subtype (symbiont) is created how do I add such a place to the ability score line. --[[User:Aeros of Cupid|Aeros of Cupid]] 08:50, 10 April 2008 (MDT)<br />
<br />
:Okay. Creating your own type or subtype is absolutely permitted. The list of homebrew types and subtypes can be found [[User Creature Glossary|here]]. Just add your own. If, however, the rules were not made up by you but rather by WotC just make a category <tt><nowiki>[[Category:Symboint Subtype]]</nowiki></tt> and in that category link to the page number of the ECS book. The actual subtype information ''can not'' be present on D&D Wiki if it is not licensed under the OGL, and therefor should be removed from each of your creature entries. Also, what exactly do you mean by a ego ability score location? Are you referring to adding one into the creature template? --[[User:Green Dragon|Green Dragon]] 14:41, 10 April 2008 (MDT)<br />
<br />
::The Ego ability score I speak of is the Ability Score line within the ECS book. The Ability Scores read as STR DEX CON INT WIS CHA EGO. The Symbiont can take over the host's body if conflicting in intents/alignments just like how Intelligent magic items can to control their wielders/hosts. The Ego Score determines the will save to resist control.--[[User:Aeros of Cupid|Aeros of Cupid]] 01:33, 11 April 2008 (MDT)<br />
<br />
<br />
hey, I made a campaign setting for Dnd called mainland, i just went to look back on it, and it seems that well over half of it has been deleted, could someone pleae help me with this, cos it's rather frustrating having to re-write it all, i am sure it saved i have looked back on it since then... [[User:Zombiecow|Zombiecow]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Talk:Sewer_Rats_(3.5e_Campaign_Setting)&diff=233311Talk:Sewer Rats (3.5e Campaign Setting)2008-02-27T15:30:24Z<p>Zombiecow: /* Awesome! */</p>
<hr />
<div>== Nice. ==<br />
<br />
Hey nice stuff here man...good work<br />
<br />
--[[User:Sand-reckoner|Sand-reckoner]] 22:07, 14 March 2006 (MST)<br />
<br />
== Nice. ==<br />
<br />
This really looks like a fun campaign. I wish I still had all of my Hackmaster monster books, because they had some great monsters for this campaign. Someone should write up a sewer rat paladin NPC. The smaller races don't become paladins very often anyway (then again, who does?) and a paladin sewer worker would have a unique back story.<br />
<br />
[[User:Scott Haley|Halgar]] 8 April, 2006<br />
<br />
==Wow...==<br />
<br />
This really impressed when saw it. I just love those hack n' slash adventures. I think I might just run this campaign by my DM, good job man.<br />
<br />
Mr. Riftwalker. (April 18,2006)<br />
<br />
== Presentation? ==<br />
<br />
Not a terrible setup, certainly, but it could be packaged better. Work on your english, make the phrasing a little more formal - your campaign recipe (as you say) will look much more professional in no time.<br />
<br />
Might run it through a spellchecker as well, as I'm fairly certain that "pretzle" isn't a word. {{Unsigned|Kerin|07:13, 5 December 2006}}<br />
<br />
: The tenor of the presentation is purposefully tong-in-cheek. It gets the DM in the right mindset to run the adventure. The spellchecker - aye - that's always been my Achille heel. --[[User:Dmilewski|Dmilewski]] 17:47, 5 December 2006 (MST)<br />
<br />
== This is purdy kewl ==<br />
<br />
Definately worth the 5. To frak with the spellchecker I say<br />
<br />
-[[User:9fires|9fires]] 06/24/07<br />
<br />
:Thanks!<br />
<br />
:The setting is entirely based on the modern idea that you need a well detailed, statistics oriented setting for your campaign, ecologies for your creatures, and use the standard races for your characters. This setting turns this whole idea on its head. The game world is ill defined in favor of proving the DM with a feel. There are no statistics to get in the way. Ecologies don't matter. You can't rely on the standard races. Now go have fun! Some days, you just need to kick in the frakin' door and kill the bad guy.--[[User:Dmilewski|Dmilewski]] 07:24, 25 June 2007 (MDT)<br />
<br />
== I'm not sure ==<br />
<br />
It might be fun to play this type of campaign for a while but it would get boring eventually [[User:E102|E102]] 10:56, 30 June 2007 (MDT)<br />
<br />
:That's really the whole idea: this isn't a campaign that you play out for months. You play it for an afternoon, maybe two. The setting can stay the same, but after a few games you nuke the characters and start all over again. Maybe just flatten their stats and send 'em through for another run, maybe lose 'em altogether. Beer and Pretzels describes this perfectly- where other fantasy RPG campaigns take themselves as cake and wine, or maybe ale and hot meat, this one is honestly beer and pretzels.<br />
<br />
:As to the actual article, I'll Grammar Nazi it up for ya's. --[[User:The Archivist|The Archivist]] 05:51, 29 August 2007 (MDT)<br />
<br />
== Power of the Players ==<br />
<br />
I really do love the latest session I'm running with this group. While I was setting up one of them got a peek at the scenario and gave me ideas for two quintessential caving objects. Just added them to the Equipment lists and I realized how perfect they'd work here. --[[User:The Archivist|The Archivist]] 07:50, 29 August 2007 (MDT)<br />
<br />
== Awesome! ==<br />
<br />
I just wanna say this is one awesome campaign setting, I can't wait to play it!, good work buddy, lol {{Unsigned|Zombiecow|06:29, 13 February 2008 (MST)}}<br />
<br />
I think you should make humans a race for sewer rats, i mean, humans vary in personality greatly, and several of the NPC's are humans, as for the small tunnels, well its a human city, I'm sure lots of the people in "the guild" are human, so they should be big enough for humans, Still reacon it's worht the five, thats just something i reacon- ZC out</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Goblins,_Variant_(3.5e_Race)&diff=232475Goblins, Variant (3.5e Race)2008-02-25T07:57:53Z<p>Zombiecow: </p>
<hr />
<div>{{author<br />
|author_name=Zombiecow<br />
|date_created=18th February 2008<br />
|status=I no comprehendae, lol<br />
|isnotuser=<br />
}}<br />
{{x0<br />
|la=+0<br />
|ecl=1st<br />
|type=[[Category:Goblinoid]]<br />
|ability_adjust=+2dex, -2con<br />
|size=Medium<br />
|favored_class=Rouge or Bard<br />
|desc=A completely different goblin, Medium sized, green skinned.<br />
}}<br />
<br />
=Goblins=<br />
<br />
==Personality==<br />
<br />
Goblins are a selfish and nasty race usually, caring not for anyone but themselves, and taking advantage of anyone who is less intelligent then them selfs, however some goblins are respectable people who try to fit in with society or even fight for the "good-guys"<br />
<br />
==Physical Description==<br />
<br />
standing between 4'8' and 6 feet tall, and weighing about 65kilograms, these gaunt creatures are slimy and green, they have pointy ears and sharp needly teeth, often being bald, goblins are not known for being a physically attractive race.<br />
<br />
==Relations==<br />
<br />
Goblins often live amongst more civilized races such as humans, mainly to mooch of their society's kindness and wealth, they are untrusting of humans randomness in personality, enjoy the company of Halflings and Orcs, despise elves, and get on well with Dwarves of a less lawful nature.<br />
<br />
==Alignment==<br />
<br />
Goblins vary more towards chaos than order, not to say that they don't work well together, although they are scoundrels and thieves, that are rarely good, they are more often neutral then evil. <br />
<br />
==Lands==<br />
<br />
Naturally they dwell underground, however they come to the surface to make money any way they can, preferring night to day.<br />
<br />
==Religion==<br />
<br />
Goblin religion varies greatly, some worship the patron goblin god, others worship any god that fits in with the agenda or personality.<br />
<br />
==Language==<br />
<br />
Goblins speak Common and Goblin, many learn the language's of thieves or the local people <br />
<br />
==Names==<br />
<br />
Some goblins take racial names others adapt names of other creatures such as Halflings or Humans.<br />
Male: Scab, Crinkle, Findle, Jibbs, Bungo, Zab, Duke.<br />
Female: Larr, Flara, Catlona, Silonda, Hillin, jebi, sazza.<br />
<br />
==Racial Traits==<br />
<br />
* +2dex, -2con<br />
* Humanoid (Goblinoid)<br />
* Medium Size<br />
* 30ft.<br />
* Treasure Cunning: +4appraise with precious metals, +2search and craft with precious metals.<br />
* Warcry: at the cost of one temporary charisma point, they may make an demoralizing intimidate check with a +4bonus (free action) <br />
* [[Spell-Like Ability]]: 1/day: Arcane mark, Mending and cure minor wounds.<br />
* [[Automatic Languages]]: Common, Goblin. [[Bonus Languages]]: Undercommon, Gnoll, Orc, Dwarven, Halfling, and Feline (language of all feline humanoids).<br />
* [[Favored Class]]: Rouge or Bard<br />
* [[Level Adjustment]]: +0<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| <!-- base starting age --> years || +<!-- age modifier for simple classes (i.e. Barbarian, Rogue, and Sorcerer) --> || +<!-- age modifier for moderate classes (i.e. Bard, Fighter, Paladin, and Ranger) --> || +<!-- age modifier for complex classes (i.e. Cleric, Druid, Monk, and Wizard) --><br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| <!-- starting age for middle age --> years || <!-- starting age for old age --> years || <!-- starting age for venerable age --> years || +<!-- max age --> years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- Goblin --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || <!-- male base feet height -->' <!-- inches -->" || +<!-- male height modifier --> || <!-- male base weight --> lb. || &times; (<!-- male weight modifier -->) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || <!-- female base feet height -->' <!-- inches -->" || +<!-- female height modifier --> || <!-- female base weight --> lb. || &times; (<!-- female weight modifier -->) lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Races|Races]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Goblinoid Subtype]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Goblins,_Variant_(3.5e_Race)&diff=232470Goblins, Variant (3.5e Race)2008-02-25T07:26:06Z<p>Zombiecow: /* Racial Traits */</p>
<hr />
<div>{{author<br />
|author_name=Zombiecow<br />
|date_created=18th February 2008<br />
|status=I no comprehendae, lol<br />
|isnotuser=<br />
}}<br />
{{x0<br />
|la=+0<br />
|ecl=1st<br />
|type=[[Category:Goblinoid]]<br />
|ability_adjust=+2dex, -2con<br />
|size=Medium<br />
|favored_class=Ranger<br />
|desc=A completely different goblin, Medium sized, green skinned.<br />
}}<br />
<br />
=Goblins=<br />
<br />
==Personality==<br />
<br />
Goblins are a selfish and nasty race usually, caring not for anyone but themselves, and taking advantage of anyone who is less intelligent then them selfs, however some goblins are respectable people who try to fit in with society or even fight for the "good-guys"<br />
<br />
==Physical Description==<br />
<br />
standing between 4'8' and 6 feet tall, and weighing about 65kilograms, these gaunt creatures are slimy and green, they have pointy ears and sharp needly teeth, often being bald, goblins are not known for being a physically attractive race.<br />
<br />
==Relations==<br />
<br />
Goblins often live amongst more civilized races such as humans, mainly to mooch of their society's kindness and wealth, they are untrusting of humans randomness in personality, enjoy the company of Halflings and Orcs, despise elves, and get on well with Dwarves of a less lawful nature.<br />
<br />
==Alignment==<br />
<br />
Goblins vary more towards chaos than order, not to say that they don't work well together, although they are scoundrels and thieves, that are rarely good, they are more often neutral then evil. <br />
<br />
==Lands==<br />
<br />
Naturally they dwell underground, however they come to the surface to make money any way they can, preferring night to day.<br />
<br />
==Religion==<br />
<br />
Goblin religion varies greatly, some worship the patron goblin god, others worship any god that fits in with the agenda or personality.<br />
<br />
==Language==<br />
<br />
Goblins speak Common and Goblin, many learn the language's of thieves or the local people <br />
<br />
==Names==<br />
<br />
Some goblins take racial names others adapt names of other creatures such as Halflings or Humans.<br />
Male: Scab, Crinkle, Findle, Jibbs, Bungo, Zab, Duke.<br />
Female: Larr, Flara, Catlona, Silonda, Hillin, jebi, sazza.<br />
<br />
==Racial Traits==<br />
<br />
* +2dex, -2con<br />
* Humanoid (Goblinoid)<br />
* Medium Size<br />
* 30ft.<br />
* Treasure Cunning: +4appraise with precious metals, +2search and craft with precious metals.<br />
* Warcry: at the cost of one temporary charisma point, they may make an demoralizing intimidate check with a +4bonus (free action) <br />
* [[Spell-Like Ability]]: 1/day: Arcane mark, Mending and cure minor wounds.<br />
* [[Automatic Languages]]: Common, Goblin. [[Bonus Languages]]: Undercommon, Gnoll, Orc, Dwarven, Halfling, and Feline (language of all feline humanoids).<br />
* [[Favored Class]]: Rouge or Bard<br />
* [[Level Adjustment]]: +0<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| <!-- base starting age --> years || +<!-- age modifier for simple classes (i.e. Barbarian, Rogue, and Sorcerer) --> || +<!-- age modifier for moderate classes (i.e. Bard, Fighter, Paladin, and Ranger) --> || +<!-- age modifier for complex classes (i.e. Cleric, Druid, Monk, and Wizard) --><br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| <!-- starting age for middle age --> years || <!-- starting age for old age --> years || <!-- starting age for venerable age --> years || +<!-- max age --> years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- Goblin --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || <!-- male base feet height -->' <!-- inches -->" || +<!-- male height modifier --> || <!-- male base weight --> lb. || &times; (<!-- male weight modifier -->) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || <!-- female base feet height -->' <!-- inches -->" || +<!-- female height modifier --> || <!-- female base weight --> lb. || &times; (<!-- female weight modifier -->) lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Races|Races]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Goblinoid Subtype]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Goblins,_Variant_(3.5e_Race)&diff=232464Goblins, Variant (3.5e Race)2008-02-25T07:07:23Z<p>Zombiecow: /* Racial Traits */</p>
<hr />
<div>{{author<br />
|author_name=Zombiecow<br />
|date_created=18th February 2008<br />
|status=I no comprehendae, lol<br />
|isnotuser=<br />
}}<br />
{{x0<br />
|la=+0<br />
|ecl=1st<br />
|type=[[Category:Goblinoid]]<br />
|ability_adjust=+2dex, -2con<br />
|size=Medium<br />
|favored_class=Ranger<br />
|desc=A completely different goblin, Medium sized, green skinned.<br />
}}<br />
<br />
=Goblins=<br />
<br />
==Personality==<br />
<br />
Goblins are a selfish and nasty race usually, caring not for anyone but themselves, and taking advantage of anyone who is less intelligent then them selfs, however some goblins are respectable people who try to fit in with society or even fight for the "good-guys"<br />
<br />
==Physical Description==<br />
<br />
standing between 4'8' and 6 feet tall, and weighing about 65kilograms, these gaunt creatures are slimy and green, they have pointy ears and sharp needly teeth, often being bald, goblins are not known for being a physically attractive race.<br />
<br />
==Relations==<br />
<br />
Goblins often live amongst more civilized races such as humans, mainly to mooch of their society's kindness and wealth, they are untrusting of humans randomness in personality, enjoy the company of Halflings and Orcs, despise elves, and get on well with Dwarves of a less lawful nature.<br />
<br />
==Alignment==<br />
<br />
Goblins vary more towards chaos than order, not to say that they don't work well together, although they are scoundrels and thieves, that are rarely good, they are more often neutral then evil. <br />
<br />
==Lands==<br />
<br />
Naturally they dwell underground, however they come to the surface to make money any way they can, preferring night to day.<br />
<br />
==Religion==<br />
<br />
Goblin religion varies greatly, some worship the patron goblin god, others worship any god that fits in with the agenda or personality.<br />
<br />
==Language==<br />
<br />
Goblins speak Common and Goblin, many learn the language's of thieves or the local people <br />
<br />
==Names==<br />
<br />
Some goblins take racial names others adapt names of other creatures such as Halflings or Humans.<br />
Male: Scab, Crinkle, Findle, Jibbs, Bungo, Zab, Duke.<br />
Female: Larr, Flara, Catlona, Silonda, Hillin, jebi, sazza.<br />
<br />
==Racial Traits==<br />
<br />
* +2dex, -2con<br />
* Humanoid (Goblinoid)<br />
* Medium Size<br />
* 30ft.<br />
* Treasure Cunning: +4appraise with precious metals, +2search and craft with precious metals.<br />
* Warcry: at the cost of one temporary charisma point, they may make an demoralizing intimidate check with a +4bonus (free action) <br />
* [[Spell-Like Ability]]: 1/day: Arcane mark, Mending, cure minor wounds.<br />
* [[Automatic Languages]]: Common, Goblin. [[Bonus Languages]]: Undercommon, Gnoll, Orc, Dwarven, Halfling, and Feline (language of all feline humanoids).<br />
* [[Favored Class]]: Rouge or Bard<br />
* [[Level Adjustment]]: +0<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| <!-- base starting age --> years || +<!-- age modifier for simple classes (i.e. Barbarian, Rogue, and Sorcerer) --> || +<!-- age modifier for moderate classes (i.e. Bard, Fighter, Paladin, and Ranger) --> || +<!-- age modifier for complex classes (i.e. Cleric, Druid, Monk, and Wizard) --><br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| <!-- starting age for middle age --> years || <!-- starting age for old age --> years || <!-- starting age for venerable age --> years || +<!-- max age --> years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- Goblin --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || <!-- male base feet height -->' <!-- inches -->" || +<!-- male height modifier --> || <!-- male base weight --> lb. || &times; (<!-- male weight modifier -->) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || <!-- female base feet height -->' <!-- inches -->" || +<!-- female height modifier --> || <!-- female base weight --> lb. || &times; (<!-- female weight modifier -->) lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Races|Races]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Goblinoid Subtype]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=User_talk:Dmilewski&diff=232458User talk:Dmilewski2008-02-25T07:03:10Z<p>Zombiecow: /* Catkin */</p>
<hr />
<div>{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Talk:Main_Page<br />
|section=Voting<br />
|notifier=Green Dragon<br />
|date_time=13:29, 11 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=SRD_Talk:Psion_Discipline_Powers<br />
|section=Levitate, Psionic<br />
|notifier=Green Dragon<br />
|date_time=11:59, 7 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Stronghold_Builder&#39;s_Guidebook<br />
|section=Layout<br />
|notifier=Green Dragon<br />
|date_time=13:38, 29 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Aarnott/LA0_Race_List<br />
|section=Done<br />
|notifier=Aarnott<br />
|date_time=18:16, 25 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Dashing_Swordsman_(DnD_Prestige_Class)<br />
|section=Coulod you please rate this? The author is getting... frisky.<br />
|notifier=Green Dragon<br />
|date_time=22:32, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Adapting_800_CE_to_d20/Fourth_Edition_(800_CE_Supplement)<br />
|section=You Have a Good Idea<br />
|notifier=Green Dragon<br />
|date_time=21:10, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Main_Page<br />
|section=New Logo<br />
|notifier=Green Dragon<br />
|date_time=15:03, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Complex_Special_Ability_Components<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=08:43, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Classes<br />
|section=New Infobox for Base Classes<br />
|notifier=Sledged<br />
|date_time=16:47, 22 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Complex_Special_Ability_Components<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=13:53, 22 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Template_talk:Balance<br />
|section=Rated by users<br />
|notifier=Blue Dragon<br />
|date_time=13:44, 15 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Maps<br />
|section=Maps to be Added<br />
|notifier=EldritchNumen<br />
|date_time=05:46, 14 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Dungeon_Dash_(DnD_Variant_Rule)<br />
|section=<br />
|notifier=Ramses IV<br />
|date_time=16:43, 13 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=SRD_Talk:Feats<br />
|section=Uh...<br />
|notifier=EldritchNumen<br />
|date_time=17:55, 6 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Maps<br />
|section=Maybe this should be in environments after all?<br />
|notifier=EldritchNumen<br />
|date_time=12:32, 3 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Great_Dwarven_Union_(Wikiworld)<br />
|section=Great Dwarven Nation Talk<br />
|notifier=Ramses IV<br />
|date_time=17:28, 27 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Venalicium_(Wikiworld)<br />
|section=Origins<br />
|notifier=Green Dragon<br />
|date_time=21:58, 18 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=SRD_Talk:Porpoise<br />
|section=Subtype<br />
|notifier=Sledged<br />
|date_time=11:16, 18 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=SRD_Talk:Elves,_High_(Race)<br />
|section=Wood Elves<br />
|notifier=Green Dragon<br />
|date_time=22:43, 16 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=SRD_Talk:Helpless_Defenders<br />
|section=Problem<br />
|notifier=Green Dragon<br />
|date_time=21:00, 9 December 2007 (MST)<br />
}}<br />
<br />
}}<br />
<br />
{{Archives<br />
|label1=Archive 1 (Discussions 1 &ndash; 30)<br />
}}<br />
<br />
<!--Template:Archivebox ends--><br />
<br />
== Your NPC Classes and NPC's ==<br />
<br />
Recently I made the page [[User NPC Classes with Descriptions]], making each NPC Class need not only in the right category, but also added to this page. As I was looking over your recent NPC Class contributions I noticed none of them were on this page, and I decided you would rather add them [[User NPC Classes with Descriptions]] than have me do it. So, all your new NPC classes should be added to this page. Also, each NPC you make should be added to [[DnD NPC's]] as it has not been converted over to the new method of just using categories for organisation. Thanks so much, and I also hope you NPC Classes are in the right categories ([[:Category:Combat-Focused]], [[:Category:Bad Guy]], [[:Category:Good Guy]], [[:Category:Strong Spellcasting]], where applicable.). Thanks. --[[User:Green Dragon|Green Dragon]] 18:51, 12 November 2006 (MST)<br />
<br />
== Rating the PrC's ==<br />
<br />
D&D Wiki has quite a bit of Prestige Classes, with only two having been rated on D&D Wiki's rating scale. So, on a small mission to try to get ratings of PrC's done, I would like you to help. All you would have to do is go to [[DnD Classes]] then to any PrC page. Click on the PrC you would like to rate; then rate its balance by clicking on the "here" in the ''Please, help D&D Wiki by rating the balance of this item '''here'''''. I hope you can take the time to help D&D Wiki become a useful tool for every visitor that comes here; and thanks in advance. --[[User:Green Dragon|Green Dragon]] 22:29, 29 November 2006 (MST)<br />
<br />
== SRD Editing Only ==<br />
<br />
Hello. Recently, I was thinking that it might be a good idea to make a new level of power on D&D Wiki. Above ''Sysop'' would be something like ''SRD Editor'', and this would include the people that understand the SRD well enough to make changes without violating copyrights, etc. The 3 (possible 4...) people that would be in this group would be Me, You, and Sledged (Possibly Blue Dragon if he wants to be part of this group). Is this a good idea, or not? --[[User:Green Dragon|Green Dragon]] 22:54, 11 December 2006 (MST)<br />
<br />
:Let me think about that. My gut says that it should be a separate editorship from admin. From SRD editorship, you get the ability to edit the SRD (but not move pags). From Admin, you get the ability to move pages. <br />
<br />
::The reason I am saying this is because I would not (to be brutally honest) trust Pz.Az.0Maus, editing the SRD in any way. People like that, that for some reason become admins (I know, I know, my fault), seem not to understand the problems with wierd edits to the SRD. Just to give my reasons for this idea... --[[User:Green Dragon|Green Dragon]] 19:16, 12 December 2006 (MST)<br />
<br />
:::Protecting the SRD is good. So is getting help with it. In that, I'm conflicted. Run the thought past the other folks. We'll see if there's a consensus. --[[User:Dmilewski|Dmilewski]] 20:20, 12 December 2006 (MST)<br />
<br />
::::Okay, I will after the adminship candidates are over. --[[User:Green Dragon|Green Dragon]] 21:19, 12 December 2006 (MST)<br />
<br />
== Mithral Shirt ==<br />
<br />
The cost for a [[Mithral Shirt (SRD Magic Armor)|mithral shirt]] and the cost for a [[Chain Shirt (SRD Armor)|chain shirt]] with the mithral enhancement do not match. &mdash;[[User:Sledged|Sledged]] 23:21, 22 December 2006 (MST)<br />
<br />
:All that math needs checking. I'll put that on my to-do list. If you see any numbers that a wrong, please just correct and post errata on the discussion page. If you see a pattern of mistakes, you can fix the pattern (and alert me to the mistake), or just bop the error over to me. --[[User:Dmilewski|Dmilewski]] 11:03, 23 December 2006 (MST)<br />
<br />
== Weapon Description Pages ==<br />
<br />
So I've been working on a layout to include more size-related information on the weapon description pages, and this is what I have so far (the base weapon is the [[Gauntlet (SRD Weapon)|gauntlet]]):<br />
<br />
{| class="d20"<br />
|-<br />
| colspan="4" style="border: none;" |<br />
{| class="d20 dragon monstats"<br />
|-<br />
! Critical:<br />
| x2<br />
|-<br />
! Range Increment:<br />
| —<br />
|-<br />
! Type:<br />
| Bludgeoning<br />
|}<br />
|-<br />
! Size || Cost || Damage || Weight<br />
|-<br />
| Fine || * || &mdash; || 1/16 lb.<br />
|- class="even"<br />
| Diminuative || * || &mdash; || 1/8 lb.<br />
|-<br />
| Tiny || * || 1 || 1/4 lb.<br />
|- class="even"<br />
| Small || 2 gp || 1d2 || 1/2 lb.<br />
|-<br />
| Medium || 2 gp || 1d3 || 1 lb.<br />
|- class="even"<br />
| Large || 4 gp || 1d4 || 2 lbs.<br />
|-<br />
| Huge || * || 1d6 || 4 lbs.<br />
|- class="even"<br />
| Gargantuan || * || 1d8 || 8 lbs.<br />
|-<br />
| Collossal || * || 2d6 || 16 lbs.<br />
|-<br />
| colspan="4" | <small>* The SRD gives neither this value nor a means to determine it.</small><br />
|}<br />
<br />
What do you think? I'm considering making it into a template for user submitted weapons. &mdash;[[User:Sledged|Sledged]] 13:24, 28 December 2006 (MST)<br />
<br />
:Terrific. I was going to ask you to make a template. No need! Here's a few things that we could do: <br />
<br />
:{| class="d20"<br />
|-<br />
! align="left" | Weapon !! Cost !! Damage !! align="left" | Enhancement !! Cost !! align="left" | Benefit <br />
|-<br />
| align="left" | Small || 1 cp || 1d2 || align="left" | Alchemical Silver || 10 gp || align="left" | -1 damage, weapon is silvered<br />
|-<br />
| align="left" | Medium || 2 cp || 1d3 || align="left" | Darkwood || 15 gp || align="left" | halve weight<br />
|}<br />
<br />
:Alternatively, we could put enhancements on a different table (with more appropriate formatting than this). <br />
<br />
:{| class="d20" style="text-align: left"<br />
|-<br />
! !! Small !! Medium !! Large !! Benefit<br />
|-<br />
| Adamantine || 2 gp || 8 gp || 30 gp || Ignore DR<br />
|-<br />
| Mithril || 1 gp || 5 gp || 10 gp || Halve weight<br />
|-<br />
| +1 || 2,000 gp || 2,001 gp || 2005 gp || +1 to hit and damage<br />
|}<br />
<br />
:--[[User:Dmilewski|Dmilewski]] 14:24, 28 December 2006 (MST)<br />
<br />
::How about this:<br />
<br />
::{| class="d20" style="white-space: nowrap;"<br />
|+ Enhancement Costs<br />
|-<br />
! || Steel || [[Adamantine (SRD Term)|Adamantine]] || [[Alchemical Silver (SRD Term)|Alchemical Silver]] || [[Cold Iron (SRD Term)|Cold Iron]] || [[Crystal, Deep (SRD Term)|Crystal, Deep]] || [[Crystal, Mundane (SRD Term)|Crystal, Mundane]] || [[Mithral (SRD Term)|Mithral]]<br />
|-<br />
| Average || 2 gp || &mdash; || 22 gp || 4 gp || &mdash; || &mdash; || &mdash;<br />
|- class="even"<br />
| Masterwork || 302 gp || 3,002 gp || 322 gp || 304 gp || 1,002 gp || 302 gp || 502 gp<br />
|-<br />
| +1 || 2,302 gp || 5,002 gp || 2,322 gp || 4,304 gp || 3,002 gp || 2,302 gp || 2,502 gp<br />
|- class="even"<br />
| +2 || 8,302 gp || 11,002 gp || 8,322 gp || 10,304 gp || 9,002 gp || 8,302 gp || 8,502 gp<br />
|-<br />
| +3 || 18,302 gp || 21,002 gp || 18,322 gp || 20,304 gp || 19,002 gp || 18,302 gp || 18,502 gp<br />
|- class="even"<br />
| +4 || 32,302 gp || 35,002 gp || 32,322 gp || 34,304 gp || 33,002 gp || 32,302 gp || 32,502 gp<br />
|-<br />
| +5 || 50,302 gp || 53,002 gp || 50,322 gp || 52,304 gp || 51,002 gp || 50,302 gp || 50,502 gp<br />
|- class="even"<br />
| +6* || 72,302 gp<br/>(720,302 gp) || 75,002 gp<br/>(723,002 gp) || 72,322 gp<br/>(720,322 gp) || 74,304 gp<br/>(722,304 gp) || 73,002 gp<br/>(721,002 gp) || 72,302 gp<br/>(720,302 gp) || 72,502 gp<br/>(720,502 gp)<br />
|-<br />
| +7* || 98,302 gp<br/>(980,302 gp) || 101,002 gp<br/>(983,002 gp) || 98,322 gp<br/>(980,322 gp) || 100,304 gp<br/>(982,304 gp) || 99,002 gp<br/>(981,002 gp) || 98,302 gp<br/>(980,302 gp) || 98,502 gp<br/>(980,502 gp)<br />
|- class="even"<br />
| +8* || 128,302 gp<br/>(1,280,302 gp) || 131,002 gp<br/>(1,283,002 gp) || 128,322 gp<br/>(1,280,322 gp) || 130,304 gp<br/>(1,282,304 gp) || 129,002 gp<br/>(1,281,002 gp) || 128,302 gp<br/>(1,280,302 gp) || 128,502 gp<br/>(1,280,502 gp)<br />
|-<br />
| +9* || 162,302 gp<br/>(1,620,302 gp) || 165,002 gp<br/>(1,623,002 gp) || 162,322 gp<br/>(1,620,322 gp) || 164,304 gp<br/>(1,622,304 gp) || 163,002 gp<br/>(1,621,002 gp) || 162,302 gp<br/>(1,620,302 gp) || 162,502 gp<br/>(1,620,502 gp)<br />
|- class="even"<br />
| +10* || 200,302 gp<br/>(2,000,302 gp) || 203,002 gp<br/>(2,003,002 gp) || 200,322 gp<br/>(2,000,322 gp) || 202,304 gp<br/>(2,002,304 gp) || 201,002 gp<br/>(2,001,002 gp) || 200,302 gp<br/>(2,000,302 gp) || 200,502 gp<br/>(2,000,502 gp)<br />
|-<br />
| +11 or more || square of the<br/>bonus x20,000 gp<br/>+ 302 gp || square of the<br/>bonus x20,000 gp<br/>+ 3,002 gp || square of the<br/>bonus x20,000 gp<br/>+ 322 gp || square of the<br/>bonus x20,000 gp<br/>+ 2,304 gp || square of the<br/>bonus x20,000 gp<br/>+ 1,002 gp || square of the<br/>bonus x20,000 gp<br/>+ 302 gp || square of the<br/>bonus x20,000 gp<br/>+ 502 gp<br />
|-<br />
| colspan="9" style="text-align: left;" | * <small>If weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon has the epic market price given in parenthesis.</small><br />
|}<br />
<br />
:: Note that darkwood is missing since it doesn't apply to the gauntlet. Also the header "Steel" will change depending on the weapon (e.g. "Wood" for a club, and "Steel/Wood" for an arrow). &mdash;[[User:Sledged|Sledged]] 21:23, 28 December 2006 (MST)<br />
<br />
:::Wow... that's... totally intimidating and overwhelming. No offense. That table makes my brain melt. (However, that's GREAT for a master enchantment chart. I will steal that for the SRD.) <br />
<br />
:::So now, which data do we want to eliminate? When I first did that section in the SRD, I chose to list the most common prices. What if we just list the special materials costs for Standard and Masterwork, then included an enchantment guide below that? (Our readers can do the simple addition in their heads.) You also want to include darkwood, as negative information is information. (It then becomes clear that Darkwood is not there on purpose.) The result is far cleaner and less overwhelming, but contains the same information. The "'''magic'''" section needs to look better than I have it. <br />
<br />
:::{| class="d20"<br />
|-<br />
|+Gauntlet Enhancements<br />
|-<br />
! align="left" | Material !! Average !! [[Masterwork Weapons (SRD Rules)|Masterwork]]<sup>1</sup> !! align="left" | Special<br />
|-<br />
| align="left" | Steel || 2 gp || 302 gp || align="left" | —<br />
|- class="even"<br />
| align="left" | [[Adamantine (SRD Term)|Adamantine]] || — || 3,002 gp || align="left" | Bypass DR<br />
|-<br />
| align="left" | [[Alchemical Silver (SRD Term)|Alchemical Silver]] || 22 gp || 322 gp || align="left" | -1 damage<br />
|- class="even"<br />
| align="left" | [[Cold Iron (SRD Term)|Cold Iron]] || 4 gp || 304 gp || align="left" | If enchanted, costs additional 2,000 gp.<br />
|-<br />
| align="left" | [[Darkwood (SRD Term)|Darkwood]] || n/a || n/a || align="left" | 1/2 weight<br />
|-class="even"<br />
| align="left" | [[Crystal, Deep (SRD Term)|Crystal, Deep]] || — || 1,002 gp || align="left" | Psionic<br />
|- <br />
| align="left" | [[Crystal, Mundane (SRD Term)|Crystal, Mundane]] || — || 302 || align="left" | No rusting, not metal<br />
|- class="even"<br />
| align="left" | [[Mithral (SRD Term)|Mithral]] || — || 502 gp || align="left" | 1/2 weight<br />
|-<br />
| colspan="2" align="left" |<br />
'''[[Magic Items: Weapons (SRD Rules)|Magic]] or [[Psionic Items: Weapons (SRD Rules)|Psionic]]'''<BR><br />
+1 adds 2,000 gp<BR><br />
+2 adds 8,000 gp<BR><br />
+3 adds 18,000 gp<BR><br />
+4 adds 32,000 gp<BR><br />
+5 adds 50,000 gp<br />
| colspan="2" align="left" |<br />
<BR><br />
+6 adds 72,000 gp<sup>2</sup><BR><br />
+7 adds 98,000 gp<sup>2</sup><BR><br />
+8 adds 128,000 gp<sup>2</sup><BR><br />
+9 adds 162,000 gp<sup>2</sup><BR><br />
+10 adds 200,000 gp<sup>2</sup><br />
|-<br />
| colspan="4" align="left" | <br />
# Wielding a masterwork weapon provides a +1 enhancement bonus on attack rolls.<BR><br />
# If weapon has a magical bonus greater than +5 or a special ability<BR>worth more than +5, the weapon is epic. Multiply magic cost by 10.<br />
<br />
|}<br />
<br />
::::I suppose my table is a bit over the top. Your table looks good, though. Cleaning up the layout for the magic bonuses won't be too difficult. One thing I hadn't considered is that some weapons can be composed of both darkwood and a special metal or crystal, such as an arrow. Also, do you want to include hardness and hit points? &mdash;[[User:Sledged|Sledged]] 11:31, 29 December 2006 (MST)<br />
<br />
:::::Saying "no" to complication can be hard. Hardness and hitpoints should be worth it. (Nobody ever remembers that stuff, so having the reference helps.) Compound items cross into the "overly complicated" realm. That's lots of work for little payback. We should simplify double-weapons into double-weapons with both heads having the same material or the same enchantment, then put a note at the bottom that says as much. (People don't read the fine print about double-weapons, so we should just price them out correctly for being full doubles.) Since most materials don't affect hardness and hitpoints, I think that those numbers belong up with damage/weight/crit block. --[[User:Dmilewski|Dmilewski]] 11:54, 29 December 2006 (MST)<br />
<br />
::::::Here's what I have so far. I couldn't find a layout that looked good for the magical/psionic enhancements to be in the same table as the material enhancements, so I put them in their own table.<br />
<br />
::::::The SRD doesn't explicitly give the hps for a gauntlet nor a direct means of figuring it out. My best guess is that it'd be about the same as a light blade.<br />
<br />
::::::The SRD also doesn't say whether or not extra cost for magical cold iron weapons applies to psionic weapons, so I just said "magical," and left it up to the DM to decide whether or not to extend it (which may or may not have been WotC's intent).<br />
<br />
::::::{| class="d20"<br />
|-<br />
| colspan="4" style="border: none;" |<br />
::::::{| class="d20 dragon monstats"<br />
|-<br />
! Critical:<br />
| x2<br />
|-<br />
! Range Increment:<br />
| —<br />
|-<br />
! Type:<br />
| Bludgeoning<br />
|-<br />
! Hardness:<br />
| 10<br />
|}<br />
|-<br />
! Size || Cost || Damage || Weight || hp<br />
|-<br />
| Fine || * || &mdash; || 1/16 lb. ||<br />
|- class="even"<br />
| Diminuative || * || &mdash; || 1/8 lb. ||<br />
|-<br />
| Tiny || * || 1 || 1/4 lb. ||<br />
|- class="even"<br />
| Small || 2 gp || 1d2 || 1/2 lb. ||<br />
|-<br />
| Medium || 2 gp || 1d3 || 1 lb. ||<br />
|- class="even"<br />
| Large || 4 gp || 1d4 || 2 lbs. ||<br />
|-<br />
| Huge || * || 1d6 || 4 lbs. ||<br />
|- class="even"<br />
| Gargantuan || * || 1d8 || 8 lbs. ||<br />
|-<br />
| Collossal || * || 2d6 || 16 lbs. ||<br />
|-<br />
| colspan="5" | <small>* The SRD gives neither this value nor a means to determine it.</small><br />
|}<br />
<br />
::::::{| class="d20"<br />
|+ Gauntlet Material Enhancements<br />
|-<br />
! style="text-align: left;" | Material !! Average !! [[Masterwork Weapons (SRD Rules)|Masterwork]]<sup>1</sup> || Hardness || hp !! style="text-align: left;" | Special<br />
|-<br />
| style="text-align: left;" | Steel || 2 gp || 302 gp || 10 || || style="text-align: left;" | —<br />
|- class="even"<br />
| style="text-align: left;" | [[Adamantine (SRD Term)|Adamantine]] || — || 3,002 gp || 20 || || style="text-align: left;" | Bypass hardness less than 20<br />
|-<br />
| style="text-align: left;" | [[Alchemical Silver (SRD Term)|Alchemical Silver]] || 22 gp || 322 gp || 8 || || style="text-align: left;" | -1 damage<br />
|- class="even"<br />
| style="text-align: left;" | [[Cold Iron (SRD Term)|Cold Iron]] || 4 gp || 304 gp || 10 || || style="text-align: left;" | Magical enchantments cost an additional 2,000 gp.<br />
|-<br />
| style="text-align: left;" | [[Darkwood (SRD Term)|Darkwood]] || n/a || n/a || 5 || n/a || style="text-align: left;" | 1/2 weight<br />
|-class="even"<br />
| style="text-align: left;" | [[Crystal, Deep (SRD Term)|Crystal, Deep]] || — || 1,002 gp || 10 || || style="text-align: left;" | Psionic<br />
|- <br />
| style="text-align: left;" | [[Crystal, Mundane (SRD Term)|Crystal, Mundane]] || — || 302 gp || 8 || || style="text-align: left;" | No rusting, not metal<br />
|- class="even"<br />
| style="text-align: left;" | [[Mithral (SRD Term)|Mithral]] || — || 502 gp || 15 || || style="text-align: left;" | 1/2 weight<br />
|-<br />
| colspan="6" style="text-align: left; font-size: smaller;" | <br />
# Masterwork weapons have a +1 enhancement bonus on attack rolls.<br />
|}<br />
<br />
::::::{| class="d20"<br />
|+ Gauntlet [[Magic Items: Weapons (SRD Rules)|Magical]]/[[Psionic Items: Weapons (SRD Rules)|Psionic]] Enhancements<br />
|-<br />
! Bonus Value !! Additional Cost<sup>1</sup> || Hardness Increase<sup>2</sup> || Additional hp<sup>2</sup><br />
|-<br />
| +1 || +2,000 gp || +2 || +10<br />
|- class="even"<br />
| +2 || +8,000 gp || +4 || +20<br />
|-<br />
| +3 || +18,000 gp || +6 || +30<br />
|- class="even"<br />
| +4 || +32,000 gp || +8 || +40<br />
|-<br />
| +5 || +50,000 gp || +10 || +50<br />
|- class="even"<br />
| +6 || +72,000 gp<sup>3</sup> || +12 || +60<br />
|-<br />
| +7 || +98,000 gp<sup>3</sup> || +14 || +70<br />
|- class="even"<br />
| +8 || +128,000 gp<sup>3</sup> || +16 || +80<br />
|-<br />
| +9 || +162,000 gp<sup>3</sup> || +18 || +90<br />
|- class="even"<br />
| +10 || +200,000 gp<sup>3</sup> || +20 || +100<br />
|-<br />
| +11 or more || + bonus x bonus<br/>x 20,000 gp || + enhancement bonus x 2 || + enhancement bonus x 10<br />
|-<br />
| colspan="4" style="text-align: left; font-size: smaller;" |<br />
# Increase total cost for magical enhancement by 2,000 gp for [[Cold Iron (SRD Term)|cold iron]] weapons.<br />
# Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from the weapon's bonus, not its special abilities.<br />
# If weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.<br />
|}<br />
<br />
::::::&mdash;[[User:Sledged|Sledged]] 20:06, 29 December 2006 (MST)<br />
<br />
:::::::That's an astounding amount of data per weapon. I am honestly SHOCKED how much data is connected to a single weapon. I like this layout well enough to run with it. --[[User:Dmilewski|Dmilewski]] 21:00, 29 December 2006 (MST)<br />
<br />
::::::::That's D&D for you. It gets more complex with each edition. &mdash;[[User:Sledged|Sledged]] 22:06, 29 December 2006 (MST)<br />
<br />
== The Tireless Contributor Barnstar ==<br />
<br />
Recently you passed 20,000 edits (375 edits ago) on D&D Wiki, the most of any D&D Wikian! Congratulations! So, for achieving this enormous task I give you The Tireless Contributor Barnstar. Thanks for helping with everything you have.<br />
<br />
{{The Tireless Contributor Barnstar|I give you The Tireless Contributor Barnstar for reaching 20,000 edits, with every one of these edits being very worthwhile and very helpful. Every single one of these edits has helped make D&D Wiki what it is, thanks. --[[User:Green Dragon|Green Dragon]] 01:23, 31 December 2006 (MST)}}<br />
<br />
== MSRD ==<br />
<br />
Are you going to add the MSRD to D&D Wiki? If so, thanks in advance, it's been a long time in coming. --[[User:Green Dragon|Green Dragon]] 22:07, 31 December 2006 (MST)<br />
<br />
== Email? ==<br />
<br />
Hello Dmilewski, I was wondering if you had received an email from me recently. Thanks, --[[User:Blue Dragon|Blue Dragon]] 15:40, 2 January 2007 (MST)<br />
<br />
:Yup. Edited my home page a bit. --[[User:Dmilewski|Dmilewski]] 16:21, 2 January 2007 (MST)<br />
<br />
== Edits on [[Villainous Abilities (DnD Rules)]] ==<br />
<br />
Recently IP 69.148.22.216 edited [[Villainous Abilities (DnD Rules)]]. Because you do not have a static IP address I am not sure if this is you. However, I am just alerting you so you know it was edited. Thanks. --[[User:Green Dragon|Green Dragon]] 14:41, 3 January 2007 (MST)<br />
<br />
== Rating the [[Staffmage (DnD Prestige Class)|Staffmage]] ==<br />
<br />
Hello. I was just wondering if you would mind rating the [[Staffmage (DnD Prestige Class)|Staffmage]] I just recently edited. All I want to see is how balanced I made it... If you could do this I would be very happy, thanks. --[[User:Green Dragon|Green Dragon]] 22:52, 4 January 2007 (MST)<br />
<br />
:Another question, would you mind rating the [[Ghost Monk (DnD Prestige Class)|Ghost Monk]]? --[[User:Green Dragon|Green Dragon]] 23:50, 10 January 2007 (MST)<br />
<br />
== Wikipedia ==<br />
<br />
Recently you linked to many Wikipedia articles via SRD monsters. So, do you think it would be appropriate to have the Wikipedia article link to D&D Wiki's SRD Monster (also giving D&D Wiki more visitors)? --[[User:Green Dragon|Green Dragon]] 17:33, 13 January 2007 (MST)<br />
<br />
:I think it is perfectly appropriate. --[[User:Dmilewski|Dmilewski]] 19:09, 13 January 2007 (MST)<br />
<br />
::Okay. --[[User:Green Dragon|Green Dragon]] 00:54, 14 January 2007 (MST)<br />
<br />
== Environment Section... Where? ==<br />
<br />
Where is the environment section of [http://www.wizards.com/d20/files/v35/WildernessandEnvironment.rtf "Wilderness, Weather, & Environment"] in the [[System Reference Document|SRD]]? &mdash;[[User:Sledged|Sledged]] 16:51, 17 January 2007 (MST)<br />
<br />
:Missing. I'll have to restore this.--[[User:Dmilewski|Dmilewski]] 18:39, 17 January 2007 (MST)<br />
<br />
== Working Mans BarnStar ==<br />
<br />
{{The Working Man's Barnstar|Dmilewski added the ''entire'' MSRD to D&D Wiki and for doing this I give him this Barnstar. Adding the MSRD was a huge job, and Dmilewki cannot be congratulated enough. Thanks. --[[User:Green Dragon|Green Dragon]] 22:24, 25 January 2007 (MST)}}<br />
So, I give you this [[Template:The Working Man's Barnstar]] for adding the MSRD. --[[User:Green Dragon|Green Dragon]] 22:24, 25 January 2007 (MST)<br />
<br />
== Feat Descriptors ==<br />
<br />
So I was browsing through the feats, and I noticed that the way the categories are assigned, there's no way to view all the feats&mdash;and only those feats&mdash;with a specific descriptor. If I'm trying to put together a [[Psion (SRD Class)|psion]] and I'm trying to select my psion bonus feat&mdash;which has to be either psionic, metapsionic, or psionic item creation&mdash;and I go to [[SRD:Psionic Feats]], I have to filter through feats like [[Antipsionic Magic (SRD Feat)|Antipsionic Magic]] and [[Autonomous (SRD Feat)|Autonomous]] which are related to psionics but aren't psionic feats in that they lack the [Psionic] descriptor.<br />
<br />
I suggest having category pages specifically for feat descriptors:<br />
<br />
* Category:Divine (Feat Descriptor)<br />
* Category:Epic (Feat Descriptor)<br />
* Category:General (Feat Descriptor)<br />
* Category:Item Creation (Feat Descriptor)<br />
* Category:Metamagic (Feat Descriptor)<br />
* Category:Metapsionic (Feat Descriptor)<br />
* Category:Psionic (Feat Descriptor)<br />
* Category:Special (Feat Descriptor)<br />
* Category:Wild (Feat Descriptor)<br />
<br />
And these descriptors would be assigned to the SRD category. Additionally, we could have more categories for user-contributed feats that have descriptors introduced by WotC products, but aren't part of the SRD:<br />
<br />
* Category:Exalted (Feat Descriptor)<br />
* Category:Metabreath (Feat Descriptor)<br />
* Category:Monstrous (Feat Descriptor)<br />
* Category:Vile (Feat Descriptor)<br />
* Category:Tactical (Feat Descriptor)<br />
* etc...<br />
<br />
&mdash;[[User:Sledged|Sledged]] 12:25, 30 January 2007 (MST)<br />
<br />
:The feats have been needing a review. Thanks for asking the question. <br />
<br />
:If I am interpreting you correctly, I presume that the category would be <nowiki>[[Category:Wild (Feat Descriptor)]]</nowiki>? --[[User:Dmilewski|Dmilewski]] 13:17, 30 January 2007 (MST)<br />
<br />
::Yup, that's it. &mdash;[[User:Sledged|Sledged]] 14:03, 30 January 2007 (MST)<br />
<br />
:::I think that appending "Feat" would work sufficiently well. Example: Category: Wild Feat. I had a similar problem with "light", leading to Category:Light Armor and Category:Light Weapon. ("Light" is its own PITA category.) This is a bit more self-explanatory and easier to remember. --[[User:Dmilewski|Dmilewski]] 14:27, 30 January 2007 (MST)<br />
<br />
::::Got the categories made and populated:<br />
<br />
::::* [[:Category:Divine Feat]]<br />
::::* [[:Category:Epic Feat]]<br />
::::* [[:Category:General Feat]]<br />
::::* [[:Category:Item Creation Feat]]<br />
::::* [[:Category:Metamagic Feat]]<br />
::::* [[:Category:Metapsionic Feat]]<br />
::::* [[:Category:Psionic Feat]]<br />
::::* [[:Category:Special Feat]]<br />
::::* [[:Category:Wild Feat]]<br />
<br />
::::and three demo pages for the feats and rules:<br />
<br />
::::* [[Feats Overview (SRD Rules Evaluation)]]<br />
::::* [[SRD:Feats]]<br />
::::* [[SRD:Feats by Type]]<br />
<br />
::::Whatcha' think? &mdash;&mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:14, 3 February 2007 (MST)<br />
<br />
:::::Smooth. Looks great! --[[User:Dmilewski|Dmilewski]] 13:41, 3 February 2007 (MST)<br />
<br />
::::::Now all that needs to be done is to make [[DnD Feats]] work with the same categories... The SRD and the Homebrew items should be working together to help campaigns, they should not be separated and divided. Would you like me to help with the [[DnD Feats|DnD Feats's]] category changes? --[[User:Green Dragon|Green Dragon]] 14:22, 3 February 2007 (MST)<br />
<br />
:::::::Is [[Ability Surge (DnD General Feat)]] the kind of categories were aiming for? --[[User:Green Dragon|Green Dragon]] 15:20, 3 February 2007 (MST)<br />
<br />
::::::::Yup. That's it. If we add all the user feats, we'll need to create more categories. We'll need a category for each descriptor. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 09:56, 4 February 2007 (MST)<br />
<br />
:::::::::And we would have to re-organize [[DnD Feats]]. --[[User:Green Dragon|Green Dragon]] 18:38, 4 February 2007 (MST)<br />
<br />
== SRD Namespace ==<br />
<br />
How would you feel about asking [[User:Blue Dragon|Blue Dragon]] to create a custom namespace for the SRD? I've been finding that as more and more articles get added to the wiki, it's getting harder and harder to search for specifics within the core rules. If the SRD had it's own namespace, searches could be limited to just that namespace. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:40, 6 February 2007 (MST)<br />
<br />
:Great minds think alike. I've been thinking about that. We can do a single OGL namespace, an SRD namespace, or SRD and MSRD. I'm not sure which would work best. I'm currently leaning towards the namespaces called SRD and MSRD. (This makes it easy for folks to check the proper namespace when searching for something specific and to search each reference document separately.) Wade in with any implementation suggestions or improvement. --[[User:Dmilewski|Dmilewski]] 14:59, 6 February 2007 (MST)<br />
<br />
::I say just stick with SRD and MSRD namespaces. If more publishings are added, such as the OGC from [http://www.wizards.com/default.asp?x=products/dndacc/881560000 Unearthed Arcana] (which [[User:Cuthalion|Cúthalion]] expressed a willingness to do [[Category talk:Base Classes (SRD)|here]]), namespaces can be added for them, as well. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:54, 6 February 2007 (MST)<br />
<br />
:::Great. Will you drop the note to BD?--[[User:Dmilewski|Dmilewski]] 17:55, 6 February 2007 (MST)<br />
<br />
::::It's not going to happen, I think. Edit counts do not get carried over between different namespaces with the current version of MediaWiki their are more problems. If one wants to search through all of the namespaces, they cannot, they would have to go individually, etc. This has already been partially tried with the D20M section, and it never got off its feet. I don't think this is the best idea, however if you are worried about the ease of search I am sure I could ask Blue Dragon to make an extension (or something) that would make it so only "SRD Rules" "Just MSRD" or "Just SRD" search options exist. What are your opinions about a more customized search and not so much of splitting this site apart? --[[User:Green Dragon|Green Dragon]] 12:53, 7 February 2007 (MST)<br />
<br />
:::::I'm not talking about splitting the site. What I'm talking about is having "SRD:" appended to the title of every SRD page (though it's a bit more complicated than that), the same way that all the template titles begin with "Template:", category titles being with "Category:", and so on. So that when you do a <span class="plainlinks">[http://www.dandwiki.com/wiki/Special:Search?search=simple+search&fulltext=Search simple search]</span>, you can just select the checkboxes at the bottom of the search page for which namespaces to which you want to limit the search. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:26, 7 February 2007 (MST)<br />
<br />
::::::Namespaces will do exactly what Sledged is talking about. Green Dragon is talking about splitting the site into four different sections, but a custom namespace would be perfectly acceptable. These namespaces have now been added. --[[User:Blue Dragon|Blue Dragon]] 15:58, 7 February 2007 (MST)<br />
<br />
:::::::Now to move all 3,514 pages. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:34, 7 February 2007 (MST)<br />
<br />
::::::::I will move them all, don't feel pressured. --[[User:Green Dragon|Green Dragon]] 16:51, 7 February 2007 (MST)<br />
<br />
:::::::::I was gonna say break into managable chunks. It's the feats, spells, and FXs that'll be the time consumers. Also, I think since they will all have the (M)SRD namespace, the "SRD" in suffix of the titles could be removed. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:36, 7 February 2007 (MST)<br />
<br />
::::::::::That should be scriptable? Manually converted, that would change '''Widget (SRD Equipment)''' to '''SRD:Widget (Equipment)'''? Have I followed correctly?--[[User:Dmilewski|Dmilewski]] 08:52, 8 February 2007 (MST)<br />
<br />
:::::::::::That's what I'm talking about. Though if a script is going to be used, I wouldn't worry about it, unless modifying the script is a minor issue. Additionally, the script would have to make sure titles like '''Spells (SRD)''' don't end up as '''SRD:Spells ()'''. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:33, 8 February 2007 (MST)<br />
<br />
::::::::::::If you guys want, I can make a script run database-end. It will save lots and lots of time, and will be just as accurate (depending on the rules that it is given). Let me know what you want. Thanks, --[[User:Blue Dragon|Blue Dragon]] 21:55, 8 February 2007 (MST)<br />
<br />
:::::::::::::Script it. By all means, script it. If it can convert references inside documents, that would just PERFECT. --[[User:Dmilewski|Dmilewski]] 06:55, 9 February 2007 (MST)<br />
<br />
::::::::::::::Database end will not work; the revisions of what has happened to ''every'' page must be present. A non-database script is the only way this will work and Blue Dragon is working on one now... --[[User:Green Dragon|Green Dragon]] 13:57, 10 February 2007 (MST)<br />
<br />
:::::::::::::::The problems: Every category will be ''very'' screwed up as the SRD items are now only listed under the "S" instead of correctly alphabetically. Blue Dragon said he will fix this sometime. Also the links should work (redirects) however Blue Dragon will work on fixing them next. No need to do anything manually. Is this what you envisioned or is something wrong? --[[User:Green Dragon|Green Dragon]] 22:31, 11 February 2007 (MST)<br />
<br />
::::::::::::::::This is about the exact level of complication that I was expecting. It's a big project and snafus should show up. My thanks to Blue Dragon for doing the scripting. Changing namespaces is a load of work, but I do believe that having a dedicated search for the rules set is worth the effort. Hopefully Blue Dragon can submit his alterations upstream and other wikis can get the benefit of our problemsolving. --[[User:Dmilewski|Dmilewski]] 06:36, 13 February 2007 (MST)<br />
<br />
:::::::::::::::::[http://meta.wikimedia.org/wiki/Talk:DynamicPageList2#Number_of_Columns DPL2] version 0.9 has a "column" parameter. If you set it to 3, and set "mode=unordered" you won't have to worry about the alphabetical headers. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 07:34, 13 February 2007 (MST)<br />
<br />
::::::::::::::::::We're on 0.7.7. We'll have to wait for Blue Dragon to update the server.--[[User:Dmilewski|Dmilewski]] 09:18, 13 February 2007 (MST)<br />
<br />
:::::::::::::::::::A question about that: Would the namespace still be listed (used). I mean would the SRD items still go under S when their are not just SRD items or would it disregard namespaces? --[[User:Green Dragon|Green Dragon]] 18:28, 13 February 2007 (MST)<br />
<br />
== CR List on Creature Page ==<br />
<br />
I would find it convenient if there were links to the CR category pages directly from the SRD creature section. When I design an adventure I usually look for monsters by CR, not alphabetically. [[User:Aarnott|Aarnott]] 13:36, 7 February 2007 (MST)<br />
<br />
:I'll put that on my to-do list. --[[User:Dmilewski|Dmilewski]] 08:47, 8 February 2007 (MST)<br />
<br />
::For SRD creatures, there seems to already be a page: Category:Creatures by CR. Nothing links to it, and it should probably be just a regular page instead of category; nothing has been assigned to it, and its content is the result of DPL tags.<br />
<br />
::[[User:Aarnott|Aarnott]], are you talking about a page for only SRD creatures, or both user-contributed and SRD creatures? &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:33, 8 February 2007 (MST)<br />
<br />
:::I added a links to Creatures by CR (SRD) under the creatures page. It never got moved into the creature page when we redid the SRD structure. This is supposed to be a category, as I want it to appear under the Category page. (I sometimes find things by category and find this useful.) --[[User:Dmilewski|Dmilewski]] 20:51, 8 February 2007 (MST)<br />
<br />
::::I agree, that should help many people. --[[User:Green Dragon|Green Dragon]] 13:58, 10 February 2007 (MST)<br />
<br />
:::::This is great! So handy, thanks a lot. And to answer [[User:Sledged|Sledged]], I only meant SRD creatures. The user-defined ones already have a listing by CR. [[User:Aarnott|Aarnott]] 11:10, 12 February 2007 (MST)<br />
<br />
::::::Gotcha. Though I wasn't asking if you meant user creatures by themselves, but a page that has '''all''' the creatures on the wiki by CR; both user and SRD. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:15, 12 February 2007 (MST)<br />
<br />
:::::::He can make wiki-wide pages like this himself. This will help show us that he's "admin material." It's a good DPL project, too. --[[User:Dmilewski|Dmilewski]] 11:33, 12 February 2007 (MST)<br />
<br />
::::::::[[User:Aarnott|Aarnott]], your going for admin ([[RfA]])? And, yes, I do think it is a good thing to learn wiki-code better (especially dpl's) --[[User:Green Dragon|Green Dragon]] 23:50, 12 February 2007 (MST)<br />
<br />
==Orphaned MSRD Pages==<br />
<br />
<strike>I didn't know if you were aware, but there are several orphaned MSRD pages, especially revolving around classes (acolyte, archaic weaponsmaster, and many others). Any plan to fix this? --[[User:EldritchNumen|EldritchNumen]] 04:00, 10 February 2007 (MST)</strike><br />
<br />
:Just joking. Sorry. They were listed under orphaned pages, but I checked the MSRD and they are linked to. Must just be some flaw in the system. --[[User:EldritchNumen|EldritchNumen]] 04:04, 10 February 2007 (MST)<br />
<br />
::DPL lists are included in the orphaned pages. To see the real orphaned pages (which is a little out-dated - I will update it today) use the Orphaned Pages - Excluding DPL and SRD (Should also include MSRD their). --[[User:Green Dragon|Green Dragon]] 13:59, 10 February 2007 (MST)<br />
<br />
== Spell Categories ==<br />
<br />
I noticed you where trying figure out what to name the categories of spell (and power) descriptors. I have two suggestions. Either do the same way the feat descriptors were done (e.g. "Category:Fear Spell"), or use "effects" (e.g. "Category:Fear Effect") since all spells with a specific descriptor are also an effect of the same name. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:35, 11 February 2007 (MST)<br />
<br />
:Now that I think about it, "effect" would be better since it can cover spells, powers, spell-like, psi-like, supernatural, and exceptional abilities. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:40, 11 February 2007 (MST)<br />
<br />
::Oooh. Good thinking. Consider it adopted. --[[User:Dmilewski|Dmilewski]] 18:48, 11 February 2007 (MST)<br />
<br />
== Quicken Redirect ==<br />
<br />
I just noticed the [[Quicken]] redirect. If [[Quicken]] redirects to [[SRD:Quicken Spell (Feat)|Quicken Spell]], where does that leave the other quicken feats? ([[SRD:Quicken Spell-Like Ability (Feat)|Quicken Spell-Like Ability]], [[SRD:Quicken Power (Feat)|Quicken Power]], and [[SRD:Automatic Quicken Spell (Epic Feat)|Automatic Quicken Spell]].) &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:49, 28 February 2007 (MST)<br />
<br />
: Good catch. Here's a question for you: how to we keep [Quicken] non-committed? Once we begin tagging using aliases, someone <br />
<br />
:: "...will end up a redirecting term to one page when it applies to multiple terms." Is that along the lines of how you meant to finish that sentence? &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:01, 28 February 2007 (MST)<br />
<br />
:In general, most quickens refer to Quicken Spell, so that's not a bad default. What I did for other name-space collisions was to go with longer words. "Good" is "Good Effect." Quicken should be [Quicken Spell]. Enforcing that is more editorial policy. Honestly, I don't know how to lock in an empty page so that it forever turns red, which is what we would need to do to keep Quicken non-allocated.--[[User:Dmilewski|Dmilewski]] 15:23, 28 February 2007 (MST)<br />
<br />
::I don't think you can lock a page that doesn't exist. I tried it with [[MyClass (DnD Class)]] by creating the page, protecting it, then deleting it. Didn't work. I logged out and was able to create the page again.<br />
<br />
::The only alternative of which I can think, is to make [Quicken] just a locked page hosting links to everything in the SRD to which it applies. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:01, 28 February 2007 (MST)<br />
<br />
:::I think that is the best answer. It could look like something below. We can institute that as a standard and use that for any abbreviation collision, then LOCK IT. <br />
<br />
:::''Quicken'' is an ambiguous term. Do you mean: <br />
:::*[[SRD:Quicken Spell (Feat)|Quicken Spell Feat]]<br />
:::*[[SRD:Quicken Power (Feat)|Quicken Power Feat]]<br />
:::*[[SRD:Quicken Spell-Like Ability (Feat)|Quicken Spell-Like Ability]]<br />
:::*[[SRD:Automatic Quicken Spell (Epic Feat)|Automatic Quicken Spell Epic Feat]]<br />
:::--[[User:Dmilewski|Dmilewski]] 16:31, 28 February 2007 (MST)<br />
<br />
::::I knew this would come up, and now is as good as any time to mention it. What we need is somethig like Wikipedia's "disambiguation page"; that would solve these problems (and be like Dmilewski's example - just better). --[[User:Green Dragon|Green Dragon]] 20:35, 28 February 2007 (MST)<br />
<br />
:::::Exactly what I was thinking. How do they manage disambiguation on Wikipedia? Is it coding or manually created for every page with an ambiguous title? This problem (which has come up with quicken) applies to several other pages as well... in the next few days I'll try to go through the redirects and see which ones are problematic and make a list (if we have to do it manually; hopefully sledged or blue dragon can whip up some useful plug-in, but it seems like a fairly nasty issue at the apex of linguistics and computing...). "Weapons," for example, is a nasty redirect (it brings you to User Created Weapons, which has no link to the SRD weapons... which, to be honest, is actually rather irritating (because a redirect like this does not allow you to use search effectively!). &mdash;[[User:EldritchNumen|EldritchNumen]] 01:18, 1 March 2007 (MST)<br />
<br />
::::::(Yeah, I could see this coming, too.) I'm happy to steal from the best. Off the top of my head, problem children include: good (alignment, spell effect, creature subtype), evil (alignment, spell effect, creature subtype), light (light effect, light weapon, light armor, light encumbrance), fire (fire effect, fire subtype) --[[User:Dmilewski|Dmilewski]] 06:05, 1 March 2007 (MST)<br />
<br />
:::::::Until you get a system implemented, I will mark anything that I see as ambiguous as [[:Category:Ambiguous]]. That will make it easy to find pages that crop up.--[[User:Dmilewski|Dmilewski]] 07:13, 3 March 2007 (MST)<br />
<br />
::::::::I've started with four terms: [[quicken]], [[climb]], [[swim]], and [[run]]. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:35, 1 May 2007 (MDT)<br />
<br />
== SRD Categories ==<br />
<br />
Currently, none of the SRD classes are in categories such as [[:Category:Arcane Spellcasting]] or [[:Category:Divine Spellcasting]]. Is this something you're in charge of? (I was pointed in your direction, and nearly all the pages that need changing are locked to me...) [[User:Armond|Armond]] 08:54, 21 March 2007 (MDT)<br />
<br />
:I have not taken time to do this. If you crank out who should have which category, I'll paste the tags in. FYI, the usual page for requests is the SRD:Talk page. --[[User:Dmilewski|Dmilewski]] 09:12, 21 March 2007 (MDT)<br />
<br />
== Redirects: Categories and Definitions ==<br />
<br />
What should be done with terms that have both a definition and a category of the same (or similar) name like "humanoid" (which currently redirects to the category). It's a bit of an inconvenience to type out "SRD:Humanoid Type (Creature Type)" every time I want to link to the term, but it would also be a pain to type out ":Category:Humanoid Type" every time to link to the category. (I link to both fairly often.) Of course making it a disambiguation page would just require the long text for linking to both pages. So I thought one solution would be to use the singular ("humanoid") to redirect to the definition, and the plural ("humanoids") to redirect to the category. But then I realized that it was a partial solution at best because of elves (race), elf (creature), and elf (subtype category), and there's also words whose plural and singular forms are the same ("fey," "undead," and "vermin").<br />
<br />
What say you? —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:50, 8 May 2007 (MDT)<br />
<br />
:I feel your pain. As it stands, the header for SRD creatures should point to the Type and Subtype definition. For the SRD, I hard coded those. We can set the dis-ambiguous sets of [Humanoid Type] and [Humanoid Category]. That partially solves the issue. At least, that gives us a "proper" answer. That doesn't solves the "improper" answer, what to do with the generic term [humanoid]. <br />
<br />
:My rule of thumb is this: point to a definition or rules wherever possible, and to a category page if there is no better place. --[[User:Dmilewski|Dmilewski]] 17:34, 8 May 2007 (MDT)<br />
<br />
== Neutral Alignment Category(ies) ==<br />
<br />
Should there be two neutral categories to distinguish the law-chaos axis from the good-evil axis?<br />
* [[:Category:Neutral (Law-Chaos) Alignment]]<br />
* [[:Category:Neutral (Good-Evil) Alignment]]<br />
—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:23, 17 May 2007 (MDT)<br />
<br />
:I always hated that in the SRD. I would strongly encourage those categories (or similarly named ones). --[[User:Armond|Armond]] <small>([[User talk:Armond|talk]]/[[Special:Contributions/Armond|contribs]])</small> 14:46, 17 May 2007 (MDT)<br />
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::I don't see the use. However, it's easy enough to DPL up a page. If you want to add it, and there are folks who do find it useful, I don't see any harm.--[[User:Dmilewski|Dmilewski]] 14:53, 17 May 2007 (MDT)<br />
<br />
:::Let's see how many others would find it useful, or otherwise have an opinion. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:11, 26 May 2007 (MDT)<br />
<br />
::::I think separate categories are a good idea, they are distinct alignments and it's odd that they're lumped together. --[[User:Daniel Draco|Daniel Draco]] 12:15, 26 May 2007 (MDT)<br />
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:::::Oh, DUH, you mean [[:Category:Neutral Good Aligned Creatures]] and [[:Category:Neutral Evil Aligned Creatures]], and [[:Category:Chaotic Neutral Aligned Creatures]] and [[:Category:Lawful Neutral Aligned Creatures]]?--[[User:Dmilewski|Dmilewski]] 13:24, 26 May 2007 (MDT)<br />
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::::::I think he's saying there ought to be one category that includes NG, TN, and NE, but nothing else, and another that includes LN, TN, and CN, but nothing else. I can see the use, though it's not hugely high-priority.--[[User:Mobius|Mobius]]<font size="1">-[[User talk:Mobius|Talk]]</font> 13:30, 26 May 2007 (MDT)<br />
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:::::::Since you're soliciting opinions... There are various classes (notably [[Druid]]) that specify "any neutral alignment". This motivates the "any neutral" category. (Does that exist? I can't find it.) I, personally, have no immediate need for the suggested categories, but if others do, I see no reason to deny them. &ndash;[[User:Cuthalion|Cúthalion]] <small>([[User talk:Cuthalion|talk]])</small> 06:57, 28 May 2007 (MDT)<br />
<br />
::::::::Right now [[:Category:Neutral Alignment]] is the "any neutral" category. Any creature/NPC that has a neutral component in its alignment goes in that category. Classes are not as of yet assigned to the alignment categories. My suggestion was to replace the one category with the two proposed categories. DLP can be used to recombine them (or simulate the recombination thereof). —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:01, 28 May 2007 (MDT)<br />
<br />
:::::::::So a few a for the new categories and no one is out-right against it. First, is anyone opposed to the category names I initially suggested, or have other suggestions for the category names? —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:33, 8 June 2007 (MDT)<br />
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::::::::::I think those should work. They may be hard to remember and type in when searching/adding them, however they are inclusive and people should easily be able to figure out what they mean. I think the benefit outweighs the possible problems. I say keep the names above. --[[User:Green Dragon|Green Dragon]] 16:56, 8 June 2007 (MDT)<br />
<br />
==Awesome Job==<br />
<br />
Edit - just made this an h2 so it's not under Neutral Alignment Category(ies) [[User:71.219.137.212|71.219.137.212]] 12:18, 20 May 2007 (MDT)<br />
<br />
you are teh 733tn3ss. You just moved 8 categories around to make it easier to search :)<br />
[[User:71.219.137.212|71.219.137.212]] 16:11, 19 May 2007 (MDT)<br />
<br />
:Is he l33t enough to merit a [[template:barnstar|barnstar]]? --[[User:Armond|Armond]] <small>([[User talk:Armond|talk]]/[[Special:Contributions/Armond|contribs]])</small> 00:12, 20 May 2007 (MDT)<br />
<br />
