https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Trolldog&feedformat=atomD&D Wiki - User contributions [en]2024-03-28T10:28:59ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=User:Trolldog&diff=438006User:Trolldog2009-12-29T16:52:36Z<p>Trolldog: Because I didn't realize that somebody or a bot could edit my user page.</p>
<hr />
<div>==Intro==<br />
Hi! I'm Trolldog and I've been playing for 28 years now. I play other RPGs as well. Hopefully I will one day understand enough about wiki to add. Till then I will mostly be reading the stuff I find of intrest here.</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=User:Trolldog&diff=437746User:Trolldog2009-12-26T23:31:20Z<p>Trolldog: Removing all content from page</p>
<hr />
<div></div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Gritaur_(4e_Race)&diff=427287Gritaur (4e Race)2009-12-04T17:34:09Z<p>Trolldog: Grammar & spelling.</p>
<hr />
<div>{{wording|Grammar needs to be looked at; wording and puncuation.}}<br />
<br />
== Gritaur ==<br />
<br />
'''''Small winged griffon-centaurs. Independent tribal hunters, they sometimes leave their home ranges to see the world.'''''<br />
<br />
{{4e Racial Traits<br />
|height=4'6" - 5'6"<br />
|weight=250 - 350 lbs<br />
|abilities=+2 Dexterity, +2 Constitution<br />
|size=Medium<br />
|speed=8 squares, 12 overland flight squares<br />
|vision=Normal<br />
|languages=Common, Elven<br />
|skills=+2 Perception<br />
|trait1=Quadruped Build<br />
|description1=Your extra legs make it easier to stay upright. You can make a save to avoid being knocked prone by any attack.<br />
|trait2=Heavy quadruped<br />
|description2=Thought not large-sized gritaurs are heavier than a first glance would lead one to believe. You benefit from a +2 bonus to make/resist Bull Rushes, Grabs and Escape attempts.<br />
|trait3=Quadruped<br />
|description3=Your powerful lower body make it easier to carry large loads. Increase your carrying capacity by 25%.<br />
|trait4=Sharp eyes<br />
|description4=Gritaur eyes miss nothing. Add +2 to Perception when using your eyes only.<br />
|trait5=Jumper<br />
|description5=Your wings and powerful legs give you a +10 bonus to Athletics checks when making long jumps only.<br />
|trait6=Talons<br />
|description6=The powerful claws on your feet makes for useful weapons if nothing else is available. Your unarmed attacks do 1D6 base damage if you can use your feet to attack.<br />
|trait7=Pinning<br />
|description7=If grabbing a prone target you do no not need a free hand as your forefeet are quite capable of holding a target in that position. However you may not try to move the victim unless you are strong enough to fly with it and use your ''Take Wing'' power.<br />
|trait8=Wide wings<br />
|description8=You can use the ''Take Wing'' encounter power. Due to the size of your wings you need at least one open space on each side to fly. Make an Acrobatics roll (DC15) for each point of your flight path 2 squares wide, DC20 for each point 1 square wide.<br />
|trait9=Flyer<br />
|description9=You can fly at full speed for 2 hours or at 2/3rds speed (8 squares) for 4 hours before having to land to rest your wings for 2 hours (flying for a shorter time reduces rest time proportionally). ''Extended Flight'' lets you fly for 3 hours at full speed or 6 hours at reduced speed.<br />
}}<br />
{{4e Power<br />
|name=Take Wing<br />
|owner=Race<br />
|class=Gritaur<br />
|type=Utility<br />
|usage=Encounter<br />
|flavor=With a powerful thrust of your wings you launch into the air to find a better spot from which to engage your enemies.<br />
|actiontype=Move Action<br />
|range=Personal<br />
|effect=Until the end of your turn you gain Fly Speed 10. If you don't end your move on solid ground, you glide to the ground without taking falling damage.<br />
}}<br />
<br />
[[Image:Gritaurs.JPG|thumb|Two Gritaurs.]]<br />
<br />
Gritaurs are a fairly recently created race. A few hundred years ago the Southern Empire was collapsing, unable to bring its rebellious northern provinces under control. To counter the aerial troops available to the northerners the imperial mage corps created a new race, supposedly perfectly suited to act as flying or land-based scouts and skirmishers. Despite serious cost overruns and some spectacular failures the project was declared a success in record time.<br />
<br />
Unfortunately for the Empire the gritaurs where brought in to late. They did their job fairly well, but were completely outmatched by the numbers and experience of their opponents. Near the end of the war the Empire tried for one last great offense, bringing in every gritaur they could spare as support. However one suspicious gritaur used her scouting skills to spy on the commanders for the empire and found out that the gritaur's mission was to be a suicide mission - the Empire was changing its tactics, and the gritaurs would be sacrificed to make way for the other troops.<br />
<br />
Infuriated by this news most of the gritaur forces deserted the Imperial army on the day of the assault. As the news spread gritaurs in other units also left. Hunted by their former employers and seen with hostile eyes by the northerners they formed into smaller groups and set about making their living away from all others.<br />
<br />
<br />
Play an Gritaur if you want...<br />
* To play a centaur-form being<br />
* To be a highly mobile fighter<br />
* To be able to fly<br />
* To be a member of a race that favors the Ranger and Rogue classes.<br />
<br />
=== Physical Qualities ===<br />
<br />
Gritaurs are small human/griffon centaurs. The upper body looks like a young - though fairly heavily built - human woman. The impression of youth comes from the small breasts and very large eyes, not from actual age. They also have pointed elf-like ears which have caused some to speculate that elves went into their creation as well, but there is nothing that supports this. The head of a gritaur reaches about 5' up.<br />
<br />
Below the human waist is the eagle part of a griffon, scaled to size. Even so it's still quite large, reaching a little less than 3' in height with a wingspan of around 20'. The forelegs are bird-like, covered in feathers down to the knee and ends in short but wicked talons. When walking the claws are bent up so that they aren't worn down from scratching the ground. The talons can grip objects quite effectively, but except for a few legendary individuals the fine control isn't up to wielding weapons.<br />
<br />
The hindquarters are lion-like, but with longer and more muscled legs making walking easier over long distances. The tail is very long, 4-5', powerful and dexterous. In flight it's used as a rudder to manage fine control, but it can serve as an extra hand to grab and hold simple objects or unruly children. At best a gritaur can lift roughly 3x Strength pounds with its tail fully extended, but the grip is strong enough to hold 20x Strength pounds for a short while.<br />
<br />
Hair color is typically light to dark brown, eyes are brown or green, skin color is white or dusky, feather color is brown or sometimes black, often with lighter color on the primaries, and fur color is sandy gold.<br />
<br />
Gritaurs mature a little faster than humans, being adult around 15 years of age. They live for roughly the same time.<br />
<br />
<br />
=== Playing an Gritaur ===<br />
<br />
Gritaurs are psychologically fairly close to humans. One minor difference is that due to their history gritaurs tend to be extremely suspicious of authority, which many people who meet them interpret as a love of independence. Gritaurs are in fact happy to work for others, and gritaur societies usually have clear leaders. But it takes quite a while for a leader to gain a gritaur's trust, and gritaurs that take employment in other societies usually make it clear that they will leave immediately if their employer betrays them in any way. Since the definition of "betrayal" is up to the gritaur few people really trust them in return.<br />
<br />
The major difference is that gritaurs are all fully functional hermaphrodites which make sexual divisions a non-issue. That doesn't mean there aren't other issues: Gritaurs are not well designed for bearing young, and on average 20% of all childbirths result in the mother dying and almost 40% of all children are stillborn! Even with healing magic available those numbers are no more than halved.<br />
<br />
This means that gritaurs view sex from a female position negatively, but highly respect mothers. This carries over to other races as well, which can cause some problems when gritaurs usually ignore the king for the queen, for example. It also makes for some confusion when people from other races assume that a gritaur they meet is female due to the way she looks, while the gritaur in question acts like a man.<br />
<br />
<br />
'''Gritaur Characteristics:''' Reserved, independent, perceptive, quick, curious, tolerant<br />
<br />
'''Names:''' Iramin, Eriann, Mirann, Ayanie. Sometimes more common elven or human names, but usually gender-neutral<br />
<br />
=== Gritaur Adventurers ===<br />
<br />
Three sample Gritaur adventurers are described below.<br />
<br />
Iramin is a ranger and a healer, having been initiated in the worship of Pelor. Not being able to stand the pressures put open her as the tribe's healer shi left for the world outside where she makes her living as a mercenary scout. Her soft heart has caused her some difficulties when she’s been unable to keep herself from coming to the aid of someone in danger or pain, even if she’s endangered hir mission. She prefers using her longbow in combat, resorting to her sword and shield only if pressed.<br />
<br />
"Stormcloud" Eriann is an unusual gritaur, being a rogue. She left her tribe over an argument about a valuable knife she’d found and is still bitter about the experience. Shi hasn't had much luck among other races either, finally ending up working for various shady individuals as a lookout and second-story "man". Shi usually tries to dress up to look like a human male, with limited success. In combat she tends to wield a hand crossbow, holding a dagger in her tail.<br />
<br />
Melline is a ranger that leads a group of gritaur hunters from her tribe. She has a grudge against the goblins and orcs that live in the same area and often goes out of her way to attack small parties of them. She has become a minor legend among the people of the mountains, pouncing on unsuspecting bandits from a hidden ledge as they attacked some travelers, with her twin swords whirling.<br />
<br />
<br />
=== Gritaur Character Options ===<br />
<br />
'''Heroic Feats:''' [[Extended Flight (4e Feat)|Extended Flight]], [[Wing Buffets (4e Feat)|Wing Buffets]], [[Hunter's Eyes (4e Feat)|Hunter's Eyes]], [[Tail Training (4e Feat)|Tail Training]], [[Flashing Tail (4e Feat)|Flashing Tail]], [[Pounce (4e Feat)|Pounce]], [[Takedown Pounce (4e Feat)|Takedown Pounce]], [[Rake (4e Feat)|Rake]]<br />
<br />
<br />
----<br />
{{4e Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Natural Type]]<br />
[[Category:Humanoid Subtype]]</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=User_talk:Trolldog&diff=425080User talk:Trolldog2009-11-17T03:11:03Z<p>Trolldog: /* Welcome to D&D Wiki! */</p>
<hr />
<div></div>Trolldoghttps://www.dandwiki.com/w/index.php?title=User:Trolldog&diff=416060User:Trolldog2009-09-29T02:24:58Z<p>Trolldog: </p>
<hr />
<div>==Intro==<br />
Hi! I'm Trolldog and I've been playing for 28 years now. I play other RPGs as well. Hopefully I will one day understand enough about wiki to add. Till then I will mostly be reading the stuff I find of intrest here.<br />
<br />
{{Author<br />
|author_name=Trolldog<br />
|date_created=September 03, 2009<br />
|status=Current entry complete!<br />
}}<br />
== Trolldog ==<br />
<br />
Also known as the great couch troll, Trolldog almost resembles a human being. Standing slightly taller than the average male human and greatly outweighing one. His head is sparsely covered with hair and is usually kept shaved. His face despite his great age actually appears young. <br />
<br />
Trolldog’s only goal in life is to spend time with his lovely mate, but bills and a necessity to eat cause him to go out daily and seek great quantities of wealth in the hopes that he can retire to his cave and spend all his time on the couch.<br />
Not surprisingly he is very tight with his spending. So he spends his free time watching tv, surfing the web and trying to create a campaign setting for D&D.<br />
<br />
<br />
=== Troll CAD Operator ===<br />
<br />
Unlike most trolls, CAD operators actually have enough [[SRD:Intelligence|Int]] to get a paying job. They can learn to operate almost any CAD program after only a few short weeks of minimal training. Although as like most trolls the will shirk work whenever they can to play any RPG. <br />
<br />
{{4e Creature Top<br />
|name=Troll CAD Operator<br />
|level=6<br />
|role=Brute<br />
|size=Medium<br />
|origin=natural<br />
|type=humanoid<br />
|xp=150<br />
|initiative=+6<br />
|senses=[[4e Index (4e Other)#Perception|Perception]] +8<br />
|hp=100<br />
|bloodied=50<br />
|ac=20<br />
|fortitude=19<br />
|reflex=19<br />
|will=19<br />
|speed=6<br />
}}<br />
<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Ruler<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=Weapon<br />
|effect=+11 vs. AC; 1d4 + 4 damage.<br />
}}<br />
{{4e Creature Power<br />
|type={{M}}<br />
|name=Look Busy<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=Weapon<br />
|effect=The troll CAD operator makes two ruler attacks and [[4e Index (4e Other)#shift|shifts]] 2 squares. If both attacks hit the same target, the troll CAD operator may shift an additional 2 squares.<br />
}}<br />
{{4e Creature Power<br />
|name=Fade Out<br />
|action=minor<br />
|recharge=at-will<br />
|keywords=Illusion<br />
|effect=A troll CAD operator can create an illusion to make it seem as if he has simply vanished into thin air.<br />
}}<br />
{{4e Creature Power<br />
|name=Duck Work<br />
|effect=A troll CAD operator gains a +3 bonus on [[4e Index (4e Other)#Bluff skill|Bluff]] checks made to get out of working on a project.<br />
}}<br />
{{4e Creature Power<br />
|name=PTO<br />
|effect=A troll CAD operator accumulates the rare mineral known as PTO at a rate of 120 ounces per year. Using this mineral a troll CAD operator can basically escape work for 1 hour per ounce exchange.<br />
}}<br />
{{4e Creature Bottom<br />
|alignment=[[4e Index (4e Other)#alignment|Unaligned]]<br />
|languages=Common, Technobabble<br />
|skills=[[4e Index (4e Other)#Bluff skill|Bluff]] +9, [[4e Index (4e Other)#Stealth skill|Stealth]] +11<br />
|strength=18<br />
|strbonus=+7<br />
|dexterity=17<br />
|dexbonus=+6<br />
|wisdom=18<br />
|wisbonus=+7<br />
|constitution=14<br />
|conbonus=+5<br />
|intelligence=19<br />
|intbonus=+7<br />
|charisma=12<br />
|chabonus=+4<br />
|equipment=2 [[4e Index (4e Other)#Dagger|daggers]]<br />
}}<br />
==== Troll CAD Operator Tactics ====<br />
<br />
Troll CAD operators seek to avoid conflict whenever and however possible. To this end they will use their Duck Work power first and as often as possible. The Fade Out power is used when moving about the office to help avoid coming into contact with supervisor and customers. As a last ditch effort the troll CAD operator will use Ruler and Look Busy to keep the projects at bay. And if everything else fails he will rely on his PTO power to get him to safety.</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Talk:Darkscale_Lizardfolk_(4e_Creature)&diff=413059Talk:Darkscale Lizardfolk (4e Creature)2009-09-14T01:18:20Z<p>Trolldog: New page: Nicely Done, I plan on using this in my campaign I'm working on--~~~~</p>
<hr />
<div>Nicely Done, I plan on using this in my campaign I'm working on--[[User:Trolldog|Trolldog]] 19:18, 13 September 2009 (MDT)</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Talk:3.5e_Salient_Abilities&diff=412389Talk:3.5e Salient Abilities2009-09-09T22:06:37Z<p>Trolldog: New page: == Salient == –adjective :1. prominent or conspicuous: salient traits. :2. projecting or pointing outward: a salient angle. :3. leaping or jumping: a salient animal. :4. Heraldry....</p>
<hr />
<div>== Salient ==<br />
–adjective <br />
:1. prominent or conspicuous: salient traits. <br />
:2. projecting or pointing outward: a salient angle. <br />
:3. leaping or jumping: a salient animal. <br />
:4. Heraldry. (of a beast) represented as leaping: a lion salient. <br />
<br />
–noun <br />
:5. a salient angle or part, as the central outward-projecting angle of a bastion or an outward projection in a battle line. <br />
:6. Physical Geography: a landform that extends out beyond its surroundings, as a spur projecting from the side of a mountain, or a panhandle of a state. <br />
<br />
Now how does this relate to abilities?--[[User:Trolldog|Trolldog]] 16:06, 9 September 2009 (MDT)</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Almiut_(3.5e_Race)&diff=410434Almiut (3.5e Race)2009-09-03T21:22:00Z<p>Trolldog: Some formatting.</p>
<hr />
<div>{{wikify|needs cleanup}}<br />
{{author<br />
|author_name=Ddragon Necrophades but edited by DizzyHobo<br />
|date_created=Last edited July 27, 2009.<br />
|status=Completed<br />
}}<br />
{{x0<br />
|la=+2<br />
|ecl=+2 level adjustment.<br />
|type= Construct (living construct)<br />
|ability_adjust=+2 Con, -2 Wis.<br />
|size=Medium<br />
|favored_class=Fighter, Paladin, or Crusader.<br />
|desc=Almiuts are inevitables sent to keep an eye on particularly irksome adventurers.<br />
}}<br />
<br />
=Almiuts=<br />
Almuits are simillar to simple Warforges, but are slightly larger and are slighty more charismatic with a spark of divine-caused life.<br />
==Personality==<br />
<br />
Almiuts are always lawful.<br />
<br />
==Physical Description==<br />
<br />
Almuits are often six to eight feet tall. They are bulky and like the warforged are compsed of wood, metal, and rock; unlike other warforged they usually have intricate designs sculpted with precious metals into their body. <br />
<br />
==Relations==<br />
<br />
Like other living constructs, Almuits do not understand humanoid behavior, but with the divine spark that brought them to life they are more charismatic.<br />
<br />
<br />
==Lands==<br />
<br />
Almuits usually live on the Material Plane but will go any where the lawful deities send them.<br />
<br />
==Religion==<br />
<br />
Almuits often worship lawful deities.<br />
<br />
==Language==<br />
<br />
Almuits speak commom, infernal, and celestial.<br />
<br />
<br />
<br />
==Racial Traits==<br />
<br />
* Living Construct: Almiuts are constructs specially designed to grow stronger, to better apprehend their party if it gets too out of hand.<br />
* +2 Constitution, -2 Wisdom: Almuits are hardy but unsure of how humanoids perceive the world around them.<br />
* [[Medium]]: Almiuts are similar in size to most humanoids.<br />
* Almiuts have darkvision out to 60 feet.<br />
:: Almuits derive their Hit Dice, base attack bonus, saving throws, and skill points from the class it selects. <br />
:: Unlike other constructs, a Almuit has a Constitution score, but does not have immunity to mind-affecting spells and abilities.<br />
:: Almuits cannot heal lethal damage naturally.<br />
:: Almuits can be subject to critical hits, nonlethal damage, stunning, ability damage, ability drain, death effects and necromancy effects.<br />
:: Almuits can be affected by spells that target living creatures as well as by those that target constructs.<br />
:: An Almuit with 0 hit points is disabled, as with a living creature. He can take only a single move action or standard action in each round, but strenuous activity does not risk further injury. When his hit points are less than 0 and greater than -10, an Almuit is inert. He is unconscious and helpless, and cannot perform any actions. An inert Almuit does not lose additional hit points unless more damage is dealt to him.<br />
:: Almuits can be raised or resurrected.<br />
* Almuits are immune to [[poison]], [[SRD:Sleep Effect|sleep]] effects, nausea, [[fatigue]], [[exhaustion]], and effects that cause the [[sickened]] condition.<br />
* Almuits do not need to eat, sleep, or breathe. <br />
* '''Composite Plating:''' The plating used to build an Almuit provides a +2 armor bonus. This plating is not natural armor and does not stack with other effects that give an armor bonus (other than natural armor). This composite plating occupies the same space on the body as a suit of armor or a robe, and thus a warforged cannot benefit from the effects of magic armor, or magic robes.<br />
* Moderate Fortification: Almuits have a 75% chance of negating the extra damage from critical hits and sneak attack.<br />
* Powerful Build ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): The physical stature of almiuts lets them function in many ways as if they were one size category larger. Whenever an almiut is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the almiut is treated as one size larger if doing so is advantageous to it. An almiut is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect it. An almiut can use weapons designed for a creature one size larger without penalty. However, its space and reach remain those of a creature of its actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.<br />
* Stability: An almiut gains a +4 racial bonus on [[ability checks]] made to resist being [[bull rushed]] or [[tripped]] when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).<br />
* Sure Feet ([[Ex]]): Almiuts are hard to knock down. They have a +5 racial bonus on Balance checks.<br />
* Skills: Almiuts have a +2 bonus on Spot and Search checks.<br />
* [[Automatic Languages]]: Common, Celestial, Infernal. [[Bonus Languages]]: Draconic, Dwarven, Elven, Gnoll, Gnome, Goblin, Halfling, Orc.<br />
* [[Favored Class]]: Fighter, Paladin, or Crusader.<br />
* [[Level Adjustment]]: +2<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category: Construct Type]]<br />
[[Category:Living Construct Subtype]]<br />
[[Category:LA+2]<br />
[[Category:ECL12]]</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=User:Trolldog&diff=409944User:Trolldog2009-09-02T21:19:00Z<p>Trolldog: </p>
<hr />
<div>==Intro==<br />
Hi! I'm Trolldog and I've been playing for 28 years now. I play other RPGs as well. Hopefully I will one day understand enough about wiki to add. Till then I will mostly be reading the stuff I find of intrest here.<br />
<br />
{{Author<br />
|author_name=Trolldog<br />
|date_created=September 03, 2009<br />
|status=Current entry complete!<br />
}}<br />
== Trolldog ==<br />
<br />
Also known as the great couch troll, Trolldog almost resembles a human being. Standing slightly taller than the average male human and greatly outweighing one. His head is sparsely covered with hair and is usually kept shaved. His face despite his great age actually appears young. <br />
<br />
Trolldog’s only goal in life is to spend time with his lovely mate, but bills and a necessity to eat cause him to go out daily and seek great quantities of wealth in the hopes that he can retire to his cave and spend all his time on the couch.<br />
Not surprisingly he is very tight with his spending. So he spends his free time watching tv, surfing the web and trying to create a campaign setting for D&D.<br />
<br />
<br />
=== Troll CAD Operator ===<br />
<br />
Unlike most trolls, CAD operators actually have enough [[SRD:Intelligence|Int]] to get a paying job. They can learn to operate almost any CAD program after only a few short weeks of minimal training. Although as like most trolls the will shirk work whenever they can to play any RPG. <br />
<br />
{{4e Creature Top<br />
|name=Troll CAD Operator<br />
|level=6<br />
|role=Brute<br />
|size=Medium<br />
|origin=natural<br />
|type=humanoid<br />
|xp=150<br />
|initiative=+6<br />
|senses=[[4e Index (4e Other)#Perception|Perception]] +8<br />
|hp=100<br />
|bloodied=50<br />
|ac=20<br />
|fortitude=19<br />
|reflex=19<br />
|will=19<br />
|speed=6<br />
}}<br />
<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Ruler<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=Weapon<br />
|effect=+11 vs. AC; 1d4 + 4 damage.<br />
}}<br />
{{4e Creature Power<br />
|type={{M}}<br />
|name=Look Busy<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=Weapon<br />
|effect=The troll CAD operator makes two ruler attacks and [[4e Index (4e Other)#shift|shifts]] 2 squares. If both attacks hit the same target, the troll CAD operator may shift an additional 2 squares.<br />
}}<br />
{{4e Creature Power<br />
|name=Fade Out<br />
|action=minor<br />
|recharge=at-will<br />
|keywords=Illusion<br />
|effect=A troll CAD operator can create an illusion to make it seem as if he has simply vanished into thin air.<br />
}}<br />
{{4e Creature Power<br />
|name=Duck Work<br />
|effect=A troll CAD operator gains a +3 bonus on [[4e Index (4e Other)#Bluff skill|Bluff]] checks made to get out of working on a project.<br />
}}<br />
{{4e Creature Power<br />
|name=PTO<br />
|effect=A troll CAD operator accumulates the rare mineral known as PTO at a rate of 120 ounces per year. Using this mineral a troll CAD operator can basically escape work for 1 hour per ounce exchange.<br />
}}<br />
{{4e Creature Bottom<br />
|alignment=[[4e Index (4e Other)#alignment|Unaligned]]<br />
|languages=Common, Technobabble<br />
|skills=[[4e Index (4e Other)#Bluff skill|Bluff]] +9, [[4e Index (4e Other)#Stealth skill|Stealth]] +11<br />
|strength=18<br />
|strbonus=+7<br />
|dexterity=17<br />
|dexbonus=+6<br />
|wisdom=18<br />
|wisbonus=+7<br />
|constitution=14<br />
|conbonus=+5<br />
|intelligence=19<br />
|intbonus=+7<br />
|charisma=12<br />
|chabonus=+4<br />
|equipment=2 [[4e Index (4e Other)#Dagger|daggers]]<br />
}}<br />
==== Troll CAD Operator Tactics ====<br />
<br />
Troll CAD operators seek to avoid conflict whenever and however possible. To this end they will use their Duck Work power first and as often as possible. The Fade Out power is used when moving about the office to help avoid coming into contact with supervisor and customers. As a last ditch effort the troll CAD operator will use Ruler and Look Busy to keep the projects at bay. And if everything else fails he will rely on his PTO power to get him to safety.<br />
<br />
==== Troll CAD Operator Powers ====<br />
<br />
{{Author<br />
|author_name=Trolldog<br />
|date_created=09/02/09<br />
|status=Complete<br />
}}<br />
{{4e Power<br />
|name=Ruler<br />
|usage=At-Will<br />
|flavor=You strike your foe about the face with your mighty ruler.<br />
|class=CAD Operator<br />
|type=Attack<br />
|level=1<br />
|keyword1=[[Melee#Melee_Attacks|Melee]]<br />
|keyword2=Weapon<br />
|keyword3=<br />
|keyword4=<br />
|keyword5=<br />
|actiontype=Standard Action<br />
|range=Reach<br />
|rangemod=1 square<br />
|target=1 foe within 1 adjacent square.<br />
|attack=[[SRD:Dexterity|Dex]]<br />
|defense=[[SRD:AC|AC]]<br />
|hit=Does 1d4 damage.<br />
|effect=<br />
}}<br />
{{4e Power<br />
|name=Fade Out<br />
|usage=At-Will<br />
|flavor=Using your inate abilities you cast an illusion to hide you from your supervisor.<br />
|class=CAD Operator<br />
|type=Utility<br />
|level=1<br />
|keyword1=Arcane<br />
|keyword2=Illusion<br />
|keyword3=Self<br />
|keyword4=<br />
|keyword5=<br />
|actiontype=Minor Action<br />
|range=<br />
|rangemod=<br />
|target=Self<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Creates an illusion covering only yourself. +5 to Stealth checks.<br />
}}</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=User:Trolldog&diff=409942User:Trolldog2009-09-02T21:15:08Z<p>Trolldog: </p>
<hr />
<div>==Intro==<br />
