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		<id>http://www.dandwiki.com/w/api.php?action=feedcontributions&amp;user=Sledged&amp;feedformat=atom</id>
		<title>D&amp;D Wiki - User contributions [en]</title>
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		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Special:Contributions/Sledged"/>
		<updated>2013-05-19T06:04:55Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.6</generator>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Monk</id>
		<title>SRD Talk:Monk</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Monk"/>
				<updated>2013-05-15T23:00:17Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: /* Table vs text */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Errata==&lt;br /&gt;
&lt;br /&gt;
Changed: &lt;br /&gt;
*'''Unarmed Strike:''' The damage for a Monk’s unarmed strike does not increase after 16th level. &lt;br /&gt;
&lt;br /&gt;
Changed 16th to read &amp;quot;20th&amp;quot;. --[[User:Dmilewski|Dmilewski]] 07:49, 20 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
&lt;br /&gt;
Should this page be tagged with [[:Category:Outsider Type]]?  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:22, 30 May 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Why would it be?  --[[User:Green Dragon|Green Dragon]] 22:48, 31 May 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::'''''Perfect Self:''' At 20th level, a monk becomes a magical creature. She is forevermore treated as an [[outsider]] rather than as a humanoid (or whatever the monk’s creature type was) for the purpose of spells and magical effects.'' —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:53, 31 May 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::I see the good arguments for and against. This one is a judgment call. IMHO, Outsider does not represent a significant part of the class. In comparison, I'm not sure that a class whose sole purpose is to turn you into an insider should have the outsider type. By the same argument, a class should have a CR1 through CR20 tag because the class represents creatures in that range. We don't do that. A race should have CR1 through CR20 tag because that race could get class levels. We don't do that. We haven't been tagging by every possible permutation. --[[User:Dmilewski|Dmilewski]] 04:33, 1 June 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Buggy Links ==&lt;br /&gt;
&lt;br /&gt;
Epic monk feats, damage reduction, energy resistance and fast healing - the links are fudged.  {{Unsigned|84.108.164.233|04:13, 2 February 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:Fixed all links.--[[User:Dmilewski|Dmilewski]] 08:16, 2 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Two Weapon Fighting==&lt;br /&gt;
&lt;br /&gt;
If a 20th level monk used flurry of blows and had greater twf (3 offhand attacks), how would a full attack work (assume hes ussing two kamas? would you make 5 attacks as your flurry (with either an unarmed atof the kama in your good hand) and then make 3 attacks with your affhand kama, or would you get 4 attacks with your offhand, or would you get a total of 5 attacks including your offhand?  [[User:Zau|Zau]] 11:51, 5 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:You would do as the rules state, you would get the five flurry which is both main and off-hand, and you would get the additional three attacks from Two-Weapon Fighting. You would still suffer all penalties for all the attacks though. So you would get a total of eight attacks and the attack progression would look like this if the off-hand weapon was light, +13/+13/+13/+13/+8/+8/+3/+3.  --[[User:Sarrow|Sarrow]] 12:32, 5 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Pure pwnage, that is a lot of attacks. definitly doing that. thanks for the help. [[User:Zau|Zau]] 12:37, 5 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, as a DM, that is what I would rule, both flurry and TWF don't address this issue and since they are both legal actions, then I would not see why you wouldn't be able to. -[[User:Sarrow|Sarrow]] 23:24, 5 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::I realise this discussion was a while ago. But I'm very curious as to this topic.&lt;br /&gt;
::::Imagine a level 20 Monk thri-kreen (bug race with four hands) wielding four kamas. He has greater multiweapon fighting (3 offhand attacks/weapon). Am I right in saying he would get flurry of blows +15/+15/+15/+15/+15/+15/+10/+5/+5/+5/+5/-5/-5/-5? Am I missing out or putting in any unnecessary penalties? -[[User:SgtLion|SgtLion]] 18:13, 16 May 2010 (UTC)&lt;br /&gt;
::::: I'm getting 6 +13's, 4 +8's, and 4 +3's. I don't know why you subtracted 5 from the off-hand attacks but, other than that, you were only missing the penalty of -2 to all attacks for light weapons in the off-hands. - [[User:Drseymour|Dr. Seymour]] 22:59, 27 September 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Table vs text ==&lt;br /&gt;
&lt;br /&gt;
For some reason, the monk's flurry of blows ability according to the table is different than the one in the text. On the table, at level 2, flurry of blows is at -1/-1, and at level 3, flurry of blow is at +0/+0, but in the text it becomes -1/-1 at level 5, and +0/+0 at level 9. Not to mention on the table the monk gets a third flurry attack at level 8, yet in the text you don't get a third until level 11! Someone please straighten this out...&lt;br /&gt;
&lt;br /&gt;
: The table column titled &amp;quot;Flurry of Blows Attack Bonus&amp;quot; combines the flurry's penalty to attack and the base attack bonus due to monk level.  It also combines the number of attacks granted by the flurry of blows and the number of attacks granted by base attack bonus.  The descriptive text makes note of this:  &amp;quot;The '''resulting modified base attack bonuses''' are shown in the Flurry of Blows Attack Bonus column on Table: The Monk.&amp;quot;  (emphasis mine.)  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:00, 15 May 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD:Minotaur_Zombie</id>
		<title>SRD:Minotaur Zombie</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD:Minotaur_Zombie"/>
				<updated>2013-04-21T04:48:40Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: /* MINOTAUR ZOMBIE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OGL Top}}&lt;br /&gt;
=MINOTAUR ZOMBIE=&lt;br /&gt;
&lt;br /&gt;
{{3.5e Creature&lt;br /&gt;
| style=&lt;br /&gt;
| creature=[[SRD:Minotaur|Minotaur]] Zombie&lt;br /&gt;
| size=Large | type=[[SRD:Undead Type|Undead]]&lt;br /&gt;
| hd=12d12+3  | hp=81 &lt;br /&gt;
| init=–1&lt;br /&gt;
| speed=30 ft. (6 squares; can’t run)&lt;br /&gt;
| ac=16 (–1 size, –1 [[SRD:Dexterity|Dex]], +8 natural)  | touch=8 | flat=16&lt;br /&gt;
| bab=+6 | grapple=+15&lt;br /&gt;
| at=[[SRD:Greataxe|Greataxe]] +10 melee (3d6+7/x3) or gore +10 melee (1d8+5) or slam +10 melee (1d8+5)&lt;br /&gt;
| full_at=[[SRD:Greataxe|Greataxe]] +10 melee (3d6+7/x3) or gore +10 melee (1d8+5) or slam +10 melee (1d8+5)&lt;br /&gt;
| space=10 ft. | reach=10 ft.&lt;br /&gt;
| sa=—&lt;br /&gt;
| sq=Single actions only, [[SRD:Damage Reduction|damage reduction]] 5/slashing, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Undead Type|undead traits]]&lt;br /&gt;
| fort=+4 | ref=+3 | will=+8&lt;br /&gt;
| skills=—&lt;br /&gt;
| str=21 | dex=8 | wis=10 | cha=1&lt;br /&gt;
| feats=[[SRD:Toughness|Toughness]]&lt;br /&gt;
| env=Underground&lt;br /&gt;
| org=Any&lt;br /&gt;
| cr=4&lt;br /&gt;
| treas=None&lt;br /&gt;
| align=Always [[SRD:Neutral Evil|neutral evil]]&lt;br /&gt;
| adv=None&lt;br /&gt;
| la=—&lt;br /&gt;
}}&lt;br /&gt;
Zombies are corpses reanimated through dark and sinister magic.&lt;br /&gt;
&lt;br /&gt;
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.&lt;br /&gt;
&lt;br /&gt;
{{SRD Creature Footer}}&lt;br /&gt;
[[Category:CR4|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Neutral (Law-Chaos) Alignment|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Evil Alignment|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Large Size|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Undead Type|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Underground Terrain|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:LA-|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Broadaxe,_Dwarven_(3.5e_Equipment)</id>
		<title>Broadaxe, Dwarven (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Broadaxe,_Dwarven_(3.5e_Equipment)"/>
				<updated>2013-04-15T23:32:50Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: Reverted edits by 189.158.177.19 (talk) to last revision by Sledged&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Stats2&lt;br /&gt;
|weap=Broadaxe, Dwarven&lt;br /&gt;
|sme=e&lt;br /&gt;
|lot=t&lt;br /&gt;
|melee=melee&lt;br /&gt;
|crit=×3&lt;br /&gt;
|type=Slashing&lt;br /&gt;
|hard=5&lt;br /&gt;
|fcost=40 gp&lt;br /&gt;
|dcost=40 gp&lt;br /&gt;
|tcost=40 gp&lt;br /&gt;
|cost=80 gp&lt;br /&gt;
|lcost=160 gp&lt;br /&gt;
|hcost=320 gp&lt;br /&gt;
|gcost=640 gp&lt;br /&gt;
|ccost=1280 gp&lt;br /&gt;
|fdmg=1d6&lt;br /&gt;
|ddmg=1d8&lt;br /&gt;
|tdmg=1d10&lt;br /&gt;
|sdmg=2d6&lt;br /&gt;
|mdmg=2d8&lt;br /&gt;
|ldmg=3d8&lt;br /&gt;
|hdmg=4d8&lt;br /&gt;
|gdmg=6d8&lt;br /&gt;
|cdmg=8d8&lt;br /&gt;
|fwght=1-3/5 lb.&lt;br /&gt;
|dwght=1-3/5 lb.&lt;br /&gt;
|twght=1-3/5 lb.&lt;br /&gt;
|swght=8 lb.&lt;br /&gt;
|mwght=16 lb.&lt;br /&gt;
|lwght=32 lb.&lt;br /&gt;
|hwght=80 lb.&lt;br /&gt;
|gwght=128 lb.&lt;br /&gt;
|cwght=192 lb.&lt;br /&gt;
|fhp=1&lt;br /&gt;
|dhp=1&lt;br /&gt;
|thp=2&lt;br /&gt;
|shp=5&lt;br /&gt;
|mhp=10&lt;br /&gt;
|lhp=20&lt;br /&gt;
|hhp=40&lt;br /&gt;
|ghp=80&lt;br /&gt;
|chp=160&lt;br /&gt;
|c&amp;amp;wnotes=The costs and weights for Fine, Diminutive, Tiny, Huge, Gargantuan, and Colossal versions have been determined by using the rules for [[SRD:Armor for Unusual Creatures (Rules)|armor for unusual creatures]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A dwarven broadaxe is too large to use without special training (the appropriate [[Exotic Weapon Proficiency (SRD Feat)|Exotic Weapon Proficiency]] feat which has an additional prerequisite of Str 13).&lt;br /&gt;
&lt;br /&gt;
Creatures larger than the intended size of the wielder may treat a dwarven broadaxe as a martial weapon.  Treat as a two-handed martial weapon for creatures one size larger, as a one-handed weapon for creatures two sizes larger (with the appropriate [[Exotic Weapon Proficiency (SRD Feat)|Exotic Weapon Proficiency]] feat, the creature must choose at the beginning of each turn whether to wield as a light weapon or a one-handed weapon), and as a light weapon for creatures three sizes larger.  In all cases, the penalty for wielding an inappropriately sized weapon still applies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to: [[Dungeons and Dragons]] &amp;gt; [[DnD Equipment|Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Exotic Weapon]]&lt;br /&gt;
[[Category:Two-Handed Weapon]]&lt;br /&gt;
[[Category:Melee Weapon]]&lt;br /&gt;
[[Category:Slashing Weapon]]&lt;br /&gt;
[[Category:Axe]]&lt;br /&gt;
[[Category:Mundane]]&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Broadaxe,_Dwarven_(3.5e_Equipment)</id>
		<title>Broadaxe, Dwarven (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Broadaxe,_Dwarven_(3.5e_Equipment)"/>
				<updated>2013-04-15T23:15:34Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: Reverted edits by 189.158.177.19 (talk) to last revision by Green Dragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Stats2&lt;br /&gt;
|weap=Broadaxe, Dwarven&lt;br /&gt;
|sme=e&lt;br /&gt;
|lot=t&lt;br /&gt;
|melee=melee&lt;br /&gt;
|crit=×3&lt;br /&gt;
|type=Slashing&lt;br /&gt;
|hard=5&lt;br /&gt;
|fcost=40 gp&lt;br /&gt;
|dcost=40 gp&lt;br /&gt;
|tcost=40 gp&lt;br /&gt;
|cost=80 gp&lt;br /&gt;
|lcost=160 gp&lt;br /&gt;
|hcost=320 gp&lt;br /&gt;
|gcost=640 gp&lt;br /&gt;
|ccost=1280 gp&lt;br /&gt;
|fdmg=1d6&lt;br /&gt;
|ddmg=1d8&lt;br /&gt;
|tdmg=1d10&lt;br /&gt;
|sdmg=2d6&lt;br /&gt;
|mdmg=2d8&lt;br /&gt;
|ldmg=3d8&lt;br /&gt;
|hdmg=4d8&lt;br /&gt;
|gdmg=6d8&lt;br /&gt;
|cdmg=8d8&lt;br /&gt;
|fwght=1-3/5 lb.&lt;br /&gt;
|dwght=1-3/5 lb.&lt;br /&gt;
|twght=1-3/5 lb.&lt;br /&gt;
|swght=8 lb.&lt;br /&gt;
|mwght=16 lb.&lt;br /&gt;
|lwght=32 lb.&lt;br /&gt;
|hwght=80 lb.&lt;br /&gt;
|gwght=128 lb.&lt;br /&gt;
|cwght=192 lb.&lt;br /&gt;
|fhp=1&lt;br /&gt;
|dhp=1&lt;br /&gt;
|thp=2&lt;br /&gt;
|shp=5&lt;br /&gt;
|mhp=10&lt;br /&gt;
|lhp=20&lt;br /&gt;
|hhp=40&lt;br /&gt;
|ghp=80&lt;br /&gt;
|chp=160&lt;br /&gt;
|c&amp;amp;wnotes=The costs and weights for Fine, Diminutive, Tiny, Huge, Gargantuan, and Colossal versions have been determined by using the rules for [[SRD:Armor for Unusual Creatures (Rules)|armor for unusual creatures]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A dwarven broadaxe is too large to use without special training (the appropriate [[Exotic Weapon Proficiency (SRD Feat)|Exotic Weapon Proficiency]] feat which has an additional prerequisite of Str 13).&lt;br /&gt;
&lt;br /&gt;
Creatures larger than the intended size of the wielder may treat a dwarven broadaxe as a martial weapon.  Treat as a two-handed martial weapon for creatures one size larger, as a one-handed weapon for creatures two sizes larger (with the appropriate [[Exotic Weapon Proficiency (SRD Feat)|Exotic Weapon Proficiency]] feat, the creature must choose at the beginning of each turn whether to wield as a light weapon or a one-handed weapon), and as a light weapon for creatures three sizes larger.  In all cases, the penalty for wielding an inappropriately sized weapon still applies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to: [[Dungeons and Dragons]] &amp;gt; [[DnD Equipment|Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Exotic Weapon]]&lt;br /&gt;
[[Category:Two-Handed Weapon]]&lt;br /&gt;
[[Category:Melee Weapon]]&lt;br /&gt;
[[Category:Slashing Weapon]]&lt;br /&gt;
[[Category:Axe]]&lt;br /&gt;
[[Category:Mundane]]&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Jabberwock_(3.5e_Creature)</id>
		<title>Jabberwock (3.5e Creature)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Jabberwock_(3.5e_Creature)"/>
				<updated>2013-04-08T15:14:14Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: Reverted edits by 78.150.159.58 (talk) to last revision by Vrail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stat Block 2&lt;br /&gt;
|name=Jabberwock |cr=7&lt;br /&gt;
|al=Usually [[CN]] |size=[[Large]] |type=[[Magical Beast]]&lt;br /&gt;
|init=+2 |listen=+8 |spot=+9 |sens=[[darkvision]] 60 ft., [[low-light vision]], [[scent]]&lt;br /&gt;
|aura=burble, [[gaze]], whiffle&lt;br /&gt;
|ac=17 |touch=11 |flat=15 |acmods=&amp;amp;minus;1 size, +2 Dex, +6 natural&lt;br /&gt;
|hp=60&amp;lt;!--8d10+16--&amp;gt; |hd=8 |othhp=[[DR]] 10/magic, [[DR]] 10/slashing&lt;br /&gt;
|fort=+8&amp;lt;!--+6 type +2 Con--&amp;gt; |ref=+8&amp;lt;!--+6 type +2 Dex--&amp;gt; |will=+3&amp;lt;!--+2 type +1 Wis--&amp;gt;&lt;br /&gt;
|weak=vorpal vulnerability&lt;br /&gt;
|spd=20 ft. (4 squares) |fly=60 ft. (average) |othspd=[[Flyby Attack]]&lt;br /&gt;
|melee1=2 [[claw]]s +12 (1d6+4) and [[bite]] +6 (1d10+2)&lt;br /&gt;
|atkop=[[improved grab]]&lt;br /&gt;
|sa=[[gaze]]&lt;br /&gt;
|bab=+8 |grp=+16&lt;br /&gt;
|space=10 ft. |reach=5 ft. (10 ft. with [[bite]])&lt;br /&gt;
|str=18 |dex=15 |con=14 |int=3 |wis=12 |cha=17&lt;br /&gt;
|feats=[[Alertness]], [[Flyby Attack]], [[Track]]&amp;lt;sup&amp;gt;B&amp;lt;/sup&amp;gt;, [[Weapon Focus]] ([[claw]])&lt;br /&gt;
|skills=[[Listen]] +8, [[Spot]] +9&lt;br /&gt;
|hdadv=9&amp;amp;ndash;11 ([[Large]]); 12&amp;amp;ndash;15 ([[Huge]])&lt;br /&gt;
|san1=Burble ([[Su]]) |sad1=A jabberwock continuously emits a low-pitched noise of inane babble that causes creatures with in 60 feet that are able to hear to be ''[[confused]]'' as if under the effects of a ''[[confusion]]'' spell (caster level equal to racial HD, DC 17 [[Will]] negates).  This is a [[sonic]] [[mind-affecting]] [[compulsion]] effect.  A creature that successfully saves cannot be affected again by the same jabberwock’s song for 24 hours. The save DC is [[Charisma]]-based.&lt;br /&gt;
|san2=[[Gaze]] ([[Su]]) |sad2=(&amp;quot;Eyes of flame&amp;quot;) Causes creatures to be [[blinded]], duration 2d6 rounds, [[Will]] DC 17 negates.  The save DC is [[Charisma]]-based.  This is a [[mind-affecting]] effect.&lt;br /&gt;
|san3=[[Improved Grab]] ([[Ex]]) |sad3=(&amp;quot;Claws that catch!&amp;quot;) To use this ability, a jabberwock must hit with a [[claw]] attack. It can then attempt to start a [[grapple]] as a [[free action]] without provoking an [[attack of opportunity]].&lt;br /&gt;
|san4=Whiffle ([[Ex]]) |sad4=As a jabberwock flies, its wings generate [[strong wind]]s within a 30-foot radius of itself.&lt;br /&gt;
|san5=Vorpal Vulnerability ([[Ex]]) |sad5=Jabberwocks have one weakness: extra long necks. This makes [[vorpal]] swords decapitate them on natural 18s and 19s, as well as 20s.  Decapitation by a vorpal weapon is usually accompanied by a &amp;quot;snicker-snack!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Strategies and Tactics ===&lt;br /&gt;
&lt;br /&gt;
Jabberwocks enjoy intimidating foes with their stunning appearance, or confusing them. Reality bends oddly around the jabberwock, which may explain why other odd creatures such as bandersnatches are often seen around them.&lt;br /&gt;
&lt;br /&gt;
=== Sample Encounters ===&lt;br /&gt;
&lt;br /&gt;
''EL 7:'' As you approach a tumtum tree, a jabberwock, with eyes of flame, comes whiffling through the tulgey wood, burbling as it comes!&lt;br /&gt;
&lt;br /&gt;
=== Ecology ===&lt;br /&gt;
&lt;br /&gt;
'''Environment:''' Woods near portals to the chaotic planes breed jabberwocks easily. The magically tweaked nature of such forests makes them feel rather tulgey to those who pass through them.&lt;br /&gt;
&lt;br /&gt;
'''Typical Physical Characteristics:'''  A jabberwock looks either intimidating or ridiculous to PCs, depending on how brave they are. Certainly absurd, they can be seen in the picture above. These odd quirks of their anatomy do nothing for them, save improve grab and a weakness to [[vorpal]] weaponry.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Jabberwocks are completely insane, and horribly frumious. They will not hesitate to kill everything they see. Few things inspire fear like a jabberwock. However, they are destructive out of habit, not evil intent, and are usually Chaotic Neutral.&lt;br /&gt;
&lt;br /&gt;
=== Jabberwock Lore ===&lt;br /&gt;
&lt;br /&gt;
Characters who have ranks in [[SRD:Knowledge Skill|Knowledge]] (arcana) can learn more about Jabberwocks. When a character makes a successful check, the following lore is revealed, including the information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; {{#vardefine: odd | 0}}&lt;br /&gt;
|+ [[SRD:Knowledge Skill|Knowledge]] (Arcana)&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 17 || class=&amp;quot;left&amp;quot; | This creature is a jabberwock.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | Jabberwocks have jaws that bite and the claws that catch.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22 || class=&amp;quot;left&amp;quot; | A jabberwock's burble can drive even the strongest of men insane.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25 || class=&amp;quot;left&amp;quot; | A jabberwock's eyes of flame burn so bright they can be blinding.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27 || class=&amp;quot;left&amp;quot; | Jabberwocks have a vulnerability to vorpal weapons.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30 || class=&amp;quot;left&amp;quot; | See the [[#For Player Characters|For Player Characters]] section below.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Jabberwocky ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--[[Image:Jabberwocky.jpg|thumb|360px|The Jabberwock, as illustrated by [http://en.wikipedia.org/wiki/John_Tenniel John Tenniel]]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;column&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;rsquo;Twas brillig, and the slithy toves&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Did gyre and gimble in the wabe:&amp;lt;br/&amp;gt;&lt;br /&gt;
All mimsy were the borogoves,&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And the mome raths outgrabe.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;ldquo;Beware the Jabberwock, my son!&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The jaws that bite, the claws that catch!&amp;lt;br/&amp;gt;&lt;br /&gt;
Beware the Jubjub bird, and shun&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The frumious Bandersnatch!&amp;amp;rdquo;&lt;br /&gt;
&lt;br /&gt;
He took his [[vorpal]] sword in hand:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Long time the manxome foe he sought&amp;amp;mdash;&amp;lt;br/&amp;gt;&lt;br /&gt;
So rested he by the Tumtum tree,&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And stood awhile in thought.&lt;br /&gt;
&lt;br /&gt;
And, as in uffish thought he stood,&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The Jabberwock, with eyes of flame,&amp;lt;br/&amp;gt;&lt;br /&gt;
Came whiffling through the tulgey wood,&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And burbled as it came!&lt;br /&gt;
&lt;br /&gt;
One, two! One, two! And through and through&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;The [[vorpal]] blade went snicker-snack!&amp;lt;br/&amp;gt;&lt;br /&gt;
He left it dead, and with its head&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He went galumphing back.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;ldquo;And, has thou slain the Jabberwock?&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Come to my arms, my beamish boy!&amp;lt;br/&amp;gt;&lt;br /&gt;
O frabjous day! Callooh! Callay!&amp;amp;rdquo;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;He chortled in his joy.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;rsquo;Twas brillig, and the slithy toves&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Did gyre and gimble in the wabe;&amp;lt;br/&amp;gt;&lt;br /&gt;
All mimsy were the borogoves,&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;And the mome raths outgrabe.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Jabberwocky.jpg|thumb|360px|The Jabberwock, as illustrated by [http://en.wikipedia.org/wiki/John_Tenniel John Tenniel]]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;right&amp;quot; | &amp;amp;mdash;[http://en.wikipedia.org/wiki/Lewis_Carroll Lewis Carroll]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Society ===&lt;br /&gt;
&lt;br /&gt;
Jabborwocks are beings of pure madness. Anything living near a jabberwock for years at a time becomes a Twisted version of itself (see [[Twisted Creature]]), hence the slithy toves and frumious bandersnatches living nearby it. No two jabberwocks live together due to their chaotic nature, and the loneliness gives them quite a manxome temperament.&lt;br /&gt;
&lt;br /&gt;
=== Sample Lair ===&lt;br /&gt;
&lt;br /&gt;
Jabberwockies typically live in forests: Usually found as a random wilderness encounter for epic characters.&lt;br /&gt;
See table of sample encounters of the [[Dungeon Masters Guide]].&lt;br /&gt;
&lt;br /&gt;
=== Typical Treasure ===&lt;br /&gt;
&lt;br /&gt;
Jabberwocks never carry vorpal blades among their treasure, but an inn near the tulgey woods where they live has a vorpal blade stashed there. See Minor Artifacts.&lt;br /&gt;
&lt;br /&gt;
=== For Player Characters ===&lt;br /&gt;
&lt;br /&gt;
Defeating a jabberwock gives the player a reputation among the various creatures bonded to the jabberwock. Bandersnatches and other such creatures will be too frightened to harm you after you have slain a jabberwock. &lt;br /&gt;
&lt;br /&gt;
The king of the jabberwocks, Jabberwocky the XXVI, will do this for you in an even bigger way. NPCs who know the jabberwocks exist will be so amazed by your exploit that you gain a +10 bonus to all your Diplomacy Checks with them. However, the only known document which gives information on his whereabouts is written backwards in the [[Land of Nonsense (3.5e Environment)|Land of Nonsense]].&lt;br /&gt;
&lt;br /&gt;
=== Advanced Creatures ===&lt;br /&gt;
&lt;br /&gt;
Really tulgey woods where tumtum trees grow tend to produce tougher jabberwocks than normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Creatures|Creatures]] &amp;amp;rarr; [[DnD CR 7 Creatures|CR 7]]&lt;br /&gt;
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[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Creature]]&lt;br /&gt;
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[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
[[Category:Forest Terrain]]&lt;br /&gt;
[[Category:Temperate Climate]]&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Shield,_Broad_(3.5e_Equipment)</id>
		<title>Talk:Shield, Broad (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Shield,_Broad_(3.5e_Equipment)"/>
				<updated>2013-04-01T16:37:48Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Dual Category=&lt;br /&gt;
Can someone add the dual category back-to footer? --[[User:Sabre070|Sabre070]] 02:49, 17 November 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Reply on Proposal for Deletion ==&lt;br /&gt;
&lt;br /&gt;
{{quote|The extreme steel shield already exists in races of stone. this thing is excessive for what it gives.|orig=[[User:Tivanir|Tivanir]] 11:05, 7 March 2013 (MST)}}&lt;br /&gt;
So what changes would be recommended to make it not seem excessive.  Understand I'm not trying to recreate what's in the &amp;quot;Races of Stone&amp;quot;.  I'm just going for a slightly larger shield that can be used as an exotic one-handed weapon.  I want the broad shield to be to the medium shield what the bastard sword is to the long sword.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:33, 15 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:If you are going to actively improve it go ahead and remove the template. the main problem is the dex bonus max is extremely high. A large shield gives a max bonus of 2 why would this ever even approach +6? &lt;br /&gt;
&lt;br /&gt;
:My suggestion would be to lower the Dex to +4 to bring it inline with all other shields. From there mostly it just needs minor tweaking to bring it into line. [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 09:43, 15 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
::What do you mean by &amp;quot;bring it inline with all other shields&amp;quot;?  Shields don't typically have a max Dex bonus.  The tower shield is the only exception.  The broad shield was given a +6 merely as a concession.  Keep in mind that in addition the character has to spend two feats (Tower Shield Prof and EWP) to make full use of a broad shield, and this is an item typically for a melee type which tend to fall short of the capability of casters.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:39, 15 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::oh I actually made a mistake as I thought the extreme shield had a dex modifier of +6 on that one but that isn't the case. Using it as is my only concern is mobile cover, which is why there are so many drawbacks to trying to use a combat tower shield. Cover is worth a lot in and of itself so telling me you have cover 3 AC plus 6 plus armor makes it a little ridiculous. Hell I can make a fighter wearing nothing at level one with at least 18 AC with just this shield and that is without getting crazy. Tower shields max out at 6 for armor, which is far under the potential 9 plus the cover. The weapon qualities aside that is major. -Tivanir&lt;br /&gt;
&lt;br /&gt;
::::Also keep this in mind just for a 3 AC shield that has no cover and you cannot make attacks with is an exotic shield proficiency; this means you have to pay a feat not be able to make attacks and don't get cover for 1 additional AC. Also the skill check penalty on this shield is the same as the extreme steel shield. If you wish to give a go at making it worthwhile to use by all means have at but as it stands for a fighter they can opt for a shield better than an extreme steel (which costs them a feat) and have cover while playing sword and board. It is unbalanced. [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 10:46, 18 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::That should say [[SRD:Cover#Soft Cover|soft cover]].  So only protection from attacks of opportunity, and a +4 AC bonus against ranged attacks, provided you give up your attacks for the round.  Outside the context of the broad shield, the benefits of the extreme shield don't seem worth the cost.  Lastly, remember that the +6 Dex modifier only applies if (a) you have a Dex of at least 22, and (b) you're not wearing armor has an even lower Dex bonus (which limits you to padded armor, leather armor, or none).  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:54, 20 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Actually the armor is more expansive than that as long as the individual is willing to go with rare materials like mithral. If it protects against attacks of opportunity only than it isn't terribly overbalanced but would still fit into the exotic shield proficiency. As a quick clarification most DnD advancements for both weapons and armor is it advances an additional step in one aspect hence why a normal large shield advances only 1 AC for the extreme steel shield. It isn't designed to make you feel godly it is all about balance versus other things that already exist. Whether or not someone views one additional AC as worthy of a feat is up to them. If it wasn't an exotic proficiency everyone would just opt for the extreme shield instead of looking at the lighter ones. [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 13:54, 20 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Taking special materials into account only adds mithril chain shirt to the aforementioned list of armors.  It's not that much more expansive.&lt;br /&gt;
:::::::As far as the advancement from the heavy shield to this, let's look at the additional benefits:  soft cover, +1 to AC, and a slightly higher shield bash damage.  The cost is giving up a round's worth of attacks to make use of the soft cover, a &amp;amp;minus;1 attack penalty (sure your enemies have a harder chance of hitting you, but you now have a harder chance of hitting them), either two-handed use or Exotic WP to make use of the shield bash (which is mitigated by &amp;amp;minus;1 attack penalty), spend a feat on Tower Shield Prof or take levels in fighter, a +6 max Dex bonus where there was none, twice the arcane spell failure chance, and a higher armor check penalty (though I wonder why I didn't make it &amp;amp;minus;6).&lt;br /&gt;
:::::::Comparatively this this may look like a sweet deal, and at low levels it might be.  But at mid levels and higher, I'm willing to bet that the characters that can make the most of this shield are still going to come up short next to the casters in the party.  (Tome of Battle classes might be an exception, but I doubt it.)  I'm looking at the overall balance, not just the closest equivalents.&lt;br /&gt;
:::::::Ultimately, the most effective way of to determine its effect on balance is play-testing, which I will admit that I haven't done.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:57, 25 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Short of tossing 90% of dnd you won't make fighters and magic balanced simply because one is made to be used sustained and the other is burst. Its like a rogue that does massive damage - he can't take the hits a fighter can but his average damage is a lot higher due to the average of 29 from the sneak attack damage when he flanks. The fighter isn't going to be on par with a wizard ever for the simple fact that a fighter can do his ability all day. The wizard has a certain number of spells (and at level 20 once you burn 9th 8th and 7th you aren't going to do much comparitively so 12 or so casts) which is why he does higher burst damage. Hell a rogue and fighter tank geared right can clear practically anything if they work out their tactics before hand. It still stands to reason that this would still be feasible for a high level fighter, since high level fighters still find tower shields usable. This is a tower shield on steroids and doesn't even require a feat. On a side note I made a fighter once that was nearly balanced with magic and you know what happened? Everyone else wondered why they were there because hard to kill + massive damage = boring for everyone else. [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 13:57, 27 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::: None of that supports the claim that the benefits of this shield are excessive.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:19, 29 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Alright then I will use numbers to support my claim. Currently for the max dex you can wear a mithral chain shirt max out both for dex and have a combined ac of 23 before enchantment and you have cover. conversely someone with a tower shield can effectively max out with mithral field plate and a tower shield at 25 armor before enchantments. One of these individuals moves at 30 feet a round and the other at 20, not to mention the disparities in weight or anything else. So this helps remove any reason to play a heavy fighter since at most he has 1 or 2 AC on you. Also the difference in price for making this gear is over 16k which is easily a couple of bonuses to bring you up to the heavy fighter. So how is it not overpowered that the light fighter is effectively better than the heavy fighter and has a lesser minus to Attack? [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 09:03, 29 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::The issues you bring up with your comparison have very little to do with any imbalance the broad shield may have and more to do with other elements of the d20 system.  If you swap out the mobile fighter's broad shield with a heavy shield the AC between the two fighters is still only 2 or 3 points, which buys the mobile fighter a better attack bonus, and the disparity in price between the two sets of equipment still exists.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:57, 31 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::M point was that the fighter gives up cover more than anything. The AC being relatively close can still happen but the cover is the only reason to pretty much take a tower shield. Cover is powerful and there is a reason it is limited to tower shields. [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 17:17, 31 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Then let us note that the cover provided by the broad shield is only [[SRD:Cover#Soft Cover|soft &amp;quot;only-effective-against-ranged-attacks&amp;quot; cover]] which is a far cry from the [[SRD:Cover#Total Cover|total &amp;quot;nullifies-all-melee-and-ranged-attacks&amp;quot; cover]] that the tower shield provides.&lt;br /&gt;
:::::::::::::Now that I look closer at it, I notice that in both cases the character has to give up the shield bonus to get the benefits of cover.  This doesn't matter so much for the tower shield, but it increases the broad shield user's vulnerability to melee attacks by 3 + enhancement bonus.  With such weak cover, if the broad shield has any magical/psionic enhancements, the user will very little reason to use the cover option.&lt;br /&gt;
:::::::::::::You may think the benefits are too much, but under closer inspection, I think it may be too weak.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:37, 1 April 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Shield,_Broad_(3.5e_Equipment)</id>
		<title>Talk:Shield, Broad (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Shield,_Broad_(3.5e_Equipment)"/>
				<updated>2013-03-31T22:57:47Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: /* Reply on Proposal for Deletion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Dual Category=&lt;br /&gt;
Can someone add the dual category back-to footer? --[[User:Sabre070|Sabre070]] 02:49, 17 November 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Reply on Proposal for Deletion ==&lt;br /&gt;
&lt;br /&gt;
{{quote|The extreme steel shield already exists in races of stone. this thing is excessive for what it gives.|orig=[[User:Tivanir|Tivanir]] 11:05, 7 March 2013 (MST)}}&lt;br /&gt;
So what changes would be recommended to make it not seem excessive.  Understand I'm not trying to recreate what's in the &amp;quot;Races of Stone&amp;quot;.  I'm just going for a slightly larger shield that can be used as an exotic one-handed weapon.  I want the broad shield to be to the medium shield what the bastard sword is to the long sword.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:33, 15 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:If you are going to actively improve it go ahead and remove the template. the main problem is the dex bonus max is extremely high. A large shield gives a max bonus of 2 why would this ever even approach +6? &lt;br /&gt;
&lt;br /&gt;
:My suggestion would be to lower the Dex to +4 to bring it inline with all other shields. From there mostly it just needs minor tweaking to bring it into line. [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 09:43, 15 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
::What do you mean by &amp;quot;bring it inline with all other shields&amp;quot;?  Shields don't typically have a max Dex bonus.  The tower shield is the only exception.  The broad shield was given a +6 merely as a concession.  Keep in mind that in addition the character has to spend two feats (Tower Shield Prof and EWP) to make full use of a broad shield, and this is an item typically for a melee type which tend to fall short of the capability of casters.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:39, 15 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::oh I actually made a mistake as I thought the extreme shield had a dex modifier of +6 on that one but that isn't the case. Using it as is my only concern is mobile cover, which is why there are so many drawbacks to trying to use a combat tower shield. Cover is worth a lot in and of itself so telling me you have cover 3 AC plus 6 plus armor makes it a little ridiculous. Hell I can make a fighter wearing nothing at level one with at least 18 AC with just this shield and that is without getting crazy. Tower shields max out at 6 for armor, which is far under the potential 9 plus the cover. The weapon qualities aside that is major. -Tivanir&lt;br /&gt;
&lt;br /&gt;
::::Also keep this in mind just for a 3 AC shield that has no cover and you cannot make attacks with is an exotic shield proficiency; this means you have to pay a feat not be able to make attacks and don't get cover for 1 additional AC. Also the skill check penalty on this shield is the same as the extreme steel shield. If you wish to give a go at making it worthwhile to use by all means have at but as it stands for a fighter they can opt for a shield better than an extreme steel (which costs them a feat) and have cover while playing sword and board. It is unbalanced. [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 10:46, 18 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::That should say [[SRD:Cover#Soft Cover|soft cover]].  So only protection from attacks of opportunity, and a +4 AC bonus against ranged attacks, provided you give up your attacks for the round.  Outside the context of the broad shield, the benefits of the extreme shield don't seem worth the cost.  Lastly, remember that the +6 Dex modifier only applies if (a) you have a Dex of at least 22, and (b) you're not wearing armor has an even lower Dex bonus (which limits you to padded armor, leather armor, or none).  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:54, 20 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Actually the armor is more expansive than that as long as the individual is willing to go with rare materials like mithral. If it protects against attacks of opportunity only than it isn't terribly overbalanced but would still fit into the exotic shield proficiency. As a quick clarification most DnD advancements for both weapons and armor is it advances an additional step in one aspect hence why a normal large shield advances only 1 AC for the extreme steel shield. It isn't designed to make you feel godly it is all about balance versus other things that already exist. Whether or not someone views one additional AC as worthy of a feat is up to them. If it wasn't an exotic proficiency everyone would just opt for the extreme shield instead of looking at the lighter ones. [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 13:54, 20 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Taking special materials into account only adds mithril chain shirt to the aforementioned list of armors.  It's not that much more expansive.&lt;br /&gt;
:::::::As far as the advancement from the heavy shield to this, let's look at the additional benefits:  soft cover, +1 to AC, and a slightly higher shield bash damage.  The cost is giving up a round's worth of attacks to make use of the soft cover, a &amp;amp;minus;1 attack penalty (sure your enemies have a harder chance of hitting you, but you now have a harder chance of hitting them), either two-handed use or Exotic WP to make use of the shield bash (which is mitigated by &amp;amp;minus;1 attack penalty), spend a feat on Tower Shield Prof or take levels in fighter, a +6 max Dex bonus where there was none, twice the arcane spell failure chance, and a higher armor check penalty (though I wonder why I didn't make it &amp;amp;minus;6).&lt;br /&gt;
:::::::Comparatively this this may look like a sweet deal, and at low levels it might be.  But at mid levels and higher, I'm willing to bet that the characters that can make the most of this shield are still going to come up short next to the casters in the party.  (Tome of Battle classes might be an exception, but I doubt it.)  I'm looking at the overall balance, not just the closest equivalents.&lt;br /&gt;
