https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Tetsurga&feedformat=atomD&D Wiki - User contributions [en]2024-03-28T13:49:29ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=526536Bow Master (3.5e Prestige Class)2011-07-17T22:42:21Z<p>Tetsurga: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=Complete<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=Master of ranged combat, bow master fillets his opponents with arrows from all ranges. The bow masters familiarity with his weapons allow him to perform extraordinary feats of archery.<br />
|len=10<br />
|minlvl=6<br />
}}<br />
<br />
= Bow Master =<br />
<br />
{{quote|Sometimes just for fun, we let them come within 15 paces of us!|orig=leader of a bow master squad}}<br />
<br />
{{quote|"This is harder than it looks!"<br />
"What is, hitting all the targets in the center?"<br />
<br />
"No, missing."|orig=anonymous with anonymous bow master}}<br />
<br />
<br />
A Bow Master is the epitome of ranged weapon combat, his abilities with the bow are the stuff of legends and bards sing of their astonishing deeds. The Bow Master achieves his skill through dedication to his chosen weapon. To Bow Masters the act of fighting with a bow is not a choice of combat style, it is an art form that very few can appreciate. No matter what the pursuit of making their bowman ship an art form is what drives to search for battle.<br />
<br />
'''Adventure:''' Bow masters view adventure as a chance to polish their skills and earn some gold at the same time. A bow master is never found wanting for a job as they always find an employer whose more than willing to hire them. Bow masters, in short, are either elite mercenaries who fight for gold or dedicated protectors of an area they consider important. However, in both cases they pursue total mastery of their art.<br />
<br />
'''Characteristics:''' The most important ability of a bow master is his mastery of ranged combat, the bow master aims to end all engagements with his opponent never reaching him in close quarters because as long as he has range he can win. The bow master is prepared to fight all odds to win and has trained with the mindset that he will have no allies to assist him when fighting a band of foes.<br />
<br />
'''Alignment:''' A bow master is eternally filled with wanderlust, always wanting to see new places and meet knew people (or feather them). This leads to a slight inclination towards chaotic instead of lawful. In his travels a bow master tends to defend the powerless rather than attack them leading to most bow masters being good instead of evil. However, bow masters come in all alignments and are not restricted to chaotic good, it's just the most common. <br />
<br />
'''Religion:''' There is no set religion for bow masters, usually those who become bow masters continue to worship their base class deity.<br />
<br />
'''Background:''' Usually it is rangers, fighters, and scouts that become bow masters. However there are a few ninjas and rogues who have also joined the ranks of the bow master, probably because they enjoy the ability to kill their foes over great distances. Who ever aspires to be a bow master is usually taught by another bow master, resulting in very few bow masters throughout the world due to the difficulty in finding a bow master willing to teach you.<br />
<br />
'''Races:''' Humans, the versatile creatures that they are, approach the bow master class in the hopes of mastering the art of ranged combat. Elves, with their views of archery of as an art form see the bow masters as kindred in this regard and eagerly try to learn what they have mastered. Half-elves are attracted for both of these reasons. Halfings and half-orcs rarely become bow masters, halfings because a bow master is too famous, and half-orcs because of a lack of close range combat. Gnome bow masters enjoy <br />
the notoriety that follows bow master and will sometimes showcase his abilities as a performance, however this is not the norm. The few Dwarves that become bowmasters usually become famous for closely guarding their secrets.<br />
<br />
'''Other Classes:''' The Bow master class is surrounded by superstition and mystery, as rumors claim that Bow masters can hit an ant across a forest and fell hundreds of men charging a hill with merely a dozen bow masters. Bow masters do nothing to disavow those rumors knowing that they merely intimidate their opponents and shroud their perceptions of the truth. As a result, many view the bow masters in awe or disbelief, and quickly ask them to display their legendary prowess, a request which bow masters usually refuse.<br />
<br />
'''Role:''' A bow master should never be seen on the front lines, the bow master takes advantage of distance to feather their enemies before they even reach them. Their mastery of the bow allows them a lot of flexibility when attacking with a bow as they quickly gain range feats. Their true strength is revealed at level 6 where they receive the Sniper ability allowing to disregard the range increment penalty.<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' +6<br />
<br />
'''Feats:''' [[SRD:Weapon Focus|Weapon Focus]](longbow) or [[SRD:Weapon Focus|Weapon Focus]](shortbow), [[SRD:Point Blank Shot|Point Blank Shot]] or [[SRD:Rapid Shot|Rapid Shot]], [[SRD:Run|Run]], [[SRD:Dodge|Dodge]]<br />
<br />
'''Skills:''' [[SRD:Spot Skill|Spot]] 4 ranks, [[SRD:Listen Skill|Listen]] 4 ranks, [[SRD:Intimidate Skill|Intimidate]] 8 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Bow Master </div> Hit Die: d8<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" |Quick Shot<br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" |<br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | The Essence of Speed<br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" |<br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" |Curve Shot<br />
|- class="even"<br />
| 6th || +6 || +2 || +5 || +2 || style="text-align: left;" |Sniper<br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" |<br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" |Bounce Shot<br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" |<br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" |Maestro<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (4 + [[Int]] modifier per level)'''<br/>[[SRD:Intimidate Skill|Intimidate]] [[SRD:Charisma|(Cha)]], [[SRD:Climb Skill|Climb]] [[SRD:Strength|(Str)]], [[SRD:Listen Skill|Listen]] [[SRD:Wisdom|(Wis)]], [[SRD:Spot Skill|Spot]] [[SRD:Wisdom|(Wis)]], [[SRD:Sense Motive Skill|Sense Motive]] [[SRD:Charisma|(Cha)]] <br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Bow master:''<br />
<br />
'''Weapon and Armor Proficiency:''' Bow masters gain no proficiency with any new weapons and armors <br />
<br />
Levels in Bow Master counts as levels in fighters when determining feat selection.<br />
<br />
'''Quick Shot ([[Ex]]):''' The Bow master's ability to quickly fire arrows prevents his ranged attacks to provoke attacks of opportunity<br />
<br />
'''The Essence of Speed ([[Ex]]):''' A Bow master ignores the -2 penalty for arrows using the Rapid Shot feat.<br />
<br />
'''Curve Shot ([[Ex]]):''' The Bow master bow will slightly curve to follow the path of an enemy, effectively adding a +2 modifier to his attack roll and +1 modifier to damage.<br />
<br />
'''Sniper ([[Ex]]):''' A Bow master practices at always hitting his target no matter the distance. You ignore range penalties up to two times the range increment.<br />
<br />
'''Bounce Shot ([[Ex]]):''' The Bow master can bounce his arrows of objects such as shields, rocks, or trees to hit a target, if the target can not see the bow master fire he is considered flat-footed. For each additional bounce after the first two bounces you suffer a -2 modifier to attack roll and a -2 modifier to damage.<br />
<br />
'''Maestro ([[Ex]]):''' The Bow master's intense dedication to his training has finally paid off. He is now a Maestro of the art of Bow. The Bow master ignores the cumulative -2 penalty of the Manyshot feat.<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Myrmidon_(3.5e_Class)&diff=481658Myrmidon (3.5e Class)2010-07-16T18:31:37Z<p>Tetsurga: /* Player's Note */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=2.5<br />
|rating_wording=5<br />
|rating_formatting=3.75<br />
|rating_flavor=4.5<br />
|raters_power=2<br />
|raters_wording=2<br />
|raters_formatting=1<br />
|raters_flavor=2<br />
|authors=[[User:Maglad|Maglad]]<br />
|datecreated=05/01/06<br />
|adopters=[[User:Tetsurga|Tetsurga]] and [[user:Kisame93|Kisame93]]<br />
|dateadopted=01/31/08<br />
|status=Ideas welcome<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=A Myrmidon is a wandering blade or mercenary that has fought in more battles than there are kingdoms to fight for. Perhaps he grew up in the middle of a war and has never known anything different; perhaps he is a raging lunatic. Whatever the reason, he can walk in and out of battle with the same comfort a bird flies through a clear sky.<br />
}}<br />
<br />
=Myrmidon=<br />
<br />
{{quote|War of the ´26, War of the ´28, Battle at Twilight Peaks, Dead Man’s Campaign, War of the ´32, War of th… Damn, that's too many damn wars to remember....|orig=anonymous myrmidon}}<br />
<br />
A Myrmidon is a wandering blade or mercenary that has fought in more battles than there are kingdoms to fight for. Perhaps he grew up in the middle of a war and has never known anything different; perhaps he is a raging lunatic. Whatever the reason, he can walk in and out of battle with the same comfort a bird flies through a clear sky. <br />
<br />
'''Adventures:''' Myrmidon adventure to find their next battle and their next opponent. They are most comfortable on the battlefield, and thus adventure to find their home; and any combat skills that will help them in their endeavor.<br />
<br />
'''Characteristics:''' Myrmidon, like fighters, are combat specialists. They have practiced ease at wandering and combat making them ideal to any adventuring group. Because they adventure throughout the world, they learn the unique but effective techniques from cultures that most have never heard of.<br />
<br />
'''Alignment:''' Being harshly trained, they are usually lawful, adhering to a set form of rules that they learned to obey, however chaotic myrmidon do exist, usually as a result of training with a less than ideal teacher. Chaotic Myrmidons typically have more battle-lust than lawful Myrmidons.<br />
<br />
'''Religion:''' Myrmidon worship any deity a fighter does.<br />
<br />
'''Background:''' Myrmidon have all undergone some form of rigorous weapon training, either in an organization or from a master. They then hone their skills through their travels. Myrmidon are practical, and do not believe that they are an elite force.<br />
<br />
'''Races:''' Humans and Half-Elves, who do not have very strong ties with their land, typically become Myrmidons. Ex-army elves also become myrmidons through wanderlust, and a desire to improve their skills. Dwarves rarely become myrmidon because of a stronger feeling of commitment to their homeland. Half-orcs rarely have the discipline to be a myrmidon. <br />
<br />
'''Other Classes:''' Myrmidon get along best with other combatants (such as fighters, and rangers) as they gain respect for being a combat veteran.<br />
<br />
'''Role:''' Like a fighter, they are front line combatants. However, they come into their own when they take advantage of their knowledge and mastery of several unique weapons.<br />
<br />
== Game Rule Information ==<br />
<br />
'''Abilities:''' Strength is the hallmarks of the battle hardened Myrmidons, a good Dexterity and Constitution help keep Myrmidons alive. However, Wisdom and Intelligence help with the Myrmidons's special abilities.<br />
<br />
'''Alignment:''' Any<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Myrmidon</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1 || +1 || +2 || +2 || +0 || style="text-align: left;" | Man-At-Arms / Battlefield Reflexes<br />
|- class="even"<br />
| 2 || +2 || +3 || +3 || +0 || style="text-align: left;" | Battle-Hardened Will<br />
|-<br />
| 3 || +3 || +3 || +3 || +1 || style="text-align: left;" | Die Hard<br />
|- class="even"<br />
| 4 || +4 || +4 || +4 || +1 || style="text-align: left;" | Experienced Fighter<br />
|-<br />
| 5 || +5 || +4 || +4 || +1 || style="text-align: left;" | <br />
|- class="even"<br />
| 6 || +6/+1 || +5 || +5 || +2 || style="text-align: left;" | Discipline<br />
|-<br />
| 7 || +7/+2 || +5 || +5 || +2 || style="text-align: left;" | Man-At-Arms<br />
|- class="even"<br />
| 8 || +8/+3 || +6 || +6 || +2 || style="text-align: left;" |<br />
|-<br />
| 9 || +9/+4 || +6 || +6 || +3 || style="text-align: left;" | Powerful Grip <br />
|- class="even"<br />
| 10 || +10/+5 || +7 || +7 || +3 || style="text-align: left;" | <br />
|-<br />
| 11 || +11/+6/+1 || +7 || +7 || +3 || style="text-align: left;" | Hardened Blade<br />
|- class="even"<br />
| 12 || +12/+7/+2 || +8 || +8 || +4 || style="text-align: left;" | <br />
|-<br />
| 13 || +13/+8/+3 || +8 || +8 || +4 || style="text-align: left;" |Strict Discipline<br />
|- class="even"<br />
| 14 || +14/+9/+4 || +9 || +9 || +4 || style="text-align: left;" | <br />
|-<br />
| 15 || +15/+10/+5 || +9 || +9 || +5 || style="text-align: left;" | Battle Blade<br />
|- class="even"<br />
| 16 || +16/+11/+6/+1 || +10 || +10 || +5 || style="text-align: left;" |<br />
|-<br />
| 17 || +17/+12/+7/+2 || +10 || +10 || +5 || style="text-align: left;" | <br />
|- class="even"<br />
| 18 || +18/+13/+8/+3 || +11 || +11 || +6 || style="text-align: left;" |True Blade<br />
|-<br />
| 19 || +19/+14/+9/+4 || +11 || +11 || +6 || style="text-align: left;" | <br />
|- class="even"<br />
| 20 || +20/+15/+10/+5 || +12 || +12 || +6 || style="text-align: left;" | <br />
|-<br />
| colspan="6" style="text-align: left; border: none;" |<br />
'''Class Skills (2 + [[Int]] modifier per level; &times;4 at 1st level)'''<br/>[[Climb (SRD Skill)|Climb]] [[Strength (SRD Term)|(Str)]], [[Handle Animal (SRD Skill)|Handle Animal]] [[Charisma (SRD Term)|(Cha)]], [[Heal (SRD Skill)|Heal]] [[Wisdom (SRD Term)|(Wis)]], [[Intimidate (SRD Skill)|Intimidate]] [[Charisma (SRD Term)|(Cha)]], [[Jump (SRD Skill)|Jump]] [[Strength (SRD Term)|(Str)]], [[Sense Motive (SRD Skill)|Sense Motive]] [[Wisdom (SRD Term)|(Wis)]], [[Swim (SRD Skill)|Swim]] [[Strength (SRD Term)|(Str)]], and [[Knowledge (SRD Skill)|Knowledge Geography]] [[Intelligence (SRD Term)|(Int)]]<br />
|}<br />
<br />
== Class Features ==<br />
<br />
'''Weapon and Armor Proficiency:''' Myrmidons are proficient with shortswords, spears, longswords, and two of your choice within simple or martial weapon lists, and with [[SRD:Armor Proficiency (Light) (Feat)|light]], and [[SRD:Armor Proficiency (Medium) (Feat)|medium]] armor.<br />
<br />
Levels in Myrmidon count as levels in fighters when determining for feats such as Weapon Specialization, Greater Weapon Focus, and Greater Weapon Specialization.<br />
<br />
'''Man-At-Arms ([[Ex]]):''' A Myrmidon has traveled the world, fought in a variety of battlefields, and mastered the use of weapons that many would find hard to learn. The Myrmidon gains [[SRD:Exotic Weapon Proficiency (Feat)|Exotic Weapon Proficiency]] with a weapon of his choice at 1st level, and at 7th level.<br />
<br />
'''Battlefield Reflexes ([[Ex]]):''' Due to a myrmidons mastery of the battlefield, he develops a sixth sense that helps him dodge unexpected blows. Add Wisdom bonus (if any) to AC. This effect can be used while wearing light or medium armor.<br />
<br />
'''Battle-Hardened Will ([[Ex]]):''' Myrmidons are veterans of war, fiercely independent, and have had to survive some truly despicable sights, this has hardened their resolve and gives them a +2 to Will saves.<br />
<br />
'''[[SRD:Diehard (Feat)|Die Hard]] ([[Ex]]):''' A Myrmidon gains the [[SRD:Diehard (Feat)|Die Hard]] feat at 3rd level, even if he doesn’t fulfill the requirements for the feat.<br />
<br />
'''Experienced Fighter ([[Ex]]):''' Due to years of fighting a variety of foes, a myrmidon as learned to use his head as well as her instincts. Add your Wisdom or Intelligence (Whichever is higher) bonus (if any)to attack and damage rolls. This is cumulative to the Strength bonus. <br />
<br />
'''Discipline ([[Ex]]):''' Due to the devotion to the mastery of certain weapons, a myrmidon gains a more thorough understanding of his preferred weapons. He gains Weapon Focus or Weapon Specialization to two weapons of his choice. <br />
<br />
'''Powerful Grip ([[Ex]]):''' At 9th level a Myrmidon can use weapons designed for a creature a size category larger without penalty, but his space and reach are those of a creature of his actual size.<br />
<br />
'''Hardened Blade ([[Ex]]):'''A Myrmidon has grown used to his weapons that they grow more lethal in his use, he is more comfortable in the battlefield than anywhere else, and it shows. Damage rolled is increased by 2.<br />
<br />
'''Strict Discipline ([[Ex]]):''' Due to the devotion to the mastery of a weapon, a myrmidon gains a more thorough understanding of his preferred weapon. He gains Greater Weapon Focus or Greater Weapon Specialization to the weapon of his choice. He must however fulfill the prerequisites for those feats.<br />
<br />
'''Battle Blade ([[Ex]]):'''A Myrmidon is so accustomed to his weapons that they become less burdensome, he is more comfortable in the battlefield than anywhere else, and it shows. Damage rolled is increased by 3.<br />
<br />
'''True Blade ([[Ex]]):''' A Myrmidon is so used to her weapons that they become an extension of his body, he is more comfortable in the battlefield than anywhere else, and it shows. Damage rolled is increased by 4.<br />
<br />
==Player's Note==<br />
The Hardened Blade, Battle Blade & True Blade Class Feature's are non-cumulative, meaning you do not have a +9 to damage when you get all three, but that you would receive a +4 when you have True Blade, or a +3 with Battle Blade.<br />
<br />
On the other hand Weapon Specialization will stack with The Hardened Blade, Battle Blade, & True Blade Class Features.<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Combat-Focused]]</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=User:Tetsurga&diff=481657User:Tetsurga2010-07-16T18:26:57Z<p>Tetsurga: </p>
<hr />
<div>I am merely another member who wants to create his own D&D classes. I am willing to create classes for other people if they want me to all you have to do is ask the concept you want me to make work and I'll see what I can come up with.<br />
<br />
= Work Done =<br />
<br />
== Base Class ==<br />
<br />
[[Myrmidon (3.5e Class)]]<br />
<br />
== Prestige Class ==<br />
<br />
[[Bow Master (3.5e Prestige Class)]]</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=481656Bow Master (3.5e Prestige Class)2010-07-16T18:22:59Z<p>Tetsurga: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:Tetsurga|Tetsurga]]<br />
|datecreated=2008-01-31<br />
|adopters=<br />
|dateadopted=<br />
|status=Complete<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=Master of ranged combat, bow master fillets his opponents with arrows from all ranges. The bow masters familiarity with his weapons allow him to perform extraordinary feats of archery.<br />
|len=10<br />
|minlvl=6<br />
}}<br />
<br />
= Bow Master =<br />
<br />
{{quote|Sometimes just for fun, we let them come within 15 paces of us!|orig=leader of a bow master squad}}<br />
<br />
{{quote|"This is harder than it looks!"<br />
"What is, hitting all the targets in the center?"<br />
<br />
"No, missing."|orig=anonymous bow master}}<br />
<br />
<br />
A Bow Master is the epitome of ranged weapon combat, his abilities with the bow are the stuff of legends and bards sing of their astonishing deeds. The Bow Master achieves his skill through dedication to his chosen weapon. To Bow Masters the act of fighting with a bow is not a choice of combat style, it is an art form that very few can appreciate. No matter what the pursuit of making their bowman ship an art form is what drives to search for battle.<br />
<br />
'''Adventure:''' Bow masters view adventure as a chance to polish their skills and earn some gold at the same time. A bow master is never found wanting for a job as they always find an employer whose more than willing to hire them. Bow masters, in short, are either elite mercenaries who fight for gold or dedicated protectors of an area they consider important. However, in both cases they pursue total mastery of their art.<br />
<br />
'''Characteristics:''' The most important ability of a bow master is his mastery of ranged combat, the bow master aims to end all engagements with his opponent never reaching him in close quarters because as long as he has range he can win. The bow master is prepared to fight all odds to win and has trained with the mindset that he will have no allies to assist him when fighting a band of foes.<br />
<br />
'''Alignment:''' A bow master is eternally filled with wanderlust, always wanting to see new places and meet knew people (or feather them). This leads to a slight inclination towards chaotic instead of lawful. In his travels a bow master tends to defend the powerless rather than attack them leading to most bow masters being good instead of evil. However, bow masters come in all alignments and are not restricted to chaotic good, it's just the most common. <br />
<br />
'''Religion:''' There is no set religion for bow masters, usually those who become bow masters continue to worship their base class deity.<br />
<br />
'''Background:''' Usually it is rangers, fighters, and scouts that become bow masters. However there are a few ninjas and rogues who have also joined the ranks of the bow master, probably because they enjoy the ability to kill their foes over great distances. Who ever aspires to be a bow master is usually taught by another bow master, resulting in very few bow masters throughout the world due to the difficulty in finding a bow master willing to teach you.<br />
<br />
'''Races:''' Humans, the versatile creatures that they are, approach the bow master class in the hopes of mastering the art of ranged combat. Elves, with their views of archery of as an art form see the bow masters as kindred in this regard and eagerly try to learn what they have mastered. Half-elves are attracted for both of these reasons. Halfings and half-orcs rarely become bow masters, halfings because a bow master is too famous, and half-orcs because of a lack of close range combat. Gnome bow masters enjoy <br />
the notoriety that follows bow master and will sometimes showcase his abilities as a performance, however this is not the norm. The few Dwarves that become bowmasters usually become famous for closely guarding their secrets.<br />
<br />
'''Other Classes:''' The Bow master class is surrounded by superstition and mystery, as rumors claim that Bow masters can hit an ant across a forest and fell hundreds of men charging a hill with merely a dozen bow masters. Bow masters do nothing to disavow those rumors knowing that they merely intimidate their opponents and shroud their perceptions of the truth. As a result, many view the bow masters in awe or disbelief, and quickly ask them to display their legendary prowess, a request which bow masters usually refuse.<br />
<br />
'''Role:''' A bow master should never be seen on the front lines, the bow master takes advantage of distance to feather their enemies before they even reach them. Their mastery of the bow allows them a lot of flexibility when attacking with a bow as they quickly gain range feats. Their true strength is revealed at level 6 where they receive the Sniper ability allowing to disregard the range increment penalty.<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' +6<br />
<br />
'''Feats:''' [[SRD:Weapon Focus|Weapon Focus]](longbow) or [[SRD:Weapon Focus|Weapon Focus]](shortbow), [[SRD:Point Blank Shot|Point Blank Shot]] or [[SRD:Rapid Shot|Rapid Shot]], [[SRD:Run|Run]], [[SRD:Dodge|Dodge]]<br />
<br />
'''Skills:''' [[SRD:Spot Skill|Spot]] 4 ranks, [[SRD:Listen Skill|Listen]] 4 ranks, [[SRD:Intimidate Skill|Intimidate]] 8 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Bow Master </div> Hit Die: d8<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" |Quick Shot<br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" |<br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | The Essence of Speed<br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" |<br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" |Curve Shot<br />
|- class="even"<br />
| 6th || +6 || +2 || +5 || +2 || style="text-align: left;" |Sniper<br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" |<br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" |Bounce Shot<br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" |<br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" |Maestro<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (4 + [[Int]] modifier per level)'''<br/>[[SRD:Intimidate Skill|Intimidate]] [[SRD:Charisma|(Cha)]], [[SRD:Climb Skill|Climb]] [[SRD:Strength|(Str)]], [[SRD:Listen Skill|Listen]] [[SRD:Wisdom|(Wis)]], [[SRD:Spot Skill|Spot]] [[SRD:Wisdom|(Wis)]], [[SRD:Sense Motive Skill|Sense Motive]] [[SRD:Charisma|(Cha)]] <br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Bow master:''<br />
<br />
'''Weapon and Armor Proficiency:''' Bow masters gain no proficiency with any new weapons and armors <br />
<br />
Levels in Bow Master counts as levels in fighters when determining feat selection.<br />
<br />
'''Quick Shot ([[Ex]]):''' The Bow master's ability to quickly fire arrows prevents his ranged attacks to provoke attacks of opportunity<br />
<br />
'''The Essence of Speed ([[Ex]]):''' A Bow master ignores the -2 penalty for arrows using the Rapid Shot feat.<br />
<br />
'''Curve Shot ([[Ex]]):''' The Bow master bow will slightly curve to follow the path of an enemy, effectively adding a +2 modifier to his attack roll and +1 modifier to damage.<br />
<br />
'''Sniper ([[Ex]]):''' A Bow master practices at always hitting his target no matter the distance. You ignore range penalties up to two times the range increment.<br />
<br />
'''Bounce Shot ([[Ex]]):''' The Bow master can bounce his arrows of objects such as shields, rocks, or trees to hit a target, if the target can not see the bow master fire he is considered flat-footed. For each additional bounce after the first two bounces you suffer a -2 modifier to attack roll and a -2 modifier to damage.<br />
<br />
'''Maestro ([[Ex]]):''' The Bow master's intense dedication to his training has finally paid off. He is now a Maestro of the art of Bow. The Bow master ignores the cumulative -2 penalty of the Manyshot feat.<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=User:Tetsurga&diff=481654User:Tetsurga2010-07-16T18:17:26Z<p>Tetsurga: </p>
<hr />
<div>I am merely another member who wants to create his own D&D classes. I am willing to create classes for other people if they want me to all you have to do is ask the concept you want me to make work and I'll see what I can come up with.</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=481653Bow Master (3.5e Prestige Class)2010-07-16T18:15:59Z<p>Tetsurga: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:Tetsurga|Tetsurga]]<br />
|datecreated=2008-01-31<br />
|adopters=<br />
|dateadopted=<br />
|status=Complete<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=Master of ranged combat, bow master fillets his opponents with arrows from all ranges. The bow masters familiarity with his weapons allow him to perform extraordinary feats of archery.<br />
|len=10<br />
|minlvl=6<br />
}}<br />
<br />
= Bow Master =<br />
<br />
{{quote|Sometimes just for fun, we let them come within 15 paces of us!|orig=leader of a bow master squad}}<br />
<br />
{{quote|"This is harder than it looks!"<br />
"What is, hitting all the targets in the center?"<br />
<br />
"No, missing."|orig=anonymous bow master}}<br />
<br />
<br />
A Bow Master is the epitome of ranged weapon combat, his abilities with the bow are the stuff of legends and bards sing of their astonishing deeds. The Bow Master achieves his skill through dedication to his chosen weapon. To Bow Masters the act of fighting with a bow is not a choice of combat style, it is an art form that very few can appreciate. No matter what the pursuit of making their bowman ship an art form is what drives to search for battle.<br />
<br />
'''Adventure:''' Bow masters view adventure as a chance to polish their skills and earn some gold at the same time. A bow master is never found wanting for a job as they always find an employer whose more than willing to hire them. Bow masters, in short, are either elite mercenaries who fight for gold or dedicated protectors of an area they consider important. However, in both cases they pursue total mastery of their art.<br />
<br />
'''Characteristics:''' The most important ability of a bow master is his mastery of ranged combat, the bow master aims to end all engagements with his opponent never reaching him in close quarters because as long as he has range he can win. The bow master is prepared to fight all odds to win and has trained with the mindset that he will have no allies to assist him when fighting a band of foes.<br />
<br />
'''Alignment:''' A bow master is eternally filled with wanderlust, always wanting to see new places and meet knew people (or feather them). This leads to a slight inclination towards chaotic instead of lawful. In his travels a bow master tends to defend the powerless rather than attack them leading to most bow masters being good instead of evil. However, bow masters come in all alignments and are not restricted to chaotic good, it's just the most common. <br />
<br />
'''Religion:''' There is no set religion for bow masters, usually those who become bow masters continue to worship their base class deity.<br />
<br />
'''Background:''' Usually it is rangers, fighters, and scouts that become bow masters. However there are a few ninjas and rogues who have also joined the ranks of the bow master, probably because they enjoy the ability to kill their foes over great distances. Who ever aspires to be a bow master is usually taught by another bow master, resulting in very few bow masters throughout the world due to the difficulty in finding a bow master willing to teach you.<br />
<br />
'''Races:''' Humans, the versatile creatures that they are, approach the bow master class in the hopes of mastering the art of ranged combat. Elves, with their views of archery of as an art form see the bow masters as kindred in this regard and eagerly try to learn what they have mastered. Half-elves are attracted for both of these reasons. Halfings and half-orcs rarely become bow masters, halfings because a bow master is to famous, and half-orcs because of a lack of close range combat. Gnome bow masters enjoy <br />
the notoriety that follows bow master and will sometimes showcase his abilities as a performance, however this is not the norm. The few Dwarves that become bowmasters usually become famous for closely guarding their secrets.<br />
<br />
'''Other Classes:''' The Bow master class is surrounded by superstition and mystery, as rumors claim that Bow masters can hit an ant across a forest and fell hundreds of men charging a hill with merely a dozen bow masters. Bow masters do nothing to disavow those rumors knowing that they merely intimidate their opponents and shroud their perceptions of the truth. As a result, many view the bow masters in awe or disbelief, and quickly ask them to display their legendary prowess, a request which bow masters usually refuse.<br />
<br />
'''Role:''' A bow master should never be seen on the front lines, the bow master takes advantage of distance to feather their enemies before they even reach them. Their mastery of the bow allows them a lot of flexibility when attacking with a bow as they quickly gain range feats. Their true strength is revealed at level 6 where they receive the Sniper ability allowing to disregard the range increment penalty.<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' +6<br />
<br />
'''Feats:''' [[SRD:Weapon Focus|Weapon Focus]](longbow) or [[SRD:Weapon Focus|Weapon Focus]](shortbow), [[SRD:Point Blank Shot|Point Blank Shot]] or [[SRD:Rapid Shot|Rapid Shot]], [[SRD:Run|Run]], [[SRD:Dodge|Dodge]]<br />
<br />
'''Skills:''' [[SRD:Spot Skill|Spot]] 4 ranks, [[SRD:Listen Skill|Listen]] 4 ranks, [[SRD:Intimidate Skill|Intimidate]] 8 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Bow Master </div> Hit Die: d8<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" |Quick Shot<br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" |<br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | The Essence of Speed<br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" |<br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" |Curve Shot<br />
|- class="even"<br />
| 6th || +6 || +2 || +5 || +2 || style="text-align: left;" |Sniper<br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" |<br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" |Bounce Shot<br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" |<br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" |Maestro<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (4 + [[Int]] modifier per level)'''<br/>[[SRD:Intimidate Skill|Intimidate]] [[SRD:Charisma|(Cha)]], [[SRD:Climb Skill|Climb]] [[SRD:Strength|(Str)]], [[SRD:Listen Skill|Listen]] [[SRD:Wisdom|(Wis)]], [[SRD:Spot Skill|Spot]] [[SRD:Wisdom|(Wis)]], [[SRD:Sense Motive Skill|Sense Motive]] [[SRD:Charisma|(Cha)]] <br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Bow master:''<br />
<br />
'''Weapon and Armor Proficiency:''' Bow masters gain no proficiency with any new weapons and armors <br />
<br />
Levels in Bow Master counts as levels in fighters when determining feat selection.<br />
<br />
'''Quick Shot ([[Ex]]):''' The Bow master's ability to quickly fire arrows prevents his ranged attacks to provoke attacks of opportunity<br />
<br />
'''The Essence of Speed ([[Ex]]):''' A Bow master ignores the -2 penalty for arrows using the Rapid Shot feat.<br />
<br />
'''Curve Shot ([[Ex]]):''' The Bow master bow will slightly curve to follow the path of an enemy, effectively adding a +2 modifier to his attack roll and +1 modifier to damage.<br />
<br />
'''Sniper ([[Ex]]):''' A Bow master practices at always hitting his target no matter the distance. You ignore range penalties up to two times the range increment.<br />
<br />
'''Bounce Shot ([[Ex]]):''' The Bow master can bounce his arrows of objects such as shields, rocks, or trees to hit a target, if the target can not see the bow master fire he is considered flat-footed. For each additional bounce after the first two bounces you suffer a -2 modifier to attack roll and a -2 modifier to damage.<br />
<br />
'''Maestro ([[Ex]]):''' The Bow master's intense dedication to his training has finally paid off. He is now a Maestro of the art of Bow. The Bow master ignores the cumulative -2 penalty of the Manyshot feat.<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=User_talk:Green_Dragon&diff=323591User talk:Green Dragon2009-02-11T05:10:17Z<p>Tetsurga: New section: Sorry</p>
<hr />
<div>{{:User:Green Dragon/Top Template}}<br />
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}}<br />
{{MoI-Row<br />
|page=Talk:Brawling_(DnD_Variant_Rule)<br />
|section=Sooo tired...<br />
|notifier=Eiji<br />
|date_time=00:04, 26 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Marksman_(DnD_Class)<br />
|section=<br />
|notifier=Eiji<br />
|date_time=13:11, 24 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:User_Base_Classes<br />
|section=<br />
|notifier=Sledged<br />
|date_time=14:27, 19 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Vest_of_the_Bold_(DnD_Equipment)<br />
|section=<br />
|notifier=Cronocke<br />
|date_time=05:17, 18 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Pedistal_of_Truth_(DnD_Equipment)<br />
|section=Format Format<br />
|notifier=Green Dragon<br />
|date_time=09:40, 16 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Performer_(DnD_Prestige_Class)<br />
|section=<br />
|notifier=Cerin616<br />
|date_time=18:22, 11 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Main_Page<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=07:20, 5 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Paladin_Mount_from_first_level_(DnD_Variant_Rule)<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=09:35, 4 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Myrmidon_(DnD_Class)<br />
|section=all of it<br />
|notifier=Tetsurga<br />
|date_time=17:54, 31 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Maps<br />
|section=Maybe this should be in environments after all?<br />
|notifier=EldritchNumen<br />
|date_time=12:32, 3 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Chromatic_Dwarf_(DnD_Creature)<br />
|section=Race<br />
|notifier=Green Dragon<br />
|date_time=23:45, 1 June 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Combat_School_(DnD_Variant_Rules)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:57, 21 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=MediaWiki:Sharedupload<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:01, 14 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=dndmedia:D&D_Wiki_Media_talk:Copyrights<br />
|section=Image documentation<br />
|notifier=Cuthalion<br />
|date_time=14:11, 11 May 2007 (MDT)<br />
}}<br />
}}<br />
<br />
<br />
{{Archives<br />
|label1= Archive 1 (Discussions 1 &ndash; 30)<br />
|label2= Archive 2 (Discussions 31 &ndash; 60)<br />
|label3= Archive 3 (Discussions 61 &ndash; 90)<br />
|label4= Archive 4 (Discussions 91 &ndash; 120)<br />
|label5= Archive 5 (Discussions 121 &ndash; 150)<br />
|label6= Archive 6 (Discussions 151 &ndash; 180)<br />
|label7= Archive 7 (Discussions 181 &ndash; 210)<br />
|label8= Archive 8 (Discussions 211 &ndash; 240)<br />
|label9= Archive 9 (Discussions 241 &ndash; 270)<br />
|label10= Archive 10 (Discussions 271 &ndash; 300)<br />
|label11= Archive 11 (Discussions 301 &ndash; 330)<br />
|label12= Archive 12 (Discussions 331 &ndash; 360)<br />
}}<br />
<br />
== Admin Talk ==<br />
<br />
{{:User talk:Admin}}<br />
<br />
<br />
== Can Druids Wear Studded Leather? ==<br />
<br />
heyo, Corvus here ''':3'''. got that lovely maybe automated welcome message xP rofl and i DO have a random question. My group and I have argued nonstop for a week now over whether studded leather counts as metal armor... and thus whether or not druids can wear it your thoughts would help '''XD'''. {{Unsigned|Corvus0|13:41, 3 November 2008 (MDT)}}<br />
<br />
:Any questions relating to the mechanics of D&D should be placed on [[DnD Discussion|Discussion]]. Thanks! --[[User:Green Dragon|Green Dragon]] 06:44, 20 November 2008 (MST)<br />
<br />
== Problem with CO Showing Up ==<br />
<br />
hi i posted a optimized character build and i was wondering how do i get my name on it to let people know that i posted it? {{Unsigned|Elmo|13:37, 5 November 2008 (MDT)}}<br />
<br />
:What's the name of this CO? It's all based on categories, so if you could supply me a link or the name of your CO I would be more then willing to take a look at it. --[[User:Green Dragon|Green Dragon]] 13:53, 5 November 2008 (MST)<br />
<br />
== My Nomination ==<br />
<br />
Was that meant to be a re-nomination, just now? The only reason I quit in the first place was that I knew that my contributions as an admin would be far below what you said you wanted. However, at this point in time I have school pretty much together, and I could probably take on that extra bit of responsibility now. If you still feel like I'd make a good admin, I'd be glad to give it another shot. --[[User:Daniel Draco|Daniel Draco]] 13:41, 5 November 2008 (MST)<br />
<br />
:Thoughts? --[[User:Daniel Draco|Daniel Draco]] 05:39, 20 November 2008 (MST)<br />
<br />
::Oh, sorry. I accidentally added your nomination again because I got it mixed up with the LD one. Sorry. Although if you feel that you have school under control enough, and would like to become an admin once again, I would most definitely support you. --[[User:Green Dragon|Green Dragon]] 05:53, 20 November 2008 (MST)<br />
<br />
:::Alright, thanks ''':)''' I'll nominate myself now. --[[User:Daniel Draco|Daniel Draco]] 06:07, 20 November 2008 (MST)<br />
<br />
::::Though it occurs to me that I don't know what to title the new nomination page... --[[User:Daniel Draco|Daniel Draco]] 06:09, 20 November 2008 (MST)<br />
<br />
:::::Lol, I know. I have been thinking about the name of the page for a bit now (that was part of the reason it took forever to get back to this discussion, the rest was that I have been playing StarCraft a bit recently), however do you think adding a two at the end would good? Then it would not interfere with the backslash, and it would distinguish it from your old nomination. --[[User:Green Dragon|Green Dragon]] 06:18, 20 November 2008 (MST)<br />
<br />
::::::That works. Don't have time to do it now though, I'm at school and I've got to get to class soon. If you (or anyone else reading this, for that matter) would like to nominate me, feel free to do so. Otherwise, I'll do it later today. --[[User:Daniel Draco|Daniel Draco]] 06:26, 20 November 2008 (MST)<br />
<br />
== Editing ==<br />
<br />
Dear Admin,<br />
<br />
I hope I'm not being too forward, but I've been starting to edit people's entries, specifically the races for 4th Homebrew. I may be coming off a little too hasty, but I've been studying the races and the overall goal of 4th, and some of them have come off as a little overpowered. I hope no one is getting too mad, but I'll continue to trying making helpful edits that bring both balance and flavor to the entries here on D&D Wiki. It can be fun coming up with powerful races, but it can lessen the experience if they have a character that's kicking more ass than everyone else. D&D doesn't have any set rules, but my months of study have helped me find some of the guide lines that can help to make a balanced character.<br />
<br />
Sincerely,<br />
Manawolf<br />
<br />
: The best is pointing the flaw in the article on the talk page. Editing without permission is a little cheesy.--[[User:Lord Dhazriel|Lord Dhazriel]] 18:25, 6 November 2008 (MST)<br />
<br />
== Help! ==<br />
<br />
Do you know how to use this template: <nowiki>{{Anypagename}}</nowiki> (the one of the paladin's page)... to get a specific section? If not then would it be hard for me to make one? --[[User:Sabre070|Sabre070]] 01:44, 7 November 2008 (MST)<br />
<br />
:I cannot find and do not know of any template by that name. A link would be appreciated. --[[User:Green Dragon|Green Dragon]] 13:10, 8 November 2008 (MST)<br />
<br />
::On the [[SRD:Paladin|Paladin]] page.. How it includes the content from the paladin's mount.--[[User:Sabre070|Sabre070]] 17:13, 8 November 2008 (MST)<br />
<br />
:::By putting a colon in front of the page name, you can include a page directly using curly braces. ie <nowiki>{{:User:Green Dragon}}</nowiki> would include Green Dragon's user page directly. Try it out in the sandbox. --[[User:Aarnott|Aarnott]] 20:07, 8 November 2008 (MST)<br />
<br />
::::I was wondering if it could be used to get a section of page? EG. If I just wanted to take this "Help!" section. --[[User:Sabre070|Sabre070]] 20:13, 8 November 2008 (MST)<br />
<br />
:::::If you surround the section you want in <nowiki><includeonly></nowiki> then it should do what you want. Take a look at [[Gravity Warrior (DnD Class)|Gravity Warrior]]. On the bottom it has an included NPC, however only the stat block is included. This should help answer your questions. --[[User:Green Dragon|Green Dragon]] 02:01, 9 November 2008 (MST)<br />
<br />
== Vacation ==<br />
<br />
Hello all. In about a months time I will be taking a three month vacation around Europe. Unfortunately, during this vacation, I will not be able to log onto D&D Wiki very often (however, I will be bringing my laptop &mdash; I just am not sure how often I will have an internet connection). To make it so new admins can be elected, and to keep D&D Wiki running smoothly, I have appointed [[User:Sledged|Sledged]] and [[User:Dmilewski|Dmilewski]] as Bureaucrats, Check users, ipcheckers, and patrollers. --[[User:Green Dragon|Green Dragon]] 10:43, 10 November 2008 (MST)<br />
<br />
: Time for more pro-Sledged propaganda! Enjoy your vacation. I hope to be in Spain half a year from now myself. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]] | [[User talk:Admin|admin talk]]) 20:18, 10 November 2008 (MST)<br />
<br />
::I'll do what I can. --[[User:Dmilewski|Dmilewski]] 20:39, 11 November 2008 (MST)<br />
<br />
:::Enjoy your vacation '''AND''' have fun. --[[User:Sabre070|Sabre070]] 20:40, 11 November 2008 (MST)<br />
<br />
::::Today, Tomorrow, or Monday I will be leaving on my vacation. I decided against bringing my laptop (in case it gets stolen), so I doubt I will be able to log on to D&D Wiki to often, however I will try to at least keep up with my user talk page. Right now I am in Germany and I will journey for about a week to London, spend a week or two in England (maybe see Scotland, Whales, etc), find a flight to Sweden, stay their a week as well, and then find another flight to Southern Europe (Greece, Italy, Turkey, etc). I am planning on spending two months in that area (hopefully go to Cyrprus as well, maybe Crete too), and see a bit of that area. It should be fun, and (everybody) keep up with D&D Wiki and please watch out for vandalism. --[[User:Green Dragon|Green Dragon]] 02:19, 6 December 2008 (MST)<br />
<br />
:::::Aye aye Captain. ;) --[[User:Sabre070|Sabre070]] 02:21, 6 December 2008 (MST)<br />
<br />
::::::Enjoy your time in Sweden[http://pmpcomedy.com/pmp/wp-content/uploads/2008/06/swedish-girls.jpg]. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 06:42, 6 December 2008 (MST)<br />
<br />
== Templates ==<br />
<br />
I added the '3e description' to each of the templates, but the description doesn't show in the templates page. Does it take time to refresh the descriptions? Or did I do something wrong? --[[User:Sabre070|Sabre070]] 13:20, 12 November 2008 (MST)<br />
<br />
:Disregard this message, I read your reply. --[[User:Sabre070|Sabre070]] 13:22, 12 November 2008 (MST)<br />
<br />
== Advice ==<br />
Months ago I went to Eldritch, but I see he has stepped down and is infrequent, so I thought I'd come to you. We've just recently wrapped up a three year game in our home world, and I really enjoy the setting and have been working on adding it to the wiki for others to use or adapt as they wish. Its listed under [[Valgora (DnD Campaign Setting)]]. I've just completed the subarticles for two of the three continents and am working on the third at the moment. I'm trying to make it easy to read and understand for the common D&D enthusiast reading the wiki. Just wondering if you think it makes sense or any changes you would make if it were you. Thanks. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 13:43, 12 November 2008 (MST)<br />
<br />
== Favored of Lolth Questions ==<br />
<br />
Hi, my name is Travis. I've been playing various drow for a long time, and I recently decided to look for something a little different, which is when I stumbled across your Favored of Lolth page. I do have a few questions though, if you have the time to spare. For one, when in hybrid form, a Favored takes up four squares; do they actually morph into a large size, or are they just more horizontal. Two, I thought any drow based character learned the drow sign language, so shouldn't that be an automatic language? Also, I had a few suggestions/requests. If the Favored is a were-creature, could it have a venomous attack to 'infect' other characters, at least drow, as a werewolf does? Could they also have tremorsense, as other spiders do? Also, do the extra eyes proffer any benefit, such as a bonus on spot checks? Furthermore, while the Favored gains claws, does she have any special unarmed attack? Another idea I had while looking over your hybrid form was to give the Favored a fully transformed form. A monstrous spider of medium or large size would seem appropriate. Since the Favored are such adamant worshippers, I would also consider allowing them Weapon Proficiency with whips, Lolth's favored weapon. That said, I have one easy/stupid question, which is; if used as a template to transform a drow into a were-spider, since the drow has many of the same traits (adding to its own LA +2), would the LA be just a +3 total, instead of stacking a +4 on top? Thanks for your consideration, sorry this was so long.<br />
<br />
== Sohei ==<br />
<br />
Hello,<br />
<br />
I am adding a Sohei Class type. It is in 4e format. I did not realize that this site separated by edition. If you would please move this I think it would help prospecting 4e-ers. I tried to move it on my own, but failed.<br />
<br />
<br />
Thanks,<br />
Eazy<br />
<br />
<br />
<br />
== 4e Drider ==<br />
<br />
Dear Green Dragon,<br />
<br />
I've been looking over your Drider entry for 4th edition classes, and think you did some things right, but some things were a little off. I have edited it a little, and some of which mainly for balancing issues, others because it was a little off. I cut down the ability score to just a DEX and CHA because just giving the choice of any of the three physical ability bonuses makes the class overpowered. Also, it made more since for the web power to restrain the foe, because that is what the normal drider does, but having the playable one only last for one round seems like more than enough to balance it out since the monster version lasts until a successful saving throw, not to mention the less range and standard action makes it equal to the drow's Darkfire power. Keep up the good work, but just remember that 4th edition is all about balance.<br />
<br />
Signed, [[User:Manawolf|Manawolf]] 18:45, 21 November 2008 (MDT)<br />
<br />
:Just as an FYI, it is normally good form to discuss any ideas you have about an entry on the articles "discussion" page. That allows the original author a chance to decide if proposed changes are still in line with their vision of the creation, or not. The author can then make any (if any) changes to their creations. If you think something is badly written or incomplete, and it appears to have been abandoned by the author, you can always "adopt" it, but you should make a concentrated effort to be sure it has been orphaned (and I believe there is a formal list of pages looking to be "adopted"). But if the article is "owned" and your ideas are a huge change to how something is written you may just want to create a "Variant" version of it. When articles say; "Please feel free to edit constructively!" that normally refers to spelling and grammer. Don't take it as license to rewrite someones work before asking. -- [[User:Sepsis|Sepsis]] 18:58, 21 November 2008 (MST)<br />
<br />
::Oh, and [[User:Sam Kay|Sam Kay]] would be the one to talk to about the [[Driders (4e Race)|driders]]. They are his race. --[[User:Green Dragon|Green Dragon]] 16:16, 25 November 2008 (MST)<br />
<br />
== Google Talk ==<br />
<br />
Do you use google talk? or the in browser talk? If so, use it now ;) --[[User:Sabre070|Sabre070]] 20:26, 22 November 2008 (MST)<br />
<br />
:I do not really use google talk too often. --[[User:Green Dragon|Green Dragon]] 16:16, 24 November 2008 (MST)<br />
<br />
== Hello ==<br />
<br />
The Green Dragon. Thanks for the welcome post. I understand that more than likely it is a form letter of sorts but I just wanted to let you know that I am very appreciative of this site and its interesting material. I have found that just perusing the content has gotten my ideas flowing and I am already in the middle of what might be one of my best written adventures yet. Thanks so much and Happy Thanksgiving. Greg (Dralco) Lawrence --[[User:Dralco|Dralco]] 15:23, 24 November 2008 (MST)<br />
<br />
:Happy Thanksgiving to you as well, and I am glad you have found some of the things here on D&D Wiki inspiring! Welcome again. --[[User:Green Dragon|Green Dragon]] 16:16, 24 November 2008 (MST)<br />
<br />
== To Do List ==<br />
<br />
I noticed on the D&DWiki To Do list that there is a section of Sourcebooks that wish to be made, and just wanted to clarify if I understand what is wanted. Are you just wanted a generic setting for each specific time/place/society given? I.e. I read the Egyptian Sourcebook page and its basically a campaign setting layout for generic anchient egypt? Because this seems doable to me if thats what you're wanting. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 14:30, 2 December 2008 (MST)<br />
<br />
:I think [[Talk:Publication List#To Do]] is what you are looking for. --[[User:Green Dragon|Green Dragon]] 15:27, 2 December 2008 (MST)<br />
<br />
== Patrolling Edits ==<br />
<br />
Is there a way to make a page not have to be patrolled. That way we could use [[Template:Storage|Storage Boxes]] and make things in storage not have to be patrolled until they are implemented. (Reduces number of patrolled edits) --[[User:Sabre070|Sabre070]] 18:17, 2 December 2008 (MST)<br />
<br />
:There is no way to mark certain page as auto-patrolled which I know of. I doubt it exists because then a clever spammer could add the template to a page, vandalise it, and no one would be the wiser. --[[User:Green Dragon|Green Dragon]] 06:35, 3 December 2008 (MST)<br />
<br />
== Welcome Message ==<br />
Hello. Just a quick note. I know that the Welcome Message you use provides some great links over to wikipedia help and policy pages. I was just wondering, the line that still reads something to the effect of "...please use Wikipedia's Dispute Resolution...", is that valid. I mean, we can't really use their dispute center for this wiki, and just changing it do D&Dwiki doesn't make sense. Thoughts, or am I just overanalyzing something most people wont notice? &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 13:08, 4 December 2008 (MST)<br />
<br />
== Your Content ==<br />
<br />
Do you actually get any time to yourself to upload content? Or don't you have the reason/creativity to do it? I just haven't seen you add your own content.. --[[User:Sabre070|Sabre070]] 03:29, 5 December 2008 (MST)<br />
<br />
== Elf Variant ==<br />
<br />
Hi. Could you look over the [[Elf, Variant (4e Race)|4e Elf Variant]] to see if it ready to be a featured article, please? Thanks in advance. --[[User:Sam Kay|Sam Kay]] 10:05, 21 December 2008 (MST)<br />
<br />
== Wanderer ==<br />
<br />
I fixed the class the best I could! It really is fun to play (to me anyway) Please don't delete it! Or help me 'fix' the formatting the way you think it should be! [[Wanderer (DnD Class)]] {{Unsigned|Lord Arkham|10:50, 3 January 2009 (MST)}}<br />
<br />
:I am terribly sorry, however I do not have the time to look over it right now. I am currently on vacation, for another two months, so sorry about this inconvience. Hope you can sort it out. And if you do not mind, please add an identifier to that page. --[[User:Green Dragon|Green Dragon]] 05:44, 4 January 2009 (MST)<br />
<br />
::I'll handle it green. --[[User:Sabre070|Sabre070]] 05:51, 4 January 2009 (MST)<br />
<br />
:::I removed [[Template:Delete]] from the [[Wanderer (DnD Class)]]. Please keep in mind that being an admin is ''not'' about exerting control and having more say then other people, it is about having a dedication to D&D Wiki. Thanks for your help on the class, and thanks for helping out on the talk page in any case though! --[[User:Green Dragon|Green Dragon]] 11:27, 4 January 2009 (MST)<br />
<br />
Thanks for removing the delete feature on the Wanderer. I hope it's something others will like. We're playing it in a low magic campaign right now! We think it's fun and balanced, but only time will tell. --[[User:Lord Arkham|Lord Arkham]] 16:30:00, 4 January 2009 (EST)<br />
<br />
== Note about a little revision ==<br />
<br />
I was taking a little time off and finally got around to creating a 3.5E-kosher 20 level progression for the [[Ultimate Monk]]. It's kind of a sad thing; when you lose OA, monks get screwed any number of ways. Still, I think I managed to preserve most of the fun and kick-assitude of the original, and with ten fewer levels to do it, to boot (I've decided to leave epic-level progressions to people who better understand those rules).<br />
<br />
Thanks for the nomination (way back when), I feel flattered. And as always, great site.[[User:S1Q3T3|S1Q3T3]] 13:46, 4 January 2009 (MST)<br />
<br />
:Hey Green! I know you're out there; I see your edits. Come take a look at the UM. I've been going a little crazy over there. The page is getting kinda long; I'm in the process of creating sub-pages. In all modesty, I think it looks pretty good. There's an SRD-only version, a Drunken Master variant, and, of course, pixie ninja. {{Unsigned|S1Q3T3|11:29, 14 January 2009 (MST)}}<br />
<br />
::Ah! Right now I am actually in Athens, and currently on vacation (for about another month and a half or so). I will take a look at it when I get back to my own laptop, since right now my time is more limited. Sorry about that. --[[User:Green Dragon|Green Dragon]] 10:32, 14 January 2009 (MST)<br />
<br />
== Having trouble with a user on one of my talk pages. ==<br />
<br />
Hi, <br />
<br />
One of the users on [[Talk:Ultimate Monk (DnD Optimized Character Build)/Rebalancing the Ultimate Monk|this]] page (TK-Squared) has been regularly dropping in invitation-to-a-flame-war verbiage, i.e. "this one major stupidity you spouted," "while you're busy masturbating or something," "LA HOO ZA HURR." I am really trying not to get into it with the guy, but he keeps coming back looking for a fight, as in "Or you do the intelligent thing and combine the two . . . fyi, still doesn't beat Ares."<br />
<br />
I'd appreciate some admin support. --Thx[[User:S1Q3T3|S1Q3T3]] 20:31, 22 January 2009 (MST)<br />
<br />
:I've already given him a "last warning", so it would be bad form to go ahead and ban him without anything further. He knows that he'll be blocked if he pushes it any more. --[[User:Daniel Draco|Daniel Draco]] 20:23, 22 January 2009 (MST)<br />
<br />
::OK, thx for being on top of that.[[User:S1Q3T3|S1Q3T3]] 20:31, 22 January 2009 (MST)<br />
<br />
:::TK is a knowledgeable guy who seems to be alright, just may have a low ''(or possibly extremely high)'' [[Cha]] score. I wish there was a way to get him to atleast watch his language around users he isn't familiar with, but then again don't want to see us be forced to policy like Wikipedia does. After all, he is no [[w:User:JzG]]. Really, if the tavern were moderated ''(which I still wish the tavern was used more for wiki purposes but I digress...)'' most of the problem could atleast be containable. I like TK so his comments on me don't bother me, but I would hate for less stout newcomers to be driven away or become disgruntled. Anyways, thats my 2 cents. Probably useless. On brighter notes: 2,000 users AND 1 mill page views. We're rich....wait, no we're not. ;) &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 21:05, 22 January 2009 (MST)<br />
<br />
:::: You crazy mormon, you. --[[User:TK-Squared|TK-Squared]] 07:58, 23 January 2009 (MST)<br />
<br />
