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		<id>http://www.dandwiki.com/w/api.php?action=feedcontributions&amp;user=Tivanir&amp;feedformat=atom</id>
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		<updated>2013-05-23T14:19:39Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:White_Cleric_(3.5e_Class)</id>
		<title>Talk:White Cleric (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:White_Cleric_(3.5e_Class)"/>
				<updated>2013-05-21T16:41:11Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: wow... just wow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Quite Overpowered===&lt;br /&gt;
Wow o.O Don't get me wrong, I like the premise, but the potential for this to be abused is far too high. It gains way too many feats and special abilities. Not to mention that a twentieth level White Cleric that has four arms, there are several ways to get them, and the multi-weapon fighting feats can kill an ECL 50 deity in one round. With that &amp;quot;Miss on One&amp;quot; ability, a level 20 White Cleric with 4 arms would hit a creature 16 times in one turn without worrying about their Ac, and this is without whatever enchantments are on the blade, or whatever weapon based feats they took to further enhance their weapon damage. I could see making a character with this class easily doing a minimum of 100 damage a turn, without critical's. So it definitely needs to be de-buffed, a lot.&lt;br /&gt;
&lt;br /&gt;
:This thing has many many issues and major problems. First the attack progression is messed up (the epic handbook spells out that at most you will receive 4 base attacks), nothing is actually explained, half of the abilities are written in a way they are unplayable or don't work off the rules (like the ability that makes you shaken - except the negatives are way higher than being under the rules), dragon strike needs removed you don't get free armor destruction even with prestige classes. Miss on 1 and respect are both obscene and need to be removed as well. This thing goes so far out on a limb for what a base class represents it isn't even in the realm of being playable. [[User:Tivanir|Tivanir (Speak to me)]] ([[User talk:Tivanir|talk]]) 10:41, 21 May 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Cavalry_Saber_(3.5e_Equipment)</id>
		<title>Cavalry Saber (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Cavalry_Saber_(3.5e_Equipment)"/>
				<updated>2013-05-21T15:42:05Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: request review - does not make sense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{requestreview|Calvary sabers were not two handed. Also they would fall more into a normal saber (aka short sword) realm. You could use a falvary saber dismounted but it is a light weapon designed for use from horseback.}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon Stats2&lt;br /&gt;
|weap= Cavalry Saber&lt;br /&gt;
|crit=19-20/x2&lt;br /&gt;
|type= Slashing or Piercing&lt;br /&gt;
|sme= m&lt;br /&gt;
|lot= t&lt;br /&gt;
|cost= 30gp |lcost= 60gp&lt;br /&gt;
|fdmg= 1d3 |ddmg= 1d4 |tdmg= 1d6 |sdmg= 1d8 |mdmg= 1d10 |ldmg= 2d8 |hdmg= 3d8 |gdmg= 4d8 |cdmg= 6d8&lt;br /&gt;
|swght= 2 |mwght= 5 |lwght= 10&lt;br /&gt;
|mhp= 5&lt;br /&gt;
|hard=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This large sword is meant to be used while mounted. Similar to a lance, it can be used one handed while mounted (however, it does not deal double damage on a charge, nor does it have reach). The Cavalry Saber has both an edge and a thrusting tip, and so can be used to deal either slashing or piercing damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Equipment Breadcrumb}} &amp;amp;rarr; [[User Mundane Weapons|Weapons]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Mundane]]&lt;br /&gt;
[[Category:Martial Weapon]]&lt;br /&gt;
[[Category:One-Handed Weapon]]&lt;br /&gt;
[[Category:Two-Handed Weapon]]&lt;br /&gt;
[[Category:Melee Weapon]]&lt;br /&gt;
[[Category:Piercing Weapon]]&lt;br /&gt;
[[Category:Slashing Weapon]]&lt;br /&gt;
[[Category:Hand-And-A-Half Weapon]]&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD:Contingency</id>
		<title>SRD:Contingency</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD:Contingency"/>
				<updated>2013-05-21T14:27:48Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: added in domain info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OGL Top}}&lt;br /&gt;
{{Spell&lt;br /&gt;
| name=Contingency&lt;br /&gt;
| school=[[SRD:Evocation School|Evocation]]&lt;br /&gt;
| lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 6, Time 6&lt;br /&gt;
| comp=V, S, M, F&lt;br /&gt;
| casttime=At least 10 minutes; see text&lt;br /&gt;
| range=Personal&lt;br /&gt;
| tsea=t &lt;br /&gt;
| subj=You&lt;br /&gt;
| dur=One day/level (D) or until discharged&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can place another spell upon your person so that it comes into effect under some condition you dictate when casting ''contingency''. The ''contingency ''spell and the companion spell are cast at the same time. The 10-minute casting time is the minimum total for both castings; if the companion spell has a casting time longer than 10 minutes, use that instead.&lt;br /&gt;
&lt;br /&gt;
The spell to be brought into effect by the ''contingency ''must be one that affects your person and be of a [[SRD:Spell Level|spell level]] no higher than one-third your [[SRD:Caster Level|caster level]] (rounded down, maximum 6th level).&lt;br /&gt;
&lt;br /&gt;
The conditions needed to bring the spell into effect must be clear, although they can be general. In all cases, the ''contingency ''immediately brings into effect the companion spell, the latter being “cast” instantaneously when the prescribed circumstances occur. If complicated or convoluted conditions are prescribed, the whole spell combination (''contingency ''and the companion magic) may fail when called on. The companion spell occurs based solely on the stated conditions, regardless of whether you want it to.&lt;br /&gt;
&lt;br /&gt;
You can use only one ''contingency ''spell at a time; if a second is cast, the first one (if still active) is dispelled.&lt;br /&gt;
&lt;br /&gt;
''[[SRD:Spell Descriptions#Material (M)|Material Component]]: ''That of the companion spell, plus quicksilver and an eyelash of an [[SRD:Ogre Mage|ogre mage]], [[SRD:Rakshasa|rakshasa]], or similar spell-using creature.&lt;br /&gt;
&lt;br /&gt;
''Focus: ''A statuette of you carved from elephant ivory and decorated with gems (worth at least 1,500 gp). You must carry the focus for the ''contingency ''to work.&lt;br /&gt;
&lt;br /&gt;
{{SRD Spell Footer}}&lt;br /&gt;
[[Category:Sorcerer/Wizard 6|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Evocation School|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Time Domain|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runes_(3.5e_magic)</id>
		<title>Runes (3.5e magic)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runes_(3.5e_magic)"/>
				<updated>2013-05-19T19:42:03Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rune Magic ==&lt;br /&gt;
Rune magic is similar to arcane or divine spells with a few major differences. First the amount of runes a runic conjurer can use per day is very limited. Second all the abilities are based on touch attacks for combat (the individual must draw the rune on their opponent) to work. Third the runes themselves are able to be used with any equipment (there is no spell failure chance with runes unless the individual is completely unable to move their fingers.)&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
&lt;br /&gt;
Each entry describes the base information for the following:&lt;br /&gt;
&lt;br /&gt;
* '''Inscription Time''': How long it takes to inscribe each rune properly&lt;br /&gt;
* '''Primary Attribute''': Which attribute takes ability damage through ''Runic Consumption''&lt;br /&gt;
* '''Type''': Least, Lesser, Greater, Greatest&lt;br /&gt;
&lt;br /&gt;
For all runes there is a maximum rune amount per item. These rune limits are broken down as follows:&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ {{#anc:Table: Weapon Rune limits}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of Weapon &lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Number of Runes&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Light|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|One-handed|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Two-handed|| 4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ {{#anc:Table: Armor Rune limits}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of Weapon &lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Number of Runes&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Light|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Medium|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Heavy|| 4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''Least'''&lt;br /&gt;
**'''[[Rune_of_Acid(3.5e Rune)|Rune of Acid]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Concussion(3.5e Rune)|Rune of Concussion]]''': When activated causes an explosive blast.&lt;br /&gt;
**'''[[Rune_of_Defense(3.5e Rune)|Rune of Defense]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Fire(3.5e Rune)|Rune of Fire]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Ice(3.5e Rune)|Rune of Ice]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Mending(3.5e Rune)|Rune of Mending]]''': Heals the subject.&lt;br /&gt;
**'''[[Rune_of_Protection(3.5e Rune)|Rune of Protection]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Shatter(3.5e Rune)|Rune of Shatter]]''': Destroys simple objects.&lt;br /&gt;
**'''[[Rune_of_Shock(3.5e Rune)|Rune of Shock]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_the_Spider(3.5e Rune)|Rune of the Spider]]''': Allows the individual to walk on walls and ceilings.&lt;br /&gt;
**'''[[Rune_of_Sound(3.5e Rune)|Rune of Sound]]''': Adds sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Lesser'''&lt;br /&gt;
**'''[[Rune_of_Barrier(3.5e Rune)|Rune of Barrier]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Corrosion(3.5e Rune)|Rune of Corrosion]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Flame]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Force(3.5e Rune)|Rune of Force]]''': Adds force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Freezing(3.5e Rune)|Rune of Freezing]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Healing(3.5e Rune)|Rune of Healing]]''': Heals the subject.&lt;br /&gt;
**'''[[Rune_of_Lesser_Stealth(3.5e Rune)|Rune of Lesser Stealth]]''': Grants the user hide bonus.&lt;br /&gt;
**'''[[Rune_of_Lightning(3.5e Rune)|Rune of Lightning]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Slick(3.5e Rune)|Rune of Slick]]''': Adds bonus to grapple checks.&lt;br /&gt;
**'''[[Rune_of_Thunder(3.5e Rune)|Rune of Thunder]]''': Adds sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greater'''&lt;br /&gt;
**'''[[Rune_of_Blizzard(3.5e Rune)|Rune of Blizzard]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bolt(3.5e Rune)|Rune of Bolt]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bulwark(3.5e Rune)|Rune of Bulwark]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Deflection(3.5e Rune)|Rune of Deflection]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Deterioration(3.5e Rune)|Rune of Deterioration]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Precision(3.5e Rune)|Rune of Precision]]''': Increases attack and damage.&lt;br /&gt;
**'''[[Rune_of_Regeneration(3.5e Rune)|Rune of Regeneration]]''': Heals the subject.&lt;br /&gt;
**'''[[Rune_of_Resonance(3.5e Rune)|Rune of Resonance]]''': Adds sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Restoration(3.5e Rune)|Rune of Restoration]]''': Heals ability damage.&lt;br /&gt;
**'''[[Rune_of_Stealth(3.5e Rune)|Rune of Stealth]]''': Grants the user a hide bonus.&lt;br /&gt;
**'''[[Rune_of_Thrust(3.5e Rune)|Rune of Thrust]]''': Adds force damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greatest'''&lt;br /&gt;
**'''[[Rune_of_Aegis(3.5e Rune)|Rune of Aegis]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Ball_Lightning(3.5e Rune)|Rune of Ball Lightning]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Cacophany(3.5e Rune)|Rune of Cacophany]]''': Adds sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Disintigration(3.5e Rune)|Rune of Disintigration]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Nullification(3.5e Rune)|Rune of Nullification]]''': Removes runes and magic affects.&lt;br /&gt;
**'''[[Rune_of_Rejuvenation(3.5e Rune)|Rune of Rejuvenation]]''': Heals the target and cures various affects.&lt;br /&gt;
**'''[[Rune_of_Power(3.5e Rune)|Rune of Power]]''': Adds force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Greater_Stealth(3.5e Rune)|Rune of Greater Stealth]]''': Grants the user a hide bonus.&lt;br /&gt;
**'''[[Rune_of_Tempest(3.5e Rune)|Rune of Tempest]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Ward(3.5e Rune)|Rune of Ward]]''': Defensive bonus.&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runes_(3.5e_magic)</id>
		<title>Runes (3.5e magic)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runes_(3.5e_magic)"/>
				<updated>2013-05-09T17:33:24Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Runes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rune Magic ==&lt;br /&gt;
Rune magic is similar to arcane or divine spells with a few major differences. First the amount of runes a runic conjurer can se per day is very limited. Second all the abilities are based on touch attacks for combat (the individual must draw the rune on their opponent) to work. Third the runes themselves are able to be used with any equipment (there is no spell failure chance with runes unless the individual is completely unable to move their fingers.)&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
&lt;br /&gt;
Each entry describes the base information for the following:&lt;br /&gt;
&lt;br /&gt;
* '''Inscription Time''': How long it takes to inscribe each rune properly&lt;br /&gt;
* '''Primary Attribute''': Which attribute takes ability damage through ''Runic Consumption''&lt;br /&gt;
* '''Type''': Least, Lesser, Greater, Greatest&lt;br /&gt;
&lt;br /&gt;
For all runes there is a maximum rune amount per item. These rune limits are broken down as follows:&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ {{#anc:Table: Weapon Rune limits}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of Weapon &lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Number of Runes&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Light|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|One-handed|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Two-handed|| 4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ {{#anc:Table: Armor Rune limits}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of Weapon &lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Number of Runes&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Light|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Medium|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Heavy|| 4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''Least'''&lt;br /&gt;
**'''[[Rune_of_Acid(3.5e Rune)|Rune of Acid]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Concussion(3.5e Rune)|Rune of Concussion]]''': When activated causes an explosive blast.&lt;br /&gt;
**'''[[Rune_of_Defense(3.5e Rune)|Rune of Defense]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Fire(3.5e Rune)|Rune of Fire]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Ice(3.5e Rune)|Rune of Ice]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Mending(3.5e Rune)|Rune of Mending]]''': Heals the subject.&lt;br /&gt;
**'''[[Rune_of_Protection(3.5e Rune)|Rune of Protection]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Shatter(3.5e Rune)|Rune of Shatter]]''': Destroys simple objects.&lt;br /&gt;
**'''[[Rune_of_Shock(3.5e Rune)|Rune of Shock]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_the_Spider(3.5e Rune)|Rune of the Spider]]''': Allows the individual to walk on walls and ceilings.&lt;br /&gt;
**'''[[Rune_of_Sound(3.5e Rune)|Rune of Sound]]''': Adds sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Lesser'''&lt;br /&gt;
**'''[[Rune_of_Barrier(3.5e Rune)|Rune of Barrier]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Corrosion(3.5e Rune)|Rune of Corrosion]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Flame]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Force(3.5e Rune)|Rune of Force]]''': Adds force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Freezing(3.5e Rune)|Rune of Freezing]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Healing(3.5e Rune)|Rune of Healing]]''': Heals the subject.&lt;br /&gt;
**'''[[Rune_of_Lesser_Stealth(3.5e Rune)|Rune of Lesser Stealth]]''': Grants the user hide bonus.&lt;br /&gt;
**'''[[Rune_of_Lightning(3.5e Rune)|Rune of Lightning]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Slick(3.5e Rune)|Rune of Slick]]''': Adds bonus to grapple checks.&lt;br /&gt;
**'''[[Rune_of_Thunder(3.5e Rune)|Rune of Thunder]]''': Adds sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greater'''&lt;br /&gt;
**'''[[Rune_of_Blizzard(3.5e Rune)|Rune of Blizzard]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bolt(3.5e Rune)|Rune of Bolt]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bulwark(3.5e Rune)|Rune of Bulwark]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Deflection(3.5e Rune)|Rune of Deflection]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Deterioration(3.5e Rune)|Rune of Deterioration]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Precision(3.5e Rune)|Rune of Precision]]''': Increases attack and damage.&lt;br /&gt;
**'''[[Rune_of_Regeneration(3.5e Rune)|Rune of Regeneration]]''': Heals the subject.&lt;br /&gt;
**'''[[Rune_of_Resonance(3.5e Rune)|Rune of Resonance]]''': Adds sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Restoration(3.5e Rune)|Rune of Restoration]]''': Heals ability damage.&lt;br /&gt;
**'''[[Rune_of_Stealth(3.5e Rune)|Rune of Stealth]]''': Grants the user a hide bonus.&lt;br /&gt;
**'''[[Rune_of_Thrust(3.5e Rune)|Rune of Thrust]]''': Adds force damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greatest'''&lt;br /&gt;
**'''[[Rune_of_Aegis(3.5e Rune)|Rune of Aegis]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Ball_Lightning(3.5e Rune)|Rune of Ball Lightning]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Cacophany(3.5e Rune)|Rune of Cacophany]]''': Adds sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Disintigration(3.5e Rune)|Rune of Disintigration]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Nullification(3.5e Rune)|Rune of Nullification]]''': Removes runes and magic affects.&lt;br /&gt;
**'''[[Rune_of_Rejuvenation(3.5e Rune)|Rune of Rejuvenation]]''': Heals the target and cures various affects.&lt;br /&gt;
**'''[[Rune_of_Power(3.5e Rune)|Rune of Power]]''': Adds force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Greater_Stealth(3.5e Rune)|Rune of Greater Stealth]]''': Grants the user a hide bonus.&lt;br /&gt;
**'''[[Rune_of_Tempest(3.5e Rune)|Rune of Tempest]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Ward(3.5e Rune)|Rune of Ward]]''': Defensive bonus.&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runic_Creator_(3.5e_Class)</id>
		<title>Runic Creator (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runic_Creator_(3.5e_Class)"/>
				<updated>2013-05-09T17:07:21Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Making a Runic Creator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needsbalance|Does not follow the guidelines for class creation roughly outlined on [[Character Class Design Guidelines (DnD Guideline)|Character Class Design Guidelines]].}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{stub|Missing text throughout (and an example NPC).}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
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{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
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|rating_power=&lt;br /&gt;
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|status=started&lt;br /&gt;
|editing=please contact Tivanir before editing&lt;br /&gt;
|type=Caster&lt;br /&gt;
|desc=A class that uses specialized runic magic to achieve their goals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Runic Creator ==&lt;br /&gt;
&lt;br /&gt;
In the beginning many races used magic, but [[SRD:Dwarf|dwarves]] were highly reluctant to use this force as it seemed somehow tainted to them. Instead they delved into runic languages and smithing seeking to bring their knowledge to new pinacles the world had not witnessed; through this the discovery of rune magic was made. Ancient languages imbued with primal power that were no longer used created effects similar to magic and had a natural form and order that the dwarves desired. &lt;br /&gt;
&lt;br /&gt;
Written words have power and nothing embodies that principle better than a runic creator. Using their skills and knowledge of ancient symbols the runic creator can stimulate the equivelence of magic spells without study or inherent magical abilities. Runes are derived from many cultures and languages and provide a multitude of different powers and abilities. However since these are known by the runic creator, he is unable to memorize every rune in existence due to their exacting nature. These runic spells draw upon the body of the runic creator; only a certain number of runes can be created per day before he starts to take damage from his abilities. Legends exist of individual runic creators that have killed themselves through the use of their magic out of great despairation.&lt;br /&gt;
&lt;br /&gt;
=== Making a Runic Creator ===&lt;br /&gt;
&lt;br /&gt;
Runic creators have powerful abilities like arcane and divine classes but suffer from a greatly reduced arsenal. However they are able to inflict damage upon themselves in order to fuel additional runes in times of great need.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' The most important attribute to the runic creator is [[SRD:Intelligence|Intelligence]] as this serves to both enhance the number of inscriptions he can perform a day as well as increasing the number of runes that he knows. [[SRD:Constitution|Constitution]] is also highly important as hit points can be used to fuel inscriptions. [[SRD:Strength|Strength]] is also important as it will aid the runic creator in being able to use offensive capabilities.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can become a runic creator. [[SRD:Dwarf|Dwarves]] discovered the original ability to apply runes, but other races have embraced the ability on occasion.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' starting gold; 3d6&amp;amp;times;10 gp (average starting gold 105 gp).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' &amp;quot;Complex&amp;quot; or &amp;quot;As [[wizard]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Runic Creator}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Runes known|Runes known]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Runes per Day|Runes per Day]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Highest Rune Type|Highest Rune Type]]&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Consumption|Runic Consumption]], [[#Rune Enhancement|Rune Enhancement]], [[#Rune Strike|Rune Strike]]&lt;br /&gt;
|2||1||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|4||1||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +1 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|6||2||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Quicken|Runic Quicken]]&lt;br /&gt;
|8||3||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|10||3||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +3 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|12||4||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +3 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|14||5||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Maximization|Runic Maximization]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|16||5||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +4 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|18||6||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +5 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|20||7||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +5 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|21||7||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Empowerment|Runic Empowerment]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|22||8||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|23||9||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +7/+2 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|24||9||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +7/+2 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|25||10||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Body|Runic Body]]&lt;br /&gt;
|26||11||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|27||11||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Dual Rune|Dual Rune]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|28||12||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|29||13||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]], [[#Runic Mastery|Runic Mastery]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|30||13||Greatest&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;-class skills (and key abilities)-&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Features ====&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the runic creator.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' The runic creator is proficient with light armor and simple weapons. Runic creators are not proficient with any shields.&lt;br /&gt;
&lt;br /&gt;
'''Runes:''' A runic creator create runes drawn from the [[Runes_(3.5e_magic)|rune power list]]. He can create any rune he knows without preparing it ahead of time.&lt;br /&gt;
&lt;br /&gt;
To learn or inscribe a rune, a runic creator must have a [[SRD:Intelligence|Intelligence]] score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a rune is 10 + the spell level + the runic creators' Intelligence modifier.&lt;br /&gt;
&lt;br /&gt;
Unlike normal spellcasters a runic creator is limited with how much energy he can draw upon each day. If he wishes to push his boundries a runic caster can use runic consumption for an immediate power boosts that inflict damage on his mind and body (detailed under runic consumption.) Runic creators receive a bonus to runic uses per day based upon a high ability score based on the following table.&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ {{#anc:Table: Bonus Runic Uses}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level || colspan=&amp;quot;10&amp;quot; | Spells Known&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Ability score&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18-19|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20-21|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|22-23|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|24-25|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|26-27|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|28-29|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|30-31|| 4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|32-33|| 5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|34-35|| 6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|36-37|| 8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|38-39|| 10&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|40+||9| 13&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon reaching 4th level, and at every even-numbered runic creator level after that (6th, 8th, and so on), a runic creator can choose to learn a new rune in place of one he already knows. In effect, the runic creator “loses” the old rune in exchange for the new one. A runic creator may swap only a single rune at any given level, and must choose whether or not to swap the rune at the same time that he gains new runes known for the level.&lt;br /&gt;
&lt;br /&gt;
Unlike a [[SRD:Wizard|wizard]] or a [[SRD:Cleric|cleric]], a runic creator does not need to prepare any runes before time. All runes are available to them at a moments notice.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Runic Consumption}} ([[Ex]]):''' Runic consumption is an auto-cannibilazation skill that allows the character to break down their own body to allow the individual more uses of his abilities per day. This power functions in the following fashion:&lt;br /&gt;
&lt;br /&gt;
Whenever the caster uses a rune beyond his daily maximum limit he has one of two options: one - take the level of the ability and multiply it by two in hit point damage (least 2hp, Lesser 4hp etc.) or two - take 1/2 of the level (not less than 1 point) of ability damage. Under the rune abilities the key ability is where the ability damage will be applied. If the character reaches 0 in any of attributes or hit points from this ability he dies (i.e. if the person uses this ability to 4 hp then is hit for six he is unconscious and bleeding normally. If he reduces himself to 0 or negative hp from this ability he is slain.)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Rune Enhancement}} ([[Sp]]):''' Runes are able to be enhanced in a variety or ways. However only a single runic enhancement may be used in any given round.&lt;br /&gt;
&lt;br /&gt;
''Ranged Runes:'' Your runes now function as a ranged touch attack out to 60 feet.&lt;br /&gt;
&lt;br /&gt;
''Chain Rune:'' Your runes will affect your target plus one target per four runic creator levels. These additional targets take half of the effect that the original rune produced.&lt;br /&gt;
&lt;br /&gt;
''Charged Rune:'' This rune allows you to change the type of damage the rune costs to the opposite energy type that it normally produces.&lt;br /&gt;
&lt;br /&gt;
''Rune Transfer:'' You may physically move your runes to other surfaces without having to recast the rune.&lt;br /&gt;
&lt;br /&gt;
''Runic Echo (Prerequisite: Chain Rune):'' After your rune is activated it happens again one round later. If it is an attack rune if no one is within 5 feet on the second activation nothing happens.&lt;br /&gt;
&lt;br /&gt;
At level 10 you have additional runes that are available:&lt;br /&gt;
&lt;br /&gt;
''Runic Extension (Prerequisite: Runic Echo):'' Runes with a active duration are increased to 24 hours.&lt;br /&gt;
&lt;br /&gt;
''Runic Blast (Prerequisite: Ranged Runes):'' (Prereq chain rune) Runic blast allows the individual to affect targets in a 30 foot cone from the runic creator.&lt;br /&gt;
&lt;br /&gt;
''Runic Ray (Prerequisite: Ranged Runes):'' Runic ray creates a 120 foot ray with a runic power.&lt;br /&gt;
&lt;br /&gt;
At level 15 these final two runes are available:&lt;br /&gt;
&lt;br /&gt;
''Runic Permanence'' (Prerequisite: Runic Extension) A rune power can now be made permanent - limited to once a day and 3 permanent runes at any time.&lt;br /&gt;
&lt;br /&gt;
''Runic Destruction'' (Prerequisite: Runic Blast, Runic Ray) The runic creator may apply multiple effects to a rune in the following order: first it can be shaped as a 30 foot cone, a 60 foot chain effect or a 120 foot ray. Second the blast can be changed to any type of damage (if changed to a force effect damage dice become d4.) Third the power creates a backlash inflicting 2d6 damage one round later on anyone that was struck by the rune.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Rune Strike}} ([[Sp]]):''' In addition to the daily runes that the runic creator calls upon he also gains the ability to create simple runes that can cause harm to his enemies. ''Rune Strike'' is a [[SRD:Action|standard action]] that performs simple rune combinations that do not count against the total runes per day; rune strike are considered an innate ability and resolve as a ranged attack with a base range of 30 feet(not a touch attack.) Rune strikes cause 2d4 force damage and are enhanced at regular intervals (See ''Rune Strike Enhancement''.)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Rune Strike Enhancement}} ([[Sp]]):''' At 2nd level and at every level indicated on the {{#anc:Table: The Runic Creator}} the runic creator will be able to enhance his ''Rune Strike'' ability with one of the following options:&lt;br /&gt;
&lt;br /&gt;
''Runic Accuracy:'' The runic creator gains a +2 bonus to hit with his ''Rune Strike'' ability.&lt;br /&gt;
&lt;br /&gt;
''Runic Force:'' The runic creator deals an additional d4 of force damage with his ''Runic Strike'' ability.&lt;br /&gt;
&lt;br /&gt;
''Runic Precision:'' The runic creator adds his [[Dexterity]] modifier to the total damage dealt by his ''Runic Strike'' ability.&lt;br /&gt;
&lt;br /&gt;
''Runic Range:'' The runic creators' ''Rune Strike'' range is extended by 30 feet.&lt;br /&gt;
&lt;br /&gt;
==== Epic Runic Creator ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Runic Creator}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&amp;lt;-number of skill points-&amp;gt; + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-another existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Lather, rinse...-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-... repeat.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; bonus feats) every &amp;lt;-number of feats per level-&amp;gt; levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-Sample race of your choice-&amp;gt; &amp;lt;-class name-&amp;gt; Starting Package ====&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' &amp;lt;-Weapon selection for starting at 1st level with this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbreviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If inapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbreviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If inapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
&amp;lt;-copy and paste the rows as necessary.-&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' &amp;lt;-1st-level feat selection-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' &amp;lt;-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. -&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' &amp;lt;-Starting armor and other equipment outside of weapons.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' &amp;lt;-Starting gold using this package.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Information ===&lt;br /&gt;
&lt;br /&gt;
==== Playing a &amp;lt;-class name-&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' &amp;lt;-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' &amp;lt;-How this class typically interacts with other classes and how characters of this class interact with characters of other classes-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' &amp;lt;-Typical role in combat-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' &amp;lt;-Typical advancement options for characters with this class.  Include desirable multiclass options-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the World ====&lt;br /&gt;
&lt;br /&gt;
{{quote|&amp;lt;-Some quote from a character of this class-&amp;gt;|orig=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Where characters of this class fit in a d20 world.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' &amp;lt;-day in the life of a character of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' &amp;lt;-notable NPCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' &amp;lt;-info on what, where, when, and how characters of this class congregate and assemble-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' &amp;lt;-How NPCs react to PCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-class name-&amp;gt; Lore ====&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in &amp;lt;-the appropriate skills-&amp;gt; can research &amp;lt;-pluralized class name-&amp;gt; to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;-the appropriate skills-&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | &amp;lt;-common knowledge-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | &amp;lt;-not so common knowledge-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | &amp;lt;-rare information-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | &amp;lt;-very rare information-&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the Game ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' &amp;lt;-Possible variant conceptions of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL &amp;lt;!-- EL Number --&amp;gt;:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
&amp;lt;!-- additional categories.  Possible categories include:&lt;br /&gt;
[[Category:Good Guy]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Arcane Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;br /&gt;
[[Category:Prepared Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runes_(3.5e_magic)</id>
		<title>Runes (3.5e magic)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runes_(3.5e_magic)"/>
				<updated>2013-05-09T17:04:00Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Runes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rune Magic ==&lt;br /&gt;
Rune magic is similar to arcane or divine spells with a few major differences. First the amount of runes a runic conjurer can se per day is very limited. Second all the abilities are based on touch attacks for combat (the individual must draw the rune on their opponent) to work. Third the runes themselves are able to be used with any equipment (there is no spell failure chance with runes unless the individual is completely unable to move their fingers.)&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
&lt;br /&gt;
Each entry describes the base information for the following:&lt;br /&gt;
&lt;br /&gt;
* '''Inscription Time''': How long it takes to inscribe each rune properly&lt;br /&gt;
* '''Primary Attribute''': Which attribute takes ability damage through ''Runic Consumption''&lt;br /&gt;
* '''Type''': Least, Lesser, Greater, Greatest&lt;br /&gt;
&lt;br /&gt;
For all runes there is a maximum rune amount per item. These rune limits are broken down as follows:&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ {{#anc:Table: Weapon Rune limits}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of Weapon &lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Number of Runes&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Light|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|One-handed|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Two-handed|| 4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ {{#anc:Table: Armor Rune limits}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of Weapon &lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Number of Runes&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Light|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Medium|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Heavy|| 4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''Least'''&lt;br /&gt;
**'''[[Rune_of_Acid(3.5e Rune)|Rune of Acid]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Concussion(3.5e Rune)|Rune of Concussion]]''': When activated causes an explosive blast.&lt;br /&gt;
**'''[[Rune_of_Defense(3.5e Rune)|Rune of Defense]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Fire(3.5e Rune)|Rune of Fire]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Ice(3.5e Rune)|Rune of Ice]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Mending(3.5e Rune)|Rune of Mending]]''': Heals the subject.&lt;br /&gt;
**'''[[Rune_of_Protection(3.5e Rune)|Rune of Protection]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Shatter(3.5e Rune)|Rune of Shatter]]''': Destroys simple objects.&lt;br /&gt;
**'''[[Rune_of_Shock(3.5e Rune)|Rune of Shock]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_the_Spider(3.5e Rune)|Rune of the Spider]]''': Allows the individual to walk on walls and ceilings.&lt;br /&gt;
**'''[[Rune_of_Sound(3.5e Rune)|Rune of Sound]]''': Adds sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Lesser'''&lt;br /&gt;
**'''[[Rune_of_Barrier(3.5e Rune)|Rune of Barrier]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Corrosion(3.5e Rune)|Rune of Corrosion]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Flame]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Force(3.5e Rune)|Rune of Force]]''': Adds force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Freezing(3.5e Rune)|Rune of Freezing]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Healing(3.5e Rune)|Rune of Healing]]''': Heals the subject.&lt;br /&gt;
**'''[[Rune_of_Lesser_Stealth(3.5e Rune)|Rune of Lesser Stealth]]''': Grants the user hide bonus.&lt;br /&gt;
**'''[[Rune_of_Lightning(3.5e Rune)|Rune of Lightning]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Slick(3.5e Rune)|Rune of Slick]]''': Adds bonus to grapple checks.&lt;br /&gt;
**'''[[Rune_of_Thunder(3.5e Rune)|Rune of Thunder]]''': Adds sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greater'''&lt;br /&gt;
**'''[[Rune_of_Blizzard(3.5e Rune)|Rune of Blizzard]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bolt(3.5e Rune)|Rune of Bolt]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bulwark(3.5e Rune)|Rune of Bulwark]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Deflection(3.5e Rune)|Rune of Deflection]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Deterioration(3.5e Rune)|Rune of Deterioration]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Regeneration(3.5e Rune)|Rune of Regeneration]]''': Heals the subject.&lt;br /&gt;
**'''[[Rune_of_Resonance(3.5e Rune)|Rune of Resonance]]''': Adds sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Restoration(3.5e Rune)|Rune of Restoration]]''': Heals ability damage.&lt;br /&gt;
**'''[[Rune_of_Stealth(3.5e Rune)|Rune of Stealth]]''': Grants the user a hide bonus.&lt;br /&gt;
**'''[[Rune_of_Thrust(3.5e Rune)|Rune of Thrust]]''': Adds force damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greatest'''&lt;br /&gt;
**'''[[Rune_of_Aegis(3.5e Rune)|Rune of Aegis]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Ball_Lightning(3.5e Rune)|Rune of Ball Lightning]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Cacophany(3.5e Rune)|Rune of Cacophany]]''': Adds sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Disintigration(3.5e Rune)|Rune of Disintigration]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Nullification(3.5e Rune)|Rune of Nullification]]''': Removes runes and magic affects.&lt;br /&gt;
**'''[[Rune_of_Rejuvenation(3.5e Rune)|Rune of Rejuvenation]]''': Heals the target and cures various affects.&lt;br /&gt;
**'''[[Rune_of_Power(3.5e Rune)|Rune of Power]]''': Adds force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Greater_Stealth(3.5e Rune)|Rune of Greater Stealth]]''': Grants the user a hide bonus.&lt;br /&gt;
**'''[[Rune_of_Tempest(3.5e Rune)|Rune of Tempest]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Ward(3.5e Rune)|Rune of Ward]]''': Defensive bonus.&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runes_(3.5e_magic)</id>
		<title>Runes (3.5e magic)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runes_(3.5e_magic)"/>
				<updated>2013-05-09T16:36:49Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: more runes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rune Magic ==&lt;br /&gt;
Rune magic is similar to arcane or divine spells with a few major differences. First the amount of runes a runic conjurer can se per day is very limited. Second all the abilities are based on touch attacks for combat (the individual must draw the rune on their opponent) to work. Third the runes themselves are able to be used with any equipment (there is no spell failure chance with runes unless the individual is completely unable to move their fingers.)&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
&lt;br /&gt;
Each entry describes the base information for the following:&lt;br /&gt;
&lt;br /&gt;
* '''Inscription Time''': How long it takes to inscribe each rune properly&lt;br /&gt;
* '''Primary Attribute''': Which attribute takes ability damage through ''Runic Consumption''&lt;br /&gt;
* '''Type''': Least, Lesser, Greater, Greatest&lt;br /&gt;
&lt;br /&gt;
For all runes there is a maximum rune amount per item. These rune limits are broken down as follows:&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ {{#anc:Table: Weapon Rune limits}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of Weapon &lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Number of Runes&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Light|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|One-handed|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Two-handed|| 4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ {{#anc:Table: Armor Rune limits}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of Weapon &lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Number of Runes&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Light|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Medium|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Heavy|| 4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''Least'''&lt;br /&gt;
**'''[[Rune_of_Acid(3.5e Rune)|Rune of Acid]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Concussion(3.5e Rune)|Rune of Concussion]]''': When activated causes an explosive blast.&lt;br /&gt;
**'''[[Rune_of_Defense(3.5e Rune)|Rune of Defense]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Fire(3.5e Rune)|Rune of Fire]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Ice(3.5e Rune)|Rune of Ice]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Mending(3.5e Rune)|Rune of Mending]]''': Heals the subject.&lt;br /&gt;
**'''[[Rune_of_Protection(3.5e Rune)|Rune of Protection]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Shatter(3.5e Rune)|Rune of Shatter]]''': Destroys simple objects.&lt;br /&gt;
**'''[[Rune_of_Shock(3.5e Rune)|Rune of Shock]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_the_Spider(3.5e Rune)|Rune of the Spider]]''': Allows the individual to walk on walls and ceilings.&lt;br /&gt;
**'''[[Rune_of_Sound(3.5e Rune)|Rune of Sound]]''': Adds sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Lesser'''&lt;br /&gt;
**'''[[Rune_of_Corrosion(3.5e Rune)|Rune of Corrosion]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Flame]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Force(3.5e Rune)|Rune of Force]]''': Adds force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Freezing(3.5e Rune)|Rune of Freezing]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Healing(3.5e Rune)|Rune of Healing]]''': Heals the subject.&lt;br /&gt;
**'''[[Rune_of_Lesser_Stealth(3.5e Rune)|Rune of Lesser Stealth]]''': Grants the user hide bonus.&lt;br /&gt;
**'''[[Rune_of_Lightning(3.5e Rune)|Rune of Lightning]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Barrier(3.5e Rune)|Rune of Barrier]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Thunder(3.5e Rune)|Rune of Thunder]]''': Adds sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greater'''&lt;br /&gt;
**'''[[Rune_of_Blizzard(3.5e Rune)|Rune of Blizzard]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bolt(3.5e Rune)|Rune of Bolt]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bulwark(3.5e Rune)|Rune of Bulwark]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Deflection(3.5e Rune)|Rune of Deflection]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Deterioration(3.5e Rune)|Rune of Deterioration]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Regeneration(3.5e Rune)|Rune of Regeneration]]''': Heals the subject.&lt;br /&gt;
**'''[[Rune_of_Resonance(3.5e Rune)|Rune of Resonance]]''': Adds sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Restoration(3.5e Rune)|Rune of Restoration]]''': Heals ability damage.&lt;br /&gt;
**'''[[Rune_of_Stealth(3.5e Rune)|Rune of Stealth]]''': Grants the user a hide bonus.&lt;br /&gt;
**'''[[Rune_of_Thrust(3.5e Rune)|Rune of Thrust]]''': Adds force damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greatest'''&lt;br /&gt;
**'''[[Rune_of_Aegis(3.5e Rune)|Rune of Aegis]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Ball_Lightning(3.5e Rune)|Rune of Ball Lightning]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Cacophany(3.5e Rune)|Rune of Cacophany]]''': Adds sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Disintigration(3.5e Rune)|Rune of Disintigration]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Nullification(3.5e Rune)|Rune of Nullification]]''': Removes runes and magic affects.&lt;br /&gt;
**'''[[Rune_of_Rejuvenation(3.5e Rune)|Rune of Rejuvenation]]''': Heals the target and cures various affects.&lt;br /&gt;
**'''[[Rune_of_Power(3.5e Rune)|Rune of Power]]''': Adds force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Greater_Stealth(3.5e Rune)|Rune of Greater Stealth]]''': Grants the user a hide bonus.&lt;br /&gt;
**'''[[Rune_of_Tempest(3.5e Rune)|Rune of Tempest]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Ward(3.5e Rune)|Rune of Ward]]''': Defensive bonus.&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runes_(3.5e_magic)</id>
		<title>Runes (3.5e magic)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runes_(3.5e_magic)"/>
				<updated>2013-05-09T16:34:10Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Runes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rune Magic ==&lt;br /&gt;
Rune magic is similar to arcane or divine spells with a few major differences. First the amount of runes a runic conjurer can se per day is very limited. Second all the abilities are based on touch attacks for combat (the individual must draw the rune on their opponent) to work. Third the runes themselves are able to be used with any equipment (there is no spell failure chance with runes unless the individual is completely unable to move their fingers.)&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
&lt;br /&gt;
Each entry describes the base information for the following:&lt;br /&gt;
&lt;br /&gt;
* '''Inscription Time''': How long it takes to inscribe each rune properly&lt;br /&gt;
* '''Primary Attribute''': Which attribute takes ability damage through ''Runic Consumption''&lt;br /&gt;
* '''Type''': Least, Lesser, Greater, Greatest&lt;br /&gt;
&lt;br /&gt;
For all runes there is a maximum rune amount per item. These rune limits are broken down as follows:&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ {{#anc:Table: Weapon Rune limits}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of Weapon &lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Number of Runes&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Light|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|One-handed|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Two-handed|| 4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ {{#anc:Table: Armor Rune limits}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of Weapon &lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Number of Runes&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Light|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Medium|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Heavy|| 4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''Least'''&lt;br /&gt;
**'''[[Rune_of_Acid(3.5e Rune)|Rune of Acid]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Concussion(3.5e Rune)|Rune of Concussion]]''': When activated causes an explosive blast.&lt;br /&gt;
**'''[[Rune_of_Defense(3.5e Rune)|Rune of Defense]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Fire(3.5e Rune)|Rune of Fire]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Ice(3.5e Rune)|Rune of Ice]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Mending(3.5e Rune)|Rune of Mending]]''': Heals the subject.&lt;br /&gt;
**'''[[Rune_of_Protection(3.5e Rune)|Rune of Protection]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Shatter(3.5e Rune)|Rune of Shatter]]''': Destroys simple objects.&lt;br /&gt;
**'''[[Rune_of_Shock(3.5e Rune)|Rune of Shock]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_the_Spider(3.5e Rune)|Rune of the Spider]]''': Allows the individual to walk on walls and ceilings.&lt;br /&gt;
**'''[[Rune_of_Sound(3.5e Rune)|Rune of Sound]]''': Adds sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Lesser'''&lt;br /&gt;
**'''[[Rune_of_Corrosion(3.5e Rune)|Rune of Corrosion]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Flame]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Force(3.5e Rune)|Rune of Force]]''': Adds force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Freezing(3.5e Rune)|Rune of Freezing]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Healing(3.5e Rune)|Rune of Healing]]''': Heals the subject.&lt;br /&gt;
**'''[[Rune_of_Lightning(3.5e Rune)|Rune of Lightning]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Barrier(3.5e Rune)|Rune of Barrier]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Thunder(3.5e Rune)|Rune of Thunder]]''': Adds sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greater'''&lt;br /&gt;
**'''[[Rune_of_Blizzard(3.5e Rune)|Rune of Blizzard]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bolt(3.5e Rune)|Rune of Bolt]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bulwark(3.5e Rune)|Rune of Bulwark]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Deflection(3.5e Rune)|Rune of Deflection]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Deterioration(3.5e Rune)|Rune of Deterioration]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Regeneration(3.5e Rune)|Rune of Regeneration]]''': Heals the subject.&lt;br /&gt;
**'''[[Rune_of_Resonance(3.5e Rune)|Rune of Resonance]]''': Adds sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Restoration(3.5e Rune)|Rune of Restoration]]''': Heals ability damage.&lt;br /&gt;
**'''[[Rune_of_Thrust(3.5e Rune)|Rune of Thrust]]''': Adds force damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greatest'''&lt;br /&gt;
**'''[[Rune_of_Aegis(3.5e Rune)|Rune of Aegis]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Ball_Lightning(3.5e Rune)|Rune of Ball Lightning]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Cacophany(3.5e Rune)|Rune of Cacophany]]''': Adds sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Disintigration(3.5e Rune)|Rune of Disintigration]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Nullification(3.5e Rune)|Rune of Nullification]]''': Removes runes and magic affects.&lt;br /&gt;
**'''[[Rune_of_Rejuvenation(3.5e Rune)|Rune of Rejuvenation]]''': Heals the target and cures various affects.&lt;br /&gt;
**'''[[Rune_of_Power(3.5e Rune)|Rune of Power]]''': Adds force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Tempest(3.5e Rune)|Rune of Tempest]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Ward(3.5e Rune)|Rune of Ward]]''': Defensive bonus.&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Help:Improving,_Reviewing,_and_Removing_Templates</id>
		<title>Help:Improving, Reviewing, and Removing Templates</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Help:Improving,_Reviewing,_and_Removing_Templates"/>
				<updated>2013-05-09T16:01:06Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: Adding RoW template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Template !! style=&amp;quot;width:300px;&amp;quot; | Usage !! Example&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| {{tl|abandoned}} &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{:Category:Abandoned}}&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{Removing Template&lt;br /&gt;