::Perhaps, I think so [[User:71.219.137.212|71.219.137.212]] 00:18, 20 May 2007 (MDT)<br />
<br />
:::Thanks! The MIC is the 733tn3ss. Had to get those item slots sorted out.--[[User:Dmilewski|Dmilewski]] 04:48, 20 May 2007 (MDT)<br />
<br />
::::By the way, Barnstars can be given by anyone, even IP's. --[[User:Green Dragon|Green Dragon]] 23:41, 22 May 2007 (MDT)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this Barnstar for modernizing the categories of all the homebrew feats on D&D Wiki to match the SRD's categories, which are more accessible, and then modernizing the titles of all the feats to be more standardized. Thanks. --[[User:Green Dragon|Green Dragon]] 22:28, 30 May 2007 (MDT)}}<br />
<br />
== Dude! ==<br />
<br />
[[User:Flession|Flession]] 08:12, 31 March 2007 (MDT) Good <b>God</b>, man, do you ever sleep? Like all I see on the recent pages is your work on the SRD...In fact, I have come up with a list of things you could very well be doing instead of updating the SRD:<br />
<br />
<br />
* '''Work''' - That's right, that thing you do when you're not watching TV or stuffing your disgusting food hole. It could very well be where you ARE right now, wasting company time, and getting paid to goof off.<br />
<br />
*'''School''' - "We don't need no education"? Nice grammar, moron, you just proved my point. In school, you would learn that the correct way to say that phrase is "We ''doesn't'' need no education"...idiot!<br />
<br />
*'''Calling Your Mom''' - Your mom misses you, she went through countless hours of labour to bring you into the world, and how do you repay her? You come to THIS website instead of talking to that sainted woman. For SHAME!<br />
<br />
*'''Walking your dog''' - Yes, that poor little innocent creature whimpering by the door wants to go outside and urinate. If you don't get up off your lazy butt and walk him he's going to pee right on your rug, and whose fault would that be? Plus, you need the exercise, tubby.<br />
<br />
*'''Watching TV''' - TV viewership is your most important role as a citizen. The networks do not spend hundreds of thousands of dollars to come up with programming, and pay executives millions of dollars for scheduling for you to goof off here. Plus, advertisers are spending billions each year to reach you, and there you sit, not even watching TV! What are you going to talk about at work tomorrow, everyone else was watching TV and YOU missed it! You will have no idea what they are talking about!<br />
<br />
*'''Talking to an actual human being''' - Yes, remember, the art of conversation? You should interact with your fellow man...or woman.<br />
<br />
*'''Exercising''' - Look at yourself, fat, disgusting waste of space that you are. You're a disgrace. Get up, go outside and move...ugh. If you still can.<br />
<br />
*'''Making sweet, sweet love''' - But looking at you, and the fact that you can no longer carry on a conversation, let's skip this one.<br />
<br />
*'''Masturbate''' - Because you obviously aren't getting sweet, sweet love.<br />
<br />
*'''Volunteering at a local charity''' - Helping your fellow man is the most rewarding and fulfilling thing you can do. Feed the homeless, visit the sick, do something to earn some good karma points, etc. Or if you're Catholic, work off some of that time in Purgatory. <br />
<br />
*'''Read a book''' - Sheesh, would it kill ya to read a book? Some of the modern giants of literature, like John Grisham, Stephen King, Dan Brown and Tom Clancy, require almost as little thought as watching TV!<br />
<br />
*'''Spend time with your children''' - Seriously, your kids are punks, if you don't spend some quality time with them, they're gonna end up on the streets selling crack. Even worse, they could end up like you! *shudder*. If you have a daughter, you better go have a tea party with her NOW, or she'll wind up doing porn, or as a prostitute, or worst of all, marrying Larry King.<br />
<br />
*'''Take your car to be serviced''' - They don't put the 3,000 mile sticker on your car because they're trying to sell motor oil... well, actually they are, but your car needs to be serviced. Maintaining it religiously doesn't mean driving around and praying nothing goes wrong!<br />
<br />
*'''Learn a second language''' - ¿Cuántos idiomas conoce Usted? ¿Uno? ¡Tu madre es una puta vieja, fea, sucia y gorda!<br />
<br />
*'''Cooking a delicious and nutritious meal''' - That slop you eat isn't fit for hogs! Microwaving TV dinners does not count as cooking, and going to McDonald's certainly doesn't! But if you could literally burn water, you could always take classes.<br />
<br />
*"'''GET OUT THERE AND SING THE SONGS, BITCH!''' - (slap) Now, look what you made me do! I'm sorry, baby, I just get so mad sometimes, honest, I didn't mean it"... Sorry about that, we let Ike Turner post that one.<br />
<br />
*'''Repenting your sins/praying for your eternal soul''' - This site is home to some of the most deplorable acts of heresy and sacrilege. If you have read any pages at all, your soul is in serious peril. Hell is no joke!<br />
<br />
*'''Breastfeeding your newborn baby''' - That is, assuming you're female, although I've seen some dudes with big ol' jugs...<br />
<br />
*'''Checking that patient you left in dialysis''' - Uh-oh, the machine took too much, now the patient looks like an empty Capri Sun pouch!<br />
<br />
*'''Donating your liver''' - Do this quick, all that beer isn't doing it any favours!<br />
<br />
*'''Praying to Gosh''' - Gosh is pure unfiltered like. If you don't like Him back, he may dang your soul to heck!<br />
<br />
*'''Listening to the last words of your dying relative''' - He may be confessing some really juicy gossip, like where Jimmy Hoffa's buried...Or maybe confessing the location of his secret Nazi gold!!<br />
<br />
*'''Checking the ignition system of the shuttle''' - ....3....2....1...nuthin'... better luck next time NASA!!<br />
<br />
*'''Finishing that plastic surgery you started on Michael Jackson years ago''' - You've been particularly lapse on this. His nose fell off, for crying out loud! Finish the job, he's still 15% natural!<br />
<br />
*'''Taking care of that life form you developed''' - (''Lackadaiscalus doofi'') isn't going to feed itself...although your laziness in not cleaning out the refrigerator created it in the first place.<br />
<br />
*'''Running away from the giant wave''' - It's coming closer...closer...oh, just give up, Stand up, raise your arms, cheer, sit down, wait for it to come back around the stadium...oh, wrong wave...yeah, surf's up, WAAAAAY UP! Better make tracks, darlin'.<br />
<br />
*'''Breathing''' - And looking at you, you're lucky I reminded you to do this... slack-jawed gawker!<br />
<br />
*'''Visiting some windswept steppes''' - This isn't really a suggestion, I just had to tack on my signature phrase.<br />
<br />
*'''Restoring this article to its original (and correct) American spelling''' - Seriously, what is your favorite color of humor? Dammit!!! Do me the honor of cutting that out!<br />
<br />
*'''Changing the spelling of all bastardised (read: American) words to agree with the proper and honourable British spelling conventions''' - This is done out of spite towards the Americans, with the benefit of much humour and colourful arguments, usually threatening to ram our testicles down our oesophaguses.<br />
<br />
*'''Your mom''' - Ba-zing!<br />
<br />
* '''Join the Military''' - What better way to show your patriotism than to willingly throw one's life into the gory cogs of the government's war machine? You too can have every ounce of human feeling and individuality painfully scoured from the inside of your back-slanted skull and replaced with the soothing panacea of bigotry and chauvinism! Plus, you'd get to frag the hell out of some real live brown people - no more settling for the pale substitutes of bargain-bin computer games! Join today, point-n-click!<br />
<br />
* '''Break your[heroin addiction''' - Just kidding. It's good for the economy.<br />
<br />
*'''Working on your thesis''' - Ever notice how you've been a college student longer than most of your professors have been teaching? Ever thought there was a reason behind it?<br />
<br />
*'''Blink''' - You might want to do this more often, causing less watery eyes when you stare at your dumb computer screen.<br />
<br />
*'''Start another World War''' - Because hey, war is good for the economy, right?...<br />
<br />
...hope you get a laugh out of this :D<br />
<br />
:LOL. Thanks. :P FYI, I'm on two months of paternity leave. In another few weeks, it's back to work.<br />
<br />
== Feat auto-table ==<br />
<br />
Hey Dmilewski,<br />
<br />
There's another chance to waste hours and hours on this wiki. I copied the dlpc features that auto-create the class tables for feats, but now the feats need dlpc entries. Something like:<br />
<br />
<nowiki><br />
<dplc><br />
|{{Feat Description<br />
|<!-- feat name --> | <!-- prerequisite --> | <!-- short description of benefit --> | <!-- NBoF rating --> }} </dplc><br />
</nowiki><br />
<br />
I mean, I just know you feel like updating all feats again :P Btw, here's one of the pages where it already works: [[DnD Spelltouched Feats]] --[[User:Mkill|Mkill]] 20:46, 25 July 2007 (MDT)<br />
<br />
== Your homebrew stuff ==<br />
<br />
Hi again,<br />
<br />
I read some of your self-written feats etc., and I must say I really like your ideas. I hope you don't mind me ripping some of them apart. I found that you take some leeway when it comes to using the right game terms, and often, while I do get what the feat's intended effect is, it doesn't do what you want or it has unintended side effects. Like [[Balance Drills (DnD Feat)]], where the difference between base reflex save and reflex save changes the whole effect.<br />
<br />
Also, you tend to be too complicated. [[Animal Feat Training (DnD Feat)]] uses 400 words, the one I proposed on the talk page uses merely 60. That's 20%. Experience has is that shorter and easier rules are easier to understand, easier to remember and harder to cheat. <br />
<br />
I really respect the amount of work you put in the page so I hope you don't mind me making reviews. --[[User:Mkill|Mkill]] 04:04, 26 July 2007 (MDT)<br />
<br />
:Game writing is technical writing. The fine points get you. I can pick out the errors and shortcomings of others quite easily, but it is hard to pick them out for myself. Your example is good one. So please, review. Comment. Make obvious corrections where necessary. Sledged is rather good at that as well. We NEED more of that here on this wiki.<br />
<br />
:I'll review Animal Feat Training. --[[User:Dmilewski|Dmilewski]] 05:36, 26 July 2007 (MDT)<br />
<br />
::I know what you're talking about. I sometimes make blatant errors in stuff I wrote myself. --[[User:Mkill|Mkill]] 06:46, 26 July 2007 (MDT)<br />
<br />
:::I've noticed that you have a good eye. You're right up there with Sledged. (That man has corrected more of my errors than I can say.) Please point out things. Suggest things where they are needed. For obvious errors, just correct and note them. You don't need to write an essay. A note will do in most cases. "Changed 'Reflex Save' to 'base Reflex save'. This seems closer to what was intended." <br />
<br />
:::In some areas, our thinking is just different. I tend to be "adventure oriented." For an ability to work effectively with the game as played, it must apply to a mobile adventuring party in a meaningful time frame. There are things in the base rules that are not adventure oriented. For example, Animal Handling. When I write feats for those things, I change the way that the game works. From my point of view, I take something that is not meaningful in the context of the game and make it meaningful. My animal handling feats take animal handling, which is marginal for all classes, and creates a way to make it useful for a normal adventuring character. <br />
<br />
:::I've reviewed Animal Feat Training. I'll comment more there.<br />
<br />
:::To reiterate. Please do comment and question. FYI, my first drafts often need to be rewritten. This is normal for me. Draft #1 usually works out the idea. Draft #2 is all about readability and flow. --[[User:Dmilewski|Dmilewski]] 05:36, 26 July 2007 (MDT)<br />
<br />
::::If you want to change the way how the game works, write houserules, don't make a feat. If I see a feat on the internet, I expect it to work exactly with the RAW (rules as written). If a feat is written for houserules, note that in the description and put a link to the house rule. What a feat can do is fix minor annoyances (such as all the feats that allow monks to multiclass like a normal, sane character)<br />
::::And one thing is very important: Always cross-check the actual rules when you write a feat. For example, it's called "base attack bonus", not "basis attack bonus". If you're unsure about how something is called, just check it. And when you write a feat that applies to Jump checks ([[Improved Astonishing Leap (DnD Feat)]]), check the [[Jump]] description, it says right there that you can end a turn right in the middle of a jump.<br />
::::A lot of what Sledged and me critized could be easily averted if you bothered to check the SRD. At least that's what I do. --[[User:Mkill|Mkill]] 07:06, 26 July 2007 (MDT)<br />
<br />
:::::Mistakes aside, my writing should build from RAW. That's its intent. All my writing is houserules. The Wiki itself is almost entirely house rules. Nothing that we have written is RAW. Every submitted feat is a house rule. Every submitted class is a house rule. There is nothing wrong with house rules. Like it or not, the RAW is fair game here.<br />
<br />
:::::An important thing to note: Everyone here has some beef with the RAW. RAW is not holy. RAW is not unchangeable. RAW is not without flaws. I happen to like exploring off in new directions, and like seeing what it takes to make that direction work. Why else write new things?<br />
<br />
:::::Our philosophy on feats differs. IMHO, feats change RAW for a character, introduce abilities, remove penalties, and help make awkward things workable. In the SRD, [[Weapon Finesse]] changes RAW, [[Tracking]] introduce an ability, [[Improved Sunder]] removes a penalty, and [[Spring Attack]] makes something awkward workable. Feats are the great fudge-factors of the game. You do not need to agree with me. <br />
<br />
:::::For the Handle Animal feats, these struck me as something which should not be class abilities, but should work for multiple classes across the game. The fighter focusing on Handle Animal should be as viable as the Ranger focusing on Handle Animal. The Combat School feats are an exploration of what feat-intensive feats could look like. They are listed under Combat School, which are listed under Variant Rules. It's just a peculiarity of this Wiki that Green Dragon prefers feat entries broken out into separate entries. You may not like it, but that's our current policy. --[[User:Dmilewski|Dmilewski]] 08:12, 26 July 2007 (MDT)<br />
<br />
== Category redirect ==<br />
<br />
Dear Dmilewski,<br />
<br />
Category redirects are ''teh evil''. Don't ever create a category redirect (again). Never. I repeat. Never ever create redirects in the category namespace. Since you have admin status, I assume you know enough about Wikis that you understand why you should never ever do this. Thank you. <br />
<br />
([[:Category:Subtype|The corpus delicti]]) --[[User:Mkill|Mkill]] 11:42, 30 July 2007 (MDT)<br />
<br />
:Strong wording. That type of wording is reserved for Green Dragon or Blue Dragon.<br />
<br />
:When correcting folks, don't use a sledgehammer when a light pat will do. Lighten up. You'll get better results in changing behavior. Communicate directly, but simply. Ordinary conversational tone works well. Cite Wikipedia style if you need an authority, which is our style guide unless we've choosen to do otherwise.<br />
<br />
:I'll rewrite your wording a little. "I found a category redirect that you made for [Subtype]. Category redirects are "teh evil". I presume that you know why, but in case you don't, here's a [Wikipedia Link] which talks about this."<br />
<br />
:As it stands, I don't know why it's bad. I'll assign myself the homework of rereading Wikipedia's style guide for categories. I think that you've found the one (or two?) that I've made. <br />
<br />
:As you get to know us, you'll find that we have strength and weaknesses. For example, Sledged is our heavy-template person and a great eye for detail, Blue Dragon is just back-end, and I do the heavy editing and ambitious content creation. I've also done text-conversion scripting. I'm relatively new to MediaWiki, having started last year to convert the SRD. I don't presume to know everything. --[[User:Dmilewski|Dmilewski]] 15:10, 30 July 2007 (MDT)<br />
<br />
::I'm sorry. I shouldn't post on wiki when I'm stressed out with RL stuff. I'll be more civil next time. --[[User:Mkill|Mkill]] 07:43, 2 August 2007 (MDT)<br />
<br />
== SRD Help ==<br />
<br />
Because you are labeled as the "SRD Guy" I thought of something that may help you keep it under control more (especially the talk pages). [{{SERVER}}{{localurl:Special:Recentchangeslinked/Category:SRD}} here it is]. It is a recent changes that just looks at items in [[:Category:SRD]]. I hope this helps you, and feel free to put it on your user-page. --[[User:Green Dragon|Green Dragon]] 15:35, 11 August 2007 (MDT)<br />
<br />
:Oops, actually it will not look at the talk pages... Arrg... I need to figure out how to make that work... Sledged (or anyone really), any ideas? --[[User:Green Dragon|Green Dragon]] 15:36, 11 August 2007 (MDT)<br />
<br />
::There you are:<br />
<br />
::''DPL Removed because it caused an error''<br />
<br />
::If you update the DPL there would be a feature to add in the edit time, too. --[[User:Mkill|Mkill]] 08:27, 12 August 2007 (MDT)<br />
<br />
:::First off, Mkill, your dpl is making an error on the page (you can see it by looking at the top). I would recommend modifying it or removing it from this page. Second off, I was more thinking an actual rc page would be better (one can see the diffs, more than 5 edits without modifying the dpl, can see who made the edit, etc). Does anyone know of a way to make that work? --[[User:Green Dragon|Green Dragon]] 11:53, 14 August 2007 (MDT)<br />
<br />
::::Something about the way the loop functions and the dpl extentions interact. The archive template uses the loop functions extention. If I get rid of either one, the error goes away. Looks like something to notify [[User:Blue Dragon|Blue]] about. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:55, 16 August 2007 (MDT)<br />
<br />
:::::Let's try it now:<br />
:::::{{#dpl:namespace=SRD¦SRD_Talk<br />
|ordermethod=lastedit<br />
|count=10<br />
|order=descending<br />
}}<br />
:::::—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:58, 28 November 2007 (MST)<br />
<br />
== New [[Template:Armor Stats|Armor Template]] ==<br />
<br />
After months of sitting in my todo list, here's the new armor template:<br />
<br />
[[full plate]]<br />
<br />
—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:48, 16 August 2007 (MDT)<br />
<br />
And material enhancements template:<br />
<br />
[[full plate#Enhancements|enhancements]]<br />
<br />
—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:57, 16 August 2007 (MDT)<br />
<br />
:I humbly bow to your Wiki-Fu. Ready to do this again for 4.0?--[[User:Dmilewski|Dmilewski]] 17:56, 16 August 2007 (MDT)<br />
<br />
::Sure... the NPC/Monster stat block is the only template I see giving me any trouble. Designed for end users, not implementers. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:52, 17 August 2007 (MDT)<br />
<br />
:::I like it ''':)'''. I also like the categories on the bottom of this talk page ''':P'''. --[[User:Green Dragon|Green Dragon]] 11:39, 18 August 2007 (MDT)<br />
<br />
::::I knew there was a reason I didn't include categories with the weapons template. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:11, 18 August 2007 (MDT)<br />
<br />
==Baby==<br />
`<br />
Due in February? Congratz! my family is also expecting a Baby in February on the 23rd. You? --[[User:Calidore Chase|Calidore Chase]] 11:36, 8 September 2007 (MDT)<br />
<br />
:WAS due in Feb. She's six months now. --[[User:Dmilewski|Dmilewski]] 12:16, 8 September 2007 (MDT)<br />
<br />
::Babies are heavy... ROFLMAO. Mine weighs 25 pounds now! I keep expecting my arms to start looking like Arnolds from all the carrying I do. --[[User:Calidore Chase|Calidore Chase]] 02:41, 9 September 2007 (MDT)<br />
<br />
:::Mine's 18 lbs. She got so heavy that I could no longer carry her in one arm. Now, I'm strong enough to carry her in one arm again. Yeah, those kids make you work. Some folks can put their babies down. I never could. I always had to walk and carry. Thank God she now likes to squirm on the ground. --[[User:Dmilewski|Dmilewski]] 05:07, 9 September 2007 (MDT)<br />
<br />
::::Mine walks and runs these days, but he still likes to be carried, much to the pain and discomfort of my arms and back. --[[User:Calidore Chase|Calidore Chase]] 14:24, 9 September 2007 (MDT)<br />
<br />
== Abbr. for Assassin ==<br />
<br />
Now that I've finally stopped laughing, I think it would be better to use "Asn" as an abbreviation for "Assassin." You risk causing abdominal injuries with readers if you use "Ass". —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:33, 27 September 2007 (MDT)<br />
<br />
:Doh! Well, you got a good laugh out of it. LOL. (Though in my defense, if there's an assassin at the table, there's usually an ass at the table as well.)--[[User:Dmilewski|Dmilewski]] 11:37, 27 September 2007 (MDT)<br />
<br />
::Lol. I concur. --[[User:Green Dragon|Green Dragon]] 22:30, 27 September 2007 (MDT)<br />
<br />
== Spell Categories ==<br />
<br />
After all the changes you have made to the spell categories, if I were you, I may want to take a look at all the DPL's that deal with spells (such as in [[DnD Spells/Powers]]) and fix them up... --[[User:Green Dragon|Green Dragon]] 23:22, 1 October 2007 (MDT)<br />
<br />
== Your Feats ==<br />
<br />
Hey, I just noticed your edits on your feats today&mdash;changing them to general feats and what not. However, now that they are general feats, I would imagine that it would be good if they were linked to from [[DnD General Feats]] so people, coming to D&D Wiki, can see them. If you don't have the time or would rather I add them to [[DnD General Feats]] please let me know. Thanks Dmilwski! --[[User:Green Dragon|Green Dragon]] 15:47, 9 October 2007 (MDT)<br />
<br />
:Thanks for the reminder. I'll do it. I keep forgetting that those lists aren't DPL scripts.--[[User:Dmilewski|Dmilewski]] 20:15, 9 October 2007 (MDT)<br />
<br />
::No problem. Anyway, all the feat pages really need to be upgraded sometime to use dplc's... Their is a lot to do on D&D Wiki, as I am sure you know ''':)'''. --[[User:Green Dragon|Green Dragon]] 20:17, 9 October 2007 (MDT)<br />
<br />
:::About the DPLCs; I've been tinkering with the later versions of DPL2 on the [http://semeb.com/dpldemo/index.php?title=Main_Page official web site], and I've found that many of tasks (if not all) that [[User:Blue Dragon|Blue's]] customizations do, can be done with latest version of DPL2. Though the last time Blue tried to update DPL2, there were some issues. I don't know for sure, but I think it may be due to the global variables used by DPL2 and Blue's customizations. Anyway, I wouldn't mind exploring the idea of trying to upgrade DPL2 again. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:21, 9 October 2007 (MDT)<br />
<br />
::::I am 100% for the idea of trying to update them again. --[[User:Green Dragon|Green Dragon]] 23:10, 15 October 2007 (MDT)<br />
<br />
== Deleting Doubler Redirects ==<br />
<br />
Hey, Dmilewski, those "double redirect delete" edits you have done tody have been adding content from several pages into single pages (it happened to Balrog and Aztec Warrior)... Can you sort it, please? --[[User:Sam Kay|Sam Kay]] 11:42, 20 October 2007 (MDT)<br />
<br />
== Bot issues ==<br />
<br />
Hello Dmilewski! Sorry that I just recently blocked you, but I pulled the site a few minutes ago thinking that I had a very serious database problem which was merging all of the tables together. Upon further inspection, however, I realized that it was just a bot gone wrong! Try to get the bot fixed ASAP, and an anonymous edit on this page will get you unblocked right away. Sorry for the problems! &mdash; <span style="color:#002137;">[[User:Blue Dragon|Blue Dragon]] <small> ([[User_talk:Blue Dragon|talk]])</small></span> 12:30, 20 October 2007 (MDT)<br />
<br />
: I've got the bot stopped. My sincerest apologies for bad edits. How do you want to rectify this? I can revert by hand. <br />
<br />
:The bot ran correctly until the most recent edits to the script. Before I run the bot further, I will track down the error. Dmilewski.<br />
<br />
::Hello Dmilewski. Me and Green Dragon should have the reverts covered, but you might want to look over everything seeing that six eyes are better than four. ''':)'''. I have unblocked your user. Try not to let this happen again, but luckily it didn't run too long without being noticed! &mdash; <span style="color:#002137;">[[User:Blue Dragon|Blue Dragon]] <small> ([[User_talk:Blue Dragon|talk]])</small></span> 12:42, 20 October 2007 (MDT)<br />
<br />
:::Thanks. I'll leave you guys to work that out. I'll give the bot a rest. I tracked down the error. In tracking down a different error, I turned something off and forgot to turn it back on.<br />
<br />
:::I normally spot check my bot as it runs, but baby-duty distracted me. I'll have to restrict bot changes to times when I can verify the edits while the bot runs. Dmilewski.<br />
<br />
<br />
== Please join the WFR Guild ==<br />
I have watched your tireless work with wonder and awe. I cannot imagine how much work you have put into this site. I applaud your efforts, and wish to personally welcome you as an honorary member of the [[Wiki Fiction Roleplayers Guild (DnD Other)|WFR Guild]], along with [[User:Green Dragon|Green Dragon]] and the other amazing members of this site. I am the Guild Headmaster currently, and would love to have all of you join. Please let me know if you have any questions or concerns about what it takes to join. Non-Elftown Members are a really new concept for my moderators, so please be patient, and let them know that 'xido' personally asked you to join from http://www.dandwiki.com . That goes for Green Dragon and everyone else who has proven their worth here. I welcome you all. -- [[User:Xidoraven|xido]] 18:23, 4 November 2007 (MST)<br />
<br />
== Neutral vs Nonaligned ==<br />
<br />
You've categorized some creature's as neutral-aligned (both axes) and some as nonaligned. What exactly is the difference between the two? —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:12, 28 November 2007 (MST)<br />
<br />
:Neutral-axis creatures are creature that could make moral choices. Nonaligned creatures are one that do not have the capacity to understand morality. There's a few creatures that I'm not sure of because they seem nonaligned, but they are smart enough to understand, such as elementals, griffons, and behemoth animals. In general, anything with a 2 or less intelligence and is "always neutral" is nonaligned. --[[User:Dmilewski|Dmilewski]] 18:53, 28 November 2007 (MST)<br />
<br />
::I'm not sure that distinction needs to be made, or that users will immediately understand the difference. It also begs the question "what about non-neutral creatures that lack the capacity to understand morality like [[SRD:Skeleton|skeletons]], [[SRD:Zombie|zombies]], and [[SRD:Retriever|retrievers]]?"<br />
::On a semi-related note, for a while I've been wondering whether or not there should be [[:Category:Usual Alignment]] and [[:Category:Always Alignment]] categories. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:43, 29 November 2007 (MST)<br />
<br />
:::Good questions.<br />
:::Nonaligned began as a way to identify creatures that were always neutral. I've dithered about this a bit, and I think that labeling them as "always neutral" a clearer move. I've had this on my personal list of things to do. <br />
:::I don't see a strong need for categories for "usually" or "always" alignment other than neutral creatures. How do you see this being useful?--[[User:Dmilewski|Dmilewski]] 12:05, 29 November 2007 (MST)<br />
<br />
::::Just another level of categorization, and for uniformity; I figure if you're going to tag the neutral creatures with "usual" and "always" you might as well do it across the board. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:12, 30 November 2007 (MST)<br />
<br />
== Teleportation Categories ([[:Category:Teleportation Effect|Effect]], [[:Category:Teleportation Subschool|Subschool]], and [[:Category:Teleportation Subdiscipline|Subdiscipline]]) ==<br />
<br />
In the pages [[SRD:Spells]] and [[SRD:Powers]], teleportation is the only subschool/subdiscipline listed under "Effects" that isn't a spell/power descriptor. So, of course, I noticed that there are three different categories for teleportation, whereas all the other subschools/subdisciplines do not have an "effect" category. All spells/powers of a specific subschools/subdisciplines are effects of those types, as are all spells/powers with specific descriptors are effects of those types. In fact, the only difference between a subschool/subdiscipline and a descriptor (that I can tell) is that a subschool/subdiscipline is always part of a specific school/discipline, whereas a descriptor can be assigned to a spell/power of any school/discipline. How would you feel about replacing all the subschool/subdiscipline categories with effect categories?<br />
<br />
Lastly, I suggest renaming the header "Effects" in the [[SRD:Spells]] and [[SRD:Powers]] pages to "Descriptors" and removing teleportation from the list (or alternatively leave the header as is and add all the other subschools/subdisciplines to the list, but that seems a bit redundant). —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:43, 4 December 2007 (MST)<br />
<br />
:I feel strongly that a spell should be tagged with its appropriate school and subschool, along with any descriptors it has. I know that the rules use Teleportation in three different ways, and that this can be confusing. So be it. The issue is the rules, not the categorization. I only create categories for categories that are apparent in a description or categories that are referenced in the text. Teleportation is referenced as a Subschool, a Subdiscipline, and an Effect. Thus, by self-definition, teleportation gains three categories. Each category serves a different purpose. This may be sloppy, but those are what the rules give me.<br />
<br />
:In most instances, a usage of "X effect" is referred to its subschool or subdiscipline. It is only in the case of an effect having both a subschool and a discipline that I create a separate effect entry. Teleportation is particularly evil as it has a subschool, a subdiscipline, and is used as a bracketed [Effect]. Sloppy, but true.--[[User:Dmilewski|Dmilewski]] 15:08, 4 December 2007 (MST)<br />
<br />
::Ooooh... That is nasty. Didn't notice that before.<br />
::I think I'm going to contact WotC CustServ on this one. It looks like a throw-back from 3.0, under which teleportation was only a descriptor, not a subschool/subdiscipline (<s>or so I'm concluding. I don't have a 3.0 PHB/SRD in front of me</s> confirmed). I'm seeing that the only spells and powers with it as a descriptor are the power ''[[SRD:Decerebrate|decerebrate]]'', the epic seed ''[[SRD:Transport (Epic Spell Seed)|transport]]'', and few epic spells that use the ''[[SRD:Transport (Epic Spell Seed)|transport]]'' seed: ''[[SRD:Damnation|damnation]]'', ''[[SRD:Dreamscape|dreamscape]]'', ''[[SRD:Safe Time|safe time]]'', and ''[[SRD:Time Duplicate|time duplicate]]''. I think we can chalk up the power as an isolated incident. And the epic rules got the short end of the 3.5 updates in several ways.<br />
::To complicate the issue even further, the epic spells ''[[SRD:Eclipse|eclipse]]'' and ''[[SRD:Eidolon|eidolon]]'', which require the ''[[SRD:Transport (Epic Spell Seed)|transport]]'' seed, have the descriptor "Transportation" instead of "Teleportation."<br />
::And as a side note, ''[[SRD:Nailed to the Sky|nailed to the sky]]'' has "Teleportation" as a descriptor, but the page is tagged with the subschool. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:44, 4 December 2007 (MST)<br />
<br />
:::''In most instances, a usage of "X effect" is referred to its subschool or subdiscipline.''<br />
::That statement is a bit misleading, because it always depends on the term preceding the word "effect."<br />
::* "Abjuration," "conjuration," "divination," "enchantment," "evocation," "illusion," "necromancy," and "transmutation" always refer to the schools,<br />
::* "calling," "charm," "compulsion," "creation," "figment," "glamer," "healing," "pattern," "phantasm," "scrying," "shadow," and "summoning" always refer to the subschools,<br />
::* "acid," "air," "chaotic," "cold," "darkness," "death," (which is missing in the [[SRD:Spells]] page) "earth," "electricity," "evil," "good," "fear," "fire," "force," "language-dependent," "lawful," "light," "mind-affecting," "sonic," and "water" always refer to the descriptors,<br />
::* and a couple miscellaneous effects, such as "sleep" and "moral," (not necessarily a comprehensive list), refer to none of the above.<br />
::As for "teleportation" and "transportation," after looking up the 3.0 PHB, the ELH, and the [http://www.systemreferencedocuments.org/ 3.0 SRD], I'm 100% sure those are mistakes. According to [[SRD:Developing Epic Spells#Combining Descriptors|Developing Epic Spells]], ''When two or more epic seeds are combined in an epic spell, all the descriptors from each seed apply to the finished spell.'' None the seeds used to create ''[[SRD:Eclipse|eclipse]]'' and ''[[SRD:Eidolon|eidolon]]'' have the "transportation" descriptor, and the only descriptor among the used seeds is "teleportation." So there never was "transportation" descriptor or effect.<br />
::Under, 3.0 "teleportation" was, in fact, a descriptor and not a subschool (and [http://www.giantitp.com/comics/oots0340.html ''teleport'' was a transmutation spell]). So the ''[[SRD:Transport (Epic Spell Seed)|transport]]'' seed and the epic spells ''[[SRD:Dreamscape|dreamscape]]'', ''[[SRD:Eclipse|eclipse]]'', ''[[SRD:Eidolon|eidolon]]'', ''[[SRD:Nailed to the Sky|nailed to the sky]]'', ''[[SRD:Safe Time|safe time]]'', and ''[[SRD:Time Duplicate|time duplicate]]'' should be part of the "teleportation" subschool instead of having the "teleportation" (or "transportation") descriptor, and ''[[SRD:Damnation|damnation]]'' should just have it removed without it being replaced with the subschool (it's an enchantment spell). —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:50, 5 December 2007 (MST)<br />
<br />
:::There's a trainwreck. Will you do the updates?--[[User:Dmilewski|Dmilewski]] 12:46, 5 December 2007 (MST)<br />
<br />
::::Ok, The above power, seed, and spells have been fixed. Do you want the "sub(discipline)school" -> "effect" change, too? And while were on the subject, since under the psionics-magic transparency rule, clairsentience, metacreativity, psychokinesis, psychometabolism, and telepathy powers are equivalent to divination, conjuration, evocation, transmutation, and enchantment spells respectively why not change "school" to "effect," too? Then the appropriate disciplines can be categorized as their magic equivalents. {{Unsigned|Sledged|13:34, 5 December 2007 (MDT)}}<br />
<br />
:::::Let's table that for the moment. I think that changing everything to "effect" will cause as many problems as it resolves. For now, let's categorize the [[:Category:subschool]] and [[:Category:subdomain]] categories as their appropriate effect. --[[User:Dmilewski|Dmilewski]] 18:38, 5 December 2007 (MST)<br />
<br />
== Unearthed Arcana ==<br />
<br />
So I started transcribing some Unearthed Arcana material. Seeing how you are kind of the admin responsible for the SRD content, I thought I'd put it past you (at Green Dragon's suggestion). Take a look: [[UA:Reputation]]. If you think this looks good, I'll continue to do more at my leisure. Comments? --[[User:Othtim|Othtim]] 23:58, 14 January 2008 (MST)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I am giving Dmilewski this barnstar for helping with our growing list of [[Publication List|publications]] here on D&D Wiki. He added most of the current publications, quite a hefty task in and of itself, and really is helping D&D Wiki have a comprehensive list of all d20 publications. Thank you so much for helping with this enormous task. --[[User:Green Dragon|Green Dragon]] 18:02, 24 January 2008 (MST)}}<br />
<br />
== WOW ==<br />
I just arrived here yesterday and I saw all the publications you were updateing in the recent list so I had a look at your page and have seen all the work your doing and have done its just awe inspiring!<br />
Sorry was having a little trouble with the template I ported over from wikipedia for the barnstar should look better now. [[User:Hawk|Hawk]] 08:24, 6 February 2008 (MST)<br />
<br />
{{The Rosetta Barnstar|For all the work you've done translateing the SRD from Wizards into wiki form my hat is off to you sir. [[User:Hawk|Hawk]] 08:24, 6 February 2008 (MST)}}<br />
<br />
== Catkin ==<br />
<br />
:''Response moved from [[User talk:Zombiecow#Catkin]] as the discussion was started here.&nbsp;<small>--[[User:Green Dragon|Green Dragon]] 21:35, 24 February 2008 (MST)</small>''<br />
<br />
Hey, I'm currently making a campaign setting, would It be alright if I put your [[Catkin (DnD Race)]] into it as one of the races in my world?, cos that would be great, I'm [[User:Zombiecow|Zombiecow]] 00:48, 23 February 2008<br />
<br />
:Everything that I have put up on there Wiki is here to be used. Please use what you will. --[[User:Dmilewski|Dmilewski]] 07:46, 23 February 2008 (MST)<br />
<br />
thanks a bunch dude, your a legend!</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Banari_(3.5e_Race)&diff=232017Banari (3.5e Race)2008-02-24T02:44:26Z<p>Zombiecow: /* Physical Description */</p>
<hr />
<div>{{author<br />
|author_name=Theophenes<br />
|date_created=July 7th, 2007<br />
|status=WIP}}<br />
{{x0<br />
|ecl=1<br />
|type=Humanoid (Banari)<br />
|ability_adjust=+2 Dex, &minus;2 Con<br />
|size=Medium<br />
|favored_class=[[Ranger]]<br />
|desc=Banari are very simple, tribal cave dwellers.}}<br />
<br />
=Banari=<br />
<br />
==Personality==<br />
<br />
Banari are very simple, tribal cave dwellers. They tend to skitter about, mostly gathering food, or playing whatever trade avails them. They are rather shy of most other people, despite their fearsome appearances. A banari is very loyal to their clan, as a rule, and are very happy living simple peaceful lives.<br />
<br />
==Physical Description==<br />
<br />
A Banari (the plural and singular are the same in human tongue, although in Banari there is a different stressing of syllables), tends to be almost seven feet tall, but appears almost two foot shorter usually, due to a common habit of slouching and leaving their legs bent around 45' at the knees most of the time. Banari, whether male or female, tend to weigh around 125-160 lbs, and tend to resemble anthropomorphic bats. They have long thin limbs, a rather short torso, and thin.<br />
<br />
Banari fur will be black, brown, white, red, or some mix of those colors. Banari do grow long hair, usually darker than their fur. Banari may grow beards, but are just as likely to shave, depending on their station. Banari have no wings.<br />
<br />
==Relations==<br />
<br />
Banari find msot fo the "surface-dwelling" races a bit on the unusual side, but have no real ill will towards them. They like Dwarves for their dedication to crafts, but due to their peaceful tendnecies, they find dwarves a bit unnerving at times. They are fairly afraid of drow, and quite fond of both dragons and kobolds, although no one seems to know quite why.<br />
<br />
They tend to respect Gnomes and halflings as kindred spirits, although many of them think halflings a bit too "Charming," and are wary of them despite their linking to them.<br />
<br />
Banari are very strongly alarmed by extraplanar entities, and tend to find them very disconcerting. The only exception to this is draconic entities and the undead, who they consider more as wild creatures than any real threat.<br />
<br />
The Banari also have an ancient historic alliance with bugbears and hobgoblins. All but hte lowest and vilest of Banari will kepp this pact, and will aid a hobgoblin or bugbear if hte opportunity arises.<br />
<br />
==Alignment==<br />
<br />
Banari adventurers are fairly varied in ideals, but msot communities cosists fo lawful and neutral souls, and usually of neutral and good attitudes. Evil tribes of Banari are seen rarely, and rarer still are the chaotic Banari nomads, who are however considered to be the most wild and powerful amongst many peopel itnerested in the banari.<br />
<br />
==Lands==<br />
<br />
Banari, like the bats most peole beleive them descended from, are cave-dwellers by habit. Many of them are quite fond <br />
<br />
==Religion==<br />
<br />
Each tribe has it own religious rites and chief diety, as prescribed by the leders and shamans. Olidammara and Pelor are both fairly common Gods. Obad-Hai has also been worshipped.<br />
<br />
==Language==<br />
<br />
Banari speak Common, and their own langauge, Banari, which uses an alphabet similiar to Dwarven script, but with more intonation on syllabe stressing. Banari Shamans and elders tend to use Terran for ritualistic purposes.<br />
<br />
It should also be noted that Banar use a slightly different vocabularly than many others.<br />
<br />
The most common words are "Wayfarer" instead of adventurers, "Hairless ones" to refer to most other races, save hobgoblins, dwarves, bugbears and the like. "Wise one" is how they refer to most magic users, and "Warrior" to most people who fight without magic, including rogues, rangers, and paladins.<br />
<br />
==Castes==<br />
<br />
Banari have essentially three castes, which are merely how they descibes their station in life. These castes have little other meaning, except for determining how they appear, and what they do. They have no effect on marriages or births, with the exception that the Bana'Sannin are required to have training.<br />
<br />
Banar'Tang: Theese are essentially the common people, hunters farmers, and artisans who keep the tribe running. They can do jsut about anything from making furniture to butchering livestock. They tend to work hard, and wear normal commoner's clothing, usually. All Banar'Tang tend to wear necklaces made fo finger bones of fallen ancestors.<br />
<br />
Banar'Rutay: Those who are entrusted with ths calling to protect and defend are given five fangs to add to their necklace. The fangs are from Coren snakes, and are gathered by the Banari on completion of training.<br />
<br />
Banar'Sannin: A Sannin is given three skulls, all shrunken and hunted from undead or other creatures in the wild. A sannin is given the title by other Sannin in the tribe after a "great deed" is performed. What the tribe's Sannin consider a great deed will differ from tribe to tribe. The Sannin are considered both leaders and counselors by the est of the tribe. They tend to instruct the tirbe on all things, from trades to religious duties to leading in battle. Each Sannin tends to have hsi own special areas of jurisdiction.<br />
<br />
==Names==<br />
<br />
<!-- Insert the way you race acquires names --><br />
<br />
==Racial Traits==<br />
<br />
* +2 Dexterity, &minus;2 Constitution: Bnari are agile, but mildly frail.<br />
* Humanoid (Banari)<br />
* Medium size: No size penalties<br />
* Banari [[base land speed]] is 30ft.<br />
* Cave-dweller (Ex): A banari gets a +2 circumstance bonus to any knowledge checks involving soemthing common to caves. A banari also gains a +2 to all climb, tubmle and jump checks involving caves or stone cliffs. <br />
* <!-- name of another special ability (Ex), (Su), (Sp), or (Ps). -->: <!-- game rule information about special ability. Repeat as needed --><br />
* [[Spell-Like Ability]]: <!-- frequency of use -->&mdash;<!-- list of spell-like abilities that (mostly) duplicate existing spells. Unique SLAs have their own bullets (see previous line) -->. Caster level is <!-- caster level -->. The save DC is <!-- an ability score -->-based.<br />
* [[Psi-Like Ability]]: <!-- frequency of use -->&mdash;<!-- list of psi-like abilities that (mostly) duplicate existing powers or spells. Unique PLAs have their own bullets -->. Manifester level is <!-- manifester level -->. The save DC is <!-- an ability score -->-based.<br />
* [[Automatic Languages]]: Banari & Common. [[Bonus Languages]]: Terran, Undercommon, Dwarven, Gnomish, Elven, Drow & Giant. <br />
* [[Favored Class]]: Ranger.<br />
* [[Level Adjustment]]: <br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Banari Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 8 years || +5 || + 8 || +13<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 126 years || 185 years || 210+3d6 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || <!-- male base feet height -->' <!-- inches -->" || +<!-- male height modifier --> || <!-- male base weight --> lb. || &times; (<!-- male weight modifier -->) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || <!-- female base feet height -->' <!-- inches -->" || +<!-- female height modifier --> || <!-- female base weight --> lb. || &times; (<!-- female weight modifier -->) lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Races|Races]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=User_talk:Dmilewski&diff=231776User talk:Dmilewski2008-02-23T07:49:58Z<p>Zombiecow: /* Your homebrew stuff */</p>
<hr />
<div>{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Talk:Main_Page<br />
|section=Voting<br />
|notifier=Green Dragon<br />
|date_time=13:29, 11 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=SRD_Talk:Psion_Discipline_Powers<br />
|section=Levitate, Psionic<br />
|notifier=Green Dragon<br />
|date_time=11:59, 7 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Stronghold_Builder&#39;s_Guidebook<br />
|section=Layout<br />
|notifier=Green Dragon<br />
|date_time=13:38, 29 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Aarnott/LA0_Race_List<br />
|section=Done<br />
|notifier=Aarnott<br />
|date_time=18:16, 25 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Dashing_Swordsman_(DnD_Prestige_Class)<br />
|section=Coulod you please rate this? The author is getting... frisky.<br />
|notifier=Green Dragon<br />
|date_time=22:32, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Adapting_800_CE_to_d20/Fourth_Edition_(800_CE_Supplement)<br />
|section=You Have a Good Idea<br />
|notifier=Green Dragon<br />
|date_time=21:10, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Main_Page<br />
|section=New Logo<br />
|notifier=Green Dragon<br />
|date_time=15:03, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Complex_Special_Ability_Components<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=08:43, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Classes<br />
|section=New Infobox for Base Classes<br />
|notifier=Sledged<br />
|date_time=16:47, 22 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Complex_Special_Ability_Components<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=13:53, 22 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Template_talk:Balance<br />
|section=Rated by users<br />
|notifier=Blue Dragon<br />
|date_time=13:44, 15 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Maps<br />
|section=Maps to be Added<br />
|notifier=EldritchNumen<br />
|date_time=05:46, 14 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Dungeon_Dash_(DnD_Variant_Rule)<br />
|section=<br />
|notifier=Ramses IV<br />
|date_time=16:43, 13 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=SRD_Talk:Feats<br />
|section=Uh...<br />
|notifier=EldritchNumen<br />
|date_time=17:55, 6 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Maps<br />
|section=Maybe this should be in environments after all?<br />
|notifier=EldritchNumen<br />
|date_time=12:32, 3 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Great_Dwarven_Union_(Wikiworld)<br />
|section=Great Dwarven Nation Talk<br />
|notifier=Ramses IV<br />
|date_time=17:28, 27 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Venalicium_(Wikiworld)<br />
|section=Origins<br />
|notifier=Green Dragon<br />
|date_time=21:58, 18 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=SRD_Talk:Porpoise<br />
|section=Subtype<br />
|notifier=Sledged<br />
|date_time=11:16, 18 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=SRD_Talk:Elves,_High_(Race)<br />
|section=Wood Elves<br />
|notifier=Green Dragon<br />
|date_time=22:43, 16 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=SRD_Talk:Helpless_Defenders<br />
|section=Problem<br />
|notifier=Green Dragon<br />
|date_time=21:00, 9 December 2007 (MST)<br />
}}<br />
<br />
}}<br />
<br />
{{Archives<br />
|label1=Archive 1 (Discussions 1 &ndash; 30)<br />
}}<br />
<br />
<!--Template:Archivebox ends--><br />
<br />
== Your NPC Classes and NPC's ==<br />
<br />
Recently I made the page [[User NPC Classes with Descriptions]], making each NPC Class need not only in the right category, but also added to this page. As I was looking over your recent NPC Class contributions I noticed none of them were on this page, and I decided you would rather add them [[User NPC Classes with Descriptions]] than have me do it. So, all your new NPC classes should be added to this page. Also, each NPC you make should be added to [[DnD NPC's]] as it has not been converted over to the new method of just using categories for organisation. Thanks so much, and I also hope you NPC Classes are in the right categories ([[:Category:Combat-Focused]], [[:Category:Bad Guy]], [[:Category:Good Guy]], [[:Category:Strong Spellcasting]], where applicable.). Thanks. --[[User:Green Dragon|Green Dragon]] 18:51, 12 November 2006 (MST)<br />
<br />
== Rating the PrC's ==<br />
<br />
D&D Wiki has quite a bit of Prestige Classes, with only two having been rated on D&D Wiki's rating scale. So, on a small mission to try to get ratings of PrC's done, I would like you to help. All you would have to do is go to [[DnD Classes]] then to any PrC page. Click on the PrC you would like to rate; then rate its balance by clicking on the "here" in the ''Please, help D&D Wiki by rating the balance of this item '''here'''''. I hope you can take the time to help D&D Wiki become a useful tool for every visitor that comes here; and thanks in advance. --[[User:Green Dragon|Green Dragon]] 22:29, 29 November 2006 (MST)<br />
<br />
== SRD Editing Only ==<br />
<br />
Hello. Recently, I was thinking that it might be a good idea to make a new level of power on D&D Wiki. Above ''Sysop'' would be something like ''SRD Editor'', and this would include the people that understand the SRD well enough to make changes without violating copyrights, etc. The 3 (possible 4...) people that would be in this group would be Me, You, and Sledged (Possibly Blue Dragon if he wants to be part of this group). Is this a good idea, or not? --[[User:Green Dragon|Green Dragon]] 22:54, 11 December 2006 (MST)<br />
<br />
:Let me think about that. My gut says that it should be a separate editorship from admin. From SRD editorship, you get the ability to edit the SRD (but not move pags). From Admin, you get the ability to move pages. <br />
<br />
::The reason I am saying this is because I would not (to be brutally honest) trust Pz.Az.0Maus, editing the SRD in any way. People like that, that for some reason become admins (I know, I know, my fault), seem not to understand the problems with wierd edits to the SRD. Just to give my reasons for this idea... --[[User:Green Dragon|Green Dragon]] 19:16, 12 December 2006 (MST)<br />
<br />
:::Protecting the SRD is good. So is getting help with it. In that, I'm conflicted. Run the thought past the other folks. We'll see if there's a consensus. --[[User:Dmilewski|Dmilewski]] 20:20, 12 December 2006 (MST)<br />
<br />
::::Okay, I will after the adminship candidates are over. --[[User:Green Dragon|Green Dragon]] 21:19, 12 December 2006 (MST)<br />
<br />
== Mithral Shirt ==<br />
<br />
The cost for a [[Mithral Shirt (SRD Magic Armor)|mithral shirt]] and the cost for a [[Chain Shirt (SRD Armor)|chain shirt]] with the mithral enhancement do not match. &mdash;[[User:Sledged|Sledged]] 23:21, 22 December 2006 (MST)<br />
<br />
:All that math needs checking. I'll put that on my to-do list. If you see any numbers that a wrong, please just correct and post errata on the discussion page. If you see a pattern of mistakes, you can fix the pattern (and alert me to the mistake), or just bop the error over to me. --[[User:Dmilewski|Dmilewski]] 11:03, 23 December 2006 (MST)<br />
<br />
== Weapon Description Pages ==<br />
<br />
So I've been working on a layout to include more size-related information on the weapon description pages, and this is what I have so far (the base weapon is the [[Gauntlet (SRD Weapon)|gauntlet]]):<br />
<br />
{| class="d20"<br />
|-<br />
| colspan="4" style="border: none;" |<br />
{| class="d20 dragon monstats"<br />
|-<br />
! Critical:<br />
| x2<br />
|-<br />
! Range Increment:<br />
| —<br />
|-<br />
! Type:<br />
| Bludgeoning<br />
|}<br />
|-<br />
! Size || Cost || Damage || Weight<br />
|-<br />
| Fine || * || &mdash; || 1/16 lb.<br />
|- class="even"<br />
| Diminuative || * || &mdash; || 1/8 lb.<br />
|-<br />
| Tiny || * || 1 || 1/4 lb.<br />
|- class="even"<br />
| Small || 2 gp || 1d2 || 1/2 lb.<br />
|-<br />
| Medium || 2 gp || 1d3 || 1 lb.<br />
|- class="even"<br />
| Large || 4 gp || 1d4 || 2 lbs.<br />
|-<br />
| Huge || * || 1d6 || 4 lbs.<br />
|- class="even"<br />
| Gargantuan || * || 1d8 || 8 lbs.<br />
|-<br />
| Collossal || * || 2d6 || 16 lbs.<br />
|-<br />
| colspan="4" | <small>* The SRD gives neither this value nor a means to determine it.</small><br />
|}<br />
<br />
What do you think? I'm considering making it into a template for user submitted weapons. &mdash;[[User:Sledged|Sledged]] 13:24, 28 December 2006 (MST)<br />
<br />
:Terrific. I was going to ask you to make a template. No need! Here's a few things that we could do: <br />
<br />
:{| class="d20"<br />
|-<br />
! align="left" | Weapon !! Cost !! Damage !! align="left" | Enhancement !! Cost !! align="left" | Benefit <br />
|-<br />
| align="left" | Small || 1 cp || 1d2 || align="left" | Alchemical Silver || 10 gp || align="left" | -1 damage, weapon is silvered<br />
|-<br />
| align="left" | Medium || 2 cp || 1d3 || align="left" | Darkwood || 15 gp || align="left" | halve weight<br />
|}<br />
<br />
:Alternatively, we could put enhancements on a different table (with more appropriate formatting than this). <br />
<br />
:{| class="d20" style="text-align: left"<br />
|-<br />
! !! Small !! Medium !! Large !! Benefit<br />
|-<br />
| Adamantine || 2 gp || 8 gp || 30 gp || Ignore DR<br />
|-<br />
| Mithril || 1 gp || 5 gp || 10 gp || Halve weight<br />
|-<br />
| +1 || 2,000 gp || 2,001 gp || 2005 gp || +1 to hit and damage<br />
|}<br />
<br />
:--[[User:Dmilewski|Dmilewski]] 14:24, 28 December 2006 (MST)<br />
<br />
::How about this:<br />
<br />
::{| class="d20" style="white-space: nowrap;"<br />
|+ Enhancement Costs<br />
|-<br />
! || Steel || [[Adamantine (SRD Term)|Adamantine]] || [[Alchemical Silver (SRD Term)|Alchemical Silver]] || [[Cold Iron (SRD Term)|Cold Iron]] || [[Crystal, Deep (SRD Term)|Crystal, Deep]] || [[Crystal, Mundane (SRD Term)|Crystal, Mundane]] || [[Mithral (SRD Term)|Mithral]]<br />
|-<br />
| Average || 2 gp || &mdash; || 22 gp || 4 gp || &mdash; || &mdash; || &mdash;<br />
|- class="even"<br />
| Masterwork || 302 gp || 3,002 gp || 322 gp || 304 gp || 1,002 gp || 302 gp || 502 gp<br />
|-<br />
| +1 || 2,302 gp || 5,002 gp || 2,322 gp || 4,304 gp || 3,002 gp || 2,302 gp || 2,502 gp<br />
|- class="even"<br />
| +2 || 8,302 gp || 11,002 gp || 8,322 gp || 10,304 gp || 9,002 gp || 8,302 gp || 8,502 gp<br />
|-<br />
| +3 || 18,302 gp || 21,002 gp || 18,322 gp || 20,304 gp || 19,002 gp || 18,302 gp || 18,502 gp<br />
|- class="even"<br />
| +4 || 32,302 gp || 35,002 gp || 32,322 gp || 34,304 gp || 33,002 gp || 32,302 gp || 32,502 gp<br />
|-<br />
| +5 || 50,302 gp || 53,002 gp || 50,322 gp || 52,304 gp || 51,002 gp || 50,302 gp || 50,502 gp<br />
|- class="even"<br />
| +6* || 72,302 gp<br/>(720,302 gp) || 75,002 gp<br/>(723,002 gp) || 72,322 gp<br/>(720,322 gp) || 74,304 gp<br/>(722,304 gp) || 73,002 gp<br/>(721,002 gp) || 72,302 gp<br/>(720,302 gp) || 72,502 gp<br/>(720,502 gp)<br />
|-<br />
| +7* || 98,302 gp<br/>(980,302 gp) || 101,002 gp<br/>(983,002 gp) || 98,322 gp<br/>(980,322 gp) || 100,304 gp<br/>(982,304 gp) || 99,002 gp<br/>(981,002 gp) || 98,302 gp<br/>(980,302 gp) || 98,502 gp<br/>(980,502 gp)<br />
|- class="even"<br />
| +8* || 128,302 gp<br/>(1,280,302 gp) || 131,002 gp<br/>(1,283,002 gp) || 128,322 gp<br/>(1,280,322 gp) || 130,304 gp<br/>(1,282,304 gp) || 129,002 gp<br/>(1,281,002 gp) || 128,302 gp<br/>(1,280,302 gp) || 128,502 gp<br/>(1,280,502 gp)<br />
|-<br />
| +9* || 162,302 gp<br/>(1,620,302 gp) || 165,002 gp<br/>(1,623,002 gp) || 162,322 gp<br/>(1,620,322 gp) || 164,304 gp<br/>(1,622,304 gp) || 163,002 gp<br/>(1,621,002 gp) || 162,302 gp<br/>(1,620,302 gp) || 162,502 gp<br/>(1,620,502 gp)<br />
|- class="even"<br />
| +10* || 200,302 gp<br/>(2,000,302 gp) || 203,002 gp<br/>(2,003,002 gp) || 200,322 gp<br/>(2,000,322 gp) || 202,304 gp<br/>(2,002,304 gp) || 201,002 gp<br/>(2,001,002 gp) || 200,302 gp<br/>(2,000,302 gp) || 200,502 gp<br/>(2,000,502 gp)<br />
|-<br />
| +11 or more || square of the<br/>bonus x20,000 gp<br/>+ 302 gp || square of the<br/>bonus x20,000 gp<br/>+ 3,002 gp || square of the<br/>bonus x20,000 gp<br/>+ 322 gp || square of the<br/>bonus x20,000 gp<br/>+ 2,304 gp || square of the<br/>bonus x20,000 gp<br/>+ 1,002 gp || square of the<br/>bonus x20,000 gp<br/>+ 302 gp || square of the<br/>bonus x20,000 gp<br/>+ 502 gp<br />
|-<br />
| colspan="9" style="text-align: left;" | * <small>If weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon has the epic market price given in parenthesis.</small><br />
|}<br />
<br />
:: Note that darkwood is missing since it doesn't apply to the gauntlet. Also the header "Steel" will change depending on the weapon (e.g. "Wood" for a club, and "Steel/Wood" for an arrow). &mdash;[[User:Sledged|Sledged]] 21:23, 28 December 2006 (MST)<br />
<br />
:::Wow... that's... totally intimidating and overwhelming. No offense. That table makes my brain melt. (However, that's GREAT for a master enchantment chart. I will steal that for the SRD.) <br />
<br />
:::So now, which data do we want to eliminate? When I first did that section in the SRD, I chose to list the most common prices. What if we just list the special materials costs for Standard and Masterwork, then included an enchantment guide below that? (Our readers can do the simple addition in their heads.) You also want to include darkwood, as negative information is information. (It then becomes clear that Darkwood is not there on purpose.) The result is far cleaner and less overwhelming, but contains the same information. The "'''magic'''" section needs to look better than I have it. <br />
<br />
:::{| class="d20"<br />
|-<br />
|+Gauntlet Enhancements<br />
|-<br />
! align="left" | Material !! Average !! [[Masterwork Weapons (SRD Rules)|Masterwork]]<sup>1</sup> !! align="left" | Special<br />
|-<br />
| align="left" | Steel || 2 gp || 302 gp || align="left" | —<br />
|- class="even"<br />
| align="left" | [[Adamantine (SRD Term)|Adamantine]] || — || 3,002 gp || align="left" | Bypass DR<br />
|-<br />
| align="left" | [[Alchemical Silver (SRD Term)|Alchemical Silver]] || 22 gp || 322 gp || align="left" | -1 damage<br />
|- class="even"<br />
| align="left" | [[Cold Iron (SRD Term)|Cold Iron]] || 4 gp || 304 gp || align="left" | If enchanted, costs additional 2,000 gp.<br />
|-<br />
| align="left" | [[Darkwood (SRD Term)|Darkwood]] || n/a || n/a || align="left" | 1/2 weight<br />
|-class="even"<br />
| align="left" | [[Crystal, Deep (SRD Term)|Crystal, Deep]] || — || 1,002 gp || align="left" | Psionic<br />
|- <br />
| align="left" | [[Crystal, Mundane (SRD Term)|Crystal, Mundane]] || — || 302 || align="left" | No rusting, not metal<br />
|- class="even"<br />
| align="left" | [[Mithral (SRD Term)|Mithral]] || — || 502 gp || align="left" | 1/2 weight<br />
|-<br />
| colspan="2" align="left" |<br />
'''[[Magic Items: Weapons (SRD Rules)|Magic]] or [[Psionic Items: Weapons (SRD Rules)|Psionic]]'''<BR><br />
+1 adds 2,000 gp<BR><br />
+2 adds 8,000 gp<BR><br />
+3 adds 18,000 gp<BR><br />
+4 adds 32,000 gp<BR><br />
+5 adds 50,000 gp<br />
| colspan="2" align="left" |<br />
<BR><br />
+6 adds 72,000 gp<sup>2</sup><BR><br />
+7 adds 98,000 gp<sup>2</sup><BR><br />
+8 adds 128,000 gp<sup>2</sup><BR><br />
+9 adds 162,000 gp<sup>2</sup><BR><br />
+10 adds 200,000 gp<sup>2</sup><br />
|-<br />
| colspan="4" align="left" | <br />
# Wielding a masterwork weapon provides a +1 enhancement bonus on attack rolls.<BR><br />
# If weapon has a magical bonus greater than +5 or a special ability<BR>worth more than +5, the weapon is epic. Multiply magic cost by 10.<br />
<br />
|}<br />
<br />
::::I suppose my table is a bit over the top. Your table looks good, though. Cleaning up the layout for the magic bonuses won't be too difficult. One thing I hadn't considered is that some weapons can be composed of both darkwood and a special metal or crystal, such as an arrow. Also, do you want to include hardness and hit points? &mdash;[[User:Sledged|Sledged]] 11:31, 29 December 2006 (MST)<br />
<br />
:::::Saying "no" to complication can be hard. Hardness and hitpoints should be worth it. (Nobody ever remembers that stuff, so having the reference helps.) Compound items cross into the "overly complicated" realm. That's lots of work for little payback. We should simplify double-weapons into double-weapons with both heads having the same material or the same enchantment, then put a note at the bottom that says as much. (People don't read the fine print about double-weapons, so we should just price them out correctly for being full doubles.) Since most materials don't affect hardness and hitpoints, I think that those numbers belong up with damage/weight/crit block. --[[User:Dmilewski|Dmilewski]] 11:54, 29 December 2006 (MST)<br />
<br />
::::::Here's what I have so far. I couldn't find a layout that looked good for the magical/psionic enhancements to be in the same table as the material enhancements, so I put them in their own table.<br />
<br />
::::::The SRD doesn't explicitly give the hps for a gauntlet nor a direct means of figuring it out. My best guess is that it'd be about the same as a light blade.<br />
<br />
::::::The SRD also doesn't say whether or not extra cost for magical cold iron weapons applies to psionic weapons, so I just said "magical," and left it up to the DM to decide whether or not to extend it (which may or may not have been WotC's intent).<br />
<br />
::::::{| class="d20"<br />
|-<br />
| colspan="4" style="border: none;" |<br />
::::::{| class="d20 dragon monstats"<br />
|-<br />
! Critical:<br />
| x2<br />
|-<br />
! Range Increment:<br />
| —<br />
|-<br />
! Type:<br />
| Bludgeoning<br />
|-<br />
! Hardness:<br />
| 10<br />
|}<br />
|-<br />
! Size || Cost || Damage || Weight || hp<br />
|-<br />
| Fine || * || &mdash; || 1/16 lb. ||<br />
|- class="even"<br />
| Diminuative || * || &mdash; || 1/8 lb. ||<br />
|-<br />
| Tiny || * || 1 || 1/4 lb. ||<br />
|- class="even"<br />
| Small || 2 gp || 1d2 || 1/2 lb. ||<br />
|-<br />
| Medium || 2 gp || 1d3 || 1 lb. ||<br />
|- class="even"<br />
| Large || 4 gp || 1d4 || 2 lbs. ||<br />
|-<br />
| Huge || * || 1d6 || 4 lbs. ||<br />
|- class="even"<br />
| Gargantuan || * || 1d8 || 8 lbs. ||<br />
|-<br />
| Collossal || * || 2d6 || 16 lbs. ||<br />
|-<br />
| colspan="5" | <small>* The SRD gives neither this value nor a means to determine it.</small><br />
|}<br />
<br />
::::::{| class="d20"<br />
|+ Gauntlet Material Enhancements<br />
|-<br />
! style="text-align: left;" | Material !! Average !! [[Masterwork Weapons (SRD Rules)|Masterwork]]<sup>1</sup> || Hardness || hp !! style="text-align: left;" | Special<br />
|-<br />
| style="text-align: left;" | Steel || 2 gp || 302 gp || 10 || || style="text-align: left;" | —<br />
|- class="even"<br />
| style="text-align: left;" | [[Adamantine (SRD Term)|Adamantine]] || — || 3,002 gp || 20 || || style="text-align: left;" | Bypass hardness less than 20<br />
|-<br />
| style="text-align: left;" | [[Alchemical Silver (SRD Term)|Alchemical Silver]] || 22 gp || 322 gp || 8 || || style="text-align: left;" | -1 damage<br />
|- class="even"<br />
| style="text-align: left;" | [[Cold Iron (SRD Term)|Cold Iron]] || 4 gp || 304 gp || 10 || || style="text-align: left;" | Magical enchantments cost an additional 2,000 gp.<br />
|-<br />
| style="text-align: left;" | [[Darkwood (SRD Term)|Darkwood]] || n/a || n/a || 5 || n/a || style="text-align: left;" | 1/2 weight<br />
|-class="even"<br />
| style="text-align: left;" | [[Crystal, Deep (SRD Term)|Crystal, Deep]] || — || 1,002 gp || 10 || || style="text-align: left;" | Psionic<br />
|- <br />
| style="text-align: left;" | [[Crystal, Mundane (SRD Term)|Crystal, Mundane]] || — || 302 gp || 8 || || style="text-align: left;" | No rusting, not metal<br />
|- class="even"<br />
| style="text-align: left;" | [[Mithral (SRD Term)|Mithral]] || — || 502 gp || 15 || || style="text-align: left;" | 1/2 weight<br />
|-<br />
| colspan="6" style="text-align: left; font-size: smaller;" | <br />
# Masterwork weapons have a +1 enhancement bonus on attack rolls.<br />
|}<br />
<br />
::::::{| class="d20"<br />
|+ Gauntlet [[Magic Items: Weapons (SRD Rules)|Magical]]/[[Psionic Items: Weapons (SRD Rules)|Psionic]] Enhancements<br />
|-<br />
! Bonus Value !! Additional Cost<sup>1</sup> || Hardness Increase<sup>2</sup> || Additional hp<sup>2</sup><br />
|-<br />
| +1 || +2,000 gp || +2 || +10<br />
|- class="even"<br />
| +2 || +8,000 gp || +4 || +20<br />
|-<br />
| +3 || +18,000 gp || +6 || +30<br />
|- class="even"<br />
| +4 || +32,000 gp || +8 || +40<br />
|-<br />
| +5 || +50,000 gp || +10 || +50<br />
|- class="even"<br />
| +6 || +72,000 gp<sup>3</sup> || +12 || +60<br />
|-<br />
| +7 || +98,000 gp<sup>3</sup> || +14 || +70<br />
|- class="even"<br />
| +8 || +128,000 gp<sup>3</sup> || +16 || +80<br />
|-<br />
| +9 || +162,000 gp<sup>3</sup> || +18 || +90<br />
|- class="even"<br />
| +10 || +200,000 gp<sup>3</sup> || +20 || +100<br />
|-<br />
| +11 or more || + bonus x bonus<br/>x 20,000 gp || + enhancement bonus x 2 || + enhancement bonus x 10<br />
|-<br />
| colspan="4" style="text-align: left; font-size: smaller;" |<br />
# Increase total cost for magical enhancement by 2,000 gp for [[Cold Iron (SRD Term)|cold iron]] weapons.<br />
# Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from the weapon's bonus, not its special abilities.<br />
# If weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.<br />
|}<br />
<br />
::::::&mdash;[[User:Sledged|Sledged]] 20:06, 29 December 2006 (MST)<br />
<br />
:::::::That's an astounding amount of data per weapon. I am honestly SHOCKED how much data is connected to a single weapon. I like this layout well enough to run with it. --[[User:Dmilewski|Dmilewski]] 21:00, 29 December 2006 (MST)<br />
<br />
::::::::That's D&D for you. It gets more complex with each edition. &mdash;[[User:Sledged|Sledged]] 22:06, 29 December 2006 (MST)<br />
<br />
== The Tireless Contributor Barnstar ==<br />
<br />
Recently you passed 20,000 edits (375 edits ago) on D&D Wiki, the most of any D&D Wikian! Congratulations! So, for achieving this enormous task I give you The Tireless Contributor Barnstar. Thanks for helping with everything you have.<br />
<br />
{{The Tireless Contributor Barnstar|I give you The Tireless Contributor Barnstar for reaching 20,000 edits, with every one of these edits being very worthwhile and very helpful. Every single one of these edits has helped make D&D Wiki what it is, thanks. --[[User:Green Dragon|Green Dragon]] 01:23, 31 December 2006 (MST)}}<br />
<br />
== MSRD ==<br />
<br />
Are you going to add the MSRD to D&D Wiki? If so, thanks in advance, it's been a long time in coming. --[[User:Green Dragon|Green Dragon]] 22:07, 31 December 2006 (MST)<br />
<br />
== Email? ==<br />
<br />
Hello Dmilewski, I was wondering if you had received an email from me recently. Thanks, --[[User:Blue Dragon|Blue Dragon]] 15:40, 2 January 2007 (MST)<br />
<br />
:Yup. Edited my home page a bit. --[[User:Dmilewski|Dmilewski]] 16:21, 2 January 2007 (MST)<br />
<br />
== Edits on [[Villainous Abilities (DnD Rules)]] ==<br />
<br />
Recently IP 69.148.22.216 edited [[Villainous Abilities (DnD Rules)]]. Because you do not have a static IP address I am not sure if this is you. However, I am just alerting you so you know it was edited. Thanks. --[[User:Green Dragon|Green Dragon]] 14:41, 3 January 2007 (MST)<br />
<br />
== Rating the [[Staffmage (DnD Prestige Class)|Staffmage]] ==<br />
<br />
Hello. I was just wondering if you would mind rating the [[Staffmage (DnD Prestige Class)|Staffmage]] I just recently edited. All I want to see is how balanced I made it... If you could do this I would be very happy, thanks. --[[User:Green Dragon|Green Dragon]] 22:52, 4 January 2007 (MST)<br />
<br />
:Another question, would you mind rating the [[Ghost Monk (DnD Prestige Class)|Ghost Monk]]? --[[User:Green Dragon|Green Dragon]] 23:50, 10 January 2007 (MST)<br />
<br />
== Wikipedia ==<br />
<br />