Hi! I'm Trolldog and I've been playing for 28 years now. I play other RPGs as well. Hopefully I will one day understand enough about wiki to add. Till then I will mostly be reading the stuff I find of intrest here.<br />
<br />
{{Author<br />
|author_name=Trolldog<br />
|date_created=September 03, 2009<br />
|status=Current entry complete!<br />
}}<br />
== Trolldog ==<br />
<br />
Also known as the great couch troll, Trolldog almost resembles a human being. Standing slightly taller than the average male human and greatly outweighing one. His head is sparsely covered with hair and is usually kept shaved. His face despite his great age actually appears young. <br />
<br />
Trolldog’s only goal in life is to spend time with his lovely mate, but bills and a necessity to eat cause him to go out daily and seek great quantities of wealth in the hopes that he can retire to his cave and spend all his time on the couch.<br />
Not surprisingly he is very tight with his spending. So he spends his free time watching tv, surfing the web and trying to create a campaign setting for D&D.<br />
<br />
<br />
=== Troll CAD Operator ===<br />
<br />
Unlike most trolls, CAD operators actually have enough [[SRD:Intelligence|Int]] to get a paying job. They can learn to operate almost any CAD program after only a few short weeks of minimal training. Although as like most trolls the will shirk work whenever they can to play any RPG. <br />
<br />
{{4e Creature Top<br />
|name=Troll CAD Operator<br />
|level=6<br />
|role=Brute<br />
|size=Medium<br />
|origin=natural<br />
|type=humanoid<br />
|xp=150<br />
|initiative=+6<br />
|senses=[[4e Index (4e Other)#Perception|Perception]] +8<br />
|hp=100<br />
|bloodied=50<br />
|ac=20<br />
|fortitude=19<br />
|reflex=19<br />
|will=19<br />
|speed=6<br />
}}<br />
<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Ruler<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=Weapon<br />
|effect=+11 vs. AC; 1d4 + 4 damage.<br />
}}<br />
{{4e Creature Power<br />
|type={{M}}<br />
|name=Look Busy<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=Weapon<br />
|effect=The troll CAD operator makes two ruler attacks and [[4e Index (4e Other)#shift|shifts]] 2 squares. If both attacks hit the same target, the troll CAD operator may shift an additional 2 squares.<br />
}}<br />
{{4e Creature Power<br />
|name=Fade Out<br />
|action=minor<br />
|recharge=at-will<br />
|keywords=Illusion<br />
|effect=A troll CAD operator can create an illusion to make it seem as if he has simply vanished into thin air.<br />
}}<br />
{{4e Creature Power<br />
|name=Duck Work<br />
|effect=A troll CAD operator gains a +3 bonus on [[4e Index (4e Other)#Bluff skill|Bluff]] checks made to get out of working on a project.<br />
}}<br />
{{4e Creature Power<br />
|name=PTO<br />
|effect=A troll CAD operator accumulates the rare mineral known as PTO at a rate of 120 ounces per year. Using this mineral a troll CAD operator can basically escape work for 1 hour per ounce exchange.<br />
}}<br />
{{4e Creature Bottom<br />
|alignment=[[4e Index (4e Other)#alignment|Unaligned]]<br />
|languages=Common, Technobabble<br />
|skills=[[4e Index (4e Other)#Bluff skill|Bluff]] +9, [[4e Index (4e Other)#Stealth skill|Stealth]] +11<br />
|strength=18<br />
|strbonus=+7<br />
|dexterity=17<br />
|dexbonus=+6<br />
|wisdom=18<br />
|wisbonus=+7<br />
|constitution=14<br />
|conbonus=+5<br />
|intelligence=19<br />
|intbonus=+7<br />
|charisma=12<br />
|chabonus=+4<br />
|equipment=2 [[4e Index (4e Other)#Dagger|daggers]]<br />
}}<br />
==== Troll CAD Operator Tactics ====<br />
<br />
Troll CAD operators seek to avoid conflict whenever and however possible. To this end they will use their Duck Work power first and as often as possible. The Fade Out power is used when moving about the office to help avoid coming into contact with supervisor and customers. As a last ditch effort the troll CAD operator will use Ruler and Look Busy to keep the projects at bay. And if everything else fails he will rely on his PTO power to get him to safety.<br />
<br />
==== Troll CAD Operator Powers ====<br />
<br />
{{Author<br />
|author_name=Trolldog<br />
|date_created=09/02/09<br />
|status=Complete<br />
}}<br />
{{4e Power<br />
|name=Ruler<br />
|usage=At-Will<br />
|flavor=You strike your foe about the face with your mighty ruler.<br />
|class=CAD Operator<br />
|type=Attack<br />
|level=1<br />
|keyword1=Melee<br />
|keyword2=Weapon<br />
|keyword3=<br />
|keyword4=<br />
|keyword5=<br />
|actiontype=Standard Action<br />
|range=Reach<br />
|rangemod=1 square<br />
|target=1 foe within 1 adjacent square.<br />
|attack=[[SRD:Dexterity|Dex]]<br />
|defense=[[SRD:AC|AC]]<br />
|hit=Does 1d4 damage.<br />
|effect=<br />
}}<br />
{{4e Power<br />
|name=Fade Out<br />
|usage=At-Will<br />
|flavor=Using your inate abilities you cast an illusion to hide you from your supervisor.<br />
|class=CAD Operator<br />
|type=Utility<br />
|level=1<br />
|keyword1=Arcane<br />
|keyword2=Illusion<br />
|keyword3=Self<br />
|keyword4=<br />
|keyword5=<br />
|actiontype=Minor Action<br />
|range=<br />
|rangemod=<br />
|target=Self<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Creats an illusion covering only yourself. +5 to Stealth checks.<br />
}}</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=User:Trolldog&diff=409941User:Trolldog2009-09-02T21:06:45Z<p>Trolldog: </p>
<hr />
<div>==Intro==<br />
Hi! I'm Trolldog and I've been playing for 28 years now. I play other RPGs as well. Hopefully I will one day understand enough about wiki to add. Till then I will mostly be reading the stuff I find of intrest here.<br />
<br />
{{Author<br />
|author_name=Trolldog<br />
|date_created=September 03, 2009<br />
|status=Current entry complete!<br />
}}<br />
== Trolldog ==<br />
<br />
Also known as the great couch troll, Trolldog almost resembles a human being. Standing slightly taller than the average male human and greatly outweighing one. His head is sparsely covered with hair and is usually kept shaved. His face despite his great age actually appears young. <br />
<br />
Trolldog’s only goal in life is to spend time with his lovely mate, but bills and a necessity to eat cause him to go out daily and seek great quantities of wealth in the hopes that he can retire to his cave and spend all his time on the couch.<br />
Not surprisingly he is very tight with his spending. So he spends his free time watching tv, surfing the web and trying to create a campaign setting for D&D.<br />
<br />
<br />
=== Troll CAD Operator ===<br />
<br />
Unlike most trolls, CAD operators actually have enough [[SRD:Intelligence|Int]] to get a paying job. They can learn to operate almost any CAD program after only a few short weeks of minimal training. Although as like most trolls the will shirk work whenever they can to play any RPG. <br />
<br />
{{4e Creature Top<br />
|name=Troll CAD Operator<br />
|level=6<br />
|role=Brute<br />
|size=Medium<br />
|origin=natural<br />
|type=humanoid<br />
|xp=150<br />
|initiative=+6<br />
|senses=[[4e Index (4e Other)#Perception|Perception]] +8<br />
|hp=100<br />
|bloodied=50<br />
|ac=20<br />
|fortitude=19<br />
|reflex=19<br />
|will=19<br />
|speed=6<br />
}}<br />
<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Ruler<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=Weapon<br />
|effect=+11 vs. AC; 1d4 + 4 damage.<br />
}}<br />
{{4e Creature Power<br />
|type={{M}}<br />
|name=Look Busy<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=Weapon<br />
|effect=The troll CAD operator makes two ruler attacks and [[4e Index (4e Other)#shift|shifts]] 2 squares. If both attacks hit the same target, the troll CAD operator may shift an additional 2 squares.<br />
}}<br />
{{4e Creature Power<br />
|name=Fade Out<br />
|action=minor<br />
|recharge=at-will<br />
|keywords=Illusion<br />
|effect=A troll CAD operator can create an illusion to make it seem as if he has simply vanished into thin air.<br />
}}<br />
{{4e Creature Power<br />
|name=Duck Work<br />
|effect=A troll CAD operator gains a +3 bonus on [[4e Index (4e Other)#Bluff skill|Bluff]] checks made to get out of working on a project.<br />
}}<br />
{{4e Creature Power<br />
|name=PTO<br />
|effect=A troll CAD operator accumulates the rare mineral known as PTO at a rate of 120 ounces per year. Using this mineral a troll CAD operator can basically escape work for 1 hour per ounce exchange.<br />
}}<br />
{{4e Creature Bottom<br />
|alignment=[[4e Index (4e Other)#alignment|Unaligned]]<br />
|languages=Common, Technobabble<br />
|skills=[[4e Index (4e Other)#Bluff skill|Bluff]] +9, [[4e Index (4e Other)#Stealth skill|Stealth]] +11<br />
|strength=18<br />
|strbonus=+7<br />
|dexterity=17<br />
|dexbonus=+6<br />
|wisdom=18<br />
|wisbonus=+7<br />
|constitution=14<br />
|conbonus=+5<br />
|intelligence=19<br />
|intbonus=+7<br />
|charisma=12<br />
|chabonus=+4<br />
|equipment=2 [[4e Index (4e Other)#Dagger|daggers]]<br />
}}<br />
==== Troll CAD Operator Tactics ====<br />
<br />
Troll CAD operators seek to avoid conflict whenever and however possible. To this end they will use their Duck Work power first and as often as possible. The Fade Out power is used when moving about the office to help avoid coming into contact with supervisor and customers. As a last ditch effort the troll CAD operator will use Ruler and Look Busy to keep the projects at bay. And if everything else fails he will rely on his PTO power to get him to safety.<br />
<br />
==== Troll CAD Operator Powers ====<br />
<br />
{{Author<br />
|author_name=Trolldog<br />
|date_created=09/02/09<br />
|status=Complete<br />
}}<br />
{{4e Power<br />
|name=Fade Out<br />
|usage=At-Will<br />
|flavor=Using your inate abilities you cast an illusion to hide you from your supervisor.<br />
|class=CAD Operator<br />
|type=Utility<br />
|level=1<br />
|keyword1=Arcane<br />
|keyword2=Illusion<br />
|keyword3=Self<br />
|keyword4=<br />
|keyword5=<br />
|actiontype=Minor Action<br />
|range=<br />
|rangemod=<br />
|target=Self<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Creats an illusion covering only yourself. +5 to Stealth checks.<br />
}}</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=User:Trolldog&diff=409940User:Trolldog2009-09-02T21:05:18Z<p>Trolldog: </p>
<hr />
<div>==Intro==<br />
Hi! I'm Trolldog and I've been playing for 28 years now. I play other RPGs as well. Hopefully I will one day understand enough about wiki to add. Till then I will mostly be reading the stuff I find of intrest here.<br />
<br />
{{Author<br />
|author_name=Trolldog<br />
|date_created=September 03, 2009<br />
|status=Current entry complete!<br />
}}<br />
== Trolldog ==<br />
<br />
Also known as the great couch troll, Trolldog almost resembles a human being. Standing slightly taller than the average male human and greatly outweighing one. His head is sparsely covered with hair and is usually kept shaved. His face despite his great age actually appears young. <br />
<br />
Trolldog’s only goal in life is to spend time with his lovely mate, but bills and a necessity to eat cause him to go out daily and seek great quantities of wealth in the hopes that he can retire to his cave and spend all his time on the couch.<br />
Not surprisingly he is very tight with his spending. So he spends his free time watching tv, surfing the web and trying to create a campaign setting for D&D.<br />
<br />
<br />
=== Troll CAD Operator ===<br />
<br />
Unlike most trolls, CAD operators actually have enough [[SRD:Intelligence|Int]] to get a paying job. They can learn to operate almost any CAD program after only a few short weeks of minimal training. Although as like most trolls the will shirk work whenever they can to play any RPG. <br />
<br />
{{4e Creature Top<br />
|name=Troll CAD Operator<br />
|level=6<br />
|role=Brute<br />
|size=Medium<br />
|origin=natural<br />
|type=humanoid<br />
|xp=150<br />
|initiative=+6<br />
|senses=[[4e Index (4e Other)#Perception|Perception]] +8<br />
|hp=100<br />
|bloodied=50<br />
|ac=20<br />
|fortitude=19<br />
|reflex=19<br />
|will=19<br />
|speed=6<br />
}}<br />
<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Ruler<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=Weapon<br />
|effect=+11 vs. AC; 1d4 + 4 damage.<br />
}}<br />
{{4e Creature Power<br />
|type={{M}}<br />
|name=Look Busy<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=Weapon<br />
|effect=The troll CAD operator makes two ruler attacks and [[4e Index (4e Other)#shift|shifts]] 2 squares. If both attacks hit the same target, the troll CAD operator may shift an additional 2 squares.<br />
}}<br />
{{4e Creature Power<br />
|name=Fade Out<br />
|action=minor<br />
|recharge=at-will<br />
|keywords=Illusion<br />
|effect=A troll CAD operator can create an illusion to make it seem as if he has simply vanished into thin air.<br />
}}<br />
{{4e Creature Power<br />
|name=Duck Work<br />
|effect=A troll CAD operator gains a +3 bonus on [[4e Index (4e Other)#Bluff skill|Bluff]] checks made to get out of working on a project.<br />
}}<br />
{{4e Creature Power<br />
|name=PTO<br />
|effect=A troll CAD operator accumulates the rare mineral known as PTO at a rate of 120 ounces per year. Using this mineral a troll CAD operator can basically escape work for 1 ounce per hour exchange.<br />
}}<br />
{{4e Creature Bottom<br />
|alignment=[[4e Index (4e Other)#alignment|Unaligned]]<br />
|languages=Common, Technobabble<br />
|skills=[[4e Index (4e Other)#Bluff skill|Bluff]] +9, [[4e Index (4e Other)#Stealth skill|Stealth]] +11<br />
|strength=18<br />
|strbonus=+7<br />
|dexterity=17<br />
|dexbonus=+6<br />
|wisdom=18<br />
|wisbonus=+7<br />
|constitution=14<br />
|conbonus=+5<br />
|intelligence=19<br />
|intbonus=+7<br />
|charisma=12<br />
|chabonus=+4<br />
|equipment=2 [[4e Index (4e Other)#Dagger|daggers]]<br />
}}<br />
==== Troll CAD Operator Tactics ====<br />
<br />
Troll CAD operators seek to avoid conflict whenever and however possible. To this end they will use their Duck Work power first and as often as possible. The Fade Out power is used when moving about the office to help avoid coming into contact with supervisor and customers. As a last ditch effort the troll CAD operator will use Ruler and Look Busy to keep the projects at bay. And if everything else fails he will rely on his PTO power to get him to safety.<br />
<br />
==== Troll CAD Operator Powers ====<br />
<br />
{{Author<br />
|author_name=Trolldog<br />
|date_created=09/02/09<br />
|status=Complete<br />
}}<br />
{{4e Power<br />
|name=Fade Out<br />
|usage=At-Will<br />
|flavor=Using your inate abilities you cast an illusion to hide you from your supervisor.<br />
|class=CAD Operator<br />
|type=Utility<br />
|level=1<br />
|keyword1=Arcane<br />
|keyword2=Illusion<br />
|keyword3=Self<br />
|keyword4=<br />
|keyword5=<br />
|actiontype=Minor Action<br />
|range=<br />
|rangemod=<br />
|target=Self<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Creats an illusion covering only yourself. +5 to Stealth checks.<br />
}}</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=User:Trolldog&diff=409939User:Trolldog2009-09-02T21:04:43Z<p>Trolldog: </p>
<hr />
<div>==Intro==<br />
Hi! I'm Trolldog and I've been playing for 28 years now. I play other RPGs as well. Hopefully I will one day understand enough about wiki to add. Till then I will mostly be reading the stuff I find of intrest here.<br />
<br />
{{Author<br />
|author_name=Trolldog<br />
|date_created=September 03, 2009<br />
|status=Current entry complete!<br />
}}<br />
== Trolldog ==<br />
<br />
Also known as the great couch troll, Trolldog almost resembles a human being. Standing slightly taller than the average male human and greatly outweighing one. His head is sparsely covered with hair and is usually kept shaved. His face despite his great age actually appears young. <br />
<br />
Trolldog’s only goal in life is to spend time with his lovely mate, but bills and a necessity to eat cause him to go out daily and seek great quantities of wealth in the hopes that he can retire to his cave and spend all his time on the couch.<br />
Not surprisingly he is very tight with his spending. So he spends his free time watching tv, surfing the web and trying to create a campaign setting for D&D.<br />
<br />
<br />
=== Troll CAD Operator ===<br />
<br />
Unlike most trolls, CAD operators actually have enough [[SRD:Intelligence|Int]] to get a paying job. They can learn to operate almost any CAD program after only a few short weeks of minimal training. Although as like most trolls the will shirk work whenever they can to play any RPG. <br />
<br />
{{4e Creature Top<br />
|name=Troll CAD Operator<br />
|level=6<br />
|role=Brute<br />
|size=Medium<br />
|origin=natural<br />
|type=humanoid<br />
|xp=150<br />
|initiative=+6<br />
|senses=[[4e Index (4e Other)#Perception|Perception]] +8<br />
|hp=100<br />
|bloodied=50<br />
|ac=20<br />
|fortitude=19<br />
|reflex=19<br />
|will=19<br />
|speed=6<br />
}}<br />
<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Ruler<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=Weapon<br />
|effect=+11 vs. AC; 1d4 + 4 damage.<br />
}}<br />
{{4e Creature Power<br />
|type={{M}}<br />
|name=Look Busy<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=Weapon<br />
|effect=The troll CAD operator makes two ruler attacks and [[4e Index (4e Other)#shift|shifts]] 2 squares. If both attacks hit the same target, the troll CAD operator may shift an additional 2 squares.<br />
}}<br />
{{4e Creature Power<br />
|name=Fade Out<br />
|action=minor<br />
|recharge=at-will<br />
|keywords=Illusion<br />
|effect=A troll CAD operator can create an illusion to make it seem as if he has simply vanished into thin air.<br />
}}<br />
{{4e Creature Power<br />
|name=Duck Work<br />
|effect=A troll CAD operator gains a +3 bonus on [[4e Index (4e Other)#Bluff skill|Bluff]] checks made to get out of working on a project.<br />
}}<br />
{{4e Creature Power<br />
|name=PTO<br />
|effect=A troll CAD operator accumulates the rare mineral known as PTO at a rate of 120 ounces per year. Using this mineral a troll CAD operator can basically escape work for 1 ounce per hour exchange.<br />
}}<br />
{{4e Creature Bottom<br />
|alignment=[[4e Index (4e Other)#alignment|Unaligned]]<br />
|languages=Common, Technobabble<br />
|skills=[[4e Index (4e Other)#Bluff skill|Bluff]] +9, [[4e Index (4e Other)#Stealth skill|Stealth]] +11<br />
|strength=18<br />
|strbonus=+7<br />
|dexterity=17<br />
|dexbonus=+6<br />
|wisdom=18<br />
|wisbonus=+7<br />
|constitution=14<br />
|conbonus=+5<br />
|intelligence=19<br />
|intbonus=+7<br />
|charisma=12<br />
|chabonus=+4<br />
|equipment=2 [[4e Index (4e Other)#Dagger|daggers]]<br />
}}<br />
==== Troll CAD Operator Tactics ====<br />
<br />
Troll CAD operators seek to avoid conflict whenever and however possible. To this end they will use their Duck Work power first and as often as possible. The Fade Out power is used when moving about the office to help avoid coming into contact with supervisor and customers. As a last ditch effort the troll CAD operator will use Ruler and Look Busy to keep the projects at bay. And if everything else fails he will rely on his PTO power to get him to safety.<br />
<br />
==== Troll CAD Operator Powers ====<br />
<br />
{{Author<br />
|author_name=Trolldog<br />
|date_created=09/02/09<br />
|status=Complete<br />
}}<br />
{{4e Power<br />
|name=Fade Out<br />
|usage=At-will<br />
|flavor=Using your inate abilities you cast an illusion to hide you from your supervisor.<br />
|class=CAD Operator<br />
|type=Utility<br />
|level=1<br />
|keyword1=Arcane<br />
|keyword2=Illusion<br />
|keyword3=Self<br />
|keyword4=<br />
|keyword5=<br />
|actiontype=Minor Action<br />
|range=<br />
|rangemod=<br />
|target=Self<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Creats an illusion covering only yourself. +5 to Stealth checks.<br />
}}</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=User:Trolldog&diff=409938User:Trolldog2009-09-02T20:54:54Z<p>Trolldog: </p>
<hr />
<div>==Intro==<br />
Hi! I'm Trolldog and I've been playing for 28 years now. I play other RPGs as well. Hopefully I will one day understand enough about wiki to add. Till then I will mostly be reading the stuff I find of intrest here.<br />
<br />
{{Author<br />
|author_name=Trolldog<br />
|date_created=September 03, 2009<br />
|status=Current entry complete!<br />
}}<br />
== Trolldog ==<br />
<br />
Also known as the great couch troll, Trolldog almost resembles a human being. Standing slightly taller than the average male human and greatly outweighing one. His head is sparsely covered with hair and is usually kept shaved. His face despite his great age actually appears young. <br />
<br />
Trolldog’s only goal in life is to spend time with his lovely mate, but bills and a necessity to eat cause him to go out daily and seek great quantities of wealth in the hopes that he can retire to his cave and spend all his time on the couch.<br />
Not surprisingly he is very tight with his spending. So he spends his free time watching tv, surfing the web and trying to create a campaign setting for D&D.<br />
<br />
<br />
=== Troll CAD Operator ===<br />
<br />
Unlike most trolls, CAD operators actually have enough [[SRD:Intelligence|Int]] to get a paying job. They can learn to operate almost any CAD program after only a few short weeks of minimal training. Although as like most trolls the will shirk work whenever they can to play any RPG. <br />
<br />
{{4e Creature Top<br />
|name=Troll CAD Operator<br />
|level=6<br />
|role=Brute<br />
|size=Medium<br />
|origin=natural<br />
|type=humanoid<br />
|xp=150<br />
|initiative=+6<br />
|senses=[[4e Index (4e Other)#Perception|Perception]] +8<br />
|hp=100<br />
|bloodied=50<br />
|ac=20<br />
|fortitude=19<br />
|reflex=19<br />
|will=19<br />
|speed=6<br />
}}<br />
<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Ruler<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=Weapon<br />
|effect=+11 vs. AC; 1d4 + 4 damage.<br />
}}<br />
{{4e Creature Power<br />
|type={{M}}<br />
|name=Look Busy<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=Weapon<br />
|effect=The troll CAD operator makes two ruler attacks and [[4e Index (4e Other)#shift|shifts]] 2 squares. If both attacks hit the same target, the troll CAD operator may shift an additional 2 squares.<br />
}}<br />
{{4e Creature Power<br />
|name=Fade Out<br />
|action=minor<br />
|recharge=at-will<br />
|keywords=Illusion<br />
|effect=A troll CAD operator can create an illusion to make it seem as if he has simply vanished into thin air.<br />
}}<br />
{{4e Creature Power<br />
|name=Duck Work<br />
|effect=A troll CAD operator gains a +3 bonus on [[4e Index (4e Other)#Bluff skill|Bluff]] checks made to get out of working on a project.<br />
}}<br />
{{4e Creature Power<br />
|name=PTO<br />
|effect=A troll CAD operator accumulates the rare mineral known as PTO at a rate of 120 ounces per year. Using this mineral a troll CAD operator can basically escape work for 1 ounce per hour exchange.<br />
}}<br />
{{4e Creature Bottom<br />
|alignment=[[4e Index (4e Other)#alignment|Unaligned]]<br />
|languages=Common, Technobabble<br />
|skills=[[4e Index (4e Other)#Bluff skill|Bluff]] +9, [[4e Index (4e Other)#Stealth skill|Stealth]] +11<br />
|strength=18<br />
|strbonus=+7<br />
|dexterity=17<br />
|dexbonus=+6<br />
|wisdom=18<br />
|wisbonus=+7<br />
|constitution=14<br />
|conbonus=+5<br />
|intelligence=19<br />
|intbonus=+7<br />
|charisma=12<br />
|chabonus=+4<br />
|equipment=2 [[4e Index (4e Other)#Dagger|daggers]]<br />
}}<br />
==== Troll CAD Operator Tactics ====<br />
<br />
Troll CAD operators seek to avoid conflict whenever and however possible. To this end they will use their Duck Work power first and as often as possible. The Fade Out power is used when moving about the office to help avoid coming into contact with supervisor and customers. As a last ditch effort the troll CAD operator will use Ruler and Look Busy to keep the projects at bay. And if everything else fails he will rely on his PTO power to get him to safety.<br />
<br />
==== Troll CAD Operator Powers ====<br />
<br />
{{Author<br />
|author_name=Trolldog<br />
|date_created=09/02/09<br />
|status=Complete<br />
}}<br />
{{4e Power<br />
|name=Fade Out<br />
|usage=At-Will<br />
|flavor=Using your inate abilities you cast an illusion to hide you from your supervisor.<br />
|class=CAD Operator<br />
|type=Utility<br />
|level=1<br />
|keyword1=Arcane<br />
|keyword2=Illusion<br />
|keyword3=Self<br />
|keyword4=<br />
|keyword5=<br />
|actiontype=Minor Action<br />
|range=Self <br />
|rangemod=<br />
|target=Self<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Creats an illusion covering only yourself. +5 to Stealth checks.<br />
}}</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Naruto_Shinobi,_2nd_Variant_(3.5e_Class)&diff=409866Naruto Shinobi, 2nd Variant (3.5e Class)2009-09-02T19:41:36Z<p>Trolldog: /* Class Features */</p>
<hr />
<div>{{Wikify}}<br />
{{Wording}}<br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|rating_wording=<br />
|rating_formatting=<br />
|rating_flavor=<br />
|raters_power=<br />
|raters_wording=<br />
|raters_formatting=<br />
|raters_flavor=<br />
|authors=Kanji321<br />
|datecreated=10 January 2009<br />
|adopters=<br />
|dateadopted=<br />
|status=100% Complete. Core Class skills changed to Variant Rules.<br />
|editing=<br />
|type=Base Combat Focus<br />
|desc=A Shinobi ninja, based the TV show ''Naruto''.<br />
}}<br />
==Naruto Ninja==<br />
<br />
A class based on the Naruto anime show.<br />
<br />
===Making a Naruto Ninja===<br />
<br />
This is a naruto system.<br />
<br />
'''Abilities:''' All the abilities are equally important to a shinobi, it depends on the player and on what type of character he wants to make.<br />
<br />
'''Races:''' Any race.<br />
<br />
'''Alignment:''' [[SRD:Alignment|Any]].<br />
<br />
'''Starting Gold:''' 5d12<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' 13<br />
<br />
{| class="d20"<br />
|+<br />
<div>{{#anc:Table: Naruto Ninja}}</div><br />
Hit Die: d6<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | Jutsu Lvl<br/>Attack Bonus<br />
! rowspan="2" | Jutsu Known<br />
! rowspan="2" | Unarmed Damage (Tijutsu ninja way only)<br />
! rowspan="2" | AC Bonus<br />
! rowspan="2" | Unarmored<br/>Speed Bonus<br />
|- {{#vardefine:odd|0}}<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br/><br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +0 || +2 || +0<br />
| class="left" | Ninja way<br />
| 1 || 1 || 1d6 || +0 || +0 ||<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +0 || +3 || +0<br />
| class="left" | [[SRD:Evasion and Improved Evasion|Evasion]]<br />
| 1 || 2 || 1d6 || +0 || +0 ||<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +2 || +1 || +3 || +1<br />
| class="left" | Bonus feat, Jutsu Points (1)<br />
| 1 || 3 || 1d6 || +0 || +10 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +3 || +1 || +4 || +1<br />
| class="left" | Exploding tags<br />
| 2 || 4 || 1d8 || +0 || +10 ft. ||<br />
|- class="{{Odd-Even}}" <br />
|5th||class="left" | +4 || +1 || +4 || +1<br />
| class="left" | Ninja weapon proficiency<br />
| 2 || 5 || 1d8 || +1 || +10 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +4 || +2 || +5 || +2<br />
| class="left" | <br />
| 2 || 6 || 1d8 || +1 || +20 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +5 || +2 || +5 || +2<br />
| class="left" | <br />
| 2 || 7 || 1d8 || +1 || +20 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +6/+1 || +2 || +6 || +2<br />
| class="left" | Canny Defense <br />
| 2 || 8 || 1d10 || +1 || +20 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +6/+1 || +3 || +6 || +3<br />
| class="left" | Jutsu Points (3), [[SRD:Evasion and Improved Evasion|Improved Evasion]]<br />
