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		<id>http://www.dandwiki.com/w/api.php?action=feedcontributions&amp;user=Tug&amp;feedformat=atom</id>
		<title>D&amp;D Wiki - User contributions [en]</title>
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		<updated>2013-05-25T18:13:27Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Freyan_Dragon_(3.5e_Creature)</id>
		<title>Talk:Freyan Dragon (3.5e Creature)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Freyan_Dragon_(3.5e_Creature)"/>
				<updated>2013-05-23T18:26:22Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: /* Category problem */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Category problem ==&lt;br /&gt;
&lt;br /&gt;
This Creature is on the list of SRD creatures by CR. Not sure what caused this, but it should be fixed.--&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 12:26, 23 May 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/UA_talk:Skill_Knowledge_(Feat)</id>
		<title>UA talk:Skill Knowledge (Feat)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/UA_talk:Skill_Knowledge_(Feat)"/>
				<updated>2013-02-09T03:20:31Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: /* Benefit */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Benefit ==&lt;br /&gt;
&lt;br /&gt;
I understand the &amp;quot;special&amp;quot; usage of this skill but the line:&lt;br /&gt;
&amp;quot;Benefit: Choose any two skills from one of your current classes' skill list. You now know these skills as class skills.&amp;quot;&lt;br /&gt;
makes absolutely no sense to me. if the skills are on your current classes's skill list, don't you already know these skills as class skills? --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 20:20, 8 February 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
== Benefit ==&lt;br /&gt;
&lt;br /&gt;
I understand the &amp;quot;special&amp;quot; usage of this skill but the line:&lt;br /&gt;
&amp;quot;Benefit: Choose any two skills from one of your current classes' skill list. You now know these skills as class skills.&amp;quot;&lt;br /&gt;
makes absolutely no sense to me. if the skills are on your current classes's skill list, don't you already know these skills as class skills? --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 20:20, 8 February 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/UA_talk:Skill_Knowledge_(Feat)</id>
		<title>UA talk:Skill Knowledge (Feat)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/UA_talk:Skill_Knowledge_(Feat)"/>
				<updated>2013-02-09T03:20:15Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: /* Benefit */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Benefit ==&lt;br /&gt;
&lt;br /&gt;
I understand the &amp;quot;special&amp;quot; usage of this skill but the line:&lt;br /&gt;
&amp;quot;Benefit: Choose any two skills from one of your current classes' skill list. You now know these skills as class skills.&amp;quot;&lt;br /&gt;
makes absolutely no sense to me. if the skills are on your current classes's skill list, don't you already know these skills as class skills? --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 20:20, 8 February 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Fighter_Bonus_Feats</id>
		<title>SRD Talk:Fighter Bonus Feats</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Fighter_Bonus_Feats"/>
				<updated>2011-07-12T03:04:43Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: /* Incorect Link */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Protection ==&lt;br /&gt;
&lt;br /&gt;
This page is not protected from edits. --[[User:Daniel Draco|Daniel Draco]] 07:28, 20 May 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Protected now, thanks.  --[[User:Aarnott|Aarnott]] 07:40, 20 May 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Incorect Link ==&lt;br /&gt;
&lt;br /&gt;
The 'Mounted Combat' link dosnt link to the feat. it links to the explanation of mounted combat.--[[User:Tug|Tug]] 13:10, 7 August 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Fixed now. Thanks. --[[User:Aarnott|Aarnott]] 15:00, 7 August 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Trample&amp;quot; link doesn't link to the feat, it links to the special ability. --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 21:04, 11 July 2011 (MDT)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:System_Reference_Document</id>
		<title>SRD Talk:System Reference Document</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:System_Reference_Document"/>
				<updated>2011-01-16T05:50:10Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==SRD ToDo List==&lt;br /&gt;
&lt;br /&gt;
These are SRD tasks for the Wiki administrators and requested improvements/corrections to the SRD.&lt;br /&gt;
&lt;br /&gt;
* Wikify rules terms within the SRD&lt;br /&gt;
* Normalize spell descriptions, so that spells like [[dispel good]], [[dispel law|law]], and [[dispel chaos|chaos]] have their own spell descriptions instead of referring to a similar spell ([[dispel evil]]).  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:22, 4 September 2007 (MDT)&lt;br /&gt;
* Change &amp;quot;Nonaligned&amp;quot; to &amp;quot;Always Neutral&amp;quot;&lt;br /&gt;
* Add alignment tag for &amp;quot;Always&amp;quot; vs &amp;quot;Usually&amp;quot; alignment.&lt;br /&gt;
* Powers: link &amp;quot;XP Cost&amp;quot; and &amp;quot;XP&amp;quot; notations.&lt;br /&gt;
* Spells: link &amp;quot;Focus&amp;quot; notations.&lt;br /&gt;
* Add categories for creature movement modes: land, fly, swim, burrow, climb, etc.&lt;br /&gt;
* Class spells and powers lists: DPL 'em and their abbreviated descriptions.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:01, 29 January 2008 (MST)&lt;br /&gt;
** Not yet possible with the current DPL version.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:34, 29 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
===Completed Tasks===&lt;br /&gt;
* Change all environment categories to &amp;quot;Category Environment&amp;quot; (Dmilewski working on this.)&lt;br /&gt;
* Change all Type and Subtype categories to &amp;quot;Category Type&amp;quot; and &amp;quot;Category Subtype&amp;quot;--[[User:Dmilewski|Dmilewski]] 12:11, 18 February 2007 (MST)&lt;br /&gt;
* Change alignment categories to &amp;quot;Example Alignment&amp;quot; --[[User:Dmilewski|Dmilewski]] 12:11, 18 February 2007 (MST)&lt;br /&gt;
* Compiled table of all synergy skill bonuses (requested [[Talk:Skill Descriptions#Synergy table|here]]). ([[SRD:Table_of_Skill_Synergies|done]], but probably needs to be moved --[[User:Cuthalion|Cúthalion]] 13:30, 13 February 2007 (MST); moved. &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:06, 13 February 2007 (MST))&lt;br /&gt;
* Create redirects for common vocabulary. For Example &amp;lt;nowiki&amp;gt;[[Dex]] -&amp;gt; [[Dexterity (SRD Term)]]&amp;lt;/nowiki&amp;gt; Being handled by [[User:Cuthalion|Cúthalion]]&lt;br /&gt;
* Review Alignment categories. Verify that things point to the right place.--[[User:Dmilewski|Dmilewski]] 12:11, 18 February 2007 (MST)&lt;br /&gt;
* Rename dragons to bring them in line with standards. Rename dragons from &amp;quot;Color Dragon&amp;quot; to &amp;quot;Dragon, Color&amp;quot;.--[[User:Dmilewski|Dmilewski]] 13:24, 18 February 2007 (MST)&lt;br /&gt;
* Change all affect categories to say &amp;quot;Category Effect&amp;quot; (such as Cold spell, Evil spells, etc.)--[[User:Dmilewski|Dmilewski]] 16:50, 19 February 2007 (MST)&lt;br /&gt;
* Recategorize cleric domain spells and their spells.--[[User:Dmilewski|Dmilewski]] 18:31, 19 February 2007 (MST)&lt;br /&gt;
* I'd like to combine the game rule information in the [[SRD:Races|races]] page and the [[SRD:Creatures as Races|creatures as races]] page into one single page.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 18:07, 18 February 2007 (MST)&lt;br /&gt;
* Add ''inflict'' category of spells. Done. --[[User:Dmilewski|Dmilewski]] 20:30, 28 March 2007 (MDT)&lt;br /&gt;
* Shifted all basic spells over to Spell template.&lt;br /&gt;
* Shift Epic Spells to template.--[[User:Dmilewski|Dmilewski]] 12:04, 2 April 2007 (MDT)&lt;br /&gt;
* Shift Epic Spell Seeds to template.--[[User:Dmilewski|Dmilewski]] 12:04, 2 April 2007 (MDT)&lt;br /&gt;
* Replace Back To footer on all Spells, Spell Seeds, Epic Spells, and Powers.--[[User:Dmilewski|Dmilewski]] 18:49, 4 April 2007 (MDT)&lt;br /&gt;
* Shift Powers to Powers template.--[[User:Dmilewski|Dmilewski]] 18:49, 4 April 2007 (MDT)&lt;br /&gt;
* Review Creature Type and Subtype, and Planes for links.--[[User:Dmilewski|Dmilewski]] 14:35, 12 April 2007 (MDT)&lt;br /&gt;
* Removed the entries from the [[SRD:Special Abilities|special abilities]] section that aren't special abilities;  specifically [[SRD:Manufactured Weapons (Special Ability)|manufactured weapons]], [[SRD:Movement Modes (Special Ability)|movement modes]], [[SRD:Natural Weapons|natural weapons]], [[SRD:Nonabilities (Special Ability)|nonabilities]], and [[SRD:Treasure (Special Ability)|treasure]].  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:09, 15 April 2007 (MDT):&lt;br /&gt;
** [[SRD:Movement Modes (Special Ability)|Movement modes]] moved to the special movement rules section of [[SRD:Movement, Position, and Distance#Special Movement Rules|movement, position, and distance]].&lt;br /&gt;
** [[SRD:Nonabilities (Special Ability)|Nonabilities]] moved to [[SRD:Ability Scores|ability score rules]].&lt;br /&gt;
** [[SRD:Treasure (Special Ability)|Treasure]] moved to the treasure section in [[SRD:Reading Creature Entries#Treasure|reading creature entries]].&lt;br /&gt;
** [[SRD:Natural Weapons|Natural weapons]] moved to the [[SRD:Special Attacks|special attacks]] section of the combat rules.&lt;br /&gt;
** [[SRD:Manufactured Weapons (Special Ability)|Manufactured weapons]] split up and moved to the full attack section of [[SRD:Reading Creature Entries#Treasure|reading creature entries]] (trimmed out overly redundant text) and the [[SRD:Special Attacks|special attacks]] section of the combat rules, and re-title &amp;quot;Manufactured and Natural Weapon Fighting.&amp;quot;&lt;br /&gt;
* Type magic items by their body slots.--[[User:Dmilewski|Dmilewski]] 13:08, 23 May 2007 (MDT)&lt;br /&gt;
* Increase linking inside of spells, especially stat areas. Reformatted all the spells using the Spell template.--[[User:Dmilewski|Dmilewski]] 13:15, 23 May 2007 (MDT)&lt;br /&gt;
* Split out Epic Artifacts. Merged Epic and Non-Epic artifacts together.--[[User:Dmilewski|Dmilewski]] 10:59, 25 May 2007 (MDT)&lt;br /&gt;
* Added footer template to all feats.--[[User:Dmilewski|Dmilewski]] 09:31, 27 September 2007 (MDT)&lt;br /&gt;
* Review SRD Races category. Some pages have multiple races on environments. Some races have creature entries and race entries, while others only have creature entries. It's a bit of a knot.&amp;amp;mdash;[[User:Sledged|Sledged]]&lt;br /&gt;
* Add Assassin (Level) Category to all [[Assassin]] spells. Same with [[Blackguard]].--[[User:Dmilewski|Dmilewski]] 10:49, 27 September 2007 (MDT)&lt;br /&gt;
* Add the domains that did not appear in the PHB, such as Community or Repose, to the respective spell entries (done for Artifice). Revised footers on the Domains. Revised numbers on the domains.--[[User:Dmilewski|Dmilewski]] 09:42, 28 September 2007 (MDT)&lt;br /&gt;
* Change all [[:Category:Teleportation|Teleportation]] to [[:Category:Teleportation Effect|Teleportation Effect]] or [[:Category:Teleportation Subschool|Teleporation Subschool]]&lt;br /&gt;
* Go through all spells changing &amp;lt;Tag&amp;gt; to &amp;lt;Tag School&amp;gt; or &amp;lt;Tag Subschool&amp;gt;--[[User:Dmilewski|Dmilewski]] 18:54, 8 October 2007 (MDT)&lt;br /&gt;
* Go through all powers changing &amp;lt;Tag&amp;gt; to &amp;lt;Tag Discipline&amp;gt; or &amp;lt;Tag Subdiscipline&amp;gt;--[[User:Dmilewski|Dmilewski]] 18:54, 8 October 2007 (MDT)&lt;br /&gt;
* Review creature type descriptions for links.--[[User:Dmilewski|Dmilewski]] 19:35, 15 October 2007 (MDT)&lt;br /&gt;
* As reported by Sledged, fixed spelling errors for Constitution, Fortitude, and Monstrous.--[[User:Dmilewski|Dmilewski]] 19:35, 15 October 2007 (MDT)&lt;br /&gt;
* Update footers for all creatures. Insert template for backto footer. Adjust line spacing. --[[User:Dmilewski|Dmilewski]] 19:35, 15 October 2007 (MDT)&lt;br /&gt;
* Mass renamed all links to their proper, non-redirected links. 99% of all links work correctly. Many links need cleanup.--[[User:Dmilewski|Dmilewski]] 06:48, 17 October 2007 (MDT)&lt;br /&gt;
* Split up epic magic items into their own pages.--[[User:Dmilewski|Dmilewski]] 11:54, 17 October 2007 (MDT)&lt;br /&gt;
* Correct red links inside the SRD. --[[User:Dmilewski|Dmilewski]] 14:57, 18 October 2007 (MDT)&lt;br /&gt;
* Collected all combat pages onto the [[SRD:Combat]] page. --[[User:Dmilewski|Dmilewski]] 07:39, 22 October 2007 (MDT)&lt;br /&gt;
* I recommend changing all the &amp;quot;back to&amp;quot; [[System Reference Document]] links to just [[SRD]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:21, 25 May 2007 (MDT)&lt;br /&gt;
*::All footers should be templates, so any page title changes can be implemented with one click. A spell footer (implemented) and a feat footer (partly implemented, A-B) exist, others are needed.&lt;br /&gt;
*:::All feats now have the footer template.--[[User:Dmilewski|Dmilewski]] 09:29, 27 September 2007 (MDT)&lt;br /&gt;
* Created footers for all pages. All footers are templates based off SRD Footer Template. Flattened the footers so that they are only three links deep in most instances. Footers now only cover major categories. --[[User:Dmilewski|Dmilewski]] 18:39, 4 November 2007 (MST)&lt;br /&gt;
* Removed (SRD) and from general SRD pages. Some pages still have tags to distinguish them from similarly named pages.--[[User:Dmilewski|Dmilewski]] 19:01, 21 November 2007 (MST)&lt;br /&gt;
* Link class names in Spells. There are automation issues with over-matching.--[[User:Dmilewski|Dmilewski]] 19:01, 21 November 2007 (MST)&lt;br /&gt;
* Remove page name tags from Spells.--[[User:Dmilewski|Dmilewski]] 07:03, 22 November 2007 (MST)&lt;br /&gt;
* Remove page name tags from Powers.--[[User:Dmilewski|Dmilewski]] 07:03, 22 November 2007 (MST)&lt;br /&gt;
* Remove page name tags from Creatures.--[[User:Dmilewski|Dmilewski]] 07:03, 22 November 2007 (MST)&lt;br /&gt;
* Remove page name tags from magic items.--[[User:Dmilewski|Dmilewski]] 07:03, 22 November 2007 (MST)&lt;br /&gt;
* Remove page name tags from Feats. --[[User:Dmilewski|Dmilewski]] 13:43, 23 November 2007 (MST)&lt;br /&gt;
* Change category links to formal pages where possible: spells schools, creature types, etc.--[[User:Dmilewski|Dmilewski]] 13:43, 23 November 2007 (MST)&lt;br /&gt;
* Removed all double-redirects for creatures.--[[User:Dmilewski|Dmilewski]] 20:29, 6 December 2007 (MST)&lt;br /&gt;
* Removed all double-redirects from Powers.--[[User:Dmilewski|Dmilewski]] 13:25, 9 December 2007 (MST)&lt;br /&gt;
* Removed all double-redirects from spells. Thanks everyone for all the help. --[[User:Dmilewski|Dmilewski]] 19:49, 16 December 2007 (MST)&lt;br /&gt;
* Figure out how to make DPL category mode list by TITLE, not by NAMESPACE,TITLE. Update SRD Infrastructure pages. ---- Mediawiki problem - Blue Dragon will hack it and fix it.&lt;br /&gt;
*: The newest DPL version has a function for it, you just need to update. No need to hack --[[User:Mkill|Mkill]] 08:04, 2 August 2007 (MDT)&lt;br /&gt;
*:: Blue tried an update.  There were issues.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:26, 4 September 2007 (MDT)&lt;br /&gt;
*:::Accomplished by Sledged.&lt;br /&gt;
* Removed all double-redirects and un-used redirects from Feats. Thanks for all the help. --[[User:Dmilewski|Dmilewski]] 13:31, 18 December 2007 (MST)&lt;br /&gt;
* Link class names in Powers. There are automation issues with over-matching.--[[User:Dmilewski|Dmilewski]] 12:25, 11 January 2008 (MST)&lt;br /&gt;
* Automated linking of common terms. --[[User:Dmilewski|Dmilewski]] 12:25, 11 January 2008 (MST)&lt;br /&gt;
* Add templates to [[SRD:Buckler]] and [[SRD:Tower Shield]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:56, 29 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== SRD Requests ==&lt;br /&gt;
&lt;br /&gt;
These are requested things to do.&lt;br /&gt;
&lt;br /&gt;
* Anchor subsections of the SRD (see &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:Druid (SRD Class)|action=edit}} druid]&amp;lt;/span&amp;gt; for example; requested [[Talk:Druid (SRD Class)# Anchors|here]]).&lt;br /&gt;
&lt;br /&gt;
::This project is so big that I'm putting it aside for now. Every single SRD page needs to be checked. --[[User:Dmilewski|Dmilewski]] 07:23, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::: Agreed. That's the main reason I prefer to use wiki headers, since it creates the anchors for you. However, I don't think this is worth a major retrofit effort, as you can always link to the broader section. Thanks, anyway. (I'm the one who made the request.) --[[User:Cuthalion|Cúthalion]] 08:18, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Okay.  --[[User:Green Dragon|Green Dragon]] 00:12, 13 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::I've started on this with the rules, and I'm working my way through the lists (feats, skills, spells, equipment, etc.).  I've done the skills, feats, conditions, and (sub)types.  I was getting ready to start on the classes, but I wasn't sure whether to keep them in their existing format, or go with something closer to the new format WotC is using in their more recent source books.  I'm of the mind that the SRD classes should use the same format as the user classes, and given [[Talk:Liberator (DnD Class)#Wikify?|this discussion]], I think now is the time to iron out format.  I've given a sample layout [[Druid (Evaluational Base Class Layout)|here]] using the [[druid]] as a guinea pig with notes on the [[Talk:Druid (Evaluational Base Class Layout)|talk page]].&lt;br /&gt;
&lt;br /&gt;
* Remove the entries from the [[SRD:Special Abilities|special abilities]] section that aren't special abilities;  specifically [[SRD:Manufactured Weapons (Special Ability)|manufactured weapons]], [[SRD:Movement Modes (Special Ability)|movement modes]], [[SRD:Natural Weapons|natural weapons]], [[SRD:Nonabilities (Special Ability)|nonabilities]], and [[SRD:Treasure (Special Ability)|treasure]].  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 21:55, 26 February 2007 (MST)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;Where would we put them?--[[User:Dmilewski|Dmilewski]] 04:58, 8 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;I suggest putting [[SRD:Movement Modes (Special Ability)|movement modes]], in the special movement rules section of [[SRD:Movement, Position, and Distance#Special Movement Rules|movement, position, and distance]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;The intro text before the &amp;quot;Strength&amp;quot; header of [[SRD:Nonabilities (Special Ability)|nonabilities]] can go under the &amp;quot;The Abilities&amp;quot; header in the [[SRD:Ability Scores|ability score rules]].  The rest of [[SRD:Nonabilities (Special Ability)|nonabilities]] can go under their relevant ability description.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;[[SRD:Treasure (Special Ability)|Treasure]] could go either in the [[SRD:Treasure|treasure rules]] or the treasure section in [[SRD:Reading Creature Entries#Treasure|reading creature entries]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;I'd give [[SRD:Natural Weapons|natural weapons]] it's own subsection in the [[SRD:Special Attacks|special attacks]] section of the combat rules.  However, I'd trim out any text that explicitly refers to creature entries and move that to the [[SRD:Reading Creature Entries|reading creature entries]] under either attack or full attack.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;I suggest moving the first paragraph of [[SRD:Manufactured Weapons (Special Ability)|manufactured weapons]] to the full attack section of [[SRD:Reading Creature Entries#Treasure|reading creature entries]] (trimming out any overly redundant text).  The second paragraph can be given it's own subsection in the [[SRD:Special Attacks|special attacks]] section of the combat rules, and be given the title &amp;quot;Manufactured and Natural Weapon Fighting.&amp;quot;  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:02, 8 March 2007 (MST)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;I took a while to look this over. (New babies make for short attention spans.) It all looks good and your reasoning is sound. Move stuff about!--[[User:Dmilewski|Dmilewski]] 07:52, 24 March 2007 (MDT)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Reorganize the character class information:  Demo [[Multiclass Characters (SRD Evaluation)|Page 1: Multiclass Characters]] and [[SRD:Character Classes|Page 2:Character Classes]]. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 09:31, 31 May 2007 (MDT)&lt;br /&gt;
*: Sweet. I'm 99% sold. I'd like to see the WotC links on the class page. (I feel that they are appropriate to the character class page.) --[[User:Dmilewski|Dmilewski]] 09:43, 31 May 2007 (MDT)&lt;br /&gt;
*:: Done.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 09:45, 31 May 2007 (MDT)&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ability Modifiers==&lt;br /&gt;
&lt;br /&gt;
Removed Ability Modifiers from the list as it is contained in Ability Scores --[[User:Calidore Chase|Calidore Chase]] 04:01, 14 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
==New SRD Landing Page==&lt;br /&gt;
&lt;br /&gt;
I've move in the new landing page. I hope that folks like the landing page better and can find things easier. If you have usability issues or other comments, please leave comments here. &lt;br /&gt;
&lt;br /&gt;
Thanks to everyone who helped out on that sticky problem. Thank you especially [[User:Green Dragon]] for coming up with the winning design, and [[User:Sledged]] for coming with with many different designs, and for helping me shift things about. This page was a group effort in every sense of the word. --[[User:Dmilewski|Dmilewski]] 07:45, 20 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:Yes, it was a wonderful meeting of the minds, especially if you take into account that among the initial styles, there were four votes for four different styles.  My hat's off to every contributer.  &amp;amp;mdash;[[User:Sledged|Sledged]] 10:24, 20 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
::Agreed, this is much much better.  Everyone, thanks for making this work.  --[[User:Green Dragon|Green Dragon]] 16:01, 20 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:::It looks much better. Well done, all--  [[User:EldritchNumen|EldritchNumen]] 01:21, 24 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
==SRD Question==&lt;br /&gt;
&lt;br /&gt;
Sorry if this is a dumb question, but before too long I plan on Posting my Campaign setting to the Wiki.  But it makes heavy use of the &amp;quot;Taint of Evil&amp;quot; rules from &amp;quot;Heroes of Horror&amp;quot;.  Am I allowed to create a reference document for these rules, and if so how close to verbatim can the article be? -- [[User:Sepsis|Sepsis]] 16:21, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:This should be answered in ''Heroes of Horror''. Look for the license (in the front or the back) and find &amp;quot;Designation of Open Game Content&amp;quot; and &amp;quot;Designation of Product Identity&amp;quot; (or similar words). These will state what is and is not Open Game Content. Pay close attention to both statements. The wording can be dense and confusing, but if you take the time to wade through the detail, you will have an idea of what is available. If there is no designation of &amp;quot;Open Game Conent,&amp;quot; then there is no open game content. --[[User:Dmilewski|Dmilewski]] 19:23, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::Thank you for the answer...I checked and it does specifically state, that none of the content of HoH is &amp;quot;Open Game Content&amp;quot;. Oh well..such is life. -- [[User:Sepsis|Sepsis]] 19:37, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::So, you cannot post it here however you can reference it.  What were you planning on doing with the HoH content anyway?  --[[User:Green Dragon|Green Dragon]] 23:10, 11 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::My Campaign setting makes heavy use of the &amp;quot;Taint of Evil&amp;quot; rules, and fearing there would be those without access to the rules I was thinking of transcribing that section into the Wiki. But I'll just reference the appropriate sections instead. Those intrested in a Fantasy-Horror game most likely own the title already (I hope). -- [[User:Sepsis|Sepsis]] 09:30, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::I think most people that like horror do (I own very little books and that is one of the ones I do).  I think referencing should work.  --[[User:Green Dragon|Green Dragon]] 23:37, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
: I can't help but appreciate the irony of this question, in that it has nothing to do with the SRD.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 18:02, 18 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:: ''':)'''  &amp;amp;mdash;[[User:EldritchNumen|EldritchNumen]] 15:18, 6 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::: Why not just make a variant version of the rule? thats what I did with the Spider Domain. --[[User:Sam Kay|Sam Kay]] 09:05, 15 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Redirects for common pages ==&lt;br /&gt;
&lt;br /&gt;
I'm thinking about adding in a bunch of redirects for commonly linked SRD pages, so you could, for instance, type &amp;lt;nowiki&amp;gt;[[Dex]]&amp;lt;/nowiki&amp;gt; and have it go to the right place. This would save a whole lot of effort in creating new pages, not to mention maintaining them, and would be 100% backward compatible. Any objections? --[[User:Cuthalion|Cúthalion]] 08:26, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:That's a good idea. I've added this to the todo list. Hold off starting for a bit, as we'll be porting the SRD and MSRD into their own namespaces. (No need doing this project twice.) After that, go for it. Keep the ideas coming. Your fresh eyes are helping!!!--[[User:Dmilewski|Dmilewski]] 10:58, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::I've actually started doing that here and there, and I agree it's very helpful.  There needs to be a bit of care in how it's done.  I would recommend having &amp;lt;nowiki&amp;gt;[[Magic Missile]]&amp;lt;/nowiki&amp;gt; redirect to the spell, but some terms could potentially redirect to more than one place (e.g. &amp;lt;nowiki&amp;gt;[[Shield]]&amp;lt;/nowiki&amp;gt;), and how would one decide to which page they go.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:10, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::I was about to gush about this, then I thought of the MSRD. As we go forward with this, we will be excluding the Modern side from doing the same thing. I still think that we should do it, but I wanted to acknowledge that downside.&lt;br /&gt;
&lt;br /&gt;
:::Here's what I see that's safe: (SRD Term), and (SRD Special Ability). --[[User:Dmilewski|Dmilewski]] 11:27, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Most are safe, however I would not want to favor the SRD over Homebrew items.  Odviously some will work however less direct links I would not do as I think Homebrew deserve as much credit as published material.  --[[User:Green Dragon|Green Dragon]] 23:40, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::My initial thought was to expect redirects only for commonly referenced SRD items, including attributes, skills, base classes, and certain feats (e.g. Dodge). Anything beyond that is an added luxury as far as I'm concerned. The more the merrier. --[[User:Cuthalion|Cúthalion]] 09:45, 14 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::I've done a lot of these. Now I'm just planning to add more incrementally as needed. --[[User:Cuthalion|Cúthalion]] 13:49, 14 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::So far they all look okay.  Just make sure not to give the SRD to much credit over Homebrew.  --[[User:Green Dragon|Green Dragon]] 16:45, 15 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Ooh, this is nice! (Ironically, it was the page for Magic Missile that I was searching for!) --[[User:80.175.250.218|80.175.250.218]] 11:03, 31 May 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:: What's the ETA on the namespace changes? I've been saving (lots of) time by anticipating redirects, but I've been told my red links are an eyesore. --[[User:Cuthalion|Cúthalion]] 09:45, 14 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Its happened. There must be an issue somewhere. --[[User:Dmilewski|Dmilewski]] 10:55, 14 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::No issue, this just means I can start adding the redirects. Thanks. --[[User:Cuthalion|Cúthalion]] 11:58, 14 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Moved Epic Level Basics ==&lt;br /&gt;
&lt;br /&gt;
After looking over the [[SRD:Epic Level Basics|epic level basics rules]], there didn't seem to be a good reason to leave it dangling by itself in its own section.  All the rules there pertain to epic character progression and nothing else, so I moved it to sit with the rest of the character rules.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:06, 13 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:Looks good.  --[[User:Green Dragon|Green Dragon]] 22:46, 13 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Help me find... ==&lt;br /&gt;
&lt;br /&gt;
...That table in the DMG that tells me how much players are supposed to have at each level? Is it in here anywhere? [[User:Armond|Armond]] 12:41, 6 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:Unfortunately, that's not OGC, so you're not going to find it in the SRD; only in the DMG.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:47, 6 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::I understood most of the words in that sentence. Ok, if we were to put handy stuff like that on the wiki, where would we put it? And what's OGC? {{Unsigned|156.1.60.60|11:26, 7 March 2007 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:::&amp;quot;Open Game Content&amp;quot; as defined in the [[Open Game License v1.0a]].  Putting anything on the wiki from the DMG that's not also part of the SRD is not allowed.  (See WotC's [http://www.wizards.com/default.asp?x=d20 d20 section] of their site for more information.)  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:00, 7 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::: Or, in other words, some &amp;quot;handy stuff&amp;quot; like that can't be added because it's a legal violation of the license. Sorry, it simply can't be on the wiki. &amp;amp;mdash;[[User:EldritchNumen|EldritchNumen]] 15:13, 7 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::Ok. Well, that's not great. So how do I tell if something's OGC, SRD, or ILV (In legal violation) without wading through a thousand legal papers? Will it say in the front of the book or is there a general way to tell? [[User:Armond|Armond]] 12:51, 9 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::To quote [[User talk:Green Dragon#Thanks for the PM|Green Dragon]] (since he has said well enough already):&lt;br /&gt;
&lt;br /&gt;
::::::''Check the inside front of the books (on the page with the copyright information). If it reads, &amp;quot;None of the content in this book is Open Game Content&amp;quot; then you can't add anything.''&lt;br /&gt;
&lt;br /&gt;
::::::&amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:03, 9 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::Judging by the fact that my Dragon Magic says that, I'm guessing that almost none of the accessories are OGC. And I'm betting Wizards won't give us permission to document anything here because then people would just come and read it here instead of buying the books. So, next question: How do I carry all my D&amp;amp;D books in my backpack to school so I can reference them when I do most of my posting? :P [[User:Armond|Armond]] 18:00, 9 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::Do what I do: only have afew books (choose the  ones you need), get a big backpack, and then get called wierd for having a monstrously heavy bag... Eventually you get used to it and dont notice it. If you have a locker, just put your books in there durin the day! ''':)'''--[[User:Sam Kay|Sam Kay]] 09:08, 15 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Or you can find a site that abuses the copyright...  Just google &amp;quot;Character Wealth by Level&amp;quot; -- not that I suggest or endorse posting ILV material.  --[[User:Aarnott|Aarnott]] 09:56, 15 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== To do: Special Abilities ==&lt;br /&gt;
&lt;br /&gt;
Clearly they aren't special abilities, but what would be a better tag? [[User:Armond|Armond]] 12:15, 12 April 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Movement modes ==&lt;br /&gt;
&lt;br /&gt;
So I've moved movement modes under [[SRD:Movement, Position, and Distance]].  Right now it's under &amp;quot;Special Movement Rules&amp;quot; (A), but I'm debating whether it's best there, if it'd be best as it's own section under &amp;quot;Tactical Movement&amp;quot; (B), or for it to be it's own section under &amp;quot;Movement, Position, and Distance&amp;quot; (C).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;column&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! A&lt;br /&gt;
! B&lt;br /&gt;
! C&lt;br /&gt;
|-&lt;br /&gt;
|1 Movement, Position, and Distance&lt;br /&gt;
: 1.1 Tactical Movement&lt;br /&gt;
:: 1.1.5 Special Movement Rules&lt;br /&gt;
::: 1.1.5.4 Movement Modes&lt;br /&gt;
:::: 1.1.5.4.1 Burrow&lt;br /&gt;
:::: 1.1.5.4.2 Climb&lt;br /&gt;
:::: 1.1.5.4.3 Fly&lt;br /&gt;
:::: 1.1.5.4.4 Swim&lt;br /&gt;
|1 Movement, Position, and Distance&lt;br /&gt;
: 1.1 Tactical Movement&lt;br /&gt;
:: 1.1.5 Special Movement Rules&lt;br /&gt;
:: 1.1.6 Movement Modes&lt;br /&gt;
::: 1.1.6.1 Burrow&lt;br /&gt;
::: 1.1.6.2 Climb&lt;br /&gt;
::: 1.1.6.3 Fly&lt;br /&gt;
::: 1.1.6.4 Swim&lt;br /&gt;
|1 Movement, Position, and Distance&lt;br /&gt;
: 1.1 Tactical Movement&lt;br /&gt;
:: 1.1.5 Special Movement Rules&lt;br /&gt;
: 1.2 Movement Modes&lt;br /&gt;
:: 1.2.1 Burrow&lt;br /&gt;
:: 1.2.2 Climb&lt;br /&gt;
:: 1.2.3 Fly&lt;br /&gt;
:: 1.2.4 Swim&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:45, 16 April 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I vote for B. [[User:Armond|Armond]] 15:49, 16 April 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I agree. &amp;amp;ndash;[[User:EldritchNumen|EldritchNumen]] 19:23, 16 April 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::I am for B or C.  --[[User:Green Dragon|Green Dragon]] 22:40, 16 April 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::B it is.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:09, 20 April 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Landing Page ==&lt;br /&gt;
&lt;br /&gt;
SURPRISE. Looks like we have a new landing page. Please weigh in with your opinions. Keep or Regress? --[[User:Dmilewski|Dmilewski]] 12:05, 20 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I like it.  The only thing I don't like is that I'm not used to it; I would expect some complaints because of that.  I know that I will get used to it however.  I think it is more intuitive and the category locations make more sense.  Good work!  --[[User:Aarnott|Aarnott]] 12:13, 20 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Just to note, there is a lot of repeated content inside the [[SRD:Combat]] that is on the landing page.  --[[User:Aarnott|Aarnott]] 12:21, 20 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::After months of trying to like the new landing page, I reverted it. Yes, this was a command decision.  I looked at an old page in the history and instantly liked the old page much better. We argued over that page for months. The work that we put into it showed. --[[User:Dmilewski|Dmilewski]] 08:40, 18 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== (Rule) or ==&lt;br /&gt;
&lt;br /&gt;
I figured it would be a good project to try to separate every term we can.  I noticed a lot of pages in the SRD are either a (Rule) page or a page, but it is hard to tell what defines them as which type of page.  Can anyone clarify this for me?  Right now I'm compiling a list of what I consider to be missing terms or rules.  At some point we could have a glossary page.  --[[User:Aarnott|Aarnott]] 12:54, 20 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:If you ask me, the and brackets are completely superfluous and just make linking unnecessarily complicated. I mean, the SRD is basicly rules, there is no need to point that out in any explicit way. The easiest would be just to have [[SRD:Attack of Opportunity]] etc.&lt;br /&gt;
:And yest, I totally support reorganizing the SRD by keyword. --[[User:Mkill|Mkill]] 00:51, 21 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::By that logic, everything is a rule. Since I did the initial typing, I'll explain my logic. Terms are most like dictionary entries. They stand as themselves and strongly so. [[Stunned]] is an example of a term. It's a specific dictionary-like explanation of vocabulary inside the game. Likewise, [[Alchemical Siver]] refers to something very specific. generally refer to situations or infrastructure. One doesn't generally link to Exploration inside the Wiki. For example, [[How Combat Works]]. In general, mechanics are [Rules], and specific vocabulary are [Terms]. &lt;br /&gt;
&lt;br /&gt;
::If you can provide a better razor to sort things by, by all means, define it and pitch it. I categorized well over 3,500 entries at this point, most by gut, and most very quickly. I did much of the typing before we started using the Category tags. I make no pretenses that I did this perfectly. We could just de-type both terms and rules. Since they are all in the SRD namespace, we can just leave off endings. Rather than SRD:Term and SRD:Rule (Rule), we could just make them SRD:Entry. --[[User:Dmilewski|Dmilewski]] 06:59, 21 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Subrace Naming Conventions ==&lt;br /&gt;
&lt;br /&gt;
So I'm looking to impose a bit of consistency with the page names for subraces.  However what each subrace is called is giving a bit of a challenge to this task. There is (A) the most common elf subrace, high elves (which are the standard elves), (B) the nonstandard gnome subrace, forest gnomes, (C) the nonstandard dwarf subrace, duergar which are also referred to as &amp;quot;gray dwarves,&amp;quot; and (D) the nonstandard halfling subrace, tallfellows (note that they're not referred to has &amp;quot;tallfellow halflings&amp;quot;) which has no other name reference.  The following are some ideas I've put together (Feel free to add your own naming conventions):&lt;br /&gt;
&lt;br /&gt;
'''(A) Standard Subraces'''&lt;br /&gt;
{| class=&amp;quot;column&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
'''I'''&lt;br /&gt;
* Dwarf&lt;br /&gt;
* Elf&lt;br /&gt;
* Gnome&lt;br /&gt;
* Halfling&lt;br /&gt;
|&lt;br /&gt;
'''II'''&lt;br /&gt;
* Dwarf, Hill&lt;br /&gt;
* Elf, High&lt;br /&gt;
* Gnome, Rock&lt;br /&gt;
* Halfling, Lightfoot&lt;br /&gt;
|&lt;br /&gt;
'''III'''&lt;br /&gt;
* Hill Dwarf&lt;br /&gt;
* High Elf&lt;br /&gt;
* Rock Gnome&lt;br /&gt;
* Lightfoot Halfling&lt;br /&gt;
|&lt;br /&gt;
'''IV'''&lt;br /&gt;
* (Hill) Dwarf&lt;br /&gt;
* (High) Elf&lt;br /&gt;
* (Rock) Gnome&lt;br /&gt;
* (Lightfoot) Halfling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''(B) Descriptive Name (Nonstandard) Subraces'''&lt;br /&gt;
{| class=&amp;quot;column&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
'''I'''&lt;br /&gt;
* Dwarf, Deep&lt;br /&gt;
* Elf, Aquatic&lt;br /&gt;
* Gnome, Forest&lt;br /&gt;
* Halfling, Deep&lt;br /&gt;
|&lt;br /&gt;
'''II'''&lt;br /&gt;
* Deep Dwarf&lt;br /&gt;
* Aquatic Elf&lt;br /&gt;
* Forest Gnome&lt;br /&gt;
* Deep Halfling&lt;br /&gt;
|&lt;br /&gt;
'''III'''&lt;br /&gt;
* (Deep) Dwarf&lt;br /&gt;
* (Aquatic) Elf&lt;br /&gt;
* (Forest) Gnome&lt;br /&gt;
* (Deep) Halfling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''(C) Alternative Name (Nonstandard) Subraces'''&lt;br /&gt;
{| class=&amp;quot;column&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
'''I'''&lt;br /&gt;
* Dwarf, Gray (Duergar)&lt;br /&gt;
* Elf, Dark (Drow)&lt;br /&gt;
* Gnome, Deep (Svirfneblin)&lt;br /&gt;
|&lt;br /&gt;
'''II'''&lt;br /&gt;
* Duergar&lt;br /&gt;
* Drow&lt;br /&gt;
* Svirfneblin&lt;br /&gt;
|&lt;br /&gt;
'''III'''&lt;br /&gt;
* Dwarf, Duergar&lt;br /&gt;
* Elf, Drow&lt;br /&gt;
* Gnome, Svirfneblin&lt;br /&gt;
|&lt;br /&gt;
'''IV'''&lt;br /&gt;
* Dwarf, Gray&lt;br /&gt;
* Elf, Dark&lt;br /&gt;
* Gnome, Deep&lt;br /&gt;
|&lt;br /&gt;
'''V'''&lt;br /&gt;
* Duergar (Gray Dwarf)&lt;br /&gt;
* Drow (Dark Elf)&lt;br /&gt;
* Svirfneblin (Deep Gnome)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''(D) Single Name (Nonstandard) Subraces'''&lt;br /&gt;
{| class=&amp;quot;column&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
'''I'''&lt;br /&gt;
* Goblin (Blue)&lt;br /&gt;
* Halfling (Tallfellow)&lt;br /&gt;
* Troll (Scrag)&lt;br /&gt;
|&lt;br /&gt;
'''II'''&lt;br /&gt;
* Blue&lt;br /&gt;
* Tallfellow&lt;br /&gt;
* Scrag&lt;br /&gt;
|&lt;br /&gt;
'''III'''&lt;br /&gt;
* Goblin, Blue&lt;br /&gt;
* Halfling, Tallfellow&lt;br /&gt;
* Troll, Scrag&lt;br /&gt;
|&lt;br /&gt;
'''IV'''&lt;br /&gt;
* Blue (Goblin)&lt;br /&gt;
* Tallfellow (Halfling)&lt;br /&gt;
* Scrag (Troll)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The first column of each list is my own preference.&lt;br /&gt;
&lt;br /&gt;
''Note:'' Though all the names are listed in the singular form, that form will only be used for the creature pages.  The race pages will continue to use the plural form [e.g. [[SRD:Dwarves (Race)]]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:48, 27 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:You've put a whole lot more thought into this than I have. Pick the solution that you like best. It will be an improvement. --[[User:Dmilewski|Dmilewski]] 07:49, 28 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I know I am too late, however something that kind of annoys me is when two sets or parenthesis are present, like an identifier and somethin that explains something.  For example I will always dislike something named [[Drow (Dark Elf) (Race)]]...  I would not worry much about it though, I will live ''':)'''.  --[[User:Green Dragon|Green Dragon]] 16:33, 29 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Could just as easily use some kind of delimiter other than parenthesis and commas: [[SRD:Elf, Dark&amp;amp;mdash;Drow (Race)]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 19:23, 29 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::To me that looks like a better option.  --[[User:Green Dragon|Green Dragon]] 22:04, 29 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Unearth Arcana ==&lt;br /&gt;
&lt;br /&gt;
I would propose adding the unearthed arcana rules to this page under a 'Variant' heading. perhaps go even further and divide all the sections into core SRD, psionic SRD, epic SRD, divine SRD and variant SRD - [[user:Mayhew18|Mayhew18]]&lt;br /&gt;
&lt;br /&gt;
: A UA transcript is [[UA:Variant Rules|here]].  It hasn't been completely transcribed yet, so if you'd like to add more just follow the [[UA Talk:Variant Rules#Notes to Contributers|guidelines]].  It won't be added to the SRD because... well... it's not part of the SRD.&lt;br /&gt;
: The SRD was originally divided into core, psionic, epic, and divine sections, but it didn't make sense to have feats, skills, monsters, etc separated into four and five (feats had two locations within the core rules) different sections.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:32, 17 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Level Dependent Abilitites ==&lt;br /&gt;
&lt;br /&gt;
I find it disturbing that I am unable to find the chart which presents the levels, experience points, feats, and ability score changes. It shows at which levels do you get a new feat or ability score increase.  {{Unsigned|T G Geko|10:50, 21 December 2007 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:WotC did not place this information into the SRD, so this information is not licensed for us to use.--[[User:Dmilewski|Dmilewski]] 12:39, 21 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Auto-Creating Links ==&lt;br /&gt;
&lt;br /&gt;
I have been auto-creating links. Expect to find bad edits in there. If I am 99% successful in my scripting, 1% error x 3,500 pages = 35 errors. I strive to make this scripting perfect, but math is against me.&lt;br /&gt;
&lt;br /&gt;
I usually find and solve more corner-cases with each iteration, making each mass-edit better. However, all some conditions are very difficult to solve. I have some primary enemies.&lt;br /&gt;
&lt;br /&gt;
* Terms which contain multiple link-worthy terms. For example, &amp;quot;grapple&amp;quot; and &amp;quot;improved grapple&amp;quot; are both link-worthy for the term &amp;quot;grapple&amp;quot;, even though &amp;quot;improved grapple&amp;quot; should not be linked this way. &lt;br /&gt;
* Terms used in a different context than expected. &amp;quot;Wish&amp;quot; (the spell) and &amp;quot;it is the wish of the lord that...&amp;quot; which is not a spell.&lt;br /&gt;
* Linking terms inside their own term page. This results in many black highlights.&lt;br /&gt;
* Terms appearing between formatting marks. For example, &amp;lt;nowiki&amp;gt;[[SRD:Fred|I am Fred the deceiver]]&amp;lt;/nowiki&amp;gt;. In this example, I have not solved how to avoid words deep inside brackets, and would wind up with a link inside the link.&lt;br /&gt;
* Capitalized terms in headers. (This is OK, but it can look bad.)&lt;br /&gt;
&lt;br /&gt;
If you see obviously bad links, please fix them. --[[User:Dmilewski|Dmilewski]] 07:24, 11 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Psion Skill Problem ==&lt;br /&gt;
&lt;br /&gt;
For the kineticist, it says the disable device is a dexterity skill. it is an int skill.  {{Unsigned|84.108.164.233|09:36, 28 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:That is the way that the SRD lists this skill. Is there errata or a publication which corrects this? --[[User:Dmilewski|Dmilewski]] 10:13, 28 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::well, i have checked the expanded psionics handbook and it does state the disable device as a dex skill BUT on the psion listing only. this is clearly a mistake. later in XPH, in the elocator details, it states the disable device skill as an int skill. the XPH has several such booboos. anyway, for your considereation.  {{Unsigned|84.108.164.233|11:18, 28 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
::: sorry. i do not know how to reply to a reply.&lt;br /&gt;
:::i have the player's handbook v3.5 and it lists disable device as an int skill as does dndwiki ([[SRD:Skills]])&lt;br /&gt;
:::i have never seen it listed as a dex skill except on the psion page but i may be mistaken.  {{Unsigned|84.108.164.233|11:26, 28 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
