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		<id>http://www.dandwiki.com/w/api.php?action=feedcontributions&amp;user=Xdeletedx&amp;feedformat=atom</id>
		<title>D&amp;D Wiki - User contributions [en]</title>
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		<updated>2013-06-19T14:51:19Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.6</generator>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Soul-Mate_(3.5e_Feat)</id>
		<title>Talk:Soul-Mate (3.5e Feat)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Soul-Mate_(3.5e_Feat)"/>
				<updated>2008-07-20T05:03:07Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: Role Play&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Role Play ==&lt;br /&gt;
&lt;br /&gt;
shouldn't this feat also be in the Role-Play section of the feat category? --[[User:Xdeletedx|Xdeletedx]] 23:03, 19 July 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Demon_Tongue_Mask_(3.5e_Equipment)</id>
		<title>Talk:Demon Tongue Mask (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Demon_Tongue_Mask_(3.5e_Equipment)"/>
				<updated>2008-07-20T03:32:47Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: Bane&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bane ==&lt;br /&gt;
&lt;br /&gt;
Isn't bane a 2nd level spell? if so then why is the CL 1? --[[User:Xdeletedx|Xdeletedx]] 21:32, 19 July 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Robe_of_Useless_Items_(3.5e_Equipment)</id>
		<title>Talk:Robe of Useless Items (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Robe_of_Useless_Items_(3.5e_Equipment)"/>
				<updated>2008-07-20T03:20:30Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: LOL!!XD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== LOL!!XD ==&lt;br /&gt;
&lt;br /&gt;
this is really funny! Scroll of Bigby's Middle Finger is my favorite! --[[User:Xdeletedx|Xdeletedx]] 21:20, 19 July 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:3.5e_Flaws</id>
		<title>Talk:3.5e Flaws</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:3.5e_Flaws"/>
				<updated>2008-07-20T02:49:26Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Creating a New Flaw */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Magical Hydrophobia ==&lt;br /&gt;
&lt;br /&gt;
Why is [[Magical Hydrophobia (DnD Flaw)|Magical Hydrophobia]] indented when it has no prerequisites?  --[[User:Green Dragon|Green Dragon]] 19:56, 5 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:Because it's an article related to Hydrophobia, like an increased severity, but different enough that it has it's own article--[[User:Cypresslyshra|Cypresslyshra]] 20:15, 5 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::It should not be indented.  Indented feats are ones that follow chains, one after the next.  If they are related the table does not have a good way to show this; sorry.  See the PHB for more information (their Feat table).  --[[User:Green Dragon|Green Dragon]] 20:25, 5 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Ah, never mind then, I shall simply put it into the chart normally--[[User:Cypresslyshra|Cypresslyshra]] 20:29, 5 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Looks better, thanks for doing that.  --[[User:Green Dragon|Green Dragon]] 19:19, 7 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Greedy is not Being Added ==&lt;br /&gt;
&lt;br /&gt;
Is anyone going to add Greedy or should it be deleted from this list?  --[[User:Green Dragon|Green Dragon]] 22:09, 12 March 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:It's not mine, I'm afraid. I actually don't know who added it--[[User:Cypresslyshra|Cypresslyshra]] 00:37, 13 March 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::[[User:StarAJT84|StarAJT84]] added it.  Would you like to make it a legitimate flaw (aka adopt Greedy) or would you like to have it removed?  --[[User:Green Dragon|Green Dragon]] 09:38, 13 March 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Hmm...Well, it sounds like a mental version of kepltomania, except I can't figure how to swing that. So, unless I come up with something else, I'll just remove it.--[[User:Cypresslyshra|Cypresslyshra]] 17:47, 13 March 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::Okay.  --[[User:Green Dragon|Green Dragon]] 18:30, 13 March 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Pyrophobia ==&lt;br /&gt;
&lt;br /&gt;
:''Discussion moved to [[Talk:Pyrophobia (DnD Flaw)#Defeated]]''&lt;br /&gt;
&lt;br /&gt;
== Specific Phobias ==&lt;br /&gt;
&lt;br /&gt;
There are alot of &amp;quot;specific phobias&amp;quot; here, but it would be far more interesting (and difficult) from a role playing perspective to have full fledged anxiety disorders here such as panic disorder, obsessive compulsive disorder, social anxiety disorder, agoraphobia, generalized anxiety, etc.  {{Unsigned|68.37.138.139|01:01, 5 December 2007 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
:Feel free to make them and add them here.  D&amp;amp;D Wiki is based around users submitting their own content, so if you have a good idea for a flaw please make it and add it!  --[[User:Green Dragon|Green Dragon]] 18:50, 5 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
&lt;br /&gt;
A lot these are [http://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm traits] and not [http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm flaws]. The distinction (traits trade a penalty for a bonus while flaws trade a penalty for a feat) should be noted. [[User:99.233.162.203|99.233.162.203]] 14:06, 2 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:How do you recommend we organize this page then?  Maybe two pages, one for flaws and the other for traits, or should we just add another entry to the table stating which they are?  --[[User:Green Dragon|Green Dragon]] 23:17, 10 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::I second on the making a DnD Traits page. I like flaws, they're so cool! I'd even help if you didn't mind. --[[User:Penske|Penske]] 18:43, 11 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Done.  [[DnD Traits]].  All the traits on this page need to be moved over their.  --[[User:Green Dragon|Green Dragon]] 12:19, 27 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Creating a New Flaw ==&lt;br /&gt;
&lt;br /&gt;
you should put a link to a page that helps you make a flaw, like the one in the homebrew classes. I don't really know how to make a page without that link... --[[User:Xdeletedx|Xdeletedx]] 01:17, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Nevermind --[[User:Xdeletedx|Xdeletedx]] 03:30, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::No, I agree with you&amp;amp;mdash;we should.  If anyone has extra time please feel free to make a preload, and add a 'Add your own flaw&amp;quot; section.  --[[User:Green Dragon|Green Dragon]] 00:24, 26 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::I have made a form that does it.  Let me know what you think.  --[[User:Green Dragon|Green Dragon]] 02:09, 17 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::Sorry for the uber late response. It's AWESOME! XD --[[User:Xdeletedx|Xdeletedx]] 20:49, 19 July 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Witch_(3.5e_Class)</id>
		<title>Witch (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Witch_(3.5e_Class)"/>
				<updated>2008-04-14T04:45:01Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=RWS-02-High Priestess.jpg&lt;br /&gt;
|imgloc=bottom&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Arohanui|Arohanui]]&lt;br /&gt;
|datecreated=Jan 5, 2008&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=In development, feedback welcome!&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Moderate Spellcasting&lt;br /&gt;
|desc=She looks like a witch, but can keep her party alive through the use of the potions and poultices which she creates from materiel she gathers in the wilderness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[Image:The_Prophetess.jpg|frame|right|A witch, searching for craft components and wisdom.]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Also known as:''' [http://en.wikipedia.org/wiki/Wicce Wicce], [http://en.wikipedia.org/wiki/Herbalist herbalist], [http://en.wikipedia.org/wiki/Apothecary apothecary], [http://en.wikipedia.org/wiki/The_High_Priestess high priestess].&lt;br /&gt;
&lt;br /&gt;
''A weather-beaten woman, back bent, fingers stained, peers into the undergrowth as she combs the forest for resources overlooked by all but the few share her ancient lore.''&lt;br /&gt;
&lt;br /&gt;
===Making a Witch===&lt;br /&gt;
&lt;br /&gt;
The Witch is a skilled healer, but one who tends to utilize potions and poultices more than spells.  She possesses great knowledge of [[#Woodland Witchcraft | plants]] and [[#Blood Witchcraft | animals]], and the various uses (including harmful ones) of their [[#Component Types | constituent parts]].  She can [[#Witchcraft|craft]] many useful items from these components.  She spends a great deal of time wandering the wilds collecting materiel for her craft, and is likely a [[SRD:Track|skilled tracker]].  She [[SRD:Know Direction | seldom loses her way]] in the wild, especially in areas she is familiar with, and is able to hide and move stealthily in such areas.&lt;br /&gt;
&lt;br /&gt;
She is capable of slaughtering the animals she skins and renders to produce materiel for her trade, and of defending herself from enemies who might attack her whilst she roams the wilds.  She may only [[#Weapon and Armor Proficiency |fight]] with [[SRD:Quarterstaff|quarterstaffs]] or [[SRD:Dagger|daggers]], ie, the tools of her trade.  She is unlikely to wear [[SRD:Armor|armor]], as she needs to preserve the [[SRD:Dexterity|dexterity]] to collect [[#Component Types |craft components]] and the [[SRD:Strength|strength]] to carry them, however when unarmored, she is able to [[#AC Bonus | dodge blows]] with an uncanny prescience.  She can defend herself, but travelling with a more combat-oriented character will free her to focus on her offensive, healing, (de)buffing and crowd control capabilities. &lt;br /&gt;
&lt;br /&gt;
She has an [[SRD:Animal Affinity | affinity for wild animals]] and may have an [[#Animal Companion | animal companion]].  She is very likely to [[#Religion|worship]] a nature deity, and if so, said deity may grant her the power to cast some minor to moderate [[#Spells| divine spells]].  She is attuned to the [[#Sky Witchcraft | rhythms of nature]], and her powers may wax and wane according to the [[#Weather|weather]], [[#Planetary Alignment | the position of the stars]] and the time of [[#Time of Day |day]], [[#Lunar Phase |month]] and [[#Time of Year|year]].  Although likely to make her [[Build Witch's Cottage (DnD Feat)|home]] some distance from the nearest village, she is not uncharismatic, and gains [[#Psionic Powers | psionic powers]] based on her [[SRD:Charisma|charisma]] at [[Cottage Witch (DnD Prestige Class)|higher levels]].&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Ability Scores |Abilities]]:''' [[SRD:Wisdom|Wisdom]] is a witch's most important [[SRD:Ability Scores |ability]], since it is required for all her [[#Spells|spells]], including [[#Witchcraft| crafted item]] [[#Imbuement|imbuement]].  She should have a [[SRD:Wisdom|Wisdom]] score of no less than 14. [[SRD:Dexterity|Dexterity]] is also important, for [[#Witchcraft|witchcrafting]], materiel collection and processing, for stealth and for her style of combat.  She should have a [[SRD:Dexterity|Dexterity]] score of no less than 12.  Since her skills cover such a breadth of ground, she should take care not to neglect any [[SRD:Ability Scores|ability]], certainly not [[SRD:Strength|Strength]] (required for materiel collection and processing, and for carrying material and items), [[SRD:Intelligence|Intelligence]] (required for [[#Spells Known |spell]] and [[#Recipe Book | witchcraft recipe]] learning, [[#Bonus Languages |language]] learning, lore acquisition and [[#Recipe Research | recipe research]]) nor [[SRD:Charisma|Charisma]] (required for [[Cottage Witch (DnD Prestige Class)#Psionic Powers | powers]] should she become a [[Cottage Witch (DnD Prestige Class)|cottage witch]] or [[Witch Lady (DnD Prestige Class)|witch lady]]).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Races|Races]]:''' [[SRD:Half-Elves_%28Race%29 | Half-elf]], [[SRD:Humans_%28Race%29 | human]], [[SRD:Elves%2C_Wood_%28Race%29 | wood elf]], [[SRD:Gnomes%2C_Forest_%28Race%29 | forest gnome]], [[SRD:Halflings%2C_Lightfoot_%28Race%29 | lightfoot halfling]], [[SRD:Sprites%E2%80%94Pixies_%28Race%29 | pixie]], [[SRD:Elves%2C_Wild_%28Race%29 | wild elf]], [[SRD:Elves%2C_Aquatic_%28Race%29 | aquatic elf]], [[SRD:Gnomes%2C_Rock_%28Race%29 | rock gnome]], [[SRD:Halflings%E2%80%94Tallfellows_%28Race%29 | tallfellow halfling]], [[SRD:Elves%2C_Gray_%28Race%29 | gray elf]], [[SRD:Elves%2C_High_%28Race%29 | high elf]], [[SRD:Elves%2C_Dark%E2%80%94Drow_%28Race%29 | drow]], [[SRD:Halflings%2C_Deep_%28Race%29 | deep halfling]], [[SRD:Maenads_%28Race%29 | maenad]], [[SRD:Lizardfolk_%28Race%29 | lizardfolk]], [[SRD:Centaurs_%28Race%29 | centaur]], [[SRD:Planetouched%E2%80%94Aasimars_%28Race%29 | aasimir]], [[SRD:Planetouched%E2%80%94Tieflings_%28Race%29| tiefling]], [[SRD:Satyrs_%28Race%29 | satyr]], [[SRD:Genies%E2%80%94Jann_%28Race%29 | jann]], [[SRD:Rakshasas_%28Race%29 | rakshasa]], [[SRD:Archons%2C_Hound_%28Race%29 | hound archon]], [[SRD:Ogre_Mages_%28Race%29 | ogre mage]].&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Alignment|Alignment]]:''' [[SRD:Neutral Good | Neutral good]], [[SRD:Lawful Neutral | lawful neutral]], [[Neutral | neutral]], [[SRD:Chaotic Neutral | chaotic neutral]], or [[SRD:Neutral Evil | neutral evil]].  A witch's alignment is unlikely to ever stray too far from true neutral.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 1d4 &amp;amp;times;10 gp (25 gp).  Despite her long and productive training, a witch is unlikely to start her career with much gold.  Witches can supply most of their needs from their environment, and those they can't, they generally prefer to meet via barter.  That said, a witch is likely to have accumulated a fair selction of equipment by the time she starts her career proper: over the course of her training, she is likely to have helped many people, some of whom may have repaid her by giving her gifts, she is likely to have constructed much basic equipment herself, and her mentor will probably have given her a number of items.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Complex.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Witch}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | [[#Spells|Spells per Day]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#AC_Bonus|AC&amp;lt;br/&amp;gt;Bonus]]&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
! 0 || 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; || 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; || 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Apply Salve | Apply Salve to Self]], [[#Nature Sense | Nature Sense]]&lt;br /&gt;
|3||1||—||—||—||—||—||—&lt;br /&gt;
||+0&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Salves | Brew Minor Salve]], [[#Wild Empathy | Wild Empathy]]&lt;br /&gt;
|4||1||—||—||—||—||—||—&lt;br /&gt;
||+0&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +1 || +1 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Erect Cauldron | Erect Cauldron]], [[#Animal Companion | Animal Companion]]&lt;br /&gt;
|4||2||—||—||—||—||—||—&lt;br /&gt;
||+0&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +2 || +1 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Salves | Brew Lesser Salve]], [[#Apply Salve | Apply Salve to Other]]&lt;br /&gt;
|4||2||1||—||—||—||—||—&lt;br /&gt;
||+0&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +2 || +1 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Incense | Brew Minor Incense]], [[#Burn Incense | Burn Incense]] &lt;br /&gt;
|5||3||1||—||—||—||—||—&lt;br /&gt;
||+0&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +3 || +2 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Erect Tripod | Erect Tripod]], [[#Salves | Brew Medium Salve]]&lt;br /&gt;
|5||3||2||—||—||—||—||—&lt;br /&gt;
||+0&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +3 || +2 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Apply Salve  | Apply Salve to Animal]]&lt;br /&gt;
|5||3||2||1||—||—||—||—&lt;br /&gt;
||+0&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +4 || +2 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Incense | Brew Lesser Incense]]&lt;br /&gt;
|5||4||3||1||—||—||—||—&lt;br /&gt;
||+1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +4 || +3 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Salves | Brew Greater Salve]]&lt;br /&gt;
|6||4||3||2||—||—||—||—&lt;br /&gt;
||+1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +5 || +3 || +7 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Apply Salve | Apply Salve to Armor]]&lt;br /&gt;
|6||4||3||2||1||—||—||—&lt;br /&gt;
||+1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +5 || +3 || +7 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Venom Immunity | Venom Immunity]]&lt;br /&gt;
|6||4||3||3||1||—||—||—&lt;br /&gt;
||+1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +8 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Incense | Brew Medium Incense]]&lt;br /&gt;
|6||4||4||3||2||—||—||—&lt;br /&gt;
||+1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +8 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Salves | Brew Major Salve]] &lt;br /&gt;
|6||4||4||3||2||1||—||—&lt;br /&gt;
||+1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +7/+2 || +5 || +9 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Apply Salve | Apply Salve to Weapon]]&lt;br /&gt;
|6||5||4||3||3||1||—||—&lt;br /&gt;
||+1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +7/+2 || +5 || +10 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Incense | Brew Greater Incense]]&lt;br /&gt;
|6||5||4||3||3||2||—||—&lt;br /&gt;
||+1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +10 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Witchglyphs | Scribe Minor Witchglyph]]&lt;br /&gt;
|6||5||4||3||3||2||1||—&lt;br /&gt;
||+2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +10 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Invoke Witchglyph | Invoke Witchglyph]]&lt;br /&gt;
|6||5||4||4||3||3||1||—&lt;br /&gt;
||+2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +11 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Salves | Brew Superior Salve]]&lt;br /&gt;
|6||5||4||4||3||3||2||—&lt;br /&gt;
||+2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +11 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Apply Salve | Apply Salve to Object]]&lt;br /&gt;
|6||5||4||4||3||3||2||1&lt;br /&gt;
||+2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +10/+5 || +6 || +12 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Salves | Brew Major Incense]]&lt;br /&gt;
|6||6||5||4||4||3||3||1&lt;br /&gt;
||+2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[SRD:Appraise Skill|Appraise]] ([[Int]]), [[SRD:Concentration Skill|Concentration]] ([[Con]]), [[SRD:Craft Skill|Craft]] (alchemy) ([[Int]]),  [[SRD:Craft Skill|Craft]] (whittling) ([[Int]]), [[SRD:Handle Animal Skill|Handle Animal]] ([[Cha]]), [[SRD:Hide Skill|Hide]] (natural environments) ([[Dex]]), [[SRD:Knowledge Skill|Knowledge]] (nature) ([[Int]]), [[SRD:Knowledge Skill|Knowledge]] (religion) ([[Int]]), [[SRD:Move Silently Skill|Move Silently]] (natural environemnts) ([[Dex]]), [[SRD:Profession Skill|Profession]] (village witch) ([[Wis]]), [[SRD:Search Skill|Search]] ([[Int]]), [[SRD:Spellcraft Skill|Spellcraft]] ([[Int]]), [[SRD:Tumble Skill|Tumble]] ([[Dex]]) and [[Witchcraft (DnD Skill)|Witchcraft]] ([[Wis]]).&amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
Healing, buffing, debuffing and crowd control skills.  Materiel collection, skinning and rendering skills.  Animal charming.  Outdoor navigation, tracking and stealth skills.  &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Weapon and Armor Proficiency}}:'''  Witches are proficient only with [[SRD:Dagger|daggers]] and [[SRD:Quarterstaff|quarterstaffs]].  When wearing [[SRD:Armor|armor]], using a [[SRD:Shield_Proficiency | shield]], or carrying a medium or heavy load, a Witch loses her [[#AC Bonus|AC bonus]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered, the witch adds half (rounded up) of her Wisdom bonus (if any) to her AC. In addition, a witch gains a +1 bonus to AC at 8th level. This bonus increases by 1 for every eight witch levels thereafter.&lt;br /&gt;
&lt;br /&gt;
These bonuses to AC apply even against touch attacks or when the witch is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears armor of any kind, when she carries a shield, or when she carries a medium or heavy load. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Spells}} ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):'''  A witch casts divine spells, and her [[SRD:Alignment | alignment]] may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells, below. A witch must choose and prepare her spells in advance (see below).&lt;br /&gt;
&lt;br /&gt;
To prepare or cast a spell, the witch must have a [[SRD:Wisdom | Wisdom]] score equal to at least 10 + the [[SRD:Spell_Level#Level | spell level]]. The [[SRD:DC#Difficulty_Class | Difficulty Class]] for a [[SRD:Saving_Throw | saving throw]] against a witch’s spell is 10 + the [[SRD:Spell_Level#Level | spell level]] + the witch’s [[SRD:Wisdom | Wisdom]] modifier.&lt;br /&gt;
&lt;br /&gt;
Like other spellcasters, a witch can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Witch. In addition, she receives bonus spells per day if she has a high [[SRD:Wisdom | Wisdom]] score. She does not have access to any domain spells or granted powers, as a cleric does.&lt;br /&gt;
&lt;br /&gt;
Witches meditate for their spells. Each witch must choose a time at which she must spend 1 hour each day in quiet contemplation to regain her daily allotment of spells. Time spent resting has no effect on whether a witch can prepare spells.  &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Spells Known}}:''' While a witch commits to memory spells she learns about rather than recording them in a spellbook as a wizard does, she may only prepare and spells that she knows of, and are of a level that she can cast.&lt;br /&gt;
&lt;br /&gt;
A witch begins play knowing all 0-level witch spells plus three 1st-level spells of your choice. For each point of Intelligence bonus the witch has, she can commit to memory one additional 1st-level spell of your choice. At each new witch level, she gains two new spells of any spell level or levels that she can cast (based on her new witch level) to learn. At any time, a witch can also learn spells from other witches.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Chaotic, Evil, Good, and Lawful Spells}}:''' A witch can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Imbuement}}:''' A witch is granted only a limited range of directly cast spells by her deity.  Instead, she is given the ability to imbue her witchcrafted items with the powers of a variety of druid spells.  The powers thus imbued in an item are invoked when the item is used.  The imbuement level must be equal to or less than the level of the witchcrafted item  If the imbued spell has a material component, fifty copies of the component must have been added to the recipe.  Verbal, somatic and focus components are utilized at the time of imbuement.  The spell must be one that the witch cannot cast directly.  If the item to be imbued is a salve, stick of incense, witchwand or tonic, the spell must target one or more creatures.  If the item to be imbued is a candle, the spell must be an abjuration, a divination, an enchantment, an illusion or a transmutation. Spells capable of being imbued to witchstaffs depend on the type of staff.  Witchglyphs cannot be imbued, and gain effects solely from their components.&lt;br /&gt;
&lt;br /&gt;
A witch (and her bondmate if she has one) can tell what spell(s) an item has been imbued with; the only way for another to tell what an item has been imbued with, or even if it has been imbued at all, is through Identify spells and the like.&lt;br /&gt;
&lt;br /&gt;
A witch may learn spells from the following [[DnD Witch Spells|list]]:&lt;br /&gt;
&lt;br /&gt;
0(orisons)&amp;amp;mdash; As for [[SRD:Druid Spell List|druids]] plus: &lt;br /&gt;
* {{#anc:[[Wereflame (DnD Spell)|Wereflame]]}}: Creates a magical flame.&lt;br /&gt;
&lt;br /&gt;
1st&amp;amp;mdash;&lt;br /&gt;
* [[SRD:Calm Animals|Calm Animals]]: Calms (2d4 + level) HD of animals.&lt;br /&gt;
* [[SRD:Charm Animal|Charm Animal]]: Makes one animal your friend.&lt;br /&gt;
* [[SRD:Entangle|Entangle]]: Plants entangle everyone in 40-ft.-radius.&lt;br /&gt;
* [[SRD:Goodberry|Goodberry]]: 2d4 berries each cure 1 hp (max 8 hp/24 hours).&lt;br /&gt;
* [[SRD:Faerie Fire|Faerie Fire]]: Outlines subjects with light, canceling blur, concealment, and the like.&lt;br /&gt;
* [[SRD:Magic Fang|Magic Fang]]: One [[SRD:Natural Weapon|natural weapon]] of subject creature gets +1 on attack and [[SRD:Attack Damage|damage rolls]].&lt;br /&gt;
* [[SRD:Magic Stone|Magic Stone]]: Three stones gain +1 on [[SRD:Attack Roll|attack rolls]], deal 1d6+1 damage.&lt;br /&gt;
* {{#anc:[[Minor Imbue (DnD Spell)|Minor Imbue]]}}: [[#Imbuement|Imbues]] a [[#Witchcraft| witchcrafted item]] with any 1st level [[SRD:Druid Spell List|druid spell]] not directly castable by the witch. &lt;br /&gt;
* [[SRD:Shillelagh|Shillelagh]]: Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level.&lt;br /&gt;
* [[SRD:Summon Nature's Ally I|Summon Nature's Ally I]]: Calls creature to fight.&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash;&lt;br /&gt;
* [[SRD:Animal Messenger|Animal Messenger]]: Sends a Tiny [[SRD:Animal Type|animal]] to a specific place.&lt;br /&gt;
* [[SRD:Animal Trance|Animal Trance]]: Fascinates 2d6 [[SRD:Hit Dice|HD]] of [[SRD:Animal Type|animals]].&lt;br /&gt;
* [[SRD:Fire Trap|Fire Trap]]&amp;lt;SUP&amp;gt;M&amp;lt;/SUP&amp;gt;: Opened object deals 1d4 +1/level damage.&lt;br /&gt;
* [[SRD:Hold Animal|Hold Animal]]: [[SRD:Paralyzed|Paralyzes]] one [[SRD:Animal Type|animal]] for 1 [[SRD:Round|round]]/level.&lt;br /&gt;
* {{#anc:[[Lesser Imbue (DnD Spell)|Lesser Imbue]]}}: [[#Imbuement|Imbues]] a [[#Witchcraft| witchcrafted item]] with any 2nd level [[SRD:Druid Spell List|druid spell]] not directly castable by the witch. &lt;br /&gt;
* [[SRD:Reduce Animal|Reduce Animal]]: Shrinks one willing [[SRD:Animal Type|animal]].&lt;br /&gt;
* [[SRD:Summon Nature's Ally II|Summon Nature's Ally II]]: Calls creature to fight.&lt;br /&gt;
* [[SRD:Summon Swarm|Summon Swarm]]: Summons swarm of bats, rats, or spiders.&lt;br /&gt;
* [[SRD:Wood Shape|Wood Shape]]: Rearranges wooden objects to suit you.&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;&lt;br /&gt;
* [[SRD:Call Lightning|Call Lightning]]: Calls down lightning bolts (3d6 per bolt) from sky.&lt;br /&gt;
* {{#anc:[[Medium Imbue (DnD Spell)|Medium Imbue]]}}: [[#Imbuement|Imbues]] a [[#Witchcraft| witchcrafted item]] with any 3rd level [[SRD:Druid Spell List|druid spell]] not directly castable by the witch. &lt;br /&gt;
* [[SRD:Snare|Snare]]: Creates a magic booby trap.&lt;br /&gt;
* [[SRD:Stone Shape|Stone Shape]]: Sculpts stone into any shape.&lt;br /&gt;
* [[SRD:Summon Nature's Ally III|Summon Nature's Ally III]]: Calls creature to fight.&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;&lt;br /&gt;
* {{#anc:[[Greater Imbue (DnD Spell)|Greater Imbue]]}}: [[#Imbuement|Imbues]] a [[#Witchcraft| witchcrafted item]] with any 4th level [[SRD:Druid Spell List|druid spell]] not directly castable by the witch. &lt;br /&gt;
* [[SRD:Summon Nature's Ally IV|Summon Nature's Ally IV]]: Calls creature to fight.&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;&lt;br /&gt;
* {{#anc:[[Major Imbue (DnD Spell)|Major Imbue]]}}: [[#Imbuement|Imbues]] a [[#Witchcraft| witchcrafted item]] with any 5th level [[SRD:Druid Spell List|druid spell]] not directly castable by the witch. &lt;br /&gt;
* [[SRD:Summon Nature's Ally V|Summon Nature's Ally V]]: Calls creature to fight.&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;&lt;br /&gt;
* {{#anc:[[Superior Imbue (DnD Spell)|Superior Imbue]]}}: [[#Imbuement|Imbues]] a [[#Witchcraft| witchcrafted item]] with any 6th level [[SRD:Druid Spell List|druid spell]] not directly castable by the witch. &lt;br /&gt;
* [[SRD:Summon Nature's Ally VI|Summon Nature's Ally VI]]: Calls creature to fight.&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;&lt;br /&gt;
* {{#anc:[[Epic Imbue (DnD Spell)|Epic Imbue]]}}: [[#Imbuement|Imbues]] a [[#Witchcraft| witchcrafted item]] with any 7th level [[SRD:Druid Spell List|druid spell]] not directly castable by the witch. &lt;br /&gt;
* [[SRD:Summon Nature's Ally VII|Summon Nature's Ally VII]]: Calls creature to fight.&lt;br /&gt;
&lt;br /&gt;
'''[[DnD Witchcraft Feats | {{#anc:Witchcraft}}]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'''  Witches are able to craft a variety of the items out of the materiel they collect and process.  Each item is crafted out of a number of [[#Component Types |components]]: minor items are crafted from three components, lesser from five, unmodified from seven, greater from nine, major from thirteen and superior from seventeen items.  These components determine the nature of the item, and much of a witch's career will be spent learning and researching item recipes.  Some recipes will be more potent than others.  &lt;br /&gt;
&lt;br /&gt;
Each witchcrafted item will comprise at least one material item and at least one environmental one.  Each item also has a prime component which has twice the normal impact upon the nature of the item, and is said to control the item.  &lt;br /&gt;
&lt;br /&gt;
All witchcrafted items require some sort of brew; to successfully create such a brew the witch must pass a difficulty check against her Craft (alchemy) skill as given by the following table:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Table: Craft (Alchemy) Difficulty Checks for Brewed Items&lt;br /&gt;
|-&lt;br /&gt;
! Item || Minor || Lesser || Medium || Greater || Major || Superior || Epic&lt;br /&gt;
|-&lt;br /&gt;
| Salve || 10 || 20 || 30 || 40 || 50 || 60 || 70&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Incense || 20 || 30 || 40 || 50 || 60 || 70 || 80&lt;br /&gt;
|-&lt;br /&gt;
| Witchwand || 10 || 20 || 30 || 40 || 50 || 60 || 70&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Tonic || 20 || 30 || 40 || 50 || 60 || 70 || 80&lt;br /&gt;
|-&lt;br /&gt;
| Witchglyph || 10 || 20 || 30 || 40 || 50 || 60 || 70&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Candle || 20 || 30 || 40 || 50 || 60 || 70 || 80&lt;br /&gt;
|-&lt;br /&gt;
| Witchstaff || 10 || 20 || 30 || 40 || 50 || 60 || 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, witchwands and witchstaffs require the creation of a shaft for the item.  To successfully create the shaft, the witch must pass a difficulty check against her Craft (whittling) skill as given by the following table:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Table: Craft (Whittling) Difficulty Checks for Whittled Items&lt;br /&gt;
|-&lt;br /&gt;
! Item || Minor || Lesser || Medium || Greater || Major || Superior || Epic&lt;br /&gt;
|-&lt;br /&gt;
| Witchwand || 10 || 20 || 30 || 40 || 50 || 60 || 70&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Witchstaff || 10 || 20 || 30 || 40 || 50 || 60 || 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Recipe Books}}:''' A witch cannot create any witchcrafted item whose recipe is not recorded in her recipe book.  A witch's mentor will gift her a recipe book upon attainment of 2nd level, containing three [[#Salves | minor salve]] recipes of your choice.  For each [[SRD:Intelligence|Intelligence]] bonus the wizard has, the recipe book will hold one additional minor salve recipe of your choice.  At 4th level, a witch's mentor will gift her a lesser salve recipe for her to use for her [[#Graduation|prentice piece]].  Other than this, a witch never gains recipes automatically.  Instead she must [[#Researching Recipes|research]] them or else copy them from other witches' recipes to her own.  Her mentor will allow her to copy her recipe book upon graduation; other witches must be persuaded or tricked into giving her access.  &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Researching Recipes}}:''' A witch can conduct research into new recipes.  This usually entails a degree of trial and error.  Other witches may teach her about component properties, or she may pick them up from more general sources (tested by [[SRD:Knowledge Skill|Knowledge]] (nature) skill checks), which will give her clues as to how to formulate a recipe that will give the desired result.  Or she may simply pick a component that she has to hand at random, to determine its properties experimentally.  She will create a witchcrafted item according to the test recipe, and then analyze its effects using her [[Witchcraft Skill (DnD Other)|Witchcraft]] skill.  The results may lead to a useful recipe, or else guide her towards further tests.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Salves}}:'''  A witch gains bonus [[SRD:About Feats#Item Creation Feats | feats]] to create increasing complexities of salves at 2nd ([[Brew Minor Salve (DnD Feat) |minor]]), 4th ([[Brew Lesser Salve (DnD Feat)|lesser]]), 6th ([[Brew Medium Salve (DnD Feat)|medium]]), 9th ([[Brew Greater Salve (DnD Feat)|greater]]), 12th ([[Brew Major Salve (DnD Feat)|major]]) and 16th ([[Brew Superior Salve (DnD Feat)|superior]]) levels.  Salves are unguents that can be used to coat areas of skin, fur, metal, wood, etc and affect the coated area in ways particular to the salve recipe.  Brewing a salve requires the use of a [[Cauldron (DnD Equipment)|cauldron]] for brewing and a [[salve jar]] to put it in.  The [[#Apply Salve | Apply Salve]] ability is required to utilize a salve correctly, otherwise an application is wasted.  A newly created salve has 50 applications.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Apply Salve}}:'''  A witch begins her career knowing how to apply a salve to her own body, at 4th level she learns to apply one to another humanoid, at 7th level to an animal, at 10th level to a piece of armor, at 13th level to a weapon and at 16th level to any material object.  The skill covers how to choose the appropriate target area for the salve, how to physically coat the target area with the salve, and how to invoke the salve's powers.  Applying a salve is subject to the same rules as [[SRD:Potions#Activiation| applying an oil]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Incense}}:'''  A witch gains bonus [[SRD:About Feats#Item Creation Feats | feats]] to create increasing complexities of incense at 5th ([[Brew Minor Incense (DnD Feat)|minor]]), 7th ([[Brew Lesser Incense (DnD Feat)|lesser]]), 10th ([[Brew Medium Incense (DnD Feat)|medium]]) and 15th ([[Brew Greater Incense (DnD Feat)|greater]]) levels. Incense are sticks that can be burnt to create an aura effect particular to the incense recipe.  Brewing a stick of incense requires the use of a [[Cauldron (DnD Equipment)|cauldron]] for brewing and an [[incense mold]] to dry it in.  The [[#Burn Incense | Burn Incense]] ability is required to utilize a stick of incense correctly, otherwise a hour of burn time is wasted.  A newlyl created incense stick will burn for 50 hours.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Burn Incense}}:'''  At 5th level, a witch gains the knowledge to correctly keep a stick of incense smoldering and how to invoke its powers.  An incense stick must be burned in an implement, either a [[holder]] or a [[brazier]].  The latter doubles the area of effect of the incense.  A brazier can also be carried so as to move the aura with the carrier, or hung from a [[tripod]].  If carried, it must be swung in a witch's hands, therefore the witch cannot simultaneously undertake any other activity that uses her hands, such as wielding a weapon or casting a spell with a somatic component.  &amp;lt;- activation rules -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Witchglyphs}}:'''  A witch learns how to [[Scribe Minor Witchglyph (DnD Feat)|scribe minor witchglyphs]] at 16th level.  Knowledge of how to scribe more complex witchglyphs can be obtained by [[Witch Lady (DnD Prestige Class)|witch ladies]].  Witchglyphs create effects particular to the witchglyph recipe, over a wide area (a mile or more).  They exist until destroyed or dismissed, but must be periodically reinvoked.  The [[#Invoke Witchglyph|Invoke Witchglyph]] skill is required to utilize a witchglyph correctly.  Witchglyphs cannot be imbued.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Invoke Witchglyph}}:'''  At 17th level, a witch gains the power to invoke witchglyphs, activating or reactivating them. A newly scribed witchglyph, or one whose duration has expired, is dormant until invoked; it exists, but it does not radiate any effects.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Component Types}}:''' Each component specified by a witchcraft recipe will belong to a particular type that defines how it is gathered and processed, what effect it bestows on the item crafted, and what field of knowledge information about it is obtained from.&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Altitude}}:''' Knowledge (geography).&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Asana}}:''' Body and hand positions, the equivalent of the somatic components of spells. Knowledge (nature).&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Bark}}:''' Bestows protective properties particular to the plant the component was extracted from.  Knowledge (plant lore).&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Blood}}:''' Knowledge (animal lore).&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Bone}}:''' Knowledge (animal lore).&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Climate}}:'''  Knowledge (geography).&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Elements}}:''' Knowledge (elemental lore).&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Essential Oils}}:''' Includes musks, rendered animal fats, plant oils and mineral oils.  Knowledge (elemental lore).&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Flesh}}:''' Animal tissues, including muscle, tendons and organs.  Knowledge (animal lore).&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Flowers}}:''' Knowledge (plant lore).&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Fruit}}:''' Knowledge (plant lore).&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Fur}}:''' Animal fur, including hair, scales and any other body part that can be shed or extracted without harm.  Bestow absorbent properties particular to the animas the componenst were extracted from. Example: cut snowshoe rabbit tail fur, absorbs up to 5hp of damage, boost reflected rising waxing cresent moonlight absorbs up to 10hp of damage, bane fresh golden lynx eyes -1 [[Wis]] for 5 minutes.  Knowledge (animal lore).&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Latitude}}:''' Knowledge (geography).&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Leaves}}:''' Knowledge (plant lore).&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Lunar Phase}}:'''  Bestows properties of increase and decrease. Knowledge (astrology).&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Planetary Alignment}}:''' Knowledge (astrology).&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Rare Earths}}:''' Knowledge (elemental lore).&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Roots}}:''' Knowledge (plant lore).&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Seeds}}:''' Includes nuts and pips. Bestows germinative properties.  Knowledge (plant lore).&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Skin}}:''' Animal skins, includes hides and any other body covering that can usually only be extracted by injuring or killing the creature, however some animals shed their skins naturally.  Bestow protective properties particular to the animals the components were extracted from.  Knowledge (animal lore).&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Stems}}:''' Knowledge (plant lore).&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Souls}}:''' Knowledge (animal lore).&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Terrain}}:''' Knowledge (geography).&lt;br /&gt;
 &lt;br /&gt;
*'''{{#anc:Time of Day}}:''' Knowledge (astrology).&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Time of Year}}:''' Knowledge (astrology).&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Weather}}:'''  Knowledge (astrology).&lt;br /&gt;
&lt;br /&gt;
*'''{{#anc:Wood}}:''' Knowledge (plant lore).&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Bonus Languages}}:''' A witch may substitute [[SRD:Race Descriptions#Race and Languages|Sylvan]], the language of woodland creatures, for one of the bonus languages available to the character because of her race.  &lt;br /&gt;
&lt;br /&gt;
All witches are taught the Witchsign language by their mentors, and must not ever reveal this language to any nonwitch.  Witchsign is a free language for a witch; that is, she knows it in addition to her regular allotment of languages and it doesn’t take up a language slot.  Witchsign is written only, has its on runic alphabet and used to record recipes and to mark areas of interest or danger to other witches. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Nature Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A witch gains a +2 bonus on [[SRD:Knowledge Skill|Knowledge]] (nature) and [[SRD:Survival Skill|Survival]] checks.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Erect Cauldron}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A witch can quickly erect a portable [[Cauldron (DnD Equipment)|cauldron]] by stretching a dampened sheet of leather between a stick framework and then keep it from burning when placed over a flame. The cauldron can be used to create witch items and may be destroyed if allowed to dry out whilst over said flame.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Animal Companion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level witch may gain an [[SRD: Druid's Animal Companion|animal companion]] selected from the following list: [[SRD:Badger|badger]], [[SRD:Dire Rat|dire rat]], [[SRD:Eagle|eagle]], [[SRD:Hawk|hawk]], [[SRD:Owl|owl]], snake ([[SRD:Small Viper|Small]] or [[SRD:Medium Viper|Medium viper]]), or [[SRD:Wolf|wolf]]. If the campaign takes place wholly or partly in an aquatic environment, the following creatures are also available: [[SRD:Crocodile|crocodile]], [[SRD:Porpoise|porpoise]], [[SRD:Medium Shark|Medium shark]], and [[SRD:Squid|squid]]. This [[SRD:Animal Type|animal]] is a loyal companion that accompanies the witch on her adventures as appropriate for its kind.  &lt;br /&gt;
&lt;br /&gt;
A 3rd-level witch’s companion is completely typical for its kind as for 1st level [[SRD: Druid's Animal Companion|druid animal companions]]. As a witch advances in level, the [[SRD:Animal Type|animal]]’s power increases as shown for [[SRD: Druid's Animal Companion|druids]], except that the class level is two levels less than that of the witch.  The witch’s class levels stack with levels of any other classes that are entitled to an animal companion for the purpose of determining the companion’s abilities and the alternative lists available to the character.  To gain a [[SRD:Druid's Animal Companion|compainion]] or replace one that has perished or been released from service, a witch performs a ceremony requiring 24 uninterrupted hours of prayer. This ceremony can also replace an [[SRD:Animal Type|animal]] companion that has perished.&lt;br /&gt;
&lt;br /&gt;
A witch of 6th level or higher may select from the druid's [[SRD:Druid's Animal Companion#Alternative Animal Companions|Alternative Animal Companions]] list two levels beneath her own. Should she select an [[SRD:Animal Type|animal]] companion from one of these alternative lists, the creature gains abilities as if the character’s witch's level were lower than it actually is. Subtract the value indicated in the appropriate list header from the character’s witch level and compare the result with the druid level entry on the table to determine the [[SRD:Animal Type|animal]] companion’s [[SRD:Powers|powers]]. (If this adjustment would reduce the druid’s effective level to 0 or lower, she can’t have that [[SRD:Animal Type|animal]] as a companion.)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Wild Empathy}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 2nd level, a witch can improve the attitude of an [[SRD:Animal Type|animal]]. This ability functions just like a [[SRD:Diplomacy Skill|Diplomacy]] check to improve the attitude of a person. The witch rolls 1d20 and adds her witch level and her [[SRD:Charisma|Charisma]] bonus to determine the wild empathy check result. The typical domestic [[SRD:Animal Type|animal]] has a starting attitude of indifferent, while wild [[SRD:Animal Type|animals]] are usually unfriendly.&lt;br /&gt;
&lt;br /&gt;
To use wild empathy, the witch and the [[SRD:Animal Type|animal]] must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an [[SRD:Animal Type|animal]] in this way takes 1 minute, but, as with influencing people, it might take more or less time.&lt;br /&gt;
&lt;br /&gt;
The witch can also use this ability to influence a magical beast with an [[SRD:Intelligence|Intelligence]] score of 1 or 2, but she takes a –4 penalty on the check.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Erect Tripod}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 6th level, a witch learns how to quickly erect a portable tripod using sticks and twine.  The tripod can be used to hang a burning brazier from, freeing a witch from the need to swing it (enabling her, for instance, to engage in melee combat).&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Venom Immunity}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 15th level, a witch gains immunity to all poisons.&lt;br /&gt;
&lt;br /&gt;
====Ex-witches====&lt;br /&gt;
&lt;br /&gt;
A witch whose dexterity drops below 10 loses the ability to collect and process [[#Component Types|components]], and the ability to create [[#Witchcraft|witchcrafted items]].  Those whose [[#Alignment|alignment]] strays from that of their [[#Religion|deity]], or who chose not to worship any, lose the ability to cast divine [[#Spells|spells]], and although they retain the ability to create [[#Witchcraft|witchcrafted items]], they lose the ability to [[#Imbuement|imbue]] them with divine properties.&lt;br /&gt;
&lt;br /&gt;
A witch who ceases to [[#Religion|revere nature]], changes to a prohibited [[#Alignment|alignment]], or teaches the [[#Bonus Languages|Witching language]] to a nonwitch loses all [[#Spells|spells]] and witch [[#Class Features|abilities]] including her [[#Animal Companion|animal companion]]; she retains her [[#Weapon and Armor Proficiencies|weapon proficiencies]] but loses her [[#AC Bonus|AC bonuses]]. She cannot thereafter gain levels as a witch until she atones (see the [[SRD:Atonement|atonement]] spell description).&lt;br /&gt;
&lt;br /&gt;
====Epic Witch====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Witch}}&amp;lt;/div&amp;gt; &lt;br /&gt;
Hit Die: d6&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Level&lt;br /&gt;
! [[#AC Bonus|AC&amp;lt;br/&amp;gt;Bonus]]&lt;br /&gt;
! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 21st ||+2|| class=&amp;quot;left&amp;quot; | [[#Witchcraft Feats| Witchcraft Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 22nd ||+2|| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 23rd ||+2|| class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 24th ||+3|| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 25th ||+3|| class=&amp;quot;left&amp;quot; | [[#Witchcraft Feats| Witchcraft Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 26th ||+3|| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 27th ||+3|| class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 28th ||+3|| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 29th ||+3|| class=&amp;quot;left&amp;quot; | [[#Witchcraft Feats| Witchcraft Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 30th ||+3|| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
4 + [[Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[#AC Bonus|AC Bonus]]:''' The witch’s bonus to [[SRD:Armor Class|Armor Class]] when unarmored increases by +1 every eight levels higher than 16th.&lt;br /&gt;
&lt;br /&gt;
'''[[#Spells|Spells]]:''' The witch’s [[SRD:Caster Level|caster level]] is equal to her [[SRD:Class|class]] level. The witch’s number of spells per day does not increase after 20th level.&lt;br /&gt;
&lt;br /&gt;
'''[[#Animal Companion|Animal Companion]]:''' The witch’s [[SRD:Animal Type|animal]] companion continues to increase in power.  Every three levels higher than 20th level, the [[SRD:Animal Type|animal]] companion gains 2 bonus hit dice, +1 [[SRD:Strength|Strength]] and [[SRD:Dexterity|Dexterity]], and an additional trick.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Witchcraft Feats}}:''' The witch gains a [[DnD Witchcraft Feats|witchcraft feat]] every four levels after the 17th.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus [[SRD:Feats|Feats]] }}:''' The witch gains a bonus [[SRD:Feats|feat]] (selected from the list of epic witch bonus [[SRD:Feats|feats]]) every four levels after the 19th.  &lt;br /&gt;
&lt;br /&gt;
''Epic Witch Bonus [[SRD:Feats|Feat]] List:'' [[SRD:Armor Skin|Armor Skin]], [[SRD:Augmented Alchemy|Augmented Alchemy]],  [[Brew Epic Incense (DnD Feat)|Brew Epic Incense]], [[Brew Epic Salve (DnD Feat)|Brew Epic Salve]], [[Brew Epic Tonic (DnD Feat)|Brew Epic Tonic]], [[Craft Epic Witchwand (DnD Feat)|Craft Epic Witchwand]], [[SRD:Efficient Item Creation|Efficient Item Creation]], [[SRD:Energy Resistance (Feat)|Energy Resistance]], [[SRD:Epic Skill Focus|Epic Skill Focus]], [[SRD:Epic Will|Epic Will]], [[SRD:Great Dexterity|Great Dexterity]], [[SRD:Great Wisdom|Great Wisdom]], [[SRD:Ignore Material Components|Ignore Material Components]], [[SRD:Improved Combat Casting|Improved Combat Casting]], [[SRD:Improved Darkvision|Improved Darkvision]], [[SRD:Improved Low-Light Vision|Improved Low-Light Vision]], [[SRD:Improved Metamagic|Improved Metamagic]], [[SRD:Improved Spell Resistance|Improved Spell Resistance]], [[SRD:Legendary Tracker|Legendary Tracker]], [[SRD:Master Wand|Master Wand]] (applies to witchwands), [[SRD:Polyglot|Polyglot]], [[SRD:Spontaneous Spell|Spontaneous Spell]], [[SRD:Tenacious Magic|Tenacious Magic]].&lt;br /&gt;
&lt;br /&gt;
====Half Elven Witch Starting Package====&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Weapons|Weapons]]:''' [[SRD:Quarterstaff|Quarterstaff]].&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Appraise Skill |Appraise]] || 4 || [[Int]] || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Concentration Skill |Concentration]] || 4 || [[Con]] || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Handle Animal Skill |Handle Animal]] || 4 || [[Cha]] || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Hide Skill |Hide]] || 4 || [[Dex]] || 0&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Knowledge Skill |Knowledge]] (nature) || 4 || [[Int]] || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Move Silently Skill | Move Silently]] || 4 || [[Dex]] || 0&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Profession Skill |Profession]] (village witch) || 4 || [[Wis]] || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Search Skill | Search]] || 4 || [[Int]] || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Spellcraft Skill |Spellcraft]] || 4 || [[Int]] || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Survival Skill |Survival]] || 4 || [[Wis]] || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[Witchcraft (DnD Skill) |Witchcraft]] || 4 || [[Wis]] || &amp;amp;mdash;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[#School of Witchcraft |School]]:''' [[#Green Witchcraft |Green]].&lt;br /&gt;
'''[[SRD:Feats|Feat]]:''' [[SRD:Animal Affinity | Animal Affinity]].&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' [[SRD:Explorer's Outfit|explorer's outfit]] of sturdy boots; woolen skirt; [[SRD:Spell Component Pouch|spell component pouch]], [[SRD:Artisan's Tools| artisan's tools]] and flask on a leather belt; leather gloves; linen blouse; pocketed leather overtunic; pocketed long woolen cloak; backpack containing winter blanket, sewing needle, [[SRD:Merchant's Scale|merchant's scale]] and whetstone; and [[SRD:Holy Symbol|wooden holy symbol]].&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' 25gp.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Witch====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' &lt;br /&gt;
A witch will almost certainly worship a patron deity, since without one she loses many of her powers.  Said deity will most likely be a nature and/or lore deity, or an air/water elemental.  She is likely to take her religion very seriously, and have a close and meaningful relationship with her deity, but is seldom evangelical about it, preferring to work quietly to spread to values of her religion instead.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' The witch typically acts as a healer and (de)buffer in a group.  She will generally be fairly adept at protecting herself from fighter-type creatures, but fair poorly against rogues, and will adjust her likeliness to engage them accordingly.&lt;br /&gt;
&lt;br /&gt;
Witches are likely to be friendly toward but not close to other witches.  A witch will generally abhor any character that acts in a way disrespectful to nature or to her chosen deity (if she has one). Stupid or naive characters may be frightened of her, if not subject to her charms.  Most witches will retain a relationship with their mentors. A cottage witch may have an apprentice.  A witch lady will be bonded to a magician lord.   &lt;br /&gt;
&lt;br /&gt;
'''Combat:''' &lt;br /&gt;
On her own, a witch prefers to use her stealth and cunning to gain the upper hand over an opponent.  She will travel prepared for combat by coating her body, armor and any weapons she uses with appropriate salves, and by casting spells of protection and detection. She will use her abilities to hide and move silently to observe and track her enemy, then surprise it with distance attack.  She may well choose to charm any animals or people rather than fight them.  Once engaged, she will utilize her ability to move quickly to remain out of reach of her opponent, whilst debuffing it and buffing herself.  She may summon animals to her aid.  She will use her combat skills and spells to finish it off.&lt;br /&gt;
&lt;br /&gt;
In a group, the witch may well be freed from the need to defend herself by the actions of her companions.  She will then focus on buffing party members and debuffing enemies, on calling upon her companion and summoning animals for aid, on utilizing items of protection and attack, and on healing herself and her companions.  If out of appropriate spells and items, she will attempt to sneak around opponents and attack their backs.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:'''&lt;br /&gt;
&lt;br /&gt;
'''Witchling:'''  Up to around 4th level, the witch will probably be completing her apprenticeship with her mentor, a cottage witch. This apprenticeship is likely to have begun when the witch was a child or adolescent, but these levels represent the final stages of her training, when she is trusted to perform many tasks and errands on her own, and may be left in charge of the cottage and village while her mentor travels abroad.  An apprentice witch is known informally as a witchling.  Her mentor will still guide her steps, will likely lend her use (possibly restricted use) of the cottage, and will aid her in acquiring her animal companion when the time comes.  &lt;br /&gt;