| 3 || 9 || 1d10 || +1 || +30 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +7/+2 || +3 || +7 || +3<br />
| class="left" | Ability boost (Con +2)<br />
| 3 || 10 || 1d10 || +2 || +30 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +8/+3 || +3 || +7 || +3<br />
| class="left" | <br />
| 3 || 11 || 1d10 || +2 || +40 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | Abundant step<br />
| 3 || 12 || 2d6 || +2 || +40 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | <br />
| 3 || 13 || 2d6 || +2 || +40 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +10/+5 || +4 || +9 || +4<br />
| class="left" | Summoning art<br />
| 4 || 14 || 2d6 || +2 || +40 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +11/+6/+1 || +5 || +9 || +5<br />
| class="left" | Poison Use, Spring Attack<br />
| 4 || 15 || 2d6 || +3 || +50 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | <br />
| 4 || 16 || 2d8 || +3 || +50 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | Bounding Assault<br />
| sage || 17 || 2d8 || +3 || +50 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +13/+8/+3 || +6 || +11 || +6<br />
| class="left" | Rapid Blitz<br />
| sage || 18 || 2d8 || +3 || 60 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +14/+9/+4 || +6 || +11 || +6<br />
| class="left" | <br />
| sage || 19 || 2d8 || +3 || +60 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +15/+10/+5 || +6 || +12 || +6<br />
| class="left" | Sudden Adrenalin<br />
| forbidden || 20 || 2d10 || +4 || +60 ft. ||<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Ninja.<br />
<br />
'''Weapon and Armor Proficiency:''' Ninjas are proficient with all Simple weapons, the [[SRD:kukri|kurki]], ninja-to, [[SRD:kama|kama]], [[SRD:shuriken|shurikens]] & kunai.<br />
Monks are not proficient with any armor or shields.<br />
<br />
When wearing armor, using a shield, or carrying a medium or heavy load, a ninja loses his [[#AC Bonus|AC bonus]], as well as his fast movement<br />
<br />
'''AC Bonus (Ex):''' When unarmored and unencumbered, the Ninja adds her Wisdom bonus (if any) to her AC. In addition, a Ninja gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five ninja levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
<br />
These bonuses to AC apply even against touch attacks or when the ninja is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.<br />
<br />
'''Jutus :''' These are the primary abilities of all ninjas. The jutsus are divided among 3 types: Ninjutsu, Genjutsu & Taijutsu. A ninja has a limited number of jutsus known and these jutsus can be used spontaneously in a similar fashion to how a sorcerer casts his spells. Jutsus don’t have any verbal component but all have somatic components unless stated otherwise. There are no specific limitations to the number of jutsus that can be cast in a day but they are rather cast by taking temporary ability score damage; each jutsu is related to a certain ability score and has a specific point of damage required to cast which is 1 point for jutsus from levels 1-2, 2 points for jutsus from levels 3-4 & 3 points of damage for sage techniques. All damage taken by activating jutsus heal after an 8 hour rest, ability damage taken in any other way heal naturally. To cast a forbidden jutsu, a character takes a negative level instead of taking ability damage, a character can only heal 1 negative level taken this way after eight hours of rest, and all other negative levels are treated as regular negative levels<br />
<br />
'''Bonus Jutsus:''' A ninja receives bonus jutsu points from having a strong body which can produce more chakra. A ninja receives bonus jutsu points equal to his [[SRD:Consititution|con]] modifier, these jutsu points can be spent instead of ability scores for casting jutsus.<br />
<br />
'''Ninja way:''' At first level a ninja chooses a specific ninja way that he will specialize in, this choice will grant benefits and draw backs on certain style of jutsus. The choices are: Genjutsu, Taijutsu and Ninjutsu elements (Fire, Earth, Lightning, Water or Wind)<br />
<br />
'''Evasion (Ex):''' At 2nd level or higher if a ninja makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a ninja is wearing light armor or no armor. A helpless ninja does not gain the benefit of evasion.<br />
<br />
'''Fast Movement (Ex):''' A ninja gains an enhancement bonus to her speed, as shown on [[Table: The Ninja]]. A ninja in armor or carrying a medium or heavy load loses this extra speed.<br />
<br />
'''Jutsu Points:''' At level 3 a ninja starts getting an extra reserve of jutsu points. At 3rd level a ninja has 1 point in his reserve, at 9th level it increases to 3, at 15th level it goes up again to 5 and at 20th level it goes up again to 5 points.<br />
<br />
'''Bonus feats:''' A ninja gains a bonus feat at 3rd level and again at 13th level.<br />
<br />
'''Exploding tags:''' When a ninja throws a kunai or a shuriken, he has a choice of inflicting +1d6 extra fire damage with it.<br />
<br />
'''Ninja weapon proficiency:''' Ninja weapon proficiency: The ninja chooses one weapon he is proficient with and has weapon focus with; the ninja gets a +1 damage bonus and attack bonus with that weapon.<br />
<br />
'''Canny Defense:''' When not wearing armor or using a shield, a ninja adds 1 point of Intelligence bonus (if any) per ninja class level to his Dexterity bonus to modify Armor Class while wielding a melee weapon. If a ninja is caught flat-footed or otherwise denied his Dexterity bonus, he also loses this bonus.<br />
<br />
'''Improved Evasion (Ex):''' At 9th level, a monk’s evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks, but henceforth he takes only half damage on a failed save. A helpless monk does not gain the benefit of improved evasion.<br />
<br />
'''Ability boost:''' The ninja gains a +2 bonus to his constitution.<br />
<br />
'''Abundant Step (Su):''' At 12th level or higher, a ninja can slip magically between spaces, as if using the spell dimension door, three times per day. His caster level for this effect is one-half his ninja level (rounded down).<br />
<br />
'''Summoning art:’’’ You can summon one person or one living creature as a free action. You must spend five minutes with the subject concentrating to have them as the designated one<br />
<br />
'''Poison use:''' Starting at 15th level, a ninja can apply poison to his weapon without poisoning himself.<br />
<br />
'''Spring Attack (Ex):''' As the feat spring attack, at 17th level it improves to Bounding Assault and again to Rapid Blitz at 18th level.<br />
<br />
'''Sudden Adrenalin:''' At 20th level, Twice per day the ninja can take two full-round actions in a row.<br />
<br />
====Ninja in the World====<br />
<br />
{{quote|Believe.|orig=Naruto, Human Ninja}}<br />
<br />
<br />
<br />
----<br />
{{Copyright Disclaimer}}<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|January 2008}}<br />
{{Base Class Description Needed|January 2008}}<br />
{{Base Class Stub|January 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Naruto_Shinobi,_2nd_Variant_(3.5e_Class)&diff=409850Naruto Shinobi, 2nd Variant (3.5e Class)2009-09-02T19:37:42Z<p>Trolldog: Some form atting and links.</p>
<hr />
<div>{{Wikify}}<br />
{{Wording}}<br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|rating_wording=<br />
|rating_formatting=<br />
|rating_flavor=<br />
|raters_power=<br />
|raters_wording=<br />
|raters_formatting=<br />
|raters_flavor=<br />
|authors=Kanji321<br />
|datecreated=10 January 2009<br />
|adopters=<br />
|dateadopted=<br />
|status=100% Complete. Core Class skills changed to Variant Rules.<br />
|editing=<br />
|type=Base Combat Focus<br />
|desc=A Shinobi ninja, based the TV show ''Naruto''.<br />
}}<br />
==Naruto Ninja==<br />
<br />
A class based on the Naruto anime show.<br />
<br />
===Making a Naruto Ninja===<br />
<br />
This is a naruto system.<br />
<br />
'''Abilities:''' All the abilities are equally important to a shinobi, it depends on the player and on what type of character he wants to make.<br />
<br />
'''Races:''' Any race.<br />
<br />
'''Alignment:''' [[SRD:Alignment|Any]].<br />
<br />
'''Starting Gold:''' 5d12<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' 13<br />
<br />
{| class="d20"<br />
|+<br />
<div>{{#anc:Table: Naruto Ninja}}</div><br />
Hit Die: d6<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | Jutsu Lvl<br/>Attack Bonus<br />
! rowspan="2" | Jutsu Known<br />
! rowspan="2" | Unarmed Damage (Tijutsu ninja way only)<br />
! rowspan="2" | AC Bonus<br />
! rowspan="2" | Unarmored<br/>Speed Bonus<br />
|- {{#vardefine:odd|0}}<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br/><br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +0 || +2 || +0<br />
| class="left" | Ninja way<br />
| 1 || 1 || 1d6 || +0 || +0 ||<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +0 || +3 || +0<br />
| class="left" | [[SRD:Evasion and Improved Evasion|Evasion]]<br />
| 1 || 2 || 1d6 || +0 || +0 ||<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +2 || +1 || +3 || +1<br />
| class="left" | Bonus feat, Jutsu Points (1)<br />
| 1 || 3 || 1d6 || +0 || +10 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +3 || +1 || +4 || +1<br />
| class="left" | Exploding tags<br />
| 2 || 4 || 1d8 || +0 || +10 ft. ||<br />
|- class="{{Odd-Even}}" <br />
|5th||class="left" | +4 || +1 || +4 || +1<br />
| class="left" | Ninja weapon proficiency<br />
| 2 || 5 || 1d8 || +1 || +10 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +4 || +2 || +5 || +2<br />
| class="left" | <br />
| 2 || 6 || 1d8 || +1 || +20 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +5 || +2 || +5 || +2<br />
| class="left" | <br />
| 2 || 7 || 1d8 || +1 || +20 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +6/+1 || +2 || +6 || +2<br />
| class="left" | Canny Defense <br />
| 2 || 8 || 1d10 || +1 || +20 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +6/+1 || +3 || +6 || +3<br />
| class="left" | Jutsu Points (3), [[SRD:Evasion and Improved Evasion|Improved Evasion]]<br />
| 3 || 9 || 1d10 || +1 || +30 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +7/+2 || +3 || +7 || +3<br />
| class="left" | Ability boost (Con +2)<br />
| 3 || 10 || 1d10 || +2 || +30 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +8/+3 || +3 || +7 || +3<br />
| class="left" | <br />
| 3 || 11 || 1d10 || +2 || +40 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | Abundant step<br />
| 3 || 12 || 2d6 || +2 || +40 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | <br />
| 3 || 13 || 2d6 || +2 || +40 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +10/+5 || +4 || +9 || +4<br />
| class="left" | Summoning art<br />
| 4 || 14 || 2d6 || +2 || +40 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +11/+6/+1 || +5 || +9 || +5<br />
| class="left" | Poison Use, Spring Attack<br />
| 4 || 15 || 2d6 || +3 || +50 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | <br />
| 4 || 16 || 2d8 || +3 || +50 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | Bounding Assault<br />
| sage || 17 || 2d8 || +3 || +50 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +13/+8/+3 || +6 || +11 || +6<br />
| class="left" | Rapid Blitz<br />
| sage || 18 || 2d8 || +3 || 60 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +14/+9/+4 || +6 || +11 || +6<br />
| class="left" | <br />
| sage || 19 || 2d8 || +3 || +60 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +15/+10/+5 || +6 || +12 || +6<br />
| class="left" | Sudden Adrenalin<br />
| forbidden || 20 || 2d10 || +4 || +60 ft. ||<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Ninja.<br />
<br />
'''Weapon and Armor Proficiency:''' Ninjas are proficient with all Simple weapons, the [[SRD:kukri|kurki]], ninja-to, [[SRD:kama|kama]], [[SRD:shuriken|shurikens]] & kunai.<br />
Monks are not proficient with any armor or shields.<br />
<br />
When wearing armor, using a shield, or carrying a medium or heavy load, a ninja loses his [[#AC Bonus|AC bonus]], as well as his fast movement<br />
<br />
'''AC Bonus (Ex):''' When unarmored and unencumbered, the Ninja adds her Wisdom bonus (if any) to her AC. In addition, a Ninja gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five ninja levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
<br />
These bonuses to AC apply even against touch attacks or when the ninja is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.<br />
<br />
'''Jutus :''' These are the primary abilities of all ninjas. The jutsus are divided among 3 types: Ninjutsu, Genjutsu & Taijutsu. A ninja has a limited number of jutsus known and these jutsus can be used spontaneously in a similar fashion to how a sorcerer casts his spells. Jutsus don’t have any verbal component but all have somatic components unless stated otherwise. There are no specific limitations to the number of jutsus that can be cast in a day but they are rather cast by taking temporary ability score damage; each jutsu is related to a certain ability score and has a specific point of damage required to cast which is 1 point for jutsus from levels 1-2, 2 points for jutsus from levels 3-4 & 3 points of damage for sage techniques. All damage taken by activating jutsus heal after an 8 hour rest, ability damage taken in any other way heal naturally. To cast a forbidden jutsu, a character takes a negative level instead of taking ability damage, a character can only heal 1 negative level taken this way after eight hours of rest, and all other negative levels are treated as regular negative levels<br />
<br />
'''Bonus Jutsus:''' A ninja receives bonus jutsu points from having a strong body which can produce more chakra. A ninja receives bonus jutsu points equal to his [[SRD:Consititution|con]] modifier, these jutsu points can be spent instead of ability scores for casting jutsus.<br />
<br />
'''Ninja way:''' At first level a ninja chooses a specific ninja way that he will specialize in, this choice will grant benefits and draw backs on certain style of jutsus. The choices are: Genjutsu, Taijutsu and Ninjutsu elements (Fire, Earth, Lightning, Water or Wind)<br />
<br />
'''Evasion (Ex):''' At 2nd level or higher if a ninja makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a ninja is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.<br />
<br />
'''Fast Movement (Ex):''' A ninja gains an enhancement bonus to her speed, as shown on [[Table: The Ninja]]. A ninja in armor or carrying a medium or heavy load loses this extra speed.<br />
<br />
'''Jutsu Points:''' At level 3 a ninja starts getting an extra reserve of jutsu points. At 3rd level a ninja has 1 point in his reserve, at 9th level it increases to 3, at 15th level it goes up again to 5 and at 20th level it goes up again to 5 points.<br />
<br />
'''Bonus feats:''' A ninja gains a bonus feat at 3rd level and again at 13th level.<br />
<br />
'''Exploding tags:''' When a ninja throws a kunai or a shuriken, he has a choice of inflicting +1d6 extra fire damage with it.<br />
<br />
'''Ninja weapon proficiency:''' Ninja weapon proficiency: The ninja chooses one weapon he is proficient with and has weapon focus with; the ninja gets a +1 damage bonus and attack bonus with that weapon.<br />
<br />
'''Canny Defense:''' When not wearing armor or using a shield, a ninja adds 1 point of Intelligence bonus (if any) per ninja class level to his Dexterity bonus to modify Armor Class while wielding a melee weapon. If a ninja is caught flat-footed or otherwise denied his Dexterity bonus, he also loses this bonus.<br />
<br />
'''Improved Evasion (Ex):''' At 9th level, a monk’s evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks, but henceforth he takes only half damage on a failed save. A helpless monk does not gain the benefit of improved evasion.<br />
<br />
'''Ability boost:''' The ninja gains a +2 bonus to his constitution.<br />
<br />
'''Abundant Step (Su):''' At 12th level or higher, a ninja can slip magically between spaces, as if using the spell dimension door, three times per day. His caster level for this effect is one-half his ninja level (rounded down).<br />
<br />
'''Summoning art:’’’ You can summon one person or one living creature as a free action. You must spend five minutes with the subject concentrating to have them as the designated one<br />
<br />
'''Poison use:''' Starting at 15th level, a ninja can apply poison to his weapon without poisoning himself.<br />
<br />
'''Spring Attack (Ex):''' As the feat spring attack, at 17th level it improves to Bounding Assault and again to Rapid Blitz at 18th level.<br />
<br />
'''Sudden Adrenalin:''' At 20th level, Twice per day the ninja can take two full-round actions in a row.<br />
<br />
<br />
<br />
<br />
<br />
====Ninja in the World====<br />
<br />
{{quote|Believe.|orig=Naruto, Human Ninja}}<br />
<br />
<br />
<br />
----<br />
{{Copyright Disclaimer}}<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|January 2008}}<br />
{{Base Class Description Needed|January 2008}}<br />
{{Base Class Stub|January 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Naruto_Shinobi,_2nd_Variant_(3.5e_Class)&diff=409833Naruto Shinobi, 2nd Variant (3.5e Class)2009-09-02T19:30:49Z<p>Trolldog: </p>
<hr />
<div>{{Wikify}}<br />
{{Wording}}<br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|rating_wording=<br />
|rating_formatting=<br />
|rating_flavor=<br />
|raters_power=<br />
|raters_wording=<br />
|raters_formatting=<br />
|raters_flavor=<br />
|authors=Kanji321<br />
|datecreated=10 January 2009<br />
|adopters=<br />
|dateadopted=<br />
|status=100% Complete. Core Class skills changed to Variant Rules.<br />
|editing=<br />
|type=Base Combat Focus<br />
|desc=A Shinobi ninja, based the TV show ''Naruto''.<br />
}}<br />
==Naruto Ninja==<br />
<br />
A class based on the Naruto anime show.<br />
<br />
===Making a Naruto Ninja===<br />
<br />
This is a naruto system.<br />
<br />
'''Abilities:''' All the abilities are equally important to a shinobi, it depends on the player and on what type of character he wants to make.<br />
<br />
'''Races:''' Any race.<br />
<br />
'''Alignment:''' [[SRD:Alignment|Any]].<br />
<br />
'''Starting Gold:''' 5d12<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' 13<br />
<br />
{| class="d20"<br />
|+<br />
<div>{{#anc:Table: Naruto Ninja}}</div><br />
Hit Die: d6<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | Jutsu Lvl<br/>Attack Bonus<br />
! rowspan="2" | Jutsu Known<br />
! rowspan="2" | Unarmed Damage (Tijutsu ninja way only)<br />
! rowspan="2" | AC Bonus<br />
! rowspan="2" | Unarmored<br/>Speed Bonus<br />
|- {{#vardefine:odd|0}}<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br/><br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +0 || +2 || +0<br />
| class="left" | Ninja way<br />
| 1 || 1 || 1d6 || +0 || +0 ||<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +0 || +3 || +0<br />
| class="left" | evasion<br />
| 1 || 2 || 1d6 || +0 || +0 ||<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +2 || +1 || +3 || +1<br />
| class="left" | Bonus feat, Jutsu Points (1)<br />
| 1 || 3 || 1d6 || +0 || +10 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +3 || +1 || +4 || +1<br />
| class="left" | Exploding tags<br />
| 2 || 4 || 1d8 || +0 || +10 ft. ||<br />
|- class="{{Odd-Even}}" <br />
|5th||class="left" | +4 || +1 || +4 || +1<br />
| class="left" | Ninja weapon proficiency<br />
| 2 || 5 || 1d8 || +1 || +10 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +4 || +2 || +5 || +2<br />
| class="left" | <br />
| 2 || 6 || 1d8 || +1 || +20 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +5 || +2 || +5 || +2<br />
| class="left" | <br />
| 2 || 7 || 1d8 || +1 || +20 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +6/+1 || +2 || +6 || +2<br />
| class="left" | Canny Defense <br />
| 2 || 8 || 1d10 || +1 || +20 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +6/+1 || +3 || +6 || +3<br />
| class="left" | Jutsu Points (3), Improved Evasion<br />
| 3 || 9 || 1d10 || +1 || +30 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +7/+2 || +3 || +7 || +3<br />
| class="left" | Ability boost (Con +2)<br />
| 3 || 10 || 1d10 || +2 || +30 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +8/+3 || +3 || +7 || +3<br />
| class="left" | <br />
| 3 || 11 || 1d10 || +2 || +40 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | Abundant step<br />
| 3 || 12 || 2d6 || +2 || +40 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | <br />
| 3 || 13 || 2d6 || +2 || +40 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +10/+5 || +4 || +9 || +4<br />
| class="left" | Summoning art<br />
| 4 || 14 || 2d6 || +2 || +40 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +11/+6/+1 || +5 || +9 || +5<br />
| class="left" | Poison Use, Spring Attack<br />
| 4 || 15 || 2d6 || +3 || +50 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | <br />
| 4 || 16 || 2d8 || +3 || +50 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | Bounding Assault<br />
| sage || 17 || 2d8 || +3 || +50 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +13/+8/+3 || +6 || +11 || +6<br />
| class="left" | Rapid Blitz<br />
| sage || 18 || 2d8 || +3 || 60 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +14/+9/+4 || +6 || +11 || +6<br />
| class="left" | <br />
| sage || 19 || 2d8 || +3 || +60 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +15/+10/+5 || +6 || +12 || +6<br />
| class="left" | Sudden Adrenalin<br />
| forbidden || 20 || 2d10 || +4 || +60 ft. ||<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Ninja.<br />
<br />
'''Weapon and Armor Proficiency:''' Ninjas are proficient with all Simple weapons, the [[SRD:kukri|kurki]], ninja-to, [[SRD:kama|kama]], [[SRD:shuriken|shurikens]] & kunai.<br />
Monks are not proficient with any armor or shields.<br />
<br />
When wearing armor, using a shield, or carrying a medium or heavy load, a ninja loses his [[#AC Bonus|AC bonus]], as well as his fast movement<br />
<br />
'''AC Bonus (Ex):''' When unarmored and unencumbered, the Ninja adds her Wisdom bonus (if any) to her AC. In addition, a Ninja gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five ninja levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
<br />
These bonuses to AC apply even against touch attacks or when the ninja is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.<br />
<br />
'''Jutus :''' These are the primary abilities of all ninjas. The jutsus are divided among 3 types: Ninjutsu, Genjutsu & Taijutsu. A ninja has a limited number of jutsus known and these jutsus can be used spontaneously in a similar fashion to how a sorcerer casts his spells. Jutsus don’t have any verbal component but all have somatic components unless stated otherwise. There are no specific limitations to the number of jutsus that can be cast in a day but they are rather cast by taking temporary ability score damage; each jutsu is related to a certain ability score and has a specific point of damage required to cast which is 1 point for jutsus from levels 1-2, 2 points for jutsus from levels 3-4 & 3 points of damage for sage techniques. All damage taken by activating jutsus heal after an 8 hour rest, ability damage taken in any other way heal naturally. To cast a forbidden jutsu, a character takes a negative level instead of taking ability damage, a character can only heal 1 negative level taken this way after eight hours of rest, and all other negative levels are treated as regular negative levels<br />
<br />
'''Bonus Jutsus:''' A ninja receives bonus jutsu points from having a strong body which can produce more chakra. A ninja receives bonus jutsu points equal to his [[SRD:Consititution|con]] modifier, these jutsu points can be spent instead of ability scores for casting jutsus.<br />
<br />
'''Ninja way:''' At first level a ninja chooses a specific ninja way that he will specialize in, this choice will grant benefits and draw backs on certain style of jutsus. The choices are: Genjutsu, Taijutsu and Ninjutsu elements (Fire, Earth, Lightning, Water or Wind)<br />
<br />
'''Evasion (Ex):''' At 2nd level or higher if a ninja makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a ninja is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.<br />
<br />
'''Fast Movement (Ex):''' A ninja gains an enhancement bonus to her speed, as shown on [[Table: The Ninja]]. A ninja in armor or carrying a medium or heavy load loses this extra speed.<br />
<br />
'''Jutsu Points:''' At level 3 a ninja starts getting an extra reserve of jutsu points. At 3rd level a ninja has 1 point in his reserve, at 9th level it increases to 3, at 15th level it goes up again to 5 and at 20th level it goes up again to 5 points.<br />
<br />
'''Bonus feats:''' A ninja gains a bonus feat at 3rd level and again at 13th level.<br />
<br />
'''Exploding tags:''' When a ninja throws a kunai or a shuriken, he has a choice of inflicting +1d6 extra fire damage with it.<br />
<br />
'''Ninja weapon proficiency:''' Ninja weapon proficiency: The ninja chooses one weapon he is proficient with and has weapon focus with; the ninja gets a +1 damage bonus and attack bonus with that weapon.<br />
<br />
'''Canny Defense:''' When not wearing armor or using a shield, a ninja adds 1 point of Intelligence bonus (if any) per ninja class level to his Dexterity bonus to modify Armor Class while wielding a melee weapon. If a ninja is caught flat-footed or otherwise denied his Dexterity bonus, he also loses this bonus.<br />
<br />
'''Improved Evasion (Ex):''' At 9th level, a monk’s evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks, but henceforth he takes only half damage on a failed save. A helpless monk does not gain the benefit of improved evasion.<br />
<br />
'''Ability boost:''' The ninja gains a +2 bonus to his constitution.<br />
<br />
'''Abundant Step (Su):''' At 12th level or higher, a ninja can slip magically between spaces, as if using the spell dimension door, three times per day. His caster level for this effect is one-half his ninja level (rounded down).<br />
<br />
'''Summoning art:’’’ You can summon one person or one living creature as a free action. You must spend five minutes with the subject concentrating to have them as the designated one<br />
<br />
'''Poison use:''' Starting at 15th level, a ninja can apply poison to his weapon without poisoning himself.<br />
<br />
'''Spring Attack (Ex):''' As the feat spring attack, at 17th level it improves to Bounding Assault and again to Rapid Blitz at 18th level.<br />
<br />
'''Sudden Adrenalin:''' At 20th level, Twice per day the ninja can take two full-round actions in a row.<br />
<br />
<br />
<br />
<br />
<br />
====Ninja in the World====<br />
<br />
{{quote|Believe.|orig=Naruto, Human Ninja}}<br />
<br />
<br />
<br />
----<br />
{{Copyright Disclaimer}}<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|January 2008}}<br />
{{Base Class Description Needed|January 2008}}<br />
{{Base Class Stub|January 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Naruto_Shinobi,_2nd_Variant_(3.5e_Class)&diff=409799Naruto Shinobi, 2nd Variant (3.5e Class)2009-09-02T19:06:50Z<p>Trolldog: Spelling and grammar</p>
<hr />
<div>{{Wikify}}<br />
{{Wording}}<br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|rating_wording=<br />
|rating_formatting=<br />
|rating_flavor=<br />
|raters_power=<br />
|raters_wording=<br />
|raters_formatting=<br />
|raters_flavor=<br />
|authors=Kanji321<br />
|datecreated=10 January 2009<br />
|adopters=<br />
|dateadopted=<br />
|status=100% Complete. Core Class skills changed to Variant Rules.<br />
|editing=<br />
|type=Base Combat Focus<br />
|desc=A shinobi ninja, based the the TV show ''Naruto''.<br />
}}<br />
==Naruto Ninja==<br />
<br />
A class based on the naruto show<br />
===Making a Naruto Ninja===<br />
<br />
This is a naruto system<br />
<br />