|template=Abandoned&lt;br /&gt;
|cat=&lt;br /&gt;
|#1=&amp;lt;nowiki&amp;gt;~~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2=(Optional) Reasoning behind template addition.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| {{tl|delete}} &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{:Category:Candidates for Deletion}}&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{Removing Template&lt;br /&gt;
|template=Delete&lt;br /&gt;
|cat=&lt;br /&gt;
|#1=&amp;lt;nowiki&amp;gt;~~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|#2=&amp;lt;nowiki&amp;gt;&amp;lt;!--Insert why this article should not be present on D&amp;amp;D Wiki here.--&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; &lt;br /&gt;
| {{tl|wikify}} &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{:Category:Formatting Issues}}&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{Reviewing Template&lt;br /&gt;
|template=Wikify&lt;br /&gt;
|cat=&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;!--Insert what one needs to format to have this template removed here.--&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; &lt;br /&gt;
| {{tl|needsbalance}} &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{:Category:Needs Balance}}   &lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{Reviewing Template&lt;br /&gt;
|template=NeedsBalance&lt;br /&gt;
|cat=&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;!--Insert why this article is not balanced here.--&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; &lt;br /&gt;
| {{tl|requestreview}} &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{:Category:Needs Review}}&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{Reviewing Template&lt;br /&gt;
|template=Requestreview&lt;br /&gt;
|cat=&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;!--Insert which areas of the article you are uncertain about or would like to see reviewed.--&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; &lt;br /&gt;
| {{tl|stub}} &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{:Category:Stub}}&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{Reviewing Template&lt;br /&gt;
|template=Stub&lt;br /&gt;
|cat=&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;!--Insert which areas of the article you feel are incomplete or are lacking in flavor.--&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; &lt;br /&gt;
| {{tl|wording}} &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{:Category:Wording Issues}}&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{Reviewing Template&lt;br /&gt;
|template=Wording&lt;br /&gt;
|cat=&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;!--Insert the articles areas which have grammatical issues here. A more detailed list of an articles grammatical mistakes should be presented on the talk page; if desirable.--&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; &lt;br /&gt;
| {{tl|racesofwar}} &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{:Category:Races of War}}   &lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{Reviewing Template&lt;br /&gt;
|template=RacesofWar&lt;br /&gt;
|cat=&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;!--Insert into articles created for use with Races of War sourcebook.--&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Meta_Pages</id>
		<title>Meta Pages</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Meta_Pages"/>
				<updated>2013-05-09T13:53:36Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: adding a template so we can differentiate between the Races of War rule set and standard 3.5e since there are major issues with balance between the two&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Pages ('*meta') about pages.''&lt;br /&gt;
&lt;br /&gt;
;{{#anc:Contributing}}&lt;br /&gt;
&lt;br /&gt;
''{{#anc:Improving, Reviewing, and Removing Articles}}''&lt;br /&gt;
&lt;br /&gt;
See [[Help:Improving, Reviewing, and Removing Templates]] to learn how and when to use each template in a condensed form.&lt;br /&gt;
&lt;br /&gt;
* [[Abandoned]] &amp;amp;mdash; Articles which are incomplete and abandoned, and may get deleted.&lt;br /&gt;
* [[:Category:Needs Admin]] &amp;amp;mdash; Articles which require [[Special:Listadmins|administrators]].&lt;br /&gt;
* [[Deletion Candidates]] &amp;amp;mdash; Articles which may get deleted.&lt;br /&gt;
* [[:Category:Formatting Issues]] &amp;amp;mdash; Articles which need to be formatted correctly.&lt;br /&gt;
* [[Needs Balance]] &amp;amp;mdash; Articles which need to be balanced.&lt;br /&gt;
* [[Races of War]] &amp;amp;mdash; Articles which conform to Races of War (also known as Tome of Battle.)&lt;br /&gt;
* [[:Category:Needs Image]] &amp;amp;mdash; Articles which need an image.&lt;br /&gt;
* [[:Category:Needs Review]] &amp;amp;mdash; Articles which need to be reviewed.&lt;br /&gt;
* [[:Category:Stub]] &amp;amp;mdash; Articles which need to be expanded upon.&lt;br /&gt;
* [[:Category:Wording Issues]] &amp;amp;mdash; Articles which need grammatical help.&lt;br /&gt;
&lt;br /&gt;
''{{#anc:Recognition}}''&lt;br /&gt;
&lt;br /&gt;
* [[Special:Listadmins|Admin List]] &amp;amp;mdash; A list of the admins.  Ask questions to, get help from, or contact a specific admin.&lt;br /&gt;
* [[:Category:Barnstar Recognition|Barnstar Recognition]] &amp;amp;mdash; Users who have received special recognition for their edits can be found here.  They can be assumed to be knowledgeable users, and feel free to ask for their assistance.&lt;br /&gt;
&lt;br /&gt;
''{{#anc:Others}}''&lt;br /&gt;
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{{Main Page Breadcrumb}}&lt;br /&gt;
[[Category:Meta page]]&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Sonic_(3.5e_Equipment)</id>
		<title>Sonic (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Sonic_(3.5e_Equipment)"/>
				<updated>2013-05-09T13:49:39Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: Undo revision 618737 by 68.41.133.72 (talk) why would this ability do more than the standard +1 abilities?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Sonic===&lt;br /&gt;
&lt;br /&gt;
Upon command, a sonic weapon is imbued with resonate energy. When struck against any surface a powerful sonic wave is issued forth. The sonic energy does not harm the wielder. The effect remains until another command is given. A sonic weapon deals an extra 1d6 points of sonic damage on a successful hit. Bows, crossbows, and slings so crafted bestow the sonic energy upon their ammunition.&lt;br /&gt;
&lt;br /&gt;
Moderate [[conjuration]]; CL 8; [[Craft Magic Arms and Armor]], ''[[blindness/deafness]]''; Price +1 bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Equipment|Equipment]] &amp;amp;rarr; [[User Magical Weapon Enhancements|Magical Weapon Enhancements]].&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Weapon Enhancement]]&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Admin</id>
		<title>User talk:Admin</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Admin"/>
				<updated>2013-05-09T13:36:27Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Consideration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;toccolours&amp;quot;&amp;gt;&lt;br /&gt;
For archived discussions, please refer to [[User talk:Admin|Admin Talk]]&lt;br /&gt;
&lt;br /&gt;
{{Messages of Interest|messages=&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Detect_Disease_(3.5e_Spell)&lt;br /&gt;
|section=Author Template&lt;br /&gt;
|notifier=Daniel Draco&lt;br /&gt;
|date_time=13:55, 6 October 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Category_talk:Improvised_Weapon&lt;br /&gt;
|section=Purpose&lt;br /&gt;
|notifier=Daniel Draco&lt;br /&gt;
|date_time=05:59, 16 April 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Daunting_Assailant_(DnD_Class)&lt;br /&gt;
|section=Image&lt;br /&gt;
|notifier=Daniel Draco&lt;br /&gt;
|date_time=05:53, 16 April 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=SRD_Talk:Traps&lt;br /&gt;
|section=Broken Links&lt;br /&gt;
|notifier=Sabre070&lt;br /&gt;
|date_time=16:30, 28 March 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Daunting_Assailant_(DnD_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Daniel Draco&lt;br /&gt;
|date_time=11:19, 27 March 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Category_talk:Martial_Adept&lt;br /&gt;
|section=So...&lt;br /&gt;
|notifier=Daniel Draco&lt;br /&gt;
|date_time=11:32, 12 December 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Shield,_Broad_(3.5e_Equipment)&lt;br /&gt;
|section=Dual Category&lt;br /&gt;
|notifier=Sabre070&lt;br /&gt;
|date_time=02:49, 17 November 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Tattooed_Armor_(DnD_Equipment)&lt;br /&gt;
|section=Fixed&lt;br /&gt;
|notifier=Sabre070&lt;br /&gt;
|date_time=13:30, 12 November 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:3.5e_Adventuring_Gear&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sabre070&lt;br /&gt;
|date_time=21:34, 11 November 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=MSRD_Talk:Modern_System_Reference_Document&lt;br /&gt;
|section=MSRD To Do List&lt;br /&gt;
|notifier=Sabre070&lt;br /&gt;
|date_time=03:59, 11 November 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Template_talk:Weapon_Desc&lt;br /&gt;
|section=Use&lt;br /&gt;
|notifier=Sabre070&lt;br /&gt;
|date_time=18:34, 8 November 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Archives&lt;br /&gt;
|label1= Archive 1 (Discussions 1 &amp;amp;ndash; 3)}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Meta Pages Breadcrumb}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transcribed Wizards of the Coast Online Archives ==&lt;br /&gt;
&lt;br /&gt;
So, getting straight to it, the first things come directly from the Wizards website. They have a few old archives, the oldest of which being the [http://www.wizards.com/default.asp?x=dnd/arch/retired Retired Articles and Archives]. there is the notice attached to this archive, reading:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Looking for a series that you used to read? We keep our retired series online for a time here. They won't stay here forever, though, so we recommend that you print out old series for yourself, as once they leave this area, they live only in memory. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Most of the artcles within aren't of much interest or use to this wiki, but two of them have usable material in them; the [http://www.wizards.com/default.asp?x=dnd/arch/mm Monster Mayhem] article and the [http://www.wizards.com/default.asp?x=dnd/arch/sb Spellbook] article. They both have unique monsters and spells, respectively, that currently are not kept anywhere else. Of course, being part of the retired articles archive means they won't be there forever. I would like to preserve the entires in these articles on this site.&lt;br /&gt;
&lt;br /&gt;
In case anyone is thinking, I don't think there are any real issues with doing so. These things are posted up on a free-access website for the world to see. And, as retired archives that won't be kept forever, they explicitly say to make your own copies if you wish to keep using them after removal. Copies that, theoretically, could be replicated and distibuted freely and indefinitely after the fact. In that sense, is there any difference between &amp;quot;printing&amp;quot; if you do it electronically rather than physically?&lt;br /&gt;
&lt;br /&gt;
With an administrator approval consensus, I'd like to take the entries from these two articles and add them to the SRD of this site, of course with respect to their origins by either putting a note on the pages themselves or creating their own subsections.&lt;br /&gt;
&lt;br /&gt;
Discuss/What say you? -- [[User:TheWarforgedArtificer|TheWarforgedArtificer]] 19:37, 4 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:So long as they are OGL, I am in full support. Also, that old Psionics column wasn't bad; I think it was called Mind's Eye. [[User:Surgo|Surgo]] 22:23, 4 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::...does anyone else have anything to say about this? This project isn't going to go anywhere without more administrator input. [[User:TheWarforgedArtificer|TheWarforgedArtificer]] 18:18, 10 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::What's wrong with one administrator giving you the go-ahead? If anyone has an issue with it, they can take it up with me. [[User:Surgo|Surgo]] 19:21, 10 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::Partially I wanted to see what all the other admins thought of it, but mostly I hoped someone would be able to reinforce of weaken whether my case of it being okay to transcribe the archives here. However, if you're saying &amp;quot;go for it&amp;quot;, then I guess I will, after a few more details are worked out. [[User:TheWarforgedArtificer|TheWarforgedArtificer]] 11:13, 12 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::I'd hold off on it. I emailed WotC via their customer support. It was submitted in their &amp;quot;copyright&amp;quot; category, so it would have immediately gone to the right place. When they received it, however, the first thing they did was escalate it to a higher level. I do believe that means that, instead of having a set answer, they're considering it. I'll let you know what they say, but in the meantime I'd say don't put it on the site. --[[User:Daniel Draco|Daniel Draco]] 12:08, 12 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Whoa, that sounds kinda heavy. I'm curious, what exactly did your message contain?&lt;br /&gt;
::::::And it's probably too late for this, but one of the details I wanted to work out was getting the -whole- pages, mechanics plus flavor stuff (except for specific names, of course), on the same grounds as doing this in the first place; once they're gone, they're gone since they don't exist anywhere else, and I want to preserve them. Though, since as I've said it's probably already too late to ask for anything more, I won't complain if mechanics are all we get (if we get even that ''':/''' ). [[User:TheWarforgedArtificer|TheWarforgedArtificer]] 23:08, 12 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::&amp;quot;Escalating to a higher level&amp;quot; just means the person he emailed tossed it to their boss. At the very least, I'd suggest making sure you have all the pages saved. [[User:Dragon Child|Dragon Child]] 23:10, 12 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::We would have to make an entire new section.  Something like &amp;quot;Wizards Articles&amp;quot;.  Are you really interested in doing this or do you think it would be too much work or who knows what?  --[[User:Green Dragon|Green Dragon]] 00:42, 13 July 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Why would we need a new section? Just have a little header on the top, something like ''&amp;quot;This article was originally published by Wizards of the Coast under their (Insert Name Here) section&amp;quot;'', kind of like what's done with some Tome articles. [[User:Surgo|Surgo]] 09:44, 13 July 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::I was thinking a new section would have to be made, but I don't have enough experience working with this site to do that. I'd need someone else to do that, but I'm confident I can get all the actual pages myself once a section's created.&lt;br /&gt;
::::::::::Besides, this is -nothing- compared to another project I have in mind when this is over... why do you think this is only &amp;quot;Project #1&amp;quot;?   '''&amp;gt;:]'''&lt;br /&gt;
::::::::::Hey, what the heck? Who changed that? Fixing...Done. --[[User:TheWarforgedArtificer|TheWarforgedArtificer]] 12:23, 13 July 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I would be more then willing to help create the infrastructure of a Wizards archive like section and help out a bit however do you know what the license is on the Wizards archives?  I looked though Wizards [http://ww2.wizards.com/Company/Default.aspx?doc=SiteLegalNotice Wizards.com &amp;amp; Gleemax.com Website Terms of Use] a bit and [http://ww2.wizards.com/Company/Default.aspx?doc=Privacy Wizards web site privacy statement] however I did not see anything relating to their archive section.  --[[User:Green Dragon|Green Dragon]] 15:32, 13 July 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::Daniel Draco and I (well, pretty much just Daniel Draco) have been working on that particular detail this whole time, by e-mailing Wizards. Right now we've been stalled on a reply. When Daniel knows, we'll know. --[[User:TheWarforgedArtificer|TheWarforgedArtificer]] 15:46, 13 July 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
{{Discussion Indentation Revert}}&lt;br /&gt;
&lt;br /&gt;
:Damn it all, wizards responded to Draco and said no. That's projects #1, 2, and 4 down the drain. However, an unrelated project that I am absolutely sure will work can now get underway. I'll post details later so we can get started.&lt;br /&gt;
&lt;br /&gt;
::In any case [[Main Page]] &amp;amp;rarr; [[3.5e Open Game Content]] &amp;amp;rarr; [[Transcribed Wizards of the Coast Online Archives]].  Their you go.  --[[User:Green Dragon|Green Dragon]] 15:49, 5 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::One, that wasn't a malicious edit (as it was all my own stuff originally), but if you have not yet realized, Wizards. Said. No. We cannot have their archives. You must take down that page, as I have said [[Transcribed Wizards of the Coast Online Archives|here]], or they will very likely sue you! But hey, if you want to have them file a lawsuit against you, that's fine by me... --[[User:TheWarforgedArtificer|TheWarforgedArtificer]] 16:06, 5 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::You are talking about a '''whole''' different subject.  I am referring to content which we are legally '''allowed''' to have (not copyrighted things).  See also [[Talk:Transcribed Wizards of the Coast Online Archives]].  --[[User:Green Dragon|Green Dragon]] 23:01, 3 November 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
==Propositions for Addition/Expansion of this Wiki==&lt;br /&gt;
&lt;br /&gt;
(making a new section here is how someone suggested I should do this)&lt;br /&gt;
&lt;br /&gt;
So, I'm fairly new to this site, but I've got a few (official, not homebrew) things I'd like to see added, if possible. There a number of such things, but I'm only going to go one at a time, and I'm putting them up here for administrator discussion.&lt;br /&gt;
&lt;br /&gt;
===Project #2===&lt;br /&gt;
&lt;br /&gt;
Alright. The project that was planned for #3 is now #2. This project is not about articles from Wizards sites. This project is for copying down OG content from a sourcebook. And it ''is'' under the OGL, it states that and even has a specific license in the back of the book. If I get started on this project, a word-for-word copy of the specific OGL will be the first thing I put up.&lt;br /&gt;
&lt;br /&gt;
Now, the book itself. And, don't freak out or anything when you read the title, let me explain first. The book is &amp;quot;World of Warcraft: The Roleplaying Game&amp;quot;. Yes. It's Warcraft. But hear this first. I don't really care for the Warcraft setting. I've never played WoW or the original Warcraft games (Starcraft for the win ''':P''' ). The -only- reason I want to copy down this content is for one thing; the Tinker base class and the rules for creating steampunk Technological Devices. Seriously, it's all freakin' awesome ''':3''' That's the only reason I'm interested. Now, with that said, the book also has a number of other new rules, all of which are completely compatible with existing D&amp;amp;D rules. New feats and feat types, new takes on a few base classes, of course the rules for Technological Devices and Firearms (best I've seen them handled yet), even rules for making statistics of communities and cities, and more. All these things can make fine additions to DanDwiki. Just like Unearthed Arcana and all the new rules it brought about.&lt;br /&gt;
&lt;br /&gt;
Now, of course, due to the nature of the OGL, only rules and mechanics can be posted, none of the actual flavor (which is perfectly fine with me). If there are no other suggestions, I will probably follow a format similar to the one we have for the actual SRD, because this book is also laid out in a similar way. As for the actual copying down, I will be attempting to do so word-for-word wherever possible (minus the flavor-only sections which won't be copied at all, of course), but in some cases I will have to paraphrase to omit flavor and setting references. I will leave a note on each page where this happens. Also, a good amound of the content is identical to stuff already in the SRD, as it works like a &amp;quot;replacement&amp;quot; Player's Handbook and DMG; in these cases, I will simply link to the existing SRD. In some cases, the name is the only thing different. In this case, I will make a redirect to the SRD. But for anything new or different, I will make the new page for.&lt;br /&gt;
&lt;br /&gt;
To get started, all I will need is a new section to do so, and a new page identified (homebrew and regular stuff has &amp;quot;article&amp;quot; as the tab, SRD pages are &amp;quot;srd&amp;quot;, Unearthed stuff is &amp;quot;ua&amp;quot;, discussions are &amp;quot;discussion&amp;quot;, etc. For the new section, it can just be &amp;quot;Warcraft&amp;quot; or &amp;quot;World of Warcraft&amp;quot;, and that can be put in the navigation box under UA, and the pages can be &amp;quot;wrd&amp;quot;, for &amp;quot;Warcraft Reference Document&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
So. What does everyone think?&lt;br /&gt;
&lt;br /&gt;
:What is the rational for putting certain material separate from similar material, albeit for a different setting?  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 16:49, 27 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== SRD weapons &amp;amp; armor error?  ==&lt;br /&gt;
&lt;br /&gt;
There appears to be a problem with sevearl SRD weapons and armor pages, particularity in the enchantment area. An example would be the Morningstar. [http://www.dandwiki.com/wiki/SRD:Morningstar] Is there anyway to fix it? {{unsigned|98.22.233.36}}&lt;br /&gt;
&lt;br /&gt;
:The wiki's having problems right now. Rest assured that the coding on those pages is fine, it's just that the back end stuff that supports that coding is currently out of order. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 16:44, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Broken Redirects Oddity ==&lt;br /&gt;
&lt;br /&gt;
You guys have any way to fix this?  Over at [[Special:BrokenRedirects]] it is listing ''&amp;quot;Humans, Ãƒâ€ skmann (DnD Race)&amp;quot;'' and ''&amp;quot;Form:4e Class Power&amp;quot;'' as the only two broken redirects, but neither actually exist. &amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid black; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Hooper|'''&amp;lt;span style=&amp;quot;background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Hooper  &amp;lt;/span&amp;gt;''']][[User talk:Hooper|&amp;lt;span style=&amp;quot;background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 10:15, 9 June 2011 (MDT)&lt;br /&gt;
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:Fixed one (partially).  See also [[Talk:3.5e Flaws#Flaw Form]].  --[[User:Green Dragon|Green Dragon]] 15:46, 9 June 2011 (MDT)&lt;br /&gt;
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::That odd one might be fixed now. &amp;amp;mdash; &amp;lt;span style=&amp;quot;color:#002137;&amp;quot;&amp;gt;[[User:Blue Dragon|Blue Dragon]] &amp;lt;small&amp;gt; ([[User_talk:Blue Dragon|talk]])&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 16:19, 12 June 2011 (MDT)&lt;br /&gt;
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== DnD Links ==&lt;br /&gt;
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:''Discussion moved to [[Talk:DnD Links#Social Networking]].''  &amp;lt;small&amp;gt;--[[User:Green Dragon|Green Dragon]] 16:38, 21 June 2011 (MDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
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== Site nominated for an Award ==&lt;br /&gt;
*See: [[Talk:Main_Page#Site_nominated_for_an_Award]] {{User:Hooper/autosig2}} 18:54, 14 August 2011 (MDT)&lt;br /&gt;
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== Accidentally Locked a page ==&lt;br /&gt;
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Hi Admins&lt;br /&gt;
I wanted to add a feat I found in the Complete Warrior and I also wanted it to look right on the page so I borrowed some code from [[SRD:Shield Bash|Shield Bash]] but after I uploaded it I can no longer edit it because I don't have the necessary clearance. Could you undo my last two updates to the [[Shield Slam(3.5e Feat)]]? Thanks before hand --&amp;lt;span style=&amp;quot;font-family:albertus mt; font-variant:small-caps; margin-left:4px; border:2px solid #501010;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background:#CA2020; border:3px solid #7B0E0E; padding:0px 5px 0px 5px;&amp;quot;&amp;gt;'''[[User:ElvenKingSlave|&amp;lt;span style=&amp;quot;color:gold; font-size:75%;&amp;quot;&amp;gt;ElvenKingSlave&amp;lt;/span&amp;gt;]]'''&amp;amp;nbsp;&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;&amp;amp;middot;&amp;lt;/font&amp;gt;&amp;amp;nbsp;[[Exalted Wiki:Human|&amp;lt;span style=&amp;quot;color:gold; font-size:75%;&amp;quot; title=&amp;quot;I will drown you in daggers!&amp;quot;&amp;gt;Weapons Summoner&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;&amp;amp;middot;&amp;lt;/font&amp;gt;&amp;amp;nbsp;[[User talk:ElvenKingSlave|&amp;lt;span style=&amp;quot;color:gold; font-size:75%;&amp;quot; title=&amp;quot;Contact me&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 11:54, 5 December 2011 (MST)&lt;br /&gt;
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:Was this related to cloudflare perchance?  --[[User:Green Dragon|Green Dragon]] 13:33, 9 January 2012 (MST)&lt;br /&gt;
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== Please delete my rubbish. ==&lt;br /&gt;
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Please can an admin please delete my page [[Rebelstar (4e Campaign Setting)]] and its subpages? I won't be developing it any further. Thank-you. I've also noticed a backlog at [[:Category:Candidates for Deletion]]. If more hands are needed, I might nominate myself for adminship :) [[User:Marasmusine|Marasmusine]] 04:55, 17 December 2011 (MST)&lt;br /&gt;
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:Per our policy I can't delete it outright, but I have added the {{tl|delete}} template; next time someone goes through the category for deletion it will likely be deleted. As for admin, feel free to [[RFA|nominate yourself officially]], though (and I mean no offense) since you have not made many edits. Stick around and you never know; there is waaaaay more work around here than we have workers. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 17:54, 26 December 2011 (MST)&lt;br /&gt;
::Thanks! [[User:Marasmusine|Marasmusine]] 01:47, 28 December 2011 (MST)&lt;br /&gt;
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== 4e types and subtypes ==&lt;br /&gt;
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I've noticed something confusing about our categorization system for 4e races. What we are calling &amp;quot;Subtype&amp;quot; is actually &amp;quot;Type&amp;quot;, and what we are calling &amp;quot;Type&amp;quot; is actually &amp;quot;Origin&amp;quot; (see Monster Manual p. 6). For example, it should be &amp;quot;Humanoid Type&amp;quot; and &amp;quot;Natural Origin&amp;quot;, not &amp;quot;Natural Type&amp;quot; and &amp;quot;Humanoid Subtype&amp;quot;. I've also seen pages with keywords (&amp;quot;undead&amp;quot; etc) used as subtypes. It will be a pain changing the categories on all the 4e race articles, but I'm prepared to put the work in if the admins give me the go-ahead. [[User:Marasmusine|Marasmusine]] 04:12, 7 January 2012 (MST)&lt;br /&gt;
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:That would be very appreciated if you corrected the categories for races.  Creatures are also in the same boat.  When you are organizing the category please add [[:Category:4e]] to the 4e types as well as add it to the new origin categories.  --[[User:Green Dragon|Green Dragon]] 17:03, 7 January 2012 (MST)&lt;br /&gt;
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::Do we want categories like [[:Category:Humanoid Type]] which has mixed 3e and 4e content? I was thinking of separating them (&amp;quot;Category: Humanoid 4e Type&amp;quot;), particularly to avoid the above confusion where Beast is a 3e Subtype but a 4e Type. [[User:Marasmusine|Marasmusine]] 14:14, 8 January 2012 (MST)&lt;br /&gt;
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:::I understand that they are not the same thing, however I feel that just having [[:Category:4e]] added is sufficient.  The pages in the category will have their appropriate identifier and that as well as having the category be a part of the 4e category tree should work.  If one wants just the 4e pages they can make a dpl.  Also none of the other categories have been edition specific (for example [[:Category:Race]]).  --[[User:Green Dragon|Green Dragon]] 14:40, 8 January 2012 (MST)&lt;br /&gt;
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::::Okay, thanks, I'll get to work on that. [[User:Marasmusine|Marasmusine]] 02:34, 9 January 2012 (MST)&lt;br /&gt;
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== Racial Feats ==&lt;br /&gt;
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Hello. Me again :)&lt;br /&gt;
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I wanted to find a better way of presenting racial feats on the main race article, so that readers can get a better overview of what the feats do. I did some script-kiddying and tried some code from [[4e Racial Feats]] and applied it to [[Barbed Devil (4e Race)]]. (To get this to work, I added a &amp;quot;Barbed Devil Feat&amp;quot; category to the feat pages... perhaps there's a different way?). I just want to make sure that this isn't going to blow the wiki up or cause some other problem. Thanks, [[User:Marasmusine|Marasmusine]] 12:03, 12 January 2012 (MST)&lt;br /&gt;
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:Nah, it should be fine. I only *just* understand the DPL code, so I always copy/paste it from somewhere else as well. And as far as I know, there'd be no way to do it without creating a category; this way is MUCH cleaner (and more accurate) than going around trying to manually add all the feats. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 18:08, 15 January 2012 (MST)&lt;br /&gt;
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::I made [[:Category:Weapon Summoner Bonus Feat]] so it can have a feat list like the [[SRD:Fighter|fighter]].  I find that this is a good way to go.  --[[User:Green Dragon|Green Dragon]] 12:00, 19 January 2012 (MST)&lt;br /&gt;
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== 4e Race Vizison ==&lt;br /&gt;
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I finished adding a new race [[Vizison (4e Race)]] about 5 days ago,and I keep wondering «are they too powerful?  Timecontrol is pretty epic. Nah I put ''huge'' penalties to them if they fail to meet the Arcana.  I keep wondering through.  Could one of you guys review it and tell me what you think?  --[[User:Viziton|Viziton]] 16:18, 1 February 2012 (UTC)&lt;br /&gt;
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:I took a look at it.  For future reference please use {{tl|requestreview}} to get something reviewed.  --[[User:Green Dragon|Green Dragon]] 10:35, 1 February 2012 (MST)&lt;br /&gt;
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== What does it take? ==&lt;br /&gt;
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I'm hoping sooner or later,that I would become a major contributer, but I don't know what it would take, maybe a thousand contributions and being well known and trusted? I don't want to be an admin. I also thought maybe this should be a Title, and it should be earned the same way adminship--[[User:Viziton|Viziton]]&lt;br /&gt;
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:Technically it takes nothing to become an admin.  See also [[Requests for Adminship]].  I would recommend having an understanding of syntax, showing commitment, and showing dedication.  --[[User:Green Dragon|Green Dragon]] 11:10, 10 February 2012 (MST)&lt;br /&gt;
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that seems to me to make good sense,thanks :] --[[User:Viziton|Viziton]] 12:39, 11 February 2012 (MST)&lt;br /&gt;
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:Think quality, not quantity :) [[User:Marasmusine|Marasmusine]] 13:39, 11 February 2012 (MST)&lt;br /&gt;
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I'm aware that got about 5 to 8 things in progress at the momment,I'm just putting in my basic things.--[[User:Viziton|Viziton]] 18:23, 11 February 2012 (MST)&lt;br /&gt;
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== Death Knight class radically altered? ==&lt;br /&gt;
[[Death Knight (3.5e Class)]] Had a goodly portion of its text hacked out and the abilities and class features table broken and altered. I'm not sure what the policy is on doing that sort of thing. But the alterations seem to make it a totally different class, and I was kind of using the Jan 21 version (with my score votes on it) in a game.&lt;br /&gt;
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So how is something like this usually handled?&lt;br /&gt;
--[[User:VK|VK]] 10:51, 24 February 2012 (MST)&lt;br /&gt;
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:There's no &amp;quot;official&amp;quot; policy, but my unofficial view is this: if someone makes changes radical enough to be called a variant, without discussing them on the talk page, you are safe to revert the changes. Make a thoughtful comment as to why you reverted so that it does not turn into a revert war. If the other person wants to make a variant class with their changes, I see no reason why they can't copy/paste the historical page which held their version. If there's any conflict (sometimes egos can be bruised when working on someone else's work) feel free to ask a neutral third party to intervene. That's how I'd go about doing it. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 15:31, 24 February 2012 (MST)&lt;br /&gt;
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::Alrighty! I'll do that then, thanks! --[[User:VK|VK]] 12:26, 27 February 2012 (MST)&lt;br /&gt;
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== Welcome Message ==&lt;br /&gt;
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:''Discussion moved to [[Template talk:Welcome Message#Organization]].''  &amp;lt;small&amp;gt;--[[User:Green Dragon|Green Dragon]] 15:31, 13 March 2012 (MDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
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== Class name change ==&lt;br /&gt;
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If possible could I have a class I recreated changed to a new name or should I just create the new class then nominate the old one for deletion? [[User:Tivanir|Tivanir]] 08:42, 17 March 2012 (MDT)&lt;br /&gt;
:Let me know what you want renamed and I can sort it out for you. [[User:Marasmusine|Marasmusine]] 10:58, 17 March 2012 (MDT)&lt;br /&gt;
:: [[Thaumaturgical Artisan]] to Artificer (3.5e Class) if possible. [[User:Tivanir|Tivanir]] 12:42, 17 March 2012 (MDT)&lt;br /&gt;
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:::If you go to the page you want moved and click the &amp;quot;move&amp;quot; tab on top you will be able to move the page.  --[[User:Green Dragon|Green Dragon]] 14:23, 17 March 2012 (MDT)&lt;br /&gt;
::::/facepalm why that would do it. [[User:Tivanir|Tivanir]] 14:28, 17 March 2012 (MDT)&lt;br /&gt;
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== Need some deletion thingies removed ==&lt;br /&gt;
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http://www.dandwiki.com/wiki/Races_of_War_%283.5e_Sourcebook%29/Warriors_with_Style#The_Failure_of_Feats&lt;br /&gt;
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There are several &amp;quot;marked for deletion&amp;quot; boxes on that page by someone who clearly hasn't had any experiences with Tome-style feats before. &lt;br /&gt;
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It looks like commentary meant for a discussion or talk page rather than tossing around deletion requests willy-nilly. [[User:VK|VK]] 04:49, 10 April 2012 (MDT)&lt;br /&gt;
:The feat articles aren't locked so you are free to remove the deletion templates and make the appropriate rationale on their talk pages. [[User:Marasmusine|Marasmusine]] 05:18, 10 April 2012 (MDT)&lt;br /&gt;
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== Feats Page ==&lt;br /&gt;
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The page [[3.5e Feats]] is extremely badly organized. There are ''82'' different categories and/or subcategories, and it is impossible to navigate. I think that it would be much better if it were organized differently, because it would be easier to find the ''right''category and/or subcategory for a given feat. I suggest we reduce the different categories and/or subcategories down to the ones that are in the [[SRD:Feats|SRD page]], and maybe a few extra, like 'Other' or 'Tactical'. &lt;br /&gt;
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Also, lock the page to keep people from adding their own random catagories&lt;br /&gt;
--[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 10:50, 15 June 2012 (MDT)&lt;br /&gt;
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:Hrm, I agree, but then I don't. On the one hand, there are a ton of categories. But on the other hand, if you have an assassin, and you want feats that work with the class feature, it should be easy to find them. On the other, other, other hand, even the way it is organized is inconsistent: we have Magic Feats under the Class Feats category, then under Feats by Requirement, we have Magical Feats, which is then again broken down into Arcane/Metamagic/Necromantic/Reserve... but no Divine.&lt;br /&gt;
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:So I think yes, it should be reworked, but probably not as simple as it is in the SRD. And when it's done, definitely lock the page. I won't do it now, in case I'm not around when someone starts the project. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 13:01, 15 June 2012 (MDT)&lt;br /&gt;
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::Perhaps have a 'Class Feats' section, and when you go to that page, it will have a list of the classes that have class feats made for them (in other words, let people edit the 'Class Feats' page, and let them add class feats that way.) --[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 07:44, 9 July 2012 (MDT)&lt;br /&gt;
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:::How would you improve the current layout?  What are your thoughts?  Do you just mean that the class feats should be accessed with a page with the class feat list options?  Are you talking about any changes in the preload, way or organizing the pages, etc?  There may be some confusion on the pages with which organization is meant, since multiple iterations of their layout are in use, and if you need help here just ask what is intended (and if you are talking about correcting this problem let that be known too).  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 20:51, 9 July 2012 (MDT)&lt;br /&gt;
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::::Here is an idea: '''[[Suggested Homebrew Feats page|3.5e Feats]]'''--[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 10:21, 12 July 2012 (MDT)&lt;br /&gt;
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:::::I think we need to replace the current format with either the above one or another suggested format.--[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 14:16, 11 August 2012 (MDT)&lt;br /&gt;
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::::::What would be done with the rest of the feat categories?  Would they be hidden?  We could replace the bold links with a hide/show page that has the bold links inherently shown.  I just don't see how we can get rid of all the feat categories.  If you have another solution that you would be willing to explore by all means please let it be known.  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 16:47, 27 August 2012 (MDT)&lt;br /&gt;
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:::::::We would have to get ride of a few of the existing (and extraneous, in a few cases) categories/subcategories and integrate them into other categories. For example, take the categories [[DnD Armor Feats|Armor Feats ]], [[3.5e Fighter Feats, Attack of Opportunity|Attack of Opportunity Feats]], and [[3.5e Fighter Feats, Ranged Attack|Ranged Attack Feats]]. On the SRD page, feats that fulfill those functions exist, but they don't warrant a special category all for themselves, and are simply put in the [[SRD:General Feats|General Feats]] category. So those examples would be integrated into the [[SRD:General Feats|General Feats]] category. Also, the way the FBFs (Fighter Bonus Feats) are categorized should change. Say I want to make the Elven Racial Feat 'Pansy Power' and have it be an FBF. I would create a feat called 'Pansy Power', and make it as normal. However, when I fill out the 'types' section, I would put 'Fighter' in addition to 'Racial'. The feat name would still be 'Pansy Power &amp;lt;nowiki&amp;gt;[Racial]&amp;lt;/nowiki&amp;gt;', but when I go to the FBF page, Pansy Power would be there. If you want, i could create a page detailing what i want to do with each individual category/subcategory, based on the updated '''[[Suggested Homebrew Feats page|Suggested Feats Page]]''', and the categories/subcategories it has.--[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 09:06, 1 September 2012 (MDT)&lt;br /&gt;
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::::I have started integrating the current Homebrew Feats into my  '''[[Suggested Homebrew Feats page|Suggested Feats Page]]'''. I will try and make it have every feat, but i do not understand some of the wikitext required to add feats as they are created, so if someone could give me a template or something, it would be much appreciated. Right now, I am using the #ask function, which seems to not be the ideal code. --[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 20:27, 13 December 2012 (MST)&lt;br /&gt;
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:::::I am finished with the [[Suggested Homebrew Feats page|Suggested Feats Page]]. All that there is left to do is to touch up the formatting a little bit. Every feat that is on the original [[3.5e Feats]] page has been accounted for. I used some of the original pages, instead of designing new ones. If you think it might be necessary to design new pages (some of the original pages don't automatically update when a new feat is added), I can go in and fix it. These are all of the original pages I'm using: [[DnD_Variant_Feats|Variant Feats]], [[DnD_Archetype_Feats|Archetype Feats]], [[DnD_The_Gift_Feats|The Gift Feats]], [[DnD Wild Feats|Wild Feats]], [[DnD_Item_Creation_Feats|Item Creation Feats]], and [[DnD Netbook of Feats|Netbook of Feats]]. Once the page has been edited to our satisfaction, we can just copy and paste the content of my page into the [[3.5e Feats]] page and lock it. --[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 03:56, 19 December 2012 (MST)&lt;br /&gt;
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::::::I find that is it much more understandable like that.  Go ahead and switch [[3.5e Feats]].  Please, though, remove the &amp;quot;All&amp;quot; list of feats and just add that on a separate page.  Please, however, add an &amp;quot;other&amp;quot; page for the feats which do not fit into any of the other categories so they can also be accessed and dealt with appropriately.  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 17:42, 13 January 2013 (MST)&lt;br /&gt;
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:::::::Added a separate &amp;quot;All&amp;quot; page. I had an &amp;quot;Other&amp;quot; page, called Miscellaneous, but it did not update itself; i just had all of the categories that i couldn't find a home for in it. I upgraded it to automatically add random categories people might make, and found that there are a ton of feats that weren't categorized properly. I used a &amp;lt;nowiki&amp;gt;&amp;lt;DPL&amp;gt; and notcategory=&amp;lt;/nowiki&amp;gt; to exempt categories that have a page. However, there are a few pages i couldn't exempt: [[3.5e_Racial_Feats|Racial Feats]], [[Class Feats]], and [[DnD_The_Gift_Feats|The Gift Feats]]. I need someone who knows how to fix them to help me. I have asked [[User:Dmilewski|Dmilewski]] to help me proofread, and i would like to hold back actually changing the homebrew page until we are sure there are no serious errors in my coding or anything like that. --[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 12:00, 15 January 2013 (MST)&lt;br /&gt;
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::::::::I implemented it.  Now, the unused feat pages need to have {{tl|delete}} added.  Those which can be added to pages like [[3.5e Optional Rule Feats]] should be linked to there and not queued for deletion.  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 18:19, 15 January 2013 (MST)&lt;br /&gt;
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:::::::::The Racial feats and Class feats need to have a standardized category added to all of them, so one feat might have &amp;lt;nowiki&amp;gt;[[Category:Ranger Feat]]&amp;lt;/nowiki&amp;gt; now, and we would add &amp;lt;nowiki&amp;gt;[[Category:Class Feat]]&amp;lt;/nowiki&amp;gt; as well. That way we can exempt it from the Miscellaneous page more easily. Is there a way to do that with a bot, or do we have to go in and edit all of the individual feats and add the Category? --[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 03:28, 16 January 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::::Started adding Category:Racial Feat and Category:Class Feat to the feats that need it by hand. That should help streamline the Misc. page a little bit. I will also sort through Misc. page for uncategorized feats.--[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 12:59, 17 January 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Finished. All of the Feats in the Misc. page should be properly categorized, and none of the feats on the Racial and Class Feats pages should show up on the Misc. page. They should also all have &amp;lt;nowiki&amp;gt;[[Category:Class Feat]]&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;[[Category:Racial Feat]]&amp;lt;/nowiki&amp;gt; on them now. If there is anything else like that that you want/need me to do, I would be happy to give it a shot. All 503 edits required were not as bad I had thought they would be ''':)''' --[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 17:45, 17 January 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Also, the homepage for all of the feats needs to be locked so that only admins can edit it to add categories; that way people won't add the page for their class' feats to the homepage because they feel important. That is probably how the original page ended up how it was.--[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 10:39, 16 January 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::Going to tag the 'Suggested Hombrew Feats page' for deletion since we don't need it anymore. any objections?--[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 03:33, 16 January 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
== Image Style Guide ==&lt;br /&gt;
&lt;br /&gt;
Do we default to the Wikipedia Manual of Style with regards image placement? ([http://en.wikipedia.org/wiki/Wikipedia:LAYIM#Images link]). [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:53, 13 February 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Report A Page ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find any official way to report a page, so I am throwing it here. There is a class under the 4e homebrew that I believe should be removed. The class is [[Girl Raper|Girl Raper]]. It is crude and is not remotely even an attempt at a class. [[User:Dragonfire|Dragonfire]] ([[User talk:Dragonfire|talk]]) 12:32, 6 April 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I agree. It's gone, thanks. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 13:30, 6 April 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
::For future reference please use {{tl|delete}} and {{tl|needsadmin}}.  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 22:39, 6 April 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Category Creation ==&lt;br /&gt;
&lt;br /&gt;
some of the pages I have created did not fit the categories present, or might've fit categories that were not present. I created new categories that now include these. if this is not allowed, I'm sorry. please display that and a page for all other wikirules on the main page from now on.&lt;br /&gt;
&lt;br /&gt;
the new categories I have created need to be filled. I ask you to search existing pages for anything that might fit in these categories:&lt;br /&gt;
&lt;br /&gt;
Category: templates&lt;br /&gt;
&lt;br /&gt;
Category: Weapons Templates&lt;br /&gt;
&lt;br /&gt;
Category: outfit Templates&lt;br /&gt;
&lt;br /&gt;
Category: weapons&lt;br /&gt;
&lt;br /&gt;
:Category titles are singular. We already have [[:Category:Template]] and [[:Category:Weapon]]. I'm not sure what a &amp;quot;weapon template&amp;quot; or an &amp;quot;outfit template&amp;quot; is. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 03:05, 9 May 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Consideration ==&lt;br /&gt;
&lt;br /&gt;
Thinking of making a Races of War template (Tome of Battle for the old school folks) so that people know certain things are suppose to be balanced against radical changed instead of regular changes. The reason I want to toss it out there is so that people don't get the wrong idea about power levels (most of the RoW stuff is pretty balanced against itself though anything else it is like comparing a 22 against a howitzer.) Would this be something useful? [[User:Tivanir|Tivanir (Speak to me)]] ([[User talk:Tivanir|talk]]) 10:43, 8 May 2013 (MDT)&lt;br /&gt;
:It sounds ''necessary''. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 03:01, 9 May 2013 (MDT)&lt;br /&gt;
::Mostly I want to do it for two reasons; 1. if the thing is templated people know it isn't standard 3.5e 2. If it is templated people know it isn't balanced against standard 3.5e as well. I think it would cut down on the repeatitive this isn't balanced comments. [[User:Tivanir|Tivanir (Speak to me)]] ([[User talk:Tivanir|talk]]) 07:36, 9 May 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runic_Creator_(3.5e_Class)</id>
		<title>Runic Creator (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runic_Creator_(3.5e_Class)"/>
				<updated>2013-05-08T20:17:28Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needsbalance|Does not follow the guidelines for class creation roughly outlined on [[Character Class Design Guidelines (DnD Guideline)|Character Class Design Guidelines]].}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{stub|Missing text throughout (and an example NPC).}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{wikify|Does not follow the preload/missing parts of the preload.  See also the preload.}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{wording|Does not read through well.}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
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|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
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|raters_flavor=&lt;br /&gt;
|status=started&lt;br /&gt;
|editing=please contact Tivanir before editing&lt;br /&gt;
|type=Caster&lt;br /&gt;
|desc=A class that uses specialized runic magic to achieve their goals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Runic Creator ==&lt;br /&gt;
&lt;br /&gt;
In the beginning many races used magic, but [[SRD:Dwarf|dwarves]] were highly reluctant to use this force as it seemed somehow tainted to them. Instead they delved into runic languages and smithing seeking to bring their knowledge to new pinacles the world had not witnessed; through this the discovery of rune magic was made. Ancient languages imbued with primal power that were no longer used created effects similar to magic and had a natural form and order that the dwarves desired. &lt;br /&gt;
&lt;br /&gt;
Written words have power and nothing embodies that principle better than a runic creator. Using their skills and knowledge of ancient symbols the runic creator can stimulate the equivelence of magic spells without study or inherent magical abilities. Runes are derived from many cultures and languages and provide a multitude of different powers and abilities. However since these are known by the runic creator, he is unable to memorize every rune in existence due to their exacting nature. These runic spells draw upon the body of the runic creator; only a certain number of runes can be created per day before he starts to take damage from his abilities. Legends exist of individual runic creators that have killed themselves through the use of their magic out of great despairation.&lt;br /&gt;
&lt;br /&gt;
=== Making a Runic Creator ===&lt;br /&gt;
&lt;br /&gt;
Runic creators have powerful abilities like arcane and divine classes but suffer from a greatly reduced arsenal. However they are able to inflict damage upon themselves in order to fuel additional runes in times of great need.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' The most important attribute to the runic creator is [[SRD:Intelligence|Intelligence]] as this serves to both enhance the number of inscriptions he can perform a day as well as increasing the number of runes that he knows. [[SRD:Constitution|Constitution]] is also highly important as hit points can be used to fuel inscriptions. [[SRD:Strength|Strength]] is also important as it will aid the runic creator in being able to use offensive capabilities.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can become a runic creator. [[SRD:Dwarf|Dwarves]] discovered the original ability to apply runes, but other races have embraced the ability on occasion.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' starting gold; 3d6&amp;amp;times;10 gp (average starting gold 105 gp).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' &amp;quot;Complex&amp;quot; or &amp;quot;As [[wizard]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Runic Creator}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Runes known|Runes known]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Runes per Day|Runes per Day]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Highest Rune Type|Highest Rune Type]]&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Consumption|Runic Consumption]], [[#Rune Enhancement|Rune Enhancement]], [[#Rune Strike|Rune Strike]]&lt;br /&gt;