&lt;br /&gt;
A body witch will dual-class as a [[SRD:Monk|monk]].  An intelligent witches may choose to dual-class as a [[Brahmin (DnD Class)|brahmin]] to further her quest for enlightenment and enhance her spell-casting abilities.  During her apprenticeship, the witchling is likely to pick up the [[SRD:Alertness|Alertness]], [[SRD:Animal Affinity|Animal Affinity]], [[SRD:Combat Casting|Combat Casting]], [[SRD:Diligent|Diligent]], [[SRD:Dodge|Dodge]], [[#Imprint Stone | Imprint Stone]], [[SRD:Magical Aptitude|Magical Aptitude]], [[SRD:Self-Sufficient|Self-Sufficient]] or [[SRD:Track|Track]] feats.&lt;br /&gt;
&lt;br /&gt;
'''Graduation:''' A witchling will need to complete a prentice piece and have it approved by her mentor in order to graduate.  The nature of the prentice piece will determined by the mentor, but traditionally consists of a lesser salve brewed in the witchlings own portable leather cauldron, given a lesser imbuement.  Generally speaking, the witchling is expected to be able to take care of the health of a village on her own and to have acquired an animal companion by this stage.&lt;br /&gt;
&lt;br /&gt;
'''[[Hedge Witch (DnD Prestige Class)|Hedge Witch]]:''' After she graduates from her apprenticeship, the witch will likely undertake a journeywomanship, up to about 11th character level.  During this time the witch generally has no fixed abode, and travels widely, learning all she can from any witches she encounters, honing her craft, and seeking out an appropriate locale for her future cottage.  At these levels, she is known as a [[Hedge Witch (DnD Prestige Class) | hedge witch]], or witch wanderer.  &lt;br /&gt;
&lt;br /&gt;
During her journeywomanship, a witch may choose to become a [[Deviant (DnD Class)|deviant]] or [[Sage (DnD Prestige Class)|sage]], to better understand the world around her.  She may become a [[Con Artist (DnD Class)|con artist]] in order to gain access to more lore and recipes.  She may become a [[SRD:Horizon Walker|horizon walker]] or [[Master Adventurer (DnD Prestige Class) | master adventurer]], since she knows that she will always undertake a lot of travel, even after building her cottage, in order to collect materiel, carry out pastoral work in her future village, and protect her future estate(s).  She may travel so widely and encounter so many different languages as to warrant becoming a [[Master of the Spoken Word (DnD Prestige Class)| master of the spoken word]].  &lt;br /&gt;
&lt;br /&gt;
'''[[Cottage Witch (DnD Prestige Class)|Cottage Witch]]:''' Past 10th character level, a witch is likely to build and occupy a [[Build Witch's Cottage (DnD Witch Feat)|cottage]], and strive to be [[Gain Local Acceptance (DnD Feat)|accepted]] by the local village. A witch who has done so is known as a [[Cottage Witch (DnD Prestige Class) | cottage witch]].  She may travel away from her cottage, but in doing so runs the risk of losing her cottage and or the approval of her village.  Neighboring witches may &amp;quot;hold the fort&amp;quot; for one another during absences to prevent such unhappy events, and 11th level witches do gain the spells ''Sanctum'' and ''Hold Favor'' to decrease their likelihood.  A witch may take on an apprentice at this stage, who will carry out errands and perform tasks for the witch in return for training in witchcraft.&lt;br /&gt;
&lt;br /&gt;
A cottage witch may choose to multi-class as a [[SRD:Cleric|cleric]] or [[Friar (DnD Class)|friar]] in order to better care for her 'flock'.&lt;br /&gt;
&lt;br /&gt;
'''[[Witch Lady (DnD Prestige Class)|Witch Lady]]:''' Past 20th level, a witch is likely to marry or otherwise permanently pair with a [[Mage Smith (DnD Prestige Class) | mage smith]], and [[Establish Estate (DnD Feat)|establish an estate]] surrounding his [[Build Magician's Tower (DnD Magician Feat)|tower]].  A witch who has done so is known as a [[Witch Lady (DnD Prestige Class) | witch lady]]. The mage smith likewise thus becomes a [[Mage Lord (DnD Prestige Class)|mage lord]].  Such a pairing of witch and magician is known as a [[Spirit Bond (DnD Feat)|spirit bond]], where the magician becomes the animus to the witch's anima, the whole being greater than the sum of the parts.  Most of the epic abilities of each member derive from this bond.  Each partner can continue to refine their own strengths and abilities, whilst drawing on the strengths of the other partner to shore up their weaknesses.&lt;br /&gt;
&lt;br /&gt;
Note that the genders here are archetypal.  A witch lord may be bonded to a magician lady, or two lords or two ladies may be bonded; the only stipulation being that one partner must be a witch and one a magician, in order for their strengths and weaknesses to complement.&lt;br /&gt;
&lt;br /&gt;
The magical pair may attract tenants onto their estate.  In return for coming under the pair's protection and for use of the land, their tenants will pay the pair a set rent per year, usually consisting of materiel and/or gold, plus agreed upon combat/construction/crafting/transportation services as required.&lt;br /&gt;
&lt;br /&gt;
The pair may choose to erect their tower under another pair of higher level, in order to come under their protection.  They will do this by swearing fealty to the higher level pair and become their vassals. In return for the protection of their lieges, the pair will commit to providing regular service of some sort to them, usually consisting of the delivery of a set number of witchcrafted and magesmithcrafted items per year and/or combat services as required.  As they gain in levels, the pair will likely start to attract vassals of their own.  &lt;br /&gt;
&lt;br /&gt;
A witch lady may well become a [[Diplomat (DnD Prestige Class) | diplomat]] in order to act as an interface with the outside world for her reticent lord.  She may become a [[SRD:Hierophant|hierophant]] to advance the cause of her diety.&lt;br /&gt;
&lt;br /&gt;
'''[[Witch Queen (DnD Prestige Class)|Witch Queen]]:''' Past 30th level, a witch may become a [[Witch Queen (DnD Prestige Class) | witch queen]].  She does this by undergoing a [[Magical Coronation (DnD Feat)|coronation]] along with her mate (who becomes a [[Mage King (DnD Prestige Class)|mage king]]), establishing her lands as a dominion beholden to none but the gods.  In order to do this, the pair must have established a substantial holding of tower(s) and estate(s), and must have attracted a goodly number of tenants and vassals.&lt;br /&gt;
&lt;br /&gt;
====Witches in the World====&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Wicce Witches] are village [http://en.wikipedia.org/wiki/Witchcraft wise women and healers] who are occasionally [http://en.wikipedia.org/wiki/Salem_witch_trials subject to religious persecution] (as described in [http://en.wikipedia.org/wiki/Arthur_Miller Arthur Miller]'s ''[http://en.wikipedia.org/wiki/The_Crucible The Crucible]''). &lt;br /&gt;
{{quote|She was a witch. That was quite acceptable in the Ramtops, and no one had a bad word to say about witches. At least, not if he wanted to wake up in the morning the same shape as he went to bed.|orig=Terry Pratchett, about [http://home.wxs.nl/~jgmetsel/quotes.html#Er Granny Weatherwax], Human Witch}}&lt;br /&gt;
&lt;br /&gt;
The witch is constantly on the move, seeking materiel, hunting out recipes and lore, attending to her village, protecting her estate.  She is seldom seen in heavily built up areas.  The terrain which she frequents is likely to reflect the her school of witchcraft and the resources found therein.  Regardless of school, she is always in touch with the natural world.&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' A witch's day revolves around the collection and processing of craft materiel.  Since this must be done on particular days and at particular times of day, what she does on any particular day will vary to reflect this.  The witch must also spend an hour in meditation in order to prepare her spells; this will usually be done in the evening before bed.  &lt;br /&gt;
&lt;br /&gt;
A witch may spend considerable time attending to the health needs of others.  A cottage witch will travel around her associated village one a week or so to attend to the bedridden and improve the general health of the region.  A witch lady will travel around her estate one a week or so to shore up her spells of protection.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' [http://en.wikipedia.org/wiki/Terry_Pratchett Terry Practchett]'s [http://en.wikipedia.org/wiki/Granny_Weatherwax Granny Weatherwax] is an example of an accomplished [http://en.wikipedia.org/wiki/Witches_(Discworld) Witch].  &lt;br /&gt;
[http://en.wikipedia.org/wiki/Doctor_Fate Doctor Fate]'s wife (Lady Luck?) in the ''[http://en.wikipedia.org/wiki/Justice_League Justice League]'' is an example of a Witch Lady.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' A witch will likely always keep in touch with her mentor, the older witch who was in charge of her early training.  A cottage witch will be well known and appreciated by the local populace, and probably belongs to a coven of neighboring witches.  A witch lady will be mated with a magician lord, and will belong to the Magical Nobility, and most likely have both a number of tenants working her estate(s), and a number of vassals under her protection.  She may also serve a liege herself.  A witch queen will serve no one, but will belong to the Magical Royalty, and have a large number of tenants and vassals.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' NPCs are likely to be frightened or suspiciious of low level witches, as their craft is obscure and often misundersood.  Higher level witches can usually use their skills and charisma to induce more favorable reactions.&lt;br /&gt;
&lt;br /&gt;
====Witch Lore====&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge (Arcana, Geography, Nature, Nobility/Royalty, Psionics, The Planes and Religion) can research Witches to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
'''Knowledge (Arcana):'''&lt;br /&gt;
&lt;br /&gt;
'''DC 15:''' Witches have their own alphabet.&lt;br /&gt;
&lt;br /&gt;
'''DC 20:''' A powerful witch may be in league with a magician and share his tower.&lt;br /&gt;
&lt;br /&gt;
'''Knowledge (Geography):'''&lt;br /&gt;
&lt;br /&gt;
'''DC 5:''' Witches are able to brew magical items.&lt;br /&gt;
&lt;br /&gt;
'''DC 10:''' Witches often live in cottages.&lt;br /&gt;
&lt;br /&gt;
'''DC 15:''' Cottage witches attend to the health of those living in the local area.&lt;br /&gt;
&lt;br /&gt;
'''DC 20:''' Witches are able to brew salves and tonics from a variety of components they gather and process themselves.&lt;br /&gt;
&lt;br /&gt;
'''DC 25:''' Witches are able to brew incense, to craft candles, witchwands and witchstaffs.&lt;br /&gt;
&lt;br /&gt;
'''DC 30:''' A powerful witch is able to brew create witchglyphs to protect her lands.&lt;br /&gt;
&lt;br /&gt;
'''Knowledge (Nature):'''&lt;br /&gt;
&lt;br /&gt;
'''DC 5:''' Witches use plant and animal products to brew their magical items.&lt;br /&gt;
&lt;br /&gt;
'''DC 10:''' Witches have an affinity for animals.&lt;br /&gt;
&lt;br /&gt;
'''DC 15:''' Witches usually have an animal companion.&lt;br /&gt;
&lt;br /&gt;
'''DC 20:''' Witches are capable of summoning animals to their aid.&lt;br /&gt;
&lt;br /&gt;
'''Knowledge (Nobility/Royalty):'''&lt;br /&gt;
&lt;br /&gt;
'''DC 20:''' A powerful witch may be a member of the nobility and have vassals and tenants.&lt;br /&gt;
&lt;br /&gt;
'''Knowledge (Psionics):'''&lt;br /&gt;
&lt;br /&gt;
'''DC 10:''' Witches possess psionic powers.&lt;br /&gt;
&lt;br /&gt;
'''Knowledge (The Planes):'''&lt;br /&gt;
&lt;br /&gt;
'''DC 20:''' A powerful witch is able to act as an anchor for her bondmate while he travels the planes.&lt;br /&gt;
&lt;br /&gt;
'''Knowledge (Religion):'''&lt;br /&gt;
&lt;br /&gt;
'''DC 10:''' Witches usually revere nature deities and those who do are able to cast some druidic spells.&lt;br /&gt;
&lt;br /&gt;
'''DC 20:''' Witches with divine spellcasting abilities are able to imbue the items they craft with druidic properties.&lt;br /&gt;
&lt;br /&gt;
====Witches in the Game====&lt;br /&gt;
&lt;br /&gt;
Witches fill similar roles to priests and espeically druids, although they tend to be more lore oriented.  Primarily, they are dispensers of wisdom, and are adept appraisers, whether of items, people or situations.&lt;br /&gt;
&lt;br /&gt;
'''Schools of Witchcraft:'''&lt;br /&gt;
&lt;br /&gt;
A witch belongs to the school of witchcraft in witchcraft in which she was trained (always the same school as her mentor).  The school determines the types of prime component of her witchcrafted items.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Blood Witchcraft}}:''' Blood witches use animal lore (blood, bone, flesh, fur, skin and souls) to control their items.  Blood witches are always neutral evil in alignment, and are likely to settle in woodland or prairie regions.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Body Witchcraft}}:''' Body witches eschew the use of weapons at all, and focus instead on turning their own bodies into weapons.  Witch's schooled in this tradition train also as monks, and thus gain the monk's range of combat abilities.  These witches focus their craft on knowledge and control of their own bodies, and are far less reticent about engaging in melee combat than the average witch.  Body witches use anatomy (asana, blood, mudra, song) to control their items.  Body witches are always true neutral in alignment, and are likely to settle in balanced regions, close to all four elements.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Earth Witchcraft}}:''' Earth witches use geography (altitude, climate, latitude and terrain) to control their items.  Earth witches can be of any alignment allowed to witches.  Neutral good witches are likely to settle in cool areas.  Lawful neutral witches are likely to favor hilly areas.  True neutral witches are likely to settle in central regions.  Chaotic neutral witches are likely to favor coastal areas, while neutral evil witches prefer hot ones.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Elemental Witchcraft}}:''' Elemental witches use the elemental lore (elements, essential oils and rare earths) to control their items.  Elemental witches can be of any alignment allowed to witches.  Neutral good witches are likely to favor water and air and to settle in misty, mountainous regions.  Chaotic neutral witches are likely to favor water and fire and to settle in warm, coastal regions.  Neutral witches will use all elements in balance and may settle anywhere.  Lawful neutral witches are likely to favor air and earth and to settle in dry, mountainous regions.  Neutral evil witches are likely to favor fire and earth and to favor volcanic or desert regions. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Green Witchcraft}}:''' Green witches use plant lore (bark, flowers, fruit, leaves, roots, seeds, stems and wood) to control their items.  Green witches are always neutral good in alignment, and are likely to settle in woodland or prairie regions.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Sky Witchcraft}}:''' Sky witches use astrology (weather, planetary alignment, lunar phase, time of day and time of year) to control their items.  Sky witches can be of any alignment allowed to witches, and are likely to settle in mountainous regions.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &lt;br /&gt;
&lt;br /&gt;
''EL 10:'' Bubble, bubble, toil and trouble.&lt;br /&gt;
&lt;br /&gt;
A party gets lost in a deep forest and stumbles upon a ramshackle old cottage.  Entering it, they encounter an old crone.&lt;br /&gt;
She is a 10th level human witch (&amp;lt;-- stats--&amp;gt; and her animal companion, an 8th level wolf (&amp;lt;-- stats --&amp;gt;). &lt;br /&gt;
&lt;br /&gt;
The witch will normally be happy to provide food and lodgings overnight to the party.  The witch may be induced to divulge some helpful information concerning the goal the party is striving after and the direction they should take to reach it.  If especially friendly, the witch may give the party one or several useful witchcrafted items, and cure party members of anything that ails them.  If angry or frightened, however, the witch and her wolf will fight to the death to protect her cottage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
{{Base Class Description Needed|February 2008}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;br /&gt;
[[Category:Prepared Spellcasting]]&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Sharpshooter,_Variant_(3.5e_Prestige_Class)</id>
		<title>Sharpshooter, Variant (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Sharpshooter,_Variant_(3.5e_Prestige_Class)"/>
				<updated>2008-03-24T14:44:53Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=valdruk2&lt;br /&gt;
|datecreated=14/2/2008&lt;br /&gt;
|status=finished&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Combat-Focused&lt;br /&gt;
|desc=The sharpshooter is more or less the sniper, and is the best at killing people from a distance, in some ways he represents a cross between the rouge and assassin, however is completely ranged based.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Scout==&lt;br /&gt;
&lt;br /&gt;
The sharpshooter is more or less the sniper, and is the best at killing people from a distance, in some ways he represents a cross between the rouge and assassin, however is completely ranged based.&lt;br /&gt;
  &lt;br /&gt;
===Making a Scout===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' The most important abilities are Dex, Cha, Con.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 6d4 × 10 average 120GP.&lt;br /&gt;
&lt;br /&gt;
'''Starting Age:''' &lt;br /&gt;
rogue.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;div&amp;gt;{{#anc:Table: Scout}}&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Hit Die: d6'''&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +2 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sniper Shot 1d6, Ranged Feat,&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +3 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +3 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sniper Shot 2d6&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +4 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Uncanny Dodge,&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +4 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sniper Shot 3d6, &lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +5 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Evasion&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +5 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sniper Shot 4d6, Ranged Feat&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +6 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +6 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sniper Shot 5d6,&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +7 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Trackless Step&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +7 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sniper Shot 6d6&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +8 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Evasion&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +8 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sniper Shot 7d6&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +9 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Ranged Feat&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +9 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sniper Shot 8d6, &lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +10 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +10 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sniper Shot 9d6&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +6 || +11 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Hide in Plain Sight,&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +11 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sniper Shot 10d6&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +12 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Head Shot, Ranged Feat&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills'''&lt;br /&gt;
8 + [[Intelligence|Int]] modifier per level times 4 at 1st level.&lt;br /&gt;
[[Appraise]]([[Int]]), [[Balance]]([[Dex]]), [[Bluff]]([[Cha]]), [[Climb]]([[Dex]]), [[Diplomacy]]([[Cha]]), [[Disguise]]([[Cha]]), [[Escape Artist]]([[Dex]]), [[Gather Information]]([[Cha]]), [[Hide]]([[Dex]]), [[Jump]]([[Str]]), [[Knowledge]] (any)([[Int]]), [[Listen]]([[Wis]]), [[Move Silently]]([[Dex]]), [[Open Lock]]([[Dex]]), [[Perform]]([[Cha]]), [[Profession]]([[Wis]]), [[Search]]([[Int]]), [[Sense Motive]]([[Wis]]), [[Spot]]([[Wis]]), [[Swim]]([[Str]]), [[Tumble]]([[Dex]]), [[Use Rope]]([[Dex]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' A Sharp Shooter is proficiant with all ranged weapons and  simple weapons and also the following mellee weapons rapier, scimitar, hand axe, long sword and falchion. The Sharp Shooter is proficiant with light armor.&lt;br /&gt;
&lt;br /&gt;
====Specials====&lt;br /&gt;
&lt;br /&gt;
'''Snipe Attack''':When you fire from a ranged weapon and have an attack of opportunity you do extra damage.EG you are lv 3 you get 2d6 extra damage.&lt;br /&gt;
&lt;br /&gt;
'''Ranged Feat''':You get to choose a feat only to do with ranged abilities from PHB if you have all the ranged base feats you can pick any other feat of a in the PHB.&lt;br /&gt;
&lt;br /&gt;
'''Uncanny Dodge''':You cant be caught flat footed.&lt;br /&gt;
&lt;br /&gt;
'''Evasion''':If the Scout makes a successful reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. He still takes normal damage if he fails. Evasion can only be used by a Sharp Shooter wearing light or no armor.&lt;br /&gt;
&lt;br /&gt;
'''Improved Evasion''':If the Scout makes a successful reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. He  takes half damage if he fails. improved Evasion can only be used by a Sharp shooter wearing light or no armor.&lt;br /&gt;
&lt;br /&gt;
'''Trackless Step'''':A Scout can not be tracked at lv 10 by any mundane purposes.&lt;br /&gt;
&lt;br /&gt;
'''Hide in Plain Sight''':In any sort of natural terrain, a Scout can use the Hide skill even while being observed.&lt;br /&gt;
&lt;br /&gt;
'''Head Shot''':When a Scout have been studding a target for 3 rounds and then fires with his ranged weapon and hits the victim, the target must make a fortitude save (DC-10+ 1/2 the sharpshooters level +the sharpshooters dexterity modifier, + the sharpshooters intelligence modifier) or the victim will die. If the victim has either no head, or multiple heads (hydra), the are not affected by this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
{{Base Class Wikify|February 2008}}&lt;br /&gt;
{{Base Class Description Needed|February 2008}}&lt;br /&gt;
{{Base Class Stub|February 2008}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Good Guy]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Witch_(3.5e_Class)</id>
		<title>Talk:Witch (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Witch_(3.5e_Class)"/>
				<updated>2008-03-19T02:02:02Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* animal companion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Variations ==&lt;br /&gt;
&lt;br /&gt;
Perhaps this would be better titled Witch.  &lt;br /&gt;
This may come in different &amp;quot;flavours&amp;quot;: sky, sea, desert, cave, woodland etc.  (Possibly known by colours rather than terrain, eg woodland == green.)&lt;br /&gt;
I see a progression of Hedge Witch (base: wanderer) -&amp;gt; Village Witch (prestige? creation/inhabitation of a Cottage, acceptance by local populace) -&amp;gt; Witch Lady/Lord (epic? upon marriage to Mage Lord/Lady, and the creation/inhabitation of a Tower.)&lt;br /&gt;
--[[User:Arohanui|Arohanui]] 14:53, 15 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
: You know what, I was going to comment on the same idea. I didn't want to though seeing how it was your first thing and all :( But yeah, I totally agree. Apothecary (to me) seems like a much less magical, more mundane type profession. Also I could see them living in a city and being a part of it, where a &amp;quot;witch&amp;quot; doesn't seem like someone small children would love to hang around. Also I've always thought of apothecarys to be dabblers in alchemy. =) either way. --[[User:Othtim|Othtim]] 15:02, 15 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:: That's great validation, thanks for the feedback.  Actually, this class started off being much more alchemical; I seperated out the Alchemist, which I think Green Dragon ran with.  I've retitled it, and will add the class progression when I figure out how that works.  --[[User:Arohanui|Arohanui]] 15:46, 15 January 2008 (MST) &lt;br /&gt;
&lt;br /&gt;
::: It was actually Cerin616 who took over Alchemist, which I'm totally happy with, since it's actually the Witch I'm interested in.  I simply separated out Alchemist in the processes of concept clarification. --[[User:Arohanui|Arohanui]] 16:46, 15 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
I see this as having a (predominately male) astral, artificial, depth-over-breadth of knowledge counterpart the Hedge Mage / Mage / Mage Lord.  To reach Epic Level, a Witch would need to marry or otherwise permanently pair up with a Mage (and vice versa), the two classes complementing one another and the whole being greater than the sum of the parts. &lt;br /&gt;
--[[User:Arohanui|Arohanui]] 15:46, 15 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Perhaps cottage witch and witch lady should be prestige classes? (I'm still trying to figure out all the prestige/epic/elite business). --[[User:Arohanui|Arohanui]] 19:19, 16 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Alignments ==&lt;br /&gt;
&lt;br /&gt;
Possibly evil alignments should be possible, enabling subclasses such as blood witch (using sacrifice), bone witch (using necromancy), shadow witch (using soul capture) etc, and allowing 'evil' races to become witches.  Note that I've already allowed Rakshasa; I envisaged these as entities which had 'converted' to benevolence.&lt;br /&gt;
--[[User:Arohanui|Arohanui]] 16:50, 15 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:I don't foresee witches adhering to 'extreme' alignments, ie chaotic good, lawful evil etc, since these are too 'unnatural'.  In fact, they are likely to be mild in any goodness/evilness/lawfulness/chaoticness as well, and remain quite close to true neutral. --[[User:Arohanui|Arohanui]] 19:21, 16 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Materiel ==&lt;br /&gt;
&lt;br /&gt;
I actually chose the word [http://en.wikipedia.org/wiki/Materiel 'materiel'] deliberately; it wasn't a typo.  Being of French origin, materiel is plural, and its use helps differentiate the specific materiel a witch collects at utilizes from material in general.  I'd consider using 'materials' if this is common D&amp;amp;D parlance for &amp;quot;stuff used in crafting&amp;quot;.  --[[User:Arohanui|Arohanui]] 13:12, 17 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Feel free to put it back to the &amp;quot;materiel&amp;quot;.  I believe it was just seen as a misspelling and not seen as what it is.  --[[User:Green Dragon|Green Dragon]] 00:33, 19 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::That seems to be a recurrent problem, so I shall henceforth refer to it as 'craft components'. --[[User:Arohanui|Arohanui]] 21:13, 20 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Sounds good ''':)'''.  --[[User:Green Dragon|Green Dragon]] 12:34, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Spell List and Campaign Information ==&lt;br /&gt;
&lt;br /&gt;
How should we treat the [[Witch (DnD Class)/Witch Spell List]] and the [[Witch (DnD Class)/Campaign Information]]?  I understand why they were added to their own pages, since they made this page too long, however it is not standard for sub-pages to exist.  Should we allow some deviations, or merge everything back onto this page?  Ideas?  --[[User:Green Dragon|Green Dragon]] 20:28, 18 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Oh gosh, sorry.  Your decision really.  The page was getting considerably longer than 32kB, and I was worried that other people wouldn't be able to edit it, and that if it got much longer, I wouldn't be able to either.  (I've no idea how big Firefox's buffer is.) But if long is okay, I'm happy to merge the pages.  Be warned though, I've still got a bunch of ideas to add in (if that's kosher).  --[[User:Arohanui|Arohanui]] 22:33, 18 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::PS: thank you for all the tidying up! --[[User:Arohanui|Arohanui]] 22:35, 18 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::I say we should merge everything back onto this page.  The warning really only is a problem for non-modern browsers (IE 6, etc).  Also as long as one just edits sections it will never be a problem.  Therefore I say merge everything back onto this page.  --[[User:Green Dragon|Green Dragon]] 23:49, 18 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Will do then.  Thanks for the input! --[[User:Arohanui|Arohanui]] 13:14, 19 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::Not a problem.  --[[User:Green Dragon|Green Dragon]] 12:42, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Balance ==&lt;br /&gt;
&lt;br /&gt;
A witch does gain a fairly broad range of abilities, however she will likely level quite slowly since she will be crafting so many items, which will drain her xp.  Any advice on balancing will be most gratefully received.&lt;br /&gt;
--[[User:Arohanui|Arohanui]] 01:34, 20 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
: The AC Bonus seems like a tight fit for the witch concept, but the Improved Unarmed Strike less so.  Perhaps I should drop this, since I suspect that she currently has too many abilities. --[[User:Arohanui|Arohanui]] 05:27, 20 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::I think that that would definitely make a lot of sense to drop it. --[[User:Ramses IV|Ramses IV]] 11:52, 20 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks very much for the feedback. I'll do that then. --[[User:Arohanui|Arohanui]] 13:35, 20 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Done.  Given that the witch gets a ''lot'' of specials, I'm also considering dropping the Imprint Stone and Track bonus feats.  While they do fit the class well, they could simply be feats that a witch is likely to pick up, rather than bonuses. --[[User:Arohanui|Arohanui]] 13:52, 20 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::Did this as well.  I'm even considering dropping at least some of the crafting feats as bonuses; the witch can choose when to pick them up but will be limited as to when by their requirements.  I may also move some features to the prestige classes, eg, some of the ranger things to the hedge witch, the powers to the cottage witch, etc.  --[[User:Arohanui|Arohanui]] 13:55, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:If you want to fix the AC ability cap out the wisdom bonus to AC at 1 per level in Witch.  The problem with the current version is that I would love to play a Monk 1/Witch X or more likely Monk 1/Witch 1/Something else X.  Double wisdom to AC is really good...  --[[User:Aarnott|Aarnott]] 15:45, 22 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Thanks very much for pointing this out to me.  I've not capped the wisdom AC bonus, but I have halved it.  I do think a Monk/Witch would be a good combination conceptually anyway, and have created a school of witchcraft based on it.  (A yogini, essentially.) --[[User:Arohanui|Arohanui]] 16:11, 24 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Familiar or Animal Companion ==&lt;br /&gt;
&lt;br /&gt;
The witch has become increasing animal oriented, and has divine spellcasting abilities rather than arcane.  I'm starting to wonder whether she ought to have an Animal Companion, rather than a Familiar.  It would fit with her somewhat druidic nature, and help protect her during her travels (since she's becoming increasing un-combat-oriented), but I'm a little worried about balance.  Would an animal companion overpower her?&lt;br /&gt;
--[[User:Arohanui|Arohanui]] 16:21, 20 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:I say it would be okay if you swapped it for the spells, powers, or even AC bonus.  With spells, powers, animal companion, and AC bonus, this is quite the class.  --[[User:Green Dragon|Green Dragon]] 12:45, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::The problem I'm having is that they all fit, and she is supposed to be breadth rather than depth, ie, good but not great at lots of stuff.  I'd actually probably rather crank most of her abilities down than drop them entirely.  The AC bonus could probably go though, particularly if she does have an animal that could help defend her; she's becoming less and less combat oriented. I feel that I've gone through a stage of gathering together all the things that could be relevant, and am now in the process of whittling them down to what really matters.  All balancing advice very very gratefully received.  --[[User:Arohanui|Arohanui]] 13:46, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Okay, I've added the Companion, but moved a lot of other abilities to the witch prestige classes.  The bass class still has an AC bonus, although it accumulates more slowly than the monk's, and no longer has psionic abilites.  --[[User:Arohanui|Arohanui]] 15:35, 22 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::I think it looks okay.  --[[User:Green Dragon|Green Dragon]] 01:36, 23 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::Thanks for the feedback.  I really do appreciate having an experienced eye run over my noobiness. --[[User:Arohanui|Arohanui]] 20:57, 23 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
==Dollars and Cents==&lt;br /&gt;
&lt;br /&gt;
I could see this class generating cash by selling mundane material components to arcane casters. --[[User:Othtim|Othtim]] 13:50, 21 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Good point, since she is a collector. Plus good synergy with her magician animus. Thanks for that. --[[User:Arohanui|Arohanui]] 14:18, 21 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Craft Checks ==&lt;br /&gt;
&lt;br /&gt;
A witch gains the ability to make Major and Superior items, but she will never be able to do anything with it, because a Craft check of 50 or even 40 is way out there. Consider lowering the required skill levels.  --[[User:68.196.240.142|68.196.240.142]] 18:28, 27 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
: Cheers, I'll do that. --[[User:Arohanui|Arohanui]] 02:11, 29 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Animal Companion ==&lt;br /&gt;
&lt;br /&gt;
i think a witch should have a wider range of animal companions or possibly a choice between a familiar and a companion because a witch might also have a snake or, more commonly, a cat --[[User:Xdeletedx|Xdeletedx]] 20:01, 18 March 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Witch_(3.5e_Class)</id>
		<title>Talk:Witch (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Witch_(3.5e_Class)"/>
				<updated>2008-03-19T02:01:35Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: New section: animal companion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Variations ==&lt;br /&gt;
&lt;br /&gt;
Perhaps this would be better titled Witch.  &lt;br /&gt;
This may come in different &amp;quot;flavours&amp;quot;: sky, sea, desert, cave, woodland etc.  (Possibly known by colours rather than terrain, eg woodland == green.)&lt;br /&gt;
I see a progression of Hedge Witch (base: wanderer) -&amp;gt; Village Witch (prestige? creation/inhabitation of a Cottage, acceptance by local populace) -&amp;gt; Witch Lady/Lord (epic? upon marriage to Mage Lord/Lady, and the creation/inhabitation of a Tower.)&lt;br /&gt;
--[[User:Arohanui|Arohanui]] 14:53, 15 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
: You know what, I was going to comment on the same idea. I didn't want to though seeing how it was your first thing and all :( But yeah, I totally agree. Apothecary (to me) seems like a much less magical, more mundane type profession. Also I could see them living in a city and being a part of it, where a &amp;quot;witch&amp;quot; doesn't seem like someone small children would love to hang around. Also I've always thought of apothecarys to be dabblers in alchemy. =) either way. --[[User:Othtim|Othtim]] 15:02, 15 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:: That's great validation, thanks for the feedback.  Actually, this class started off being much more alchemical; I seperated out the Alchemist, which I think Green Dragon ran with.  I've retitled it, and will add the class progression when I figure out how that works.  --[[User:Arohanui|Arohanui]] 15:46, 15 January 2008 (MST) &lt;br /&gt;
&lt;br /&gt;
::: It was actually Cerin616 who took over Alchemist, which I'm totally happy with, since it's actually the Witch I'm interested in.  I simply separated out Alchemist in the processes of concept clarification. --[[User:Arohanui|Arohanui]] 16:46, 15 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
I see this as having a (predominately male) astral, artificial, depth-over-breadth of knowledge counterpart the Hedge Mage / Mage / Mage Lord.  To reach Epic Level, a Witch would need to marry or otherwise permanently pair up with a Mage (and vice versa), the two classes complementing one another and the whole being greater than the sum of the parts. &lt;br /&gt;
--[[User:Arohanui|Arohanui]] 15:46, 15 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Perhaps cottage witch and witch lady should be prestige classes? (I'm still trying to figure out all the prestige/epic/elite business). --[[User:Arohanui|Arohanui]] 19:19, 16 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Alignments ==&lt;br /&gt;
&lt;br /&gt;
Possibly evil alignments should be possible, enabling subclasses such as blood witch (using sacrifice), bone witch (using necromancy), shadow witch (using soul capture) etc, and allowing 'evil' races to become witches.  Note that I've already allowed Rakshasa; I envisaged these as entities which had 'converted' to benevolence.&lt;br /&gt;
--[[User:Arohanui|Arohanui]] 16:50, 15 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:I don't foresee witches adhering to 'extreme' alignments, ie chaotic good, lawful evil etc, since these are too 'unnatural'.  In fact, they are likely to be mild in any goodness/evilness/lawfulness/chaoticness as well, and remain quite close to true neutral. --[[User:Arohanui|Arohanui]] 19:21, 16 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Materiel ==&lt;br /&gt;
&lt;br /&gt;
I actually chose the word [http://en.wikipedia.org/wiki/Materiel 'materiel'] deliberately; it wasn't a typo.  Being of French origin, materiel is plural, and its use helps differentiate the specific materiel a witch collects at utilizes from material in general.  I'd consider using 'materials' if this is common D&amp;amp;D parlance for &amp;quot;stuff used in crafting&amp;quot;.  --[[User:Arohanui|Arohanui]] 13:12, 17 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Feel free to put it back to the &amp;quot;materiel&amp;quot;.  I believe it was just seen as a misspelling and not seen as what it is.  --[[User:Green Dragon|Green Dragon]] 00:33, 19 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::That seems to be a recurrent problem, so I shall henceforth refer to it as 'craft components'. --[[User:Arohanui|Arohanui]] 21:13, 20 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Sounds good ''':)'''.  --[[User:Green Dragon|Green Dragon]] 12:34, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Spell List and Campaign Information ==&lt;br /&gt;
&lt;br /&gt;
How should we treat the [[Witch (DnD Class)/Witch Spell List]] and the [[Witch (DnD Class)/Campaign Information]]?  I understand why they were added to their own pages, since they made this page too long, however it is not standard for sub-pages to exist.  Should we allow some deviations, or merge everything back onto this page?  Ideas?  --[[User:Green Dragon|Green Dragon]] 20:28, 18 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Oh gosh, sorry.  Your decision really.  The page was getting considerably longer than 32kB, and I was worried that other people wouldn't be able to edit it, and that if it got much longer, I wouldn't be able to either.  (I've no idea how big Firefox's buffer is.) But if long is okay, I'm happy to merge the pages.  Be warned though, I've still got a bunch of ideas to add in (if that's kosher).  --[[User:Arohanui|Arohanui]] 22:33, 18 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::PS: thank you for all the tidying up! --[[User:Arohanui|Arohanui]] 22:35, 18 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::I say we should merge everything back onto this page.  The warning really only is a problem for non-modern browsers (IE 6, etc).  Also as long as one just edits sections it will never be a problem.  Therefore I say merge everything back onto this page.  --[[User:Green Dragon|Green Dragon]] 23:49, 18 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Will do then.  Thanks for the input! --[[User:Arohanui|Arohanui]] 13:14, 19 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::Not a problem.  --[[User:Green Dragon|Green Dragon]] 12:42, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Balance ==&lt;br /&gt;
&lt;br /&gt;
A witch does gain a fairly broad range of abilities, however she will likely level quite slowly since she will be crafting so many items, which will drain her xp.  Any advice on balancing will be most gratefully received.&lt;br /&gt;
--[[User:Arohanui|Arohanui]] 01:34, 20 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
: The AC Bonus seems like a tight fit for the witch concept, but the Improved Unarmed Strike less so.  Perhaps I should drop this, since I suspect that she currently has too many abilities. --[[User:Arohanui|Arohanui]] 05:27, 20 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::I think that that would definitely make a lot of sense to drop it. --[[User:Ramses IV|Ramses IV]] 11:52, 20 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks very much for the feedback. I'll do that then. --[[User:Arohanui|Arohanui]] 13:35, 20 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Done.  Given that the witch gets a ''lot'' of specials, I'm also considering dropping the Imprint Stone and Track bonus feats.  While they do fit the class well, they could simply be feats that a witch is likely to pick up, rather than bonuses. --[[User:Arohanui|Arohanui]] 13:52, 20 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::Did this as well.  I'm even considering dropping at least some of the crafting feats as bonuses; the witch can choose when to pick them up but will be limited as to when by their requirements.  I may also move some features to the prestige classes, eg, some of the ranger things to the hedge witch, the powers to the cottage witch, etc.  --[[User:Arohanui|Arohanui]] 13:55, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:If you want to fix the AC ability cap out the wisdom bonus to AC at 1 per level in Witch.  The problem with the current version is that I would love to play a Monk 1/Witch X or more likely Monk 1/Witch 1/Something else X.  Double wisdom to AC is really good...  --[[User:Aarnott|Aarnott]] 15:45, 22 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Thanks very much for pointing this out to me.  I've not capped the wisdom AC bonus, but I have halved it.  I do think a Monk/Witch would be a good combination conceptually anyway, and have created a school of witchcraft based on it.  (A yogini, essentially.) --[[User:Arohanui|Arohanui]] 16:11, 24 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Familiar or Animal Companion ==&lt;br /&gt;
&lt;br /&gt;
The witch has become increasing animal oriented, and has divine spellcasting abilities rather than arcane.  I'm starting to wonder whether she ought to have an Animal Companion, rather than a Familiar.  It would fit with her somewhat druidic nature, and help protect her during her travels (since she's becoming increasing un-combat-oriented), but I'm a little worried about balance.  Would an animal companion overpower her?&lt;br /&gt;
--[[User:Arohanui|Arohanui]] 16:21, 20 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:I say it would be okay if you swapped it for the spells, powers, or even AC bonus.  With spells, powers, animal companion, and AC bonus, this is quite the class.  --[[User:Green Dragon|Green Dragon]] 12:45, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::The problem I'm having is that they all fit, and she is supposed to be breadth rather than depth, ie, good but not great at lots of stuff.  I'd actually probably rather crank most of her abilities down than drop them entirely.  The AC bonus could probably go though, particularly if she does have an animal that could help defend her; she's becoming less and less combat oriented. I feel that I've gone through a stage of gathering together all the things that could be relevant, and am now in the process of whittling them down to what really matters.  All balancing advice very very gratefully received.  --[[User:Arohanui|Arohanui]] 13:46, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Okay, I've added the Companion, but moved a lot of other abilities to the witch prestige classes.  The bass class still has an AC bonus, although it accumulates more slowly than the monk's, and no longer has psionic abilites.  --[[User:Arohanui|Arohanui]] 15:35, 22 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::I think it looks okay.  --[[User:Green Dragon|Green Dragon]] 01:36, 23 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::Thanks for the feedback.  I really do appreciate having an experienced eye run over my noobiness. --[[User:Arohanui|Arohanui]] 20:57, 23 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
==Dollars and Cents==&lt;br /&gt;
&lt;br /&gt;
I could see this class generating cash by selling mundane material components to arcane casters. --[[User:Othtim|Othtim]] 13:50, 21 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Good point, since she is a collector. Plus good synergy with her magician animus. Thanks for that. --[[User:Arohanui|Arohanui]] 14:18, 21 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Craft Checks ==&lt;br /&gt;
&lt;br /&gt;
A witch gains the ability to make Major and Superior items, but she will never be able to do anything with it, because a Craft check of 50 or even 40 is way out there. Consider lowering the required skill levels.  --[[User:68.196.240.142|68.196.240.142]] 18:28, 27 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
: Cheers, I'll do that. --[[User:Arohanui|Arohanui]] 02:11, 29 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== animal companion ==&lt;br /&gt;
&lt;br /&gt;
i think a witch should have a wider range of animal companions or possibly a choice between a familiar and a companion because a witch might also have a snake or, more commonly, a cat --[[User:Xdeletedx|Xdeletedx]] 20:01, 18 March 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Elven_Starsteppers_(3.5e_Race)</id>
		<title>Talk:Elven Starsteppers (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Elven_Starsteppers_(3.5e_Race)"/>
				<updated>2008-03-19T01:39:22Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suitable As a PC Race? ==&lt;br /&gt;
&lt;br /&gt;
As a general rule, creatures without opposable thumbs (or the ability to manipulate objects as if they had opposable thumbs) do not make good PC races.  This would make a better cohort than a PC race.&lt;br /&gt;
&lt;br /&gt;
Also, a +4 to any ability score (regardless of mitigating factors) carries a +1 LA with it.  &amp;amp;mdash;[[User:Sledged|Sledged]] 16:11, 24 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I am going with a LA +1 or +2.  Begin small ''and'' a spellcaster is an advantage, no matter what (except rays) and this race excels at this.  It gains plusses to AC (Dex, Natural Armor, and Size) and has no problems with the minuses to Str (vital skills no longer take str) exept when in combat and ''no'' person that is going to be this race is going to go into combat (Image the weapon damage....).  So, all-in-all this is better than it appears and I think that warrants a LA +1 or LA +2 to balance it out.  --[[User:Green Dragon|Green Dragon]] 21:14, 24 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Dimi creatures shouldn't be able to move 20ft a round on foot(fly is ok though) --[[User:Xdeletedx|Xdeletedx]] 17:09, 17 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Another thing, a cat wouldn't be able to use spells with somatic components --[[User:Xdeletedx|Xdeletedx]] 17:13, 17 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::How much do you think they should be able to move?  --[[User:Green Dragon|Green Dragon]] 23:56, 17 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::I think about 5-10 ft --[[User:Xdeletedx|Xdeletedx]] 19:39, 18 March 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Wizard</id>
		<title>SRD Talk:Wizard</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Wizard"/>
				<updated>2008-03-18T02:53:32Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: New section: Familiar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wording ==&lt;br /&gt;
&lt;br /&gt;
Why are all the third person forms in the feminine? This is most unorthodox.[[User:Indikun Zeo|Indikun Zeo]] 00:47, 12 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Nah, it's a recent trend in the gaming industry. Somebody thought using she instead of he sometimes would lure more women into the hobby. Actually, handing out free soap (and a shower how-to) with every PHB would help more, as would be a short FAQ on what kind of remarks drive women from the table. (&amp;quot;You game? But you're fe.. fe.. fe.. female!&amp;quot;) What's even worse, a sizable part of the demographic doesn't even *want* more women in the hobby. This seems especially bad with D&amp;amp;D, other games like Vampire never seemed to have that problem. --[[User:Mkill|Mkill]] 02:10, 12 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Can we change it? Women don't need this, and it only makes us look stupid.  [[User:Indikun Zeo|Indikun Zeo]] 17:05, 12 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Short answer: No. --[[User:Mkill|Mkill]] 05:50, 13 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::I don't know about trying to lure women to play, but I do know that the genders used in all the base classes correspond with the genders of D&amp;amp;D's primary iconic character for each class:  Krusk, Gimble, Jozan, Regdar, Soveliss, and Hennet are male, and respectively the classes [[barbarian]], [[bard]], [[cleric]], [[fighter]], [[ranger]], and [[sorcerer]] use masculine pronouns.  Vadania, Ember, Alhandra, Lidda, and Mialee are female, and so predicably the classes [[druid]], [[monk]], [[paladin]], [[rogue]], and [[wizard]] use feminine pronouns.&lt;br /&gt;
::::Among the splatbooks, those classes that have sample characters use the pronouns that correspond to the gender of the sample character.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 09:41, 13 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::Whoa, what's a splatbook? What's an &amp;quot;iconic character?&amp;quot; And what's happened to this game? Suppose that's what I get for not playing for almost twenty years. Hope you don't mind educating me.[[User:Indikun Zeo|Indikun Zeo]] 00:47, 14 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::splatbook: Any book that's not a core book and that mainly consists of new classes, feats and other stuff to power up your character. Don't ask me what the etymology is.&lt;br /&gt;
::::::iconic character: For every character class the designers introduced an example character, and there's even novels about them.&lt;br /&gt;
::::::What happened to the game: ... A lot? --[[User:Mkill|Mkill]] 00:53, 14 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Some play on '''s'''up'''pl'''emen'''t''', I'd guess. That's what these used to be called.[[User:Indikun Zeo|Indikun Zeo]] 01:21, 16 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::They're still called that, too.  Having not played in almost twenty years, you're fortunate that you missed most of the years when TSR was being run a woman who, according to Gygax, held gamers in contempt, and considered them socially beneath her.  During that time the market was flooded with D&amp;amp;D products, a number of times producing more than sixty products in a given year (not including novels).  This may not be from where the term &amp;quot;splatbook&amp;quot; came, or even when it was first applied to D&amp;amp;D supplements, but there was never a better time when the term applied.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:05, 16 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Wizards ==&lt;br /&gt;
&lt;br /&gt;
:''Discussion moved to [[Talk:J.R.R. Tolkien's The Lord of the Rings (DnD Campaign Setting)#LotR and the SRD Wizard?]]&amp;amp;nbsp;&amp;lt;small&amp;gt;It pertains to LotR, not the SRD wizard&amp;amp;nbsp;--[[User:Green Dragon|Green Dragon]] 13:37, 24 December 2007 (MST)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
== Correction ==&lt;br /&gt;
&lt;br /&gt;
Text says:&lt;br /&gt;
&lt;br /&gt;
{{quote|The wizard must choose whether to specialize and, if she does so, choose her specialty at 1st level. At this time, she must also give up two other schools of magic (unless she chooses to specialize in divination; see below), which become her prohibited schools. &lt;br /&gt;
&lt;br /&gt;
A wizard can never give up '''divination''' to fulfill this requirement.}}&lt;br /&gt;
&lt;br /&gt;
Text should say:&lt;br /&gt;
&lt;br /&gt;
{{quote|The wizard must choose whether to specialize and, if she does so, choose her specialty at 1st level. At this time, she must also give up two other schools of magic (unless she chooses to specialize in divination; see below), which become her prohibited schools. &lt;br /&gt;
&lt;br /&gt;
A wizard can never give up '''universal''' to fulfill this requirement.}}&lt;br /&gt;
&lt;br /&gt;
{{Unsigned|155.42.194.12|08:30, 2 February 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:No, it shouldn't. Not unless it is in the errata. Universal is not a school, and you can only give up schools to meet the requirement. I assume loosing divination is not as baig an impact as loosing other schools. Also note that a diviner must only give up one school. --[[User:Sam Kay|Sam Kay]] 09:44, 2 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::By design all wizards, specialists and generalists, are allowed to cast divination spells.  You'll note that even PrCs that require you to give up a(nother) school, like the red wizard in the ''[[Dungeon Master's Guide (3.5e)]]'' and the incantatrix in ''[[Player's Guide to Faer&amp;amp;ucirc;n]]'', also don't allow you to choose divination as a prohibited school.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:11, 2 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Just a question... Why aren't you allowed to give up divination? --[[User:Sam Kay|Sam Kay]] 14:24, 2 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Could be a number of reasons.  Wizards, unlike other spellcasters, are stereotyped as active studiers of magic, and divination is often associated with knowledge and learning.  Additionally, ''[[SRD:Read Magic|read magic]]'' is inherent to wizards because it's the one spell that all wizards can prepare without a spellbook.  In previous editions, the only way a wizard could read a spell from a scroll was by casting ''read magic''.  Now it can also be attempted with a [[SRD:Spellcraft Skill|Spellcraft]] check.  In 2E, it was possible to have divination as a prohibited school, but even then, you were still allowed to learn up to 3rd level divination spells.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 19:52, 2 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Familiar ==&lt;br /&gt;