'''Abilities:''' All the abilities are equally important to a shinobi, it depends on the player and on what type of character h wants to make<br />
<br />
'''Races:''' Any race.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' 5d12<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' 13<br />
<br />
{| class="d20"<br />
|+<br />
<div>{{#anc:Table: Naruto Ninja}}</div><br />
Hit Die: d6<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | Jutsu Lvl<br/>Attack Bonus<br />
! rowspan="2" | Jutsu Known<br />
! rowspan="2" | Unarmed Damage (Tijutsu ninja way only)<br />
! rowspan="2" | AC Bonus<br />
! rowspan="2" | Unarmored<br/>Speed Bonus<br />
|- {{#vardefine:odd|0}}<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br/><br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +0 || +2 || +0<br />
| class="left" | Ninaja way<br />
| 1 || 1 || 1d6 || +0 || +0 ||<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +0 || +3 || +0<br />
| class="left" | evasion<br />
| 1 || 2 || 1d6 || +0 || +0 ||<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +2 || +1 || +3 || +1<br />
| class="left" | Bonus feat, Jutsu Points (1)<br />
| 1 || 3 || 1d6 || +0 || +10 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +3 || +1 || +4 || +1<br />
| class="left" | Exploding tags<br />
| 2 || 4 || 1d8 || +0 || +10 ft. ||<br />
|- class="{{Odd-Even}}" <br />
|5th||class="left" | +4 || +1 || +4 || +1<br />
| class="left" | Ninja wepon profficiency<br />
| 2 || 5 || 1d8 || +1 || +10 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +4 || +2 || +5 || +2<br />
| class="left" | <br />
| 2 || 6 || 1d8 || +1 || +20 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +5 || +2 || +5 || +2<br />
| class="left" | <br />
| 2 || 7 || 1d8 || +1 || +20 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +6/+1 || +2 || +6 || +2<br />
| class="left" | Canny Defense <br />
| 2 || 8 || 1d10 || +1 || +20 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +6/+1 || +3 || +6 || +3<br />
| class="left" | Jutsu Points (3), Improved Evasion<br />
| 3 || 9 || 1d10 || +1 || +30 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +7/+2 || +3 || +7 || +3<br />
| class="left" | Ability boost (Con +2)<br />
| 3 || 10 || 1d10 || +2 || +30 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +8/+3 || +3 || +7 || +3<br />
| class="left" | <br />
| 3 || 11 || 1d10 || +2 || +40 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | Abundant step<br />
| 3 || 12 || 2d6 || +2 || +40 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | <br />
| 3 || 13 || 2d6 || +2 || +40 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +10/+5 || +4 || +9 || +4<br />
| class="left" | Summoning art<br />
| 4 || 14 || 2d6 || +2 || +40 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +11/+6/+1 || +5 || +9 || +5<br />
| class="left" | Poison Use, Spring Attack<br />
| 4 || 15 || 2d6 || +3 || +50 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | <br />
| 4 || 16 || 2d8 || +3 || +50 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | Bounding Assault<br />
| sage || 17 || 2d8 || +3 || +50 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +13/+8/+3 || +6 || +11 || +6<br />
| class="left" | Rapid Blitz<br />
| sage || 18 || 2d8 || +3 || 60 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +14/+9/+4 || +6 || +11 || +6<br />
| class="left" | <br />
| sage || 19 || 2d8 || +3 || +60 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +15/+10/+5 || +6 || +12 || +6<br />
| class="left" | Sudden Adrenalin<br />
| forbidden || 20 || 2d10 || +4 || +60 ft. ||<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Ninja.<br />
<br />
'''Weapon and Armor Proficiency:''' Ninjas are proficient with all Simple wepons, the [[SRD:kukri|kurki]], ninja-to, [[SRD:kama|kama]], [[SRD:shuriken|shurikens]] & kunais.<br />
Monks are not proficient with any armor or shields.<br />
<br />
When wearing armor, using a shield, or carrying a medium or heavy load, a ninja loses his [[#AC Bonus|AC bonus]], as well as his fast movement<br />
<br />
'''AC Bonus (Ex):''' When unarmored and unencumbered, the Ninja adds her Wisdom bonus (if any) to her AC. In addition, a Ninja gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five ninja levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
<br />
These bonuses to AC apply even against touch attacks or when the ninja is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.<br />
<br />
'''Jutsus :''' These are the primary abilities of all ninjas. The jutsus are divided among 3 types: Ninjutsu, Genjutsu & Taijutsu. A ninja has a limited number of jutsus known and these jutsus can be used spontaneously in a similar fashion to how a sorcerer casts his spells. Jutsus don’t have any verbal component but all have somatic components unless stated otherwise. There are no specific limitations to the number of jutsus that can be cast in a day but they are rather cast by taking temporary ability score damage; each jutsu is related to a certain ability score and has a specific point of damage required to cast which is 1 point for jutsus from levels 1-2, 2 points for jutsus from levels 3-4 & 3 points of damage for sage techniques. All damage taken by activating jutsus heal after an 8 hour rest, ability damage taken in any other way heal naturally. To cast a forbidden justsu, a character takes a negative level instead of taking ability damage, a character can only heal 1 negative level taken this way after eight hours of rest, all other negative levels after the first are treated as regular negative levels<br />
<br />
'''Bonus Justsus:''' A ninja receives bonus jutsu points from having a strong body which can produce more chakra. A ninja receives bonus jutsu points equal to his [[SRD:Consititution|con]] modifier, these jutsu points can be spent instead of ability scores for casting justsus.<br />
<br />
'''Ninaja way:''' At first level a ninja chooses a specific ninja way that he will specialize in, this choice will grant benefits and draw backs on certain style of justsus. The choices are: Genjutsu, Taijutsu and Ninjustsu elements (Fire, Earth, Lightning, Water or Wind)<br />
<br />
'''Evasion (Ex):''' At 2nd level or higher if a ninja makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a ninja is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.<br />
<br />
'''Fast Movement (Ex):''' A ninja gains an enhancement bonus to her speed, as shown on [[Table: The Ninja]]. A ninja in armor or carrying a medium or heavy load loses this extra speed.<br />
<br />
'''Jutsu Points:''' At level 3 a ninja starts getting an extra reserve of jutsu points. At 3rd level a ninja has 1 point in his reserve, at 9th level it increases to 3, at 15th level it goes up again to 5 and at 20th level it goes up again to 5 points.<br />
<br />
'''Bonus feats:''' A nija gains a bonus feat at 3rd level and again at 13th level.<br />
<br />
'''Exploding tags:''' When a ninja throws a kunai or a shuriken, he has a choice of inflicting +1d6 extra fire dammage with it.<br />
<br />
'''Ninja wepon profficiency:''' Ninja weapon proficiency: The ninja chooses one weapon he is proficient with and has weapon focus with; the ninja gets a +1 damage bonus and attack bonus with that weapon.<br />
<br />
'''Canny Defense:''' When not wearing armor or using a shield, a ninja adds 1 point of Intelligence bonus (if any) per ninja class level to his Dexterity bonus to modify Armor Class while wielding a melee weapon. If a ninja is caught flat-footed or otherwise denied his Dexterity bonus, he also loses this bonus.<br />
<br />
'''Improved Evasion (Ex):''' At 9th level, a monk’s evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks, but henceforth he takes only half damage on a failed save. A helpless monk does not gain the benefit of improved evasion.<br />
<br />
'''Ability boost:''' The ninja gains a +2 bonus to his constitution.<br />
<br />
'''Abundant Step (Su):''' At 12th level or higher, a ninja can slip magically between spaces, as if using the spell dimension door, three times per day. His caster level for this effect is one-half his ninja level (rounded down).<br />
<br />
'''Summoning art:''' You can summon one person or one living creature as a free action. You must spend five minutes with the subject concentrating to have them as the designated one<br />
<br />
'''Poison use:''' Starting at 15th level, a ninja can apply poison to his weapon without poisoning himself.<br />
<br />
'''Spring Attack (Ex):''' As the feat spring attack, at 17th level it improves to Bounding Assault and again to Rapid Blitz at 18th level.<br />
<br />
'''Sudden Adrenalin:''' At 20th level, Twice per day the ninja can take two full-round actions in a row.<br />
<br />
<br />
<br />
<br />
<br />
====Ninja in the World====<br />
<br />
{{quote|Believe.|orig=Naruto, Human Ninja}}<br />
<br />
<br />
<br />
----<br />
{{Copyright Disclaimer}}<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|January 2008}}<br />
{{Base Class Description Needed|January 2008}}<br />
{{Base Class Stub|January 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Naruto_Shinobi,_2nd_Variant_(3.5e_Class)&diff=409794Naruto Shinobi, 2nd Variant (3.5e Class)2009-09-02T18:40:01Z<p>Trolldog: </p>
<hr />
<div>{{Wikify}}<br />
{{Wording}}<br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|rating_wording=<br />
|rating_formatting=<br />
|rating_flavor=<br />
|raters_power=<br />
|raters_wording=<br />
|raters_formatting=<br />
|raters_flavor=<br />
|authors=Kanji321<br />
|datecreated=10 January 2009<br />
|adopters=<br />
|dateadopted=<br />
|status=100% Complete. Core Class skills changed to Variant Rules.<br />
|editing=<br />
|type=Base Combat Focus<br />
|desc=A shinobi ninja, based the the TV show ''Naruto''.<br />
}}<br />
==Naruto Ninja==<br />
<br />
A class based on the naruto show<br />
===Making a Naruto Ninja===<br />
<br />
This is a naruto system<br />
<br />
'''Abilities:''' All the abilities are equally important to a shinobi, it depends on the player and on what type of character he/she wants to make<br />
<br />
'''Races:''' Any race.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' 5d12<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' 13<br />
<br />
{| class="d20"<br />
|+<br />
<div>{{#anc:Table: Naruto Ninja}}</div><br />
Hit Die: d6<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | Jutsu Lvl<br/>Attack Bonus<br />
! rowspan="2" | Jutsu Known<br />
! rowspan="2" | Unarmed Damage (Tijutsu ninja way only)<br />
! rowspan="2" | AC Bonus<br />
! rowspan="2" | Unarmored<br/>Speed Bonus<br />
|- {{#vardefine:odd|0}}<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br/><br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +0 || +2 || +0<br />
| class="left" | Ninaja way<br />
| 1 || 1 || 1d6 || +0 || +0 ||<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +0 || +3 || +0<br />
| class="left" | evasion<br />
| 1 || 2 || 1d6 || +0 || +0 ||<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +2 || +1 || +3 || +1<br />
| class="left" | Bonus feat, Jutsu Points (1)<br />
| 1 || 3 || 1d6 || +0 || +10 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +3 || +1 || +4 || +1<br />
| class="left" | Exploding tags<br />
| 2 || 4 || 1d8 || +0 || +10 ft. ||<br />
|- class="{{Odd-Even}}" <br />
|5th||class="left" | +4 || +1 || +4 || +1<br />
| class="left" | Ninja wepon profficiency<br />
| 2 || 5 || 1d8 || +1 || +10 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +4 || +2 || +5 || +2<br />
| class="left" | <br />
| 2 || 6 || 1d8 || +1 || +20 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +5 || +2 || +5 || +2<br />
| class="left" | <br />
| 2 || 7 || 1d8 || +1 || +20 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +6/+1 || +2 || +6 || +2<br />
| class="left" | Canny Defense <br />
| 2 || 8 || 1d10 || +1 || +20 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +6/+1 || +3 || +6 || +3<br />
| class="left" | Jutsu Points (3), Improved Evasion<br />
| 3 || 9 || 1d10 || +1 || +30 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +7/+2 || +3 || +7 || +3<br />
| class="left" | Ability boost (Con +2)<br />
| 3 || 10 || 1d10 || +2 || +30 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +8/+3 || +3 || +7 || +3<br />
| class="left" | <br />
| 3 || 11 || 1d10 || +2 || +40 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | Abundant step<br />
| 3 || 12 || 2d6 || +2 || +40 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | <br />
| 3 || 13 || 2d6 || +2 || +40 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +10/+5 || +4 || +9 || +4<br />
| class="left" | Summoning art<br />
| 4 || 14 || 2d6 || +2 || +40 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +11/+6/+1 || +5 || +9 || +5<br />
| class="left" | Poison Use, Spring Attack<br />
| 4 || 15 || 2d6 || +3 || +50 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | <br />
| 4 || 16 || 2d8 || +3 || +50 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | Bounding Assault<br />
| sage || 17 || 2d8 || +3 || +50 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +13/+8/+3 || +6 || +11 || +6<br />
| class="left" | Rapid Blitz<br />
| sage || 18 || 2d8 || +3 || 60 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +14/+9/+4 || +6 || +11 || +6<br />
| class="left" | <br />
| sage || 19 || 2d8 || +3 || +60 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +15/+10/+5 || +6 || +12 || +6<br />
| class="left" | Sudden Adrenalin<br />
| forbidden || 20 || 2d10 || +4 || +60 ft. ||<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
<-class skills (and key abilities)->.<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Ninja.<br />
<br />
'''Weapon and Armor Proficiency:''' Ninjas are proficient with all Simple wepons, the kukri, ninja-to, kama, shurikins & kunais.<br />
Monks are not proficient with any armor or shields.<br />
<br />
When wearing armor, using a shield, or carrying a medium or heavy load, a ninja loses her [[#AC Bonus|AC bonus]], as well as her fast movement<br />
<br />
'''AC Bonus (Ex):''' When unarmored and unencumbered, the Ninja adds her Wisdom bonus (if any) to her AC. In addition, a Ninja gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five ninja levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
<br />
These bonuses to AC apply even against touch attacks or when the ninja is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.<br />
<br />
'''Jutsus :''' These are the primary abilitys of all ninjas. the jutsus are devided among 3 types: Ninjutsu, Genjutsu & Taijutsu. A ninja has a limited number of jutsus known and these jutsus can be used spontaineously in a simmiler fashion to how a sorcerer casts his spells. Jutsus dont have any varbal component but all has somatic components unless stated otherwise. There are no specific limitations to the number of jutsus that can be cast in a day but they are reather cast by taking temporery ability score dammage; each jutsu is related to a certain ability score and has a specific point of dammage required to cast which is 1 point for jutsus from lvl 1-2, 2 points for lvl jutsus 3-4 & 3 points of dammage for sage techniques. All dammage taken by activating jutsus heal after a 8 hour rest, ability damage taken in any other way heal naturaly. To cast a forbidden justsu, a character takes a negetive level insted of taking ability dammage, a character can only heal 1 negetive level taken this way after eight hours of rest, all other negetive levels after the first are treated as reguler negetive levels.<br />
<br />
'''Bonus Justsus:''' a ninja recives bonus jutsu points from having a strong body which can produce more chakra. a ninja recives bonus jutsu points equal to his/her con modifier, these jutsu points can be spent insted of ability scores for casting justsus.<br />
<br />
'''Ninaja way:''' At first level a ninja chooses a specific nija way that he or she will specialize in, this choise will grant benifits and draw backs on certain style of justsus. the choices are: GenJutsu, Taijutsu and Ninjustsu elements (Fire, Earth, Lightning, Water or Wind)<br />
<br />
'''Evasion (Ex):''' At 2nd level or higher if a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.<br />
<br />
'''Fast Movement (Ex):''' A ninja gains an enhancement bonus to her speed, as shown on Table: The Ninja. A ninja in armor or carrying a medium or heavy load loses this extra speed.<br />
<br />
'''Jutsu Points:''' At level 3 a ninja starts getting a extra reserve of jutsu points. At 3rd level a ninja has 1 points in his reserve, at 9th level it increses to 3, at 15th lvl it goes up again to 5 and at 20th level it goes up again to 5 points.<br />
<br />
'''Bonus feats:''' At 3rd lvl and again at 13th lvl a nija gains a bonus feat.<br />
<br />
'''Exploding tags:''' when a ninja throws a kunai or a shurikin, he or she has a choice of inflicting +1d6 extra fire dammage with it.<br />
<br />
'''Ninja wepon profficiency:''' Ninja wepon profficiency: The ninja chooses one wepon he is proficient with and has has wepon focus with, the ninja gets a +1 dammage bonus and attack bonus with that wepon.<br />
<br />
'''Canny Deffence:''' When not wearing armor or using a shield, a ninja adds 1 point of Intelligence bonus (if any) per ninja class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If a ninja is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.<br />
<br />
'''Improved Evasion (Ex):''' At 9th level, a monk’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless monk does not gain the benefit of improved evasion.<br />
<br />
'''Ability boost:''' The ninja gains a +2 bonus to her constitution.<br />
<br />
'''Abundant Step (Su):''' At 12th level or higher, a ninja can slip magically between spaces, as if using the spell dimension door, three times per day. Her caster level for this effect is one-half her ninja level (rounded down).<br />
<br />
'''Summoning art:''' you can summon one person or one living creature as a free action. you must spend five minute with the subject concentrating to have them as the designated one<br />
<br />
'''Poison use:''' Starting at 15th level, aninja can apply poison to her wepon without poisoning her self.<br />
<br />
'''Spring Attack (Ex):''' As the feat spring attack, at 17th lvl it improves to Bounding Assault and again to rapid blitz at 18th lvl.<br />
<br />
'''Sudden Adrenalin:''' At 20th level, Twice per day the ninja can take two full-round actions in a row.<br />
<br />
<br />
<br />
<br />
<br />
====Ninja in the World====<br />
<br />
{{quote|Believe.|orig=Naruto, Human Ninja}}<br />
<br />
<br />
<br />
----<br />
{{Copyright Disclaimer}}<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|January 2008}}<br />
{{Base Class Description Needed|January 2008}}<br />
{{Base Class Stub|January 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Naruto_Shinobi,_2nd_Variant_(3.5e_Class)&diff=409793Naruto Shinobi, 2nd Variant (3.5e Class)2009-09-02T18:33:47Z<p>Trolldog: /* Making a Naruto Ninja */ Spelling</p>
<hr />
<div>{{Wikify}}<br />
{{Wording}}<br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|rating_wording=<br />
|rating_formatting=<br />
|rating_flavor=<br />
|raters_power=<br />
|raters_wording=<br />
|raters_formatting=<br />
|raters_flavor=<br />
|authors=Kanji321<br />
|datecreated=10 January 2009<br />
|adopters=<br />
|dateadopted=<br />
|status=100% Complete. Core Class skills changed to Variant Rules.<br />
|editing=<br />
|type=Base Combat Focus<br />
|desc=A shinobi ninja, based the the TV show ''Naruto''.<br />
}}<br />
==Naruto Ninja==<br />
<br />
A class based on the naruto show<br />
===Making a Naruto Ninja===<br />
<br />
This is a naruto system<br />
<br />
'''Abilities:''' All the abilities are equally important to a shinobi, it depends on the player and on what type of character he/she wants to make<br />
<br />
'''Races:''' Any race.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' 5d12<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' 13<br />
<br />
{| class="d20"<br />
|+<br />
<div>{{#anc:Table: Naruto Ninja}}</div><br />
Hit Die: d6<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | Jutsu Lvl<br/>Attack Bonus<br />
! rowspan="2" | Jutsu Known<br />
! rowspan="2" | Unarmed Damage (Tijutsu ninja way only)<br />
! rowspan="2" | AC Bonus<br />
! rowspan="2" | Unarmored<br/>Speed Bonus<br />
|- {{#vardefine:odd|0}}<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br/><br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +0 || +2 || +0<br />
| class="left" | Ninaja way<br />
| 1 || 1 || 1d6 || +0 || +0 ||<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +0 || +3 || +0<br />
| class="left" | evasion<br />
| 1 || 2 || 1d6 || +0 || +0 ||<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +2 || +1 || +3 || +1<br />
| class="left" | Bonus feat, Jutsu Points (1)<br />
| 1 || 3 || 1d6 || +0 || +10 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +3 || +1 || +4 || +1<br />
| class="left" | Exploding tags<br />
| 2 || 4 || 1d8 || +0 || +10 ft. ||<br />
|- class="{{Odd-Even}}" <br />
|5th||class="left" | +4 || +1 || +4 || +1<br />
| class="left" | Ninja wepon profficiency<br />
| 2 || 5 || 1d8 || +1 || +10 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +4 || +2 || +5 || +2<br />
| class="left" | <br />
| 2 || 6 || 1d8 || +1 || +20 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +5 || +2 || +5 || +2<br />
| class="left" | <br />
| 2 || 7 || 1d8 || +1 || +20 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +6/+1 || +2 || +6 || +2<br />
| class="left" | Canny Defense <br />
| 2 || 8 || 1d10 || +1 || +20 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +6/+1 || +3 || +6 || +3<br />
| class="left" | Jutsu Points (3), Improved Evasion<br />
| 3 || 9 || 1d10 || +1 || +30 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +7/+2 || +3 || +7 || +3<br />
| class="left" | Ability boost (Con +2)<br />
| 3 || 10 || 1d10 || +2 || +30 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +8/+3 || +3 || +7 || +3<br />
| class="left" | <br />
| 3 || 11 || 1d10 || +2 || +40 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | Abundant step<br />
| 3 || 12 || 2d6 || +2 || +40 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | <br />
| 3 || 13 || 2d6 || +2 || +40 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +10/+5 || +4 || +9 || +4<br />
| class="left" | Summoning art<br />
| 4 || 14 || 2d6 || +2 || +40 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +11/+6/+1 || +5 || +9 || +5<br />
| class="left" | Poison Use, Spring Attack<br />
| 4 || 15 || 2d6 || +3 || +50 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | <br />
| 4 || 16 || 2d8 || +3 || +50 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | Bounding Assault<br />
| sage || 17 || 2d8 || +3 || +50 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +13/+8/+3 || +6 || +11 || +6<br />
| class="left" | Rapid Blitz<br />
| sage || 18 || 2d8 || +3 || 60 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +14/+9/+4 || +6 || +11 || +6<br />
| class="left" | <br />
| sage || 19 || 2d8 || +3 || +60 ft. ||<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +15/+10/+5 || +6 || +12 || +6<br />
| class="left" | Sudden Adrenalin<br />
| forbidden || 20 || 2d10 || +4 || +60 ft. ||<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
<-class skills (and key abilities)->.<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Ninja.<br />
<br />
'''Weapon and Armor Proficiency:''' Ninjas are proficient with all Simple wepons, the kukri, ninja-to, kama, shurikins & kunais.<br />
Monks are not proficient with any armor or shields.<br />
<br />
When wearing armor, using a shield, or carrying a medium or heavy load, a ninja loses her [[#AC Bonus|AC bonus]], as well as her fast movement<br />
<br />
'''AC Bonus (Ex):''' When unarmored and unencumbered, the Ninja adds her Wisdom bonus (if any) to her AC. In addition, a Ninja gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five ninja levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
<br />
These bonuses to AC apply even against touch attacks or when the ninja is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.<br />
<br />
'''Jutsus :''' These are the primary abilitys of all ninjas. the jutsus are devided among 3 types: Ninjutsu, Genjutsu & Taijutsu. A ninja has a limited number of jutsus known and these jutsus can be used spontaineously in a simmiler fashion to how a sorcerer casts his spells. Jutsus dont have any varbal component but all has somatic components unless stated otherwise. There are no specific limitations to the number of jutsus that can be cast in a day but they are reather cast by taking temporery ability score dammage; each jutsu is related to a certain ability score and has a specific point of dammage required to cast which is 1 point for jutsus from lvl 1-2, 2 points for lvl jutsus 3-4 & 3 points of dammage for sage techniques. All dammage taken by activating jutsus heal after a 8 hour rest, ability damage taken in any other way heal naturaly. To cast a forbidden justsu, a character takes a negetive level insted of taking ability dammage, a character can only heal 1 negetive level taken this way after eight hours of rest, all other negetive levels after the first are treated as reguler negetive levels.<br />
<br />
'''Bonus Justsus:''' a ninja recives bonus jutsu points from having a strong body which can produce more chakra. a ninja recives bonus jutsu points equal to his/her con modifier, these jutsu points can be spent insted of ability scores for casting justsus.<br />
<br />
'''Ninaja way:''' At first level a ninja chooses a specific nija way that he or she will specialize in, this choise will grant benifits and draw backs on certain style of justsus. the choices are: GenJutsu, Taijutsu and Ninjustsu elements (Fire, Earth, Lightning, Water or Wind)<br />
<br />
'''Evasion (Ex):''' At 2nd level or higher if a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.<br />
<br />
'''Fast Movement (Ex):''' A ninja gains an enhancement bonus to her speed, as shown on Table: The Ninja. A ninja in armor or carrying a medium or heavy load loses this extra speed.<br />
<br />
'''Jutsu Points:''' At level 3 a ninja starts getting a extra reserve of jutsu points. At 3rd level a ninja has 1 points in his reserve, at 9th level it increses to 3, at 15th lvl it goes up again to 5 and at 20th level it goes up again to 5 points.<br />
<br />
'''Bonus feats:''' At 3rd lvl and again at 13th lvl a nija gains a bonus feat.<br />
<br />
'''Exploding tags:''' when a ninja throws a kunai or a shurikin, he or she has a choice of inflicting +1d6 extra fire dammage with it.<br />
<br />
'''Ninja wepon profficiency:''' Ninja wepon profficiency: The ninja chooses one wepon he is proficient with and has has wepon focus with, the ninja gets a +1 dammage bonus and attack bonus with that wepon.<br />
<br />
'''Canny Deffence:''' When not wearing armor or using a shield, a ninja adds 1 point of Intelligence bonus (if any) per ninja class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If a ninja is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.<br />
<br />
'''Improved Evasion (Ex):''' At 9th level, a monk’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless monk does not gain the benefit of improved evasion.<br />
<br />
'''Ability boost:''' The ninja gains a +2 bonus to her constitution.<br />
<br />
'''Abundant Step (Su):''' At 12th level or higher, a ninja can slip magically between spaces, as if using the spell dimension door, three times per day. Her caster level for this effect is one-half her ninja level (rounded down).<br />
<br />
'''Summoning art:''' you can summon one person or one living creature as a free action. you must spend five minute with the subject concentrating to have them as the designated one<br />
<br />
'''Poison use:''' Starting at 15th level, aninja can apply poison to her wepon without poisoning her self.<br />
<br />