::::Sometimes skills use a different stat than the standard.  This is the case with a number of creatures with a climb speed.  Many use Dex instead of Str for the Climb skill.  In this case, I'd put money on it being a mistake, I'll contact WotC CustServ.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:32, 28 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::well, if i'm on a bitching spree, the 'astral construct' power's link is fudged here [[SRD:Psion Discipline Powers]].&lt;br /&gt;
:::::the 'mass owl's wisdom' spell's link is fudged as well in [[SRD:Sorcerer/Wizard Spell List]].&lt;br /&gt;
:::::the 'detect animals or plants' spell's link is fudged in [[SRD:Ranger Spell List]].&lt;br /&gt;
:::::in this link [[SRD:Magic Armor]] the 'specific epic armors' part, 'armor of the celestials' is fudged.&lt;br /&gt;
:::::in [[SRD:Rings]] it is the &amp;quot;ring of animal friendship' and 'ring of elemental command' all types.&lt;br /&gt;
:::::in [[SRD:Scrolls]] the 'detect animals or plants'. i would guess it is the same prbolem as in the ranger spell.&lt;br /&gt;
:::::also, in here [[SRD:Random Psionic Items]]&lt;br /&gt;
:::::sorry for the nitpicking.  {{Unsigned|84.108.164.233|13:24, 28 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
::::::By all means, point out any errors you see.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:29, 28 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::CustServ response (080128-000211):&lt;br /&gt;
::::::''Disable device is a Intelligence based skill ignore the incorrect stat under the Kineticist.''&lt;br /&gt;
:::::—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 19:27, 28 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
more small things: the 'float', 'true seeing, psionic' powers are marked as augmentable while they are not. the 'dimension door, psionic' is augmentable and is not marked as such.  {{Unsigned|84.108.164.233|02:04, 30 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
: Fixed.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:05, 30 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
more corrections: the 'second chance' power has a superscript of '*' which is not defined. the 'psionic repair damage' and 'Ectoplasmic Cocoon, Mass' and 'Suggestion, Psionic' powers are augmentable and are not marked as such.  {{Unsigned|84.108.164.233|02:04, 30 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
: Fixed.  That's not an asterisk next to second chance, it's an 'X' with a strike-through, which is how official errata is marked.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:05, 30 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
revisit of previous correction: in rings [[SRD:Rings]] the remaining three elemental command rings; links are still fudged.  {{Unsigned|84.108.164.233|02:04, 30 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
: Sloppiness on my part.  Fixed.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:05, 30 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
and on [[SRD:Psionic Feats]] the psionic fist feat link is fudged.  {{Unsigned|84.108.164.233|02:04, 30 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
on [[SRD:Skills]] and [[SRD:Table of Skill Synergies]] on the synergy table, it says that 5 ranks in knowledge history gives +2 on bardic knowledge checks. the link for bardic knowledge is fudged.&lt;br /&gt;
&lt;br /&gt;
on [[SRD:Epic Feats]] there is a variety of fudged links.  {{Unsigned|84.108.164.233|02:04, 30 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
: Fixed, fixed, and fixed.  Thanks for the bug-squashing session.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:05, 30 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Thanks for all the fixes. If you see more, go to the Talk tab of the page that you are on. I used an automated linker to create many links. The linker wasn't perfect. --[[User:Dmilewski|Dmilewski]] 15:34, 30 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Question Regarding Epic Levels ==&lt;br /&gt;
&lt;br /&gt;
as far as epic spells/powers go, it seems to me that developing a &amp;quot;mixed&amp;quot; epic spell/power is usually not as beneficial as a &amp;quot;concentrated&amp;quot; epic spell/power. by concentrated i mean using a single aspect of a single seed to its maximum power as the character's spellcraft limits it. &lt;br /&gt;
it seems that for some seeds, a &amp;quot;concentrated&amp;quot; use of, say, the armor seed for an epic power (not spell!) is rather useless since a fully augmented inertial armor does it as well and without wasting an epic power slot. the same goes for many particular usages of other seeds such as temporary hit point for a psion with the vigor power in his arsenal, damage reduction aspect of fortify is dedundant for a psion who has biofeedback (although the duration of the seed is much longer than the power). it seems to me that the epic seeds were planned for spellcasters for whom the augmentation is not possible. is this really the case? or am i missing something? {{unsigned|84.108.164.233|2008-02-06 11:05}}&lt;br /&gt;
&lt;br /&gt;
:No, you've guessed it correctly.  Epic spells were designed for spellcasters, but they probably didn't want to leave psions and the like out, so they did minimal modifications to epic spellcasting to make it work for powers.  The biggest problem I see with powers (epic and non-epic) is the lack of creativity that went into designing them.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:25, 6 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::really? lack of creativity for nonepic? i actually like powers better than spells. this isnt to say that a wizard with a wide variety of spells isnt strong and the list of spells is far far longer than the list of powers, still, a psion withe at most 36 powers has no use for a list as long as the list of spells. but maybe these issues will be addressed in 4e. still, i hope they wont change it too much. i really like the psion idea.&lt;br /&gt;
&lt;br /&gt;
:::Admittedly, I'm a bit jaded on the issue because I've played with the previous editions of psionics.  But the core mechanics of 3.x psionics is little more than point-based spellcasting, with the terminology changed; &amp;quot;psionic&amp;quot; instead of &amp;quot;magic,&amp;quot; &amp;quot;powers&amp;quot; instead of &amp;quot;spells,&amp;quot; &amp;quot;disciplines&amp;quot; instead of &amp;quot;schools,&amp;quot; &amp;quot;psi-like&amp;quot; instead of &amp;quot;spell-like.&amp;quot;  When you look at other complex special ability systems that WotC has developed, such as infusions (''[[Eberron Campaign Setting]]''), invocations (''[[Complete Arcane]]''), soulmelds (''[[Magic of Incarnum]]''), vestiges (''[[Tome of Magic (3.5e)]]''), utterances (''[[Tome of Magic (3.5e)]]''), and stances and maneuvers (''[[Tome of Battle]]''), you get an even better perspective how little creativity went into psionics.  Then there's Green Ronin's ''[http://www.greenronin.com/Merchant2/merchant.mvc?Screen=PROD&amp;amp;Store_Code=1001&amp;amp;Product_Code=grr1306&amp;amp;Category_Code= Psychic's Handbook]'' which is a similar concept as psionics, but is more than just a variant spellcasting system packaged as something else.  It think my biggest beef is not psionics similarity to magic, but the fact that they tried to sell it as something completely different than magic.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:00, 7 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::also, another question: say a 21st level wizard develops an epic spell using the armor seed for an effect of +14 to armor class which gives a spellcraft of 34. this spell costs 34x9000 gp to develop and 1/25 that in xp. assume said character gains a few levels and would like to develop an epic spell doing the exact same thing but with armor class bonus greater than +14. does he/she/it have to develop an entire new epic spell and pay all the associated costs, or can he/she/it just, umm, pay the difference so to speak? the difference between what would be paid for the new armor class bonus minus what he/she/it already paid for the +14 bonus? essentially, i am asking whether enhancing an epic spell/power is possible or is it every epic spell/power on its own? {{unsigned|84.108.164.233|2008-02-06 11:05}}&lt;br /&gt;
&lt;br /&gt;
:::::By the rules you're developing a completely separate spell, so you pay a separate cost.  However, I could see DMs house-ruling it otherwise.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:25, 6 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::more questions, which, i suppose, are really part of my earlier first comment:&lt;br /&gt;
::::::#creating magic items. [[SRD:Creating Magic Items]] does it apply to powers as well? and augmentable powers? cause if it applies to augmentable powers as well, it might be a little broken. one can easily create psionic bracers of armor (or a similar object) with the 'inertial armor' power augmented to maximum in continuous use according to the 'Use-activated or continuous' of creating magic items, and make bracers which give a very high AC bonus very fast. at manifester level 9 it gives +8 AC bonus and at manifester level 19 it gives an armor bonus of +13 which is far far better than the +8 a magical bracers of defense gives and it even costs less (38000 versus 64000 for the +8 bracers of armor). is this broken or some compensation for the lack of variety or something with powers? and this doesnt even include the possibility of adding a similar psionic item making an augmented version of force screen which, at level 17, gives another +8 to AC (and in fact, stacks with ring of protection...).&lt;br /&gt;
::::::# epic magic items. are they affected normally by anti magic fields and mage's disjunction? i would expect some caster level check 1d20+20 but i cannot find any reference to it.  &lt;br /&gt;
::::::{{Unsigned|84.108.164.233|22:38, 6 February 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:::::::Estimated pricing is based on formulas. True pricing is based on &amp;quot;comparison&amp;quot;. If you create something worth a calculated 20,000 gp, and the closest equivalent is 100,000 gp, then the actual price is 100,000 gp. As a general rule, the BIG FIVE are your main pricing guides: armor bonus, weapon bonus, save bonus, natural armor bonus, and attribute bonus. These are the best known and best adjusted prices. Some pricing is known to be off, such as Wondrous Items. These are often too expensive for their value. For example, some ''figurines of wondrous power'' are so expensive that by the time that you can afford them, they are useless.&lt;br /&gt;
:::::::I find that the best way to price an object is to ask, &amp;quot;At what level is this an appropriate object?&amp;quot; You then open the MIC and find the price range for that level. &lt;br /&gt;
:::::::As for epic items: that question is an example of why I hate the Epic rules. Those rules are rife with such issues. --[[User:Dmilewski|Dmilewski]] 06:41, 7 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::another q: does a suppressed magic item, say by a targetted dispel magic, subjected to mage's disjunction become totally nonmagical? mage's disjunction is a magic item killer. i hate that spell. {{Unsigned|84.108.164.233|21:36, 9 February 2008}}&lt;br /&gt;
&lt;br /&gt;
::::::::: just saw magic items get a saving throw against mage's disjunction so it less of a killer. what is a magic item's saving throw (even though it can use the holder's saving throw if it is better)? {{Unsigned|84.108.164.233|21:41, 9 February 2008}}&lt;br /&gt;
&lt;br /&gt;
== tome of battle ==&lt;br /&gt;
&lt;br /&gt;
: ''Moved to [[Discussion:Tome of Battle Questions]]''&lt;br /&gt;
&lt;br /&gt;
== Warlock Class ==&lt;br /&gt;
&lt;br /&gt;
Please add more information on warlocks, it's just too vague, and so is the PHB2.  {{unsigned|99.151.159.146|2008-04-03 19:23}}&lt;br /&gt;
&lt;br /&gt;
: If we were allowed to, we would have done so long ago.  The warlock is Product Identity, so we're not allowed to post the details on the wiki.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 19:30, 3 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Variant Spells ==&lt;br /&gt;
&lt;br /&gt;
Choking Shadows&lt;br /&gt;
Evocation (Cold, Shadow)&lt;br /&gt;
A blanket of shadows spills out from your hand, drenching the target area in frigid darkness. This effect obscures vision within the area exactly like solid fog, but creatures inside the cloud also suffer cold damage each round they remain inside.&lt;br /&gt;
&lt;br /&gt;
Living creatures with 2 or fewer HD die outright from shock (no save), and creatures with 3 to 5 HD must make a Fortitude saving throw or die. Living creatures with more than 5 HD, and creatures with 3 to 5 HD who make their saving throw, take 1d10 points of subdual damage each round while in the cloud.&lt;br /&gt;
&lt;br /&gt;
The choking shadows move away from the caster at 10 feet per round, rolling along the surface of the ground. The cloud is neutrally buoyant, and does not sink or rise in the air. It cannot penetrate liquids, nor can be cast underwater.&lt;br /&gt;
&lt;br /&gt;
===Category Ordering===&lt;br /&gt;
&lt;br /&gt;
By request, I modified the SRD to list its pages alphabetically within categories. --[[User:Dmilewski|Dmilewski]] 05:35, 23 April 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
==d20 System Logo needs to be removed==&lt;br /&gt;
&lt;br /&gt;
You have the d20 System Logo on this page (and a couple of other pages). As the d20STL licence has now been cancelled by WotC, this logo needs to be removed from any pages containing Open Game Content.&lt;br /&gt;
&lt;br /&gt;
I am pretty sure that you can keep the logo on pages that do not contain OGC (for example a fair use page that lets people know what the d20STL was and what the logo looked like), but you can't keep it here as this is a page about the SRD.&lt;br /&gt;
&lt;br /&gt;
Personally, I think it is madness that WotC have decided to try to shoehorn the d20 System logo into a 4e brand, but that is what they have tried to do and the old log is now something they no longer authorise people to use. [[User:Big Mac|Big Mac]] 19:33, 23 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Removed d20 logo. I had forgotten that we even had a logo there. --[[User:Dmilewski|Dmilewski]] 20:17, 25 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks Dmilewski! [[User:Big Mac|Big Mac]] 14:33, 16 August 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== 4e Open Gaming Content? ==&lt;br /&gt;
&lt;br /&gt;
Any word from Wizards on what is considered publicly-usable content like our previous 3.5 OGL Content?  I have heard and seen nothing about it...  -- [[User:Xidoraven|xido]] 15:18, 7 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I think they have yet to release a license (not positive though).  Although in 3.5e one also has things like in the MMII (with OGL) and non-Wizards publishers do things under the [[OGL]] as well.  --[[User:Green Dragon|Green Dragon]] 00:52, 8 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::So there is no such thing as Open Gaming Content in 4e at all?  I know that under licensing I can still produce 3.5 materials, but I am wondering if they have released any Open Gaming Content such as they did with the 3.5 SRD...  Seems like such a bad marketing decision to me.  :(  Oh well, it looks like you'll have my continuing patronage for a few more years while I get my publication material together.  I will just have to write well and hope that someone recognizes as a marketable set of campaign media for current game versions until then.  :P -- [[User:Xidoraven|xido]] 23:43, 10 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::You may be looking for [[w:Game_System_License]]. &amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid black; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Hooper|'''&amp;lt;span style=&amp;quot;background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Hooper  &amp;lt;/span&amp;gt;''']][[User talk:Hooper|&amp;lt;span style=&amp;quot;background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 23:45, 10 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::I was indeed looking for that.  ''':P'''  How simple it was and yet I could not find it in my search...  Thanks, Hooper. -- [[User:Xidoraven|xido]] 02:00, 16 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::Right, however for one to use the GSL one has to contact Wizards - aka it is not ''publicly useable''.  Remmember to read everyones post before posting now.  --[[User:Green Dragon|Green Dragon]] 23:18, 23 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Are you able to incorporate errata? ==&lt;br /&gt;
&lt;br /&gt;
One of the things I really love about the Hypertext d20 SRD website is that they downloaded all the avaiable errata (for the gamebooks) and used that to correct their copy of the SRD.&lt;br /&gt;
&lt;br /&gt;
Is this something you are able (and willing) to do here?&lt;br /&gt;
&lt;br /&gt;
If this isn't possible (maybe because it is against your wiki's rules) then thanks anyway - for all your hard work making this SRD&lt;br /&gt;
&lt;br /&gt;
But if it is possible for you to consider this, I believe you will find the documents you need at the [http://www.wizards.com/default.asp?x=dnd/er/20040125a Official D&amp;amp;D Updates page].&lt;br /&gt;
&lt;br /&gt;
I think that the Hypertext d20 SRD guy also used to send emails to WotC asking them to clarify borderline cases. You might also want to check out his forum and reproduce his (nitpicking) work. [[User:Big Mac|Big Mac]] 18:59, 14 December 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
:It's already added.  --[[User:Green Dragon|Green Dragon]] 23:19, 14 December 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
== Playable ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to play 3.5 with these rules, or do you need to buy the books? [[User:Camulus|Camulus]] 10:49, 26 October 2010 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Not really. The purpose of the SRD is to be used as a reference. If you've read the books and know the important rules, but haven't yet memorized everything (two of my friends have cause they have no life beyond D&amp;amp;D it seems) then this is a tool you can use to find just how many HD a ogre has without having to wipe out your MM and trying to find the right page. SRD 3.5 is a watered down version of the D&amp;amp;D 3.5 rule set, so basically if you want more then just what WotC gave out for free, you need to buy the other books. [[User:Beriadan|Beriadan]] 8:03, 29 November 2010 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Link problem==&lt;br /&gt;
Just noticed that both &amp;quot;Combat&amp;quot; and &amp;quot;conditions&amp;quot; link to SRD:Combat. --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 22:47, 15 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
:This just in: im an idiot because the conditions list is on the same page. my bad. --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 22:49, 15 January 2011 (MST)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:System_Reference_Document</id>
		<title>SRD Talk:System Reference Document</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:System_Reference_Document"/>
				<updated>2011-01-16T05:49:40Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: derp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==SRD ToDo List==&lt;br /&gt;
&lt;br /&gt;
These are SRD tasks for the Wiki administrators and requested improvements/corrections to the SRD.&lt;br /&gt;
&lt;br /&gt;
* Wikify rules terms within the SRD&lt;br /&gt;
* Normalize spell descriptions, so that spells like [[dispel good]], [[dispel law|law]], and [[dispel chaos|chaos]] have their own spell descriptions instead of referring to a similar spell ([[dispel evil]]).  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:22, 4 September 2007 (MDT)&lt;br /&gt;
* Change &amp;quot;Nonaligned&amp;quot; to &amp;quot;Always Neutral&amp;quot;&lt;br /&gt;
* Add alignment tag for &amp;quot;Always&amp;quot; vs &amp;quot;Usually&amp;quot; alignment.&lt;br /&gt;
* Powers: link &amp;quot;XP Cost&amp;quot; and &amp;quot;XP&amp;quot; notations.&lt;br /&gt;
* Spells: link &amp;quot;Focus&amp;quot; notations.&lt;br /&gt;
* Add categories for creature movement modes: land, fly, swim, burrow, climb, etc.&lt;br /&gt;
* Class spells and powers lists: DPL 'em and their abbreviated descriptions.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:01, 29 January 2008 (MST)&lt;br /&gt;
** Not yet possible with the current DPL version.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:34, 29 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
===Completed Tasks===&lt;br /&gt;
* Change all environment categories to &amp;quot;Category Environment&amp;quot; (Dmilewski working on this.)&lt;br /&gt;
* Change all Type and Subtype categories to &amp;quot;Category Type&amp;quot; and &amp;quot;Category Subtype&amp;quot;--[[User:Dmilewski|Dmilewski]] 12:11, 18 February 2007 (MST)&lt;br /&gt;
* Change alignment categories to &amp;quot;Example Alignment&amp;quot; --[[User:Dmilewski|Dmilewski]] 12:11, 18 February 2007 (MST)&lt;br /&gt;
* Compiled table of all synergy skill bonuses (requested [[Talk:Skill Descriptions#Synergy table|here]]). ([[SRD:Table_of_Skill_Synergies|done]], but probably needs to be moved --[[User:Cuthalion|Cúthalion]] 13:30, 13 February 2007 (MST); moved. &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:06, 13 February 2007 (MST))&lt;br /&gt;
* Create redirects for common vocabulary. For Example &amp;lt;nowiki&amp;gt;[[Dex]] -&amp;gt; [[Dexterity (SRD Term)]]&amp;lt;/nowiki&amp;gt; Being handled by [[User:Cuthalion|Cúthalion]]&lt;br /&gt;
* Review Alignment categories. Verify that things point to the right place.--[[User:Dmilewski|Dmilewski]] 12:11, 18 February 2007 (MST)&lt;br /&gt;
* Rename dragons to bring them in line with standards. Rename dragons from &amp;quot;Color Dragon&amp;quot; to &amp;quot;Dragon, Color&amp;quot;.--[[User:Dmilewski|Dmilewski]] 13:24, 18 February 2007 (MST)&lt;br /&gt;
* Change all affect categories to say &amp;quot;Category Effect&amp;quot; (such as Cold spell, Evil spells, etc.)--[[User:Dmilewski|Dmilewski]] 16:50, 19 February 2007 (MST)&lt;br /&gt;
* Recategorize cleric domain spells and their spells.--[[User:Dmilewski|Dmilewski]] 18:31, 19 February 2007 (MST)&lt;br /&gt;
* I'd like to combine the game rule information in the [[SRD:Races|races]] page and the [[SRD:Creatures as Races|creatures as races]] page into one single page.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 18:07, 18 February 2007 (MST)&lt;br /&gt;
* Add ''inflict'' category of spells. Done. --[[User:Dmilewski|Dmilewski]] 20:30, 28 March 2007 (MDT)&lt;br /&gt;
* Shifted all basic spells over to Spell template.&lt;br /&gt;
* Shift Epic Spells to template.--[[User:Dmilewski|Dmilewski]] 12:04, 2 April 2007 (MDT)&lt;br /&gt;
* Shift Epic Spell Seeds to template.--[[User:Dmilewski|Dmilewski]] 12:04, 2 April 2007 (MDT)&lt;br /&gt;
* Replace Back To footer on all Spells, Spell Seeds, Epic Spells, and Powers.--[[User:Dmilewski|Dmilewski]] 18:49, 4 April 2007 (MDT)&lt;br /&gt;
* Shift Powers to Powers template.--[[User:Dmilewski|Dmilewski]] 18:49, 4 April 2007 (MDT)&lt;br /&gt;
* Review Creature Type and Subtype, and Planes for links.--[[User:Dmilewski|Dmilewski]] 14:35, 12 April 2007 (MDT)&lt;br /&gt;
* Removed the entries from the [[SRD:Special Abilities|special abilities]] section that aren't special abilities;  specifically [[SRD:Manufactured Weapons (Special Ability)|manufactured weapons]], [[SRD:Movement Modes (Special Ability)|movement modes]], [[SRD:Natural Weapons|natural weapons]], [[SRD:Nonabilities (Special Ability)|nonabilities]], and [[SRD:Treasure (Special Ability)|treasure]].  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:09, 15 April 2007 (MDT):&lt;br /&gt;
** [[SRD:Movement Modes (Special Ability)|Movement modes]] moved to the special movement rules section of [[SRD:Movement, Position, and Distance#Special Movement Rules|movement, position, and distance]].&lt;br /&gt;
** [[SRD:Nonabilities (Special Ability)|Nonabilities]] moved to [[SRD:Ability Scores|ability score rules]].&lt;br /&gt;
** [[SRD:Treasure (Special Ability)|Treasure]] moved to the treasure section in [[SRD:Reading Creature Entries#Treasure|reading creature entries]].&lt;br /&gt;
** [[SRD:Natural Weapons|Natural weapons]] moved to the [[SRD:Special Attacks|special attacks]] section of the combat rules.&lt;br /&gt;
** [[SRD:Manufactured Weapons (Special Ability)|Manufactured weapons]] split up and moved to the full attack section of [[SRD:Reading Creature Entries#Treasure|reading creature entries]] (trimmed out overly redundant text) and the [[SRD:Special Attacks|special attacks]] section of the combat rules, and re-title &amp;quot;Manufactured and Natural Weapon Fighting.&amp;quot;&lt;br /&gt;
* Type magic items by their body slots.--[[User:Dmilewski|Dmilewski]] 13:08, 23 May 2007 (MDT)&lt;br /&gt;
* Increase linking inside of spells, especially stat areas. Reformatted all the spells using the Spell template.--[[User:Dmilewski|Dmilewski]] 13:15, 23 May 2007 (MDT)&lt;br /&gt;
* Split out Epic Artifacts. Merged Epic and Non-Epic artifacts together.--[[User:Dmilewski|Dmilewski]] 10:59, 25 May 2007 (MDT)&lt;br /&gt;
* Added footer template to all feats.--[[User:Dmilewski|Dmilewski]] 09:31, 27 September 2007 (MDT)&lt;br /&gt;
* Review SRD Races category. Some pages have multiple races on environments. Some races have creature entries and race entries, while others only have creature entries. It's a bit of a knot.&amp;amp;mdash;[[User:Sledged|Sledged]]&lt;br /&gt;
* Add Assassin (Level) Category to all [[Assassin]] spells. Same with [[Blackguard]].--[[User:Dmilewski|Dmilewski]] 10:49, 27 September 2007 (MDT)&lt;br /&gt;
* Add the domains that did not appear in the PHB, such as Community or Repose, to the respective spell entries (done for Artifice). Revised footers on the Domains. Revised numbers on the domains.--[[User:Dmilewski|Dmilewski]] 09:42, 28 September 2007 (MDT)&lt;br /&gt;
* Change all [[:Category:Teleportation|Teleportation]] to [[:Category:Teleportation Effect|Teleportation Effect]] or [[:Category:Teleportation Subschool|Teleporation Subschool]]&lt;br /&gt;
* Go through all spells changing &amp;lt;Tag&amp;gt; to &amp;lt;Tag School&amp;gt; or &amp;lt;Tag Subschool&amp;gt;--[[User:Dmilewski|Dmilewski]] 18:54, 8 October 2007 (MDT)&lt;br /&gt;
* Go through all powers changing &amp;lt;Tag&amp;gt; to &amp;lt;Tag Discipline&amp;gt; or &amp;lt;Tag Subdiscipline&amp;gt;--[[User:Dmilewski|Dmilewski]] 18:54, 8 October 2007 (MDT)&lt;br /&gt;
* Review creature type descriptions for links.--[[User:Dmilewski|Dmilewski]] 19:35, 15 October 2007 (MDT)&lt;br /&gt;
* As reported by Sledged, fixed spelling errors for Constitution, Fortitude, and Monstrous.--[[User:Dmilewski|Dmilewski]] 19:35, 15 October 2007 (MDT)&lt;br /&gt;
* Update footers for all creatures. Insert template for backto footer. Adjust line spacing. --[[User:Dmilewski|Dmilewski]] 19:35, 15 October 2007 (MDT)&lt;br /&gt;
* Mass renamed all links to their proper, non-redirected links. 99% of all links work correctly. Many links need cleanup.--[[User:Dmilewski|Dmilewski]] 06:48, 17 October 2007 (MDT)&lt;br /&gt;
* Split up epic magic items into their own pages.--[[User:Dmilewski|Dmilewski]] 11:54, 17 October 2007 (MDT)&lt;br /&gt;
* Correct red links inside the SRD. --[[User:Dmilewski|Dmilewski]] 14:57, 18 October 2007 (MDT)&lt;br /&gt;
* Collected all combat pages onto the [[SRD:Combat]] page. --[[User:Dmilewski|Dmilewski]] 07:39, 22 October 2007 (MDT)&lt;br /&gt;
* I recommend changing all the &amp;quot;back to&amp;quot; [[System Reference Document]] links to just [[SRD]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:21, 25 May 2007 (MDT)&lt;br /&gt;
*::All footers should be templates, so any page title changes can be implemented with one click. A spell footer (implemented) and a feat footer (partly implemented, A-B) exist, others are needed.&lt;br /&gt;
*:::All feats now have the footer template.--[[User:Dmilewski|Dmilewski]] 09:29, 27 September 2007 (MDT)&lt;br /&gt;
* Created footers for all pages. All footers are templates based off SRD Footer Template. Flattened the footers so that they are only three links deep in most instances. Footers now only cover major categories. --[[User:Dmilewski|Dmilewski]] 18:39, 4 November 2007 (MST)&lt;br /&gt;
* Removed (SRD) and from general SRD pages. Some pages still have tags to distinguish them from similarly named pages.--[[User:Dmilewski|Dmilewski]] 19:01, 21 November 2007 (MST)&lt;br /&gt;
* Link class names in Spells. There are automation issues with over-matching.--[[User:Dmilewski|Dmilewski]] 19:01, 21 November 2007 (MST)&lt;br /&gt;
* Remove page name tags from Spells.--[[User:Dmilewski|Dmilewski]] 07:03, 22 November 2007 (MST)&lt;br /&gt;
* Remove page name tags from Powers.--[[User:Dmilewski|Dmilewski]] 07:03, 22 November 2007 (MST)&lt;br /&gt;
* Remove page name tags from Creatures.--[[User:Dmilewski|Dmilewski]] 07:03, 22 November 2007 (MST)&lt;br /&gt;
* Remove page name tags from magic items.--[[User:Dmilewski|Dmilewski]] 07:03, 22 November 2007 (MST)&lt;br /&gt;
* Remove page name tags from Feats. --[[User:Dmilewski|Dmilewski]] 13:43, 23 November 2007 (MST)&lt;br /&gt;
* Change category links to formal pages where possible: spells schools, creature types, etc.--[[User:Dmilewski|Dmilewski]] 13:43, 23 November 2007 (MST)&lt;br /&gt;
* Removed all double-redirects for creatures.--[[User:Dmilewski|Dmilewski]] 20:29, 6 December 2007 (MST)&lt;br /&gt;
* Removed all double-redirects from Powers.--[[User:Dmilewski|Dmilewski]] 13:25, 9 December 2007 (MST)&lt;br /&gt;
* Removed all double-redirects from spells. Thanks everyone for all the help. --[[User:Dmilewski|Dmilewski]] 19:49, 16 December 2007 (MST)&lt;br /&gt;
* Figure out how to make DPL category mode list by TITLE, not by NAMESPACE,TITLE. Update SRD Infrastructure pages. ---- Mediawiki problem - Blue Dragon will hack it and fix it.&lt;br /&gt;
*: The newest DPL version has a function for it, you just need to update. No need to hack --[[User:Mkill|Mkill]] 08:04, 2 August 2007 (MDT)&lt;br /&gt;
*:: Blue tried an update.  There were issues.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:26, 4 September 2007 (MDT)&lt;br /&gt;
*:::Accomplished by Sledged.&lt;br /&gt;
* Removed all double-redirects and un-used redirects from Feats. Thanks for all the help. --[[User:Dmilewski|Dmilewski]] 13:31, 18 December 2007 (MST)&lt;br /&gt;
* Link class names in Powers. There are automation issues with over-matching.--[[User:Dmilewski|Dmilewski]] 12:25, 11 January 2008 (MST)&lt;br /&gt;
* Automated linking of common terms. --[[User:Dmilewski|Dmilewski]] 12:25, 11 January 2008 (MST)&lt;br /&gt;
* Add templates to [[SRD:Buckler]] and [[SRD:Tower Shield]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:56, 29 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== SRD Requests ==&lt;br /&gt;
&lt;br /&gt;
These are requested things to do.&lt;br /&gt;
&lt;br /&gt;
* Anchor subsections of the SRD (see &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:Druid (SRD Class)|action=edit}} druid]&amp;lt;/span&amp;gt; for example; requested [[Talk:Druid (SRD Class)# Anchors|here]]).&lt;br /&gt;
&lt;br /&gt;
::This project is so big that I'm putting it aside for now. Every single SRD page needs to be checked. --[[User:Dmilewski|Dmilewski]] 07:23, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::: Agreed. That's the main reason I prefer to use wiki headers, since it creates the anchors for you. However, I don't think this is worth a major retrofit effort, as you can always link to the broader section. Thanks, anyway. (I'm the one who made the request.) --[[User:Cuthalion|Cúthalion]] 08:18, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Okay.  --[[User:Green Dragon|Green Dragon]] 00:12, 13 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::I've started on this with the rules, and I'm working my way through the lists (feats, skills, spells, equipment, etc.).  I've done the skills, feats, conditions, and (sub)types.  I was getting ready to start on the classes, but I wasn't sure whether to keep them in their existing format, or go with something closer to the new format WotC is using in their more recent source books.  I'm of the mind that the SRD classes should use the same format as the user classes, and given [[Talk:Liberator (DnD Class)#Wikify?|this discussion]], I think now is the time to iron out format.  I've given a sample layout [[Druid (Evaluational Base Class Layout)|here]] using the [[druid]] as a guinea pig with notes on the [[Talk:Druid (Evaluational Base Class Layout)|talk page]].&lt;br /&gt;
&lt;br /&gt;
* Remove the entries from the [[SRD:Special Abilities|special abilities]] section that aren't special abilities;  specifically [[SRD:Manufactured Weapons (Special Ability)|manufactured weapons]], [[SRD:Movement Modes (Special Ability)|movement modes]], [[SRD:Natural Weapons|natural weapons]], [[SRD:Nonabilities (Special Ability)|nonabilities]], and [[SRD:Treasure (Special Ability)|treasure]].  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 21:55, 26 February 2007 (MST)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;Where would we put them?--[[User:Dmilewski|Dmilewski]] 04:58, 8 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;I suggest putting [[SRD:Movement Modes (Special Ability)|movement modes]], in the special movement rules section of [[SRD:Movement, Position, and Distance#Special Movement Rules|movement, position, and distance]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;The intro text before the &amp;quot;Strength&amp;quot; header of [[SRD:Nonabilities (Special Ability)|nonabilities]] can go under the &amp;quot;The Abilities&amp;quot; header in the [[SRD:Ability Scores|ability score rules]].  The rest of [[SRD:Nonabilities (Special Ability)|nonabilities]] can go under their relevant ability description.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;[[SRD:Treasure (Special Ability)|Treasure]] could go either in the [[SRD:Treasure|treasure rules]] or the treasure section in [[SRD:Reading Creature Entries#Treasure|reading creature entries]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;I'd give [[SRD:Natural Weapons|natural weapons]] it's own subsection in the [[SRD:Special Attacks|special attacks]] section of the combat rules.  However, I'd trim out any text that explicitly refers to creature entries and move that to the [[SRD:Reading Creature Entries|reading creature entries]] under either attack or full attack.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;I suggest moving the first paragraph of [[SRD:Manufactured Weapons (Special Ability)|manufactured weapons]] to the full attack section of [[SRD:Reading Creature Entries#Treasure|reading creature entries]] (trimming out any overly redundant text).  The second paragraph can be given it's own subsection in the [[SRD:Special Attacks|special attacks]] section of the combat rules, and be given the title &amp;quot;Manufactured and Natural Weapon Fighting.&amp;quot;  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:02, 8 March 2007 (MST)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;I took a while to look this over. (New babies make for short attention spans.) It all looks good and your reasoning is sound. Move stuff about!--[[User:Dmilewski|Dmilewski]] 07:52, 24 March 2007 (MDT)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Reorganize the character class information:  Demo [[Multiclass Characters (SRD Evaluation)|Page 1: Multiclass Characters]] and [[SRD:Character Classes|Page 2:Character Classes]]. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 09:31, 31 May 2007 (MDT)&lt;br /&gt;
*: Sweet. I'm 99% sold. I'd like to see the WotC links on the class page. (I feel that they are appropriate to the character class page.) --[[User:Dmilewski|Dmilewski]] 09:43, 31 May 2007 (MDT)&lt;br /&gt;
*:: Done.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 09:45, 31 May 2007 (MDT)&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ability Modifiers==&lt;br /&gt;
&lt;br /&gt;
Removed Ability Modifiers from the list as it is contained in Ability Scores --[[User:Calidore Chase|Calidore Chase]] 04:01, 14 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
==New SRD Landing Page==&lt;br /&gt;
&lt;br /&gt;
I've move in the new landing page. I hope that folks like the landing page better and can find things easier. If you have usability issues or other comments, please leave comments here. &lt;br /&gt;
&lt;br /&gt;
Thanks to everyone who helped out on that sticky problem. Thank you especially [[User:Green Dragon]] for coming up with the winning design, and [[User:Sledged]] for coming with with many different designs, and for helping me shift things about. This page was a group effort in every sense of the word. --[[User:Dmilewski|Dmilewski]] 07:45, 20 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:Yes, it was a wonderful meeting of the minds, especially if you take into account that among the initial styles, there were four votes for four different styles.  My hat's off to every contributer.  &amp;amp;mdash;[[User:Sledged|Sledged]] 10:24, 20 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
::Agreed, this is much much better.  Everyone, thanks for making this work.  --[[User:Green Dragon|Green Dragon]] 16:01, 20 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:::It looks much better. Well done, all--  [[User:EldritchNumen|EldritchNumen]] 01:21, 24 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
==SRD Question==&lt;br /&gt;
&lt;br /&gt;
Sorry if this is a dumb question, but before too long I plan on Posting my Campaign setting to the Wiki.  But it makes heavy use of the &amp;quot;Taint of Evil&amp;quot; rules from &amp;quot;Heroes of Horror&amp;quot;.  Am I allowed to create a reference document for these rules, and if so how close to verbatim can the article be? -- [[User:Sepsis|Sepsis]] 16:21, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:This should be answered in ''Heroes of Horror''. Look for the license (in the front or the back) and find &amp;quot;Designation of Open Game Content&amp;quot; and &amp;quot;Designation of Product Identity&amp;quot; (or similar words). These will state what is and is not Open Game Content. Pay close attention to both statements. The wording can be dense and confusing, but if you take the time to wade through the detail, you will have an idea of what is available. If there is no designation of &amp;quot;Open Game Conent,&amp;quot; then there is no open game content. --[[User:Dmilewski|Dmilewski]] 19:23, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::Thank you for the answer...I checked and it does specifically state, that none of the content of HoH is &amp;quot;Open Game Content&amp;quot;. Oh well..such is life. -- [[User:Sepsis|Sepsis]] 19:37, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::So, you cannot post it here however you can reference it.  What were you planning on doing with the HoH content anyway?  --[[User:Green Dragon|Green Dragon]] 23:10, 11 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::My Campaign setting makes heavy use of the &amp;quot;Taint of Evil&amp;quot; rules, and fearing there would be those without access to the rules I was thinking of transcribing that section into the Wiki. But I'll just reference the appropriate sections instead. Those intrested in a Fantasy-Horror game most likely own the title already (I hope). -- [[User:Sepsis|Sepsis]] 09:30, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::I think most people that like horror do (I own very little books and that is one of the ones I do).  I think referencing should work.  --[[User:Green Dragon|Green Dragon]] 23:37, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
: I can't help but appreciate the irony of this question, in that it has nothing to do with the SRD.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 18:02, 18 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:: ''':)'''  &amp;amp;mdash;[[User:EldritchNumen|EldritchNumen]] 15:18, 6 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::: Why not just make a variant version of the rule? thats what I did with the Spider Domain. --[[User:Sam Kay|Sam Kay]] 09:05, 15 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Redirects for common pages ==&lt;br /&gt;
&lt;br /&gt;
I'm thinking about adding in a bunch of redirects for commonly linked SRD pages, so you could, for instance, type &amp;lt;nowiki&amp;gt;[[Dex]]&amp;lt;/nowiki&amp;gt; and have it go to the right place. This would save a whole lot of effort in creating new pages, not to mention maintaining them, and would be 100% backward compatible. Any objections? --[[User:Cuthalion|Cúthalion]] 08:26, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:That's a good idea. I've added this to the todo list. Hold off starting for a bit, as we'll be porting the SRD and MSRD into their own namespaces. (No need doing this project twice.) After that, go for it. Keep the ideas coming. Your fresh eyes are helping!!!--[[User:Dmilewski|Dmilewski]] 10:58, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::I've actually started doing that here and there, and I agree it's very helpful.  There needs to be a bit of care in how it's done.  I would recommend having &amp;lt;nowiki&amp;gt;[[Magic Missile]]&amp;lt;/nowiki&amp;gt; redirect to the spell, but some terms could potentially redirect to more than one place (e.g. &amp;lt;nowiki&amp;gt;[[Shield]]&amp;lt;/nowiki&amp;gt;), and how would one decide to which page they go.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:10, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::I was about to gush about this, then I thought of the MSRD. As we go forward with this, we will be excluding the Modern side from doing the same thing. I still think that we should do it, but I wanted to acknowledge that downside.&lt;br /&gt;
&lt;br /&gt;
:::Here's what I see that's safe: (SRD Term), and (SRD Special Ability). --[[User:Dmilewski|Dmilewski]] 11:27, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Most are safe, however I would not want to favor the SRD over Homebrew items.  Odviously some will work however less direct links I would not do as I think Homebrew deserve as much credit as published material.  --[[User:Green Dragon|Green Dragon]] 23:40, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::My initial thought was to expect redirects only for commonly referenced SRD items, including attributes, skills, base classes, and certain feats (e.g. Dodge). Anything beyond that is an added luxury as far as I'm concerned. The more the merrier. --[[User:Cuthalion|Cúthalion]] 09:45, 14 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::I've done a lot of these. Now I'm just planning to add more incrementally as needed. --[[User:Cuthalion|Cúthalion]] 13:49, 14 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::So far they all look okay.  Just make sure not to give the SRD to much credit over Homebrew.  --[[User:Green Dragon|Green Dragon]] 16:45, 15 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Ooh, this is nice! (Ironically, it was the page for Magic Missile that I was searching for!) --[[User:80.175.250.218|80.175.250.218]] 11:03, 31 May 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:: What's the ETA on the namespace changes? I've been saving (lots of) time by anticipating redirects, but I've been told my red links are an eyesore. --[[User:Cuthalion|Cúthalion]] 09:45, 14 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Its happened. There must be an issue somewhere. --[[User:Dmilewski|Dmilewski]] 10:55, 14 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::No issue, this just means I can start adding the redirects. Thanks. --[[User:Cuthalion|Cúthalion]] 11:58, 14 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Moved Epic Level Basics ==&lt;br /&gt;
&lt;br /&gt;
After looking over the [[SRD:Epic Level Basics|epic level basics rules]], there didn't seem to be a good reason to leave it dangling by itself in its own section.  All the rules there pertain to epic character progression and nothing else, so I moved it to sit with the rest of the character rules.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:06, 13 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:Looks good.  --[[User:Green Dragon|Green Dragon]] 22:46, 13 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Help me find... ==&lt;br /&gt;
&lt;br /&gt;
...That table in the DMG that tells me how much players are supposed to have at each level? Is it in here anywhere? [[User:Armond|Armond]] 12:41, 6 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:Unfortunately, that's not OGC, so you're not going to find it in the SRD; only in the DMG.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:47, 6 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::I understood most of the words in that sentence. Ok, if we were to put handy stuff like that on the wiki, where would we put it? And what's OGC? {{Unsigned|156.1.60.60|11:26, 7 March 2007 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:::&amp;quot;Open Game Content&amp;quot; as defined in the [[Open Game License v1.0a]].  Putting anything on the wiki from the DMG that's not also part of the SRD is not allowed.  (See WotC's [http://www.wizards.com/default.asp?x=d20 d20 section] of their site for more information.)  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:00, 7 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::: Or, in other words, some &amp;quot;handy stuff&amp;quot; like that can't be added because it's a legal violation of the license. Sorry, it simply can't be on the wiki. &amp;amp;mdash;[[User:EldritchNumen|EldritchNumen]] 15:13, 7 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::Ok. Well, that's not great. So how do I tell if something's OGC, SRD, or ILV (In legal violation) without wading through a thousand legal papers? Will it say in the front of the book or is there a general way to tell? [[User:Armond|Armond]] 12:51, 9 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::To quote [[User talk:Green Dragon#Thanks for the PM|Green Dragon]] (since he has said well enough already):&lt;br /&gt;
&lt;br /&gt;
::::::''Check the inside front of the books (on the page with the copyright information). If it reads, &amp;quot;None of the content in this book is Open Game Content&amp;quot; then you can't add anything.''&lt;br /&gt;
&lt;br /&gt;
::::::&amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:03, 9 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::Judging by the fact that my Dragon Magic says that, I'm guessing that almost none of the accessories are OGC. And I'm betting Wizards won't give us permission to document anything here because then people would just come and read it here instead of buying the books. So, next question: How do I carry all my D&amp;amp;D books in my backpack to school so I can reference them when I do most of my posting? :P [[User:Armond|Armond]] 18:00, 9 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::Do what I do: only have afew books (choose the  ones you need), get a big backpack, and then get called wierd for having a monstrously heavy bag... Eventually you get used to it and dont notice it. If you have a locker, just put your books in there durin the day! ''':)'''--[[User:Sam Kay|Sam Kay]] 09:08, 15 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Or you can find a site that abuses the copyright...  Just google &amp;quot;Character Wealth by Level&amp;quot; -- not that I suggest or endorse posting ILV material.  --[[User:Aarnott|Aarnott]] 09:56, 15 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== To do: Special Abilities ==&lt;br /&gt;