&lt;br /&gt;
does a 13th(or up) level wizard's familiar gain a bonus language? --[[User:Xdeletedx|Xdeletedx]] 20:53, 17 March 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Elven_Starsteppers_(3.5e_Race)</id>
		<title>Talk:Elven Starsteppers (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Elven_Starsteppers_(3.5e_Race)"/>
				<updated>2008-03-17T23:13:31Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suitable As a PC Race? ==&lt;br /&gt;
&lt;br /&gt;
As a general rule, creatures without opposable thumbs (or the ability to manipulate objects as if they had opposable thumbs) do not make good PC races.  This would make a better cohort than a PC race.&lt;br /&gt;
&lt;br /&gt;
Also, a +4 to any ability score (regardless of mitigating factors) carries a +1 LA with it.  &amp;amp;mdash;[[User:Sledged|Sledged]] 16:11, 24 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I am going with a LA +1 or +2.  Begin small ''and'' a spellcaster is an advantage, no matter what (except rays) and this race excels at this.  It gains plusses to AC (Dex, Natural Armor, and Size) and has no problems with the minuses to Str (vital skills no longer take str) exept when in combat and ''no'' person that is going to be this race is going to go into combat (Image the weapon damage....).  So, all-in-all this is better than it appears and I think that warrants a LA +1 or LA +2 to balance it out.  --[[User:Green Dragon|Green Dragon]] 21:14, 24 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Dimi creatures shouldn't be able to move 20ft a round on foot(fly is ok though) --[[User:Xdeletedx|Xdeletedx]] 17:09, 17 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Another thing, a cat wouldn't be able to use spells with somatic components --[[User:Xdeletedx|Xdeletedx]] 17:13, 17 March 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Elven_Starsteppers_(3.5e_Race)</id>
		<title>Elven Starsteppers (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Elven_Starsteppers_(3.5e_Race)"/>
				<updated>2008-03-17T23:11:23Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Elven Starstepper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WFRC Author|Aramek}}&lt;br /&gt;
{{x0&lt;br /&gt;
|ecl=1&lt;br /&gt;
|type= Magical Beast&lt;br /&gt;
|ability_adjust= +4 Dex, &amp;amp;minus;4 Str&lt;br /&gt;
|size= Diminutive&lt;br /&gt;
|favored_class= Blue Mage&lt;br /&gt;
|desc= Cats that can fly }}&lt;br /&gt;
&lt;br /&gt;
The Elven Starstepper is a small kitten at full maturity. They sport varying hues of blue fur, and length of fur varies as well. They all have Red membranious (Bat) wings in which to fly.&lt;br /&gt;
&lt;br /&gt;
The Starsteppers have evolved beyond mortal cats. They do not use their claws or bite in combat, instead relying on a bevvy of spells and rays.&lt;br /&gt;
&lt;br /&gt;
Because the Elven Starstepper is a cat form Magical Beast. It does not have any limitations as animals on mental stats.&lt;br /&gt;
&lt;br /&gt;
=Elven Starstepper=&lt;br /&gt;
* Magical Beast&lt;br /&gt;
* +4 Dex, -4 Str&lt;br /&gt;
* Diminutive Size, and all that entails.&lt;br /&gt;
* [[Flight (SRD Creature Ability)|Flight]]([[Ex]]): Red membrane bat wings.&lt;br /&gt;
* Movement 20 ft, 20 ft fly (Good)&lt;br /&gt;
* [[Low-Light Vision (SRD Creature Ability)|Low-Light Vision]]&lt;br /&gt;
* [[Scent (SRD Creature Ability)|Scent]]&lt;br /&gt;
* Natural Armor +2&lt;br /&gt;
* +4 racial to [[Climb (SRD Skill)|Climb]], [[Hide (SRD Skill)|Hide]], [[Move Silently (SRD Skill)|Move Silently]]&lt;br /&gt;
* +8 racial to [[Balance (SRD Skill)|Balance]] and [[Jump (SRD Skill)|Jump]].&lt;br /&gt;
* Starsteppers use their Dex mod instead of Str for Climb and Jump checks, but the DC is doubled&lt;br /&gt;
* Favoured Class: Blue Mage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]]-&amp;gt;[[DnD Races]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:Magical Beast Type]]&lt;br /&gt;
[[Category:LA0]]&lt;br /&gt;
[[Category:ECL1]]&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Elven_Starsteppers_(3.5e_Race)</id>
		<title>Talk:Elven Starsteppers (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Elven_Starsteppers_(3.5e_Race)"/>
				<updated>2008-03-17T23:10:18Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suitable As a PC Race? ==&lt;br /&gt;
&lt;br /&gt;
As a general rule, creatures without opposable thumbs (or the ability to manipulate objects as if they had opposable thumbs) do not make good PC races.  This would make a better cohort than a PC race.&lt;br /&gt;
&lt;br /&gt;
Also, a +4 to any ability score (regardless of mitigating factors) carries a +1 LA with it.  &amp;amp;mdash;[[User:Sledged|Sledged]] 16:11, 24 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I am going with a LA +1 or +2.  Begin small ''and'' a spellcaster is an advantage, no matter what (except rays) and this race excels at this.  It gains plusses to AC (Dex, Natural Armor, and Size) and has no problems with the minuses to Str (vital skills no longer take str) exept when in combat and ''no'' person that is going to be this race is going to go into combat (Image the weapon damage....).  So, all-in-all this is better than it appears and I think that warrants a LA +1 or LA +2 to balance it out.  --[[User:Green Dragon|Green Dragon]] 21:14, 24 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Dimi creatures shouldn't be able to move 20ft a round on foot(fly is ok though) --[[User:Xdeletedx|Xdeletedx]] 17:09, 17 March 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Elven_Starsteppers_(3.5e_Race)</id>
		<title>Talk:Elven Starsteppers (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Elven_Starsteppers_(3.5e_Race)"/>
				<updated>2008-03-17T23:09:28Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: New section: Movement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suitable As a PC Race? ==&lt;br /&gt;
&lt;br /&gt;
As a general rule, creatures without opposable thumbs (or the ability to manipulate objects as if they had opposable thumbs) do not make good PC races.  This would make a better cohort than a PC race.&lt;br /&gt;
&lt;br /&gt;
Also, a +4 to any ability score (regardless of mitigating factors) carries a +1 LA with it.  &amp;amp;mdash;[[User:Sledged|Sledged]] 16:11, 24 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I am going with a LA +1 or +2.  Begin small ''and'' a spellcaster is an advantage, no matter what (except rays) and this race excels at this.  It gains plusses to AC (Dex, Natural Armor, and Size) and has no problems with the minuses to Str (vital skills no longer take str) exept when in combat and ''no'' person that is going to be this race is going to go into combat (Image the weapon damage....).  So, all-in-all this is better than it appears and I think that warrants a LA +1 or LA +2 to balance it out.  --[[User:Green Dragon|Green Dragon]] 21:14, 24 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Dimi creatures shouldn't be able to move 20ft a round --[[User:Xdeletedx|Xdeletedx]] 17:09, 17 March 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Elven_Starsteppers_(3.5e_Race)</id>
		<title>Elven Starsteppers (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Elven_Starsteppers_(3.5e_Race)"/>
				<updated>2008-03-17T23:08:02Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Elven Starstepper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WFRC Author|Aramek}}&lt;br /&gt;
{{x0&lt;br /&gt;
|ecl=1&lt;br /&gt;
|type= Magical Beast&lt;br /&gt;
|ability_adjust= +4 Dex, &amp;amp;minus;4 Str&lt;br /&gt;
|size= Diminutive&lt;br /&gt;
|favored_class= Blue Mage&lt;br /&gt;
|desc= Cats that can fly }}&lt;br /&gt;
&lt;br /&gt;
The Elven Starstepper is a small kitten at full maturity. They sport varying hues of blue fur, and length of fur varies as well. They all have Red membranious (Bat) wings in which to fly.&lt;br /&gt;
&lt;br /&gt;
The Starsteppers have evolved beyond mortal cats. They do not use their claws or bite in combat, instead relying on a bevvy of spells and rays.&lt;br /&gt;
&lt;br /&gt;
Because the Elven Starstepper is a cat form Magical Beast. It does not have any limitations as animals on mental stats.&lt;br /&gt;
&lt;br /&gt;
=Elven Starstepper=&lt;br /&gt;
* Magical Beast&lt;br /&gt;
* +4 Dex, -4 Str&lt;br /&gt;
* Diminutive Size, and all that entails.&lt;br /&gt;
* [[Flight (SRD Creature Ability)|Flight]]([[Ex]]): Red membrane bat wings.&lt;br /&gt;
* Movement 20 ft, 20 ft fly (Good)&lt;br /&gt;
* [[Low-Light Vision (SRD Creature Ability)|Low-Light Vision]]&lt;br /&gt;
* [[Scent (SRD Creature Ability)|Scent]]&lt;br /&gt;
* Natural Armor +2&lt;br /&gt;
* +4 racial to [[Climb (SRD Skill)|Climb]], [[Hide (SRD Skill)|Hide]], [[Move Silently (SRD Skill)|Move Silently]]&lt;br /&gt;
* +8 racial to [[Balance (SRD Skill)|Balance]] and [[Jump (SRD Skill)|Jump]].&lt;br /&gt;
* Starsteppers use their Dex mod instead of Str for Climb and Jump checks.&lt;br /&gt;
* Favoured Class: Blue Mage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]]-&amp;gt;[[DnD Races]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:Magical Beast Type]]&lt;br /&gt;
[[Category:LA0]]&lt;br /&gt;
[[Category:ECL1]]&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Rat-Man_(3.5e_Race)</id>
		<title>Talk:Rat-Man (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Rat-Man_(3.5e_Race)"/>
				<updated>2008-03-17T21:16:33Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: New page: ==Favored Class== I think the favored class should be just Rogue, ninjas seem too formal for a rat-man --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Favored Class==&lt;br /&gt;
I think the favored class should be just Rogue, ninjas seem too formal for a rat-man --[[User:Xdeletedx|Xdeletedx]] 15:16, 17 March 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Humans,_Endhaven_(3.5e_Race)</id>
		<title>Humans, Endhaven (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Humans,_Endhaven_(3.5e_Race)"/>
				<updated>2008-03-17T21:12:27Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Racial Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author|author_name=dmilewski|date_created=5/10/2006|status=First Draft}}&lt;br /&gt;
{{x0&lt;br /&gt;
|ecl=?&lt;br /&gt;
|type= Humanoid (Human)&lt;br /&gt;
|ability_adjust= None&lt;br /&gt;
|size= Medium&lt;br /&gt;
|favored_class= Any&lt;br /&gt;
|desc= These humans built empires. }}&lt;br /&gt;
&lt;br /&gt;
=Imperial Human=&lt;br /&gt;
&lt;br /&gt;
With the rise of empires came a new kind of human. These men were born and raised to rule others. They lost the flexibility of rural man and came to embody the more focused and specialized urban man. They also became the soldiers and officer corps of their empire with a deep and steady loyalty to their Emperor.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Imperial society is well ordered and cooperative. They tend to live simpler lives, value hard labor, independence, and obligation. &lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
Physically imperial humans are identical to generic humans.&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
&lt;br /&gt;
Imperials sided with Law in the Wars of Law and Chaos. (See [[Wikiworld (DnD Campaign Setting)]])&lt;br /&gt;
&lt;br /&gt;
Imperial humans cooperate with any race willing to cooperate. If you do not cooperate, they tend to conquer or destroy. &lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
&lt;br /&gt;
Imperials tend towards lawful alignments. &lt;br /&gt;
&lt;br /&gt;
==Lands==&lt;br /&gt;
&lt;br /&gt;
Imperials are common through all lands that the Dragon, Tiger, and Phoenix empires expanded into.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Imperials worship a vast range of gods. &lt;br /&gt;
&lt;br /&gt;
==Language==&lt;br /&gt;
&lt;br /&gt;
Imperial humans have all languages (except secret languages) as their bonus languages.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Imperial humans usually have three names: a clan name, a father's name, and a personal name.&lt;br /&gt;
&lt;br /&gt;
==Racial Traits==&lt;br /&gt;
&lt;br /&gt;
*Imperials gain one extra skill point every level in [[Diplomacy]] or [[Sense Motive]].&lt;br /&gt;
&lt;br /&gt;
*Imperials gain the feat [[Skill Focus (SRD Feat)|Skill Focus]]. &lt;br /&gt;
&lt;br /&gt;
*Once per day Imperials can cast ''[[Command (SRD Spell)|Command]]'' with a caster level equal to their character level. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]]-&amp;gt;[[DnD Races]].&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Human Subtype]]&lt;br /&gt;
[[Category:Medium Size]]&lt;br /&gt;
[[Category:LA0]]&lt;br /&gt;
[[Category:ECL1]]&lt;br /&gt;
[[Category:Wikiworld Setting]]&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Humans,_Endhaven_(3.5e_Race)</id>
		<title>Humans, Endhaven (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Humans,_Endhaven_(3.5e_Race)"/>
				<updated>2008-03-17T21:09:41Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Racial Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author|author_name=dmilewski|date_created=5/10/2006|status=First Draft}}&lt;br /&gt;
{{x0&lt;br /&gt;
|ecl=?&lt;br /&gt;
|type= Humanoid (Human)&lt;br /&gt;
|ability_adjust= None&lt;br /&gt;
|size= Medium&lt;br /&gt;
|favored_class= Any&lt;br /&gt;
|desc= These humans built empires. }}&lt;br /&gt;
&lt;br /&gt;
=Imperial Human=&lt;br /&gt;
&lt;br /&gt;
With the rise of empires came a new kind of human. These men were born and raised to rule others. They lost the flexibility of rural man and came to embody the more focused and specialized urban man. They also became the soldiers and officer corps of their empire with a deep and steady loyalty to their Emperor.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Imperial society is well ordered and cooperative. They tend to live simpler lives, value hard labor, independence, and obligation. &lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
Physically imperial humans are identical to generic humans.&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
&lt;br /&gt;
Imperials sided with Law in the Wars of Law and Chaos. (See [[Wikiworld (DnD Campaign Setting)]])&lt;br /&gt;
&lt;br /&gt;
Imperial humans cooperate with any race willing to cooperate. If you do not cooperate, they tend to conquer or destroy. &lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
&lt;br /&gt;
Imperials tend towards lawful alignments. &lt;br /&gt;
&lt;br /&gt;
==Lands==&lt;br /&gt;
&lt;br /&gt;
Imperials are common through all lands that the Dragon, Tiger, and Phoenix empires expanded into.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Imperials worship a vast range of gods. &lt;br /&gt;
&lt;br /&gt;
==Language==&lt;br /&gt;
&lt;br /&gt;
Imperial humans have all languages (except secret languages) as their bonus languages.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Imperial humans usually have three names: a clan name, a father's name, and a personal name.&lt;br /&gt;
&lt;br /&gt;
==Racial Traits==&lt;br /&gt;
&lt;br /&gt;
*Imperials gain one extra skill point every level in Diplomacy or Sense Motive.&lt;br /&gt;
&lt;br /&gt;
*Imperials gain the feat Skill Focus. &lt;br /&gt;
&lt;br /&gt;
*Once per day Imperials can cast ''[[Command (SRD Spell)|Command]]'' with a caster level equal to their character level. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]]-&amp;gt;[[DnD Races]].&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Human Subtype]]&lt;br /&gt;
[[Category:Medium Size]]&lt;br /&gt;
[[Category:LA0]]&lt;br /&gt;
[[Category:ECL1]]&lt;br /&gt;
[[Category:Wikiworld Setting]]&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Polymals_(3.5e_Race)</id>
		<title>Polymals (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Polymals_(3.5e_Race)"/>
				<updated>2008-03-15T21:59:56Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Racial Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=Xdeletedx&lt;br /&gt;
|date_created=Feb 27, 2008&lt;br /&gt;
|status=In Development&lt;br /&gt;
}}&lt;br /&gt;
{{x0&lt;br /&gt;
|la=varies&lt;br /&gt;
|ecl=?&lt;br /&gt;
|type=Humanoid(varies)&lt;br /&gt;
|ability_adjust=varies&lt;br /&gt;
|size=Medium&lt;br /&gt;
|favored_class=Any&lt;br /&gt;
|desc=Polymorph and permanency on an animal creates a Polymal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Polymals=&lt;br /&gt;
Polymals are always changed into an adult human form. A &amp;quot;fresh&amp;quot; polymal means that the animal has been changed to human only recently and can't speak common.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Most all polymals are athiest. Othertimes they believe in nature gods and godesses. When a polymal lived in the forest of a god or godess(or other environment), they don't believe in the god but they are good friends(and usually become clerics).&lt;br /&gt;
&lt;br /&gt;
===Lands===&lt;br /&gt;
&lt;br /&gt;
Polymals sometimes have territories made up of all the same polymal race(ie a Polylion territory). Other times they don't have land and there is no polymal town.&lt;br /&gt;
&lt;br /&gt;
==Polyswans==&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
A polyswan usually are very friendly toward people of the opposite sex. They also have a single track mindset.&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
&lt;br /&gt;
Polyswans look exactly like humans with the exception of having small, white, useless wings. Polyswans are usually 4' to 5' tall and weigh about 100 to 160 pounds. Sometimes, there will be white feathers covering a polyswans chest. Most polyswans look extremely beutiful.&lt;br /&gt;
&lt;br /&gt;
===Relations===&lt;br /&gt;
&lt;br /&gt;
Polyswans get along with humans and elves. Sometimes they are good friends with dwarves and halflings. Polyswans hate Half-Orcs. &amp;quot;Fresh&amp;quot; polyswans are to curious about their new human form to have relationships with other races.&lt;br /&gt;
&lt;br /&gt;
===Alignment===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fresh&amp;quot; polyswans are usually True Neutral. Other polyswans are usually neutral good or chaotic good, but there have been evil polyswans.&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
Polyswans speak common and aquan. &amp;quot;Fresh&amp;quot; polyswans can only say &amp;quot;keh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Names===&lt;br /&gt;
&lt;br /&gt;
Polyswans usually gain names as humans. Polyswans also have second names which is usually an anagram of their first name. &amp;quot;Fresh&amp;quot; Polyswans don't have names(unless somebody took them in and named them).&lt;br /&gt;
Second Name Examples:(Sarah)Haars, (Michael) Chelaim, (Arsthon) Rashont&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
&lt;br /&gt;
* &amp;amp;minus;4 Stength, +4 Charisma; Polyswans are frail but exeptionaly beautiful.&lt;br /&gt;
* Fey: Polyswans are born from nature and have the Fey creature type.&lt;br /&gt;
* Medium: As a medium creature, polyswans gain no size benefits.&lt;br /&gt;
* A polyswan's [[base land speed]] is 30ft(6 squares)&lt;br /&gt;
* Wing Strength([[Ex]]): At level 10, a polyswan's wings grow to about as wide as their arm length and are useable in flight, adding 30ft fly speed(Poor). At level 20, a polyswan's manuverability turns from poor to good.&lt;br /&gt;
* Low-Light Vision (Ex): A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. It retains the ability to distinguish color and detail under these conditions.&lt;br /&gt;
* [[Automatic Languages]]:Common, Aquan; [[Bonus Languages]]: Any(except secret languages like Druidic)&lt;br /&gt;
* [[Favored Class]]: [[SRD:Cleric|Cleric]] or [[SRD:Druid|Druid]], chosen at first level&lt;br /&gt;
* [[Level Adjustment]]: +0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Races|Races]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:Humanoid]]&lt;br /&gt;
[[Category:LAVary]]&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Polymals_(3.5e_Race)</id>
		<title>Polymals (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Polymals_(3.5e_Race)"/>
				<updated>2008-03-15T21:59:32Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Racial Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=Xdeletedx&lt;br /&gt;
|date_created=Feb 27, 2008&lt;br /&gt;
|status=In Development&lt;br /&gt;
}}&lt;br /&gt;
{{x0&lt;br /&gt;
|la=varies&lt;br /&gt;
|ecl=?&lt;br /&gt;
|type=Humanoid(varies)&lt;br /&gt;
|ability_adjust=varies&lt;br /&gt;
|size=Medium&lt;br /&gt;
|favored_class=Any&lt;br /&gt;
|desc=Polymorph and permanency on an animal creates a Polymal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Polymals=&lt;br /&gt;
Polymals are always changed into an adult human form. A &amp;quot;fresh&amp;quot; polymal means that the animal has been changed to human only recently and can't speak common.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Most all polymals are athiest. Othertimes they believe in nature gods and godesses. When a polymal lived in the forest of a god or godess(or other environment), they don't believe in the god but they are good friends(and usually become clerics).&lt;br /&gt;
&lt;br /&gt;
===Lands===&lt;br /&gt;
&lt;br /&gt;
Polymals sometimes have territories made up of all the same polymal race(ie a Polylion territory). Other times they don't have land and there is no polymal town.&lt;br /&gt;
&lt;br /&gt;
==Polyswans==&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
A polyswan usually are very friendly toward people of the opposite sex. They also have a single track mindset.&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
&lt;br /&gt;
Polyswans look exactly like humans with the exception of having small, white, useless wings. Polyswans are usually 4' to 5' tall and weigh about 100 to 160 pounds. Sometimes, there will be white feathers covering a polyswans chest. Most polyswans look extremely beutiful.&lt;br /&gt;
&lt;br /&gt;
===Relations===&lt;br /&gt;
&lt;br /&gt;
Polyswans get along with humans and elves. Sometimes they are good friends with dwarves and halflings. Polyswans hate Half-Orcs. &amp;quot;Fresh&amp;quot; polyswans are to curious about their new human form to have relationships with other races.&lt;br /&gt;
&lt;br /&gt;
===Alignment===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fresh&amp;quot; polyswans are usually True Neutral. Other polyswans are usually neutral good or chaotic good, but there have been evil polyswans.&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
Polyswans speak common and aquan. &amp;quot;Fresh&amp;quot; polyswans can only say &amp;quot;keh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Names===&lt;br /&gt;
&lt;br /&gt;
Polyswans usually gain names as humans. Polyswans also have second names which is usually an anagram of their first name. &amp;quot;Fresh&amp;quot; Polyswans don't have names(unless somebody took them in and named them).&lt;br /&gt;
Second Name Examples:(Sarah)Haars, (Michael) Chelaim, (Arsthon) Rashont&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
&lt;br /&gt;
* &amp;amp;minus;4 Stength, +4 Charisma; Polyswans are frail but exeptionaly beautiful.&lt;br /&gt;
* Fey: Polyswans are born from nature and have the Fey creature type.&lt;br /&gt;
* Medium: As a medium creature, polyswans gain no size benefits.&lt;br /&gt;
* A polyswan's [[base land speed]] is 30ft(6 squares)&lt;br /&gt;
* Wing Strength([[Ex]]): At level 10, a polyswan's wings grow to about as wide as their arm length and are useable in flight, adding 30ft fly speed(Poor). At level 20, a polyswan's manuverability turns from poor to good.&lt;br /&gt;
* Low-Light Vision (Ex): A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. It retains the ability to distinguish color and detail under these conditions.&lt;br /&gt;
* [[Automatic Languages]]:Common, Aquan; [[Bonus Languages]]: Any(except secret languages like Druidic)&lt;br /&gt;
* [[Favored Class]]: [[SRD:Cleric|Cleric]] or [[SRD:Druid|Druid]], chosen at first level&lt;br /&gt;
* [[Level Adujustment]]: +0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Races|Races]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:Humanoid]]&lt;br /&gt;
[[Category:LAVary]]&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Brawler_(3.5e_Class)</id>
		<title>Brawler (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Brawler_(3.5e_Class)"/>
				<updated>2008-03-12T06:22:47Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Making a Brawler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=SPAMAGE DAMAGE&lt;br /&gt;
|datecreated=August 28, 2007&lt;br /&gt;
|adopters=[[User:Xdeletedx|Xdeletedx]]&lt;br /&gt;
|dateadopted=2008-02-24&lt;br /&gt;
|status=A work in progress&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Combat Focused&lt;br /&gt;
|desc=The Brawler started from outcast monks wishing to show their skills without showing as much honor and repect, they hone their skills in backstreet fighting rings in all towns and cities there are even rumors that there are leagues in major cities.&lt;br /&gt;
}}&lt;br /&gt;
==Brawler==&lt;br /&gt;
&lt;br /&gt;
{{quote|Let 'em come I'll take 'em with me bare hands&amp;quot;|orig=Torrun Stoneshoulder as a horde of orcs charged in on his party}}&lt;br /&gt;
&lt;br /&gt;
A Brawler is a monk with no honor code and usually go into organizations to battle hand-to-hand.&lt;br /&gt;
&lt;br /&gt;
===Making a Brawler===&lt;br /&gt;
&lt;br /&gt;
Not much is known about Brawlers ,except that they excel at hand-to-hand, because they're very secret about they're activities&lt;br /&gt;
This class originated in a bar of unknown origins&lt;br /&gt;
&lt;br /&gt;
Much like a monk in the fact that they fight unarmed but they have no true honor code.&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
A strong point about this class is that brawlers can earn money and incapacitate opponents. A main weak point is the fact that brawlers can't use weapons.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Brawlers need Strength to power their unarmed strikes. After that, Constitution and Dexterity are the most important Brawler attributes.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Dwarves prefer being brawlers for the wrestling, other races become brawlers because they prefer fists to weapons.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' &amp;lt;-starting gold; YdZ-&amp;gt;&amp;amp;times;10 gp (&amp;lt;-average starting gold.  This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-&amp;gt; gp).  A Brawler must pay off his gambling debts and bar tab before adventuring&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate; as [[SRD:Fighter|fighter]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Brawler}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Flurry of Blows&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Unarmed Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +2 || +0 || +0 || -2/-2 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Unarmed Strike, Flurry of Blows ,Bounus Feat, Wisdom from Power&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +3 || +0 || +0 || -1/-1 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat, Evasion, Stunning Fist&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +1 || +1 || -0/-0 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Hide The Pain, Stances 1st&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +4 || +1 || +1 || +1/+1 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Grapple, Devastating Blow&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +4 || +1 || +1 || +2/+2 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Licking My Wounds, Extra Stunning, Bruised Armor&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +5 || +2 || +2 || +3/+3 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fair Fight (radius 5ft.), Drunken Charisma, Stances 2nd&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +5 || +2 || +2 || +4/+4 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Endurance Training, Volley Combo&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +2 || +2 || +4/+4 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Extra Licking My Wounds, Ring Awareness&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +3 || +3 || +5/+5/+0 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Crippling Strike, First Aid, Stances 3rd &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +6 || +3 || +3 || +7/+7/+2 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fighting Circle (radius 5ft.), Fair Fight (radius 10ft.)&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +7 || +3 || +3 || +8/+8/+8/+3 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Counter Attack, Defend Pressure Points&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +4 || +4 || +9/+9/+9/+4 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat, Great Fotitude, Extra First Aid, Stances 4th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +4 || +4 || +9/+9/+9/+4 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Range is Unimportant , Nimble&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5/+1 || +9 || +4 || +4 || +10/+10/+10/+5 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+2 || +9 || +5 || +5 || +11/+11/+11/+6/+1 || 1d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fighting Circle (radius 10ft.), Fair Fight (radius 15ft.), Stances 5th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +5 || +5 || +12/+12/+12/+7/+2 || 1d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Driving The Nail, Bonus Feat, First Aid +3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +5 || +5 || +12/+12/+12/+7/+2 || 2d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Disable Appendage, Tolerance Boost &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +11 || +6 || +6 || +13/+13/+13/+8/+3 || 2d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Silver Fists, Heat of Battle, Stances 6th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +11 || +6 || +6 || +14/+14/+14/+9/+4 || 2d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Cool Headed, Tolerance Excellence&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +12 || +6 || +6 || +15/+15/+15/+10/+5 || 2d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Finish Him Off, Fighting Circle (Your Choice), Fair Fight (all enemies), Stances Last&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills 5+ [[Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Balance]] ([[Dex]]), [[Climb]] ([[Str]]), [[Craft]] ([[Int]]), [[Escape Artist]] ([[Dex]]), [[Heal]] ([[Wis]]), [[Hide]] ([[Dex]]), [[Intimidate]] ([[Cha]]), [[Jump]] ([[Str]]), [[Listen]] ([[Wis]]), [[Move Silently]] ([[Dex]]), [[Perform]] ([[Cha]]), [[Profession]] ([[Wis]]), [[Sense Motive]] ([[Wis]]), [[Spot]] ([[Wis]]), [[Swim]] ([[Str]]), and [[Tumble]] ([[Dex]]). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-fluff about class features-&amp;gt;.  All of the following are class features of the Brawler.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:'''  The Brawler is progicient with Light Armor, studded gloves, guantlets, and other weapons worn on the hands.&lt;br /&gt;
&lt;br /&gt;
'''Unarmed Strike(EX):'''  See the monks [[Unarmed Strike]].&lt;br /&gt;
&lt;br /&gt;
'''Flurry of Blows:'''  See the Monk's Flurry of Blows, a Brawler can use Flurry of Blows a number of times equal to 1/2 his class level(rounded up) + his Strength Modifier&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:'''  A Brawler chooses his Bonus Feats from the fighter list of bonus feats.&lt;br /&gt;
&lt;br /&gt;
'''Wisdom from Power:'''  A Brawler may use his Strength Modifier instead of his Wisdom Modifier when determining the number of Stunning Fists per day he can use.&lt;br /&gt;
&lt;br /&gt;
'''Evasion:'''  See the monk's [[Evasion]] ability.&lt;br /&gt;
&lt;br /&gt;
'''Stunning Fist:'''  the Brawler gains Stunning Fist at 2nd level. The Brawler is counted as a monk of a level equal to his Brawler level.&lt;br /&gt;
&lt;br /&gt;
'''Hide the Pain:''' 1/day a Brawler can still fight with -1 hp or less.&lt;br /&gt;
&lt;br /&gt;
'''Stances:''' Starting at level 3 and every 3 levels after, a brawler can learn a brawl stance. A brawler can only learn 7 in her career. Brawlers can stay in stance for 2 rounds per point of constitution and can only use one stance per encounter. But every two rounds, you take 1 point of temporary constitution damage, ending at 5 constitution. You cannot enter a stance if you have 5 or less constitution.&lt;br /&gt;
These are the stances:&lt;br /&gt;
*''Hopper:'' You throw up your hands and hop on your toes. You gain a +2 dodge bonus to your AC and you add your Dex bonus to attack but you get -2 reflex to avoid trips.&lt;br /&gt;
*''Cross:'' You put your hands in front of your chest in a cross. You gain a +2 shield bonus to your AC.&lt;br /&gt;
*''Kangaroo:'' You put your hands lower and ready your legs. You gain a +1 bonus to kicks and -1 AC.&lt;br /&gt;
*''Focus:'' You put your hands on your sides and stare intently at your foe. You gain -3 AC and your Critical Threat range is increased by 2.&lt;br /&gt;
*''Bull:'' You lower your head and put your elbows in front of your head. You gain +1 shield bonus to your AC, +1 bull rush, and -2 attack.&lt;br /&gt;
*''Drunken:'' Your unbalanced body gives you an edge. You gain a -2 on attack and a +2 on damage. You also gain a +1 dodge bonus to AC.(Note: you must be 5 over your tolerance level to use)&lt;br /&gt;
*''Martial Stance:'' You put out your left foot and throw your hands up high. You gain +2 damage but your speed is reduced by 10ft.&lt;br /&gt;
*''Slippery:'' You relax your body and put your arms down, your body getting flexable. You gain a +2 on reflex, escape artist, and dodge to AC. But you get -2 on attack.&lt;br /&gt;
*''Low:'' You slouch over and let your arms hang. You get a +2 on intimidate, and grapple checks. You cannot attack while in this stance.&lt;br /&gt;
*''Mock Sword Stance:'' You put your hands together and lower them to your waist. You gain a +2 to damage and attack. But a -1 on AC.&lt;br /&gt;
&lt;br /&gt;
'''Improved Grapple:'''  At 4th level a Brawler gains the Feat Improved Grapple.&lt;br /&gt;
&lt;br /&gt;
'''Devastating Blow:'''  A Brawler may trade a Stunning Fist to use a Devastating Blow, Devastating Blow has a critical threat range is 17-20(x3) and all hits by a Devastating Blow Knocks an opponent back 1d6x5ft, and deals 1d4 damage per Brawler level.&lt;br /&gt;
&lt;br /&gt;
'''Licking My Wounds:'''  1/day a Brawler may heal himself 1d4 +1 per 5 levels hp. This can be used only after an encounter. &lt;br /&gt;
&lt;br /&gt;
'''Extra Stunning:'''  At level 5 a Brawler gains the Extra Stunning feat.&lt;br /&gt;
&lt;br /&gt;
'''Bruised Armor:''' Due to punches and cuts on a Brawler's body, they can add their Constitution(or strength?) to their AC.&lt;br /&gt;
&lt;br /&gt;
'''Fair Fight :'''  All opponents must make a Will Save or drop all held weapons. The DC=10 +  The Brawlers Class level -3(min. 1)&lt;br /&gt;
&lt;br /&gt;
'''Drunken Charisma:'''  A Brawler gains +1D4 Charisma per 10 over tolerance level&lt;br /&gt;
&lt;br /&gt;
'''Endurance Training:'''  You gain either +3\per level on your initiative check or +5ft.\per 2 levels to you movement speed. A Brawler may use this ability 1 time\per day per point of Dexterity Modifier&lt;br /&gt;
&lt;br /&gt;
'''Volley Combo:'''  Trade a Stunning Fist use to make a check on your attack with a DC=10+ 1\ per 20 lbs. of the opponents wieght. On a success the opponent is knocked into the air for 1D3 turns taking Normal unarmed damage + X( X is found on the table below). This ability can be used in succession until the opponent hits the ground the DC increases by 1 each time, also deal +1/per successful check to damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ Additional Unarmed Damage&lt;br /&gt;
! d20 Roll !! Extra Damage&lt;br /&gt;
|-&lt;br /&gt;
| 7th-9th || d6&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th-13th || d8&lt;br /&gt;
|-&lt;br /&gt;
| 14th-16th || d10&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 17th-20th || d12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Extra Licking My Wounds:''' A Brawler can use Licking My Wounds 2/day now.&lt;br /&gt;
&lt;br /&gt;
'''Ring Awareness:'''  A Brawler gets a roll against being Flanked and Sneak Attacked ,1D20 + 1/2 Spot + 1/2 Listen VS. 1D20 + 1/2 Hide + 1/2 Move Silently. (Opponents)&lt;br /&gt;
&lt;br /&gt;
'''Crippling Strike:'''  Trade a Stunning Fist use to use this ability. On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and on a succesful hit reduce an opponents speed by 5X the number subracted (min. 0). This number may not exceed your base attack bonus. The penalty on attacks apply until your next turn. The penalty on speed lasts for 1D2\per 2 levels of rounds&lt;br /&gt;
&lt;br /&gt;
'''First Aid:'''  1/day a Brawler can heal an ally 1d4+1 per 5 levels after an encounter.&lt;br /&gt;
&lt;br /&gt;
'''Fighting Circle (5ft. radius):'''  The user draws a circle on the ground anyone inside this circle isn't allowed to leave until either the user or all others in the cirlce are unconscious.&lt;br /&gt;
&lt;br /&gt;
'''Counter Attack:'''  If an opponent misses with a melee attack you may Trade a Stunning Fist use to make a reflex save with a DC= Opponents AC if this check is successful you may attempt to attack that opponent.&lt;br /&gt;
&lt;br /&gt;
'''Defend Pressure Points:''' A Brawler at HP of 3xBrawler class level lowers an opponents Critical Threat Range by 1. Ex. An opponnent attacking with a longsword has a Critical Threat Range of 19-20 but when attacking a Brawler that is lowered to 20.&lt;br /&gt;
&lt;br /&gt;
'''Great Fortitude:''' A Brawler gains the Bonus Feat Great Fortitude at level 12&lt;br /&gt;
&lt;br /&gt;
'''Extra First Aid:''' A Brawler can use First Aid 2/day now.&lt;br /&gt;
&lt;br /&gt;
'''Range is Unimportant:''' A Brawler's unarmed attacks now have a range of 10ft.&lt;br /&gt;
&lt;br /&gt;
'''Nimble:''' At 13th level a Brawler gains Nimble as a Bonus Feat.&lt;br /&gt;
&lt;br /&gt;
'''Driving the Nail:''' If you hit an opponent with a Critical you may make an addition attack at the same attack bonus - 10(-1 per 2 Brawler Levels).&lt;br /&gt;
&lt;br /&gt;
'''Disable Appendages:''' Trade one of your Stunning Fists to make a strength check with a DC=13 + the opponents Constitution Modifier. On a successful check you deal 1/2 normal damage and choose one of the opponents appendages(leg, arm) he can't use this appendage for 1d10 turns.&lt;br /&gt;
&lt;br /&gt;
'''Tolerance Boost:''' You gain a bonus equal to 1/2 you Brawler level on all tolerance checks&lt;br /&gt;
&lt;br /&gt;
'''Silver Fists:''' Your unarmed attacks count as silver weapons for the purpose of overcoming damage reduction&lt;br /&gt;
&lt;br /&gt;
'''Heat of Battle:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Fortitude saves against paralisis or poison( make this decision when you gain this class feature) you may trade this bonus to deal an extra D10 of fire damage&lt;br /&gt;
&lt;br /&gt;
'''Cool Headed:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Will saves against mind-affecting or (make this decision when you gain this class feature) illusion spells you may trade this bonus to deal an extra D10 of ice &lt;br /&gt;
damage&lt;br /&gt;
&lt;br /&gt;
'''Tolerance Excelence:''' If you fail a Tolerance check you may choose to gain either 1d6 Charisma(This doesn't stack with the drunken Charisma class Feature) or reroll it.&lt;br /&gt;
&lt;br /&gt;
'''Finish Him Off:''' Trade two uses of Stunning Fist to make a touch attack, roll a D6 per Brawler level-2 if the result is higher than an enemies current HP that enemy is reduced to 0 HP.&lt;br /&gt;
&lt;br /&gt;
====Ex-Brawlers====&lt;br /&gt;
&lt;br /&gt;
Brawlers who cross-classes to a spellcasting class can't advance anymore in Brawler levels. Ex-Brawlers lose there tolerance abilities, fighting ring, and fight fair. Every other ability is still kept.&lt;br /&gt;
&lt;br /&gt;
====Epic Brawler====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Brawler}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | Epic Stances 1st&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | Epic Stances 2nd&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | Epic Stances 3rd, Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
5 + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feat:''' A Brawler can choose a bonus feat from the fighter bonus feat list.&lt;br /&gt;
&lt;br /&gt;
'''Epic Stances:''' Secret stances only known by powerful brawlers are shared to you upon reaching level 23. These stances take extra power and can be used only for 1 round per 2 points of constitution. Every round, you take 2 points of constitution damage, ending a 3. You cannot use stances if you have 5 constitution and can't use it until all of your constitution is healed. Thses are the stances:&lt;br /&gt;
*''Ancient Stance:'' The elves' secrect stance, you strech you arms in front of you. You gain +4 attack and +2 dodge bonus to AC.&lt;br /&gt;
*''Spinning Top:'' You stand on one leg, ready to spin. You gain +2 attack, can attack 3 opponents, and can attack the same opponent twice. This doesn't stack with Flurry of Blows.(Note: You can use this stance 1/2 as long as other moves, any longer and you become sickened when you stop)&lt;br /&gt;
*''Bucker:'' You get on all fours and are ready for bucking. You can buck an opponent and send him back 1d4x10 ft away and do 1d12 damage. This comes at a -2 attack penalty.&lt;br /&gt;
*''Power of One:'' A strong stance, you put your arms in a basic fighting stance and become enraged. As Barbarian's rage ability. This can only be used at half health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; bonus feats) every &amp;lt;-number of feats per level-&amp;gt; levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Dwarven Brawler Starting Package====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' Gauntlets.&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbrieviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If innapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbrieviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If innapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
&amp;lt;-copy and paste the rows as necessary.-&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' &amp;lt;-1st-level feat selection-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' &amp;lt;-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. -&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' &amp;lt;-Starting armor and other equipment outside of weapons.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' &amp;lt;-Starting gold using this package.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing a Brawler====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' A Brawler would usually worship a god of fighting or war. Evil brawlers would worship a god of death and fighting. Most neutral brawlers are athiest or agnostic.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Brawlers don't get along with spellcasters and fight about brawn over brain. Fighters and other weapon users sometimes get along with brawlers. Monks don't get along with brawlers either, monks usually call brawlers a disgrace to the art of hand-to-hand and try to get a brawler to join their monestary.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Brawlers act as the incapacitator in the party using their disable appendage and volley combo to temporarily disable their foe so allies can attack. Brawlers can act as money maker by joining braling tournaments.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Fighter. Brawlers prefer cross-classing to fighters to increase the numbers of bonus feats they get.&lt;br /&gt;
&lt;br /&gt;
====Brawlers in the World====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Weapons disgrace natural strength.|orig=Hargen, Human Brawler}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Where characters of this class fit in a d20 world.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' &amp;lt;-day in the life of a character of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' &amp;lt;-notable NPCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' Most brawler cause fights at bars, or try to earn money by joining brawl bars and fighting clubs.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' &amp;lt;-How NPCs react to PCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Brawler Lore====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge(Local) can research brawlers to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ Knowledge(Local)&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | A Brawler is a fist fighter with some monk abilities.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | Brawlers sometimes organize fight clubs to show off strength and earn money.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | Information on a specific Brawler(must have been met before).&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 25 || class=&amp;quot;left&amp;quot; | Information on a specific fight club or brawl bar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Brawlers in the Game====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' &amp;lt;-Possible variant conceptions of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' After a day a battling, the PCs go into a bar to have some drinks. Soon after, 2 drunkards(level 1 Commoners) have an arguement and start to battle, causing [[Drunkard Swarm(DnD Creature)|swarms of drunkards]] to appear. 2  Level 1 Brawlers(who are drunk) start beating people at random, starting with the closest people(which so happens to be the PCs)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
{{Base Class Wikify|February 2008}}&lt;br /&gt;
{{Base Class Description Needed|February 2008}}&lt;br /&gt;
{{Base Class Stub|February 2008}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Brawler_(3.5e_Class)</id>
		<title>Talk:Brawler (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Brawler_(3.5e_Class)"/>
				<updated>2008-03-12T06:19:10Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Saves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&lt;br /&gt;
== Fix 'Create New Base Class' template ==&lt;br /&gt;
&lt;br /&gt;
I notice this again says, &amp;quot;NPC Class Description&amp;quot;, just like the first class I created. This time I made sure to use the 'Create New Base Class' template. --[[User:Cuthalion|Cúthalion]] 22:14, 9 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:Got it.  Thanks for the heads up.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:18, 9 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
Let's see.&lt;br /&gt;
&lt;br /&gt;
# The dplc block says &amp;quot;(DnD Base Class)&amp;quot;. It should say &amp;quot;(DnD Class)&amp;quot;, right?&lt;br /&gt;
# It also has a blank field where I think you want it to say &amp;quot;NR&amp;quot;.&lt;br /&gt;
# The Balance block should have more fields, right? Something like:&lt;br /&gt;
::&amp;lt;nowiki&amp;gt;{{Balance|Not-rated|&amp;lt;!-- Insert name of your class here --&amp;gt;|DnD_Class}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I'm just going by the changes Green Dragon made to my first class.&lt;br /&gt;
&lt;br /&gt;
--[[User:Cuthalion|Cúthalion]] 09:48, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:So many details they all get lost so easily.&lt;br /&gt;
&lt;br /&gt;
:# Yes, you're correct.  It's fixed now.&lt;br /&gt;
:# It can stay blank.  I've changed the template so that puts &amp;quot;NR&amp;quot; by default.&lt;br /&gt;
:# No, the template now only takes one parameter.&lt;br /&gt;
&lt;br /&gt;
:I should probably make [[User:Green Dragon|Green Dragon]] aware of the changes.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:48, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:: I imagine you just did. :)  --[[User:Cuthalion|Cúthalion]] 11:19, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::The dplc looks good.  It works like it is right now.  Also, sorry for taking so long to respond, I have been sick and have not looked at every edit yet (working.... working...).  I really am sorry however I am slowly getting done (If you want to see if I have looked at your edits check Recent Changed &amp;quot;patrolled&amp;quot; - I do them all user by user).  --[[User:Green Dragon|Green Dragon]] 23:28, 11 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Fixed, what was I thinking last night.  The name was wrong, that was the problem.  --[[User:Green Dragon|Green Dragon]] 22:40, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::why dose it have a 1d5 unarmed strike?, you see I don't believe they have those...lol  {{Unsigned|Zombiecow|12:41, 13 December 2007 (MST)}}&lt;br /&gt;
&lt;br /&gt;
::::::Thats because this discussion is for an old old class that had this same name...  --[[User:Green Dragon|Green Dragon]] 21:46, 15 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Multiclassing with Fighter ==&lt;br /&gt;
&lt;br /&gt;
With this class, multiclassing XP penalty will be the only reason characters ever take any more than two levels of fighter.  If a fighter 2 takes 18 levels of brawler instead of 18 more levels of fighter, the character will get [[Improved Unarmed Strike (SRD Feat)|Improved Unarmed Strike]], one more fighter bonus feat, and a larger Hit Die size.  The only thing that will suffer is reflex and will saves, and then only marginally.   &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:47, 9 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
: I see your point. Is it better now? --[[User:Cuthalion|Cúthalion]] 08:05, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
: FYI, one reason for the imbalance was because I consider the Fighter to be [[#Class Balance|disadvantaged]], and another because I created the Brawler merely as a stepping stone on the way to Pugilist (not yet uploaded). --[[User:Cuthalion|Cúthalion]] 09:03, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
: I also conceived of the Brawler as a Fighter variant, so multiclassing between them never crossed my mind. Is there a precedent for how to handle multiclassing between variants of the same class? --[[User:Cuthalion|Cúthalion]] 09:08, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:: Ah, I see.  Then the title should be changed to &amp;quot;Fighter Variant: Brawler (DnD Class).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::: How do I do that? The same will apply to the [[Thug_%28DnD_Class%29|Thug]], which I just entered. --[[User:Cuthalion|Cúthalion]] 11:30, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::: Click on the &amp;quot;move&amp;quot; tab at the top.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 19:00, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:: For handling multiclassing with variants, page 48 of the UA has this to say:&lt;br /&gt;
&lt;br /&gt;
::;''Multiclassing And Variant Classes''&lt;br /&gt;
&lt;br /&gt;
::''Multiclassing between variants of the same class is a tricky subject. In cases where a single class offers a variety of paths (such as the totem barbarian or the monk fighting styles), the easiest solution is simply to bar multiclassing between different versions of the same class (just as a character can't multiclass between different versions of specialist wizards). For variants that are wholly separate from the character class—such as the bardic sage or the urban ranger—multiclassing, even into multiple variants of the same class, is probably okay. Identical class features should stack if gained from multiple versions of the same class (except for spellcasting, which is always separate).''&lt;br /&gt;
&lt;br /&gt;
::''In any case, only the first version of a favored class is treated as favored; a halfling rogue/wizard who later begins gaining levels in the wilderness rogue variant class can't treat both the rogue and wilderness rogue classes as favored, only the class gained first (in this case, rogue). Under no circumstances does spellcasting ability from multiple classes (even variants of the same class) stack. A character with levels of bard and levels of bardic sage has two separate caster levels and two separate sets of spells per day, even though the classes are very similar.''&lt;br /&gt;
&lt;br /&gt;
::Question:  How would this class interact multiclassed with the monk?  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:48, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::: Hmmm. Hadn't considered that one, either. I think my inclination would be not to have the abilities stack, just use whichever class is better. What do you think? After all, the brawler is supposed to be an unarmed alternative for someone without the discipline to become a monk. Conceptually, it's halfway between a fighter and a monk.&lt;br /&gt;
&lt;br /&gt;
::: Hey, I never wrote that anywhere in the description, did I? I'll have to remedy that.&lt;br /&gt;
&lt;br /&gt;
::: The Pugilist prestige class, which I hope to enter this afternoon, has provisions for improving the unarmed combat abilities of a base class. --[[User:Cuthalion|Cúthalion]] 11:30, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::: Based on the fact that the brawler only gets unarmed benfits using only fists, I'd say keep them seperate.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 19:03, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Class Balance ==&lt;br /&gt;
&lt;br /&gt;
I suppose [[#Multiclassing with Fighter|this]] is as good an occasion as any to bring this up. I wrote up a spreadsheet comparing the abilities of the various classes (which, unfortunately, I can't show you because the upload facility only allows images). I tried various weighting heuristics, but no matter high I sliced it, the SRD Fighter class always came out looking disadvantaged. In the most favorable analysis, I still had to bump it up to d12 HD and 2 good saving throws to balance it out with the other classes, particularly combat-oriented classes and clerics. (I found it nearly impossible to integrate wizards and sorcerers into the analysis, since their strength does not build incrementally in the same way.)&lt;br /&gt;
&lt;br /&gt;
Now, I readily confess that I've only had minimal experience with 3.5 edition, and I don't think I've ever played a character above 10th level in any edition. (Nor would I want to.) My analysis focuses almost exclusively on the first 10 levels. (Originally, I only looked at the first 6 levels, but I decided that was too shortsighted.) Yet I remain at a loss to explain this discrepancy.&lt;br /&gt;
&lt;br /&gt;
# In your (anyone's) experience, is the Fighter as powerful as other classes (ignoring arcane casters for the moment)?&lt;br /&gt;
## Is your answer different at low levels and at high levels?&lt;br /&gt;
# How many fighter bonus feats would you trade for:&lt;br /&gt;
## uncanny dodge?&lt;br /&gt;
## evasion?&lt;br /&gt;
## trapfinding?&lt;br /&gt;
## sneak attack?&lt;br /&gt;
## rage?&lt;br /&gt;
## wild shape?&lt;br /&gt;
## good Reflex saves?&lt;br /&gt;
## good Will saves?&lt;br /&gt;
## fast movement?&lt;br /&gt;
## favored enemy?&lt;br /&gt;
## unarmed damage as a monk?&lt;br /&gt;
## flurry of blows as a monk?&lt;br /&gt;
## detect evil as a paladin?&lt;br /&gt;
## turn undead as a paladin?&lt;br /&gt;
## turn undead as a cleric?&lt;br /&gt;
# How many standard feats is weapon specialization worth?&lt;br /&gt;
# What is the airspeed of an unladen swallow?&lt;br /&gt;
# Is there any way for me to upload my spreadsheet for comments?&lt;br /&gt;
&lt;br /&gt;
Thanks. --[[User:Cuthalion|Cúthalion]] 09:03, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I see the fighter as underpowered.  &lt;br /&gt;
