<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://www.dandwiki.com/w/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://www.dandwiki.com/w/api.php?action=feedcontributions&amp;user=Ymir&amp;feedformat=atom</id>
		<title>D&amp;D Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.dandwiki.com/w/api.php?action=feedcontributions&amp;user=Ymir&amp;feedformat=atom"/>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Special:Contributions/Ymir"/>
		<updated>2013-05-23T07:53:03Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.6</generator>

	<entry>
		<id>http://www.dandwiki.com/wiki/Belial_(3.5e_Deity)</id>
		<title>Belial (3.5e Deity)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Belial_(3.5e_Deity)"/>
				<updated>2011-10-04T14:38:03Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Belial; God of death=&lt;br /&gt;
:''Father of Darkness, Prince of Evil, The Vile Lord...''&lt;br /&gt;
{{Deity&lt;br /&gt;
|hdligo=o&lt;br /&gt;
|sym=(Yet to be determined?)&lt;br /&gt;
|plane=  [[The Abyss (The Test of Time Supplement)|The Abyss]]&lt;br /&gt;
|align=Neutral Evil&lt;br /&gt;
|port=[[SRD:Tiefling| Tieflings]], [[SRD:Devil| Devils]], [[SRD:Demon|Demons]], [[SRD:Assassin|Assassins]], [[SRD:Human| Humans]], Death, Assassination&lt;br /&gt;
|calign=LE, NE, CE&lt;br /&gt;
|dom=[[SRD:Evil Domain|Evil Domain]], [[SRD:Death Domain|Death Domain]], [[SRD:Darkness Domain|Darkness Domain]], [[SRD:Madness Domain|Madness Domain]]&lt;br /&gt;
|favweap=[[SRD:Dagger|Dagger]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Followers: [[SRD:Tiefling| Tieflings]], [[SRD:Devil| Devils]], [[SRD:Demon|Demons]], [[SRD:Assassin|Assassins]], [[SRD:Human| Humans]]&lt;br /&gt;
&lt;br /&gt;
:Description:&lt;br /&gt;
&lt;br /&gt;
''Belial was one of the first gods to appear together with [[Satine (3.5e Deity)|Satine]] and [[Adonai (3.5e Deity)|Adonai]] around 8,000,000 years ago and has watched (and caused) many a deity's downfall. The only reason he is still around is because he constantly plots and plans against the other deities.''&lt;br /&gt;
&lt;br /&gt;
''Yet even with this plotting his goal is not the destruction of the last few remaining deities, for then he will have to spend eternity alone and the prospect of that seems greatly boring to the god.''&lt;br /&gt;
&lt;br /&gt;
''His main temple in the [[The Abyss (The Test of Time Supplement)|The Abyss]] is a large volcano that has been hollowed out to facilitate narrow walkways and secret chambers. This temple is also the center of the only city on [[The Abyss (The Test of Time Supplement)|The Abyss]]: [[Gunnunap (the Test of Time)| Gunnunap]].''&lt;br /&gt;
&lt;br /&gt;
''[[Gunnunap (the Test of Time)| Gunnunap]] is a center of trade and commerce. Its stores boast the best illegal items (such as drugs, poisons, items, spells, etc.). Many a thief has tried to sell his wares here or find something very specific for his or her next mission.''&lt;br /&gt;
&lt;br /&gt;
''Belial takes great pleasure in observing the lives of mortals and often burdens a thief or assassin with special missions that offer a great reward on completion or great doom if they should fail.''&lt;br /&gt;
&lt;br /&gt;
''When a cleric of Belial turns away from his of her god the rest of the followers will try anything to kill the runaway follower, this process is know as: &amp;quot;Passing the Blade&amp;quot;.'' &lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Deities|Deities]] &amp;amp;rarr; [[User Uncategorized Deities|Uncategorized]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Campaign Settings|Campaign Settings]] &amp;amp;rarr; [[The Test of Time (DnD Campaign Setting)|The Test of Time]] &amp;amp;rarr; [[Religions of the Worlds (the Test of Time)|Religions of the Worlds]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Deity]]&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:The Test of Time Setting]]&lt;br /&gt;
[[Category:Supplement]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/People_of_the_Worlds_(The_Test_of_Time_Supplement)</id>
		<title>People of the Worlds (The Test of Time Supplement)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/People_of_the_Worlds_(The_Test_of_Time_Supplement)"/>
				<updated>2011-10-04T13:43:52Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: /* Tiefling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===People of the Worlds===&lt;br /&gt;
'''Here follows a detailed description of the races of Andaria'''&lt;br /&gt;
&lt;br /&gt;
=[[SRD:Human|Humans]]=&lt;br /&gt;
:Alignment: Any&lt;br /&gt;
:God: [[Adonai (3.5e Deity)|Adonai]], [[Belial (3.5e Deity)|Belial]]&lt;br /&gt;
:Home Region: [[SRD:Material Plane|Material Plane]]&lt;br /&gt;
:[[Human Character Options (The Test of Time Supplement)|Human Character Options]]&lt;br /&gt;
:'''Changes: Choose a +2 and -2 modifier on Abilities at 1st level, choose a exotic/martial weapon proficiency at 1st level, +2 bonus on saves vs. spells &amp;amp; spell-like effects.'''&lt;br /&gt;
:''Description: From average to extreme, humans love and hate, build and destroy and are masters at crafting and gathering knowledge.''&lt;br /&gt;
:''Due to there inability to work with natural and arcane magic humans have always relied on there martial traditions to keep them save, becouse of this the humans are known for there great army and legendary generals.''&lt;br /&gt;
&lt;br /&gt;
=[[Elves (SRD Race)|Elves]]=&lt;br /&gt;
:Alignment: [[Chaotic Good (SRD Term)|Chaotic Good]]&lt;br /&gt;
:God: [[Pax (3.5e Deity)|Pax]]&lt;br /&gt;
:Home Region: [[The Windy Isles (The Test of Time Supplement)|The Windy Isles]]&lt;br /&gt;
:[[Elven Character Options (The Test of Time Supplement)|Elven Character Options]]&lt;br /&gt;
:'''Changes: +2 bonus on preform (Any) and Craft (Sculpting, Visual Arts), +2 bonus on diplomacy checks.'''&lt;br /&gt;
:''Description: Carefree and relaxed, elves have long ago learned that &amp;quot;if it's no fun, it's not worth doing!&amp;quot; and such they spend their time writing song and poems, dancing, painting and more, as long as it involves beauty.''&lt;br /&gt;
:''This has resulted in many epic poems and great songs famous through out the multi-verse, and elven bards are welcome in almost every court and country. All are moved by the beauty of the songs.'' &lt;br /&gt;
:''Though slow to anger the Elves are even slower to forget and there is nothing but beauty in a honorable duel with a hated foe.''&lt;br /&gt;
&lt;br /&gt;
=[[Dwarves (SRD Race)|Dwarves]]=&lt;br /&gt;
:Alignment: [[Lawful Neutral (SRD Term)|Lawful Neutral]]&lt;br /&gt;
:God: [[Krilos (3.5e Deity)|Krilos]]&lt;br /&gt;
:Home Region: [[The Cave of Krilos (The Test of Time Supplement)|The Cave of Krilos]]&lt;br /&gt;
:[[Dwarven Character Options (The Test of Time Supplement)|Dwarven Character Options]]&lt;br /&gt;
:'''Changes: Favorite class: Wizard, +2 bonus on [[SRD:Concentration Skill|concentration]], +2 bonus on [[Spellcraft (SRD Skill)|spellcraft]] checks, no +2 bonus on saves vs. spells and magical effects.'''.&lt;br /&gt;
:''Description: grumpy and stoic, the dwarfs rarely leave there underground homes and-- if they do-- it's to further their knowledge of the arcane arts.''&lt;br /&gt;
:''Because they spend so much time with their noses in ancient books they have little or no patience for other races.''&lt;br /&gt;
:''Another reason for their mistrust towards other races is because of the long wars that the other races have waged upon the [[SRD:Dwarves|Dwarves]], looking for the fabled wealth of the dwarfs and, of course, jealous of there arcane might.''&lt;br /&gt;
:''That is why the dwarven cities are the paramount of defense, and their techniques for special defensive construction are a very closely guarded secret.''&lt;br /&gt;
&lt;br /&gt;
=[[SRD:Halfling|Halflings]]=&lt;br /&gt;
:Alignment: [[SRD:Lawful Good|Lawful Good]]&lt;br /&gt;
:God:[[Arwan (3.5e Deity)|Arwan]]&lt;br /&gt;
:Home Region: [[The Sea of Grass (The Test of Time Supplement)|The Sea of Grass]]&lt;br /&gt;
:[[Halfling Character Options (The Test of Time Supplement)|Halfling Character Options]]&lt;br /&gt;
:'''Changes: No Strength penalty, Lawful, Don't like to use metal, usually follow a wild class (Barbarian, Ranger, Druid, Sorcerer)'''&lt;br /&gt;
:''Description: honorable, lawful and extremely respectful in regard to nature, the halflings tend to view the world from an natural view in which all creation is equal.''&lt;br /&gt;
:''Ancient tradition still dictates daily life in most tribes and change is virtually taboo.''&lt;br /&gt;
:''They lived in [[The Sea of Grass (The Test of Time Supplement)|The Sea of Grass]] for eons but have migrated to the [[SRD:Material Plane|Material Plane]] and, thanks to their travel urge, can be found on most good aligned planes ([[The Windy Isles (The Test of Time Supplement)|The Windy Isles]], [[The Floating Isles (The Test of Time Supplement)|The Floating Isles]]).''&lt;br /&gt;
&lt;br /&gt;
=[[SRD:Orc|Orc]]=&lt;br /&gt;
:Alignment: [[Lawful Evil (SRD Term)|Lawful Evil]]&lt;br /&gt;
:God:[[Chemosh (3.5e Deity)|Chemosh]]&lt;br /&gt;
:Home Region: [[The Wasteland (The Test of Time Supplement)|The Wasteland]]&lt;br /&gt;
:[[Orc Character Options (The Test of Time Supplement)|Orc Character Options]]&lt;br /&gt;
:'''Changes: religious zealots, extremely lawful, no light sensitivity, no Wisdom penalty'''&lt;br /&gt;
:''Description: Orcs are the worst fear of most small isolated towns and villages; they raid the secluded places of the world without rest and are difficult enemies to beat since self sacrifice is held in high regard.''&lt;br /&gt;
:''The reason for this is that religion is held in the highest regard. The red-robed female clerics are the cornerstone of the orc society.''&lt;br /&gt;
:''Furthermore, they are excellent close combat fighters and usually fight in tight formation, and therefore are feared especially on the [[SRD:Material Plane|Material Plane]], since they seem to have no interest in the other planes.''&lt;br /&gt;
&lt;br /&gt;
=[[Lizardfolk (SRD Creature) | Lizardfolk]]=&lt;br /&gt;
:Alignment: [[Chaotic Evil (SRD Term)|Chaotic Evil]]&lt;br /&gt;
:God:[[Tiamat (3.5e Deity)|Tiamat]]&lt;br /&gt;
:Home Region: [[The Green Hell (The Test of Time Supplement)|The Green Hell]]&lt;br /&gt;
:[[Lizardfolk Character Options (The Test of Time Supplement)|Lizardfolk Character Options]]&lt;br /&gt;
:'''Changes: Bite attack 1d6 damage, usually follows a wild class (Barbarian, Ranger, Druid, Sorcerer)'''&lt;br /&gt;
:''Description: If it's not Orcs you fear as a small town then it is probably the Lizardfolk, strong in natural magic and fighting Lizardfolk are a force to respect.''&lt;br /&gt;
:''With excellent Guerrilla tactics backed up with powerful druids it's hard not to fear the Lizardfolk.''&lt;br /&gt;
:''Always in search of victory and land to conquer the lizardfolk tribes are found on all planes (even extremely good aligned planes like [[The Floating Isles (The Test of Time Supplement)|The Floating Isles]]) and such are considered a threat by almost all sentient non-reptilian beings, and this is very typical of the lizardfolk since there dragon gods tell them reptilians should be the rulers of the multi-verse.''&lt;br /&gt;
&lt;br /&gt;
=[[Merfolk (SRD Creature) | Merfolk]]=&lt;br /&gt;
:Alignment: [[Chaotic Neutral (SRD Term)|Chaotic Neutral]]&lt;br /&gt;
:God:[[Satine (3.5e Deity)|Satine]]&lt;br /&gt;
:Home Region: [[The Great Ocean (The Test of Time Supplement)|The Great Ocean]]&lt;br /&gt;
:[[Merfolk Character Options (The Test of Time Supplement)|Merfolk Character Options]]&lt;br /&gt;
:'''Changes: +10 Ft. swim speed'''&lt;br /&gt;
:''Description: Arrogant and aloof, the Merfolk usually stay out of &amp;quot;land dwellers&amp;quot; affairs but there are exceptions, like Merfolk raiders and pirates.''&lt;br /&gt;
:''There arrogance does not come from an nationalistic side, but they see the surface world and they see the wars and famine and blame the &amp;quot;land dwellers&amp;quot; for being &amp;quot;hot heads&amp;quot; and such are reluctant to let these &amp;quot;surface dwellers&amp;quot; into there realms.''&lt;br /&gt;
:''There domains are to be found on planes like [[The Great Ocean (The Test of Time Supplement)|The Great Ocean]] and [[The Windy Isles (The Test of Time Supplement)|The Windy Isles]] but they shun the [[Material Plane (SRD Planes)|Material Plane]] since in there view this is the greatest source of &amp;quot;hot-heads&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
=[[SRD:Aasimar |Aasimar]]=&lt;br /&gt;
:Alignment:  [[SRD:Neutral Good|Neutral Good]]&lt;br /&gt;
:God:[[Adonai (3.5e Deity)|Adonai]]&lt;br /&gt;
:Home Region: [[The Floating Isles (The Test of Time Supplement)|The Floating Isles]]&lt;br /&gt;
:[[Aasimar Character Options (The Test of Time Supplement)|Aasimar Character Options]]&lt;br /&gt;
:'''Changes: can use [[SRD:Daylight| Daylight]] ability at will'''&lt;br /&gt;
:''Description: Humans that have had contact with celestial beings for a long time and have changed because of this relationship.''&lt;br /&gt;
:''They are the protectors of the innocent and a perfect example of just how &amp;quot;good&amp;quot; humans can be, yet they battle their evil counterparts ([[SRD:Tiefling|Tiefling]]) without remorse.''&lt;br /&gt;
:''Unlike their evil counterparts the scheming [[SRD:Tiefling|Tiefling]] the Aasimar travel nearly the whole multi-verse looking for evil to fight and good to protect.''&lt;br /&gt;
:''But they are definitely more likely to be seen on planes like [[The Sea of Grass (The Test of Time Supplement)|The Sea of Grass]], [[The Windy Isles (The Test of Time Supplement)|The Windy Isles]], [[The Great Ocean (The Test of Time Supplement)|The Great Ocean]] and [[The Cave of Krilos (The Test of Time Supplement)|The Cave of Krilos]] where they can help those in need.&lt;br /&gt;
&lt;br /&gt;
=[[SRD:Tiefling|Tiefling]]=&lt;br /&gt;
:Alignment: [[SRD:Neutral Evil|Neutral Evil]]&lt;br /&gt;
:God:[[Belial (3.5e Deity)| Belial]]&lt;br /&gt;
:Home Region: [[The Abyss (The Test of Time Supplement)|The Abyss]]&lt;br /&gt;
:[[Tiefling Character Options (The Test of Time Supplement)|Tiefling Character Options]]&lt;br /&gt;
:'''Changes: can use [[SRD:Darkness| Darkness]] at will'''&lt;br /&gt;
:''Description: They are the perfect example of just how deep a human can fall, through contact with various demons and devils some humans changed and started to spread evil through the multi-verse, they battle there good couterparts ([[SRD:Aasimar|Aasimar]]) without mercy.''  &lt;br /&gt;
:''They usually stay in [[The Abyss (The Test of Time Supplement)|The Abyss]] or the [[SRD:Material Plane|Material Plane]], but are known for trips into [[The Green Hell (The Test of Time Supplement)|The Green Hell]] and [[The Wasteland (The Test of Time Supplement)|The Wasteland]].''&lt;br /&gt;
:''On these evil planes they sell their trade as mercenaries, assassins, thieves and mages; especially the thieves and assassins are in high demand.''  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]]-&amp;gt;[[DnD Campaign Settings|Campaign Settings]] -&amp;gt; [[The Test of Time (DnD Campaign Setting)|The Test of Time]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:The Test of Time Setting]]&lt;br /&gt;
[[Category:Supplement]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)</id>
		<title>Soul Knight (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)"/>
				<updated>2008-07-03T10:24:34Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Ymir|Ymir]]&lt;br /&gt;
|datecreated=2008-02-07&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=Ready for review&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Combat-Focused&lt;br /&gt;
|desc=This prestige class is designed to offer Soul Knives the ability to become melee fighting specialists with reputations close to paladins, in society's that have a lot of psionics these warriors are the pinicle of mental and physical dedication.&lt;br /&gt;
|len=10&lt;br /&gt;
|minlvl=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Soul Knight=&lt;br /&gt;
&lt;br /&gt;
''An unarmed, unarmored figure approaches through the windswept alley, you think him a bit simple as he continues to approach you &amp;quot;he must be mad this man, walking this part of the city unarmed..&amp;quot; you think and as that thought runs trough your mind the figure is suddenly enveloped in a icy blue light that covers his body whole, in his left hand a sheet of light seems to function like a shield and in his left a fixed ray of light looks like a weapon of some sorts..''&lt;br /&gt;
&lt;br /&gt;
This prestige class is designed to offer Soul Knives the ability to become melee fighting specialists with reputations close to paladins, in society's that have a lot of psionics these warriors are the pinicle of mentaland physical dedication.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:'''  Any&lt;br /&gt;
* '''Base Attack Bonus:'''  +5&lt;br /&gt;
* '''Feats:'''  All Armor Proficiencies, Shield Proficiency, [[Mind Shield (DnD Feat)| Mind Shield]]&lt;br /&gt;
* '''Skills:'''  Concentration 8 ranks, Knowledge (Psionics) 8 ranks&lt;br /&gt;
* '''Special:'''  Mind Blade Class Feature, Shape Mind Blade Class Feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Soul Knight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Soulknife Abilities, Mind Armor (light)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield enhancement +1, Improved Shape Mind Blade&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (medium), Mind Armor/Shield enhancement +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +3, Quickend Equipment &lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor enhancement/Shield +3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (heavy), Mind Armor/Shield enhancement +4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +5, Soul Champion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt; Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Hide (Dex), Knowledge (Psionics) (Int), Move Silently (Dex), Ride (Dex), and Swim (Dex), Tumble (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Soul Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Soulknife Abilities:'''  A Soul Knight may add his class levels to his soulknife levels to determine his enhancement bonus and his levels for his weapon ability enhancements.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (light):'''  At first level Soul Knight gains the ability to create an armor formed of the same energy as his/her mindblade, this armor grants the character an +3 armor bonus to AC without a maximum dexterity or armor penalty.&lt;br /&gt;
&lt;br /&gt;
The armor can be broken (it has hardness 20 and 20 [[SRD:Hit Points|hit points]]); however, a soulknight can simply create another on his next [[SRD:Move Actions|move action]]. &lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a ''[[SRD:Null Psionics Field|null psionics field]]''), a soulknife can attempt to sustain his mind armor by making a [[SRD:DC|DC]] 20 [[SRD:Saving Throw|Will]] save. On a successful save, the soulknife maintains his mind armor for a number of rounds equal to his [[SRD:Class|class]] level before he needs to check again. On an unsuccessful attempt, the mind armor vanishes. As a [[SRD:Move Actions|move action]] on his turn, the soulknife can attempt a new [[SRD:Saving Throw|Will]] save to rematerialize his mind armor while he remains within the psionics negating effect.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield bonus:''' A soulknife’s mind armor and shield improves as the character gains higher levels. At 2nd level and every two levels thereafter, the mind armor and shield gains a cumulative +1 enhancement bonus on [[SRD:Armor class|armor class]] and (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield enhancement:'''  At 3th level, a soulknife gains the ability to enhance his mind armor and shield. He can add any one of the armor/shield special abilities on the table below that has an enhancement bonus value of +1.&lt;br /&gt;
&lt;br /&gt;
At every two levels beyond 3th (5th, 7th, and 9th), the value of the enhancement a Soul Knight can add to his armor and shield improves to +2, +3, and +4, respectively. A Soul Knight can choose any armor or shield special abilities and the enhancement bonus received by the Soul Knight's level is seperate for the mind shield of mind armor.&lt;br /&gt;
''For instance a 5th level Soul Knight can have a +2 bonus on his/her shield and a +2 bonus on his/her armor.''&lt;br /&gt;
&lt;br /&gt;
The armor and shield ability or abilities remain the same every time the soulknife materializes his mind armor and/or shield (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind armor takes.&lt;br /&gt;
&lt;br /&gt;
A Soul Knight can reassign the ability or abilities he has added to his mind armor or shield. To do so, he must first spend 8 hours in concentration. After that period, the mind armor or mind shield materializes with the new ability or abilities selected by the Soul Knight.&lt;br /&gt;
&lt;br /&gt;
'''Improved Shape Mindblade:'''  At 3th level the Soul Knight's ability to shape his or her mind blade improves and can now be used to replicate any simple or martial melee weapon. ''for instance a mind blade shaped to replicate a rapier would do 1d6 damage and has a critical rating of 18-20/x2 but a mind blade shaped to replicate a long spear would do 1d8 damage and has a critical rating of x2 and has 10ft. reach''&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (medium):''' At 5th level the Soul Knight's mind armor improves, the armor bonus to AC becomes +5 and it's hardness and hitpoint increase to 30 and 30 respectively. &lt;br /&gt;
&lt;br /&gt;
'''Quicken equipment:''' At 6th level the Soul Knight's ability to call on his mind blade, mind shield and mind armor are greatly quickened.&lt;br /&gt;
The Soul Knight may now call on his blade, armor and shield (or any combination of these) and change the shape of his blade in one standard action. ''so for example a Soul Knight could go from having no armor but a shield and a blade replicating a heavy mace to an armor and a blade replicating a greatsword in one standart action.'' &lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (heavy):''' At 9th level the Soul Knight's mind armor improves again, giving a +8 armor bonus to AC, with a hardness of 40 and 40 hitmpoints.&lt;br /&gt;
&lt;br /&gt;
'''Soul Champion:'''  At 10th level the Soul Knight becomes a force of destruction to be reconed with, once a day for 1 minute/Soul Knight level he/she gains a +10 bonus on saves vs. spells and powers, damage reduction 10/- and a fly speed of 100ft. (perfect), and he/she can use the quicken equipment ability as an swift action.&lt;br /&gt;
&lt;br /&gt;
'''Armor Special Ability''' 	                            &lt;br /&gt;
[[SRD:Fortification|Fortification, light]] +1&lt;br /&gt;
[[SRD:Slick|Slick]] +1&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow]] +1&lt;br /&gt;
[[SRD:Silent Moves|Silent moves]] +1&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] +2&lt;br /&gt;
[[SRD:Slick|Slick, improved]] +2&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, improved]] +2&lt;br /&gt;
[[SRD:Silent Moves|Silent moves, improved]] +2&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance]] +2&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance]] +2&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance]] +2&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance]] +2&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance]] +2&lt;br /&gt;
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] +3&lt;br /&gt;
[[SRD:Invulnerability|Invulnerability]] +3&lt;br /&gt;
[[SRD:Fortification|Fortification, moderate]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] +3&lt;br /&gt;
[[SRD:Slick|Slick, greater]] +3&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, greater]] +3&lt;br /&gt;
[[SRD:Silent Moves|Silent moves, greater]] +3&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance, improved]] +3&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance, improved]] +3&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance, improved]] +3&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance, improved]] +3&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance, improved]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] +4&lt;br /&gt;
[[SRD:Etherealness (Armor Enhancement)|Etherealness]] +4&lt;br /&gt;
&lt;br /&gt;
'''Shield Special Ability''' &lt;br /&gt;
[[SRD:Arrow Catching|Arrow catching]] +1 &lt;br /&gt;
[[SRD:Bashing|Bashing]] +1 &lt;br /&gt;
[[SRD:Blinding|Blinding]] +1&lt;br /&gt;
[[SRD:Fortification|Fortification, light]] +1&lt;br /&gt;
[[SRD:Arrow Deflection|Arrow deflection]] +2&lt;br /&gt;
[[SRD:Animated|Animated]] +2&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] +2&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance]] +2&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance]] +2&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance]] +2&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance]] +2&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance]] +2&lt;br /&gt;
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] +3&lt;br /&gt;
[[SRD:Fortification|Fortification, moderate]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] +3&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance, improved]] +3&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance, improved]] +3&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance, improved]] +3&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance, improved]] +3&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance, improved]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] +4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Prestige Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)</id>
		<title>Soul Knight (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)"/>
				<updated>2008-07-03T10:20:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Ymir|Ymir]]&lt;br /&gt;
|datecreated=2008-02-07&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=Ready for review&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Combat-Focused&lt;br /&gt;
|desc=This prestige class is designed to offer Soul Knives the ability to become melee fighting specialists with reputations close to paladins, in society's that have a lot of psionics these warriors are the pinicle of mental and physical dedication.&lt;br /&gt;
|len=10&lt;br /&gt;
|minlvl=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Soul Knight=&lt;br /&gt;
&lt;br /&gt;
''An unarmed, unarmored figure approaches through the windswept alley, you think him a bit simple as he continues to approach you &amp;quot;he must be mad this man, walking this part of the city unarmed..&amp;quot; you think and as that thought runs trough your mind the figure is suddenly enveloped in a icy blue light that covers his body whole, in his left hand a sheet of light seems to function like a shield and in his left a fixed ray of light looks like a weapon of some sorts..''&lt;br /&gt;
&lt;br /&gt;
This prestige class is designed to offer Soul Knives the ability to become melee fighting specialists with reputations close to paladins, in society's that have a lot of psionics these warriors are the pinicle of mentaland physical dedication.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:'''  Any&lt;br /&gt;
* '''Base Attack Bonus:'''  +5&lt;br /&gt;
* '''Feats:'''  All Armor Proficiencies, Shield Proficiency, [[Mind shield (DnD Feat | Mind Shield]]&lt;br /&gt;
* '''Skills:'''  Concentration 8 ranks, Knowledge (Psionics) 8 ranks&lt;br /&gt;
* '''Special:'''  Mind Blade Class Feature, Shape Mind Blade Class Feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Soul Knight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Soulknife Abilities, Mind Armor (light)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield enhancement +1, Improved Shape Mind Blade&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (medium), Mind Armor/Shield enhancement +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +3, Quickend Equipment &lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor enhancement/Shield +3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (heavy), Mind Armor/Shield enhancement +4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +5, Soul Champion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt; Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Hide (Dex), Knowledge (Psionics) (Int), Move Silently (Dex), Ride (Dex), and Swim (Dex), Tumble (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Soul Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Soulknife Abilities:'''  A Soul Knight may add his class levels to his soulknife levels to determine his enhancement bonus and his levels for his weapon ability enhancements.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (light):'''  At first level Soul Knight gains the ability to create an armor formed of the same energy as his/her mindblade, this armor grants the character an +3 armor bonus to AC without a maximum dexterity or armor penalty.&lt;br /&gt;
&lt;br /&gt;
The armor can be broken (it has hardness 20 and 20 [[SRD:Hit Points|hit points]]); however, a soulknight can simply create another on his next [[SRD:Move Actions|move action]]. &lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a ''[[SRD:Null Psionics Field|null psionics field]]''), a soulknife can attempt to sustain his mind armor by making a [[SRD:DC|DC]] 20 [[SRD:Saving Throw|Will]] save. On a successful save, the soulknife maintains his mind armor for a number of rounds equal to his [[SRD:Class|class]] level before he needs to check again. On an unsuccessful attempt, the mind armor vanishes. As a [[SRD:Move Actions|move action]] on his turn, the soulknife can attempt a new [[SRD:Saving Throw|Will]] save to rematerialize his mind armor while he remains within the psionics negating effect.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield bonus:''' A soulknife’s mind armor and shield improves as the character gains higher levels. At 2nd level and every two levels thereafter, the mind armor and shield gains a cumulative +1 enhancement bonus on [[SRD:Armor class|armor class]] and (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield enhancement:'''  At 3th level, a soulknife gains the ability to enhance his mind armor and shield. He can add any one of the armor/shield special abilities on the table below that has an enhancement bonus value of +1.&lt;br /&gt;
&lt;br /&gt;
At every two levels beyond 3th (5th, 7th, and 9th), the value of the enhancement a Soul Knight can add to his armor and shield improves to +2, +3, and +4, respectively. A Soul Knight can choose any armor or shield special abilities and the enhancement bonus received by the Soul Knight's level is seperate for the mind shield of mind armor.&lt;br /&gt;
''For instance a 5th level Soul Knight can have a +2 bonus on his/her shield and a +2 bonus on his/her armor.''&lt;br /&gt;
&lt;br /&gt;
The armor and shield ability or abilities remain the same every time the soulknife materializes his mind armor and/or shield (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind armor takes.&lt;br /&gt;
&lt;br /&gt;
A Soul Knight can reassign the ability or abilities he has added to his mind armor or shield. To do so, he must first spend 8 hours in concentration. After that period, the mind armor or mind shield materializes with the new ability or abilities selected by the Soul Knight.&lt;br /&gt;
&lt;br /&gt;
'''Improved Shape Mindblade:'''  At 3th level the Soul Knight's ability to shape his or her mind blade improves and can now be used to replicate any simple or martial melee weapon. ''for instance a mind blade shaped to replicate a rapier would do 1d6 damage and has a critical rating of 18-20/x2 but a mind blade shaped to replicate a long spear would do 1d8 damage and has a critical rating of x2 and has 10ft. reach''&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (medium):''' At 5th level the Soul Knight's mind armor improves, the armor bonus to AC becomes +5 and it's hardness and hitpoint increase to 30 and 30 respectively. &lt;br /&gt;
&lt;br /&gt;
'''Quicken equipment:''' At 6th level the Soul Knight's ability to call on his mind blade, mind shield and mind armor are greatly quickened.&lt;br /&gt;
The Soul Knight may now call on his blade, armor and shield (or any combination of these) and change the shape of his blade in one standard action. ''so for example a Soul Knight could go from having no armor but a shield and a blade replicating a heavy mace to an armor and a blade replicating a greatsword in one standart action.'' &lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (heavy):''' At 9th level the Soul Knight's mind armor improves again, giving a +8 armor bonus to AC, with a hardness of 40 and 40 hitmpoints.&lt;br /&gt;
&lt;br /&gt;
'''Soul Champion:'''  At 10th level the Soul Knight becomes a force of destruction to be reconed with, once a day for 1 minute/Soul Knight level he/she gains a +10 bonus on saves vs. spells and powers, damage reduction 10/- and a fly speed of 100ft. (perfect), and he/she can use the quicken equipment ability as an swift action.&lt;br /&gt;
&lt;br /&gt;
'''Armor Special Ability''' 	                            &lt;br /&gt;
[[SRD:Fortification|Fortification, light]] +1&lt;br /&gt;
[[SRD:Slick|Slick]] +1&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow]] +1&lt;br /&gt;
[[SRD:Silent Moves|Silent moves]] +1&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] +2&lt;br /&gt;
[[SRD:Slick|Slick, improved]] +2&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, improved]] +2&lt;br /&gt;
[[SRD:Silent Moves|Silent moves, improved]] +2&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance]] +2&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance]] +2&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance]] +2&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance]] +2&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance]] +2&lt;br /&gt;
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] +3&lt;br /&gt;
[[SRD:Invulnerability|Invulnerability]] +3&lt;br /&gt;
[[SRD:Fortification|Fortification, moderate]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] +3&lt;br /&gt;
[[SRD:Slick|Slick, greater]] +3&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, greater]] +3&lt;br /&gt;
[[SRD:Silent Moves|Silent moves, greater]] +3&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance, improved]] +3&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance, improved]] +3&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance, improved]] +3&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance, improved]] +3&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance, improved]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] +4&lt;br /&gt;
[[SRD:Etherealness (Armor Enhancement)|Etherealness]] +4&lt;br /&gt;
&lt;br /&gt;
'''Shield Special Ability''' &lt;br /&gt;
[[SRD:Arrow Catching|Arrow catching]] +1 &lt;br /&gt;
[[SRD:Bashing|Bashing]] +1 &lt;br /&gt;
[[SRD:Blinding|Blinding]] +1&lt;br /&gt;
[[SRD:Fortification|Fortification, light]] +1&lt;br /&gt;
[[SRD:Arrow Deflection|Arrow deflection]] +2&lt;br /&gt;
[[SRD:Animated|Animated]] +2&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] +2&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance]] +2&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance]] +2&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance]] +2&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance]] +2&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance]] +2&lt;br /&gt;
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] +3&lt;br /&gt;
[[SRD:Fortification|Fortification, moderate]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] +3&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance, improved]] +3&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance, improved]] +3&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance, improved]] +3&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance, improved]] +3&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance, improved]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] +4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Prestige Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)</id>
		<title>Soul Knight (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)"/>
				<updated>2008-07-03T10:19:41Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Ymir|Ymir]]&lt;br /&gt;
|datecreated=2008-02-07&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=Ready for review&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Combat-Focused&lt;br /&gt;
|desc=This prestige class is designed to offer Soul Knives the ability to become melee fighting specialists with reputations close to paladins, in society's that have a lot of psionics these warriors are the pinicle of mental and physical dedication.&lt;br /&gt;
|len=10&lt;br /&gt;
|minlvl=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Soul Knight=&lt;br /&gt;
&lt;br /&gt;
''An unarmed, unarmored figure approaches through the windswept alley, you think him a bit simple as he continues to approach you &amp;quot;he must be mad this man, walking this part of the city unarmed..&amp;quot; you think and as that thought runs trough your mind the figure is suddenly enveloped in a icy blue light that covers his body whole, in his left hand a sheet of light seems to function like a shield and in his left a fixed ray of light looks like a weapon of some sorts..''&lt;br /&gt;
&lt;br /&gt;
This prestige class is designed to offer Soul Knives the ability to become melee fighting specialists with reputations close to paladins, in society's that have a lot of psionics these warriors are the pinicle of mentaland physical dedication.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:'''  Any&lt;br /&gt;
* '''Base Attack Bonus:'''  +5&lt;br /&gt;
* '''Feats:'''  All Armor Proficiencies, Shield Proficiency, [[Mind shield | DnD Feat}]]&lt;br /&gt;
* '''Skills:'''  Concentration 8 ranks, Knowledge (Psionics) 8 ranks&lt;br /&gt;
* '''Special:'''  Mind Blade Class Feature, Shape Mind Blade Class Feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Soul Knight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Soulknife Abilities, Mind Armor (light)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield enhancement +1, Improved Shape Mind Blade&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (medium), Mind Armor/Shield enhancement +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +3, Quickend Equipment &lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor enhancement/Shield +3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (heavy), Mind Armor/Shield enhancement +4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +5, Soul Champion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt; Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Hide (Dex), Knowledge (Psionics) (Int), Move Silently (Dex), Ride (Dex), and Swim (Dex), Tumble (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Soul Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Soulknife Abilities:'''  A Soul Knight may add his class levels to his soulknife levels to determine his enhancement bonus and his levels for his weapon ability enhancements.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (light):'''  At first level Soul Knight gains the ability to create an armor formed of the same energy as his/her mindblade, this armor grants the character an +3 armor bonus to AC without a maximum dexterity or armor penalty.&lt;br /&gt;
&lt;br /&gt;
The armor can be broken (it has hardness 20 and 20 [[SRD:Hit Points|hit points]]); however, a soulknight can simply create another on his next [[SRD:Move Actions|move action]]. &lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a ''[[SRD:Null Psionics Field|null psionics field]]''), a soulknife can attempt to sustain his mind armor by making a [[SRD:DC|DC]] 20 [[SRD:Saving Throw|Will]] save. On a successful save, the soulknife maintains his mind armor for a number of rounds equal to his [[SRD:Class|class]] level before he needs to check again. On an unsuccessful attempt, the mind armor vanishes. As a [[SRD:Move Actions|move action]] on his turn, the soulknife can attempt a new [[SRD:Saving Throw|Will]] save to rematerialize his mind armor while he remains within the psionics negating effect.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield bonus:''' A soulknife’s mind armor and shield improves as the character gains higher levels. At 2nd level and every two levels thereafter, the mind armor and shield gains a cumulative +1 enhancement bonus on [[SRD:Armor class|armor class]] and (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield enhancement:'''  At 3th level, a soulknife gains the ability to enhance his mind armor and shield. He can add any one of the armor/shield special abilities on the table below that has an enhancement bonus value of +1.&lt;br /&gt;
&lt;br /&gt;
At every two levels beyond 3th (5th, 7th, and 9th), the value of the enhancement a Soul Knight can add to his armor and shield improves to +2, +3, and +4, respectively. A Soul Knight can choose any armor or shield special abilities and the enhancement bonus received by the Soul Knight's level is seperate for the mind shield of mind armor.&lt;br /&gt;
''For instance a 5th level Soul Knight can have a +2 bonus on his/her shield and a +2 bonus on his/her armor.''&lt;br /&gt;
&lt;br /&gt;
The armor and shield ability or abilities remain the same every time the soulknife materializes his mind armor and/or shield (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind armor takes.&lt;br /&gt;
&lt;br /&gt;
A Soul Knight can reassign the ability or abilities he has added to his mind armor or shield. To do so, he must first spend 8 hours in concentration. After that period, the mind armor or mind shield materializes with the new ability or abilities selected by the Soul Knight.&lt;br /&gt;
&lt;br /&gt;
'''Improved Shape Mindblade:'''  At 3th level the Soul Knight's ability to shape his or her mind blade improves and can now be used to replicate any simple or martial melee weapon. ''for instance a mind blade shaped to replicate a rapier would do 1d6 damage and has a critical rating of 18-20/x2 but a mind blade shaped to replicate a long spear would do 1d8 damage and has a critical rating of x2 and has 10ft. reach''&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (medium):''' At 5th level the Soul Knight's mind armor improves, the armor bonus to AC becomes +5 and it's hardness and hitpoint increase to 30 and 30 respectively. &lt;br /&gt;
&lt;br /&gt;
'''Quicken equipment:''' At 6th level the Soul Knight's ability to call on his mind blade, mind shield and mind armor are greatly quickened.&lt;br /&gt;
The Soul Knight may now call on his blade, armor and shield (or any combination of these) and change the shape of his blade in one standard action. ''so for example a Soul Knight could go from having no armor but a shield and a blade replicating a heavy mace to an armor and a blade replicating a greatsword in one standart action.'' &lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (heavy):''' At 9th level the Soul Knight's mind armor improves again, giving a +8 armor bonus to AC, with a hardness of 40 and 40 hitmpoints.&lt;br /&gt;
&lt;br /&gt;
'''Soul Champion:'''  At 10th level the Soul Knight becomes a force of destruction to be reconed with, once a day for 1 minute/Soul Knight level he/she gains a +10 bonus on saves vs. spells and powers, damage reduction 10/- and a fly speed of 100ft. (perfect), and he/she can use the quicken equipment ability as an swift action.&lt;br /&gt;
&lt;br /&gt;
'''Armor Special Ability''' 	                            &lt;br /&gt;
[[SRD:Fortification|Fortification, light]] +1&lt;br /&gt;
[[SRD:Slick|Slick]] +1&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow]] +1&lt;br /&gt;
[[SRD:Silent Moves|Silent moves]] +1&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] +2&lt;br /&gt;
[[SRD:Slick|Slick, improved]] +2&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, improved]] +2&lt;br /&gt;
[[SRD:Silent Moves|Silent moves, improved]] +2&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance]] +2&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance]] +2&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance]] +2&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance]] +2&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance]] +2&lt;br /&gt;
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] +3&lt;br /&gt;
[[SRD:Invulnerability|Invulnerability]] +3&lt;br /&gt;
[[SRD:Fortification|Fortification, moderate]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] +3&lt;br /&gt;
[[SRD:Slick|Slick, greater]] +3&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, greater]] +3&lt;br /&gt;
[[SRD:Silent Moves|Silent moves, greater]] +3&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance, improved]] +3&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance, improved]] +3&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance, improved]] +3&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance, improved]] +3&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance, improved]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] +4&lt;br /&gt;
[[SRD:Etherealness (Armor Enhancement)|Etherealness]] +4&lt;br /&gt;
&lt;br /&gt;
'''Shield Special Ability''' &lt;br /&gt;
[[SRD:Arrow Catching|Arrow catching]] +1 &lt;br /&gt;
[[SRD:Bashing|Bashing]] +1 &lt;br /&gt;
[[SRD:Blinding|Blinding]] +1&lt;br /&gt;
[[SRD:Fortification|Fortification, light]] +1&lt;br /&gt;
[[SRD:Arrow Deflection|Arrow deflection]] +2&lt;br /&gt;
[[SRD:Animated|Animated]] +2&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] +2&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance]] +2&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance]] +2&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance]] +2&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance]] +2&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance]] +2&lt;br /&gt;
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] +3&lt;br /&gt;
[[SRD:Fortification|Fortification, moderate]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] +3&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance, improved]] +3&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance, improved]] +3&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance, improved]] +3&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance, improved]] +3&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance, improved]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] +4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Prestige Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)</id>
		<title>Soul Knight (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)"/>
				<updated>2008-07-03T09:59:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Ymir|Ymir]]&lt;br /&gt;
|datecreated=2008-02-07&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=Ready for review&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Combat-Focused&lt;br /&gt;
|desc=This prestige class is designed to offer Soul Knives the ability to become melee fighting specialists with reputations close to paladins, in society's that have a lot of psionics these warriors are the pinicle of mental and physical dedication.&lt;br /&gt;
|len=10&lt;br /&gt;
|minlvl=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Soul Knight=&lt;br /&gt;
&lt;br /&gt;
''An unarmed, unarmored figure approaches through the windswept alley, you think him a bit simple as he continues to approach you &amp;quot;he must be mad this man, walking this part of the city unarmed..&amp;quot; you think and as that thought runs trough your mind the figure is suddenly enveloped in a icy blue light that covers his body whole, in his left hand a sheet of light seems to function like a shield and in his left a fixed ray of light looks like a weapon of some sorts..''&lt;br /&gt;
&lt;br /&gt;
This prestige class is designed to offer Soul Knives the ability to become melee fighting specialists with reputations close to paladins, in society's that have a lot of psionics these warriors are the pinicle of mentaland physical dedication.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:'''  Any&lt;br /&gt;
* '''Base Attack Bonus:'''  +5&lt;br /&gt;
* '''Feats:'''  All Armor Proficiencies, Shield Proficiency, Mind shield&lt;br /&gt;
* '''Skills:'''  Concentration 8 ranks, Knowledge (Psionics) 8 ranks&lt;br /&gt;
* '''Special:'''  Mind Blade Class Feature, Shape Mind Blade Class Feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Soul Knight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Soulknife Abilities, Mind Armor (light)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield enhancement +1, Improved Shape Mind Blade&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (medium), Mind Armor/Shield enhancement +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +3, Quickend Equipment &lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor enhancement/Shield +3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (heavy), Mind Armor/Shield enhancement +4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +5, Soul Champion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt; Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Hide (Dex), Knowledge (Psionics) (Int), Move Silently (Dex), Ride (Dex), and Swim (Dex), Tumble (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Soul Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Soulknife Abilities:'''  A Soul Knight may add his class levels to his soulknife levels to determine his enhancement bonus and his levels for his weapon ability enhancements.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (light):'''  At first level Soul Knight gains the ability to create an armor formed of the same energy as his/her mindblade, this armor grants the character an +3 armor bonus to AC without a maximum dexterity or armor penalty.&lt;br /&gt;