:::::::Ultimately, the most effective way of to determine its effect on balance is play-testing, which I will admit that I haven't done.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:57, 25 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Short of tossing 90% of dnd you won't make fighters and magic balanced simply because one is made to be used sustained and the other is burst. Its like a rogue that does massive damage - he can't take the hits a fighter can but his average damage is a lot higher due to the average of 29 from the sneak attack damage when he flanks. The fighter isn't going to be on par with a wizard ever for the simple fact that a fighter can do his ability all day. The wizard has a certain number of spells (and at level 20 once you burn 9th 8th and 7th you aren't going to do much comparitively so 12 or so casts) which is why he does higher burst damage. Hell a rogue and fighter tank geared right can clear practically anything if they work out their tactics before hand. It still stands to reason that this would still be feasible for a high level fighter, since high level fighters still find tower shields usable. This is a tower shield on steroids and doesn't even require a feat. On a side note I made a fighter once that was nearly balanced with magic and you know what happened? Everyone else wondered why they were there because hard to kill + massive damage = boring for everyone else. [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 13:57, 27 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::: None of that supports the claim that the benefits of this shield are excessive.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:19, 29 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Alright then I will use numbers to support my claim. Currently for the max dex you can wear a mithral chain shirt max out both for dex and have a combined ac of 23 before enchantment and you have cover. conversely someone with a tower shield can effectively max out with mithral field plate and a tower shield at 25 armor before enchantments. One of these individuals moves at 30 feet a round and the other at 20, not to mention the disparities in weight or anything else. So this helps remove any reason to play a heavy fighter since at most he has 1 or 2 AC on you. Also the difference in price for making this gear is over 16k which is easily a couple of bonuses to bring you up to the heavy fighter. So how is it not overpowered that the light fighter is effectively better than the heavy fighter and has a lesser minus to Attack? [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 09:03, 29 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::The issues you bring up with your comparison have very little to do with any imbalance the broad shield may have and more to do with other elements of the d20 system.  If you swap out the mobile fighter's broad shield with a heavy shield the AC between the two fighters is still only 2 or 3 points, which buys the mobile fighter a better attack bonus, and the disparity in price between the two sets of equipment still exists.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:57, 31 March 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Shield,_Broad_(3.5e_Equipment)</id>
		<title>Talk:Shield, Broad (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Shield,_Broad_(3.5e_Equipment)"/>
				<updated>2013-03-29T14:19:17Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: /* Reply on Proposal for Deletion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Dual Category=&lt;br /&gt;
Can someone add the dual category back-to footer? --[[User:Sabre070|Sabre070]] 02:49, 17 November 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Reply on Proposal for Deletion ==&lt;br /&gt;
&lt;br /&gt;
{{quote|The extreme steel shield already exists in races of stone. this thing is excessive for what it gives.|orig=[[User:Tivanir|Tivanir]] 11:05, 7 March 2013 (MST)}}&lt;br /&gt;
So what changes would be recommended to make it not seem excessive.  Understand I'm not trying to recreate what's in the &amp;quot;Races of Stone&amp;quot;.  I'm just going for a slightly larger shield that can be used as an exotic one-handed weapon.  I want the broad shield to be to the medium shield what the bastard sword is to the long sword.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:33, 15 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:If you are going to actively improve it go ahead and remove the template. the main problem is the dex bonus max is extremely high. A large shield gives a max bonus of 2 why would this ever even approach +6? &lt;br /&gt;
&lt;br /&gt;
:My suggestion would be to lower the Dex to +4 to bring it inline with all other shields. From there mostly it just needs minor tweaking to bring it into line. [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 09:43, 15 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
::What do you mean by &amp;quot;bring it inline with all other shields&amp;quot;?  Shields don't typically have a max Dex bonus.  The tower shield is the only exception.  The broad shield was given a +6 merely as a concession.  Keep in mind that in addition the character has to spend two feats (Tower Shield Prof and EWP) to make full use of a broad shield, and this is an item typically for a melee type which tend to fall short of the capability of casters.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:39, 15 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::oh I actually made a mistake as I thought the extreme shield had a dex modifier of +6 on that one but that isn't the case. Using it as is my only concern is mobile cover, which is why there are so many drawbacks to trying to use a combat tower shield. Cover is worth a lot in and of itself so telling me you have cover 3 AC plus 6 plus armor makes it a little ridiculous. Hell I can make a fighter wearing nothing at level one with at least 18 AC with just this shield and that is without getting crazy. Tower shields max out at 6 for armor, which is far under the potential 9 plus the cover. The weapon qualities aside that is major. -Tivanir&lt;br /&gt;
&lt;br /&gt;
::::Also keep this in mind just for a 3 AC shield that has no cover and you cannot make attacks with is an exotic shield proficiency; this means you have to pay a feat not be able to make attacks and don't get cover for 1 additional AC. Also the skill check penalty on this shield is the same as the extreme steel shield. If you wish to give a go at making it worthwhile to use by all means have at but as it stands for a fighter they can opt for a shield better than an extreme steel (which costs them a feat) and have cover while playing sword and board. It is unbalanced. [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 10:46, 18 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::That should say [[SRD:Cover#Soft Cover|soft cover]].  So only protection from attacks of opportunity, and a +4 AC bonus against ranged attacks, provided you give up your attacks for the round.  Outside the context of the broad shield, the benefits of the extreme shield don't seem worth the cost.  Lastly, remember that the +6 Dex modifier only applies if (a) you have a Dex of at least 22, and (b) you're not wearing armor has an even lower Dex bonus (which limits you to padded armor, leather armor, or none).  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:54, 20 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Actually the armor is more expansive than that as long as the individual is willing to go with rare materials like mithral. If it protects against attacks of opportunity only than it isn't terribly overbalanced but would still fit into the exotic shield proficiency. As a quick clarification most DnD advancements for both weapons and armor is it advances an additional step in one aspect hence why a normal large shield advances only 1 AC for the extreme steel shield. It isn't designed to make you feel godly it is all about balance versus other things that already exist. Whether or not someone views one additional AC as worthy of a feat is up to them. If it wasn't an exotic proficiency everyone would just opt for the extreme shield instead of looking at the lighter ones. [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 13:54, 20 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Taking special materials into account only adds mithril chain shirt to the aforementioned list of armors.  It's not that much more expansive.&lt;br /&gt;
:::::::As far as the advancement from the heavy shield to this, let's look at the additional benefits:  soft cover, +1 to AC, and a slightly higher shield bash damage.  The cost is giving up a round's worth of attacks to make use of the soft cover, a &amp;amp;minus;1 attack penalty (sure your enemies have a harder chance of hitting you, but you now have a harder chance of hitting them), either two-handed use or Exotic WP to make use of the shield bash (which is mitigated by &amp;amp;minus;1 attack penalty), spend a feat on Tower Shield Prof or take levels in fighter, a +6 max Dex bonus where there was none, twice the arcane spell failure chance, and a higher armor check penalty (though I wonder why I didn't make it &amp;amp;minus;6).&lt;br /&gt;
:::::::Comparatively this this may look like a sweet deal, and at low levels it might be.  But at mid levels and higher, I'm willing to bet that the characters that can make the most of this shield are still going to come up short next to the casters in the party.  (Tome of Battle classes might be an exception, but I doubt it.)  I'm looking at the overall balance, not just the closest equivalents.&lt;br /&gt;
:::::::Ultimately, the most effective way of to determine its effect on balance is play-testing, which I will admit that I haven't done.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:57, 25 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Short of tossing 90% of dnd you won't make fighters and magic balanced simply because one is made to be used sustained and the other is burst. Its like a rogue that does massive damage - he can't take the hits a fighter can but his average damage is a lot higher due to the average of 29 from the sneak attack damage when he flanks. The fighter isn't going to be on par with a wizard ever for the simple fact that a fighter can do his ability all day. The wizard has a certain number of spells (and at level 20 once you burn 9th 8th and 7th you aren't going to do much comparitively so 12 or so casts) which is why he does higher burst damage. Hell a rogue and fighter tank geared right can clear practically anything if they work out their tactics before hand. It still stands to reason that this would still be feasible for a high level fighter, since high level fighters still find tower shields usable. This is a tower shield on steroids and doesn't even require a feat. On a side note I made a fighter once that was nearly balanced with magic and you know what happened? Everyone else wondered why they were there because hard to kill + massive damage = boring for everyone else. [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 13:57, 27 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::: None of that supports the claim that the benefits of this shield are excessive.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:19, 29 March 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Rods</id>
		<title>SRD Talk:Rods</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Rods"/>
				<updated>2013-03-29T14:16:57Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inappropriate Link ==&lt;br /&gt;
&lt;br /&gt;
The link in the first line &amp;quot;Powers&amp;quot; links to Psychic powers which isn't what the text describes, but I am not sure where that link should direct to otherwise I would change it myself... [[User:OmegaXicor|OmegaXicor]] ([[User talk:OmegaXicor|talk]]) 06:53, 29 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
: Got it!  Thanks.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:16, 29 March 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD:Rods</id>
		<title>SRD:Rods</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD:Rods"/>
				<updated>2013-03-29T14:16:19Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OGL Top}}&lt;br /&gt;
==Rods==&lt;br /&gt;
&lt;br /&gt;
Rods are scepterlike devices that have unique magical powers and do not usually have charges. Anyone can use a rod.&lt;br /&gt;
&lt;br /&gt;
=====Physical Description=====&lt;br /&gt;
&lt;br /&gt;
Rods weigh approximately 5 pounds.&lt;br /&gt;
&lt;br /&gt;
They range from 2 feet to 3 feet long and are usually made of iron or some other metal. (Many, as noted in their descriptions, can function as light maces or clubs due to their sturdy construction.)&lt;br /&gt;
&lt;br /&gt;
These sturdy items have [[SRD:AC|AC]] 9, 10 [[SRD:Hit Points|hit points]], hardness 10, and a break [[SRD:DC|DC]] of 27.&lt;br /&gt;
&lt;br /&gt;
=====Activation=====&lt;br /&gt;
&lt;br /&gt;
Details relating to rod use vary from item to item. See the individual descriptions for specifics.&lt;br /&gt;
&lt;br /&gt;
=====Special Qualities=====&lt;br /&gt;
&lt;br /&gt;
Roll d%. A 01 result indicates the rod is intelligent, 02–31 indicates that something (a design, inscription, or the like) provides a clue to its function, and 32–100 indicates no special qualities. Intelligent items have extra abilities and sometimes extraordinary [[SRD:Powers|powers]] and special purposes.&lt;br /&gt;
&lt;br /&gt;
Rods with charges can never be intelligent.&lt;br /&gt;
&lt;br /&gt;
====Rod Descriptions====&lt;br /&gt;
&lt;br /&gt;
Although all rods are generally scepterlike, their configurations and abilities run the magical gamut. Standard rods are described below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
=====Table: Rods=====&lt;br /&gt;
|-&lt;br /&gt;
!Medium !!Major !! align=&amp;quot;left&amp;quot; | Rod !!Market Price &lt;br /&gt;
|-&lt;br /&gt;
|01–07 ||— || align=&amp;quot;left&amp;quot; | ''[[SRD:Metamagic Rod|Metamagic, Enlarge, lesser]]'' ||3,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|08–14 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Metamagic Rod|Metamagic, ''Extend, lesser'']] ||3,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|15–21 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Metamagic Rod|Metamagic, ''Silent, lesser'']] ||3,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|22–28 ||— || align=&amp;quot;left&amp;quot; | ''[[SRD:Immovable Rod|Immovable]]'' ||5,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|29–35 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Metamagic Rod|Metamagic, ''Empower, lesser'']] ||9,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|36–42 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Rod of Metal and Mineral Detection|''Metal and mineral detection'']] ||10,500 gp &lt;br /&gt;
|-&lt;br /&gt;
|43–53 ||01–04 || align=&amp;quot;left&amp;quot; | ''[[SRD:Rod of Cancellation|Cancellation]]'' ||11,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|54–57 ||05–06 || align=&amp;quot;left&amp;quot; | [[SRD:Metamagic Rod|Metamagic, ''Enlarge'']] ||11,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|58–61 ||07–08 || align=&amp;quot;left&amp;quot; | [[SRD:Metamagic Rod|Metamagic, ''Extend'']] ||11,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|62–65 ||09–10 || align=&amp;quot;left&amp;quot; | [[SRD:Metamagic Rod|Metamagic, ''Silent'']] ||11,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|66–71 ||11–14 || align=&amp;quot;left&amp;quot; | [[SRD:Rod of Wonder|''Wonder'']] ||12,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|72–79 ||15–18 || align=&amp;quot;left&amp;quot; | [[SRD:Rod of the Python|''Python'']] ||13,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|80–83 ||— || align=&amp;quot;left&amp;quot; | [[SRD:Metamagic Rod|Metamagic, ''Maximize, lesser'']] ||14,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|84–89 ||19–21 || align=&amp;quot;left&amp;quot; | [[SRD:Rod of Flame Extinguishing|''Flame extinguishing'']] ||15,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|90–97 ||22–25 || align=&amp;quot;left&amp;quot; | [[SRD:Rod of the Viper|''Viper'']] ||19,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||26–30 || align=&amp;quot;left&amp;quot; | [[SRD:Rod of Enemy Detection|''Enemy detection'']] ||23,500 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||31–36 || align=&amp;quot;left&amp;quot; | [[SRD:Metamagic Rod|Metamagic, ''Enlarge, greater'']] ||24,500 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||37–42 || align=&amp;quot;left&amp;quot; | [[SRD:Metamagic Rod|Metamagic, ''Extend, greater'']] ||24,500 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||43–48 || align=&amp;quot;left&amp;quot; | [[SRD:Metamagic Rod|Metamagic, ''Silent, greater'']] ||24,500 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||49–53 || align=&amp;quot;left&amp;quot; | [[SRD:Rod of Splendor|''Splendor'']] ||25,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||54–58 || align=&amp;quot;left&amp;quot; | [[SRD:Rod of Withering|''Withering'']] ||25,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|98–99 ||59–64 || align=&amp;quot;left&amp;quot; | [[SRD:Metamagic Rod|Metamagic, ''Empower'']] ||32,500 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||65–69 || align=&amp;quot;left&amp;quot; | ''[[SRD:Rod of Thunder and Lightning|Thunder and lightning]]'' ||33,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|100 ||70–73 || align=&amp;quot;left&amp;quot; | [[SRD:Metamagic Rod|Metamagic, ''Quicken, lesser'']] ||35,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||74–77 || align=&amp;quot;left&amp;quot; | [[SRD:Rod of Negation|''Negation'']] ||37,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||78–80 || align=&amp;quot;left&amp;quot; | [[SRD:Rod of Absorption|''Absorption'']] ||50,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||81–84 || align=&amp;quot;left&amp;quot; | [[SRD:Rod of Flailing|''Flailing'']] ||50,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||85–86 || align=&amp;quot;left&amp;quot; | [[SRD:Metamagic Rod|Metamagic, ''Maximize'']] ||54,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||87–88 || align=&amp;quot;left&amp;quot; | [[SRD:Rod of Rulership|''Rulership'']] ||60,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||89–90 || align=&amp;quot;left&amp;quot; | [[SRD:Rod of Security|''Security'']] ||61,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||91–92 || align=&amp;quot;left&amp;quot; | [[SRD:Rod of Lordly Might|''Lordly might'']] ||70,000 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||93–94 || align=&amp;quot;left&amp;quot; | [[SRD:Metamagic Rod|Metamagic, ''Empower, greater'']] ||73,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||95–96 || align=&amp;quot;left&amp;quot; | [[SRD:Metamagic Rod|Metamagic, ''Quicken'']] ||75,500 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||97–98 || align=&amp;quot;left&amp;quot; | [[SRD:Rod of Alertness|''Alertness'']] ||85,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|— ||99 || align=&amp;quot;left&amp;quot; | [[SRD:Metamagic Rod|Metamagic, ''Maximize, greater'']] ||121,500 gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|— ||100 || align=&amp;quot;left&amp;quot; | [[SRD:Metamagic Rod|Metamagic, ''Quicken, greater'']] ||170,000 gp &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Epic Rods==&lt;br /&gt;
&lt;br /&gt;
===Epic Rod Descriptions===&lt;br /&gt;
&lt;br /&gt;
Standard epic rods are described below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Epic Rods=====&lt;br /&gt;
|-&lt;br /&gt;
!d% || class=&amp;quot;left&amp;quot; | Rod  || class=&amp;quot;right&amp;quot; | Market Price  &lt;br /&gt;
|-&lt;br /&gt;
|01–08 || class=&amp;quot;left&amp;quot; | ''[[SRD:Rod of Epic Spellcaster|Epic spellcaster]]'' || class=&amp;quot;right&amp;quot; | 245,000 gp &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|09–16 || class=&amp;quot;left&amp;quot; | ''[[SRD:Rod of Nightmares|Nightmares]]'' || class=&amp;quot;right&amp;quot; | 284,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|17–24 || class=&amp;quot;left&amp;quot; | ''[[SRD:Rod of Epic Splendor|Epic splendor]]'' || class=&amp;quot;right&amp;quot; | 297,000 gp &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|25–31 || class=&amp;quot;left&amp;quot; | ''[[SRD:Rod of the Path|The path]]'' || class=&amp;quot;right&amp;quot; | 306,870 gp &lt;br /&gt;
|-&lt;br /&gt;
|32–38 || class=&amp;quot;left&amp;quot; | ''[[SRD:Rod of Epic Cancellation|Epic cancellation]]'' || class=&amp;quot;right&amp;quot; | 330,000 gp &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|39–45 || class=&amp;quot;left&amp;quot; | ''[[SRD:Rod of Epic Negation|Epic negation]]'' || class=&amp;quot;right&amp;quot; | 446,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|46–51 || class=&amp;quot;left&amp;quot; | ''[[SRD:Rod of Besiegement|Besiegement]]'' || class=&amp;quot;right&amp;quot; | 447,745 gp &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|52–57 || class=&amp;quot;left&amp;quot; | ''[[SRD:Rod of Fortification|Fortification]]'' || class=&amp;quot;right&amp;quot; | 465,665 gp &lt;br /&gt;
|-&lt;br /&gt;
|58–63 || class=&amp;quot;left&amp;quot; | ''[[SRD:Rod of Epic Rulership|Epic rulership]]'' || class=&amp;quot;right&amp;quot; | 575,000 gp &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|64–69 || class=&amp;quot;left&amp;quot; | ''[[SRD:Rod of Invulnerability|Invulnerability]]'' || class=&amp;quot;right&amp;quot; | 600,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|70–75 || class=&amp;quot;left&amp;quot; | ''[[SRD:Rod of Paradise|Paradise]]'' || class=&amp;quot;right&amp;quot; | 610,000 gp &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|76–80 || class=&amp;quot;left&amp;quot; | ''[[SRD:Rod of Restless Death|Restless death]]'' || class=&amp;quot;right&amp;quot; | 625,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|81–85 || class=&amp;quot;left&amp;quot; | ''[[SRD:Rod of Excellent Magic|Excellent magic]]'' || class=&amp;quot;right&amp;quot; | 650,000 gp &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|86 || class=&amp;quot;left&amp;quot; | ''[[SRD:Wyrm Rod|Wyrm]]'' (white) || class=&amp;quot;right&amp;quot; | 1,458,200 gp &lt;br /&gt;
|-&lt;br /&gt;
|87 || class=&amp;quot;left&amp;quot; | ''[[SRD:Wyrm Rod|Wyrm]]'' (brass) || class=&amp;quot;right&amp;quot; | 1,458,200 gp &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|88–90 || class=&amp;quot;left&amp;quot; | ''[[SRD:Rod of Epic Absorption|Epic absorption]]'' || class=&amp;quot;right&amp;quot; | 1,500,000 gp &lt;br /&gt;
|-&lt;br /&gt;
|91 || class=&amp;quot;left&amp;quot; | ''[[SRD:Wyrm Rod|Wyrm]]'' (copper) || class=&amp;quot;right&amp;quot; | 1,562,600 gp &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|92 || class=&amp;quot;left&amp;quot; | ''[[SRD:Wyrm Rod|Wyrm]]'' (black) || class=&amp;quot;right&amp;quot; | 1,562,600 gp &lt;br /&gt;
|-&lt;br /&gt;
|93 || class=&amp;quot;left&amp;quot; | ''[[SRD:Wyrm Rod|Wyrm]]'' (bronze) || class=&amp;quot;right&amp;quot; | 1,670,600 gp &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|94 || class=&amp;quot;left&amp;quot; | ''[[SRD:Wyrm Rod|Wyrm]]'' (green) || class=&amp;quot;right&amp;quot; | 1,670,600 gp &lt;br /&gt;
|-&lt;br /&gt;
|95 || class=&amp;quot;left&amp;quot; | ''[[SRD:Wyrm Rod|Wyrm]]'' (blue) || class=&amp;quot;right&amp;quot; | 1,782,200 gp &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|96 || class=&amp;quot;left&amp;quot; | ''[[SRD:Wyrm Rod|Wyrm]]'' (silver) || class=&amp;quot;right&amp;quot; | 1,782,200 gp &lt;br /&gt;
|-&lt;br /&gt;
|97 || class=&amp;quot;left&amp;quot; | ''[[SRD:Wyrm Rod|Wyrm]]'' (gold) || class=&amp;quot;right&amp;quot; | 1,897,400 gp &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|98 || class=&amp;quot;left&amp;quot; | ''[[SRD:Wyrm Rod|Wyrm]]'' (red) || class=&amp;quot;right&amp;quot; | 1,897,400 gp &lt;br /&gt;
|-&lt;br /&gt;
|99–100 || class=&amp;quot;left&amp;quot; | ''[[SRD:Rod of Epic Might|Epic might]]'' || class=&amp;quot;right&amp;quot; | 4,293,432 gp &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SRD Magic Item Footer}}&lt;br /&gt;
[[Category:Rod|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Epic|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Shield,_Broad_(3.5e_Equipment)</id>
		<title>Talk:Shield, Broad (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Shield,_Broad_(3.5e_Equipment)"/>
				<updated>2013-03-25T22:57:09Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: /* Reply on Proposal for Deletion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Dual Category=&lt;br /&gt;
Can someone add the dual category back-to footer? --[[User:Sabre070|Sabre070]] 02:49, 17 November 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Reply on Proposal for Deletion ==&lt;br /&gt;
&lt;br /&gt;
{{quote|The extreme steel shield already exists in races of stone. this thing is excessive for what it gives.|orig=[[User:Tivanir|Tivanir]] 11:05, 7 March 2013 (MST)}}&lt;br /&gt;
So what changes would be recommended to make it not seem excessive.  Understand I'm not trying to recreate what's in the &amp;quot;Races of Stone&amp;quot;.  I'm just going for a slightly larger shield that can be used as an exotic one-handed weapon.  I want the broad shield to be to the medium shield what the bastard sword is to the long sword.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:33, 15 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:If you are going to actively improve it go ahead and remove the template. the main problem is the dex bonus max is extremely high. A large shield gives a max bonus of 2 why would this ever even approach +6? &lt;br /&gt;
&lt;br /&gt;
:My suggestion would be to lower the Dex to +4 to bring it inline with all other shields. From there mostly it just needs minor tweaking to bring it into line. [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 09:43, 15 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
::What do you mean by &amp;quot;bring it inline with all other shields&amp;quot;?  Shields don't typically have a max Dex bonus.  The tower shield is the only exception.  The broad shield was given a +6 merely as a concession.  Keep in mind that in addition the character has to spend two feats (Tower Shield Prof and EWP) to make full use of a broad shield, and this is an item typically for a melee type which tend to fall short of the capability of casters.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:39, 15 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::oh I actually made a mistake as I thought the extreme shield had a dex modifier of +6 on that one but that isn't the case. Using it as is my only concern is mobile cover, which is why there are so many drawbacks to trying to use a combat tower shield. Cover is worth a lot in and of itself so telling me you have cover 3 AC plus 6 plus armor makes it a little ridiculous. Hell I can make a fighter wearing nothing at level one with at least 18 AC with just this shield and that is without getting crazy. Tower shields max out at 6 for armor, which is far under the potential 9 plus the cover. The weapon qualities aside that is major. -Tivanir&lt;br /&gt;
&lt;br /&gt;
::::Also keep this in mind just for a 3 AC shield that has no cover and you cannot make attacks with is an exotic shield proficiency; this means you have to pay a feat not be able to make attacks and don't get cover for 1 additional AC. Also the skill check penalty on this shield is the same as the extreme steel shield. If you wish to give a go at making it worthwhile to use by all means have at but as it stands for a fighter they can opt for a shield better than an extreme steel (which costs them a feat) and have cover while playing sword and board. It is unbalanced. [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 10:46, 18 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::That should say [[SRD:Cover#Soft Cover|soft cover]].  So only protection from attacks of opportunity, and a +4 AC bonus against ranged attacks, provided you give up your attacks for the round.  Outside the context of the broad shield, the benefits of the extreme shield don't seem worth the cost.  Lastly, remember that the +6 Dex modifier only applies if (a) you have a Dex of at least 22, and (b) you're not wearing armor has an even lower Dex bonus (which limits you to padded armor, leather armor, or none).  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:54, 20 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Actually the armor is more expansive than that as long as the individual is willing to go with rare materials like mithral. If it protects against attacks of opportunity only than it isn't terribly overbalanced but would still fit into the exotic shield proficiency. As a quick clarification most DnD advancements for both weapons and armor is it advances an additional step in one aspect hence why a normal large shield advances only 1 AC for the extreme steel shield. It isn't designed to make you feel godly it is all about balance versus other things that already exist. Whether or not someone views one additional AC as worthy of a feat is up to them. If it wasn't an exotic proficiency everyone would just opt for the extreme shield instead of looking at the lighter ones. [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 13:54, 20 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Taking special materials into account only adds mithril chain shirt to the aforementioned list of armors.  It's not that much more expansive.&lt;br /&gt;
:::::::As far as the advancement from the heavy shield to this, let's look at the additional benefits:  soft cover, +1 to AC, and a slightly higher shield bash damage.  The cost is giving up a round's worth of attacks to make use of the soft cover, a &amp;amp;minus;1 attack penalty (sure your enemies have a harder chance of hitting you, but you now have a harder chance of hitting them), either two-handed use or Exotic WP to make use of the shield bash (which is mitigated by &amp;amp;minus;1 attack penalty), spend a feat on Tower Shield Prof or take levels in fighter, a +6 max Dex bonus where there was none, twice the arcane spell failure chance, and a higher armor check penalty (though I wonder why I didn't make it &amp;amp;minus;6).&lt;br /&gt;
:::::::Comparatively this this may look like a sweet deal, and at low levels it might be.  But at mid levels and higher, I'm willing to bet that the characters that can make the most of this shield are still going to come up short next to the casters in the party.  (Tome of Battle classes might be an exception, but I doubt it.)  I'm looking at the overall balance, not just the closest equivalents.&lt;br /&gt;
:::::::Ultimately, the most effective way of to determine its effect on balance is play-testing, which I will admit that I haven't done.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:57, 25 March 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Shield,_Broad_(3.5e_Equipment)</id>
		<title>Shield, Broad (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Shield,_Broad_(3.5e_Equipment)"/>
				<updated>2013-03-20T14:56:13Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: Delete discussion template removed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size: larger; white-space: nowrap;&amp;quot; | Shield, Broad&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border: none;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;d20 dragon monstats&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Exotic One-Handed Melee&lt;br /&gt;
|-&lt;br /&gt;
! Critical:&lt;br /&gt;
| &amp;amp;times;2&lt;br /&gt;
|-&lt;br /&gt;
! Range Increment:&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Bludgeoning&lt;br /&gt;
|-&lt;br /&gt;
! Shield Bonus:&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
! [[Maximum Dex Bonus]]:&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
! [[Armor Check Penalty]]:&lt;br /&gt;
| &amp;amp;minus;4&lt;br /&gt;
|-&lt;br /&gt;
! [[Arcane Spell Failure Chance]]:&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
! [[Hardness]] (Steel):&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Hardness]] (Wood):&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Size || colspan=&amp;quot;2&amp;quot; | Cost || rowspan=&amp;quot;2&amp;quot; | Damage || colspan=&amp;quot;2&amp;quot; | Weight || colspan=&amp;quot;2&amp;quot; | hp&lt;br /&gt;
|-&lt;br /&gt;
! Steel || Wood || Steel || Wood || Steel || Wood&lt;br /&gt;
|-&lt;br /&gt;
| Fine || 17 gp 5 sp || 8 gp || 1 || 3 lb. || 2 lb. || 1 || 1&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Diminuative || 17 gp 5 sp || 8 gp || 1d2 || 3 lb. || 2 lb. || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Tiny || 17 gp 5 sp || 8 gp || 1d3 || 3 lb. || 2 lb. || 6 || 4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Small || 35 gp || 16 gp || 1d4 || 15 lb. || 10 lb. || 12 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 35 gp || 16 gp || 1d6 || 30 lb. || 20 lb. || 25 || 17&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Large || 70 gp || 32 gp || 1d8 || 60 lb. || 40 lb. || 50 || 34&lt;br /&gt;
|-&lt;br /&gt;
| Huge || 140 gp || 64 gp || 2d6 || 150 lb. || 100 lb. || 100 || 68&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gargantuan || 280 gp || 128 gp || 3d6 || 240 lb. || 160 lb. || 200 || 136&lt;br /&gt;
|-&lt;br /&gt;
| Collossal || 560 gp || 256 gp || 4d6 || 360 lb. || 240 lb. || 400 || 272&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
This shield is the biggest before the tower shield.  In most situations, it provides the indicated shield bonus to your AC. However, you can instead use it as [[SRD:Cover#Soft Cover|soft cover]], though you must give up your attacks to do so. The shield does not, however, provide cover against targeted spells; a spellcaster can cast a spell on you by targeting the shield you are holding. You can't use your shield hand for anything else.&lt;br /&gt;
&lt;br /&gt;
When employing a broad shield in combat, you take a &amp;amp;minus;1 penalty on attack rolls because of the shield’s encumbrance.&lt;br /&gt;
&lt;br /&gt;
The [[Shield Proficiency]] feat does not grant proficiency with a broad shield, but the [[Tower Shield Proficiency]] feat does.&lt;br /&gt;
&lt;br /&gt;
''Wooden or Steel:'' Wooden and steel shields offer the same basic protection, though they respond differently to special attacks.&lt;br /&gt;
&lt;br /&gt;
''[[Shield Bash Attacks]]:'' You can bash an opponent with a broad shield, using it as a two-handed martial bludgeoning weapon.  A broad shield is too large to bash in one hand without special training (the appropriate [[Exotic Weapon Proficiency]] feat). If you use your shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.  ''Note:'' Having proficiency with a broad shield as a shield does not grant proficiency with it as a weapon and vice versa.&lt;br /&gt;
&lt;br /&gt;
===Enhancements===&lt;br /&gt;
&lt;br /&gt;
'''Shield Spikes:''' When added to your shield, these spikes turn it into a exotic piercing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you. Otherwise, attacking with a spiked shield is like making a shield bash attack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Table: Heavy Spiked Shield Damage&lt;br /&gt;
|-&lt;br /&gt;
! Fine !! Diminuative !! Tiny !! Small !! Medium !! Large !! Huge !! Gargantuan !! Colossal&lt;br /&gt;
|-&lt;br /&gt;
| 1d2 || 1d3 || 1d4 || 1d6 || 1d8 || 2d6 || 3d6 || 4d6 || 6d6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.&lt;br /&gt;
&lt;br /&gt;
Compared to a regular broad shield, a spiked broad shield costs 10 gp more and is 5 lb. heavier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Equipment|Equipment]] &amp;amp;rarr; [[User Mundane Weapons|Weapons]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Shield]]&lt;br /&gt;
[[Category:Metal Armor]]&lt;br /&gt;
[[Category:Non-Metal Armor]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Mundane]]&lt;br /&gt;
[[Category:Exotic Weapon]]&lt;br /&gt;
[[Category:One-Handed Weapon]]&lt;br /&gt;
[[Category:Melee Weapon]]&lt;br /&gt;
[[Category:Bludgeoning Weapon]]&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Shield,_Broad_(3.5e_Equipment)</id>
		<title>Shield, Broad (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Shield,_Broad_(3.5e_Equipment)"/>
				<updated>2013-03-20T14:55:31Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: /* Description */ from cover to soft cover&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|[[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 11:05, 7 March 2013 (MST)|The extreme steel shield already exists in races of stone. this thing is excessive for what it gives.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size: larger; white-space: nowrap;&amp;quot; | Shield, Broad&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border: none;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;d20 dragon monstats&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Exotic One-Handed Melee&lt;br /&gt;
|-&lt;br /&gt;
! Critical:&lt;br /&gt;
| &amp;amp;times;2&lt;br /&gt;
|-&lt;br /&gt;
! Range Increment:&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Bludgeoning&lt;br /&gt;
|-&lt;br /&gt;
! Shield Bonus:&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
! [[Maximum Dex Bonus]]:&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
! [[Armor Check Penalty]]:&lt;br /&gt;
| &amp;amp;minus;4&lt;br /&gt;
|-&lt;br /&gt;
! [[Arcane Spell Failure Chance]]:&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
! [[Hardness]] (Steel):&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Hardness]] (Wood):&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Size || colspan=&amp;quot;2&amp;quot; | Cost || rowspan=&amp;quot;2&amp;quot; | Damage || colspan=&amp;quot;2&amp;quot; | Weight || colspan=&amp;quot;2&amp;quot; | hp&lt;br /&gt;
|-&lt;br /&gt;
! Steel || Wood || Steel || Wood || Steel || Wood&lt;br /&gt;
|-&lt;br /&gt;
| Fine || 17 gp 5 sp || 8 gp || 1 || 3 lb. || 2 lb. || 1 || 1&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Diminuative || 17 gp 5 sp || 8 gp || 1d2 || 3 lb. || 2 lb. || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Tiny || 17 gp 5 sp || 8 gp || 1d3 || 3 lb. || 2 lb. || 6 || 4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Small || 35 gp || 16 gp || 1d4 || 15 lb. || 10 lb. || 12 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 35 gp || 16 gp || 1d6 || 30 lb. || 20 lb. || 25 || 17&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Large || 70 gp || 32 gp || 1d8 || 60 lb. || 40 lb. || 50 || 34&lt;br /&gt;
|-&lt;br /&gt;
| Huge || 140 gp || 64 gp || 2d6 || 150 lb. || 100 lb. || 100 || 68&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gargantuan || 280 gp || 128 gp || 3d6 || 240 lb. || 160 lb. || 200 || 136&lt;br /&gt;
|-&lt;br /&gt;
| Collossal || 560 gp || 256 gp || 4d6 || 360 lb. || 240 lb. || 400 || 272&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
This shield is the biggest before the tower shield.  In most situations, it provides the indicated shield bonus to your AC. However, you can instead use it as [[SRD:Cover#Soft Cover|soft cover]], though you must give up your attacks to do so. The shield does not, however, provide cover against targeted spells; a spellcaster can cast a spell on you by targeting the shield you are holding. You can't use your shield hand for anything else.&lt;br /&gt;
&lt;br /&gt;
When employing a broad shield in combat, you take a &amp;amp;minus;1 penalty on attack rolls because of the shield’s encumbrance.&lt;br /&gt;
&lt;br /&gt;
The [[Shield Proficiency]] feat does not grant proficiency with a broad shield, but the [[Tower Shield Proficiency]] feat does.&lt;br /&gt;
&lt;br /&gt;
''Wooden or Steel:'' Wooden and steel shields offer the same basic protection, though they respond differently to special attacks.&lt;br /&gt;
&lt;br /&gt;
''[[Shield Bash Attacks]]:'' You can bash an opponent with a broad shield, using it as a two-handed martial bludgeoning weapon.  A broad shield is too large to bash in one hand without special training (the appropriate [[Exotic Weapon Proficiency]] feat). If you use your shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.  ''Note:'' Having proficiency with a broad shield as a shield does not grant proficiency with it as a weapon and vice versa.&lt;br /&gt;
&lt;br /&gt;
===Enhancements===&lt;br /&gt;
&lt;br /&gt;
'''Shield Spikes:''' When added to your shield, these spikes turn it into a exotic piercing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you. Otherwise, attacking with a spiked shield is like making a shield bash attack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Table: Heavy Spiked Shield Damage&lt;br /&gt;
|-&lt;br /&gt;
! Fine !! Diminuative !! Tiny !! Small !! Medium !! Large !! Huge !! Gargantuan !! Colossal&lt;br /&gt;
|-&lt;br /&gt;
| 1d2 || 1d3 || 1d4 || 1d6 || 1d8 || 2d6 || 3d6 || 4d6 || 6d6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.&lt;br /&gt;
&lt;br /&gt;
Compared to a regular broad shield, a spiked broad shield costs 10 gp more and is 5 lb. heavier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Equipment|Equipment]] &amp;amp;rarr; [[User Mundane Weapons|Weapons]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Shield]]&lt;br /&gt;
[[Category:Metal Armor]]&lt;br /&gt;
[[Category:Non-Metal Armor]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Mundane]]&lt;br /&gt;
[[Category:Exotic Weapon]]&lt;br /&gt;
[[Category:One-Handed Weapon]]&lt;br /&gt;
[[Category:Melee Weapon]]&lt;br /&gt;
[[Category:Bludgeoning Weapon]]&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Shield,_Broad_(3.5e_Equipment)</id>
		<title>Talk:Shield, Broad (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Shield,_Broad_(3.5e_Equipment)"/>
				<updated>2013-03-20T14:54:31Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Dual Category=&lt;br /&gt;
Can someone add the dual category back-to footer? --[[User:Sabre070|Sabre070]] 02:49, 17 November 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Reply on Proposal for Deletion ==&lt;br /&gt;
&lt;br /&gt;
{{quote|The extreme steel shield already exists in races of stone. this thing is excessive for what it gives.|orig=[[User:Tivanir|Tivanir]] 11:05, 7 March 2013 (MST)}}&lt;br /&gt;
So what changes would be recommended to make it not seem excessive.  Understand I'm not trying to recreate what's in the &amp;quot;Races of Stone&amp;quot;.  I'm just going for a slightly larger shield that can be used as an exotic one-handed weapon.  I want the broad shield to be to the medium shield what the bastard sword is to the long sword.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:33, 15 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:If you are going to actively improve it go ahead and remove the template. the main problem is the dex bonus max is extremely high. A large shield gives a max bonus of 2 why would this ever even approach +6? &lt;br /&gt;
&lt;br /&gt;
:My suggestion would be to lower the Dex to +4 to bring it inline with all other shields. From there mostly it just needs minor tweaking to bring it into line. [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 09:43, 15 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
::What do you mean by &amp;quot;bring it inline with all other shields&amp;quot;?  Shields don't typically have a max Dex bonus.  The tower shield is the only exception.  The broad shield was given a +6 merely as a concession.  Keep in mind that in addition the character has to spend two feats (Tower Shield Prof and EWP) to make full use of a broad shield, and this is an item typically for a melee type which tend to fall short of the capability of casters.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:39, 15 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::oh I actually made a mistake as I thought the extreme shield had a dex modifier of +6 on that one but that isn't the case. Using it as is my only concern is mobile cover, which is why there are so many drawbacks to trying to use a combat tower shield. Cover is worth a lot in and of itself so telling me you have cover 3 AC plus 6 plus armor makes it a little ridiculous. Hell I can make a fighter wearing nothing at level one with at least 18 AC with just this shield and that is without getting crazy. Tower shields max out at 6 for armor, which is far under the potential 9 plus the cover. The weapon qualities aside that is major. -Tivanir&lt;br /&gt;
