https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Zeusonamoose&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T13:25:19ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=User_talk:Blobby383b&diff=1005453User talk:Blobby383b2018-02-05T06:25:25Z<p>Zeusonamoose: </p>
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<div>Hey this is blobby, I am a user who edits lots of pages and enjoys spending time here. Contact me if you have any questions about my edits, want to create something(I will probably not do a class unless I say I am interested in the idea and have something to base the class off of), or want to talk about my new creations, as I am almost always willing to listen and try to balance stuff.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 18:20, 25 November 2017 (MST)<br />
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Some of the more useful pages I use include:<br />
*Most of [[5e_SRD:System_Reference_Document|5e SRD]]<br />
*General info on [[Help:Portal]] for pages<br />
*[[5e Race Design Guide]] and [[Musicus Meter (5e Guideline)]]<br />
*[[Class Do's and Don'ts (5e Guideline)]]<br />
*[[5e Creature Design Guide]]<br />
*[[5e Feat Design Guide]]<br />
*[[5e Spell Design Guide]] and most of [[DnD Guidelines]]<br />
*[[Three-Quarters Spellcaster (5e Variant Rule)]], [[Pact Magic Variants (5e Variant Rule)]], and various other [[5e Rules]] <br />
*[[Help:When to Italicize and Capitalize]], the amount of times I have had to link this...<br />
*[[Sandbox]] place to mess around and try things<br />
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And always remember, you can consult the PHB(player's handbook) or DMG(Dungeon Master's Guide) for more info.<br />
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= My Page Edits =<br />
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==[[Wind Blade (5e Class)]]==<br />
My apologies, I left some feedback and a needsbalance message on this page, but didn't notice you were actively working on it till afterwards. I usually try to wait until principle editing has finished. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 15:56, 29 June 2017 (MDT)<br />
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:That is fine, it is still work in progress because I did most of the work initially to just create a class, and planned to do a lot of work ironing out the details later. I will continue to work on it with any help I can get, and once it is completed, then we will see at removing the needsbalance and wording. I am looking at some of the edits Gamegeniecentral made and I am amazed at how much effort was put into cleaning up the class, and will be glad to work with them to finish the class.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 18:12, 29 June 2017 (MDT)<br />
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== Signature ==<br />
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Hello Blobby383b, please help me understand why you signed as [[:User:Guy]] at [[Talk:Longknife (5e Equipment)]]? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:55, 24 September 2017 (MDT)<br />
:The talk page for [[Longknife]] did not get moved over when I changed it to [[Longknife (5e Equipment)]] for some reason, so I re-added what was on the previous talk page.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 12:17, 24 September 2017 (MDT)<br />
:I do not know what caused the move to only occur for the page and not the talk page, do you have any insight about what might have happened?--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 12:34, 24 September 2017 (MDT)<br />
::I've noticed this too; the talk page doesn't get moved even when I check the box to move the associated talk page. Maybe someone needs to ask BD about this? — [[User:Geodude671|Geodude671]] ([[User talk:Geodude671|talk]] | [[Special:Contributions/Geodude671|contribs]] | [[Special:EmailUser/Geodude671|email]]) . . 12:39, 24 September 2017 (MDT)<br />
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== Edit Comments ==<br />
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I noticed some of your edit comments dealing with ''Improving, Reviewing, and Removing Article'' templates. Could you let me know if you would expand your comments into policy on [[User talk:Green Dragon#Time Limit on Placing Maintenance Templates]]? --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 00:32, 5 December 2017 (MST)<br />
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==[[Architect (5e Race)]] Followup==<br />
Dear Blobby,<br />
Thank you for the kind and helpful post you left about my race on my talk page. I have invented a plethora of custom mechanics and systems for the current campaign I’m running across 3 different platforms, and one such system allows players to trade higher-tier “currency,” sort of like prestige tokens of sort, for max-tier classes in order to compete with the accelerated creatures and bosses I have before the players. Understandably, I wanted to have all available resources and options for my players on an easy-to-access source. It appears that three of the six pages I have posted over the past four months have been completely deleted without notice or warning, despite being complete classes. I assume they were taken off due to being “hyper-specific content that doesn’t apply to anyone,” as [[User:ConcealedLight|ConcealedLight]] ([[User talk:ConcealedLight|talk]]) phrased it on my Architects Page. I would appreciate it if you could recommend me another platform of access that is as easy and laid out as the Wiki here, as it is obvious there are some who would prefer my content remain elsewhere. <br />