&lt;br /&gt;
The armor can be broken (it has hardness 20 and 20 [[SRD:Hit Points|hit points]]); however, a soulknight can simply create another on his next [[SRD:Move Actions|move action]]. &lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a ''[[SRD:Null Psionics Field|null psionics field]]''), a soulknife can attempt to sustain his mind armor by making a [[SRD:DC|DC]] 20 [[SRD:Saving Throw|Will]] save. On a successful save, the soulknife maintains his mind armor for a number of rounds equal to his [[SRD:Class|class]] level before he needs to check again. On an unsuccessful attempt, the mind armor vanishes. As a [[SRD:Move Actions|move action]] on his turn, the soulknife can attempt a new [[SRD:Saving Throw|Will]] save to rematerialize his mind armor while he remains within the psionics negating effect.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield bonus:''' A soulknife’s mind armor and shield improves as the character gains higher levels. At 2nd level and every two levels thereafter, the mind armor and shield gains a cumulative +1 enhancement bonus on [[SRD:Armor class|armor class]] and (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield enhancement:'''  At 3th level, a soulknife gains the ability to enhance his mind armor and shield. He can add any one of the armor/shield special abilities on the table below that has an enhancement bonus value of +1.&lt;br /&gt;
&lt;br /&gt;
At every two levels beyond 3th (5th, 7th, and 9th), the value of the enhancement a Soul Knight can add to his armor and shield improves to +2, +3, and +4, respectively. A Soul Knight can choose any armor or shield special abilities and the enhancement bonus received by the Soul Knight's level is seperate for the mind shield of mind armor.&lt;br /&gt;
''For instance a 5th level Soul Knight can have a +2 bonus on his/her shield and a +2 bonus on his/her armor.''&lt;br /&gt;
&lt;br /&gt;
The armor and shield ability or abilities remain the same every time the soulknife materializes his mind armor and/or shield (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind armor takes.&lt;br /&gt;
&lt;br /&gt;
A Soul Knight can reassign the ability or abilities he has added to his mind armor or shield. To do so, he must first spend 8 hours in concentration. After that period, the mind armor or mind shield materializes with the new ability or abilities selected by the Soul Knight.&lt;br /&gt;
&lt;br /&gt;
'''Improved Shape Mindblade:'''  At 3th level the Soul Knight's ability to shape his or her mind blade improves and can now be used to replicate any simple or martial melee weapon. ''for instance a mind blade shaped to replicate a rapier would do 1d6 damage and has a critical rating of 18-20/x2 but a mind blade shaped to replicate a long spear would do 1d8 damage and has a critical rating of x2 and has 10ft. reach''&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (medium):''' At 5th level the Soul Knight's mind armor improves, the armor bonus to AC becomes +5 and it's hardness and hitpoint increase to 30 and 30 respectively. &lt;br /&gt;
&lt;br /&gt;
'''Quicken equipment:''' At 6th level the Soul Knight's ability to call on his mind blade, mind shield and mind armor are greatly quickened.&lt;br /&gt;
The Soul Knight may now call on his blade, armor and shield (or any combination of these) and change the shape of his blade in one standard action. ''so for example a Soul Knight could go from having no armor but a shield and a blade replicating a heavy mace to an armor and a blade replicating a greatsword in one standart action.'' &lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (heavy):''' At 9th level the Soul Knight's mind armor improves again, giving a +8 armor bonus to AC, with a hardness of 40 and 40 hitmpoints.&lt;br /&gt;
&lt;br /&gt;
'''Soul Champion:'''  At 10th level the Soul Knight becomes a force of destruction to be reconed with, once a day for 1 minute/Soul Knight level he/she gains a +10 bonus on saves vs. spells and powers, damage reduction 10/- and a fly speed of 100ft. (perfect), and he/she can use the quicken equipment ability as an swift action.&lt;br /&gt;
&lt;br /&gt;
'''Armor Special Ability''' 	                            &lt;br /&gt;
[[SRD:Fortification|Fortification, light]] +1&lt;br /&gt;
[[SRD:Slick|Slick]] +1&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow]] +1&lt;br /&gt;
[[SRD:Silent Moves|Silent moves]] +1&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] +2&lt;br /&gt;
[[SRD:Slick|Slick, improved]] +2&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, improved]] +2&lt;br /&gt;
[[SRD:Silent Moves|Silent moves, improved]] +2&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance]] +2&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance]] +2&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance]] +2&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance]] +2&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance]] +2&lt;br /&gt;
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] +3&lt;br /&gt;
[[SRD:Invulnerability|Invulnerability]] +3&lt;br /&gt;
[[SRD:Fortification|Fortification, moderate]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] +3&lt;br /&gt;
[[SRD:Slick|Slick, greater]] +3&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, greater]] +3&lt;br /&gt;
[[SRD:Silent Moves|Silent moves, greater]] +3&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance, improved]] +3&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance, improved]] +3&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance, improved]] +3&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance, improved]] +3&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance, improved]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] +4&lt;br /&gt;
[[SRD:Etherealness (Armor Enhancement)|Etherealness]] +4&lt;br /&gt;
&lt;br /&gt;
'''Shield Special Ability''' &lt;br /&gt;
[[SRD:Arrow Catching|Arrow catching]] +1 &lt;br /&gt;
[[SRD:Bashing|Bashing]] +1 &lt;br /&gt;
[[SRD:Blinding|Blinding]] +1&lt;br /&gt;
[[SRD:Fortification|Fortification, light]] +1&lt;br /&gt;
[[SRD:Arrow Deflection|Arrow deflection]] +2&lt;br /&gt;
[[SRD:Animated|Animated]] +2&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] +2&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance]] +2&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance]] +2&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance]] +2&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance]] +2&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance]] +2&lt;br /&gt;
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] +3&lt;br /&gt;
[[SRD:Fortification|Fortification, moderate]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] +3&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance, improved]] +3&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance, improved]] +3&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance, improved]] +3&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance, improved]] +3&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance, improved]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] +4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Prestige Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)</id>
		<title>Soul Knight (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)"/>
				<updated>2008-07-03T09:55:49Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Ymir|Ymir]]&lt;br /&gt;
|datecreated=2008-02-07&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=Ready for review&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Combat-Focused&lt;br /&gt;
|desc=This prestige class is designed to offer Soul Knives the ability to become melee fighting specialists with reputations close to paladins, in society's that have a lot of psionics these warriors are the pinicle of mental and physical dedication.&lt;br /&gt;
|len=10&lt;br /&gt;
|minlvl=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Soul Knight=&lt;br /&gt;
&lt;br /&gt;
''An unarmed, unarmored figure approaches through the windswept alley, you think him a bit simple as he continues to approach you &amp;quot;he must be mad this man, walking this part of the city unarmed..&amp;quot; you think and as that thought runs trough your mind the figure is suddenly enveloped in a icy blue light that covers his body whole, in his left hand a sheet of light seems to function like a shield and in his left a fixed ray of light looks like a weapon of some sorts..''&lt;br /&gt;
&lt;br /&gt;
This prestige class is designed to offer Soul Knives the ability to become melee fighting specialists with reputations close to paladins, in society's that have a lot of psionics these warriors are the pinicle of mentaland physical dedication.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:'''  Any&lt;br /&gt;
* '''Base Attack Bonus:'''  +5&lt;br /&gt;
* '''Feats:'''  All Armor Proficiencies, Shield Proficiency, Mind shield&lt;br /&gt;
* '''Skills:'''  Concentration 8 ranks, Knowledge (Psionics) 8 ranks&lt;br /&gt;
* '''Special:'''  Mind Blade Class Feature, Shape Mind Blade Class Feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Soul Knight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Soulknife Abilities, Mind Armor (light)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield enhancement +1, Improved Shape Mind Blade&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (medium), Mind Armor/Shield enhancement +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +3, Quickend Equipment &lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor enhancement/Shield +3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (heavy), Mind Armor/Shield enhancement +4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +5, Soul Champion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt; Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Hide (Dex), Knowledge (Psionics) (Int), Move Silently (Dex), Ride (Dex), and Swim (Dex), Tumble (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Soul Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Soulknife Abilities:'''  A Soul Knight may add his class levels to his soulknife levels to determine his enhancement bonus and his levels for his weapon ability enhancements.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (light):'''  At first level Soul Knight gains the ability to create an armor formed of the same energy as his/her mindblade, this armor grants the character an +3 armor bonus to AC without a maximum dexterity or armor penalty.&lt;br /&gt;
&lt;br /&gt;
The armor can be broken (it has hardness 20 and 20 [[SRD:Hit Points|hit points]]); however, a soulknight can simply create another on his next [[SRD:Move Actions|move action]]. &lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a ''[[SRD:Null Psionics Field|null psionics field]]''), a soulknife can attempt to sustain his mind armor by making a [[SRD:DC|DC]] 20 [[SRD:Saving Throw|Will]] save. On a successful save, the soulknife maintains his mind armor for a number of rounds equal to his [[SRD:Class|class]] level before he needs to check again. On an unsuccessful attempt, the mind armor vanishes. As a [[SRD:Move Actions|move action]] on his turn, the soulknife can attempt a new [[SRD:Saving Throw|Will]] save to rematerialize his mind armor while he remains within the psionics negating effect.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield bonus:''' A soulknife’s mind armor and shield improves as the character gains higher levels. At 2nd level and every two levels thereafter, the mind armor and shield gains a cumulative +1 enhancement bonus on [[SRD:Armor class|armor class]] and (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield enhancement:'''  At 3th level, a soulknife gains the ability to enhance his mind armor and shield. He can add any one of the armor/shield special abilities on the table below that has an enhancement bonus value of +1.&lt;br /&gt;
&lt;br /&gt;
At every two levels beyond 3th (5th, 7th, and 9th), the value of the enhancement a Soul Knight can add to his armor and shield improves to +2, +3, and +4, respectively. A Soul Knight can choose any armor or shield special abilities and the enhancement bonus received by the Soul Knight's level is seperate for the mind shield of mind armor.&lt;br /&gt;
''For instance a 5th level Soul Knight can have a +2 bonus on his/her shield and a +2 bonus on his/her armor.''&lt;br /&gt;
&lt;br /&gt;
The armor and shield ability or abilities remain the same every time the soulknife materializes his mind armor and/or shield (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind armor takes.&lt;br /&gt;
&lt;br /&gt;
A Soul Knight can reassign the ability or abilities he has added to his mind armor or shield. To do so, he must first spend 8 hours in concentration. After that period, the mind armor or mind shield materializes with the new ability or abilities selected by the Soul Knight.&lt;br /&gt;
&lt;br /&gt;
'''Improved Shape Mindblade:'''  At 3th level the Soul Knight's ability to shape his or her mind blade improves and can now be used to replicate any simple or martial melee weapon. ''for instance a mind blade shaped to replicate a rapier would do 1d6 damage and has a critical rating of 18-20/x2 but a mind blade shaped to replicate a long spear would do 1d8 damage and has a critical rating of x2 and has 10ft. reach''&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (medium):''' At 5th level the Soul Knight's mind armor improves, the armor bonus to AC becomes +5 and it's hardness and hitpoint increase to 30 and 30 respectively. &lt;br /&gt;
&lt;br /&gt;
'''Quicken equipment:''' At 6th level the Soul Knight's ability to call on his mind blade, mind shield and mind armor are greatly quickened.&lt;br /&gt;
The Soul Knight may now call on his blade, armor and shield (or any combination of these) and change the shape of his blade in one standard action. ''so for example a Soul Knight could go from having no armor but a shield and a blade replicating a heavy mace to an armor and a blade replicating a greatsword in one standart action.'' &lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (heavy):''' At 9th level the Soul Knight's mind armor improves again, giving a +8 armor bonus to AC, with a hardness of 40 and 40 hitmpoints.&lt;br /&gt;
&lt;br /&gt;
'''Soul Champion:'''  At 10th level the Soul Knight becomes a force of destruction to be reconed with, once a day for 1 minute/Soul Knight level he gains Spell resistance and power resistance equal to (10+HD), damage reduction 15/- and a fly speed of 100ft. (perfect)&lt;br /&gt;
&lt;br /&gt;
'''Armor Special Ability''' 	                            &lt;br /&gt;
[[SRD:Fortification|Fortification, light]] +1&lt;br /&gt;
[[SRD:Slick|Slick]] +1&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow]] +1&lt;br /&gt;
[[SRD:Silent Moves|Silent moves]] +1&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] +2&lt;br /&gt;
[[SRD:Slick|Slick, improved]] +2&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, improved]] +2&lt;br /&gt;
[[SRD:Silent Moves|Silent moves, improved]] +2&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance]] +2&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance]] +2&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance]] +2&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance]] +2&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance]] +2&lt;br /&gt;
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] +3&lt;br /&gt;
[[SRD:Invulnerability|Invulnerability]] +3&lt;br /&gt;
[[SRD:Fortification|Fortification, moderate]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] +3&lt;br /&gt;
[[SRD:Slick|Slick, greater]] +3&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, greater]] +3&lt;br /&gt;
[[SRD:Silent Moves|Silent moves, greater]] +3&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance, improved]] +3&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance, improved]] +3&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance, improved]] +3&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance, improved]] +3&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance, improved]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] +4&lt;br /&gt;
[[SRD:Etherealness (Armor Enhancement)|Etherealness]] +4&lt;br /&gt;
&lt;br /&gt;
'''Shield Special Ability''' &lt;br /&gt;
[[SRD:Arrow Catching|Arrow catching]] +1 &lt;br /&gt;
[[SRD:Bashing|Bashing]] +1 &lt;br /&gt;
[[SRD:Blinding|Blinding]] +1&lt;br /&gt;
[[SRD:Fortification|Fortification, light]] +1&lt;br /&gt;
[[SRD:Arrow Deflection|Arrow deflection]] +2&lt;br /&gt;
[[SRD:Animated|Animated]] +2&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] +2&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance]] +2&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance]] +2&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance]] +2&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance]] +2&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance]] +2&lt;br /&gt;
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] +3&lt;br /&gt;
[[SRD:Fortification|Fortification, moderate]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] +3&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance, improved]] +3&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance, improved]] +3&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance, improved]] +3&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance, improved]] +3&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance, improved]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] +4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Prestige Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Atlas_of_the_Worlds_(The_Test_of_Time_Supplement)</id>
		<title>Atlas of the Worlds (The Test of Time Supplement)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Atlas_of_the_Worlds_(The_Test_of_Time_Supplement)"/>
				<updated>2008-04-11T08:45:22Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Atlas of the Worlds (The Test of Time Supplement)==&lt;br /&gt;
'''Here starts a detailed description of the Andarian Cosmology'''&lt;br /&gt;
[[Image:Planes.JPG|thumb|right|500px|A detailed visual for how the planes in 'The Test of Time' work.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Andaria (The Test of Time Supplement)|Andaria]] [[Material Plane (SRD Planes)|Material Plane]]'''&lt;br /&gt;
:Portals: [[Plane of Shadow (SRD Planes)|Plane of Shadow]], [[Ethereal Plane (SRD Planes)|Ethereal Plane]]&lt;br /&gt;
&lt;br /&gt;
'''[[Plane of Shadow (SRD Planes)|Plane of Shadow]]'''&lt;br /&gt;
:Portals: [[Elemental Plane of Fire (SRD Planes)|Elemental Plane of Fire]], [[Elemental Plane of Earth (SRD Planes)|Elemental Plane of Earth]]&lt;br /&gt;
&lt;br /&gt;
'''[[Ethereal Plane (SRD Planes)|Ethereal Plane]]'''&lt;br /&gt;
:Portals: [[Elemental Plane of Air (SRD Planes)|Elemental Plane of Air]], [[Elemental Plane of Water (SRD Planes)|Elemental Plane of Water]]&lt;br /&gt;
&lt;br /&gt;
'''[[Elemental Plane of Fire (SRD Planes)|Elemental Plane of Fire]]'''&lt;br /&gt;
:Portals: [[The Green Hell]], [[The Abyss]], [[The Wasteland]]&lt;br /&gt;
&lt;br /&gt;
'''[[Elemental Plane of Earth (SRD Planes)|Elemental Plane of Earth]]'''&lt;br /&gt;
:Portals: [[The Wasteland]], [[The Cave of Krilos]], [[The Sea of Grass]]&lt;br /&gt;
&lt;br /&gt;
'''[[Elemental Plane of Air (SRD Planes)|Elemental Plane of Air]]'''&lt;br /&gt;
:Portals: [[The Sea of Grass]], [[The Floating Isles]], [[The Windy Isles]]&lt;br /&gt;
&lt;br /&gt;
'''[[Elemental Plane of Water (SRD Planes)|Elemental Plane of Water]]'''&lt;br /&gt;
:Portals: [[The Windy Isles]], [[The Great Ocean]], [[The Green Hell]]&lt;br /&gt;
&lt;br /&gt;
'''[[The Abyss (The Test of Time Supplement)|The Abyss]]'''&lt;br /&gt;
:A fiery Hell, see description.&lt;br /&gt;
&lt;br /&gt;
'''[[The Wasteland (The Test of Time Supplement)|The Wasteland]]'''&lt;br /&gt;
:An endless desert, see description.&lt;br /&gt;
&lt;br /&gt;
'''[[The Cave of Krilos (The Test of Time Supplement)|The Cave of Krilos]]'''&lt;br /&gt;
:A plane of darkness and tunnels, see description.&lt;br /&gt;
&lt;br /&gt;
'''[[The Sea of Grass (The Test of Time Supplement)|The Sea of Grass]]'''&lt;br /&gt;
:Endless hunting fields, see description.&lt;br /&gt;
&lt;br /&gt;
'''[[The Floating Isles (The Test of Time Supplement)|The Floating Isles]]'''&lt;br /&gt;
:Floating isles, lot's of birds, see description.&lt;br /&gt;
&lt;br /&gt;
'''[[The Windy Isles (The Test of Time Supplement)|The Windy Isles]]'''&lt;br /&gt;
:A Caribbean ocean, see description.&lt;br /&gt;
&lt;br /&gt;
'''[[The Great Ocean (The Test of Time Supplement)|The Great Ocean]]'''&lt;br /&gt;
:An endless sea without land, see description.&lt;br /&gt;
&lt;br /&gt;
'''[[The Green Hell (The Test of Time Supplement)|The Green Hell]]'''&lt;br /&gt;
:A vile jungle plane, see description.&lt;br /&gt;
&lt;br /&gt;
'''[[Positive Energy Plane (SRD Planes)|Positive Energy Plane]]'''&lt;br /&gt;
:Home of '''Angels''' and '''Good''' beings, '''not actual visiting location'''.&lt;br /&gt;
&lt;br /&gt;
'''[[Negative Energy Plane (SRD Planes)|Negative Energy Plane]]'''&lt;br /&gt;
:Home of '''Devils''', '''Demons''' and '''Evil''' beings, '''not actual visiting location'''.&lt;br /&gt;
&lt;br /&gt;
'''[[Astral Plane (SRD Planes)|Astral Plane]]'''&lt;br /&gt;
:Connects all planes, '''not actual visiting location'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]]-&amp;gt;[[DnD Campaign Settings|Campaign Settings]] -&amp;gt; [[The Test of Time (DnD Campaign Setting)|The Test of Time]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:The Test of Time Setting]]&lt;br /&gt;
[[Category:Supplement]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Atlas_of_the_Worlds_(The_Test_of_Time_Supplement)</id>
		<title>Atlas of the Worlds (The Test of Time Supplement)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Atlas_of_the_Worlds_(The_Test_of_Time_Supplement)"/>
				<updated>2008-04-11T08:42:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Atlas of the Worlds (The Test of Time Supplement)==&lt;br /&gt;
'''Here starts a detailed description of the Andarian Cosmology'''&lt;br /&gt;
[[Image:Planes.JPG|thumb|right|500px|A detailed visual for how the planes in 'The Test of Time' work.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Andaria (The Test of Time Supplement)|Andaria]][[Material Plane (SRD Planes)|Material Plane]]'''&lt;br /&gt;
:Portals: [[Plane of Shadow (SRD Planes)|Plane of Shadow]], [[Ethereal Plane (SRD Planes)|Ethereal Plane]]&lt;br /&gt;
&lt;br /&gt;
'''[[Plane of Shadow (SRD Planes)|Plane of Shadow]]'''&lt;br /&gt;
:Portals: [[Elemental Plane of Fire (SRD Planes)|Elemental Plane of Fire]], [[Elemental Plane of Earth (SRD Planes)|Elemental Plane of Earth]]&lt;br /&gt;
&lt;br /&gt;
'''[[Ethereal Plane (SRD Planes)|Ethereal Plane]]'''&lt;br /&gt;
:Portals: [[Elemental Plane of Air (SRD Planes)|Elemental Plane of Air]], [[Elemental Plane of Water (SRD Planes)|Elemental Plane of Water]]&lt;br /&gt;
&lt;br /&gt;
'''[[Elemental Plane of Fire (SRD Planes)|Elemental Plane of Fire]]'''&lt;br /&gt;
:Portals: [[The Green Hell]], [[The Abyss]], [[The Wasteland]]&lt;br /&gt;
&lt;br /&gt;
'''[[Elemental Plane of Earth (SRD Planes)|Elemental Plane of Earth]]'''&lt;br /&gt;
:Portals: [[The Wasteland]], [[The Cave of Krilos]], [[The Sea of Grass]]&lt;br /&gt;
&lt;br /&gt;
'''[[Elemental Plane of Air (SRD Planes)|Elemental Plane of Air]]'''&lt;br /&gt;
:Portals: [[The Sea of Grass]], [[The Floating Isles]], [[The Windy Isles]]&lt;br /&gt;
&lt;br /&gt;
'''[[Elemental Plane of Water (SRD Planes)|Elemental Plane of Water]]'''&lt;br /&gt;
:Portals: [[The Windy Isles]], [[The Great Ocean]], [[The Green Hell]]&lt;br /&gt;
&lt;br /&gt;
'''[[The Abyss (The Test of Time Supplement)|The Abyss]]'''&lt;br /&gt;
:A fiery Hell, see description.&lt;br /&gt;
&lt;br /&gt;
'''[[The Wasteland (The Test of Time Supplement)|The Wasteland]]'''&lt;br /&gt;
:An endless desert, see description.&lt;br /&gt;
&lt;br /&gt;
'''[[The Cave of Krilos (The Test of Time Supplement)|The Cave of Krilos]]'''&lt;br /&gt;
:A plane of darkness and tunnels, see description.&lt;br /&gt;
&lt;br /&gt;
'''[[The Sea of Grass (The Test of Time Supplement)|The Sea of Grass]]'''&lt;br /&gt;
:Endless hunting fields, see description.&lt;br /&gt;
&lt;br /&gt;
'''[[The Floating Isles (The Test of Time Supplement)|The Floating Isles]]'''&lt;br /&gt;
:Floating isles, lot's of birds, see description.&lt;br /&gt;
&lt;br /&gt;
'''[[The Windy Isles (The Test of Time Supplement)|The Windy Isles]]'''&lt;br /&gt;
:A Caribbean ocean, see description.&lt;br /&gt;
&lt;br /&gt;
'''[[The Great Ocean (The Test of Time Supplement)|The Great Ocean]]'''&lt;br /&gt;
:An endless sea without land, see description.&lt;br /&gt;
&lt;br /&gt;
'''[[The Green Hell (The Test of Time Supplement)|The Green Hell]]'''&lt;br /&gt;
:A vile jungle plane, see description.&lt;br /&gt;
&lt;br /&gt;
'''[[Positive Energy Plane (SRD Planes)|Positive Energy Plane]]'''&lt;br /&gt;
:Home of '''Angels''' and '''Good''' beings, '''not actual visiting location'''.&lt;br /&gt;
&lt;br /&gt;
'''[[Negative Energy Plane (SRD Planes)|Negative Energy Plane]]'''&lt;br /&gt;
:Home of '''Devils''', '''Demons''' and '''Evil''' beings, '''not actual visiting location'''.&lt;br /&gt;
&lt;br /&gt;
'''[[Astral Plane (SRD Planes)|Astral Plane]]'''&lt;br /&gt;
:Connects all planes, '''not actual visiting location'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]]-&amp;gt;[[DnD Campaign Settings|Campaign Settings]] -&amp;gt; [[The Test of Time (DnD Campaign Setting)|The Test of Time]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:The Test of Time Setting]]&lt;br /&gt;
[[Category:Supplement]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)</id>
		<title>Soul Knight (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)"/>
				<updated>2008-02-08T13:14:49Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;dplc&amp;gt;Soul Knight (DnD Prestige Class)|{{PrC Description|Soul Knight|NR|Combat-Focused|This prestige class is designed to offer Soul Knives the ability to become melee fighting specialists with reputations close to paladins, in society's that have a lot of psionics these warriors are the pinicle of mentaland physical dedication.|10|5}}&amp;lt;/dplc&amp;gt;&lt;br /&gt;
{{Balance}}&lt;br /&gt;
&lt;br /&gt;
=Soul Knight=&lt;br /&gt;
&lt;br /&gt;
''An unarmed, unarmored figure approaches through the windswept alley, you think him a bit simple as he continues to approach you &amp;quot;he must be mad this man, walking this part of the city unarmed..&amp;quot; you think and as that thought runs trough your mind the figure is suddenly enveloped in a icy blue light that covers his body whole, in his left hand a sheet of light seems to function like a shield and in his left a fixed ray of light looks like a weapon of some sorts..''&lt;br /&gt;
&lt;br /&gt;
This prestige class is designed to offer Soul Knives the ability to become melee fighting specialists with reputations close to paladins, in society's that have a lot of psionics these warriors are the pinicle of mentaland physical dedication.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:'''  Any&lt;br /&gt;
* '''Base Attack Bonus:'''  +5&lt;br /&gt;
* '''Feats:'''  All Armor Proficiencies, Shield Proficiency, Mind shield&lt;br /&gt;
* '''Skills:'''  Concentration 8 ranks, Knowledge (Psionics) 8 ranks&lt;br /&gt;
* '''Special:'''  Mind Blade Class Feature, Shape Mind Blade Class Feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Soul Knight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Soulknife Abilities, Mind Armor (light)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield enhancement +1, Improved Shape Mind Blade&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (medium), Mind Armor/Shield enhancement +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +3, Quickend Equipment &lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor enhancement/Shield +3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (heavy), Mind Armor/Shield enhancement +4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +5, Soul Champion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt; Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Hide (Dex), Knowledge (Psionics) (Int), Move Silently (Dex), Ride (Dex), and Swim (Dex), Tumble (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Soul Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Soulknife Abilities:'''  A Soul Knight may add his class levels to his soulknife levels to determine his enhancement bonus and his levels for his weapon ability enhancements.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (light):'''  At first level Soul Knight gains the ability to create an armor formed of the same energy as his/her mindblade, this armor grants the character an +3 armor bonus to AC without a maximum dexterity or armor penalty.&lt;br /&gt;
&lt;br /&gt;
The armor can be broken (it has hardness 20 and 20 [[SRD:Hit Points|hit points]]); however, a soulknife can simply create another on his next [[SRD:Move Actions|move action]]. &lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a ''[[SRD:Null Psionics Field|null psionics field]]''), a soulknife can attempt to sustain his mind armor by making a [[SRD:DC|DC]] 20 [[SRD:Saving Throw|Will]] save. On a successful save, the soulknife maintains his mind armor for a number of rounds equal to his [[SRD:Class|class]] level before he needs to check again. On an unsuccessful attempt, the mind armor vanishes. As a [[SRD:Move Actions|move action]] on his turn, the soulknife can attempt a new [[SRD:Saving Throw|Will]] save to rematerialize his mind armor while he remains within the psionics negating effect.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield bonus:''' A soulknife’s mind armor and shield improves as the character gains higher levels. At 2nd level and every two levels thereafter, the mind armor and shield gains a cumulative +1 enhancement bonus on [[SRD:Armor class|armor class]] and (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield enhancement:'''  At 3th level, a soulknife gains the ability to enhance his mind armor and shield. He can add any one of the armor/shield special abilities on the table below that has an enhancement bonus value of +1.&lt;br /&gt;
&lt;br /&gt;
At every two levels beyond 3th (5th, 7th, and 9th), the value of the enhancement a Soul Knight can add to his armor and shield improves to +2, +3, and +4, respectively. A Soul Knight can choose any combination of armor and shield special abilities that does not exceed the total allowed by the Soul Knight's level.&lt;br /&gt;
&lt;br /&gt;
The armor and shield ability or abilities remain the same every time the soulknife materializes his mind armor and/or shield (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind armor takes.&lt;br /&gt;
&lt;br /&gt;
A Soul Knight can reassign the ability or abilities he has added to his mind armor or shield. To do so, he must first spend 8 hours in concentration. After that period, the mind armor or mind shield materializes with the new ability or abilities selected by the Soul Knight.&lt;br /&gt;
&lt;br /&gt;
'''Improved Shape Mindblade:'''  At 3th level the Soul Knight's ability to shape his or her mind blade improves and can now be used to replicate any simple or martial melee weapon. ''for instance a mind blade shaped to replicate a rapier would do 1d6 damage and has a critical rating of 18-20/x2 but a mind blade shaped to replicate a long spear would do 1d8 damage and has a critical rating of x2 and has 10ft. reach''&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (medium):''' At 5th level the Soul Knight's mind armor improves, the armor bonus to AC becomes +5 and it's hardness and hitpoint increase to 30 and 30 respectively. &lt;br /&gt;
&lt;br /&gt;
'''Quicken equipment:''' At 6th level the Soul Knight's ability to call on his mind blade, mind shield and mind armor are greatly quickened.&lt;br /&gt;
The Soul Knight may now call on his blade, armor and shield (or any combination of these) and change the shape of his blade in one standard action. ''so for example a Soul Knight could go from having no armor but a shield and a blade replicating a heavy mace to an armor and a blade replicating a greatsword in one standart action.'' &lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (heavy):''' At 9th level the Soul Knight's mind armor improves again, giving a +8 armor bonus to AC, with a hardness of 40 and 40 hitmpoints.&lt;br /&gt;
&lt;br /&gt;
'''Soul Champion:''' At 10th level the Soul Knight becomes a force of destruction to be reconed with, once a day for 1 minute/Soul Knight level he gains Spell resistance and power resistance equal to (10+HD), damage reduction 15/- and a fly speed of 100ft. (perfect)&lt;br /&gt;
&lt;br /&gt;
'''Armor Special Ability''' 	                            &lt;br /&gt;
[[SRD:Fortification|Fortification, light]] +1&lt;br /&gt;
[[SRD:Slick|Slick]] +1&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow]] +1&lt;br /&gt;
[[SRD:Silent Moves|Silent moves]] +1&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] +2&lt;br /&gt;
[[SRD:Slick|Slick, improved]] +2&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, improved]] +2&lt;br /&gt;
[[SRD:Silent Moves|Silent moves, improved]] +2&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance]] +2&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance]] +2&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance]] +2&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance]] +2&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance]] +2&lt;br /&gt;
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] +3&lt;br /&gt;
[[SRD:Invulnerability|Invulnerability]] +3&lt;br /&gt;
[[SRD:Fortification|Fortification, moderate]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] +3&lt;br /&gt;
[[SRD:Slick|Slick, greater]] +3&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, greater]] +3&lt;br /&gt;
[[SRD:Silent Moves|Silent moves, greater]] +3&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance, improved]] +3&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance, improved]] +3&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance, improved]] +3&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance, improved]] +3&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance, improved]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] +4&lt;br /&gt;
[[SRD:Etherealness (Armor Enhancement)|Etherealness]] +4&lt;br /&gt;
&lt;br /&gt;
'''Shield Special Ability''' &lt;br /&gt;
[[SRD:Arrow Catching|Arrow catching]] +1 &lt;br /&gt;
[[SRD:Bashing|Bashing]] +1 &lt;br /&gt;
[[SRD:Blinding|Blinding]] +1&lt;br /&gt;
[[SRD:Fortification|Fortification, light]] +1&lt;br /&gt;
[[SRD:Arrow Deflection|Arrow deflection]] +2&lt;br /&gt;
[[SRD:Animated|Animated]] +2&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] +2&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance]] +2&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance]] +2&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance]] +2&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance]] +2&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance]] +2&lt;br /&gt;
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] +3&lt;br /&gt;
[[SRD:Fortification|Fortification, moderate]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] +3&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance, improved]] +3&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance, improved]] +3&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance, improved]] +3&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance, improved]] +3&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance, improved]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] +4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Classes|Classes]] &amp;amp;rarr; [[User Prestige Classes|Prestige Classes]]&amp;lt;small&amp;gt; [[User Prestige Classes with Descriptions|with description]]&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:S]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:The_Test_of_Time_(3.5e_Campaign_Setting)</id>
		<title>Talk:The Test of Time (3.5e Campaign Setting)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:The_Test_of_Time_(3.5e_Campaign_Setting)"/>
				<updated>2008-02-07T13:26:53Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: /* Rating Incorrect... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rating Incorrect... ==&lt;br /&gt;
&lt;br /&gt;
This campaign setting has no information in it as of yet. :(&lt;br /&gt;
''No information?, definitly not ready but definitly not empty to..''&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)</id>
		<title>Soul Knight (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)"/>
				<updated>2008-02-07T13:23:31Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Soul Knight=&lt;br /&gt;
&lt;br /&gt;
''An unarmed, unarmored figure approaches through the windswept alley, you think him a bit simple as he continues to approach you &amp;quot;he must be mad this man, walking this part of the city unarmed..&amp;quot; you think and as that thought runs trough your mind the figure is suddenly enveloped in a icy blue light that covers his body whole, in his left hand a sheet of light seems to function like a shield and in his left a fixed ray of light looks like a weapon of some sorts..''&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:'''  Any&lt;br /&gt;
* '''Base Attack Bonus:'''  +5&lt;br /&gt;
* '''Feats:'''  All Armor Proficiencies, Shield Proficiency, Mind shield&lt;br /&gt;
* '''Skills:'''  Concentration 8 ranks, Knowledge (Psionics) 8 ranks&lt;br /&gt;
* '''Special:'''  Mind Blade Class Feature, Shape Mind Blade Class Feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Soul Knight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Soulknife Abilities, Mind Armor (light)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield enhancement +1, Improved Shape Mind Blade&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (medium), Mind Armor/Shield enhancement +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +3, Quickend Equipment &lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor enhancement/Shield +3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (heavy), Mind Armor/Shield enhancement +4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +5, Soul Champion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt; Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Hide (Dex), Knowledge (Psionics) (Int), Move Silently (Dex), Ride (Dex), and Swim (Dex), Tumble (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Soul Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Soulknife Abilities:'''  A Soul Knight may add his class levels to his soulknife levels to determine his enhancement bonus and his levels for his weapon ability enhancements.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (light):'''  At first level Soul Knight gains the ability to create an armor formed of the same energy as his/her mindblade, this armor grants the character an +3 armor bonus to AC without a maximum dexterity or armor penalty.&lt;br /&gt;
&lt;br /&gt;
The armor can be broken (it has hardness 20 and 20 [[SRD:Hit Points|hit points]]); however, a soulknife can simply create another on his next [[SRD:Move Actions|move action]]. &lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a ''[[SRD:Null Psionics Field|null psionics field]]''), a soulknife can attempt to sustain his mind armor by making a [[SRD:DC|DC]] 20 [[SRD:Saving Throw|Will]] save. On a successful save, the soulknife maintains his mind armor for a number of rounds equal to his [[SRD:Class|class]] level before he needs to check again. On an unsuccessful attempt, the mind armor vanishes. As a [[SRD:Move Actions|move action]] on his turn, the soulknife can attempt a new [[SRD:Saving Throw|Will]] save to rematerialize his mind armor while he remains within the psionics negating effect.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield bonus:''' A soulknife’s mind armor and shield improves as the character gains higher levels. At 2nd level and every two levels thereafter, the mind armor and shield gains a cumulative +1 enhancement bonus on [[SRD:Armor class|armor class]] and (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield enhancement:'''  At 3th level, a soulknife gains the ability to enhance his mind armor and shield. He can add any one of the armor/shield special abilities on the table below that has an enhancement bonus value of +1.&lt;br /&gt;
&lt;br /&gt;
At every two levels beyond 3th (5th, 7th, and 9th), the value of the enhancement a Soul Knight can add to his armor and shield improves to +2, +3, and +4, respectively. A Soul Knight can choose any combination of armor and shield special abilities that does not exceed the total allowed by the Soul Knight's level.&lt;br /&gt;
&lt;br /&gt;
The armor and shield ability or abilities remain the same every time the soulknife materializes his mind armor and/or shield (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind armor takes.&lt;br /&gt;
&lt;br /&gt;
A Soul Knight can reassign the ability or abilities he has added to his mind armor or shield. To do so, he must first spend 8 hours in concentration. After that period, the mind armor or mind shield materializes with the new ability or abilities selected by the Soul Knight.&lt;br /&gt;
&lt;br /&gt;
'''Improved Shape Mindblade:'''  At 3th level the Soul Knight's ability to shape his or her mind blade improves and can now be used to replicate any simple or martial melee weapon. ''for instance a mind blade shaped to replicate a rapier would do 1d6 damage and has a critical rating of 18-20/x2''&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (medium):''' At 5th level the Soul Knight's mind armor improves, the armor bonus to AC becomes +5 and it's hardness and hitpoint increase to 30 and 30 respectively. &lt;br /&gt;
&lt;br /&gt;
'''Quicken equipment:''' At 6th level the Soul Knight's ability to call on his mind blade, mind shield and mind armor are greatly quickened.&lt;br /&gt;
The Soul Knight may now call on his blade, armor and shield (or any combination of these) and change the shape of his blade in one standard action. ''so for example a Soul Knight could go from having no armor but a shield and a blade replicating a heavy mace to an armor and a blade replicating a greatsword in one standart action.'' &lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (heavy):''' At 9th level the Soul Knight's mind armor improves again, giving a +8 armor bonus to AC, with a hardness of 40 and 40 hitmpoints.&lt;br /&gt;
&lt;br /&gt;
'''Soul Champion:''' At 10th level the Soul Knight becomes a force of destruction to be reconed with, he gains Spellresistance and power resistance equal to (10+HD), damage reduction 15/- and a fly speed of 100ft. (perfect)&lt;br /&gt;
&lt;br /&gt;
'''Armor Special Ability''' 	                            &lt;br /&gt;
[[SRD:Fortification|Fortification, light]] +1&lt;br /&gt;
[[SRD:Slick|Slick]] +1&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow]] +1&lt;br /&gt;
[[SRD:Silent Moves|Silent moves]] +1&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] +2&lt;br /&gt;
[[SRD:Slick|Slick, improved]] +2&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, improved]] +2&lt;br /&gt;
[[SRD:Silent Moves|Silent moves, improved]] +2&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance]] +2&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance]] +2&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance]] +2&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance]] +2&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance]] +2&lt;br /&gt;
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] +3&lt;br /&gt;
[[SRD:Invulnerability|Invulnerability]] +3&lt;br /&gt;
[[SRD:Fortification|Fortification, moderate]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] +3&lt;br /&gt;
[[SRD:Slick|Slick, greater]] +3&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, greater]] +3&lt;br /&gt;
[[SRD:Silent Moves|Silent moves, greater]] +3&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance, improved]] +3&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance, improved]] +3&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance, improved]] +3&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance, improved]] +3&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance, improved]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] +4&lt;br /&gt;
[[SRD:Etherealness (Armor Enhancement)|Etherealness]] +4&lt;br /&gt;
&lt;br /&gt;
'''Shield Special Ability''' &lt;br /&gt;
[[SRD:Arrow Catching|Arrow catching]] +1 &lt;br /&gt;
[[SRD:Bashing|Bashing]] +1 &lt;br /&gt;
[[SRD:Blinding|Blinding]] +1&lt;br /&gt;
[[SRD:Fortification|Fortification, light]] +1&lt;br /&gt;
[[SRD:Arrow Deflection|Arrow deflection]] +2&lt;br /&gt;
[[SRD:Animated|Animated]] +2&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] +2&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance]] +2&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance]] +2&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance]] +2&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance]] +2&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance]] +2&lt;br /&gt;
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] +3&lt;br /&gt;
[[SRD:Fortification|Fortification, moderate]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] +3&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance, improved]] +3&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance, improved]] +3&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance, improved]] +3&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance, improved]] +3&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance, improved]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] +4&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Classes|Classes]] &amp;amp;rarr; [[User Prestige Classes|Prestige Classes]]&amp;lt;small&amp;gt; [[User Prestige Classes with Descriptions|with description]]&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:W]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)</id>
		<title>Soul Knight (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)"/>
				<updated>2008-02-07T13:21:35Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Soul Knight=&lt;br /&gt;
&lt;br /&gt;
''An unarmed, unarmored figure approaches through the windswept alley, you think him a bit simple as he continues to approach you &amp;quot;he must be mad this man, walking this part of the city unarmed..&amp;quot; you think and as that thought runs trough your mind the figure is suddenly enveloped in a icy blue light that covers his body whole, in his left hand a sheet of light seems to function like a shield and in his left a fixed ray of light looks like a weapon of some sorts..''&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:'''  Any&lt;br /&gt;
* '''Base Attack Bonus:'''  +5&lt;br /&gt;
* '''Feats:'''  All Armor Proficiencies, Shield Proficiency, Mind shield&lt;br /&gt;
* '''Skills:'''  Concentration 8 ranks, Knowledge (Psionics) 8 ranks&lt;br /&gt;
* '''Special:'''  Mind Blade Class Feature, Shape Mind Blade Class Feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Soul Knight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Soulknife Abilities, Mind Armor (light)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield enhancement +1, Improved Shape Mind Blade&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (medium), Mind Armor/Shield enhancement +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +3, Quickend Equipment &lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor enhancement/Shield +3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (heavy), Mind Armor/Shield enhancement +4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +5, Soul Champion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt; Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Hide (Dex), Knowledge (Psionics) (Int), Move Silently (Dex), Ride (Dex), and Swim (Dex), Tumble (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Soul Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Soulknife Abilities:'''  A Soul Knight may add his class levels to his soulknife levels to determine his enhancement bonus and his levels for his weapon ability enhancements.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (light):'''  At first level Soul Knight gains the ability to create an armor formed of the same energy as his/her mindblade, this armor grants the character an +3 armor bonus to AC without a maximum dexterity or armor penalty.&lt;br /&gt;
&lt;br /&gt;
The armor can be broken (it has hardness 20 and 20 [[SRD:Hit Points|hit points]]); however, a soulknife can simply create another on his next [[SRD:Move Actions|move action]]. &lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a ''[[SRD:Null Psionics Field|null psionics field]]''), a soulknife can attempt to sustain his mind armor by making a [[SRD:DC|DC]] 20 [[SRD:Saving Throw|Will]] save. On a successful save, the soulknife maintains his mind armor for a number of rounds equal to his [[SRD:Class|class]] level before he needs to check again. On an unsuccessful attempt, the mind armor vanishes. As a [[SRD:Move Actions|move action]] on his turn, the soulknife can attempt a new [[SRD:Saving Throw|Will]] save to rematerialize his mind armor while he remains within the psionics negating effect.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield bonus:''' A soulknife’s mind armor and shield improves as the character gains higher levels. At 2nd level and every two levels thereafter, the mind armor and shield gains a cumulative +1 enhancement bonus on [[SRD:Armor class|armor class]] and (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield enhancement:'''  At 3th level, a soulknife gains the ability to enhance his mind armor and shield. He can add any one of the armor/shield special abilities on the table below that has an enhancement bonus value of +1.&lt;br /&gt;