|2||1||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|4||1||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +1 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|6||2||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Quicken|Runic Quicken]]&lt;br /&gt;
|8||3||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|10||3||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +3 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|12||4||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +3 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|14||5||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Maximization|Runic Maximization]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|16||5||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +4 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|18||6||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +5 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|20||7||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +5 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|21||7||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Empowerment|Runic Empowerment]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|22||8||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|23||9||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +7/+2 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|24||9||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +7/+2 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|25||10||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|26||11||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|27||11||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Dual Rune|Dual Rune]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|28||12||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|29||13||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]], [[#Runic Mastery|Runic Mastery]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|30||13||Greatest&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;-class skills (and key abilities)-&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Features ====&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the runic creator.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' The runic creator is proficient with light armor and simple weapons. Runic creators are not proficient with any shields.&lt;br /&gt;
&lt;br /&gt;
'''Runes:''' A runic creator create runes drawn from the [[Runes_(3.5e_magic)|rune power list]]. He can create any rune he knows without preparing it ahead of time.&lt;br /&gt;
&lt;br /&gt;
To learn or inscribe a rune, a runic creator must have a [[SRD:Intelligence|Intelligence]] score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a rune is 10 + the spell level + the runic creators' Intelligence modifier.&lt;br /&gt;
&lt;br /&gt;
Unlike normal spellcasters a runic creator is limited with how much energy he can draw upon each day. If he wishes to push his boundries a runic caster can use runic consumption for an immediate power boosts that inflict damage on his mind and body (detailed under runic consumption.) Runic creators receive a bonus to runic uses per day based upon a high ability score based on the following table.&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ {{#anc:Table: Bonus Runic Uses}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level || colspan=&amp;quot;10&amp;quot; | Spells Known&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Ability score&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18-19|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20-21|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|22-23|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|24-25|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|26-27|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|28-29|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|30-31|| 4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|32-33|| 5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|34-35|| 6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|36-37|| 8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|38-39|| 10&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|40+||9| 13&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon reaching 4th level, and at every even-numbered runic creator level after that (6th, 8th, and so on), a runic creator can choose to learn a new rune in place of one he already knows. In effect, the runic creator “loses” the old rune in exchange for the new one. A runic creator may swap only a single rune at any given level, and must choose whether or not to swap the rune at the same time that he gains new runes known for the level.&lt;br /&gt;
&lt;br /&gt;
Unlike a [[SRD:Wizard|wizard]] or a [[SRD:Cleric|cleric]], a runic creator does not need to prepare any runes before time. All runes are available to them at a moments notice.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Runic Consumption}} ([[Ex]]):''' Runic consumption is an auto-cannibilazation skill that allows the character to break down their own body to allow the individual more uses of his abilities per day. This power functions in the following fashion:&lt;br /&gt;
&lt;br /&gt;
Whenever the caster uses a rune beyond his daily maximum limit he has one of two options: one - take the level of the ability and multiply it by two in hit point damage (least 2hp, Lesser 4hp etc.) or two - take 1/2 of the level (not less than 1 point) of ability damage. Under the rune abilities the key ability is where the ability damage will be applied. If the character reaches 0 in any of attributes or hit points from this ability he dies (i.e. if the person uses this ability to 4 hp then is hit for six he is unconscious and bleeding normally. If he reduces himself to 0 or negative hp from this ability he is slain.)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Rune Enhancement}} ([[Sp]]):''' Runes are able to be enhanced in a variety or ways. However only a single runic enhancement may be used in any given round.&lt;br /&gt;
&lt;br /&gt;
''Ranged Runes:'' Your runes now function as a ranged touch attack out to 60 feet.&lt;br /&gt;
&lt;br /&gt;
''Chain Rune:'' Your runes will affect your target plus one target per four runic creator levels. These additional targets take half of the effect that the original rune produced.&lt;br /&gt;
&lt;br /&gt;
''Charged Rune:'' This rune allows you to change the type of damage the rune costs to the opposite energy type that it normally produces.&lt;br /&gt;
&lt;br /&gt;
''Rune Transfer:'' You may physically move your runes to other surfaces without having to recast the rune.&lt;br /&gt;
&lt;br /&gt;
''Runic Echo (Prerequisite: Chain Rune):'' After your rune is activated it happens again one round later. If it is an attack rune if no one is within 5 feet on the second activation nothing happens.&lt;br /&gt;
&lt;br /&gt;
At level 10 you have additional runes that are available:&lt;br /&gt;
&lt;br /&gt;
''Runic Extension (Prerequisite: Runic Echo):'' Runes with a active duration are increased to 24 hours.&lt;br /&gt;
&lt;br /&gt;
''Runic Blast (Prerequisite: Ranged Runes):'' (Prereq chain rune) Runic blast allows the individual to affect targets in a 30 foot cone from the runic creator.&lt;br /&gt;
&lt;br /&gt;
''Runic Ray (Prerequisite: Ranged Runes):'' Runic ray creates a 120 foot ray with a runic power.&lt;br /&gt;
&lt;br /&gt;
At level 15 these final two runes are available:&lt;br /&gt;
&lt;br /&gt;
''Runic Permanence'' (Prerequisite: Runic Extension) A rune power can now be made permanent - limited to once a day and 3 permanent runes at any time.&lt;br /&gt;
&lt;br /&gt;
''Runic Destruction'' (Prerequisite: Runic Blast, Runic Ray) The runic creator may apply multiple effects to a rune in the following order: first it can be shaped as a 30 foot cone, a 60 foot chain effect or a 120 foot ray. Second the blast can be changed to any type of damage (if changed to a force effect damage dice become d4.) Third the power creates a backlash inflicting 2d6 damage one round later on anyone that was struck by the rune.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Rune Strike}} ([[Sp]]):''' In addition to the daily runes that the runic creator calls upon he also gains the ability to create simple runes that can cause harm to his enemies. ''Rune Strike'' is a [[SRD:Action|standard action]] that performs simple rune combinations that do not count against the total runes per day; rune strike are considered an innate ability and resolve as a ranged attack with a base range of 30 feet(not a touch attack.) Rune strikes cause 2d4 force damage and are enhanced at regular intervals (See ''Rune Strike Enhancement''.)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Rune Strike Enhancement}} ([[Sp]]):''' At 2nd level and at every level indicated on the {{#anc:Table: The Runic Creator}} the runic creator will be able to enhance his ''Rune Strike'' ability with one of the following options:&lt;br /&gt;
&lt;br /&gt;
''Runic Accuracy:'' The runic creator gains a +2 bonus to hit with his ''Rune Strike'' ability.&lt;br /&gt;
&lt;br /&gt;
''Runic Force:'' The runic creator deals an additional d4 of force damage with his ''Runic Strike'' ability.&lt;br /&gt;
&lt;br /&gt;
''Runic Precision:'' The runic creator adds his [[Dexterity]] modifier to the total damage dealt by his ''Runic Strike'' ability.&lt;br /&gt;
&lt;br /&gt;
''Runic Range:'' The runic creators' ''Rune Strike'' range is extended by 30 feet.&lt;br /&gt;
&lt;br /&gt;
==== Epic Runic Creator ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Runic Creator}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&amp;lt;-number of skill points-&amp;gt; + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-another existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Lather, rinse...-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-... repeat.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; bonus feats) every &amp;lt;-number of feats per level-&amp;gt; levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-Sample race of your choice-&amp;gt; &amp;lt;-class name-&amp;gt; Starting Package ====&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' &amp;lt;-Weapon selection for starting at 1st level with this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbreviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If inapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbreviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If inapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
&amp;lt;-copy and paste the rows as necessary.-&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' &amp;lt;-1st-level feat selection-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' &amp;lt;-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. -&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' &amp;lt;-Starting armor and other equipment outside of weapons.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' &amp;lt;-Starting gold using this package.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Information ===&lt;br /&gt;
&lt;br /&gt;
==== Playing a &amp;lt;-class name-&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' &amp;lt;-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' &amp;lt;-How this class typically interacts with other classes and how characters of this class interact with characters of other classes-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' &amp;lt;-Typical role in combat-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' &amp;lt;-Typical advancement options for characters with this class.  Include desirable multiclass options-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the World ====&lt;br /&gt;
&lt;br /&gt;
{{quote|&amp;lt;-Some quote from a character of this class-&amp;gt;|orig=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Where characters of this class fit in a d20 world.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' &amp;lt;-day in the life of a character of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' &amp;lt;-notable NPCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' &amp;lt;-info on what, where, when, and how characters of this class congregate and assemble-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' &amp;lt;-How NPCs react to PCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-class name-&amp;gt; Lore ====&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in &amp;lt;-the appropriate skills-&amp;gt; can research &amp;lt;-pluralized class name-&amp;gt; to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;-the appropriate skills-&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | &amp;lt;-common knowledge-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | &amp;lt;-not so common knowledge-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | &amp;lt;-rare information-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | &amp;lt;-very rare information-&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the Game ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' &amp;lt;-Possible variant conceptions of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL &amp;lt;!-- EL Number --&amp;gt;:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
&amp;lt;!-- additional categories.  Possible categories include:&lt;br /&gt;
[[Category:Good Guy]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Arcane Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;br /&gt;
[[Category:Prepared Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Admin</id>
		<title>User talk:Admin</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Admin"/>
				<updated>2013-05-08T16:43:20Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: Races of War template creation discussion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;toccolours&amp;quot;&amp;gt;&lt;br /&gt;
For archived discussions, please refer to [[User talk:Admin|Admin Talk]]&lt;br /&gt;
&lt;br /&gt;
{{Messages of Interest|messages=&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Detect_Disease_(3.5e_Spell)&lt;br /&gt;
|section=Author Template&lt;br /&gt;
|notifier=Daniel Draco&lt;br /&gt;
|date_time=13:55, 6 October 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Category_talk:Improvised_Weapon&lt;br /&gt;
|section=Purpose&lt;br /&gt;
|notifier=Daniel Draco&lt;br /&gt;
|date_time=05:59, 16 April 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Daunting_Assailant_(DnD_Class)&lt;br /&gt;
|section=Image&lt;br /&gt;
|notifier=Daniel Draco&lt;br /&gt;
|date_time=05:53, 16 April 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=SRD_Talk:Traps&lt;br /&gt;
|section=Broken Links&lt;br /&gt;
|notifier=Sabre070&lt;br /&gt;
|date_time=16:30, 28 March 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Daunting_Assailant_(DnD_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Daniel Draco&lt;br /&gt;
|date_time=11:19, 27 March 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Category_talk:Martial_Adept&lt;br /&gt;
|section=So...&lt;br /&gt;
|notifier=Daniel Draco&lt;br /&gt;
|date_time=11:32, 12 December 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Shield,_Broad_(3.5e_Equipment)&lt;br /&gt;
|section=Dual Category&lt;br /&gt;
|notifier=Sabre070&lt;br /&gt;
|date_time=02:49, 17 November 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Tattooed_Armor_(DnD_Equipment)&lt;br /&gt;
|section=Fixed&lt;br /&gt;
|notifier=Sabre070&lt;br /&gt;
|date_time=13:30, 12 November 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:3.5e_Adventuring_Gear&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sabre070&lt;br /&gt;
|date_time=21:34, 11 November 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=MSRD_Talk:Modern_System_Reference_Document&lt;br /&gt;
|section=MSRD To Do List&lt;br /&gt;
|notifier=Sabre070&lt;br /&gt;
|date_time=03:59, 11 November 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Template_talk:Weapon_Desc&lt;br /&gt;
|section=Use&lt;br /&gt;
|notifier=Sabre070&lt;br /&gt;
|date_time=18:34, 8 November 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Archives&lt;br /&gt;
|label1= Archive 1 (Discussions 1 &amp;amp;ndash; 3)}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Meta Pages Breadcrumb}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transcribed Wizards of the Coast Online Archives ==&lt;br /&gt;
&lt;br /&gt;
So, getting straight to it, the first things come directly from the Wizards website. They have a few old archives, the oldest of which being the [http://www.wizards.com/default.asp?x=dnd/arch/retired Retired Articles and Archives]. there is the notice attached to this archive, reading:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Looking for a series that you used to read? We keep our retired series online for a time here. They won't stay here forever, though, so we recommend that you print out old series for yourself, as once they leave this area, they live only in memory. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Most of the artcles within aren't of much interest or use to this wiki, but two of them have usable material in them; the [http://www.wizards.com/default.asp?x=dnd/arch/mm Monster Mayhem] article and the [http://www.wizards.com/default.asp?x=dnd/arch/sb Spellbook] article. They both have unique monsters and spells, respectively, that currently are not kept anywhere else. Of course, being part of the retired articles archive means they won't be there forever. I would like to preserve the entires in these articles on this site.&lt;br /&gt;
&lt;br /&gt;
In case anyone is thinking, I don't think there are any real issues with doing so. These things are posted up on a free-access website for the world to see. And, as retired archives that won't be kept forever, they explicitly say to make your own copies if you wish to keep using them after removal. Copies that, theoretically, could be replicated and distibuted freely and indefinitely after the fact. In that sense, is there any difference between &amp;quot;printing&amp;quot; if you do it electronically rather than physically?&lt;br /&gt;
&lt;br /&gt;
With an administrator approval consensus, I'd like to take the entries from these two articles and add them to the SRD of this site, of course with respect to their origins by either putting a note on the pages themselves or creating their own subsections.&lt;br /&gt;
&lt;br /&gt;
Discuss/What say you? -- [[User:TheWarforgedArtificer|TheWarforgedArtificer]] 19:37, 4 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:So long as they are OGL, I am in full support. Also, that old Psionics column wasn't bad; I think it was called Mind's Eye. [[User:Surgo|Surgo]] 22:23, 4 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::...does anyone else have anything to say about this? This project isn't going to go anywhere without more administrator input. [[User:TheWarforgedArtificer|TheWarforgedArtificer]] 18:18, 10 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::What's wrong with one administrator giving you the go-ahead? If anyone has an issue with it, they can take it up with me. [[User:Surgo|Surgo]] 19:21, 10 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::Partially I wanted to see what all the other admins thought of it, but mostly I hoped someone would be able to reinforce of weaken whether my case of it being okay to transcribe the archives here. However, if you're saying &amp;quot;go for it&amp;quot;, then I guess I will, after a few more details are worked out. [[User:TheWarforgedArtificer|TheWarforgedArtificer]] 11:13, 12 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::I'd hold off on it. I emailed WotC via their customer support. It was submitted in their &amp;quot;copyright&amp;quot; category, so it would have immediately gone to the right place. When they received it, however, the first thing they did was escalate it to a higher level. I do believe that means that, instead of having a set answer, they're considering it. I'll let you know what they say, but in the meantime I'd say don't put it on the site. --[[User:Daniel Draco|Daniel Draco]] 12:08, 12 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Whoa, that sounds kinda heavy. I'm curious, what exactly did your message contain?&lt;br /&gt;
::::::And it's probably too late for this, but one of the details I wanted to work out was getting the -whole- pages, mechanics plus flavor stuff (except for specific names, of course), on the same grounds as doing this in the first place; once they're gone, they're gone since they don't exist anywhere else, and I want to preserve them. Though, since as I've said it's probably already too late to ask for anything more, I won't complain if mechanics are all we get (if we get even that ''':/''' ). [[User:TheWarforgedArtificer|TheWarforgedArtificer]] 23:08, 12 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::&amp;quot;Escalating to a higher level&amp;quot; just means the person he emailed tossed it to their boss. At the very least, I'd suggest making sure you have all the pages saved. [[User:Dragon Child|Dragon Child]] 23:10, 12 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::We would have to make an entire new section.  Something like &amp;quot;Wizards Articles&amp;quot;.  Are you really interested in doing this or do you think it would be too much work or who knows what?  --[[User:Green Dragon|Green Dragon]] 00:42, 13 July 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Why would we need a new section? Just have a little header on the top, something like ''&amp;quot;This article was originally published by Wizards of the Coast under their (Insert Name Here) section&amp;quot;'', kind of like what's done with some Tome articles. [[User:Surgo|Surgo]] 09:44, 13 July 2009 (MDT)&lt;br /&gt;
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::::::::::I was thinking a new section would have to be made, but I don't have enough experience working with this site to do that. I'd need someone else to do that, but I'm confident I can get all the actual pages myself once a section's created.&lt;br /&gt;
::::::::::Besides, this is -nothing- compared to another project I have in mind when this is over... why do you think this is only &amp;quot;Project #1&amp;quot;?   '''&amp;gt;:]'''&lt;br /&gt;
::::::::::Hey, what the heck? Who changed that? Fixing...Done. --[[User:TheWarforgedArtificer|TheWarforgedArtificer]] 12:23, 13 July 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I would be more then willing to help create the infrastructure of a Wizards archive like section and help out a bit however do you know what the license is on the Wizards archives?  I looked though Wizards [http://ww2.wizards.com/Company/Default.aspx?doc=SiteLegalNotice Wizards.com &amp;amp; Gleemax.com Website Terms of Use] a bit and [http://ww2.wizards.com/Company/Default.aspx?doc=Privacy Wizards web site privacy statement] however I did not see anything relating to their archive section.  --[[User:Green Dragon|Green Dragon]] 15:32, 13 July 2009 (MDT)&lt;br /&gt;
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::::::::::::Daniel Draco and I (well, pretty much just Daniel Draco) have been working on that particular detail this whole time, by e-mailing Wizards. Right now we've been stalled on a reply. When Daniel knows, we'll know. --[[User:TheWarforgedArtificer|TheWarforgedArtificer]] 15:46, 13 July 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
{{Discussion Indentation Revert}}&lt;br /&gt;
&lt;br /&gt;
:Damn it all, wizards responded to Draco and said no. That's projects #1, 2, and 4 down the drain. However, an unrelated project that I am absolutely sure will work can now get underway. I'll post details later so we can get started.&lt;br /&gt;
&lt;br /&gt;
::In any case [[Main Page]] &amp;amp;rarr; [[3.5e Open Game Content]] &amp;amp;rarr; [[Transcribed Wizards of the Coast Online Archives]].  Their you go.  --[[User:Green Dragon|Green Dragon]] 15:49, 5 September 2009 (MDT)&lt;br /&gt;
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::One, that wasn't a malicious edit (as it was all my own stuff originally), but if you have not yet realized, Wizards. Said. No. We cannot have their archives. You must take down that page, as I have said [[Transcribed Wizards of the Coast Online Archives|here]], or they will very likely sue you! But hey, if you want to have them file a lawsuit against you, that's fine by me... --[[User:TheWarforgedArtificer|TheWarforgedArtificer]] 16:06, 5 September 2009 (MDT)&lt;br /&gt;
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:::You are talking about a '''whole''' different subject.  I am referring to content which we are legally '''allowed''' to have (not copyrighted things).  See also [[Talk:Transcribed Wizards of the Coast Online Archives]].  --[[User:Green Dragon|Green Dragon]] 23:01, 3 November 2009 (MST)&lt;br /&gt;
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==Propositions for Addition/Expansion of this Wiki==&lt;br /&gt;
&lt;br /&gt;
(making a new section here is how someone suggested I should do this)&lt;br /&gt;
&lt;br /&gt;
So, I'm fairly new to this site, but I've got a few (official, not homebrew) things I'd like to see added, if possible. There a number of such things, but I'm only going to go one at a time, and I'm putting them up here for administrator discussion.&lt;br /&gt;
&lt;br /&gt;
===Project #2===&lt;br /&gt;
&lt;br /&gt;
Alright. The project that was planned for #3 is now #2. This project is not about articles from Wizards sites. This project is for copying down OG content from a sourcebook. And it ''is'' under the OGL, it states that and even has a specific license in the back of the book. If I get started on this project, a word-for-word copy of the specific OGL will be the first thing I put up.&lt;br /&gt;
&lt;br /&gt;
Now, the book itself. And, don't freak out or anything when you read the title, let me explain first. The book is &amp;quot;World of Warcraft: The Roleplaying Game&amp;quot;. Yes. It's Warcraft. But hear this first. I don't really care for the Warcraft setting. I've never played WoW or the original Warcraft games (Starcraft for the win ''':P''' ). The -only- reason I want to copy down this content is for one thing; the Tinker base class and the rules for creating steampunk Technological Devices. Seriously, it's all freakin' awesome ''':3''' That's the only reason I'm interested. Now, with that said, the book also has a number of other new rules, all of which are completely compatible with existing D&amp;amp;D rules. New feats and feat types, new takes on a few base classes, of course the rules for Technological Devices and Firearms (best I've seen them handled yet), even rules for making statistics of communities and cities, and more. All these things can make fine additions to DanDwiki. Just like Unearthed Arcana and all the new rules it brought about.&lt;br /&gt;
&lt;br /&gt;
Now, of course, due to the nature of the OGL, only rules and mechanics can be posted, none of the actual flavor (which is perfectly fine with me). If there are no other suggestions, I will probably follow a format similar to the one we have for the actual SRD, because this book is also laid out in a similar way. As for the actual copying down, I will be attempting to do so word-for-word wherever possible (minus the flavor-only sections which won't be copied at all, of course), but in some cases I will have to paraphrase to omit flavor and setting references. I will leave a note on each page where this happens. Also, a good amound of the content is identical to stuff already in the SRD, as it works like a &amp;quot;replacement&amp;quot; Player's Handbook and DMG; in these cases, I will simply link to the existing SRD. In some cases, the name is the only thing different. In this case, I will make a redirect to the SRD. But for anything new or different, I will make the new page for.&lt;br /&gt;
&lt;br /&gt;
To get started, all I will need is a new section to do so, and a new page identified (homebrew and regular stuff has &amp;quot;article&amp;quot; as the tab, SRD pages are &amp;quot;srd&amp;quot;, Unearthed stuff is &amp;quot;ua&amp;quot;, discussions are &amp;quot;discussion&amp;quot;, etc. For the new section, it can just be &amp;quot;Warcraft&amp;quot; or &amp;quot;World of Warcraft&amp;quot;, and that can be put in the navigation box under UA, and the pages can be &amp;quot;wrd&amp;quot;, for &amp;quot;Warcraft Reference Document&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
So. What does everyone think?&lt;br /&gt;
&lt;br /&gt;
:What is the rational for putting certain material separate from similar material, albeit for a different setting?  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 16:49, 27 August 2012 (MDT)&lt;br /&gt;
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== SRD weapons &amp;amp; armor error?  ==&lt;br /&gt;
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There appears to be a problem with sevearl SRD weapons and armor pages, particularity in the enchantment area. An example would be the Morningstar. [http://www.dandwiki.com/wiki/SRD:Morningstar] Is there anyway to fix it? {{unsigned|98.22.233.36}}&lt;br /&gt;
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:The wiki's having problems right now. Rest assured that the coding on those pages is fine, it's just that the back end stuff that supports that coding is currently out of order. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 16:44, 5 July 2010 (UTC)&lt;br /&gt;
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== Broken Redirects Oddity ==&lt;br /&gt;
&lt;br /&gt;
You guys have any way to fix this?  Over at [[Special:BrokenRedirects]] it is listing ''&amp;quot;Humans, Ãƒâ€ skmann (DnD Race)&amp;quot;'' and ''&amp;quot;Form:4e Class Power&amp;quot;'' as the only two broken redirects, but neither actually exist. &amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid black; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Hooper|'''&amp;lt;span style=&amp;quot;background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Hooper  &amp;lt;/span&amp;gt;''']][[User talk:Hooper|&amp;lt;span style=&amp;quot;background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 10:15, 9 June 2011 (MDT)&lt;br /&gt;
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:Fixed one (partially).  See also [[Talk:3.5e Flaws#Flaw Form]].  --[[User:Green Dragon|Green Dragon]] 15:46, 9 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::That odd one might be fixed now. &amp;amp;mdash; &amp;lt;span style=&amp;quot;color:#002137;&amp;quot;&amp;gt;[[User:Blue Dragon|Blue Dragon]] &amp;lt;small&amp;gt; ([[User_talk:Blue Dragon|talk]])&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 16:19, 12 June 2011 (MDT)&lt;br /&gt;
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== DnD Links ==&lt;br /&gt;
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:''Discussion moved to [[Talk:DnD Links#Social Networking]].''  &amp;lt;small&amp;gt;--[[User:Green Dragon|Green Dragon]] 16:38, 21 June 2011 (MDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
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== Site nominated for an Award ==&lt;br /&gt;
*See: [[Talk:Main_Page#Site_nominated_for_an_Award]] {{User:Hooper/autosig2}} 18:54, 14 August 2011 (MDT)&lt;br /&gt;
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== Accidentally Locked a page ==&lt;br /&gt;
&lt;br /&gt;
Hi Admins&lt;br /&gt;
I wanted to add a feat I found in the Complete Warrior and I also wanted it to look right on the page so I borrowed some code from [[SRD:Shield Bash|Shield Bash]] but after I uploaded it I can no longer edit it because I don't have the necessary clearance. Could you undo my last two updates to the [[Shield Slam(3.5e Feat)]]? Thanks before hand --&amp;lt;span style=&amp;quot;font-family:albertus mt; font-variant:small-caps; margin-left:4px; border:2px solid #501010;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background:#CA2020; border:3px solid #7B0E0E; padding:0px 5px 0px 5px;&amp;quot;&amp;gt;'''[[User:ElvenKingSlave|&amp;lt;span style=&amp;quot;color:gold; font-size:75%;&amp;quot;&amp;gt;ElvenKingSlave&amp;lt;/span&amp;gt;]]'''&amp;amp;nbsp;&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;&amp;amp;middot;&amp;lt;/font&amp;gt;&amp;amp;nbsp;[[Exalted Wiki:Human|&amp;lt;span style=&amp;quot;color:gold; font-size:75%;&amp;quot; title=&amp;quot;I will drown you in daggers!&amp;quot;&amp;gt;Weapons Summoner&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;&amp;amp;middot;&amp;lt;/font&amp;gt;&amp;amp;nbsp;[[User talk:ElvenKingSlave|&amp;lt;span style=&amp;quot;color:gold; font-size:75%;&amp;quot; title=&amp;quot;Contact me&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 11:54, 5 December 2011 (MST)&lt;br /&gt;
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:Was this related to cloudflare perchance?  --[[User:Green Dragon|Green Dragon]] 13:33, 9 January 2012 (MST)&lt;br /&gt;
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== Please delete my rubbish. ==&lt;br /&gt;
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Please can an admin please delete my page [[Rebelstar (4e Campaign Setting)]] and its subpages? I won't be developing it any further. Thank-you. I've also noticed a backlog at [[:Category:Candidates for Deletion]]. If more hands are needed, I might nominate myself for adminship :) [[User:Marasmusine|Marasmusine]] 04:55, 17 December 2011 (MST)&lt;br /&gt;
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:Per our policy I can't delete it outright, but I have added the {{tl|delete}} template; next time someone goes through the category for deletion it will likely be deleted. As for admin, feel free to [[RFA|nominate yourself officially]], though (and I mean no offense) since you have not made many edits. Stick around and you never know; there is waaaaay more work around here than we have workers. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 17:54, 26 December 2011 (MST)&lt;br /&gt;
::Thanks! [[User:Marasmusine|Marasmusine]] 01:47, 28 December 2011 (MST)&lt;br /&gt;
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== 4e types and subtypes ==&lt;br /&gt;
&lt;br /&gt;
I've noticed something confusing about our categorization system for 4e races. What we are calling &amp;quot;Subtype&amp;quot; is actually &amp;quot;Type&amp;quot;, and what we are calling &amp;quot;Type&amp;quot; is actually &amp;quot;Origin&amp;quot; (see Monster Manual p. 6). For example, it should be &amp;quot;Humanoid Type&amp;quot; and &amp;quot;Natural Origin&amp;quot;, not &amp;quot;Natural Type&amp;quot; and &amp;quot;Humanoid Subtype&amp;quot;. I've also seen pages with keywords (&amp;quot;undead&amp;quot; etc) used as subtypes. It will be a pain changing the categories on all the 4e race articles, but I'm prepared to put the work in if the admins give me the go-ahead. [[User:Marasmusine|Marasmusine]] 04:12, 7 January 2012 (MST)&lt;br /&gt;
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:That would be very appreciated if you corrected the categories for races.  Creatures are also in the same boat.  When you are organizing the category please add [[:Category:4e]] to the 4e types as well as add it to the new origin categories.  --[[User:Green Dragon|Green Dragon]] 17:03, 7 January 2012 (MST)&lt;br /&gt;
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::Do we want categories like [[:Category:Humanoid Type]] which has mixed 3e and 4e content? I was thinking of separating them (&amp;quot;Category: Humanoid 4e Type&amp;quot;), particularly to avoid the above confusion where Beast is a 3e Subtype but a 4e Type. [[User:Marasmusine|Marasmusine]] 14:14, 8 January 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
:::I understand that they are not the same thing, however I feel that just having [[:Category:4e]] added is sufficient.  The pages in the category will have their appropriate identifier and that as well as having the category be a part of the 4e category tree should work.  If one wants just the 4e pages they can make a dpl.  Also none of the other categories have been edition specific (for example [[:Category:Race]]).  --[[User:Green Dragon|Green Dragon]] 14:40, 8 January 2012 (MST)&lt;br /&gt;
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::::Okay, thanks, I'll get to work on that. [[User:Marasmusine|Marasmusine]] 02:34, 9 January 2012 (MST)&lt;br /&gt;
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== Racial Feats ==&lt;br /&gt;
&lt;br /&gt;
Hello. Me again :)&lt;br /&gt;
&lt;br /&gt;
I wanted to find a better way of presenting racial feats on the main race article, so that readers can get a better overview of what the feats do. I did some script-kiddying and tried some code from [[4e Racial Feats]] and applied it to [[Barbed Devil (4e Race)]]. (To get this to work, I added a &amp;quot;Barbed Devil Feat&amp;quot; category to the feat pages... perhaps there's a different way?). I just want to make sure that this isn't going to blow the wiki up or cause some other problem. Thanks, [[User:Marasmusine|Marasmusine]] 12:03, 12 January 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
:Nah, it should be fine. I only *just* understand the DPL code, so I always copy/paste it from somewhere else as well. And as far as I know, there'd be no way to do it without creating a category; this way is MUCH cleaner (and more accurate) than going around trying to manually add all the feats. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 18:08, 15 January 2012 (MST)&lt;br /&gt;
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::I made [[:Category:Weapon Summoner Bonus Feat]] so it can have a feat list like the [[SRD:Fighter|fighter]].  I find that this is a good way to go.  --[[User:Green Dragon|Green Dragon]] 12:00, 19 January 2012 (MST)&lt;br /&gt;
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== 4e Race Vizison ==&lt;br /&gt;
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I finished adding a new race [[Vizison (4e Race)]] about 5 days ago,and I keep wondering «are they too powerful?  Timecontrol is pretty epic. Nah I put ''huge'' penalties to them if they fail to meet the Arcana.  I keep wondering through.  Could one of you guys review it and tell me what you think?  --[[User:Viziton|Viziton]] 16:18, 1 February 2012 (UTC)&lt;br /&gt;
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:I took a look at it.  For future reference please use {{tl|requestreview}} to get something reviewed.  --[[User:Green Dragon|Green Dragon]] 10:35, 1 February 2012 (MST)&lt;br /&gt;
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== What does it take? ==&lt;br /&gt;
&lt;br /&gt;
I'm hoping sooner or later,that I would become a major contributer, but I don't know what it would take, maybe a thousand contributions and being well known and trusted? I don't want to be an admin. I also thought maybe this should be a Title, and it should be earned the same way adminship--[[User:Viziton|Viziton]]&lt;br /&gt;
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:Technically it takes nothing to become an admin.  See also [[Requests for Adminship]].  I would recommend having an understanding of syntax, showing commitment, and showing dedication.  --[[User:Green Dragon|Green Dragon]] 11:10, 10 February 2012 (MST)&lt;br /&gt;
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that seems to me to make good sense,thanks :] --[[User:Viziton|Viziton]] 12:39, 11 February 2012 (MST)&lt;br /&gt;
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:Think quality, not quantity :) [[User:Marasmusine|Marasmusine]] 13:39, 11 February 2012 (MST)&lt;br /&gt;
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I'm aware that got about 5 to 8 things in progress at the momment,I'm just putting in my basic things.--[[User:Viziton|Viziton]] 18:23, 11 February 2012 (MST)&lt;br /&gt;
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== Death Knight class radically altered? ==&lt;br /&gt;
[[Death Knight (3.5e Class)]] Had a goodly portion of its text hacked out and the abilities and class features table broken and altered. I'm not sure what the policy is on doing that sort of thing. But the alterations seem to make it a totally different class, and I was kind of using the Jan 21 version (with my score votes on it) in a game.&lt;br /&gt;
&lt;br /&gt;
So how is something like this usually handled?&lt;br /&gt;
--[[User:VK|VK]] 10:51, 24 February 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
:There's no &amp;quot;official&amp;quot; policy, but my unofficial view is this: if someone makes changes radical enough to be called a variant, without discussing them on the talk page, you are safe to revert the changes. Make a thoughtful comment as to why you reverted so that it does not turn into a revert war. If the other person wants to make a variant class with their changes, I see no reason why they can't copy/paste the historical page which held their version. If there's any conflict (sometimes egos can be bruised when working on someone else's work) feel free to ask a neutral third party to intervene. That's how I'd go about doing it. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 15:31, 24 February 2012 (MST)&lt;br /&gt;
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::Alrighty! I'll do that then, thanks! --[[User:VK|VK]] 12:26, 27 February 2012 (MST)&lt;br /&gt;
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== Welcome Message ==&lt;br /&gt;
&lt;br /&gt;
:''Discussion moved to [[Template talk:Welcome Message#Organization]].''  &amp;lt;small&amp;gt;--[[User:Green Dragon|Green Dragon]] 15:31, 13 March 2012 (MDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
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== Class name change ==&lt;br /&gt;
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If possible could I have a class I recreated changed to a new name or should I just create the new class then nominate the old one for deletion? [[User:Tivanir|Tivanir]] 08:42, 17 March 2012 (MDT)&lt;br /&gt;
:Let me know what you want renamed and I can sort it out for you. [[User:Marasmusine|Marasmusine]] 10:58, 17 March 2012 (MDT)&lt;br /&gt;
:: [[Thaumaturgical Artisan]] to Artificer (3.5e Class) if possible. [[User:Tivanir|Tivanir]] 12:42, 17 March 2012 (MDT)&lt;br /&gt;
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:::If you go to the page you want moved and click the &amp;quot;move&amp;quot; tab on top you will be able to move the page.  --[[User:Green Dragon|Green Dragon]] 14:23, 17 March 2012 (MDT)&lt;br /&gt;
::::/facepalm why that would do it. [[User:Tivanir|Tivanir]] 14:28, 17 March 2012 (MDT)&lt;br /&gt;
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== Need some deletion thingies removed ==&lt;br /&gt;
&lt;br /&gt;
http://www.dandwiki.com/wiki/Races_of_War_%283.5e_Sourcebook%29/Warriors_with_Style#The_Failure_of_Feats&lt;br /&gt;
&lt;br /&gt;
There are several &amp;quot;marked for deletion&amp;quot; boxes on that page by someone who clearly hasn't had any experiences with Tome-style feats before. &lt;br /&gt;
&lt;br /&gt;
It looks like commentary meant for a discussion or talk page rather than tossing around deletion requests willy-nilly. [[User:VK|VK]] 04:49, 10 April 2012 (MDT)&lt;br /&gt;
:The feat articles aren't locked so you are free to remove the deletion templates and make the appropriate rationale on their talk pages. [[User:Marasmusine|Marasmusine]] 05:18, 10 April 2012 (MDT)&lt;br /&gt;
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== Feats Page ==&lt;br /&gt;
&lt;br /&gt;
The page [[3.5e Feats]] is extremely badly organized. There are ''82'' different categories and/or subcategories, and it is impossible to navigate. I think that it would be much better if it were organized differently, because it would be easier to find the ''right''category and/or subcategory for a given feat. I suggest we reduce the different categories and/or subcategories down to the ones that are in the [[SRD:Feats|SRD page]], and maybe a few extra, like 'Other' or 'Tactical'. &lt;br /&gt;
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Also, lock the page to keep people from adding their own random catagories&lt;br /&gt;
--[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 10:50, 15 June 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Hrm, I agree, but then I don't. On the one hand, there are a ton of categories. But on the other hand, if you have an assassin, and you want feats that work with the class feature, it should be easy to find them. On the other, other, other hand, even the way it is organized is inconsistent: we have Magic Feats under the Class Feats category, then under Feats by Requirement, we have Magical Feats, which is then again broken down into Arcane/Metamagic/Necromantic/Reserve... but no Divine.&lt;br /&gt;
&lt;br /&gt;
:So I think yes, it should be reworked, but probably not as simple as it is in the SRD. And when it's done, definitely lock the page. I won't do it now, in case I'm not around when someone starts the project. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 13:01, 15 June 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Perhaps have a 'Class Feats' section, and when you go to that page, it will have a list of the classes that have class feats made for them (in other words, let people edit the 'Class Feats' page, and let them add class feats that way.) --[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 07:44, 9 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::How would you improve the current layout?  What are your thoughts?  Do you just mean that the class feats should be accessed with a page with the class feat list options?  Are you talking about any changes in the preload, way or organizing the pages, etc?  There may be some confusion on the pages with which organization is meant, since multiple iterations of their layout are in use, and if you need help here just ask what is intended (and if you are talking about correcting this problem let that be known too).  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 20:51, 9 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::Here is an idea: '''[[Suggested Homebrew Feats page|3.5e Feats]]'''--[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 10:21, 12 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::I think we need to replace the current format with either the above one or another suggested format.--[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 14:16, 11 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::What would be done with the rest of the feat categories?  Would they be hidden?  We could replace the bold links with a hide/show page that has the bold links inherently shown.  I just don't see how we can get rid of all the feat categories.  If you have another solution that you would be willing to explore by all means please let it be known.  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 16:47, 27 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::We would have to get ride of a few of the existing (and extraneous, in a few cases) categories/subcategories and integrate them into other categories. For example, take the categories [[DnD Armor Feats|Armor Feats ]], [[3.5e Fighter Feats, Attack of Opportunity|Attack of Opportunity Feats]], and [[3.5e Fighter Feats, Ranged Attack|Ranged Attack Feats]]. On the SRD page, feats that fulfill those functions exist, but they don't warrant a special category all for themselves, and are simply put in the [[SRD:General Feats|General Feats]] category. So those examples would be integrated into the [[SRD:General Feats|General Feats]] category. Also, the way the FBFs (Fighter Bonus Feats) are categorized should change. Say I want to make the Elven Racial Feat 'Pansy Power' and have it be an FBF. I would create a feat called 'Pansy Power', and make it as normal. However, when I fill out the 'types' section, I would put 'Fighter' in addition to 'Racial'. The feat name would still be 'Pansy Power &amp;lt;nowiki&amp;gt;[Racial]&amp;lt;/nowiki&amp;gt;', but when I go to the FBF page, Pansy Power would be there. If you want, i could create a page detailing what i want to do with each individual category/subcategory, based on the updated '''[[Suggested Homebrew Feats page|Suggested Feats Page]]''', and the categories/subcategories it has.--[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 09:06, 1 September 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::I have started integrating the current Homebrew Feats into my  '''[[Suggested Homebrew Feats page|Suggested Feats Page]]'''. I will try and make it have every feat, but i do not understand some of the wikitext required to add feats as they are created, so if someone could give me a template or something, it would be much appreciated. Right now, I am using the #ask function, which seems to not be the ideal code. --[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 20:27, 13 December 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::I am finished with the [[Suggested Homebrew Feats page|Suggested Feats Page]]. All that there is left to do is to touch up the formatting a little bit. Every feat that is on the original [[3.5e Feats]] page has been accounted for. I used some of the original pages, instead of designing new ones. If you think it might be necessary to design new pages (some of the original pages don't automatically update when a new feat is added), I can go in and fix it. These are all of the original pages I'm using: [[DnD_Variant_Feats|Variant Feats]], [[DnD_Archetype_Feats|Archetype Feats]], [[DnD_The_Gift_Feats|The Gift Feats]], [[DnD Wild Feats|Wild Feats]], [[DnD_Item_Creation_Feats|Item Creation Feats]], and [[DnD Netbook of Feats|Netbook of Feats]]. Once the page has been edited to our satisfaction, we can just copy and paste the content of my page into the [[3.5e Feats]] page and lock it. --[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 03:56, 19 December 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::I find that is it much more understandable like that.  Go ahead and switch [[3.5e Feats]].  Please, though, remove the &amp;quot;All&amp;quot; list of feats and just add that on a separate page.  Please, however, add an &amp;quot;other&amp;quot; page for the feats which do not fit into any of the other categories so they can also be accessed and dealt with appropriately.  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 17:42, 13 January 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::Added a separate &amp;quot;All&amp;quot; page. I had an &amp;quot;Other&amp;quot; page, called Miscellaneous, but it did not update itself; i just had all of the categories that i couldn't find a home for in it. I upgraded it to automatically add random categories people might make, and found that there are a ton of feats that weren't categorized properly. I used a &amp;lt;nowiki&amp;gt;&amp;lt;DPL&amp;gt; and notcategory=&amp;lt;/nowiki&amp;gt; to exempt categories that have a page. However, there are a few pages i couldn't exempt: [[3.5e_Racial_Feats|Racial Feats]], [[Class Feats]], and [[DnD_The_Gift_Feats|The Gift Feats]]. I need someone who knows how to fix them to help me. I have asked [[User:Dmilewski|Dmilewski]] to help me proofread, and i would like to hold back actually changing the homebrew page until we are sure there are no serious errors in my coding or anything like that. --[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 12:00, 15 January 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::I implemented it.  Now, the unused feat pages need to have {{tl|delete}} added.  Those which can be added to pages like [[3.5e Optional Rule Feats]] should be linked to there and not queued for deletion.  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 18:19, 15 January 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::The Racial feats and Class feats need to have a standardized category added to all of them, so one feat might have &amp;lt;nowiki&amp;gt;[[Category:Ranger Feat]]&amp;lt;/nowiki&amp;gt; now, and we would add &amp;lt;nowiki&amp;gt;[[Category:Class Feat]]&amp;lt;/nowiki&amp;gt; as well. That way we can exempt it from the Miscellaneous page more easily. Is there a way to do that with a bot, or do we have to go in and edit all of the individual feats and add the Category? --[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 03:28, 16 January 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::::Started adding Category:Racial Feat and Category:Class Feat to the feats that need it by hand. That should help streamline the Misc. page a little bit. I will also sort through Misc. page for uncategorized feats.--[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 12:59, 17 January 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Finished. All of the Feats in the Misc. page should be properly categorized, and none of the feats on the Racial and Class Feats pages should show up on the Misc. page. They should also all have &amp;lt;nowiki&amp;gt;[[Category:Class Feat]]&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;[[Category:Racial Feat]]&amp;lt;/nowiki&amp;gt; on them now. If there is anything else like that that you want/need me to do, I would be happy to give it a shot. All 503 edits required were not as bad I had thought they would be ''':)''' --[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 17:45, 17 January 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Also, the homepage for all of the feats needs to be locked so that only admins can edit it to add categories; that way people won't add the page for their class' feats to the homepage because they feel important. That is probably how the original page ended up how it was.--[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 10:39, 16 January 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::Going to tag the 'Suggested Hombrew Feats page' for deletion since we don't need it anymore. any objections?--[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 03:33, 16 January 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
== Image Style Guide ==&lt;br /&gt;
&lt;br /&gt;
Do we default to the Wikipedia Manual of Style with regards image placement? ([http://en.wikipedia.org/wiki/Wikipedia:LAYIM#Images link]). [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:53, 13 February 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Report A Page ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find any official way to report a page, so I am throwing it here. There is a class under the 4e homebrew that I believe should be removed. The class is [[Girl Raper|Girl Raper]]. It is crude and is not remotely even an attempt at a class. [[User:Dragonfire|Dragonfire]] ([[User talk:Dragonfire|talk]]) 12:32, 6 April 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I agree. It's gone, thanks. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 13:30, 6 April 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
::For future reference please use {{tl|delete}} and {{tl|needsadmin}}.  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 22:39, 6 April 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Category Creation ==&lt;br /&gt;
&lt;br /&gt;
some of the pages I have created did not fit the categories present, or might've fit categories that were not present. I created new categories that now include these. if this is not allowed, I'm sorry. please display that and a page for all other wikirules on the main page from now on.&lt;br /&gt;
&lt;br /&gt;
the new categories I have created need to be filled. I ask you to search existing pages for anything that might fit in these categories:&lt;br /&gt;