&lt;br /&gt;
Clearly they aren't special abilities, but what would be a better tag? [[User:Armond|Armond]] 12:15, 12 April 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Movement modes ==&lt;br /&gt;
&lt;br /&gt;
So I've moved movement modes under [[SRD:Movement, Position, and Distance]].  Right now it's under &amp;quot;Special Movement Rules&amp;quot; (A), but I'm debating whether it's best there, if it'd be best as it's own section under &amp;quot;Tactical Movement&amp;quot; (B), or for it to be it's own section under &amp;quot;Movement, Position, and Distance&amp;quot; (C).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;column&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! A&lt;br /&gt;
! B&lt;br /&gt;
! C&lt;br /&gt;
|-&lt;br /&gt;
|1 Movement, Position, and Distance&lt;br /&gt;
: 1.1 Tactical Movement&lt;br /&gt;
:: 1.1.5 Special Movement Rules&lt;br /&gt;
::: 1.1.5.4 Movement Modes&lt;br /&gt;
:::: 1.1.5.4.1 Burrow&lt;br /&gt;
:::: 1.1.5.4.2 Climb&lt;br /&gt;
:::: 1.1.5.4.3 Fly&lt;br /&gt;
:::: 1.1.5.4.4 Swim&lt;br /&gt;
|1 Movement, Position, and Distance&lt;br /&gt;
: 1.1 Tactical Movement&lt;br /&gt;
:: 1.1.5 Special Movement Rules&lt;br /&gt;
:: 1.1.6 Movement Modes&lt;br /&gt;
::: 1.1.6.1 Burrow&lt;br /&gt;
::: 1.1.6.2 Climb&lt;br /&gt;
::: 1.1.6.3 Fly&lt;br /&gt;
::: 1.1.6.4 Swim&lt;br /&gt;
|1 Movement, Position, and Distance&lt;br /&gt;
: 1.1 Tactical Movement&lt;br /&gt;
:: 1.1.5 Special Movement Rules&lt;br /&gt;
: 1.2 Movement Modes&lt;br /&gt;
:: 1.2.1 Burrow&lt;br /&gt;
:: 1.2.2 Climb&lt;br /&gt;
:: 1.2.3 Fly&lt;br /&gt;
:: 1.2.4 Swim&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:45, 16 April 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I vote for B. [[User:Armond|Armond]] 15:49, 16 April 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I agree. &amp;amp;ndash;[[User:EldritchNumen|EldritchNumen]] 19:23, 16 April 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::I am for B or C.  --[[User:Green Dragon|Green Dragon]] 22:40, 16 April 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::B it is.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:09, 20 April 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Landing Page ==&lt;br /&gt;
&lt;br /&gt;
SURPRISE. Looks like we have a new landing page. Please weigh in with your opinions. Keep or Regress? --[[User:Dmilewski|Dmilewski]] 12:05, 20 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I like it.  The only thing I don't like is that I'm not used to it; I would expect some complaints because of that.  I know that I will get used to it however.  I think it is more intuitive and the category locations make more sense.  Good work!  --[[User:Aarnott|Aarnott]] 12:13, 20 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Just to note, there is a lot of repeated content inside the [[SRD:Combat]] that is on the landing page.  --[[User:Aarnott|Aarnott]] 12:21, 20 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::After months of trying to like the new landing page, I reverted it. Yes, this was a command decision.  I looked at an old page in the history and instantly liked the old page much better. We argued over that page for months. The work that we put into it showed. --[[User:Dmilewski|Dmilewski]] 08:40, 18 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== (Rule) or ==&lt;br /&gt;
&lt;br /&gt;
I figured it would be a good project to try to separate every term we can.  I noticed a lot of pages in the SRD are either a (Rule) page or a page, but it is hard to tell what defines them as which type of page.  Can anyone clarify this for me?  Right now I'm compiling a list of what I consider to be missing terms or rules.  At some point we could have a glossary page.  --[[User:Aarnott|Aarnott]] 12:54, 20 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:If you ask me, the and brackets are completely superfluous and just make linking unnecessarily complicated. I mean, the SRD is basicly rules, there is no need to point that out in any explicit way. The easiest would be just to have [[SRD:Attack of Opportunity]] etc.&lt;br /&gt;
:And yest, I totally support reorganizing the SRD by keyword. --[[User:Mkill|Mkill]] 00:51, 21 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::By that logic, everything is a rule. Since I did the initial typing, I'll explain my logic. Terms are most like dictionary entries. They stand as themselves and strongly so. [[Stunned]] is an example of a term. It's a specific dictionary-like explanation of vocabulary inside the game. Likewise, [[Alchemical Siver]] refers to something very specific. generally refer to situations or infrastructure. One doesn't generally link to Exploration inside the Wiki. For example, [[How Combat Works]]. In general, mechanics are [Rules], and specific vocabulary are [Terms]. &lt;br /&gt;
&lt;br /&gt;
::If you can provide a better razor to sort things by, by all means, define it and pitch it. I categorized well over 3,500 entries at this point, most by gut, and most very quickly. I did much of the typing before we started using the Category tags. I make no pretenses that I did this perfectly. We could just de-type both terms and rules. Since they are all in the SRD namespace, we can just leave off endings. Rather than SRD:Term and SRD:Rule (Rule), we could just make them SRD:Entry. --[[User:Dmilewski|Dmilewski]] 06:59, 21 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Subrace Naming Conventions ==&lt;br /&gt;
&lt;br /&gt;
So I'm looking to impose a bit of consistency with the page names for subraces.  However what each subrace is called is giving a bit of a challenge to this task. There is (A) the most common elf subrace, high elves (which are the standard elves), (B) the nonstandard gnome subrace, forest gnomes, (C) the nonstandard dwarf subrace, duergar which are also referred to as &amp;quot;gray dwarves,&amp;quot; and (D) the nonstandard halfling subrace, tallfellows (note that they're not referred to has &amp;quot;tallfellow halflings&amp;quot;) which has no other name reference.  The following are some ideas I've put together (Feel free to add your own naming conventions):&lt;br /&gt;
&lt;br /&gt;
'''(A) Standard Subraces'''&lt;br /&gt;
{| class=&amp;quot;column&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
'''I'''&lt;br /&gt;
* Dwarf&lt;br /&gt;
* Elf&lt;br /&gt;
* Gnome&lt;br /&gt;
* Halfling&lt;br /&gt;
|&lt;br /&gt;
'''II'''&lt;br /&gt;
* Dwarf, Hill&lt;br /&gt;
* Elf, High&lt;br /&gt;
* Gnome, Rock&lt;br /&gt;
* Halfling, Lightfoot&lt;br /&gt;
|&lt;br /&gt;
'''III'''&lt;br /&gt;
* Hill Dwarf&lt;br /&gt;
* High Elf&lt;br /&gt;
* Rock Gnome&lt;br /&gt;
* Lightfoot Halfling&lt;br /&gt;
|&lt;br /&gt;
'''IV'''&lt;br /&gt;
* (Hill) Dwarf&lt;br /&gt;
* (High) Elf&lt;br /&gt;
* (Rock) Gnome&lt;br /&gt;
* (Lightfoot) Halfling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''(B) Descriptive Name (Nonstandard) Subraces'''&lt;br /&gt;
{| class=&amp;quot;column&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
'''I'''&lt;br /&gt;
* Dwarf, Deep&lt;br /&gt;
* Elf, Aquatic&lt;br /&gt;
* Gnome, Forest&lt;br /&gt;
* Halfling, Deep&lt;br /&gt;
|&lt;br /&gt;
'''II'''&lt;br /&gt;
* Deep Dwarf&lt;br /&gt;
* Aquatic Elf&lt;br /&gt;
* Forest Gnome&lt;br /&gt;
* Deep Halfling&lt;br /&gt;
|&lt;br /&gt;
'''III'''&lt;br /&gt;
* (Deep) Dwarf&lt;br /&gt;
* (Aquatic) Elf&lt;br /&gt;
* (Forest) Gnome&lt;br /&gt;
* (Deep) Halfling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''(C) Alternative Name (Nonstandard) Subraces'''&lt;br /&gt;
{| class=&amp;quot;column&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
'''I'''&lt;br /&gt;
* Dwarf, Gray (Duergar)&lt;br /&gt;
* Elf, Dark (Drow)&lt;br /&gt;
* Gnome, Deep (Svirfneblin)&lt;br /&gt;
|&lt;br /&gt;
'''II'''&lt;br /&gt;
* Duergar&lt;br /&gt;
* Drow&lt;br /&gt;
* Svirfneblin&lt;br /&gt;
|&lt;br /&gt;
'''III'''&lt;br /&gt;
* Dwarf, Duergar&lt;br /&gt;
* Elf, Drow&lt;br /&gt;
* Gnome, Svirfneblin&lt;br /&gt;
|&lt;br /&gt;
'''IV'''&lt;br /&gt;
* Dwarf, Gray&lt;br /&gt;
* Elf, Dark&lt;br /&gt;
* Gnome, Deep&lt;br /&gt;
|&lt;br /&gt;
'''V'''&lt;br /&gt;
* Duergar (Gray Dwarf)&lt;br /&gt;
* Drow (Dark Elf)&lt;br /&gt;
* Svirfneblin (Deep Gnome)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''(D) Single Name (Nonstandard) Subraces'''&lt;br /&gt;
{| class=&amp;quot;column&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
'''I'''&lt;br /&gt;
* Goblin (Blue)&lt;br /&gt;
* Halfling (Tallfellow)&lt;br /&gt;
* Troll (Scrag)&lt;br /&gt;
|&lt;br /&gt;
'''II'''&lt;br /&gt;
* Blue&lt;br /&gt;
* Tallfellow&lt;br /&gt;
* Scrag&lt;br /&gt;
|&lt;br /&gt;
'''III'''&lt;br /&gt;
* Goblin, Blue&lt;br /&gt;
* Halfling, Tallfellow&lt;br /&gt;
* Troll, Scrag&lt;br /&gt;
|&lt;br /&gt;
'''IV'''&lt;br /&gt;
* Blue (Goblin)&lt;br /&gt;
* Tallfellow (Halfling)&lt;br /&gt;
* Scrag (Troll)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The first column of each list is my own preference.&lt;br /&gt;
&lt;br /&gt;
''Note:'' Though all the names are listed in the singular form, that form will only be used for the creature pages.  The race pages will continue to use the plural form [e.g. [[SRD:Dwarves (Race)]]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:48, 27 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:You've put a whole lot more thought into this than I have. Pick the solution that you like best. It will be an improvement. --[[User:Dmilewski|Dmilewski]] 07:49, 28 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I know I am too late, however something that kind of annoys me is when two sets or parenthesis are present, like an identifier and somethin that explains something.  For example I will always dislike something named [[Drow (Dark Elf) (Race)]]...  I would not worry much about it though, I will live ''':)'''.  --[[User:Green Dragon|Green Dragon]] 16:33, 29 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Could just as easily use some kind of delimiter other than parenthesis and commas: [[SRD:Elf, Dark&amp;amp;mdash;Drow (Race)]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 19:23, 29 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::To me that looks like a better option.  --[[User:Green Dragon|Green Dragon]] 22:04, 29 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Unearth Arcana ==&lt;br /&gt;
&lt;br /&gt;
I would propose adding the unearthed arcana rules to this page under a 'Variant' heading. perhaps go even further and divide all the sections into core SRD, psionic SRD, epic SRD, divine SRD and variant SRD - [[user:Mayhew18|Mayhew18]]&lt;br /&gt;
&lt;br /&gt;
: A UA transcript is [[UA:Variant Rules|here]].  It hasn't been completely transcribed yet, so if you'd like to add more just follow the [[UA Talk:Variant Rules#Notes to Contributers|guidelines]].  It won't be added to the SRD because... well... it's not part of the SRD.&lt;br /&gt;
: The SRD was originally divided into core, psionic, epic, and divine sections, but it didn't make sense to have feats, skills, monsters, etc separated into four and five (feats had two locations within the core rules) different sections.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:32, 17 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Level Dependent Abilitites ==&lt;br /&gt;
&lt;br /&gt;
I find it disturbing that I am unable to find the chart which presents the levels, experience points, feats, and ability score changes. It shows at which levels do you get a new feat or ability score increase.  {{Unsigned|T G Geko|10:50, 21 December 2007 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:WotC did not place this information into the SRD, so this information is not licensed for us to use.--[[User:Dmilewski|Dmilewski]] 12:39, 21 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Auto-Creating Links ==&lt;br /&gt;
&lt;br /&gt;
I have been auto-creating links. Expect to find bad edits in there. If I am 99% successful in my scripting, 1% error x 3,500 pages = 35 errors. I strive to make this scripting perfect, but math is against me.&lt;br /&gt;
&lt;br /&gt;
I usually find and solve more corner-cases with each iteration, making each mass-edit better. However, all some conditions are very difficult to solve. I have some primary enemies.&lt;br /&gt;
&lt;br /&gt;
* Terms which contain multiple link-worthy terms. For example, &amp;quot;grapple&amp;quot; and &amp;quot;improved grapple&amp;quot; are both link-worthy for the term &amp;quot;grapple&amp;quot;, even though &amp;quot;improved grapple&amp;quot; should not be linked this way. &lt;br /&gt;
* Terms used in a different context than expected. &amp;quot;Wish&amp;quot; (the spell) and &amp;quot;it is the wish of the lord that...&amp;quot; which is not a spell.&lt;br /&gt;
* Linking terms inside their own term page. This results in many black highlights.&lt;br /&gt;
* Terms appearing between formatting marks. For example, &amp;lt;nowiki&amp;gt;[[SRD:Fred|I am Fred the deceiver]]&amp;lt;/nowiki&amp;gt;. In this example, I have not solved how to avoid words deep inside brackets, and would wind up with a link inside the link.&lt;br /&gt;
* Capitalized terms in headers. (This is OK, but it can look bad.)&lt;br /&gt;
&lt;br /&gt;
If you see obviously bad links, please fix them. --[[User:Dmilewski|Dmilewski]] 07:24, 11 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Psion Skill Problem ==&lt;br /&gt;
&lt;br /&gt;
For the kineticist, it says the disable device is a dexterity skill. it is an int skill.  {{Unsigned|84.108.164.233|09:36, 28 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:That is the way that the SRD lists this skill. Is there errata or a publication which corrects this? --[[User:Dmilewski|Dmilewski]] 10:13, 28 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::well, i have checked the expanded psionics handbook and it does state the disable device as a dex skill BUT on the psion listing only. this is clearly a mistake. later in XPH, in the elocator details, it states the disable device skill as an int skill. the XPH has several such booboos. anyway, for your considereation.  {{Unsigned|84.108.164.233|11:18, 28 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
::: sorry. i do not know how to reply to a reply.&lt;br /&gt;
:::i have the player's handbook v3.5 and it lists disable device as an int skill as does dndwiki ([[SRD:Skills]])&lt;br /&gt;
:::i have never seen it listed as a dex skill except on the psion page but i may be mistaken.  {{Unsigned|84.108.164.233|11:26, 28 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
::::Sometimes skills use a different stat than the standard.  This is the case with a number of creatures with a climb speed.  Many use Dex instead of Str for the Climb skill.  In this case, I'd put money on it being a mistake, I'll contact WotC CustServ.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:32, 28 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::well, if i'm on a bitching spree, the 'astral construct' power's link is fudged here [[SRD:Psion Discipline Powers]].&lt;br /&gt;
:::::the 'mass owl's wisdom' spell's link is fudged as well in [[SRD:Sorcerer/Wizard Spell List]].&lt;br /&gt;
:::::the 'detect animals or plants' spell's link is fudged in [[SRD:Ranger Spell List]].&lt;br /&gt;
:::::in this link [[SRD:Magic Armor]] the 'specific epic armors' part, 'armor of the celestials' is fudged.&lt;br /&gt;
:::::in [[SRD:Rings]] it is the &amp;quot;ring of animal friendship' and 'ring of elemental command' all types.&lt;br /&gt;
:::::in [[SRD:Scrolls]] the 'detect animals or plants'. i would guess it is the same prbolem as in the ranger spell.&lt;br /&gt;
:::::also, in here [[SRD:Random Psionic Items]]&lt;br /&gt;
:::::sorry for the nitpicking.  {{Unsigned|84.108.164.233|13:24, 28 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
::::::By all means, point out any errors you see.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:29, 28 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::CustServ response (080128-000211):&lt;br /&gt;
::::::''Disable device is a Intelligence based skill ignore the incorrect stat under the Kineticist.''&lt;br /&gt;
:::::—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 19:27, 28 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
more small things: the 'float', 'true seeing, psionic' powers are marked as augmentable while they are not. the 'dimension door, psionic' is augmentable and is not marked as such.  {{Unsigned|84.108.164.233|02:04, 30 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
: Fixed.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:05, 30 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
more corrections: the 'second chance' power has a superscript of '*' which is not defined. the 'psionic repair damage' and 'Ectoplasmic Cocoon, Mass' and 'Suggestion, Psionic' powers are augmentable and are not marked as such.  {{Unsigned|84.108.164.233|02:04, 30 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
: Fixed.  That's not an asterisk next to second chance, it's an 'X' with a strike-through, which is how official errata is marked.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:05, 30 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
revisit of previous correction: in rings [[SRD:Rings]] the remaining three elemental command rings; links are still fudged.  {{Unsigned|84.108.164.233|02:04, 30 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
: Sloppiness on my part.  Fixed.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:05, 30 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
and on [[SRD:Psionic Feats]] the psionic fist feat link is fudged.  {{Unsigned|84.108.164.233|02:04, 30 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
on [[SRD:Skills]] and [[SRD:Table of Skill Synergies]] on the synergy table, it says that 5 ranks in knowledge history gives +2 on bardic knowledge checks. the link for bardic knowledge is fudged.&lt;br /&gt;
&lt;br /&gt;
on [[SRD:Epic Feats]] there is a variety of fudged links.  {{Unsigned|84.108.164.233|02:04, 30 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
: Fixed, fixed, and fixed.  Thanks for the bug-squashing session.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:05, 30 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Thanks for all the fixes. If you see more, go to the Talk tab of the page that you are on. I used an automated linker to create many links. The linker wasn't perfect. --[[User:Dmilewski|Dmilewski]] 15:34, 30 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Question Regarding Epic Levels ==&lt;br /&gt;
&lt;br /&gt;
as far as epic spells/powers go, it seems to me that developing a &amp;quot;mixed&amp;quot; epic spell/power is usually not as beneficial as a &amp;quot;concentrated&amp;quot; epic spell/power. by concentrated i mean using a single aspect of a single seed to its maximum power as the character's spellcraft limits it. &lt;br /&gt;
it seems that for some seeds, a &amp;quot;concentrated&amp;quot; use of, say, the armor seed for an epic power (not spell!) is rather useless since a fully augmented inertial armor does it as well and without wasting an epic power slot. the same goes for many particular usages of other seeds such as temporary hit point for a psion with the vigor power in his arsenal, damage reduction aspect of fortify is dedundant for a psion who has biofeedback (although the duration of the seed is much longer than the power). it seems to me that the epic seeds were planned for spellcasters for whom the augmentation is not possible. is this really the case? or am i missing something? {{unsigned|84.108.164.233|2008-02-06 11:05}}&lt;br /&gt;
&lt;br /&gt;
:No, you've guessed it correctly.  Epic spells were designed for spellcasters, but they probably didn't want to leave psions and the like out, so they did minimal modifications to epic spellcasting to make it work for powers.  The biggest problem I see with powers (epic and non-epic) is the lack of creativity that went into designing them.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:25, 6 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::really? lack of creativity for nonepic? i actually like powers better than spells. this isnt to say that a wizard with a wide variety of spells isnt strong and the list of spells is far far longer than the list of powers, still, a psion withe at most 36 powers has no use for a list as long as the list of spells. but maybe these issues will be addressed in 4e. still, i hope they wont change it too much. i really like the psion idea.&lt;br /&gt;
&lt;br /&gt;
:::Admittedly, I'm a bit jaded on the issue because I've played with the previous editions of psionics.  But the core mechanics of 3.x psionics is little more than point-based spellcasting, with the terminology changed; &amp;quot;psionic&amp;quot; instead of &amp;quot;magic,&amp;quot; &amp;quot;powers&amp;quot; instead of &amp;quot;spells,&amp;quot; &amp;quot;disciplines&amp;quot; instead of &amp;quot;schools,&amp;quot; &amp;quot;psi-like&amp;quot; instead of &amp;quot;spell-like.&amp;quot;  When you look at other complex special ability systems that WotC has developed, such as infusions (''[[Eberron Campaign Setting]]''), invocations (''[[Complete Arcane]]''), soulmelds (''[[Magic of Incarnum]]''), vestiges (''[[Tome of Magic (3.5e)]]''), utterances (''[[Tome of Magic (3.5e)]]''), and stances and maneuvers (''[[Tome of Battle]]''), you get an even better perspective how little creativity went into psionics.  Then there's Green Ronin's ''[http://www.greenronin.com/Merchant2/merchant.mvc?Screen=PROD&amp;amp;Store_Code=1001&amp;amp;Product_Code=grr1306&amp;amp;Category_Code= Psychic's Handbook]'' which is a similar concept as psionics, but is more than just a variant spellcasting system packaged as something else.  It think my biggest beef is not psionics similarity to magic, but the fact that they tried to sell it as something completely different than magic.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:00, 7 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::also, another question: say a 21st level wizard develops an epic spell using the armor seed for an effect of +14 to armor class which gives a spellcraft of 34. this spell costs 34x9000 gp to develop and 1/25 that in xp. assume said character gains a few levels and would like to develop an epic spell doing the exact same thing but with armor class bonus greater than +14. does he/she/it have to develop an entire new epic spell and pay all the associated costs, or can he/she/it just, umm, pay the difference so to speak? the difference between what would be paid for the new armor class bonus minus what he/she/it already paid for the +14 bonus? essentially, i am asking whether enhancing an epic spell/power is possible or is it every epic spell/power on its own? {{unsigned|84.108.164.233|2008-02-06 11:05}}&lt;br /&gt;
&lt;br /&gt;
:::::By the rules you're developing a completely separate spell, so you pay a separate cost.  However, I could see DMs house-ruling it otherwise.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:25, 6 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::more questions, which, i suppose, are really part of my earlier first comment:&lt;br /&gt;
::::::#creating magic items. [[SRD:Creating Magic Items]] does it apply to powers as well? and augmentable powers? cause if it applies to augmentable powers as well, it might be a little broken. one can easily create psionic bracers of armor (or a similar object) with the 'inertial armor' power augmented to maximum in continuous use according to the 'Use-activated or continuous' of creating magic items, and make bracers which give a very high AC bonus very fast. at manifester level 9 it gives +8 AC bonus and at manifester level 19 it gives an armor bonus of +13 which is far far better than the +8 a magical bracers of defense gives and it even costs less (38000 versus 64000 for the +8 bracers of armor). is this broken or some compensation for the lack of variety or something with powers? and this doesnt even include the possibility of adding a similar psionic item making an augmented version of force screen which, at level 17, gives another +8 to AC (and in fact, stacks with ring of protection...).&lt;br /&gt;
::::::# epic magic items. are they affected normally by anti magic fields and mage's disjunction? i would expect some caster level check 1d20+20 but i cannot find any reference to it.  &lt;br /&gt;
::::::{{Unsigned|84.108.164.233|22:38, 6 February 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:::::::Estimated pricing is based on formulas. True pricing is based on &amp;quot;comparison&amp;quot;. If you create something worth a calculated 20,000 gp, and the closest equivalent is 100,000 gp, then the actual price is 100,000 gp. As a general rule, the BIG FIVE are your main pricing guides: armor bonus, weapon bonus, save bonus, natural armor bonus, and attribute bonus. These are the best known and best adjusted prices. Some pricing is known to be off, such as Wondrous Items. These are often too expensive for their value. For example, some ''figurines of wondrous power'' are so expensive that by the time that you can afford them, they are useless.&lt;br /&gt;
:::::::I find that the best way to price an object is to ask, &amp;quot;At what level is this an appropriate object?&amp;quot; You then open the MIC and find the price range for that level. &lt;br /&gt;
:::::::As for epic items: that question is an example of why I hate the Epic rules. Those rules are rife with such issues. --[[User:Dmilewski|Dmilewski]] 06:41, 7 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::another q: does a suppressed magic item, say by a targetted dispel magic, subjected to mage's disjunction become totally nonmagical? mage's disjunction is a magic item killer. i hate that spell. {{Unsigned|84.108.164.233|21:36, 9 February 2008}}&lt;br /&gt;
&lt;br /&gt;
::::::::: just saw magic items get a saving throw against mage's disjunction so it less of a killer. what is a magic item's saving throw (even though it can use the holder's saving throw if it is better)? {{Unsigned|84.108.164.233|21:41, 9 February 2008}}&lt;br /&gt;
&lt;br /&gt;
== tome of battle ==&lt;br /&gt;
&lt;br /&gt;
: ''Moved to [[Discussion:Tome of Battle Questions]]''&lt;br /&gt;
&lt;br /&gt;
== Warlock Class ==&lt;br /&gt;
&lt;br /&gt;
Please add more information on warlocks, it's just too vague, and so is the PHB2.  {{unsigned|99.151.159.146|2008-04-03 19:23}}&lt;br /&gt;
&lt;br /&gt;
: If we were allowed to, we would have done so long ago.  The warlock is Product Identity, so we're not allowed to post the details on the wiki.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 19:30, 3 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Variant Spells ==&lt;br /&gt;
&lt;br /&gt;
Choking Shadows&lt;br /&gt;
Evocation (Cold, Shadow)&lt;br /&gt;
A blanket of shadows spills out from your hand, drenching the target area in frigid darkness. This effect obscures vision within the area exactly like solid fog, but creatures inside the cloud also suffer cold damage each round they remain inside.&lt;br /&gt;
&lt;br /&gt;
Living creatures with 2 or fewer HD die outright from shock (no save), and creatures with 3 to 5 HD must make a Fortitude saving throw or die. Living creatures with more than 5 HD, and creatures with 3 to 5 HD who make their saving throw, take 1d10 points of subdual damage each round while in the cloud.&lt;br /&gt;
&lt;br /&gt;
The choking shadows move away from the caster at 10 feet per round, rolling along the surface of the ground. The cloud is neutrally buoyant, and does not sink or rise in the air. It cannot penetrate liquids, nor can be cast underwater.&lt;br /&gt;
&lt;br /&gt;
===Category Ordering===&lt;br /&gt;
&lt;br /&gt;
By request, I modified the SRD to list its pages alphabetically within categories. --[[User:Dmilewski|Dmilewski]] 05:35, 23 April 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
==d20 System Logo needs to be removed==&lt;br /&gt;
&lt;br /&gt;
You have the d20 System Logo on this page (and a couple of other pages). As the d20STL licence has now been cancelled by WotC, this logo needs to be removed from any pages containing Open Game Content.&lt;br /&gt;
&lt;br /&gt;
I am pretty sure that you can keep the logo on pages that do not contain OGC (for example a fair use page that lets people know what the d20STL was and what the logo looked like), but you can't keep it here as this is a page about the SRD.&lt;br /&gt;
&lt;br /&gt;
Personally, I think it is madness that WotC have decided to try to shoehorn the d20 System logo into a 4e brand, but that is what they have tried to do and the old log is now something they no longer authorise people to use. [[User:Big Mac|Big Mac]] 19:33, 23 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Removed d20 logo. I had forgotten that we even had a logo there. --[[User:Dmilewski|Dmilewski]] 20:17, 25 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks Dmilewski! [[User:Big Mac|Big Mac]] 14:33, 16 August 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== 4e Open Gaming Content? ==&lt;br /&gt;
&lt;br /&gt;
Any word from Wizards on what is considered publicly-usable content like our previous 3.5 OGL Content?  I have heard and seen nothing about it...  -- [[User:Xidoraven|xido]] 15:18, 7 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I think they have yet to release a license (not positive though).  Although in 3.5e one also has things like in the MMII (with OGL) and non-Wizards publishers do things under the [[OGL]] as well.  --[[User:Green Dragon|Green Dragon]] 00:52, 8 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::So there is no such thing as Open Gaming Content in 4e at all?  I know that under licensing I can still produce 3.5 materials, but I am wondering if they have released any Open Gaming Content such as they did with the 3.5 SRD...  Seems like such a bad marketing decision to me.  :(  Oh well, it looks like you'll have my continuing patronage for a few more years while I get my publication material together.  I will just have to write well and hope that someone recognizes as a marketable set of campaign media for current game versions until then.  :P -- [[User:Xidoraven|xido]] 23:43, 10 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::You may be looking for [[w:Game_System_License]]. &amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid black; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Hooper|'''&amp;lt;span style=&amp;quot;background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Hooper  &amp;lt;/span&amp;gt;''']][[User talk:Hooper|&amp;lt;span style=&amp;quot;background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 23:45, 10 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::I was indeed looking for that.  ''':P'''  How simple it was and yet I could not find it in my search...  Thanks, Hooper. -- [[User:Xidoraven|xido]] 02:00, 16 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::Right, however for one to use the GSL one has to contact Wizards - aka it is not ''publicly useable''.  Remmember to read everyones post before posting now.  --[[User:Green Dragon|Green Dragon]] 23:18, 23 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Are you able to incorporate errata? ==&lt;br /&gt;
&lt;br /&gt;
One of the things I really love about the Hypertext d20 SRD website is that they downloaded all the avaiable errata (for the gamebooks) and used that to correct their copy of the SRD.&lt;br /&gt;
&lt;br /&gt;
Is this something you are able (and willing) to do here?&lt;br /&gt;
&lt;br /&gt;
If this isn't possible (maybe because it is against your wiki's rules) then thanks anyway - for all your hard work making this SRD&lt;br /&gt;
&lt;br /&gt;
But if it is possible for you to consider this, I believe you will find the documents you need at the [http://www.wizards.com/default.asp?x=dnd/er/20040125a Official D&amp;amp;D Updates page].&lt;br /&gt;
&lt;br /&gt;
I think that the Hypertext d20 SRD guy also used to send emails to WotC asking them to clarify borderline cases. You might also want to check out his forum and reproduce his (nitpicking) work. [[User:Big Mac|Big Mac]] 18:59, 14 December 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
:It's already added.  --[[User:Green Dragon|Green Dragon]] 23:19, 14 December 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
== Playable ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to play 3.5 with these rules, or do you need to buy the books? [[User:Camulus|Camulus]] 10:49, 26 October 2010 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Not really. The purpose of the SRD is to be used as a reference. If you've read the books and know the important rules, but haven't yet memorized everything (two of my friends have cause they have no life beyond D&amp;amp;D it seems) then this is a tool you can use to find just how many HD a ogre has without having to wipe out your MM and trying to find the right page. SRD 3.5 is a watered down version of the D&amp;amp;D 3.5 rule set, so basically if you want more then just what WotC gave out for free, you need to buy the other books. [[User:Beriadan|Beriadan]] 8:03, 29 November 2010 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Link problem==&lt;br /&gt;
Just noticed that both &amp;quot;Combat&amp;quot; and &amp;quot;conditions&amp;quot; link to SRD:Combat. --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 22:47, 15 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
:This just in: im an idiot because they the conditions list is on the same page. my bad. --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 22:49, 15 January 2011 (MST)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:System_Reference_Document</id>
		<title>SRD Talk:System Reference Document</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:System_Reference_Document"/>
				<updated>2011-01-16T05:47:11Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: link problem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==SRD ToDo List==&lt;br /&gt;
&lt;br /&gt;
These are SRD tasks for the Wiki administrators and requested improvements/corrections to the SRD.&lt;br /&gt;
&lt;br /&gt;
* Wikify rules terms within the SRD&lt;br /&gt;
* Normalize spell descriptions, so that spells like [[dispel good]], [[dispel law|law]], and [[dispel chaos|chaos]] have their own spell descriptions instead of referring to a similar spell ([[dispel evil]]).  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:22, 4 September 2007 (MDT)&lt;br /&gt;
* Change &amp;quot;Nonaligned&amp;quot; to &amp;quot;Always Neutral&amp;quot;&lt;br /&gt;
* Add alignment tag for &amp;quot;Always&amp;quot; vs &amp;quot;Usually&amp;quot; alignment.&lt;br /&gt;
* Powers: link &amp;quot;XP Cost&amp;quot; and &amp;quot;XP&amp;quot; notations.&lt;br /&gt;
* Spells: link &amp;quot;Focus&amp;quot; notations.&lt;br /&gt;
* Add categories for creature movement modes: land, fly, swim, burrow, climb, etc.&lt;br /&gt;
* Class spells and powers lists: DPL 'em and their abbreviated descriptions.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:01, 29 January 2008 (MST)&lt;br /&gt;
** Not yet possible with the current DPL version.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:34, 29 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
===Completed Tasks===&lt;br /&gt;
* Change all environment categories to &amp;quot;Category Environment&amp;quot; (Dmilewski working on this.)&lt;br /&gt;
* Change all Type and Subtype categories to &amp;quot;Category Type&amp;quot; and &amp;quot;Category Subtype&amp;quot;--[[User:Dmilewski|Dmilewski]] 12:11, 18 February 2007 (MST)&lt;br /&gt;
* Change alignment categories to &amp;quot;Example Alignment&amp;quot; --[[User:Dmilewski|Dmilewski]] 12:11, 18 February 2007 (MST)&lt;br /&gt;
* Compiled table of all synergy skill bonuses (requested [[Talk:Skill Descriptions#Synergy table|here]]). ([[SRD:Table_of_Skill_Synergies|done]], but probably needs to be moved --[[User:Cuthalion|Cúthalion]] 13:30, 13 February 2007 (MST); moved. &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:06, 13 February 2007 (MST))&lt;br /&gt;
* Create redirects for common vocabulary. For Example &amp;lt;nowiki&amp;gt;[[Dex]] -&amp;gt; [[Dexterity (SRD Term)]]&amp;lt;/nowiki&amp;gt; Being handled by [[User:Cuthalion|Cúthalion]]&lt;br /&gt;
* Review Alignment categories. Verify that things point to the right place.--[[User:Dmilewski|Dmilewski]] 12:11, 18 February 2007 (MST)&lt;br /&gt;
* Rename dragons to bring them in line with standards. Rename dragons from &amp;quot;Color Dragon&amp;quot; to &amp;quot;Dragon, Color&amp;quot;.--[[User:Dmilewski|Dmilewski]] 13:24, 18 February 2007 (MST)&lt;br /&gt;
* Change all affect categories to say &amp;quot;Category Effect&amp;quot; (such as Cold spell, Evil spells, etc.)--[[User:Dmilewski|Dmilewski]] 16:50, 19 February 2007 (MST)&lt;br /&gt;
* Recategorize cleric domain spells and their spells.--[[User:Dmilewski|Dmilewski]] 18:31, 19 February 2007 (MST)&lt;br /&gt;
* I'd like to combine the game rule information in the [[SRD:Races|races]] page and the [[SRD:Creatures as Races|creatures as races]] page into one single page.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 18:07, 18 February 2007 (MST)&lt;br /&gt;
* Add ''inflict'' category of spells. Done. --[[User:Dmilewski|Dmilewski]] 20:30, 28 March 2007 (MDT)&lt;br /&gt;
* Shifted all basic spells over to Spell template.&lt;br /&gt;
* Shift Epic Spells to template.--[[User:Dmilewski|Dmilewski]] 12:04, 2 April 2007 (MDT)&lt;br /&gt;
* Shift Epic Spell Seeds to template.--[[User:Dmilewski|Dmilewski]] 12:04, 2 April 2007 (MDT)&lt;br /&gt;
* Replace Back To footer on all Spells, Spell Seeds, Epic Spells, and Powers.--[[User:Dmilewski|Dmilewski]] 18:49, 4 April 2007 (MDT)&lt;br /&gt;
* Shift Powers to Powers template.--[[User:Dmilewski|Dmilewski]] 18:49, 4 April 2007 (MDT)&lt;br /&gt;
* Review Creature Type and Subtype, and Planes for links.--[[User:Dmilewski|Dmilewski]] 14:35, 12 April 2007 (MDT)&lt;br /&gt;
* Removed the entries from the [[SRD:Special Abilities|special abilities]] section that aren't special abilities;  specifically [[SRD:Manufactured Weapons (Special Ability)|manufactured weapons]], [[SRD:Movement Modes (Special Ability)|movement modes]], [[SRD:Natural Weapons|natural weapons]], [[SRD:Nonabilities (Special Ability)|nonabilities]], and [[SRD:Treasure (Special Ability)|treasure]].  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:09, 15 April 2007 (MDT):&lt;br /&gt;
** [[SRD:Movement Modes (Special Ability)|Movement modes]] moved to the special movement rules section of [[SRD:Movement, Position, and Distance#Special Movement Rules|movement, position, and distance]].&lt;br /&gt;
** [[SRD:Nonabilities (Special Ability)|Nonabilities]] moved to [[SRD:Ability Scores|ability score rules]].&lt;br /&gt;
** [[SRD:Treasure (Special Ability)|Treasure]] moved to the treasure section in [[SRD:Reading Creature Entries#Treasure|reading creature entries]].&lt;br /&gt;
** [[SRD:Natural Weapons|Natural weapons]] moved to the [[SRD:Special Attacks|special attacks]] section of the combat rules.&lt;br /&gt;
** [[SRD:Manufactured Weapons (Special Ability)|Manufactured weapons]] split up and moved to the full attack section of [[SRD:Reading Creature Entries#Treasure|reading creature entries]] (trimmed out overly redundant text) and the [[SRD:Special Attacks|special attacks]] section of the combat rules, and re-title &amp;quot;Manufactured and Natural Weapon Fighting.&amp;quot;&lt;br /&gt;
* Type magic items by their body slots.--[[User:Dmilewski|Dmilewski]] 13:08, 23 May 2007 (MDT)&lt;br /&gt;
* Increase linking inside of spells, especially stat areas. Reformatted all the spells using the Spell template.--[[User:Dmilewski|Dmilewski]] 13:15, 23 May 2007 (MDT)&lt;br /&gt;
* Split out Epic Artifacts. Merged Epic and Non-Epic artifacts together.--[[User:Dmilewski|Dmilewski]] 10:59, 25 May 2007 (MDT)&lt;br /&gt;
* Added footer template to all feats.--[[User:Dmilewski|Dmilewski]] 09:31, 27 September 2007 (MDT)&lt;br /&gt;
* Review SRD Races category. Some pages have multiple races on environments. Some races have creature entries and race entries, while others only have creature entries. It's a bit of a knot.&amp;amp;mdash;[[User:Sledged|Sledged]]&lt;br /&gt;
* Add Assassin (Level) Category to all [[Assassin]] spells. Same with [[Blackguard]].--[[User:Dmilewski|Dmilewski]] 10:49, 27 September 2007 (MDT)&lt;br /&gt;
* Add the domains that did not appear in the PHB, such as Community or Repose, to the respective spell entries (done for Artifice). Revised footers on the Domains. Revised numbers on the domains.--[[User:Dmilewski|Dmilewski]] 09:42, 28 September 2007 (MDT)&lt;br /&gt;
* Change all [[:Category:Teleportation|Teleportation]] to [[:Category:Teleportation Effect|Teleportation Effect]] or [[:Category:Teleportation Subschool|Teleporation Subschool]]&lt;br /&gt;
* Go through all spells changing &amp;lt;Tag&amp;gt; to &amp;lt;Tag School&amp;gt; or &amp;lt;Tag Subschool&amp;gt;--[[User:Dmilewski|Dmilewski]] 18:54, 8 October 2007 (MDT)&lt;br /&gt;
* Go through all powers changing &amp;lt;Tag&amp;gt; to &amp;lt;Tag Discipline&amp;gt; or &amp;lt;Tag Subdiscipline&amp;gt;--[[User:Dmilewski|Dmilewski]] 18:54, 8 October 2007 (MDT)&lt;br /&gt;
* Review creature type descriptions for links.--[[User:Dmilewski|Dmilewski]] 19:35, 15 October 2007 (MDT)&lt;br /&gt;
* As reported by Sledged, fixed spelling errors for Constitution, Fortitude, and Monstrous.--[[User:Dmilewski|Dmilewski]] 19:35, 15 October 2007 (MDT)&lt;br /&gt;
* Update footers for all creatures. Insert template for backto footer. Adjust line spacing. --[[User:Dmilewski|Dmilewski]] 19:35, 15 October 2007 (MDT)&lt;br /&gt;
* Mass renamed all links to their proper, non-redirected links. 99% of all links work correctly. Many links need cleanup.--[[User:Dmilewski|Dmilewski]] 06:48, 17 October 2007 (MDT)&lt;br /&gt;
* Split up epic magic items into their own pages.--[[User:Dmilewski|Dmilewski]] 11:54, 17 October 2007 (MDT)&lt;br /&gt;
* Correct red links inside the SRD. --[[User:Dmilewski|Dmilewski]] 14:57, 18 October 2007 (MDT)&lt;br /&gt;
* Collected all combat pages onto the [[SRD:Combat]] page. --[[User:Dmilewski|Dmilewski]] 07:39, 22 October 2007 (MDT)&lt;br /&gt;
* I recommend changing all the &amp;quot;back to&amp;quot; [[System Reference Document]] links to just [[SRD]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:21, 25 May 2007 (MDT)&lt;br /&gt;
*::All footers should be templates, so any page title changes can be implemented with one click. A spell footer (implemented) and a feat footer (partly implemented, A-B) exist, others are needed.&lt;br /&gt;
*:::All feats now have the footer template.--[[User:Dmilewski|Dmilewski]] 09:29, 27 September 2007 (MDT)&lt;br /&gt;
* Created footers for all pages. All footers are templates based off SRD Footer Template. Flattened the footers so that they are only three links deep in most instances. Footers now only cover major categories. --[[User:Dmilewski|Dmilewski]] 18:39, 4 November 2007 (MST)&lt;br /&gt;
* Removed (SRD) and from general SRD pages. Some pages still have tags to distinguish them from similarly named pages.--[[User:Dmilewski|Dmilewski]] 19:01, 21 November 2007 (MST)&lt;br /&gt;
* Link class names in Spells. There are automation issues with over-matching.--[[User:Dmilewski|Dmilewski]] 19:01, 21 November 2007 (MST)&lt;br /&gt;
* Remove page name tags from Spells.--[[User:Dmilewski|Dmilewski]] 07:03, 22 November 2007 (MST)&lt;br /&gt;
* Remove page name tags from Powers.--[[User:Dmilewski|Dmilewski]] 07:03, 22 November 2007 (MST)&lt;br /&gt;
* Remove page name tags from Creatures.--[[User:Dmilewski|Dmilewski]] 07:03, 22 November 2007 (MST)&lt;br /&gt;
* Remove page name tags from magic items.--[[User:Dmilewski|Dmilewski]] 07:03, 22 November 2007 (MST)&lt;br /&gt;
* Remove page name tags from Feats. --[[User:Dmilewski|Dmilewski]] 13:43, 23 November 2007 (MST)&lt;br /&gt;
* Change category links to formal pages where possible: spells schools, creature types, etc.--[[User:Dmilewski|Dmilewski]] 13:43, 23 November 2007 (MST)&lt;br /&gt;
* Removed all double-redirects for creatures.--[[User:Dmilewski|Dmilewski]] 20:29, 6 December 2007 (MST)&lt;br /&gt;
* Removed all double-redirects from Powers.--[[User:Dmilewski|Dmilewski]] 13:25, 9 December 2007 (MST)&lt;br /&gt;
* Removed all double-redirects from spells. Thanks everyone for all the help. --[[User:Dmilewski|Dmilewski]] 19:49, 16 December 2007 (MST)&lt;br /&gt;
* Figure out how to make DPL category mode list by TITLE, not by NAMESPACE,TITLE. Update SRD Infrastructure pages. ---- Mediawiki problem - Blue Dragon will hack it and fix it.&lt;br /&gt;
*: The newest DPL version has a function for it, you just need to update. No need to hack --[[User:Mkill|Mkill]] 08:04, 2 August 2007 (MDT)&lt;br /&gt;
*:: Blue tried an update.  There were issues.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:26, 4 September 2007 (MDT)&lt;br /&gt;
*:::Accomplished by Sledged.&lt;br /&gt;
* Removed all double-redirects and un-used redirects from Feats. Thanks for all the help. --[[User:Dmilewski|Dmilewski]] 13:31, 18 December 2007 (MST)&lt;br /&gt;
* Link class names in Powers. There are automation issues with over-matching.--[[User:Dmilewski|Dmilewski]] 12:25, 11 January 2008 (MST)&lt;br /&gt;
* Automated linking of common terms. --[[User:Dmilewski|Dmilewski]] 12:25, 11 January 2008 (MST)&lt;br /&gt;
* Add templates to [[SRD:Buckler]] and [[SRD:Tower Shield]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:56, 29 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== SRD Requests ==&lt;br /&gt;
&lt;br /&gt;
These are requested things to do.&lt;br /&gt;
&lt;br /&gt;
* Anchor subsections of the SRD (see &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:Druid (SRD Class)|action=edit}} druid]&amp;lt;/span&amp;gt; for example; requested [[Talk:Druid (SRD Class)# Anchors|here]]).&lt;br /&gt;
&lt;br /&gt;
::This project is so big that I'm putting it aside for now. Every single SRD page needs to be checked. --[[User:Dmilewski|Dmilewski]] 07:23, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::: Agreed. That's the main reason I prefer to use wiki headers, since it creates the anchors for you. However, I don't think this is worth a major retrofit effort, as you can always link to the broader section. Thanks, anyway. (I'm the one who made the request.) --[[User:Cuthalion|Cúthalion]] 08:18, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Okay.  --[[User:Green Dragon|Green Dragon]] 00:12, 13 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::I've started on this with the rules, and I'm working my way through the lists (feats, skills, spells, equipment, etc.).  I've done the skills, feats, conditions, and (sub)types.  I was getting ready to start on the classes, but I wasn't sure whether to keep them in their existing format, or go with something closer to the new format WotC is using in their more recent source books.  I'm of the mind that the SRD classes should use the same format as the user classes, and given [[Talk:Liberator (DnD Class)#Wikify?|this discussion]], I think now is the time to iron out format.  I've given a sample layout [[Druid (Evaluational Base Class Layout)|here]] using the [[druid]] as a guinea pig with notes on the [[Talk:Druid (Evaluational Base Class Layout)|talk page]].&lt;br /&gt;