&lt;br /&gt;
At every two levels beyond 3th (5th, 7th, and 9th), the value of the enhancement a Soul Knight can add to his armor and shield improves to +2, +3, and +4, respectively. A Soul Knight can choose any combination of armor and shield special abilities that does not exceed the total allowed by the Soul Knight's level.&lt;br /&gt;
&lt;br /&gt;
The armor and shield ability or abilities remain the same every time the soulknife materializes his mind armor and/or shield (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind armor takes.&lt;br /&gt;
&lt;br /&gt;
A Soul Knight can reassign the ability or abilities he has added to his mind armor or shield. To do so, he must first spend 8 hours in concentration. After that period, the mind armor or mind shield materializes with the new ability or abilities selected by the Soul Knight.&lt;br /&gt;
&lt;br /&gt;
'''Improved Shape Mindblade:'''  At 3th level the Soul Knight's ability to shape his or her mind blade improves and can now be used to replicate any simple or martial melee weapon. ''for instance a mind blade shaped to replicate a rapier would do 1d6 damage and has a critical rating of 18-20/x2''&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (medium):''' At 5th level the Soul Knight's mind armor improves, the armor bonus to AC becomes +5 and it's hardness and hitpoint increase to 30 and 30 respectively. &lt;br /&gt;
&lt;br /&gt;
'''Quicken equipment:''' At 6th level the Soul Knight's ability to call on his mind blade, mind shield and mind armor are greatly quickened.&lt;br /&gt;
The Soul Knight may now call on his blade, armor and shield (or any combination of these) and change the shape of his blade in one standard action. ''so for example a Soul Knight could go from having no armor but a shield and a blade replicating a heavy mace to an armor and a blade replicating a greatsword in one standart action.'' &lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (heavy):''' At 9th level the Soul Knight's mind armor improves again, giving a +8 armor bonus to AC, with a hardness of 40 and 40 hitmpoints.&lt;br /&gt;
&lt;br /&gt;
'''Soul Champion:''' At 10th level the Soul Knight becomes a force of destruction to be reconed with, he gains Spellresistance and power resistance equal to (10+HD), damage reduction 15/- and a fly speed of 100ft. (perfect)&lt;br /&gt;
&lt;br /&gt;
'''Armor Special Ability''' 	                            &lt;br /&gt;
[[SRD:Fortification|Fortification, light]] +1&lt;br /&gt;
[[SRD:Slick|Slick]] +1&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow]] +1&lt;br /&gt;
[[SRD:Silent Moves|Silent moves]] +1&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] +2&lt;br /&gt;
[[SRD:Slick|Slick, improved]] +2&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, improved]] +2&lt;br /&gt;
[[SRD:Silent Moves|Silent moves, improved]] +2&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance]] +2&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance]] +2&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance]] +2&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance]] +2&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance]] +2&lt;br /&gt;
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] +3&lt;br /&gt;
[[SRD:Invulnerability|Invulnerability]] +3&lt;br /&gt;
[[SRD:Fortification|Fortification, moderate]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] +3&lt;br /&gt;
[[SRD:Slick|Slick, greater]] +3&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, greater]] +3&lt;br /&gt;
[[SRD:Silent Moves|Silent moves, greater]] +3&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance, improved]] +3&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance, improved]] +3&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance, improved]] +3&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance, improved]] +3&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance, improved]] +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] +4&lt;br /&gt;
[[SRD:Etherealness (Armor Enhancement)|Etherealness]] +4&lt;br /&gt;
&lt;br /&gt;
'''Shield Special Ability''' 	                           '''Enhancement Bonus Value''' &lt;br /&gt;
[[SRD:Arrow Catching|Arrow catching]]                                  +1 &lt;br /&gt;
[[SRD:Bashing|Bashing]]                                                +1 &lt;br /&gt;
[[SRD:Blinding|Blinding]]                                              +1&lt;br /&gt;
[[SRD:Fortification|Fortification, light]]                             +1&lt;br /&gt;
[[SRD:Arrow Deflection|Arrow deflection]]                              +2&lt;br /&gt;
[[SRD:Animated|Animated]]                                              +2&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]]     +2&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance]]                                +2&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance]]                                +2&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance]]                  +2&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance]]                                +2&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance]]                              +2&lt;br /&gt;
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]]                    +3&lt;br /&gt;
[[SRD:Fortification|Fortification, moderate]]                          +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]]     +3&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance, improved]]                      +3&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance, improved]]                      +3&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance, improved]]        +3&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance, improved]]                      +3&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance, improved]]                    +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]]     +4&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Classes|Classes]] &amp;amp;rarr; [[User Prestige Classes|Prestige Classes]]&amp;lt;small&amp;gt; [[User Prestige Classes with Descriptions|with description]]&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:W]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)</id>
		<title>Soul Knight (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)"/>
				<updated>2008-02-07T13:19:00Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Soul Knight=&lt;br /&gt;
&lt;br /&gt;
''An unarmed, unarmored figure approaches through the windswept alley, you think him a bit simple as he continues to approach you &amp;quot;he must be mad this man, walking this part of the city unarmed..&amp;quot; you think and as that thought runs trough your mind the figure is suddenly enveloped in a icy blue light that covers his body whole, in his left hand a sheet of light seems to function like a shield and in his left a fixed ray of light looks like a weapon of some sorts..''&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:'''  Any&lt;br /&gt;
* '''Base Attack Bonus:'''  +5&lt;br /&gt;
* '''Feats:'''  All Armor Proficiencies, Shield Proficiency, Mind shield&lt;br /&gt;
* '''Skills:'''  Concentration 8 ranks, Knowledge (Psionics) 8 ranks&lt;br /&gt;
* '''Special:'''  Mind Blade Class Feature, Shape Mind Blade Class Feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Soul Knight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Soulknife Abilities, Mind Armor (light)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield enhancement +1, Improved Shape Mind Blade&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (medium), Mind Armor/Shield enhancement +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +3, Quickend Equipment &lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor enhancement/Shield +3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (heavy), Mind Armor/Shield enhancement +4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +5, Soul Champion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt; Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Hide (Dex), Knowledge (Psionics) (Int), Move Silently (Dex), Ride (Dex), and Swim (Dex), Tumble (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Soul Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Soulknife Abilities:'''  A Soul Knight may add his class levels to his soulknife levels to determine his enhancement bonus and his levels for his weapon ability enhancements.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (light):'''  At first level Soul Knight gains the ability to create an armor formed of the same energy as his/her mindblade, this armor grants the character an +3 armor bonus to AC without a maximum dexterity or armor penalty.&lt;br /&gt;
&lt;br /&gt;
The armor can be broken (it has hardness 20 and 20 [[SRD:Hit Points|hit points]]); however, a soulknife can simply create another on his next [[SRD:Move Actions|move action]]. &lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a ''[[SRD:Null Psionics Field|null psionics field]]''), a soulknife can attempt to sustain his mind armor by making a [[SRD:DC|DC]] 20 [[SRD:Saving Throw|Will]] save. On a successful save, the soulknife maintains his mind armor for a number of rounds equal to his [[SRD:Class|class]] level before he needs to check again. On an unsuccessful attempt, the mind armor vanishes. As a [[SRD:Move Actions|move action]] on his turn, the soulknife can attempt a new [[SRD:Saving Throw|Will]] save to rematerialize his mind armor while he remains within the psionics negating effect.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield bonus:''' A soulknife’s mind armor and shield improves as the character gains higher levels. At 2nd level and every two levels thereafter, the mind armor and shield gains a cumulative +1 enhancement bonus on [[SRD:Armor class|armor class]] and (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield enhancement:'''  At 3th level, a soulknife gains the ability to enhance his mind armor and shield. He can add any one of the armor/shield special abilities on the table below that has an enhancement bonus value of +1.&lt;br /&gt;
&lt;br /&gt;
At every two levels beyond 3th (5th, 7th, and 9th), the value of the enhancement a Soul Knight can add to his armor and shield improves to +2, +3, and +4, respectively. A Soul Knight can choose any combination of armor and shield special abilities that does not exceed the total allowed by the Soul Knight's level.&lt;br /&gt;
&lt;br /&gt;
The armor and shield ability or abilities remain the same every time the soulknife materializes his mind armor and/or shield (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind armor takes.&lt;br /&gt;
&lt;br /&gt;
A Soul Knight can reassign the ability or abilities he has added to his mind armor or shield. To do so, he must first spend 8 hours in concentration. After that period, the mind armor or mind shield materializes with the new ability or abilities selected by the Soul Knight.&lt;br /&gt;
&lt;br /&gt;
'''Improved Shape Mindblade:'''  At 3th level the Soul Knight's ability to shape his or her mind blade improves and can now be used to replicate any simple or martial melee weapon. ''for instance a mind blade shaped to replicate a rapier would do 1d6 damage and has a critical rating of 18-20/x2''&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (medium):''' At 5th level the Soul Knight's mind armor improves, the armor bonus to AC becomes +5 and it's hardness and hitpoint increase to 30 and 30 respectively. &lt;br /&gt;
&lt;br /&gt;
'''Quicken equipment:''' At 6th level the Soul Knight's ability to call on his mind blade, mind shield and mind armor are greatly quickened.&lt;br /&gt;
The Soul Knight may now call on his blade, armor and shield (or any combination of these) and change the shape of his blade in one standard action. ''so for example a Soul Knight could go from having no armor but a shield and a blade replicating a heavy mace to an armor and a blade replicating a greatsword in one standart action.'' &lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (heavy):''' At 9th level the Soul Knight's mind armor improves again, giving a +8 armor bonus to AC, with a hardness of 40 and 40 hitmpoints.&lt;br /&gt;
&lt;br /&gt;
'''Soul Champion:''' At 10th level the Soul Knight becomes a force of destruction to be reconed with, he gains Spellresistance and power resistance equal to (10+HD), damage reduction 15/- and a fly speed of 100ft. (perfect)&lt;br /&gt;
&lt;br /&gt;
'''Armor Special Ability''' 	                           '''Enhancement Bonus Value''' &lt;br /&gt;
[[SRD:Fortification|Fortification, light]]                             +1&lt;br /&gt;
[[SRD:Slick|Slick]]                                                    +1&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow]]                              +1&lt;br /&gt;
[[SRD:Silent Moves|Silent moves]]                                      +1&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]]     +2&lt;br /&gt;
[[SRD:Slick|Slick, improved]]                                          +2&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, improved]]                    +2&lt;br /&gt;
[[SRD:Silent Moves|Silent moves, improved]]                            +2&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance]]                                +2&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance]]                                +2&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance]]                  +2&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance]]                                +2&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance]]                              +2&lt;br /&gt;
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]]                    +3&lt;br /&gt;
[[SRD:Invulnerability|Invulnerability]]                                +3&lt;br /&gt;
[[SRD:Fortification|Fortification, moderate]]                          +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]]     +3&lt;br /&gt;
[[SRD:Slick|Slick, greater]]                                           +3&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, greater]]                     +3&lt;br /&gt;
![[SRD:Silent Moves|Silent moves, greater]]                             +3&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance, improved]]                      +3&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance, improved]]                      +3&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance, improved]]        +3&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance, improved]]                      +3&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance, improved]]                    +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]]     +4&lt;br /&gt;
[[SRD:Etherealness (Armor Enhancement)|Etherealness]]                  +4&lt;br /&gt;
&lt;br /&gt;
'''Shield Special Ability''' 	                           '''Enhancement Bonus Value''' &lt;br /&gt;
[[SRD:Arrow Catching|Arrow catching]]                                  +1 &lt;br /&gt;
[[SRD:Bashing|Bashing]]                                                +1 &lt;br /&gt;
[[SRD:Blinding|Blinding]]                                              +1&lt;br /&gt;
[[SRD:Fortification|Fortification, light]]                             +1&lt;br /&gt;
[[SRD:Arrow Deflection|Arrow deflection]]                              +2&lt;br /&gt;
[[SRD:Animated|Animated]]                                              +2&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]]     +2&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance]]                                +2&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance]]                                +2&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance]]                  +2&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance]]                                +2&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance]]                              +2&lt;br /&gt;
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]]                    +3&lt;br /&gt;
[[SRD:Fortification|Fortification, moderate]]                          +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]]     +3&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance, improved]]                      +3&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance, improved]]                      +3&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance, improved]]        +3&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance, improved]]                      +3&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance, improved]]                    +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]]     +4&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Classes|Classes]] &amp;amp;rarr; [[User Prestige Classes|Prestige Classes]]&amp;lt;small&amp;gt; [[User Prestige Classes with Descriptions|with description]]&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:W]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)</id>
		<title>Soul Knight (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)"/>
				<updated>2008-02-07T13:18:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Soul Knight=&lt;br /&gt;
&lt;br /&gt;
''An unarmed, unarmored figure approaches through the windswept alley, you think him a bit simple as he continues to approach you &amp;quot;he must be mad this man, walking this part of the city unarmed..&amp;quot; you think and as that thought runs trough your mind the figure is suddenly enveloped in a icy blue light that covers his body whole, in his left hand a sheet of light seems to function like a shield and in his left a fixed ray of light looks like a weapon of some sorts..''&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:'''  Any&lt;br /&gt;
* '''Base Attack Bonus:'''  +5&lt;br /&gt;
* '''Feats:'''  All Armor Proficiencies, Shield Proficiency, Mind shield&lt;br /&gt;
* '''Skills:'''  Concentration 8 ranks, Knowledge (Psionics) 8 ranks&lt;br /&gt;
* '''Special:'''  Mind Blade Class Feature, Shape Mind Blade Class Feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Soul Knight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Soulknife Abilities, Mind Armor (light)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield enhancement +1, Improved Shape Mind Blade&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (medium), Mind Armor/Shield enhancement +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +3, Quickend Equipment &lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor enhancement/Shield +3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (heavy), Mind Armor/Shield enhancement +4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +5, Soul Champion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt; Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Hide (Dex), Knowledge (Psionics) (Int), Move Silently (Dex), Ride (Dex), and Swim (Dex), Tumble (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Soul Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Soulknife Abilities:'''  A Soul Knight may add his class levels to his soulknife levels to determine his enhancement bonus and his levels for his weapon ability enhancements.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (light):'''  At first level Soul Knight gains the ability to create an armor formed of the same energy as his/her mindblade, this armor grants the character an +3 armor bonus to AC without a maximum dexterity or armor penalty.&lt;br /&gt;
&lt;br /&gt;
The armor can be broken (it has hardness 20 and 20 [[SRD:Hit Points|hit points]]); however, a soulknife can simply create another on his next [[SRD:Move Actions|move action]]. &lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a ''[[SRD:Null Psionics Field|null psionics field]]''), a soulknife can attempt to sustain his mind armor by making a [[SRD:DC|DC]] 20 [[SRD:Saving Throw|Will]] save. On a successful save, the soulknife maintains his mind armor for a number of rounds equal to his [[SRD:Class|class]] level before he needs to check again. On an unsuccessful attempt, the mind armor vanishes. As a [[SRD:Move Actions|move action]] on his turn, the soulknife can attempt a new [[SRD:Saving Throw|Will]] save to rematerialize his mind armor while he remains within the psionics negating effect.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield bonus:''' A soulknife’s mind armor and shield improves as the character gains higher levels. At 2nd level and every two levels thereafter, the mind armor and shield gains a cumulative +1 enhancement bonus on [[SRD:Armor class|armor class]] and (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield enhancement:'''  At 3th level, a soulknife gains the ability to enhance his mind armor and shield. He can add any one of the armor/shield special abilities on the table below that has an enhancement bonus value of +1.&lt;br /&gt;
&lt;br /&gt;
At every two levels beyond 3th (5th, 7th, and 9th), the value of the enhancement a Soul Knight can add to his armor and shield improves to +2, +3, and +4, respectively. A Soul Knight can choose any combination of armor and shield special abilities that does not exceed the total allowed by the Soul Knight's level.&lt;br /&gt;
&lt;br /&gt;
The armor and shield ability or abilities remain the same every time the soulknife materializes his mind armor and/or shield (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind armor takes.&lt;br /&gt;
&lt;br /&gt;
A Soul Knight can reassign the ability or abilities he has added to his mind armor or shield. To do so, he must first spend 8 hours in concentration. After that period, the mind armor or mind shield materializes with the new ability or abilities selected by the Soul Knight.&lt;br /&gt;
&lt;br /&gt;
'''Improved Shape Mindblade:'''  At 3th level the Soul Knight's ability to shape his or her mind blade improves and can now be used to replicate any simple or martial melee weapon. ''for instance a mind blade shaped to replicate a rapier would do 1d6 damage and has a critical rating of 18-20/x2''&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (medium):''' At 5th level the Soul Knight's mind armor improves, the armor bonus to AC becomes +5 and it's hardness and hitpoint increase to 30 and 30 respectively. &lt;br /&gt;
&lt;br /&gt;
'''Quicken equipment:''' At 6th level the Soul Knight's ability to call on his mind blade, mind shield and mind armor are greatly quickened.&lt;br /&gt;
The Soul Knight may now call on his blade, armor and shield (or any combination of these) and change the shape of his blade in one standard action. ''so for example a Soul Knight could go from having no armor but a shield and a blade replicating a heavy mace to an armor and a blade replicating a greatsword in one standart action.'' &lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (heavy):''' At 9th level the Soul Knight's mind armor improves again, giving a +8 armor bonus to AC, with a hardness of 40 and 40 hitmpoints.&lt;br /&gt;
&lt;br /&gt;
'''Soul Champion:''' At 10th level the Soul Knight becomes a force of destruction to be reconed with, he gains Spellresistance and power resistance equal to (10+HD), damage reduction 15/- and a fly speed of 100ft. (perfect)&lt;br /&gt;
&lt;br /&gt;
'''Armor Special Ability''' 	                           '''Enhancement Bonus Value''' &lt;br /&gt;
'[[SRD:Fortification|Fortification, light]]                             +1'&lt;br /&gt;
'[[SRD:Slick|Slick]]                                                    +1'&lt;br /&gt;
'[[SRD:Shadow (Armor Enhancement)|Shadow]]                              +1'&lt;br /&gt;
'[[SRD:Silent Moves|Silent moves]]                                      +1'&lt;br /&gt;
'[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]]     +2'&lt;br /&gt;
'[[SRD:Slick|Slick, improved]]                                          +2'&lt;br /&gt;
'[[SRD:Shadow (Armor Enhancement)|Shadow, improved]]                    +2'&lt;br /&gt;
'[[SRD:Silent Moves|Silent moves, improved]]                            +2'&lt;br /&gt;
'[[SRD:Acid Resistance|Acid resistance]]                                +2'&lt;br /&gt;
'[[SRD:Cold Resistance|Cold resistance]]                                +2'&lt;br /&gt;
'[[SRD:Electricity Resistance|Electricity resistance]]                  +2'&lt;br /&gt;
'[[SRD:Fire Resistance|Fire resistance]]                                +2'&lt;br /&gt;
'[[SRD:Sonic Resistance|Sonic resistance]]                              +2'&lt;br /&gt;
'[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]]                    +3'&lt;br /&gt;
'[[SRD:Invulnerability|Invulnerability]]                                +3'&lt;br /&gt;
'[[SRD:Fortification|Fortification, moderate]]                          +3'&lt;br /&gt;
'[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]]     +3'&lt;br /&gt;
'[[SRD:Slick|Slick, greater]]                                           +3'&lt;br /&gt;
'[[SRD:Shadow (Armor Enhancement)|Shadow, greater]]                     +3'&lt;br /&gt;
'[[SRD:Silent Moves|Silent moves, greater]]                             +3'&lt;br /&gt;
'[[SRD:Acid Resistance|Acid resistance, improved]]                      +3'&lt;br /&gt;
'[[SRD:Cold Resistance|Cold resistance, improved]]                      +3'&lt;br /&gt;
'[[SRD:Electricity Resistance|Electricity resistance, improved]]        +3'&lt;br /&gt;
'[[SRD:Fire Resistance|Fire resistance, improved]]                      +3'&lt;br /&gt;
'[[SRD:Sonic Resistance|Sonic resistance, improved]]                    +3'&lt;br /&gt;
'[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]]     +4'&lt;br /&gt;
'[[SRD:Etherealness (Armor Enhancement)|Etherealness]]                  +4'&lt;br /&gt;
&lt;br /&gt;
'''Shield Special Ability''' 	                           '''Enhancement Bonus Value''' &lt;br /&gt;
[[SRD:Arrow Catching|Arrow catching]]                                  +1 &lt;br /&gt;
[[SRD:Bashing|Bashing]]                                                +1 &lt;br /&gt;
[[SRD:Blinding|Blinding]]                                              +1&lt;br /&gt;
[[SRD:Fortification|Fortification, light]]                             +1&lt;br /&gt;
[[SRD:Arrow Deflection|Arrow deflection]]                              +2&lt;br /&gt;
[[SRD:Animated|Animated]]                                              +2&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]]     +2&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance]]                                +2&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance]]                                +2&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance]]                  +2&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance]]                                +2&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance]]                              +2&lt;br /&gt;
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]]                    +3&lt;br /&gt;
[[SRD:Fortification|Fortification, moderate]]                          +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]]     +3&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance, improved]]                      +3&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance, improved]]                      +3&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance, improved]]        +3&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance, improved]]                      +3&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance, improved]]                    +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]]     +4&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Classes|Classes]] &amp;amp;rarr; [[User Prestige Classes|Prestige Classes]]&amp;lt;small&amp;gt; [[User Prestige Classes with Descriptions|with description]]&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:W]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)</id>
		<title>Soul Knight (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)"/>
				<updated>2008-02-07T13:16:22Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Soul Knight=&lt;br /&gt;
&lt;br /&gt;
''An unarmed, unarmored figure approaches through the windswept alley, you think him a bit simple as he continues to approach you &amp;quot;he must be mad this man, walking this part of the city unarmed..&amp;quot; you think and as that thought runs trough your mind the figure is suddenly enveloped in a icy blue light that covers his body whole, in his left hand a sheet of light seems to function like a shield and in his left a fixed ray of light looks like a weapon of some sorts..''&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:'''  Any&lt;br /&gt;
* '''Base Attack Bonus:'''  +5&lt;br /&gt;
* '''Feats:'''  All Armor Proficiencies, Shield Proficiency, Mind shield&lt;br /&gt;
* '''Skills:'''  Concentration 8 ranks, Knowledge (Psionics) 8 ranks&lt;br /&gt;
* '''Special:'''  Mind Blade Class Feature, Shape Mind Blade Class Feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Soul Knight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Soulknife Abilities, Mind Armor (light)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield enhancement +1, Improved Shape Mind Blade&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (medium), Mind Armor/Shield enhancement +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +3, Quickend Equipment &lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor enhancement/Shield +3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (heavy), Mind Armor/Shield enhancement +4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +5, Soul Champion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt; Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Hide (Dex), Knowledge (Psionics) (Int), Move Silently (Dex), Ride (Dex), and Swim (Dex), Tumble (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Soul Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Soulknife Abilities:'''  A Soul Knight may add his class levels to his soulknife levels to determine his enhancement bonus and his levels for his weapon ability enhancements.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (light):'''  At first level Soul Knight gains the ability to create an armor formed of the same energy as his/her mindblade, this armor grants the character an +3 armor bonus to AC without a maximum dexterity or armor penalty.&lt;br /&gt;
&lt;br /&gt;
The armor can be broken (it has hardness 20 and 20 [[SRD:Hit Points|hit points]]); however, a soulknife can simply create another on his next [[SRD:Move Actions|move action]]. &lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a ''[[SRD:Null Psionics Field|null psionics field]]''), a soulknife can attempt to sustain his mind armor by making a [[SRD:DC|DC]] 20 [[SRD:Saving Throw|Will]] save. On a successful save, the soulknife maintains his mind armor for a number of rounds equal to his [[SRD:Class|class]] level before he needs to check again. On an unsuccessful attempt, the mind armor vanishes. As a [[SRD:Move Actions|move action]] on his turn, the soulknife can attempt a new [[SRD:Saving Throw|Will]] save to rematerialize his mind armor while he remains within the psionics negating effect.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield bonus:''' A soulknife’s mind armor and shield improves as the character gains higher levels. At 2nd level and every two levels thereafter, the mind armor and shield gains a cumulative +1 enhancement bonus on [[SRD:Armor class|armor class]] and (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield enhancement:'''  At 3th level, a soulknife gains the ability to enhance his mind armor and shield. He can add any one of the armor/shield special abilities on the table below that has an enhancement bonus value of +1.&lt;br /&gt;
&lt;br /&gt;
At every two levels beyond 3th (5th, 7th, and 9th), the value of the enhancement a Soul Knight can add to his armor and shield improves to +2, +3, and +4, respectively. A Soul Knight can choose any combination of armor and shield special abilities that does not exceed the total allowed by the Soul Knight's level.&lt;br /&gt;
&lt;br /&gt;
The armor and shield ability or abilities remain the same every time the soulknife materializes his mind armor and/or shield (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind armor takes.&lt;br /&gt;
&lt;br /&gt;
A Soul Knight can reassign the ability or abilities he has added to his mind armor or shield. To do so, he must first spend 8 hours in concentration. After that period, the mind armor or mind shield materializes with the new ability or abilities selected by the Soul Knight.&lt;br /&gt;
&lt;br /&gt;
'''Improved Shape Mindblade:'''  At 3th level the Soul Knight's ability to shape his or her mind blade improves and can now be used to replicate any simple or martial melee weapon. ''for instance a mind blade shaped to replicate a rapier would do 1d6 damage and has a critical rating of 18-20/x2''&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (medium):''' At 5th level the Soul Knight's mind armor improves, the armor bonus to AC becomes +5 and it's hardness and hitpoint increase to 30 and 30 respectively. &lt;br /&gt;
&lt;br /&gt;
'''Quicken equipment:''' At 6th level the Soul Knight's ability to call on his mind blade, mind shield and mind armor are greatly quickened.&lt;br /&gt;
The Soul Knight may now call on his blade, armor and shield (or any combination of these) and change the shape of his blade in one standard action. ''so for example a Soul Knight could go from having no armor but a shield and a blade replicating a heavy mace to an armor and a blade replicating a greatsword in one standart action.'' &lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (heavy):''' At 9th level the Soul Knight's mind armor improves again, giving a +8 armor bonus to AC, with a hardness of 40 and 40 hitmpoints.&lt;br /&gt;
&lt;br /&gt;
'''Soul Champion:''' At 10th level the Soul Knight becomes a force of destruction to be reconed with, he gains Spellresistance and power resistance equal to (10+HD), damage reduction 15/- and a fly speed of 100ft. (perfect)&lt;br /&gt;
&lt;br /&gt;
'''Armor Special Ability''' 	                           '''Enhancement Bonus Value''' &lt;br /&gt;
[[SRD:Fortification|Fortification, light]]                             +1&lt;br /&gt;
[[SRD:Slick|Slick]]                                                    +1&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow]]                              +1&lt;br /&gt;
[[SRD:Silent Moves|Silent moves]]                                      +1&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]]     +2&lt;br /&gt;
[[SRD:Slick|Slick, improved]]                                          +2&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, improved]]                    +2&lt;br /&gt;
[[SRD:Silent Moves|Silent moves, improved]]                            +2&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance]]                                +2&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance]]                                +2&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance]]                  +2&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance]]                                +2&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance]]                              +2&lt;br /&gt;
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]]                    +3&lt;br /&gt;
[[SRD:Invulnerability|Invulnerability]]                                +3&lt;br /&gt;
[[SRD:Fortification|Fortification, moderate]]                          +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]]     +3&lt;br /&gt;
[[SRD:Slick|Slick, greater]]                                           +3&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, greater]]                     +3&lt;br /&gt;
[[SRD:Silent Moves|Silent moves, greater]]                             +3&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance, improved]]                      +3&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance, improved]]                      +3&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance, improved]]        +3&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance, improved]]                      +3&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance, improved]]                    +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]]     +4&lt;br /&gt;
[[SRD:Etherealness (Armor Enhancement)|Etherealness]]                  +4&lt;br /&gt;
&lt;br /&gt;
'''Shield Special Ability''' 	                           '''Enhancement Bonus Value''' &lt;br /&gt;
[[SRD:Arrow Catching|Arrow catching]]                                  +1 &lt;br /&gt;
[[SRD:Bashing|Bashing]]                                                +1 &lt;br /&gt;
[[SRD:Blinding|Blinding]]                                              +1&lt;br /&gt;
[[SRD:Fortification|Fortification, light]]                             +1&lt;br /&gt;
[[SRD:Arrow Deflection|Arrow deflection]]                              +2&lt;br /&gt;
[[SRD:Animated|Animated]]                                              +2&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]]     +2&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance]]                                +2&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance]]                                +2&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance]]                  +2&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance]]                                +2&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance]]                              +2&lt;br /&gt;
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]]                    +3&lt;br /&gt;
[[SRD:Fortification|Fortification, moderate]]                          +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]]     +3&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance, improved]]                      +3&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance, improved]]                      +3&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance, improved]]        +3&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance, improved]]                      +3&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance, improved]]                    +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]]     +4&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Classes|Classes]] &amp;amp;rarr; [[User Prestige Classes|Prestige Classes]]&amp;lt;small&amp;gt; [[User Prestige Classes with Descriptions|with description]]&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:W]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)</id>
		<title>Soul Knight (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)"/>
				<updated>2008-02-07T13:11:11Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Soul Knight=&lt;br /&gt;
&lt;br /&gt;
''An unarmed, unarmored figure approaches through the windswept alley, you think him a bit simple as he continues to approach you &amp;quot;he must be mad this man, walking this part of the city unarmed..&amp;quot; you think and as that thought runs trough your mind the figure is suddenly enveloped in a icy blue light that covers his body whole, in his left hand a sheet of light seems to function like a shield and in his left a fixed ray of light looks like a weapon of some sorts..''&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:'''  Any&lt;br /&gt;
* '''Base Attack Bonus:'''  +5&lt;br /&gt;
* '''Feats:'''  All Armor Proficiencies, Shield Proficiency, Mind shield&lt;br /&gt;
* '''Skills:'''  Concentration 8 ranks, Knowledge (Psionics) 8 ranks&lt;br /&gt;
* '''Special:'''  Mind Blade Class Feature, Shape Mind Blade Class Feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Soul Knight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Soulknife Abilities, Mind Armor (light)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield enhancement +1, Improved Shape Mind Blade&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (medium), Mind Armor/Shield enhancement +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +3, Quickend Equipment &lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor enhancement/Shield +3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (heavy), Mind Armor/Shield enhancement +4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +5, Soul Champion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt; Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Hide (Dex), Knowledge (Psionics) (Int), Move Silently (Dex), Ride (Dex), and Swim (Dex), Tumble (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Soul Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Soulknife Abilities:'''  A Soul Knight may add his class levels to his soulknife levels to determine his enhancement bonus and his levels for his weapon ability enhancements.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (light):'''  At first level Soul Knight gains the ability to create an armor formed of the same energy as his/her mindblade, this armor grants the character an +3 armor bonus to AC without a maximum dexterity or armor penalty.&lt;br /&gt;
&lt;br /&gt;
The armor can be broken (it has hardness 20 and 20 [[SRD:Hit Points|hit points]]); however, a soulknife can simply create another on his next [[SRD:Move Actions|move action]]. &lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a ''[[SRD:Null Psionics Field|null psionics field]]''), a soulknife can attempt to sustain his mind armor by making a [[SRD:DC|DC]] 20 [[SRD:Saving Throw|Will]] save. On a successful save, the soulknife maintains his mind armor for a number of rounds equal to his [[SRD:Class|class]] level before he needs to check again. On an unsuccessful attempt, the mind armor vanishes. As a [[SRD:Move Actions|move action]] on his turn, the soulknife can attempt a new [[SRD:Saving Throw|Will]] save to rematerialize his mind armor while he remains within the psionics negating effect.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield bonus:''' A soulknife’s mind armor and shield improves as the character gains higher levels. At 2nd level and every two levels thereafter, the mind armor and shield gains a cumulative +1 enhancement bonus on [[SRD:Armor class|armor class]] and (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield enhancement:'''  At 3th level, a soulknife gains the ability to enhance his mind armor and shield. He can add any one of the armor/shield special abilities on the table below that has an enhancement bonus value of +1.&lt;br /&gt;
&lt;br /&gt;
At every two levels beyond 3th (5th, 7th, and 9th), the value of the enhancement a Soul Knight can add to his armor and shield improves to +2, +3, and +4, respectively. A Soul Knight can choose any combination of armor and shield special abilities that does not exceed the total allowed by the Soul Knight's level.&lt;br /&gt;
&lt;br /&gt;
The armor and shield ability or abilities remain the same every time the soulknife materializes his mind armor and/or shield (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind armor takes.&lt;br /&gt;
&lt;br /&gt;
A Soul Knight can reassign the ability or abilities he has added to his mind armor or shield. To do so, he must first spend 8 hours in concentration. After that period, the mind armor or mind shield materializes with the new ability or abilities selected by the Soul Knight.&lt;br /&gt;
&lt;br /&gt;
'''Improved Shape Mindblade:'''  At 3th level the Soul Knight's ability to shape his or her mind blade improves and can now be used to replicate any simple or martial melee weapon. ''for instance a mind blade shaped to replicate a rapier would do 1d6 damage and has a critical rating of 18-20/x2''&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (medium):''' At 5th level the Soul Knight's mind armor improves, the armor bonus to AC becomes +5 and it's hardness and hitpoint increase to 30 and 30 respectively. &lt;br /&gt;
&lt;br /&gt;
'''Quicken equipment:''' At 6th level the Soul Knight's ability to call on his mind blade, mind shield and mind armor are greatly quickened.&lt;br /&gt;
The Soul Knight may now call on his blade, armor and shield (or any combination of these) and change the shape of his blade in one standard action. ''so for example a Soul Knight could go from having no armor but a shield and a blade replicating a heavy mace to an armor and a blade replicating a greatsword in one standart action.'' &lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (heavy):''' At 9th level the Soul Knight's mind armor improves again, giving a +8 armor bonus to AC, with a hardness of 40 and 40 hitmpoints.&lt;br /&gt;
&lt;br /&gt;
'''Soul Champion:''' At 10th level the Soul Knight becomes a force of destruction to be reconed with, he gains Spellresistance and power resistance equal to (10+HD), damage reduction 15/- and a fly speed of 100ft. (perfect)&lt;br /&gt;
&lt;br /&gt;
''' Armor Special Ability ''' 	                           ''' Enhancement Bonus Value ''' &lt;br /&gt;
[[SRD:Fortification|Fortification, light]]                             ||+1&lt;br /&gt;
[[SRD:Slick|Slick]]                                                    +1&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow]]                              +1&lt;br /&gt;
[[SRD:Silent Moves|Silent moves]]                                      +1&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]]     +2&lt;br /&gt;
[[SRD:Slick|Slick, improved]]                                          +2&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, improved]]                    +2&lt;br /&gt;
[[SRD:Silent Moves|Silent moves, improved]]                            +2&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance]]                                +2&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance]]                                +2&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance]]                  +2&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance]]                                +2&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance]]                              +2&lt;br /&gt;
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]]                    +3&lt;br /&gt;
[[SRD:Invulnerability|Invulnerability]]                                +3&lt;br /&gt;
[[SRD:Fortification|Fortification, moderate]]                          +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]]     +3&lt;br /&gt;
[[SRD:Slick|Slick, greater]]                                           +3&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, greater]]                     +3&lt;br /&gt;
[[SRD:Silent Moves|Silent moves, greater]]                             +3&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance, improved]]                      +3&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance, improved]]                      +3&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance, improved]]        +3&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance, improved]]                      +3&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance, improved]]                    +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]]     +4&lt;br /&gt;
[[SRD:Etherealness (Armor Enhancement)|Etherealness]]                  +4&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 minimize&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Armor Special Abilities=====&lt;br /&gt;
|-&lt;br /&gt;
!Minor !!Medium !!Major !! align=&amp;quot;left&amp;quot; | Special Ability !!Base Price Modifier &lt;br /&gt;
|-&lt;br /&gt;