&lt;br /&gt;
Category: templates&lt;br /&gt;
&lt;br /&gt;
Category: Weapons Templates&lt;br /&gt;
&lt;br /&gt;
Category: outfit Templates&lt;br /&gt;
&lt;br /&gt;
Category: weapons&lt;br /&gt;
&lt;br /&gt;
== Consideration ==&lt;br /&gt;
&lt;br /&gt;
Thinking of making a Races of War template (Tome of Battle for the old school folks) so that people know certain things are suppose to be balanced against radical changed instead of regular changes. The reason I want to toss it out there is so that people don't get the wrong idea about power levels (most of the RoW stuff is pretty balanced against itself though anything else it is like comparing a 22 against a howitzer.) Would this be something useful? [[User:Tivanir|Tivanir (Speak to me)]] ([[User talk:Tivanir|talk]]) 10:43, 8 May 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runic_Creator_(3.5e_Class)</id>
		<title>Runic Creator (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runic_Creator_(3.5e_Class)"/>
				<updated>2013-05-08T16:28:29Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needsbalance|Does not follow the guidelines for class creation roughly outlined on [[Character Class Design Guidelines (DnD Guideline)|Character Class Design Guidelines]].}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{stub|Missing text throughout (and an example NPC).}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{wikify|Does not follow the preload/missing parts of the preload.  See also the preload.}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{wording|Does not read through well.}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
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|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
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|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
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|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|status=started&lt;br /&gt;
|editing=please contact Tivanir before editing&lt;br /&gt;
|type=Caster&lt;br /&gt;
|desc=A class that uses specialized runic magic to achieve their goals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Runic Creator ==&lt;br /&gt;
&lt;br /&gt;
In the beginning many races used magic, but [[SRD:Dwarf|dwarves]] were highly reluctant to use this force as it seemed somehow tainted to them. Instead they delved into runic languages and smithing seeking to bring their knowledge to new pinacles the world had not witnessed; through this the discovery of rune magic was made. Ancient languages imbued with primal power that were no longer used created effects similar to magic and had a natural form and order that the dwarves desired. &lt;br /&gt;
&lt;br /&gt;
Written words have power and nothing embodies that principle better than a runic creator. Using their skills and knowledge of ancient symbols the runic creator can stimulate the equivelence of magic spells without study or inherent magical abilities. Runes are derived from many cultures and languages and provide a multitude of different powers and abilities. However since these are known by the runic creator, he is unable to memorize every rune in existence due to their exacting nature. These runic spells draw upon the body of the runic creator; only a certain number of runes can be created per day before he starts to take damage from his abilities. Legends exist of individual runic creators that have killed themselves through the use of their magic out of great despairation.&lt;br /&gt;
&lt;br /&gt;
=== Making a Runic Creator ===&lt;br /&gt;
&lt;br /&gt;
Runic creators have powerful abilities like arcane and divine classes but suffer from a greatly reduced arsenal. However they are able to inflict damage upon themselves in order to fuel additional runes in times of great need.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' The most important attribute to the runic creator is [[SRD:Intelligence|Intelligence]] as this serves to both enhance the number of inscriptions he can perform a day as well as increasing the number of runes that he knows. [[SRD:Constitution|Constitution]] is also highly important as hit points can be used to fuel inscriptions. [[SRD:Strength|Strength]] is also important as it will aid the runic creator in being able to use offensive capabilities.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can become a runic creator. [[SRD:Dwarf|Dwarves]] discovered the original ability to apply runes, but other races have embraced the ability on occasion.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' starting gold; 3d6&amp;amp;times;10 gp (average starting gold 105 gp).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' &amp;quot;Complex&amp;quot; or &amp;quot;As [[wizard]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Runic Creator}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Runes known|Runes known]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Runes per Day|Runes per Day]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Highest Rune Type|Highest Rune Type]]&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Consumption|Runic Consumption]], [[#Rune Enhancement|Rune Enhancement]], [[#Rune Strike|Rune Strike]]&lt;br /&gt;
|2||1||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|4||1||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +1 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|6||2||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Quicken|Runic Quicken]]&lt;br /&gt;
|8||3||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|10||3||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +3 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|12||4||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +3 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|14||5||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Maximization|Runic Maximization]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|16||5||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +4 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|18||6||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +5 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|20||7||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +5 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|21||7||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Empowerment|Runic Empowerment]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|22||8||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|23||9||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +7/+2 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|24||9||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +7/+2 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|25||10||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|26||11||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|27||11||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Dual Rune|Dual Rune]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|28||12||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|29||13||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]], [[#Runic Mastery|Runic Mastery]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|30||13||Greatest&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;-class skills (and key abilities)-&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Features ====&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the runic creator.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' The runic creator is proficient with light armor and simple weapons. Runic creators are not proficient with any shields.&lt;br /&gt;
&lt;br /&gt;
'''Runes:''' A runic creator create runes drawn from the [[Runes_(3.5e_magic)|rune power list]]. He can create any rune he knows without preparing it ahead of time.&lt;br /&gt;
&lt;br /&gt;
To learn or inscribe a rune, a runic creator must have a [[SRD:Intelligence|Intelligence]] score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a rune is 10 + the spell level + the runic creators' Intelligence modifier.&lt;br /&gt;
&lt;br /&gt;
Unlike normal spellcasters a runic creator is limited with how much energy he can draw upon each day. If he wishes to push his boundries a runic caster can use runic consumption for an immediate power boosts that inflict damage on his mind and body (detailed under runic consumption.) Runic creators receive a bonus to runic uses per day based upon a high ability score based on the following table.&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ {{#anc:Table: Bonus Runic Uses}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level || colspan=&amp;quot;10&amp;quot; | Spells Known&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Ability score&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18-19|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20-21|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|22-23|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|24-25|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|26-27|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|28-29|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|30-31|| 4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|32-33|| 5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|34-35|| 6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|36-37|| 8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|38-39|| 10&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|40+||9| 13&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon reaching 4th level, and at every even-numbered runic creator level after that (6th, 8th, and so on), a runic creator can choose to learn a new rune in place of one he already knows. In effect, the runic creator “loses” the old rune in exchange for the new one. A runic creator may swap only a single rune at any given level, and must choose whether or not to swap the rune at the same time that he gains new runes known for the level.&lt;br /&gt;
&lt;br /&gt;
Unlike a [[SRD:Wizard|wizard]] or a [[SRD:Cleric|cleric]], a runic creator does not need to prepare any runes before time. All runes are available to them at a moments notice.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Runic Consumption}} ([[Ex]]):''' Runic consumption is an auto-cannibilazation skill that allows the character to break down their own body to allow the individual more uses of his abilities per day. This power functions in the following fashion:&lt;br /&gt;
&lt;br /&gt;
Whenever the caster uses a rune beyond his daily maximum limit he has one of two options: one - take the level of the ability and multiply it by two in hit point damage (least 2hp, Lesser 4hp etc.) or two - take 1/2 of the level (not less than 1 point) of ability damage. Under the rune abilities the key ability is where the ability damage will be applied. If the character reaches 0 in any of attributes or hit points from this ability he dies (i.e. if the person uses this ability to 4 hp then is hit for six he is unconscious and bleeding normally. If he reduces himself to 0 or negative hp from this ability he is slain.)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Rune Enhancement}} ([[Sp]]):''' Runes are able to be enhanced in a variety or ways. However only a single runic enhancement may be used in any given round.&lt;br /&gt;
&lt;br /&gt;
''Ranged Runes:'' Your runes now function as a ranged touch attack out to 60 feet.&lt;br /&gt;
&lt;br /&gt;
''Chain Rune:'' Your runes will affect your target plus one target per four runic creator levels. These additional targets take half of the effect that the original rune produced.&lt;br /&gt;
&lt;br /&gt;
''Charged Rune:'' This rune allows you to change the type of damage the rune costs to the opposite energy type that it normally produces.&lt;br /&gt;
&lt;br /&gt;
''Rune Transfer:'' You may physically move your runes to other surfaces without having to recast the rune.&lt;br /&gt;
&lt;br /&gt;
''Runic Echo (Prerequisite: Chain Rune):'' After your rune is activated it happens again one round later. If it is an attack rune if no one is within 5 feet on the second activation nothing happens.&lt;br /&gt;
&lt;br /&gt;
At level 10 you have additional runes that are available:&lt;br /&gt;
&lt;br /&gt;
''Runic Extension (Prerequisite: Runic Echo):'' Runes with a active duration are increased to 24 hours.&lt;br /&gt;
&lt;br /&gt;
''Runic Blast (Prerequisite: Ranged Runes):'' (Prereq chain rune) Runic blast allows the individual to affect targets in a 30 foot cone from the runic creator.&lt;br /&gt;
&lt;br /&gt;
''Runic Ray (Prerequisite: Ranged Runes):'' Runic ray creates a 120 foot ray with a runic power.&lt;br /&gt;
&lt;br /&gt;
At level 15 these final two runes are available:&lt;br /&gt;
&lt;br /&gt;
''Runic Permanence'' (Prerequisite: Runic Extension) A rune power can now be made permanent - limited to once a day and 3 permanent runes at any time.&lt;br /&gt;
&lt;br /&gt;
''Runic Destruction'' (Prerequisite: Runic Blast, Runic Ray) The runic creator may apply multiple effects to a rune in the following order: first it can be shaped as a 30 foot cone, a 60 foot chain effect or a 120 foot ray. Second the blast can be changed to any type of damage (if changed to a force effect damage dice become d4.) Third the power creates a backlash inflicting 2d6 damage one round later on anyone that was struck by the rune.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Rune Strike}} ([[Sp]]):''' In addition to the daily runes that the runic creator calls upon he also gains the ability to create simple runes that can cause harm to his enemies. ''Rune Strike'' is a simple rune combination that does not count against the total runes per day; rune strike are considered an innate ability and resolve as a ranged attack with a base range of 30 feet(not a touch attack.) Rune strikes cause 2d4 force damage and are enhanced at regular intervals (See ''Rune Strike Enhancement''.)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Rune Strike Enhancement}} ([[Sp]]):''' At 2nd level and at every level indicated on the {{#anc:Table: The Runic Creator}} the runic creator will be able to enhance his ''Rune Strike'' ability with one of the following options:&lt;br /&gt;
&lt;br /&gt;
''Runic Accuracy:'' The runic creator gains a +2 bonus to hit with his ''Rune Strike'' ability.&lt;br /&gt;
&lt;br /&gt;
''Runic Force:'' The runic creator deals an additional d4 of force damage with his ''Runic Strike'' ability.&lt;br /&gt;
&lt;br /&gt;
''Runic Precision:'' The runic creator adds his [[Dexterity]] modifier to the total damage dealt by his ''Runic Strike'' ability.&lt;br /&gt;
&lt;br /&gt;
''Runic Range:'' The runic creators' ''Rune Strike'' range is extended by 30 feet.&lt;br /&gt;
&lt;br /&gt;
==== Epic Runic Creator ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Runic Creator}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&amp;lt;-number of skill points-&amp;gt; + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-another existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Lather, rinse...-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-... repeat.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; bonus feats) every &amp;lt;-number of feats per level-&amp;gt; levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-Sample race of your choice-&amp;gt; &amp;lt;-class name-&amp;gt; Starting Package ====&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' &amp;lt;-Weapon selection for starting at 1st level with this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbreviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If inapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbreviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If inapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
&amp;lt;-copy and paste the rows as necessary.-&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' &amp;lt;-1st-level feat selection-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' &amp;lt;-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. -&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' &amp;lt;-Starting armor and other equipment outside of weapons.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' &amp;lt;-Starting gold using this package.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Information ===&lt;br /&gt;
&lt;br /&gt;
==== Playing a &amp;lt;-class name-&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' &amp;lt;-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' &amp;lt;-How this class typically interacts with other classes and how characters of this class interact with characters of other classes-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' &amp;lt;-Typical role in combat-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' &amp;lt;-Typical advancement options for characters with this class.  Include desirable multiclass options-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the World ====&lt;br /&gt;
&lt;br /&gt;
{{quote|&amp;lt;-Some quote from a character of this class-&amp;gt;|orig=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Where characters of this class fit in a d20 world.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' &amp;lt;-day in the life of a character of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' &amp;lt;-notable NPCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' &amp;lt;-info on what, where, when, and how characters of this class congregate and assemble-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' &amp;lt;-How NPCs react to PCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-class name-&amp;gt; Lore ====&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in &amp;lt;-the appropriate skills-&amp;gt; can research &amp;lt;-pluralized class name-&amp;gt; to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;-the appropriate skills-&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | &amp;lt;-common knowledge-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | &amp;lt;-not so common knowledge-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | &amp;lt;-rare information-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | &amp;lt;-very rare information-&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the Game ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' &amp;lt;-Possible variant conceptions of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL &amp;lt;!-- EL Number --&amp;gt;:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
&amp;lt;!-- additional categories.  Possible categories include:&lt;br /&gt;
[[Category:Good Guy]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Arcane Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;br /&gt;
[[Category:Prepared Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Warlock_(3.5e_Class),_Variant</id>
		<title>Talk:Warlock (3.5e Class), Variant</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Warlock_(3.5e_Class),_Variant"/>
				<updated>2013-05-08T16:26:13Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: things to try to bring it in line with Tome classes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The listed warlock here is not the same as the one in the Complete Arcane book for 3.5. I'd consider revision.&lt;br /&gt;
&lt;br /&gt;
:The idea of the class is NOT to be the same as the verion in complete arcane. This is a homebrew class, and should, therefore, be unique. The complete arcane warlock is not released as part of the SRD under the OGL. -[[User:Valentine the Rogue|Valentine the Rogue]] 23:45, 13 April 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::What's an attack action? Is it the same as a standard action or is it something different?&lt;br /&gt;
&lt;br /&gt;
:::An Attack Action is an action like a Trip or Disarm, that can be used instead of making an attack, and that you gain multiple of for high BAB and a full attack. [[User:Dragon Child|Dragon Child]] 23:34, 12 July 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::If a character gets another attack at +1 BAB when they hit +6 BAB, then shouldn't the last number in the BAB at 15th level on the table be 1?&lt;br /&gt;
&lt;br /&gt;
:::::This class is made using the Tome rules, where all secondary attacks are made at -5 to hit. [[User:Dragon Child|Dragon Child]] 18:07, 13 July 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Rating ==  &lt;br /&gt;
&lt;br /&gt;
'''Power - 5/5''' I give this class a 5 out of 5 because This is everything the Complete arcane warlock should have been.  A spell slinger who is fueled by hell itself.  The fact that you turn into a demon before level 20 is an epic addition.  --[[User:72.160.141.33|72.160.141.33]] 03:09, 9 August 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 3/5''' I give this class a 3 out of 5 because Its concise and to the point.  It accomplishes its task with the bare minimum of fluff.  Nice, but leaves some room for improvement  --[[User:72.160.141.33|72.160.141.33]] 03:09, 9 August 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I moved this to formatting since that seems to be more what the editor is describing, rather than wording. With wording length doesn't matter, but being short (chopping out portions of the preload) is typically taken from formatting or flavor, hence the change. -- [[User:Jota|Jota]] 11:49, 9 August 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Flavor - 4/5''' I give this class a 4 out of 5 because It is a tasty little change up from the normal warlock.  The sphere casting is nice if not a little op at later levels.  It feels op, but it could just be what im looking for.  --[[User:72.160.141.33|72.160.141.33]] 03:09, 9 August 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Rating ==  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;'''Power - 5/5'''&amp;lt;/s&amp;gt; I give this class a 5 out of 5 because this is a very simple class to over power.  Simply taking 2 feats and 2 invocations you have a total power house by level 8.  (simply take the feats corpse crafter and destruction retrobution (Both from libris mortis) with the invocations Walk unseen, and The Dead Walk, and you can consider your self semi-unstoppable until level 12 to 15 alone.  Combine that with the level 12 ability to literally make ANY magic item they want, a well built warlock with max charisma AND UMD can make 9th level spell scrolls AND use them by level 12.  By level 15 a warlock can also have a quite powerful staff at his/her disposal as well.  (Craft Staff feat at level 12, and Magical Artasin:Craft Staff) is enough to make a staff able to cast Greater Missle Storm pretty much infinitely.    --[[Special:Contributions/66.66.220.173|66.66.220.173]] 04:09, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hello, anonymous? This is Earth calling. This class receives no invocations. Maybe you would do well to actually read the article before spouting nonsense. -- [[User:Jota|Jota]] 05:47, 8 January 2010 (UTC) &lt;br /&gt;
&lt;br /&gt;
'''Wording - 4/5''' I give this class a 4 out of 5 because the wording of the Raw leaves quite a bit up for interpretation, and requires some house rules.  --[[Special:Contributions/66.66.220.173|66.66.220.173]] 04:09, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 5/5''' I give this class a 5 out of 5 because this document was fairly well written.  --[[Special:Contributions/66.66.220.173|66.66.220.173]] 04:09, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''Flavor - 3/5''' I give this class a 3 out of 5 because this class is pretty much a 2 or 3 trick pony.  It is pretty much a sorcerer  and a monk merged.  --[[Special:Contributions/66.66.220.173|66.66.220.173]] 04:09, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Again, you're obviously referring to Complete Arcane warlock, which the article clearly states its not. Sigh... -- [[User:Jota|Jota]] 05:47, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rating ==  &lt;br /&gt;
&lt;br /&gt;
'''Power - 4/5''' I give this class a 4 out of 5 because The spells and sphere make this class very powerful then what it use to be. However... For a base class it only goes to level 15 It should probably be 20 seeing how this would be a basic starting class. --[[Special:Contributions/142.162.228.209|142.162.228.209]] 21:48, 16 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Wording - 2/5''' I give this class a 2 out of 5 because There is no explanation on the limitations on spheres. The most concerning would be bone sphere. The special ability to raise a zombie needs to be explained in more detail. 10 HD or less to make a zombie that has a higher CR rating before it goes down seem a bit Overpowered. It also doesn't explain how many zombies they can have at once. --[[Special:Contributions/142.162.228.209|142.162.228.209]] 21:48, 16 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 4/5''' I give this class a 4 out of 5 because Formatting and the table is good. It is limited out as it should. It is mostly easy to read but some parts is troublesome to understand. You need to go into the links then into more links to get a proper explanation for the spheres.   --[[Special:Contributions/142.162.228.209|142.162.228.209]] 21:48, 16 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Flavor - 1/5''' I give this class a 1 out of 5 because Needs more work. I feel that this class is unbalanced and the lack of proper limitations makes this class seem too made for pure power gamers which more commonly then not grinds against the RP aspect and turns the game into something like a XP grind fest. I think that sphere should upgrade every 4th level and make the class into 20 levels would make the class fit better as a basic. As of right now it feels this should be a prestige class to be obtained when certain RP conditions are made (like being injured by a fiend of the same sphere) rather then having a warlock automatically start with the abilities. --[[Special:Contributions/142.162.228.209|142.162.228.209]] 21:48, 16 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Thoughts and suggestions ==&lt;br /&gt;
&lt;br /&gt;
Alright balancing against tome (especially for magic classes) is very tough since F&amp;amp;K only created melee stuff and basically told everything else to take a hike. Unfortunately this isn't quite balanced but here are a few things that would make it balanced quickly: first eldritch blast at a d6 per level is excessive (even for Tome) and I suggest dropping it to 2/3 (2d6 every 3 levels) the reason for this is you can do this every single round, effectively forever (and that doesn't even begin to compare to the sphere access which puts this well beyond F&amp;amp;K stuff like at will implosion.) You easily out DPS a straight caster over 10 rounds which shouldn't happen. Second access to spheres should be at 1st level, 5th level and every 5 levels thereafter. You shouldn't be able to take an expert until you have two basic and you shouldn't be able to take master without two expert. Third remove the servant, you owe feality to something stronger and as you aren't in their heirarchy he is unlikely to grant you a servant (and he can quite seriously simply say &amp;quot;he is mine&amp;quot; and you get nothing.) You will need to finish it out as a 20 level class (all base classes are 20 levels even the Tome ones) but otherwise this is fairly solid. [[User:Tivanir|Tivanir (Speak to me)]] ([[User talk:Tivanir|talk]]) 10:26, 8 May 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;!-- !!!REMOVE THIS FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!    (i.e. the &amp;quot;nowiki&amp;quot; tag) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rating ==  &lt;br /&gt;
&lt;br /&gt;
'''Power - &amp;lt;&amp;lt;&amp;lt;3&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;3&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;class only has 15 levels and is overpowered&amp;gt;&amp;gt;&amp;gt;  --~~~~&lt;br /&gt;
&lt;br /&gt;
'''Wording - &amp;lt;&amp;lt;&amp;lt;Insert Your Rating Here&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;Insert Your Rating Here&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;insert why you gave the rating and how to improve it&amp;gt;&amp;gt;&amp;gt;  --~~~~&lt;br /&gt;
&lt;br /&gt;
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - &amp;lt;&amp;lt;&amp;lt;Insert Your Rating Here&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;Insert Your Rating Here&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;insert why you gave the rating and how to improve it&amp;gt;&amp;gt;&amp;gt;  --~~~~&lt;br /&gt;
&lt;br /&gt;
'''Flavor - &amp;lt;&amp;lt;&amp;lt;1&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;1&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;there is already a warlock class, this one is unecessary&amp;gt;&amp;gt;&amp;gt;  --~~~~&lt;br /&gt;
&lt;br /&gt;
== dhvcbncvbn ==&lt;br /&gt;
&lt;br /&gt;
http://acquistarecialisgenericoitalia.com/ comprare cialis online &lt;br /&gt;
http://comprarcialisgenerico20mg.com/ venta cialis &lt;br /&gt;
http://bestellencialisgenerikaonline.com/ cialis &lt;br /&gt;
http://achatcialisgeneriquefrance.com/ cialis prix&lt;br /&gt;
&lt;br /&gt;
== Simplification for epic class ==&lt;br /&gt;
&lt;br /&gt;
For the epic levels, why not just do 10 more levels of the True Fiend or Conduit of the Lower Planes?&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Warlock_(3.5e_Class)</id>
		<title>Talk:Warlock (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Warlock_(3.5e_Class)"/>
				<updated>2013-05-08T16:11:13Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: Tivanir moved page Talk:Warlock (3.5e Class) to Talk:Warlock (3.5e Class), Variant: Things that are named after a standing 3.5e anything (feat, class or whatever) need to have the variant tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Warlock (3.5e Class), Variant]]&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Warlock_(3.5e_Class),_Variant</id>
		<title>Talk:Warlock (3.5e Class), Variant</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Warlock_(3.5e_Class),_Variant"/>
				<updated>2013-05-08T16:10:53Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: Tivanir moved page Talk:Warlock (3.5e Class) to Talk:Warlock (3.5e Class), Variant: Things that are named after a standing 3.5e anything (feat, class or whatever) need to have the variant tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The listed warlock here is not the same as the one in the Complete Arcane book for 3.5. I'd consider revision.&lt;br /&gt;
&lt;br /&gt;
:The idea of the class is NOT to be the same as the verion in complete arcane. This is a homebrew class, and should, therefore, be unique. The complete arcane warlock is not released as part of the SRD under the OGL. -[[User:Valentine the Rogue|Valentine the Rogue]] 23:45, 13 April 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::What's an attack action? Is it the same as a standard action or is it something different?&lt;br /&gt;
&lt;br /&gt;
:::An Attack Action is an action like a Trip or Disarm, that can be used instead of making an attack, and that you gain multiple of for high BAB and a full attack. [[User:Dragon Child|Dragon Child]] 23:34, 12 July 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::If a character gets another attack at +1 BAB when they hit +6 BAB, then shouldn't the last number in the BAB at 15th level on the table be 1?&lt;br /&gt;
&lt;br /&gt;
:::::This class is made using the Tome rules, where all secondary attacks are made at -5 to hit. [[User:Dragon Child|Dragon Child]] 18:07, 13 July 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Rating ==  &lt;br /&gt;
&lt;br /&gt;
'''Power - 5/5''' I give this class a 5 out of 5 because This is everything the Complete arcane warlock should have been.  A spell slinger who is fueled by hell itself.  The fact that you turn into a demon before level 20 is an epic addition.  --[[User:72.160.141.33|72.160.141.33]] 03:09, 9 August 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 3/5''' I give this class a 3 out of 5 because Its concise and to the point.  It accomplishes its task with the bare minimum of fluff.  Nice, but leaves some room for improvement  --[[User:72.160.141.33|72.160.141.33]] 03:09, 9 August 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I moved this to formatting since that seems to be more what the editor is describing, rather than wording. With wording length doesn't matter, but being short (chopping out portions of the preload) is typically taken from formatting or flavor, hence the change. -- [[User:Jota|Jota]] 11:49, 9 August 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Flavor - 4/5''' I give this class a 4 out of 5 because It is a tasty little change up from the normal warlock.  The sphere casting is nice if not a little op at later levels.  It feels op, but it could just be what im looking for.  --[[User:72.160.141.33|72.160.141.33]] 03:09, 9 August 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Rating ==  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;'''Power - 5/5'''&amp;lt;/s&amp;gt; I give this class a 5 out of 5 because this is a very simple class to over power.  Simply taking 2 feats and 2 invocations you have a total power house by level 8.  (simply take the feats corpse crafter and destruction retrobution (Both from libris mortis) with the invocations Walk unseen, and The Dead Walk, and you can consider your self semi-unstoppable until level 12 to 15 alone.  Combine that with the level 12 ability to literally make ANY magic item they want, a well built warlock with max charisma AND UMD can make 9th level spell scrolls AND use them by level 12.  By level 15 a warlock can also have a quite powerful staff at his/her disposal as well.  (Craft Staff feat at level 12, and Magical Artasin:Craft Staff) is enough to make a staff able to cast Greater Missle Storm pretty much infinitely.    --[[Special:Contributions/66.66.220.173|66.66.220.173]] 04:09, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hello, anonymous? This is Earth calling. This class receives no invocations. Maybe you would do well to actually read the article before spouting nonsense. -- [[User:Jota|Jota]] 05:47, 8 January 2010 (UTC) &lt;br /&gt;
&lt;br /&gt;
'''Wording - 4/5''' I give this class a 4 out of 5 because the wording of the Raw leaves quite a bit up for interpretation, and requires some house rules.  --[[Special:Contributions/66.66.220.173|66.66.220.173]] 04:09, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 5/5''' I give this class a 5 out of 5 because this document was fairly well written.  --[[Special:Contributions/66.66.220.173|66.66.220.173]] 04:09, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''Flavor - 3/5''' I give this class a 3 out of 5 because this class is pretty much a 2 or 3 trick pony.  It is pretty much a sorcerer  and a monk merged.  --[[Special:Contributions/66.66.220.173|66.66.220.173]] 04:09, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Again, you're obviously referring to Complete Arcane warlock, which the article clearly states its not. Sigh... -- [[User:Jota|Jota]] 05:47, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rating ==  &lt;br /&gt;
&lt;br /&gt;
'''Power - 4/5''' I give this class a 4 out of 5 because The spells and sphere make this class very powerful then what it use to be. However... For a base class it only goes to level 15 It should probably be 20 seeing how this would be a basic starting class. --[[Special:Contributions/142.162.228.209|142.162.228.209]] 21:48, 16 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Wording - 2/5''' I give this class a 2 out of 5 because There is no explanation on the limitations on spheres. The most concerning would be bone sphere. The special ability to raise a zombie needs to be explained in more detail. 10 HD or less to make a zombie that has a higher CR rating before it goes down seem a bit Overpowered. It also doesn't explain how many zombies they can have at once. --[[Special:Contributions/142.162.228.209|142.162.228.209]] 21:48, 16 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 4/5''' I give this class a 4 out of 5 because Formatting and the table is good. It is limited out as it should. It is mostly easy to read but some parts is troublesome to understand. You need to go into the links then into more links to get a proper explanation for the spheres.   --[[Special:Contributions/142.162.228.209|142.162.228.209]] 21:48, 16 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Flavor - 1/5''' I give this class a 1 out of 5 because Needs more work. I feel that this class is unbalanced and the lack of proper limitations makes this class seem too made for pure power gamers which more commonly then not grinds against the RP aspect and turns the game into something like a XP grind fest. I think that sphere should upgrade every 4th level and make the class into 20 levels would make the class fit better as a basic. As of right now it feels this should be a prestige class to be obtained when certain RP conditions are made (like being injured by a fiend of the same sphere) rather then having a warlock automatically start with the abilities. --[[Special:Contributions/142.162.228.209|142.162.228.209]] 21:48, 16 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;!-- !!!REMOVE THIS FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!    (i.e. the &amp;quot;nowiki&amp;quot; tag) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rating ==  &lt;br /&gt;
&lt;br /&gt;
'''Power - &amp;lt;&amp;lt;&amp;lt;3&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;3&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;class only has 15 levels and is overpowered&amp;gt;&amp;gt;&amp;gt;  --~~~~&lt;br /&gt;
&lt;br /&gt;
'''Wording - &amp;lt;&amp;lt;&amp;lt;Insert Your Rating Here&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;Insert Your Rating Here&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;insert why you gave the rating and how to improve it&amp;gt;&amp;gt;&amp;gt;  --~~~~&lt;br /&gt;
&lt;br /&gt;
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - &amp;lt;&amp;lt;&amp;lt;Insert Your Rating Here&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;Insert Your Rating Here&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;insert why you gave the rating and how to improve it&amp;gt;&amp;gt;&amp;gt;  --~~~~&lt;br /&gt;
&lt;br /&gt;
'''Flavor - &amp;lt;&amp;lt;&amp;lt;1&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;1&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;there is already a warlock class, this one is unecessary&amp;gt;&amp;gt;&amp;gt;  --~~~~&lt;br /&gt;
&lt;br /&gt;
== dhvcbncvbn ==&lt;br /&gt;
&lt;br /&gt;
http://acquistarecialisgenericoitalia.com/ comprare cialis online &lt;br /&gt;
http://comprarcialisgenerico20mg.com/ venta cialis &lt;br /&gt;
http://bestellencialisgenerikaonline.com/ cialis &lt;br /&gt;
http://achatcialisgeneriquefrance.com/ cialis prix&lt;br /&gt;
&lt;br /&gt;
== Simplification for epic class ==&lt;br /&gt;
&lt;br /&gt;
For the epic levels, why not just do 10 more levels of the True Fiend or Conduit of the Lower Planes?&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Warlock_(3.5e_Class)</id>
		<title>Warlock (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Warlock_(3.5e_Class)"/>
				<updated>2013-05-08T16:10:37Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: Tivanir moved page Warlock (3.5e Class) to Warlock (3.5e Class), Variant: Things that are named after a standing 3.5e anything (feat, class or whatever) need to have the variant tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Warlock (3.5e Class), Variant]]&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Warlock_(3.5e_Class),_Variant</id>
		<title>Warlock (3.5e Class), Variant</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Warlock_(3.5e_Class),_Variant"/>
				<updated>2013-05-08T16:10:22Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: Tivanir moved page Warlock (3.5e Class) to Warlock (3.5e Class), Variant: Things that are named after a standing 3.5e anything (feat, class or whatever) need to have the variant tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|Missing epic information, a starting package, and campaign information.}}&lt;br /&gt;
{{Protection Against IP Edits}}&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=5&lt;br /&gt;
|raters_power=1&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=3&lt;br /&gt;
|raters_formatting=1&lt;br /&gt;
|rating_flavor=4&lt;br /&gt;
|raters_flavor=1&lt;br /&gt;
|status=Complete&lt;br /&gt;
|editing=Spelling and grammar only&lt;br /&gt;
|type=Bad Guy, Spontaneous Spellcasting&lt;br /&gt;
|desc=A Warlock that doesn't suck.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:''This class is a variant made for the Tome series. You may be looking for the Warlock from [[Complete Arcane]].''&lt;br /&gt;
&lt;br /&gt;
==Warlock==&lt;br /&gt;
''&amp;quot;I have all the powers of Hell at my disposal. Who are you to question me?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Some people want power, and are crazy enough to offer their soul to various not nice people to get it. Others are simply (un)lucky enough to be descendants of those same people. However they managed to get their abilities, Warlocks wield the powers of the lower planes, which include powerful magic spells and the ability to shoot hellfire out of their hands.&lt;br /&gt;
&lt;br /&gt;
===Making a Warlock===&lt;br /&gt;
&lt;br /&gt;
Being somewhat nontraditional spellcasters, and also having decent damage-dealing capability, Warlocks can fit into pretty much any party structure fairly well.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' A Warlock's most important asset is the spells he can cast from his spheres. The Eldritch Blast is generally a fallback ability when there isn't a spell that you would be better off casting, or when a monster needs finishing off. His ability to summon can help out in a tight spot or when battlefield control is needed.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Warlocks can be any non-Outsider. Actual Outsiders don’t bargain away their souls because they already have the ability to use the powers they would get, and that is represented by them having access to classes like [[True Fiend (DnD Class)|True Fiend]] or [[Conduit of the Lower Planes (DnD Class)|Conduit of the Lower Planes]]. However, a Warlock who later becomes an Outsider can still be a Warlock.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Warlocks who bargain away their souls for power tend to be Evil, though nothing requires them to be. In fact, demons and devils will jump on the chance to corrupt someone Good to Team Evil, but such instances are rare. People whose power comes from their blood can be any alignment.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 4d4*10 gp (100 gold).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As [[SRD:Rogue|Rogue]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Warlock}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Eldritch Blast|Eldritch Blast]], [[#Sphere|Sphere]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Fiendish Similarities|Fiendish Similarities]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Sphere|Sphere]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Call Fiends|Call Fiends]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Hellfire Blast|Hellfire Blast]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Sphere|Sphere]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Damage Reduction|Damage Reduction]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Bonus Feat|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Sphere|Sphere]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +7 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Dark Blast|Dark Blast]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +7 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Fiendish Servant|Fiendish Servant]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +8 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Sphere|Sphere]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +8 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Energy Resistance|Energy Resistance]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +9 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Fear Aura|Fear Aura]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+6 || +5 || +9 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Fiendish Apotheosis|Fiendish Apotheosis]], [[#Sphere|Sphere]]&lt;br /&gt;
|}&lt;br /&gt;
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Bluff (Cha), Concentration (Con), Disguise (Cha), Hide (Dex), Intimidate (Cha), Knowledge (all, taken individually) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Use Magic Device (Cha).&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' Warlocks are proficient in light armor, shields (but not great shields), and simple weapons.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Sphere}}:''' A Warlock gains basic access to a [[Tome_of_Fiends_(3.5e_Sourcebook)/Spheres_and_Feats#Fiendish_Spheres|sphere]] at every third level. If the Warlock selects a sphere that he already has basic access to, he upgrades it to advanced access. If he already had advanced access, he gains expert access.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Eldritch Blast}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As an attack action, a Warlock may fire a blast of fire at his foes. This has a range of Close (25 feet +5 ft./2 levels), does 1d6 damage per level of Warlock, and requires a ranged touch attack to hit.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Fiendish Simularities}}:''' A 2nd level Warlock may qualify for and take feats with the [Fiend] or [Necromantic] tag, as long as he meets the other requirements. For [Necromantic] feats, he may use his character level as his caster level.&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:Call Fiends}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' At 4th level, a Warlock can Summon an Outsider with the [Evil] subtype once per day, as long as the Outsider’s Challenge Rating is 3 less than his character level or lower. He can also choose to double the number of creatures summoned by reducing the max CR of the creatures by 2 per doubling (a 9th level Warlock could summon one CR 6 fiend, two CR 4 fiends, 4 CR 2 fiends, or 8 CR 1 fiends). This is treated as a spell of one half the Warlock’s level, rounded down, with a caster level equal to his levels in Warlock.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Hellfire Blast}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 5th level, a Warlock may choose to fire a blast of hellfire instead of normal fire, at the cost of 2d6 points of damage (i.e. a 5th level Warlock could use a 5d6 fire blast or a 3d6 hellfire blast). This blast bypasses fire resistance and deals half damage to creatures with fire immunity.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Damage Reduction}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level, a Warlock gains damage reduction equal to one half his class level, rounded up. This damage reduction is bypasses by whatever material is baneful to the Warlock’s fiendish patron or ancestor (silver for Baatezu, wood for Yugoloths, stone for Demodands, and iron for Tanar’ri) or Good aligned weapons. At 13th level, it is bypassed only by one of those, which the Warlock chooses upon taking the level. If a Warlock later takes levels in [[True Fiend (DnD Class)]], the damage reduction stacks and, at the third level of True Fiend, is bypassed only by weapons that are both Good and made of a baneful substance.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Bonus Feat}}:''' At 8th level, a Warlock gains one bonus feat, which can be any [Fiend] feat he qualifies for.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Dark Blast}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 10th level, a Warlock may choose to change the damage of his Eldritch Blast to Unholy damage by reducing the damage it deals by 4d6 (a 10th level Warlock could opt to fire a 10d6 fire blast, 8d6 hellfire blast, or 6d6 unholy blast).&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Fiendish Servant}}:''' An 11th level Warlock is followed by a cohort whose CR is 2 less than his level, but the cohort can only have levels in True Fiend, Fiendish Brute, or Conduit of the Lower Planes (they can also have racial hit dice).&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Energy Resistance}}:''' At 13th level, a Warlock gains resistance 10 to two energy types of his choice, and resistance 5 to a third.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Fear Aura}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 14th level, a Warlock can radiate a 20 foot aura of fear (as per the spell) at will with a caster level equal to his character level. The save DC is 10 + {{1/2}} the Warlock's Hit Dice + the Warlock's Cha modifier.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Fiendish Apotheosis}}:''' A 15th level Warlock becomes an Outsider with the [Evil] subtype, even if his own alignment is not evil. He is immortal and does not age. This allows him to qualify for the Fiend classes, which can be used to fill out his last 5 levels if he so desires.&lt;br /&gt;
&lt;br /&gt;
===Warlocks and Fiends===&lt;br /&gt;
&lt;br /&gt;
There's no reason that the class needs to be tied to fiendish classes; it is simply a matter that there is a large body of work on fiends and, as a whole, the lower planes tend to be more interesting with more dramatic tension. The fiendish elements could easily be changed to celestial elements or something else entirely, if so desired, and new spheres could be easily made to represent different ideas and concepts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Tome]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runic_Creator_(3.5e_Class)</id>
		<title>Runic Creator (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runic_Creator_(3.5e_Class)"/>
				<updated>2013-05-07T17:22:11Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: more stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needsbalance|Does not follow the guidelines for class creation roughly outlined on [[Character Class Design Guidelines (DnD Guideline)|Character Class Design Guidelines]].}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{stub|Missing text throughout (and an example NPC).}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{wikify|Does not follow the preload/missing parts of the preload.  See also the preload.}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{wording|Does not read through well.}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
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|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
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|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|status=started&lt;br /&gt;
|editing=please contact Tivanir before editing&lt;br /&gt;
|type=Caster&lt;br /&gt;
|desc=A class that uses specialized runic magic to achieve their goals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Runic Creator ==&lt;br /&gt;
&lt;br /&gt;
In the beginning many races used magic, but [[SRD:Dwarf|dwarves]] were highly reluctant to use this force as it seemed somehow tainted to them. Instead they delved into runic languages and smithing seeking to bring their knowledge to new pinacles the world had not witnessed; through this the discovery of rune magic was made. Ancient languages imbued with primal power that were no longer used created effects similar to magic and had a natural form and order that the dwarves desired. &lt;br /&gt;
&lt;br /&gt;
Written words have power and nothing embodies that principle better than a runic creator. Using their skills and knowledge of ancient symbols the runic creator can stimulate the equivelence of magic spells without study or inherent magical abilities. Runes are derived from many cultures and languages and provide a multitude of different powers and abilities. However since these are known by the runic creator, he is unable to memorize every rune in existence due to their exacting nature. These runic spells draw upon the body of the runic creator; only a certain number of runes can be created per day before he starts to take damage from his abilities. Legends exist of individual runic creators that have killed themselves through the use of their magic out of great despairation.&lt;br /&gt;
&lt;br /&gt;
=== Making a Runic Creator ===&lt;br /&gt;
&lt;br /&gt;
Runic creators have powerful abilities like arcane and divine classes but suffer from a greatly reduced arsenal. However they are able to inflict damage upon themselves in order to fuel additional runes in times of great need.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' The most important attribute to the runic creator is [[SRD:Intelligence|Intelligence]] as this serves to both enhance the number of inscriptions he can perform a day as well as increasing the number of runes that he knows. [[SRD:Constitution|Constitution]] is also highly important as hit points can be used to fuel inscriptions. [[SRD:Strength|Strength]] is also important as it will aid the runic creator in being able to use offensive capabilities.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can become a runic creator. [[SRD:Dwarf|Dwarves]] discovered the original ability to apply runes, but other races have embraced the ability on occasion.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' starting gold; 3d6&amp;amp;times;10 gp (average starting gold 105 gp).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' &amp;quot;Complex&amp;quot; or &amp;quot;As [[wizard]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Runic Creator}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Runes known|Runes known]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Runes per Day|Runes per Day]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Highest Rune Type|Highest Rune Type]]&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Consumption|Runic Consumption]], [[#Rune Enhancement|Rune Enhancement]], [[#Rune Strike|Rune Strike]]&lt;br /&gt;
|2||1||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|4||1||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +1 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|6||2||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Quicken|Runic Quicken]]&lt;br /&gt;