:# I have seen it as good if not better than other classes; at lower levels.  I see it as - at lower levels it is better than other classes (for the first 3?) then it kinda tuckers out and becomes a very bad un-flavorful character choice.&lt;br /&gt;
:# Not sure, a lot more than the fighter gets, especially to make all these abilites better and better (like some classes give).  &lt;br /&gt;
:# 2 or 1?&lt;br /&gt;
:# Shit................  14mph?&lt;br /&gt;
:# Ask [[User:Blue Dragon|Blue Dragon]] if their is a way to upload spreadsheets and make them visible to other people.  He should know of a way.  &lt;br /&gt;
:--[[User:Green Dragon|Green Dragon]] 23:18, 11 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::''is the Fighter as powerful as other classes (ignoring arcane casters for the moment)? Is your answer different at low levels and at high levels?'' I'll answer it this way: its dependent on magical weapons and PrC. &lt;br /&gt;
::A base class Lv 20 Fgt is dependent on magical weapons to do damage (which may or not be common), and he needs either lots of specialization or lots of items. Either way, a player needs to think about char-op early. With CW PrC or BoED you have a lot more room, but that only lessens the problem (eg Drow Weapons Master). I have never seen an epic Fgt because everyone goes for BoED stuff anyway. It helps if the party mage will craft weapons for our him, but still unlikely.&lt;br /&gt;
::My point is, at high levels its a moot question. Fighters stand out at low levels (unless there is a Pal), and then multi-off. Think of Fgt as a class to access PrC. Oh, to answer your question, it is on par at low levels. --[[User:Pwsnafu|Pwsnafu]] 21:23, 13 March 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Mark for deletion ==&lt;br /&gt;
&lt;br /&gt;
Please delete this class. Thank you. --[[User:Cuthalion|Cúthalion]] 06:53, 22 March 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Please use [[Candidates for Deletion]].  Thank you.  --[[User:Green Dragon|Green Dragon]] 00:02, 23 March 2007 (MDT)&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
::If you dont mind me asking why is Brawler marked for deletion --[[User:Lo-Chi|Lt.Dan]] 19:18, 13 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::[[User:Cuthalion|Cúthalion]] created a brawler class a while ago, and then decided to have it deleted.  Then another user decided to make a class by the same name.  This talk page is left-over from the first brawler class.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 20:30, 13 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::ok i got confused --[[User:Lo-Chi|Lt.Dan]] 11:43, 14 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&lt;br /&gt;
== Rating - 8/10 ==&lt;br /&gt;
&lt;br /&gt;
I think the class will make a great class for D&amp;amp;D players who like the monk class but not the honor code --[[User:Lo-Chi|Lt.Dan]] 19:15, 13 December 2007 (MST)&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I am sorry to let you know, however one is not allowed to rates one owns class.  Sorry about that, however this rating will not be counted.  --[[User:Green Dragon|Green Dragon]] 20:40, 15 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::Brawler is not my class someone i kow made it not me  --[[User:Lo-Chi|Lt.Dan]] 11:02, 17 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Well, in that case, the rating will be used.  Sorry about that.  --[[User:Green Dragon|Green Dragon]] 12:04, 17 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::This rating has been nullified with the implementation of the new [[Rating System]].  --[[User:Green Dragon|Green Dragon]] 14:49, 20 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Confusing.... ==&lt;br /&gt;
&lt;br /&gt;
I was going to use this class for one of my character but I don't understand this class. For Licking you Wounds +1 it says &amp;quot;Heal yourself 1D5\ per 1/2 your ranks in Heal.&amp;quot; what does &amp;quot;1D5\ per 1/2&amp;quot; mean? And what about hide the pain? &amp;quot;A Brawler won't take a knee at low HP as most character would.&amp;quot; Knee? What does that mean? And what does the +1 or +2 mean after those 2 abilities? Is that a bonus you get for using the ability at that level? Please explain. And reword the abilities. It would be a great class. --[[User:Xdeletedx|Xdeletedx]] 17:17, 24 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:BTW im going to help fix this class up --[[User:Xdeletedx|Xdeletedx]] 17:23, 24 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Please feel free to help it along.  --[[User:Green Dragon|Green Dragon]] 20:43, 24 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Im sorry guys this was my first class, i appreciate the help be please don't change to much i thought it was a good idea, i was slowly working on it&lt;br /&gt;
&lt;br /&gt;
== Stances ==&lt;br /&gt;
&lt;br /&gt;
can someone tell me if the stances are balanced, please? I put them thinking that making a stance would give you some kind of advangtage. Put your suggestions up as well. --[[User:Xdeletedx|Xdeletedx]] 18:53, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:How many times a day can the brawler be in a stance?  --[[User:Green Dragon|Green Dragon]] 23:35, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::it can be anytime per day but you can only use it during encounters and 2 rounds per point of constitution they have --[[User:Xdeletedx|Xdeletedx]] 12:51, 26 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::So, does it decrease the constitution after it is used?  The reason I am asking is because, how it is currently written, one could constantly stay in a stance.  After it comes to an end they could start another once again.  I feel the wording on this ability could be improved.  --[[User:Green Dragon|Green Dragon]] 23:16, 26 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::That's a good idea. --[[User:Xdeletedx|Xdeletedx]] 23:41, 26 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::You now take constitution damage. --[[User:Xdeletedx|Xdeletedx]] 23:45, 26 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::Hm, the wording is a little controversial right now...  &amp;quot;...and can't use it until all of your constitution is healed. These are the..&amp;quot;  That means, after every time one uses a stance, they cannot use another until their constitution is full?  I think maybe it should state something like &amp;quot;If the player has 5 or less constitution they cannot enter a stance&amp;quot;.  --[[User:Green Dragon|Green Dragon]] 00:20, 28 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::Thank you for that --[[User:Xdeletedx|Xdeletedx]] 02:29, 28 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::Personally, I think it would be better to make it a per encounter thing- you can go into a stance once per encounter for one round per two constitution points, and cannot use the same or another stance until the encounter ends. --[[User:Sam Kay|Sam Kay]] 14:18, 1 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Saves ==&lt;br /&gt;
&lt;br /&gt;
The saves on the table are messed up. They should either be good or poor, not somthing in between... --[[User:Sam Kay|Sam Kay]] 13:34, 11 March 2008 (MDT)&lt;br /&gt;
:Ill fix it, the creator put it --[[User:Xdeletedx|Xdeletedx]] 00:19, 12 March 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Brawler_(3.5e_Class)</id>
		<title>Brawler (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Brawler_(3.5e_Class)"/>
				<updated>2008-03-03T04:00:42Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Brawlers in the Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=SPAMAGE DAMAGE&lt;br /&gt;
|datecreated=August 28, 2007&lt;br /&gt;
|adopters=[[User:Xdeletedx|Xdeletedx]]&lt;br /&gt;
|dateadopted=2008-02-24&lt;br /&gt;
|status=A work in progress&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Combat Focused&lt;br /&gt;
|desc=The Brawler started from outcast monks wishing to show their skills without showing as much honor and repect, they hone their skills in backstreet fighting rings in all towns and cities there are even rumors that there are leagues in major cities.&lt;br /&gt;
}}&lt;br /&gt;
==Brawler==&lt;br /&gt;
&lt;br /&gt;
{{quote|Let 'em come I'll take 'em with me bare hands&amp;quot;|orig=Torrun Stoneshoulder as a horde of orcs charged in on his party}}&lt;br /&gt;
&lt;br /&gt;
A Brawler is a monk with no honor code and usually go into organizations to battle hand-to-hand.&lt;br /&gt;
&lt;br /&gt;
===Making a Brawler===&lt;br /&gt;
&lt;br /&gt;
Not much is known about Brawlers ,except that they excel at hand-to-hand, because they're very secret about they're activities&lt;br /&gt;
This class originated in a bar of unknown origins&lt;br /&gt;
&lt;br /&gt;
Much like a monk in the fact that they fight unarmed but they have no true honor code.&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
A strong point about this class is that brawlers can earn money and incapacitate opponents. A main weak point is the fact that brawlers can't use weapons.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Brawlers need Strength to power their unarmed strikes. After that, Constitution and Dexterity are the most important Brawler attributes.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Dwarves prefer being brawlers for the wrestling, other races become brawlers because they prefer fists to weapons.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' &amp;lt;-starting gold; YdZ-&amp;gt;&amp;amp;times;10 gp (&amp;lt;-average starting gold.  This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-&amp;gt; gp).  A Brawler must pay off his gambling debts and bar tab before adventuring&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate; as [[SRD:Fighter|fighter]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Brawler}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Flurry of Blows&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Unarmed Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +2 || +1 || +0 || -2/-2 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Unarmed Strike, Flurry of Blows ,Bounus Feat, Wisdom from Power&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +3 || +2 || +1 || -1/-1 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat, Evasion, Stunning Fist&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +2 || +1 || -0/-0 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Hide The Pain, Stances 1st&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +4 || +3 || +2 || +1/+1 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Grapple, Devastating Blow&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +4 || +3 || +2 || +2/+2 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Licking My Wounds, Extra Stunning, Bruised Armor&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +5 || +4 || +2 || +3/+3 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fair Fight (radius 5ft.), Drunken Charisma, Stances 2nd&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +5 || +4 || +3 || +4/+4 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Endurance Training, Volley Combo&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +5 || +3 || +4/+4 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Extra Licking My Wounds, Ring Awareness&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +5 || +4 || +5/+5/+0 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Crippling Strike, First Aid, Stances 3rd &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +6 || +5 || +4 || +7/+7/+2 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fighting Circle (radius 5ft.), Fair Fight (radius 10ft.)&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +7 || +6 || +5 || +8/+8/+8/+3 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Counter Attack, Defend Pressure Points&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +6 || +5 || +9/+9/+9/+4 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat, Great Fotitude, Extra First Aid, Stances 4th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +7 || +5 || +9/+9/+9/+4 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Range is Unimportant , Nimble&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5/+1 || +9 || +7 || +6 || +10/+10/+10/+5 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+2 || +9 || +8 || +6 || +11/+11/+11/+6/+1 || 1d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fighting Circle (radius 10ft.), Fair Fight (radius 15ft.), Stances 5th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +9 || +7 || +12/+12/+12/+7/+2 || 1d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Driving The Nail, Bonus Feat, First Aid +3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +9 || +7 || +12/+12/+12/+7/+2 || 2d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Disable Appendage, Tolerance Boost &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +11 || +10 || +8 || +13/+13/+13/+8/+3 || 2d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Silver Fists, Heat of Battle, Stances 6th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +11 || +10 || +9 || +14/+14/+14/+9/+4 || 2d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Cool Headed, Tolerance Excellence&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +12 || +11 || +10 || +15/+15/+15/+10/+5 || 2d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Finish Him Off, Fighting Circle (Your Choice), Fair Fight (all enemies), Stances Last&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills 5+ [[Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Balance]] ([[Dex]]), [[Climb]] ([[Str]]), [[Craft]] ([[Int]]), [[Escape Artist]] ([[Dex]]), [[Heal]] ([[Wis]]), [[Hide]] ([[Dex]]), [[Intimidate]] ([[Cha]]), [[Jump]] ([[Str]]), [[Listen]] ([[Wis]]), [[Move Silently]] ([[Dex]]), [[Perform]] ([[Cha]]), [[Profession]] ([[Wis]]), [[Sense Motive]] ([[Wis]]), [[Spot]] ([[Wis]]), [[Swim]] ([[Str]]), and [[Tumble]] ([[Dex]]). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-fluff about class features-&amp;gt;.  All of the following are class features of the Brawler.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:'''  The Brawler is progicient with Light Armor, studded gloves, guantlets, and other weapons worn on the hands.&lt;br /&gt;
&lt;br /&gt;
'''Unarmed Strike(EX):'''  See the monks [[Unarmed Strike]].&lt;br /&gt;
&lt;br /&gt;
'''Flurry of Blows:'''  See the Monk's Flurry of Blows, a Brawler can use Flurry of Blows a number of times equal to 1/2 his class level(rounded up) + his Strength Modifier&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:'''  A Brawler chooses his Bonus Feats from the fighter list of bonus feats.&lt;br /&gt;
&lt;br /&gt;
'''Wisdom from Power:'''  A Brawler may use his Strength Modifier instead of his Wisdom Modifier when determining the number of Stunning Fists per day he can use.&lt;br /&gt;
&lt;br /&gt;
'''Evasion:'''  See the monk's [[Evasion]] ability.&lt;br /&gt;
&lt;br /&gt;
'''Stunning Fist:'''  the Brawler gains Stunning Fist at 2nd level. The Brawler is counted as a monk of a level equal to his Brawler level.&lt;br /&gt;
&lt;br /&gt;
'''Hide the Pain:''' 1/day a Brawler can still fight with -1 hp or less.&lt;br /&gt;
&lt;br /&gt;
'''Stances:''' Starting at level 3 and every 3 levels after, a brawler can learn a brawl stance. A brawler can only learn 7 in her career. Brawlers can stay in stance for 2 rounds per point of constitution and can only use one stance per encounter. But every two rounds, you take 1 point of temporary constitution damage, ending at 5 constitution. You cannot enter a stance if you have 5 or less constitution.&lt;br /&gt;
These are the stances:&lt;br /&gt;
*''Hopper:'' You throw up your hands and hop on your toes. You gain a +2 dodge bonus to your AC and you add your Dex bonus to attack but you get -2 reflex to avoid trips.&lt;br /&gt;
*''Cross:'' You put your hands in front of your chest in a cross. You gain a +2 shield bonus to your AC.&lt;br /&gt;
*''Kangaroo:'' You put your hands lower and ready your legs. You gain a +1 bonus to kicks and -1 AC.&lt;br /&gt;
*''Focus:'' You put your hands on your sides and stare intently at your foe. You gain -3 AC and your Critical Threat range is increased by 2.&lt;br /&gt;
*''Bull:'' You lower your head and put your elbows in front of your head. You gain +1 shield bonus to your AC, +1 bull rush, and -2 attack.&lt;br /&gt;
*''Drunken:'' Your unbalanced body gives you an edge. You gain a -2 on attack and a +2 on damage. You also gain a +1 dodge bonus to AC.(Note: you must be 5 over your tolerance level to use)&lt;br /&gt;
*''Martial Stance:'' You put out your left foot and throw your hands up high. You gain +2 damage but your speed is reduced by 10ft.&lt;br /&gt;
*''Slippery:'' You relax your body and put your arms down, your body getting flexable. You gain a +2 on reflex, escape artist, and dodge to AC. But you get -2 on attack.&lt;br /&gt;
*''Low:'' You slouch over and let your arms hang. You get a +2 on intimidate, and grapple checks. You cannot attack while in this stance.&lt;br /&gt;
*''Mock Sword Stance:'' You put your hands together and lower them to your waist. You gain a +2 to damage and attack. But a -1 on AC.&lt;br /&gt;
&lt;br /&gt;
'''Improved Grapple:'''  At 4th level a Brawler gains the Feat Improved Grapple.&lt;br /&gt;
&lt;br /&gt;
'''Devastating Blow:'''  A Brawler may trade a Stunning Fist to use a Devastating Blow, Devastating Blow has a critical threat range is 17-20(x3) and all hits by a Devastating Blow Knocks an opponent back 1d6x5ft, and deals 1d4 damage per Brawler level.&lt;br /&gt;
&lt;br /&gt;
'''Licking My Wounds:'''  1/day a Brawler may heal himself 1d4 +1 per 5 levels hp. This can be used only after an encounter. &lt;br /&gt;
&lt;br /&gt;
'''Extra Stunning:'''  At level 5 a Brawler gains the Extra Stunning feat.&lt;br /&gt;
&lt;br /&gt;
'''Bruised Armor:''' Due to punches and cuts on a Brawler's body, they can add their Constitution(or strength?) to their AC.&lt;br /&gt;
&lt;br /&gt;
'''Fair Fight :'''  All opponents must make a Will Save or drop all held weapons. The DC=10 +  The Brawlers Class level -3(min. 1)&lt;br /&gt;
&lt;br /&gt;
'''Drunken Charisma:'''  A Brawler gains +1D4 Charisma per 10 over tolerance level&lt;br /&gt;
&lt;br /&gt;
'''Endurance Training:'''  You gain either +3\per level on your initiative check or +5ft.\per 2 levels to you movement speed. A Brawler may use this ability 1 time\per day per point of Dexterity Modifier&lt;br /&gt;
&lt;br /&gt;
'''Volley Combo:'''  Trade a Stunning Fist use to make a check on your attack with a DC=10+ 1\ per 20 lbs. of the opponents wieght. On a success the opponent is knocked into the air for 1D3 turns taking Normal unarmed damage + X( X is found on the table below). This ability can be used in succession until the opponent hits the ground the DC increases by 1 each time, also deal +1/per successful check to damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ Additional Unarmed Damage&lt;br /&gt;
! d20 Roll !! Extra Damage&lt;br /&gt;
|-&lt;br /&gt;
| 7th-9th || d6&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th-13th || d8&lt;br /&gt;
|-&lt;br /&gt;
| 14th-16th || d10&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 17th-20th || d12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Extra Licking My Wounds:''' A Brawler can use Licking My Wounds 2/day now.&lt;br /&gt;
&lt;br /&gt;
'''Ring Awareness:'''  A Brawler gets a roll against being Flanked and Sneak Attacked ,1D20 + 1/2 Spot + 1/2 Listen VS. 1D20 + 1/2 Hide + 1/2 Move Silently. (Opponents)&lt;br /&gt;
&lt;br /&gt;
'''Crippling Strike:'''  Trade a Stunning Fist use to use this ability. On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and on a succesful hit reduce an opponents speed by 5X the number subracted (min. 0). This number may not exceed your base attack bonus. The penalty on attacks apply until your next turn. The penalty on speed lasts for 1D2\per 2 levels of rounds&lt;br /&gt;
&lt;br /&gt;
'''First Aid:'''  1/day a Brawler can heal an ally 1d4+1 per 5 levels after an encounter.&lt;br /&gt;
&lt;br /&gt;
'''Fighting Circle (5ft. radius):'''  The user draws a circle on the ground anyone inside this circle isn't allowed to leave until either the user or all others in the cirlce are unconscious.&lt;br /&gt;
&lt;br /&gt;
'''Counter Attack:'''  If an opponent misses with a melee attack you may Trade a Stunning Fist use to make a reflex save with a DC= Opponents AC if this check is successful you may attempt to attack that opponent.&lt;br /&gt;
&lt;br /&gt;
'''Defend Pressure Points:''' A Brawler at HP of 3xBrawler class level lowers an opponents Critical Threat Range by 1. Ex. An opponnent attacking with a longsword has a Critical Threat Range of 19-20 but when attacking a Brawler that is lowered to 20.&lt;br /&gt;
&lt;br /&gt;
'''Great Fortitude:''' A Brawler gains the Bonus Feat Great Fortitude at level 12&lt;br /&gt;
&lt;br /&gt;
'''Extra First Aid:''' A Brawler can use First Aid 2/day now.&lt;br /&gt;
&lt;br /&gt;
'''Range is Unimportant:''' A Brawler's unarmed attacks now have a range of 10ft.&lt;br /&gt;
&lt;br /&gt;
'''Nimble:''' At 13th level a Brawler gains Nimble as a Bonus Feat.&lt;br /&gt;
&lt;br /&gt;
'''Driving the Nail:''' If you hit an opponent with a Critical you may make an addition attack at the same attack bonus - 10(-1 per 2 Brawler Levels).&lt;br /&gt;
&lt;br /&gt;
'''Disable Appendages:''' Trade one of your Stunning Fists to make a strength check with a DC=13 + the opponents Constitution Modifier. On a successful check you deal 1/2 normal damage and choose one of the opponents appendages(leg, arm) he can't use this appendage for 1d10 turns.&lt;br /&gt;
&lt;br /&gt;
'''Tolerance Boost:''' You gain a bonus equal to 1/2 you Brawler level on all tolerance checks&lt;br /&gt;
&lt;br /&gt;
'''Silver Fists:''' Your unarmed attacks count as silver weapons for the purpose of overcoming damage reduction&lt;br /&gt;
&lt;br /&gt;
'''Heat of Battle:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Fortitude saves against paralisis or poison( make this decision when you gain this class feature) you may trade this bonus to deal an extra D10 of fire damage&lt;br /&gt;
&lt;br /&gt;
'''Cool Headed:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Will saves against mind-affecting or (make this decision when you gain this class feature) illusion spells you may trade this bonus to deal an extra D10 of ice &lt;br /&gt;
damage&lt;br /&gt;
&lt;br /&gt;
'''Tolerance Excelence:''' If you fail a Tolerance check you may choose to gain either 1d6 Charisma(This doesn't stack with the drunken Charisma class Feature) or reroll it.&lt;br /&gt;
&lt;br /&gt;
'''Finish Him Off:''' Trade two uses of Stunning Fist to make a touch attack, roll a D6 per Brawler level-2 if the result is higher than an enemies current HP that enemy is reduced to 0 HP.&lt;br /&gt;
&lt;br /&gt;
====Ex-Brawlers====&lt;br /&gt;
&lt;br /&gt;
Brawlers who cross-classes to a spellcasting class can't advance anymore in Brawler levels. Ex-Brawlers lose there tolerance abilities, fighting ring, and fight fair. Every other ability is still kept.&lt;br /&gt;
&lt;br /&gt;
====Epic Brawler====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Brawler}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | Epic Stances 1st&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | Epic Stances 2nd&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | Epic Stances 3rd, Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
5 + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feat:''' A Brawler can choose a bonus feat from the fighter bonus feat list.&lt;br /&gt;
&lt;br /&gt;
'''Epic Stances:''' Secret stances only known by powerful brawlers are shared to you upon reaching level 23. These stances take extra power and can be used only for 1 round per 2 points of constitution. Every round, you take 2 points of constitution damage, ending a 3. You cannot use stances if you have 5 constitution and can't use it until all of your constitution is healed. Thses are the stances:&lt;br /&gt;
*''Ancient Stance:'' The elves' secrect stance, you strech you arms in front of you. You gain +4 attack and +2 dodge bonus to AC.&lt;br /&gt;
*''Spinning Top:'' You stand on one leg, ready to spin. You gain +2 attack, can attack 3 opponents, and can attack the same opponent twice. This doesn't stack with Flurry of Blows.(Note: You can use this stance 1/2 as long as other moves, any longer and you become sickened when you stop)&lt;br /&gt;
*''Bucker:'' You get on all fours and are ready for bucking. You can buck an opponent and send him back 1d4x10 ft away and do 1d12 damage. This comes at a -2 attack penalty.&lt;br /&gt;
*''Power of One:'' A strong stance, you put your arms in a basic fighting stance and become enraged. As Barbarian's rage ability. This can only be used at half health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; bonus feats) every &amp;lt;-number of feats per level-&amp;gt; levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Dwarven Brawler Starting Package====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' Gauntlets.&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbrieviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If innapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbrieviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If innapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
&amp;lt;-copy and paste the rows as necessary.-&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' &amp;lt;-1st-level feat selection-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' &amp;lt;-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. -&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' &amp;lt;-Starting armor and other equipment outside of weapons.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' &amp;lt;-Starting gold using this package.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing a Brawler====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' A Brawler would usually worship a god of fighting or war. Evil brawlers would worship a god of death and fighting. Most neutral brawlers are athiest or agnostic.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Brawlers don't get along with spellcasters and fight about brawn over brain. Fighters and other weapon users sometimes get along with brawlers. Monks don't get along with brawlers either, monks usually call brawlers a disgrace to the art of hand-to-hand and try to get a brawler to join their monestary.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Brawlers act as the incapacitator in the party using their disable appendage and volley combo to temporarily disable their foe so allies can attack. Brawlers can act as money maker by joining braling tournaments.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Fighter. Brawlers prefer cross-classing to fighters to increase the numbers of bonus feats they get.&lt;br /&gt;
&lt;br /&gt;
====Brawlers in the World====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Weapons disgrace natural strength.|orig=Hargen, Human Brawler}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Where characters of this class fit in a d20 world.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' &amp;lt;-day in the life of a character of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' &amp;lt;-notable NPCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' Most brawler cause fights at bars, or try to earn money by joining brawl bars and fighting clubs.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' &amp;lt;-How NPCs react to PCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Brawler Lore====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge(Local) can research brawlers to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ Knowledge(Local)&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | A Brawler is a fist fighter with some monk abilities.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | Brawlers sometimes organize fight clubs to show off strength and earn money.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | Information on a specific Brawler(must have been met before).&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 25 || class=&amp;quot;left&amp;quot; | Information on a specific fight club or brawl bar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Brawlers in the Game====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' &amp;lt;-Possible variant conceptions of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' After a day a battling, the PCs go into a bar to have some drinks. Soon after, 2 drunkards(level 1 Commoners) have an arguement and start to battle, causing [[Drunkard Swarm(DnD Creature)|swarms of drunkards]] to appear. 2  Level 1 Brawlers(who are drunk) start beating people at random, starting with the closest people(which so happens to be the PCs)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
{{Base Class Wikify|February 2008}}&lt;br /&gt;
{{Base Class Description Needed|February 2008}}&lt;br /&gt;
{{Base Class Stub|February 2008}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Polymals_(3.5e_Race)</id>
		<title>Talk:Polymals (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Polymals_(3.5e_Race)"/>
				<updated>2008-03-03T03:50:30Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Finishing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Polymals_(3.5e_Race)</id>
		<title>Polymals (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Polymals_(3.5e_Race)"/>
				<updated>2008-03-03T03:49:47Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=Xdeletedx&lt;br /&gt;
|date_created=Feb 27, 2008&lt;br /&gt;
|status=In Development&lt;br /&gt;
}}&lt;br /&gt;
{{x0&lt;br /&gt;
|la=varies&lt;br /&gt;
|ecl=?&lt;br /&gt;
|type=Humanoid(varies)&lt;br /&gt;
|ability_adjust=varies&lt;br /&gt;
|size=Medium&lt;br /&gt;
|favored_class=Any&lt;br /&gt;
|desc=Polymorph and permanency on an animal creates a Polymal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Polymals=&lt;br /&gt;
Polymals are always changed into an adult human form. A &amp;quot;fresh&amp;quot; polymal means that the animal has been changed to human only recently and can't speak common.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Most all polymals are athiest. Othertimes they believe in nature gods and godesses. When a polymal lived in the forest of a god or godess(or other environment), they don't believe in the god but they are good friends(and usually become clerics).&lt;br /&gt;
&lt;br /&gt;
===Lands===&lt;br /&gt;
&lt;br /&gt;
Polymals sometimes have territories made up of all the same polymal race(ie a Polylion territory). Other times they don't have land and there is no polymal town.&lt;br /&gt;
&lt;br /&gt;
==Polyswans==&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
A polyswan usually are very friendly toward people of the opposite sex. They also have a single track mindset.&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
&lt;br /&gt;
Polyswans look exactly like humans with the exception of having small, white, useless wings. Polyswans are usually 4' to 5' tall and weigh about 100 to 160 pounds. Sometimes, there will be white feathers covering a polyswans chest. Most polyswans look extremely beutiful.&lt;br /&gt;
&lt;br /&gt;
===Relations===&lt;br /&gt;
&lt;br /&gt;
Polyswans get along with humans and elves. Sometimes they are good friends with dwarves and halflings. Polyswans hate Half-Orcs. &amp;quot;Fresh&amp;quot; polyswans are to curious about their new human form to have relationships with other races.&lt;br /&gt;
&lt;br /&gt;
===Alignment===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fresh&amp;quot; polyswans are usually True Neutral. Other polyswans are usually neutral good or chaotic good, but there have been evil polyswans.&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
Polyswans speak common and aquan. &amp;quot;Fresh&amp;quot; polyswans can only say &amp;quot;keh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Names===&lt;br /&gt;
&lt;br /&gt;
Polyswans usually gain names as humans. Polyswans also have second names which is usually an anagram of their first name. &amp;quot;Fresh&amp;quot; Polyswans don't have names(unless somebody took them in and named them).&lt;br /&gt;
Second Name Examples:(Sarah)Haars, (Michael) Chelaim, (Arsthon) Rashont&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;!-- place stat adjustments here, like &amp;quot;+2 Intelligence, &amp;amp;minus;2 Constitution.&amp;quot;  For uniformity do not use abbreviations --&amp;gt;:  &amp;lt;!-- fluff to explain adjustments --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- put creature type and (if any) subtypes here, like &amp;quot;Humanoid (Aquatic)&amp;quot;--&amp;gt;:  &amp;lt;!-- fluff about type and subtypes --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- put race's here, like &amp;quot;Small&amp;quot;--&amp;gt;:  &amp;lt;!-- size related bonuses --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- Race name --&amp;gt; [[base land speed]] is &amp;lt;!-- base land speed --&amp;gt;:  &amp;lt;!-- other movement modes and speeds --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- name of special ability (Ex), (Su), (Sp), or (Ps). --&amp;gt;:  &amp;lt;!-- game rule information about special ability --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- name of another special ability (Ex), (Su), (Sp), or (Ps). --&amp;gt;:  &amp;lt;!-- game rule information about special ability.  Repeat as needed --&amp;gt;&lt;br /&gt;
* [[Spell-Like Ability]]: &amp;lt;!-- frequency of use --&amp;gt;&amp;amp;mdash;&amp;lt;!-- list of spell-like abilities that (mostly) duplicate existing spells.  Unique SLAs have their own bullets (see previous line) --&amp;gt;.  Caster level is &amp;lt;!-- caster level --&amp;gt;. The save DC is &amp;lt;!-- an ability score --&amp;gt;-based.&lt;br /&gt;
* [[Psi-Like Ability]]: &amp;lt;!-- frequency of use --&amp;gt;&amp;amp;mdash;&amp;lt;!-- list of psi-like abilities that (mostly) duplicate existing powers or spells.  Unique PLAs have their own bullets --&amp;gt;.  Manifester level is &amp;lt;!-- manifester level --&amp;gt;. The save DC is &amp;lt;!-- an ability score --&amp;gt;-based.&lt;br /&gt;
* [[Automatic Languages]]: &amp;lt;!-- languages with which characters automatically starts off --&amp;gt;.  [[Bonus Languages]]: &amp;lt;!-- starting languages which characters may choose due to Int bonus --&amp;gt;.&lt;br /&gt;
* [[Favored Class]]: &amp;lt;!-- like Wizard --&amp;gt;.&lt;br /&gt;
* [[Level Adjustment]]: &amp;lt;!-- If this race has an LA of +0, this can be omitted --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Races|Races]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:Humanoid]]&lt;br /&gt;
[[Category:LAVary]]&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Two-Weapon_Crit_Specialist_(3.5e_Optimized_Character_Build)</id>
		<title>Two-Weapon Crit Specialist (3.5e Optimized Character Build)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Two-Weapon_Crit_Specialist_(3.5e_Optimized_Character_Build)"/>
				<updated>2008-03-03T03:45:59Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name= Mayhew18&lt;br /&gt;
|date_created= October 16, 2007&lt;br /&gt;
|status= Complete, First Build &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This is an attempt to optimize critical hits while still giving the character plenty of options and defenses.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
Core [[SRD]]&lt;br /&gt;
&lt;br /&gt;
== Game Rule Components ==&lt;br /&gt;
&lt;br /&gt;
=== Race and Templates ===&lt;br /&gt;
&lt;br /&gt;
Half-Orc&lt;br /&gt;
&lt;br /&gt;
=== Classes ===&lt;br /&gt;
&lt;br /&gt;
[[Ranger]], [[Barbarian]], [[Fighter]], [[Horizon Walker]]&lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
&lt;br /&gt;
Power attack, Track, Two-weapon fighting, Cleave, Weapon Focus, Improved Two-weapon fighting, Quick-Draw, Endurance, Great Cleave, Greater Two-weapon fighting, Weapon Specialization, Improved critical, Diehard&lt;br /&gt;
&lt;br /&gt;
=== Spells, Powers, Items ===&lt;br /&gt;
&lt;br /&gt;
One first level ranger spell. Not extremely useful, but it does not hurt.&lt;br /&gt;
A ring of +4 DEX is a must with this build.&lt;br /&gt;
Due to a relatively good reflex save and a decent DEX, especially accounting for the ring of +4 DEX, a ring of evasion is a fairly good idea.&lt;br /&gt;
Best to use a combination of Scimitar and Light Scimitar in off hand for weapons&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
Favoured enemy, Rage, Fast Movement, Uncanny Dodge, Desert Mastery, Trap sense +3, Animal companion, Improved uncanny dodge, Damage reduction 2/—, Greater rage&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
&lt;br /&gt;
Starting stats will be, ideally, something like this:&lt;br /&gt;
&lt;br /&gt;
*Strength 	18 +2	(+5)&lt;br /&gt;
*Dexterity 	15	(+2)&lt;br /&gt;
*Constitution 	14	(+2)&lt;br /&gt;
*Intelligence 	10 -2	(-1)&lt;br /&gt;
*Wisdom 	12	(+1)&lt;br /&gt;
*Charisma 	8  -2	(-2)&lt;br /&gt;
&lt;br /&gt;
Though be sure to maximize STR and try to have at least a 15 in DEX&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ECL !! Class/HD/LA !! Skills !! Bab!! Saves (F,R,W) !! Feats !! Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || Ranger 1 || 6 x4 || +1 || 2,2,0 || [[Power attack]], Ranger 1: [[Track]]|| Favoured enemy&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || Ranger 2 || 6 || +2 || 3,3,0|| Ranger 2: [[Two-weapon fighting]] || &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || Barbarian 1 || 4 || +3 || 5,3,0 || [[Cleave]] || Rage, Fast Movement&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || Barbarian 2 || 4 || +4 || 6,3,0 || &amp;lt;!-- feat(s) --&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 5th || Fighter 1 || 2 || +5 || 8,3,0 || [[Weapon Focus]] || &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || Fighter 2 || 2 || +6 || 9,3,0 || [[Improved Two-Weapon Fighting]], [[Quick Draw]] || &lt;br /&gt;
|-&lt;br /&gt;
| 7th || Ranger 3 || 6 || +7 || 9,3,1 || Ranger 3: [[Endurance]] || &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || Horizon Walker 1 || 2 || +8 || 11,3,1||  || Desert Mastery, Requires: Knowledge (geography) 8 Ranks, Endurance&lt;br /&gt;
|-&lt;br /&gt;
| 9th || Fighter 3 || 2 || +9 || 11,4,2 || [[Improved Critical]] || &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || Barbarian 3 || 4 || +10 || 11,5,3 ||  || Trap sense +1&lt;br /&gt;
|-&lt;br /&gt;
| 11th || Fighter 5 || 2 || +11 || 12,5,3 || [[Greater Two-Weapon Fighting]] || &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 12th || Ranger 4 || 6 || +12 || 13,6,3 || [[Weapon Specialization]] || Animal companion, Spells&lt;br /&gt;
|-&lt;br /&gt;
| 13th || Fighter 6 || 2 || +13 || 14,6,3 ||  || Rage 2/day&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 14th || Barbarian 4 || 4 || +14 || 14,6,3 ||  || Improved uncanny dodge&lt;br /&gt;
|-&lt;br /&gt;
| 15th || Barbarian 5 || 4 || +15 || 15,7,4 || [[Great Cleave]] || Trap sense +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 16th || Barbarian 6 || 4 || +16 || 15,7,4 ||  || Damage reduction 1/—&lt;br /&gt;
|-&lt;br /&gt;
| 17th || Barbarian 7 || 4 || +17 || 16,7,4 ||  || Rage 3/day&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 18th || Barbarian 8 || 4 || +18 || 16,8,5 || [[Diehard]] || Trap sense +3&lt;br /&gt;
|-&lt;br /&gt;
| 19th || Barbarian 9 || 4 || +19 || 17,8,5 || || Damage reduction 2/—&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 20th || Barbarian 10 || 4 || +20 || 17,8,5 || || Greater rage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Highlights ==&lt;br /&gt;
&lt;br /&gt;
Desert Mastery allows you to rage with out worrying about fatigue. &lt;br /&gt;
&lt;br /&gt;
The general idea is to increase the additional damage modifiers on the weapons because they are what is going to matter when you crit.&lt;br /&gt;
&lt;br /&gt;
This build has a huge Fortitude save&lt;br /&gt;
&lt;br /&gt;
== Munchkin-Size Me ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Take it to the next level --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Side Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overview of additional info about this build --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
&lt;br /&gt;
Weaker against creatures immune to critical hits, but not as much as many other crit builds. Because this build draws heavily from barbarian levels, it can do substantial damage even on a normal hit.&lt;br /&gt;
&lt;br /&gt;
This build has a very low Will save for most of its early levels, and it stays weak for the entire build. This is partially offset by rage which temporarily raises your will save by a small amount&lt;br /&gt;
&lt;br /&gt;
=== DM Counters ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Tricks for the DM (provided they allow this build) to keep the abuse to a minimum. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;!-- Any other side notes that don't fit in the above sections. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Optimized Character Builds|Optimized Character Builds]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Optimized Character Build]]&lt;br /&gt;
[[Category:SRD Rules Only]]&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runner_(3.5e_Optimized_Character_Build)</id>
		<title>Runner (3.5e Optimized Character Build)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runner_(3.5e_Optimized_Character_Build)"/>
				<updated>2008-03-03T03:41:28Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* DM Counters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=Xdeletedx&lt;br /&gt;
|date_created=March 2, 2008&lt;br /&gt;
|status=developing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This is a half optimized build that let's you walk, run, and hustle '''FAST'''&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
A Race on this site, Unearthed Arcana, Players Handbook&lt;br /&gt;
&lt;br /&gt;
== Game Rule Components ==&lt;br /&gt;
=== Class ===&lt;br /&gt;
[[SRD:Monk|Monk]]&lt;br /&gt;
&lt;br /&gt;
=== Race ===&lt;br /&gt;
[[Catgirl/Nekomusume/Nekomimi (DnD Race)]]&lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
[[SRD:Run|Run]]&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
Quick&lt;br /&gt;
&lt;br /&gt;
=== Catgirl Abilities ===&lt;br /&gt;
8. +10 Base Speed&lt;br /&gt;
&lt;br /&gt;
10. +8 Jump&lt;br /&gt;
&lt;br /&gt;
12. Fast Mover&lt;br /&gt;
&lt;br /&gt;
=== Catgirl Penalty Features ===&lt;br /&gt;
4. -2 Wisdom&lt;br /&gt;
&lt;br /&gt;
=== Progression ===&lt;br /&gt;
&lt;br /&gt;
'''Starting Ability Scores:''' 17 Str, 14 Dex, Con 18, Int 13, Wis 14, Cha 10&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Catgirl/Nekomusume/Nekomimi (DnD Race)]]&lt;br /&gt;
&lt;br /&gt;
''Starting Racial Traits:'' +2 Cha, -4 Wis, +2 Perform(any), +10 Base Speed, +8 Jump, Fast Mover&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; style=&amp;quot;text-align: left;&amp;quot; {{#vardefine: odd|0}}&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ECL&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Class/HD/LA&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Feats&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Class&amp;lt;br/&amp;gt;Features&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 1st || Monk 1 || +0 || +2 || +2 || +2 || Run || none&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 2nd || Monk 2 || +1 || +3 || +3 || +3 || none || none&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 3rd || Monk 3 || +2 || +3 || +3 || +3 || none || +10 unarmored speed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Highlights ==&lt;br /&gt;
&lt;br /&gt;
At the first level of this character's career, they would already be able to move 55ft a round. At their 3rd level, they can moce 60ft a round while unarmored. At the 20th level they can move 115ft a round. With run they can run at times 5 speed instead of 4, and with Fast Mover(which add +5 speed) a runner gains +4 AC against any opponent within 30ft while moving. This build also offers a good jump. With run, a runner can run only 10ft then jump without penalty and with a +8 jump, a +3 Str, and investing ranks in jump(+4 at first level), would let you jump really far.&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
&lt;br /&gt;
The most profane limitation is that the flaw, Quick, subtracts 1 from you hitpoints every level.&lt;br /&gt;
&lt;br /&gt;
=== DM Counters ===&lt;br /&gt;
&lt;br /&gt;
Monsters who can use [[SRD:Slow|Slow]] or other spell or ability that can stop or slow down someone with this build.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Optimized Character Builds|Optimized Character Builds]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Optimized Character Build]]&lt;br /&gt;
[[Category:Third Party Rules]]&lt;br /&gt;
[[Category:Half-Optimization]]&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runner_(3.5e_Optimized_Character_Build)</id>
		<title>Runner (3.5e Optimized Character Build)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runner_(3.5e_Optimized_Character_Build)"/>
				<updated>2008-03-03T03:39:00Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: New page: {{author |author_name=Xdeletedx |date_created=March 2, 2008 |status=developing }}  == Introduction ==  This is a half optimized build that let's you walk, run, and hustle '''FAST'''  == Re...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=Xdeletedx&lt;br /&gt;
|date_created=March 2, 2008&lt;br /&gt;
|status=developing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This is a half optimized build that let's you walk, run, and hustle '''FAST'''&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
A Race on this site, Unearthed Arcana, Players Handbook&lt;br /&gt;
&lt;br /&gt;
== Game Rule Components ==&lt;br /&gt;
=== Class ===&lt;br /&gt;
[[SRD:Monk|Monk]]&lt;br /&gt;
&lt;br /&gt;
=== Race ===&lt;br /&gt;
[[Catgirl/Nekomusume/Nekomimi (DnD Race)]]&lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
[[SRD:Run|Run]]&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
Quick&lt;br /&gt;
&lt;br /&gt;
=== Catgirl Abilities ===&lt;br /&gt;
8. +10 Base Speed&lt;br /&gt;
&lt;br /&gt;
10. +8 Jump&lt;br /&gt;
&lt;br /&gt;
12. Fast Mover&lt;br /&gt;
&lt;br /&gt;
=== Catgirl Penalty Features ===&lt;br /&gt;
4. -2 Wisdom&lt;br /&gt;
&lt;br /&gt;
=== Progression ===&lt;br /&gt;
&lt;br /&gt;
'''Starting Ability Scores:''' 17 Str, 14 Dex, Con 18, Int 13, Wis 14, Cha 10&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Catgirl/Nekomusume/Nekomimi (DnD Race)]]&lt;br /&gt;
&lt;br /&gt;
''Starting Racial Traits:'' +2 Cha, -4 Wis, +2 Perform(any), +10 Base Speed, +8 Jump, Fast Mover&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; style=&amp;quot;text-align: left;&amp;quot; {{#vardefine: odd|0}}&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ECL&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Class/HD/LA&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Feats&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Class&amp;lt;br/&amp;gt;Features&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 1st || Monk 1 || +0 || +2 || +2 || +2 || Run || none&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 2nd || Monk 2 || +1 || +3 || +3 || +3 || none || none&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 3rd || Monk 3 || +2 || +3 || +3 || +3 || none || +10 unarmored speed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Highlights ==&lt;br /&gt;
&lt;br /&gt;
At the first level of this character's career, they would already be able to move 55ft a round. At their 3rd level, they can moce 60ft a round while unarmored. At the 20th level they can move 115ft a round. With run they can run at times 5 speed instead of 4, and with Fast Mover(which add +5 speed) a runner gains +4 AC against any opponent within 30ft while moving. This build also offers a good jump. With run, a runner can run only 10ft then jump without penalty and with a +8 jump, a +3 Str, and investing ranks in jump(+4 at first level), would let you jump really far.&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
&lt;br /&gt;
The most profane limitation is that the flaw, Quick, subtracts 1 from you hitpoints every level.&lt;br /&gt;
&lt;br /&gt;
=== DM Counters ===&lt;br /&gt;
&lt;br /&gt;
Monsters who can use [[SRD:Slow|Slow]] or other spell or ability that can stop or slow down someone with this build.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Optimized Character Builds|Optimized Character Builds]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Optimized Character Build]]&lt;br /&gt;
[[Category:Third Party Rules]]&lt;br /&gt;
[[Category:Half-Optimized Builds]]&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Brawler_(3.5e_Class)</id>
		<title>Brawler (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Brawler_(3.5e_Class)"/>
				<updated>2008-03-02T03:25:43Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=SPAMAGE DAMAGE&lt;br /&gt;
|datecreated=August 28, 2007&lt;br /&gt;
|adopters=[[User:Xdeletedx|Xdeletedx]]&lt;br /&gt;
|dateadopted=2008-02-24&lt;br /&gt;
|status=A work in progress&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Combat Focused&lt;br /&gt;
|desc=The Brawler started from outcast monks wishing to show their skills without showing as much honor and repect, they hone their skills in backstreet fighting rings in all towns and cities there are even rumors that there are leagues in major cities.&lt;br /&gt;
}}&lt;br /&gt;
==Brawler==&lt;br /&gt;
&lt;br /&gt;
{{quote|Let 'em come I'll take 'em with me bare hands&amp;quot;|orig=Torrun Stoneshoulder as a horde of orcs charged in on his party}}&lt;br /&gt;
&lt;br /&gt;
A Brawler is a monk with no honor code and usually go into organizations to battle hand-to-hand.&lt;br /&gt;
&lt;br /&gt;
===Making a Brawler===&lt;br /&gt;
&lt;br /&gt;
Not much is known about Brawlers ,except that they excel at hand-to-hand, because they're very secret about they're activities&lt;br /&gt;
This class originated in a bar of unknown origins&lt;br /&gt;
&lt;br /&gt;
Much like a monk in the fact that they fight unarmed but they have no true honor code.&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
A strong point about this class is that brawlers can earn money and incapacitate opponents. A main weak point is the fact that brawlers can't use weapons.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Brawlers need Strength to power their unarmed strikes. After that, Constitution and Dexterity are the most important Brawler attributes.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Dwarves prefer being brawlers for the wrestling, other races become brawlers because they prefer fists to weapons.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' &amp;lt;-starting gold; YdZ-&amp;gt;&amp;amp;times;10 gp (&amp;lt;-average starting gold.  This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-&amp;gt; gp).  A Brawler must pay off his gambling debts and bar tab before adventuring&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate; as [[SRD:Fighter|fighter]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Brawler}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Flurry of Blows&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Unarmed Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +2 || +1 || +0 || -2/-2 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Unarmed Strike, Flurry of Blows ,Bounus Feat, Wisdom from Power&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +3 || +2 || +1 || -1/-1 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat, Evasion, Stunning Fist&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +2 || +1 || -0/-0 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Hide The Pain, Stances 1st&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +4 || +3 || +2 || +1/+1 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Grapple, Devastating Blow&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +4 || +3 || +2 || +2/+2 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Licking My Wounds, Extra Stunning, Bruised Armor&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +5 || +4 || +2 || +3/+3 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fair Fight (radius 5ft.), Drunken Charisma, Stances 2nd&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +5 || +4 || +3 || +4/+4 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Endurance Training, Volley Combo&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +5 || +3 || +4/+4 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Extra Licking My Wounds, Ring Awareness&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +5 || +4 || +5/+5/+0 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Crippling Strike, First Aid, Stances 3rd &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +6 || +5 || +4 || +7/+7/+2 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fighting Circle (radius 5ft.), Fair Fight (radius 10ft.)&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +7 || +6 || +5 || +8/+8/+8/+3 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Counter Attack, Defend Pressure Points&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +6 || +5 || +9/+9/+9/+4 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat, Great Fotitude, Extra First Aid, Stances 4th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +7 || +5 || +9/+9/+9/+4 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Range is Unimportant , Nimble&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5/+1 || +9 || +7 || +6 || +10/+10/+10/+5 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+2 || +9 || +8 || +6 || +11/+11/+11/+6/+1 || 1d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fighting Circle (radius 10ft.), Fair Fight (radius 15ft.), Stances 5th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +9 || +7 || +12/+12/+12/+7/+2 || 1d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Driving The Nail, Bonus Feat, First Aid +3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +9 || +7 || +12/+12/+12/+7/+2 || 2d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Disable Appendage, Tolerance Boost &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +11 || +10 || +8 || +13/+13/+13/+8/+3 || 2d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Silver Fists, Heat of Battle, Stances 6th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +11 || +10 || +9 || +14/+14/+14/+9/+4 || 2d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Cool Headed, Tolerance Excellence&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +12 || +11 || +10 || +15/+15/+15/+10/+5 || 2d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Finish Him Off, Fighting Circle (Your Choice), Fair Fight (all enemies), Stances Last&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills 5+ [[Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Balance]] ([[Dex]]), [[Climb]] ([[Str]]), [[Craft]] ([[Int]]), [[Escape Artist]] ([[Dex]]), [[Heal]] ([[Wis]]), [[Hide]] ([[Dex]]), [[Intimidate]] ([[Cha]]), [[Jump]] ([[Str]]), [[Listen]] ([[Wis]]), [[Move Silently]] ([[Dex]]), [[Perform]] ([[Cha]]), [[Profession]] ([[Wis]]), [[Sense Motive]] ([[Wis]]), [[Spot]] ([[Wis]]), [[Swim]] ([[Str]]), and [[Tumble]] ([[Dex]]). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-fluff about class features-&amp;gt;.  All of the following are class features of the Brawler.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:'''  The Brawler is progicient with Light Armor, studded gloves, guantlets, and other weapons worn on the hands.&lt;br /&gt;
&lt;br /&gt;
'''Unarmed Strike(EX):'''  See the monks [[Unarmed Strike]].&lt;br /&gt;
&lt;br /&gt;
'''Flurry of Blows:'''  See the Monk's Flurry of Blows, a Brawler can use Flurry of Blows a number of times equal to 1/2 his class level(rounded up) + his Strength Modifier&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:'''  A Brawler chooses his Bonus Feats from the fighter list of bonus feats.&lt;br /&gt;
&lt;br /&gt;