Recently you linked to many Wikipedia articles via SRD monsters. So, do you think it would be appropriate to have the Wikipedia article link to D&D Wiki's SRD Monster (also giving D&D Wiki more visitors)? --[[User:Green Dragon|Green Dragon]] 17:33, 13 January 2007 (MST)<br />
<br />
:I think it is perfectly appropriate. --[[User:Dmilewski|Dmilewski]] 19:09, 13 January 2007 (MST)<br />
<br />
::Okay. --[[User:Green Dragon|Green Dragon]] 00:54, 14 January 2007 (MST)<br />
<br />
== Environment Section... Where? ==<br />
<br />
Where is the environment section of [http://www.wizards.com/d20/files/v35/WildernessandEnvironment.rtf "Wilderness, Weather, & Environment"] in the [[System Reference Document|SRD]]? &mdash;[[User:Sledged|Sledged]] 16:51, 17 January 2007 (MST)<br />
<br />
:Missing. I'll have to restore this.--[[User:Dmilewski|Dmilewski]] 18:39, 17 January 2007 (MST)<br />
<br />
== Working Mans BarnStar ==<br />
<br />
{{The Working Man's Barnstar|Dmilewski added the ''entire'' MSRD to D&D Wiki and for doing this I give him this Barnstar. Adding the MSRD was a huge job, and Dmilewki cannot be congratulated enough. Thanks. --[[User:Green Dragon|Green Dragon]] 22:24, 25 January 2007 (MST)}}<br />
So, I give you this [[Template:The Working Man's Barnstar]] for adding the MSRD. --[[User:Green Dragon|Green Dragon]] 22:24, 25 January 2007 (MST)<br />
<br />
== Feat Descriptors ==<br />
<br />
So I was browsing through the feats, and I noticed that the way the categories are assigned, there's no way to view all the feats&mdash;and only those feats&mdash;with a specific descriptor. If I'm trying to put together a [[Psion (SRD Class)|psion]] and I'm trying to select my psion bonus feat&mdash;which has to be either psionic, metapsionic, or psionic item creation&mdash;and I go to [[SRD:Psionic Feats]], I have to filter through feats like [[Antipsionic Magic (SRD Feat)|Antipsionic Magic]] and [[Autonomous (SRD Feat)|Autonomous]] which are related to psionics but aren't psionic feats in that they lack the [Psionic] descriptor.<br />
<br />
I suggest having category pages specifically for feat descriptors:<br />
<br />
* Category:Divine (Feat Descriptor)<br />
* Category:Epic (Feat Descriptor)<br />
* Category:General (Feat Descriptor)<br />
* Category:Item Creation (Feat Descriptor)<br />
* Category:Metamagic (Feat Descriptor)<br />
* Category:Metapsionic (Feat Descriptor)<br />
* Category:Psionic (Feat Descriptor)<br />
* Category:Special (Feat Descriptor)<br />
* Category:Wild (Feat Descriptor)<br />
<br />
And these descriptors would be assigned to the SRD category. Additionally, we could have more categories for user-contributed feats that have descriptors introduced by WotC products, but aren't part of the SRD:<br />
<br />
* Category:Exalted (Feat Descriptor)<br />
* Category:Metabreath (Feat Descriptor)<br />
* Category:Monstrous (Feat Descriptor)<br />
* Category:Vile (Feat Descriptor)<br />
* Category:Tactical (Feat Descriptor)<br />
* etc...<br />
<br />
&mdash;[[User:Sledged|Sledged]] 12:25, 30 January 2007 (MST)<br />
<br />
:The feats have been needing a review. Thanks for asking the question. <br />
<br />
:If I am interpreting you correctly, I presume that the category would be <nowiki>[[Category:Wild (Feat Descriptor)]]</nowiki>? --[[User:Dmilewski|Dmilewski]] 13:17, 30 January 2007 (MST)<br />
<br />
::Yup, that's it. &mdash;[[User:Sledged|Sledged]] 14:03, 30 January 2007 (MST)<br />
<br />
:::I think that appending "Feat" would work sufficiently well. Example: Category: Wild Feat. I had a similar problem with "light", leading to Category:Light Armor and Category:Light Weapon. ("Light" is its own PITA category.) This is a bit more self-explanatory and easier to remember. --[[User:Dmilewski|Dmilewski]] 14:27, 30 January 2007 (MST)<br />
<br />
::::Got the categories made and populated:<br />
<br />
::::* [[:Category:Divine Feat]]<br />
::::* [[:Category:Epic Feat]]<br />
::::* [[:Category:General Feat]]<br />
::::* [[:Category:Item Creation Feat]]<br />
::::* [[:Category:Metamagic Feat]]<br />
::::* [[:Category:Metapsionic Feat]]<br />
::::* [[:Category:Psionic Feat]]<br />
::::* [[:Category:Special Feat]]<br />
::::* [[:Category:Wild Feat]]<br />
<br />
::::and three demo pages for the feats and rules:<br />
<br />
::::* [[Feats Overview (SRD Rules Evaluation)]]<br />
::::* [[SRD:Feats]]<br />
::::* [[SRD:Feats by Type]]<br />
<br />
::::Whatcha' think? &mdash;&mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:14, 3 February 2007 (MST)<br />
<br />
:::::Smooth. Looks great! --[[User:Dmilewski|Dmilewski]] 13:41, 3 February 2007 (MST)<br />
<br />
::::::Now all that needs to be done is to make [[DnD Feats]] work with the same categories... The SRD and the Homebrew items should be working together to help campaigns, they should not be separated and divided. Would you like me to help with the [[DnD Feats|DnD Feats's]] category changes? --[[User:Green Dragon|Green Dragon]] 14:22, 3 February 2007 (MST)<br />
<br />
:::::::Is [[Ability Surge (DnD General Feat)]] the kind of categories were aiming for? --[[User:Green Dragon|Green Dragon]] 15:20, 3 February 2007 (MST)<br />
<br />
::::::::Yup. That's it. If we add all the user feats, we'll need to create more categories. We'll need a category for each descriptor. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 09:56, 4 February 2007 (MST)<br />
<br />
:::::::::And we would have to re-organize [[DnD Feats]]. --[[User:Green Dragon|Green Dragon]] 18:38, 4 February 2007 (MST)<br />
<br />
== SRD Namespace ==<br />
<br />
How would you feel about asking [[User:Blue Dragon|Blue Dragon]] to create a custom namespace for the SRD? I've been finding that as more and more articles get added to the wiki, it's getting harder and harder to search for specifics within the core rules. If the SRD had it's own namespace, searches could be limited to just that namespace. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:40, 6 February 2007 (MST)<br />
<br />
:Great minds think alike. I've been thinking about that. We can do a single OGL namespace, an SRD namespace, or SRD and MSRD. I'm not sure which would work best. I'm currently leaning towards the namespaces called SRD and MSRD. (This makes it easy for folks to check the proper namespace when searching for something specific and to search each reference document separately.) Wade in with any implementation suggestions or improvement. --[[User:Dmilewski|Dmilewski]] 14:59, 6 February 2007 (MST)<br />
<br />
::I say just stick with SRD and MSRD namespaces. If more publishings are added, such as the OGC from [http://www.wizards.com/default.asp?x=products/dndacc/881560000 Unearthed Arcana] (which [[User:Cuthalion|Cúthalion]] expressed a willingness to do [[Category talk:Base Classes (SRD)|here]]), namespaces can be added for them, as well. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:54, 6 February 2007 (MST)<br />
<br />
:::Great. Will you drop the note to BD?--[[User:Dmilewski|Dmilewski]] 17:55, 6 February 2007 (MST)<br />
<br />
::::It's not going to happen, I think. Edit counts do not get carried over between different namespaces with the current version of MediaWiki their are more problems. If one wants to search through all of the namespaces, they cannot, they would have to go individually, etc. This has already been partially tried with the D20M section, and it never got off its feet. I don't think this is the best idea, however if you are worried about the ease of search I am sure I could ask Blue Dragon to make an extension (or something) that would make it so only "SRD Rules" "Just MSRD" or "Just SRD" search options exist. What are your opinions about a more customized search and not so much of splitting this site apart? --[[User:Green Dragon|Green Dragon]] 12:53, 7 February 2007 (MST)<br />
<br />
:::::I'm not talking about splitting the site. What I'm talking about is having "SRD:" appended to the title of every SRD page (though it's a bit more complicated than that), the same way that all the template titles begin with "Template:", category titles being with "Category:", and so on. So that when you do a <span class="plainlinks">[http://www.dandwiki.com/wiki/Special:Search?search=simple+search&fulltext=Search simple search]</span>, you can just select the checkboxes at the bottom of the search page for which namespaces to which you want to limit the search. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:26, 7 February 2007 (MST)<br />
<br />
::::::Namespaces will do exactly what Sledged is talking about. Green Dragon is talking about splitting the site into four different sections, but a custom namespace would be perfectly acceptable. These namespaces have now been added. --[[User:Blue Dragon|Blue Dragon]] 15:58, 7 February 2007 (MST)<br />
<br />
:::::::Now to move all 3,514 pages. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:34, 7 February 2007 (MST)<br />
<br />
::::::::I will move them all, don't feel pressured. --[[User:Green Dragon|Green Dragon]] 16:51, 7 February 2007 (MST)<br />
<br />
:::::::::I was gonna say break into managable chunks. It's the feats, spells, and FXs that'll be the time consumers. Also, I think since they will all have the (M)SRD namespace, the "SRD" in suffix of the titles could be removed. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:36, 7 February 2007 (MST)<br />
<br />
::::::::::That should be scriptable? Manually converted, that would change '''Widget (SRD Equipment)''' to '''SRD:Widget (Equipment)'''? Have I followed correctly?--[[User:Dmilewski|Dmilewski]] 08:52, 8 February 2007 (MST)<br />
<br />
:::::::::::That's what I'm talking about. Though if a script is going to be used, I wouldn't worry about it, unless modifying the script is a minor issue. Additionally, the script would have to make sure titles like '''Spells (SRD)''' don't end up as '''SRD:Spells ()'''. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:33, 8 February 2007 (MST)<br />
<br />
::::::::::::If you guys want, I can make a script run database-end. It will save lots and lots of time, and will be just as accurate (depending on the rules that it is given). Let me know what you want. Thanks, --[[User:Blue Dragon|Blue Dragon]] 21:55, 8 February 2007 (MST)<br />
<br />
:::::::::::::Script it. By all means, script it. If it can convert references inside documents, that would just PERFECT. --[[User:Dmilewski|Dmilewski]] 06:55, 9 February 2007 (MST)<br />
<br />
::::::::::::::Database end will not work; the revisions of what has happened to ''every'' page must be present. A non-database script is the only way this will work and Blue Dragon is working on one now... --[[User:Green Dragon|Green Dragon]] 13:57, 10 February 2007 (MST)<br />
<br />
:::::::::::::::The problems: Every category will be ''very'' screwed up as the SRD items are now only listed under the "S" instead of correctly alphabetically. Blue Dragon said he will fix this sometime. Also the links should work (redirects) however Blue Dragon will work on fixing them next. No need to do anything manually. Is this what you envisioned or is something wrong? --[[User:Green Dragon|Green Dragon]] 22:31, 11 February 2007 (MST)<br />
<br />
::::::::::::::::This is about the exact level of complication that I was expecting. It's a big project and snafus should show up. My thanks to Blue Dragon for doing the scripting. Changing namespaces is a load of work, but I do believe that having a dedicated search for the rules set is worth the effort. Hopefully Blue Dragon can submit his alterations upstream and other wikis can get the benefit of our problemsolving. --[[User:Dmilewski|Dmilewski]] 06:36, 13 February 2007 (MST)<br />
<br />
:::::::::::::::::[http://meta.wikimedia.org/wiki/Talk:DynamicPageList2#Number_of_Columns DPL2] version 0.9 has a "column" parameter. If you set it to 3, and set "mode=unordered" you won't have to worry about the alphabetical headers. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 07:34, 13 February 2007 (MST)<br />
<br />
::::::::::::::::::We're on 0.7.7. We'll have to wait for Blue Dragon to update the server.--[[User:Dmilewski|Dmilewski]] 09:18, 13 February 2007 (MST)<br />
<br />
:::::::::::::::::::A question about that: Would the namespace still be listed (used). I mean would the SRD items still go under S when their are not just SRD items or would it disregard namespaces? --[[User:Green Dragon|Green Dragon]] 18:28, 13 February 2007 (MST)<br />
<br />
== CR List on Creature Page ==<br />
<br />
I would find it convenient if there were links to the CR category pages directly from the SRD creature section. When I design an adventure I usually look for monsters by CR, not alphabetically. [[User:Aarnott|Aarnott]] 13:36, 7 February 2007 (MST)<br />
<br />
:I'll put that on my to-do list. --[[User:Dmilewski|Dmilewski]] 08:47, 8 February 2007 (MST)<br />
<br />
::For SRD creatures, there seems to already be a page: Category:Creatures by CR. Nothing links to it, and it should probably be just a regular page instead of category; nothing has been assigned to it, and its content is the result of DPL tags.<br />
<br />
::[[User:Aarnott|Aarnott]], are you talking about a page for only SRD creatures, or both user-contributed and SRD creatures? &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:33, 8 February 2007 (MST)<br />
<br />
:::I added a links to Creatures by CR (SRD) under the creatures page. It never got moved into the creature page when we redid the SRD structure. This is supposed to be a category, as I want it to appear under the Category page. (I sometimes find things by category and find this useful.) --[[User:Dmilewski|Dmilewski]] 20:51, 8 February 2007 (MST)<br />
<br />
::::I agree, that should help many people. --[[User:Green Dragon|Green Dragon]] 13:58, 10 February 2007 (MST)<br />
<br />
:::::This is great! So handy, thanks a lot. And to answer [[User:Sledged|Sledged]], I only meant SRD creatures. The user-defined ones already have a listing by CR. [[User:Aarnott|Aarnott]] 11:10, 12 February 2007 (MST)<br />
<br />
::::::Gotcha. Though I wasn't asking if you meant user creatures by themselves, but a page that has '''all''' the creatures on the wiki by CR; both user and SRD. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:15, 12 February 2007 (MST)<br />
<br />
:::::::He can make wiki-wide pages like this himself. This will help show us that he's "admin material." It's a good DPL project, too. --[[User:Dmilewski|Dmilewski]] 11:33, 12 February 2007 (MST)<br />
<br />
::::::::[[User:Aarnott|Aarnott]], your going for admin ([[RfA]])? And, yes, I do think it is a good thing to learn wiki-code better (especially dpl's) --[[User:Green Dragon|Green Dragon]] 23:50, 12 February 2007 (MST)<br />
<br />
==Orphaned MSRD Pages==<br />
<br />
<strike>I didn't know if you were aware, but there are several orphaned MSRD pages, especially revolving around classes (acolyte, archaic weaponsmaster, and many others). Any plan to fix this? --[[User:EldritchNumen|EldritchNumen]] 04:00, 10 February 2007 (MST)</strike><br />
<br />
:Just joking. Sorry. They were listed under orphaned pages, but I checked the MSRD and they are linked to. Must just be some flaw in the system. --[[User:EldritchNumen|EldritchNumen]] 04:04, 10 February 2007 (MST)<br />
<br />
::DPL lists are included in the orphaned pages. To see the real orphaned pages (which is a little out-dated - I will update it today) use the Orphaned Pages - Excluding DPL and SRD (Should also include MSRD their). --[[User:Green Dragon|Green Dragon]] 13:59, 10 February 2007 (MST)<br />
<br />
== Spell Categories ==<br />
<br />
I noticed you where trying figure out what to name the categories of spell (and power) descriptors. I have two suggestions. Either do the same way the feat descriptors were done (e.g. "Category:Fear Spell"), or use "effects" (e.g. "Category:Fear Effect") since all spells with a specific descriptor are also an effect of the same name. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:35, 11 February 2007 (MST)<br />
<br />
:Now that I think about it, "effect" would be better since it can cover spells, powers, spell-like, psi-like, supernatural, and exceptional abilities. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:40, 11 February 2007 (MST)<br />
<br />
::Oooh. Good thinking. Consider it adopted. --[[User:Dmilewski|Dmilewski]] 18:48, 11 February 2007 (MST)<br />
<br />
== Quicken Redirect ==<br />
<br />
I just noticed the [[Quicken]] redirect. If [[Quicken]] redirects to [[SRD:Quicken Spell (Feat)|Quicken Spell]], where does that leave the other quicken feats? ([[SRD:Quicken Spell-Like Ability (Feat)|Quicken Spell-Like Ability]], [[SRD:Quicken Power (Feat)|Quicken Power]], and [[SRD:Automatic Quicken Spell (Epic Feat)|Automatic Quicken Spell]].) &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:49, 28 February 2007 (MST)<br />
<br />
: Good catch. Here's a question for you: how to we keep [Quicken] non-committed? Once we begin tagging using aliases, someone <br />
<br />
:: "...will end up a redirecting term to one page when it applies to multiple terms." Is that along the lines of how you meant to finish that sentence? &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:01, 28 February 2007 (MST)<br />
<br />
:In general, most quickens refer to Quicken Spell, so that's not a bad default. What I did for other name-space collisions was to go with longer words. "Good" is "Good Effect." Quicken should be [Quicken Spell]. Enforcing that is more editorial policy. Honestly, I don't know how to lock in an empty page so that it forever turns red, which is what we would need to do to keep Quicken non-allocated.--[[User:Dmilewski|Dmilewski]] 15:23, 28 February 2007 (MST)<br />
<br />
::I don't think you can lock a page that doesn't exist. I tried it with [[MyClass (DnD Class)]] by creating the page, protecting it, then deleting it. Didn't work. I logged out and was able to create the page again.<br />
<br />
::The only alternative of which I can think, is to make [Quicken] just a locked page hosting links to everything in the SRD to which it applies. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:01, 28 February 2007 (MST)<br />
<br />
:::I think that is the best answer. It could look like something below. We can institute that as a standard and use that for any abbreviation collision, then LOCK IT. <br />
<br />
:::''Quicken'' is an ambiguous term. Do you mean: <br />
:::*[[SRD:Quicken Spell (Feat)|Quicken Spell Feat]]<br />
:::*[[SRD:Quicken Power (Feat)|Quicken Power Feat]]<br />
:::*[[SRD:Quicken Spell-Like Ability (Feat)|Quicken Spell-Like Ability]]<br />
:::*[[SRD:Automatic Quicken Spell (Epic Feat)|Automatic Quicken Spell Epic Feat]]<br />
:::--[[User:Dmilewski|Dmilewski]] 16:31, 28 February 2007 (MST)<br />
<br />
::::I knew this would come up, and now is as good as any time to mention it. What we need is somethig like Wikipedia's "disambiguation page"; that would solve these problems (and be like Dmilewski's example - just better). --[[User:Green Dragon|Green Dragon]] 20:35, 28 February 2007 (MST)<br />
<br />
:::::Exactly what I was thinking. How do they manage disambiguation on Wikipedia? Is it coding or manually created for every page with an ambiguous title? This problem (which has come up with quicken) applies to several other pages as well... in the next few days I'll try to go through the redirects and see which ones are problematic and make a list (if we have to do it manually; hopefully sledged or blue dragon can whip up some useful plug-in, but it seems like a fairly nasty issue at the apex of linguistics and computing...). "Weapons," for example, is a nasty redirect (it brings you to User Created Weapons, which has no link to the SRD weapons... which, to be honest, is actually rather irritating (because a redirect like this does not allow you to use search effectively!). &mdash;[[User:EldritchNumen|EldritchNumen]] 01:18, 1 March 2007 (MST)<br />
<br />
::::::(Yeah, I could see this coming, too.) I'm happy to steal from the best. Off the top of my head, problem children include: good (alignment, spell effect, creature subtype), evil (alignment, spell effect, creature subtype), light (light effect, light weapon, light armor, light encumbrance), fire (fire effect, fire subtype) --[[User:Dmilewski|Dmilewski]] 06:05, 1 March 2007 (MST)<br />
<br />
:::::::Until you get a system implemented, I will mark anything that I see as ambiguous as [[:Category:Ambiguous]]. That will make it easy to find pages that crop up.--[[User:Dmilewski|Dmilewski]] 07:13, 3 March 2007 (MST)<br />
<br />
::::::::I've started with four terms: [[quicken]], [[climb]], [[swim]], and [[run]]. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:35, 1 May 2007 (MDT)<br />
<br />
== SRD Categories ==<br />
<br />
Currently, none of the SRD classes are in categories such as [[:Category:Arcane Spellcasting]] or [[:Category:Divine Spellcasting]]. Is this something you're in charge of? (I was pointed in your direction, and nearly all the pages that need changing are locked to me...) [[User:Armond|Armond]] 08:54, 21 March 2007 (MDT)<br />
<br />
:I have not taken time to do this. If you crank out who should have which category, I'll paste the tags in. FYI, the usual page for requests is the SRD:Talk page. --[[User:Dmilewski|Dmilewski]] 09:12, 21 March 2007 (MDT)<br />
<br />
== Redirects: Categories and Definitions ==<br />
<br />
What should be done with terms that have both a definition and a category of the same (or similar) name like "humanoid" (which currently redirects to the category). It's a bit of an inconvenience to type out "SRD:Humanoid Type (Creature Type)" every time I want to link to the term, but it would also be a pain to type out ":Category:Humanoid Type" every time to link to the category. (I link to both fairly often.) Of course making it a disambiguation page would just require the long text for linking to both pages. So I thought one solution would be to use the singular ("humanoid") to redirect to the definition, and the plural ("humanoids") to redirect to the category. But then I realized that it was a partial solution at best because of elves (race), elf (creature), and elf (subtype category), and there's also words whose plural and singular forms are the same ("fey," "undead," and "vermin").<br />
<br />
What say you? —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:50, 8 May 2007 (MDT)<br />
<br />
:I feel your pain. As it stands, the header for SRD creatures should point to the Type and Subtype definition. For the SRD, I hard coded those. We can set the dis-ambiguous sets of [Humanoid Type] and [Humanoid Category]. That partially solves the issue. At least, that gives us a "proper" answer. That doesn't solves the "improper" answer, what to do with the generic term [humanoid]. <br />
<br />
:My rule of thumb is this: point to a definition or rules wherever possible, and to a category page if there is no better place. --[[User:Dmilewski|Dmilewski]] 17:34, 8 May 2007 (MDT)<br />
<br />
== Neutral Alignment Category(ies) ==<br />
<br />
Should there be two neutral categories to distinguish the law-chaos axis from the good-evil axis?<br />
* [[:Category:Neutral (Law-Chaos) Alignment]]<br />
* [[:Category:Neutral (Good-Evil) Alignment]]<br />
—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:23, 17 May 2007 (MDT)<br />
<br />
:I always hated that in the SRD. I would strongly encourage those categories (or similarly named ones). --[[User:Armond|Armond]] <small>([[User talk:Armond|talk]]/[[Special:Contributions/Armond|contribs]])</small> 14:46, 17 May 2007 (MDT)<br />
<br />
::I don't see the use. However, it's easy enough to DPL up a page. If you want to add it, and there are folks who do find it useful, I don't see any harm.--[[User:Dmilewski|Dmilewski]] 14:53, 17 May 2007 (MDT)<br />
<br />
:::Let's see how many others would find it useful, or otherwise have an opinion. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:11, 26 May 2007 (MDT)<br />
<br />
::::I think separate categories are a good idea, they are distinct alignments and it's odd that they're lumped together. --[[User:Daniel Draco|Daniel Draco]] 12:15, 26 May 2007 (MDT)<br />
<br />
:::::Oh, DUH, you mean [[:Category:Neutral Good Aligned Creatures]] and [[:Category:Neutral Evil Aligned Creatures]], and [[:Category:Chaotic Neutral Aligned Creatures]] and [[:Category:Lawful Neutral Aligned Creatures]]?--[[User:Dmilewski|Dmilewski]] 13:24, 26 May 2007 (MDT)<br />
<br />
::::::I think he's saying there ought to be one category that includes NG, TN, and NE, but nothing else, and another that includes LN, TN, and CN, but nothing else. I can see the use, though it's not hugely high-priority.--[[User:Mobius|Mobius]]<font size="1">-[[User talk:Mobius|Talk]]</font> 13:30, 26 May 2007 (MDT)<br />
<br />
:::::::Since you're soliciting opinions... There are various classes (notably [[Druid]]) that specify "any neutral alignment". This motivates the "any neutral" category. (Does that exist? I can't find it.) I, personally, have no immediate need for the suggested categories, but if others do, I see no reason to deny them. &ndash;[[User:Cuthalion|Cúthalion]] <small>([[User talk:Cuthalion|talk]])</small> 06:57, 28 May 2007 (MDT)<br />
<br />
::::::::Right now [[:Category:Neutral Alignment]] is the "any neutral" category. Any creature/NPC that has a neutral component in its alignment goes in that category. Classes are not as of yet assigned to the alignment categories. My suggestion was to replace the one category with the two proposed categories. DLP can be used to recombine them (or simulate the recombination thereof). —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:01, 28 May 2007 (MDT)<br />
<br />
:::::::::So a few a for the new categories and no one is out-right against it. First, is anyone opposed to the category names I initially suggested, or have other suggestions for the category names? —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:33, 8 June 2007 (MDT)<br />
<br />
::::::::::I think those should work. They may be hard to remember and type in when searching/adding them, however they are inclusive and people should easily be able to figure out what they mean. I think the benefit outweighs the possible problems. I say keep the names above. --[[User:Green Dragon|Green Dragon]] 16:56, 8 June 2007 (MDT)<br />
<br />
==Awesome Job==<br />
<br />
Edit - just made this an h2 so it's not under Neutral Alignment Category(ies) [[User:71.219.137.212|71.219.137.212]] 12:18, 20 May 2007 (MDT)<br />
<br />
you are teh 733tn3ss. You just moved 8 categories around to make it easier to search :)<br />
[[User:71.219.137.212|71.219.137.212]] 16:11, 19 May 2007 (MDT)<br />
<br />
:Is he l33t enough to merit a [[template:barnstar|barnstar]]? --[[User:Armond|Armond]] <small>([[User talk:Armond|talk]]/[[Special:Contributions/Armond|contribs]])</small> 00:12, 20 May 2007 (MDT)<br />
<br />
::Perhaps, I think so [[User:71.219.137.212|71.219.137.212]] 00:18, 20 May 2007 (MDT)<br />
<br />
:::Thanks! The MIC is the 733tn3ss. Had to get those item slots sorted out.--[[User:Dmilewski|Dmilewski]] 04:48, 20 May 2007 (MDT)<br />
<br />
::::By the way, Barnstars can be given by anyone, even IP's. --[[User:Green Dragon|Green Dragon]] 23:41, 22 May 2007 (MDT)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this Barnstar for modernizing the categories of all the homebrew feats on D&D Wiki to match the SRD's categories, which are more accessible, and then modernizing the titles of all the feats to be more standardized. Thanks. --[[User:Green Dragon|Green Dragon]] 22:28, 30 May 2007 (MDT)}}<br />
<br />
== Dude! ==<br />
<br />
[[User:Flession|Flession]] 08:12, 31 March 2007 (MDT) Good <b>God</b>, man, do you ever sleep? Like all I see on the recent pages is your work on the SRD...In fact, I have come up with a list of things you could very well be doing instead of updating the SRD:<br />
<br />
<br />
* '''Work''' - That's right, that thing you do when you're not watching TV or stuffing your disgusting food hole. It could very well be where you ARE right now, wasting company time, and getting paid to goof off.<br />
<br />
*'''School''' - "We don't need no education"? Nice grammar, moron, you just proved my point. In school, you would learn that the correct way to say that phrase is "We ''doesn't'' need no education"...idiot!<br />
<br />
*'''Calling Your Mom''' - Your mom misses you, she went through countless hours of labour to bring you into the world, and how do you repay her? You come to THIS website instead of talking to that sainted woman. For SHAME!<br />
<br />
*'''Walking your dog''' - Yes, that poor little innocent creature whimpering by the door wants to go outside and urinate. If you don't get up off your lazy butt and walk him he's going to pee right on your rug, and whose fault would that be? Plus, you need the exercise, tubby.<br />
<br />
*'''Watching TV''' - TV viewership is your most important role as a citizen. The networks do not spend hundreds of thousands of dollars to come up with programming, and pay executives millions of dollars for scheduling for you to goof off here. Plus, advertisers are spending billions each year to reach you, and there you sit, not even watching TV! What are you going to talk about at work tomorrow, everyone else was watching TV and YOU missed it! You will have no idea what they are talking about!<br />
<br />
*'''Talking to an actual human being''' - Yes, remember, the art of conversation? You should interact with your fellow man...or woman.<br />
<br />
*'''Exercising''' - Look at yourself, fat, disgusting waste of space that you are. You're a disgrace. Get up, go outside and move...ugh. If you still can.<br />
<br />
*'''Making sweet, sweet love''' - But looking at you, and the fact that you can no longer carry on a conversation, let's skip this one.<br />
<br />
*'''Masturbate''' - Because you obviously aren't getting sweet, sweet love.<br />
<br />
*'''Volunteering at a local charity''' - Helping your fellow man is the most rewarding and fulfilling thing you can do. Feed the homeless, visit the sick, do something to earn some good karma points, etc. Or if you're Catholic, work off some of that time in Purgatory. <br />
<br />
*'''Read a book''' - Sheesh, would it kill ya to read a book? Some of the modern giants of literature, like John Grisham, Stephen King, Dan Brown and Tom Clancy, require almost as little thought as watching TV!<br />
<br />
*'''Spend time with your children''' - Seriously, your kids are punks, if you don't spend some quality time with them, they're gonna end up on the streets selling crack. Even worse, they could end up like you! *shudder*. If you have a daughter, you better go have a tea party with her NOW, or she'll wind up doing porn, or as a prostitute, or worst of all, marrying Larry King.<br />
<br />
*'''Take your car to be serviced''' - They don't put the 3,000 mile sticker on your car because they're trying to sell motor oil... well, actually they are, but your car needs to be serviced. Maintaining it religiously doesn't mean driving around and praying nothing goes wrong!<br />
<br />
*'''Learn a second language''' - ¿Cuántos idiomas conoce Usted? ¿Uno? ¡Tu madre es una puta vieja, fea, sucia y gorda!<br />
<br />
*'''Cooking a delicious and nutritious meal''' - That slop you eat isn't fit for hogs! Microwaving TV dinners does not count as cooking, and going to McDonald's certainly doesn't! But if you could literally burn water, you could always take classes.<br />
<br />
*"'''GET OUT THERE AND SING THE SONGS, BITCH!''' - (slap) Now, look what you made me do! I'm sorry, baby, I just get so mad sometimes, honest, I didn't mean it"... Sorry about that, we let Ike Turner post that one.<br />
<br />
*'''Repenting your sins/praying for your eternal soul''' - This site is home to some of the most deplorable acts of heresy and sacrilege. If you have read any pages at all, your soul is in serious peril. Hell is no joke!<br />
<br />
*'''Breastfeeding your newborn baby''' - That is, assuming you're female, although I've seen some dudes with big ol' jugs...<br />
<br />
*'''Checking that patient you left in dialysis''' - Uh-oh, the machine took too much, now the patient looks like an empty Capri Sun pouch!<br />
<br />
*'''Donating your liver''' - Do this quick, all that beer isn't doing it any favours!<br />
<br />
*'''Praying to Gosh''' - Gosh is pure unfiltered like. If you don't like Him back, he may dang your soul to heck!<br />
<br />
*'''Listening to the last words of your dying relative''' - He may be confessing some really juicy gossip, like where Jimmy Hoffa's buried...Or maybe confessing the location of his secret Nazi gold!!<br />
<br />
*'''Checking the ignition system of the shuttle''' - ....3....2....1...nuthin'... better luck next time NASA!!<br />
<br />
*'''Finishing that plastic surgery you started on Michael Jackson years ago''' - You've been particularly lapse on this. His nose fell off, for crying out loud! Finish the job, he's still 15% natural!<br />
<br />
*'''Taking care of that life form you developed''' - (''Lackadaiscalus doofi'') isn't going to feed itself...although your laziness in not cleaning out the refrigerator created it in the first place.<br />
<br />
*'''Running away from the giant wave''' - It's coming closer...closer...oh, just give up, Stand up, raise your arms, cheer, sit down, wait for it to come back around the stadium...oh, wrong wave...yeah, surf's up, WAAAAAY UP! Better make tracks, darlin'.<br />
<br />
*'''Breathing''' - And looking at you, you're lucky I reminded you to do this... slack-jawed gawker!<br />
<br />
*'''Visiting some windswept steppes''' - This isn't really a suggestion, I just had to tack on my signature phrase.<br />
<br />
*'''Restoring this article to its original (and correct) American spelling''' - Seriously, what is your favorite color of humor? Dammit!!! Do me the honor of cutting that out!<br />
<br />
*'''Changing the spelling of all bastardised (read: American) words to agree with the proper and honourable British spelling conventions''' - This is done out of spite towards the Americans, with the benefit of much humour and colourful arguments, usually threatening to ram our testicles down our oesophaguses.<br />
<br />
*'''Your mom''' - Ba-zing!<br />
<br />
* '''Join the Military''' - What better way to show your patriotism than to willingly throw one's life into the gory cogs of the government's war machine? You too can have every ounce of human feeling and individuality painfully scoured from the inside of your back-slanted skull and replaced with the soothing panacea of bigotry and chauvinism! Plus, you'd get to frag the hell out of some real live brown people - no more settling for the pale substitutes of bargain-bin computer games! Join today, point-n-click!<br />
<br />
* '''Break your[heroin addiction''' - Just kidding. It's good for the economy.<br />
<br />
*'''Working on your thesis''' - Ever notice how you've been a college student longer than most of your professors have been teaching? Ever thought there was a reason behind it?<br />
<br />
*'''Blink''' - You might want to do this more often, causing less watery eyes when you stare at your dumb computer screen.<br />
<br />
*'''Start another World War''' - Because hey, war is good for the economy, right?...<br />
<br />
...hope you get a laugh out of this :D<br />
<br />
:LOL. Thanks. :P FYI, I'm on two months of paternity leave. In another few weeks, it's back to work.<br />
<br />
== Feat auto-table ==<br />
<br />
Hey Dmilewski,<br />
<br />
There's another chance to waste hours and hours on this wiki. I copied the dlpc features that auto-create the class tables for feats, but now the feats need dlpc entries. Something like:<br />
<br />
<nowiki><br />
<dplc><br />
|{{Feat Description<br />
|<!-- feat name --> | <!-- prerequisite --> | <!-- short description of benefit --> | <!-- NBoF rating --> }} </dplc><br />
</nowiki><br />
<br />
I mean, I just know you feel like updating all feats again :P Btw, here's one of the pages where it already works: [[DnD Spelltouched Feats]] --[[User:Mkill|Mkill]] 20:46, 25 July 2007 (MDT)<br />
<br />
== Your homebrew stuff ==<br />
<br />
Hi again,<br />
<br />
I read some of your self-written feats etc., and I must say I really like your ideas. I hope you don't mind me ripping some of them apart. I found that you take some leeway when it comes to using the right game terms, and often, while I do get what the feat's intended effect is, it doesn't do what you want or it has unintended side effects. Like [[Balance Drills (DnD Feat)]], where the difference between base reflex save and reflex save changes the whole effect.<br />
<br />
Also, you tend to be too complicated. [[Animal Feat Training (DnD Feat)]] uses 400 words, the one I proposed on the talk page uses merely 60. That's 20%. Experience has is that shorter and easier rules are easier to understand, easier to remember and harder to cheat. <br />
<br />
I really respect the amount of work you put in the page so I hope you don't mind me making reviews. --[[User:Mkill|Mkill]] 04:04, 26 July 2007 (MDT)<br />
<br />
:Game writing is technical writing. The fine points get you. I can pick out the errors and shortcomings of others quite easily, but it is hard to pick them out for myself. Your example is good one. So please, review. Comment. Make obvious corrections where necessary. Sledged is rather good at that as well. We NEED more of that here on this wiki.<br />
<br />
:I'll review Animal Feat Training. --[[User:Dmilewski|Dmilewski]] 05:36, 26 July 2007 (MDT)<br />
<br />
::I know what you're talking about. I sometimes make blatant errors in stuff I wrote myself. --[[User:Mkill|Mkill]] 06:46, 26 July 2007 (MDT)<br />
<br />
:::I've noticed that you have a good eye. You're right up there with Sledged. (That man has corrected more of my errors than I can say.) Please point out things. Suggest things where they are needed. For obvious errors, just correct and note them. You don't need to write an essay. A note will do in most cases. "Changed 'Reflex Save' to 'base Reflex save'. This seems closer to what was intended." <br />
<br />
:::In some areas, our thinking is just different. I tend to be "adventure oriented." For an ability to work effectively with the game as played, it must apply to a mobile adventuring party in a meaningful time frame. There are things in the base rules that are not adventure oriented. For example, Animal Handling. When I write feats for those things, I change the way that the game works. From my point of view, I take something that is not meaningful in the context of the game and make it meaningful. My animal handling feats take animal handling, which is marginal for all classes, and creates a way to make it useful for a normal adventuring character. <br />
<br />
:::I've reviewed Animal Feat Training. I'll comment more there.<br />
<br />
:::To reiterate. Please do comment and question. FYI, my first drafts often need to be rewritten. This is normal for me. Draft #1 usually works out the idea. Draft #2 is all about readability and flow. --[[User:Dmilewski|Dmilewski]] 05:36, 26 July 2007 (MDT)<br />
<br />
::::If you want to change the way how the game works, write houserules, don't make a feat. If I see a feat on the internet, I expect it to work exactly with the RAW (rules as written). If a feat is written for houserules, note that in the description and put a link to the house rule. What a feat can do is fix minor annoyances (such as all the feats that allow monks to multiclass like a normal, sane character)<br />
::::And one thing is very important: Always cross-check the actual rules when you write a feat. For example, it's called "base attack bonus", not "basis attack bonus". If you're unsure about how something is called, just check it. And when you write a feat that applies to Jump checks ([[Improved Astonishing Leap (DnD Feat)]]), check the [[Jump]] description, it says right there that you can end a turn right in the middle of a jump.<br />
::::A lot of what Sledged and me critized could be easily averted if you bothered to check the SRD. At least that's what I do. --[[User:Mkill|Mkill]] 07:06, 26 July 2007 (MDT)<br />
<br />
:::::Mistakes aside, my writing should build from RAW. That's its intent. All my writing is houserules. The Wiki itself is almost entirely house rules. Nothing that we have written is RAW. Every submitted feat is a house rule. Every submitted class is a house rule. There is nothing wrong with house rules. Like it or not, the RAW is fair game here.<br />
<br />
:::::An important thing to note: Everyone here has some beef with the RAW. RAW is not holy. RAW is not unchangeable. RAW is not without flaws. I happen to like exploring off in new directions, and like seeing what it takes to make that direction work. Why else write new things?<br />
<br />
:::::Our philosophy on feats differs. IMHO, feats change RAW for a character, introduce abilities, remove penalties, and help make awkward things workable. In the SRD, [[Weapon Finesse]] changes RAW, [[Tracking]] introduce an ability, [[Improved Sunder]] removes a penalty, and [[Spring Attack]] makes something awkward workable. Feats are the great fudge-factors of the game. You do not need to agree with me. <br />
<br />
:::::For the Handle Animal feats, these struck me as something which should not be class abilities, but should work for multiple classes across the game. The fighter focusing on Handle Animal should be as viable as the Ranger focusing on Handle Animal. The Combat School feats are an exploration of what feat-intensive feats could look like. They are listed under Combat School, which are listed under Variant Rules. It's just a peculiarity of this Wiki that Green Dragon prefers feat entries broken out into separate entries. You may not like it, but that's our current policy. --[[User:Dmilewski|Dmilewski]] 08:12, 26 July 2007 (MDT)<br />
<br />
Hey, I'm currently making a campaign setting, would It be alright if I put your [[Catkin (DnD Race)]] into it as one of the races in my world?, cos that would be great, I'm [[User:Zombiecow|Zombiecow]]<br />
<br />
== Category redirect ==<br />
<br />
Dear Dmilewski,<br />
<br />
Category redirects are ''teh evil''. Don't ever create a category redirect (again). Never. I repeat. Never ever create redirects in the category namespace. Since you have admin status, I assume you know enough about Wikis that you understand why you should never ever do this. Thank you. <br />
<br />
([[:Category:Subtype|The corpus delicti]]) --[[User:Mkill|Mkill]] 11:42, 30 July 2007 (MDT)<br />
<br />
:Strong wording. That type of wording is reserved for Green Dragon or Blue Dragon.<br />
<br />
:When correcting folks, don't use a sledgehammer when a light pat will do. Lighten up. You'll get better results in changing behavior. Communicate directly, but simply. Ordinary conversational tone works well. Cite Wikipedia style if you need an authority, which is our style guide unless we've choosen to do otherwise.<br />
<br />
:I'll rewrite your wording a little. "I found a category redirect that you made for [Subtype]. Category redirects are "teh evil". I presume that you know why, but in case you don't, here's a [Wikipedia Link] which talks about this."<br />
<br />
:As it stands, I don't know why it's bad. I'll assign myself the homework of rereading Wikipedia's style guide for categories. I think that you've found the one (or two?) that I've made. <br />
<br />
:As you get to know us, you'll find that we have strength and weaknesses. For example, Sledged is our heavy-template person and a great eye for detail, Blue Dragon is just back-end, and I do the heavy editing and ambitious content creation. I've also done text-conversion scripting. I'm relatively new to MediaWiki, having started last year to convert the SRD. I don't presume to know everything. --[[User:Dmilewski|Dmilewski]] 15:10, 30 July 2007 (MDT)<br />
<br />
::I'm sorry. I shouldn't post on wiki when I'm stressed out with RL stuff. I'll be more civil next time. --[[User:Mkill|Mkill]] 07:43, 2 August 2007 (MDT)<br />
<br />
== SRD Help ==<br />
<br />
Because you are labeled as the "SRD Guy" I thought of something that may help you keep it under control more (especially the talk pages). [{{SERVER}}{{localurl:Special:Recentchangeslinked/Category:SRD}} here it is]. It is a recent changes that just looks at items in [[:Category:SRD]]. I hope this helps you, and feel free to put it on your user-page. --[[User:Green Dragon|Green Dragon]] 15:35, 11 August 2007 (MDT)<br />
<br />
:Oops, actually it will not look at the talk pages... Arrg... I need to figure out how to make that work... Sledged (or anyone really), any ideas? --[[User:Green Dragon|Green Dragon]] 15:36, 11 August 2007 (MDT)<br />
<br />
::There you are:<br />
<br />
::''DPL Removed because it caused an error''<br />
<br />
::If you update the DPL there would be a feature to add in the edit time, too. --[[User:Mkill|Mkill]] 08:27, 12 August 2007 (MDT)<br />
<br />
:::First off, Mkill, your dpl is making an error on the page (you can see it by looking at the top). I would recommend modifying it or removing it from this page. Second off, I was more thinking an actual rc page would be better (one can see the diffs, more than 5 edits without modifying the dpl, can see who made the edit, etc). Does anyone know of a way to make that work? --[[User:Green Dragon|Green Dragon]] 11:53, 14 August 2007 (MDT)<br />
<br />
::::Something about the way the loop functions and the dpl extentions interact. The archive template uses the loop functions extention. If I get rid of either one, the error goes away. Looks like something to notify [[User:Blue Dragon|Blue]] about. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:55, 16 August 2007 (MDT)<br />
<br />
:::::Let's try it now:<br />
:::::{{#dpl:namespace=SRD¦SRD_Talk<br />
|ordermethod=lastedit<br />
|count=10<br />
|order=descending<br />
}}<br />
:::::—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:58, 28 November 2007 (MST)<br />
<br />
== New [[Template:Armor Stats|Armor Template]] ==<br />
<br />
After months of sitting in my todo list, here's the new armor template:<br />
<br />
[[full plate]]<br />
<br />
—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:48, 16 August 2007 (MDT)<br />
<br />
And material enhancements template:<br />
<br />
[[full plate#Enhancements|enhancements]]<br />
<br />
—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:57, 16 August 2007 (MDT)<br />
<br />
:I humbly bow to your Wiki-Fu. Ready to do this again for 4.0?--[[User:Dmilewski|Dmilewski]] 17:56, 16 August 2007 (MDT)<br />
<br />
::Sure... the NPC/Monster stat block is the only template I see giving me any trouble. Designed for end users, not implementers. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:52, 17 August 2007 (MDT)<br />
<br />
:::I like it ''':)'''. I also like the categories on the bottom of this talk page ''':P'''. --[[User:Green Dragon|Green Dragon]] 11:39, 18 August 2007 (MDT)<br />
<br />
::::I knew there was a reason I didn't include categories with the weapons template. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:11, 18 August 2007 (MDT)<br />
<br />
==Baby==<br />
`<br />
Due in February? Congratz! my family is also expecting a Baby in February on the 23rd. You? --[[User:Calidore Chase|Calidore Chase]] 11:36, 8 September 2007 (MDT)<br />
<br />
:WAS due in Feb. She's six months now. --[[User:Dmilewski|Dmilewski]] 12:16, 8 September 2007 (MDT)<br />
<br />
::Babies are heavy... ROFLMAO. Mine weighs 25 pounds now! I keep expecting my arms to start looking like Arnolds from all the carrying I do. --[[User:Calidore Chase|Calidore Chase]] 02:41, 9 September 2007 (MDT)<br />
<br />
:::Mine's 18 lbs. She got so heavy that I could no longer carry her in one arm. Now, I'm strong enough to carry her in one arm again. Yeah, those kids make you work. Some folks can put their babies down. I never could. I always had to walk and carry. Thank God she now likes to squirm on the ground. --[[User:Dmilewski|Dmilewski]] 05:07, 9 September 2007 (MDT)<br />
<br />
::::Mine walks and runs these days, but he still likes to be carried, much to the pain and discomfort of my arms and back. --[[User:Calidore Chase|Calidore Chase]] 14:24, 9 September 2007 (MDT)<br />
<br />
== Abbr. for Assassin ==<br />
<br />
Now that I've finally stopped laughing, I think it would be better to use "Asn" as an abbreviation for "Assassin." You risk causing abdominal injuries with readers if you use "Ass". —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:33, 27 September 2007 (MDT)<br />
<br />
:Doh! Well, you got a good laugh out of it. LOL. (Though in my defense, if there's an assassin at the table, there's usually an ass at the table as well.)--[[User:Dmilewski|Dmilewski]] 11:37, 27 September 2007 (MDT)<br />
<br />
::Lol. I concur. --[[User:Green Dragon|Green Dragon]] 22:30, 27 September 2007 (MDT)<br />
<br />
== Spell Categories ==<br />
<br />
After all the changes you have made to the spell categories, if I were you, I may want to take a look at all the DPL's that deal with spells (such as in [[DnD Spells/Powers]]) and fix them up... --[[User:Green Dragon|Green Dragon]] 23:22, 1 October 2007 (MDT)<br />
<br />
== Your Feats ==<br />
<br />
Hey, I just noticed your edits on your feats today&mdash;changing them to general feats and what not. However, now that they are general feats, I would imagine that it would be good if they were linked to from [[DnD General Feats]] so people, coming to D&D Wiki, can see them. If you don't have the time or would rather I add them to [[DnD General Feats]] please let me know. Thanks Dmilwski! --[[User:Green Dragon|Green Dragon]] 15:47, 9 October 2007 (MDT)<br />
<br />
:Thanks for the reminder. I'll do it. I keep forgetting that those lists aren't DPL scripts.--[[User:Dmilewski|Dmilewski]] 20:15, 9 October 2007 (MDT)<br />
<br />
::No problem. Anyway, all the feat pages really need to be upgraded sometime to use dplc's... Their is a lot to do on D&D Wiki, as I am sure you know ''':)'''. --[[User:Green Dragon|Green Dragon]] 20:17, 9 October 2007 (MDT)<br />
<br />
:::About the DPLCs; I've been tinkering with the later versions of DPL2 on the [http://semeb.com/dpldemo/index.php?title=Main_Page official web site], and I've found that many of tasks (if not all) that [[User:Blue Dragon|Blue's]] customizations do, can be done with latest version of DPL2. Though the last time Blue tried to update DPL2, there were some issues. I don't know for sure, but I think it may be due to the global variables used by DPL2 and Blue's customizations. Anyway, I wouldn't mind exploring the idea of trying to upgrade DPL2 again. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:21, 9 October 2007 (MDT)<br />
<br />
::::I am 100% for the idea of trying to update them again. --[[User:Green Dragon|Green Dragon]] 23:10, 15 October 2007 (MDT)<br />
<br />
== Deleting Doubler Redirects ==<br />
<br />
Hey, Dmilewski, those "double redirect delete" edits you have done tody have been adding content from several pages into single pages (it happened to Balrog and Aztec Warrior)... Can you sort it, please? --[[User:Sam Kay|Sam Kay]] 11:42, 20 October 2007 (MDT)<br />
<br />
== Bot issues ==<br />
<br />
Hello Dmilewski! Sorry that I just recently blocked you, but I pulled the site a few minutes ago thinking that I had a very serious database problem which was merging all of the tables together. Upon further inspection, however, I realized that it was just a bot gone wrong! Try to get the bot fixed ASAP, and an anonymous edit on this page will get you unblocked right away. Sorry for the problems! &mdash; <span style="color:#002137;">[[User:Blue Dragon|Blue Dragon]] <small> ([[User_talk:Blue Dragon|talk]])</small></span> 12:30, 20 October 2007 (MDT)<br />
<br />
: I've got the bot stopped. My sincerest apologies for bad edits. How do you want to rectify this? I can revert by hand. <br />
<br />
:The bot ran correctly until the most recent edits to the script. Before I run the bot further, I will track down the error. Dmilewski.<br />
<br />
::Hello Dmilewski. Me and Green Dragon should have the reverts covered, but you might want to look over everything seeing that six eyes are better than four. ''':)'''. I have unblocked your user. Try not to let this happen again, but luckily it didn't run too long without being noticed! &mdash; <span style="color:#002137;">[[User:Blue Dragon|Blue Dragon]] <small> ([[User_talk:Blue Dragon|talk]])</small></span> 12:42, 20 October 2007 (MDT)<br />
<br />
:::Thanks. I'll leave you guys to work that out. I'll give the bot a rest. I tracked down the error. In tracking down a different error, I turned something off and forgot to turn it back on.<br />
<br />
:::I normally spot check my bot as it runs, but baby-duty distracted me. I'll have to restrict bot changes to times when I can verify the edits while the bot runs. Dmilewski.<br />
<br />
<br />
== Please join the WFR Guild ==<br />
I have watched your tireless work with wonder and awe. I cannot imagine how much work you have put into this site. I applaud your efforts, and wish to personally welcome you as an honorary member of the [[Wiki Fiction Roleplayers Guild (DnD Other)|WFR Guild]], along with [[User:Green Dragon|Green Dragon]] and the other amazing members of this site. I am the Guild Headmaster currently, and would love to have all of you join. Please let me know if you have any questions or concerns about what it takes to join. Non-Elftown Members are a really new concept for my moderators, so please be patient, and let them know that 'xido' personally asked you to join from http://www.dandwiki.com . That goes for Green Dragon and everyone else who has proven their worth here. I welcome you all. -- [[User:Xidoraven|xido]] 18:23, 4 November 2007 (MST)<br />
<br />
== Neutral vs Nonaligned ==<br />
<br />
You've categorized some creature's as neutral-aligned (both axes) and some as nonaligned. What exactly is the difference between the two? —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:12, 28 November 2007 (MST)<br />
<br />
:Neutral-axis creatures are creature that could make moral choices. Nonaligned creatures are one that do not have the capacity to understand morality. There's a few creatures that I'm not sure of because they seem nonaligned, but they are smart enough to understand, such as elementals, griffons, and behemoth animals. In general, anything with a 2 or less intelligence and is "always neutral" is nonaligned. --[[User:Dmilewski|Dmilewski]] 18:53, 28 November 2007 (MST)<br />
<br />
::I'm not sure that distinction needs to be made, or that users will immediately understand the difference. It also begs the question "what about non-neutral creatures that lack the capacity to understand morality like [[SRD:Skeleton|skeletons]], [[SRD:Zombie|zombies]], and [[SRD:Retriever|retrievers]]?"<br />
::On a semi-related note, for a while I've been wondering whether or not there should be [[:Category:Usual Alignment]] and [[:Category:Always Alignment]] categories. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:43, 29 November 2007 (MST)<br />
<br />
:::Good questions.<br />
:::Nonaligned began as a way to identify creatures that were always neutral. I've dithered about this a bit, and I think that labeling them as "always neutral" a clearer move. I've had this on my personal list of things to do. <br />
:::I don't see a strong need for categories for "usually" or "always" alignment other than neutral creatures. How do you see this being useful?--[[User:Dmilewski|Dmilewski]] 12:05, 29 November 2007 (MST)<br />
<br />
::::Just another level of categorization, and for uniformity; I figure if you're going to tag the neutral creatures with "usual" and "always" you might as well do it across the board. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:12, 30 November 2007 (MST)<br />
<br />
== Teleportation Categories ([[:Category:Teleportation Effect|Effect]], [[:Category:Teleportation Subschool|Subschool]], and [[:Category:Teleportation Subdiscipline|Subdiscipline]]) ==<br />
<br />
In the pages [[SRD:Spells]] and [[SRD:Powers]], teleportation is the only subschool/subdiscipline listed under "Effects" that isn't a spell/power descriptor. So, of course, I noticed that there are three different categories for teleportation, whereas all the other subschools/subdisciplines do not have an "effect" category. All spells/powers of a specific subschools/subdisciplines are effects of those types, as are all spells/powers with specific descriptors are effects of those types. In fact, the only difference between a subschool/subdiscipline and a descriptor (that I can tell) is that a subschool/subdiscipline is always part of a specific school/discipline, whereas a descriptor can be assigned to a spell/power of any school/discipline. How would you feel about replacing all the subschool/subdiscipline categories with effect categories?<br />
<br />
Lastly, I suggest renaming the header "Effects" in the [[SRD:Spells]] and [[SRD:Powers]] pages to "Descriptors" and removing teleportation from the list (or alternatively leave the header as is and add all the other subschools/subdisciplines to the list, but that seems a bit redundant). —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:43, 4 December 2007 (MST)<br />
<br />
:I feel strongly that a spell should be tagged with its appropriate school and subschool, along with any descriptors it has. I know that the rules use Teleportation in three different ways, and that this can be confusing. So be it. The issue is the rules, not the categorization. I only create categories for categories that are apparent in a description or categories that are referenced in the text. Teleportation is referenced as a Subschool, a Subdiscipline, and an Effect. Thus, by self-definition, teleportation gains three categories. Each category serves a different purpose. This may be sloppy, but those are what the rules give me.<br />
<br />
:In most instances, a usage of "X effect" is referred to its subschool or subdiscipline. It is only in the case of an effect having both a subschool and a discipline that I create a separate effect entry. Teleportation is particularly evil as it has a subschool, a subdiscipline, and is used as a bracketed [Effect]. Sloppy, but true.--[[User:Dmilewski|Dmilewski]] 15:08, 4 December 2007 (MST)<br />
<br />
::Ooooh... That is nasty. Didn't notice that before.<br />
::I think I'm going to contact WotC CustServ on this one. It looks like a throw-back from 3.0, under which teleportation was only a descriptor, not a subschool/subdiscipline (<s>or so I'm concluding. I don't have a 3.0 PHB/SRD in front of me</s> confirmed). I'm seeing that the only spells and powers with it as a descriptor are the power ''[[SRD:Decerebrate|decerebrate]]'', the epic seed ''[[SRD:Transport (Epic Spell Seed)|transport]]'', and few epic spells that use the ''[[SRD:Transport (Epic Spell Seed)|transport]]'' seed: ''[[SRD:Damnation|damnation]]'', ''[[SRD:Dreamscape|dreamscape]]'', ''[[SRD:Safe Time|safe time]]'', and ''[[SRD:Time Duplicate|time duplicate]]''. I think we can chalk up the power as an isolated incident. And the epic rules got the short end of the 3.5 updates in several ways.<br />
::To complicate the issue even further, the epic spells ''[[SRD:Eclipse|eclipse]]'' and ''[[SRD:Eidolon|eidolon]]'', which require the ''[[SRD:Transport (Epic Spell Seed)|transport]]'' seed, have the descriptor "Transportation" instead of "Teleportation."<br />
::And as a side note, ''[[SRD:Nailed to the Sky|nailed to the sky]]'' has "Teleportation" as a descriptor, but the page is tagged with the subschool. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:44, 4 December 2007 (MST)<br />
<br />
:::''In most instances, a usage of "X effect" is referred to its subschool or subdiscipline.''<br />
::That statement is a bit misleading, because it always depends on the term preceding the word "effect."<br />
::* "Abjuration," "conjuration," "divination," "enchantment," "evocation," "illusion," "necromancy," and "transmutation" always refer to the schools,<br />
::* "calling," "charm," "compulsion," "creation," "figment," "glamer," "healing," "pattern," "phantasm," "scrying," "shadow," and "summoning" always refer to the subschools,<br />
::* "acid," "air," "chaotic," "cold," "darkness," "death," (which is missing in the [[SRD:Spells]] page) "earth," "electricity," "evil," "good," "fear," "fire," "force," "language-dependent," "lawful," "light," "mind-affecting," "sonic," and "water" always refer to the descriptors,<br />
::* and a couple miscellaneous effects, such as "sleep" and "moral," (not necessarily a comprehensive list), refer to none of the above.<br />
::As for "teleportation" and "transportation," after looking up the 3.0 PHB, the ELH, and the [http://www.systemreferencedocuments.org/ 3.0 SRD], I'm 100% sure those are mistakes. According to [[SRD:Developing Epic Spells#Combining Descriptors|Developing Epic Spells]], ''When two or more epic seeds are combined in an epic spell, all the descriptors from each seed apply to the finished spell.'' None the seeds used to create ''[[SRD:Eclipse|eclipse]]'' and ''[[SRD:Eidolon|eidolon]]'' have the "transportation" descriptor, and the only descriptor among the used seeds is "teleportation." So there never was "transportation" descriptor or effect.<br />
::Under, 3.0 "teleportation" was, in fact, a descriptor and not a subschool (and [http://www.giantitp.com/comics/oots0340.html ''teleport'' was a transmutation spell]). So the ''[[SRD:Transport (Epic Spell Seed)|transport]]'' seed and the epic spells ''[[SRD:Dreamscape|dreamscape]]'', ''[[SRD:Eclipse|eclipse]]'', ''[[SRD:Eidolon|eidolon]]'', ''[[SRD:Nailed to the Sky|nailed to the sky]]'', ''[[SRD:Safe Time|safe time]]'', and ''[[SRD:Time Duplicate|time duplicate]]'' should be part of the "teleportation" subschool instead of having the "teleportation" (or "transportation") descriptor, and ''[[SRD:Damnation|damnation]]'' should just have it removed without it being replaced with the subschool (it's an enchantment spell). —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:50, 5 December 2007 (MST)<br />
<br />
:::There's a trainwreck. Will you do the updates?--[[User:Dmilewski|Dmilewski]] 12:46, 5 December 2007 (MST)<br />
<br />
::::Ok, The above power, seed, and spells have been fixed. Do you want the "sub(discipline)school" -> "effect" change, too? And while were on the subject, since under the psionics-magic transparency rule, clairsentience, metacreativity, psychokinesis, psychometabolism, and telepathy powers are equivalent to divination, conjuration, evocation, transmutation, and enchantment spells respectively why not change "school" to "effect," too? Then the appropriate disciplines can be categorized as their magic equivalents. {{Unsigned|Sledged|13:34, 5 December 2007 (MDT)}}<br />
<br />
:::::Let's table that for the moment. I think that changing everything to "effect" will cause as many problems as it resolves. For now, let's categorize the [[:Category:subschool]] and [[:Category:subdomain]] categories as their appropriate effect. --[[User:Dmilewski|Dmilewski]] 18:38, 5 December 2007 (MST)<br />
<br />
== Unearthed Arcana ==<br />
<br />
So I started transcribing some Unearthed Arcana material. Seeing how you are kind of the admin responsible for the SRD content, I thought I'd put it past you (at Green Dragon's suggestion). Take a look: [[UA:Reputation]]. If you think this looks good, I'll continue to do more at my leisure. Comments? --[[User:Othtim|Othtim]] 23:58, 14 January 2008 (MST)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I am giving Dmilewski this barnstar for helping with our growing list of [[Publication List|publications]] here on D&D Wiki. He added most of the current publications, quite a hefty task in and of itself, and really is helping D&D Wiki have a comprehensive list of all d20 publications. Thank you so much for helping with this enormous task. --[[User:Green Dragon|Green Dragon]] 18:02, 24 January 2008 (MST)}}<br />
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== WOW ==<br />
I just arrived here yesterday and I saw all the publications you were updateing in the recent list so I had a look at your page and have seen all the work your doing and have done its just awe inspiring!<br />
Sorry was having a little trouble with the template I ported over from wikipedia for the barnstar should look better now. [[User:Hawk|Hawk]] 08:24, 6 February 2008 (MST)<br />
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{{The Rosetta Barnstar|For all the work you've done translateing the SRD from Wizards into wiki form my hat is off to you sir. [[User:Hawk|Hawk]] 08:24, 6 February 2008 (MST)}}</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=User_talk:Dmilewski&diff=231775User talk:Dmilewski2008-02-23T07:49:09Z<p>Zombiecow: /* Your homebrew stuff */</p>
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<div>{{Messages of Interest|messages=<br />
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|section=Coulod you please rate this? The author is getting... frisky.<br />
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{{MoI-Row<br />
|page=Talk:4e_Complex_Special_Ability_Components<br />
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|notifier=Ramses IV<br />
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== Your NPC Classes and NPC's ==<br />
<br />
Recently I made the page [[User NPC Classes with Descriptions]], making each NPC Class need not only in the right category, but also added to this page. As I was looking over your recent NPC Class contributions I noticed none of them were on this page, and I decided you would rather add them [[User NPC Classes with Descriptions]] than have me do it. So, all your new NPC classes should be added to this page. Also, each NPC you make should be added to [[DnD NPC's]] as it has not been converted over to the new method of just using categories for organisation. Thanks so much, and I also hope you NPC Classes are in the right categories ([[:Category:Combat-Focused]], [[:Category:Bad Guy]], [[:Category:Good Guy]], [[:Category:Strong Spellcasting]], where applicable.). Thanks. --[[User:Green Dragon|Green Dragon]] 18:51, 12 November 2006 (MST)<br />
<br />
== Rating the PrC's ==<br />
<br />
D&D Wiki has quite a bit of Prestige Classes, with only two having been rated on D&D Wiki's rating scale. So, on a small mission to try to get ratings of PrC's done, I would like you to help. All you would have to do is go to [[DnD Classes]] then to any PrC page. Click on the PrC you would like to rate; then rate its balance by clicking on the "here" in the ''Please, help D&D Wiki by rating the balance of this item '''here'''''. I hope you can take the time to help D&D Wiki become a useful tool for every visitor that comes here; and thanks in advance. --[[User:Green Dragon|Green Dragon]] 22:29, 29 November 2006 (MST)<br />
<br />
== SRD Editing Only ==<br />
<br />
Hello. Recently, I was thinking that it might be a good idea to make a new level of power on D&D Wiki. Above ''Sysop'' would be something like ''SRD Editor'', and this would include the people that understand the SRD well enough to make changes without violating copyrights, etc. The 3 (possible 4...) people that would be in this group would be Me, You, and Sledged (Possibly Blue Dragon if he wants to be part of this group). Is this a good idea, or not? --[[User:Green Dragon|Green Dragon]] 22:54, 11 December 2006 (MST)<br />
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:Let me think about that. My gut says that it should be a separate editorship from admin. From SRD editorship, you get the ability to edit the SRD (but not move pags). From Admin, you get the ability to move pages. <br />
<br />
::The reason I am saying this is because I would not (to be brutally honest) trust Pz.Az.0Maus, editing the SRD in any way. People like that, that for some reason become admins (I know, I know, my fault), seem not to understand the problems with wierd edits to the SRD. Just to give my reasons for this idea... --[[User:Green Dragon|Green Dragon]] 19:16, 12 December 2006 (MST)<br />
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:::Protecting the SRD is good. So is getting help with it. In that, I'm conflicted. Run the thought past the other folks. We'll see if there's a consensus. --[[User:Dmilewski|Dmilewski]] 20:20, 12 December 2006 (MST)<br />
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::::Okay, I will after the adminship candidates are over. --[[User:Green Dragon|Green Dragon]] 21:19, 12 December 2006 (MST)<br />
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== Mithral Shirt ==<br />
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The cost for a [[Mithral Shirt (SRD Magic Armor)|mithral shirt]] and the cost for a [[Chain Shirt (SRD Armor)|chain shirt]] with the mithral enhancement do not match. &mdash;[[User:Sledged|Sledged]] 23:21, 22 December 2006 (MST)<br />
<br />
:All that math needs checking. I'll put that on my to-do list. If you see any numbers that a wrong, please just correct and post errata on the discussion page. If you see a pattern of mistakes, you can fix the pattern (and alert me to the mistake), or just bop the error over to me. --[[User:Dmilewski|Dmilewski]] 11:03, 23 December 2006 (MST)<br />
<br />
== Weapon Description Pages ==<br />
<br />
So I've been working on a layout to include more size-related information on the weapon description pages, and this is what I have so far (the base weapon is the [[Gauntlet (SRD Weapon)|gauntlet]]):<br />
<br />
{| class="d20"<br />
|-<br />
| colspan="4" style="border: none;" |<br />
{| class="d20 dragon monstats"<br />
|-<br />
! Critical:<br />
| x2<br />
|-<br />
! Range Increment:<br />
| —<br />
|-<br />
! Type:<br />
| Bludgeoning<br />
|}<br />
|-<br />
! Size || Cost || Damage || Weight<br />
|-<br />
| Fine || * || &mdash; || 1/16 lb.<br />
|- class="even"<br />
| Diminuative || * || &mdash; || 1/8 lb.<br />
|-<br />
| Tiny || * || 1 || 1/4 lb.<br />
|- class="even"<br />