|8||3||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|10||3||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +3 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|12||4||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +3 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|14||5||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Maximization|Runic Maximization]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|16||5||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +4 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|18||6||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +5 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|20||7||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +5 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|21||7||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Empowerment|Runic Empowerment]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|22||8||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|23||9||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +7/+2 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|24||9||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +7/+2 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|25||10||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|26||11||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|27||11||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Dual Rune|Dual Rune]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|28||12||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|29||13||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]], [[#Runic Mastery|Runic Mastery]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|30||13||Greatest&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;-class skills (and key abilities)-&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Features ====&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the runic creator.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' &amp;lt;-description of class weapon &amp;amp; armor proficiencies-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Runes:''' A runic creator create runes drawn from the [[Runes_(3.5e_magic)|rune power list]]. He can create any rune he knows without preparing it ahead of time.&lt;br /&gt;
&lt;br /&gt;
To learn or inscribe a rune, a runic creator must have a [[SRD:Intelligence|Intelligence]] score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a rune is 10 + the spell level + the runic creators' Intelligence modifier.&lt;br /&gt;
&lt;br /&gt;
Unlike normal spellcasters a runic creator is limited with how much energy he can draw upon each day. If he wishes to push his boundries a runic caster can use runic consumption for an immediate power boosts that inflict damage on his mind and body (detailed under runic consumption.) Runic creators receive a bonus to runic uses per day based upon a high ability score based on the following table.&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ {{#anc:Table: Bonus Runic Uses}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level || colspan=&amp;quot;10&amp;quot; | Spells Known&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Ability score&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18-19|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20-21|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|22-23|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|24-25|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|26-27|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|28-29|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|30-31|| 4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|32-33|| 5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|34-35|| 6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|36-37|| 8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|38-39|| 10&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|40+||9| 13&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon reaching 4th level, and at every even-numbered runic creator level after that (6th, 8th, and so on), a runic creator can choose to learn a new rune in place of one he already knows. In effect, the runic creator “loses” the old rune in exchange for the new one. A runic creator may swap only a single rune at any given level, and must choose whether or not to swap the rune at the same time that he gains new runes known for the level.&lt;br /&gt;
&lt;br /&gt;
Unlike a [[SRD:Wizard|wizard]] or a [[SRD:Cleric|cleric]], a runic creator does not need to prepare any runes before time. All runes are available to them at a moments notice.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Runic Consumption}} ([[Ex]]):''' Runic consumption is an auto-cannibilazation skill that allows the character to break down their own body to allow the individual more uses of his abilities per day. This power functions in the following fashion:&lt;br /&gt;
&lt;br /&gt;
Whenever the caster uses a rune beyond his daily maximum limit he has one of two options: one - take the level of the ability and multiply it by two in hit point damage (least 2hp, Lesser 4hp etc.) or two - take 1/2 of the level (not less than 1 point) of ability damage. Under the rune abilities the key ability is where the ability damage will be applied. If the character reaches 0 in any of attributes or hit points from this ability he dies (i.e. if the person uses this ability to 4 hp then is hit for six he is unconscious and bleeding normally. If he reduces himself to 0 or negative hp from this ability he is slain.)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Rune Enhancement}} ([[Sp]]):''' Runes are able to be enhanced in a variety or ways. However only a single runic enhancement may be used in any given round.&lt;br /&gt;
&lt;br /&gt;
''Ranged Runes:'' Your runes now function as a ranged touch attack out to 60 feet.&lt;br /&gt;
&lt;br /&gt;
''Chain Rune:'' Your runes will affect your target plus one target per four runic creator levels. These additional targets take half of the effect that the original rune produced.&lt;br /&gt;
&lt;br /&gt;
''Charged Rune:'' This rune allows you to change the type of damage the rune costs to the opposite energy type that it normally produces.&lt;br /&gt;
&lt;br /&gt;
''Rune Transfer:'' You may physically move your runes to other surfaces without having to recast the rune.&lt;br /&gt;
&lt;br /&gt;
''Runic Echo (Prerequisite: Chain Rune):'' After your rune is activated it happens again one round later. If it is an attack rune if no one is within 5 feet on the second activation nothing happens.&lt;br /&gt;
&lt;br /&gt;
At level 10 you have additional runes that are available:&lt;br /&gt;
&lt;br /&gt;
''Runic Extension (Prerequisite: Runic Echo):'' Runes with a active duration are increased to 24 hours.&lt;br /&gt;
&lt;br /&gt;
''Runic Blast (Prerequisite: Ranged Runes):'' (Prereq chain rune) Runic blast allows the individual to affect targets in a 30 foot cone from the runic creator.&lt;br /&gt;
&lt;br /&gt;
''Runic Ray (Prerequisite: Ranged Runes):'' Runic ray creates a 120 foot ray with a runic power.&lt;br /&gt;
&lt;br /&gt;
At level 15 these final two runes are available:&lt;br /&gt;
&lt;br /&gt;
''Runic Permanence'' (Prerequisite: Runic Extension) A rune power can now be made permanent - limited to once a day and 3 permanent runes at any time.&lt;br /&gt;
&lt;br /&gt;
''Runic Destruction'' (Prerequisite: Runic Blast, Runic Ray) The runic creator may apply multiple effects to a rune in the following order: first it can be shaped as a 30 foot cone, a 60 foot chain effect or a 120 foot ray. Second the blast can be changed to any type of damage (if changed to a force effect damage dice become d4.) Third the power creates a backlash inflicting 2d6 damage one round later on anyone that was struck by the rune.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Rune Strike}} ([[Sp]]):''' In addition to the daily runes that the runic creator calls upon he also gains the ability to create simple runes that can cause harm to his enemies. ''Rune Strike'' is a simple rune combination that does not count against the total runes per day; rune strike are considered an innate ability and resolve as a ranged attack with a base range of 30 feet(not a touch attack.) Rune strikes cause 2d4 force damage and are enhanced at regular intervals (See ''Rune Strike Enhancement''.)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Rune Strike Enhancement}} ([[Sp]]):''' At 2nd level and at every level indicated on the {{#anc:Table: The Runic Creator}} the runic creator will be able to enhance his ''Rune Strike'' ability with one of the following options:&lt;br /&gt;
&lt;br /&gt;
''Runic Accuracy:'' The runic creator gains a +2 bonus to hit with his ''Rune Strike'' ability.&lt;br /&gt;
&lt;br /&gt;
''Runic Force:'' The runic creator deals an additional d4 of force damage with his ''Runic Strike'' ability.&lt;br /&gt;
&lt;br /&gt;
''Runic Precision:'' The runic creator adds his [[Dexterity]] modifier to the total damage dealt by his ''Runic Strike'' ability.&lt;br /&gt;
&lt;br /&gt;
''Runic Range:'' The runic creators' ''Rune Strike'' range is extended by 30 feet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Epic Runic Creator ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Runic Creator}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&amp;lt;-number of skill points-&amp;gt; + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-another existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Lather, rinse...-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-... repeat.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; bonus feats) every &amp;lt;-number of feats per level-&amp;gt; levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-Sample race of your choice-&amp;gt; &amp;lt;-class name-&amp;gt; Starting Package ====&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' &amp;lt;-Weapon selection for starting at 1st level with this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbreviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If inapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbreviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If inapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
&amp;lt;-copy and paste the rows as necessary.-&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' &amp;lt;-1st-level feat selection-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' &amp;lt;-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. -&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' &amp;lt;-Starting armor and other equipment outside of weapons.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' &amp;lt;-Starting gold using this package.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Information ===&lt;br /&gt;
&lt;br /&gt;
==== Playing a &amp;lt;-class name-&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' &amp;lt;-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' &amp;lt;-How this class typically interacts with other classes and how characters of this class interact with characters of other classes-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' &amp;lt;-Typical role in combat-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' &amp;lt;-Typical advancement options for characters with this class.  Include desirable multiclass options-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the World ====&lt;br /&gt;
&lt;br /&gt;
{{quote|&amp;lt;-Some quote from a character of this class-&amp;gt;|orig=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Where characters of this class fit in a d20 world.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' &amp;lt;-day in the life of a character of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' &amp;lt;-notable NPCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' &amp;lt;-info on what, where, when, and how characters of this class congregate and assemble-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' &amp;lt;-How NPCs react to PCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-class name-&amp;gt; Lore ====&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in &amp;lt;-the appropriate skills-&amp;gt; can research &amp;lt;-pluralized class name-&amp;gt; to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;-the appropriate skills-&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | &amp;lt;-common knowledge-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | &amp;lt;-not so common knowledge-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | &amp;lt;-rare information-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | &amp;lt;-very rare information-&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the Game ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' &amp;lt;-Possible variant conceptions of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL &amp;lt;!-- EL Number --&amp;gt;:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
&amp;lt;!-- additional categories.  Possible categories include:&lt;br /&gt;
[[Category:Good Guy]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Arcane Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;br /&gt;
[[Category:Prepared Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runic_Creator_(3.5e_Class)</id>
		<title>Runic Creator (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runic_Creator_(3.5e_Class)"/>
				<updated>2013-05-07T17:06:02Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Making a Runic Creator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needsbalance|Does not follow the guidelines for class creation roughly outlined on [[Character Class Design Guidelines (DnD Guideline)|Character Class Design Guidelines]].}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{stub|Missing text throughout (and an example NPC).}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{wikify|Does not follow the preload/missing parts of the preload.  See also the preload.}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{wording|Does not read through well.}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|status=started&lt;br /&gt;
|editing=please contact Tivanir before editing&lt;br /&gt;
|type=Caster&lt;br /&gt;
|desc=A class that uses specialized runic magic to achieve their goals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Runic Creator ==&lt;br /&gt;
&lt;br /&gt;
In the beginning many races used magic, but [[SRD:Dwarf|dwarves]] were highly reluctant to use this force as it seemed somehow tainted to them. Instead they delved into runic languages and smithing seeking to bring their knowledge to new pinacles the world had not witnessed; through this the discovery of rune magic was made. Ancient languages imbued with primal power that were no longer used created effects similar to magic and had a natural form and order that the dwarves desired. &lt;br /&gt;
&lt;br /&gt;
Written words have power and nothing embodies that principle better than a runic creator. Using their skills and knowledge of ancient symbols the runic creator can stimulate the equivelence of magic spells without study or inherent magical abilities. Runes are derived from many cultures and languages and provide a multitude of different powers and abilities. However since these are known by the runic creator, he is unable to memorize every rune in existence due to their exacting nature. These runic spells draw upon the body of the runic creator; only a certain number of runes can be created per day before he starts to take damage from his abilities. Legends exist of individual runic creators that have killed themselves through the use of their magic out of great despairation.&lt;br /&gt;
&lt;br /&gt;
=== Making a Runic Creator ===&lt;br /&gt;
&lt;br /&gt;
Runic creators have powerful abilities like arcane and divine classes but suffer from a greatly reduced arsenal. However they are able to inflict damage upon themselves in order to fuel additional runes in times of great need.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' The most important attribute to the runic creator is [[SRD:Intelligence|Intelligence]] as this serves to both enhance the number of inscriptions he can perform a day as well as increasing the number of runes that he knows. [[SRD:Constitution|Constitution]] is also highly important as hit points can be used to fuel inscriptions. [[SRD:Strength|Strength]] is also important as it will aid the runic creator in being able to use offensive capabilities.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can become a runic creator. [[SRD:Dwarf|Dwarves]] discovered the original ability to apply runes, but other races have embraced the ability on occasion.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' starting gold; 3d6&amp;amp;times;10 gp (average starting gold 105 gp).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' &amp;quot;Complex&amp;quot; or &amp;quot;As [[wizard]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Runic Creator}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Runes known|Runes known]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Runes per Day|Runes per Day]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Highest Rune Type|Highest Rune Type]]&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Consumption|Runic Consumption]], [[#Rune Enhancement|Rune Enhancement]], [[#Rune Strike|Rune Strike]]&lt;br /&gt;
|2||1||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|4||1||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +1 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|6||2||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Quicken|Runic Quicken]]&lt;br /&gt;
|8||3||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|10||3||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +3 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|12||4||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +3 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|14||5||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Maximization|Runic Maximization]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|16||5||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +4 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|18||6||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +5 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|20||7||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +5 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|21||7||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Empowerment|Runic Empowerment]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|22||8||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|23||9||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +7/+2 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|24||9||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +7/+2 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|25||10||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|26||11||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|27||11||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Dual Rune|Dual Rune]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|28||12||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|29||13||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]], [[#Runic Mastery|Runic Mastery]], [[#Rune Strike Enhancement|Rune Strike Enhancement]]&lt;br /&gt;
|30||13||Greatest&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;-class skills (and key abilities)-&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Features ====&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the runic creator.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' &amp;lt;-description of class weapon &amp;amp; armor proficiencies-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Runes:''' A runic creator create runes drawn from the [[Runes_(3.5e_magic)|rune power list]]. He can create any rune he knows without preparing it ahead of time.&lt;br /&gt;
&lt;br /&gt;
To learn or inscribe a rune, a runic creator must have a [[SRD:Intelligence|Intelligence]] score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a rune is 10 + the spell level + the runic creators' Intelligence modifier.&lt;br /&gt;
&lt;br /&gt;
Unlike normal spellcasters a runic creator is limited with how much energy he can draw upon each day. If he wishes to push his boundries a runic caster can use runic consumption for an immediate power boosts that inflict damage on his mind and body (detailed under runic consumption.) Runic creators receive a bonus to runic uses per day based upon a high ability score based on the following table.&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ {{#anc:Table: Bonus Runic Uses}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level || colspan=&amp;quot;10&amp;quot; | Spells Known&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Ability score&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18-19|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20-21|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|22-23|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|24-25|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|26-27|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|28-29|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|30-31|| 4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|32-33|| 5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|34-35|| 6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|36-37|| 8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|38-39|| 10&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|40+||9| 13&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon reaching 4th level, and at every even-numbered runic creator level after that (6th, 8th, and so on), a runic creator can choose to learn a new rune in place of one he already knows. In effect, the runic creator “loses” the old rune in exchange for the new one. A runic creator may swap only a single rune at any given level, and must choose whether or not to swap the rune at the same time that he gains new runes known for the level.&lt;br /&gt;
&lt;br /&gt;
Unlike a [[SRD:Wizard|wizard]] or a [[SRD:Cleric|cleric]], a runic creator does not need to prepare any runes before time. All runes are available to them at a moments notice.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Runic Consumption}} ([[Ex]]):''' Runic consumption is an auto-cannibilazation skill that allows the character to break down their own body to allow the individual more uses of his abilities per day. This power functions in the following fashion:&lt;br /&gt;
&lt;br /&gt;
Whenever the caster uses a rune beyond his daily maximum limit he has one of two options: one - take the level of the ability and multiply it by two in hit point damage (least 2hp, Lesser 4hp etc.) or two - take 1/2 of the level (not less than 1 point) of ability damage. Under the rune abilities the key ability is where the ability damage will be applied. If the character reaches 0 in any of attributes or hit points from this ability he dies (i.e. if the person uses this ability to 4 hp then is hit for six he is unconscious and bleeding normally. If he reduces himself to 0 or negative hp from this ability he is slain.)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Rune Enhancement}} ([[Sp]]):''' Runes are able to be enhanced in a variety or ways. However only a single runic enhancement may be used in any given round.&lt;br /&gt;
&lt;br /&gt;
''Ranged Runes:'' Your runes now function as a ranged touch attack out to 60 feet.&lt;br /&gt;
&lt;br /&gt;
''Chain Rune:'' Your runes will affect your target plus one target per four runic creator levels. These additional targets take half of the effect that the original rune produced.&lt;br /&gt;
&lt;br /&gt;
''Charged Rune:'' This rune allows you to change the type of damage the rune costs to the opposite energy type that it normally produces.&lt;br /&gt;
&lt;br /&gt;
''Rune Transfer:'' You may physically move your runes to other surfaces without having to recast the rune.&lt;br /&gt;
&lt;br /&gt;
''Runic Echo (Prerequisite: Chain Rune):'' After your rune is activated it happens again one round later. If it is an attack rune if no one is within 5 feet on the second activation nothing happens.&lt;br /&gt;
&lt;br /&gt;
At level 10 you have additional runes that are available:&lt;br /&gt;
&lt;br /&gt;
''Runic Extension (Prerequisite: Runic Echo):'' Runes with a active duration are increased to 24 hours.&lt;br /&gt;
&lt;br /&gt;
''Runic Blast (Prerequisite: Ranged Runes):'' (Prereq chain rune) Runic blast allows the individual to affect targets in a 30 foot cone from the runic creator.&lt;br /&gt;
&lt;br /&gt;
''Runic Ray (Prerequisite: Ranged Runes):'' Runic ray creates a 120 foot ray with a runic power.&lt;br /&gt;
&lt;br /&gt;
At level 15 these final two runes are available:&lt;br /&gt;
&lt;br /&gt;
''Runic Permanence'' (Prerequisite: Runic Extension) A rune power can now be made permanent - limited to once a day and 3 permanent runes at any time.&lt;br /&gt;
&lt;br /&gt;
''Runic Destruction'' (Prerequisite: Runic Blast, Runic Ray) The runic creator may apply multiple effects to a rune in the following order: first it can be shaped as a 30 foot cone, a 60 foot chain effect or a 120 foot ray. Second the blast can be changed to any type of damage (if changed to a force effect damage dice become d4.) Third the power creates a backlash inflicting 2d6 damage one round later on anyone that was struck by the rune.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Rune Strike}} ([[Sp]]):''' In addition to the daily runes that the runic creator calls upon he also gains the ability to create simple runes that can cause harm to his enemies. ''Rune Strike'' is a simple rune combination that does not count against the total runes per day; rune strike are considered an innate ability and resolve as a ranged attack (not a touch attack.) Rune strikes cause 2d4 force damage and are enhanced at regular intervals (See ''Rune Strike Enhancement''.)&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:&amp;lt;-psi-like class feature-&amp;gt;}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:&amp;lt;-spell-like class feature-&amp;gt;}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:&amp;lt;-supernatural class feature-&amp;gt;}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:&amp;lt;-class feature-&amp;gt;}}:''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''{{#anc:&amp;lt;-subclass feature &amp;lt;!-- See the rogue's &amp;quot;Special Ability&amp;quot; for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities --&amp;gt;-&amp;gt;}} &amp;lt;-&amp;quot;(Ex)&amp;quot;, &amp;quot;(Su)&amp;quot;, &amp;quot;(Sp)&amp;quot;, or &amp;quot;(Ps)&amp;quot; if applicable.-&amp;gt;:'' &amp;lt;-subclass feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Lather, rinse...-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-... repeat as necessary.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Epic Runic Creator ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Runic Creator}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&amp;lt;-number of skill points-&amp;gt; + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-another existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Lather, rinse...-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-... repeat.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; bonus feats) every &amp;lt;-number of feats per level-&amp;gt; levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-Sample race of your choice-&amp;gt; &amp;lt;-class name-&amp;gt; Starting Package ====&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' &amp;lt;-Weapon selection for starting at 1st level with this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbreviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If inapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbreviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If inapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
&amp;lt;-copy and paste the rows as necessary.-&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' &amp;lt;-1st-level feat selection-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' &amp;lt;-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. -&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' &amp;lt;-Starting armor and other equipment outside of weapons.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' &amp;lt;-Starting gold using this package.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Information ===&lt;br /&gt;
&lt;br /&gt;
==== Playing a &amp;lt;-class name-&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' &amp;lt;-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' &amp;lt;-How this class typically interacts with other classes and how characters of this class interact with characters of other classes-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' &amp;lt;-Typical role in combat-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' &amp;lt;-Typical advancement options for characters with this class.  Include desirable multiclass options-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the World ====&lt;br /&gt;
&lt;br /&gt;
{{quote|&amp;lt;-Some quote from a character of this class-&amp;gt;|orig=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Where characters of this class fit in a d20 world.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' &amp;lt;-day in the life of a character of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' &amp;lt;-notable NPCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' &amp;lt;-info on what, where, when, and how characters of this class congregate and assemble-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' &amp;lt;-How NPCs react to PCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-class name-&amp;gt; Lore ====&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in &amp;lt;-the appropriate skills-&amp;gt; can research &amp;lt;-pluralized class name-&amp;gt; to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;-the appropriate skills-&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | &amp;lt;-common knowledge-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | &amp;lt;-not so common knowledge-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | &amp;lt;-rare information-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | &amp;lt;-very rare information-&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the Game ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' &amp;lt;-Possible variant conceptions of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL &amp;lt;!-- EL Number --&amp;gt;:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
&amp;lt;!-- additional categories.  Possible categories include:&lt;br /&gt;
[[Category:Good Guy]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Arcane Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;br /&gt;
[[Category:Prepared Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runic_Creator_(3.5e_Class)</id>
		<title>Runic Creator (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runic_Creator_(3.5e_Class)"/>
				<updated>2013-05-07T17:03:43Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Making a Runic Creator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needsbalance|Does not follow the guidelines for class creation roughly outlined on [[Character Class Design Guidelines (DnD Guideline)|Character Class Design Guidelines]].}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{stub|Missing text throughout (and an example NPC).}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{wikify|Does not follow the preload/missing parts of the preload.  See also the preload.}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{wording|Does not read through well.}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|status=started&lt;br /&gt;
|editing=please contact Tivanir before editing&lt;br /&gt;
|type=Caster&lt;br /&gt;
|desc=A class that uses specialized runic magic to achieve their goals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Runic Creator ==&lt;br /&gt;
&lt;br /&gt;
In the beginning many races used magic, but [[SRD:Dwarf|dwarves]] were highly reluctant to use this force as it seemed somehow tainted to them. Instead they delved into runic languages and smithing seeking to bring their knowledge to new pinacles the world had not witnessed; through this the discovery of rune magic was made. Ancient languages imbued with primal power that were no longer used created effects similar to magic and had a natural form and order that the dwarves desired. &lt;br /&gt;
&lt;br /&gt;
Written words have power and nothing embodies that principle better than a runic creator. Using their skills and knowledge of ancient symbols the runic creator can stimulate the equivelence of magic spells without study or inherent magical abilities. Runes are derived from many cultures and languages and provide a multitude of different powers and abilities. However since these are known by the runic creator, he is unable to memorize every rune in existence due to their exacting nature. These runic spells draw upon the body of the runic creator; only a certain number of runes can be created per day before he starts to take damage from his abilities. Legends exist of individual runic creators that have killed themselves through the use of their magic out of great despairation.&lt;br /&gt;
&lt;br /&gt;
=== Making a Runic Creator ===&lt;br /&gt;
&lt;br /&gt;
Runic creators have powerful abilities like arcane and divine classes but suffer from a greatly reduced arsenal. However they are able to inflict damage upon themselves in order to fuel additional runes in times of great need.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' The most important attribute to the runic creator is [[SRD:Intelligence|Intelligence]] as this serves to both enhance the number of inscriptions he can perform a day as well as increasing the number of runes that he knows. [[SRD:Constitution|Constitution]] is also highly important as hit points can be used to fuel inscriptions. [[SRD:Strength|Strength]] is also important as it will aid the runic creator in being able to use offensive capabilities.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can become a runic creator. [[SRD:Dwarf|Dwarves]] discovered the original ability to apply runes, but other races have embraced the ability on occasion.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' starting gold; 3d6&amp;amp;times;10 gp (average starting gold 105 gp).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' &amp;quot;Complex&amp;quot; or &amp;quot;As [[wizard]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Runic Creator}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Runes known|Runes known]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Runes per Day|Runes per Day]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Highest Rune Type|Highest Rune Type]]&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Consumption|Runic Consumption]], [[#Rune Enhancement|Rune Enhancement]], [[#Rune Strike|Rune Strike]&lt;br /&gt;
|2||1||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|4||1||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +1 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|6||2||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Quicken|Runic Quicken]]&lt;br /&gt;
|8||3||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|10||3||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +3 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|12||4||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +3 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|14||5||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Maximization|Runic Maximization]]&lt;br /&gt;
|16||5||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +4 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|18||6||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +5 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|20||7||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +5 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|21||7||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Empowerment|Runic Empowerment]]&lt;br /&gt;
|22||8||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|23||9||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +7/+2 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|24||9||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +7/+2 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|25||10||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|26||11||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|27||11||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Dual Rune|Dual Rune]]&lt;br /&gt;
|28||12||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|29||13||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]], [[#Runic Mastery|Runic Mastery]]&lt;br /&gt;
|30||13||Greatest&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;-class skills (and key abilities)-&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Features ====&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the runic creator.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' &amp;lt;-description of class weapon &amp;amp; armor proficiencies-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Runes:''' A runic creator create runes drawn from the [[Runes_(3.5e_magic)|rune power list]]. He can create any rune he knows without preparing it ahead of time.&lt;br /&gt;
&lt;br /&gt;
To learn or inscribe a rune, a runic creator must have a [[SRD:Intelligence|Intelligence]] score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a rune is 10 + the spell level + the runic creators' Intelligence modifier.&lt;br /&gt;
&lt;br /&gt;
Unlike normal spellcasters a runic creator is limited with how much energy he can draw upon each day. If he wishes to push his boundries a runic caster can use runic consumption for an immediate power boosts that inflict damage on his mind and body (detailed under runic consumption.) Runic creators receive a bonus to runic uses per day based upon a high ability score based on the following table.&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ {{#anc:Table: Bonus Runic Uses}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level || colspan=&amp;quot;10&amp;quot; | Spells Known&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Ability score&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18-19|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20-21|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|22-23|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|24-25|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|26-27|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|28-29|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|30-31|| 4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|32-33|| 5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|34-35|| 6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|36-37|| 8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|38-39|| 10&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|40+||9| 13&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon reaching 4th level, and at every even-numbered runic creator level after that (6th, 8th, and so on), a runic creator can choose to learn a new rune in place of one he already knows. In effect, the runic creator “loses” the old rune in exchange for the new one. A runic creator may swap only a single rune at any given level, and must choose whether or not to swap the rune at the same time that he gains new runes known for the level.&lt;br /&gt;
&lt;br /&gt;
Unlike a [[SRD:Wizard|wizard]] or a [[SRD:Cleric|cleric]], a runic creator does not need to prepare any runes before time. All runes are available to them at a moments notice.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Runic Consumption}} ([[Ex]]):''' Runic consumption is an auto-cannibilazation skill that allows the character to break down their own body to allow the individual more uses of his abilities per day. This power functions in the following fashion:&lt;br /&gt;
&lt;br /&gt;
Whenever the caster uses a rune beyond his daily maximum limit he has one of two options: one - take the level of the ability and multiply it by two in hit point damage (least 2hp, Lesser 4hp etc.) or two - take 1/2 of the level (not less than 1 point) of ability damage. Under the rune abilities the key ability is where the ability damage will be applied. If the character reaches 0 in any of attributes or hit points from this ability he dies (i.e. if the person uses this ability to 4 hp then is hit for six he is unconscious and bleeding normally. If he reduces himself to 0 or negative hp from this ability he is slain.)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Rune Enhancement}} ([[Sp]]):''' Runes are able to be enhanced in a variety or ways. However only a single runic enhancement may be used in any given round.&lt;br /&gt;
&lt;br /&gt;
''Ranged Runes:'' Your runes now function as a ranged touch attack out to 60 feet.&lt;br /&gt;
&lt;br /&gt;
''Chain Rune:'' Your runes will affect your target plus one target per four runic creator levels. These additional targets take half of the effect that the original rune produced.&lt;br /&gt;
&lt;br /&gt;
''Charged Rune:'' This rune allows you to change the type of damage the rune costs to the opposite energy type that it normally produces.&lt;br /&gt;
&lt;br /&gt;
''Rune Transfer:'' You may physically move your runes to other surfaces without having to recast the rune.&lt;br /&gt;
&lt;br /&gt;
''Runic Echo (Prerequisite: Chain Rune):'' After your rune is activated it happens again one round later. If it is an attack rune if no one is within 5 feet on the second activation nothing happens.&lt;br /&gt;
&lt;br /&gt;
At level 10 you have additional runes that are available:&lt;br /&gt;
&lt;br /&gt;
''Runic Extension (Prerequisite: Runic Echo):'' Runes with a active duration are increased to 24 hours.&lt;br /&gt;
&lt;br /&gt;
''Runic Blast (Prerequisite: Ranged Runes):'' (Prereq chain rune) Runic blast allows the individual to affect targets in a 30 foot cone from the runic creator.&lt;br /&gt;
&lt;br /&gt;
''Runic Ray (Prerequisite: Ranged Runes):'' Runic ray creates a 120 foot ray with a runic power.&lt;br /&gt;
&lt;br /&gt;
At level 15 these final two runes are available:&lt;br /&gt;
&lt;br /&gt;
''Runic Permanence'' (Prerequisite: Runic Extension) A rune power can now be made permanent - limited to once a day and 3 permanent runes at any time.&lt;br /&gt;
&lt;br /&gt;
''Runic Destruction'' (Prerequisite: Runic Blast, Runic Ray) The runic creator may apply multiple effects to a rune in the following order: first it can be shaped as a 30 foot cone, a 60 foot chain effect or a 120 foot ray. Second the blast can be changed to any type of damage (if changed to a force effect damage dice become d4.) Third the power creates a backlash inflicting 2d6 damage one round later on anyone that was struck by the rune.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Rune Strike}} ([[Sp]]):''' In addition to the daily runes that the runic creator calls upon he also gains the ability to create simple runes that can cause harm to his enemies. ''Rune Strike'' is a simple rune combination that does not count against the total runes per day; rune strike are considered an innate ability and resolve as a ranged attack (not a touch attack.) Rune strikes cause 2d4 force damage and are enhanced at regular intervals (See ''Rune Strike Enhancement''.)&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:&amp;lt;-psi-like class feature-&amp;gt;}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:&amp;lt;-spell-like class feature-&amp;gt;}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:&amp;lt;-supernatural class feature-&amp;gt;}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:&amp;lt;-class feature-&amp;gt;}}:''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''{{#anc:&amp;lt;-subclass feature &amp;lt;!-- See the rogue's &amp;quot;Special Ability&amp;quot; for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities --&amp;gt;-&amp;gt;}} &amp;lt;-&amp;quot;(Ex)&amp;quot;, &amp;quot;(Su)&amp;quot;, &amp;quot;(Sp)&amp;quot;, or &amp;quot;(Ps)&amp;quot; if applicable.-&amp;gt;:'' &amp;lt;-subclass feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Lather, rinse...-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-... repeat as necessary.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Epic Runic Creator ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Runic Creator}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&amp;lt;-number of skill points-&amp;gt; + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-another existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Lather, rinse...-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-... repeat.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; bonus feats) every &amp;lt;-number of feats per level-&amp;gt; levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-Sample race of your choice-&amp;gt; &amp;lt;-class name-&amp;gt; Starting Package ====&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' &amp;lt;-Weapon selection for starting at 1st level with this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbreviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If inapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbreviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If inapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
&amp;lt;-copy and paste the rows as necessary.-&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' &amp;lt;-1st-level feat selection-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' &amp;lt;-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. -&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' &amp;lt;-Starting armor and other equipment outside of weapons.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' &amp;lt;-Starting gold using this package.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Information ===&lt;br /&gt;
&lt;br /&gt;
==== Playing a &amp;lt;-class name-&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' &amp;lt;-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' &amp;lt;-How this class typically interacts with other classes and how characters of this class interact with characters of other classes-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' &amp;lt;-Typical role in combat-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' &amp;lt;-Typical advancement options for characters with this class.  Include desirable multiclass options-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the World ====&lt;br /&gt;
&lt;br /&gt;
{{quote|&amp;lt;-Some quote from a character of this class-&amp;gt;|orig=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Where characters of this class fit in a d20 world.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' &amp;lt;-day in the life of a character of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' &amp;lt;-notable NPCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' &amp;lt;-info on what, where, when, and how characters of this class congregate and assemble-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' &amp;lt;-How NPCs react to PCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-class name-&amp;gt; Lore ====&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in &amp;lt;-the appropriate skills-&amp;gt; can research &amp;lt;-pluralized class name-&amp;gt; to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;-the appropriate skills-&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | &amp;lt;-common knowledge-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | &amp;lt;-not so common knowledge-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | &amp;lt;-rare information-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | &amp;lt;-very rare information-&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the Game ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' &amp;lt;-Possible variant conceptions of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL &amp;lt;!-- EL Number --&amp;gt;:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
&amp;lt;!-- additional categories.  Possible categories include:&lt;br /&gt;
[[Category:Good Guy]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Arcane Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;br /&gt;
[[Category:Prepared Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runic_Creator_(3.5e_Class)</id>
		<title>Runic Creator (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runic_Creator_(3.5e_Class)"/>
				<updated>2013-05-07T16:51:00Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needsbalance|Does not follow the guidelines for class creation roughly outlined on [[Character Class Design Guidelines (DnD Guideline)|Character Class Design Guidelines]].}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{stub|Missing text throughout (and an example NPC).}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{wikify|Does not follow the preload/missing parts of the preload.  See also the preload.}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{wording|Does not read through well.}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|status=started&lt;br /&gt;
|editing=please contact Tivanir before editing&lt;br /&gt;
|type=Caster&lt;br /&gt;
|desc=A class that uses specialized runic magic to achieve their goals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Runic Creator ==&lt;br /&gt;
&lt;br /&gt;
In the beginning many races used magic, but [[SRD:Dwarf|dwarves]] were highly reluctant to use this force as it seemed somehow tainted to them. Instead they delved into runic languages and smithing seeking to bring their knowledge to new pinacles the world had not witnessed; through this the discovery of rune magic was made. Ancient languages imbued with primal power that were no longer used created effects similar to magic and had a natural form and order that the dwarves desired. &lt;br /&gt;
&lt;br /&gt;
Written words have power and nothing embodies that principle better than a runic creator. Using their skills and knowledge of ancient symbols the runic creator can stimulate the equivelence of magic spells without study or inherent magical abilities. Runes are derived from many cultures and languages and provide a multitude of different powers and abilities. However since these are known by the runic creator, he is unable to memorize every rune in existence due to their exacting nature. These runic spells draw upon the body of the runic creator; only a certain number of runes can be created per day before he starts to take damage from his abilities. Legends exist of individual runic creators that have killed themselves through the use of their magic out of great despairation.&lt;br /&gt;
&lt;br /&gt;
=== Making a Runic Creator ===&lt;br /&gt;
&lt;br /&gt;
Runic creators have powerful abilities like arcane and divine classes but suffer from a greatly reduced arsenal. However they are able to inflict damage upon themselves in order to fuel additional runes in times of great need.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' The most important attribute to the runic creator is [[SRD:Intelligence|Intelligence]] as this serves to both enhance the number of inscriptions he can perform a day as well as increasing the number of runes that he knows. [[SRD:Constitution|Constitution]] is also highly important as hit points can be used to fuel inscriptions. [[SRD:Strength|Strength]] is also important as it will aid the runic creator in being able to use offensive capabilities.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can become a runic creator. [[SRD:Dwarf|Dwarves]] discovered the original ability to apply runes, but other races have embraced the ability on occasion.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' starting gold; 3d6&amp;amp;times;10 gp (average starting gold 105 gp).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' &amp;quot;Complex&amp;quot; or &amp;quot;As [[wizard]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Runic Creator}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Runes known|Runes known]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Runes per Day|Runes per Day]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Highest Rune Type|Highest Rune Type]]&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Consumption|Runic Consumption]], [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|2||1||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|4||1||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +1 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|6||2||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Quicken|Runic Quicken]]&lt;br /&gt;
|8||3||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|10||3||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +3 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|12||4||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +3 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|14||5||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Maximization|Runic Maximization]]&lt;br /&gt;
|16||5||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +4 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|18||6||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +5 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|20||7||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +5 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|21||7||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Empowerment|Runic Empowerment]]&lt;br /&gt;
|22||8||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|23||9||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +7/+2 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|24||9||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +7/+2 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|25||10||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|26||11||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|27||11||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Dual Rune|Dual Rune]]&lt;br /&gt;
|28||12||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|29||13||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]], [[#Runic Mastery|Runic Mastery]]&lt;br /&gt;
|30||13||Greatest&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;-class skills (and key abilities)-&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Features ====&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the runic creator.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' &amp;lt;-description of class weapon &amp;amp; armor proficiencies-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Runes:''' A runic creator create runes drawn from the [[Runes_(3.5e_magic)|rune power list]]. He can create any rune he knows without preparing it ahead of time.&lt;br /&gt;
&lt;br /&gt;
To learn or inscribe a rune, a runic creator must have a [[SRD:Intelligence|Intelligence]] score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a rune is 10 + the spell level + the runic creators' Intelligence modifier.&lt;br /&gt;
&lt;br /&gt;
Unlike normal spellcasters a runic creator is limited with how much energy he can draw upon each day. If he wishes to push his boundries a runic caster can use runic consumption for an immediate power boosts that inflict damage on his mind and body (detailed under runic consumption.) Runic creators receive a bonus to runic uses per day based upon a high ability score based on the following table.&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ {{#anc:Table: Bonus Runic Uses}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level || colspan=&amp;quot;10&amp;quot; | Spells Known&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Ability score&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18-19|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20-21|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|22-23|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|24-25|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|26-27|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|28-29|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|30-31|| 4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|32-33|| 5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|34-35|| 6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|36-37|| 8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|38-39|| 10&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|40+||9| 13&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon reaching 4th level, and at every even-numbered runic creator level after that (6th, 8th, and so on), a runic creator can choose to learn a new rune in place of one he already knows. In effect, the runic creator “loses” the old rune in exchange for the new one. A runic creator may swap only a single rune at any given level, and must choose whether or not to swap the rune at the same time that he gains new runes known for the level.&lt;br /&gt;