Thanks again,<br />
[[User:Celestial Mechanist|Celestial Mechanist]] ([[User talk:Celestial Mechanist|talk]])<br />
<br />
:Hey [[User:Celestial Mechanist|Celestial Mechanist]], sorry to hear that some of the content you created was deleted. As far as I know, there are a few other sites for creating homebrew stuff for 5e. There is <redacted> which seems like another relatively popular platform to create homebrew stuff, and there is the <redacted> which is another site that is quite popular for creating official looking content. I believe the homebrewery, has an edit and a view link so you can choose who has access to edit pages you create as well. <br />
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:If you still want to stick around on the wiki, I would suggest moving some of your personal pages to [[User:Celestial Mechanist/WIP/1]] or some other names. Whatever you choose, I wish you good luck creating content.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 14:11, 11 January 2018 (MST)<br />
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==[[Drunken Mystic Boxer (5e Class)]] We need to talk==<br />
Dear Blobby,<br />
While I know the class needs work and I am going to work on that. I would very much appreciate it if you would talk to me first before making massive edits. I was very un pleased when I hopped on today to start working on the class to find that so much was changed, please understand that I don't mind people making edits to make it more fair. But when the changes made not only start removing features I had every intention to keep, but as well as had changed massive parts of its original layout. I will repeat I am far more than willing to accept help, but if the change is going to be something that big I would appreciate you talking to me before hand. If you would like I am even willing to give you a more reliable way of contacting me other than through here.<br />
Sincerely,<br />
Grave Von Winscott<br />
:I feel edits to the [http://www.dandwiki.com/w/index.php?title=Drunken_Mystic_Boxer_(5e_Class)&diff=997896&oldid=997895 class] in question had to be made largely because an anonymous user posted a completed class to the wiki that copy and pasted the class features of two separate classes into one class and failed to make any balance changes what so ever. You are free to change the class around to fit what you believe a drunken mystic boxer should be able to do, as this is a wiki that should improve with various users edits.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 00:25, 16 January 2018 (MST)<br />
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:Well, about that it wasn't meant to be posted as completed as well as my intention was to make a hybrid class of those two using them as a base and fusing them into something new and fun. As for it saying completed it shouldn't have said that as I only saved it like that cause I was going to sleep and planned on continuing to work on it when I could. Also I had thought I signed in but I guess not. -Grave Von Winscott<br />
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::Yeah, if a class(or any other page in its relevant section) does not have templates on it, such as <nowiki> {{stub|Incomplete.}} </nowiki> it will appear under [[5e_Classes#Classes|5e Classes]] as opposed to [[5e_Classes#Incomplete_Classes|5e Incomplete Classes]]. As for the class itself, good luck getting with getting all the features from the two separate classes to work together.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 08:57, 16 January 2018 (MST)<br />
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I hate trolls, I know it needs to be balanced and fixed more, I didn't remove the incomplete stub i'm still editing it a troll removed the stub. -Grave von winscott<br />
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:I understand, see my comments on the class's [[Talk:Drunken Mystic Boxer (5e Class)|talk page]]. Besides that, I am not opposed to quickly discussing changes that need to be made to pages here, but for now, if you have any more suggestions or comments about the class, could you leave them on the class's [[Talk:Drunken Mystic Boxer (5e Class)|talk page]].--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 15:20, 18 January 2018 (MST)<br />
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=Item, Race, or Class Ideas and Balancing=<br />
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==Sword of Revealing and Other==<br />
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How about a sword of revailing light? --[[Special:Contributions/209.97.85.48|209.97.85.48]] 13:15, 8 July 2017 (MDT)<br />
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:What would the sword do? Do you mean revealing and would it reveal invisible creatures? --[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 13:21, 8 July 2017 (MDT)<br />
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::I admit my spelling might be a little poor. I do mean revealing and making invisible creatures visible is THE magical power it has. --[[Special:Contributions/209.97.85.48|209.97.85.48]] 13:30, 8 July 2017 (MDT)<br />