| Small || 2 gp || 1d2 || 1/2 lb.<br />
|-<br />
| Medium || 2 gp || 1d3 || 1 lb.<br />
|- class="even"<br />
| Large || 4 gp || 1d4 || 2 lbs.<br />
|-<br />
| Huge || * || 1d6 || 4 lbs.<br />
|- class="even"<br />
| Gargantuan || * || 1d8 || 8 lbs.<br />
|-<br />
| Collossal || * || 2d6 || 16 lbs.<br />
|-<br />
| colspan="4" | <small>* The SRD gives neither this value nor a means to determine it.</small><br />
|}<br />
<br />
What do you think? I'm considering making it into a template for user submitted weapons. &mdash;[[User:Sledged|Sledged]] 13:24, 28 December 2006 (MST)<br />
<br />
:Terrific. I was going to ask you to make a template. No need! Here's a few things that we could do: <br />
<br />
:{| class="d20"<br />
|-<br />
! align="left" | Weapon !! Cost !! Damage !! align="left" | Enhancement !! Cost !! align="left" | Benefit <br />
|-<br />
| align="left" | Small || 1 cp || 1d2 || align="left" | Alchemical Silver || 10 gp || align="left" | -1 damage, weapon is silvered<br />
|-<br />
| align="left" | Medium || 2 cp || 1d3 || align="left" | Darkwood || 15 gp || align="left" | halve weight<br />
|}<br />
<br />
:Alternatively, we could put enhancements on a different table (with more appropriate formatting than this). <br />
<br />
:{| class="d20" style="text-align: left"<br />
|-<br />
! !! Small !! Medium !! Large !! Benefit<br />
|-<br />
| Adamantine || 2 gp || 8 gp || 30 gp || Ignore DR<br />
|-<br />
| Mithril || 1 gp || 5 gp || 10 gp || Halve weight<br />
|-<br />
| +1 || 2,000 gp || 2,001 gp || 2005 gp || +1 to hit and damage<br />
|}<br />
<br />
:--[[User:Dmilewski|Dmilewski]] 14:24, 28 December 2006 (MST)<br />
<br />
::How about this:<br />
<br />
::{| class="d20" style="white-space: nowrap;"<br />
|+ Enhancement Costs<br />
|-<br />
! || Steel || [[Adamantine (SRD Term)|Adamantine]] || [[Alchemical Silver (SRD Term)|Alchemical Silver]] || [[Cold Iron (SRD Term)|Cold Iron]] || [[Crystal, Deep (SRD Term)|Crystal, Deep]] || [[Crystal, Mundane (SRD Term)|Crystal, Mundane]] || [[Mithral (SRD Term)|Mithral]]<br />
|-<br />
| Average || 2 gp || &mdash; || 22 gp || 4 gp || &mdash; || &mdash; || &mdash;<br />
|- class="even"<br />
| Masterwork || 302 gp || 3,002 gp || 322 gp || 304 gp || 1,002 gp || 302 gp || 502 gp<br />
|-<br />
| +1 || 2,302 gp || 5,002 gp || 2,322 gp || 4,304 gp || 3,002 gp || 2,302 gp || 2,502 gp<br />
|- class="even"<br />
| +2 || 8,302 gp || 11,002 gp || 8,322 gp || 10,304 gp || 9,002 gp || 8,302 gp || 8,502 gp<br />
|-<br />
| +3 || 18,302 gp || 21,002 gp || 18,322 gp || 20,304 gp || 19,002 gp || 18,302 gp || 18,502 gp<br />
|- class="even"<br />
| +4 || 32,302 gp || 35,002 gp || 32,322 gp || 34,304 gp || 33,002 gp || 32,302 gp || 32,502 gp<br />
|-<br />
| +5 || 50,302 gp || 53,002 gp || 50,322 gp || 52,304 gp || 51,002 gp || 50,302 gp || 50,502 gp<br />
|- class="even"<br />
| +6* || 72,302 gp<br/>(720,302 gp) || 75,002 gp<br/>(723,002 gp) || 72,322 gp<br/>(720,322 gp) || 74,304 gp<br/>(722,304 gp) || 73,002 gp<br/>(721,002 gp) || 72,302 gp<br/>(720,302 gp) || 72,502 gp<br/>(720,502 gp)<br />
|-<br />
| +7* || 98,302 gp<br/>(980,302 gp) || 101,002 gp<br/>(983,002 gp) || 98,322 gp<br/>(980,322 gp) || 100,304 gp<br/>(982,304 gp) || 99,002 gp<br/>(981,002 gp) || 98,302 gp<br/>(980,302 gp) || 98,502 gp<br/>(980,502 gp)<br />
|- class="even"<br />
| +8* || 128,302 gp<br/>(1,280,302 gp) || 131,002 gp<br/>(1,283,002 gp) || 128,322 gp<br/>(1,280,322 gp) || 130,304 gp<br/>(1,282,304 gp) || 129,002 gp<br/>(1,281,002 gp) || 128,302 gp<br/>(1,280,302 gp) || 128,502 gp<br/>(1,280,502 gp)<br />
|-<br />
| +9* || 162,302 gp<br/>(1,620,302 gp) || 165,002 gp<br/>(1,623,002 gp) || 162,322 gp<br/>(1,620,322 gp) || 164,304 gp<br/>(1,622,304 gp) || 163,002 gp<br/>(1,621,002 gp) || 162,302 gp<br/>(1,620,302 gp) || 162,502 gp<br/>(1,620,502 gp)<br />
|- class="even"<br />
| +10* || 200,302 gp<br/>(2,000,302 gp) || 203,002 gp<br/>(2,003,002 gp) || 200,322 gp<br/>(2,000,322 gp) || 202,304 gp<br/>(2,002,304 gp) || 201,002 gp<br/>(2,001,002 gp) || 200,302 gp<br/>(2,000,302 gp) || 200,502 gp<br/>(2,000,502 gp)<br />
|-<br />
| +11 or more || square of the<br/>bonus x20,000 gp<br/>+ 302 gp || square of the<br/>bonus x20,000 gp<br/>+ 3,002 gp || square of the<br/>bonus x20,000 gp<br/>+ 322 gp || square of the<br/>bonus x20,000 gp<br/>+ 2,304 gp || square of the<br/>bonus x20,000 gp<br/>+ 1,002 gp || square of the<br/>bonus x20,000 gp<br/>+ 302 gp || square of the<br/>bonus x20,000 gp<br/>+ 502 gp<br />
|-<br />
| colspan="9" style="text-align: left;" | * <small>If weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon has the epic market price given in parenthesis.</small><br />
|}<br />
<br />
:: Note that darkwood is missing since it doesn't apply to the gauntlet. Also the header "Steel" will change depending on the weapon (e.g. "Wood" for a club, and "Steel/Wood" for an arrow). &mdash;[[User:Sledged|Sledged]] 21:23, 28 December 2006 (MST)<br />
<br />
:::Wow... that's... totally intimidating and overwhelming. No offense. That table makes my brain melt. (However, that's GREAT for a master enchantment chart. I will steal that for the SRD.) <br />
<br />
:::So now, which data do we want to eliminate? When I first did that section in the SRD, I chose to list the most common prices. What if we just list the special materials costs for Standard and Masterwork, then included an enchantment guide below that? (Our readers can do the simple addition in their heads.) You also want to include darkwood, as negative information is information. (It then becomes clear that Darkwood is not there on purpose.) The result is far cleaner and less overwhelming, but contains the same information. The "'''magic'''" section needs to look better than I have it. <br />
<br />
:::{| class="d20"<br />
|-<br />
|+Gauntlet Enhancements<br />
|-<br />
! align="left" | Material !! Average !! [[Masterwork Weapons (SRD Rules)|Masterwork]]<sup>1</sup> !! align="left" | Special<br />
|-<br />
| align="left" | Steel || 2 gp || 302 gp || align="left" | —<br />
|- class="even"<br />
| align="left" | [[Adamantine (SRD Term)|Adamantine]] || — || 3,002 gp || align="left" | Bypass DR<br />
|-<br />
| align="left" | [[Alchemical Silver (SRD Term)|Alchemical Silver]] || 22 gp || 322 gp || align="left" | -1 damage<br />
|- class="even"<br />
| align="left" | [[Cold Iron (SRD Term)|Cold Iron]] || 4 gp || 304 gp || align="left" | If enchanted, costs additional 2,000 gp.<br />
|-<br />
| align="left" | [[Darkwood (SRD Term)|Darkwood]] || n/a || n/a || align="left" | 1/2 weight<br />
|-class="even"<br />
| align="left" | [[Crystal, Deep (SRD Term)|Crystal, Deep]] || — || 1,002 gp || align="left" | Psionic<br />
|- <br />
| align="left" | [[Crystal, Mundane (SRD Term)|Crystal, Mundane]] || — || 302 || align="left" | No rusting, not metal<br />
|- class="even"<br />
| align="left" | [[Mithral (SRD Term)|Mithral]] || — || 502 gp || align="left" | 1/2 weight<br />
|-<br />
| colspan="2" align="left" |<br />
'''[[Magic Items: Weapons (SRD Rules)|Magic]] or [[Psionic Items: Weapons (SRD Rules)|Psionic]]'''<BR><br />
+1 adds 2,000 gp<BR><br />
+2 adds 8,000 gp<BR><br />
+3 adds 18,000 gp<BR><br />
+4 adds 32,000 gp<BR><br />
+5 adds 50,000 gp<br />
| colspan="2" align="left" |<br />
<BR><br />
+6 adds 72,000 gp<sup>2</sup><BR><br />
+7 adds 98,000 gp<sup>2</sup><BR><br />
+8 adds 128,000 gp<sup>2</sup><BR><br />
+9 adds 162,000 gp<sup>2</sup><BR><br />
+10 adds 200,000 gp<sup>2</sup><br />
|-<br />
| colspan="4" align="left" | <br />
# Wielding a masterwork weapon provides a +1 enhancement bonus on attack rolls.<BR><br />
# If weapon has a magical bonus greater than +5 or a special ability<BR>worth more than +5, the weapon is epic. Multiply magic cost by 10.<br />
<br />
|}<br />
<br />
::::I suppose my table is a bit over the top. Your table looks good, though. Cleaning up the layout for the magic bonuses won't be too difficult. One thing I hadn't considered is that some weapons can be composed of both darkwood and a special metal or crystal, such as an arrow. Also, do you want to include hardness and hit points? &mdash;[[User:Sledged|Sledged]] 11:31, 29 December 2006 (MST)<br />
<br />
:::::Saying "no" to complication can be hard. Hardness and hitpoints should be worth it. (Nobody ever remembers that stuff, so having the reference helps.) Compound items cross into the "overly complicated" realm. That's lots of work for little payback. We should simplify double-weapons into double-weapons with both heads having the same material or the same enchantment, then put a note at the bottom that says as much. (People don't read the fine print about double-weapons, so we should just price them out correctly for being full doubles.) Since most materials don't affect hardness and hitpoints, I think that those numbers belong up with damage/weight/crit block. --[[User:Dmilewski|Dmilewski]] 11:54, 29 December 2006 (MST)<br />
<br />
::::::Here's what I have so far. I couldn't find a layout that looked good for the magical/psionic enhancements to be in the same table as the material enhancements, so I put them in their own table.<br />
<br />
::::::The SRD doesn't explicitly give the hps for a gauntlet nor a direct means of figuring it out. My best guess is that it'd be about the same as a light blade.<br />
<br />
::::::The SRD also doesn't say whether or not extra cost for magical cold iron weapons applies to psionic weapons, so I just said "magical," and left it up to the DM to decide whether or not to extend it (which may or may not have been WotC's intent).<br />
<br />
::::::{| class="d20"<br />
|-<br />
| colspan="4" style="border: none;" |<br />
::::::{| class="d20 dragon monstats"<br />
|-<br />
! Critical:<br />
| x2<br />
|-<br />
! Range Increment:<br />
| —<br />
|-<br />
! Type:<br />
| Bludgeoning<br />
|-<br />
! Hardness:<br />
| 10<br />
|}<br />
|-<br />
! Size || Cost || Damage || Weight || hp<br />
|-<br />
| Fine || * || &mdash; || 1/16 lb. ||<br />
|- class="even"<br />
| Diminuative || * || &mdash; || 1/8 lb. ||<br />
|-<br />
| Tiny || * || 1 || 1/4 lb. ||<br />
|- class="even"<br />
| Small || 2 gp || 1d2 || 1/2 lb. ||<br />
|-<br />
| Medium || 2 gp || 1d3 || 1 lb. ||<br />
|- class="even"<br />
| Large || 4 gp || 1d4 || 2 lbs. ||<br />
|-<br />
| Huge || * || 1d6 || 4 lbs. ||<br />
|- class="even"<br />
| Gargantuan || * || 1d8 || 8 lbs. ||<br />
|-<br />
| Collossal || * || 2d6 || 16 lbs. ||<br />
|-<br />
| colspan="5" | <small>* The SRD gives neither this value nor a means to determine it.</small><br />
|}<br />
<br />
::::::{| class="d20"<br />
|+ Gauntlet Material Enhancements<br />
|-<br />
! style="text-align: left;" | Material !! Average !! [[Masterwork Weapons (SRD Rules)|Masterwork]]<sup>1</sup> || Hardness || hp !! style="text-align: left;" | Special<br />
|-<br />
| style="text-align: left;" | Steel || 2 gp || 302 gp || 10 || || style="text-align: left;" | —<br />
|- class="even"<br />
| style="text-align: left;" | [[Adamantine (SRD Term)|Adamantine]] || — || 3,002 gp || 20 || || style="text-align: left;" | Bypass hardness less than 20<br />
|-<br />
| style="text-align: left;" | [[Alchemical Silver (SRD Term)|Alchemical Silver]] || 22 gp || 322 gp || 8 || || style="text-align: left;" | -1 damage<br />
|- class="even"<br />
| style="text-align: left;" | [[Cold Iron (SRD Term)|Cold Iron]] || 4 gp || 304 gp || 10 || || style="text-align: left;" | Magical enchantments cost an additional 2,000 gp.<br />
|-<br />
| style="text-align: left;" | [[Darkwood (SRD Term)|Darkwood]] || n/a || n/a || 5 || n/a || style="text-align: left;" | 1/2 weight<br />
|-class="even"<br />
| style="text-align: left;" | [[Crystal, Deep (SRD Term)|Crystal, Deep]] || — || 1,002 gp || 10 || || style="text-align: left;" | Psionic<br />
|- <br />
| style="text-align: left;" | [[Crystal, Mundane (SRD Term)|Crystal, Mundane]] || — || 302 gp || 8 || || style="text-align: left;" | No rusting, not metal<br />
|- class="even"<br />
| style="text-align: left;" | [[Mithral (SRD Term)|Mithral]] || — || 502 gp || 15 || || style="text-align: left;" | 1/2 weight<br />
|-<br />
| colspan="6" style="text-align: left; font-size: smaller;" | <br />
# Masterwork weapons have a +1 enhancement bonus on attack rolls.<br />
|}<br />
<br />
::::::{| class="d20"<br />
|+ Gauntlet [[Magic Items: Weapons (SRD Rules)|Magical]]/[[Psionic Items: Weapons (SRD Rules)|Psionic]] Enhancements<br />
|-<br />
! Bonus Value !! Additional Cost<sup>1</sup> || Hardness Increase<sup>2</sup> || Additional hp<sup>2</sup><br />
|-<br />
| +1 || +2,000 gp || +2 || +10<br />
|- class="even"<br />
| +2 || +8,000 gp || +4 || +20<br />
|-<br />
| +3 || +18,000 gp || +6 || +30<br />
|- class="even"<br />
| +4 || +32,000 gp || +8 || +40<br />
|-<br />
| +5 || +50,000 gp || +10 || +50<br />
|- class="even"<br />
| +6 || +72,000 gp<sup>3</sup> || +12 || +60<br />
|-<br />
| +7 || +98,000 gp<sup>3</sup> || +14 || +70<br />
|- class="even"<br />
| +8 || +128,000 gp<sup>3</sup> || +16 || +80<br />
|-<br />
| +9 || +162,000 gp<sup>3</sup> || +18 || +90<br />
|- class="even"<br />
| +10 || +200,000 gp<sup>3</sup> || +20 || +100<br />
|-<br />
| +11 or more || + bonus x bonus<br/>x 20,000 gp || + enhancement bonus x 2 || + enhancement bonus x 10<br />
|-<br />
| colspan="4" style="text-align: left; font-size: smaller;" |<br />
# Increase total cost for magical enhancement by 2,000 gp for [[Cold Iron (SRD Term)|cold iron]] weapons.<br />
# Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from the weapon's bonus, not its special abilities.<br />
# If weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.<br />
|}<br />
<br />
::::::&mdash;[[User:Sledged|Sledged]] 20:06, 29 December 2006 (MST)<br />
<br />
:::::::That's an astounding amount of data per weapon. I am honestly SHOCKED how much data is connected to a single weapon. I like this layout well enough to run with it. --[[User:Dmilewski|Dmilewski]] 21:00, 29 December 2006 (MST)<br />
<br />
::::::::That's D&D for you. It gets more complex with each edition. &mdash;[[User:Sledged|Sledged]] 22:06, 29 December 2006 (MST)<br />
<br />
== The Tireless Contributor Barnstar ==<br />
<br />
Recently you passed 20,000 edits (375 edits ago) on D&D Wiki, the most of any D&D Wikian! Congratulations! So, for achieving this enormous task I give you The Tireless Contributor Barnstar. Thanks for helping with everything you have.<br />
<br />
{{The Tireless Contributor Barnstar|I give you The Tireless Contributor Barnstar for reaching 20,000 edits, with every one of these edits being very worthwhile and very helpful. Every single one of these edits has helped make D&D Wiki what it is, thanks. --[[User:Green Dragon|Green Dragon]] 01:23, 31 December 2006 (MST)}}<br />
<br />
== MSRD ==<br />
<br />
Are you going to add the MSRD to D&D Wiki? If so, thanks in advance, it's been a long time in coming. --[[User:Green Dragon|Green Dragon]] 22:07, 31 December 2006 (MST)<br />
<br />
== Email? ==<br />
<br />
Hello Dmilewski, I was wondering if you had received an email from me recently. Thanks, --[[User:Blue Dragon|Blue Dragon]] 15:40, 2 January 2007 (MST)<br />
<br />
:Yup. Edited my home page a bit. --[[User:Dmilewski|Dmilewski]] 16:21, 2 January 2007 (MST)<br />
<br />
== Edits on [[Villainous Abilities (DnD Rules)]] ==<br />
<br />
Recently IP 69.148.22.216 edited [[Villainous Abilities (DnD Rules)]]. Because you do not have a static IP address I am not sure if this is you. However, I am just alerting you so you know it was edited. Thanks. --[[User:Green Dragon|Green Dragon]] 14:41, 3 January 2007 (MST)<br />
<br />
== Rating the [[Staffmage (DnD Prestige Class)|Staffmage]] ==<br />
<br />
Hello. I was just wondering if you would mind rating the [[Staffmage (DnD Prestige Class)|Staffmage]] I just recently edited. All I want to see is how balanced I made it... If you could do this I would be very happy, thanks. --[[User:Green Dragon|Green Dragon]] 22:52, 4 January 2007 (MST)<br />
<br />
:Another question, would you mind rating the [[Ghost Monk (DnD Prestige Class)|Ghost Monk]]? --[[User:Green Dragon|Green Dragon]] 23:50, 10 January 2007 (MST)<br />
<br />
== Wikipedia ==<br />
<br />
Recently you linked to many Wikipedia articles via SRD monsters. So, do you think it would be appropriate to have the Wikipedia article link to D&D Wiki's SRD Monster (also giving D&D Wiki more visitors)? --[[User:Green Dragon|Green Dragon]] 17:33, 13 January 2007 (MST)<br />
<br />
:I think it is perfectly appropriate. --[[User:Dmilewski|Dmilewski]] 19:09, 13 January 2007 (MST)<br />
<br />
::Okay. --[[User:Green Dragon|Green Dragon]] 00:54, 14 January 2007 (MST)<br />
<br />
== Environment Section... Where? ==<br />
<br />
Where is the environment section of [http://www.wizards.com/d20/files/v35/WildernessandEnvironment.rtf "Wilderness, Weather, & Environment"] in the [[System Reference Document|SRD]]? &mdash;[[User:Sledged|Sledged]] 16:51, 17 January 2007 (MST)<br />
<br />
:Missing. I'll have to restore this.--[[User:Dmilewski|Dmilewski]] 18:39, 17 January 2007 (MST)<br />
<br />
== Working Mans BarnStar ==<br />
<br />
{{The Working Man's Barnstar|Dmilewski added the ''entire'' MSRD to D&D Wiki and for doing this I give him this Barnstar. Adding the MSRD was a huge job, and Dmilewki cannot be congratulated enough. Thanks. --[[User:Green Dragon|Green Dragon]] 22:24, 25 January 2007 (MST)}}<br />
So, I give you this [[Template:The Working Man's Barnstar]] for adding the MSRD. --[[User:Green Dragon|Green Dragon]] 22:24, 25 January 2007 (MST)<br />
<br />
== Feat Descriptors ==<br />
<br />
So I was browsing through the feats, and I noticed that the way the categories are assigned, there's no way to view all the feats&mdash;and only those feats&mdash;with a specific descriptor. If I'm trying to put together a [[Psion (SRD Class)|psion]] and I'm trying to select my psion bonus feat&mdash;which has to be either psionic, metapsionic, or psionic item creation&mdash;and I go to [[SRD:Psionic Feats]], I have to filter through feats like [[Antipsionic Magic (SRD Feat)|Antipsionic Magic]] and [[Autonomous (SRD Feat)|Autonomous]] which are related to psionics but aren't psionic feats in that they lack the [Psionic] descriptor.<br />
<br />
I suggest having category pages specifically for feat descriptors:<br />
<br />
* Category:Divine (Feat Descriptor)<br />
* Category:Epic (Feat Descriptor)<br />
* Category:General (Feat Descriptor)<br />
* Category:Item Creation (Feat Descriptor)<br />
* Category:Metamagic (Feat Descriptor)<br />
* Category:Metapsionic (Feat Descriptor)<br />
* Category:Psionic (Feat Descriptor)<br />
* Category:Special (Feat Descriptor)<br />
* Category:Wild (Feat Descriptor)<br />
<br />
And these descriptors would be assigned to the SRD category. Additionally, we could have more categories for user-contributed feats that have descriptors introduced by WotC products, but aren't part of the SRD:<br />
<br />
* Category:Exalted (Feat Descriptor)<br />
* Category:Metabreath (Feat Descriptor)<br />
* Category:Monstrous (Feat Descriptor)<br />
* Category:Vile (Feat Descriptor)<br />
* Category:Tactical (Feat Descriptor)<br />
* etc...<br />
<br />
&mdash;[[User:Sledged|Sledged]] 12:25, 30 January 2007 (MST)<br />
<br />
:The feats have been needing a review. Thanks for asking the question. <br />
<br />
:If I am interpreting you correctly, I presume that the category would be <nowiki>[[Category:Wild (Feat Descriptor)]]</nowiki>? --[[User:Dmilewski|Dmilewski]] 13:17, 30 January 2007 (MST)<br />
<br />
::Yup, that's it. &mdash;[[User:Sledged|Sledged]] 14:03, 30 January 2007 (MST)<br />
<br />
:::I think that appending "Feat" would work sufficiently well. Example: Category: Wild Feat. I had a similar problem with "light", leading to Category:Light Armor and Category:Light Weapon. ("Light" is its own PITA category.) This is a bit more self-explanatory and easier to remember. --[[User:Dmilewski|Dmilewski]] 14:27, 30 January 2007 (MST)<br />
<br />
::::Got the categories made and populated:<br />
<br />
::::* [[:Category:Divine Feat]]<br />
::::* [[:Category:Epic Feat]]<br />
::::* [[:Category:General Feat]]<br />
::::* [[:Category:Item Creation Feat]]<br />
::::* [[:Category:Metamagic Feat]]<br />
::::* [[:Category:Metapsionic Feat]]<br />
::::* [[:Category:Psionic Feat]]<br />
::::* [[:Category:Special Feat]]<br />
::::* [[:Category:Wild Feat]]<br />
<br />
::::and three demo pages for the feats and rules:<br />
<br />
::::* [[Feats Overview (SRD Rules Evaluation)]]<br />
::::* [[SRD:Feats]]<br />
::::* [[SRD:Feats by Type]]<br />
<br />
::::Whatcha' think? &mdash;&mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:14, 3 February 2007 (MST)<br />
<br />
:::::Smooth. Looks great! --[[User:Dmilewski|Dmilewski]] 13:41, 3 February 2007 (MST)<br />
<br />
::::::Now all that needs to be done is to make [[DnD Feats]] work with the same categories... The SRD and the Homebrew items should be working together to help campaigns, they should not be separated and divided. Would you like me to help with the [[DnD Feats|DnD Feats's]] category changes? --[[User:Green Dragon|Green Dragon]] 14:22, 3 February 2007 (MST)<br />
<br />
:::::::Is [[Ability Surge (DnD General Feat)]] the kind of categories were aiming for? --[[User:Green Dragon|Green Dragon]] 15:20, 3 February 2007 (MST)<br />
<br />
::::::::Yup. That's it. If we add all the user feats, we'll need to create more categories. We'll need a category for each descriptor. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 09:56, 4 February 2007 (MST)<br />
<br />
:::::::::And we would have to re-organize [[DnD Feats]]. --[[User:Green Dragon|Green Dragon]] 18:38, 4 February 2007 (MST)<br />
<br />
== SRD Namespace ==<br />
<br />
How would you feel about asking [[User:Blue Dragon|Blue Dragon]] to create a custom namespace for the SRD? I've been finding that as more and more articles get added to the wiki, it's getting harder and harder to search for specifics within the core rules. If the SRD had it's own namespace, searches could be limited to just that namespace. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:40, 6 February 2007 (MST)<br />
<br />
:Great minds think alike. I've been thinking about that. We can do a single OGL namespace, an SRD namespace, or SRD and MSRD. I'm not sure which would work best. I'm currently leaning towards the namespaces called SRD and MSRD. (This makes it easy for folks to check the proper namespace when searching for something specific and to search each reference document separately.) Wade in with any implementation suggestions or improvement. --[[User:Dmilewski|Dmilewski]] 14:59, 6 February 2007 (MST)<br />
<br />
::I say just stick with SRD and MSRD namespaces. If more publishings are added, such as the OGC from [http://www.wizards.com/default.asp?x=products/dndacc/881560000 Unearthed Arcana] (which [[User:Cuthalion|Cúthalion]] expressed a willingness to do [[Category talk:Base Classes (SRD)|here]]), namespaces can be added for them, as well. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:54, 6 February 2007 (MST)<br />
<br />
:::Great. Will you drop the note to BD?--[[User:Dmilewski|Dmilewski]] 17:55, 6 February 2007 (MST)<br />
<br />
::::It's not going to happen, I think. Edit counts do not get carried over between different namespaces with the current version of MediaWiki their are more problems. If one wants to search through all of the namespaces, they cannot, they would have to go individually, etc. This has already been partially tried with the D20M section, and it never got off its feet. I don't think this is the best idea, however if you are worried about the ease of search I am sure I could ask Blue Dragon to make an extension (or something) that would make it so only "SRD Rules" "Just MSRD" or "Just SRD" search options exist. What are your opinions about a more customized search and not so much of splitting this site apart? --[[User:Green Dragon|Green Dragon]] 12:53, 7 February 2007 (MST)<br />
<br />
:::::I'm not talking about splitting the site. What I'm talking about is having "SRD:" appended to the title of every SRD page (though it's a bit more complicated than that), the same way that all the template titles begin with "Template:", category titles being with "Category:", and so on. So that when you do a <span class="plainlinks">[http://www.dandwiki.com/wiki/Special:Search?search=simple+search&fulltext=Search simple search]</span>, you can just select the checkboxes at the bottom of the search page for which namespaces to which you want to limit the search. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:26, 7 February 2007 (MST)<br />
<br />
::::::Namespaces will do exactly what Sledged is talking about. Green Dragon is talking about splitting the site into four different sections, but a custom namespace would be perfectly acceptable. These namespaces have now been added. --[[User:Blue Dragon|Blue Dragon]] 15:58, 7 February 2007 (MST)<br />
<br />
:::::::Now to move all 3,514 pages. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:34, 7 February 2007 (MST)<br />
<br />
::::::::I will move them all, don't feel pressured. --[[User:Green Dragon|Green Dragon]] 16:51, 7 February 2007 (MST)<br />
<br />
:::::::::I was gonna say break into managable chunks. It's the feats, spells, and FXs that'll be the time consumers. Also, I think since they will all have the (M)SRD namespace, the "SRD" in suffix of the titles could be removed. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:36, 7 February 2007 (MST)<br />
<br />
::::::::::That should be scriptable? Manually converted, that would change '''Widget (SRD Equipment)''' to '''SRD:Widget (Equipment)'''? Have I followed correctly?--[[User:Dmilewski|Dmilewski]] 08:52, 8 February 2007 (MST)<br />
<br />
:::::::::::That's what I'm talking about. Though if a script is going to be used, I wouldn't worry about it, unless modifying the script is a minor issue. Additionally, the script would have to make sure titles like '''Spells (SRD)''' don't end up as '''SRD:Spells ()'''. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:33, 8 February 2007 (MST)<br />
<br />
::::::::::::If you guys want, I can make a script run database-end. It will save lots and lots of time, and will be just as accurate (depending on the rules that it is given). Let me know what you want. Thanks, --[[User:Blue Dragon|Blue Dragon]] 21:55, 8 February 2007 (MST)<br />
<br />
:::::::::::::Script it. By all means, script it. If it can convert references inside documents, that would just PERFECT. --[[User:Dmilewski|Dmilewski]] 06:55, 9 February 2007 (MST)<br />
<br />
::::::::::::::Database end will not work; the revisions of what has happened to ''every'' page must be present. A non-database script is the only way this will work and Blue Dragon is working on one now... --[[User:Green Dragon|Green Dragon]] 13:57, 10 February 2007 (MST)<br />
<br />
:::::::::::::::The problems: Every category will be ''very'' screwed up as the SRD items are now only listed under the "S" instead of correctly alphabetically. Blue Dragon said he will fix this sometime. Also the links should work (redirects) however Blue Dragon will work on fixing them next. No need to do anything manually. Is this what you envisioned or is something wrong? --[[User:Green Dragon|Green Dragon]] 22:31, 11 February 2007 (MST)<br />
<br />
::::::::::::::::This is about the exact level of complication that I was expecting. It's a big project and snafus should show up. My thanks to Blue Dragon for doing the scripting. Changing namespaces is a load of work, but I do believe that having a dedicated search for the rules set is worth the effort. Hopefully Blue Dragon can submit his alterations upstream and other wikis can get the benefit of our problemsolving. --[[User:Dmilewski|Dmilewski]] 06:36, 13 February 2007 (MST)<br />
<br />
:::::::::::::::::[http://meta.wikimedia.org/wiki/Talk:DynamicPageList2#Number_of_Columns DPL2] version 0.9 has a "column" parameter. If you set it to 3, and set "mode=unordered" you won't have to worry about the alphabetical headers. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 07:34, 13 February 2007 (MST)<br />
<br />
::::::::::::::::::We're on 0.7.7. We'll have to wait for Blue Dragon to update the server.--[[User:Dmilewski|Dmilewski]] 09:18, 13 February 2007 (MST)<br />
<br />
:::::::::::::::::::A question about that: Would the namespace still be listed (used). I mean would the SRD items still go under S when their are not just SRD items or would it disregard namespaces? --[[User:Green Dragon|Green Dragon]] 18:28, 13 February 2007 (MST)<br />
<br />
== CR List on Creature Page ==<br />
<br />
I would find it convenient if there were links to the CR category pages directly from the SRD creature section. When I design an adventure I usually look for monsters by CR, not alphabetically. [[User:Aarnott|Aarnott]] 13:36, 7 February 2007 (MST)<br />
<br />
:I'll put that on my to-do list. --[[User:Dmilewski|Dmilewski]] 08:47, 8 February 2007 (MST)<br />
<br />
::For SRD creatures, there seems to already be a page: Category:Creatures by CR. Nothing links to it, and it should probably be just a regular page instead of category; nothing has been assigned to it, and its content is the result of DPL tags.<br />
<br />
::[[User:Aarnott|Aarnott]], are you talking about a page for only SRD creatures, or both user-contributed and SRD creatures? &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:33, 8 February 2007 (MST)<br />
<br />
:::I added a links to Creatures by CR (SRD) under the creatures page. It never got moved into the creature page when we redid the SRD structure. This is supposed to be a category, as I want it to appear under the Category page. (I sometimes find things by category and find this useful.) --[[User:Dmilewski|Dmilewski]] 20:51, 8 February 2007 (MST)<br />
<br />
::::I agree, that should help many people. --[[User:Green Dragon|Green Dragon]] 13:58, 10 February 2007 (MST)<br />
<br />
:::::This is great! So handy, thanks a lot. And to answer [[User:Sledged|Sledged]], I only meant SRD creatures. The user-defined ones already have a listing by CR. [[User:Aarnott|Aarnott]] 11:10, 12 February 2007 (MST)<br />
<br />
::::::Gotcha. Though I wasn't asking if you meant user creatures by themselves, but a page that has '''all''' the creatures on the wiki by CR; both user and SRD. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:15, 12 February 2007 (MST)<br />
<br />
:::::::He can make wiki-wide pages like this himself. This will help show us that he's "admin material." It's a good DPL project, too. --[[User:Dmilewski|Dmilewski]] 11:33, 12 February 2007 (MST)<br />
<br />
::::::::[[User:Aarnott|Aarnott]], your going for admin ([[RfA]])? And, yes, I do think it is a good thing to learn wiki-code better (especially dpl's) --[[User:Green Dragon|Green Dragon]] 23:50, 12 February 2007 (MST)<br />
<br />
==Orphaned MSRD Pages==<br />
<br />
<strike>I didn't know if you were aware, but there are several orphaned MSRD pages, especially revolving around classes (acolyte, archaic weaponsmaster, and many others). Any plan to fix this? --[[User:EldritchNumen|EldritchNumen]] 04:00, 10 February 2007 (MST)</strike><br />
<br />
:Just joking. Sorry. They were listed under orphaned pages, but I checked the MSRD and they are linked to. Must just be some flaw in the system. --[[User:EldritchNumen|EldritchNumen]] 04:04, 10 February 2007 (MST)<br />
<br />
::DPL lists are included in the orphaned pages. To see the real orphaned pages (which is a little out-dated - I will update it today) use the Orphaned Pages - Excluding DPL and SRD (Should also include MSRD their). --[[User:Green Dragon|Green Dragon]] 13:59, 10 February 2007 (MST)<br />
<br />
== Spell Categories ==<br />
<br />
I noticed you where trying figure out what to name the categories of spell (and power) descriptors. I have two suggestions. Either do the same way the feat descriptors were done (e.g. "Category:Fear Spell"), or use "effects" (e.g. "Category:Fear Effect") since all spells with a specific descriptor are also an effect of the same name. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:35, 11 February 2007 (MST)<br />
<br />
:Now that I think about it, "effect" would be better since it can cover spells, powers, spell-like, psi-like, supernatural, and exceptional abilities. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:40, 11 February 2007 (MST)<br />
<br />
::Oooh. Good thinking. Consider it adopted. --[[User:Dmilewski|Dmilewski]] 18:48, 11 February 2007 (MST)<br />
<br />
== Quicken Redirect ==<br />
<br />
I just noticed the [[Quicken]] redirect. If [[Quicken]] redirects to [[SRD:Quicken Spell (Feat)|Quicken Spell]], where does that leave the other quicken feats? ([[SRD:Quicken Spell-Like Ability (Feat)|Quicken Spell-Like Ability]], [[SRD:Quicken Power (Feat)|Quicken Power]], and [[SRD:Automatic Quicken Spell (Epic Feat)|Automatic Quicken Spell]].) &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:49, 28 February 2007 (MST)<br />
<br />
: Good catch. Here's a question for you: how to we keep [Quicken] non-committed? Once we begin tagging using aliases, someone <br />
<br />
:: "...will end up a redirecting term to one page when it applies to multiple terms." Is that along the lines of how you meant to finish that sentence? &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:01, 28 February 2007 (MST)<br />
<br />
:In general, most quickens refer to Quicken Spell, so that's not a bad default. What I did for other name-space collisions was to go with longer words. "Good" is "Good Effect." Quicken should be [Quicken Spell]. Enforcing that is more editorial policy. Honestly, I don't know how to lock in an empty page so that it forever turns red, which is what we would need to do to keep Quicken non-allocated.--[[User:Dmilewski|Dmilewski]] 15:23, 28 February 2007 (MST)<br />
<br />
::I don't think you can lock a page that doesn't exist. I tried it with [[MyClass (DnD Class)]] by creating the page, protecting it, then deleting it. Didn't work. I logged out and was able to create the page again.<br />
<br />
::The only alternative of which I can think, is to make [Quicken] just a locked page hosting links to everything in the SRD to which it applies. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:01, 28 February 2007 (MST)<br />
<br />
:::I think that is the best answer. It could look like something below. We can institute that as a standard and use that for any abbreviation collision, then LOCK IT. <br />
<br />
:::''Quicken'' is an ambiguous term. Do you mean: <br />
:::*[[SRD:Quicken Spell (Feat)|Quicken Spell Feat]]<br />
:::*[[SRD:Quicken Power (Feat)|Quicken Power Feat]]<br />
:::*[[SRD:Quicken Spell-Like Ability (Feat)|Quicken Spell-Like Ability]]<br />
:::*[[SRD:Automatic Quicken Spell (Epic Feat)|Automatic Quicken Spell Epic Feat]]<br />
:::--[[User:Dmilewski|Dmilewski]] 16:31, 28 February 2007 (MST)<br />
<br />
::::I knew this would come up, and now is as good as any time to mention it. What we need is somethig like Wikipedia's "disambiguation page"; that would solve these problems (and be like Dmilewski's example - just better). --[[User:Green Dragon|Green Dragon]] 20:35, 28 February 2007 (MST)<br />
<br />
:::::Exactly what I was thinking. How do they manage disambiguation on Wikipedia? Is it coding or manually created for every page with an ambiguous title? This problem (which has come up with quicken) applies to several other pages as well... in the next few days I'll try to go through the redirects and see which ones are problematic and make a list (if we have to do it manually; hopefully sledged or blue dragon can whip up some useful plug-in, but it seems like a fairly nasty issue at the apex of linguistics and computing...). "Weapons," for example, is a nasty redirect (it brings you to User Created Weapons, which has no link to the SRD weapons... which, to be honest, is actually rather irritating (because a redirect like this does not allow you to use search effectively!). &mdash;[[User:EldritchNumen|EldritchNumen]] 01:18, 1 March 2007 (MST)<br />
<br />
::::::(Yeah, I could see this coming, too.) I'm happy to steal from the best. Off the top of my head, problem children include: good (alignment, spell effect, creature subtype), evil (alignment, spell effect, creature subtype), light (light effect, light weapon, light armor, light encumbrance), fire (fire effect, fire subtype) --[[User:Dmilewski|Dmilewski]] 06:05, 1 March 2007 (MST)<br />
<br />
:::::::Until you get a system implemented, I will mark anything that I see as ambiguous as [[:Category:Ambiguous]]. That will make it easy to find pages that crop up.--[[User:Dmilewski|Dmilewski]] 07:13, 3 March 2007 (MST)<br />
<br />
::::::::I've started with four terms: [[quicken]], [[climb]], [[swim]], and [[run]]. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:35, 1 May 2007 (MDT)<br />
<br />
== SRD Categories ==<br />
<br />
Currently, none of the SRD classes are in categories such as [[:Category:Arcane Spellcasting]] or [[:Category:Divine Spellcasting]]. Is this something you're in charge of? (I was pointed in your direction, and nearly all the pages that need changing are locked to me...) [[User:Armond|Armond]] 08:54, 21 March 2007 (MDT)<br />
<br />
:I have not taken time to do this. If you crank out who should have which category, I'll paste the tags in. FYI, the usual page for requests is the SRD:Talk page. --[[User:Dmilewski|Dmilewski]] 09:12, 21 March 2007 (MDT)<br />
<br />
== Redirects: Categories and Definitions ==<br />
<br />
What should be done with terms that have both a definition and a category of the same (or similar) name like "humanoid" (which currently redirects to the category). It's a bit of an inconvenience to type out "SRD:Humanoid Type (Creature Type)" every time I want to link to the term, but it would also be a pain to type out ":Category:Humanoid Type" every time to link to the category. (I link to both fairly often.) Of course making it a disambiguation page would just require the long text for linking to both pages. So I thought one solution would be to use the singular ("humanoid") to redirect to the definition, and the plural ("humanoids") to redirect to the category. But then I realized that it was a partial solution at best because of elves (race), elf (creature), and elf (subtype category), and there's also words whose plural and singular forms are the same ("fey," "undead," and "vermin").<br />
<br />
What say you? —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:50, 8 May 2007 (MDT)<br />
<br />
:I feel your pain. As it stands, the header for SRD creatures should point to the Type and Subtype definition. For the SRD, I hard coded those. We can set the dis-ambiguous sets of [Humanoid Type] and [Humanoid Category]. That partially solves the issue. At least, that gives us a "proper" answer. That doesn't solves the "improper" answer, what to do with the generic term [humanoid]. <br />
<br />
:My rule of thumb is this: point to a definition or rules wherever possible, and to a category page if there is no better place. --[[User:Dmilewski|Dmilewski]] 17:34, 8 May 2007 (MDT)<br />
<br />
== Neutral Alignment Category(ies) ==<br />
<br />
Should there be two neutral categories to distinguish the law-chaos axis from the good-evil axis?<br />
* [[:Category:Neutral (Law-Chaos) Alignment]]<br />
* [[:Category:Neutral (Good-Evil) Alignment]]<br />
—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:23, 17 May 2007 (MDT)<br />
<br />
:I always hated that in the SRD. I would strongly encourage those categories (or similarly named ones). --[[User:Armond|Armond]] <small>([[User talk:Armond|talk]]/[[Special:Contributions/Armond|contribs]])</small> 14:46, 17 May 2007 (MDT)<br />
<br />
::I don't see the use. However, it's easy enough to DPL up a page. If you want to add it, and there are folks who do find it useful, I don't see any harm.--[[User:Dmilewski|Dmilewski]] 14:53, 17 May 2007 (MDT)<br />
<br />
:::Let's see how many others would find it useful, or otherwise have an opinion. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:11, 26 May 2007 (MDT)<br />
<br />
::::I think separate categories are a good idea, they are distinct alignments and it's odd that they're lumped together. --[[User:Daniel Draco|Daniel Draco]] 12:15, 26 May 2007 (MDT)<br />
<br />
:::::Oh, DUH, you mean [[:Category:Neutral Good Aligned Creatures]] and [[:Category:Neutral Evil Aligned Creatures]], and [[:Category:Chaotic Neutral Aligned Creatures]] and [[:Category:Lawful Neutral Aligned Creatures]]?--[[User:Dmilewski|Dmilewski]] 13:24, 26 May 2007 (MDT)<br />
<br />
::::::I think he's saying there ought to be one category that includes NG, TN, and NE, but nothing else, and another that includes LN, TN, and CN, but nothing else. I can see the use, though it's not hugely high-priority.--[[User:Mobius|Mobius]]<font size="1">-[[User talk:Mobius|Talk]]</font> 13:30, 26 May 2007 (MDT)<br />
<br />
:::::::Since you're soliciting opinions... There are various classes (notably [[Druid]]) that specify "any neutral alignment". This motivates the "any neutral" category. (Does that exist? I can't find it.) I, personally, have no immediate need for the suggested categories, but if others do, I see no reason to deny them. &ndash;[[User:Cuthalion|Cúthalion]] <small>([[User talk:Cuthalion|talk]])</small> 06:57, 28 May 2007 (MDT)<br />
<br />
::::::::Right now [[:Category:Neutral Alignment]] is the "any neutral" category. Any creature/NPC that has a neutral component in its alignment goes in that category. Classes are not as of yet assigned to the alignment categories. My suggestion was to replace the one category with the two proposed categories. DLP can be used to recombine them (or simulate the recombination thereof). —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:01, 28 May 2007 (MDT)<br />
<br />
:::::::::So a few a for the new categories and no one is out-right against it. First, is anyone opposed to the category names I initially suggested, or have other suggestions for the category names? —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:33, 8 June 2007 (MDT)<br />
<br />
::::::::::I think those should work. They may be hard to remember and type in when searching/adding them, however they are inclusive and people should easily be able to figure out what they mean. I think the benefit outweighs the possible problems. I say keep the names above. --[[User:Green Dragon|Green Dragon]] 16:56, 8 June 2007 (MDT)<br />
<br />
==Awesome Job==<br />
<br />
Edit - just made this an h2 so it's not under Neutral Alignment Category(ies) [[User:71.219.137.212|71.219.137.212]] 12:18, 20 May 2007 (MDT)<br />
<br />
you are teh 733tn3ss. You just moved 8 categories around to make it easier to search :)<br />
[[User:71.219.137.212|71.219.137.212]] 16:11, 19 May 2007 (MDT)<br />
<br />
:Is he l33t enough to merit a [[template:barnstar|barnstar]]? --[[User:Armond|Armond]] <small>([[User talk:Armond|talk]]/[[Special:Contributions/Armond|contribs]])</small> 00:12, 20 May 2007 (MDT)<br />
<br />
::Perhaps, I think so [[User:71.219.137.212|71.219.137.212]] 00:18, 20 May 2007 (MDT)<br />
<br />
:::Thanks! The MIC is the 733tn3ss. Had to get those item slots sorted out.--[[User:Dmilewski|Dmilewski]] 04:48, 20 May 2007 (MDT)<br />
<br />
::::By the way, Barnstars can be given by anyone, even IP's. --[[User:Green Dragon|Green Dragon]] 23:41, 22 May 2007 (MDT)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this Barnstar for modernizing the categories of all the homebrew feats on D&D Wiki to match the SRD's categories, which are more accessible, and then modernizing the titles of all the feats to be more standardized. Thanks. --[[User:Green Dragon|Green Dragon]] 22:28, 30 May 2007 (MDT)}}<br />
<br />
== Dude! ==<br />
<br />
[[User:Flession|Flession]] 08:12, 31 March 2007 (MDT) Good <b>God</b>, man, do you ever sleep? Like all I see on the recent pages is your work on the SRD...In fact, I have come up with a list of things you could very well be doing instead of updating the SRD:<br />
<br />
<br />
* '''Work''' - That's right, that thing you do when you're not watching TV or stuffing your disgusting food hole. It could very well be where you ARE right now, wasting company time, and getting paid to goof off.<br />
<br />
*'''School''' - "We don't need no education"? Nice grammar, moron, you just proved my point. In school, you would learn that the correct way to say that phrase is "We ''doesn't'' need no education"...idiot!<br />
<br />
*'''Calling Your Mom''' - Your mom misses you, she went through countless hours of labour to bring you into the world, and how do you repay her? You come to THIS website instead of talking to that sainted woman. For SHAME!<br />
<br />
*'''Walking your dog''' - Yes, that poor little innocent creature whimpering by the door wants to go outside and urinate. If you don't get up off your lazy butt and walk him he's going to pee right on your rug, and whose fault would that be? Plus, you need the exercise, tubby.<br />
<br />
*'''Watching TV''' - TV viewership is your most important role as a citizen. The networks do not spend hundreds of thousands of dollars to come up with programming, and pay executives millions of dollars for scheduling for you to goof off here. Plus, advertisers are spending billions each year to reach you, and there you sit, not even watching TV! What are you going to talk about at work tomorrow, everyone else was watching TV and YOU missed it! You will have no idea what they are talking about!<br />
<br />
*'''Talking to an actual human being''' - Yes, remember, the art of conversation? You should interact with your fellow man...or woman.<br />
<br />
*'''Exercising''' - Look at yourself, fat, disgusting waste of space that you are. You're a disgrace. Get up, go outside and move...ugh. If you still can.<br />
<br />
*'''Making sweet, sweet love''' - But looking at you, and the fact that you can no longer carry on a conversation, let's skip this one.<br />
<br />
*'''Masturbate''' - Because you obviously aren't getting sweet, sweet love.<br />
<br />
*'''Volunteering at a local charity''' - Helping your fellow man is the most rewarding and fulfilling thing you can do. Feed the homeless, visit the sick, do something to earn some good karma points, etc. Or if you're Catholic, work off some of that time in Purgatory. <br />
<br />
*'''Read a book''' - Sheesh, would it kill ya to read a book? Some of the modern giants of literature, like John Grisham, Stephen King, Dan Brown and Tom Clancy, require almost as little thought as watching TV!<br />
<br />
*'''Spend time with your children''' - Seriously, your kids are punks, if you don't spend some quality time with them, they're gonna end up on the streets selling crack. Even worse, they could end up like you! *shudder*. If you have a daughter, you better go have a tea party with her NOW, or she'll wind up doing porn, or as a prostitute, or worst of all, marrying Larry King.<br />
<br />
*'''Take your car to be serviced''' - They don't put the 3,000 mile sticker on your car because they're trying to sell motor oil... well, actually they are, but your car needs to be serviced. Maintaining it religiously doesn't mean driving around and praying nothing goes wrong!<br />
<br />
*'''Learn a second language''' - ¿Cuántos idiomas conoce Usted? ¿Uno? ¡Tu madre es una puta vieja, fea, sucia y gorda!<br />
<br />
*'''Cooking a delicious and nutritious meal''' - That slop you eat isn't fit for hogs! Microwaving TV dinners does not count as cooking, and going to McDonald's certainly doesn't! But if you could literally burn water, you could always take classes.<br />
<br />
*"'''GET OUT THERE AND SING THE SONGS, BITCH!''' - (slap) Now, look what you made me do! I'm sorry, baby, I just get so mad sometimes, honest, I didn't mean it"... Sorry about that, we let Ike Turner post that one.<br />
<br />
*'''Repenting your sins/praying for your eternal soul''' - This site is home to some of the most deplorable acts of heresy and sacrilege. If you have read any pages at all, your soul is in serious peril. Hell is no joke!<br />
<br />
*'''Breastfeeding your newborn baby''' - That is, assuming you're female, although I've seen some dudes with big ol' jugs...<br />
<br />
*'''Checking that patient you left in dialysis''' - Uh-oh, the machine took too much, now the patient looks like an empty Capri Sun pouch!<br />
<br />
*'''Donating your liver''' - Do this quick, all that beer isn't doing it any favours!<br />
<br />
*'''Praying to Gosh''' - Gosh is pure unfiltered like. If you don't like Him back, he may dang your soul to heck!<br />
<br />
*'''Listening to the last words of your dying relative''' - He may be confessing some really juicy gossip, like where Jimmy Hoffa's buried...Or maybe confessing the location of his secret Nazi gold!!<br />
<br />
*'''Checking the ignition system of the shuttle''' - ....3....2....1...nuthin'... better luck next time NASA!!<br />
<br />
*'''Finishing that plastic surgery you started on Michael Jackson years ago''' - You've been particularly lapse on this. His nose fell off, for crying out loud! Finish the job, he's still 15% natural!<br />
<br />
*'''Taking care of that life form you developed''' - (''Lackadaiscalus doofi'') isn't going to feed itself...although your laziness in not cleaning out the refrigerator created it in the first place.<br />
<br />
*'''Running away from the giant wave''' - It's coming closer...closer...oh, just give up, Stand up, raise your arms, cheer, sit down, wait for it to come back around the stadium...oh, wrong wave...yeah, surf's up, WAAAAAY UP! Better make tracks, darlin'.<br />
<br />
*'''Breathing''' - And looking at you, you're lucky I reminded you to do this... slack-jawed gawker!<br />
<br />
*'''Visiting some windswept steppes''' - This isn't really a suggestion, I just had to tack on my signature phrase.<br />
<br />
*'''Restoring this article to its original (and correct) American spelling''' - Seriously, what is your favorite color of humor? Dammit!!! Do me the honor of cutting that out!<br />
<br />
*'''Changing the spelling of all bastardised (read: American) words to agree with the proper and honourable British spelling conventions''' - This is done out of spite towards the Americans, with the benefit of much humour and colourful arguments, usually threatening to ram our testicles down our oesophaguses.<br />
<br />
*'''Your mom''' - Ba-zing!<br />
<br />
* '''Join the Military''' - What better way to show your patriotism than to willingly throw one's life into the gory cogs of the government's war machine? You too can have every ounce of human feeling and individuality painfully scoured from the inside of your back-slanted skull and replaced with the soothing panacea of bigotry and chauvinism! Plus, you'd get to frag the hell out of some real live brown people - no more settling for the pale substitutes of bargain-bin computer games! Join today, point-n-click!<br />
<br />
* '''Break your[heroin addiction''' - Just kidding. It's good for the economy.<br />
<br />
*'''Working on your thesis''' - Ever notice how you've been a college student longer than most of your professors have been teaching? Ever thought there was a reason behind it?<br />
<br />
*'''Blink''' - You might want to do this more often, causing less watery eyes when you stare at your dumb computer screen.<br />
<br />
*'''Start another World War''' - Because hey, war is good for the economy, right?...<br />
<br />
...hope you get a laugh out of this :D<br />
<br />
:LOL. Thanks. :P FYI, I'm on two months of paternity leave. In another few weeks, it's back to work.<br />
<br />
== Feat auto-table ==<br />
<br />
Hey Dmilewski,<br />
<br />
There's another chance to waste hours and hours on this wiki. I copied the dlpc features that auto-create the class tables for feats, but now the feats need dlpc entries. Something like:<br />
<br />
<nowiki><br />
<dplc><br />
|{{Feat Description<br />
|<!-- feat name --> | <!-- prerequisite --> | <!-- short description of benefit --> | <!-- NBoF rating --> }} </dplc><br />
</nowiki><br />
<br />
I mean, I just know you feel like updating all feats again :P Btw, here's one of the pages where it already works: [[DnD Spelltouched Feats]] --[[User:Mkill|Mkill]] 20:46, 25 July 2007 (MDT)<br />
<br />
== Your homebrew stuff ==<br />
<br />
Hi again,<br />
<br />
I read some of your self-written feats etc., and I must say I really like your ideas. I hope you don't mind me ripping some of them apart. I found that you take some leeway when it comes to using the right game terms, and often, while I do get what the feat's intended effect is, it doesn't do what you want or it has unintended side effects. Like [[Balance Drills (DnD Feat)]], where the difference between base reflex save and reflex save changes the whole effect.<br />
<br />
Also, you tend to be too complicated. [[Animal Feat Training (DnD Feat)]] uses 400 words, the one I proposed on the talk page uses merely 60. That's 20%. Experience has is that shorter and easier rules are easier to understand, easier to remember and harder to cheat. <br />
<br />
I really respect the amount of work you put in the page so I hope you don't mind me making reviews. --[[User:Mkill|Mkill]] 04:04, 26 July 2007 (MDT)<br />
<br />
:Game writing is technical writing. The fine points get you. I can pick out the errors and shortcomings of others quite easily, but it is hard to pick them out for myself. Your example is good one. So please, review. Comment. Make obvious corrections where necessary. Sledged is rather good at that as well. We NEED more of that here on this wiki.<br />
<br />
:I'll review Animal Feat Training. --[[User:Dmilewski|Dmilewski]] 05:36, 26 July 2007 (MDT)<br />
<br />
::I know what you're talking about. I sometimes make blatant errors in stuff I wrote myself. --[[User:Mkill|Mkill]] 06:46, 26 July 2007 (MDT)<br />
<br />
:::I've noticed that you have a good eye. You're right up there with Sledged. (That man has corrected more of my errors than I can say.) Please point out things. Suggest things where they are needed. For obvious errors, just correct and note them. You don't need to write an essay. A note will do in most cases. "Changed 'Reflex Save' to 'base Reflex save'. This seems closer to what was intended." <br />
<br />
:::In some areas, our thinking is just different. I tend to be "adventure oriented." For an ability to work effectively with the game as played, it must apply to a mobile adventuring party in a meaningful time frame. There are things in the base rules that are not adventure oriented. For example, Animal Handling. When I write feats for those things, I change the way that the game works. From my point of view, I take something that is not meaningful in the context of the game and make it meaningful. My animal handling feats take animal handling, which is marginal for all classes, and creates a way to make it useful for a normal adventuring character. <br />
<br />
:::I've reviewed Animal Feat Training. I'll comment more there.<br />
<br />
:::To reiterate. Please do comment and question. FYI, my first drafts often need to be rewritten. This is normal for me. Draft #1 usually works out the idea. Draft #2 is all about readability and flow. --[[User:Dmilewski|Dmilewski]] 05:36, 26 July 2007 (MDT)<br />
<br />
::::If you want to change the way how the game works, write houserules, don't make a feat. If I see a feat on the internet, I expect it to work exactly with the RAW (rules as written). If a feat is written for houserules, note that in the description and put a link to the house rule. What a feat can do is fix minor annoyances (such as all the feats that allow monks to multiclass like a normal, sane character)<br />
::::And one thing is very important: Always cross-check the actual rules when you write a feat. For example, it's called "base attack bonus", not "basis attack bonus". If you're unsure about how something is called, just check it. And when you write a feat that applies to Jump checks ([[Improved Astonishing Leap (DnD Feat)]]), check the [[Jump]] description, it says right there that you can end a turn right in the middle of a jump.<br />
::::A lot of what Sledged and me critized could be easily averted if you bothered to check the SRD. At least that's what I do. --[[User:Mkill|Mkill]] 07:06, 26 July 2007 (MDT)<br />
<br />
:::::Mistakes aside, my writing should build from RAW. That's its intent. All my writing is houserules. The Wiki itself is almost entirely house rules. Nothing that we have written is RAW. Every submitted feat is a house rule. Every submitted class is a house rule. There is nothing wrong with house rules. Like it or not, the RAW is fair game here.<br />
<br />
:::::An important thing to note: Everyone here has some beef with the RAW. RAW is not holy. RAW is not unchangeable. RAW is not without flaws. I happen to like exploring off in new directions, and like seeing what it takes to make that direction work. Why else write new things?<br />
<br />
:::::Our philosophy on feats differs. IMHO, feats change RAW for a character, introduce abilities, remove penalties, and help make awkward things workable. In the SRD, [[Weapon Finesse]] changes RAW, [[Tracking]] introduce an ability, [[Improved Sunder]] removes a penalty, and [[Spring Attack]] makes something awkward workable. Feats are the great fudge-factors of the game. You do not need to agree with me. <br />
<br />
:::::For the Handle Animal feats, these struck me as something which should not be class abilities, but should work for multiple classes across the game. The fighter focusing on Handle Animal should be as viable as the Ranger focusing on Handle Animal. The Combat School feats are an exploration of what feat-intensive feats could look like. They are listed under Combat School, which are listed under Variant Rules. It's just a peculiarity of this Wiki that Green Dragon prefers feat entries broken out into separate entries. You may not like it, but that's our current policy. --[[User:Dmilewski|Dmilewski]] 08:12, 26 July 2007 (MDT)<br />
<br />
Hey, I'm currently making a campaign setting, would It be alright if I put your [[Catkin (DnD Race)]] into it as one of the races in my world?, cos that would be great, I'm [[Zombiecow]]<br />
<br />
== Category redirect ==<br />
<br />
Dear Dmilewski,<br />
<br />
Category redirects are ''teh evil''. Don't ever create a category redirect (again). Never. I repeat. Never ever create redirects in the category namespace. Since you have admin status, I assume you know enough about Wikis that you understand why you should never ever do this. Thank you. <br />
<br />
([[:Category:Subtype|The corpus delicti]]) --[[User:Mkill|Mkill]] 11:42, 30 July 2007 (MDT)<br />
<br />
:Strong wording. That type of wording is reserved for Green Dragon or Blue Dragon.<br />
<br />
:When correcting folks, don't use a sledgehammer when a light pat will do. Lighten up. You'll get better results in changing behavior. Communicate directly, but simply. Ordinary conversational tone works well. Cite Wikipedia style if you need an authority, which is our style guide unless we've choosen to do otherwise.<br />
<br />
:I'll rewrite your wording a little. "I found a category redirect that you made for [Subtype]. Category redirects are "teh evil". I presume that you know why, but in case you don't, here's a [Wikipedia Link] which talks about this."<br />
<br />
:As it stands, I don't know why it's bad. I'll assign myself the homework of rereading Wikipedia's style guide for categories. I think that you've found the one (or two?) that I've made. <br />
<br />
:As you get to know us, you'll find that we have strength and weaknesses. For example, Sledged is our heavy-template person and a great eye for detail, Blue Dragon is just back-end, and I do the heavy editing and ambitious content creation. I've also done text-conversion scripting. I'm relatively new to MediaWiki, having started last year to convert the SRD. I don't presume to know everything. --[[User:Dmilewski|Dmilewski]] 15:10, 30 July 2007 (MDT)<br />
<br />
::I'm sorry. I shouldn't post on wiki when I'm stressed out with RL stuff. I'll be more civil next time. --[[User:Mkill|Mkill]] 07:43, 2 August 2007 (MDT)<br />
<br />
== SRD Help ==<br />
<br />
Because you are labeled as the "SRD Guy" I thought of something that may help you keep it under control more (especially the talk pages). [{{SERVER}}{{localurl:Special:Recentchangeslinked/Category:SRD}} here it is]. It is a recent changes that just looks at items in [[:Category:SRD]]. I hope this helps you, and feel free to put it on your user-page. --[[User:Green Dragon|Green Dragon]] 15:35, 11 August 2007 (MDT)<br />
<br />
:Oops, actually it will not look at the talk pages... Arrg... I need to figure out how to make that work... Sledged (or anyone really), any ideas? --[[User:Green Dragon|Green Dragon]] 15:36, 11 August 2007 (MDT)<br />
<br />
::There you are:<br />
<br />
::''DPL Removed because it caused an error''<br />
<br />
::If you update the DPL there would be a feature to add in the edit time, too. --[[User:Mkill|Mkill]] 08:27, 12 August 2007 (MDT)<br />
<br />
:::First off, Mkill, your dpl is making an error on the page (you can see it by looking at the top). I would recommend modifying it or removing it from this page. Second off, I was more thinking an actual rc page would be better (one can see the diffs, more than 5 edits without modifying the dpl, can see who made the edit, etc). Does anyone know of a way to make that work? --[[User:Green Dragon|Green Dragon]] 11:53, 14 August 2007 (MDT)<br />
<br />
::::Something about the way the loop functions and the dpl extentions interact. The archive template uses the loop functions extention. If I get rid of either one, the error goes away. Looks like something to notify [[User:Blue Dragon|Blue]] about. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:55, 16 August 2007 (MDT)<br />
<br />
:::::Let's try it now:<br />
:::::{{#dpl:namespace=SRD¦SRD_Talk<br />
|ordermethod=lastedit<br />
|count=10<br />
|order=descending<br />
}}<br />
:::::—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:58, 28 November 2007 (MST)<br />
<br />
== New [[Template:Armor Stats|Armor Template]] ==<br />
<br />
After months of sitting in my todo list, here's the new armor template:<br />
<br />
[[full plate]]<br />
<br />
—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:48, 16 August 2007 (MDT)<br />
<br />
And material enhancements template:<br />
<br />
[[full plate#Enhancements|enhancements]]<br />
<br />
—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:57, 16 August 2007 (MDT)<br />
<br />
:I humbly bow to your Wiki-Fu. Ready to do this again for 4.0?--[[User:Dmilewski|Dmilewski]] 17:56, 16 August 2007 (MDT)<br />
<br />
::Sure... the NPC/Monster stat block is the only template I see giving me any trouble. Designed for end users, not implementers. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:52, 17 August 2007 (MDT)<br />
<br />
:::I like it ''':)'''. I also like the categories on the bottom of this talk page ''':P'''. --[[User:Green Dragon|Green Dragon]] 11:39, 18 August 2007 (MDT)<br />
<br />
::::I knew there was a reason I didn't include categories with the weapons template. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:11, 18 August 2007 (MDT)<br />
<br />
==Baby==<br />
`<br />
Due in February? Congratz! my family is also expecting a Baby in February on the 23rd. You? --[[User:Calidore Chase|Calidore Chase]] 11:36, 8 September 2007 (MDT)<br />
<br />
:WAS due in Feb. She's six months now. --[[User:Dmilewski|Dmilewski]] 12:16, 8 September 2007 (MDT)<br />
<br />
::Babies are heavy... ROFLMAO. Mine weighs 25 pounds now! I keep expecting my arms to start looking like Arnolds from all the carrying I do. --[[User:Calidore Chase|Calidore Chase]] 02:41, 9 September 2007 (MDT)<br />
<br />
:::Mine's 18 lbs. She got so heavy that I could no longer carry her in one arm. Now, I'm strong enough to carry her in one arm again. Yeah, those kids make you work. Some folks can put their babies down. I never could. I always had to walk and carry. Thank God she now likes to squirm on the ground. --[[User:Dmilewski|Dmilewski]] 05:07, 9 September 2007 (MDT)<br />
<br />
::::Mine walks and runs these days, but he still likes to be carried, much to the pain and discomfort of my arms and back. --[[User:Calidore Chase|Calidore Chase]] 14:24, 9 September 2007 (MDT)<br />
<br />
== Abbr. for Assassin ==<br />
<br />
Now that I've finally stopped laughing, I think it would be better to use "Asn" as an abbreviation for "Assassin." You risk causing abdominal injuries with readers if you use "Ass". —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:33, 27 September 2007 (MDT)<br />
<br />
:Doh! Well, you got a good laugh out of it. LOL. (Though in my defense, if there's an assassin at the table, there's usually an ass at the table as well.)--[[User:Dmilewski|Dmilewski]] 11:37, 27 September 2007 (MDT)<br />
<br />
::Lol. I concur. --[[User:Green Dragon|Green Dragon]] 22:30, 27 September 2007 (MDT)<br />
<br />
== Spell Categories ==<br />
<br />
After all the changes you have made to the spell categories, if I were you, I may want to take a look at all the DPL's that deal with spells (such as in [[DnD Spells/Powers]]) and fix them up... --[[User:Green Dragon|Green Dragon]] 23:22, 1 October 2007 (MDT)<br />
<br />
== Your Feats ==<br />
<br />
Hey, I just noticed your edits on your feats today&mdash;changing them to general feats and what not. However, now that they are general feats, I would imagine that it would be good if they were linked to from [[DnD General Feats]] so people, coming to D&D Wiki, can see them. If you don't have the time or would rather I add them to [[DnD General Feats]] please let me know. Thanks Dmilwski! --[[User:Green Dragon|Green Dragon]] 15:47, 9 October 2007 (MDT)<br />
<br />
:Thanks for the reminder. I'll do it. I keep forgetting that those lists aren't DPL scripts.--[[User:Dmilewski|Dmilewski]] 20:15, 9 October 2007 (MDT)<br />
<br />
::No problem. Anyway, all the feat pages really need to be upgraded sometime to use dplc's... Their is a lot to do on D&D Wiki, as I am sure you know ''':)'''. --[[User:Green Dragon|Green Dragon]] 20:17, 9 October 2007 (MDT)<br />
<br />
:::About the DPLCs; I've been tinkering with the later versions of DPL2 on the [http://semeb.com/dpldemo/index.php?title=Main_Page official web site], and I've found that many of tasks (if not all) that [[User:Blue Dragon|Blue's]] customizations do, can be done with latest version of DPL2. Though the last time Blue tried to update DPL2, there were some issues. I don't know for sure, but I think it may be due to the global variables used by DPL2 and Blue's customizations. Anyway, I wouldn't mind exploring the idea of trying to upgrade DPL2 again. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:21, 9 October 2007 (MDT)<br />
<br />
::::I am 100% for the idea of trying to update them again. --[[User:Green Dragon|Green Dragon]] 23:10, 15 October 2007 (MDT)<br />
<br />
== Deleting Doubler Redirects ==<br />
<br />
Hey, Dmilewski, those "double redirect delete" edits you have done tody have been adding content from several pages into single pages (it happened to Balrog and Aztec Warrior)... Can you sort it, please? --[[User:Sam Kay|Sam Kay]] 11:42, 20 October 2007 (MDT)<br />
<br />
== Bot issues ==<br />
<br />
Hello Dmilewski! Sorry that I just recently blocked you, but I pulled the site a few minutes ago thinking that I had a very serious database problem which was merging all of the tables together. Upon further inspection, however, I realized that it was just a bot gone wrong! Try to get the bot fixed ASAP, and an anonymous edit on this page will get you unblocked right away. Sorry for the problems! &mdash; <span style="color:#002137;">[[User:Blue Dragon|Blue Dragon]] <small> ([[User_talk:Blue Dragon|talk]])</small></span> 12:30, 20 October 2007 (MDT)<br />
<br />
: I've got the bot stopped. My sincerest apologies for bad edits. How do you want to rectify this? I can revert by hand. <br />
<br />
:The bot ran correctly until the most recent edits to the script. Before I run the bot further, I will track down the error. Dmilewski.<br />
<br />
::Hello Dmilewski. Me and Green Dragon should have the reverts covered, but you might want to look over everything seeing that six eyes are better than four. ''':)'''. I have unblocked your user. Try not to let this happen again, but luckily it didn't run too long without being noticed! &mdash; <span style="color:#002137;">[[User:Blue Dragon|Blue Dragon]] <small> ([[User_talk:Blue Dragon|talk]])</small></span> 12:42, 20 October 2007 (MDT)<br />
<br />
:::Thanks. I'll leave you guys to work that out. I'll give the bot a rest. I tracked down the error. In tracking down a different error, I turned something off and forgot to turn it back on.<br />
<br />
:::I normally spot check my bot as it runs, but baby-duty distracted me. I'll have to restrict bot changes to times when I can verify the edits while the bot runs. Dmilewski.<br />
<br />
<br />
== Please join the WFR Guild ==<br />
I have watched your tireless work with wonder and awe. I cannot imagine how much work you have put into this site. I applaud your efforts, and wish to personally welcome you as an honorary member of the [[Wiki Fiction Roleplayers Guild (DnD Other)|WFR Guild]], along with [[User:Green Dragon|Green Dragon]] and the other amazing members of this site. I am the Guild Headmaster currently, and would love to have all of you join. Please let me know if you have any questions or concerns about what it takes to join. Non-Elftown Members are a really new concept for my moderators, so please be patient, and let them know that 'xido' personally asked you to join from http://www.dandwiki.com . That goes for Green Dragon and everyone else who has proven their worth here. I welcome you all. -- [[User:Xidoraven|xido]] 18:23, 4 November 2007 (MST)<br />
<br />
== Neutral vs Nonaligned ==<br />
<br />