&lt;br /&gt;
* Remove the entries from the [[SRD:Special Abilities|special abilities]] section that aren't special abilities;  specifically [[SRD:Manufactured Weapons (Special Ability)|manufactured weapons]], [[SRD:Movement Modes (Special Ability)|movement modes]], [[SRD:Natural Weapons|natural weapons]], [[SRD:Nonabilities (Special Ability)|nonabilities]], and [[SRD:Treasure (Special Ability)|treasure]].  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 21:55, 26 February 2007 (MST)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;Where would we put them?--[[User:Dmilewski|Dmilewski]] 04:58, 8 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;I suggest putting [[SRD:Movement Modes (Special Ability)|movement modes]], in the special movement rules section of [[SRD:Movement, Position, and Distance#Special Movement Rules|movement, position, and distance]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;The intro text before the &amp;quot;Strength&amp;quot; header of [[SRD:Nonabilities (Special Ability)|nonabilities]] can go under the &amp;quot;The Abilities&amp;quot; header in the [[SRD:Ability Scores|ability score rules]].  The rest of [[SRD:Nonabilities (Special Ability)|nonabilities]] can go under their relevant ability description.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;[[SRD:Treasure (Special Ability)|Treasure]] could go either in the [[SRD:Treasure|treasure rules]] or the treasure section in [[SRD:Reading Creature Entries#Treasure|reading creature entries]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;I'd give [[SRD:Natural Weapons|natural weapons]] it's own subsection in the [[SRD:Special Attacks|special attacks]] section of the combat rules.  However, I'd trim out any text that explicitly refers to creature entries and move that to the [[SRD:Reading Creature Entries|reading creature entries]] under either attack or full attack.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;I suggest moving the first paragraph of [[SRD:Manufactured Weapons (Special Ability)|manufactured weapons]] to the full attack section of [[SRD:Reading Creature Entries#Treasure|reading creature entries]] (trimming out any overly redundant text).  The second paragraph can be given it's own subsection in the [[SRD:Special Attacks|special attacks]] section of the combat rules, and be given the title &amp;quot;Manufactured and Natural Weapon Fighting.&amp;quot;  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:02, 8 March 2007 (MST)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;I took a while to look this over. (New babies make for short attention spans.) It all looks good and your reasoning is sound. Move stuff about!--[[User:Dmilewski|Dmilewski]] 07:52, 24 March 2007 (MDT)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Reorganize the character class information:  Demo [[Multiclass Characters (SRD Evaluation)|Page 1: Multiclass Characters]] and [[SRD:Character Classes|Page 2:Character Classes]]. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 09:31, 31 May 2007 (MDT)&lt;br /&gt;
*: Sweet. I'm 99% sold. I'd like to see the WotC links on the class page. (I feel that they are appropriate to the character class page.) --[[User:Dmilewski|Dmilewski]] 09:43, 31 May 2007 (MDT)&lt;br /&gt;
*:: Done.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 09:45, 31 May 2007 (MDT)&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ability Modifiers==&lt;br /&gt;
&lt;br /&gt;
Removed Ability Modifiers from the list as it is contained in Ability Scores --[[User:Calidore Chase|Calidore Chase]] 04:01, 14 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
==New SRD Landing Page==&lt;br /&gt;
&lt;br /&gt;
I've move in the new landing page. I hope that folks like the landing page better and can find things easier. If you have usability issues or other comments, please leave comments here. &lt;br /&gt;
&lt;br /&gt;
Thanks to everyone who helped out on that sticky problem. Thank you especially [[User:Green Dragon]] for coming up with the winning design, and [[User:Sledged]] for coming with with many different designs, and for helping me shift things about. This page was a group effort in every sense of the word. --[[User:Dmilewski|Dmilewski]] 07:45, 20 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:Yes, it was a wonderful meeting of the minds, especially if you take into account that among the initial styles, there were four votes for four different styles.  My hat's off to every contributer.  &amp;amp;mdash;[[User:Sledged|Sledged]] 10:24, 20 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
::Agreed, this is much much better.  Everyone, thanks for making this work.  --[[User:Green Dragon|Green Dragon]] 16:01, 20 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:::It looks much better. Well done, all--  [[User:EldritchNumen|EldritchNumen]] 01:21, 24 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
==SRD Question==&lt;br /&gt;
&lt;br /&gt;
Sorry if this is a dumb question, but before too long I plan on Posting my Campaign setting to the Wiki.  But it makes heavy use of the &amp;quot;Taint of Evil&amp;quot; rules from &amp;quot;Heroes of Horror&amp;quot;.  Am I allowed to create a reference document for these rules, and if so how close to verbatim can the article be? -- [[User:Sepsis|Sepsis]] 16:21, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:This should be answered in ''Heroes of Horror''. Look for the license (in the front or the back) and find &amp;quot;Designation of Open Game Content&amp;quot; and &amp;quot;Designation of Product Identity&amp;quot; (or similar words). These will state what is and is not Open Game Content. Pay close attention to both statements. The wording can be dense and confusing, but if you take the time to wade through the detail, you will have an idea of what is available. If there is no designation of &amp;quot;Open Game Conent,&amp;quot; then there is no open game content. --[[User:Dmilewski|Dmilewski]] 19:23, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::Thank you for the answer...I checked and it does specifically state, that none of the content of HoH is &amp;quot;Open Game Content&amp;quot;. Oh well..such is life. -- [[User:Sepsis|Sepsis]] 19:37, 10 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::So, you cannot post it here however you can reference it.  What were you planning on doing with the HoH content anyway?  --[[User:Green Dragon|Green Dragon]] 23:10, 11 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::My Campaign setting makes heavy use of the &amp;quot;Taint of Evil&amp;quot; rules, and fearing there would be those without access to the rules I was thinking of transcribing that section into the Wiki. But I'll just reference the appropriate sections instead. Those intrested in a Fantasy-Horror game most likely own the title already (I hope). -- [[User:Sepsis|Sepsis]] 09:30, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::I think most people that like horror do (I own very little books and that is one of the ones I do).  I think referencing should work.  --[[User:Green Dragon|Green Dragon]] 23:37, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
: I can't help but appreciate the irony of this question, in that it has nothing to do with the SRD.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 18:02, 18 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:: ''':)'''  &amp;amp;mdash;[[User:EldritchNumen|EldritchNumen]] 15:18, 6 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::: Why not just make a variant version of the rule? thats what I did with the Spider Domain. --[[User:Sam Kay|Sam Kay]] 09:05, 15 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Redirects for common pages ==&lt;br /&gt;
&lt;br /&gt;
I'm thinking about adding in a bunch of redirects for commonly linked SRD pages, so you could, for instance, type &amp;lt;nowiki&amp;gt;[[Dex]]&amp;lt;/nowiki&amp;gt; and have it go to the right place. This would save a whole lot of effort in creating new pages, not to mention maintaining them, and would be 100% backward compatible. Any objections? --[[User:Cuthalion|Cúthalion]] 08:26, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:That's a good idea. I've added this to the todo list. Hold off starting for a bit, as we'll be porting the SRD and MSRD into their own namespaces. (No need doing this project twice.) After that, go for it. Keep the ideas coming. Your fresh eyes are helping!!!--[[User:Dmilewski|Dmilewski]] 10:58, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::I've actually started doing that here and there, and I agree it's very helpful.  There needs to be a bit of care in how it's done.  I would recommend having &amp;lt;nowiki&amp;gt;[[Magic Missile]]&amp;lt;/nowiki&amp;gt; redirect to the spell, but some terms could potentially redirect to more than one place (e.g. &amp;lt;nowiki&amp;gt;[[Shield]]&amp;lt;/nowiki&amp;gt;), and how would one decide to which page they go.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:10, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::I was about to gush about this, then I thought of the MSRD. As we go forward with this, we will be excluding the Modern side from doing the same thing. I still think that we should do it, but I wanted to acknowledge that downside.&lt;br /&gt;
&lt;br /&gt;
:::Here's what I see that's safe: (SRD Term), and (SRD Special Ability). --[[User:Dmilewski|Dmilewski]] 11:27, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Most are safe, however I would not want to favor the SRD over Homebrew items.  Odviously some will work however less direct links I would not do as I think Homebrew deserve as much credit as published material.  --[[User:Green Dragon|Green Dragon]] 23:40, 12 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::My initial thought was to expect redirects only for commonly referenced SRD items, including attributes, skills, base classes, and certain feats (e.g. Dodge). Anything beyond that is an added luxury as far as I'm concerned. The more the merrier. --[[User:Cuthalion|Cúthalion]] 09:45, 14 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::I've done a lot of these. Now I'm just planning to add more incrementally as needed. --[[User:Cuthalion|Cúthalion]] 13:49, 14 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::So far they all look okay.  Just make sure not to give the SRD to much credit over Homebrew.  --[[User:Green Dragon|Green Dragon]] 16:45, 15 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Ooh, this is nice! (Ironically, it was the page for Magic Missile that I was searching for!) --[[User:80.175.250.218|80.175.250.218]] 11:03, 31 May 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:: What's the ETA on the namespace changes? I've been saving (lots of) time by anticipating redirects, but I've been told my red links are an eyesore. --[[User:Cuthalion|Cúthalion]] 09:45, 14 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Its happened. There must be an issue somewhere. --[[User:Dmilewski|Dmilewski]] 10:55, 14 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::No issue, this just means I can start adding the redirects. Thanks. --[[User:Cuthalion|Cúthalion]] 11:58, 14 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Moved Epic Level Basics ==&lt;br /&gt;
&lt;br /&gt;
After looking over the [[SRD:Epic Level Basics|epic level basics rules]], there didn't seem to be a good reason to leave it dangling by itself in its own section.  All the rules there pertain to epic character progression and nothing else, so I moved it to sit with the rest of the character rules.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:06, 13 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:Looks good.  --[[User:Green Dragon|Green Dragon]] 22:46, 13 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Help me find... ==&lt;br /&gt;
&lt;br /&gt;
...That table in the DMG that tells me how much players are supposed to have at each level? Is it in here anywhere? [[User:Armond|Armond]] 12:41, 6 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:Unfortunately, that's not OGC, so you're not going to find it in the SRD; only in the DMG.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:47, 6 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::I understood most of the words in that sentence. Ok, if we were to put handy stuff like that on the wiki, where would we put it? And what's OGC? {{Unsigned|156.1.60.60|11:26, 7 March 2007 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:::&amp;quot;Open Game Content&amp;quot; as defined in the [[Open Game License v1.0a]].  Putting anything on the wiki from the DMG that's not also part of the SRD is not allowed.  (See WotC's [http://www.wizards.com/default.asp?x=d20 d20 section] of their site for more information.)  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:00, 7 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::: Or, in other words, some &amp;quot;handy stuff&amp;quot; like that can't be added because it's a legal violation of the license. Sorry, it simply can't be on the wiki. &amp;amp;mdash;[[User:EldritchNumen|EldritchNumen]] 15:13, 7 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::Ok. Well, that's not great. So how do I tell if something's OGC, SRD, or ILV (In legal violation) without wading through a thousand legal papers? Will it say in the front of the book or is there a general way to tell? [[User:Armond|Armond]] 12:51, 9 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::To quote [[User talk:Green Dragon#Thanks for the PM|Green Dragon]] (since he has said well enough already):&lt;br /&gt;
&lt;br /&gt;
::::::''Check the inside front of the books (on the page with the copyright information). If it reads, &amp;quot;None of the content in this book is Open Game Content&amp;quot; then you can't add anything.''&lt;br /&gt;
&lt;br /&gt;
::::::&amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:03, 9 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::Judging by the fact that my Dragon Magic says that, I'm guessing that almost none of the accessories are OGC. And I'm betting Wizards won't give us permission to document anything here because then people would just come and read it here instead of buying the books. So, next question: How do I carry all my D&amp;amp;D books in my backpack to school so I can reference them when I do most of my posting? :P [[User:Armond|Armond]] 18:00, 9 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::Do what I do: only have afew books (choose the  ones you need), get a big backpack, and then get called wierd for having a monstrously heavy bag... Eventually you get used to it and dont notice it. If you have a locker, just put your books in there durin the day! ''':)'''--[[User:Sam Kay|Sam Kay]] 09:08, 15 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Or you can find a site that abuses the copyright...  Just google &amp;quot;Character Wealth by Level&amp;quot; -- not that I suggest or endorse posting ILV material.  --[[User:Aarnott|Aarnott]] 09:56, 15 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== To do: Special Abilities ==&lt;br /&gt;
&lt;br /&gt;
Clearly they aren't special abilities, but what would be a better tag? [[User:Armond|Armond]] 12:15, 12 April 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Movement modes ==&lt;br /&gt;
&lt;br /&gt;
So I've moved movement modes under [[SRD:Movement, Position, and Distance]].  Right now it's under &amp;quot;Special Movement Rules&amp;quot; (A), but I'm debating whether it's best there, if it'd be best as it's own section under &amp;quot;Tactical Movement&amp;quot; (B), or for it to be it's own section under &amp;quot;Movement, Position, and Distance&amp;quot; (C).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;column&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! A&lt;br /&gt;
! B&lt;br /&gt;
! C&lt;br /&gt;
|-&lt;br /&gt;
|1 Movement, Position, and Distance&lt;br /&gt;
: 1.1 Tactical Movement&lt;br /&gt;
:: 1.1.5 Special Movement Rules&lt;br /&gt;
::: 1.1.5.4 Movement Modes&lt;br /&gt;
:::: 1.1.5.4.1 Burrow&lt;br /&gt;
:::: 1.1.5.4.2 Climb&lt;br /&gt;
:::: 1.1.5.4.3 Fly&lt;br /&gt;
:::: 1.1.5.4.4 Swim&lt;br /&gt;
|1 Movement, Position, and Distance&lt;br /&gt;
: 1.1 Tactical Movement&lt;br /&gt;
:: 1.1.5 Special Movement Rules&lt;br /&gt;
:: 1.1.6 Movement Modes&lt;br /&gt;
::: 1.1.6.1 Burrow&lt;br /&gt;
::: 1.1.6.2 Climb&lt;br /&gt;
::: 1.1.6.3 Fly&lt;br /&gt;
::: 1.1.6.4 Swim&lt;br /&gt;
|1 Movement, Position, and Distance&lt;br /&gt;
: 1.1 Tactical Movement&lt;br /&gt;
:: 1.1.5 Special Movement Rules&lt;br /&gt;
: 1.2 Movement Modes&lt;br /&gt;
:: 1.2.1 Burrow&lt;br /&gt;
:: 1.2.2 Climb&lt;br /&gt;
:: 1.2.3 Fly&lt;br /&gt;
:: 1.2.4 Swim&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:45, 16 April 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I vote for B. [[User:Armond|Armond]] 15:49, 16 April 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I agree. &amp;amp;ndash;[[User:EldritchNumen|EldritchNumen]] 19:23, 16 April 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::I am for B or C.  --[[User:Green Dragon|Green Dragon]] 22:40, 16 April 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::B it is.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:09, 20 April 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Landing Page ==&lt;br /&gt;
&lt;br /&gt;
SURPRISE. Looks like we have a new landing page. Please weigh in with your opinions. Keep or Regress? --[[User:Dmilewski|Dmilewski]] 12:05, 20 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I like it.  The only thing I don't like is that I'm not used to it; I would expect some complaints because of that.  I know that I will get used to it however.  I think it is more intuitive and the category locations make more sense.  Good work!  --[[User:Aarnott|Aarnott]] 12:13, 20 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Just to note, there is a lot of repeated content inside the [[SRD:Combat]] that is on the landing page.  --[[User:Aarnott|Aarnott]] 12:21, 20 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::After months of trying to like the new landing page, I reverted it. Yes, this was a command decision.  I looked at an old page in the history and instantly liked the old page much better. We argued over that page for months. The work that we put into it showed. --[[User:Dmilewski|Dmilewski]] 08:40, 18 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== (Rule) or ==&lt;br /&gt;
&lt;br /&gt;
I figured it would be a good project to try to separate every term we can.  I noticed a lot of pages in the SRD are either a (Rule) page or a page, but it is hard to tell what defines them as which type of page.  Can anyone clarify this for me?  Right now I'm compiling a list of what I consider to be missing terms or rules.  At some point we could have a glossary page.  --[[User:Aarnott|Aarnott]] 12:54, 20 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:If you ask me, the and brackets are completely superfluous and just make linking unnecessarily complicated. I mean, the SRD is basicly rules, there is no need to point that out in any explicit way. The easiest would be just to have [[SRD:Attack of Opportunity]] etc.&lt;br /&gt;
:And yest, I totally support reorganizing the SRD by keyword. --[[User:Mkill|Mkill]] 00:51, 21 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::By that logic, everything is a rule. Since I did the initial typing, I'll explain my logic. Terms are most like dictionary entries. They stand as themselves and strongly so. [[Stunned]] is an example of a term. It's a specific dictionary-like explanation of vocabulary inside the game. Likewise, [[Alchemical Siver]] refers to something very specific. generally refer to situations or infrastructure. One doesn't generally link to Exploration inside the Wiki. For example, [[How Combat Works]]. In general, mechanics are [Rules], and specific vocabulary are [Terms]. &lt;br /&gt;
&lt;br /&gt;
::If you can provide a better razor to sort things by, by all means, define it and pitch it. I categorized well over 3,500 entries at this point, most by gut, and most very quickly. I did much of the typing before we started using the Category tags. I make no pretenses that I did this perfectly. We could just de-type both terms and rules. Since they are all in the SRD namespace, we can just leave off endings. Rather than SRD:Term and SRD:Rule (Rule), we could just make them SRD:Entry. --[[User:Dmilewski|Dmilewski]] 06:59, 21 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Subrace Naming Conventions ==&lt;br /&gt;
&lt;br /&gt;
So I'm looking to impose a bit of consistency with the page names for subraces.  However what each subrace is called is giving a bit of a challenge to this task. There is (A) the most common elf subrace, high elves (which are the standard elves), (B) the nonstandard gnome subrace, forest gnomes, (C) the nonstandard dwarf subrace, duergar which are also referred to as &amp;quot;gray dwarves,&amp;quot; and (D) the nonstandard halfling subrace, tallfellows (note that they're not referred to has &amp;quot;tallfellow halflings&amp;quot;) which has no other name reference.  The following are some ideas I've put together (Feel free to add your own naming conventions):&lt;br /&gt;
&lt;br /&gt;
'''(A) Standard Subraces'''&lt;br /&gt;
{| class=&amp;quot;column&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
'''I'''&lt;br /&gt;
* Dwarf&lt;br /&gt;
* Elf&lt;br /&gt;
* Gnome&lt;br /&gt;
* Halfling&lt;br /&gt;
|&lt;br /&gt;
'''II'''&lt;br /&gt;
* Dwarf, Hill&lt;br /&gt;
* Elf, High&lt;br /&gt;
* Gnome, Rock&lt;br /&gt;
* Halfling, Lightfoot&lt;br /&gt;
|&lt;br /&gt;
'''III'''&lt;br /&gt;
* Hill Dwarf&lt;br /&gt;
* High Elf&lt;br /&gt;
* Rock Gnome&lt;br /&gt;
* Lightfoot Halfling&lt;br /&gt;
|&lt;br /&gt;
'''IV'''&lt;br /&gt;
* (Hill) Dwarf&lt;br /&gt;
* (High) Elf&lt;br /&gt;
* (Rock) Gnome&lt;br /&gt;
* (Lightfoot) Halfling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''(B) Descriptive Name (Nonstandard) Subraces'''&lt;br /&gt;
{| class=&amp;quot;column&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
'''I'''&lt;br /&gt;
* Dwarf, Deep&lt;br /&gt;
* Elf, Aquatic&lt;br /&gt;
* Gnome, Forest&lt;br /&gt;
* Halfling, Deep&lt;br /&gt;
|&lt;br /&gt;
'''II'''&lt;br /&gt;
* Deep Dwarf&lt;br /&gt;
* Aquatic Elf&lt;br /&gt;
* Forest Gnome&lt;br /&gt;
* Deep Halfling&lt;br /&gt;
|&lt;br /&gt;
'''III'''&lt;br /&gt;
* (Deep) Dwarf&lt;br /&gt;
* (Aquatic) Elf&lt;br /&gt;
* (Forest) Gnome&lt;br /&gt;
* (Deep) Halfling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''(C) Alternative Name (Nonstandard) Subraces'''&lt;br /&gt;
{| class=&amp;quot;column&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
'''I'''&lt;br /&gt;
* Dwarf, Gray (Duergar)&lt;br /&gt;
* Elf, Dark (Drow)&lt;br /&gt;
* Gnome, Deep (Svirfneblin)&lt;br /&gt;
|&lt;br /&gt;
'''II'''&lt;br /&gt;
* Duergar&lt;br /&gt;
* Drow&lt;br /&gt;
* Svirfneblin&lt;br /&gt;
|&lt;br /&gt;
'''III'''&lt;br /&gt;
* Dwarf, Duergar&lt;br /&gt;
* Elf, Drow&lt;br /&gt;
* Gnome, Svirfneblin&lt;br /&gt;
|&lt;br /&gt;
'''IV'''&lt;br /&gt;
* Dwarf, Gray&lt;br /&gt;
* Elf, Dark&lt;br /&gt;
* Gnome, Deep&lt;br /&gt;
|&lt;br /&gt;
'''V'''&lt;br /&gt;
* Duergar (Gray Dwarf)&lt;br /&gt;
* Drow (Dark Elf)&lt;br /&gt;
* Svirfneblin (Deep Gnome)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''(D) Single Name (Nonstandard) Subraces'''&lt;br /&gt;
{| class=&amp;quot;column&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
'''I'''&lt;br /&gt;
* Goblin (Blue)&lt;br /&gt;
* Halfling (Tallfellow)&lt;br /&gt;
* Troll (Scrag)&lt;br /&gt;
|&lt;br /&gt;
'''II'''&lt;br /&gt;
* Blue&lt;br /&gt;
* Tallfellow&lt;br /&gt;
* Scrag&lt;br /&gt;
|&lt;br /&gt;
'''III'''&lt;br /&gt;
* Goblin, Blue&lt;br /&gt;
* Halfling, Tallfellow&lt;br /&gt;
* Troll, Scrag&lt;br /&gt;
|&lt;br /&gt;
'''IV'''&lt;br /&gt;
* Blue (Goblin)&lt;br /&gt;
* Tallfellow (Halfling)&lt;br /&gt;
* Scrag (Troll)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The first column of each list is my own preference.&lt;br /&gt;
&lt;br /&gt;
''Note:'' Though all the names are listed in the singular form, that form will only be used for the creature pages.  The race pages will continue to use the plural form [e.g. [[SRD:Dwarves (Race)]]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:48, 27 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:You've put a whole lot more thought into this than I have. Pick the solution that you like best. It will be an improvement. --[[User:Dmilewski|Dmilewski]] 07:49, 28 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I know I am too late, however something that kind of annoys me is when two sets or parenthesis are present, like an identifier and somethin that explains something.  For example I will always dislike something named [[Drow (Dark Elf) (Race)]]...  I would not worry much about it though, I will live ''':)'''.  --[[User:Green Dragon|Green Dragon]] 16:33, 29 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Could just as easily use some kind of delimiter other than parenthesis and commas: [[SRD:Elf, Dark&amp;amp;mdash;Drow (Race)]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 19:23, 29 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::To me that looks like a better option.  --[[User:Green Dragon|Green Dragon]] 22:04, 29 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Unearth Arcana ==&lt;br /&gt;
&lt;br /&gt;
I would propose adding the unearthed arcana rules to this page under a 'Variant' heading. perhaps go even further and divide all the sections into core SRD, psionic SRD, epic SRD, divine SRD and variant SRD - [[user:Mayhew18|Mayhew18]]&lt;br /&gt;
&lt;br /&gt;
: A UA transcript is [[UA:Variant Rules|here]].  It hasn't been completely transcribed yet, so if you'd like to add more just follow the [[UA Talk:Variant Rules#Notes to Contributers|guidelines]].  It won't be added to the SRD because... well... it's not part of the SRD.&lt;br /&gt;
: The SRD was originally divided into core, psionic, epic, and divine sections, but it didn't make sense to have feats, skills, monsters, etc separated into four and five (feats had two locations within the core rules) different sections.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:32, 17 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Level Dependent Abilitites ==&lt;br /&gt;
&lt;br /&gt;
I find it disturbing that I am unable to find the chart which presents the levels, experience points, feats, and ability score changes. It shows at which levels do you get a new feat or ability score increase.  {{Unsigned|T G Geko|10:50, 21 December 2007 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:WotC did not place this information into the SRD, so this information is not licensed for us to use.--[[User:Dmilewski|Dmilewski]] 12:39, 21 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Auto-Creating Links ==&lt;br /&gt;
&lt;br /&gt;
I have been auto-creating links. Expect to find bad edits in there. If I am 99% successful in my scripting, 1% error x 3,500 pages = 35 errors. I strive to make this scripting perfect, but math is against me.&lt;br /&gt;
&lt;br /&gt;
I usually find and solve more corner-cases with each iteration, making each mass-edit better. However, all some conditions are very difficult to solve. I have some primary enemies.&lt;br /&gt;
&lt;br /&gt;
* Terms which contain multiple link-worthy terms. For example, &amp;quot;grapple&amp;quot; and &amp;quot;improved grapple&amp;quot; are both link-worthy for the term &amp;quot;grapple&amp;quot;, even though &amp;quot;improved grapple&amp;quot; should not be linked this way. &lt;br /&gt;
* Terms used in a different context than expected. &amp;quot;Wish&amp;quot; (the spell) and &amp;quot;it is the wish of the lord that...&amp;quot; which is not a spell.&lt;br /&gt;
* Linking terms inside their own term page. This results in many black highlights.&lt;br /&gt;
* Terms appearing between formatting marks. For example, &amp;lt;nowiki&amp;gt;[[SRD:Fred|I am Fred the deceiver]]&amp;lt;/nowiki&amp;gt;. In this example, I have not solved how to avoid words deep inside brackets, and would wind up with a link inside the link.&lt;br /&gt;
* Capitalized terms in headers. (This is OK, but it can look bad.)&lt;br /&gt;
&lt;br /&gt;
If you see obviously bad links, please fix them. --[[User:Dmilewski|Dmilewski]] 07:24, 11 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Psion Skill Problem ==&lt;br /&gt;
&lt;br /&gt;
For the kineticist, it says the disable device is a dexterity skill. it is an int skill.  {{Unsigned|84.108.164.233|09:36, 28 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:That is the way that the SRD lists this skill. Is there errata or a publication which corrects this? --[[User:Dmilewski|Dmilewski]] 10:13, 28 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::well, i have checked the expanded psionics handbook and it does state the disable device as a dex skill BUT on the psion listing only. this is clearly a mistake. later in XPH, in the elocator details, it states the disable device skill as an int skill. the XPH has several such booboos. anyway, for your considereation.  {{Unsigned|84.108.164.233|11:18, 28 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
::: sorry. i do not know how to reply to a reply.&lt;br /&gt;
:::i have the player's handbook v3.5 and it lists disable device as an int skill as does dndwiki ([[SRD:Skills]])&lt;br /&gt;
:::i have never seen it listed as a dex skill except on the psion page but i may be mistaken.  {{Unsigned|84.108.164.233|11:26, 28 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
::::Sometimes skills use a different stat than the standard.  This is the case with a number of creatures with a climb speed.  Many use Dex instead of Str for the Climb skill.  In this case, I'd put money on it being a mistake, I'll contact WotC CustServ.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:32, 28 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::well, if i'm on a bitching spree, the 'astral construct' power's link is fudged here [[SRD:Psion Discipline Powers]].&lt;br /&gt;
:::::the 'mass owl's wisdom' spell's link is fudged as well in [[SRD:Sorcerer/Wizard Spell List]].&lt;br /&gt;
:::::the 'detect animals or plants' spell's link is fudged in [[SRD:Ranger Spell List]].&lt;br /&gt;
:::::in this link [[SRD:Magic Armor]] the 'specific epic armors' part, 'armor of the celestials' is fudged.&lt;br /&gt;
:::::in [[SRD:Rings]] it is the &amp;quot;ring of animal friendship' and 'ring of elemental command' all types.&lt;br /&gt;
:::::in [[SRD:Scrolls]] the 'detect animals or plants'. i would guess it is the same prbolem as in the ranger spell.&lt;br /&gt;
:::::also, in here [[SRD:Random Psionic Items]]&lt;br /&gt;
:::::sorry for the nitpicking.  {{Unsigned|84.108.164.233|13:24, 28 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
::::::By all means, point out any errors you see.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:29, 28 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::CustServ response (080128-000211):&lt;br /&gt;
::::::''Disable device is a Intelligence based skill ignore the incorrect stat under the Kineticist.''&lt;br /&gt;
:::::—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 19:27, 28 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
more small things: the 'float', 'true seeing, psionic' powers are marked as augmentable while they are not. the 'dimension door, psionic' is augmentable and is not marked as such.  {{Unsigned|84.108.164.233|02:04, 30 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
: Fixed.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:05, 30 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
more corrections: the 'second chance' power has a superscript of '*' which is not defined. the 'psionic repair damage' and 'Ectoplasmic Cocoon, Mass' and 'Suggestion, Psionic' powers are augmentable and are not marked as such.  {{Unsigned|84.108.164.233|02:04, 30 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
: Fixed.  That's not an asterisk next to second chance, it's an 'X' with a strike-through, which is how official errata is marked.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:05, 30 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
revisit of previous correction: in rings [[SRD:Rings]] the remaining three elemental command rings; links are still fudged.  {{Unsigned|84.108.164.233|02:04, 30 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
: Sloppiness on my part.  Fixed.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:05, 30 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
and on [[SRD:Psionic Feats]] the psionic fist feat link is fudged.  {{Unsigned|84.108.164.233|02:04, 30 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
on [[SRD:Skills]] and [[SRD:Table of Skill Synergies]] on the synergy table, it says that 5 ranks in knowledge history gives +2 on bardic knowledge checks. the link for bardic knowledge is fudged.&lt;br /&gt;
&lt;br /&gt;
on [[SRD:Epic Feats]] there is a variety of fudged links.  {{Unsigned|84.108.164.233|02:04, 30 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
: Fixed, fixed, and fixed.  Thanks for the bug-squashing session.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:05, 30 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Thanks for all the fixes. If you see more, go to the Talk tab of the page that you are on. I used an automated linker to create many links. The linker wasn't perfect. --[[User:Dmilewski|Dmilewski]] 15:34, 30 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Question Regarding Epic Levels ==&lt;br /&gt;
&lt;br /&gt;
as far as epic spells/powers go, it seems to me that developing a &amp;quot;mixed&amp;quot; epic spell/power is usually not as beneficial as a &amp;quot;concentrated&amp;quot; epic spell/power. by concentrated i mean using a single aspect of a single seed to its maximum power as the character's spellcraft limits it. &lt;br /&gt;
it seems that for some seeds, a &amp;quot;concentrated&amp;quot; use of, say, the armor seed for an epic power (not spell!) is rather useless since a fully augmented inertial armor does it as well and without wasting an epic power slot. the same goes for many particular usages of other seeds such as temporary hit point for a psion with the vigor power in his arsenal, damage reduction aspect of fortify is dedundant for a psion who has biofeedback (although the duration of the seed is much longer than the power). it seems to me that the epic seeds were planned for spellcasters for whom the augmentation is not possible. is this really the case? or am i missing something? {{unsigned|84.108.164.233|2008-02-06 11:05}}&lt;br /&gt;
&lt;br /&gt;
:No, you've guessed it correctly.  Epic spells were designed for spellcasters, but they probably didn't want to leave psions and the like out, so they did minimal modifications to epic spellcasting to make it work for powers.  The biggest problem I see with powers (epic and non-epic) is the lack of creativity that went into designing them.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:25, 6 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::really? lack of creativity for nonepic? i actually like powers better than spells. this isnt to say that a wizard with a wide variety of spells isnt strong and the list of spells is far far longer than the list of powers, still, a psion withe at most 36 powers has no use for a list as long as the list of spells. but maybe these issues will be addressed in 4e. still, i hope they wont change it too much. i really like the psion idea.&lt;br /&gt;
&lt;br /&gt;
:::Admittedly, I'm a bit jaded on the issue because I've played with the previous editions of psionics.  But the core mechanics of 3.x psionics is little more than point-based spellcasting, with the terminology changed; &amp;quot;psionic&amp;quot; instead of &amp;quot;magic,&amp;quot; &amp;quot;powers&amp;quot; instead of &amp;quot;spells,&amp;quot; &amp;quot;disciplines&amp;quot; instead of &amp;quot;schools,&amp;quot; &amp;quot;psi-like&amp;quot; instead of &amp;quot;spell-like.&amp;quot;  When you look at other complex special ability systems that WotC has developed, such as infusions (''[[Eberron Campaign Setting]]''), invocations (''[[Complete Arcane]]''), soulmelds (''[[Magic of Incarnum]]''), vestiges (''[[Tome of Magic (3.5e)]]''), utterances (''[[Tome of Magic (3.5e)]]''), and stances and maneuvers (''[[Tome of Battle]]''), you get an even better perspective how little creativity went into psionics.  Then there's Green Ronin's ''[http://www.greenronin.com/Merchant2/merchant.mvc?Screen=PROD&amp;amp;Store_Code=1001&amp;amp;Product_Code=grr1306&amp;amp;Category_Code= Psychic's Handbook]'' which is a similar concept as psionics, but is more than just a variant spellcasting system packaged as something else.  It think my biggest beef is not psionics similarity to magic, but the fact that they tried to sell it as something completely different than magic.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:00, 7 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::also, another question: say a 21st level wizard develops an epic spell using the armor seed for an effect of +14 to armor class which gives a spellcraft of 34. this spell costs 34x9000 gp to develop and 1/25 that in xp. assume said character gains a few levels and would like to develop an epic spell doing the exact same thing but with armor class bonus greater than +14. does he/she/it have to develop an entire new epic spell and pay all the associated costs, or can he/she/it just, umm, pay the difference so to speak? the difference between what would be paid for the new armor class bonus minus what he/she/it already paid for the +14 bonus? essentially, i am asking whether enhancing an epic spell/power is possible or is it every epic spell/power on its own? {{unsigned|84.108.164.233|2008-02-06 11:05}}&lt;br /&gt;
&lt;br /&gt;
:::::By the rules you're developing a completely separate spell, so you pay a separate cost.  However, I could see DMs house-ruling it otherwise.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:25, 6 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::more questions, which, i suppose, are really part of my earlier first comment:&lt;br /&gt;
::::::#creating magic items. [[SRD:Creating Magic Items]] does it apply to powers as well? and augmentable powers? cause if it applies to augmentable powers as well, it might be a little broken. one can easily create psionic bracers of armor (or a similar object) with the 'inertial armor' power augmented to maximum in continuous use according to the 'Use-activated or continuous' of creating magic items, and make bracers which give a very high AC bonus very fast. at manifester level 9 it gives +8 AC bonus and at manifester level 19 it gives an armor bonus of +13 which is far far better than the +8 a magical bracers of defense gives and it even costs less (38000 versus 64000 for the +8 bracers of armor). is this broken or some compensation for the lack of variety or something with powers? and this doesnt even include the possibility of adding a similar psionic item making an augmented version of force screen which, at level 17, gives another +8 to AC (and in fact, stacks with ring of protection...).&lt;br /&gt;
::::::# epic magic items. are they affected normally by anti magic fields and mage's disjunction? i would expect some caster level check 1d20+20 but i cannot find any reference to it.  &lt;br /&gt;
::::::{{Unsigned|84.108.164.233|22:38, 6 February 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:::::::Estimated pricing is based on formulas. True pricing is based on &amp;quot;comparison&amp;quot;. If you create something worth a calculated 20,000 gp, and the closest equivalent is 100,000 gp, then the actual price is 100,000 gp. As a general rule, the BIG FIVE are your main pricing guides: armor bonus, weapon bonus, save bonus, natural armor bonus, and attribute bonus. These are the best known and best adjusted prices. Some pricing is known to be off, such as Wondrous Items. These are often too expensive for their value. For example, some ''figurines of wondrous power'' are so expensive that by the time that you can afford them, they are useless.&lt;br /&gt;
:::::::I find that the best way to price an object is to ask, &amp;quot;At what level is this an appropriate object?&amp;quot; You then open the MIC and find the price range for that level. &lt;br /&gt;
:::::::As for epic items: that question is an example of why I hate the Epic rules. Those rules are rife with such issues. --[[User:Dmilewski|Dmilewski]] 06:41, 7 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::another q: does a suppressed magic item, say by a targetted dispel magic, subjected to mage's disjunction become totally nonmagical? mage's disjunction is a magic item killer. i hate that spell. {{Unsigned|84.108.164.233|21:36, 9 February 2008}}&lt;br /&gt;
&lt;br /&gt;
::::::::: just saw magic items get a saving throw against mage's disjunction so it less of a killer. what is a magic item's saving throw (even though it can use the holder's saving throw if it is better)? {{Unsigned|84.108.164.233|21:41, 9 February 2008}}&lt;br /&gt;
&lt;br /&gt;
== tome of battle ==&lt;br /&gt;
&lt;br /&gt;
: ''Moved to [[Discussion:Tome of Battle Questions]]''&lt;br /&gt;
&lt;br /&gt;
== Warlock Class ==&lt;br /&gt;
&lt;br /&gt;
Please add more information on warlocks, it's just too vague, and so is the PHB2.  {{unsigned|99.151.159.146|2008-04-03 19:23}}&lt;br /&gt;
&lt;br /&gt;
: If we were allowed to, we would have done so long ago.  The warlock is Product Identity, so we're not allowed to post the details on the wiki.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 19:30, 3 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Variant Spells ==&lt;br /&gt;
&lt;br /&gt;
Choking Shadows&lt;br /&gt;
Evocation (Cold, Shadow)&lt;br /&gt;
A blanket of shadows spills out from your hand, drenching the target area in frigid darkness. This effect obscures vision within the area exactly like solid fog, but creatures inside the cloud also suffer cold damage each round they remain inside.&lt;br /&gt;
&lt;br /&gt;
Living creatures with 2 or fewer HD die outright from shock (no save), and creatures with 3 to 5 HD must make a Fortitude saving throw or die. Living creatures with more than 5 HD, and creatures with 3 to 5 HD who make their saving throw, take 1d10 points of subdual damage each round while in the cloud.&lt;br /&gt;
&lt;br /&gt;
The choking shadows move away from the caster at 10 feet per round, rolling along the surface of the ground. The cloud is neutrally buoyant, and does not sink or rise in the air. It cannot penetrate liquids, nor can be cast underwater.&lt;br /&gt;
&lt;br /&gt;
===Category Ordering===&lt;br /&gt;
&lt;br /&gt;
By request, I modified the SRD to list its pages alphabetically within categories. --[[User:Dmilewski|Dmilewski]] 05:35, 23 April 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
==d20 System Logo needs to be removed==&lt;br /&gt;
&lt;br /&gt;
You have the d20 System Logo on this page (and a couple of other pages). As the d20STL licence has now been cancelled by WotC, this logo needs to be removed from any pages containing Open Game Content.&lt;br /&gt;
&lt;br /&gt;
I am pretty sure that you can keep the logo on pages that do not contain OGC (for example a fair use page that lets people know what the d20STL was and what the logo looked like), but you can't keep it here as this is a page about the SRD.&lt;br /&gt;
&lt;br /&gt;
Personally, I think it is madness that WotC have decided to try to shoehorn the d20 System logo into a 4e brand, but that is what they have tried to do and the old log is now something they no longer authorise people to use. [[User:Big Mac|Big Mac]] 19:33, 23 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Removed d20 logo. I had forgotten that we even had a logo there. --[[User:Dmilewski|Dmilewski]] 20:17, 25 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks Dmilewski! [[User:Big Mac|Big Mac]] 14:33, 16 August 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== 4e Open Gaming Content? ==&lt;br /&gt;
&lt;br /&gt;
Any word from Wizards on what is considered publicly-usable content like our previous 3.5 OGL Content?  I have heard and seen nothing about it...  -- [[User:Xidoraven|xido]] 15:18, 7 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I think they have yet to release a license (not positive though).  Although in 3.5e one also has things like in the MMII (with OGL) and non-Wizards publishers do things under the [[OGL]] as well.  --[[User:Green Dragon|Green Dragon]] 00:52, 8 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::So there is no such thing as Open Gaming Content in 4e at all?  I know that under licensing I can still produce 3.5 materials, but I am wondering if they have released any Open Gaming Content such as they did with the 3.5 SRD...  Seems like such a bad marketing decision to me.  :(  Oh well, it looks like you'll have my continuing patronage for a few more years while I get my publication material together.  I will just have to write well and hope that someone recognizes as a marketable set of campaign media for current game versions until then.  :P -- [[User:Xidoraven|xido]] 23:43, 10 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::You may be looking for [[w:Game_System_License]]. &amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid black; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Hooper|'''&amp;lt;span style=&amp;quot;background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Hooper  &amp;lt;/span&amp;gt;''']][[User talk:Hooper|&amp;lt;span style=&amp;quot;background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 23:45, 10 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::I was indeed looking for that.  ''':P'''  How simple it was and yet I could not find it in my search...  Thanks, Hooper. -- [[User:Xidoraven|xido]] 02:00, 16 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::Right, however for one to use the GSL one has to contact Wizards - aka it is not ''publicly useable''.  Remmember to read everyones post before posting now.  --[[User:Green Dragon|Green Dragon]] 23:18, 23 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Are you able to incorporate errata? ==&lt;br /&gt;
&lt;br /&gt;
One of the things I really love about the Hypertext d20 SRD website is that they downloaded all the avaiable errata (for the gamebooks) and used that to correct their copy of the SRD.&lt;br /&gt;
&lt;br /&gt;
Is this something you are able (and willing) to do here?&lt;br /&gt;
&lt;br /&gt;
If this isn't possible (maybe because it is against your wiki's rules) then thanks anyway - for all your hard work making this SRD&lt;br /&gt;
&lt;br /&gt;
But if it is possible for you to consider this, I believe you will find the documents you need at the [http://www.wizards.com/default.asp?x=dnd/er/20040125a Official D&amp;amp;D Updates page].&lt;br /&gt;
&lt;br /&gt;
I think that the Hypertext d20 SRD guy also used to send emails to WotC asking them to clarify borderline cases. You might also want to check out his forum and reproduce his (nitpicking) work. [[User:Big Mac|Big Mac]] 18:59, 14 December 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