|01–25 ||01–05 ||01–03 || align=&amp;quot;left&amp;quot; | [[SRD:Glamered|Glamered]] ||+2,700 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|26–32 ||06–08 ||04 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, light]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|33–52 ||09–11 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick]] ||+3,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|53–72 ||12–14 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow]] ||+3,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|73–92 ||15–17 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves]] ||+3,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|93–96 ||18–19 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|97 ||20–29 ||05–07 || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick, improved]] ||+15,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|98 ||30–39 ||08–10 || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow, improved]] ||+15,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|99 ||40–49 ||11–13 || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves, improved]] ||+15,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||50–54 ||14–16 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||55–59 ||17–19 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||60–64 ||20–22 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||65–69 ||23–25 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||70–74 ||26–28 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||75–79 ||29–33 || align=&amp;quot;left&amp;quot; | [[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||80–84 ||34–35 || align=&amp;quot;left&amp;quot; | [[SRD:Invulnerability|Invulnerability]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||85–89 ||36–40 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, moderate]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||90–94 ||41–42 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||95–99 ||43 || align=&amp;quot;left&amp;quot; | [[SRD:Wild|Wild]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||44–48 || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick, greater]] ||+33,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||49–53 || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow, greater]] ||+33,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||54–58 || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves, greater]] ||+33,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||59–63 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||64–68 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||69–73 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||74–78 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||79–83 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||84–88 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] ||+4 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||89 || align=&amp;quot;left&amp;quot; | [[SRD:Etherealness (Armor Enhancement)|Etherealness]] ||+49,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||90 || align=&amp;quot;left&amp;quot; | [[SRD:Undead Controlling|Undead controlling]] ||+49,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||91–92 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, heavy]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||93–94 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (19)]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||95 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||96 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||97 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||98 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||99 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|100 ||100 ||100 || align=&amp;quot;left&amp;quot; | Roll twice again&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||— &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
# Add to enhancement bonus on [[#Table: Armor and Shields|Table: Armor and Shields]] to determine total market price. &lt;br /&gt;
# If you roll a special ability twice, only one counts. If you roll two versions of the same special ability, use the better. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 minimize&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Shield Special Abilities=====&lt;br /&gt;
|-&lt;br /&gt;
!Minor !!Medium !!Major !! align=&amp;quot;left&amp;quot; | Special Ability !!Base Price Modifier &lt;br /&gt;
|-&lt;br /&gt;
|01–20 ||01–10 ||01–05 || align=&amp;quot;left&amp;quot; | [[SRD:Arrow Catching|Arrow catching]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|21–40 ||11–20 ||06–08 || align=&amp;quot;left&amp;quot; | [[SRD:Bashing|Bashing]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|41–50 ||21–25 ||09–10 || align=&amp;quot;left&amp;quot; | [[SRD:Blinding|Blinding]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|51–75 ||26–40 ||11–15 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, light]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|76–92 ||41–50 ||16–20 || align=&amp;quot;left&amp;quot; | [[SRD:Arrow Deflection|Arrow deflection]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|93–97 ||51–57 ||21–25 || align=&amp;quot;left&amp;quot; | [[SRD:Animated|Animated]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|98–99 ||58–59 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||60–63 ||26–28 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||64–67 ||29–31 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||68–71 ||32–34 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||72–75 ||35–37 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||76–79 ||38–40 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||80–85 ||41–46 || align=&amp;quot;left&amp;quot; | [[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||86–95 ||47–56 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, moderate]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||96–98 ||57–58 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||99 ||59 || align=&amp;quot;left&amp;quot; | [[SRD:Wild|Wild]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||60–64 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||65–69 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||70–74 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||75–79 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||80–84 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||85–86 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] ||+4 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||87 || align=&amp;quot;left&amp;quot; | [[SRD:Undead Controlling|Undead controlling]] ||+49,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||88–91 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, heavy]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||92–93 || align=&amp;quot;left&amp;quot; | [[SRD:Reflecting|Reflecting]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||94 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (19)]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||95 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||96 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||97 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||98 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||99 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|100 ||100 ||100 || align=&amp;quot;left&amp;quot; | Roll twice again&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||— &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
# Add to enhancement bonus on [[#Table: Armor and Shields|Table: Armor and Shields]] to determine total market price.&lt;br /&gt;
# If you roll a special ability twice, only one counts. If you roll two versions of the same special ability, use the better.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Classes|Classes]] &amp;amp;rarr; [[User Prestige Classes|Prestige Classes]]&amp;lt;small&amp;gt; [[User Prestige Classes with Descriptions|with description]]&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:W]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)</id>
		<title>Soul Knight (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)"/>
				<updated>2008-02-07T13:09:35Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Soul Knight=&lt;br /&gt;
&lt;br /&gt;
''An unarmed, unarmored figure approaches through the windswept alley, you think him a bit simple as he continues to approach you &amp;quot;he must be mad this man, walking this part of the city unarmed..&amp;quot; you think and as that thought runs trough your mind the figure is suddenly enveloped in a icy blue light that covers his body whole, in his left hand a sheet of light seems to function like a shield and in his left a fixed ray of light looks like a weapon of some sorts..''&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:'''  Any&lt;br /&gt;
* '''Base Attack Bonus:'''  +5&lt;br /&gt;
* '''Feats:'''  All Armor Proficiencies, Shield Proficiency, Mind shield&lt;br /&gt;
* '''Skills:'''  Concentration 8 ranks, Knowledge (Psionics) 8 ranks&lt;br /&gt;
* '''Special:'''  Mind Blade Class Feature, Shape Mind Blade Class Feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Soul Knight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Soulknife Abilities, Mind Armor (light)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield enhancement +1, Improved Shape Mind Blade&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (medium), Mind Armor/Shield enhancement +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +3, Quickend Equipment &lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor enhancement/Shield +3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (heavy), Mind Armor/Shield enhancement +4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +5, Soul Champion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt; Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Hide (Dex), Knowledge (Psionics) (Int), Move Silently (Dex), Ride (Dex), and Swim (Dex), Tumble (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Soul Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Soulknife Abilities:'''  A Soul Knight may add his class levels to his soulknife levels to determine his enhancement bonus and his levels for his weapon ability enhancements.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (light):'''  At first level Soul Knight gains the ability to create an armor formed of the same energy as his/her mindblade, this armor grants the character an +3 armor bonus to AC without a maximum dexterity or armor penalty.&lt;br /&gt;
&lt;br /&gt;
The armor can be broken (it has hardness 20 and 20 [[SRD:Hit Points|hit points]]); however, a soulknife can simply create another on his next [[SRD:Move Actions|move action]]. &lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a ''[[SRD:Null Psionics Field|null psionics field]]''), a soulknife can attempt to sustain his mind armor by making a [[SRD:DC|DC]] 20 [[SRD:Saving Throw|Will]] save. On a successful save, the soulknife maintains his mind armor for a number of rounds equal to his [[SRD:Class|class]] level before he needs to check again. On an unsuccessful attempt, the mind armor vanishes. As a [[SRD:Move Actions|move action]] on his turn, the soulknife can attempt a new [[SRD:Saving Throw|Will]] save to rematerialize his mind armor while he remains within the psionics negating effect.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield bonus:''' A soulknife’s mind armor and shield improves as the character gains higher levels. At 2nd level and every two levels thereafter, the mind armor and shield gains a cumulative +1 enhancement bonus on [[SRD:Armor class|armor class]] and (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield enhancement:'''  At 3th level, a soulknife gains the ability to enhance his mind armor and shield. He can add any one of the armor/shield special abilities on the table below that has an enhancement bonus value of +1.&lt;br /&gt;
&lt;br /&gt;
At every two levels beyond 3th (5th, 7th, and 9th), the value of the enhancement a Soul Knight can add to his armor and shield improves to +2, +3, and +4, respectively. A Soul Knight can choose any combination of armor and shield special abilities that does not exceed the total allowed by the Soul Knight's level.&lt;br /&gt;
&lt;br /&gt;
The armor and shield ability or abilities remain the same every time the soulknife materializes his mind armor and/or shield (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind armor takes.&lt;br /&gt;
&lt;br /&gt;
A Soul Knight can reassign the ability or abilities he has added to his mind armor or shield. To do so, he must first spend 8 hours in concentration. After that period, the mind armor or mind shield materializes with the new ability or abilities selected by the Soul Knight.&lt;br /&gt;
&lt;br /&gt;
'''Improved Shape Mindblade:'''  At 3th level the Soul Knight's ability to shape his or her mind blade improves and can now be used to replicate any simple or martial melee weapon. ''for instance a mind blade shaped to replicate a rapier would do 1d6 damage and has a critical rating of 18-20/x2''&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (medium):''' At 5th level the Soul Knight's mind armor improves, the armor bonus to AC becomes +5 and it's hardness and hitpoint increase to 30 and 30 respectively. &lt;br /&gt;
&lt;br /&gt;
'''Quicken equipment:''' At 6th level the Soul Knight's ability to call on his mind blade, mind shield and mind armor are greatly quickened.&lt;br /&gt;
The Soul Knight may now call on his blade, armor and shield (or any combination of these) and change the shape of his blade in one standard action. ''so for example a Soul Knight could go from having no armor but a shield and a blade replicating a heavy mace to an armor and a blade replicating a greatsword in one standart action.'' &lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (heavy):''' At 9th level the Soul Knight's mind armor improves again, giving a +8 armor bonus to AC, with a hardness of 40 and 40 hitmpoints.&lt;br /&gt;
&lt;br /&gt;
'''Soul Champion:''' At 10th level the Soul Knight becomes a force of destruction to be reconed with, he gains Spellresistance and power resistance equal to (10+HD), damage reduction 15/- and a fly speed of 100ft. (perfect)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 minimize&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Armor Special Abilities=====&lt;br /&gt;
|-&lt;br /&gt;
| Special Ability !!Base Price Modifier &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
''' Armor Special Ability''' 	                           ''' Enhancement Bonus Value''' &lt;br /&gt;
[[SRD:Fortification|Fortification, light]]                             +1&lt;br /&gt;
[[SRD:Slick|Slick]]                                                    +1&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow]]                              +1&lt;br /&gt;
[[SRD:Silent Moves|Silent moves]]                                      +1&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]]     +2&lt;br /&gt;
[[SRD:Slick|Slick, improved]]                                          +2&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, improved]]                    +2&lt;br /&gt;
[[SRD:Silent Moves|Silent moves, improved]]                            +2&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance]]                                +2&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance]]                                +2&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance]]                  +2&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance]]                                +2&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance]]                              +2&lt;br /&gt;
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]]                    +3&lt;br /&gt;
[[SRD:Invulnerability|Invulnerability]]                                +3&lt;br /&gt;
[[SRD:Fortification|Fortification, moderate]]                          +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]]     +3&lt;br /&gt;
[[SRD:Slick|Slick, greater]]                                           +3&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, greater]]                     +3&lt;br /&gt;
[[SRD:Silent Moves|Silent moves, greater]]                             +3&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance, improved]]                      +3&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance, improved]]                      +3&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance, improved]]        +3&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance, improved]]                      +3&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance, improved]]                    +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]]     +4&lt;br /&gt;
[[SRD:Etherealness (Armor Enhancement)|Etherealness]]                  +4&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 minimize&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Armor Special Abilities=====&lt;br /&gt;
|-&lt;br /&gt;
!Minor !!Medium !!Major !! align=&amp;quot;left&amp;quot; | Special Ability !!Base Price Modifier &lt;br /&gt;
|-&lt;br /&gt;
|01–25 ||01–05 ||01–03 || align=&amp;quot;left&amp;quot; | [[SRD:Glamered|Glamered]] ||+2,700 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|26–32 ||06–08 ||04 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, light]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|33–52 ||09–11 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick]] ||+3,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|53–72 ||12–14 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow]] ||+3,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|73–92 ||15–17 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves]] ||+3,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|93–96 ||18–19 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|97 ||20–29 ||05–07 || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick, improved]] ||+15,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|98 ||30–39 ||08–10 || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow, improved]] ||+15,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|99 ||40–49 ||11–13 || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves, improved]] ||+15,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||50–54 ||14–16 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||55–59 ||17–19 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||60–64 ||20–22 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||65–69 ||23–25 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||70–74 ||26–28 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||75–79 ||29–33 || align=&amp;quot;left&amp;quot; | [[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||80–84 ||34–35 || align=&amp;quot;left&amp;quot; | [[SRD:Invulnerability|Invulnerability]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||85–89 ||36–40 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, moderate]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||90–94 ||41–42 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||95–99 ||43 || align=&amp;quot;left&amp;quot; | [[SRD:Wild|Wild]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||44–48 || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick, greater]] ||+33,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||49–53 || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow, greater]] ||+33,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||54–58 || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves, greater]] ||+33,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||59–63 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||64–68 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||69–73 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||74–78 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||79–83 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||84–88 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] ||+4 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||89 || align=&amp;quot;left&amp;quot; | [[SRD:Etherealness (Armor Enhancement)|Etherealness]] ||+49,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||90 || align=&amp;quot;left&amp;quot; | [[SRD:Undead Controlling|Undead controlling]] ||+49,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||91–92 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, heavy]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||93–94 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (19)]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||95 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||96 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||97 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||98 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||99 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|100 ||100 ||100 || align=&amp;quot;left&amp;quot; | Roll twice again&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||— &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
# Add to enhancement bonus on [[#Table: Armor and Shields|Table: Armor and Shields]] to determine total market price. &lt;br /&gt;
# If you roll a special ability twice, only one counts. If you roll two versions of the same special ability, use the better. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 minimize&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Shield Special Abilities=====&lt;br /&gt;
|-&lt;br /&gt;
!Minor !!Medium !!Major !! align=&amp;quot;left&amp;quot; | Special Ability !!Base Price Modifier &lt;br /&gt;
|-&lt;br /&gt;
|01–20 ||01–10 ||01–05 || align=&amp;quot;left&amp;quot; | [[SRD:Arrow Catching|Arrow catching]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|21–40 ||11–20 ||06–08 || align=&amp;quot;left&amp;quot; | [[SRD:Bashing|Bashing]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|41–50 ||21–25 ||09–10 || align=&amp;quot;left&amp;quot; | [[SRD:Blinding|Blinding]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|51–75 ||26–40 ||11–15 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, light]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|76–92 ||41–50 ||16–20 || align=&amp;quot;left&amp;quot; | [[SRD:Arrow Deflection|Arrow deflection]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|93–97 ||51–57 ||21–25 || align=&amp;quot;left&amp;quot; | [[SRD:Animated|Animated]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|98–99 ||58–59 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||60–63 ||26–28 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||64–67 ||29–31 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||68–71 ||32–34 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||72–75 ||35–37 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||76–79 ||38–40 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||80–85 ||41–46 || align=&amp;quot;left&amp;quot; | [[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||86–95 ||47–56 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, moderate]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||96–98 ||57–58 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||99 ||59 || align=&amp;quot;left&amp;quot; | [[SRD:Wild|Wild]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||60–64 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||65–69 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||70–74 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||75–79 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||80–84 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||85–86 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] ||+4 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||87 || align=&amp;quot;left&amp;quot; | [[SRD:Undead Controlling|Undead controlling]] ||+49,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||88–91 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, heavy]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||92–93 || align=&amp;quot;left&amp;quot; | [[SRD:Reflecting|Reflecting]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||94 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (19)]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||95 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||96 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||97 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||98 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||99 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|100 ||100 ||100 || align=&amp;quot;left&amp;quot; | Roll twice again&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||— &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
# Add to enhancement bonus on [[#Table: Armor and Shields|Table: Armor and Shields]] to determine total market price.&lt;br /&gt;
# If you roll a special ability twice, only one counts. If you roll two versions of the same special ability, use the better.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Classes|Classes]] &amp;amp;rarr; [[User Prestige Classes|Prestige Classes]]&amp;lt;small&amp;gt; [[User Prestige Classes with Descriptions|with description]]&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:W]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)</id>
		<title>Soul Knight (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)"/>
				<updated>2008-02-07T13:07:07Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Soul Knight=&lt;br /&gt;
&lt;br /&gt;
''An unarmed, unarmored figure approaches through the windswept alley, you think him a bit simple as he continues to approach you &amp;quot;he must be mad this man, walking this part of the city unarmed..&amp;quot; you think and as that thought runs trough your mind the figure is suddenly enveloped in a icy blue light that covers his body whole, in his left hand a sheet of light seems to function like a shield and in his left a fixed ray of light looks like a weapon of some sorts..''&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:'''  Any&lt;br /&gt;
* '''Base Attack Bonus:'''  +5&lt;br /&gt;
* '''Feats:'''  All Armor Proficiencies, Shield Proficiency, Mind shield&lt;br /&gt;
* '''Skills:'''  Concentration 8 ranks, Knowledge (Psionics) 8 ranks&lt;br /&gt;
* '''Special:'''  Mind Blade Class Feature, Shape Mind Blade Class Feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Soul Knight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Soulknife Abilities, Mind Armor (light)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield enhancement +1, Improved Shape Mind Blade&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (medium), Mind Armor/Shield enhancement +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +3, Quickend Equipment &lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor enhancement/Shield +3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (heavy), Mind Armor/Shield enhancement +4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +5, Soul Champion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt; Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Hide (Dex), Knowledge (Psionics) (Int), Move Silently (Dex), Ride (Dex), and Swim (Dex), Tumble (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Soul Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Soulknife Abilities:'''  A Soul Knight may add his class levels to his soulknife levels to determine his enhancement bonus and his levels for his weapon ability enhancements.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (light):'''  At first level Soul Knight gains the ability to create an armor formed of the same energy as his/her mindblade, this armor grants the character an +3 armor bonus to AC without a maximum dexterity or armor penalty.&lt;br /&gt;
&lt;br /&gt;
The armor can be broken (it has hardness 20 and 20 [[SRD:Hit Points|hit points]]); however, a soulknife can simply create another on his next [[SRD:Move Actions|move action]]. &lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a ''[[SRD:Null Psionics Field|null psionics field]]''), a soulknife can attempt to sustain his mind armor by making a [[SRD:DC|DC]] 20 [[SRD:Saving Throw|Will]] save. On a successful save, the soulknife maintains his mind armor for a number of rounds equal to his [[SRD:Class|class]] level before he needs to check again. On an unsuccessful attempt, the mind armor vanishes. As a [[SRD:Move Actions|move action]] on his turn, the soulknife can attempt a new [[SRD:Saving Throw|Will]] save to rematerialize his mind armor while he remains within the psionics negating effect.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield bonus:''' A soulknife’s mind armor and shield improves as the character gains higher levels. At 2nd level and every two levels thereafter, the mind armor and shield gains a cumulative +1 enhancement bonus on [[SRD:Armor class|armor class]] and (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield enhancement:'''  At 3th level, a soulknife gains the ability to enhance his mind armor and shield. He can add any one of the armor/shield special abilities on the table below that has an enhancement bonus value of +1.&lt;br /&gt;
&lt;br /&gt;
At every two levels beyond 3th (5th, 7th, and 9th), the value of the enhancement a Soul Knight can add to his armor and shield improves to +2, +3, and +4, respectively. A Soul Knight can choose any combination of armor and shield special abilities that does not exceed the total allowed by the Soul Knight's level.&lt;br /&gt;
&lt;br /&gt;
The armor and shield ability or abilities remain the same every time the soulknife materializes his mind armor and/or shield (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind armor takes.&lt;br /&gt;
&lt;br /&gt;
A Soul Knight can reassign the ability or abilities he has added to his mind armor or shield. To do so, he must first spend 8 hours in concentration. After that period, the mind armor or mind shield materializes with the new ability or abilities selected by the Soul Knight.&lt;br /&gt;
&lt;br /&gt;
'''Improved Shape Mindblade:'''  At 3th level the Soul Knight's ability to shape his or her mind blade improves and can now be used to replicate any simple or martial melee weapon. ''for instance a mind blade shaped to replicate a rapier would do 1d6 damage and has a critical rating of 18-20/x2''&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (medium):''' At 5th level the Soul Knight's mind armor improves, the armor bonus to AC becomes +5 and it's hardness and hitpoint increase to 30 and 30 respectively. &lt;br /&gt;
&lt;br /&gt;
'''Quicken equipment:''' At 6th level the Soul Knight's ability to call on his mind blade, mind shield and mind armor are greatly quickened.&lt;br /&gt;
The Soul Knight may now call on his blade, armor and shield (or any combination of these) and change the shape of his blade in one standard action. ''so for example a Soul Knight could go from having no armor but a shield and a blade replicating a heavy mace to an armor and a blade replicating a greatsword in one standart action.'' &lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (heavy):''' At 9th level the Soul Knight's mind armor improves again, giving a +8 armor bonus to AC, with a hardness of 40 and 40 hitmpoints.&lt;br /&gt;
&lt;br /&gt;
'''Soul Champion:''' At 10th level the Soul Knight becomes a force of destruction to be reconed with, he gains Spellresistance and power resistance equal to (10+HD), damage reduction 15/- and a fly speed of 100ft. (perfect)&lt;br /&gt;
&lt;br /&gt;
''' Armor Special Ability''' 	                     ''' Enhancement Bonus Value''' &lt;br /&gt;
[[SRD:Fortification|Fortification, light]]                           +1&lt;br /&gt;
[[SRD:Slick|Slick]]                                                  +1&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow]]                            +1&lt;br /&gt;
[[SRD:Silent Moves|Silent moves]]                                    +1&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]]   +2&lt;br /&gt;
[[SRD:Slick|Slick, improved]]                                        +2&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, improved]]                  +2&lt;br /&gt;
[[SRD:Silent Moves|Silent moves, improved]]                          +2&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance]]                              +2&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance]]                              +2&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance]]                +2&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance]]                              +2&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance]]                            +2&lt;br /&gt;
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]]                  +3&lt;br /&gt;
[[SRD:Invulnerability|Invulnerability]]                              +3&lt;br /&gt;
[[SRD:Fortification|Fortification, moderate]]                        +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]]   +3&lt;br /&gt;
[[SRD:Slick|Slick, greater]]                                         +3&lt;br /&gt;
[[SRD:Shadow (Armor Enhancement)|Shadow, greater]]                   +3&lt;br /&gt;
[[SRD:Silent Moves|Silent moves, greater]]                           +3&lt;br /&gt;
[[SRD:Acid Resistance|Acid resistance, improved]]                    +3&lt;br /&gt;
[[SRD:Cold Resistance|Cold resistance, improved]]                    +3&lt;br /&gt;
[[SRD:Electricity Resistance|Electricity resistance, improved]]      +3&lt;br /&gt;
[[SRD:Fire Resistance|Fire resistance, improved]]                    +3&lt;br /&gt;
[[SRD:Sonic Resistance|Sonic resistance, improved]]                  +3&lt;br /&gt;
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]]   +4&lt;br /&gt;
[[SRD:Etherealness (Armor Enhancement)|Etherealness]]                +4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 minimize&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Armor Special Abilities=====&lt;br /&gt;
|-&lt;br /&gt;
!Minor !!Medium !!Major !! align=&amp;quot;left&amp;quot; | Special Ability !!Base Price Modifier &lt;br /&gt;
|-&lt;br /&gt;
|01–25 ||01–05 ||01–03 || align=&amp;quot;left&amp;quot; | [[SRD:Glamered|Glamered]] ||+2,700 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|26–32 ||06–08 ||04 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, light]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|33–52 ||09–11 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick]] ||+3,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|53–72 ||12–14 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow]] ||+3,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|73–92 ||15–17 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves]] ||+3,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|93–96 ||18–19 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|97 ||20–29 ||05–07 || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick, improved]] ||+15,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|98 ||30–39 ||08–10 || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow, improved]] ||+15,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|99 ||40–49 ||11–13 || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves, improved]] ||+15,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||50–54 ||14–16 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||55–59 ||17–19 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||60–64 ||20–22 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||65–69 ||23–25 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||70–74 ||26–28 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||75–79 ||29–33 || align=&amp;quot;left&amp;quot; | [[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||80–84 ||34–35 || align=&amp;quot;left&amp;quot; | [[SRD:Invulnerability|Invulnerability]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||85–89 ||36–40 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, moderate]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||90–94 ||41–42 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||95–99 ||43 || align=&amp;quot;left&amp;quot; | [[SRD:Wild|Wild]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||44–48 || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick, greater]] ||+33,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||49–53 || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow, greater]] ||+33,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||54–58 || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves, greater]] ||+33,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||59–63 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||64–68 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||69–73 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||74–78 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||79–83 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||84–88 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] ||+4 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||89 || align=&amp;quot;left&amp;quot; | [[SRD:Etherealness (Armor Enhancement)|Etherealness]] ||+49,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||90 || align=&amp;quot;left&amp;quot; | [[SRD:Undead Controlling|Undead controlling]] ||+49,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||91–92 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, heavy]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||93–94 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (19)]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||95 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||96 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||97 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||98 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||99 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|100 ||100 ||100 || align=&amp;quot;left&amp;quot; | Roll twice again&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||— &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
# Add to enhancement bonus on [[#Table: Armor and Shields|Table: Armor and Shields]] to determine total market price. &lt;br /&gt;
# If you roll a special ability twice, only one counts. If you roll two versions of the same special ability, use the better. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 minimize&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Shield Special Abilities=====&lt;br /&gt;
|-&lt;br /&gt;
!Minor !!Medium !!Major !! align=&amp;quot;left&amp;quot; | Special Ability !!Base Price Modifier &lt;br /&gt;
|-&lt;br /&gt;
|01–20 ||01–10 ||01–05 || align=&amp;quot;left&amp;quot; | [[SRD:Arrow Catching|Arrow catching]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|21–40 ||11–20 ||06–08 || align=&amp;quot;left&amp;quot; | [[SRD:Bashing|Bashing]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|41–50 ||21–25 ||09–10 || align=&amp;quot;left&amp;quot; | [[SRD:Blinding|Blinding]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|51–75 ||26–40 ||11–15 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, light]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|76–92 ||41–50 ||16–20 || align=&amp;quot;left&amp;quot; | [[SRD:Arrow Deflection|Arrow deflection]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|93–97 ||51–57 ||21–25 || align=&amp;quot;left&amp;quot; | [[SRD:Animated|Animated]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|98–99 ||58–59 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||60–63 ||26–28 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||64–67 ||29–31 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||68–71 ||32–34 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||72–75 ||35–37 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||76–79 ||38–40 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||80–85 ||41–46 || align=&amp;quot;left&amp;quot; | [[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||86–95 ||47–56 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, moderate]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||96–98 ||57–58 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||99 ||59 || align=&amp;quot;left&amp;quot; | [[SRD:Wild|Wild]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||60–64 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||65–69 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||70–74 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||75–79 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||80–84 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||85–86 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] ||+4 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||87 || align=&amp;quot;left&amp;quot; | [[SRD:Undead Controlling|Undead controlling]] ||+49,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||88–91 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, heavy]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||92–93 || align=&amp;quot;left&amp;quot; | [[SRD:Reflecting|Reflecting]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||94 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (19)]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||95 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||96 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||97 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||98 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||99 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|100 ||100 ||100 || align=&amp;quot;left&amp;quot; | Roll twice again&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||— &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
# Add to enhancement bonus on [[#Table: Armor and Shields|Table: Armor and Shields]] to determine total market price.&lt;br /&gt;
# If you roll a special ability twice, only one counts. If you roll two versions of the same special ability, use the better.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Classes|Classes]] &amp;amp;rarr; [[User Prestige Classes|Prestige Classes]]&amp;lt;small&amp;gt; [[User Prestige Classes with Descriptions|with description]]&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:W]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)</id>
		<title>Soul Knight (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)"/>
				<updated>2008-02-07T12:56:09Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Soul Knight=&lt;br /&gt;
&lt;br /&gt;
''An unarmed, unarmored figure approaches through the windswept alley, you think him a bit simple as he continues to approach you &amp;quot;he must be mad this man, walking this part of the city unarmed..&amp;quot; you think and as that thought runs trough your mind the figure is suddenly enveloped in a icy blue light that covers his body whole, in his left hand a sheet of light seems to function like a shield and in his left a fixed ray of light looks like a weapon of some sorts..''&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:'''  Any&lt;br /&gt;
* '''Base Attack Bonus:'''  +5&lt;br /&gt;
* '''Feats:'''  All Armor Proficiencies, Shield Proficiency, Mind shield&lt;br /&gt;
* '''Skills:'''  Concentration 8 ranks, Knowledge (Psionics) 8 ranks&lt;br /&gt;
* '''Special:'''  Mind Blade Class Feature, Shape Mind Blade Class Feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Soul Knight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Soulknife Abilities, Mind Armor (light)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield enhancement +1, Improved Shape Mind Blade&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (medium), Mind Armor/Shield enhancement +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +3, Quickend Equipment &lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor enhancement/Shield +3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (heavy), Mind Armor/Shield enhancement +4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +5, Soul Champion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt; Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Hide (Dex), Knowledge (Psionics) (Int), Move Silently (Dex), Ride (Dex), and Swim (Dex), Tumble (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Soul Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Soulknife Abilities:'''  A Soul Knight may add his class levels to his soulknife levels to determine his enhancement bonus and his levels for his weapon ability enhancements.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (light):'''  At first level Soul Knight gains the ability to create an armor formed of the same energy as his/her mindblade, this armor grants the character an +3 armor bonus to AC without a maximum dexterity or armor penalty.&lt;br /&gt;
&lt;br /&gt;
The armor can be broken (it has hardness 20 and 20 [[SRD:Hit Points|hit points]]); however, a soulknife can simply create another on his next [[SRD:Move Actions|move action]]. &lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a ''[[SRD:Null Psionics Field|null psionics field]]''), a soulknife can attempt to sustain his mind armor by making a [[SRD:DC|DC]] 20 [[SRD:Saving Throw|Will]] save. On a successful save, the soulknife maintains his mind armor for a number of rounds equal to his [[SRD:Class|class]] level before he needs to check again. On an unsuccessful attempt, the mind armor vanishes. As a [[SRD:Move Actions|move action]] on his turn, the soulknife can attempt a new [[SRD:Saving Throw|Will]] save to rematerialize his mind armor while he remains within the psionics negating effect.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield bonus:''' A soulknife’s mind armor and shield improves as the character gains higher levels. At 2nd level and every two levels thereafter, the mind armor and shield gains a cumulative +1 enhancement bonus on [[SRD:Armor class|armor class]] and (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield enhancement:'''  At 3th level, a soulknife gains the ability to enhance his mind armor and shield. He can add any one of the armor/shield special abilities on the table below that has an enhancement bonus value of +1.&lt;br /&gt;
&lt;br /&gt;
At every two levels beyond 3th (5th, 7th, and 9th), the value of the enhancement a Soul Knight can add to his armor and shield improves to +2, +3, and +4, respectively. A Soul Knight can choose any combination of armor and shield special abilities that does not exceed the total allowed by the Soul Knight's level.&lt;br /&gt;
&lt;br /&gt;
The armor and shield ability or abilities remain the same every time the soulknife materializes his mind armor and/or shield (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind armor takes.&lt;br /&gt;
&lt;br /&gt;
A Soul Knight can reassign the ability or abilities he has added to his mind armor or shield. To do so, he must first spend 8 hours in concentration. After that period, the mind armor or mind shield materializes with the new ability or abilities selected by the Soul Knight.&lt;br /&gt;
&lt;br /&gt;
'''Improved Shape Mindblade:'''  At 3th level the Soul Knight's ability to shape his or her mind blade improves and can now be used to replicate any simple or martial melee weapon. ''for instance a mind blade shaped to replicate a rapier would do 1d6 damage and has a critical rating of 18-20/x2''&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (medium):''' At 5th level the Soul Knight's mind armor improves, the armor bonus to AC becomes +5 and it's hardness and hitpoint increase to 30 and 30 respectively. &lt;br /&gt;
&lt;br /&gt;
'''Quicken equipment:''' At 6th level the Soul Knight's ability to call on his mind blade, mind shield and mind armor are greatly quickened.&lt;br /&gt;
The Soul Knight may now call on his blade, armor and shield (or any combination of these) and change the shape of his blade in one standard action. ''so for example a Soul Knight could go from having no armor but a shield and a blade replicating a heavy mace to an armor and a blade replicating a greatsword in one standart action.'' &lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (heavy):''' At 9th level the Soul Knight's mind armor improves again, giving a +8 armor bonus to AC, with a hardness of 40 and 40 hitmpoints.&lt;br /&gt;
&lt;br /&gt;
'''Soul Champion:''' At 10th level the Soul Knight becomes a force of destruction to be reconed with, he gains Spellresistance and power resistance equal to (10+HD), damage reduction 15/- and a fly speed of 100ft. (perfect)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 minimize&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Armor Special Abilities=====&lt;br /&gt;
|-&lt;br /&gt;
!Minor !!Medium !!Major !! align=&amp;quot;left&amp;quot; | Special Ability !!Base Price Modifier &lt;br /&gt;
|-&lt;br /&gt;
|01–25 ||01–05 ||01–03 || align=&amp;quot;left&amp;quot; | [[SRD:Glamered|Glamered]] ||+2,700 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|26–32 ||06–08 ||04 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, light]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|33–52 ||09–11 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick]] ||+3,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|53–72 ||12–14 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow]] ||+3,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|73–92 ||15–17 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves]] ||+3,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|93–96 ||18–19 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|97 ||20–29 ||05–07 || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick, improved]] ||+15,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|98 ||30–39 ||08–10 || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow, improved]] ||+15,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|99 ||40–49 ||11–13 || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves, improved]] ||+15,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||50–54 ||14–16 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||55–59 ||17–19 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||60–64 ||20–22 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||65–69 ||23–25 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||70–74 ||26–28 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||75–79 ||29–33 || align=&amp;quot;left&amp;quot; | [[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||80–84 ||34–35 || align=&amp;quot;left&amp;quot; | [[SRD:Invulnerability|Invulnerability]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||85–89 ||36–40 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, moderate]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||90–94 ||41–42 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||95–99 ||43 || align=&amp;quot;left&amp;quot; | [[SRD:Wild|Wild]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||44–48 || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick, greater]] ||+33,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||49–53 || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow, greater]] ||+33,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||54–58 || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves, greater]] ||+33,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||59–63 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||64–68 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||69–73 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||74–78 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||79–83 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||84–88 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] ||+4 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||89 || align=&amp;quot;left&amp;quot; | [[SRD:Etherealness (Armor Enhancement)|Etherealness]] ||+49,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||90 || align=&amp;quot;left&amp;quot; | [[SRD:Undead Controlling|Undead controlling]] ||+49,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||91–92 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, heavy]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||93–94 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (19)]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||95 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||96 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||97 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||98 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||99 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|100 ||100 ||100 || align=&amp;quot;left&amp;quot; | Roll twice again&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||— &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