You've categorized some creature's as neutral-aligned (both axes) and some as nonaligned. What exactly is the difference between the two? —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:12, 28 November 2007 (MST)<br />
<br />
:Neutral-axis creatures are creature that could make moral choices. Nonaligned creatures are one that do not have the capacity to understand morality. There's a few creatures that I'm not sure of because they seem nonaligned, but they are smart enough to understand, such as elementals, griffons, and behemoth animals. In general, anything with a 2 or less intelligence and is "always neutral" is nonaligned. --[[User:Dmilewski|Dmilewski]] 18:53, 28 November 2007 (MST)<br />
<br />
::I'm not sure that distinction needs to be made, or that users will immediately understand the difference. It also begs the question "what about non-neutral creatures that lack the capacity to understand morality like [[SRD:Skeleton|skeletons]], [[SRD:Zombie|zombies]], and [[SRD:Retriever|retrievers]]?"<br />
::On a semi-related note, for a while I've been wondering whether or not there should be [[:Category:Usual Alignment]] and [[:Category:Always Alignment]] categories. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:43, 29 November 2007 (MST)<br />
<br />
:::Good questions.<br />
:::Nonaligned began as a way to identify creatures that were always neutral. I've dithered about this a bit, and I think that labeling them as "always neutral" a clearer move. I've had this on my personal list of things to do. <br />
:::I don't see a strong need for categories for "usually" or "always" alignment other than neutral creatures. How do you see this being useful?--[[User:Dmilewski|Dmilewski]] 12:05, 29 November 2007 (MST)<br />
<br />
::::Just another level of categorization, and for uniformity; I figure if you're going to tag the neutral creatures with "usual" and "always" you might as well do it across the board. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:12, 30 November 2007 (MST)<br />
<br />
== Teleportation Categories ([[:Category:Teleportation Effect|Effect]], [[:Category:Teleportation Subschool|Subschool]], and [[:Category:Teleportation Subdiscipline|Subdiscipline]]) ==<br />
<br />
In the pages [[SRD:Spells]] and [[SRD:Powers]], teleportation is the only subschool/subdiscipline listed under "Effects" that isn't a spell/power descriptor. So, of course, I noticed that there are three different categories for teleportation, whereas all the other subschools/subdisciplines do not have an "effect" category. All spells/powers of a specific subschools/subdisciplines are effects of those types, as are all spells/powers with specific descriptors are effects of those types. In fact, the only difference between a subschool/subdiscipline and a descriptor (that I can tell) is that a subschool/subdiscipline is always part of a specific school/discipline, whereas a descriptor can be assigned to a spell/power of any school/discipline. How would you feel about replacing all the subschool/subdiscipline categories with effect categories?<br />
<br />
Lastly, I suggest renaming the header "Effects" in the [[SRD:Spells]] and [[SRD:Powers]] pages to "Descriptors" and removing teleportation from the list (or alternatively leave the header as is and add all the other subschools/subdisciplines to the list, but that seems a bit redundant). —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:43, 4 December 2007 (MST)<br />
<br />
:I feel strongly that a spell should be tagged with its appropriate school and subschool, along with any descriptors it has. I know that the rules use Teleportation in three different ways, and that this can be confusing. So be it. The issue is the rules, not the categorization. I only create categories for categories that are apparent in a description or categories that are referenced in the text. Teleportation is referenced as a Subschool, a Subdiscipline, and an Effect. Thus, by self-definition, teleportation gains three categories. Each category serves a different purpose. This may be sloppy, but those are what the rules give me.<br />
<br />
:In most instances, a usage of "X effect" is referred to its subschool or subdiscipline. It is only in the case of an effect having both a subschool and a discipline that I create a separate effect entry. Teleportation is particularly evil as it has a subschool, a subdiscipline, and is used as a bracketed [Effect]. Sloppy, but true.--[[User:Dmilewski|Dmilewski]] 15:08, 4 December 2007 (MST)<br />
<br />
::Ooooh... That is nasty. Didn't notice that before.<br />
::I think I'm going to contact WotC CustServ on this one. It looks like a throw-back from 3.0, under which teleportation was only a descriptor, not a subschool/subdiscipline (<s>or so I'm concluding. I don't have a 3.0 PHB/SRD in front of me</s> confirmed). I'm seeing that the only spells and powers with it as a descriptor are the power ''[[SRD:Decerebrate|decerebrate]]'', the epic seed ''[[SRD:Transport (Epic Spell Seed)|transport]]'', and few epic spells that use the ''[[SRD:Transport (Epic Spell Seed)|transport]]'' seed: ''[[SRD:Damnation|damnation]]'', ''[[SRD:Dreamscape|dreamscape]]'', ''[[SRD:Safe Time|safe time]]'', and ''[[SRD:Time Duplicate|time duplicate]]''. I think we can chalk up the power as an isolated incident. And the epic rules got the short end of the 3.5 updates in several ways.<br />
::To complicate the issue even further, the epic spells ''[[SRD:Eclipse|eclipse]]'' and ''[[SRD:Eidolon|eidolon]]'', which require the ''[[SRD:Transport (Epic Spell Seed)|transport]]'' seed, have the descriptor "Transportation" instead of "Teleportation."<br />
::And as a side note, ''[[SRD:Nailed to the Sky|nailed to the sky]]'' has "Teleportation" as a descriptor, but the page is tagged with the subschool. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:44, 4 December 2007 (MST)<br />
<br />
:::''In most instances, a usage of "X effect" is referred to its subschool or subdiscipline.''<br />
::That statement is a bit misleading, because it always depends on the term preceding the word "effect."<br />
::* "Abjuration," "conjuration," "divination," "enchantment," "evocation," "illusion," "necromancy," and "transmutation" always refer to the schools,<br />
::* "calling," "charm," "compulsion," "creation," "figment," "glamer," "healing," "pattern," "phantasm," "scrying," "shadow," and "summoning" always refer to the subschools,<br />
::* "acid," "air," "chaotic," "cold," "darkness," "death," (which is missing in the [[SRD:Spells]] page) "earth," "electricity," "evil," "good," "fear," "fire," "force," "language-dependent," "lawful," "light," "mind-affecting," "sonic," and "water" always refer to the descriptors,<br />
::* and a couple miscellaneous effects, such as "sleep" and "moral," (not necessarily a comprehensive list), refer to none of the above.<br />
::As for "teleportation" and "transportation," after looking up the 3.0 PHB, the ELH, and the [http://www.systemreferencedocuments.org/ 3.0 SRD], I'm 100% sure those are mistakes. According to [[SRD:Developing Epic Spells#Combining Descriptors|Developing Epic Spells]], ''When two or more epic seeds are combined in an epic spell, all the descriptors from each seed apply to the finished spell.'' None the seeds used to create ''[[SRD:Eclipse|eclipse]]'' and ''[[SRD:Eidolon|eidolon]]'' have the "transportation" descriptor, and the only descriptor among the used seeds is "teleportation." So there never was "transportation" descriptor or effect.<br />
::Under, 3.0 "teleportation" was, in fact, a descriptor and not a subschool (and [http://www.giantitp.com/comics/oots0340.html ''teleport'' was a transmutation spell]). So the ''[[SRD:Transport (Epic Spell Seed)|transport]]'' seed and the epic spells ''[[SRD:Dreamscape|dreamscape]]'', ''[[SRD:Eclipse|eclipse]]'', ''[[SRD:Eidolon|eidolon]]'', ''[[SRD:Nailed to the Sky|nailed to the sky]]'', ''[[SRD:Safe Time|safe time]]'', and ''[[SRD:Time Duplicate|time duplicate]]'' should be part of the "teleportation" subschool instead of having the "teleportation" (or "transportation") descriptor, and ''[[SRD:Damnation|damnation]]'' should just have it removed without it being replaced with the subschool (it's an enchantment spell). —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:50, 5 December 2007 (MST)<br />
<br />
:::There's a trainwreck. Will you do the updates?--[[User:Dmilewski|Dmilewski]] 12:46, 5 December 2007 (MST)<br />
<br />
::::Ok, The above power, seed, and spells have been fixed. Do you want the "sub(discipline)school" -> "effect" change, too? And while were on the subject, since under the psionics-magic transparency rule, clairsentience, metacreativity, psychokinesis, psychometabolism, and telepathy powers are equivalent to divination, conjuration, evocation, transmutation, and enchantment spells respectively why not change "school" to "effect," too? Then the appropriate disciplines can be categorized as their magic equivalents. {{Unsigned|Sledged|13:34, 5 December 2007 (MDT)}}<br />
<br />
:::::Let's table that for the moment. I think that changing everything to "effect" will cause as many problems as it resolves. For now, let's categorize the [[:Category:subschool]] and [[:Category:subdomain]] categories as their appropriate effect. --[[User:Dmilewski|Dmilewski]] 18:38, 5 December 2007 (MST)<br />
<br />
== Unearthed Arcana ==<br />
<br />
So I started transcribing some Unearthed Arcana material. Seeing how you are kind of the admin responsible for the SRD content, I thought I'd put it past you (at Green Dragon's suggestion). Take a look: [[UA:Reputation]]. If you think this looks good, I'll continue to do more at my leisure. Comments? --[[User:Othtim|Othtim]] 23:58, 14 January 2008 (MST)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I am giving Dmilewski this barnstar for helping with our growing list of [[Publication List|publications]] here on D&D Wiki. He added most of the current publications, quite a hefty task in and of itself, and really is helping D&D Wiki have a comprehensive list of all d20 publications. Thank you so much for helping with this enormous task. --[[User:Green Dragon|Green Dragon]] 18:02, 24 January 2008 (MST)}}<br />
<br />
<br />
<br />
<br />
== WOW ==<br />
I just arrived here yesterday and I saw all the publications you were updateing in the recent list so I had a look at your page and have seen all the work your doing and have done its just awe inspiring!<br />
Sorry was having a little trouble with the template I ported over from wikipedia for the barnstar should look better now. [[User:Hawk|Hawk]] 08:24, 6 February 2008 (MST)<br />
<br />
{{The Rosetta Barnstar|For all the work you've done translateing the SRD from Wizards into wiki form my hat is off to you sir. [[User:Hawk|Hawk]] 08:24, 6 February 2008 (MST)}}</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=User_talk:Dmilewski&diff=231774User talk:Dmilewski2008-02-23T07:48:08Z<p>Zombiecow: /* Your homebrew stuff */</p>
<hr />
<div>{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Talk:Main_Page<br />
|section=Voting<br />
|notifier=Green Dragon<br />
|date_time=13:29, 11 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=SRD_Talk:Psion_Discipline_Powers<br />
|section=Levitate, Psionic<br />
|notifier=Green Dragon<br />
|date_time=11:59, 7 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Stronghold_Builder&#39;s_Guidebook<br />
|section=Layout<br />
|notifier=Green Dragon<br />
|date_time=13:38, 29 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Aarnott/LA0_Race_List<br />
|section=Done<br />
|notifier=Aarnott<br />
|date_time=18:16, 25 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Dashing_Swordsman_(DnD_Prestige_Class)<br />
|section=Coulod you please rate this? The author is getting... frisky.<br />
|notifier=Green Dragon<br />
|date_time=22:32, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Adapting_800_CE_to_d20/Fourth_Edition_(800_CE_Supplement)<br />
|section=You Have a Good Idea<br />
|notifier=Green Dragon<br />
|date_time=21:10, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Main_Page<br />
|section=New Logo<br />
|notifier=Green Dragon<br />
|date_time=15:03, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Complex_Special_Ability_Components<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=08:43, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Classes<br />
|section=New Infobox for Base Classes<br />
|notifier=Sledged<br />
|date_time=16:47, 22 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Complex_Special_Ability_Components<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=13:53, 22 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Template_talk:Balance<br />
|section=Rated by users<br />
|notifier=Blue Dragon<br />
|date_time=13:44, 15 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Maps<br />
|section=Maps to be Added<br />
|notifier=EldritchNumen<br />
|date_time=05:46, 14 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Dungeon_Dash_(DnD_Variant_Rule)<br />
|section=<br />
|notifier=Ramses IV<br />
|date_time=16:43, 13 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=SRD_Talk:Feats<br />
|section=Uh...<br />
|notifier=EldritchNumen<br />
|date_time=17:55, 6 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Maps<br />
|section=Maybe this should be in environments after all?<br />
|notifier=EldritchNumen<br />
|date_time=12:32, 3 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Great_Dwarven_Union_(Wikiworld)<br />
|section=Great Dwarven Nation Talk<br />
|notifier=Ramses IV<br />
|date_time=17:28, 27 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Venalicium_(Wikiworld)<br />
|section=Origins<br />
|notifier=Green Dragon<br />
|date_time=21:58, 18 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=SRD_Talk:Porpoise<br />
|section=Subtype<br />
|notifier=Sledged<br />
|date_time=11:16, 18 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=SRD_Talk:Elves,_High_(Race)<br />
|section=Wood Elves<br />
|notifier=Green Dragon<br />
|date_time=22:43, 16 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=SRD_Talk:Helpless_Defenders<br />
|section=Problem<br />
|notifier=Green Dragon<br />
|date_time=21:00, 9 December 2007 (MST)<br />
}}<br />
<br />
}}<br />
<br />
{{Archives<br />
|label1=Archive 1 (Discussions 1 &ndash; 30)<br />
}}<br />
<br />
<!--Template:Archivebox ends--><br />
<br />
== Your NPC Classes and NPC's ==<br />
<br />
Recently I made the page [[User NPC Classes with Descriptions]], making each NPC Class need not only in the right category, but also added to this page. As I was looking over your recent NPC Class contributions I noticed none of them were on this page, and I decided you would rather add them [[User NPC Classes with Descriptions]] than have me do it. So, all your new NPC classes should be added to this page. Also, each NPC you make should be added to [[DnD NPC's]] as it has not been converted over to the new method of just using categories for organisation. Thanks so much, and I also hope you NPC Classes are in the right categories ([[:Category:Combat-Focused]], [[:Category:Bad Guy]], [[:Category:Good Guy]], [[:Category:Strong Spellcasting]], where applicable.). Thanks. --[[User:Green Dragon|Green Dragon]] 18:51, 12 November 2006 (MST)<br />
<br />
== Rating the PrC's ==<br />
<br />
D&D Wiki has quite a bit of Prestige Classes, with only two having been rated on D&D Wiki's rating scale. So, on a small mission to try to get ratings of PrC's done, I would like you to help. All you would have to do is go to [[DnD Classes]] then to any PrC page. Click on the PrC you would like to rate; then rate its balance by clicking on the "here" in the ''Please, help D&D Wiki by rating the balance of this item '''here'''''. I hope you can take the time to help D&D Wiki become a useful tool for every visitor that comes here; and thanks in advance. --[[User:Green Dragon|Green Dragon]] 22:29, 29 November 2006 (MST)<br />
<br />
== SRD Editing Only ==<br />
<br />
Hello. Recently, I was thinking that it might be a good idea to make a new level of power on D&D Wiki. Above ''Sysop'' would be something like ''SRD Editor'', and this would include the people that understand the SRD well enough to make changes without violating copyrights, etc. The 3 (possible 4...) people that would be in this group would be Me, You, and Sledged (Possibly Blue Dragon if he wants to be part of this group). Is this a good idea, or not? --[[User:Green Dragon|Green Dragon]] 22:54, 11 December 2006 (MST)<br />
<br />
:Let me think about that. My gut says that it should be a separate editorship from admin. From SRD editorship, you get the ability to edit the SRD (but not move pags). From Admin, you get the ability to move pages. <br />
<br />
::The reason I am saying this is because I would not (to be brutally honest) trust Pz.Az.0Maus, editing the SRD in any way. People like that, that for some reason become admins (I know, I know, my fault), seem not to understand the problems with wierd edits to the SRD. Just to give my reasons for this idea... --[[User:Green Dragon|Green Dragon]] 19:16, 12 December 2006 (MST)<br />
<br />
:::Protecting the SRD is good. So is getting help with it. In that, I'm conflicted. Run the thought past the other folks. We'll see if there's a consensus. --[[User:Dmilewski|Dmilewski]] 20:20, 12 December 2006 (MST)<br />
<br />
::::Okay, I will after the adminship candidates are over. --[[User:Green Dragon|Green Dragon]] 21:19, 12 December 2006 (MST)<br />
<br />
== Mithral Shirt ==<br />
<br />
The cost for a [[Mithral Shirt (SRD Magic Armor)|mithral shirt]] and the cost for a [[Chain Shirt (SRD Armor)|chain shirt]] with the mithral enhancement do not match. &mdash;[[User:Sledged|Sledged]] 23:21, 22 December 2006 (MST)<br />
<br />
:All that math needs checking. I'll put that on my to-do list. If you see any numbers that a wrong, please just correct and post errata on the discussion page. If you see a pattern of mistakes, you can fix the pattern (and alert me to the mistake), or just bop the error over to me. --[[User:Dmilewski|Dmilewski]] 11:03, 23 December 2006 (MST)<br />
<br />
== Weapon Description Pages ==<br />
<br />
So I've been working on a layout to include more size-related information on the weapon description pages, and this is what I have so far (the base weapon is the [[Gauntlet (SRD Weapon)|gauntlet]]):<br />
<br />
{| class="d20"<br />
|-<br />
| colspan="4" style="border: none;" |<br />
{| class="d20 dragon monstats"<br />
|-<br />
! Critical:<br />
| x2<br />
|-<br />
! Range Increment:<br />
| —<br />
|-<br />
! Type:<br />
| Bludgeoning<br />
|}<br />
|-<br />
! Size || Cost || Damage || Weight<br />
|-<br />
| Fine || * || &mdash; || 1/16 lb.<br />
|- class="even"<br />
| Diminuative || * || &mdash; || 1/8 lb.<br />
|-<br />
| Tiny || * || 1 || 1/4 lb.<br />
|- class="even"<br />
| Small || 2 gp || 1d2 || 1/2 lb.<br />
|-<br />
| Medium || 2 gp || 1d3 || 1 lb.<br />
|- class="even"<br />
| Large || 4 gp || 1d4 || 2 lbs.<br />
|-<br />
| Huge || * || 1d6 || 4 lbs.<br />
|- class="even"<br />
| Gargantuan || * || 1d8 || 8 lbs.<br />
|-<br />
| Collossal || * || 2d6 || 16 lbs.<br />
|-<br />
| colspan="4" | <small>* The SRD gives neither this value nor a means to determine it.</small><br />
|}<br />
<br />
What do you think? I'm considering making it into a template for user submitted weapons. &mdash;[[User:Sledged|Sledged]] 13:24, 28 December 2006 (MST)<br />
<br />
:Terrific. I was going to ask you to make a template. No need! Here's a few things that we could do: <br />
<br />
:{| class="d20"<br />
|-<br />
! align="left" | Weapon !! Cost !! Damage !! align="left" | Enhancement !! Cost !! align="left" | Benefit <br />
|-<br />
| align="left" | Small || 1 cp || 1d2 || align="left" | Alchemical Silver || 10 gp || align="left" | -1 damage, weapon is silvered<br />
|-<br />
| align="left" | Medium || 2 cp || 1d3 || align="left" | Darkwood || 15 gp || align="left" | halve weight<br />
|}<br />
<br />
:Alternatively, we could put enhancements on a different table (with more appropriate formatting than this). <br />
<br />
:{| class="d20" style="text-align: left"<br />
|-<br />
! !! Small !! Medium !! Large !! Benefit<br />
|-<br />
| Adamantine || 2 gp || 8 gp || 30 gp || Ignore DR<br />
|-<br />
| Mithril || 1 gp || 5 gp || 10 gp || Halve weight<br />
|-<br />
| +1 || 2,000 gp || 2,001 gp || 2005 gp || +1 to hit and damage<br />
|}<br />
<br />
:--[[User:Dmilewski|Dmilewski]] 14:24, 28 December 2006 (MST)<br />
<br />
::How about this:<br />
<br />
::{| class="d20" style="white-space: nowrap;"<br />
|+ Enhancement Costs<br />
|-<br />
! || Steel || [[Adamantine (SRD Term)|Adamantine]] || [[Alchemical Silver (SRD Term)|Alchemical Silver]] || [[Cold Iron (SRD Term)|Cold Iron]] || [[Crystal, Deep (SRD Term)|Crystal, Deep]] || [[Crystal, Mundane (SRD Term)|Crystal, Mundane]] || [[Mithral (SRD Term)|Mithral]]<br />
|-<br />
| Average || 2 gp || &mdash; || 22 gp || 4 gp || &mdash; || &mdash; || &mdash;<br />
|- class="even"<br />
| Masterwork || 302 gp || 3,002 gp || 322 gp || 304 gp || 1,002 gp || 302 gp || 502 gp<br />
|-<br />
| +1 || 2,302 gp || 5,002 gp || 2,322 gp || 4,304 gp || 3,002 gp || 2,302 gp || 2,502 gp<br />
|- class="even"<br />
| +2 || 8,302 gp || 11,002 gp || 8,322 gp || 10,304 gp || 9,002 gp || 8,302 gp || 8,502 gp<br />
|-<br />
| +3 || 18,302 gp || 21,002 gp || 18,322 gp || 20,304 gp || 19,002 gp || 18,302 gp || 18,502 gp<br />
|- class="even"<br />
| +4 || 32,302 gp || 35,002 gp || 32,322 gp || 34,304 gp || 33,002 gp || 32,302 gp || 32,502 gp<br />
|-<br />
| +5 || 50,302 gp || 53,002 gp || 50,322 gp || 52,304 gp || 51,002 gp || 50,302 gp || 50,502 gp<br />
|- class="even"<br />
| +6* || 72,302 gp<br/>(720,302 gp) || 75,002 gp<br/>(723,002 gp) || 72,322 gp<br/>(720,322 gp) || 74,304 gp<br/>(722,304 gp) || 73,002 gp<br/>(721,002 gp) || 72,302 gp<br/>(720,302 gp) || 72,502 gp<br/>(720,502 gp)<br />
|-<br />
| +7* || 98,302 gp<br/>(980,302 gp) || 101,002 gp<br/>(983,002 gp) || 98,322 gp<br/>(980,322 gp) || 100,304 gp<br/>(982,304 gp) || 99,002 gp<br/>(981,002 gp) || 98,302 gp<br/>(980,302 gp) || 98,502 gp<br/>(980,502 gp)<br />
|- class="even"<br />
| +8* || 128,302 gp<br/>(1,280,302 gp) || 131,002 gp<br/>(1,283,002 gp) || 128,322 gp<br/>(1,280,322 gp) || 130,304 gp<br/>(1,282,304 gp) || 129,002 gp<br/>(1,281,002 gp) || 128,302 gp<br/>(1,280,302 gp) || 128,502 gp<br/>(1,280,502 gp)<br />
|-<br />
| +9* || 162,302 gp<br/>(1,620,302 gp) || 165,002 gp<br/>(1,623,002 gp) || 162,322 gp<br/>(1,620,322 gp) || 164,304 gp<br/>(1,622,304 gp) || 163,002 gp<br/>(1,621,002 gp) || 162,302 gp<br/>(1,620,302 gp) || 162,502 gp<br/>(1,620,502 gp)<br />
|- class="even"<br />
| +10* || 200,302 gp<br/>(2,000,302 gp) || 203,002 gp<br/>(2,003,002 gp) || 200,322 gp<br/>(2,000,322 gp) || 202,304 gp<br/>(2,002,304 gp) || 201,002 gp<br/>(2,001,002 gp) || 200,302 gp<br/>(2,000,302 gp) || 200,502 gp<br/>(2,000,502 gp)<br />
|-<br />
| +11 or more || square of the<br/>bonus x20,000 gp<br/>+ 302 gp || square of the<br/>bonus x20,000 gp<br/>+ 3,002 gp || square of the<br/>bonus x20,000 gp<br/>+ 322 gp || square of the<br/>bonus x20,000 gp<br/>+ 2,304 gp || square of the<br/>bonus x20,000 gp<br/>+ 1,002 gp || square of the<br/>bonus x20,000 gp<br/>+ 302 gp || square of the<br/>bonus x20,000 gp<br/>+ 502 gp<br />
|-<br />
| colspan="9" style="text-align: left;" | * <small>If weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon has the epic market price given in parenthesis.</small><br />
|}<br />
<br />
:: Note that darkwood is missing since it doesn't apply to the gauntlet. Also the header "Steel" will change depending on the weapon (e.g. "Wood" for a club, and "Steel/Wood" for an arrow). &mdash;[[User:Sledged|Sledged]] 21:23, 28 December 2006 (MST)<br />
<br />
:::Wow... that's... totally intimidating and overwhelming. No offense. That table makes my brain melt. (However, that's GREAT for a master enchantment chart. I will steal that for the SRD.) <br />
<br />
:::So now, which data do we want to eliminate? When I first did that section in the SRD, I chose to list the most common prices. What if we just list the special materials costs for Standard and Masterwork, then included an enchantment guide below that? (Our readers can do the simple addition in their heads.) You also want to include darkwood, as negative information is information. (It then becomes clear that Darkwood is not there on purpose.) The result is far cleaner and less overwhelming, but contains the same information. The "'''magic'''" section needs to look better than I have it. <br />
<br />
:::{| class="d20"<br />
|-<br />
|+Gauntlet Enhancements<br />
|-<br />
! align="left" | Material !! Average !! [[Masterwork Weapons (SRD Rules)|Masterwork]]<sup>1</sup> !! align="left" | Special<br />
|-<br />
| align="left" | Steel || 2 gp || 302 gp || align="left" | —<br />
|- class="even"<br />
| align="left" | [[Adamantine (SRD Term)|Adamantine]] || — || 3,002 gp || align="left" | Bypass DR<br />
|-<br />
| align="left" | [[Alchemical Silver (SRD Term)|Alchemical Silver]] || 22 gp || 322 gp || align="left" | -1 damage<br />
|- class="even"<br />
| align="left" | [[Cold Iron (SRD Term)|Cold Iron]] || 4 gp || 304 gp || align="left" | If enchanted, costs additional 2,000 gp.<br />
|-<br />
| align="left" | [[Darkwood (SRD Term)|Darkwood]] || n/a || n/a || align="left" | 1/2 weight<br />
|-class="even"<br />
| align="left" | [[Crystal, Deep (SRD Term)|Crystal, Deep]] || — || 1,002 gp || align="left" | Psionic<br />
|- <br />
| align="left" | [[Crystal, Mundane (SRD Term)|Crystal, Mundane]] || — || 302 || align="left" | No rusting, not metal<br />
|- class="even"<br />
| align="left" | [[Mithral (SRD Term)|Mithral]] || — || 502 gp || align="left" | 1/2 weight<br />
|-<br />
| colspan="2" align="left" |<br />
'''[[Magic Items: Weapons (SRD Rules)|Magic]] or [[Psionic Items: Weapons (SRD Rules)|Psionic]]'''<BR><br />
+1 adds 2,000 gp<BR><br />
+2 adds 8,000 gp<BR><br />
+3 adds 18,000 gp<BR><br />
+4 adds 32,000 gp<BR><br />
+5 adds 50,000 gp<br />
| colspan="2" align="left" |<br />
<BR><br />
+6 adds 72,000 gp<sup>2</sup><BR><br />
+7 adds 98,000 gp<sup>2</sup><BR><br />
+8 adds 128,000 gp<sup>2</sup><BR><br />
+9 adds 162,000 gp<sup>2</sup><BR><br />
+10 adds 200,000 gp<sup>2</sup><br />
|-<br />
| colspan="4" align="left" | <br />
# Wielding a masterwork weapon provides a +1 enhancement bonus on attack rolls.<BR><br />
# If weapon has a magical bonus greater than +5 or a special ability<BR>worth more than +5, the weapon is epic. Multiply magic cost by 10.<br />
<br />
|}<br />
<br />
::::I suppose my table is a bit over the top. Your table looks good, though. Cleaning up the layout for the magic bonuses won't be too difficult. One thing I hadn't considered is that some weapons can be composed of both darkwood and a special metal or crystal, such as an arrow. Also, do you want to include hardness and hit points? &mdash;[[User:Sledged|Sledged]] 11:31, 29 December 2006 (MST)<br />
<br />
:::::Saying "no" to complication can be hard. Hardness and hitpoints should be worth it. (Nobody ever remembers that stuff, so having the reference helps.) Compound items cross into the "overly complicated" realm. That's lots of work for little payback. We should simplify double-weapons into double-weapons with both heads having the same material or the same enchantment, then put a note at the bottom that says as much. (People don't read the fine print about double-weapons, so we should just price them out correctly for being full doubles.) Since most materials don't affect hardness and hitpoints, I think that those numbers belong up with damage/weight/crit block. --[[User:Dmilewski|Dmilewski]] 11:54, 29 December 2006 (MST)<br />
<br />
::::::Here's what I have so far. I couldn't find a layout that looked good for the magical/psionic enhancements to be in the same table as the material enhancements, so I put them in their own table.<br />
<br />
::::::The SRD doesn't explicitly give the hps for a gauntlet nor a direct means of figuring it out. My best guess is that it'd be about the same as a light blade.<br />
<br />
::::::The SRD also doesn't say whether or not extra cost for magical cold iron weapons applies to psionic weapons, so I just said "magical," and left it up to the DM to decide whether or not to extend it (which may or may not have been WotC's intent).<br />
<br />
::::::{| class="d20"<br />
|-<br />
| colspan="4" style="border: none;" |<br />
::::::{| class="d20 dragon monstats"<br />
|-<br />
! Critical:<br />
| x2<br />
|-<br />
! Range Increment:<br />
| —<br />
|-<br />
! Type:<br />
| Bludgeoning<br />
|-<br />
! Hardness:<br />
| 10<br />
|}<br />
|-<br />
! Size || Cost || Damage || Weight || hp<br />
|-<br />
| Fine || * || &mdash; || 1/16 lb. ||<br />
|- class="even"<br />
| Diminuative || * || &mdash; || 1/8 lb. ||<br />
|-<br />
| Tiny || * || 1 || 1/4 lb. ||<br />
|- class="even"<br />
| Small || 2 gp || 1d2 || 1/2 lb. ||<br />
|-<br />
| Medium || 2 gp || 1d3 || 1 lb. ||<br />
|- class="even"<br />
| Large || 4 gp || 1d4 || 2 lbs. ||<br />
|-<br />
| Huge || * || 1d6 || 4 lbs. ||<br />
|- class="even"<br />
| Gargantuan || * || 1d8 || 8 lbs. ||<br />
|-<br />
| Collossal || * || 2d6 || 16 lbs. ||<br />
|-<br />
| colspan="5" | <small>* The SRD gives neither this value nor a means to determine it.</small><br />
|}<br />
<br />
::::::{| class="d20"<br />
|+ Gauntlet Material Enhancements<br />
|-<br />
! style="text-align: left;" | Material !! Average !! [[Masterwork Weapons (SRD Rules)|Masterwork]]<sup>1</sup> || Hardness || hp !! style="text-align: left;" | Special<br />
|-<br />
| style="text-align: left;" | Steel || 2 gp || 302 gp || 10 || || style="text-align: left;" | —<br />
|- class="even"<br />
| style="text-align: left;" | [[Adamantine (SRD Term)|Adamantine]] || — || 3,002 gp || 20 || || style="text-align: left;" | Bypass hardness less than 20<br />
|-<br />
| style="text-align: left;" | [[Alchemical Silver (SRD Term)|Alchemical Silver]] || 22 gp || 322 gp || 8 || || style="text-align: left;" | -1 damage<br />
|- class="even"<br />
| style="text-align: left;" | [[Cold Iron (SRD Term)|Cold Iron]] || 4 gp || 304 gp || 10 || || style="text-align: left;" | Magical enchantments cost an additional 2,000 gp.<br />
|-<br />
| style="text-align: left;" | [[Darkwood (SRD Term)|Darkwood]] || n/a || n/a || 5 || n/a || style="text-align: left;" | 1/2 weight<br />
|-class="even"<br />
| style="text-align: left;" | [[Crystal, Deep (SRD Term)|Crystal, Deep]] || — || 1,002 gp || 10 || || style="text-align: left;" | Psionic<br />
|- <br />
| style="text-align: left;" | [[Crystal, Mundane (SRD Term)|Crystal, Mundane]] || — || 302 gp || 8 || || style="text-align: left;" | No rusting, not metal<br />
|- class="even"<br />
| style="text-align: left;" | [[Mithral (SRD Term)|Mithral]] || — || 502 gp || 15 || || style="text-align: left;" | 1/2 weight<br />
|-<br />
| colspan="6" style="text-align: left; font-size: smaller;" | <br />
# Masterwork weapons have a +1 enhancement bonus on attack rolls.<br />
|}<br />
<br />
::::::{| class="d20"<br />
|+ Gauntlet [[Magic Items: Weapons (SRD Rules)|Magical]]/[[Psionic Items: Weapons (SRD Rules)|Psionic]] Enhancements<br />
|-<br />
! Bonus Value !! Additional Cost<sup>1</sup> || Hardness Increase<sup>2</sup> || Additional hp<sup>2</sup><br />
|-<br />
| +1 || +2,000 gp || +2 || +10<br />
|- class="even"<br />
| +2 || +8,000 gp || +4 || +20<br />
|-<br />
| +3 || +18,000 gp || +6 || +30<br />
|- class="even"<br />
| +4 || +32,000 gp || +8 || +40<br />
|-<br />
| +5 || +50,000 gp || +10 || +50<br />
|- class="even"<br />
| +6 || +72,000 gp<sup>3</sup> || +12 || +60<br />
|-<br />
| +7 || +98,000 gp<sup>3</sup> || +14 || +70<br />
|- class="even"<br />
| +8 || +128,000 gp<sup>3</sup> || +16 || +80<br />
|-<br />
| +9 || +162,000 gp<sup>3</sup> || +18 || +90<br />
|- class="even"<br />
| +10 || +200,000 gp<sup>3</sup> || +20 || +100<br />
|-<br />
| +11 or more || + bonus x bonus<br/>x 20,000 gp || + enhancement bonus x 2 || + enhancement bonus x 10<br />
|-<br />
| colspan="4" style="text-align: left; font-size: smaller;" |<br />
# Increase total cost for magical enhancement by 2,000 gp for [[Cold Iron (SRD Term)|cold iron]] weapons.<br />
# Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from the weapon's bonus, not its special abilities.<br />
# If weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.<br />
|}<br />
<br />
::::::&mdash;[[User:Sledged|Sledged]] 20:06, 29 December 2006 (MST)<br />
<br />
:::::::That's an astounding amount of data per weapon. I am honestly SHOCKED how much data is connected to a single weapon. I like this layout well enough to run with it. --[[User:Dmilewski|Dmilewski]] 21:00, 29 December 2006 (MST)<br />
<br />
::::::::That's D&D for you. It gets more complex with each edition. &mdash;[[User:Sledged|Sledged]] 22:06, 29 December 2006 (MST)<br />
<br />
== The Tireless Contributor Barnstar ==<br />
<br />
Recently you passed 20,000 edits (375 edits ago) on D&D Wiki, the most of any D&D Wikian! Congratulations! So, for achieving this enormous task I give you The Tireless Contributor Barnstar. Thanks for helping with everything you have.<br />
<br />
{{The Tireless Contributor Barnstar|I give you The Tireless Contributor Barnstar for reaching 20,000 edits, with every one of these edits being very worthwhile and very helpful. Every single one of these edits has helped make D&D Wiki what it is, thanks. --[[User:Green Dragon|Green Dragon]] 01:23, 31 December 2006 (MST)}}<br />
<br />
== MSRD ==<br />
<br />
Are you going to add the MSRD to D&D Wiki? If so, thanks in advance, it's been a long time in coming. --[[User:Green Dragon|Green Dragon]] 22:07, 31 December 2006 (MST)<br />
<br />
== Email? ==<br />
<br />
Hello Dmilewski, I was wondering if you had received an email from me recently. Thanks, --[[User:Blue Dragon|Blue Dragon]] 15:40, 2 January 2007 (MST)<br />
<br />
:Yup. Edited my home page a bit. --[[User:Dmilewski|Dmilewski]] 16:21, 2 January 2007 (MST)<br />
<br />
== Edits on [[Villainous Abilities (DnD Rules)]] ==<br />
<br />
Recently IP 69.148.22.216 edited [[Villainous Abilities (DnD Rules)]]. Because you do not have a static IP address I am not sure if this is you. However, I am just alerting you so you know it was edited. Thanks. --[[User:Green Dragon|Green Dragon]] 14:41, 3 January 2007 (MST)<br />
<br />
== Rating the [[Staffmage (DnD Prestige Class)|Staffmage]] ==<br />
<br />
Hello. I was just wondering if you would mind rating the [[Staffmage (DnD Prestige Class)|Staffmage]] I just recently edited. All I want to see is how balanced I made it... If you could do this I would be very happy, thanks. --[[User:Green Dragon|Green Dragon]] 22:52, 4 January 2007 (MST)<br />
<br />
:Another question, would you mind rating the [[Ghost Monk (DnD Prestige Class)|Ghost Monk]]? --[[User:Green Dragon|Green Dragon]] 23:50, 10 January 2007 (MST)<br />
<br />
== Wikipedia ==<br />
<br />
Recently you linked to many Wikipedia articles via SRD monsters. So, do you think it would be appropriate to have the Wikipedia article link to D&D Wiki's SRD Monster (also giving D&D Wiki more visitors)? --[[User:Green Dragon|Green Dragon]] 17:33, 13 January 2007 (MST)<br />
<br />
:I think it is perfectly appropriate. --[[User:Dmilewski|Dmilewski]] 19:09, 13 January 2007 (MST)<br />
<br />
::Okay. --[[User:Green Dragon|Green Dragon]] 00:54, 14 January 2007 (MST)<br />
<br />
== Environment Section... Where? ==<br />
<br />
Where is the environment section of [http://www.wizards.com/d20/files/v35/WildernessandEnvironment.rtf "Wilderness, Weather, & Environment"] in the [[System Reference Document|SRD]]? &mdash;[[User:Sledged|Sledged]] 16:51, 17 January 2007 (MST)<br />
<br />
:Missing. I'll have to restore this.--[[User:Dmilewski|Dmilewski]] 18:39, 17 January 2007 (MST)<br />
<br />
== Working Mans BarnStar ==<br />
<br />
{{The Working Man's Barnstar|Dmilewski added the ''entire'' MSRD to D&D Wiki and for doing this I give him this Barnstar. Adding the MSRD was a huge job, and Dmilewki cannot be congratulated enough. Thanks. --[[User:Green Dragon|Green Dragon]] 22:24, 25 January 2007 (MST)}}<br />
So, I give you this [[Template:The Working Man's Barnstar]] for adding the MSRD. --[[User:Green Dragon|Green Dragon]] 22:24, 25 January 2007 (MST)<br />
<br />
== Feat Descriptors ==<br />
<br />
So I was browsing through the feats, and I noticed that the way the categories are assigned, there's no way to view all the feats&mdash;and only those feats&mdash;with a specific descriptor. If I'm trying to put together a [[Psion (SRD Class)|psion]] and I'm trying to select my psion bonus feat&mdash;which has to be either psionic, metapsionic, or psionic item creation&mdash;and I go to [[SRD:Psionic Feats]], I have to filter through feats like [[Antipsionic Magic (SRD Feat)|Antipsionic Magic]] and [[Autonomous (SRD Feat)|Autonomous]] which are related to psionics but aren't psionic feats in that they lack the [Psionic] descriptor.<br />
<br />
I suggest having category pages specifically for feat descriptors:<br />
<br />
* Category:Divine (Feat Descriptor)<br />
* Category:Epic (Feat Descriptor)<br />
* Category:General (Feat Descriptor)<br />
* Category:Item Creation (Feat Descriptor)<br />
* Category:Metamagic (Feat Descriptor)<br />
* Category:Metapsionic (Feat Descriptor)<br />
* Category:Psionic (Feat Descriptor)<br />
* Category:Special (Feat Descriptor)<br />
* Category:Wild (Feat Descriptor)<br />
<br />
And these descriptors would be assigned to the SRD category. Additionally, we could have more categories for user-contributed feats that have descriptors introduced by WotC products, but aren't part of the SRD:<br />
<br />
* Category:Exalted (Feat Descriptor)<br />
* Category:Metabreath (Feat Descriptor)<br />
* Category:Monstrous (Feat Descriptor)<br />
* Category:Vile (Feat Descriptor)<br />
* Category:Tactical (Feat Descriptor)<br />
* etc...<br />
<br />
&mdash;[[User:Sledged|Sledged]] 12:25, 30 January 2007 (MST)<br />
<br />
:The feats have been needing a review. Thanks for asking the question. <br />
<br />
:If I am interpreting you correctly, I presume that the category would be <nowiki>[[Category:Wild (Feat Descriptor)]]</nowiki>? --[[User:Dmilewski|Dmilewski]] 13:17, 30 January 2007 (MST)<br />
<br />
::Yup, that's it. &mdash;[[User:Sledged|Sledged]] 14:03, 30 January 2007 (MST)<br />
<br />
:::I think that appending "Feat" would work sufficiently well. Example: Category: Wild Feat. I had a similar problem with "light", leading to Category:Light Armor and Category:Light Weapon. ("Light" is its own PITA category.) This is a bit more self-explanatory and easier to remember. --[[User:Dmilewski|Dmilewski]] 14:27, 30 January 2007 (MST)<br />
<br />
::::Got the categories made and populated:<br />
<br />
::::* [[:Category:Divine Feat]]<br />
::::* [[:Category:Epic Feat]]<br />
::::* [[:Category:General Feat]]<br />
::::* [[:Category:Item Creation Feat]]<br />
::::* [[:Category:Metamagic Feat]]<br />
::::* [[:Category:Metapsionic Feat]]<br />
::::* [[:Category:Psionic Feat]]<br />
::::* [[:Category:Special Feat]]<br />
::::* [[:Category:Wild Feat]]<br />
<br />
::::and three demo pages for the feats and rules:<br />
<br />
::::* [[Feats Overview (SRD Rules Evaluation)]]<br />
::::* [[SRD:Feats]]<br />
::::* [[SRD:Feats by Type]]<br />
<br />
::::Whatcha' think? &mdash;&mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:14, 3 February 2007 (MST)<br />
<br />
:::::Smooth. Looks great! --[[User:Dmilewski|Dmilewski]] 13:41, 3 February 2007 (MST)<br />
<br />
::::::Now all that needs to be done is to make [[DnD Feats]] work with the same categories... The SRD and the Homebrew items should be working together to help campaigns, they should not be separated and divided. Would you like me to help with the [[DnD Feats|DnD Feats's]] category changes? --[[User:Green Dragon|Green Dragon]] 14:22, 3 February 2007 (MST)<br />
<br />
:::::::Is [[Ability Surge (DnD General Feat)]] the kind of categories were aiming for? --[[User:Green Dragon|Green Dragon]] 15:20, 3 February 2007 (MST)<br />
<br />
::::::::Yup. That's it. If we add all the user feats, we'll need to create more categories. We'll need a category for each descriptor. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 09:56, 4 February 2007 (MST)<br />
<br />
:::::::::And we would have to re-organize [[DnD Feats]]. --[[User:Green Dragon|Green Dragon]] 18:38, 4 February 2007 (MST)<br />
<br />
== SRD Namespace ==<br />
<br />
How would you feel about asking [[User:Blue Dragon|Blue Dragon]] to create a custom namespace for the SRD? I've been finding that as more and more articles get added to the wiki, it's getting harder and harder to search for specifics within the core rules. If the SRD had it's own namespace, searches could be limited to just that namespace. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:40, 6 February 2007 (MST)<br />
<br />
:Great minds think alike. I've been thinking about that. We can do a single OGL namespace, an SRD namespace, or SRD and MSRD. I'm not sure which would work best. I'm currently leaning towards the namespaces called SRD and MSRD. (This makes it easy for folks to check the proper namespace when searching for something specific and to search each reference document separately.) Wade in with any implementation suggestions or improvement. --[[User:Dmilewski|Dmilewski]] 14:59, 6 February 2007 (MST)<br />
<br />
::I say just stick with SRD and MSRD namespaces. If more publishings are added, such as the OGC from [http://www.wizards.com/default.asp?x=products/dndacc/881560000 Unearthed Arcana] (which [[User:Cuthalion|Cúthalion]] expressed a willingness to do [[Category talk:Base Classes (SRD)|here]]), namespaces can be added for them, as well. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:54, 6 February 2007 (MST)<br />
<br />
:::Great. Will you drop the note to BD?--[[User:Dmilewski|Dmilewski]] 17:55, 6 February 2007 (MST)<br />
<br />
::::It's not going to happen, I think. Edit counts do not get carried over between different namespaces with the current version of MediaWiki their are more problems. If one wants to search through all of the namespaces, they cannot, they would have to go individually, etc. This has already been partially tried with the D20M section, and it never got off its feet. I don't think this is the best idea, however if you are worried about the ease of search I am sure I could ask Blue Dragon to make an extension (or something) that would make it so only "SRD Rules" "Just MSRD" or "Just SRD" search options exist. What are your opinions about a more customized search and not so much of splitting this site apart? --[[User:Green Dragon|Green Dragon]] 12:53, 7 February 2007 (MST)<br />
<br />
:::::I'm not talking about splitting the site. What I'm talking about is having "SRD:" appended to the title of every SRD page (though it's a bit more complicated than that), the same way that all the template titles begin with "Template:", category titles being with "Category:", and so on. So that when you do a <span class="plainlinks">[http://www.dandwiki.com/wiki/Special:Search?search=simple+search&fulltext=Search simple search]</span>, you can just select the checkboxes at the bottom of the search page for which namespaces to which you want to limit the search. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:26, 7 February 2007 (MST)<br />
<br />
::::::Namespaces will do exactly what Sledged is talking about. Green Dragon is talking about splitting the site into four different sections, but a custom namespace would be perfectly acceptable. These namespaces have now been added. --[[User:Blue Dragon|Blue Dragon]] 15:58, 7 February 2007 (MST)<br />
<br />
:::::::Now to move all 3,514 pages. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:34, 7 February 2007 (MST)<br />
<br />
::::::::I will move them all, don't feel pressured. --[[User:Green Dragon|Green Dragon]] 16:51, 7 February 2007 (MST)<br />
<br />
:::::::::I was gonna say break into managable chunks. It's the feats, spells, and FXs that'll be the time consumers. Also, I think since they will all have the (M)SRD namespace, the "SRD" in suffix of the titles could be removed. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:36, 7 February 2007 (MST)<br />
<br />
::::::::::That should be scriptable? Manually converted, that would change '''Widget (SRD Equipment)''' to '''SRD:Widget (Equipment)'''? Have I followed correctly?--[[User:Dmilewski|Dmilewski]] 08:52, 8 February 2007 (MST)<br />
<br />
:::::::::::That's what I'm talking about. Though if a script is going to be used, I wouldn't worry about it, unless modifying the script is a minor issue. Additionally, the script would have to make sure titles like '''Spells (SRD)''' don't end up as '''SRD:Spells ()'''. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:33, 8 February 2007 (MST)<br />
<br />
::::::::::::If you guys want, I can make a script run database-end. It will save lots and lots of time, and will be just as accurate (depending on the rules that it is given). Let me know what you want. Thanks, --[[User:Blue Dragon|Blue Dragon]] 21:55, 8 February 2007 (MST)<br />
<br />
:::::::::::::Script it. By all means, script it. If it can convert references inside documents, that would just PERFECT. --[[User:Dmilewski|Dmilewski]] 06:55, 9 February 2007 (MST)<br />
<br />
::::::::::::::Database end will not work; the revisions of what has happened to ''every'' page must be present. A non-database script is the only way this will work and Blue Dragon is working on one now... --[[User:Green Dragon|Green Dragon]] 13:57, 10 February 2007 (MST)<br />
<br />
:::::::::::::::The problems: Every category will be ''very'' screwed up as the SRD items are now only listed under the "S" instead of correctly alphabetically. Blue Dragon said he will fix this sometime. Also the links should work (redirects) however Blue Dragon will work on fixing them next. No need to do anything manually. Is this what you envisioned or is something wrong? --[[User:Green Dragon|Green Dragon]] 22:31, 11 February 2007 (MST)<br />
<br />
::::::::::::::::This is about the exact level of complication that I was expecting. It's a big project and snafus should show up. My thanks to Blue Dragon for doing the scripting. Changing namespaces is a load of work, but I do believe that having a dedicated search for the rules set is worth the effort. Hopefully Blue Dragon can submit his alterations upstream and other wikis can get the benefit of our problemsolving. --[[User:Dmilewski|Dmilewski]] 06:36, 13 February 2007 (MST)<br />
<br />
:::::::::::::::::[http://meta.wikimedia.org/wiki/Talk:DynamicPageList2#Number_of_Columns DPL2] version 0.9 has a "column" parameter. If you set it to 3, and set "mode=unordered" you won't have to worry about the alphabetical headers. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 07:34, 13 February 2007 (MST)<br />
<br />
::::::::::::::::::We're on 0.7.7. We'll have to wait for Blue Dragon to update the server.--[[User:Dmilewski|Dmilewski]] 09:18, 13 February 2007 (MST)<br />
<br />
:::::::::::::::::::A question about that: Would the namespace still be listed (used). I mean would the SRD items still go under S when their are not just SRD items or would it disregard namespaces? --[[User:Green Dragon|Green Dragon]] 18:28, 13 February 2007 (MST)<br />
<br />
== CR List on Creature Page ==<br />
<br />
I would find it convenient if there were links to the CR category pages directly from the SRD creature section. When I design an adventure I usually look for monsters by CR, not alphabetically. [[User:Aarnott|Aarnott]] 13:36, 7 February 2007 (MST)<br />
<br />
:I'll put that on my to-do list. --[[User:Dmilewski|Dmilewski]] 08:47, 8 February 2007 (MST)<br />
<br />
::For SRD creatures, there seems to already be a page: Category:Creatures by CR. Nothing links to it, and it should probably be just a regular page instead of category; nothing has been assigned to it, and its content is the result of DPL tags.<br />
<br />
::[[User:Aarnott|Aarnott]], are you talking about a page for only SRD creatures, or both user-contributed and SRD creatures? &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:33, 8 February 2007 (MST)<br />
<br />
:::I added a links to Creatures by CR (SRD) under the creatures page. It never got moved into the creature page when we redid the SRD structure. This is supposed to be a category, as I want it to appear under the Category page. (I sometimes find things by category and find this useful.) --[[User:Dmilewski|Dmilewski]] 20:51, 8 February 2007 (MST)<br />
<br />
::::I agree, that should help many people. --[[User:Green Dragon|Green Dragon]] 13:58, 10 February 2007 (MST)<br />
<br />
:::::This is great! So handy, thanks a lot. And to answer [[User:Sledged|Sledged]], I only meant SRD creatures. The user-defined ones already have a listing by CR. [[User:Aarnott|Aarnott]] 11:10, 12 February 2007 (MST)<br />
<br />
::::::Gotcha. Though I wasn't asking if you meant user creatures by themselves, but a page that has '''all''' the creatures on the wiki by CR; both user and SRD. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:15, 12 February 2007 (MST)<br />
<br />
:::::::He can make wiki-wide pages like this himself. This will help show us that he's "admin material." It's a good DPL project, too. --[[User:Dmilewski|Dmilewski]] 11:33, 12 February 2007 (MST)<br />
<br />
::::::::[[User:Aarnott|Aarnott]], your going for admin ([[RfA]])? And, yes, I do think it is a good thing to learn wiki-code better (especially dpl's) --[[User:Green Dragon|Green Dragon]] 23:50, 12 February 2007 (MST)<br />
<br />
==Orphaned MSRD Pages==<br />
<br />
<strike>I didn't know if you were aware, but there are several orphaned MSRD pages, especially revolving around classes (acolyte, archaic weaponsmaster, and many others). Any plan to fix this? --[[User:EldritchNumen|EldritchNumen]] 04:00, 10 February 2007 (MST)</strike><br />
<br />
:Just joking. Sorry. They were listed under orphaned pages, but I checked the MSRD and they are linked to. Must just be some flaw in the system. --[[User:EldritchNumen|EldritchNumen]] 04:04, 10 February 2007 (MST)<br />
<br />
::DPL lists are included in the orphaned pages. To see the real orphaned pages (which is a little out-dated - I will update it today) use the Orphaned Pages - Excluding DPL and SRD (Should also include MSRD their). --[[User:Green Dragon|Green Dragon]] 13:59, 10 February 2007 (MST)<br />
<br />
== Spell Categories ==<br />
<br />
I noticed you where trying figure out what to name the categories of spell (and power) descriptors. I have two suggestions. Either do the same way the feat descriptors were done (e.g. "Category:Fear Spell"), or use "effects" (e.g. "Category:Fear Effect") since all spells with a specific descriptor are also an effect of the same name. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:35, 11 February 2007 (MST)<br />
<br />
:Now that I think about it, "effect" would be better since it can cover spells, powers, spell-like, psi-like, supernatural, and exceptional abilities. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:40, 11 February 2007 (MST)<br />
<br />
::Oooh. Good thinking. Consider it adopted. --[[User:Dmilewski|Dmilewski]] 18:48, 11 February 2007 (MST)<br />
<br />
== Quicken Redirect ==<br />
<br />
I just noticed the [[Quicken]] redirect. If [[Quicken]] redirects to [[SRD:Quicken Spell (Feat)|Quicken Spell]], where does that leave the other quicken feats? ([[SRD:Quicken Spell-Like Ability (Feat)|Quicken Spell-Like Ability]], [[SRD:Quicken Power (Feat)|Quicken Power]], and [[SRD:Automatic Quicken Spell (Epic Feat)|Automatic Quicken Spell]].) &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:49, 28 February 2007 (MST)<br />
<br />
: Good catch. Here's a question for you: how to we keep [Quicken] non-committed? Once we begin tagging using aliases, someone <br />
<br />
:: "...will end up a redirecting term to one page when it applies to multiple terms." Is that along the lines of how you meant to finish that sentence? &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:01, 28 February 2007 (MST)<br />
<br />
:In general, most quickens refer to Quicken Spell, so that's not a bad default. What I did for other name-space collisions was to go with longer words. "Good" is "Good Effect." Quicken should be [Quicken Spell]. Enforcing that is more editorial policy. Honestly, I don't know how to lock in an empty page so that it forever turns red, which is what we would need to do to keep Quicken non-allocated.--[[User:Dmilewski|Dmilewski]] 15:23, 28 February 2007 (MST)<br />
<br />
::I don't think you can lock a page that doesn't exist. I tried it with [[MyClass (DnD Class)]] by creating the page, protecting it, then deleting it. Didn't work. I logged out and was able to create the page again.<br />
<br />
::The only alternative of which I can think, is to make [Quicken] just a locked page hosting links to everything in the SRD to which it applies. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:01, 28 February 2007 (MST)<br />
<br />
:::I think that is the best answer. It could look like something below. We can institute that as a standard and use that for any abbreviation collision, then LOCK IT. <br />
<br />
:::''Quicken'' is an ambiguous term. Do you mean: <br />
:::*[[SRD:Quicken Spell (Feat)|Quicken Spell Feat]]<br />
:::*[[SRD:Quicken Power (Feat)|Quicken Power Feat]]<br />
:::*[[SRD:Quicken Spell-Like Ability (Feat)|Quicken Spell-Like Ability]]<br />
:::*[[SRD:Automatic Quicken Spell (Epic Feat)|Automatic Quicken Spell Epic Feat]]<br />
:::--[[User:Dmilewski|Dmilewski]] 16:31, 28 February 2007 (MST)<br />
<br />
::::I knew this would come up, and now is as good as any time to mention it. What we need is somethig like Wikipedia's "disambiguation page"; that would solve these problems (and be like Dmilewski's example - just better). --[[User:Green Dragon|Green Dragon]] 20:35, 28 February 2007 (MST)<br />
<br />
:::::Exactly what I was thinking. How do they manage disambiguation on Wikipedia? Is it coding or manually created for every page with an ambiguous title? This problem (which has come up with quicken) applies to several other pages as well... in the next few days I'll try to go through the redirects and see which ones are problematic and make a list (if we have to do it manually; hopefully sledged or blue dragon can whip up some useful plug-in, but it seems like a fairly nasty issue at the apex of linguistics and computing...). "Weapons," for example, is a nasty redirect (it brings you to User Created Weapons, which has no link to the SRD weapons... which, to be honest, is actually rather irritating (because a redirect like this does not allow you to use search effectively!). &mdash;[[User:EldritchNumen|EldritchNumen]] 01:18, 1 March 2007 (MST)<br />
<br />
::::::(Yeah, I could see this coming, too.) I'm happy to steal from the best. Off the top of my head, problem children include: good (alignment, spell effect, creature subtype), evil (alignment, spell effect, creature subtype), light (light effect, light weapon, light armor, light encumbrance), fire (fire effect, fire subtype) --[[User:Dmilewski|Dmilewski]] 06:05, 1 March 2007 (MST)<br />
<br />
:::::::Until you get a system implemented, I will mark anything that I see as ambiguous as [[:Category:Ambiguous]]. That will make it easy to find pages that crop up.--[[User:Dmilewski|Dmilewski]] 07:13, 3 March 2007 (MST)<br />
<br />
::::::::I've started with four terms: [[quicken]], [[climb]], [[swim]], and [[run]]. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:35, 1 May 2007 (MDT)<br />
<br />
== SRD Categories ==<br />
<br />
Currently, none of the SRD classes are in categories such as [[:Category:Arcane Spellcasting]] or [[:Category:Divine Spellcasting]]. Is this something you're in charge of? (I was pointed in your direction, and nearly all the pages that need changing are locked to me...) [[User:Armond|Armond]] 08:54, 21 March 2007 (MDT)<br />
<br />
:I have not taken time to do this. If you crank out who should have which category, I'll paste the tags in. FYI, the usual page for requests is the SRD:Talk page. --[[User:Dmilewski|Dmilewski]] 09:12, 21 March 2007 (MDT)<br />
<br />
== Redirects: Categories and Definitions ==<br />
<br />
What should be done with terms that have both a definition and a category of the same (or similar) name like "humanoid" (which currently redirects to the category). It's a bit of an inconvenience to type out "SRD:Humanoid Type (Creature Type)" every time I want to link to the term, but it would also be a pain to type out ":Category:Humanoid Type" every time to link to the category. (I link to both fairly often.) Of course making it a disambiguation page would just require the long text for linking to both pages. So I thought one solution would be to use the singular ("humanoid") to redirect to the definition, and the plural ("humanoids") to redirect to the category. But then I realized that it was a partial solution at best because of elves (race), elf (creature), and elf (subtype category), and there's also words whose plural and singular forms are the same ("fey," "undead," and "vermin").<br />
<br />
What say you? —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:50, 8 May 2007 (MDT)<br />
<br />
:I feel your pain. As it stands, the header for SRD creatures should point to the Type and Subtype definition. For the SRD, I hard coded those. We can set the dis-ambiguous sets of [Humanoid Type] and [Humanoid Category]. That partially solves the issue. At least, that gives us a "proper" answer. That doesn't solves the "improper" answer, what to do with the generic term [humanoid]. <br />
<br />
:My rule of thumb is this: point to a definition or rules wherever possible, and to a category page if there is no better place. --[[User:Dmilewski|Dmilewski]] 17:34, 8 May 2007 (MDT)<br />
<br />
== Neutral Alignment Category(ies) ==<br />
<br />
Should there be two neutral categories to distinguish the law-chaos axis from the good-evil axis?<br />
* [[:Category:Neutral (Law-Chaos) Alignment]]<br />
* [[:Category:Neutral (Good-Evil) Alignment]]<br />
—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:23, 17 May 2007 (MDT)<br />
<br />
:I always hated that in the SRD. I would strongly encourage those categories (or similarly named ones). --[[User:Armond|Armond]] <small>([[User talk:Armond|talk]]/[[Special:Contributions/Armond|contribs]])</small> 14:46, 17 May 2007 (MDT)<br />
<br />
::I don't see the use. However, it's easy enough to DPL up a page. If you want to add it, and there are folks who do find it useful, I don't see any harm.--[[User:Dmilewski|Dmilewski]] 14:53, 17 May 2007 (MDT)<br />
<br />
:::Let's see how many others would find it useful, or otherwise have an opinion. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:11, 26 May 2007 (MDT)<br />
<br />
::::I think separate categories are a good idea, they are distinct alignments and it's odd that they're lumped together. --[[User:Daniel Draco|Daniel Draco]] 12:15, 26 May 2007 (MDT)<br />
<br />
:::::Oh, DUH, you mean [[:Category:Neutral Good Aligned Creatures]] and [[:Category:Neutral Evil Aligned Creatures]], and [[:Category:Chaotic Neutral Aligned Creatures]] and [[:Category:Lawful Neutral Aligned Creatures]]?--[[User:Dmilewski|Dmilewski]] 13:24, 26 May 2007 (MDT)<br />
<br />
::::::I think he's saying there ought to be one category that includes NG, TN, and NE, but nothing else, and another that includes LN, TN, and CN, but nothing else. I can see the use, though it's not hugely high-priority.--[[User:Mobius|Mobius]]<font size="1">-[[User talk:Mobius|Talk]]</font> 13:30, 26 May 2007 (MDT)<br />
<br />
:::::::Since you're soliciting opinions... There are various classes (notably [[Druid]]) that specify "any neutral alignment". This motivates the "any neutral" category. (Does that exist? I can't find it.) I, personally, have no immediate need for the suggested categories, but if others do, I see no reason to deny them. &ndash;[[User:Cuthalion|Cúthalion]] <small>([[User talk:Cuthalion|talk]])</small> 06:57, 28 May 2007 (MDT)<br />
<br />
::::::::Right now [[:Category:Neutral Alignment]] is the "any neutral" category. Any creature/NPC that has a neutral component in its alignment goes in that category. Classes are not as of yet assigned to the alignment categories. My suggestion was to replace the one category with the two proposed categories. DLP can be used to recombine them (or simulate the recombination thereof). —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:01, 28 May 2007 (MDT)<br />
<br />
:::::::::So a few a for the new categories and no one is out-right against it. First, is anyone opposed to the category names I initially suggested, or have other suggestions for the category names? —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:33, 8 June 2007 (MDT)<br />
<br />
::::::::::I think those should work. They may be hard to remember and type in when searching/adding them, however they are inclusive and people should easily be able to figure out what they mean. I think the benefit outweighs the possible problems. I say keep the names above. --[[User:Green Dragon|Green Dragon]] 16:56, 8 June 2007 (MDT)<br />
<br />
==Awesome Job==<br />
<br />
Edit - just made this an h2 so it's not under Neutral Alignment Category(ies) [[User:71.219.137.212|71.219.137.212]] 12:18, 20 May 2007 (MDT)<br />
<br />
you are teh 733tn3ss. You just moved 8 categories around to make it easier to search :)<br />
[[User:71.219.137.212|71.219.137.212]] 16:11, 19 May 2007 (MDT)<br />
<br />
:Is he l33t enough to merit a [[template:barnstar|barnstar]]? --[[User:Armond|Armond]] <small>([[User talk:Armond|talk]]/[[Special:Contributions/Armond|contribs]])</small> 00:12, 20 May 2007 (MDT)<br />
<br />
::Perhaps, I think so [[User:71.219.137.212|71.219.137.212]] 00:18, 20 May 2007 (MDT)<br />
<br />
:::Thanks! The MIC is the 733tn3ss. Had to get those item slots sorted out.--[[User:Dmilewski|Dmilewski]] 04:48, 20 May 2007 (MDT)<br />
<br />
::::By the way, Barnstars can be given by anyone, even IP's. --[[User:Green Dragon|Green Dragon]] 23:41, 22 May 2007 (MDT)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this Barnstar for modernizing the categories of all the homebrew feats on D&D Wiki to match the SRD's categories, which are more accessible, and then modernizing the titles of all the feats to be more standardized. Thanks. --[[User:Green Dragon|Green Dragon]] 22:28, 30 May 2007 (MDT)}}<br />
<br />
== Dude! ==<br />
<br />
[[User:Flession|Flession]] 08:12, 31 March 2007 (MDT) Good <b>God</b>, man, do you ever sleep? Like all I see on the recent pages is your work on the SRD...In fact, I have come up with a list of things you could very well be doing instead of updating the SRD:<br />
<br />
<br />
* '''Work''' - That's right, that thing you do when you're not watching TV or stuffing your disgusting food hole. It could very well be where you ARE right now, wasting company time, and getting paid to goof off.<br />
<br />
*'''School''' - "We don't need no education"? Nice grammar, moron, you just proved my point. In school, you would learn that the correct way to say that phrase is "We ''doesn't'' need no education"...idiot!<br />
<br />
*'''Calling Your Mom''' - Your mom misses you, she went through countless hours of labour to bring you into the world, and how do you repay her? You come to THIS website instead of talking to that sainted woman. For SHAME!<br />
<br />
*'''Walking your dog''' - Yes, that poor little innocent creature whimpering by the door wants to go outside and urinate. If you don't get up off your lazy butt and walk him he's going to pee right on your rug, and whose fault would that be? Plus, you need the exercise, tubby.<br />
<br />
*'''Watching TV''' - TV viewership is your most important role as a citizen. The networks do not spend hundreds of thousands of dollars to come up with programming, and pay executives millions of dollars for scheduling for you to goof off here. Plus, advertisers are spending billions each year to reach you, and there you sit, not even watching TV! What are you going to talk about at work tomorrow, everyone else was watching TV and YOU missed it! You will have no idea what they are talking about!<br />
<br />
*'''Talking to an actual human being''' - Yes, remember, the art of conversation? You should interact with your fellow man...or woman.<br />
<br />
*'''Exercising''' - Look at yourself, fat, disgusting waste of space that you are. You're a disgrace. Get up, go outside and move...ugh. If you still can.<br />
<br />
*'''Making sweet, sweet love''' - But looking at you, and the fact that you can no longer carry on a conversation, let's skip this one.<br />
<br />
*'''Masturbate''' - Because you obviously aren't getting sweet, sweet love.<br />
<br />
*'''Volunteering at a local charity''' - Helping your fellow man is the most rewarding and fulfilling thing you can do. Feed the homeless, visit the sick, do something to earn some good karma points, etc. Or if you're Catholic, work off some of that time in Purgatory. <br />
<br />
*'''Read a book''' - Sheesh, would it kill ya to read a book? Some of the modern giants of literature, like John Grisham, Stephen King, Dan Brown and Tom Clancy, require almost as little thought as watching TV!<br />
<br />
*'''Spend time with your children''' - Seriously, your kids are punks, if you don't spend some quality time with them, they're gonna end up on the streets selling crack. Even worse, they could end up like you! *shudder*. If you have a daughter, you better go have a tea party with her NOW, or she'll wind up doing porn, or as a prostitute, or worst of all, marrying Larry King.<br />
<br />
*'''Take your car to be serviced''' - They don't put the 3,000 mile sticker on your car because they're trying to sell motor oil... well, actually they are, but your car needs to be serviced. Maintaining it religiously doesn't mean driving around and praying nothing goes wrong!<br />
<br />
*'''Learn a second language''' - ¿Cuántos idiomas conoce Usted? ¿Uno? ¡Tu madre es una puta vieja, fea, sucia y gorda!<br />
<br />
*'''Cooking a delicious and nutritious meal''' - That slop you eat isn't fit for hogs! Microwaving TV dinners does not count as cooking, and going to McDonald's certainly doesn't! But if you could literally burn water, you could always take classes.<br />
<br />
*"'''GET OUT THERE AND SING THE SONGS, BITCH!''' - (slap) Now, look what you made me do! I'm sorry, baby, I just get so mad sometimes, honest, I didn't mean it"... Sorry about that, we let Ike Turner post that one.<br />
<br />
*'''Repenting your sins/praying for your eternal soul''' - This site is home to some of the most deplorable acts of heresy and sacrilege. If you have read any pages at all, your soul is in serious peril. Hell is no joke!<br />
<br />
*'''Breastfeeding your newborn baby''' - That is, assuming you're female, although I've seen some dudes with big ol' jugs...<br />
<br />
*'''Checking that patient you left in dialysis''' - Uh-oh, the machine took too much, now the patient looks like an empty Capri Sun pouch!<br />
<br />
*'''Donating your liver''' - Do this quick, all that beer isn't doing it any favours!<br />
<br />
*'''Praying to Gosh''' - Gosh is pure unfiltered like. If you don't like Him back, he may dang your soul to heck!<br />
<br />
*'''Listening to the last words of your dying relative''' - He may be confessing some really juicy gossip, like where Jimmy Hoffa's buried...Or maybe confessing the location of his secret Nazi gold!!<br />
<br />
*'''Checking the ignition system of the shuttle''' - ....3....2....1...nuthin'... better luck next time NASA!!<br />
<br />
*'''Finishing that plastic surgery you started on Michael Jackson years ago''' - You've been particularly lapse on this. His nose fell off, for crying out loud! Finish the job, he's still 15% natural!<br />
<br />
*'''Taking care of that life form you developed''' - (''Lackadaiscalus doofi'') isn't going to feed itself...although your laziness in not cleaning out the refrigerator created it in the first place.<br />
<br />
*'''Running away from the giant wave''' - It's coming closer...closer...oh, just give up, Stand up, raise your arms, cheer, sit down, wait for it to come back around the stadium...oh, wrong wave...yeah, surf's up, WAAAAAY UP! Better make tracks, darlin'.<br />
<br />
*'''Breathing''' - And looking at you, you're lucky I reminded you to do this... slack-jawed gawker!<br />
<br />
*'''Visiting some windswept steppes''' - This isn't really a suggestion, I just had to tack on my signature phrase.<br />
<br />
*'''Restoring this article to its original (and correct) American spelling''' - Seriously, what is your favorite color of humor? Dammit!!! Do me the honor of cutting that out!<br />
<br />
*'''Changing the spelling of all bastardised (read: American) words to agree with the proper and honourable British spelling conventions''' - This is done out of spite towards the Americans, with the benefit of much humour and colourful arguments, usually threatening to ram our testicles down our oesophaguses.<br />
<br />
*'''Your mom''' - Ba-zing!<br />
<br />
* '''Join the Military''' - What better way to show your patriotism than to willingly throw one's life into the gory cogs of the government's war machine? You too can have every ounce of human feeling and individuality painfully scoured from the inside of your back-slanted skull and replaced with the soothing panacea of bigotry and chauvinism! Plus, you'd get to frag the hell out of some real live brown people - no more settling for the pale substitutes of bargain-bin computer games! Join today, point-n-click!<br />
<br />
* '''Break your[heroin addiction''' - Just kidding. It's good for the economy.<br />
<br />
*'''Working on your thesis''' - Ever notice how you've been a college student longer than most of your professors have been teaching? Ever thought there was a reason behind it?<br />
<br />
*'''Blink''' - You might want to do this more often, causing less watery eyes when you stare at your dumb computer screen.<br />
<br />