:It's already added.  --[[User:Green Dragon|Green Dragon]] 23:19, 14 December 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
== Playable ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to play 3.5 with these rules, or do you need to buy the books? [[User:Camulus|Camulus]] 10:49, 26 October 2010 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Not really. The purpose of the SRD is to be used as a reference. If you've read the books and know the important rules, but haven't yet memorized everything (two of my friends have cause they have no life beyond D&amp;amp;D it seems) then this is a tool you can use to find just how many HD a ogre has without having to wipe out your MM and trying to find the right page. SRD 3.5 is a watered down version of the D&amp;amp;D 3.5 rule set, so basically if you want more then just what WotC gave out for free, you need to buy the other books. [[User:Beriadan|Beriadan]] 8:03, 29 November 2010 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Link problem==&lt;br /&gt;
Just noticed that both &amp;quot;Combat&amp;quot; and &amp;quot;conditions&amp;quot; link to SRD:Combat. --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 22:47, 15 January 2011 (MST)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/MSRD_Talk:Magic</id>
		<title>MSRD Talk:Magic</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/MSRD_Talk:Magic"/>
				<updated>2010-05-21T02:51:15Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page needs to be split up, and the spells need their own articles. We also need appropriate templates for the spell articles, similar to SRD Spell Footer and the SRD Spell Template. --[[User:Mkill|Mkill]] 17:18, 5 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
Are there really no detect alignment spells? --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 20:09, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:no, modern doesnt have alignment. it has allegiances which is a more abstract ideal, and there are class ability for detct opposite allegiance with the &amp;quot;holy knight&amp;quot; i believe--[[User:Name Violation|Name Violation]] 20:23, 19 May 2010 (UTC)&lt;br /&gt;
::oh, you're right. dang.--&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 02:51, 21 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/MSRD_Talk:Magic</id>
		<title>MSRD Talk:Magic</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/MSRD_Talk:Magic"/>
				<updated>2010-05-19T20:09:26Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page needs to be split up, and the spells need their own articles. We also need appropriate templates for the spell articles, similar to SRD Spell Footer and the SRD Spell Template. --[[User:Mkill|Mkill]] 17:18, 5 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
Are there really no detect alignment spells? --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 20:09, 19 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:Tug/09-10_Campaign</id>
		<title>User:Tug/09-10 Campaign</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User:Tug/09-10_Campaign"/>
				<updated>2010-04-10T17:58:38Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: /* Party XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lowell High School Forgotten Realms Campaign: 2009-2010=&lt;br /&gt;
&lt;br /&gt;
Hello fellow Denizens of The Forgotten Realms! This is your Vice President and Dungeon Master, Tug. I hope that life is treating you well. I have created this page to help my players in understanding what will be expected of them during this campaign, and to fill them in on anything they don’t understand... or that they might have missed. *Glare*&lt;br /&gt;
At any rate, if you have any questions pertaining to weather I'll allow anything (such as a new Template, or a new chari), or if your planning on purchasing a rather exotic item (EG: anything that’s not in the PH or anything Custom or from any Homebrew) then it would be best to PM me or talk to me in person beforehand, so as to save the little time we have together each week for playing. Also, Please reserve any discussion of this campaign to the Discussion of this page, NOT my talk page.&lt;br /&gt;
&lt;br /&gt;
=Synopsis=&lt;br /&gt;
&lt;br /&gt;
I will eventually put a synopsis here, but i am currently too lazy.&lt;br /&gt;
&lt;br /&gt;
=List of player classes already claimed=&lt;br /&gt;
(I only allow one of each class most of the time)&lt;br /&gt;
&lt;br /&gt;
* [[User:Lancaster|Steve]]: [[SRD:Dwarves, Hill (Race)|Dwarf]] [[SRD:Paladin|Paladin]]&lt;br /&gt;
* Brian: [[SRD:Elves, High (Race)|Elf]] [[SRD:Rogue|Rogue]]&lt;br /&gt;
* Kyle : [[SRD:Humans (Race)|Human]] [[SRD:Barbarian|Barbarian]]&lt;br /&gt;
* Endy: [[SRD:Elves, High (Race)|Elf]] [[SRD:Ranger|Ranger]] (inactive)&lt;br /&gt;
&lt;br /&gt;
=Party XP=&lt;br /&gt;
28,800 XP (making most of you level 8)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:Tug/09-10_Campaign</id>
		<title>User:Tug/09-10 Campaign</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User:Tug/09-10_Campaign"/>
				<updated>2010-03-09T22:46:37Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: /* List of player classes already claimed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lowell High School Forgotten Realms Campaign: 2009-2010=&lt;br /&gt;
&lt;br /&gt;
Hello fellow Denizens of The Forgotten Realms! This is your Vice President and Dungeon Master, Tug. I hope that life is treating you well. I have created this page to help my players in understanding what will be expected of them during this campaign, and to fill them in on anything they don’t understand... or that they might have missed. *Glare*&lt;br /&gt;
At any rate, if you have any questions pertaining to weather I'll allow anything (such as a new Template, or a new chari), or if your planning on purchasing a rather exotic item (EG: anything that’s not in the PH or anything Custom or from any Homebrew) then it would be best to PM me or talk to me in person beforehand, so as to save the little time we have together each week for playing. Also, Please reserve any discussion of this campaign to the Discussion of this page, NOT my talk page.&lt;br /&gt;
&lt;br /&gt;
=Synopsis=&lt;br /&gt;
&lt;br /&gt;
I will eventually put a synopsis here, but i am currently too lazy.&lt;br /&gt;
&lt;br /&gt;
=List of player classes already claimed=&lt;br /&gt;
(I only allow one of each class most of the time)&lt;br /&gt;
&lt;br /&gt;
* [[User:Lancaster|Steve]]: [[SRD:Dwarves, Hill (Race)|Dwarf]] [[SRD:Paladin|Paladin]]&lt;br /&gt;
* Brian: [[SRD:Elves, High (Race)|Elf]] [[SRD:Rogue|Rogue]]&lt;br /&gt;
* Kyle : [[SRD:Humans (Race)|Human]] [[SRD:Barbarian|Barbarian]]&lt;br /&gt;
* Endy: [[SRD:Elves, High (Race)|Elf]] [[SRD:Ranger|Ranger]] (inactive)&lt;br /&gt;
&lt;br /&gt;
=Party XP=&lt;br /&gt;
21,075 XP (making most of you level 7)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:Tug/09-10_Campaign</id>
		<title>User:Tug/09-10 Campaign</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User:Tug/09-10_Campaign"/>
				<updated>2010-03-08T23:13:14Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: Created page with '=Lowell High School Forgotten Realms Campaign: 2009-2010=  Hello fellow Denizens of The Forgotten Realms! This is your Vice President and Dungeon Master, Tug. I hope that life is…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lowell High School Forgotten Realms Campaign: 2009-2010=&lt;br /&gt;
&lt;br /&gt;
Hello fellow Denizens of The Forgotten Realms! This is your Vice President and Dungeon Master, Tug. I hope that life is treating you well. I have created this page to help my players in understanding what will be expected of them during this campaign, and to fill them in on anything they don’t understand... or that they might have missed. *Glare*&lt;br /&gt;
At any rate, if you have any questions pertaining to weather I'll allow anything (such as a new Template, or a new chari), or if your planning on purchasing a rather exotic item (EG: anything that’s not in the PH or anything Custom or from any Homebrew) then it would be best to PM me or talk to me in person beforehand, so as to save the little time we have together each week for playing. Also, Please reserve any discussion of this campaign to the Discussion of this page, NOT my talk page.&lt;br /&gt;
&lt;br /&gt;
=Synopsis=&lt;br /&gt;
&lt;br /&gt;
I will eventually put a synopsis here, but i am currently too lazy.&lt;br /&gt;
&lt;br /&gt;
=List of player classes already claimed=&lt;br /&gt;
(I only allow one of each class most of the time)&lt;br /&gt;
&lt;br /&gt;
* Steve: [[SRD:Dwarves, Hill (Race)|Dwarf]] [[SRD:Paladin|Paladin]]&lt;br /&gt;
* Brian: [[SRD:Elves, High (Race)|Elf]] [[SRD:Rogue|Rogue]]&lt;br /&gt;
* Kyle : [[SRD:Humans (Race)|Human]] [[SRD:Barbarian|Barbarian]]&lt;br /&gt;
* Brandon: [[SRD:Half-Orcs (Race)|Half-Orc]] [[SRD:Monk|Monk]]&lt;br /&gt;
* Endy: [[SRD:Elves, High (Race)|Elf]] [[SRD:Ranger|Ranger]] &lt;br /&gt;
&lt;br /&gt;
=Party XP=&lt;br /&gt;
21,075 XP (making most of you level 7)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:Tug</id>
		<title>User:Tug</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User:Tug"/>
				<updated>2010-03-08T22:47:30Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: /* My Campaign Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= MY PAGE! =&lt;br /&gt;
&lt;br /&gt;
WARNING: This page may contains exessive spelling errors and shit. Oh, and coarse language, but only because I just said 'shit.'&lt;br /&gt;
&lt;br /&gt;
This isn't gonna give you much D&amp;amp;D info, so if your looking for a Tug spell or something, you should look somewhere else.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Since I began to play D&amp;amp;D I have dedicated my life to building the perfect barbarian. I have tried different races, multiclassing, prestige classes, and making stuff up. The only thing I havn't changed is the name. I invariantly call him Tug, and he always is the same Chaotic (usually Evil) happy-go-slaughter, The Many worshiping retard. &lt;br /&gt;
&lt;br /&gt;
Dont get me wrong now, I play other characters and I love spell casters, mostly sorcerers and druids, and I'm starting with psion, but nothing beats a Barbarian. Litteraly. Needless to say I love the natural classes. &lt;br /&gt;
&lt;br /&gt;
D&amp;amp;D is a very importaint part of my life. If I ever do find the perfect barbarian I will post it on this site.... after I exploit it in the Forgotten Realms Club. (president)&lt;br /&gt;
&lt;br /&gt;
The barbarian has been removed as a base class for version 4 and so has the Half-Orc. I take this as a personal insult, but refuse to give up my dream. I will continue my research with this new comunist style of D&amp;amp;D. I then might have to completely forget everything I know and have worked on and start from the beginning, but I will prevail, and continue to put the laughter in slaughter.&lt;br /&gt;
&lt;br /&gt;
--&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 20:15, 31 January 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
=Contributions=&lt;br /&gt;
&lt;br /&gt;
==Page Creations==&lt;br /&gt;
&lt;br /&gt;
===My Campaign Page===&lt;br /&gt;
&lt;br /&gt;
[[User:Tug 08-09 Campaign|Dragonslayers]]&lt;br /&gt;
&lt;br /&gt;
[[User:Tug/09-10 Campaign| Cornucopia of Innuendos]]&lt;br /&gt;
&lt;br /&gt;
===DnD/3.5e Homebrew===&lt;br /&gt;
&lt;br /&gt;
* [[Palutena's Warrior (DnD Prestige Class)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Palutena's Army (DnD Spell)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Sutra of Hostile Musings (3.5e Equipment)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Robe of Fiends (3.5e Equipment)]]&lt;br /&gt;
&lt;br /&gt;
==Unearthed Arcana==&lt;br /&gt;
&lt;br /&gt;
I'm going to try and find a copy of Unearthed Arcana so I can start productivly using my spare time to add to the completness of the wiki, instead of wasting it building experimental charicters that I'll never use in any campaign. --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 17:01, 1 February 2009 (MST)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:Tug</id>
		<title>User:Tug</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User:Tug"/>
				<updated>2010-03-08T22:46:32Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: /* My Campaign Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= MY PAGE! =&lt;br /&gt;
&lt;br /&gt;
WARNING: This page may contains exessive spelling errors and shit. Oh, and coarse language, but only because I just said 'shit.'&lt;br /&gt;
&lt;br /&gt;
This isn't gonna give you much D&amp;amp;D info, so if your looking for a Tug spell or something, you should look somewhere else.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Since I began to play D&amp;amp;D I have dedicated my life to building the perfect barbarian. I have tried different races, multiclassing, prestige classes, and making stuff up. The only thing I havn't changed is the name. I invariantly call him Tug, and he always is the same Chaotic (usually Evil) happy-go-slaughter, The Many worshiping retard. &lt;br /&gt;
&lt;br /&gt;
Dont get me wrong now, I play other characters and I love spell casters, mostly sorcerers and druids, and I'm starting with psion, but nothing beats a Barbarian. Litteraly. Needless to say I love the natural classes. &lt;br /&gt;
&lt;br /&gt;
D&amp;amp;D is a very importaint part of my life. If I ever do find the perfect barbarian I will post it on this site.... after I exploit it in the Forgotten Realms Club. (president)&lt;br /&gt;
&lt;br /&gt;
The barbarian has been removed as a base class for version 4 and so has the Half-Orc. I take this as a personal insult, but refuse to give up my dream. I will continue my research with this new comunist style of D&amp;amp;D. I then might have to completely forget everything I know and have worked on and start from the beginning, but I will prevail, and continue to put the laughter in slaughter.&lt;br /&gt;
&lt;br /&gt;
--&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 20:15, 31 January 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
=Contributions=&lt;br /&gt;
&lt;br /&gt;
==Page Creations==&lt;br /&gt;
&lt;br /&gt;
===My Campaign Page===&lt;br /&gt;
&lt;br /&gt;
[[User:Tug 08-09 Campaign|Dragonslayers]]&lt;br /&gt;
&lt;br /&gt;
[[User:Tug 09-10 Campaign| Cornucopia of Innuendos]]&lt;br /&gt;
&lt;br /&gt;
===DnD/3.5e Homebrew===&lt;br /&gt;
&lt;br /&gt;
* [[Palutena's Warrior (DnD Prestige Class)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Palutena's Army (DnD Spell)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Sutra of Hostile Musings (3.5e Equipment)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Robe of Fiends (3.5e Equipment)]]&lt;br /&gt;
&lt;br /&gt;
==Unearthed Arcana==&lt;br /&gt;
&lt;br /&gt;
I'm going to try and find a copy of Unearthed Arcana so I can start productivly using my spare time to add to the completness of the wiki, instead of wasting it building experimental charicters that I'll never use in any campaign. --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 17:01, 1 February 2009 (MST)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Psicrystal_Affinity</id>
		<title>SRD Talk:Psicrystal Affinity</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Psicrystal_Affinity"/>
				<updated>2010-01-22T02:17:31Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== typo ==&lt;br /&gt;
&lt;br /&gt;
Under 1.3.6 psicrystal is spelled &amp;quot;psycrystal&amp;quot;--&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 02:17, 22 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/UA:Damage_Conversion</id>
		<title>UA:Damage Conversion</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/UA:Damage_Conversion"/>
				<updated>2009-10-19T19:59:40Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: /* Armor Damage Conversion */  typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OGL Top}}&lt;br /&gt;
&lt;br /&gt;
== Damage Conversion ==&lt;br /&gt;
&lt;br /&gt;
In the [[SRD|standard d20 rules]], [[SRD:Armor|armor]] reduces the chance of a character taking damage in combat — but that’s the limit of its protection. In this variant, [[SRD:Armor|armor]] not only protects in that manner, but also turns fatal blows into less-threatening hits. Armored characters are often more easily battered into unconsciousness than brought down by lethal damage. It’s a system that works well in campaigns with a great deal of combat between armored foes, but in which magical healing is not common. It’s also ideal in a world where ethical or legal standards dictate that subduing or capturing opponents is preferable to killing them.&lt;br /&gt;
&lt;br /&gt;
==== Behind the Curtain: Damage Conversion ====&lt;br /&gt;
&lt;br /&gt;
With this system, a character still takes as much damage from a hit as in the normal combat rules. Barring any magical healing delivered during the fight, a battle lasts just as long as in a standard game. Since [[SRD:Nonlethal Damage|nonlethal damage]] goes away faster than lethal damage, though, characters can recuperate from their battles relatively quickly, even without magical healing, making this variant ideal for low-magic campaigns.&lt;br /&gt;
&lt;br /&gt;
However, healing spells become potentially doubly effective, since they heal an equal amount of lethal and [[SRD:Nonlethal Damage|nonlethal damage]].&lt;br /&gt;
&lt;br /&gt;
[[SRD:Nonlethal Damage|Nonlethal attacks]] become less frightening to armored opponents. A [[SRD:Fighter|fighter]] in [[SRD:Full Plate Armor|full plate]] simply has no fear of unarmed opponents, since they have little chance of injuring him. (Of course, they can still [[SRD:Overrun|overrun]], [[SRD:Trip|trip]], or [[SRD:Grapple|grapple]] him, so he’d be wise to keep and eye on them all the same.)&lt;br /&gt;
&lt;br /&gt;
Another effect is that defeated foes remain alive (and unconscious) unless dispatched after the fight. This can decrease character mortality dramatically—since most characters who fall in battle will be merely unconscious, but not dying—but it also introduces the potentially ugly postcombat scene of the characters feeling it necessary to slit the throats of their unconscious foes. Some characters, particulary paladins or other chivalrous types, may suffer serious moral qualms.&lt;br /&gt;
&lt;br /&gt;
This variant is probably best for campaigns in which it’s acceptable for the bad guys to survive a fight. Perhaps a defeated villain’s honor prevents him from returning to plague the heroes at a later date, or maybe the style of your setting rewards characters for defeating opponents without killing them outright (such as in a swashbuckling campaign). Otherwise, characters may feel that they are punished for refusing to murder unconscious foes with regularity, since those enemies will certainly recover from their injuries and vow vengeance against the PCs. Encounters in the campaign may often involve fighting the same opponents again and again, rather than fighting new monsters and opponents.&lt;br /&gt;
&lt;br /&gt;
=== Armor Damage Conversion ===&lt;br /&gt;
&lt;br /&gt;
[[SRD:Armor|Armor]], in addition to adding a bonus to [[SRD:AC|AC]], also converts lethal damage from physical attacks into [[SRD:Nonlethal Damage|nonlethal damage]]. ([[SRD:Shields|Shields]] provide a shield bonus to [[SRD:AC|AC]], as normal, but do not convert damage.)&lt;br /&gt;
&lt;br /&gt;
Each time an armor-wearing character is struck by an attack that deals lethal damage, the amount of damage dealt to the character is reduced by an amount equal to the [[SRD:Armor|armor]] bonus (including enhancement) of the [[SRD:Armor|armor]] worn. The character takes an equal amount of [[SRD:Nonlethal Damage|nonlethal damage]]. Damage that is not affected by [[SRD:Damage Reduction|damage reduction]] (energy damage and the like) is not converted.&lt;br /&gt;
&lt;br /&gt;
For example, while wearing +1 [[SRD:Full Plate Armor|full plate]] (total [[SRD:Armor|armor]] bonus +9), a [[SRD:Half-Orcs (Race)|half-orc]] [[SRD:Barbarian|barbarian]] is struck by an arrow for 6 points of damage. Since the [[SRD:Armor|armor]] can convert up to 9 points of damage per attack, the entire 6 points is converted from lethal damage to [[SRD:Nonlethal Damage|nonlethal damage]]. The [[SRD:Half-Orcs (Race)|half-orc]] [[SRD:Barbarian|barbarian]]'s [[SRD:Hit Points|hit point]] total remains the same, but he increases his [[SRD:Nonlethal Damage|nonlethal damage]] total by 6 points. Later, a [[SRD:Hill Giant|hill giant]] strikes the [[SRD:Half-Orcs (Race)|half-orc]] [[SRD:Barbarian|barbarian]] for a whopping 22 points of damage. The [[SRD:Armor|armor]] converts 9 points of this damage to [[SRD:Nonlethal Damage|nonlethal damage]], but the remaining 13 points are deducted from the [[SRD:Half-Orcs (Race)|half-orc]] [[SRD:Barbarian|barbarian]]'s [[SRD:Hit Points|hit points]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An [[SRD:Armor|armor]]-wearing character can ignore [[SRD:Nonlethal Damage|nonlethal damage]] equal to his [[SRD:Armor|armor]] bonus. (In effect, [[SRD:Armor|armor]] grants [[SRD:Damage Reduction|damage reduction]] equal to its [[SRD:Armor|armor]] bonus against [[SRD:Nonlethal Damage|nonlethal attacks]].)&lt;br /&gt;
&lt;br /&gt;
=== Natural Armor ===&lt;br /&gt;
&lt;br /&gt;
At your option, you can make [[SRD:Natural Armor|natural armor]] work in the same manner. However, this means that almost no defeated monster is truly dead, which may prove problematic (see Behind the Curtain: Damage Conversion). This rule also interacts strangely with [[SRD:Regeneration|regeneration]] — since all damage dealt to a creature with [[SRD:Regeneration|regeneration]] is treated as [[SRD:Nonlethal Damage|nonlethal damage]], a regenerating creature with [[SRD:Armor|armor]] or [[SRD:Natural Armor|natural armor]] actually takes less damage than normal when using this system. In case of regenerating creatures, consider eliminating the rule that [[SRD:Natural Armor|natural armor]] works in the same manner. &lt;br /&gt;
&lt;br /&gt;
{{UA Adventuring Footer}}&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Manual_of_Stealthy_Pilfering</id>
		<title>SRD Talk:Manual of Stealthy Pilfering</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Manual_of_Stealthy_Pilfering"/>
				<updated>2009-08-29T02:06:29Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: /* Typo? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Typo? ==&lt;br /&gt;
&lt;br /&gt;
It says a divine spellcaster loses 2dx1000 XP. I'm a bit confused... --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 19:24, 13 February 2009 (MST)&lt;br /&gt;
::Still confused. --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 20:06, 28 August 2009 (MDT)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Lucky_Bastard_(3.5e_Class)</id>
		<title>Lucky Bastard (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Lucky_Bastard_(3.5e_Class)"/>
				<updated>2009-08-21T03:49:45Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: /* Lucky Bastards in the World */  same thing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
 !!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!&lt;br /&gt;
    (i.e. the &amp;quot;nowiki&amp;quot; tag)&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=theyeas&lt;br /&gt;
|datecreated=1/24/2009&lt;br /&gt;
|status=Filling it out.&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Just freaking lucky.&lt;br /&gt;
|desc=Anyone can be lucky, but not everyone can be a Lucky Bastard. It takes some skill, a lot of luck, and a quite a bit of physical prowess. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Lucky Bastard==&lt;br /&gt;
&lt;br /&gt;
Anyone can be lucky, but not everyone can be a Lucky Bastard. It takes some skill, a lot of luck, and a quite a bit of physical prowess. &lt;br /&gt;
&lt;br /&gt;
===Making a Lucky Bastard===&lt;br /&gt;
&lt;br /&gt;
Lucky Bastards are a jack-of-all-trades of sorts, they are strong, healthy, hearty, and even skillful. While strong and skillful, a Lucky Bastard is not always as lucky as his name makes him sound and therefor often makes friends with Bards and Clerics.&lt;br /&gt;
&lt;br /&gt;
A good aligned Lucky Bastard can become the party defender, or even act like a [[SRD:Rogue|Rogue]]. He can fight with the toughest of the tough and manage to win out with barely a scrape. He can help their allies who are in need, whether it be in attacking or with skills. An evil aligned Lucky Bastard will not help the party much, often deflecting attacks against himself to others. He would be more likely to be a showoff rather than do anything actually productive. A neutral aligned Lucky Bastard gets to do what it wants, pretty much when it wants to.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' A Lucky Bastard is a [[SRD:Fighter|Fighter]] of sorts so physical attributes are the most important. IE: [[SRD:Str|Str]], [[SRD:Dex|Dex]], [[SRD:Con|Con]]. The order of which matters on the his/her Lucky Weapon and Lucky Armor. [[SRD:Int|Int]], [[SRD:Cha|Cha]], [[SRD:Wis|Wis]] are also important when making a Lucky Bastard when it comes to skills and saves.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Lucky Bastards must be half-human or half-half-human. They are the result of a human(or half-human) mother who ended up with an unwanted child.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any [[SRD:Alignment#Law_Vs._Chaos|Chaotic]], Lucky Bastards are unruly in nature as they were not raised in a customary way.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 5d4&amp;amp;times;10 gp (125 gp).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Lucky Bastard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +1 || +2 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Lucky Weapon, Lucky Armor, Heroic Destiny, Lucky&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Lucky Skill(1)&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +3 || +3 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Protected Destiny, Easy Luck&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +4 || +4 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Luck Feat, Lucky Ability&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +5 || +4 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Generally Lucky +3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +6 || +5 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fearless Destiny, Extra Lucky&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +7 || +5 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Luck Feat, Karma(1)&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +8 || +6 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Lucky Wealth&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +9 || +6 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Generally Lucky +6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +10 || +7 || +7 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Luck Feat, Ingrained Luck(1)&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +11 || +7 || +7 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Cheat Luck, Lucky Skill(2)&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +12 || +8 || +8 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Lucky Offense&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +13 || +8 || +8 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Luck Feat, Generally Lucky +9&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +14 || +9 || +9 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Lucky Defense&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +15 || +9 || +9 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Karma(2)&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +16 || +10 || +10 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Luck Feat, Magical Luck&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +17 || +10 || +10 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Generally Lucky +12&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +18 || +11 || +11 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Lucky Resistance&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +19 || +11 || +11 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Luck Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +20 || +12 || +12 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Ingrained Luck(2)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Appraise, Balance, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Gather Information, Heal, Hide, Intimidate, Jump, Knowledge(local), Listen, Move Silently, Perform, Profession, Search, Sense Motive, Sleight of Hand, Spot, Survival, Swim, Tumble, Use Magic Device, Use Rope.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
Lucky Bastards are exactly what their name means, in both senses. They are overly lucky but are also from a family who's offspring are looked down upon because of their interracial pregnancy.  All of the following are class features of the Lucky Bastard.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' None.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Lucky}}:''' At 1st level a Lucky Bastard is unnaturally lucky. He gains the Luck Domain ability regardless of deity.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Lucky Weapon}}:''' At 1st level a Lucky Bastard finds his lucky weapon. Gives Proficiency and Focus in chosen weapon. This ability comes with a burden, a Lucky Bastard who uses a weapon other than his lucky weapon (including improvised weapons, but not unarmed strikes) loose all of their luck rerolls for twenty-four hours.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Lucky Armor}}:''' At 1st level a Lucky Bastard finds his lucky armor. Gives Proficiency and one less armor check penalty in chosen armor. This ability comes with a burden, a Lucky Bastard who uses a weapon other than his lucky armor (excluding wearing no armor) loose all of their luck rerolls for twenty-four hours.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Lucky Skill}}:''' At 2nd level a Lucky Bastard notices his luck when using his skills. Gives the ability to spend two luck rerolls when using a skill check. The Lucky Bastard can then add 1d20 to hi skill check. At 9th level a Lucky Bastard has become even better at using skills, he may now adds 2d20 to his skill check.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Lucky Ability}}:''' At 4th level a Lucky Bastard gains the ability to add 1d6 to an ability for 1 minute by expending 2 luck rerolls.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Generally Lucky}}:''' At 5th level a Lucky Bastard starts to get even luckier. He gains bonus luck rerolls. 3 at level 5th level, 3 more at 9th, and so on every 4 levels.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Extra Lucky}}:''' At 6th level a Lucky Bastard has become lucky enough to rub some off on his allies. A Lucky Bastard gains the ability to influence the roll of your allies attack rolls. To do so a Lucky Bastard must expend two luck rerolls as an immediate action and may then add 1d10 to their ally's attack roll.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Karma}}:''' At 7th level a Lucky Bastard has learned how to integrate his luck into battle. If good, a Lucky Bastard can redirect an attack against an ally to himself once at a day at 7th and twice at 15th level. If evil a Lucky Bastard can redirect an attack directed at himself to an ally instead. If neutral, a he can redirect the attacks how he sees fit.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Lucky Wealth}}:''' Wealth is a common come by when you are lucky. A Lucky Bastard at 8th level gains the ability to spend three luck rerolls have the DM reroll treasure found.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Ingrained Luck}}:''' At 10th level a Lucky Bastard has become so lucky in certain ways that he can more easily respond to those situations. A Lucky Bastard chooses a luck skill he already knows that costs two or more luck rerolls and may now use that skill for one less luck reroll.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Cheat Luck}}:''' At 11th level a Lucky Bastard has become too lucky and has learned how to leech luck from the future. He can once every other day, if a Lucky Bastard runs out of luck rerolls he can steal tomorrows rerolls but will only receive 1/2 of them, and not receive any new ones tomorrow.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Lucky Offense}}:''' At 12th level a Lucky Bastard has further integrated his luck into battle. He gains the ability to expend two luck rerolls to deal double damage for their attack as a free action.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Lucky Defense}}:''' At 14th level a Lucky Bastard has learned how to use his/her luck to protect himself in battle. He gains the ability to ignore 1d10 + 1/(3 Lucky Bastard levels after 14th) damage as an immediate action.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Magical Luck}}:''' At 16th level a Lucky Bastard has gained insight into magic and has devised a way to deflect magic with their luck. He gains the ability to expend three luck rerolls for Spell Resistance equal to their Lucky Bastard level as an free action, which lasts until their next round.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Lucky Resistance}}:''' At 18th level a Lucky Bastard has uses their knowledge of magic to protect themselves versus energy types. He gains energy resistance 10 vs random (roll 1d10 each time you would require energy resistance See Table C1).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ Table C1: Lucky Resistance&lt;br /&gt;
! 1d10 || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 1-2 || class=&amp;quot;left&amp;quot; | Fire.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 3-4 || class=&amp;quot;left&amp;quot; | Sonic.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 5-6 || class=&amp;quot;left&amp;quot; | Cold.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 7-8 || class=&amp;quot;left&amp;quot; | Acid.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 9-10 || class=&amp;quot;left&amp;quot; | Electricity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ex-Lucky Bastards====&lt;br /&gt;
&lt;br /&gt;
A Lucky Bastard who stops using his/her lucky weapon/armor or changes alignment looses all luck rerolls until they regain their weapon/armor or change their alignment back. Once reverting luck rerolls will be regained in 24 hours.&lt;br /&gt;
&lt;br /&gt;
====Epic Lucky Bastard====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Lucky Bastard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | Lucky Skill(3), Generally Lucky +15&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | Karma(3)&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | Generally Lucky +18&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | Generally Lucky +21&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | Karma(4), Lucky Skill(4), Ingrained Luck(3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
4 + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic Lucky Bastard gains a bonus feat (selected from the list of epic Lucky Bastard bonus feats) every 4 levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic Lucky Bastard Bonus Feat List:'' Blinding Speed, Dire Charge, Epic Dodge, Epic Reputation, Fast Healing.&lt;br /&gt;
&lt;br /&gt;
====Half-Elf Lucky Bastard Starting Package====&lt;br /&gt;
&lt;br /&gt;
The Half-Elf Lucky Bastard shows us that even a Half-Elf has some use. Progression into later levels should be more Lucky Bastard, but could consist of Bard, Ranger, or even Warmage.&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' Scythe.&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier A Lucky Bastard has more skills than he/she can possibly obtain; pick and choose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Disable Device || 2 || Int || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Knowledge Local || 2 || Int || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sleight of Hand || 2 || Int || -1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Tumble || 2 || Int || -1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Use Magic Device || 2 || Int || &amp;amp;mdash;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' Dodge.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' Chain Shirt, Backpack, Bedroll, Rations(x2), Waterskin.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' 1gp.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing a Lucky Bastard====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Lucky Bastards tend to worship Gods of chance and luck, but are not devoted to any one god in particular. Some Lucky Bastards worship the Deity of their youth regardless if it is a God of luck or not.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Lucky Bastards tend to get along well with anyone they choose to. Most readily they are friends with Bard, Rogues and other combat classes. They have a faint understanding of magic and so will occasionally befriend a mage.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Lucky Bastards either excel at ranged combat or close combat. Most tend to fight in close combat where they can use their luck to help their allies.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Lucky Bastards can multiclass well into Babarian, Bard, or Rogue very easily as they will add into the Lucky Bastard's personality and their abilities are readily complimented by the Lucky Bastard's luck. Some Lucky Bastards multiclass into Ranger or Druid, both of which are fine choices as they are still combat oriented classes. Few to nil Lucky Bastards are spell casters, although a spell caster can be lucky, luck does not integrate as well into the lives of spell casters. The exception to this being Lucky Bastard Clerics, for they are most powerful both in combat and as spell casters.&lt;br /&gt;
&lt;br /&gt;
====Lucky Bastards in the World====&lt;br /&gt;
&lt;br /&gt;
{{quote|They never even imagine what is about to happen.|orig=Rild the Sly, Half Elf Lucky Bastard}}&lt;br /&gt;
&lt;br /&gt;
Lucky Bastards are few and far between, most who are Lucky Bastards may not even know it. Those that do, do not wish to call attention to themselves. But the few who are heard of in stories are great adventurers who are ready for anything. They can preform nearly any task assigned and excel at most. Primarily though, Lucky Bastards have undiscovered powers and most likely will not learn of their powers, for they either use the incorrect armor and weapon or they have no notable use for their luck.&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' Like any fighter or ranger, a Lucky Bastard may pray for his fortune or just head off to the local tavern to toss the dice. Few Lucky Bastards have a real profession, they tend to live life on the edge.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' Rild the Sly, a Half Elf, he has used his luck to push things beyond the limit. He's known for killing a single troll and returning with a wagon full of treasure, breaking into and killing a noble, and convincing a town to let him be mayor the day he walked in. Rild's stories and stories about Rild are wild and most disbelieve them.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' None, Lucky Bastards prefer to either be the center of attention or to stay away from attention.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' Until they start to show off, NPCs act normally (unless said NPC is racist or sympathetic). NPCs can become either fascinated or angered by a Lucky Bastard's innate luck. It all depends on how the luck is used and the NPC's personality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
{{Base Class Wikify|January 2009}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Lucky_Bastard_(3.5e_Class)</id>
		<title>Lucky Bastard (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Lucky_Bastard_(3.5e_Class)"/>
				<updated>2009-08-21T03:48:04Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: /* Making a Lucky Bastard */  masculine/feminine to masculine. assumed masculine because notable was masculine.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
 !!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!&lt;br /&gt;
    (i.e. the &amp;quot;nowiki&amp;quot; tag)&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=theyeas&lt;br /&gt;
|datecreated=1/24/2009&lt;br /&gt;
|status=Filling it out.&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Just freaking lucky.&lt;br /&gt;
|desc=Anyone can be lucky, but not everyone can be a Lucky Bastard. It takes some skill, a lot of luck, and a quite a bit of physical prowess. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Lucky Bastard==&lt;br /&gt;
&lt;br /&gt;
Anyone can be lucky, but not everyone can be a Lucky Bastard. It takes some skill, a lot of luck, and a quite a bit of physical prowess. &lt;br /&gt;
&lt;br /&gt;
===Making a Lucky Bastard===&lt;br /&gt;
&lt;br /&gt;
Lucky Bastards are a jack-of-all-trades of sorts, they are strong, healthy, hearty, and even skillful. While strong and skillful, a Lucky Bastard is not always as lucky as his name makes him sound and therefor often makes friends with Bards and Clerics.&lt;br /&gt;
&lt;br /&gt;
A good aligned Lucky Bastard can become the party defender, or even act like a [[SRD:Rogue|Rogue]]. He can fight with the toughest of the tough and manage to win out with barely a scrape. He can help their allies who are in need, whether it be in attacking or with skills. An evil aligned Lucky Bastard will not help the party much, often deflecting attacks against himself to others. He would be more likely to be a showoff rather than do anything actually productive. A neutral aligned Lucky Bastard gets to do what it wants, pretty much when it wants to.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' A Lucky Bastard is a [[SRD:Fighter|Fighter]] of sorts so physical attributes are the most important. IE: [[SRD:Str|Str]], [[SRD:Dex|Dex]], [[SRD:Con|Con]]. The order of which matters on the his/her Lucky Weapon and Lucky Armor. [[SRD:Int|Int]], [[SRD:Cha|Cha]], [[SRD:Wis|Wis]] are also important when making a Lucky Bastard when it comes to skills and saves.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Lucky Bastards must be half-human or half-half-human. They are the result of a human(or half-human) mother who ended up with an unwanted child.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any [[SRD:Alignment#Law_Vs._Chaos|Chaotic]], Lucky Bastards are unruly in nature as they were not raised in a customary way.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 5d4&amp;amp;times;10 gp (125 gp).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Lucky Bastard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +1 || +2 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Lucky Weapon, Lucky Armor, Heroic Destiny, Lucky&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Lucky Skill(1)&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +3 || +3 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Protected Destiny, Easy Luck&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +4 || +4 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Luck Feat, Lucky Ability&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +5 || +4 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Generally Lucky +3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +6 || +5 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Fearless Destiny, Extra Lucky&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +7 || +5 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Luck Feat, Karma(1)&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +8 || +6 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Lucky Wealth&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +9 || +6 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Generally Lucky +6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +10 || +7 || +7 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Luck Feat, Ingrained Luck(1)&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +11 || +7 || +7 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Cheat Luck, Lucky Skill(2)&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +12 || +8 || +8 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Lucky Offense&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +13 || +8 || +8 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Luck Feat, Generally Lucky +9&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +14 || +9 || +9 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Lucky Defense&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +15 || +9 || +9 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Karma(2)&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +16 || +10 || +10 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Luck Feat, Magical Luck&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +17 || +10 || +10 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Generally Lucky +12&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +18 || +11 || +11 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Lucky Resistance&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +19 || +11 || +11 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Luck Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +20 || +12 || +12 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Ingrained Luck(2)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Appraise, Balance, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Gather Information, Heal, Hide, Intimidate, Jump, Knowledge(local), Listen, Move Silently, Perform, Profession, Search, Sense Motive, Sleight of Hand, Spot, Survival, Swim, Tumble, Use Magic Device, Use Rope.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