&lt;br /&gt;
::::Also keep this in mind just for a 3 AC shield that has no cover and you cannot make attacks with is an exotic shield proficiency; this means you have to pay a feat not be able to make attacks and don't get cover for 1 additional AC. Also the skill check penalty on this shield is the same as the extreme steel shield. If you wish to give a go at making it worthwhile to use by all means have at but as it stands for a fighter they can opt for a shield better than an extreme steel (which costs them a feat) and have cover while playing sword and board. It is unbalanced. [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 10:46, 18 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::That should say [[SRD:Cover#Soft Cover|soft cover]].  So only protection from attacks of opportunity, and a +4 AC bonus against ranged attacks, provided you give up your attacks for the round.  Outside the context of the broad shield, the benefits of the extreme shield don't seem worth the cost.  Lastly, remember that the +6 Dex modifier only applies if (a) you have a Dex of at least 22, and (b) you're not wearing armor has an even lower Dex bonus (which limits you to padded armor, leather armor, or none).  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:54, 20 March 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Shield,_Broad_(3.5e_Equipment)</id>
		<title>Talk:Shield, Broad (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Shield,_Broad_(3.5e_Equipment)"/>
				<updated>2013-03-15T18:39:18Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: /* Reply on Proposal for Deletion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Dual Category=&lt;br /&gt;
Can someone add the dual category back-to footer? --[[User:Sabre070|Sabre070]] 02:49, 17 November 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Reply on Proposal for Deletion ==&lt;br /&gt;
&lt;br /&gt;
{{quote|The extreme steel shield already exists in races of stone. this thing is excessive for what it gives.|orig=[[User:Tivanir|Tivanir]] 11:05, 7 March 2013 (MST)}}&lt;br /&gt;
So what changes would be recommended to make it not seem excessive.  Understand I'm not trying to recreate what's in the &amp;quot;Races of Stone&amp;quot;.  I'm just going for a slightly larger shield that can be used as an exotic one-handed weapon.  I want the broad shield to be to the medium shield what the bastard sword is to the long sword.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:33, 15 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
:If you are going to actively improve it go ahead and remove the template. the main problem is the dex bonus max is extremely high. A large shield gives a max bonus of 2 why would this ever even approach +6? &lt;br /&gt;
&lt;br /&gt;
:My suggestion would be to lower the Dex to +4 to bring it inline with all other shields. From there mostly it just needs minor tweaking to bring it into line. [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 09:43, 15 March 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
::What do you mean by &amp;quot;bring it inline with all other shields&amp;quot;?  Shields don't typically have a max Dex bonus.  The tower shield is the only exception.  The broad shield was given a +6 merely as a concession.  Keep in mind that in addition the character has to spend two feats (Tower Shield Prof and EWP) to make full use of a broad shield, and this is an item typically for a melee type which tend to fall short of the capability of casters.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:39, 15 March 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Shield,_Broad_(3.5e_Equipment)</id>
		<title>Talk:Shield, Broad (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Shield,_Broad_(3.5e_Equipment)"/>
				<updated>2013-03-15T14:33:09Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: /* Reply on Proposal for Deletion */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Dual Category=&lt;br /&gt;
Can someone add the dual category back-to footer? --[[User:Sabre070|Sabre070]] 02:49, 17 November 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Reply on Proposal for Deletion ==&lt;br /&gt;
&lt;br /&gt;
{{quote|The extreme steel shield already exists in races of stone. this thing is excessive for what it gives.|orig=[[User:Tivanir|Tivanir]] 11:05, 7 March 2013 (MST)}}&lt;br /&gt;
So what changes would be recommended to make it not seem excessive.  Understand I'm not trying to recreate what's in the &amp;quot;Races of Stone&amp;quot;.  I'm just going for a slightly larger shield that can be used as an exotic one-handed weapon.  I want the broad shield to be to the medium shield what the bastard sword is to the long sword.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:33, 15 March 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Main_Page"/>
				<updated>2013-03-03T09:01:34Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: Reverted edits by Tani3h (talk) to last revision by Gibs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archives&lt;br /&gt;
|label1=Discussions 1&amp;amp;ndash;30&lt;br /&gt;
|label2=Discussions 31&amp;amp;ndash;60&lt;br /&gt;
|label3=Discussions 61&amp;amp;ndash;90&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Praise for this site ==&lt;br /&gt;
&lt;br /&gt;
This is the most useful Wiki I have ever found on D&amp;amp;amp;amp;D, (and I've seen a LOT of on-line references).  I am currently running an adventure and I keep this site open on my lap-top as I play.  It saves me a great deal of time and speeds up play considerably.  I almost never even open my Monster Manual anymore.&lt;br /&gt;
&lt;br /&gt;
Kudos to the WebMaster.  --[[User:Gildavinor|Gildavinor]] 18:13, 25 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I agree very strongly with you, Gild!  Though I didn't sign in very often previously, I absolutely adore this Wiki.  It's the pinnacle of Dungeons and Dragons research and innovation. --[[User:Harry Mason|Harry Mason]] 18:42, 25 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Taking sides in any instance is a bad idea...  Neutrality is a great observational instrument if one is not affiliated therein.  --[[User:Green Dragon|Green Dragon]] 21:51, 25 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Totally agree. --[[User:Lord Mattos|Lord Mattos]] 11:14, 29 November 2009 (MST)&lt;br /&gt;
::::Ditto on the praise...very useful indeed! I also find myself using this site quite often to quickly double check on rules and stats.  One of the better tools out there to assist in great gaming. I hope to see this site up and running for a very long time. Again, thanks for the assistance! --[[User:Torbuk]] 16:45, 17 September 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Two Millionth View! ==&lt;br /&gt;
&lt;br /&gt;
Looks like today was [[Special:Statistics|the day]] folks! 2 million views on the main page! &amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid black; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Hooper|'''&amp;lt;span style=&amp;quot;background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Hooper  &amp;lt;/span&amp;gt;''']][[User talk:Hooper|&amp;lt;span style=&amp;quot;background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 12:46, 14 October 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, now there are 2,299,388 views (Jan. 13,2010)! Wohoo! --[[User:Io|Io]] 16:52, 13 January 2010&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And now, in the november of 2010, we have 3,080,184 views!&lt;br /&gt;
&lt;br /&gt;
== Size ==&lt;br /&gt;
&lt;br /&gt;
how many Megabytes is this whole site?  {{Unsigned|216.12.83.73|22:29, 15 November 2009 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
:Why?  --[[User:Green Dragon|Green Dragon]] 23:40, 15 November 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
::I was thinking of copying the source code so i cant look at it offline--[[User:Lo-Chi|Lt.Dan]] 07:20, 16 November 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
:::You don't need the size of D&amp;amp;D Wiki as a whole when looking at the source code (&amp;quot;''View Page Source''&amp;quot; for Mozilla Firefox).  --[[User:Green Dragon|Green Dragon]] 12:12, 16 November 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
== The Tavern ==&lt;br /&gt;
&lt;br /&gt;
After a huge hiatus I'm finally back to D&amp;amp;D Wiki (and happy to return!) following a long period of being almost broke.  I notice that the Tavern, which was gone when I first had to go...still isn't back.  That was one of my favorite parts of the Wiki, and I hope I'm just being stupid and missing it somewhere.  Is it gone for good?  --[[User:Harry Mason|Harry Mason]] 07:07, 4 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It actually was discontinued.  There is no &amp;quot;official&amp;quot; reason as to now however take a look at [[Discussion:The Tavern: use, expansion, and availability.]].  The main reason is &amp;quot;''...it is quite childish and immature at times and I feel at times it decreases the seriousness of D&amp;amp;D Wiki with childish behavior and immaturity.''&amp;quot;  [[User:Green Dragon|Green Dragon]] &amp;quot;Discussion:The Tavern: use, expansion, and availability.&amp;quot; 21:02, 20 November 2009 (MST).  --[[User:Green Dragon|Green Dragon]] 22:07, 4 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Ah...oh well.  That's a little sad to me, but I can see the reasoning behind it, it -was- rather vulgar at times.  Thank you for replying. :)  --[[User:Harry Mason|Harry Mason]] 01:49, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I'm coming back too and I too liked the tavern... I agree with the reasoning, but  I still think we should have an effective way of conversation, since a wiki is not the best tool for talking...&amp;lt;br&amp;gt;Isn't there something that could be implemented in the place of the tavern (and maybe have some rules as to swearing and misbehaviour, making disrespectful users suspended/banned from using it)?--[[User:ElfsMaster|ElfsMaster]] 10:49, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::But this '''is''' a wiki, and by not having the sidetrack of a chat users may tend to rely more on the already established discussion tool.  Or they can leave messages on talk pages of other users.  It actually encourages the opening of discussions and talks between users on the wiki - which can lead to more wiki additions and improvements, instead of just idle chatter. &amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid black; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Hooper|'''&amp;lt;span style=&amp;quot;background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Hooper  &amp;lt;/span&amp;gt;''']][[User talk:Hooper|&amp;lt;span style=&amp;quot;background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 14:07, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Appealing to people in real time is more effective than doing so passively, from what I've found. Also, just because serious discussion does not happen constantly doesn't mean it never does. I understand that a decision has been made however, so that's all I'll say on the matter. -- [[User:Jota|Jota]] 14:20, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Why not do something like what facebook has and when a user is logged in, they have a little chat bar? i know there are a lot of difficulties with that, including having &amp;quot;friends lists&amp;quot; and the like, but its an idea. --[[User:Ozzy1234567890|Ozzy1234567890]] 07:21, 26 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
== Search Incapacitation ==&lt;br /&gt;
The search function has been completely nonfunctional for me for a good few days, maybe half a week or more now.  Once in a while I'll nail to a T an article's name, and it'll transport me there.  Just hitting Search or mistyping anything causes it to utterly fail for me.  Is this just a localized problem (which I don't think it is, I've used 3 different computers to try and access it, all were on different networks) or what's going on?  --[[User:Harry Mason|Harry Mason]] 05:08, 26 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Is it actually giving you an error, or just pulling up the extended/advanced search function ''(which is normal when you don't type an article name perfectly)''?. &amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid black; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Hooper|'''&amp;lt;span style=&amp;quot;background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Hooper  &amp;lt;/span&amp;gt;''']][[User talk:Hooper|&amp;lt;span style=&amp;quot;background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 13:28, 26 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I'm having the same issues, the message &amp;quot;Query failed: connection to localhost:3312 failed (errno=111, msg=Connection refused)&amp;quot; appears when I try to search for something.&lt;br /&gt;
::I'm having a similar problem, mainly in that I can't browse things, I can only see things when I search for them, which, makes looking at the diffrent races, quite difficult  [[User:Sevant|Sevant]] 18:23, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Search is working once again.  --[[User:Green Dragon|Green Dragon]] 12:14, 22 August 2010 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Official Content Designation ==&lt;br /&gt;
&lt;br /&gt;
Could a homebrew template be added?  I keep coming here after a Google search and I keep finding overpowered homebrew things (like [[Paragon_of_Light/Darkness_%283.5e_Prestige_Class%29]]) and it usually takes me a moment to figure out that it's not official, just something some random person made up.  I'd prefer to see some sort of note to that effect at the top of the page. [[User:Banaticus|Banaticus]] 02:57, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ummm... A template is already added on all official pages. This is a homebrew site, so all articles are automatically assumed to be homebrew unless they are specified otherwise.--[[User:Vrail|Vrail]] 03:10, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::There already is a homebrew template. Look down at the bottom of that page you linked... see where it says &amp;quot;{{DnD Classes Breadcrumb}} &amp;amp;rarr; [[DnD Prestige Classes|Prestige Classes]]&amp;quot;? &amp;quot;Homebrew&amp;quot; is even in the wording of the template. If you are looking for ONLY SRD material then look for pages starting with &amp;quot;SRD:&amp;quot;. They will all have OGL templates as well.&lt;br /&gt;
::Additionally, much of our homebrew content has ratings by other users, so you should know right away if it's overpowered. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 14:39, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pictures Down? ==&lt;br /&gt;
&lt;br /&gt;
While it might be my computer, it appears that something happened to the pictures on the site. They don't seem to be displaying. Am I wrong? Was there an announcement that I missed? [[User:Noname|Aristocles]] 05:20, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This question was already brought up on GD's talk page under [[User talk:Green Dragon#Images lost again|this header]]. However no clear answer was given by GD. All I know is that no, it is not your computer, and no there was no announcement. The pictures still exist on the media repository, however they are not linking properly. --[[User:Vrail|Vrail]] 13:05, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Images have been fixed.  --[[User:Green Dragon|Green Dragon]] 12:12, 22 August 2010 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Are you sure? I dont see any- ANYWHERE!!! [[User:DragonFist|DragonFist]] 20:13, 17 December 2010 (MST)&lt;br /&gt;
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::::This may have been a cache problem.  I assume this is no longer a problem as they have been working for me for quite a while now.  --[[User:Green Dragon|Green Dragon]] 15:13, 9 August 2011 (MDT)&lt;br /&gt;
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== Marking a page as homebrew ==&lt;br /&gt;
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How do we mark a page as homebrew?  Take [Alon (3.5e Deity)] for instance.  It turns out he's a homebrew god, although I don't see that anywhere on the page.  It's sometimes difficult to tell the difference on this wiki between homebrew things and official things. [[Special:Contributions/97.93.94.242|97.93.94.242]] 12:42, 24 August 2010 (MDT)&lt;br /&gt;
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:Any properly-created page should have a clear breadcrumb at the bottom of the page which leads back to a homebrew page. In addition any user-created content belongs in [[:Category:User]]. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 13:22, 27 August 2010 (MDT)&lt;br /&gt;
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::You can also just click &amp;quot;3.5e Open Game Content&amp;quot; on the sidebar to take you to the &amp;quot;official&amp;quot; material. Almost everything on this site is homebrew. Because of that, what we do is mark pages that are official. If you don't see a template that says &amp;quot;Open Game Content&amp;quot;, then the page you are viewing is essentially guaranteed to be homebrew content. --[[User:Badger|Badger]] 14:24, 27 August 2010 (MDT)&lt;br /&gt;
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== 3 Million View ==&lt;br /&gt;
Just a quick pat on the back, as per Statistics the main page has hit 3 million views.  Too bad our news is months behind. &amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid black; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Hooper|'''&amp;lt;span style=&amp;quot;background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Hooper  &amp;lt;/span&amp;gt;''']][[User talk:Hooper|&amp;lt;span style=&amp;quot;background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 22:46, 3 January 2011 (MST)&lt;br /&gt;
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:That's ok, I'm months behind on reading --[[User:Calidore Chase|Calidore Chase]] 04:33, 17 March 2011 (MDT)&lt;br /&gt;
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== Advice on Creating Animal ==&lt;br /&gt;
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Ok so i have no clue how to do this but i want to make an Exploding Chicken animal for D20M and all i know is that its a regular chicken that explodes when within 15ft of any nonchaotic for 1d6 damage at a range of  20ft. they have a total health of 3. they also are weak and are just mobile... firecracker i guess would be the best way of puting it. my DM said to just put it on here cause he wants to see what others think. thanks! *EDIT* i ment D20M Apocolypse&lt;br /&gt;
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:I can't give you mechanical help with creating your creature, but I can give you wiki help. Go [[Add_a_New_D20M_Creature|here]] and replace &amp;quot;CreatureName&amp;quot; with &amp;quot;Exploding Chicken&amp;quot; or whatever you want to name it. Leave a space and (D20 Modern Creature) after the name, and then press &amp;quot;Create New Creature&amp;quot;. It will take you to a page with a pre-load designed for creatures in the d20M universe (I don't know if that is the same as d20M Apocalypse, is it?). Like I said, I don't know anything about the d20M system, so I can't help you write your creature and balance it, but if you need help with tables or other wiki formatting, leave a message on my talk page. One last thing, don't forget to sign your posts by typing &amp;lt;nowiki&amp;gt; --~~~~ &amp;lt;/nowiki&amp;gt;. --[[User:Badger|Badger]] 13:44, 21 January 2011 (MST)&lt;br /&gt;
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::Thanks! and its pretty much the same as other systems. and i guess i ment that i needed tables for things like different sizes and their modifiers and things like that --[[User:Ozzy1234567890|Ozzy1234567890]] 10:54, 24 January 2011 (MST)&lt;br /&gt;
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== April 1 ==&lt;br /&gt;
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Is there going to be another [[:Category:April Fools|April Fools]] thing this year? -[[User:Ozzy1234567890|Ozzy1234567890]] 08:15, 28 March 2011 (MDT)&lt;br /&gt;
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:Well I'm going to add April Fool stuff. I don't know about other people though. --[[User:Milo v3|Milo High-Hill]] 15:26, 28 March 2011 (MDT)&lt;br /&gt;
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::If you're looking for ideas, try updating the random hooker table from the [[Dungeon Master's Guide (1e AD&amp;amp;D)|1e DMG]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:08, 28 March 2011 (MDT)&lt;br /&gt;
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:::I've added the Chew'd Button and I'm going add Summon Potato this after noon.--[[User:Milo v3|Milo High-Hill]] 21:23, 31 March 2011 (MDT)&lt;br /&gt;
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== Sheild Bash? ==&lt;br /&gt;
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Hello ive been playing DnD 3.5 for a while now and I have a question a heavy sheild with spikes does 1d8 damage now when i enchanted it with &amp;quot;Bashing&amp;quot; my friends told me it now does 3d6 on a shield bash is this correct?  {{unsigned|Grunt|2011-04-12 16:36}}&lt;br /&gt;
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: Not quite.  A [[SRD:Heavy Shield#Enhancements|spiked heavy shield]] does 1d6, not 1d8.  According to the 3.5 FAQ, the bashing quality stacks with a spiked shield which raises the damage to 2d6.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:22, 12 April 2011 (MDT)&lt;br /&gt;
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== Prototype... Class? Template? Race? Can someone help? ==&lt;br /&gt;
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Hello in my groups recent dnd sessions we decided to try for an OP campaign as in epic class's  templates and races based off of movies, books, games, etc... so if anyone has ever played the game ''Prototype'' and know about &amp;quot;Alex Mercer&amp;quot; and his &amp;quot;powers&amp;quot; then you would know what kind of chacacter I want for our OP Campaign. unfortionatly I dont know anything about making class's/Races/templates. So i was wondering if somebody could either make one for me or help me with making it. It would be very much appreciated.&lt;br /&gt;
DND 3.5 PLEASE!&lt;br /&gt;
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::The best person to ask, I believe, is [[User:Badger|Badger]]. --[[User:Ozzy1234567890|Ozzy1234567890]] 09:25, 16 April 2011 (MDT)&lt;br /&gt;
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== Campaign Setting Help ==&lt;br /&gt;
:''Discussion moved to [[User talk:Ohgren#I have a question]].''  &amp;lt;small&amp;gt;--[[User:Badger|Badger]] 00:31, 17 May 2011 (MDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
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== Have an Idea ==&lt;br /&gt;
:''Discussion moved to [[Discussion:Half-Demon_Combinations]].''  &amp;lt;small&amp;gt;--[[User:Badger|Badger]] 19:48, 14 June 2011 (MDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
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== Weapon Enhancement Formula appears to be inconsistent ==&lt;br /&gt;
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:''Discussion moved to [[SRD Talk:Magic Items#Weapon Enhancement Formula appears to be inconsistent]].''  &amp;lt;small&amp;gt;—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:26, 18 July 2011 (MDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
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== Site nominated for an Award ==&lt;br /&gt;
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[[File:Oggie statue trans small.png|thumb]]&lt;br /&gt;
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Just thought I would let you guys know: D&amp;amp;D Wiki has been nominated for an OGGIE.  The OGGIEs are the industry awards thereby.  Nowhere near as big as the ENnies or Origin awards, the OGGIEs reflect the games, people, and tools that our members appreciate.  {{User:Hooper/autosig2}} 18:52, 14 August 2011 (MDT)&lt;br /&gt;
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:Unfortunately this may not be accepted at this time.  See also [[Talk:DnD Links#Lifestyles]].  I hope for a difference next year (or next award period).  --[[User:Green Dragon|Green Dragon]] 21:40, 15 August 2011 (MDT)&lt;br /&gt;
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::I don't follow GD.  This isn't a site, simply an award.  One of the sites mentioned is that link is also up for it, but its not a link or anything.  If you prefer to not accept the nomination, we can revert to one of the other nominees that had lesser votes. Not really sure what you mean by the above statement. {{User:Hooper/autosig2}} 22:08, 15 August 2011 (MDT)&lt;br /&gt;
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:::I mean that the link is not acceptable at the moment because of licensing problems.  As soon as it is this may be mentioned here.  --[[User:Green Dragon|Green Dragon]] 22:11, 15 August 2011 (MDT)&lt;br /&gt;
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::::Wait, are you telling me we are refusing an award because the O.G.R.E. website uses a license that we don't? --[[User:Badger|Badger]] 00:20, 16 August 2011 (MDT)&lt;br /&gt;
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:::::What link? {{User:Hooper/autosig2}} 06:10, 16 August 2011 (MDT)&lt;br /&gt;
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::::::No.  Because they have [[:Category:Valgora Setting]] content licensed incorrectly.  It is actually licensed under the GNU FDL v1.2.  Were that to be changed then it would be no problem.  --[[User:Green Dragon|Green Dragon]] 12:15, 16 August 2011 (MDT)&lt;br /&gt;
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:::::::Although that is wholly incorrect in regards to how licensing works when the original author publishes , its not what I'm asking. What link? Being nominated for an award has not resulted in a single link off site. So again, what link? &lt;br /&gt;
:::::::Anyways, in the interest of not rearguing an argument you've already lost that has no bearing, if you're uncomfortable let me know and well invalidate the nomination and let the next site in line receive it. (Didn't mean for that to sound rude, dang text based conversations. I just have no interest in revisiting the license discussion, especially when I see no connection) {{User:Hooper/autosig2}} 13:55, 16 August 2011 (MDT)&lt;br /&gt;
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::::::::Well, Hooper, I'm willing to bet that the O.G.R.E.s aren't going to re-license their own material to make GD happy, so we're at an impasse here. I understand that our nomination for this award has no external links related to it at all, but apparently GD doesn't. On a personal note, totally unofficial in every way, thanks for the nomination. --[[User:Badger|Badger]] 15:12, 16 August 2011 (MDT)&lt;br /&gt;
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:::::::::It wasn't me actually. Since I was the contact point for members I abstained from nominating myself. We had about 300 unique nominators, and expect about 3k unique voters.  I was really happy to see this site on the list. Well, maybe next year. {{User:Hooper/autosig2}} 15:22, 16 August 2011 (MDT)&lt;br /&gt;
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::::::::::I find myself rather disappointed with this response. I am aligned with Hooper and Badger on all regards. [[User:Jwguy|Jwguy]] 09:19, 18 August 2011 (MDT)&lt;br /&gt;
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:::::::::::The problem stems from that D&amp;amp;D Wiki is then considering itself irrelevant or subservient.  Both these would rather be avoided if they are actually otherwise so.  --[[User:Green Dragon|Green Dragon]] 21:36, 18 August 2011 (MDT)&lt;br /&gt;
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::::::::::::Anyone have a clue as to what Green Dragon's on about? Really, &amp;quot;considering itself irrelevant or subservient&amp;quot;? To ''what'', exactly? --[[Special:Contributions/173.245.56.158|173.245.56.158]] 01:59, 19 August 2011 (MDT)&lt;br /&gt;
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:::::::::::::I am somewhat confused by this explanation. I am going to quote definitions to help spell out why, no offense intended. &lt;br /&gt;
:::::::::::::&amp;quot;The Problem stems from that D&amp;amp;D Wiki is then considering itself 'irreverent' (an adjective used to describe something that is disrespectful, sarcastic, and/or lacking in overall seriousness.) or 'subservient' (an adjective used to describe something that is useful in an inferior capacity or is compliantly submissive).&amp;quot;&lt;br /&gt;
:::::::::::::Are you attempting to say that accepting an award that praises the site for it's content (I presume this is what the reward is for, honestly) indicates either of these things? If anything, it appears to mean the opposite of the first definition, as we're being recognized for honors, and the second is unlikely, since, again, we're being recognized for honors, not complying to their whims or submitting to superiority. Another thing is I don't see how this deals with the licensing problem, above, which I find myself agreeing with Hooper, on that note, having read over a large amount of licensing information due to links to past discussions. [[User:Jwguy|Jwguy]] 12:11, 19 August 2011 (MDT)&lt;br /&gt;
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{{Discussion Indentation Revert}}&lt;br /&gt;
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:Sorry I meant &amp;quot;irrelevant&amp;quot;.  I spelled it wrong initially and in Firefox the first spellcheck result turned up with &amp;quot;irreverent&amp;quot;.&lt;br /&gt;
:&amp;quot;Considering itself irrelevant or subservient&amp;quot; to its own functions was meant.&lt;br /&gt;
:Not accepting anything, ''linking'' to a site out of respect which does considers D&amp;amp;D Wiki's functions irrelevant and subversive (through the link) makes D&amp;amp;D Wiki then consider itself also so (or recognize such a consideration).  This is what I am talking about.  --[[User:Green Dragon|Green Dragon]] 23:07, 19 August 2011 (MDT)&lt;br /&gt;
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::Except that reason makes not a lick of sense and gives the impression that you do not understand the facts. Did you somehow got the Oggies confused with...what, the Internet Razzies? Is it Opposite Week? As near as I can tell, OGRE is a roleplaying organization which wishes to acknowledge the D&amp;amp;D wiki as a fine D&amp;amp;D resource upon the Internet. '''They nominated the wiki for an award'''. One would think you would at least crack a smile over the fact that at least a few people in an unaffiliated group nominated the wiki for one of their awards and allow the nomination to be acknowledged and claim the prize if you get it. By the way, Hooper, which award was it? [[Special:Contributions/173.245.56.158|173.245.56.158]] 00:22, 20 August 2011 (MDT)&lt;br /&gt;
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:::I'd link to it, but.........    Its &amp;quot;Website of the Year.&amp;quot; Other contestants include a project funding platform site, a community game development &amp;amp; playtest site, an RPG advocacy site, etc. {{User:Hooper/autosig2}} 09:57, 20 August 2011 (MDT)&lt;br /&gt;
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::::Green Dragon, your previous comments can barely be considered English. I'm having a hard time understanding you. Are you suggesting that OGRE, through its licensing, is acting as though we exist to serve them? That is perhaps one of the silliest things I've ever heard on this wiki, and I've been part of some incredibly asinine discussions here. --[[User:Badger|Badger]] 10:55, 20 August 2011 (MDT)&lt;br /&gt;
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:::::Were they to license the content under the GNU FDL v1.2 appropriately (comparable to OGC; if it is allowed) it would be different.  However implying that D&amp;amp;D Wiki's functions are nonexistent or irrelevant to others' functions is, by definition, an irrelevant or subservient consideration.  --[[User:Green Dragon|Green Dragon]] 12:01, 20 August 2011 (MDT)&lt;br /&gt;
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::::::What content or license? The award is not a license, its simply an award. The winners will be given fair use to display the appropriate award. That's the only license at all related to this. GD, everyone is having a very hard time understanding you. We're not trying to be rude, it just seems like you're making no sense.The award is simply an acknowledgement of appreciation, it has no other effect. To say an acknowledgements somehow equals irrelevance is hard to follow. {{User:Hooper/autosig2}} 12:10, 20 August 2011 (MDT)&lt;br /&gt;
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:::::::The mixing, picking, and matching going on here I cannot understand.  A is to A as A is to A.  See also [[Talk:DnD Links#Lifestyles]] for more information about the problem.  --[[User:Green Dragon|Green Dragon]] 13:54, 20 August 2011 (MDT)&lt;br /&gt;
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::::::::Umm, what? I don't know if this is the worse, or best, conversation ever. {{User:Hooper/autosig2}} 15:06, 20 August 2011 (MDT)&lt;br /&gt;
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:::::::::Hooper, this is the exact same problem that we had with the other wiki. Content licensing and re-licensing. Green Dragon has one understanding of the law, and some people (a number that appears to include everyone else in the world) has a different understanding. This time, OGRE has licensed the Valgora setting under CC-BY-SA, and we have it under GNU FDL v1.2. Because these aren't the same license, GD feels (and correct me if I'm wrong) that we are being slighted/ignored/other bad things. Because of that, we here at D&amp;amp;Dwiki will pretend that they don't exist, until they begin to comply with GD's understanding of the law. It seems foolish for us to ask you to re-license your material under GNU FDL v1.2 (considering it is an out-dated license anyway), so I won't even bother asking you to consider it. And, to answer your last comment, having been in my fair share of conversations, I'm going to say this is neither the best or the worst. However, his last comment might go down in history alongside a few other gems of what I call EnGDlish. --[[User:Badger|Badger]] 17:35, 20 August 2011 (MDT)&lt;br /&gt;
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::::::::::&amp;lt;cite&amp;gt;Were they to license the content under the GNU FDL v1.2 appropriately (comparable to OGC; if it is allowed) it would be different. &amp;lt;b&amp;gt;However implying that D&amp;amp;D Wiki's functions are nonexistent or irrelevant to others' functions is, by definition, an irrelevant or subservient consideration. --Green Dragon&amp;lt;/b&amp;gt;&amp;lt;/cite&amp;gt;&lt;br /&gt;
::::::::::Green Dragon, I will presume this is your main and only prominent standing argument against accepting the award. I provide the following rebuttal: First, I wish to know, by link and explanation, preferably, when, where, and how O.G.R.E. has implied this, or that the award has implied this; These are the only subjects that would be considered relevant to your argument, on the subject at hand, as these appear to be the only subjects concerning our site, here. Second, the emboldened text is a bit of stretch, on your part: While you are incorrect regarding the 'by definition' part, since considering ''anything'' irrelevant or non-existent does not match the definition of subservient (I posted it earlier), and irrelevance references itself in irrelevant, I fail to see why this matters? The key point of '''Irrelevant''', by definition, is that there is no connection, no relation, unimportant in circumstance or consideration, etc., and therefore, the idea that the site uses a different, but entirely legal, correct, and appropriate license, is inconsequential to D&amp;amp;D Wiki in every way, since the two sites are not related. All that matters is the legality of each item, viewed separately from each site, on the level that we are, now. There is no conflict or relation. Because of these reasons, I fail to see why you argue this point, or how you believe this award is unacceptable. There is no subservience, at all, and there is no irrelevance in accepting the award (We accept the award based on the fact that it is award to our site, for our content, and is therefore relevant to the site), and the site is irrelevant in every other manner (licensing, members, etc.). [[User:Jwguy|Jwguy]] 10:58, 21 August 2011 (MDT)&lt;br /&gt;
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::::::::::::It also appears that he specifically checks the license a particular thing is under.  [[Special:Contributions/173.245.56.158|173.245.56.158]] 11:47, 21 August 2011 (MDT)&lt;br /&gt;
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:::::::::::::''(a number that appears to include everyone else in the world)'' does not include people who need to care.  People with authoritative knowledge on this subject has reaffirmed what I have been saying.  This is just one of those &amp;quot;internet postings myths&amp;quot; that people seem to cling to.  Humans are varied.&lt;br /&gt;
:::::::::::::With my terminology I was just putting an opinion onto the subject.  The fact comes from [[DnD Links]] (top text).  This answers many of the questions about this subject.&lt;br /&gt;
:::::::::::::''(considering it is an out-dated license anyway)'' does not include the fact that new MW installs still list it as a possibility.  Whatever outdated means as well.  --[[User:Green Dragon|Green Dragon]] 17:21, 21 August 2011 (MDT)&lt;br /&gt;
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{{Discussion Indentation Revert}}&lt;br /&gt;
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:Regardless of my unattended argument, I decided to do some research on my own. Google is great, praise it. I came up with a simple solution. Why don't we just upgrade our license to GNU FDL 1.3? It is a more up-to-date version of our current license, and 'lo and behold, it manages to get rid of the whole compability problem with CC-BY-SA. At this point, clinging to 1.2, an obsolete version of the license, only generates more problems and needless strife. This option allows us to not bicker over this obviously controversial issue (Of which I must comment, Green Dragon, that sometimes your replies are hard to understand and do not address presented issues, and can exacerbate that), an issue which has apparently been active for a good long time before this one, according to the many links that we've been presented.&lt;br /&gt;
:To summarize, every bit of this can be avoid by simply upgrading to the new GNU Free Documentation License 1.3, which &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; allow usage under CC-BY-SA. No-one loses face, no-one argues about vague legalese, and we have a happy wiki. [[User:Jwguy|Jwguy]] 00:28, 22 August 2011 (MDT)&lt;br /&gt;
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::That was mentioned during our last debate. Nothing came of it. Not sure why, as it does solve all our problems. I think it has something to do with we aren't legally allowed to update our license, if I recall correctly. --[[User:Badger|Badger]] 18:51, 22 August 2011 (MDT)&lt;br /&gt;
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:::We could upgrade.  Why?  What is wrong with the GNU FDL v1.2?  It is still offered on new MW installs.  Is it because of a fear complex that we should?  This is the only reason I can devise from such an idea, and one I would not like to pursue.  --[[User:Green Dragon|Green Dragon]] 23:44, 23 August 2011 (MDT)&lt;br /&gt;
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::::Why upgrade? Here is a page that explains the changes, and why we should consider it: [http://www.gnu.org/licenses/fdl-1.3-faq.html] Basically, it says &amp;quot;We can play nicely with people who use different licenses&amp;quot;. I see no reason why we shouldn't extend a metaphorical olive branch and say &amp;quot;You play D&amp;amp;D. I play D&amp;amp;D. Let's be friendly.&amp;quot; --[[User:Badger|Badger]] 18:59, 24 August 2011 (MDT)&lt;br /&gt;
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:::::Still, why?  What is wrong with the GNU FDL v1.2?  I have no idea why Wikipedia did what it did.  The current license does not have any holes or flaws that I can think of, and creating an environment for licensing is ingrained in any case, so why create cross-dependency?  Making things simpler is always better then more complex, and a cross-dependency is more complex for everyone.  We allow CC-BY-NC-SA content (see also [[Template:Cc-by-nc-sa]]).  That is the current method&amp;amp;ndash; why a cross-dependency?  --[[User:Green Dragon|Green Dragon]] 18:46, 25 August 2011 (MDT)&lt;br /&gt;
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::::::How many novel-length debates do we need to have before you acknowledge that a large portion of the user base isn't satisfied with the current licensing arrangement? Sure, there may not be anything inherently ''wrong'' with v1.2, but v1.3 is ''specifically designed for wiki projects''. Also, there would be no &amp;quot;cross-dependency&amp;quot;. Literally nothing would change, except for where we can link. It wouldn't be more complex. In fact, most people wouldn't notice a change, and those that do would notice an improvement, not a more complicated system! Did you get a chance to ask the GNU FDL people about allowing multiple licences of the same content yet? --[[User:Badger|Badger]] 12:42, 26 August 2011 (MDT)&lt;br /&gt;
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:::::::Who actually cares about the current licensing situation, save a few (I can only list a few users) who care about making an annoying situation about a myth every time they can?  It gets on my nerves, and it wastes my time.  Maybe we can put a policy in about redundant discussions.  The question remains:  What is wrong with CC-BY-NC-SA content (see also [[Template:Cc-by-nc-sa]])?  --[[User:Green Dragon|Green Dragon]] 13:45, 26 August 2011 (MDT)&lt;br /&gt;
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::::::::Nothing, Green Dragon. Nothing is wrong with CC-BY-NC-SA content. Here's what I don't get, though. You know at least a handful of people who don't like the current situation. Fixing their problem would be as simple as a half dozen edits, and no more than 15 minutes of your time. The question remains: If this is a recurring problem for you, why not address it, rather than make a policy that forces us to ignore it? --[[User:Badger|Badger]] 14:08, 26 August 2011 (MDT)&lt;br /&gt;