:::::Green, I'm not quite sure why you banned TK. After the warning I gave him, he did cut back on the antagonism. --[[User:Daniel Draco|Daniel Draco]] 15:39, 28 January 2009 (MST)<br />
<br />
== Performing actions in the Tavern ==<br />
<br />
Hi. I was wondering: how do you perform actions when you are in the Tavern? I'm wondering this because I have seen people performing various actions in addition to chatting while they are in the Tavern. For example: "* Ehsteve sends an ICBM at Salazar" and "* Salazar666 dodges it". If you need more examples, just view any one of the Tavern History pages. The reason why I'm asking is because whenever I join the Tavern, I see that someone has done this or that someone else has done that, etc., and I would like to do some of that, but I don't see anything on the page for the Tavern that would allow me to do that (except for maybe the chat message box that is used to talk to people who are in the Tavern). I hope that you can help in some way.--[[User:GarfieldofBorg|Jimmy]] 16:17, 23 January 2009 (MST)<br />
<br />
/me command. Like /me eat Salad. --[[User:Lord Dhazriel|Lord Dhazriel]] 17:51, 23 January 2009 (MST)<br />
<br />
== Feat Templating ==<br />
I'm not sure where aarnot was at, but it seems like he hasn't been on in about a year. As I've joined the community recently and like what it's trying to do I have picked up a few tasks around here. I have picked up on the templating of feats, and have begun working on getting dynamic tables for them working so that everything does not need to be done by hand. you can check out my current progress on my user page and on [[User:Sleaker/Sandbox]] and [[User:Sleaker/Feat Templating]]. Before I get too far into the templating I have started a bit of a discussion on [[Talk:DnD_General_Feats]] about the auto-tabling. I'm still curious on ideas for it and where you would like to see the wiki go in this. -- [[User:Sleaker|Sleaker]] 19:49, 28 January 2009 (MST)<br />
<br />
== TK-Squared Banned ==<br />
<br />
It has come to my attention that TK was banned from editing or contributing. I would like to make an appeal of this and propose that his ban be reconsidered. If there is some policy that indicates TK's actions warrant a ban, I'd like to see it and I'll surely be quiet, but in TK's defense he did respond appropriately to warnings from other users.<br />
<br />
I have personally attempted to stay out of the argument that led to TK's banning, but it would appear to me that if TK's actions warrant this response, other users might be candidates for the same consequence. Just putting in my two cents. -[[User:Valentine the Rogue|Valentine the Rogue]] 15:05, 30 January 2009 (MST)<br />
<br />
== Elf Variant- Again... ==<br />
<br />
I think my [[Elf, Variant (4e Race)|4e Elf Variant]] is ready to be a featured article; I've looked it over, and I think it is definately ready, and several people agree. Could you look over it, and let me know what you think? Thanks in advance. --[[User:Sam Kay|Sam Kay]] 07:23, 5 February 2009 (MST)<br />
<br />
== flaw in the unbodied entry ==<br />
<br />
There seems to be a mistake in the unbodied race. <br />
It says on your site that it is immune to criticals. <br />
This seems wrong, i have looked it up in xph but it says nothing about immune to crits. <br />
<br />
Grts<br />
<br />
== Take a Look ==<br />
<br />
[[User:Lord Dhazriel/Ebon Races Template|Here a deep race template]], I think it can be useful to others too. I just want to know your opinion about it, maybe it can be used for something good?--[[User:Lord Dhazriel|Lord Dhazriel]] 14:33, 10 February 2009 (MST)<br />
<br />
== Sorry ==<br />
<br />
Sorry to bother you, but could you check out the Myrmidon base class under 3.5 Homebrew?</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Myrmidon_(3.5e_Class)&diff=323590Myrmidon (3.5e Class)2009-02-11T05:08:43Z<p>Tetsurga: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|rating_wording=<br />
|rating_formatting=4<br />
|rating_flavor=<br />
|raters_power=<br />
|raters_wording=<br />
|raters_formatting=1<br />
|raters_flavor=<br />
|authors=[[User:Maglad|Maglad]]<br />
|datecreated=05/01/06<br />
|adopters=[[User:Tetsurga|Tetsurga]] and [[user:Kisame93|Kisame93]]<br />
|dateadopted=01/31/08<br />
|status=Ideas welcome<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=A Myrmidon is a wandering blade or mercenary that has fought in more battles than there are kingdoms to fight for. Perhaps she grew up in the middle of a war and has never known anything different; perhaps she is a raging lunatic. Whatever the reason, she can walk in and out of battle with the same comfort a bird flies through a clear sky.<br />
}}<br />
=Myrmidon=<br />
<br />
{{quote|War of the ´26, War of the ´28, Battle at Twilight Peaks, Dead Man’s Campaign, War of the ´32, War of th… Damn, that's too many damn wars to remember....|orig=anonymous myrmidon}}<br />
<br />
A Myrmidon is a wandering blade or mercenary that has fought in more battles than there are kingdoms to fight for. Perhaps she grew up in the middle of a war and has never known anything different; perhaps she is a raging lunatic. Whatever the reason, she can walk in and out of battle with the same comfort a bird flies through a clear sky. <br />
<br />
'''Adventures:''' Myrmidon adventure to find their next battle and their next opponent. They are most comfortable on the battlefield, and thus adventure to find their home; and any combat skills that will help them in their endeavor.<br />
<br />
'''Characteristics:''' Myrmidon, like fighters, are combat specialists. They have practiced ease at wandering and combat making them ideal to any adventuring group. Because they adventure throughout the world, they learn the unique but effective techniques from cultures that most have never heard of.<br />
<br />
'''Alignment:''' Being harshly trained, they are usually lawful, adhering to a set form of rules that they learned to obey, however chaotic myrmidon do exist, usually as a result of training with a less than ideal teacher. Chaotic Myrmidons typically have more battle-lust than lawful Myrmidons.<br />
<br />
'''Religion:''' Myrmidon worship any deity a fighter does.<br />
<br />
'''Background:''' Myrmidon have all undergone some form of rigorous weapon training, either in an organization or from a master. They then hone their skills through their travels. Myrmidon are practical, and do not believe that they are an elite force.<br />
<br />
'''Races:''' Humans and Half-Elves, who do not have very strong ties with their land, typically become Myrmidons. Ex-army elves also become myrmidons through wanderlust, and a desire to improve their skills. Dwarves rarely become myrmidon because of a stronger feeling of commitment to their homeland. Half-orcs rarely have the discipline to be a myrmidon. <br />
<br />
'''Other Classes:''' Myrmidon get along best with other combatants (such as fighters, and paladins) as they gain respect for being a combat veteran.<br />
<br />
'''Role:''' Like a fighter, they are front line combatants. However, they come into their own when they take advantage of their knowledge and mastery of several unique weapons.<br />
<br />
== Game Rule Information ==<br />
<br />
'''Abilities:''' Strength is the hallmarks of the battle hardened Myrmidons, a good Dexterity and Constitution help keep Myrmidons alive. However, Wisdom and Intelligence help with the Myrmidons's special abilities.<br />
<br />
'''Alignment:''' Any<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Myrmidon</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1 || +1 || +2 || +2 || +0 || style="text-align: left;" | Man-At-Arms / Battlefield Reflexes<br />
|- class="even"<br />
| 2 || +2 || +3 || +3 || +0 || style="text-align: left;" | Two Weapon Fighting<br />
|-<br />
| 3 || +3 || +3 || +3 || +1 || style="text-align: left;" | Die Hard<br />
|- class="even"<br />
| 4 || +4 || +4 || +4 || +1 || style="text-align: left;" | Experienced Fighter<br />
| 5 || +5 || +4 || +4 || +1 || style="text-align: left;" | <br />
|- class="even"<br />
| 6 || +6/+1 || +5 || +5 || +2 || style="text-align: left;" | Discipline<br />
|-<br />
| 7 || +7/+2 || +5 || +5 || +2 || style="text-align: left;" | Man-At-Arms<br />
|- class="even"<br />
| 8 || +8/+3 || +6 || +6 || +2 || style="text-align: left;" |<br />
|-<br />
| 9 || +9/+4 || +6 || +6 || +3 || style="text-align: left;" | Powerful Grip <br />
|- class="even"<br />
| 10 || +10/+5 || +7 || +7 || +3 || style="text-align: left;" | <br />
|-<br />
| 11 || +11/+6/+1 || +7 || +7 || +3 || style="text-align: left;" | Hardened Blade<br />
|- class="even"<br />
| 12 || +12/+7/+2 || +8 || +8 || +4 || style="text-align: left;" | <br />
|-<br />
| 13 || +13/+8/+3 || +8 || +8 || +4 || style="text-align: left;" |Strict Discipline<br />
|- class="even"<br />
| 14 || +14/+9/+4 || +9 || +9 || +4 || style="text-align: left;" | <br />
|-<br />
| 15 || +15/+10/+5 || +9 || +9 || +5 || style="text-align: left;" | Battle Blade<br />
|- class="even"<br />
| 16 || +16/+11/+6/+1 || +10 || +10 || +5 || style="text-align: left;" |<br />
|-<br />
| 17 || +17/+12/+7/+2 || +10 || +10 || +5 || style="text-align: left;" | <br />
|- class="even"<br />
| 18 || +18/+13/+8/+3 || +11 || +11 || +6 || style="text-align: left;" |True Blade<br />
|-<br />
| 19 || +19/+14/+9/+4 || +11 || +11 || +6 || style="text-align: left;" | <br />
|- class="even"<br />
| 20 || +20/+15/+10/+5 || +12 || +12 || +6 || style="text-align: left;" | <br />
|-<br />
| colspan="6" style="text-align: left; border: none;" |<br />
'''Class Skills (2 + [[Int]] modifier per level; &times;4 at 1st level)'''<br/>[[Climb (SRD Skill)|Climb]] [[Strength (SRD Term)|(Str)]], [[Handle Animal (SRD Skill)|Handle Animal]] [[Charisma (SRD Term)|(Cha)]], [[Heal (SRD Skill)|Heal]] [[Wisdom (SRD Term)|(Wis)]], [[Intimidate (SRD Skill)|Intimidate]] [[Charisma (SRD Term)|(Cha)]], [[Jump (SRD Skill)|Jump]] [[Strength (SRD Term)|(Str)]], [[Sense Motive (SRD Skill)|Sense Motive]] [[Wisdom (SRD Term)|(Wis)]], [[Swim (SRD Skill)|Swim]] [[Strength (SRD Term)|(Str)]], and [[Knowledge (SRD Skill)|Knowledge Geography]] [[Intelligence (SRD Term)|(Int)]]<br />
|}<br />
<br />
== Class Features ==<br />
<br />
'''Weapon and Armor Proficiency:''' Myrmidons are proficient with all [[SRD:Simple Weapon Proficiency (Feat)|simple]] and close combat [[SRD:Martial Weapon Proficiency (Feat)|martial weapons]], and with [[SRD:Armor Proficiency (Light) (Feat)|light]], and [[SRD:Armor Proficiency (Medium) (Feat)|medium]] armor.<br />
<br />
Levels in Myrmidon count as levels in fighters when determining for feats such as Weapon Specialization, Greater Weapon Focus, and Greater Weapon Specialization.<br />
<br />
'''[[Two-Weapon Fighting|Two weapon fighting]] ([[Ex]]):''' Myrmidons are veterans of war and have had to improvise combat with numerous weapons including daggers in each hand. She gains the [[Two-Weapon Fighting|Two weapon fighting]] feat at 2nd level.<br />
<br />
'''Battlefield Reflexes ([[Ex]]):''' Due to a myrmidons mastery of the battlefield, she develops a sixth sense that helps her dodge unexpected blows. Add Wisdom bonus (if any) to AC. This effect can be used while wearing light or medium armor.<br />
<br />
'''Discipline ([[Ex]]):''' Due to the devotion to the mastery of certain weapons, a myrmidon gains a more thorough understanding of her preferred weapons. She gains Weapon Focus or Weapon Specialization to two weapons of her choice. <br />
<br />
'''Experienced Fighter ([[Ex]]):''' Due to years of fighting a variety of foes, a myrmidon as learned to use her head as well as her instincts. Add your Intelligence bonus (if any to attack and damage rolls). This is cumulative to the Strength bonus. <br />
<br />
'''[[SRD:Diehard (Feat)|Die Hard]] ([[Ex]]):''' A Myrmidon gains the [[SRD:Diehard (Feat)|Die Hard]] feat at 3rd level, even if she doesn’t fulfill the requirements for the feat.<br />
<br />
'''Powerful Grip ([[Ex]]):''' At 9th level a Myrmidon can use weapons designed for a creature a size category larger without penalty, but her space and reach are those of a creature of her actual size.<br />
<br />
'''Man-At-Arms ([[Ex]]):''' A Myrmidon has traveled the world, fought in a variety of battlefields, and mastered the use of weapons that many would find hard to learn. The Myrmidon gains [[SRD:Exotic Weapon Proficiency (Feat)|Exotic Weapon Proficiency]] with a weapon of her choice at 1st level, and at 7th level.<br />
<br />
'''Strict Discipline ([[Ex]]):''' Due to the devotion to the mastery of a weapon, a myrmidon gains a more thorough understanding of her preferred weapon. She gains Greater Weapon Focus or Greater Weapon Specialization to the weapon of her choice. She must however fulfill the prerequisites for those feats.<br />
<br />
'''Hardened Blade ([[Ex]]):'''A Myrmidon has grown used to her weapons that they grow more lethal in her use, she is more comfortable in the battlefield than anywhere else, and it shows. Multiply damage rolled by 2.<br />
<br />
'''Battle Blade ([[Ex]]):'''A Myrmidon is so accustomed to her weapons that they become less burdensome, she is more comfortable in the battlefield than anywhere else, and it shows. Multiply damage rolled by 3.<br />
<br />
'''True Blade ([[Ex]]):''' A Myrmidon is so used to her weapons that they become an extension of her body, she is more comfortable in the battlefield than anywhere else, and it shows. Multiply damage rolled by 4.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Combat-Focused]]</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Myrmidon_(3.5e_Class)&diff=294755Myrmidon (3.5e Class)2008-11-14T12:31:26Z<p>Tetsurga: /* Myrmidon */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|rating_wording=<br />
|rating_formatting=4<br />
|rating_flavor=<br />
|raters_power=<br />
|raters_wording=<br />
|raters_formatting=1<br />
|raters_flavor=<br />
|authors=[[User:Maglad|Maglad]]<br />
|datecreated=05/01/06<br />
|adopters=[[User:Tetsurga|Tetsurga]] and [[user:Kisame93|Kisame93]]<br />
|dateadopted=01/31/08<br />
|status=Ideas welcome<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=A Myrmidon is a wandering blade or mercenary that has fought in more battles than there are kingdoms to fight for. Perhaps she grew up in the middle of a war and has never known anything different; perhaps she is a raging lunatic. Whatever the reason, she can walk in and out of battle with the same comfort a bird flies through a clear sky.<br />
}}<br />
=Myrmidon=<br />
<br />
{{quote|War of the ´26, War of the ´28, Battle at Twilight Peaks, Dead Man’s Campaign, War of the ´32, War of th… Damn That's to many damn war's to remember....|orig=anonymous myrmidon}}<br />
<br />
A Myrmidon is a wandering blade or mercenary that has fought in more battles than there are kingdoms to fight for. Perhaps she grew up in the middle of a war and has never known anything different; perhaps she is a raging lunatic. Whatever the reason, she can walk in and out of battle with the same comfort a bird flies through a clear sky. <br />
<br />
'''Adventures:''' Myrmidon adventure to find their next battle and their next opponent. They are most comfortable on the battlefield, and thus adventure to find their home; and any combat skills that will help them in their endeavor.<br />
<br />
'''Characteristics:''' Myrmidon, like fighters, are combat specialists. They have practiced ease at wandering and combat making them ideal to any adventuring group. Because they adventure throughout the world, they learn the unique but effective techniques from cultures that most have never heard of.<br />
<br />
'''Alignment:''' Being harshly trained, they are usually lawful, adhering to a set form of rules that they learned to obey, however chaotic myrmidon do exist, usually as a result of training with a less than ideal teacher. Chaotic Myrmidons typically have more battle-lust than lawful Myrmidons.<br />
<br />
'''Religion:''' Myrmidon worship any deity a fighter does.<br />
<br />
'''Background:''' Myrmidon have all undergone some form of rigorous weapon training, either in an organization or from a master. They then hone their skills through their travels. Myrmidon are practical, and do not believe that they are an elite force.<br />
<br />
'''Races:''' Humans and Half-Elves, who do not have very strong ties with their land, typically become Myrmidons. Ex-army elves also become myrmidons through wanderlust, and a desire to improve their skills. Dwarves rarely become myrmidon because of a stronger feeling of commitment to their homeland. Half-orcs rarely have the discipline to be a myrmidon. <br />
<br />
'''Other Classes:''' Myrmidon get along best with other combatants (such as fighters, and paladins) as they gain respect for being a combat veteran.<br />
<br />
'''Role:''' Like a fighter, they are front line combatants. However, they come into their own when they take advantage of their knowledge and mastery of several unique weapons.<br />
<br />
== Game Rule Information ==<br />
<br />
'''Abilities:''' Strength is the hallmarks of the battle hardened Myrmidons, a good Dexterity and Constitution help keep Myrmidons alive. However, Wisdom helps with the Myrmidons Battlefield Reflexes ability.<br />
<br />
'''Alignment:''' Any<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Myrmidon</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1 || +1 || +2 || +2 || +0 || style="text-align: left;" | Two Weapon Fighting / Man-At-Arms / Battlefield Reflexes<br />
|- class="even"<br />
| 2 || +2 || +3 || +3 || +0 || style="text-align: left;" | Power Attack or Combat Expertise<br />
|-<br />
| 3 || +3 || +3 || +3 || +1 || style="text-align: left;" | Die Hard<br />
|- class="even"<br />
| 4 || +4 || +4 || +4 || +1 || style="text-align: left;" | Powerful Grip / Bonus Feat<br />
|-<br />
| 5 || +5 || +4 || +4 || +1 || style="text-align: left;" | <br />
|- class="even"<br />
| 6 || +6/+1 || +5 || +5 || +2 || style="text-align: left;" | <br />
|-<br />
| 7 || +7/+2 || +5 || +5 || +2 || style="text-align: left;" | Man-At-Arms<br />
|- class="even"<br />
| 8 || +8/+3 || +6 || +6 || +2 || style="text-align: left;" |Discipline<br />
|-<br />
| 9 || +9/+4 || +6 || +6 || +3 || style="text-align: left;" | Bonus Feat<br />
|- class="even"<br />
| 10 || +10/+5 || +7 || +7 || +3 || style="text-align: left;" | <br />
|-<br />
| 11 || +11/+6/+1 || +7 || +7 || +3 || style="text-align: left;" | <br />
|- class="even"<br />
| 12 || +12/+7/+2 || +8 || +8 || +4 || style="text-align: left;" | <br />
|-<br />
| 13 || +13/+8/+3 || +8 || +8 || +4 || style="text-align: left;" | Bonus Feat<br />
|- class="even"<br />
| 14 || +14/+9/+4 || +9 || +9 || +4 || style="text-align: left;" | <br />
|-<br />
| 15 || +15/+10/+5 || +9 || +9 || +5 || style="text-align: left;" | <br />
|- class="even"<br />
| 16 || +16/+11/+6/+1 || +10 || +10 || +5 || style="text-align: left;" |<br />
|-<br />
| 17 || +17/+12/+7/+2 || +10 || +10 || +5 || style="text-align: left;" | <br />
|- class="even"<br />
| 18 || +18/+13/+8/+3 || +11 || +11 || +6 || style="text-align: left;" |Strict Discipline<br />
|-<br />
| 19 || +19/+14/+9/+4 || +11 || +11 || +6 || style="text-align: left;" | <br />
|- class="even"<br />
| 20 || +20/+15/+10/+5 || +12 || +12 || +6 || style="text-align: left;" | True Blade<br />
|-<br />
| colspan="6" style="text-align: left; border: none;" |<br />
'''Class Skills (2 + [[Int]] modifier per level; &times;4 at 1st level)'''<br/>[[Climb (SRD Skill)|Climb]] [[Strength (SRD Term)|(Str)]], [[Handle Animal (SRD Skill)|Handle Animal]] [[Charisma (SRD Term)|(Cha)]], [[Heal (SRD Skill)|Heal]] [[Wisdom (SRD Term)|(Wis)]], [[Intimidate (SRD Skill)|Intimidate]] [[Charisma (SRD Term)|(Cha)]], [[Jump (SRD Skill)|Jump]] [[Strength (SRD Term)|(Str)]], [[Sense Motive (SRD Skill)|Sense Motive]] [[Wisdom (SRD Term)|(Wis)]], [[Swim (SRD Skill)|Swim]] [[Strength (SRD Term)|(Str)]], and [[Knowledge (SRD Skill)|Knowledge Geography]] [[Intelligence (SRD Term)|(Int)]]<br />
|}<br />
<br />
== Class Features ==<br />
<br />
'''Weapon and Armor Proficiency:''' Myrmidons are proficient with all [[SRD:Simple Weapon Proficiency (Feat)|simple]] and close combat [[SRD:Martial Weapon Proficiency (Feat)|martial weapons]], and with [[SRD:Armor Proficiency (Light) (Feat)|light]], and [[SRD:Armor Proficiency (Medium) (Feat)|medium]] armor.<br />
<br />
Levels in Myrmidon count as levels in fighters when determining for feats such as Weapon Specialization, Greater Weapon Focus, and Greater Weapon Specialization.<br />
<br />
'''[[Two-Weapon Fighting|Two weapon fighting]] ([[Ex]]):''' Myrmidons are veterans of war and have had to improvise combat with numerous weapons including daggers in each hand. She gains the [[Two-Weapon Fighting|Two weapon fighting]] feat at 1st level.<br />
<br />
'''Battlefield Reflexes ([[Ex]]):''' Due to a myrmidons mastery of the battlefield, she develops a sixth sense that helps her dodge unexpected blows. Add Wisdom bonus (if any) to AC. This effect can be used while wearing light or medium armor.<br />
<br />
'''Discipline ([[Ex]]):''' Due to the devotion to the mastery of certain weapons, a myrmidon gains a more thorough understanding of her preferred weapons. She gains Weapon Focus or Weapon Specialization to two weapons of her choice. <br />
<br />
At 2nd level a Myrmidon may receive [[Combat Expertise|Combat Expertise]] or [[Power Attack|Power Attack ]]as a bonus feat. If you already have Power Attack you may select [[Cleave|Cleave]] instead. If you already have [[Combat Expertise|Combat Expertise]] you may select [[Dodge|Dodge]] instead.<br />
<br />
'''Bonus Feat:''' At 4th level the Myrmidon gains a Bonus Feat from the Fighter Feat List. She gains another at 4th, 9th, and 13th level.<br />
<br />
'''[[SRD:Diehard (Feat)|Die Hard]] ([[Ex]]):''' A Myrmidon gains the [[SRD:Diehard (Feat)|Die Hard]] feat at 3rd level, even if she doesn’t fulfill the requirements for the feat.<br />
<br />
'''Powerful Grip ([[Ex]]):''' At 4th level a Myrmidon can use weapons designed for a creature a size category larger without penalty, but her space and reach are those of a creature of her actual size.<br />
<br />
'''Man-At-Arms ([[Ex]]):''' A Myrmidon has traveled the world, fought in a variety of battlefields, and mastered the use of weapons that many would find hard to learn. The Myrmidon gains [[SRD:Exotic Weapon Proficiency (Feat)|Exotic Weapon Proficiency]] with a weapon of her choice at 1st level, and at 7th level.<br />
<br />
'''Strict Discipline ([[Ex]]):''' Due to the devotion to the mastery of a weapon, a myrmidon gains a more thorough understanding of her preferred weapon. She gains Greater Weapon Focus or Greater Weapon Specialization to the weapon of her choice. She must however fulfill the prerequisites for those feats.<br />
<br />
'''True Blade ([[Ex]]):''' A Myrmidon is so used to her weapons that they become an extension of her body, she is more comfortable in the battlefield than anywhere else, and it shows. She gains [[SRD:Improved Critical|Improved Critical]] range of 18-20 with every weapon she has weapon focus for.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Combat-Focused]]</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=275349Bow Master (3.5e Prestige Class)2008-08-15T18:09:00Z<p>Tetsurga: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:Tetsurga|Tetsurga]]<br />
|datecreated=2008-01-31<br />
|adopters=<br />
|dateadopted=<br />
|status=Complete<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=Master of ranged combat, bow master fillets his opponents with arrows from all ranges. The bow masters familiarity with his weapons allow him to perform extraordinary feats of archery.<br />
|len=10<br />
|minlvl=6<br />
}}<br />
<br />
= Bow Master =<br />
<br />
{{quote|Sometimes just for fun, we let them come within 15 paces of us!|orig=leader of a bow master squad}}<br />
<br />
{{quote|"This is harder than it looks!"<br />
"What is, hitting all the targets in the center?"<br />
<br />
"No, missing."|orig=anonymous bow master}}<br />
<br />
<br />
A Bow Master is the epitome of ranged weapon combat, his abilities with the bow are the stuff of legends and bards sing of their astonishing deeds. The Bow Master achieves his skill through dedication to his chosen weapon. To Bow Masters the act of fighting with a bow is not a choice of combat style, it is an art form that very few can appreciate. No matter what the pursuit of making their bowman ship an art form is what drives to search for battle.<br />
<br />
'''Adventure:''' Bow masters view adventure as a chance to polish their skills and earn some gold at the same time. A bow master is never found wanting for a job as they always find an employer whose more than willing to hire them. Bow masters, in short, are either elite mercenaries who fight for gold or dedicated protectors of an area they consider important. However, in both cases they pursue total mastery of their art.<br />
<br />
'''Characteristics:''' The most important ability of a bow master is his mastery of ranged combat, the bow master aims to end all engagements with his opponent never reaching him in close quarters because as long as he has range he can win. The bow master is prepared to fight all odds to win and has trained with the mindset that he will have no allies to assist him when fighting a band of foes.<br />
<br />
'''Alignment:''' A bow master is eternally filled with wanderlust, always wanting to see new places and meet knew people (or feather them). This leads to a slight inclination towards chaotic instead of lawful. In his travels a bow master tends to defend the powerless rather than attack them leading to most bow masters being good instead of evil. However, bow masters come in all alignments and are not restricted to chaotic good, it's just the most common. <br />
<br />
'''Religion:''' There is no set religion for bow masters, usually those who become bow masters continue to worship their base class deity.<br />
<br />
'''Background:''' Usually it is rangers, fighters, and scouts that become bow masters. However there are a few ninjas and rogues who have also joined the ranks of the bow master, probably because they enjoy the ability to kill their foes over great distances. Who ever aspires to be a bow master is usually taught by another bow master, resulting in very few bow masters throughout the world due to the difficulty in finding a bow master willing to teach you.<br />
<br />
'''Races:''' Humans, the versatile creatures that they are, approach the bow master class in the hopes of mastering the art of ranged combat. Elves, with their views of archery of as an art form see the bow masters as kindred in this regard and eagerly try to learn what they have mastered. Half-elves are attracted for both of these reasons. Halfings and half-orcs rarely become bow masters, halfings because a bow master is to famous, and half-orcs because of a lack of close range combat. Gnome bow masters enjoy <br />
the notoriety that follows bow master and will sometimes showcase his abilities as a performance, however this is not the norm. The few Dwarves that become bowmasters usually become famous for closely guarding their secrets.<br />
<br />
'''Other Classes:''' The Bow master class is surrounded by superstition and mystery, as rumors claim that Bow masters can hit an ant across a forest and fell hundreds of men charging a hill with merely a dozen bow masters. Bow masters do nothing to disavow those rumors knowing that they merely intimidate their opponents and shroud their perceptions of the truth. As a result, many view the bow masters in awe or disbelief, and quickly ask them to display their legendary prowess, a request which bow masters usually refuse.<br />
<br />
'''Role:''' A bow master should never be seen on the front lines, the bow master takes advantage of distance to feather their enemies before they even reach them. Their mastery of the bow allows them a lot of flexibility when attacking with a bow as they quickly gain range feats. Their true strength is revealed at level 6 where they receive the Sniper ability allowing to disregard the range increment penalty.<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' +6<br />
<br />
'''Feats:''' [[SRD:Weapon Focus|Weapon Focus]](longbow) or [[SRD:Weapon Focus|Weapon Focus]](shortbow), [[SRD:Point Blank Shot|Point Blank Shot]] or [[SRD:Rapid Shot|Rapid Shot]], [[SRD:Run|Run]], [[SRD:Dodge|Dodge]]<br />
<br />
'''Skills:''' [[SRD:Spot Skill|Spot]] 4 ranks, [[SRD:Listen Skill|Listen]] 4 ranks, [[SRD:Intimidate Skill|Intimidate]] 8 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Bow Master </div> Hit Die: d6<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" |Quick Shot<br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" |<br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | The Essence of Speed<br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" |<br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" |Curve Shot<br />
|- class="even"<br />
| 6th || +6 || +2 || +5 || +2 || style="text-align: left;" |Sniper<br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" |<br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" |Bounce Shot<br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" |<br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" |Maestro<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (4 + [[Int]] modifier per level)'''<br/>[[SRD:Intimidate Skill|Intimidate]] [[SRD:Charisma|(Cha)]], [[SRD:Climb Skill|Climb]] [[SRD:Strength|(Str)]], [[SRD:Listen Skill|Listen]] [[SRD:Wisdom|(Wis)]], [[SRD:Spot Skill|Spot]] [[SRD:Wisdom|(Wis)]], [[SRD:Sense Motive Skill|Sense Motive]] [[SRD:Charisma|(Cha)]] <br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Bow master:''<br />
<br />
'''Weapon and Armor Proficiency:''' Bow masters gain no proficiency with any new weapons and armors <br />
<br />
Levels in Bow Master counts as levels in fighters when determining feat selection.<br />
<br />
'''Quick Shot ([[Ex]]):''' The Bow master's ability to quickly fire arrows prevents his ranged attacks to provoke attacks of opportunity<br />
<br />
'''The Essence of Speed ([[Ex]]):''' A Bow master ignores the -2 penalty for the first arrow used using the Rapid Shot feat.<br />
<br />
'''Curve Shot ([[Ex]]):''' The Bow master bow will slightly curve to follow the path of an enemy, effectively adding a +2 modifier to his attack roll and +1 modifier to damage.<br />
<br />
'''Sniper ([[Ex]]):''' A Bow master practices at always hitting his target no matter the distance. You ignore range penalties up to three times the range increment.<br />
<br />
'''Bounce Shot ([[Ex]]):''' The Bow master can bounce his arrows of objects such as shields, rocks, or trees to hit a target, if the target can not see the bow master fire he is considered flat-footed. For each additional bounce after the first two bounces you suffer a -2 modifier to attack roll and a -2 modifier to damage.<br />
<br />
'''Maestro ([[Ex]]):''' The Bow master's intense dedication to his training has finally paid off. He is now a Maestro of the art of Bow. The Bow master ignores the cumulative -2 penalty of the Manyshot feat and can now fire three extra arrows without suffering the -2 penalty of the Rapid Shot feat.<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
s</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=275348Bow Master (3.5e Prestige Class)2008-08-15T18:08:49Z<p>Tetsurga: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:Tetsurga|Tetsurga]]<br />
|datecreated=2008-01-31<br />
|adopters=<br />
|dateadopted=<br />
|status=Complete<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=Master of ranged combat, bow master fillets his opponents with arrows from all ranges. The bow masters familiarity with his weapons allow to perform extraordinary feats of archery.<br />
|len=10<br />
|minlvl=6<br />
}}<br />
<br />
= Bow Master =<br />
<br />
{{quote|Sometimes just for fun, we let them come within 15 paces of us!|orig=leader of a bow master squad}}<br />
<br />
{{quote|"This is harder than it looks!"<br />
"What is, hitting all the targets in the center?"<br />
<br />
"No, missing."|orig=anonymous bow master}}<br />
<br />
<br />
A Bow Master is the epitome of ranged weapon combat, his abilities with the bow are the stuff of legends and bards sing of their astonishing deeds. The Bow Master achieves his skill through dedication to his chosen weapon. To Bow Masters the act of fighting with a bow is not a choice of combat style, it is an art form that very few can appreciate. No matter what the pursuit of making their bowman ship an art form is what drives to search for battle.<br />
<br />
'''Adventure:''' Bow masters view adventure as a chance to polish their skills and earn some gold at the same time. A bow master is never found wanting for a job as they always find an employer whose more than willing to hire them. Bow masters, in short, are either elite mercenaries who fight for gold or dedicated protectors of an area they consider important. However, in both cases they pursue total mastery of their art.<br />
<br />
'''Characteristics:''' The most important ability of a bow master is his mastery of ranged combat, the bow master aims to end all engagements with his opponent never reaching him in close quarters because as long as he has range he can win. The bow master is prepared to fight all odds to win and has trained with the mindset that he will have no allies to assist him when fighting a band of foes.<br />
<br />
'''Alignment:''' A bow master is eternally filled with wanderlust, always wanting to see new places and meet knew people (or feather them). This leads to a slight inclination towards chaotic instead of lawful. In his travels a bow master tends to defend the powerless rather than attack them leading to most bow masters being good instead of evil. However, bow masters come in all alignments and are not restricted to chaotic good, it's just the most common. <br />
<br />
'''Religion:''' There is no set religion for bow masters, usually those who become bow masters continue to worship their base class deity.<br />
<br />
'''Background:''' Usually it is rangers, fighters, and scouts that become bow masters. However there are a few ninjas and rogues who have also joined the ranks of the bow master, probably because they enjoy the ability to kill their foes over great distances. Who ever aspires to be a bow master is usually taught by another bow master, resulting in very few bow masters throughout the world due to the difficulty in finding a bow master willing to teach you.<br />
<br />
'''Races:''' Humans, the versatile creatures that they are, approach the bow master class in the hopes of mastering the art of ranged combat. Elves, with their views of archery of as an art form see the bow masters as kindred in this regard and eagerly try to learn what they have mastered. Half-elves are attracted for both of these reasons. Halfings and half-orcs rarely become bow masters, halfings because a bow master is to famous, and half-orcs because of a lack of close range combat. Gnome bow masters enjoy <br />
the notoriety that follows bow master and will sometimes showcase his abilities as a performance, however this is not the norm. The few Dwarves that become bowmasters usually become famous for closely guarding their secrets.<br />
<br />
'''Other Classes:''' The Bow master class is surrounded by superstition and mystery, as rumors claim that Bow masters can hit an ant across a forest and fell hundreds of men charging a hill with merely a dozen bow masters. Bow masters do nothing to disavow those rumors knowing that they merely intimidate their opponents and shroud their perceptions of the truth. As a result, many view the bow masters in awe or disbelief, and quickly ask them to display their legendary prowess, a request which bow masters usually refuse.<br />
<br />
'''Role:''' A bow master should never be seen on the front lines, the bow master takes advantage of distance to feather their enemies before they even reach them. Their mastery of the bow allows them a lot of flexibility when attacking with a bow as they quickly gain range feats. Their true strength is revealed at level 6 where they receive the Sniper ability allowing to disregard the range increment penalty.<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' +6<br />
<br />
'''Feats:''' [[SRD:Weapon Focus|Weapon Focus]](longbow) or [[SRD:Weapon Focus|Weapon Focus]](shortbow), [[SRD:Point Blank Shot|Point Blank Shot]] or [[SRD:Rapid Shot|Rapid Shot]], [[SRD:Run|Run]], [[SRD:Dodge|Dodge]]<br />
<br />
'''Skills:''' [[SRD:Spot Skill|Spot]] 4 ranks, [[SRD:Listen Skill|Listen]] 4 ranks, [[SRD:Intimidate Skill|Intimidate]] 8 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Bow Master </div> Hit Die: d6<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" |Quick Shot<br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" |<br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | The Essence of Speed<br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" |<br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" |Curve Shot<br />
|- class="even"<br />
| 6th || +6 || +2 || +5 || +2 || style="text-align: left;" |Sniper<br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" |<br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" |Bounce Shot<br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" |<br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" |Maestro<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (4 + [[Int]] modifier per level)'''<br/>[[SRD:Intimidate Skill|Intimidate]] [[SRD:Charisma|(Cha)]], [[SRD:Climb Skill|Climb]] [[SRD:Strength|(Str)]], [[SRD:Listen Skill|Listen]] [[SRD:Wisdom|(Wis)]], [[SRD:Spot Skill|Spot]] [[SRD:Wisdom|(Wis)]], [[SRD:Sense Motive Skill|Sense Motive]] [[SRD:Charisma|(Cha)]] <br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Bow master:''<br />
<br />
'''Weapon and Armor Proficiency:''' Bow masters gain no proficiency with any new weapons and armors <br />
<br />
Levels in Bow Master counts as levels in fighters when determining feat selection.<br />
<br />
'''Quick Shot ([[Ex]]):''' The Bow master's ability to quickly fire arrows prevents his ranged attacks to provoke attacks of opportunity<br />
<br />
'''The Essence of Speed ([[Ex]]):''' A Bow master ignores the -2 penalty for the first arrow used using the Rapid Shot feat.<br />
<br />
'''Curve Shot ([[Ex]]):''' The Bow master bow will slightly curve to follow the path of an enemy, effectively adding a +2 modifier to his attack roll and +1 modifier to damage.<br />
<br />
'''Sniper ([[Ex]]):''' A Bow master practices at always hitting his target no matter the distance. You ignore range penalties up to three times the range increment.<br />
<br />
'''Bounce Shot ([[Ex]]):''' The Bow master can bounce his arrows of objects such as shields, rocks, or trees to hit a target, if the target can not see the bow master fire he is considered flat-footed. For each additional bounce after the first two bounces you suffer a -2 modifier to attack roll and a -2 modifier to damage.<br />
<br />
'''Maestro ([[Ex]]):''' The Bow master's intense dedication to his training has finally paid off. He is now a Maestro of the art of Bow. The Bow master ignores the cumulative -2 penalty of the Manyshot feat and can now fire three extra arrows without suffering the -2 penalty of the Rapid Shot feat.<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
s</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=275147Bow Master (3.5e Prestige Class)2008-08-14T17:17:09Z<p>Tetsurga: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:Tetsurga|Tetsurga]]<br />
|datecreated=2008-01-31<br />
|adopters=<br />
|dateadopted=<br />
|status=Complete<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=Master of ranged combat, bow masters fillet their opponents with arrows from all ranges. The bow masters familiarity with their weapons allow to perform extraordinary feats of archery.<br />
|len=10<br />
|minlvl=6<br />
}}<br />
<br />
= Bow Master =<br />
<br />
{{quote|Sometimes just for fun, we let them come within 15 paces of us!|orig=leader of a bow master squad}}<br />
<br />
{{quote|"This is harder than it looks!"<br />
"What is, hitting all the targets in the center?"<br />
<br />
"No, missing."|orig=anonymous bow master}}<br />
<br />
<br />
A Bow Master is the epitome of ranged weapon combat, his abilities with the bow are the stuff of legends and bards sing of their astonishing deeds. The Bow Master achieves his skill through dedication to his chosen weapon. To Bow Masters the act of fighting with a bow is not a choice of combat style, it is an art form that very few can appreciate. No matter what the pursuit of making their bowman ship an art form is what drives to search for battle.<br />
<br />
'''Adventure:''' Bow masters view adventure as a chance to polish their skills and earn some gold at the same time. A bow master is never found wanting for a job as they always find an employer whose more than willing to hire them. Bow masters, in short, are either elite mercenaries who fight for gold or dedicated protectors of an area they consider important. However, in both cases they pursue total mastery of their art.<br />
<br />
'''Characteristics:''' The most important ability of a bow master is his mastery of ranged combat, the bow master aims to end all engagements with his opponent never reaching him in close quarters because as long as he has range he can win. The bow master is prepared to fight all odds to win and has trained with the mindset that he will have no allies to assist him when fighting a band of foes.<br />
<br />
'''Alignment:''' A bow master is eternally filled with wanderlust, always wanting to see new places and meet knew people (or feather them). This leads to a slight inclination towards chaotic instead of lawful. In his travels a bow master tends to defend the powerless rather than attack them leading to most bow masters being good instead of evil. However, bow masters come in all alignments and are not restricted to chaotic good, it's just the most common. <br />
<br />
'''Religion:''' There is no set religion for bow masters, usually those who become bow masters continue to worship their base class deity.<br />
<br />
'''Background:''' Usually it is rangers, fighters, and scouts that become bow masters. However there are a few ninjas and rogues who have also joined the ranks of the bow master, probably because they enjoy the ability to kill their foes over great distances. Who ever aspires to be a bow master is usually taught by another bow master, resulting in very few bow masters throughout the world due to the difficulty in finding a bow master willing to teach you.<br />
<br />
'''Races:''' Humans, the versatile creatures that they are, approach the bow master class in the hopes of mastering the art of ranged combat. Elves, with their views of archery of as an art form see the bow masters as kindred in this regard and eagerly try to learn what they have mastered. Half-elves are attracted for both of these reasons. Halfings and half-orcs rarely become bow masters, halfings because a bow master is to famous, and half-orcs because of a lack of close range combat. Gnome bow masters enjoy <br />
the notoriety that follows bow master and will sometimes showcase his abilities as a performance, however this is not the norm. The few Dwarves that become bowmasters usually become famous for closely guarding their secrets.<br />
<br />
'''Other Classes:''' The Bow master class is surrounded by superstition and mystery, as rumors claim that Bow masters can hit an ant across a forest and fell hundreds of men charging a hill with merely a dozen bow masters. Bow masters do nothing to disavow those rumors knowing that they merely intimidate their opponents and shroud their perceptions of the truth. As a result, many view the bow masters in awe or disbelief, and quickly ask them to display their legendary prowess, a request which bow masters usually refuse.<br />
<br />
'''Role:''' A bow master should never be seen on the front lines, the bow master takes advantage of distance to feather their enemies before they even reach them. Their mastery of the bow allows them a lot of flexibility when attacking with a bow as they quickly gain range feats. Their true strength is revealed at level 6 where they receive the Sniper ability allowing to disregard the range increment penalty.<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' +6<br />
<br />
'''Feats:''' [[SRD:Weapon Focus|Weapon Focus]](longbow) or [[SRD:Weapon Focus|Weapon Focus]](shortbow), [[SRD:Point Blank Shot|Point Blank Shot]] or [[SRD:Rapid Shot|Rapid Shot]], [[SRD:Run|Run]], [[SRD:Dodge|Dodge]]<br />
<br />
'''Skills:''' [[SRD:Spot Skill|Spot]] 4 ranks, [[SRD:Listen Skill|Listen]] 4 ranks, [[SRD:Intimidate Skill|Intimidate]] 8 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Bow Master </div> Hit Die: d6<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" |Quick Shot<br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" |<br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | The Essence of Speed<br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" |<br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" |Curve Shot<br />
|- class="even"<br />
| 6th || +6 || +2 || +5 || +2 || style="text-align: left;" |Sniper<br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" |<br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" |Bounce Shot<br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" |<br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" |Maestro<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (4 + [[Int]] modifier per level)'''<br/>[[SRD:Intimidate Skill|Intimidate]] [[SRD:Charisma|(Cha)]], [[SRD:Climb Skill|Climb]] [[SRD:Strength|(Str)]], [[SRD:Listen Skill|Listen]] [[SRD:Wisdom|(Wis)]], [[SRD:Spot Skill|Spot]] [[SRD:Wisdom|(Wis)]], [[SRD:Sense Motive Skill|Sense Motive]] [[SRD:Charisma|(Cha)]] <br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Bow master:''<br />
<br />
'''Weapon and Armor Proficiency:''' Bow masters gain no proficiency with any new weapons and armors <br />
<br />
Levels in Bow Master counts as levels in fighters when determining feat selection.<br />
<br />
'''Quick Shot ([[Ex]]):''' The Bow master's ability to quickly fire arrows prevents his ranged attacks to provoke attacks of opportunity<br />
<br />
'''The Essence of Speed ([[Ex]]):''' A Bow master ignores the -2 penalty for the first arrow used using the Rapid Shot feat.<br />
<br />
'''Curve Shot ([[Ex]]):''' The Bow master bow will slightly curve to follow the path of an enemy, effectively adding a +2 modifier to his attack roll and +1 modifier to damage.<br />
<br />
'''Sniper ([[Ex]]):''' A Bow master practices at always hitting his target no matter the distance. You ignore range penalties up to three times the range increment.<br />
<br />
'''Bounce Shot ([[Ex]]):''' The Bow master can bounce his arrows of objects such as shields, rocks, or trees to hit a target, if the target can not see the bow master fire he is considered flat-footed. For each additional bounce after the first two bounces you suffer a -2 modifier to attack roll and a -2 modifier to damage.<br />
<br />
'''Maestro ([[Ex]]):''' The Bow master's intense dedication to his training has finally paid off. He is now a Maestro of the art of Bow. The Bow master ignores the cumulative -2 penalty of the Manyshot feat and can now fire three extra arrows without suffering the -2 penalty of the Rapid Shot feat.<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
s</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=275143Bow Master (3.5e Prestige Class)2008-08-14T17:15:46Z<p>Tetsurga: /* Bow Master */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:Tetsurga|Tetsurga]]<br />
|datecreated=2008-01-31<br />
|adopters=<br />
|dateadopted=<br />
|status=Being edited<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=Master of ranged combat, bow masters fillet their opponents with arrows from all ranges. The bow masters familiarity with their weapons allow to perform extraordinary feats of archery.<br />
|len=10<br />
|minlvl=6<br />
}}<br />
<br />
= Bow Master =<br />
<br />
{{quote|Sometimes just for fun, we let them come within 15 paces of us!|orig=leader of a bow master squad}}<br />
<br />
{{quote|"This is harder than it looks!"<br />
"What is, hitting all the targets in the center?"<br />
<br />
"No, missing."|orig=anonymous bow master}}<br />
<br />
<br />
A Bow Master is the epitome of ranged weapon combat, his abilities with the bow are the stuff of legends and bards sing of their astonishing deeds. The Bow Master achieves his skill through dedication to his chosen weapon. To Bow Masters the act of fighting with a bow is not a choice of combat style, it is an art form that very few can appreciate. No matter what the pursuit of making their bowman ship an art form is what drives to search for battle.<br />
<br />
'''Adventure:''' Bow masters view adventure as a chance to polish their skills and earn some gold at the same time. A bow master is never found wanting for a job as they always find an employer whose more than willing to hire them. Bow masters, in short, are either elite mercenaries who fight for gold or dedicated protectors of an area they consider important. However, in both cases they pursue total mastery of their art.<br />
<br />
'''Characteristics:''' The most important ability of a bow master is his mastery of ranged combat, the bow master aims to end all engagements with his opponent never reaching him in close quarters because as long as he has range he can win. The bow master is prepared to fight all odds to win and has trained with the mindset that he will have no allies to assist him when fighting a band of foes.<br />
<br />
'''Alignment:''' A bow master is eternally filled with wanderlust, always wanting to see new places and meet knew people (or feather them). This leads to a slight inclination towards chaotic instead of lawful. In his travels a bow master tends to defend the powerless rather than attack them leading to most bow masters being good instead of evil. However, bow masters come in all alignments and are not restricted to chaotic good, it's just the most common. <br />
<br />
'''Religion:''' There is no set religion for bow masters, usually those who become bow masters continue to worship their base class deity.<br />
<br />
'''Background:''' Usually it is rangers, fighters, and scouts that become bow masters. However there are a few ninjas and rogues who have also joined the ranks of the bow master, probably because they enjoy the ability to kill their foes over great distances. Who ever aspires to be a bow master is usually taught by another bow master, resulting in very few bow masters throughout the world due to the difficulty in finding a bow master willing to teach you.<br />
<br />
'''Races:''' Humans, the versatile creatures that they are, approach the bow master class in the hopes of mastering the art of ranged combat. Elves, with their views of archery of as an art form see the bow masters as kindred in this regard and eagerly try to learn what they have mastered. Half-elves are attracted for both of these reasons. Halfings and half-orcs rarely become bow masters, halfings because a bow master is to famous, and half-orcs because of a lack of close range combat. Gnome bow masters enjoy <br />
the notoriety that follows bow master and will sometimes showcase his abilities as a performance, however this is not the norm. The few Dwarves that become bowmasters usually become famous for closely guarding their secrets.<br />
<br />
'''Other Classes:''' The Bow master class is surrounded by superstition and mystery, as rumors claim that Bow masters can hit an ant across a forest and fell hundreds of men charging a hill with merely a dozen bow masters. Bow masters do nothing to disavow those rumors knowing that they merely intimidate their opponents and shroud their perceptions of the truth. As a result, many view the bow masters in awe or disbelief, and quickly ask them to display their legendary prowess, a request which bow masters usually refuse.<br />
<br />
'''Role:''' A bow master should never be seen on the front lines, the bow master takes advantage of distance to feather their enemies before they even reach them. Their mastery of the bow allows them a lot of flexibility when attacking with a bow as they quickly gain range feats. Their true strength is revealed at level 6 where they receive the Sniper ability allowing to disregard the range increment penalty.<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' +6<br />
<br />
'''Feats:''' [[SRD:Weapon Focus|Weapon Focus]](longbow) or [[SRD:Weapon Focus|Weapon Focus]](shortbow), [[SRD:Point Blank Shot|Point Blank Shot]] or [[SRD:Rapid Shot|Rapid Shot]], [[SRD:Run|Run]], [[SRD:Dodge|Dodge]]<br />
<br />
'''Skills:''' [[SRD:Spot Skill|Spot]] 4 ranks, [[SRD:Listen Skill|Listen]] 4 ranks, [[SRD:Intimidate Skill|Intimidate]] 8 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Bow Master </div> Hit Die: d6<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" |Quick Shot<br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" |<br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | The Essence of Speed<br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" |<br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" |Curve Shot<br />
|- class="even"<br />
| 6th || +6 || +2 || +5 || +2 || style="text-align: left;" |Sniper<br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" |<br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" |Bounce Shot<br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" |<br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" |Maestro<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (4 + [[Int]] modifier per level)'''<br/>[[SRD:Intimidate Skill|Intimidate]] [[SRD:Charisma|(Cha)]], [[SRD:Climb Skill|Climb]] [[SRD:Strength|(Str)]], [[SRD:Listen Skill|Listen]] [[SRD:Wisdom|(Wis)]], [[SRD:Spot Skill|Spot]] [[SRD:Wisdom|(Wis)]], [[SRD:Sense Motive Skill|Sense Motive]] [[SRD:Charisma|(Cha)]] <br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Bow master:''<br />
<br />
'''Weapon and Armor Proficiency:''' Bow masters gain no proficiency with any new weapons and armors <br />
<br />
Levels in Bow Master counts as levels in fighters when determining feat selection.<br />
<br />
'''Quick Shot ([[Ex]]):''' The Bow master's ability to quickly fire arrows prevents his ranged attacks to provoke attacks of opportunity<br />
<br />
'''The Essence of Speed ([[Ex]]):''' A Bow master ignores the -2 penalty for the first arrow used using the Rapid Shot feat.<br />
<br />
'''Curve Shot ([[Ex]]):''' The Bow master bow will slightly curve to follow the path of an enemy, effectively adding a +2 modifier to his attack roll and +1 modifier to damage.<br />
<br />
'''Sniper ([[Ex]]):''' A Bow master practices at always hitting his target no matter the distance. You ignore range penalties up to three times the range increment.<br />
<br />
'''Bounce Shot ([[Ex]]):''' The Bow master can bounce his arrows of objects such as shields, rocks, or trees to hit a target, if the target can not see the bow master fire he is considered flat-footed. For each additional bounce after the first two bounces you suffer a -2 modifier to attack roll and a -2 modifier to damage.<br />
<br />
'''Maestro ([[Ex]]):''' The Bow master's intense dedication to his training has finally paid off. He is now a Maestro of the art of Bow. The Bow master ignores the cumulative -2 penalty of the Manyshot feat and can now fire three extra arrows without suffering the -2 penalty of the Rapid Shot feat.<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
s</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=275128Bow Master (3.5e Prestige Class)2008-08-14T16:54:36Z<p>Tetsurga: /* Class Features */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:Tetsurga|Tetsurga]]<br />
|datecreated=2008-01-31<br />
|adopters=<br />
|dateadopted=<br />
|status=Being edited<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=Master of ranged combat, bow masters fillet their opponents with arrows from all ranges. The bow masters familiarity with their weapons allow to perform extraordinary feats of archery.<br />
|len=10<br />
|minlvl=6<br />
}}<br />
<br />
= Bow Master =<br />
<br />
{{quote|Sometimes just for fun, we let them come within 15 paces of us!|orig=leader of a bow master squad}}<br />
<br />
{{quote|"This is harder than it looks!"<br />
"What is, hitting all the targets in the center?"<br />
<br />
"No, missing."|orig=anonymous bow master}}<br />
<br />
<br />
A Bow Master is the epitome of ranged weapon combat, his abilities with the bow are the stuff of legends and bards sing of their astonishing deeds. The Bow Master achieves his skill through dedication to his chosen weapon. To Bow Masters the act of fighting with a bow is not a choice of combat style, it is an art form that very few can appreciate. No matter what the pursuit of making their bowman ship an art form is what drives to search for battle.<br />
<br />
'''Adventure:''' Bow masters view adventure as a chance to polish their skills and earn some gold at the same time. A bow master is never found wanting for a job as they always find an employer whose more than willing to hire them. Bow masters, in short, are either elite mercenaries who fight for gold or dedicated protectors of an area they consider important. However, in both cases they pursue total mastery of their art.<br />
<br />
'''Characteristics:''' The most important ability of a bow master is his mastery of ranged combat, the bow master aims to end all engagements with his opponent never reaching him in close quarters because as long as he has range he can win. The bow master is prepared to fight all odds to win and has trained with the mindset that he will have no allies to assist him when fighting a band of foes.<br />
<br />
'''Alignment:''' A bow master is eternally filled with wanderlust, always wanting to see new places and meet knew people (or feather them). This leads to a slight inclination towards chaotic instead of lawful. In his travels a bow master tends to defend the powerless rather than attack them leading to most bow masters being good instead of evil. However, bow masters come in all alignments and are not restricted to chaotic good, it's just the most common. <br />
<br />
'''Religion:''' There is no set religion for bow masters, usually those who become bow masters continue to worship their base class deity.<br />
<br />
'''Background:''' Usually it is rangers, fighters, and scouts that become bow masters. However there are a few ninjas and rogues who have also joined the ranks of the bow master, probably because they enjoy the ability to kill their foes over great distances. Who ever aspires to be a bow master is usually taught by another bow master, resulting in very few bow masters throughout the world due to the difficulty in finding a bow master willing to teach you.<br />
<br />
'''Races:''' Humans, the versatile creatures that they are, approach the bow master class in the hopes of mastering the art of ranged combat. Elves, with their views of archery of as an art form see the bow masters as kindred in this regard and eagerly try to learn what they have mastered. Half-elves are attracted for both of these reasons. Halfings and half-orcs rarely become bow masters, halfings because a bow master is to famous, and half-orcs because of a lack of close range combat. Gnome bow masters enjoy <br />