Lucky Bastards are exactly what their name means, in both senses. They are overly lucky but are also from a family who's offspring are looked down upon because of their interracial pregnancy.  All of the following are class features of the Lucky Bastard.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' None.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Lucky}}:''' At 1st level a Lucky Bastard is unnaturally lucky. He gains the Luck Domain ability regardless of deity.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Lucky Weapon}}:''' At 1st level a Lucky Bastard finds his lucky weapon. Gives Proficiency and Focus in chosen weapon. This ability comes with a burden, a Lucky Bastard who uses a weapon other than his lucky weapon (including improvised weapons, but not unarmed strikes) loose all of their luck rerolls for twenty-four hours.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Lucky Armor}}:''' At 1st level a Lucky Bastard finds his lucky armor. Gives Proficiency and one less armor check penalty in chosen armor. This ability comes with a burden, a Lucky Bastard who uses a weapon other than his lucky armor (excluding wearing no armor) loose all of their luck rerolls for twenty-four hours.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Lucky Skill}}:''' At 2nd level a Lucky Bastard notices his luck when using his skills. Gives the ability to spend two luck rerolls when using a skill check. The Lucky Bastard can then add 1d20 to hi skill check. At 9th level a Lucky Bastard has become even better at using skills, he may now adds 2d20 to his skill check.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Lucky Ability}}:''' At 4th level a Lucky Bastard gains the ability to add 1d6 to an ability for 1 minute by expending 2 luck rerolls.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Generally Lucky}}:''' At 5th level a Lucky Bastard starts to get even luckier. He gains bonus luck rerolls. 3 at level 5th level, 3 more at 9th, and so on every 4 levels.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Extra Lucky}}:''' At 6th level a Lucky Bastard has become lucky enough to rub some off on his allies. A Lucky Bastard gains the ability to influence the roll of your allies attack rolls. To do so a Lucky Bastard must expend two luck rerolls as an immediate action and may then add 1d10 to their ally's attack roll.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Karma}}:''' At 7th level a Lucky Bastard has learned how to integrate his luck into battle. If good, a Lucky Bastard can redirect an attack against an ally to himself once at a day at 7th and twice at 15th level. If evil a Lucky Bastard can redirect an attack directed at himself to an ally instead. If neutral, a he can redirect the attacks how he sees fit.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Lucky Wealth}}:''' Wealth is a common come by when you are lucky. A Lucky Bastard at 8th level gains the ability to spend three luck rerolls have the DM reroll treasure found.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Ingrained Luck}}:''' At 10th level a Lucky Bastard has become so lucky in certain ways that he can more easily respond to those situations. A Lucky Bastard chooses a luck skill he already knows that costs two or more luck rerolls and may now use that skill for one less luck reroll.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Cheat Luck}}:''' At 11th level a Lucky Bastard has become too lucky and has learned how to leech luck from the future. He can once every other day, if a Lucky Bastard runs out of luck rerolls he can steal tomorrows rerolls but will only receive 1/2 of them, and not receive any new ones tomorrow.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Lucky Offense}}:''' At 12th level a Lucky Bastard has further integrated his luck into battle. He gains the ability to expend two luck rerolls to deal double damage for their attack as a free action.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Lucky Defense}}:''' At 14th level a Lucky Bastard has learned how to use his/her luck to protect himself in battle. He gains the ability to ignore 1d10 + 1/(3 Lucky Bastard levels after 14th) damage as an immediate action.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Magical Luck}}:''' At 16th level a Lucky Bastard has gained insight into magic and has devised a way to deflect magic with their luck. He gains the ability to expend three luck rerolls for Spell Resistance equal to their Lucky Bastard level as an free action, which lasts until their next round.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Lucky Resistance}}:''' At 18th level a Lucky Bastard has uses their knowledge of magic to protect themselves versus energy types. He gains energy resistance 10 vs random (roll 1d10 each time you would require energy resistance See Table C1).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ Table C1: Lucky Resistance&lt;br /&gt;
! 1d10 || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 1-2 || class=&amp;quot;left&amp;quot; | Fire.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 3-4 || class=&amp;quot;left&amp;quot; | Sonic.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 5-6 || class=&amp;quot;left&amp;quot; | Cold.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 7-8 || class=&amp;quot;left&amp;quot; | Acid.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 9-10 || class=&amp;quot;left&amp;quot; | Electricity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ex-Lucky Bastards====&lt;br /&gt;
&lt;br /&gt;
A Lucky Bastard who stops using his/her lucky weapon/armor or changes alignment looses all luck rerolls until they regain their weapon/armor or change their alignment back. Once reverting luck rerolls will be regained in 24 hours.&lt;br /&gt;
&lt;br /&gt;
====Epic Lucky Bastard====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Lucky Bastard}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | Lucky Skill(3), Generally Lucky +15&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | Karma(3)&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | Generally Lucky +18&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | Generally Lucky +21&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | Karma(4), Lucky Skill(4), Ingrained Luck(3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
4 + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic Lucky Bastard gains a bonus feat (selected from the list of epic Lucky Bastard bonus feats) every 4 levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic Lucky Bastard Bonus Feat List:'' Blinding Speed, Dire Charge, Epic Dodge, Epic Reputation, Fast Healing.&lt;br /&gt;
&lt;br /&gt;
====Half-Elf Lucky Bastard Starting Package====&lt;br /&gt;
&lt;br /&gt;
The Half-Elf Lucky Bastard shows us that even a Half-Elf has some use. Progression into later levels should be more Lucky Bastard, but could consist of Bard, Ranger, or even Warmage.&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' Scythe.&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier A Lucky Bastard has more skills than he/she can possibly obtain; pick and choose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Disable Device || 2 || Int || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Knowledge Local || 2 || Int || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sleight of Hand || 2 || Int || -1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Tumble || 2 || Int || -1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Use Magic Device || 2 || Int || &amp;amp;mdash;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' Dodge.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' Chain Shirt, Backpack, Bedroll, Rations(x2), Waterskin.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' 1gp.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing a Lucky Bastard====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Lucky Bastards tend to worship Gods of chance and luck, but are not devoted to any one god in particular. Some Lucky Bastards worship the Deity of their youth regardless if it is a God of luck or not.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Lucky Bastards tend to get along well with anyone they choose to. Most readily they are friends with Bard, Rogues and other combat classes. They have a faint understanding of magic and so will occasionally befriend a mage.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Lucky Bastards either excel at ranged combat or close combat. Most tend to fight in close combat where they can use their luck to help their allies.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Lucky Bastards can multiclass well into Babarian, Bard, or Rogue very easily as they will add into the Lucky Bastard's personality and their abilities are readily complimented by the Lucky Bastard's luck. Some Lucky Bastards multiclass into Ranger or Druid, both of which are fine choices as they are still combat oriented classes. Few to nil Lucky Bastards are spell casters, although a spell caster can be lucky, luck does not integrate as well into the lives of spell casters. The exception to this being Lucky Bastard Clerics, for they are most powerful both in combat and as spell casters.&lt;br /&gt;
&lt;br /&gt;
====Lucky Bastards in the World====&lt;br /&gt;
&lt;br /&gt;
{{quote|They never even imagine what is about to happen.|orig=Rild the Sly, Half Elf Lucky Bastard}}&lt;br /&gt;
&lt;br /&gt;
Lucky Bastards are few and far between, most who are Lucky Bastards may not even know it. Those that do, do not wish to call attention to themselves. But the few who are heard of in stories are great adventurers who are ready for anything. They can preform nearly any task assigned and excel at most. Primarily though, Lucky Bastards have undiscovered powers and most likely will not learn of their powers, for they either use the incorrect armor and weapon or they have no notable use for their luck.&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' Like any fighter or ranger, a Lucky Bastard may pray for his/her fortune or just head off to the local tavern to toss the dice. Few Lucky Bastards have a real profession, they tend to live life on the edge.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' Rild the Sly, a Half Elf, he has used his luck to push things beyond the limit. He's known for killing a single troll and returning with a wagon full of treasure, breaking into and killing a noble, and convincing a town to let him be mayor the day he walked in. Rild's stories and stories about Rild are wild and most disbelieve them.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' None, Lucky Bastards prefer to either be the center of attention or to stay away from attention.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' Until they start to show off, NPCs act normally (unless said NPC is racist or sympathetic). NPCs can become either fascinated or angered by a Lucky Bastard's innate luck. It all depends on how the luck is used and the NPC's personality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
{{Base Class Wikify|January 2009}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Gold_Dragon</id>
		<title>SRD Talk:Gold Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Gold_Dragon"/>
				<updated>2009-08-16T20:18:53Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: /* Sizes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creature subtype name ==&lt;br /&gt;
&lt;br /&gt;
In keeping with other creatures with subtypes (e.g. elves), wouldn't it make more sense for this to be listed as &amp;quot;Dragon, Gold&amp;quot;? Likewise other dragon subtypes. --[[User:Cuthalion|Cúthalion]] 09:36, 15 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:Good catch. Hmmm... I'll plop it on the todo list.--[[User:Dmilewski|Dmilewski]] 11:51, 15 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Sizes ==&lt;br /&gt;
&lt;br /&gt;
I'm curious. Why does this creature definition include all the different size categories when a newborn is already Medium? --[[User:Cuthalion|Cúthalion]] 08:50, 16 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
: Indeed, the Categories pertaining to size on this article are very fudged. They should not include tiny or small and they ''should'' include Colossal. --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 20:10, 16 May 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:: Categories are still messed up. --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 14:18, 16 August 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I'm curious what the 1 in the young 'special abilities' column means.  {{Unsigned|68.177.144.150|09:47, 23 October 2008 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
:The caster level was in the wrong column. I fixed that.--[[User:Dmilewski|Dmilewski]] 06:57, 24 October 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Kamehameha_Wave,_Greater_(3.5e_Spell)</id>
		<title>Talk:Kamehameha Wave, Greater (3.5e Spell)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Kamehameha_Wave,_Greater_(3.5e_Spell)"/>
				<updated>2009-08-16T20:09:05Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: Range/Area&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Range/Area ==&lt;br /&gt;
&lt;br /&gt;
I think you should check out [[Burning Hands]] to see how you should have worded the Range and Area parts. --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 14:09, 16 August 2009 (MDT)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Devil</id>
		<title>SRD Talk:Devil</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Devil"/>
				<updated>2009-07-26T05:03:56Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: CR?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CR? ==&lt;br /&gt;
&lt;br /&gt;
I'm  pretty sure this page shouldn't have the CR11 category. --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 23:03, 25 July 2009 (MDT)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Water_Giants_(3.5e_Creature)</id>
		<title>Talk:Water Giants (3.5e Creature)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Water_Giants_(3.5e_Creature)"/>
				<updated>2009-07-26T05:00:59Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: /* SRD? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SRD? ==&lt;br /&gt;
&lt;br /&gt;
Why is this article included in the [[SRD:Creatures by CR]] page? --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 22:58, 25 July 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Actually, it has the Category:SRD as well. I cant find water giants in my MM1. It also isnt [[SRD:Water Giants]]. something is very wrong. --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 23:00, 25 July 2009 (MDT)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Water_Giants_(3.5e_Creature)</id>
		<title>Talk:Water Giants (3.5e Creature)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Water_Giants_(3.5e_Creature)"/>
				<updated>2009-07-26T04:58:39Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: SRD?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SRD? ==&lt;br /&gt;
&lt;br /&gt;
Why is this article included in the [[SRD:Creatures by CR]] page? --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 22:58, 25 July 2009 (MDT)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Pyrokineticist</id>
		<title>SRD Talk:Pyrokineticist</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Pyrokineticist"/>
				<updated>2009-07-20T02:00:20Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think the Saves should be Con based, pyrokineticist is just a kineticist that uses all fire, so having saves based off the kineticist cha score doesn't make sence&lt;br /&gt;
:I disagree, I think CHA scores are more relevant, as the fire is psionic and therefore an extension of the characters mind and personality. Q.E.D. --[[User:Lolki|Lolki]] 19:59, 28 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
It says that the bolt of fire, usable at will, does 1d6 for &amp;quot;every class level the pyro has.&amp;quot; one of my PC is arguing that this means all of the class levels that he has including wilder etc. not just pyrokineticist levels. He wants to be able to use an at will spell thats just as powerful as a fireball without a damage cap. i disagree. any input? --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 20:00, 19 July 2009 (MDT)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Half-Dragon</id>
		<title>SRD Talk:Half-Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Half-Dragon"/>
				<updated>2009-07-19T21:06:43Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Question ==&lt;br /&gt;
&lt;br /&gt;
Any living, corporeal creature? Does that mean I can have a Half-dragon spider? With Wings? thats scary. Does that include diminutive creatures, and swarms? That is scary... --[[User:Sam Kay|Sam Kay]] 12:08, 13 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Yes. That's it. --[[User:Dmilewski|Dmilewski]] 18:29, 13 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::You could even have a half-[[red dragon]] [[silver dragon]], or a half-[[gold dragon]] [[black pudding]].  I can only imagine the courtship involved with the latter combo.  I guess it helps to have a Cha 32.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 18:47, 13 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::That would be a good relationship ''':P'''.  --[[User:Green Dragon|Green Dragon]] 13:49, 14 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::This is just scary... Don't they change into humanoids and have relationships with humans? That IS scary... Do you think they actually tell whoever they are having a relationship with that they are really a dragon? ''':S''' --[[User:Sam Kay|Sam Kay]] 13:57, 14 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::The answers to those questions would depend on the dragons' alignments&amp;amp;mdash;which run the gamut.  I imagine good dragons would make mention of it.  Evil dragons would probably mention it if the mating is non-consensual for the other participant just to heighten the horror factor.  They might not even bother to alter their form.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:01, 15 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::I imagine that there must be a certain limitation; how could a dragon copulate with a spider? Unless it's a giant spider... But why? Why would a dragon copulate with a spider? And aren't puddings asexual? -[[User:Noname|Noname]] 20:08, 27 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::How?  ''[[SRD:Polymorph (Spell)|Polymorph]]'' or ''[[SRD:Shapechange|shapechange]]''.  Why?  Imagine a [[SRD:Black Dragon|black dragon]] having a swarm of half-dragon spiders ([[SRD:Spider Swarm|spider swarm]] with the half-dragon template) protecting its swamp lair.&lt;br /&gt;
:::::::Puddings are probably asexual, but ''[[SRD:Polymorph (Spell)|polymorph]]'' and ''[[SRD:Shapechange|shapechange]]'' make no comment on the effects of reproduction, so a creature could become asexual themselves as oozes.  In D&amp;amp;D, anything's possible, and given that they didn't exclude oozes from the possible candidates of this template, they've implicitly made half-dragon oozes official.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 20:48, 27 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::The spider would get a claw attack too. Does that mean they get, like, talons at the ends of their 8 legs? i think i have a new worst nightmare. It used to be Driders, but i think that this takes the cake. --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 15:06, 19 July 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
&lt;br /&gt;
* ''Skills: A half-dragon gains skill points as a dragon and has skill points equal to (6 + Int modifier) x (HD + 3).''&lt;br /&gt;
&lt;br /&gt;
Somebody help me calculate the total skill points this creature has. If the half-dragon is level 10, Int Modifier 4, and uses the d10 as hit dice, what will be the total? Is this done for every level and every proceeding level up? --[[User:Penske|Penske]] 18:23, 27 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Half dragons do not use this number for class levels.  So if your creature was a Half-Dragon [[SRD:Satyrs (Race)|Satyr]] with 2 [[Fighter]] levels, it would get (6 + Int modifier) x (5 HD + 3) = (6 + Int Mod) * 8 skill points for its Fey levels.  It would get an additional (2 + Int Mod) * 2 for its fighter levels.  Of course [[SRD:Fey Type|Fey]] already get (6 + Int modifier) x (HD + 3) skill points, but hopefully this clears up the confusion.  --[[User:Aarnott|Aarnott]] 20:26, 27 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::So with my Half-Dragon Elf with 10 ranger levels, it'd be like (6 + 4) x (1 + 3) correct? --[[User:Penske|Penske]] 21:14, 27 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::No -- ECL 1 races don't have racial levels (you don't have any levels in Humanoid).  You would just get skill points from your ranger levels.  Just like there won't be any HD improvement because those only apply to racial HD.  --[[User:Aarnott|Aarnott]] 21:21, 27 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Using ranger levels is a bad example because they get 6 + Int mod skill points per level.  So even if the template did affect skill points from class levels, it'd be the same either way.  So, yes, the half-dragon elf with 10 ranger levels would get (6 + 4) x (10 + 3) skill points (provided it had a starting Int of 18 or 19 at first level after template adjustments).&lt;br /&gt;
::::However, a half-dragon elf with 10 fighter levels would only get (2 + 4) x (10 + 3) skill points.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 21:34, 27 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::I would say while leveling up you only get your class skill increase but for first level you would get the skill points for being half-dragon and maybe your starting class skill points.&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Swim_Skill</id>
		<title>SRD Talk:Swim Skill</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Swim_Skill"/>
				<updated>2009-07-12T17:48:35Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: Mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mistake ==&lt;br /&gt;
&lt;br /&gt;
Under the &amp;quot;speed swimming&amp;quot; section the table says that the DC is modified with a -20, but its the check that takes the -20. If it were the DC, that would make it easier.--&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 11:48, 12 July 2009 (MDT)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Composite_Longbow</id>
		<title>SRD Talk:Composite Longbow</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Composite_Longbow"/>
				<updated>2009-07-11T03:23:30Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: /* Hotlinking */  problem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hotlinking ==&lt;br /&gt;
&lt;br /&gt;
I think that in the description it would make more sense for &amp;quot;similar [[SRD:Feats|feats]]&amp;quot; to be formated to link to &amp;quot; &amp;lt;nowiki&amp;gt;[[Category:Chosen Weapon Feat|similar feats]]&amp;lt;/nowiki&amp;gt; &amp;quot; --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 13:53, 10 July 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I can see how doing it in that exact fashion may mess things up. I added no wiki to make sure this page isn't included in that category. --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 13:57, 10 July 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Good point. I updated the page. Thanks.--[[User:Dmilewski|Dmilewski]] 18:16, 10 July 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Problem. It apparently doesn't work like that. The text disappeared and now the page is in the category &amp;quot;chosen weapon feats&amp;quot; --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 21:23, 10 July 2009 (MDT)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Composite_Longbow</id>
		<title>SRD Talk:Composite Longbow</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Composite_Longbow"/>
				<updated>2009-07-10T19:57:29Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hotlinking ==&lt;br /&gt;
&lt;br /&gt;
I think that in the description it would make more sense for &amp;quot;similar [[SRD:Feats|feats]]&amp;quot; to be formated to link to &amp;quot; &amp;lt;nowiki&amp;gt;[[Category:Chosen Weapon Feat|similar feats]]&amp;lt;/nowiki&amp;gt; &amp;quot; --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 13:53, 10 July 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I can see how doing it in that exact fashion may mess things up. I added no wiki to make sure this page isn't included in that category. --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 13:57, 10 July 2009 (MDT)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Composite_Longbow</id>
		<title>SRD Talk:Composite Longbow</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Composite_Longbow"/>
				<updated>2009-07-10T19:53:31Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: Hotlinking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hotlinking ==&lt;br /&gt;
&lt;br /&gt;
I think that in the description it would make more sense for &amp;quot;similar [[SRD:Feats|feats]]&amp;quot; to be formated to link to &amp;quot;[[Category:Chosen Weapon Feat|similar feats]].&amp;quot; --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 13:53, 10 July 2009 (MDT)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Sandbox</id>
		<title>Sandbox</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Sandbox"/>
				<updated>2009-07-01T07:10:11Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a sandbox.  It will be cleaned around once every three hours.  Play around in this sandbox to see how things look, however please do not edit above the line!&lt;br /&gt;
&lt;br /&gt;
''Last cleaned at Wed Jul  1 00:01:04 2009 by [[User:Dandwiki Helper|Dandwiki Helper]].  &amp;lt;sub&amp;gt;([http://www.dandwiki.com/cgi-bin/sandbox.cgi clean the sandbox now])&amp;lt;/sub&amp;gt;''&lt;br /&gt;
----&lt;br /&gt;
 [[SRD:Saving Throw|Fortitude and [[SRD:Saving Throw|Reflex]] saves]]&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Over_100_Ways_to_Die_(DnD_Other)</id>
		<title>Over 100 Ways to Die (DnD Other)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Over_100_Ways_to_Die_(DnD_Other)"/>
				<updated>2009-06-29T00:14:08Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: whoops, removing power word kill. &amp;quot;magic&amp;quot; already listed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A compendium of all the known ways to die. Feel free to add.&lt;br /&gt;
&lt;br /&gt;
Organized (alphabetically) for now. -- [[User:Jota|Jota]] 22:30, 12 January 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
#Acid&lt;br /&gt;
#Astral cord severed when in Astral Plane&lt;br /&gt;
#Avalanche&lt;br /&gt;
#Banshee's keening&lt;br /&gt;
#Being Fallen Upon&lt;br /&gt;
#Bloody Exit (blood magus ability)&lt;br /&gt;
#Bodak's death gaze&lt;br /&gt;
#Bored DM&lt;br /&gt;
#Brain Extracted (Mindflayer)&lt;br /&gt;
#Buried alive&lt;br /&gt;
#Cancer&lt;br /&gt;
#Captured and killed (or tortured)&lt;br /&gt;
#Caught in a collapsing building/tunnel/dungeon&lt;br /&gt;
#Choking/strangulation&lt;br /&gt;
#Cow falling on top of you...only if you are a gnome&lt;br /&gt;
#Crucifixion&lt;br /&gt;
#Curse&lt;br /&gt;
#Decapitation&lt;br /&gt;
#Dehydration&lt;br /&gt;
#Disease&lt;br /&gt;
#Disintegrated&lt;br /&gt;
#Drawn and Quartered&lt;br /&gt;
#Drowning&lt;br /&gt;
#Eaten by rabid brownies (Cannibalized)&lt;br /&gt;
#Electrocution&lt;br /&gt;
#Elf touch&lt;br /&gt;
#Execution &lt;br /&gt;
#Exsanguination (bleeding to death)&lt;br /&gt;
#Falling&lt;br /&gt;
#Falling into an iced over lake &lt;br /&gt;
#Fire&lt;br /&gt;
#Flash Flood&lt;br /&gt;
#[[SRD:Flesh to Stone|Flesh to Stone]], followed by destroying the statue.&lt;br /&gt;
#Get a Battle Axe to the face&lt;br /&gt;
#Get Lazy, sleep for all eternity&lt;br /&gt;
#Heart Attack&lt;br /&gt;
#Heart eaten&lt;br /&gt;
#Hurricane&lt;br /&gt;
#Hyperthemia&lt;br /&gt;
#Hypothermia&lt;br /&gt;
#Illusion Magic (Phantasmal Killer, Weird)&lt;br /&gt;
#Impaled on a stake&lt;br /&gt;
#INT point going so low that PC forgets how to breath&lt;br /&gt;
#Killed by a monster&lt;br /&gt;
#Lack of air from high altitude&lt;br /&gt;
#Landslide&lt;br /&gt;
#Laugh to death&lt;br /&gt;
#Lava&lt;br /&gt;
#Light a target on fire (via spell, torch, ect.) then polymorph them into a cloud of hydrogen, and run&lt;br /&gt;
#Magic&lt;br /&gt;
#Make fun of an orc&lt;br /&gt;
#Massive Damage&lt;br /&gt;
#Matter explodes...body goes with it&lt;br /&gt;
#Old Age&lt;br /&gt;
#Pee on the third-rail (Electrocution)&lt;br /&gt;
#Perfect Jump check followed by natural 1 balance check&lt;br /&gt;
#Plane shift to positive/negative energy plane&lt;br /&gt;
#Poison&lt;br /&gt;
#Pregnancy Complications (females only; -_- (we hope))&lt;br /&gt;
#Quicksand&lt;br /&gt;
#Quit the game&lt;br /&gt;
#Smoke Inhalation&lt;br /&gt;
#Sneeze and brain comes out&lt;br /&gt;
#Soul eaten&lt;br /&gt;
#Spastic Bowel&lt;br /&gt;
#Spell backfiring&lt;br /&gt;
#Spontaneous Combustion&lt;br /&gt;
#Standing between a dwarf and the last bottle of whisky&lt;br /&gt;
#Standing on wrong side of universal-still-point immovable rod&lt;br /&gt;
#Starve&lt;br /&gt;
#Storm&lt;br /&gt;
#Suicide&lt;br /&gt;
#Suffocation&lt;br /&gt;
#Swallowed Whole&lt;br /&gt;
#Teleported forward in time, then killed&lt;br /&gt;
#Told you don't exist...thus, breaking the fourth wall&lt;br /&gt;
#Tornado&lt;br /&gt;
#Trampled&lt;br /&gt;
#Traps&lt;br /&gt;
#Tumor&lt;br /&gt;
#Unlucky party member firing a ballista... into your combat...&lt;br /&gt;
#Weather&lt;br /&gt;
#trying to play a fun character when one of your other party members is a paladin. &lt;br /&gt;
#Get in the way of the tarasque. &lt;br /&gt;
#Piss off a dozen pit fiends. &lt;br /&gt;
#Call a Balor's toughness into question. &lt;br /&gt;
#Put your head into a T'rex's mouth. &lt;br /&gt;
#Be the one who has to hold off 10,000 angry Dragonspawn on mounts. &lt;br /&gt;
#Jump into the Orb of annihilation. &lt;br /&gt;
#Break the staff of the Magi. &lt;br /&gt;
#Be within five feet of a Rod of cancellation and a Orb of Annhialation's impact.  &lt;br /&gt;
#Calling a Great Wyrm Red Dragon's hoard inadequate.   &lt;br /&gt;
#Get in the Way of a Lich's Disintegration spell. &lt;br /&gt;
#Get Tiamat really, really mad. &lt;br /&gt;
#Call Bel a poor tactician. &lt;br /&gt;
#Claim that Asmodeus can't plan for crap.  &lt;br /&gt;
#Being different from a beholder. &lt;br /&gt;
#Have Drizzt Do'urdens name while being evil. &lt;br /&gt;
#Fight all 500 of those Kobolds in the tribe at once.  &lt;br /&gt;
#Fight that Epic level death knight at level one. &lt;br /&gt;
#Have a Dragon drop a ten ton boulder on you. &lt;br /&gt;
#Be on the wrong end of Pun Pun's anger.&lt;br /&gt;
#Piss in a gods favorite shoe.&lt;br /&gt;
#Be level one and try to take on a Worm That Walks with nothing but a can of insecticide.&lt;br /&gt;
#Forget that you cant fly at level one.&lt;br /&gt;
#Make fun of Gary Guygax when Cuthullu is around.&lt;br /&gt;
#Erased by spastic player.&lt;br /&gt;
#Beaten by a proverbial ton of bricks.&lt;br /&gt;
#Sticking your head in a reactor.&lt;br /&gt;
#Rabies. &lt;br /&gt;
#Covered in Salamander piss.&lt;br /&gt;
#Shoving a pencil up your nose.&lt;br /&gt;
#Mooning a Bladeling&lt;br /&gt;
#Eating that suspect berry(&amp;quot;I told it was poison&amp;quot;).&lt;br /&gt;
#Having a party on a Liches tomb without inviting it.&lt;br /&gt;
#Dancing in an orc stronghold for no reason.&lt;br /&gt;
#Trying to spell &amp;quot;supercalafrajalisticexpialadoshus&amp;quot;.&lt;br /&gt;
#Skinny dipping in demon ichor.&lt;br /&gt;
#angry monkeys.&lt;br /&gt;
#Kissing a Poison Toad &lt;br /&gt;
#Apocalypse&lt;br /&gt;
#Out of ammo with zombies all around.&lt;br /&gt;
#Natural one on a balance check over a pit of ghouls.&lt;br /&gt;
#MAKE BARBARIAN ANGRY!&lt;br /&gt;
#Bull Rushed off the edge of a giant chasm.&lt;br /&gt;
#You jump off a very tall building, and are hit by a meteor when you land.&lt;br /&gt;
#Rocks fall, everyone dies.&lt;br /&gt;
#Dividing by Zero &lt;br /&gt;
----&lt;br /&gt;
{{3.5e Others Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Over_100_Ways_to_Die_(DnD_Other)</id>
		<title>Over 100 Ways to Die (DnD Other)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Over_100_Ways_to_Die_(DnD_Other)"/>
				<updated>2009-06-29T00:12:51Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: adding Power Word Kill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A compendium of all the known ways to die. Feel free to add.&lt;br /&gt;
&lt;br /&gt;
Organized (alphabetically) for now. -- [[User:Jota|Jota]] 22:30, 12 January 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
#Acid&lt;br /&gt;
#Astral cord severed when in Astral Plane&lt;br /&gt;
#Avalanche&lt;br /&gt;
#Banshee's keening&lt;br /&gt;
#Being Fallen Upon&lt;br /&gt;
#Bloody Exit (blood magus ability)&lt;br /&gt;
#Bodak's death gaze&lt;br /&gt;
#Bored DM&lt;br /&gt;
#Brain Extracted (Mindflayer)&lt;br /&gt;
#Buried alive&lt;br /&gt;
#Cancer&lt;br /&gt;
#Captured and killed (or tortured)&lt;br /&gt;
#Caught in a collapsing building/tunnel/dungeon&lt;br /&gt;
#Choking/strangulation&lt;br /&gt;
#Cow falling on top of you...only if you are a gnome&lt;br /&gt;
#Crucifixion&lt;br /&gt;
#Curse&lt;br /&gt;
#Decapitation&lt;br /&gt;
#Dehydration&lt;br /&gt;
#Disease&lt;br /&gt;
#Disintegrated&lt;br /&gt;
#Drawn and Quartered&lt;br /&gt;
#Drowning&lt;br /&gt;
#Eaten by rabid brownies (Cannibalized)&lt;br /&gt;
#Electrocution&lt;br /&gt;
#Elf touch&lt;br /&gt;
#Execution &lt;br /&gt;
#Exsanguination (bleeding to death)&lt;br /&gt;
#Falling&lt;br /&gt;
#Falling into an iced over lake &lt;br /&gt;
#Fire&lt;br /&gt;
#Flash Flood&lt;br /&gt;
#[[SRD:Flesh to Stone|Flesh to Stone]], followed by destroying the statue.&lt;br /&gt;
#Get a Battle Axe to the face&lt;br /&gt;
#Get Lazy, sleep for all eternity&lt;br /&gt;
#Heart Attack&lt;br /&gt;
#Heart eaten&lt;br /&gt;
#Hurricane&lt;br /&gt;
#Hyperthemia&lt;br /&gt;
#Hypothermia&lt;br /&gt;
#Illusion Magic (Phantasmal Killer, Weird)&lt;br /&gt;
#Impaled on a stake&lt;br /&gt;
#INT point going so low that PC forgets how to breath&lt;br /&gt;
#Killed by a monster&lt;br /&gt;
#Lack of air from high altitude&lt;br /&gt;
#Landslide&lt;br /&gt;
#Laugh to death&lt;br /&gt;
#Lava&lt;br /&gt;
#Light a target on fire (via spell, torch, ect.) then polymorph them into a cloud of hydrogen, and run&lt;br /&gt;
#Magic&lt;br /&gt;
#Make fun of an orc&lt;br /&gt;
#Massive Damage&lt;br /&gt;
#Matter explodes...body goes with it&lt;br /&gt;
#Old Age&lt;br /&gt;
#Pee on the third-rail (Electrocution)&lt;br /&gt;
#Perfect Jump check followed by natural 1 balance check&lt;br /&gt;
#Plane shift to positive/negative energy plane&lt;br /&gt;
#Poison&lt;br /&gt;
#Pregnancy Complications (females only; -_- (we hope))&lt;br /&gt;
#Quicksand&lt;br /&gt;
#Quit the game&lt;br /&gt;
#Smoke Inhalation&lt;br /&gt;
#Sneeze and brain comes out&lt;br /&gt;
#Soul eaten&lt;br /&gt;
#Spastic Bowel&lt;br /&gt;
#Spell backfiring&lt;br /&gt;
#Spontaneous Combustion&lt;br /&gt;
#Standing between a dwarf and the last bottle of whisky&lt;br /&gt;
#Standing on wrong side of universal-still-point immovable rod&lt;br /&gt;
#Starve&lt;br /&gt;
#Storm&lt;br /&gt;
#Suicide&lt;br /&gt;
#Suffocation&lt;br /&gt;
#Swallowed Whole&lt;br /&gt;
#Teleported forward in time, then killed&lt;br /&gt;
#Told you don't exist...thus, breaking the fourth wall&lt;br /&gt;
#Tornado&lt;br /&gt;
#Trampled&lt;br /&gt;
#Traps&lt;br /&gt;
#Tumor&lt;br /&gt;
#Unlucky party member firing a ballista... into your combat...&lt;br /&gt;
#Weather&lt;br /&gt;
#trying to play a fun character when one of your other party members is a paladin. &lt;br /&gt;
#Get in the way of the tarasque. &lt;br /&gt;
#Piss off a dozen pit fiends. &lt;br /&gt;
#Call a Balor's toughness into question. &lt;br /&gt;
#Put your head into a T'rex's mouth. &lt;br /&gt;
#Be the one who has to hold off 10,000 angry Dragonspawn on mounts. &lt;br /&gt;
#Jump into the Orb of annihilation. &lt;br /&gt;
#Break the staff of the Magi. &lt;br /&gt;
#Be within five feet of a Rod of cancellation and a Orb of Annhialation's impact.  &lt;br /&gt;
#Calling a Great Wyrm Red Dragon's hoard inadequate.   &lt;br /&gt;
#Get in the Way of a Lich's Disintegration spell. &lt;br /&gt;
#Get Tiamat really, really mad. &lt;br /&gt;
#Call Bel a poor tactician. &lt;br /&gt;
#Claim that Asmodeus can't plan for crap.  &lt;br /&gt;
#Being different from a beholder. &lt;br /&gt;
#Have Drizzt Do'urdens name while being evil. &lt;br /&gt;
#Fight all 500 of those Kobolds in the tribe at once.  &lt;br /&gt;
#Fight that Epic level death knight at level one. &lt;br /&gt;
#Have a Dragon drop a ten ton boulder on you. &lt;br /&gt;
#Be on the wrong end of Pun Pun's anger.&lt;br /&gt;
#Piss in a gods favorite shoe.&lt;br /&gt;
#Be level one and try to take on a Worm That Walks with nothing but a can of insecticide.&lt;br /&gt;
#Forget that you cant fly at level one.&lt;br /&gt;
#Make fun of Gary Guygax when Cuthullu is around.&lt;br /&gt;
#Erased by spastic player.&lt;br /&gt;
#Beaten by a proverbial ton of bricks.&lt;br /&gt;
#Sticking your head in a reactor.&lt;br /&gt;
#Rabies. &lt;br /&gt;
#Covered in Salamander piss.&lt;br /&gt;
#Shoving a pencil up your nose.&lt;br /&gt;
#Mooning a Bladeling&lt;br /&gt;
#Eating that suspect berry(&amp;quot;I told it was poison&amp;quot;).&lt;br /&gt;
#Having a party on a Liches tomb without inviting it.&lt;br /&gt;
#Dancing in an orc stronghold for no reason.&lt;br /&gt;
#Trying to spell &amp;quot;supercalafrajalisticexpialadoshus&amp;quot;.&lt;br /&gt;
#Skinny dipping in demon ichor.&lt;br /&gt;
#angry monkeys.&lt;br /&gt;
#Kissing a Poison Toad &lt;br /&gt;
#Apocalypse&lt;br /&gt;
#Out of ammo with zombies all around.&lt;br /&gt;
#Natural one on a balance check over a pit of ghouls.&lt;br /&gt;
#MAKE BARBARIAN ANGRY!&lt;br /&gt;
#Bull Rushed off the edge of a giant chasm.&lt;br /&gt;
#You jump off a very tall building, and are hit by a meteor when you land.&lt;br /&gt;
#Rocks fall, everyone dies.&lt;br /&gt;
#Dividing by Zero &lt;br /&gt;
#[[SRD:Power Word Kill|Power Word Kill]]&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Others Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:Tug</id>
		<title>User:Tug</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User:Tug"/>
				<updated>2009-06-23T21:43:52Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: /* MY PAGE! */  spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= MY PAGE! =&lt;br /&gt;
&lt;br /&gt;
WARNING: This page may contains exessive spelling errors and shit. Oh, and coarse language, but only because I just said 'shit.'&lt;br /&gt;
&lt;br /&gt;
This isn't gonna give you much D&amp;amp;D info, so if your looking for a Tug spell or something, you should look somewhere else.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Since I began to play D&amp;amp;D I have dedicated my life to building the perfect barbarian. I have tried different races, multiclassing, prestige classes, and making stuff up. The only thing I havn't changed is the name. I invariantly call him Tug, and he always is the same Chaotic (usually Evil) happy-go-slaughter, The Many worshiping retard. &lt;br /&gt;
&lt;br /&gt;
Dont get me wrong now, I play other characters and I love spell casters, mostly sorcerers and druids, and I'm starting with psion, but nothing beats a Barbarian. Litteraly. Needless to say I love the natural classes. &lt;br /&gt;
&lt;br /&gt;
D&amp;amp;D is a very importaint part of my life. If I ever do find the perfect barbarian I will post it on this site.... after I exploit it in the Forgotten Realms Club. (president)&lt;br /&gt;
&lt;br /&gt;
The barbarian has been removed as a base class for version 4 and so has the Half-Orc. I take this as a personal insult, but refuse to give up my dream. I will continue my research with this new comunist style of D&amp;amp;D. I then might have to completely forget everything I know and have worked on and start from the beginning, but I will prevail, and continue to put the laughter in slaughter.&lt;br /&gt;
&lt;br /&gt;
--&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 20:15, 31 January 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
=Contributions=&lt;br /&gt;
&lt;br /&gt;
==Page Creations==&lt;br /&gt;
&lt;br /&gt;
===My Campaign Page===&lt;br /&gt;
&lt;br /&gt;
[[User:Tug 08-09 Campaign|Dragonslayers]]&lt;br /&gt;
&lt;br /&gt;
===DnD/3.5e Homebrew===&lt;br /&gt;
&lt;br /&gt;
* [[Palutena's Warrior (DnD Prestige Class)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Palutena's Army (DnD Spell)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Sutra of Hostile Musings (3.5e Equipment)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Robe of Fiends (3.5e Equipment)]]&lt;br /&gt;
&lt;br /&gt;
==Unearthed Arcana==&lt;br /&gt;
&lt;br /&gt;
I'm going to try and find a copy of Unearthed Arcana so I can start productivly using my spare time to add to the completness of the wiki, instead of wasting it building experimental charicters that I'll never use in any campaign. --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 17:01, 1 February 2009 (MST)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Lucky_Bastard_(3.5e_Class)</id>
		<title>Talk:Lucky Bastard (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Lucky_Bastard_(3.5e_Class)"/>
				<updated>2009-06-22T02:58:02Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: /* Pick a Gender */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I like... ==&lt;br /&gt;
&lt;br /&gt;
... the concept, although I probably would have gone in a bit of a different direction with it. Also, bastards are born out of wedlock or are individuals whose fathers are not known, not children of interracial heritage. -- [[User:Jota|Jota]] 21:23, 24 January 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
== Comment ==&lt;br /&gt;
&lt;br /&gt;
Do you think the base attack, save, and abilities are a bit much? --[[User:Ganre|Ganre]] 03:42, 24 March 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Pick a Gender ==&lt;br /&gt;
&lt;br /&gt;
You need to pick a gender, not write he/she. Traditionally it is the gender of the example character, is there is one. --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 18:22, 18 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
Also... I think that you forgot to add an explanation of &amp;quot;Heroic Destiny.&amp;quot; --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 20:58, 21 June 2009 (MDT)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Lucky_Bastard_(3.5e_Class)</id>
		<title>Talk:Lucky Bastard (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Lucky_Bastard_(3.5e_Class)"/>
				<updated>2009-06-19T00:22:26Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I like... ==&lt;br /&gt;
&lt;br /&gt;
... the concept, although I probably would have gone in a bit of a different direction with it. Also, bastards are born out of wedlock or are individuals whose fathers are not known, not children of interracial heritage. -- [[User:Jota|Jota]] 21:23, 24 January 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do you thinik the base attack, save, and abilities are a bit much? --[[User:Ganre|Ganre]] 03:42, 24 March 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
You need to pick a gender, not write he/she. Traditionally it is the gender of the example character, is there is one. --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 18:22, 18 June 2009 (MDT)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Robe_of_Fiends_(3.5e_Equipment)</id>
		<title>Robe of Fiends (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Robe_of_Fiends_(3.5e_Equipment)"/>
				<updated>2009-06-18T23:24:11Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: clearing that up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{author&lt;br /&gt;
 |author_name=Tug&lt;br /&gt;
 |date_created=2-21-09&lt;br /&gt;
 |status=I need feedback!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
'''Robe of Fiends:''' This vastly powerful outfit was created when a group of [[SRD:Demon|demon]] lords accidentally sealed themselves into it when trying to create a mock-divine artifact. It is composed of three elements: a pair of black gloves, a pair of black boots, and a black set of robes with a hood. Upon inspection these articles of clothing all appear to be perfectly normal, but they are each [[SRD:intelligent Items|Intelligent]], ([[SRD:Intelligence|Int]] 19, [[SRD:Wisdom|Wis]] 10, [[SRD:Charisma|Cha]] 17, Ego 19) can communicate telepathically with the wielder, (knowing Common and Abyssal) and are Chaotic Evil. These items will always try to dominate a wielder who is not [[Chaotic]] [[Evil]], and will do their best to reunite themselves with the other two pieces. &lt;br /&gt;
&lt;br /&gt;
When the gloves or boots are donned and activated, they take the form of +3 [[SRD:Keen|Keen]] [[SRD:Mundane Crystal|Mundane Crystal]] [[SRD:Natural Weapons#Claw or Talon|Claws]], which are treated as light weapons that the wielder is automatically proficient with. These weapons are treated as Evil for overcoming [[Damage reduction]]. (When wearing the boots, the wielder may take penalties for [[SRD:Multiweapon Fighting |multiweapon fighting]].) These weapons deal damage by size according to the table below. If both the boots and the gloves are worn and activated, the wielder may run on all fours and gain a bonus of 30 feet (6 squares) to his land speed, to a maximum of double his normal speed. &lt;br /&gt;
&lt;br /&gt;
The Robes, when activated, take on the characteristics of either a +3 [[SRD:Mithral|Mithral]] [[SRD:Breastplate|Breastplate]] or +3 Mithral [[SRD:Leather Armor|Leather Armor]], depending on the user’s preference. The Robes are still not considered to be made of metal, however, and do not change their form or appearance. The hood must be worn during activation, taking up the space where a helm or hat would be.&lt;br /&gt;
&lt;br /&gt;
The true power of the outfit is unlocked when all three parts are both worn and activated. The three items’ intelligences form one great mind ([[SRD:Intelligence|Int]] 34, [[SRD:Wisdom|Wis]] 18, [[SRD:Charisma|Cha]] 32, Ego 84) that can both speak and use telepathy, (knowing Common, Abyssal, and having the '' [[SRD:Tongues|Tongues]]'' spell always active) and is Chaotic Evil. The outfit will always try to dominate any user who is not bent upon the destruction of everything around it, and will launch a existence-wide campaign to destroy as much of the world as possible. It will seek as powerful a host as it can safely control.&lt;br /&gt;
&lt;br /&gt;
When the whole outfit is activated the claws function the same, except they are now +10 Keen and [[SRD:Vorpal|Vorpal]] [[SRD:Mundane Crystal|Mundane Crystal]] Claws of [[SRD:Unholy Power (Epic Weapon Enhancement)|Unholy Power]], and they are treated as being one size category larger in terms of damage, (to a maximum of Colossal+) though the size of the claws does not actually change. These weapons are treated as Evil and Epic for overcoming Damage reduction. Any [[Good]] creature that is slain by the [[Negative level|negative level]] effect of the claws has her soul sacrificed to a random, powerful demon lord. In return for this soul one [[SRD:Dretch|Dretch]] is sent to the wielder as a servant for each negative level bestowed. If the wielder removes the Robe of Fiends these servants are returned to their original masters. The user’s speed is now increased by 60 feet, or is doubled, whichever results in a higher land speed. He also gains a burrow speed equal to his (newly improved) land speed. &lt;br /&gt;
&lt;br /&gt;
The wearer also gains an additional weapon: a tail [[SRD:Scythe|Scythe]]. This tail functions like a +5 [[SRD:Mundane Crystal|Mundane Crystal]] [[SRD:Scythe|Scythe]] of the wearer's size. It is treated as a secondary [[SRD:Natural Weapons|natural weapon]] similar to a sting unless the host normally has a tail-based attack that is his primary weapon. This weapon can deal slashing or piercing damage, as the weapon.&lt;br /&gt;
&lt;br /&gt;
When the whole outfit is activated the Robe functions the same, except the enhancement bonus is now +10 and they now grant a Deflection Bonus equal to one quarter of the host's [[Hit Dice|HD]] rounded down; Immunity to [[SRD:Poison|Poison]];  [[Spell resistance]] equal to 15 + the host’s HD; Resistance 10 + 1 for every 4 HD to acid, cold, fire, and electricity; and damage reduction equal to half his HD (rounded down)/Good and Epic. (In order to bypass this damage reduction the damage delt must be '''both''' Good and Epic.) The robes also sprout leathery, bat-like wings that give the host a [[SRD:Fly|fly]] (good maneuverability) speed equal to twice his (newly improved) land speed.&lt;br /&gt;
&lt;br /&gt;