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:::::::::I imagine the flip side would get on many people's nerves.  I know having multiple licenses (which is variable itself) and having them dependent on one another would be annoying for me.  And when I say &amp;quot;''annoying situation''&amp;quot; I mean that users may be creating it for a number of reasons.  I am not a psychiatrist, however I understand that people may be annoying for annoying's sake, have a reason behind it (hidden or not), or feel feelings about the situation.  These, however, are not policy reasons.  We are not in charge or anything really (D&amp;amp;D is D&amp;amp;D) except for how D&amp;amp;D Wiki's policies play out for it's users.  Where a president may act on feelings (for example) there is no reason for us to.  It accomplishes nothing.  We must act on creating an environment where users understand their contributions (for the most part) and are okay with them.  I find that creating multiple license dependency (where two separate licenses work just fine) does harm to our actions as administrators.  --[[User:Green Dragon|Green Dragon]] 17:30, 26 August 2011 (MDT)&lt;br /&gt;
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::::::::::I'm not sure I understand most of what you've written there, but I think I got the gist of it. However, if we ''update'' to v1.3 of the GNU FDL we won't have to worry about multiple licenses. It would also allow us to &amp;quot;play nicely&amp;quot; with people who use CC-BY-SA, though ''we don't have to use it on our site''. Like I said, nothing would change in the eyes of 99% of the userbase. --[[User:Badger|Badger]] 19:09, 26 August 2011 (MDT)&lt;br /&gt;
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:::::::::::Wikipedia is now dual licensed (or something like that), and we already have a solution for this (see also [[Template:Cc-by-nc-sa]]) so I do not see a reason at all.  --[[User:Green Dragon|Green Dragon]] 19:38, 26 August 2011 (MDT)&lt;br /&gt;
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::::::::::::I think you may be taking the issue in the wrong direction, Green Dragon. It's been stated multiple times: The argument lies in the fact that either you, or D&amp;amp;D Wiki's license policies, depending on who wants to direct blame at which party, have caused this confrontation regarding O.G.R.E.S.; I don't believe anyone here in the opposition has a problem with CC-BY-SA. Quite the opposite, it appears that you believe GNU FDL 1.2 conflicts with the idea derivative works that take up the license or different licenses, and while possibly justified (We've heard many arguments on each side of this), this is just making things complicated and frustrating.&lt;br /&gt;
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::::::::::::GNU FDL 1.2 was obsolete the moment 1.3 was released. This issue, and similar issues regarding license conflict, has divided the user-base of this wiki for far too long, and if that is not reason enough, then add in the factor that this allows us to accept wonderful awards and cooperate with other wikis, instead of reverting to another one of these large, drawn out arguments, and achieving nothing. Don't speak for the unspoken, but listen to those who have come forward to speak for themselves; You'll find that some of your greatest and most active remaining members are here, even if hundreds of numbers stay quiet, whether for or against the issue is unknown. This is not the time to be '''stubborn''', either. If anything, then why not have a vote, and be done with it? [[User:Jwguy|Jwguy]] 08:41, 27 August 2011 (MDT)&lt;br /&gt;
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*'''The licensing discussion has been moved to [[Talk:GNU Free Documentation License 1.3#Updating]].''' {{User:Hooper/autosig2}} 09:04, 27 August 2011 (MDT)&lt;br /&gt;
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===Comment===&lt;br /&gt;
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With this much bickering, I'm not sure that we deserve a &amp;quot;best of&amp;quot; anything award. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 17:55, 21 August 2011 (MDT)&lt;br /&gt;
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:We'd be a shoo-in for &amp;quot;Website with most internal strife&amp;quot;, though. Any chance of that being a category next year, Hooper? ''':)''' --[[User:Badger|Badger]] 20:07, 21 August 2011 (MDT)&lt;br /&gt;
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::I think its all the ways of making things which are dealt with completely differently on other wikis (like Wikipedia) workable in a wiki environment.  Who knew links were going to be selective?  I had known for a while that something had to be done.  Who knew that blocking was to be used in disjuncture?  Who knows.  --[[User:Green Dragon|Green Dragon]] 20:17, 21 August 2011 (MDT)&lt;br /&gt;
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:::I'm not really sure what that means, but I don't think that's it. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 22:35, 21 August 2011 (MDT)&lt;br /&gt;
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::::It probably has to do with the administration or something. Who knows. It is all so mysterious. --[[Special:Contributions/173.245.50.26|173.245.50.26]] 14:50, 22 August 2011 (MDT)&lt;br /&gt;
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:::::Umm...  [[DnD Links]] and [[Warning Policy]] are so...?  Read them please.  --[[User:Green Dragon|Green Dragon]] 20:10, 22 August 2011 (MDT)&lt;br /&gt;
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::::::Are so... what? You can't really blame them for anything, since we can change the policy to be whatever we want. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 09:05, 23 August 2011 (MDT)&lt;br /&gt;
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:::::::Hooper should win the &amp;quot;making up awards that mean nothing&amp;quot; award. Also the &amp;quot;most [[Discussion:Trust_Issues|chihuahua-like]]&amp;quot; award. Actually, Hooper should make up a million awards and give them to himself; he earned them! Green Dragon, I don't get why you would turn down such a prestigious award. --[[Special:Contributions/173.245.55.206|173.245.55.206]] 19:11, 23 August 2011 (MDT)&lt;br /&gt;
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::::::::They can change the policy as well.  Policy is done though a wiki.  Who says the current method is best?  I don't know what they are like to some.  Mysterious I guess (as mentioned above).  It's the policy turning town the award.  --[[User:Green Dragon|Green Dragon]] 21:02, 23 August 2011 (MDT)&lt;br /&gt;
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:::::::::Alright then Green Dragon, where should we go to discuss policy changes? Give me a link to a page, or make a discussion page or something, and let's have a policy discussion. --[[User:Badger|Badger]] 21:18, 23 August 2011 (MDT)&lt;br /&gt;
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::::::::::[[Help:Talk Pages]] and [http://en.wikipedia.org/wiki/Help:Using_talk_pages Help:Using_talk_pages] should direct you where appropriately.  --[[User:Green Dragon|Green Dragon]] 22:25, 23 August 2011 (MDT)&lt;br /&gt;
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:::::::::::You're kidding, right? I know how to sign a comment, I want to know where you want to hold a discussion about policy changes. If you give me a link, I'll know you'll know where to join the conversation. We've talked about policy choices in the past, and you've never weighed in, so we accomplish nothing (for example, [[Discussion:Re-opening_the_tavern%3F_What_does_the_community_think%3F|here]]). --[[User:Badger|Badger]] 22:40, 23 August 2011 (MDT)&lt;br /&gt;
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::::::::::::Ha, bad troll is bad. Welcome back &amp;quot;totally anonymous&amp;quot; &amp;quot;third party&amp;quot; user! I'm so excited about your opinion! Come back to me with it when you're helping run an awards program for a international non-profit with over 3,000 members across 15 states and three countries! Your posts give me such faith that you'll do it!&lt;br /&gt;
::::::::::::Yawn, back to life (back to reality). Only our big categories (i.e. game of year, company of year, lifetime etc.) got tons of member nominations. Our smaller categories like website were based on just a handful (for instance, I have no qualms telling you that D&amp;amp;D Wiki made the last official nominee position with just 7 nominations) - so it really isn't upsetting anything on O.G.R.E.s end to move the next site up in the rank. However, as a longtime site user, speaking not from the O.G.R.E.s side but the D&amp;amp;D Wiki side - it is extremely disappointing that proven false interpretations and misunderstandings of licensing laws have stunted the growth rate of the site ''(though by no means killed it - yet)'', and to now even prevent recognition and appreciation and celebration of the site. Meh. {{User:Hooper/autosig2}} 23:00, 23 August 2011 (MDT)&lt;br /&gt;
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:::::::::::::Things which require a technological advancement (not using something we have) are a different matter of course.  I mean wiki policy changes.&lt;br /&gt;
:::::::::::::Well, you can talk to people with authoritative knowledge about the licensing problems.  We are not rejecting the award by no means, we are just not allowing it mentioned here (for the time being at least).  How a site does something to D&amp;amp;D Wiki is not D&amp;amp;D Wiki's concern.  --[[User:Green Dragon|Green Dragon]] 23:41, 23 August 2011 (MDT)&lt;br /&gt;
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{{Discussion Indentation Revert}}&lt;br /&gt;
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:I can't find out how to contact &amp;quot;people with authoritative knowledge about licensing problems&amp;quot;. Tell you what, can you just email them and ask them a simple question &amp;quot;is it legal to license the same content under multiple licenses, specifically GNU FDL v1.2 and CC-BY-SA?&amp;quot; Just that, that exact question. If they respond with &amp;quot;Yes&amp;quot; I hope you'll understand what we've all been saying this whole time. --[[User:Badger|Badger]] 23:59, 23 August 2011 (MDT)&lt;br /&gt;
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::Wait, wait, wait! We have a policy against receiving awards? Where is that one? [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 09:31, 25 August 2011 (MDT)&lt;br /&gt;
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:::We don't have a policy that says we can't take awards in general. We do, however, seem to have a policy that requires us to turn down this one. Personally, I'd rather lose out on an award because we suck, rather than because of licensing misunderstandings. --[[User:Badger|Badger]] 10:21, 25 August 2011 (MDT)&lt;br /&gt;
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::::So, GD - let me make sure I understand what you've said. You're okay being on the list, for possible voting - just not with making any back links (which we're not asking for). Is that correct? Just let me know before the 1st, when voting starts. {{User:Hooper/autosig2}} 16:45, 25 August 2011 (MDT)&lt;br /&gt;
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:::::Everything is fine except that we may not give such a [[DnD Links|link]].  We could if (well, when) the licensing problems are resolved.  --[[User:Green Dragon|Green Dragon]] 18:46, 25 August 2011 (MDT)&lt;br /&gt;
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::::::Where is ''that'' policy? The only thing on [[DnD Links]] is a link to [[Meta_Pages#Policies]], which, I don't think, says anything about (a) awards, (b) links to other sites, (c) copyright licensing, or (d) compatibility thereof. Unless I'm just missing it somewhere. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 20:50, 25 August 2011 (MDT)&lt;br /&gt;
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:::::::It's the &amp;quot;''As per [[Meta Pages#Policies|policy]] the following external links are the only ones that may be referenced.  However the external link reference does not have to be in the same format as the following external links.''&amp;quot;  --[[User:Green Dragon|Green Dragon]] 20:56, 25 August 2011 (MDT)&lt;br /&gt;
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::::::::So all we have to do to be able to add links to the OGRE site is to add links to the OGRE Site on DnD Links. There isn't a policy that says how we add links to DnD Links, though, so there's nothing stopping us from adding OGRES to DnD Links, then to this page, thus letting us accept the award. (None of this is actually referenced on the policies page it's linked to.) [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 22:29, 25 August 2011 (MDT)&lt;br /&gt;
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:::::::::O.G.R.E.s doesn't want or need a link, though. Our site is for members or potential members, and we don't link whore. That isn't what our awards program is for either (its just one of many things we do). So, we don't require a back link at all. So, with that in mind, I guess GD is saying that the site can accept the award but never mention it outside talk pages, because we also host some of our Valgora stuff (which we have full legal right to do so...). Additionally, I don't think it's appropriate for O.G.R.E.s to be linked to from the Links site, because we're not a solely D&amp;amp;D or such club - we are very vocal about our All Tabletop Games/Systems/Companies/Setting/Etc. philosophy.  So the average D&amp;amp;D Wiki browser probably isn't our core audience, though a RPGA link or Pathfinder Society link may be appropriate.&lt;br /&gt;
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:::::::::Anyways, back on topic - I suppose we'll leave that site on the vote. I don't know how, or if, GD wants to showcase a win if the site does get a gold or silver ''(possibly a userbox style code without a link just the info?)'', but that isn't my concern when I'm the me-who-works-for-OGREs. But as the me-who-is-a-site-member, it is. {{User:Hooper/autosig2}} 23:10, 25 August 2011 (MDT)&lt;br /&gt;
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:::::::::::Yes, Jazzman, all we have to do to allow the link is to add O.G.R.E to DnD_Links. However, GD has said we cannot add it to DnD_Links because of some licensing problem (be it real or imaginary). Personally, I'm all for following the first policy we have listed under policies: {{quote&lt;br /&gt;
|If a rule prevents you from improving or maintaining D&amp;amp;D Wiki, ignore it.&lt;br /&gt;
|orig=[[Meta_Pages#Policies]]}} &lt;br /&gt;
:::::::::::--[[User:Badger|Badger]] 12:35, 26 August 2011 (MDT)&lt;br /&gt;
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::::::::::::Oh, it's fine to host [[:Category:Valgora Setting|valgora]] content.  It just must be licensed as it is.  The [[DnD Links|link]] or no link discussion is for [[Talk:DnD Links]] (MW?).  I am not for the policy mentioned above since it undermines D&amp;amp;D Wiki.  That's insulting.  --[[User:Green Dragon|Green Dragon]] 13:45, 26 August 2011 (MDT)&lt;br /&gt;
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:::::::::::::How does doing something to improve or maintain D&amp;amp;D Wiki undermine it? Does it undermine some of the past decisions you've unilaterally set forth? Perhaps, but it doesn't undermine the wiki. --[[User:Badger|Badger]] 14:08, 26 August 2011 (MDT)&lt;br /&gt;
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{{Discussion Indentation Revert}}&lt;br /&gt;
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:Considering that Valgora originated on CBGwiki, which allows derivative copies under similar license - and that the OGREs hosted version came from there - this is a moot point. So its twice moot. Short story: lets keep with the times and update the license. Community vote first if you'd prefer. {{User:Hooper/autosig2}} 17:08, 26 August 2011 (MDT)&lt;br /&gt;
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::The contributions date still point here.  Thanks for the information though, I guess the same is with them.  --[[User:Green Dragon|Green Dragon]] 17:30, 26 August 2011 (MDT)&lt;br /&gt;
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:::I've missed a couple points here, so I'm going to backtrack the discussion a bit. Firstly, if I can reiterate the &amp;quot;policy&amp;quot; issues, I see no reason why we can't link to OGRES. Here's the chain or logic:&lt;br /&gt;
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::::#You can only link to a site elsewhere on the wiki if it is first placed on DnD Links&lt;br /&gt;
::::#You can only place a link on DnD links if it follows the general policies of the website&lt;br /&gt;
::::#OGRES is not against any general policies of the website&lt;br /&gt;
::::#Therefore you may add it to DnD links, per (2)&lt;br /&gt;
::::#Therefore you may link to the site elsewhere per (1)&lt;br /&gt;
::::QED.&lt;br /&gt;
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::::Is there a flaw in my logic? If so, with what step, what is the flaw, and where is the policy posted?&lt;br /&gt;
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::::On the topic of &amp;quot;undermining&amp;quot;: if you read the full context of the text Badger quoted, you will see that the whole reason it is there is because we are too lazy to create our own rules, and instead link to Wikipedia. The effect of this is, we use Wikipedia's rules, except in cases where their rules are incompatible with our purpose. For example [http://en.wikipedia.org/wiki/Wikipedia:OR WP:OR] does not apply to custom content created on this wiki. It does not undermine D&amp;amp;D Wiki, but it does leave us with a problem: who gets to decide when we are better off ignoring a given rule? [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 18:12, 26 August 2011 (MDT)&lt;br /&gt;
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:::::&amp;quot;''You can only place a link on DnD links if it follows the general policies of the website''&amp;quot;; which it does not.  This is a discussion for [[DnD Links|links]].&lt;br /&gt;
:::::None of this is determined by Wikipedia however.  --[[User:Green Dragon|Green Dragon]] 18:32, 26 August 2011 (MDT)&lt;br /&gt;
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::::::Which policy? Can you please point to it? I'd argue that while this may also apply to DnD links, I'm ultimately discussing the award, not whether or not we can link. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 18:42, 26 August 2011 (MDT)&lt;br /&gt;
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:::::::Rudeness: belittling; other uncivil behaviors: lying to the appropriate entity (D&amp;amp;D Wiki).  --[[User:Green Dragon|Green Dragon]] 19:17, 26 August 2011 (MDT)&lt;br /&gt;
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::::::::You didn't link to it, so I can only assume you are talking about the [[Warning Policy]]. Regardless of whether or not the website is doing those things (and I'll go out and say that they aren't), that policy applies to editors, not links. It's at best a huge stretch and at worst a gross misinterpretation to apply the warning policy to external websites. Unless you were talking about something else? I'll admit I have trouble navigating the policies. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 19:37, 26 August 2011 (MDT)&lt;br /&gt;
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:::::::::No, actually I was not.  The [[Warning Policy]] has bases, however those bases are not exclusive.  --[[User:Green Dragon|Green Dragon]] 20:15, 26 August 2011 (MDT)&lt;br /&gt;
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::::::::::Considering O.G.R.E.s has never contacted you ''(this message about the award I posted as a long time user here being the most official contact - ever)'', to say rudeness, belittling, or lying has been done is extremely uncivil on your part, GD. {{User:Hooper/autosig2}} 08:33, 27 August 2011 (MDT)&lt;br /&gt;
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:::::::::::''&amp;quot;Rudeness: belittling; other uncivil behaviors: lying to the appropriate entity (D&amp;amp;D Wiki).  --[[User:Green Dragon|Green Dragon]] 19:17, 26 August 2011 (MDT)&amp;quot;''&lt;br /&gt;
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:::::::::::Not to be too confrontational, but this really seems to indicate that you may have a personal experience with this site or it's users that could potentially influence your opinion. Honestly, I feel it would explain a lot, especially since you appear to oppose and reject even feasible solutions that don't challenge the definitions of the license we currently use, such as upgrading to the new, improved, and problem-solving v1.3.&lt;br /&gt;
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:::::::::::Back on topic, could you please be specific? Which policies does the award, or even O.G.R.E.S. violate, and please link or explain this, in detail. I cannot speak from the same position has Hooper regarding what O.G.R.E.S. has done in the past, as I lack the same status as a member, but I find that being vague is not going to help these matters. [[User:Jwguy|Jwguy]] 08:57, 27 August 2011 (MDT)&lt;br /&gt;
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::::::::::::I'd love to know as well. But it is my understanding that GD simply believes that hosting [[:Category:Valgora Setting]] content on O.G.R.E.s wiki violated the licensing agreement for Valgora on this wiki ''(an argument proven wrong at [[Talk:GNU Free Documentation License 1.3#Updating]].'' With that in mind though, let's keep all licensing conversations there, to make this easier to follow and contribute to for all users. {{User:Hooper/autosig2}} 09:04, 27 August 2011 (MDT)&lt;br /&gt;
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:::::::::::::Even if that were the case, there's no policy keeping us from linking to a site with an incompatible license. Likewise, there's no policy keeping us from linking to a site that is rude or belittles us. GD, you stated that linking to O.G.R.E.s does not follow the general policy of this website. Can you please ''link'' to the policy we would be violating? If it's not Warning Policy, I just don't know what it is. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 09:10, 27 August 2011 (MDT)&lt;br /&gt;
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{{Discussion Indentation Revert}}&lt;br /&gt;
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:It cannot be [[Warning Policy]] (&amp;quot;''When one does not edit''&amp;quot; just doesn't apply).  I said it once and I'll say it again &amp;quot;''Rudeness: belittling; other uncivil behaviors: lying to the appropriate entity (D&amp;amp;D Wiki).''&amp;quot;  If the grammar is the problem, look up what each word means and then work the sentence out.  --[[User:Green Dragon|Green Dragon]] 11:49, 28 August 2011 (MDT)&lt;br /&gt;
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::''I've'' said it before, and ''I'll'' say it again: show me a link. I know very well what those words mean, I just don't know where you're coming up with them. If it's policy, it's on this website somewhere. If it's not on this website (or within Wikipedia's policies, though I don't think they have any that apply in this instance because they have significantly looser requirements to posting outside links), then it's not policy. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 13:12, 28 August 2011 (MDT)&lt;br /&gt;
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:::If you care look into it.  I'm not going to do something which is so easily done it hurts me to do it.  There is an answer to this.  --[[User:Green Dragon|Green Dragon]] 13:52, 28 August 2011 (MDT)&lt;br /&gt;
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::::I have to admit, that comment makes me feel a little belittled. That being said, I can't find the policy which says we can't link to sites that are rude, belittling, uncivil, or lie to us. And neither could [http://search.yahoo.com/search;_ylt=A0oG7hhEn1pOvkQA9wZXNyoA;_ylc=X1MDUCMyNzY2Njc5BF9yAzIEYW8DMARjc3JjcHZpZANXM0tYeGtvRzd2N1hhMDNMVGtLZW5nQXdybVdmRFU1YW4wUUFDdEo3BGZyA3lmcC10LTcwMQRmcjIDc2J0bgRuX2dwcwMwBG9yaWdpbgNzcnAEcXVlcnkDc2l0ZTpkYW5kd2lraS5jb20gInJ1ZGVuZXNzOyBiZWxpdHRsaW5nIgRzYW8DMQR2dGVzdGlkA1NNRTAzNg--?p=site%3Adandwiki.com+%22rudeness%3B+belittling%22&amp;amp;fr2=sb-top&amp;amp;fr=yfp-t-701&amp;amp;type_param=&amp;amp;rd=pref Yahoo!] [http://search.yahoo.com/search;_ylt=A0oG7kz9oFpOLF8AnPxXNyoA;_ylc=X1MDUCMyNzY2Njc5BF9yAzIEYW8DMARjc3JjcHZpZANaNm1MY1VvRzd2N1hhMDNMVGtLZW5nZG1ybVdmRFU1YW9QMEFBNmJOBGZyA3lmcC10LTcwMQRmcjIDc2J0bgRuX2dwcwMwBG9yaWdpbgNzcnAEcXVlcnkDc2l0ZTpkYW5kd2lraS5jb20gImx5aW5nIHRvIHRoZSBhcHByb3ByaWF0ZSBlbnRpdHkiBHNhbwMxBHZ0ZXN0aWQDU01FMDM2?p=site%3Adandwiki.com+%22lying+to+the+appropriate+entity%22&amp;amp;fr2=sb-top&amp;amp;fr=yfp-t-701&amp;amp;type_param=&amp;amp;rd=pref] [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 14:20, 28 August 2011 (MDT)&lt;br /&gt;
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:::::&amp;quot;''When one does not edit''&amp;quot; is a play on words.  Websites do not edit, therefore they are treated like a normal Wikipedia user (which does not have a [[Warning Policy]]).  They must fix the problem or get banned.  --[[User:Green Dragon|Green Dragon]] 20:44, 30 August 2011 (MDT)&lt;br /&gt;
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::::::As much as I love wordplay, official policy should not include puns. In the future, please be more clear about what you mean. We were all confused for some time by your wording. --[[User:Badger|Badger]] 20:46, 30 August 2011 (MDT)&lt;br /&gt;
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:::::::I'm not really sure this violates any WikiP policies, either. If you treat a website like a &amp;quot;user&amp;quot;, then &amp;quot;banning&amp;quot; said &amp;quot;user&amp;quot; would mean not allowing him to edit. OGREs isn't editing D&amp;amp;D Wiki, we are. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 13:34, 31 August 2011 (MDT)&lt;br /&gt;
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::::::::Though it seems pointless, voting is open. Figure out the link if you wish. The site is currently way behind in it's category, however. {{User:Hooper/autosig2}} 13:41, 4 September 2011 (MDT)&lt;br /&gt;
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== Digital D&amp;amp;D Books ==&lt;br /&gt;
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a digital copy of one of the books with [OEF] or [OCR] at the end means what? they are pdf files and im not sure what it stands for --[[User:Ozzy1234567890|Ozzy1234567890]] 09:19, 10 October 2011 (MDT)&lt;br /&gt;
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:Those terms are not associated with D&amp;amp;D, but rather with PDFs in general. OEF stands for &amp;quot;Original Electronic Format&amp;quot; which means it is the document they send to the printers, not a scan of the physical book's pages. OCR stands for Optical Character Recognition, which means you can use the search function of a PDF viewer to search for text. If a PDF is not OCR it essentially treats each page as a picture, so you can't copy/paste text, or search for words. On a related note, piracy is bad. I know buying books is stupid expensive (and fills up a lot of space, and less convenient, and less functional), but it is one of the best ways to show support, especially for indie developers and smaller publishing groups. --[[User:Badger|Badger]] 11:31, 10 October 2011 (MDT)&lt;br /&gt;
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::&amp;quot;less convenient, and less functional&amp;quot;? i dont know what your talking about. i prefer hardcopies over pdf, cause i can stick my fingers in the pages and flip through half the book in a few seconds. [[User:Zau|Zau]] 14:35, 10 October 2011 (MDT)&lt;br /&gt;
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:::I agree that paper is nicer to read then pdfs.  I find that reading is much more enjoyable in a non-digital format because no screen must be read the entire time, it normally is more comfortable, it's less effort, etc.  Also, there are websites (not sure how they work with piracy) which host D&amp;amp;D books.  One may be able to download pdfs from them for a membership price.  --[[User:Green Dragon|Green Dragon]] 14:40, 10 October 2011 (MDT)&lt;br /&gt;
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::::Have you ever brought 50 books to a table to play D&amp;amp;D? Nope, but you can instantly pull open a new PDF. As for less functional, I could go either way with that one. Assuming you have a decent PDF viewer, you can make annotations, add bookmarks, highlight, and search entire books for phrases, rather than have to use an index. I know I'm the only one at my table that prefers a hard copy, and these are the reasons they usually cite.  Hosting D&amp;amp;D books is almost certainly illegal. If it's not uploaded by something like &amp;quot;DNDWizards&amp;quot; or whatever else, odds are it isn't released by WotC. --[[User:Badger|Badger]] 16:01, 10 October 2011 (MDT)&lt;br /&gt;
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::Thanks Badger! And I agree, paper is better in my opinion. I just need my own physical copies rather than copies at a friends house 2 hours away. --[[User:Ozzy1234567890|Ozzy1234567890]] 08:57, 21 October 2011 (MDT)&lt;br /&gt;
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== Glitch? ==&lt;br /&gt;
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Is this a glitch? I tried to make a new mundane weapon, however when the editing page came up it said something like &amp;quot;wikify| could not load&amp;quot; or something like that. Please look into it. --[[User:Reddragonl33t|Reddragonl33t]]&lt;br /&gt;
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:With so little information, there's no way to tell if it was a glitch. I kind of doubt it was, though. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 13:00, 18 October 2011 (MDT)&lt;br /&gt;
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::Was the page name already in use?  I tried to make a weapon page (per [[Add New 3.5e Equipment]]) and it worked fine.  --[[User:Green Dragon|Green Dragon]] 18:28, 18 October 2011 (MDT)&lt;br /&gt;
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== Just a bit of a problem ==&lt;br /&gt;
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I just want to say that I love the site and I am currently using a homebrew race for my character but Me and my DM have come to an impass...&lt;br /&gt;
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I chose the geode for my race but I want to play a dragonfire adept and as such class I need to breath, any idea how we could get around this? [[User:Mega0live|Mega0live]] 16:01, 15 December 2011 (MST)&lt;br /&gt;
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:This question would fit better in the [[DnD Discussion|discussion section]] of the site.--[[User:Milo v3|Milo High-Hill]] 01:48, 16 December 2011 (MST)&lt;br /&gt;
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== Frustration ==&lt;br /&gt;
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I had to go through a catraphrase thing, GAH! How I would like to ring the neck of who did what they did to this site...  I mean that they need to be more mature and not spam/upload things to this site that can harm it.... Sorry, just wish I could find who was responsible... [[User:Mega0live|Mega0live]] 05:59, 9 January 2012 (MST)&lt;br /&gt;
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And if this is unnessesary I am sorry... [[User:Mega0live|Mega0live]] 06:01, 9 January 2012 (MST)&lt;br /&gt;
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:What are you talking about?  What is &amp;quot;''a catraphrase thing''&amp;quot;?  --[[User:Green Dragon|Green Dragon]] 10:57, 9 January 2012 (MST)&lt;br /&gt;
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::Probably got snagged by cloudflare. Happened to me for about a week in November/December. --[[User:Ganre|Ganre]] 12:03, 9 January 2012 (MST)&lt;br /&gt;
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:::I have been asked to turn up the cloudflare security options on [[User talk:Green Dragon#Spam (again/still)]].  Are you saying it is too strict?  --[[User:Green Dragon|Green Dragon]] 12:09, 9 January 2012 (MST)&lt;br /&gt;
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:::: Sorry, the catraphrase thing is the type the 2 above words thing to get into things. [[User:Mega0live|Mega0live]] 18:59, 9 January 2012 (MST)&lt;br /&gt;
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:::::I don't think it is too strict, but i think it needs to be targeted to edits, not just viewing. --[[User:Ganre|Ganre]] 08:14, 10 January 2012 (MST)&lt;br /&gt;
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::::::[https://www.cloudflare.com/plans Here] are their options.  --[[User:Green Dragon|Green Dragon]] 11:35, 10 January 2012 (MST)&lt;br /&gt;
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:::::::Which plan do we currently use? What are our settings? I don't know how to tell if the settings aren't high enough, if the software isn't working, or if spammers are just finding a way around it. Really, if these spammers are just a bunch of Chinese people with proxied IP addresses, theree's nothing stopping them from spamming. AFAICT, cloudflare only protects us from automatically generated spam (aka bot spam), correct? [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 12:25, 20 January 2012 (MST)&lt;br /&gt;
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== 5th Edition ==&lt;br /&gt;
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This might be a bit premature(it's never happened to me before, I swear!), but apparently, WotC has announced 5th ed. Should we open a section up on the wiki, or is it too soon? --[[User:Ganre|Ganre]] 12:19, 9 January 2012 (MST)&lt;br /&gt;
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:Do you know where their official release information is?  I can't seem to find it in their news section.  --[[User:Green Dragon|Green Dragon]] 12:50, 9 January 2012 (MST)&lt;br /&gt;
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::I am not sure if this is okay to post, as it is an external link:  http://www.wizards.com/DnD/Article.aspx?x=dnd%2F4ll%2F20120109  --[[User:Ganre|Ganre]] 14:42, 9 January 2012 (MST)&lt;br /&gt;
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:::You are fine to post the external links on [[DnD Links]] (see the top) anywhere and in any manner.&lt;br /&gt;
:::The next edition will be treated like 4e (and 2.5e, etc).  Would you be interested in spear-heading this new edition as the game is finalized?  --[[User:Green Dragon|Green Dragon]] 21:26, 9 January 2012 (MST)&lt;br /&gt;
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::::I would be, if it doesn't suck... --[[User:Ganre|Ganre]] 08:11, 10 January 2012 (MST)&lt;br /&gt;
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:::::Glad to hear it.  As soon as there is information about how things are done feel free to start.  If/when you need help I am more then willing.  --[[User:Green Dragon|Green Dragon]] 11:33, 10 January 2012 (MST)&lt;br /&gt;
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==Cloudflare Issue==&lt;br /&gt;
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Over the past couple weeks, I've been occasionally getting an error message from Cloudflare indicating that the site is down. Can anyone explain what's going on with that? -[[User:Silverkin|Silverkin]] 07:51, 16 January 2012 (MST)&lt;br /&gt;
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:One time may have been when I deleted my talk page, since I put my password on it, and I could not restore it without the site having to go down because of setup issues.  How often has this cloudflare issue been happening?  --[[User:Green Dragon|Green Dragon]] 16:05, 16 January 2012 (MST)&lt;br /&gt;
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::It's happened to me three times, on different days each time. I can say with  confidence that all three were within the last month or two. -[[User:Silverkin|Silverkin]] 16:12, 16 January 2012 (MST)&lt;br /&gt;
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:::It happened to me several times last year and once yesterday.--[[User:Milo v3|Milo High-Hill]] 17:14, 16 January 2012 (MST)&lt;br /&gt;
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::::I have this problem from time to time, but it was not until recently that I discovered I am exacerbating the problem. When the site goes down I usually keep a window open and click refresh periodically until the page loads. Last time the site went down I thought it had been down for days, but then I noticed that there is a link to click if you think the site is back up and you are getting the page in error (in other words, it forces the page to load fresh, instead of from your cache). Lo and behold, the site loaded and people had been editing the entire time I thought it was down! [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 12:27, 20 January 2012 (MST)&lt;br /&gt;
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== Concerning edits to this page ==&lt;br /&gt;
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Green Dragon, you have made edits to the text of yours and other people's comments in violation of our policies, as I have explained below. Your initial explanation for the removal was &amp;quot;''some removed because USA and English (oxford) would deal with &amp;quot;the warning&amp;quot; not D&amp;amp;D Wiki, removed based off inappropriate behavior, removed circular comments''&amp;quot;. Per our [[Help:Talk_Pages#Editing_or_Deleting_Existing_Comments|policies]], you can not remove any text -- including your own -- unless it violates one of 5 very specific rules. &amp;quot;Circular comments&amp;quot; are not in violation, whatever the USA thing means is not in violation, and while inappropriate behavior ''is'' a violation, any offenders should have been warned. None of the five rules allow you to remove any mention of OGREs, none of them allow you to remove entire lines of someone's argument, thus changing the entire meaning of their post (see my logic around line 307 -- this is in every letter and spirit of the law the reason for the Wikipedia policy in the first place), and really, none of these rules allow you to edit your own wording for clarity (the Wikipedia policy to which we default HEAVILY frowns upon this) or fix other people's links. Your newest reason &amp;quot;''All Policy violations - although not necessarily OURS''&amp;quot; is, frankly, somewhat unbelievable. Am I to believe that we are to remove ANY content that is in violation of ANY policy ANYWHERE? Should I delete the entire wiki, as I'm sure there's a website out there somewhere with the policy that all content must be in Italian? In addition, this conversation took place months ago. Why is it even relevant now, unless you thought nobody was paying attention to it any more?&lt;br /&gt;
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I'm sure you will be removing the content once again, but if you do so I implore you to please follow our policies as written and (a) itemize what changes you are making and for what reason you have made them (meaning one-by--one, not a blanket statement), (b) make any changes without changing the intent of what someone has said, and (c) make any changes related to policy violations based on the policies of this website. We have no governing body, no law enforcement; the only thing we have are what few rules are actually thought out and codified. Without those we are just in anarchy and nobody wants to stay around and build up our website. Thank you for your understanding. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 12:22, 20 January 2012 (MST)&lt;br /&gt;
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:Discussions have a purpose, per the word &amp;quot;discussion&amp;quot;.  If someone cannot levelly read discussions there is a problem somewhere.&lt;br /&gt;
:So, why are there problems with discussions?  The problems come from humans.  Humans make mistakes.  Some people say that we should learn from our mistakes.  If it is true that we should learn from our mistakes, then D&amp;amp;D Wiki cannot put that on someone else without their consent.&lt;br /&gt;
:Since this is true it is totally fine to remove parts from discussions that do not belong within this understanding.  Why?  To think otherwise is wrong for the human discussing the imposed learning and, following the golden rule, doing else how than removing the comment would alleviate that person to a state of un-understanding (that which is their nemesis).  For this reason it is civilized.&lt;br /&gt;
:Now, why were the comments above removed?  Either they did not adhere to [[DnD Links]], would become that editors nemesis (and is justified per above), or are shown to be not true (e.g. need to referenced not by a myth) but are not about our format.  --[[User:Green Dragon|Green Dragon]] 22:44, 22 January 2012 (MST)&lt;br /&gt;
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::I didn't have a problem reading any of the comments and understanding them, with few exceptions to some of your posts, GD, and that I simply expect is a product of non-native languages, though I may not be correct. Also, considering that you removed whole portions of mine and others people's comments, including important conjectures and statements that were made in argument against you, it would appear to me that what you were attempting to do was completely skew the conversation away from its original incarnation and into a form that suited you and yours ends. Truthfully, that is despicable, and not a portion of your above post seems to justify it at all. [[User:Jwguy|Jwguy]] 08:00, 23 January 2012 (MST)&lt;br /&gt;
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:::I don't need to tell you anything about myself.  How about you tell me something about yourself?  If you can't do anything other then throw insults at people (which you will be warned for) then do not comment further.  If the above comments continue along their trajectory this discussion will be reverted and the user will be warned appropriately (circular discussions).  --[[User:Green Dragon|Green Dragon]] 09:38, 23 January 2012 (MST)&lt;br /&gt;
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::::I didn't ask for information about you, so I'm not sure where you got that. I explained my perspective of the situation and explored the issue, for which your reasons have not been very sufficient in justifying. That's a situation you've placed yourself in, and not any product of my work, sir, so you only have yourself to blame. Threatening people with warnings and simply deeming their posts to be insults doesn't change that. This is but another reason for my concern regarding the non-native languages. Constant misinterpretation. [[User:Jwguy|Jwguy]] 13:29, 23 January 2012 (MST)&lt;br /&gt;