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:::That could be interesting, it would probably have be a rare or very rare item. I will see what I can create and get back to you in a bit.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 13:35, 8 July 2017 (MDT)<br />
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::::How does this look, [[Revealing Weapon (5e Equipment)]]?<br />
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How about Glassteel(as a Joke item)? --Redrum 14:08, 8 July 2017 (MDT)<br />
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:There is a specific name for items just like that where they have hundreds of different options, I forget what it is called though.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 14:28, 8 July 2017 (MDT)<br />
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::Found it [[5e Trinkets]], instead of creating a joke item just use this.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 14:49, 8 July 2017 (MDT)<br />
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===Check out my other stuff i guess.===<br />
I have 3 I need checking tbh. The 'Aries' race, 'The Oath of the Old Ones(paladin)' archetype and the 'Aberrant'(Barbarian). The Aberrant one was a headache and the paladin needs to be relooked at eventually. When you look at them plz msg me for suggestions on potential edits i.e nerfs.{{unsigned|Iberisdiablo}}<br />
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===Check out my other stuff i guess. pt.2===<br />
There seems to be no discussion on the paladin class. The aberrant class gives the option of being a spellcaster. as well as the option of being an actual walking aberration. tbh both classes were based on different gods. the paladin is a cultist while the barbarian has the wizards of the coast warlock gods with the temperament of the old ones from bloodborne.{{unsigned|Iberisdiablo}}<br />
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==Warlock Patron==<br />
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Can wild magic (or it's source) be a patron? --[[Special:Contributions/209.97.85.48|209.97.85.48]] 14:15, 12 August 2017 (MDT)<br />
:Not wild magic itself, but a Warlock may draw magic from a creature/patron that embodies wild magic, as long as you can think of some background for an archetype and what the possible creature/s the Warlock can draw powers from for that archetype. For wild magic, the creature would be chaotic and could be from Limbo or some other outer plane.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 17:07, 15 August 2017 (MDT)<br />
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==Overlord==<br />
This class has too many levels where it gets more than one feature: ok i will offer to take the servant feat from the list.<br />
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and the class is general is too powerful with a d12 hit die, <br />
spellcasting, terror points, and control of several minions. The hit die needs reducing to a d6: A d6? do you think he is a wizard? he's a fighter if you said d10 then it was understandable. but from you say a d6, I do not know if what you are writing is serious.<br />
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This class also has several features that are broken like strike fear/primary fear(frightened permanently): I am open to suggestions.<br />
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marked (no free actions, see Class Do's and Don'ts (5e Guideline)): it is however reasonable. I do not know who has made it but it will be converted into 1 bonus action.<br />
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Supreme Equipment(why is this even a thing?): It's cool and the player has a choice.<br />
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Looting Overlord(you can not say you earn more gold than your DM tells you find, it does not work like that): looting overlord workes like you DM says you found 10g in a dungeon, and you minions found 5% more gold outside the dungeon.<br />
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and several other features: please explain<br />
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Overlord is not as op as it seems. I've been to death saves 4 times, and if it had not been for my paladine, I'd probably have died. --faggetboy 9 oktober 2017<br />
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:Please see my comment left on the [[Talk:Overlord_(5e_Class)|overlord talk page]], the class in not as balanced as you might think.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 10:27, 9 October 2017 (MDT)<br />
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::Alright do you mind looking through it again? --faggetboy 12 oktober 2017<br />
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:::I did a pretty major rework to the [[Overlord_(5e_Class)|class]], consider it a step in the right direction. The class just needs to be looked through a couple more times to finish and balance the class as well as to improve the class's overall wording.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 15:31, 15 October 2017 (MDT)<br />
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::::Your taken a littel bit of the overlord out of that class{{Unsigned|5.186.124.123}}<br />