'''Wisdom from Power:'''  A Brawler may use his Strength Modifier instead of his Wisdom Modifier when determining the number of Stunning Fists per day he can use.&lt;br /&gt;
&lt;br /&gt;
'''Evasion:'''  See the monk's [[Evasion]] ability.&lt;br /&gt;
&lt;br /&gt;
'''Stunning Fist:'''  the Brawler gains Stunning Fist at 2nd level. The Brawler is counted as a monk of a level equal to his Brawler level.&lt;br /&gt;
&lt;br /&gt;
'''Hide the Pain:''' 1/day a Brawler can still fight with -1 hp or less.&lt;br /&gt;
&lt;br /&gt;
'''Stances:''' Starting at level 3 and every 3 levels after, a brawler can learn a brawl stance. A brawler can only learn 7 in her career. Brawlers can stay in stance for 2 rounds per point of constitution and can only use one stance per encounter. But every two rounds, you take 1 point of temporary constitution damage, ending at 5 constitution. You cannot enter a stance if you have 5 or less constitution.&lt;br /&gt;
These are the stances:&lt;br /&gt;
*''Hopper:'' You throw up your hands and hop on your toes. You gain a +2 dodge bonus to your AC and you add your Dex bonus to attack but you get -2 reflex to avoid trips.&lt;br /&gt;
*''Cross:'' You put your hands in front of your chest in a cross. You gain a +2 shield bonus to your AC.&lt;br /&gt;
*''Kangaroo:'' You put your hands lower and ready your legs. You gain a +1 bonus to kicks and -1 AC.&lt;br /&gt;
*''Focus:'' You put your hands on your sides and stare intently at your foe. You gain -3 AC and your Critical Threat range is increased by 2.&lt;br /&gt;
*''Bull:'' You lower your head and put your elbows in front of your head. You gain +1 shield bonus to your AC, +1 bull rush, and -2 attack.&lt;br /&gt;
*''Drunken:'' Your unbalanced body gives you an edge. You gain a -2 on attack and a +2 on damage. You also gain a +1 dodge bonus to AC.(Note: you must be 5 over your tolerance level to use)&lt;br /&gt;
*''Martial Stance:'' You put out your left foot and throw your hands up high. You gain +2 damage but your speed is reduced by 10ft.&lt;br /&gt;
*''Slippery:'' You relax your body and put your arms down, your body getting flexable. You gain a +2 on reflex, escape artist, and dodge to AC. But you get -2 on attack.&lt;br /&gt;
*''Low:'' You slouch over and let your arms hang. You get a +2 on intimidate, and grapple checks. You cannot attack while in this stance.&lt;br /&gt;
*''Mock Sword Stance:'' You put your hands together and lower them to your waist. You gain a +2 to damage and attack. But a -1 on AC.&lt;br /&gt;
&lt;br /&gt;
'''Improved Grapple:'''  At 4th level a Brawler gains the Feat Improved Grapple.&lt;br /&gt;
&lt;br /&gt;
'''Devastating Blow:'''  A Brawler may trade a Stunning Fist to use a Devastating Blow, Devastating Blow has a critical threat range is 17-20(x3) and all hits by a Devastating Blow Knocks an opponent back 1d6x5ft, and deals 1d4 damage per Brawler level.&lt;br /&gt;
&lt;br /&gt;
'''Licking My Wounds:'''  1/day a Brawler may heal himself 1d4 +1 per 5 levels hp. This can be used only after an encounter. &lt;br /&gt;
&lt;br /&gt;
'''Extra Stunning:'''  At level 5 a Brawler gains the Extra Stunning feat.&lt;br /&gt;
&lt;br /&gt;
'''Bruised Armor:''' Due to punches and cuts on a Brawler's body, they can add their Constitution(or strength?) to their AC.&lt;br /&gt;
&lt;br /&gt;
'''Fair Fight :'''  All opponents must make a Will Save or drop all held weapons. The DC=10 +  The Brawlers Class level -3(min. 1)&lt;br /&gt;
&lt;br /&gt;
'''Drunken Charisma:'''  A Brawler gains +1D4 Charisma per 10 over tolerance level&lt;br /&gt;
&lt;br /&gt;
'''Endurance Training:'''  You gain either +3\per level on your initiative check or +5ft.\per 2 levels to you movement speed. A Brawler may use this ability 1 time\per day per point of Dexterity Modifier&lt;br /&gt;
&lt;br /&gt;
'''Volley Combo:'''  Trade a Stunning Fist use to make a check on your attack with a DC=10+ 1\ per 20 lbs. of the opponents wieght. On a success the opponent is knocked into the air for 1D3 turns taking Normal unarmed damage + X( X is found on the table below). This ability can be used in succession until the opponent hits the ground the DC increases by 1 each time, also deal +1/per successful check to damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ Additional Unarmed Damage&lt;br /&gt;
! d20 Roll !! Extra Damage&lt;br /&gt;
|-&lt;br /&gt;
| 7th-9th || d6&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th-13th || d8&lt;br /&gt;
|-&lt;br /&gt;
| 14th-16th || d10&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 17th-20th || d12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Extra Licking My Wounds:''' A Brawler can use Licking My Wounds 2/day now.&lt;br /&gt;
&lt;br /&gt;
'''Ring Awareness:'''  A Brawler gets a roll against being Flanked and Sneak Attacked ,1D20 + 1/2 Spot + 1/2 Listen VS. 1D20 + 1/2 Hide + 1/2 Move Silently. (Opponents)&lt;br /&gt;
&lt;br /&gt;
'''Crippling Strike:'''  Trade a Stunning Fist use to use this ability. On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and on a succesful hit reduce an opponents speed by 5X the number subracted (min. 0). This number may not exceed your base attack bonus. The penalty on attacks apply until your next turn. The penalty on speed lasts for 1D2\per 2 levels of rounds&lt;br /&gt;
&lt;br /&gt;
'''First Aid:'''  1/day a Brawler can heal an ally 1d4+1 per 5 levels after an encounter.&lt;br /&gt;
&lt;br /&gt;
'''Fighting Circle (5ft. radius):'''  The user draws a circle on the ground anyone inside this circle isn't allowed to leave until either the user or all others in the cirlce are unconscious.&lt;br /&gt;
&lt;br /&gt;
'''Counter Attack:'''  If an opponent misses with a melee attack you may Trade a Stunning Fist use to make a reflex save with a DC= Opponents AC if this check is successful you may attempt to attack that opponent.&lt;br /&gt;
&lt;br /&gt;
'''Defend Pressure Points:''' A Brawler at HP of 3xBrawler class level lowers an opponents Critical Threat Range by 1. Ex. An opponnent attacking with a longsword has a Critical Threat Range of 19-20 but when attacking a Brawler that is lowered to 20.&lt;br /&gt;
&lt;br /&gt;
'''Great Fortitude:''' A Brawler gains the Bonus Feat Great Fortitude at level 12&lt;br /&gt;
&lt;br /&gt;
'''Extra First Aid:''' A Brawler can use First Aid 2/day now.&lt;br /&gt;
&lt;br /&gt;
'''Range is Unimportant:''' A Brawler's unarmed attacks now have a range of 10ft.&lt;br /&gt;
&lt;br /&gt;
'''Nimble:''' At 13th level a Brawler gains Nimble as a Bonus Feat.&lt;br /&gt;
&lt;br /&gt;
'''Driving the Nail:''' If you hit an opponent with a Critical you may make an addition attack at the same attack bonus - 10(-1 per 2 Brawler Levels).&lt;br /&gt;
&lt;br /&gt;
'''Disable Appendages:''' Trade one of your Stunning Fists to make a strength check with a DC=13 + the opponents Constitution Modifier. On a successful check you deal 1/2 normal damage and choose one of the opponents appendages(leg, arm) he can't use this appendage for 1d10 turns.&lt;br /&gt;
&lt;br /&gt;
'''Tolerance Boost:''' You gain a bonus equal to 1/2 you Brawler level on all tolerance checks&lt;br /&gt;
&lt;br /&gt;
'''Silver Fists:''' Your unarmed attacks count as silver weapons for the purpose of overcoming damage reduction&lt;br /&gt;
&lt;br /&gt;
'''Heat of Battle:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Fortitude saves against paralisis or poison( make this decision when you gain this class feature) you may trade this bonus to deal an extra D10 of fire damage&lt;br /&gt;
&lt;br /&gt;
'''Cool Headed:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Will saves against mind-affecting or (make this decision when you gain this class feature) illusion spells you may trade this bonus to deal an extra D10 of ice &lt;br /&gt;
damage&lt;br /&gt;
&lt;br /&gt;
'''Tolerance Excelence:''' If you fail a Tolerance check you may choose to gain either 1d6 Charisma(This doesn't stack with the drunken Charisma class Feature) or reroll it.&lt;br /&gt;
&lt;br /&gt;
'''Finish Him Off:''' Trade two uses of Stunning Fist to make a touch attack, roll a D6 per Brawler level-2 if the result is higher than an enemies current HP that enemy is reduced to 0 HP.&lt;br /&gt;
&lt;br /&gt;
====Ex-Brawlers====&lt;br /&gt;
&lt;br /&gt;
Brawlers who cross-classes to a spellcasting class can't advance anymore in Brawler levels. Ex-Brawlers lose there tolerance abilities, fighting ring, and fight fair. Every other ability is still kept.&lt;br /&gt;
&lt;br /&gt;
====Epic Brawler====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Brawler}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | Epic Stances 1st&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | Epic Stances 2nd&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | Epic Stances 3rd, Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
5 + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feat:''' A Brawler can choose a bonus feat from the fighter bonus feat list.&lt;br /&gt;
&lt;br /&gt;
'''Epic Stances:''' Secret stances only known by powerful brawlers are shared to you upon reaching level 23. These stances take extra power and can be used only for 1 round per 2 points of constitution. Every round, you take 2 points of constitution damage, ending a 3. You cannot use stances if you have 5 constitution and can't use it until all of your constitution is healed. Thses are the stances:&lt;br /&gt;
*''Ancient Stance:'' The elves' secrect stance, you strech you arms in front of you. You gain +4 attack and +2 dodge bonus to AC.&lt;br /&gt;
*''Spinning Top:'' You stand on one leg, ready to spin. You gain +2 attack, can attack 3 opponents, and can attack the same opponent twice. This doesn't stack with Flurry of Blows.(Note: You can use this stance 1/2 as long as other moves, any longer and you become sickened when you stop)&lt;br /&gt;
*''Bucker:'' You get on all fours and are ready for bucking. You can buck an opponent and send him back 1d4x10 ft away and do 1d12 damage. This comes at a -2 attack penalty.&lt;br /&gt;
*''Power of One:'' A strong stance, you put your arms in a basic fighting stance and become enraged. As Barbarian's rage ability. This can only be used at half health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; bonus feats) every &amp;lt;-number of feats per level-&amp;gt; levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Dwarven Brawler Starting Package====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' Gauntlets.&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbrieviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If innapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbrieviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If innapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
&amp;lt;-copy and paste the rows as necessary.-&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' &amp;lt;-1st-level feat selection-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' &amp;lt;-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. -&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' &amp;lt;-Starting armor and other equipment outside of weapons.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' &amp;lt;-Starting gold using this package.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing a Brawler====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' A Brawler would usually worship a god of fighting or war. Evil brawlers would worship a god of death and fighting. Most neutral brawlers are athiest or agnostic.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Brawlers don't get along with spellcasters and fight about brawn over brain. Fighters and other weapon users sometimes get along with brawlers. Monks don't get along with brawlers either, monks usually call brawlers a disgrace to the art of hand-to-hand and try to get a brawler to join their monestary.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Brawlers act as the incapacitator in the party using their disable appendage and volley combo to temporarily disable their foe so allies can attack. Brawlers can act as money maker by joining braling tournaments.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Fighter. Brawlers prefer cross-classing to fighters to increase the numbers of bonus feats they get.&lt;br /&gt;
&lt;br /&gt;
====Brawlers in the World====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Weapons disgrace natural strength.|orig=Hargen, Human Brawler}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Where characters of this class fit in a d20 world.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' &amp;lt;-day in the life of a character of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' &amp;lt;-notable NPCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' Most brawler cause fights at bars, or try to earn money by joining brawl bars and fighting clubs.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' &amp;lt;-How NPCs react to PCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Brawler Lore====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge(Local) can research brawlers to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ Knowledge(Local)&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | A Brawler is a fist fighter with some monk abilities.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | Brawlers sometimes organize fight clubs to show off strength and earn money.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | Information on a specific Brawler(must have been met before).&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 25 || class=&amp;quot;left&amp;quot; | Information on a specific fight club or brawl bar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Brawlers in the Game====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' &amp;lt;-Possible variant conceptions of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL whatever:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
{{Base Class Wikify|February 2008}}&lt;br /&gt;
{{Base Class Description Needed|February 2008}}&lt;br /&gt;
{{Base Class Stub|February 2008}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Ranger</id>
		<title>SRD Talk:Ranger</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Ranger"/>
				<updated>2008-03-01T22:13:50Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Gold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Skill Points ==&lt;br /&gt;
&lt;br /&gt;
The Skills for the ranger are incorrect... It should be 4 instead of 6.  {{Unsigned|12.207.7.178|19:20, 7 March 2007 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:No, 6 points per level is correct, according to the 3.5 Player's Handbook.--[[User:Rakankou|Rakankou]] 19:35, 7 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Animal Companion ==&lt;br /&gt;
&lt;br /&gt;
A ranger does not start play with one.  It gets it at lvl 4.  --[[User:Aarnott|Aarnott]] 11:09, 23 May 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Thanks.  Fixed.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 21:01, 23 May 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Buggy Links ==&lt;br /&gt;
&lt;br /&gt;
In the animal companion entry, second paragraph, &amp;quot;A ranger may select from the [[SRD:Druid#Alternate Animal Companions|alternative lists of animal companions]] &amp;quot;.&lt;br /&gt;
line below &amp;quot;hide in plain sight&amp;quot;, the animal companion link is farkakt (i hope spelling is correct...). same for the epic ranger part about the epic animal companion.&lt;br /&gt;
and last, the link for epic ranger's feats, fast healing is farkakt.  {{Unsigned|84.108.164.233|04:05, 2 February 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:Fixed all bugged links. Thanks.  --[[User:Dmilewski|Dmilewski]] 07:59, 2 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Gold ==&lt;br /&gt;
&lt;br /&gt;
what's the starting gold for a ranger? --[[User:Xdeletedx|Xdeletedx]] 15:09, 1 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
: Sorry, that information wasn't part of the SRD (even though it was given for the psionic classes).  So it's not OGC, and therefore we're not allowed to post that information.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:11, 1 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::thanks anyway... --[[User:Xdeletedx|Xdeletedx]] 15:13, 1 March 2008 (MST)&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Brawler_(3.5e_Class)</id>
		<title>Brawler (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Brawler_(3.5e_Class)"/>
				<updated>2008-03-01T22:12:14Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=SPAMAGE DAMAGE&lt;br /&gt;
|datecreated=August 28, 2007&lt;br /&gt;
|adopters=[[User:Xdeletedx|Xdeletedx]]&lt;br /&gt;
|dateadopted=2008-02-24&lt;br /&gt;
|status=A work in progress&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Combat Focused&lt;br /&gt;
|desc=The Brawler started from outcast monks wishing to show their skills without showing as much honor and repect, they hone their skills in backstreet fighting rings in all towns and cities there are even rumors that there are leagues in major cities.&lt;br /&gt;
}}&lt;br /&gt;
==Brawler==&lt;br /&gt;
&lt;br /&gt;
{{quote|Let 'em come I'll take 'em with me bare hands&amp;quot;|orig=Torrun Stoneshoulder as a horde of orcs charged in on his party}}&lt;br /&gt;
&lt;br /&gt;
A Brawler is a monk with no honor code and usually go into organizations to battle hand-to-hand.&lt;br /&gt;
&lt;br /&gt;
===Making a Brawler===&lt;br /&gt;
&lt;br /&gt;
Not much is known about Brawlers ,except that they excel at hand-to-hand, because they're very secret about they're activities&lt;br /&gt;
This class originated in a bar of unknown origins&lt;br /&gt;
&lt;br /&gt;
Much like a monk in the fact that they fight unarmed but they have no true honor code.&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
A strong point about this class is that brawlers can earn money and incapacitate opponents. A main weak point is the fact that brawlers can't use weapons.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Brawlers need Strength to power their unarmed strikes. After that, Constitution and Dexterity are the most important Brawler attributes.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Dwarves prefer being brawlers for the wrestling, other races become brawlers because they prefer fists to weapons.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' &amp;lt;-starting gold; YdZ-&amp;gt;&amp;amp;times;10 gp (&amp;lt;-average starting gold.  This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-&amp;gt; gp).  A Brawler must pay off his gambling debts and bar tab before adventuring&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate; as [[SRD:Fighter|fighter]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Brawler}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Flurry of Blows&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Unarmed Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +2 || +1 || +0 || -2/-2 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Unarmed Strike, Flurry of Blows ,Bounus Feat, Wisdom from Power&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +3 || +2 || +1 || -1/-1 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat, Evasion, Stunning Fist&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +2 || +1 || -0/-0 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Hide The Pain, Stances 1st&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +4 || +3 || +2 || +1/+1 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Grapple, Devastating Blow&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +4 || +3 || +2 || +2/+2 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Licking My Wounds, Extra Stunning, Bruised Armor&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +5 || +4 || +2 || +3/+3 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fair Fight (radius 5ft.), Drunken Charisma, Stances 2nd&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +5 || +4 || +3 || +4/+4 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Endurance Training, Volley Combo&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +5 || +3 || +4/+4 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Extra Licking My Wounds, Ring Awareness&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +5 || +4 || +5/+5/+0 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Crippling Strike, First Aid, Stances 3rd &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +6 || +5 || +4 || +7/+7/+2 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fighting Circle (radius 5ft.), Fair Fight (radius 10ft.)&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +7 || +6 || +5 || +8/+8/+8/+3 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Counter Attack, Defend Pressure Points&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +6 || +5 || +9/+9/+9/+4 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat, Great Fotitude, Extra First Aid, Stances 4th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +7 || +5 || +9/+9/+9/+4 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Range is Unimportant , Nimble&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5/+1 || +9 || +7 || +6 || +10/+10/+10/+5 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+2 || +9 || +8 || +6 || +11/+11/+11/+6/+1 || 1d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fighting Circle (radius 10ft.), Fair Fight (radius 15ft.), Stances 5th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +9 || +7 || +12/+12/+12/+7/+2 || 1d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Driving The Nail, Bonus Feat, First Aid +3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +9 || +7 || +12/+12/+12/+7/+2 || 2d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Disable Appendage, Tolerance Boost &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +11 || +10 || +8 || +13/+13/+13/+8/+3 || 2d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Silver Fists, Heat of Battle, Stances 6th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +11 || +10 || +9 || +14/+14/+14/+9/+4 || 2d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Cool Headed, Tolerance Excellence&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +12 || +11 || +10 || +15/+15/+15/+10/+5 || 2d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Finish Him Off, Fighting Circle (Your Choice), Fair Fight (all enemies), Stances Last&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills 5+ [[Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Balance]] ([[Dex]]), [[Climb]] ([[Str]]), [[Craft]] ([[Int]]), [[Escape Artist]] ([[Dex]]), [[Heal]] ([[Wis]]), [[Hide]] ([[Dex]]), [[Intimidate]] ([[Cha]]), [[Jump]] ([[Str]]), [[Listen]] ([[Wis]]), [[Move Silently]] ([[Dex]]), [[Perform]] ([[Cha]]), [[Profession]] ([[Wis]]), [[Sense Motive]] ([[Wis]]), [[Spot]] ([[Wis]]), [[Swim]] ([[Str]]), and [[Tumble]] ([[Dex]]). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-fluff about class features-&amp;gt;.  All of the following are class features of the Brawler.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:'''  The Brawler is progicient with Light Armor, studded gloves, guantlets, and other weapons worn on the hands.&lt;br /&gt;
&lt;br /&gt;
'''Unarmed Strike(EX):'''  See the monks [[Unarmed Strike]].&lt;br /&gt;
&lt;br /&gt;
'''Flurry of Blows:'''  See the Monk's Flurry of Blows, a Brawler can use Flurry of Blows a number of times equal to 1/2 his class level(rounded up) + his Strength Modifier&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:'''  A Brawler chooses his Bonus Feats from the fighter list of bonus feats.&lt;br /&gt;
&lt;br /&gt;
'''Wisdom from Power:'''  A Brawler may use his Strength Modifier instead of his Wisdom Modifier when determining the number of Stunning Fists per day he can use.&lt;br /&gt;
&lt;br /&gt;
'''Evasion:'''  See the monk's [[Evasion]] ability.&lt;br /&gt;
&lt;br /&gt;
'''Stunning Fist:'''  the Brawler gains Stunning Fist at 2nd level. The Brawler is counted as a monk of a level equal to his Brawler level.&lt;br /&gt;
&lt;br /&gt;
'''Hide the Pain:''' 1/day a Brawler can still fight with -1 hp or less.&lt;br /&gt;
&lt;br /&gt;
'''Stances:''' Starting at level 3 and every 3 levels after, a brawler can learn a brawl stance. A brawler can only learn 7 in her career. Brawlers can stay in stance for 2 rounds per point of constitution and can only use one stance per encounter. But every two rounds, you take 1 point of temporary constitution damage, ending at 5 constitution. You cannot enter a stance if you have 5 or less constitution.&lt;br /&gt;
These are the stances:&lt;br /&gt;
*''Hopper:'' You throw up your hands and hop on your toes. You gain a +2 dodge bonus to your AC and you add your Dex bonus to attack but you get -2 reflex to avoid trips.&lt;br /&gt;
*''Cross:'' You put your hands in front of your chest in a cross. You gain a +2 shield bonus to your AC.&lt;br /&gt;
*''Kangaroo:'' You put your hands lower and ready your legs. You gain a +1 bonus to kicks and -1 AC.&lt;br /&gt;
*''Focus:'' You put your hands on your sides and stare intently at your foe. You gain -3 AC and your Critical Threat range is increased by 2.&lt;br /&gt;
*''Bull:'' You lower your head and put your elbows in front of your head. You gain +1 shield bonus to your AC, +1 bull rush, and -2 attack.&lt;br /&gt;
*''Drunken:'' Your unbalanced body gives you an edge. You gain a -2 on attack and a +2 on damage. You also gain a +1 dodge bonus to AC.(Note: you must be 5 over your tolerance level to use)&lt;br /&gt;
*''Martial Stance:'' You put out your left foot and throw your hands up high. You gain +2 damage but your speed is reduced by 10ft.&lt;br /&gt;
*''Slippery:'' You relax your body and put your arms down, your body getting flexable. You gain a +2 on reflex, escape artist, and dodge to AC. But you get -2 on attack.&lt;br /&gt;
*''Low:'' You slouch over and let your arms hang. You get a +2 on intimidate, and grapple checks. You cannot attack while in this stance.&lt;br /&gt;
*''Mock Sword Stance:'' You put your hands together and lower them to your waist. You gain a +2 to damage and attack. But a -1 on AC.&lt;br /&gt;
&lt;br /&gt;
'''Improved Grapple:'''  At 4th level a Brawler gains the Feat Improved Grapple.&lt;br /&gt;
&lt;br /&gt;
'''Devastating Blow:'''  A Brawler may trade a Stunning Fist to use a Devastating Blow, Devastating Blow has a critical threat range is 17-20(x3) and all hits by a Devastating Blow Knocks an opponent back 1d6x5ft, and deals 1d4 damage per Brawler level.&lt;br /&gt;
&lt;br /&gt;
'''Licking My Wounds:'''  1/day a Brawler may heal himself 1d4 +1 per 5 levels hp. This can be used only after an encounter. &lt;br /&gt;
&lt;br /&gt;
'''Extra Stunning:'''  At level 5 a Brawler gains the Extra Stunning feat.&lt;br /&gt;
&lt;br /&gt;
'''Bruised Armor:''' Due to punches and cuts on a Brawler's body, they can add their Constitution(or strength?) to their AC.&lt;br /&gt;
&lt;br /&gt;
'''Fair Fight :'''  All opponents must make a Will Save or drop all held weapons. The DC=10 +  The Brawlers Class level -3(min. 1)&lt;br /&gt;
&lt;br /&gt;
'''Drunken Charisma:'''  A Brawler gains +1D4 Charisma per 10 over tolerance level&lt;br /&gt;
&lt;br /&gt;
'''Endurance Training:'''  You gain either +3\per level on your initiative check or +5ft.\per 2 levels to you movement speed. A Brawler may use this ability 1 time\per day per point of Dexterity Modifier&lt;br /&gt;
&lt;br /&gt;
'''Volley Combo:'''  Trade a Stunning Fist use to make a check on your attack with a DC=10+ 1\ per 20 lbs. of the opponents wieght. On a success the opponent is knocked into the air for 1D3 turns taking Normal unarmed damage + X( X is found on the table below). This ability can be used in succession until the opponent hits the ground the DC increases by 1 each time, also deal +1/per successful check to damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ Additional Unarmed Damage&lt;br /&gt;
! d20 Roll !! Extra Damage&lt;br /&gt;
|-&lt;br /&gt;
| 7th-9th || d6&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th-13th || d8&lt;br /&gt;
|-&lt;br /&gt;
| 14th-16th || d10&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 17th-20th || d12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Extra Licking My Wounds:''' A Brawler can use Licking My Wounds 2/day now.&lt;br /&gt;
&lt;br /&gt;
'''Ring Awareness:'''  A Brawler gets a roll against being Flanked and Sneak Attacked ,1D20 + 1/2 Spot + 1/2 Listen VS. 1D20 + 1/2 Hide + 1/2 Move Silently. (Opponents)&lt;br /&gt;
&lt;br /&gt;
'''Crippling Strike:'''  Trade a Stunning Fist use to use this ability. On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and on a succesful hit reduce an opponents speed by 5X the number subracted (min. 0). This number may not exceed your base attack bonus. The penalty on attacks apply until your next turn. The penalty on speed lasts for 1D2\per 2 levels of rounds&lt;br /&gt;
&lt;br /&gt;
'''First Aid:'''  1/day a Brawler can heal an ally 1d4+1 per 5 levels after an encounter.&lt;br /&gt;
&lt;br /&gt;
'''Fighting Circle (5ft. radius):'''  The user draws a circle on the ground anyone inside this circle isn't allowed to leave until either the user or all others in the cirlce are unconscious.&lt;br /&gt;
&lt;br /&gt;
'''Counter Attack:'''  If an opponent misses with a melee attack you may Trade a Stunning Fist use to make a reflex save with a DC= Opponents AC if this check is successful you may attempt to attack that opponent.&lt;br /&gt;
&lt;br /&gt;
'''Defend Pressure Points:''' A Brawler at HP of 3xBrawler class level lowers an opponents Critical Threat Range by 1. Ex. An opponnent attacking with a longsword has a Critical Threat Range of 19-20 but when attacking a Brawler that is lowered to 20.&lt;br /&gt;
&lt;br /&gt;
'''Great Fortitude:''' A Brawler gains the Bonus Feat Great Fortitude at level 12&lt;br /&gt;
&lt;br /&gt;
'''Extra First Aid:''' A Brawler can use First Aid 2/day now.&lt;br /&gt;
&lt;br /&gt;
'''Range is Unimportant:''' A Brawler's unarmed attacks now have a range of 10ft.&lt;br /&gt;
&lt;br /&gt;
'''Nimble:''' At 13th level a Brawler gains Nimble as a Bonus Feat.&lt;br /&gt;
&lt;br /&gt;
'''Driving the Nail:''' If you hit an opponent with a Critical you may make an addition attack at the same attack bonus - 10(-1 per 2 Brawler Levels).&lt;br /&gt;
&lt;br /&gt;
'''Disable Appendages:''' Trade one of your Stunning Fists to make a strength check with a DC=13 + the opponents Constitution Modifier. On a successful check you deal 1/2 normal damage and choose one of the opponents appendages(leg, arm) he can't use this appendage for 1d10 turns.&lt;br /&gt;
&lt;br /&gt;
'''Tolerance Boost:''' You gain a bonus equal to 1/2 you Brawler level on all tolerance checks&lt;br /&gt;
&lt;br /&gt;
'''Silver Fists:''' 1/day One of your unarmed attacks count as silver weapons for the purpose of overcoming damage reduction&lt;br /&gt;
&lt;br /&gt;
'''Heat of Battle:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Fortitude saves against paralisis or poison( make this decision when you gain this class feature) you may trade this bonus to deal an extra D10 of fire damage&lt;br /&gt;
&lt;br /&gt;
'''Cool Headed:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Will saves against mind-affecting or (make this decision when you gain this class feature) illusion spells you may trade this bonus to deal an extra D10 of ice &lt;br /&gt;
damage&lt;br /&gt;
&lt;br /&gt;
'''Tolerance Excelence:''' If you fail a Tolerance check you may choose to gain either 1d6 Charisma(This doesn't stack with the drunken Charisma class Feature) or reroll it.&lt;br /&gt;
&lt;br /&gt;
'''Finish Him Off:''' Trade two uses of Stunning Fist to make a touch attack, roll a D6 per Brawler level-2 if the result is higher than an enemies current HP that enemy is reduced to 0 HP.&lt;br /&gt;
&lt;br /&gt;
====Ex-Brawlers====&lt;br /&gt;
&lt;br /&gt;
Brawlers who cross-classes to a spellcasting class can't advance anymore in Brawler levels. Ex-Brawlers lose there tolerance abilities, fighting ring, and fight fair. Every other ability is still kept.&lt;br /&gt;
&lt;br /&gt;
====Epic Brawler====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Brawler}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | Epic Stances 1st&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | Epic Stances 2nd&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | Epic Stances 3rd, Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
5 + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feat:''' A Brawler can choose a bonus feat from the fighter bonus feat list.&lt;br /&gt;
&lt;br /&gt;
'''Epic Stances:''' Secret stances only known by powerful brawlers are shared to you upon reaching level 23. These stances take extra power and can be used only for 1 round per 2 points of constitution. Every round, you take 2 points of constitution damage, ending a 3. You cannot use stances if you have 5 constitution and can't use it until all of your constitution is healed. Thses are the stances:&lt;br /&gt;
*''Ancient Stance:'' The elves' secrect stance, you strech you arms in front of you. You gain +4 attack and +2 dodge bonus to AC.&lt;br /&gt;
*''Spinning Top:'' You stand on one leg, ready to spin. You gain +2 attack, can attack 3 opponents, and can attack the same opponent twice. This doesn't stack with Flurry of Blows.(Note: You can use this stance 1/2 as long as other moves, any longer and you become sickened when you stop)&lt;br /&gt;
*''Bucker:'' You get on all fours and are ready for bucking. You can buck an opponent and send him back 1d4x10 ft away and do 1d12 damage. This comes at a -2 attack penalty.&lt;br /&gt;
*''Power of One:'' A strong stance, you put your arms in a basic fighting stance and become enraged. As Barbarian's rage ability. This can only be used at half health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; bonus feats) every &amp;lt;-number of feats per level-&amp;gt; levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Dwarven Brawler Starting Package====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' Gauntlets.&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbrieviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If innapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbrieviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If innapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
&amp;lt;-copy and paste the rows as necessary.-&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' &amp;lt;-1st-level feat selection-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' &amp;lt;-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. -&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' &amp;lt;-Starting armor and other equipment outside of weapons.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' &amp;lt;-Starting gold using this package.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing a Brawler====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' A Brawler would usually worship a god of fighting or war. Evil brawlers would worship a god of death and fighting. Most neutral brawlers are athiest or agnostic.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Brawlers don't get along with spellcasters and fight about brawn over brain. Fighters and other weapon users sometimes get along with brawlers. Monks don't get along with brawlers either, monks usually call brawlers a disgrace to the art of hand-to-hand and try to get a brawler to join their monestary.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Brawlers act as the incapacitator in the party using their disable appendage and volley combo to temporarily disable their foe so allies can attack. Brawlers can act as money maker by joining braling tournaments.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Fighter. Brawlers prefer cross-classing to fighters to increase the numbers of bonus feats they get.&lt;br /&gt;
&lt;br /&gt;
====Brawlers in the World====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Weapons disgrace natural strength.|orig=Hargen, Human Brawler}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Where characters of this class fit in a d20 world.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' &amp;lt;-day in the life of a character of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' &amp;lt;-notable NPCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' Most brawler cause fights at bars, or try to earn money by joining brawl bars and fighting clubs.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' &amp;lt;-How NPCs react to PCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Brawler Lore====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge(Local) can research brawlers to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ Knowledge(Local)&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | A Brawler is a fist fighter with some monk abilities.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | Brawlers sometimes organize fight clubs to show off strength and earn money.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | Information on a specific Brawler(must have been met before).&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 25 || class=&amp;quot;left&amp;quot; | Information on a specific fight club or brawl bar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Brawlers in the Game====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' &amp;lt;-Possible variant conceptions of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL whatever:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
{{Base Class Wikify|February 2008}}&lt;br /&gt;
{{Base Class Description Needed|February 2008}}&lt;br /&gt;
{{Base Class Stub|February 2008}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Ranger</id>
		<title>SRD Talk:Ranger</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Ranger"/>
				<updated>2008-03-01T22:09:28Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: New section: Gold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Skill Points ==&lt;br /&gt;
&lt;br /&gt;
The Skills for the ranger are incorrect... It should be 4 instead of 6.  {{Unsigned|12.207.7.178|19:20, 7 March 2007 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:No, 6 points per level is correct, according to the 3.5 Player's Handbook.--[[User:Rakankou|Rakankou]] 19:35, 7 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Animal Companion ==&lt;br /&gt;
&lt;br /&gt;
A ranger does not start play with one.  It gets it at lvl 4.  --[[User:Aarnott|Aarnott]] 11:09, 23 May 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Thanks.  Fixed.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 21:01, 23 May 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Buggy Links ==&lt;br /&gt;
&lt;br /&gt;
In the animal companion entry, second paragraph, &amp;quot;A ranger may select from the [[SRD:Druid#Alternate Animal Companions|alternative lists of animal companions]] &amp;quot;.&lt;br /&gt;
line below &amp;quot;hide in plain sight&amp;quot;, the animal companion link is farkakt (i hope spelling is correct...). same for the epic ranger part about the epic animal companion.&lt;br /&gt;
and last, the link for epic ranger's feats, fast healing is farkakt.  {{Unsigned|84.108.164.233|04:05, 2 February 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:Fixed all bugged links. Thanks.  --[[User:Dmilewski|Dmilewski]] 07:59, 2 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Gold ==&lt;br /&gt;
&lt;br /&gt;
what's the starting gold for a ranger? --[[User:Xdeletedx|Xdeletedx]] 15:09, 1 March 2008 (MST)&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Brawler_(3.5e_Class)</id>
		<title>Brawler (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Brawler_(3.5e_Class)"/>
				<updated>2008-03-01T20:05:02Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Brawler Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=SPAMAGE DAMAGE&lt;br /&gt;
|datecreated=August 28, 2007&lt;br /&gt;
|adopters=[[User:Xdeletedx|Xdeletedx]]&lt;br /&gt;
|dateadopted=2008-02-24&lt;br /&gt;
|status=A work in progress&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Combat Focused&lt;br /&gt;
|desc=The Brawler started from outcast monks wishing to show their skills without showing as much honor and repect, they hone their skills in backstreet fighting rings in all towns and cities there are even rumors that there are leagues in major cities.&lt;br /&gt;
}}&lt;br /&gt;
==Brawler==&lt;br /&gt;
&lt;br /&gt;
{{quote|Let 'em come I'll take 'em with me bare hands&amp;quot;|orig=Torrun Stoneshoulder as a horde of orcs charged in on his party}}&lt;br /&gt;
&lt;br /&gt;
A Brawler is a monk with no honor code and usually go into organizations to battle hand-to-hand.&lt;br /&gt;
&lt;br /&gt;
===Making a Brawler===&lt;br /&gt;
&lt;br /&gt;
Not much is known about Brawlers ,except that they excel at hand-to-hand, because they're very secret about they're activities&lt;br /&gt;
This class originated in a bar of unknown origins&lt;br /&gt;
&lt;br /&gt;
Much like a monk in the fact that they fight unarmed but they have no true honor code.&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
A strong point about this class is that brawlers can earn money and incapacitate opponents. A main weak point is the fact that brawlers can't use weapons.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Brawlers need Strength to power their unarmed strikes. After that, Constitution and Dexterity are the most important Brawler attributes.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Dwarves prefer being brawlers for the wrestling, other races become brawlers because they prefer fists to weapons.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' &amp;lt;-starting gold; YdZ-&amp;gt;&amp;amp;times;10 gp (&amp;lt;-average starting gold.  This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-&amp;gt; gp).  A Brawler must pay off his gambling debts and bar tab before adventuring&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate; as [[SRD:Fighter|fighter]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Brawler}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Flurry of Blows&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Unarmed Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +2 || +1 || +0 || -2/-2 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Unarmed Strike, Flurry of Blows ,Bounus Feat, Wisdom from Power&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +3 || +2 || +1 || -1/-1 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat, Evasion, Stunning Fist&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +2 || +1 || -0/-0 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Hide The Pain, Stances 1st&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +4 || +3 || +2 || +1/+1 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Grapple, Devastating Blow&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +4 || +3 || +2 || +2/+2 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Licking My Wounds, Extra Stunning, Bruised Armor&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +5 || +4 || +2 || +3/+3 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fair Fight (radius 5ft.), Drunken Charisma, Stances 2nd&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +5 || +4 || +3 || +4/+4 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Endurance Training, Volley Combo&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +5 || +3 || +4/+4 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Extra Licking My Wounds, Ring Awareness&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +5 || +4 || +5/+5/+0 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Crippling Strike, First Aid, Stances 3rd &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +6 || +5 || +4 || +7/+7/+2 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fighting Circle (radius 5ft.), Fair Fight (radius 10ft.)&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +7 || +6 || +5 || +8/+8/+8/+3 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Counter Attack, Defend Pressure Points&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +6 || +5 || +9/+9/+9/+4 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat, Great Fotitude, Extra First Aid, Stances 4th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +7 || +5 || +9/+9/+9/+4 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Range is Unimportant , Nimble&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5/+1 || +9 || +7 || +6 || +10/+10/+10/+5 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+2 || +9 || +8 || +6 || +11/+11/+11/+6/+1 || 1d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fighting Circle (radius 10ft.), Fair Fight (radius 15ft.), Stances 5th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +9 || +7 || +12/+12/+12/+7/+2 || 1d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Driving The Nail, Bonus Feat, First Aid +3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +9 || +7 || +12/+12/+12/+7/+2 || 2d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Disable Appendage, Tolerance Boost &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +11 || +10 || +8 || +13/+13/+13/+8/+3 || 2d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Silver Fists, Heat of Battle, Stances 6th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +11 || +10 || +9 || +14/+14/+14/+9/+4 || 2d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Cool Headed, Tolerance Excellence&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +12 || +11 || +10 || +15/+15/+15/+10/+5 || 2d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Finish Him Off, Fighting Circle (Your Choice), Fair Fight (all enemies), Stances Last&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills 5+ [[Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Balance]] ([[Dex]]), [[Climb]] ([[Str]]), [[Craft]] ([[Int]]), [[Escape Artist]] ([[Dex]]), [[Heal]] ([[Wis]]), [[Hide]] ([[Dex]]), [[Intimidate]] ([[Cha]]), [[Jump]] ([[Str]]), [[Listen]] ([[Wis]]), [[Move Silently]] ([[Dex]]), [[Perform]] ([[Cha]]), [[Profession]] ([[Wis]]), [[Sense Motive]] ([[Wis]]), [[Spot]] ([[Wis]]), [[Swim]] ([[Str]]), and [[Tumble]] ([[Dex]]). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-fluff about class features-&amp;gt;.  All of the following are class features of the Brawler.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:'''  The Brawler is progicient with Light Armor, studded gloves, guantlets, and other weapons worn on the hands.&lt;br /&gt;
&lt;br /&gt;
'''Unarmed Strike(EX):'''  See the monks [[Unarmed Strike]].&lt;br /&gt;
&lt;br /&gt;
'''Flurry of Blows:'''  See the Monk's Flurry of Blows, a Brawler can use Flurry of Blows a number of times equal to 1/2 his class level(rounded up) + his Strength Modifier&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:'''  A Brawler chooses his Bonus Feats from the fighter list of bonus feats.&lt;br /&gt;
&lt;br /&gt;
'''Wisdom from Power:'''  A Brawler may use his Strength Modifier instead of his Wisdom Modifier when determining the number of Stunning Fists per day he can use.&lt;br /&gt;
&lt;br /&gt;
'''Evasion:'''  See the monk's [[Evasion]] ability.&lt;br /&gt;
&lt;br /&gt;
'''Stunning Fist:'''  the Brawler gains Stunning Fist at 2nd level. The Brawler is counted as a monk of a level equal to his Brawler level.&lt;br /&gt;
&lt;br /&gt;
'''Hide the Pain:''' 1/day a Brawler can still fight with -1 hp or less.&lt;br /&gt;
&lt;br /&gt;
'''Stances:''' Starting at level 3 and every 3 levels after, a brawler can learn a brawl stance. A brawler can only learn 7 in her career. A brawler can stay in stance for 2 rounds per point of constitution and can only be used in battle. But every two rounds, you take 1 point of temporary constitution damage, ending at 5 constitution. You cannot enter a stance if you have 5 or less constitution.&lt;br /&gt;
These are the stances:&lt;br /&gt;
*''Hopper:'' You throw up your hands and hop on your toes. You gain a +2 dodge bonus to your AC and you add your Dex bonus to attack but you get -2 reflex to avoid trips.&lt;br /&gt;
*''Cross:'' You put your hands in front of your chest in a cross. You gain a +2 shield bonus to your AC.&lt;br /&gt;
*''Kangaroo:'' You put your hands lower and ready your legs. You gain a +1 bonus to kicks and -1 AC.&lt;br /&gt;
*''Focus:'' You put your hands on your sides and stare intently at your foe. You gain -3 AC and your Critical Threat range is increased by 2.&lt;br /&gt;
*''Bull:'' You lower your head and put your elbows in front of your head. You gain +1 shield bonus to your AC, +1 bull rush, and -2 attack.&lt;br /&gt;
*''Drunken:'' Your unbalanced body gives you an edge. You gain a -2 on attack and a +2 on damage. You also gain a +1 dodge bonus to AC.(Note: you must be 5 over your tolerance level to use)&lt;br /&gt;
*''Martial Stance:'' You put out your left foot and throw your hands up high. You gain +2 damage but your speed is reduced by 10ft.&lt;br /&gt;
*''Slippery:'' You relax your body and put your arms down, your body getting flexable. You gain a +2 on reflex, escape artist, and dodge to AC. But you get -2 on attack.&lt;br /&gt;
*''Low:'' You slouch over and let your arms hang. You get a +2 on intimidate, and grapple checks. You cannot attack while in this stance.&lt;br /&gt;
*''Mock Sword Stance:'' You put your hands together and lower them to your waist. You gain a +2 to damage and attack. But a -1 on AC.&lt;br /&gt;
&lt;br /&gt;
'''Improved Grapple:'''  At 4th level a Brawler gains the Feat Improved Grapple.&lt;br /&gt;
&lt;br /&gt;
'''Devastating Blow:'''  A Brawler may trade a Stunning Fist to use a Devastating Blow, Devastating Blow has a critical threat range is 17-20(x3) and all hits by a Devastating Blow Knocks an opponent back 1d6x5ft, and deals 1d4 damage per Brawler level.&lt;br /&gt;
&lt;br /&gt;
'''Licking My Wounds:'''  1/day a Brawler may heal himself 1d4 +1 per 5 levels hp. This can be used only after an encounter. &lt;br /&gt;
&lt;br /&gt;
'''Extra Stunning:'''  At level 5 a Brawler gains the Extra Stunning feat.&lt;br /&gt;
&lt;br /&gt;
'''Bruised Armor:''' Due to punches and cuts on a Brawler's body, they can add their Constitution(or strength?) to their AC.&lt;br /&gt;
&lt;br /&gt;
'''Fair Fight :'''  All opponents must make a Will Save or drop all held weapons. The DC=10 +  The Brawlers Class level -3(min. 1)&lt;br /&gt;
&lt;br /&gt;
'''Drunken Charisma:'''  A Brawler gains +1D4 Charisma per 10 over tolerance level&lt;br /&gt;
&lt;br /&gt;
'''Endurance Training:'''  You gain either +3\per level on your initiative check or +5ft.\per 2 levels to you movement speed. A Brawler may use this ability 1 time\per day per point of Dexterity Modifier&lt;br /&gt;
&lt;br /&gt;
'''Volley Combo:'''  Trade a Stunning Fist use to make a check on your attack with a DC=10+ 1\ per 20 lbs. of the opponents wieght. On a success the opponent is knocked into the air for 1D3 turns taking Normal unarmed damage + X( X is found on the table below). This ability can be used in succession until the opponent hits the ground the DC increases by 1 each time, also deal +1/per successful check to damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ Additional Unarmed Damage&lt;br /&gt;
! d20 Roll !! Extra Damage&lt;br /&gt;
|-&lt;br /&gt;
| 7th-9th || d6&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th-13th || d8&lt;br /&gt;
|-&lt;br /&gt;
| 14th-16th || d10&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 17th-20th || d12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Extra Licking My Wounds:''' A Brawler can use Licking My Wounds 2/day now.&lt;br /&gt;
&lt;br /&gt;
'''Ring Awareness:'''  A Brawler gets a roll against being Flanked and Sneak Attacked ,1D20 + 1/2 Spot + 1/2 Listen VS. 1D20 + 1/2 Hide + 1/2 Move Silently. (Opponents)&lt;br /&gt;
&lt;br /&gt;
'''Crippling Strike:'''  Trade a Stunning Fist use to use this ability. On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and on a succesful hit reduce an opponents speed by 5X the number subracted (min. 0). This number may not exceed your base attack bonus. The penalty on attacks apply until your next turn. The penalty on speed lasts for 1D2\per 2 levels of rounds&lt;br /&gt;
&lt;br /&gt;
'''First Aid:'''  1/day a Brawler can heal an ally 1d4+1 per 5 levels after an encounter.&lt;br /&gt;
&lt;br /&gt;
'''Fighting Circle (5ft. radius):'''  The user draws a circle on the ground anyone inside this circle isn't allowed to leave until either the user or all others in the cirlce are unconscious.&lt;br /&gt;
&lt;br /&gt;
'''Counter Attack:'''  If an opponent misses with a melee attack you may Trade a Stunning Fist use to make a reflex save with a DC= Opponents AC if this check is successful you may attempt to attack that opponent.&lt;br /&gt;
&lt;br /&gt;
'''Defend Pressure Points:''' A Brawler at HP of 3xBrawler class level lowers an opponents Critical Threat Range by 1. Ex. An opponnent attacking with a longsword has a Critical Threat Range of 19-20 but when attacking a Brawler that is lowered to 20.&lt;br /&gt;
&lt;br /&gt;
'''Great Fortitude:''' A Brawler gains the Bonus Feat Great Fortitude at level 12&lt;br /&gt;
&lt;br /&gt;
'''Extra First Aid:''' A Brawler can use First Aid 2/day now.&lt;br /&gt;
&lt;br /&gt;
'''Range is Unimportant:''' A Brawler's unarmed attacks now have a range of 10ft.&lt;br /&gt;
&lt;br /&gt;
'''Nimble:''' At 13th level a Brawler gains Nimble as a Bonus Feat.&lt;br /&gt;
&lt;br /&gt;
'''Driving the Nail:''' If you hit an opponent with a Critical you may make an addition attack at the same attack bonus - 10(-1 per 2 Brawler Levels).&lt;br /&gt;
&lt;br /&gt;
'''Disable Appendages:''' Trade one of your Stunning Fists to make a strength check with a DC=13 + the opponents Constitution Modifier. On a successful check you deal 1/2 normal damage and choose one of the opponents appendages(leg, arm) he can't use this appendage for 1d10 turns.&lt;br /&gt;
&lt;br /&gt;
'''Tolerance Boost:''' You gain a bonus equal to 1/2 you Brawler level on all tolerance checks&lt;br /&gt;
&lt;br /&gt;
'''Silver Fists:''' 1/day One of your unarmed attacks count as silver weapons for the purpose of overcoming damage reduction&lt;br /&gt;
&lt;br /&gt;
'''Heat of Battle:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Fortitude saves against paralisis or poison( make this decision when you gain this class feature) you may trade this bonus to deal an extra D10 of fire damage&lt;br /&gt;
&lt;br /&gt;
'''Cool Headed:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Will saves against mind-affecting or (make this decision when you gain this class feature) illusion spells you may trade this bonus to deal an extra D10 of ice &lt;br /&gt;
damage&lt;br /&gt;
&lt;br /&gt;
'''Tolerance Excelence:''' If you fail a Tolerance check you may choose to gain either 1d6 Charisma(This doesn't stack with the drunken Charisma class Feature) or reroll it.&lt;br /&gt;
&lt;br /&gt;
'''Finish Him Off:''' Trade two uses of Stunning Fist to make a touch attack, roll a D6 per Brawler level-2 if the result is higher than an enemies current HP that enemy is reduced to 0 HP.&lt;br /&gt;
&lt;br /&gt;
====Ex-Brawlers====&lt;br /&gt;
&lt;br /&gt;
Brawlers who cross-classes to a spellcasting class can't advance anymore in Brawler levels. Ex-Brawlers lose there tolerance abilities, fighting ring, and fight fair. Every other ability is still kept.&lt;br /&gt;
&lt;br /&gt;
====Epic Brawler====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Brawler}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | Epic Stances 1st&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | Epic Stances 2nd&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | Epic Stances 3rd, Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
5 + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feat:''' A Brawler can choose a bonus feat from the fighter bonus feat list.&lt;br /&gt;
&lt;br /&gt;
'''Epic Stances:''' Secret stances only known by powerful brawlers are shared to you upon reaching level 23. These stances take extra power and can be used only for 1 round per 2 points of constitution. Every round, you take 2 points of constitution damage, ending a 3. You cannot use stances if you have 5 constitution and can't use it until all of your constitution is healed. Thses are the stances:&lt;br /&gt;