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:::::How about you quit classifying me?  These (see Wikipedia) will be the reasoning behind your warnings.  If you don't understand that you are classifying me then understand that you are.  &amp;quot;That's a situation you've placed yourself in, and not any product of my work, sir, so you only have yourself to blame&amp;quot; is telling me that I did just that.  Did I do just what you said?  No.  I explained the reasoning behind censorship (how am I through this placing myself in a situation?).  Anyone could explain this to you, so the words are helping the reciever&amp;amp;ndash; no one is placing themselves anywhere for a later time to change things (if this is what you mean by that possibility).  --[[User:Green Dragon|Green Dragon]] 13:40, 23 January 2012 (MST)&lt;br /&gt;
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::::::At the risk of stepping on someone else's toes, I think what Jwguy was trying to say is that sometimes your sentence structure does not make sense to us. There is no ill intent on anybody's part, simply some sort of communication barrier. It seems that you might be a non-native speaker (and to my memory, I don't think you've ever confirmed or denied this, not that the answer itself ultimately ''matters''), but it could just be that we all use different syntax. Then, sometimes, when we ask you to explain what you mean, you feel that we are asking you to repeat yourself. Well, that is actually what we are asking, but we are not doing so just to annoy you, we are doing so because if we do not understand where you are coming from then we can never truly reach an understanding about anything. In addition, sometimes after I read something you write a few times I get a different (I think, truer) interpretation. Some people are not as patient as I, and would then assume you are saying something you are not saying. It's not classifying any more than saying JazzMan uses a lot of independent an parenthetical clauses; while it's true it puts me into a &amp;quot;group&amp;quot; of people (those who use many sub-clauses in their writing structure -- see? I'm doing it again!), it is not intended to be a positive or negative connotation. It just ''is''. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 15:01, 23 January 2012 (MST)&lt;br /&gt;
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:::::::First things first: I speculate, Green Dragon. I don't classify, label, or designate, or however it might be described. As Jazzman says, your mannerisms and statements are often difficult to understand (&amp;quot;If you don't understand that you are classifying me then understand that you are&amp;quot;, for example, doesn't make much sense, as it is a circular statement and illogical), and seem like they could be a result of not being a native speaker of English. I favor the possibly, but only because there has been little explanation and because it is a high probability, given the fact that the internet stretches across the world. My statement regarding &amp;quot;That's a situation you've placed yourself in, and not any product of my work, sir, so you only have yourself to blame&amp;quot; was referring to the sentence before it, in which I said that your explanation and reasons did not appear sufficient in justifying your actions. That's not a classification. It is an opinion. Furthermore, while you say &amp;quot;Anyone&amp;quot; could explain this to me, it would appear that I am not alone in my opinion, considering the condemnation of the actions that have erupted from even more prominent members, of whom have contributed far more to this wiki, than myself. Because of this, I doubt the justification that seems apparent to you for your actions is truly as received as you seem to believe. Once more, I speculate. Truth be told, if you do indeed do all of this for despicable reasons, then that is how I feel. I don't withdraw those feelings regarding such actions, for they are the direct result stemming from the actions themselves. Deeming our sincerest arguments and thoughts regarding your policies and statements discussing those policies as &amp;quot;mistakes&amp;quot;, as you so eloquently put it, and taking it upon yourself to &amp;quot;correct&amp;quot; them, specifically, is a breach of policy, in itself, and tyrannical. If you truly thought you were trying to do good, then I will simply say, Please, do not. If you had ulterior motives, then I will leave it, and that I must voice my distaste for it. [[User:Jwguy|Jwguy]] 16:52, 23 January 2012 (MST)&lt;br /&gt;
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::::::::Let me just make it clear for you to understand GD: Unless a '''direct''' violation of policy or a cuss word, '''do not edit another user's talk page message.''' The trail of facts showcases that you have altered the actual meaning of some of our edits, almost always in ways that remove any disagreement with you. &lt;br /&gt;
::::::::Anyways, time to remove this website from my browser tabs. No need to stick around for the full death rattle. {{User:Hooper/autosig2}} 19:32, 23 January 2012 (MST)&lt;br /&gt;
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:::::::::I have explained the reasoning behind the matter of censorship.&lt;br /&gt;
:::::::::On a different matter, I am open to anything really.  If you want to become this &amp;quot;GD&amp;quot; you have realized, by all means let me know.  In the past I have vetoed changes in the format based off an ability to disregard other users while not disregarding oneself, and I will not put with with incivility (this will result in an even worse atmosphere, although one could argue that with some comments people make it is already like that anyway&amp;amp;ndash; but I will give warnings as appropriate).  But if you want to make a new format, I am open.  Actually, a change in the status quo could be good for all of us.  --[[User:Green Dragon|Green Dragon]] 22:01, 23 January 2012 (MST)&lt;br /&gt;
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::::::::::Could you clarify what you mean by this? ''On a different matter, I am open to anything really. If you want to become this &amp;quot;GD&amp;quot; you have realized, by all means let me know. In the past I have vetoed changes in the format based off an ability to disregard other users while not disregarding oneself'' You say that your open to ideas but then you say that you have stopped changes because you disregard others. This doesn't make sense and as said by the posters above we don't truelly understand the message you are trying to convey. --[[User:Milo v3|Milo High-Hill]] 23:49, 23 January 2012 (MST)&lt;br /&gt;
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:::::::::::I am saying that you can think outside the format here.  If you don't understand what I am saying, form a committee to answer all questions on all section pages.  I'm done with this understanding people develop and I am saying that you should get over it.  I'm not your mom, question-answerer, or who knows what.  If you need someone you can relate to&amp;amp;ndash; it may or may not be me but don't expect it to be me.  '''Make the format work for you''', don't expect me to work for you.  --[[User:Green Dragon|Green Dragon]] 08:53, 24 January 2012 (MST)&lt;br /&gt;
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::::::::::::Don't get me wrong, while I ''love'' that idea, you have ultimate veto power. So there's no point in spending time deciding something ourselves if you don't end up liking it, hence including you on ''everything''. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 12:41, 24 January 2012 (MST)&lt;br /&gt;
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:::::::::::::I'd say the above two points are my only real points of contention.  Per above, make it transparent and equal as well as do not disregard civility.  --[[User:Green Dragon|Green Dragon]] 14:16, 24 January 2012 (MST)&lt;br /&gt;
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{{Discussion Indentation Revert}}&lt;br /&gt;
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:Are you saying that as long as we make policy and other important decisions clear, and equal, we can implement things without your express approval? I would be more than happy to work with Jazzman (or anyone interested) on making a FAQ page of sorts (perhaps as part of the help guide I'm slowly working on), where we answer confusing points, and explicitly define policy? This will require making some judgement calls on existing policy (what stays, what goes, what gets clarified, and what is covered). Are you giving us the go-ahead to do that without your explicit consent? --[[User:Badger|Badger]] 18:19, 24 January 2012 (MST)&lt;br /&gt;
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::Absolutely.  I would put it in [[DnD Guidelines]] for now.  Or what do you think?  --[[User:Green Dragon|Green Dragon]] 20:29, 24 January 2012 (MST)&lt;br /&gt;
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== We didn't start the fire... ==&lt;br /&gt;
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Meltdown #2? #3? While other dnd wiki sites are flourishing with quality content rather than a bunch of unfinished, useless garbage.&lt;br /&gt;
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:Your (unsigned, cowardly)comment strikes me as deconstructive. Be helpful, add quality, or be gone(Please note this is my personal opinion and does not reflect the opinion of the Wiki, GD, BD, or any other &amp;quot;D&amp;quot; than perhaps the myserious &amp;quot;d&amp;quot; that has infected the optimized character build section). --[[User:Ganre|Ganre]] 08:50, 21 January 2012 (MST)&lt;br /&gt;
::Although we ''do'' have quite a lot of chaff to process: deletion candidates and abandoned pages.[[User:Marasmusine|Marasmusine]] 09:46, 21 January 2012 (MST)&lt;br /&gt;
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:::Don't forget d20 Modern. That one musical guy keeps saying he's going to revamp the whole thing but never has... [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 11:26, 21 January 2012 (MST)&lt;br /&gt;
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::::There are a number of us that have been updating pages.  When it comes to the publications, it takes quite a while to update.  Please be a bit patient, or better yet, help yourself by providing some quality content.--[[User:Irykyl| Irykyl]] 09:28, 7 February 2012 (MST)&lt;br /&gt;
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== Quick Question ==&lt;br /&gt;
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Are 3.5 and older sections still being attended to or are they pretty much abandoned now with 4e? [[User:Tivanir|Tivanir]] 11:13, 7 March 2012 (MST)&lt;br /&gt;
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:Yes 3.5 still gets updated.  I don't play Pathfinder or 4th ed.  Also, I see alot of info for 3.5e published. --[[User:Irykyl| Irykyl]] 11:21, 7 March 2012 (MST)&lt;br /&gt;
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::I add to 3.5 all the time.--[[User:Milo v3|Milo High-Hill]] 14:36, 7 March 2012 (MST)&lt;br /&gt;
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:::Just figured I should ask since there seems to be a lot of stub articles and a lot of unfinished classes and such.  Any problems starting to either mark them up or suggest them for deletion if they are over a year old? [[User:Tivanir|Tivanir]] 16:33, 7 March 2012 (MST)&lt;br /&gt;
:::On a side note there are a ton of classes in the homebrew that haven't been updated in a long time marked quite a few as abandoned or need to be deleted.  I didn't even make it through the B's yet. [[User:Tivanir|Tivanir]] 17:48, 7 March 2012 (MST)&lt;br /&gt;
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::::It's encouraged to add [[Meta Pages#Improving, Reviewing, and Removing Articles|Improving, Reviewing, and Removing Article Templates]] to pages.&lt;br /&gt;
::::I looked over your addition of these templates.  I may have made some mistakes, but I recommend that you take a look at the reasons behind those that I changed and learn from them.  --[[User:Green Dragon|Green Dragon]] 22:28, 7 March 2012 (MST)&lt;br /&gt;
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:::::No problem just trying to clean it up a bit I will look at them here in a bit. [[User:Tivanir|Tivanir]] 05:40, 8 March 2012 (MST)&lt;br /&gt;
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::::::Quick question is there any area where we can ask for review of things we are finished working on?  Finished up three classes and wanted to see about getting feedback for improvements before I start working on the fluff in each. [[User:Tivanir|Tivanir]] 18:24, 13 March 2012 (MDT)&lt;br /&gt;
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:::::::See also [[:Category:Needs Review]].  --[[User:Green Dragon|Green Dragon]] 18:33, 13 March 2012 (MDT)&lt;br /&gt;
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== Campaign Standards ==&lt;br /&gt;
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We need to establish standards for Campaign Specific pages, I.E. &amp;quot;_____ Supplement&amp;quot; pages. What constitutes the use of a unique campaign page, and why? {{Warning/Text}} More prominent campaigns go untouched but display the same criteria in their unique environments and deities.&lt;br /&gt;
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My belief had been that if the page was wholly unique to the campaign (For example, planes, gods, equipment, etc. that are integral to the campaign or use information and/or rulesets outside of standard 3.5 edition), then it was qualified for the unique page, in order to separate and mark it as a campaign-specific article, as Green Dragon seemed to communicate [[Talk:Rock_Worm_(3.5e_Creature)|here]]. {{Warning/Text}}&lt;br /&gt;
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This is why I believe it is necessary to establish the policies regarding campaign-specific pages. [[User:Jwguy|Jwguy]] 05:08, 26 March 2012 (MDT)&lt;br /&gt;
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{{warning|comparedselectedrevisions=http://www.dandwiki.com/w/index.php?title=Talk%3AMain_Page&amp;amp;action=historysubmit&amp;amp;diff=556730&amp;amp;oldid=556726|brokenpolicy=direct rudeness: belittling a fellow editor, other uncivil behaviors: lying|warningnumber=2|warningbannumber=1|issuedate=Issued on 13:38, 26 March 2012 (MDT)|signature=--[[User:Green Dragon|Green Dragon]] 13:38, 26 March 2012 (MDT)}}&lt;br /&gt;
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:His actions in this matter make perfect sense. It only goes into (Campaign Supplement) if it doesn't fit the other content of this site and is campaign information. Stuff like Monsters go in 3.5e Creature. Stuff like classes go in 3.5e Class. I myself have been slowly fixing my setting and turning its stuff to (3.5e [race/class/etc.]). {{unsigned|Milo v3}}&lt;br /&gt;
&lt;br /&gt;
::If that is the case, then very well, but I would still like to get a firm policy on such things, to avoid confrontation in the future. The actions seemed erratic and senseless considering their less than uniform nature, and his singling-out the Tirr campaign, which had been mostly low-key compared to some other, more notable campaigns with the same procedures. [[User:Jwguy|Jwguy]] 07:11, 26 March 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::I encountered it going through what links here on [[Template:Deity]] (which I am still working on).  It was right there, so I fixed them.&lt;br /&gt;
:::Please do some reading before posting things like this.&lt;br /&gt;
:::Quoting [[3.5e Campaign Settings]]:&lt;br /&gt;
:::&amp;quot;''Create new campaign settings and supplemental pages Create new campaign settings''&amp;quot;&lt;br /&gt;
:::&amp;quot;''Create new equivocal supplemental pages''&amp;quot;&lt;br /&gt;
:::&amp;quot;''Equivocal pages should be added in their respective locations with &amp;lt;code&amp;gt;&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{3.5e Campaign Settings Breadcrumb}} &amp;lt;/nowiki&amp;gt;&amp;amp;amp;rarr;&amp;lt;nowiki&amp;gt; [[MyCampaignSetting (3.5e Campaign Setting)|MyCampaignSetting]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&amp;lt;/code&amp;gt; added after the breadcrumb respectively and &amp;lt;code&amp;gt;&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[[Category:Setting]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[[Category:Supplement]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[[Category:MyCampaignSetting Setting]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&amp;lt;/code&amp;gt; added after the categories respectively.  It may then be linked to appropriately from other campaign setting pages.''&amp;quot;&lt;br /&gt;
:::&amp;quot;''You may want to add descriptive pages explaining how similar equivocal supplemental pages are integrated into the campaign setting. Pages that fit this recommendation are not listed below.''&amp;quot;&lt;br /&gt;
:::&amp;quot;''Create new unequivocal supplemental pages''&amp;quot;&lt;br /&gt;
:::  --[[User:Green Dragon|Green Dragon]] 13:28, 26 March 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::As a point of order here, Jwguy, moving something from one tag to another in no way constitutes vandalism, unless someone does something like moving it to &amp;quot;Page Name (Stinky Head Campaign&amp;quot; or whatever.&lt;br /&gt;
&lt;br /&gt;
::::GD, to me, that description is very, very unclear. For one, I'm not sure what an &amp;quot;equivocal supplemental page&amp;quot; is. For two, the long sentence peppered with code segments is very hard to read and not very direct (It's also hidden from the main page). I don't think it would do us any harm to define the line between CS-only pages and generic pages. In my view, we should err on the side of putting it ''into'' a campaign setting, not bringing it out with the rest of the stuff. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 14:44, 26 March 2012 (MDT)&lt;br /&gt;
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:::::Warnings, huh? I didn't lie or belittle you. I didn't know what you were doing, and it looked as if you were just running amok through the campaign for some reason. You really didn't make any real explanation for your actions, either, before or when asked, so forgive me for being 'baffled'. That's not important, though.&lt;br /&gt;
&lt;br /&gt;
:::::Also, with respect, Jazzman, my thoughts regarding vandalism are that when something is done to disrupt an article, including moving it outside of its respective categories or sections, knowingly, that it qualifies. In this case, I appear to have been misinformed of the categories and sections being initially appropriate.&lt;br /&gt;
&lt;br /&gt;
:::::Back on topic; Very well, I will concede, as it appears I am outnumbered and have misinterpreted these policies regarding the campaign settings. I did read the block of text you're referring to, Green Dragon, but it left me uncertain as to its meaning, considering that the use of the word 'equivocal' so often in regards to this is confusing: It's noun, &amp;quot;Equivocation&amp;quot;, is a logical fallacy, and the adjective means &amp;quot;1. ambiguous  or 2. Uncertain or questionable in nature&amp;quot;. Pairing that with the context of other campaigns existing peacefully with pages of similar issues, including the prized [[Valgora (3.5e Campaign Setting)|Valgora]] of such ambivalent repute, considering our past discussions on the site. [[User:Jwguy|Jwguy]] 14:49, 26 March 2012 (MDT)&lt;br /&gt;
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::::::he didn't single you out. He has told me to change pages from my setting from its Supplement tag to standard homebrew tags. But I am equally confused about the equivocal supplemental page stuff.--[[User:Milo v3|Milo High-Hill]] 16:05, 26 March 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::It appeared that way, at least, at the time, and is part of the reason for my suspicion. I received no such notice, nor did I even know anything was incorrectly applied. That's what I'm saying: I just saw a ton of edits and moves with little to no reason for them, mostly with stuff like &amp;quot;links&amp;quot; as the reason, all out of the Tirr Campaign. Up until now, that's all I knew. For what it is worth, I will begin processing the pages, as well, now that it has been clarified. [[User:Jwguy|Jwguy]] 16:23, 26 March 2012 (MDT)&lt;br /&gt;
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::::::::I am not a grammatical expert (my studies of English go only so far).  What does not make sense with that wording?  I can say that coming up with the wording was a concern for me (it was hard to articulate it simply while also articulate it fully).  --[[User:Green Dragon|Green Dragon]] 16:42, 26 March 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::The word 'equivocal' is the uncertain part, and the paragraph seems like it could use some re-evaluation in general. Let me take a crack at it, to see if I can come up with an informative, maybe a bit cleaner version. Check the campaign settings page and tell me if this is to everyone's approval. I tried to address the issues as best as possible, while retaining the original message. [[User:Jwguy|Jwguy]] 22:14, 27 March 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Class locked ==&lt;br /&gt;
Morning, afternoon or whatever the case might be. I found a class today that is no where near completion but it is locked out of editing, it is the [[Mystic Knight (3.5e Class)]] and it isn't even close to being complete (however it has enough to complete.) Is this going to remain locked and be forever unable to be completed or is there a forum to suggest it is unlocked so the class can be finished? [[User:Tivanir|Tivanir]] 12:42, 1 April 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:You might want to bring that up on the class's talk page.--[[User:Ganre|Ganre]] 09:57, 2 April 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Keep in mind that you may want to add [[Template:Needsadmin]] to the talk page as well.  --[[User:Green Dragon|Green Dragon]] 11:30, 2 April 2012 (MDT)&lt;br /&gt;
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:::Ha. I forgot that I had already ran into that page, two years ago. [[User:Jwguy|Jwguy]] 11:52, 2 April 2012 (MDT)&lt;br /&gt;
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::::I think it's inconsistent of us to lock the page for some people but tell others they don't have control over their work. As such I have unlocked it, but GD feel free to lock it back if I have stepped on toes (and in which case, I think it should be deleted; only completed content should be stagnant). [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 17:32, 2 April 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::If the main contributor(s) agree(s) to lock the page it can be locked.  The page, like in this instance, can be unlocked by those with the privileges to do that if it can be so determined as worthy thereby.  I don't see a problem here at all.  The page's history will serve as a marker too.  --[[User:Green Dragon|Green Dragon]] 20:38, 2 April 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
At the moment our category structure goes:&lt;br /&gt;
*DnD&lt;br /&gt;
**(dnd content)&lt;br /&gt;
*Publication&lt;br /&gt;
**Dungeons &amp;amp; Dragons&lt;br /&gt;
***(dnd publications)&lt;br /&gt;
**D20&lt;br /&gt;
***(d20 publications)&lt;br /&gt;
***(d20 content)&lt;br /&gt;
**Edition&lt;br /&gt;
***1e, 2e, 3e, 4e, etc&lt;br /&gt;
****(dnd content)&lt;br /&gt;
****(dnd publications)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As I understand it, the Publication category is for the specific books (PHB, DMG, etc), whilst the DnD root directory is for our actual content. There's some redundancy going on too, with articles categorized for example as both DnD ''and'' 4e (if it's 4e, ''of course'' it's DnD).&lt;br /&gt;
&lt;br /&gt;
I'd like to propose:&lt;br /&gt;
*DnD&lt;br /&gt;
**1e, 2e, 3e, 4e, etc&lt;br /&gt;
***(dnd content)&lt;br /&gt;
***(dnd publications)&lt;br /&gt;
*D20Root&lt;br /&gt;
**(d20 content)&lt;br /&gt;
**(d20 publications)&lt;br /&gt;
*Publication&lt;br /&gt;
**Dungeons &amp;amp; Dragons&lt;br /&gt;
***(dnd publications)&lt;br /&gt;
**D20&lt;br /&gt;
***(d20 publications)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We won't have to recategorize any articles, but the change is that:&lt;br /&gt;
#&amp;quot;D20Root&amp;quot; is a root directory like &amp;quot;DnD&amp;quot; for the purpose of hosting our content (obviously it will need a better name, but we can't call it &amp;quot;D20&amp;quot; without recategorizing all the d20 publications with that existing category name.)&lt;br /&gt;
#The &amp;quot;Edition&amp;quot; category is gone.&lt;br /&gt;
#Publications and Content are better delineated, although there is still a necessary crossover at the 2e, 3e, 4e categories.&lt;br /&gt;
#There will be no need to categorize every D&amp;amp;D homebrew article with the DnD category - as long as they have an edition category they will be in a direct subcategory of DnD ''and no other root directory''. [[User:Marasmusine|Marasmusine]] 02:31, 4 April 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I support the change, though I am not sure whether it is token support or not. I'm all for the betterment of the site, structurally speaking. [[User:Jwguy|Jwguy]] 06:25, 4 April 2012 (MDT)&lt;br /&gt;
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::I like the changes as well...not that it really matters, LOL.--[[User:Irykyl| Irykyl]] 09:37, 4 April 2012 (MDT)&lt;br /&gt;
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:::I am in favor of the reorganization.  It will make a lot more sense, and personally I actually have been in favor of such a structure for a while now.  --[[User:Green Dragon|Green Dragon]] 12:21, 4 April 2012 (MDT)&lt;br /&gt;
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== What would the marking be? ==&lt;br /&gt;
&lt;br /&gt;
Ok I just ran across a class from the PHB2 that isn't under OGL as far as I am aware. What should I mark it as for removal? [[User:Tivanir|Tivanir]] 11:25, 11 April 2012 (MDT)&lt;br /&gt;
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:This will probably work. --[[User:Ganre|Ganre]] 14:51, 11 April 2012 (MDT)&lt;br /&gt;
:*&amp;lt;nowiki&amp;gt;{{Delete|~~~~~|This material is from the PHB 2, and is not OGL content}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::That'll work. Maybe even a &amp;lt;nowiki&amp;gt;{{needsadmin|Copyright violation}}&amp;lt;/nowiki&amp;gt;, since it'd be violating copyright, and that's all super-serious. What page was it? [[User:Jwguy|Jwguy]] 21:35, 11 April 2012 (MDT)&lt;br /&gt;
:::It was dragon shaman for 3.5e it looks like they changed it slightly (I believe the auras increase power in 2's if I remember right) but it is essentially the same. It may qualify as a varient if they change enough but from what I saw I would say it is about 95% the same at least (I can do a compare and contrast of the wording and abilities if we want to see how much it actually differs). [[User:Tivanir|Tivanir]] 09:43, 12 April 2012 (MDT)&lt;br /&gt;
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== Rating system ==&lt;br /&gt;
&lt;br /&gt;
Another random question (yes I know shocker) but if we performed an overhaul on a class to complete it (I have done this with a few classes) and the previously constructed setup had a few ratings should I just line through them as an old rating pre change or leave them? [[User:Tivanir|Tivanir]] 10:12, 23 April 2012 (MDT)&lt;br /&gt;
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:Strike them out on the talk page and remove them from the class.  Whenever a rating is no longer applicable this should be done.  --[[User:Green Dragon|Green Dragon]] 09:59, 25 April 2012 (MDT)&lt;br /&gt;
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== Featured Article ==&lt;br /&gt;
&lt;br /&gt;
I vote it's time to rotate out the featured article.  I am tired of seeing the Graveborn.  We have a nice list of nominees ready to take its place.  Who's with me? --[[User:Irykyl| Irykyl]] 07:36, 1 May 2012 (MDT)&lt;br /&gt;
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:I fully agree, this site needs new Featured Articles.--[[User:Milo v3|Milo High-Hill]] 17:45, 1 May 2012 (MDT)&lt;br /&gt;
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::We've had two 4e articles in a row, shall we pick a 3.5e this time? I like [[Magic Missile Stormer (3.5e Optimized Character Build)]] although I think it needs a more appropriate image. [[User:Marasmusine|Marasmusine]] 09:20, 3 May 2012 (MDT)&lt;br /&gt;
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:::Have any articles been reviewed lately? [[User:Tivanir|Tivanir]] 09:50, 3 May 2012 (MDT)&lt;br /&gt;
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::::Not that many.  I am going to take a look for a better minigun picture.--[[User:Irykyl| Irykyl]] 09:53, 3 May 2012 (MDT)&lt;br /&gt;
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== Tome [combat] and [Skill] feats ==&lt;br /&gt;
&lt;br /&gt;
For the past day or so the categories for Tome [[Tome Combat Feats|Combat]] and [[Tome Skill Feats|Skill] feats have been inaccessible for the past couple of days. Both myself and several of my friends have been unable to view them at all so I'm fairly certain it's not just me or my browser. Not sure what the problem is though, I'm not particularly savvy when it comes to computers. [[User:Starless Knight|Starless Knight]] 23:37, 4 May 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Not sure why you wouldn't be able to pull them up. Those particular links seem to work fine, for me. [[User:Jwguy|Jwguy]] ([[User talk:Jwguy|talk]]) 08:16, 22 May 2012 (MDT)&lt;br /&gt;
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== Why, test my templates! ==&lt;br /&gt;
&lt;br /&gt;
I've made some new templates for 4e creatures and traps, but I'm getting an odd formatting issue. I invite people to try them out (through the preloads at [[4e Traps and Hazards]] and [[4e Creatures]]), see what happens to the wiki menu to the left. For me, the text size shrinks and the formatting goes odd. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 08:03, 22 May 2012 (MDT)&lt;br /&gt;
:Ah, fixed it, forgot to close a div tag. Have fun. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 12:11, 22 May 2012 (MDT)&lt;br /&gt;
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::Ya, that's normally that problem.  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:54, 22 May 2012 (MDT)&lt;br /&gt;
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== Slight problem with formatting ==&lt;br /&gt;
&lt;br /&gt;
For anyone that is interested I am observing the epic levels table now for some reason are placing the hit dice and the table name underneath the table. Any info on how to fix this issue? [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 07:16, 23 May 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Keeping them on the same line does not seem possible anymore from the CSS.  The code, from [[MediaWiki:Common.css]] is &lt;br /&gt;
:&amp;lt;tt&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;table.d20 caption.epic p&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
:&amp;lt;tt&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
:&amp;lt;tt&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;  float: left;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
:&amp;lt;tt&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;  clear: left;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
:&amp;lt;tt&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;  text-align: left;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
:&amp;lt;tt&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
:Do you know how?  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 16:40, 11 June 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== equipment categories ==&lt;br /&gt;
&lt;br /&gt;
There are two equipment categories: &amp;quot;Outfits&amp;quot; and &amp;quot;Specific Clothing&amp;quot;, which seems overly, well, specific, and apparently confusing: [[:Druid's Robes (3.5e Equipment)|Druid's Robes]] is in both categories, whilst [[:Rain Hat (3.5e Equipment)|Rain Hat]] is in Outfits but not Clothing. Let's just stick them all in an &amp;quot;Apparel&amp;quot; category - I'll do the grunt work if we agree on this. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 03:08, 18 June 2012 (MDT)&lt;br /&gt;
:Since no-one objects I'll go ahead and do this (at some point). [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:59, 2 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Armored flurry of blows feat ==&lt;br /&gt;
hi, tell me what do you think about this feat, is it balanced or not?&lt;br /&gt;
will you as DM allow it for a monk ? &lt;br /&gt;
thanks&lt;br /&gt;
&lt;br /&gt;
http://www.dandwiki.com/wiki/Armored_flurry_of_blows_(3.5e_Feat)&lt;br /&gt;
&lt;br /&gt;
--[[User:Dean iper|Dean iper]] ([[User talk:Dean iper|talk]]) 09:35, 2 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== How You Can Help ==&lt;br /&gt;
&lt;br /&gt;
I'd like to have some kind of high-visibility section on the main page that links to a couple of select meta-pages. I'm thinking of [[:Category:Needs Review]], for example: things that anyone can help with without getting too technical. At the moment, these tasks are hidden away in the To Do page which no-one but the admins really look at. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 09:50, 18 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Like a few select pages under the link?  Or do you mean to change the description to provide a few select links for each of them in their respective descriptions?  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 20:07, 18 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I'm imagining it as either a small section just underneath where it says &amp;quot;Welcome to D&amp;amp;D Wiki&amp;quot;, or a section further down, underneath Administration, with it's own brown-background header. The section would have 2 or 3 links (and no more than that) to tasks we feel need attention that anyone can help with. As an example, in this section we can link directly to the &amp;quot;Needs Review&amp;quot; category (although we do need to provide some basic guidelines/instructions at that page.) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:38, 21 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::If you provide an example of what you are talking about we can look over it and decide what action, if any, would make the most sense.  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 15:28, 27 August 2012 (MDT)&lt;br /&gt;
::::Okay, at some point I'll draft an alternative Main Page and see what everyone thinks. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 04:03, 11 September 2012 (MDT)&lt;br /&gt;
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== Naruto to DnD conversion help, Akatsuki class ==&lt;br /&gt;
&lt;br /&gt;
Hi i would like to create some classes inspired by the famous manga/anime Naruto, but i have some problems converting this ritual:&lt;br /&gt;
http://naruto.wikia.com/wiki/Curse_Technique:_Death_Controlling_Possessed_Blood&lt;br /&gt;
&lt;br /&gt;
how can i make the conversion to dnd 3.5 ? like some special ability or spell ?&lt;br /&gt;
&lt;br /&gt;
Thanks for every contribution!&lt;br /&gt;
--[[User:Dean iper|Dean iper]] ([[User talk:Dean iper|talk]]) 13:37, 1 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I would make it a [[SRD:Special Abilities Overview|special ability]] that takes a few rounds to do.  There may be other possibilities though.  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 17:18, 1 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
::for example if you hit the enemy with the sword you automatically take the blood, with it you draw the symbol on the floor, &lt;br /&gt;
::you after can inflict yourself damage and to the enemy, like two rounds to complete the ritual will be enough ?&lt;br /&gt;
::and how much damage would the enemy take and how much you ?&lt;br /&gt;
&lt;br /&gt;
:: -[[Special:Contributions/173.245.53.173|173.245.53.173]] 08:01, 5 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::From the description, it sounds like the enemy takes as much damage as you do. Seems like whatever you can inflict upon yourself (though a spell or attack) is how much he would take. To me this sounds more like a high level spell than a special ability. Really, you could probably make it into a halfway decent prestige class. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 13:25, 5 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::yeah, but the problem is that in the anime/manga he is not taking damage, because he is in a way immortal. so how to counter this problem ? --[[Special:Contributions/173.245.53.173|173.245.53.173]] 07:59, 8 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::Obviously you have to have some way to avoid damage then. The way I read it, the reason he doesn't take damage is because he's immortal, not because the ritual doesn't deal him damage. There aren't a whole lot of ways to be immortal within D&amp;amp;D, so if that's critical you can pretty much give up on writing rules and just make it work however you want to work. Otherwise he sounds pretty much like a lich, but again, you can't just cast a spell and *POOF* lich. &lt;br /&gt;
&lt;br /&gt;
:::::On the other hand if you just want a spell that deals someone damage, then make a spell that deals someone damage. Make blood a material component and boom you're done. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 18:43, 9 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Request for semi protect and ban ==&lt;br /&gt;
&lt;br /&gt;
First the request for semi protect.  In recent weeks the page for [[Saiyans_(3.5e_Race)|Saiyans]] has been vandalized repeatedly, and while I don't particularly like the class vandalism is never the answer.  The second request is an IP ban on [[Special:Contributions/108.162.219.113|108.162.219.113]] as this users total contributions include four major vandalisms and one spelling correction [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 10:11, 23 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like GD got them. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 07:32, 25 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
hi, i am new to dnd wiki and i see that the last post on here is a few months ago, is this site no longer used? {{unsigned|137.118.252.144}}&lt;br /&gt;
&lt;br /&gt;
:The last post on this page was two weeks ago, not a few months ago, and the last edit to the site before you posted was about 15 minutes before yours. We aren't Wikipedia, but I don't know where you got the few months figure from. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 07:29, 25 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== New featured article ==&lt;br /&gt;
&lt;br /&gt;
We've had the Magic Missile &amp;lt;s&amp;gt;Minigunner&amp;lt;/s&amp;gt; Stormer up for a few months now. It could be that the idea is to alternate between 3.5e and 4e, but I'm not that enthusiastic about the [[Featured Articles|current 4e proposals]]. With due arrogance I've submitted [[Water Weird (4e Creature)|one of my own]]. Or perhaps we could consider a type of article we've not had before (i.e. we've had creatures, races, classes - how about a piece of equipment or something from the &amp;quot;other&amp;quot; folder?) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:05, 8 September 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Well that's me all embarrassed, I see now that a page was already being groomed for the new FA. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:06, 13 September 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
::It's not arrogance, please submit your work for FAs.  Normally, depending on how much work a page requires will determine how long it will take for it to become a FA.  I imagine that yours is pretty good (I have not looked at it), but I think that we should at least wait a few weeks before switching the FA.  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:50, 13 September 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== How does Experience Points work for Prestige Classes.  ==&lt;br /&gt;
&lt;br /&gt;
Recently my friends and i are all thinking about doing a prestige class but we were unable to figure out how the level system worked for them. We did not know if we started over for the exp or if we continued from what level we prestige at.&lt;br /&gt;
&lt;br /&gt;
:You continue along.  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 08:54, 16 October 2012 (MDT)&lt;br /&gt;
:Yes, just that. You carry on adding XP to your total XP and when you gain enough to level up, you gain a level in a class or prestige class. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 05:04, 17 October 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== How to add pics to articles ==&lt;br /&gt;
&lt;br /&gt;
It's on the can. But yeah, what's the wikicode for adding pictures? I don't know where to find this information, either. Sadface. If it's something obvious I missed/forgot, I'm sorry, but I'm really confused. I looked at another class, and saw a not-really-link-thing in img=. Help please!&lt;br /&gt;
:Here's the code I use to embed images from Flickr:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot; border=1 cellpadding=2 cellspacing=2&lt;br /&gt;
!http://farm6.staticflickr.com/blah/blah.jpg&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.flickr.com/photos/blah/blah/ Title and Attribution]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alternatively, you can upload an image to the wiki (if it has a compatible license), see [[Special:Upload]]. Further information at http://www.mediawiki.org/wiki/Help:Images&lt;br /&gt;
:[[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 05:02, 17 October 2012 (MDT)&lt;br /&gt;
::Thank you! ([[User talk:R2d2go|Talk]]) 0:508, 17 October 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Making a bugbear need help cyz hes LA+1 ==&lt;br /&gt;
&lt;br /&gt;
Im starting off at level 1 so i know i need the xp of level 3 to get to level 2 but then how do i continue to level after that?&lt;br /&gt;
:Continue in the same vein. You level up to 3 when you have enough XP for what would normally be level 4. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 11:42, 23 October 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== New Index Tool for 4e ==&lt;br /&gt;
&lt;br /&gt;