'''Spring Attack (Ex):''' As the feat spring attack, at 17th lvl it improves to Bounding Assault and again to rapid blitz at 18th lvl.<br />
<br />
'''Sudden Adrenalin:''' At 20th level, Twice per day the ninja can take two full-round actions in a row.<br />
<br />
<br />
<br />
<br />
<br />
====Ninja in the World====<br />
<br />
{{quote|Belive.|orig=Naruto, Human Ninja}}<br />
<br />
<br />
<br />
----<br />
{{Copyright Disclaimer}}<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|January 2008}}<br />
{{Base Class Description Needed|January 2008}}<br />
{{Base Class Stub|January 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Trolldoghttps://www.dandwiki.com/w/index.php?title=User:Trolldog&diff=409790User:Trolldog2009-09-02T18:29:27Z<p>Trolldog: </p>
<hr />
<div>==Intro==<br />
Hi! I'm Trolldog and I've been playing for 28 years now. I play other RPGs as well. Hopefully I will one day understand enough about wiki to add. Till then I will mostly be reading the stuff I find of intrest here.<br />
<br />
{{Author<br />
|author_name=Trolldog<br />
|date_created=September 03, 2009<br />
|status=Current entry complete!<br />
}}<br />
== Trolldog ==<br />
<br />
Also known as the great couch troll, Trolldog almost resembles a human being. Standing slightly taller than the average male human and greatly outweighing one. His head is sparsely covered with hair and is usually kept shaved. His face despite his great age actually appears young. <br />
<br />
Trolldog’s only goal in life is to spend time with his lovely mate, but bills and a necessity to eat cause him to go out daily and seek great quantities of wealth in the hopes that he can retire to his cave and spend all his time on the couch.<br />
Not surprisingly he is very tight with his spending. So he spends his free time watching tv, surfing the web and trying to create a campaign setting for D&D.<br />
<br />
<br />
=== Troll CAD Operator ===<br />
<br />
Unlike most trolls, CAD operators actually have enough [[SRD:Intelligence|Int]] to get a paying job. They can learn to operate almost any CAD program after only a few short weeks of minimal training. Although as like most trolls the will shirk work when ever they can to play any RPG. <br />
<br />
{{4e Creature Top<br />
|name=Troll CAD Operator<br />
|level=6<br />
|role=Brute<br />
|size=Medium<br />
|origin=natural<br />
|type=humanoid<br />
|xp=150<br />
|initiative=+6<br />
|senses=[[4e Index (4e Other)#Perception|Perception]] +8<br />
|hp=100<br />
|bloodied=50<br />
|ac=20<br />
|fortitude=19<br />
|reflex=19<br />
|will=19<br />
|speed=6<br />
}}<br />
<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Ruler<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=Weapon<br />
|effect=+11 vs. AC; 1d4 + 4 damage.<br />
}}<br />
{{4e Creature Power<br />
|type={{M}}<br />
|name=Look Busy<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=Weapon<br />
|effect=The troll CAD operator makes two ruler attacks and [[4e Index (4e Other)#shift|shifts]] 2 squares. If both attacks hit the same target, the troll CAD operator may shift an additional 2 squares.<br />
}}<br />
{{4e Creature Power<br />
|name=Fade Out<br />
|action=minor<br />
|recharge=at-will<br />
|keywords=Illusion<br />
|effect=A troll CAD operator can create an illusion to make it seem as if he has simply vanished into thin air.<br />
}}<br />
{{4e Creature Power<br />
|name=Duck Work<br />
|effect=A troll CAD operator gains a +3 bonus on [[4e Index (4e Other)#Bluff skill|Bluff]] checks made to get out of working on a project.<br />
}}<br />
{{4e Creature Power<br />
|name=PTO<br />
|effect=A troll CAD operator accumulates the rare mineral known as PTO at a rate of 120 ounces per year. Using this mineral a troll CAD operator can basically escape work for 1 ounce per hour exchange.<br />
}}<br />
{{4e Creature Bottom<br />
|alignment=[[4e Index (4e Other)#alignment|Unaligned]]<br />
|languages=Common, Technobabble<br />
|skills=[[4e Index (4e Other)#Bluff skill|Bluff]] +9, [[4e Index (4e Other)#Stealth skill|Stealth]] +11<br />
|strength=18<br />
|strbonus=+7<br />
|dexterity=17<br />
|dexbonus=+6<br />
|wisdom=18<br />
|wisbonus=+7<br />
|constitution=14<br />
|conbonus=+5<br />
|intelligence=19<br />
|intbonus=+7<br />
|charisma=12<br />
|chabonus=+4<br />
|equipment=2 [[4e Index (4e Other)#Dagger|daggers]]<br />
}}<br />
==== Troll CAD Operator Tactics ====<br />
<br />
Troll CAD operators seek to avoid conflict whenever and however possible. To this end they will use their Duck Work power first and as often as possible. The Fade Out power is used when moving about the office to help avoid coming into contact with supervisor and customers. As a last ditch effort the troll CAD operator will use Ruler and Look Busy to keep the projects at bay. And if everything else fails he will rely on his PTO power to get him to safety.</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=User:Trolldog&diff=409786User:Trolldog2009-09-02T18:21:05Z<p>Trolldog: </p>
<hr />
<div>==Intro==<br />
Hi! I'm Trolldog and I've been playing for 28 years now. I play other RPGs as well. Hopefully I will one day understand enough about wiki to add. Till then I will mostly be reading the stuff I find of intrest here.<br />
<br />
{{Author<br />
|author_name=Trolldog<br />
|date_created=September 03, 2009<br />
|status=Current entry complete!<br />
}}<br />
== Trolldog ==<br />
<br />
Also known as the great couch troll, Trolldog almost resembles a human being. Standing slightly taller than the average male human and greatly outweighing one. His head is sparsely covered with hair and is usually kept shaved. His face despite his great age actually appears young. <br />
<br />
Trolldog’s only goal in life is to spend time with his lovely mate, but bills and a necessity to eat cause him to go out daily and seek great quantities of wealth in the hopes that he can retire to his cave and spend all his time on the couch.<br />
Not surprisingly he is very tight with his spending. So he spends his free time watching tv, surfing the web and trying to create a campaign setting for D&D.<br />
<br />
<br />
=== Troll CAD Operator ===<br />
<br />
Unlike most trolls, CAD operators actually have enough [[SRD:Intelligence|Int]] to get a paying job. They can learn to operate almost any CAD program after only a few short weeks of minimal training. Although as like most trolls the will shirk work when ever they can to play any RPG. <br />
<br />
{{4e Creature Top<br />
|name=Troll CAD Operator<br />
|level=6<br />
|role=Brute<br />
|size=Medium<br />
|origin=natural<br />
|type=humanoid<br />
|xp=150<br />
|initiative=+6<br />
|senses=[[4e Index (4e Other)#Perception|Perception]] +8<br />
|hp=100<br />
|bloodied=50<br />
|ac=20<br />
|fortitude=19<br />
|reflex=19<br />
|will=19<br />
|speed=6<br />
}}<br />
<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Ruler<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=Weapon<br />
|effect=+11 vs. AC; 1d4 + 4 damage.<br />
}}<br />
{{4e Creature Power<br />
|type={{M}}<br />
|name=Look Busy<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=Weapon<br />
|effect=The troll CAD operator makes two ruler attacks and [[4e Index (4e Other)#shift|shifts]] 2 squares. If both attacks hit the same target, the troll CAD operator may shift an additional 2 squares.<br />
}}<br />
{{4e Creature Power<br />
|name=Fade Out<br />
|action=minor<br />
|recharge=at-will<br />
|keywords=Illusion<br />
|effect=A troll CAD operator can create an illusion to make it seem as if he has simply vanished into thin air.<br />
}}<br />
{{4e Creature Power<br />
|name=Duck Work<br />
|effect=A troll CAD operator gains a +3 bonus on [[4e Index (4e Other)#Bluff skill|Bluff]] checks made to get out of working on a project.<br />
}}<br />
{{4e Creature Power<br />
|name=PTO<br />
|effect=A troll CAD operator accumulates the rare mineral known as PTO at a rate of 120 ounces per year. Using this mineral a troll CAD operator can basically escape work for 1 ounce per hour exchange.<br />
}}<br />
{{4e Creature Bottom<br />
|alignment=[[4e Index (4e Other)#alignment|Unaligned]]<br />
|languages=Common, Technobabble<br />
|skills=[[4e Index (4e Other)#Bluff skill|Bluff]] +9, [[4e Index (4e Other)#Stealth skill|Stealth]] +11<br />
|strength=18<br />
|strbonus=+7<br />
|dexterity=17<br />
|dexbonus=+6<br />
|wisdom=18<br />
|wisbonus=+7<br />
|constitution=14<br />
|conbonus=+5<br />
|intelligence=19<br />
|intbonus=+7<br />
|charisma=12<br />
|chabonus=+4<br />
|equipment=2 [[4e Index (4e Other)#Dagger|daggers]]<br />
}}<br />
==== Troll CAD Operator Tactics ====<br />
<br />
Troll CAD operators seek to avoid conflict whenever and where possible. To this end they will use their Duck Work power first and as often as possible. The Fade Out power is used when moving about the office to help avoid coming into contact with supervisor and customers. As a last ditch effort the troll CAD operator will use Ruler and Look Busy to keep the projects at bay. And if everything else fails he will rely on his PTO power to get him to safety.</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Additonal_Skill_Training_(3.5e_Feat)&diff=409768Additonal Skill Training (3.5e Feat)2009-09-02T16:56:51Z<p>Trolldog: Internal Links</p>
<hr />
<div>{{Wording|14:03, 21 August 2009 (MDT)}}<br />
<div class="supplement"><br />
{{author<br />
|author_name=Sandy Kylwe<br />
|date_created=8.21.2009<br />
|status=<!-- Insert idea's status here --><br />
|isnotuser=I'm not a user<!-- if you have a username for this wiki delete this parameter--><br />
}}<br />
<br />
{{3.5e Feat<br />
|name=<!-- Additional skill training --><br />
|types=<!-- General, Skill --><br />
|summary=<!-- You received training in one skill wich is not usual for your class, and you seem to be good at it. --><br />
|prereqs=<!-- desired skills key ability of at least 9 --><br />
|benefit= You may choose one extra skill and treat it as a class skill and also receive +2 on tests with this skill.<br />
|special= Fighters may take this feat as one of their bonus feats but only to the following: Bluff ([[SRD:Intelligence|Int]]), Sense motive ([[SRD:Wisdom|Wis]]), Listen ([[SRD:Wisdom|Wis]]), Knowledge (warfare) ([[SRD:Charisma|Cha]]) and Iaijutsu focus ([[SRD:Charisma|Cha]]).<br />
}}<br />
<br />
<br />
---- <!-- insert pages that link to this feat here --><br />
{{3.5e Feats Breadcrumb}} &rarr; [[DnD <!-- subcategory --> Feats|<!-- subcategory --> Feats]]<br />
<!-- Remove this line to add your feat to categories <br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Feat]]<br />
<br />
<!-- Sample additional categories. Remove the ones that do not apply<br />
[[Category:Fighter Bonus Feat]]<br />
[[Category:Divine Feat]]<br />
[[Category:Epic Feat]]<br />
[[Category:General Feat]]<br />
[[Category:Item Creation Feat]]<br />
[[Category:Metamagic Feat]]<br />
[[Category:Metapsionic Feat]]<br />
[[Category:Psionic Feat]]<br />
[[Category:Special Feat]]<br />
[[Category:Wild Feat]]<br />
--><br />
<br />
</div></div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Talk:Additonal_Skill_Training_(3.5e_Feat)&diff=409765Talk:Additonal Skill Training (3.5e Feat)2009-09-02T16:48:13Z<p>Trolldog: New page: == Grammar and Spelling == I made some minor gramamr and spelling changes. Hope nobody minds. --~~~~</p>
<hr />
<div>== Grammar and Spelling ==<br />
I made some minor gramamr and spelling changes. Hope nobody minds. --[[User:Trolldog|Trolldog]] 10:48, 2 September 2009 (MDT)</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Additonal_Skill_Training_(3.5e_Feat)&diff=409764Additonal Skill Training (3.5e Feat)2009-09-02T16:45:32Z<p>Trolldog: Grammar and spelling.</p>
<hr />
<div>{{Wording|14:03, 21 August 2009 (MDT)}}<br />
<div class="supplement"><br />
{{author<br />
|author_name=Sandy Kylwe<br />
|date_created=8.21.2009<br />
|status=<!-- Insert idea's status here --><br />
|isnotuser=I'm not a user<!-- if you have a username for this wiki delete this parameter--><br />
}}<br />
<br />
{{3.5e Feat<br />
|name=<!-- Additional skill training --><br />
|types=<!-- General, Skill --><br />
|summary=<!-- You received training in one skill wich is not usual for your class, and you seem to be good at it. --><br />
|prereqs=<!-- desired skills key ability of at least 9 --><br />
|benefit= You may choose one extra skill and treat it as a class skill and also receive +2 on tests with this skill.<br />
|special= Fighters may take this feat as one of their bonus feats but only to the following: Bluff (cha), Sense motive (wis), Listen (wis), Knowledge (warfare) (int) and Iaijutsu focus (cha).<br />
}}<br />
<br />
<br />
---- <!-- insert pages that link to this feat here --><br />
{{3.5e Feats Breadcrumb}} &rarr; [[DnD <!-- subcategory --> Feats|<!-- subcategory --> Feats]]<br />
<!-- Remove this line to add your feat to categories <br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Feat]]<br />
<br />
<!-- Sample additional categories. Remove the ones that do not apply<br />
[[Category:Fighter Bonus Feat]]<br />
[[Category:Divine Feat]]<br />
[[Category:Epic Feat]]<br />
[[Category:General Feat]]<br />
[[Category:Item Creation Feat]]<br />
[[Category:Metamagic Feat]]<br />
[[Category:Metapsionic Feat]]<br />
[[Category:Psionic Feat]]<br />
[[Category:Special Feat]]<br />
[[Category:Wild Feat]]<br />
--><br />
<br />
</div></div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Halberdier_(5e_Class)&diff=408004Halberdier (5e Class)2009-08-28T20:48:16Z<p>Trolldog: Capitalzation</p>
<hr />
<div>{{NeedsBalance|Saves are stupid high.}}<br />
{{stub|18:59, 30 June 2009 (MDT)}}<br />
{{Wikify|Interwiki linking is lacking.}}<br />
{{Wording|Spelling/grammar issues abound.}}<br />
{{delete|27 July 2009|It has yet to see any progress since its status was brought into question, and it would be better deleted than stinking up the site if no one cares to improve it.}}<br />
<br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=1<br />
|raters_power=1<br />
|rating_wording=1.5<br />
|raters_wording=1<br />
|rating_formatting=2.5<br />
|raters_formatting=1<br />
|rating_flavor=1.5<br />
|raters_flavor=1<br />
|authors=24.25.187.205 <br />
|datecreated=24 June 2009<br />
|status=<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=A halberdier is a devoted spearman whose first duty is the protection of those in his jurisdiction.<br />
}}<br />
<br />
==Halberdier==<br />
<br />
Halberdier are disciplined in the ways of the spear. They stride the battlefields with spear in hand and confidence in heart. Usually appointed as Captain ranked individuals of Town Guard Units, they are tactical as well as strong and are the first to respond to high-level threats.<br />
<br />
===Making a Halberdier===<br />
<br />
{{Section Description Needed}}<br />
<br />
<br />
'''Abilities:''' Halberdiers for the most part are balanced allies. Needing Constitution first to allow them to survive the battlefields and return home to fight again. Then comes in Strength so they don't get in over their heads and then Charisma for they don't fight unless need be. Wisdom can be searched for the skill checks and Intelligence to increase the number of skill points they gain each level. And lastly, Dexterity is mainly only used to increase AC and Initiative.<br />
<br />
'''Races:''' Any races that seeks to serve justice and is disciplined. Usually being either Humans or Dwarves. Elves normally are not able to become Halberdiers because of their natural free-spirits and are usually of some sort of chaotic alignment.<br />
<br />
'''Alignment:''' Halberdier's seek and must be the disciplined alignment of Lawful/Good. Once they stray from that alignment in the least, they lose all class-related Skills and abilities until the alignment is attained once more.<br />
<br />
'''Starting Gold:''' Same as Fighter.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As a Fighter.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Halberdier}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +2 || +1 || +2<br />
| class="left" | Fearless<br />
<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +3 || +2 || +4<br />
| class="left" | Bonus Feat<br />
<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +4 || +3 || +6<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +5 || +4 || +6<br />
| class="left" | Bulwark of Defense<br />
<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +6 || +5 || +7<br />
| class="left" | Citizens First<br />
<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +7 || +6 || +8<br />
| class="left" |<br />
<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +8 || +7 || +9<br />
| class="left" | Bonus Feat<br />
<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +9 || +8 || +10<br />
| class="left" | Darkvision 60 ft.<br />
<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +10 || +9 || +11<br />
| class="left" | Keen<br />
<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +11 || +10 || +12<br />
| class="left" | Damage Reduction +10<br />
<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +12 || +11 || +13<br />
| class="left" | Inspire<br />
<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +13 || +12 || +14<br />
| class="left" | Bonus Feat<br />
<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +14 || +13 || +15<br />
| class="left" | Bonus Feat<br />
<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +15 || +14 || +16<br />
| class="left" | Bonus Feat<br />
<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +16 || +15 || +17<br />
| class="left" | Bonus Feat<br />
<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +17 || +16 || +18<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +18 || +17 || +19<br />
| class="left" | Wrath<br />
<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +19 || +18 || +20<br />
| class="left" | Constitution +10, Strength +10<br />
<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +20 || +19 || +21<br />
| class="left" | Justice Spear<br />
<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +21 || +20 || +22<br />
| class="left" | Impale<br />
|}<br />
<br />
'''Class Skills (3 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Balance* (DEX), Climb* (STR), Concentration (CON), Craft (Spear) (INT), Diplomacy (CHA), Disable Device (INT), Escape Artist* (DEX), Gather Information (CHA), Handle Animal (CHA), Heal (WIS), Hide* (DEX), Intimidate (CHA), Jump* (STR), Knowledge (Dungeoneering) (INT), Knowledge (Geography) (INT), Knowledge (Local) (INT), Knowledge (Nobility/Royalty) (INT), Listen (WIS), Profession (Bodyguard) (WIS), Ride (DEX), Search (INT), Sense Motive (WIS), Spot (WIS), Survival (WIS), Swim* (STR), Use Rope (DEX)<br />
<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Halberdier.<br />
<br />
'''Weapon and Armor Proficiency:''' Halberdiers are proficient with Lances and Spears ONLY. They also wield round shields on their off-hands and cannot duel-weild weapons.<br />
<br />
'''{{#anc:Fearless}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, the Halberdier becomes immune to fear effects.<br />
<br />
'''{{#anc:Bulwark of Defense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Halberdiers' precision and skill in controlling the area around them is truly remarkable. From 4th level on, opponents beginning their turn in a square that a Halberdier threatens treats all the squares that this Halberdier threatens as difficult terrain.<br />
<br />
'''{{#anc:Citizens First}}:''' A Halberdier is so used to notice danger that he's trained himself to respond immediately. From 5th level on, A Halberdier can take a free action to protect a defenseless person from an attack. The damage dealt to the Halberdier is halved and they get +2 to attack on the counter attack.<br />
<br />
'''{{#anc:Dark Vision}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 8th level, the Halberdier becomes able to see 60 ft in pure darkness.<br />
<br />
'''''{{#anc:Keen}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' Doubles the Critical Range of the currently weilded weapon. I.E. 20 becomes 19-20, 19-20 becomes 17-20, 18-20 becomes 15-20.<br />
<br />
'''{{#anc:Inspire}}:''' At 11th level, a Halberdier can Inspire his teammates into battle. All allies that hear his words or see his actions must make a Will Save. DC = 10 + 1/2 ECL of Halberdier + Halberdier's CHA modifier. If they fail, they are forced into battle with bonuses of +3 attack and +3 damage against all enemies for the encounter.<br />
<br />
'''''{{#anc:Wrath}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' At 17th level, a Halberdier can double their critical hit range once their HP hits half or lower than their max.<br />
<br />
'''{{#anc:Justice Spear}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 19th level, a Halberdier's arsenal of skills is almost complete. He becomes able to weild his Spear with such ease that he can deal an addition 1D8 of Holy damage. Also, they are able to take a full round to rebuke all undead in sight as well as paralyze any evilly aligned enemies.<br />
<br />
'''{{#anc:Impale}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, a Halberdier's journey for battle knowledge is complete. During a Halberdier's first attack each round, the DM rolls a percentile with the range being half of the Halberdier's Base Attack Bonus. If Successful, the Halberdier does x4 damage (does stack with critical)<br />
<br />
<br />
====Ex-Halberdier====<br />
<br />
The most common way to become an Ex-Halberdier is to stray from the Lawful/Good alignment. Upon doing so, all Halberdier levels and skills are frozen and unusable until they untaint themselves and return to the required alignment. Also, acting on any urges or actions that are not befitting of their alignment is another way to lose all powers. Halberdiers found guilty of such actions, are usually executed by death for retribution of their actions.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Halberdier====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' Halberdiers strive to be on the frontlines. Taking the brunt of the enemies and stopping their momentum of advancement. They show their ability to fend of enemies in porportions suchs as 1 against 6 with ease.<br />
<br />
<br />
====Halberdiers in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
"I fight with heart, a spear, and a heart on my spear" Kaitzur Aki, Half-Elf Halberdier<br />
<br />
A Halberdier is usually the one at the frontlines, fending off enemies with Spear and Shield.<br />
<br />
'''Daily Life:''' A day in the life as a Halberdier usually consists of either patrolling city roads. Or training subordinates.<br />
<br />
'''Organizations:''' Halberdiers are either part of Town Guard Units or even Imperial Armies.<br />
<br />
'''NPC Reactions:''' NPCs will usually react to this class with respect, given their courage and skill.<br />
<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|June 2009}}<br />
{{Base Class Description Needed|June 2009}}<br />
{{Base Class Stub|June 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Trolldoghttps://www.dandwiki.com/w/index.php?title=User:Trolldog&diff=405651User:Trolldog2009-08-20T15:52:47Z<p>Trolldog: </p>
<hr />
<div>{| style="width: 100%; background-color:lightblue"<br />
|<br />
{|style="background-color:lightblue"<br />
|<br />
==Intro==<br />
Hi! I'm Trolldog and I've been playing for 28 years now. I play other RPGs as well. Hopefully I will one day understand enough about wiki to add. Till then I will mostly be reading the stuff I find of intrest here.</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Talk:Avian_(4e_Race)&diff=405402Talk:Avian (4e Race)2009-08-19T21:19:30Z<p>Trolldog: </p>
<hr />
<div>{{Featured Article Nominee}}<br />
I have this currently listed as unfinished because I think it needs something. One more thing that makes them an individual race. I'm considering either +1 racial bonus to Reflex or something that allows them to ignore hindering terrain, something similar to wild step.<br />
<br />
<br />
Currently this Race is going through a lot of development and another big change should be coming soon. Their stats will probably shift to +2 Con, +2 Int [[User:HeirToPendragon|HeirToPendragon]] 15:57, 31 December 2008 (MST)<br />
<br />
==Feature Article Nominee==<br />
<br />
This race should be a feature article. This page have lots of pictures, have no formatting tags, have a colorful fluff, and is a overally great race. I made a few changes but they are very minor. Please make this a feature article.<br />
<br />
== Flight Issuses ==<br />
First off I really like this race. And I do mean that. Having said that, I only have one issue: Flight. Flight is a powerful ability to have on a battlefield and giving them 8 squares is a lot. Secondly the physical qualities section states that their wingspan is equal to their height but in the real world most raptors' wingspan is twice their height.<br />
--[[User:Trolldog|Trolldog]] 15:19, 19 August 2009 (MDT)</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Akutir_(4e_Race)&diff=405395Akutir (4e Race)2009-08-19T20:09:29Z<p>Trolldog: Spelling and grammar.</p>
<hr />
<div>{{NeedsBalance|See discussion.}}<br />
{{author<br />
|author_name= JuJu2569<br />
|date_created= April 21, 2009<br />
|status= complete<br />
}}<br />
<br />
== Akutir ==<br />
<br />
The Akutir come from a large floating island surrounded by many other floating islands, called Thric. Because this, many Akutir have worked on airships, either as transports, merchants, or sky pirates. Thric is composed of many races and has many trade cities. The senate in the city of Na'haar make the laws that govern Thric. The senate has been far corrupt since its start and now many rebel factions have rose up against the senate and what they stand for. <br />
<br />
{{4e Racial Traits<br />
|height= 5’6”-6’11”<br />
|weight= 100 lbs – 275 lbs<br />
|abilities= +2 Str, +2 Cha<br />
|size= Medium<br />
|speed= 6<br />
|vision= Normal<br />
|languages= Common and one other.<br />
|skills= +2 Perception.<br />
|trait1= '''Favored Weapon, War Scythe'''<br />
|description1=You gain the feats Weapon Pro:(War Scythe) and Weapon Focus:(War Scythe) as bonus feats.<br />
|trait2= '''Counter'''<br />
|description2= Every time an enemy misses a melee attack, you may make a basic melee attack.<br />
|trait3= '''Encounter Affinity'''<br />
|description3= Whenever you would learn an encounter power you may learn an additional encounter power.}}<br />
<br />
Play an Akutir if you want...<br />
* to wield a War Scythe.<br />
* to have a large inventory of abilities.<br />
* to play a sky pirate.<br />
<br />
<br />
=== Physical Qualities ===<br />
<br />
Akutir are very human in appearance. They are usually attractive and muscular. Their eyes are slender and almond shaped and can be almost any color. Their skin tone is usually black and they have white or silver hair, but occasionally there are albinos that have a snow white complexion and jet black hair. Those occurrences are very rare and are considered an ill omen by their people, therefore albino Akutir are usually marked and forced out of their societies.<br />
<br />
=== Playing an Akutir ===<br />
<br />
Akutir heroes are warm and fearless and usually loved by all, and the villains are heartless and feared by many, either way they show their true nature openly with little to no discord to the feelings of others. It is not uncommon for an Akutir hero to be greeted by a town elder, or showered with gifts by locals. Likewise an Akutir villain has no problem slaughtering women and children, the more sadistic ones do things to mentally scar the children for life only to let them live to continue as a basket case. (Note: this means playing your alignment to an extreme, unaligned Akutir are usually very Robin Hood-esque or the leader of a rebel faction.<br />