*''Ancient Stance:'' The elves' secrect stance, you strech you arms in front of you. You gain +4 attack and +2 dodge bonus to AC.&lt;br /&gt;
*''Spinning Top:'' You stand on one leg, ready to spin. You gain +2 attack, can attack 3 opponents, and can attack the same opponent twice. This doesn't stack with Flurry of Blows.(Note: You can use this stance 1/2 as long as other moves, any longer and you become sickened when you stop)&lt;br /&gt;
*''Bucker:'' You get on all fours and are ready for bucking. You can buck an opponent and send him back 1d4x10 ft away and do 1d12 damage. This comes at a -2 attack penalty.&lt;br /&gt;
*''Power of One:'' A strong stance, you put your arms in a basic fighting stance and become enraged. As Barbarian's rage ability. This can only be used at half health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; bonus feats) every &amp;lt;-number of feats per level-&amp;gt; levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Dwarven Brawler Starting Package====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' Gauntlets.&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbrieviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If innapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbrieviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If innapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
&amp;lt;-copy and paste the rows as necessary.-&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' &amp;lt;-1st-level feat selection-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' &amp;lt;-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. -&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' &amp;lt;-Starting armor and other equipment outside of weapons.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' &amp;lt;-Starting gold using this package.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing a Brawler====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' A Brawler would usually worship a god of fighting or war. Evil brawlers would worship a god of death and fighting. Most neutral brawlers are athiest or agnostic.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Brawlers don't get along with spellcasters and fight about brawn over brain. Fighters and other weapon users sometimes get along with brawlers. Monks don't get along with brawlers either, monks usually call brawlers a disgrace to the art of hand-to-hand and try to get a brawler to join their monestary.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Brawlers act as the incapacitator in the party using their disable appendage and volley combo to temporarily disable their foe so allies can attack. Brawlers can act as money maker by joining braling tournaments.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Fighter. Brawlers prefer cross-classing to fighters to increase the numbers of bonus feats they get.&lt;br /&gt;
&lt;br /&gt;
====Brawlers in the World====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Weapons disgrace natural strength.|orig=Hargen, Human Brawler}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Where characters of this class fit in a d20 world.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' &amp;lt;-day in the life of a character of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' &amp;lt;-notable NPCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' Most brawler cause fights at bars, or try to earn money by joining brawl bars and fighting clubs.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' &amp;lt;-How NPCs react to PCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Brawler Lore====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge(Local) can research brawlers to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ Knowledge(Local)&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | A Brawler is a fist fighter with some monk abilities.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | Brawlers sometimes organize fight clubs to show off strength and earn money.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | Information on a specific Brawler(must have been met before).&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 25 || class=&amp;quot;left&amp;quot; | Information on a specific fight club or brawl bar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Brawlers in the Game====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' &amp;lt;-Possible variant conceptions of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL whatever:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
{{Base Class Wikify|February 2008}}&lt;br /&gt;
{{Base Class Description Needed|February 2008}}&lt;br /&gt;
{{Base Class Stub|February 2008}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Brawler_(3.5e_Class)</id>
		<title>Brawler (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Brawler_(3.5e_Class)"/>
				<updated>2008-03-01T20:03:49Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Making a Brawler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=SPAMAGE DAMAGE&lt;br /&gt;
|datecreated=August 28, 2007&lt;br /&gt;
|adopters=[[User:Xdeletedx|Xdeletedx]]&lt;br /&gt;
|dateadopted=2008-02-24&lt;br /&gt;
|status=A work in progress&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Combat Focused&lt;br /&gt;
|desc=The Brawler started from outcast monks wishing to show their skills without showing as much honor and repect, they hone their skills in backstreet fighting rings in all towns and cities there are even rumors that there are leagues in major cities.&lt;br /&gt;
}}&lt;br /&gt;
==Brawler==&lt;br /&gt;
&lt;br /&gt;
{{quote|Let 'em come I'll take 'em with me bare hands&amp;quot;|orig=Torrun Stoneshoulder as a horde of orcs charged in on his party}}&lt;br /&gt;
&lt;br /&gt;
A Brawler is a monk with no honor code and usually go into organizations to battle hand-to-hand.&lt;br /&gt;
&lt;br /&gt;
===Making a Brawler===&lt;br /&gt;
&lt;br /&gt;
Not much is known about Brawlers ,except that they excel at hand-to-hand, because they're very secret about they're activities&lt;br /&gt;
This class originated in a bar of unknown origins&lt;br /&gt;
&lt;br /&gt;
Much like a monk in the fact that they fight unarmed but they have no true honor code.&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
A strong point about this class is that brawlers can earn money and incapacitate opponents. A main weak point is the fact that brawlers can't use weapons.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Brawlers need Strength to power their unarmed strikes. After that, Constitution and Dexterity are the most important Brawler attributes.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Dwarves prefer being brawlers for the wrestling, other races become brawlers because they prefer fists to weapons.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' &amp;lt;-starting gold; YdZ-&amp;gt;&amp;amp;times;10 gp (&amp;lt;-average starting gold.  This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-&amp;gt; gp).  A Brawler must pay off his gambling debts and bar tab before adventuring&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate; as [[SRD:Fighter|fighter]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Brawler}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Flurry of Blows&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Unarmed Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +2 || +1 || +0 || -2/-2 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Unarmed Strike, Flurry of Blows ,Bounus Feat, Wisdom from Power&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +3 || +2 || +1 || -1/-1 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat, Evasion, Stunning Fist&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +2 || +1 || -0/-0 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Hide The Pain, Stances 1st&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +4 || +3 || +2 || +1/+1 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Grapple, Devastating Blow&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +4 || +3 || +2 || +2/+2 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Licking My Wounds, Extra Stunning, Bruised Armor&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +5 || +4 || +2 || +3/+3 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fair Fight (radius 5ft.), Drunken Charisma, Stances 2nd&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +5 || +4 || +3 || +4/+4 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Endurance Training, Volley Combo&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +5 || +3 || +4/+4 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Extra Licking My Wounds, Ring Awareness&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +5 || +4 || +5/+5/+0 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Crippling Strike, First Aid, Stances 3rd &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +6 || +5 || +4 || +7/+7/+2 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fighting Circle (radius 5ft.), Fair Fight (radius 10ft.)&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +7 || +6 || +5 || +8/+8/+8/+3 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Counter Attack, Defend Pressure Points&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +6 || +5 || +9/+9/+9/+4 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat, Great Fotitude, Extra First Aid, Stances 4th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +7 || +5 || +9/+9/+9/+4 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Range is Unimportant , Nimble&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5/+1 || +9 || +7 || +6 || +10/+10/+10/+5 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+2 || +9 || +8 || +6 || +11/+11/+11/+6/+1 || 1d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fighting Circle (radius 10ft.), Fair Fight (radius 15ft.), Stances 5th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +9 || +7 || +12/+12/+12/+7/+2 || 1d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Driving The Nail, Bonus Feat, First Aid +3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +9 || +7 || +12/+12/+12/+7/+2 || 2d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Disable Appendage, Tolerance Boost &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +11 || +10 || +8 || +13/+13/+13/+8/+3 || 2d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Silver Fists, Heat of Battle, Stances 6th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +11 || +10 || +9 || +14/+14/+14/+9/+4 || 2d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Cool Headed, Tolerance Excellence&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +12 || +11 || +10 || +15/+15/+15/+10/+5 || 2d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Finish Him Off, Fighting Circle (Your Choice), Fair Fight (all enemies), Stances Last&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills 5+ [[Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Balance]] ([[Dex]]), [[Climb]] ([[Str]]), [[Craft]] ([[Int]]), [[Escape Artist]] ([[Dex]]), [[Heal]] ([[Wis]]), [[Hide]] ([[Dex]]), [[Intimidate]] ([[Cha]]), [[Jump]] ([[Str]]), [[Listen]] ([[Wis]]), [[Move Silently]] ([[Dex]]), [[Perform]] ([[Cha]]), [[Profession]] ([[Wis]]), [[Sense Motive]] ([[Wis]]), [[Spot]] ([[Wis]]), [[Swim]] ([[Str]]), and [[Tumble]] ([[Dex]]). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-fluff about class features-&amp;gt;.  All of the following are class features of the Brawler.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:'''  The Brawler is progicient with Light Armor, studded gloves, guantlets, and other weapons worn on the hands.&lt;br /&gt;
&lt;br /&gt;
'''Unarmed Strike(EX):'''  See the monks [[Unarmed Strike]].&lt;br /&gt;
&lt;br /&gt;
'''Flurry of Blows:'''  See the Monk's Flurry of Blows, a Brawler can use Flurry of Blows a number of times equal to 1/2 his class level(rounded up) + his Strength Modifier&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:'''  A Brawler chooses his Bonus Feats from the fighter list of bonus feats.&lt;br /&gt;
&lt;br /&gt;
'''Wisdom from Power:'''  A Brawler may use his Strength Modifier instead of his Wisdom Modifier when determining the number of Stunning Fists per day he can use.&lt;br /&gt;
&lt;br /&gt;
'''Evasion:'''  See the monk's [[Evasion]] ability.&lt;br /&gt;
&lt;br /&gt;
'''Stunning Fist:'''  the Brawler gains Stunning Fist at 2nd level. The Brawler is counted as a monk of a level equal to his Brawler level.&lt;br /&gt;
&lt;br /&gt;
'''Hide the Pain:''' 1/day a Brawler can still fight with -1 hp or less.&lt;br /&gt;
&lt;br /&gt;
'''Stances:''' Starting at level 3 and every 3 levels after, a brawler can learn a brawl stance. A brawler can only learn 7 in her career. A brawler can stay in stance for 2 rounds per point of constitution and can only be used in battle. But every two rounds, you take 1 point of temporary constitution damage, ending at 5 constitution. You cannot enter a stance if you have 5 or less constitution.&lt;br /&gt;
These are the stances:&lt;br /&gt;
*''Hopper:'' You throw up your hands and hop on your toes. You gain a +2 dodge bonus to your AC and you add your Dex bonus to attack but you get -2 reflex to avoid trips.&lt;br /&gt;
*''Cross:'' You put your hands in front of your chest in a cross. You gain a +2 shield bonus to your AC.&lt;br /&gt;
*''Kangaroo:'' You put your hands lower and ready your legs. You gain a +1 bonus to kicks and -1 AC.&lt;br /&gt;
*''Focus:'' You put your hands on your sides and stare intently at your foe. You gain -3 AC and your Critical Threat range is increased by 2.&lt;br /&gt;
*''Bull:'' You lower your head and put your elbows in front of your head. You gain +1 shield bonus to your AC, +1 bull rush, and -2 attack.&lt;br /&gt;
*''Drunken:'' Your unbalanced body gives you an edge. You gain a -2 on attack and a +2 on damage. You also gain a +1 dodge bonus to AC.(Note: you must be 5 over your tolerance level to use)&lt;br /&gt;
*''Martial Stance:'' You put out your left foot and throw your hands up high. You gain +2 damage but your speed is reduced by 10ft.&lt;br /&gt;
*''Slippery:'' You relax your body and put your arms down, your body getting flexable. You gain a +2 on reflex, escape artist, and dodge to AC. But you get -2 on attack.&lt;br /&gt;
*''Low:'' You slouch over and let your arms hang. You get a +2 on intimidate, and grapple checks. You cannot attack while in this stance.&lt;br /&gt;
*''Mock Sword Stance:'' You put your hands together and lower them to your waist. You gain a +2 to damage and attack. But a -1 on AC.&lt;br /&gt;
&lt;br /&gt;
'''Improved Grapple:'''  At 4th level a Brawler gains the Feat Improved Grapple.&lt;br /&gt;
&lt;br /&gt;
'''Devastating Blow:'''  A Brawler may trade a Stunning Fist to use a Devastating Blow, Devastating Blow has a critical threat range is 17-20(x3) and all hits by a Devastating Blow Knocks an opponent back 1d6x5ft, and deals 1d4 damage per Brawler level.&lt;br /&gt;
&lt;br /&gt;
'''Licking My Wounds:'''  1/day a Brawler may heal himself 1d4 +1 per 5 levels hp. This can be used only after an encounter. &lt;br /&gt;
&lt;br /&gt;
'''Extra Stunning:'''  At level 5 a Brawler gains the Extra Stunning feat.&lt;br /&gt;
&lt;br /&gt;
'''Bruised Armor:''' Due to punches and cuts on a Brawler's body, they can add their Constitution(or strength?) to their AC.&lt;br /&gt;
&lt;br /&gt;
'''Fair Fight :'''  All opponents must make a Will Save or drop all held weapons. The DC=10 +  The Brawlers Class level -3(min. 1)&lt;br /&gt;
&lt;br /&gt;
'''Drunken Charisma:'''  A Brawler gains +1D4 Charisma per 10 over tolerance level&lt;br /&gt;
&lt;br /&gt;
'''Endurance Training:'''  You gain either +3\per level on your initiative check or +5ft.\per 2 levels to you movement speed. A Brawler may use this ability 1 time\per day per point of Dexterity Modifier&lt;br /&gt;
&lt;br /&gt;
'''Volley Combo:'''  Trade a Stunning Fist use to make a check on your attack with a DC=10+ 1\ per 20 lbs. of the opponents wieght. On a success the opponent is knocked into the air for 1D3 turns taking Normal unarmed damage + X( X is found on the table below). This ability can be used in succession until the opponent hits the ground the DC increases by 1 each time, also deal +1/per successful check to damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ Additional Unarmed Damage&lt;br /&gt;
! d20 Roll !! Extra Damage&lt;br /&gt;
|-&lt;br /&gt;
| 7th-9th || d6&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th-13th || d8&lt;br /&gt;
|-&lt;br /&gt;
| 14th-16th || d10&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 17th-20th || d12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Extra Licking My Wounds:''' A Brawler can use Licking My Wounds 2/day now.&lt;br /&gt;
&lt;br /&gt;
'''Ring Awareness:'''  A Brawler gets a roll against being Flanked and Sneak Attacked ,1D20 + 1/2 Spot + 1/2 Listen VS. 1D20 + 1/2 Hide + 1/2 Move Silently. (Opponents)&lt;br /&gt;
&lt;br /&gt;
'''Crippling Strike:'''  Trade a Stunning Fist use to use this ability. On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and on a succesful hit reduce an opponents speed by 5X the number subracted (min. 0). This number may not exceed your base attack bonus. The penalty on attacks apply until your next turn. The penalty on speed lasts for 1D2\per 2 levels of rounds&lt;br /&gt;
&lt;br /&gt;
'''First Aid:'''  1/day a Brawler can heal an ally 1d4+1 per 5 levels after an encounter.&lt;br /&gt;
&lt;br /&gt;
'''Fighting Circle (5ft. radius):'''  The user draws a circle on the ground anyone inside this circle isn't allowed to leave until either the user or all others in the cirlce are unconscious.&lt;br /&gt;
&lt;br /&gt;
'''Counter Attack:'''  If an opponent misses with a melee attack you may Trade a Stunning Fist use to make a reflex save with a DC= Opponents AC if this check is successful you may attempt to attack that opponent.&lt;br /&gt;
&lt;br /&gt;
'''Defend Pressure Points:''' A Brawler at HP of 3xBrawler class level lowers an opponents Critical Threat Range by 1. Ex. An opponnent attacking with a longsword has a Critical Threat Range of 19-20 but when attacking a Brawler that is lowered to 20.&lt;br /&gt;
&lt;br /&gt;
'''Great Fortitude:''' A Brawler gains the Bonus Feat Great Fortitude at level 12&lt;br /&gt;
&lt;br /&gt;
'''Extra First Aid:''' A Brawler can use First Aid 2/day now.&lt;br /&gt;
&lt;br /&gt;
'''Range is Unimportant:''' A Brawler's unarmed attacks now have a range of 10ft.&lt;br /&gt;
&lt;br /&gt;
'''Nimble:''' At 13th level a Brawler gains Nimble as a Bonus Feat.&lt;br /&gt;
&lt;br /&gt;
'''Driving the Nail:''' If you hit an opponent with a Critical you may make an addition attack at the same attack bonus - 10(-1 per 2 Brawler Levels).&lt;br /&gt;
&lt;br /&gt;
'''Disable Appendages:''' Trade one of your Stunning Fists to make a strength check with a DC=13 + the opponents Constitution Modifier. On a successful check you deal 1/2 normal damage and choose one of the opponents appendages(leg, arm) he can't use this appendage for 1d10 turns.&lt;br /&gt;
&lt;br /&gt;
'''Tolerance Boost:''' You gain a bonus equal to 1/2 you Brawler level on all tolerance checks&lt;br /&gt;
&lt;br /&gt;
'''Silver Fists:''' 1/day One of your unarmed attacks count as silver weapons for the purpose of overcoming damage reduction&lt;br /&gt;
&lt;br /&gt;
'''Heat of Battle:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Fortitude saves against paralisis or poison( make this decision when you gain this class feature) you may trade this bonus to deal an extra D10 of fire damage&lt;br /&gt;
&lt;br /&gt;
'''Cool Headed:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Will saves against mind-affecting or (make this decision when you gain this class feature) illusion spells you may trade this bonus to deal an extra D10 of ice &lt;br /&gt;
damage&lt;br /&gt;
&lt;br /&gt;
'''Tolerance Excelence:''' If you fail a Tolerance check you may choose to gain either 1d6 Charisma(This doesn't stack with the drunken Charisma class Feature) or reroll it.&lt;br /&gt;
&lt;br /&gt;
'''Finish Him Off:''' Trade two uses of Stunning Fist to make a touch attack, roll a D6 per Brawler level-2 if the result is higher than an enemies current HP that enemy is reduced to 0 HP.&lt;br /&gt;
&lt;br /&gt;
====Ex-Brawlers====&lt;br /&gt;
&lt;br /&gt;
Brawlers who cross-classes to a spellcasting class can't advance anymore in Brawler levels. Ex-Brawlers lose there tolerance abilities, fighting ring, and fight fair. Every other ability is still kept.&lt;br /&gt;
&lt;br /&gt;
====Epic Brawler====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Brawler}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | Epic Stances 1st&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | Epic Stances 2nd&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | Epic Stances 3rd, Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
5 + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feat:''' A Brawler can choose a bonus feat from the fighter bonus feat list.&lt;br /&gt;
&lt;br /&gt;
'''Epic Stances:''' Secret stances only known by powerful brawlers are shared to you upon reaching level 23. These stances take extra power and can be used only for 1 round per 2 points of constitution. Every round, you take 2 points of constitution damage, ending a 3. You cannot use stances if you have 5 constitution and can't use it until all of your constitution is healed. Thses are the stances:&lt;br /&gt;
*''Ancient Stance:'' The elves' secrect stance, you strech you arms in front of you. You gain +4 attack and +2 dodge bonus to AC.&lt;br /&gt;
*''Spinning Top:'' You stand on one leg, ready to spin. You gain +2 attack, can attack 3 opponents, and can attack the same opponent twice. This doesn't stack with Flurry of Blows.(Note: You can use this stance 1/2 as long as other moves, any longer and you become sickened when you stop)&lt;br /&gt;
*''Bucker:'' You get on all fours and are ready for bucking. You can buck an opponent and send him back 1d4x10 ft away and do 1d12 damage. This comes at a -2 attack penalty.&lt;br /&gt;
*''Power of One:'' A strong stance, you put your arms in a basic fighting stance and become enraged. As Barbarian's rage ability. This can only be used at half health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; bonus feats) every &amp;lt;-number of feats per level-&amp;gt; levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Dwarven Brawler Starting Package====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' Gauntlets.&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbrieviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If innapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbrieviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If innapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
&amp;lt;-copy and paste the rows as necessary.-&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' &amp;lt;-1st-level feat selection-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' &amp;lt;-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. -&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' &amp;lt;-Starting armor and other equipment outside of weapons.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' &amp;lt;-Starting gold using this package.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing a Brawler====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' A Brawler would usually worship a god of fighting or war. Evil brawlers would worship a god of death and fighting. Most neutral brawlers are athiest or agnostic.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Brawlers don't get along with spellcasters and fight about brawn over brain. Fighters and other weapon users sometimes get along with brawlers. Monks don't get along with brawlers either, monks usually call brawlers a disgrace to the art of hand-to-hand and try to get a brawler to join their monestary.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Brawlers act as the incapacitator in the party using their disable appendage and volley combo to temporarily disable their foe so allies can attack. Brawlers can act as money maker by joining braling tournaments.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Fighter. Brawlers prefer cross-classing to fighters to increase the numbers of bonus feats they get.&lt;br /&gt;
&lt;br /&gt;
====Brawlers in the World====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Weapons disgrace natural strength.|orig=Hargen, Human Brawler}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Where characters of this class fit in a d20 world.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' &amp;lt;-day in the life of a character of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' &amp;lt;-notable NPCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' Most brawler cause fights at bars, or try to earn money by joining brawl bars and fighting clubs.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' &amp;lt;-How NPCs react to PCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Brawler Lore====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge(Local) can research brawlers to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ Knowledge(Local)&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | A Brawler is a fist fighter with some monk abilities.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | Brawlers sometimes organize fight clubs to show off strength and earn money.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | Information on a specific Brawler(must have been met before).&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 25 || class=&amp;quot;left&amp;quot; | Information on a specific fight club.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Brawlers in the Game====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' &amp;lt;-Possible variant conceptions of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL whatever:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
{{Base Class Wikify|February 2008}}&lt;br /&gt;
{{Base Class Description Needed|February 2008}}&lt;br /&gt;
{{Base Class Stub|February 2008}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Precariously_Placed_Bucket_(3.5e_Equipment)</id>
		<title>Talk:Precariously Placed Bucket (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Precariously_Placed_Bucket_(3.5e_Equipment)"/>
				<updated>2008-03-01T18:58:59Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: New section: Torches&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Great Idea ==&lt;br /&gt;
&lt;br /&gt;
It is so simple, but it has so much potential. All I want to know is what the saves are and how easy is it to find and disable. This trap reminds me of the time someone got a chicken glued to their face. It was such a waste of sovereign glue, but it was so funny.--[[User:Hatman|Hatman]] 21:25, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Huh. I must have forgotten to change the author template on this one. This idea was created by someone else, an IP, but it was all the mundane traps on one page. I just split them up. Oh, and I might have added a couple sentences at the end. With that said, I'll try to answer your questions. It would really all depend on where the bucket was. If it's just on the edge of a table, it's going to be pretty obvious it's there. If it's on top of a slightly opened door, that would depend on how tall. If it was a standard door (I don't know exactly how high doors are), the find DC would be something like 10, Maybe a 5 (probably not, though). To disable it, however, isn't quite so simple. Since a bucket isn't a mechanical device by the examples given in the PHB, like a lock or a wagon wheel. If a character can reach the bucket in the first place, it'll be hard enough making sure it doesn't tip or fall. Anywhere from a 15 to a 25 DC Dex check, it's up to you. If the PC ''can't'' reach the bucket, it makes it much harder. You'll have to use a pole or something. You might be able to knock it down withbout getting hit, but to bring it down without spilling, that'll be close to impossible. I probably messed up somewhere along the line, but it's so versatile it's hard to gauge, because it'll differ from situation to situation. --[[User:Ramses IV|Ramses IV]] 05:21, 26 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:: Thanks, that is exactly what I needed to know.--[[User:Hatman|Hatman]] 11:27, 26 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Torches ==&lt;br /&gt;
&lt;br /&gt;
Imagine if a prankster put oil in this trap and an adventurer walked in with a torch at night and set off the trap, lol the prankster becomes a murderer --[[User:Xdeletedx|Xdeletedx]] 11:58, 1 March 2008 (MST)&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Smoke_Globe_(3.5e_Equipment)</id>
		<title>Talk:Smoke Globe (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Smoke_Globe_(3.5e_Equipment)"/>
				<updated>2008-03-01T18:49:48Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: New page: ==Greater Smoke Globe== you should make a greater smoke globe that clears the air of smoke and poisoness gas(and farts) --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Greater Smoke Globe==&lt;br /&gt;
you should make a greater smoke globe that clears the air of smoke and poisoness gas(and farts) --[[User:Xdeletedx|Xdeletedx]] 11:49, 1 March 2008 (MST)&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Beast_Costume_(3.5e_Equipment)</id>
		<title>Talk:Beast Costume (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Beast_Costume_(3.5e_Equipment)"/>
				<updated>2008-03-01T18:33:44Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: New page: ==Bunny== So even if you wear a fuzzy bunny costume, you still get a +5 on itimadate --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bunny==&lt;br /&gt;
So even if you wear a fuzzy bunny costume, you still get a +5 on itimadate --[[User:Xdeletedx|Xdeletedx]] 11:33, 1 March 2008 (MST)&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Polymals_(3.5e_Race)</id>
		<title>Polymals (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Polymals_(3.5e_Race)"/>
				<updated>2008-03-01T07:41:57Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Polymals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=Xdeletedx&lt;br /&gt;
|date_created=Feb 27, 2008&lt;br /&gt;
|status=In Development&lt;br /&gt;
}}&lt;br /&gt;
{{x0&lt;br /&gt;
|la=varies&lt;br /&gt;
|ecl=?&lt;br /&gt;
|type=Humanoid(varies)&lt;br /&gt;
|ability_adjust=varies&lt;br /&gt;
|size=Medium&lt;br /&gt;
|favored_class=Any&lt;br /&gt;
|desc=Polymorph and permanency on an animal creates a Polymal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Polymals=&lt;br /&gt;
Polymals are always changed into an adult human form. A &amp;quot;fresh&amp;quot; polymal means that the animal has been changed to human only recently and can't speak common.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Most all polymals are athiest. Othertimes they believe in nature gods and godesses. When a polymal lived in the forest of a god or godess(or other environment), they don't believe in the god but they are good friends(and usually become clerics).&lt;br /&gt;
&lt;br /&gt;
===Lands===&lt;br /&gt;
&lt;br /&gt;
Polymals sometimes have territories made up of all the same polymal race(ie a Polylion territory). Other times they don't have land and there is no polymal town.&lt;br /&gt;
&lt;br /&gt;
==Polyswans==&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
A polyswan usually are very friendly toward people of the opposite sex. They also have a single track mindset.&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
&lt;br /&gt;
Polyswans look exactly like humans with the exception of having small, white, useless wings. Polyswans are usually 4' to 5' tall and weigh about 100 to 160 pounds. Sometimes, there will be white feathers covering a polyswans chest. Most polyswans look extremely beutiful.&lt;br /&gt;
&lt;br /&gt;
===Relations===&lt;br /&gt;
&lt;br /&gt;
Polyswans get along with humans and elves. Sometimes they are good friends with dwarves and halflings. Polyswans hate Half-Orcs. &amp;quot;Fresh&amp;quot; polyswans are to curious about their new human form to have relationships with other races.&lt;br /&gt;
&lt;br /&gt;
===Alignment===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fresh&amp;quot; polyswans are usually True Neutral. Other polyswans are usually neutral good or chaotic good, but there have been evil polyswans.&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
Polyswans speak common and aquan. &amp;quot;Fresh&amp;quot; polyswans can only say &amp;quot;keh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Names===&lt;br /&gt;
&lt;br /&gt;
Polyswans usually gain names as humans. Polyswans also have second names which is usually an anagram of their first name.&lt;br /&gt;
Second Name Examples:(Sarah)Haars, (Michael) Chelaim, (Arsthon) Rashont&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;!-- place stat adjustments here, like &amp;quot;+2 Intelligence, &amp;amp;minus;2 Constitution.&amp;quot;  For uniformity do not use abbreviations --&amp;gt;:  &amp;lt;!-- fluff to explain adjustments --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- put creature type and (if any) subtypes here, like &amp;quot;Humanoid (Aquatic)&amp;quot;--&amp;gt;:  &amp;lt;!-- fluff about type and subtypes --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- put race's here, like &amp;quot;Small&amp;quot;--&amp;gt;:  &amp;lt;!-- size related bonuses --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- Race name --&amp;gt; [[base land speed]] is &amp;lt;!-- base land speed --&amp;gt;:  &amp;lt;!-- other movement modes and speeds --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- name of special ability (Ex), (Su), (Sp), or (Ps). --&amp;gt;:  &amp;lt;!-- game rule information about special ability --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- name of another special ability (Ex), (Su), (Sp), or (Ps). --&amp;gt;:  &amp;lt;!-- game rule information about special ability.  Repeat as needed --&amp;gt;&lt;br /&gt;
* [[Spell-Like Ability]]: &amp;lt;!-- frequency of use --&amp;gt;&amp;amp;mdash;&amp;lt;!-- list of spell-like abilities that (mostly) duplicate existing spells.  Unique SLAs have their own bullets (see previous line) --&amp;gt;.  Caster level is &amp;lt;!-- caster level --&amp;gt;. The save DC is &amp;lt;!-- an ability score --&amp;gt;-based.&lt;br /&gt;
* [[Psi-Like Ability]]: &amp;lt;!-- frequency of use --&amp;gt;&amp;amp;mdash;&amp;lt;!-- list of psi-like abilities that (mostly) duplicate existing powers or spells.  Unique PLAs have their own bullets --&amp;gt;.  Manifester level is &amp;lt;!-- manifester level --&amp;gt;. The save DC is &amp;lt;!-- an ability score --&amp;gt;-based.&lt;br /&gt;
* [[Automatic Languages]]: &amp;lt;!-- languages with which characters automatically starts off --&amp;gt;.  [[Bonus Languages]]: &amp;lt;!-- starting languages which characters may choose due to Int bonus --&amp;gt;.&lt;br /&gt;
* [[Favored Class]]: &amp;lt;!-- like Wizard --&amp;gt;.&lt;br /&gt;
* [[Level Adjustment]]: &amp;lt;!-- If this race has an LA of +0, this can be omitted --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Races|Races]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:Humanoid]]&lt;br /&gt;
[[Category:LAVary]]&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Polymals_(3.5e_Race)</id>
		<title>Polymals (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Polymals_(3.5e_Race)"/>
				<updated>2008-02-28T15:46:42Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Polymals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=Xdeletedx&lt;br /&gt;
|date_created=Feb 27, 2008&lt;br /&gt;
|status=In Development&lt;br /&gt;
}}&lt;br /&gt;
{{x0&lt;br /&gt;
|la=varies&lt;br /&gt;
|ecl=?&lt;br /&gt;
|type=Humanoid(varies)&lt;br /&gt;
|ability_adjust=varies&lt;br /&gt;
|size=Medium&lt;br /&gt;
|favored_class=Any&lt;br /&gt;
|desc=Polymorph and permanency on an animal creates a Polymal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Polymals=&lt;br /&gt;
Polymals are always changed into an adult human form. A &amp;quot;fresh&amp;quot; polymal means that the animal has been changed to human only recently and can't speak common.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Most all polymals are athiest. Othertimes they believe in nature gods and godesses. When a polymal lived in the forest of a god or godess(or other environment), they don't believe in the god but they are good friends(and usually become clerics).&lt;br /&gt;
&lt;br /&gt;
==Polyswans==&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
A polyswan usually are very friendly toward people of the opposite sex. They also have a single track mindset.&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
&lt;br /&gt;
Polyswans look exactly like humans with the exception of having small, white, useless wings. Polyswans are usually 4' to 5' tall and weigh about 100 to 160 pounds. Sometimes, there will be white feathers covering a polyswans chest. Most polyswans look extremely beutiful.&lt;br /&gt;
&lt;br /&gt;
===Relations===&lt;br /&gt;
&lt;br /&gt;
Polyswans get along with humans and elves. Sometimes they are good friends with dwarves and halflings. Polyswans hate Half-Orcs. &amp;quot;Fresh&amp;quot; polyswans are to curious  about their new human form to have relationships with other races.&lt;br /&gt;
&lt;br /&gt;
===Alignment===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fresh&amp;quot; polyswans are usually True Neutral. Other polyswans are usually neutral good or chaotic good, but there have been evil polyswans.&lt;br /&gt;
&lt;br /&gt;
===Lands===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert here the areas your race feels most comfortable living in --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert here the Languages your race speaks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Names===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert the way you race acquires names --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;!-- place stat adjustments here, like &amp;quot;+2 Intelligence, &amp;amp;minus;2 Constitution.&amp;quot;  For uniformity do not use abbreviations --&amp;gt;:  &amp;lt;!-- fluff to explain adjustments --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- put creature type and (if any) subtypes here, like &amp;quot;Humanoid (Aquatic)&amp;quot;--&amp;gt;:  &amp;lt;!-- fluff about type and subtypes --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- put race's here, like &amp;quot;Small&amp;quot;--&amp;gt;:  &amp;lt;!-- size related bonuses --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- Race name --&amp;gt; [[base land speed]] is &amp;lt;!-- base land speed --&amp;gt;:  &amp;lt;!-- other movement modes and speeds --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- name of special ability (Ex), (Su), (Sp), or (Ps). --&amp;gt;:  &amp;lt;!-- game rule information about special ability --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- name of another special ability (Ex), (Su), (Sp), or (Ps). --&amp;gt;:  &amp;lt;!-- game rule information about special ability.  Repeat as needed --&amp;gt;&lt;br /&gt;
* [[Spell-Like Ability]]: &amp;lt;!-- frequency of use --&amp;gt;&amp;amp;mdash;&amp;lt;!-- list of spell-like abilities that (mostly) duplicate existing spells.  Unique SLAs have their own bullets (see previous line) --&amp;gt;.  Caster level is &amp;lt;!-- caster level --&amp;gt;. The save DC is &amp;lt;!-- an ability score --&amp;gt;-based.&lt;br /&gt;
* [[Psi-Like Ability]]: &amp;lt;!-- frequency of use --&amp;gt;&amp;amp;mdash;&amp;lt;!-- list of psi-like abilities that (mostly) duplicate existing powers or spells.  Unique PLAs have their own bullets --&amp;gt;.  Manifester level is &amp;lt;!-- manifester level --&amp;gt;. The save DC is &amp;lt;!-- an ability score --&amp;gt;-based.&lt;br /&gt;
* [[Automatic Languages]]: &amp;lt;!-- languages with which characters automatically starts off --&amp;gt;.  [[Bonus Languages]]: &amp;lt;!-- starting languages which characters may choose due to Int bonus --&amp;gt;.&lt;br /&gt;
* [[Favored Class]]: &amp;lt;!-- like Wizard --&amp;gt;.&lt;br /&gt;
* [[Level Adjustment]]: &amp;lt;!-- If this race has an LA of +0, this can be omitted --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Races|Races]]&lt;br /&gt;
&amp;lt;!-- REMOVE THIS ENTIRE LINE (and only this line) BEFORE YOU SAVE!!! --&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:&amp;lt;!-- Race's type --&amp;gt;]]&lt;br /&gt;
[[Category:LA0]]&lt;br /&gt;
[[Category:ECL1]]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;!-- REMOVE THIS ENTIRE LINE (and only this line) BEFORE YOU SAVE!!! --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Polymals_(3.5e_Race)</id>
		<title>Polymals (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Polymals_(3.5e_Race)"/>
				<updated>2008-02-28T15:32:12Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Physical Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=Xdeletedx&lt;br /&gt;
|date_created=Feb 27, 2008&lt;br /&gt;
|status=In Development&lt;br /&gt;
}}&lt;br /&gt;
{{x0&lt;br /&gt;
|la=varies&lt;br /&gt;
|ecl=?&lt;br /&gt;
|type=Humanoid(varies)&lt;br /&gt;
|ability_adjust=varies&lt;br /&gt;
|size=Medium&lt;br /&gt;
|favored_class=Any&lt;br /&gt;
|desc=Polymorph and permanency on an animal creates a Polymal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Polymals=&lt;br /&gt;
&lt;br /&gt;
==Polyswans==&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
A polyswan usually are very friendly toward people of the opposite sex. They have a single track mindset and look extremely beutiful.&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
&lt;br /&gt;
Polyswans look exactly like humans with the exception of having small, white, useless wings. Polyswans are usually 4' to 5' tall and weigh about 100 to 160 pounds. Sometimes, there will be white feathers covering a polyswans chest.&lt;br /&gt;
&lt;br /&gt;
===Relations===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert here how your race gets along with other races --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alignment===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert here the alignment, if any, your race choose the most often --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lands===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert here the areas your race feels most comfortable living in --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert here the Religions your race practices --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert here the Languages your race speaks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Names===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert the way you race acquires names --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;!-- place stat adjustments here, like &amp;quot;+2 Intelligence, &amp;amp;minus;2 Constitution.&amp;quot;  For uniformity do not use abbreviations --&amp;gt;:  &amp;lt;!-- fluff to explain adjustments --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- put creature type and (if any) subtypes here, like &amp;quot;Humanoid (Aquatic)&amp;quot;--&amp;gt;:  &amp;lt;!-- fluff about type and subtypes --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- put race's here, like &amp;quot;Small&amp;quot;--&amp;gt;:  &amp;lt;!-- size related bonuses --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- Race name --&amp;gt; [[base land speed]] is &amp;lt;!-- base land speed --&amp;gt;:  &amp;lt;!-- other movement modes and speeds --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- name of special ability (Ex), (Su), (Sp), or (Ps). --&amp;gt;:  &amp;lt;!-- game rule information about special ability --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- name of another special ability (Ex), (Su), (Sp), or (Ps). --&amp;gt;:  &amp;lt;!-- game rule information about special ability.  Repeat as needed --&amp;gt;&lt;br /&gt;
* [[Spell-Like Ability]]: &amp;lt;!-- frequency of use --&amp;gt;&amp;amp;mdash;&amp;lt;!-- list of spell-like abilities that (mostly) duplicate existing spells.  Unique SLAs have their own bullets (see previous line) --&amp;gt;.  Caster level is &amp;lt;!-- caster level --&amp;gt;. The save DC is &amp;lt;!-- an ability score --&amp;gt;-based.&lt;br /&gt;
* [[Psi-Like Ability]]: &amp;lt;!-- frequency of use --&amp;gt;&amp;amp;mdash;&amp;lt;!-- list of psi-like abilities that (mostly) duplicate existing powers or spells.  Unique PLAs have their own bullets --&amp;gt;.  Manifester level is &amp;lt;!-- manifester level --&amp;gt;. The save DC is &amp;lt;!-- an ability score --&amp;gt;-based.&lt;br /&gt;
* [[Automatic Languages]]: &amp;lt;!-- languages with which characters automatically starts off --&amp;gt;.  [[Bonus Languages]]: &amp;lt;!-- starting languages which characters may choose due to Int bonus --&amp;gt;.&lt;br /&gt;
* [[Favored Class]]: &amp;lt;!-- like Wizard --&amp;gt;.&lt;br /&gt;
* [[Level Adjustment]]: &amp;lt;!-- If this race has an LA of +0, this can be omitted --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Races|Races]]&lt;br /&gt;
&amp;lt;!-- REMOVE THIS ENTIRE LINE (and only this line) BEFORE YOU SAVE!!! --&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:&amp;lt;!-- Race's type --&amp;gt;]]&lt;br /&gt;
[[Category:LA0]]&lt;br /&gt;
[[Category:ECL1]]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;!-- REMOVE THIS ENTIRE LINE (and only this line) BEFORE YOU SAVE!!! --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Polymals_(3.5e_Race)</id>
		<title>Polymals (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Polymals_(3.5e_Race)"/>
				<updated>2008-02-28T15:30:45Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Physical Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=Xdeletedx&lt;br /&gt;
|date_created=Feb 27, 2008&lt;br /&gt;
|status=In Development&lt;br /&gt;
}}&lt;br /&gt;
{{x0&lt;br /&gt;
|la=varies&lt;br /&gt;
|ecl=?&lt;br /&gt;
|type=Humanoid(varies)&lt;br /&gt;
|ability_adjust=varies&lt;br /&gt;
|size=Medium&lt;br /&gt;
|favored_class=Any&lt;br /&gt;
|desc=Polymorph and permanency on an animal creates a Polymal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Polymals=&lt;br /&gt;
&lt;br /&gt;
==Polyswans==&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
A polyswan usually are very friendly toward people of the opposite sex. They have a single track mindset and look extremely beutiful.&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
&lt;br /&gt;
Polyswans look exactly like humans with the exception of having small, white, useless wings. Polyswans are usually 4' to 5' tall and weigh about 100 to 160 pounds.&lt;br /&gt;
&lt;br /&gt;
===Relations===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert here how your race gets along with other races --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alignment===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert here the alignment, if any, your race choose the most often --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lands===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert here the areas your race feels most comfortable living in --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert here the Religions your race practices --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert here the Languages your race speaks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Names===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert the way you race acquires names --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;!-- place stat adjustments here, like &amp;quot;+2 Intelligence, &amp;amp;minus;2 Constitution.&amp;quot;  For uniformity do not use abbreviations --&amp;gt;:  &amp;lt;!-- fluff to explain adjustments --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- put creature type and (if any) subtypes here, like &amp;quot;Humanoid (Aquatic)&amp;quot;--&amp;gt;:  &amp;lt;!-- fluff about type and subtypes --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- put race's here, like &amp;quot;Small&amp;quot;--&amp;gt;:  &amp;lt;!-- size related bonuses --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- Race name --&amp;gt; [[base land speed]] is &amp;lt;!-- base land speed --&amp;gt;:  &amp;lt;!-- other movement modes and speeds --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- name of special ability (Ex), (Su), (Sp), or (Ps). --&amp;gt;:  &amp;lt;!-- game rule information about special ability --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- name of another special ability (Ex), (Su), (Sp), or (Ps). --&amp;gt;:  &amp;lt;!-- game rule information about special ability.  Repeat as needed --&amp;gt;&lt;br /&gt;
* [[Spell-Like Ability]]: &amp;lt;!-- frequency of use --&amp;gt;&amp;amp;mdash;&amp;lt;!-- list of spell-like abilities that (mostly) duplicate existing spells.  Unique SLAs have their own bullets (see previous line) --&amp;gt;.  Caster level is &amp;lt;!-- caster level --&amp;gt;. The save DC is &amp;lt;!-- an ability score --&amp;gt;-based.&lt;br /&gt;
* [[Psi-Like Ability]]: &amp;lt;!-- frequency of use --&amp;gt;&amp;amp;mdash;&amp;lt;!-- list of psi-like abilities that (mostly) duplicate existing powers or spells.  Unique PLAs have their own bullets --&amp;gt;.  Manifester level is &amp;lt;!-- manifester level --&amp;gt;. The save DC is &amp;lt;!-- an ability score --&amp;gt;-based.&lt;br /&gt;
* [[Automatic Languages]]: &amp;lt;!-- languages with which characters automatically starts off --&amp;gt;.  [[Bonus Languages]]: &amp;lt;!-- starting languages which characters may choose due to Int bonus --&amp;gt;.&lt;br /&gt;
* [[Favored Class]]: &amp;lt;!-- like Wizard --&amp;gt;.&lt;br /&gt;
* [[Level Adjustment]]: &amp;lt;!-- If this race has an LA of +0, this can be omitted --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Races|Races]]&lt;br /&gt;
&amp;lt;!-- REMOVE THIS ENTIRE LINE (and only this line) BEFORE YOU SAVE!!! --&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:&amp;lt;!-- Race's type --&amp;gt;]]&lt;br /&gt;
[[Category:LA0]]&lt;br /&gt;
[[Category:ECL1]]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;!-- REMOVE THIS ENTIRE LINE (and only this line) BEFORE YOU SAVE!!! --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Polymals_(3.5e_Race)</id>
		<title>Polymals (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Polymals_(3.5e_Race)"/>
				<updated>2008-02-28T15:28:25Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=Xdeletedx&lt;br /&gt;
|date_created=Feb 27, 2008&lt;br /&gt;
|status=In Development&lt;br /&gt;
}}&lt;br /&gt;
{{x0&lt;br /&gt;
|la=varies&lt;br /&gt;
|ecl=?&lt;br /&gt;
|type=Humanoid(varies)&lt;br /&gt;
|ability_adjust=varies&lt;br /&gt;
|size=Medium&lt;br /&gt;
|favored_class=Any&lt;br /&gt;
|desc=Polymorph and permanency on an animal creates a Polymal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Polymals=&lt;br /&gt;
&lt;br /&gt;
==Polyswans==&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
A polyswan usually are very friendly toward people of the opposite sex. They have a single track mindset and look extremely beutiful.&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert here your races average height, weight, skin color, eye color, and other such physical features --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relations===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert here how your race gets along with other races --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alignment===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert here the alignment, if any, your race choose the most often --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lands===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert here the areas your race feels most comfortable living in --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert here the Religions your race practices --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert here the Languages your race speaks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Names===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert the way you race acquires names --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;!-- place stat adjustments here, like &amp;quot;+2 Intelligence, &amp;amp;minus;2 Constitution.&amp;quot;  For uniformity do not use abbreviations --&amp;gt;:  &amp;lt;!-- fluff to explain adjustments --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- put creature type and (if any) subtypes here, like &amp;quot;Humanoid (Aquatic)&amp;quot;--&amp;gt;:  &amp;lt;!-- fluff about type and subtypes --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- put race's here, like &amp;quot;Small&amp;quot;--&amp;gt;:  &amp;lt;!-- size related bonuses --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- Race name --&amp;gt; [[base land speed]] is &amp;lt;!-- base land speed --&amp;gt;:  &amp;lt;!-- other movement modes and speeds --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- name of special ability (Ex), (Su), (Sp), or (Ps). --&amp;gt;:  &amp;lt;!-- game rule information about special ability --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- name of another special ability (Ex), (Su), (Sp), or (Ps). --&amp;gt;:  &amp;lt;!-- game rule information about special ability.  Repeat as needed --&amp;gt;&lt;br /&gt;
* [[Spell-Like Ability]]: &amp;lt;!-- frequency of use --&amp;gt;&amp;amp;mdash;&amp;lt;!-- list of spell-like abilities that (mostly) duplicate existing spells.  Unique SLAs have their own bullets (see previous line) --&amp;gt;.  Caster level is &amp;lt;!-- caster level --&amp;gt;. The save DC is &amp;lt;!-- an ability score --&amp;gt;-based.&lt;br /&gt;
* [[Psi-Like Ability]]: &amp;lt;!-- frequency of use --&amp;gt;&amp;amp;mdash;&amp;lt;!-- list of psi-like abilities that (mostly) duplicate existing powers or spells.  Unique PLAs have their own bullets --&amp;gt;.  Manifester level is &amp;lt;!-- manifester level --&amp;gt;. The save DC is &amp;lt;!-- an ability score --&amp;gt;-based.&lt;br /&gt;
* [[Automatic Languages]]: &amp;lt;!-- languages with which characters automatically starts off --&amp;gt;.  [[Bonus Languages]]: &amp;lt;!-- starting languages which characters may choose due to Int bonus --&amp;gt;.&lt;br /&gt;
* [[Favored Class]]: &amp;lt;!-- like Wizard --&amp;gt;.&lt;br /&gt;
* [[Level Adjustment]]: &amp;lt;!-- If this race has an LA of +0, this can be omitted --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Races|Races]]&lt;br /&gt;
&amp;lt;!-- REMOVE THIS ENTIRE LINE (and only this line) BEFORE YOU SAVE!!! --&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:&amp;lt;!-- Race's type --&amp;gt;]]&lt;br /&gt;
[[Category:LA0]]&lt;br /&gt;
[[Category:ECL1]]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;!-- REMOVE THIS ENTIRE LINE (and only this line) BEFORE YOU SAVE!!! --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Polymals_(3.5e_Race)</id>
		<title>Talk:Polymals (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Polymals_(3.5e_Race)"/>
				<updated>2008-02-28T09:45:46Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: New page: ===Finishing=== i need to finish this tommarow because it's like one in the morning where i live... --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Finishing===&lt;br /&gt;
i need to finish this tommarow because it's like one in the morning where i live... --[[User:Xdeletedx|Xdeletedx]] 02:45, 28 February 2008 (MST)&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Polymals_(3.5e_Race)</id>
		<title>Polymals (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Polymals_(3.5e_Race)"/>
				<updated>2008-02-28T09:44:42Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: New page: {{author |author_name=Xdeletedx |date_created=Feb 27, 2008 |status=In Development }} {{x0 |la=varies |ecl=? |type=Humanoid(varies) |ability_adjust=varies |size=Medium |favored_class=Any |d...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=Xdeletedx&lt;br /&gt;