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:::::I have already said enough about the class on its [[Talk:Overlord_(5e_Class)|talk page]], about its problems. The class had balance problems, broke rules, had unclear wording, and made your DM conform a campaign around the class and its features, hence the need for the class to be changed.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 09:01, 19 October 2017 (MDT)<br />
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thanks so much your a real big help but now i have another problem how do i create a class im makeing one but it keeps comeing out wrong this is what it looks like http://www.dandwiki.com/wiki/Dominion_Overlord(5e_Class)#Creating_a_Dominion_Overlord it looks super werid {{unsigned|Alucarddragonborn}}<br />
:What specifically looks weird about it, is the quote or something else? Also you could go to the [[Special:Chat|tavern]] (below top left corner of D&D wiki 3rd one down) for quick feedback from me or other users.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 14:34, 19 October 2017 (MDT)<br />
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== Warcraft Shaman 5e ==<br />
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There were quite a few problems I saw with your updates to the Warcraft Shaman 5e page. I understand that now it reflects more how it acts in WoW but I feel it doesn't quite work in the dnd setting. I went ahead and created a new class with my old info under the title of Original Warcraft Shaman that can be used to help update yours or be played with on its own.{{unsigned|ExosDawnwalker}}<br />
:I have not made any balance changes(I just added the needsbalance and stubs templates) to the [[Shaman (Warcraft Version) (5e Class)|Warcraft shaman]] class, are you perhaps talking about [[Special:Contributions/70.30.95.249|70.30.95.249]]'s changes to the class?--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 11:26, 16 October 2017 (MDT)<br />
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== Battle Medic ==<br />
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The Mending Sinews in your version is incredibly weak for what is normally a Channel Divinity spot.<br />
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First: It consumes a spell slot. Why? This is generally a once per rest deal<br />
<br />
Second, Why would I use this when in point buy, at level 2 using a hill dwarf or variant human, etc I'll have 16 WIS (+3 spell mod) and the +2 for healer perk and healing word for 1d4+5 at this point. 50% of the time I'll heal better with this. At level 8 I'll have 20 WIS and ALWAYS heal more with healing word. Revert this back to the original sinew of 5x level divided to any allies. <br />
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Third, Good job otherwise, its a lot more balanced compared to what is was (1d4 +2+level +mod was excessive) But you might consider putting it back to full caster as there are more draw backs considering it in its current state compared to a regular cleric (excluding the 60ft reaction revive){{unsigned|2601:603:7F:DED7:0:0:0:2099}}<br />
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:Mending Sinews is a weak and I agree it should be replaced, but why are you comparing to Channel Divinity, when this is a completely different class than the paladin? Also, when you max your {{5a|wis}} ability score early, you are left with a fairly weak PC with few hit points and a low bonus to your attack and damage rolls(your main source of damage), because of this, I will be changing the main ability score of the class to Strength and making Wisdom secondary.<br />
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:The class is not a full spellcasting class, and would not be balanced if it was because many of the class's features would be overpowered in a full spellcasting class and the class would have too many features.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 18:35, 21 October 2017 (MDT)<br />
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~ Not sure how formatting works here. Anyways, it uses a Cleric as its basis for spells and mostly functions a life one, which (clerics) also have a CD at level 2 (Turn Undead, Artisan's Blessing, etc). The new Sinew's looks great though. As the Battle Medic uses Cleric spells, sacred flame would actually be (my) main source of damage as most creatures early on can't save very easily against a DC 15 WIS, though they usually don't have much AC either but at this point its more playstyle preference. Up until level 5 that is when it gets the extra attack feat then definitely, melee would be the way to go instead, but at 14 dex on a long sword used in one hand (1d8x2/turn) combined with a shield in the other with a chain shirt (17 AC with 14 CON) you have a respectable health pool and AC to mitigate the loss early on and if you're going human variant and pick up war caster early on you'll have advantage on CON saves anyways. The end result is just a life cleric with half the spells and in the savior tree a fancy revive as a reaction 5 times per rest. I appreciate your promptness in response though and hope I haven't upset you, these are just my observations and I'm trying to see it in another light, but if your objective is to heal your allies and keep them safe there is little here that stands out from standard classes. The potions are neat and definitely one of the unique points of the class though.<br />