the notoriety that follows bow master and will sometimes showcase his abilities as a performance, however this is not the norm. The few Dwarves that become bowmasters usually become famous for closely guarding their secrets.<br />
<br />
'''Other Classes:''' The Bow master class is surrounded by superstition and mystery, as rumors claim that Bow masters can hit an ant across a forest and fell hundreds of men charging a hill with merely a dozen bow masters. Bow masters do nothing to disavow those rumors knowing that they merely intimidate their opponents and shroud their perceptions of the truth. As a result, many view the bow masters in awe or disbelief, and quickly ask them to display their legendary prowess, a request which bow masters usually refuse.<br />
<br />
'''Role:''' A bow master should never be seen on the front lines, the bow master takes advantage of distance to feather their enemies before they even reach them. Their mastery of the bow allows them a lot of flexibility when attacking with a bow as they quickly gain range feats. Their true strength is revealed at level 6 where they receive the Sniper ability allowing to disregard the range increment penalty.<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' +6<br />
<br />
'''Feats:''' [[SRD:Weapon Focus|Weapon Focus]](longbow) or [[SRD:Weapon Focus|Weapon Focus]](shortbow), [[SRD:Point Blank Shot|Point Blank Shot]] or [[SRD:Rapid Shot|Rapid Shot]], [[SRD:Run|Run]], [[SRD:Dodge|Dodge]]<br />
<br />
'''Skills:''' [[SRD:Spot Skill|Spot]] 4 ranks, [[SRD:Listen Skill|Listen]] 4 ranks, [[SRD:Intimidate Skill|Intimidate]] 8 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Bow Master </div> Hit Die: d6<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" |Quick Shot<br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" |<br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" |<br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" |Secrets of the Bow<br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" |<br />
|- class="even"<br />
| 6th || +6 || +2 || +5 || +2 || style="text-align: left;" |Sniper<br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" |The Art of the Bow<br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" |<br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" |Mastery of the Bow<br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" |Maestro<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (4 + [[Int]] modifier per level)'''<br/>[[SRD:Intimidate Skill|Intimidate]] [[SRD:Charisma|(Cha)]], [[SRD:Climb Skill|Climb]] [[SRD:Strength|(Str)]], [[SRD:Listen Skill|Listen]] [[SRD:Wisdom|(Wis)]], [[SRD:Spot Skill|Spot]] [[SRD:Wisdom|(Wis)]], [[SRD:Sense Motive Skill|Sense Motive]] [[SRD:Charisma|(Cha)]] <br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Bow master:''<br />
<br />
'''Weapon and Armor Proficiency:''' Bow masters gain no proficiency with any new weapons and armors <br />
<br />
Levels in Bow Master counts as levels in fighters when determining feat selection.<br />
<br />
'''Quick Shot ([[Ex]]):''' The Bow master's ability to quickly fire arrows prevents his ranged attacks to provoke attacks of opportunity<br />
<br />
'''Secrets of the Bow ([[Ex]]):''' You gain [[Weapon Specialization|Weapon Specialization]] with either the longbow or the shortbow. Ignore the fighter level prerequisite, however, you must fulfill the Weapon Focus prerequisite. If you already have Weapon Specialization for one bow you may give it to the other, or receive an alternate fighter bonus feat as long as you fulfill the prerequisites<br />
<br />
'''Sniper ([[Ex]]):''' A Bow master practices at always hitting his target no matter the distance. You ignore range penalties up to three times the range increment<br />
<br />
'''The Art of the Bow ([[Ex]]):''' You gain [[Greater Weapon Focus|Greater Weapon Focus]] with either the longbow or the shortbow.<br />
<br />
'''Mastery of the Bow ([[Ex]]):''' You gain [[Greater Weapon Specialization|Greater Weapon Specialization]]<br />
<br />
'''Maestro ([[Ex]]):''' The Bow master's intense dedication to his training has finally paid off. He is now a Maestro of the art of Bow. The Bow master ignores the cumulative -2 penalty of the Manyshot feat and can now fire two extra arrows without suffering the -2 penalty of the Rapid Shot feat.<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=232018Bow Master (3.5e Prestige Class)2008-02-24T03:56:22Z<p>Tetsurga: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:Tetsurga|Tetsurga]]<br />
|datecreated=2008-01-31<br />
|adopters=<br />
|dateadopted=<br />
|status=Being edited<br />
|editing=edit constructively<br />
|type=Combat-Focused<br />
|desc=Master of ranged combat, bow masters fillet their opponents with arrows from all ranges. The bow masters familiarity with their weapons allow to perform extraordinary feats of archery.<br />
|len=10<br />
|minlvl=6<br />
}}<br />
<br />
= Bow Master =<br />
<br />
{{quote|Sometimes just for fun, we let them come within 15 paces of us!|orig=leader of a bow master squad}}<br />
<br />
{{quote|"This is harder than it looks!"<br />
"What is, hitting all the targets in the center?"<br />
<br />
"No, missing."|orig=anonymous bow master}}<br />
<br />
<br />
A Bow Master is the epitome of ranged weapon combat, his abilities with the bow are the stuff of legends and bards sing of their astonishing deeds. The Bow Master achieves his skill through dedication to his chosen weapon. To Bow Masters the act of fighting with a bow is not a choice of combat style, it is an art form that very few can appreciate. No matter what the pursuit of making their bowman ship an art form is what drives to search for battle.<br />
<br />
'''Adventure:''' Bow masters view adventure as a chance to polish their skills and earn some gold at the same time. A bow master is never found wanting for a job as they always find an employer whose more than willing to hire them. Bow masters, in short, are either elite mercenaries who fight for gold or dedicated protectors of an area they consider important. However, in both cases they pursue total mastery of their art.<br />
<br />
'''Characteristics:''' The most important ability of a bow master is his mastery of ranged combat, the bow master aims to end all engagements with his opponent never reaching him in close quarters because as long as he has range he can win. The bow master is prepared to fight all odds to win and has trained with the mindset that he will have no allies to assist him when fighting a band of foes.<br />
<br />
'''Alignment:''' A bow master is eternally filled with wanderlust, always wanting to see new places and meet knew people (or feather them). This leads to a slight inclination towards chaotic instead of lawful. In his travels a bow master tends to defend the powerless rather than attack them leading to most bow masters being good instead of evil. However, bow masters come in all alignments and are not restricted to chaotic good, it's just the most common. <br />
<br />
'''Religion:''' There is no set religion for bow masters, usually those who become bow masters continue to worship their base class deity.<br />
<br />
'''Background:''' Usually it is rangers, fighters, and scouts that become bow masters. However there are a few ninjas and rogues who have also joined the ranks of the bow master, probably because they enjoy the ability to kill their foes over great distances. Who ever aspires to be a bow master is usually taught by another bow master, resulting in very few bow masters throughout the world due to the difficulty in finding a bow master willing to teach you.<br />
<br />
'''Races:''' Humans, the versatile creatures that they are, approach the bow master class in the hopes of mastering the art of ranged combat. Elves, with their views of archery of as an art form see the bow masters as kindred in this regard and eagerly try to learn what they have mastered. Half-elves are attracted for both of these reasons. Halfings and half-orcs rarely become bow masters, halfings because a bow master is to famous, and half-orcs because of a lack of close range combat. Gnome bow masters enjoy <br />
the notoriety that follows bow master and will sometimes showcase his abilities as a performance, however this is not the norm. The few Dwarves that become bowmasters usually become famous for closely guarding their secrets.<br />
<br />
'''Other Classes:''' The Bow master class is surrounded by superstition and mystery, as rumors claim that Bow masters can hit an ant across a forest and fell hundreds of men charging a hill with merely a dozen bow masters. Bow masters do nothing to disavow those rumors knowing that they merely intimidate their opponents and shroud their perceptions of the truth. As a result, many view the bow masters in awe or disbelief, and quickly ask them to display their legendary prowess, a request which bow masters usually refuse.<br />
<br />
'''Role:''' A bow master should never be seen on the front lines, the bow master takes advantage of distance to feather their enemies before they even reach them. Their mastery of the bow allows them a lot of flexibility when attacking with a bow as they quickly gain range feats. Their true strength is revealed at level 6 where they receive the Sniper ability allowing to disregard the range increment penalty.<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' +6<br />
<br />
'''Feats:''' [[SRD:Weapon Focus|Weapon Focus]](longbow) or [[SRD:Weapon Focus|Weapon Focus]](shortbow), [[SRD:Point Blank Shot|Point Blank Shot]] or [[SRD:Rapid Shot|Rapid Shot]], [[SRD:Run|Run]], [[SRD:Dodge|Dodge]]<br />
<br />
'''Skills:''' [[SRD:Spot Skill|Spot]] 4 ranks, [[SRD:Listen Skill|Listen]] 4 ranks, [[SRD:Intimidate Skill|Intimidate]] 8 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Bow Master </div> Hit Die: d6<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" |Quick Shot<br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" |<br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" |<br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" |Secrets of the Bow<br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" |<br />
|- class="even"<br />
| 6th || +6 || +2 || +5 || +2 || style="text-align: left;" |Sniper<br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" |The Art of the Bow<br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" |<br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" |Mastery of the Bow<br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" |Maestro<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (4 + [[Int]] modifier per level)'''<br/>[[SRD:Intimidate Skill|Intimidate]] [[SRD:Charisma|(Cha)]], [[SRD:Climb Skill|Climb]] [[SRD:Strength|(Str)]], [[SRD:Listen Skill|Listen]] [[SRD:Wisdom|(Wis)]], [[SRD:Spot Skill|Spot]] [[SRD:Wisdom|(Wis)]], [[SRD:Sense Motive Skill|Sense Motive]] [[SRD:Charisma|(Cha)]] <br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Bow master:''<br />
<br />
'''Weapon and Armor Proficiency:''' Bow masters gain no proficiency with any new weapons and armors <br />
<br />
Levels in Bow Master counts as levels in fighters when determining feat selection.<br />
<br />
'''Quick Shot ([[Ex]]):''' The Bow master's ability to quickly fire arrows prevents his ranged attacks to provoke attacks of opportunity<br />
<br />
'''Secrets of the Bow ([[Ex]]):''' You gain [[Weapon Specialization|Weapon Specialization]] with either the longbow or the shortbow. Ignore the fighter level prerequisite, however, you must fulfill the Weapon Focus prerequisite. If you already have Weapon Specialization for one bow you may give it to the other, or receive an alternate fighter bonus feat as long as you fulfill the prerequisites<br />
<br />
'''Sniper ([[Ex]]):''' A Bow master practices at always hitting his target no matter the distance. You ignore range penalties up to five times the range increment<br />
<br />
'''The Art of the Bow ([[Ex]]):''' You gain [[Greater Weapon Focus|Greater Weapon Focus]] with either the longbow or the shortbow.<br />
<br />
'''Mastery of the Bow ([[Ex]]):''' You gain [[Greater Weapon Specialization|Greater Weapon Specialization]]<br />
<br />
'''Maestro ([[Ex]]):''' The Bow master's intense dedication to his training has finally paid off. He is now a Maestro of the art of Bow. The Bow master ignores the cumulative -2 penalty of the Manyshot feat and can now fire two extra arrows without suffering the -2 penalty of the Rapid Shot feat.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Prestige Classes|Prestige Classes]]<small> [[User Prestige Classes with Descriptions|with description]]</small><br />
[[Category:B]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=221343Bow Master (3.5e Prestige Class)2008-02-05T02:17:23Z<p>Tetsurga: </p>
<hr />
<div><dplc><br />
|{{PrC Description<br />
|Bow Master| <br />
|Combat-Focused<br />
|Master of ranged combat, bow masters fillet their opponents with arrows from all ranges. The bow masters familiarity with their weapons allow to perform extraordinary feats of archery. <br />
|10<br />
|6}}</dplc><br />
{{Balance}}<br />
<br />
{{Author<br />
|author_name=Tetsurga<br />
|date_created=2008-01-31<br />
|status=Being edited<br />
|editing=I'll do the corrections myself but leave ratings please.<br />
}}<br />
<br />
= Bow Master =<br />
<br />
{{quote|Sometimes just for fun, we let them come within 15 paces of us!|orig=leader of a bow master squad}}<br />
<br />
{{quote|"This is harder than it looks!"<br />
"What is, hitting all the targets in the center?"<br />
<br />
"No, missing."|orig=anonymous bow master}}<br />
<br />
<br />
A Bow Master is the epitome of ranged weapon combat, his abilities with the bow are the stuff of legends and bards sing of their astonishing deeds. The Bow Master achieves his skill through dedication to his chosen weapon. To Bow Masters the act of fighting with a bow is not a choice of combat style, it is an art form that very few can appreciate. No matter what the pursuit of making their bowman ship an art form is what drives to search for battle.<br />
<br />
'''Adventure:''' Bow masters view adventure as a chance to polish their skills and earn some gold at the same time. A bow master is never found wanting for a job as they always find an employer whose more than willing to hire them. Bow masters, in short, are either elite mercenaries who fight for gold or dedicated protectors of an area they consider important. However, in both cases they pursue total mastery of their art.<br />
<br />
'''Characteristics:''' The most important ability of a bow master is his mastery of ranged combat, the bow master aims to end all engagements with his opponent never reaching him in close quarters because as long as he has range he can win. The bow master is prepared to fight all odds to win and has trained with the mindset that he will have no allies to assist him when fighting a band of foes.<br />
<br />
'''Alignment:''' A bow master is eternally filled with wanderlust, always wanting to see new places and meet knew people (or feather them). This leads to a slight inclination towards chaotic instead of lawful. In his travels a bow master tends to defend the powerless rather than attack them leading to most bow masters being good instead of evil. However, bow masters come in all alignments and are not restricted to chaotic good, it's just the most common. <br />
<br />
'''Religion:''' There is no set religion for bow masters, usually those who become bow masters continue to worship their base class deity.<br />
<br />
'''Background:''' Usually it is rangers, fighters, and scouts that become bow masters. However there are a few ninjas and rogues who have also joined the ranks of the bow master, probably because they enjoy the ability to kill their foes over great distances. Who ever aspires to be a bow master is usually taught by another bow master, resulting in very few bow masters throughout the world due to the difficulty in finding a bow master willing to teach you.<br />
<br />
'''Races:''' Humans, the versatile creatures that they are, approach the bow master class in the hopes of mastering the art of ranged combat. Elves, with their views of archery of as an art form see the bow masters as kindred in this regard and eagerly try to learn what they have mastered. Half-elves are attracted for both of these reasons. Halfings and half-orcs rarely become bow masters, halfings because a bow master is to famous, and half-orcs because of a lack of close range combat. Gnome bow masters enjoy <br />
the notoriety that follows bow master and will sometimes showcase his abilities as a performance, however this is not the norm. The few Dwarves that become bowmasters usually become famous for closely guarding their secrets.<br />
<br />
'''Other Classes:''' The Bow master class is surrounded by superstition and mystery, as rumors claim that Bow masters can hit an ant across a forest and fell hundreds of men charging a hill with merely a dozen bow masters. Bow masters do nothing to disavow those rumors knowing that they merely intimidate their opponents and shroud their perceptions of the truth. As a result, many view the bow masters in awe or disbelief, and quickly ask them to display their legendary prowess, a request which bow masters usually refuse.<br />
<br />
'''Role:''' A bow master should never be seen on the front lines, the bow master takes advantage of distance to feather their enemies before they even reach them. Their mastery of the bow allows them a lot of flexibility when attacking with a bow as they quickly gain range feats. Their true strength is revealed at level 6 where they receive the Sniper ability allowing to disregard the range increment penalty.<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' +6<br />
<br />
'''Feats:''' [[SRD:Weapon Focus|Weapon Focus]](longbow) or [[SRD:Weapon Focus|Weapon Focus]](shortbow), [[SRD:Point Blank Shot|Point Blank Shot]] or [[SRD:Rapid Shot|Rapid Shot]], [[SRD:Run|Run]], [[SRD:Dodge|Dodge]]<br />
<br />
'''Skills:''' [[SRD:Spot Skill|Spot]] 4 ranks, [[SRD:Listen Skill|Listen]] 4 ranks, [[SRD:Intimidate Skill|Intimidate]] 8 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Bow Master </div> Hit Die: d6<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" |Quick Shot<br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" |<br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" |<br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" |Secrets of the Bow<br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" |<br />
|- class="even"<br />
| 6th || +6 || +2 || +5 || +2 || style="text-align: left;" |Sniper<br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" |The Art of the Bow<br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" |<br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" |Mastery of the Bow<br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" |Maestro<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (4 + [[Int]] modifier per level)'''<br/>[[SRD:Intimidate Skill|Intimidate]] [[SRD:Charisma|(Cha)]], [[SRD:Climb Skill|Climb]] [[SRD:Strength|(Str)]], [[SRD:Listen Skill|Listen]] [[SRD:Wisdom|(Wis)]], [[SRD:Spot Skill|Spot]] [[SRD:Wisdom|(Wis)]], [[SRD:Sense Motive Skill|Sense Motive]] [[SRD:Charisma|(Cha)]] <br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Bow master:''<br />
<br />
'''Weapon and Armor Proficiency:''' Bow masters gain no proficiency with any new weapons and armors <br />
<br />
Levels in Bow Master counts as levels in fighters when determining feat selection.<br />
<br />
'''Quick Shot ([[Ex]]):''' The Bow master's ability to quickly fire arrows prevents his ranged attacks to provoke attacks of opportunity<br />
<br />
'''Secrets of the Bow ([[Ex]]):''' You gain [[Weapon Specialization|Weapon Specialization]] with either the longbow or the shortbow. Ignore the fighter level prerequisite, however, you must fulfill the Weapon Focus prerequisite. If you already have Weapon Specialization for one bow you may give it to the other, or receive an alternate fighter bonus feat as long as you fulfill the prerequisites<br />
<br />
'''Sniper ([[Ex]]):''' A Bow master practices at always hitting his target no matter the distance. You ignore range penalties up to five times the range increment<br />
<br />
'''The Art of the Bow ([[Ex]]):''' You gain [[Greater Weapon Focus|Greater Weapon Focus]] with either the longbow or the shortbow.<br />
<br />
'''Mastery of the Bow ([[Ex]]):''' You gain [[Greater Weapon Specialization|Greater Weapon Specialization]]<br />
<br />
'''Maestro ([[Ex]]):''' The Bow master's intense dedication to his training has finally paid off. He is now a Maestro of the art of Bow. The Bow master ignores the cumulative -2 penalty of the Manyshot feat and can now fire two extra arrows without suffering the -2 penalty of the Rapid Shot feat.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Prestige Classes|Prestige Classes]]<small> [[User Prestige Classes with Descriptions|with description]]</small><br />
[[Category:B]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Talk:Bow_Master_(3.5e_Prestige_Class)&diff=220833Talk:Bow Master (3.5e Prestige Class)2008-02-03T20:22:05Z<p>Tetsurga: /* One q */</p>
<hr />
<div>I like the idea of this class, but I think the implementation could use a little work. It has relatively few unique abilities- only Quickshot, Maestro and Sniper. While these are good, I think the class would work better if you concentrated more on them, and maybe the trick-shot aspect- a bit like an Exotic Weapon Master. [[User:MorkaisChosen|MorkaisChosen]] 07:33, 3 February 2008 (MST)<br />
<br />
== Thanks ==<br />
<br />
I'll start editing right away--[[User:Tetsurga|Tetsurga]] 09:58, 3 February 2008 (MST)<br />
<br />
==One q==<br />
Why are there so many fighter feat bonuses...Or are ranger feats listed in fighter as well...?<br />
--[[User:Cerin616|Cerin616, Drew]] 11:25, 3 February 2008 (MST)<br />
<br />
ranger feats are listed in fighter as well--[[User:Tetsurga|Tetsurga]] 13:22, 3 February 2008 (MST)</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Talk:Bow_Master_(3.5e_Prestige_Class)&diff=220790Talk:Bow Master (3.5e Prestige Class)2008-02-03T16:58:00Z<p>Tetsurga: New section: Thanks</p>
<hr />
<div>I like the idea of this class, but I think the implementation could use a little work. It has relatively few unique abilities- only Quickshot, Maestro and Sniper. While these are good, I think the class would work better if you concentrated more on them, and maybe the trick-shot aspect- a bit like an Exotic Weapon Master. [[User:MorkaisChosen|MorkaisChosen]] 07:33, 3 February 2008 (MST)<br />
<br />
== Thanks ==<br />
<br />
I'll start editing right away--[[User:Tetsurga|Tetsurga]] 09:58, 3 February 2008 (MST)</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=User_talk:Green_Dragon&diff=220714User talk:Green Dragon2008-02-03T05:35:26Z<p>Tetsurga: New section: Please</p>
<hr />
<div>{{:User:Green Dragon/Top Template}}<br />
<br />
{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=What needs locking<br />
|notifier=Cerin616<br />
|date_time=16:00, 1 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Myrmidon_(DnD_Class)<br />
|section=all of it<br />
|notifier=Tetsurga<br />
|date_time=17:54, 31 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Main_Page<br />
|section=<br />
|notifier=Blue Dragon<br />
|date_time=12:39, 30 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4E Stuff<br />
|notifier=Green Dragon<br />
|date_time=11:26, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Wereflame_(DnD_Spell)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=01:42, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Maps<br />
|section=Maybe this should be in environments after all?<br />
|notifier=EldritchNumen<br />
|date_time=12:32, 3 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Chromatic_Dwarf_(DnD_Creature)<br />
|section=Race<br />
|notifier=Green Dragon<br />
|date_time=23:45, 1 June 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Combat_School_(DnD_Variant_Rules)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:57, 21 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=MediaWiki:Sharedupload<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:01, 14 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=dndmedia:D&D_Wiki_Media_talk:Copyrights<br />
|section=Image documentation<br />
|notifier=Cuthalion<br />
|date_time=14:11, 11 May 2007 (MDT)<br />
}}<br />
}}<br />
<br />
<br />
{{Archives<br />
|label1= Archive 1 (Discussions 1 &ndash; 30)<br />
|label2= Archive 2 (Discussions 31 &ndash; 60)<br />
|label3= Archive 3 (Discussions 61 &ndash; 90)<br />
|label4= Archive 4 (Discussions 91 &ndash; 120)<br />
|label5= Archive 5 (Discussions 121 &ndash; 150)<br />
|label6= Archive 6 (Discussions 151 &ndash; 180)<br />
|label7= Archive 7 (Discussions 181 &ndash; 210)<br />
|label8= Archive 8 (Discussions 211 &ndash; 240)<br />
}}<br />
<br />
== Links and Equipment ==<br />
<br />
Two questions, some links to pages that exist do not work and I know not why: [[Werewolf]], [[Geas/Quest]], [[Weretiger]] and [[wererat]].<br />
My second question concerns the homebrew equipment section. If I am correct, Mundane items are nonmagical and can be reproduced, Magical items are magical and also can be recreated, Epic Magical items are powerful magical items with fame, Minor Artifacts are ancient magical items that cannot be recreated and Major Artifacts are extremly powerful and one-of-a-kind. If I am right, then some items like Ajaal's Iron Hand or Zokusho's Greatsword are in the wrong place. I'd change 'em myself but I dont know how, not sure if I am right and I dont think I have the authority. --[[User:DeadChainer|Chainer]] 18:32, 20 December 2007 (MST)<br />
<br />
:I have made the aforementioned links. They were never made because no one got around to making redirects from them to their corresponding SRD page. If you find any more links like this please feel free to create them and link them appropriately. Also, about the homebrew equipment items, feel free to categorize them correctly. All you have to do to change the major category they are in (Mundane, Magic, Epic, etc) is change the corresponding category and replace it with what were you think the item should be. Let me know if you have any problems changing them, and thanks in advance. --[[User:Green Dragon|Green Dragon]] 22:01, 20 December 2007 (MST)<br />
<br />
::Thanks. Sorry to bother again but how does one make redirects?--[[User:DeadChainer|Chainer]] 18:15, 23 December 2007 (MST)<br />
<br />
:::Put in #redirect before the wiki-link.--[[User:Calidore Chase|Calidore Chase]] 20:13, 23 December 2007 (MST)<br />
<br />
::::For example, see [http://www.dandwiki.com/w/index.php?title=Fighter&action=edit this]. --[[User:Green Dragon|Green Dragon]] 11:46, 24 December 2007 (MST)<br />
<br />
== Your form letter to all beginners ==<br />
<br />
I noticed that you send a form post to all beginners on their talk page. You might be interested to know that in it, when you talk about your pet peeve of people not using their signature, you spelled "it's" wrong, writing instead "is't".--[[User:Ramses IV|Ramses IV]] 11:37, 24 December 2007 (MST)<br />
<br />
:I have fixed it, thanks. Sorry about that ''':S'''. --[[User:Green Dragon|Green Dragon]] 11:46, 24 December 2007 (MST)<br />
<br />
== Citation ==<br />
<br />
How do I add citations to an article? PS: are you sure the pict used for the background is OGL (or whatever)? {{Unsigned|T G Geko|19:31, 27 December 2007 (MST)}}<br />
<br />
:I am not sure the background image is OGL, since [[User:Sledged|Sledged]] made it, he should know... Also, what exactly do you mean by references? Do you mean how is the reference extension used? [http://en.wikipedia.org/wiki/Wikipedia:Citing_sources Here] is a good thing of how the aforementioned extension is used. --[[User:Green Dragon|Green Dragon]] 19:45, 27 December 2007 (MST)<br />
<br />
== Extent of OGL ==<br />
<br />
If something is ''not'' owned by wizard's of the coast, is it okay to stick it on the Wiki? Assuming it isn't copyrighted? I'm thinking along the lines of turning the dashing swordsman prestige class from Order of the Stick into an actual class. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 19:48, 31 December 2007 (MST)<br />
<br />
:If it is copyrighted it is generally OK to redevelop the idea. Think about stories like '''Wide Sargasso Sea''', which take existing characters from other stories and redevelop them. So, for example, it is OK to make a '''Hero of Time''' PrC (relating to the Legend of Zelda). The problem comes in with trademarks. Those you cannot use. Zelda, Mario, and Bigby are trademarked words (note that the SRD can't even use trademarks since it allows anybody to print it). So, the Dashing Swordsman would be a great addition unless it has been trademarked (which is unlikely). --[[User:Aarnott|Aarnott]] 22:40, 31 December 2007 (MST)<br />
<br />
::For example [[J.R.R. Tolkien's The Lord of the Rings (DnD Campaign Setting)|J.R.R. Tolkien's The Lord of the Rings]] campaign setting is allowed to be here. The only real restriction is, as Aarnott said, is when it is copyright material. Feel free to post your own creations ''based'' of copyright work though. --[[User:Green Dragon|Green Dragon]] 11:43, 1 January 2008 (MST)<br />
<br />
== The Year at Large - Visitor Style ==<br />
<br />
[[Image:D&D Wiki Stats - 2007.png|thumb|D&D Wiki's statistical graph of 2007]]<br />
This year has been a fairly good year for increasing the amount of visitors. Overall the number of unique visitors, pages viewed, hits, etc, just kept going up and up. The only iffy months were November and December, but I feel that the reason for the slight decrease in the number or visitors was because the SRD was moved around so Google and other search engines might not have linked to D&D Wiki as much as is normal. Anyway, let me know what everyone thinks about this graph, and happy new years! --[[User:Green Dragon|Green Dragon]] 02:12, 1 January 2008 (MST)<br />
<br />
:I think that the last two months may have gone down because of the holidays. Hopefully they go back up in Jan. However overall I would say that the site is doing very well with large numbers of visitors for a site that is just under two years old. Happy New Year (alright- I admit it's over now). --[[User:Sol|sol]] 19:05, 5 January 2008 (MST)<br />
<br />
::Good point, I had not thought about that. --[[User:Green Dragon|Green Dragon]] 17:19, 6 January 2008 (MST)<br />
<br />
== A jammed Prestige Class ==<br />
<br />
Hi. I recently created a prestige class to complement the dashing swordsman, planning to establish it on the Wiki first and add details and background later. Unfortunately, something has gone wrong with editing, and there is ''no text'' under my entry, although it exists. I do not know how this happened. The class is the [[Aesthetic Caster (DnD Prestige Class)]] --[[User:Sir Milo Teabag|Sir Milo Teabag]] 11:04, 1 January 2008 (MST)<br />
<br />
:The reason it was showing as a blank page was that the [[Template:PrC Description]] and the dplc had not been ended. I have ended both of these and the class should now show up. Let me know if you have any other problems, and happy new year! --[[User:Green Dragon|Green Dragon]] 11:40, 1 January 2008 (MST)<br />
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== Can you tell me what i'm doing wrong? ==<br />
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I'm trying to put in the monk fighting styles from unearthed arcana but the style i put in is not showing up on the fighting styles page. {{Unsigned|76.103.213.96|20:37, 6 January 2008 (MST)}}<br />
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:I have added it to the Monk Fighting Styles page. The Monk Fighting Styles page is not a dpl environment so everything has to be added manually. Sorry about that confusion. --[[User:Green Dragon|Green Dragon]] 20:43, 6 January 2008 (MST)<br />
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::And it now is a dpl environment. Thank you Sledged. --[[User:Green Dragon|Green Dragon]] 14:02, 18 January 2008 (MST)<br />
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== Userpage Boxes ==<br />
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Do you mind if I copy and edit the code you used to add similar boxes to my page? And also, perhaps someone could make a userbox template eventually. -- [[User:Cronocke|Cronocke]] 22:40, 6 January 2008 (MST)<br />
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:Not at all. Please do! --[[User:Green Dragon|Green Dragon]] 09:49, 8 January 2008 (MST)<br />
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== Demons ==<br />
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Two questions. Can I post anything from ''Dragon'' and if so, where do I post a powerful demon like Asmodeus? I've seen a few races from the magazine posted on our site and thought it would be open content. I was thinking of placing what I've found in the Deity area but the demon overlords of the Nine Hells aren't exactly gods and they're certainly not regular monsters. --[[User:DeadChainer|Chainer]] 18:42, 7 January 2008 (MST)<br />
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:If it is [[OGL]] please feel free to add it, however if it is not it cannot be added. Also, if it is to be added, could it be treated as an overdeity? Would that categorization work? --[[User:Green Dragon|Green Dragon]] 09:51, 8 January 2008 (MST)<br />
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::A lot of things from ''Dragon'' and ''Dungeon'' mags are useful info, but much of it is author-created, trademarked info, and is generally not considered OGL content. Your best bet in utilizing any information like this is to properly reference it (I would use APA Formatting, as it is very professional looking - http://elftown.com/_apa%20formatting), and only use game mechanic stats. Do not post overt creative content, such as full histories and descriptions.<br />
::As for the powerful Hellish and Abyssal Lords of the [[Book of Vile Darkness]] and the Fiendish Codexes, do not treat them as Overdeities ([[SRD:Divine Ranks|Divine Rank]] 21+ is way too powerful). I would treat all evil lords as Legend/Hero Deities (Divine Rank 0) except for the big guys (such as Asmodeus, who might get away with being Divine Rank 1-2: Demigod). Also, I would personally recommend watching my own concept for variant divine status, [[Inath (DnD Variant Rule)]]. The default in D&D is that these demon/devil lords have no inherent Divine Rank. Applying Deific traits makes them a '''''LOT''''' more powerful on the whole.<br />
::Hope this helps. -- [[User:Xidoraven|xido]] 22:53, 13 January 2008 (MST)<br />
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:::One last thing, just try to make sure you do not post copyrighted material here on D&D Wiki&mdash;other than that you should be good to go. --[[User:Green Dragon|Green Dragon]] 11:39, 21 January 2008 (MST)<br />
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== Unearthed Arcana ==<br />
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I transcribed the "Reputation" section from Unearthed Arcana. I just want to know if it is up to standard. I would appreciate some comments from some Admins before I continue to transcribe more Unearthed Arcana content. The page is visible here: [[User:Othtim/UnearthedArcana]]. Thank you for your time. --[[User:Othtim|Othtim]] 22:46, 14 January 2008 (MST)<br />
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:I would really ask [[User:Dmilewski|Dmilewski]] what he had in mind with UA material before you add to much more. I think he wants to add it to the [[SRD]], but I would really pose the question of what you can do to help with UA material to him (I am mainly saying this because UA material is currently all across D&D Wiki, some in classes, others in it's own section, etc etc.) Anyway, hope this helps! --[[User:Green Dragon|Green Dragon]] 23:17, 14 January 2008 (MST)<br />
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== Vehicles ==<br />
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:''Response moved to [[Talk:To the Heavens (D20 Modern Campaign Setting)#Vehicles]]&nbsp;<small>It was a response to that question. --[[User:Green Dragon|Green Dragon]] 14:01, 18 January 2008 (MST)</small>''<br />
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== List of D&D d20 / 3.0/3.5 sourcebooks ==<br />
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I have been attempting to find a comprehensive list of D&D d20 sourcebooks.<br />
I have found several personal lists, but none that are in any way near complete. Even the company sites have dropped many of their own publications from their product lists.<br />
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I was thinking of something along the lins of an alphabetical listing of titles with a publisher Abvr. Followed by and individual entry sorted by Publisher:<br />
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Publisher (Header)<br />
Title<br />
Date Published; Form (Hardbound or Soft); Page count; MSRP $<br />
General content information (Number of Races, monsters, feats, spells, ect.).<br />
And possibly some sort of editoral comment on usefulness.<br />
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I was hoping that the D&D wiki would be the place for this, and I could make entries but I could not possibly set this up (Gamer Ubergeek, Computer wimp). I currently have 160-200 d20 D&D books that I could enter.<br />
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Thank you [[User:Realpaladindm|Realpaladindm]] 08:52, 20 January 2008<br />
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:I've created a page at [[Sourcebooks (DnD Other)]]. Just follow what's there. Please use the discussion page there for questions. Please create an account so we can keep track of who posted what. --[[User:Pwsnafu|Pwsnafu]] 19:15, 20 January 2008 (MST)<br />
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::First off, you have quite the book collection ''':)'''. Secondly, I would love it for a comprehensive book list to be made here on D&D Wiki. The beginning of such a thing has been started, called the [[Publication List]] (and [[Sourcebooks (DnD Other)]] which needs to be incoporated into that..), and if you would like to add on to it please do. Also, look at any WotC book to see the format we currently use (for example [[Fiend Folio]]). Hope this helps! --[[User:Green Dragon|Green Dragon]] 19:21, 20 January 2008 (MST)<br />
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:::I also began [[Publication List]], which Dim then heartily took to updating with GADZ of new books. We should integrate them fully. I have a lot of non-D&D d20 books, as well as some friends who made their own d20 system mechanics. I am posting the published ones before I start into the rest. -- [[User:Xidoraven|xido]] 02:55, 23 January 2008 (MST)<br />
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::::As a side note they actually ''do'' have to be published to be on that list... --[[User:Green Dragon|Green Dragon]] 23:20, 23 January 2008 (MST)<br />
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I was about to do a major update and I found the page deleted. I know that there is another section that does reference many publicaations, but I thought a simple list would be preferable for ease of reference. I am not well versed in computer formatting (cut and paste is usually the best I can do)and have no idea how to add to this other listing as each seems to have individual entries. If there is any way to give me the format back, I will cut and paste my entire list over, and then begin to do the actual finishing for that format. Thank You.<br />
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== 4E Stuff ==<br />
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Isn't it about time to discuss how 4e material gets posted here? With WotC having released the elf, are we using headers? Or boldface? etc. What about the now nerfed-SDR? Now that NPC are different to PC, do we need a template for monsters and a different one for pregens? Regards --[[User:Pwsnafu|Pwsnafu]] 18:56, 20 January 2008 (MST)<br />
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:4e is kinda in the works right now, albeit no one is really working on it. The landing page and some of the sub-pages have been made ([[4e Homebrew]]), however a lot of work still needs to be done. If you would like, please feel free to help bring it up to the standards of [[Dungeons and Dragons]] and all it's sub-pages. Thanks! --[[User:Green Dragon|Green Dragon]] 11:43, 21 January 2008 (MST)<br />
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::I propose an edition translator program.<br />
::Take any version of D&D stats, put it into the fields - it then translates it to the version you want (D&D, AD&D - 2nd, v3D&D, v3.5D&D, v4D&D). Then, when the program is complete, and the public aware of its capacities, create a translator add-on to convert to other mechanics systems (White Wolf, GURPS, Rifts, etc.). How fun would that be?<br />
::It is not a sure thing, but if my company concept gets up and running this year, it would not be out of the realm of possibility. I think it would be a hoot to be able to have any edition of character or monster translated into another version's rules. But then, this is after the fantasy language translator, which is first priority on RPG multimedia content. <br />
::Also, the 4e-specific logo is done. I will post the link to it on Elfown for your review, and if it pleases you as a finalized design, I can upload it to the media page here as well. ([http://www.elftown.com/stuff/D%26D_logo-test.png logo final draft]) -- [[User:Xidoraven|xido]] 02:48, 23 January 2008 (MST)<br />
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== Sihly me ... not paying respect to Dragon-type critters! ==<br />
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Hey there<br />
Just realized you and BDragon were admin! heh ... glad I didn't pull your leg too hard! *grin*<br />
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FWIW I helped [[User:Okreya|Okreya]] out with a start to his page ... if you know him, chip in something? BTW: if you don't know it, ask me about "stone soup". (Not just kidding!)<br />
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cheers<br /><br />
ben aka --[[User:TogoGrandeSmials|TogoGrandeSmials]] 21:19, 20 January 2008 (MST)<br />
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:No respect is needed! Admins are only users with more burden... Also, I do not know [[User:Okreya|Okreya]] (except via the tavern) so I do not know how much I would be able to pitch in... Sorry about that. --[[User:Green Dragon|Green Dragon]] 11:59, 21 January 2008 (MST)<br />
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== MoI on my profile ==<br />
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Ok ... soooo I figured out that MoI = Message of Interest. /*D'uh!*<br /><br />
Would you peek my profile? I messed up the template somehow ... which is odd since I only copied/pasted ... sooo I don't know what I frabbed.<br /><br />
cheers<br /><br />
---TGS [[User:TogoGrandeSmials|TogoGrandeSmials]] 13:28, 21 January 2008 (MST)<br />
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:Better? --[[User:Green Dragon|Green Dragon]] 13:40, 21 January 2008 (MST)<br />
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== Monster CR Questions ==<br />
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Let's say you have a creature you posted, like with my [[Mirror Golem (DnD Creature)|Mirror Golem]], that has a toned down version of it that I called a [[Mirror Golem (DnD Creature)#Faux|Faux Mirror Golem]], with a different CR, isn't it possible to handle the Listing by CR differently? As an alternative, may I suggest making a redirect page that links to the alternative creature in the creature listing, and that the listing in the different CR links to the redirect page? That could perhaps help and make your comprehensive creature listing a bit tidier to look at. To illustrate, I made a separate [[Mirror Golem, Faux (DnD Creature)|Faux Mirror Golem]] redirect entry instead of linking the original creature page to the supplement creature's CR category. Do you think this could work? If not, I can revert the edits. I could see this possibly work well for Dragon listings per age category as well. :P --[[User:Sulacu|Sulacu]] 00:33, 24 January 2008 (MST)<br />
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:Okay. As I see it there are two ways to make this work nicely. One is too just make both the CR 9 and the CR 15 page link to the same page, the standard [[Mirror Golem (DnD Creature)|Mirror Golem]] page. This is the method I used by adding two "Back to" footers and having two CR categories present. This is option one. Option two is to split the [[Mirror Golem (DnD Creature)|Mirror Golem]] up into two pages, one called "Mirror Golem (DnD Creature)" and the other called something like "Mirror Golem, Faux (DnD Creature)". You can choose, do you want [[Mirror Golem (DnD Creature)|Mirror Golem]] to be linked to twice or do you want two seperate mirror golem entries to exist? Let me know what you decide and I will make sure everything works. --[[User:Green Dragon|Green Dragon]] 00:40, 24 January 2008 (MST)<br />
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::If you want several types of Mirror Golems, I suggest using "Mirror Golem, Faux (DnD Creature)", "Mirror Golem, Stained Glass (DnD Creature)", "Mirror Golem, Greater (DnD Creature)", etc and have a page "Mirror Golem, (DnD Creature)" that gives an overview of the creature type and links to all the varieties. If you want 2-3 variants, it is easier for other users to see it on a single page. --[[User:Aarnott|Aarnott]] 21:19, 24 January 2008 (MST)<br />
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:::For example [[Bokiin (DnD Race)#Bokiins as Creatures]]. --[[User:Green Dragon|Green Dragon]] 14:10, 26 January 2008 (MST)<br />
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== What needs locking ==<br />
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I will just list the pages that need locking here<br />
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<s>[[Half-Orc, from R.M.G.C.L.F. (DnD Race)]]</s><br />
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:To MoI (Message of Interest) someone just press the "MoI a user about this change" blue link next to the "Show Changes" button while editing a page. Or, you can just post the links to the races here and I will lock them ''':)'''. Either will work. As a side comment races are not finished being fully added to D&D Wiki until they are also manually added to the appropriate LA page (for example LA 0 races need to be manually added to [[LA 0 Races]]). Anyway, again, thank you so much for working on this massive project. --[[User:Green Dragon|Green Dragon]] 00:04, 25 January 2008 (MST)<br />
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::duh, i forgot you guys need to manually add them, its not like the homebrew section where they automatically appear there...--[[User:Cerin616|Cerin616, Drew]] 10:01, 25 January 2008 (MST)<br />
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:::I know, someone needs to make it a dpl environment... I believe that [[LA 6 Races]] uses a dpl to organize it, but all the other races need to be maunally added. Sorry about that. --[[User:Green Dragon|Green Dragon]] 11:06, 25 January 2008 (MST)<br />
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:::: Yea thats fine... another question, what should i do if the authors Wizard Forum Account no longer exists to inform them of completion...? and once those are added to LA, the two authors are complete--[[User:Cerin616|Cerin616, Drew]] 23:42, 25 January 2008 (MST)<br />
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:::::Sledged and I made a dpl for LA0 races (which can be applied to any other LA). I'm going to finish doing that soon. We don't actually need to update the tables anymore! --[[User:Aarnott|Aarnott]] 11:00, 26 January 2008 (MST)<br />
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:::::: But yet again, what should i do if none of the authors can be contacted? their information is still there, but their profiles and email addresses are all invalid. I keep getting the "message failed" and "Email cannot be sent" --[[User:Cerin616|Cerin616, Drew]] 11:27, 26 January 2008 (MST)<br />
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:::::::Check the WotC forums' code of conduct and see to what extend the races can be copied. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:51, 26 January 2008 (MST)<br />
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::::::::Sounds good, ill check it out, and i moved this stuff, now ill make lists of what needs locking, and everything will be set.--[[User:Cerin616|Cerin616, Drew]] 14:34, 26 January 2008 (MST)<br />
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:::::::::wizards Terms of use states that any person may use this information in a non commercial way as long as we give full credit to the authors. so according to that it should be perfectly fie to take the information and attach a cite template on it. But then again later on it says we can't distribute it... i think we might need to get permission, but maybe someone else can look to confirm my suspicions... --[[User:Cerin616|Cerin616, Drew]] 14:42, 26 January 2008 (MST)<br />
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:Ok... so everything that could possibly be done without contacting authors is complete... I cannot inform authors of completion, nore can i ask new ones for permission, seeing as the PM system is no longer operative, and all the EMails are invalid... Any ideas..?--[[User:Cerin616|Cerin616, Drew]] 13:39, 28 January 2008 (MST)<br />
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::Just add something like "Impossible" and call it done. --[[User:Green Dragon|Green Dragon]] 13:44, 28 January 2008 (MST)<br />
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::: plus i can probably get Rath_roberts done, if i can find the info... and so much information will be lost...--[[User:Cerin616|Cerin616, Drew]] 13:46, 28 January 2008 (MST)<br />
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::::I say if it cannot be found (deleted from forums) or if the author no longer is present on wizards then just write "Impossible" across the table and call that contributor good. --[[User:Green Dragon|Green Dragon]] 13:48, 28 January 2008 (MST)<br />
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::::: Most of the information is probably still there, but we can't talk to the contributors. And im not sure what the terms of use wizards has will allow... I Wish there was a way to save it all somehow. I think i might try contacting wizards community about it...--[[User:Cerin616|Cerin616, Drew]] 13:55, 28 January 2008 (MST)<br />
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::::::Ok, i sent an EMail to them, the only problem is that im pretty sure they will want the information copyrighted... Is there a way we can lsit this stuff as copyrighted material?--[[User:Cerin616|Cerin616, Drew]] 15:24, 28 January 2008 (MST)<br />
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:::::::I would say email them and ask them about things on the wizards forums, and we can decide what to do based on their answer. --[[User:Green Dragon|Green Dragon]] 16:52, 28 January 2008 (MST)<br />
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Wow, so it seems i have been ignored, they would not send my email... Next step i will take is phone call, and if that won't work, formal letter! Let the battle for copyrighted material begin! and maybe we should clean up this discussion a little, i have to do a lot of scrolling to get to the bottom now... lol--[[User:Cerin616|Cerin616, Drew]] 19:47, 31 January 2008 (MST)<br />
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:Screw it, I am writing a letter... Is it possible to either create a copyright plan for this information, I know its supposed to be free, but i dont know if wizards will go for that, or possibly they can choose whether or not to have something taken down...? --[[User:Cerin616|Cerin616, Drew]] 20:08, 31 January 2008 (MST)<br />
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::Maybe we could tell them something along the lines of "we will make sure to supply a link to the wizards page as well as give full credit to the author"? I could see them going for that, hopefully. --[[User:Green Dragon|Green Dragon]] 21:53, 31 January 2008 (MST)<br />
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:::Yea basically i said that we are asking their permission because technically we are electronically distributeing it... but we won't profit etc. etc. We will give credit to both the author and to the Wizards forums, and if at anytime they feel that the information should be taken down, we will comply. Is that all ok? Ill wait until you respond before i mail the letter.--[[User:Cerin616|Cerin616, Drew]] 08:54, 1 February 2008 (MST)<br />
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== Move problem ==<br />
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Hi! I tried to move a PrC (just changed it's title), but something gone wrong... When I go to the PrC with description page, my class appears under the new starting letter but with it's old name and with the old link... Can you fix that please? {{Unsigned|ElfsMaster|04:53, 30 January 2008 (MST)}}<br />
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:What was the name of your PrC? --[[User:Green Dragon|Green Dragon]] 11:23, 30 January 2008 (MST)<br />
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::If it was the [[Bladesong Warrior (DnD Prestige Class)|Bladesong Warrior]] then I have fixed the problem. --[[User:Green Dragon|Green Dragon]] 11:24, 30 January 2008 (MST)<br />
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:::Yes, it was that. Sorry for not saying the name of the PrC, I totally forgot, and thanks for fixing it. --[[User:ElfsMaster|ElfsMaster]] 17:04, 30 January 2008 (MST)<br />
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::::Not a problem. --[[User:Green Dragon|Green Dragon]] 20:26, 30 January 2008 (MST)<br />
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== Admin Rights ==<br />
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Would you mind giving me admin rights so that I can change all the feat categories to DPLs like I did with races? I will need the rights to change all the NBOF feats since they are all protected and make up a large majority of the feats present. Otherwise I can post on my server the quick script I used that generates the x0 template that needs to be added for all the feats and an admin can change all the protected ones. --[[User:Aarnott|Aarnott]] 09:36, 31 January 2008 (MST)<br />
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:Done. Let me know when you are finished. --[[User:Green Dragon|Green Dragon]] 12:17, 31 January 2008 (MST)<br />
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== I wondered ==<br />
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I wondered what the procedure was for creating a new class, because I'm thinking of creating an alternate Myrmidon class.-Tetsurga<br />
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:Go to [[Add_New_DnD_Class]] and you can add one from there, following the instructions provided. --[[User:Aarnott|Aarnott]] 16:45, 31 January 2008 (MST)<br />
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== If Possible ==<br />
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If it isn't too much trouble could you take a look at the revised Myrmidon class.-Tetsurga<br />
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:Yea ill take a look, if there is anything specific you need checked out let me know--[[User:Cerin616|Cerin616, Drew]] 19:36, 31 January 2008 (MST)<br />
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==More on the to-do-list==<br />
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Well, since i will probably be waiting for WotC to respond... I am going to keep working on the to do list. Im going to start out with the druidic.net OGC. Ill let you know when its done so you can take a look. And is there anything special you want to me to categorize them as in the footer?--[[User:Cerin616|Cerin616, Drew]] 09:43, 1 February 2008 (MST)<br />
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:[[Darkaralome (DnD Race)]] Thats the first one done. I think that maybe these should have their own catagory as well, and also i might need a little help from anyone to make up a background etc.--[[User:Cerin616|Cerin616, Drew]] 09:58, 1 February 2008 (MST)<br />
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::Take a look now, that is how they should all be added (albeit that one is not formatted correctly, nor is the [[Template:x0]] and [[Template:Author]] done). --[[User:Green Dragon|Green Dragon]] 12:02, 1 February 2008 (MST)<br />
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:::Where did you get all that extra info...? and ill make those extra pages, deity and equip. Plus i just wikified it. --[[User:Cerin616|Cerin616, Drew]] 15:59, 1 February 2008 (MST)<br />
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::::I wikified the page, but i still need to do the feat at the bottom... The weapon page i made for lomepick is good, but the deity page for Lo'hemeh is ehh--[[User:Cerin616|Cerin616, Drew]] 16:45, 1 February 2008 (MST)<br />
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== Effective caster levels and feats. ==<br />
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Ok first I'll Start with an example, a lvl 2 Sorc Rakshasa, thats the base of this, now then could it take feats that require arcane caster lvl 1st-9th or can it only take feats with lvl 1st-2nd, the reason I ask is bacuse the Rakshasa template states that the player if they take the Sorc class the Sorc lvls and the 7 lvls from the Rakshasa stack for deturmining effective caster lvl and for casting and other like effects and also famlure, sp would feats fall under like effects? {{Unsigned|Vike Oden|00:00, 2 February 2008 (MST)}}<br />
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:It states: If the character takes additional levels of sorcerer, these levels stack with the rakshasa’s base spellcasting ability for spells known, spells per day, ''and other effects dependent on caster level''. So, based on the last statement, I would say that, yes, you can take feats that require a level 9 sorcerer. Does this help? --[[User:Green Dragon|Green Dragon]] 00:41, 2 February 2008 (MST)<br />
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== Please!! ==<br />
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Please don't delete the Bow Master, I am still working on it. I still have to add content.--[[User:Tetsurga|Tetsurga]] 16:05, 2 February 2008 (MST)<br />
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== Please ==<br />