I've made a new index that I've called the [[4e DM Toolbox]]. It collates various things of a specific level which might be helpful for DMs designing an adventure. Let me know if you have suggestions for improvements. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 11:42, 23 October 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I would add information from [[4e Environments]] and [[4e Quests]].  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 13:43, 25 October 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Help with NPC stats ==&lt;br /&gt;
&lt;br /&gt;
OK, i am a DM for a 3.5 edition world were the characters can adventur to their hearts content, but their is a story behind it. anyways i like to incorporate alot of NPCs from the past editions into my own world and right now i am having troubles locating stats for Tenser, Drawmjim, Otiluke, Melf, Nystul, Otto, kelgore, and leomund for a circle of mages within a magical school known as a citadel. i have found spells with these character's names, and read a little about them and wanted them to be teachers that can teach their signature spells to magical PCs. anyone have their stats? official or good homebrew is welcome, i would like them to have every spell with their name also...would love the help and be willing to help with anything in return.&lt;br /&gt;
Aganazzar, Rary, Larloch, and Khelben are being sought for now too.&lt;br /&gt;
&lt;br /&gt;
I would be willing to help you. Have you looked on google for stats for everyone? And do you need Mordenkainen or Bigby?&lt;br /&gt;
&lt;br /&gt;
== Alchemic Substances ==&lt;br /&gt;
&lt;br /&gt;
I just made my account so I'm new to the site. Is there any place with a complete list of alchemic substances and equipment? I would like a complete refrence guide for my alchemist.&lt;br /&gt;
:Hi, welcome to D&amp;amp;D Wiki. Which edition are you playing with? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 16:09, 1 February 2013 (MST)&lt;br /&gt;
I'm playing with 3.5&lt;br /&gt;
:Okay, we've got [[SRD:Special Substances and Items|the official stuff]] and some [[3.5e Mundane Alchemical Items|homebrew stuff]]. I haven't checked through the latter, so confirm with your DM before you use any from there.[[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:11, 2 February 2013 (MST)&lt;br /&gt;
Thanks. A sugestion for someone who is better at putting stuff up on the website than me: you may want to post the special substances from the arms and equipment guide. I used a friend's copy for a while. It would be nice if they were up here.&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Greater_Critical_(3.5e_Feat)</id>
		<title>Greater Critical (3.5e Feat)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Greater_Critical_(3.5e_Feat)"/>
				<updated>2013-02-21T16:30:13Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: Reverted edits by 189.158.185.235 (talk) to last revision by Green Dragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;supplement&amp;quot;&amp;gt;&lt;br /&gt;
{{3.5e Feat&lt;br /&gt;
|name=Greater Critical&lt;br /&gt;
|types=General&lt;br /&gt;
|summary=Choose one type of weapon.&lt;br /&gt;
|prereqs=Proficient with weapon, [[base attack bonus]] +16&lt;br /&gt;
|benefit=When you confirm a critical using the weapon you selected, you apply your critical multiplier twice keeping in mind the [[SRD:Basics#Multiplying|rules for multiplying]].&lt;br /&gt;
|normal=&lt;br /&gt;
|special=You can gain Greater Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon.&lt;br /&gt;
This effect doesn’t stack with any other effect that increases the critical multiplier of a weapon.&lt;br /&gt;
If an effect extends a weapon's threat range (such as the [[Improved Critical]] feat or the [[keen]] weapon special ability) the increased critical only applies to the weapon's base threat range.  The extended threat range uses the weapon's base multiplier.&lt;br /&gt;
A [[fighter]] may select Greater Critical as one of his [[fighter bonus feats]].&lt;br /&gt;
}}&lt;br /&gt;
'''Example:''' A [[longsword]] under this effect would have a critical multiplier of [2 + (2 &amp;amp;minus; 1) =] &amp;amp;times;3, and a [[heavy pick]] would have a critical multiplier of [4 + (4 &amp;amp;minus; 1) =] &amp;amp;times;7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]] -&amp;gt; [[DnD Feats|Feats]] -&amp;gt; [[DnD Fighter Feats|Fighter Bonus]].&amp;lt;br/&amp;gt;&lt;br /&gt;
Back to [[Dungeons and Dragons]] -&amp;gt; [[DnD Feats|Feats]] -&amp;gt; [[DnD General Feats|General]].&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Feat]]&lt;br /&gt;
[[Category:Fighter Bonus Feat]]&lt;br /&gt;
[[Category:Weapon Summoner Bonus Feat]]&lt;br /&gt;
[[Category:General Feat]]&lt;br /&gt;
[[Category:Chosen Weapon Feat]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Mace,_Orc_Tribal_(3.5e_Equipment)</id>
		<title>Mace, Orc Tribal (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Mace,_Orc_Tribal_(3.5e_Equipment)"/>
				<updated>2013-02-17T04:31:22Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: Rollback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Weapon Stats2&lt;br /&gt;
|weap=Mace, Orc Tribal&lt;br /&gt;
|sme=e&lt;br /&gt;
|lot=t&lt;br /&gt;
|melee=m&lt;br /&gt;
|crit=&amp;amp;times;2&lt;br /&gt;
|type=Bludgeoning&lt;br /&gt;
|hard=10&lt;br /&gt;
|fcost=35 gp |dcost=35 gp |tcost=35 gp |cost=70 gp |lcost=140 gp |hcost=280 gp |gcost=560 gp |ccost=1120 gp&lt;br /&gt;
|fdmg=1d8 |ddmg=1d10 |tdmg=2d6 |sdmg=2d8 |mdmg=3d6 |ldmg=4d6 |hdmg=6d6 |gdmg=8d6 |cdmg=12d6&lt;br /&gt;
|fwght=2 lb. |dwght=2 lb. |twght=2 lb. |swght=10 lb. |mwght=20 lb. |lwght=40 lb. |hwght=100 lb. |gwght=160 lb. |cwght=240 lb.&lt;br /&gt;
|fhp=2 |dhp=5 |thp=10 |shp=20 |mhp=40 |lhp=80 |hhp=160 |ghp=320 |chp=640&lt;br /&gt;
|c&amp;amp;wnotes=The costs and weights for Fine, Diminutive, Tiny, Huge, Gargantuan, and Colossal versions have been determined by using the rules for [[SRD:Armor for Unusual Creatures (Rules)|armor for unusual creatures]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An orc tribal mace is made of metal, even the haft, which makes it very hard to break, and so heavy that it imposes a &amp;amp;minus;1 penalty to [[Armor Class]] because it is difficult to recover quickly from swinging it.  An orc tribal mace is too large to use without special training (the appropriate [[SRD:Exotic Weapon Proficiency (Feat)|Exotic Weapon Proficiency]] feat).&lt;br /&gt;
&lt;br /&gt;
Creatures larger than the intended size of the wielder may treat an orc tribal mace as a martial weapon.  Treat as a two-handed martial weapon for creatures one size larger, as a one-handed weapon for creatures two sizes larger (with the appropriate [[SRD:Exotic Weapon Proficiency (Feat)|Exotic Weapon Proficiency]] feat, the creature must choose at the beginning of each turn whether to wield as a non-finessable light weapon or a one-handed weapon), and as a (finessable) light weapon for creatures three sizes larger.  In all cases, the penalty for weilding an inappropriately sized weapon still applies.&lt;br /&gt;
&lt;br /&gt;
A creature that wields an orc tribal mace sized for a creature two or more sizes smaller than itself does not suffer the [[Armor Class]] penalty, nor does a creature wielding one in two hands sized for a creature one size smaller than itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]] -&amp;gt; [[DnD Equipment|Equipment]] -&amp;gt; [[User Mundane Weapons|Weapons]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Mundane]]&lt;br /&gt;
[[Category:Exotic Weapon]]&lt;br /&gt;
[[Category:Two-Handed Weapon]]&lt;br /&gt;
[[Category:Melee Weapon]]&lt;br /&gt;
[[Category:Bludgeoning Weapon]]&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD:Ranger</id>
		<title>SRD:Ranger</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD:Ranger"/>
				<updated>2013-02-16T23:42:09Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: Fixed 2WF link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OGL Top}}&lt;br /&gt;
==Ranger==&lt;br /&gt;
&lt;br /&gt;
===Making a Ranger===&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Ranger}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[SRD:Hit Dice|Hit Die]]: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | [[#Spells|Spells per Day]]&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
! 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; || 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; || 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +1 || +2 || +2 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | 1st [[#Favored Enemy|Favored Enemy]], [[#Track|Track]], [[#Wild Empathy|Wild Empathy]]&lt;br /&gt;
|—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +3 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Combat Style|Combat Style]]&lt;br /&gt;
|—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +3 || +3 || +3 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Endurance|Endurance]]&lt;br /&gt;
|—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +4 || +4 || +4 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Animal Companion|Animal Companion]]&lt;br /&gt;
|0||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +5 || +4 || +4 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | 2nd [[#Favored Enemy|Favored Enemy]]&lt;br /&gt;
|0||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +6/+1 || +5 || +5 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Improved Combat Style|Improved Combat Style]]&lt;br /&gt;
|1||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +7/+2 || +5 || +5 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Woodland Stride|Woodland Stride]]&lt;br /&gt;
|1||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +8/+3 || +6 || +6 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Swift Tracker|Swift Tracker]]&lt;br /&gt;
|1||0||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Evasion|Evasion]]&lt;br /&gt;
|1||0||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +10/+5 || +7 || +7 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | 3rd [[#Favored Enemy|Favored Enemy]]&lt;br /&gt;
|1||1||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +7 || +7 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Combat Style Mastery|Combat Style Mastery]]&lt;br /&gt;
|1||1||0||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +8 || +8 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|1||1||1||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +8 || +8 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Camouflage|Camouflage]]&lt;br /&gt;
|1||1||1||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +9 || +9 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|2||1||1||0&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +9 || +9 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |4th [[#Favored Enemy|Favored Enemy]]&lt;br /&gt;
|2||1||1||1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +16/+11/+6/+1 || +10 || +10 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|2||2||1||1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +17/+12/+7/+2 || +10 || +10 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Hide in Plain Sight|Hide in Plain Sight]]&lt;br /&gt;
|2||2||2||1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +18/+13/+8/+3 || +11 || +11 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|3||2||2||1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +19/+14/+9/+4 || +11 || +11 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|3||3||3||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +20/+15/+10/+5 || +12 || +12 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | 5th [[#Favored Enemy|Favored Enemy]]&lt;br /&gt;
|3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''[[SRD:Class|Class]] Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Handle Animal Skill|Handle Animal]] ([[SRD:Charisma|Cha]]), [[SRD:Heal Skill|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge]] (dungeoneering) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (geography) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (nature) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Ride Skill|Ride]] ([[SRD:Dexterity|Dex]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]), [[SRD:Use Rope Skill|Use Rope]] ([[SRD:Dexterity|Dex]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
All of the following are [[SRD:Class|class]] features of the ranger.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' A ranger is proficient with all [[SRD:Simple Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial weapons]], and with [[SRD:Armor Proficiency (Light)|light armor]] and [[SRD:Shield Proficiency|shields]] (except [[SRD:Tower Shield Proficiency|tower shields]]).&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Favored Enemy}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a ranger may select a type of creature from among those given on [[#Table: Ranger Favored Enemies|Table: Ranger Favored Enemies]]. The ranger gains a +2 bonus on [[SRD:Bluff Skill|Bluff]], [[SRD:Listen Skill|Listen]], [[SRD:Sense Motive Skill|Sense Motive]], [[SRD:Spot Skill|Spot]], and [[SRD:Survival Skill|Survival]] checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon [[SRD:Attack Damage|damage rolls]] against such creatures.&lt;br /&gt;
&lt;br /&gt;
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.&lt;br /&gt;
&lt;br /&gt;
If the ranger chooses [[SRD:Humanoid Type|humanoids]] or [[SRD:Outsider Type|outsiders]] as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher.&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+{{#anc:Table: Ranger Favored Enemies}}&lt;br /&gt;
|-&lt;br /&gt;
!'''Type (Subtype)'''||'''Type (Subtype)'''&lt;br /&gt;
|-&lt;br /&gt;
|[[SRD:Aberration Type|Aberration]]||[[SRD:Humanoid (reptilian)|Humanoid (reptilian)]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|[[SRD:Animal Type|Animal]]||[[SRD:Magical Beast Type|Magical beast]] &lt;br /&gt;
|-&lt;br /&gt;
|[[SRD:Construct Type|Construct]]||[[SRD:Monstrous Humanoid Type|Monstrous humanoid]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|[[SRD:Dragon Type|Dragon]] ||[[SRD:Ooze Type|Ooze]] &lt;br /&gt;
|-&lt;br /&gt;
|[[SRD:Elemental Type|Elemental]]||[[SRD:Outsider (air)|Outsider (air)]] &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|[[SRD:Fey Type|Fey]]||[[SRD:Outsider (chaotic)|Outsider (chaotic)]] &lt;br /&gt;
|-&lt;br /&gt;
|[[SRD:Giant Type|Giant]]||[[SRD:Outsider (earth)|Outsider (earth)]] &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|[[SRD:Humanoid (aquatic)|Humanoid (aquatic)]]||[[SRD:Outsider (evil)|Outsider (evil)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[SRD:Humanoid (dwarf)|Humanoid (dwarf)]] ||[[SRD:Outsider (fire)|Outsider (fire)]] &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|[[SRD:Humanoid (elf)|Humanoid (elf)]] ||[[SRD:Outsider (good)|Outsider (good)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[SRD:Humanoid (goblinoid)|Humanoid (goblinoid)]] ||[[SRD:Outsider (lawful)|Outsider (lawful)]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|[[SRD:Humanoid (gnoll)|Humanoid (gnoll)]] ||[[SRD:Outsider (native)|Outsider (native)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[SRD:Humanoid (gnome)|Humanoid (gnome)]]||[[SRD:Outsider (water)|Outsider (water)]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|[[SRD:Humanoid (halfling)|Humanoid (halfling)]]||[[SRD:Plant Type|Plant]] &lt;br /&gt;
|-&lt;br /&gt;
|[[SRD:Humanoid (human)|Humanoid (human)]]||[[SRD:Undead Type|Undead]] &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|[[SRD:Humanoid (orc)|Humanoid (orc)]] ||[[SRD:Vermin Type|Vermin]] &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:[[SRD:Track|Track]]}}:''' A ranger gains [[SRD:Track|Track]] as a bonus [[SRD:Feats|feat]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Wild Empathy}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A ranger can improve the attitude of an [[SRD:Animal Type|animal]]. This ability functions just like a [[SRD:Diplomacy Skill|Diplomacy]] check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his [[SRD:Charisma|Charisma]] bonus to determine the wild empathy check result. The typical domestic [[SRD:Animal Type|animal]] has a starting attitude of indifferent, while wild [[SRD:Animal Type|animals]] are usually unfriendly.&lt;br /&gt;
&lt;br /&gt;
To use wild empathy, the ranger and the [[SRD:Animal Type|animal]] must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an [[SRD:Animal Type|animal]] in this way takes 1 minute, but, as with influencing people, it might take more or less time.&lt;br /&gt;
&lt;br /&gt;
The ranger can also use this ability to influence a magical beast with an [[SRD:Intelligence|Intelligence]] score of 1 or 2, but he takes a –4 penalty on the check.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Combat Style}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. This choice affects the character’s [[SRD:Class|class]] features but does not restrict his selection of [[SRD:Feats|feats]] or special abilities in any way.&lt;br /&gt;
&lt;br /&gt;
If the ranger selects archery, he is treated as having the [[SRD:Rapid Shot|Rapid Shot]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].&lt;br /&gt;
&lt;br /&gt;
If the ranger selects two-weapon combat, he is treated as having the [[SRD:Two-Weapon Fighting (Feat)|Two-Weapon Fighting]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].&lt;br /&gt;
&lt;br /&gt;
The benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:[[SRD:Endurance|Endurance]]}}:''' A ranger gains [[SRD:Endurance|Endurance]] as a bonus [[SRD:Feats|feat]] at 3rd level.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Animal Companion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a ranger gains an [[SRD:Animal Type|animal]] companion selected from the following list: [[SRD:Badger|badger]], [[SRD:Camel|camel]], [[SRD:Dire Rat|dire rat]], [[SRD:Dog|dog]], [[SRD:Riding Dog|riding dog]], [[SRD:Eagle|eagle]], [[SRD:Hawk|hawk]], [[SRD:Horse|horse (light or heavy)]], [[SRD:Owl|owl]], [[SRD:Pony|pony]], [[SRD:Snake|snake (Small or Medium viper)]], or [[SRD:Wolf|wolf]]. If the campaign takes place wholly or partly in an aquatic environment, the following creatures are also available: [[SRD:Crocodile|crocodile]], [[SRD:Porpoise|porpoise]], [[SRD:Shark|medium shark]], and [[SRD:Squid|squid]]. This [[SRD:Animal Type|animal]] is a loyal companion that accompanies the ranger on her adventures as appropriate for its kind.&lt;br /&gt;
&lt;br /&gt;
This ability functions like the [[SRD:Druid|druid]] ability of the same name, except that the ranger’s effective [[SRD:Druid|druid]] level is one-half his ranger level. A ranger may select from the [[SRD:Druid#Alternate Animal Companions|alternative lists of animal companions]] just as a [[SRD:Druid|druid]] can, though again his effective [[SRD:Druid|druid]] level is half his ranger level. Like a [[SRD:Druid|druid]], a ranger cannot select an alternative [[SRD:Animal Type|animal]] if the choice would reduce his effective [[SRD:Druid|druid]] level below 1st.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Spells}}:''' Beginning at 4th level, a ranger gains the ability to cast a small number of divine spells, which are drawn from the [[SRD:Ranger Spell List|ranger spell list]]. A ranger must choose and prepare his spells in advance (see below).&lt;br /&gt;
&lt;br /&gt;
To prepare or cast a spell, a ranger must have a [[SRD:Wisdom|Wisdom]] score equal to at least 10 + the [[SRD:Spell Level|spell level]]. The [[SRD:DC|Difficulty Class]] for a [[SRD:Saving Throw|saving throw]] against a ranger’s spell is 10 + the [[SRD:Spell Level|spell level]] + the ranger’s [[SRD:Wisdom|Wisdom]] modifier.&lt;br /&gt;
&lt;br /&gt;
Like other spellcasters, a ranger can cast only a certain number of spells of each [[SRD:Spell Level|spell level]] per day. His base daily spell allotment is given on [[#Table: The Ranger|Table: The Ranger]]. In addition, he receives bonus spells per day if he has a high [[SRD:Wisdom|Wisdom]] score. When [[#Table: The Ranger|Table: The Ranger]] indicates that the ranger gets 0 spells per day of a given [[SRD:Spell Level|spell level]], he gains only the bonus spells he would be entitled to based on his [[SRD:Wisdom|Wisdom]] score for that [[SRD:Spell Level|spell level]]. The ranger does not have access to any domain spells or granted [[SRD:Powers|powers]], as a [[SRD:Cleric|cleric]] does.&lt;br /&gt;
&lt;br /&gt;
A ranger prepares and casts spells the way a [[SRD:Cleric|cleric]] does, though he cannot lose a prepared spell to cast a ''cure'' spell in its place. A ranger may prepare and cast any spell on the ranger spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.&lt;br /&gt;
&lt;br /&gt;
Through 3rd level, a ranger has no [[SRD:Caster Level|caster level]]. At 4th level and higher, his [[SRD:Caster Level|caster level]] is one-half his ranger level.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Improved Combat Style}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 6th level, a ranger’s aptitude in his chosen combat style (archery or two-weapon combat) improves. If he selected archery at 2nd level, he is treated as having the [[SRD:Manyshot|Manyshot]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].&lt;br /&gt;
&lt;br /&gt;
If the ranger selected two-weapon combat at 2nd level, he is treated as having the [[SRD:Improved Two-Weapon Fighting|Improved Two-Weapon Fighting]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].&lt;br /&gt;
&lt;br /&gt;
As before, the benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Woodland Stride}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 7th level, a ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.&lt;br /&gt;
&lt;br /&gt;
However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect him.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Swift Tracker}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 8th level, a ranger can move at his normal speed while following tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, a ranger can avoid even magical and unusual attacks with great agility. If he makes a successful [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the ranger is wearing light armor or no armor. A [[SRD:Helpless|helpless]] ranger does not gain the benefit of evasion.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Combat Style Mastery}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 11th level, a ranger’s aptitude in his chosen combat style (archery or two-weapon combat) improves again. If he selected archery at 2nd level, he is treated as having the [[SRD:Improved Precise Shot|Improved Precise Shot]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].&lt;br /&gt;
&lt;br /&gt;
If the ranger selected two-weapon combat at 2nd level, he is treated as having the [[SRD:Greater Two-Weapon Fighting|Greater Two-Weapon Fighting]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].&lt;br /&gt;
&lt;br /&gt;
As before, the benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Camouflage}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A ranger of 13th level or higher can use the [[SRD:Hide Skill|Hide]] skill in any sort of natural terrain, even if the terrain doesn’t grant [[SRD:Cover|cover]] or [[SRD:Concealment|concealment]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Hide in Plain Sight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While in any sort of natural terrain, a ranger of 17th level or higher can use the [[SRD:Hide Skill|Hide]] skill even while being observed.&lt;br /&gt;
&lt;br /&gt;
{{:SRD:Druid's Animal Companion}}&lt;br /&gt;
&lt;br /&gt;
====Epic Ranger====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Ranger}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[SRD:Hit Dice|Hit Die]]: d8&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | 6th [[#Favored Enemy|Favored Enemy]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | 7th [[#Favored Enemy|Favored Enemy]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
6 + [[SRD:Intelligence|Int]] modifier [[SRD:Skill Points|skill points]] per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Spells|Spells]]:''' The ranger’s [[SRD:Caster Level|caster level]] is equal to one-half his or her [[SRD:Class|class]] level, as normal. The ranger’s number of [[SRD:Spells|spells]] per day does not increase after 20th level.  &lt;br /&gt;
&lt;br /&gt;
'''[[#Favored Enemy|Favored Enemy]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The epic ranger gains one additional favored enemy, and his or her bonuses against one category of favored enemies goes up by +2, every five levels higher than 20th.  &lt;br /&gt;
&lt;br /&gt;
'''[[#Animal Companion|Animal Companion]]:'''  The epic ranger’s [[SRD:Druid's Animal Companion|animal companion]] continues to increase in power &amp;lt;span class=&amp;quot;errata&amp;quot;&amp;gt;as normal&amp;lt;/span&amp;gt;. The ranger’s effective [[SRD:Druid|druid]] level is half his or her ranger level.  &amp;lt;span class=&amp;quot;errata&amp;quot;&amp;gt;For rangers above 41st level, consult the [[SRD:Druid#Epic Druid|epic druid]] for details on how an [[SRD:Animal Type|animal]] companion’s power level increases.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Bonus Feats}}:''' The epic ranger gains a bonus [[SRD:Feats|feat]] (selected from the list of epic ranger [[SRD:Feats|feats]]) every three levels after 20th.  &lt;br /&gt;
&lt;br /&gt;
''Epic Ranger Bonus [[SRD:Feats|Feat]] List:'' [[SRD:Bane of Enemies|Bane of Enemies]], [[SRD:Blinding Speed|Blinding Speed]], [[SRD:Combat Archery|Combat Archery]], [[SRD:Death of Enemies|Death of Enemies]], [[SRD:Distant Shot|Distant Shot]], [[SRD:Epic Endurance|Epic Endurance]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Speed|Epic Speed]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Fast Healing (Feat)|Fast Healing]], [[SRD:Improved Combat Casting|Improved Combat Casting]], [[SRD:Improved Favored Enemy|Improved Favored Enemy]], [[SRD:Improved Manyshot|Improved Manyshot]], [[SRD:Improved Spell Capacity|Improved Spell Capacity]], [[SRD:Legendary Climber|Legendary Climber]], [[SRD:Legendary Rider|Legendary Rider]], [[SRD:Legendary Tracker|Legendary Tracker]], [[SRD:Perfect Health|Perfect Health]], [[SRD:Perfect Two-Weapon Fighting|Perfect Two-Weapon Fighting]], [[SRD:Permanent Emanation|Permanent Emanation]], [[SRD:Spontaneous Spell|Spontaneous Spell]], [[SRD:Storm of Throws|Storm of Throws]], [[SRD:Swarm of Arrows|Swarm of Arrows]], [[SRD:Two-Weapon Rend|Two-Weapon Rend]], [[SRD:Uncanny Accuracy|Uncanny Accuracy]].&lt;br /&gt;
&lt;br /&gt;
{{SRD Class Footer}}&lt;br /&gt;
[[Category:Base Class|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Mace,_Orc_Tribal_(3.5e_Equipment)</id>
		<title>Talk:Mace, Orc Tribal (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Mace,_Orc_Tribal_(3.5e_Equipment)"/>
				<updated>2013-02-15T20:37:46Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: Created page with &amp;quot;== Deletion Proposal and Response from the Author ==  {{quote|After balancing (3d6 damage? Good grief), I seem to have just ended up with the Warmace from Complete Warrior|ori...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Deletion Proposal and Response from the Author ==&lt;br /&gt;
&lt;br /&gt;
{{quote|After balancing (3d6 damage? Good grief), I seem to have just ended up with the Warmace from Complete Warrior|orig=[[User:Marasmusine|Marasmusine]]}}&lt;br /&gt;
&lt;br /&gt;
Actually, given that this weapon is an exotic two-hander, you've modified it to something worse than a warmace.  In fact, it's worse than most of the two-handed martial weapons.&lt;br /&gt;
&lt;br /&gt;
When the warmace debuted in the CW, it became the one-hander with the highest base damage in the game.  The orc tribal mace was meant to be the warmace's two-handed counterpart.  The damage is just an application of the [[SRD:Weapon Qualities#Table: Weapon Damage by Size|weapon damage by size table]].&lt;br /&gt;
&lt;br /&gt;
Balanced?  Compared to the greatsword, the extra 1d6 damage comes at the cost of a feat, a reduced threat range, and an AC penalty.  Let the GMs decide whether or not it's balanced.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:37, 15 February 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Sledged%27s_Ogrillons_(3.5e_Race)</id>
		<title>Talk:Sledged's Ogrillons (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Sledged%27s_Ogrillons_(3.5e_Race)"/>
				<updated>2013-02-15T19:42:43Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Progression ==&lt;br /&gt;
&lt;br /&gt;
Just an interested point: Do Ogrillorcs start with 1 level in Giant as a racial hit die? It's not mentioned in the description, but the Monster Progression makes it seem so. If so, don't they lose this when they take a level in a Player Class? [[User:TK-Squared|TK-Squared]] 04:09, 22 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
: Ah, yes.  I put &amp;quot;character class&amp;quot; in the &amp;quot;Special&amp;quot; column at 1st-level, but I didn't provide any descriptive text.  They start with a class level at first level.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:45, 22 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== On the Subject of the Wikify Template ==&lt;br /&gt;
&lt;br /&gt;
It would be inappropriate to put the monster class in the racial substitution section.  Racial substitution levels and monster classes are two distinct and separate things, and have no real relationship to each other beyond being tied to a specific race.&lt;br /&gt;
&lt;br /&gt;
Header depths have been adjusted.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:42, 15 February 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Sledged%27s_Ogrillons_(3.5e_Race)</id>
		<title>Sledged's Ogrillons (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Sledged%27s_Ogrillons_(3.5e_Race)"/>
				<updated>2013-02-15T19:30:51Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: header depth adjusted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{wikify|The monster class should be moved to [[3.5e Racial Substitution Levels]], the vital stats formatted correctly, and the header depth checked.}}&lt;br /&gt;
{{x0&lt;br /&gt;
|ecl=?&lt;br /&gt;
|type=Giant (Orc)&lt;br /&gt;
|ability_adjust=+8 Str, +2 Con, &amp;amp;minus;2 Int, &amp;amp;minus;2 Wis, &amp;amp;minus;2 Cha&lt;br /&gt;
|size=Medium&lt;br /&gt;
|favored_class=[[Barbarian (SRD Class)|Barbarian]]&lt;br /&gt;
|desc=Half-ogre/Half-orc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ogrillons==&lt;br /&gt;
&lt;br /&gt;
Also see the [[Sledged's Ogrillon (3.5e Creature)|Ogrillon]] creature listing.&lt;br /&gt;
&lt;br /&gt;
In areas where orcs and ogres are neighbors, ogrillons may be found.  Orcs and ogres will just as easily fight with each other as they will trade, and it's not uncommon for them to fight along side each other against a common enemy.  Orcs value an ogre's size and strength, and they occasionally earn respect from them through their cunning and slightly higher intellect.  Ogrillons are the product of a male ogre and female orc and are always sterile.  They can be found among either race.  Though they do not quite have the size of a half-ogre (the product of a human and an ogre), ogrillons are typically stronger, more brutish, and more violent than their larger cousins.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Ogrillons are short-tempered, brutish, and know only one solution to any problem.  To an ogrillon, there is no issue that can't be solved with violence.  They inherit the most volatile personality traits common to orc and ogres.  It's not that an ogrillon doesn't understand the concept of non-violent solutions.  They just don't believe they work as well or are as much fun.&lt;br /&gt;
&lt;br /&gt;
Ogrillons love mayhem.  Combat is their favorite way to pass the time.  An ogrillon out of combat is restless and troubled, but it will be seen chuckling merrily to itself during a good fight.  Ogrillons are happy to fight simply for the love of destruction, but they're smart enough to know they can hire out their services (usually to orcs), and often do so in exchange for gold.&lt;br /&gt;
&lt;br /&gt;
Other favored pastimes for ogrillons include fighting, feasting, drinking, fighting, wrestling, boasting, fighting, drumming, fighting, wild dancing, fighting, and beating the living daylights out of others.&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
&lt;br /&gt;
Ogrillons are the size of orcs, and closely resembles one.  They typically have black hair, lupine ears, and reddish eyes.  Enganged in combat alongside orcs, ogrillons of this type can only be distinguished from an orc by a [[Spot (SRD Skill)|Spot]] check (DC 20).  An adult male ogrillon stands a little over 6 feet and weighs about 270 pounds.  Females are about 5 inches shorter and 40 pounds lighter.  One in every ten ogrillons is born with features and coloration very similar to those of ogres (see the racial feat [[Big Brute (DnD Feat)|Big Brute]]), such as dull yellow to dull brown warty skin, and they are typically about a foot taller and 40 lbs heavier than normal.  The most distinguishing feature that identifies ogrillons of either type is the small horn plates that cover their bodies.&lt;br /&gt;
&lt;br /&gt;
===Relations===&lt;br /&gt;
&lt;br /&gt;
Due to their violent nature, ogrillons are almost always at odds with the more civilized races of humans and halflings.  Relations with elves and gnomes are even worse due to ogrillons being orc—which are sworn enemies of elves—and giant—which have an enmity to gnomes.  Lastly, because dwarves have an intense dislike of both orcs and giants, they generally attack ogrillons on recognition just on principle alone.&lt;br /&gt;
&lt;br /&gt;
Ogrillons can typically get along with ogres as well as orcs do, meaning they can just as easily be at odds as they will enjoy each other's company.  They are almost always on good terms with orcs, due to their strength, agressiveness, and love for combat.  Ogrillons are often approached by orcs when they need good fighters against some enemy.&lt;br /&gt;
&lt;br /&gt;
===Alignment===&lt;br /&gt;
&lt;br /&gt;
Ogres are usually chaotic and evil.  Orcs are usually chaotic and evil.  There's no guess work here.&lt;br /&gt;
&lt;br /&gt;
===Lands===&lt;br /&gt;
&lt;br /&gt;
Ogrillons have no land of their own, but they most often live among orcs.  Those that do not, live among ogres.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Ogrillons typically worship Gruumsh (deity of orcs, war, and territory), Vaprak (deity of ogres and trolls), Erythnul (deity of slaughter and panic), and/or Grolantor (deity of hill giants, ettins, and ogres).  It is also not unheard of for ogrillons to worship Annam (giants), and Hextor (tyranny, war, conflict, fitness), and for female ogrillons to worship Hiatea (female giants).&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
Orc and Giant, neither of which has an alphabet of their own, both use Dwarven script on the rare occasions when someone writes something down.&lt;br /&gt;
&lt;br /&gt;
===Names===&lt;br /&gt;
&lt;br /&gt;
Orc and Ogre names are very similar.  They're usually a gutteral name meant to intimidate.  Players may choose from the orc lists (see Half-Orcs, page 18 of the ''Player's Handbook'') when making their characters.&lt;br /&gt;
&lt;br /&gt;
===Racial Traits===&lt;br /&gt;
{|style=&amp;quot;float: right; padding: 0;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;float: right; clear: right; margin: 0 0 1em 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;margin-left: 1em;&amp;quot; | Table: Ogrillon Random Starting Ages&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
! Adulthood&lt;br /&gt;
! Simple&lt;br /&gt;
! Moderate&lt;br /&gt;
! Complex&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
| 12 years&lt;br /&gt;
| +1d3&lt;br /&gt;
| +1d4&lt;br /&gt;
| +2d4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;float: right; clear: right; margin: 0 0 1em 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;margin-left: 1em;&amp;quot; | Table: Ogrillon Aging Effects&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
! Middle Age&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Old&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Venerable&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Maximum Age&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
| 25 years&lt;br /&gt;
| 38 years&lt;br /&gt;
| 50 years&lt;br /&gt;
| +2d8 years&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
# At middle age, &amp;amp;minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.&lt;br /&gt;
#At old age, &amp;amp;minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.&lt;br /&gt;
#At venerable age, &amp;amp;minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot; style=&amp;quot;float: right; clear: right; margin: 0 0 1em 1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;margin-left: 1em;&amp;quot; | Table: Ogrillon Random Height and Weight&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Gender&lt;br /&gt;
! Base&amp;lt;br /&amp;gt;Height&lt;br /&gt;
! Height&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
! Base&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
! Weight&amp;lt;br /&amp;gt;Modifier&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Male&lt;br /&gt;
| 4' 10&amp;quot;&lt;br /&gt;
| +2d12&lt;br /&gt;
| 180 lb.&lt;br /&gt;
| &amp;amp;times;(2d6) lb.&lt;br /&gt;
|- class=&amp;quot;even&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Female&lt;br /&gt;
| 4' 5&amp;quot;&lt;br /&gt;
| +2d12&lt;br /&gt;
| 140 lb.&lt;br /&gt;
| &amp;amp;times;(2d6) lb.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;* +8 [[Strength]], +2 [[Constitution]], &amp;amp;minus;2 [[Intelligence]], &amp;amp;minus;2 [[Wisdom]], &amp;amp;minus;2 [[Charisma]].&lt;br /&gt;
* [[Giant]] ([[Orc]]): Ogrillons are creatures with the giant type and the [[orc]] subtype.  For all effects related to race, a ogrillon is considered an [[orc]] in addition to being a [[giant]]. In instances where the effects based on the two would conflict, [[giant]] type supercedes [[orc]] subtype.&lt;br /&gt;
* [[Medium]] size.&lt;br /&gt;
* An ogrillon's [[base land speed]] is 30 feet.&lt;br /&gt;
* An ogrillon's [[giant]] type grants it [[low-light vision]].&lt;br /&gt;
* An ogrillon's [[giant]] type grants it proficiency with all [[simple weapons|simple]] and [[martial weapons]].&lt;br /&gt;
* [[Darkvision]] out to 60 feet.&lt;br /&gt;
* +6 [[natural armor]] bonus.&lt;br /&gt;
* [[Natural Weapons]]: 2 [[Slam]]s (horn-reinforced fists; 1d4).&lt;br /&gt;
* Armor discomfort:  Ogrillons are covered with horn plates which makes wearing armor uncomfortable.  Ogrillons (or any creature assuming the ogrillon form) suffer an additional &amp;amp;minus;2 to [[armor check penalties]], [[attack roll]]s, and all [[skill checks]] that involve moving, including [[Ride]] when wearing armor. It also imposes an additional +10% to [[arcane spell failure]] chance.&lt;br /&gt;
* [[Automatic Languages]]:  Common, Orc. [[Bonus Languages]]: Common, Dwarven, Giant, Gnoll, Goblin, Undercommon, Terran.&lt;br /&gt;
* [[Favored Class]]:  [[Barbarian]].&lt;br /&gt;
* [[Level Adjustment]]:  +3.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Racial Feats===&lt;br /&gt;
* [[Big Brute (DnD Feat)|Big Brute]]&lt;br /&gt;
&lt;br /&gt;
===Ogrillon Monster Class===&lt;br /&gt;
&lt;br /&gt;
The ogrillon monster class is for players with ogrillon characters that want to begin play at 1st level.  An ogrillon must take all levels in the ogrillon monster class (reaching his 4th effective character level) before taking his 2nd character level.&lt;br /&gt;
&lt;br /&gt;
====Racial Traits at 1st Level====&lt;br /&gt;
&lt;br /&gt;
* Starting Ability Score Adjustments:  +2 [[Strength]], &amp;amp;minus;2 [[Intelligence]], &amp;amp;minus;2 [[Wisdom]], &amp;amp;minus;2 [[Charisma]].&lt;br /&gt;
* [[Giant]] ([[Orc]]): Ogrillons are creatures with the [[giant]] type and the [[orc]] subtype. For all effects related to race, a ogrillon is considered an [[orc]] in addition to being a [[giant]]. In instances where the effects based on the two would conflict, [[giant]] type supercedes [[orc]] subtype.  Unlike other [[giants]], ogrillons do not automatically gain [[low-light vision]], or proficiencies with any weapons based on type.&lt;br /&gt;
* [[Darkvision]] out to a 60 feet.&lt;br /&gt;
* An ogrillon starts with one level in a character class.&lt;br /&gt;
* +1 [[natural armor]] bonus.&lt;br /&gt;
* Armor discomfort:  Ogrillons are covered with horn plates which makes wearing armor uncomfortable.  Ogrillons (or any creature assuming the ogrillon form) suffer an additional &amp;amp;minus;1 to armor check penalties, attack rolls, and all skill checks that involve moving, including [[Ride]] when wearing armor. It also imposes an additional +5% to arcane spell failure chance.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: The Ogrillon=====&lt;br /&gt;
|-&lt;br /&gt;
! Effective&amp;lt;br/&amp;gt;Class Level || CR&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Ability&amp;lt;br/&amp;gt;Score Adjustments || class=&amp;quot;left&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 1 || class=&amp;quot;left&amp;quot; | +2 [[Str]], &amp;amp;minus;2 [[Int]], &amp;amp;minus;2 [[Wis]], &amp;amp;minus;2 [[Cha]] || class=&amp;quot;left&amp;quot; | [[#Character Class|Character class]], [[SRD:Darkvision|darkvision]] 60 ft., +1 [[#Natural Armor Bonus|natural armor]], [[#Armor Discomfort|armor discomfort]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || 1 || class=&amp;quot;left&amp;quot; | +2 [[Str]] || class=&amp;quot;left&amp;quot; | [[#Low-Light Vision|Low-light vision]], [[#Natural Armor Bonus|natural armor]] +2&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 2 || class=&amp;quot;left&amp;quot; | +2 [[Con]] || class=&amp;quot;left&amp;quot; | [[#Natural Armor Bonus|Natural armor]] +2, [[#Slams|slams]], [[#Armor Discomfort|armor discomfort]] &amp;amp;minus;2/+10%, [[#Weapon Proficiencies|simple weapon proficiencies]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || 2 || class=&amp;quot;left&amp;quot; | +4 [[Str]] || class=&amp;quot;left&amp;quot; | [[#Natural Armor Bonus|Natural armor]] +1, [[#Weapon Proficiencies|martial weapon proficiencies]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;foot&amp;quot; colspan=&amp;quot;42&amp;quot; |&lt;br /&gt;
# An ogrillon that starts with an NPC class has a CR that's one less than what's listed, or 1/2 if the listed CR is 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Character Class}}:''' An ogrillon starts play with a level in a character class.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Ability Boost}}:''' An ogrillon gains the listed ability score adjustments at the indicated levels.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Low-Light Vision}} ([[SRD:Ex|Ex]]):''' An ogrillon gains [[SRD:Low-Light Vision|low-light vision]] at 2nd level.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Natural Armor Bonus}}:''' An ogrillon's [[natural armor]] bonus increases by +2 at 2nd and 3rd levels and by +1 at 4th level.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Slams}}:''' An ogrillon gains two [[SRD:Slam|slam]] attacks (1d4) at 3rd level.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Armor Discomfort}}:''' At 3rd level the ogrillon's additional [[SRD:Armor Qualities#Armor Check Penalty|armor check penalties]] increases to &amp;amp;minus;2 and the additional [[SRD:Armor Qualities#Arcane Spell Failure|arcane spell failure]] chance increases to +10%.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Weapon Proficiencies}}:''' An ogrillon gains proficiency with all [[simple weapons]] at 3rd level and all [[martial weapons]] at 4th.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Races Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:Giant Type]]&lt;br /&gt;
[[Category:Orc Subtype]]&lt;br /&gt;