|date_created=Feb 27, 2008&lt;br /&gt;
|status=In Development&lt;br /&gt;
}}&lt;br /&gt;
{{x0&lt;br /&gt;
|la=varies&lt;br /&gt;
|ecl=?&lt;br /&gt;
|type=Humanoid(varies)&lt;br /&gt;
|ability_adjust=varies&lt;br /&gt;
|size=Medium&lt;br /&gt;
|favored_class=Any&lt;br /&gt;
|desc=Polymorph and permanency on an animal creates a Polymal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Polymals=&lt;br /&gt;
&lt;br /&gt;
==Polyswans==&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
A polyswan usually are very friendly against people of the opposite sex.&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert here your races average height, weight, skin color, eye color, and other such physical features --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relations===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert here how your race gets along with other races --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alignment===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert here the alignment, if any, your race choose the most often --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lands===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert here the areas your race feels most comfortable living in --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert here the Religions your race practices --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert here the Languages your race speaks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Names===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Insert the way you race acquires names --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;!-- place stat adjustments here, like &amp;quot;+2 Intelligence, &amp;amp;minus;2 Constitution.&amp;quot;  For uniformity do not use abbreviations --&amp;gt;:  &amp;lt;!-- fluff to explain adjustments --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- put creature type and (if any) subtypes here, like &amp;quot;Humanoid (Aquatic)&amp;quot;--&amp;gt;:  &amp;lt;!-- fluff about type and subtypes --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- put race's here, like &amp;quot;Small&amp;quot;--&amp;gt;:  &amp;lt;!-- size related bonuses --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- Race name --&amp;gt; [[base land speed]] is &amp;lt;!-- base land speed --&amp;gt;:  &amp;lt;!-- other movement modes and speeds --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- name of special ability (Ex), (Su), (Sp), or (Ps). --&amp;gt;:  &amp;lt;!-- game rule information about special ability --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- name of another special ability (Ex), (Su), (Sp), or (Ps). --&amp;gt;:  &amp;lt;!-- game rule information about special ability.  Repeat as needed --&amp;gt;&lt;br /&gt;
* [[Spell-Like Ability]]: &amp;lt;!-- frequency of use --&amp;gt;&amp;amp;mdash;&amp;lt;!-- list of spell-like abilities that (mostly) duplicate existing spells.  Unique SLAs have their own bullets (see previous line) --&amp;gt;.  Caster level is &amp;lt;!-- caster level --&amp;gt;. The save DC is &amp;lt;!-- an ability score --&amp;gt;-based.&lt;br /&gt;
* [[Psi-Like Ability]]: &amp;lt;!-- frequency of use --&amp;gt;&amp;amp;mdash;&amp;lt;!-- list of psi-like abilities that (mostly) duplicate existing powers or spells.  Unique PLAs have their own bullets --&amp;gt;.  Manifester level is &amp;lt;!-- manifester level --&amp;gt;. The save DC is &amp;lt;!-- an ability score --&amp;gt;-based.&lt;br /&gt;
* [[Automatic Languages]]: &amp;lt;!-- languages with which characters automatically starts off --&amp;gt;.  [[Bonus Languages]]: &amp;lt;!-- starting languages which characters may choose due to Int bonus --&amp;gt;.&lt;br /&gt;
* [[Favored Class]]: &amp;lt;!-- like Wizard --&amp;gt;.&lt;br /&gt;
* [[Level Adjustment]]: &amp;lt;!-- If this race has an LA of +0, this can be omitted --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Races|Races]]&lt;br /&gt;
&amp;lt;!-- REMOVE THIS ENTIRE LINE (and only this line) BEFORE YOU SAVE!!! --&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:&amp;lt;!-- Race's type --&amp;gt;]]&lt;br /&gt;
[[Category:LA0]]&lt;br /&gt;
[[Category:ECL1]]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;!-- REMOVE THIS ENTIRE LINE (and only this line) BEFORE YOU SAVE!!! --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Green_Dragon</id>
		<title>User talk:Green Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Green_Dragon"/>
				<updated>2008-02-28T09:32:38Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Dogs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Green Dragon/Top Template}}&lt;br /&gt;
&lt;br /&gt;
{{Messages of Interest|messages=&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section= Semantic MediaWiki&lt;br /&gt;
|notifier=Hawk&lt;br /&gt;
|date_time=23:45, 26 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Catgirl/Nekomusume/Nekomimi_(DnD_Race)&lt;br /&gt;
|section=Dogs&lt;br /&gt;
|notifier=Xdeletedx&lt;br /&gt;
|date_time=16:28, 26 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Brawling_(DnD_Variant_Rule)&lt;br /&gt;
|section=Sooo tired...&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=00:04, 26 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Marksman_(DnD_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=13:11, 24 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=Semantic MediaWiki&lt;br /&gt;
|notifier=Aarnott&lt;br /&gt;
|date_time=11:31, 22 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:User_Base_Classes&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sledged&lt;br /&gt;
|date_time=14:27, 19 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Vest_of_the_Bold_(DnD_Equipment)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Cronocke&lt;br /&gt;
|date_time=05:17, 18 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Pedistal_of_Truth_(DnD_Equipment)&lt;br /&gt;
|section=Format Format&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=09:40, 16 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Book_of_Skill_(DnD_Equipment)&lt;br /&gt;
|section=Format Format&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=09:39, 16 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Performer_(DnD_Prestige_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Cerin616&lt;br /&gt;
|date_time=18:22, 11 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=07:20, 5 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Paladin_Mount_from_first_level_(DnD_Variant_Rule)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=09:35, 4 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=The 4e Movement&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=06:58, 3 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Myrmidon_(DnD_Class)&lt;br /&gt;
|section=all of it&lt;br /&gt;
|notifier=Tetsurga&lt;br /&gt;
|date_time=17:54, 31 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Main_Page&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Blue Dragon&lt;br /&gt;
|date_time=12:39, 30 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Green_Dragon&lt;br /&gt;
|section=4E Stuff&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=11:26, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Wereflame_(DnD_Spell)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=01:42, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Maps&lt;br /&gt;
|section=Maybe this should be in environments after all?&lt;br /&gt;
|notifier=EldritchNumen&lt;br /&gt;
|date_time=12:32, 3 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Chromatic_Dwarf_(DnD_Creature)&lt;br /&gt;
|section=Race&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:45, 1 June 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Combat_School_(DnD_Variant_Rules)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:57, 21 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=MediaWiki:Sharedupload&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:01, 14 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=dndmedia:D&amp;amp;D_Wiki_Media_talk:Copyrights&lt;br /&gt;
|section=Image documentation&lt;br /&gt;
|notifier=Cuthalion&lt;br /&gt;
|date_time=14:11, 11 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archives&lt;br /&gt;
|label1= Archive 1 (Discussions 1 &amp;amp;ndash; 30)&lt;br /&gt;
|label2= Archive 2 (Discussions 31 &amp;amp;ndash; 60)&lt;br /&gt;
|label3= Archive 3 (Discussions 61 &amp;amp;ndash; 90)&lt;br /&gt;
|label4= Archive 4 (Discussions 91 &amp;amp;ndash; 120)&lt;br /&gt;
|label5= Archive 5 (Discussions 121 &amp;amp;ndash; 150)&lt;br /&gt;
|label6= Archive 6 (Discussions 151 &amp;amp;ndash; 180)&lt;br /&gt;
|label7= Archive 7 (Discussions 181 &amp;amp;ndash; 210)&lt;br /&gt;
|label8= Archive 8 (Discussions 211 &amp;amp;ndash; 240)&lt;br /&gt;
|label9= Archive 9 (Discussions 241 &amp;amp;ndash; 270)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spells to look at ==&lt;br /&gt;
&lt;br /&gt;
* [[Kaioken (DnD Spell)]]&lt;br /&gt;
* [[Ki Barrage (DnD Spell)]]&lt;br /&gt;
* [[Alchemical Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Ki Ball (DnD Spell)]]&lt;br /&gt;
* [[Spirit Bomb (DnD Spell)]]&lt;br /&gt;
* [[Epic Fireball (DnD Epic Spell)]]&lt;br /&gt;
* [[Kamehameha Wave (DnD Spell)]]&lt;br /&gt;
* [[Envy Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Summon Hecatoncheires (DnD Epic Spell)]]&lt;br /&gt;
* [[Special Beam Cannon (DnD Spell)]]&lt;br /&gt;
* [[Avatar (DnD Spell)]]&lt;br /&gt;
* [[Complete Restoration (DnD Spell)]]&lt;br /&gt;
* [[Spectrum (DnD Cleric Domain)]]&lt;br /&gt;
* [[Culture Control (DnD Epic Spell)]]&lt;br /&gt;
* [[Alternative Spider Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Ki Bullet (DnD Spell)]]&lt;br /&gt;
* [[Word (DnD Cleric Domain)]]&lt;br /&gt;
* [[Kamehameha Wave, Greater (DnD Spell)]]&lt;br /&gt;
* [[Ki Barrage, Lesser (DnD Spell)]]&lt;br /&gt;
* [[Kamehameha Wave, Lesser (DnD Spell)]]&lt;br /&gt;
&lt;br /&gt;
== Copyright Issues and Legal Hoopla ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
Just a quick question as far as making classes, monsters, etc. acquired from a premade source go. Exactly how far is considered plagarism and a legal issue?&lt;br /&gt;
&lt;br /&gt;
Let's take 2 examples. One class I'm working on (will stick it up here after I get some peer feedback from my group)is inspired by a classic Warhammer plague monk. However, I never use the words &amp;quot;Skaven&amp;quot; or &amp;quot;Plague Monk&amp;quot; throughout the class page and he does not solely rely upon disease, unlike in Warhammer.&lt;br /&gt;
&lt;br /&gt;
The other example is a blatant conversion of the &amp;quot;Pyro&amp;quot; from Team Fortress 2 into a DnD class. This is the one I'm more concerned about.&lt;br /&gt;
&lt;br /&gt;
What do you suggest?  --[[User:Barnacle Ed|Barnacle Ed]] 12:20, 16 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Add [[Template:Copyright Disclaimer]] to the bottom and it should be okay.  Hope this helps.  --[[User:Green Dragon|Green Dragon]] 11:27, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Thanks. I'll stick that on the final draft of the Pyro once I finish it --[[User:Barnacle Ed|Barnacle Ed]] 16:50, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Sounds good.  --[[User:Green Dragon|Green Dragon]] 12:06, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Should there be ==&lt;br /&gt;
&lt;br /&gt;
An Elder Evil section for homebrew and SRD?  *By elder evil I mean like the ones introduced in the new elder evil book* Because they don't fit in either the monster nor the deity niche.    Considering their uniqueness such as their own qualities and their sign, as well as their aspects, they seem different enough for their own section.       --[[User:Shockwave91012|Shockwave91012]] 11:08, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:I would start by adding them to [[DnD Other|Other]] and as we get more and more submission we can make a separate section for them.  --[[User:Green Dragon|Green Dragon]] 12:05, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Any creature with stats go in either the creature section or the NPC section (maybe both).  We can create a subsection for unique creatures.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:06, 19 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== D&amp;amp;D Wiki's Birthday ==&lt;br /&gt;
&lt;br /&gt;
Me and D&amp;amp;D Wiki Share the same Birthday LOL  {{Unsigned|Ktonos|04:39, 23 February 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:Nice!  That's already two people with the same birthday, it must be a popular one ''':P'''.  --[[User:Green Dragon|Green Dragon]] 11:13, 23 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Modification ==&lt;br /&gt;
&lt;br /&gt;
Is there a way, to protect my page for edition on it material (not that i don't understand the meaning of a wiki but you understand that i put a lot of effort in those pages), or at least being warned when someone edit one of my page. If someone have a good idea i am likely to agreed for the change but i would like if by example someone change the statistic of my elves for the base elves. I hope you understand my point (my player will refer at the wiki).&lt;br /&gt;
&lt;br /&gt;
With all respect [[User:Lord Dhazriel|Lord Dhazriel]].  09:42, 25 February 2008&lt;br /&gt;
&lt;br /&gt;
:Yes, we can lock your page so that no one but sys admins can edit it, you can also 'watch' your page and when you go to your watchlist it will tell you when the page has been changed.  If you want the pages locked, please post a list of which pages you would like locked.  And please sign all your posts like by adding &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt; to the end of your post.  Thank you --[[User:Calidore Chase|Calidore Chase]] 11:19, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::You really have three choices here.  One is to &amp;quot;watch&amp;quot; the page in question (edit the page, check &amp;quot;Watch this page&amp;quot; (right below the edit summary), and then press &amp;quot;Save page&amp;quot;).  Another option is to lock the page from all edits save sysop edits, and the last choice is to lock the page from all IP edits.  Let me know what you decide to do.  --[[User:Green Dragon|Green Dragon]] 11:24, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The WotC forums==&lt;br /&gt;
&lt;br /&gt;
Well I waited this long hoping maybe they just didn't get to my message yet... And it seems... I HAVE BEEN IGNORED. So I am guessing that means no. And sorry i haven't been on in quite the while, school is hell right now. Football is sucking up most of my time. And i just built my new computer. GO PROCESSING POWER.&lt;br /&gt;
&lt;br /&gt;
Anyway, it sucks that we can't save the compendium... Now i need to find something else to work on =(&lt;br /&gt;
&lt;br /&gt;
(it would be nice if you gave me something specific...) also i have a ton of stuff from AD&amp;amp;D both the original and the 2nd edition. Things like advanced wizard info, advanced paladin, psionics... Fiend folio... If there is anything out of AD&amp;amp;D you need I can let you know if i have it.--[[User:Cerin616|Cerin616, Drew]] 16:51, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Hm...  If you are looking for a task I would recommend adding information about every 3rd party published item to D&amp;amp;D Wiki via the [[Publication List]].  --[[User:Green Dragon|Green Dragon]] 22:32, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Nice! I have a ton of onld DnD books, and about a billion editions of dragon magazine somewhere. What exactly needs doing in the Dragon Magazine section. I have all the old ones. 2 big stacks.almost 100 mags. I also have polyhedron, another periodical. A bunch of them.--[[User:Cerin616|Cerin616, Drew]] 17:16, 26 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::To get a more detailed synopsis of what needs to be done just ask [[User:Dmilewski|Dmilewski]].  I am sure he will be more than happy to help.  --[[User:Green Dragon|Green Dragon]] 22:51, 26 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Animal Leader ==&lt;br /&gt;
&lt;br /&gt;
It appeared to me like a branch off of the druid just like school specialists are off wizards and it did not come out so well with all the animal companion 1 2 3 crud because if you read the section on epic druid in dungeon masters guide it says druid are allowed to have a number of animal companions as their druid level times two as normal so really animal leader was a very crudy druid  {{Unsigned|Platdragon|15:17, 27 February 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
== Dogs ==&lt;br /&gt;
&lt;br /&gt;
When i was thinking of the dog race i was developing, and i was wondering if i can make one race page and have multiple races on it  {{Unsigned|Xdeletedx|16:53, 27 February 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:I don't really understand what you are asking.  Would you mind elaborating more?  --[[User:Green Dragon|Green Dragon]] 00:22, 28 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::You make one race and put that on one page, then you make variants for that race but you thought of a lot of them and deciede to put them all on the one race page. --[[User:Xdeletedx|Xdeletedx]] 02:32, 28 February 2008 (MST)&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Brawler_(3.5e_Class)</id>
		<title>Brawler (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Brawler_(3.5e_Class)"/>
				<updated>2008-02-28T09:30:54Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=SPAMAGE DAMAGE&lt;br /&gt;
|datecreated=August 28, 2007&lt;br /&gt;
|adopters=[[User:Xdeletedx|Xdeletedx]]&lt;br /&gt;
|dateadopted=2008-02-24&lt;br /&gt;
|status=A work in progress&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Combat Focused&lt;br /&gt;
|desc=The Brawler started from outcast monks wishing to show their skills without showing as much honor and repect, they hone their skills in backstreet fighting rings in all towns and cities there are even rumors that there are leagues in major cities.&lt;br /&gt;
}}&lt;br /&gt;
==Brawler==&lt;br /&gt;
&lt;br /&gt;
{{quote|Let 'em come I'll take 'em with me bare hands&amp;quot;|orig=Torrun Stoneshoulder as a horde of orcs charged in on his party}}&lt;br /&gt;
&lt;br /&gt;
A Brawler is a monk with no honor code and usually go into organizations to battle hand-to-hand.&lt;br /&gt;
&lt;br /&gt;
===Making a Brawler===&lt;br /&gt;
&lt;br /&gt;
Not much is known about Brawlers ,except that they excel at hand-to-hand, because they're very secret about they're activities&lt;br /&gt;
This class originated in a bar of unknown origins&lt;br /&gt;
&lt;br /&gt;
Much like a monk in the fact that they fight unarmed but they have no true honor code.&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
A strong point about this class is that brawlers can earn money and incapacitate opponents. A main weak point is the fact that brawlers can't use weapons.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Brawlers need Strength to power their unarmed strikes. After that, Constitution and Dexterity are the most important Brawler attributes.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Dwarves prefer being brawlers for the wrestling, other races become brawlers because they prefer fists to weapons.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' &amp;lt;-starting gold; YdZ-&amp;gt;&amp;amp;times;10 gp (&amp;lt;-average starting gold.  This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-&amp;gt; gp).  A Brawler must pay off his gambling debts and bar tab before adventuring&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate; as [[SRD:Fighter|fighter]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Brawler}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Flurry of Blows&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Unarmed Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +2 || +1 || +0 || -2/-2 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Unarmed Strike, Flurry of Blows ,Bounus Feat, Wisdom from Power&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +3 || +2 || +1 || -1/-1 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat, Evasion, Stunning Fist&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +2 || +1 || -0/-0 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Hide The Pain, Stances 1st&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +4 || +3 || +2 || +1/+1 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Grapple, Devastating Blow&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +4 || +3 || +2 || +2/+2 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Licking My Wounds, Extra Stunning, Bruised Armor&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +5 || +4 || +2 || +3/+3 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fair Fight (radius 5ft.), Drunken Charisma, Stances 2nd&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +5 || +4 || +3 || +4/+4 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Endurance Training, Volley Combo&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +5 || +3 || +4/+4 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Extra Licking My Wounds, Ring Awareness&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +5 || +4 || +5/+5/+0 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Crippling Strike, First Aid, Stances 3rd &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +6 || +5 || +4 || +7/+7/+2 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fighting Circle (radius 5ft.), Fair Fight (radius 10ft.)&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +7 || +6 || +5 || +8/+8/+8/+3 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Counter Attack, Defend Pressure Points&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +6 || +5 || +9/+9/+9/+4 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat, Great Fotitude, Extra First Aid, Stances 4th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +7 || +5 || +9/+9/+9/+4 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Range is Unimportant , Nimble&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5/+1 || +9 || +7 || +6 || +10/+10/+10/+5 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+2 || +9 || +8 || +6 || +11/+11/+11/+6/+1 || 1d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fighting Circle (radius 10ft.), Fair Fight (radius 15ft.), Stances 5th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +9 || +7 || +12/+12/+12/+7/+2 || 1d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Driving The Nail, Bonus Feat, First Aid +3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +9 || +7 || +12/+12/+12/+7/+2 || 2d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Disable Appendage, Tolerance Boost &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +11 || +10 || +8 || +13/+13/+13/+8/+3 || 2d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Silver Fists, Heat of Battle, Stances 6th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +11 || +10 || +9 || +14/+14/+14/+9/+4 || 2d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Cool Headed, Tolerance Excellence&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +12 || +11 || +10 || +15/+15/+15/+10/+5 || 2d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Finish Him Off, Fighting Circle (Your Choice), Fair Fight (all enemies), Stances Last&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills 5+ [[Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex),Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-fluff about class features-&amp;gt;.  All of the following are class features of the Brawler.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:'''  The Brawler is progicient with Light Armor, studded gloves, guantlets, and other weapons worn on the hands.&lt;br /&gt;
&lt;br /&gt;
'''Unarmed Strike(EX):'''  See the monks [[Unarmed Strike]].&lt;br /&gt;
&lt;br /&gt;
'''Flurry of Blows:'''  See the Monk's Flurry of Blows, a Brawler can use Flurry of Blows a number of times equal to 1/2 his class level(rounded up) + his Strength Modifier&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:'''  A Brawler chooses his Bonus Feats from the fighter list of bonus feats.&lt;br /&gt;
&lt;br /&gt;
'''Wisdom from Power:'''  A Brawler may use his Strength Modifier instead of his Wisdom Modifier when determining the number of Stunning Fists per day he can use.&lt;br /&gt;
&lt;br /&gt;
'''Evasion:'''  See the monk's [[Evasion]] ability.&lt;br /&gt;
&lt;br /&gt;
'''Stunning Fist:'''  the Brawler gains Stunning Fist at 2nd level. The Brawler is counted as a monk of a level equal to his Brawler level.&lt;br /&gt;
&lt;br /&gt;
'''Hide the Pain:''' 1/day a Brawler can still fight with -1 hp or less.&lt;br /&gt;
&lt;br /&gt;
'''Stances:''' Starting at level 3 and every 3 levels after, a brawler can learn a brawl stance. A brawler can only learn 7 in her career. A brawler can stay in stance for 2 rounds per point of constitution and can only be used in battle. But every two rounds, you take 1 point of temporary constitution damage, ending at 5 constitution. You cannot enter a stance if you have 5 or less constitution.&lt;br /&gt;
These are the stances:&lt;br /&gt;
*''Hopper:'' You throw up your hands and hop on your toes. You gain a +2 dodge bonus to your AC and you add your Dex bonus to attack but you get -2 reflex to avoid trips.&lt;br /&gt;
*''Cross:'' You put your hands in front of your chest in a cross. You gain a +2 shield bonus to your AC.&lt;br /&gt;
*''Kangaroo:'' You put your hands lower and ready your legs. You gain a +1 bonus to kicks and -1 AC.&lt;br /&gt;
*''Focus:'' You put your hands on your sides and stare intently at your foe. You gain -3 AC and your Critical Threat range is increased by 2.&lt;br /&gt;
*''Bull:'' You lower your head and put your elbows in front of your head. You gain +1 shield bonus to your AC, +1 bull rush, and -2 attack.&lt;br /&gt;
*''Drunken:'' Your unbalanced body gives you an edge. You gain a -2 on attack and a +2 on damage. You also gain a +1 dodge bonus to AC.(Note: you must be 5 over your tolerance level to use)&lt;br /&gt;
*''Martial Stance:'' You put out your left foot and throw your hands up high. You gain +2 damage but your speed is reduced by 10ft.&lt;br /&gt;
*''Slippery:'' You relax your body and put your arms down, your body getting flexable. You gain a +2 on reflex, escape artist, and dodge to AC. But you get -2 on attack.&lt;br /&gt;
*''Low:'' You slouch over and let your arms hang. You get a +2 on intimidate, and grapple checks. You cannot attack while in this stance.&lt;br /&gt;
*''Mock Sword Stance:'' You put your hands together and lower them to your waist. You gain a +2 to damage and attack. But a -1 on AC.&lt;br /&gt;
&lt;br /&gt;
'''Improved Grapple:'''  At 4th level a Brawler gains the Feat Improved Grapple.&lt;br /&gt;
&lt;br /&gt;
'''Devastating Blow:'''  A Brawler may trade a Stunning Fist to use a Devastating Blow, Devastating Blow has a critical threat range is 17-20(x3) and all hits by a Devastating Blow Knocks an opponent back 1d6x5ft, and deals 1d4 damage per Brawler level.&lt;br /&gt;
&lt;br /&gt;
'''Licking My Wounds:'''  1/day a Brawler may heal himself 1d4 +1 per 5 levels hp. This can be used only after an encounter. &lt;br /&gt;
&lt;br /&gt;
'''Extra Stunning:'''  At level 5 a Brawler gains the Extra Stunning feat.&lt;br /&gt;
&lt;br /&gt;
'''Bruised Armor:''' Due to punches and cuts on a Brawler's body, they can add their Constitution(or strength?) to their AC.&lt;br /&gt;
&lt;br /&gt;
'''Fair Fight :'''  All opponents must make a Will Save or drop all held weapons. The DC=10 +  The Brawlers Class level -3(min. 1)&lt;br /&gt;
&lt;br /&gt;
'''Drunken Charisma:'''  A Brawler gains +1D4 Charisma per 10 over tolerance level&lt;br /&gt;
&lt;br /&gt;
'''Endurance Training:'''  You gain either +3\per level on your initiative check or +5ft.\per 2 levels to you movement speed. A Brawler may use this ability 1 time\per day per point of Dexterity Modifier&lt;br /&gt;
&lt;br /&gt;
'''Volley Combo:'''  Trade a Stunning Fist use to make a check on your attack with a DC=10+ 1\ per 20 lbs. of the opponents wieght. On a success the opponent is knocked into the air for 1D3 turns taking Normal unarmed damage + X( X is found on the table below). This ability can be used in succession until the opponent hits the ground the DC increases by 1 each time, also deal +1/per successful check to damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ Additional Unarmed Damage&lt;br /&gt;
! d20 Roll !! Extra Damage&lt;br /&gt;
|-&lt;br /&gt;
| 7th-9th || d6&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th-13th || d8&lt;br /&gt;
|-&lt;br /&gt;
| 14th-16th || d10&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 17th-20th || d12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Extra Licking My Wounds:''' A Brawler can use Licking My Wounds 2/day now.&lt;br /&gt;
&lt;br /&gt;
'''Ring Awareness:'''  A Brawler gets a roll against being Flanked and Sneak Attacked ,1D20 + 1/2 Spot + 1/2 Listen VS. 1D20 + 1/2 Hide + 1/2 Move Silently. (Opponents)&lt;br /&gt;
&lt;br /&gt;
'''Crippling Strike:'''  Trade a Stunning Fist use to use this ability. On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and on a succesful hit reduce an opponents speed by 5X the number subracted (min. 0). This number may not exceed your base attack bonus. The penalty on attacks apply until your next turn. The penalty on speed lasts for 1D2\per 2 levels of rounds&lt;br /&gt;
&lt;br /&gt;
'''First Aid:'''  1/day a Brawler can heal an ally 1d4+1 per 5 levels after an encounter.&lt;br /&gt;
&lt;br /&gt;
'''Fighting Circle (5ft. radius):'''  The user draws a circle on the ground anyone inside this circle isn't allowed to leave until either the user or all others in the cirlce are unconscious.&lt;br /&gt;
&lt;br /&gt;
'''Counter Attack:'''  If an opponent misses with a melee attack you may Trade a Stunning Fist use to make a reflex save with a DC= Opponents AC if this check is successful you may attempt to attack that opponent.&lt;br /&gt;
&lt;br /&gt;
'''Defend Pressure Points:''' A Brawler at HP of 3xBrawler class level lowers an opponents Critical Threat Range by 1. Ex. An opponnent attacking with a longsword has a Critical Threat Range of 19-20 but when attacking a Brawler that is lowered to 20.&lt;br /&gt;
&lt;br /&gt;
'''Great Fortitude:''' A Brawler gains the Bonus Feat Great Fortitude at level 12&lt;br /&gt;
&lt;br /&gt;
'''Extra First Aid:''' A Brawler can use First Aid 2/day now.&lt;br /&gt;
&lt;br /&gt;
'''Range is Unimportant:''' A Brawler's unarmed attacks now have a range of 10ft.&lt;br /&gt;
&lt;br /&gt;
'''Nimble:''' At 13th level a Brawler gains Nimble as a Bonus Feat.&lt;br /&gt;
&lt;br /&gt;
'''Driving the Nail:''' If you hit an opponent with a Critical you may make an addition attack at the same attack bonus - 10(-1 per 2 Brawler Levels).&lt;br /&gt;
&lt;br /&gt;
'''Disable Appendages:''' Trade one of your Stunning Fists to make a strength check with a DC=13 + the opponents Constitution Modifier. On a successful check you deal 1/2 normal damage and choose one of the opponents appendages(leg, arm) he can't use this appendage for 1d10 turns.&lt;br /&gt;
&lt;br /&gt;
'''Tolerance Boost:''' You gain a bonus equal to 1/2 you Brawler level on all tolerance checks&lt;br /&gt;
&lt;br /&gt;
'''Silver Fists:''' 1/day One of your unarmed attacks count as silver weapons for the purpose of overcoming damage reduction&lt;br /&gt;
&lt;br /&gt;
'''Heat of Battle:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Fortitude saves against paralisis or poison( make this decision when you gain this class feature) you may trade this bonus to deal an extra D10 of fire damage&lt;br /&gt;
&lt;br /&gt;
'''Cool Headed:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Will saves against mind-affecting or (make this decision when you gain this class feature) illusion spells you may trade this bonus to deal an extra D10 of ice &lt;br /&gt;
damage&lt;br /&gt;
&lt;br /&gt;
'''Tolerance Excelence:''' If you fail a Tolerance check you may choose to gain either 1d6 Charisma(This doesn't stack with the drunken Charisma class Feature) or reroll it.&lt;br /&gt;
&lt;br /&gt;
'''Finish Him Off:''' Trade two uses of Stunning Fist to make a touch attack, roll a D6 per Brawler level-2 if the result is higher than an enemies current HP that enemy is reduced to 0 HP.&lt;br /&gt;
&lt;br /&gt;
====Ex-Brawlers====&lt;br /&gt;
&lt;br /&gt;
Brawlers who cross-classes to a spellcasting class can't advance anymore in Brawler levels. Ex-Brawlers lose there tolerance abilities, fighting ring, and fight fair. Every other ability is still kept.&lt;br /&gt;
&lt;br /&gt;
====Epic Brawler====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Brawler}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | Epic Stances 1st&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | Epic Stances 2nd&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | Epic Stances 3rd, Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
5 + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feat:''' A Brawler can choose a bonus feat from the fighter bonus feat list.&lt;br /&gt;
&lt;br /&gt;
'''Epic Stances:''' Secret stances only known by powerful brawlers are shared to you upon reaching level 23. These stances take extra power and can be used only for 1 round per 2 points of constitution. Every round, you take 2 points of constitution damage, ending a 3. You cannot use stances if you have 5 constitution and can't use it until all of your constitution is healed. Thses are the stances:&lt;br /&gt;
*''Ancient Stance:'' The elves' secrect stance, you strech you arms in front of you. You gain +4 attack and +2 dodge bonus to AC.&lt;br /&gt;
*''Spinning Top:'' You stand on one leg, ready to spin. You gain +2 attack, can attack 3 opponents, and can attack the same opponent twice. This doesn't stack with Flurry of Blows.(Note: You can use this stance 1/2 as long as other moves, any longer and you become sickened when you stop)&lt;br /&gt;
*''Bucker:'' You get on all fours and are ready for bucking. You can buck an opponent and send him back 1d4x10 ft away and do 1d12 damage. This comes at a -2 attack penalty.&lt;br /&gt;
*''Power of One:'' A strong stance, you put your arms in a basic fighting stance and become enraged. As Barbarian's rage ability. This can only be used at half health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; bonus feats) every &amp;lt;-number of feats per level-&amp;gt; levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Dwarven Brawler Starting Package====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' Gauntlets.&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbrieviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If innapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbrieviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If innapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
&amp;lt;-copy and paste the rows as necessary.-&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' &amp;lt;-1st-level feat selection-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' &amp;lt;-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. -&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' &amp;lt;-Starting armor and other equipment outside of weapons.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' &amp;lt;-Starting gold using this package.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing a Brawler====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' A Brawler would usually worship a god of fighting or war. Evil brawlers would worship a god of death and fighting. Most neutral brawlers are athiest or agnostic.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Brawlers don't get along with spellcasters and fight about brawn over brain. Fighters and other weapon users sometimes get along with brawlers. Monks don't get along with brawlers either, monks usually call brawlers a disgrace to the art of hand-to-hand and try to get a brawler to join their monestary.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Brawlers act as the incapacitator in the party using their disable appendage and volley combo to temporarily disable their foe so allies can attack. Brawlers can act as money maker by joining braling tournaments.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Fighter. Brawlers prefer cross-classing to fighters to increase the numbers of bonus feats they get.&lt;br /&gt;
&lt;br /&gt;
====Brawlers in the World====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Weapons disgrace natural strength.|orig=Hargen, Human Brawler}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Where characters of this class fit in a d20 world.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' &amp;lt;-day in the life of a character of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' &amp;lt;-notable NPCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' Most brawler cause fights at bars, or try to earn money by joining brawl bars and fighting clubs.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' &amp;lt;-How NPCs react to PCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Brawler Lore====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge(Local) can research brawlers to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ Knowledge(Local)&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | A Brawler is a fist fighter with some monk abilities.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | Brawlers sometimes organize fight clubs to show off strength and earn money.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | Information on a specific Brawler(must have been met before).&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 25 || class=&amp;quot;left&amp;quot; | Information on a specific fight club.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Brawlers in the Game====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' &amp;lt;-Possible variant conceptions of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
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''EL whatever:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
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----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
{{Base Class Wikify|February 2008}}&lt;br /&gt;
{{Base Class Description Needed|February 2008}}&lt;br /&gt;
{{Base Class Stub|February 2008}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Brawler_(3.5e_Class)</id>
		<title>Talk:Brawler (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Brawler_(3.5e_Class)"/>
				<updated>2008-02-28T09:29:57Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Stances */&lt;/p&gt;
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&lt;div&gt;&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&lt;br /&gt;
== Fix 'Create New Base Class' template ==&lt;br /&gt;
&lt;br /&gt;
I notice this again says, &amp;quot;NPC Class Description&amp;quot;, just like the first class I created. This time I made sure to use the 'Create New Base Class' template. --[[User:Cuthalion|Cúthalion]] 22:14, 9 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:Got it.  Thanks for the heads up.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:18, 9 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
Let's see.&lt;br /&gt;
&lt;br /&gt;
# The dplc block says &amp;quot;(DnD Base Class)&amp;quot;. It should say &amp;quot;(DnD Class)&amp;quot;, right?&lt;br /&gt;
# It also has a blank field where I think you want it to say &amp;quot;NR&amp;quot;.&lt;br /&gt;
# The Balance block should have more fields, right? Something like:&lt;br /&gt;
::&amp;lt;nowiki&amp;gt;{{Balance|Not-rated|&amp;lt;!-- Insert name of your class here --&amp;gt;|DnD_Class}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I'm just going by the changes Green Dragon made to my first class.&lt;br /&gt;
&lt;br /&gt;
--[[User:Cuthalion|Cúthalion]] 09:48, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:So many details they all get lost so easily.&lt;br /&gt;
&lt;br /&gt;
:# Yes, you're correct.  It's fixed now.&lt;br /&gt;
:# It can stay blank.  I've changed the template so that puts &amp;quot;NR&amp;quot; by default.&lt;br /&gt;
:# No, the template now only takes one parameter.&lt;br /&gt;
&lt;br /&gt;
:I should probably make [[User:Green Dragon|Green Dragon]] aware of the changes.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:48, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:: I imagine you just did. :)  --[[User:Cuthalion|Cúthalion]] 11:19, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::The dplc looks good.  It works like it is right now.  Also, sorry for taking so long to respond, I have been sick and have not looked at every edit yet (working.... working...).  I really am sorry however I am slowly getting done (If you want to see if I have looked at your edits check Recent Changed &amp;quot;patrolled&amp;quot; - I do them all user by user).  --[[User:Green Dragon|Green Dragon]] 23:28, 11 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Fixed, what was I thinking last night.  The name was wrong, that was the problem.  --[[User:Green Dragon|Green Dragon]] 22:40, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::why dose it have a 1d5 unarmed strike?, you see I don't believe they have those...lol  {{Unsigned|Zombiecow|12:41, 13 December 2007 (MST)}}&lt;br /&gt;
&lt;br /&gt;
::::::Thats because this discussion is for an old old class that had this same name...  --[[User:Green Dragon|Green Dragon]] 21:46, 15 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Multiclassing with Fighter ==&lt;br /&gt;
&lt;br /&gt;
With this class, multiclassing XP penalty will be the only reason characters ever take any more than two levels of fighter.  If a fighter 2 takes 18 levels of brawler instead of 18 more levels of fighter, the character will get [[Improved Unarmed Strike (SRD Feat)|Improved Unarmed Strike]], one more fighter bonus feat, and a larger Hit Die size.  The only thing that will suffer is reflex and will saves, and then only marginally.   &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:47, 9 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
: I see your point. Is it better now? --[[User:Cuthalion|Cúthalion]] 08:05, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
: FYI, one reason for the imbalance was because I consider the Fighter to be [[#Class Balance|disadvantaged]], and another because I created the Brawler merely as a stepping stone on the way to Pugilist (not yet uploaded). --[[User:Cuthalion|Cúthalion]] 09:03, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
: I also conceived of the Brawler as a Fighter variant, so multiclassing between them never crossed my mind. Is there a precedent for how to handle multiclassing between variants of the same class? --[[User:Cuthalion|Cúthalion]] 09:08, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:: Ah, I see.  Then the title should be changed to &amp;quot;Fighter Variant: Brawler (DnD Class).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::: How do I do that? The same will apply to the [[Thug_%28DnD_Class%29|Thug]], which I just entered. --[[User:Cuthalion|Cúthalion]] 11:30, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::: Click on the &amp;quot;move&amp;quot; tab at the top.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 19:00, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:: For handling multiclassing with variants, page 48 of the UA has this to say:&lt;br /&gt;
&lt;br /&gt;
::;''Multiclassing And Variant Classes''&lt;br /&gt;
&lt;br /&gt;
::''Multiclassing between variants of the same class is a tricky subject. In cases where a single class offers a variety of paths (such as the totem barbarian or the monk fighting styles), the easiest solution is simply to bar multiclassing between different versions of the same class (just as a character can't multiclass between different versions of specialist wizards). For variants that are wholly separate from the character class—such as the bardic sage or the urban ranger—multiclassing, even into multiple variants of the same class, is probably okay. Identical class features should stack if gained from multiple versions of the same class (except for spellcasting, which is always separate).''&lt;br /&gt;
&lt;br /&gt;
::''In any case, only the first version of a favored class is treated as favored; a halfling rogue/wizard who later begins gaining levels in the wilderness rogue variant class can't treat both the rogue and wilderness rogue classes as favored, only the class gained first (in this case, rogue). Under no circumstances does spellcasting ability from multiple classes (even variants of the same class) stack. A character with levels of bard and levels of bardic sage has two separate caster levels and two separate sets of spells per day, even though the classes are very similar.''&lt;br /&gt;
&lt;br /&gt;
::Question:  How would this class interact multiclassed with the monk?  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:48, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::: Hmmm. Hadn't considered that one, either. I think my inclination would be not to have the abilities stack, just use whichever class is better. What do you think? After all, the brawler is supposed to be an unarmed alternative for someone without the discipline to become a monk. Conceptually, it's halfway between a fighter and a monk.&lt;br /&gt;
&lt;br /&gt;
::: Hey, I never wrote that anywhere in the description, did I? I'll have to remedy that.&lt;br /&gt;
&lt;br /&gt;
::: The Pugilist prestige class, which I hope to enter this afternoon, has provisions for improving the unarmed combat abilities of a base class. --[[User:Cuthalion|Cúthalion]] 11:30, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::: Based on the fact that the brawler only gets unarmed benfits using only fists, I'd say keep them seperate.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 19:03, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Class Balance ==&lt;br /&gt;
&lt;br /&gt;
I suppose [[#Multiclassing with Fighter|this]] is as good an occasion as any to bring this up. I wrote up a spreadsheet comparing the abilities of the various classes (which, unfortunately, I can't show you because the upload facility only allows images). I tried various weighting heuristics, but no matter high I sliced it, the SRD Fighter class always came out looking disadvantaged. In the most favorable analysis, I still had to bump it up to d12 HD and 2 good saving throws to balance it out with the other classes, particularly combat-oriented classes and clerics. (I found it nearly impossible to integrate wizards and sorcerers into the analysis, since their strength does not build incrementally in the same way.)&lt;br /&gt;
&lt;br /&gt;
Now, I readily confess that I've only had minimal experience with 3.5 edition, and I don't think I've ever played a character above 10th level in any edition. (Nor would I want to.) My analysis focuses almost exclusively on the first 10 levels. (Originally, I only looked at the first 6 levels, but I decided that was too shortsighted.) Yet I remain at a loss to explain this discrepancy.&lt;br /&gt;
&lt;br /&gt;
# In your (anyone's) experience, is the Fighter as powerful as other classes (ignoring arcane casters for the moment)?&lt;br /&gt;
## Is your answer different at low levels and at high levels?&lt;br /&gt;
# How many fighter bonus feats would you trade for:&lt;br /&gt;
## uncanny dodge?&lt;br /&gt;
## evasion?&lt;br /&gt;
## trapfinding?&lt;br /&gt;
## sneak attack?&lt;br /&gt;
## rage?&lt;br /&gt;
## wild shape?&lt;br /&gt;
## good Reflex saves?&lt;br /&gt;
## good Will saves?&lt;br /&gt;
## fast movement?&lt;br /&gt;
## favored enemy?&lt;br /&gt;
## unarmed damage as a monk?&lt;br /&gt;
## flurry of blows as a monk?&lt;br /&gt;
## detect evil as a paladin?&lt;br /&gt;
## turn undead as a paladin?&lt;br /&gt;
## turn undead as a cleric?&lt;br /&gt;
# How many standard feats is weapon specialization worth?&lt;br /&gt;
# What is the airspeed of an unladen swallow?&lt;br /&gt;
# Is there any way for me to upload my spreadsheet for comments?&lt;br /&gt;
&lt;br /&gt;
Thanks. --[[User:Cuthalion|Cúthalion]] 09:03, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I see the fighter as underpowered.  &lt;br /&gt;
:# I have seen it as good if not better than other classes; at lower levels.  I see it as - at lower levels it is better than other classes (for the first 3?) then it kinda tuckers out and becomes a very bad un-flavorful character choice.&lt;br /&gt;
:# Not sure, a lot more than the fighter gets, especially to make all these abilites better and better (like some classes give).  &lt;br /&gt;
:# 2 or 1?&lt;br /&gt;
:# Shit................  14mph?&lt;br /&gt;
:# Ask [[User:Blue Dragon|Blue Dragon]] if their is a way to upload spreadsheets and make them visible to other people.  He should know of a way.  &lt;br /&gt;
:--[[User:Green Dragon|Green Dragon]] 23:18, 11 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::''is the Fighter as powerful as other classes (ignoring arcane casters for the moment)? Is your answer different at low levels and at high levels?'' I'll answer it this way: its dependent on magical weapons and PrC. &lt;br /&gt;
::A base class Lv 20 Fgt is dependent on magical weapons to do damage (which may or not be common), and he needs either lots of specialization or lots of items. Either way, a player needs to think about char-op early. With CW PrC or BoED you have a lot more room, but that only lessens the problem (eg Drow Weapons Master). I have never seen an epic Fgt because everyone goes for BoED stuff anyway. It helps if the party mage will craft weapons for our him, but still unlikely.&lt;br /&gt;
::My point is, at high levels its a moot question. Fighters stand out at low levels (unless there is a Pal), and then multi-off. Think of Fgt as a class to access PrC. Oh, to answer your question, it is on par at low levels. --[[User:Pwsnafu|Pwsnafu]] 21:23, 13 March 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Mark for deletion ==&lt;br /&gt;
&lt;br /&gt;
Please delete this class. Thank you. --[[User:Cuthalion|Cúthalion]] 06:53, 22 March 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Please use [[Candidates for Deletion]].  Thank you.  --[[User:Green Dragon|Green Dragon]] 00:02, 23 March 2007 (MDT)&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
::If you dont mind me asking why is Brawler marked for deletion --[[User:Lo-Chi|Lt.Dan]] 19:18, 13 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::[[User:Cuthalion|Cúthalion]] created a brawler class a while ago, and then decided to have it deleted.  Then another user decided to make a class by the same name.  This talk page is left-over from the first brawler class.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 20:30, 13 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::ok i got confused --[[User:Lo-Chi|Lt.Dan]] 11:43, 14 December 2007 (MST)&lt;br /&gt;
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== Rating - 8/10 ==&lt;br /&gt;
&lt;br /&gt;
I think the class will make a great class for D&amp;amp;D players who like the monk class but not the honor code --[[User:Lo-Chi|Lt.Dan]] 19:15, 13 December 2007 (MST)&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I am sorry to let you know, however one is not allowed to rates one owns class.  Sorry about that, however this rating will not be counted.  --[[User:Green Dragon|Green Dragon]] 20:40, 15 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::Brawler is not my class someone i kow made it not me  --[[User:Lo-Chi|Lt.Dan]] 11:02, 17 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Well, in that case, the rating will be used.  Sorry about that.  --[[User:Green Dragon|Green Dragon]] 12:04, 17 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::This rating has been nullified with the implementation of the new [[Rating System]].  --[[User:Green Dragon|Green Dragon]] 14:49, 20 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Confusing.... ==&lt;br /&gt;
&lt;br /&gt;
I was going to use this class for one of my character but I don't understand this class. For Licking you Wounds +1 it says &amp;quot;Heal yourself 1D5\ per 1/2 your ranks in Heal.&amp;quot; what does &amp;quot;1D5\ per 1/2&amp;quot; mean? And what about hide the pain? &amp;quot;A Brawler won't take a knee at low HP as most character would.&amp;quot; Knee? What does that mean? And what does the +1 or +2 mean after those 2 abilities? Is that a bonus you get for using the ability at that level? Please explain. And reword the abilities. It would be a great class. --[[User:Xdeletedx|Xdeletedx]] 17:17, 24 February 2008 (MST)&lt;br /&gt;
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:BTW im going to help fix this class up --[[User:Xdeletedx|Xdeletedx]] 17:23, 24 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Please feel free to help it along.  --[[User:Green Dragon|Green Dragon]] 20:43, 24 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Stances ==&lt;br /&gt;
&lt;br /&gt;
can someone tell me if the stances are balanced, please? I put them thinking that making a stance would give you some kind of advangtage. Put your suggestions up as well. --[[User:Xdeletedx|Xdeletedx]] 18:53, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:How many times a day can the brawler be in a stance?  --[[User:Green Dragon|Green Dragon]] 23:35, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::it can be anytime per day but you can only use it during encounters and 2 rounds per point of constitution they have --[[User:Xdeletedx|Xdeletedx]] 12:51, 26 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::So, does it decrease the constitution after it is used?  The reason I am asking is because, how it is currently written, one could constantly stay in a stance.  After it comes to an end they could start another once again.  I feel the wording on this ability could be improved.  --[[User:Green Dragon|Green Dragon]] 23:16, 26 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::That's a good idea. --[[User:Xdeletedx|Xdeletedx]] 23:41, 26 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::You now take constitution damage. --[[User:Xdeletedx|Xdeletedx]] 23:45, 26 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::Hm, the wording is a little controversial right now...  &amp;quot;...and can't use it until all of your constitution is healed. These are the..&amp;quot;  That means, after every time one uses a stance, they cannot use another until their constitution is full?  I think maybe it should state something like &amp;quot;If the player has 5 or less constitution they cannot enter a stance&amp;quot;.  --[[User:Green Dragon|Green Dragon]] 00:20, 28 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::Thank you for that --[[User:Xdeletedx|Xdeletedx]] 02:29, 28 February 2008 (MST)&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Green_Dragon</id>
		<title>User talk:Green Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Green_Dragon"/>
				<updated>2008-02-27T23:53:35Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: New section: Dogs&lt;/p&gt;
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&lt;div&gt;{{:User:Green Dragon/Top Template}}&lt;br /&gt;
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{{Messages of Interest|messages=&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section= Semantic MediaWiki&lt;br /&gt;
|notifier=Hawk&lt;br /&gt;
|date_time=23:45, 26 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Catgirl/Nekomusume/Nekomimi_(DnD_Race)&lt;br /&gt;
|section=Dogs&lt;br /&gt;
|notifier=Xdeletedx&lt;br /&gt;
|date_time=16:28, 26 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Brawling_(DnD_Variant_Rule)&lt;br /&gt;
|section=Sooo tired...&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=00:04, 26 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Marksman_(DnD_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=13:11, 24 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=Semantic MediaWiki&lt;br /&gt;