*'''Start another World War''' - Because hey, war is good for the economy, right?...<br />
<br />
...hope you get a laugh out of this :D<br />
<br />
:LOL. Thanks. :P FYI, I'm on two months of paternity leave. In another few weeks, it's back to work.<br />
<br />
== Feat auto-table ==<br />
<br />
Hey Dmilewski,<br />
<br />
There's another chance to waste hours and hours on this wiki. I copied the dlpc features that auto-create the class tables for feats, but now the feats need dlpc entries. Something like:<br />
<br />
<nowiki><br />
<dplc><br />
|{{Feat Description<br />
|<!-- feat name --> | <!-- prerequisite --> | <!-- short description of benefit --> | <!-- NBoF rating --> }} </dplc><br />
</nowiki><br />
<br />
I mean, I just know you feel like updating all feats again :P Btw, here's one of the pages where it already works: [[DnD Spelltouched Feats]] --[[User:Mkill|Mkill]] 20:46, 25 July 2007 (MDT)<br />
<br />
== Your homebrew stuff ==<br />
<br />
Hi again,<br />
<br />
I read some of your self-written feats etc., and I must say I really like your ideas. I hope you don't mind me ripping some of them apart. I found that you take some leeway when it comes to using the right game terms, and often, while I do get what the feat's intended effect is, it doesn't do what you want or it has unintended side effects. Like [[Balance Drills (DnD Feat)]], where the difference between base reflex save and reflex save changes the whole effect.<br />
<br />
Also, you tend to be too complicated. [[Animal Feat Training (DnD Feat)]] uses 400 words, the one I proposed on the talk page uses merely 60. That's 20%. Experience has is that shorter and easier rules are easier to understand, easier to remember and harder to cheat. <br />
<br />
I really respect the amount of work you put in the page so I hope you don't mind me making reviews. --[[User:Mkill|Mkill]] 04:04, 26 July 2007 (MDT)<br />
<br />
:Game writing is technical writing. The fine points get you. I can pick out the errors and shortcomings of others quite easily, but it is hard to pick them out for myself. Your example is good one. So please, review. Comment. Make obvious corrections where necessary. Sledged is rather good at that as well. We NEED more of that here on this wiki.<br />
<br />
:I'll review Animal Feat Training. --[[User:Dmilewski|Dmilewski]] 05:36, 26 July 2007 (MDT)<br />
<br />
::I know what you're talking about. I sometimes make blatant errors in stuff I wrote myself. --[[User:Mkill|Mkill]] 06:46, 26 July 2007 (MDT)<br />
<br />
:::I've noticed that you have a good eye. You're right up there with Sledged. (That man has corrected more of my errors than I can say.) Please point out things. Suggest things where they are needed. For obvious errors, just correct and note them. You don't need to write an essay. A note will do in most cases. "Changed 'Reflex Save' to 'base Reflex save'. This seems closer to what was intended." <br />
<br />
:::In some areas, our thinking is just different. I tend to be "adventure oriented." For an ability to work effectively with the game as played, it must apply to a mobile adventuring party in a meaningful time frame. There are things in the base rules that are not adventure oriented. For example, Animal Handling. When I write feats for those things, I change the way that the game works. From my point of view, I take something that is not meaningful in the context of the game and make it meaningful. My animal handling feats take animal handling, which is marginal for all classes, and creates a way to make it useful for a normal adventuring character. <br />
<br />
:::I've reviewed Animal Feat Training. I'll comment more there.<br />
<br />
:::To reiterate. Please do comment and question. FYI, my first drafts often need to be rewritten. This is normal for me. Draft #1 usually works out the idea. Draft #2 is all about readability and flow. --[[User:Dmilewski|Dmilewski]] 05:36, 26 July 2007 (MDT)<br />
<br />
::::If you want to change the way how the game works, write houserules, don't make a feat. If I see a feat on the internet, I expect it to work exactly with the RAW (rules as written). If a feat is written for houserules, note that in the description and put a link to the house rule. What a feat can do is fix minor annoyances (such as all the feats that allow monks to multiclass like a normal, sane character)<br />
::::And one thing is very important: Always cross-check the actual rules when you write a feat. For example, it's called "base attack bonus", not "basis attack bonus". If you're unsure about how something is called, just check it. And when you write a feat that applies to Jump checks ([[Improved Astonishing Leap (DnD Feat)]]), check the [[Jump]] description, it says right there that you can end a turn right in the middle of a jump.<br />
::::A lot of what Sledged and me critized could be easily averted if you bothered to check the SRD. At least that's what I do. --[[User:Mkill|Mkill]] 07:06, 26 July 2007 (MDT)<br />
<br />
:::::Mistakes aside, my writing should build from RAW. That's its intent. All my writing is houserules. The Wiki itself is almost entirely house rules. Nothing that we have written is RAW. Every submitted feat is a house rule. Every submitted class is a house rule. There is nothing wrong with house rules. Like it or not, the RAW is fair game here.<br />
<br />
:::::An important thing to note: Everyone here has some beef with the RAW. RAW is not holy. RAW is not unchangeable. RAW is not without flaws. I happen to like exploring off in new directions, and like seeing what it takes to make that direction work. Why else write new things?<br />
<br />
:::::Our philosophy on feats differs. IMHO, feats change RAW for a character, introduce abilities, remove penalties, and help make awkward things workable. In the SRD, [[Weapon Finesse]] changes RAW, [[Tracking]] introduce an ability, [[Improved Sunder]] removes a penalty, and [[Spring Attack]] makes something awkward workable. Feats are the great fudge-factors of the game. You do not need to agree with me. <br />
<br />
:::::For the Handle Animal feats, these struck me as something which should not be class abilities, but should work for multiple classes across the game. The fighter focusing on Handle Animal should be as viable as the Ranger focusing on Handle Animal. The Combat School feats are an exploration of what feat-intensive feats could look like. They are listed under Combat School, which are listed under Variant Rules. It's just a peculiarity of this Wiki that Green Dragon prefers feat entries broken out into separate entries. You may not like it, but that's our current policy. --[[User:Dmilewski|Dmilewski]] 08:12, 26 July 2007 (MDT)<br />
<br />
Hey, I'm currently making a campaign setting, would It be alright if I put your [[Catkin (DnD Race)]] into it as one of the races in my world?, cos that would be great<br />
<br />
== Category redirect ==<br />
<br />
Dear Dmilewski,<br />
<br />
Category redirects are ''teh evil''. Don't ever create a category redirect (again). Never. I repeat. Never ever create redirects in the category namespace. Since you have admin status, I assume you know enough about Wikis that you understand why you should never ever do this. Thank you. <br />
<br />
([[:Category:Subtype|The corpus delicti]]) --[[User:Mkill|Mkill]] 11:42, 30 July 2007 (MDT)<br />
<br />
:Strong wording. That type of wording is reserved for Green Dragon or Blue Dragon.<br />
<br />
:When correcting folks, don't use a sledgehammer when a light pat will do. Lighten up. You'll get better results in changing behavior. Communicate directly, but simply. Ordinary conversational tone works well. Cite Wikipedia style if you need an authority, which is our style guide unless we've choosen to do otherwise.<br />
<br />
:I'll rewrite your wording a little. "I found a category redirect that you made for [Subtype]. Category redirects are "teh evil". I presume that you know why, but in case you don't, here's a [Wikipedia Link] which talks about this."<br />
<br />
:As it stands, I don't know why it's bad. I'll assign myself the homework of rereading Wikipedia's style guide for categories. I think that you've found the one (or two?) that I've made. <br />
<br />
:As you get to know us, you'll find that we have strength and weaknesses. For example, Sledged is our heavy-template person and a great eye for detail, Blue Dragon is just back-end, and I do the heavy editing and ambitious content creation. I've also done text-conversion scripting. I'm relatively new to MediaWiki, having started last year to convert the SRD. I don't presume to know everything. --[[User:Dmilewski|Dmilewski]] 15:10, 30 July 2007 (MDT)<br />
<br />
::I'm sorry. I shouldn't post on wiki when I'm stressed out with RL stuff. I'll be more civil next time. --[[User:Mkill|Mkill]] 07:43, 2 August 2007 (MDT)<br />
<br />
== SRD Help ==<br />
<br />
Because you are labeled as the "SRD Guy" I thought of something that may help you keep it under control more (especially the talk pages). [{{SERVER}}{{localurl:Special:Recentchangeslinked/Category:SRD}} here it is]. It is a recent changes that just looks at items in [[:Category:SRD]]. I hope this helps you, and feel free to put it on your user-page. --[[User:Green Dragon|Green Dragon]] 15:35, 11 August 2007 (MDT)<br />
<br />
:Oops, actually it will not look at the talk pages... Arrg... I need to figure out how to make that work... Sledged (or anyone really), any ideas? --[[User:Green Dragon|Green Dragon]] 15:36, 11 August 2007 (MDT)<br />
<br />
::There you are:<br />
<br />
::''DPL Removed because it caused an error''<br />
<br />
::If you update the DPL there would be a feature to add in the edit time, too. --[[User:Mkill|Mkill]] 08:27, 12 August 2007 (MDT)<br />
<br />
:::First off, Mkill, your dpl is making an error on the page (you can see it by looking at the top). I would recommend modifying it or removing it from this page. Second off, I was more thinking an actual rc page would be better (one can see the diffs, more than 5 edits without modifying the dpl, can see who made the edit, etc). Does anyone know of a way to make that work? --[[User:Green Dragon|Green Dragon]] 11:53, 14 August 2007 (MDT)<br />
<br />
::::Something about the way the loop functions and the dpl extentions interact. The archive template uses the loop functions extention. If I get rid of either one, the error goes away. Looks like something to notify [[User:Blue Dragon|Blue]] about. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:55, 16 August 2007 (MDT)<br />
<br />
:::::Let's try it now:<br />
:::::{{#dpl:namespace=SRD¦SRD_Talk<br />
|ordermethod=lastedit<br />
|count=10<br />
|order=descending<br />
}}<br />
:::::—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:58, 28 November 2007 (MST)<br />
<br />
== New [[Template:Armor Stats|Armor Template]] ==<br />
<br />
After months of sitting in my todo list, here's the new armor template:<br />
<br />
[[full plate]]<br />
<br />
—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:48, 16 August 2007 (MDT)<br />
<br />
And material enhancements template:<br />
<br />
[[full plate#Enhancements|enhancements]]<br />
<br />
—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:57, 16 August 2007 (MDT)<br />
<br />
:I humbly bow to your Wiki-Fu. Ready to do this again for 4.0?--[[User:Dmilewski|Dmilewski]] 17:56, 16 August 2007 (MDT)<br />
<br />
::Sure... the NPC/Monster stat block is the only template I see giving me any trouble. Designed for end users, not implementers. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:52, 17 August 2007 (MDT)<br />
<br />
:::I like it ''':)'''. I also like the categories on the bottom of this talk page ''':P'''. --[[User:Green Dragon|Green Dragon]] 11:39, 18 August 2007 (MDT)<br />
<br />
::::I knew there was a reason I didn't include categories with the weapons template. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:11, 18 August 2007 (MDT)<br />
<br />
==Baby==<br />
`<br />
Due in February? Congratz! my family is also expecting a Baby in February on the 23rd. You? --[[User:Calidore Chase|Calidore Chase]] 11:36, 8 September 2007 (MDT)<br />
<br />
:WAS due in Feb. She's six months now. --[[User:Dmilewski|Dmilewski]] 12:16, 8 September 2007 (MDT)<br />
<br />
::Babies are heavy... ROFLMAO. Mine weighs 25 pounds now! I keep expecting my arms to start looking like Arnolds from all the carrying I do. --[[User:Calidore Chase|Calidore Chase]] 02:41, 9 September 2007 (MDT)<br />
<br />
:::Mine's 18 lbs. She got so heavy that I could no longer carry her in one arm. Now, I'm strong enough to carry her in one arm again. Yeah, those kids make you work. Some folks can put their babies down. I never could. I always had to walk and carry. Thank God she now likes to squirm on the ground. --[[User:Dmilewski|Dmilewski]] 05:07, 9 September 2007 (MDT)<br />
<br />
::::Mine walks and runs these days, but he still likes to be carried, much to the pain and discomfort of my arms and back. --[[User:Calidore Chase|Calidore Chase]] 14:24, 9 September 2007 (MDT)<br />
<br />
== Abbr. for Assassin ==<br />
<br />
Now that I've finally stopped laughing, I think it would be better to use "Asn" as an abbreviation for "Assassin." You risk causing abdominal injuries with readers if you use "Ass". —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:33, 27 September 2007 (MDT)<br />
<br />
:Doh! Well, you got a good laugh out of it. LOL. (Though in my defense, if there's an assassin at the table, there's usually an ass at the table as well.)--[[User:Dmilewski|Dmilewski]] 11:37, 27 September 2007 (MDT)<br />
<br />
::Lol. I concur. --[[User:Green Dragon|Green Dragon]] 22:30, 27 September 2007 (MDT)<br />
<br />
== Spell Categories ==<br />
<br />
After all the changes you have made to the spell categories, if I were you, I may want to take a look at all the DPL's that deal with spells (such as in [[DnD Spells/Powers]]) and fix them up... --[[User:Green Dragon|Green Dragon]] 23:22, 1 October 2007 (MDT)<br />
<br />
== Your Feats ==<br />
<br />
Hey, I just noticed your edits on your feats today&mdash;changing them to general feats and what not. However, now that they are general feats, I would imagine that it would be good if they were linked to from [[DnD General Feats]] so people, coming to D&D Wiki, can see them. If you don't have the time or would rather I add them to [[DnD General Feats]] please let me know. Thanks Dmilwski! --[[User:Green Dragon|Green Dragon]] 15:47, 9 October 2007 (MDT)<br />
<br />
:Thanks for the reminder. I'll do it. I keep forgetting that those lists aren't DPL scripts.--[[User:Dmilewski|Dmilewski]] 20:15, 9 October 2007 (MDT)<br />
<br />
::No problem. Anyway, all the feat pages really need to be upgraded sometime to use dplc's... Their is a lot to do on D&D Wiki, as I am sure you know ''':)'''. --[[User:Green Dragon|Green Dragon]] 20:17, 9 October 2007 (MDT)<br />
<br />
:::About the DPLCs; I've been tinkering with the later versions of DPL2 on the [http://semeb.com/dpldemo/index.php?title=Main_Page official web site], and I've found that many of tasks (if not all) that [[User:Blue Dragon|Blue's]] customizations do, can be done with latest version of DPL2. Though the last time Blue tried to update DPL2, there were some issues. I don't know for sure, but I think it may be due to the global variables used by DPL2 and Blue's customizations. Anyway, I wouldn't mind exploring the idea of trying to upgrade DPL2 again. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:21, 9 October 2007 (MDT)<br />
<br />
::::I am 100% for the idea of trying to update them again. --[[User:Green Dragon|Green Dragon]] 23:10, 15 October 2007 (MDT)<br />
<br />
== Deleting Doubler Redirects ==<br />
<br />
Hey, Dmilewski, those "double redirect delete" edits you have done tody have been adding content from several pages into single pages (it happened to Balrog and Aztec Warrior)... Can you sort it, please? --[[User:Sam Kay|Sam Kay]] 11:42, 20 October 2007 (MDT)<br />
<br />
== Bot issues ==<br />
<br />
Hello Dmilewski! Sorry that I just recently blocked you, but I pulled the site a few minutes ago thinking that I had a very serious database problem which was merging all of the tables together. Upon further inspection, however, I realized that it was just a bot gone wrong! Try to get the bot fixed ASAP, and an anonymous edit on this page will get you unblocked right away. Sorry for the problems! &mdash; <span style="color:#002137;">[[User:Blue Dragon|Blue Dragon]] <small> ([[User_talk:Blue Dragon|talk]])</small></span> 12:30, 20 October 2007 (MDT)<br />
<br />
: I've got the bot stopped. My sincerest apologies for bad edits. How do you want to rectify this? I can revert by hand. <br />
<br />
:The bot ran correctly until the most recent edits to the script. Before I run the bot further, I will track down the error. Dmilewski.<br />
<br />
::Hello Dmilewski. Me and Green Dragon should have the reverts covered, but you might want to look over everything seeing that six eyes are better than four. ''':)'''. I have unblocked your user. Try not to let this happen again, but luckily it didn't run too long without being noticed! &mdash; <span style="color:#002137;">[[User:Blue Dragon|Blue Dragon]] <small> ([[User_talk:Blue Dragon|talk]])</small></span> 12:42, 20 October 2007 (MDT)<br />
<br />
:::Thanks. I'll leave you guys to work that out. I'll give the bot a rest. I tracked down the error. In tracking down a different error, I turned something off and forgot to turn it back on.<br />
<br />
:::I normally spot check my bot as it runs, but baby-duty distracted me. I'll have to restrict bot changes to times when I can verify the edits while the bot runs. Dmilewski.<br />
<br />
<br />
== Please join the WFR Guild ==<br />
I have watched your tireless work with wonder and awe. I cannot imagine how much work you have put into this site. I applaud your efforts, and wish to personally welcome you as an honorary member of the [[Wiki Fiction Roleplayers Guild (DnD Other)|WFR Guild]], along with [[User:Green Dragon|Green Dragon]] and the other amazing members of this site. I am the Guild Headmaster currently, and would love to have all of you join. Please let me know if you have any questions or concerns about what it takes to join. Non-Elftown Members are a really new concept for my moderators, so please be patient, and let them know that 'xido' personally asked you to join from http://www.dandwiki.com . That goes for Green Dragon and everyone else who has proven their worth here. I welcome you all. -- [[User:Xidoraven|xido]] 18:23, 4 November 2007 (MST)<br />
<br />
== Neutral vs Nonaligned ==<br />
<br />
You've categorized some creature's as neutral-aligned (both axes) and some as nonaligned. What exactly is the difference between the two? —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:12, 28 November 2007 (MST)<br />
<br />
:Neutral-axis creatures are creature that could make moral choices. Nonaligned creatures are one that do not have the capacity to understand morality. There's a few creatures that I'm not sure of because they seem nonaligned, but they are smart enough to understand, such as elementals, griffons, and behemoth animals. In general, anything with a 2 or less intelligence and is "always neutral" is nonaligned. --[[User:Dmilewski|Dmilewski]] 18:53, 28 November 2007 (MST)<br />
<br />
::I'm not sure that distinction needs to be made, or that users will immediately understand the difference. It also begs the question "what about non-neutral creatures that lack the capacity to understand morality like [[SRD:Skeleton|skeletons]], [[SRD:Zombie|zombies]], and [[SRD:Retriever|retrievers]]?"<br />
::On a semi-related note, for a while I've been wondering whether or not there should be [[:Category:Usual Alignment]] and [[:Category:Always Alignment]] categories. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:43, 29 November 2007 (MST)<br />
<br />
:::Good questions.<br />
:::Nonaligned began as a way to identify creatures that were always neutral. I've dithered about this a bit, and I think that labeling them as "always neutral" a clearer move. I've had this on my personal list of things to do. <br />
:::I don't see a strong need for categories for "usually" or "always" alignment other than neutral creatures. How do you see this being useful?--[[User:Dmilewski|Dmilewski]] 12:05, 29 November 2007 (MST)<br />
<br />
::::Just another level of categorization, and for uniformity; I figure if you're going to tag the neutral creatures with "usual" and "always" you might as well do it across the board. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:12, 30 November 2007 (MST)<br />
<br />
== Teleportation Categories ([[:Category:Teleportation Effect|Effect]], [[:Category:Teleportation Subschool|Subschool]], and [[:Category:Teleportation Subdiscipline|Subdiscipline]]) ==<br />
<br />
In the pages [[SRD:Spells]] and [[SRD:Powers]], teleportation is the only subschool/subdiscipline listed under "Effects" that isn't a spell/power descriptor. So, of course, I noticed that there are three different categories for teleportation, whereas all the other subschools/subdisciplines do not have an "effect" category. All spells/powers of a specific subschools/subdisciplines are effects of those types, as are all spells/powers with specific descriptors are effects of those types. In fact, the only difference between a subschool/subdiscipline and a descriptor (that I can tell) is that a subschool/subdiscipline is always part of a specific school/discipline, whereas a descriptor can be assigned to a spell/power of any school/discipline. How would you feel about replacing all the subschool/subdiscipline categories with effect categories?<br />
<br />
Lastly, I suggest renaming the header "Effects" in the [[SRD:Spells]] and [[SRD:Powers]] pages to "Descriptors" and removing teleportation from the list (or alternatively leave the header as is and add all the other subschools/subdisciplines to the list, but that seems a bit redundant). —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:43, 4 December 2007 (MST)<br />
<br />
:I feel strongly that a spell should be tagged with its appropriate school and subschool, along with any descriptors it has. I know that the rules use Teleportation in three different ways, and that this can be confusing. So be it. The issue is the rules, not the categorization. I only create categories for categories that are apparent in a description or categories that are referenced in the text. Teleportation is referenced as a Subschool, a Subdiscipline, and an Effect. Thus, by self-definition, teleportation gains three categories. Each category serves a different purpose. This may be sloppy, but those are what the rules give me.<br />
<br />
:In most instances, a usage of "X effect" is referred to its subschool or subdiscipline. It is only in the case of an effect having both a subschool and a discipline that I create a separate effect entry. Teleportation is particularly evil as it has a subschool, a subdiscipline, and is used as a bracketed [Effect]. Sloppy, but true.--[[User:Dmilewski|Dmilewski]] 15:08, 4 December 2007 (MST)<br />
<br />
::Ooooh... That is nasty. Didn't notice that before.<br />
::I think I'm going to contact WotC CustServ on this one. It looks like a throw-back from 3.0, under which teleportation was only a descriptor, not a subschool/subdiscipline (<s>or so I'm concluding. I don't have a 3.0 PHB/SRD in front of me</s> confirmed). I'm seeing that the only spells and powers with it as a descriptor are the power ''[[SRD:Decerebrate|decerebrate]]'', the epic seed ''[[SRD:Transport (Epic Spell Seed)|transport]]'', and few epic spells that use the ''[[SRD:Transport (Epic Spell Seed)|transport]]'' seed: ''[[SRD:Damnation|damnation]]'', ''[[SRD:Dreamscape|dreamscape]]'', ''[[SRD:Safe Time|safe time]]'', and ''[[SRD:Time Duplicate|time duplicate]]''. I think we can chalk up the power as an isolated incident. And the epic rules got the short end of the 3.5 updates in several ways.<br />
::To complicate the issue even further, the epic spells ''[[SRD:Eclipse|eclipse]]'' and ''[[SRD:Eidolon|eidolon]]'', which require the ''[[SRD:Transport (Epic Spell Seed)|transport]]'' seed, have the descriptor "Transportation" instead of "Teleportation."<br />
::And as a side note, ''[[SRD:Nailed to the Sky|nailed to the sky]]'' has "Teleportation" as a descriptor, but the page is tagged with the subschool. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:44, 4 December 2007 (MST)<br />
<br />
:::''In most instances, a usage of "X effect" is referred to its subschool or subdiscipline.''<br />
::That statement is a bit misleading, because it always depends on the term preceding the word "effect."<br />
::* "Abjuration," "conjuration," "divination," "enchantment," "evocation," "illusion," "necromancy," and "transmutation" always refer to the schools,<br />
::* "calling," "charm," "compulsion," "creation," "figment," "glamer," "healing," "pattern," "phantasm," "scrying," "shadow," and "summoning" always refer to the subschools,<br />
::* "acid," "air," "chaotic," "cold," "darkness," "death," (which is missing in the [[SRD:Spells]] page) "earth," "electricity," "evil," "good," "fear," "fire," "force," "language-dependent," "lawful," "light," "mind-affecting," "sonic," and "water" always refer to the descriptors,<br />
::* and a couple miscellaneous effects, such as "sleep" and "moral," (not necessarily a comprehensive list), refer to none of the above.<br />
::As for "teleportation" and "transportation," after looking up the 3.0 PHB, the ELH, and the [http://www.systemreferencedocuments.org/ 3.0 SRD], I'm 100% sure those are mistakes. According to [[SRD:Developing Epic Spells#Combining Descriptors|Developing Epic Spells]], ''When two or more epic seeds are combined in an epic spell, all the descriptors from each seed apply to the finished spell.'' None the seeds used to create ''[[SRD:Eclipse|eclipse]]'' and ''[[SRD:Eidolon|eidolon]]'' have the "transportation" descriptor, and the only descriptor among the used seeds is "teleportation." So there never was "transportation" descriptor or effect.<br />
::Under, 3.0 "teleportation" was, in fact, a descriptor and not a subschool (and [http://www.giantitp.com/comics/oots0340.html ''teleport'' was a transmutation spell]). So the ''[[SRD:Transport (Epic Spell Seed)|transport]]'' seed and the epic spells ''[[SRD:Dreamscape|dreamscape]]'', ''[[SRD:Eclipse|eclipse]]'', ''[[SRD:Eidolon|eidolon]]'', ''[[SRD:Nailed to the Sky|nailed to the sky]]'', ''[[SRD:Safe Time|safe time]]'', and ''[[SRD:Time Duplicate|time duplicate]]'' should be part of the "teleportation" subschool instead of having the "teleportation" (or "transportation") descriptor, and ''[[SRD:Damnation|damnation]]'' should just have it removed without it being replaced with the subschool (it's an enchantment spell). —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:50, 5 December 2007 (MST)<br />
<br />
:::There's a trainwreck. Will you do the updates?--[[User:Dmilewski|Dmilewski]] 12:46, 5 December 2007 (MST)<br />
<br />
::::Ok, The above power, seed, and spells have been fixed. Do you want the "sub(discipline)school" -> "effect" change, too? And while were on the subject, since under the psionics-magic transparency rule, clairsentience, metacreativity, psychokinesis, psychometabolism, and telepathy powers are equivalent to divination, conjuration, evocation, transmutation, and enchantment spells respectively why not change "school" to "effect," too? Then the appropriate disciplines can be categorized as their magic equivalents. {{Unsigned|Sledged|13:34, 5 December 2007 (MDT)}}<br />
<br />
:::::Let's table that for the moment. I think that changing everything to "effect" will cause as many problems as it resolves. For now, let's categorize the [[:Category:subschool]] and [[:Category:subdomain]] categories as their appropriate effect. --[[User:Dmilewski|Dmilewski]] 18:38, 5 December 2007 (MST)<br />
<br />
== Unearthed Arcana ==<br />
<br />
So I started transcribing some Unearthed Arcana material. Seeing how you are kind of the admin responsible for the SRD content, I thought I'd put it past you (at Green Dragon's suggestion). Take a look: [[UA:Reputation]]. If you think this looks good, I'll continue to do more at my leisure. Comments? --[[User:Othtim|Othtim]] 23:58, 14 January 2008 (MST)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I am giving Dmilewski this barnstar for helping with our growing list of [[Publication List|publications]] here on D&D Wiki. He added most of the current publications, quite a hefty task in and of itself, and really is helping D&D Wiki have a comprehensive list of all d20 publications. Thank you so much for helping with this enormous task. --[[User:Green Dragon|Green Dragon]] 18:02, 24 January 2008 (MST)}}<br />
<br />
<br />
<br />
<br />
== WOW ==<br />
I just arrived here yesterday and I saw all the publications you were updateing in the recent list so I had a look at your page and have seen all the work your doing and have done its just awe inspiring!<br />
Sorry was having a little trouble with the template I ported over from wikipedia for the barnstar should look better now. [[User:Hawk|Hawk]] 08:24, 6 February 2008 (MST)<br />
<br />
{{The Rosetta Barnstar|For all the work you've done translateing the SRD from Wizards into wiki form my hat is off to you sir. [[User:Hawk|Hawk]] 08:24, 6 February 2008 (MST)}}</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Sylus_(3.5e_Deity)&diff=230876Sylus (3.5e Deity)2008-02-21T10:29:38Z<p>Zombiecow: </p>
<hr />
<div>{{Author<br />
|author_name=Zombiecow<br />
|date_created=2008-02-16<br />
|status=In progress<br />
}}<br />
<br />
== '''Sylus''' ==<br />
<br />
{{quote|I exist in the hope that all my kin will know of the true extent of their power, of ..my power!|orig=Sylus}}<br />
<br />
{{Deity<br />
|hdligo=l<br />
|sym=A cat's paw, claws dripping with blood<br />
|plane=The abyss<br />
|align=Neutral Evil<br />
|port=Power, war, felines and darkness<br />
|calign=any evil<br />
|dom=Evil, War, Fire, and Nature<br />
|favweap=The Claw, or claw like weapon<br />
}}<br />
<br />
[[Image:Sylus (DnD Deity).jpg|thumb|left|A Stylus]]<br />
<br />
Sylus is a demonic deity of all felines who follow the dark path, some humans follow him as well, as such he has some respect for humans, but despises all other humanoids, he was once a powerful demonic general in the sin wars (ancient wars between good and evil) and commanded a legion of Rakshasas, and slaughtered hundreds of angels, he indeed was the creator of the Rakshasas, who where once a nation of [[Tanreiss (DnD Race)]] who he infused with the power of demons, now he has ascended into godhood, he is allies with Orcus and Duriel and although cannot help them physically due to his godliness, he often commands his Rakshasas to aid his demi-god allies.<br />
<br />
The feline race called the [[Vielians (DnD Race)]] are the loyal and zealous children of Sylus.<br />
<br />
===Dogma===<br />
Sylus is a god whom demands human sacrifice and disapproves of weakness among his followers, beckoning for them to become as strong as they can.<br />
<br />
===Clergy and Temples===<br />
most evil intelligent felines know of Sylus, and many of them follow his path, he commands a clergy of druids, whom he demands they focus on "awakening" unintelligent felines, to bolster his ranks, they use a variant of the "awaken" spell that insures that at least 95% of awakened felines are evil.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Deities|Deities]] &rarr; [[User Lesser Deities|Lesser]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Deity]]<br />
[[Category:Lesser Deity]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Sylus_(3.5e_Deity)&diff=230875Sylus (3.5e Deity)2008-02-21T10:29:13Z<p>Zombiecow: </p>
<hr />
<div>{{Author<br />
|author_name=Zombiecow<br />
|date_created=2008-02-16<br />
|status=In progress<br />
}}<br />
<br />
== '''Sylus''' ==<br />
<br />
{{quote|I exist in the hope that all my kin will know of the true extent of their power, of ..my power!|orig=Sylus}}<br />
<br />
{{Deity<br />
|hdligo=l<br />
|sym=A cat's paw, claws dripping with blood<br />
|plane=The abyss<br />
|align=Neutral Evil<br />
|port=Power, war, felines and darkness<br />
|calign=any evil<br />
|dom=Evil, War, Fire, and Nature<br />
|favweap=The Claw, or claw like weapon<br />
}}<br />
<br />
[[Image:Sylus (DnD Deity).jpg|thumb|left|A Stylus]]<br />
<br />
Sylus is a demonic deity of all felines who follow the dark path, some humans follow him as well, as such he has some respect for humans, but despises all other humanoids, he was once a powerful demonic general in the sin wars (ancient wars between good and evil) and commanded a legion of Rakshasas, and slaughtered hundreds of angels, he indeed was the creator of the Rakshasas, who where once a nation of [[Tanreiss]] who he infused with the power of demons, now he has ascended into godhood, he is allies with Orcus and Duriel and although cannot help them physically due to his godliness, he often commands his Rakshasas to aid his demi-god allies.<br />
<br />
The feline race called the [[Vielians (DnD race)]] are the loyal and zealous children of Sylus.<br />
<br />
===Dogma===<br />
Sylus is a god whom demands human sacrifice and disapproves of weakness among his followers, beckoning for them to become as strong as they can.<br />
<br />
===Clergy and Temples===<br />
most evil intelligent felines know of Sylus, and many of them follow his path, he commands a clergy of druids, whom he demands they focus on "awakening" unintelligent felines, to bolster his ranks, they use a variant of the "awaken" spell that insures that at least 95% of awakened felines are evil.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Deities|Deities]] &rarr; [[User Lesser Deities|Lesser]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Deity]]<br />
[[Category:Lesser Deity]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Vielian_(3.5e_Race)&diff=230874Vielian (3.5e Race)2008-02-21T10:27:41Z<p>Zombiecow: </p>
<hr />
<div>{{author<br />
|author_name=Zombiecow<br />
|date_created=20th February 2008<br />
|status=need to do vital stat's<br />
|isnotuser=<br />
}}<br />
{{x0<br />
|la=+0<br />
|ecl=1st<br />
|type=Humanoid (Feline)<br />
|ability_adjust=+2str, -2dex<br />
|size=Medium<br />
|favored_class=Cleric or Fighter<br />
|desc=The loyal and over-zealous children of [[Sylus (DnD Deity)]] the dark god of felines.<br />
}}<br />
<br />
=Vielians=<br />
<br />
==Personality==<br />
Vielians often start off there day with a long and tedious prayer to [[Sylus (DnD Deity)]] there god. They are usually an angry, yet well restrained people, but when they do loose it they have a tendency to view mortal life with a somewhat expendability, they believe that becoming a great warrior is the greatest thing they can do to please there lord, and would happily die for there god, and even more happy to live for there god. <br />
<br />
==Physical Description==<br />
Vielians have a distinct cat-like look about them, they are large and have large mains, yet thin domestic catlike bodies and facial features, they stand about seven feet tall weighing about 110-130kg and are usually quiet strong, yet there thick fur and large physique lower there maneuverability somewhat.<br />
they mature at the age of 25 and live to be roughly 150 years of age.<br />
<br />
==Relations==<br />
Vielians are a proud and self preserving people, they have a great respect for any race who serves there god, and a great hatred for those who do not, it is as simple as that.<br />
<br />
==Alignment==<br />
Vielians tend strongly towards evil, and slightly towards chaos, but there are still plenty of lawful ones.<br />
<br />
==Lands==<br />
Vielians prefer to live above ground and in forests or suburban areas.<br />
<br />
==Religion==<br />
If there is a Vielian who dose not serve [[Sylus (DnD Deity)]] then he is most possibly hunted by his own people as a heretic and traitor of all there kind stands for, there are no Grey areas with this in there society, no matter how pivotal one of them is to them, some allied races from other races may be allowed to be, but they will not be well liked.<br />
==Language==<br />
they speak common and feline (the language of the feline humanoids).<br />
<br />
==Names==<br />
Names vary, but they are given three names, one from there parent, one from there local priest, and one they choose them selfs, they would use there chosen name most commonly, tell only those they truly trust the name given to them by there priest, and keep there birth name for there relatives.<br />
<br />
<br />
==Racial Traits==<br />
<br />
* +2str, -2dex<br />
* Humanoid (feline)<br />
* Medium Size<br />
* Vielian base land speed 30ft.<br />
* '''Child of Sylus:''' all children of Sylus may call upon a +10 to any d20 dice roll, once per day.<br />
* '''Expendable claws:''' when claws are extended they deal lethal damage on unarmed strikes, and they gain a +2bonus on climbing soft surfaces (such as tree's, not stone walls).<br />
* +2 jump, move silently and knowledge (religion).<br />
* Common and feline (language of humanoid felines)<br />
* Cleric or Fighter<br />
* +0<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| <!-- base starting age --> years || +<!-- age modifier for simple classes (i.e. Barbarian, Rogue, and Sorcerer) --> || +<!-- age modifier for moderate classes (i.e. Bard, Fighter, Paladin, and Ranger) --> || +<!-- age modifier for complex classes (i.e. Cleric, Druid, Monk, and Wizard) --><br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| <!-- starting age for middle age --> years || <!-- starting age for old age --> years || <!-- starting age for venerable age --> years || +<!-- max age --> years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || <!-- male base feet height -->' <!-- inches -->" || +<!-- male height modifier --> || <!-- male base weight --> lb. || &times; (<!-- male weight modifier -->) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || <!-- female base feet height -->' <!-- inches -->" || +<!-- female height modifier --> || <!-- female base weight --> lb. || &times; (<!-- female weight modifier -->) lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Races|Races]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Feline]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Vielian_(3.5e_Race)&diff=230873Vielian (3.5e Race)2008-02-21T10:26:40Z<p>Zombiecow: New page: {{author |author_name=Zombiecow |date_created=20th February 2008 |status=done as pie |isnotuser= }} {{x0 |la=+0 |ecl=1st |type=Humanoid (Feline) |ability_adjust=+2str, -2dex |size=Medium |...</p>
<hr />
<div>{{author<br />
|author_name=Zombiecow<br />
|date_created=20th February 2008<br />
|status=done as pie<br />
|isnotuser=<br />
}}<br />
{{x0<br />
|la=+0<br />
|ecl=1st<br />
|type=Humanoid (Feline)<br />
|ability_adjust=+2str, -2dex<br />
|size=Medium<br />
|favored_class=Cleric or Fighter<br />
|desc=The loyal and over-zealous children of [[Sylus (DnD Deity)]] the dark god of felines.<br />
}}<br />
<br />
=Vielians=<br />
<br />
==Personality==<br />
Vielians often start off there day with a long and tedious prayer to [[Sylus (DnD Deity)]] there god. They are usually an angry, yet well restrained people, but when they do loose it they have a tendency to view mortal life with a somewhat expendability, they believe that becoming a great warrior is the greatest thing they can do to please there lord, and would happily die for there god, and even more happy to live for there god. <br />
<br />
==Physical Description==<br />
Vielians have a distinct cat-like look about them, they are large and have large mains, yet thin domestic catlike bodies and facial features, they stand about seven feet tall weighing about 110-130kg and are usually quiet strong, yet there thick fur and large physique lower there maneuverability somewhat.<br />
<br />
==Relations==<br />
Vielians are a proud and self preserving people, they have a great respect for any race who serves there god, and a great hatred for those who do not, it is as simple as that.<br />
<br />
==Alignment==<br />
Vielians tend strongly towards evil, and slightly towards chaos, but there are still plenty of lawful ones.<br />
<br />
==Lands==<br />
Vielians prefer to live above ground and in forests or suburban areas.<br />
<br />
==Religion==<br />
If there is a Vielian who dose not serve [[Sylus (DnD Deity)]] then he is most possibly hunted by his own people as a heretic and traitor of all there kind stands for, there are no Grey areas with this in there society, no matter how pivotal one of them is to them, some allied races from other races may be allowed to be, but they will not be well liked.<br />
==Language==<br />
they speak common and feline (the language of the feline humanoids).<br />
<br />
==Names==<br />
Names vary, but they are given three names, one from there parent, one from there local priest, and one they choose them selfs, they would use there chosen name most commonly, tell only those they truly trust the name given to them by there priest, and keep there birth name for there relatives.<br />
<br />
<br />
==Racial Traits==<br />
<br />
* +2str, -2dex<br />
* Humanoid (feline)<br />
* Medium Size<br />
* Vielian base land speed 30ft.<br />
* '''Child of Sylus:''' all children of Sylus may call upon a +10 to any d20 dice roll, once per day.<br />
* '''Expendable claws:''' when claws are extended they deal lethal damage on unarmed strikes, and they gain a +2bonus on climbing soft surfaces (such as tree's, not stone walls).<br />
* +2 jump, move silently and knowledge (religion).<br />
* Common and feline (language of humanoid felines)<br />
* Cleric or Fighter<br />
* +0<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| <!-- base starting age --> years || +<!-- age modifier for simple classes (i.e. Barbarian, Rogue, and Sorcerer) --> || +<!-- age modifier for moderate classes (i.e. Bard, Fighter, Paladin, and Ranger) --> || +<!-- age modifier for complex classes (i.e. Cleric, Druid, Monk, and Wizard) --><br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| <!-- starting age for middle age --> years || <!-- starting age for old age --> years || <!-- starting age for venerable age --> years || +<!-- max age --> years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || <!-- male base feet height -->' <!-- inches -->" || +<!-- male height modifier --> || <!-- male base weight --> lb. || &times; (<!-- male weight modifier -->) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || <!-- female base feet height -->' <!-- inches -->" || +<!-- female height modifier --> || <!-- female base weight --> lb. || &times; (<!-- female weight modifier -->) lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Races|Races]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
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[[Category:Feline]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Talk:Black_Knight_(3.5e_Class)&diff=229970Talk:Black Knight (3.5e Class)2008-02-20T09:50:43Z<p>Zombiecow: </p>
<hr />
<div>==Joke Addon==<br />
<br />
"Can fight with chopped off arms and legs without penalty"--[[User:Gruegirl|Gruegirl]] 12:47, 22 December 2007 (MST)<br />
<br />
:You can call that class ability "Just A Flesh Wound". -- [[User:Eiji|Eiji]] 06:22, 23 December 2007 (MST)<br />
<br />
::Lol. --[[User:Green Dragon|Green Dragon]] 13:32, 24 December 2007 (MST)<br />
<br />
== Balance ==<br />
<br />
This class looks pretty well balanced, but I think the level 1 bonus feat needs cutting- as it stands, level 1 in this class is out-and-out better than Fighter 1, because of the wider feat choice and the Negative Strike ability. Other than that it looks pretty good, although the Black Knight's Code looks pretty lawful to me (honour is usually a Lawful attribute). [[User:MorkaisChosen|MorkaisChosen]] 08:18, 4 January 2008 (MST)<br />
<br />
<br />
<!--<br />
<br />
!!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!<br />
(i.e. the "nowiki" tag)<br />
<br />
--><br />
== Rating - 15/20 == <br />
<br />
'''Power - 3.5/5''' I give this class a 3.5/5 because with the damage being d4's, and my changing it to just affecting good people, now it is not too over powered, noice job mate!<br />
<br />
'''Wording - 2/5''' I give this class a 2/5 because Dude, your grammar sucks, lol.<br />
<br />
'''Flavor - 4/5''' I give this class a 4/5 because Its a good idea, nothing so cool as a decent bad guy class<br />
<br />
zombiecow 02:50, 20 February 2008 (MST)</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Black_Knight_(3.5e_Class)&diff=229969Black Knight (3.5e Class)2008-02-20T09:46:26Z<p>Zombiecow: /* Class Features */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|balance=<br />
|raters=<br />
|authors=[[User:valdruk2|valdruk2]]<br />
|datecreated=22/12/2007<br />
|adopters=<br />
|dateadopted=<br />
|status=finished<br />
|editing=<br />
|type=Combat-Focused, Bad Guy.<br />
|desc=A Black Knight is a evil class and one that can become fun to play. This is my second class ever made hope you like it.<br />
}}<br />
==Black Knight==<br />
<br />
A Black Knight is a evil class and one that can become fun to play. This is my second class ever made hope you like it.<br />
<br />
===Making a Black Knight===<br />
<br />
'''Abilities:'''<br />
The class's primary abilities are Str, Dex and Cha.<br />
<br />
'''Races:'''<br />
Any race.<br />
<br />
'''Alignment:'''<br />
The Black Knight's alignment has to be Lawful Evil.<br />
<br />
'''Starting Gold:'''<br />
6d4× 10 average =120 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:'''<br />
Moderate Age<br />
<br />
{| class="d20"<br />
|+<br />
<div>{{#anc:Table: The Black Knight}}</div><br />
Hit Die: 1d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|- {{#vardefine:odd|0}}<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" |+1||+2 ||+0 ||+0<br />
| class="left" |Negative Strike,<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" |+2||+3 ||+0 ||+0<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" |+3||+3 ||+1 ||+1<br />
| class="left" |Bonus feat,<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" |+4||+4 ||+1 ||+1<br />
| class="left" |Negative Aura, Summon Undead 1/day, <br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" |+5||+4 ||+1 ||+1<br />
| class="left" |Negative Burst,<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" |+6/+1||+5 ||+2 ||+2<br />
| class="left" |Bonus feat,<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" |+7/+2 ||+5 ||+2 ||+2<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" |+8/+3 ||+6 ||+2 ||+2<br />
| class="left" |Summon Undead 2/day<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" |+9/+4 ||+6 ||+3 ||+3<br />
| class="left" |Bonus feat, <br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" |+10/+5 ||+7 ||+3 ||+3<br />
| class="left" |Negative Blast, Negative Resistance, <br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" |+11/+6/+1 ||+7 ||+3 ||+3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" |+12/+7/+2 ||+8 ||+4 ||+4<br />
| class="left" |Bonus feat, Summon Undead 4/day <br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" |+13/+8/+3 ||+8 ||+4 ||+4<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" |+14/+9/+4 ||+9 ||+4 ||+4<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" |+15/+10/+5 ||+9 ||+5 ||+5<br />
| class="left" |Negative Wave, bonus feat, Negative Resistance, <br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" |+16/+11/+6/+1 ||+10 ||+5 ||+5<br />
| class="left" | Summon Undead 8/day <br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" |+17/+12/+7/+2 ||+10 ||+5 ||+5<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" |+18/+13/+8/+3 ||+11 ||+6 ||+6<br />
| class="left" |Bonus feat,<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" |+19/+14/+9/+4 ||+11 ||+6 ||+6<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" |+20/+15/+10/+5 ||+12 ||+6 ||+6<br />
| class="left" |Neganover, bonus feat, Negative Resistance, Summon undead 16/day <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills 2 + Int modifier per level, &times;4 at 1st level)'''<br />
Ride(dex), Bluff(cha), Sense motive(wis), Craft(int), Knowledge(int), Profession(wis), Listen(wis), Disguise(cha), Intimidate(cha), Diplomacy(cha), Hide(dex), Spot(wis), Appraise(int), Survival(wis)<br />
|}<br />
<br />
====Class Features====<br />
<br />
'''Weapon and Armor Proficiency:'''<br />
The Black Knight is proficient with all armor and shields and proficient with all simple and martial weapons. <br />
<br />
'''Bonus feat''' bonus feat allows you to pick any feat out of the PHB.<br />
<br />
'''Negative Strike''' Any weapon or improvised weapon that you wield will have negative energy running though it and if the weapon e.g:sap dose non lethal damage the negative damage will also be non lethal, the extra damage every 5 levels this dose not stack with the previous extra negative damage. <br />
<br />
'''Negative Strike''' ability dose 1d4 extra negative energy damage on any melee weapon only damages good alignment based creatures. <br />
<br />
'''Negative Burst''' deals an extra 2d4 negative energy damage on melee weapon only damages good alignment based creatures. <br />
<br />
'''Negative Blast''' deals an extra 3d4 negative energy damage on melee weapon only damages good alignment based creatures. <br />
<br />
'''Negative Wave''' deals an extra 4d4 negative energy damage on melee weapon only damages good alignment based creatures. <br />
<br />
'''Neganover''' deals an extra 5d4 negative energy damage on melee weapon only damages good alignment based creatures. <br />
<br />
'''Negative Aura''' This is a aura that can be turned off or on as a free action the aura is a 20ft radius every round all the enemy and who you desire has to made the DC of(DC 10 + Cha + half Black Knight level, fort Save) and if undead they can take damage in result healing them doing 4 + half Black Knights level in negative damage. (eg:Black Knight level is 6 so the enemy takes 7 damage).<br />
<br />
'''Negative Resistance''' The Black Knight gets negative energy resistance 10 at 10th level <br />
than at 15th level the Black Knight gets negative energy resistance 15 and finally at 20th level the Black Knight gets negitive energy resistance 20. This resistance is helps against inflict wounds spells, and any negative energy based aura damage. <br />
<br />
'''Summon Undead ''' The Black Knight can summon only Skeletons and Zombies, NEED MATERIALS the materials needed are the following,<br />
<br />
The body of the creature.<br />
<br />
Jet stone (10gp each common to find)<br />
<br />
Medium size and smaller size creature 1 jet stone needed.<br />
<br />
Large size creature 2 jet stones needed.<br />
<br />
Huge size creature 4 jet stones needed.<br />
<br />
Gargantuan size creature 8 jet stones needed.<br />
<br />
Colossal size creature 16 jet stones needed.<br />
<br />
and to be summoned in a grave yard.<br />
<br />
====Playing a Black Knight====<br />
<br />
'''Religion:''' Any evil deity.<br />
<br />
'''important Undead will NOT attack the Black Knight unless provoked.''' <br />
<br />
'''A Black Knight can be Knighted'''<br />
<br />
'''Black Knight's code'''<br />
<br />
# A Black Knight can not attack the undead.<br />
# A Black Knight must raise as much undead as possible to fulfill his purpose.<br />
# A Black Knight must show no mercy in combat and must strike to kill.<br />
# A Black knight also are very keen to exact vengeance for slights against them, or return favors for previous kindnesses. Honor demands it. <br />
# A Black Knight must be true to his word in the presents of undead.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Base Classes|Base Classes]]<small> [[User Base Classes with Descriptions|with description]]</small><br />
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[[Category:DnD]]<br />
[[Category:User]]<br />
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[[Category:Base Class]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Talk:Kakamas_(3.5e_Equipment)&diff=229968Talk:Kakamas (3.5e Equipment)2008-02-20T09:43:54Z<p>Zombiecow: /* Issues */</p>
<hr />
<div>== Issues ==<br />
<br />
The categories of this page need to be looked at... Also, this needs to be linked to from [[Weapon Descriptions]]. Let me know if you would prefer I do this. --[[User:Green Dragon|Green Dragon]] 09:48, 16 February 2008 (MST)<br />
<br />
:Yea that would be great, Because I really have no idea what you just said, I'm starting to get the hang of this, but theres still some things I have to figure out, hehe cheers<br />
:also, I'm not too sure how to put this monster I made in the right category, It's called a Thunder Assassin (kriel'gen) and its a CR14 creature, under category's I have tried demon, chaotic outsider, outsider chaotic, what am I sposed to do there? {{Unsigned|Zombiecow|10:19, 16 February 2008 (MST)}}<br />
<br />
::I have added this and fixed the categories. Also, the [[Thunder Assassin (Kriel'gen) (DnD Creature)]] needs to be part of [[:Category:Chaotic Alignment]] and [[:Category:Outsider Type]]. Hope this helps. --[[User:Green Dragon|Green Dragon]] 02:05, 18 February 2008 (MST)<br />
<br />
thanks a bunch, I knew that, I just wasn't sure how to make them of that category, thanks dude!</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Talk:Anti-Paladin_(5e_Class)&diff=229967Talk:Anti-Paladin (5e Class)2008-02-20T09:41:18Z<p>Zombiecow: /* Rating - 17/20 */</p>
<hr />
<div>==Class Needs Work==<br />
The class is still not quite up to snuff as far as balance and playability are concerned. The fourth-level spell list needs to be added, and details about Ex-Anti-Paladins as well as Epic Anti-Paladins still need to be added. I might take a crack at that at a later date, but I don't mean to discourage anyone else. --[[User:Rakankou|Rakankou]] 19:28, 7 March 2007 (MST)<br />
<br />
:Weapons need work as well... I find the weapon's selection is also lacking. It would seem that farmers have all of the sudden become anti-paladin's. Most of those weapons(hand axe, Scythe, sicle) can be found on a farm. Logic dictates that an Anti-paladin would use any weapon at His/her disposal. Also what sense do is make to be able to use a Falcion but not a longsword or greatsword? I know they have different fighting style but I don't think it would make any sense considering that Paladins get Proficiency with all simple and martial weapons. --[[User:Da Hoopindexter|Da Hoopindexter]] 20:31, 7 March 2007 (MST)<br />
<br />
::What we need in this case is someone that would be willing to adopt this class and improve on it. It is lacking in most cases, and I am sure in balance as well. Would anyone be willing to adopt this class and make it as good as SRD classes? --[[User:Green Dragon|Green Dragon]] 20:57, 7 March 2007 (MST)<br />
<br />
:::I've already taken care of many of the things that needed to be addressed, and I'm looking in to how best to handle the remainder. As it stands, there seem to be a few balance issues still requiring attention, but it is much closer to a working class than it was before.--[[User:Rakankou|Rakankou]] 19:51, 8 March 2007 (MST)<br />
<br />
::::Agreed, it is ''much'' better than before. However, it still needs work... It is missing an intro (the thing with Adventure, Characteristics, Alignment, etc) however I must say it is really looking more like a class from WotC than what it looked like before. --[[User:Green Dragon|Green Dragon]] 22:30, 12 March 2007 (MDT)<br />
<br />
:::::Well, that's probably because it pretty much is, but I plan to get some flavor text on top of it within a week. --[[User:Rakankou|Rakankou]] 20:15, 13 March 2007 (MDT)<br />
<br />
== Rating - 9/10 ==<br />
<br />
I Give This a Class a 9/10 for the following Reasons:<br />
It is almost the polar opposite to the paladin, there are a few issues, but are only fairly minor so not much to be concerned with. The ability to Afflict dieses in my opinion is weaker then healing it due to the low save DC's of poisons and well as the fact the Paladin's ability won't havethat high of an initial save DC, have to pick targets well with that ability. The ability to harm people with the Lay on hands doesn't seem much like of an issue, although it might annoy a DM that a highlevel paladin with maxed out charisma can once a day go BAM 160 damage, but like I said it would only be once aday so it doesn't seem like a major issue.<br />
<br />
Intimidating in combat as a move action, no issue with that ability, I rarely see someone use intimidate in combat so it might increase use of intimidate.<br />
Aura of cowardice is the biggest concern, although not big enough for any real concern, a -4 to my enemies is more powerful then a + 4 for my friends (In my opinion) but this is balanced out by the loss of healing diesese and instead giving diesese. On a side note if an anti-paladin and a necromancer are in the same party, those two could have some fun {{Unsigned|Linkrulesx10|16:41, 9 April 2007 (MDT)}}<br />
<br />
:Uhmm, I tried to add the rating, until I realized that's the Admins job XD. Well, at least I added the rating to the front page. BTW, I'm not the one who rated this class (just clarifying) -- ([[User:Ronjun|Ronjun]] 17:49, 9 April 2007 (MDT))<br />
<br />
::Actually, it is not an Admins job. All you have to do is edit the actual page (so [[Anti-Paladin (DnD Class)]] for this rating) and then on the very top change <nowiki>{{Balance}}</nowiki> around so it has a pipe (|) after the Balance then the new rating. For example on this class it would be <nowiki>{{Balance|9}}</nowiki>. Also you have to change around the dlpc (which you did correctly for this class). Doing those two things will change the balance. --[[User:Green Dragon|Green Dragon]] 18:29, 10 April 2007 (MDT)<br />
<br />
== Question ==<br />
<br />
If the Anti-Paladin is the opposite of a norm pally, shouldn't his alignment be chaotic evil. -[[User:Pig Knight|Pig Knight]] 18:37, 18 April 2007<br />
<br />
:If I had taken a mirror to the paladin class, and just made everything opposite, yes, but looking at that, it would have made a rather poor character. An anti-paladin needs more substance than that mirror-opposite would have.<br />
:It's also important to recognize that a character isn't going to go out into the wilderness and come back with abilities resembling those of a blackguard. Anti-Paladins would definitely need some kind of training or rigorous conditioning to bear the title of Champion for a deity. Chaotic characters, by their very nature, do not submit well to ordered training. It is important to make the distinction between order and disorder; an anti-paladin works to spread the dogma of his deity, which is an imposition of will upon others. I feel that the elements of an anti-paladin are best exemplified by a Lawful Evil alignment rather than Chaotic Evil for these reasons (and probably a few more that escape me at the moment).<br />
:--[[User:Rakankou|Rakankou]] 14:59, 19 April 2007 (MDT)<br />
<br />
== Great idea ==<br />
<br />
I'd like to commend the creator of this class for putting something that keeps evil a viable option. However, I don't personally believe there's a necessity for an Anti-Paladin because a Paladin shouldn't necessarily have a restricted alignment with regard to morality.<br />
<br />
On the other hand, if we're going to assume there is a need for an Anti-Paladin, I think instead of just ''Cause Disease'' an Anti-Paladin should have the option to cure. Also, there should be a feature like a geas. Basically a nefarious agreement. I don't think Anti-Paladins should necessarily have a zealot's faith. An Anti-Paladin only demonstrates this kind of allegiance because of the power he receives, while a Paladin would have the reverse. So if an Anti-Paladin offers healing, she'll have the ability to initiate an agreement the recipient will be compelled to obey. The only limitation would be the required task can't directly force the subject to harm himself. (Granted, if the subject in question is incidentally harmed during the course of fulfilling his end of the agreement, it's not the Anti-Paladin's fault, is it?) {{Unsigned|Srgonzo|07:27, 30 April 2007 (MDT)}}<br />
<br />
== How do you fail to be lawful evil? ==<br />
<br />
Ok, so this is the evil mirror of the Paladin. Mhh. As somebody already said, this is not a true "Anti-Paladin", as a true Anti-Paladin would be Chaotic Evil. In a way, it is still a Paladin in the core sense of the word, a "champion of a cause". But I don't want to be too picky.<br />
<br />
What I find kind of strange is that the Anti-Paladin can lose his status by committing good acts.<br />
<br />
"Bruce, you've been giving to the orphans again!"<br />
- "But Sir, I have to keep up my public image while I corrupt this nation on the inside!"<br />
- "I don't care! You are lawful evil, remember! We are not allowed to do good acts! I hereby renounce your Anti-Paladinhood!"<br />
- "But Sir, I joined the evil side because it promised to be more fun!"<br />
- "I don't care! Away with you, dirt under my shoes."<br />
<br />
Does that sound like the Forces of Evil? Nah.<br />
<br />
This is the main issue why Anti-Paladins don't work without some extra though. You can fall from good towards evil, but there is no bouncing in the other direction. Staying good takes effort, staying evil happens by itself once you've got the hang of it.<br />
<br />
In the same way, why can't the Anti-Paladin heal? At least, he should be able to heal himself. It is also kind of difficult to enter a Paladin order as a mole if you can't emulate their abilities.<br />
<br />
Third point, the Aura of Evil: That ability doesn't help much. Radiating an Aura of Good, that's always great to impress people. But radiating evil? That can be pretty impractical. You can't draw Paladins to your side if they detect your true nature in the blink of an eye. More important would be the ability to mask your alignment from the forces of good.<br />
<br />
In the same way, what is "Detect Good" for? Detect Evil, that's handy, as evil tends to come sneaking through your back door. But Detect Good? Once the Paladins come smashing through your front door, you'll know they're here anyway, no need for a detect spell. --[[User:Mkill|Mkill]] 03:23, 14 June 2007 (MDT)<br />
<br />
:I was thinking about what you said about the Aura of Evil and I think that, to balance out that evil aura, that you should instead install a class feature that invokes the benefits of [[SRD:Nondetection (Spell)|Nondetection]]. If not that, then add the spell to the Anti-Paladin's repertoire and that should cover that. Maybe a 2nd or 3rd level spell or something. Also, to point out, apparently one has not read up on what a aura of good/evil can do. Basically, if one is high enough level, they can stun a person. So in order to get the peons in order and those good clerics, they just cast the spell and they can just cower before your evilness. <br />
<br />
:The alignment spout shows you may not know alignments very well or that you have a different set of beliefs about them. Only the gods can determine whether or not one will is breaking alignment. One's actions hardly dictate what one actually feels, you know. It's all about the mind and the intention. Besides, it's just as easy for a person to go Chaotic as well you know. Besides, Paladins are more on the lawful spectrum anyway, despite what any SRD variants want to say.:-P<br />
<br />
:As for the "Anti-Paladians can't heal" thing, I will agree with you on that. Perhaps, in lieu of things changing at 3rd level, why not, when the Anti-Paladin prays for spells, let him decide if he's going to be sending positive or negative energy that day. Maybe throw in a descriptor of, if a good person is healed by a Anti-Paladin, that they feel like a shiver or something, like a sense of wrongness. <br />
<br />
:That's all I got, for now. -- [[User:Flession|Flession]] 06:44, 14 June 2007 (MDT)<br />
<br />
::For the "evil Paladin can't heal" problem, simply state that the Paladin can choose whether to create negative or positive energy with this Lay on Hands, at the moment when he uses it.<br />
<br />
::About the alignments question, well, poor Bruce was talking to his deity (exaggerated for comic effect). Your class clearly states: "An anti-paladin who ... willfully commits an act that is severely out of step with his alignment ... loses all anti-paladin spells and abilities". Give money to orphans and you're out! But that's stupid. Being evil means ''you don't have to care about moral issues and the consequences of your actions''. Why would an evil Paladin have to care about whether what he does is good or evil?<br />
<br />
::Oh, and I just saw that all Paladins get the "Undetectable Alignment" spell. I don't know what a lawful good Paladin wants to do with the spell, but it works great for the Anti-Paladin. --[[User:Mkill|Mkill]] 07:44, 14 June 2007 (MDT)<br />
<br />
:::I must confess that I agree the class is not perfect (far from it). I will, however, have to remain inflexible on the points of alignment. I'll try to address each of your points in turn.<br />
<br />
:::The original author of this class listed Anti-Paladins as Chaotic Evil, but I changed it and defended my decision in the above "Question" thread. However, since it still seems that some people don't agree, I'll provide some more considerations. Using the same example of Bruce speaking with his deity, let's examine first ''why'' he was giving to the orphans. Evidently, Bruce felt that publicly appearing to be a person of high moral fibre was more helpful to his plan than detrimental. We can logically assume that Bruce's mission for the greater evil requires some bit of deception. Perhaps he plans to later brainwash the children or sacrifice them to his evil patron. Just because an act is good on the surface does not mean that it is a good act. If you're having some difficulty grasping that, look at the alignment scale from the opposite direction; in stead of good being the desireable social alignment, think of evil as the norm. With this new perspective, assume Wayne is a Paladin (not an Anti-Paladin) working to subvert the local government to pave the way for a better tomorrow. He does this in secret, obviously, and may need to do some evil acts to keep his cover. Just because Wayne turns an innocent man into the authorities (which leads to the man's death) does not necessarily mean he has violated his alignment if, in the end, he serves the greater good by sacrificing one for the benefit of many. So, in stead of Bruce's evil deity spitefully saying "Bruce, you gave to the poor. Turn in your banner on the way out," the response would be "Bruce, what purpose did giving to those beggars serve?" This difference is subtle, but important.<br />
<br />
:::Moving along, the only reason I left healing out of the Anti-Paladin's arsenal was because Paladins are never observed to channel negative energy through inflict spells. If there is a concensus in favor of Anti-Paladins being healing-capable, I will reword the entries that restrict this ability.<br />
<br />
:::Concerning the Aura of Evil, I think [[User:Flession|Flession]] put things rather succinctly. However, when I redesigned this build, I did not envision Anti-Paladins as consummate deceivers; moreover, as a DM, I usually leave the deception strictly up to the players who more often than not work out surprisingly complex deceits and keep NPCs fooled with whatever is at their disposal. I will concede that my oversight left the Anti-Paladin less capable of deception on its own than many may have imagined.<br />
<br />
:::At any rate, what I attempted to create with my redesign was an archetypal face character for an evil adventuring party. The previous incarnation of this class more resembled a spineless thug with some oddball weapon proficiencies than anything capable of wreaking havoc throughout the land. At the same time, I realise that even though I've labeled it complete, the class is far from being truly complete. Personally, I've never really found a class that I felt worked well and was truly not improvable in some fashion. --[[User:Rakankou|Rakankou]] 16:56, 14 June 2007 (MDT)<br />
<br />
::::Dear Rakankou, I hope I didn't sound too harsh with my criticism. I tend to use ironic exaggeration a lot to drive a point home, but that does not work well with everybody. And of course, even if something might be complete, there is always room for debate and improvement, but that's the fun part of game design.<br />
::::As for the alignment debate, it boils down to a deeply philosophic decision: Is an act good or evil because of its consequences or because of its intentions? <br />
::::Can Wayne the Paladin really accept that his intended goal, to undermine and overthrow the evil local government, demands him to commit acts which are evil in deed, such as sentencing an innocent man to death? Is he not rather acting in the delusion that his ultimate goal will be good and that it is enough to justify any means? If any means are justified, where is the difference between good and evil? <br />
::::As I see it, any PC of good alignment, and especially a Paladin, will face situations where there is no solution that causes no harm to anyone, and he has to compromise. But just claiming that the ultimate goal is not enough, every step over the line and every sacrifice for the greater good has to be carefully weighed. <br />
::::On the other hand, the evil side has no such trifles. Being evil means that you don't care about the consequences of your actions, only about your own good. Being evil means you don't have to care about stepping over the line, or worry about using means that are not justified by the cause. Being evil means the only compass of your morality are your own desires and compassions.<br />