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Now that the Bow Master is finally finished, could someone go take a look at it?--[[User:Tetsurga|Tetsurga]] 22:35, 2 February 2008 (MST)</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=220713Bow Master (3.5e Prestige Class)2008-02-03T05:34:10Z<p>Tetsurga: </p>
<hr />
<div><dplc><br />
|{{PrC Description<br />
|Bow Master| <br />
|Combat Focused<br />
|Master of ranged combat, bow masters fillet their opponents with arrows from all ranges. The bow masters familiarity with their weapons allow to perform extraordinary feats of archery. <br />
|10<br />
|6th Level}}</dplc><br />
{{Balance}}<br />
<br />
{{Author<br />
|author_name=Tetsurga<br />
|date_created=2008-01-31<br />
|status=Done<br />
|editing=I'll do the corrections myself but leave ratings please.<br />
}}<br />
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= Bow Master =<br />
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{{quote|Sometimes just for fun, we let them come within 15 paces of us!|orig=leader of a bow master squad}}<br />
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{{quote|"This is harder than it looks!"<br />
"What is, hitting all the targets in the center?"<br />
<br />
"No, missing."|orig=anonymous bow master}}<br />
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A Bow Master is the epitome of ranged weapon combat, his abilities with the bow are the stuff of legends and bards sing of their astonishing deeds. The Bow Master achieves his skill through dedication to his chosen weapon. To Bow Masters the act of fighting with a bow is not a choice of combat style, it is an art form that very few can appreciate. No matter what the pursuit of making their bowman ship an art form is what drives to search for battle.<br />
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'''Adventure:''' Bow masters view adventure as a chance to polish their skills and earn some gold at the same time. A bow master is never found wanting for a job as they always find an employer whose more than willing to hire them. Bow masters, in short, are either elite mercenaries who fight for gold or dedicated protectors of an area they consider important. However, in both cases they pursue total mastery of their art.<br />
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'''Characteristics:''' The most important ability of a bow master is his mastery of ranged combat, the bow master aims to end all engagements with his opponent never reaching him in close quarters because as long as he has range he can win. The bow master is prepared to fight all odds to win and has trained with the mindset that he will have no allies to assist him when fighting a band of foes.<br />
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'''Alignment:''' A bow master is eternally filled with wanderlust, always wanting to see new places and meet knew people (or feather them). This leads to a slight inclination towards chaotic instead of lawful. In his travels a bow master tends to defend the powerless rather than attack them leading to most bow masters being good instead of evil. However, bow masters come in all alignments and are not restricted to chaotic good, it's just the most common. <br />
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'''Religion:''' There is no set religion for bow masters, usually those who become bow masters continue to worship their base class deity.<br />
<br />
'''Background:''' Usually it is rangers, fighters, and scouts that become bow masters. However there are a few ninjas and rogues who have also joined the ranks of the bow master, probably because they enjoy the ability to kill their foes over great distances. Who ever aspires to be a bow master is usually taught by another bow master, resulting in very few bow masters throughout the world due to the difficulty in finding a bow master willing to teach you.<br />
<br />
'''Races:''' Humans, the versatile creatures that they are, approach the bow master class in the hopes of mastering the art of ranged combat. Elves, with their views of archery of as an art form see the bow masters as kindred in this regard and eagerly try to learn what they have mastered. Half-elves are attracted for both of these reasons. Halfings and half-orcs rarely become bow masters, halfings because a bow master is to famous, and half-orcs because of a lack of close range combat. Gnome bow masters enjoy <br />
the notoriety that follows bow master and will sometimes showcase his abilities as a performance, however this is not the norm. The few Dwarves that become bowmasters usually become famous for closely guarding their secrets.<br />
<br />
'''Other Classes:''' The Bow master class is surrounded by superstition and mystery, as rumors claim that Bow masters can hit an ant across a forest and fell hundreds of men charging a hill with merely a dozen bow masters. Bow masters do nothing to disavow those rumors knowing that they merely intimidate their opponents and shroud their perceptions of the truth. As a result, many view the bow masters in awe or disbelief, and quickly ask them to display their legendary prowess, a request which bow masters usually refuse.<br />
<br />
'''Role:''' A bow master should never be seen on the front lines, the bow master takes advantage of distance to feather their enemies before they even reach them. Their mastery of the bow allows them a lot of flexibility when attacking with a bow as they quickly gain range feats. Their true strength is revealed at level 6 where they receive the Sniper ability allowing to disregard the range increment penalty.<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' +6<br />
<br />
'''Feats:''' [[SRD:Weapon Focus|Weapon Focus]](longbow) or [[SRD:Weapon Focus|Weapon Focus]](shortbow), [[SRD:Point Blank Shot|Point Blank Shot]] or [[SRD:Rapid Shot|Rapid Shot]], [[SRD:Run|Run]], [[SRD:Dodge|Dodge]]<br />
<br />
'''Skills:''' [[SRD:Spot Skill|Spot]] 4 ranks, [[SRD:Listen Skill|Listen]] 4 ranks, [[SRD:Intimidate Skill|Intimidate]] 8 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Bow Master </div> Hit Die: d6<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" | Quick Shot / Precise Shot<br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" |Quick Draw<br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | Far Shot<br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" |The Art of the Bow<br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" | Manyshot or Precise Shot<br />
|- class="even"<br />
| 6th || +6 || +2 || + || +2 || style="text-align: left;" |Sniper<br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" | Secrets of the Bow<br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" |Improved Precise Shot<br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" | Mastery of the Bow<br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" | Maestro<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (4 + [[Int]] modifier per level)'''<br/>[[SRD:Intimidate Skill|Intimidate]] [[SRD:Charisma|(Cha)]], [[SRD:Climb Skill|Climb]] [[SRD:Strength|(Str)]], [[SRD:Listen Skill|Listen]] [[SRD:Wisdom|(Wis)]], [[SRD:Spot Skill|Spot]] [[SRD:Wisdom|(Wis)]], [[SRD:Sense Motive Skill|Sense Motive]] [[SRD:Charisma|(Cha)]] <br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Bow master:''<br />
<br />
'''Weapon and Armor Proficiency:''' Bow masters gain no proficiency with any new weapons and armors <br />
<br />
Levels in Bow Master counts as levels in fighters when determining feat selection.<br />
<br />
'''Quick Shot ([[Ex]]):''' The Bow master's ability to quickly fire arrows prevents his ranged attacks to provoke attacks of opportunity<br />
<br />
At 1st level a bow master may receive [[Precise Shot|Precise Shot]], if he doesn't fulfill the prerequisites for for Precise Shot he gets [[Point Blank Shot|Point Blank Shot]] instead<br />
<br />
At 2nd level a bow master receives [[Quick Draw|Quick Draw]] as a bonus feat<br />
<br />
At 3rd level a bow master receives [[Far Shot|Far Shot]] as a bonus feat<br />
<br />
'''The Art of the Bow ([[Ex]]):''' You gain [[Weapon Specialization|Weapon Specialization]] with either the longbow or the shortbow. Ignore the fighter level prerequisite, however, you must fulfill the Weapon Focus prerequisite. If you already have Weapon Specialization for one bow you may give it to the other, or receive an alternate fighter bonus feat as long as you fulfill the prerequisites<br />
<br />
At 5th level a bow master may receive [[Manyshot|Manyshot]] or [[Precise Shot|Precise Shot]], if he has both then he may select the bonus feat from the fighter feat list as long as you fulfill the prerequisites<br />
<br />
'''Sniper ([[Ex]]):''' A Bow master practices at always hitting his target no matter the distance. You ignore range penalties up to five times the range increment<br />
<br />
'''Secrets of the Bow ([[Ex]]):''' You gain [[Greater Weapon Focus|Greater Weapon Focus]] with either the longbow or the shortbow.<br />
<br />
'''[[Improved Precise Shot|Improved Precise Shot]] ([[Ex]]):''' At the 8th level a bow master receives the [[Improved Precise Shot|Improved Precise Shot]] even if he doesn't fulfill the prerequisites<br />
<br />
'''Mastery of the Bow ([[Ex]]):''' You gain [[Greater Weapon Specialization|Greater Weapon Specialization]]<br />
<br />
'''Maestro ([[Ex]]):''' The Bow master's intense dedication to his training has finally paid off. He is now a Maestro of the art of Bow. The Bow master ignores the cumulative -2 penalty of the Manyshot feat and can now fire two extra arrows without suffering the -2 penalty of the Rapid Shot feat.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Prestige Classes|Prestige Classes]]<small> [[User Prestige Classes with Descriptions|with description]]</small><br />
[[Category:B<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=220712Bow Master (3.5e Prestige Class)2008-02-03T05:25:18Z<p>Tetsurga: </p>
<hr />
<div><dplc><br />
|{{PrC Description<br />
|Bow Master| <br />
|Combat Focused<br />
|Master of ranged combat, bow masters fillet their opponents with arrows from all ranges. The bow masters familiarity with their weapons allow to perform extraordinary feats of archery. <br />
|10<br />
|6th Level}}</dplc><br />
{{Balance}}<br />
<br />
{{Author<br />
|author_name=Tetsurga<br />
|date_created=2008-01-31<br />
|status=Almost Done<br />
|editing=I'll do the corrections myself but leave ratings please.<br />
}}<br />
<br />
= Bow Master =<br />
<br />
{{quote|Sometimes just for fun, we let them come within 15 paces of us!|orig=leader of a bow master squad}}<br />
<br />
{{quote|"This is harder than it looks!"<br />
"What is, hitting all the targets in the center?"<br />
<br />
"No, missing."|orig=anonymous bow master}}<br />
<br />
'''Adventure:''' Bow masters view adventure as a chance to polish their skills and earn some gold at the same time. A bow master is never found wanting for a job as they always find an employer whose more than willing to hire them. Bow masters, in short, are either elite mercenaries who fight for gold or dedicated protectors of an area they consider important. However, in both cases they pursue total mastery of their art.<br />
<br />
'''Characteristics:''' The most important ability of a bow master is his mastery of ranged combat, the bow master aims to end all engagements with his opponent never reaching him in close quarters because as long as he has range he can win. The bow master is prepared to fight all odds to win and has trained with the mindset that he will have no allies to assist him when fighting a band of foes.<br />
<br />
'''Alignment:''' A bow master is eternally filled with wanderlust, always wanting to see new places and meet knew people (or feather them). This leads to a slight inclination towards chaotic instead of lawful. In his travels a bow master tends to defend the powerless rather than attack them leading to most bow masters being good instead of evil. However, bow masters come in all alignments and are not restricted to chaotic good, it's just the most common. <br />
<br />
'''Religion:''' There is no set religion for bow masters, usually those who become bow masters continue to worship their base class deity.<br />
<br />
'''Background:''' Usually it is rangers, fighters, and scouts that become bow masters. However there are a few ninjas and rogues who have also joined the ranks of the bow master, probably because they enjoy the ability to kill their foes over great distances. Who ever aspires to be a bow master is usually taught by another bow master, resulting in very few bow masters throughout the world due to the difficulty in finding a bow master willing to teach you.<br />
<br />
'''Races:''' Humans, the versatile creatures that they are, approach the bow master class in the hopes of mastering the art of ranged combat. Elves, with their views of archery of as an art form see the bow masters as kindred in this regard and eagerly try to learn what they have mastered. Half-elves are attracted for both of these reasons. Halfings and half-orcs rarely become bow masters, halfings because a bow master is to famous, and half-orcs because of a lack of close range combat. Gnome bow masters enjoy <br />
the notoriety that follows bow master and will sometimes showcase his abilities as a performance, however this is not the norm. The few Dwarves that become bowmasters usually become famous for closely guarding their secrets.<br />
<br />
'''Other Classes:''' The Bow master class is surrounded by superstition and mystery, as rumors claim that Bow masters can hit an ant across a forest and fell hundreds of men charging a hill with merely a dozen bow masters. Bow masters do nothing to disavow those rumors knowing that they merely intimidate their opponents and shroud their perceptions of the truth. As a result, many view the bow masters in awe or disbelief, and quickly ask them to display their legendary prowess, a request which bow masters usually refuse.<br />
<br />
'''Role:''' A bow master should never be seen on the front lines, the bow master takes advantage of distance to feather their enemies before they even reach them. Their mastery of the bow allows them a lot of flexibility when attacking with a bow as they quickly gain range feats. Their true strength is revealed at level 6 where they receive the Sniper ability allowing to disregard the range increment penalty.<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' +6<br />
<br />
'''Feats:''' [[SRD:Weapon Focus|Weapon Focus]](longbow) or [[SRD:Weapon Focus|Weapon Focus]](shortbow), [[SRD:Point Blank Shot|Point Blank Shot]] or [[SRD:Rapid Shot|Rapid Shot]], [[SRD:Run|Run]], [[SRD:Dodge|Dodge]]<br />
<br />
'''Skills:''' [[SRD:Spot Skill|Spot]] 4 ranks, [[SRD:Listen Skill|Listen]] 4 ranks, [[SRD:Intimidate Skill|Intimidate]] 8 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Bow Master </div> Hit Die: d6<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" | Quick Shot / Precise Shot<br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" |Quick Draw<br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | Far Shot<br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" |The Art of the Bow<br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" | Manyshot or Precise Shot<br />
|- class="even"<br />
| 6th || +6 || +2 || + || +2 || style="text-align: left;" |Sniper<br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" | Secrets of the Bow<br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" |Improved Precise Shot<br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" | Mastery of the Bow<br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" | Maestro<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (4 + [[Int]] modifier per level)'''<br/>[[SRD:Intimidate Skill|Intimidate]] [[SRD:Charisma|(Cha)]], [[SRD:Climb Skill|Climb]] [[SRD:Strength|(Str)]], [[SRD:Listen Skill|Listen]] [[SRD:Wisdom|(Wis)]], [[SRD:Spot Skill|Spot]] [[SRD:Wisdom|(Wis)]], [[SRD:Sense Motive Skill|Sense Motive]] [[SRD:Charisma|(Cha)]] <br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Bow master:''<br />
<br />
'''Weapon and Armor Proficiency:''' Bow masters gain no proficiency with any new weapons and armors <br />
<br />
Levels in Bow Master counts as levels in fighters when determining feat selection.<br />
<br />
'''Quick Shot ([[Ex]]):''' The Bow master's ability to quickly fire arrows prevents his ranged attacks to provoke attacks of opportunity<br />
<br />
At 1st level a bow master may receive [[Precise Shot|Precise Shot]], if he doesn't fulfill the prerequisites for for Precise Shot he gets [[Point Blank Shot|Point Blank Shot]] instead<br />
<br />
At 2nd level a bow master receives [[Quick Draw|Quick Draw]] as a bonus feat<br />
<br />
At 3rd level a bow master receives [[Far Shot|Far Shot]] as a bonus feat<br />
<br />
'''The Art of the Bow ([[Ex]]):''' You gain [[Weapon Specialization|Weapon Specialization]] with either the longbow or the shortbow. Ignore the fighter level prerequisite, however, you must fulfill the Weapon Focus prerequisite. If you already have Weapon Specialization for one bow you may give it to the other, or receive an alternate fighter bonus feat as long as you fulfill the prerequisites<br />
<br />
At 5th level a bow master may receive [[Manyshot|Manyshot]] or [[Precise Shot|Precise Shot]], if he has both then he may select the bonus feat from the fighter feat list as long as you fulfill the prerequisites<br />
<br />
'''Sniper ([[Ex]]):''' A Bow master practices at always hitting his target no matter the distance. You ignore range penalties up to five times the range increment<br />
<br />
'''Secrets of the Bow ([[Ex]]):''' You gain [[Greater Weapon Focus|Greater Weapon Focus]] with either the longbow or the shortbow.<br />
<br />
'''[[Improved Precise Shot|Improved Precise Shot]] ([[Ex]]):''' At the 8th level a bow master receives the [[Improved Precise Shot|Improved Precise Shot]] even if he doesn't fulfill the prerequisites<br />
<br />
'''Mastery of the Bow ([[Ex]]):''' You gain [[Greater Weapon Specialization|Greater Weapon Specialization]]<br />
<br />
'''Maestro ([[Ex]]):''' The Bow master's intense dedication to his training has finally paid off. He is now a Maestro of the art of Bow. The Bow master ignores the cumulative -2 penalty of the Manyshot feat and can now fire two extra arrows without suffering the -2 penalty of the Rapid Shot feat.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Prestige Classes|Prestige Classes]]<small> [[User Prestige Classes with Descriptions|with description]]</small><br />
[[Category:B<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=220711Bow Master (3.5e Prestige Class)2008-02-03T05:22:18Z<p>Tetsurga: </p>
<hr />
<div><dplc><br />
|{{PrC Description<br />
|Bowmaster| <br />
|Combat Focused<br />
|Master of ranged combat, bow masters fillet their opponents with arrows from all ranges. The bow masters familiarity with their weapons allow to perform extraordinary feats of archery. <br />
|10<br />
|6th Level}}</dplc><br />
{{Balance}}<br />
<br />
{{Author<br />
|author_name=Tetsurga<br />
|date_created=2008-01-31<br />
|status=Almost Done<br />
|editing=I'll do the corrections myself but leave ratings please.<br />
}}<br />
<br />
= Bowmaster =<br />
<br />
{{quote|Sometimes just for fun, we let them come within 15 paces of us!|orig=leader of a bowmaster squad}}<br />
<br />
{{quote|"This is harder than it looks!"<br />
"What is, hitting all the targets in the center?"<br />
<br />
"No, missing."|orig=anonymous bowmaster}}<br />
<br />
'''Adventure:''' Bowmasters view adventure as a chance to polish their skills and earn some gold at the same time. A bowmaster is never found wanting for a job as they always find an employer whose more than willing to hire them. Bowmasters, in short, are either elite mercenaries who fight for gold or dedicated protectors of an area they consider important. However, in both cases they pursue total mastery of their art.<br />
<br />
'''Characteristics:''' The most important ability of a bowmaster is his mastery of ranged combat, the bowmaster aims to end all engagements with his opponent never reaching him in close quarters because as long as he has range he can win. The bowmaster is prepared to fight all odds to win and has trained with the mindset that he will have no allies to assist him when fighting a band of foes.<br />
<br />
'''Alignment:''' A bowmaster is eternally filled with wanderlust, always wanting to see new places and meet knew people (or feather them). This leads to a slight inclination towards chaotic instead of lawful. In his travels a bowmaster tends to defend the powerless rather than attack them leading to most bowmasters being good instead of evil. However, bowmasters come in all alignments and are not restricted to chaotic good, it's just the most common. <br />
<br />
'''Religion:''' There is no set religion for bowmasters, usually those who become bowmasters continue to worship their base class deity.<br />
<br />
'''Background:''' Usually it is rangers, fighters, and scouts that become bow masters. However there are a few ninjas and rogues who have also joined the ranks of the bowmaster, probably because they enjoy the ability to kill their foes over great distances. Who ever aspires to be a bowmaster is usually taught by another bowmaster, resulting in very few bowmasters throughout the world due to the difficulty in finding a bowmaster willing to teach you.<br />
<br />
'''Races:''' Humans, the versatile creatures that they are, approach the bowmaster class in the hopes of mastering the art of ranged combat. Elves, with their views of archery of as an art form see the bowmasters as kindred in this regard and eagerly try to learn what they have mastered. Half-elves are attracted for both of these reasons. Halfings and half-orcs rarely become bowmasters, halfings because a bowmaster is to famous, and half-orcs because of a lack of close range combat. Gnome bowmasters enjoy <br />
the notoriety that follows bowmaster and will sometimes showcase his abilities as a performance, however this is not the norm. The few Dwarves that become bowmasters usually become famous for closely guarding their secrets.<br />
<br />
'''Other Classes:''' The Bowmaster class is surrounded by superstition and mystery, as rumors claim that Bowmasters can hit an ant across a forest and fell hundreds of men charging a hill with merely a dozen bowmasters. Bowmasters do nothing to disavow those rumors knowing that they merely intimidate their opponents and shroud their perceptions of the truth. As a result, many view the bowmasters in awe or disbelief, and quickly ask them to display their legendary prowess, a request which bowmasters usually refuse.<br />
<br />
'''Role:''' A bowmaster should never be seen on the front lines, the bowmaster takes advantage of distance to feather their enemies before they even reach them. Their mastery of the bow allows them a lot of flexibility when attacking with a bow as they quickly gain range feats. Their true strength is revealed at level 6 where they receive the Sniper ability allowing to disregard the range increment penalty.<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' +6<br />
<br />
'''Feats:''' [[SRD:Weapon Focus|Weapon Focus]](longbow) or [[SRD:Weapon Focus|Weapon Focus]](shortbow), [[SRD:Point Blank Shot|Point Blank Shot]] or [[SRD:Rapid Shot|Rapid Shot]], [[SRD:Run|Run]], [[SRD:Dodge|Dodge]]<br />
<br />
'''Skills:''' [[SRD:Spot Skill|Spot]] 4 ranks, [[SRD:Listen Skill|Listen]] 4 ranks, [[SRD:Intimidate Skill|Intimidate]] 8 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Bowmaster </div> Hit Die: d6<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" | Quick Shot / Precise Shot<br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" |Quick Draw<br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | Far Shot<br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" |The Art of the Bow<br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" | Manyshot or Precise Shot<br />
|- class="even"<br />
| 6th || +6 || +2 || + || +2 || style="text-align: left;" |Sniper<br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" | Secrets of the Bow<br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" |Improved Precise Shot<br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" | Mastery of the Bow<br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" | Maestro<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (4 + [[Int]] modifier per level)'''<br/>[[SRD:Intimidate Skill|Intimidate]] [[SRD:Charisma|(Cha)]], [[SRD:Climb Skill|Climb]] [[SRD:Strength|(Str)]], [[SRD:Listen Skill|Listen]] [[SRD:Wisdom|(Wis)]], [[SRD:Spot Skill|Spot]] [[SRD:Wisdom|(Wis)]], [[SRD:Sense Motive Skill|Sense Motive]] [[SRD:Charisma|(Cha)]] <br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Bowmaster:''<br />
<br />
'''Weapon and Armor Proficiency:''' Bowmasters gain no proficiency with any new weapons and armors <br />
<br />
Levels in Bow Master counts as levels in fighters when determining feat selection.<br />
<br />
'''Quick Shot ([[Ex]]):''' The Bowmaster's ability to quickly fire arrows prevents his ranged attacks to provoke attacks of opportunity<br />
<br />
At 1st level a bowmaster may receive [[Precise Shot|Precise Shot]], if he doesn't fulfill the prerequisites for for Precise Shot he gets [[Point Blank Shot|Point Blank Shot]] instead<br />
<br />
At 2nd level a bowmaster receives [[Quick Draw|Quick Draw]] as a bonus feat<br />
<br />
At 3rd level a bowmaster receives [[Far Shot|Far Shot]] as a bonus feat<br />
<br />
'''The Art of the Bow ([[Ex]]):''' You gain [[Weapon Specialization|Weapon Specialization]] with either the longbow or the shortbow. Ignore the fighter level prerequisite, however, you must fulfill the Weapon Focus prerequisite. If you already have Weapon Specialization for one bow you may give it to the other, or receive an alternate fighter bonus feat as long as you fulfill the prerequisites<br />
<br />
At 5th level a bowmaster may receive [[Manyshot|Manyshot]] or [[Precise Shot|Precise Shot]], if he has both then he may select the bonus feat from the fighter feat list as long as you fulfill the prerequisites<br />
<br />
'''Sniper ([[Ex]]):''' A Bowmaster practices at always hitting his target no matter the distance. You ignore range penalties up to five times the range increment<br />
<br />
'''Secrets of the Bow ([[Ex]]):''' You gain [[Greater Weapon Focus|Greater Weapon Focus]] with either the longbow or the shortbow.<br />
<br />
'''[[Improved Precise Shot|Improved Precise Shot]] ([[Ex]]):''' At the 8th level a bowmaster receives the [[Improved Precise Shot|Improved Precise Shot]] even if he doesn't fulfill the prerequisites<br />
<br />
'''Mastery of the Bow ([[Ex]]):''' You gain [[Greater Weapon Specialization|Greater Weapon Specialization]]<br />
<br />
'''Maestro ([[Ex]]):''' The Bowmaster's intense dedication to his training has finally paid off. He is now a Maestro of the art of Bow. The Bowmaster ignores the cumulative -2 penalty of the Manyshot feat and can now fire two extra arrows without suffering the -2 penalty of the Rapid Shot feat.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Prestige Classes|Prestige Classes]]<small> [[User Prestige Classes with Descriptions|with description]]</small><br />
[[Category:B<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=220710Bow Master (3.5e Prestige Class)2008-02-03T05:21:47Z<p>Tetsurga: </p>
<hr />
<div><dplc><br />
|{{PrC Description<br />
|Bowmaster| <br />
|Combat Focused<br />
|Master of ranged combat, bow masters fillet their opponents with arrows from all ranges. The bow masters familiarity with their weapons allow to perform extraordinary feats of archery. <br />
|10<br />
|6th Level}}</dplc><br />
{{Balance}}<br />
<br />
{{Author<br />
|author_name=Tetsurga<br />
|date_created=2008-01-31<br />
|status=In Progress<br />
|editing=I'll do the corrections myself but leave ratings please.<br />
}}<br />
<br />
= Bowmaster =<br />
<br />
{{quote|Sometimes just for fun, we let them come within 15 paces of us!|orig=leader of a bowmaster squad}}<br />
<br />
{{quote|"This is harder than it looks!"<br />
"What is, hitting all the targets in the center?"<br />
<br />
"No, missing."|orig=anonymous bowmaster}}<br />
<br />
'''Adventure:''' Bowmasters view adventure as a chance to polish their skills and earn some gold at the same time. A bowmaster is never found wanting for a job as they always find an employer whose more than willing to hire them. Bowmasters, in short, are either elite mercenaries who fight for gold or dedicated protectors of an area they consider important. However, in both cases they pursue total mastery of their art.<br />
<br />
'''Characteristics:''' The most important ability of a bowmaster is his mastery of ranged combat, the bowmaster aims to end all engagements with his opponent never reaching him in close quarters because as long as he has range he can win. The bowmaster is prepared to fight all odds to win and has trained with the mindset that he will have no allies to assist him when fighting a band of foes.<br />
<br />
'''Alignment:''' A bowmaster is eternally filled with wanderlust, always wanting to see new places and meet knew people (or feather them). This leads to a slight inclination towards chaotic instead of lawful. In his travels a bowmaster tends to defend the powerless rather than attack them leading to most bowmasters being good instead of evil. However, bowmasters come in all alignments and are not restricted to chaotic good, it's just the most common. <br />
<br />
'''Religion:''' There is no set religion for bowmasters, usually those who become bowmasters continue to worship their base class deity.<br />
<br />
'''Background:''' Usually it is rangers, fighters, and scouts that become bow masters. However there are a few ninjas and rogues who have also joined the ranks of the bowmaster, probably because they enjoy the ability to kill their foes over great distances. Who ever aspires to be a bowmaster is usually taught by another bowmaster, resulting in very few bowmasters throughout the world due to the difficulty in finding a bowmaster willing to teach you.<br />
<br />
'''Races:''' Humans, the versatile creatures that they are, approach the bowmaster class in the hopes of mastering the art of ranged combat. Elves, with their views of archery of as an art form see the bowmasters as kindred in this regard and eagerly try to learn what they have mastered. Half-elves are attracted for both of these reasons. Halfings and half-orcs rarely become bowmasters, halfings because a bowmaster is to famous, and half-orcs because of a lack of close range combat. Gnome bowmasters enjoy <br />
the notoriety that follows bowmaster and will sometimes showcase his abilities as a performance, however this is not the norm. The few Dwarves that become bowmasters usually become famous for closely guarding their secrets.<br />
<br />
'''Other Classes:''' The Bowmaster class is surrounded by superstition and mystery, as rumors claim that Bowmasters can hit an ant across a forest and fell hundreds of men charging a hill with merely a dozen bowmasters. Bowmasters do nothing to disavow those rumors knowing that they merely intimidate their opponents and shroud their perceptions of the truth. As a result, many view the bowmasters in awe or disbelief, and quickly ask them to display their legendary prowess, a request which bowmasters usually refuse.<br />
<br />
'''Role:''' A bowmaster should never be seen on the front lines, the bowmaster takes advantage of distance to feather their enemies before they even reach them. Their mastery of the bow allows them a lot of flexibility when attacking with a bow as they quickly gain range feats. Their true strength is revealed at level 6 where they receive the Sniper ability allowing to disregard the range increment penalty.<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' +6<br />
<br />
'''Feats:''' [[SRD:Weapon Focus|Weapon Focus]](longbow) or [[SRD:Weapon Focus|Weapon Focus]](shortbow), [[SRD:Point Blank Shot|Point Blank Shot]] or [[SRD:Rapid Shot|Rapid Shot]], [[SRD:Run|Run]], [[SRD:Dodge|Dodge]]<br />
<br />
'''Skills:''' [[SRD:Spot Skill|Spot]] 4 ranks, [[SRD:Listen Skill|Listen]] 4 ranks, [[SRD:Intimidate Skill|Intimidate]] 8 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Bowmaster </div> Hit Die: d6<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" | Quick Shot / Precise Shot<br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" |Quick Draw<br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | Far Shot<br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" |The Art of the Bow<br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" | Manyshot or Precise Shot<br />
|- class="even"<br />
| 6th || +6 || +2 || + || +2 || style="text-align: left;" |Sniper<br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" | Secrets of the Bow<br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" |Improved Precise Shot<br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" | Mastery of the Bow<br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" | Maestro<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (4 + [[Int]] modifier per level)'''<br/>[[SRD:Intimidate Skill|Intimidate]] [[SRD:Charisma|(Cha)]], [[SRD:Climb Skill|Climb]] [[SRD:Strength|(Str)]], [[SRD:Listen Skill|Listen]] [[SRD:Wisdom|(Wis)]], [[SRD:Spot Skill|Spot]] [[SRD:Wisdom|(Wis)]], [[SRD:Sense Motive Skill|Sense Motive]] [[SRD:Charisma|(Cha)]] <br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Bowmaster:''<br />
<br />
'''Weapon and Armor Proficiency:''' Bowmasters gain no proficiency with any new weapons and armors <br />
<br />
Levels in Bow Master counts as levels in fighters when determining feat selection.<br />
<br />
'''Quick Shot ([[Ex]]):''' The Bowmaster's ability to quickly fire arrows prevents his ranged attacks to provoke attacks of opportunity<br />
<br />
At 1st level a bowmaster may receive [[Precise Shot|Precise Shot]], if he doesn't fulfill the prerequisites for for Precise Shot he gets [[Point Blank Shot|Point Blank Shot]] instead<br />
<br />
At 2nd level a bowmaster receives [[Quick Draw|Quick Draw]] as a bonus feat<br />
<br />
At 3rd level a bowmaster receives [[Far Shot|Far Shot]] as a bonus feat<br />
<br />
'''The Art of the Bow ([[Ex]]):''' You gain [[Weapon Specialization|Weapon Specialization]] with either the longbow or the shortbow. Ignore the fighter level prerequisite, however, you must fulfill the Weapon Focus prerequisite. If you already have Weapon Specialization for one bow you may give it to the other, or receive an alternate fighter bonus feat as long as you fulfill the prerequisites<br />
<br />
At 5th level a bowmaster may receive [[Manyshot|Manyshot]] or [[Precise Shot|Precise Shot]], if he has both then he may select the bonus feat from the fighter feat list as long as you fulfill the prerequisites<br />
<br />
'''Sniper ([[Ex]]):''' A Bowmaster practices at always hitting his target no matter the distance. You ignore range penalties up to five times the range increment<br />
<br />
'''Secrets of the Bow ([[Ex]]):''' You gain [[Greater Weapon Focus|Greater Weapon Focus]] with either the longbow or the shortbow.<br />
<br />
'''[[Improved Precise Shot|Improved Precise Shot]] ([[Ex]]):''' At the 8th level a bowmaster receives the [[Improved Precise Shot|Improved Precise Shot]] even if he doesn't fulfill the prerequisites<br />
<br />
'''Mastery of the Bow ([[Ex]]):''' You gain [[Greater Weapon Specialization|Greater Weapon Specialization]]<br />
<br />
'''Maestro ([[Ex]]):''' The Bowmaster's intense dedication to his training has finally paid off. He is now a Maestro of the art of Bow. The Bowmaster ignores the cumulative -2 penalty of the Manyshot feat and can now fire two extra arrows without suffering the -2 penalty of the Rapid Shot feat.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Prestige Classes|Prestige Classes]]<small> [[User Prestige Classes with Descriptions|with description]]</small><br />
[[Category:B<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=220709Bow Master (3.5e Prestige Class)2008-02-03T05:21:10Z<p>Tetsurga: </p>
<hr />
<div><dplc><br />
|{{PrC Description<br />
|Bowmaster| <br />
|Combat Focused<br />
|Master of ranged combat, bow masters fillet their opponents with arrows from all ranges. The bow masters familiarity with their weapons allow to perform extraordinary feats of archery. <br />
|10<br />
|6th Level}}</dplc><br />
{{Balance}}<br />
<br />
{{Author<br />
|author_name=Tetsurga<br />
|date_created=2008-01-31<br />
|status=In Progress<br />
|editing=I'll do the corrections myself but leave ratings please.<br />
}}<br />
<br />
= Bowmaster =<br />
<br />
{{quote|Sometimes just for fun, we let them come within 15 paces of us!|orig=leader of a bowmaster squad}}<br />
<br />
{{quote|"This is harder than it looks!"<br />
"What is, hitting all the targets in the center?"<br />
<br />
"No, missing."|orig=anonymous bowmaster}}<br />
<br />
'''Adventure:''' Bowmasters view adventure as a chance to polish their skills and earn some gold at the same time. A bowmaster is never found wanting for a job as they always find an employer whose more than willing to hire them. Bowmasters, in short, are either elite mercenaries who fight for gold or dedicated protectors of an area they consider important. However, in both cases they pursue total mastery of their art.<br />
'''<br />
Characteristics:''' The most important ability of a bowmaster is his mastery of ranged combat, the bowmaster aims to end all engagements with his opponent never reaching him in close quarters because as long as he has range he can win. The bowmaster is prepared to fight all odds to win and has trained with the mindset that he will have no allies to assist him when fighting a band of foes.<br />
<br />
'''Alignment:''' A bowmaster is eternally filled with wanderlust, always wanting to see new places and meet knew people (or feather them). This leads to a slight inclination towards chaotic instead of lawful. In his travels a bowmaster tends to defend the powerless rather than attack them leading to most bowmasters being good instead of evil. However, bowmasters come in all alignments and are not restricted to chaotic good, it's just the most common. <br />
<br />
'''Religion:''' There is no set religion for bowmasters, usually those who become bowmasters continue to worship their base class deity.<br />
<br />
'''Background:''' Usually it is rangers, fighters, and scouts that become bow masters. However there are a few ninjas and rogues who have also joined the ranks of the bowmaster, probably because they enjoy the ability to kill their foes over great distances. Who ever aspires to be a bowmaster is usually taught by another bowmaster, resulting in very few bowmasters throughout the world due to the difficulty in finding a bowmaster willing to teach you.<br />
<br />
'''Races:''' Humans, the versatile creatures that they are, approach the bowmaster class in the hopes of mastering the art of ranged combat. Elves, with their views of archery of as an art form see the bowmasters as kindred in this regard and eagerly try to learn what they have mastered. Half-elves are attracted for both of these reasons. Halfings and half-orcs rarely become bowmasters, halfings because a bowmaster is to famous, and half-orcs because of a lack of close range combat. Gnome bowmasters enjoy <br />
the notoriety that follows bowmaster and will sometimes showcase his abilities as a performance, however this is not the norm. The few Dwarves that become bowmasters usually become famous for closely guarding their secrets.<br />
<br />
'''Other Classes:''' The Bowmaster class is surrounded by superstition and mystery, as rumors claim that Bowmasters can hit an ant across a forest and fell hundreds of men charging a hill with merely a dozen bowmasters. Bowmasters do nothing to disavow those rumors knowing that they merely intimidate their opponents and shroud their perceptions of the truth. As a result, many view the bowmasters in awe or disbelief, and quickly ask them to display their legendary prowess, a request which bowmasters usually refuse.<br />
<br />
'''Role:''' A bowmaster should never be seen on the front lines, the bowmaster takes advantage of distance to feather their enemies before they even reach them. Their mastery of the bow allows them a lot of flexibility when attacking with a bow as they quickly gain range feats. Their true strength is revealed at level 6 where they receive the Sniper ability allowing to disregard the range increment penalty.<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' +6<br />
<br />
'''Feats:''' [[SRD:Weapon Focus|Weapon Focus]](longbow) or [[SRD:Weapon Focus|Weapon Focus]](shortbow), [[SRD:Point Blank Shot|Point Blank Shot]] or [[SRD:Rapid Shot|Rapid Shot]], [[SRD:Run|Run]], [[SRD:Dodge|Dodge]]<br />
<br />
'''Skills:''' [[SRD:Spot Skill|Spot]] 4 ranks, [[SRD:Listen Skill|Listen]] 4 ranks, [[SRD:Intimidate Skill|Intimidate]] 8 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Bowmaster </div> Hit Die: d6<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" | Quick Shot / Precise Shot<br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" |Quick Draw<br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | Far Shot<br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" |The Art of the Bow<br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" | Manyshot or Precise Shot<br />
|- class="even"<br />
| 6th || +6 || +2 || + || +2 || style="text-align: left;" |Sniper<br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" | Secrets of the Bow<br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" |Improved Precise Shot<br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" | Mastery of the Bow<br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" | Maestro<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (4 + [[Int]] modifier per level)'''<br/>[[SRD:Intimidate Skill|Intimidate]] [[SRD:Charisma|(Cha)]], [[SRD:Climb Skill|Climb]] [[SRD:Strength|(Str)]], [[SRD:Listen Skill|Listen]] [[SRD:Wisdom|(Wis)]], [[SRD:Spot Skill|Spot]] [[SRD:Wisdom|(Wis)]], [[SRD:Sense Motive Skill|Sense Motive]] [[SRD:Charisma|(Cha)]] <br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Bowmaster:''<br />
<br />
'''Weapon and Armor Proficiency:''' Bowmasters gain no proficiency with any new weapons and armors <br />
<br />
Levels in Bow Master counts as levels in fighters when determining feat selection.<br />
<br />
'''Quick Shot ([[Ex]]):''' The Bowmaster's ability to quickly fire arrows prevents his ranged attacks to provoke attacks of opportunity<br />
<br />
At 1st level a bowmaster may receive [[Precise Shot|Precise Shot]], if he doesn't fulfill the prerequisites for for Precise Shot he gets [[Point Blank Shot|Point Blank Shot]] instead<br />
<br />
At 2nd level a bowmaster receives [[Quick Draw|Quick Draw]] as a bonus feat<br />
<br />
At 3rd level a bowmaster receives [[Far Shot|Far Shot]] as a bonus feat<br />
<br />
'''The Art of the Bow ([[Ex]]):''' You gain [[Weapon Specialization|Weapon Specialization]] with either the longbow or the shortbow. Ignore the fighter level prerequisite, however, you must fulfill the Weapon Focus prerequisite. If you already have Weapon Specialization for one bow you may give it to the other, or receive an alternate fighter bonus feat as long as you fulfill the prerequisites<br />
<br />
At 5th level a bowmaster may receive [[Manyshot|Manyshot]] or [[Precise Shot|Precise Shot]], if he has both then he may select the bonus feat from the fighter feat list as long as you fulfill the prerequisites<br />
<br />
'''Sniper ([[Ex]]):''' A Bowmaster practices at always hitting his target no matter the distance. You ignore range penalties up to five times the range increment<br />
<br />
'''Secrets of the Bow ([[Ex]]):''' You gain [[Greater Weapon Focus|Greater Weapon Focus]] with either the longbow or the shortbow.<br />
<br />
'''[[Improved Precise Shot|Improved Precise Shot]] ([[Ex]]):''' At the 8th level a bowmaster receives the [[Improved Precise Shot|Improved Precise Shot]] even if he doesn't fulfill the prerequisites<br />
<br />
'''Mastery of the Bow ([[Ex]]):''' You gain [[Greater Weapon Specialization|Greater Weapon Specialization]]<br />
<br />
'''Maestro ([[Ex]]):''' The Bowmaster's intense dedication to his training has finally paid off. He is now a Maestro of the art of Bow. The Bowmaster ignores the cumulative -2 penalty of the Manyshot feat and can now fire two extra arrows without suffering the -2 penalty of the Rapid Shot feat.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Prestige Classes|Prestige Classes]]<small> [[User Prestige Classes with Descriptions|with description]]</small><br />
[[Category:B<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=220708Bow Master (3.5e Prestige Class)2008-02-03T05:20:19Z<p>Tetsurga: </p>
<hr />
<div><dplc><br />
|{{PrC Description<br />
|Bowmaster| <br />
|Combat Focused<br />
|Master of ranged combat, bow masters fillet their opponents with arrows from all ranges. The bow masters familiarity with their weapons allow to perform extraordinary feats of archery. <br />
|10<br />
|6th Level}}</dplc><br />
{{Balance}}<br />
<br />
{{Author<br />
|author_name=Tetsurga<br />
|date_created=2008-01-31<br />
|status=In Progress<br />
|editing=I'll do the corrections myself but leave ratings please.<br />
}}<br />
<br />
= Bowmaster =<br />
<br />
{{quote|Sometimes just for fun, we let them come within 15 paces of us!|orig=leader of a bowmaster squad}}<br />
<br />
{{quote|"This is harder than it looks!"<br />
"What is, hitting all the targets in the center?"<br />
<br />
"No, missing."|orig=anonymous bowmaster}}<br />
<br />
Adventure: Bowmasters view adventure as a chance to polish their skills and earn some gold at the same time. A bowmaster is never found wanting for a job as they always find an employer whose more than willing to hire them. Bowmasters, in short, are either elite mercenaries who fight for gold or dedicated protectors of an area they consider important. However, in both cases they pursue total mastery of their art.<br />
<br />
Characteristics: The most important ability of a bowmaster is his mastery of ranged combat, the bowmaster aims to end all engagements with his opponent never reaching him in close quarters because as long as he has range he can win. The bowmaster is prepared to fight all odds to win and has trained with the mindset that he will have no allies to assist him when fighting a band of foes.<br />
<br />
Alingment:A bowmaster is eternally filled with wanderlust, always wanting to see new places and meet knew people (or feather them). This leads to a slight inclination towards chaotic instead of lawful. In his travels a bowmaster tends to defend the powerless rather than attack them leading to most bowmasters being good instead of evil. However, bowmasters come in all alignments and are not restricted to chaotic good, it's just the most common. <br />
<br />
Religion:There is no set religion for bowmasters, usually those who become bowmasters continue to worship their base class deity.<br />
<br />
Background: Usually it is rangers, fighters, and scouts that become bow masters. However there are a few ninjas and rogues who have also joined the ranks of the bowmaster, probably because they enjoy the ability to kill their foes over great distances. Who ever aspires to be a bowmaster is usually taught by another bowmaster, resulting in very few bowmasters throughout the world due to the difficulty in finding a bowmaster willing to teach you.<br />
<br />
Races: Humans, the versatile creatures that they are, approach the bowmaster class in the hopes of mastering the art of ranged combat. Elves, with their views of archery of as an art form see the bowmasters as kindred in this regard and eagerly try to learn what they have mastered. Half-elves are attracted for both of these reasons. Halfings and half-orcs rarely become bowmasters, halfings because a bowmaster is to famous, and half-orcs because of a lack of close range combat. Gnome bowmasters enjoy <br />
the notoriety that follows bowmaster and will sometimes showcase his abilities as a performance, however this is not the norm. The few Dwarves that become bowmasters usually become famous for closely guarding their secrets.<br />
<br />
Other Classes: The Bowmaster class is surrounded by superstition and mystery, as rumors claim that Bowmasters can hit an ant across a forest and fell hundreds of men charging a hill with merely a dozen bowmasters. Bowmasters do nothing to disavow those rumors knowing that they merely intimidate their opponents and shroud their perceptions of the truth. As a result, many view the bowmasters in awe or disbelief, and quickly ask them to display their legendary prowess, a request which bowmasters usually refuse.<br />
<br />
Role:A bowmaster should never be seen on the front lines, the bowmaster takes advantage of distance to feather their enemies before they even reach them. Their mastery of the bow allows them a lot of flexibility when attacking with a bow as they quickly gain range feats. Their true strength is revealed at level 6 where they receive the Sniper ability allowing to disregard the range increment penalty.<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' +6<br />
<br />
'''Feats:''' [[SRD:Weapon Focus|Weapon Focus]](longbow) or [[SRD:Weapon Focus|Weapon Focus]](shortbow), [[SRD:Point Blank Shot|Point Blank Shot]] or [[SRD:Rapid Shot|Rapid Shot]], [[SRD:Run|Run]], [[SRD:Dodge|Dodge]]<br />
<br />
'''Skills:''' [[SRD:Spot Skill|Spot]] 4 ranks, [[SRD:Listen Skill|Listen]] 4 ranks, [[SRD:Intimidate Skill|Intimidate]] 8 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Bowmaster </div> Hit Die: d6<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" | Quick Shot / Precise Shot<br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" |Quick Draw<br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | Far Shot<br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" |The Art of the Bow<br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" | Manyshot or Precise Shot<br />
|- class="even"<br />
| 6th || +6 || +2 || + || +2 || style="text-align: left;" |Sniper<br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" | Secrets of the Bow<br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" |Improved Precise Shot<br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" | Mastery of the Bow<br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" | Maestro<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (4 + [[Int]] modifier per level)'''<br/>[[SRD:Intimidate Skill|Intimidate]] [[SRD:Charisma|(Cha)]], [[SRD:Climb Skill|Climb]] [[SRD:Strength|(Str)]], [[SRD:Listen Skill|Listen]] [[SRD:Wisdom|(Wis)]], [[SRD:Spot Skill|Spot]] [[SRD:Wisdom|(Wis)]], [[SRD:Sense Motive Skill|Sense Motive]] [[SRD:Charisma|(Cha)]] <br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Bowmaster:''<br />
<br />
'''Weapon and Armor Proficiency:''' Bowmasters gain no proficiency with any new weapons and armors <br />
<br />
Levels in Bow Master counts as levels in fighters when determining feat selection.<br />
<br />
'''Quick Shot ([[Ex]]):''' The Bowmaster's ability to quickly fire arrows prevents his ranged attacks to provoke attacks of opportunity<br />
<br />
At 1st level a bowmaster may receive [[Precise Shot|Precise Shot]], if he doesn't fulfill the prerequisites for for Precise Shot he gets [[Point Blank Shot|Point Blank Shot]] instead<br />
<br />
At 2nd level a bowmaster receives [[Quick Draw|Quick Draw]] as a bonus feat<br />
<br />
At 3rd level a bowmaster receives [[Far Shot|Far Shot]] as a bonus feat<br />
<br />
'''The Art of the Bow ([[Ex]]):''' You gain [[Weapon Specialization|Weapon Specialization]] with either the longbow or the shortbow. Ignore the fighter level prerequisite, however, you must fulfill the Weapon Focus prerequisite. If you already have Weapon Specialization for one bow you may give it to the other, or receive an alternate fighter bonus feat as long as you fulfill the prerequisites<br />
<br />
At 5th level a bowmaster may receive [[Manyshot|Manyshot]] or [[Precise Shot|Precise Shot]], if he has both then he may select the bonus feat from the fighter feat list as long as you fulfill the prerequisites<br />
<br />
'''Sniper ([[Ex]]):''' A Bowmaster practices at always hitting his target no matter the distance. You ignore range penalties up to five times the range increment<br />
<br />
'''Secrets of the Bow ([[Ex]]):''' You gain [[Greater Weapon Focus|Greater Weapon Focus]] with either the longbow or the shortbow.<br />
<br />
'''[[Improved Precise Shot|Improved Precise Shot]] ([[Ex]]):''' At the 8th level a bowmaster receives the [[Improved Precise Shot|Improved Precise Shot]] even if he doesn't fulfill the prerequisites<br />
<br />
'''Mastery of the Bow ([[Ex]]):''' You gain [[Greater Weapon Specialization|Greater Weapon Specialization]]<br />
<br />
'''Maestro ([[Ex]]):''' The Bowmaster's intense dedication to his training has finally paid off. He is now a Maestro of the art of Bow. The Bowmaster ignores the cumulative -2 penalty of the Manyshot feat and can now fire two extra arrows without suffering the -2 penalty of the Rapid Shot feat.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Prestige Classes|Prestige Classes]]<small> [[User Prestige Classes with Descriptions|with description]]</small><br />
[[Category:B<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=220707Bow Master (3.5e Prestige Class)2008-02-03T05:20:07Z<p>Tetsurga: </p>
<hr />
<div><dplc><br />
|{{PrC Description<br />
|Bowmaster| <br />
|Combat Focused<br />
|Master of ranged combat, bow masters fillet their opponents with arrows from all ranges. The bow masters familiarity with their weapons allow to perform extraordinary feats of archery. <br />
|10<br />
|6th Level}}</dplc><br />
{{Balance}}<br />
<br />
{{Author<br />
|author_name=Tetsurga<br />
|date_created=2008-01-31<br />
|status=In Progress<br />
|editing=I'll do the corrections myself but leave ratings please.<br />
}}<br />
<br />
= Bowmaster =<br />
<br />
{{quote|Sometimes just for fun, we let them come within 15 paces of us!|orig=leader of a bowmaster squad}}<br />
<br />
{{quote|"This is harder than it looks!"<br />
"What is, hitting all the targets in the center?"<br />
"No, missing."|orig=anonymous bowmaster}}<br />
<br />
Adventure: Bowmasters view adventure as a chance to polish their skills and earn some gold at the same time. A bowmaster is never found wanting for a job as they always find an employer whose more than willing to hire them. Bowmasters, in short, are either elite mercenaries who fight for gold or dedicated protectors of an area they consider important. However, in both cases they pursue total mastery of their art.<br />
<br />
Characteristics: The most important ability of a bowmaster is his mastery of ranged combat, the bowmaster aims to end all engagements with his opponent never reaching him in close quarters because as long as he has range he can win. The bowmaster is prepared to fight all odds to win and has trained with the mindset that he will have no allies to assist him when fighting a band of foes.<br />
<br />
Alingment:A bowmaster is eternally filled with wanderlust, always wanting to see new places and meet knew people (or feather them). This leads to a slight inclination towards chaotic instead of lawful. In his travels a bowmaster tends to defend the powerless rather than attack them leading to most bowmasters being good instead of evil. However, bowmasters come in all alignments and are not restricted to chaotic good, it's just the most common. <br />
<br />
Religion:There is no set religion for bowmasters, usually those who become bowmasters continue to worship their base class deity.<br />
<br />
Background: Usually it is rangers, fighters, and scouts that become bow masters. However there are a few ninjas and rogues who have also joined the ranks of the bowmaster, probably because they enjoy the ability to kill their foes over great distances. Who ever aspires to be a bowmaster is usually taught by another bowmaster, resulting in very few bowmasters throughout the world due to the difficulty in finding a bowmaster willing to teach you.<br />
<br />
Races: Humans, the versatile creatures that they are, approach the bowmaster class in the hopes of mastering the art of ranged combat. Elves, with their views of archery of as an art form see the bowmasters as kindred in this regard and eagerly try to learn what they have mastered. Half-elves are attracted for both of these reasons. Halfings and half-orcs rarely become bowmasters, halfings because a bowmaster is to famous, and half-orcs because of a lack of close range combat. Gnome bowmasters enjoy <br />
the notoriety that follows bowmaster and will sometimes showcase his abilities as a performance, however this is not the norm. The few Dwarves that become bowmasters usually become famous for closely guarding their secrets.<br />
<br />
Other Classes: The Bowmaster class is surrounded by superstition and mystery, as rumors claim that Bowmasters can hit an ant across a forest and fell hundreds of men charging a hill with merely a dozen bowmasters. Bowmasters do nothing to disavow those rumors knowing that they merely intimidate their opponents and shroud their perceptions of the truth. As a result, many view the bowmasters in awe or disbelief, and quickly ask them to display their legendary prowess, a request which bowmasters usually refuse.<br />
<br />
Role:A bowmaster should never be seen on the front lines, the bowmaster takes advantage of distance to feather their enemies before they even reach them. Their mastery of the bow allows them a lot of flexibility when attacking with a bow as they quickly gain range feats. Their true strength is revealed at level 6 where they receive the Sniper ability allowing to disregard the range increment penalty.<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' +6<br />
<br />
'''Feats:''' [[SRD:Weapon Focus|Weapon Focus]](longbow) or [[SRD:Weapon Focus|Weapon Focus]](shortbow), [[SRD:Point Blank Shot|Point Blank Shot]] or [[SRD:Rapid Shot|Rapid Shot]], [[SRD:Run|Run]], [[SRD:Dodge|Dodge]]<br />
<br />
'''Skills:''' [[SRD:Spot Skill|Spot]] 4 ranks, [[SRD:Listen Skill|Listen]] 4 ranks, [[SRD:Intimidate Skill|Intimidate]] 8 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Bowmaster </div> Hit Die: d6<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" | Quick Shot / Precise Shot<br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" |Quick Draw<br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | Far Shot<br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" |The Art of the Bow<br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" | Manyshot or Precise Shot<br />
|- class="even"<br />
| 6th || +6 || +2 || + || +2 || style="text-align: left;" |Sniper<br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" | Secrets of the Bow<br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" |Improved Precise Shot<br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" | Mastery of the Bow<br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" | Maestro<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (4 + [[Int]] modifier per level)'''<br/>[[SRD:Intimidate Skill|Intimidate]] [[SRD:Charisma|(Cha)]], [[SRD:Climb Skill|Climb]] [[SRD:Strength|(Str)]], [[SRD:Listen Skill|Listen]] [[SRD:Wisdom|(Wis)]], [[SRD:Spot Skill|Spot]] [[SRD:Wisdom|(Wis)]], [[SRD:Sense Motive Skill|Sense Motive]] [[SRD:Charisma|(Cha)]] <br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Bowmaster:''<br />