&lt;br /&gt;
Unlike a [[SRD:Wizard|wizard]] or a [[SRD:Cleric|cleric]], a runic creator does not need to prepare any runes before time. All runes are available to them at a moments notice.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Runic Consumption}} ([[Sp]]):''' Runic consumption is an auto-cannibilazation skill that allows the character to break down their own body to allow the individual more uses of his abilities per day. This power functions in the following fashion:&lt;br /&gt;
&lt;br /&gt;
Whenever the caster uses a rune beyond his daily maximum limit he has one of two options: one - take the level of the ability and multiply it by two in hit point damage (least 2hp, Lesser 4hp etc.) or two - take 1/2 of the level (not less than 1 point) of ability damage. Under the rune abilities the key ability is where the ability damage will be applied. If the character reaches 0 in any of attributes or hit points from this ability he dies (i.e. if the person uses this ability to 4 hp then is hit for six he is unconscious and bleeding normally. If he reduces himself to 0 or negative hp from this ability he is slain.)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Rune Enhancement}} ([[Ex]]):''' Runes are able to be enhanced in a variety or ways. However only a single runic enhancement may be used in any given round.&lt;br /&gt;
&lt;br /&gt;
''Ranged Runes:'' Your runes now function as a ranged touch attack out to 60 feet.&lt;br /&gt;
&lt;br /&gt;
''Chain Rune:'' Your runes will affect your target plus one target per four runic creator levels. These additional targets take half of the effect that the original rune produced.&lt;br /&gt;
&lt;br /&gt;
''Charged Rune:'' This rune allows you to change the type of damage the rune costs to the opposite energy type that it normally produces.&lt;br /&gt;
&lt;br /&gt;
''Rune Transfer:'' You may physically move your runes to other surfaces without having to recast the rune.&lt;br /&gt;
&lt;br /&gt;
''Runic Echo (Prerequisite: Chain Rune):'' After your rune is activated it happens again one round later. If it is an attack rune if no one is within 5 feet on the second activation nothing happens.&lt;br /&gt;
&lt;br /&gt;
At level 10 you have additional runes that are available:&lt;br /&gt;
&lt;br /&gt;
''Runic Extension (Prerequisite: Runic Echo):'' Runes with a active duration are increased to 24 hours.&lt;br /&gt;
&lt;br /&gt;
''Runic Blast (Prerequisite: Ranged Runes):'' (Prereq chain rune) Runic blast allows the individual to affect targets in a 30 foot cone from the runic creator.&lt;br /&gt;
&lt;br /&gt;
''Runic Ray (Prerequisite: Ranged Runes):'' Runic ray creates a 120 foot ray with a runic power.&lt;br /&gt;
&lt;br /&gt;
At level 15 these final two runes are available:&lt;br /&gt;
&lt;br /&gt;
''Runic Permanence'' (Prerequisite: Runic Extension) A rune power can now be made permanent - limited to once a day and 3 permanent runes at any time.&lt;br /&gt;
&lt;br /&gt;
''Runic Destruction'' (Prerequisite: Runic Blast, Runic Ray) The runic creator may apply multiple effects to a rune in the following order: first it can be shaped as a 30 foot cone, a 60 foot chain effect or a 120 foot ray. Second the blast can be changed to any type of damage (if changed to a force effect damage dice become d4.) Third the power creates a backlash inflicting 2d6 damage one round later on anyone that was struck by the rune.&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:&amp;lt;-psi-like class feature-&amp;gt;}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:&amp;lt;-spell-like class feature-&amp;gt;}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:&amp;lt;-supernatural class feature-&amp;gt;}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:&amp;lt;-class feature-&amp;gt;}}:''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''{{#anc:&amp;lt;-subclass feature &amp;lt;!-- See the rogue's &amp;quot;Special Ability&amp;quot; for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities --&amp;gt;-&amp;gt;}} &amp;lt;-&amp;quot;(Ex)&amp;quot;, &amp;quot;(Su)&amp;quot;, &amp;quot;(Sp)&amp;quot;, or &amp;quot;(Ps)&amp;quot; if applicable.-&amp;gt;:'' &amp;lt;-subclass feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Lather, rinse...-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-... repeat as necessary.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Epic Runic Creator ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Runic Creator}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&amp;lt;-number of skill points-&amp;gt; + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-another existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Lather, rinse...-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-... repeat.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; bonus feats) every &amp;lt;-number of feats per level-&amp;gt; levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-Sample race of your choice-&amp;gt; &amp;lt;-class name-&amp;gt; Starting Package ====&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' &amp;lt;-Weapon selection for starting at 1st level with this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbreviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If inapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbreviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If inapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
&amp;lt;-copy and paste the rows as necessary.-&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' &amp;lt;-1st-level feat selection-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' &amp;lt;-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. -&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' &amp;lt;-Starting armor and other equipment outside of weapons.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' &amp;lt;-Starting gold using this package.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Information ===&lt;br /&gt;
&lt;br /&gt;
==== Playing a &amp;lt;-class name-&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' &amp;lt;-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' &amp;lt;-How this class typically interacts with other classes and how characters of this class interact with characters of other classes-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' &amp;lt;-Typical role in combat-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' &amp;lt;-Typical advancement options for characters with this class.  Include desirable multiclass options-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the World ====&lt;br /&gt;
&lt;br /&gt;
{{quote|&amp;lt;-Some quote from a character of this class-&amp;gt;|orig=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Where characters of this class fit in a d20 world.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' &amp;lt;-day in the life of a character of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' &amp;lt;-notable NPCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' &amp;lt;-info on what, where, when, and how characters of this class congregate and assemble-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' &amp;lt;-How NPCs react to PCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-class name-&amp;gt; Lore ====&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in &amp;lt;-the appropriate skills-&amp;gt; can research &amp;lt;-pluralized class name-&amp;gt; to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;-the appropriate skills-&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | &amp;lt;-common knowledge-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | &amp;lt;-not so common knowledge-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | &amp;lt;-rare information-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | &amp;lt;-very rare information-&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the Game ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' &amp;lt;-Possible variant conceptions of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL &amp;lt;!-- EL Number --&amp;gt;:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
&amp;lt;!-- additional categories.  Possible categories include:&lt;br /&gt;
[[Category:Good Guy]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Arcane Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;br /&gt;
[[Category:Prepared Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runic_Creator_(3.5e_Class)</id>
		<title>Runic Creator (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runic_Creator_(3.5e_Class)"/>
				<updated>2013-05-07T16:46:03Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Runic Creator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needsbalance|Does not follow the guidelines for class creation roughly outlined on [[Character Class Design Guidelines (DnD Guideline)|Character Class Design Guidelines]].}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{stub|Missing text throughout (and an example NPC).}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{wikify|Does not follow the preload/missing parts of the preload.  See also the preload.}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{wording|Does not read through well.}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|status=started&lt;br /&gt;
|editing=please contact Tivanir before editing&lt;br /&gt;
|type=Caster&lt;br /&gt;
|desc=A class that uses specialized runic magic to achieve their goals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Runic Creator ==&lt;br /&gt;
&lt;br /&gt;
In the beginning many races used magic, but [[SRD:Dwarf|dwarves]] were highly reluctant to use this force as it seemed somehow tainted to them. Instead they delved into runic languages and smithing seeking to bring their knowledge to new pinacles the world had not witnessed; through this the discovery of rune magic was made. Ancient languages imbued with primal power that were no longer used created effects similar to magic and had a natural form and order that the dwarves desired. &lt;br /&gt;
&lt;br /&gt;
Written words have power and nothing embodies that principle better than a runic creator. Using their skills and knowledge of ancient symbols the runic creator can stimulate the equivelence of magic spells without study or inherent magical abilities. Runes are derived from many cultures and languages and provide a multitude of different powers and abilities. However since these are known by the runic creator, he is unable to memorize every rune in existence due to their exacting nature. These runic spells draw upon the body of the runic creator; only a certain number of runes can be created per day before he starts to take damage from his abilities. Legends exist of individual runic creators that have killed themselves through the use of their magic out of great despairation.&lt;br /&gt;
&lt;br /&gt;
=== Making a Runic Creator ===&lt;br /&gt;
&lt;br /&gt;
Runic creators have powerful abilities like arcane and divine classes but suffer from a greatly reduced arsenal. However they are able to inflict damage upon themselves in order to fuel additional runes in times of great need.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' The most important attribute to the runic creator is [[SRD:Intelligence|Intelligence]] as this serves to both enhance the number of inscriptions he can perform a day as well as increasing the number of runes that he knows. [[SRD:Constitution|Constitution]] is also highly important as hit points can be used to fuel inscriptions. [[SRD:Strength|Strength]] is also important as it will aid the runic creator in being able to use offensive capabilities.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can become a runic creator. [[SRD:Dwarf|Dwarves]] discovered the original ability to apply runes, but other races have embraced the ability on occasion.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' starting gold; 3d6&amp;amp;times;10 gp (average starting gold 105 gp).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' &amp;quot;Complex&amp;quot; or &amp;quot;As [[wizard]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Runic Creator}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Runes known|Runes known]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Runes per Day|Runes per Day]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Highest Rune Type|Highest Rune Type]]&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Consumption|Runic Consumption]], [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|2||1||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|4||1||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +1 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|6||2||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Quicken|Runic Quicken]]&lt;br /&gt;
|8||3||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|10||3||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +3 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|12||4||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +3 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|14||5||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Maximization|Runic Maximization]]&lt;br /&gt;
|16||5||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +4 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|18||6||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +5 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|20||7||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +5 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|21||7||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Empowerment|Runic Empowerment]]&lt;br /&gt;
|22||8||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|23||9||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +7/+2 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|24||9||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +7/+2 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|25||10||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|26||11||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|27||11||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Dual Rune|Dual Rune]]&lt;br /&gt;
|28||12||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|29||13||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]], [[#Runic Mastery|Runic Mastery]]&lt;br /&gt;
|30||13||Greatest&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;-class skills (and key abilities)-&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Features ====&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the runic creator.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' &amp;lt;-description of class weapon &amp;amp; armor proficiencies-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Runes:''' A runic creator create runes drawn from the [[Runes_(3.5e_magic)|rune power list]]. He can create any rune he knows without preparing it ahead of time.&lt;br /&gt;
&lt;br /&gt;
To learn or inscribe a rune, a runic creator must have a [[SRD:Intelligence|Intelligence]] score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a rune is 10 + the spell level + the runic creators' Intelligence modifier.&lt;br /&gt;
&lt;br /&gt;
Unlike normal spellcasters a runic creator is limited with how much energy he can draw upon each day. If he wishes to push his boundries a runic caster can use runic consumption for an immediate power boosts that inflict damage on his mind and body (detailed under runic consumption.) Runic creators receive a bonus to runic uses per day based upon a high ability score based on the following table.&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ {{#anc:Table: Bonus Runic Uses}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level || colspan=&amp;quot;10&amp;quot; | Spells Known&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Ability score&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18-19|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20-21|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|22-23|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|24-25|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|26-27|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|28-29|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|30-31|| 4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|32-33|| 5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|34-35|| 6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|36-37|| 8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|38-39|| 10&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|40+||9| 13&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon reaching 4th level, and at every even-numbered runic creator level after that (6th, 8th, and so on), a runic creator can choose to learn a new rune in place of one he already knows. In effect, the runic creator “loses” the old rune in exchange for the new one. A runic creator may swap only a single rune at any given level, and must choose whether or not to swap the rune at the same time that he gains new runes known for the level.&lt;br /&gt;
&lt;br /&gt;
Unlike a [[SRD:Wizard|wizard]] or a [[SRD:Cleric|cleric]], a runic creator does not need to prepare any runes before time. All runes are available to them at a moments notice.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Runic Consumption}} ([[Sp]]):''' Runic consumption is an auto-cannibilazation skill that allows the character to break down their own body to allow the individual more uses of his abilities per day. This power functions in the following fashion:&lt;br /&gt;
&lt;br /&gt;
Whenever the caster uses a rune beyond his daily maximum limit he has one of two options: one - take the level of the ability and multiply it by two in hit point damage (least 2hp, Lesser 4hp etc.) or two - take 1/2 of the level (not less than 1 point) of ability damage. Under the rune abilities the key ability is where the ability damage will be applied. If the character reaches 0 in any of attributes or hit points from this ability he dies (i.e. if the person uses this ability to 4 hp then is hit for six he is unconscious and bleeding normally. If he reduces himself to 0 or negative hp from this ability he is slain.)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Rune Enhancement}} ([[Ex]]):''' Runes are able to be enhanced in a variety or ways. However only a single runic enhancement may be used in any given round.&lt;br /&gt;
&lt;br /&gt;
''Ranged Runes:'' Your runes now function as a ranged touch attack out to 60 feet.&lt;br /&gt;
&lt;br /&gt;
''Chain Rune:'' Your runes will affect your target plus one target per four runic creator levels. These additional targets take half of the effect that the original rune produced.&lt;br /&gt;
&lt;br /&gt;
''Charged Rune:'' This rune allows you to change the type of damage the rune costs to the opposite energy type that it normally produces.&lt;br /&gt;
&lt;br /&gt;
''Rune Transfer:'' You may physically move your runes to other surfaces without having to recast the rune.&lt;br /&gt;
&lt;br /&gt;
''Runic Echo:'' After your rune is activated it happens again one round later. If it is an attack rune if no one is within 5 feet on the second activation nothing happens.&lt;br /&gt;
&lt;br /&gt;
At level 10 you have additional runes that are available:&lt;br /&gt;
&lt;br /&gt;
''Runic Extension'' Runes with a active duration are increased to 24 hours.&lt;br /&gt;
&lt;br /&gt;
''Runic Blast '' (Prereq chain rune) Runic blast allows the individual to affect targets in a 30 foot cone from the runic creator.&lt;br /&gt;
&lt;br /&gt;
''Runic Ray'' Runic ray creates a 120 foot ray with a runic power.&lt;br /&gt;
&lt;br /&gt;
At level 15 these final two runes are available:&lt;br /&gt;
&lt;br /&gt;
''Runic Permanence'' (prereq runic extension) A rune power can now be made permanent - limited to once a day and 3 permanent runes at any time.&lt;br /&gt;
&lt;br /&gt;
''Runic Destruction'' (prereq Runic Blast) The runic creator may apply multiple effects to a rune in the following order: first it can be shaped as a 30 foot cone, a 60 foot chain effect or a 120 foot ray. Second the blast can be changed to any type of damage (if changed to a force effect damage dice become d4.) Third the power creates a backlash inflicting 2d6 damage one round later on anyone that was struck by the rune.&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:&amp;lt;-psi-like class feature-&amp;gt;}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:&amp;lt;-spell-like class feature-&amp;gt;}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:&amp;lt;-supernatural class feature-&amp;gt;}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:&amp;lt;-class feature-&amp;gt;}}:''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''{{#anc:&amp;lt;-subclass feature &amp;lt;!-- See the rogue's &amp;quot;Special Ability&amp;quot; for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities --&amp;gt;-&amp;gt;}} &amp;lt;-&amp;quot;(Ex)&amp;quot;, &amp;quot;(Su)&amp;quot;, &amp;quot;(Sp)&amp;quot;, or &amp;quot;(Ps)&amp;quot; if applicable.-&amp;gt;:'' &amp;lt;-subclass feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Lather, rinse...-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-... repeat as necessary.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Epic Runic Creator ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Runic Creator}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&amp;lt;-number of skill points-&amp;gt; + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-another existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Lather, rinse...-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-... repeat.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; bonus feats) every &amp;lt;-number of feats per level-&amp;gt; levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-Sample race of your choice-&amp;gt; &amp;lt;-class name-&amp;gt; Starting Package ====&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' &amp;lt;-Weapon selection for starting at 1st level with this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbreviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If inapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbreviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If inapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
&amp;lt;-copy and paste the rows as necessary.-&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' &amp;lt;-1st-level feat selection-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' &amp;lt;-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. -&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' &amp;lt;-Starting armor and other equipment outside of weapons.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' &amp;lt;-Starting gold using this package.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Information ===&lt;br /&gt;
&lt;br /&gt;
==== Playing a &amp;lt;-class name-&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' &amp;lt;-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' &amp;lt;-How this class typically interacts with other classes and how characters of this class interact with characters of other classes-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' &amp;lt;-Typical role in combat-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' &amp;lt;-Typical advancement options for characters with this class.  Include desirable multiclass options-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the World ====&lt;br /&gt;
&lt;br /&gt;
{{quote|&amp;lt;-Some quote from a character of this class-&amp;gt;|orig=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Where characters of this class fit in a d20 world.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' &amp;lt;-day in the life of a character of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' &amp;lt;-notable NPCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' &amp;lt;-info on what, where, when, and how characters of this class congregate and assemble-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' &amp;lt;-How NPCs react to PCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-class name-&amp;gt; Lore ====&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in &amp;lt;-the appropriate skills-&amp;gt; can research &amp;lt;-pluralized class name-&amp;gt; to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;-the appropriate skills-&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | &amp;lt;-common knowledge-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | &amp;lt;-not so common knowledge-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | &amp;lt;-rare information-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | &amp;lt;-very rare information-&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the Game ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' &amp;lt;-Possible variant conceptions of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL &amp;lt;!-- EL Number --&amp;gt;:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
&amp;lt;!-- additional categories.  Possible categories include:&lt;br /&gt;
[[Category:Good Guy]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Arcane Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;br /&gt;
[[Category:Prepared Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Werebalor_(3.5e_Creature)</id>
		<title>Talk:Werebalor (3.5e Creature)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Werebalor_(3.5e_Creature)"/>
				<updated>2013-05-07T16:11:01Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Quick question */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quick question ==&lt;br /&gt;
&lt;br /&gt;
Have you read fiend folio two? it focuses on demons and how they work. By the standard 3.5e rules I am not sure if this would even be possible to exist. [[User:Tivanir|Tivanir (Speak to me)]] ([[User talk:Tivanir|talk]]) 10:51, 6 May 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I didn't even know there was a Fiend Folio Two o.O lol I'll have to get my hands on it sometime. I don't see what they could introduce that would make this curse unusable though. I didn't intend for it to be an actual disease like Lycanthropy, this is created by cursing a creature, usually through some demonic ritual. I left the specifics out though, so DM's could fiddle with it as they saw fit lol. [[User:AboveJester|AboveJester]] ([[User talk:AboveJester|talk]]) 16:53, 6 May 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
::It has been a bit since I read it but I will try to give what I remember. Unlike devils demons are created spontaneously by the plane and can be consumed in the blink of an eye if it wants to. I just don't know if the plane would allow something like this to exist to be honest. If you want it to by all means but I have no clue on this one, as lycanthropy is normal limited to animals. [[User:Tivanir|Tivanir (Speak to me)]] ([[User talk:Tivanir|talk]]) 10:11, 7 May 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Werebalor_(3.5e_Creature)</id>
		<title>Talk:Werebalor (3.5e Creature)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Werebalor_(3.5e_Creature)"/>
				<updated>2013-05-06T16:51:08Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: just a quick question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quick question ==&lt;br /&gt;
&lt;br /&gt;
Have you read fiend folio two? it focuses on demons and how they work. By the standard 3.5e rules I am not sure if this would even be possible to exist. [[User:Tivanir|Tivanir (Speak to me)]] ([[User talk:Tivanir|talk]]) 10:51, 6 May 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Spartan_(3.5e_Class)</id>
		<title>Spartan (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Spartan_(3.5e_Class)"/>
				<updated>2013-05-06T16:27:11Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: holy shit batman - seriously look at some of the points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needsbalance|Because quite frankly I can make the most god awful damage dealer with a pair of bucklers and two weapon fighting with this build. The bonus damage abilities are way too high, second it should be a spear and not a lance (I smell lance charge cheese trying to be constructed here), charging rampage makes no sense seeing how you are trying to make it some sort of cinematic proposition, not to mention the fact that as it currently reads your shield attacks do 22d6 (precision strike does not state that it doesn't stack with the bash. This means with bucklers and two weapon fighting you would be able to pull off at a minimum 6 attacks that will hit and that means 6d4+132d6 as straight damage. This thing needs serious work.}}&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|status=Nearly Complete&lt;br /&gt;
|editing= Post suggestions in discussion thread only!&lt;br /&gt;
|type=Good Guy, Combat-Focused, Leader&lt;br /&gt;
|desc=&amp;lt;-Paragraph description of the class-&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Spartan== &lt;br /&gt;
&lt;br /&gt;
Spartans are an elite fighting force. They are usually part of a military and are their own fighting unit. When Spartans leave the military, they are welcomed back in at any time up to a certain age, to continue serving. Once a Spartan has left the military, they usually settle down and watch over their families. If they do not do this they usually protect their towns anyway they can. Spartans are a deadly force to be reckoned with. They are expert swordsmen who strike with deadly accuracy. Spartans are also great spear throwers. They have also been known to use their shields as mortal weapons. The Spartan Shield is the most important of the equipment.&lt;br /&gt;
&lt;br /&gt;
=== Making a Spartan===&lt;br /&gt;
&lt;br /&gt;
Spartans can serve the party in a few different ways. They can serve as a tank and take a beating if needed. They can also serve as deadly damage dealer if used correctly. They generally take on the role as loyal fighting companion or leader. &lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' The Spartans most important abilities vary on what type of spartan is being played. A Spartan damage dealer would need Strength followed by Constitution and finally Dexterity. A Spartan tank, or damage absorber would want Constitution followed by Dexterity and finally Strength. A high intelligence is also recommended, but not required. &lt;br /&gt;
&lt;br /&gt;
'''Races:''' Humans are the most common Spartans. Dwarves have also been seen as the elite warrior. Any race however is capable of being raised in the Spartan society. Only races without physical defects. Spartans left any newborn with visible deformities, only healthy babies may become Spartan warriors.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Spartans are usually Chaotic Good. Neutral and Lawful Good are less common but acceptable. &lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 2d10x10gp &lt;br /&gt;
&lt;br /&gt;
Starting Age &amp;quot;As Fighter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Spartan }}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +1 || +2|| +2 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Precise Strike +1d6, Spear Throwing +1d4, Improved Shield Bash&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +3 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Spartan Awareness, Shieldmate, Shield charge&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +3 || +3 || +3 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Shield Wall, Precise Strike +2d6, Spear Throwing +2d4, Shield Slam&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +4 || +4 || +4 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Shield Bash +2d6, Shield Specialization, Shield Focus&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +5 || + 4|| +4 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Precise Strike +3d6, Spear Throwing +3d4, Active Shield Defense&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +6/+1 || +5 || +5 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Spartan Commander, Improved Shieldmate&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +7/+2 || +5 || +5 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Shield Bash +4d6, Precise Strike +4d6, Spear Throwing +4d4&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +8/+3 || +6 || +6 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | True Spartan, Weapon and Shield Offensive Harmony&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Precise Strike +5d6, Spear Throwing +5d4, Shield Defender&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +10/+5 || +7 || +7 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Shield Bash +6d6, Shield Cover, Bonus Feat&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +7 || +7 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Precise Strike +6d6, Spear Throwing +6d4, Shield Evation&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +8 || +8 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Doble Atack, Shield Expertise&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +8 || +8 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Shield Bash +8d6. Precise Strike +7d6, Spear Throwing +7d4&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +9 || +9 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Shield Mastery, Shield Skill&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +10 || +10 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Precise Strike +8d6, Spear Throwing +8d4&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +16/+11/+6/+1 || +10 || +10 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Shield Bash +10d6, Shield Harmony&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +17/+12/+7/+2 || +11 || +11 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Precise Strike +9d6, Spear Throwing +9d4&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +18/+13/+8/+3 || +11 || +11 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Shield Edge Deflection, Tunnel Fighting&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +19/+14/+9/+4 || +12 || +12 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Shield Bash +12d6, Precise Strike +10d6, Spear Throwing +10d4&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +20/+15/+10/+5 || +12 || +12 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Charging Rampage, Shield Ward, Formation Expert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Climb(Str) Diplomacy(Cha) Gather information(Cha) Intimidate(Cha) Jump(Str) Listen(Wis) Search(Int) Spot(Wis) Survival(Wis) Swim(Str) Tumble(Dex)Use Rope (Dex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Features ====&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the Spartan.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' Spartans are proficient with all simple and martial weapons. Spartans are proficient with light armor, medium armor, and all shields except tower shields. &lt;br /&gt;
&lt;br /&gt;
'''Precise Strike''': When Spartans strike, they strike to kill. When dealing damage, the spartan can add 1d6 to damage dealt at first level. As levels increase, the number and size of the dice added to damage increases. See chart above. &lt;br /&gt;
&lt;br /&gt;
'''Spear Throwing''': Spartans have been trained to used spears as a secondary weapon for as long as anyone can remember. A spartan can throw a spear up to 100 feet with pinpoint accuracy. When throwing the spear, the spartan adds 1d4 damage dealt at first level and his dex modifier to hit. As levels increase, the number and size of the dice added to damage increases. See chart above.&lt;br /&gt;
&lt;br /&gt;
'''Spartan Awareness''': Spartans were trained to notice everything on the battlefield. They are trained to notice every advantage, disadvantage, and small detail they can find that can turn the tide of battle. Spartans permanently gain +1 to Spot, Listen, and Search checks.&lt;br /&gt;
&lt;br /&gt;
'''Shield Wall''': When the enemy moves into attack(provoking an attack of opportunity, or charging), the spartan can use shield wall to negate the enemy's attack. Shield wall replaces the spartan's attack of opportunity with an automatic block of the attack. The spartan can not use this ability for another 1d6 rounds.&lt;br /&gt;
&lt;br /&gt;
'''Shield Bash''': A spartan's shield can turn out to be a deadly weapon. At fourth level the spartan can shield bash an enemy as an extra attack of opportunity. At fourth level a shield bash is 2d6. When an enemy is hit by a shield bash, they have to roll a fortitude save. If they fail the fortitude save, they are knocked to the ground and stunned the rest of the round. The power of shield bash increases over time. Add 5 to hit and 1d10 damage on hit to shield bashes against prone foes.&lt;br /&gt;
&lt;br /&gt;
'''Double Attack''': Twice per encounter, a Spartan may attack with both his lance and shield or sword and shield (which ever weapon is equipped currently) This attack may only have one target. The Spartan fluidly makes a basic strike with his sword/spear then quickly transitions to a shield bash.&lt;br /&gt;
&lt;br /&gt;
'''Spartan Commander''': After years of leading other troops, you know what it takes to inspire your men to continue fighting. You know how to push them forward. When a Spartan gains Spartan Commander, he can use this to rally his companions during the heat of battle and restore 1d20 hit points to each of them. This ability can only be used '''once a day in battle.'''&lt;br /&gt;
&lt;br /&gt;
'''True Spartan''': After years upon years of fighting in the military, you have learned where and how to strike your enemies. You have learned the exact spots you can cause the most damage. The Spartan can choose one enemy (current target) and lower his AC by 2 points. This applies until the target is dead or the Spartan switches targets. This effect only applies to the Spartan, not his companions. &lt;br /&gt;
&lt;br /&gt;
'''Charging Rampage''': You have lead many countless charges and killed countless foes. You alone have turned the tides of battle. You know what it takes to win. Upon reaching level twenty, the spartan learns Charging rampage. The spartan can charge into battle first, and alone. He automatically hits four of his targets. The spartan is on a bloodthirsty rampage. He does the amount of damage done equal to his weapon and current level Precise Strike minus 1d6 for each target. '''For example''', at level twenty the spartan's precise strike is 10d6. Instead of 10d6 on Charging Rampage, he does 9d6 to his first target, 8d6 to his second, 7d6 to his third, and 6d6 to his fourth. On a natural crit, the action takes place in slow motion to all watching and all participating, inspiring fear in every enemy not killed by the attack regardless of who they are. '''This ability can be used once a day in battle.'''&lt;br /&gt;
&lt;br /&gt;
==== Epic Spartan ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Spartan}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d12&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | Precise Strike +11d6, Spear Throwing +10d6, Triple Attack.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; |Shield Bash +14d6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; |Precise Strike +12d6, Spear Throwing +11d6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; |Shield Bash +15d6, Precise Strike +13d6, Spear Throwing +12d6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | Precise Strike +13d8, Spear Throwing +13d6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | Shield Bash +15d8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | Precise Strike +14d8, Spear Throwing +14d6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
5 + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Precise Strike:''' The damage output is increased.&lt;br /&gt;
&lt;br /&gt;
'''Spear Throwing:''' The damage output is increased.&lt;br /&gt;
&lt;br /&gt;
'''Shield Bash:''' The damage output is increased.&lt;br /&gt;
&lt;br /&gt;
'''Triple Attack''': Once per encounter, a Spartan may attack with both his lance and shield or sword and shield (which ever weapon is equipped currently) This attack may only have one target. The Spartan fluidly makes a shield bash followed up with a basic sword/spear attack that is subsequently followed by a second shield bash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic Spartan gains a bonus feat (selected from the list of epic Spartan bonus feats) at level 24, 26, and level 30.&lt;br /&gt;
&lt;br /&gt;
''Epic Spartan Bonus Feat List:''&lt;br /&gt;
&lt;br /&gt;
''' Killing Blow'''(add 15d8 to an attack once a day)&lt;br /&gt;
&lt;br /&gt;
'''Face to Ground'''(as a full round action tackle your enemy, pound him with your shield for 16d6, and stun him for 2d4 rounds)&lt;br /&gt;
&lt;br /&gt;
'''Battle Cry'''(once a day inspire your comrades to keep fighting and shrug off pain. the spartan and his comrades damage taken is reduced by half for 1d6 rounds)&lt;br /&gt;
&lt;br /&gt;
'''Triple Attack''': Once per encounter, a Spartan may attack with both his lance and shield or sword and shield (which ever weapon is equipped currently) This attack may only have one target. The Spartan fluidly makes a shield bash followed up with a basic sword/spear attack that is subsequently followed by a second shield bash.&lt;br /&gt;
&lt;br /&gt;
==== Human Spartan Starting Package ====&lt;br /&gt;
&lt;br /&gt;
'''Armor:'''Bronze Breastplate, Bronze greaves, Spartan Helmet, Aspis(Spartan Shield)&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' Scimitar, Longsword, or Xiphos, Javelin(throwing spear), Dory(lance). &lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability ||  Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Balance || 4|| Dex || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Climb || 4 || Dex || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Intimidate || 4 || Cha || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Jump || 4  || Str || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Spot || 4  || Wis || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Survival || 4  || Wis || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Swim|| 4  || Str || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Use Rope || 4  || Dex || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
'''Feat:''' Toughness, Harsh Childhood(Same as abused child)&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' Power Attack&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' Standard Adventuring items/kit&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' 100gp&lt;br /&gt;
&lt;br /&gt;
=== Campaign Information ===&lt;br /&gt;
&lt;br /&gt;
==== Playing a Spartan ====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Spartans are known to pray to gods of battle. There are few exceptions though. Spartans usually pray before a long journey or great battle. Most Spartans worship Kord. Some Lawful Spartans worship Heironeous. Some neutral Spartans worship St.Cuthbert or Fharlanghn. Spartans may also worship the god of their own race if they choose to do so. &lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Spartans favor the ways of the warrior, but they accept all other classes as long as they are neutral, chaotic, or lawful good. Once they get along with someone, they will fight to the death along side of them.&lt;br /&gt;
'''Combat:''' Spartans can act a few different ways in combat. They can take up leadership in a group with ease. They can also we a loyal fighting companion and stick by your side. Sometimes though, Spartans can explode and charge into battle without warning. They usually act one of two ways while fighting. They fight the enemy dealing damage or they take the damage for their companions.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Spartans usually stick with a sword, shield, and spear, but they sometimes choose other fighting styles to benefit the others around them. Most Spartans learn the ways of other fighting classes, though some take levels into  spellcasting to aid or do damage. Examples include Cleric or Wizard.&lt;br /&gt;
&lt;br /&gt;
==== Spartans in the World ====&lt;br /&gt;
&lt;br /&gt;
{{quote|Tonight we will return with our shields or upon them. For here is where we hold the line. For here is where our enemies die.|orig=Darius Raxton, Human Spartan}}&lt;br /&gt;
&lt;br /&gt;
Spartans are usually part of a military unit. They have also been seen traveling with adventures.&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' Wake up and say a small prayer. Eat and drink something small and train for a few hours. Eat and drink before departing for the day. Patrol with your military unit or adventure with your group. &lt;br /&gt;
&lt;br /&gt;
'''Notables:''' &lt;br /&gt;
&lt;br /&gt;
'''Spartan Unit Commander Darius Raxton''': Darius defended a large city from an onslaught of orcs for a week before leading a charge against the orcs where he and most of his unit died killing every last orc.&lt;br /&gt;
&lt;br /&gt;
'''Hector Crayis:''' Hector was part of a adventuring party that stumbled onto a threat that endangered the land. He and his companions led an assault on demons who arose to destroy the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' The are only two organizations Spartans are a part of. The military and fighters guild.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' Most NPCs respect and honor Spartans for what they do. Sometimes townsfolk offer free items to them for what they have done. &lt;br /&gt;
&lt;br /&gt;
==== Spartan Lore ====&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge History, Geography, and local can research Spartans to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ Knowledge History, Geography, and Local&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | Spartans are some of the most elite warriors around.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | Spartans fight to the death. They do not surrender.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | Most Spartans would fight along side someone and die for them if needed.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | After military service, Spartans tend to blend in with society and keep a watchful eye out for any evil.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spartans in the Game ====&lt;br /&gt;
&lt;br /&gt;
As a PC Spartans tend to be out of military service. NPC Spartans tend to be in the military, but you may find some around the world if you look hard enough.&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' Spartans form a sense of brotherhood while in their military unit and with an adventuring party.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' A group of Spartans traveling by road to get to a forward base camp.&lt;br /&gt;
&lt;br /&gt;
''EL &amp;lt;!-- EL Number --&amp;gt;:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
&amp;lt;!-- additional categories.  Possible categories include:&lt;br /&gt;
[[Category:Good Guy]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Arcane Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;br /&gt;
[[Category:Prepared Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Half-Vampire_(3.5e_Template)</id>
		<title>Half-Vampire (3.5e Template)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Half-Vampire_(3.5e_Template)"/>
				<updated>2013-05-06T13:47:22Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: this needs balance or deleted - more in favor of delete myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needsbalance|or quite possibly deletion. Vampirism in DnD involves an individual to have died. Also +3 nat armor, a huge jump in stats, four bonus feats and the special abilities put this on par with a +6 level adjustment - the vampire has a lower LA because you are also forced to pick up monster HD to offset the loss of abilities. With this option there is quite seriously no reason to play a human or other race. Ever.}}&lt;br /&gt;
&lt;br /&gt;
== Half Vampire ==&lt;br /&gt;
&lt;br /&gt;
A humanoid that was born from a pregnant woman bitten by a vampire. A Half-Vampire starts to show signs of her dark heritage when she reaches puberty. Physical traits of a Half-Vampire may include: pointed ears, pale skin, rapid growth of finger nails, fangs, slightly gaunt features, discoloration of the iris.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Creating a Half-Vampire ===&lt;br /&gt;
&lt;br /&gt;
“Half-Vampire” is an acquired template that can be added to any humanoid or monstrous humanoid creature (referred to hereafter as the base creature).&lt;br /&gt;
A Half-Vampire uses all the base creature’s statistics and special abilities except as noted here.&lt;br /&gt;
&lt;br /&gt;
==== Size and Type ====&lt;br /&gt;
&lt;br /&gt;
Half-Vampires retain the size of their base and also get other races traits and bonuses.&lt;br /&gt;
&lt;br /&gt;
==== Speed ====&lt;br /&gt;
&lt;br /&gt;
Speed: Same as the base creature.&lt;br /&gt;
&lt;br /&gt;
==== Armor Class ====&lt;br /&gt;
&lt;br /&gt;
Armor Class: The base creature’s natural armor bonus improves by +3.&lt;br /&gt;
&lt;br /&gt;
=== Attack ===&lt;br /&gt;
&lt;br /&gt;
Attack: A vampire retains all the attacks of the base creature. A creature with natural weapons retains those natural weapons. &lt;br /&gt;
&lt;br /&gt;
==== Special Attacks ====&lt;br /&gt;
&lt;br /&gt;
'''Special Attacks:''' A Half-Vampire retains all the special attacks of the base creature and gains those described below. Saves have a DC of 10 + 1/2 half-vampire’s HD + half-vampire’s Cha modifier unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
Gain the following abilities: &lt;br /&gt;
&lt;br /&gt;
'''Charming Gaze (Su) :''' A Half-Vampire can gain the trust of others with a sharp look. This is similar to a gaze attack, except that the vampire must use a standard action, and those merely looking at it are not affected. Anyone the vampire targets must succeed on a Will save or fall instantly under the vampire’s influence as though by a charm person spell (caster level 9th). The ability has a range of 30 feet. If the attempt fails it is not usable on the same creature for 24-hours.&lt;br /&gt;
&lt;br /&gt;
'''Feeding (Ex) :''' A Half-Vampire must feed at least once a week or she looses one point from all ability scores each day that she is not &amp;quot;fed&amp;quot;. She looses fast healing, spider climb, and charming gaze if she has not fed in over 24 hours. Feeding can only be performed on a helpless or pinned (living) foe. Feeding is a standard action that deals one point of damage per round. In order to be considered &amp;quot;fed&amp;quot; a Half-Vampire must drain at least 10 hit points from it's victim. Feeding need not be performed all at once; as long as 10 hit points are consumed in a 24 hour period the Half-Vampire is considered fed.&lt;br /&gt;
&lt;br /&gt;
==== Special Qualities ====&lt;br /&gt;
&lt;br /&gt;
'''Damage Reduction (Su):''' A Half-Vampire has damage reduction 5/silver and magic. A Half-Vampire’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.&lt;br /&gt;
&lt;br /&gt;
'''Resistances (Ex):''' A Half-Vampire has resistance to cold 10 and electricity 10.&lt;br /&gt;
&lt;br /&gt;
'''Darkvision (Ex):''' 60ft&lt;br /&gt;
&lt;br /&gt;
'''Fast Healing (Su):'''A Half-Vampire gains 1 hp/per round as long as it has at least 1 hp. If the Half Vampire's hp reaches 0, they can no longer heal and will suffer normal penalties.&lt;br /&gt;
&lt;br /&gt;
Immunity to sleep, paralysis, stunning, poison, disease, non-lethal damage and death from massive damage. &lt;br /&gt;
&lt;br /&gt;
'''Racial Saves:''' A Half-Vampire gains +4 on saves against ability damage, energy drain, and death effects.&lt;br /&gt;
&lt;br /&gt;
'''Spider Climb (Su):''' A Half-Vampire can move as if using the spider climb spell.&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
&lt;br /&gt;
Unlike a Vampire, a Half-Vampire is a living creature and therefore retains her constitution score. She also gains the following:&lt;br /&gt;
Str +4, Dex +6, Cha +2&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
Half-Vampires have a +4 racial bonus on Bluff, Hide, Listen, Move Silently, Spot, Survival, Search. Otherwise same as the base creature.&lt;br /&gt;
&lt;br /&gt;
==== Feats ====&lt;br /&gt;
&lt;br /&gt;
Combat Reflexes&lt;br /&gt;
&lt;br /&gt;
Dodge&lt;br /&gt;
&lt;br /&gt;
Improved Intitiative &lt;br /&gt;
&lt;br /&gt;
Run&lt;br /&gt;
&lt;br /&gt;
==== Challenge Rating ====&lt;br /&gt;
&lt;br /&gt;
Same as base creature +1&lt;br /&gt;
&lt;br /&gt;
==== Alignment ====&lt;br /&gt;
&lt;br /&gt;
Any.&lt;br /&gt;
&lt;br /&gt;
==== Advancement ====&lt;br /&gt;
&lt;br /&gt;
A Half-Vampire's HD goes up one rank from the Base HD. (If 4d then its now 6d. The only exception is d12 that does not change.)&lt;br /&gt;
&lt;br /&gt;
Half-Vampires advance based on HD or character level.&lt;br /&gt;
&lt;br /&gt;
==== Level Adjustment ====&lt;br /&gt;
+2&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Creature Templates Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Template]]&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runes_(3.5e_magic)</id>
		<title>Runes (3.5e magic)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runes_(3.5e_magic)"/>
				<updated>2013-05-03T17:35:39Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Runes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rune Magic ==&lt;br /&gt;
Rune magic is similar to arcane or divine spells with a few major differences. First the amount of runes a runic conjurer can se per day is very limited. Second all the abilities are based on touch attacks for combat (the individual must draw the rune on their opponent) to work. Third the runes themselves are able to be used with any equipment (there is no spell failure chance with runes unless the individual is completely unable to move their fingers.)&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
&lt;br /&gt;
Each entry describes the base information for the following:&lt;br /&gt;
&lt;br /&gt;
* '''Inscription Time''': How long it takes to inscribe each rune properly&lt;br /&gt;
* '''Primary Attribute''': Which attribute takes ability damage through ''Runic Consumption''&lt;br /&gt;
* '''Type''': Least, Lesser, Greater, Greatest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Least'''&lt;br /&gt;