# Add to enhancement bonus on [[#Table: Armor and Shields|Table: Armor and Shields]] to determine total market price. &lt;br /&gt;
# If you roll a special ability twice, only one counts. If you roll two versions of the same special ability, use the better. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 minimize&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Shield Special Abilities=====&lt;br /&gt;
|-&lt;br /&gt;
!Minor !!Medium !!Major !! align=&amp;quot;left&amp;quot; | Special Ability !!Base Price Modifier &lt;br /&gt;
|-&lt;br /&gt;
|01–20 ||01–10 ||01–05 || align=&amp;quot;left&amp;quot; | [[SRD:Arrow Catching|Arrow catching]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|21–40 ||11–20 ||06–08 || align=&amp;quot;left&amp;quot; | [[SRD:Bashing|Bashing]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|41–50 ||21–25 ||09–10 || align=&amp;quot;left&amp;quot; | [[SRD:Blinding|Blinding]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|51–75 ||26–40 ||11–15 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, light]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|76–92 ||41–50 ||16–20 || align=&amp;quot;left&amp;quot; | [[SRD:Arrow Deflection|Arrow deflection]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|93–97 ||51–57 ||21–25 || align=&amp;quot;left&amp;quot; | [[SRD:Animated|Animated]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|98–99 ||58–59 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||60–63 ||26–28 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||64–67 ||29–31 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||68–71 ||32–34 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||72–75 ||35–37 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||76–79 ||38–40 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||80–85 ||41–46 || align=&amp;quot;left&amp;quot; | [[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||86–95 ||47–56 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, moderate]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||96–98 ||57–58 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||99 ||59 || align=&amp;quot;left&amp;quot; | [[SRD:Wild|Wild]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||60–64 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||65–69 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||70–74 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||75–79 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||80–84 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||85–86 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] ||+4 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||87 || align=&amp;quot;left&amp;quot; | [[SRD:Undead Controlling|Undead controlling]] ||+49,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||88–91 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, heavy]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||92–93 || align=&amp;quot;left&amp;quot; | [[SRD:Reflecting|Reflecting]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||94 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (19)]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||95 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||96 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||97 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||98 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||99 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|100 ||100 ||100 || align=&amp;quot;left&amp;quot; | Roll twice again&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||— &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
# Add to enhancement bonus on [[#Table: Armor and Shields|Table: Armor and Shields]] to determine total market price.&lt;br /&gt;
# If you roll a special ability twice, only one counts. If you roll two versions of the same special ability, use the better.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Classes|Classes]] &amp;amp;rarr; [[User Prestige Classes|Prestige Classes]]&amp;lt;small&amp;gt; [[User Prestige Classes with Descriptions|with description]]&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:W]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)</id>
		<title>Soul Knight (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)"/>
				<updated>2008-02-07T12:53:49Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Soul Knight=&lt;br /&gt;
&lt;br /&gt;
''An unarmed, unarmored figure approaches through the windswept alley, you think him a bit simple as he continues to approach you &amp;quot;he must be mad this man, walking this part of the city unarmed..&amp;quot; you think and as that thought runs trough your mind the figure is suddenly enveloped in a icy blue light that covers his body whole, in his left hand a sheet of light seems to function like a shield and in his left a fixed ray of light looks like a weapon of some sorts..''&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:'''  Any&lt;br /&gt;
* '''Base Attack Bonus:'''  +5&lt;br /&gt;
* '''Feats:'''  All Armor Proficiencies, Shield Proficiency, Mind shield&lt;br /&gt;
* '''Skills:'''  Concentration 8 ranks, Knowledge (Psionics) 8 ranks&lt;br /&gt;
* '''Special:'''  Mind Blade Class Feature, Shape Mind Blade Class Feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Soul Knight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Soulknife Abilities, Mind Armor (light)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield enhancement +1, Improved Shape Mind Blade&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (medium), Mind Armor/Shield enhancement +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +3, Quickend Equipment &lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor enhancement/Shield +3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (heavy), Mind Armor/Shield enhancement +4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +5, Soul Champion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt; Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Hide (Dex), Knowledge (Psionics) (Int), Move Silently (Dex), Ride (Dex), and Swim (Dex), Tumble (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Soul Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Soulknife Abilities:'''  A Soul Knight may add his class levels to his soulknife levels to determine his enhancement bonus and his levels for his weapon ability enhancements.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (light):'''  At first level Soul Knight gains the ability to create an armor formed of the same energy as his/her mindblade, this armor grants the character an +3 armor bonus to AC without a maximum dexterity or armor penalty.&lt;br /&gt;
&lt;br /&gt;
The armor can be broken (it has hardness 20 and 20 [[SRD:Hit Points|hit points]]); however, a soulknife can simply create another on his next [[SRD:Move Actions|move action]]. &lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a ''[[SRD:Null Psionics Field|null psionics field]]''), a soulknife can attempt to sustain his mind armor by making a [[SRD:DC|DC]] 20 [[SRD:Saving Throw|Will]] save. On a successful save, the soulknife maintains his mind armor for a number of rounds equal to his [[SRD:Class|class]] level before he needs to check again. On an unsuccessful attempt, the mind armor vanishes. As a [[SRD:Move Actions|move action]] on his turn, the soulknife can attempt a new [[SRD:Saving Throw|Will]] save to rematerialize his mind armor while he remains within the psionics negating effect.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield bonus:''' A soulknife’s mind armor and shield improves as the character gains higher levels. At 2nd level and every two levels thereafter, the mind armor and shield gains a cumulative +1 enhancement bonus on [[SRD:Armor class|armor class]] and (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield enhancement:'''  At 3th level, a soulknife gains the ability to enhance his mind armor and shield. He can add any one of the armor/shield special abilities on the table below that has an enhancement bonus value of +1.&lt;br /&gt;
&lt;br /&gt;
At every two levels beyond 3th (5th, 7th, and 9th), the value of the enhancement a Soul Knight can add to his armor and shield improves to +2, +3, and +4, respectively. A Soul Knight can choose any combination of armor and shield special abilities that does not exceed the total allowed by the Soul Knight's level.&lt;br /&gt;
&lt;br /&gt;
The armor and shield ability or abilities remain the same every time the soulknife materializes his mind armor and/or shield (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind armor takes.&lt;br /&gt;
&lt;br /&gt;
A Soul Knight can reassign the ability or abilities he has added to his mind armor or shield. To do so, he must first spend 8 hours in concentration. After that period, the mind armor or mind shield materializes with the new ability or abilities selected by the Soul Knight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 minimize&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Armor Special Abilities=====&lt;br /&gt;
|-&lt;br /&gt;
!Minor !!Medium !!Major !! align=&amp;quot;left&amp;quot; | Special Ability !!Base Price Modifier &lt;br /&gt;
|-&lt;br /&gt;
|01–25 ||01–05 ||01–03 || align=&amp;quot;left&amp;quot; | [[SRD:Glamered|Glamered]] ||+2,700 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|26–32 ||06–08 ||04 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, light]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|33–52 ||09–11 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick]] ||+3,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|53–72 ||12–14 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow]] ||+3,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|73–92 ||15–17 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves]] ||+3,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|93–96 ||18–19 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|97 ||20–29 ||05–07 || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick, improved]] ||+15,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|98 ||30–39 ||08–10 || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow, improved]] ||+15,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|99 ||40–49 ||11–13 || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves, improved]] ||+15,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||50–54 ||14–16 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||55–59 ||17–19 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||60–64 ||20–22 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||65–69 ||23–25 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||70–74 ||26–28 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||75–79 ||29–33 || align=&amp;quot;left&amp;quot; | [[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||80–84 ||34–35 || align=&amp;quot;left&amp;quot; | [[SRD:Invulnerability|Invulnerability]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||85–89 ||36–40 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, moderate]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||90–94 ||41–42 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||95–99 ||43 || align=&amp;quot;left&amp;quot; | [[SRD:Wild|Wild]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||44–48 || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick, greater]] ||+33,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||49–53 || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow, greater]] ||+33,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||54–58 || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves, greater]] ||+33,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||59–63 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||64–68 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||69–73 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||74–78 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||79–83 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||84–88 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] ||+4 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||89 || align=&amp;quot;left&amp;quot; | [[SRD:Etherealness (Armor Enhancement)|Etherealness]] ||+49,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||90 || align=&amp;quot;left&amp;quot; | [[SRD:Undead Controlling|Undead controlling]] ||+49,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||91–92 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, heavy]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||93–94 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (19)]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||95 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||96 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||97 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||98 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||99 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|100 ||100 ||100 || align=&amp;quot;left&amp;quot; | Roll twice again&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||— &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
# Add to enhancement bonus on [[#Table: Armor and Shields|Table: Armor and Shields]] to determine total market price. &lt;br /&gt;
# If you roll a special ability twice, only one counts. If you roll two versions of the same special ability, use the better. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 minimize&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Shield Special Abilities=====&lt;br /&gt;
|-&lt;br /&gt;
!Minor !!Medium !!Major !! align=&amp;quot;left&amp;quot; | Special Ability !!Base Price Modifier &lt;br /&gt;
|-&lt;br /&gt;
|01–20 ||01–10 ||01–05 || align=&amp;quot;left&amp;quot; | [[SRD:Arrow Catching|Arrow catching]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|21–40 ||11–20 ||06–08 || align=&amp;quot;left&amp;quot; | [[SRD:Bashing|Bashing]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|41–50 ||21–25 ||09–10 || align=&amp;quot;left&amp;quot; | [[SRD:Blinding|Blinding]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|51–75 ||26–40 ||11–15 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, light]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|76–92 ||41–50 ||16–20 || align=&amp;quot;left&amp;quot; | [[SRD:Arrow Deflection|Arrow deflection]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|93–97 ||51–57 ||21–25 || align=&amp;quot;left&amp;quot; | [[SRD:Animated|Animated]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|98–99 ||58–59 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||60–63 ||26–28 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||64–67 ||29–31 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||68–71 ||32–34 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||72–75 ||35–37 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||76–79 ||38–40 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||80–85 ||41–46 || align=&amp;quot;left&amp;quot; | [[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||86–95 ||47–56 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, moderate]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||96–98 ||57–58 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||99 ||59 || align=&amp;quot;left&amp;quot; | [[SRD:Wild|Wild]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||60–64 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||65–69 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||70–74 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||75–79 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||80–84 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||85–86 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] ||+4 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||87 || align=&amp;quot;left&amp;quot; | [[SRD:Undead Controlling|Undead controlling]] ||+49,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||88–91 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, heavy]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||92–93 || align=&amp;quot;left&amp;quot; | [[SRD:Reflecting|Reflecting]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||94 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (19)]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||95 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||96 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||97 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||98 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||99 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|100 ||100 ||100 || align=&amp;quot;left&amp;quot; | Roll twice again&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||— &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
# Add to enhancement bonus on [[#Table: Armor and Shields|Table: Armor and Shields]] to determine total market price.&lt;br /&gt;
# If you roll a special ability twice, only one counts. If you roll two versions of the same special ability, use the better.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Improved Shape Mindblade:'''  At 3th level the Soul Knight's ability to shape his or her mind blade improves and can now be used to replicate any simple or martial melee weapon. ''for instance a mind blade shaped to replicate a rapier would do 1d6 damage and has a critical rating of 18-20/x2''&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (medium):''' At 5th level the Soul Knight's mind armor improves, the armor bonus to AC becomes +5 and it's hardness and hitpoint increase to 30 and 30 respectively. &lt;br /&gt;
&lt;br /&gt;
'''Quicken equipment:''' At 6th level the Soul Knight's ability to call on his mind blade, mind shield and mind armor are greatly quickened.&lt;br /&gt;
The Soul Knight may now call on his blade, armor and shield (or any combination of these) and change the shape of his blade in one standard action. ''so for example a Soul Knight could go from having no armor but a shield and a blade replicating a heavy mace to an armor and a blade replicating a greatsword in one standart action.'' &lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (heavy):''' At 9th level the Soul Knight's mind armor improves again, giving a +8 armor bonus to AC, with a hardness of 40 and 40 hitmpoints.&lt;br /&gt;
&lt;br /&gt;
'''Soul Champion:''' At 10th level the Soul Knight becomes a force of destruction to be reconed with, he gains Spellresistance and power resistance equal to (10+HD), damage reduction 15/- and a fly speed of 100ft. (perfect)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Classes|Classes]] &amp;amp;rarr; [[User Prestige Classes|Prestige Classes]]&amp;lt;small&amp;gt; [[User Prestige Classes with Descriptions|with description]]&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:W]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)</id>
		<title>Soul Knight (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)"/>
				<updated>2008-02-07T12:51:30Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Soul Knight=&lt;br /&gt;
&lt;br /&gt;
''An unarmed, unarmored figure approaches through the windswept alley, you think him a bit simple as he continues to approach you &amp;quot;he must be mad this man, walking this part of the city unarmed..&amp;quot; you think and as that thought runs trough your mind the figure is suddenly enveloped in a icy blue light that covers his body whole, in his left hand a sheet of light seems to function like a shield and in his left a fixed ray of light looks like a weapon of some sorts..''&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:'''  Any&lt;br /&gt;
* '''Base Attack Bonus:'''  +5&lt;br /&gt;
* '''Feats:'''  All Armor Proficiencies, Shield Proficiency, Mind shield&lt;br /&gt;
* '''Skills:'''  Concentration 8 ranks, Knowledge (Psionics) 8 ranks&lt;br /&gt;
* '''Special:'''  Mind Blade Class Feature, Shape Mind Blade Class Feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Soul Knight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Soulknife Abilities, Mind Armor (light)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield enhancement +1, Improved Shape Mind Blade&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (medium), Mind Armor/Shield enhancement +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +3, Quickend Equipment &lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor enhancement/Shield +3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (heavy), Mind Armor/Shield enhancement +4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +5, Soul Champion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt; Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Hide (Dex), Knowledge (Psionics) (Int), Move Silently (Dex), Ride (Dex), and Swim (Dex), Tumble (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Soul Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Soulknife Abilities:'''  A Soul Knight may add his class levels to his soulknife levels to determine his enhancement bonus and his levels for his weapon ability enhancements.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (light):'''  At first level Soul Knight gains the ability to create an armor formed of the same energy as his/her mindblade, this armor grants the character an +3 armor bonus to AC without a maximum dexterity or armor penalty.&lt;br /&gt;
&lt;br /&gt;
The armor can be broken (it has hardness 20 and 20 [[SRD:Hit Points|hit points]]); however, a soulknife can simply create another on his next [[SRD:Move Actions|move action]]. &lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a ''[[SRD:Null Psionics Field|null psionics field]]''), a soulknife can attempt to sustain his mind armor by making a [[SRD:DC|DC]] 20 [[SRD:Saving Throw|Will]] save. On a successful save, the soulknife maintains his mind armor for a number of rounds equal to his [[SRD:Class|class]] level before he needs to check again. On an unsuccessful attempt, the mind armor vanishes. As a [[SRD:Move Actions|move action]] on his turn, the soulknife can attempt a new [[SRD:Saving Throw|Will]] save to rematerialize his mind armor while he remains within the psionics negating effect.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield bonus:''' A soulknife’s mind armor and shield improves as the character gains higher levels. At 2nd level and every two levels thereafter, the mind armor and shield gains a cumulative +1 enhancement bonus on [[SRD:Armor class|armor class]] and (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield enhancement:'''  At 3th level, a soulknife gains the ability to enhance his mind armor and shield. He can add any one of the armor/shield special abilities on the table below that has an enhancement bonus value of +1.&lt;br /&gt;
&lt;br /&gt;
At every two levels beyond 3th (5th, 7th, and 9th), the value of the enhancement a Soul Knight can add to his armor and shield improves to +2, +3, and +4, respectively. A Soul Knight can choose any combination of armor and shield special abilities that does not exceed the total allowed by the Soul Knight's level.&lt;br /&gt;
&lt;br /&gt;
The armor and shield ability or abilities remain the same every time the soulknife materializes his mind armor and/or shield (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind armor takes.&lt;br /&gt;
&lt;br /&gt;
A Soul Knight can reassign the ability or abilities he has added to his mind armor or shield. To do so, he must first spend 8 hours in concentration. After that period, the mind armor or mind shield materializes with the new ability or abilities selected by the Soul Knight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 minimize&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Armor Special Abilities=====&lt;br /&gt;
|-&lt;br /&gt;
!Minor !!Medium !!Major !! align=&amp;quot;left&amp;quot; | Special Ability !!Base Price Modifier &lt;br /&gt;
|-&lt;br /&gt;
|01–25 ||01–05 ||01–03 || align=&amp;quot;left&amp;quot; | [[SRD:Glamered|Glamered]] ||+2,700 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|26–32 ||06–08 ||04 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, light]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|33–52 ||09–11 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick]] ||+3,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|53–72 ||12–14 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow]] ||+3,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|73–92 ||15–17 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves]] ||+3,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|93–96 ||18–19 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|97 ||20–29 ||05–07 || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick, improved]] ||+15,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|98 ||30–39 ||08–10 || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow, improved]] ||+15,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|99 ||40–49 ||11–13 || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves, improved]] ||+15,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||50–54 ||14–16 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||55–59 ||17–19 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||60–64 ||20–22 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||65–69 ||23–25 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||70–74 ||26–28 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||75–79 ||29–33 || align=&amp;quot;left&amp;quot; | [[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||80–84 ||34–35 || align=&amp;quot;left&amp;quot; | [[SRD:Invulnerability|Invulnerability]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||85–89 ||36–40 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, moderate]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||90–94 ||41–42 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||95–99 ||43 || align=&amp;quot;left&amp;quot; | [[SRD:Wild|Wild]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||44–48 || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick, greater]] ||+33,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||49–53 || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow, greater]] ||+33,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||54–58 || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves, greater]] ||+33,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||59–63 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||64–68 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||69–73 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||74–78 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||79–83 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||84–88 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] ||+4 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||89 || align=&amp;quot;left&amp;quot; | [[SRD:Etherealness (Armor Enhancement)|Etherealness]] ||+49,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||90 || align=&amp;quot;left&amp;quot; | [[SRD:Undead Controlling|Undead controlling]] ||+49,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||91–92 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, heavy]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||93–94 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (19)]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||95 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||96 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||97 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||98 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||99 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|100 ||100 ||100 || align=&amp;quot;left&amp;quot; | Roll twice again&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||— &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
# Add to enhancement bonus on [[#Table: Armor and Shields|Table: Armor and Shields]] to determine total market price. &lt;br /&gt;
# If you roll a special ability twice, only one counts. If you roll two versions of the same special ability, use the better. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 minimize&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Shield Special Abilities=====&lt;br /&gt;
|-&lt;br /&gt;
!Minor !!Medium !!Major !! align=&amp;quot;left&amp;quot; | Special Ability !!Base Price Modifier &lt;br /&gt;
|-&lt;br /&gt;
|01–20 ||01–10 ||01–05 || align=&amp;quot;left&amp;quot; | [[SRD:Arrow Catching|Arrow catching]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|21–40 ||11–20 ||06–08 || align=&amp;quot;left&amp;quot; | [[SRD:Bashing|Bashing]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|41–50 ||21–25 ||09–10 || align=&amp;quot;left&amp;quot; | [[SRD:Blinding|Blinding]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|51–75 ||26–40 ||11–15 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, light]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|76–92 ||41–50 ||16–20 || align=&amp;quot;left&amp;quot; | [[SRD:Arrow Deflection|Arrow deflection]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|93–97 ||51–57 ||21–25 || align=&amp;quot;left&amp;quot; | [[SRD:Animated|Animated]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|98–99 ||58–59 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||60–63 ||26–28 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||64–67 ||29–31 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||68–71 ||32–34 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||72–75 ||35–37 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||76–79 ||38–40 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||80–85 ||41–46 || align=&amp;quot;left&amp;quot; | [[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||86–95 ||47–56 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, moderate]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||96–98 ||57–58 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||99 ||59 || align=&amp;quot;left&amp;quot; | [[SRD:Wild|Wild]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||60–64 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||65–69 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||70–74 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||75–79 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||80–84 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||85–86 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] ||+4 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||87 || align=&amp;quot;left&amp;quot; | [[SRD:Undead Controlling|Undead controlling]] ||+49,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||88–91 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, heavy]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||92–93 || align=&amp;quot;left&amp;quot; | [[SRD:Reflecting|Reflecting]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||94 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (19)]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||95 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||96 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||97 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||98 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||99 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|100 ||100 ||100 || align=&amp;quot;left&amp;quot; | Roll twice again&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||— &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
# Add to enhancement bonus on [[#Table: Armor and Shields|Table: Armor and Shields]] to determine total market price.&lt;br /&gt;
# If you roll a special ability twice, only one counts. If you roll two versions of the same special ability, use the better.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Improved Shape Mindblade:'''  At 3th level the Soul Knight's ability to shape his or her mind blade improves and can now be used to replicate any simple or martial melee weapon. ''for instance a mind blade shaped to replicate a rapier would do 1d6 damage and has a critical rating of 18-20/x2''&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (medium):''' At 5th level the Soul Knight's mind armor improves, the armor bonus to AC becomes +5 and it's hardness and hitpoint increase to 30 and 30 respectively. &lt;br /&gt;
&lt;br /&gt;
'''Quicken equipment:''' At 6th level the Soul Knight's ability to call on his mind blade, mind shield and mind armor are greatly quickened.&lt;br /&gt;
The Soul Knight may now call on his blade, armor and shield (or any combination of these) and change the shape of his blade in one standard action. ''so for example a Soul Knight could go from having no armor but a shield and a blade replicating a heavy mace to an armor and a blade replicating a greatsword in one standart action.'' &lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (heavy):''' At 9th level the Soul Knight's mind armor improves again, giving a +8 armor bonus to AC, with a hardness of 40 and 40 hitmpoints.&lt;br /&gt;
&lt;br /&gt;
'''Soul Champion:''' At 10th level the Soul Knight becomes a force of destruction to be reconed with, he gains Spellresistance and power resistance equal to (10+HD), damage reduction 15/- and a fly speed of 100ft. (perfect)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Classes|Classes]] &amp;amp;rarr; [[User Prestige Classes|Prestige Classes]]&amp;lt;small&amp;gt; [[User Prestige Classes with Descriptions|with description]]&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:W]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)</id>
		<title>Soul Knight (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)"/>
				<updated>2008-02-07T12:32:16Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Prerequisites==&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:'''  Any&lt;br /&gt;
* '''Base Attack Bonus:'''  +5&lt;br /&gt;
* '''Feats:'''  All Armor Proficiencies, Shield Proficiency, Mind shield&lt;br /&gt;
* '''Skills:'''  Concentration 8 ranks, Knowledge (Psionics) 8 ranks&lt;br /&gt;
* '''Special:'''  Mind Blade Class Feature, Shape Mind Blade Class Feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Soul Knight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Soulknife Abilities, Mind Armor (light)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield enhancement +1, Improved Shape Mind Blade&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (medium), Mind Armor/Shield enhancement +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +3, Quickend Equipment &lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor enhancement/Shield +3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (heavy), Mind Armor/Shield enhancement +4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +5, Soul Champion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt; Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Hide (Dex), Knowledge (Psionics) (Int), Move Silently (Dex), Ride (Dex), and Swim (Dex), Tumble (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Soul Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Soulknife Abilities:'''  A Soul Knight may add his class levels to his soulknife levels to determine his enhancement bonus and his levels for his weapon ability enhancements.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (light):'''  At first level Soul Knight gains the ability to create an armor formed of the same energy as his/her mindblade, this armor grants the character an +3 armor bonus to AC without a maximum dexterity or armor penalty.&lt;br /&gt;
&lt;br /&gt;
The armor can be broken (it has hardness 20 and 20 [[SRD:Hit Points|hit points]]); however, a soulknife can simply create another on his next [[SRD:Move Actions|move action]]. &lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a ''[[SRD:Null Psionics Field|null psionics field]]''), a soulknife can attempt to sustain his mind armor by making a [[SRD:DC|DC]] 20 [[SRD:Saving Throw|Will]] save. On a successful save, the soulknife maintains his mind armor for a number of rounds equal to his [[SRD:Class|class]] level before he needs to check again. On an unsuccessful attempt, the mind armor vanishes. As a [[SRD:Move Actions|move action]] on his turn, the soulknife can attempt a new [[SRD:Saving Throw|Will]] save to rematerialize his mind armor while he remains within the psionics negating effect.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield bonus:''' A soulknife’s mind armor and shield improves as the character gains higher levels. At 2nd level and every two levels thereafter, the mind armor and shield gains a cumulative +1 enhancement bonus on [[SRD:Armor class|armor class]] and (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield enhancement:'''  At 3th level, a soulknife gains the ability to enhance his mind armor and shield. He can add any one of the armor/shield special abilities on the table below that has an enhancement bonus value of +1.&lt;br /&gt;
&lt;br /&gt;
At every two levels beyond 3th (5th, 7th, and 9th), the value of the enhancement a Soul Knight can add to his armor and shield improves to +2, +3, and +4, respectively. A Soul Knight can choose any combination of armor and shield special abilities that does not exceed the total allowed by the Soul Knight's level.&lt;br /&gt;
&lt;br /&gt;
The armor and shield ability or abilities remain the same every time the soulknife materializes his mind armor and/or shield (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind armor takes.&lt;br /&gt;
&lt;br /&gt;
A Soul Knight can reassign the ability or abilities he has added to his mind armor or shield. To do so, he must first spend 8 hours in concentration. After that period, the mind armor or mind shield materializes with the new ability or abilities selected by the Soul Knight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 minimize&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Armor Special Abilities=====&lt;br /&gt;
|-&lt;br /&gt;
!Minor !!Medium !!Major !! align=&amp;quot;left&amp;quot; | Special Ability !!Base Price Modifier &lt;br /&gt;
|-&lt;br /&gt;
|01–25 ||01–05 ||01–03 || align=&amp;quot;left&amp;quot; | [[SRD:Glamered|Glamered]] ||+2,700 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|26–32 ||06–08 ||04 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, light]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|33–52 ||09–11 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick]] ||+3,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|53–72 ||12–14 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow]] ||+3,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|73–92 ||15–17 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves]] ||+3,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|93–96 ||18–19 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|97 ||20–29 ||05–07 || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick, improved]] ||+15,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|98 ||30–39 ||08–10 || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow, improved]] ||+15,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|99 ||40–49 ||11–13 || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves, improved]] ||+15,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||50–54 ||14–16 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||55–59 ||17–19 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||60–64 ||20–22 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||65–69 ||23–25 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||70–74 ||26–28 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||75–79 ||29–33 || align=&amp;quot;left&amp;quot; | [[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||80–84 ||34–35 || align=&amp;quot;left&amp;quot; | [[SRD:Invulnerability|Invulnerability]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||85–89 ||36–40 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, moderate]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||90–94 ||41–42 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||95–99 ||43 || align=&amp;quot;left&amp;quot; | [[SRD:Wild|Wild]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||44–48 || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick, greater]] ||+33,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||49–53 || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow, greater]] ||+33,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||54–58 || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves, greater]] ||+33,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||59–63 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||64–68 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||69–73 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||74–78 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||79–83 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||84–88 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] ||+4 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||89 || align=&amp;quot;left&amp;quot; | [[SRD:Etherealness (Armor Enhancement)|Etherealness]] ||+49,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||90 || align=&amp;quot;left&amp;quot; | [[SRD:Undead Controlling|Undead controlling]] ||+49,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||91–92 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, heavy]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||93–94 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (19)]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||95 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||96 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||97 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||98 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||99 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|100 ||100 ||100 || align=&amp;quot;left&amp;quot; | Roll twice again&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||— &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
# Add to enhancement bonus on [[#Table: Armor and Shields|Table: Armor and Shields]] to determine total market price. &lt;br /&gt;
# If you roll a special ability twice, only one counts. If you roll two versions of the same special ability, use the better. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 minimize&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Shield Special Abilities=====&lt;br /&gt;
|-&lt;br /&gt;
!Minor !!Medium !!Major !! align=&amp;quot;left&amp;quot; | Special Ability !!Base Price Modifier &lt;br /&gt;
|-&lt;br /&gt;
|01–20 ||01–10 ||01–05 || align=&amp;quot;left&amp;quot; | [[SRD:Arrow Catching|Arrow catching]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|21–40 ||11–20 ||06–08 || align=&amp;quot;left&amp;quot; | [[SRD:Bashing|Bashing]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|41–50 ||21–25 ||09–10 || align=&amp;quot;left&amp;quot; | [[SRD:Blinding|Blinding]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|51–75 ||26–40 ||11–15 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, light]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|76–92 ||41–50 ||16–20 || align=&amp;quot;left&amp;quot; | [[SRD:Arrow Deflection|Arrow deflection]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|93–97 ||51–57 ||21–25 || align=&amp;quot;left&amp;quot; | [[SRD:Animated|Animated]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|98–99 ||58–59 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||60–63 ||26–28 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||64–67 ||29–31 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||68–71 ||32–34 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||72–75 ||35–37 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||76–79 ||38–40 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||80–85 ||41–46 || align=&amp;quot;left&amp;quot; | [[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||86–95 ||47–56 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, moderate]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||96–98 ||57–58 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||99 ||59 || align=&amp;quot;left&amp;quot; | [[SRD:Wild|Wild]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||60–64 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||65–69 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||70–74 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||75–79 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||80–84 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||85–86 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] ||+4 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||87 || align=&amp;quot;left&amp;quot; | [[SRD:Undead Controlling|Undead controlling]] ||+49,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||88–91 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, heavy]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||92–93 || align=&amp;quot;left&amp;quot; | [[SRD:Reflecting|Reflecting]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||94 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (19)]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||95 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||96 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||97 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||98 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||99 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|100 ||100 ||100 || align=&amp;quot;left&amp;quot; | Roll twice again&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||— &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
# Add to enhancement bonus on [[#Table: Armor and Shields|Table: Armor and Shields]] to determine total market price.&lt;br /&gt;
# If you roll a special ability twice, only one counts. If you roll two versions of the same special ability, use the better.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Improved Shape Mindblade:'''  At 3th level the Soul Knight's ability to shape his or her mind blade improves and can now be used to replicate any simple or martial melee weapon. ''for instance a mind blade shaped to replicate a rapier would do 1d6 damage and has a critical rating of 18-20/x2''&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (medium):''' At 5th level the Soul Knight's mind armor improves, the armor bonus to AC becomes +5 and it's hardness and hitpoint increase to 30 and 30 respectively. &lt;br /&gt;
&lt;br /&gt;
'''Quicken equipment:''' At 6th level the Soul Knight's ability to call on his mind blade, mind shield and mind armor are greatly quickened.&lt;br /&gt;
The Soul Knight may now call on his blade, armor and shield (or any combination of these) and change the shape of his blade in one standard action. ''so for example a Soul Knight could go from having no armor but a shield and a blade replicating a heavy mace to an armor and a blade replicating a greatsword in one standart action.'' &lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (heavy):''' At 9th level the Soul Knight's mind armor improves again, giving a +8 armor bonus to AC, with a hardness of 40 and 40 hitmpoints.&lt;br /&gt;
&lt;br /&gt;
'''Soul Champion:''' At 10th level the Soul Knight becomes a force of destruction to be reconed with, he gains Spellresistance and power resistance equal to (10+HD), damage reduction 15/- and a fly speed of 100ft. (perfect)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Classes|Classes]] &amp;amp;rarr; [[User Prestige Classes|Prestige Classes]]&amp;lt;small&amp;gt; [[User Prestige Classes with Descriptions|with description]]&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:W]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)</id>
		<title>Soul Knight (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)"/>
				<updated>2008-02-07T12:29:12Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Prerequisites==&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:'''  Any&lt;br /&gt;
* '''Base Attack Bonus:'''  +5&lt;br /&gt;
* '''Feats:'''  All Armor Proficiencies, Shield Proficiency, Mind shield&lt;br /&gt;
* '''Skills:'''  Concentration 8 ranks, Knowledge (Psionics) 8 ranks&lt;br /&gt;
* '''Special:'''  Mind Blade Class Feature, Shape Mind Blade Class Feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Soul Knight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Soulknife Abilities, Mind Armor (light)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield enhancement +1, Improved Shape Mind Blade&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (medium), Mind Armor/Shield enhancement +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +3, Quickend Equipment &lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor enhancement/Shield +3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (heavy), Mind Armor/Shield enhancement +4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +5, Soul Champion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt; Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Hide (Dex), Knowledge (Psionics) (Int), Move Silently (Dex), Ride (Dex), and Swim (Dex), Tumble (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Soul Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Soulknife Abilities:'''  A Soul Knight may add his class levels to his soulknife levels to determine his enhancement bonus and his levels for his weapon ability enhancements.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (light):'''  At first level Soul Knight gains the ability to create an armor formed of the same energy as his/her mindblade, this armor grants the character an +3 armor bonus to AC without a maximum dexterity or armor penalty and without weight.&lt;br /&gt;