<br />
'''Weapon and Armor Proficiency:''' Bowmasters gain no proficiency with any new weapons and armors <br />
<br />
Levels in Bow Master counts as levels in fighters when determining feat selection.<br />
<br />
'''Quick Shot ([[Ex]]):''' The Bowmaster's ability to quickly fire arrows prevents his ranged attacks to provoke attacks of opportunity<br />
<br />
At 1st level a bowmaster may receive [[Precise Shot|Precise Shot]], if he doesn't fulfill the prerequisites for for Precise Shot he gets [[Point Blank Shot|Point Blank Shot]] instead<br />
<br />
At 2nd level a bowmaster receives [[Quick Draw|Quick Draw]] as a bonus feat<br />
<br />
At 3rd level a bowmaster receives [[Far Shot|Far Shot]] as a bonus feat<br />
<br />
'''The Art of the Bow ([[Ex]]):''' You gain [[Weapon Specialization|Weapon Specialization]] with either the longbow or the shortbow. Ignore the fighter level prerequisite, however, you must fulfill the Weapon Focus prerequisite. If you already have Weapon Specialization for one bow you may give it to the other, or receive an alternate fighter bonus feat as long as you fulfill the prerequisites<br />
<br />
At 5th level a bowmaster may receive [[Manyshot|Manyshot]] or [[Precise Shot|Precise Shot]], if he has both then he may select the bonus feat from the fighter feat list as long as you fulfill the prerequisites<br />
<br />
'''Sniper ([[Ex]]):''' A Bowmaster practices at always hitting his target no matter the distance. You ignore range penalties up to five times the range increment<br />
<br />
'''Secrets of the Bow ([[Ex]]):''' You gain [[Greater Weapon Focus|Greater Weapon Focus]] with either the longbow or the shortbow.<br />
<br />
'''[[Improved Precise Shot|Improved Precise Shot]] ([[Ex]]):''' At the 8th level a bowmaster receives the [[Improved Precise Shot|Improved Precise Shot]] even if he doesn't fulfill the prerequisites<br />
<br />
'''Mastery of the Bow ([[Ex]]):''' You gain [[Greater Weapon Specialization|Greater Weapon Specialization]]<br />
<br />
'''Maestro ([[Ex]]):''' The Bowmaster's intense dedication to his training has finally paid off. He is now a Maestro of the art of Bow. The Bowmaster ignores the cumulative -2 penalty of the Manyshot feat and can now fire two extra arrows without suffering the -2 penalty of the Rapid Shot feat.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Prestige Classes|Prestige Classes]]<small> [[User Prestige Classes with Descriptions|with description]]</small><br />
[[Category:B<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=220706Bow Master (3.5e Prestige Class)2008-02-03T05:19:47Z<p>Tetsurga: </p>
<hr />
<div><dplc><br />
|{{PrC Description<br />
|Bowmaster| <br />
|Combat Focused<br />
|Master of ranged combat, bow masters fillet their opponents with arrows from all ranges. The bow masters familiarity with their weapons allow to perform extraordinary feats of archery. <br />
|10<br />
|6th Level}}</dplc><br />
{{Balance}}<br />
<br />
{{Author<br />
|author_name=Tetsurga<br />
|date_created=2008-01-31<br />
|status=In Progress<br />
|editing=I'll do the corrections myself but leave ratings please.<br />
}}<br />
<br />
= Bowmaster =<br />
<br />
{{quote|Sometimes just for fun, we let them come within 15 paces of us!|orig=leader of a bowmaster squad}}<br />
<br />
{{quote|"This is harder than it looks!" "What is, hitting all the targets in the center?" "No, missing."|orig=anonymous bowmaster}}<br />
<br />
Adventure: Bowmasters view adventure as a chance to polish their skills and earn some gold at the same time. A bowmaster is never found wanting for a job as they always find an employer whose more than willing to hire them. Bowmasters, in short, are either elite mercenaries who fight for gold or dedicated protectors of an area they consider important. However, in both cases they pursue total mastery of their art.<br />
<br />
Characteristics: The most important ability of a bowmaster is his mastery of ranged combat, the bowmaster aims to end all engagements with his opponent never reaching him in close quarters because as long as he has range he can win. The bowmaster is prepared to fight all odds to win and has trained with the mindset that he will have no allies to assist him when fighting a band of foes.<br />
<br />
Alingment:A bowmaster is eternally filled with wanderlust, always wanting to see new places and meet knew people (or feather them). This leads to a slight inclination towards chaotic instead of lawful. In his travels a bowmaster tends to defend the powerless rather than attack them leading to most bowmasters being good instead of evil. However, bowmasters come in all alignments and are not restricted to chaotic good, it's just the most common. <br />
<br />
Religion:There is no set religion for bowmasters, usually those who become bowmasters continue to worship their base class deity.<br />
<br />
Background: Usually it is rangers, fighters, and scouts that become bow masters. However there are a few ninjas and rogues who have also joined the ranks of the bowmaster, probably because they enjoy the ability to kill their foes over great distances. Who ever aspires to be a bowmaster is usually taught by another bowmaster, resulting in very few bowmasters throughout the world due to the difficulty in finding a bowmaster willing to teach you.<br />
<br />
Races: Humans, the versatile creatures that they are, approach the bowmaster class in the hopes of mastering the art of ranged combat. Elves, with their views of archery of as an art form see the bowmasters as kindred in this regard and eagerly try to learn what they have mastered. Half-elves are attracted for both of these reasons. Halfings and half-orcs rarely become bowmasters, halfings because a bowmaster is to famous, and half-orcs because of a lack of close range combat. Gnome bowmasters enjoy <br />
the notoriety that follows bowmaster and will sometimes showcase his abilities as a performance, however this is not the norm. The few Dwarves that become bowmasters usually become famous for closely guarding their secrets.<br />
<br />
Other Classes: The Bowmaster class is surrounded by superstition and mystery, as rumors claim that Bowmasters can hit an ant across a forest and fell hundreds of men charging a hill with merely a dozen bowmasters. Bowmasters do nothing to disavow those rumors knowing that they merely intimidate their opponents and shroud their perceptions of the truth. As a result, many view the bowmasters in awe or disbelief, and quickly ask them to display their legendary prowess, a request which bowmasters usually refuse.<br />
<br />
Role:A bowmaster should never be seen on the front lines, the bowmaster takes advantage of distance to feather their enemies before they even reach them. Their mastery of the bow allows them a lot of flexibility when attacking with a bow as they quickly gain range feats. Their true strength is revealed at level 6 where they receive the Sniper ability allowing to disregard the range increment penalty.<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' +6<br />
<br />
'''Feats:''' [[SRD:Weapon Focus|Weapon Focus]](longbow) or [[SRD:Weapon Focus|Weapon Focus]](shortbow), [[SRD:Point Blank Shot|Point Blank Shot]] or [[SRD:Rapid Shot|Rapid Shot]], [[SRD:Run|Run]], [[SRD:Dodge|Dodge]]<br />
<br />
'''Skills:''' [[SRD:Spot Skill|Spot]] 4 ranks, [[SRD:Listen Skill|Listen]] 4 ranks, [[SRD:Intimidate Skill|Intimidate]] 8 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Bowmaster </div> Hit Die: d6<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" | Quick Shot / Precise Shot<br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" |Quick Draw<br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | Far Shot<br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" |The Art of the Bow<br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" | Manyshot or Precise Shot<br />
|- class="even"<br />
| 6th || +6 || +2 || + || +2 || style="text-align: left;" |Sniper<br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" | Secrets of the Bow<br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" |Improved Precise Shot<br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" | Mastery of the Bow<br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" | Maestro<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (4 + [[Int]] modifier per level)'''<br/>[[SRD:Intimidate Skill|Intimidate]] [[SRD:Charisma|(Cha)]], [[SRD:Climb Skill|Climb]] [[SRD:Strength|(Str)]], [[SRD:Listen Skill|Listen]] [[SRD:Wisdom|(Wis)]], [[SRD:Spot Skill|Spot]] [[SRD:Wisdom|(Wis)]], [[SRD:Sense Motive Skill|Sense Motive]] [[SRD:Charisma|(Cha)]] <br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Bowmaster:''<br />
<br />
'''Weapon and Armor Proficiency:''' Bowmasters gain no proficiency with any new weapons and armors <br />
<br />
Levels in Bow Master counts as levels in fighters when determining feat selection.<br />
<br />
'''Quick Shot ([[Ex]]):''' The Bowmaster's ability to quickly fire arrows prevents his ranged attacks to provoke attacks of opportunity<br />
<br />
At 1st level a bowmaster may receive [[Precise Shot|Precise Shot]], if he doesn't fulfill the prerequisites for for Precise Shot he gets [[Point Blank Shot|Point Blank Shot]] instead<br />
<br />
At 2nd level a bowmaster receives [[Quick Draw|Quick Draw]] as a bonus feat<br />
<br />
At 3rd level a bowmaster receives [[Far Shot|Far Shot]] as a bonus feat<br />
<br />
'''The Art of the Bow ([[Ex]]):''' You gain [[Weapon Specialization|Weapon Specialization]] with either the longbow or the shortbow. Ignore the fighter level prerequisite, however, you must fulfill the Weapon Focus prerequisite. If you already have Weapon Specialization for one bow you may give it to the other, or receive an alternate fighter bonus feat as long as you fulfill the prerequisites<br />
<br />
At 5th level a bowmaster may receive [[Manyshot|Manyshot]] or [[Precise Shot|Precise Shot]], if he has both then he may select the bonus feat from the fighter feat list as long as you fulfill the prerequisites<br />
<br />
'''Sniper ([[Ex]]):''' A Bowmaster practices at always hitting his target no matter the distance. You ignore range penalties up to five times the range increment<br />
<br />
'''Secrets of the Bow ([[Ex]]):''' You gain [[Greater Weapon Focus|Greater Weapon Focus]] with either the longbow or the shortbow.<br />
<br />
'''[[Improved Precise Shot|Improved Precise Shot]] ([[Ex]]):''' At the 8th level a bowmaster receives the [[Improved Precise Shot|Improved Precise Shot]] even if he doesn't fulfill the prerequisites<br />
<br />
'''Mastery of the Bow ([[Ex]]):''' You gain [[Greater Weapon Specialization|Greater Weapon Specialization]]<br />
<br />
'''Maestro ([[Ex]]):''' The Bowmaster's intense dedication to his training has finally paid off. He is now a Maestro of the art of Bow. The Bowmaster ignores the cumulative -2 penalty of the Manyshot feat and can now fire two extra arrows without suffering the -2 penalty of the Rapid Shot feat.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Prestige Classes|Prestige Classes]]<small> [[User Prestige Classes with Descriptions|with description]]</small><br />
[[Category:B<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=220705Bow Master (3.5e Prestige Class)2008-02-03T05:10:09Z<p>Tetsurga: </p>
<hr />
<div><dplc><br />
|{{PrC Description<br />
|Bowmaster| <br />
|Combat Focused<br />
|Master of ranged combat, bow masters fillet their opponents with arrows from all ranges. The bow masters familiarity with their weapons allow to perform extraordinary feats of archery. <br />
|10<br />
|6th Level}}</dplc><br />
{{Balance}}<br />
<br />
{{Author<br />
|author_name=Tetsurga<br />
|date_created=2008-01-31<br />
|status=In Progress<br />
|editing=I'll do the corrections myself but leave ratings please.<br />
}}<br />
<br />
= Bowmaster =<br />
<br />
{{quote|}}<br />
<br />
Adventure: Bowmasters view adventure as a chance to polish their skills and earn some gold at the same time. A bowmaster is never found wanting for a job as they always find an employer whose more than willing to hire them. Bowmasters, in short, are either elite mercenaries who fight for gold or dedicated protectors of an area they consider important. However, in both cases they pursue total mastery of their art.<br />
<br />
Characteristics: The most important ability of a bowmaster is his mastery of ranged combat, the bowmaster aims to end all engagements with his opponent never reaching him in close quarters because as long as he has range he can win. The bowmaster is prepared to fight all odds to win and has trained with the mindset that he will have no allies to assist him when fighting a band of foes.<br />
<br />
Alingment:A bowmaster is eternally filled with wanderlust, always wanting to see new places and meet knew people (or feather them). This leads to a slight inclination towards chaotic instead of lawful. In his travels a bowmaster tends to defend the powerless rather than attack them leading to most bowmasters being good instead of evil. However, bowmasters come in all alignments and are not restricted to chaotic good, it's just the most common. <br />
<br />
Religion:There is no set religion for bowmasters, usually those who become bowmasters continue to worship their base class deity.<br />
<br />
Background: Usually it is rangers, fighters, and scouts that become bow masters. However there are a few ninjas and rogues who have also joined the ranks of the bowmaster, probably because they enjoy the ability to kill their foes over great distances. Who ever aspires to be a bowmaster is usually taught by another bowmaster, resulting in very few bowmasters throughout the world due to the difficulty in finding a bowmaster willing to teach you.<br />
<br />
Races: Humans, the versatile creatures that they are, approach the bowmaster class in the hopes of mastering the art of ranged combat. Elves, with their views of archery of as an art form see the bowmasters as kindred in this regard and eagerly try to learn what they have mastered. Half-elves are attracted for both of these reasons. Halfings and half-orcs rarely become bowmasters, halfings because a bowmaster is to famous, and half-orcs because of a lack of close range combat. Gnome bowmasters enjoy <br />
the notoriety that follows bowmaster and will sometimes showcase his abilities as a performance, however this is not the norm. The few Dwarves that become bowmasters usually become famous for closely guarding their secrets.<br />
<br />
Other Classes: The Bowmaster class is surrounded by superstition and mystery, as rumors claim that Bowmasters can hit an ant across a forest and fell hundreds of men charging a hill with merely a dozen bowmasters. Bowmasters do nothing to disavow those rumors knowing that they merely intimidate their opponents and shroud their perceptions of the truth. As a result, many view the bowmasters in awe or disbelief, and quickly ask them to display their legendary prowess, a request which bowmasters usually refuse.<br />
<br />
Role:A bowmaster should never be seen on the front lines, the bowmaster takes advantage of distance to feather their enemies before they even reach them. Their mastery of the bow allows them a lot of flexibility when attacking with a bow as they quickly gain range feats. Their true strength is revealed at level 6 where they receive the Sniper ability allowing to disregard the range increment penalty.<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' +6<br />
<br />
'''Feats:''' [[SRD:Weapon Focus|Weapon Focus]](longbow) or [[SRD:Weapon Focus|Weapon Focus]](shortbow), [[SRD:Point Blank Shot|Point Blank Shot]] or [[SRD:Rapid Shot|Rapid Shot]], [[SRD:Run|Run]], [[SRD:Dodge|Dodge]]<br />
<br />
'''Skills:''' [[SRD:Spot Skill|Spot]] 4 ranks, [[SRD:Listen Skill|Listen]] 4 ranks, [[SRD:Intimidate Skill|Intimidate]] 8 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Bowmaster </div> Hit Die: d6<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" | Quick Shot / Precise Shot<br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" |Quick Draw<br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | Far Shot<br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" |The Art of the Bow<br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" | Manyshot or Precise Shot<br />
|- class="even"<br />
| 6th || +6 || +2 || + || +2 || style="text-align: left;" |Sniper<br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" | Secrets of the Bow<br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" |Improved Precise Shot<br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" | Mastery of the Bow<br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" | Maestro<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (4 + [[Int]] modifier per level)'''<br/>[[SRD:Intimidate Skill|Intimidate]] [[SRD:Charisma|(Cha)]], [[SRD:Climb Skill|Climb]] [[SRD:Strength|(Str)]], [[SRD:Listen Skill|Listen]] [[SRD:Wisdom|(Wis)]], [[SRD:Spot Skill|Spot]] [[SRD:Wisdom|(Wis)]], [[SRD:Sense Motive Skill|Sense Motive]] [[SRD:Charisma|(Cha)]] <br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Bowmaster:''<br />
<br />
'''Weapon and Armor Proficiency:''' Bowmasters gain no proficiency with any new weapons and armors <br />
<br />
Levels in Bow Master counts as levels in fighters when determining feat selection.<br />
<br />
'''Quick Shot ([[Ex]]):''' The Bowmaster's ability to quickly fire arrows prevents his ranged attacks to provoke attacks of opportunity<br />
<br />
At 1st level a bowmaster may receive [[Precise Shot|Precise Shot]], if he doesn't fulfill the prerequisites for for Precise Shot he gets [[Point Blank Shot|Point Blank Shot]] instead<br />
<br />
At 2nd level a bowmaster receives [[Quick Draw|Quick Draw]] as a bonus feat<br />
<br />
At 3rd level a bowmaster receives [[Far Shot|Far Shot]] as a bonus feat<br />
<br />
'''The Art of the Bow ([[Ex]]):''' You gain [[Weapon Specialization|Weapon Specialization]] with either the longbow or the shortbow. Ignore the fighter level prerequisite, however, you must fulfill the Weapon Focus prerequisite. If you already have Weapon Specialization for one bow you may give it to the other, or receive an alternate fighter bonus feat as long as you fulfill the prerequisites<br />
<br />
At 5th level a bowmaster may receive [[Manyshot|Manyshot]] or [[Precise Shot|Precise Shot]], if he has both then he may select the bonus feat from the fighter feat list as long as you fulfill the prerequisites<br />
<br />
'''Sniper ([[Ex]]):''' A Bowmaster practices at always hitting his target no matter the distance. You ignore range penalties up to five times the range increment<br />
<br />
'''Secrets of the Bow ([[Ex]]):''' You gain [[Greater Weapon Focus|Greater Weapon Focus]] with either the longbow or the shortbow.<br />
<br />
'''[[Improved Precise Shot|Improved Precise Shot]] ([[Ex]]):''' At the 8th level a bowmaster receives the [[Improved Precise Shot|Improved Precise Shot]] even if he doesn't fulfill the prerequisites<br />
<br />
'''Mastery of the Bow ([[Ex]]):''' You gain [[Greater Weapon Specialization|Greater Weapon Specialization]]<br />
<br />
'''Maestro ([[Ex]]):''' The Bowmaster's intense dedication to his training has finally paid off. He is now a Maestro of the art of Bow. The Bowmaster ignores the cumulative -2 penalty of the Manyshot feat and can now fire two extra arrows without suffering the -2 penalty of the Rapid Shot feat.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Prestige Classes|Prestige Classes]]<small> [[User Prestige Classes with Descriptions|with description]]</small><br />
[[Category:B<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=User_talk:Green_Dragon&diff=220691User talk:Green Dragon2008-02-02T23:05:01Z<p>Tetsurga: /* Please!! */</p>
<hr />
<div>{{:User:Green Dragon/Top Template}}<br />
<br />
{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=What needs locking<br />
|notifier=Cerin616<br />
|date_time=16:00, 1 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Myrmidon_(DnD_Class)<br />
|section=all of it<br />
|notifier=Tetsurga<br />
|date_time=17:54, 31 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Main_Page<br />
|section=<br />
|notifier=Blue Dragon<br />
|date_time=12:39, 30 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4E Stuff<br />
|notifier=Green Dragon<br />
|date_time=11:26, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Wereflame_(DnD_Spell)<br />
|section=<br />
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|date_time=01:42, 23 January 2008 (MST)<br />
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{{MoI-Row<br />
|page=Talk:DnD_Maps<br />
|section=Maybe this should be in environments after all?<br />
|notifier=EldritchNumen<br />
|date_time=12:32, 3 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Chromatic_Dwarf_(DnD_Creature)<br />
|section=Race<br />
|notifier=Green Dragon<br />
|date_time=23:45, 1 June 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Combat_School_(DnD_Variant_Rules)<br />
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|date_time=23:57, 21 May 2007 (MDT)<br />
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{{MoI-Row<br />
|page=MediaWiki:Sharedupload<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:01, 14 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=dndmedia:D&D_Wiki_Media_talk:Copyrights<br />
|section=Image documentation<br />
|notifier=Cuthalion<br />
|date_time=14:11, 11 May 2007 (MDT)<br />
}}<br />
}}<br />
<br />
<br />
{{Archives<br />
|label1= Archive 1 (Discussions 1 &ndash; 30)<br />
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|label6= Archive 6 (Discussions 151 &ndash; 180)<br />
|label7= Archive 7 (Discussions 181 &ndash; 210)<br />
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}}<br />
<br />
== Links and Equipment ==<br />
<br />
Two questions, some links to pages that exist do not work and I know not why: [[Werewolf]], [[Geas/Quest]], [[Weretiger]] and [[wererat]].<br />
My second question concerns the homebrew equipment section. If I am correct, Mundane items are nonmagical and can be reproduced, Magical items are magical and also can be recreated, Epic Magical items are powerful magical items with fame, Minor Artifacts are ancient magical items that cannot be recreated and Major Artifacts are extremly powerful and one-of-a-kind. If I am right, then some items like Ajaal's Iron Hand or Zokusho's Greatsword are in the wrong place. I'd change 'em myself but I dont know how, not sure if I am right and I dont think I have the authority. --[[User:DeadChainer|Chainer]] 18:32, 20 December 2007 (MST)<br />
<br />
:I have made the aforementioned links. They were never made because no one got around to making redirects from them to their corresponding SRD page. If you find any more links like this please feel free to create them and link them appropriately. Also, about the homebrew equipment items, feel free to categorize them correctly. All you have to do to change the major category they are in (Mundane, Magic, Epic, etc) is change the corresponding category and replace it with what were you think the item should be. Let me know if you have any problems changing them, and thanks in advance. --[[User:Green Dragon|Green Dragon]] 22:01, 20 December 2007 (MST)<br />
<br />
::Thanks. Sorry to bother again but how does one make redirects?--[[User:DeadChainer|Chainer]] 18:15, 23 December 2007 (MST)<br />
<br />
:::Put in #redirect before the wiki-link.--[[User:Calidore Chase|Calidore Chase]] 20:13, 23 December 2007 (MST)<br />
<br />
::::For example, see [http://www.dandwiki.com/w/index.php?title=Fighter&action=edit this]. --[[User:Green Dragon|Green Dragon]] 11:46, 24 December 2007 (MST)<br />
<br />
== Your form letter to all beginners ==<br />
<br />
I noticed that you send a form post to all beginners on their talk page. You might be interested to know that in it, when you talk about your pet peeve of people not using their signature, you spelled "it's" wrong, writing instead "is't".--[[User:Ramses IV|Ramses IV]] 11:37, 24 December 2007 (MST)<br />
<br />
:I have fixed it, thanks. Sorry about that ''':S'''. --[[User:Green Dragon|Green Dragon]] 11:46, 24 December 2007 (MST)<br />
<br />
== Citation ==<br />
<br />
How do I add citations to an article? PS: are you sure the pict used for the background is OGL (or whatever)? {{Unsigned|T G Geko|19:31, 27 December 2007 (MST)}}<br />
<br />
:I am not sure the background image is OGL, since [[User:Sledged|Sledged]] made it, he should know... Also, what exactly do you mean by references? Do you mean how is the reference extension used? [http://en.wikipedia.org/wiki/Wikipedia:Citing_sources Here] is a good thing of how the aforementioned extension is used. --[[User:Green Dragon|Green Dragon]] 19:45, 27 December 2007 (MST)<br />
<br />
== Extent of OGL ==<br />
<br />
If something is ''not'' owned by wizard's of the coast, is it okay to stick it on the Wiki? Assuming it isn't copyrighted? I'm thinking along the lines of turning the dashing swordsman prestige class from Order of the Stick into an actual class. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 19:48, 31 December 2007 (MST)<br />
<br />
:If it is copyrighted it is generally OK to redevelop the idea. Think about stories like '''Wide Sargasso Sea''', which take existing characters from other stories and redevelop them. So, for example, it is OK to make a '''Hero of Time''' PrC (relating to the Legend of Zelda). The problem comes in with trademarks. Those you cannot use. Zelda, Mario, and Bigby are trademarked words (note that the SRD can't even use trademarks since it allows anybody to print it). So, the Dashing Swordsman would be a great addition unless it has been trademarked (which is unlikely). --[[User:Aarnott|Aarnott]] 22:40, 31 December 2007 (MST)<br />
<br />
::For example [[J.R.R. Tolkien's The Lord of the Rings (DnD Campaign Setting)|J.R.R. Tolkien's The Lord of the Rings]] campaign setting is allowed to be here. The only real restriction is, as Aarnott said, is when it is copyright material. Feel free to post your own creations ''based'' of copyright work though. --[[User:Green Dragon|Green Dragon]] 11:43, 1 January 2008 (MST)<br />
<br />
== The Year at Large - Visitor Style ==<br />
<br />
[[Image:D&D Wiki Stats - 2007.png|thumb|D&D Wiki's statistical graph of 2007]]<br />
This year has been a fairly good year for increasing the amount of visitors. Overall the number of unique visitors, pages viewed, hits, etc, just kept going up and up. The only iffy months were November and December, but I feel that the reason for the slight decrease in the number or visitors was because the SRD was moved around so Google and other search engines might not have linked to D&D Wiki as much as is normal. Anyway, let me know what everyone thinks about this graph, and happy new years! --[[User:Green Dragon|Green Dragon]] 02:12, 1 January 2008 (MST)<br />
<br />
:I think that the last two months may have gone down because of the holidays. Hopefully they go back up in Jan. However overall I would say that the site is doing very well with large numbers of visitors for a site that is just under two years old. Happy New Year (alright- I admit it's over now). --[[User:Sol|sol]] 19:05, 5 January 2008 (MST)<br />
<br />
::Good point, I had not thought about that. --[[User:Green Dragon|Green Dragon]] 17:19, 6 January 2008 (MST)<br />
<br />
== A jammed Prestige Class ==<br />
<br />
Hi. I recently created a prestige class to complement the dashing swordsman, planning to establish it on the Wiki first and add details and background later. Unfortunately, something has gone wrong with editing, and there is ''no text'' under my entry, although it exists. I do not know how this happened. The class is the [[Aesthetic Caster (DnD Prestige Class)]] --[[User:Sir Milo Teabag|Sir Milo Teabag]] 11:04, 1 January 2008 (MST)<br />
<br />
:The reason it was showing as a blank page was that the [[Template:PrC Description]] and the dplc had not been ended. I have ended both of these and the class should now show up. Let me know if you have any other problems, and happy new year! --[[User:Green Dragon|Green Dragon]] 11:40, 1 January 2008 (MST)<br />
<br />
== Can you tell me what i'm doing wrong? ==<br />
<br />
I'm trying to put in the monk fighting styles from unearthed arcana but the style i put in is not showing up on the fighting styles page. {{Unsigned|76.103.213.96|20:37, 6 January 2008 (MST)}}<br />
<br />
:I have added it to the Monk Fighting Styles page. The Monk Fighting Styles page is not a dpl environment so everything has to be added manually. Sorry about that confusion. --[[User:Green Dragon|Green Dragon]] 20:43, 6 January 2008 (MST)<br />
<br />
::And it now is a dpl environment. Thank you Sledged. --[[User:Green Dragon|Green Dragon]] 14:02, 18 January 2008 (MST)<br />
<br />
== Userpage Boxes ==<br />
<br />
Do you mind if I copy and edit the code you used to add similar boxes to my page? And also, perhaps someone could make a userbox template eventually. -- [[User:Cronocke|Cronocke]] 22:40, 6 January 2008 (MST)<br />
<br />
:Not at all. Please do! --[[User:Green Dragon|Green Dragon]] 09:49, 8 January 2008 (MST)<br />
<br />
== Demons ==<br />
<br />
Two questions. Can I post anything from ''Dragon'' and if so, where do I post a powerful demon like Asmodeus? I've seen a few races from the magazine posted on our site and thought it would be open content. I was thinking of placing what I've found in the Deity area but the demon overlords of the Nine Hells aren't exactly gods and they're certainly not regular monsters. --[[User:DeadChainer|Chainer]] 18:42, 7 January 2008 (MST)<br />
<br />
:If it is [[OGL]] please feel free to add it, however if it is not it cannot be added. Also, if it is to be added, could it be treated as an overdeity? Would that categorization work? --[[User:Green Dragon|Green Dragon]] 09:51, 8 January 2008 (MST)<br />
<br />
::A lot of things from ''Dragon'' and ''Dungeon'' mags are useful info, but much of it is author-created, trademarked info, and is generally not considered OGL content. Your best bet in utilizing any information like this is to properly reference it (I would use APA Formatting, as it is very professional looking - http://elftown.com/_apa%20formatting), and only use game mechanic stats. Do not post overt creative content, such as full histories and descriptions.<br />
::As for the powerful Hellish and Abyssal Lords of the [[Book of Vile Darkness]] and the Fiendish Codexes, do not treat them as Overdeities ([[SRD:Divine Ranks|Divine Rank]] 21+ is way too powerful). I would treat all evil lords as Legend/Hero Deities (Divine Rank 0) except for the big guys (such as Asmodeus, who might get away with being Divine Rank 1-2: Demigod). Also, I would personally recommend watching my own concept for variant divine status, [[Inath (DnD Variant Rule)]]. The default in D&D is that these demon/devil lords have no inherent Divine Rank. Applying Deific traits makes them a '''''LOT''''' more powerful on the whole.<br />
::Hope this helps. -- [[User:Xidoraven|xido]] 22:53, 13 January 2008 (MST)<br />
<br />
:::One last thing, just try to make sure you do not post copyrighted material here on D&D Wiki&mdash;other than that you should be good to go. --[[User:Green Dragon|Green Dragon]] 11:39, 21 January 2008 (MST)<br />
<br />
== Unearthed Arcana ==<br />
<br />
I transcribed the "Reputation" section from Unearthed Arcana. I just want to know if it is up to standard. I would appreciate some comments from some Admins before I continue to transcribe more Unearthed Arcana content. The page is visible here: [[User:Othtim/UnearthedArcana]]. Thank you for your time. --[[User:Othtim|Othtim]] 22:46, 14 January 2008 (MST)<br />
<br />
:I would really ask [[User:Dmilewski|Dmilewski]] what he had in mind with UA material before you add to much more. I think he wants to add it to the [[SRD]], but I would really pose the question of what you can do to help with UA material to him (I am mainly saying this because UA material is currently all across D&D Wiki, some in classes, others in it's own section, etc etc.) Anyway, hope this helps! --[[User:Green Dragon|Green Dragon]] 23:17, 14 January 2008 (MST)<br />
<br />
== Vehicles ==<br />
<br />
:''Response moved to [[Talk:To the Heavens (D20 Modern Campaign Setting)#Vehicles]]&nbsp;<small>It was a response to that question. --[[User:Green Dragon|Green Dragon]] 14:01, 18 January 2008 (MST)</small>''<br />
<br />
== List of D&D d20 / 3.0/3.5 sourcebooks ==<br />
<br />
I have been attempting to find a comprehensive list of D&D d20 sourcebooks.<br />
I have found several personal lists, but none that are in any way near complete. Even the company sites have dropped many of their own publications from their product lists.<br />
<br />
I was thinking of something along the lins of an alphabetical listing of titles with a publisher Abvr. Followed by and individual entry sorted by Publisher:<br />
<br />
Publisher (Header)<br />
Title<br />
Date Published; Form (Hardbound or Soft); Page count; MSRP $<br />
General content information (Number of Races, monsters, feats, spells, ect.).<br />
And possibly some sort of editoral comment on usefulness.<br />
<br />
I was hoping that the D&D wiki would be the place for this, and I could make entries but I could not possibly set this up (Gamer Ubergeek, Computer wimp). I currently have 160-200 d20 D&D books that I could enter.<br />
<br />
Thank you [[User:Realpaladindm|Realpaladindm]] 08:52, 20 January 2008<br />
<br />
:I've created a page at [[Sourcebooks (DnD Other)]]. Just follow what's there. Please use the discussion page there for questions. Please create an account so we can keep track of who posted what. --[[User:Pwsnafu|Pwsnafu]] 19:15, 20 January 2008 (MST)<br />
<br />
::First off, you have quite the book collection ''':)'''. Secondly, I would love it for a comprehensive book list to be made here on D&D Wiki. The beginning of such a thing has been started, called the [[Publication List]] (and [[Sourcebooks (DnD Other)]] which needs to be incoporated into that..), and if you would like to add on to it please do. Also, look at any WotC book to see the format we currently use (for example [[Fiend Folio]]). Hope this helps! --[[User:Green Dragon|Green Dragon]] 19:21, 20 January 2008 (MST)<br />
<br />
:::I also began [[Publication List]], which Dim then heartily took to updating with GADZ of new books. We should integrate them fully. I have a lot of non-D&D d20 books, as well as some friends who made their own d20 system mechanics. I am posting the published ones before I start into the rest. -- [[User:Xidoraven|xido]] 02:55, 23 January 2008 (MST)<br />
<br />
::::As a side note they actually ''do'' have to be published to be on that list... --[[User:Green Dragon|Green Dragon]] 23:20, 23 January 2008 (MST)<br />
<br />
I was about to do a major update and I found the page deleted. I know that there is another section that does reference many publicaations, but I thought a simple list would be preferable for ease of reference. I am not well versed in computer formatting (cut and paste is usually the best I can do)and have no idea how to add to this other listing as each seems to have individual entries. If there is any way to give me the format back, I will cut and paste my entire list over, and then begin to do the actual finishing for that format. Thank You.<br />
<br />
== 4E Stuff ==<br />
<br />
Isn't it about time to discuss how 4e material gets posted here? With WotC having released the elf, are we using headers? Or boldface? etc. What about the now nerfed-SDR? Now that NPC are different to PC, do we need a template for monsters and a different one for pregens? Regards --[[User:Pwsnafu|Pwsnafu]] 18:56, 20 January 2008 (MST)<br />
<br />
:4e is kinda in the works right now, albeit no one is really working on it. The landing page and some of the sub-pages have been made ([[4e Homebrew]]), however a lot of work still needs to be done. If you would like, please feel free to help bring it up to the standards of [[Dungeons and Dragons]] and all it's sub-pages. Thanks! --[[User:Green Dragon|Green Dragon]] 11:43, 21 January 2008 (MST)<br />
<br />
::I propose an edition translator program.<br />
::Take any version of D&D stats, put it into the fields - it then translates it to the version you want (D&D, AD&D - 2nd, v3D&D, v3.5D&D, v4D&D). Then, when the program is complete, and the public aware of its capacities, create a translator add-on to convert to other mechanics systems (White Wolf, GURPS, Rifts, etc.). How fun would that be?<br />
::It is not a sure thing, but if my company concept gets up and running this year, it would not be out of the realm of possibility. I think it would be a hoot to be able to have any edition of character or monster translated into another version's rules. But then, this is after the fantasy language translator, which is first priority on RPG multimedia content. <br />
::Also, the 4e-specific logo is done. I will post the link to it on Elfown for your review, and if it pleases you as a finalized design, I can upload it to the media page here as well. ([http://www.elftown.com/stuff/D%26D_logo-test.png logo final draft]) -- [[User:Xidoraven|xido]] 02:48, 23 January 2008 (MST)<br />
<br />
== Sihly me ... not paying respect to Dragon-type critters! ==<br />
<br />
Hey there<br />
Just realized you and BDragon were admin! heh ... glad I didn't pull your leg too hard! *grin*<br />
<br />
FWIW I helped [[User:Okreya|Okreya]] out with a start to his page ... if you know him, chip in something? BTW: if you don't know it, ask me about "stone soup". (Not just kidding!)<br />
<br />
cheers<br /><br />
ben aka --[[User:TogoGrandeSmials|TogoGrandeSmials]] 21:19, 20 January 2008 (MST)<br />
<br />
:No respect is needed! Admins are only users with more burden... Also, I do not know [[User:Okreya|Okreya]] (except via the tavern) so I do not know how much I would be able to pitch in... Sorry about that. --[[User:Green Dragon|Green Dragon]] 11:59, 21 January 2008 (MST)<br />
<br />
== MoI on my profile ==<br />
<br />
Ok ... soooo I figured out that MoI = Message of Interest. /*D'uh!*<br /><br />
Would you peek my profile? I messed up the template somehow ... which is odd since I only copied/pasted ... sooo I don't know what I frabbed.<br /><br />
cheers<br /><br />
---TGS [[User:TogoGrandeSmials|TogoGrandeSmials]] 13:28, 21 January 2008 (MST)<br />
<br />
:Better? --[[User:Green Dragon|Green Dragon]] 13:40, 21 January 2008 (MST)<br />
<br />
== Monster CR Questions ==<br />
<br />
Let's say you have a creature you posted, like with my [[Mirror Golem (DnD Creature)|Mirror Golem]], that has a toned down version of it that I called a [[Mirror Golem (DnD Creature)#Faux|Faux Mirror Golem]], with a different CR, isn't it possible to handle the Listing by CR differently? As an alternative, may I suggest making a redirect page that links to the alternative creature in the creature listing, and that the listing in the different CR links to the redirect page? That could perhaps help and make your comprehensive creature listing a bit tidier to look at. To illustrate, I made a separate [[Mirror Golem, Faux (DnD Creature)|Faux Mirror Golem]] redirect entry instead of linking the original creature page to the supplement creature's CR category. Do you think this could work? If not, I can revert the edits. I could see this possibly work well for Dragon listings per age category as well. :P --[[User:Sulacu|Sulacu]] 00:33, 24 January 2008 (MST)<br />
<br />
:Okay. As I see it there are two ways to make this work nicely. One is too just make both the CR 9 and the CR 15 page link to the same page, the standard [[Mirror Golem (DnD Creature)|Mirror Golem]] page. This is the method I used by adding two "Back to" footers and having two CR categories present. This is option one. Option two is to split the [[Mirror Golem (DnD Creature)|Mirror Golem]] up into two pages, one called "Mirror Golem (DnD Creature)" and the other called something like "Mirror Golem, Faux (DnD Creature)". You can choose, do you want [[Mirror Golem (DnD Creature)|Mirror Golem]] to be linked to twice or do you want two seperate mirror golem entries to exist? Let me know what you decide and I will make sure everything works. --[[User:Green Dragon|Green Dragon]] 00:40, 24 January 2008 (MST)<br />
<br />
::If you want several types of Mirror Golems, I suggest using "Mirror Golem, Faux (DnD Creature)", "Mirror Golem, Stained Glass (DnD Creature)", "Mirror Golem, Greater (DnD Creature)", etc and have a page "Mirror Golem, (DnD Creature)" that gives an overview of the creature type and links to all the varieties. If you want 2-3 variants, it is easier for other users to see it on a single page. --[[User:Aarnott|Aarnott]] 21:19, 24 January 2008 (MST)<br />
<br />
:::For example [[Bokiin (DnD Race)#Bokiins as Creatures]]. --[[User:Green Dragon|Green Dragon]] 14:10, 26 January 2008 (MST)<br />
<br />
== What needs locking ==<br />
<br />
I will just list the pages that need locking here<br />
<br />
<s>[[Half-Orc, from R.M.G.C.L.F. (DnD Race)]]</s><br />
<br />
:To MoI (Message of Interest) someone just press the "MoI a user about this change" blue link next to the "Show Changes" button while editing a page. Or, you can just post the links to the races here and I will lock them ''':)'''. Either will work. As a side comment races are not finished being fully added to D&D Wiki until they are also manually added to the appropriate LA page (for example LA 0 races need to be manually added to [[LA 0 Races]]). Anyway, again, thank you so much for working on this massive project. --[[User:Green Dragon|Green Dragon]] 00:04, 25 January 2008 (MST)<br />
<br />
::duh, i forgot you guys need to manually add them, its not like the homebrew section where they automatically appear there...--[[User:Cerin616|Cerin616, Drew]] 10:01, 25 January 2008 (MST)<br />
<br />
:::I know, someone needs to make it a dpl environment... I believe that [[LA 6 Races]] uses a dpl to organize it, but all the other races need to be maunally added. Sorry about that. --[[User:Green Dragon|Green Dragon]] 11:06, 25 January 2008 (MST)<br />
<br />
:::: Yea thats fine... another question, what should i do if the authors Wizard Forum Account no longer exists to inform them of completion...? and once those are added to LA, the two authors are complete--[[User:Cerin616|Cerin616, Drew]] 23:42, 25 January 2008 (MST)<br />
<br />
:::::Sledged and I made a dpl for LA0 races (which can be applied to any other LA). I'm going to finish doing that soon. We don't actually need to update the tables anymore! --[[User:Aarnott|Aarnott]] 11:00, 26 January 2008 (MST)<br />
<br />
:::::: But yet again, what should i do if none of the authors can be contacted? their information is still there, but their profiles and email addresses are all invalid. I keep getting the "message failed" and "Email cannot be sent" --[[User:Cerin616|Cerin616, Drew]] 11:27, 26 January 2008 (MST)<br />
<br />
:::::::Check the WotC forums' code of conduct and see to what extend the races can be copied. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:51, 26 January 2008 (MST)<br />
<br />
::::::::Sounds good, ill check it out, and i moved this stuff, now ill make lists of what needs locking, and everything will be set.--[[User:Cerin616|Cerin616, Drew]] 14:34, 26 January 2008 (MST)<br />
<br />
:::::::::wizards Terms of use states that any person may use this information in a non commercial way as long as we give full credit to the authors. so according to that it should be perfectly fie to take the information and attach a cite template on it. But then again later on it says we can't distribute it... i think we might need to get permission, but maybe someone else can look to confirm my suspicions... --[[User:Cerin616|Cerin616, Drew]] 14:42, 26 January 2008 (MST)<br />
<br />
:Ok... so everything that could possibly be done without contacting authors is complete... I cannot inform authors of completion, nore can i ask new ones for permission, seeing as the PM system is no longer operative, and all the EMails are invalid... Any ideas..?--[[User:Cerin616|Cerin616, Drew]] 13:39, 28 January 2008 (MST)<br />
<br />
::Just add something like "Impossible" and call it done. --[[User:Green Dragon|Green Dragon]] 13:44, 28 January 2008 (MST)<br />
<br />
::: plus i can probably get Rath_roberts done, if i can find the info... and so much information will be lost...--[[User:Cerin616|Cerin616, Drew]] 13:46, 28 January 2008 (MST)<br />
<br />
::::I say if it cannot be found (deleted from forums) or if the author no longer is present on wizards then just write "Impossible" across the table and call that contributor good. --[[User:Green Dragon|Green Dragon]] 13:48, 28 January 2008 (MST)<br />
<br />
::::: Most of the information is probably still there, but we can't talk to the contributors. And im not sure what the terms of use wizards has will allow... I Wish there was a way to save it all somehow. I think i might try contacting wizards community about it...--[[User:Cerin616|Cerin616, Drew]] 13:55, 28 January 2008 (MST)<br />
<br />
::::::Ok, i sent an EMail to them, the only problem is that im pretty sure they will want the information copyrighted... Is there a way we can lsit this stuff as copyrighted material?--[[User:Cerin616|Cerin616, Drew]] 15:24, 28 January 2008 (MST)<br />
<br />
:::::::I would say email them and ask them about things on the wizards forums, and we can decide what to do based on their answer. --[[User:Green Dragon|Green Dragon]] 16:52, 28 January 2008 (MST)<br />
<br />
Wow, so it seems i have been ignored, they would not send my email... Next step i will take is phone call, and if that won't work, formal letter! Let the battle for copyrighted material begin! and maybe we should clean up this discussion a little, i have to do a lot of scrolling to get to the bottom now... lol--[[User:Cerin616|Cerin616, Drew]] 19:47, 31 January 2008 (MST)<br />
<br />
:Screw it, I am writing a letter... Is it possible to either create a copyright plan for this information, I know its supposed to be free, but i dont know if wizards will go for that, or possibly they can choose whether or not to have something taken down...? --[[User:Cerin616|Cerin616, Drew]] 20:08, 31 January 2008 (MST)<br />
<br />
::Maybe we could tell them something along the lines of "we will make sure to supply a link to the wizards page as well as give full credit to the author"? I could see them going for that, hopefully. --[[User:Green Dragon|Green Dragon]] 21:53, 31 January 2008 (MST)<br />
<br />
:::Yea basically i said that we are asking their permission because technically we are electronically distributeing it... but we won't profit etc. etc. We will give credit to both the author and to the Wizards forums, and if at anytime they feel that the information should be taken down, we will comply. Is that all ok? Ill wait until you respond before i mail the letter.--[[User:Cerin616|Cerin616, Drew]] 08:54, 1 February 2008 (MST)<br />
<br />
== Move problem ==<br />
<br />
Hi! I tried to move a PrC (just changed it's title), but something gone wrong... When I go to the PrC with description page, my class appears under the new starting letter but with it's old name and with the old link... Can you fix that please? {{Unsigned|ElfsMaster|04:53, 30 January 2008 (MST)}}<br />
<br />
:What was the name of your PrC? --[[User:Green Dragon|Green Dragon]] 11:23, 30 January 2008 (MST)<br />
<br />
::If it was the [[Bladesong Warrior (DnD Prestige Class)|Bladesong Warrior]] then I have fixed the problem. --[[User:Green Dragon|Green Dragon]] 11:24, 30 January 2008 (MST)<br />
<br />
:::Yes, it was that. Sorry for not saying the name of the PrC, I totally forgot, and thanks for fixing it. --[[User:ElfsMaster|ElfsMaster]] 17:04, 30 January 2008 (MST)<br />
<br />
::::Not a problem. --[[User:Green Dragon|Green Dragon]] 20:26, 30 January 2008 (MST)<br />
<br />
== Admin Rights ==<br />
<br />
Would you mind giving me admin rights so that I can change all the feat categories to DPLs like I did with races? I will need the rights to change all the NBOF feats since they are all protected and make up a large majority of the feats present. Otherwise I can post on my server the quick script I used that generates the x0 template that needs to be added for all the feats and an admin can change all the protected ones. --[[User:Aarnott|Aarnott]] 09:36, 31 January 2008 (MST)<br />
<br />
:Done. Let me know when you are finished. --[[User:Green Dragon|Green Dragon]] 12:17, 31 January 2008 (MST)<br />
<br />
== I wondered ==<br />
<br />
I wondered what the procedure was for creating a new class, because I'm thinking of creating an alternate Myrmidon class.-Tetsurga<br />
<br />
:Go to [[Add_New_DnD_Class]] and you can add one from there, following the instructions provided. --[[User:Aarnott|Aarnott]] 16:45, 31 January 2008 (MST)<br />
<br />
== If Possible ==<br />
<br />
If it isn't too much trouble could you take a look at the revised Myrmidon class.-Tetsurga<br />
<br />
:Yea ill take a look, if there is anything specific you need checked out let me know--[[User:Cerin616|Cerin616, Drew]] 19:36, 31 January 2008 (MST)<br />
<br />
==More on the to-do-list==<br />
<br />
Well, since i will probably be waiting for WotC to respond... I am going to keep working on the to do list. Im going to start out with the druidic.net OGC. Ill let you know when its done so you can take a look. And is there anything special you want to me to categorize them as in the footer?--[[User:Cerin616|Cerin616, Drew]] 09:43, 1 February 2008 (MST)<br />
<br />
:[[Darkaralome (DnD Race)]] Thats the first one done. I think that maybe these should have their own catagory as well, and also i might need a little help from anyone to make up a background etc.--[[User:Cerin616|Cerin616, Drew]] 09:58, 1 February 2008 (MST)<br />
<br />
::Take a look now, that is how they should all be added (albeit that one is not formatted correctly, nor is the [[Template:x0]] and [[Template:Author]] done). --[[User:Green Dragon|Green Dragon]] 12:02, 1 February 2008 (MST)<br />
<br />
:::Where did you get all that extra info...? and ill make those extra pages, deity and equip. Plus i just wikified it. --[[User:Cerin616|Cerin616, Drew]] 15:59, 1 February 2008 (MST)<br />
<br />
::::I wikified the page, but i still need to do the feat at the bottom... The weapon page i made for lomepick is good, but the deity page for Lo'hemeh is ehh--[[User:Cerin616|Cerin616, Drew]] 16:45, 1 February 2008 (MST)<br />
<br />
== Effective caster levels and feats. ==<br />
<br />
Ok first I'll Start with an example, a lvl 2 Sorc Rakshasa, thats the base of this, now then could it take feats that require arcane caster lvl 1st-9th or can it only take feats with lvl 1st-2nd, the reason I ask is bacuse the Rakshasa template states that the player if they take the Sorc class the Sorc lvls and the 7 lvls from the Rakshasa stack for deturmining effective caster lvl and for casting and other like effects and also famlure, sp would feats fall under like effects? {{Unsigned|Vike Oden|00:00, 2 February 2008 (MST)}}<br />
<br />
:It states: If the character takes additional levels of sorcerer, these levels stack with the rakshasa’s base spellcasting ability for spells known, spells per day, ''and other effects dependent on caster level''. So, based on the last statement, I would say that, yes, you can take feats that require a level 9 sorcerer. Does this help? --[[User:Green Dragon|Green Dragon]] 00:41, 2 February 2008 (MST)<br />
<br />
== Please!! ==<br />
<br />
Please don't delete the Bow Master, I am still working on it. I still have to add content.--[[User:Tetsurga|Tetsurga]] 16:05, 2 February 2008 (MST)</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=User_talk:Green_Dragon&diff=220690User talk:Green Dragon2008-02-02T23:04:50Z<p>Tetsurga: New section: Please!!</p>
<hr />
<div>{{:User:Green Dragon/Top Template}}<br />
<br />
{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=What needs locking<br />
|notifier=Cerin616<br />
|date_time=16:00, 1 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Myrmidon_(DnD_Class)<br />
|section=all of it<br />
|notifier=Tetsurga<br />
|date_time=17:54, 31 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Main_Page<br />
|section=<br />
|notifier=Blue Dragon<br />
|date_time=12:39, 30 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4E Stuff<br />
|notifier=Green Dragon<br />
|date_time=11:26, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Wereflame_(DnD_Spell)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=01:42, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Maps<br />
|section=Maybe this should be in environments after all?<br />
|notifier=EldritchNumen<br />
|date_time=12:32, 3 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Chromatic_Dwarf_(DnD_Creature)<br />
|section=Race<br />
|notifier=Green Dragon<br />
|date_time=23:45, 1 June 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Combat_School_(DnD_Variant_Rules)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:57, 21 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=MediaWiki:Sharedupload<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:01, 14 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=dndmedia:D&D_Wiki_Media_talk:Copyrights<br />
|section=Image documentation<br />
|notifier=Cuthalion<br />
|date_time=14:11, 11 May 2007 (MDT)<br />
}}<br />
}}<br />
<br />
<br />
{{Archives<br />
|label1= Archive 1 (Discussions 1 &ndash; 30)<br />
|label2= Archive 2 (Discussions 31 &ndash; 60)<br />
|label3= Archive 3 (Discussions 61 &ndash; 90)<br />
|label4= Archive 4 (Discussions 91 &ndash; 120)<br />
|label5= Archive 5 (Discussions 121 &ndash; 150)<br />
|label6= Archive 6 (Discussions 151 &ndash; 180)<br />
|label7= Archive 7 (Discussions 181 &ndash; 210)<br />
|label8= Archive 8 (Discussions 211 &ndash; 240)<br />
}}<br />
<br />
== Links and Equipment ==<br />
<br />
Two questions, some links to pages that exist do not work and I know not why: [[Werewolf]], [[Geas/Quest]], [[Weretiger]] and [[wererat]].<br />
My second question concerns the homebrew equipment section. If I am correct, Mundane items are nonmagical and can be reproduced, Magical items are magical and also can be recreated, Epic Magical items are powerful magical items with fame, Minor Artifacts are ancient magical items that cannot be recreated and Major Artifacts are extremly powerful and one-of-a-kind. If I am right, then some items like Ajaal's Iron Hand or Zokusho's Greatsword are in the wrong place. I'd change 'em myself but I dont know how, not sure if I am right and I dont think I have the authority. --[[User:DeadChainer|Chainer]] 18:32, 20 December 2007 (MST)<br />
<br />
:I have made the aforementioned links. They were never made because no one got around to making redirects from them to their corresponding SRD page. If you find any more links like this please feel free to create them and link them appropriately. Also, about the homebrew equipment items, feel free to categorize them correctly. All you have to do to change the major category they are in (Mundane, Magic, Epic, etc) is change the corresponding category and replace it with what were you think the item should be. Let me know if you have any problems changing them, and thanks in advance. --[[User:Green Dragon|Green Dragon]] 22:01, 20 December 2007 (MST)<br />
<br />
::Thanks. Sorry to bother again but how does one make redirects?--[[User:DeadChainer|Chainer]] 18:15, 23 December 2007 (MST)<br />
<br />
:::Put in #redirect before the wiki-link.--[[User:Calidore Chase|Calidore Chase]] 20:13, 23 December 2007 (MST)<br />
<br />
::::For example, see [http://www.dandwiki.com/w/index.php?title=Fighter&action=edit this]. --[[User:Green Dragon|Green Dragon]] 11:46, 24 December 2007 (MST)<br />
<br />
== Your form letter to all beginners ==<br />
<br />
I noticed that you send a form post to all beginners on their talk page. You might be interested to know that in it, when you talk about your pet peeve of people not using their signature, you spelled "it's" wrong, writing instead "is't".--[[User:Ramses IV|Ramses IV]] 11:37, 24 December 2007 (MST)<br />
<br />
:I have fixed it, thanks. Sorry about that ''':S'''. --[[User:Green Dragon|Green Dragon]] 11:46, 24 December 2007 (MST)<br />
<br />
== Citation ==<br />
<br />
How do I add citations to an article? PS: are you sure the pict used for the background is OGL (or whatever)? {{Unsigned|T G Geko|19:31, 27 December 2007 (MST)}}<br />
<br />
:I am not sure the background image is OGL, since [[User:Sledged|Sledged]] made it, he should know... Also, what exactly do you mean by references? Do you mean how is the reference extension used? [http://en.wikipedia.org/wiki/Wikipedia:Citing_sources Here] is a good thing of how the aforementioned extension is used. --[[User:Green Dragon|Green Dragon]] 19:45, 27 December 2007 (MST)<br />
<br />
== Extent of OGL ==<br />
<br />
If something is ''not'' owned by wizard's of the coast, is it okay to stick it on the Wiki? Assuming it isn't copyrighted? I'm thinking along the lines of turning the dashing swordsman prestige class from Order of the Stick into an actual class. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 19:48, 31 December 2007 (MST)<br />
<br />
:If it is copyrighted it is generally OK to redevelop the idea. Think about stories like '''Wide Sargasso Sea''', which take existing characters from other stories and redevelop them. So, for example, it is OK to make a '''Hero of Time''' PrC (relating to the Legend of Zelda). The problem comes in with trademarks. Those you cannot use. Zelda, Mario, and Bigby are trademarked words (note that the SRD can't even use trademarks since it allows anybody to print it). So, the Dashing Swordsman would be a great addition unless it has been trademarked (which is unlikely). --[[User:Aarnott|Aarnott]] 22:40, 31 December 2007 (MST)<br />
<br />
::For example [[J.R.R. Tolkien's The Lord of the Rings (DnD Campaign Setting)|J.R.R. Tolkien's The Lord of the Rings]] campaign setting is allowed to be here. The only real restriction is, as Aarnott said, is when it is copyright material. Feel free to post your own creations ''based'' of copyright work though. --[[User:Green Dragon|Green Dragon]] 11:43, 1 January 2008 (MST)<br />
<br />
== The Year at Large - Visitor Style ==<br />
<br />
[[Image:D&D Wiki Stats - 2007.png|thumb|D&D Wiki's statistical graph of 2007]]<br />
This year has been a fairly good year for increasing the amount of visitors. Overall the number of unique visitors, pages viewed, hits, etc, just kept going up and up. The only iffy months were November and December, but I feel that the reason for the slight decrease in the number or visitors was because the SRD was moved around so Google and other search engines might not have linked to D&D Wiki as much as is normal. Anyway, let me know what everyone thinks about this graph, and happy new years! --[[User:Green Dragon|Green Dragon]] 02:12, 1 January 2008 (MST)<br />