**'''[[Rune_of_Acid(3.5e Rune)|Rune of Acid]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Concussion(3.5e Rune)|Rune of Concussion]]''': When activated causes an explosive blast.&lt;br /&gt;
**'''[[Rune_of_Defense(3.5e Rune)|Rune of Defense]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Fire(3.5e Rune)|Rune of Fire]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Ice(3.5e Rune)|Rune of Ice]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Mending(3.5e Rune)|Rune of Mending]]''': Heals the subject.&lt;br /&gt;
**'''[[Rune_of_Protection(3.5e Rune)|Rune of Protection]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Shock(3.5e Rune)|Rune of Shock]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_the_Spider(3.5e Rune)|Rune of the Spider]]''': Allows the individual to walk on walls and ceilings.&lt;br /&gt;
**'''[[Rune_of_Sound(3.5e Rune)|Rune of Sound]]''': Adds sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Lesser'''&lt;br /&gt;
**'''[[Rune_of_Corrosion(3.5e Rune)|Rune of Corrosion]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Flame]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Force(3.5e Rune)|Rune of Force]]''': Adds force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Freezing(3.5e Rune)|Rune of Freezing]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Healing(3.5e Rune)|Rune of Healing]]''': Heals the subject.&lt;br /&gt;
**'''[[Rune_of_Lightning(3.5e Rune)|Rune of Lightning]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Barrier(3.5e Rune)|Rune of Barrier]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Thunder(3.5e Rune)|Rune of Thunder]]''': Adds sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greater'''&lt;br /&gt;
**'''[[Rune_of_Blizzard(3.5e Rune)|Rune of Blizzard]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bolt(3.5e Rune)|Rune of Bolt]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bulwark(3.5e Rune)|Rune of Bulwark]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Deflection(3.5e Rune)|Rune of Deflection]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Deterioration(3.5e Rune)|Rune of Deterioration]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Regeneration(3.5e Rune)|Rune of Regeneration]]''': Heals the subject.&lt;br /&gt;
**'''[[Rune_of_Resonance(3.5e Rune)|Rune of Resonance]]''': Adds sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Restoration(3.5e Rune)|Rune of Restoration]]''': Heals ability damage.&lt;br /&gt;
**'''[[Rune_of_Thrust(3.5e Rune)|Rune of Thrust]]''': Adds force damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greatest'''&lt;br /&gt;
**'''[[Rune_of_Aegis(3.5e Rune)|Rune of Aegis]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Ball_Lightning(3.5e Rune)|Rune of Ball Lightning]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Cacophany(3.5e Rune)|Rune of Cacophany]]''': Adds sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Disintigration(3.5e Rune)|Rune of Disintigration]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Rejuvenation(3.5e Rune)|Rune of Rejuvenation]]''': Heals the target and cures various affects.&lt;br /&gt;
**'''[[Rune_of_Power(3.5e Rune)|Rune of Power]]''': Adds force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Tempest(3.5e Rune)|Rune of Tempest]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Ward(3.5e Rune)|Rune of Ward]]''': Defensive bonus.&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runes_(3.5e_magic)</id>
		<title>Runes (3.5e magic)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runes_(3.5e_magic)"/>
				<updated>2013-05-03T17:26:06Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Runes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rune Magic ==&lt;br /&gt;
Rune magic is similar to arcane or divine spells with a few major differences. First the amount of runes a runic conjurer can se per day is very limited. Second all the abilities are based on touch attacks for combat (the individual must draw the rune on their opponent) to work. Third the runes themselves are able to be used with any equipment (there is no spell failure chance with runes unless the individual is completely unable to move their fingers.)&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
&lt;br /&gt;
Each entry describes the base information for the following:&lt;br /&gt;
&lt;br /&gt;
* '''Inscription Time''': How long it takes to inscribe each rune properly&lt;br /&gt;
* '''Primary Attribute''': Which attribute takes ability damage through ''Runic Consumption''&lt;br /&gt;
* '''Type''': Least, Lesser, Greater, Greatest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Least'''&lt;br /&gt;
**'''[[Rune_of_Acid(3.5e Rune)|Rune of Acid]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Concussion(3.5e Rune)|Rune of Concussion]]''': When activated causes an explosive blast.&lt;br /&gt;
**'''[[Rune_of_Defense(3.5e Rune)|Rune of Defense]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Fire(3.5e Rune)|Rune of Fire]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Ice(3.5e Rune)|Rune of Ice]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Mending(3.5e Rune)|Rune of Mending]]''': Heals the subject.&lt;br /&gt;
**'''[[Rune_of_Protection(3.5e Rune)|Rune of Protection]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Shock(3.5e Rune)|Rune of Shock]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_the_Spider(3.5e Rune)|Rune of the Spider]]''': Allows the individual to walk on walls and ceilings.&lt;br /&gt;
**'''[[Rune_of_Sound(3.5e Rune)|Rune of Sound]]''': Adds sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Lesser'''&lt;br /&gt;
**'''[[Rune_of_Corrosion(3.5e Rune)|Rune of Corrosion]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Flame]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Force(3.5e Rune)|Rune of Force]]''': Adds force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Freezing(3.5e Rune)|Rune of Freezing]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Healing(3.5e Rune)|Rune of Healing]]''': Heals the subject.&lt;br /&gt;
**'''[[Rune_of_Lightning(3.5e Rune)|Rune of Lightning]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Barrier(3.5e Rune)|Rune of Barrier]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Thunder(3.5e Rune)|Rune of Thunder]]''': Adds sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greater'''&lt;br /&gt;
**'''[[Rune_of_Blizzard(3.5e Rune)|Rune of Blizzard]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bolt(3.5e Rune)|Rune of Bolt]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bulwark(3.5e Rune)|Rune of Bulwark]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Deflection(3.5e Rune)|Rune of Deflection]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Deterioration(3.5e Rune)|Rune of Deterioration]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Regeneration(3.5e Rune)|Rune of Regeneration]]''': Heals the subject.&lt;br /&gt;
**'''[[Rune_of_Resonance(3.5e Rune)|Rune of Resonance]]''': Adds sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Restoration(3.5e Rune)|Rune of Restoration]]''': Heals ability damage.&lt;br /&gt;
**'''[[Rune_of_Thrust(3.5e Rune)|Rune of Thrust]]''': Adds force damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greatest'''&lt;br /&gt;
**'''[[Rune_of_Aegis(3.5e Rune)|Rune of Aegis]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Ball_Lightning(3.5e Rune)|Rune of Ball Lightning]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Cacophany(3.5e Rune)|Rune of Cacophany]]''': Adds sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Disintigration(3.5e Rune)|Rune of Disintigration]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Power(3.5e Rune)|Rune of Power]]''': Adds force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Tempest(3.5e Rune)|Rune of Tempest]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Ward(3.5e Rune)|Rune of Ward]]''': Defensive bonus.&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runes_(3.5e_magic)</id>
		<title>Runes (3.5e magic)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runes_(3.5e_magic)"/>
				<updated>2013-05-03T17:21:16Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Runes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rune Magic ==&lt;br /&gt;
Rune magic is similar to arcane or divine spells with a few major differences. First the amount of runes a runic conjurer can se per day is very limited. Second all the abilities are based on touch attacks for combat (the individual must draw the rune on their opponent) to work. Third the runes themselves are able to be used with any equipment (there is no spell failure chance with runes unless the individual is completely unable to move their fingers.)&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
&lt;br /&gt;
Each entry describes the base information for the following:&lt;br /&gt;
&lt;br /&gt;
* '''Inscription Time''': How long it takes to inscribe each rune properly&lt;br /&gt;
* '''Primary Attribute''': Which attribute takes ability damage through ''Runic Consumption''&lt;br /&gt;
* '''Type''': Least, Lesser, Greater, Greatest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Least'''&lt;br /&gt;
**'''[[Rune_of_Acid(3.5e Rune)|Rune of Acid]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Concussion(3.5e Rune)|Rune of Concussion]]''': When activated causes an explosive blast.&lt;br /&gt;
**'''[[Rune_of_Defense(3.5e Rune)|Rune of Defense]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Fire(3.5e Rune)|Rune of Fire]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Ice(3.5e Rune)|Rune of Ice]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Mending(3.5e Rune)|Rune of Mending]]''': Heals the subject.&lt;br /&gt;
**'''[[Rune_of_Protection(3.5e Rune)|Rune of Protection]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Shock(3.5e Rune)|Rune of Shock]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_the_Spider(3.5e Rune)|Rune of the Spider]]''': Allows the individual to walk on walls and ceilings.&lt;br /&gt;
**'''[[Rune_of_Sound(3.5e Rune)|Rune of Sound]]''': Adds sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Lesser'''&lt;br /&gt;
**'''[[Rune_of_Corrosion(3.5e Rune)|Rune of Corrosion]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Flame]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Force(3.5e Rune)|Rune of Force]]''': Adds force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Freezing(3.5e Rune)|Rune of Freezing]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Lightning(3.5e Rune)|Rune of Lightning]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Barrier(3.5e Rune)|Rune of Barrier]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Thunder(3.5e Rune)|Rune of Thunder]]''': Adds sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greater'''&lt;br /&gt;
**'''[[Rune_of_Blizzard(3.5e Rune)|Rune of Blizzard]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bolt(3.5e Rune)|Rune of Bolt]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bulwark(3.5e Rune)|Rune of Bulwark]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Deflection(3.5e Rune)|Rune of Deflection]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Deterioration(3.5e Rune)|Rune of Deterioration]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Resonance(3.5e Rune)|Rune of Resonance]]''': Adds sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Thrust(3.5e Rune)|Rune of Thrust]]''': Adds force damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greatest'''&lt;br /&gt;
**'''[[Rune_of_Aegis(3.5e Rune)|Rune of Aegis]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Ball_Lightning(3.5e Rune)|Rune of Ball Lightning]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Cacophany(3.5e Rune)|Rune of Cacophany]]''': Adds sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Disintigration(3.5e Rune)|Rune of Disintigration]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Power(3.5e Rune)|Rune of Power]]''': Adds force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Tempest(3.5e Rune)|Rune of Tempest]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Ward(3.5e Rune)|Rune of Ward]]''': Defensive bonus.&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runes_(3.5e_magic)</id>
		<title>Runes (3.5e magic)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runes_(3.5e_magic)"/>
				<updated>2013-05-02T19:07:30Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Runes */ more runes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rune Magic ==&lt;br /&gt;
Rune magic is similar to arcane or divine spells with a few major differences. First the amount of runes a runic conjurer can se per day is very limited. Second all the abilities are based on touch attacks for combat (the individual must draw the rune on their opponent) to work. Third the runes themselves are able to be used with any equipment (there is no spell failure chance with runes unless the individual is completely unable to move their fingers.)&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
&lt;br /&gt;
Each entry describes the base information for the following:&lt;br /&gt;
&lt;br /&gt;
* '''Inscription Time''': How long it takes to inscribe each rune properly&lt;br /&gt;
* '''Primary Attribute''': Which attribute takes ability damage through ''Runic Consumption''&lt;br /&gt;
* '''Type''': Least, Lesser, Greater, Greatest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Least'''&lt;br /&gt;
**'''[[Rune_of_Acid(3.5e Rune)|Rune of Acid]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Concussion(3.5e Rune)|Rune of Concussion]]''': When activated causes an explosive blast.&lt;br /&gt;
**'''[[Rune_of_Defense(3.5e Rune)|Rune of Defense]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Fire(3.5e Rune)|Rune of Fire]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Ice(3.5e Rune)|Rune of Ice]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Protection(3.5e Rune)|Rune of Protection]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Shock(3.5e Rune)|Rune of Shock]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Spider(3.5e Rune)|Rune of Spider]]''': Allows the individual to walk on walls and ceilings.&lt;br /&gt;
**'''[[Rune_of_Sound(3.5e Rune)|Rune of Sound]]''': Adds sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Lesser'''&lt;br /&gt;
**'''[[Rune_of_Corrosion(3.5e Rune)|Rune of Corrosion]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Flame]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Force(3.5e Rune)|Rune of Force]]''': Adds force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Freezing(3.5e Rune)|Rune of Freezing]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Lightning(3.5e Rune)|Rune of Lightning]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Barrier(3.5e Rune)|Rune of Barrier]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Thunder(3.5e Rune)|Rune of Thunder]]''': Adds sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greater'''&lt;br /&gt;
**'''[[Rune_of_Blizzard(3.5e Rune)|Rune of Blizzard]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bolt(3.5e Rune)|Rune of Bolt]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bulwark(3.5e Rune)|Rune of Bulwark]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Deflection(3.5e Rune)|Rune of Deflection]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Deterioration(3.5e Rune)|Rune of Deterioration]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Resonance(3.5e Rune)|Rune of Resonance]]''': Adds sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Thrust(3.5e Rune)|Rune of Thrust]]''': Adds force damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greatest'''&lt;br /&gt;
**'''[[Rune_of_Aegis(3.5e Rune)|Rune of Aegis]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Ball_Lightning(3.5e Rune)|Rune of Ball Lightning]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Cacophany(3.5e Rune)|Rune of Cacophany]]''': Adds sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Disintigration(3.5e Rune)|Rune of Disintigration]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Power(3.5e Rune)|Rune of Power]]''': Adds force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Tempest(3.5e Rune)|Rune of Tempest]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Ward(3.5e Rune)|Rune of Ward]]''': Defensive bonus.&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runes_(3.5e_magic)</id>
		<title>Runes (3.5e magic)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runes_(3.5e_magic)"/>
				<updated>2013-05-02T19:04:29Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Runes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rune Magic ==&lt;br /&gt;
Rune magic is similar to arcane or divine spells with a few major differences. First the amount of runes a runic conjurer can se per day is very limited. Second all the abilities are based on touch attacks for combat (the individual must draw the rune on their opponent) to work. Third the runes themselves are able to be used with any equipment (there is no spell failure chance with runes unless the individual is completely unable to move their fingers.)&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
&lt;br /&gt;
Each entry describes the base information for the following:&lt;br /&gt;
&lt;br /&gt;
* '''Inscription Time''': How long it takes to inscribe each rune properly&lt;br /&gt;
* '''Primary Attribute''': Which attribute takes ability damage through ''Runic Consumption''&lt;br /&gt;
* '''Type''': Least, Lesser, Greater, Greatest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Least'''&lt;br /&gt;
**'''[[Rune_of_Acid(3.5e Rune)|Rune of Acid]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Defense(3.5e Rune)|Rune of Defense]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Fire(3.5e Rune)|Rune of Fire]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Ice(3.5e Rune)|Rune of Ice]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Protection(3.5e Rune)|Rune of Protection]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Shock(3.5e Rune)|Rune of Shock]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Sound(3.5e Rune)|Rune of Sound]]''': Adds sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Lesser'''&lt;br /&gt;
**'''[[Rune_of_Corrosion(3.5e Rune)|Rune of Corrosion]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Flame]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Force(3.5e Rune)|Rune of Force]]''': Adds force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Freezing(3.5e Rune)|Rune of Freezing]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Lightning(3.5e Rune)|Rune of Lightning]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Barrier(3.5e Rune)|Rune of Barrier]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Thunder(3.5e Rune)|Rune of Thunder]]''': Adds sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greater'''&lt;br /&gt;
**'''[[Rune_of_Blizzard(3.5e Rune)|Rune of Blizzard]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bolt(3.5e Rune)|Rune of Bolt]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bulwark(3.5e Rune)|Rune of Bulwark]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Deflection(3.5e Rune)|Rune of Deflection]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Deterioration(3.5e Rune)|Rune of Deterioration]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Resonance(3.5e Rune)|Rune of Resonance]]''': Adds sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Thrust(3.5e Rune)|Rune of Thrust]]''': Adds force damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greatest'''&lt;br /&gt;
**'''[[Rune_of_Aegis(3.5e Rune)|Rune of Aegis]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Ball_Lightning(3.5e Rune)|Rune of Ball Lightning]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Cacophany(3.5e Rune)|Rune of Cacophany]]''': Adds sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Disintigration(3.5e Rune)|Rune of Disintigration]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Power(3.5e Rune)|Rune of Power]]''': Adds force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Tempest(3.5e Rune)|Rune of Tempest]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Ward(3.5e Rune)|Rune of Ward]]''': Defensive bonus.&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runes_(3.5e_magic)</id>
		<title>Runes (3.5e magic)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runes_(3.5e_magic)"/>
				<updated>2013-05-02T18:32:33Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Runes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rune Magic ==&lt;br /&gt;
Rune magic is similar to arcane or divine spells with a few major differences. First the amount of runes a runic conjurer can se per day is very limited. Second all the abilities are based on touch attacks for combat (the individual must draw the rune on their opponent) to work. Third the runes themselves are able to be used with any equipment (there is no spell failure chance with runes unless the individual is completely unable to move their fingers.)&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
&lt;br /&gt;
Each entry describes the base information for the following:&lt;br /&gt;
&lt;br /&gt;
* '''Inscription Time''': How long it takes to inscribe each rune properly&lt;br /&gt;
* '''Primary Attribute''': Which attribute takes ability damage through ''Runic Consumption''&lt;br /&gt;
* '''Type''': Least, Lesser, Greater, Greatest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Least'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Acid(3.5e Rune)|Rune of Acid]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Defense(3.5e Rune)|Rune of Defense]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Fire(3.5e Rune)|Rune of Fire]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Ice(3.5e Rune)|Rune of Ice]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Protection(3.5e Rune)|Rune of Protection]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Shock(3.5e Rune)|Rune of Shock]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Sound(3.5e Rune)|Rune of Sound]]''': Adds sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Lesser'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Corrosion(3.5e Rune)|Rune of Corrosion]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Flame]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Force(3.5e Rune)|Rune of Force]]''': Adds force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Freezing(3.5e Rune)|Rune of Freezing]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Lightning(3.5e Rune)|Rune of Lightning]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Barrier(3.5e Rune)|Rune of Barrier]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Thunder(3.5e Rune)|Rune of Thunder]]''': Adds sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greater'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Blizzard(3.5e Rune)|Rune of Blizzard]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bolt(3.5e Rune)|Rune of Bolt]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bulwark(3.5e Rune)|Rune of Bulwark]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Deflection(3.5e Rune)|Rune of Deflection]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Deterioration(3.5e Rune)|Rune of Deterioration]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Resonance(3.5e Rune)|Rune of Resonance]]''': Adds sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Thrust(3.5e Rune)|Rune of Thrust]]''': Adds force damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greatest'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Aegis(3.5e Rune)|Rune of Aegis]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Ball_Lightning(3.5e Rune)|Rune of Ball Lightning]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Cacophany(3.5e Rune)|Rune of Cacophany]]''': Adds sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Disintigration(3.5e Rune)|Rune of Disintigration]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Power(3.5e Rune)|Rune of Power]]''': Adds force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Tempest(3.5e Rune)|Rune of Tempest]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Ward(3.5e Rune)|Rune of Ward]]''': Defensive bonus.&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runes_(3.5e_magic)</id>
		<title>Runes (3.5e magic)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runes_(3.5e_magic)"/>
				<updated>2013-05-02T18:26:06Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rune Magic ==&lt;br /&gt;
Rune magic is similar to arcane or divine spells with a few major differences. First the amount of runes a runic conjurer can se per day is very limited. Second all the abilities are based on touch attacks for combat (the individual must draw the rune on their opponent) to work. Third the runes themselves are able to be used with any equipment (there is no spell failure chance with runes unless the individual is completely unable to move their fingers.)&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
&lt;br /&gt;
Each entry describes the base information for the following:&lt;br /&gt;
&lt;br /&gt;
* '''Inscription Time''': How long it takes to inscribe each rune properly&lt;br /&gt;
* '''Primary Attribute''': Which attribute takes ability damage through ''Runic Consumption''&lt;br /&gt;
* '''Type''': Least, Lesser, Greater, Greatest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Least'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Acid(3.5e Rune)|Rune of Acid]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Defense(3.5e Rune)|Rune of Defense]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Fire(3.5e Rune)|Rune of Fire]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Ice(3.5e Rune)|Rune of Ice]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Protection(3.5e Rune)|Rune of Protection]]''': Defensive bonus.&lt;br /&gt;
**'''[[Rune_of_Shock(3.5e Rune)|Rune of Shock]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Sound(3.5e Rune)|Rune of Sound]]''': Adds sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Lesser'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Corrosion(3.5e Rune)|Rune of Corrosion]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Flame]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Force(3.5e Rune)|Rune of Force]]''': Adds force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Freezing(3.5e Rune)|Rune of Freezing]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Lightning(3.5e Rune)|Rune of Lightning]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Barrier(3.5e Rune)|Rune of Barrier]]''': Defensive Bonus.&lt;br /&gt;
**'''[[Rune_of_Thunder(3.5e Rune)|Rune of Thunder]]''': Adds sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greater'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Blizzard(3.5e Rune)|Rune of Blizzard]]''': Adds cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bolt(3.5e Rune)|Rune of Bolt]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bulwark(3.5e Rune)|Rune of Bulwark]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Deterioration(3.5e Rune)|Rune of Deterioration]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Resonance(3.5e Rune)|Rune of Resonance]]''': Adds sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Thrust(3.5e Rune)|Rune of Thrust]]''': Adds force damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greatest'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Aegis(3.5e Rune)|Rune of Aegis]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Ball_Lightning(3.5e Rune)|Rune of Ball Lightning]]''': Adds electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Cacophany(3.5e Rune)|Rune of Cacophany]]''': Adds sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Disintigration(3.5e Rune)|Rune of Disintigration]]''': Adds acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Power(3.5e Rune)|Rune of Power]]''': Adds force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Tempest(3.5e Rune)|Rune of Tempest]]''': Adds cold damage to attacks.&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runes_(3.5e_magic)</id>
		<title>Runes (3.5e magic)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runes_(3.5e_magic)"/>
				<updated>2013-05-02T18:22:58Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Runes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rune Magic ==&lt;br /&gt;
Rune magic is similar to arcane or divine spells with a few major differences. First the amount of runes a runic conjurer can se per day is very limited. Second all the abilities are based on touch attacks for combat (the individual must draw the rune on their opponent) to work. Third the runes themselves are able to be used with any equipment (there is no spell failure chance with runes unless the individual is completely unable to move their fingers.)&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
&lt;br /&gt;
Each entry describes the base information for the following:&lt;br /&gt;
&lt;br /&gt;
* '''Inscription Time''': How long it takes to inscribe each rune properly&lt;br /&gt;
* '''Primary Attribute''': Which attribute takes ability damage through ''Runic Consumption''&lt;br /&gt;
* '''Type''': Least, Lesser, Greater, Greatest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Least'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Acid(3.5e Rune)|Rune of Acid]]''': Adds 1d4 acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Defense(3.5e Rune)|Rune of Defense]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Fire(3.5e Rune)|Rune of Fire]]''': Adds 1d4 fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Ice(3.5e Rune)|Rune of Ice]]''': Adds 1d4 cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Shock(3.5e Rune)|Rune of Shock]]''': Adds 1d4 electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Sound(3.5e Rune)|Rune of Sound]]''': Adds 1d4 sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Lesser'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Corrosion(3.5e Rune)|Rune of Corrosion]]''': Adds 1d6 acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Flame]]''': Adds 1d6 fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Force(3.5e Rune)|Rune of Force]]''': Adds 1d4 force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Freezing(3.5e Rune)|Rune of Freezing]]''': Adds 1d6 cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Lightning(3.5e Rune)|Rune of Lightning]]''': Adds 1d6 electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Thunder(3.5e Rune)|Rune of Thunder]]''': Adds 1d6 sonic damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greater'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Blizzard(3.5e Rune)|Rune of Blizzard]]''': Adds 1d8 cold damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bolt(3.5e Rune)|Rune of Bolt]]''': Adds 1d8 electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Bulwark(3.5e Rune)|Rune of Bulwark]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Deterioration(3.5e Rune)|Rune of Deterioration]]''': Adds 1d8 acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds 1d8 fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Resonance(3.5e Rune)|Rune of Resonance]]''': Adds 1d8 sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Thrust(3.5e Rune)|Rune of Thrust]]''': Adds 1d6 force damage to attacks.&lt;br /&gt;
&lt;br /&gt;
*'''Greatest'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Aegis(3.5e Rune)|Rune of Aegis]]''': Armor enhancement.&lt;br /&gt;
**'''[[Rune_of_Ball_Lightning(3.5e Rune)|Rune of Ball Lightning]]''': Adds 1d10 electric damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Cacophany(3.5e Rune)|Rune of Cacophany]]''': Adds 1d10 sonic damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Disintigration(3.5e Rune)|Rune of Disintigration]]''': Adds 1d10 acid damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds 1d10 fire damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Power(3.5e Rune)|Rune of Power]]''': Adds 1d8 force damage to attacks.&lt;br /&gt;
**'''[[Rune_of_Tempest(3.5e Rune)|Rune of Tempest]]''': Adds 1d10 cold damage to attacks.&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runes_(3.5e_magic)</id>
		<title>Runes (3.5e magic)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runes_(3.5e_magic)"/>
				<updated>2013-05-02T18:17:30Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Runes */ formating and putting them in order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rune Magic ==&lt;br /&gt;
Rune magic is similar to arcane or divine spells with a few major differences. First the amount of runes a runic conjurer can se per day is very limited. Second all the abilities are based on touch attacks for combat (the individual must draw the rune on their opponent) to work. Third the runes themselves are able to be used with any equipment (there is no spell failure chance with runes unless the individual is completely unable to move their fingers.)&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
&lt;br /&gt;
Each entry describes the base information for the following:&lt;br /&gt;
&lt;br /&gt;
* '''Inscription Time''': How long it takes to inscribe each rune properly&lt;br /&gt;
* '''Primary Attribute''': Which attribute takes ability damage through ''Runic Consumption''&lt;br /&gt;
* '''Type''': Least, Lesser, Greater, Greatest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Least'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Acid(3.5e Rune)|Rune of Acid]]''': Adds 1d4 acid damage to attacks&lt;br /&gt;
**'''[[Rune_of_Fire(3.5e Rune)|Rune of Fire]]''': Adds 1d4 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Ice(3.5e Rune)|Rune of Ice]]''': Adds 1d4 cold damage to attacks&lt;br /&gt;
**'''[[Rune_of_Shock(3.5e Rune)|Rune of Shock]]''': Adds 1d4 electric damage to attacks&lt;br /&gt;
**'''[[Rune_of_Sound(3.5e Rune)|Rune of Sound]]''': Adds 1d4 sonic damage to attacks&lt;br /&gt;
&lt;br /&gt;
*'''Lesser'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Corrosion(3.5e Rune)|Rune of Corrosion]]''': Adds 1d6 acid damage to attacks&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Flame]]''': Adds 1d6 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Force(3.5e Rune)|Rune of Force]]''': Adds 1d4 force damage to attacks&lt;br /&gt;
**'''[[Rune_of_Freezing(3.5e Rune)|Rune of Freezing]]''': Adds 1d6 cold damage to attacks&lt;br /&gt;
**'''[[Rune_of_Lightning(3.5e Rune)|Rune of Lightning]]''': Adds 1d6 electric damage to attacks&lt;br /&gt;
**'''[[Rune_of_Thunder(3.5e Rune)|Rune of Thunder]]''': Adds 1d6 sonic damage to attacks&lt;br /&gt;
&lt;br /&gt;
*'''Greater'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Blizzard(3.5e Rune)|Rune of Blizzard]]''': Adds 1d8 cold damage to attacks&lt;br /&gt;
**'''[[Rune_of_Bolt(3.5e Rune)|Rune of Bolt]]''': Adds 1d8 electric damage to attacks&lt;br /&gt;
**'''[[Rune_of_Deterioration(3.5e Rune)|Rune of Deterioration]]''': Adds 1d8 acid damage to attacks&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds 1d8 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Resonance(3.5e Rune)|Rune of Resonance]]''': Adds 1d8 sonic damage to attacks&lt;br /&gt;
**'''[[Rune_of_Thrust(3.5e Rune)|Rune of Thrust]]''': Adds 1d6 force damage to attacks&lt;br /&gt;
&lt;br /&gt;
*'''Greatest'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Ball_Lightning(3.5e Rune)|Rune of Ball Lightning]]''': Adds 1d10 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Cacophany(3.5e Rune)|Rune of Cacophany]]''': Adds 1d10 Sonic damage to attacks&lt;br /&gt;
**'''[[Rune_of_Disintigration(3.5e Rune)|Rune of Disintigration]]''': Adds 1d10 acid damage to attacks&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds 1d10 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Power(3.5e Rune)|Rune of Power]]''': Adds 1d8 force damage to attacks&lt;br /&gt;
**'''[[Rune_of_Tempest(3.5e Rune)|Rune of Tempest]]''': Adds 1d10 cold damage to attacks&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runes_(3.5e_magic)</id>
		<title>Runes (3.5e magic)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runes_(3.5e_magic)"/>
				<updated>2013-05-02T18:11:52Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rune Magic ==&lt;br /&gt;
Rune magic is similar to arcane or divine spells with a few major differences. First the amount of runes a runic conjurer can se per day is very limited. Second all the abilities are based on touch attacks for combat (the individual must draw the rune on their opponent) to work. Third the runes themselves are able to be used with any equipment (there is no spell failure chance with runes unless the individual is completely unable to move their fingers.)&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
&lt;br /&gt;
Each entry describes the base information for the following:&lt;br /&gt;
&lt;br /&gt;
* '''Inscription Time''': How long it takes to inscribe each rune properly&lt;br /&gt;
* '''Primary Attribute''': Which attribute takes ability damage through ''Runic Consumption''&lt;br /&gt;
* '''Type''': Least, Lesser, Greater, Greatest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Least'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Acid(3.5e Rune)|Rune of Acid]]''': Adds 1d4 acid damage to attacks&lt;br /&gt;
**'''[[Rune_of_Fire(3.5e Rune)|Rune of Fire]]''': Adds 1d4 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Ice(3.5e Rune)|Rune of Ice]]''': Adds 1d4 cold damage to attacks&lt;br /&gt;
**'''[[Rune_of_Shock(3.5e Rune)|Rune of Shock]]''': Adds 1d4 electric damage to attacks&lt;br /&gt;
**'''[[Rune_of_Sound(3.5e Rune)|Rune of Sound]]''': Adds 1d4 sonic damage to attacks&lt;br /&gt;
&lt;br /&gt;
*'''Lesser'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Corrosion(3.5e Rune)|Rune of Corrosion]]''': Adds 1d6 acid damage to attacks&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Flame]]''': Adds 1d6 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Freezing(3.5e Rune)|Rune of Freezing]]''': Adds 1d6 cold damage to attacks&lt;br /&gt;
**'''[[Rune_of_Lightning(3.5e Rune)|Rune of Lightning]]''': Adds 1d6 electric damage to attacks&lt;br /&gt;
**'''[[Rune_of_Thunder(3.5e Rune)|Rune of Thunder]]''': Adds 1d6 sonic damage to attacks&lt;br /&gt;
**'''[[Rune_of_Force(3.5e Rune)|Rune of Force]]''': Adds 1d4 force damage to attacks&lt;br /&gt;
&lt;br /&gt;
*'''Greater'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Blizzard(3.5e Rune)|Rune of Blizzard]]''': Adds 1d8 cold damage to attacks&lt;br /&gt;
**'''[[Rune_of_Deterioration(3.5e Rune)|Rune of Deterioration]]''': Adds 1d8 acid damage to attacks&lt;br /&gt;
**'''[[Rune_of_Bolt(3.5e Rune)|Rune of Bolt]]''': Adds 1d8 electric damage to attacks&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds 1d8 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Resonance]]''': Adds 1d8 sonic damage to attacks&lt;br /&gt;
**'''[[Rune_of_Thrust(3.5e Rune)|Rune of Thrust]]''': Adds 1d6 force damage to attacks&lt;br /&gt;
&lt;br /&gt;
*'''Greatest'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Ball_Lightning(3.5e Rune)|Rune of Ball Lightning]]''': Adds 1d10 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Disintigration(3.5e Rune)|Rune of Disintigration]]''': Adds 1d10 acid damage to attacks&lt;br /&gt;
**'''[[Rune_of_Cacophany(3.5e Rune)|Rune of Cacophany]]''': Adds 1d10 Sonic damage to attacks&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds 1d10 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Tempest(3.5e Rune)|Rune of Tempest]]''': Adds 1d10 cold damage to attacks&lt;br /&gt;
**'''[[Rune_of_Power(3.5e Rune)|Rune of Power]]''': Adds 1d8 force damage to attacks&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runes_(3.5e_magic)</id>
		<title>Runes (3.5e magic)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runes_(3.5e_magic)"/>
				<updated>2013-05-02T18:10:13Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Runes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rune Magic ==&lt;br /&gt;
Rune magic is similar to arcane or divine spells with a few major differences. First the amount of runes a runic conjurer can se per day is very limited. Second all the abilities are based on touch attacks for combat (the individual must draw the rune on their opponent) to work. Third the runes themselves are able to be used with any equipment (there is no spell failure chance with runes unless the individual is completely unable to move their fingers.)&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
&lt;br /&gt;
Each entry describes the base information for the following:&lt;br /&gt;
&lt;br /&gt;
* '''Inscription Time''': How long it takes to inscribe each rune properly&lt;br /&gt;
* '''Primary Attribute''': Which attribute takes ability damage through ''Runic Consumption''&lt;br /&gt;
* '''Type''': Least, Lesser, Greater, Greatest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Least'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Acid(3.5e Rune)|Rune of Acid]]''': Adds 1d4 acid damage to attacks&lt;br /&gt;
**'''[[Rune_of_Fire(3.5e Rune)|Rune of Fire]]''': Adds 1d4 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Ice(3.5e Rune)|Rune of Ice]]''': Adds 1d4 cold damage to attacks&lt;br /&gt;
**'''[[Rune_of_Shock(3.5e Rune)|Rune of Shock]]''': Adds 1d4 electric damage to attacks&lt;br /&gt;
**'''[[Rune_of_Sound(3.5e Rune)|Rune of Sound]]''': Adds 1d4 sonic damage to attacks&lt;br /&gt;
&lt;br /&gt;
*'''Lesser'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Corrosion(3.5e Rune)|Rune of Corrosion]]''': Adds 1d6 acid damage to attacks&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Flame]]''': Adds 1d6 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Freezing(3.5e Rune)|Rune of Freezing]]''': Adds 1d6 cold damage to attacks&lt;br /&gt;
**'''[[Rune_of_Lightning(3.5e Rune)|Rune of Lightning]]''': Adds 1d6 electric damage to attacks&lt;br /&gt;
**'''[[Rune_of_Thunder(3.5e Rune)|Rune of Thunder]]''': Adds 1d6 sonic damage to attacks&lt;br /&gt;
**'''[[Rune_of_Force(3.5e Rune)|Rune of Force]]''': Adds 1d4 force damage to attacks&lt;br /&gt;
&lt;br /&gt;
*'''Greater'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Blizzard(3.5e Rune)|Rune of Blizzard]]''': Adds 1d8 cold damage to attacks&lt;br /&gt;
**'''[[Rune_of_Deterioration(3.5e Rune)|Rune of Deterioration]]''': Adds 1d8 acid damage to attacks&lt;br /&gt;
**'''[[Rune_of_Bolt(3.5e Rune)|Rune of Bolt]]''': Adds 1d8 electric damage to attacks&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds 1d8 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds 1d8 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Thrust(3.5e Rune)|Rune of Thrust]]''': Adds 1d6 force damage to attacks&lt;br /&gt;
&lt;br /&gt;
*'''Greatest'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Ball_Lightning(3.5e Rune)|Rune of Ball Lightning]]''': Adds 1d10 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Disintigration(3.5e Rune)|Rune of Disintigration]]''': Adds 1d10 acid damage to attacks&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds 1d10 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds 1d10 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Tempest(3.5e Rune)|Rune of Tempest]]''': Adds 1d10 cold damage to attacks&lt;br /&gt;
**'''[[Rune_of_Power(3.5e Rune)|Rune of Power]]''': Adds 1d8 force damage to attacks&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runes_(3.5e_magic)</id>
		<title>Runes (3.5e magic)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runes_(3.5e_magic)"/>
				<updated>2013-05-02T18:00:46Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Runes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rune Magic ==&lt;br /&gt;
Rune magic is similar to arcane or divine spells with a few major differences. First the amount of runes a runic conjurer can se per day is very limited. Second all the abilities are based on touch attacks for combat (the individual must draw the rune on their opponent) to work. Third the runes themselves are able to be used with any equipment (there is no spell failure chance with runes unless the individual is completely unable to move their fingers.)&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
&lt;br /&gt;
Each entry describes the base information for the following:&lt;br /&gt;
&lt;br /&gt;
* '''Inscription Time''': How long it takes to inscribe each rune properly&lt;br /&gt;
* '''Primary Attribute''': Which attribute takes ability damage through ''Runic Consumption''&lt;br /&gt;
* '''Type''': Least, Lesser, Greater, Greatest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Least'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Acid(3.5e Rune)|Rune of Acid]]''': Adds 1d4 acid damage to attacks&lt;br /&gt;
**'''[[Rune_of_Fire(3.5e Rune)|Rune of Fire]]''': Adds 1d4 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Ice(3.5e Rune)|Rune of Ice]]''': Adds 1d4 cold damage to attacks&lt;br /&gt;
**'''[[Rune_of_Shock(3.5e Rune)|Rune of Shock]]''': Adds 1d4 shock damage to attacks&lt;br /&gt;
**'''[[Rune_of_Sound(3.5e Rune)|Rune of Sound]]''': Adds 1d4 sonic damage to attacks&lt;br /&gt;
&lt;br /&gt;
*'''Lesser'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Corrosion(3.5e Rune)|Rune of Corrosion]]''': Adds 1d6 acid damage to attacks&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Flame]]''': Adds 1d6 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Freezing(3.5e Rune)|Rune of Freezing]]''': Adds 1d6 cold damage to attacks&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Flame]]''': Adds 1d6 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Flame]]''': Adds 1d6 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Force(3.5e Rune)|Rune of Force]]''': Adds 1d4 force damage to attacks&lt;br /&gt;
&lt;br /&gt;
*'''Greater'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Blizzard(3.5e Rune)|Rune of Blizzard]]''': Adds 1d8 cold damage to attacks&lt;br /&gt;
**'''[[Rune_of_Deterioration(3.5e Rune)|Rune of Deterioration]]''': Adds 1d8 acid damage to attacks&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds 1d8 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds 1d8 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds 1d8 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Thrust(3.5e Rune)|Rune of Thrust]]''': Adds 1d6 force damage to attacks&lt;br /&gt;
&lt;br /&gt;
*'''Greatest'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds 1d10 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Disintigration(3.5e Rune)|Rune of Disintigration]]''': Adds 1d10 acid damage to attacks&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds 1d10 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds 1d10 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Tempest(3.5e Rune)|Rune of Tempest]]''': Adds 1d10 cold damage to attacks&lt;br /&gt;
**'''[[Rune_of_Power(3.5e Rune)|Rune of Power]]''': Adds 1d8 force damage to attacks&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runes_(3.5e_magic)</id>
		<title>Runes (3.5e magic)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runes_(3.5e_magic)"/>
				<updated>2013-05-02T17:54:12Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Runes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rune Magic ==&lt;br /&gt;
Rune magic is similar to arcane or divine spells with a few major differences. First the amount of runes a runic conjurer can se per day is very limited. Second all the abilities are based on touch attacks for combat (the individual must draw the rune on their opponent) to work. Third the runes themselves are able to be used with any equipment (there is no spell failure chance with runes unless the individual is completely unable to move their fingers.)&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
&lt;br /&gt;
Each entry describes the base information for the following:&lt;br /&gt;
&lt;br /&gt;
* '''Inscription Time''': How long it takes to inscribe each rune properly&lt;br /&gt;
* '''Primary Attribute''': Which attribute takes ability damage through ''Runic Consumption''&lt;br /&gt;
* '''Type''': Least, Lesser, Greater, Greatest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Least'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Acid(3.5e Rune)|Rune of Acid]]''': Adds 1d4 acid damage to attacks&lt;br /&gt;
**'''[[Rune_of_Fire(3.5e Rune)|Rune of Fire]]''': Adds 1d4 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Ice(3.5e Rune)|Rune of Ice]]''': Adds 1d4 cold damage to attacks&lt;br /&gt;
**'''[[Rune_of_Shock(3.5e Rune)|Rune of shock]]''': Adds 1d4 shock damage to attacks&lt;br /&gt;
**'''[[Rune_of_Sound(3.5e Rune)|Rune of Sound]]''': Adds 1d4 sonic damage to attacks&lt;br /&gt;
&lt;br /&gt;
*'''Lesser'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Corrosion]]''': Adds 1d6 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Flame]]''': Adds 1d6 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Flame]]''': Adds 1d6 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Flame]]''': Adds 1d6 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Flame]]''': Adds 1d6 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Sound(3.5e Rune)|Rune of Sound]]''': Adds 1d4 sonic damage to attacks&lt;br /&gt;
&lt;br /&gt;
*'''Greater'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds 1d8 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds 1d8 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds 1d8 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds 1d8 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds 1d8 fire damage to attacks&lt;br /&gt;
&lt;br /&gt;
*'''Greatest'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds 1d10 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds 1d10 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds 1d10 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds 1d10 fire damage to attacks&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds 1d10 fire damage to attacks&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runes_(3.5e_magic)</id>
		<title>Runes (3.5e magic)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runes_(3.5e_magic)"/>
				<updated>2013-05-02T17:34:10Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Runes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rune Magic ==&lt;br /&gt;
Rune magic is similar to arcane or divine spells with a few major differences. First the amount of runes a runic conjurer can se per day is very limited. Second all the abilities are based on touch attacks for combat (the individual must draw the rune on their opponent) to work. Third the runes themselves are able to be used with any equipment (there is no spell failure chance with runes unless the individual is completely unable to move their fingers.)&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
&lt;br /&gt;
Each entry describes the base information for the following:&lt;br /&gt;
&lt;br /&gt;
* '''Inscription Time''': How long it takes to inscribe each rune properly&lt;br /&gt;
* '''Primary Attribute''': Which attribute takes ability damage through ''Runic Consumption''&lt;br /&gt;
* '''Type''': Least, Lesser, Greater, Greatest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Least'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Fire(3.5e Rune)|Rune of Fire]]''': Adds 1d4 fire damage to melee attacks&lt;br /&gt;
**'''[[Rune_of_Ice(3.5e Rune)|Rune of Fire]]''': Adds 1d4 fire damage to melee attacks&lt;br /&gt;
**'''[[Rune_of_Fire(3.5e Rune)|Rune of Fire]]''': Adds 1d4 fire damage to melee attacks&lt;br /&gt;
**'''[[Rune_of_Fire(3.5e Rune)|Rune of Fire]]''': Adds 1d4 fire damage to melee attacks&lt;br /&gt;
**'''[[Rune_of_Fire(3.5e Rune)|Rune of Fire]]''': Adds 1d4 fire damage to melee attacks&lt;br /&gt;
&lt;br /&gt;
*'''Lesser'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Flame]]''': Adds 1d6 fire damage to melee attacks&lt;br /&gt;
&lt;br /&gt;
*'''Greater'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds 1d8 fire damage to melee attacks&lt;br /&gt;
&lt;br /&gt;
*'''Greatest'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds 1d10 fire damage to melee attacks&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runes_(3.5e_magic)</id>
		<title>Runes (3.5e magic)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runes_(3.5e_magic)"/>
				<updated>2013-05-02T17:26:36Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Runes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rune Magic ==&lt;br /&gt;
Rune magic is similar to arcane or divine spells with a few major differences. First the amount of runes a runic conjurer can se per day is very limited. Second all the abilities are based on touch attacks for combat (the individual must draw the rune on their opponent) to work. Third the runes themselves are able to be used with any equipment (there is no spell failure chance with runes unless the individual is completely unable to move their fingers.)&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
&lt;br /&gt;
Each entry describes the base information for the following:&lt;br /&gt;
&lt;br /&gt;
* '''Inscription Time''': How long it takes to inscribe each rune properly&lt;br /&gt;
* '''Primary Attribute''': Which attribute takes ability damage through ''Runic Consumption''&lt;br /&gt;
* '''Type''': Least, Lesser, Greater, Greatest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Least'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Fire(3.5e Rune)|Rune of Fire]]''': Adds 1d4 fire damage to melee attacks&lt;br /&gt;
&lt;br /&gt;
*'''Lesser'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Flame(3.5e Rune)|Rune of Flame]]''': Adds 1d6 fire damage to melee attacks&lt;br /&gt;
&lt;br /&gt;
*'''Greater'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Inferno(3.5e Rune)|Rune of Inferno]]''': Adds 1d8 fire damage to melee attacks&lt;br /&gt;
&lt;br /&gt;
*'''Greatest'''&lt;br /&gt;
&lt;br /&gt;
**'''[[Rune_of_Incineration(3.5e Rune)|Rune of Incineration]]''': Adds 1d10 fire damage to melee attacks&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runes_(3.5e_magic)</id>
		<title>Runes (3.5e magic)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runes_(3.5e_magic)"/>
				<updated>2013-05-02T17:20:42Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Runes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rune Magic ==&lt;br /&gt;
Rune magic is similar to arcane or divine spells with a few major differences. First the amount of runes a runic conjurer can se per day is very limited. Second all the abilities are based on touch attacks for combat (the individual must draw the rune on their opponent) to work. Third the runes themselves are able to be used with any equipment (there is no spell failure chance with runes unless the individual is completely unable to move their fingers.)&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
&lt;br /&gt;
Each entry describes the base information for the following:&lt;br /&gt;
&lt;br /&gt;
* '''Inscription Time''': How long it takes to inscribe each rune properly&lt;br /&gt;
* '''Primary Attribute''': Which attribute takes ability damage through ''Runic Consumption''&lt;br /&gt;
* '''Type''': Least, Lesser, Greater, Greatest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Least'''&lt;br /&gt;
&lt;br /&gt;
*'''Lesser'''&lt;br /&gt;
&lt;br /&gt;
*'''Greater'''&lt;br /&gt;
&lt;br /&gt;
*'''Greatest'''&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Ascendant_(3.5e_Class)</id>
		<title>Talk:Ascendant (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Ascendant_(3.5e_Class)"/>
				<updated>2013-05-02T16:42:11Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Image */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rating ==  &lt;br /&gt;
&lt;br /&gt;
'''Power - 5/5''' I give this class a 5 out of 5 because with the lurk's skill points and saves, and only barely less than the psion's power points and powers known (by default), the ascendant can be devastating.  In addition to having the ability to force opponents into a flanking position, the ascendant is surprisingly capable of performing feats of power that rival even the psion (given proper erudition selection).  As far as balance, sharing HP and being required to wait until the following round after a disjoinment manifests a power evens the playing field with the Psion and even other spell casting/manifesting classes.  --[[User:MrSissy|MrSissy]] 12:54, 1 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Wording - 4/5''' I give this class a 4 out of 5 because there are a few grammatical and spelling errors (nothing major), and disjoinment actions are not clearly defined.  Do the duplicates act as the ascendant does (per ''fission''), or does each one get its own action (lest manifesting)?  --[[User:MrSissy|MrSissy]] 12:54, 1 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 4.5/5''' I give this class a 4.5 out of 5 because formatting is clean and precise.  The Epic table seems a bit off, but it may be my browser.  --[[User:MrSissy|MrSissy]] 12:54, 1 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Flavor - 4.5/5''' I give this class a 4.5 out of 5 because the idea is interesting.  However, without further information about the actions of the disjoinments, I feel like the ascendant is a safer version of a psion with ''fission'', but with more duplicates.  Moreover, I get a very &amp;quot;awakened dreamer&amp;quot; (PrC in ''Hyperconscious: Explorations in Psionics''[http://www.montecook.com/cgi-bin/page.cgi?products_psionics], p.117) feel from the ascendant.  --[[User:MrSissy|MrSissy]] 12:54, 1 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Rating ==  &lt;br /&gt;