&lt;br /&gt;
The armor can be broken (it has hardness 20 and 20 [[SRD:Hit Points|hit points]]); however, a soulknife can simply create another on his next [[SRD:Move Actions|move action]]. &lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a ''[[SRD:Null Psionics Field|null psionics field]]''), a soulknife can attempt to sustain his mind armor by making a [[SRD:DC|DC]] 20 [[SRD:Saving Throw|Will]] save. On a successful save, the soulknife maintains his mind armor for a number of rounds equal to his [[SRD:Class|class]] level before he needs to check again. On an unsuccessful attempt, the mind armor vanishes. As a [[SRD:Move Actions|move action]] on his turn, the soulknife can attempt a new [[SRD:Saving Throw|Will]] save to rematerialize his mind armor while he remains within the psionics negating effect.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield bonus:''' A soulknife’s mind armor and shield improves as the character gains higher levels. At 2nd level and every two levels thereafter, the mind armor and shield gains a cumulative +1 enhancement bonus on [[SRD:Armor class|armor class]] and (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield enhancement:'''  At 3th level, a soulknife gains the ability to enhance his mind armor and shield. He can add any one of the armor/shield special abilities on the table below that has an enhancement bonus value of +1.&lt;br /&gt;
&lt;br /&gt;
At every two levels beyond 3th (5th, 7th, and 9th), the value of the enhancement a Soul Knight can add to his armor and shield improves to +2, +3, and +4, respectively. A Soul Knight can choose any combination of armor and shield special abilities that does not exceed the total allowed by the Soul Knight's level.&lt;br /&gt;
&lt;br /&gt;
The armor and shield ability or abilities remain the same every time the soulknife materializes his mind armor and/or shield (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind armor takes.&lt;br /&gt;
&lt;br /&gt;
A Soul Knight can reassign the ability or abilities he has added to his mind armor or shield. To do so, he must first spend 8 hours in concentration. After that period, the mind armor or mind shield materializes with the new ability or abilities selected by the Soul Knight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 minimize&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Armor Special Abilities=====&lt;br /&gt;
|-&lt;br /&gt;
!Minor !!Medium !!Major !! align=&amp;quot;left&amp;quot; | Special Ability !!Base Price Modifier &lt;br /&gt;
|-&lt;br /&gt;
|01–25 ||01–05 ||01–03 || align=&amp;quot;left&amp;quot; | [[SRD:Glamered|Glamered]] ||+2,700 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|26–32 ||06–08 ||04 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, light]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|33–52 ||09–11 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick]] ||+3,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|53–72 ||12–14 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow]] ||+3,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|73–92 ||15–17 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves]] ||+3,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|93–96 ||18–19 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|97 ||20–29 ||05–07 || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick, improved]] ||+15,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|98 ||30–39 ||08–10 || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow, improved]] ||+15,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|99 ||40–49 ||11–13 || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves, improved]] ||+15,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||50–54 ||14–16 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||55–59 ||17–19 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||60–64 ||20–22 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||65–69 ||23–25 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||70–74 ||26–28 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||75–79 ||29–33 || align=&amp;quot;left&amp;quot; | [[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||80–84 ||34–35 || align=&amp;quot;left&amp;quot; | [[SRD:Invulnerability|Invulnerability]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||85–89 ||36–40 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, moderate]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||90–94 ||41–42 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||95–99 ||43 || align=&amp;quot;left&amp;quot; | [[SRD:Wild|Wild]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||44–48 || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick, greater]] ||+33,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||49–53 || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow, greater]] ||+33,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||54–58 || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves, greater]] ||+33,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||59–63 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||64–68 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||69–73 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||74–78 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||79–83 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||84–88 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] ||+4 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||89 || align=&amp;quot;left&amp;quot; | [[SRD:Etherealness (Armor Enhancement)|Etherealness]] ||+49,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||90 || align=&amp;quot;left&amp;quot; | [[SRD:Undead Controlling|Undead controlling]] ||+49,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||91–92 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, heavy]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||93–94 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (19)]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||95 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||96 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||97 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||98 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||99 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|100 ||100 ||100 || align=&amp;quot;left&amp;quot; | Roll twice again&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||— &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 minimize&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Shield Special Abilities=====&lt;br /&gt;
|-&lt;br /&gt;
!Minor !!Medium !!Major !! align=&amp;quot;left&amp;quot; | Special Ability !!Base Price Modifier &lt;br /&gt;
|-&lt;br /&gt;
|01–20 ||01–10 ||01–05 || align=&amp;quot;left&amp;quot; | [[SRD:Arrow Catching|Arrow catching]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|21–40 ||11–20 ||06–08 || align=&amp;quot;left&amp;quot; | [[SRD:Bashing|Bashing]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|41–50 ||21–25 ||09–10 || align=&amp;quot;left&amp;quot; | [[SRD:Blinding|Blinding]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|51–75 ||26–40 ||11–15 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, light]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|76–92 ||41–50 ||16–20 || align=&amp;quot;left&amp;quot; | [[SRD:Arrow Deflection|Arrow deflection]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|93–97 ||51–57 ||21–25 || align=&amp;quot;left&amp;quot; | [[SRD:Animated|Animated]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|98–99 ||58–59 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||60–63 ||26–28 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||64–67 ||29–31 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||68–71 ||32–34 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||72–75 ||35–37 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||76–79 ||38–40 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||80–85 ||41–46 || align=&amp;quot;left&amp;quot; | [[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||86–95 ||47–56 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, moderate]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||96–98 ||57–58 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||99 ||59 || align=&amp;quot;left&amp;quot; | [[SRD:Wild|Wild]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||60–64 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||65–69 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||70–74 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||75–79 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||80–84 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|100 ||100 ||100 || align=&amp;quot;left&amp;quot; | Roll twice again&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||— &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
'''Improved Shape Mindblade:'''  At 3th level the Soul Knight's ability to shape his or her mind blade improves and can now be used to replicate any simple or martial melee weapon. ''for instance a mind blade shaped to replicate a rapier would do 1d6 damage and has a critical rating of 18-20/x2''&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (medium):''' At 5th level the Soul Knight's mind armor improves, the armor bonus to AC becomes +5 and it's hardness and hitpoint increase to 30 and 30 respectively. &lt;br /&gt;
&lt;br /&gt;
'''Quicken equipment:''' At 6th level the Soul Knight's ability to call on his mind blade, mind shield and mind armor are greatly quickened.&lt;br /&gt;
The Soul Knight may now call on his blade, armor and shield (or any combination of these) and change the shape of his blade in one standard action. ''so for example a Soul Knight could go from having no armor but a shield and a blade replicating a heavy mace to an armor and a blade replicating a greatsword in one standart action.'' &lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (heavy):''' At 9th level the Soul Knight's mind armor improves again, giving a +8 armor bonus to AC, with a hardness of 40 and 40 hitmpoints.&lt;br /&gt;
&lt;br /&gt;
'''Soul Champion:''' At 10th level the Soul Knight becomes a force of destruction to be reconed with, he gains Spellresistance and power resistance equal to (10+HD), damage reduction 15/- and a fly speed of 100ft. (perfect)&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Classes|Classes]] &amp;amp;rarr; [[User Prestige Classes|Prestige Classes]]&amp;lt;small&amp;gt; [[User Prestige Classes with Descriptions|with description]]&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:W]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)</id>
		<title>Soul Knight (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)"/>
				<updated>2008-02-07T12:27:40Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Prerequisites==&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:'''  Any&lt;br /&gt;
* '''Base Attack Bonus:'''  +5&lt;br /&gt;
* '''Feats:'''  All Armor Proficiencies, Shield Proficiency, Mind shield&lt;br /&gt;
* '''Skills:'''  Concentration 8 ranks, Knowledge (Psionics) 8 ranks&lt;br /&gt;
* '''Special:'''  Mind Blade Class Feature, Shape Mind Blade Class Feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Soul Knight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Soulknife Abilities, Mind Armor (light)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield enhancement +1, Improved Shape Mind Blade&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (medium), Mind Armor/Shield enhancement +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +3, Quickend Equipment &lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor enhancement/Shield +3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (heavy), Mind Armor/Shield enhancement +4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +5, Soul Champion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt; Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Hide (Dex), Knowledge (Psionics) (Int), Move Silently (Dex), Ride (Dex), and Swim (Dex), Tumble (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Soul Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Soulknife Abilities:'''  A Soul Knight may add his class levels to his soulknife levels to determine his enhancement bonus and his levels for his weapon ability enhancements.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (light):'''  At first level Soul Knight gains the ability to create an armor formed of the same energy as his/her mindblade, this armor grants the character an +3 armor bonus to AC without a maximum dexterity or armor penalty and without weight.&lt;br /&gt;
&lt;br /&gt;
The armor can be broken (it has hardness 20 and 20 [[SRD:Hit Points|hit points]]); however, a soulknife can simply create another on his next [[SRD:Move Actions|move action]]. &lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a ''[[SRD:Null Psionics Field|null psionics field]]''), a soulknife can attempt to sustain his mind armor by making a [[SRD:DC|DC]] 20 [[SRD:Saving Throw|Will]] save. On a successful save, the soulknife maintains his mind armor for a number of rounds equal to his [[SRD:Class|class]] level before he needs to check again. On an unsuccessful attempt, the mind armor vanishes. As a [[SRD:Move Actions|move action]] on his turn, the soulknife can attempt a new [[SRD:Saving Throw|Will]] save to rematerialize his mind armor while he remains within the psionics negating effect.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield bonus:''' A soulknife’s mind armor and shield improves as the character gains higher levels. At 2nd level and every two levels thereafter, the mind armor and shield gains a cumulative +1 enhancement bonus on [[SRD:Armor class|armor class]] and (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield enhancement:'''  At 3th level, a soulknife gains the ability to enhance his mind armor and shield. He can add any one of the armor/shield special abilities on the table below that has an enhancement bonus value of +1.&lt;br /&gt;
&lt;br /&gt;
At every two levels beyond 3th (5th, 7th, and 9th), the value of the enhancement a Soul Knight can add to his armor and shield improves to +2, +3, and +4, respectively. A Soul Knight can choose any combination of armor and shield special abilities that does not exceed the total allowed by the Soul Knight's level.&lt;br /&gt;
&lt;br /&gt;
The armor and shield ability or abilities remain the same every time the soulknife materializes his mind armor and/or shield (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind armor takes.&lt;br /&gt;
&lt;br /&gt;
A Soul Knight can reassign the ability or abilities he has added to his mind armor or shield. To do so, he must first spend 8 hours in concentration. After that period, the mind armor or mind shield materializes with the new ability or abilities selected by the Soul Knight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 minimize&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Armor Special Abilities=====&lt;br /&gt;
|-&lt;br /&gt;
!Minor !!Medium !!Major !! align=&amp;quot;left&amp;quot; | Special Ability !!Base Price Modifier &lt;br /&gt;
|-&lt;br /&gt;
|01–25 ||01–05 ||01–03 || align=&amp;quot;left&amp;quot; | [[SRD:Glamered|Glamered]] ||+2,700 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|26–32 ||06–08 ||04 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, light]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|33–52 ||09–11 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick]] ||+3,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|53–72 ||12–14 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow]] ||+3,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|73–92 ||15–17 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves]] ||+3,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|93–96 ||18–19 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|97 ||20–29 ||05–07 || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick, improved]] ||+15,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|98 ||30–39 ||08–10 || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow, improved]] ||+15,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|99 ||40–49 ||11–13 || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves, improved]] ||+15,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||50–54 ||14–16 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||55–59 ||17–19 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||60–64 ||20–22 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||65–69 ||23–25 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||70–74 ||26–28 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||75–79 ||29–33 || align=&amp;quot;left&amp;quot; | [[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||80–84 ||34–35 || align=&amp;quot;left&amp;quot; | [[SRD:Invulnerability|Invulnerability]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||85–89 ||36–40 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, moderate]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||90–94 ||41–42 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||95–99 ||43 || align=&amp;quot;left&amp;quot; | [[SRD:Wild|Wild]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||44–48 || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick, greater]] ||+33,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||49–53 || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow, greater]] ||+33,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||54–58 || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves, greater]] ||+33,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||59–63 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||64–68 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||69–73 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||74–78 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||79–83 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||84–88 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] ||+4 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||89 || align=&amp;quot;left&amp;quot; | [[SRD:Etherealness (Armor Enhancement)|Etherealness]] ||+49,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||90 || align=&amp;quot;left&amp;quot; | [[SRD:Undead Controlling|Undead controlling]] ||+49,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||91–92 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, heavy]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||93–94 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (19)]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||95 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||96 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||97 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||98 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||99 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|100 ||100 ||100 || align=&amp;quot;left&amp;quot; | Roll twice again&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||— &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 minimize&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Shield Special Abilities=====&lt;br /&gt;
|-&lt;br /&gt;
!Minor !!Medium !!Major !! align=&amp;quot;left&amp;quot; | Special Ability !!Base Price Modifier &lt;br /&gt;
|-&lt;br /&gt;
|01–20 ||01–10 ||01–05 || align=&amp;quot;left&amp;quot; | [[SRD:Arrow Catching|Arrow catching]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|21–40 ||11–20 ||06–08 || align=&amp;quot;left&amp;quot; | [[SRD:Bashing|Bashing]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|41–50 ||21–25 ||09–10 || align=&amp;quot;left&amp;quot; | [[SRD:Blinding|Blinding]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|51–75 ||26–40 ||11–15 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, light]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|76–92 ||41–50 ||16–20 || align=&amp;quot;left&amp;quot; | [[SRD:Arrow Deflection|Arrow deflection]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|93–97 ||51–57 ||21–25 || align=&amp;quot;left&amp;quot; | [[SRD:Animated|Animated]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|98–99 ||58–59 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||60–63 ||26–28 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||64–67 ||29–31 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||68–71 ||32–34 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||72–75 ||35–37 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||76–79 ||38–40 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||80–85 ||41–46 || align=&amp;quot;left&amp;quot; | [[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||86–95 ||47–56 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, moderate]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||96–98 ||57–58 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||99 ||59 || align=&amp;quot;left&amp;quot; | [[SRD:Wild|Wild]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||60–64 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||65–69 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||70–74 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||75–79 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||80–84 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, improved]] ||+42,000 gp &lt;br /&gt;
&lt;br /&gt;
'''Improved Shape Mindblade:'''  At 3th level the Soul Knight's ability to shape his or her mind blade improves and can now be used to replicate any simple or martial melee weapon. ''for instance a mind blade shaped to replicate a rapier would do 1d6 damage and has a critical rating of 18-20/x2''&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (medium):''' At 5th level the Soul Knight's mind armor improves, the armor bonus to AC becomes +5 and it's hardness and hitpoint increase to 30 and 30 respectively. &lt;br /&gt;
&lt;br /&gt;
'''Quicken equipment:''' At 6th level the Soul Knight's ability to call on his mind blade, mind shield and mind armor are greatly quickened.&lt;br /&gt;
The Soul Knight may now call on his blade, armor and shield (or any combination of these) and change the shape of his blade in one standard action. ''so for example a Soul Knight could go from having no armor but a shield and a blade replicating a heavy mace to an armor and a blade replicating a greatsword in one standart action.'' &lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (heavy):''' At 9th level the Soul Knight's mind armor improves again, giving a +8 armor bonus to AC, with a hardness of 40 and 40 hitmpoints.&lt;br /&gt;
&lt;br /&gt;
'''Soul Champion:''' At 10th level the Soul Knight becomes a force of destruction to be reconed with, he gains Spellresistance and power resistance equal to (10+HD), damage reduction 15/- and a fly speed of 100ft. (perfect)&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Classes|Classes]] &amp;amp;rarr; [[User Prestige Classes|Prestige Classes]]&amp;lt;small&amp;gt; [[User Prestige Classes with Descriptions|with description]]&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:W]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)</id>
		<title>Soul Knight (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)"/>
				<updated>2008-02-07T12:26:28Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Prerequisites==&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:'''  Any&lt;br /&gt;
* '''Base Attack Bonus:'''  +5&lt;br /&gt;
* '''Feats:'''  All Armor Proficiencies, Shield Proficiency, Mind shield&lt;br /&gt;
* '''Skills:'''  Concentration 8 ranks, Knowledge (Psionics) 8 ranks&lt;br /&gt;
* '''Special:'''  Mind Blade Class Feature, Shape Mind Blade Class Feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Soul Knight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Soulknife Abilities, Mind Armor (light)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield enhancement +1, Improved Shape Mind Blade&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (medium), Mind Armor/Shield enhancement +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +3, Quickend Equipment &lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor enhancement/Shield +3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (heavy), Mind Armor/Shield enhancement +4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +5, Soul Champion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt; Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Hide (Dex), Knowledge (Psionics) (Int), Move Silently (Dex), Ride (Dex), and Swim (Dex), Tumble (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Soul Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Soulknife Abilities:'''  A Soul Knight may add his class levels to his soulknife levels to determine his enhancement bonus and his levels for his weapon ability enhancements.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (light):'''  At first level Soul Knight gains the ability to create an armor formed of the same energy as his/her mindblade, this armor grants the character an +3 armor bonus to AC without a maximum dexterity or armor penalty and without weight.&lt;br /&gt;
&lt;br /&gt;
The armor can be broken (it has hardness 20 and 20 [[SRD:Hit Points|hit points]]); however, a soulknife can simply create another on his next [[SRD:Move Actions|move action]]. &lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a ''[[SRD:Null Psionics Field|null psionics field]]''), a soulknife can attempt to sustain his mind armor by making a [[SRD:DC|DC]] 20 [[SRD:Saving Throw|Will]] save. On a successful save, the soulknife maintains his mind armor for a number of rounds equal to his [[SRD:Class|class]] level before he needs to check again. On an unsuccessful attempt, the mind armor vanishes. As a [[SRD:Move Actions|move action]] on his turn, the soulknife can attempt a new [[SRD:Saving Throw|Will]] save to rematerialize his mind armor while he remains within the psionics negating effect.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield bonus:''' A soulknife’s mind armor and shield improves as the character gains higher levels. At 2nd level and every two levels thereafter, the mind armor and shield gains a cumulative +1 enhancement bonus on [[SRD:Armor class|armor class]] and (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield enhancement:'''  At 3th level, a soulknife gains the ability to enhance his mind armor and shield. He can add any one of the armor/shield special abilities on the table below that has an enhancement bonus value of +1.&lt;br /&gt;
&lt;br /&gt;
At every two levels beyond 3th (5th, 7th, and 9th), the value of the enhancement a Soul Knight can add to his armor and shield improves to +2, +3, and +4, respectively. A Soul Knight can choose any combination of armor and shield special abilities that does not exceed the total allowed by the Soul Knight's level.&lt;br /&gt;
&lt;br /&gt;
The armor and shield ability or abilities remain the same every time the soulknife materializes his mind armor and/or shield (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind armor takes.&lt;br /&gt;
&lt;br /&gt;
A Soul Knight can reassign the ability or abilities he has added to his mind armor or shield. To do so, he must first spend 8 hours in concentration. After that period, the mind armor or mind shield materializes with the new ability or abilities selected by the Soul Knight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 minimize&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Armor Special Abilities=====&lt;br /&gt;
|-&lt;br /&gt;
!Minor !!Medium !!Major !! align=&amp;quot;left&amp;quot; | Special Ability !!Base Price Modifier &lt;br /&gt;
|-&lt;br /&gt;
|01–25 ||01–05 ||01–03 || align=&amp;quot;left&amp;quot; | [[SRD:Glamered|Glamered]] ||+2,700 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|26–32 ||06–08 ||04 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, light]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|33–52 ||09–11 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick]] ||+3,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|53–72 ||12–14 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow]] ||+3,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|73–92 ||15–17 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves]] ||+3,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|93–96 ||18–19 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|97 ||20–29 ||05–07 || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick, improved]] ||+15,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|98 ||30–39 ||08–10 || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow, improved]] ||+15,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|99 ||40–49 ||11–13 || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves, improved]] ||+15,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||50–54 ||14–16 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||55–59 ||17–19 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||60–64 ||20–22 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||65–69 ||23–25 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||70–74 ||26–28 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||75–79 ||29–33 || align=&amp;quot;left&amp;quot; | [[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||80–84 ||34–35 || align=&amp;quot;left&amp;quot; | [[SRD:Invulnerability|Invulnerability]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||85–89 ||36–40 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, moderate]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||90–94 ||41–42 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||95–99 ||43 || align=&amp;quot;left&amp;quot; | [[SRD:Wild|Wild]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||44–48 || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick, greater]] ||+33,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||49–53 || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow, greater]] ||+33,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||54–58 || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves, greater]] ||+33,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||59–63 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||64–68 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||69–73 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||74–78 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||79–83 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||84–88 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] ||+4 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||89 || align=&amp;quot;left&amp;quot; | [[SRD:Etherealness (Armor Enhancement)|Etherealness]] ||+49,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||90 || align=&amp;quot;left&amp;quot; | [[SRD:Undead Controlling|Undead controlling]] ||+49,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||91–92 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, heavy]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||93–94 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (19)]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||95 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||96 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||97 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||98 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||99 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|100 ||100 ||100 || align=&amp;quot;left&amp;quot; | Roll twice again&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||— &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 minimize&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Shield Special Abilities=====&lt;br /&gt;
|-&lt;br /&gt;
!Minor !!Medium !!Major !! align=&amp;quot;left&amp;quot; | Special Ability !!Base Price Modifier &lt;br /&gt;
|-&lt;br /&gt;
|01–20 ||01–10 ||01–05 || align=&amp;quot;left&amp;quot; | [[SRD:Arrow Catching|Arrow catching]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|21–40 ||11–20 ||06–08 || align=&amp;quot;left&amp;quot; | [[SRD:Bashing|Bashing]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|41–50 ||21–25 ||09–10 || align=&amp;quot;left&amp;quot; | [[SRD:Blinding|Blinding]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|51–75 ||26–40 ||11–15 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, light]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|76–92 ||41–50 ||16–20 || align=&amp;quot;left&amp;quot; | [[SRD:Arrow Deflection|Arrow deflection]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|93–97 ||51–57 ||21–25 || align=&amp;quot;left&amp;quot; | [[SRD:Animated|Animated]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|98–99 ||58–59 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||60–63 ||26–28 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||64–67 ||29–31 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||68–71 ||32–34 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||72–75 ||35–37 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||76–79 ||38–40 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||80–85 ||41–46 || align=&amp;quot;left&amp;quot; | [[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||86–95 ||47–56 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, moderate]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||96–98 ||57–58 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||99 ||59 || align=&amp;quot;left&amp;quot; | [[SRD:Wild|Wild]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||60–64 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||65–69 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||70–74 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||75–79 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||80–84 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||85–86 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] ||+4 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||87 || align=&amp;quot;left&amp;quot; | [[SRD:Undead Controlling|Undead controlling]] ||+49,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||88–91 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, heavy]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||92–93 || align=&amp;quot;left&amp;quot; | [[SRD:Reflecting|Reflecting]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||94 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (19)]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||95 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||96 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||97 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||98 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||99 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|100 ||100 ||100 || align=&amp;quot;left&amp;quot; | Roll twice again&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||— &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
'''Improved Shape Mindblade:'''  At 3th level the Soul Knight's ability to shape his or her mind blade improves and can now be used to replicate any simple or martial melee weapon. ''for instance a mind blade shaped to replicate a rapier would do 1d6 damage and has a critical rating of 18-20/x2''&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (medium):''' At 5th level the Soul Knight's mind armor improves, the armor bonus to AC becomes +5 and it's hardness and hitpoint increase to 30 and 30 respectively. &lt;br /&gt;
&lt;br /&gt;
'''Quicken equipment:''' At 6th level the Soul Knight's ability to call on his mind blade, mind shield and mind armor are greatly quickened.&lt;br /&gt;
The Soul Knight may now call on his blade, armor and shield (or any combination of these) and change the shape of his blade in one standard action. ''so for example a Soul Knight could go from having no armor but a shield and a blade replicating a heavy mace to an armor and a blade replicating a greatsword in one standart action.'' &lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (heavy):''' At 9th level the Soul Knight's mind armor improves again, giving a +8 armor bonus to AC, with a hardness of 40 and 40 hitmpoints.&lt;br /&gt;
&lt;br /&gt;
'''Soul Champion:''' At 10th level the Soul Knight becomes a force of destruction to be reconed with, he gains Spellresistance and power resistance equal to (10+HD), damage reduction 15/- and a fly speed of 100ft. (perfect)&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Classes|Classes]] &amp;amp;rarr; [[User Prestige Classes|Prestige Classes]]&amp;lt;small&amp;gt; [[User Prestige Classes with Descriptions|with description]]&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:W]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)</id>
		<title>Soul Knight (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)"/>
				<updated>2008-02-07T12:07:03Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Prerequisites==&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:'''  Any&lt;br /&gt;
* '''Base Attack Bonus:'''  +5&lt;br /&gt;
* '''Feats:'''  All Armor Proficiencies, Shield Proficiency, Mind shield&lt;br /&gt;
* '''Skills:'''  Concentration 8 ranks, Knowledge (Psionics) 8 ranks&lt;br /&gt;
* '''Special:'''  Mind Blade Class Feature, Shape Mind Blade Class Feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Soul Knight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Soulknife Abilities, Mind Armor (light)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield enhancement +1, Improved Shape Mind Blade&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (medium), Mind Armor/Shield enhancement +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +3, Quickend Equipment &lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor enhancement/Shield +3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (heavy), Mind Armor/Shield enhancement +4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +5, Soul Champion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt; Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Hide (Dex), Knowledge (Psionics) (Int), Move Silently (Dex), Ride (Dex), and Swim (Dex), Tumble (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Soul Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Soulknife Abilities:'''  A Soul Knight may add his class levels to his soulknife levels to determine his enhancement bonus and his levels for his weapon ability enhancements.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (light):'''  At first level Soul Knight gains the ability to create an armor formed of the same energy as his/her mindblade, this armor grants the character an +3 armor bonus to AC without a maximum dexterity or armor penalty.&lt;br /&gt;
&lt;br /&gt;
The armor can be broken (it has hardness 20 and 20 [[SRD:Hit Points|hit points]]); however, a soulknife can simply create another on his next [[SRD:Move Actions|move action]]. &lt;br /&gt;
&lt;br /&gt;
Even in places where psionic effects do not normally function (such as within a ''[[SRD:Null Psionics Field|null psionics field]]''), a soulknife can attempt to sustain his mind armor by making a [[SRD:DC|DC]] 20 [[SRD:Saving Throw|Will]] save. On a successful save, the soulknife maintains his mind armor for a number of rounds equal to his [[SRD:Class|class]] level before he needs to check again. On an unsuccessful attempt, the mind armor vanishes. As a [[SRD:Move Actions|move action]] on his turn, the soulknife can attempt a new [[SRD:Saving Throw|Will]] save to rematerialize his mind armor while he remains within the psionics negating effect.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield bonus:''' A soulknife’s mind armor and shield improves as the character gains higher levels. At 2nd level and every two levels thereafter, the mind armor and shield gains a cumulative +1 enhancement bonus on [[SRD:Armor class|armor class]] and (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor/Shield enhancement:'''  At 3th level, a soulknife gains the ability to enhance his mind armor and shield. He can add any one of the armor/shield special abilities on the table below that has an enhancement bonus value of +1.&lt;br /&gt;
&lt;br /&gt;
At every two levels beyond 3th (5th, 7th, and 9th), the value of the enhancement a Soul Knight can add to his armor and shield improves to +2, +3, and +4, respectively. A Soul Knight can choose any combination of armor and shield special abilities that does not exceed the total allowed by the Soul Knight's level.&lt;br /&gt;
&lt;br /&gt;
The armor and shield ability or abilities remain the same every time the soulknife materializes his mind armor and/or shield (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind armor takes.&lt;br /&gt;
&lt;br /&gt;
A Soul Knight can reassign the ability or abilities he has added to his mind armor or shield. To do so, he must first spend 8 hours in concentration. After that period, the mind armor or mind shield materializes with the new ability or abilities selected by the Soul Knight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 minimize&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Armor Special Abilities=====&lt;br /&gt;
|-&lt;br /&gt;
!Minor !!Medium !!Major !! align=&amp;quot;left&amp;quot; | Special Ability !!Base Price Modifier &lt;br /&gt;
|-&lt;br /&gt;
|01–25 ||01–05 ||01–03 || align=&amp;quot;left&amp;quot; | [[SRD:Glamered|Glamered]] ||+2,700 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|26–32 ||06–08 ||04 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, light]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|33–52 ||09–11 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick]] ||+3,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|53–72 ||12–14 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow]] ||+3,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|73–92 ||15–17 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves]] ||+3,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|93–96 ||18–19 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|97 ||20–29 ||05–07 || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick, improved]] ||+15,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|98 ||30–39 ||08–10 || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow, improved]] ||+15,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|99 ||40–49 ||11–13 || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves, improved]] ||+15,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||50–54 ||14–16 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||55–59 ||17–19 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||60–64 ||20–22 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||65–69 ||23–25 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||70–74 ||26–28 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||75–79 ||29–33 || align=&amp;quot;left&amp;quot; | [[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||80–84 ||34–35 || align=&amp;quot;left&amp;quot; | [[SRD:Invulnerability|Invulnerability]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||85–89 ||36–40 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, moderate]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||90–94 ||41–42 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||95–99 ||43 || align=&amp;quot;left&amp;quot; | [[SRD:Wild|Wild]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||44–48 || align=&amp;quot;left&amp;quot; | [[SRD:Slick|Slick, greater]] ||+33,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||49–53 || align=&amp;quot;left&amp;quot; | [[SRD:Shadow (Armor Enhancement)|Shadow, greater]] ||+33,750 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||54–58 || align=&amp;quot;left&amp;quot; | [[SRD:Silent Moves|Silent moves, greater]] ||+33,750 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||59–63 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||64–68 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||69–73 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||74–78 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||79–83 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||84–88 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] ||+4 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||89 || align=&amp;quot;left&amp;quot; | [[SRD:Etherealness (Armor Enhancement)|Etherealness]] ||+49,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||90 || align=&amp;quot;left&amp;quot; | [[SRD:Undead Controlling|Undead controlling]] ||+49,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||91–92 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, heavy]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||93–94 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (19)]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||95 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||96 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||97 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||98 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||99 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|100 ||100 ||100 || align=&amp;quot;left&amp;quot; | Roll twice again&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||— &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
# Add to enhancement bonus on [[#Table: Armor and Shields|Table: Armor and Shields]] to determine total market price. &lt;br /&gt;
# If you roll a special ability twice, only one counts. If you roll two versions of the same special ability, use the better. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 minimize&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Shield Special Abilities=====&lt;br /&gt;
|-&lt;br /&gt;
!Minor !!Medium !!Major !! align=&amp;quot;left&amp;quot; | Special Ability !!Base Price Modifier &lt;br /&gt;
|-&lt;br /&gt;
|01–20 ||01–10 ||01–05 || align=&amp;quot;left&amp;quot; | [[SRD:Arrow Catching|Arrow catching]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|21–40 ||11–20 ||06–08 || align=&amp;quot;left&amp;quot; | [[SRD:Bashing|Bashing]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|41–50 ||21–25 ||09–10 || align=&amp;quot;left&amp;quot; | [[SRD:Blinding|Blinding]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|51–75 ||26–40 ||11–15 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, light]] ||+1 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|76–92 ||41–50 ||16–20 || align=&amp;quot;left&amp;quot; | [[SRD:Arrow Deflection|Arrow deflection]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|93–97 ||51–57 ||21–25 || align=&amp;quot;left&amp;quot; | [[SRD:Animated|Animated]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|98–99 ||58–59 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] ||+2 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||60–63 ||26–28 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||64–67 ||29–31 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||68–71 ||32–34 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||72–75 ||35–37 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance]] ||+18,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||76–79 ||38–40 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance]] ||+18,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||80–85 ||41–46 || align=&amp;quot;left&amp;quot; | [[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||86–95 ||47–56 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, moderate]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||96–98 ||57–58 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||99 ||59 || align=&amp;quot;left&amp;quot; | [[SRD:Wild|Wild]] ||+3 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||60–64 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||65–69 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||70–74 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||75–79 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, improved]] ||+42,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||80–84 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, improved]] ||+42,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||85–86 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] ||+4 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||87 || align=&amp;quot;left&amp;quot; | [[SRD:Undead Controlling|Undead controlling]] ||+49,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||88–91 || align=&amp;quot;left&amp;quot; | [[SRD:Fortification|Fortification, heavy]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||92–93 || align=&amp;quot;left&amp;quot; | [[SRD:Reflecting|Reflecting]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||94 || align=&amp;quot;left&amp;quot; | [[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (19)]] ||+5 bonus&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||95 || align=&amp;quot;left&amp;quot; | [[SRD:Acid Resistance|Acid resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||96 || align=&amp;quot;left&amp;quot; | [[SRD:Cold Resistance|Cold resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||97 || align=&amp;quot;left&amp;quot; | [[SRD:Electricity Resistance|Electricity resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||— ||98 || align=&amp;quot;left&amp;quot; | [[SRD:Fire Resistance|Fire resistance, greater]] ||+66,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||— ||99 || align=&amp;quot;left&amp;quot; | [[SRD:Sonic Resistance|Sonic resistance, greater]] ||+66,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|100 ||100 ||100 || align=&amp;quot;left&amp;quot; | Roll twice again&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||— &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