:You are right in that the class is more balanced than before, but feels weak compared to Cleric. I will be tweaking a few features here and adding a few others to see if I can make the class a bit more powerful and unique. Besides that, I am not opposed to quickly discussing about what balance changes that need to be made to class's here, but for now, if you have any more suggestions or comments about the class, I will be happy to discuss them on the class's [[Talk:Battle_Medic_(5e_Class)|talk page]].--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 08:45, 22 October 2017 (MDT)<br />
<br />
== Please Stop==<br />
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This is Kungfuking though I appreciate you trying to help edit my weapon the blades of hanzo I request you to stop and leave it be do not change again. Just because you say it does not do 2d6 damage does not give you the right to change it, if you feel that way then I suggest you look at some of the other shortswords on the list and change them and not single mine out. I repeat please reframe from changing my weapon. ([[User talk:KungFuKing|talk]])<br />
:This is a wiki. You need to be prepared for other people editing the pages you create. At the bottom of every edit box, including the one I am currently typing this message into, there is a message that says "If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here." If you truly do not want anyone else to edit "your" page, you can move it into your userspace, where other users are not allowed to edit, except for administrators to remove content that breaks sitewide rules. If you do not know how to do this, I or another user would be willing to help you or do it for you. — [[User:Geodude671|Geodude671]] ([[User talk:Geodude671|talk]] | [[Special:Contributions/Geodude671|contribs]] | [[Special:EmailUser/Geodude671|email]]) . . 13:59, 7 November 2017 (MST)<br />
::Why are trying to change the default amount of damage that a weapon can deal, it just does not make any sense and makes the weapon overpowered. Also, besides user pages and a select few pages on the wiki, all content can be changed at any time by anyone as no one owns pages on the wiki. --[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 14:07, 7 November 2017 (MST)<br />
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so to prove your point you deleted it? How about this, we compromise you put it back and instead of 2d6 we do the normal shortsword damage of 1d6 and leave the rest alone, can we agree on that? --[[User:KungFuKing|KungFuKing]] ([[User talk:KungFuKing|talk]]) 19:44, 7 November 2017 (EST)<br />
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:Yes we can agree on that. Also, even without listing the damage, the damage on the weapon would have been 1d6 as that is the regular damage a shortsword deals.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 17:53, 7 November 2017 (MST)<br />
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True, but for me it makes it easy for people who forget what damage it does and don't want to look it up. By the way I saw this picture on...well it was google or yahoo and thought of a new race to make can I send you a picture of it or I can't?--[[User:KungFuKing|KungFuKing]] ([[User talk:KungFuKing|talk]]) 20:05, 7 November 2017 (EST)<br />
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:It depends if the image is licensed or not. For more info see the [[Help:Legal|help legal]] page. You can still send me link to the picture and info about the race if you want [[Special:EmailUser/Blobby383b|here]].--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 18:33, 7 November 2017 (MST)<br />
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== Glass Sword ==<br />
<br />
I politely disagree with the changes you made to one of my pages, the [[Glass Sword (5e Equipment)|glass sword]]. First, a vanilla +3 weapon which doesn't require attunement is only a very rare weapon, not a legendary weapon, according to the precedent established by [[5e SRD:Weapon, +1, +2, or +3]]. Second, I don't think it's fair to equivocate a +2 weapon which can be used indefinitely (a +2 magic sword) with a +3 weapon which has a 5% chance of being irrevocably destroyed with every attack - the former is significantly more desirable, at least in my opinion. [[User:Quincy|Quincy]] ([[User talk:Quincy|talk]]) 19:20, 22 November 2017 (MST)<br />
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:You are right about the +3 SRD weapon, but I think it is very fair to compare a limited +3 weapon with a +2 weapon. Another reason I changed the rarity is that 1st level adventures have the potential to get uncommon items and this weapon is not even close to being balanced when used at low levels. There is also the problem of using the sword for oneshots or short campaigns. The very way the weapon is designed makes it potentially broken in those short campaigns while balancing the item out over longer ones.<br />
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:Anyway for me, I would prefer taking a weapon that deals additional damage/has higher bonuses to attack and damage rolls but could break at any time, but that is just my opinion.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 19:44, 22 November 2017 (MST)<br />
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::Thanks for the explanation. You do make a good point - I honestly didn't think about short campaigns when I designed that item. I yield to your superior judgement. [[User:Quincy|Quincy]] ([[User talk:Quincy|talk]]) 19:52, 22 November 2017 (MST)<br />