When the entire outfit is activated, it takes shape around the Host’s body to make the host appear as a demon, giving the host a +10 on disguise checks and a +4 on bluff checks to act in character. If the host allows the robes to speak for him, bluff checks are not necessary. &lt;br /&gt;
&lt;br /&gt;
The user also gains the use of the following spell-like abilities wile using this outfit:&lt;br /&gt;
&lt;br /&gt;
*If HD is at least 5: At will— ''[[SRD:Darkness|Darkness]],'' ''[[SRD:Poison (Spell)|Poison]],'' ''[[SRD:Unholy Aura|Unholy Aura]]''&lt;br /&gt;
&lt;br /&gt;
*If HD is at least 10: 6/day— ''[[SRD:Desecrate|Desecrate]],'' ''[[SRD:Unholy Blight|Unholy Blight]],'' ''[[SRD:Contagion|Contagion]]''&lt;br /&gt;
&lt;br /&gt;
*If HD is at least 15: 3/day- ''[[SRD:Blasphemy|Blasphemy]],'' ''[[SRD:Unhallow|Unhallow]],'' ''[[SRD:Horrid Wilting|Horrid Wilting]],'' ''[[SRD:Plane Shift|Plane Shift]]'' (Non-Good and non-Lawfully aligned [[SRD:Planes|planes]] only)&lt;br /&gt;
&lt;br /&gt;
*If HD is at least 20: 1/day- ''[[SRD:Destruction|Destruction]],'' ''[[SRD:Summon Monster IX|Summon Monster IX]] '' (Chaotic Evil only)&lt;br /&gt;
&lt;br /&gt;
The Host also gains the following special abilities:&lt;br /&gt;
&lt;br /&gt;
*'''[[SRD:Telepathy|Telepathy]] ([[SRD:Su|Su]]):''' Host and outfit can communicate with a creature within 100 ft that shares a language with him.&lt;br /&gt;
&lt;br /&gt;
*''Summon Demon'' ([[SRD:Sp|Sp]]): Once per day the host can mimic the ''Summon Demon'' ability of any demon with a CR equal to or less than his HD.&lt;br /&gt;
&lt;br /&gt;
* '''[[SRD:Trip|Trip]] ([[SRD:Ex|Ex]]):''' A host that hits with his tail can attempt to [[SRD:Trip|trip]] the opponent as a [[SRD:Free Actions|free action]] without making a [[SRD:Touch Attack|touch attack]] or provoking an [[SRD:Attacks of Opportunity|attack of opportunity]]. If the attempt fails, the opponent cannot react to [[SRD:Trip|trip]] the host.&lt;br /&gt;
&lt;br /&gt;
It should be noted that all of the energy for the powers of this outfit come from the host, so if the outfit is transferred to a new host, the uses per day are reset. This also means that the items are powerless without a host, which is its motivation for protecting that host.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ {{#anc:Table: Claw Damage by Size}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | '''Size'''!! '''Claw Damage''' &lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Fine|| 1d2 &lt;br /&gt;
|-class=&amp;quot;even&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Diminutive|| 1d3 &lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Tiny|| 1d4 &lt;br /&gt;
|-class=&amp;quot;even&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Small|| 1d6 &lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Medium|| 1d8 &lt;br /&gt;
|-class=&amp;quot;even&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Large|| 2d6 &lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Huge|| 3d6 &lt;br /&gt;
|-class=&amp;quot;even&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Gargantuan|| 4d6 &lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Colossal|| 6d6 &lt;br /&gt;
|-class=&amp;quot;even&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Colossal+|| 8d6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
{{3.5e Equipment Breadcrumb}}&lt;br /&gt;
 [[Category:DnD]]&lt;br /&gt;
 [[Category:3.5e]]&lt;br /&gt;
 [[Category:User]] &lt;br /&gt;
 [[Category:Equipment]]&lt;br /&gt;
 [[Category:Magic]]&lt;br /&gt;
 [[Category:Weapon]]&lt;br /&gt;
 [[Category:Armor]]&lt;br /&gt;
 [[Category:Artifact]]&lt;br /&gt;
 [[Category:Major]]&lt;br /&gt;
 [[Category:Epic]]&lt;br /&gt;
 [[Category:Outfit]]&lt;br /&gt;
 [[Category:Intelligent]]&lt;br /&gt;
 [[Category:Head Slot]]&lt;br /&gt;
 [[Category:Hand Slot]]&lt;br /&gt;
 [[Category:Feet Slot]]&lt;br /&gt;
 [[Category:Body Slot]]&lt;br /&gt;
 [[Category:Evil Effect]]&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Robe_of_Fiends_(3.5e_Equipment)</id>
		<title>Robe of Fiends (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Robe_of_Fiends_(3.5e_Equipment)"/>
				<updated>2009-06-18T23:19:05Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: Adding tail.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{author&lt;br /&gt;
 |author_name=Tug&lt;br /&gt;
 |date_created=2-21-09&lt;br /&gt;
 |status=I need feedback!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
'''Robe of Fiends:''' This vastly powerful outfit was created when a group of [[SRD:Demon|demon]] lords accidentally sealed themselves into it when trying to create a mock-divine artifact. It is composed of three elements: a pair of black gloves, a pair of black boots, and a black set of robes with a hood. Upon inspection these articles of clothing all appear to be perfectly normal, but they are each [[SRD:intelligent Items|Intelligent]], ([[SRD:Intelligence|Int]] 19, [[SRD:Wisdom|Wis]] 10, [[SRD:Charisma|Cha]] 17, Ego 19) can communicate telepathically with the wielder, (knowing Common and Abyssal) and are Chaotic Evil. These items will always try to dominate a wielder who is not [[Chaotic]] [[Evil]], and will do their best to reunite themselves with the other two pieces. &lt;br /&gt;
&lt;br /&gt;
When the gloves or boots are donned and activated, they take the form of +3 [[SRD:Keen|Keen]] [[SRD:Mundane Crystal|Mundane Crystal]] [[SRD:Natural Weapons#Claw or Talon|Claws]], which are treated as light weapons that the wielder is automatically proficient with. These weapons are treated as Evil for overcoming [[Damage reduction]]. (When wearing the boots, the wielder may take penalties for [[SRD:Multiweapon Fighting |multiweapon fighting]].) These weapons deal damage by size according to the table below. If both the boots and the gloves are worn and activated, the wielder may run on all fours and gain a bonus of 30 feet (6 squares) to his land speed, to a maximum of double his normal speed. &lt;br /&gt;
&lt;br /&gt;
The Robes, when activated, take on the characteristics of either a +3 [[SRD:Mithral|Mithral]] [[SRD:Breastplate|Breastplate]] or +3 Mithral [[SRD:Leather Armor|Leather Armor]], depending on the user’s preference. The Robes are still not considered to be made of metal, however, and do not change their form or appearance. The hood must be worn during activation, taking up the space where a helm or hat would be.&lt;br /&gt;
&lt;br /&gt;
The true power of the outfit is unlocked when all three parts are both worn and activated. The three items’ intelligences form one great mind ([[SRD:Intelligence|Int]] 34, [[SRD:Wisdom|Wis]] 18, [[SRD:Charisma|Cha]] 32, Ego 84) that can both speak and use telepathy, (knowing Common, Abyssal, and having the '' [[SRD:Tongues|Tongues]]'' spell always active) and is Chaotic Evil. The outfit will always try to dominate any user who is not bent upon the destruction of everything around it, and will launch a existence-wide campaign to destroy as much of the world as possible. It will seek as powerful a host as it can safely control.&lt;br /&gt;
&lt;br /&gt;
When the whole outfit is activated the claws function the same, except they are now +10 Keen and [[SRD:Vorpal|Vorpal]] [[SRD:Mundane Crystal|Mundane Crystal]] Claws of [[SRD:Unholy Power (Epic Weapon Enhancement)|Unholy Power]], and they are treated as being one size category larger in terms of damage, (to a maximum of Colossal+) though the size of the claws does not actually change. These weapons are treated as Evil and Epic for overcoming Damage reduction. Any [[Good]] creature that is slain by the [[Negative level|negative level]] effect of the claws has her soul sacrificed to a random, powerful demon lord. In return for this soul one [[SRD:Dretch|Dretch]] is sent to the wielder as a servant for each negative level bestowed. If the wielder removes the Robe of Fiends these servants are returned to their original masters. The user’s speed is now increased by 60 feet, or is doubled, whichever results in a higher land speed. He also gains a burrow speed equal to his (newly improved) land speed. &lt;br /&gt;
&lt;br /&gt;
The wearer also gains an additional weapon: a tail [[SRD:Scythe|Scythe]]. This tail functions like a +5 [[SRD:Mundane Crystal|Mundane Crystal]] [[SRD:Scythe|Scythe]] of the wearer's size. It is treated as a secondary [[SRD:Natural Weapons|natural weapon]] similar to a sting unless the host normally has a tail-based attack that is his primary weapon. &lt;br /&gt;
&lt;br /&gt;
When the whole outfit is activated the Robe functions the same, except the enhancement bonus is now +10 and they now grant a Deflection Bonus equal to one quarter of the host's [[Hit Dice|HD]] rounded down; Immunity to [[SRD:Poison|Poison]];  [[Spell resistance]] equal to 15 + the host’s HD; Resistance 10 + 1 for every 4 HD to acid, cold, fire, and electricity; and damage reduction equal to half his HD (rounded down)/Good and Epic. (In order to bypass this damage reduction the damage delt must be '''both''' Good and Epic.) The robes also sprout leathery, bat-like wings that give the host a [[SRD:Fly|fly]] (good maneuverability) speed equal to twice his (newly improved) land speed.&lt;br /&gt;
&lt;br /&gt;
When the entire outfit is activated, it takes shape around the Host’s body to make the host appear as a demon, giving the host a +10 on disguise checks and a +4 on bluff checks to act in character. If the host allows the robes to speak for him, bluff checks are not necessary. &lt;br /&gt;
&lt;br /&gt;
The user also gains the use of the following spell-like abilities wile using this outfit:&lt;br /&gt;
&lt;br /&gt;
*If HD is at least 5: At will— ''[[SRD:Darkness|Darkness]],'' ''[[SRD:Poison (Spell)|Poison]],'' ''[[SRD:Unholy Aura|Unholy Aura]]''&lt;br /&gt;
&lt;br /&gt;
*If HD is at least 10: 6/day— ''[[SRD:Desecrate|Desecrate]],'' ''[[SRD:Unholy Blight|Unholy Blight]],'' ''[[SRD:Contagion|Contagion]]''&lt;br /&gt;
&lt;br /&gt;
*If HD is at least 15: 3/day- ''[[SRD:Blasphemy|Blasphemy]],'' ''[[SRD:Unhallow|Unhallow]],'' ''[[SRD:Horrid Wilting|Horrid Wilting]],'' ''[[SRD:Plane Shift|Plane Shift]]'' (Non-Good and non-Lawfully aligned [[SRD:Planes|planes]] only)&lt;br /&gt;
&lt;br /&gt;
*If HD is at least 20: 1/day- ''[[SRD:Destruction|Destruction]],'' ''[[SRD:Summon Monster IX|Summon Monster IX]] '' (Chaotic Evil only)&lt;br /&gt;
&lt;br /&gt;
The Host also gains the following special abilities:&lt;br /&gt;
&lt;br /&gt;
*'''[[SRD:Telepathy|Telepathy]] ([[SRD:Su|Su]]):''' Host and outfit can communicate with a creature within 100 ft that shares a language with him.&lt;br /&gt;
&lt;br /&gt;
*''Summon Demon'' ([[SRD:Sp|Sp]]): Once per day the host can mimic the ''Summon Demon'' ability of any demon with a CR equal to or less than his HD.&lt;br /&gt;
&lt;br /&gt;
* '''[[SRD:Trip|Trip]] ([[SRD:Ex|Ex]]):''' A host that hits with his tail can attempt to [[SRD:Trip|trip]] the opponent as a [[SRD:Free Actions|free action]] without making a [[SRD:Touch Attack|touch attack]] or provoking an [[SRD:Attacks of Opportunity|attack of opportunity]]. If the attempt fails, the opponent cannot react to [[SRD:Trip|trip]] the host.&lt;br /&gt;
&lt;br /&gt;
It should be noted that all of the energy for the powers of this outfit come from the host, so if the outfit is transferred to a new host, the uses per day are reset. This also means that the items are powerless without a host, which is its motivation for protecting that host.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ {{#anc:Table: Claw Damage by Size}}&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | '''Size'''!! '''Claw Damage''' &lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Fine|| 1d2 &lt;br /&gt;
|-class=&amp;quot;even&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Diminutive|| 1d3 &lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Tiny|| 1d4 &lt;br /&gt;
|-class=&amp;quot;even&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Small|| 1d6 &lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Medium|| 1d8 &lt;br /&gt;
|-class=&amp;quot;even&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Large|| 2d6 &lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Huge|| 3d6 &lt;br /&gt;
|-class=&amp;quot;even&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Gargantuan|| 4d6 &lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Colossal|| 6d6 &lt;br /&gt;
|-class=&amp;quot;even&amp;quot; &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Colossal+|| 8d6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
{{3.5e Equipment Breadcrumb}}&lt;br /&gt;
 [[Category:DnD]]&lt;br /&gt;
 [[Category:3.5e]]&lt;br /&gt;
 [[Category:User]] &lt;br /&gt;
 [[Category:Equipment]]&lt;br /&gt;
 [[Category:Magic]]&lt;br /&gt;
 [[Category:Weapon]]&lt;br /&gt;
 [[Category:Armor]]&lt;br /&gt;
 [[Category:Artifact]]&lt;br /&gt;
 [[Category:Major]]&lt;br /&gt;
 [[Category:Epic]]&lt;br /&gt;
 [[Category:Outfit]]&lt;br /&gt;
 [[Category:Intelligent]]&lt;br /&gt;
 [[Category:Head Slot]]&lt;br /&gt;
 [[Category:Hand Slot]]&lt;br /&gt;
 [[Category:Feet Slot]]&lt;br /&gt;
 [[Category:Body Slot]]&lt;br /&gt;
 [[Category:Evil Effect]]&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Death_Attack</id>
		<title>SRD Talk:Death Attack</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Death_Attack"/>
				<updated>2009-06-17T18:00:24Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Typo ==&lt;br /&gt;
&lt;br /&gt;
Scripting type in the first bullet. --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 12:00, 17 June 2009 (MDT)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:Tug</id>
		<title>User:Tug</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User:Tug"/>
				<updated>2009-06-11T23:10:55Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: /* MY PAGE! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= MY PAGE! =&lt;br /&gt;
&lt;br /&gt;
WARNING: This page may contains exessive spelling errors and shit. Oh, and corse language, but only because I just said 'shit.'&lt;br /&gt;
&lt;br /&gt;
This isn't gonna give you much D&amp;amp;D info, so if your looking for a Tug spell or something, you should look somewhere else.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Since I began to play D&amp;amp;D I have dedicated my life to building the perfect barbarian. I have tried different races, multiclassing, prestige classes, and making stuff up. The only thing I havn't changed is the name. I invariantly call him Tug, and he always is the same Chaotic (usually Evil) happy-go-slaughter, The Many worshiping retard. &lt;br /&gt;
&lt;br /&gt;
Dont get me wrong now, I play other characters and I love spell casters, mostly sorcerers and druids, and I'm starting with psion, but nothing beats a Barbarian. Litteraly. Needless to say I love the natural classes. &lt;br /&gt;
&lt;br /&gt;
D&amp;amp;D is a very importaint part of my life. If I ever do find the perfect barbarian I will post it on this site.... after I exploit it in the Forgotten Realms Club. (president)&lt;br /&gt;
&lt;br /&gt;
The barbarian has been removed as a base class for version 4 and so has the Half-Orc. I take this as a personal insult, but refuse to give up my dream. I will continue my research with this new comunist style of D&amp;amp;D. I then might have to completely forget everything I know and have worked on and start from the beginning, but I will prevail, and continue to put the laughter in slaughter.&lt;br /&gt;
&lt;br /&gt;
--&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 20:15, 31 January 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
=Contributions=&lt;br /&gt;
&lt;br /&gt;
==Page Creations==&lt;br /&gt;
&lt;br /&gt;
===My Campaign Page===&lt;br /&gt;
&lt;br /&gt;
[[User:Tug 08-09 Campaign|Dragonslayers]]&lt;br /&gt;
&lt;br /&gt;
===DnD/3.5e Homebrew===&lt;br /&gt;
&lt;br /&gt;
* [[Palutena's Warrior (DnD Prestige Class)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Palutena's Army (DnD Spell)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Sutra of Hostile Musings (3.5e Equipment)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Robe of Fiends (3.5e Equipment)]]&lt;br /&gt;
&lt;br /&gt;
==Unearthed Arcana==&lt;br /&gt;
&lt;br /&gt;
I'm going to try and find a copy of Unearthed Arcana so I can start productivly using my spare time to add to the completness of the wiki, instead of wasting it building experimental charicters that I'll never use in any campaign. --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 17:01, 1 February 2009 (MST)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:Tug/08-09_Campaign</id>
		<title>User:Tug/08-09 Campaign</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User:Tug/08-09_Campaign"/>
				<updated>2009-06-06T01:29:00Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: /* Synopsis */  the end&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lowell High School Forgotten Realms Campaign: Tug 08-09 ==&lt;br /&gt;
&lt;br /&gt;
Hello fellow Denizens of The Forgotten Realms! This is your Vice President and Dungeon Master, [[User:Tug|Tug.]] I hope that life is treating you well. I have created this page to help my players in understanding what will be expected of them during this campaign, and to fill them in on anything they don’t understand... or that they might have missed. *Glare*&lt;br /&gt;
&lt;br /&gt;
At any rate, if you have any questions pertaining to weather I'll allow anything (such as a new Template, or a new chari), or if your planning on purchasing a rather exotic item (EG: anything that’s not in the PH or anything Custom or from any Homebrew) then it would be best to PM me or talk to me in person beforehand, so as to save the little time we have together each week for playing. &lt;br /&gt;
Also, Please reserve any discussion of this campaign to the Discussion of this page, '''NOT''' my talk page.&lt;br /&gt;
&lt;br /&gt;
A reminder that everyone '''must''' have paid all their club dues to participate in campaigns, so if you have not paid for March or any month before it, your gonna have to either pay up or sit out.&lt;br /&gt;
&lt;br /&gt;
=Synopsis=&lt;br /&gt;
This was originally supposed to be a one-shot, so I didn’t put too much thought into the story originally, but here goes.&lt;br /&gt;
&lt;br /&gt;
You are a band of the King’s knights that have been assigned to join the Guild of Dragon Slayers. This means that you have been charged with the task of eliminating evil chromatic dragons and therefore making the world a better place. You are all non-evils. No exceptions. Chaotic alignments are frowned upon, but allowed, as long as you don’t stray too far from the morals promoted by the King. (Lawful Good)&lt;br /&gt;
&lt;br /&gt;
Shortly after being inducted you were given an assignment to clear out the nest of a group of chromatic dragons, who were slain for being suspected of conspiracy, and for the harassment of surrounding countryside resulting in loss of property and livestock as well as the death of several innocent humanoids. The party entered the cave, (finding a Helm of underwater breathing)  killed the hatchling black dragons and broke the remaining eggs, and then moved on (finding a ring who's function has yet to become apparent) to attack a clutch of young red dragons, one was balefully polymorphed into a chicken the other was killed. The party made their way to the final nest, (finding a Psionic tattoo) (Don't ask) and found a Mature Adult Blue Dragon, whom they dispatched before it could really make a single attack on them. The party then left the cave to be looted by the Guild. Each member got a cut of 34,050 GP. The party has been given a few weeks rest before next assignment.&lt;br /&gt;
&lt;br /&gt;
You and Sumner have been assigned to rescue a kidnapped Prismatic Dragon from the evil clutches of a group of white dragons. The Prismatic dragon is young and has not yet been aligned to good or evil. The forces of good need its alliance and power, so try not to do anything to harm it. Convince it that you are friends.&lt;br /&gt;
&lt;br /&gt;
You are Teleported to a cold mountain region. You travel for a short wile, encountering pesky trolls and eventually come upon a cave entrance that leads to the city-mountain stronghold of the white dragon cult. You manage to dispatch a sentinel, but you are unsure of weather the battle was heard or not.&lt;br /&gt;
&lt;br /&gt;
You continue on through the caves, and come across another white dragon sentinel, and engage in a blind fight with it, after it activated its fog ability. The party eventually dispatched the monster, and attempted to open the door, finding it locked.&lt;br /&gt;
&lt;br /&gt;
The party gets past the locked door, finding a Scottish prisoner, and freeing him. They continued past the prison, entering the chamber of an Old white dragon, whom they notice clinging to the celing, avoiding a sneak attack. They dispatch it after a few rounds of fighting, and gut it afterwards, for some reason...&lt;br /&gt;
They then continued through the stronghold untill they come across a half-dragon guarding a door. They eventually killed him. Trova was sodomised in the prossess. They opened the chamber he was guarding and found thier Prismatic dragon. They melted the stone that it's shakels were connected to to mud, revealing the deeply rooted ancores that kept it's Force shakles in place.&lt;br /&gt;
&lt;br /&gt;
The dragon turned out to be a fake, but the party found the real dragon, and broke it out, convincing it to stay. They then got thier reward. As dungeonmaster, i made a horrible mistake today. I added up all the gold you earned, but i forgot to add it up, so instead of over 100,000 Gp, you should be getting much less. I'll try and fix this during the week.&lt;br /&gt;
&lt;br /&gt;
I kinda fixed the money problem. you all got around 60,000 instead. still too much, but best we could do with the circumstances. This week the party was assigned to take out a gang of renegade Prismatics before they become too powerful. They were teleported to a desert, and entered a pyramid, where they dispatched a zombie, and are now facing 2 dragons.&lt;br /&gt;
&lt;br /&gt;
The 2 dragons were dispatched, and the force chicken was saved, thankfully. The party continued on the the Pharaoh's crypt. They dealt with the Mummy and his servants, and took out the final dragon without any permanent injury. Directly after your victory, you decided to take a turn towards the evil side. You killed Sumner and you cleric, and introduced a blackguard into your party. You looted the pyramid and each made off with about 38,000 GP each and experiencing an alignment shift. You then returned to the castle and bluffed your way into being rewarded for your mission. Now you are buying magic items in town.&lt;br /&gt;
&lt;br /&gt;
A sex toy salesmen with significant knowledge of current events and a thirst for a more evil government (AKA Plot Device) pointed you in the direction of an important evil artifact. You approached the hideout of the cult in possession of the item and easily dispatched the lot of them, spreading disease and destruction among their ranks, and doing other such evil deeds. Justin recovered the item and put it on. The item immediately began begging him to reunite it with it's &amp;quot;brother.&amp;quot; They began traveling in the direction indicated by the item. Justin became irritated by the constant steam of jabbering coming from the Intelligent artifact, and attempted to dominate it. By some ill stroke of luck, he was overcome by the item. The item immediately demanded that someone in the party cast a plane shift spell, as it's brother was no longer on this plane of existence. The party noticed Justin's change in demeanor and decided that they should try to overthrow him as party leader. The artifact, sensing danger, used Justin's Ring of Three Wishes to try fight it's way to safety. In the confusing, free for all melee that followed, the glove, which came to symbolize leadership, changed hands half a dozen times until it was finally in the hands of Alex, who managed to assert his dominance over the item.&lt;br /&gt;
&lt;br /&gt;
Alex gave the glove back to Kazer, who was again dominated by the glove. The glove demanded that Charlie use a Plane Shift spell to bring them all to a specific area of the Abyss. Charlie complied, and the party found themselves not far from a strange portal. They followed the possessed Kazer into the portal, where they encounter a myriad of demons, and begin to fight their way to the center. The first room was full of Dretches. They tired to interrogate the Dretches, but accidentally killed most of them. They did manage to get a few of them to tell them who their master was, but the demons' heads exploded at the mere mention of his name. They continued down the maze, killing things like Succubi and other monstrosities. &lt;br /&gt;
&lt;br /&gt;
After turning the corner the party came face to face with a Glabrezu. They began to confidently beat on the fiend, until it promised them a wish. The party decided they wanted to wish for the glove's &amp;quot;brother&amp;quot; to be in their possession. The  Glabrezu agreed on the premise that they would include his freedom from his master in the wish. The wish was spoken and granted. The party was taken to the material plane with the demon. Immediately after arrival the party smote the already wounded demon.&lt;br /&gt;
&lt;br /&gt;
The party traveled to a nearby city. They met with a local holy man. They convinced him they were on a mission to destroy the rest of the outfit. He agreed to tell them the location of one of the pieces if they would bring it to him so that it may be blessed and used for good. They agreed, and immediately assassinated the man and all his alter boys after he told them, making them into zombies. The information they gleaned lead them to a larger city, where they immediately plunged into the dungeon, looking for a set of robes that belonged to a long dead Necromancer.&lt;br /&gt;
&lt;br /&gt;
In order to reach the dungeon they first had to pass through the still-in-use high security prison outer dungeon. They gained access to the prison under the guise of &amp;quot;inspectors.&amp;quot; One very good bluff check later they were in. Once in, they stealthily released a few prisoners and caused a sufficient commotion to ensure that their presence would be forgotten. They navigated their way to a large, sealed door. They managed to break in and began to explore the dark, forgotten depths. They encountered a barrage of undead on their way through the dungeon, including Zombies, Morgues, and Ghosts. Eventually they came to a laboratory that contained a large coffin. They opened the coffin, finding a Litch inside. They fought the Litch and his copy, destroying both of them a lot easier than one would expect.&lt;br /&gt;
&lt;br /&gt;
Long story short: they found the rest of the pieces and killed the [[SRD:Tarrasque|Tarrasque]].&lt;br /&gt;
&lt;br /&gt;
=List of player classes already claimed=&lt;br /&gt;
(I only allow one of each class most of the time)&lt;br /&gt;
&lt;br /&gt;
* Cory: [[Squirrel Folk (DnD Race)|Squirrel Folk]] [[SRD:Ranger|Ranger]] (Bow &amp;amp; arrow combat style)&lt;br /&gt;
&lt;br /&gt;
* Alex: [[SRD:Doppelgangers (Race)|Doppelganger]] [[SRD:Monk|Monk]]&lt;br /&gt;
&lt;br /&gt;
* Justin: [[SRD:Human|Human]] Warmage&lt;br /&gt;
&lt;br /&gt;
* Corey: [[SRD:Human|Human]] [[SRD:Rogue|Rouge]]/[[SRD:Shadowdancer|Shadowdancer]]&lt;br /&gt;
&lt;br /&gt;
* Charlie: [[SRD:Elves, High (Race)|Elf]] [[SRD:Cleric|Cleric]] [[SRD:Blackguard|Blackguard]]&lt;br /&gt;
&lt;br /&gt;
* Eric: God knows what race. He's like a rouge assassin or some shit.&lt;br /&gt;
&lt;br /&gt;
=Current ECL of Party=&lt;br /&gt;
19 as of 4/26/09&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Gold_Dragon</id>
		<title>SRD Talk:Gold Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Gold_Dragon"/>
				<updated>2009-05-17T02:10:14Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: /* Sizes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creature subtype name ==&lt;br /&gt;
&lt;br /&gt;
In keeping with other creatures with subtypes (e.g. elves), wouldn't it make more sense for this to be listed as &amp;quot;Dragon, Gold&amp;quot;? Likewise other dragon subtypes. --[[User:Cuthalion|Cúthalion]] 09:36, 15 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:Good catch. Hmmm... I'll plop it on the todo list.--[[User:Dmilewski|Dmilewski]] 11:51, 15 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Sizes ==&lt;br /&gt;
&lt;br /&gt;
I'm curious. Why does this creature definition include all the different size categories when a newborn is already Medium? --[[User:Cuthalion|Cúthalion]] 08:50, 16 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
: Indeed, the Categories pertaining to size on this article are very fudged. They should not include tiny or small and they ''should'' include Colossal. --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 20:10, 16 May 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I'm curious what the 1 in the young 'special abilities' column means.  {{Unsigned|68.177.144.150|09:47, 23 October 2008 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
:The caster level was in the wrong column. I fixed that.--[[User:Dmilewski|Dmilewski]] 06:57, 24 October 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Environment</id>
		<title>SRD Talk:Environment</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Environment"/>
				<updated>2009-05-17T00:46:46Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: Typo?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Typo? ==&lt;br /&gt;
&lt;br /&gt;
Under &amp;quot;Starvation and Thirst&amp;quot; there is a &amp;quot;*&amp;quot; that doesn't seem to refer to anything. --&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 18:46, 16 May 2009 (MDT)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Sandbox</id>
		<title>Sandbox</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Sandbox"/>
				<updated>2009-05-14T23:07:20Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a sandbox.  It will be cleaned around once every three hours.  Play around in this sandbox to see how things look, however please do not edit above the line!&lt;br /&gt;
&lt;br /&gt;
''Last cleaned at Thu May 14 16:01:03 2009 by [[User:Dandwiki Helper|Dandwiki Helper]].  &amp;lt;sub&amp;gt;([http://www.dandwiki.com/cgi-bin/sandbox.cgi clean the sandbox now])&amp;lt;/sub&amp;gt;''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
hmm--&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Tug|'''&amp;lt;span style=&amp;quot;background-color:White; color:Blue; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Tug  &amp;lt;/span&amp;gt;''']][[User talk:Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Tug|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 17:07, 14 May 2009 (MDT)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Deviant_(3.5e_Class)</id>
		<title>Talk:Deviant (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Deviant_(3.5e_Class)"/>
				<updated>2009-05-14T23:05:17Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: /* Spellcasting */  i hate it when my sid messes up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&lt;br /&gt;
== Rating 9/10 ==&lt;br /&gt;
&lt;br /&gt;
Divination is usually considered weak, after all, specializing in Divination as a wizard only has a one banned school penalty.  That's why with this divination focused build I see a lot of potential for someone deeply rooted in the divining aspects of things.  With limited spells and spells per day, the emanations, while powerful, are balanced, and the turning of outsiders is useful.  Gut reaction says 8, and a 9 for flavor.  I'll rate it with the scoring system a bit later to see if math matches up with my gut.  -- [[User:Eiji|Eiji]] 12:19, 10 January 2008 (MST)&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rating ==  &lt;br /&gt;
&lt;br /&gt;
'''Power - 5/5''' I give this class a 5 out of 5 because the weapon proficiency and great powers and the skills made this class seem balanced.  --[[User:Hatman|Hatman]] 21:20, 29 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
'''Wording - 5/5'''  I give this class a 5 out of 5 because the wording was done well.  --[[User:Hatman|Hatman]] 21:20, 29 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 5/5''' I give this class a 5 out of 5 because because it was formated well.  --[[User:Hatman|Hatman]] 21:20, 29 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
'''Flavor - 5/5'''I give this class a 5 out of 5 because because this is a role playing class, not a brute fighter, a sneaky rogue, a healing cleric, or a blasting sorcerer. The Deviant uses philosophy and gains understanding of the univerce and that kind of stuff.  --[[User:Hatman|Hatman]] 21:20, 29 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Featured Article Nominee ==&lt;br /&gt;
&lt;br /&gt;
{{Succeeded Featured Article Nominee|--[[User:Green Dragon|Green Dragon]] 09:33, 9 May 2009 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
I would like to put this article forth as a featured article nominee, because I believe it complies to all the standards put forth by the feature article nominee page. I am looking forward to hear your thoughts on the matter. --[[User:Sulacu|Sulacu]] 15:47, 26 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Comment - ''' Ok I just took a quick look at the article (I haven't read it yet just looked at the formatting when I get a chance I'll read it and post another comment) two things that popped out at me the image tends to look better at the bottom of the infobox rather than the top so I'd recommend moving it. The other thing I noticed there is some links to the SRD but not a lot, it is entirely possible that there isn't many terms that can be linked in this article (like I said I haven't read it yet) but I'd suggest just giving it the once over see if you can find any more terms you could link to the SRD. --[[User:Hawk|Hawk]] 07:40, 28 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;'''Comment'''&amp;lt;/s&amp;gt; &amp;amp;mdash; This needs an example NPC.  --[[User:Green Dragon|Green Dragon]] 12:58, 29 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Support''' &amp;amp;mdash; &amp;lt;s&amp;gt;Except for the Example NPC&amp;lt;/s&amp;gt;, this class seem to be completed. I find this class highly original and interesting. The class is balanced and adaptable to almost any campaign setting, good job Sulacu!--[[User:Lord Dhazriel|Lord Dhazriel]] 10:11, 12 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;'''Comment'''&amp;lt;/s&amp;gt; &amp;amp;mdash; The spell list needs to be formatted as per the preload.  --[[User:Green Dragon|Green Dragon]] 23:57, 4 May 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Got it for you.  --[[User:Green Dragon|Green Dragon]] 08:56, 5 March 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
::Whew. I think I'm entitled to usher a little hurray. :p --[[User:Sulacu|Sulacu]] 11:50, 9 May 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
&lt;br /&gt;
It seems odd that emanations are treated as 3rd, 6th, and 9th level spells for their DCs. Do they stay active when you are asleep (I assumed so because of the Alarm emanation)? I assume antimagic field does not affect itself (probably in the spell description so that you don't have to worry about it ''':P''').  --[[User:Aarnott|Aarnott]] 06:24, 15 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:They are active as long as the deviant deigns them to be active. Sleeping does not stop the emanations, although they may be deactivated and reactivated at will. The antimagic field emanation does not impede itself, nor do any of the others. In any case, the deviant may still need minor tweaking until the mechanics are completely acceptable. --[[User:Sulacu|Sulacu]] 14:29, 15 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Complete Overhaul ==&lt;br /&gt;
&lt;br /&gt;
I changed a lot of this class, lately, especially in response to my publication on wizards gleemax boards which concluded that the class was rather overpowered. I gave it a big boost in the saves department, reworded a lot of things, took out a lot of annoying and convoluted mechanics (modeling the banishing of outsiders to the epic Planar Turning feat was a great help). Also, there now is a sample NPC. --[[User:Sulacu|Sulacu]] 15:16, 20 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Rating ==  &lt;br /&gt;
&lt;br /&gt;
'''Wording - 5/5''' I give this class a 5 out of 5 because everything makes sense, I do not see any glaring grammatical errors (although sometimes I noticed the class name is not pluralized when it should be), and all the class abilities make sense.  --[[User:Green Dragon|Green Dragon]] 10:10, 5 March 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 4.5/5'''&amp;lt;/s&amp;gt; I give this class a 4.5 out of 5 because, although nearly perfect, a few things need to be fixed.  Many links link to redirects rather then their intended page, such as the class skills and the special ability markers.  The [[Deviant (DnD Class)#Epic Deviants|Epic Deviants]] section of this class uses span id's, and if possible they should be changed to use &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{#anc:&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;; although I see the problem with this since then they will coincide with the non-epic special abilities.  If a solution could be found that would be great.  If not, seeing how this has no real affect, it should not matter.  A few more links (especially links to categories) should be added throughout - for example in the &amp;quot;''Weapon and Armor Proficiency''&amp;quot; special ability links to [[:Category:Simple Weapon|simple weapons]], etcetera should be added.  In the [[Deviant (DnD Class)#Human Deviant Starting Package|Human Deviant Starting Package]] a armor section is not standard, at least it is not in the preload, so I am not sure if this has to be here.  --[[User:Green Dragon|Green Dragon]] 10:10, 5 March 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
:I removed my rating since it is quite nitpicky.  --[[User:Green Dragon|Green Dragon]] 09:00, 9 May 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;'''Flavor - 4.5/5'''&amp;lt;/s&amp;gt;  I give this class a 4.5 out of 5 because the flavor of this class is truly one of a kind - and I would absolutely love to play this class, if for nothing else then the entire roleplaying side of it.  The only issue is that in the [[Deviant (DnD Class)#Deviants in the Game|Deviants in the Game]] section some of the options from the preload were deleted and never filled in.  I added them back onto this page - not filled out though.  --[[User:Green Dragon|Green Dragon]] 10:10, 5 March 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
:'''Flavor - 5/5'''  Looks good to me.  --[[User:Green Dragon|Green Dragon]] 03:43, 24 April 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Spellcasting ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that this class, focusing on Divination, it should have the most powerful Divination spell, [[SRD:Foresight|Foresight]], on its spell list. It just seems to fit, or am I missing something? --[[User:Tug|Tug]] 12:39, 13 May 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Only that it's an 8th level spell for the deviant. ''':O''' --[[User:Sulacu|Sulacu]] 15:34, 13 May 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I like what you did there. Good use of a &amp;quot;Signature Spell&amp;quot;. --[[User:Aarnott|Aarnott]] 04:54, 14 May 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Whoops, my bad. --[[User:Tug|Tug]] 17:04, 14 May 2009 (MDT)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Deviant_(3.5e_Class)</id>
		<title>Talk:Deviant (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Deviant_(3.5e_Class)"/>
				<updated>2009-05-14T23:04:29Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: /* Spellcasting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&lt;br /&gt;
== Rating 9/10 ==&lt;br /&gt;
&lt;br /&gt;
Divination is usually considered weak, after all, specializing in Divination as a wizard only has a one banned school penalty.  That's why with this divination focused build I see a lot of potential for someone deeply rooted in the divining aspects of things.  With limited spells and spells per day, the emanations, while powerful, are balanced, and the turning of outsiders is useful.  Gut reaction says 8, and a 9 for flavor.  I'll rate it with the scoring system a bit later to see if math matches up with my gut.  -- [[User:Eiji|Eiji]] 12:19, 10 January 2008 (MST)&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rating ==  &lt;br /&gt;
&lt;br /&gt;
'''Power - 5/5''' I give this class a 5 out of 5 because the weapon proficiency and great powers and the skills made this class seem balanced.  --[[User:Hatman|Hatman]] 21:20, 29 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
'''Wording - 5/5'''  I give this class a 5 out of 5 because the wording was done well.  --[[User:Hatman|Hatman]] 21:20, 29 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 5/5''' I give this class a 5 out of 5 because because it was formated well.  --[[User:Hatman|Hatman]] 21:20, 29 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
'''Flavor - 5/5'''I give this class a 5 out of 5 because because this is a role playing class, not a brute fighter, a sneaky rogue, a healing cleric, or a blasting sorcerer. The Deviant uses philosophy and gains understanding of the univerce and that kind of stuff.  --[[User:Hatman|Hatman]] 21:20, 29 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Featured Article Nominee ==&lt;br /&gt;
&lt;br /&gt;
{{Succeeded Featured Article Nominee|--[[User:Green Dragon|Green Dragon]] 09:33, 9 May 2009 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
I would like to put this article forth as a featured article nominee, because I believe it complies to all the standards put forth by the feature article nominee page. I am looking forward to hear your thoughts on the matter. --[[User:Sulacu|Sulacu]] 15:47, 26 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Comment - ''' Ok I just took a quick look at the article (I haven't read it yet just looked at the formatting when I get a chance I'll read it and post another comment) two things that popped out at me the image tends to look better at the bottom of the infobox rather than the top so I'd recommend moving it. The other thing I noticed there is some links to the SRD but not a lot, it is entirely possible that there isn't many terms that can be linked in this article (like I said I haven't read it yet) but I'd suggest just giving it the once over see if you can find any more terms you could link to the SRD. --[[User:Hawk|Hawk]] 07:40, 28 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;'''Comment'''&amp;lt;/s&amp;gt; &amp;amp;mdash; This needs an example NPC.  --[[User:Green Dragon|Green Dragon]] 12:58, 29 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Support''' &amp;amp;mdash; &amp;lt;s&amp;gt;Except for the Example NPC&amp;lt;/s&amp;gt;, this class seem to be completed. I find this class highly original and interesting. The class is balanced and adaptable to almost any campaign setting, good job Sulacu!--[[User:Lord Dhazriel|Lord Dhazriel]] 10:11, 12 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;'''Comment'''&amp;lt;/s&amp;gt; &amp;amp;mdash; The spell list needs to be formatted as per the preload.  --[[User:Green Dragon|Green Dragon]] 23:57, 4 May 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Got it for you.  --[[User:Green Dragon|Green Dragon]] 08:56, 5 March 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
::Whew. I think I'm entitled to usher a little hurray. :p --[[User:Sulacu|Sulacu]] 11:50, 9 May 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
&lt;br /&gt;
It seems odd that emanations are treated as 3rd, 6th, and 9th level spells for their DCs. Do they stay active when you are asleep (I assumed so because of the Alarm emanation)? I assume antimagic field does not affect itself (probably in the spell description so that you don't have to worry about it ''':P''').  --[[User:Aarnott|Aarnott]] 06:24, 15 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:They are active as long as the deviant deigns them to be active. Sleeping does not stop the emanations, although they may be deactivated and reactivated at will. The antimagic field emanation does not impede itself, nor do any of the others. In any case, the deviant may still need minor tweaking until the mechanics are completely acceptable. --[[User:Sulacu|Sulacu]] 14:29, 15 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Complete Overhaul ==&lt;br /&gt;
&lt;br /&gt;
I changed a lot of this class, lately, especially in response to my publication on wizards gleemax boards which concluded that the class was rather overpowered. I gave it a big boost in the saves department, reworded a lot of things, took out a lot of annoying and convoluted mechanics (modeling the banishing of outsiders to the epic Planar Turning feat was a great help). Also, there now is a sample NPC. --[[User:Sulacu|Sulacu]] 15:16, 20 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Rating ==  &lt;br /&gt;
&lt;br /&gt;
'''Wording - 5/5''' I give this class a 5 out of 5 because everything makes sense, I do not see any glaring grammatical errors (although sometimes I noticed the class name is not pluralized when it should be), and all the class abilities make sense.  --[[User:Green Dragon|Green Dragon]] 10:10, 5 March 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 4.5/5'''&amp;lt;/s&amp;gt; I give this class a 4.5 out of 5 because, although nearly perfect, a few things need to be fixed.  Many links link to redirects rather then their intended page, such as the class skills and the special ability markers.  The [[Deviant (DnD Class)#Epic Deviants|Epic Deviants]] section of this class uses span id's, and if possible they should be changed to use &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{#anc:&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;; although I see the problem with this since then they will coincide with the non-epic special abilities.  If a solution could be found that would be great.  If not, seeing how this has no real affect, it should not matter.  A few more links (especially links to categories) should be added throughout - for example in the &amp;quot;''Weapon and Armor Proficiency''&amp;quot; special ability links to [[:Category:Simple Weapon|simple weapons]], etcetera should be added.  In the [[Deviant (DnD Class)#Human Deviant Starting Package|Human Deviant Starting Package]] a armor section is not standard, at least it is not in the preload, so I am not sure if this has to be here.  --[[User:Green Dragon|Green Dragon]] 10:10, 5 March 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
:I removed my rating since it is quite nitpicky.  --[[User:Green Dragon|Green Dragon]] 09:00, 9 May 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;'''Flavor - 4.5/5'''&amp;lt;/s&amp;gt;  I give this class a 4.5 out of 5 because the flavor of this class is truly one of a kind - and I would absolutely love to play this class, if for nothing else then the entire roleplaying side of it.  The only issue is that in the [[Deviant (DnD Class)#Deviants in the Game|Deviants in the Game]] section some of the options from the preload were deleted and never filled in.  I added them back onto this page - not filled out though.  --[[User:Green Dragon|Green Dragon]] 10:10, 5 March 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