<br />
'''<!--Your race--> Characteristics:''' <!--racial characteristics--><br />
<br />
'''Male Names:''' Aleckander, Brodic, Chilrech, Dodric, Ekim, Nystre.<br />
<br />
'''Female Names:''' Anada, Biabris, Climastra, Dioria, Elleacha.<br />
<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:JuJu2569]]<br />
[[Category:Race]]<br />
[[Category:<!--Type--> Type]]<br />
[[Category:<!--Subtype--> Subtype]]</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Akutir_(4e_Race)&diff=405393Akutir (4e Race)2009-08-19T20:05:19Z<p>Trolldog: /* Physical Qualities */</p>
<hr />
<div>{{NeedsBalance|See discussion.}}<br />
{{author<br />
|author_name= JuJu2569<br />
|date_created= April 21, 2009<br />
|status= complete<br />
}}<br />
<br />
== Akutir ==<br />
<br />
The Akutir come from a large floating island surrounded by many other floating islands, called Thric. Because this, many Akutir have worked on airships, either as transports, merchants, or sky pirates. Thric is composed of many races and has many trade cities. The senate in the city of Na'haar make the laws that govern Thric. The senate has been far corrupt since its start and now many rebel factions have rose up against the senate and what they stand for. <br />
<br />
{{4e Racial Traits<br />
|height= 5’6”-6’11”<br />
|weight= 100 lbs – 275 lbs<br />
|abilities= +2 Str, +2 Cha<br />
|size= Medium<br />
|speed= 6<br />
|vision= Normal<br />
|languages= Common and one other.<br />
|skills= +2 Perception.<br />
|trait1= '''Favored Weapon, War Scythe'''<br />
|description1=You gain the feats Weapon Pro:(War Scythe) and Weapon Focus:(War Scythe) as bonus feats.<br />
|trait2= '''Counter'''<br />
|description2= Everytime an enemy misses a melee attack, you may make a basic melee attack.<br />
|trait3= '''Encounter Affinity'''<br />
|description3= Whenever you would learn an encounter power you may learn an additional encounter power.}}<br />
<br />
Play an Akutir if you want...<br />
* to wield a War Scythe.<br />
* to have a large inventory of abilities.<br />
* to play a sky pirate.<br />
<br />
<br />
=== Physical Qualities ===<br />
<br />
Akutir are very human in appearance. Their are usually attractive and muscular. Their eyes are slinder and almond shaped and can be almost any color. Their skin tone is usally black and they have white or silver hair, but occationally there are albinos that have a snow white complection and jet black hair. Those occurances are very rare and are considered an ill omen by their people, therefore albino Akutir are usally marked and forced out of their socities.<br />
<br />
=== Playing an Akutir ===<br />
<br />
Akutir heros are warm and fearless and usually loved by all, and the villians are heartless and feared by many, either way they show their true nature openly with little to no discord to the feelings of others. It is not uncommon for an Akutir hero to be greeted by a town elder, or showered with gifts by locals. Likewise an Akutir villain has no problem slaughtering women and children, the more sadistic ones do things to mentally scar the children for life only to let them live to continue as a basketcase. (Note: this means playing your alignment to an extreme, unaligned Akutir are usally very Robin Hood-esque or the leader of a rebel faction.<br />
<br />
'''<!--Your race--> Characteristics:''' <!--racial characteristics--><br />
<br />
'''Male Names:''' Aleckander, Brodic, Chilrech, Dodric, Ekim, Nystre.<br />
<br />
'''Female Names:''' Anada, Biabris, Climastra, Dioria, Elleacha.<br />
<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:JuJu2569]]<br />
[[Category:Race]]<br />
[[Category:<!--Type--> Type]]<br />
[[Category:<!--Subtype--> Subtype]]</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=8-Bit_Fighter_(3.5e_Prestige_Class)&diff=4053758-Bit Fighter (3.5e Prestige Class)2009-08-19T18:48:17Z<p>Trolldog: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power= 4<br />
|raters_power= 1<br />
|rating_wording= 4<br />
|raters_wording= 1<br />
|rating_formatting= 3<br />
|raters_formatting= 1<br />
|rating_flavor= 4<br />
|raters_flavor= 1<br />
|authors=[[User:The Archivist|The Archivist]]<br />
|datecreated=October 10, 2007<br />
|adopters=<br />
|dateadopted=<br />
|status=Up for Criticism<br />
|editing=<br />
|type=Combat-Focused, Good Guy<br />
|desc=I will further my skills with the sword in order to&mdash;oooh, shiny...<br />
|len=10<br />
|minlvl=6<br />
}}<br />
<br />
= 8-Bit Fighter =<br />
<br />
''The Fighter has devoted his life to the sword and anything that looks like or utilizes a sword. Or anything shiny that attracts his attention. But mostly the sword. The training to become a Fighter is intense and requires enrollment for a full year at one of the many Vargus' Training Academies, where the students learn the Twelve Styles of the Zodiackenshido Technique.''<br />
<br />
(Editor's Note: As far as I'm aware, in any place where stats and the like are not referenced, they are to be treated as the normal Fighter's stats.)<br />
<br />
==Prerequisites==<br />
<br />
'''Alignment:''' Any non-evil. Vargas won't permit students who don't pass their background check.<br />
<br />
'''Base Attack Bonus:''' +6.<br />
<br />
'''Feats:''' Power Attack, Lightning Reflexes, Combat Reflexes.<br />
<br />
'''Special:''' Membership in the Vargas School.<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The 8-Bit Fighter</div> Hit Die: D10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1st || +1 || +2 || +0 || +0 || style="text-align: left;" | Monkey Style<br />
|- class="even"<br />
| 2nd || +2 || +3 || +0 || +0 || style="text-align: left;" | Ram Style, Ox Style <br />
|-<br />
| 3rd || +3 || +4 || +1 || +1 || style="text-align: left;" | Tiger Style <br />
|- class="even"<br />
| 4th || +4 || +5 || +1 || +1 || style="text-align: left;" | Horse Style, Rat Style <br />
|-<br />
| 5th || +5 || +6 || +2 || +2 || style="text-align: left;" | Rabbit Style <br />
|- class="even"<br />
| 6th || +6 || +7 || +2 || +2 || style="text-align: left;" | Dog Style <br />
|-<br />
| 7th || +7 || +8 || +3 || +3 || style="text-align: left;" | Rooster Style <br />
|- class="even"<br />
| 8th || +8 || +9 || +3 || +3 || style="text-align: left;" | Pig Style <br />
|-<br />
| 9th || +9 || +10 || +4 || +4 || style="text-align: left;" | Snake Style <br />
|- class="even"<br />
| 10th || +10 || +11 || +4 || +4 || style="text-align: left;" | Dragon Style <br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (2 + Int modifier per level)'''<br/>Jump, Intimidate, Ride, Climb<br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the 8-Bit Fighter:''<br />
<br />
Weapon Proficiencies: Light Blades, Heavy Blades, Sword-Chucks<br />
<br />
(A Note, taken from the appropriate source: The Twelve Styles of the Vargas School correspond to the twelve signs of the Zodiac. Just as each sign has its strengths and weaknesses, so too does each style. Or, supposedly that's so.)<br />
<br />
'''Monkey Style (Two-Fisted Monkey Style):''' At first level the 8-Bit Fighter receives the Two-Weapon Fighting feat for free.<br />
<br />
'''Ram Style (Ram Form or "Breaker" manuever):''' This form teaches you that your entire body can be a weapon- especially your head. By training in this technique you receive a +4 to your fortitude save.<br />
<br />
'''Ox Style (The Ox of a Thousand Burdens):''' Those who train in this fighting style have heavy objects continually placed on their backs, so that their lower backs and legs slowly become ridiculously strong. The Fighter can now carry three times his carrying capacity.<br />
<br />
'''Tiger Style (Tiger's Claw Strike):''' This maneuver teaches a student of Vargus that if you strike down, you are able to find more chinks in most man made armors. When employing this technique with any piercing weapon. the opponent is denied their non-natural armor bonus, while they get half of their armor bonus if you use a slashing weapon.<br />
<br />
'''Horse Style (Flight of the Wise):''' All students who reach this level learn that the better part of valor is often discretion and that he runs away may live to fight another day and all that jazz. At this level you may, once per day, cast Expedious Retreat on yourself for the purposes of running away from a hopeless battle.<br />
<br />
'''Rat Style (Knuckle of the Sacred Rat):''' At this point in your training, you've held your sword so long that your hand has deformed and twisted to fit perfectly in the hilt of your sword. Anyone trying to disarm you of your precious weapon has a +10 to the DC of doing so.<br />
<br />
'''Rabbit Style (Rabbit's Heavenly Ascent):''' A continuation of the teaching presented with the Tiger Style, the Rabbit Style teaches the student that the higher they go before they strike down, the more chinks they can find in the armor. As a result you receive a +10 on all jumping skill checks and as long as you are striking from above the target doesn't get an armor bonus, regardless of what kind of weapon you're using.<br />
<br />
'''Dog Style (Hound of the Hunt):''' The ability to find the enemy is just as important as dispatching him if not more so. Thus the Vargus School teaches the students how to track their opponents through a variety of terrain. Students learning the technique receive the Track Feat for free.<br />
<br />
'''Rooster Style (Cry of the Coming Dawn):''' This technique teaches that a Fighter is only as good as the troops he commands. Once per day he can sound a rallying cry that will give all friendly, nearby units a +3 moral bonus to their next attack roll and an extra five feet to their movement until the fighters next turn.<br />
<br />
'''Pig Style (Tusks of the Boar King):''' This truly formidable maneuver allows the Fighter to break through any opposition during a charge. Weapons set against him are tossed aside as he moves toward the kill and he gets double his strength modifier to break down barricades and door.<br />
<br />
'''Snake Style (Serpent of Many Poisons):''' At this point the fighter has become very perceptive at how chi flows through the body and once per day can strike at certain precision point on the body, inflicting no immediate damage but instead inflicting symptoms resembling a myriad of illnesses. The target loses 1d4 points of constitution, 1d3 points of dexterity, and has his movement rate reduced by half, for 1d6 hours.<br />
<br />
'''Dragon Style (Bahamut's Rage):''' Only the most stalwart of students ever reach the final lesson. The student can reach down and harness the fires that fuel his passion for battle and turn them into a cone of fiery destruction, much like a red dragon's breath weapon. They can create a cone of fire 40 feet long and 10 feet wide that does 10d8 of fire damage.<br />
<br />
== The 8-Bit Knight ==<br />
<br />
=== On the Class Change ===<br />
<br />
The 8-Bit Classes are quite distinct from the normal classes in that they do not possess Epic levels as we know them, but rather undergo a strange change at Level 20. When an 8-Bit Anything reaches level 20 they are immediately contacted by the King of Dragons, Bahamut, and sent on a quest to retrieve a sacred icon of the Dragons- the flail known as Rat-Tail, lost in the Dragon's original home of Wyrmhold when they were forced to flee. After the group retrieves the flail, Bahamut re-enables the Class Change. From that point, any 8-Bit classer reaching level 20 immediately gets a +2 to all their stats and starts gaining levels in a new class- sort of an extension of the old. Here we look at the Fighter's high class, the Knight.<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The 8-Bit Knight</div><br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 21st || style="text-align: left;" | Fastblock<br />
|- class="even"<br />
| 22nd || style="text-align: left;" | Sonic Slash<br />
|-<br />
| 23rd || style="text-align: left;" | Fastblock 2x per day<br />
|- class="even"<br />
| 24th || style="text-align: left;" | None<br />
|-<br />
| 25th || style="text-align: left;" | Fastblock 3x per day, Sonic Slash 2x per day<br />
|- class="even"<br />
| 26th || style="text-align: left;" | None<br />
|-<br />
| 27th || style="text-align: left;" | Fastblock 4x per day<br />
|- class="even"<br />
| 28th || style="text-align: left;" | Sonic Slash 3x per day<br />
|-<br />
| 29th || style="text-align: left;" | Fastblock 5x per day<br />
|- class="even"<br />
| 30th || style="text-align: left;" | Final Strike<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/>3 + Int modifier per level.<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the 8-Bit Knight''<br />
<br />
'''Fastblock:''' The Knight has trained for so long under the tutelage of Vargas that his reflexes have become incredibly sharp. Once per day, the Knight can use his shield (or sword, if he lacks a shield) to instantaneously block any attack he wishes. The DC is rolled against the item's hardness. If the roll misses, the block fails and the attack passes through, doing 1d4 damage to the Knight in the progress. If the roll fails by more than 10, the attack is blocked but the weapon is destroyed. Artifacts gain a +5 to all DCs for this move.<br />
<br />
'''Sonic Slash:''' The Knight has no fear of any barrier or foe that may stand in his way- he has mastered the use of his weapons so well that not even sound can resist their bite. Once per day, the Knight can use an attack action to unleash a Sonic Slash, slicing through the very sound barrier itself and sending a sonic attack at his foes. The attack is much like a fireball in that only solid objects like walls can stop it, and anything in its path is damaged. It does 8d10 worth of damage.<br />
<br />
'''Final Strike:''' This technique is so hard to obtain and master that some of the lesser students- usually the ones who drop out- say that it doesn't exist. But Vargas knows the truth. This is the ultimate technique developed by that legendary swordmaster, and it is the culmination of all the lesser tactics. Once per day, the 8-Bit Knight can launch this mighty attack at a single foe. Though it only does 6d10 of damage, the Final Strike cannot be dodged or deflected, ignores all armor and hardness DC's, stuns the target for four rounds, and gives the Knight a +3 boost to his Strength that lasts the duration of the battle. Little exists that can stand in the way of this blow.<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Good Guy]]</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=8-Bit_Fighter_(3.5e_Prestige_Class)&diff=4053748-Bit Fighter (3.5e Prestige Class)2009-08-19T18:47:24Z<p>Trolldog: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power= 4<br />
|raters_power= 1<br />
|rating_wording= 4<br />
|raters_wording= 1<br />
|rating_formatting= 3<br />
|raters_formatting= 1<br />
|rating_flavor= 4<br />
|raters_flavor= 1<br />
|authors=[[User:The Archivist|The Archivist]]<br />
|datecreated=October 10, 2007<br />
|adopters=<br />
|dateadopted=<br />
|status=Up for Criticism<br />
|editing=<br />
|type=Combat-Focused, Good Guy<br />
|desc=I will further my skills with the sword in order to&mdash;oooh, shiny...<br />
|len=10<br />
|minlvl=6<br />
}}<br />
<br />
= 8-Bit Fighter =<br />
<br />
''The Fighter has devoted his life to the sword and anything that looks like or utilizes a sword. Or anything shiny that attracts his attention. But mostly the sword. The training to become a Fighter is intense and requires enrollment for a full year at one of the many Vargus' Training Academies, where the students learn the Twelve Styles of the Zodiackenshido Technique.''<br />
<br />
(Editor's Note: As far as I'm aware, in any place where stats and the like are not referenced, they are to be treated as the normal Fighter's stats.)<br />
<br />
==Prerequisites==<br />
<br />
'''Alignment:''' Any non-evil. Vargas won't permit students who don't pass their background check.<br />
<br />
'''Base Attack Bonus:''' +6.<br />
<br />
'''Feats:''' Power Attack, Lightning Reflexes, Combat Reflexes.<br />
<br />
'''Special:''' Membership in the Vargas School.<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The 8-Bit Fighter</div> Hit Die: D10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1st || +1 || +2 || +0 || +0 || style="text-align: left;" | Monkey Style<br />
|- class="even"<br />
| 2nd || +2 || +3 || +0 || +0 || style="text-align: left;" | Ram Style, Ox Style <br />
|-<br />
| 3rd || +3 || +4 || +1 || +1 || style="text-align: left;" | Tiger Style <br />
|- class="even"<br />
| 4th || +4 || +5 || +1 || +1 || style="text-align: left;" | Horse Style, Rat Style <br />
|-<br />
| 5th || +5 || +6 || +2 || +2 || style="text-align: left;" | Rabbit Style <br />
|- class="even"<br />
| 6th || +6 || +7 || +2 || +2 || style="text-align: left;" | Dog Style <br />
|-<br />
| 7th || +7 || +8 || +3 || +3 || style="text-align: left;" | Rooster Style <br />
|- class="even"<br />
| 8th || +8 || +9 || +3 || +3 || style="text-align: left;" | Pig Style <br />
|-<br />
| 9th || +9 || +10 || +4 || +4 || style="text-align: left;" | Snake Style <br />
|- class="even"<br />
| 10th || +10 || +11 || +4 || +4 || style="text-align: left;" | Dragon Style <br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (2 + Int modifier per level)'''<br/>Jump, Intimidate, Ride, Climb<br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the 8-Bit Fighter:''<br />
<br />
Weapon Proficiencies: Light Blades, Heavy Blades, Sword-Chucks<br />
<br />
(A Note, taken from the appropriate source: The Twelve Styles of the Vargas School correspond to the twelve signs of the Zodiac. Just as each sign has <br />
its strengths and weaknesses, so too does each style. Or, supposedly that's so.)<br />
<br />
'''Monkey Style (Two-Fisted Monkey Style):''' At first level the 8-Bit Fighter receives the Two-Weapon Fighting feat for free.<br />
<br />
'''Ram Style (Ram Form or "Breaker" manuever):''' This form teaches you that your entire body can be a weapon- especially your head. By training in this technique you receive a +4 to your fortitude save.<br />
<br />
'''Ox Style (The Ox of a Thousand Burdens):''' Those who train in this fighting style have heavy objects continually placed on their backs, so that their lower backs and legs slowly become ridiculously strong. The Fighter can now carry three times his carrying capacity.<br />
<br />
'''Tiger Style (Tiger's Claw Strike):''' This maneuver teaches a student of Vargus that if you strike down, you are able to find more chinks in most man made armors. When employing this technique with any piercing weapon. the opponent is denied their non-natural armor bonus, while they get half of their armor bonus if you use a slashing weapon.<br />
<br />
'''Horse Style (Flight of the Wise):''' All students who reach this level learn that the better part of valor is often discretion and that he runs away may live to fight another day and all that jazz. At this level you may, once per day, cast Expedious Retreat on yourself for the purposes of running away from a hopeless battle.<br />
<br />
'''Rat Style (Knuckle of the Sacred Rat):''' At this point in your training, you've held your sword so long that your hand has deformed and twisted to fit perfectly in the hilt of your sword. Anyone trying to disarm you of your precious weapon has a +10 to the DC of doing so.<br />
<br />
'''Rabbit Style (Rabbit's Heavenly Ascent):''' A continuation of the teaching presented with the Tiger Style, the Rabbit Style teaches the student that the higher they go before they strike down, the more chinks they can find in the armor. As a result you receive a +10 on all jumping skill checks and as long as you are striking from above the target doesn't get an armor bonus, regardless of what kind of weapon you're using.<br />
<br />
'''Dog Style (Hound of the Hunt):''' The ability to find the enemy is just as important as dispatching him if not more so. Thus the Vargus School teaches the students how to track their opponents through a variety of terrain. Students learning the technique receive the Track Feat for free.<br />
<br />
'''Rooster Style (Cry of the Coming Dawn):''' This technique teaches that a Fighter is only as good as the troops he commands. Once per day he can sound a rallying cry that will give all friendly, nearby units a +3 moral bonus to their next attack roll and an extra five feet to their movement until the fighters next turn.<br />
<br />
'''Pig Style (Tusks of the Boar King):''' This truly formidable maneuver allows the Fighter to break through any opposition during a charge. Weapons set against him are tossed aside as he moves toward the kill and he gets double his strength modifier to break down barricades and door.<br />
<br />
'''Snake Style (Serpent of Many Poisons):''' At this point the fighter has become very perceptive at how chi flows through the body and once per day can strike at certain precision point on the body, inflicting no immediate damage but instead inflicting symptoms resembling a myriad of illnesses. The target loses 1d4 points of constitution, 1d3 points of dexterity, and has his movement rate reduced by half, for 1d6 hours.<br />
<br />
'''Dragon Style (Bahamut's Rage):''' Only the most stalwart of students ever reach the final lesson. The student can reach down and harness the fires that fuel his passion for battle and turn them into a cone of fiery destruction, much like a red dragon's breath weapon. They can create a cone of fire 40 feet long and 10 feet wide that does 10d8 of fire damage.<br />
<br />
== The 8-Bit Knight ==<br />
<br />
=== On the Class Change ===<br />
<br />
The 8-Bit Classes are quite distinct from the normal classes in that they do not possess Epic levels as we know them, but rather undergo a strange change at Level 20. When an 8-Bit Anything reaches level 20 they are immediately contacted by the King of Dragons, Bahamut, and sent on a quest to retrieve a sacred icon of the Dragons- the flail known as Rat-Tail, lost in the Dragon's original home of Wyrmhold when they were forced to flee. After the group retrieves the flail, Bahamut re-enables the Class Change. From that point, any 8-Bit classer reaching level 20 immediately gets a +2 to all their stats and starts gaining levels in a new class- sort of an extension of the old. Here we look at the Fighter's high class, the Knight.<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The 8-Bit Knight</div><br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 21st || style="text-align: left;" | Fastblock<br />
|- class="even"<br />
| 22nd || style="text-align: left;" | Sonic Slash<br />
|-<br />
| 23rd || style="text-align: left;" | Fastblock 2x per day<br />
|- class="even"<br />
| 24th || style="text-align: left;" | None<br />
|-<br />
| 25th || style="text-align: left;" | Fastblock 3x per day, Sonic Slash 2x per day<br />
|- class="even"<br />
| 26th || style="text-align: left;" | None<br />
|-<br />
| 27th || style="text-align: left;" | Fastblock 4x per day<br />
|- class="even"<br />
| 28th || style="text-align: left;" | Sonic Slash 3x per day<br />
|-<br />
| 29th || style="text-align: left;" | Fastblock 5x per day<br />
|- class="even"<br />
| 30th || style="text-align: left;" | Final Strike<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/>3 + Int modifier per level.<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the 8-Bit Knight''<br />
<br />
'''Fastblock:''' The Knight has trained for so long under the tutelage of Vargas that his reflexes have become incredibly sharp. Once per day, the Knight can use his shield (or sword, if he lacks a shield) to instantaneously block any attack he wishes. The DC is rolled against the item's hardness. If the roll misses, the block fails and the attack passes through, doing 1d4 damage to the Knight in the progress. If the roll fails by more than 10, the attack is blocked but the weapon is destroyed. Artifacts gain a +5 to all DCs for this move.<br />
<br />
'''Sonic Slash:''' The Knight has no fear of any barrier or foe that may stand in his way- he has mastered the use of his weapons so well that not even sound can resist their bite. Once per day, the Knight can use an attack action to unleash a Sonic Slash, slicing through the very sound barrier itself and sending a sonic attack at his foes. The attack is much like a fireball in that only solid objects like walls can stop it, and anything in its path is damaged. It does 8d10 worth of damage.<br />
<br />
'''Final Strike:''' This technique is so hard to obtain and master that some of the lesser students- usually the ones who drop out- say that it doesn't exist. But Vargas knows the truth. This is the ultimate technique developed by that legendary swordmaster, and it is the culmination of all the lesser tactics. Once per day, the 8-Bit Knight can launch this mighty attack at a single foe. Though it only does 6d10 of damage, the Final Strike cannot be dodged or deflected, ignores all armor and hardness DC's, stuns the target for four rounds, and gives the Knight a +3 boost to his Strength that lasts the duration of the battle. Little exists that can stand in the way of this blow.<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Good Guy]]</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=8-Bit_Fighter_(3.5e_Prestige_Class)&diff=4053738-Bit Fighter (3.5e Prestige Class)2009-08-19T18:43:35Z<p>Trolldog: /* Class Features */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power= 4<br />
|raters_power= 1<br />
|rating_wording= 4<br />
|raters_wording= 1<br />
|rating_formatting= 3<br />
|raters_formatting= 1<br />
|rating_flavor= 4<br />
|raters_flavor= 1<br />
|authors=[[User:The Archivist|The Archivist]]<br />
|datecreated=October 10, 2007<br />
|adopters=<br />
|dateadopted=<br />
|status=Up for Criticism<br />
|editing=<br />
|type=Combat-Focused, Good Guy<br />
|desc=I will further my skills with the sword in order to&mdash;oooh, shiny...<br />
|len=10<br />
|minlvl=6<br />
}}<br />
<br />
= 8-Bit Fighter =<br />
<br />
''The Fighter has devoted his life to the sword and anything that looks like or utilizes a sword. Or anything shiny that attracts his attention. But mostly the sword. The training to become a Fighter is intense and requires enrollment for a full year at one of the many Vargus' Training Academies, where the students learn the Twelve Styles of the Zodiackenshido Technique.''<br />
<br />
(Editor's Note: As far as I'm aware, in any place where stats and the like are not referenced, they are to be treated as the normal Fighter's stats.)<br />
<br />
==Prerequisites==<br />
<br />
'''Alignment:''' Any non-evil. Vargas won't permit students who don't pass their background check.<br />
<br />
'''Base Attack Bonus:''' +6.<br />
<br />
'''Feats:''' Power Attack, Lightning Reflexes, Combat Reflexes.<br />
<br />
'''Special:''' Membership in the Vargas School.<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The 8-Bit Fighter</div> Hit Die: D10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1st || +1 || +2 || +0 || +0 || style="text-align: left;" | Monkey Style<br />
|- class="even"<br />
| 2nd || +2 || +3 || +0 || +0 || style="text-align: left;" | Ram Style, Ox Style <br />
|-<br />
| 3rd || +3 || +4 || +1 || +1 || style="text-align: left;" | Tiger Style <br />
|- class="even"<br />
| 4th || +4 || +5 || +1 || +1 || style="text-align: left;" | Horse Style, Rat Style <br />
|-<br />
| 5th || +5 || +6 || +2 || +2 || style="text-align: left;" | Rabbit Style <br />
|- class="even"<br />
| 6th || +6 || +7 || +2 || +2 || style="text-align: left;" | Dog Style <br />
|-<br />
| 7th || +7 || +8 || +3 || +3 || style="text-align: left;" | Rooster Style <br />
|- class="even"<br />
| 8th || +8 || +9 || +3 || +3 || style="text-align: left;" | Pig Style <br />
|-<br />
| 9th || +9 || +10 || +4 || +4 || style="text-align: left;" | Snake Style <br />
|- class="even"<br />