# Add to enhancement bonus on [[#Table: Armor and Shields|Table: Armor and Shields]] to determine total market price.&lt;br /&gt;
# If you roll a special ability twice, only one counts. If you roll two versions of the same special ability, use the better.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Improved Critical (mind blade):'''  A war soul gains the Improved Critical (mind blade) as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
'''Greater Weapon Specialization (mind blade):'''  A war soul gains Greater Weapon Specialization (mind blade) as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
'''Soul Armor (Su):'''  A War soul may form a suit of armor a number of times per day equal to his charisma modifier while he is becoming psionically focused. The war soul may add half of his charisma modifier (rounded down) +1 per 5 points over 20 on his concentration check to determine the bonus in armor class. If the war soul expends his psionic focus, he loses the armor, however, he may form another when he becomes psionically focused again. The armor may also be added to the war soul’s touch armor class, but still counts as armor. There is no armor check penalty or maximum Dex.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Classes|Classes]] &amp;amp;rarr; [[User Prestige Classes|Prestige Classes]]&amp;lt;small&amp;gt; [[User Prestige Classes with Descriptions|with description]]&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:W]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)</id>
		<title>Soul Knight (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)"/>
				<updated>2008-02-07T11:11:08Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:'''  Any&lt;br /&gt;
* '''Base Attack Bonus:'''  +5&lt;br /&gt;
* '''Feats:'''  All Armor Proficiencies, Shield Proficiency, Mind shield&lt;br /&gt;
* '''Skills:'''  Concentration 8 ranks, Knowledge (Psionics) 8 ranks&lt;br /&gt;
* '''Special:'''  Mind Blade Class Feature, Shape Mind Blade Class Feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Soul Knight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Soulknife Abilities, Mind Armor (light)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield enhancement +1, Improved Shape Mind Blade&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (medium), Mind Armor/Shield enhancement +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +3, Quickend Equipment &lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor enhancement/Shield +3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (heavy), Mind Armor/Shield enhancement +4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +5, Soul Champion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt; Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Hide (Dex), Knowledge (Psionics) (Int), Move Silently (Dex), Ride (Dex), and Swim (Dex), Tumble (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Soul Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Soulknife Abilities:'''  A Soul Knight may add his class levels to his soulknife levels to determine his enhancement bonus and his levels for his weapon ability enhancements.&lt;br /&gt;
&lt;br /&gt;
'''Mind Armor (light):'''  A Soul Knight gains the ability to create an armor formed of the same energy as his/her mindblade, this armor grants the character an effective +3 to AC without a maximum dexterity or armor penalty. &lt;br /&gt;
&lt;br /&gt;
'''Soul Shield (Su):'''  A war soul may forge a soul shield as a standard action, as long as he is psionically focused. The shield has no check penalty and grants half the war soul’s charisma modifier (rounded up) as a bonus to shield armor class. He may not carry a shield at the same time he is using a soul shield. A war soul may use feats such as improved shield bash with his soul shield. The shield disappears at the war soul’s will or if he looses his psionic focus.&lt;br /&gt;
&lt;br /&gt;
'''Far Shot (Mind Blade):'''  A war soul may use his thrown mind blade as if he had Far Shot.&lt;br /&gt;
&lt;br /&gt;
'''Improved Critical (mind blade):'''  A war soul gains the Improved Critical (mind blade) as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
'''Greater Weapon Specialization (mind blade):'''  A war soul gains Greater Weapon Specialization (mind blade) as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
'''Soul Armor (Su):'''  A War soul may form a suit of armor a number of times per day equal to his charisma modifier while he is becoming psionically focused. The war soul may add half of his charisma modifier (rounded down) +1 per 5 points over 20 on his concentration check to determine the bonus in armor class. If the war soul expends his psionic focus, he loses the armor, however, he may form another when he becomes psionically focused again. The armor may also be added to the war soul’s touch armor class, but still counts as armor. There is no armor check penalty or maximum Dex.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Classes|Classes]] &amp;amp;rarr; [[User Prestige Classes|Prestige Classes]]&amp;lt;small&amp;gt; [[User Prestige Classes with Descriptions|with description]]&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:W]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)</id>
		<title>Soul Knight (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)"/>
				<updated>2008-02-07T11:06:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:'''  Any&lt;br /&gt;
* '''Base Attack Bonus:'''  +5&lt;br /&gt;
* '''Feats:'''  All Armor Proficiencies, Shield Proficiency, Mind shield&lt;br /&gt;
* '''Skills:'''  Concentration 8 ranks, Knowledge (Psionics) 8 ranks&lt;br /&gt;
* '''Special:'''  Mind Blade Class Feature, Shape Mind Blade Class Feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Soul Knight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Soulknife Abilities, Mind Armor (light)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield enhancement +1, Improved Shape Mind Blade&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (medium), Mind Armor/Shield enhancement +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +3, Quickend Equipment &lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor enhancement/Shield +3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor (heavy), Mind Armor/Shield enhancement +4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Mind Armor/Shield +5, Soul Champion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt; Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Hide (Dex), Knowledge (Psionics) (Int), Move Silently (Dex), Ride (Dex), and Swim (Dex), Tumble (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Soul Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Soulknife Abilities:'''  A War Soul may add his class levels to his soulknife levels to determine his enhancement bonus and his psychic strike damage. However, he may not add his levels for his weapon ability enhancements.&lt;br /&gt;
&lt;br /&gt;
'''Weapon Specialization (Mind Blade):'''  A war soul gains Weapon Specialization (mind blade) as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
'''Soul Shield (Su):'''  A war soul may forge a soul shield as a standard action, as long as he is psionically focused. The shield has no check penalty and grants half the war soul’s charisma modifier (rounded up) as a bonus to shield armor class. He may not carry a shield at the same time he is using a soul shield. A war soul may use feats such as improved shield bash with his soul shield. The shield disappears at the war soul’s will or if he looses his psionic focus.&lt;br /&gt;
&lt;br /&gt;
'''Far Shot (Mind Blade):'''  A war soul may use his thrown mind blade as if he had Far Shot.&lt;br /&gt;
&lt;br /&gt;
'''Improved Critical (mind blade):'''  A war soul gains the Improved Critical (mind blade) as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
'''Greater Weapon Specialization (mind blade):'''  A war soul gains Greater Weapon Specialization (mind blade) as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
'''Soul Armor (Su):'''  A War soul may form a suit of armor a number of times per day equal to his charisma modifier while he is becoming psionically focused. The war soul may add half of his charisma modifier (rounded down) +1 per 5 points over 20 on his concentration check to determine the bonus in armor class. If the war soul expends his psionic focus, he loses the armor, however, he may form another when he becomes psionically focused again. The armor may also be added to the war soul’s touch armor class, but still counts as armor. There is no armor check penalty or maximum Dex.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Classes|Classes]] &amp;amp;rarr; [[User Prestige Classes|Prestige Classes]]&amp;lt;small&amp;gt; [[User Prestige Classes with Descriptions|with description]]&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:W]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)</id>
		<title>Soul Knight (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Soul_Knight_(3.5e_Prestige_Class)"/>
				<updated>2008-02-07T10:59:59Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: New page: == Prerequisites ==  * '''Alignment:'''  Any * '''Base Attack Bonus:'''  +4 * '''Feats:'''  All Armor Proficiencies, Shield Proficiency * '''Skills:'''  Concentration 10 ranks, Knowledge (...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:'''  Any&lt;br /&gt;
* '''Base Attack Bonus:'''  +4&lt;br /&gt;
* '''Feats:'''  All Armor Proficiencies, Shield Proficiency&lt;br /&gt;
* '''Skills:'''  Concentration 10 ranks, Knowledge (Psionics) 10 ranks&lt;br /&gt;
* '''Special:'''  Mind Blade Class Feature, Shape Mind Blade Class Feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The War Soul&amp;lt;/div&amp;gt; Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +0 || style=&amp;quot;text-align: left;&amp;quot; | Soulknife Abilities, Weapon Specialization (mind blade)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +0 || style=&amp;quot;text-align: left;&amp;quot; | Soul Shield&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Far Shot (mind blade only)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +1 || style=&amp;quot;text-align: left;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Improved Critical (mind blade)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +2 || +2 || style=&amp;quot;text-align: left;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +2 || +2 || style=&amp;quot;text-align: left;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +2 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Greater Weapon Specialization (mind blade)&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +3 || +3 || style=&amp;quot;text-align: left;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +3 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Soul Armor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |'''Class Skills (2 + Int modifier per level)'''&amp;lt;br/&amp;gt;Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (Psionics) (Int), Ride (Dex), and Swim (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the War Soul:''&lt;br /&gt;
&lt;br /&gt;
'''Soulknife Abilities:'''  A War Soul may add his class levels to his soulknife levels to determine his enhancement bonus and his psychic strike damage. However, he may not add his levels for his weapon ability enhancements.&lt;br /&gt;
&lt;br /&gt;
'''Weapon Specialization (Mind Blade):'''  A war soul gains Weapon Specialization (mind blade) as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
'''Soul Shield (Su):'''  A war soul may forge a soul shield as a standard action, as long as he is psionically focused. The shield has no check penalty and grants half the war soul’s charisma modifier (rounded up) as a bonus to shield armor class. He may not carry a shield at the same time he is using a soul shield. A war soul may use feats such as improved shield bash with his soul shield. The shield disappears at the war soul’s will or if he looses his psionic focus.&lt;br /&gt;
&lt;br /&gt;
'''Far Shot (Mind Blade):'''  A war soul may use his thrown mind blade as if he had Far Shot.&lt;br /&gt;
&lt;br /&gt;
'''Improved Critical (mind blade):'''  A war soul gains the Improved Critical (mind blade) as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
'''Greater Weapon Specialization (mind blade):'''  A war soul gains Greater Weapon Specialization (mind blade) as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
'''Soul Armor (Su):'''  A War soul may form a suit of armor a number of times per day equal to his charisma modifier while he is becoming psionically focused. The war soul may add half of his charisma modifier (rounded down) +1 per 5 points over 20 on his concentration check to determine the bonus in armor class. If the war soul expends his psionic focus, he loses the armor, however, he may form another when he becomes psionically focused again. The armor may also be added to the war soul’s touch armor class, but still counts as armor. There is no armor check penalty or maximum Dex.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Classes|Classes]] &amp;amp;rarr; [[User Prestige Classes|Prestige Classes]]&amp;lt;small&amp;gt; [[User Prestige Classes with Descriptions|with description]]&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:W]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/The_Abyss_(The_Test_of_Time_Supplement)</id>
		<title>The Abyss (The Test of Time Supplement)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/The_Abyss_(The_Test_of_Time_Supplement)"/>
				<updated>2007-10-24T12:50:59Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''&amp;quot;If you gaze to long into the abyss, the abyss will gaze back into you.&amp;quot; - Friedrich Nietzsche''&lt;br /&gt;
&lt;br /&gt;
:This plane of fire is filled with all sorts of evil, from pits of magma to fiery rain.&lt;br /&gt;
:Inhabitants in the normal sense of the word are hard to find, settlements are few and far between but the once you do find are huge and are usually ruled with iron fist.&lt;br /&gt;
:The greater devils are the great powers of society here, but only because the arch-demons and other powerful entities shun contact and thus are usually found wandering the wilder places of the plane. &lt;br /&gt;
:Visitors from the material plane hard ever come here except for the most evil and vile people, if there are any others at all they usually quest for a magical item or plan to take on a specific demon or devil.&lt;br /&gt;
&lt;br /&gt;
:''Meta-game description: hell (lot's of demons, devils, monsters, evil, horror stuff) in a lawful frame of mind''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]]-&amp;gt;[[DnD Campaign Settings|Campaign Settings]] -&amp;gt; [[The Test of Time (DnD Campaign Setting)|The Test of Time]]-&amp;gt;[[Atlas of the Worlds (the Test of Time)|Atlas of the Worlds]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:The Test of Time Setting]]&lt;br /&gt;
[[Category:Supplement]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Pax_(3.5e_Deity)</id>
		<title>Talk:Pax (3.5e Deity)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Pax_(3.5e_Deity)"/>
				<updated>2007-01-23T08:44:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name ==&lt;br /&gt;
&lt;br /&gt;
What is the source of this name? I'm surprised that the character is named &amp;quot;Peace&amp;quot; rather than a name more traditionally associated with mirth... just curious.  --[[User:EldritchNumen|EldritchNumen]] 18:22, 16 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I MoI'ed Ymir, he should respond soon.  --[[User:Green Dragon|Green Dragon]] 22:55, 16 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::yes your right, romans used it.&lt;br /&gt;
::''pax romana'' or ''rome's peace'' --[[User:Ymir|Ymir]] 10:56, 17 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Is the name going to be changed?  If so, to what?  --[[User:Green Dragon|Green Dragon]] 15:25, 17 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::No I was planning to keep using Pax (I doubt there is a copyright on a normal latin word, and WotC seems to be doing it to since most of the deity's from the core set are plucked from &amp;quot;real&amp;quot; historical religions).&lt;br /&gt;
::::If you or someone has a better name I'm certainly willing to think about it and change it if I like the name.&lt;br /&gt;
::::-- [[User:Ymir|Ymir]] 03:18, 18 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::: The name is certainly not copyrighted or otherwised &amp;quot;owned&amp;quot; by anyone. My point was that I would generally think that a god named ''Pax'' would be associated with peace, compassion, etc., rather than mirth, songs, good-natured pranks, etc., as your short description seems to suggest. In any case, I'm not concerned about a name change if you aren't. It just seemed a bit of a ''non-sequitor.'' If, however, you are interested, the latin word for &amp;quot;mirth&amp;quot; is ''&amp;quot;laetitia&amp;quot;''. I think it would make a fine name for a deity, though obviously a female one. However, the deity is entirely yours, and I'm happy with whatever decision you make. I was just curious about how the association between peace and mirth was made in the first place.  --[[User:EldritchNumen|EldritchNumen]] 00:29, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::Alot more to laugh about during peace times? --[[User:Calidore Chase|Calidore Chase]] 02:31, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::I'd like to think mirth brings peace. --[[User:Xenophon|Xenophon]] 02:47, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::: ''':)''' Fair enough. Though ''pax'' means tranquility and serenity more than anything else; it seems to me that mirth is at least animated, if not outright exuberant. :) In any case, I absolutely cede the point the mirth is a road to peace. I like that concept. It would be awesome if that idea was worked into this deity (part of the dogma is that peace is a product of expression of the lighter sides of mortal existence, such as food, drink, music, good company, and laughter). I could see a deity with these concerns becoming extremely popular among commoners, especially, who tend primarily to value lack of conflict (read:raging monsters) and a plethora of good times. What do you think?  --[[User:EldritchNumen|EldritchNumen]] 11:28, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Honestly I think the name you gave above, laetitia, is better...  Just my opinion.  --[[User:Green Dragon|Green Dragon]] 17:17, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::::Wow nice to see a lot of discussion about Pax; the name ''Laetitia'' certainly has a nice ring to it and it does encompass the ideas that I had for the deity, but the problem is it sound to feminine for a male god.&lt;br /&gt;
::::::::::This god is basically about all that is good ''(the road towards peace, the motivation to want peace and the ultimate goal of everyone having a good life)'' and more so a direct counterpart of the deity [[Chemosh (DnD Deity)]], chemosh is a female and goddess of war, dedication and conquest and therefor ''&amp;quot;Pax&amp;quot;'' is male ''(a reason for me to chose Pax at the time I thought of him since it had the appropriate &amp;quot;male&amp;quot; sounding name for a gentle god)'' and there is a specific reason for this: I wanted a male god of pleasure and peace and gentleness and a female goddess of war and strife, the pantheon of [[The Test of Time (DnD Campaign Setting)]] is a balanced circle of the last gods in that multiverse, the rest has been killed and forgotten.&lt;br /&gt;
::::::::::Therefore maybe the used to be a female goddess named ''Laetitia'' and she encompassed about the same concepts than ''Pax'' holds dear but since she was killed eons ago who knows what happened to her or her followers? most likely ''Pax'' just took over from there and since he still embodies almost the same principles her followers would have joint the church of ''Pax''.&lt;br /&gt;
&lt;br /&gt;
::::::::::If any other names pup up I would realy like to hear them, nothing is ever finished so Pax can still be renamed :-), but to fit into the current [[The Test of Time (DnD Campaign Setting)]] pantheon he will have to be male.&lt;br /&gt;
:::::::::: -- [[User:Ymir|Ymir]] 01:41, 23 January 2007 (MST)&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Pax_(3.5e_Deity)</id>
		<title>Talk:Pax (3.5e Deity)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Pax_(3.5e_Deity)"/>
				<updated>2007-01-23T08:44:02Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name ==&lt;br /&gt;
&lt;br /&gt;
What is the source of this name? I'm surprised that the character is named &amp;quot;Peace&amp;quot; rather than a name more traditionally associated with mirth... just curious.  --[[User:EldritchNumen|EldritchNumen]] 18:22, 16 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I MoI'ed Ymir, he should respond soon.  --[[User:Green Dragon|Green Dragon]] 22:55, 16 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::yes your right, romans used it.&lt;br /&gt;
::''pax romana'' or ''rome's peace'' --[[User:Ymir|Ymir]] 10:56, 17 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Is the name going to be changed?  If so, to what?  --[[User:Green Dragon|Green Dragon]] 15:25, 17 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::No I was planning to keep using Pax (I doubt there is a copyright on a normal latin word, and WotC seems to be doing it to since most of the deity's from the core set are plucked from &amp;quot;real&amp;quot; historical religions).&lt;br /&gt;
::::If you or someone has a better name I'm certainly willing to think about it and change it if I like the name.&lt;br /&gt;
::::-- [[User:Ymir|Ymir]] 03:18, 18 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::: The name is certainly not copyrighted or otherwised &amp;quot;owned&amp;quot; by anyone. My point was that I would generally think that a god named ''Pax'' would be associated with peace, compassion, etc., rather than mirth, songs, good-natured pranks, etc., as your short description seems to suggest. In any case, I'm not concerned about a name change if you aren't. It just seemed a bit of a ''non-sequitor.'' If, however, you are interested, the latin word for &amp;quot;mirth&amp;quot; is ''&amp;quot;laetitia&amp;quot;''. I think it would make a fine name for a deity, though obviously a female one. However, the deity is entirely yours, and I'm happy with whatever decision you make. I was just curious about how the association between peace and mirth was made in the first place.  --[[User:EldritchNumen|EldritchNumen]] 00:29, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::Alot more to laugh about during peace times? --[[User:Calidore Chase|Calidore Chase]] 02:31, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::I'd like to think mirth brings peace. --[[User:Xenophon|Xenophon]] 02:47, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::: ''':)''' Fair enough. Though ''pax'' means tranquility and serenity more than anything else; it seems to me that mirth is at least animated, if not outright exuberant. :) In any case, I absolutely cede the point the mirth is a road to peace. I like that concept. It would be awesome if that idea was worked into this deity (part of the dogma is that peace is a product of expression of the lighter sides of mortal existence, such as food, drink, music, good company, and laughter). I could see a deity with these concerns becoming extremely popular among commoners, especially, who tend primarily to value lack of conflict (read:raging monsters) and a plethora of good times. What do you think?  --[[User:EldritchNumen|EldritchNumen]] 11:28, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Honestly I think the name you gave above, laetitia, is better...  Just my opinion.  --[[User:Green Dragon|Green Dragon]] 17:17, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::::Wow nice to see a lot of discussion about Pax; the name ''Laetitia'' certainly has a nice ring to it and it does encompass the ideas that I had for the deity, but the problem is it sound to feminine for a male god.&lt;br /&gt;
::::::::::This god is basically about all that is good ''(the road towards peace, the motivation to want peace and the ultimate goal of everyone having a good life)'' and more so a direct counterpart of the deity [[Chemosh (DnD Deity)]], chemosh is a female and goddess of war, dedication and conquest and therefor ''&amp;quot;Pax&amp;quot;'' is male ''(a reason for me to chose Pax at the time I thought of him since it had the appropriate &amp;quot;male&amp;quot; sounding name for a gentle god)'' and there is a specific reason for this: I wanted a male god of pleasure and peace and gentleness and a female goddess of war and strife, the pantheon of [[The Test of Time (DnD Campaign Setting)]] is a balanced circle of the last gods in that multiverse, the rest has been killed and forgotten.&lt;br /&gt;
::::::::::Therefore maybe the used to be a female goddess named ''Laetitia'' and she encompassed about the same concepts than ''Pax'' holds dear but since she was killed eons ago who knows what happened to her or her followers? most likely ''Pax'' just took over from there and since he still embodies almost the same principles her followers would have joint the church of ''Pax''.&lt;br /&gt;
&lt;br /&gt;
::::::::::If any other names pup up I would realy like to hear them, nothing is ever finished so Pax can still be renamed :-), but to fit into the current [[The Test of Time (Campaign Setting)]] pantheon he will have to be male.&lt;br /&gt;
:::::::::: -- [[User:Ymir|Ymir]] 01:41, 23 January 2007 (MST)&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Pax_(3.5e_Deity)</id>
		<title>Talk:Pax (3.5e Deity)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Pax_(3.5e_Deity)"/>
				<updated>2007-01-23T08:42:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name ==&lt;br /&gt;
&lt;br /&gt;
What is the source of this name? I'm surprised that the character is named &amp;quot;Peace&amp;quot; rather than a name more traditionally associated with mirth... just curious.  --[[User:EldritchNumen|EldritchNumen]] 18:22, 16 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I MoI'ed Ymir, he should respond soon.  --[[User:Green Dragon|Green Dragon]] 22:55, 16 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::yes your right, romans used it.&lt;br /&gt;
::''pax romana'' or ''rome's peace'' --[[User:Ymir|Ymir]] 10:56, 17 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Is the name going to be changed?  If so, to what?  --[[User:Green Dragon|Green Dragon]] 15:25, 17 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::No I was planning to keep using Pax (I doubt there is a copyright on a normal latin word, and WotC seems to be doing it to since most of the deity's from the core set are plucked from &amp;quot;real&amp;quot; historical religions).&lt;br /&gt;
::::If you or someone has a better name I'm certainly willing to think about it and change it if I like the name.&lt;br /&gt;
::::-- [[User:Ymir|Ymir]] 03:18, 18 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::: The name is certainly not copyrighted or otherwised &amp;quot;owned&amp;quot; by anyone. My point was that I would generally think that a god named ''Pax'' would be associated with peace, compassion, etc., rather than mirth, songs, good-natured pranks, etc., as your short description seems to suggest. In any case, I'm not concerned about a name change if you aren't. It just seemed a bit of a ''non-sequitor.'' If, however, you are interested, the latin word for &amp;quot;mirth&amp;quot; is ''&amp;quot;laetitia&amp;quot;''. I think it would make a fine name for a deity, though obviously a female one. However, the deity is entirely yours, and I'm happy with whatever decision you make. I was just curious about how the association between peace and mirth was made in the first place.  --[[User:EldritchNumen|EldritchNumen]] 00:29, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::Alot more to laugh about during peace times? --[[User:Calidore Chase|Calidore Chase]] 02:31, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::I'd like to think mirth brings peace. --[[User:Xenophon|Xenophon]] 02:47, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::: ''':)''' Fair enough. Though ''pax'' means tranquility and serenity more than anything else; it seems to me that mirth is at least animated, if not outright exuberant. :) In any case, I absolutely cede the point the mirth is a road to peace. I like that concept. It would be awesome if that idea was worked into this deity (part of the dogma is that peace is a product of expression of the lighter sides of mortal existence, such as food, drink, music, good company, and laughter). I could see a deity with these concerns becoming extremely popular among commoners, especially, who tend primarily to value lack of conflict (read:raging monsters) and a plethora of good times. What do you think?  --[[User:EldritchNumen|EldritchNumen]] 11:28, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Honestly I think the name you gave above, laetitia, is better...  Just my opinion.  --[[User:Green Dragon|Green Dragon]] 17:17, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::::Wow nice to see a lot of discussion about Pax; the name ''Laetitia'' certainly has a nice ring to it and it does encompass the ideas that I had for the deity, but the problem is it sound to feminine for a male god.&lt;br /&gt;
::::::::::This god is basically about all that is good ''(the road towards peace, the motivation to want peace and the ultimate goal of everyone having a good life)'' and more so a direct counterpart of the deity [[Chemosh (DnD Deity)]], chemosh is a female and goddess of war, dedication and conquest and therefor ''&amp;quot;Pax&amp;quot;'' is male ''(a reason for me to chose Pax at the time I thought of him since it had the appropriate &amp;quot;male&amp;quot; sounding name for a gentle god)'' and there is a specific reason for this: I wanted a male god of pleasure and peace and gentleness and a female goddess of war and strife, the pantheon of [[The Test Of Time (Campaign Setting)]] is a balanced circle of the last gods in that multiverse, the rest has been killed and forgotten.&lt;br /&gt;
::::::::::Therefore maybe the used to be a female goddess named ''Laetitia'' and she encompassed about the same concepts than ''Pax'' holds dear but since she was killed eons ago who knows what happened to her or her followers? most likely ''Pax'' just took over from there and since he still embodies almost the same principles her followers would have joint the church of ''Pax''.&lt;br /&gt;
&lt;br /&gt;
::::::::::If any other names pup up I would realy like to hear them, nothing is ever finished so Pax can still be renamed :-), but to fit into the current [[The Test of Time (Campaign Setting)]] pantheon he will have to be male.&lt;br /&gt;
:::::::::: -- [[User:Ymir|Ymir]] 01:41, 23 January 2007 (MST)&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Pax_(3.5e_Deity)</id>
		<title>Talk:Pax (3.5e Deity)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Pax_(3.5e_Deity)"/>
				<updated>2007-01-23T08:42:17Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name ==&lt;br /&gt;
&lt;br /&gt;
What is the source of this name? I'm surprised that the character is named &amp;quot;Peace&amp;quot; rather than a name more traditionally associated with mirth... just curious.  --[[User:EldritchNumen|EldritchNumen]] 18:22, 16 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I MoI'ed Ymir, he should respond soon.  --[[User:Green Dragon|Green Dragon]] 22:55, 16 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::yes your right, romans used it.&lt;br /&gt;
::''pax romana'' or ''rome's peace'' --[[User:Ymir|Ymir]] 10:56, 17 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Is the name going to be changed?  If so, to what?  --[[User:Green Dragon|Green Dragon]] 15:25, 17 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::No I was planning to keep using Pax (I doubt there is a copyright on a normal latin word, and WotC seems to be doing it to since most of the deity's from the core set are plucked from &amp;quot;real&amp;quot; historical religions).&lt;br /&gt;
::::If you or someone has a better name I'm certainly willing to think about it and change it if I like the name.&lt;br /&gt;
::::-- [[User:Ymir|Ymir]] 03:18, 18 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::: The name is certainly not copyrighted or otherwised &amp;quot;owned&amp;quot; by anyone. My point was that I would generally think that a god named ''Pax'' would be associated with peace, compassion, etc., rather than mirth, songs, good-natured pranks, etc., as your short description seems to suggest. In any case, I'm not concerned about a name change if you aren't. It just seemed a bit of a ''non-sequitor.'' If, however, you are interested, the latin word for &amp;quot;mirth&amp;quot; is ''&amp;quot;laetitia&amp;quot;''. I think it would make a fine name for a deity, though obviously a female one. However, the deity is entirely yours, and I'm happy with whatever decision you make. I was just curious about how the association between peace and mirth was made in the first place.  --[[User:EldritchNumen|EldritchNumen]] 00:29, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::Alot more to laugh about during peace times? --[[User:Calidore Chase|Calidore Chase]] 02:31, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::I'd like to think mirth brings peace. --[[User:Xenophon|Xenophon]] 02:47, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::: ''':)''' Fair enough. Though ''pax'' means tranquility and serenity more than anything else; it seems to me that mirth is at least animated, if not outright exuberant. :) In any case, I absolutely cede the point the mirth is a road to peace. I like that concept. It would be awesome if that idea was worked into this deity (part of the dogma is that peace is a product of expression of the lighter sides of mortal existence, such as food, drink, music, good company, and laughter). I could see a deity with these concerns becoming extremely popular among commoners, especially, who tend primarily to value lack of conflict (read:raging monsters) and a plethora of good times. What do you think?  --[[User:EldritchNumen|EldritchNumen]] 11:28, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Honestly I think the name you gave above, laetitia, is better...  Just my opinion.  --[[User:Green Dragon|Green Dragon]] 17:17, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::::Wow nice to see a lot of discussion about Pax; the name ''Laetitia'' certainly has a nice ring to it and it does encompass the ideas that I had for the deity, but the problem is it sound to feminine for a male god.&lt;br /&gt;
::::::::::This god is basically about all that is good ''(the road towards peace, the motivation to want peace and the ultimate goal of everyone having a good life)'' and more so a direct counterpart of the deity [[Chemosh (DnD Deity)]], chemosh is a female and goddess of war, dedication and conquest and therefor ''&amp;quot;Pax&amp;quot;'' is male ''(a reason for me to chose Pax at the time I thought of him since it had the appropriate &amp;quot;male&amp;quot; sounding name for a gentle god)'' and there is a specific reason for this: I wanted a male god of pleasure and peace and gentleness and a female goddess of war and strife, the pantheon of [[the Test of Time (Campaign Setting)]] is a balanced circle of the last gods in that multiverse, the rest has been killed and forgotten.&lt;br /&gt;
::::::::::Therefore maybe the used to be a female goddess named ''Laetitia'' and she encompassed about the same concepts than ''Pax'' holds dear but since she was killed eons ago who knows what happened to her or her followers? most likely ''Pax'' just took over from there and since he still embodies almost the same principles her followers would have joint the church of ''Pax''.&lt;br /&gt;
&lt;br /&gt;
::::::::::If any other names pup up I would realy like to hear them, nothing is ever finished so Pax can still be renamed :-), but to fit into the current [[The Test of Time (Campaign Setting)]] pantheon he will have to be male.&lt;br /&gt;
:::::::::: -- [[User:Ymir|Ymir]] 01:41, 23 January 2007 (MST)&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Pax_(3.5e_Deity)</id>
		<title>Talk:Pax (3.5e Deity)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Pax_(3.5e_Deity)"/>
				<updated>2007-01-23T08:41:58Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name ==&lt;br /&gt;
&lt;br /&gt;
What is the source of this name? I'm surprised that the character is named &amp;quot;Peace&amp;quot; rather than a name more traditionally associated with mirth... just curious.  --[[User:EldritchNumen|EldritchNumen]] 18:22, 16 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I MoI'ed Ymir, he should respond soon.  --[[User:Green Dragon|Green Dragon]] 22:55, 16 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::yes your right, romans used it.&lt;br /&gt;
::''pax romana'' or ''rome's peace'' --[[User:Ymir|Ymir]] 10:56, 17 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Is the name going to be changed?  If so, to what?  --[[User:Green Dragon|Green Dragon]] 15:25, 17 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::No I was planning to keep using Pax (I doubt there is a copyright on a normal latin word, and WotC seems to be doing it to since most of the deity's from the core set are plucked from &amp;quot;real&amp;quot; historical religions).&lt;br /&gt;
::::If you or someone has a better name I'm certainly willing to think about it and change it if I like the name.&lt;br /&gt;
::::-- [[User:Ymir|Ymir]] 03:18, 18 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::: The name is certainly not copyrighted or otherwised &amp;quot;owned&amp;quot; by anyone. My point was that I would generally think that a god named ''Pax'' would be associated with peace, compassion, etc., rather than mirth, songs, good-natured pranks, etc., as your short description seems to suggest. In any case, I'm not concerned about a name change if you aren't. It just seemed a bit of a ''non-sequitor.'' If, however, you are interested, the latin word for &amp;quot;mirth&amp;quot; is ''&amp;quot;laetitia&amp;quot;''. I think it would make a fine name for a deity, though obviously a female one. However, the deity is entirely yours, and I'm happy with whatever decision you make. I was just curious about how the association between peace and mirth was made in the first place.  --[[User:EldritchNumen|EldritchNumen]] 00:29, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::Alot more to laugh about during peace times? --[[User:Calidore Chase|Calidore Chase]] 02:31, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::I'd like to think mirth brings peace. --[[User:Xenophon|Xenophon]] 02:47, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::: ''':)''' Fair enough. Though ''pax'' means tranquility and serenity more than anything else; it seems to me that mirth is at least animated, if not outright exuberant. :) In any case, I absolutely cede the point the mirth is a road to peace. I like that concept. It would be awesome if that idea was worked into this deity (part of the dogma is that peace is a product of expression of the lighter sides of mortal existence, such as food, drink, music, good company, and laughter). I could see a deity with these concerns becoming extremely popular among commoners, especially, who tend primarily to value lack of conflict (read:raging monsters) and a plethora of good times. What do you think?  --[[User:EldritchNumen|EldritchNumen]] 11:28, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Honestly I think the name you gave above, laetitia, is better...  Just my opinion.  --[[User:Green Dragon|Green Dragon]] 17:17, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::::Wow nice to see a lot of discussion about Pax; the name ''Laetitia'' certainly has a nice ring to it and it does encompass the ideas that I had for the deity, but the problem is it sound to feminine for a male god.&lt;br /&gt;
::::::::::This god is basically about all that is good ''(the road towards peace, the motivation to want peace and the ultimate goal of everyone having a good life)'' and more so a direct counterpart of the deity [[Chemosh (DnD Deity)]], chemosh is a female and goddess of war, dedication and conquest and therefor ''&amp;quot;Pax&amp;quot;'' is male ''(a reason for me to chose Pax at the time I thought of him since it had the appropriate &amp;quot;male&amp;quot; sounding name for a gentle god)'' and there is a specific reason for this: I wanted a male god of pleasure and peace and gentleness and a female goddess of war and strife, the pantheon of [[The Test of Time (Campaign Setting)]] is a balanced circle of the last gods in that multiverse, the rest has been killed and forgotten.&lt;br /&gt;
::::::::::Therefore maybe the used to be a female goddess named ''Laetitia'' and she encompassed about the same concepts than ''Pax'' holds dear but since she was killed eons ago who knows what happened to her or her followers? most likely ''Pax'' just took over from there and since he still embodies almost the same principles her followers would have joint the church of ''Pax''.&lt;br /&gt;
&lt;br /&gt;
::::::::::If any other names pup up I would realy like to hear them, nothing is ever finished so Pax can still be renamed :-), but to fit into the current [[The Test of Time (Campaign Setting)]] pantheon he will have to be male.&lt;br /&gt;
:::::::::: -- [[User:Ymir|Ymir]] 01:41, 23 January 2007 (MST)&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Pax_(3.5e_Deity)</id>
		<title>Talk:Pax (3.5e Deity)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Pax_(3.5e_Deity)"/>
				<updated>2007-01-23T08:41:33Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name ==&lt;br /&gt;
&lt;br /&gt;
What is the source of this name? I'm surprised that the character is named &amp;quot;Peace&amp;quot; rather than a name more traditionally associated with mirth... just curious.  --[[User:EldritchNumen|EldritchNumen]] 18:22, 16 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I MoI'ed Ymir, he should respond soon.  --[[User:Green Dragon|Green Dragon]] 22:55, 16 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::yes your right, romans used it.&lt;br /&gt;
::''pax romana'' or ''rome's peace'' --[[User:Ymir|Ymir]] 10:56, 17 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Is the name going to be changed?  If so, to what?  --[[User:Green Dragon|Green Dragon]] 15:25, 17 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::No I was planning to keep using Pax (I doubt there is a copyright on a normal latin word, and WotC seems to be doing it to since most of the deity's from the core set are plucked from &amp;quot;real&amp;quot; historical religions).&lt;br /&gt;
::::If you or someone has a better name I'm certainly willing to think about it and change it if I like the name.&lt;br /&gt;
::::-- [[User:Ymir|Ymir]] 03:18, 18 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::: The name is certainly not copyrighted or otherwised &amp;quot;owned&amp;quot; by anyone. My point was that I would generally think that a god named ''Pax'' would be associated with peace, compassion, etc., rather than mirth, songs, good-natured pranks, etc., as your short description seems to suggest. In any case, I'm not concerned about a name change if you aren't. It just seemed a bit of a ''non-sequitor.'' If, however, you are interested, the latin word for &amp;quot;mirth&amp;quot; is ''&amp;quot;laetitia&amp;quot;''. I think it would make a fine name for a deity, though obviously a female one. However, the deity is entirely yours, and I'm happy with whatever decision you make. I was just curious about how the association between peace and mirth was made in the first place.  --[[User:EldritchNumen|EldritchNumen]] 00:29, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::Alot more to laugh about during peace times? --[[User:Calidore Chase|Calidore Chase]] 02:31, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::I'd like to think mirth brings peace. --[[User:Xenophon|Xenophon]] 02:47, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::: ''':)''' Fair enough. Though ''pax'' means tranquility and serenity more than anything else; it seems to me that mirth is at least animated, if not outright exuberant. :) In any case, I absolutely cede the point the mirth is a road to peace. I like that concept. It would be awesome if that idea was worked into this deity (part of the dogma is that peace is a product of expression of the lighter sides of mortal existence, such as food, drink, music, good company, and laughter). I could see a deity with these concerns becoming extremely popular among commoners, especially, who tend primarily to value lack of conflict (read:raging monsters) and a plethora of good times. What do you think?  --[[User:EldritchNumen|EldritchNumen]] 11:28, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Honestly I think the name you gave above, laetitia, is better...  Just my opinion.  --[[User:Green Dragon|Green Dragon]] 17:17, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::::Wow nice to see a lot of discussion about Pax; the name ''Laetitia'' certainly has a nice ring to it and it does encompass the ideas that I had for the deity, but the problem is it sound to feminine for a male god.&lt;br /&gt;
::::::::::This god is basically about all that is good ''(the road towards peace, the motivation to want peace and the ultimate goal of everyone having a good life)'' and more so a direct counterpart of the deity [[Chemosh (DnD Deity)]], chemosh is a female and goddess of war, dedication and conquest and therefor ''&amp;quot;Pax&amp;quot;'' is male ''(a reason for me to chose Pax at the time I thought of him since it had the appropriate &amp;quot;male&amp;quot; sounding name for a gentle god)'' and there is a specific reason for this: I wanted a male god of pleasure and peace and gentleness and a female goddess of war and strife, the pantheon of [[The Test of Time (DnD campaign Setting)]] is a balanced circle of the last gods in that multiverse, the rest has been killed and forgotten.&lt;br /&gt;
::::::::::Therefore maybe the used to be a female goddess named ''Laetitia'' and she encompassed about the same concepts than ''Pax'' holds dear but since she was killed eons ago who knows what happened to her or her followers? most likely ''Pax'' just took over from there and since he still embodies almost the same principles her followers would have joint the church of ''Pax''.&lt;br /&gt;
&lt;br /&gt;
::::::::::If any other names pup up I would realy like to hear them, nothing is ever finished so Pax can still be renamed :-), but to fit into the current [[The Test of Time (DnD campaign Setting)]] pantheon he will have to be male.&lt;br /&gt;
:::::::::: -- [[User:Ymir|Ymir]] 01:41, 23 January 2007 (MST)&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Pax_(3.5e_Deity)</id>
		<title>Talk:Pax (3.5e Deity)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Pax_(3.5e_Deity)"/>
				<updated>2007-01-23T08:31:14Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name ==&lt;br /&gt;
&lt;br /&gt;
What is the source of this name? I'm surprised that the character is named &amp;quot;Peace&amp;quot; rather than a name more traditionally associated with mirth... just curious.  --[[User:EldritchNumen|EldritchNumen]] 18:22, 16 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I MoI'ed Ymir, he should respond soon.  --[[User:Green Dragon|Green Dragon]] 22:55, 16 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::yes your right, romans used it.&lt;br /&gt;
::''pax romana'' or ''rome's peace'' --[[User:Ymir|Ymir]] 10:56, 17 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Is the name going to be changed?  If so, to what?  --[[User:Green Dragon|Green Dragon]] 15:25, 17 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::No I was planning to keep using Pax (I doubt there is a copyright on a normal latin word, and WotC seems to be doing it to since most of the deity's from the core set are plucked from &amp;quot;real&amp;quot; historical religions).&lt;br /&gt;
::::If you or someone has a better name I'm certainly willing to think about it and change it if I like the name.&lt;br /&gt;