:'''Flavor - 5/5'''  Looks good to me.  --[[User:Green Dragon|Green Dragon]] 03:43, 24 April 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Spellcasting ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that this class, focusing on Divination, it should have the most powerful Divination spell, [[SRD:Foresight|Foresight]], on its spell list. It just seems to fit, or am I missing something? --[[User:Tug|Tug]] 12:39, 13 May 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Only that it's an 8th level spell for the deviant. ''':O''' --[[User:Sulacu|Sulacu]] 15:34, 13 May 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I like what you did there. Good use of a &amp;quot;Signature Spell&amp;quot;. --[[User:Aarnott|Aarnott]] 04:54, 14 May 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Whoops, my bad. --tug 17:04, 14 May 2009 (MDT)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Deviant_(3.5e_Class)</id>
		<title>Talk:Deviant (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Deviant_(3.5e_Class)"/>
				<updated>2009-05-13T18:39:49Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: New section: Spellcasting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&lt;br /&gt;
== Rating 9/10 ==&lt;br /&gt;
&lt;br /&gt;
Divination is usually considered weak, after all, specializing in Divination as a wizard only has a one banned school penalty.  That's why with this divination focused build I see a lot of potential for someone deeply rooted in the divining aspects of things.  With limited spells and spells per day, the emanations, while powerful, are balanced, and the turning of outsiders is useful.  Gut reaction says 8, and a 9 for flavor.  I'll rate it with the scoring system a bit later to see if math matches up with my gut.  -- [[User:Eiji|Eiji]] 12:19, 10 January 2008 (MST)&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rating ==  &lt;br /&gt;
&lt;br /&gt;
'''Power - 5/5''' I give this class a 5 out of 5 because the weapon proficiency and great powers and the skills made this class seem balanced.  --[[User:Hatman|Hatman]] 21:20, 29 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
'''Wording - 5/5'''  I give this class a 5 out of 5 because the wording was done well.  --[[User:Hatman|Hatman]] 21:20, 29 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 5/5''' I give this class a 5 out of 5 because because it was formated well.  --[[User:Hatman|Hatman]] 21:20, 29 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
'''Flavor - 5/5'''I give this class a 5 out of 5 because because this is a role playing class, not a brute fighter, a sneaky rogue, a healing cleric, or a blasting sorcerer. The Deviant uses philosophy and gains understanding of the univerce and that kind of stuff.  --[[User:Hatman|Hatman]] 21:20, 29 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Featured Article Nominee ==&lt;br /&gt;
&lt;br /&gt;
{{Succeeded Featured Article Nominee|--[[User:Green Dragon|Green Dragon]] 09:33, 9 May 2009 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
I would like to put this article forth as a featured article nominee, because I believe it complies to all the standards put forth by the feature article nominee page. I am looking forward to hear your thoughts on the matter. --[[User:Sulacu|Sulacu]] 15:47, 26 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Comment - ''' Ok I just took a quick look at the article (I haven't read it yet just looked at the formatting when I get a chance I'll read it and post another comment) two things that popped out at me the image tends to look better at the bottom of the infobox rather than the top so I'd recommend moving it. The other thing I noticed there is some links to the SRD but not a lot, it is entirely possible that there isn't many terms that can be linked in this article (like I said I haven't read it yet) but I'd suggest just giving it the once over see if you can find any more terms you could link to the SRD. --[[User:Hawk|Hawk]] 07:40, 28 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;'''Comment'''&amp;lt;/s&amp;gt; &amp;amp;mdash; This needs an example NPC.  --[[User:Green Dragon|Green Dragon]] 12:58, 29 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Support''' &amp;amp;mdash; &amp;lt;s&amp;gt;Except for the Example NPC&amp;lt;/s&amp;gt;, this class seem to be completed. I find this class highly original and interesting. The class is balanced and adaptable to almost any campaign setting, good job Sulacu!--[[User:Lord Dhazriel|Lord Dhazriel]] 10:11, 12 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;'''Comment'''&amp;lt;/s&amp;gt; &amp;amp;mdash; The spell list needs to be formatted as per the preload.  --[[User:Green Dragon|Green Dragon]] 23:57, 4 May 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Got it for you.  --[[User:Green Dragon|Green Dragon]] 08:56, 5 March 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
::Whew. I think I'm entitled to usher a little hurray. :p --[[User:Sulacu|Sulacu]] 11:50, 9 May 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
&lt;br /&gt;
It seems odd that emanations are treated as 3rd, 6th, and 9th level spells for their DCs. Do they stay active when you are asleep (I assumed so because of the Alarm emanation)? I assume antimagic field does not affect itself (probably in the spell description so that you don't have to worry about it ''':P''').  --[[User:Aarnott|Aarnott]] 06:24, 15 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:They are active as long as the deviant deigns them to be active. Sleeping does not stop the emanations, although they may be deactivated and reactivated at will. The antimagic field emanation does not impede itself, nor do any of the others. In any case, the deviant may still need minor tweaking until the mechanics are completely acceptable. --[[User:Sulacu|Sulacu]] 14:29, 15 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Complete Overhaul ==&lt;br /&gt;
&lt;br /&gt;
I changed a lot of this class, lately, especially in response to my publication on wizards gleemax boards which concluded that the class was rather overpowered. I gave it a big boost in the saves department, reworded a lot of things, took out a lot of annoying and convoluted mechanics (modeling the banishing of outsiders to the epic Planar Turning feat was a great help). Also, there now is a sample NPC. --[[User:Sulacu|Sulacu]] 15:16, 20 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Rating ==  &lt;br /&gt;
&lt;br /&gt;
'''Wording - 5/5''' I give this class a 5 out of 5 because everything makes sense, I do not see any glaring grammatical errors (although sometimes I noticed the class name is not pluralized when it should be), and all the class abilities make sense.  --[[User:Green Dragon|Green Dragon]] 10:10, 5 March 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 4.5/5'''&amp;lt;/s&amp;gt; I give this class a 4.5 out of 5 because, although nearly perfect, a few things need to be fixed.  Many links link to redirects rather then their intended page, such as the class skills and the special ability markers.  The [[Deviant (DnD Class)#Epic Deviants|Epic Deviants]] section of this class uses span id's, and if possible they should be changed to use &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{#anc:&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;; although I see the problem with this since then they will coincide with the non-epic special abilities.  If a solution could be found that would be great.  If not, seeing how this has no real affect, it should not matter.  A few more links (especially links to categories) should be added throughout - for example in the &amp;quot;''Weapon and Armor Proficiency''&amp;quot; special ability links to [[:Category:Simple Weapon|simple weapons]], etcetera should be added.  In the [[Deviant (DnD Class)#Human Deviant Starting Package|Human Deviant Starting Package]] a armor section is not standard, at least it is not in the preload, so I am not sure if this has to be here.  --[[User:Green Dragon|Green Dragon]] 10:10, 5 March 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
:I removed my rating since it is quite nitpicky.  --[[User:Green Dragon|Green Dragon]] 09:00, 9 May 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;'''Flavor - 4.5/5'''&amp;lt;/s&amp;gt;  I give this class a 4.5 out of 5 because the flavor of this class is truly one of a kind - and I would absolutely love to play this class, if for nothing else then the entire roleplaying side of it.  The only issue is that in the [[Deviant (DnD Class)#Deviants in the Game|Deviants in the Game]] section some of the options from the preload were deleted and never filled in.  I added them back onto this page - not filled out though.  --[[User:Green Dragon|Green Dragon]] 10:10, 5 March 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
:'''Flavor - 5/5'''  Looks good to me.  --[[User:Green Dragon|Green Dragon]] 03:43, 24 April 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Spellcasting ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that this class, focusing on Divination, it should have the most powerful Divination spell, [[SRD:Foresight|Foresight]], on its spell list. It just seems to fit, or am I missing something? --tug 12:39, 13 May 2009 (MDT)&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:Tug/08-09_Campaign</id>
		<title>User:Tug/08-09 Campaign</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User:Tug/08-09_Campaign"/>
				<updated>2009-04-30T23:28:22Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: /* Current ECL of Party */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lowell High School Forgotten Realms Campaign: Tug 08-09 ==&lt;br /&gt;
&lt;br /&gt;
Hello fellow Denizens of The Forgotten Realms! This is your Vice President and Dungeon Master, [[User:Tug|Tug.]] I hope that life is treating you well. I have created this page to help my players in understanding what will be expected of them during this campaign, and to fill them in on anything they don’t understand... or that they might have missed. *Glare*&lt;br /&gt;
&lt;br /&gt;
At any rate, if you have any questions pertaining to weather I'll allow anything (such as a new Template, or a new chari), or if your planning on purchasing a rather exotic item (EG: anything that’s not in the PH or anything Custom or from any Homebrew) then it would be best to PM me or talk to me in person beforehand, so as to save the little time we have together each week for playing. &lt;br /&gt;
Also, Please reserve any discussion of this campaign to the Discussion of this page, '''NOT''' my talk page.&lt;br /&gt;
&lt;br /&gt;
A reminder that everyone '''must''' have paid all their club dues to participate in campaigns, so if you have not paid for March or any month before it, your gonna have to either pay up or sit out.&lt;br /&gt;
&lt;br /&gt;
=Synopsis=&lt;br /&gt;
This was originally supposed to be a one-shot, so I didn’t put too much thought into the story originally, but here goes.&lt;br /&gt;
&lt;br /&gt;
You are a band of the King’s knights that have been assigned to join the Guild of Dragon Slayers. This means that you have been charged with the task of eliminating evil chromatic dragons and therefore making the world a better place. You are all non-evils. No exceptions. Chaotic alignments are frowned upon, but allowed, as long as you don’t stray too far from the morals promoted by the King. (Lawful Good)&lt;br /&gt;
&lt;br /&gt;
Shortly after being inducted you were given an assignment to clear out the nest of a group of chromatic dragons, who were slain for being suspected of conspiracy, and for the harassment of surrounding countryside resulting in loss of property and livestock as well as the death of several innocent humanoids. The party entered the cave, (finding a Helm of underwater breathing)  killed the hatchling black dragons and broke the remaining eggs, and then moved on (finding a ring who's function has yet to become apparent) to attack a clutch of young red dragons, one was balefully polymorphed into a chicken the other was killed. The party made their way to the final nest, (finding a Psionic tattoo) (Don't ask) and found a Mature Adult Blue Dragon, whom they dispatched before it could really make a single attack on them. The party then left the cave to be looted by the Guild. Each member got a cut of 34,050 GP. The party has been given a few weeks rest before next assignment.&lt;br /&gt;
&lt;br /&gt;
You and Sumner have been assigned to rescue a kidnapped Prismatic Dragon from the evil clutches of a group of white dragons. The Prismatic dragon is young and has not yet been aligned to good or evil. The forces of good need its alliance and power, so try not to do anything to harm it. Convince it that you are friends.&lt;br /&gt;
&lt;br /&gt;
You are Teleported to a cold mountain region. You travel for a short wile, encountering pesky trolls and eventually come upon a cave entrance that leads to the city-mountain stronghold of the white dragon cult. You manage to dispatch a sentinel, but you are unsure of weather the battle was heard or not.&lt;br /&gt;
&lt;br /&gt;
You continue on through the caves, and come across another white dragon sentinel, and engage in a blind fight with it, after it activated its fog ability. The party eventually dispatched the monster, and attempted to open the door, finding it locked.&lt;br /&gt;
&lt;br /&gt;
The party gets past the locked door, finding a Scottish prisoner, and freeing him. They continued past the prison, entering the chamber of an Old white dragon, whom they notice clinging to the celing, avoiding a sneak attack. They dispatch it after a few rounds of fighting, and gut it afterwards, for some reason...&lt;br /&gt;
They then continued through the stronghold untill they come across a half-dragon guarding a door. They eventually killed him. Trova was sodomised in the prossess. They opened the chamber he was guarding and found thier Prismatic dragon. They melted the stone that it's shakels were connected to to mud, revealing the deeply rooted ancores that kept it's Force shakles in place.&lt;br /&gt;
&lt;br /&gt;
The dragon turned out to be a fake, but the party found the real dragon, and broke it out, convincing it to stay. They then got thier reward. As dungeonmaster, i made a horrible mistake today. I added up all the gold you earned, but i forgot to add it up, so instead of over 100,000 Gp, you should be getting much less. I'll try and fix this during the week.&lt;br /&gt;
&lt;br /&gt;
I kinda fixed the money problem. you all got around 60,000 instead. still too much, but best we could do with the circumstances. This week the party was assigned to take out a gang of renegade Prismatics before they become too powerful. They were teleported to a desert, and entered a pyramid, where they dispatched a zombie, and are now facing 2 dragons.&lt;br /&gt;
&lt;br /&gt;
The 2 dragons were dispatched, and the force chicken was saved, thankfully. The party continued on the the Pharaoh's crypt. They dealt with the Mummy and his servants, and took out the final dragon without any permanent injury. Directly after your victory, you decided to take a turn towards the evil side. You killed Sumner and you cleric, and introduced a blackguard into your party. You looted the pyramid and each made off with about 38,000 GP each and experiencing an alignment shift. You then returned to the castle and bluffed your way into being rewarded for your mission. Now you are buying magic items in town.&lt;br /&gt;
&lt;br /&gt;
A sex toy salesmen with significant knowledge of current events and a thirst for a more evil government (AKA Plot Device) pointed you in the direction of an important evil artifact. You approached the hideout of the cult in possession of the item and easily dispatched the lot of them, spreading disease and destruction among their ranks, and doing other such evil deeds. Justin recovered the item and put it on. The item immediately began begging him to reunite it with it's &amp;quot;brother.&amp;quot; They began traveling in the direction indicated by the item. Justin became irritated by the constant steam of jabbering coming from the Intelligent artifact, and attempted to dominate it. By some ill stroke of luck, he was overcome by the item. The item immediately demanded that someone in the party cast a plane shift spell, as it's brother was no longer on this plane of existence. The party noticed Justin's change in demeanor and decided that they should try to overthrow him as party leader. The artifact, sensing danger, used Justin's Ring of Three Wishes to try fight it's way to safety. In the confusing, free for all melee that followed, the glove, which came to symbolize leadership, changed hands half a dozen times until it was finally in the hands of Alex, who managed to assert his dominance over the item.&lt;br /&gt;
&lt;br /&gt;
Alex gave the glove back to Kazer, who was again dominated by the glove. The glove demanded that Charlie use a Plane Shift spell to bring them all to a specific area of the Abyss. Charlie complied, and the party found themselves not far from a strange portal. They followed the possessed Kazer into the portal, where they encounter a myriad of demons, and begin to fight their way to the center. The first room was full of Dretches. They tired to interrogate the Dretches, but accidentally killed most of them. They did manage to get a few of them to tell them who their master was, but the demons' heads exploded at the mere mention of his name. They continued down the maze, killing things like Succubi and other monstrosities. &lt;br /&gt;
&lt;br /&gt;
After turning the corner the party came face to face with a Glabrezu. They began to confidently beat on the fiend, until it promised them a wish. The party decided they wanted to wish for the glove's &amp;quot;brother&amp;quot; to be in their possession. The  Glabrezu agreed on the premise that they would include his freedom from his master in the wish. The wish was spoken and granted. The party was taken to the material plane with the demon. Immediately after arrival the party smote the already wounded demon.&lt;br /&gt;
&lt;br /&gt;
The party traveled to a nearby city. They met with a local holy man. They convinced him they were on a mission to destroy the rest of the outfit. He agreed to tell them the location of one of the pieces if they would bring it to him so that it may be blessed and used for good. They agreed, and immediately assassinated the man and all his alter boys after he told them, making them into zombies. The information they gleaned lead them to a larger city, where they immediately plunged into the dungeon, looking for a set of robes that belonged to a long dead Necromancer.&lt;br /&gt;
&lt;br /&gt;
In order to reach the dungeon they first had to pass through the still-in-use high security prison outer dungeon. They gained access to the prison under the guise of &amp;quot;inspectors.&amp;quot; One very good bluff check later they were in. Once in, they stealthily released a few prisoners and caused a sufficient commotion to ensure that their presence would be forgotten. They navigated their way to a large, sealed door. They managed to break in and began to explore the dark, forgotten depths. They encountered a barrage of undead on their way through the dungeon, including Zombies, Morgues, and Ghosts. Eventually they came to a laboratory that contained a large coffin. They opened the coffin, finding a Litch inside. They fought the Litch and his copy, destroying both of them a lot easier than one would expect.&lt;br /&gt;
&lt;br /&gt;
=List of player classes already claimed=&lt;br /&gt;
(I only allow one of each class most of the time)&lt;br /&gt;
&lt;br /&gt;
* Cory: [[Squirrel Folk (DnD Race)|Squirrel Folk]] [[SRD:Ranger|Ranger]] (Bow &amp;amp; arrow combat style)&lt;br /&gt;
&lt;br /&gt;
* Alex: [[SRD:Doppelgangers (Race)|Doppelganger]] [[SRD:Monk|Monk]]&lt;br /&gt;
&lt;br /&gt;
* Justin: [[SRD:Human|Human]] Warmage&lt;br /&gt;
&lt;br /&gt;
* Corey: [[SRD:Human|Human]] [[SRD:Rogue|Rouge]]/[[SRD:Shadowdancer|Shadowdancer]]&lt;br /&gt;
&lt;br /&gt;
* Charlie: [[SRD:Elves, High (Race)|Elf]] [[SRD:Cleric|Cleric]] [[SRD:Blackguard|Blackguard]]&lt;br /&gt;
&lt;br /&gt;
* Eric: God knows what race. He's like a rouge assassin or some shit.&lt;br /&gt;
&lt;br /&gt;
=Current ECL of Party=&lt;br /&gt;
19 as of 4/26/09&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:Tug/08-09_Campaign</id>
		<title>User:Tug/08-09 Campaign</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User:Tug/08-09_Campaign"/>
				<updated>2009-04-30T23:27:46Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: /* Synopsis */  4-27-09&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lowell High School Forgotten Realms Campaign: Tug 08-09 ==&lt;br /&gt;
&lt;br /&gt;
Hello fellow Denizens of The Forgotten Realms! This is your Vice President and Dungeon Master, [[User:Tug|Tug.]] I hope that life is treating you well. I have created this page to help my players in understanding what will be expected of them during this campaign, and to fill them in on anything they don’t understand... or that they might have missed. *Glare*&lt;br /&gt;
&lt;br /&gt;
At any rate, if you have any questions pertaining to weather I'll allow anything (such as a new Template, or a new chari), or if your planning on purchasing a rather exotic item (EG: anything that’s not in the PH or anything Custom or from any Homebrew) then it would be best to PM me or talk to me in person beforehand, so as to save the little time we have together each week for playing. &lt;br /&gt;
Also, Please reserve any discussion of this campaign to the Discussion of this page, '''NOT''' my talk page.&lt;br /&gt;
&lt;br /&gt;
A reminder that everyone '''must''' have paid all their club dues to participate in campaigns, so if you have not paid for March or any month before it, your gonna have to either pay up or sit out.&lt;br /&gt;
&lt;br /&gt;
=Synopsis=&lt;br /&gt;
This was originally supposed to be a one-shot, so I didn’t put too much thought into the story originally, but here goes.&lt;br /&gt;
&lt;br /&gt;
You are a band of the King’s knights that have been assigned to join the Guild of Dragon Slayers. This means that you have been charged with the task of eliminating evil chromatic dragons and therefore making the world a better place. You are all non-evils. No exceptions. Chaotic alignments are frowned upon, but allowed, as long as you don’t stray too far from the morals promoted by the King. (Lawful Good)&lt;br /&gt;
&lt;br /&gt;
Shortly after being inducted you were given an assignment to clear out the nest of a group of chromatic dragons, who were slain for being suspected of conspiracy, and for the harassment of surrounding countryside resulting in loss of property and livestock as well as the death of several innocent humanoids. The party entered the cave, (finding a Helm of underwater breathing)  killed the hatchling black dragons and broke the remaining eggs, and then moved on (finding a ring who's function has yet to become apparent) to attack a clutch of young red dragons, one was balefully polymorphed into a chicken the other was killed. The party made their way to the final nest, (finding a Psionic tattoo) (Don't ask) and found a Mature Adult Blue Dragon, whom they dispatched before it could really make a single attack on them. The party then left the cave to be looted by the Guild. Each member got a cut of 34,050 GP. The party has been given a few weeks rest before next assignment.&lt;br /&gt;
&lt;br /&gt;
You and Sumner have been assigned to rescue a kidnapped Prismatic Dragon from the evil clutches of a group of white dragons. The Prismatic dragon is young and has not yet been aligned to good or evil. The forces of good need its alliance and power, so try not to do anything to harm it. Convince it that you are friends.&lt;br /&gt;
&lt;br /&gt;
You are Teleported to a cold mountain region. You travel for a short wile, encountering pesky trolls and eventually come upon a cave entrance that leads to the city-mountain stronghold of the white dragon cult. You manage to dispatch a sentinel, but you are unsure of weather the battle was heard or not.&lt;br /&gt;
&lt;br /&gt;
You continue on through the caves, and come across another white dragon sentinel, and engage in a blind fight with it, after it activated its fog ability. The party eventually dispatched the monster, and attempted to open the door, finding it locked.&lt;br /&gt;
&lt;br /&gt;
The party gets past the locked door, finding a Scottish prisoner, and freeing him. They continued past the prison, entering the chamber of an Old white dragon, whom they notice clinging to the celing, avoiding a sneak attack. They dispatch it after a few rounds of fighting, and gut it afterwards, for some reason...&lt;br /&gt;
They then continued through the stronghold untill they come across a half-dragon guarding a door. They eventually killed him. Trova was sodomised in the prossess. They opened the chamber he was guarding and found thier Prismatic dragon. They melted the stone that it's shakels were connected to to mud, revealing the deeply rooted ancores that kept it's Force shakles in place.&lt;br /&gt;
&lt;br /&gt;
The dragon turned out to be a fake, but the party found the real dragon, and broke it out, convincing it to stay. They then got thier reward. As dungeonmaster, i made a horrible mistake today. I added up all the gold you earned, but i forgot to add it up, so instead of over 100,000 Gp, you should be getting much less. I'll try and fix this during the week.&lt;br /&gt;
&lt;br /&gt;
I kinda fixed the money problem. you all got around 60,000 instead. still too much, but best we could do with the circumstances. This week the party was assigned to take out a gang of renegade Prismatics before they become too powerful. They were teleported to a desert, and entered a pyramid, where they dispatched a zombie, and are now facing 2 dragons.&lt;br /&gt;
&lt;br /&gt;
The 2 dragons were dispatched, and the force chicken was saved, thankfully. The party continued on the the Pharaoh's crypt. They dealt with the Mummy and his servants, and took out the final dragon without any permanent injury. Directly after your victory, you decided to take a turn towards the evil side. You killed Sumner and you cleric, and introduced a blackguard into your party. You looted the pyramid and each made off with about 38,000 GP each and experiencing an alignment shift. You then returned to the castle and bluffed your way into being rewarded for your mission. Now you are buying magic items in town.&lt;br /&gt;
&lt;br /&gt;
A sex toy salesmen with significant knowledge of current events and a thirst for a more evil government (AKA Plot Device) pointed you in the direction of an important evil artifact. You approached the hideout of the cult in possession of the item and easily dispatched the lot of them, spreading disease and destruction among their ranks, and doing other such evil deeds. Justin recovered the item and put it on. The item immediately began begging him to reunite it with it's &amp;quot;brother.&amp;quot; They began traveling in the direction indicated by the item. Justin became irritated by the constant steam of jabbering coming from the Intelligent artifact, and attempted to dominate it. By some ill stroke of luck, he was overcome by the item. The item immediately demanded that someone in the party cast a plane shift spell, as it's brother was no longer on this plane of existence. The party noticed Justin's change in demeanor and decided that they should try to overthrow him as party leader. The artifact, sensing danger, used Justin's Ring of Three Wishes to try fight it's way to safety. In the confusing, free for all melee that followed, the glove, which came to symbolize leadership, changed hands half a dozen times until it was finally in the hands of Alex, who managed to assert his dominance over the item.&lt;br /&gt;
&lt;br /&gt;
Alex gave the glove back to Kazer, who was again dominated by the glove. The glove demanded that Charlie use a Plane Shift spell to bring them all to a specific area of the Abyss. Charlie complied, and the party found themselves not far from a strange portal. They followed the possessed Kazer into the portal, where they encounter a myriad of demons, and begin to fight their way to the center. The first room was full of Dretches. They tired to interrogate the Dretches, but accidentally killed most of them. They did manage to get a few of them to tell them who their master was, but the demons' heads exploded at the mere mention of his name. They continued down the maze, killing things like Succubi and other monstrosities. &lt;br /&gt;
&lt;br /&gt;
After turning the corner the party came face to face with a Glabrezu. They began to confidently beat on the fiend, until it promised them a wish. The party decided they wanted to wish for the glove's &amp;quot;brother&amp;quot; to be in their possession. The  Glabrezu agreed on the premise that they would include his freedom from his master in the wish. The wish was spoken and granted. The party was taken to the material plane with the demon. Immediately after arrival the party smote the already wounded demon.&lt;br /&gt;
&lt;br /&gt;
The party traveled to a nearby city. They met with a local holy man. They convinced him they were on a mission to destroy the rest of the outfit. He agreed to tell them the location of one of the pieces if they would bring it to him so that it may be blessed and used for good. They agreed, and immediately assassinated the man and all his alter boys after he told them, making them into zombies. The information they gleaned lead them to a larger city, where they immediately plunged into the dungeon, looking for a set of robes that belonged to a long dead Necromancer.&lt;br /&gt;
&lt;br /&gt;
In order to reach the dungeon they first had to pass through the still-in-use high security prison outer dungeon. They gained access to the prison under the guise of &amp;quot;inspectors.&amp;quot; One very good bluff check later they were in. Once in, they stealthily released a few prisoners and caused a sufficient commotion to ensure that their presence would be forgotten. They navigated their way to a large, sealed door. They managed to break in and began to explore the dark, forgotten depths. They encountered a barrage of undead on their way through the dungeon, including Zombies, Morgues, and Ghosts. Eventually they came to a laboratory that contained a large coffin. They opened the coffin, finding a Litch inside. They fought the Litch and his copy, destroying both of them a lot easier than one would expect.&lt;br /&gt;
&lt;br /&gt;
=List of player classes already claimed=&lt;br /&gt;
(I only allow one of each class most of the time)&lt;br /&gt;
&lt;br /&gt;
* Cory: [[Squirrel Folk (DnD Race)|Squirrel Folk]] [[SRD:Ranger|Ranger]] (Bow &amp;amp; arrow combat style)&lt;br /&gt;
&lt;br /&gt;
* Alex: [[SRD:Doppelgangers (Race)|Doppelganger]] [[SRD:Monk|Monk]]&lt;br /&gt;
&lt;br /&gt;
* Justin: [[SRD:Human|Human]] Warmage&lt;br /&gt;
&lt;br /&gt;
* Corey: [[SRD:Human|Human]] [[SRD:Rogue|Rouge]]/[[SRD:Shadowdancer|Shadowdancer]]&lt;br /&gt;
&lt;br /&gt;
* Charlie: [[SRD:Elves, High (Race)|Elf]] [[SRD:Cleric|Cleric]] [[SRD:Blackguard|Blackguard]]&lt;br /&gt;
&lt;br /&gt;
* Eric: God knows what race. He's like a rouge assassin or some shit.&lt;br /&gt;
&lt;br /&gt;
=Current ECL of Party=&lt;br /&gt;
18 as of 4/07/09&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:Tug/08-09_Campaign</id>
		<title>User:Tug/08-09 Campaign</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User:Tug/08-09_Campaign"/>
				<updated>2009-04-27T04:18:12Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lowell High School Forgotten Realms Campaign: Tug 08-09 ==&lt;br /&gt;
&lt;br /&gt;
Hello fellow Denizens of The Forgotten Realms! This is your Vice President and Dungeon Master, [[User:Tug|Tug.]] I hope that life is treating you well. I have created this page to help my players in understanding what will be expected of them during this campaign, and to fill them in on anything they don’t understand... or that they might have missed. *Glare*&lt;br /&gt;
&lt;br /&gt;
At any rate, if you have any questions pertaining to weather I'll allow anything (such as a new Template, or a new chari), or if your planning on purchasing a rather exotic item (EG: anything that’s not in the PH or anything Custom or from any Homebrew) then it would be best to PM me or talk to me in person beforehand, so as to save the little time we have together each week for playing. &lt;br /&gt;
Also, Please reserve any discussion of this campaign to the Discussion of this page, '''NOT''' my talk page.&lt;br /&gt;
&lt;br /&gt;
A reminder that everyone '''must''' have paid all their club dues to participate in campaigns, so if you have not paid for March or any month before it, your gonna have to either pay up or sit out.&lt;br /&gt;
&lt;br /&gt;
=Synopsis=&lt;br /&gt;
This was originally supposed to be a one-shot, so I didn’t put too much thought into the story originally, but here goes.&lt;br /&gt;
&lt;br /&gt;
You are a band of the King’s knights that have been assigned to join the Guild of Dragon Slayers. This means that you have been charged with the task of eliminating evil chromatic dragons and therefore making the world a better place. You are all non-evils. No exceptions. Chaotic alignments are frowned upon, but allowed, as long as you don’t stray too far from the morals promoted by the King. (Lawful Good)&lt;br /&gt;
&lt;br /&gt;
Shortly after being inducted you were given an assignment to clear out the nest of a group of chromatic dragons, who were slain for being suspected of conspiracy, and for the harassment of surrounding countryside resulting in loss of property and livestock as well as the death of several innocent humanoids. The party entered the cave, (finding a Helm of underwater breathing)  killed the hatchling black dragons and broke the remaining eggs, and then moved on (finding a ring who's function has yet to become apparent) to attack a clutch of young red dragons, one was balefully polymorphed into a chicken the other was killed. The party made their way to the final nest, (finding a Psionic tattoo) (Don't ask) and found a Mature Adult Blue Dragon, whom they dispatched before it could really make a single attack on them. The party then left the cave to be looted by the Guild. Each member got a cut of 34,050 GP. The party has been given a few weeks rest before next assignment.&lt;br /&gt;
&lt;br /&gt;
You and Sumner have been assigned to rescue a kidnapped Prismatic Dragon from the evil clutches of a group of white dragons. The Prismatic dragon is young and has not yet been aligned to good or evil. The forces of good need its alliance and power, so try not to do anything to harm it. Convince it that you are friends.&lt;br /&gt;
&lt;br /&gt;
You are Teleported to a cold mountain region. You travel for a short wile, encountering pesky trolls and eventually come upon a cave entrance that leads to the city-mountain stronghold of the white dragon cult. You manage to dispatch a sentinel, but you are unsure of weather the battle was heard or not.&lt;br /&gt;
&lt;br /&gt;
You continue on through the caves, and come across another white dragon sentinel, and engage in a blind fight with it, after it activated its fog ability. The party eventually dispatched the monster, and attempted to open the door, finding it locked.&lt;br /&gt;
&lt;br /&gt;
The party gets past the locked door, finding a Scottish prisoner, and freeing him. They continued past the prison, entering the chamber of an Old white dragon, whom they notice clinging to the celing, avoiding a sneak attack. They dispatch it after a few rounds of fighting, and gut it afterwards, for some reason...&lt;br /&gt;
They then continued through the stronghold untill they come across a half-dragon guarding a door. They eventually killed him. Trova was sodomised in the prossess. They opened the chamber he was guarding and found thier Prismatic dragon. They melted the stone that it's shakels were connected to to mud, revealing the deeply rooted ancores that kept it's Force shakles in place.&lt;br /&gt;
&lt;br /&gt;
The dragon turned out to be a fake, but the party found the real dragon, and broke it out, convincing it to stay. They then got thier reward. As dungeonmaster, i made a horrible mistake today. I added up all the gold you earned, but i forgot to add it up, so instead of over 100,000 Gp, you should be getting much less. I'll try and fix this during the week.&lt;br /&gt;
&lt;br /&gt;
I kinda fixed the money problem. you all got around 60,000 instead. still too much, but best we could do with the circumstances. This week the party was assigned to take out a gang of renegade Prismatics before they become too powerful. They were teleported to a desert, and entered a pyramid, where they dispatched a zombie, and are now facing 2 dragons.&lt;br /&gt;
&lt;br /&gt;
The 2 dragons were dispatched, and the force chicken was saved, thankfully. The party continued on the the Pharaoh's crypt. They dealt with the Mummy and his servants, and took out the final dragon without any permanent injury. Directly after your victory, you decided to take a turn towards the evil side. You killed Sumner and you cleric, and introduced a blackguard into your party. You looted the pyramid and each made off with about 38,000 GP each and experiencing an alignment shift. You then returned to the castle and bluffed your way into being rewarded for your mission. Now you are buying magic items in town.&lt;br /&gt;
&lt;br /&gt;
A sex toy salesmen with significant knowledge of current events and a thirst for a more evil government (AKA Plot Device) pointed you in the direction of an important evil artifact. You approached the hideout of the cult in possession of the item and easily dispatched the lot of them, spreading disease and destruction among their ranks, and doing other such evil deeds. Justin recovered the item and put it on. The item immediately began begging him to reunite it with it's &amp;quot;brother.&amp;quot; They began traveling in the direction indicated by the item. Justin became irritated by the constant steam of jabbering coming from the Intelligent artifact, and attempted to dominate it. By some ill stroke of luck, he was overcome by the item. The item immediately demanded that someone in the party cast a plane shift spell, as it's brother was no longer on this plane of existence. The party noticed Justin's change in demeanor and decided that they should try to overthrow him as party leader. The artifact, sensing danger, used Justin's Ring of Three Wishes to try fight it's way to safety. In the confusing, free for all melee that followed, the glove, which came to symbolize leadership, changed hands half a dozen times until it was finally in the hands of Alex, who managed to assert his dominance over the item.&lt;br /&gt;
&lt;br /&gt;
Alex gave the glove back to Kazer, who was again dominated by the glove. The glove demanded that Charlie use a Plane Shift spell to bring them all to a specific area of the Abyss. Charlie complied, and the party found themselves not far from a strange portal. They followed the possessed Kazer into the portal, where they encounter a myriad of demons, and begin to fight their way to the center. The first room was full of Dretches. They tired to interrogate the Dretches, but accidentally killed most of them. They did manage to get a few of them to tell them who their master was, but the demons' heads exploded at the mere mention of his name. They continued down the maze, killing things like Succubi and other monstrosities. &lt;br /&gt;
&lt;br /&gt;
After turning the corner the party came face to face with a Glabrezu. They began to confidently beat on the fiend, until it promised them a wish. The party decided they wanted to wish for the glove's &amp;quot;brother&amp;quot; to be in their possession. The  Glabrezu agreed on the premise that they would include his freedom from his master in the wish. The wish was spoken and granted. The party was taken to the material plane with the demon. Immediately after arrival the party smote the already wounded demon.&lt;br /&gt;
&lt;br /&gt;
The Party traveled to a nearby city. They met with a local holy man. They convinced him they were on a mission to destroy the rest of the outfit. He agreed to tell them the location of one of the pieces if they would bring it to him so that it may be blessed and used for good. They agreed, and immediately assassinated the man and all his alter boys after he told them, making them into zombies. The information they gleaned lead them to a larger city, where they immediately plunged into the dungeon, looking for a set of robes that belonged to a long dead Necromancer.&lt;br /&gt;
&lt;br /&gt;
=List of player classes already claimed=&lt;br /&gt;
(I only allow one of each class most of the time)&lt;br /&gt;
&lt;br /&gt;
* Cory: [[Squirrel Folk (DnD Race)|Squirrel Folk]] [[SRD:Ranger|Ranger]] (Bow &amp;amp; arrow combat style)&lt;br /&gt;
&lt;br /&gt;
* Alex: [[SRD:Doppelgangers (Race)|Doppelganger]] [[SRD:Monk|Monk]]&lt;br /&gt;
&lt;br /&gt;
* Justin: [[SRD:Human|Human]] Warmage&lt;br /&gt;
&lt;br /&gt;
* Corey: [[SRD:Human|Human]] [[SRD:Rogue|Rouge]]/[[SRD:Shadowdancer|Shadowdancer]]&lt;br /&gt;
&lt;br /&gt;
* Charlie: [[SRD:Elves, High (Race)|Elf]] [[SRD:Cleric|Cleric]] [[SRD:Blackguard|Blackguard]]&lt;br /&gt;
&lt;br /&gt;
* Eric: God knows what race. He's like a rouge assassin or some shit.&lt;br /&gt;
&lt;br /&gt;
=Current ECL of Party=&lt;br /&gt;
18 as of 4/07/09&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Over_100_Ways_to_Die_(DnD_Other)</id>
		<title>Over 100 Ways to Die (DnD Other)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Over_100_Ways_to_Die_(DnD_Other)"/>
				<updated>2009-04-19T16:11:26Z</updated>
		
		<summary type="html">&lt;p&gt;Tug: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A compendium of all the known ways to die. Feel free to add.&lt;br /&gt;
&lt;br /&gt;
Organized (alphabetically) for now. -- [[User:Jota|Jota]] 22:30, 12 January 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
#Acid&lt;br /&gt;
#Astral cord severed when in Astral Plane&lt;br /&gt;
#Avalanche&lt;br /&gt;
#Banshee's keening&lt;br /&gt;
#Being Fallen Upon&lt;br /&gt;
#Bloody Exit (blood magus ability)&lt;br /&gt;
#Bodak's death gaze&lt;br /&gt;
#Bored DM&lt;br /&gt;
#Brain Extracted (Mindflayer)&lt;br /&gt;
#Buried alive&lt;br /&gt;
#Cancer&lt;br /&gt;
#Captured and killed (or tortured)&lt;br /&gt;
#Caught in a collapsing building/tunnel/dungeon&lt;br /&gt;
#Choking/strangulation&lt;br /&gt;
#Cow falling on top of you...only if you are a gnome&lt;br /&gt;
#Crucifixion&lt;br /&gt;
#Curse&lt;br /&gt;
#Decapitation&lt;br /&gt;
#Dehydration&lt;br /&gt;
#Disease&lt;br /&gt;
#Disintegrated&lt;br /&gt;
#Drawn and Quartered&lt;br /&gt;
#Drowning&lt;br /&gt;
#Eaten by rabid brownies (Cannibalized)&lt;br /&gt;
#Electrocution&lt;br /&gt;
#Elf touch&lt;br /&gt;
#Execution &lt;br /&gt;
#Exsanguination (bleeding to death)&lt;br /&gt;
#Falling&lt;br /&gt;
#Falling into an iced over lake &lt;br /&gt;
#Fire&lt;br /&gt;
#Flash Flood&lt;br /&gt;
#[[SRD:Flesh to Stone|Flesh to Stone]], followed by destroying the statue.&lt;br /&gt;
#Get a Battle Axe to the face&lt;br /&gt;
#Get Lazy, sleep for all eternity&lt;br /&gt;
#Heart Attack&lt;br /&gt;
#Heart eaten&lt;br /&gt;
#Hurricane&lt;br /&gt;
#Hyperthemia&lt;br /&gt;
#Hypothermia&lt;br /&gt;
#Illusion Magic (Phantasmal Killer, Weird)&lt;br /&gt;
#Impaled on a stake&lt;br /&gt;
#INT point going so low that PC forgets how to breath&lt;br /&gt;
#Killed by a monster&lt;br /&gt;
#Lack of air from high altitude&lt;br /&gt;
#Landslide&lt;br /&gt;
#Laugh to death&lt;br /&gt;
#Lava&lt;br /&gt;
#Light a target on fire (via spell, torch, ect.) then polymorph them into a cloud of hydrogen, and run&lt;br /&gt;
#Magic&lt;br /&gt;
#Make fun of an orc&lt;br /&gt;
#Massive Damage&lt;br /&gt;
#Matter explodes...body goes with it&lt;br /&gt;
#Pee on the third-rail (Electrocution)&lt;br /&gt;
#Perfect Jump check followed by natural 1 balance check&lt;br /&gt;
#Poison&lt;br /&gt;
#Pregnancy Complications (females only; -_-)&lt;br /&gt;
#Quicksand&lt;br /&gt;
#Quit the game&lt;br /&gt;
#Smoke Inhalation&lt;br /&gt;
#Sneeze and brain comes out&lt;br /&gt;
#Soul eaten&lt;br /&gt;
#Spastic Bowel&lt;br /&gt;
#Spell backfiring&lt;br /&gt;
#Spontaneous Combustion&lt;br /&gt;
#Standing between a dwarf and the last bottle of whisky&lt;br /&gt;
#Standing on wrong side of universal-still-point immovable rod&lt;br /&gt;
#Starve&lt;br /&gt;
#Storm&lt;br /&gt;
#Suicide&lt;br /&gt;
#Suffocation&lt;br /&gt;
#Swallowed Whole&lt;br /&gt;
#Teleported forward in time, then killed&lt;br /&gt;
#Told you don't exist...thus, breaking the fourth wall&lt;br /&gt;
#Tornado&lt;br /&gt;
#Trampled&lt;br /&gt;
#Traps&lt;br /&gt;
#Tumor&lt;br /&gt;
#Unlucky party member firing a ballista... into your combat...&lt;br /&gt;
#Weather&lt;br /&gt;
#trying to play a fun character when one of your other party members is a paladin. &lt;br /&gt;
#Get in the way of the tarasque. &lt;br /&gt;
#Piss off a dozen pit fiends. &lt;br /&gt;
#Call a Balor's toughness into question. &lt;br /&gt;
#Put your head into a T'rex's mouth. &lt;br /&gt;
#Be the one who has to hold off 10,000 angry Dragonspawn on mounts. &lt;br /&gt;
#Jump into the Orb of annihilation. &lt;br /&gt;
#Break the staff of the Magi. &lt;br /&gt;
#Be within five feet of a Rod of cancellation and a Orb of Annhialation's impact.  &lt;br /&gt;
#Calling a Great Wyrm Red Dragon's hoard inadequate.   &lt;br /&gt;
#Get in the Way of a Lich's Disintegration spell. &lt;br /&gt;
#Get Tiamat really, really mad. &lt;br /&gt;
#Call Bel a poor tactician. &lt;br /&gt;
#Claim that Asmodeus can't plan for crap.  &lt;br /&gt;
#Being different from a beholder. &lt;br /&gt;
#Have Drizzt Do'urdens name while being evil. &lt;br /&gt;
#Fight all 500 of those Kobolds in the tribe at once.  &lt;br /&gt;
#Fight that Epic level death knight at level one. &lt;br /&gt;
#Have a Dragon drop a ten ton boulder on you. &lt;br /&gt;
#Be on the wrong end of Pun Pun's anger.&lt;br /&gt;
#Piss in a gods favorite shoe.&lt;br /&gt;
#Be level one and try to take on a Worm That Walks with nothing but a can of insecticide.&lt;br /&gt;
#Forget that you cant fly at level one.&lt;br /&gt;
#Make fun of Gary Guygax when Cuthullu is around.&lt;br /&gt;
#Erased by spastic player.&lt;br /&gt;
#Beaten by a proverbial ton of bricks.&lt;br /&gt;
#Sticking your head in a reactor.&lt;br /&gt;
#Rabies. &lt;br /&gt;
#Covered in Salamander piss.&lt;br /&gt;
#Shoving a pencil up your nose.&lt;br /&gt;
#Mooning a Bladeling&lt;br /&gt;
#Eating that suspect berry(&amp;quot;I told it was poison&amp;quot;).&lt;br /&gt;
#Having a party on a Liches tomb without inviting it.&lt;br /&gt;
#Dancing in an orc stronghold for no reason.&lt;br /&gt;
#Trying to spell &amp;quot;supercalafrajalisticexpialadoshus&amp;quot;.&lt;br /&gt;
#Skinny dipping in demon ichor.&lt;br /&gt;
#angry monkeys.&lt;br /&gt;
#Kissing a Poison Toad &lt;br /&gt;
#Apocalypse&lt;br /&gt;
#Out of ammo with zombies all around.&lt;br /&gt;
#Natural one on a balance check over a pit of ghouls.&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
{{3.5e Others Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>Tug</name></author>	</entry>

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