| 10th || +10 || +11 || +4 || +4 || style="text-align: left;" | Dragon Style <br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (2 + Int modifier per level)'''<br/>Jump, Intimidate, Ride, Climb<br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the 8-Bit Fighter:''<br />
<br />
Weapon Proficiencies: Light Blades, Heavy Blades, Sword-Chucks<br />
<br />
(A Note, taken from the appropriate source: The Twelve Styles of the Vargas School correspond to the twelve signs <br />
of the Zodiac. Just as each sign has its strengths and weaknesses, so too does each style. Or, supposedly that's so.)<br />
<br />
'''Monkey Style (Two-Fisted Monkey Style):''' At first level the 8-Bit Fighter receives the Two-Weapon Fighting feat for free.<br />
<br />
'''Ram Style (Ram Form or "Breaker" manuever):''' This form teaches you that your entire body can be a weapon- especially your head. By training in this technique you receive a +4 to your fortitude save.<br />
<br />
'''Ox Style (The Ox of a Thousand Burdens):''' Those who train in this fighting style have heavy objects continually placed on their backs, so that their lower backs and legs slowly become ridiculously strong. The Fighter can now carry three times his carrying capacity.<br />
<br />
'''Tiger Style (Tiger's Claw Strike):''' This maneuver teaches a student of Vargus that if you strike down, you are able to find more chinks in most man made armors. When employing this technique with any piercing weapon. the opponent is denied their non-natural armor bonus, while they get half of their armor bonus if you use a slashing weapon.<br />
<br />
'''Horse Style (Flight of the Wise):''' All students who reach this level learn that the better part of valor is often discretion and that he runs away may live to fight another day and all that jazz. At this level you may, once per day, cast Expedious Retreat on yourself for the purposes of running away from a hopeless battle.<br />
<br />
'''Rat Style (Knuckle of the Sacred Rat):''' At this point in your training, you've held your sword so long that your hand has deformed and twisted to fit perfectly in the hilt of your sword. Anyone trying to disarm you of your precious weapon has a +10 to the DC of doing so.<br />
<br />
'''Rabbit Style (Rabbit's Heavenly Ascent):''' A continuation of the teaching presented with the Tiger Style, the Rabbit Style teaches the student that the higher they go before they strike down, the more chinks they can find in the armor. As a result you receive a +10 on all jumping skill checks and as long as you are striking from above the target doesn't get an armor bonus, regardless of what kind of weapon you're using.<br />
<br />
'''Dog Style (Hound of the Hunt):''' The ability to find the enemy is just as important as dispatching him if not more so. Thus the Vargus School teaches the students how to track their opponents through a variety of terrain. Students learning the technique receive the Track Feat for free.<br />
<br />
'''Rooster Style (Cry of the Coming Dawn):''' This technique teaches that a Fighter is only as good as the troops he commands. Once per day he can sound a rallying cry that will give all friendly, nearby units a +3 moral bonus to their next attack roll and an extra five feet to their movement until the fighters next turn.<br />
<br />
'''Pig Style (Tusks of the Boar King):''' This truly formidable maneuver allows the Fighter to break through any opposition during a charge. Weapons set against him are tossed aside as he moves toward the kill and he gets double his strength modifier to break down barricades and door.<br />
<br />
'''Snake Style (Serpent of Many Poisons):''' At this point the fighter has become very perceptive at how chi flows through the body and once per day can strike at certain precision point on the body, inflicting no immediate damage but instead inflicting symptoms resembling a myriad of illnesses. The target loses 1d4 points of constitution, 1d3 points of dexterity, and has his movement rate reduced by half, for 1d6 hours.<br />
<br />
'''Dragon Style (Bahamut's Rage):''' Only the most stalwart of students ever reach the final lesson. The student can reach down and harness the fires that fuel his passion for battle and turn them into a cone of fiery destruction, much like a red dragon's breath weapon. They can create a cone of fire 40 feet long and 10 feet wide that does 10d8 of fire damage.<br />
<br />
== The 8-Bit Knight ==<br />
<br />
=== On the Class Change ===<br />
<br />
The 8-Bit Classes are quite distinct from the normal classes in that they do not possess Epic levels as we know them, but rather undergo a strange change at Level 20. When an 8-Bit Anything reaches level 20 they are immediately contacted by the King of Dragons, Bahamut, and sent on a quest to retrieve a sacred icon of the Dragons- the flail known as Rat-Tail, lost in the Dragon's original home of Wyrmhold when they were forced to flee. After the group retrieves the flail, Bahamut re-enables the Class Change. From that point, any 8-Bit classer reaching level 20 immediately gets a +2 to all their stats and starts gaining levels in a new class- sort of an extension of the old. Here we look at the Fighter's high class, the Knight.<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The 8-Bit Knight</div><br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 21st || style="text-align: left;" | Fastblock<br />
|- class="even"<br />
| 22nd || style="text-align: left;" | Sonic Slash<br />
|-<br />
| 23rd || style="text-align: left;" | Fastblock 2x per day<br />
|- class="even"<br />
| 24th || style="text-align: left;" | None<br />
|-<br />
| 25th || style="text-align: left;" | Fastblock 3x per day, Sonic Slash 2x per day<br />
|- class="even"<br />
| 26th || style="text-align: left;" | None<br />
|-<br />
| 27th || style="text-align: left;" | Fastblock 4x per day<br />
|- class="even"<br />
| 28th || style="text-align: left;" | Sonic Slash 3x per day<br />
|-<br />
| 29th || style="text-align: left;" | Fastblock 5x per day<br />
|- class="even"<br />
| 30th || style="text-align: left;" | Final Strike<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/>3 + Int modifier per level.<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the 8-Bit Knight''<br />
<br />
'''Fastblock:''' The Knight has trained for so long under the tutelage of Vargas that his reflexes have become incredibly sharp. Once per day, the Knight can use his shield (or sword, if he lacks a shield) to instantaneously block any attack he wishes. The DC is rolled against the item's hardness. If the roll misses, the block fails and the attack passes through, doing 1d4 damage to the Knight in the progress. If the roll fails by more than 10, the attack is blocked but the weapon is destroyed. Artifacts gain a +5 to all DCs for this move.<br />
<br />
'''Sonic Slash:''' The Knight has no fear of any barrier or foe that may stand in his way- he has mastered the use of his weapons so well that not even sound can resist their bite. Once per day, the Knight can use an attack action to unleash a Sonic Slash, slicing through the very sound barrier itself and sending a sonic attack at his foes. The attack is much like a fireball in that only solid objects like walls can stop it, and anything in its path is damaged. It does 8d10 worth of damage.<br />
<br />
'''Final Strike:''' This technique is so hard to obtain and master that some of the lesser students- usually the ones who drop out- say that it doesn't exist. But Vargas knows the truth. This is the ultimate technique developed by that legendary swordmaster, and it is the culmination of all the lesser tactics. Once per day, the 8-Bit Knight can launch this mighty attack at a single foe. Though it only does 6d10 of damage, the Final Strike cannot be dodged or deflected, ignores all armor and hardness DC's, stuns the target for four rounds, and gives the Knight a +3 boost to his Strength that lasts the duration of the battle. Little exists that can stand in the way of this blow.<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Good Guy]]</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Cloistered_Archivist_(3.5e_Alternate_Class_Feature)&diff=405371Cloistered Archivist (3.5e Alternate Class Feature)2009-08-19T18:22:17Z<p>Trolldog: Grammar correction</p>
<hr />
<div>{{author<br />
|author_name=Lord Dhazriel<br />
|date_created=23 June, 2008<br />
|status=Completed<br />
}}<br />
<br />
===Cloistered Archivist===<br />
<br />
You concentrate even more on your studies than other archivists.<br />
<br />
'''Class:''' Archivist<br />
<br />
'''Level:''' 1st<br />
<br />
'''Replaces:''' If you select this class feature, you lose all your Armor Proficiencies.<br />
<br />
'''Benefit:''' You gain lore.<br />
<br />
'''Lore ([[SRD:Ex|Ex]]):''' Thanks to long hours of study, a cloistered archivist has a wide range of stray knowledge. This ability is identical to the bard’s bardic knowledge class feature, using the cloistered archivist’s class level in place of the bard level.<br />
<br />
<br />
----<br />
{{3.5e Archivist Alternate Class Features Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Character Option]]<br />
[[Category:Alternate Class Feature]]<br />
[[Category:User:Lord Dhazriel]]</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Hook_Sword_(4e_Equipment)&diff=405043Hook Sword (4e Equipment)2009-08-18T21:31:25Z<p>Trolldog: </p>
<hr />
<div>{{author<br />
|author_name=Silvo<br />
|date_created=June 3, 2009<br />
|status=Complete, Feel Free to Add<br />
}}<br />
<br />
{{x0<br />
|weapon=Hook Sword<br />
|prof=+3<br />
|damage=1d6<br />
|range=&mdash;<br />
|price=26gp<br />
|weight=2lb<br />
|group=Light Blade<br />
|properties= Defensive, Off-hand, Hook<br />
}}<br />
<br />
{{4e Weapon <br />
|category=Superior Melee Weapon<br />
|type=One-Handed<br />
|weapon=Hook Sword<br />
|prof=+3<br />
|damage=1d6<br />
|range=&mdash;<br />
|price=26gp<br />
|weight=2lb<br />
|group=Light Blade<br />
|properties= Defensive, Off-hand, Hook<br />
|description=<br />
[[Image:Hook Sword.jpg|thumb|right|A pair of chinese hook swords.]]<br />
Hook swords are actually a decently modern weapon, Usually used together, A Hook as an offhand weapon is given the 'Defensive' property so that it is capable of acting as a shield.<br />
<br />
Though their is little information on this style of sword, the average full length of the sword is 84cm making the blade approx 56cm Just a little larger than a short sword, but still not even close to a long sword. <!-- A Longsword BLADE is 90cm, and the whole thing can be up to 120cm --><br />
<br />
The Hook sword is known for stabbing enemies with the bottom of the sword, slashing enemies with the top, defending against attacks with the crescent in front of the palm, and especially known for linking the blades together to whip it at a mid-ranged enemy. The Hooks on the blade are also known for disarming an enemy's weapon, or grabbing at it.<!-- However I Don't believe that anything here is going to be able to be done that isn't rigged... maybe a +2 to disarming the opponents weapon --><br />
<br />
------------<br />
'''Defensive:'''<br />
A Defensive weapon gives a +1 bonus to AC well you wield it in one hand, and another melee weapon in your other hand. Wielding more than one of these weapons doesn't stack the bonus. You cannot attack with the defensive weapon and must be proficient with it.<br />
------------<br />
'''Off-Hand:'''<br />
An off-hand weapon is light enough that it can be held in your secondary hand, well you have another weapon in your main hand.<br />
You can't attack with both hands in the same turn unless you have a power that lets you do so. But you can attack with ether weapon.<br />
------------<br />
<!-- New -->'''Hook:''' <!-- This was a new property added in hopes to fulfill the blade's possible abilities. --><br />
A Hook weapon is a custom property made for these weapons, As These weapons can link together to create a Reach 2 weapon.<br />
As a Minor action you can link the swords together, as a minor action you can de-link the swords. When the blades are linked together they create something similar to a whip, that is good for one attack. This attack does an increase die in damage(1d8) and cannot attack through enemies. You must be proficient with the weapons in order to do this properly. <!-- Without training a DM might rule that the second sword is flung off, or hits themselves --><br />
<br />
}}</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Spring_Loaded_Katana_(4e_Equipment)&diff=405040Spring Loaded Katana (4e Equipment)2009-08-18T21:25:51Z<p>Trolldog: </p>
<hr />
<div>{{author<br />
|author_name=Silvo<br />
|date_created=June 4, 2009<br />
|status=Unknown, should this be a part of Katana?<br />
}}<br />
<!-- First and foremost i know this is basicly another Katana but i didn't know whether to add this to the Katana or create its own so i created its own section as it is different in quiet a few ways.--><br />
<br />
{{x0<br />
|prof=+3<br />
|damage=1d8<br />
|range=&mdash;<br />
|price=20gp<br />
|weight=5lb<br />
|group=Heavy Blade<br />
|properties=Versatile, High Crit, Load Minor<br />
}}<br />
<br />
{{4e Weapon<br />
|category=Military Melee Weapon<br />
|type=One-Handed<br />
|weapon=Katana, Spring Loaded<br />
|prof=+3<br />
|damage=1d8<br />
|range=&mdash;<br />
|price=20gp<br />
|weight=5lb<br />
|group=Heavy Blade<br />
|properties=Versatile, High Crit, Load Minor<br />
|description=<br />
A Specially Made Katana(Japanese Samurai Sword) This sword much like the normal katana is made from special steel. Like the Katana it usually has a slight curve in it, and undergoes special tempering to harden the steel making it more resilient. <br />
<br />
The blade extends under the hilt but this portion is not sharpened, at this time the hilt is made around the weapon. This is the exacts same as a normal Katana and can be used in a single hand or in both hands to strengthen its ability. <br />
<br />
This weapon is a Katana with a hidden design. The hilt of the Katana has a small mechanical construct inside it, that has a spring loaded trigger, allowing you to insert specially made daggers to shoot out of the end of the blade. The Daggers flung from the weapon are very similar to the Katana's design before rapped in a hilt. <br />
<br />
This is done to allow for a 1d4 dagger to be flung at a 5/10 distance forward or to be used as a hidden dagger when assassinating an opponent, where most opponents would put their hands on their swords to show their ready to fight, someone using this katana could press a small button on the hilt that would release a spring forcing the Dagger forward with incredible speed. <br />
<br />
Fun Facts: Katana's are usually named by their creator, the name is written on the bottom portion of the blade and is covered by the hilt. Removing the hilt of the blade will reveal the name of that sword. Nameless Katanas are usually low class, poorly made, or massively produced by the creator and are more than often inferior to those who have names.<br />
<br />
*The Katana is considered both a Ranged and Melee weapon, you can use a magical enchant to enhance its ranged or magical abilities. <br />
**Enchanting it in melee only effects melee, Enchanting it with Ranged only enchants ranged.<br />
--------------<br />
'''Versatile:'''<br />
This One-Handed weapon when held and used as a Two-Handed weapon, gains a +1 to the damage dealt. <br />
<br />
Thus the weapon's damage changes from 1d8 to 1d8+1.<br />
---------------------<br />
'''High Crit:'''<br />
Because of the weapons size, and power. it causes extra damage on a critical strike, with such a high amount of strength behind it.<br />
When you score a critical perform maximum damage (8) as well as an extra [w] of damage. <br />
[[Image:Spring_Dagger.JPG|thumb|Spring Dagger]]<br />
Heroic: 1[w] (1d8)<br />
<br />
Paragon: 2[w] (2d8)<br />
<br />
Epic: 3[w] (3d8)<br />
------------------<br />
'''Load Minor:'''<br />
<br />
When loading this weapon with a Spring Dagger it takes a minor action.<br />
------------------<br />
'''Spring Dagger:'''<br />
<br />
The Spring dagger is a very thin small sharp piece of metal similar in look to a throwing dagger, however the weighting between the two daggers is very different. The dagger is to be placed into the hilt of a Spring loaded Katana to be fired, The spring in the katana is wound up very tightly as you push the blade into it, this is to allow the spring to propel the dagger powerfully. As you can see the dagger is very thin, and their is a hole in it to allow it to be held in place well in the katana. These daggers can be hard to find, and are often made custom for the katana itself. So when you purchase a spring loaded katana from a sword maker he might give you a blade or two, make sure to alway keep one because you might need a blacksmith to make you more in case you loose the rest.<br />
<br />
[[Image:Spring_Dagger_Stats.JPG]]<br />
-----<br />
Light Thrown: <br />
<br />
When a Ranged attack is made with a light thrown weapon you use your dexterity modifier for the attack.<br />
}}</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Ourland_World_(Campaign_Seed)&diff=393813Ourland World (Campaign Seed)2009-07-21T21:04:43Z<p>Trolldog: </p>
<hr />
<div>{| align="right"<br />
| __TOC__<br />
|}<br />
{{:LAI (DnD Campaign Setting)/Menu}}<br />
<div style="width: 87%"><br />
<br />
=== {{#anc:Formation of the Worlds}} ===<br />
<br />
The world of LAI, just known as 'The world' was created by the gods to prevent the Primordials from destroying the Astral sea. The world was built as pure instinct, which was then hardened and corrupted by the elements of the elemental chaos, which; through careful direction of the gods, created the world's surface. There are five worlds in all, the first and eldest being the Primordial Canyons, the rest were the Natural world, the Shadowfell, the Feywild and the Underdark.<br />
<br />
==== Primordial Canyons ====<br />
<br />
The Primordial Canyons were created by the first world, a prison cell of any other name. The design of the Canyons was so logical in creation, so intricate that the Primordials could not escape. Eventually, the surface of the Canyons oozed with the element of stone, creating a large system of natural walls and pits, the Underdark.<br />
<br />
==== The Underdark ====<br />
<br />
The Underdark was the Gods’ first attempt at life. The gods, each obsessed with how they wanted the world to be, all focused on creating life and sabotaging each others. The resulting Aberrations were so deformed and evil that the gods had to start again. Some Aberrations still are affected by the Creation Stuff and Chaos of the Canyons, and can even affect reality around them.<br />
<br />
==== The Natural World ====<br />
<br />
The Natural world was a dangerous experiment. The gods decided to agree on a basic shape for their children, the common races, and left those who wanted too to fill in the animals. A civil war of sorts broke in the Astral Sea, the gods fought with their creations. The gods eventually split up at the death of a now forgotten god, the creator of the Human race. Their body split into two other worlds. The Feywild was made from their head and heart, the Shadowfell from his Limbs and stomach.<br />
<br />
==== The Feywild ====<br />
<br />
The Feywild was claimed by the gods of the Eladrin and Elves, as well as most of the animal gods. There they created a new type of life, plants and the sun, the light source that powered their creations. They had little knowledge that anything made on the mirror worlds of the Feywild and Shadowfell was mimicked in the other, as well as the Natural world. Eternal light baked the Natural world, driving all races into the underground of the Underdark.<br />
<br />
==== The Shadowfell ====<br />
<br />
The Shadowfell was also affected by the sun, though their dark mirror properties caused it to be cast into eternal twilight. The evil gods, and the unaligned gods, thrived here. As a mirror world, the Shadowfell's version of the sun was a dark purple sphere of magic. The gods, forced by the pleas of their darkness loving Shadow creatures, created the moon to constantly eclipse the Shadowfell sun. The creation of this shadow caused the natural world to suddenly acquire night and a moon, as well as several dwarf-moons that orbited the moon and itself alternatively. The natural world acquired balance and the humans, geilings and elves emerged. Some elves remained in the underdark, known now as the drow. Dwarves also stayed underground.<br />
<br />
=== {{#anc:Rising of Cities}} ===<br />
<br />
In the natural world, the races grouped together in nomadic groups, wandering the now hostile land that was teeming with plants, monsters and wild magic. The gods took pity on their creatures and urged Erathis to give them civilisation. She did, and thirteen major cities sprang up. The humans, Erathis taking pity on the bastardzied race, gave them the most ambition, and they explored the world, founding many villages and meeting many races. <br />
<br />
This ambition also made Humans want power, and in an exploration of the Underdark, they broke into the primordial canyons. Tharizdan, Torog, Lolth and other primordials turned gods, lured them into a deal. This created the Tiefling race, which conquered the land of the world. The gods were forced to intervene by creating great adventurers, known as the Seven. These seven warriors were unable to defeat the Quadmire, but they did manage to establish a treaty among the cities and empires to prevent fighting and giving neutrality to travellers of any country. The seven later travelled to the seven most powerful cities to personally oversee that they didn't attempt to take over the world.<br />
<br />
=== {{#anc:Primordial}} ===<br />
<br />
The primordials stewed inside their prison, thinking of what to do. Tharizdun, recently imprisoned by the gods by great chains after his perversion of the elemental chaos into the Abyss. The evil gods allied with the primordials, and the gods fear what might happen if one were to escape and free the others. (In other words: Plot Hook)<br />
<br />
<br />
</div><br />
----<br />
{{3.5e LAI Setting Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:LAI Setting]]</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Half-Trolls_(3.5e_Race)&diff=393806Half-Trolls (3.5e Race)2009-07-21T20:34:02Z<p>Trolldog: </p>
<hr />
<div>{{delete|17:29, 13 July 2009 (MDT)|Awfully formatted, no actual mechanics.}}<br />
{{author<br />
|author_name=<!-- DM_Dufu --><br />
|date_created=<!-- Nov. 2nd 2008 --><br />
|status=<!-- just started --><br />
|isnotuser=I'm not a user<!-- if you have a username for this wiki delete this parameter--><br />
}}<br />
{{x0<br />
|la=+0<br />
|ecl=1st<br />
|type=<-Monstrous Humanoid-><br />
|ability_adjust=+2 dexterity, -1 Intellegence<br />
|size=Medium<br />
|favored_class= Ranger, Archer, Rogue<br />
|desc=Some race<br />
}}<br />
<br />
=<!-- Half-Trolls -->=<br />
<br />
==Personality==<br />
<br />
Half-Trolls are swift but not as intellegent as humans. they usually prefer ranged or stealthy combat because they originate from the jungles and forests where swiftness and stealthiness means survival. their culture is a bit tribal and are rare to have a main deity, therefor half-troll palidins are not the slightest bit common. half-trolls are wise even though they are not intellegent and prefer not to go into combat on impulse but don't mind it. half-trolls have a short fuse when it comes to senseless killing and usually end up skinning animals/beasts when they kill them and take humanoids teeth or other "tribal" style pieces of them as trophies. <br />
<br />
Half-Trolls stand between 6 feet to 8 feet but have a curved spine allowing them to sneak more effectively and making them appear shorter. they weigh between 140-200 pounds because of their small muscular build. Half-trolls have light green to dark green or light-gray to dark-gray skin with minor hair on their heads and blue,gren,yellow,red, or black eyes. Half-trolls have two long tusks jutting from the corners of their mouths an elongated(vertically, mouth to back of head) skull. pointed ears and a pointy nose.<br />
<br />
<!-- Insert here your races average height, weight, skin color, eye color, and other such physical features --><br />
<br />
==Relations==<br />
<br />
Half-Trolls get along well with Elves and humans, dont mind dwarves, but cannot stand orcs for their bloodcrazy appetite.<br />
<br />
never evil, usually not lawful<br />
<br />
<!-- chaotic good --><br />
<br />
Forests(dark green), Jungles(mid-tone green), Swamps(light or mid-tone green), and sometimes mountains(gray skin)<br />
<br />
<!-- Half-Trolls usually prefer to live in a tribal sense in a harsh land where civilization the "castle" sense is almost impossible but have no hatred for civilization --><br />
<br />
==any but evil ones==<br />
<br />
<!-- no specific Deities --><br />
<br />
==Language==<br />
<br />
<!-- Common, Wild Common, Undercommon, and Truskan --><br />
<br />
==Names==<br />
<br />
<!-- depends on deity, location, tribe, and DM --><br />
<br />
==Racial Traits==<br />
<br />
* <!-- +2 Dexterity, -1 Intellegence, +1 AB with Bows(not crossbows) -->: <!-- Half-trolls Come from the wildest places where nature is the most common ( if not the only) challenge. they have mastered the art(s) of subtely, hunting, survival, and agility but are not the most intellegent creatures. --><br />
* <!-- Humanoid (Monstrous)-->: <!-- Half-Trolls are wild and almost beastlike by appearence. --><br />
* <!-- Medium -->: <!-- none --><br />
* <!-- Half-Trolls ( Trusks ) --> [[ Base land speed ]] is <!-- 30 ft -->: <!-- none --><br />
* <!-- lowlight vision -->: <!-- Trusks are natural born hunters, and have improved sight ( 60 ft Low light vision --><br />
* <!-- Beast Hunters -->: <!-- Half-Trolls specialize in hunting beasts and have a +1 AC when fighting them --><br />
* [[Spell-Like Ability]]: <!-- frequency of use -->&mdash;<!-- list of spell-like abilities that (mostly) duplicate existing spells. Unique SLAs have their own bullets (see previous line) -->. Caster level is <!-- caster level -->. The save DC is <!-- an ability score -->-based.<br />
* [[Psi-Like Ability]]: <!-- frequency of use -->&mdash;<!-- list of psi-like abilities that (mostly) duplicate existing powers or spells. Unique PLAs have their own bullets -->. Manifester level is <!-- manifester level -->. The save DC is <!-- an ability score -->-based.<br />
* [[Automatic Languages]]: <!-- languages with which characters automatically starts off -->. [[Bonus Languages]]: <!-- Giant -->.<br />
* [[Favored Class]]: <!-- Ranger, Archer, Rogue -->.<br />
* [[Level Adjustment]]: <!-- If this race has an LA of +0, this can be omitted --><br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| <!-- base starting age --> years || +<!-- age modifier for simple classes (i.e. Barbarian, Rogue, and Sorcerer) --> || +<!-- age modifier for moderate classes (i.e. Bard, Fighter, Paladin, and Ranger) --> || +<!-- age modifier for complex classes (i.e. Cleric, Druid, Monk, and Wizard) --><br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| <!-- starting age for middle age --> years || <!-- starting age for old age --> years || <!-- starting age for venerable age --> years || +<!-- max age --> years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || <!-- male base feet height -->' <!-- inches -->" || +<!-- male height modifier --> || <!-- male base weight --> lb. || &times; (<!-- male weight modifier -->) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || <!-- female base feet height -->' <!-- inches -->" || +<!-- female height modifier --> || <!-- female base weight --> lb. || &times; (<!-- female weight modifier -->) lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Races|Races]]<br />