::::-- [[User:Ymir|Ymir]] 03:18, 18 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::: The name is certainly not copyrighted or otherwised &amp;quot;owned&amp;quot; by anyone. My point was that I would generally think that a god named ''Pax'' would be associated with peace, compassion, etc., rather than mirth, songs, good-natured pranks, etc., as your short description seems to suggest. In any case, I'm not concerned about a name change if you aren't. It just seemed a bit of a ''non-sequitor.'' If, however, you are interested, the latin word for &amp;quot;mirth&amp;quot; is ''&amp;quot;laetitia&amp;quot;''. I think it would make a fine name for a deity, though obviously a female one. However, the deity is entirely yours, and I'm happy with whatever decision you make. I was just curious about how the association between peace and mirth was made in the first place.  --[[User:EldritchNumen|EldritchNumen]] 00:29, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::Alot more to laugh about during peace times? --[[User:Calidore Chase|Calidore Chase]] 02:31, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::I'd like to think mirth brings peace. --[[User:Xenophon|Xenophon]] 02:47, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::: ''':)''' Fair enough. Though ''pax'' means tranquility and serenity more than anything else; it seems to me that mirth is at least animated, if not outright exuberant. :) In any case, I absolutely cede the point the mirth is a road to peace. I like that concept. It would be awesome if that idea was worked into this deity (part of the dogma is that peace is a product of expression of the lighter sides of mortal existence, such as food, drink, music, good company, and laughter). I could see a deity with these concerns becoming extremely popular among commoners, especially, who tend primarily to value lack of conflict (read:raging monsters) and a plethora of good times. What do you think?  --[[User:EldritchNumen|EldritchNumen]] 11:28, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Honestly I think the name you gave above, laetitia, is better...  Just my opinion.  --[[User:Green Dragon|Green Dragon]] 17:17, 19 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::::Wow nice to see a lot of discussion about Pax, the name ''Laetitia'' certainly has a nice ring to it and it does encompass the ideas that I had for the deity, but the explanation from ''EldritchNumen'' holds a lot of truth for me.&lt;br /&gt;
::::::::::This god is basically about all that is good ''(the road towards peace, the motivation to want peace and the ultimate goal of having a good life)'' and more so a direct counterpart of the deity [[Chemosh (DnD Deity)]], she is a female and goddess of war and dedication and conquest, and therefor ''&amp;quot;Pax&amp;quot;'' had to be a male ''(a reason for me to chose Pax at the time I thought of him since it had the appropriate &amp;quot;male&amp;quot; sounding name for a gentle god)'' and a god of the good life, no strife or hunger, no pain and hard work but fine things, good music, nice friends, delicious food.&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Religions_of_the_Worlds_(The_Test_of_Time)_(3.5e_Pantheon)</id>
		<title>Religions of the Worlds (The Test of Time) (3.5e Pantheon)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Religions_of_the_Worlds_(The_Test_of_Time)_(3.5e_Pantheon)"/>
				<updated>2007-01-18T10:46:43Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here follows an overview of the gods of Andoria:&lt;br /&gt;
&lt;br /&gt;
{{:Belial (DnD Deity)}}&lt;br /&gt;
&lt;br /&gt;
{{:Chemosh (DnD Deity)}}&lt;br /&gt;
&lt;br /&gt;
{{:Krilos (DnD Deity)}}&lt;br /&gt;
&lt;br /&gt;
{{:Arwan (DnD Deity)}}&lt;br /&gt;
&lt;br /&gt;
=[[Adonai (the Test of Time)|Adonai; Goddess of life]]=&lt;br /&gt;
:Home plane:[[The Floating Isles]]&lt;br /&gt;
:Followers: [[Aasimar (SRD Creature)| Aasimar]], [[Paladin (SRD Class)| Paladin]], [[Cleric (SRD Class)|Cleric (good)]], [[Human (SRD Creature)| Human]]&lt;br /&gt;
:Domains: [[Good Domain (SRD Cleric Domain)]], [[Sun Domain (SRD Cleric Domain)]], [[Nobility Domain (SRD Cleric Domain)]], [[Glory Domain (SRD Cleric Domain)]]&lt;br /&gt;
:Favorite weapon: Longsword&lt;br /&gt;
&lt;br /&gt;
=[[Pax (the Test of Time)|Pax; God of entertainment]]=&lt;br /&gt;
:Home plane:[[The Windy Isles]]&lt;br /&gt;
:Followers: [[Elf (SRD Creature)| Elf]], [[Rogue (SRD Class)| Rogue]], [[Bard (SRD Class)| Bard]]&lt;br /&gt;
:Domains: [[Chaos Domain (SRD Cleric Domain)]], [[Charm Domain (SRD Cleric Domain)]], [[Travel Domain (SRD Cleric Domain)]], [[Creation Domain (SRD Cleric Domain)]]&lt;br /&gt;
:Favorite weapon: Longbow&lt;br /&gt;
&lt;br /&gt;
=[[Satine (the Test of Time)|Satine; Goddess of the sea]]=&lt;br /&gt;
:Home plane:[[The Great Ocean]]&lt;br /&gt;
:Followers: [[Merfolk (SRD Creature)| Merfolk]], Sailors, Gamblers, Psions&lt;br /&gt;
:Domains: [[Water Domain (SRD Cleric Domain)]], [[Chaos Domain (SRD Cleric Domain)]], [[Trickery Domain (SRD Cleric Domain)]], [[Luck Domain (SRD Cleric Domain)]]&lt;br /&gt;
:Favorite weapon: Trident&lt;br /&gt;
&lt;br /&gt;
=[[Tiamat (the Test of Time)|Tiamat; Goddess of nature]]=&lt;br /&gt;
:Home plane:[[The Green Hell]]&lt;br /&gt;
:Followers: [[Lizardfolk (SRD Creature)| Lizardfolk]], [[Druid (SRD Class)| Druid]], [[Ranger (SRD Class)| Ranger]], [[Barbarian (SRD Class)| Barbarian]]&lt;br /&gt;
:Domains: [[Chaos Domain (SRD Cleric Domain)]], [[Plant Domain (SRD Cleric Domain)]], [[Scalykind Domain (SRD Cleric Domain)]], [[Weather Domain (SRD Cleric Domain)]]&lt;br /&gt;
:Favorite weapon: Natural weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]]-&amp;gt;[[DnD Campaign Settings|Campaign Settings]] -&amp;gt; [[The Test of Time (DnD Campaign Setting)|The Test of Time]] &lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:The Test of Time Setting]]&lt;br /&gt;
[[Category:Supplement]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Religions_of_the_Worlds_(The_Test_of_Time)_(3.5e_Pantheon)</id>
		<title>Religions of the Worlds (The Test of Time) (3.5e Pantheon)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Religions_of_the_Worlds_(The_Test_of_Time)_(3.5e_Pantheon)"/>
				<updated>2007-01-18T10:46:16Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here follows an overview of the gods of Andoria:&lt;br /&gt;
&lt;br /&gt;
{{:Belial (DnD Deity)}}&lt;br /&gt;
&lt;br /&gt;
{{:Chemosh (DnD Deity)}}&lt;br /&gt;
&lt;br /&gt;
{{:Krilos (DnD Deity)}}&lt;br /&gt;
&lt;br /&gt;
{{:Arwan (DnD Deity)}}&lt;br /&gt;
&lt;br /&gt;
=[[Arwan (the Test of Time)|Arwan; God of the hunt]]=&lt;br /&gt;
:Home plane:[[The Sea of Grass]]&lt;br /&gt;
:Followers: [[Halfling (SRD Creature)| Halfling]], [[Ranger (SRD Class)|Ranger]], [[Druid (SRD Class)| Druid]]&lt;br /&gt;
:Domains: [[Law Domain (SRD Cleric Domain)]], [[Animal Domain (SRD Cleric Domain)]], [[Weather Domain (SRD Cleric Domain)]], [[Protection Domain (SRD Cleric Domain)]]&lt;br /&gt;
:Favorite weapon: Spear&lt;br /&gt;
&lt;br /&gt;
=[[Adonai (the Test of Time)|Adonai; Goddess of life]]=&lt;br /&gt;
:Home plane:[[The Floating Isles]]&lt;br /&gt;
:Followers: [[Aasimar (SRD Creature)| Aasimar]], [[Paladin (SRD Class)| Paladin]], [[Cleric (SRD Class)|Cleric (good)]], [[Human (SRD Creature)| Human]]&lt;br /&gt;
:Domains: [[Good Domain (SRD Cleric Domain)]], [[Sun Domain (SRD Cleric Domain)]], [[Nobility Domain (SRD Cleric Domain)]], [[Glory Domain (SRD Cleric Domain)]]&lt;br /&gt;
:Favorite weapon: Longsword&lt;br /&gt;
&lt;br /&gt;
=[[Pax (the Test of Time)|Pax; God of entertainment]]=&lt;br /&gt;
:Home plane:[[The Windy Isles]]&lt;br /&gt;
:Followers: [[Elf (SRD Creature)| Elf]], [[Rogue (SRD Class)| Rogue]], [[Bard (SRD Class)| Bard]]&lt;br /&gt;
:Domains: [[Chaos Domain (SRD Cleric Domain)]], [[Charm Domain (SRD Cleric Domain)]], [[Travel Domain (SRD Cleric Domain)]], [[Creation Domain (SRD Cleric Domain)]]&lt;br /&gt;
:Favorite weapon: Longbow&lt;br /&gt;
&lt;br /&gt;
=[[Satine (the Test of Time)|Satine; Goddess of the sea]]=&lt;br /&gt;
:Home plane:[[The Great Ocean]]&lt;br /&gt;
:Followers: [[Merfolk (SRD Creature)| Merfolk]], Sailors, Gamblers, Psions&lt;br /&gt;
:Domains: [[Water Domain (SRD Cleric Domain)]], [[Chaos Domain (SRD Cleric Domain)]], [[Trickery Domain (SRD Cleric Domain)]], [[Luck Domain (SRD Cleric Domain)]]&lt;br /&gt;
:Favorite weapon: Trident&lt;br /&gt;
&lt;br /&gt;
=[[Tiamat (the Test of Time)|Tiamat; Goddess of nature]]=&lt;br /&gt;
:Home plane:[[The Green Hell]]&lt;br /&gt;
:Followers: [[Lizardfolk (SRD Creature)| Lizardfolk]], [[Druid (SRD Class)| Druid]], [[Ranger (SRD Class)| Ranger]], [[Barbarian (SRD Class)| Barbarian]]&lt;br /&gt;
:Domains: [[Chaos Domain (SRD Cleric Domain)]], [[Plant Domain (SRD Cleric Domain)]], [[Scalykind Domain (SRD Cleric Domain)]], [[Weather Domain (SRD Cleric Domain)]]&lt;br /&gt;
:Favorite weapon: Natural weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]]-&amp;gt;[[DnD Campaign Settings|Campaign Settings]] -&amp;gt; [[The Test of Time (DnD Campaign Setting)|The Test of Time]] &lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:The Test of Time Setting]]&lt;br /&gt;
[[Category:Supplement]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Arwan_(3.5e_Deity)</id>
		<title>Arwan (3.5e Deity)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Arwan_(3.5e_Deity)"/>
				<updated>2007-01-18T10:45:43Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;''This Deity is related to the [[The Test of Time (DnD Campaign Setting)]]&amp;lt;small&amp;gt;-&amp;gt;[[Religions of the Worlds (The Test of Time)|Religions of the Worlds]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=[[Arwan (DnD Deity)|Arwan; God of the hunt]]=&lt;br /&gt;
:''The Hunter...''&lt;br /&gt;
* Home plane:[[The Sea of Grass]]&lt;br /&gt;
* Followers: [[Halfling (SRD Creature)| Halfling]], [[Ranger (SRD Class)|Ranger]], [[Druid (SRD Class)| Druid]]&lt;br /&gt;
* Domains: [[Law Domain (SRD Cleric Domain)]], [[Animal Domain (SRD Cleric Domain)]], [[Weather Domain (SRD Cleric Domain)]], [[Protection Domain (SRD Cleric Domain)]]&lt;br /&gt;
* Favorite weapon: [[Spear (SRD Weapon)|Spear]]&lt;br /&gt;
:Description: ''Not much is known about Arwan outside of the Halfling settlements that worship him, there are some humans and elves that worship Arwan but there traditions are usually crude mimics of the complicated Halfling ceremonies.''&lt;br /&gt;
:''Arwan is a harsh god that demands total dedication from his followers, they should live in harmony with nature as is described in the holy texts: &amp;quot;The book of the hunt&amp;quot; and only by living this way will a followers soul be guided towards the endless hunting fields that are the reward for a honorable life.''&lt;br /&gt;
:''The knowledge of the specific ceremonies are closely guarded secrets in Halfling settlements, since they rely on these ceremonies to keep in good standing with Arwan, therefore Halflings will never preform a ceremony if outsiders are present.''&lt;br /&gt;
:''Arwan appears as a muscular and travel worn Halfling that is always covered in shadows or cloaks.''&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]]-&amp;gt;[[DnD Deities]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Deity]]&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:The Test of Time Setting]]&lt;br /&gt;
[[Category:Supplement]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Religions_of_the_Worlds_(The_Test_of_Time)_(3.5e_Pantheon)</id>
		<title>Religions of the Worlds (The Test of Time) (3.5e Pantheon)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Religions_of_the_Worlds_(The_Test_of_Time)_(3.5e_Pantheon)"/>
				<updated>2007-01-18T10:35:02Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here follows an overview of the gods of Andoria:&lt;br /&gt;
&lt;br /&gt;
{{:Belial (DnD Deity)}}&lt;br /&gt;
&lt;br /&gt;
{{:Chemosh (DnD Deity)}}&lt;br /&gt;
&lt;br /&gt;
{{:Krilos (DnD Deity)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Arwan (the Test of Time)|Arwan; God of the hunt]]=&lt;br /&gt;
:Home plane:[[The Sea of Grass]]&lt;br /&gt;
:Followers: [[Halfling (SRD Creature)| Halfling]], [[Ranger (SRD Class)|Ranger]], [[Druid (SRD Class)| Druid]]&lt;br /&gt;
:Domains: [[Law Domain (SRD Cleric Domain)]], [[Animal Domain (SRD Cleric Domain)]], [[Weather Domain (SRD Cleric Domain)]], [[Protection Domain (SRD Cleric Domain)]]&lt;br /&gt;
:Favorite weapon: Spear&lt;br /&gt;
&lt;br /&gt;
=[[Adonai (the Test of Time)|Adonai; Goddess of life]]=&lt;br /&gt;
:Home plane:[[The Floating Isles]]&lt;br /&gt;
:Followers: [[Aasimar (SRD Creature)| Aasimar]], [[Paladin (SRD Class)| Paladin]], [[Cleric (SRD Class)|Cleric (good)]], [[Human (SRD Creature)| Human]]&lt;br /&gt;
:Domains: [[Good Domain (SRD Cleric Domain)]], [[Sun Domain (SRD Cleric Domain)]], [[Nobility Domain (SRD Cleric Domain)]], [[Glory Domain (SRD Cleric Domain)]]&lt;br /&gt;
:Favorite weapon: Longsword&lt;br /&gt;
&lt;br /&gt;
=[[Pax (the Test of Time)|Pax; God of entertainment]]=&lt;br /&gt;
:Home plane:[[The Windy Isles]]&lt;br /&gt;
:Followers: [[Elf (SRD Creature)| Elf]], [[Rogue (SRD Class)| Rogue]], [[Bard (SRD Class)| Bard]]&lt;br /&gt;
:Domains: [[Chaos Domain (SRD Cleric Domain)]], [[Charm Domain (SRD Cleric Domain)]], [[Travel Domain (SRD Cleric Domain)]], [[Creation Domain (SRD Cleric Domain)]]&lt;br /&gt;
:Favorite weapon: Longbow&lt;br /&gt;
&lt;br /&gt;
=[[Satine (the Test of Time)|Satine; Goddess of the sea]]=&lt;br /&gt;
:Home plane:[[The Great Ocean]]&lt;br /&gt;
:Followers: [[Merfolk (SRD Creature)| Merfolk]], Sailors, Gamblers, Psions&lt;br /&gt;
:Domains: [[Water Domain (SRD Cleric Domain)]], [[Chaos Domain (SRD Cleric Domain)]], [[Trickery Domain (SRD Cleric Domain)]], [[Luck Domain (SRD Cleric Domain)]]&lt;br /&gt;
:Favorite weapon: Trident&lt;br /&gt;
&lt;br /&gt;
=[[Tiamat (the Test of Time)|Tiamat; Goddess of nature]]=&lt;br /&gt;
:Home plane:[[The Green Hell]]&lt;br /&gt;
:Followers: [[Lizardfolk (SRD Creature)| Lizardfolk]], [[Druid (SRD Class)| Druid]], [[Ranger (SRD Class)| Ranger]], [[Barbarian (SRD Class)| Barbarian]]&lt;br /&gt;
:Domains: [[Chaos Domain (SRD Cleric Domain)]], [[Plant Domain (SRD Cleric Domain)]], [[Scalykind Domain (SRD Cleric Domain)]], [[Weather Domain (SRD Cleric Domain)]]&lt;br /&gt;
:Favorite weapon: Natural weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]]-&amp;gt;[[DnD Campaign Settings|Campaign Settings]] -&amp;gt; [[The Test of Time (DnD Campaign Setting)|The Test of Time]] &lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:The Test of Time Setting]]&lt;br /&gt;
[[Category:Supplement]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Religions_of_the_Worlds_(The_Test_of_Time)_(3.5e_Pantheon)</id>
		<title>Religions of the Worlds (The Test of Time) (3.5e Pantheon)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Religions_of_the_Worlds_(The_Test_of_Time)_(3.5e_Pantheon)"/>
				<updated>2007-01-18T10:34:40Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here follows an overview of the gods of Andoria:&lt;br /&gt;
&lt;br /&gt;
{{:Belial (DnD Deity)}}&lt;br /&gt;
&lt;br /&gt;
{{:Chemosh (DnD Deity)}}&lt;br /&gt;
&lt;br /&gt;
{{:Krilos (DnD Deity)}}&lt;br /&gt;
&lt;br /&gt;
=[[Krilos (the Test of Time)|Krilos; God of magic]]=&lt;br /&gt;
:Home plane:[[The Cave of Krilos]]&lt;br /&gt;
:Followers: [[Dwarf (SRD Creature)|Dwarf]], [[Wizard (SRD Class)| Wizard]], [[Loremaster (SRD Prestige Class)| Loremaster]]&lt;br /&gt;
:Domains: [[Magic Domain (SRD Cleric Domain)]], [[Knowledge Domain (SRD Cleric Domain)]], [[Law Domain (SRD Cleric Domain)]], [[Earth Domain (SRD Cleric Domain)]]&lt;br /&gt;
:Favorite weapon: Hammer&lt;br /&gt;
&lt;br /&gt;
=[[Arwan (the Test of Time)|Arwan; God of the hunt]]=&lt;br /&gt;
:Home plane:[[The Sea of Grass]]&lt;br /&gt;
:Followers: [[Halfling (SRD Creature)| Halfling]], [[Ranger (SRD Class)|Ranger]], [[Druid (SRD Class)| Druid]]&lt;br /&gt;
:Domains: [[Law Domain (SRD Cleric Domain)]], [[Animal Domain (SRD Cleric Domain)]], [[Weather Domain (SRD Cleric Domain)]], [[Protection Domain (SRD Cleric Domain)]]&lt;br /&gt;
:Favorite weapon: Spear&lt;br /&gt;
&lt;br /&gt;
=[[Adonai (the Test of Time)|Adonai; Goddess of life]]=&lt;br /&gt;
:Home plane:[[The Floating Isles]]&lt;br /&gt;
:Followers: [[Aasimar (SRD Creature)| Aasimar]], [[Paladin (SRD Class)| Paladin]], [[Cleric (SRD Class)|Cleric (good)]], [[Human (SRD Creature)| Human]]&lt;br /&gt;
:Domains: [[Good Domain (SRD Cleric Domain)]], [[Sun Domain (SRD Cleric Domain)]], [[Nobility Domain (SRD Cleric Domain)]], [[Glory Domain (SRD Cleric Domain)]]&lt;br /&gt;
:Favorite weapon: Longsword&lt;br /&gt;
&lt;br /&gt;
=[[Pax (the Test of Time)|Pax; God of entertainment]]=&lt;br /&gt;
:Home plane:[[The Windy Isles]]&lt;br /&gt;
:Followers: [[Elf (SRD Creature)| Elf]], [[Rogue (SRD Class)| Rogue]], [[Bard (SRD Class)| Bard]]&lt;br /&gt;
:Domains: [[Chaos Domain (SRD Cleric Domain)]], [[Charm Domain (SRD Cleric Domain)]], [[Travel Domain (SRD Cleric Domain)]], [[Creation Domain (SRD Cleric Domain)]]&lt;br /&gt;
:Favorite weapon: Longbow&lt;br /&gt;
&lt;br /&gt;
=[[Satine (the Test of Time)|Satine; Goddess of the sea]]=&lt;br /&gt;
:Home plane:[[The Great Ocean]]&lt;br /&gt;
:Followers: [[Merfolk (SRD Creature)| Merfolk]], Sailors, Gamblers, Psions&lt;br /&gt;
:Domains: [[Water Domain (SRD Cleric Domain)]], [[Chaos Domain (SRD Cleric Domain)]], [[Trickery Domain (SRD Cleric Domain)]], [[Luck Domain (SRD Cleric Domain)]]&lt;br /&gt;
:Favorite weapon: Trident&lt;br /&gt;
&lt;br /&gt;
=[[Tiamat (the Test of Time)|Tiamat; Goddess of nature]]=&lt;br /&gt;
:Home plane:[[The Green Hell]]&lt;br /&gt;
:Followers: [[Lizardfolk (SRD Creature)| Lizardfolk]], [[Druid (SRD Class)| Druid]], [[Ranger (SRD Class)| Ranger]], [[Barbarian (SRD Class)| Barbarian]]&lt;br /&gt;
:Domains: [[Chaos Domain (SRD Cleric Domain)]], [[Plant Domain (SRD Cleric Domain)]], [[Scalykind Domain (SRD Cleric Domain)]], [[Weather Domain (SRD Cleric Domain)]]&lt;br /&gt;
:Favorite weapon: Natural weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]]-&amp;gt;[[DnD Campaign Settings|Campaign Settings]] -&amp;gt; [[The Test of Time (DnD Campaign Setting)|The Test of Time]] &lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:The Test of Time Setting]]&lt;br /&gt;
[[Category:Supplement]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Krilos_(3.5e_Deity)</id>
		<title>Krilos (3.5e Deity)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Krilos_(3.5e_Deity)"/>
				<updated>2007-01-18T10:34:04Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;''This Deity is related to the [[The Test of Time (DnD Campaign Setting)]]&amp;lt;small&amp;gt;-&amp;gt;[[Religions of the Worlds (The Test of Time)|Religions of the Worlds]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=[[Krilos (DnD Deity)|Krilos; God of magic]]=&lt;br /&gt;
:''The earth father, The first dwarf, The all knowing...''&lt;br /&gt;
* Home plane:[[The Cave of Krilos]]&lt;br /&gt;
* Followers: [[Dwarf (SRD Creature)|Dwarf]], [[Wizard (SRD Class)| Wizard]], [[Loremaster (SRD Prestige Class)| Loremaster]]&lt;br /&gt;
* Domains: [[Magic Domain (SRD Cleric Domain)]], [[Knowledge Domain (SRD Cleric Domain)]], [[Law Domain (SRD Cleric Domain)]], [[Earth Domain (SRD Cleric Domain)]]&lt;br /&gt;
* Favorite weapon: [[Warhammer (SRD Weapon)|Warhammer]]&lt;br /&gt;
:Description: ''The father of Dwarves is one of the oldest gods in existence together with [[Belial (DnD Deity)]] and [[Adonai (DnD Deity)]].''&lt;br /&gt;
:''And ever since that time did he start to gather knowledge, from the earth and the mortals that lived on his plane and because of this his followers the Dwarves have always worshiped him.''&lt;br /&gt;
:''And as a reward for there dedication the Dwarves received the gift of arcane magic and ever since they have studies tirelessly to unearth the secrets of magic, this led to a &amp;quot;golden age&amp;quot; for the Dwarves in witch they build grand cities using magic and construction skills unknown to the world up to that time.''&lt;br /&gt;
:''This wealth has attracted many a thief and lord that wishes to invade the Dwarven cities but to no avail, the defensive works of the Dwarven cities are unparalleled in the rest of the multiverse.''&lt;br /&gt;
:''And this pleases Krilos more then everything, he is content as long as he and his followers have time to study and experiment to discover the secrets to life, death and the multiverse.''&lt;br /&gt;
:''One specific field of study is a favorite among many a dwarf, the Human kingdoms that have emerged on the material plane are fascinating since the Dwarves have been studying them since the humans where nothing more than monkeys living on the endless battlefield that used to be the material plane.''&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]]-&amp;gt;[[DnD Deities]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Deity]]&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:The Test of Time Setting]]&lt;br /&gt;
[[Category:Supplement]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Pax_(3.5e_Deity)</id>
		<title>Talk:Pax (3.5e Deity)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Pax_(3.5e_Deity)"/>
				<updated>2007-01-18T10:18:18Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: /* Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name ==&lt;br /&gt;
&lt;br /&gt;
What is the source of this name? I'm surprised that the character is named &amp;quot;Peace&amp;quot; rather than a name more traditionally associated with mirth... just curious.  --[[User:EldritchNumen|EldritchNumen]] 18:22, 16 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I MoI'ed Ymir, he should respond soon.  --[[User:Green Dragon|Green Dragon]] 22:55, 16 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::yes your right, romans used it.&lt;br /&gt;
::''pax romana'' or ''rome's peace'' --[[User:Ymir|Ymir]] 10:56, 17 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Is the name going to be changed?  If so, to what?  --[[User:Green Dragon|Green Dragon]] 15:25, 17 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::No I was planning to keep using Pax (I doubt there is a copyright on a normal latin word, and WotC seems to be doing it to since most of the deity's from the core set are plucked from &amp;quot;real&amp;quot; historical religions).&lt;br /&gt;
::::If you or someone has a better name I'm certainly willing to think about it and change it if I like the name.&lt;br /&gt;
::::-- [[User:Ymir|Ymir]] 03:18, 18 January 2007 (MST)&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Magical_Resistance_(3.5e_Feat)</id>
		<title>Talk:Magical Resistance (3.5e Feat)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Magical_Resistance_(3.5e_Feat)"/>
				<updated>2007-01-18T10:15:49Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: /* Huh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Huh==&lt;br /&gt;
&lt;br /&gt;
What magical resistance? --[[User:Calidore Chase|Calidore Chase]] 06:39, 16 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I think this is talking about SR...  Just a guess.  --[[User:Green Dragon|Green Dragon]] 16:50, 16 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::I should have specified better, I meant a general +2 on saves vs. spells &amp;amp; spell-like effects (like the dwarven racial ability)  {{Unsigned|Ymir|11:58, 17 January 2007 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:::Looks better, thanks for doing that.  --[[User:Green Dragon|Green Dragon]] 15:23, 17 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::No problem :-D -- [[User:Ymir|Ymir]] 03:15, 18 January 2007 (MST)&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Pax_(3.5e_Deity)</id>
		<title>Talk:Pax (3.5e Deity)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Pax_(3.5e_Deity)"/>
				<updated>2007-01-18T10:15:03Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: /* Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name ==&lt;br /&gt;
&lt;br /&gt;
What is the source of this name? I'm surprised that the character is named &amp;quot;Peace&amp;quot; rather than a name more traditionally associated with mirth... just curious.  --[[User:EldritchNumen|EldritchNumen]] 18:22, 16 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I MoI'ed Ymir, he should respond soon.  --[[User:Green Dragon|Green Dragon]] 22:55, 16 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::yes your right, romans used it.&lt;br /&gt;
::''pax romana'' or ''rome's peace'' --[[User:Ymir|Ymir]] 10:56, 17 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Is the name going to be changed?  If so, to what?  --[[User:Green Dragon|Green Dragon]] 15:25, 17 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::No I was planning to keep using Pax (I doubt there is a copyright on a normal latin word, and WotC seems to be doing it to since most of the deity's from the core set are plucked from &amp;quot;real&amp;quot; historical religions).&lt;br /&gt;
::::If you or someone has a better name I'm certainly willing to think about it and change it if I like the name.&lt;br /&gt;
::::-- 03:15, 18 January 2007 (MST)&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Pax_(3.5e_Deity)</id>
		<title>Talk:Pax (3.5e Deity)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Pax_(3.5e_Deity)"/>
				<updated>2007-01-17T18:07:30Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: /* Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name ==&lt;br /&gt;
&lt;br /&gt;
What is the source of this name? I'm surprised that the character is named &amp;quot;Peace&amp;quot; rather than a name more traditionally associated with mirth... just curious.  --[[User:EldritchNumen|EldritchNumen]] 18:22, 16 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I MoI'ed Ymir, he should respond soon.  --[[User:Green Dragon|Green Dragon]] 22:55, 16 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::yes your right, romans used it.&lt;br /&gt;
::''pax romana'' or ''rome's peace'' --[[User:Ymir|Ymir]] 10:56, 17 January 2007 (MST)&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Staffmage_(3.5e_Prestige_Class)</id>
		<title>Talk:Staffmage (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Staffmage_(3.5e_Prestige_Class)"/>
				<updated>2007-01-17T18:04:44Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: /* two weapon fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posted on the Boards: ==&lt;br /&gt;
&lt;br /&gt;
This [[Prestige Class (terminology) | PrC]] was taken from the Wizards Boards by permission, the thread related to this [[Prestige Class (terminology) | PrC]] is: [http://boards1.wizards.com/showthread.php?t=566947]&lt;br /&gt;
&lt;br /&gt;
''Green_Dragon''&lt;br /&gt;
&amp;lt;font color=gray&amp;gt;&lt;br /&gt;
== Balance - 5/10 ==&lt;br /&gt;
&lt;br /&gt;
I feel this class is generally &amp;quot;OK&amp;quot;, but problematic. This class gets cool abilities with the staff, but no real ability to stay near melee. The wizards weak HP, low AC, and low BAB work against this PrC. So we have a class where a wizard or sorcerer becomes a poor melee performer and a poorer spellcaster. --[[User:Dmilewski|Dmilewski]] 13:58, 8 December 2006 (MST)&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;font color=gray&amp;gt;&lt;br /&gt;
==Balance 8/10==&lt;br /&gt;
&lt;br /&gt;
I liked this class. It did not make me jump out of my seat and proclaim &amp;quot;Wow!&amp;quot;, but it was a well built, well balanced class with some nice skills. I ran it through a practice battle, and it seemed to work out okay, without any glaring holes or obvious overpowers. It seems this one has been much improved over the previous incarnation. --[[User:Cypresslyshra|Cypresslyshra]] 02:25, 5 January 2007 (MST)&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;font color=gray&amp;gt;&lt;br /&gt;
==Balance 5/10==&lt;br /&gt;
&lt;br /&gt;
* Why would a wizard become a staffmage? &lt;br /&gt;
* Why doesn't a staffmage get any special abilities with a magic staff? &lt;br /&gt;
* The class gets abilities (like Truestrike) that he would not actually want to use. He has touch attacks that work so much better!&lt;br /&gt;
* Channeling a spell is confusing and poorly defined.&lt;br /&gt;
* Two-weapon fighting for a low BAB class is still crazy. Having a class that avoids using its primary abilities is counterproductive.&lt;br /&gt;
* Why doesn't using a staff make spells stronger or provide some sort of bonus to the spells themselves?&lt;br /&gt;
* Why doesn't the staff allow some sort of metamagic effects?&lt;br /&gt;
* The class gives a first level benefit (''mage armor'' for one hour) at 11th character level, when the caster can already cast it for 7 hours. &lt;br /&gt;
&lt;br /&gt;
Key points for improvement:&lt;br /&gt;
&lt;br /&gt;
* Improve the focus of the class. What is the core concept behind this class? Is it to make a wizard into a deadly staff-fighter in close quarters or a wizard who uses his staff to deliver spells? &lt;br /&gt;
* The wording on most abilities can be greatly simplified.&lt;br /&gt;
* Defensive abilities need to come earlier in the class. &lt;br /&gt;
&lt;br /&gt;
Here's what I see for the class:&lt;br /&gt;
&lt;br /&gt;
# While holding a staff, the staffmage gains the benefit of the ''mage armor'' and ''shield'' spells. The staff substitutes for the somatic component of any arcane spell. [A worthy dip, but not overpowered as these abilities quickly become all-day effects anyway.]&lt;br /&gt;
# Spell Bump&lt;br /&gt;
# Mage mage use the staff to deliver touch attack spells. May use a touch attack spell for multiple rounds, rather than once.&lt;br /&gt;
# Spell Bump&lt;br /&gt;
# The mage may &amp;quot;precast&amp;quot; touch spells onto the staff. Activating them in combat does not trigger an Attack of Opportunity. &lt;br /&gt;
# Spell Bump&lt;br /&gt;
# Offensive Surge: Whirlwind Attack. &lt;br /&gt;
# Spell Bump&lt;br /&gt;
# Something cool.&lt;br /&gt;
# Spell Bump&lt;br /&gt;
--[[User:Dmilewski|Dmilewski]] 07:14, 5 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I will work on these improvements, however I would like to state why I made it how it is now.  I was trying to keep the authors original idea in mind, with the problems you stated in your last rating of this to be fixed.  The authors original idea was just to make a spellcaster be good with a staff and able to fight with one as well.  However, I now see that this idea, in essence, is flawed.  Even though this author wanted a spellcaster to be able to fight; they cannot.  So, I will work on fixing this with your ideas in mind, and bring this away from the authors original idea.  Also, FYI, Channeling was taken directly from a WotC PrC with only minimal wording changed, so it should not be confusing...  --[[User:Green Dragon|Green Dragon]] 14:55, 5 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:: Dmilewski is right. For this class to have a unified core concept, the entry requirements would have to be reworked to be more in line with a class such as the arcane archer, where some level in a combat class is necessary. For example, the base attack bonus could be increased to +6 and an additional feat (something like Greater Weapon Focus (Quarterstaff) or Weapon Specialization (Quarterstaff) ).This would allow the staffmage to actually have a chance to act as a fighting character. Nonetheless, the risk (and continual drawback) is that the staffmage will never be as good at fighting as a straight fighter or as good at casting as a straight spellcaster. To be effective, the class needs:&lt;br /&gt;
&lt;br /&gt;
::#A spell bump at each odd level.&lt;br /&gt;
::#Various abilities at even levels that add to it's fighting prowess (not just something like permanent mage armor, since any realistic fighting character will have a better armor bonus than that. Perhaps instead of channeling an ability could be added which allows a staffmage to act as though he/she had 10%-20% less spell failure chance (increasing as levels gain, as channeling does) when wielding both a staff and armor or a shield. This might allow for combination fighter/wizard types to become effective staffmages and remain vaguely equal in power level to the rest of the party. --[[User:EldritchNumen|EldritchNumen]] 01:46, 9 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Thanks for the input, I will use both your ideas combined when I re-make this.  Thanks.  --[[User:Green Dragon|Green Dragon]] 17:02, 9 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::Good luck. I'm thinking that stealing from the Monk may be a good idea, as the monk already goes to many of the places that the staff mage needs to go. Many of the advantages/limitations/problems of the monk class will be the exact same problems that a staff mage has. --[[User:Dmilewski|Dmilewski]] 17:46, 9 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::Thanks for the idea, I will incorporate that as well, if I can...  Thanks.  --[[User:Green Dragon|Green Dragon]] 19:02, 9 January 2007 (MST)&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New Version ==&lt;br /&gt;
&lt;br /&gt;
So, I made the &amp;quot;new version&amp;quot; taking into consideration many of your guy's ideas.  I think this new version may be a little overpowered, but what do you guys feel about it?  --[[User:Green Dragon|Green Dragon]] 23:40, 10 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Balance - 8/10 ==&lt;br /&gt;
&lt;br /&gt;
This class is coming along nicely. I love most of the changes, they are quite well implemented. The progression of defensive things builds nicely (first defensive staff, then-- at higher levels-- the spell failure reduction). I like that. I think two changes are important, one major, one minor.&lt;br /&gt;
&lt;br /&gt;
Minor: Change the text of Offensive Surge. Add: &amp;quot;If Touching Strike is used, it only effects the first opponent the staffmage damages&amp;quot; after &amp;quot;The staffmage can use Touching Strike during this attack.&amp;quot; Thus, it would read:&lt;br /&gt;
:&amp;quot;The staffmage can use Touching Strike during this attack. ''If Touching Strike is used, it only effects the first opponent the staffmage damages.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Major: Subversive casting should ''not'' increase the save DC so drastically. It is a '''very''' bad idea to change the save DC by greater than +2. Currently the ability increases the save by +5. If the bonus is +5, this ability is extraordinarily overpowered. If it is lower (and more reasonable), then the ability is great. I understand that the rationale behind this is &amp;quot;if I distract the opponent, they will have a harder time dodging the fireball.&amp;quot; However, reflex is not based around being conscious of an attack-- otherwise it would be called dodge. Instead, it is an instinctual response. Further, it is entirely unrational to have a fortitude save increased at all (to be honest), since there is no way that distraction should cause this change. I think it is best to rule that the save DC increases because a peculiar quality of the magic that makes it intrinsically more difficult to combat (hence &amp;quot;subversive&amp;quot;). This should be done with a +2.&lt;br /&gt;
&lt;br /&gt;
Overall, the class has come a long way and I am quite proud of it and the collaborative work that has been done (especially the effort by Green Dragon). If those changes are made, I change the balance to an 8/10.  --[[User:EldritchNumen|EldritchNumen]] 00:45, 11 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:Update: I just realized another minor error. Subversive strike should provide a bonus to all touch attacks, not just ranged touch attacks.&lt;br /&gt;
&lt;br /&gt;
::All done.  What do you think of it now?  --[[User:Green Dragon|Green Dragon]] 01:23, 12 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::: It looks great to me. I think the class has come a long way and is suitably balanced as compared to other SRD prestige classes. I even think the class strikes out well in new directions, though perhaps not enough to warrant a 9. Close, though. In all, however, an 8 is a very good score (after all, this is the rating for all of the prestige classes in the DMG!). Well done!  --[[User:EldritchNumen|EldritchNumen]] 01:54, 12 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Agreed, I was not striving for above an 8.  I also think this class only warrants a 8, and is not good enough for a 9.  --[[User:Green Dragon|Green Dragon]] 10:07, 12 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== combat casting ==&lt;br /&gt;
&lt;br /&gt;
hey since this class evolves around arcane spellcasters in combat maybe combat casting would be a logical extra prerequisite.  -[[User:Ymir|ymir]], 02:07, 11 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:Added it in, thanks for bringing that up.  --[[User:Green Dragon|Green Dragon]] 01:23, 12 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== two weapon fighting ==&lt;br /&gt;
&lt;br /&gt;
I'm not so sure 2 weapon fighting would be such a bad idea, oke a wizard or sorcerer has a realy bad BAB but..., since these characters always have a higher risk of &amp;quot;not hitting&amp;quot; due to there eternally low BAB it might be better to get 2 chances ''(even if you receive a -2 on the attack rolls)'' because more the more dice the more chance to get that high die roll wizards and sorcerers need to hit ''(with or without the -2)''.&lt;br /&gt;
&lt;br /&gt;
And secondly it seems to me that fighting with 2 weapons is kind of natural when someone specializes in the quarterstaff, maybe to improve the fighting the class could lose 1 or 2 minor abilities to gain a better BAB or 2 weapon fighting feats.&lt;br /&gt;
&lt;br /&gt;
anyway just giving my vision on the class (that by the way is '''awesome to play!''') and I am planning to introduce it as a standard prestige class in my [[The Test of Time (DnD Campaign Setting)]] &lt;br /&gt;
(as long as the creators think that's ok)&lt;br /&gt;
&lt;br /&gt;
-- [[User:Ymir|Ymir]] 04:05, 16 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:It's okay to use anything of D&amp;amp;D Wiki in your campaign, and since this was perfected by the community it is very okay.  About the Two Weapon Fighting...  To include that would require that something be removed.  And, as Dmilewski said so well ''&amp;quot;What is the core concept behind this class? Is it to make a wizard into a deadly staff-fighter in close quarters or a wizard who uses his staff to deliver spells?&amp;quot;'' and I think it is to make a wizard who uses his staff to deliver spells...  I think TWFing may ruin the concept behind this class, or at least break it.  --[[User:Green Dragon|Green Dragon]] 17:27, 16 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::True, casting spells through his staff works out very good for this prestige class.&lt;br /&gt;
::maybe I'll start working on a prestige class more focused of wizards using a staff two-handed, as an other path for a simalar type of organisation.&lt;br /&gt;
::--[[User:Ymir|Ymir]] 11:04, 17 January 2007 (MST)&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/People_of_the_Worlds_(The_Test_of_Time_Supplement)</id>
		<title>People of the Worlds (The Test of Time Supplement)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/People_of_the_Worlds_(The_Test_of_Time_Supplement)"/>
				<updated>2007-01-17T18:00:03Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: /* Humans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===People of the Worlds===&lt;br /&gt;
'''Here follows a detailed description of the races of Andaria'''&lt;br /&gt;
&lt;br /&gt;
=[[Humans (SRD Race)|Humans]]=&lt;br /&gt;
:Alignment: Any&lt;br /&gt;
:God: [[Adonai (the Test of Time)| Adonai]], [[Belial (the Test of Time)| Belial]]&lt;br /&gt;
:Home Region: [[Material Plane (SRD Planes)|Material Plane]]&lt;br /&gt;
:[[Human Character Options (The Test of Time Supplement)|Human Character Options]]&lt;br /&gt;
:'''Changes: Choose a +2 and -2 modifier on Abilities at 1st level, choose a exotic/martial weapon proficiency at 1st level, +2 bonus on saves vs. spells &amp;amp; spell-like effects.'''&lt;br /&gt;
:''Description: From average to extreme, humans love and hate, build and destroy and are masters at crafting and gathering knowledge.''&lt;br /&gt;
:''Due to there inability to work with natural and arcane magic humans have always relied on there martial traditions to keep them save, becouse of this the humans are known for there great army and legendary generals.''&lt;br /&gt;
&lt;br /&gt;
=[[Elves (SRD Race)|Elves]]=&lt;br /&gt;
:Alignment: [[Chaotic Good (SRD Term)|Chaotic Good]]&lt;br /&gt;
:God: [[Pax (the Test of Time)| Pax]]&lt;br /&gt;
:Home Region: [[The Windy Isles (The Test of Time Supplement)|The Windy Isles]]&lt;br /&gt;
:[[Elven Character Options (The Test of Time Supplement)|Elven Character Options]]&lt;br /&gt;
:'''Changes: +2 bonus on preform (Any) and Craft (Sculpting, Visual Arts), +2 bonus on diplomacy checks.'''&lt;br /&gt;
:''Description: Carefree and relaxed, elves have long ago learned that &amp;quot;if it's no fun, it's not worth doing!&amp;quot; and such they spend their time writing song and poems, dancing, painting and more, as long as it involves beauty.''&lt;br /&gt;
:''This has resulted in many epic poems and great songs famous through out the multi-verse, and elven bards are welcome in almost every court and country. All are moved by the beauty of the songs.'' &lt;br /&gt;
:''Though slow to anger the Elves are even slower to forget and there is nothing but beauty in a honorable duel with a hated foe.''&lt;br /&gt;
&lt;br /&gt;
=[[Dwarves (SRD Race)|Dwarves]]=&lt;br /&gt;
:Alignment: [[Lawful Neutral (SRD Term)|Lawful Neutral]]&lt;br /&gt;
:God:[[Krilos (the Test of Time)| Krilos]]&lt;br /&gt;
:Home Region: [[The Cave of Krilos]]&lt;br /&gt;
:[[Dwarven Character Options (The Test of Time Supplement)|Dwarven Character Options]]&lt;br /&gt;
:'''Changes: Favorite class: Wizard, +2 bonus on [[Concentration (SRD Skill)| concentration]], +2 bonus on [[Spellcraft (SRD Skill)| spellcraft]] checks, no +2 bonus on saves vs. spells and magical effects.'''.&lt;br /&gt;
:''Description: grumpy and stoic, the dwarfs rarely leave there underground homes and-- if they do-- it's to further their knowledge of the arcane arts.''&lt;br /&gt;
:''Because they spend so much time with their noses in ancient books they have little or no patience for other races.''&lt;br /&gt;
:''Another reason for their mistrust towards other races is because of the long wars that the other races have waged upon the [[Dwarves (SRD Race)|Dwarves]], looking for the fabled wealth of the dwarfs and, of course, jealous of there arcane might.''&lt;br /&gt;
:''That is why the dwarven cities are the paramount of defense, and their techniques for special defensive construction are a very closely guarded secret.''&lt;br /&gt;
&lt;br /&gt;
=[[Halflings (SRD Race)|Halflings]]=&lt;br /&gt;
:Alignment: [[Lawful Good (SRD Term)|Lawful Good]]&lt;br /&gt;
:God:[[Arwan (the Test of Time)| Arwan]]&lt;br /&gt;
:Home Region: [[The Sea of Grass]]&lt;br /&gt;
:[[Halfling Character Options (The Test of Time Supplement)|Halfling Character Options]]&lt;br /&gt;
:'''Changes: No Strength penalty, Lawful, Don't like to use metal, usually follow a wild class (Barbarian, Ranger, Druid, Sorcerer)'''&lt;br /&gt;
:''Description: honorable, lawful and extremely respectful in regard to nature, the halflings tend to view the world from an natural view in which all creation is equal.''&lt;br /&gt;
:''Ancient tradition still dictates daily life in most tribes and change is virtually taboo.''&lt;br /&gt;
:''They lived in [[The Sea of Grass]] for eons but have migrated to the [[Material Plane (SRD Planes)|Material Plane]] and, thanks to their travel urge, can be found on most good aligned planes ([[The Windy Isles]], [[The Floating Isles]]).''&lt;br /&gt;
&lt;br /&gt;
=[[Orc (SRD Creature)|Orc]]=&lt;br /&gt;
:Alignment: [[Lawful Evil (SRD Term)|Lawful Evil]]&lt;br /&gt;
:God:[[Chemosh (the Test of Time)| Chemosh]]&lt;br /&gt;
:Home Region: [[The Wasteland]]&lt;br /&gt;
:[[Orc Character Options (The Test of Time Supplement)|Orc Character Options]]&lt;br /&gt;
:'''Changes: religious zealots, extremely lawful, no light sensitivity, no Wisdom penalty'''&lt;br /&gt;
:''Description: Orcs are the worst fear of most small isolated towns and villages; they raid the secluded places of the world without rest and are difficult enemies to beat since self sacrifice is held in high regard.''&lt;br /&gt;
:''The reason for this is that religion is held in the highest regard. The red-robed female clerics are the cornerstone of the orc society.''&lt;br /&gt;
:''Furthermore, they are excellent close combat fighters and usually fight in tight formation, and therefore are feared especially on the [[Material Plane (SRD Planes)|Material Plane]], since they seem to have no interest in the other planes.''&lt;br /&gt;
&lt;br /&gt;
=[[Lizardfolk (SRD Creature) | Lizardfolk]]=&lt;br /&gt;
:Alignment: [[Chaotic Evil (SRD Term)|Chaotic Evil]]&lt;br /&gt;
:God:[[Tiamat (the Test of Time)| Tiamat]]&lt;br /&gt;
:Home Region: [[The Green Hell]]&lt;br /&gt;
:[[Lizardfolk Character Options (The Test of Time Supplement)|Lizardfolk Character Options]]&lt;br /&gt;
:'''Changes: Bite attack 1d6 damage, usually follows a wild class (Barbarian, Ranger, Druid, Sorcerer)'''&lt;br /&gt;
:''Description: If it's not Orcs you fear as a small town then it is probably the Lizardfolk, strong in natural magic and fighting Lizardfolk are a force to respect.''&lt;br /&gt;
:''With excellent Guerrilla tactics backed up with powerful druids it's hard not to fear the Lizardfolk.''&lt;br /&gt;
:''Always in search of victory and land to conquer the lizardfolk tribes are found on all planes (even extremely good aligned planes like [[The Floating Isles]]) and such are considered a threat by almost all sentient non-reptilian beings, and this is very typical of the lizardfolk since there dragon gods tell them reptilians should be the rulers of the multi-verse.''&lt;br /&gt;
&lt;br /&gt;
=[[Merfolk (SRD Creature) | Merfolk]]=&lt;br /&gt;
:Alignment: [[Chaotic Neutral (SRD Term)|Chaotic Neutral]]&lt;br /&gt;
:God:[[Satine (the Test of Time)| Satine]]&lt;br /&gt;
:Home Region: [[The Great Ocean]]&lt;br /&gt;
:[[Merfolk Character Options (The Test of Time Supplement)|Merfolk Character Options]]&lt;br /&gt;
:'''Changes: +10 Ft. swim speed'''&lt;br /&gt;
:''Description: Arrogant and aloof, the Merfolk usually stay out of &amp;quot;land dwellers&amp;quot; affairs but there are exceptions, like Merfolk raiders and pirates.''&lt;br /&gt;
:''There arrogance does not come from an nationalistic side, but they see the surface world and they see the wars and famine and blame the &amp;quot;land dwellers&amp;quot; for being &amp;quot;hot heads&amp;quot; and such are reluctant to let these &amp;quot;surface dwellers&amp;quot; into there realms.''&lt;br /&gt;
:''There domains are to be found on planes like [[The Great Ocean]] and [[The Windy Isles]] but they shun the [[Material Plane (SRD Planes)|Material Plane]] since in there view this is the greatest source of &amp;quot;hot-heads&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
=[[Aasimar (SRD Creature) |Aasimar]]=&lt;br /&gt;
:Alignment:  [[Neutral Good (SRD Term)|Neutral Good]]&lt;br /&gt;
:God:[[Adonai (the Test of Time)| Adonai]]&lt;br /&gt;
:Home Region: [[The Floating Isles]]&lt;br /&gt;
:[[Aasimar Character Options (The Test of Time Supplement)|Aasimar Character Options]]&lt;br /&gt;
:'''Changes: can use [[Daylight (SRD Spell)| Daylight]] ability at will'''&lt;br /&gt;
:''Description: Humans that have had contact with celestial beings for a long time and have changed because of this relationship.''&lt;br /&gt;
:''They are the protectors of the innocent and a perfect example of just how &amp;quot;good&amp;quot; humans can be, yet they battle their evil counterparts ([[Tiefling (SRD Creature)|Tiefling]]) without remorse.''&lt;br /&gt;
:''Unlike their evil counterparts the scheming [[Tiefling (SRD Creature)|Tiefling]] the Aasimar travel nearly the whole multi-verse looking for evil to fight and good to protect.''&lt;br /&gt;
:''But they are definitely more likely to be seen on planes like [[The Sea of Grass]], [[The Windy Isles]], [[The Great Ocean]] and [[The Cave of Krilos]] where they can help those in need.&lt;br /&gt;
&lt;br /&gt;
=[[Tiefling (SRD Creature)|Tiefling]]=&lt;br /&gt;
:Alignment: [[Neutral Evil (SRD Term)|Neutral Evil]]&lt;br /&gt;
:God:[[Belial (the Test of Time)| Belial]]&lt;br /&gt;
:Home Region: [[The Abyss]]&lt;br /&gt;
:[[Tiefling Character Options (The Test of Time Supplement)|Tiefling Character Options]]&lt;br /&gt;
:'''Changes: can use [[Blacklight (SRD Spell)| Blacklight]] ability instead of [[Darkness (SRD Spell)| Darkness]] and can use it at will'''&lt;br /&gt;
:''Description: They are the perfect example of just how deep a human can fall, through contact with various demons and devils some humans changed and started to spread evil through the multi-verse, they battle there good couterparts ([[Aasimar (SRD Creature)|Aasimar]]) without mercy.''  &lt;br /&gt;
:''They usually stay in [[The Abyss]] or the [[Material Plane (SRD Planes)|Material Plane]], but are known for trips into [[The Green Hell]] and [[The Wasteland]].''&lt;br /&gt;
:''On these evil planes they sell their trade as mercenaries, assassins, thieves and mages; especially the thieves and assassins are in high demand.''  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]]-&amp;gt;[[DnD Campaign Settings|Campaign Settings]] -&amp;gt; [[The Test of Time (DnD Campaign Setting)|The Test of Time]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:The Test of Time Setting]]&lt;br /&gt;
[[Category:Supplement]]&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Magical_Resistance_(3.5e_Feat)</id>
		<title>Magical Resistance (3.5e Feat)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Magical_Resistance_(3.5e_Feat)"/>
				<updated>2007-01-17T17:59:29Z</updated>
		
		<summary type="html">&lt;p&gt;Ymir: /* Magical Resistance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;''This feat is related to the [[The Test of Time (DnD Campaign Setting)]]&amp;lt;small&amp;gt;-&amp;gt;[[Human Feats (The Test of Time Supplement)|Human Feats]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
===[[Magical Resistance (DnD Monster Feat)|Magical Resistance]]===&lt;br /&gt;
''Some Humans are even less effected by magic.''&lt;br /&gt;
&lt;br /&gt;
'''Prerequisite:''' Human, level 1''&lt;br /&gt;
&lt;br /&gt;
'''Benefit:''' increases the characters natural bonus on saves vs. spells &amp;amp; spell-like effects to +4''&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]]-&amp;gt;[[DnD Feats]]-&amp;gt;[[DnD Monster Feats]].&lt;br /&gt;
[[Category:Dungeons and Dragons]]&lt;br /&gt;
[[Category:DnD Feats]]&lt;br /&gt;
[[Category:DnD Feats, Monster]]&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:The Test of Time Setting]]&lt;br /&gt;
[[Category:Supplement]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymir</name></author>	</entry>

	</feed>