::::That is why it doesn't work if you just mirror the limitations of good on evil. An evil deity does not check on the actions of its followers. As an evil deity, you know that your followers will commit enough evil acts out of their own selfishness. Your worry is rather whether they go to far and cause your own downfall by infighting and making to many outside foes. The church is ruined if everybody is too evil, not too good.<br />
::::If I was an evil deity, I would set limits on how much my Paladins can steal from the church, prohibit slaying of loyal followers and limit infighting to formal, non-lethal duels, because these are the actions that weaken my church. --[[User:Mkill|Mkill]] 12:26, 15 June 2007 (MDT)<br />
<br />
:::::Not too harsh at all; if it's constructive, a harsh review is usually the best kind. At any rate, I think this issue is probably just our different views of the alignment system. Any DM incorporating something into a game should obviously mold things to fit his or her own views of things, but if you would just spend another moment on my thought here. The alignment system is, at best, a method for delivering a magical identification of each individual in a game. At worst, the alignment system is a method for crafty players to bend the rules in particularly abominal ways. But, relating this to the Anti-Paladin...<br />
:::::The archetypal anti-paladin and the archetypal paladin are a devout practitioners of some system who seek to rid the multiverse of anything counter to their deity's dogma. The only separating factor are their methods. Most people are willing to cede that Inquisitors are paragons of Law, and typically Good-aligned because of their church, yet these inquisitors often employ methods of evil such as torture and brainwashing. Still, inquisitors, no matter how malicious they are, usually never get branded as evil. Why is this? Because inquisitors do not care one way or the other about the sacrifices ''they'' must make in the name of the greater good --in other words, they are above squabbling at mores. You have intoned that you feel evil is precisely this way; if you accept that inquisitors of a good deity must be good-aligned to receive their spells, etc, then you must also accept that the alignment system is transparent, and anything that can be applied to one extreme must, logically, be applicable to its opposite.<br />
:::::In a nutshell, I feel that any individual with enough devotion is more or less morally unrestricted, regardless of his or her position on the good/evil alignment axis. --[[User:Rakankou|Rakankou]] 20:41, 15 June 2007 (MDT)<br />
<br />
::::::The way I see it, the Anti-Paladin is the Face of Evil. If you look at the class's background, it looks to me as if they are the overt side of evil- to use a Star Wars metaphor, more Darth Vader or Darth Maul (Look at me! I'm obviously out to massacre you all!) than Darth Sidious (I'm a nice Senator, honest). That's just my interpretation, of course. [[User:MorkaisChosen|MorkaisChosen]] 09:06, 6 December 2007 (MST)<br />
<br />
== Spells ==<br />
<br />
I have a question about the spell list for the Anti-Paladin. I'm not sure this is the place to post this but here goes. I'm playing an Anti-paladin in a campaign right now and I'm getting closer to Lv.6 (ie 1rst Lv. spells). Some of the spells are obviously Clerical but there are some that I haven't havent been able to discern or find any information about. All examples I've found just of first level Anti-Paladin spells which have no description are<br />
:Anarchic Water, Clear Mind, Deafening Clang, Lesser Energized Shield, Golden Barding, Grave Strike, Know Greatest Enemy, Lionheart, Moment of Clarity, Lesser One Mind, Resist Planar Alignment, Rhino's Rush, Second Wind, Silverbeard, Sticky Saddle, Strategic Charge, Traveler's Mount, Vision of Glory, Warning Shout and Lesser Restoration.<br />
<br />
Any help from anyone about these spells, the 2nd through 4th level spells which are also yet unidentified, would be greatly appreciated as I wish to use these spells as my Anti-paladin character develops. <br />
<br />
Great thanks & Gratitude, <br />
--[[User:Nilandiælvlæntarafune|Nilandiælvlæntarafune]] 02:37, 10 September 2007<br />
<br />
:The spells that have no links in the article are not part of the SRD or D&DWiki; most of these spells are from the [http://www.wizards.com/default.asp?x=products/dndacc/885987200 Spell Compendium], though the list itself is an amalgamation of both the Paladin and Blackguard spell lists. If your group has no Spell Compendium, then you should work with your DM to create a spell list out of the spells available to you. Almost any Blackguard or Paladin spell will do, you just need to make sure that it fits with both the class and your character. <br />
:Hope that helps some, --[[User:Rakankou|Rakankou]] 20:50, 10 September 2007 (MDT)<br />
<br />
::Additionally, ''[[lesser restoration]]'' is in the SRD/PHB. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:44, 11 September 2007 (MDT)<br />
<br />
== Changing Alignment ==<br />
<br />
I suggest adding a section at the end that basically says that an Anti-Paladin who becomes Good can switch all his class levels to Paladin i he receives an Atonement spell (with the standard XP cost), and vice-versa. I think it'd be good to represent tempting Paladins to evil and Anti-Paladins getting a conscience. {{Unsigned|MorkaisChosen|12:51, 5 December 2007 (MDT)}}<br />
<br />
:Sounds good. Feel free to add it. --[[User:Green Dragon|Green Dragon]] 15:27, 5 December 2007 (MST)<br />
<br />
== Divine grace ==<br />
<br />
what happened with adding this?<br />
<br />
I thought all Paladins got their CHA modifier to their saves. <br />
<br />
Will you add this to this class too?<br />
<br />
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== Rating - 17/20 == <br />
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'''Power - 4/5''' I give this class a [Insert Your Rating Here]/5 because [insert why you gave the rating and how to improve it]<br />
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'''Wording - 5/5''' I give this class a [Insert Your Rating Here]/5 because [insert why you gave the rating and how to improve it]<br />
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'''Formatting - 4/5''' I give this class a [Insert Your Rating Here]/5 because [insert why you gave the rating and how to improve it]<br />
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'''Flavor - 5/5''' I give this class a [Insert Your Rating Here]/5 because [insert why you gave the rating and how to improve it]<br />
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Nice, i made a similar thing on paper, but different, I love some of the different specials, I have some other cool ideas for this sort of thing, if your interested just ask :D <br />
zombiecow 02:33, 20 February 2008 (MST)<br />
<br />
okay my idea is instead of divine health they are immune to poison lets call it "Fiendish blood" and instead of lay on hand "give the pain" they can give there wounds to enemy's a certain amount a day, equal to lay on hands, and enemy's get a fort save (half class level +cha modifier).<br />
<br />
just some idea's I have, fell free to use them, or ignore them, It's yours now, lol :D<br />
<br />
and as for the mention that giving diseases is weaker than curing them, I agree, as such I propose that we make it a recurring disease, it keeps reoccuring until a "cure disease" like spell is cast, what do you think of that?</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Talk:Anti-Paladin_(5e_Class)&diff=229966Talk:Anti-Paladin (5e Class)2008-02-20T09:39:25Z<p>Zombiecow: /* Rating - 17/20 */</p>
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<div>==Class Needs Work==<br />
The class is still not quite up to snuff as far as balance and playability are concerned. The fourth-level spell list needs to be added, and details about Ex-Anti-Paladins as well as Epic Anti-Paladins still need to be added. I might take a crack at that at a later date, but I don't mean to discourage anyone else. --[[User:Rakankou|Rakankou]] 19:28, 7 March 2007 (MST)<br />
<br />
:Weapons need work as well... I find the weapon's selection is also lacking. It would seem that farmers have all of the sudden become anti-paladin's. Most of those weapons(hand axe, Scythe, sicle) can be found on a farm. Logic dictates that an Anti-paladin would use any weapon at His/her disposal. Also what sense do is make to be able to use a Falcion but not a longsword or greatsword? I know they have different fighting style but I don't think it would make any sense considering that Paladins get Proficiency with all simple and martial weapons. --[[User:Da Hoopindexter|Da Hoopindexter]] 20:31, 7 March 2007 (MST)<br />
<br />
::What we need in this case is someone that would be willing to adopt this class and improve on it. It is lacking in most cases, and I am sure in balance as well. Would anyone be willing to adopt this class and make it as good as SRD classes? --[[User:Green Dragon|Green Dragon]] 20:57, 7 March 2007 (MST)<br />
<br />
:::I've already taken care of many of the things that needed to be addressed, and I'm looking in to how best to handle the remainder. As it stands, there seem to be a few balance issues still requiring attention, but it is much closer to a working class than it was before.--[[User:Rakankou|Rakankou]] 19:51, 8 March 2007 (MST)<br />
<br />
::::Agreed, it is ''much'' better than before. However, it still needs work... It is missing an intro (the thing with Adventure, Characteristics, Alignment, etc) however I must say it is really looking more like a class from WotC than what it looked like before. --[[User:Green Dragon|Green Dragon]] 22:30, 12 March 2007 (MDT)<br />
<br />
:::::Well, that's probably because it pretty much is, but I plan to get some flavor text on top of it within a week. --[[User:Rakankou|Rakankou]] 20:15, 13 March 2007 (MDT)<br />
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== Rating - 9/10 ==<br />
<br />
I Give This a Class a 9/10 for the following Reasons:<br />
It is almost the polar opposite to the paladin, there are a few issues, but are only fairly minor so not much to be concerned with. The ability to Afflict dieses in my opinion is weaker then healing it due to the low save DC's of poisons and well as the fact the Paladin's ability won't havethat high of an initial save DC, have to pick targets well with that ability. The ability to harm people with the Lay on hands doesn't seem much like of an issue, although it might annoy a DM that a highlevel paladin with maxed out charisma can once a day go BAM 160 damage, but like I said it would only be once aday so it doesn't seem like a major issue.<br />
<br />
Intimidating in combat as a move action, no issue with that ability, I rarely see someone use intimidate in combat so it might increase use of intimidate.<br />
Aura of cowardice is the biggest concern, although not big enough for any real concern, a -4 to my enemies is more powerful then a + 4 for my friends (In my opinion) but this is balanced out by the loss of healing diesese and instead giving diesese. On a side note if an anti-paladin and a necromancer are in the same party, those two could have some fun {{Unsigned|Linkrulesx10|16:41, 9 April 2007 (MDT)}}<br />
<br />
:Uhmm, I tried to add the rating, until I realized that's the Admins job XD. Well, at least I added the rating to the front page. BTW, I'm not the one who rated this class (just clarifying) -- ([[User:Ronjun|Ronjun]] 17:49, 9 April 2007 (MDT))<br />
<br />
::Actually, it is not an Admins job. All you have to do is edit the actual page (so [[Anti-Paladin (DnD Class)]] for this rating) and then on the very top change <nowiki>{{Balance}}</nowiki> around so it has a pipe (|) after the Balance then the new rating. For example on this class it would be <nowiki>{{Balance|9}}</nowiki>. Also you have to change around the dlpc (which you did correctly for this class). Doing those two things will change the balance. --[[User:Green Dragon|Green Dragon]] 18:29, 10 April 2007 (MDT)<br />
<br />
== Question ==<br />
<br />
If the Anti-Paladin is the opposite of a norm pally, shouldn't his alignment be chaotic evil. -[[User:Pig Knight|Pig Knight]] 18:37, 18 April 2007<br />
<br />
:If I had taken a mirror to the paladin class, and just made everything opposite, yes, but looking at that, it would have made a rather poor character. An anti-paladin needs more substance than that mirror-opposite would have.<br />
:It's also important to recognize that a character isn't going to go out into the wilderness and come back with abilities resembling those of a blackguard. Anti-Paladins would definitely need some kind of training or rigorous conditioning to bear the title of Champion for a deity. Chaotic characters, by their very nature, do not submit well to ordered training. It is important to make the distinction between order and disorder; an anti-paladin works to spread the dogma of his deity, which is an imposition of will upon others. I feel that the elements of an anti-paladin are best exemplified by a Lawful Evil alignment rather than Chaotic Evil for these reasons (and probably a few more that escape me at the moment).<br />
:--[[User:Rakankou|Rakankou]] 14:59, 19 April 2007 (MDT)<br />
<br />
== Great idea ==<br />
<br />
I'd like to commend the creator of this class for putting something that keeps evil a viable option. However, I don't personally believe there's a necessity for an Anti-Paladin because a Paladin shouldn't necessarily have a restricted alignment with regard to morality.<br />
<br />
On the other hand, if we're going to assume there is a need for an Anti-Paladin, I think instead of just ''Cause Disease'' an Anti-Paladin should have the option to cure. Also, there should be a feature like a geas. Basically a nefarious agreement. I don't think Anti-Paladins should necessarily have a zealot's faith. An Anti-Paladin only demonstrates this kind of allegiance because of the power he receives, while a Paladin would have the reverse. So if an Anti-Paladin offers healing, she'll have the ability to initiate an agreement the recipient will be compelled to obey. The only limitation would be the required task can't directly force the subject to harm himself. (Granted, if the subject in question is incidentally harmed during the course of fulfilling his end of the agreement, it's not the Anti-Paladin's fault, is it?) {{Unsigned|Srgonzo|07:27, 30 April 2007 (MDT)}}<br />
<br />
== How do you fail to be lawful evil? ==<br />
<br />
Ok, so this is the evil mirror of the Paladin. Mhh. As somebody already said, this is not a true "Anti-Paladin", as a true Anti-Paladin would be Chaotic Evil. In a way, it is still a Paladin in the core sense of the word, a "champion of a cause". But I don't want to be too picky.<br />
<br />
What I find kind of strange is that the Anti-Paladin can lose his status by committing good acts.<br />
<br />
"Bruce, you've been giving to the orphans again!"<br />
- "But Sir, I have to keep up my public image while I corrupt this nation on the inside!"<br />
- "I don't care! You are lawful evil, remember! We are not allowed to do good acts! I hereby renounce your Anti-Paladinhood!"<br />
- "But Sir, I joined the evil side because it promised to be more fun!"<br />
- "I don't care! Away with you, dirt under my shoes."<br />
<br />
Does that sound like the Forces of Evil? Nah.<br />
<br />
This is the main issue why Anti-Paladins don't work without some extra though. You can fall from good towards evil, but there is no bouncing in the other direction. Staying good takes effort, staying evil happens by itself once you've got the hang of it.<br />
<br />
In the same way, why can't the Anti-Paladin heal? At least, he should be able to heal himself. It is also kind of difficult to enter a Paladin order as a mole if you can't emulate their abilities.<br />
<br />
Third point, the Aura of Evil: That ability doesn't help much. Radiating an Aura of Good, that's always great to impress people. But radiating evil? That can be pretty impractical. You can't draw Paladins to your side if they detect your true nature in the blink of an eye. More important would be the ability to mask your alignment from the forces of good.<br />
<br />
In the same way, what is "Detect Good" for? Detect Evil, that's handy, as evil tends to come sneaking through your back door. But Detect Good? Once the Paladins come smashing through your front door, you'll know they're here anyway, no need for a detect spell. --[[User:Mkill|Mkill]] 03:23, 14 June 2007 (MDT)<br />
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:I was thinking about what you said about the Aura of Evil and I think that, to balance out that evil aura, that you should instead install a class feature that invokes the benefits of [[SRD:Nondetection (Spell)|Nondetection]]. If not that, then add the spell to the Anti-Paladin's repertoire and that should cover that. Maybe a 2nd or 3rd level spell or something. Also, to point out, apparently one has not read up on what a aura of good/evil can do. Basically, if one is high enough level, they can stun a person. So in order to get the peons in order and those good clerics, they just cast the spell and they can just cower before your evilness. <br />
<br />
:The alignment spout shows you may not know alignments very well or that you have a different set of beliefs about them. Only the gods can determine whether or not one will is breaking alignment. One's actions hardly dictate what one actually feels, you know. It's all about the mind and the intention. Besides, it's just as easy for a person to go Chaotic as well you know. Besides, Paladins are more on the lawful spectrum anyway, despite what any SRD variants want to say.:-P<br />
<br />
:As for the "Anti-Paladians can't heal" thing, I will agree with you on that. Perhaps, in lieu of things changing at 3rd level, why not, when the Anti-Paladin prays for spells, let him decide if he's going to be sending positive or negative energy that day. Maybe throw in a descriptor of, if a good person is healed by a Anti-Paladin, that they feel like a shiver or something, like a sense of wrongness. <br />
<br />
:That's all I got, for now. -- [[User:Flession|Flession]] 06:44, 14 June 2007 (MDT)<br />
<br />
::For the "evil Paladin can't heal" problem, simply state that the Paladin can choose whether to create negative or positive energy with this Lay on Hands, at the moment when he uses it.<br />
<br />
::About the alignments question, well, poor Bruce was talking to his deity (exaggerated for comic effect). Your class clearly states: "An anti-paladin who ... willfully commits an act that is severely out of step with his alignment ... loses all anti-paladin spells and abilities". Give money to orphans and you're out! But that's stupid. Being evil means ''you don't have to care about moral issues and the consequences of your actions''. Why would an evil Paladin have to care about whether what he does is good or evil?<br />
<br />
::Oh, and I just saw that all Paladins get the "Undetectable Alignment" spell. I don't know what a lawful good Paladin wants to do with the spell, but it works great for the Anti-Paladin. --[[User:Mkill|Mkill]] 07:44, 14 June 2007 (MDT)<br />
<br />
:::I must confess that I agree the class is not perfect (far from it). I will, however, have to remain inflexible on the points of alignment. I'll try to address each of your points in turn.<br />
<br />
:::The original author of this class listed Anti-Paladins as Chaotic Evil, but I changed it and defended my decision in the above "Question" thread. However, since it still seems that some people don't agree, I'll provide some more considerations. Using the same example of Bruce speaking with his deity, let's examine first ''why'' he was giving to the orphans. Evidently, Bruce felt that publicly appearing to be a person of high moral fibre was more helpful to his plan than detrimental. We can logically assume that Bruce's mission for the greater evil requires some bit of deception. Perhaps he plans to later brainwash the children or sacrifice them to his evil patron. Just because an act is good on the surface does not mean that it is a good act. If you're having some difficulty grasping that, look at the alignment scale from the opposite direction; in stead of good being the desireable social alignment, think of evil as the norm. With this new perspective, assume Wayne is a Paladin (not an Anti-Paladin) working to subvert the local government to pave the way for a better tomorrow. He does this in secret, obviously, and may need to do some evil acts to keep his cover. Just because Wayne turns an innocent man into the authorities (which leads to the man's death) does not necessarily mean he has violated his alignment if, in the end, he serves the greater good by sacrificing one for the benefit of many. So, in stead of Bruce's evil deity spitefully saying "Bruce, you gave to the poor. Turn in your banner on the way out," the response would be "Bruce, what purpose did giving to those beggars serve?" This difference is subtle, but important.<br />
<br />
:::Moving along, the only reason I left healing out of the Anti-Paladin's arsenal was because Paladins are never observed to channel negative energy through inflict spells. If there is a concensus in favor of Anti-Paladins being healing-capable, I will reword the entries that restrict this ability.<br />
<br />
:::Concerning the Aura of Evil, I think [[User:Flession|Flession]] put things rather succinctly. However, when I redesigned this build, I did not envision Anti-Paladins as consummate deceivers; moreover, as a DM, I usually leave the deception strictly up to the players who more often than not work out surprisingly complex deceits and keep NPCs fooled with whatever is at their disposal. I will concede that my oversight left the Anti-Paladin less capable of deception on its own than many may have imagined.<br />
<br />
:::At any rate, what I attempted to create with my redesign was an archetypal face character for an evil adventuring party. The previous incarnation of this class more resembled a spineless thug with some oddball weapon proficiencies than anything capable of wreaking havoc throughout the land. At the same time, I realise that even though I've labeled it complete, the class is far from being truly complete. Personally, I've never really found a class that I felt worked well and was truly not improvable in some fashion. --[[User:Rakankou|Rakankou]] 16:56, 14 June 2007 (MDT)<br />
<br />
::::Dear Rakankou, I hope I didn't sound too harsh with my criticism. I tend to use ironic exaggeration a lot to drive a point home, but that does not work well with everybody. And of course, even if something might be complete, there is always room for debate and improvement, but that's the fun part of game design.<br />
::::As for the alignment debate, it boils down to a deeply philosophic decision: Is an act good or evil because of its consequences or because of its intentions? <br />
::::Can Wayne the Paladin really accept that his intended goal, to undermine and overthrow the evil local government, demands him to commit acts which are evil in deed, such as sentencing an innocent man to death? Is he not rather acting in the delusion that his ultimate goal will be good and that it is enough to justify any means? If any means are justified, where is the difference between good and evil? <br />
::::As I see it, any PC of good alignment, and especially a Paladin, will face situations where there is no solution that causes no harm to anyone, and he has to compromise. But just claiming that the ultimate goal is not enough, every step over the line and every sacrifice for the greater good has to be carefully weighed. <br />
::::On the other hand, the evil side has no such trifles. Being evil means that you don't care about the consequences of your actions, only about your own good. Being evil means you don't have to care about stepping over the line, or worry about using means that are not justified by the cause. Being evil means the only compass of your morality are your own desires and compassions.<br />
::::That is why it doesn't work if you just mirror the limitations of good on evil. An evil deity does not check on the actions of its followers. As an evil deity, you know that your followers will commit enough evil acts out of their own selfishness. Your worry is rather whether they go to far and cause your own downfall by infighting and making to many outside foes. The church is ruined if everybody is too evil, not too good.<br />
::::If I was an evil deity, I would set limits on how much my Paladins can steal from the church, prohibit slaying of loyal followers and limit infighting to formal, non-lethal duels, because these are the actions that weaken my church. --[[User:Mkill|Mkill]] 12:26, 15 June 2007 (MDT)<br />
<br />
:::::Not too harsh at all; if it's constructive, a harsh review is usually the best kind. At any rate, I think this issue is probably just our different views of the alignment system. Any DM incorporating something into a game should obviously mold things to fit his or her own views of things, but if you would just spend another moment on my thought here. The alignment system is, at best, a method for delivering a magical identification of each individual in a game. At worst, the alignment system is a method for crafty players to bend the rules in particularly abominal ways. But, relating this to the Anti-Paladin...<br />
:::::The archetypal anti-paladin and the archetypal paladin are a devout practitioners of some system who seek to rid the multiverse of anything counter to their deity's dogma. The only separating factor are their methods. Most people are willing to cede that Inquisitors are paragons of Law, and typically Good-aligned because of their church, yet these inquisitors often employ methods of evil such as torture and brainwashing. Still, inquisitors, no matter how malicious they are, usually never get branded as evil. Why is this? Because inquisitors do not care one way or the other about the sacrifices ''they'' must make in the name of the greater good --in other words, they are above squabbling at mores. You have intoned that you feel evil is precisely this way; if you accept that inquisitors of a good deity must be good-aligned to receive their spells, etc, then you must also accept that the alignment system is transparent, and anything that can be applied to one extreme must, logically, be applicable to its opposite.<br />
:::::In a nutshell, I feel that any individual with enough devotion is more or less morally unrestricted, regardless of his or her position on the good/evil alignment axis. --[[User:Rakankou|Rakankou]] 20:41, 15 June 2007 (MDT)<br />
<br />
::::::The way I see it, the Anti-Paladin is the Face of Evil. If you look at the class's background, it looks to me as if they are the overt side of evil- to use a Star Wars metaphor, more Darth Vader or Darth Maul (Look at me! I'm obviously out to massacre you all!) than Darth Sidious (I'm a nice Senator, honest). That's just my interpretation, of course. [[User:MorkaisChosen|MorkaisChosen]] 09:06, 6 December 2007 (MST)<br />
<br />
== Spells ==<br />
<br />
I have a question about the spell list for the Anti-Paladin. I'm not sure this is the place to post this but here goes. I'm playing an Anti-paladin in a campaign right now and I'm getting closer to Lv.6 (ie 1rst Lv. spells). Some of the spells are obviously Clerical but there are some that I haven't havent been able to discern or find any information about. All examples I've found just of first level Anti-Paladin spells which have no description are<br />
:Anarchic Water, Clear Mind, Deafening Clang, Lesser Energized Shield, Golden Barding, Grave Strike, Know Greatest Enemy, Lionheart, Moment of Clarity, Lesser One Mind, Resist Planar Alignment, Rhino's Rush, Second Wind, Silverbeard, Sticky Saddle, Strategic Charge, Traveler's Mount, Vision of Glory, Warning Shout and Lesser Restoration.<br />
<br />
Any help from anyone about these spells, the 2nd through 4th level spells which are also yet unidentified, would be greatly appreciated as I wish to use these spells as my Anti-paladin character develops. <br />
<br />
Great thanks & Gratitude, <br />
--[[User:Nilandiælvlæntarafune|Nilandiælvlæntarafune]] 02:37, 10 September 2007<br />
<br />
:The spells that have no links in the article are not part of the SRD or D&DWiki; most of these spells are from the [http://www.wizards.com/default.asp?x=products/dndacc/885987200 Spell Compendium], though the list itself is an amalgamation of both the Paladin and Blackguard spell lists. If your group has no Spell Compendium, then you should work with your DM to create a spell list out of the spells available to you. Almost any Blackguard or Paladin spell will do, you just need to make sure that it fits with both the class and your character. <br />
:Hope that helps some, --[[User:Rakankou|Rakankou]] 20:50, 10 September 2007 (MDT)<br />
<br />
::Additionally, ''[[lesser restoration]]'' is in the SRD/PHB. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:44, 11 September 2007 (MDT)<br />
<br />
== Changing Alignment ==<br />
<br />
I suggest adding a section at the end that basically says that an Anti-Paladin who becomes Good can switch all his class levels to Paladin i he receives an Atonement spell (with the standard XP cost), and vice-versa. I think it'd be good to represent tempting Paladins to evil and Anti-Paladins getting a conscience. {{Unsigned|MorkaisChosen|12:51, 5 December 2007 (MDT)}}<br />
<br />
:Sounds good. Feel free to add it. --[[User:Green Dragon|Green Dragon]] 15:27, 5 December 2007 (MST)<br />
<br />
== Divine grace ==<br />
<br />
what happened with adding this?<br />
<br />
I thought all Paladins got their CHA modifier to their saves. <br />
<br />
Will you add this to this class too?<br />
<br />
<br />
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== Rating - 17/20 == <br />
<br />
'''Power - 4/5''' I give this class a [Insert Your Rating Here]/5 because [insert why you gave the rating and how to improve it]<br />
<br />
'''Wording - 5/5''' I give this class a [Insert Your Rating Here]/5 because [insert why you gave the rating and how to improve it]<br />
<br />
'''Formatting - 4/5''' I give this class a [Insert Your Rating Here]/5 because [insert why you gave the rating and how to improve it]<br />
<br />
'''Flavor - 5/5''' I give this class a [Insert Your Rating Here]/5 because [insert why you gave the rating and how to improve it]<br />
<br />
Nice, i made a similar thing on paper, but different, I love some of the different specials, I have some other cool ideas for this sort of thing, if your interested just ask :D <br />
zombiecow 02:33, 20 February 2008 (MST)<br />
<br />
okay my idea is instead of divine health they are immune to poison lets call it "Fiendish blood" and instead of lay on hand "give the pain" they can give there wounds to enemy's a certain amount a day, equal to lay on hands, and enemy's get a fort save (half class level +cha modifier).<br />
<br />
just some idea's I have, fell free to use them, or ignore them, It's yours now, lol :D</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Talk:Anti-Paladin_(5e_Class)&diff=229965Talk:Anti-Paladin (5e Class)2008-02-20T09:33:36Z<p>Zombiecow: </p>
<hr />
<div>==Class Needs Work==<br />
The class is still not quite up to snuff as far as balance and playability are concerned. The fourth-level spell list needs to be added, and details about Ex-Anti-Paladins as well as Epic Anti-Paladins still need to be added. I might take a crack at that at a later date, but I don't mean to discourage anyone else. --[[User:Rakankou|Rakankou]] 19:28, 7 March 2007 (MST)<br />
<br />
:Weapons need work as well... I find the weapon's selection is also lacking. It would seem that farmers have all of the sudden become anti-paladin's. Most of those weapons(hand axe, Scythe, sicle) can be found on a farm. Logic dictates that an Anti-paladin would use any weapon at His/her disposal. Also what sense do is make to be able to use a Falcion but not a longsword or greatsword? I know they have different fighting style but I don't think it would make any sense considering that Paladins get Proficiency with all simple and martial weapons. --[[User:Da Hoopindexter|Da Hoopindexter]] 20:31, 7 March 2007 (MST)<br />
<br />
::What we need in this case is someone that would be willing to adopt this class and improve on it. It is lacking in most cases, and I am sure in balance as well. Would anyone be willing to adopt this class and make it as good as SRD classes? --[[User:Green Dragon|Green Dragon]] 20:57, 7 March 2007 (MST)<br />
<br />
:::I've already taken care of many of the things that needed to be addressed, and I'm looking in to how best to handle the remainder. As it stands, there seem to be a few balance issues still requiring attention, but it is much closer to a working class than it was before.--[[User:Rakankou|Rakankou]] 19:51, 8 March 2007 (MST)<br />
<br />
::::Agreed, it is ''much'' better than before. However, it still needs work... It is missing an intro (the thing with Adventure, Characteristics, Alignment, etc) however I must say it is really looking more like a class from WotC than what it looked like before. --[[User:Green Dragon|Green Dragon]] 22:30, 12 March 2007 (MDT)<br />
<br />
:::::Well, that's probably because it pretty much is, but I plan to get some flavor text on top of it within a week. --[[User:Rakankou|Rakankou]] 20:15, 13 March 2007 (MDT)<br />
<br />
== Rating - 9/10 ==<br />
<br />
I Give This a Class a 9/10 for the following Reasons:<br />
It is almost the polar opposite to the paladin, there are a few issues, but are only fairly minor so not much to be concerned with. The ability to Afflict dieses in my opinion is weaker then healing it due to the low save DC's of poisons and well as the fact the Paladin's ability won't havethat high of an initial save DC, have to pick targets well with that ability. The ability to harm people with the Lay on hands doesn't seem much like of an issue, although it might annoy a DM that a highlevel paladin with maxed out charisma can once a day go BAM 160 damage, but like I said it would only be once aday so it doesn't seem like a major issue.<br />
<br />
Intimidating in combat as a move action, no issue with that ability, I rarely see someone use intimidate in combat so it might increase use of intimidate.<br />
Aura of cowardice is the biggest concern, although not big enough for any real concern, a -4 to my enemies is more powerful then a + 4 for my friends (In my opinion) but this is balanced out by the loss of healing diesese and instead giving diesese. On a side note if an anti-paladin and a necromancer are in the same party, those two could have some fun {{Unsigned|Linkrulesx10|16:41, 9 April 2007 (MDT)}}<br />
<br />
:Uhmm, I tried to add the rating, until I realized that's the Admins job XD. Well, at least I added the rating to the front page. BTW, I'm not the one who rated this class (just clarifying) -- ([[User:Ronjun|Ronjun]] 17:49, 9 April 2007 (MDT))<br />
<br />
::Actually, it is not an Admins job. All you have to do is edit the actual page (so [[Anti-Paladin (DnD Class)]] for this rating) and then on the very top change <nowiki>{{Balance}}</nowiki> around so it has a pipe (|) after the Balance then the new rating. For example on this class it would be <nowiki>{{Balance|9}}</nowiki>. Also you have to change around the dlpc (which you did correctly for this class). Doing those two things will change the balance. --[[User:Green Dragon|Green Dragon]] 18:29, 10 April 2007 (MDT)<br />
<br />
== Question ==<br />
<br />
If the Anti-Paladin is the opposite of a norm pally, shouldn't his alignment be chaotic evil. -[[User:Pig Knight|Pig Knight]] 18:37, 18 April 2007<br />
<br />
:If I had taken a mirror to the paladin class, and just made everything opposite, yes, but looking at that, it would have made a rather poor character. An anti-paladin needs more substance than that mirror-opposite would have.<br />
:It's also important to recognize that a character isn't going to go out into the wilderness and come back with abilities resembling those of a blackguard. Anti-Paladins would definitely need some kind of training or rigorous conditioning to bear the title of Champion for a deity. Chaotic characters, by their very nature, do not submit well to ordered training. It is important to make the distinction between order and disorder; an anti-paladin works to spread the dogma of his deity, which is an imposition of will upon others. I feel that the elements of an anti-paladin are best exemplified by a Lawful Evil alignment rather than Chaotic Evil for these reasons (and probably a few more that escape me at the moment).<br />
:--[[User:Rakankou|Rakankou]] 14:59, 19 April 2007 (MDT)<br />
<br />
== Great idea ==<br />
<br />
I'd like to commend the creator of this class for putting something that keeps evil a viable option. However, I don't personally believe there's a necessity for an Anti-Paladin because a Paladin shouldn't necessarily have a restricted alignment with regard to morality.<br />
<br />
On the other hand, if we're going to assume there is a need for an Anti-Paladin, I think instead of just ''Cause Disease'' an Anti-Paladin should have the option to cure. Also, there should be a feature like a geas. Basically a nefarious agreement. I don't think Anti-Paladins should necessarily have a zealot's faith. An Anti-Paladin only demonstrates this kind of allegiance because of the power he receives, while a Paladin would have the reverse. So if an Anti-Paladin offers healing, she'll have the ability to initiate an agreement the recipient will be compelled to obey. The only limitation would be the required task can't directly force the subject to harm himself. (Granted, if the subject in question is incidentally harmed during the course of fulfilling his end of the agreement, it's not the Anti-Paladin's fault, is it?) {{Unsigned|Srgonzo|07:27, 30 April 2007 (MDT)}}<br />
<br />
== How do you fail to be lawful evil? ==<br />
<br />
Ok, so this is the evil mirror of the Paladin. Mhh. As somebody already said, this is not a true "Anti-Paladin", as a true Anti-Paladin would be Chaotic Evil. In a way, it is still a Paladin in the core sense of the word, a "champion of a cause". But I don't want to be too picky.<br />
<br />
What I find kind of strange is that the Anti-Paladin can lose his status by committing good acts.<br />
<br />
"Bruce, you've been giving to the orphans again!"<br />
- "But Sir, I have to keep up my public image while I corrupt this nation on the inside!"<br />
- "I don't care! You are lawful evil, remember! We are not allowed to do good acts! I hereby renounce your Anti-Paladinhood!"<br />
- "But Sir, I joined the evil side because it promised to be more fun!"<br />
- "I don't care! Away with you, dirt under my shoes."<br />
<br />
Does that sound like the Forces of Evil? Nah.<br />
<br />
This is the main issue why Anti-Paladins don't work without some extra though. You can fall from good towards evil, but there is no bouncing in the other direction. Staying good takes effort, staying evil happens by itself once you've got the hang of it.<br />
<br />
In the same way, why can't the Anti-Paladin heal? At least, he should be able to heal himself. It is also kind of difficult to enter a Paladin order as a mole if you can't emulate their abilities.<br />
<br />
Third point, the Aura of Evil: That ability doesn't help much. Radiating an Aura of Good, that's always great to impress people. But radiating evil? That can be pretty impractical. You can't draw Paladins to your side if they detect your true nature in the blink of an eye. More important would be the ability to mask your alignment from the forces of good.<br />
<br />
In the same way, what is "Detect Good" for? Detect Evil, that's handy, as evil tends to come sneaking through your back door. But Detect Good? Once the Paladins come smashing through your front door, you'll know they're here anyway, no need for a detect spell. --[[User:Mkill|Mkill]] 03:23, 14 June 2007 (MDT)<br />
<br />
:I was thinking about what you said about the Aura of Evil and I think that, to balance out that evil aura, that you should instead install a class feature that invokes the benefits of [[SRD:Nondetection (Spell)|Nondetection]]. If not that, then add the spell to the Anti-Paladin's repertoire and that should cover that. Maybe a 2nd or 3rd level spell or something. Also, to point out, apparently one has not read up on what a aura of good/evil can do. Basically, if one is high enough level, they can stun a person. So in order to get the peons in order and those good clerics, they just cast the spell and they can just cower before your evilness. <br />
<br />
:The alignment spout shows you may not know alignments very well or that you have a different set of beliefs about them. Only the gods can determine whether or not one will is breaking alignment. One's actions hardly dictate what one actually feels, you know. It's all about the mind and the intention. Besides, it's just as easy for a person to go Chaotic as well you know. Besides, Paladins are more on the lawful spectrum anyway, despite what any SRD variants want to say.:-P<br />
<br />
:As for the "Anti-Paladians can't heal" thing, I will agree with you on that. Perhaps, in lieu of things changing at 3rd level, why not, when the Anti-Paladin prays for spells, let him decide if he's going to be sending positive or negative energy that day. Maybe throw in a descriptor of, if a good person is healed by a Anti-Paladin, that they feel like a shiver or something, like a sense of wrongness. <br />
<br />
:That's all I got, for now. -- [[User:Flession|Flession]] 06:44, 14 June 2007 (MDT)<br />
<br />
::For the "evil Paladin can't heal" problem, simply state that the Paladin can choose whether to create negative or positive energy with this Lay on Hands, at the moment when he uses it.<br />
<br />
::About the alignments question, well, poor Bruce was talking to his deity (exaggerated for comic effect). Your class clearly states: "An anti-paladin who ... willfully commits an act that is severely out of step with his alignment ... loses all anti-paladin spells and abilities". Give money to orphans and you're out! But that's stupid. Being evil means ''you don't have to care about moral issues and the consequences of your actions''. Why would an evil Paladin have to care about whether what he does is good or evil?<br />
<br />
::Oh, and I just saw that all Paladins get the "Undetectable Alignment" spell. I don't know what a lawful good Paladin wants to do with the spell, but it works great for the Anti-Paladin. --[[User:Mkill|Mkill]] 07:44, 14 June 2007 (MDT)<br />
<br />
:::I must confess that I agree the class is not perfect (far from it). I will, however, have to remain inflexible on the points of alignment. I'll try to address each of your points in turn.<br />
<br />
:::The original author of this class listed Anti-Paladins as Chaotic Evil, but I changed it and defended my decision in the above "Question" thread. However, since it still seems that some people don't agree, I'll provide some more considerations. Using the same example of Bruce speaking with his deity, let's examine first ''why'' he was giving to the orphans. Evidently, Bruce felt that publicly appearing to be a person of high moral fibre was more helpful to his plan than detrimental. We can logically assume that Bruce's mission for the greater evil requires some bit of deception. Perhaps he plans to later brainwash the children or sacrifice them to his evil patron. Just because an act is good on the surface does not mean that it is a good act. If you're having some difficulty grasping that, look at the alignment scale from the opposite direction; in stead of good being the desireable social alignment, think of evil as the norm. With this new perspective, assume Wayne is a Paladin (not an Anti-Paladin) working to subvert the local government to pave the way for a better tomorrow. He does this in secret, obviously, and may need to do some evil acts to keep his cover. Just because Wayne turns an innocent man into the authorities (which leads to the man's death) does not necessarily mean he has violated his alignment if, in the end, he serves the greater good by sacrificing one for the benefit of many. So, in stead of Bruce's evil deity spitefully saying "Bruce, you gave to the poor. Turn in your banner on the way out," the response would be "Bruce, what purpose did giving to those beggars serve?" This difference is subtle, but important.<br />
<br />
:::Moving along, the only reason I left healing out of the Anti-Paladin's arsenal was because Paladins are never observed to channel negative energy through inflict spells. If there is a concensus in favor of Anti-Paladins being healing-capable, I will reword the entries that restrict this ability.<br />
<br />
:::Concerning the Aura of Evil, I think [[User:Flession|Flession]] put things rather succinctly. However, when I redesigned this build, I did not envision Anti-Paladins as consummate deceivers; moreover, as a DM, I usually leave the deception strictly up to the players who more often than not work out surprisingly complex deceits and keep NPCs fooled with whatever is at their disposal. I will concede that my oversight left the Anti-Paladin less capable of deception on its own than many may have imagined.<br />
<br />
:::At any rate, what I attempted to create with my redesign was an archetypal face character for an evil adventuring party. The previous incarnation of this class more resembled a spineless thug with some oddball weapon proficiencies than anything capable of wreaking havoc throughout the land. At the same time, I realise that even though I've labeled it complete, the class is far from being truly complete. Personally, I've never really found a class that I felt worked well and was truly not improvable in some fashion. --[[User:Rakankou|Rakankou]] 16:56, 14 June 2007 (MDT)<br />
<br />
::::Dear Rakankou, I hope I didn't sound too harsh with my criticism. I tend to use ironic exaggeration a lot to drive a point home, but that does not work well with everybody. And of course, even if something might be complete, there is always room for debate and improvement, but that's the fun part of game design.<br />
::::As for the alignment debate, it boils down to a deeply philosophic decision: Is an act good or evil because of its consequences or because of its intentions? <br />
::::Can Wayne the Paladin really accept that his intended goal, to undermine and overthrow the evil local government, demands him to commit acts which are evil in deed, such as sentencing an innocent man to death? Is he not rather acting in the delusion that his ultimate goal will be good and that it is enough to justify any means? If any means are justified, where is the difference between good and evil? <br />
::::As I see it, any PC of good alignment, and especially a Paladin, will face situations where there is no solution that causes no harm to anyone, and he has to compromise. But just claiming that the ultimate goal is not enough, every step over the line and every sacrifice for the greater good has to be carefully weighed. <br />
::::On the other hand, the evil side has no such trifles. Being evil means that you don't care about the consequences of your actions, only about your own good. Being evil means you don't have to care about stepping over the line, or worry about using means that are not justified by the cause. Being evil means the only compass of your morality are your own desires and compassions.<br />
::::That is why it doesn't work if you just mirror the limitations of good on evil. An evil deity does not check on the actions of its followers. As an evil deity, you know that your followers will commit enough evil acts out of their own selfishness. Your worry is rather whether they go to far and cause your own downfall by infighting and making to many outside foes. The church is ruined if everybody is too evil, not too good.<br />
::::If I was an evil deity, I would set limits on how much my Paladins can steal from the church, prohibit slaying of loyal followers and limit infighting to formal, non-lethal duels, because these are the actions that weaken my church. --[[User:Mkill|Mkill]] 12:26, 15 June 2007 (MDT)<br />
<br />
:::::Not too harsh at all; if it's constructive, a harsh review is usually the best kind. At any rate, I think this issue is probably just our different views of the alignment system. Any DM incorporating something into a game should obviously mold things to fit his or her own views of things, but if you would just spend another moment on my thought here. The alignment system is, at best, a method for delivering a magical identification of each individual in a game. At worst, the alignment system is a method for crafty players to bend the rules in particularly abominal ways. But, relating this to the Anti-Paladin...<br />
:::::The archetypal anti-paladin and the archetypal paladin are a devout practitioners of some system who seek to rid the multiverse of anything counter to their deity's dogma. The only separating factor are their methods. Most people are willing to cede that Inquisitors are paragons of Law, and typically Good-aligned because of their church, yet these inquisitors often employ methods of evil such as torture and brainwashing. Still, inquisitors, no matter how malicious they are, usually never get branded as evil. Why is this? Because inquisitors do not care one way or the other about the sacrifices ''they'' must make in the name of the greater good --in other words, they are above squabbling at mores. You have intoned that you feel evil is precisely this way; if you accept that inquisitors of a good deity must be good-aligned to receive their spells, etc, then you must also accept that the alignment system is transparent, and anything that can be applied to one extreme must, logically, be applicable to its opposite.<br />
:::::In a nutshell, I feel that any individual with enough devotion is more or less morally unrestricted, regardless of his or her position on the good/evil alignment axis. --[[User:Rakankou|Rakankou]] 20:41, 15 June 2007 (MDT)<br />
<br />
::::::The way I see it, the Anti-Paladin is the Face of Evil. If you look at the class's background, it looks to me as if they are the overt side of evil- to use a Star Wars metaphor, more Darth Vader or Darth Maul (Look at me! I'm obviously out to massacre you all!) than Darth Sidious (I'm a nice Senator, honest). That's just my interpretation, of course. [[User:MorkaisChosen|MorkaisChosen]] 09:06, 6 December 2007 (MST)<br />
<br />
== Spells ==<br />
<br />
I have a question about the spell list for the Anti-Paladin. I'm not sure this is the place to post this but here goes. I'm playing an Anti-paladin in a campaign right now and I'm getting closer to Lv.6 (ie 1rst Lv. spells). Some of the spells are obviously Clerical but there are some that I haven't havent been able to discern or find any information about. All examples I've found just of first level Anti-Paladin spells which have no description are<br />
:Anarchic Water, Clear Mind, Deafening Clang, Lesser Energized Shield, Golden Barding, Grave Strike, Know Greatest Enemy, Lionheart, Moment of Clarity, Lesser One Mind, Resist Planar Alignment, Rhino's Rush, Second Wind, Silverbeard, Sticky Saddle, Strategic Charge, Traveler's Mount, Vision of Glory, Warning Shout and Lesser Restoration.<br />
<br />
Any help from anyone about these spells, the 2nd through 4th level spells which are also yet unidentified, would be greatly appreciated as I wish to use these spells as my Anti-paladin character develops. <br />
<br />
Great thanks & Gratitude, <br />
--[[User:Nilandiælvlæntarafune|Nilandiælvlæntarafune]] 02:37, 10 September 2007<br />
<br />
:The spells that have no links in the article are not part of the SRD or D&DWiki; most of these spells are from the [http://www.wizards.com/default.asp?x=products/dndacc/885987200 Spell Compendium], though the list itself is an amalgamation of both the Paladin and Blackguard spell lists. If your group has no Spell Compendium, then you should work with your DM to create a spell list out of the spells available to you. Almost any Blackguard or Paladin spell will do, you just need to make sure that it fits with both the class and your character. <br />
:Hope that helps some, --[[User:Rakankou|Rakankou]] 20:50, 10 September 2007 (MDT)<br />
<br />
::Additionally, ''[[lesser restoration]]'' is in the SRD/PHB. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:44, 11 September 2007 (MDT)<br />
<br />
== Changing Alignment ==<br />
<br />
I suggest adding a section at the end that basically says that an Anti-Paladin who becomes Good can switch all his class levels to Paladin i he receives an Atonement spell (with the standard XP cost), and vice-versa. I think it'd be good to represent tempting Paladins to evil and Anti-Paladins getting a conscience. {{Unsigned|MorkaisChosen|12:51, 5 December 2007 (MDT)}}<br />
<br />
:Sounds good. Feel free to add it. --[[User:Green Dragon|Green Dragon]] 15:27, 5 December 2007 (MST)<br />
<br />
== Divine grace ==<br />
<br />
what happened with adding this?<br />
<br />
I thought all Paladins got their CHA modifier to their saves. <br />
<br />
Will you add this to this class too?<br />
<br />
<br />
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== Rating - 17/20 == <br />
<br />
'''Power - 4/5''' I give this class a [Insert Your Rating Here]/5 because [insert why you gave the rating and how to improve it]<br />
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'''Wording - 5/5''' I give this class a [Insert Your Rating Here]/5 because [insert why you gave the rating and how to improve it]<br />
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'''Formatting - 4/5''' I give this class a [Insert Your Rating Here]/5 because [insert why you gave the rating and how to improve it]<br />
<br />
'''Flavor - 5/5''' I give this class a [Insert Your Rating Here]/5 because [insert why you gave the rating and how to improve it]<br />
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Nice, i made a similar thing on paper, but different, I love some of the different specials, I have some other cool ideas for this sort of thing, if your interested just ask :D <br />
zombiecow 02:33, 20 February 2008 (MST)</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Talk:Aztec_Priest_(3.5e_Class)&diff=229964Talk:Aztec Priest (3.5e Class)2008-02-20T09:28:30Z<p>Zombiecow: New page: dude, they get cleric spells and are as powerful as a fighter in combat, seriously make HD a d6 and make only will good and fort and ref poor and lower the specials seriously, then you wil...</p>
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<div>dude, they get cleric spells and are as powerful as a fighter in combat, seriously make HD a d6 and make only will good and fort and ref poor and lower the specials seriously, then you will have a class, sam kay?, aren't you sposed to be one of the dnd experts on this site?</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=User:Zombiecow&diff=226995User:Zombiecow2008-02-17T11:51:42Z<p>Zombiecow: </p>
<hr />
<div>Hey all I'm Zombiecow, I am Australian, been playing Dungeons and Dragons for quiet a few years now, and my own personal RPG before i new about this, so I know my stuff, I have made a few cool contributions to this site and I hope you all can gain something from them, I am a dude, atheist, and I like food (but I'm not fat i swear!)<br />
<br />
'''Thing I have made:'''<br />
The Brown cow (joke Deity) -like chuck norris<br />
<br />
'''Deitys'''<br />
<br />
[[Duriel (DnD Deity)]]<br />
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[[Alzrius (DnD Deity)]]<br />
<br />
[[Sylus (DnD Deity)]]<br />
<br />
[[Cannagundae (DnD Deity)]]<br />
<br />
'''Races'''<br />
<br />
[[Carvers (DnD Race)]]<br />
<br />
'''Equipment'''<br />
<br />
[[Kakamas (DnD Equipment)]]<br />
<br />
[[Ring of Decay (DnD Equipment)]]<br />
<br />
[[Pedistal of Truth (DnD Equipment)]]<br />
<br />
[[Hat of Obsession (DnD Equipment)]]<br />
<br />
[[Hot Air Balloon (DnD Equipment)]]<br />
<br />
'''Creatures'''<br />
<br />
[[Carver Warrior (DnD Creature)]]<br />
<br />
[[Thunder Assassin (Kriel'gen) (DnD Creature)]]<br />
<br />
'''Other'''<br />
<br />
[[The Mainland (DnD Campaign Setting)]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=User:Zombiecow&diff=226992User:Zombiecow2008-02-17T11:50:24Z<p>Zombiecow: </p>
<hr />
<div>Hey all I'm Zombiecow, I am Australian, been playing dand for quiet a few years now, and my own personal PRG before i new about this, so I know my stuff, I have made a few cool contributions to this site and I hope yall can gain something from them, I am a dude, athiest, and I like food (but I'm not fat i swear!)<br />
<br />
'''MY CONTRIBUTIONS (I have others but they suck!)''' things with YTD in front of them means YET TO DO <br />
'''Races:''' Carvers +0LA, some of my best work, enjoy.<br />
YTD Necrospawn (my idea of an undead that is good to play as a base character class) +0LA<br />
<br />
'''Thing I have made:'''<br />
The Brown cow (joke Deity) -like chuck norris<br />
<br />
'''Deitys'''<br />
<br />
[[Duriel (DnD Deity)]]<br />
<br />
[[Alzrius (DnD Deity)]]<br />
<br />
[[Sylus (DnD Deity)]]<br />
<br />
[[Cannagundae (DnD Deity)]]<br />
<br />
'''Races'''<br />
<br />
[[Carvers (DnD Race)]]<br />
<br />
'''Equipment'''<br />
<br />
[[Kakamas (DnD Equipment)]]<br />
<br />
[[Ring of Decay (DnD Equipment)]]<br />
<br />
[[Pedistal of Truth (DnD Equipment)]]<br />
<br />
[[Hat of Obsession (DnD Equipment)]]<br />
<br />
[[Hot Air Balloon (DnD Equipment)]]<br />
<br />
'''Creatures'''<br />
<br />
[[Carver Warrior (DnD Creature)]]<br />
<br />
[[Thunder Assassin (Kriel'gen) (DnD Creature)]]<br />
<br />
'''Other'''<br />
<br />
[[The Mainland (DnD Campaign Setting)]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=User:Zombiecow&diff=226991User:Zombiecow2008-02-17T11:50:09Z<p>Zombiecow: </p>
<hr />
<div>Hey all I'm Zombiecow, I am Australian, been playing dand for quiet a few years now, and my own personal PRG before i new about this, so I know my stuff, I have made a few cool contributions to this site and I hope yall can gain something from them, I am a dude, athiest, and I like food (but I'm not fat i swear!)<br />
<br />
'''MY CONTRIBUTIONS (I have others but they suck!)''' things with YTD in front of them means YET TO DO <br />
'''Races:''' Carvers +0LA, some of my best work, enjoy.<br />
YTD Necrospawn (my idea of an undead that is good to play as a base character class) +0LA<br />
<br />
'''Thing I have made:'''<br />
The Brown cow (joke Deity) -like chuck norris<br />
<br />
'''Deitys'''<br />
<br />
[[Duriel (DnD Deity)]]<br />
<br />
[[Alzrius (DnD Deity)]]<br />
<br />
[[Sylus (DnD Deity)]]<br />
<br />
[[Cannagundae (DnD Deity)]]<br />
<br />
'''Races'''<br />
<br />
[[Carvers (DnD Race)]]<br />
<br />
'''Equipment'''<br />
<br />
[[Kakamas (DnD Equipment)]]<br />
<br />
[[Ring of Decay (DnD Equipment)]]<br />
<br />
[[Pedistal of Truth (DnD Equipment)]]<br />
<br />
[[Hat of Obsession (DnD Equipment)]]<br />
<br />
[[Hot Air Balloon (DnD Equipment)]]<br />
<br />
'''Creatures'''<br />
<br />
[[Carver Warrior (DnD Creature)]]<br />
<br />
[[Thunder Assassin (Kriel'gen) (DnD Creature)]]<br />
<br />
'''Other'''<br />
<br />
[[The Mainland (DnD Setting)]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=User:Zombiecow&diff=226990User:Zombiecow2008-02-17T11:49:33Z<p>Zombiecow: </p>
<hr />
<div>Hey all I'm Zombiecow, I am Australian, been playing dand for quiet a few years now, and my own personal PRG before i new about this, so I know my stuff, I have made a few cool contributions to this site and I hope yall can gain something from them, I am a dude, athiest, and I like food (but I'm not fat i swear!)<br />
<br />
'''MY CONTRIBUTIONS (I have others but they suck!)''' things with YTD in front of them means YET TO DO <br />
'''Races:''' Carvers +0LA, some of my best work, enjoy.<br />
YTD Necrospawn (my idea of an undead that is good to play as a base character class) +0LA<br />
<br />
'''Thing I have made:'''<br />
The Brown cow (joke Deity) -like chuck norris<br />
<br />
'''Deitys'''<br />
<br />
[[Duriel (DnD Deity)]]<br />
<br />
[[Alzrius (DnD Deity)]]<br />
<br />
[[Sylus (DnD Deity)]]<br />
<br />
[[Cannagundae (DnD Deity)]]<br />
<br />
'''Races'''<br />
<br />
[[Carvers (DnD Race)]]<br />
<br />
'''Equipment'''<br />
<br />
[[Kakamas (DnD Equipment)]]<br />
<br />
[[Ring of Decay (DnD Equipment)]]<br />
<br />
[[Pedistal of Truth (DnD Equipment)]]<br />
<br />
[[Hat of Obsession (DnD Equipment)]]<br />
<br />
[[Hot Air Balloon (DnD Equipment)]]<br />
<br />
'''Creatures'''<br />
<br />
[[Carver Warrior (DnD Creature)]]<br />
<br />
[[Thunder Assassin (Kriel'gen) (DnD Creature)]]<br />
<br />
'''Other'''<br />
<br />
[[Weapon Damage (Variant Rule)]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=User:Zombiecow&diff=226989User:Zombiecow2008-02-17T11:49:17Z<p>Zombiecow: </p>
<hr />
<div>Hey all I'm Zombiecow, I am Australian, been playing dand for quiet a few years now, and my own personal PRG before i new about this, so I know my stuff, I have made a few cool contributions to this site and I hope yall can gain something from them, I am a dude, athiest, and I like food (but I'm not fat i swear!)<br />
<br />
'''MY CONTRIBUTIONS (I have others but they suck!)''' things with YTD in front of them means YET TO DO <br />
'''Races:''' Carvers +0LA, some of my best work, enjoy.<br />
YTD Necrospawn (my idea of an undead that is good to play as a base character class) +0LA<br />
<br />
'''Thing I have made:'''<br />
The Brown cow (joke Deity) -like chuck norris<br />
<br />
'''Deitys'''<br />
<br />
[[Duriel (DnD Deity)]]<br />
<br />
[[Alzrius (DnD Deity)]]<br />
<br />
[[Sylus (DnD Deity)]]<br />
<br />
[[Cannagundae (DnD Deity)]]<br />
<br />
'''Races'''<br />
<br />
[[Carvers (DnD Race)]]<br />
<br />
'''Equipment'''<br />
<br />
[[Kakamas (DnD Equipment)]]<br />
<br />
[[Ring of Decay (DnD Equipment)]]<br />
<br />
[[Pedistal of Truth (DnD Equipment)]]<br />
<br />
[[Hat of Obsession (DnD Equipment)]]<br />
<br />
[[Hot Air Balloon (DnD Equipment)]]<br />
<br />
'''Creatures'''<br />
<br />
[[Carver Warrior (DnD Creature)]]<br />
<br />
[[Thunder Assassin (Kriel'gen) (DnD Creature)]]<br />
<br />
'''Other'''<br />
<br />
[[Weapon Damage (variant rule)]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=User:Zombiecow&diff=226988User:Zombiecow2008-02-17T11:49:04Z<p>Zombiecow: </p>
<hr />
<div>Hey all I'm Zombiecow, I am Australian, been playing dand for quiet a few years now, and my own personal PRG before i new about this, so I know my stuff, I have made a few cool contributions to this site and I hope yall can gain something from them, I am a dude, athiest, and I like food (but I'm not fat i swear!)<br />
<br />
'''MY CONTRIBUTIONS (I have others but they suck!)''' things with YTD in front of them means YET TO DO <br />
'''Races:''' Carvers +0LA, some of my best work, enjoy.<br />
YTD Necrospawn (my idea of an undead that is good to play as a base character class) +0LA<br />
<br />
'''Thing I have made:'''<br />
The Brown cow (joke Deity) -like chuck norris<br />
<br />
'''Deitys'''<br />
<br />
[[Duriel (DnD Deity)]]<br />
<br />
[[Alzrius (DnD Deity)]]<br />
<br />
[[Sylus (DnD Deity)]]<br />
<br />
[[Cannagundae (DnD Deity)]]<br />
<br />
'''Races'''<br />
<br />
[[Carvers (DnD Race)]]<br />
<br />
'''Equipment'''<br />
<br />
[[Kakamas (DnD Equipment)]]<br />
<br />
[[Ring of Decay (DnD Equipment)]]<br />
<br />
[[Pedastal of Truth (DnD Equipment)]]<br />
<br />
[[Hat of Obsession (DnD Equipment)]]<br />
<br />
[[Hot Air Balloon (DnD Equipment)]]<br />
<br />
'''Creatures'''<br />
<br />
[[Carver Warrior (DnD Creature)]]<br />
<br />
[[Thunder Assassin (Kriel'gen) (DnD Creature)]]<br />
<br />
'''Other'''<br />
<br />
[[Weapon Damage (variant rule)]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=User:Zombiecow&diff=226987User:Zombiecow2008-02-17T11:48:43Z<p>Zombiecow: </p>
<hr />
<div>Hey all I'm Zombiecow, I am Australian, been playing dand for quiet a few years now, and my own personal PRG before i new about this, so I know my stuff, I have made a few cool contributions to this site and I hope yall can gain something from them, I am a dude, athiest, and I like food (but I'm not fat i swear!)<br />
<br />
'''MY CONTRIBUTIONS (I have others but they suck!)''' things with YTD in front of them means YET TO DO <br />
'''Races:''' Carvers +0LA, some of my best work, enjoy.<br />
YTD Necrospawn (my idea of an undead that is good to play as a base character class) +0LA<br />
<br />
'''Thing I have made:'''<br />
The Brown cow (joke Deity) -like chuck norris<br />
<br />
'''Deitys'''<br />
<br />
[[Duriel (DnD Deity)]]<br />
<br />
[[Alzrius (DnD Deity)]]<br />
<br />
[[Sylus (DnD Deity)]]<br />
<br />
[[Cannagundae (DnD Deity)]]<br />
<br />
'''Races'''<br />
<br />
[[Carvers (DnD Race)]]<br />
<br />
'''Equipment'''<br />
<br />
[[Kakamas (DnD Equipment)]]<br />
<br />
[[Ring of Decay (DnD Equipment)]]<br />
<br />
[[Pedestal of Truth (DnD Equipment)]]<br />
<br />
[[Hat of Obsession (DnD Equipment)]]<br />
<br />
[[Hot Air Balloon (DnD Equipment)]]<br />
<br />
'''Creatures'''<br />
<br />
[[Carver Warrior (DnD Creature)]]<br />
<br />
[[Thunder Assassin (Kriel'gen) (DnD Creature)]]<br />
<br />
'''Other'''<br />
<br />
[[Weapon Damage (variant rule)]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=User:Zombiecow&diff=226985User:Zombiecow2008-02-17T11:39:54Z<p>Zombiecow: </p>
<hr />
<div>Hey all I'm Zombiecow, I am Australian, been playing dand for quiet a few years now, and my own personal PRG before i new about this, so I know my stuff, I have made a few cool contributions to this site and I hope yall can gain something from them, I am a dude, athiest, and I like food (but I'm not fat i swear!)<br />
<br />
'''MY CONTRIBUTIONS (I have others but they suck!)''' things with YTD in front of them means YET TO DO <br />
'''Races:''' Carvers +0LA, some of my best work, enjoy.<br />
YTD Necrospawn (my idea of an undead that is good to play as a base character class) +0LA<br />
<br />
'''Thing I have made:'''<br />
The Brown cow (joke Deity) -like chuck norris<br />
<br />
[[Duriel (DnD Deity)]]<br />
<br />
Alzrius (demonic demi-god)<br />
<br />
Carvers (D&D race)<br />
<br />
Kakama (Carver racial weapon)<br />
<br />
Weapon Damage (variant rule for weapon durability)<br />
<br />
Thunder Assassin (Tanar'ri)-CR14<br />
<br />
Carver Warrior (D&D monster)<br />
<br />
Sylus (D&D lesser deity)</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Kakamas_(3.5e_Equipment)&diff=226984Kakamas (3.5e Equipment)2008-02-17T11:38:19Z<p>Zombiecow: </p>
<hr />
<div>{{author<br />
|author_name=Zombiecow<br />
|date_created=18th February<br />
|status=done<br />
|isnotuser=<br />
}}<br />
<br />
{{Weapon Stats2<br />
|hard=7<br />
|type=slashing<br />
|crit=19-20x3<br />
|weap=Kakama<br />
|sme=Exotic (or Martial for Carvers)<br />
|lot=Two handed<br />
|cost= |lcost= 65gp<br />
|fdmg=1d2 |ddmg=1d3 |tdmg=1d4 |sdmg=1d6 |mdmg=2d4 |ldmg=2d6 |hdmg=2d8 |gdmg=2d10 |cdmg=2d12<br />
|swght=1.2kg |mwght=1.8kg |lwght=2.4kg<br />
|mhp=6<br />
}}<br />
<br />
This is the favored weapon of the [[Carvers (DnD Race)]] it looks like a D with a handle at the bottom, the semi-circle is made of wood, and the strait line is a sharp blade, with a slight convex bend outwards, due to the abnormal shape of this weapon, it is an exotic weapon, however [[Carvers (DnD Race)]] are trained from childhood on how to use this weapon, as such it comes naturally to them.<br />
<br />
<br />
----[[Category:Mundane]][[Category:Weapon]]<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Equipment|Equipment]] &rarr; [[User Mundane Weapons|Weapons]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
<!-- List additional categories here. Possible categories include: --><br />
[[Category:Simple Weapon]]<br />
[[Category:Martial Weapon]]<br />
[[Category:Exotic Weapon]]<br />
[[Category:Improvised Weapon]]<br />
[[Category:Light Weapon]]<br />
[[Category:One-Handed Weapon]]<br />
[[Category:Two-Handed Weapon]]<br />
[[Category:Melee Weapon]]<br />
[[Category:Thrown Weapon]]<br />
[[Category:Ranged Weapon]]<br />
[[Category:Bludgeoning Weapon]]<br />
[[Category:Piercing Weapon]]<br />
[[Category:Slashing Weapon]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Carvers_(3.5e_Race)&diff=226983Carvers (3.5e Race)2008-02-17T11:36:36Z<p>Zombiecow: /* Vital Statistics */</p>
<hr />
<div>{{author<br />
|author_name=Zombiecow<br />
|date_created=2007-11-12<br />
|status=Vital stats to be fleshed out<br />
}}<br />
{{x0<br />
|ecl=1<br />
|type= Humanoid (Carver)<br />
|ability_adjust= +2 Str, &minus;2 Cha<br />
|size= Medium<br />
|favored_class= Ranger<br />
|desc= Carvers, comparable to gnolls and orcs, are attuned with nature }}<br />
<br />
=Carvers=<br />
<br />
==Personality==<br />
<br />
Carvers are quiet attuned with nature and the spirits around them, however this is not to say that when threatened they won't be as vicious as an orc, they think on there feet and respect honorable warriors especially those they have been side to side with in battle.<br />
<br />
==Physical Description==<br />
<br />
Carvers stand an average of six to 6 and a half feet tall, are usually well built weighing an average of 110kg(roughly 220lb's). Carver women stand slightly shorter and weight a little less then carver men. Carvers skin color varies from clan to clan, some common skin colors are blue, red, green and black, although many other variations exist. Carvers like to grow there hair long, including there facial hair, there hair colors vary from black, to brown to gray, although gray hair is not necessarily affiliated with age.<br />
<br />