[[Category:LA3]]&lt;br /&gt;
[[Category:ECL4]]&lt;br /&gt;
[[Category:Medium Size]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Battlehammer_(3.5e_Equipment)</id>
		<title>Battlehammer (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Battlehammer_(3.5e_Equipment)"/>
				<updated>2013-02-15T18:44:01Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Stats2&lt;br /&gt;
|weap=Battlehammer&lt;br /&gt;
|sme=m&lt;br /&gt;
|melee=m&lt;br /&gt;
|crit=&amp;amp;times;3&lt;br /&gt;
|lot=t&lt;br /&gt;
|type=Bludgeoning&lt;br /&gt;
|hard=5&lt;br /&gt;
|fcost=12 gp 5 sp |dcost=12 gp 5 sp |tcost=12 gp 5 sp |cost=25 gp |lcost=50 gp |hcost=100 gp |gcost=200 gp |ccost=400 gp&lt;br /&gt;
|fdmg=1d4 |ddmg=1d6 |tdmg=1d8 |sdmg=1d10 |mdmg=1d12 |ldmg=3d6 |hdmg=4d6 |gdmg=6d6 |cdmg=8d6&lt;br /&gt;
|fwght=1 lb. |dwght=1 lb. |twght=1 lb. |swght=5 lb. |mwght=10 lb. |lwght=20 lb. |hwght=50 lb. |gwght=80 lb. |cwght=120 lb.&lt;br /&gt;
|mhp=10&lt;br /&gt;
|c&amp;amp;wnotes=The costs and weights for [[Fine]], [[Diminutive]], [[Tiny]], [[Huge]], [[Gargantuan]], and [[Colossal]] versions have been determined by using the rules for [[SRD:Armor for Unusual Creatures (Rules)|armor for unusual creatures]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The battlehammer is a larger two-handed version of the standard [[SRD:Warhammer|warhammer]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Equipment|Equipment]] &amp;amp;rarr; [[User Mundane Weapons|Weapons]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Mundane]]&lt;br /&gt;
[[Category:Martial Weapon]]&lt;br /&gt;
[[Category:Two-Handed Weapon]]&lt;br /&gt;
[[Category:Melee Weapon]]&lt;br /&gt;
[[Category:Bludgeoning Weapon]]&lt;br /&gt;
[[Category:Hammer]]&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Disguise_Spell</id>
		<title>SRD Talk:Disguise Spell</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Disguise_Spell"/>
				<updated>2013-02-15T17:14:47Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The word &amp;quot;Disguise&amp;quot; in Disguise Spell (at the top) links to the Disguise skill.  If someone with higher editing privileges than I could fix this, it'd be much appreciated. :) --[[User:Harry Mason|Harry Mason]] ([[User talk:Harry Mason|talk]]) 16:28, 14 February 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: Got it.  Thanks.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:14, 15 February 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD:Disguise_Spell</id>
		<title>SRD:Disguise Spell</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD:Disguise_Spell"/>
				<updated>2013-02-15T17:13:31Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: Unlink to unrelated skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;supplement&amp;quot;&amp;gt;&lt;br /&gt;
{{OGL Top}}&lt;br /&gt;
===Disguise Spell [Metamagic, Music]===&lt;br /&gt;
&lt;br /&gt;
=====Prerequisites=====&lt;br /&gt;
&lt;br /&gt;
[[SRD:Bard|Bardic music]], [[SRD:Perform Skill|Perform]] 12 ranks.&lt;br /&gt;
&lt;br /&gt;
=====Benefit=====&lt;br /&gt;
&lt;br /&gt;
You have mastered the art of casting spells unobtrusively, mingling verbal and somatic components into its music and performances so that others rarely catch you in the act of casting a spell. Like a [[SRD:Silent Spell|silent]], [[SRD:Still Spell|stilled]] spell, a disguised spell can’t be identified through [[SRD:Spellcraft Skill|Spellcraft]]. Your performance is obvious to everyone in the vicinity, but the fact that you are casting a spell isn’t. Unless the spell visibly emanates from you or observers have some other means of determining its source, they don’t know where the effect came from. A disguised spell uses up a spell slot one level higher than the spell’s actual level.&lt;br /&gt;
&lt;br /&gt;
{{SRD Feat Footer}}&lt;br /&gt;
[[Category:Metamagic Feat|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Magic|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Music Feat|{{BASEPAGENAME}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Ogre_Mage</id>
		<title>SRD Talk:Ogre Mage</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Ogre_Mage"/>
				<updated>2013-02-02T22:46:13Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please add [SRD:Change_Shape] to the page {{unsigned|68.46.85.208|2013-02-01 14:35}}&lt;br /&gt;
&lt;br /&gt;
: Done.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:46, 2 February 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD:Ogre_Mage</id>
		<title>SRD:Ogre Mage</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD:Ogre_Mage"/>
				<updated>2013-02-02T22:44:39Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: /* COMBAT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OGL Top}}&lt;br /&gt;
=OGRE MAGE=&lt;br /&gt;
&lt;br /&gt;
{{3.5e Creature&lt;br /&gt;
| creature=&lt;br /&gt;
| style=&lt;br /&gt;
| size=Large | type=[[SRD:Giant Type|Giant]]&lt;br /&gt;
| hd=5d8+15  | hp=37 &lt;br /&gt;
| init=+4&lt;br /&gt;
| speed=40 ft. (8 squares), fly 40 ft. (good)&lt;br /&gt;
| ac=18 (–1 size, +5 natural, +4 [[SRD:Chain Shirt|chain shirt]]) | touch=9  | flat=18 &lt;br /&gt;
| bab=+3 | grapple=+12&lt;br /&gt;
| at=[[SRD:Greatsword|Greatsword]] +7 melee (3d6+7/19–20) or [[SRD:Longbow|longbow]] +2 ranged (2d6/x3)&lt;br /&gt;
| full_at=[[SRD:Greatsword|Greatsword]] +7 melee (3d6+7/19–20) or [[SRD:Longbow|longbow]] +2 ranged (2d6/x3)&lt;br /&gt;
| space=10 ft. | reach=10 ft.&lt;br /&gt;
| sa=[[SRD:Spell-Like Ability|Spell-like abilities]]&lt;br /&gt;
| sq=[[SRD:Darkvision|Darkvision]] 90 ft., [[SRD:Low-Light Vision|low-light vision]], [[SRD:Regeneration|regeneration]] 5, [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] 19&lt;br /&gt;
| fort=+7 | ref=+1 | will=+3&lt;br /&gt;
| | str=21| dex=10| con=17| int=14| wis=14 | cha=17&lt;br /&gt;
| skills=[[SRD:Concentration Skill|Concentration]] +11, [[SRD:Listen Skill|Listen]] +10, [[SRD:Spellcraft Skill|Spellcraft]] +10, [[SRD:Spot Skill|Spot]] +10  &lt;br /&gt;
| feats=[[SRD:Combat Expertise|Combat Expertise]], [[SRD:Improved Initiative|Improved Initiative]]&lt;br /&gt;
| env=Cold hills&lt;br /&gt;
| org=Solitary, pair, or troupe (1–2 plus 2–4 [[SRD:Ogre|ogres]])&lt;br /&gt;
| cr=8&lt;br /&gt;
| treas=Double standard&lt;br /&gt;
| align=Usually [[SRD:Lawful Evil|lawful evil]]&lt;br /&gt;
| adv=By [[SRD:Classes|character class]]&lt;br /&gt;
| la=+7&lt;br /&gt;
}}&lt;br /&gt;
The ogre mage is a more intelligent and dangerous variety of its mundane cousin.&lt;br /&gt;
&lt;br /&gt;
An ogre mage stands about 10 feet tall and weighs up to 700 pounds. Its skin varies in color from light green to light blue, and its hair is black or very dark brown. Ogre mages favor loose, comfortable clothing and lightweight armor.&lt;br /&gt;
&lt;br /&gt;
Ogre mages speak [[SRD:Giant Type|Giant]] and Common.&lt;br /&gt;
&lt;br /&gt;
===COMBAT===&lt;br /&gt;
Ogre mages rely on their [[SRD:Spell-Like Ability|spell-like abilities]], resorting to physical combat only when necessary. When faced with obviously superior forces, they prefer to retreat using ''[[SRD:Gaseous Form (Spell)|gaseous form]]'' rather than fight a losing battle.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Spell-Like Ability|Spell-Like Abilities]]:''' At will—''[[SRD:Darkness|darkness]], invisibility;'' 1/day— ''[[SRD:Charm Person|charm person]]'' ([[SRD:DC|DC]] 14)'', [[SRD:Cone of Cold|cone of cold]]'' ([[SRD:DC|DC]] 18)'', [[SRD:Gaseous Form (Spell)|gaseous form]], &amp;lt;s&amp;gt;[[SRD:Polymorph (Spell)|polymorph]]&amp;lt;/s&amp;gt;, [[SRD:Sleep|sleep]]'' ([[SRD:DC|DC]] 14)''.'' [[SRD:Caster Level|Caster level]] 9th. The save [[SRD:DC|DCs]] are [[SRD:Charisma|Charisma]]-based.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Flight|Flight]] ([[SRD:Su|Su]]):''' An ogre mage can cease or resume [[SRD:Flight|flight]] as a [[SRD:Free Actions|free action]]. While using ''[[SRD:Gaseous Form (Spell)|gaseous form]]'' it can fly at its normal speed and has perfect maneuverability.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Regeneration|Regeneration]] ([[SRD:Ex|Ex]]):''' Fire and acid deal normal damage to an ogre mage.&lt;br /&gt;
&lt;br /&gt;
An ogre mage that loses a limb or body part can reattach it by holding the severed member to the stump. Reattachment takes 1 minute. If the head or some other vital organ is severed, it must be reattached within 10 minutes or the creature dies. An ogre mage cannot regrow lost body parts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;errata&amp;quot;&amp;gt;'''[[SRD:Change Shape|Change Shape]] ([[SRD:Su|Su]]):''' An ogre mage can assume the form of any Small, Medium, or Large [[SRD:Humanoid Type|humanoid]] or [[SRD:Giant Type|giant]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===OGRE MAGES AS CHARACTERS===&lt;br /&gt;
&lt;br /&gt;
Ogre mage characters possess the following racial traits.&lt;br /&gt;
* +10 [[SRD:Strength|Strength]], +6 [[SRD:Constitution|Constitution]], +4 [[SRD:Intelligence|Intelligence]], +4 [[SRD:Wisdom|Wisdom]], +6 [[SRD:Charisma|Charisma]].&lt;br /&gt;
*Large size. –1 penalty to [[SRD:Armor Class|Armor Class]], –1 penalty on [[SRD:Attack Roll|attack rolls]], –4 penalty on [[SRD:Hide Skill|Hide]] checks, +4 bonus on [[SRD:Grapple|grapple check]]s, lifting and carrying limits double those of Medium characters.&lt;br /&gt;
*[[SRD:Space/Reach (Creature Statistic)|Space/Reach:]] 10 feet/10 feet.&lt;br /&gt;
*An ogre mage’s base land speed is 40 feet. It also has a fly speed of 40 feet (good).&lt;br /&gt;
*[[SRD:Darkvision|Darkvision]]: Ogre mages can see in the dark up to 60 feet.&lt;br /&gt;
*Racial [[SRD:Hit Dice (Creature Statistic)|Hit Dice:]] An ogre mage begins with five levels of [[SRD:Giant Type|giant]], which provide 5d8 [[SRD:Hit Dice|Hit Dice]], a [[SRD:Base Attack Bonus|base attack bonus]] of +3, and base [[SRD:Saving Throw|saving throw]] bonuses of Fort +4, Ref +1, and [[SRD:Saving Throw|Will]] +1.&lt;br /&gt;
*Racial [[SRD:Skills (Creature Statistic)|Skills:]] An ogre mage’s [[SRD:Giant Type|giant]] levels give it [[SRD:Skill Points|skill points]] equal to 8 x (2 + [[SRD:Intelligence|Int]] modifier [minimum 1]). Its [[SRD:Class|class]] skills are [[SRD:Concentration Skill|Concentration]], [[SRD:Listen Skill|Listen]], [[SRD:Spellcraft Skill|Spellcraft]], and [[SRD:Spot Skill|Spot]].&lt;br /&gt;
*Racial [[SRD:Feats (Creature Statistic)|Feats:]] An ogre mage’s [[SRD:Giant Type|giant]] levels give it two [[SRD:Feats|feats]].&lt;br /&gt;
* +5 [[SRD:Armor Class|natural armor]] bonus.&lt;br /&gt;
*Special Attacks (see above): [[SRD:Spell-Like Ability|Spell-like abilities]].&lt;br /&gt;
*Special Qualities (see above): [[SRD:Regeneration|Regeneration]] 5, [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] 19.&lt;br /&gt;
*Automatic [[SRD:Speak Language Skill|Languages]]: Common, [[SRD:Giant Type|Giant]]. Bonus [[SRD:Speak Language Skill|Languages]]: Dwarven, Goblin, Infernal, Orc.&lt;br /&gt;
*Favored [[SRD:Class|Class]]: [[SRD:Sorcerer|Sorcerer]].&lt;br /&gt;
*Level adjustment +7.&lt;br /&gt;
&lt;br /&gt;
'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Ogre Ogre]&lt;br /&gt;
&lt;br /&gt;
{{SRD Creature Footer}}&lt;br /&gt;
[[Category:CR8|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Evil Alignment|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Giant Type|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Hills Terrain|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Large Size|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Lawful Alignment|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:LA7|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Bagheera_(3.5e_NPC)</id>
		<title>Bagheera (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Bagheera_(3.5e_NPC)"/>
				<updated>2013-01-28T01:05:23Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: Reverted edits by 89.35.116.66 (talk) to last revision by Calidore Chase&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|race=[[Leopard (SRD Creature)|mountain lion]]&lt;br /&gt;
|level(s)=scout 4/[[ranger]] 1/highland stalker 2&lt;br /&gt;
|description=A former ranger's companion, who was given a Headband of Intellect, which fundamentally altered him.&lt;br /&gt;
}}&lt;br /&gt;
== Bagheera ==&lt;br /&gt;
&lt;br /&gt;
This NPC was inspired by a discussion on what would happen if a ''[[headband of intellect]]'' was placed on an [[animal companion]].&lt;br /&gt;
&lt;br /&gt;
The rules state that a creature of the [[animal type]] has an [[Int]] score of 1 or 2 and that no creature with an Int score of 3 or higher can be an animal, and should an animal increase its Int to 3+ it becomes a [[magical beast]] instead.&lt;br /&gt;
&lt;br /&gt;
So by the rules, if you put a ''[[headband of intellect]]'' on an animal, it becomes a [[magical beast]], and its reasonable that if the headband were to be removed, it would revert back to an [[animal]].&lt;br /&gt;
&lt;br /&gt;
So how does this affect [[animal companion]]s?  Well, normally an animal companion can only be of the [[animal type]].  So if something were to happen to change an existing companion's type, one might conclude that the former animal would be granted immediate dismissal, whether the controlling character desired it or not.&lt;br /&gt;
&lt;br /&gt;
Continuing on this line of thought, the former animal looses all the benefits of being an [[animal companion]], but now has human-like sentience and free will.  It's under the DM's control at this point, and will most likely take action based on its instincts and/or how the controlling character treated it during its term as an [[animal companion]].&lt;br /&gt;
&lt;br /&gt;
It could become a member of the party.&lt;br /&gt;
&lt;br /&gt;
It could change its alignment.&lt;br /&gt;
&lt;br /&gt;
It could run off with the ''headband''.&lt;br /&gt;
&lt;br /&gt;
It could even take class levels...&lt;br /&gt;
&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Bagheera |cr=9&lt;br /&gt;
|sex=Male |race=[[SRD:Leopard|mountain lion]] |clvl=scout&amp;lt;sup&amp;gt;[[#CAd|CAd]]&amp;lt;/sup&amp;gt; 4/[[ranger]] 1/highland stalker&amp;lt;sup&amp;gt;[[#CAd|CAd]]&amp;lt;/sup&amp;gt; 2&lt;br /&gt;
|al=[[Lawful evil|LE]] |size=[[Medium]] |type=[[magical beast]] ([[augmented]] [[animal]])&lt;br /&gt;
|init=+8 |sens=[[low-light vision]], [[scent]] |spot=+12 |listen=+12&lt;br /&gt;
|ac=16 |touch=15 |flat=16 |othac=uncanny dodge, skirmish (+1) |acmods=+5 Dex, +1 natural&lt;br /&gt;
|hp=65&amp;lt;!-- 3d8 + 4d8 + 1d8 + 2d8 + 20 --&amp;gt; |hd=10&lt;br /&gt;
|fort=+12&amp;lt;!--+3 an +2 Con +1 bf +1 sc +2 ra +3 hi--&amp;gt; |ref=+14&amp;lt;!--+3 an +5 Ref +4 sc +2 ra--&amp;gt; |will=+3&amp;lt;!-- +1 an +1 sc +1 Wis --&amp;gt;&lt;br /&gt;
|spd=50 ft. (10 squares) |climb=20 ft. |othspd=mountain stride&lt;br /&gt;
|melee1=[[bite]] +18 (1d6+6 plus 2d6 plus 2d6) and 2 [[claw]]s +13 (1d3+4 plus 2d6 plus 2d6) and 2 [[rake]]s +18 (1d3+4 plus 2d6 plus 2d6) with [[SRD:Pounce|pounce]]&lt;br /&gt;
|melee2=[[bite]] +16 (1d6+6) and 2 [[claw]]s +11 (1d3+4)&lt;br /&gt;
|bab=+8 |grp=+11&lt;br /&gt;
|atkop=[[improved grab]], 2 [[rake]]s (+16 attack, 1d3+4), skirmish +2d6, favored enemy [[humanoids]] ([[:Category:Halfling Subtype|halfling]]) +2&lt;br /&gt;
|str=16 |dex=20 |con=15 |int=9 |wis=12 |cha=6&lt;br /&gt;
|sq=trapfinding, battle fortitude, fast movement, trackless step, wild empathy &amp;amp;minus;1 (&amp;amp;minus;5 [[magical beasts]])&lt;br /&gt;
|feats=[[Alertness]], Greater Powerful Charge&amp;lt;sup&amp;gt;[[#MHB|MHB]]&amp;lt;/sup&amp;gt;, Quick Reconnoiter&amp;lt;sup&amp;gt;[[#CAd|CAd]] B&amp;lt;/sup&amp;gt;, Powerful Charge&amp;lt;sup&amp;gt;[[#MHB|MHB]]&amp;lt;/sup&amp;gt;, [[Track]]&amp;lt;sup&amp;gt;B&amp;lt;/sup&amp;gt;, [[Weapon Finesse]]&lt;br /&gt;
|skills=[[Balance]] +13, [[SRD:Climb (Skill)|Climb]] +11, [[Hide]] +9 (+13 in tall grass or heavy undergrowth), [[Jump]] +11, [[Knowledge]] (nature) +1, [[Listen]] +12, [[Move Silently]] +9, [[Spot]] +12, [[Survival]] +9&lt;br /&gt;
|poss=''[[headband of intellect]] +6'', ''[[amulet of mighty fists]] +3''&lt;br /&gt;
|san1=Skirmish (Ex) |sad1=After Bagheera moves at least 10 feet, he deals an extra 2d6 points of precision-based damage on all attacks for the rest of that round, and a +1 competence bonus to AC until his next turn.&lt;br /&gt;
|san2=Battle Fortitude (Ex) |sad2=Bagheera has a +1 competence bonus on [[Fortitude]] saves and [[initiative]] checks.&lt;br /&gt;
|san3=Mountain Stride (Ex) |sad3=Bagheera can move through scree and dense rubble, and up steep slopes and stairs at his normal speed.&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
animal 6&lt;br /&gt;
--------&lt;br /&gt;
Listen 3&lt;br /&gt;
Spot 3&lt;br /&gt;
&lt;br /&gt;
scout 16&lt;br /&gt;
--------&lt;br /&gt;
Survival 8&lt;br /&gt;
Listen 4&lt;br /&gt;
Spot 4&lt;br /&gt;
&lt;br /&gt;
ranger 2&lt;br /&gt;
--------&lt;br /&gt;
Listen 1&lt;br /&gt;
Spot 1&lt;br /&gt;
&lt;br /&gt;
highland stalker 2&lt;br /&gt;
------------------&lt;br /&gt;
Listen 1&lt;br /&gt;
Spot 1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;CAd&amp;quot;&amp;gt;CAd = ''[http://www.wizards.com/default.asp?x=products/dndacc/177290000 Complete Adventurer]''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;MHB&amp;quot;&amp;gt;MHB = ''[http://www.wizards.com/default.asp?x=products/dndacc/965820000 Miniatures Handbook]''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bagheera was once a companion to a halfling ranger who, at times, could be quite abusive to him.  In fact, Bagheera seemed nothing more than a tool for the ranger's whimsical use and abuse.&lt;br /&gt;
&lt;br /&gt;
At one point, the halfling&amp;amp;mdash;thinking he could teach Bagheera more tricks if he were a little smarter, and thus be a little more useful&amp;amp;mdash;the halfling puts a ''[[headband of intellect]]'' on Bagheera.&lt;br /&gt;
&lt;br /&gt;
As the ranger anticipated, Bagheera became smarter.  What didn't expect was that ''headband'' somehow broke the bond between ranger and animal companion, and both simultaneously sensed the severing and knew that the other felt it, too.&lt;br /&gt;
&lt;br /&gt;
Feeling a bit confused about the influx of intelligence and more than a little resentful of the ranger's abuse, Bagheera bolted when the ranger reached toward him to retrieve the headband.  In an effort to get it back (and Bagheera suspected there were other reasons, as well), the halfling hounded Bagheera night and day.&lt;br /&gt;
&lt;br /&gt;
The halfling's persistence angered Bagheera more than anything else.  He wanted nothing more to do with him, and just wanted to be left alone.  Second to that, he wanted to see his pursuer dead.  One thing that stopped him from doing just that was that he remembered his prowess as a warrior, and knew that he might not win such a confrontation.  The stubbornness of the halfing's pursuit, started to wear thin on Bagheera, because they both know that the halfling will eventually catch up to the feline.  Paranoia began to eat away at Bagheera's mind.&lt;br /&gt;
&lt;br /&gt;
During one particularly dogged segment of the hunt, Bagheera had the halfling close on his heels, and stumbled into a halfling village.  In his desperate state of mind, when Bagheera saw the villagers, he thought himself surrounded by more of what was hounding him, and was angered that they wouldn't leave him alone.  He took his aggressions out on the villagers, and when the halfling chasing him saw the scene, he stood in shock of the carnage.&lt;br /&gt;
&lt;br /&gt;
Bagheera took advantage of the halfling's stunned state, and put an end to the chase once and for all.&lt;br /&gt;
&lt;br /&gt;
He now makes his home in mountainous terrain, and attacks any halflings on sight.  He has progressed to the point that even the headband were removed he'd still be more than just a dumb animal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD NPCs|NPCs]] &amp;amp;rarr; [[DnD CR 9 NPCs|CR 9]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:CR9]]&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Race_Descriptions</id>
		<title>SRD Talk:Race Descriptions</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Race_Descriptions"/>
				<updated>2013-01-02T16:07:01Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For wisdom bonuses from aging, would an immortal progressively get more wise? After all, the mental bonuses seems to be from experience and knowledge, whereas the physical bonuses seem to be from weakening bodies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't know why, but the starting age/weight/height tables are missing, even though they're in the [http://www.d20srd.org/srd/description.htm#vitalStatistics SRD]. --[[User:Druidic|Druidic]] ([[User talk:Druidic|talk]]) 13:25, 29 December 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Table: Random Starting Ages&lt;br /&gt;
|-&lt;br /&gt;
!Race||Adulthood||Simple&amp;lt;br /&amp;gt;(Barbarian,&amp;lt;br /&amp;gt;Rogue,&amp;lt;br /&amp;gt;Sorcerer)||Moderate&amp;lt;br /&amp;gt;(Bard,&amp;lt;br /&amp;gt;Fighter,&amp;lt;br /&amp;gt;Paladin,&amp;lt;br /&amp;gt;Ranger)||Complex&amp;lt;br /&amp;gt;(Cleric,&amp;lt;br /&amp;gt;Druid,&amp;lt;br /&amp;gt;Monk,&amp;lt;br /&amp;gt;Wizard)&lt;br /&gt;
|-&lt;br /&gt;
|Human||15 years||+1d4||+1d6||+2d6&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf||40 years||+3d6||+5d6||+7d6&lt;br /&gt;
|-&lt;br /&gt;
|Elf||110 years||+4d6||+6d6||+10d6&lt;br /&gt;
|-&lt;br /&gt;
|Gnome||40 years||+4d6||+6d6||+9d6&lt;br /&gt;
|-&lt;br /&gt;
|Half-elf||20 years||+1d6||+2d6||+3d6&lt;br /&gt;
|-&lt;br /&gt;
|Half-orc||14 years||+1d4||+1d6||+2d6&lt;br /&gt;
|-&lt;br /&gt;
|Halfling||20 years||+2d4||+3d6||+4d6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Table: Aging Effects&lt;br /&gt;
!Race||Middle Age&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;||Old&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||Venerable&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;||Maximum Age&lt;br /&gt;
|-&lt;br /&gt;
|Human||35 years||53 years||70 years||+2d20 years&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf||125 years||188 years||250 years||+2d% years&lt;br /&gt;
|-&lt;br /&gt;
|Elf||175 years||263 years||350 years||+4d% years&lt;br /&gt;
|-&lt;br /&gt;
|Gnome||100 years||150 years||200 years||+3d% years&lt;br /&gt;
|-&lt;br /&gt;
|Half-elf||62 years||93 years||125 years||+3d20 years&lt;br /&gt;
|-&lt;br /&gt;
|Half-orc||30 years||45 years||60 years||+2d10 years&lt;br /&gt;
|-&lt;br /&gt;
|Halfling||50 years||75 years||100 years||+5d20 years&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
#At middle age, -1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.&lt;br /&gt;
#At old age, -2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.&lt;br /&gt;
#At venerable age, -3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
+Table: Random Height and Weight&lt;br /&gt;
|-&lt;br /&gt;
!Race||Base Height||Height Modifier||Base Weight||Weight Modifier&lt;br /&gt;
|-&lt;br /&gt;
|Human, male||4' 10&amp;quot;||+2d10||120 lb.||x(2d4) lb.&lt;br /&gt;
|-&lt;br /&gt;
|Human, female||4' 5&amp;quot;||+2d10||85 lb.||x(2d4) lb.&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf, male||3' 9&amp;quot;||+2d4||130 lb.||x(2d6) lb.&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf, female||3' 7&amp;quot;||+2d4||100 lb.||x(2d6) lb.&lt;br /&gt;
|-&lt;br /&gt;
|Elf, male||4' 5&amp;quot;||+2d6||85 lb.||x(1d6) lb.&lt;br /&gt;
|-&lt;br /&gt;
|Elf, female||4' 5&amp;quot;||+2d6||80 lb.||x(1d6) lb.&lt;br /&gt;
|-&lt;br /&gt;
|Gnome, male||3' 0&amp;quot;||+2d4||40 lb.||×1 lb.&lt;br /&gt;
|-&lt;br /&gt;
|Gnome, female||2' 10&amp;quot;||+2d4||35 lb.||×1 lb.&lt;br /&gt;
|-&lt;br /&gt;
|Half-elf, male||4' 7&amp;quot;||+2d8||100 lb.||x(2d4) lb.&lt;br /&gt;
|-&lt;br /&gt;
|Half-elf, female||4' 5&amp;quot;||+2d8||80 lb.||x(2d4) lb.&lt;br /&gt;
|-&lt;br /&gt;
|Half-orc, male||4' 10&amp;quot;||+2d12||150 lb.||x(2d6) lb.&lt;br /&gt;
|-&lt;br /&gt;
|Half-orc, female||4' 5&amp;quot;||+2d12||110 lb.||x(2d6) lb.&lt;br /&gt;
|-&lt;br /&gt;
|Halfling, male||2' 8&amp;quot;||+2d4||30 lb.||×1 lb.&lt;br /&gt;
|-&lt;br /&gt;
|Halfling, female||2' 6&amp;quot;||+2d4||25 lb.||×1 lb.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: They're included in the individual race description pages.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 09:07, 2 January 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Multiclass_Characters</id>
		<title>SRD Talk:Multiclass Characters</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Multiclass_Characters"/>
				<updated>2012-12-11T21:53:34Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== XP Penalty Information not Present ==&lt;br /&gt;
&lt;br /&gt;
I missed the XP Penalty descriptions and details about how favored classes works at least. I think it would be a lot useful.  {{unsigned|201.80.230.147|08:16, 2007-08-29}}&lt;br /&gt;
&lt;br /&gt;
:Unfortunately, the rules regarding XP penalties are Product Identity, not OCG, so they can't be posted on this site, except the bits that are already in the SRD.  There are only three places (of which I know) in the SRD that even mention XP penalties: [[SRD:Races#Starting Level of a Monster PC|here]], [[SRD:Multiclass Characters#Prestige Classes|here]], and [[SRD:Races#FAVORED CLASS|here]].  They're mention of them is limited to the times when they don't apply.  So the SRD can't expound on when the penalties do apply.&lt;br /&gt;
:I did, however, copy the &amp;quot;Favored Class&amp;quot; section from races.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 09:46, 29 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Taking a Prestige Class ==&lt;br /&gt;
&lt;br /&gt;
Can you take a prestige class on a level in which you fulfil the prerequisites (so that the first level of the PrC fulfils the prerequsites), or must the prerequisite be fulfilled  by other class levels before you can take your first level?&lt;br /&gt;
&lt;br /&gt;
For example, a fighter has a +5 BAB, and 8 ranks in the ride skill. The first level in the PrC would add +1 to his BAB and has Ride as a class skill. The prerequisites for the PrC are a +6 BAB and 9 ranks in ride. If could he take this prestige class if he took 1 rank in ride as one of his skills that level? --[[User:Sam Kay|Sam Kay]] 08:32, 16 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:You cannot use the 1st level of a PrC to meet its own requirements.  The requirements have to be fully met before you take your first level in any PrC.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:43, 16 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Monster Levels ==&lt;br /&gt;
&lt;br /&gt;
The SRD talks about &amp;quot;monster levels&amp;quot; in the Improving Monsters section. Maybe they should be defined here? I think they're equivalent to &amp;quot;character levels&amp;quot;, except for monsters instead of characters. [[Special:Contributions/76.251.236.183|76.251.236.183]] 14:25, 11 December 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
: I've added a reference link.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:53, 11 December 2012 (MST)&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD:Multiclass_Characters</id>
		<title>SRD:Multiclass Characters</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD:Multiclass_Characters"/>
				<updated>2012-12-11T21:52:07Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OGL Top}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multiclass Characters==&lt;br /&gt;
&lt;br /&gt;
A character may add new classes as he or she progresses in level, thus becoming a multiclass character. The class abilities from a character’s different classes combine to determine a multiclass character’s overall abilities. Multiclassing improves a character’s versatility at the expense of focus.&lt;br /&gt;
&lt;br /&gt;
===Class and Level Features===&lt;br /&gt;
&lt;br /&gt;
As a general rule, the abilities of a multiclass character are the sum of the abilities of each of the character’s classes.&lt;br /&gt;
&lt;br /&gt;
=====Level=====&lt;br /&gt;
&lt;br /&gt;
“Character level” is a character’s total number of levels. It is used to determine when [[SRD:Feats|feats]] and [[SRD:Ability Scores|ability score]] boosts are gained.&lt;br /&gt;
&lt;br /&gt;
“Class level” is a character’s level in a particular class. For a character whose levels are all in the same class, character level and class level are the same.&lt;br /&gt;
&lt;br /&gt;
=====Hit Points=====&lt;br /&gt;
&lt;br /&gt;
A character gains [[SRD:Hit Points|hit points]] from each class as his or her class level increases, adding the new [[SRD:Hit Points|hit points]] to the previous total.&lt;br /&gt;
&lt;br /&gt;
=====Base Attack Bonus=====&lt;br /&gt;
&lt;br /&gt;
Add the base attack bonuses acquired for each class to get the character’s [[SRD:Base Attack Bonus|base attack bonus]]. A resulting value of +6 or higher provides the character with multiple attacks.&lt;br /&gt;
&lt;br /&gt;
=====Saving Throws=====&lt;br /&gt;
&lt;br /&gt;
Add the [[SRD:Saving Throw|base save bonuses]] for each class together.&lt;br /&gt;
&lt;br /&gt;
=====Skills=====&lt;br /&gt;
&lt;br /&gt;
If a [[SRD:Skills|skill]] is a class skill for any of a multiclass character’s classes, then character level determines a skill’s maximum rank. (The maximum rank for a class skill is 3 + character level.)&lt;br /&gt;
&lt;br /&gt;
If a [[SRD:Skills|skill]] is not a class skill for any of a multiclass character’s classes, the maximum rank for that skill is one-half the maximum for a class skill.&lt;br /&gt;
&lt;br /&gt;
=====Class Features=====&lt;br /&gt;
&lt;br /&gt;
A multiclass character gets all the class features of all his or her classes but must also suffer the consequences of the special restrictions of all his or her classes. (''Exception:'' A character who acquires the [[SRD:Barbarian|barbarian]] class does not become illiterate.)&lt;br /&gt;
&lt;br /&gt;
In the special case of [[SRD:Turn Undead|turning undead]], both [[SRD:Cleric|cleric]]s and experienced [[SRD:Paladin|paladin]]s have the same ability. If the character’s [[SRD:Paladin|paladin]] level is 4th or higher, her effective turning level is her [[SRD:Cleric|cleric]] level plus her [[SRD:Paladin|paladin]] level minus 3.&lt;br /&gt;
&lt;br /&gt;
In the special case of uncanny dodge, both experienced [[SRD:Barbarian|barbarian]]s and experienced [[SRD:Rogue|rogue]]s have the same ability. When a [[SRD:Barbarian|barbarian]]/[[SRD:Rogue|rogue]] would gain uncanny dodge a second time (for her second class), she instead gains improved uncanny dodge, if she does not already have it. Her [[SRD:Barbarian|barbarian]] and [[SRD:Rogue|rogue]] levels stack to determine the [[SRD:Rogue|rogue]] level an attacker needs to flank her.&lt;br /&gt;
&lt;br /&gt;
In the special case of obtaining a [[SRD:Familiars|familiar]], both [[SRD:Wizard|wizard]]s and [[SRD:Sorcerer|sorcerer]]s have the same ability. A [[SRD:Sorcerer|sorcerer]]/[[SRD:Wizard|wizard]] stacks his [[SRD:Sorcerer|sorcerer]] and [[SRD:Wizard|wizard]] levels to determine the familiar’s [[SRD:Natural Armor|natural armor]], [[SRD:Intelligence|Intelligence]] score, and special abilities.&lt;br /&gt;
&lt;br /&gt;
=====Feats=====&lt;br /&gt;
&lt;br /&gt;
A multiclass character gains [[SRD:Feats|feats]] based on character levels, regardless of individual class level&lt;br /&gt;
&lt;br /&gt;
=====Ability Increases=====&lt;br /&gt;
&lt;br /&gt;
A multiclass character gains [[SRD:Ability Scores|ability score]] increases based on character level, regardless of individual class level.&lt;br /&gt;
&lt;br /&gt;
=====Spells=====&lt;br /&gt;
&lt;br /&gt;
The character gains [[SRD:Spells|spells]] from all of his or her spellcasting classes and keeps a separate spell list for each class. If a spell’s effect is based on the class level of the caster, the player must keep track of which class’s spell list the character is casting the spell from.&lt;br /&gt;
&lt;br /&gt;
=====Power Points=====&lt;br /&gt;
&lt;br /&gt;
If you have levels in more than one [[SRD:Classes|psionic class]], you combine your [[SRD:Power Points|power points]] from each class to make up your reserve. You can use these [[SRD:Power Points|power points]] to manifest [[SRD:Powers|powers]] from any psionic class you have. &lt;br /&gt;
&lt;br /&gt;
=====Powers=====&lt;br /&gt;
&lt;br /&gt;
While you maintain a single reserve of [[SRD:Power Points|power points]] from your [[SRD:Class|class]], [[SRD:Races|race]], and [[SRD:Feats|feat]] selections, you are still limited by the [[SRD:Manifester Level|manifester level]] you have achieved with each power you know.&lt;br /&gt;
&lt;br /&gt;
=====Base Class=====&lt;br /&gt;
&lt;br /&gt;
One of the standard [[SRD:Classes|eleven classes]].&lt;br /&gt;
&lt;br /&gt;
=====Caster Level=====&lt;br /&gt;
&lt;br /&gt;
Generally equal to the number of [[SRD:Classes|class levels]] in a spellcasting class. Some [[SRD:Prestige Class|prestige classes]] (see below) add caster levels to an existing class.&lt;br /&gt;
&lt;br /&gt;
===Favored Class===&lt;br /&gt;
&lt;br /&gt;
A character’s favored class doesn’t count against him or her when determining experience point penalties for multiclassing.&lt;br /&gt;
&lt;br /&gt;
===Prestige Classes===&lt;br /&gt;
&lt;br /&gt;
[[SRD:Prestige Class|Prestige classes]] offer a new form of multiclassing. Unlike the basic classes, characters must meet Requirements before they can take their first level of a [[SRD:Prestige Class|prestige class]]. The rules for level advancement apply to this system, meaning the first step of advancement is always choosing a class. If a character does not meet the Requirements for a [[SRD:Prestige Class|prestige class]] before that first step, that character cannot take the first level of that [[SRD:Prestige Class|prestige class]]. Taking a [[SRD:Prestige Class|prestige class]] does not incur the experience point penalties normally associated with multiclassing.&lt;br /&gt;
&lt;br /&gt;
====Epic Prestige Classes====&lt;br /&gt;
&lt;br /&gt;
These are classes that characters cannot pursue until they have already become [[SRD:Epic Level Basics|epic characters]] in some other fashion. Characters add levels of [[SRD:Epic Level Basics|epic prestige classes]] using the same rules as when multiclassing into a new [[SRD:Classes|character class]] at epic levels. As with other epic classes, a character can take as many levels in an epic [[SRD:Prestige Class|prestige class]] as he or she desires.  &lt;br /&gt;
&lt;br /&gt;
===Monsters and Class Levels===&lt;br /&gt;
&lt;br /&gt;
See [[SRD:Improving Creatures#Monsters and Class Levels|Improving Creatures]].&lt;br /&gt;
&lt;br /&gt;
{{SRD Class Footer}}&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/War_Hulking_Hurler_(3.5e_Optimized_Character_Build)</id>
		<title>War Hulking Hurler (3.5e Optimized Character Build)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/War_Hulking_Hurler_(3.5e_Optimized_Character_Build)"/>
				<updated>2012-11-16T13:28:56Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: Reverted edits by 130.126.59.82 (talk) to last revision by Calidore Chase&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
[[Image:468px-Centaur (PSF).jpg|thumb|A war hulking hurler.]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span id=&amp;quot;CAd&amp;quot;&amp;gt;''[[Complete Adventurer]]'' (CAd)&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span id=&amp;quot;CW&amp;quot;&amp;gt;''[[Complete Warrior]]'' (CW)&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span id=&amp;quot;FRCS&amp;quot;&amp;gt;''[[Forgotten Realms Campaign Setting]]'' (FRCS)&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span id=&amp;quot;MH&amp;quot;&amp;gt;''[[Miniatures Handbook]]'' (MH)&amp;lt;/span&amp;gt;&lt;br /&gt;
* ''[[Monster Manual]]'' or &amp;lt;span id=&amp;quot;RotW&amp;quot;&amp;gt;''[[Races of the Wild]]'' (RotW)&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span id=&amp;quot;MM4&amp;quot;&amp;gt;''[[Monster Manual IV]]''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span id=&amp;quot;PlH&amp;quot;&amp;gt;''[[Planar Handbook]]''&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &amp;lt;span id=&amp;quot;PGtF&amp;quot;&amp;gt;''[http://www.wizards.com/default.asp?x=products/fracc/886470000 Player's Guide to Faer&amp;amp;#251;n]'' (PGtF)&amp;lt;/span&amp;gt;&lt;br /&gt;
* ''[[Player's Handbook]]''&lt;br /&gt;
* &amp;lt;span id=&amp;quot;RotD&amp;quot;&amp;gt;''[[Races of the Dragon]]'' (RotD)&amp;lt;/span&amp;gt;&lt;br /&gt;
== Game Rule Components ==&lt;br /&gt;
&lt;br /&gt;
=== Race and Templates ===&lt;br /&gt;
&lt;br /&gt;
=====Race=====&lt;br /&gt;
&lt;br /&gt;
[[SRD:Centaur|Centaur]]&amp;lt;sup&amp;gt;[[#RotW|RotW]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Templates=====&lt;br /&gt;
&lt;br /&gt;
Lolth-touched&amp;lt;sup&amp;gt;[[#MM4|MM4]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Classes ===&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]&lt;br /&gt;
* Hulking hurler&amp;lt;sup&amp;gt;[[#CW|CW]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* War hulk&amp;lt;sup&amp;gt;[[#MH|MH]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
&lt;br /&gt;
* Brutal Throw&amp;lt;sup&amp;gt;[[#CAd|CAd]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[SRD:Cleave|Cleave]]&lt;br /&gt;
* Natural Heavyweight&amp;lt;sup&amp;gt;[[#PlH|PlH]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[SRD:Point Blank Shot|Point Blank Shot]]&lt;br /&gt;
* [[SRD:Power Attack|Power Attack]]&lt;br /&gt;
* [[SRD:Weapon Focus|Weapon Focus]]&lt;br /&gt;
&lt;br /&gt;
=== Spells, Powers, Items ===&lt;br /&gt;
&lt;br /&gt;
=====Items=====&lt;br /&gt;
&lt;br /&gt;
* ''[[SRD:Belt of Giant Strength|Belt of giant strength +6]]''&lt;br /&gt;
* ''[[SRD:Hammer of Thunderbolts|Hammer of thunderbolts]]''&lt;br /&gt;
* ''[[SRD:Manual of Gainful Exercise|Manual of gainful exercise +5]]''&lt;br /&gt;
* Runes&amp;lt;sup&amp;gt;[[#PGtF|PGtF]] [[#FRCS|FRCS]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Spells=====&lt;br /&gt;
&lt;br /&gt;
* ''Greater mighty wallop''&amp;lt;sup&amp;gt;[[#RotD|RotD]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* ''[[SRD:Righteous Might|Righteous might]]''&lt;br /&gt;
* ''[[SRD:Divine Power|Divine power]]''&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
=====Hulking Hurler Class Features=====&lt;br /&gt;
&lt;br /&gt;
* Really throw anything&amp;lt;sup&amp;gt;[[#CW|CW]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* overburdened heave&amp;lt;sup&amp;gt;[[#CW|CW]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
&lt;br /&gt;
This build uses the elite ability score array: Str 15, Dex 14, Con 13, Int 10, Wis 12, Cha 8.  All ability score increases are dumped into Str.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ECL !! Class/HD/LA !! Feats !! Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || [[SRD:Monstrous Humanoid Type|monstrous humanoid]] || [[SRD:Power Attack|Power Attack]] ||&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || [[SRD:Monstrous Humanoid Type|monstrous humanoid]] || || +2 [[Str]] (17)&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || LA || || +2 Str (19)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || [[SRD:Monstrous Humanoid Type|monstrous humanoid]] || [[SRD:Cleave|Cleave]] || +2 [[Str]] (21)&lt;br /&gt;
|-&lt;br /&gt;
| 5th || LA || || +2 [[Str]] (23)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || [[SRD:Monstrous Humanoid Type|monstrous humanoid]] || || Large size&lt;br /&gt;
|-&lt;br /&gt;
| 7th || Lolth-touched&amp;lt;sup&amp;gt;[[#MM4|MM4]]&amp;lt;/sup&amp;gt; template LA || || +6 [[Str]] (29)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || [[barbarian]] || || rage (33 str)&lt;br /&gt;
|-&lt;br /&gt;
| 9th || war hulk&amp;lt;sup&amp;gt;[[#MH|MH]]&amp;lt;/sup&amp;gt; || [[SRD:Point Blank Shot|Point Blank Shot]] || +2 [[Str]] (31/35)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || war hulk&amp;lt;sup&amp;gt;[[#MH|MH]]&amp;lt;/sup&amp;gt; || || +2 [[Str]] (33/39)&lt;br /&gt;
|-&lt;br /&gt;
| 11th || war hulk&amp;lt;sup&amp;gt;[[#MH|MH]]&amp;lt;/sup&amp;gt; || || +2 [[Str]], ability score increase (36/40)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 12th || war hulk&amp;lt;sup&amp;gt;[[#MH|MH]]&amp;lt;/sup&amp;gt; || [[SRD:Weapon Focus|Weapon Focus]] (50-lb rock) || +2 Str (38/42)&lt;br /&gt;
|-&lt;br /&gt;
| 13th || hulking hurler&amp;lt;sup&amp;gt;[[#CW|CW]]&amp;lt;/sup&amp;gt; || || really throw anything&amp;lt;sup&amp;gt;[[#CW|CW]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 14th || war hulk&amp;lt;sup&amp;gt;[[#MH|MH]]&amp;lt;/sup&amp;gt; || || +2 [[Str]] (40/44)&lt;br /&gt;
|-&lt;br /&gt;
| 15th || war hulk&amp;lt;sup&amp;gt;[[#MH|MH]]&amp;lt;/sup&amp;gt; || Brutal Throw&amp;lt;sup&amp;gt;[[#CAd|CAd]]&amp;lt;/sup&amp;gt; || +2 [[Str]], ability score increase (43/47)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 16th || war hulk&amp;lt;sup&amp;gt;[[#MH|MH]]&amp;lt;/sup&amp;gt; || || +2 [[Str]] (45/49)&lt;br /&gt;
|-&lt;br /&gt;
| 17th || war hulk&amp;lt;sup&amp;gt;[[#MH|MH]]&amp;lt;/sup&amp;gt; || || +2 [[Str]] (47/51)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 18th || war hulk&amp;lt;sup&amp;gt;[[#MH|MH]]&amp;lt;/sup&amp;gt; || Natural Heavyweight&amp;lt;sup&amp;gt;[[#PlH|PlH]]&amp;lt;/sup&amp;gt; || +2 [[Str]] (49/55)&lt;br /&gt;
|-&lt;br /&gt;
| 19th || war hulk&amp;lt;sup&amp;gt;[[#MH|MH]]&amp;lt;/sup&amp;gt; || || +2 [[Str]], ability score increase (52/56)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 20th || hulking hurler&amp;lt;sup&amp;gt;[[#CW|CW]]&amp;lt;/sup&amp;gt; ||  || overburdened heave&amp;lt;sup&amp;gt;[[#CW|CW]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Highlights ==&lt;br /&gt;
&lt;br /&gt;
At this point you have a character with a 52 Str (56 with rage) and Brutal Throw&amp;lt;sup&amp;gt;[[#CAd|CAd]]&amp;lt;/sup&amp;gt; allows the centaur to use Str bonus instead of Dex bonus for thrown weapons.  The class feature really throw anything (Ex) allows the centaur to throw any object that would be considered a light load suffering only a &amp;amp;minus;2 penalty to attack.  Overburdened heave (Ex) allows the centaur to throw anything that is considered a medium load, as a full-round action.  Natural Heavyweight&amp;lt;sup&amp;gt;[[#PlH|PlH]]&amp;lt;/sup&amp;gt; doubles the centaur's carrying capacity.&lt;br /&gt;
&lt;br /&gt;
What's a light load for a raging centaur with a 56 Str? A medium bipedal creature's [[SRD:Carrying Capacity|encumbrance]] with that Strength score is 19,584 lbs (306 &amp;amp;times; 64), but because a centaur is a large quadruped, it's triple: 58,752 lbs, and because he has Natural Heavyweight&amp;lt;sup&amp;gt;[[#PlH|PlH]]&amp;lt;/sup&amp;gt; it's doubled to 117,504 lbs. An improvised weapon of that size does [3 + (weight/200 lbs round up)]d6 points of damage, (see ''Complete Warrior'', page 159) which comes out to be 591d6, and a 56 Str adds 23 more points of damage (2091.5 average).&lt;br /&gt;