<br />
:I think that the last two months may have gone down because of the holidays. Hopefully they go back up in Jan. However overall I would say that the site is doing very well with large numbers of visitors for a site that is just under two years old. Happy New Year (alright- I admit it's over now). --[[User:Sol|sol]] 19:05, 5 January 2008 (MST)<br />
<br />
::Good point, I had not thought about that. --[[User:Green Dragon|Green Dragon]] 17:19, 6 January 2008 (MST)<br />
<br />
== A jammed Prestige Class ==<br />
<br />
Hi. I recently created a prestige class to complement the dashing swordsman, planning to establish it on the Wiki first and add details and background later. Unfortunately, something has gone wrong with editing, and there is ''no text'' under my entry, although it exists. I do not know how this happened. The class is the [[Aesthetic Caster (DnD Prestige Class)]] --[[User:Sir Milo Teabag|Sir Milo Teabag]] 11:04, 1 January 2008 (MST)<br />
<br />
:The reason it was showing as a blank page was that the [[Template:PrC Description]] and the dplc had not been ended. I have ended both of these and the class should now show up. Let me know if you have any other problems, and happy new year! --[[User:Green Dragon|Green Dragon]] 11:40, 1 January 2008 (MST)<br />
<br />
== Can you tell me what i'm doing wrong? ==<br />
<br />
I'm trying to put in the monk fighting styles from unearthed arcana but the style i put in is not showing up on the fighting styles page. {{Unsigned|76.103.213.96|20:37, 6 January 2008 (MST)}}<br />
<br />
:I have added it to the Monk Fighting Styles page. The Monk Fighting Styles page is not a dpl environment so everything has to be added manually. Sorry about that confusion. --[[User:Green Dragon|Green Dragon]] 20:43, 6 January 2008 (MST)<br />
<br />
::And it now is a dpl environment. Thank you Sledged. --[[User:Green Dragon|Green Dragon]] 14:02, 18 January 2008 (MST)<br />
<br />
== Userpage Boxes ==<br />
<br />
Do you mind if I copy and edit the code you used to add similar boxes to my page? And also, perhaps someone could make a userbox template eventually. -- [[User:Cronocke|Cronocke]] 22:40, 6 January 2008 (MST)<br />
<br />
:Not at all. Please do! --[[User:Green Dragon|Green Dragon]] 09:49, 8 January 2008 (MST)<br />
<br />
== Demons ==<br />
<br />
Two questions. Can I post anything from ''Dragon'' and if so, where do I post a powerful demon like Asmodeus? I've seen a few races from the magazine posted on our site and thought it would be open content. I was thinking of placing what I've found in the Deity area but the demon overlords of the Nine Hells aren't exactly gods and they're certainly not regular monsters. --[[User:DeadChainer|Chainer]] 18:42, 7 January 2008 (MST)<br />
<br />
:If it is [[OGL]] please feel free to add it, however if it is not it cannot be added. Also, if it is to be added, could it be treated as an overdeity? Would that categorization work? --[[User:Green Dragon|Green Dragon]] 09:51, 8 January 2008 (MST)<br />
<br />
::A lot of things from ''Dragon'' and ''Dungeon'' mags are useful info, but much of it is author-created, trademarked info, and is generally not considered OGL content. Your best bet in utilizing any information like this is to properly reference it (I would use APA Formatting, as it is very professional looking - http://elftown.com/_apa%20formatting), and only use game mechanic stats. Do not post overt creative content, such as full histories and descriptions.<br />
::As for the powerful Hellish and Abyssal Lords of the [[Book of Vile Darkness]] and the Fiendish Codexes, do not treat them as Overdeities ([[SRD:Divine Ranks|Divine Rank]] 21+ is way too powerful). I would treat all evil lords as Legend/Hero Deities (Divine Rank 0) except for the big guys (such as Asmodeus, who might get away with being Divine Rank 1-2: Demigod). Also, I would personally recommend watching my own concept for variant divine status, [[Inath (DnD Variant Rule)]]. The default in D&D is that these demon/devil lords have no inherent Divine Rank. Applying Deific traits makes them a '''''LOT''''' more powerful on the whole.<br />
::Hope this helps. -- [[User:Xidoraven|xido]] 22:53, 13 January 2008 (MST)<br />
<br />
:::One last thing, just try to make sure you do not post copyrighted material here on D&D Wiki&mdash;other than that you should be good to go. --[[User:Green Dragon|Green Dragon]] 11:39, 21 January 2008 (MST)<br />
<br />
== Unearthed Arcana ==<br />
<br />
I transcribed the "Reputation" section from Unearthed Arcana. I just want to know if it is up to standard. I would appreciate some comments from some Admins before I continue to transcribe more Unearthed Arcana content. The page is visible here: [[User:Othtim/UnearthedArcana]]. Thank you for your time. --[[User:Othtim|Othtim]] 22:46, 14 January 2008 (MST)<br />
<br />
:I would really ask [[User:Dmilewski|Dmilewski]] what he had in mind with UA material before you add to much more. I think he wants to add it to the [[SRD]], but I would really pose the question of what you can do to help with UA material to him (I am mainly saying this because UA material is currently all across D&D Wiki, some in classes, others in it's own section, etc etc.) Anyway, hope this helps! --[[User:Green Dragon|Green Dragon]] 23:17, 14 January 2008 (MST)<br />
<br />
== Vehicles ==<br />
<br />
:''Response moved to [[Talk:To the Heavens (D20 Modern Campaign Setting)#Vehicles]]&nbsp;<small>It was a response to that question. --[[User:Green Dragon|Green Dragon]] 14:01, 18 January 2008 (MST)</small>''<br />
<br />
== List of D&D d20 / 3.0/3.5 sourcebooks ==<br />
<br />
I have been attempting to find a comprehensive list of D&D d20 sourcebooks.<br />
I have found several personal lists, but none that are in any way near complete. Even the company sites have dropped many of their own publications from their product lists.<br />
<br />
I was thinking of something along the lins of an alphabetical listing of titles with a publisher Abvr. Followed by and individual entry sorted by Publisher:<br />
<br />
Publisher (Header)<br />
Title<br />
Date Published; Form (Hardbound or Soft); Page count; MSRP $<br />
General content information (Number of Races, monsters, feats, spells, ect.).<br />
And possibly some sort of editoral comment on usefulness.<br />
<br />
I was hoping that the D&D wiki would be the place for this, and I could make entries but I could not possibly set this up (Gamer Ubergeek, Computer wimp). I currently have 160-200 d20 D&D books that I could enter.<br />
<br />
Thank you [[User:Realpaladindm|Realpaladindm]] 08:52, 20 January 2008<br />
<br />
:I've created a page at [[Sourcebooks (DnD Other)]]. Just follow what's there. Please use the discussion page there for questions. Please create an account so we can keep track of who posted what. --[[User:Pwsnafu|Pwsnafu]] 19:15, 20 January 2008 (MST)<br />
<br />
::First off, you have quite the book collection ''':)'''. Secondly, I would love it for a comprehensive book list to be made here on D&D Wiki. The beginning of such a thing has been started, called the [[Publication List]] (and [[Sourcebooks (DnD Other)]] which needs to be incoporated into that..), and if you would like to add on to it please do. Also, look at any WotC book to see the format we currently use (for example [[Fiend Folio]]). Hope this helps! --[[User:Green Dragon|Green Dragon]] 19:21, 20 January 2008 (MST)<br />
<br />
:::I also began [[Publication List]], which Dim then heartily took to updating with GADZ of new books. We should integrate them fully. I have a lot of non-D&D d20 books, as well as some friends who made their own d20 system mechanics. I am posting the published ones before I start into the rest. -- [[User:Xidoraven|xido]] 02:55, 23 January 2008 (MST)<br />
<br />
::::As a side note they actually ''do'' have to be published to be on that list... --[[User:Green Dragon|Green Dragon]] 23:20, 23 January 2008 (MST)<br />
<br />
I was about to do a major update and I found the page deleted. I know that there is another section that does reference many publicaations, but I thought a simple list would be preferable for ease of reference. I am not well versed in computer formatting (cut and paste is usually the best I can do)and have no idea how to add to this other listing as each seems to have individual entries. If there is any way to give me the format back, I will cut and paste my entire list over, and then begin to do the actual finishing for that format. Thank You.<br />
<br />
== 4E Stuff ==<br />
<br />
Isn't it about time to discuss how 4e material gets posted here? With WotC having released the elf, are we using headers? Or boldface? etc. What about the now nerfed-SDR? Now that NPC are different to PC, do we need a template for monsters and a different one for pregens? Regards --[[User:Pwsnafu|Pwsnafu]] 18:56, 20 January 2008 (MST)<br />
<br />
:4e is kinda in the works right now, albeit no one is really working on it. The landing page and some of the sub-pages have been made ([[4e Homebrew]]), however a lot of work still needs to be done. If you would like, please feel free to help bring it up to the standards of [[Dungeons and Dragons]] and all it's sub-pages. Thanks! --[[User:Green Dragon|Green Dragon]] 11:43, 21 January 2008 (MST)<br />
<br />
::I propose an edition translator program.<br />
::Take any version of D&D stats, put it into the fields - it then translates it to the version you want (D&D, AD&D - 2nd, v3D&D, v3.5D&D, v4D&D). Then, when the program is complete, and the public aware of its capacities, create a translator add-on to convert to other mechanics systems (White Wolf, GURPS, Rifts, etc.). How fun would that be?<br />
::It is not a sure thing, but if my company concept gets up and running this year, it would not be out of the realm of possibility. I think it would be a hoot to be able to have any edition of character or monster translated into another version's rules. But then, this is after the fantasy language translator, which is first priority on RPG multimedia content. <br />
::Also, the 4e-specific logo is done. I will post the link to it on Elfown for your review, and if it pleases you as a finalized design, I can upload it to the media page here as well. ([http://www.elftown.com/stuff/D%26D_logo-test.png logo final draft]) -- [[User:Xidoraven|xido]] 02:48, 23 January 2008 (MST)<br />
<br />
== Sihly me ... not paying respect to Dragon-type critters! ==<br />
<br />
Hey there<br />
Just realized you and BDragon were admin! heh ... glad I didn't pull your leg too hard! *grin*<br />
<br />
FWIW I helped [[User:Okreya|Okreya]] out with a start to his page ... if you know him, chip in something? BTW: if you don't know it, ask me about "stone soup". (Not just kidding!)<br />
<br />
cheers<br /><br />
ben aka --[[User:TogoGrandeSmials|TogoGrandeSmials]] 21:19, 20 January 2008 (MST)<br />
<br />
:No respect is needed! Admins are only users with more burden... Also, I do not know [[User:Okreya|Okreya]] (except via the tavern) so I do not know how much I would be able to pitch in... Sorry about that. --[[User:Green Dragon|Green Dragon]] 11:59, 21 January 2008 (MST)<br />
<br />
== MoI on my profile ==<br />
<br />
Ok ... soooo I figured out that MoI = Message of Interest. /*D'uh!*<br /><br />
Would you peek my profile? I messed up the template somehow ... which is odd since I only copied/pasted ... sooo I don't know what I frabbed.<br /><br />
cheers<br /><br />
---TGS [[User:TogoGrandeSmials|TogoGrandeSmials]] 13:28, 21 January 2008 (MST)<br />
<br />
:Better? --[[User:Green Dragon|Green Dragon]] 13:40, 21 January 2008 (MST)<br />
<br />
== Monster CR Questions ==<br />
<br />
Let's say you have a creature you posted, like with my [[Mirror Golem (DnD Creature)|Mirror Golem]], that has a toned down version of it that I called a [[Mirror Golem (DnD Creature)#Faux|Faux Mirror Golem]], with a different CR, isn't it possible to handle the Listing by CR differently? As an alternative, may I suggest making a redirect page that links to the alternative creature in the creature listing, and that the listing in the different CR links to the redirect page? That could perhaps help and make your comprehensive creature listing a bit tidier to look at. To illustrate, I made a separate [[Mirror Golem, Faux (DnD Creature)|Faux Mirror Golem]] redirect entry instead of linking the original creature page to the supplement creature's CR category. Do you think this could work? If not, I can revert the edits. I could see this possibly work well for Dragon listings per age category as well. :P --[[User:Sulacu|Sulacu]] 00:33, 24 January 2008 (MST)<br />
<br />
:Okay. As I see it there are two ways to make this work nicely. One is too just make both the CR 9 and the CR 15 page link to the same page, the standard [[Mirror Golem (DnD Creature)|Mirror Golem]] page. This is the method I used by adding two "Back to" footers and having two CR categories present. This is option one. Option two is to split the [[Mirror Golem (DnD Creature)|Mirror Golem]] up into two pages, one called "Mirror Golem (DnD Creature)" and the other called something like "Mirror Golem, Faux (DnD Creature)". You can choose, do you want [[Mirror Golem (DnD Creature)|Mirror Golem]] to be linked to twice or do you want two seperate mirror golem entries to exist? Let me know what you decide and I will make sure everything works. --[[User:Green Dragon|Green Dragon]] 00:40, 24 January 2008 (MST)<br />
<br />
::If you want several types of Mirror Golems, I suggest using "Mirror Golem, Faux (DnD Creature)", "Mirror Golem, Stained Glass (DnD Creature)", "Mirror Golem, Greater (DnD Creature)", etc and have a page "Mirror Golem, (DnD Creature)" that gives an overview of the creature type and links to all the varieties. If you want 2-3 variants, it is easier for other users to see it on a single page. --[[User:Aarnott|Aarnott]] 21:19, 24 January 2008 (MST)<br />
<br />
:::For example [[Bokiin (DnD Race)#Bokiins as Creatures]]. --[[User:Green Dragon|Green Dragon]] 14:10, 26 January 2008 (MST)<br />
<br />
== What needs locking ==<br />
<br />
I will just list the pages that need locking here<br />
<br />
<s>[[Half-Orc, from R.M.G.C.L.F. (DnD Race)]]</s><br />
<br />
:To MoI (Message of Interest) someone just press the "MoI a user about this change" blue link next to the "Show Changes" button while editing a page. Or, you can just post the links to the races here and I will lock them ''':)'''. Either will work. As a side comment races are not finished being fully added to D&D Wiki until they are also manually added to the appropriate LA page (for example LA 0 races need to be manually added to [[LA 0 Races]]). Anyway, again, thank you so much for working on this massive project. --[[User:Green Dragon|Green Dragon]] 00:04, 25 January 2008 (MST)<br />
<br />
::duh, i forgot you guys need to manually add them, its not like the homebrew section where they automatically appear there...--[[User:Cerin616|Cerin616, Drew]] 10:01, 25 January 2008 (MST)<br />
<br />
:::I know, someone needs to make it a dpl environment... I believe that [[LA 6 Races]] uses a dpl to organize it, but all the other races need to be maunally added. Sorry about that. --[[User:Green Dragon|Green Dragon]] 11:06, 25 January 2008 (MST)<br />
<br />
:::: Yea thats fine... another question, what should i do if the authors Wizard Forum Account no longer exists to inform them of completion...? and once those are added to LA, the two authors are complete--[[User:Cerin616|Cerin616, Drew]] 23:42, 25 January 2008 (MST)<br />
<br />
:::::Sledged and I made a dpl for LA0 races (which can be applied to any other LA). I'm going to finish doing that soon. We don't actually need to update the tables anymore! --[[User:Aarnott|Aarnott]] 11:00, 26 January 2008 (MST)<br />
<br />
:::::: But yet again, what should i do if none of the authors can be contacted? their information is still there, but their profiles and email addresses are all invalid. I keep getting the "message failed" and "Email cannot be sent" --[[User:Cerin616|Cerin616, Drew]] 11:27, 26 January 2008 (MST)<br />
<br />
:::::::Check the WotC forums' code of conduct and see to what extend the races can be copied. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:51, 26 January 2008 (MST)<br />
<br />
::::::::Sounds good, ill check it out, and i moved this stuff, now ill make lists of what needs locking, and everything will be set.--[[User:Cerin616|Cerin616, Drew]] 14:34, 26 January 2008 (MST)<br />
<br />
:::::::::wizards Terms of use states that any person may use this information in a non commercial way as long as we give full credit to the authors. so according to that it should be perfectly fie to take the information and attach a cite template on it. But then again later on it says we can't distribute it... i think we might need to get permission, but maybe someone else can look to confirm my suspicions... --[[User:Cerin616|Cerin616, Drew]] 14:42, 26 January 2008 (MST)<br />
<br />
:Ok... so everything that could possibly be done without contacting authors is complete... I cannot inform authors of completion, nore can i ask new ones for permission, seeing as the PM system is no longer operative, and all the EMails are invalid... Any ideas..?--[[User:Cerin616|Cerin616, Drew]] 13:39, 28 January 2008 (MST)<br />
<br />
::Just add something like "Impossible" and call it done. --[[User:Green Dragon|Green Dragon]] 13:44, 28 January 2008 (MST)<br />
<br />
::: plus i can probably get Rath_roberts done, if i can find the info... and so much information will be lost...--[[User:Cerin616|Cerin616, Drew]] 13:46, 28 January 2008 (MST)<br />
<br />
::::I say if it cannot be found (deleted from forums) or if the author no longer is present on wizards then just write "Impossible" across the table and call that contributor good. --[[User:Green Dragon|Green Dragon]] 13:48, 28 January 2008 (MST)<br />
<br />
::::: Most of the information is probably still there, but we can't talk to the contributors. And im not sure what the terms of use wizards has will allow... I Wish there was a way to save it all somehow. I think i might try contacting wizards community about it...--[[User:Cerin616|Cerin616, Drew]] 13:55, 28 January 2008 (MST)<br />
<br />
::::::Ok, i sent an EMail to them, the only problem is that im pretty sure they will want the information copyrighted... Is there a way we can lsit this stuff as copyrighted material?--[[User:Cerin616|Cerin616, Drew]] 15:24, 28 January 2008 (MST)<br />
<br />
:::::::I would say email them and ask them about things on the wizards forums, and we can decide what to do based on their answer. --[[User:Green Dragon|Green Dragon]] 16:52, 28 January 2008 (MST)<br />
<br />
Wow, so it seems i have been ignored, they would not send my email... Next step i will take is phone call, and if that won't work, formal letter! Let the battle for copyrighted material begin! and maybe we should clean up this discussion a little, i have to do a lot of scrolling to get to the bottom now... lol--[[User:Cerin616|Cerin616, Drew]] 19:47, 31 January 2008 (MST)<br />
<br />
:Screw it, I am writing a letter... Is it possible to either create a copyright plan for this information, I know its supposed to be free, but i dont know if wizards will go for that, or possibly they can choose whether or not to have something taken down...? --[[User:Cerin616|Cerin616, Drew]] 20:08, 31 January 2008 (MST)<br />
<br />
::Maybe we could tell them something along the lines of "we will make sure to supply a link to the wizards page as well as give full credit to the author"? I could see them going for that, hopefully. --[[User:Green Dragon|Green Dragon]] 21:53, 31 January 2008 (MST)<br />
<br />
:::Yea basically i said that we are asking their permission because technically we are electronically distributeing it... but we won't profit etc. etc. We will give credit to both the author and to the Wizards forums, and if at anytime they feel that the information should be taken down, we will comply. Is that all ok? Ill wait until you respond before i mail the letter.--[[User:Cerin616|Cerin616, Drew]] 08:54, 1 February 2008 (MST)<br />
<br />
== Move problem ==<br />
<br />
Hi! I tried to move a PrC (just changed it's title), but something gone wrong... When I go to the PrC with description page, my class appears under the new starting letter but with it's old name and with the old link... Can you fix that please? {{Unsigned|ElfsMaster|04:53, 30 January 2008 (MST)}}<br />
<br />
:What was the name of your PrC? --[[User:Green Dragon|Green Dragon]] 11:23, 30 January 2008 (MST)<br />
<br />
::If it was the [[Bladesong Warrior (DnD Prestige Class)|Bladesong Warrior]] then I have fixed the problem. --[[User:Green Dragon|Green Dragon]] 11:24, 30 January 2008 (MST)<br />
<br />
:::Yes, it was that. Sorry for not saying the name of the PrC, I totally forgot, and thanks for fixing it. --[[User:ElfsMaster|ElfsMaster]] 17:04, 30 January 2008 (MST)<br />
<br />
::::Not a problem. --[[User:Green Dragon|Green Dragon]] 20:26, 30 January 2008 (MST)<br />
<br />
== Admin Rights ==<br />
<br />
Would you mind giving me admin rights so that I can change all the feat categories to DPLs like I did with races? I will need the rights to change all the NBOF feats since they are all protected and make up a large majority of the feats present. Otherwise I can post on my server the quick script I used that generates the x0 template that needs to be added for all the feats and an admin can change all the protected ones. --[[User:Aarnott|Aarnott]] 09:36, 31 January 2008 (MST)<br />
<br />
:Done. Let me know when you are finished. --[[User:Green Dragon|Green Dragon]] 12:17, 31 January 2008 (MST)<br />
<br />
== I wondered ==<br />
<br />
I wondered what the procedure was for creating a new class, because I'm thinking of creating an alternate Myrmidon class.-Tetsurga<br />
<br />
:Go to [[Add_New_DnD_Class]] and you can add one from there, following the instructions provided. --[[User:Aarnott|Aarnott]] 16:45, 31 January 2008 (MST)<br />
<br />
== If Possible ==<br />
<br />
If it isn't too much trouble could you take a look at the revised Myrmidon class.-Tetsurga<br />
<br />
:Yea ill take a look, if there is anything specific you need checked out let me know--[[User:Cerin616|Cerin616, Drew]] 19:36, 31 January 2008 (MST)<br />
<br />
==More on the to-do-list==<br />
<br />
Well, since i will probably be waiting for WotC to respond... I am going to keep working on the to do list. Im going to start out with the druidic.net OGC. Ill let you know when its done so you can take a look. And is there anything special you want to me to categorize them as in the footer?--[[User:Cerin616|Cerin616, Drew]] 09:43, 1 February 2008 (MST)<br />
<br />
:[[Darkaralome (DnD Race)]] Thats the first one done. I think that maybe these should have their own catagory as well, and also i might need a little help from anyone to make up a background etc.--[[User:Cerin616|Cerin616, Drew]] 09:58, 1 February 2008 (MST)<br />
<br />
::Take a look now, that is how they should all be added (albeit that one is not formatted correctly, nor is the [[Template:x0]] and [[Template:Author]] done). --[[User:Green Dragon|Green Dragon]] 12:02, 1 February 2008 (MST)<br />
<br />
:::Where did you get all that extra info...? and ill make those extra pages, deity and equip. Plus i just wikified it. --[[User:Cerin616|Cerin616, Drew]] 15:59, 1 February 2008 (MST)<br />
<br />
::::I wikified the page, but i still need to do the feat at the bottom... The weapon page i made for lomepick is good, but the deity page for Lo'hemeh is ehh--[[User:Cerin616|Cerin616, Drew]] 16:45, 1 February 2008 (MST)<br />
<br />
== Effective caster levels and feats. ==<br />
<br />
Ok first I'll Start with an example, a lvl 2 Sorc Rakshasa, thats the base of this, now then could it take feats that require arcane caster lvl 1st-9th or can it only take feats with lvl 1st-2nd, the reason I ask is bacuse the Rakshasa template states that the player if they take the Sorc class the Sorc lvls and the 7 lvls from the Rakshasa stack for deturmining effective caster lvl and for casting and other like effects and also famlure, sp would feats fall under like effects? {{Unsigned|Vike Oden|00:00, 2 February 2008 (MST)}}<br />
<br />
:It states: If the character takes additional levels of sorcerer, these levels stack with the rakshasa’s base spellcasting ability for spells known, spells per day, ''and other effects dependent on caster level''. So, based on the last statement, I would say that, yes, you can take feats that require a level 9 sorcerer. Does this help? --[[User:Green Dragon|Green Dragon]] 00:41, 2 February 2008 (MST)<br />
<br />
== Please!! ==<br />
<br />
Please don't delete the Bow Master, I am still working on it. I still have to add content.</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=220689Bow Master (3.5e Prestige Class)2008-02-02T23:03:06Z<p>Tetsurga: </p>
<hr />
<div><dplc><br />
|{{PrC Description<br />
|Bow Master| <br />
|Combat Focused<br />
|Master of ranged combat, bow masters fillet their opponents with arrows from all ranges. The bow masters familiarity with their weapons allow to perform extraordinary feats of archery. <br />
|10<br />
|6th Level}}</dplc><br />
{{Balance}}<br />
<br />
{{Author<br />
|author_name=Tetsurga<br />
|date_created=2008-01-31<br />
|status=In Progress<br />
|editing=I'll do the corrections myself but leave ratings please.<br />
}}<br />
<br />
= Bow Master =<br />
<br />
''<!-- Insert short background description of your PrC here. -->''<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' +6<br />
<br />
'''Feats:''' [[SRD:Weapon Focus|Weapon Focus]](longbow) or [[SRD:Weapon Focus|Weapon Focus]](shortbow), [[SRD:Point Blank Shot|Point Blank Shot]] or [[SRD:Rapid Shot|Rapid Shot]], [[SRD:Run|Run]], [[SRD:Dodge|Dodge]]<br />
<br />
'''Skills:''' [[SRD:Spot Skill|Spot]] 4 ranks, [[SRD:Listen Skill|Listen]] 4 ranks, [[SRD:Intimidate Skill|Intimidate]] 8 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Bow Master </div> Hit Die: d6<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" | Quick Shot / Precise Shot<br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" |Quick Draw<br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | Far Shot<br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" |The Art of the Bow<br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" | Manyshot or Precise Shot<br />
|- class="even"<br />
| 6th || +6 || +2 || + || +2 || style="text-align: left;" |Sniper<br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" | Secrets of the Bow<br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" |Improved Precise Shot<br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" | Mastery of the Bow<br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" | Maestro<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (4 + [[Int]] modifier per level)'''<br/>[[SRD:Intimidate Skill|Intimidate]] [[SRD:Charisma|(Cha)]], [[SRD:Climb Skill|Climb]] [[SRD:Strength|(Str)]], [[SRD:Listen Skill|Listen]] [[SRD:Wisdom|(Wis)]], [[SRD:Spot Skill|Spot]] [[SRD:Wisdom|(Wis)]], [[SRD:Sense Motive Skill|Sense Motive]] [[SRD:Charisma|(Cha)]] <br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Bow Master:''<br />
<br />
'''Weapon and Armor Proficiency:''' Bow Masters gain no proficiency with any new weapons and armors <br />
<br />
Levels in Bow Master counts as levels in fighters when determining feat selection.<br />
<br />
'''Quick Shot ([[Ex]]):''' The Bow Master's ability to quickly fire arrows prevents his ranged attacks to provoke attacks of opportunity<br />
<br />
At 1st level a bow master may receive [[Precise Shot|Precise Shot]], if he doesn't fulfill the prerequisites for for Precise Shot he gets [[Point Blank Shot|Point Blank Shot]] instead<br />
<br />
At 2nd level a bow master receives [[Quick Draw|Quick Draw]] as a bonus feat<br />
<br />
At 3rd level a bow master receives [[Far Shot|Far Shot]] as a bonus feat<br />
<br />
'''The Art of the Bow ([[Ex]]):''' You gain [[Weapon Specialization|Weapon Specialization]] with either the longbow or the shortbow. Ignore the fighter level prerequisite, however, you must fulfill the Weapon Focus prerequisite. If you already have Weapon Specialization for one bow you may give it to the other, or receive an alternate fighter bonus feat as long as you fulfill the prerequisites<br />
<br />
At 5th level a bow master may receive [[Manyshot|Manyshot]] or [[Precise Shot|Precise Shot]], if he has both then he may select the bonus feat from the fighter feat list as long as you fulfill the prerequisites<br />
<br />
'''Sniper ([[Ex]]):''' A Bow Master practices at always hitting his target no matter the distance. You ignore range penalties up to three times the range increment<br />
<br />
'''Secrets of the Bow ([[Ex]]):''' You gain [[Greater Weapon Focus|Greater Weapon Focus]] with either the longbow or the shortbow.<br />
<br />
'''[[Improved Precise Shot|Improved Precise Shot]] ([[Ex]]):''' At the 8th level a bow master receives the [[Improved Precise Shot|Improved Precise Shot]] even if he doesn't fulfill the prerequisites<br />
<br />
'''Mastery of the Bow ([[Ex]]):''' You gain [[Greater Weapon Specialization|Greater Weapon Specialization]]<br />
<br />
'''Maestro ([[Ex]]):''' The Bow Master's intense dedication to his training has finally paid off. He is now a Maestro of the art of Bow. The Bow Master ignores the cumulative -2 penalty of the Manyshot feat and can now fire two extra arrows without suffering the -2 penalty of the Rapid Shot feat.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Prestige Classes|Prestige Classes]]<small> [[User Prestige Classes with Descriptions|with description]]</small><br />
[[Category:B<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Myrmidon_(3.5e_Class)&diff=220688Myrmidon (3.5e Class)2008-02-02T22:21:02Z<p>Tetsurga: /* Class Features */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|balance=9<br />
|raters=1<br />
|authors=[[User:Maglad|Maglad]]<br />
|datecreated=05/01/06<br />
|adopters=[[User:Tetsurga|Tetsurga]]<br />
|dateadopted=01/31/08<br />
|status=Ideas welcome<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=A Myrmidon is a wandering blade or mercenary that has fought in more battles than there are kingdoms to fight for. Perhaps she grew up in the middle of a war and has never known anything different; perhaps she is a raging lunatic. Whatever the reason, she can walk in and out of battle with the same comfort a bird flies through a clear sky.<br />
}}<br />
=Myrmidon=<br />
<br />
{{quote|War of the ´26, War of the ´28, Battle at Twilight Peaks, Dead Man’s Campaign, War of the ´32, War of th…|orig=anonymous myrmidon}}<br />
<br />
A Myrmidon is a wandering blade or mercenary that has fought in more battles than there are kingdoms to fight for. Perhaps she grew up in the middle of a war and has never known anything different; perhaps she is a raging lunatic. Whatever the reason, she can walk in and out of battle with the same comfort a bird flies through a clear sky. <br />
<br />
'''Adventures:''' Myrmidon adventure to find their next battle and their next opponent. They are most comfortable on the battlefield, and thus adventure to find their home; and any combat skills that will help them in their endeavor.<br />
<br />
'''Characteristics:''' Myrmidon, like fighters, are combat specialists. They have practiced ease at wandering and combat making them ideal to any adventuring group. Because they adventure throughout the world, they learn the unique but effective techniques from cultures that most have never heard of.<br />
<br />
'''Alignment:''' Being harshly trained, they are usually lawful, adhering to a set form of rules that they learned to obey, however chaotic myrmidon do exist, usually as a result of training with a less than ideal teacher. Chaotic Myrmidons typically have more battle-lust than lawful Myrmidons.<br />
<br />
'''Religion:''' Myrmidon worship any deity a fighter does.<br />
<br />
'''Background:''' Myrmidon have all undergone some form of rigorous weapon training, either in an organization or from a master. They then hone their skills through their travels. Myrmidon are practical, and do not believe that they are an elite force.<br />
<br />
'''Races:''' Humans and Half-Elves, who do not have very strong ties with their land, typically become Myrmidons. Ex-army elves also become myrmidons through wanderlust, and a desire to improve their skills. Dwarves rarely become myrmidon because of a stronger feeling of commitment to their homeland. Half-orcs rarely have the discipline to be a myrmidon. <br />
<br />
'''Other Classes:''' Myrmidon get along best with other combatants (such as fighters, and paladins) as they gain respect for being a combat veteran.<br />
<br />
'''Role:''' Like a fighter, they are front line combatants. However, they come into their own when they take advantage of their knowledge and mastery of several unique weapons.<br />
<br />
== Game Rule Information ==<br />
<br />
'''Abilities:''' Strength is the hallmarks of the battle hardened Myrmidons, a good Dexterity and Constitution help keep Myrmidons alive. However, Wisdom helps with the Myrmidons Battlefield Reflexes ability.<br />
<br />
'''Alignment:''' Any<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Myrmidon</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1 || +1 || +2 || +2 || +0 || style="text-align: left;" | Two Weapon Fighting / Man-At-Arms / Battlefield Reflexes<br />
|- class="even"<br />
| 2 || +2 || +3 || +3 || +0 || style="text-align: left;" | Power Attack or Combat Expertise<br />
|-<br />
| 3 || +3 || +3 || +3 || +1 || style="text-align: left;" | Die Hard<br />
|- class="even"<br />
| 4 || +4 || +4 || +4 || +1 || style="text-align: left;" | Powerful Grip / Bonus Feat<br />
|-<br />
| 5 || +5 || +4 || +4 || +1 || style="text-align: left;" | <br />
|- class="even"<br />
| 6 || +6/+1 || +5 || +5 || +2 || style="text-align: left;" | <br />
|-<br />
| 7 || +7/+2 || +5 || +5 || +2 || style="text-align: left;" | Man-At-Arms<br />
|- class="even"<br />
| 8 || +8/+3 || +6 || +6 || +2 || style="text-align: left;" |Discipline<br />
|-<br />
| 9 || +9/+4 || +6 || +6 || +3 || style="text-align: left;" | Bonus Feat<br />
|- class="even"<br />
| 10 || +10/+5 || +7 || +7 || +3 || style="text-align: left;" | <br />
|-<br />
| 11 || +11/+6/+1 || +7 || +7 || +3 || style="text-align: left;" | <br />
|- class="even"<br />
| 12 || +12/+7/+2 || +8 || +8 || +4 || style="text-align: left;" | <br />
|-<br />
| 13 || +13/+8/+3 || +8 || +8 || +4 || style="text-align: left;" | Bonus Feat<br />
|- class="even"<br />
| 14 || +14/+9/+4 || +9 || +9 || +4 || style="text-align: left;" | <br />
|-<br />
| 15 || +15/+10/+5 || +9 || +9 || +5 || style="text-align: left;" | <br />
|- class="even"<br />
| 16 || +16/+11/+6/+1 || +10 || +10 || +5 || style="text-align: left;" |<br />
|-<br />
| 17 || +17/+12/+7/+2 || +10 || +10 || +5 || style="text-align: left;" | <br />
|- class="even"<br />
| 18 || +18/+13/+8/+3 || +11 || +11 || +6 || style="text-align: left;" |Strict Discipline<br />
|-<br />
| 19 || +19/+14/+9/+4 || +11 || +11 || +6 || style="text-align: left;" | <br />
|- class="even"<br />
| 20 || +20/+15/+10/+5 || +12 || +12 || +6 || style="text-align: left;" | True Blade<br />
|-<br />
| colspan="6" style="text-align: left; border: none;" |<br />
'''Class Skills (2 + [[Int]] modifier per level; &times;4 at 1st level)'''<br/>[[Climb (SRD Skill)|Climb]] [[Strength (SRD Term)|(Str)]], [[Handle Animal (SRD Skill)|Handle Animal]] [[Charisma (SRD Term)|(Cha)]], [[Heal (SRD Skill)|Heal]] [[Wisdom (SRD Term)|(Wis)]], [[Intimidate (SRD Skill)|Intimidate]] [[Charisma (SRD Term)|(Cha)]], [[Jump (SRD Skill)|Jump]] [[Strength (SRD Term)|(Str)]], [[Sense Motive (SRD Skill)|Sense Motive]] [[Wisdom (SRD Term)|(Wis)]], and [[Swim (SRD Skill)|Swim]] [[Strength (SRD Term)|(Str)]].<br />
|}<br />
<br />
== Class Features ==<br />
<br />
'''Weapon and Armor Proficiency:''' Myrmidons are proficient with all [[SRD:Simple Weapon Proficiency (Feat)|simple]] and close combat [[SRD:Martial Weapon Proficiency (Feat)|martial weapons]], and with [[SRD:Armor Proficiency (Light) (Feat)|light]], and [[SRD:Armor Proficiency (Medium) (Feat)|medium]] armor.<br />
<br />
Levels in Myrmidon count as levels in fighters when determining for feats such as Weapon Specialization, Greater Weapon Focus, and Greater Weapon Specialization.<br />
<br />
'''[[Two-Weapon Fighting|Two weapon fighting]] ([[Ex]]):''' Myrmidons are veterans of war and have had to improvise combat with numerous weapons including daggers in each hand. She gains the [[Two-Weapon Fighting|Two weapon fighting]] feat at 1st level.<br />
<br />
'''Battlefield Reflexes ([[Ex]]):''' Due to a myrmidons mastery of the battlefield, she develops a sixth sense that helps her dodge unexpected blows. Add Wisdom bonus (if any) to AC. This effect can be used while wearing light or medium armor.<br />
<br />
'''Discipline ([[Ex]]):''' Due to the devotion to the mastery of certain weapons, a myrmidon gains a more thorough understanding of her preferred weapons. She gains Weapon Focus or Weapon Specialization to two weapons of her choice. <br />
<br />
At 2nd level a Myrmidon may receive [[Combat Expertise|Combat Expertise]] or [[Power Attack|Power Attack ]]as a bonus feat. If you already have Power Attack you may select [[Cleave|Cleave]] instead. If you already have [[Combat Expertise|Combat Expertise]] you may select [[Dodge|Dodge]] instead.<br />
<br />
'''Bonus Feat:''' At 4th level the Myrmidon gains a Bonus Feat from the Fighter Feat List. She gains another at 4th, 9th, and 13th level.<br />
<br />
'''[[SRD:Diehard (Feat)|Die Hard]] ([[Ex]]):''' A Myrmidon gains the [[SRD:Diehard (Feat)|Die Hard]] feat at 3rd level, even if she doesn’t fulfill the requirements for the feat.<br />
<br />
'''Powerful Grip ([[Ex]]):''' At 4th level a Myrmidon can use weapons designed for a creature a size category larger without penalty, but her space and reach are those of a creature of her actual size.<br />
<br />
'''Man-At-Arms ([[Ex]]):''' A Myrmidon has traveled the world, fought in a variety of battlefields, and mastered the use of weapons that many would find hard to learn. The Myrmidon gains [[SRD:Exotic Weapon Proficiency (Feat)|Exotic Weapon Proficiency]] with a weapon of her choice at 1st level, and at 7th level.<br />
<br />
'''Strict Discipline ([[Ex]]):''' Due to the devotion to the mastery of a weapon, a myrmidon gains a more thorough understanding of her preferred weapon. She gains Greater Weapon Focus or Greater Weapon Specialization to the weapon of her choice. She must however fulfill the prerequisites for those feats.<br />
<br />
'''True Blade ([[Ex]]):''' A Myrmidon is so used to her weapons that they become an extension of her body, she is more comfortable in the battlefield than anywhere else, and it shows. She gains [[SRD:Improved Critical|Improved Critical]] range of 18-20 with every weapon she has weapon focus for.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Base Classes|Base Classes]]<small> [[User Base Classes with Descriptions|with description]]</small><br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Combat-Focused]]</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Myrmidon_(3.5e_Class)&diff=220687Myrmidon (3.5e Class)2008-02-02T22:07:33Z<p>Tetsurga: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|balance=9<br />
|raters=1<br />
|authors=[[User:Maglad|Maglad]]<br />
|datecreated=05/01/06<br />
|adopters=[[User:Tetsurga|Tetsurga]]<br />
|dateadopted=01/31/08<br />
|status=Ideas welcome<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=A Myrmidon is a wandering blade or mercenary that has fought in more battles than there are kingdoms to fight for. Perhaps she grew up in the middle of a war and has never known anything different; perhaps she is a raging lunatic. Whatever the reason, she can walk in and out of battle with the same comfort a bird flies through a clear sky.<br />
}}<br />
=Myrmidon=<br />
<br />
{{quote|War of the ´26, War of the ´28, Battle at Twilight Peaks, Dead Man’s Campaign, War of the ´32, War of th…|orig=anonymous myrmidon}}<br />
<br />
A Myrmidon is a wandering blade or mercenary that has fought in more battles than there are kingdoms to fight for. Perhaps she grew up in the middle of a war and has never known anything different; perhaps she is a raging lunatic. Whatever the reason, she can walk in and out of battle with the same comfort a bird flies through a clear sky. <br />
<br />
'''Adventures:''' Myrmidon adventure to find their next battle and their next opponent. They are most comfortable on the battlefield, and thus adventure to find their home; and any combat skills that will help them in their endeavor.<br />
<br />
'''Characteristics:''' Myrmidon, like fighters, are combat specialists. They have practiced ease at wandering and combat making them ideal to any adventuring group. Because they adventure throughout the world, they learn the unique but effective techniques from cultures that most have never heard of.<br />
<br />
'''Alignment:''' Being harshly trained, they are usually lawful, adhering to a set form of rules that they learned to obey, however chaotic myrmidon do exist, usually as a result of training with a less than ideal teacher. Chaotic Myrmidons typically have more battle-lust than lawful Myrmidons.<br />
<br />
'''Religion:''' Myrmidon worship any deity a fighter does.<br />
<br />
'''Background:''' Myrmidon have all undergone some form of rigorous weapon training, either in an organization or from a master. They then hone their skills through their travels. Myrmidon are practical, and do not believe that they are an elite force.<br />
<br />
'''Races:''' Humans and Half-Elves, who do not have very strong ties with their land, typically become Myrmidons. Ex-army elves also become myrmidons through wanderlust, and a desire to improve their skills. Dwarves rarely become myrmidon because of a stronger feeling of commitment to their homeland. Half-orcs rarely have the discipline to be a myrmidon. <br />
<br />
'''Other Classes:''' Myrmidon get along best with other combatants (such as fighters, and paladins) as they gain respect for being a combat veteran.<br />
<br />
'''Role:''' Like a fighter, they are front line combatants. However, they come into their own when they take advantage of their knowledge and mastery of several unique weapons.<br />
<br />
== Game Rule Information ==<br />
<br />
'''Abilities:''' Strength is the hallmarks of the battle hardened Myrmidons, a good Dexterity and Constitution help keep Myrmidons alive. However, Wisdom helps with the Myrmidons Battlefield Reflexes ability.<br />
<br />
'''Alignment:''' Any<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Myrmidon</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1 || +1 || +2 || +2 || +0 || style="text-align: left;" | Two Weapon Fighting / Man-At-Arms / Battlefield Reflexes<br />
|- class="even"<br />
| 2 || +2 || +3 || +3 || +0 || style="text-align: left;" | Power Attack or Combat Expertise<br />
|-<br />
| 3 || +3 || +3 || +3 || +1 || style="text-align: left;" | Die Hard<br />
|- class="even"<br />
| 4 || +4 || +4 || +4 || +1 || style="text-align: left;" | Powerful Grip / Bonus Feat<br />
|-<br />
| 5 || +5 || +4 || +4 || +1 || style="text-align: left;" | <br />
|- class="even"<br />
| 6 || +6/+1 || +5 || +5 || +2 || style="text-align: left;" | <br />
|-<br />
| 7 || +7/+2 || +5 || +5 || +2 || style="text-align: left;" | Man-At-Arms<br />
|- class="even"<br />
| 8 || +8/+3 || +6 || +6 || +2 || style="text-align: left;" |Discipline<br />
|-<br />
| 9 || +9/+4 || +6 || +6 || +3 || style="text-align: left;" | Bonus Feat<br />
|- class="even"<br />
| 10 || +10/+5 || +7 || +7 || +3 || style="text-align: left;" | <br />
|-<br />
| 11 || +11/+6/+1 || +7 || +7 || +3 || style="text-align: left;" | <br />
|- class="even"<br />
| 12 || +12/+7/+2 || +8 || +8 || +4 || style="text-align: left;" | <br />
|-<br />
| 13 || +13/+8/+3 || +8 || +8 || +4 || style="text-align: left;" | Bonus Feat<br />
|- class="even"<br />
| 14 || +14/+9/+4 || +9 || +9 || +4 || style="text-align: left;" | <br />
|-<br />
| 15 || +15/+10/+5 || +9 || +9 || +5 || style="text-align: left;" | <br />
|- class="even"<br />
| 16 || +16/+11/+6/+1 || +10 || +10 || +5 || style="text-align: left;" |<br />
|-<br />
| 17 || +17/+12/+7/+2 || +10 || +10 || +5 || style="text-align: left;" | <br />
|- class="even"<br />
| 18 || +18/+13/+8/+3 || +11 || +11 || +6 || style="text-align: left;" |Strict Discipline<br />
|-<br />
| 19 || +19/+14/+9/+4 || +11 || +11 || +6 || style="text-align: left;" | <br />
|- class="even"<br />
| 20 || +20/+15/+10/+5 || +12 || +12 || +6 || style="text-align: left;" | True Blade<br />
|-<br />
| colspan="6" style="text-align: left; border: none;" |<br />
'''Class Skills (2 + [[Int]] modifier per level; &times;4 at 1st level)'''<br/>[[Climb (SRD Skill)|Climb]] [[Strength (SRD Term)|(Str)]], [[Handle Animal (SRD Skill)|Handle Animal]] [[Charisma (SRD Term)|(Cha)]], [[Heal (SRD Skill)|Heal]] [[Wisdom (SRD Term)|(Wis)]], [[Intimidate (SRD Skill)|Intimidate]] [[Charisma (SRD Term)|(Cha)]], [[Jump (SRD Skill)|Jump]] [[Strength (SRD Term)|(Str)]], [[Sense Motive (SRD Skill)|Sense Motive]] [[Wisdom (SRD Term)|(Wis)]], and [[Swim (SRD Skill)|Swim]] [[Strength (SRD Term)|(Str)]].<br />
|}<br />
<br />
== Class Features ==<br />
<br />
'''Weapon and Armor Proficiency:''' Myrmidons are proficient with all [[SRD:Simple Weapon Proficiency (Feat)|simple]] and close combat [[SRD:Martial Weapon Proficiency (Feat)|martial weapons]], and with [[SRD:Armor Proficiency (Light) (Feat)|light]], and [[SRD:Armor Proficiency (Medium) (Feat)|medium]] armor.<br />
<br />
Levels in Myrmidon count as levels in fighters when determining for feats such as Weapon Specialization, Greater Weapon Focus, and Greater Weapon Specialization.<br />
<br />
'''[[Two-Weapon Fighting|Two weapon fighting]] ([[Ex]]):''' Myrmidons are veterans of war and have had to improvise combat with numerous weapons including daggers in each hand. She gains the [[Two-Weapon Fighting|Two weapon fighting]] feat at 1st level.<br />
<br />
'''Battlefield Reflexes ([[Ex]]):''' Due to a myrmidons mastery of the battlefield, she develops a sixth sense that helps her dodge unexpected blows. Add Wisdom bonus (if any) to AC. This effect can be used while wearing light or medium armor.<br />
<br />
'''Discipline ([[Ex]]):''' Due to the devotion to the mastery of certain weapons, a myrmidon gains a more thorough understanding of her preferred weapons. She gains Weapon Focus or Weapon Specialization to two weapons of her choice. <br />
<br />
At 2nd level a Myrmidon may receive Combat Expertise or Power Attack as a bonus feat. If you already have power attack you may select Cleave instead. If you already have Combat Expertise you may select Dodge instead.<br />
<br />
'''Bonus Feat:''' At 4th level the Myrmidon gains a Bonus Feat from the Fighter Feat List. She gains another at 4th, 9th, and 13th level.<br />
<br />
'''[[SRD:Diehard (Feat)|Die Hard]] ([[Ex]]):''' A Myrmidon gains the [[SRD:Diehard (Feat)|Die Hard]] feat at 3rd level, even if she doesn’t fulfill the requirements for the feat.<br />
<br />
'''Powerful Grip ([[Ex]]):''' At 4th level a Myrmidon can use weapons designed for a creature a size category larger without penalty, but her space and reach are those of a creature of her actual size.<br />
<br />
'''Man-At-Arms ([[Ex]]):''' A Myrmidon has traveled the world, fought in a variety of battlefields, and mastered the use of weapons that many would find hard to learn. The Myrmidon gains [[SRD:Exotic Weapon Proficiency (Feat)|Exotic Weapon Proficiency]] with a weapon of her choice at 1st level, and at 7th level.<br />
<br />
'''Strict Discipline ([[Ex]]):''' Due to the devotion to the mastery of a weapon, a myrmidon gains a more thorough understanding of her preferred weapon. She gains Greater Weapon Focus or Greater Weapon Specialization to the weapon of her choice. She must however fulfill the prerequisites for those feats.<br />
<br />
'''True Blade ([[Ex]]):''' A Myrmidon is so used to her weapons that they become an extension of her body, she is more comfortable in the battlefield than anywhere else, and it shows. She gains [[SRD:Improved Critical|Improved Critical]] range of 18-20 with every weapon she has weapon focus for.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Base Classes|Base Classes]]<small> [[User Base Classes with Descriptions|with description]]</small><br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Combat-Focused]]</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Myrmidon_(3.5e_Class)&diff=220645Myrmidon (3.5e Class)2008-02-02T19:02:46Z<p>Tetsurga: /* Myrmidon */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|balance=9<br />
|raters=1<br />
|authors=[[User:Maglad|Maglad]]<br />
|datecreated=05/01/06<br />
|adopters=[[User:Tetsurga|Tetsurga]]<br />
|dateadopted=01/31/08<br />
|status=Ideas welcome<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=A Myrmidon is a wandering blade or mercenary that has fought in more battles than there are kingdoms to fight for. Perhaps she grew up in the middle of a war and has never known anything different; perhaps she is a raging lunatic. Whatever the reason, she can walk in and out of battle with the same comfort a bird flies through a clear sky.<br />
}}<br />
=Myrmidon=<br />
<br />
{{quote|War of the ´26, War of the ´28, Battle at Twilight Peaks, Dead Man’s Campaign, War of the ´32, War of th…|orig=anonymous myrmidon}}<br />
<br />
A Myrmidon is a wandering blade or mercenary that has fought in more battles than there are kingdoms to fight for. Perhaps she grew up in the middle of a war and has never known anything different; perhaps she is a raging lunatic. Whatever the reason, she can walk in and out of battle with the same comfort a bird flies through a clear sky. <br />
<br />
'''Adventures:''' Myrmidon adventure to find their next battle and their next opponent. They are most comfortable on the battlefield, and thus adventure to find their home; and any combat skills that will help them in their endeavor.<br />
<br />
'''Characteristics:''' Myrmidon, like fighters, are combat specialists. They have practiced ease at wandering and combat making them ideal to any adventuring group. Because they adventure throughout the world, they learn the unique but effective techniques from cultures that most have never heard of.<br />
<br />
'''Alignment:''' Being harshly trained, they are usually lawful, adhering to a set form of rules that they learned to obey, however chaotic myrmidon do exist, usually as a result of training with a less than ideal teacher. Chaotic Myrmidons typically have more battle-lust than lawful Myrmidons.<br />
<br />
'''Religion:''' Myrmidon worship any deity a fighter does.<br />
<br />
'''Background:''' Myrmidon have all undergone some form of rigorous weapon training, either in an organization or from a master. They then hone their skills through their travels. Myrmidon are practical, and do not believe that they are an elite force.<br />
<br />
'''Races:''' Humans and Half-Elves, who do not have very strong ties with their land, typically become Myrmidons. Ex-army elves also become myrmidons through wanderlust, and a desire to improve their skills. Dwarves rarely become myrmidon because of a stronger feeling of commitment to their homeland. Half-orcs rarely have the discipline to be a myrmidon. <br />
<br />
'''Other Classes:''' Myrmidon get along best with other combatants (such as fighters, and paladins) as they gain respect for being a combat veteran.<br />
<br />
'''Role:''' Like a fighter, they are front line combatants. However, they come into their own when they take advantage of their knowledge and mastery of several unique weapons.<br />
<br />
== Game Rule Information ==<br />
<br />
'''Abilities:''' Strength is the hallmarks of the battle hardened Myrmidons, a good Dexterity and Constitution help keep Myrmidons alive. However, Wisdom helps with the Myrmidons Battlefield Reflexes ability.<br />
<br />
'''Alignment:''' Any<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Myrmidon</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1 || +1 || +2 || +2 || +0 || style="text-align: left;" | Two Weapon Fighting / Man-At-Arms / Battlefield Reflexes<br />
|- class="even"<br />
| 2 || +2 || +3 || +3 || +0 || style="text-align: left;" | Power Attack or Combat Expertise<br />
|-<br />
| 3 || +3 || +3 || +3 || +1 || style="text-align: left;" | Die Hard<br />
|- class="even"<br />
| 4 || +4 || +4 || +4 || +1 || style="text-align: left;" | Powerful Grip / Bonus Feat<br />
|-<br />
| 5 || +5 || +4 || +4 || +1 || style="text-align: left;" | <br />
|- class="even"<br />
| 6 || +6/+1 || +5 || +5 || +2 || style="text-align: left;" | <br />
|-<br />
| 7 || +7/+2 || +5 || +5 || +2 || style="text-align: left;" | Man-At-Arms<br />
|- class="even"<br />
| 8 || +8/+3 || +6 || +6 || +2 || style="text-align: left;" |Discipline<br />
|-<br />
| 9 || +9/+4 || +6 || +6 || +3 || style="text-align: left;" | Bonus Feat<br />
|- class="even"<br />
| 10 || +10/+5 || +7 || +7 || +3 || style="text-align: left;" | <br />
|-<br />
| 11 || +11/+6/+1 || +7 || +7 || +3 || style="text-align: left;" | <br />
|- class="even"<br />
| 12 || +12/+7/+2 || +8 || +8 || +4 || style="text-align: left;" | <br />
|-<br />
| 13 || +13/+8/+3 || +8 || +8 || +4 || style="text-align: left;" | Bonus Feat<br />
|- class="even"<br />
| 14 || +14/+9/+4 || +9 || +9 || +4 || style="text-align: left;" | <br />
|-<br />
| 15 || +15/+10/+5 || +9 || +9 || +5 || style="text-align: left;" | <br />
|- class="even"<br />
| 16 || +16/+11/+6/+1 || +10 || +10 || +5 || style="text-align: left;" |<br />
|-<br />
| 17 || +17/+12/+7/+2 || +10 || +10 || +5 || style="text-align: left;" | <br />
|- class="even"<br />
| 18 || +18/+13/+8/+3 || +11 || +11 || +6 || style="text-align: left;" |Strict Discipline<br />
|-<br />
| 19 || +19/+14/+9/+4 || +11 || +11 || +6 || style="text-align: left;" | <br />
|- class="even"<br />
| 20 || +20/+15/+10/+5 || +12 || +12 || +6 || style="text-align: left;" | True Blade<br />
|-<br />
| colspan="6" style="text-align: left; border: none;" |<br />
'''Class Skills (2 + [[Int]] modifier per level; &times;4 at 1st level)'''<br/>[[Climb (SRD Skill)|Climb]] [[Strength (SRD Term)|(Str)]], [[Handle Animal (SRD Skill)|Handle Animal]] [[Charisma (SRD Term)|(Cha)]], [[Heal (SRD Skill)|Heal]] [[Wisdom (SRD Term)|(Wis)]], [[Intimidate (SRD Skill)|Intimidate]] [[Charisma (SRD Term)|(Cha)]], [[Jump (SRD Skill)|Jump]] [[Strength (SRD Term)|(Str)]], [[Sense Motive (SRD Skill)|Sense Motive]] [[Wisdom (SRD Term)|(Wis)]], and [[Swim (SRD Skill)|Swim]] [[Strength (SRD Term)|(Str)]].<br />
|}<br />
<br />
== Class Features ==<br />
<br />
'''Weapon and Armor Proficiency:''' Myrmidons are proficient with all [[SRD:Simple Weapon Proficiency (Feat)|simple]] and close combat [[SRD:Martial Weapon Proficiency (Feat)|martial weapons]], and with [[SRD:Armor Proficiency (Light) (Feat)|light]], and [[SRD:Armor Proficiency (Medium) (Feat)|medium]] armor.<br />
<br />
Levels in Myrmidon count as levels in fighters when determining for feats such as Weapon Specialization, Greater Weapon Focus, and Greater Weapon Specialization.<br />
<br />
'''[[Two-Weapon Fighting|Two weapon fighting]] ([[Ex]]):''' Myrmidons are veterans of war and have had to improvise combat with numerous weapons including daggers in each hand. She gains the [[Two-Weapon Fighting|Two weapon fighting]] feat at 1st level.<br />
<br />
'''Battlefield Reflexes (Ex):''' Due to a myrmidons mastery of the battlefield, she develops a sixth sense that helps her dodge unexpected blows. Add Wisdom bonus (if any) to AC. This effect can be used while wearing light or medium armor.<br />
<br />
'''Discipline (Ex):''' Due to the devotion to the mastery of certain weapons, a myrmidon gains a more thorough understanding of her preferred weapons. She gains Weapon Focus or Weapon Specialization to two weapons of her choice. <br />
<br />
At 2nd level a Myrmidon may receive Combat Expertise or Power Attack as a bonus feat. If you already have power attack you may select Cleave instead. If you already have Combat Expertise you may select Dodge instead.<br />
<br />
'''Bonus Feat:''' At 4th level the Myrmidon gains a Bonus Feat from the Fighter Feat List. She gains another at 4th, 9th, and 13th level.<br />
<br />
'''[[SRD:Diehard (Feat)|Die Hard]] ([[Ex]]):''' A Myrmidon gains the [[SRD:Diehard (Feat)|Die Hard]] feat at 3rd level, even if she doesn’t fulfill the requirements for the feat.<br />
<br />
'''Powerful Grip ([[Ex]]):''' At 4th level a Myrmidon can use weapons designed for a creature a size category larger without penalty, but her space and reach are those of a creature of her actual size.<br />
<br />
'''Man-At-Arms ([[Ex]]):''' A Myrmidon has traveled the world, fought in a variety of battlefields, and mastered the use of weapons that many would find hard to learn. The Myrmidon gains [[SRD:Exotic Weapon Proficiency (Feat)|Exotic Weapon Proficiency]] with a weapon of her choice at 1st level, and at 7th level.<br />
<br />
'''Strict Discipline (Ex):''' Due to the devotion to the mastery of a weapon, a myrmidon gains a more thorough understanding of her preferred weapon. She gains Greater Weapon Focus or Greater Weapon Specialization to the weapon of her choice. She must however fulfill the prerequisites for those feats.<br />
<br />
'''True Blade ([[Ex]]):''' A Myrmidon is so used to her weapons that they become an extension of her body, she is more comfortable in the battlefield than anywhere else, and it shows. She gains [[SRD:Improved Critical|Improved Critical]] range of 18-20 with every weapon she has weapon focus for.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Base Classes|Base Classes]]<small> [[User Base Classes with Descriptions|with description]]</small><br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Combat-Focused]]</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Myrmidon_(3.5e_Class)&diff=220555Myrmidon (3.5e Class)2008-02-02T05:15:54Z<p>Tetsurga: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|balance=9<br />
|raters=1<br />
|authors=[[User:Maglad|Maglad]]<br />
|datecreated=05/01/06<br />
|adopters=[[User:Tetsurga|Tetsurga]]<br />
|dateadopted=01/31/08<br />
|status=Ideas welcome<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=A Myrmidon is a wandering blade or mercenary that has fought in more battles than there are kingdoms to fight for. Perhaps she grew up in the middle of a war and has never known anything different; perhaps she is a raging lunatic. Whatever the reason, she can walk in and out of battle with the same comfort a bird flies through a clear sky.<br />
}}<br />
=Myrmidon=<br />
<br />
{{quote|War of the ´26, War of the ´28, Battle at Twilight Peaks, Dead Man’s Campaign, War of the ´32, War of th…|orig=anonymous myrmidon}}<br />
<br />
A Myrmidon is a wandering blade or mercenary that has fought in more battles than there are kingdoms to fight for. Perhaps she grew up in the middle of a war and has never known anything different; perhaps she is a raging lunatic. Whatever the reason, she can walk in and out of battle with the same comfort a bird flies through a clear sky. <br />
<br />