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:::Honestly it is hard to tell exactly how much weaker a 1/20 chance of breaking makes a magical weapon, with percentages that small it largely is up to luck.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 19:57, 22 November 2017 (MST)<br />
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== A comment about precedent for magic items ==<br />
<br />
Hi Blobby, I noticed that you criticized a few 5e magic items on the basis that "Magical items don't increase ability scores they set them to odd numbers", as you said on [[Bracelet of Ascendant Potential (5e Equipment)]]. I don't believe that in this instance you are correct, as [[5e SRD:Ioun Stone|Ioun Stones]] exist within the official rules, and they do just that. [[User:Quincy|Quincy]] ([[User talk:Quincy|talk]]) 22:09, 6 December 2017 (MST)<br />
:Lets see what the DMG has to say about it, I will get back to you on it.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 22:13, 6 December 2017 (MST)<br />
::Whatever you find, thanks in advance for your consideration. [[User:Quincy|Quincy]] ([[User talk:Quincy|talk]]) 22:23, 6 December 2017 (MST)<br />
:::It seems like they can based on "If an item delivers a static bonus to AC, attack rolls, saving throws, or ability checks, this column suggests an appropriate bonus based on the item's rarity." on page 285 of the DMG, but there really isn't a point to increasing ability scores(and it makes things more convoluted) when a +4 bonus is valued the same as setting ability scores to 29.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 22:28, 6 December 2017 (MST)<br />
:::Plus ability scores are still limited to the maximum of 20, even with bonuses. There is also the fact that increasing your maximum ability score would count as part of the power level of a magical item, making items that increase your ability score even weaker...--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 22:44, 6 December 2017 (MST)<br />
::::Aside from ioun stones, there's examples like ''{{5e|Manual of Bodily Health}}'' and its relatives. Based on the tables in the DMG and XGtE, it seems like magic items that set scores are "preferred" over ones that increase them; they will be found more often if those tables are used to determine magic item rewards. That said, it's clear from first-party material that magic items which increase ability scores (as opposed to those which "set" ability scores) should at least be fair game for homebrew content. - [[User:Guy|Guy]] ([[User talk:Guy|talk]]) 23:02, 6 December 2017 (MST)<br />
<br />
== Machinamancer and spells ==<br />
<br />
Hey Blobby,<br />
<br />
I was told that you would be able to help me. I've recently uploaded a class and some spells that we use in our D&D canmpaigns. However, it would be nice to get opinions/balance changes. I was told to post it like this with links below.<br />
<br />
Class:<br />
https://www.dandwiki.com/wiki/Machinamancer<br />
<br />
Spells:<br />
They are all under Wizard and being with "Leonardo's..." or "Viktor's..."<br />
There is one Cleric Spell - https://www.dandwiki.com/wiki/Viktor%27s_Teachings_For_Adran {{Unsigned|Erias}}<br />
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I hope this is correct? If there's anything I need to do or change, let me know and thank you in advance for any help!<br />
:I will look through the spells first then get back to you on the class if someone else has not commented on it by the time I am done.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 12:33, 16 December 2017 (MST)<br />
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== Fairemere Blade ==<br />
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Hi Bobby, thank you for changing the layout on my magic blade, first time making a magical weapon as one of my players wanted to have a special blade to do with his background (killing and trapping the souls of his sister and mother). I did make the mistake of creating the page before creating an account whoops, I know not to do that in the future ! I agree with most of the changes you made, making it more balanced instead of stacking abilities. I did attempt to make it more balanced by adding in the absorbing HP ability, but using the max being equal to the level is much less OP. I'm not sure I agree with the way souls can be absorbed, particularly if they die within 10ft, to better suit the nature of the blade I will make it that the sword still has to be the one to slay the humanoid. All in all, thank you heaps for balancing as this is my first time creating homebrew things for D&D. [[User:Halflingbarbarian|Halflingbarbarian]] ([[User talk:Halflingbarbarian|talk]]) 05:26, 16 December 2017 (MST)<br />
:Hey [[User:Halflingbarbarian|Halflingbarbarian]], thanks for the feedback and for the weird backstory on why the weapon was created lol. As for the weapon, I added the die within 10ft part because it sometimes hard to always land the killing blow on creatures and I wanted some way to mitigate that. If the aoe soul absorb doesn't fit in with the lore/what you think the weapon should be able to do, feel free to change it back to just killing blows. As always, good to see another user get started on the wiki and happy editing.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 13:07, 16 December 2017 (MST)<br />