&lt;br /&gt;
'''Power - 5/5''' I give this class a 5 out of 5 because this class utilizes well balanced psionic abilities in combination with powerful class abilities, however countered by their weekness in martial situations and poor saves.  --[[User:Vrail|Vrail]] 05:24, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''Wording - 5/5''' I give this class a 5 out of 5 because the wording is well written and has a nice flow to it making for a fun and engaging read with only a couple minor typo's.  --[[User:Vrail|Vrail]] 05:24, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 5/5''' I give this class a 5 out of 5 because all sections were properly and adequately filled in.  --[[User:Vrail|Vrail]] 05:24, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''Flavor - 5/5''' I give this class a 5 out of 5 because it is a cool twist on psionic classes that I would have never thought of.  --[[User:Vrail|Vrail]] 05:24, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rating ==  &lt;br /&gt;
&lt;br /&gt;
'''Power - 4.5/5''' I give this class a 4 out of 5 because the class seems nicely in balance, being a caster with extra abilities but limited in spells that he or she possesses. The special ability is nice and properly balanced with good weakpoints. The amount of spells seems too much bt I am not that familiar with psyonics except that I know it is generally a bit better then the standard system. For that reason I deduct a .5 from the full score but I admit that I may be very wrong about that descision.    --[[User:Crashpilot|Crashpilot]] 12:26, 1 March 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
'''Wording - 5/5''' I give this class a 5 out of 5 because everything is clear enough to be understood, I saw no apparent mistakes in spelling or other  --[[User:Crashpilot|Crashpilot]] 12:26, 1 March 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 4.5/5''' I give this class a 4.5 out of 5 because it seems to follow all standards for classes yet nothing fancy is used. It is clear and no-one should have a problem understanding the format.   --[[User:Crashpilot|Crashpilot]] 12:26, 1 March 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
'''Flavor - 5/5''' I give this class a 5 out of 5 because it has a nicely worded story, it has originality within it. I felt pleasant when reading the class. Good job.  --[[User:Crashpilot|Crashpilot]] 12:26, 1 March 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
== Quick balance note ==&lt;br /&gt;
&lt;br /&gt;
Ok there are a few things that need balanced and the flavor needs to be expanded some but I think this could easily become a featured article. Here are my primary concerns: 1. Powers known - you have a more limited list than a psion but you also dabble in ever discipline out there. I think maximum powers should max out at 27. 2. Disjoinment - if it is suppose to be a copy of you then it needs to have your same skills and feats, otherwise this is just a cheesy way to min max your character multiple times especially since it doesn't cost you anything to replace them. 3. Universal oneness - giving a bonus to knowledge psionics (even if it is a little high) cool. Giving the ability to use every knowledge check untrained not so much. I realize they don't gain the bonus but all you have to do is max one skill and you are an expert on everything. 3. Erudition - most of these are either too powerful or should downright be removed. You already gain a lot of feats, you shouldn't be able to pick up an additional 6 stat points for free, you should only gain 1 additional power from perception (there are feats for more powers), premonition should allow you to retain your AC like a monk but shouldn't let you act in a surprise round, Spacial distortion should be +15 max (+10 more likely) and subconscious clarity should not be three - it should be at most +1 if it stacks or a flat +2 if it doesn't (sory I don't buy the idea of maxing out my int and raising my saving throws by 9 your average spell save would be nearly impossible to overcome with good saves.) Enigma is fine and overall it isn't bad just its too high on the power scale to really make FA status. Unless I get a specific objection I will work on it starting saturday to bring it inline for featured article consideration. [[User:Tivanir|Tivanir (Speak to me)]] ([[User talk:Tivanir|talk]]) 09:44, 18 April 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I agree with Tivanir. To fix Universal oneness, you could associate a number with it, such as &amp;quot;Universal Oneness +5&amp;quot; that increases as you gain levels in the class (like the Enigma ability is set up) that determains your effective score in untrained knowledge checks. As for Disjointment, you should keep the same skills and feats. You kind-of break the flavor by letting players build there disjointments separatly. It should also be clarified on that none of the disjointments is &amp;quot;you&amp;quot; (the PC), you are all of the disjoinments, and the charecter only actualy dies when the last disjointment is dead (kind of a &amp;quot;Schrödinger's Disjointment&amp;quot;). As it is, its a little confusing of a concept (I probably failed to convey what I met there). As for Erudition, just using a few of them already breaks the game (''60ft'' move speed at level 6?). If the strait up bonus feats were removed, the ''Feat'' Erudition would be fine. ''Mental Development'' and ''Subconscious Clarity'' should not stack with themselves. ''Mental Development'' should be balanced by simply removing the stacking. You could also make it so that if you take it twice, you get +2 Int, +1 Wis, and +1 Cha, but ot doesn't stack beond that. As for ''Subconscious Clarity'', you could increase the save bonus to +4 and make it no longer stack. There should also be a few minimum level requirenments for some of the Eruditions (e.g. &amp;quot;''Spacial Distortion'' cannot be taken until level 12&amp;quot;). I like the class, and the flavor is great, but it needs more balanceing. The Disjointment ability is hard to determain exactly how powerful it is compared to something simple like &amp;quot;I do 5d6 more damage when I smack you&amp;quot;. There could be an endless number of possible ways to use the ability (not to mention ways for the DM to entertain himself with the ability). --[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt;]] [[User talk:Salasay|&amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 21:13, 19 April 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I need some outside opinions on this would the epic level 30 ability drive the character insane? [[User:Tivanir|Tivanir (Speak to me)]] ([[User talk:Tivanir|talk]]) 09:25, 24 April 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Eventualy. maybe add in a few inherent penalties with haveing the ability? like a moral penalty to things that lack of sleep could negitively impact, such as reaction time related things. --[[User:Salasay|&amp;lt;span style=&amp;quot;color: #003300; text-decoration: line-through;&amp;quot;&amp;gt;Salasay&amp;lt;/span&amp;gt;]] [[User talk:Salasay|&amp;lt;span style=&amp;quot;color: #003300;&amp;quot;&amp;gt;&amp;amp;Delta;&amp;lt;/span&amp;gt;]] 16:07, 24 April 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Image ==&lt;br /&gt;
&lt;br /&gt;
This will need an image that [http://zilla774.deviantart.com/art/Nephilim-Returned-20317608 doesn't infringe copyright], or we can try and get permission from the artist. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:07, 2 May 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I was unaware of the copyright problem but we can always drop them a message. [[User:Tivanir|Tivanir (Speak to me)]] ([[User talk:Tivanir|talk]]) 10:42, 2 May 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runes_(3.5e_magic)</id>
		<title>Runes (3.5e magic)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runes_(3.5e_magic)"/>
				<updated>2013-05-02T13:49:38Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: rune table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rune Magic ==&lt;br /&gt;
Rune magic is similar to arcane or divine spells with a few major differences. First the amount of runes a runic conjurer can se per day is very limited. Second all the abilities are based on touch attacks for combat (the individual must draw the rune on their opponent) to work. Third the runes themselves are able to be used with any equipment (there is no spell failure chance with runes unless the individual is completely unable to move their fingers.)&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
&lt;br /&gt;
Each entry describes the base information for the following:&lt;br /&gt;
&lt;br /&gt;
* '''Inscription Time''': How long it takes to inscribe each rune properly&lt;br /&gt;
* '''Primary Attribute''': Which attribute takes ability damage through ''Runic Consumption''&lt;br /&gt;
* '''Type''': Least, Lesser, Greater, Greatest&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runic_Creator_(3.5e_Class)</id>
		<title>Runic Creator (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runic_Creator_(3.5e_Class)"/>
				<updated>2013-05-01T19:20:53Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needsbalance|Does not follow the guidelines for class creation roughly outlined on [[Character Class Design Guidelines (DnD Guideline)|Character Class Design Guidelines]].}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{stub|Missing text throughout (and an example NPC).}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{wikify|Does not follow the preload/missing parts of the preload.  See also the preload.}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{wording|Does not read through well.}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|status=started&lt;br /&gt;
|editing=please contact Tivanir before editing&lt;br /&gt;
|type=Caster&lt;br /&gt;
|desc=A class that uses specialized runic magic to achieve their goals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Runic Creator ==&lt;br /&gt;
&lt;br /&gt;
In the beginning many races used magic, but [[SRD:Dwarf|dwarves]] were highly reluctant to use this force as it seemed somehow tainted to them. Instead they delved into runic languages and smithing seeking to bring their knowledge to new pinacles the world had no witnessed; through this the discovery of rune magic was made. Ancient languages no longer in use managed to make effects similar to magic and had a natural form of order that the dwarves desired. &lt;br /&gt;
&lt;br /&gt;
Written words have power and nothing embodies that principle better than a runic creator. Using their skills and knowledge of ancient symbols the runic creator can stimulate the equivelence of magic spells without study or inherent magical abilities. Runes are derived from many cultures and languages and provide a multitude of different powers and abilities. However since these are known by the runic creator, he is unable to memorize every rune in existence due to their exacting nature. These runic spells draw upon the body of the runic creator; only a certain number of runes can be created per day before he starts to take damage from his abilities. Legends exist of individual runic creators that have killed themselves through the use of their magic out of great despairation.&lt;br /&gt;
&lt;br /&gt;
=== Making a Runic Creator ===&lt;br /&gt;
&lt;br /&gt;
Runic creators have powerful abilities like arcane and divine classes but suffer from a greatly reduced arsenal. However they are able to inflict damage upon themselves in order to fuel additional runes in times of great need.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' The most important attribute to the runic creator is [[SRD:Intelligence|Intelligence]] as this serves to both enhance the number of inscriptions he can perform a day as well as increasing the number of runes that he knows. [[SRD:Constitution|Constitution]] is also highly important as hit points can be used to fuel inscriptions. [[SRD:Strength|Strength]] is also important as it will aid the runic creator in being able to use offensive capabilities.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can become a runic creator. [[SRD:Dwarf|Dwarves]] discovered the original ability to apply runes, but other races have embraced the ability on occasion.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' starting gold; 3d6&amp;amp;times;10 gp (average starting gold 105 gp).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' &amp;quot;Complex&amp;quot; or &amp;quot;As [[wizard]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Runic Creator}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Runes known|Runes known]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Runes per Day|Runes per Day]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Highest Rune Type|Highest Rune Type]]&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Consumption|Runic Consumption]], [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|2||1||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|4||1||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +1 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|6||2||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Quicken|Runic Quicken]]&lt;br /&gt;
|8||3||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|10||3||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +3 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|12||4||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +3 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|14||5||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Maximization|Runic Maximization]]&lt;br /&gt;
|16||5||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +4 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|18||6||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +5 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|20||7||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +5 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|21||7||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Empowerment|Runic Empowerment]]&lt;br /&gt;
|22||8||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|23||9||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +7/+2 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|24||9||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +7/+2 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|25||10||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|26||11||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|27||11||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Dual Rune|Dual Rune]]&lt;br /&gt;
|28||12||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|29||13||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]], [[#Runic Mastery|Runic Mastery]]&lt;br /&gt;
|30||13||Greatest&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;-class skills (and key abilities)-&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Features ====&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the runic creator.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' &amp;lt;-description of class weapon &amp;amp; armor proficiencies-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Runes:''' A runic creator create runes drawn from the [[Runes_(3.5e_magic)|rune power list]]. He can create any rune he knows without preparing it ahead of time.&lt;br /&gt;
&lt;br /&gt;
To learn or inscribe a rune, a runic creator must have a [[SRD:Intelligence|Intelligence]] score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a rune is 10 + the spell level + the runic creators' Intelligence modifier.&lt;br /&gt;
&lt;br /&gt;
Unlike normal spellcasters a runic creator is limited with how much energy he can draw upon each day. If he wishes to push his boundries a runic caster can use runic consumption for an immediate power boosts that inflict damage on his mind and body (detailed under runic consumption.) Runic creators receive a bonus to runic uses per day based upon a high ability score based on the following table.&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ {{#anc:Table: Bonus Runic Uses}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level || colspan=&amp;quot;10&amp;quot; | Spells Known&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Ability score&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18-19|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20-21|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|22-23|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|24-25|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|26-27|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|28-29|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|30-31|| 4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|32-33|| 5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|34-35|| 6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|36-37|| 8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|38-39|| 10&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|40+||9| 13&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon reaching 4th level, and at every even-numbered runic creator level after that (6th, 8th, and so on), a runic creator can choose to learn a new rune in place of one he already knows. In effect, the runic creator “loses” the old rune in exchange for the new one. A runic creator may swap only a single rune at any given level, and must choose whether or not to swap the rune at the same time that he gains new runes known for the level.&lt;br /&gt;
&lt;br /&gt;
Unlike a [[SRD:Wizard|wizard]] or a [[SRD:Cleric|cleric]], a runic creator does not need to prepare any runes before time. All runes are available to them at a moments notice.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Runic Consumption}} ([[Sp]]):''' Runic consumption is an auto-cannibilazation skill that allows the character to break down their own body to allow the individual more uses of his abilities per day. This power functions in the following fashion:&lt;br /&gt;
&lt;br /&gt;
Whenever the caster uses a rune beyond his daily maximum limit he has one of two options: one - take the level of the ability and multiply it by two in hit point damage (least 2hp, Lesser 4hp etc.) or two - take 1/2 of the level (not less than 1 point) of ability damage. Under the rune abilities the key ability is where the ability damage will be applied. If the character reaches 0 in any of attributes or hit points from this ability he dies (i.e. if the person uses this ability to 4 hp then is hit for six he is unconscious and bleeding normally. If he reduces himself to 0 or negative hp from this ability he is slain.)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Rune Enhancement}} ([[Ex]]):''' Runes are able to be enhanced in a variety or ways. However only a single runic enhancement may be used in any given round.&lt;br /&gt;
&lt;br /&gt;
''Ranged Runes:'' Your runes now function as a ranged touch attack out to 60 feet.&lt;br /&gt;
&lt;br /&gt;
''Chain Rune:'' Your runes will affect your target plus one target per four runic creator levels. These additional targets take half of the effect that the original rune produced.&lt;br /&gt;
&lt;br /&gt;
''Charged Rune:'' This rune allows you to change the type of damage the rune costs to the opposite energy type that it normally produces.&lt;br /&gt;
&lt;br /&gt;
''Rune Transfer:'' You may physically move your runes to other surfaces without having to recast the rune.&lt;br /&gt;
&lt;br /&gt;
''Runic Echo:'' After your rune is activated it happens again one round later. If it is an attack rune if no one is within 5 feet on the second activation nothing happens.&lt;br /&gt;
&lt;br /&gt;
At level 10 you have additional runes that are available:&lt;br /&gt;
&lt;br /&gt;
''Runic Extension'' Runes with a active duration are increased to 24 hours.&lt;br /&gt;
&lt;br /&gt;
''Runic Blast '' (Prereq chain rune) Runic blast allows the individual to affect targets in a 30 foot cone from the runic creator.&lt;br /&gt;
&lt;br /&gt;
''Runic Ray'' Runic ray creates a 120 foot ray with a runic power.&lt;br /&gt;
&lt;br /&gt;
At level 15 these final two runes are available:&lt;br /&gt;
&lt;br /&gt;
''Runic Permanence'' (prereq runic extension) A rune power can now be made permanent - limited to once a day and 3 permanent runes at any time.&lt;br /&gt;
&lt;br /&gt;
''Runic Destruction'' (prereq Runic Blast) The runic creator may apply multiple effects to a rune in the following order: first it can be shaped as a 30 foot cone, a 60 foot chain effect or a 120 foot ray. Second the blast can be changed to any type of damage (if changed to a force effect damage dice become d4.) Third the power creates a backlash inflicting 2d6 damage one round later on anyone that was struck by the rune.&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:&amp;lt;-psi-like class feature-&amp;gt;}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:&amp;lt;-spell-like class feature-&amp;gt;}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:&amp;lt;-supernatural class feature-&amp;gt;}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:&amp;lt;-class feature-&amp;gt;}}:''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''{{#anc:&amp;lt;-subclass feature &amp;lt;!-- See the rogue's &amp;quot;Special Ability&amp;quot; for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities --&amp;gt;-&amp;gt;}} &amp;lt;-&amp;quot;(Ex)&amp;quot;, &amp;quot;(Su)&amp;quot;, &amp;quot;(Sp)&amp;quot;, or &amp;quot;(Ps)&amp;quot; if applicable.-&amp;gt;:'' &amp;lt;-subclass feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Lather, rinse...-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-... repeat as necessary.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Epic Runic Creator ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Runic Creator}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&amp;lt;-number of skill points-&amp;gt; + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-another existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Lather, rinse...-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-... repeat.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; bonus feats) every &amp;lt;-number of feats per level-&amp;gt; levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-Sample race of your choice-&amp;gt; &amp;lt;-class name-&amp;gt; Starting Package ====&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' &amp;lt;-Weapon selection for starting at 1st level with this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbreviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If inapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbreviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If inapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
&amp;lt;-copy and paste the rows as necessary.-&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' &amp;lt;-1st-level feat selection-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' &amp;lt;-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. -&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' &amp;lt;-Starting armor and other equipment outside of weapons.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' &amp;lt;-Starting gold using this package.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Information ===&lt;br /&gt;
&lt;br /&gt;
==== Playing a &amp;lt;-class name-&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' &amp;lt;-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' &amp;lt;-How this class typically interacts with other classes and how characters of this class interact with characters of other classes-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' &amp;lt;-Typical role in combat-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' &amp;lt;-Typical advancement options for characters with this class.  Include desirable multiclass options-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the World ====&lt;br /&gt;
&lt;br /&gt;
{{quote|&amp;lt;-Some quote from a character of this class-&amp;gt;|orig=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Where characters of this class fit in a d20 world.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' &amp;lt;-day in the life of a character of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' &amp;lt;-notable NPCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' &amp;lt;-info on what, where, when, and how characters of this class congregate and assemble-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' &amp;lt;-How NPCs react to PCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-class name-&amp;gt; Lore ====&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in &amp;lt;-the appropriate skills-&amp;gt; can research &amp;lt;-pluralized class name-&amp;gt; to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;-the appropriate skills-&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | &amp;lt;-common knowledge-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | &amp;lt;-not so common knowledge-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | &amp;lt;-rare information-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | &amp;lt;-very rare information-&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the Game ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' &amp;lt;-Possible variant conceptions of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL &amp;lt;!-- EL Number --&amp;gt;:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
&amp;lt;!-- additional categories.  Possible categories include:&lt;br /&gt;
[[Category:Good Guy]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Arcane Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;br /&gt;
[[Category:Prepared Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runic_Creator_(3.5e_Class)</id>
		<title>Runic Creator (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runic_Creator_(3.5e_Class)"/>
				<updated>2013-05-01T18:47:15Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needsbalance|Does not follow the guidelines for class creation roughly outlined on [[Character Class Design Guidelines (DnD Guideline)|Character Class Design Guidelines]].}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{stub|Missing text throughout (and an example NPC).}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{wikify|Does not follow the preload/missing parts of the preload.  See also the preload.}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{wording|Does not read through well.}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|status=started&lt;br /&gt;
|editing=please contact Tivanir before editing&lt;br /&gt;
|type=Caster&lt;br /&gt;
|desc=A class that uses specialized runic magic to achieve their goals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Runic Creator ==&lt;br /&gt;
&lt;br /&gt;
In the beginning many races used magic, but [[SRD:Dwarf|dwarves]] were highly reluctant to use this force as it seemed somehow tainted to them. Instead they delved into runic languages and smithing seeking to bring their knowledge to new pinacles the world had no witnessed; through this the discovery of rune magic was made. Ancient languages no longer in use managed to make effects similar to magic and had a natural form of order that the dwarves desired. &lt;br /&gt;
&lt;br /&gt;
Written words have power and nothing embodies that principle better than a runic creator. Using their skills and knowledge of ancient symbols the runic creator can stimulate the equivelence of magic spells without study or inherent magical abilities. Runes are derived from many cultures and languages and provide a multitude of different powers and abilities. However since these are known by the runic creator, he is unable to memorize every rune in existence due to their exacting nature. These runic spells draw upon the body of the runic creator; only a certain number of runes can be created per day before he starts to take damage from his abilities. Legends exist of individual runic creators that have killed themselves through the use of their magic out of great despairation.&lt;br /&gt;
&lt;br /&gt;
=== Making a Runic Creator ===&lt;br /&gt;
&lt;br /&gt;
Runic creators have powerful abilities like arcane and divine classes but suffer from a greatly reduced arsenal. However they are able to inflict damage upon themselves in order to fuel additional runes in times of great need.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' The most important attribute to the runic creator is [[SRD:Intelligence|Intelligence]] as this serves to both enhance the number of inscriptions he can perform a day as well as increasing the number of runes that he knows. [[SRD:Constitution|Constitution]] is also highly important as hit points can be used to fuel inscriptions. [[SRD:Strength|Strength]] is also important as it will aid the runic creator in being able to use offensive capabilities.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can become a runic creator. [[SRD:Dwarf|Dwarves]] discovered the original ability to apply runes, but other races have embraced the ability on occasion.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' starting gold; 3d6&amp;amp;times;10 gp (average starting gold 105 gp).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' &amp;quot;Complex&amp;quot; or &amp;quot;As [[wizard]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Runic Creator}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Runes known|Runes known]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Runes per Day|Runes per Day]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Highest Rune Type|Highest Rune Type]]&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Consumption|Runic Consumption]], [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|2||1||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|4||1||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +1 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|6||2||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Quicken|Runic Quicken]]&lt;br /&gt;
|8||3||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|10||3||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +3 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|12||4||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +3 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|14||5||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Maximization|Runic Maximization]]&lt;br /&gt;
|16||5||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +4 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|18||6||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +5 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|20||7||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +5 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|21||7||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Empowerment|Runic Empowerment]]&lt;br /&gt;
|22||8||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|23||9||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +7/+2 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|24||9||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +7/+2 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|25||10||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|26||11||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|27||11||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Dual Rune|Dual Rune]]&lt;br /&gt;
|28||12||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|29||13||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]], [[#Runic Mastery|Runic Mastery]]&lt;br /&gt;
|30||13||Greatest&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;-class skills (and key abilities)-&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Features ====&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the runic creator.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' &amp;lt;-description of class weapon &amp;amp; armor proficiencies-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Runes:''' A runic creator create runes drawn from the [[Runes_(3.5e_magic)|rune power list]]. He can create any rune he knows without preparing it ahead of time.&lt;br /&gt;
&lt;br /&gt;
To learn or inscribe a rune, a runic creator must have a [[SRD:Intelligence|Intelligence]] score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a rune is 10 + the spell level + the runic creators' Intelligence modifier.&lt;br /&gt;
&lt;br /&gt;
Unlike normal spellcasters a runic creator is limited with how much energy he can draw upon each day. If he wishes to push his boundries a runic caster can use runic consumption for an immediate power boosts that inflict damage on his mind and body (detailed under runic consumption.) Runic creators receive a bonus to runic uses per day based upon a high ability score based on the following table.&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ {{#anc:Table: Bonus Runic Uses}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level || colspan=&amp;quot;10&amp;quot; | Spells Known&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Ability score&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18-19|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20-21|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|22-23|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|24-25|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|26-27|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|28-29|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|30-31|| 4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|32-33|| 5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|34-35|| 6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|36-37|| 8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|38-39|| 10&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|40+||9| 13&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon reaching 4th level, and at every even-numbered runic creator level after that (6th, 8th, and so on), a runic creator can choose to learn a new rune in place of one he already knows. In effect, the runic creator “loses” the old rune in exchange for the new one. A runic creator may swap only a single rune at any given level, and must choose whether or not to swap the rune at the same time that he gains new runes known for the level.&lt;br /&gt;
&lt;br /&gt;
Unlike a [[SRD:Wizard|wizard]] or a [[SRD:Cleric|cleric]], a runic creator does not need to prepare any runes before time. All runes are available to them at a moments notice.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Runic Consumption}} ([[Sp]]):''' Runic consumption is an auto-cannibilazation skill that allows the character to break down their own body to allow the individual more uses of his abilities per day. This power functions in the following fashion:&lt;br /&gt;
&lt;br /&gt;
Whenever the caster uses a rune beyond his daily maximum limit he has one of two options: one - take the level of the ability and multiply it by two in hit point damage (least 2hp, Lesser 4hp etc.) or two - take 1/2 of the level (not less than 1 point) of ability damage. Under the rune abilities the key ability is where the ability damage will be applied. If the character reaches 0 in any of attributes or hit points from this ability he dies (i.e. if the person uses this ability to 4 hp then is hit for six he is unconscious and bleeding normally. If he reduces himself to 0 or negative hp from this ability he is slain.)&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:&amp;lt;-psi-like class feature-&amp;gt;}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:&amp;lt;-spell-like class feature-&amp;gt;}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:&amp;lt;-supernatural class feature-&amp;gt;}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:&amp;lt;-class feature-&amp;gt;}}:''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''{{#anc:&amp;lt;-subclass feature &amp;lt;!-- See the rogue's &amp;quot;Special Ability&amp;quot; for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities --&amp;gt;-&amp;gt;}} &amp;lt;-&amp;quot;(Ex)&amp;quot;, &amp;quot;(Su)&amp;quot;, &amp;quot;(Sp)&amp;quot;, or &amp;quot;(Ps)&amp;quot; if applicable.-&amp;gt;:'' &amp;lt;-subclass feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Lather, rinse...-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-... repeat as necessary.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Epic Runic Creator ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Runic Creator}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&amp;lt;-number of skill points-&amp;gt; + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-another existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Lather, rinse...-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-... repeat.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; bonus feats) every &amp;lt;-number of feats per level-&amp;gt; levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-Sample race of your choice-&amp;gt; &amp;lt;-class name-&amp;gt; Starting Package ====&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' &amp;lt;-Weapon selection for starting at 1st level with this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbreviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If inapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbreviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If inapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
&amp;lt;-copy and paste the rows as necessary.-&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' &amp;lt;-1st-level feat selection-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' &amp;lt;-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. -&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' &amp;lt;-Starting armor and other equipment outside of weapons.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' &amp;lt;-Starting gold using this package.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Information ===&lt;br /&gt;
&lt;br /&gt;
==== Playing a &amp;lt;-class name-&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' &amp;lt;-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' &amp;lt;-How this class typically interacts with other classes and how characters of this class interact with characters of other classes-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' &amp;lt;-Typical role in combat-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' &amp;lt;-Typical advancement options for characters with this class.  Include desirable multiclass options-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the World ====&lt;br /&gt;
&lt;br /&gt;
{{quote|&amp;lt;-Some quote from a character of this class-&amp;gt;|orig=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Where characters of this class fit in a d20 world.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' &amp;lt;-day in the life of a character of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' &amp;lt;-notable NPCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' &amp;lt;-info on what, where, when, and how characters of this class congregate and assemble-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' &amp;lt;-How NPCs react to PCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-class name-&amp;gt; Lore ====&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in &amp;lt;-the appropriate skills-&amp;gt; can research &amp;lt;-pluralized class name-&amp;gt; to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;-the appropriate skills-&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | &amp;lt;-common knowledge-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | &amp;lt;-not so common knowledge-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | &amp;lt;-rare information-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | &amp;lt;-very rare information-&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the Game ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' &amp;lt;-Possible variant conceptions of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL &amp;lt;!-- EL Number --&amp;gt;:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
&amp;lt;!-- additional categories.  Possible categories include:&lt;br /&gt;
[[Category:Good Guy]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Arcane Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;br /&gt;
[[Category:Prepared Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runic_Creator_(3.5e_Class)</id>
		<title>Runic Creator (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runic_Creator_(3.5e_Class)"/>
				<updated>2013-05-01T18:30:27Z</updated>
		
		<summary type="html">&lt;p&gt;Tivanir: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needsbalance|Does not follow the guidelines for class creation roughly outlined on [[Character Class Design Guidelines (DnD Guideline)|Character Class Design Guidelines]].}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{stub|Missing text throughout (and an example NPC).}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{wikify|Does not follow the preload/missing parts of the preload.  See also the preload.}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{wording|Does not read through well.}}&amp;lt;!--remove this template as appropriate--&amp;gt;&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|status=started&lt;br /&gt;
|editing=please contact Tivanir before editing&lt;br /&gt;
|type=Caster&lt;br /&gt;
|desc=A class that uses specialized runic magic to achieve their goals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Runic Creator ==&lt;br /&gt;
&lt;br /&gt;
In the beginning many races used magic, but [[SRD:Dwarf|dwarves]] were highly reluctant to use this force as it seemed somehow tainted to them. Instead they delved into runic languages and smithing seeking to bring their knowledge to new pinacles the world had no witnessed; through this the discovery of rune magic was made. Ancient languages no longer in use managed to make effects similar to magic and had a natural form of order that the dwarves desired. &lt;br /&gt;
&lt;br /&gt;
Written words have power and nothing embodies that principle better than a runic creator. Using their skills and knowledge of ancient symbols the runic creator can stimulate the equivelence of magic spells without study or inherent magical abilities. Runes are derived from many cultures and languages and provide a multitude of different powers and abilities. However since these are known by the runic creator, he is unable to memorize every rune in existence due to their exacting nature. These runic spells draw upon the body of the runic creator; only a certain number of runes can be created per day before he starts to take damage from his abilities. Legends exist of individual runic creators that have killed themselves through the use of their magic out of great despairation.&lt;br /&gt;
&lt;br /&gt;
=== Making a Runic Creator ===&lt;br /&gt;
&lt;br /&gt;
Runic creators have powerful abilities like arcane and divine classes but suffer from a greatly reduced arsenal. However they are able to inflict damage upon themselves in order to fuel additional runes in times of great need.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' The most important attribute to the runic creator is [[SRD:Intelligence|Intelligence]] as this serves to both enhance the number of inscriptions he can perform a day as well as increasing the number of runes that he knows. [[SRD:Constitution|Constitution]] is also highly important as hit points can be used to fuel inscriptions. [[SRD:Strength|Strength]] is also important as it will aid the runic creator in being able to use offensive capabilities.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can become a runic creator. [[SRD:Dwarf|Dwarves]] discovered the original ability to apply runes, but other races have embraced the ability on occasion.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' starting gold; 3d6&amp;amp;times;10 gp (average starting gold 105 gp).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' &amp;quot;Complex&amp;quot; or &amp;quot;As [[wizard]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Runic Creator}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Runes known|Runes known]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Runes per Day|Runes per Day]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Highest Rune Type|Highest Rune Type]]&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Consumption|Runic Consumption]], [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|2||1||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|4||1||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +1 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|6||2||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Quicken|Runic Quicken]]&lt;br /&gt;
|8||3||Least&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|10||3||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +3 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|12||4||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +3 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|14||5||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Maximization|Runic Maximization]]&lt;br /&gt;
|16||5||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +4 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|18||6||Lesser&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +5 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|20||7||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +5 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|21||7||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Runic Empowerment|Runic Empowerment]]&lt;br /&gt;
|22||8||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|23||9||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +7/+2 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|24||9||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +7/+2 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]]&lt;br /&gt;
|25||10||Greater&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|26||11||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|27||11||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Dual Rune|Dual Rune]]&lt;br /&gt;
|28||12||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|29||13||Greatest&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rune Enhancement|Rune Enhancement]], [[#Runic Mastery|Runic Mastery]]&lt;br /&gt;
|30||13||Greatest&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;-class skills (and key abilities)-&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Features ====&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the runic creator.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' &amp;lt;-description of class weapon &amp;amp; armor proficiencies-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Runes:''' A runic creator create runes drawn from the [[Runes_(3.5e_magic)|rune power list]]. He can create any rune he knows without preparing it ahead of time.&lt;br /&gt;
&lt;br /&gt;
To learn or inscribe a rune, a runic creator must have a [[SRD:Intelligence|Intelligence]] score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a rune is 10 + the spell level + the runic creators' Intelligence modifier.&lt;br /&gt;
&lt;br /&gt;
Unlike normal spellcasters a runic creator is limited with how much energy he can draw upon each day. If he wishes to push his boundries a runic caster can use runic consumption for an immediate power boosts that inflict damage on his mind and body (detailed under runic consumption.) Runic creators receive a bonus to runic uses per day based upon a high ability score based on the following table.&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ {{#anc:Table: Bonus Runic Uses}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level || colspan=&amp;quot;10&amp;quot; | Spells Known&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Ability score&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18-19|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20-21|| 1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|22-23|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|24-25|| 2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|26-27|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|28-29|| 3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|30-31|| 4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|32-33|| 5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|34-35|| 6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|36-37|| 8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|38-39|| 10&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|40+||9| 13&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon reaching 4th level, and at every even-numbered runic creator level after that (6th, 8th, and so on), a runic creator can choose to learn a new rune in place of one he already knows. In effect, the runic creator “loses” the old rune in exchange for the new one. A runic creator may swap only a single rune at any given level, and must choose whether or not to swap the rune at the same time that he gains new runes known for the level.&lt;br /&gt;
&lt;br /&gt;
Unlike a [[SRD:Wizard|wizard]] or a [[SRD:Cleric|cleric]], a runic creator does not need to prepare any runes before time. All runes are available to them at a moments notice.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:&amp;lt;-extraordinary class feature-&amp;gt;}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:&amp;lt;-psi-like class feature-&amp;gt;}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:&amp;lt;-spell-like class feature-&amp;gt;}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:&amp;lt;-supernatural class feature-&amp;gt;}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:&amp;lt;-class feature-&amp;gt;}}:''' &amp;lt;-class feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''{{#anc:&amp;lt;-subclass feature &amp;lt;!-- See the rogue's &amp;quot;Special Ability&amp;quot; for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities --&amp;gt;-&amp;gt;}} &amp;lt;-&amp;quot;(Ex)&amp;quot;, &amp;quot;(Su)&amp;quot;, &amp;quot;(Sp)&amp;quot;, or &amp;quot;(Ps)&amp;quot; if applicable.-&amp;gt;:'' &amp;lt;-subclass feature game rule information-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Lather, rinse...-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-... repeat as necessary.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Epic Runic Creator ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Runic Creator}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&amp;lt;-number of skill points-&amp;gt; + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-another existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Lather, rinse...-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-... repeat.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; bonus feats) every &amp;lt;-number of feats per level-&amp;gt; levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-Sample race of your choice-&amp;gt; &amp;lt;-class name-&amp;gt; Starting Package ====&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' &amp;lt;-Weapon selection for starting at 1st level with this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbreviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If inapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbreviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If inapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
&amp;lt;-copy and paste the rows as necessary.-&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' &amp;lt;-1st-level feat selection-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' &amp;lt;-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. -&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' &amp;lt;-Starting armor and other equipment outside of weapons.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' &amp;lt;-Starting gold using this package.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Information ===&lt;br /&gt;
&lt;br /&gt;
==== Playing a &amp;lt;-class name-&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' &amp;lt;-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' &amp;lt;-How this class typically interacts with other classes and how characters of this class interact with characters of other classes-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' &amp;lt;-Typical role in combat-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' &amp;lt;-Typical advancement options for characters with this class.  Include desirable multiclass options-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the World ====&lt;br /&gt;
&lt;br /&gt;
{{quote|&amp;lt;-Some quote from a character of this class-&amp;gt;|orig=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Where characters of this class fit in a d20 world.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' &amp;lt;-day in the life of a character of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' &amp;lt;-notable NPCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' &amp;lt;-info on what, where, when, and how characters of this class congregate and assemble-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' &amp;lt;-How NPCs react to PCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-class name-&amp;gt; Lore ====&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in &amp;lt;-the appropriate skills-&amp;gt; can research &amp;lt;-pluralized class name-&amp;gt; to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;-the appropriate skills-&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | &amp;lt;-common knowledge-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | &amp;lt;-not so common knowledge-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | &amp;lt;-rare information-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | &amp;lt;-very rare information-&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the Game ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' &amp;lt;-Possible variant conceptions of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL &amp;lt;!-- EL Number --&amp;gt;:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
&amp;lt;!-- additional categories.  Possible categories include:&lt;br /&gt;
[[Category:Good Guy]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Arcane Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;br /&gt;
[[Category:Prepared Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tivanir</name></author>	</entry>

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