'''Adventures:''' Myrmidon adventure to find their next battle and their next opponent. They are most comfortable on the battlefield, and thus adventure to find their home; and any combat skills that will help them in their endeavor.<br />
<br />
'''Characteristics:''' Myrmidon, like fighters, are combat specialists. They have practiced ease at wandering and combat making them ideal to any adventuring group. Because they adventure throughout the world, they learn the unique but effective techniques from cultures that most have never heard of.<br />
<br />
'''Alignment:''' Being harshly trained, they are usually lawful, adhering to a set form of rules that they learned to obey, however chaotic myrmidon do exist, usually as a result of training with a less than ideal teacher. Chaotic Myrmidons typically have more battle-lust than lawful Myrmidons.<br />
<br />
'''Religion:''' Myrmidon worship any deity a fighter does.<br />
<br />
'''Background:''' Myrmidon have all undergone some form of rigorous weapon training, either in an organization or from a master. They then hone their skills through their travels. Myrmidon are practical, and do not believe that they are an elite force.<br />
<br />
'''Races:''' Humans and Half-Elves, who do not have very strong ties with their land, typically become Myrmidons. Ex-army elves also become myrmidons through wanderlust, and a desire to improve their skills. Dwarves rarely become myrmidon because of a stronger feeling of commitment to their homeland. Half-orcs rarely have the discipline to be a myrmidon. <br />
<br />
'''Other Classes:''' Myrmidon get along best with other combatants (such as fighters, and paladins) as they gain respect for being a combat veteran.<br />
<br />
'''Role:''' Like a fighter, they are front line combatants. However, they come into their own when they take advantage of their knowledge and mastery of several unique weapons.<br />
<br />
== Game Rule Information ==<br />
<br />
'''Abilities:''' Strength is the hallmarks of the battle hardened Myrmidons, a good Dexterity and Constitution help keep Myrmidons alive. However, Wisdom helps with the Myrmidons Battlefield Reflexes ability.<br />
<br />
'''Alignment:''' Any<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Myrmidon</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1 || +1 || +2 || +2 || +0 || style="text-align: left;" | Two Weapon Fighting / Man-At-Arms / Battlefield Reflexes<br />
|- class="even"<br />
| 2 || +2 || +3 || +3 || +0 || style="text-align: left;" | Power Attack or Combat Expertise<br />
|-<br />
| 3 || +3 || +3 || +3 || +1 || style="text-align: left;" | Die Hard<br />
|- class="even"<br />
| 4 || +4 || +4 || +4 || +1 || style="text-align: left;" | Powerful Grip / Bonus Feat<br />
|-<br />
| 5 || +5 || +4 || +4 || +1 || style="text-align: left;" | <br />
|- class="even"<br />
| 6 || +6/+1 || +5 || +5 || +2 || style="text-align: left;" | <br />
|-<br />
| 7 || +7/+2 || +5 || +5 || +2 || style="text-align: left;" | Man-At-Arms<br />
|- class="even"<br />
| 8 || +8/+3 || +6 || +6 || +2 || style="text-align: left;" |Discipline<br />
|-<br />
| 9 || +9/+4 || +6 || +6 || +3 || style="text-align: left;" | Bonus Feat<br />
|- class="even"<br />
| 10 || +10/+5 || +7 || +7 || +3 || style="text-align: left;" | <br />
|-<br />
| 11 || +11/+6/+1 || +7 || +7 || +3 || style="text-align: left;" | <br />
|- class="even"<br />
| 12 || +12/+7/+2 || +8 || +8 || +4 || style="text-align: left;" | <br />
|-<br />
| 13 || +13/+8/+3 || +8 || +8 || +4 || style="text-align: left;" | Bonus Feat<br />
|- class="even"<br />
| 14 || +14/+9/+4 || +9 || +9 || +4 || style="text-align: left;" | <br />
|-<br />
| 15 || +15/+10/+5 || +9 || +9 || +5 || style="text-align: left;" | <br />
|- class="even"<br />
| 16 || +16/+11/+6/+1 || +10 || +10 || +5 || style="text-align: left;" |<br />
|-<br />
| 17 || +17/+12/+7/+2 || +10 || +10 || +5 || style="text-align: left;" | <br />
|- class="even"<br />
| 18 || +18/+13/+8/+3 || +11 || +11 || +6 || style="text-align: left;" |Strict Discipline<br />
|-<br />
| 19 || +19/+14/+9/+4 || +11 || +11 || +6 || style="text-align: left;" | <br />
|- class="even"<br />
| 20 || +20/+15/+10/+5 || +12 || +12 || +6 || style="text-align: left;" | True Blade<br />
|-<br />
| colspan="6" style="text-align: left; border: none;" |<br />
'''Class Skills (2 + [[Int]] modifier per level; &times;4 at 1st level)'''<br/>[[Climb (SRD Skill)|Climb]] [[Strength (SRD Term)|(Str)]], [[Handle Animal (SRD Skill)|Handle Animal]] [[Charisma (SRD Term)|(Cha)]], [[Heal (SRD Skill)|Heal]] [[Wisdom (SRD Term)|(Wis)]], [[Intimidate (SRD Skill)|Intimidate]] [[Charisma (SRD Term)|(Cha)]], [[Jump (SRD Skill)|Jump]] [[Strength (SRD Term)|(Str)]], [[Sense Motive (SRD Skill)|Sense Motive]] [[Wisdom (SRD Term)|(Wis)]], and [[Swim (SRD Skill)|Swim]] [[Strength (SRD Term)|(Str)]].<br />
|}<br />
<br />
== Class Features ==<br />
<br />
'''Weapon and Armor Proficiency:''' Myrmidons are proficient with all [[SRD:Simple Weapon Proficiency (Feat)|simple]] and close combat [[SRD:Martial Weapon Proficiency (Feat)|martial weapons]], and with [[SRD:Armor Proficiency (Light) (Feat)|light]], and [[SRD:Armor Proficiency (Medium) (Feat)|medium]] armor.<br />
<br />
Levels in Myrmidon count as levels in fighters when determining for feats such as Weapon Specialization, Greater Weapon Focus, and Greater Weapon Specialization.<br />
<br />
'''[[Two-Weapon Fighting|Two weapon fighting]] ([[Ex]]):''' Myrmidons are veterans of war and have had to improvise combat with numerous weapons including daggers in each hand. She gains the [[Two-Weapon Fighting|Two weapon fighting]] feat at 1st level.<br />
<br />
'''Battlefield Reflexes (Ex):''' Due to a myrmidons mastery of the battlefield, she develops a sixth sense that helps her dodge unexpected blows. Add Wisdom bonus (if any) to AC. This effect can be used while wearing light or medium armor.<br />
<br />
'''Discipline (Ex):''' Due to the devotion to the mastery of certain weapons, a myrmidon gains a more thorough understanding of her preferred weapons. She gains Weapon Focus or Weapon Specialization to two weapons of her choice. <br />
<br />
At 2nd level a Myrmidon may receive Combat Expertise or Power Attack as a bonus feat. If you already have power attack you may select Cleave instead. If you already have Combat Expertise you may select Dodge instead.<br />
<br />
'''Bonus Feat:''' At 4th level the Myrmidon gains a Bonus Feat from the Fighter Feat List. She gains another at 4th, 9th, and 13th level.<br />
<br />
'''[[SRD:Diehard (Feat)|Die Hard]] ([[Ex]]):''' A Myrmidon gains the [[SRD:Diehard (Feat)|Die Hard]] feat at 3rd level, even if she doesn’t fulfill the requirements for the feat.<br />
<br />
'''Powerful Grip ([[Ex]]):''' At 4th level a Myrmidon can use weapons designed for a creature a size category larger without penalty, but her space and reach are those of a creature of her actual size.<br />
<br />
'''Man-At-Arms ([[Ex]]):''' A Myrmidon has traveled the world, fought in a variety of battlefields, and mastered the use of weapons that many would find hard to learn. The Myrmidon gains [[SRD:Exotic Weapon Proficiency (Feat)|Exotic Weapon Proficiency]] with a weapon of her choice at 1st level, and at 7th level.<br />
<br />
'''Strict Discipline (Ex):''' Due to the devotion to the mastery of a weapons, a myrmidon gains a more thorough understanding of her preferred weapon. She gains Greater Weapon Focus or Greater Weapon Specialization to the weapon of her choice. She must however fulfill the prerequisites for those feats.<br />
<br />
'''True Blade ([[Ex]]):''' A Myrmidon is so used to her weapons that they become an extension of her body, she is more comfortable in the battlefield than anywhere else, and it shows. She gains [[SRD:Improved Critical|Improved Critical]] range of 18-20 with every weapon she has weapon focus for.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Base Classes|Base Classes]]<small> [[User Base Classes with Descriptions|with description]]</small><br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Combat-Focused]]</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Talk:Myrmidon_(3.5e_Class)&diff=219513Talk:Myrmidon (3.5e Class)2008-02-01T04:13:25Z<p>Tetsurga: /* Rating - 7/10 */</p>
<hr />
<div><font color=gray><br />
== Rating - 8/10 ==<br />
<br />
I give this an 8/10 because all in all its a good cross between a fighter and a barbarian. however, i beleive that if a character is proficeint with heave armor and sheilds he isnt entitled to a good ref save and evasion. i beleive this defeats the purpose of heave armor. {{Unsigned|Alabastor|11:05, 21 February 2007 (MST)}}<br />
<br />
== Rating - 6/10 ==<br />
<br />
I give this a 6/10 for three reasons: <br />
#The d12 HD plus Heavy Armor plus Tower Shields plus Damage Reduction is just too overpowered. Defensively, the Barbarians gets d12 + DR because he doesn't use Heavy Armor (usually), while Fighters get Heavy Armor + Tower Shields because they don't get the raw standing power. You just can't have both.<br />
#As mentioned above, the Ref saves are meaningless<br />
#It is approx 18% too powerful by CSS:<br />
<br />
<br />
{| class="d20" style="text-align: left;"<br />
! colspan="8" align="center" | Myrmidon CCS Analysis<br />
|-<br />
| colspan="2" align="center" | '''Basics''' || colspan="2" align="center" | '''Abilities (1st-5th)''' || colspan="2" align="center" | '''Abilities (6th-10th)''' || colspan="2" align="center" | '''Abilities (11th-)'''<br />
|- class="even"<br />
| d12 HD || + 50 || Bonus Feat (x2) || + 16 || Damage Reduction || + 2 || Damage Reduction (x3) || + 3<br />
|- <br />
| Weapon Prof || + 25 || Die Hard || + 4 || Bonus Feat (x2) || + 8 || Bonus Feat (x3) || + 6<br />
|- class="even"<br />
| Armor Prof || + 55 || Improved Shield Bash || + 4 || Evasion || + 2 || Battlefield Reflexes || + 1<br />
|- <br />
| Skill Points || + 17 || Powerful Grip || + 4 || Vetern || + 2 || Man at Arms (x2) || + 2<br />
|- class="even"<br />
| Skills || + 7 || Man at Arms || + 4 || Man at Arms || + 2 || Myrmidon || + 2 (Powerful)<br />
|- <br />
| BAB || + 25 || &nbsp; || &nbsp; || &nbsp; || &nbsp; || &nbsp; || &nbsp;<br />
|- class="even"<br />
| Saves || + 12 || &nbsp; || &nbsp; || &nbsp; || &nbsp; || &nbsp; || &nbsp;<br />
|-<br />
| colspan="2" align="center" | '''Total = 191''' || colspan="2" align="center" | '''Total = 32''' || colspan="2" align="center" | '''Total = 16''' || colspan="2" align="center" | '''Total = 14'''<br />
|-<br />
| colspan="8" align="center" | <big>'''Grand Total = 253 (+38)'''</big> <small>Verdict = +38 off from balanced</small><br />
|}<br />
<br />
'''Suggestions'''<br />
*Give [[Team Fighting (DnD General and Fighter Feat)|Team Fighting]] feat @ Lv1 (NBoF would be proud :) (+4)<br />
*Remove the Bonus Feats @ Lv1 & Lv10 (-8-6)<br />
*Remove Ref saves (meaningless) (-2)<br />
*Remove Tower Shields (only fighters should have them) (-3)<br />
*Change HD to d10 (-20)<br />
*Remove Battlefield Reflexes (this should be a slow class) & Evasion (meaningless in Heavy) (-2-1)<br />
Which gives a class of 215<br />
<br />
--[[User:Pwsnafu|Pwsnafu]] 16:39, 4 March 2007 (MST)<br />
</font color><br />
:I say go ahead and implement your suggestions - they will make it more balanced. I will remove these two balance ratings once you have completed edited this class. --[[User:Green Dragon|Green Dragon]] 23:34, 4 March 2007 (MST)<br />
<br />
::''Remove the Bonus Feats @ Lv1 & Lv10 (-8-6)''. Arrgh! I realized that a fighter Bonus Feat @ Lv10 is 4 points, not 6. I'll put the changes in and come back later to tinker (I'm currently doing a review of as many base classes as possible).<br />
<br />
::''Update:'' did the edits (with changes to ability descriptions), and placed in a few internal links, and placed '''(Ex)''' symbols. But I forgot to include a summary for the edits (sorry). I couldn't find the page for Die Hard, though. --[[User:Pwsnafu|Pwsnafu]] 15:49, 5 March 2007 (MST)<br />
<br />
:::Here is [[SRD:Diehard (Feat)|Diehard]]. Looks better already, and I will nullify these ratings. --[[User:Green Dragon|Green Dragon]] 19:01, 6 March 2007 (MST)<br />
<br />
== Rating - 7/10 ==<br />
<br />
I gave the Myrmidon a 7/10 because it needs the following changes to be balanced. Get rid of Damage Reduction because it's cheaper than the Die hard technique and the combination is too devastating, Besides you have heavy armor and can gain Tower Shield Proficiency. Team Fighting could be replaced with Two Weapon Fighting instead to allow more versatility and less dependence on teammates(allowing lone players to use the class). Players should be able to choose between Improved Shield Bash or an alternate fighter bonus feat because some players may not want to focus on shield use (Maybe Power attack or Combat Expertise). Finally the Myrmidon Class Ability should probably be limited to weapons a myrmidon has Weapon Focus for. Maybe you add the Sense Motive skill because of a sharpened sixth sense developed on the battlefield.<br />
<br />
PS.<br />
You could also do the following instead, get rid of heavy armor and give the player the INT bonus that Duelists receive(+1 per level up to the equivalent of the bonus), that way the Myrmidon class can be really versatile in terms of weapon choices and combat styles. [[User:Tetsurga|Tetsurga]] 21:08, 30 January 2008<br />
<br />
:Feel free to balance it. The author of this class is no longer an active contributor. --[[User:Green Dragon|Green Dragon]] 21:14, 30 January 2008 (MST)<br />
<br />
::Well it looks pretty good to me... I fixed your failed links for you... I like the options of whats listed or a bonus feat. Gives the player more choice in their character I would say the balance is at atleast 9 by now--[[User:Cerin616|Cerin616, Drew]] 19:46, 31 January 2008 (MST)<br />
<br />
Thanks---[[User:Tetsurga|Tetsurga]] 21:13, 31 January 2008 (MST)</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=219511Bow Master (3.5e Prestige Class)2008-02-01T04:02:14Z<p>Tetsurga: </p>
<hr />
<div><dplc><br />
|{{PrC Description<br />
|<!-- Bow Master -->|<!-- --><br />
|<!-- Combat Focused<br />
|<!-- Brief description of the PrC --><br />
|<!-- 12 --><br />
|<!-- 6th Level -->}}</dplc><br />
{{Balance}}<br />
<br />
<br />
{{Author<br />
|author_name=Tetsurga<br />
|date_created=2008-01-31<br />
|status=In Progress<br />
}}<br />
<br />
= <!-- Bow Master --> =<br />
<br />
''<!-- Insert short background description of your PrC here. -->''<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' <!-- +6 --><br />
<br />
'''Feats:''' <!-- Weapon Focus(Longbow) or Weapon Focus (Shortbow), Weapon Specialization (Longbow) or Weapon Specialization (Shortbow), Point Blank Shot, Run --><br />
<br />
'''Skills:''' <!-- Spot 4 ranks, Listen 4 ranks, Intimidate 8 ranks --><br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Bow Master </div> Hit Die: d6<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" | <!-- 1st level special abilities --> || style="text-align: left;" | <br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 6th || +6 || +2 || + || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 11th || +11 || +3 || +7 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-class="even"<br />
| 12th || +12 || +4 || +8 || +4 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (<!-- 4 --> + Int modifier per level)'''<br/><!-- Intimidate (Cha), Climb (Str), Listen (Wis), Spot (Wis), Sense Motive (Cha) --><br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the <!-- Bow Master -->:''<br />
<br />
'''<!-- name of class feature; (Ex), (Su), (Sp), or (Ps) if applicable -->:''' <!-- Insert the wording of your Class Feature here --><br />
<br />
'''<!-- Next class feature; (Ex), (Su), (Sp), or (Ps) if applicable -->:''' <!-- description of next class feature --><br />
<br />
'''<!-- lather, rinse... -->:''' <!-- ...repeat --><br />
<br />
<br />
==The Epic <!-- Insert name of your class here. If your class has less than ten levels, delete this and all following lines up to "----". -->==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic <!-- Insert name of your class here --></div> Hit Die: <!-- Insert your class's die size here --><br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 21st || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 22nd || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 23rd || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 24th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 25th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 26th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 27th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 28th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 29th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 30th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/><!-- insert this class's skill points per level here --> + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic <!-- Insert your class's name here. -->''<br />
<br />
'''<!-- Insert name of your class's class feature here. Copy this line before editing to create an entry for each individual feature your class has. -->:''' <!-- Insert your class's class feature's description here. --><br />
<br />
'''<!-- Lather, rinse... -->:''' <!-- ... repeat. --><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Prestige Classes|Prestige Classes]]<small> [[User Prestige Classes with Descriptions|with description]]</small><br />
[[Category:<!-- B -->]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- insert additional categories that apply to your class here. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=219510Bow Master (3.5e Prestige Class)2008-02-01T04:00:37Z<p>Tetsurga: </p>
<hr />
<div><dplc><br />
|{{PrC Description<br />
|<!-- Bow Master -->|<!-- --><br />
|<!-- Combat Focused<br />
|<!-- Brief description of the PrC --><br />
|<!-- 12 --><br />
|<!-- 6th Level -->}}</dplc><br />
{{Balance}}<br />
<br />
<br />
{{Author<br />
|author name=Sledged<br />
|display name=Tetsurga<br />
|date created=1/31/08<br />
|status=In Progress<br />
}}<br />
<br />
= <!-- Bow Master --> =<br />
<br />
''<!-- Insert short background description of your PrC here. -->''<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' <!-- +6 --><br />
<br />
'''Feats:''' <!-- Weapon Focus(Longbow) or Weapon Focus (Shortbow), Weapon Specialization (Longbow) or Weapon Specialization (Shortbow), Point Blank Shot, Run --><br />
<br />
'''Skills:''' <!-- Spot 4 ranks, Listen 4 ranks, Intimidate 8 ranks --><br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Bow Master </div> Hit Die: d6<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" | <!-- 1st level special abilities --> || style="text-align: left;" | <br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 6th || +6 || +2 || + || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 11th || +11 || +3 || +7 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-class="even"<br />
| 12th || +12 || +4 || +8 || +4 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (<!-- 4 --> + Int modifier per level)'''<br/><!-- Intimidate (Cha), Climb (Str), Listen (Wis), Spot (Wis), Sense Motive (Cha) --><br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the <!-- Bow Master -->:''<br />
<br />
'''<!-- name of class feature; (Ex), (Su), (Sp), or (Ps) if applicable -->:''' <!-- Insert the wording of your Class Feature here --><br />
<br />
'''<!-- Next class feature; (Ex), (Su), (Sp), or (Ps) if applicable -->:''' <!-- description of next class feature --><br />
<br />
'''<!-- lather, rinse... -->:''' <!-- ...repeat --><br />
<br />
<br />
==The Epic <!-- Insert name of your class here. If your class has less than ten levels, delete this and all following lines up to "----". -->==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic <!-- Insert name of your class here --></div> Hit Die: <!-- Insert your class's die size here --><br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 21st || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 22nd || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 23rd || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 24th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 25th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 26th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 27th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 28th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 29th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 30th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/><!-- insert this class's skill points per level here --> + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic <!-- Insert your class's name here. -->''<br />
<br />
'''<!-- Insert name of your class's class feature here. Copy this line before editing to create an entry for each individual feature your class has. -->:''' <!-- Insert your class's class feature's description here. --><br />
<br />
'''<!-- Lather, rinse... -->:''' <!-- ... repeat. --><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Prestige Classes|Prestige Classes]]<small> [[User Prestige Classes with Descriptions|with description]]</small><br />
[[Category:<!-- B -->]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- insert additional categories that apply to your class here. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=219507Bow Master (3.5e Prestige Class)2008-02-01T03:53:49Z<p>Tetsurga: </p>
<hr />
<div><dplc><br />
|{{PrC Description<br />
|<!-- Bow Master -->|<!-- --><br />
|<!-- Combat Focused<br />
|<!-- Brief description of the PrC --><br />
|<!-- 12 --><br />
|<!-- 6th Level -->}}</dplc><br />
{{Balance}}<br />
<br />
<br />
Tetsurga<br />
1/31/08<br />
In Progress<br />
<br />
= <!-- Bow Master --> =<br />
<br />
''<!-- Insert short background description of your PrC here. -->''<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' <!-- +6 --><br />
<br />
'''Feats:''' <!-- Weapon Focus(Longbow) or Weapon Focus (Shortbow), Weapon Specialization (Longbow) or Weapon Specialization (Shortbow), Point Blank Shot, Run --><br />
<br />
'''Skills:''' <!-- Spot 4 ranks, Listen 4 ranks, Intimidate 8 ranks --><br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Bow Master </div> Hit Die: d6<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" | <!-- 1st level special abilities --> || style="text-align: left;" | <br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 6th || +6 || +2 || + || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 11th || +11 || +3 || +7 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-class="even"<br />
| 12th || +12 || +4 || +8 || +4 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (<!-- 4 --> + Int modifier per level)'''<br/><!-- Intimidate (Cha), Climb (Str), Listen (Wis), Spot (Wis), Sense Motive (Cha) --><br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the <!-- Bow Master -->:''<br />
<br />
'''<!-- name of class feature; (Ex), (Su), (Sp), or (Ps) if applicable -->:''' <!-- Insert the wording of your Class Feature here --><br />
<br />
'''<!-- Next class feature; (Ex), (Su), (Sp), or (Ps) if applicable -->:''' <!-- description of next class feature --><br />
<br />
'''<!-- lather, rinse... -->:''' <!-- ...repeat --><br />
<br />
<br />
==The Epic <!-- Insert name of your class here. If your class has less than ten levels, delete this and all following lines up to "----". -->==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic <!-- Insert name of your class here --></div> Hit Die: <!-- Insert your class's die size here --><br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 21st || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 22nd || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 23rd || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 24th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 25th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 26th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 27th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 28th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 29th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 30th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/><!-- insert this class's skill points per level here --> + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic <!-- Insert your class's name here. -->''<br />
<br />
'''<!-- Insert name of your class's class feature here. Copy this line before editing to create an entry for each individual feature your class has. -->:''' <!-- Insert your class's class feature's description here. --><br />
<br />
'''<!-- Lather, rinse... -->:''' <!-- ... repeat. --><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Prestige Classes|Prestige Classes]]<small> [[User Prestige Classes with Descriptions|with description]]</small><br />
[[Category:<!-- B -->]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- insert additional categories that apply to your class here. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=219506Bow Master (3.5e Prestige Class)2008-02-01T03:52:08Z<p>Tetsurga: </p>
<hr />
<div><dplc><br />
|{{PrC Description<br />
|<!-- Bow Master -->|<!-- --><br />
|<!-- Combat Focused<br />
|<!-- Brief description of the PrC --><br />
|<!-- 12 --><br />
|<!-- 6th Level -->}}</dplc><br />
{{Balance}}<br />
<br />
<br />
Tetsurga<br />
1/31/08<br />
In Progress<br />
<br />
= <!-- Bow Master --> =<br />
<br />
''<!-- Insert short background description of your PrC here. -->''<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' <!-- +6 --><br />
<br />
'''Feats:''' <!-- Weapon Focus(Longbow) or Weapon Focus (Shortbow), Weapon Specialization (Longbow) or Weapon Specialization (Shortbow), Point Blank Shot, Run --><br />
<br />
'''Skills:''' <!-- Spot 4 ranks, Listen 4 ranks, Intimidate 8 ranks --><br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Bow Master </div> Hit Die: d6<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" | <!-- 1st level special abilities --> || style="text-align: left;" | <br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 6th || +6 || +2 || + || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
| 11th || +11 || +3 || +7 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
| 12th || +12 || +4 || +8 || +4 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (<!-- 4 --> + Int modifier per level)'''<br/><!-- Intimidate (Cha), Climb (Str), Listen (Wis), Spot (Wis), Sense Motive (Cha) --><br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the <!-- Bow Master -->:''<br />
<br />
'''<!-- name of class feature; (Ex), (Su), (Sp), or (Ps) if applicable -->:''' <!-- Insert the wording of your Class Feature here --><br />
<br />
'''<!-- Next class feature; (Ex), (Su), (Sp), or (Ps) if applicable -->:''' <!-- description of next class feature --><br />
<br />
'''<!-- lather, rinse... -->:''' <!-- ...repeat --><br />
<br />
<br />
==The Epic <!-- Insert name of your class here. If your class has less than ten levels, delete this and all following lines up to "----". -->==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic <!-- Insert name of your class here --></div> Hit Die: <!-- Insert your class's die size here --><br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 21st || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 22nd || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 23rd || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 24th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 25th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 26th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 27th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 28th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 29th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 30th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/><!-- insert this class's skill points per level here --> + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic <!-- Insert your class's name here. -->''<br />
<br />
'''<!-- Insert name of your class's class feature here. Copy this line before editing to create an entry for each individual feature your class has. -->:''' <!-- Insert your class's class feature's description here. --><br />
<br />
'''<!-- Lather, rinse... -->:''' <!-- ... repeat. --><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Prestige Classes|Prestige Classes]]<small> [[User Prestige Classes with Descriptions|with description]]</small><br />
[[Category:<!-- B -->]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- insert additional categories that apply to your class here. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=219505Bow Master (3.5e Prestige Class)2008-02-01T03:50:59Z<p>Tetsurga: </p>
<hr />
<div><dplc><br />
|{{PrC Description<br />
|<!-- Bow Master -->|<!-- --><br />
|<!-- Combat Focused<br />
|<!-- Brief description of the PrC --><br />
|<!-- 12 --><br />
|<!-- 6th Level -->}}</dplc><br />
{{Balance}}<br />
<br />
<br />
|<!--Tetsurga--><br />
|<!--1/31/08--><br />
|<!--In Progress--><br />
<br />
= <!-- Bow Master --> =<br />
<br />
''<!-- Insert short background description of your PrC here. -->''<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' <!-- +6 --><br />
<br />
'''Feats:''' <!-- Weapon Focus(Longbow) or Weapon Focus (Shortbow), Weapon Specialization (Longbow) or Weapon Specialization (Shortbow), Point Blank Shot, Run --><br />
<br />
'''Skills:''' <!-- Spot 4 ranks, Listen 4 ranks, Intimidate 8 ranks --><br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The <!-- Bow Master --></div> Hit Die: <!-- d6 --><br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" | <!-- 1st level special abilities --> || style="text-align: left;" | <br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 6th || +6 || +2 || + || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
| 11th || +11 || +3 || +7 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
| 12th || +12 || +4 || +8 || +4 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (<!-- 4 --> + Int modifier per level)'''<br/><!-- Intimidate (Cha), Climb (Str), Listen (Wis), Spot (Wis), Sense Motive (Cha) --><br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the <!-- Bow Master -->:''<br />
<br />
'''<!-- name of class feature; (Ex), (Su), (Sp), or (Ps) if applicable -->:''' <!-- Insert the wording of your Class Feature here --><br />
<br />
'''<!-- Next class feature; (Ex), (Su), (Sp), or (Ps) if applicable -->:''' <!-- description of next class feature --><br />
<br />
'''<!-- lather, rinse... -->:''' <!-- ...repeat --><br />
<br />
<br />
==The Epic <!-- Insert name of your class here. If your class has less than ten levels, delete this and all following lines up to "----". -->==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic <!-- Insert name of your class here --></div> Hit Die: <!-- Insert your class's die size here --><br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 21st || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 22nd || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 23rd || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 24th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 25th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 26th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 27th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 28th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 29th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 30th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/><!-- insert this class's skill points per level here --> + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic <!-- Insert your class's name here. -->''<br />
<br />
'''<!-- Insert name of your class's class feature here. Copy this line before editing to create an entry for each individual feature your class has. -->:''' <!-- Insert your class's class feature's description here. --><br />
<br />
'''<!-- Lather, rinse... -->:''' <!-- ... repeat. --><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Prestige Classes|Prestige Classes]]<small> [[User Prestige Classes with Descriptions|with description]]</small><br />
[[Category:<!-- B -->]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- insert additional categories that apply to your class here. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=219504Bow Master (3.5e Prestige Class)2008-02-01T03:50:25Z<p>Tetsurga: </p>
<hr />
<div><dplc><br />
|{{PrC Description<br />
|<!-- Bow Master -->|<!-- --><br />
|<!-- Combat Focused<br />
|<!-- Brief description of the PrC --><br />
|<!-- 12 --><br />
|<!-- 6th Level -->}}</dplc><br />
{{Balance}}<br />
<br />
<br />
|<!-- Tetsurga --><br />
|<!-- 1/31/08 --><br />
|<!-- In Progress --><br />
<br />
= <!-- Bow Master --> =<br />
<br />
''<!-- Insert short background description of your PrC here. -->''<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' <!-- +6 --><br />
<br />
'''Feats:''' <!-- Weapon Focus(Longbow) or Weapon Focus (Shortbow), Weapon Specialization (Longbow) or Weapon Specialization (Shortbow), Point Blank Shot, Run --><br />
<br />
'''Skills:''' <!-- Spot 4 ranks, Listen 4 ranks, Intimidate 8 ranks --><br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The <!-- Bow Master --></div> Hit Die: <!-- d6 --><br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" | <!-- 1st level special abilities --> || style="text-align: left;" | <br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 6th || +6 || +2 || + || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
| 11th || +11 || +3 || +7 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
| 12th || +12 || +4 || +8 || +4 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (<!-- 4 --> + Int modifier per level)'''<br/><!-- Intimidate (Cha), Climb (Str), Listen (Wis), Spot (Wis), Sense Motive (Cha) --><br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the <!-- Bow Master -->:''<br />
<br />
'''<!-- name of class feature; (Ex), (Su), (Sp), or (Ps) if applicable -->:''' <!-- Insert the wording of your Class Feature here --><br />
<br />
'''<!-- Next class feature; (Ex), (Su), (Sp), or (Ps) if applicable -->:''' <!-- description of next class feature --><br />
<br />
'''<!-- lather, rinse... -->:''' <!-- ...repeat --><br />
<br />
<br />
==The Epic <!-- Insert name of your class here. If your class has less than ten levels, delete this and all following lines up to "----". -->==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic <!-- Insert name of your class here --></div> Hit Die: <!-- Insert your class's die size here --><br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 21st || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 22nd || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 23rd || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 24th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 25th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 26th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 27th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 28th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 29th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 30th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/><!-- insert this class's skill points per level here --> + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic <!-- Insert your class's name here. -->''<br />
<br />
'''<!-- Insert name of your class's class feature here. Copy this line before editing to create an entry for each individual feature your class has. -->:''' <!-- Insert your class's class feature's description here. --><br />
<br />
'''<!-- Lather, rinse... -->:''' <!-- ... repeat. --><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Prestige Classes|Prestige Classes]]<small> [[User Prestige Classes with Descriptions|with description]]</small><br />
[[Category:<!-- B -->]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- insert additional categories that apply to your class here. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=219503Bow Master (3.5e Prestige Class)2008-02-01T03:50:05Z<p>Tetsurga: </p>
<hr />
<div><dplc><br />
|{{PrC Description<br />
|<!-- Bow Master -->|<!-- --><br />
|<!-- Combat Focused<br />
|<!-- Brief description of the PrC --><br />
|<!-- 12 --><br />
|<!-- 6th Level -->}}</dplc><br />
{{Balance}}<br />
<br />
{{author<br />
|author_name=<!-- Tetsurga --><br />
|date_created=<!-- 1/31/08 --><br />
|status=<!-- In Progress --><br />
<br />
= <!-- Bow Master --> =<br />
<br />
''<!-- Insert short background description of your PrC here. -->''<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' <!-- +6 --><br />
<br />
'''Feats:''' <!-- Weapon Focus(Longbow) or Weapon Focus (Shortbow), Weapon Specialization (Longbow) or Weapon Specialization (Shortbow), Point Blank Shot, Run --><br />
<br />
'''Skills:''' <!-- Spot 4 ranks, Listen 4 ranks, Intimidate 8 ranks --><br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The <!-- Bow Master --></div> Hit Die: <!-- d6 --><br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" | <!-- 1st level special abilities --> || style="text-align: left;" | <br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 6th || +6 || +2 || + || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
| 11th || +11 || +3 || +7 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
| 12th || +12 || +4 || +8 || +4 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (<!-- 4 --> + Int modifier per level)'''<br/><!-- Intimidate (Cha), Climb (Str), Listen (Wis), Spot (Wis), Sense Motive (Cha) --><br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the <!-- Bow Master -->:''<br />
<br />
'''<!-- name of class feature; (Ex), (Su), (Sp), or (Ps) if applicable -->:''' <!-- Insert the wording of your Class Feature here --><br />
<br />
'''<!-- Next class feature; (Ex), (Su), (Sp), or (Ps) if applicable -->:''' <!-- description of next class feature --><br />
<br />
'''<!-- lather, rinse... -->:''' <!-- ...repeat --><br />
<br />
<br />
==The Epic <!-- Insert name of your class here. If your class has less than ten levels, delete this and all following lines up to "----". -->==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic <!-- Insert name of your class here --></div> Hit Die: <!-- Insert your class's die size here --><br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 21st || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 22nd || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 23rd || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 24th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 25th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 26th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 27th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 28th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 29th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 30th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/><!-- insert this class's skill points per level here --> + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic <!-- Insert your class's name here. -->''<br />
<br />
'''<!-- Insert name of your class's class feature here. Copy this line before editing to create an entry for each individual feature your class has. -->:''' <!-- Insert your class's class feature's description here. --><br />
<br />
'''<!-- Lather, rinse... -->:''' <!-- ... repeat. --><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Prestige Classes|Prestige Classes]]<small> [[User Prestige Classes with Descriptions|with description]]</small><br />
[[Category:<!-- B -->]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- insert additional categories that apply to your class here. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=219502Bow Master (3.5e Prestige Class)2008-02-01T03:49:45Z<p>Tetsurga: </p>
<hr />
<div><dplc><br />
|{{PrC Description<br />
|<!-- Bow Master -->|<!-- --><br />
|<!-- Combat Focused<br />
|<!-- Brief description of the PrC --><br />
|<!-- 12 --><br />
|<!-- 6th Level -->}}</dplc><br />
{{Balance}}<br />
<br />
<br />
Tetsurga<br />
1/31/08<br />
In Progress<br />
<br />
= <!-- Bow Master --> =<br />
<br />
''<!-- Insert short background description of your PrC here. -->''<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' <!-- +6 --><br />
<br />
'''Feats:''' <!-- Weapon Focus(Longbow) or Weapon Focus (Shortbow), Weapon Specialization (Longbow) or Weapon Specialization (Shortbow), Point Blank Shot, Run --><br />
<br />
'''Skills:''' <!-- Spot 4 ranks, Listen 4 ranks, Intimidate 8 ranks --><br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The <!-- Bow Master --></div> Hit Die: <!-- d6 --><br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" | <!-- 1st level special abilities --> || style="text-align: left;" | <br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 6th || +6 || +2 || +5 || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
| 11th || +11 || +3 || +7 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
| 12th || +12 || +4 || +8 || +4 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (<!-- 2 --> + Int modifier per level)'''<br/><!-- Intimidate (Cha), Climb (Str), Listen (Wis), Spot (Wis), Sense Motive (Cha) --><br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the <!-- Bow Master -->:''<br />
<br />
'''<!-- name of class feature; (Ex), (Su), (Sp), or (Ps) if applicable -->:''' <!-- Insert the wording of your Class Feature here --><br />
<br />
'''<!-- Next class feature; (Ex), (Su), (Sp), or (Ps) if applicable -->:''' <!-- description of next class feature --><br />
<br />
'''<!-- lather, rinse... -->:''' <!-- ...repeat --><br />
<br />
<br />
==The Epic <!-- Insert name of your class here. If your class has less than ten levels, delete this and all following lines up to "----". -->==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic <!-- Insert name of your class here --></div> Hit Die: <!-- Insert your class's die size here --><br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 21st || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 22nd || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 23rd || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 24th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 25th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 26th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 27th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 28th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 29th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 30th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/><!-- insert this class's skill points per level here --> + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic <!-- Insert your class's name here. -->''<br />
<br />
'''<!-- Insert name of your class's class feature here. Copy this line before editing to create an entry for each individual feature your class has. -->:''' <!-- Insert your class's class feature's description here. --><br />
<br />
'''<!-- Lather, rinse... -->:''' <!-- ... repeat. --><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Prestige Classes|Prestige Classes]]<small> [[User Prestige Classes with Descriptions|with description]]</small><br />
[[Category:<!-- B -->]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- insert additional categories that apply to your class here. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=219501Bow Master (3.5e Prestige Class)2008-02-01T03:49:17Z<p>Tetsurga: </p>
<hr />
<div><dplc><br />
|{{PrC Description<br />
|<!-- Bow Master -->|<!-- --><br />
|<!-- Combat Focused<br />
|<!-- Brief description of the PrC --><br />
|<!-- 12 --><br />
|<!-- 6th Level -->}}</dplc><br />
{{Balance}}<br />
<br />
{{author<br />
|Tetsruga<br />
|date_created=<!-- 1/31/08 --><br />
|status=<!-- In Progress --><br />
<br />
= <!-- Bow Master --> =<br />
<br />
''<!-- Insert short background description of your PrC here. -->''<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' <!-- +6 --><br />
<br />
'''Feats:''' <!-- Weapon Focus(Longbow) or Weapon Focus (Shortbow), Weapon Specialization (Longbow) or Weapon Specialization (Shortbow), Point Blank Shot, Run --><br />
<br />
'''Skills:''' <!-- Spot 4 ranks, Listen 4 ranks, Intimidate 8 ranks --><br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The <!-- Bow Master --></div> Hit Die: <!-- d6 --><br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" | <!-- 1st level special abilities --> || style="text-align: left;" | <br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 6th || +6 || +2 || +5 || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
| 11th || +11 || +3 || +7 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
| 12th || +12 || +4 || +8 || +4 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (<!-- 2 --> + Int modifier per level)'''<br/><!-- Intimidate (Cha), Climb (Str), Listen (Wis), Spot (Wis), Sense Motive (Cha) --><br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the <!-- Bow Master -->:''<br />
<br />
'''<!-- name of class feature; (Ex), (Su), (Sp), or (Ps) if applicable -->:''' <!-- Insert the wording of your Class Feature here --><br />
<br />
'''<!-- Next class feature; (Ex), (Su), (Sp), or (Ps) if applicable -->:''' <!-- description of next class feature --><br />
<br />
'''<!-- lather, rinse... -->:''' <!-- ...repeat --><br />
<br />
<br />
==The Epic <!-- Insert name of your class here. If your class has less than ten levels, delete this and all following lines up to "----". -->==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic <!-- Insert name of your class here --></div> Hit Die: <!-- Insert your class's die size here --><br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 21st || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 22nd || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 23rd || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 24th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 25th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 26th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 27th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 28th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 29th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 30th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/><!-- insert this class's skill points per level here --> + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic <!-- Insert your class's name here. -->''<br />
<br />
'''<!-- Insert name of your class's class feature here. Copy this line before editing to create an entry for each individual feature your class has. -->:''' <!-- Insert your class's class feature's description here. --><br />
<br />
'''<!-- Lather, rinse... -->:''' <!-- ... repeat. --><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Prestige Classes|Prestige Classes]]<small> [[User Prestige Classes with Descriptions|with description]]</small><br />
[[Category:<!-- B -->]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- insert additional categories that apply to your class here. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Bow_Master_(3.5e_Prestige_Class)&diff=219500Bow Master (3.5e Prestige Class)2008-02-01T03:48:08Z<p>Tetsurga: New page: <dplc> |{{PrC Description |<!-- Bow Master -->|<!-- --> |<!-- Combat Focused |<!-- Brief description of the PrC --> |<!-- 12 --> |<!-- 6th Level -->}}</dplc> {{Balance}} {{author |author...</p>
<hr />
<div><dplc><br />
|{{PrC Description<br />
|<!-- Bow Master -->|<!-- --><br />
|<!-- Combat Focused<br />
|<!-- Brief description of the PrC --><br />
|<!-- 12 --><br />
|<!-- 6th Level -->}}</dplc><br />
{{Balance}}<br />
<br />
{{author<br />
|author_name=<!-- Tetsurga --><br />
|date_created=<!-- 1/31/08 --><br />
|status=<!-- In Progress --><br />
<br />
= <!-- Bow Master --> =<br />
<br />
''<!-- Insert short background description of your PrC here. -->''<br />
<br />
==Prerequisites==<br />
<br />
'''Base Attack Bonus:''' <!-- +6 --><br />
<br />
'''Feats:''' <!-- Weapon Focus(Longbow) or Weapon Focus (Shortbow), Weapon Specialization (Longbow) or Weapon Specialization (Shortbow), Point Blank Shot, Run --><br />
<br />
'''Skills:''' <!-- Spot 4 ranks, Listen 4 ranks, Intimidate 8 ranks --><br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The <!-- Bow Master --></div> Hit Die: <!-- d6 --><br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
<br />
|-<br />
| 1st || +1 || +0 || +2 || +0 || style="text-align: left;" | <!-- 1st level special abilities --> || style="text-align: left;" | <br />
|- class="even"<br />
| 2nd || +2 || +0 || +3 || +0 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 3rd || +3 || +1 || +3 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 4th || +4 || +1 || +4 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 5th || +5 || +1 || +4 || +1 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 6th || +6 || +2 || +5 || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 7th || +7 || +2 || +5 || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 8th || +8 || +2 || +6 || +2 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| 9th || +9 || +3 || +6 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|- class="even"<br />
| 10th || +10 || +3 || +7 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
| 11th || +11 || +3 || +7 || +3 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
| 12th || +12 || +4 || +8 || +4 || style="text-align: left;" | <!-- lather, rinse... --> || style="text-align: left;" | <!-- ... repeat. --><br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (<!-- 2 --> + Int modifier per level)'''<br/><!-- Intimidate (Cha), Climb (Str), Listen (Wis), Spot (Wis), Sense Motive (Cha) --><br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the <!-- Bow Master -->:''<br />
<br />
'''<!-- name of class feature; (Ex), (Su), (Sp), or (Ps) if applicable -->:''' <!-- Insert the wording of your Class Feature here --><br />
<br />
'''<!-- Next class feature; (Ex), (Su), (Sp), or (Ps) if applicable -->:''' <!-- description of next class feature --><br />
<br />
'''<!-- lather, rinse... -->:''' <!-- ...repeat --><br />
<br />
<br />
==The Epic <!-- Insert name of your class here. If your class has less than ten levels, delete this and all following lines up to "----". -->==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic <!-- Insert name of your class here --></div> Hit Die: <!-- Insert your class's die size here --><br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 21st || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 22nd || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 23rd || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 24th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 25th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 26th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 27th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 28th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 29th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 30th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/><!-- insert this class's skill points per level here --> + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic <!-- Insert your class's name here. -->''<br />
<br />
'''<!-- Insert name of your class's class feature here. Copy this line before editing to create an entry for each individual feature your class has. -->:''' <!-- Insert your class's class feature's description here. --><br />
<br />
'''<!-- Lather, rinse... -->:''' <!-- ... repeat. --><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Prestige Classes|Prestige Classes]]<small> [[User Prestige Classes with Descriptions|with description]]</small><br />
[[Category:<!-- B -->]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- insert additional categories that apply to your class here. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=Myrmidon_(3.5e_Class)&diff=219481Myrmidon (3.5e Class)2008-02-01T02:21:38Z<p>Tetsurga: </p>
<hr />
<div>{{Balance|7}}{{x0<br />
|type=Combat-Focused<br />
|desc=A Myrmidon is a wandering blade or mercenary that has fought in more battles than there are kingdoms to fight for. Perhaps she grew up in the middle of a war and has never known anything different; perhaps she is a raging lunatic. Whatever the reason, she can walk in and out of battle with the same comfort a bird flies through a clear sky.}}<br />
{{author|author_name=Maglad|date_created=05/01/06|status=Ideas welcome}}<br />
<br />
=Myrmidon=<br />
<br />
{{quote|War of the ´26, War of the ´28, Battle at Twilight Peaks, Dead Man’s Campaign, War of the ´32, War of th…|orig=anonymous myrmidon}}<br />
<br />
A Myrmidon is a wandering blade or mercenary that has fought in more battles than there are kingdoms to fight for. Perhaps she grew up in the middle of a war and has never known anything different; perhaps she is a raging lunatic. Whatever the reason, she can walk in and out of battle with the same comfort a bird flies through a clear sky. <br />
<br />
'''Adventures:''' Myrmidon adventure to find their next battle and their next opponent. They are most comfortable on the battlefield, and thus adventure to find their home; and any combat skills that will help them in their endeavor.<br />
<br />
'''Characteristics:''' Myrmidon, like fighters, are combat specialists. They have practiced ease at wandering and combat making them ideal to any adventuring group. Because they adventure throughout the world, they learn the unique but effective techniques from cultures that most have never heard of.<br />
<br />
'''Alignment:''' Being harshly trained, they are usually lawful, adhering to a set form of rules that they learned to obey, however chaotic myrmidon do exist, usually as a result of training with a less than ideal teacher. Chaotic Myrmidons typically have more battle-lust than lawful Myrmidons.<br />
<br />
'''Religion:''' Myrmidon worship any deity a fighter does.<br />
<br />
'''Background:''' Myrmidon have all undergone some form of rigorous weapon training, either in an organization or from a master. They then hone their skills through their travels. Myrmidon are practical, and do not believe that they are an elite force.<br />
<br />
'''Races:''' Humans and Half-Elves, who do not have very strong ties with their land, typically become Myrmidons. Ex-army elves also become myrmidons through wanderlust, and a desire to improve their skills. Dwarves rarely become myrmidon because of a stronger feeling of commitment to their homeland. Half-orcs rarely have the discipline to be a myrmidon. <br />
<br />
'''Other Classes:''' Myrmidon get along best with other combatants (such as fighters, and paladins) as they gain respect for being a combat veteran.<br />
<br />
'''Role:''' Like a fighter, they are front line combatants. However, they come into their own when they take advantage of their knowledge and mastery of several unique weapons.<br />
<br />
== Game Rule Information ==<br />
<br />
'''Abilities:''' Strength is the hallmarks of the battle hardened Myrmidons, a good Dexterity and Constitution help keep Myrmidons alive. However, Wisdom helps with the Myrmidons Battlefield Reflexes ability.<br />
<br />
'''Alignment:''' Any<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Myrmidon</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1 || +1 || +2 || +2 || +0 || style="text-align: left;" | Two Weapon Fighting / Man-At-Arms / Battlefield Reflexes<br />
|- class="even"<br />
| 2 || +2 || +3 || +3 || +0 || style="text-align: left;" | Power Attack or Combat Expertise<br />
|-<br />
| 3 || +3 || +3 || +3 || +1 || style="text-align: left;" | Die Hard<br />
|- class="even"<br />
| 4 || +4 || +4 || +4 || +1 || style="text-align: left;" | Powerful Grip / Bonus Feat<br />
|-<br />
| 5 || +5 || +4 || +4 || +1 || style="text-align: left;" | <br />
|- class="even"<br />
| 6 || +6/+1 || +5 || +5 || +2 || style="text-align: left;" | <br />
|-<br />
| 7 || +7/+2 || +5 || +5 || +2 || style="text-align: left;" | Man-At-Arms<br />
|- class="even"<br />
| 8 || +8/+3 || +6 || +6 || +2 || style="text-align: left;" |Discipline<br />
|-<br />
| 9 || +9/+4 || +6 || +6 || +3 || style="text-align: left;" | Bonus Feat<br />
|- class="even"<br />
| 10 || +10/+5 || +7 || +7 || +3 || style="text-align: left;" | <br />
|-<br />
| 11 || +11/+6/+1 || +7 || +7 || +3 || style="text-align: left;" | <br />
|- class="even"<br />
| 12 || +12/+7/+2 || +8 || +8 || +4 || style="text-align: left;" | <br />
|-<br />
| 13 || +13/+8/+3 || +8 || +8 || +4 || style="text-align: left;" | Bonus Feat<br />
|- class="even"<br />
| 14 || +14/+9/+4 || +9 || +9 || +4 || style="text-align: left;" | <br />
|-<br />
| 15 || +15/+10/+5 || +9 || +9 || +5 || style="text-align: left;" | <br />
|- class="even"<br />
| 16 || +16/+11/+6/+1 || +10 || +10 || +5 || style="text-align: left;" |<br />
|-<br />
| 17 || +17/+12/+7/+2 || +10 || +10 || +5 || style="text-align: left;" | <br />
|- class="even"<br />
| 18 || +18/+13/+8/+3 || +11 || +11 || +6 || style="text-align: left;" |Strict Discipline<br />
|-<br />
| 19 || +19/+14/+9/+4 || +11 || +11 || +6 || style="text-align: left;" | <br />
|- class="even"<br />
| 20 || +20/+15/+10/+5 || +12 || +12 || +6 || style="text-align: left;" | True Blade<br />
|-<br />
| colspan="6" style="text-align: left; border: none;" |<br />
'''Class Skills (2 + [[Int]] modifier per level; &times;4 at 1st level)'''<br/>[[Climb (SRD Skill)|Climb]] [[Strength (SRD Term)|(Str)]], [[Handle Animal (SRD Skill)|Handle Animal]] [[Charisma (SRD Term)|(Cha)]], [[Heal (SRD Skill)|Heal]] [[Wisdom (SRD Term)|(Wis)]], [[Intimidate (SRD Skill)|Intimidate]] [[Charisma (SRD Term)|(Cha)]], [[Jump (SRD Skill)|Jump]] [[Strength (SRD Term)|(Str)]], [[Sense Motive (SRD Skill)|Sense Motive]] [[Wisdom (SRD Term)|(Wis)]], and [[Swim (SRD Skill)|Swim]] [[Strength (SRD Term)|(Str)]].<br />
|}<br />
<br />
== Class Features ==<br />
<br />
'''Weapon and Armor Proficiency:''' Myrmidons are proficient with all [[SRD:Simple Weapon Proficiency (Feat)|simple]] and close combat [[SRD:Martial Weapon Proficiency (Feat)|martial weapons]], and with [[SRD:Armor Proficiency (Light) (Feat)|light]], and [[SRD:Armor Proficiency (Medium) (Feat)|medium]] armor.<br />
<br />
Levels in Myrmidon count as levels in fighters when determining for feats such as Weapon Specialization, Greater Weapon Focus, and Greater Weapon Specialization.<br />
<br />
'''[[Two weapon fighting (DnD General and Fighter Feat)|Two weapon fighting]] ([[Ex]]):''' Myrmidons are veterans of war and have had to improvise combat with numerous weapons including daggers in each hand. She gains the [[Two Weapon Fighting (DnD General and Fighter Feat)|Two Weapon Fighting]] feat at 1st level.<br />
<br />
'''Battlefield Reflexes (Ex):''' Due to a myrmidons mastery of the battlefield, she develops a sixth sense that helps her dodge unexpected blows. Add Wisdom bonus (if any) to AC. This effect can be used while wearing light or medium armor.<br />
<br />
'''Discipline (Ex):''' Due to the devotion to the mastery of certain weapons, a myrmidon gains a more thorough understanding of her preferred weapons. She gains Weapon Focus or Weapon Specialization to two weapons of her choice. <br />
<br />
At 2nd level a Myrmidon may receive Combat Expertise or Power Attack as a bonus feat. If you already have power attack you may select Cleave instead. If you already have Combat Expertise you may select Dodge instead.<br />
<br />
'''Bonus Feat:''' At 4th level the Myrmidon gains a Bonus Feat from the Fighter Feat List. She gains another at 4th, 9th, and 13th level.<br />