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== Editing that was done to my weapons, and ammunitions. Xslasher112 ==<br />
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So you have been going around changed a large majority of my builds for weapons, and ammunition. I have changed it back, on some keeping what you have changed. But i have designed for example the railgun + railgun ammunition to be like that as it is a racial/Class Legendary weapon. It is only obtainable to the Mechanoid Race/Berserker class and is a level 20 legendary weapon. That is why it costs 1m gp. The railgun its self does no damage, but it charges and fires a railgun round at extremely high velocities dealing a large amount of damage.i reduced the damage from a 20d20 to a 15d20, but the railgun for a level 20 weapon is designed to hit very hard. But this is if it hits, late level creatures tend to have a very high AC and the gun has to roll a pretty high attack vs AC in order to hit. In addition the misfire property i added was implemented so players could not spam the railgun. I would like to ask for future reference that you would leave a note instead of actually changing what i have put down. I am all ears for opinions on how to balance a weapon but in the design i worked hard to make to be completely changed was a little upsetting. Please just leave a note on what you think i should do, and i will consider this from now on. Thank you very much for reading this long message.{{Unsigned|Xslasher112}}<br />
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:There are no racial/class level 20 only weapons. Equipment does not work like that, as a DM can decide to give you this item or others at levels earlier than 20 and probably will as almost all campaigns do not go to level 20. There are no prerequisites to using weapons, you can still use weapons that you don't know how to use, but you make attack rolls without your proficiency bonus.<br />
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:The DMG specifically does not have costs for futuristic weapons(and you ignored my comments [[Talk:Shoulder_Mounted_Railgun_(5e_Equipment)|here]]) and which was why the costs for scorpion whip and the railgun was changed to -. <br />
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:On another note, there is nothing to stop another user from using the same ammo you created on another weapon, and the ammo is very much broken as an [[5e SRD:Arrow of Slaying|arrow of slaying]] costs 25,000 gp and only deals 6d10 damage halved on a failed save against certain creatures, compared to 15d20 damage for 1000gp.<br />
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:This is a wiki. You need to be prepared for other people editing the pages you create. At the bottom of every edit box, including the one I am currently typing this message into, there is a message that says "If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here." You do not retain ownership of things you put onto the wiki, see [[Help:Legal]] for more info.<br />
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:Finally, checking how things like races, classes, and equipment are balanced by reading their relevant sections in the PHB and DMG will help immensely, as opposed to creating broken things and reverting other users edits made to improve them.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 07:28, 11 January 2018 (MST)<br />
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::Hello, Xslash112. I, an admin, have reverted the page for the time being. While I am more open to non-standard content than most, I feel that your weapon falls far enough outside the bounds of the standard 5e rules as to be very difficult for other groups of players to implement it. This appears to be Blobby383b's reason for changing the weapon to allow more groups of people to benefit from your idea. In my opinion, the changes were constructive and maintained the feel of the weapon and I second Blobby's advice in the last paragraph to read the relevant sections of the PHB and DMG, as this may give you insight into the changes. Please understand that no one means this as a personal attack against you or your ideas &mdash; we just want it to be usable for people besides yourself :) --[[User:GamerAim|GamerAim]] [[File:chatmod.png]] ([[User talk:GamerAim|talk]]) 12:39, 12 January 2018 (MST)<br />
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== Light, Versatile, Heavy properties ==<br />
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On Discord you'd made mention a weapon cannot have more than one of these and I asked out of curiosity if it is SRD/RAW and no one really knew. Reason being because in my head, why can I not wield a light weapon with two hands to get a little extra humph? For instance, 1d4 or versatile being 1d6. Or 1d6 1H and 1d8 2H. I wouldn't go higher than this though. I totally understand heavy not having this option, but why not the let the little guys (weapons) have it? [[User:BigShotFancyMan|BigShotFancyMan]] ([[User talk:BigShotFancyMan|talk]]) 12:45, 24 January 2018 (MST)<br />
:I think I might understand where doing this can cause confusion to the players. So a workaround I thought of would be listing the properties as Special, Versatile (1d8). Special: While wielding this weapon 1 handed, you may treat is a Light weapon. Only thinking on this so much because I've seen it in the past once, and now 2x within a few days. This might be a compromise to make those users happy that are trying to achieve this idea. [[User:BigShotFancyMan|BigShotFancyMan]] ([[User talk:BigShotFancyMan|talk]]) 14:03, 24 January 2018 (MST)<br />