Carvers reach adulthood at 20 and live to an average of 100. Carvers have some similarity's with orcs, such as the rough skin and the wide nostrils, they have pointed ears much like that of an half-elf, and a slightly reptilian complexion. there eyes are often such colors as orange or green, also red is not uncommon.<br />
<br />
==Relations==<br />
<br />
Carvers are not a predominantly evil race, however they do enjoy the company of such creatures as orcs or gnolls, they hate creatures smaller then they such as halflings or gnomes, they feel especially angered when they are proved weaker in combat then such races. They oppose humans and elves although do not hate them and tolerate dwarves hating there lawful nature but respecting there military prowess.<br />
<br />
==Alignment==<br />
<br />
Carvers are not predominantly evil or good, they are likely to be chaotic, and are rarely lawful, although they seem to work well in large society's despite that.<br />
<br />
==Lands==<br />
<br />
The Bulk Carver clans are nomadic, having hundreds of members, however some gather together into Villages, Towns or even large Cities, with populations well over one hundred thousand, in either case, Carvers tend to live in temperate forests and plains, but are more than capable of adapting to both very hot and cold environments (hence the +2 racial bonus on fort saves to resist the effects of weather).<br />
<br />
==Religion==<br />
<br />
The carver deity is Cannagundae (Can-ah-goon-day), a male god of war and building. Canagundae is chaotic neutral. His domains are War, Chaos, Nature, and Community. Some other carvers will choose such deities as Kord, Grumsh, or even Pelor.<br />
<br />
==Language==<br />
<br />
Carvers have there own language, it has some similarity's with Gnoll, and has it's own script, although many carvers speak Common.<br />
<br />
==Names==<br />
<br />
Male names: Aragetsu, Mandaju, Rackanuchu, Seritiketchu, Dargetsu, Bishiboshi, Kakanitsu, Orgth, Mangarth, Zeroth, Vergeteth, Margendigeth.<br />
<br />
Female names: Xarite, Veririte, Tithia, Menfriata, Hallowa, Gariotae, Sharette, Alea, Margea, Theria.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Strength, -2 Charisma<br />
* Humanoid (Carver)<br />
* Medium<br />
* Carver [[base land speed]] is 30 feet.<br />
* +1 bonus to AC due to thick skin on there head and torso.<br />
* Low-Light Vision<br />
* +4 racial bonus on Hide checks in tall grass, +2 racial bonus on Climb checks, +2 racial bonus on Craft checks involving leather or animal hide, +2 racial bonus on Fortitude saves to resist the weather.<br />
* Weapon Familiarity: Carvers may treat kakamas as martial weapons, rather than exotic weapons (1d10/19-20/&times;3, slashing).<br />
* [[Automatic Languages]]: Carver, Common. [[Bonus Languages]]: Orc, Gnoll, Dwarven, Giant, Draconic, and Sylvan.<br />
* [[Favored Class]]: Ranger.<br />
* [[Level Adjustment]]: +0.<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! 20 || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| <!-- base starting age --> years || +<!-- age modifier for simple classes (i.e. Barbarian, Rogue, and Sorcerer) --> || +<!-- age modifier for moderate classes (i.e. Bard, Fighter, Paladin, and Ranger) --> || +<!-- age modifier for complex classes (i.e. Cleric, Druid, Monk, and Wizard) --><br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| <!-- starting age for middle age --> years || <!-- starting age for old age --> years || <!-- starting age for venerable age --> years || +<!-- max age --> years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || <!-- male base feet height -->' <!-- inches -->" || +<!-- male height modifier --> || <!-- male base weight --> lb. || &times; (<!-- male weight modifier -->) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || <!-- female base feet height -->' <!-- inches -->" || +<!-- female height modifier --> || <!-- female base weight --> lb. || &times; (<!-- female weight modifier -->) lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Races|Races]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Carvers_(3.5e_Race)&diff=226982Carvers (3.5e Race)2008-02-17T11:35:54Z<p>Zombiecow: /* Physical Description */</p>
<hr />
<div>{{author<br />
|author_name=Zombiecow<br />
|date_created=2007-11-12<br />
|status=Vital stats to be fleshed out<br />
}}<br />
{{x0<br />
|ecl=1<br />
|type= Humanoid (Carver)<br />
|ability_adjust= +2 Str, &minus;2 Cha<br />
|size= Medium<br />
|favored_class= Ranger<br />
|desc= Carvers, comparable to gnolls and orcs, are attuned with nature }}<br />
<br />
=Carvers=<br />
<br />
==Personality==<br />
<br />
Carvers are quiet attuned with nature and the spirits around them, however this is not to say that when threatened they won't be as vicious as an orc, they think on there feet and respect honorable warriors especially those they have been side to side with in battle.<br />
<br />
==Physical Description==<br />
<br />
Carvers stand an average of six to 6 and a half feet tall, are usually well built weighing an average of 110kg(roughly 220lb's). Carver women stand slightly shorter and weight a little less then carver men. Carvers skin color varies from clan to clan, some common skin colors are blue, red, green and black, although many other variations exist. Carvers like to grow there hair long, including there facial hair, there hair colors vary from black, to brown to gray, although gray hair is not necessarily affiliated with age.<br />
<br />
Carvers reach adulthood at 20 and live to an average of 100. Carvers have some similarity's with orcs, such as the rough skin and the wide nostrils, they have pointed ears much like that of an half-elf, and a slightly reptilian complexion. there eyes are often such colors as orange or green, also red is not uncommon.<br />
<br />
==Relations==<br />
<br />
Carvers are not a predominantly evil race, however they do enjoy the company of such creatures as orcs or gnolls, they hate creatures smaller then they such as halflings or gnomes, they feel especially angered when they are proved weaker in combat then such races. They oppose humans and elves although do not hate them and tolerate dwarves hating there lawful nature but respecting there military prowess.<br />
<br />
==Alignment==<br />
<br />
Carvers are not predominantly evil or good, they are likely to be chaotic, and are rarely lawful, although they seem to work well in large society's despite that.<br />
<br />
==Lands==<br />
<br />
The Bulk Carver clans are nomadic, having hundreds of members, however some gather together into Villages, Towns or even large Cities, with populations well over one hundred thousand, in either case, Carvers tend to live in temperate forests and plains, but are more than capable of adapting to both very hot and cold environments (hence the +2 racial bonus on fort saves to resist the effects of weather).<br />
<br />
==Religion==<br />
<br />
The carver deity is Cannagundae (Can-ah-goon-day), a male god of war and building. Canagundae is chaotic neutral. His domains are War, Chaos, Nature, and Community. Some other carvers will choose such deities as Kord, Grumsh, or even Pelor.<br />
<br />
==Language==<br />
<br />
Carvers have there own language, it has some similarity's with Gnoll, and has it's own script, although many carvers speak Common.<br />
<br />
==Names==<br />
<br />
Male names: Aragetsu, Mandaju, Rackanuchu, Seritiketchu, Dargetsu, Bishiboshi, Kakanitsu, Orgth, Mangarth, Zeroth, Vergeteth, Margendigeth.<br />
<br />
Female names: Xarite, Veririte, Tithia, Menfriata, Hallowa, Gariotae, Sharette, Alea, Margea, Theria.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Strength, -2 Charisma<br />
* Humanoid (Carver)<br />
* Medium<br />
* Carver [[base land speed]] is 30 feet.<br />
* +1 bonus to AC due to thick skin on there head and torso.<br />
* Low-Light Vision<br />
* +4 racial bonus on Hide checks in tall grass, +2 racial bonus on Climb checks, +2 racial bonus on Craft checks involving leather or animal hide, +2 racial bonus on Fortitude saves to resist the weather.<br />
* Weapon Familiarity: Carvers may treat kakamas as martial weapons, rather than exotic weapons (1d10/19-20/&times;3, slashing).<br />
* [[Automatic Languages]]: Carver, Common. [[Bonus Languages]]: Orc, Gnoll, Dwarven, Giant, Draconic, and Sylvan.<br />
* [[Favored Class]]: Ranger.<br />
* [[Level Adjustment]]: +0.<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| <!-- base starting age --> years || +<!-- age modifier for simple classes (i.e. Barbarian, Rogue, and Sorcerer) --> || +<!-- age modifier for moderate classes (i.e. Bard, Fighter, Paladin, and Ranger) --> || +<!-- age modifier for complex classes (i.e. Cleric, Druid, Monk, and Wizard) --><br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| <!-- starting age for middle age --> years || <!-- starting age for old age --> years || <!-- starting age for venerable age --> years || +<!-- max age --> years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || <!-- male base feet height -->' <!-- inches -->" || +<!-- male height modifier --> || <!-- male base weight --> lb. || &times; (<!-- male weight modifier -->) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || <!-- female base feet height -->' <!-- inches -->" || +<!-- female height modifier --> || <!-- female base weight --> lb. || &times; (<!-- female weight modifier -->) lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Races|Races]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Carvers_(3.5e_Race)&diff=226981Carvers (3.5e Race)2008-02-17T11:35:04Z<p>Zombiecow: /* Alignment */</p>
<hr />
<div>{{author<br />
|author_name=Zombiecow<br />
|date_created=2007-11-12<br />
|status=Vital stats to be fleshed out<br />
}}<br />
{{x0<br />
|ecl=1<br />
|type= Humanoid (Carver)<br />
|ability_adjust= +2 Str, &minus;2 Cha<br />
|size= Medium<br />
|favored_class= Ranger<br />
|desc= Carvers, comparable to gnolls and orcs, are attuned with nature }}<br />
<br />
=Carvers=<br />
<br />
==Personality==<br />
<br />
Carvers are quiet attuned with nature and the spirits around them, however this is not to say that when threatened they won't be as vicious as an orc, they think on there feet and respect honorable warriors especially those they have been side to side with in battle.<br />
<br />
==Physical Description==<br />
<br />
Carvers stand an average of 6 to 6 and a half feet tall, are usually well built weighing an average of 110kg(roughly 220lb's). Carver women stand slightly shorter and weight a little less then carver men. Carvers skin color varies from clan to clan, some common skin colors are blue, red, green and black, although many other variations exist. Carvers like to grow there hair long, including there facial hair, there hair colors vary from black, to brown to gray, although gray hair is not necessarily affiliated with age.<br />
<br />
Carvers reach adulthood at 20 and live to an average of 100. Carvers have some similarity's with orcs, such as the rough skin and the wide nostrils, they have pointed ears much like that of an half-elf, and a slightly reptilian complexion. there eyes are often such colors as orange or green, also red is not uncommon.<br />
<br />
==Relations==<br />
<br />
Carvers are not a predominantly evil race, however they do enjoy the company of such creatures as orcs or gnolls, they hate creatures smaller then they such as halflings or gnomes, they feel especially angered when they are proved weaker in combat then such races. They oppose humans and elves although do not hate them and tolerate dwarves hating there lawful nature but respecting there military prowess.<br />
<br />
==Alignment==<br />
<br />
Carvers are not predominantly evil or good, they are likely to be chaotic, and are rarely lawful, although they seem to work well in large society's despite that.<br />
<br />
==Lands==<br />
<br />
The Bulk Carver clans are nomadic, having hundreds of members, however some gather together into Villages, Towns or even large Cities, with populations well over one hundred thousand, in either case, Carvers tend to live in temperate forests and plains, but are more than capable of adapting to both very hot and cold environments (hence the +2 racial bonus on fort saves to resist the effects of weather).<br />
<br />
==Religion==<br />
<br />
The carver deity is Cannagundae (Can-ah-goon-day), a male god of war and building. Canagundae is chaotic neutral. His domains are War, Chaos, Nature, and Community. Some other carvers will choose such deities as Kord, Grumsh, or even Pelor.<br />
<br />
==Language==<br />
<br />
Carvers have there own language, it has some similarity's with Gnoll, and has it's own script, although many carvers speak Common.<br />
<br />
==Names==<br />
<br />
Male names: Aragetsu, Mandaju, Rackanuchu, Seritiketchu, Dargetsu, Bishiboshi, Kakanitsu, Orgth, Mangarth, Zeroth, Vergeteth, Margendigeth.<br />
<br />
Female names: Xarite, Veririte, Tithia, Menfriata, Hallowa, Gariotae, Sharette, Alea, Margea, Theria.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Strength, -2 Charisma<br />
* Humanoid (Carver)<br />
* Medium<br />
* Carver [[base land speed]] is 30 feet.<br />
* +1 bonus to AC due to thick skin on there head and torso.<br />
* Low-Light Vision<br />
* +4 racial bonus on Hide checks in tall grass, +2 racial bonus on Climb checks, +2 racial bonus on Craft checks involving leather or animal hide, +2 racial bonus on Fortitude saves to resist the weather.<br />
* Weapon Familiarity: Carvers may treat kakamas as martial weapons, rather than exotic weapons (1d10/19-20/&times;3, slashing).<br />
* [[Automatic Languages]]: Carver, Common. [[Bonus Languages]]: Orc, Gnoll, Dwarven, Giant, Draconic, and Sylvan.<br />
* [[Favored Class]]: Ranger.<br />
* [[Level Adjustment]]: +0.<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| <!-- base starting age --> years || +<!-- age modifier for simple classes (i.e. Barbarian, Rogue, and Sorcerer) --> || +<!-- age modifier for moderate classes (i.e. Bard, Fighter, Paladin, and Ranger) --> || +<!-- age modifier for complex classes (i.e. Cleric, Druid, Monk, and Wizard) --><br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| <!-- starting age for middle age --> years || <!-- starting age for old age --> years || <!-- starting age for venerable age --> years || +<!-- max age --> years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || <!-- male base feet height -->' <!-- inches -->" || +<!-- male height modifier --> || <!-- male base weight --> lb. || &times; (<!-- male weight modifier -->) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || <!-- female base feet height -->' <!-- inches -->" || +<!-- female height modifier --> || <!-- female base weight --> lb. || &times; (<!-- female weight modifier -->) lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Races|Races]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Carvers_(3.5e_Race)&diff=226980Carvers (3.5e Race)2008-02-17T11:33:56Z<p>Zombiecow: /* Lands */</p>
<hr />
<div>{{author<br />
|author_name=Zombiecow<br />
|date_created=2007-11-12<br />
|status=Vital stats to be fleshed out<br />
}}<br />
{{x0<br />
|ecl=1<br />
|type= Humanoid (Carver)<br />
|ability_adjust= +2 Str, &minus;2 Cha<br />
|size= Medium<br />
|favored_class= Ranger<br />
|desc= Carvers, comparable to gnolls and orcs, are attuned with nature }}<br />
<br />
=Carvers=<br />
<br />
==Personality==<br />
<br />
Carvers are quiet attuned with nature and the spirits around them, however this is not to say that when threatened they won't be as vicious as an orc, they think on there feet and respect honorable warriors especially those they have been side to side with in battle.<br />
<br />
==Physical Description==<br />
<br />
Carvers stand an average of 6 to 6 and a half feet tall, are usually well built weighing an average of 110kg(roughly 220lb's). Carver women stand slightly shorter and weight a little less then carver men. Carvers skin color varies from clan to clan, some common skin colors are blue, red, green and black, although many other variations exist. Carvers like to grow there hair long, including there facial hair, there hair colors vary from black, to brown to gray, although gray hair is not necessarily affiliated with age.<br />
<br />
Carvers reach adulthood at 20 and live to an average of 100. Carvers have some similarity's with orcs, such as the rough skin and the wide nostrils, they have pointed ears much like that of an half-elf, and a slightly reptilian complexion. there eyes are often such colors as orange or green, also red is not uncommon.<br />
<br />
==Relations==<br />
<br />
Carvers are not a predominantly evil race, however they do enjoy the company of such creatures as orcs or gnolls, they hate creatures smaller then they such as halflings or gnomes, they feel especially angered when they are proved weaker in combat then such races. They oppose humans and elves although do not hate them and tolerate dwarves hating there lawful nature but respecting there military prowess.<br />
<br />
==Alignment==<br />
<br />
Carvers are not predominantly evil or good, but are more then often chaotic, and are rarely lawful, although they seem to work well in large society's despite that.<br />
<br />
==Lands==<br />
<br />
The Bulk Carver clans are nomadic, having hundreds of members, however some gather together into Villages, Towns or even large Cities, with populations well over one hundred thousand, in either case, Carvers tend to live in temperate forests and plains, but are more than capable of adapting to both very hot and cold environments (hence the +2 racial bonus on fort saves to resist the effects of weather).<br />
<br />
==Religion==<br />
<br />
The carver deity is Cannagundae (Can-ah-goon-day), a male god of war and building. Canagundae is chaotic neutral. His domains are War, Chaos, Nature, and Community. Some other carvers will choose such deities as Kord, Grumsh, or even Pelor.<br />
<br />
==Language==<br />
<br />
Carvers have there own language, it has some similarity's with Gnoll, and has it's own script, although many carvers speak Common.<br />
<br />
==Names==<br />
<br />
Male names: Aragetsu, Mandaju, Rackanuchu, Seritiketchu, Dargetsu, Bishiboshi, Kakanitsu, Orgth, Mangarth, Zeroth, Vergeteth, Margendigeth.<br />
<br />
Female names: Xarite, Veririte, Tithia, Menfriata, Hallowa, Gariotae, Sharette, Alea, Margea, Theria.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Strength, -2 Charisma<br />
* Humanoid (Carver)<br />
* Medium<br />
* Carver [[base land speed]] is 30 feet.<br />
* +1 bonus to AC due to thick skin on there head and torso.<br />
* Low-Light Vision<br />
* +4 racial bonus on Hide checks in tall grass, +2 racial bonus on Climb checks, +2 racial bonus on Craft checks involving leather or animal hide, +2 racial bonus on Fortitude saves to resist the weather.<br />
* Weapon Familiarity: Carvers may treat kakamas as martial weapons, rather than exotic weapons (1d10/19-20/&times;3, slashing).<br />
* [[Automatic Languages]]: Carver, Common. [[Bonus Languages]]: Orc, Gnoll, Dwarven, Giant, Draconic, and Sylvan.<br />
* [[Favored Class]]: Ranger.<br />
* [[Level Adjustment]]: +0.<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| <!-- base starting age --> years || +<!-- age modifier for simple classes (i.e. Barbarian, Rogue, and Sorcerer) --> || +<!-- age modifier for moderate classes (i.e. Bard, Fighter, Paladin, and Ranger) --> || +<!-- age modifier for complex classes (i.e. Cleric, Druid, Monk, and Wizard) --><br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| <!-- starting age for middle age --> years || <!-- starting age for old age --> years || <!-- starting age for venerable age --> years || +<!-- max age --> years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || <!-- male base feet height -->' <!-- inches -->" || +<!-- male height modifier --> || <!-- male base weight --> lb. || &times; (<!-- male weight modifier -->) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || <!-- female base feet height -->' <!-- inches -->" || +<!-- female height modifier --> || <!-- female base weight --> lb. || &times; (<!-- female weight modifier -->) lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Races|Races]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Cannagundae_(3.5e_Deity)&diff=226979Cannagundae (3.5e Deity)2008-02-17T11:28:40Z<p>Zombiecow: New page: <!-- !!!REMOVE THE FIRST AND LAST LINES OF THIS PAGE BEFORE YOU SAVE!!! (i.e. the "nowiki" tags) --> {{author |author_name=Zombiecow |date_created=17th February 2008 |status=Done, m...</p>
<hr />
<div><!--<br />
<br />
!!!REMOVE THE FIRST AND LAST LINES OF THIS PAGE BEFORE YOU SAVE!!!<br />
(i.e. the "nowiki" tags)<br />
<br />
--><br />
{{author<br />
|author_name=Zombiecow<br />
|date_created=17th February 2008<br />
|status=Done, may put pic in later<br />
|isnotuser=<br />
}}<br />
<br />
=Cannagundae=<br />
<br />
{{Deity<br />
|hdligo=<!-- h = Hero, d = demigod, l = lesser deity, i = intermediate deity, g = greater deity, or o = overdeity -->g<br />
|sym=A crescent moon with a tree below<br />
|plane=The Fields of Honor<br />
|align=Chaotic Neutral<br />
|port=God of Carvers and War<br />
|calign=Any Non-Lawful<br />
|dom=War, Chaos, Nature, and Community.<br />
|favweap=Kakama<br />
}}<br />
{{ImageNeeded}}<br />
<br />
Cannagundae (Can-ah-goon-day) is the chief racial deity of the [[Carvers (DnD Race)]]<br />
<br />
===Dogma===<br />
<br />
Although Cannagundae is a chaotic god, he encourages his followers to build great civilizations, where people are free to be peaceful and safe.<br />
Cannagundae is a war god, and teaches that when in battle with an enemy, it is often a wise decision never to spare surrendering or fleeing enemy warriors, as those warriors may come back to kill you another day. <br />
<br />
===Clergy and Temples===<br />
<br />
Temples of Cannagundae can be found in any large carver Town, or city, however many carvers are nomadic, and as such they often carry a small shrine to him, sometimes even a carriage dedicated to his worship.<br />
Clerics of Cannagundae wear orange vestments, with small blue hats to represent the moon onto the fields.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Deities|Deities]] &rarr; [[User <!-- deity category (e.g. Hero, Demigod, Lesser) --> Deities|<!-- deity category -->]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Deity]]<br />
<!--<br />
<br />
!!!REMOVE THE FIRST AND LAST LINES OF THIS PAGE BEFORE YOU SAVE!!!<br />
(i.e. the "nowiki" tags)<br />
<br />
--></div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=User:Zombiecow&diff=226874User:Zombiecow2008-02-17T03:13:49Z<p>Zombiecow: </p>
<hr />
<div>Hey all I'm Zombiecow, I am Australian, been playing dand for quiet a few years now, and my own personal PRG before i new about this, so I know my stuff, I have made a few cool contributions to this site and I hope yall can gain something from them, I am a dude, athiest, and I like food (but I'm not fat i swear!)<br />
<br />
'''MY CONTRIBUTIONS (I have others but they suck!)''' things with YTD in front of them means YET TO DO <br />
'''Races:''' Carvers +0LA, some of my best work, enjoy.<br />
YTD Necrospawn (my idea of an undead that is good to play as a base character class) +0LA<br />
<br />
'''Thing I have made:'''<br />
The Brown cow (joke Deity) -like chuck norris<br />
<br />
Duriel (demonic demi-god)<br />
<br />
Alzrius (demonic demi-god)<br />
<br />
Carvers (D&D race)<br />
<br />
Kakama (Carver racial weapon)<br />
<br />
Weapon Damage (variant rule for weapon durability)<br />
<br />
Thunder Assassin (Tanar'ri)-CR14<br />
<br />
Carver Warrior (D&D monster)<br />
<br />
Sylus (D&D lesser deity)</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Sylus_(3.5e_Deity)&diff=226873Sylus (3.5e Deity)2008-02-17T03:11:31Z<p>Zombiecow: /* '''Sylus''' */</p>
<hr />
<div>{{Author<br />
|author_name=Zombiecow<br />
|date_created=2008-02-16<br />
|status=In progress<br />
}}<br />
<br />
== '''Sylus''' ==<br />
<br />
''"I exist in the hope that all my kin will know of the true extent of their power, of ..my power!"''<br />
'''-sylus'''<br />
<br />
{{Deity<br />
|hdligo=l<br />
|sym=A cat's paw, claws dripping with blood<br />
|plane=The abyss<br />
|align=Neutral Evil<br />
|port=Power, war, felines and darkness<br />
|calign=any evil<br />
|dom=Evil, War, Fire, and Nature<br />
|favweap=The Claw, or claw like weapon<br />
}}<br />
<br />
[[Image:Sylus (DnD Deity).jpg|thumb|left|A Stylus]]<br />
<br />
Sylus is a demonic deity of all felines who follow the dark path, some humans follow him as well, as such he has some respect for humans, but despises all other humanoids, he was once a powerful demonic general in the sin wars (ancient wars between good and evil) and commanded a legion of Rakshasas, and slaughtered hundreds of angels, he indeed was the creator of the Rakshasas, who where once a nation of [[Tanreiss]] who he infused with the power of demons, now he has ascended into godhood, he is allies with Orcus and Duriel and although cannot help them physically due to his godliness, he often commands his Rakshasas to aid his demi-god allies.<br />
<br />
===Dogma===<br />
Sylus is a god whom demands human sacrifice and disapproves of weakness among his followers, beckoning for them to become as strong as they can.<br />
<br />
===Clergy and Temples===<br />
most evil intelligent felines know of Sylus, and many of them follow his path, he commands a clergy of druids, whom he demands they focus on "awakening" unintelligent felines, to bolster his ranks, they use a variant of the "awaken" spell that insures that at least 95% of awakened felines are evil.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Deities|Deities]] &rarr; [[User Lesser Deities|Lesser Deities]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Deity]]<br />
[[Category:Lesser Deity]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Alzrius_(3.5e_Deity)&diff=226871Alzrius (3.5e Deity)2008-02-17T03:04:39Z<p>Zombiecow: /* Alzrius */</p>
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<div><!--<br />
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{{author<br />
|author_name=Zombiecow<br />
|date_created=18th February 2008<br />
|status=done<br />
|isnotuser=<br />
}}<br />
<br />
=Alzrius=<br />
<br />
{{Deity<br />
|hdligo=<!-- h = Hero, d = demigod, l = lesser deity, i = intermediate deity, g = greater deity, or o = overdeity -->d<br />
|sym=A drop of blood, falling into a well, the drop of blood has three faces, a face with no features, a human face and a skull.<br />
|plane=The Abyss<br />
|align=Chaotic Evil<br />
|port=Alzrius The Tainted One<br />
|calign=Any Evil<br />
|dom=Corruption, Death, Darkness and Evil<br />
|favweap=Hand Axe<br />
}}<br />
{{ImageNeeded}}<br />
<br />
<br />
Alzrius the tainted one, lord of kalibius the 735th level of the abyss he is one of the ancient demons, predating devil's during the sin wars (ancient war between demons and angels) he is opposed to Demogorgon, and allied with Orcus, although the two have the occasional quarrel, usually resulting in the death of many innocent hell spawn.<br />
===Dogma===<br />
Alzrius' followers enjoy the use of poison, and are infamous for there knowledge on how to use disease tactically. <br />
<br />
===Clergy and Temples===<br />
Alzrius' primary temple is located under the catacombs of grandin (see mainland setting), his high priest's name is vherial deaththorn, a middle aged man who spreads the word of his master among the wiked.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Deities|Deities]] &rarr; [[User <!-- deity category (e.g. Hero, Demigod, Lesser) --> Deities|<!-- deity category -->]]<br />
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<!--<br />
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--></div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Carvers_(3.5e_Race)&diff=226868Carvers (3.5e Race)2008-02-17T03:03:25Z<p>Zombiecow: /* Racial Traits */</p>
<hr />
<div>{{author<br />
|author_name=Zombiecow<br />
|date_created=2007-11-12<br />
|status=Vital stats to be fleshed out<br />
}}<br />
{{x0<br />
|ecl=1<br />
|type= Humanoid (Carver)<br />
|ability_adjust= +2 Str, &minus;2 Cha<br />
|size= Medium<br />
|favored_class= Ranger<br />
|desc= Carvers, comparable to gnolls and orcs, are attuned with nature }}<br />
<br />
=Carvers=<br />
<br />
==Personality==<br />
<br />
Carvers are quiet attuned with nature and the spirits around them, however this is not to say that when threatened they won't be as vicious as an orc, they think on there feet and respect honorable warriors especially those they have been side to side with in battle.<br />
<br />
==Physical Description==<br />
<br />
Carvers stand an average of 6 to 6 and a half feet tall, are usually well built weighing an average of 110kg(roughly 220lb's). Carver women stand slightly shorter and weight a little less then carver men. Carvers skin color varies from clan to clan, some common skin colors are blue, red, green and black, although many other variations exist. Carvers like to grow there hair long, including there facial hair, there hair colors vary from black, to brown to gray, although gray hair is not necessarily affiliated with age.<br />
<br />
Carvers reach adulthood at 20 and live to an average of 100. Carvers have some similarity's with orcs, such as the rough skin and the wide nostrils, they have pointed ears much like that of an half-elf, and a slightly reptilian complexion. there eyes are often such colors as orange or green, also red is not uncommon.<br />
<br />
==Relations==<br />
<br />
Carvers are not a predominantly evil race, however they do enjoy the company of such creatures as orcs or gnolls, they hate creatures smaller then they such as halflings or gnomes, they feel especially angered when they are proved weaker in combat then such races. They oppose humans and elves although do not hate them and tolerate dwarves hating there lawful nature but respecting there military prowess.<br />
<br />
==Alignment==<br />
<br />
Carvers are not predominantly evil or good, but are more then often chaotic, and are rarely lawful, although they seem to work well in large society's despite that.<br />
<br />
==Lands==<br />
<br />
Carvers live in either nomadic tribes or small towns/ city's usually in a temperate climate, and they love large fields for meditation. <br />
<br />
==Religion==<br />
<br />
The carver deity is Cannagundae (Can-ah-goon-day), a male god of war and building. Canagundae is chaotic neutral. His domains are War, Chaos, Nature, and Community. Some other carvers will choose such deities as Kord, Grumsh, or even Pelor.<br />
<br />
==Language==<br />
<br />
Carvers have there own language, it has some similarity's with Gnoll, and has it's own script, although many carvers speak Common.<br />
<br />
==Names==<br />
<br />
Male names: Aragetsu, Mandaju, Rackanuchu, Seritiketchu, Dargetsu, Bishiboshi, Kakanitsu, Orgth, Mangarth, Zeroth, Vergeteth, Margendigeth.<br />
<br />
Female names: Xarite, Veririte, Tithia, Menfriata, Hallowa, Gariotae, Sharette, Alea, Margea, Theria.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Strength, -2 Charisma<br />
* Humanoid (Carver)<br />
* Medium<br />
* Carver [[base land speed]] is 30 feet.<br />
* +1 bonus to AC due to thick skin on there head and torso.<br />
* Low-Light Vision<br />
* +4 racial bonus on Hide checks in tall grass, +2 racial bonus on Climb checks, +2 racial bonus on Craft checks involving leather or animal hide, +2 racial bonus on Fortitude saves to resist the weather.<br />
* Weapon Familiarity: Carvers may treat kakamas as martial weapons, rather than exotic weapons (1d10/19-20/&times;3, slashing).<br />
* [[Automatic Languages]]: Carver, Common. [[Bonus Languages]]: Orc, Gnoll, Dwarven, Giant, Draconic, and Sylvan.<br />
* [[Favored Class]]: Ranger.<br />
* [[Level Adjustment]]: +0.<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| <!-- base starting age --> years || +<!-- age modifier for simple classes (i.e. Barbarian, Rogue, and Sorcerer) --> || +<!-- age modifier for moderate classes (i.e. Bard, Fighter, Paladin, and Ranger) --> || +<!-- age modifier for complex classes (i.e. Cleric, Druid, Monk, and Wizard) --><br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| <!-- starting age for middle age --> years || <!-- starting age for old age --> years || <!-- starting age for venerable age --> years || +<!-- max age --> years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || <!-- male base feet height -->' <!-- inches -->" || +<!-- male height modifier --> || <!-- male base weight --> lb. || &times; (<!-- male weight modifier -->) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || <!-- female base feet height -->' <!-- inches -->" || +<!-- female height modifier --> || <!-- female base weight --> lb. || &times; (<!-- female weight modifier -->) lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Races|Races]]<br />
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[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Thunder_Assassin_(Kriel%27gen)_(3.5e_Creature)&diff=226867Thunder Assassin (Kriel'gen) (3.5e Creature)2008-02-17T02:57:45Z<p>Zombiecow: /* Thunder Assassin (Kriel'gen) */</p>
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<div>{{author<br />
|author_name=Zombiecow<br />
|date_created=18th February 2008<br />
|status=done<br />
|isnotuser=<br />
}}<br />
<br />
=Thunder Assassin (Kriel'gen)=<br />
<br />
{{Creature Table<br />
|size=large |type=Chaotic, Outsider (tanar'ri)<br />
|hd=15d8+60 |hp=120<br />
|init=+7<br />
|speed=40 feet.<br />
|ac=22 (+2natural,+3dexterity,+8lighted full plate,-1size) |touch=12 |flat=19<br />
|bab=+15 |grapple=+24<br />
|at=Unholy flaming Blade+25/+20/+15(1d10+9 plus 2d6 electric, 2d6 unholy, 1d6 fire) or claw+24/+24 (2d4+9plus 2d6 electric)<br />
|full_at=Unholy flaming Blade+25/+20/+15(1d10+9 plus 2d6 electric, 2d6 unholy, 1d6 fire) and claw+24/+24 (2d4+9plus 2d6 electric)<br />
|space=5ft. |reach=5ft.<br />
|sa=Sneak attack +5d6<br />
|sq=polymorph at will, summon tanar'ri, DR15/good or silver, SR20, cold resistance 20, fire and electric immunity, death throws (1d12x10)- ref DC-22 half, Improved Invisibility at will.<br />
|fort=+13 |ref=+8 |will=+12<br />
|str=28 |dex=16 |con=18 |int=16 |wis=16 |cha=16<br />
|skills=+20 climb, swim, jump, move silently, hide(should they ever need it), +15 spot, listen, balance, use rope, intimidate, craft weapon, +10 tumble, open lock, ride, +5 all other str, and dex based skills.<br />
|feats=Improved Initiative, Run, Track, Two weapon fighting, Improved two weapon fighting, ambidexterity. <br />
|env=any, tho they hail from the abyss<br />
|org=solitary, pair, hit squad (3-5)<br />
|cr=14<br />
|treas=triple standard<br />
|align=chaotic evil<br />
|adv=16-20hd large.<br />
|la=...<br />
}}<br />
<br />
''This massive hulking creature gleams with electricity and it's eyes glow hit hate and death, it serves one purpose and one purpose alone, ending you!''<br />
<br />
<!-- Description text here --><br />
When the demonic leaders of the abyss need someone dead for whatever purpose, and all else fails they call upon the Kriel'gen (thunder assassins) arguably the best at what they do, some mortals of an incredibly high stature, pay them to do there bidding also.<br />
It may be noted that with there greater invisibility, there sneak attack and there blade, they may actually be more suited to battle a higher level character than 14, unless they have the right gear of course.<br />
===Combat===<br />
Kriel'gen do not fight for honor, and will never show any mercy, they will take all the precautions to kill there target, and they don't let there sadistic nature get in between the and a hit, the kill fast and they plan everything out perfectly beforehand regardless of who or what the hit is.<br />
<br />
'''Summon Tanar'ri:''' Once per day, a Kriel'gen may attempt to summon another Kriel'get with a 50% chance of success.<br />
<br />
<!-- special ability description --><br />
<br />
;<!-- another special ability (tagged with Su, Ex, Sp, or Ps if applicable) --><br />
<br />
<!-- lather, rinse, repeat --><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Creatures|Creatures]] &rarr; [[DnD CR <!-- Insert CR Here --> Creatures|CR <!-- Insert CR Here --> Creatures]].<br />
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Creature type ([[Category:Humanoid]])<br />
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--></div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Talk:Sharpshooter,_Variant_(3.5e_Prestige_Class)&diff=226866Talk:Sharpshooter, Variant (3.5e Prestige Class)2008-02-17T02:56:08Z<p>Zombiecow: New page: <!-- !!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!! (i.e. the "nowiki" tag) --> == Rating - 7.5/10 == I give this Prestige Class a 7.5/10 because It is both well balance...</p>
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== Rating - 7.5/10 ==<br />
<br />
I give this Prestige Class a 7.5/10 because It is both well balanced and an idea that I believe needed to happen. zombiecow 19:56, 16 February 2008 (MST)</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Sharpshooter,_Variant_(3.5e_Prestige_Class)&diff=226865Sharpshooter, Variant (3.5e Prestige Class)2008-02-17T02:55:12Z<p>Zombiecow: /* Making a Sharp Shooter */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|balance=<br />
|raters=<br />
|authors=valdruk2<br />
|datecreated=14/2/2008<br />
|status=finished<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=The sharpshooter is more or less the sniper, and is the best at killing people from a distance, in some ways he represents a cross between the rouge and assassin, however is completely ranged based.<br />
}}<br />
<br />
==Sharp Shooter==<br />
<br />
The sharpshooter is more or less the sniper, and is the best at killing people from a distance, in some ways he represents a cross between the rouge and assassin, however is completely ranged based.<br />
<br />
===Making a Sharp Shooter===<br />
<br />
<br />
'''Abilities:''' The most important abilities are Dex, cha, con.<br />
<br />
'''Races:''' Any<br />
<br />
'''Alignment:''' Any<br />
<br />
'''Starting Gold:''' 6D4 × 10 average 120GP.<br />
<br />
'''Starting Age:''' <br />
rogue.<br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+<br />
|'''<div>Sharp Shooter</div>'''<br />
|'''Hit Die: d6'''<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +0 || +2 || +0<br />
| class="left" | sniper shot 1D6,ranged feat,<br />
<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +0 || +3 || +0<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +2 || +1 || +3 || +1<br />
| class="left" | sniper shot 2D6<br />
<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +3 || +1 || +4 || +1<br />
| class="left" | uncanny dodge,<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +3 || +1 || +4 || +1<br />
| class="left" | sniper shot 3D6, <br />
<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +4 || +2 || +5 || +2<br />
| class="left" | evasion<br />
<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +5 || +2 || +5 || +2<br />
| class="left" | sniper shot 4D6, Ranged feat<br />
<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +6/+1 || +2 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +6/+1 || +3 || +6 || +3<br />
| class="left" | sniper shot 5D6,<br />
<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +7/+2 || +3 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +8/+3 || +3 || +7 || +3<br />
| class="left" | sniper shot 6D6<br />
<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | improved evasion<br />
<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | sniper shot 7D6<br />
<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +10/+5 || +4 || +9 || +4<br />
| class="left" | Trackless step, Ranged feat<br />
<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +11/+6/+1 || +5 || +9 || +5<br />
| class="left" | sniper shot 8D6, <br />
<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | sniper shot 9D6<br />
<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +13/+8/+3 || +6 || +11 || +6<br />
| class="left" | hide in plain site,<br />
<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +14/+9/+4 || +6 || +11 || +6<br />
| class="left" | sniper shot 10D6<br />
<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +15/+10/+5 || +6 || +12 || +6<br />
| class="left" | head shot, Ranged feat<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills'''<br />
8 + Int modifier per level times 4 at 1st level.<br />
appaise(int), balance(dex), bluff(cha), climb(dex), dipomacy(cha), disguise(cha), escape artist(dex), gather information(cha), hide(dex), jump(dex), knowledge (any)(int), listen(wis), move silently(dex), open lock(dex), perform(cha), profession(wis), serch(int), sence motive(wis), spot(wis), swim(str), tumble(dex), use rope(dex).<br />
|}<br />
<br />
====Class Features====<br />
<br />
'''Weapon and Armor Proficiency:''' A Sharp Shooter is proficiant with all ranged weapons and simple weapons and also the following mellee weapons rapier, scimitar, hand axe, long sword and falchion. The Sharp Shooter is proficiant with light armor.<br />
<br />
====specials====<br />
<br />
'''snipe attack''':When you fire from a ranged weapon and have an attack of opportunity you do extra damage.EG you are lv 3 you get 2d6 extra damage.<br />
<br />
'''Ranged feat''':You get to choose a feat only to do with ranged abilities from PHB if you have all the ranged base feats you can pick any other feat of a in the PHB.<br />
<br />
'''Uncanny dodge''':You cant be caught flat footed.<br />
<br />
'''Evasion''':If the Sharp Shooter makes a successful reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. He still takes normal damage if he fails. Evasion can only be used by a Sharp Shooter wearing light or no armor.<br />
<br />
'''Improved evasion''':If the Sharp shooter makes a successful reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. He takes half damage if he fails. improved Evasion can only be used by a Sharp shooter wearing light or no armor.<br />
<br />
'''Trackless step'''':A Sharp Shooter can not be tracked at lv 14 by any mundane purposes.<br />
<br />
'''hide in plane site''':In any sort of natural terrain, a Sharp Shooter can use the Hide skill even while being observed.<br />
<br />
'''head shot''':When a Sharp Shooter have been studding a target for 3 rounds and then fires with his ranged weapon and hits the victim, the target must make a fortitude save (DC-10+ 1/2 the sharpshooters level +the sharpshooters dexterity modifier, + the sharpshooters intelligence modifier) or the victim will die. If the victim has either no head, or multiple heads (hydra), the are not affected by this.<br />
<br />
<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Base Classes|Base Classes]]<small> [[User Base Classes with Descriptions|with description]]</small><br />
{{Base Class Wikify|February 2008}}<br />
{{Base Class Description Needed|February 2008}}<br />
{{Base Class Stub|February 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
<br />
--></div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Sharpshooter,_Variant_(3.5e_Prestige_Class)&diff=226864Sharpshooter, Variant (3.5e Prestige Class)2008-02-17T02:54:54Z<p>Zombiecow: /* specials */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|balance=<br />
|raters=<br />
|authors=valdruk2<br />
|datecreated=14/2/2008<br />
|status=finished<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=The sharpshooter is more or less the sniper, and is the best at killing people from a distance, in some ways he represents a cross between the rouge and assassin, however is completely ranged based.<br />
}}<br />
<br />
==Sharp Shooter==<br />
<br />
The sharpshooter is more or less the sniper, and is the best at killing people from a distance, in some ways he represents a cross between the rouge and assassin, however is completely ranged based.<br />
<br />
===Making a Sharp Shooter===<br />
<br />
<br />
'''Abilities:''' The most important abilities are Dex, cha, con.<br />
<br />
'''Races:''' Any<br />
<br />
'''Alignment:''' Any<br />
<br />
'''Starting Gold:''' 6D4 × 10 average 120GP.<br />
<br />
'''Starting Age:''' <br />
rogue.<br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+<br />
|'''<div>Sharp Shooter</div>'''<br />
|'''Hit Die: d6'''<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +0 || +2 || +0<br />
| class="left" | sniper shot 1D6,ranged feat,<br />
<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +0 || +3 || +0<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +2 || +1 || +3 || +1<br />
| class="left" | sniper shot 2D6<br />
<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +3 || +1 || +4 || +1<br />
| class="left" | uncanny doge,<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +3 || +1 || +4 || +1<br />
| class="left" | sniper shot 3D6, <br />
<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +4 || +2 || +5 || +2<br />
| class="left" | evasion<br />
<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +5 || +2 || +5 || +2<br />
| class="left" | sniper shot 4D6, Ranged feat<br />
<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +6/+1 || +2 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +6/+1 || +3 || +6 || +3<br />
| class="left" | sniper shot 5D6,<br />
<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +7/+2 || +3 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +8/+3 || +3 || +7 || +3<br />
| class="left" | sniper shot 6D6<br />
<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | improved evasion<br />
<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | sniper shot 7D6<br />
<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +10/+5 || +4 || +9 || +4<br />
| class="left" | Trackless step, Ranged feat<br />
<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +11/+6/+1 || +5 || +9 || +5<br />
| class="left" | sniper shot 8D6, <br />
<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | sniper shot 9D6<br />
<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +13/+8/+3 || +6 || +11 || +6<br />
| class="left" | hide in plain site,<br />
<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +14/+9/+4 || +6 || +11 || +6<br />
| class="left" | sniper shot 10D6<br />
<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +15/+10/+5 || +6 || +12 || +6<br />
| class="left" | head shot, Ranged feat<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills'''<br />
8 + Int modifier per level times 4 at 1st level.<br />
appaise(int), balance(dex), bluff(cha), climb(dex), dipomacy(cha), disguise(cha), escape artist(dex), gather information(cha), hide(dex), jump(dex), knowledge (any)(int), listen(wis), move silently(dex), open lock(dex), perform(cha), profession(wis), serch(int), sence motive(wis), spot(wis), swim(str), tumble(dex), use rope(dex).<br />
|}<br />
<br />
====Class Features====<br />
<br />
'''Weapon and Armor Proficiency:''' A Sharp Shooter is proficiant with all ranged weapons and simple weapons and also the following mellee weapons rapier, scimitar, hand axe, long sword and falchion. The Sharp Shooter is proficiant with light armor.<br />
<br />
====specials====<br />
<br />
'''snipe attack''':When you fire from a ranged weapon and have an attack of opportunity you do extra damage.EG you are lv 3 you get 2d6 extra damage.<br />
<br />
'''Ranged feat''':You get to choose a feat only to do with ranged abilities from PHB if you have all the ranged base feats you can pick any other feat of a in the PHB.<br />
<br />
'''Uncanny dodge''':You cant be caught flat footed.<br />
<br />
'''Evasion''':If the Sharp Shooter makes a successful reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. He still takes normal damage if he fails. Evasion can only be used by a Sharp Shooter wearing light or no armor.<br />
<br />
'''Improved evasion''':If the Sharp shooter makes a successful reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. He takes half damage if he fails. improved Evasion can only be used by a Sharp shooter wearing light or no armor.<br />
<br />
'''Trackless step'''':A Sharp Shooter can not be tracked at lv 14 by any mundane purposes.<br />
<br />
'''hide in plane site''':In any sort of natural terrain, a Sharp Shooter can use the Hide skill even while being observed.<br />
<br />
'''head shot''':When a Sharp Shooter have been studding a target for 3 rounds and then fires with his ranged weapon and hits the victim, the target must make a fortitude save (DC-10+ 1/2 the sharpshooters level +the sharpshooters dexterity modifier, + the sharpshooters intelligence modifier) or the victim will die. If the victim has either no head, or multiple heads (hydra), the are not affected by this.<br />
<br />
<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Base Classes|Base Classes]]<small> [[User Base Classes with Descriptions|with description]]</small><br />
{{Base Class Wikify|February 2008}}<br />
{{Base Class Description Needed|February 2008}}<br />
{{Base Class Stub|February 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
<br />
--></div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Sharpshooter,_Variant_(3.5e_Prestige_Class)&diff=226863Sharpshooter, Variant (3.5e Prestige Class)2008-02-17T02:54:33Z<p>Zombiecow: /* specials */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|balance=<br />
|raters=<br />
|authors=valdruk2<br />
|datecreated=14/2/2008<br />
|status=finished<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=The sharpshooter is more or less the sniper, and is the best at killing people from a distance, in some ways he represents a cross between the rouge and assassin, however is completely ranged based.<br />
}}<br />
<br />
==Sharp Shooter==<br />
<br />
The sharpshooter is more or less the sniper, and is the best at killing people from a distance, in some ways he represents a cross between the rouge and assassin, however is completely ranged based.<br />
<br />
===Making a Sharp Shooter===<br />
<br />
<br />
'''Abilities:''' The most important abilities are Dex, cha, con.<br />
<br />
'''Races:''' Any<br />
<br />
'''Alignment:''' Any<br />
<br />
'''Starting Gold:''' 6D4 × 10 average 120GP.<br />
<br />
'''Starting Age:''' <br />
rogue.<br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+<br />
|'''<div>Sharp Shooter</div>'''<br />
|'''Hit Die: d6'''<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +0 || +2 || +0<br />
| class="left" | sniper shot 1D6,ranged feat,<br />
<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +0 || +3 || +0<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +2 || +1 || +3 || +1<br />
| class="left" | sniper shot 2D6<br />
<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +3 || +1 || +4 || +1<br />
| class="left" | uncanny doge,<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +3 || +1 || +4 || +1<br />
| class="left" | sniper shot 3D6, <br />
<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +4 || +2 || +5 || +2<br />
| class="left" | evasion<br />
<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +5 || +2 || +5 || +2<br />
| class="left" | sniper shot 4D6, Ranged feat<br />
<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +6/+1 || +2 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +6/+1 || +3 || +6 || +3<br />
| class="left" | sniper shot 5D6,<br />
<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +7/+2 || +3 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +8/+3 || +3 || +7 || +3<br />
| class="left" | sniper shot 6D6<br />
<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | improved evasion<br />
<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | sniper shot 7D6<br />
<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +10/+5 || +4 || +9 || +4<br />
| class="left" | Trackless step, Ranged feat<br />
<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +11/+6/+1 || +5 || +9 || +5<br />
| class="left" | sniper shot 8D6, <br />
<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | sniper shot 9D6<br />
<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +13/+8/+3 || +6 || +11 || +6<br />
| class="left" | hide in plain site,<br />
<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +14/+9/+4 || +6 || +11 || +6<br />
| class="left" | sniper shot 10D6<br />
<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +15/+10/+5 || +6 || +12 || +6<br />
| class="left" | head shot, Ranged feat<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills'''<br />
8 + Int modifier per level times 4 at 1st level.<br />
appaise(int), balance(dex), bluff(cha), climb(dex), dipomacy(cha), disguise(cha), escape artist(dex), gather information(cha), hide(dex), jump(dex), knowledge (any)(int), listen(wis), move silently(dex), open lock(dex), perform(cha), profession(wis), serch(int), sence motive(wis), spot(wis), swim(str), tumble(dex), use rope(dex).<br />
|}<br />
<br />
====Class Features====<br />
<br />
'''Weapon and Armor Proficiency:''' A Sharp Shooter is proficiant with all ranged weapons and simple weapons and also the following mellee weapons rapier, scimitar, hand axe, long sword and falchion. The Sharp Shooter is proficiant with light armor.<br />
<br />
====specials====<br />
<br />
'''snipe attack''':When you fire from a ranged weapon and have an attack of opportunity you do extra damage.EG you are lv 3 you get 2d6 extra damage.<br />
<br />
'''Ranged feat''':You get to choose a feat only to do with ranged abilities from PHB if you have all the ranged base feats you can pick any other feat of a in the PHB.<br />
<br />
'''Uncanny doge''':You cant be caught flat footed.<br />
<br />
'''Evasion''':If the Sharp Shooter makes a successful reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. He still takes normal damage if he fails. Evasion can only be used by a Sharp Shooter wearing light or no armor.<br />
<br />
'''Improved evasion''':If the Sharp shooter makes a successful reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. He takes half damage if he fails. improved Evasion can only be used by a Sharp shooter wearing light or no armor.<br />
<br />
'''Trackless step'''':A Sharp Shooter can not be tracked at lv 14 by any mundane purposes.<br />
<br />
'''hide in plane site''':In any sort of natural terrain, a Sharp Shooter can use the Hide skill even while being observed.<br />
<br />
'''head shot''':When a Sharp Shooter have been studding a target for 3 rounds and then fires with his ranged weapon and hits the victim, the target must make a fortitude save (DC-10+ 1/2 the sharpshooters level +the sharpshooters dexterity modifier, + the sharpshooters intelligence modifier) or the victim will die. If the victim has either no head, or multiple heads (hydra), the are not affected by this.<br />
<br />
<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Base Classes|Base Classes]]<small> [[User Base Classes with Descriptions|with description]]</small><br />
{{Base Class Wikify|February 2008}}<br />
{{Base Class Description Needed|February 2008}}<br />
{{Base Class Stub|February 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
<br />
--></div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Sharpshooter,_Variant_(3.5e_Prestige_Class)&diff=226862Sharpshooter, Variant (3.5e Prestige Class)2008-02-17T02:53:36Z<p>Zombiecow: /* specials */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|balance=<br />
|raters=<br />
|authors=valdruk2<br />
|datecreated=14/2/2008<br />
|status=finished<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=The sharpshooter is more or less the sniper, and is the best at killing people from a distance, in some ways he represents a cross between the rouge and assassin, however is completely ranged based.<br />
}}<br />
<br />
==Sharp Shooter==<br />
<br />
The sharpshooter is more or less the sniper, and is the best at killing people from a distance, in some ways he represents a cross between the rouge and assassin, however is completely ranged based.<br />
<br />
===Making a Sharp Shooter===<br />
<br />
<br />
'''Abilities:''' The most important abilities are Dex, cha, con.<br />
<br />
'''Races:''' Any<br />
<br />
'''Alignment:''' Any<br />
<br />
'''Starting Gold:''' 6D4 × 10 average 120GP.<br />
<br />
'''Starting Age:''' <br />
rogue.<br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+<br />
|'''<div>Sharp Shooter</div>'''<br />
|'''Hit Die: d6'''<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +0 || +2 || +0<br />
| class="left" | sniper shot 1D6,ranged feat,<br />
<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +0 || +3 || +0<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +2 || +1 || +3 || +1<br />
| class="left" | sniper shot 2D6<br />
<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +3 || +1 || +4 || +1<br />
| class="left" | uncanny doge,<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +3 || +1 || +4 || +1<br />
| class="left" | sniper shot 3D6, <br />
<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +4 || +2 || +5 || +2<br />
| class="left" | evasion<br />
<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +5 || +2 || +5 || +2<br />
| class="left" | sniper shot 4D6, Ranged feat<br />
<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +6/+1 || +2 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +6/+1 || +3 || +6 || +3<br />
| class="left" | sniper shot 5D6,<br />
<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +7/+2 || +3 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +8/+3 || +3 || +7 || +3<br />
| class="left" | sniper shot 6D6<br />
<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | improved evasion<br />
<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | sniper shot 7D6<br />
<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +10/+5 || +4 || +9 || +4<br />
| class="left" | Trackless step, Ranged feat<br />
<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +11/+6/+1 || +5 || +9 || +5<br />
| class="left" | sniper shot 8D6, <br />
<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | sniper shot 9D6<br />
<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +13/+8/+3 || +6 || +11 || +6<br />
| class="left" | hide in plain site,<br />
<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +14/+9/+4 || +6 || +11 || +6<br />
| class="left" | sniper shot 10D6<br />
<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +15/+10/+5 || +6 || +12 || +6<br />
| class="left" | head shot, Ranged feat<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills'''<br />
8 + Int modifier per level times 4 at 1st level.<br />
appaise(int), balance(dex), bluff(cha), climb(dex), dipomacy(cha), disguise(cha), escape artist(dex), gather information(cha), hide(dex), jump(dex), knowledge (any)(int), listen(wis), move silently(dex), open lock(dex), perform(cha), profession(wis), serch(int), sence motive(wis), spot(wis), swim(str), tumble(dex), use rope(dex).<br />
|}<br />
<br />
====Class Features====<br />
<br />
'''Weapon and Armor Proficiency:''' A Sharp Shooter is proficiant with all ranged weapons and simple weapons and also the following mellee weapons rapier, scimitar, hand axe, long sword and falchion. The Sharp Shooter is proficiant with light armor.<br />
<br />
====specials====<br />
<br />
'''snipe attack''':When you fire from a ranged weapon and have an attack of opportunity you do extra damage.EG you are lv 3 you get 2d6 extra damage.<br />
<br />
'''Ranged feat''':You get to choose a feat only to do with ranged abilities from PHB if you have all the ranged base feats you can pick any other feat of a in the PHB.<br />
<br />
'''Uncanny doge''':You cant be caught flat footed.<br />
<br />
'''Evasion''':If the Sharp Shooter makes a successful reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. He still takes normal damage if he fails. Evasion can only be used by a Sharp Shooter wearing light or no armor.<br />
<br />
'''Improved evasion''':If the Sharp shooter makes a successful reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. He takes half damage if he fails. improved Evasion can only be used by a Sharp shooter wearing light or no armor.<br />
<br />
'''Track less step'''':A Sharp Shooter can not be tracked at lv 14.<br />
<br />
'''hide in plane site''':In any sort of natural terrain, a Sharp Shooter can use the Hide skill even while being observed.<br />
<br />
'''head shot''':When a Sharp Shooter have been studding a target for 3 rounds and then fires with his ranged weapon and hits the victim, the target must make a fortitude save (DC-10+ 1/2 the sharpshooters level +the sharpshooters dexterity modifier, + the sharpshooters intelligence modifier) or the victim will die. If the victim has either no head, or multiple heads (hydra), the are not affected by this.<br />
<br />
<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Base Classes|Base Classes]]<small> [[User Base Classes with Descriptions|with description]]</small><br />
{{Base Class Wikify|February 2008}}<br />
{{Base Class Description Needed|February 2008}}<br />
{{Base Class Stub|February 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
<br />
--></div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Sharpshooter,_Variant_(3.5e_Prestige_Class)&diff=226860Sharpshooter, Variant (3.5e Prestige Class)2008-02-17T02:46:52Z<p>Zombiecow: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|balance=<br />
|raters=<br />
|authors=valdruk2<br />
|datecreated=14/2/2008<br />
|status=finished<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=The sharpshooter is more or less the sniper, and is the best at killing people from a distance, in some ways he represents a cross between the rouge and assassin, however is completely ranged based.<br />
}}<br />
<br />
==Sharp Shooter==<br />
<br />
The sharpshooter is more or less the sniper, and is the best at killing people from a distance, in some ways he represents a cross between the rouge and assassin, however is completely ranged based.<br />
<br />
===Making a Sharp Shooter===<br />
<br />
<br />
'''Abilities:''' The most important abilities are Dex, cha, con.<br />
<br />
'''Races:''' Any<br />
<br />
'''Alignment:''' Any<br />
<br />
'''Starting Gold:''' 6D4 × 10 average 120GP.<br />
<br />
'''Starting Age:''' <br />
rogue.<br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+<br />
|'''<div>Sharp Shooter</div>'''<br />
|'''Hit Die: d6'''<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +0 || +2 || +0<br />
| class="left" | sniper shot 1D6,ranged feat,<br />
<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +0 || +3 || +0<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +2 || +1 || +3 || +1<br />
| class="left" | sniper shot 2D6<br />
<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +3 || +1 || +4 || +1<br />
| class="left" | uncanny doge,<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +3 || +1 || +4 || +1<br />
| class="left" | sniper shot 3D6, <br />
<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +4 || +2 || +5 || +2<br />
| class="left" | evasion<br />
<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +5 || +2 || +5 || +2<br />
| class="left" | sniper shot 4D6, Ranged feat<br />
<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +6/+1 || +2 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +6/+1 || +3 || +6 || +3<br />
| class="left" | sniper shot 5D6,<br />
<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +7/+2 || +3 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +8/+3 || +3 || +7 || +3<br />
| class="left" | sniper shot 6D6<br />
<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | improved evasion<br />
<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | sniper shot 7D6<br />
<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +10/+5 || +4 || +9 || +4<br />
| class="left" | Trackless step, Ranged feat<br />
<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +11/+6/+1 || +5 || +9 || +5<br />
| class="left" | sniper shot 8D6, <br />
<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | sniper shot 9D6<br />
<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +13/+8/+3 || +6 || +11 || +6<br />
| class="left" | hide in plain site,<br />
<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +14/+9/+4 || +6 || +11 || +6<br />
| class="left" | sniper shot 10D6<br />
<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +15/+10/+5 || +6 || +12 || +6<br />
| class="left" | head shot, Ranged feat<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills'''<br />
8 + Int modifier per level times 4 at 1st level.<br />
appaise(int), balance(dex), bluff(cha), climb(dex), dipomacy(cha), disguise(cha), escape artist(dex), gather information(cha), hide(dex), jump(dex), knowledge (any)(int), listen(wis), move silently(dex), open lock(dex), perform(cha), profession(wis), serch(int), sence motive(wis), spot(wis), swim(str), tumble(dex), use rope(dex).<br />
|}<br />
<br />
====Class Features====<br />
<br />
'''Weapon and Armor Proficiency:''' A Sharp Shooter is proficiant with all ranged weapons and simple weapons and also the following mellee weapons rapier, scimitar, hand axe, long sword and falchion. The Sharp Shooter is proficiant with light armor.<br />
<br />
====specials====<br />
<br />
'''snipe attack''':When you fire from a ranged weapon and have an attack of oppitunity you do extra damage.EG you are lv 3 you get 2d6 extra damage.<br />
<br />
'''Ranged feat''':You get to choose a feat only to do with ranged abilities from PHB if you have all the ranged base feats you can pick any other feat of a in the PHB.<br />
<br />
'''Uncanny doge''':You cant be cort flat footed.<br />
<br />
'''Evation''':If the Sharp Shooter makes a successful reflex saving throw agains an attack that normally deals half damage on a successful save, he instead takes no damage. He still takes nomal damage if he fails. Evasion can only be used by a Sharp Shooter wearing light or no armor.<br />
<br />
'''impuved evation''':If the Sharp shooter makes a successful reflex saving throw agains an attack that normally deals half damage on a successful save, he instead takes no damage. He takes half damage if he fails. impuved Evasion can only be used by a Sharp shooter wearing light or no armor.<br />
<br />
'''Track less step'''':A Sharp Shooter can not be tracked at lv 14.<br />
<br />
'''hide in plane site''':In any sort of natural terrain, a Sharp Shooter can use the Hide skill even while being observed.<br />
<br />
'''head shot''':When a Sharp Shooter have been studding a target for 3 rounds and then fires with his ranged weapon and hit the victem must make a fortitude save DC 18 + half lv +dex mod fort save or die. PS:this is clasifide as a death effect. <br />
<br />
<br />
<br />
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[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Good Guy]]<br />
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--></div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Utility_Belt_(3.5e_Equipment)&diff=226733Utility Belt (3.5e Equipment)2008-02-16T18:47:14Z<p>Zombiecow: </p>
<hr />
<div>{{author<br />
|author_name=Zombiecow<br />
|date_created=18th February<br />
|status=done<br />
|isnotuser=<br />
}}<br />
<br />
The Utility Belt has 6 slots, of which to place items of a certain size, those items now take a move action, instead of a full round action to get ready.<br />
Only small items such as daggers, potion vials and flutes may be placed into a Utility belt slot.<br />
<br />
('''sample utility belt:''' 3 potions of cure lesser wounds, 1 potion of bulls strength, 1 dagger and 1 alchemists fire).<br />
<br />
'''COST:''' 45gp<br />
<!-- Then the "Back to" footer... (this will make your item be linked to, if this is not filled out your item will become an orphan, only accessible by searching (gasp!)... -->[[Category:Mundane]][[Category:Tool]]<br />
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Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Equipment|Equipment]]<br />
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<!-- Now... is your equipment Mundane, Magical, Epic Magical, an Artifact, or something else? <br />
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If Mundane then<br />
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If Magical then<br />
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If it is an Artifact then<br />
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[[Category:Non-Magical/-Psionic]]</div>Zombiecowhttps://www.dandwiki.com/w/index.php?title=Utility_Belt_(3.5e_Equipment)&diff=226732Utility Belt (3.5e Equipment)2008-02-16T18:47:05Z<p>Zombiecow: </p>
<hr />
<div>{{author<br />
|author_name=Zombiecow<br />
|date_created=18th February<br />
|status=done<br />
|isnotuser=<br />
}}<br />
<br />
The Utility Belt has 6 slots, of which to place items of a certain size, those items now take a move action, instead of a full round action to get ready.<br />
Only small items such as daggers, potion vials and flutes may be placed into a Utility belt slot.<br />
<br />
('''sample utility belt:''' 3 potions of cure lesser wounds, 1 potion of bulls strength, 1 dagger and 1 alchemists fire).<br />
<br />
'''COST:''' 45gp<br />
<!-- Then the "Back to" footer... (this will make your item be linked to, if this is not filled out your item will become an orphan, only accessible by searching (gasp!)... -->[[Category:Mundane]][[Category:Clothing]]<br />
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<!-- Now... is your equipment Mundane, Magical, Epic Magical, an Artifact, or something else? <br />
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If Mundane then<br />
[[Category:Mundane]]<br />
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If Magical then<br />
[[Category:Magic]]<br />
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If Epic Magical then<br />
[[Category:Epic]]<br />
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If it is an Artifact then<br />
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If is is none of the above<br />
[[Category:Non-Magical/-Psionic]]</div>Zombiecow