<br />
'''[[SRD:Diehard (Feat)|Die Hard]] ([[Ex]]):''' A Myrmidon gains the [[SRD:Diehard (Feat)|Die Hard]] feat at 3rd level, even if she doesn’t fulfill the requirements for the feat.<br />
<br />
'''Powerful Grip ([[Ex]]):''' At 4th level a Myrmidon can use weapons designed for a creature a size category larger without penalty, but her space and reach are those of a creature of her actual size.<br />
<br />
'''Man-At-Arms ([[Ex]]):''' A Myrmidon has traveled the world, fought in a variety of battlefields, and mastered the use of weapons that many would find hard to learn. The Myrmidon gains [[SRD:Exotic Weapon Proficiency (Feat)|Exotic Weapon Proficiency]] with a weapon of her choice at 1st level, and at 7th level.<br />
<br />
'''Strict Discipline (Ex):''' Due to the devotion to the mastery of a weapons, a myrmidon gains a more thorough understanding of her preferred weapon. She gains Greater Weapon Focus or Greater Weapon Specialization to the weapon of her choice. She must however fulfill the prerequisites for those feats.<br />
<br />
'''True Blade ([[Ex]]):''' A Myrmidon is so used to her weapons that they become an extension of her body, she is more comfortable in the battlefield than anywhere else, and it shows. She gains [[SRD:Improved Critical range of 18-20 with every weapon she has weapon focus for.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Classes|Classes]] &rarr; [[User Base Classes|Base Classes]]<small> [[User Base Classes with Descriptions|with description]]</small><br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Combat-Focused]]</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=User:Tetsurga&diff=219480User:Tetsurga2008-02-01T02:19:53Z<p>Tetsurga: New page: I am merely another member who wants to create his own D&D classes. So simple, so true.</p>
<hr />
<div>I am merely another member who wants to create his own D&D classes. So simple, so true.</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=User_talk:Green_Dragon&diff=219479User talk:Green Dragon2008-02-01T02:15:08Z<p>Tetsurga: /* If Possible */</p>
<hr />
<div>{{:User:Green Dragon/Top Template}}<br />
<br />
{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Myrmidon_(DnD_Class)<br />
|section=all of it<br />
|notifier=Tetsurga<br />
|date_time=17:54, 31 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Main_Page<br />
|section=<br />
|notifier=Blue Dragon<br />
|date_time=12:39, 30 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4E Stuff<br />
|notifier=Green Dragon<br />
|date_time=11:26, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Wereflame_(DnD_Spell)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=01:42, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Maps<br />
|section=Maybe this should be in environments after all?<br />
|notifier=EldritchNumen<br />
|date_time=12:32, 3 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Chromatic_Dwarf_(DnD_Creature)<br />
|section=Race<br />
|notifier=Green Dragon<br />
|date_time=23:45, 1 June 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Combat_School_(DnD_Variant_Rules)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:57, 21 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=MediaWiki:Sharedupload<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:01, 14 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=dndmedia:D&D_Wiki_Media_talk:Copyrights<br />
|section=Image documentation<br />
|notifier=Cuthalion<br />
|date_time=14:11, 11 May 2007 (MDT)<br />
}}<br />
}}<br />
<br />
<br />
{{Archives<br />
|label1= Archive 1 (Discussions 1 &ndash; 30)<br />
|label2= Archive 2 (Discussions 31 &ndash; 60)<br />
|label3= Archive 3 (Discussions 61 &ndash; 90)<br />
|label4= Archive 4 (Discussions 91 &ndash; 120)<br />
|label5= Archive 5 (Discussions 121 &ndash; 150)<br />
|label6= Archive 6 (Discussions 151 &ndash; 180)<br />
|label7= Archive 7 (Discussions 181 &ndash; 210)<br />
|label8= Archive 8 (Discussions 211 &ndash; 240)<br />
}}<br />
<br />
== Links and Equipment ==<br />
<br />
Two questions, some links to pages that exist do not work and I know not why: [[Werewolf]], [[Geas/Quest]], [[Weretiger]] and [[wererat]].<br />
My second question concerns the homebrew equipment section. If I am correct, Mundane items are nonmagical and can be reproduced, Magical items are magical and also can be recreated, Epic Magical items are powerful magical items with fame, Minor Artifacts are ancient magical items that cannot be recreated and Major Artifacts are extremly powerful and one-of-a-kind. If I am right, then some items like Ajaal's Iron Hand or Zokusho's Greatsword are in the wrong place. I'd change 'em myself but I dont know how, not sure if I am right and I dont think I have the authority. --[[User:DeadChainer|Chainer]] 18:32, 20 December 2007 (MST)<br />
<br />
:I have made the aforementioned links. They were never made because no one got around to making redirects from them to their corresponding SRD page. If you find any more links like this please feel free to create them and link them appropriately. Also, about the homebrew equipment items, feel free to categorize them correctly. All you have to do to change the major category they are in (Mundane, Magic, Epic, etc) is change the corresponding category and replace it with what were you think the item should be. Let me know if you have any problems changing them, and thanks in advance. --[[User:Green Dragon|Green Dragon]] 22:01, 20 December 2007 (MST)<br />
<br />
::Thanks. Sorry to bother again but how does one make redirects?--[[User:DeadChainer|Chainer]] 18:15, 23 December 2007 (MST)<br />
<br />
:::Put in #redirect before the wiki-link.--[[User:Calidore Chase|Calidore Chase]] 20:13, 23 December 2007 (MST)<br />
<br />
::::For example, see [http://www.dandwiki.com/w/index.php?title=Fighter&action=edit this]. --[[User:Green Dragon|Green Dragon]] 11:46, 24 December 2007 (MST)<br />
<br />
== Your form letter to all beginners ==<br />
<br />
I noticed that you send a form post to all beginners on their talk page. You might be interested to know that in it, when you talk about your pet peeve of people not using their signature, you spelled "it's" wrong, writing instead "is't".--[[User:Ramses IV|Ramses IV]] 11:37, 24 December 2007 (MST)<br />
<br />
:I have fixed it, thanks. Sorry about that ''':S'''. --[[User:Green Dragon|Green Dragon]] 11:46, 24 December 2007 (MST)<br />
<br />
== Citation ==<br />
<br />
How do I add citations to an article? PS: are you sure the pict used for the background is OGL (or whatever)? {{Unsigned|T G Geko|19:31, 27 December 2007 (MST)}}<br />
<br />
:I am not sure the background image is OGL, since [[User:Sledged|Sledged]] made it, he should know... Also, what exactly do you mean by references? Do you mean how is the reference extension used? [http://en.wikipedia.org/wiki/Wikipedia:Citing_sources Here] is a good thing of how the aforementioned extension is used. --[[User:Green Dragon|Green Dragon]] 19:45, 27 December 2007 (MST)<br />
<br />
== Extent of OGL ==<br />
<br />
If something is ''not'' owned by wizard's of the coast, is it okay to stick it on the Wiki? Assuming it isn't copyrighted? I'm thinking along the lines of turning the dashing swordsman prestige class from Order of the Stick into an actual class. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 19:48, 31 December 2007 (MST)<br />
<br />
:If it is copyrighted it is generally OK to redevelop the idea. Think about stories like '''Wide Sargasso Sea''', which take existing characters from other stories and redevelop them. So, for example, it is OK to make a '''Hero of Time''' PrC (relating to the Legend of Zelda). The problem comes in with trademarks. Those you cannot use. Zelda, Mario, and Bigby are trademarked words (note that the SRD can't even use trademarks since it allows anybody to print it). So, the Dashing Swordsman would be a great addition unless it has been trademarked (which is unlikely). --[[User:Aarnott|Aarnott]] 22:40, 31 December 2007 (MST)<br />
<br />
::For example [[J.R.R. Tolkien's The Lord of the Rings (DnD Campaign Setting)|J.R.R. Tolkien's The Lord of the Rings]] campaign setting is allowed to be here. The only real restriction is, as Aarnott said, is when it is copyright material. Feel free to post your own creations ''based'' of copyright work though. --[[User:Green Dragon|Green Dragon]] 11:43, 1 January 2008 (MST)<br />
<br />
== The Year at Large - Visitor Style ==<br />
<br />
[[Image:D&D Wiki Stats - 2007.png|thumb|D&D Wiki's statistical graph of 2007]]<br />
This year has been a fairly good year for increasing the amount of visitors. Overall the number of unique visitors, pages viewed, hits, etc, just kept going up and up. The only iffy months were November and December, but I feel that the reason for the slight decrease in the number or visitors was because the SRD was moved around so Google and other search engines might not have linked to D&D Wiki as much as is normal. Anyway, let me know what everyone thinks about this graph, and happy new years! --[[User:Green Dragon|Green Dragon]] 02:12, 1 January 2008 (MST)<br />
<br />
:I think that the last two months may have gone down because of the holidays. Hopefully they go back up in Jan. However overall I would say that the site is doing very well with large numbers of visitors for a site that is just under two years old. Happy New Year (alright- I admit it's over now). --[[User:Sol|sol]] 19:05, 5 January 2008 (MST)<br />
<br />
::Good point, I had not thought about that. --[[User:Green Dragon|Green Dragon]] 17:19, 6 January 2008 (MST)<br />
<br />
== A jammed Prestige Class ==<br />
<br />
Hi. I recently created a prestige class to complement the dashing swordsman, planning to establish it on the Wiki first and add details and background later. Unfortunately, something has gone wrong with editing, and there is ''no text'' under my entry, although it exists. I do not know how this happened. The class is the [[Aesthetic Caster (DnD Prestige Class)]] --[[User:Sir Milo Teabag|Sir Milo Teabag]] 11:04, 1 January 2008 (MST)<br />
<br />
:The reason it was showing as a blank page was that the [[Template:PrC Description]] and the dplc had not been ended. I have ended both of these and the class should now show up. Let me know if you have any other problems, and happy new year! --[[User:Green Dragon|Green Dragon]] 11:40, 1 January 2008 (MST)<br />
<br />
== Can you tell me what i'm doing wrong? ==<br />
<br />
I'm trying to put in the monk fighting styles from unearthed arcana but the style i put in is not showing up on the fighting styles page. {{Unsigned|76.103.213.96|20:37, 6 January 2008 (MST)}}<br />
<br />
:I have added it to the Monk Fighting Styles page. The Monk Fighting Styles page is not a dpl environment so everything has to be added manually. Sorry about that confusion. --[[User:Green Dragon|Green Dragon]] 20:43, 6 January 2008 (MST)<br />
<br />
::And it now is a dpl environment. Thank you Sledged. --[[User:Green Dragon|Green Dragon]] 14:02, 18 January 2008 (MST)<br />
<br />
== Userpage Boxes ==<br />
<br />
Do you mind if I copy and edit the code you used to add similar boxes to my page? And also, perhaps someone could make a userbox template eventually. -- [[User:Cronocke|Cronocke]] 22:40, 6 January 2008 (MST)<br />
<br />
:Not at all. Please do! --[[User:Green Dragon|Green Dragon]] 09:49, 8 January 2008 (MST)<br />
<br />
== Demons ==<br />
<br />
Two questions. Can I post anything from ''Dragon'' and if so, where do I post a powerful demon like Asmodeus? I've seen a few races from the magazine posted on our site and thought it would be open content. I was thinking of placing what I've found in the Deity area but the demon overlords of the Nine Hells aren't exactly gods and they're certainly not regular monsters. --[[User:DeadChainer|Chainer]] 18:42, 7 January 2008 (MST)<br />
<br />
:If it is [[OGL]] please feel free to add it, however if it is not it cannot be added. Also, if it is to be added, could it be treated as an overdeity? Would that categorization work? --[[User:Green Dragon|Green Dragon]] 09:51, 8 January 2008 (MST)<br />
<br />
::A lot of things from ''Dragon'' and ''Dungeon'' mags are useful info, but much of it is author-created, trademarked info, and is generally not considered OGL content. Your best bet in utilizing any information like this is to properly reference it (I would use APA Formatting, as it is very professional looking - http://elftown.com/_apa%20formatting), and only use game mechanic stats. Do not post overt creative content, such as full histories and descriptions.<br />
::As for the powerful Hellish and Abyssal Lords of the [[Book of Vile Darkness]] and the Fiendish Codexes, do not treat them as Overdeities ([[SRD:Divine Ranks|Divine Rank]] 21+ is way too powerful). I would treat all evil lords as Legend/Hero Deities (Divine Rank 0) except for the big guys (such as Asmodeus, who might get away with being Divine Rank 1-2: Demigod). Also, I would personally recommend watching my own concept for variant divine status, [[Inath (DnD Variant Rule)]]. The default in D&D is that these demon/devil lords have no inherent Divine Rank. Applying Deific traits makes them a '''''LOT''''' more powerful on the whole.<br />
::Hope this helps. -- [[User:Xidoraven|xido]] 22:53, 13 January 2008 (MST)<br />
<br />
:::One last thing, just try to make sure you do not post copyrighted material here on D&D Wiki&mdash;other than that you should be good to go. --[[User:Green Dragon|Green Dragon]] 11:39, 21 January 2008 (MST)<br />
<br />
== Unearthed Arcana ==<br />
<br />
I transcribed the "Reputation" section from Unearthed Arcana. I just want to know if it is up to standard. I would appreciate some comments from some Admins before I continue to transcribe more Unearthed Arcana content. The page is visible here: [[User:Othtim/UnearthedArcana]]. Thank you for your time. --[[User:Othtim|Othtim]] 22:46, 14 January 2008 (MST)<br />
<br />
:I would really ask [[User:Dmilewski|Dmilewski]] what he had in mind with UA material before you add to much more. I think he wants to add it to the [[SRD]], but I would really pose the question of what you can do to help with UA material to him (I am mainly saying this because UA material is currently all across D&D Wiki, some in classes, others in it's own section, etc etc.) Anyway, hope this helps! --[[User:Green Dragon|Green Dragon]] 23:17, 14 January 2008 (MST)<br />
<br />
== Vehicles ==<br />
<br />
:''Response moved to [[Talk:To the Heavens (D20 Modern Campaign Setting)#Vehicles]]&nbsp;<small>It was a response to that question. --[[User:Green Dragon|Green Dragon]] 14:01, 18 January 2008 (MST)</small>''<br />
<br />
== List of D&D d20 / 3.0/3.5 sourcebooks ==<br />
<br />
I have been attempting to find a comprehensive list of D&D d20 sourcebooks.<br />
I have found several personal lists, but none that are in any way near complete. Even the company sites have dropped many of their own publications from their product lists.<br />
<br />
I was thinking of something along the lins of an alphabetical listing of titles with a publisher Abvr. Followed by and individual entry sorted by Publisher:<br />
<br />
Publisher (Header)<br />
Title<br />
Date Published; Form (Hardbound or Soft); Page count; MSRP $<br />
General content information (Number of Races, monsters, feats, spells, ect.).<br />
And possibly some sort of editoral comment on usefulness.<br />
<br />
I was hoping that the D&D wiki would be the place for this, and I could make entries but I could not possibly set this up (Gamer Ubergeek, Computer wimp). I currently have 160-200 d20 D&D books that I could enter.<br />
<br />
Thank you [[User:Realpaladindm|Realpaladindm]] 08:52, 20 January 2008<br />
<br />
:I've created a page at [[Sourcebooks (DnD Other)]]. Just follow what's there. Please use the discussion page there for questions. Please create an account so we can keep track of who posted what. --[[User:Pwsnafu|Pwsnafu]] 19:15, 20 January 2008 (MST)<br />
<br />
::First off, you have quite the book collection ''':)'''. Secondly, I would love it for a comprehensive book list to be made here on D&D Wiki. The beginning of such a thing has been started, called the [[Publication List]] (and [[Sourcebooks (DnD Other)]] which needs to be incoporated into that..), and if you would like to add on to it please do. Also, look at any WotC book to see the format we currently use (for example [[Fiend Folio]]). Hope this helps! --[[User:Green Dragon|Green Dragon]] 19:21, 20 January 2008 (MST)<br />
<br />
:::I also began [[Publication List]], which Dim then heartily took to updating with GADZ of new books. We should integrate them fully. I have a lot of non-D&D d20 books, as well as some friends who made their own d20 system mechanics. I am posting the published ones before I start into the rest. -- [[User:Xidoraven|xido]] 02:55, 23 January 2008 (MST)<br />
<br />
::::As a side note they actually ''do'' have to be published to be on that list... --[[User:Green Dragon|Green Dragon]] 23:20, 23 January 2008 (MST)<br />
<br />
I was about to do a major update and I found the page deleted. I know that there is another section that does reference many publicaations, but I thought a simple list would be preferable for ease of reference. I am not well versed in computer formatting (cut and paste is usually the best I can do)and have no idea how to add to this other listing as each seems to have individual entries. If there is any way to give me the format back, I will cut and paste my entire list over, and then begin to do the actual finishing for that format. Thank You.<br />
<br />
== 4E Stuff ==<br />
<br />
Isn't it about time to discuss how 4e material gets posted here? With WotC having released the elf, are we using headers? Or boldface? etc. What about the now nerfed-SDR? Now that NPC are different to PC, do we need a template for monsters and a different one for pregens? Regards --[[User:Pwsnafu|Pwsnafu]] 18:56, 20 January 2008 (MST)<br />
<br />
:4e is kinda in the works right now, albeit no one is really working on it. The landing page and some of the sub-pages have been made ([[4e Homebrew]]), however a lot of work still needs to be done. If you would like, please feel free to help bring it up to the standards of [[Dungeons and Dragons]] and all it's sub-pages. Thanks! --[[User:Green Dragon|Green Dragon]] 11:43, 21 January 2008 (MST)<br />
<br />
::I propose an edition translator program.<br />
::Take any version of D&D stats, put it into the fields - it then translates it to the version you want (D&D, AD&D - 2nd, v3D&D, v3.5D&D, v4D&D). Then, when the program is complete, and the public aware of its capacities, create a translator add-on to convert to other mechanics systems (White Wolf, GURPS, Rifts, etc.). How fun would that be?<br />
::It is not a sure thing, but if my company concept gets up and running this year, it would not be out of the realm of possibility. I think it would be a hoot to be able to have any edition of character or monster translated into another version's rules. But then, this is after the fantasy language translator, which is first priority on RPG multimedia content. <br />
::Also, the 4e-specific logo is done. I will post the link to it on Elfown for your review, and if it pleases you as a finalized design, I can upload it to the media page here as well. ([http://www.elftown.com/stuff/D%26D_logo-test.png logo final draft]) -- [[User:Xidoraven|xido]] 02:48, 23 January 2008 (MST)<br />
<br />
== Sihly me ... not paying respect to Dragon-type critters! ==<br />
<br />
Hey there<br />
Just realized you and BDragon were admin! heh ... glad I didn't pull your leg too hard! *grin*<br />
<br />
FWIW I helped [[User:Okreya|Okreya]] out with a start to his page ... if you know him, chip in something? BTW: if you don't know it, ask me about "stone soup". (Not just kidding!)<br />
<br />
cheers<br /><br />
ben aka --[[User:TogoGrandeSmials|TogoGrandeSmials]] 21:19, 20 January 2008 (MST)<br />
<br />
:No respect is needed! Admins are only users with more burden... Also, I do not know [[User:Okreya|Okreya]] (except via the tavern) so I do not know how much I would be able to pitch in... Sorry about that. --[[User:Green Dragon|Green Dragon]] 11:59, 21 January 2008 (MST)<br />
<br />
== MoI on my profile ==<br />
<br />
Ok ... soooo I figured out that MoI = Message of Interest. /*D'uh!*<br /><br />
Would you peek my profile? I messed up the template somehow ... which is odd since I only copied/pasted ... sooo I don't know what I frabbed.<br /><br />
cheers<br /><br />
---TGS [[User:TogoGrandeSmials|TogoGrandeSmials]] 13:28, 21 January 2008 (MST)<br />
<br />
:Better? --[[User:Green Dragon|Green Dragon]] 13:40, 21 January 2008 (MST)<br />
<br />
== Monster CR Questions ==<br />
<br />
Let's say you have a creature you posted, like with my [[Mirror Golem (DnD Creature)|Mirror Golem]], that has a toned down version of it that I called a [[Mirror Golem (DnD Creature)#Faux|Faux Mirror Golem]], with a different CR, isn't it possible to handle the Listing by CR differently? As an alternative, may I suggest making a redirect page that links to the alternative creature in the creature listing, and that the listing in the different CR links to the redirect page? That could perhaps help and make your comprehensive creature listing a bit tidier to look at. To illustrate, I made a separate [[Mirror Golem, Faux (DnD Creature)|Faux Mirror Golem]] redirect entry instead of linking the original creature page to the supplement creature's CR category. Do you think this could work? If not, I can revert the edits. I could see this possibly work well for Dragon listings per age category as well. :P --[[User:Sulacu|Sulacu]] 00:33, 24 January 2008 (MST)<br />
<br />
:Okay. As I see it there are two ways to make this work nicely. One is too just make both the CR 9 and the CR 15 page link to the same page, the standard [[Mirror Golem (DnD Creature)|Mirror Golem]] page. This is the method I used by adding two "Back to" footers and having two CR categories present. This is option one. Option two is to split the [[Mirror Golem (DnD Creature)|Mirror Golem]] up into two pages, one called "Mirror Golem (DnD Creature)" and the other called something like "Mirror Golem, Faux (DnD Creature)". You can choose, do you want [[Mirror Golem (DnD Creature)|Mirror Golem]] to be linked to twice or do you want two seperate mirror golem entries to exist? Let me know what you decide and I will make sure everything works. --[[User:Green Dragon|Green Dragon]] 00:40, 24 January 2008 (MST)<br />
<br />
::If you want several types of Mirror Golems, I suggest using "Mirror Golem, Faux (DnD Creature)", "Mirror Golem, Stained Glass (DnD Creature)", "Mirror Golem, Greater (DnD Creature)", etc and have a page "Mirror Golem, (DnD Creature)" that gives an overview of the creature type and links to all the varieties. If you want 2-3 variants, it is easier for other users to see it on a single page. --[[User:Aarnott|Aarnott]] 21:19, 24 January 2008 (MST)<br />
<br />
:::For example [[Bokiin (DnD Race)#Bokiins as Creatures]]. --[[User:Green Dragon|Green Dragon]] 14:10, 26 January 2008 (MST)<br />
<br />
== What needs locking ==<br />
<br />
I will just list the pages that need locking here<br />
<br />
<s>[[Half-Orc, from R.M.G.C.L.F. (DnD Race)]]</s><br />
<br />
:To MoI (Message of Interest) someone just press the "MoI a user about this change" blue link next to the "Show Changes" button while editing a page. Or, you can just post the links to the races here and I will lock them ''':)'''. Either will work. As a side comment races are not finished being fully added to D&D Wiki until they are also manually added to the appropriate LA page (for example LA 0 races need to be manually added to [[LA 0 Races]]). Anyway, again, thank you so much for working on this massive project. --[[User:Green Dragon|Green Dragon]] 00:04, 25 January 2008 (MST)<br />
<br />
::duh, i forgot you guys need to manually add them, its not like the homebrew section where they automatically appear there...--[[User:Cerin616|Cerin616, Drew]] 10:01, 25 January 2008 (MST)<br />
<br />
:::I know, someone needs to make it a dpl environment... I believe that [[LA 6 Races]] uses a dpl to organize it, but all the other races need to be maunally added. Sorry about that. --[[User:Green Dragon|Green Dragon]] 11:06, 25 January 2008 (MST)<br />
<br />
:::: Yea thats fine... another question, what should i do if the authors Wizard Forum Account no longer exists to inform them of completion...? and once those are added to LA, the two authors are complete--[[User:Cerin616|Cerin616, Drew]] 23:42, 25 January 2008 (MST)<br />
<br />
:::::Sledged and I made a dpl for LA0 races (which can be applied to any other LA). I'm going to finish doing that soon. We don't actually need to update the tables anymore! --[[User:Aarnott|Aarnott]] 11:00, 26 January 2008 (MST)<br />
<br />
:::::: But yet again, what should i do if none of the authors can be contacted? their information is still there, but their profiles and email addresses are all invalid. I keep getting the "message failed" and "Email cannot be sent" --[[User:Cerin616|Cerin616, Drew]] 11:27, 26 January 2008 (MST)<br />
<br />
:::::::Check the WotC forums' code of conduct and see to what extend the races can be copied. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:51, 26 January 2008 (MST)<br />
<br />
::::::::Sounds good, ill check it out, and i moved this stuff, now ill make lists of what needs locking, and everything will be set.--[[User:Cerin616|Cerin616, Drew]] 14:34, 26 January 2008 (MST)<br />
<br />
:::::::::wizards Terms of use states that any person may use this information in a non commercial way as long as we give full credit to the authors. so according to that it should be perfectly fie to take the information and attach a cite template on it. But then again later on it says we can't distribute it... i think we might need to get permission, but maybe someone else can look to confirm my suspicions... --[[User:Cerin616|Cerin616, Drew]] 14:42, 26 January 2008 (MST)<br />
<br />
:Ok... so everything that could possibly be done without contacting authors is complete... I cannot inform authors of completion, nore can i ask new ones for permission, seeing as the PM system is no longer operative, and all the EMails are invalid... Any ideas..?--[[User:Cerin616|Cerin616, Drew]] 13:39, 28 January 2008 (MST)<br />
<br />
::Just add something like "Impossible" and call it done. --[[User:Green Dragon|Green Dragon]] 13:44, 28 January 2008 (MST)<br />
<br />
::: plus i can probably get Rath_roberts done, if i can find the info... and so much information will be lost...--[[User:Cerin616|Cerin616, Drew]] 13:46, 28 January 2008 (MST)<br />
<br />
::::I say if it cannot be found (deleted from forums) or if the author no longer is present on wizards then just write "Impossible" across the table and call that contributor good. --[[User:Green Dragon|Green Dragon]] 13:48, 28 January 2008 (MST)<br />
<br />
::::: Most of the information is probably still there, but we can't talk to the contributors. And im not sure what the terms of use wizards has will allow... I Wish there was a way to save it all somehow. I think i might try contacting wizards community about it...--[[User:Cerin616|Cerin616, Drew]] 13:55, 28 January 2008 (MST)<br />
<br />
::::::Ok, i sent an EMail to them, the only problem is that im pretty sure they will want the information copyrighted... Is there a way we can lsit this stuff as copyrighted material?--[[User:Cerin616|Cerin616, Drew]] 15:24, 28 January 2008 (MST)<br />
<br />
:::::::I would say email them and ask them about things on the wizards forums, and we can decide what to do based on their answer. --[[User:Green Dragon|Green Dragon]] 16:52, 28 January 2008 (MST)<br />
<br />
== Move problem ==<br />
<br />
Hi! I tried to move a PrC (just changed it's title), but something gone wrong... When I go to the PrC with description page, my class appears under the new starting letter but with it's old name and with the old link... Can you fix that please? {{Unsigned|ElfsMaster|04:53, 30 January 2008 (MST)}}<br />
<br />
:What was the name of your PrC? --[[User:Green Dragon|Green Dragon]] 11:23, 30 January 2008 (MST)<br />
<br />
::If it was the [[Bladesong Warrior (DnD Prestige Class)|Bladesong Warrior]] then I have fixed the problem. --[[User:Green Dragon|Green Dragon]] 11:24, 30 January 2008 (MST)<br />
<br />
:::Yes, it was that. Sorry for not saying the name of the PrC, I totally forgot, and thanks for fixing it. --[[User:ElfsMaster|ElfsMaster]] 17:04, 30 January 2008 (MST)<br />
<br />
::::Not a problem. --[[User:Green Dragon|Green Dragon]] 20:26, 30 January 2008 (MST)<br />
<br />
== Admin Rights ==<br />
<br />
Would you mind giving me admin rights so that I can change all the feat categories to DPLs like I did with races? I will need the rights to change all the NBOF feats since they are all protected and make up a large majority of the feats present. Otherwise I can post on my server the quick script I used that generates the x0 template that needs to be added for all the feats and an admin can change all the protected ones. --[[User:Aarnott|Aarnott]] 09:36, 31 January 2008 (MST)<br />
<br />
:Done. Let me know when you are finished. --[[User:Green Dragon|Green Dragon]] 12:17, 31 January 2008 (MST)<br />
<br />
== I wondered ==<br />
<br />
I wondered what the procedure was for creating a new class, because I'm thinking of creating an alternate Myrmidon class.-Tetsurga<br />
<br />
:Go to [[Add_New_DnD_Class]] and you can add one from there, following the instructions provided. --[[User:Aarnott|Aarnott]] 16:45, 31 January 2008 (MST)<br />
<br />
== If Possible ==<br />
<br />
If it isn't too much trouble could you take a look at the revised Myrmidon class.-Tetsurga</div>Tetsurgahttps://www.dandwiki.com/w/index.php?title=User_talk:Green_Dragon&diff=219478User talk:Green Dragon2008-02-01T02:14:57Z<p>Tetsurga: New section: If Possible</p>
<hr />
<div>{{:User:Green Dragon/Top Template}}<br />
<br />
{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Myrmidon_(DnD_Class)<br />
|section=all of it<br />
|notifier=Tetsurga<br />
|date_time=17:54, 31 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Main_Page<br />
|section=<br />
|notifier=Blue Dragon<br />
|date_time=12:39, 30 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4E Stuff<br />
|notifier=Green Dragon<br />
|date_time=11:26, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Wereflame_(DnD_Spell)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=01:42, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Maps<br />
|section=Maybe this should be in environments after all?<br />
|notifier=EldritchNumen<br />
|date_time=12:32, 3 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Chromatic_Dwarf_(DnD_Creature)<br />
|section=Race<br />
|notifier=Green Dragon<br />
|date_time=23:45, 1 June 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Combat_School_(DnD_Variant_Rules)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:57, 21 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=MediaWiki:Sharedupload<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:01, 14 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=dndmedia:D&D_Wiki_Media_talk:Copyrights<br />
|section=Image documentation<br />
|notifier=Cuthalion<br />
|date_time=14:11, 11 May 2007 (MDT)<br />
}}<br />
}}<br />
<br />
<br />
{{Archives<br />
|label1= Archive 1 (Discussions 1 &ndash; 30)<br />
|label2= Archive 2 (Discussions 31 &ndash; 60)<br />
|label3= Archive 3 (Discussions 61 &ndash; 90)<br />
|label4= Archive 4 (Discussions 91 &ndash; 120)<br />
|label5= Archive 5 (Discussions 121 &ndash; 150)<br />
|label6= Archive 6 (Discussions 151 &ndash; 180)<br />
|label7= Archive 7 (Discussions 181 &ndash; 210)<br />
|label8= Archive 8 (Discussions 211 &ndash; 240)<br />
}}<br />
<br />
== Links and Equipment ==<br />
<br />
Two questions, some links to pages that exist do not work and I know not why: [[Werewolf]], [[Geas/Quest]], [[Weretiger]] and [[wererat]].<br />
My second question concerns the homebrew equipment section. If I am correct, Mundane items are nonmagical and can be reproduced, Magical items are magical and also can be recreated, Epic Magical items are powerful magical items with fame, Minor Artifacts are ancient magical items that cannot be recreated and Major Artifacts are extremly powerful and one-of-a-kind. If I am right, then some items like Ajaal's Iron Hand or Zokusho's Greatsword are in the wrong place. I'd change 'em myself but I dont know how, not sure if I am right and I dont think I have the authority. --[[User:DeadChainer|Chainer]] 18:32, 20 December 2007 (MST)<br />
<br />
:I have made the aforementioned links. They were never made because no one got around to making redirects from them to their corresponding SRD page. If you find any more links like this please feel free to create them and link them appropriately. Also, about the homebrew equipment items, feel free to categorize them correctly. All you have to do to change the major category they are in (Mundane, Magic, Epic, etc) is change the corresponding category and replace it with what were you think the item should be. Let me know if you have any problems changing them, and thanks in advance. --[[User:Green Dragon|Green Dragon]] 22:01, 20 December 2007 (MST)<br />
<br />
::Thanks. Sorry to bother again but how does one make redirects?--[[User:DeadChainer|Chainer]] 18:15, 23 December 2007 (MST)<br />
<br />
:::Put in #redirect before the wiki-link.--[[User:Calidore Chase|Calidore Chase]] 20:13, 23 December 2007 (MST)<br />
<br />
::::For example, see [http://www.dandwiki.com/w/index.php?title=Fighter&action=edit this]. --[[User:Green Dragon|Green Dragon]] 11:46, 24 December 2007 (MST)<br />
<br />
== Your form letter to all beginners ==<br />
<br />
I noticed that you send a form post to all beginners on their talk page. You might be interested to know that in it, when you talk about your pet peeve of people not using their signature, you spelled "it's" wrong, writing instead "is't".--[[User:Ramses IV|Ramses IV]] 11:37, 24 December 2007 (MST)<br />
<br />
:I have fixed it, thanks. Sorry about that ''':S'''. --[[User:Green Dragon|Green Dragon]] 11:46, 24 December 2007 (MST)<br />
<br />
== Citation ==<br />
<br />
How do I add citations to an article? PS: are you sure the pict used for the background is OGL (or whatever)? {{Unsigned|T G Geko|19:31, 27 December 2007 (MST)}}<br />
<br />
:I am not sure the background image is OGL, since [[User:Sledged|Sledged]] made it, he should know... Also, what exactly do you mean by references? Do you mean how is the reference extension used? [http://en.wikipedia.org/wiki/Wikipedia:Citing_sources Here] is a good thing of how the aforementioned extension is used. --[[User:Green Dragon|Green Dragon]] 19:45, 27 December 2007 (MST)<br />
<br />
== Extent of OGL ==<br />
<br />
If something is ''not'' owned by wizard's of the coast, is it okay to stick it on the Wiki? Assuming it isn't copyrighted? I'm thinking along the lines of turning the dashing swordsman prestige class from Order of the Stick into an actual class. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 19:48, 31 December 2007 (MST)<br />
<br />
:If it is copyrighted it is generally OK to redevelop the idea. Think about stories like '''Wide Sargasso Sea''', which take existing characters from other stories and redevelop them. So, for example, it is OK to make a '''Hero of Time''' PrC (relating to the Legend of Zelda). The problem comes in with trademarks. Those you cannot use. Zelda, Mario, and Bigby are trademarked words (note that the SRD can't even use trademarks since it allows anybody to print it). So, the Dashing Swordsman would be a great addition unless it has been trademarked (which is unlikely). --[[User:Aarnott|Aarnott]] 22:40, 31 December 2007 (MST)<br />
<br />
::For example [[J.R.R. Tolkien's The Lord of the Rings (DnD Campaign Setting)|J.R.R. Tolkien's The Lord of the Rings]] campaign setting is allowed to be here. The only real restriction is, as Aarnott said, is when it is copyright material. Feel free to post your own creations ''based'' of copyright work though. --[[User:Green Dragon|Green Dragon]] 11:43, 1 January 2008 (MST)<br />
<br />
== The Year at Large - Visitor Style ==<br />
<br />
[[Image:D&D Wiki Stats - 2007.png|thumb|D&D Wiki's statistical graph of 2007]]<br />
This year has been a fairly good year for increasing the amount of visitors. Overall the number of unique visitors, pages viewed, hits, etc, just kept going up and up. The only iffy months were November and December, but I feel that the reason for the slight decrease in the number or visitors was because the SRD was moved around so Google and other search engines might not have linked to D&D Wiki as much as is normal. Anyway, let me know what everyone thinks about this graph, and happy new years! --[[User:Green Dragon|Green Dragon]] 02:12, 1 January 2008 (MST)<br />
<br />
:I think that the last two months may have gone down because of the holidays. Hopefully they go back up in Jan. However overall I would say that the site is doing very well with large numbers of visitors for a site that is just under two years old. Happy New Year (alright- I admit it's over now). --[[User:Sol|sol]] 19:05, 5 January 2008 (MST)<br />
<br />
::Good point, I had not thought about that. --[[User:Green Dragon|Green Dragon]] 17:19, 6 January 2008 (MST)<br />
<br />
== A jammed Prestige Class ==<br />
<br />
Hi. I recently created a prestige class to complement the dashing swordsman, planning to establish it on the Wiki first and add details and background later. Unfortunately, something has gone wrong with editing, and there is ''no text'' under my entry, although it exists. I do not know how this happened. The class is the [[Aesthetic Caster (DnD Prestige Class)]] --[[User:Sir Milo Teabag|Sir Milo Teabag]] 11:04, 1 January 2008 (MST)<br />
<br />
:The reason it was showing as a blank page was that the [[Template:PrC Description]] and the dplc had not been ended. I have ended both of these and the class should now show up. Let me know if you have any other problems, and happy new year! --[[User:Green Dragon|Green Dragon]] 11:40, 1 January 2008 (MST)<br />
<br />
== Can you tell me what i'm doing wrong? ==<br />
<br />
I'm trying to put in the monk fighting styles from unearthed arcana but the style i put in is not showing up on the fighting styles page. {{Unsigned|76.103.213.96|20:37, 6 January 2008 (MST)}}<br />
<br />
:I have added it to the Monk Fighting Styles page. The Monk Fighting Styles page is not a dpl environment so everything has to be added manually. Sorry about that confusion. --[[User:Green Dragon|Green Dragon]] 20:43, 6 January 2008 (MST)<br />
<br />
::And it now is a dpl environment. Thank you Sledged. --[[User:Green Dragon|Green Dragon]] 14:02, 18 January 2008 (MST)<br />
<br />
== Userpage Boxes ==<br />
<br />
Do you mind if I copy and edit the code you used to add similar boxes to my page? And also, perhaps someone could make a userbox template eventually. -- [[User:Cronocke|Cronocke]] 22:40, 6 January 2008 (MST)<br />
<br />
:Not at all. Please do! --[[User:Green Dragon|Green Dragon]] 09:49, 8 January 2008 (MST)<br />
<br />
== Demons ==<br />
<br />
Two questions. Can I post anything from ''Dragon'' and if so, where do I post a powerful demon like Asmodeus? I've seen a few races from the magazine posted on our site and thought it would be open content. I was thinking of placing what I've found in the Deity area but the demon overlords of the Nine Hells aren't exactly gods and they're certainly not regular monsters. --[[User:DeadChainer|Chainer]] 18:42, 7 January 2008 (MST)<br />
<br />
:If it is [[OGL]] please feel free to add it, however if it is not it cannot be added. Also, if it is to be added, could it be treated as an overdeity? Would that categorization work? --[[User:Green Dragon|Green Dragon]] 09:51, 8 January 2008 (MST)<br />
<br />
::A lot of things from ''Dragon'' and ''Dungeon'' mags are useful info, but much of it is author-created, trademarked info, and is generally not considered OGL content. Your best bet in utilizing any information like this is to properly reference it (I would use APA Formatting, as it is very professional looking - http://elftown.com/_apa%20formatting), and only use game mechanic stats. Do not post overt creative content, such as full histories and descriptions.<br />
::As for the powerful Hellish and Abyssal Lords of the [[Book of Vile Darkness]] and the Fiendish Codexes, do not treat them as Overdeities ([[SRD:Divine Ranks|Divine Rank]] 21+ is way too powerful). I would treat all evil lords as Legend/Hero Deities (Divine Rank 0) except for the big guys (such as Asmodeus, who might get away with being Divine Rank 1-2: Demigod). Also, I would personally recommend watching my own concept for variant divine status, [[Inath (DnD Variant Rule)]]. The default in D&D is that these demon/devil lords have no inherent Divine Rank. Applying Deific traits makes them a '''''LOT''''' more powerful on the whole.<br />
::Hope this helps. -- [[User:Xidoraven|xido]] 22:53, 13 January 2008 (MST)<br />
<br />
:::One last thing, just try to make sure you do not post copyrighted material here on D&D Wiki&mdash;other than that you should be good to go. --[[User:Green Dragon|Green Dragon]] 11:39, 21 January 2008 (MST)<br />
<br />
== Unearthed Arcana ==<br />
<br />
I transcribed the "Reputation" section from Unearthed Arcana. I just want to know if it is up to standard. I would appreciate some comments from some Admins before I continue to transcribe more Unearthed Arcana content. The page is visible here: [[User:Othtim/UnearthedArcana]]. Thank you for your time. --[[User:Othtim|Othtim]] 22:46, 14 January 2008 (MST)<br />
<br />
:I would really ask [[User:Dmilewski|Dmilewski]] what he had in mind with UA material before you add to much more. I think he wants to add it to the [[SRD]], but I would really pose the question of what you can do to help with UA material to him (I am mainly saying this because UA material is currently all across D&D Wiki, some in classes, others in it's own section, etc etc.) Anyway, hope this helps! --[[User:Green Dragon|Green Dragon]] 23:17, 14 January 2008 (MST)<br />
<br />
== Vehicles ==<br />
<br />
:''Response moved to [[Talk:To the Heavens (D20 Modern Campaign Setting)#Vehicles]]&nbsp;<small>It was a response to that question. --[[User:Green Dragon|Green Dragon]] 14:01, 18 January 2008 (MST)</small>''<br />
<br />
== List of D&D d20 / 3.0/3.5 sourcebooks ==<br />
<br />
I have been attempting to find a comprehensive list of D&D d20 sourcebooks.<br />
I have found several personal lists, but none that are in any way near complete. Even the company sites have dropped many of their own publications from their product lists.<br />
<br />
I was thinking of something along the lins of an alphabetical listing of titles with a publisher Abvr. Followed by and individual entry sorted by Publisher:<br />
<br />
Publisher (Header)<br />
Title<br />
Date Published; Form (Hardbound or Soft); Page count; MSRP $<br />
General content information (Number of Races, monsters, feats, spells, ect.).<br />
And possibly some sort of editoral comment on usefulness.<br />
<br />
I was hoping that the D&D wiki would be the place for this, and I could make entries but I could not possibly set this up (Gamer Ubergeek, Computer wimp). I currently have 160-200 d20 D&D books that I could enter.<br />
<br />
Thank you [[User:Realpaladindm|Realpaladindm]] 08:52, 20 January 2008<br />
<br />
:I've created a page at [[Sourcebooks (DnD Other)]]. Just follow what's there. Please use the discussion page there for questions. Please create an account so we can keep track of who posted what. --[[User:Pwsnafu|Pwsnafu]] 19:15, 20 January 2008 (MST)<br />
<br />
::First off, you have quite the book collection ''':)'''. Secondly, I would love it for a comprehensive book list to be made here on D&D Wiki. The beginning of such a thing has been started, called the [[Publication List]] (and [[Sourcebooks (DnD Other)]] which needs to be incoporated into that..), and if you would like to add on to it please do. Also, look at any WotC book to see the format we currently use (for example [[Fiend Folio]]). Hope this helps! --[[User:Green Dragon|Green Dragon]] 19:21, 20 January 2008 (MST)<br />
<br />
:::I also began [[Publication List]], which Dim then heartily took to updating with GADZ of new books. We should integrate them fully. I have a lot of non-D&D d20 books, as well as some friends who made their own d20 system mechanics. I am posting the published ones before I start into the rest. -- [[User:Xidoraven|xido]] 02:55, 23 January 2008 (MST)<br />
<br />
::::As a side note they actually ''do'' have to be published to be on that list... --[[User:Green Dragon|Green Dragon]] 23:20, 23 January 2008 (MST)<br />
<br />
I was about to do a major update and I found the page deleted. I know that there is another section that does reference many publicaations, but I thought a simple list would be preferable for ease of reference. I am not well versed in computer formatting (cut and paste is usually the best I can do)and have no idea how to add to this other listing as each seems to have individual entries. If there is any way to give me the format back, I will cut and paste my entire list over, and then begin to do the actual finishing for that format. Thank You.<br />
<br />
== 4E Stuff ==<br />
<br />
Isn't it about time to discuss how 4e material gets posted here? With WotC having released the elf, are we using headers? Or boldface? etc. What about the now nerfed-SDR? Now that NPC are different to PC, do we need a template for monsters and a different one for pregens? Regards --[[User:Pwsnafu|Pwsnafu]] 18:56, 20 January 2008 (MST)<br />
<br />
:4e is kinda in the works right now, albeit no one is really working on it. The landing page and some of the sub-pages have been made ([[4e Homebrew]]), however a lot of work still needs to be done. If you would like, please feel free to help bring it up to the standards of [[Dungeons and Dragons]] and all it's sub-pages. Thanks! --[[User:Green Dragon|Green Dragon]] 11:43, 21 January 2008 (MST)<br />
<br />
::I propose an edition translator program.<br />
::Take any version of D&D stats, put it into the fields - it then translates it to the version you want (D&D, AD&D - 2nd, v3D&D, v3.5D&D, v4D&D). Then, when the program is complete, and the public aware of its capacities, create a translator add-on to convert to other mechanics systems (White Wolf, GURPS, Rifts, etc.). How fun would that be?<br />
::It is not a sure thing, but if my company concept gets up and running this year, it would not be out of the realm of possibility. I think it would be a hoot to be able to have any edition of character or monster translated into another version's rules. But then, this is after the fantasy language translator, which is first priority on RPG multimedia content. <br />
::Also, the 4e-specific logo is done. I will post the link to it on Elfown for your review, and if it pleases you as a finalized design, I can upload it to the media page here as well. ([http://www.elftown.com/stuff/D%26D_logo-test.png logo final draft]) -- [[User:Xidoraven|xido]] 02:48, 23 January 2008 (MST)<br />
<br />
== Sihly me ... not paying respect to Dragon-type critters! ==<br />
<br />
Hey there<br />
Just realized you and BDragon were admin! heh ... glad I didn't pull your leg too hard! *grin*<br />
<br />
FWIW I helped [[User:Okreya|Okreya]] out with a start to his page ... if you know him, chip in something? BTW: if you don't know it, ask me about "stone soup". (Not just kidding!)<br />
<br />
cheers<br /><br />
ben aka --[[User:TogoGrandeSmials|TogoGrandeSmials]] 21:19, 20 January 2008 (MST)<br />
<br />
:No respect is needed! Admins are only users with more burden... Also, I do not know [[User:Okreya|Okreya]] (except via the tavern) so I do not know how much I would be able to pitch in... Sorry about that. --[[User:Green Dragon|Green Dragon]] 11:59, 21 January 2008 (MST)<br />
<br />
== MoI on my profile ==<br />
<br />
Ok ... soooo I figured out that MoI = Message of Interest. /*D'uh!*<br /><br />
Would you peek my profile? I messed up the template somehow ... which is odd since I only copied/pasted ... sooo I don't know what I frabbed.<br /><br />
cheers<br /><br />
---TGS [[User:TogoGrandeSmials|TogoGrandeSmials]] 13:28, 21 January 2008 (MST)<br />
<br />
:Better? --[[User:Green Dragon|Green Dragon]] 13:40, 21 January 2008 (MST)<br />
<br />
== Monster CR Questions ==<br />
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Let's say you have a creature you posted, like with my [[Mirror Golem (DnD Creature)|Mirror Golem]], that has a toned down version of it that I called a [[Mirror Golem (DnD Creature)#Faux|Faux Mirror Golem]], with a different CR, isn't it possible to handle the Listing by CR differently? As an alternative, may I suggest making a redirect page that links to the alternative creature in the creature listing, and that the listing in the different CR links to the redirect page? That could perhaps help and make your comprehensive creature listing a bit tidier to look at. To illustrate, I made a separate [[Mirror Golem, Faux (DnD Creature)|Faux Mirror Golem]] redirect entry instead of linking the original creature page to the supplement creature's CR category. Do you think this could work? If not, I can revert the edits. I could see this possibly work well for Dragon listings per age category as well. :P --[[User:Sulacu|Sulacu]] 00:33, 24 January 2008 (MST)<br />
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:Okay. As I see it there are two ways to make this work nicely. One is too just make both the CR 9 and the CR 15 page link to the same page, the standard [[Mirror Golem (DnD Creature)|Mirror Golem]] page. This is the method I used by adding two "Back to" footers and having two CR categories present. This is option one. Option two is to split the [[Mirror Golem (DnD Creature)|Mirror Golem]] up into two pages, one called "Mirror Golem (DnD Creature)" and the other called something like "Mirror Golem, Faux (DnD Creature)". You can choose, do you want [[Mirror Golem (DnD Creature)|Mirror Golem]] to be linked to twice or do you want two seperate mirror golem entries to exist? Let me know what you decide and I will make sure everything works. --[[User:Green Dragon|Green Dragon]] 00:40, 24 January 2008 (MST)<br />
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::If you want several types of Mirror Golems, I suggest using "Mirror Golem, Faux (DnD Creature)", "Mirror Golem, Stained Glass (DnD Creature)", "Mirror Golem, Greater (DnD Creature)", etc and have a page "Mirror Golem, (DnD Creature)" that gives an overview of the creature type and links to all the varieties. If you want 2-3 variants, it is easier for other users to see it on a single page. --[[User:Aarnott|Aarnott]] 21:19, 24 January 2008 (MST)<br />
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:::For example [[Bokiin (DnD Race)#Bokiins as Creatures]]. --[[User:Green Dragon|Green Dragon]] 14:10, 26 January 2008 (MST)<br />
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== What needs locking ==<br />
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I will just list the pages that need locking here<br />
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<s>[[Half-Orc, from R.M.G.C.L.F. (DnD Race)]]</s><br />
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:To MoI (Message of Interest) someone just press the "MoI a user about this change" blue link next to the "Show Changes" button while editing a page. Or, you can just post the links to the races here and I will lock them ''':)'''. Either will work. As a side comment races are not finished being fully added to D&D Wiki until they are also manually added to the appropriate LA page (for example LA 0 races need to be manually added to [[LA 0 Races]]). Anyway, again, thank you so much for working on this massive project. --[[User:Green Dragon|Green Dragon]] 00:04, 25 January 2008 (MST)<br />
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::duh, i forgot you guys need to manually add them, its not like the homebrew section where they automatically appear there...--[[User:Cerin616|Cerin616, Drew]] 10:01, 25 January 2008 (MST)<br />
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:::I know, someone needs to make it a dpl environment... I believe that [[LA 6 Races]] uses a dpl to organize it, but all the other races need to be maunally added. Sorry about that. --[[User:Green Dragon|Green Dragon]] 11:06, 25 January 2008 (MST)<br />
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:::: Yea thats fine... another question, what should i do if the authors Wizard Forum Account no longer exists to inform them of completion...? and once those are added to LA, the two authors are complete--[[User:Cerin616|Cerin616, Drew]] 23:42, 25 January 2008 (MST)<br />
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:::::Sledged and I made a dpl for LA0 races (which can be applied to any other LA). I'm going to finish doing that soon. We don't actually need to update the tables anymore! --[[User:Aarnott|Aarnott]] 11:00, 26 January 2008 (MST)<br />
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:::::: But yet again, what should i do if none of the authors can be contacted? their information is still there, but their profiles and email addresses are all invalid. I keep getting the "message failed" and "Email cannot be sent" --[[User:Cerin616|Cerin616, Drew]] 11:27, 26 January 2008 (MST)<br />
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:::::::Check the WotC forums' code of conduct and see to what extend the races can be copied. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:51, 26 January 2008 (MST)<br />
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::::::::Sounds good, ill check it out, and i moved this stuff, now ill make lists of what needs locking, and everything will be set.--[[User:Cerin616|Cerin616, Drew]] 14:34, 26 January 2008 (MST)<br />
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:::::::::wizards Terms of use states that any person may use this information in a non commercial way as long as we give full credit to the authors. so according to that it should be perfectly fie to take the information and attach a cite template on it. But then again later on it says we can't distribute it... i think we might need to get permission, but maybe someone else can look to confirm my suspicions... --[[User:Cerin616|Cerin616, Drew]] 14:42, 26 January 2008 (MST)<br />
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:Ok... so everything that could possibly be done without contacting authors is complete... I cannot inform authors of completion, nore can i ask new ones for permission, seeing as the PM system is no longer operative, and all the EMails are invalid... Any ideas..?--[[User:Cerin616|Cerin616, Drew]] 13:39, 28 January 2008 (MST)<br />
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::Just add something like "Impossible" and call it done. --[[User:Green Dragon|Green Dragon]] 13:44, 28 January 2008 (MST)<br />
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::: plus i can probably get Rath_roberts done, if i can find the info... and so much information will be lost...--[[User:Cerin616|Cerin616, Drew]] 13:46, 28 January 2008 (MST)<br />
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::::I say if it cannot be found (deleted from forums) or if the author no longer is present on wizards then just write "Impossible" across the table and call that contributor good. --[[User:Green Dragon|Green Dragon]] 13:48, 28 January 2008 (MST)<br />
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::::: Most of the information is probably still there, but we can't talk to the contributors. And im not sure what the terms of use wizards has will allow... I Wish there was a way to save it all somehow. I think i might try contacting wizards community about it...--[[User:Cerin616|Cerin616, Drew]] 13:55, 28 January 2008 (MST)<br />
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::::::Ok, i sent an EMail to them, the only problem is that im pretty sure they will want the information copyrighted... Is there a way we can lsit this stuff as copyrighted material?--[[User:Cerin616|Cerin616, Drew]] 15:24, 28 January 2008 (MST)<br />
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:::::::I would say email them and ask them about things on the wizards forums, and we can decide what to do based on their answer. --[[User:Green Dragon|Green Dragon]] 16:52, 28 January 2008 (MST)<br />
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== Move problem ==<br />
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Hi! I tried to move a PrC (just changed it's title), but something gone wrong... When I go to the PrC with description page, my class appears under the new starting letter but with it's old name and with the old link... Can you fix that please? {{Unsigned|ElfsMaster|04:53, 30 January 2008 (MST)}}<br />
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:What was the name of your PrC? --[[User:Green Dragon|Green Dragon]] 11:23, 30 January 2008 (MST)<br />
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::If it was the [[Bladesong Warrior (DnD Prestige Class)|Bladesong Warrior]] then I have fixed the problem. --[[User:Green Dragon|Green Dragon]] 11:24, 30 January 2008 (MST)<br />
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:::Yes, it was that. Sorry for not saying the name of the PrC, I totally forgot, and thanks for fixing it. --[[User:ElfsMaster|ElfsMaster]] 17:04, 30 January 2008 (MST)<br />
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::::Not a problem. --[[User:Green Dragon|Green Dragon]] 20:26, 30 January 2008 (MST)<br />
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== Admin Rights ==<br />
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Would you mind giving me admin rights so that I can change all the feat categories to DPLs like I did with races? I will need the rights to change all the NBOF feats since they are all protected and make up a large majority of the feats present. Otherwise I can post on my server the quick script I used that generates the x0 template that needs to be added for all the feats and an admin can change all the protected ones. --[[User:Aarnott|Aarnott]] 09:36, 31 January 2008 (MST)<br />
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:Done. Let me know when you are finished. --[[User:Green Dragon|Green Dragon]] 12:17, 31 January 2008 (MST)<br />
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== I wondered ==<br />
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I wondered what the procedure was for creating a new class, because I'm thinking of creating an alternate Myrmidon class.-Tetsurga<br />
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:Go to [[Add_New_DnD_Class]] and you can add one from there, following the instructions provided. --[[User:Aarnott|Aarnott]] 16:45, 31 January 2008 (MST)<br />
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== If Possible ==<br />
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If it isn't too much trouble could you take a look at the revised Myrmidon class.</div>Tetsurga