::The DMG does not have a section specifically on mundane weapon creation. You can however infer several things about mundane weapons based on their descriptions in the PHB:<br />
::*Two-handed weapons may not have the light or versatile properties<br />
::*Heavy weapons may not have the light property<br />
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::Then there are a few other rules for mundane weapons that may or may not be true such as:<br />
::*Two-handed weapons may not have the thrown property<br />
::*Light weapons may not have the versatile property<br />
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::Part of the problem with having versatile light weapons is that the versatile property is largely redundant as simply wielding two light weapons in one hand each is considerably better than wielding a light versatile weapon in two hands. 2 light weapons can deal (7) 2d6 damage versus wielding a light versatile weapon in two hands which could deal (4) 1d8 damage.<br />
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::On another note, I will continue looking for specific examples of what weapon property combinations are allowed, but so far I am falling up short.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 17:57, 24 January 2018 (MST)<br />
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:::So a couple things, longsword isn’t two-handed and yet gets wielded two handed under versatile. I get that two-handed weapons are heavy. So not chasing that. The idea is weapons that don’t require two hands. Weapons that aren’t heavy. I’m aware of 2WF benefits which is why I wouldn’t agree with a light/finesse weapon dealing more than 1d6. The only time these weapons would deal 1d8 is when wielding with both hands, so it’d never be 2d8. Its no different than wielding 2 short swords or scimitars. Just these weapons do not have versatile and cannot deal extra damage for being wielded in both hands. If homebrewers did so, I’m not seeing the advantage. I’m not catching where this breaks the game or puts a wielder above others. I don’t see it as redundant, it means the wielder can use a shield if they wish with the weapon. Why not just get a shortsword and shield and also a 1d8 weapon? idk, because they want a weapon that doesn’t require the extra space or effort to swap our. I’m curious if you’re against simply because you don’t like it. (I type this politely since like I said, I cannot see a real issue allowing this) [[User:BigShotFancyMan|BigShotFancyMan]] ([[User talk:BigShotFancyMan|talk]]) 19:02, 24 January 2018 (MST)<br />
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::::I believe not allowing is rai, but I am not sure. I am also not against weapons having both, as it doesn't break weapon balance, but I am not sure that they should.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 19:34, 24 January 2018 (MST)<br />
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==Formatting Question==<br />
Hi Blobby! You've answered one of my questions about wiki formatting before so I thought I'd ask you... Can you tell me how to make an expandable/collapsible text box? [[User:Quincy|Quincy]] ([[User talk:Quincy|talk]]) 19:31, 2 February 2018 (MST)<br />
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:Sure thing [[User:Quincy|Quincy]], to create something that can be shrunk down you can use <nowiki> <div class="toccolours mw-collapsible mw-collapsed" style="width:60em;"> Content inside </div> </nowiki> to produce<br />
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<div class="toccolours mw-collapsible mw-collapsed" style="width:60em;"> Content inside </div><br />
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:You can also change the length by changing 60 to some other number(I would recommend between 20 and 100 as anything past 100 goes off the page). If you have any other questions feel free to ask and I will try to answer it to the best of my abilities. For future reference, see the wiki's [[Help:Editing]], [[Help:Standards and Formatting]], [[Help:Table]] and my [[User:Blobby383b/WIP/7#Special_Characters_.26_Other_Useful_Codes.2FTags|WIP page]] for useful things for more info on formatting things on the wiki. While these pages don't cover everything, they should cover enough for most users.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 19:54, 2 February 2018 (MST)<br />
::Thanks a bunch, dude! You're a great help! [[User:Quincy|Quincy]] ([[User talk:Quincy|talk]]) 19:59, 2 February 2018 (MST)<br />
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== Saiyan fighter==<br />
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Hey Blobby383b I have a personal crusade to balance this Saiyan class. That being said I don't know much about the specific rules of these classes. Yesterday you said that the round counting, ability score bonuses and the super Saiyan monkey are problems. I was just wondering if I could get more information so I can know how to fix things. Is round counting strictly forbidden somewhere? Is ability score manipulating a no no? Is there a rulebook somewhere? I could love as much information as you can give me. Thanks [[User:Zeusonamoose|Zeusonamoose]] ([[User talk:Zeusonamoose|talk]]) 23:25, 4 February 2018 (MST)</div>Zeusonamoose