<!-- REMOVE THIS ENTIRE LINE (and only this line) BEFORE YOU SAVE!!! --><nowiki><br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!-- Race's type -->]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]<br />
</nowiki><!-- REMOVE THIS ENTIRE LINE (and only this line) BEFORE YOU SAVE!!! --></div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Hammer_of_Dawn_(3.5e_Equipment)&diff=393802Hammer of Dawn (3.5e Equipment)2009-07-21T20:22:15Z<p>Trolldog: </p>
<hr />
<div>{{author<br />
|author_name=[[User:Jota|Jota]]<br />
|date_created=14:42, 30 January 2009 (MST)<br />
|status=WIP<br />
}}<br />
<br />
{{Weapon Stats2<br />
|weap=Hammer of Dawn<br />
|sme=e<br />
|lot=o<br />
|pt=p<br />
|crit=19&ndash;20/&times;2<br />
|range=30 ft (crossbow), 240' (flame strike)<br />
|type=Piercing<br />
|cost= |lcost=<br />
|fdmg= — |ddmg= 1 |tdmg= 1d2 |sdmg=1d3 |mdmg=1d4 |ldmg=1d6 |hdmg=1d8 |gdmg=2d6 |cdmg=3d6<br />
|swght=2 lb. |mwght=4 lb. |lwght=8 lb.<br />
|mhp=<br />
}}<br />
<br />
The Hammer of Dawn is a special hand crossbow intended for the [[Gears of War (D20 Modern Campaign Setting)|Gears of War campaign setting]].<br />
<br />
The Hammer of Dawn is essentially a combination of ''[[SRD:Call Lightning|call lightning]]'', ''[[flame strike]]'', and ''[[flaming sphere]]''. To be used at all the target must be outside under open sky. If this condition is met and the wielder completes three successive ranged touch attacks against a creature or area in three consecutive rounds, the Hammer of Dawn invokes a ''[[flame strike]]'' spell centered on that creature or area. Once the fiery column is in existence it will remain for three rounds (not counting the round of the initial strike), in which it can be moved 60 feet per round at the user's discretion, dealing appropriate damage to any creatures that cross its path (no to hit roll required, treat each square the column passes through as a separate ''[[flame strike]]'' spell). Guiding the column is a standard action that requires a [[Concentration]] check (DC 10 + damage dealt) to maintain control of if the wielder is hit while guiding the column. If the wielder fails a Concentration check in this manner the column simply doesn't move. After three rounds the column winks out of existence. This power can be utilized up to three times per day. If the user were to accidentally maneuver the column over his person the Hammer of Dawn does nothing to prevent the wielder himself from taking damage from its effect.<br />
<br />
The Hammer of Dawn can still be used as a normal crossbow once all of it has reached the maximum expenditure of [[SRD:Flame Strike|flame strikes]] per day. <br />
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----<br />
{{3.5e Equipment Breadcrumb}} &rarr; [[User Mundane Weapons|Weapons]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Exotic Weapon]]<br />
[[Category:Light Weapon]]<br />
[[Category:One-Handed Weapon]]<br />
[[Category:Ranged Weapon]]</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Yuan-Lie_(4e_Race)&diff=320742Yuan-Lie (4e Race)2009-01-30T21:21:32Z<p>Trolldog: /* Playing an Yuan-lie */</p>
<hr />
<div>{{Author<br />
|author_name= Bartimeaus77<br />
|date_created= 22/12/08<br />
|status= Finished<br />
|editing= Ask me first!<br />
|isnotauser=I'm a user<br />
}}<br />
==Yuan-lie==<br />
<br />
'''''Loyal, fearless warriors. Born of the blood of an ancient evil race turned good.'''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=5’6” – 6’2"<br />
|weight=280 – 370 lb.<br />
|abilities=+2 Constitution, +2 Dexterity<br />
|size=Medium<br />
|speed=7; climb 7; can’t run<br />
|vision=Darkvision<br />
|languages=Common, Draconic<br />
|skills=+2 Stealth, +2 Intimidate<br />
|trait1=Serpentine heritage<br />
|description1=You gain resist 5 + half level poison damage.<br />
|trait2=Yuan-lie Weapon Proficiency<br />
|description2=You gain proficiency with the Scimitar.<br />
|trait3=Snake Bite<br />
|description3=You can use ''Snake Bite'' as an encounter power .<br />
}}<br />
<br />
{{4e Power<br />
|name=Snake Bite<br />
|owner=Race<br />
|class=Yuan-lie <br />
|type=Attack<br />
|usage=Encounter<br />
|flavor=You strike with the speed and strength of a snake with a bite attack, plunging your fangs into your foe’s flesh.<br />
|keyword1=Poison<br />
|actiontype=Standard Action<br />
|range=Melee<br />
|rangemod=1<br />
|target=One Creature<br />
|attack=Dexterity +2<br />
|defense=Fortitude<br />
|hit=1d6 + Constitution modifier poison damage<br />
|extra=Increase to +4 bonus and 2d6 + Constitution modifier poison damage and 5 ongoing poison damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier poison damage and 10 ongoing poison damage at 21st level.<br />
}}<br />
<br />
Yuan-lie are the good descendants of a powerful race of prehistoric snake people that are also the ancestors of the Yuan-ti. There ancient empires enslaved the other humanoid races before disappearing almost overnight. The Yuan-lie were uncovered by three great hero’s who, rather then doom the ancient race, brought them back to the surface and allowed there people to join normal humanoid society.<br />
<br />
Play an Yuan-lie if you want...<br />
* to look like a snake.<br />
* to be the proud heir of an ancient, fallen empire.<br />
* to be able to climb sheer surfaces quickly<br />
* To be a member of a race that favours the Rogue, Fighter and Ranger classes.<br />
<br />
===Physical Qualities===<br />
<br />
Yuan-lie resemble overgrown, humanoid snakes. They are covered in reptilian scales that vary in colouration and have long tails in the place of legs. They are tall, reaching a height of just under 6” by adulthood but some may be slightly taller. Due to the tail that they use for movement, in the place of legs, they tend to be the heaviest in weight of all sentient races, mostly over 300 pounds, some even nearing 400 pounds in weight. Their hands are mostly identical to humans but with small, claw-like fingernails. A Yuan-lie’s facial features mimic those of a snake; red eyes with slit pupils, forked tongs and long sharp fangs which can administer venom with a bite. There neck has flaps of skin attached which can be flattened to form the hood display of a cobra. <br />
Yuan-lie grow much faster then Human and even Dragonborn children do. After hatching, they can reach the size and development of a 10 year-old human child by the age of 2 and reach adulthood by the age of 13. They can live to well over the age of 100, even as they near natural death their physical appearance barley changes and they can remain an active member of the community, making their oldest people highly experienced fighters.<br />
<br />
<br />
===Playing an Yuan-lie===<br />
<br />
Yuan-lie are as fearless as there race is ancient. When cornered they merely raise there hood display and continue to fight valiantly until the end. The Yuan-lie refuse all affiliation with there Yuan-ti counterparts, they regard being called a Yuan-ti as the highest insult and have even started fights over such happenings. Yuan-lie build their cities in many different locations, most typically deep forests infested with snakes. Most Yuan-lie keep a snake as a family pet, in fact snakes are the most popular pet in Yuan-lie culture due to their close links with the serpentine race.<br />
Unlike the Yuan-ti, Yuan-lie do not have any members of their society who have humanoid legs and therefore, the Yuan-lie are sometimes regarded as the most beast-like of all the sentient races. They embrace this label as a way of showing their differences from the other races and as a way of keeping their race as intimidating to deal with as possible. When displeased or in a confrontation (physical or otherwise) Yuan-lie have a tendency to raise their hood display to show there anger or discomfort. Despite these tendencies and stereotypes, the Yuan-lie can be quite caring and sympathetic to the blights of the community and have been known to always help those in need, not matter what the cost.<br />
Very few Yuan-lie revere Zehir as their deity, they recognise him as their creator but instead revere Avandra, for there people were once evil but shown the light. They see this as an act of the deity of change and stride to take their fate into their own hands, for although they were created by an evil god they have changed their former ways and believe that they can walk their own path in the world rather then do as their creator would want.<br />
<br />
<br />
'''Yuan-lie Characteristics:''' Fearless, temperamental, loyal, perceptive, caring, reliable, helpful.<br />
<br />
'''Male Names:''' Alvrak’esh, Cal’lesh, Haglesh, Jah’vess, Sha’dinn, Sha’mash, Sha’velk, Shar’don, Ska’moss, Ska’ra, Shav’alik, Sha’vesh, Shav’liss, Zeh’resh.<br />
<br />
'''Female Names:''' Akar’ash, Gel’esh, Jeh’vass, Mesh’ine, She’denn, She’nesh, Sher’din, She’valek, Shev’lak, Shev’lass, Ske’mass, Ske’reh, Yeh’tan.<br />
<br />
===Yuan-lie Adventurers===<br />
<br />
Three sample Yuan-lie adventurers are described below.<br />
She’valek is a Yuan-lie Rogue whose parents were killed during a raid on her village when she was 9 years old. She spent the rest of her childhood living on the fringe of a Dragonborn city. She used her abilities to see in the dark and to climb walls quickly to enable her to steal whatever she needed to survive. After a few years she joined an adventuring party that she met in a local tavern and used her skills in stealth and thievery for the good of both the party and herself. Despite her rough childhood and her often temperamental outbursts, she has helped more people in a rough situation then anyone else in the party.<br />
Jah’vess is a Yuan-lie Fighter brought up in a family of warriors. He joined the town guard for a while when he came of age, but later saw the attraction of the life of an adventurer. He is often highly temperamental, even to his best friend in the group. But when someone requires a firm blade and a loyal friend, he is always their to assist no matter what the danger. He often raises his hood display during battle and hisses violently at his enemies, this often shocks onlookers who do not know his true caring nature, that he makes every effort to hide.<br />
Shar’don is a Yuan-lie Ranger who spent his whole life in the forests of his homeland. When he came of age he quickly joined an adventuring party and started finding his own way in the world. He prays daily to Avandra out of hope that he can pave out a path for himself in the history of the world and separate himself for the monstrous members of his kin, the Yuan-ti. During battle he climbs to a high point where he can fire off arrows from his bow and cover his allies backs. He hopes for a day when all can wander the beauty of the forests in safety and peace, but until then he will keep fighting for a brighter future for the forests of the world.<br />
<br />
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----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!--Type-->]]<br />
[[Category:<!--Subtype-->]]</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Fhondi_(4e_Race)&diff=320739Fhondi (4e Race)2009-01-30T21:08:55Z<p>Trolldog: </p>
<hr />
<div>{{Author<br />
|author_name= Cannonburn<br />
|date_created=1/19/09<br />
|status=work in progress<br />
|editing=constructive editing and balencing<br />
}}<br />
Fhondi<br />
<br />
Beasts of fire and bone, these swift warriors fight for freedom or conquest.<br />
<br />
{{Template:4e Racial Traits<br />
|height=6'7"-7'5"<br />
|weight=90-150 lbs.<br />
|abilities=+2 dexterity, +2 wisdom<br />
|size=medium<br />
|speed=8 squares, Fly 6<br />
|vision=Normal<br />
|languages=Common, Supernal<br />
|skills= +2 religion, +2 intimidate<br />
|trait1= Dominating flame<br />
|description1=can choose a power with the fire keyword from any class in place of a power you would normally take at 1st,11th, 15th, 21st and 25th. All fire powers gain +1 to hit and damage.<br />
|trait2=Body of flame<br />
|description2=you have resist fire 5 + one half level and weakness cold of equal measure<br />
|trait3=Fiery blood<br />
|description3= when bloodied, any creature that touches you takes 1d4 fire damage<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
|trait6=<br />
|description6=<br />
}}<br />
<br />
Fhondi are a race of devils who have turned to new ways of thinking, some beliving in good, others letting their chaotic urges take them. In any way, their beliefs lead them to serve a variety of people, from devils and demons to kings and queens. They are feared by everyone, not just because of their startling looks, but because you'll never know if they want to destroy, conquer, heal or protect.<br />
<br />
Play an fhondi if you want...<br />
* to be a former devil, fast and fiery <br />
<!--repeat--><br />
* To be a member of a race that favours the wizard, ranger and fighter classes.<br />
<br />
===Physical Qualities===<br />
<br />
<!--description--><br />
<br />
===Playing an <!--pluralised race-->===<br />
<br />
<!--description--><br />
<br />
'''<!--Your race--> Characteristics:''' <!--racial characteristics--><br />
<br />
'''Male Names:''' <!--Male Names--><br />
<br />
'''Female Names:''' <!--Female Names--><br />
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===<!--Your Race--> Adventurers===<br />
<br />
<!--Adventurers of your race--><br />
<br />
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----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!--Type-->]]<br />
[[Category:<!--Subtype-->]]</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=User:Trolldog&diff=286378User:Trolldog2008-10-15T20:50:08Z<p>Trolldog: </p>
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<div>{| align="center" cellspacing="4" style="border: 2px solid silver;"<br />
|-<br />
<br />
| style="background-color:black; padding:20px; border: none;" | <br />
| class="plainlinks" style="background-color:#FFFFFF; color:#000000; font-size: 120%; font-family:Georgia, Times, serif; margin:10px; border: none; padding: 5px 20px;" | Hi! I'm '''''Trolldog'''''<br />
<br />
<br />
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|}</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=Lutins_of_Calebth_(4e_Race)&diff=269222Lutins of Calebth (4e Race)2008-07-23T14:31:46Z<p>Trolldog: /* Lutins */</p>
<hr />
<div>==Lutins==<br />
<br />
'''''Lutins, or forest gnomes, are a race of gnomes living in the forest, however, they are in many ways different from their tricky cousins. They are kind and benevolent souls, ready to help anyone in need as long as they are nice to them. Despite their kind nature however, if offended a lutins will play all sorts of tricks and bad jokes on the one who offended him. Lutins are shy yet adventurous, they can be found in almost any forest in the world. The forest gnomes are also natural healers, they are also well known to be powerfull arcane weilders. Lutins worship good gods of healing and nature.<br />
<br />
'''''<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
'''RACIAL TRAITS'''<br />
:'''Average Height:''' 3' 2"-3' 6"<br />
:'''Average Weight:''' 45-60 Ib <br />
:'''Ability Scores:''' +2 inteligence, +2 wisdom<br />
:'''Size:''' Small<br />
:'''Speed:''' 5 squares<br />
:'''Vision:''' low-light<br />
:'''Languages:''' Common, Gnomish (In Calebth's setting, or Common and Elven in other settings.)<br />
:'''Skill Bonuses:''' +2 nature, +2 arcana<br />
:'''Quike start:''' you gain a +2 bonus on initiative<br />
:'''Lutin's healing:''' You can use Lutin's healing as an encounter power.<br />
<!--repeat as required--><br />
|-<br />
|}<br />
<br />
{| class="d20" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 50%;"<br />
! class="left" | Lutin's healing <small>Lutin Racial Power</small><br />
|- class="even"<br />
| class="left" |''You channel your lutin's healing power, wispering a magic word to your ally.''<br />
|- <br />
| class="left" |''' Encounter♦Healing'''<br />
'''Minor'''<br><br />
'''Close burst 3'''<br><br />
'''Target: One ally in the burst.''' <!--Target(s) of the attack--><br><br />
|- class="even"<br />
| class="left" |'''Effect:The target can spend an healing surge, in addition, if the target is presently affected by an ongoing effect, she gain a saving throw with a +1 bonus.''' <!--delete for attack powers. The effect of the power--><br />
|-<br />
|-<br />
|<br><br />
|- class="even"<br />
|}<br />
<br />
<!--fluff--><br />
<br />
Play a lutin if you want...<br />
* To be small, mysterious and knowledgeable.<br />
* To be a a cute, likeable hero.<br />
* To be a member of a race that favours the wizard, cleric and ranger classes.<br />
<br />
===Physical Qualities===<br />
Lutins are small humanoids standing about 3 feet tell and wieghting no more then 60 pounds. They are proportioned much like humans and look like most gnomes exept that they are a bit smaller. Lutins have the same range of complexions as humans, most have brown haire but blond and green haire are also common. Lutins usualy keep their haire medium short. Facial haire only develope at eldery age for lutins and elder often grow large beard. They have short, pointy ears.<br />
<br />
Lutins usualy dress in stylish and colorful clothes, prefering tone of green, red and brown most of the times, they also most commonly wear pointy hats. In fact, all lutins own at least one pointy hat and they always wear it for special occasion, ceremonial feast, festivities or religious ritual. Its a sort of non-writen tradition for them, it represent the unity of the lutins. Some wear it everyday, others only when it is required. <br />
<br />
Lutins age as humans until adulthood, then the aging drasticly slow down, most lutins can live up to 200 years old.<br />
<br />
===Playing a Lutin===<br />
<br />
Lutins in Calebth: In the world of Calebth, Lutins are natives of the Eneo island, yet the can also be found in the Sylvan forest, in the forest of the Ollaef kingdom and of the Nord. Lutins worship Morwel, Garl Glittergold and Elhona. They are in good terms with Gnomes, Eladrins and elves, dwarves and the people of Ollaef. The Sethians hate them and many times has tryed to invade Eneo. They dislike to be called forest gnomes, and calling them anything but lutins is likely to offend them. <br />
<br />
'''Lutin Characteristics:'''Magical, patient, friendly, joyful, good-natured, silly, benevolent, generous.<br />
<br />
'''Male Names:''' Andran, Aerin, Danro, Carrich, Findan, Gennet, Lazian, Lucdal, Merren, Rolbin, Osren, Varrin.<br />
<br />
'''Female Names:''' Adrey, Breel, Caedi, Danna, Einna, Farhri. Liddan, Keydda, Paelia, Miana, Shayn, Vahnia, Wenian. <br />
<br />
===Lutin Adventurers===<br />
<br />
<!--Adventurers of your race--><br />
<br />
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<br />
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----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Races|Races]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!--Type-->]]<br />
[[Category:<!--Subtype-->]]<br />
</nowiki><!--delete this line (and only this line) before you save!--></div>Trolldoghttps://www.dandwiki.com/w/index.php?title=UA:Building_a_Gestalt_Character&diff=251518UA:Building a Gestalt Character2008-04-30T19:29:25Z<p>Trolldog: /* Gestalt Combinations */</p>
<hr />
<div>{{OGL Top}}<br />
<br />
=== Building a Gestalt Character ===<br />
<br />
To make a 1st-level gestalt character, choose two standard D&D classes. (You can also choose any of the [[UA:Variant_Character_Classes|variant classes]] in this wiki, though you can't combine two versions of the same class.) Build your character according to the following guidelines.<br />
<br />
'''Hit Dice:''' Choose the larger Hit Die. A monk/sorceror would use d8 as her Hit Die and have 8 hit points (plus Constitution modifier) at first level, for example.<br />
<br />
'''Base Attack Bonus:''' Choose the better progression from the two classes.<br />
<br />
'''Base Saving Throw Bonuses:''' For each save bonus, choose the better progression from the two classes. For example, a first-level gestalt fighter/wizard would have base saving throw bonuses of Fortitude +2, Reflex +0, Will +2 - taking the good Fortitude save from the fighter class and the good Will save from the wizard class.<br />
<br />
'''Class Skills:''' Take the number of skill points gained from whichever class grants more skill points, and consider any skill on either class list as a class skill for the gestalt character. For example, a gestalt barbarian/bard would gain skill points per level equal to 6 + Int modifier (and have four times this amount at first level) and can purchase skills from both the barbarian and bard lists as class skills.<br />
<br />
'''Class Features:''' A gestalt character gains the class features of both classes. A 1st-level gestalt rogue/cleric, for example, gets sneak attack +1d6, trapfinding, 1st-level cleric spells, and the ability to turn or rebuke undead. Class- and ability-based restrictions (such as arcane spell failure chance and a druid's prohibition on wearing metal armor) apply normally to a gestalt character, no matter what the other class is.<br />
<br />
A gestalt character follows a similar procedure when he reaches 2nd and subsequent levels. Each time he gains a new level, he chooses two classes, takes the best aspects of each, and applies them to his characteristics. A few caveats apply, however.<br />
<br />
* Class features that two classes share (such as uncanny dodge) accrue at the rate of the faster class.<br />
*Gestalt characters with more than one spellcasting class keep track of their spells per day separately.<br />
*A gestalt character can't combine two prestige classes at any level, although it's okay to combine a prestige class and a regular class. Prestige classes that are essentially class combinations - such as the [[SRD:Arcane_Trickster|arcane trickster]], [[SRD:Mystic_Theurge|mystic theurge]], and [[SRD:Eldritch_Knight|eldritch knight]] - should be prohibited if you're using gestalt classes, because they unduly complicate the game balance of what's already a high-powered variant. Because it's possible for gestalt characters to qualify for prestige classes earlier than normal, the DM is entirely justified in toughening the prerequisites of a prestige class so it's available only after 5th level, even for gestalt characters.<br />
<br />
== Gestalt Combinations ==<br />
<br />
Because the player of a gestalt character chooses two classes at every level, the possibilities for gestalt characters are almost limitless. The following combinations are particularly potent.<br />
<br />
'''Barbarian/Bard:''' The "bardarian" has two choices in battle: use a mix of party-aiding spells and attacks, or rage and use inspirational music to urge on the rest of the party while he attacks. Only the bardic music abilities that actually require a Perform check (such as countersong and ''fascinate'') are off limits during a rage. Neither barbarians nor bards wear heavy armor, so gear selection is straightforward.<br />
<br />
'''Barbarian/Wizard:''' The barbarian brings that d12 Hit Die to the table, and that's almost all that matters to the fragile wizard. A good Fortitude save is sure to save the gestalt character's hide a few times, and a high-Intelligence character benefits greatly from the union of two disparate class skill lists. The only downside? You can't cast spells in a rage. This combination deliberately tweaks the stereotypes of both classes, so you'll want to spend some time thinking about your character's backstory.<br />
<br />
'''Cleric/Sorceror:''' This gestalt combination is effectively the mystic theurge prestige class on steroids. You can load up on combat spells as a sorceror, then prepare utility and protective spells as a cleric - which you can always spontaneously cast as healing spells if you like. As a side benefit, your high Charisma helps both your arcane spellcasting and your ability to turn undead.<br />
<br />
'''Druid/Ranger:''' With the ranger's base attack bonus, you'll be a more effective combatant when you wild shape into a predator. The extra skills of a ranger are welcome, and if you choose the archery combat style, you'll be ready for both ranged combat and an up-close fight in wild shape form.<br />
<br />
'''Fighter/Ranger:''' If you like feats, this is the class for you. Most fighters must choose whether to split their feats between melee and ranged combat or emphasize one kind of attack at the expense of the other. The fighter/ranger can have it both ways, relying on the fighter bonus feats to improve melee attacks and the ranger's combat style, improved combat style, and combat style mastery to pick up three good archery feats.<br />
<br />
'''Fighter/Rogue:''' Every rogue likes to get behind the enemy and dish out sneak attack damage. With this gestalt combination, that trick gets even better because you have the hit points and Armor Class to survive toe-to-toe with the enemy, you'll hit more often, and you get more attacks, which just means more chances to pick up a fistfull of d6s. You can wear heavy armor, but you'll degrade some of your better skills and lose access to evasion.<br />
<br />
'''Monk/Cleric:''' You'll probably give up your armor, but you can run around the battlefield in a blur, healing your comrads and putting the hurt on the bad guys with such combinations as stunning fist with an ''inflict serious wounds'' spell attatched. Once you draw up your new character, page through the d20 SRD spell list and notice how many great [[SRD:Cleric_Spell_List|cleric spells]] have a range of touch. The same wisdom score that drives your spellcasting also improves your Armor Class.<br />
<br />
'''Monk/Sorceror and Monk/Wizard:''' With three good saves, more hit points, and the best unarmored Armor Class, the monk covers up many of the weak points of the sorceror or wizard. The only downside is that the important ability scores for sorcerors and wizards - Charisma and Intelligence - are the two ability scores the monk cares least about. This can be a tough combination to pull off, especially if you're using point-based ability score generation.<br />
<br />
'''Paladin/Sorceror:''' Charisma does the heavy lifting for this gestalt combination. Why? Two words: divine grace. Like all sorcerors, you'll send your Charisma score into the stratosphere with the every-four-levels improvement and the best ''cloak of Charisma'' you can afford. Every time you get more spells, your saving throws improve as well. The downside? You can't wear armor like most paladins.<br />
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'''Sorceror/Wizard:''' Unlike most gestalt charactersm your hit points, Armor Class, base attack bonus, and saving throws aren't any better than a standard sorceror or wizard, but oh, the spells you can cast! <br />
Unlike a standard arcane spellcaster, you can afford to use your highest-level spells in most of your serious fights. It's a good idea to use your sorceror slots on combat spells (such as the ubiquitous ''fireball'') and the occasional defense or utility spell (perhaps ''mage armor'' or ''haste''). Then you can use your wizard slots for spells that are great against certain foes (such as ''dismissal'') or life-savers in specific situations (''gaseous form''). You can gamble a little more with your wizard spell selection because you know you have all those useful sorceror spells backing you up.<br />
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{{UA Classes Footer}}</div>Trolldoghttps://www.dandwiki.com/w/index.php?title=User:Trolldog&diff=248298User:Trolldog2008-04-15T18:00:59Z<p>Trolldog: New page: Hello. My name is Tommy</p>
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<div>Hello. My name is Tommy</div>Trolldog