|notifier=Aarnott&lt;br /&gt;
|date_time=11:31, 22 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:User_Base_Classes&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sledged&lt;br /&gt;
|date_time=14:27, 19 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Vest_of_the_Bold_(DnD_Equipment)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Cronocke&lt;br /&gt;
|date_time=05:17, 18 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Pedistal_of_Truth_(DnD_Equipment)&lt;br /&gt;
|section=Format Format&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=09:40, 16 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Book_of_Skill_(DnD_Equipment)&lt;br /&gt;
|section=Format Format&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=09:39, 16 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Performer_(DnD_Prestige_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Cerin616&lt;br /&gt;
|date_time=18:22, 11 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=07:20, 5 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Paladin_Mount_from_first_level_(DnD_Variant_Rule)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=09:35, 4 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=The 4e Movement&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=06:58, 3 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Myrmidon_(DnD_Class)&lt;br /&gt;
|section=all of it&lt;br /&gt;
|notifier=Tetsurga&lt;br /&gt;
|date_time=17:54, 31 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Main_Page&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Blue Dragon&lt;br /&gt;
|date_time=12:39, 30 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Green_Dragon&lt;br /&gt;
|section=4E Stuff&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=11:26, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Wereflame_(DnD_Spell)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=01:42, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Maps&lt;br /&gt;
|section=Maybe this should be in environments after all?&lt;br /&gt;
|notifier=EldritchNumen&lt;br /&gt;
|date_time=12:32, 3 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Chromatic_Dwarf_(DnD_Creature)&lt;br /&gt;
|section=Race&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:45, 1 June 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Combat_School_(DnD_Variant_Rules)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:57, 21 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=MediaWiki:Sharedupload&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:01, 14 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=dndmedia:D&amp;amp;D_Wiki_Media_talk:Copyrights&lt;br /&gt;
|section=Image documentation&lt;br /&gt;
|notifier=Cuthalion&lt;br /&gt;
|date_time=14:11, 11 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archives&lt;br /&gt;
|label1= Archive 1 (Discussions 1 &amp;amp;ndash; 30)&lt;br /&gt;
|label2= Archive 2 (Discussions 31 &amp;amp;ndash; 60)&lt;br /&gt;
|label3= Archive 3 (Discussions 61 &amp;amp;ndash; 90)&lt;br /&gt;
|label4= Archive 4 (Discussions 91 &amp;amp;ndash; 120)&lt;br /&gt;
|label5= Archive 5 (Discussions 121 &amp;amp;ndash; 150)&lt;br /&gt;
|label6= Archive 6 (Discussions 151 &amp;amp;ndash; 180)&lt;br /&gt;
|label7= Archive 7 (Discussions 181 &amp;amp;ndash; 210)&lt;br /&gt;
|label8= Archive 8 (Discussions 211 &amp;amp;ndash; 240)&lt;br /&gt;
|label9= Archive 9 (Discussions 241 &amp;amp;ndash; 270)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spells to look at ==&lt;br /&gt;
&lt;br /&gt;
* [[Kaioken (DnD Spell)]]&lt;br /&gt;
* [[Ki Barrage (DnD Spell)]]&lt;br /&gt;
* [[Alchemical Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Ki Ball (DnD Spell)]]&lt;br /&gt;
* [[Spirit Bomb (DnD Spell)]]&lt;br /&gt;
* [[Epic Fireball (DnD Epic Spell)]]&lt;br /&gt;
* [[Kamehameha Wave (DnD Spell)]]&lt;br /&gt;
* [[Envy Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Summon Hecatoncheires (DnD Epic Spell)]]&lt;br /&gt;
* [[Special Beam Cannon (DnD Spell)]]&lt;br /&gt;
* [[Avatar (DnD Spell)]]&lt;br /&gt;
* [[Complete Restoration (DnD Spell)]]&lt;br /&gt;
* [[Spectrum (DnD Cleric Domain)]]&lt;br /&gt;
* [[Culture Control (DnD Epic Spell)]]&lt;br /&gt;
* [[Alternative Spider Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Ki Bullet (DnD Spell)]]&lt;br /&gt;
* [[Word (DnD Cleric Domain)]]&lt;br /&gt;
* [[Kamehameha Wave, Greater (DnD Spell)]]&lt;br /&gt;
* [[Ki Barrage, Lesser (DnD Spell)]]&lt;br /&gt;
* [[Kamehameha Wave, Lesser (DnD Spell)]]&lt;br /&gt;
&lt;br /&gt;
== Copyright Issues and Legal Hoopla ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
Just a quick question as far as making classes, monsters, etc. acquired from a premade source go. Exactly how far is considered plagarism and a legal issue?&lt;br /&gt;
&lt;br /&gt;
Let's take 2 examples. One class I'm working on (will stick it up here after I get some peer feedback from my group)is inspired by a classic Warhammer plague monk. However, I never use the words &amp;quot;Skaven&amp;quot; or &amp;quot;Plague Monk&amp;quot; throughout the class page and he does not solely rely upon disease, unlike in Warhammer.&lt;br /&gt;
&lt;br /&gt;
The other example is a blatant conversion of the &amp;quot;Pyro&amp;quot; from Team Fortress 2 into a DnD class. This is the one I'm more concerned about.&lt;br /&gt;
&lt;br /&gt;
What do you suggest?  --[[User:Barnacle Ed|Barnacle Ed]] 12:20, 16 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Add [[Template:Copyright Disclaimer]] to the bottom and it should be okay.  Hope this helps.  --[[User:Green Dragon|Green Dragon]] 11:27, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Thanks. I'll stick that on the final draft of the Pyro once I finish it --[[User:Barnacle Ed|Barnacle Ed]] 16:50, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Sounds good.  --[[User:Green Dragon|Green Dragon]] 12:06, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Should there be ==&lt;br /&gt;
&lt;br /&gt;
An Elder Evil section for homebrew and SRD?  *By elder evil I mean like the ones introduced in the new elder evil book* Because they don't fit in either the monster nor the deity niche.    Considering their uniqueness such as their own qualities and their sign, as well as their aspects, they seem different enough for their own section.       --[[User:Shockwave91012|Shockwave91012]] 11:08, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:I would start by adding them to [[DnD Other|Other]] and as we get more and more submission we can make a separate section for them.  --[[User:Green Dragon|Green Dragon]] 12:05, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Any creature with stats go in either the creature section or the NPC section (maybe both).  We can create a subsection for unique creatures.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:06, 19 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== D&amp;amp;D Wiki's Birthday ==&lt;br /&gt;
&lt;br /&gt;
Me and D&amp;amp;D Wiki Share the same Birthday LOL  {{Unsigned|Ktonos|04:39, 23 February 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:Nice!  That's already two people with the same birthday, it must be a popular one ''':P'''.  --[[User:Green Dragon|Green Dragon]] 11:13, 23 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Modification ==&lt;br /&gt;
&lt;br /&gt;
Is there a way, to protect my page for edition on it material (not that i don't understand the meaning of a wiki but you understand that i put a lot of effort in those pages), or at least being warned when someone edit one of my page. If someone have a good idea i am likely to agreed for the change but i would like if by example someone change the statistic of my elves for the base elves. I hope you understand my point (my player will refer at the wiki).&lt;br /&gt;
&lt;br /&gt;
With all respect [[User:Lord Dhazriel|Lord Dhazriel]].  09:42, 25 February 2008&lt;br /&gt;
&lt;br /&gt;
:Yes, we can lock your page so that no one but sys admins can edit it, you can also 'watch' your page and when you go to your watchlist it will tell you when the page has been changed.  If you want the pages locked, please post a list of which pages you would like locked.  And please sign all your posts like by adding &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt; to the end of your post.  Thank you --[[User:Calidore Chase|Calidore Chase]] 11:19, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::You really have three choices here.  One is to &amp;quot;watch&amp;quot; the page in question (edit the page, check &amp;quot;Watch this page&amp;quot; (right below the edit summary), and then press &amp;quot;Save page&amp;quot;).  Another option is to lock the page from all edits save sysop edits, and the last choice is to lock the page from all IP edits.  Let me know what you decide to do.  --[[User:Green Dragon|Green Dragon]] 11:24, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The WotC forums==&lt;br /&gt;
&lt;br /&gt;
Well I waited this long hoping maybe they just didn't get to my message yet... And it seems... I HAVE BEEN IGNORED. So I am guessing that means no. And sorry i haven't been on in quite the while, school is hell right now. Football is sucking up most of my time. And i just built my new computer. GO PROCESSING POWER.&lt;br /&gt;
&lt;br /&gt;
Anyway, it sucks that we can't save the compendium... Now i need to find something else to work on =(&lt;br /&gt;
&lt;br /&gt;
(it would be nice if you gave me something specific...) also i have a ton of stuff from AD&amp;amp;D both the original and the 2nd edition. Things like advanced wizard info, advanced paladin, psionics... Fiend folio... If there is anything out of AD&amp;amp;D you need I can let you know if i have it.--[[User:Cerin616|Cerin616, Drew]] 16:51, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Hm...  If you are looking for a task I would recommend adding information about every 3rd party published item to D&amp;amp;D Wiki via the [[Publication List]].  --[[User:Green Dragon|Green Dragon]] 22:32, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Nice! I have a ton of onld DnD books, and about a billion editions of dragon magazine somewhere. What exactly needs doing in the Dragon Magazine section. I have all the old ones. 2 big stacks.almost 100 mags. I also have polyhedron, another periodical. A bunch of them.--[[User:Cerin616|Cerin616, Drew]] 17:16, 26 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::To get a more detailed synopsis of what needs to be done just ask [[User:Dmilewski|Dmilewski]].  I am sure he will be more than happy to help.  --[[User:Green Dragon|Green Dragon]] 22:51, 26 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== animal leader ==&lt;br /&gt;
&lt;br /&gt;
It appeared to me like a branch off of the druid just like school specialists are off wizards and it did not come out so well with all the animal companion 1 2 3 crud because if you read the section on epic druid in dungeon masters guide it says druid are allowed to have a number of animal companions as their druid level times two as normal so really animal leader was a very crudy druid&lt;br /&gt;
&lt;br /&gt;
== Dogs ==&lt;br /&gt;
&lt;br /&gt;
When i was thinking of the dog race i was developing, and i was wondering if i can make one race page and have multiple races on it&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Peasant_Warrior_(3.5e_NPC_Class)</id>
		<title>Talk:Peasant Warrior (3.5e NPC Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Peasant_Warrior_(3.5e_NPC_Class)"/>
				<updated>2008-02-27T20:45:10Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: New section: Peasant Warrior?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Balance 8/10 ==&lt;br /&gt;
&lt;br /&gt;
This class is stronger than a commoner, but weaker than a warrior (in BA, saves, and proficiencies). Thus, it is balanced. And while, for flavor purposes, it seems strange to have proficiency with the battleaxe, glaive, and tower shield, the class is as balanced as SRD NPC classes, but is not innovative.  --[[User:EldritchNumen|EldritchNumen]] 03:50, 11 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:Tower shield I'll grant you is weird, but battleaxes are simple to use and not too hard to make, and a glaive originated as a long stick with a knife socketed or tied to the end, so those two make sense for a &amp;quot;militia&amp;quot;-like class which this seems to be simulating. -- [[User:Cronocke|Cronocke]] 16:40, 29 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::I also agree with the tower shield. I could not see a fighting commoner in the middle ages knowing how to use a tower shield, however I also think the heavy flail is a little silly, for the same reasons mentioned above with the tower shield.  --[[User:Green Dragon|Green Dragon]] 16:27, 5 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::After looking at it again, I've decided to get rid of the tower shield. Now [[User:Green Dragon|Green Dragon]], the reason why I gave the peasant warrior proficiency with the heavy flail because the flail was originally an [http://en.wikipedia.org/wiki/Flail agricultural tool] before it was a [http://en.wikipedia.org/wiki/Flail_%28weapon%29 weapon], so your average peasant would probably use it in his/her daily routine and as an improvised weapon during a war/revolt/attack/etc. --[[User:Pirate-Sorcerer|Pirate-Sorcerer]] 23:25, 5 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Gains a tidbit about medieval lifestyles*  --[[User:Green Dragon|Green Dragon]] 17:39, 6 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Peasant Warrior? ==&lt;br /&gt;
&lt;br /&gt;
this class should be renamed &amp;quot;militia&amp;quot; --[[User:Xdeletedx|Xdeletedx]] 13:45, 27 February 2008 (MST)&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Brawler_(3.5e_Class)</id>
		<title>Brawler (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Brawler_(3.5e_Class)"/>
				<updated>2008-02-27T06:47:41Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Epic Brawler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=SPAMAGE DAMAGE&lt;br /&gt;
|datecreated=August 28, 2007&lt;br /&gt;
|adopters=[[User:Xdeletedx|Xdeletedx]]&lt;br /&gt;
|dateadopted=2008-02-24&lt;br /&gt;
|status=A work in progress&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Combat Focused&lt;br /&gt;
|desc=The Brawler started from outcast monks wishing to show their skills without showing as much honor and repect, they hone their skills in backstreet fighting rings in all towns and cities there are even rumors that there are leagues in major cities.&lt;br /&gt;
}}&lt;br /&gt;
==Brawler==&lt;br /&gt;
&lt;br /&gt;
{{quote|Let 'em come I'll take 'em with me bare hands&amp;quot;|orig=Torrun Stoneshoulder as a horde of orcs charged in on his party}}&lt;br /&gt;
&lt;br /&gt;
A Brawler is a monk with no honor code and usually go into organizations to battle hand-to-hand.&lt;br /&gt;
&lt;br /&gt;
===Making a Brawler===&lt;br /&gt;
&lt;br /&gt;
Not much is known about Brawlers ,except that they excel at hand-to-hand, because they're very secret about they're activities&lt;br /&gt;
This class originated in a bar of unknown origins&lt;br /&gt;
&lt;br /&gt;
Much like a monk in the fact that they fight unarmed but they have no true honor code.&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
A strong point about this class is that brawlers can earn money and incapacitate opponents. A main weak point is the fact that brawlers can't use weapons.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Brawlers need Strength to power their unarmed strikes. After that, Constitution and Dexterity are the most important Brawler attributes.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Dwarves prefer being brawlers for the wrestling, other races become brawlers because they prefer fists to weapons.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' &amp;lt;-starting gold; YdZ-&amp;gt;&amp;amp;times;10 gp (&amp;lt;-average starting gold.  This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-&amp;gt; gp).  A Brawler must pay off his gambling debts and bar tab before adventuring&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate; as [[SRD:Fighter|fighter]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Brawler}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Flurry of Blows&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Unarmed Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +2 || +1 || +0 || -2/-2 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Unarmed Strike, Flurry of Blows ,Bounus Feat, Wisdom from Power&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +3 || +2 || +1 || -1/-1 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat, Evasion, Stunning Fist&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +2 || +1 || -0/-0 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Hide The Pain, Stances 1st&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +4 || +3 || +2 || +1/+1 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Grapple, Devastating Blow&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +4 || +3 || +2 || +2/+2 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Licking My Wounds, Extra Stunning, Bruised Armor&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +5 || +4 || +2 || +3/+3 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fair Fight (radius 5ft.), Drunken Charisma, Stances 2nd&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +5 || +4 || +3 || +4/+4 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Endurance Training, Volley Combo&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +5 || +3 || +4/+4 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Extra Licking My Wounds, Ring Awareness&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +5 || +4 || +5/+5/+0 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Crippling Strike, First Aid, Stances 3rd &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +6 || +5 || +4 || +7/+7/+2 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fighting Circle (radius 5ft.), Fair Fight (radius 10ft.)&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +7 || +6 || +5 || +8/+8/+8/+3 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Counter Attack, Defend Pressure Points&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +6 || +5 || +9/+9/+9/+4 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat, Great Fotitude, Extra First Aid, Stances 4th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +7 || +5 || +9/+9/+9/+4 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Range is Unimportant , Nimble&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5/+1 || +9 || +7 || +6 || +10/+10/+10/+5 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+2 || +9 || +8 || +6 || +11/+11/+11/+6/+1 || 1d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fighting Circle (radius 10ft.), Fair Fight (radius 15ft.), Stances 5th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +9 || +7 || +12/+12/+12/+7/+2 || 1d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Driving The Nail, Bonus Feat, First Aid +3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +9 || +7 || +12/+12/+12/+7/+2 || 2d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Disable Appendage, Tolerance Boost &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +11 || +10 || +8 || +13/+13/+13/+8/+3 || 2d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Silver Fists, Heat of Battle, Stances 6th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +11 || +10 || +9 || +14/+14/+14/+9/+4 || 2d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Cool Headed, Tolerance Excellence&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +12 || +11 || +10 || +15/+15/+15/+10/+5 || 2d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Finish Him Off, Fighting Circle (Your Choice), Fair Fight (all enemies), Stances Last&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills 5+ [[Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex),Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-fluff about class features-&amp;gt;.  All of the following are class features of the Brawler.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:'''  The Brawler is progicient with Light Armor, studded gloves, guantlets, and other weapons worn on the hands.&lt;br /&gt;
&lt;br /&gt;
'''Unarmed Strike(EX):'''  See the monks [[Unarmed Strike]].&lt;br /&gt;
&lt;br /&gt;
'''Flurry of Blows:'''  See the Monk's Flurry of Blows, a Brawler can use Flurry of Blows a number of times equal to 1/2 his class level(rounded up) + his Strength Modifier&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:'''  A Brawler chooses his Bonus Feats from the fighter list of bonus feats.&lt;br /&gt;
&lt;br /&gt;
'''Wisdom from Power:'''  A Brawler may use his Strength Modifier instead of his Wisdom Modifier when determining the number of Stunning Fists per day he can use.&lt;br /&gt;
&lt;br /&gt;
'''Evasion:'''  See the monk's [[Evasion]] ability.&lt;br /&gt;
&lt;br /&gt;
'''Stunning Fist:'''  the Brawler gains Stunning Fist at 2nd level. The Brawler is counted as a monk of a level equal to his Brawler level.&lt;br /&gt;
&lt;br /&gt;
'''Hide the Pain:''' 1/day a Brawler can still fight with -1 hp or less.&lt;br /&gt;
&lt;br /&gt;
'''Stances:''' Starting at level 3 and every 3 levels after, a brawler can learn a brawl stance. A brawler can only learn 7 in her career. A brawler can stay in stance for 2 rounds per point of constitution and can only be used in battle. But every two rounds, you take 1 point of temporary constitution damage, ending at 5 constitution. You cannot use stances if you have 5 constitution and can't use it until all of your constitution is healed.&lt;br /&gt;
These are the stances:&lt;br /&gt;
*''Hopper:'' You throw up your hands and hop on your toes. You gain a +2 dodge bonus to your AC and you add your Dex bonus to attack but you get -2 reflex to avoid trips.&lt;br /&gt;
*''Cross:'' You put your hands in front of your chest in a cross. You gain a +2 shield bonus to your AC.&lt;br /&gt;
*''Kangaroo:'' You put your hands lower and ready your legs. You gain a +1 bonus to kicks and -1 AC.&lt;br /&gt;
*''Focus:'' You put your hands on your sides and stare intently at your foe. You gain -3 AC and your Critical Threat range is increased by 2.&lt;br /&gt;
*''Bull:'' You lower your head and put your elbows in front of your head. You gain +1 shield bonus to your AC, +1 bull rush, and -2 attack.&lt;br /&gt;
*''Drunken:'' Your unbalanced body gives you an edge. You gain a -2 on attack and a +2 on damage. You also gain a +1 dodge bonus to AC.(Note: you must be 5 over your tolerance level to use)&lt;br /&gt;
*''Martial Stance:'' You put out your left foot and throw your hands up high. You gain +2 damage but your speed is reduced by 10ft.&lt;br /&gt;
*''Slippery:'' You relax your body and put your arms down, your body getting flexable. You gain a +2 on reflex, escape artist, and dodge to AC. But you get -2 on attack.&lt;br /&gt;
*''Low:'' You slouch over and let your arms hang. You get a +2 on intimidate, and grapple checks. You cannot attack while in this stance.&lt;br /&gt;
*''Mock Sword Stance:'' You put your hands together and lower them to your waist. You gain a +2 to damage and attack. But a -1 on AC.&lt;br /&gt;
&lt;br /&gt;
'''Improved Grapple:'''  At 4th level a Brawler gains the Feat Improved Grapple.&lt;br /&gt;
&lt;br /&gt;
'''Devastating Blow:'''  A Brawler may trade a Stunning Fist to use a Devastating Blow, Devastating Blow has a critical threat range is 17-20(x3) and all hits by a Devastating Blow Knocks an opponent back 1d6x5ft, and deals 1d4 damage per Brawler level.&lt;br /&gt;
&lt;br /&gt;
'''Licking My Wounds:'''  1/day a Brawler may heal himself 1d4 +1 per 5 levels hp. This can be used only after an encounter. &lt;br /&gt;
&lt;br /&gt;
'''Extra Stunning:'''  At level 5 a Brawler gains the Extra Stunning feat.&lt;br /&gt;
&lt;br /&gt;
'''Bruised Armor:''' Due to punches and cuts on a Brawler's body, they can add their Constitution(or strength?) to their AC.&lt;br /&gt;
&lt;br /&gt;
'''Fair Fight :'''  All opponents must make a Will Save or drop all held weapons. The DC=10 +  The Brawlers Class level -3(min. 1)&lt;br /&gt;
&lt;br /&gt;
'''Drunken Charisma:'''  A Brawler gains +1D4 Charisma per 10 over tolerance level&lt;br /&gt;
&lt;br /&gt;
'''Endurance Training:'''  You gain either +3\per level on your initiative check or +5ft.\per 2 levels to you movement speed. A Brawler may use this ability 1 time\per day per point of Dexterity Modifier&lt;br /&gt;
&lt;br /&gt;
'''Volley Combo:'''  Trade a Stunning Fist use to make a check on your attack with a DC=10+ 1\ per 20 lbs. of the opponents wieght. On a success the opponent is knocked into the air for 1D3 turns taking Normal unarmed damage + X( X is found on the table below). This ability can be used in succession until the opponent hits the ground the DC increases by 1 each time, also deal +1/per successful check to damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ Additional Unarmed Damage&lt;br /&gt;
! d20 Roll !! Extra Damage&lt;br /&gt;
|-&lt;br /&gt;
| 7th-9th || d6&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th-13th || d8&lt;br /&gt;
|-&lt;br /&gt;
| 14th-16th || d10&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 17th-20th || d12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Extra Licking My Wounds:''' A Brawler can use Licking My Wounds 2/day now.&lt;br /&gt;
&lt;br /&gt;
'''Ring Awareness:'''  A Brawler gets a roll against being Flanked and Sneak Attacked ,1D20 + 1/2 Spot + 1/2 Listen VS. 1D20 + 1/2 Hide + 1/2 Move Silently. (Opponents)&lt;br /&gt;
&lt;br /&gt;
'''Crippling Strike:'''  Trade a Stunning Fist use to use this ability. On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and on a succesful hit reduce an opponents speed by 5X the number subracted (min. 0). This number may not exceed your base attack bonus. The penalty on attacks apply until your next turn. The penalty on speed lasts for 1D2\per 2 levels of rounds&lt;br /&gt;
&lt;br /&gt;
'''First Aid:'''  1/day a Brawler can heal an ally 1d4+1 per 5 levels after an encounter.&lt;br /&gt;
&lt;br /&gt;
'''Fighting Circle (5ft. radius):'''  The user draws a circle on the ground anyone inside this circle isn't allowed to leave until either the user or all others in the cirlce are unconscious.&lt;br /&gt;
&lt;br /&gt;
'''Counter Attack:'''  If an opponent misses with a melee attack you may Trade a Stunning Fist use to make a reflex save with a DC= Opponents AC if this check is successful you may attempt to attack that opponent.&lt;br /&gt;
&lt;br /&gt;
'''Defend Pressure Points:''' A Brawler at HP of 3xBrawler class level lowers an opponents Critical Threat Range by 1. Ex. An opponnent attacking with a longsword has a Critical Threat Range of 19-20 but when attacking a Brawler that is lowered to 20.&lt;br /&gt;
&lt;br /&gt;
'''Great Fortitude:''' A Brawler gains the Bonus Feat Great Fortitude at level 12&lt;br /&gt;
&lt;br /&gt;
'''Extra First Aid:''' A Brawler can use First Aid 2/day now.&lt;br /&gt;
&lt;br /&gt;
'''Range is Unimportant:''' A Brawler's unarmed attacks now have a range of 10ft.&lt;br /&gt;
&lt;br /&gt;
'''Nimble:''' At 13th level a Brawler gains Nimble as a Bonus Feat.&lt;br /&gt;
&lt;br /&gt;
'''Driving the Nail:''' If you hit an opponent with a Critical you may make an addition attack at the same attack bonus - 10(-1 per 2 Brawler Levels).&lt;br /&gt;
&lt;br /&gt;
'''Disable Appendages:''' Trade one of your Stunning Fists to make a strength check with a DC=13 + the opponents Constitution Modifier. On a successful check you deal 1/2 normal damage and choose one of the opponents appendages(leg, arm) he can't use this appendage for 1d10 turns.&lt;br /&gt;
&lt;br /&gt;
'''Tolerance Boost:''' You gain a bonus equal to 1/2 you Brawler level on all tolerance checks&lt;br /&gt;
&lt;br /&gt;
'''Silver Fists:''' 1/day One of your unarmed attacks count as silver weapons for the purpose of overcoming damage reduction&lt;br /&gt;
&lt;br /&gt;
'''Heat of Battle:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Fortitude saves against paralisis or poison( make this decision when you gain this class feature) you may trade this bonus to deal an extra D10 of fire damage&lt;br /&gt;
&lt;br /&gt;
'''Cool Headed:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Will saves against mind-affecting or (make this decision when you gain this class feature) illusion spells you may trade this bonus to deal an extra D10 of ice &lt;br /&gt;
damage&lt;br /&gt;
&lt;br /&gt;
'''Tolerance Excelence:''' If you fail a Tolerance check you may choose to gain either 1d6 Charisma(This doesn't stack with the drunken Charisma class Feature) or reroll it.&lt;br /&gt;
&lt;br /&gt;
'''Finish Him Off:''' Trade two uses of Stunning Fist to make a touch attack, roll a D6 per Brawler level-2 if the result is higher than an enemies current HP that enemy is reduced to 0 HP.&lt;br /&gt;
&lt;br /&gt;
====Ex-Brawlers====&lt;br /&gt;
&lt;br /&gt;
Brawlers who cross-classes to a spellcasting class can't advance anymore in Brawler levels. Ex-Brawlers lose there tolerance abilities, fighting ring, and fight fair. Every other ability is still kept.&lt;br /&gt;
&lt;br /&gt;
====Epic Brawler====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Brawler}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | Epic Stances 1st&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | Epic Stances 2nd&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | Epic Stances 3rd, Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
5 + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feat:''' A Brawler can choose a bonus feat from the fighter bonus feat list.&lt;br /&gt;
&lt;br /&gt;
'''Epic Stances:''' Secret stances only known by powerful brawlers are shared to you upon reaching level 23. These stances take extra power and can be used only for 1 round per 2 points of constitution. Every round, you take 2 points of constitution damage, ending a 3. You cannot use stances if you have 5 constitution and can't use it until all of your constitution is healed. Thses are the stances:&lt;br /&gt;
*''Ancient Stance:'' The elves' secrect stance, you strech you arms in front of you. You gain +4 attack and +2 dodge bonus to AC.&lt;br /&gt;
*''Spinning Top:'' You stand on one leg, ready to spin. You gain +2 attack, can attack 3 opponents, and can attack the same opponent twice. This doesn't stack with Flurry of Blows.(Note: You can use this stance 1/2 as long as other moves, any longer and you become sickened when you stop)&lt;br /&gt;
*''Bucker:'' You get on all fours and are ready for bucking. You can buck an opponent and send him back 1d4x10 ft away and do 1d12 damage. This comes at a -2 attack penalty.&lt;br /&gt;
*''Power of One:'' A strong stance, you put your arms in a basic fighting stance and become enraged. As Barbarian's rage ability. This can only be used at half health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; bonus feats) every &amp;lt;-number of feats per level-&amp;gt; levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Dwarven Brawler Starting Package====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' Gauntlets.&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbrieviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If innapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbrieviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If innapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
&amp;lt;-copy and paste the rows as necessary.-&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' &amp;lt;-1st-level feat selection-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' &amp;lt;-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. -&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' &amp;lt;-Starting armor and other equipment outside of weapons.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' &amp;lt;-Starting gold using this package.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing a Brawler====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' A Brawler would usually worship a god of fighting or war. Evil brawlers would worship a god of death and fighting. Most neutral brawlers are athiest or agnostic.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Brawlers don't get along with spellcasters and fight about brawn over brain. Fighters and other weapon users sometimes get along with brawlers. Monks don't get along with brawlers either, monks usually call brawlers a disgrace to the art of hand-to-hand and try to get a brawler to join their monestary.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Brawlers act as the incapacitator in the party using their disable appendage and volley combo to temporarily disable their foe so allies can attack. Brawlers can act as money maker by joining braling tournaments.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Fighter. Brawlers prefer cross-classing to fighters to increase the numbers of bonus feats they get.&lt;br /&gt;
&lt;br /&gt;
====Brawlers in the World====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Weapons disgrace natural strength.|orig=Hargen, Human Brawler}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Where characters of this class fit in a d20 world.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' &amp;lt;-day in the life of a character of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' &amp;lt;-notable NPCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' Most brawler cause fights at bars, or try to earn money by joining brawl bars and fighting clubs.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' &amp;lt;-How NPCs react to PCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Brawler Lore====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge(Local) can research brawlers to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ Knowledge(Local)&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | A Brawler is a fist fighter with some monk abilities.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | Brawlers sometimes organize fight clubs to show off strength and earn money.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | Information on a specific Brawler(must have been met before).&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 25 || class=&amp;quot;left&amp;quot; | Information on a specific fight club.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Brawlers in the Game====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' &amp;lt;-Possible variant conceptions of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL whatever:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
{{Base Class Wikify|February 2008}}&lt;br /&gt;
{{Base Class Description Needed|February 2008}}&lt;br /&gt;
{{Base Class Stub|February 2008}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Brawler_(3.5e_Class)</id>
		<title>Brawler (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Brawler_(3.5e_Class)"/>
				<updated>2008-02-27T06:47:09Z</updated>
		
		<summary type="html">&lt;p&gt;Xdeletedx: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=SPAMAGE DAMAGE&lt;br /&gt;
|datecreated=August 28, 2007&lt;br /&gt;
|adopters=[[User:Xdeletedx|Xdeletedx]]&lt;br /&gt;
|dateadopted=2008-02-24&lt;br /&gt;
|status=A work in progress&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Combat Focused&lt;br /&gt;
|desc=The Brawler started from outcast monks wishing to show their skills without showing as much honor and repect, they hone their skills in backstreet fighting rings in all towns and cities there are even rumors that there are leagues in major cities.&lt;br /&gt;
}}&lt;br /&gt;
==Brawler==&lt;br /&gt;
&lt;br /&gt;
{{quote|Let 'em come I'll take 'em with me bare hands&amp;quot;|orig=Torrun Stoneshoulder as a horde of orcs charged in on his party}}&lt;br /&gt;
&lt;br /&gt;
A Brawler is a monk with no honor code and usually go into organizations to battle hand-to-hand.&lt;br /&gt;
&lt;br /&gt;
===Making a Brawler===&lt;br /&gt;
&lt;br /&gt;
Not much is known about Brawlers ,except that they excel at hand-to-hand, because they're very secret about they're activities&lt;br /&gt;
This class originated in a bar of unknown origins&lt;br /&gt;
&lt;br /&gt;
Much like a monk in the fact that they fight unarmed but they have no true honor code.&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
A strong point about this class is that brawlers can earn money and incapacitate opponents. A main weak point is the fact that brawlers can't use weapons.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Brawlers need Strength to power their unarmed strikes. After that, Constitution and Dexterity are the most important Brawler attributes.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Dwarves prefer being brawlers for the wrestling, other races become brawlers because they prefer fists to weapons.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' &amp;lt;-starting gold; YdZ-&amp;gt;&amp;amp;times;10 gp (&amp;lt;-average starting gold.  This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-&amp;gt; gp).  A Brawler must pay off his gambling debts and bar tab before adventuring&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate; as [[SRD:Fighter|fighter]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Brawler}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Flurry of Blows&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Unarmed Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +2 || +1 || +0 || -2/-2 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Unarmed Strike, Flurry of Blows ,Bounus Feat, Wisdom from Power&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +3 || +2 || +1 || -1/-1 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat, Evasion, Stunning Fist&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +2 || +1 || -0/-0 || 1d4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Hide The Pain, Stances 1st&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +4 || +3 || +2 || +1/+1 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Grapple, Devastating Blow&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +4 || +3 || +2 || +2/+2 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Licking My Wounds, Extra Stunning, Bruised Armor&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +5 || +4 || +2 || +3/+3 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fair Fight (radius 5ft.), Drunken Charisma, Stances 2nd&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +5 || +4 || +3 || +4/+4 || 1d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Endurance Training, Volley Combo&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +5 || +3 || +4/+4 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Extra Licking My Wounds, Ring Awareness&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +5 || +4 || +5/+5/+0 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Crippling Strike, First Aid, Stances 3rd &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +6 || +5 || +4 || +7/+7/+2 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fighting Circle (radius 5ft.), Fair Fight (radius 10ft.)&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +7 || +6 || +5 || +8/+8/+8/+3 || 1d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Counter Attack, Defend Pressure Points&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +6 || +5 || +9/+9/+9/+4 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat, Great Fotitude, Extra First Aid, Stances 4th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +7 || +5 || +9/+9/+9/+4 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Range is Unimportant , Nimble&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5/+1 || +9 || +7 || +6 || +10/+10/+10/+5 || 1d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+2 || +9 || +8 || +6 || +11/+11/+11/+6/+1 || 1d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fighting Circle (radius 10ft.), Fair Fight (radius 15ft.), Stances 5th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +9 || +7 || +12/+12/+12/+7/+2 || 1d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Driving The Nail, Bonus Feat, First Aid +3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +9 || +7 || +12/+12/+12/+7/+2 || 2d6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Disable Appendage, Tolerance Boost &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +11 || +10 || +8 || +13/+13/+13/+8/+3 || 2d8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Silver Fists, Heat of Battle, Stances 6th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +11 || +10 || +9 || +14/+14/+14/+9/+4 || 2d10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Cool Headed, Tolerance Excellence&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +12 || +11 || +10 || +15/+15/+15/+10/+5 || 2d12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Finish Him Off, Fighting Circle (Your Choice), Fair Fight (all enemies), Stances Last&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills 5+ [[Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex),Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-fluff about class features-&amp;gt;.  All of the following are class features of the Brawler.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:'''  The Brawler is progicient with Light Armor, studded gloves, guantlets, and other weapons worn on the hands.&lt;br /&gt;
&lt;br /&gt;
'''Unarmed Strike(EX):'''  See the monks [[Unarmed Strike]].&lt;br /&gt;
&lt;br /&gt;
'''Flurry of Blows:'''  See the Monk's Flurry of Blows, a Brawler can use Flurry of Blows a number of times equal to 1/2 his class level(rounded up) + his Strength Modifier&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:'''  A Brawler chooses his Bonus Feats from the fighter list of bonus feats.&lt;br /&gt;
&lt;br /&gt;
'''Wisdom from Power:'''  A Brawler may use his Strength Modifier instead of his Wisdom Modifier when determining the number of Stunning Fists per day he can use.&lt;br /&gt;
&lt;br /&gt;
'''Evasion:'''  See the monk's [[Evasion]] ability.&lt;br /&gt;
&lt;br /&gt;
'''Stunning Fist:'''  the Brawler gains Stunning Fist at 2nd level. The Brawler is counted as a monk of a level equal to his Brawler level.&lt;br /&gt;
&lt;br /&gt;
'''Hide the Pain:''' 1/day a Brawler can still fight with -1 hp or less.&lt;br /&gt;
&lt;br /&gt;
'''Stances:''' Starting at level 3 and every 3 levels after, a brawler can learn a brawl stance. A brawler can only learn 7 in her career. A brawler can stay in stance for 2 rounds per point of constitution and can only be used in battle. But every two rounds, you take 1 point of temporary constitution damage, ending at 5 constitution. You cannot use stances if you have 5 constitution and can't use it until all of your constitution is healed.&lt;br /&gt;
These are the stances:&lt;br /&gt;
*''Hopper:'' You throw up your hands and hop on your toes. You gain a +2 dodge bonus to your AC and you add your Dex bonus to attack but you get -2 reflex to avoid trips.&lt;br /&gt;
*''Cross:'' You put your hands in front of your chest in a cross. You gain a +2 shield bonus to your AC.&lt;br /&gt;
*''Kangaroo:'' You put your hands lower and ready your legs. You gain a +1 bonus to kicks and -1 AC.&lt;br /&gt;
*''Focus:'' You put your hands on your sides and stare intently at your foe. You gain -3 AC and your Critical Threat range is increased by 2.&lt;br /&gt;
*''Bull:'' You lower your head and put your elbows in front of your head. You gain +1 shield bonus to your AC, +1 bull rush, and -2 attack.&lt;br /&gt;
*''Drunken:'' Your unbalanced body gives you an edge. You gain a -2 on attack and a +2 on damage. You also gain a +1 dodge bonus to AC.(Note: you must be 5 over your tolerance level to use)&lt;br /&gt;
*''Martial Stance:'' You put out your left foot and throw your hands up high. You gain +2 damage but your speed is reduced by 10ft.&lt;br /&gt;
*''Slippery:'' You relax your body and put your arms down, your body getting flexable. You gain a +2 on reflex, escape artist, and dodge to AC. But you get -2 on attack.&lt;br /&gt;
*''Low:'' You slouch over and let your arms hang. You get a +2 on intimidate, and grapple checks. You cannot attack while in this stance.&lt;br /&gt;
*''Mock Sword Stance:'' You put your hands together and lower them to your waist. You gain a +2 to damage and attack. But a -1 on AC.&lt;br /&gt;
&lt;br /&gt;
'''Improved Grapple:'''  At 4th level a Brawler gains the Feat Improved Grapple.&lt;br /&gt;
&lt;br /&gt;
'''Devastating Blow:'''  A Brawler may trade a Stunning Fist to use a Devastating Blow, Devastating Blow has a critical threat range is 17-20(x3) and all hits by a Devastating Blow Knocks an opponent back 1d6x5ft, and deals 1d4 damage per Brawler level.&lt;br /&gt;
&lt;br /&gt;
'''Licking My Wounds:'''  1/day a Brawler may heal himself 1d4 +1 per 5 levels hp. This can be used only after an encounter. &lt;br /&gt;
&lt;br /&gt;
'''Extra Stunning:'''  At level 5 a Brawler gains the Extra Stunning feat.&lt;br /&gt;
&lt;br /&gt;
'''Bruised Armor:''' Due to punches and cuts on a Brawler's body, they can add their Constitution(or strength?) to their AC.&lt;br /&gt;
&lt;br /&gt;
'''Fair Fight :'''  All opponents must make a Will Save or drop all held weapons. The DC=10 +  The Brawlers Class level -3(min. 1)&lt;br /&gt;
&lt;br /&gt;
'''Drunken Charisma:'''  A Brawler gains +1D4 Charisma per 10 over tolerance level&lt;br /&gt;
&lt;br /&gt;
'''Endurance Training:'''  You gain either +3\per level on your initiative check or +5ft.\per 2 levels to you movement speed. A Brawler may use this ability 1 time\per day per point of Dexterity Modifier&lt;br /&gt;
&lt;br /&gt;
'''Volley Combo:'''  Trade a Stunning Fist use to make a check on your attack with a DC=10+ 1\ per 20 lbs. of the opponents wieght. On a success the opponent is knocked into the air for 1D3 turns taking Normal unarmed damage + X( X is found on the table below). This ability can be used in succession until the opponent hits the ground the DC increases by 1 each time, also deal +1/per successful check to damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ Additional Unarmed Damage&lt;br /&gt;
! d20 Roll !! Extra Damage&lt;br /&gt;
|-&lt;br /&gt;
| 7th-9th || d6&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th-13th || d8&lt;br /&gt;
|-&lt;br /&gt;
| 14th-16th || d10&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 17th-20th || d12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Extra Licking My Wounds:''' A Brawler can use Licking My Wounds 2/day now.&lt;br /&gt;
&lt;br /&gt;
'''Ring Awareness:'''  A Brawler gets a roll against being Flanked and Sneak Attacked ,1D20 + 1/2 Spot + 1/2 Listen VS. 1D20 + 1/2 Hide + 1/2 Move Silently. (Opponents)&lt;br /&gt;
&lt;br /&gt;
'''Crippling Strike:'''  Trade a Stunning Fist use to use this ability. On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and on a succesful hit reduce an opponents speed by 5X the number subracted (min. 0). This number may not exceed your base attack bonus. The penalty on attacks apply until your next turn. The penalty on speed lasts for 1D2\per 2 levels of rounds&lt;br /&gt;
&lt;br /&gt;
'''First Aid:'''  1/day a Brawler can heal an ally 1d4+1 per 5 levels after an encounter.&lt;br /&gt;
&lt;br /&gt;
'''Fighting Circle (5ft. radius):'''  The user draws a circle on the ground anyone inside this circle isn't allowed to leave until either the user or all others in the cirlce are unconscious.&lt;br /&gt;
&lt;br /&gt;
'''Counter Attack:'''  If an opponent misses with a melee attack you may Trade a Stunning Fist use to make a reflex save with a DC= Opponents AC if this check is successful you may attempt to attack that opponent.&lt;br /&gt;
&lt;br /&gt;
'''Defend Pressure Points:''' A Brawler at HP of 3xBrawler class level lowers an opponents Critical Threat Range by 1. Ex. An opponnent attacking with a longsword has a Critical Threat Range of 19-20 but when attacking a Brawler that is lowered to 20.&lt;br /&gt;
&lt;br /&gt;
'''Great Fortitude:''' A Brawler gains the Bonus Feat Great Fortitude at level 12&lt;br /&gt;
&lt;br /&gt;
'''Extra First Aid:''' A Brawler can use First Aid 2/day now.&lt;br /&gt;
&lt;br /&gt;
'''Range is Unimportant:''' A Brawler's unarmed attacks now have a range of 10ft.&lt;br /&gt;
&lt;br /&gt;
'''Nimble:''' At 13th level a Brawler gains Nimble as a Bonus Feat.&lt;br /&gt;
&lt;br /&gt;
'''Driving the Nail:''' If you hit an opponent with a Critical you may make an addition attack at the same attack bonus - 10(-1 per 2 Brawler Levels).&lt;br /&gt;
&lt;br /&gt;
'''Disable Appendages:''' Trade one of your Stunning Fists to make a strength check with a DC=13 + the opponents Constitution Modifier. On a successful check you deal 1/2 normal damage and choose one of the opponents appendages(leg, arm) he can't use this appendage for 1d10 turns.&lt;br /&gt;
&lt;br /&gt;
'''Tolerance Boost:''' You gain a bonus equal to 1/2 you Brawler level on all tolerance checks&lt;br /&gt;
&lt;br /&gt;
'''Silver Fists:''' 1/day One of your unarmed attacks count as silver weapons for the purpose of overcoming damage reduction&lt;br /&gt;
&lt;br /&gt;
'''Heat of Battle:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Fortitude saves against paralisis or poison( make this decision when you gain this class feature) you may trade this bonus to deal an extra D10 of fire damage&lt;br /&gt;
&lt;br /&gt;
'''Cool Headed:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Will saves against mind-affecting or (make this decision when you gain this class feature) illusion spells you may trade this bonus to deal an extra D10 of ice &lt;br /&gt;
damage&lt;br /&gt;
&lt;br /&gt;
'''Tolerance Excelence:''' If you fail a Tolerance check you may choose to gain either 1d6 Charisma(This doesn't stack with the drunken Charisma class Feature) or reroll it.&lt;br /&gt;
&lt;br /&gt;
'''Finish Him Off:''' Trade two uses of Stunning Fist to make a touch attack, roll a D6 per Brawler level-2 if the result is higher than an enemies current HP that enemy is reduced to 0 HP.&lt;br /&gt;
&lt;br /&gt;
====Ex-Brawlers====&lt;br /&gt;
&lt;br /&gt;
Brawlers who cross-classes to a spellcasting class can't advance anymore in Brawler levels. Ex-Brawlers lose there tolerance abilities, fighting ring, and fight fair. Every other ability is still kept.&lt;br /&gt;
&lt;br /&gt;
====Epic Brawler====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Brawler}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | Epic Stances 1st&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | Epic Stances 2nd&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | Epic Stances 3rd, Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
5 + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feat:''' A Brawler can choose a bonus feat from the fighter bonus feat list.&lt;br /&gt;
&lt;br /&gt;
'''Epic Stances:''' Secret stances only known by powerful brawlers are shared to you upon reaching level 23. These stances take extra power and can be used only for 1 round per 2 points of constitution. Every round, you take 2 points of constitution damage, ending a 3. Thses are the stances:&lt;br /&gt;
*''Ancient Stance:'' The elves' secrect stance, you strech you arms in front of you. You gain +4 attack and +2 dodge bonus to AC.&lt;br /&gt;
*''Spinning Top:'' You stand on one leg, ready to spin. You gain +2 attack, can attack 3 opponents, and can attack the same opponent twice. This doesn't stack with Flurry of Blows.(Note: You can use this stance 1/2 as long as other moves, any longer and you become sickened when you stop)&lt;br /&gt;
*''Bucker:'' You get on all fours and are ready for bucking. You can buck an opponent and send him back 1d4x10 ft away and do 1d12 damage. This comes at a -2 attack penalty.&lt;br /&gt;
*''Power of One:'' A strong stance, you put your arms in a basic fighting stance and become enraged. As Barbarian's rage ability. This can only be used at half health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; bonus feats) every &amp;lt;-number of feats per level-&amp;gt; levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Dwarven Brawler Starting Package====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' Gauntlets.&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbrieviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If innapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbrieviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If innapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
&amp;lt;-copy and paste the rows as necessary.-&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' &amp;lt;-1st-level feat selection-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' &amp;lt;-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. -&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' &amp;lt;-Starting armor and other equipment outside of weapons.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' &amp;lt;-Starting gold using this package.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing a Brawler====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' A Brawler would usually worship a god of fighting or war. Evil brawlers would worship a god of death and fighting. Most neutral brawlers are athiest or agnostic.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Brawlers don't get along with spellcasters and fight about brawn over brain. Fighters and other weapon users sometimes get along with brawlers. Monks don't get along with brawlers either, monks usually call brawlers a disgrace to the art of hand-to-hand and try to get a brawler to join their monestary.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Brawlers act as the incapacitator in the party using their disable appendage and volley combo to temporarily disable their foe so allies can attack. Brawlers can act as money maker by joining braling tournaments.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Fighter. Brawlers prefer cross-classing to fighters to increase the numbers of bonus feats they get.&lt;br /&gt;
&lt;br /&gt;
====Brawlers in the World====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Weapons disgrace natural strength.|orig=Hargen, Human Brawler}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Where characters of this class fit in a d20 world.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' &amp;lt;-day in the life of a character of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' &amp;lt;-notable NPCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' Most brawler cause fights at bars, or try to earn money by joining brawl bars and fighting clubs.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' &amp;lt;-How NPCs react to PCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Brawler Lore====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge(Local) can research brawlers to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ Knowledge(Local)&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | A Brawler is a fist fighter with some monk abilities.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | Brawlers sometimes organize fight clubs to show off strength and earn money.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | Information on a specific Brawler(must have been met before).&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 25 || class=&amp;quot;left&amp;quot; | Information on a specific fight club.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Brawlers in the Game====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' &amp;lt;-Possible variant conceptions of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL whatever:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
{{Base Class Wikify|February 2008}}&lt;br /&gt;
{{Base Class Description Needed|February 2008}}&lt;br /&gt;
{{Base Class Stub|February 2008}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xdeletedx</name></author>	</entry>

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