&lt;br /&gt;
If the centaur decides to use a full-round action for overburdened heave, he can hurl an improvised weapon up to 235,008 lbs doing 1179d6+23 (4149.5 average) points of damage.&lt;br /&gt;
&lt;br /&gt;
== Munchkin-Size Me ==&lt;br /&gt;
&lt;br /&gt;
You can use the standard point buy to max out strength instead of getting the elite ability score array.  (+3 = 59)&lt;br /&gt;
&lt;br /&gt;
''[[SRD:Belt of Giant Strength|Belt of giant strength +6]]'' (= 65)&lt;br /&gt;
&lt;br /&gt;
''[[SRD:Manual of Gainful Exercise|Manual of gainful exercise +5]]'' (= 70)&lt;br /&gt;
&lt;br /&gt;
A rune&amp;lt;sup&amp;gt;[[#PGtF|PGtF]] [[#FRCS|FRCS]]&amp;lt;/sup&amp;gt; of ''[[SRD:Righteous Might|righteous might]]'' will give a +4 size bonus to strength and increases your size to huge. (= 74)&lt;br /&gt;
&lt;br /&gt;
A rune&amp;lt;sup&amp;gt;[[#PGtF|PGtF]] [[#FRCS|FRCS]]&amp;lt;/sup&amp;gt; of ''[[SRD:Divine Power|divine power]]'' will increase your BAB by 10.  (It, also, gives a +6 enhancement bonus to Strength&amp;amp;mdash;which overlaps with the ''belt of giant strength''&amp;amp;mdash;and at least 7 temporary hit points.)&lt;br /&gt;
&lt;br /&gt;
At this point 2,863,104 lbs is a light load.  So you can throw an improvised weapon doing 14319d6+32 points of damage (50148.5 average; damage reduction?  What's that?), and your attack bonus is (+17 BAB, +32 Str, &amp;amp;minus;2 size, &amp;amp;minus;2 improvised thrown weapon =) +45.  Anything with an AC less than 48 can only be missed on a natural 1.&lt;br /&gt;
&lt;br /&gt;
Overburdened heave:  28635d6+32 (100254.5 average)&lt;br /&gt;
&lt;br /&gt;
add iron golem arm +12 ac d2 25/+2 +4 con   and  +12 str ( 92str (when raging)) 4 a +3 lv adust (can be taken at amy time)(give a gauntlet of rust to immune to rusting)&lt;br /&gt;
&lt;br /&gt;
== Side Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
&lt;br /&gt;
Though runes are usable by anyone, they are twice as expensive as scrolls, and if you get reusable runes from a character with enough levels in the runecaster&amp;lt;sup&amp;gt;[[#PGtF|PGtF]] [[#FRCS|FRCS]]&amp;lt;/sup&amp;gt; PrC, they're even more expensive.&lt;br /&gt;
&lt;br /&gt;
From the levels in war hulk, [[Intimidate]] is the only mental stat-based skill in which the centaur can have ranks.&lt;br /&gt;
&lt;br /&gt;
The Lolth-touched&amp;lt;sup&amp;gt;[[#MM4|MM4]]&amp;lt;/sup&amp;gt; template changes the centaur's alignment to [[chaotic evil]].&lt;br /&gt;
&lt;br /&gt;
=== DM Counters ===&lt;br /&gt;
&lt;br /&gt;
Restrict the number of high-tonnage objects available to throw. Alternatively, don't allow PCs into the War Hulk class; it's intended as a way of advancing monsters.&lt;br /&gt;
&lt;br /&gt;
Also effective is the use of illusory and/or decoy enemies to draw the Hurler's supply of ammunition. Finally, such throws are highly impractical anywhere with a low ceiling. In some cases, the projectile may not even fit in your dungeon.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
If you can get your hands on a ''[[SRD:Hammer of Thunderbolts|hammer of thunderbolts]]'' (shouldn't be easy) and ''[[SRD:Gauntlets of Ogre Power|gauntlets of ogre power]]'' (fairly easy at high levels), you'll get an extra +2 to Strength and a +5 weapon that does 6d6 base damage (after size increase from ''[[SRD:Righteous Might|righteous might]]'').  Find an 8th-level caster to cast ''greater mighty wallop''&amp;lt;sup&amp;gt;[[#RotD|RotD]]&amp;lt;/sup&amp;gt; and the weapon will do Colossal sized damage.  So with all the bonuses you'll be doing 12d6+38 points of damage (80 average).  Your enemies will have to make fortitude saves with every hit to avoid death from massive damage (barring damage reduction).&lt;br /&gt;
&lt;br /&gt;
There is also the Gloves of Taarnahm the Vigilant (PGtF, 10,000 gp) ''Gives any weapon you are holding throwing and returning weapon qualities.'' If you were to include that improvised weapons gained this, then you won't have to worry about ammunition, provided you're able to catch the damn thing when it comes back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Optimized Character Builds Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Optimized Character Build]]&lt;br /&gt;
[[Category:WotC Rules Only]]&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Loremaster</id>
		<title>SRD Talk:Loremaster</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Loremaster"/>
				<updated>2012-11-05T21:59:12Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Greater Lore ==&lt;br /&gt;
&lt;br /&gt;
How often can Greater Lore be used per day? [[User:MorkaisChosen|MorkaisChosen]] 13:56, 21 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:24 times a day. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:21, 21 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I don't know where you got 24 from, but as it is an (Ex) ability, it can be used an infinite amount of times per day. --[[User:Milo v3|Milo High-Hill]] ([[User talk:Milo v3|talk]]) 03:41, 4 November 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
::: I was half-jokingly going by ''identify'''s casting time, and there's only 24 hours in a day.  However, that's subject to interpretation.  Going strictly by the rules, it would be a free action.  So it would be unlimited usage.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:59, 5 November 2012 (MST)&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Psychic_Warrior</id>
		<title>SRD Talk:Psychic Warrior</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Psychic_Warrior"/>
				<updated>2012-10-31T18:16:27Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Problem ==&lt;br /&gt;
&lt;br /&gt;
This sentence is in the pages epic progression:&lt;br /&gt;
&lt;br /&gt;
''Bonus Feats: The epic psychic warrior gains a bonus feat (selected from the list of epic psychic warrior bonus feats) at 21st level and every three levels thereafter.''&lt;br /&gt;
&lt;br /&gt;
But then no list is given. &amp;amp;rarr; [[User:Rithaniel|&amp;lt;span style=color:Gray; -moz-border-radius-topleft:25px; -moz-border-radius-bottomleft:20px&amp;quot;&amp;gt;Rith&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt; [[User talk:Rithaniel|&amp;lt;span style=color:black; -moz-border-radius-bottomleft:20px; -moz-border-radius-topleft:20px&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 03:45, 23 May 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Those guys never made it in. *sigh* Work for me. --[[User:Dmilewski|Dmilewski]] 04:35, 25 May 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::OK. Got off my lazy ass, tore myself from Oblivion, and looked at the SRD. These items are not listed in the SRD. The incompleteness is a feature, not a bug. --[[User:Dmilewski|Dmilewski]] 05:48, 27 May 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Seeing Double ==&lt;br /&gt;
&lt;br /&gt;
The epic Psycic Warrior advancement table is listed twice--[[User:Sneakydino|Sneakydino]] ([[User talk:Sneakydino|talk]]) 19:56, 29 October 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
: Got it.  Thanks. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:16, 31 October 2012 (MDT)&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD:Psychic_Warrior</id>
		<title>SRD:Psychic Warrior</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD:Psychic_Warrior"/>
				<updated>2012-10-31T18:15:41Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: /* Epic Psychic Warrior */ Removed duplicate table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OGL Top}}&lt;br /&gt;
==Psychic Warrior==&lt;br /&gt;
&lt;br /&gt;
===Making a Psychic Warrior===&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 5d4&amp;amp;times;10 gp (125 gp).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Psychic Warrior}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[SRD:Hit Dice|Hit Die]]: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Power Points/Day|Power&amp;lt;br/&amp;gt;Points/Day]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Powers Known|Powers&amp;lt;br/&amp;gt;Known]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Maximum Power Level Known|Maximum Power&amp;lt;br/&amp;gt;Level Known]]&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +2 || +0 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|0&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;||1||1st&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +3 || +0 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|1||2||1st&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +1 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|3||3||1st&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +4 || +1 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|5||4||2nd&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +4 || +1 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|7||5||2nd&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +5 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|11||6||2nd&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +5 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|15||7||3rd&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|19||8||3rd&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|23||9||3rd&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +7 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|27||10||4th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +7 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|35||11||4th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|43||12||4th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|51||13||5th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +9 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|59||14||5th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +9 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|67||15||5th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|79||16||6th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|91||17||6th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +11 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|103||18||6th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +11 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|115||19||6th&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +12 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|127||20||6th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
# The psychic warrior gains no [[SRD:Power Points|power points]] from his [[SRD:Class|class]] at 1st level. However, he does add any bonus [[SRD:Power Points|power points]] he gains from a high [[SRD:Wisdom|Wisdom]] score, his race, and [[SRD:Feats|feats]] or other sources to his reserve. He can use these points (if any) to manifest his power.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''[[SRD:Class|Class]] Skills (2 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[SRD:Autohypnosis Skill|Autohypnosis]] ([[SRD:Wisdom|Wis]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge]] (psionics) ([[SRD:Intelligence|Int]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Ride Skill|Ride]] ([[SRD:Dexterity|Dex]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]), and [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
All the following are [[SRD:Class|class]] features of the psychic warrior.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Weapon and Armor Proficiency}}:''' Psychic warriors are proficient with all [[SRD:Simple Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial weapons]], with all types of armor ([[SRD:Armor Proficiency (Heavy)|heavy]], [[SRD:Armor Proficiency (Medium)|medium]], and [[SRD:Armor Proficiency (Light)|light]]), and with [[SRD:Shield Proficiency|shields]] (except [[SRD:Tower Shield Proficiency|tower shields]]).&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Power Points/Day}}:''' A psychic warrior’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: The Psychic Warrior|Table: The Psychic Warrior]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high [[SRD:Wisdom|Wisdom]] score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain [[SRD:Feats|feats]] and items. A 1st-level psychic warrior gains no [[SRD:Power Points|power points]] for his [[SRD:Class|class]] level, but he gains bonus [[SRD:Power Points|power points]] (if he is entitled to any), and can manifest the single power he knows with those [[SRD:Power Points|power points]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:[[SRD:Powers|Powers]] Known}}:''' A psychic warrior begins play knowing one [[SRD:Psychic Warrior Powers|psychic warrior power]] of your choice. Each time he achieves a new level, he unlocks the knowledge of a new power.&lt;br /&gt;
&lt;br /&gt;
Choose the [[SRD:Powers|powers]] known from the psychic warrior power list. (''Exception:'' The [[SRD:Feats|feats]] [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] do allow a psychic warrior to learn [[SRD:Powers|powers]] from the lists of other [[SRD:Classes|classes]].) A psychic warrior can manifest any power that has a [[SRD:Power Points|power point]] cost equal to or lower than his [[SRD:Manifester Level|manifester level]].&lt;br /&gt;
&lt;br /&gt;
The total number of [[SRD:Powers|powers]] a psychic warrior can manifest in a day is limited only by his daily [[SRD:Power Points|power points]].&lt;br /&gt;
&lt;br /&gt;
A psychic warrior simply knows his [[SRD:Powers|powers]]; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent [[SRD:Power Points|power points]].&lt;br /&gt;
&lt;br /&gt;
The [[SRD:DC|Difficulty Class]] for [[SRD:Saving Throw|saving throws]] against psychic warrior [[SRD:Powers|powers]] is 10 + the power’s level + the psychic warrior’s [[SRD:Wisdom|Wisdom]] modifier.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Maximum Power Level Known}}:''' A psychic warrior begins play with the ability to learn 1st-level [[SRD:Powers|powers]]. As he attains higher levels, he may gain the ability to master more complex [[SRD:Powers|powers]].&lt;br /&gt;
&lt;br /&gt;
To learn or manifest a power, a psychic warrior must have a [[SRD:Wisdom|Wisdom]] score of at least 10 + the power’s level.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Bonus Feats}}:''' At 1st level, a psychic warrior gets a bonus combat-oriented [[SRD:Feats|feat]] in addition to the [[SRD:Feats|feat]] that any 1st level character gets and the bonus [[SRD:Feats|feat]] granted to a human character. The psychic warrior gains an additional bonus [[SRD:Feats|feat]] at 2nd level and every three levels thereafter (5th, 8th, 11th, 14th, 17th, and 20th). These bonus [[SRD:Feats|feats]] must be drawn from the [[SRD:Feats|feats]] noted as [[SRD:Fighter Bonus Feats|fighter bonus feats]] or [[SRD:Psionic Feats|psionic feats]]. The psychic warrior must still meet all prerequisites for the bonus [[SRD:Feats|feat]], including [[SRD:Ability Scores|ability score]] and [[SRD:Base Attack Bonus|base attack bonus]] minimums as well as [[SRD:Class|class]] requirements. A psychic warrior cannot choose [[SRD:Feats|feats]] that specifically require levels in the [[SRD:Fighter|fighter]] [[SRD:Class|class]] unless he is a [[SRD:Multiclass Characters|multiclass]] character with the requisite levels in the [[SRD:Fighter|fighter]] [[SRD:Class|class]].&lt;br /&gt;
&lt;br /&gt;
These bonus [[SRD:Feats|feats]] are in addition to the [[SRD:Feats|feats]] that a character of any [[SRD:Class|class]] gains every three levels. A psychic warrior is not limited to [[SRD:Fighter|fighter]] bonus [[SRD:Feats|feats]] and psionic [[SRD:Feats|feats]] when choosing these other [[SRD:Feats|feats]].&lt;br /&gt;
&lt;br /&gt;
====Epic Psychic Warrior====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Psychic Warrior}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[SRD:Hit Dice|Hit Die]]: d8&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
2 + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Powers|Powers]]:''' The psychic warrior’s [[SRD:Manifester Level|manifester level]] is equal to her [[SRD:Class|class]] level. The psychic warrior’s base [[SRD:Power Points|power points]] do not increase after 20th level. The epic psychic warrior gains one new power of any level that she can manifest at every even-numbered level she attains higher than 20th (22nd, 24th, 26th, and so on).&lt;br /&gt;
&lt;br /&gt;
'''[[#Bonus Feats|Bonus Feats]]:''' The epic psychic warrior gains a bonus [[SRD:Feats|feat]] (selected from the list of epic psychic warrior bonus [[SRD:Feats|feats]]) at 21st level and every three levels thereafter.&lt;br /&gt;
&lt;br /&gt;
{{SRD Class Footer}}&lt;br /&gt;
[[Category:Base Class|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Bull_Rush</id>
		<title>SRD Talk:Bull Rush</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Bull_Rush"/>
				<updated>2012-10-24T21:35:50Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't know what to do about changing this small issue, I know the content is locked but their is a error with the hyperlinks.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The defender gets a +4 bonus if he has more than two legs or is otherwise exceptionally stable (SRD:Stable).&amp;quot; but SRD:Stable is about Hit Points and has nothing to do with the Dwarven racial trait &amp;quot;Stability&amp;quot; which gives them the +4 bonus when in contact with solid ground. I don't know of any other examples besides the Dwarf but there may be some, all I know is the link is incorrect, is it possible to relocate the link to another page (I can only assume &amp;quot;SRD:Dwarf#Dwarves_as_Characters&amp;quot; or something) --[[User:OmegaXicor|OmegaXicor]] ([[User talk:OmegaXicor|talk]]) 16:24, 23 October 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
: I simply removed link.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:35, 24 October 2012 (MDT)&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD:Bull_Rush</id>
		<title>SRD:Bull Rush</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD:Bull_Rush"/>
				<updated>2012-10-24T21:32:41Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: Inapplicable link removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OGL Top}}&lt;br /&gt;
===Bull Rush===&lt;br /&gt;
&lt;br /&gt;
You can make a bull rush as a [[SRD:Standard Actions|standard action]] (an attack) or as part of a [[SRD:Charge|charge]]. When you make a bull rush, you attempt to push an opponent straight back instead of damaging him. You can only bull rush an opponent who is one [[SRD:Size Category|size category]] larger than you, the same size, or smaller.&lt;br /&gt;
&lt;br /&gt;
=====Initiating a Bull Rush=====&lt;br /&gt;
&lt;br /&gt;
First, you move into the defender’s space. Doing this provokes an [[SRD:Attack of Opportunity|attack of opportunity]] from each opponent that threatens you, including the defender. (If you have the [[SRD:Improved Bull Rush|Improved Bull Rush]] [[SRD:Feats|feat]], you don’t provoke an [[SRD:Attack of Opportunity|attack of opportunity]] from the defender.) Any [[SRD:Attack of Opportunity|attack of opportunity]] made by anyone other than the defender against you during a bull rush has a 25% chance of accidentally targeting the defender instead, and any [[SRD:Attack of Opportunity|attack of opportunity]] by anyone other than you against the defender likewise has a 25% chance of accidentally targeting you. (When someone makes an [[SRD:Attack of Opportunity|attack of opportunity]], make the [[SRD:Attack Roll|attack roll]] and then roll to see whether the attack went astray.) &lt;br /&gt;
&lt;br /&gt;
Second, you and the defender make opposed [[SRD:Strength Check|Strength checks]]. You each add a +4 bonus for each [[SRD:Size Category|size category]] you are larger than Medium or a –4 penalty for each [[SRD:Size Category|size category]] you are smaller than Medium. You get a +2 bonus if you are charging. The defender gets a +4 bonus if he has more than two legs or is otherwise exceptionally stable.&lt;br /&gt;
&lt;br /&gt;
=====Bull Rush Results=====&lt;br /&gt;
&lt;br /&gt;
If you beat the defender’s [[SRD:Strength Check|Strength check]] result, you push him back 5 feet. If you wish to move with the defender, you can push him back an additional 5 feet for each 5 points by which your check result is greater than the defender’s check result. You can’t, however, exceed your normal movement limit. (''Note: ''The defender provokes [[SRD:Attack of Opportunity|attacks of opportunity]] if he is moved. So do you, if you move with him. The two of you do not provoke [[SRD:Attack of Opportunity|attacks of opportunity]] from each other, however.)&lt;br /&gt;
&lt;br /&gt;
If you fail to beat the defender’s [[SRD:Strength Check|Strength check]] result, you move 5 feet straight back to where you were before you moved into his space. If that space is occupied, you fall [[SRD:Prone|prone]] in that space.&lt;br /&gt;
&lt;br /&gt;
{{SRD Combat Footer}}&lt;br /&gt;
[[Category:Term|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Ultimate_Monk_(3.5e_Optimized_Character_Build)</id>
		<title>Ultimate Monk (3.5e Optimized Character Build)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Ultimate_Monk_(3.5e_Optimized_Character_Build)"/>
				<updated>2012-10-24T18:50:03Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Optimization Rating&lt;br /&gt;
|Rating=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:ChenFake.jpg|thumb|The ultimate monk]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Properly optimized, an unarmed monk can overpower a barbarian, out-maneuver a rogue, provide his own buffs, and do more than hundred points of damage four to five times a round. We don't need no stinkn' magic swords.&lt;br /&gt;
&lt;br /&gt;
There are several variants of the Ultimate Monk presented here. The universal thread running through all of them is a Monk/Psionic Fist combination that leads to extremely high unarmed damage, great speed, and feats and class abilities (most crucially, the Psionic Fist's psionic abilities) that give the monk great flexibility in combat.&lt;br /&gt;
&lt;br /&gt;
While all variations are optimized in the sense that class levels, feat and other characteristics have been carefully selected to maximize power, survivability, and player options, roleplaying notes (including guidelines for emulating legendary martial arts feats) and and an optional campaign &amp;quot;backstory&amp;quot; (the Monks of the Fivefold Path) are also included.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
''[[Player's Handbook (3.5e)]]'', ''[[Player's Handbook II]]'', ''[[Oriental Adventures]]'' (3.0E progression only*),  ''[[Unearthed Arcana]]'' (fractional BAB advancement, Bloodlines, Monk fighting styles, traits and flaws), ''[[Expanded Psionics Handbook]]'' (Psychic Warrior, Elocater, feats and powers), ''Dragon'' magazine (Beast Strike feat, other feats) (cited only as alternative selections in game where Dragon Magazine rules are used) and ''[[Savage Species]]'' (monster class rules, anthropomorphic animals). ''[[Magic of Eberron]]'' (Power Link Quori Shards), ''[[Races of Eberron]]'' (changeling 41, Racial Emulation 110), ''[[Eberron Campaign Setting]]'' (Shifter, Changeling, and Kalashtar races; Quori Shards (Ectoplasmic Fist, Ectoplasmic Armor)), ''[[Draconomicon (3.5e)|Draconomicon]]'' (initiate of the draconic mysteries 131), ''[[Dragon Magic]]'' (''fanged ring'' 101),  ''[[Faiths of Eberron]]'' ''[[Races of Eberron]]'' (changeling 41, Racial Emulation 110), ''[[Races of the Dragon]]'' (''greater mighty wallop'' 115, ''mighty wallop'' 114), ''[[Tome of Battle]]'' (Superior Unarmed Strike 33, Snap Kick 51), ''[[Races of Destiny]]'' (Mongrelfolk), ''[[Complete Psionic]]'' (Practiced Manifester feat), ''[[Secrets of Sarlona]]''. &lt;br /&gt;
&lt;br /&gt;
*Note that the 3.0E progression given below uses many rules and prestige classes from ''[[Oriental Adventures]]'', which is considered a 3.0E sourcebook. It is an excellent resource for monk characters, and a fine book in general. This page has now been updated with a 3.5E-kosher Ultimate Monk. The old progression will be remain as a variant for those who continue to use ''[[Oriental Adventures]]'' in their games.&lt;br /&gt;
&lt;br /&gt;
== Game Rule Components ==&lt;br /&gt;
&lt;br /&gt;
This build requires Lawful alignment. The 3.0E progression, which takes levels of the Shintao Monk prestige class, requires Lawful Good alignment. &lt;br /&gt;
&lt;br /&gt;
=== Race and Templates ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Racial options are many, but humans, perhaps surprisingly, hold their own. The sample build uses a human. See [[Ultimate Monk (DnD Optimized Character Build)/Racial Options|here]] for a discussion of the pros and cons of the various racial options.&lt;br /&gt;
&lt;br /&gt;
=== Classes ===&lt;br /&gt;
&lt;br /&gt;
This build uses the [[Monk]] (SRD), the [[Psionic Fist]] (SRD) and the [[SRD:Psychic Warrior|Psychic Warrior]] (SRD), as well as the [[Fighter]], [[Ranger]] and [[Psion]] classes (SRD), as well as the Drunken Master, Dervish and Warshaper prestige classes from ''[[Complete Warrior]]''. The Initiate of the Draconic Mysteries prestige class, from the Draconomicon, is used.&lt;br /&gt;
&lt;br /&gt;
From OA (considered 3.0E,) the Weapon Master and Blade Dancer classes, as well as the Shintao Monk prestige class. &lt;br /&gt;
&lt;br /&gt;
Several unique monster classes are also provided: the pixie monster class is quoted directly from ''[[Savage Species]]'', while the other were designed using the creatures and the rules for monster classes provided therein.&lt;br /&gt;
&lt;br /&gt;
For the rationale in selecting the classes and the levels taken of each (for the 3.5E progressions), see [[Ultimate Monk (DnD Optimized Character Build)/Multiclassing_the_Ultimate_Monk|Multiclassing the Ultimate Monk]].&lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
&lt;br /&gt;
Feats depend on the variant chosen: see [[Ultimate Monk (DnD Optimized Character Build)/Feats]]. Optimal choices also depend upon what magic items and spells are available in your campaign, what sort of foes the monk can expect to encounter, and so forth.&lt;br /&gt;
&lt;br /&gt;
=== Spells, Powers, Items ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Recommend Additions&lt;br /&gt;
|-&lt;br /&gt;
! Item, Spell, or Power !! Version !! Cost !! Result/Notes&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; align=&amp;quot;left&amp;quot; | '''Suggested Items:'''&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[SRD:Monk's Belt|Monk's Belt]] || align=&amp;quot;left&amp;quot; | &amp;amp;mdash; || align=&amp;quot;left&amp;quot; | 13,000 gp || align=&amp;quot;left&amp;quot; | +5 effective monk level for AC and movement bonuses, and unarmed strike damage.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[SRD:Psychoactive Skin|Skin of the Hero]] || align=&amp;quot;left&amp;quot; | &amp;amp;mdash; || align=&amp;quot;left&amp;quot; | 77,500 || align=&amp;quot;left&amp;quot; | This psychoactive skin continually grants the wearer a +3 deflection bonus to Armor Class, a +3 resistance bonus on all saving throws, and a +3 enhancement bonus on attack rolls. &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[SRD:Boots of Temporal Acceleration|Boots of Temporal Acceleration]] || align=&amp;quot;left&amp;quot; | &amp;amp;mdash; || align=&amp;quot;left&amp;quot; | 43,200 gp || align=&amp;quot;left&amp;quot; | Stop time as a free action for 2 rounds. 1/day.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[SRD:Bracers of Armor|Bracers of Armor]] || align=&amp;quot;left&amp;quot; | Any || align=&amp;quot;left&amp;quot; | 1,000 gp &amp;amp;mdash; 64,000 gp || align=&amp;quot;left&amp;quot; | Armor bonus. &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[SRD:Amulet of Mighty Fists|Amulet of Mighty Fists]] || align=&amp;quot;left&amp;quot; | Any || align=&amp;quot;left&amp;quot; | 6,000 go &amp;amp;mdash; 150,000 gp || align=&amp;quot;left&amp;quot; | ''[[SRD:Greater Magic Fang|Greater Magic Fang]]'' with ''[[SRD:Permanency|Permanency]]'' is far cheaper.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[SRD:Gloves of Titan's Grip|Gloves of Titan's Grip]] || align=&amp;quot;left&amp;quot; | Any || align=&amp;quot;left&amp;quot; | 14,000 gp || align=&amp;quot;left&amp;quot; | +8 to grapple checks (7 rounds, 3/day)&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ring of [[SRD:Divine Power|Divine Power]] (continuous effect, persistent spell, CL 21, 1/day) || align=&amp;quot;left&amp;quot; | &amp;amp;mdash; || align=&amp;quot;left&amp;quot; | 42,000 gp || align=&amp;quot;left&amp;quot; | BAB=character level, +21 temporary hp&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[SRD:Belt of Giant Strength|Belt of Giant Strength]] || align=&amp;quot;left&amp;quot; | Any || align=&amp;quot;left&amp;quot; | 16,000 gp &amp;amp;mdash; 36,000 gp || align=&amp;quot;left&amp;quot; | Str bonus. Same slot as a monk's belt.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[SRD:Ioun Stone|Ioun Stone]] || align=&amp;quot;left&amp;quot; | Orange || align=&amp;quot;left&amp;quot; | 8,000 gp || align=&amp;quot;left&amp;quot; | +1 caster (or manifester) level.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[SRD:Ioun Stone|Ioun Stone]] || align=&amp;quot;left&amp;quot; | Pale green || align=&amp;quot;left&amp;quot; | 30,000 gp || align=&amp;quot;left&amp;quot; | +1 competence bonus on [[SRD:Attack Roll|attack rolls]], saves, [[SRD:Skill Check|skill checks]], and [[SRD:Ability Check|ability checks]] (including rolls for initiative).&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[SRD:Boots of Speed|Boots of Speed]] || align=&amp;quot;left&amp;quot; |  || align=&amp;quot;left&amp;quot; | 12,000 gp || align=&amp;quot;left&amp;quot; | As a [[SRD:Free Actions|free action]], the wearer can click her boot heels together, enabling her to act as though affected by a ''[[SRD:Haste|haste]] ''spell for up to 10 rounds each day. The duration of the ''haste ''effect need not be consecutive rounds.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[SRD:Third Eye|Third Eye Conceal]]  || align=&amp;quot;left&amp;quot; |  || align=&amp;quot;left&amp;quot; | 120,000 gp || align=&amp;quot;left&amp;quot; | Same as [[SRD:Mind Blank|Mind Blank]]. Learning [[SRD:Mind Blank|Mind Blank]] via [[SRD:Psionic Fist|Psionic Fist]] levels or [[SRD:Psychic Chirurgery|Psychic Chirurgery]] is a better option at higher levels.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ring of Godly Vigor ([[SRD:Vigor|Vigor]] power, continuous, ML 88)  || align=&amp;quot;left&amp;quot; |  || align=&amp;quot;left&amp;quot; | 348,000 gp || align=&amp;quot;left&amp;quot; | +440 hp&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Power Link (Quori shard)  || align=&amp;quot;left&amp;quot; |  || align=&amp;quot;left&amp;quot; | 3,000 gp || align=&amp;quot;left&amp;quot; | 2 free power points to augment a power. Stacks with other power link shards. Total points spent can exceed your manifester level. Ten of these is not too many.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ectoplasic Armor (Quori shard)  || align=&amp;quot;left&amp;quot; |  || align=&amp;quot;left&amp;quot; | 8,000 gp || align=&amp;quot;left&amp;quot; | +2 armor bonus; up to five shards stack with each other.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ectoplasmic Fist (Quori shard) || align=&amp;quot;left&amp;quot; |  || align=&amp;quot;left&amp;quot; | 3,000 gp || align=&amp;quot;left&amp;quot; | +1 die size (unarmed strike).&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ring of the ''Mighty Wallop'' (CL 1)  || align=&amp;quot;left&amp;quot; |  || align=&amp;quot;left&amp;quot; | 2,000 gp || align=&amp;quot;left&amp;quot; | +1 effective size of wearer's bludgeoning weapons (Max C). &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ring of the ''Mighty Wallop, Greater'' (CL 17, persisted spell, 1/day) || align=&amp;quot;left&amp;quot; |  || align=&amp;quot;left&amp;quot; | 30,600 gp || align=&amp;quot;left&amp;quot; | +4 effective size of wearer's bludgeoning weapons (Max C). &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Cloak of ''[[SRD:Shapechange|Shapechange]]'' (1/day, CL 20) || align=&amp;quot;left&amp;quot; |  || align=&amp;quot;left&amp;quot; | 108,000 gp || align=&amp;quot;left&amp;quot; | ???&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; |''[[SRD:Manual of Quickness in Action|Manual of Quickness in Action]]''  || align=&amp;quot;left&amp;quot; |  || align=&amp;quot;left&amp;quot; | varies || align=&amp;quot;left&amp;quot; | Inherent bonus to Dexterity.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; |Any item with ''Natural Weapon Augmentation, Personal'' (Ghost Touch, continuous effect)  || align=&amp;quot;left&amp;quot; |  || align=&amp;quot;left&amp;quot; | varies || align=&amp;quot;left&amp;quot; | 4,000gp&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[SRD:Periapt of Wisdom|Periapt of Wisdom]] || align=&amp;quot;left&amp;quot; | Any || align=&amp;quot;left&amp;quot; | 4,000 gp &amp;amp;mdash; 36,000 || align=&amp;quot;left&amp;quot; | adds a +1 to +5 to wis&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; align=&amp;quot;left&amp;quot; | '''Recommended Spells:'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ''[[SRD:Greater Magic Fang|Greater Magic Fang]]'' + ''[[SRD:Permanency|Permanency]]'' || align=&amp;quot;left&amp;quot; | Any || align=&amp;quot;left&amp;quot; | ??? &amp;amp;mdash; 9,100 gp || align=&amp;quot;left&amp;quot; | ???&lt;br /&gt;
|-class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ''[[SRD:Psychic Chirurgery|Psychic Chirurgery]]'' + ''[[SRD:Powers|any Power of a level the monk can use]]'' || align=&amp;quot;left&amp;quot; | Any || align=&amp;quot;left&amp;quot; | ??? &amp;amp;mdash;|| align=&amp;quot;left&amp;quot; | ???&lt;br /&gt;
|-class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ''[[SRD:Incarnate|Incarnate]]'' + ''[[SRD:Danger Sense|Danger Sense]]'' and/or ''[[SRD:Ubiquitous Vision|Ubiquitous Vision]]''|| align=&amp;quot;left&amp;quot; | Any || align=&amp;quot;left&amp;quot; | ??? &amp;amp;mdash;|| align=&amp;quot;left&amp;quot; | ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' The ''Greater Mighty Wallop'' spell (from ''Dragon Magic'') increases the wearer's effective size when striking with a bludgeoning weapon by (CL/4, max +5), to a maximum of Size C. So while the monk wears the ring, any form he has of size M or larger is treated as size C or its actual size, whatever is larger, for the purpose of determining bludgeoning damage (such as the monk's unarmed strike).&lt;br /&gt;
&lt;br /&gt;
Exceptionally useful powers to acquire via ''[[SRD:Psychic Chirurgery|Psychic Chirurgery]]'' include ''[[SRD:Steadfast Perception|Steadfast Perception]]'', which provides immunity to illusions, and ''[[SRD:Personal Mind Blank|Personal Mind Blank]]'', which protects the character from all mind-altering effects and most efforts to divine information about them. ''[[SRD:Hypercognition|Hypercognition]]'' and ''[[SRD:Metafaculty|Metafaculty]]'' are excellent information-gathering tools for the monk. ''[[SRD:True Mind Switch|True Mind Switch]]'' can allow the monk to permanently acquire a more robust and agile physical form.&lt;br /&gt;
&lt;br /&gt;
''[[SRD:Ectoplasmic Form|Ectoplasmic Form]]'' can be a handy tool for escaping from areas protected by ''Dimensional Lock.'' ''[[SRD:Psionic Contingency|Psionic Contingency]]'' is another power that can potentially rescue a disastrous situation by activating a power to transport the monk to safety or to shift the odds in the monk's favor.&lt;br /&gt;
&lt;br /&gt;
====Quori Shards====&lt;br /&gt;
&lt;br /&gt;
Quori shards may only be used by Kalashtar PCs or those with a special ability to emulate them (such as a Changeling with the Racial Emulation feat) can use Quori shards (however, you might design a custom item using a Quori shard as the base and enhancing it with the 3rd-level Artificer spell ''Suppress Requirement'' (duration 10 min/lvl). When active, this additional power would allow the character to suppress either the racial requirement (Kalashtar) or the requirement of a manifester level. This custom item would be significantly more expensive than the original item (a modified Fist would cost (3rd * 5th CL * 2,000gp *2 (10 min/level to continuous power) = 45,000 + (3,000 (base Fist cost) * 1.5 (combined power on an item) = 4,500gp = 49,500gp), but either the Power Link or Ectoplasmic Fists will still be a bargain.) The maximum number of shards a character may have implanted is equal to their manifester level (again, the ''Suppress Requirement'' spell offers a possible work-around.) The implanting process permanently reduces the character's hit points by one (per shard). Up to five Ectoplasmic Armor shards and an unlimited number of Power Link shards stack. The benefits of Ectoplasmic Fists do not stack.&lt;br /&gt;
&lt;br /&gt;
'''Power Link''' Quori shards allow the character to augment a power by 2 points (3/day). Multiple shards can be used as a single action, and the points provided by shards are not limited by the character's manifester level.&lt;br /&gt;
&lt;br /&gt;
'''Ectoplasmic Fist''' Quori shards increase the damage of the monk's unarmed strike as if he or she were one size category larger.&lt;br /&gt;
&lt;br /&gt;
'''Ectoplasmic Armor''' Quori shards give a +2 armor bonus. Up to five armor shards stack, for a bonus of +10.&lt;br /&gt;
&lt;br /&gt;
;Suggested [[SRD:Psychic Warrior|Psychic Warrior]] Powers:&lt;br /&gt;
&lt;br /&gt;
1st: [[SRD:Expansion|Expansion]], [[SRD:Inertial Armor|Inertial Armor]], (Or  [[SRD:Grip of Iron|Grip of Iron]], [[SRD:Precognition|Precognition]]).&lt;br /&gt;
&lt;br /&gt;
2nd: [[SRD:Hustle|Hustle]], [[SRD:Psionic Lion's Charge|Psionic Lion's Charge]], (Or [[SRD:Animal Affinity|Animal Affinity]]).&lt;br /&gt;
&lt;br /&gt;
3rd: [[SRD:Body Adjustment|Body Adjustment]], [[SRD:Dimension Slide|Dimension Slide]], (Or [[SRD:Danger Sense|Danger Sense]], [[SRD:Wall Walker|Wall Walker]], [[SRD:Mental Barrier|Mental Barrier]], [[SRD:Hostile Empathic Transfer|Hostile Empathic Transfer]]).&lt;br /&gt;
&lt;br /&gt;
4th: [[SRD:Psionic Dimension Door|Psionic Dimension Door]], [[SRD:Steadfast Perception|Steadfast Perception]], [[SRD:Metamorphosis|Metamorphosis]] (requires [[SRD:Expanded Knowledge|Expanded Knowledge]] feat: see below).&lt;br /&gt;
&lt;br /&gt;
5th: [[SRD:Oak Body|Oak Body]], [[SRD:Psychofeedback|Psychofeedback]].&lt;br /&gt;
&lt;br /&gt;
See also: [[Ultimate Monk (DnD Optimized Character Build)/Optimization Note: Getting More (and Better) Powers|Psionic Optimization: Getting More (and Better) Powers]]&lt;br /&gt;
&lt;br /&gt;
====Further Discussion of Useful Spells, Powers, and Items====&lt;br /&gt;
&lt;br /&gt;
See [[Ultimate Monk (DnD Optimized Character Build)/Buffing the Ultimate Monk|Buffing the Ultimate Monk]].&lt;br /&gt;
&lt;br /&gt;
===Nonmagical Equipment===&lt;br /&gt;
&lt;br /&gt;
The Ultimate Monk can travel light, relative to most other characters. He (or she) does not require weapons, armor, or spellbooks. Nevertheless, there are a number of items which are particularly useful to the monk, especially once he or she has attained the Drunken Master prestige class.&lt;br /&gt;
&lt;br /&gt;
'''1. A reach weapon.''' Reach weapons have no downside for the monk, as his or her unarmed strike does not require empty hands and always threatens the adjacent squares. If monk is the character's first class, they may suffer a nonproficiency penalty, unless the monk reach weapons from ''[[Oriental Adventures]]'' are available. Still, a free attack (of opportunity) is a free attack, regardless of the penalties.&lt;br /&gt;
&lt;br /&gt;
'''2. Deep crystal weapons.''' These can be infused with psionic energy as a free action, costing two power points and adding +2d6 to weapon damage. An expensive option (+1,000gp) but it gives you something to do with your power points from [[SRD:Wild Talent|Wild Talent]] prior to acquiring levels in [[SRD:Psionic Fist|Psionic Fist]].&lt;br /&gt;
&lt;br /&gt;
'''3. A flask of liquor.''' The drunken master can convert drinks, up to his or her class level, to +2 Str/Con at the cost of -2 Wis/Int. This is a costly trade-off, given that the Ultimate Monk lives by his or her wits, but may be useful in some situations; it is a nonmagical ability, and hence is one of the few buffs that can be used in an antimagic field or the like. 1.5 oz. of hard liquor is one drink; a 12 oz. container thus holds eight drinks.&lt;br /&gt;
&lt;br /&gt;
'''4. Chopsticks, meat cleavers, playing cards.''' A drunken master can use improvised weapons at no penalty, doing unarmed strike +1d4 damage with them. Keeping a few on your person will be helpful in many situations: striking opponents vulnerable to a given type of damage; striking at a distance (improvised weapons have a range increment of 10 feet); striking through otherwise disabling barriers (such as hurling a chopstick through the half-inch gaps in the bars of a ''[[SRD:Forcecage|Forcecage]]'').&lt;br /&gt;
&lt;br /&gt;
===Movement and Combat===&lt;br /&gt;
&lt;br /&gt;
This build specializes in unarmed strikes, and hardly needs ranged attacks, given speeds that range from 100ft. per round and upward, the ability to run across walls, and virtual immunity to movement-related attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
Some speed bonuses include:&lt;br /&gt;
&lt;br /&gt;
*Speedy trait: +10 ft. base speed increase&lt;br /&gt;
*Blade Dancer class ability: double base speed (+40ft. if human, +50ft. if Nezumi) untyped (3.0e progression only)&lt;br /&gt;
*Monk speed: +60ft. enhancement&lt;br /&gt;
*The monk Psychic Warrior power of Burst: +10 ft. enhancement (overlaps with monk speed bonus)&lt;br /&gt;
*Speed of Thought feat (when focused): +10 ft. insight&lt;br /&gt;
*Via the use of the [[SRD:Hustle|Hustle]] power, the character can an extra move action in the course of a round, potentially doubling his or her speed. &lt;br /&gt;
&lt;br /&gt;
Overall (3.0E): 150ft. if human, 170ft if nezumi or other base 40ft. (50ft. with quick trait) races. To put this in perspective, a nezumi has a running speed of 680ft. per round, which is 113ft per second, which is 77.3 mph. &lt;br /&gt;
&lt;br /&gt;
Overall (3.5E): 110-120 feet per round.&lt;br /&gt;
&lt;br /&gt;
Also of note is that the build's leaps are not limited by the character's height (which is a 3.0 limitation only), and in the 3.0E progression can always take 10 on Balance, Tumble, and Jump checks, even in combat (both thanks to the Blade Dancer class abilities).&lt;br /&gt;
&lt;br /&gt;
[[SRD:Jump Skill|Jump]], [[SRD:Tumble Skill|Tumble]], [[SRD:Balance Skill|Balance]] bonuses:&lt;br /&gt;
*Skill ranks: 12&lt;br /&gt;
*Base speed: +4 over 30ft (+48 for a human, +56 nezumi) (Jump only)&lt;br /&gt;
*Blade dancer: +10 competence&lt;br /&gt;
*Synergy: +2&lt;br /&gt;
*Ability Scores:&lt;br /&gt;
*:Strength 14: +2&lt;br /&gt;
*:Dexterity 20: +5&lt;br /&gt;
*:augmented ''[[SRD:Expansion|expanded]]'' bear form Strength 38: +14&lt;br /&gt;
*:augmented ''[[SRD:Expansion|expanded]]'' bear form Dexterity 18: +4&lt;br /&gt;
&lt;br /&gt;
Totals:&lt;br /&gt;
*Normal: Jump +74/+82, Tumble +19, Balance +19&lt;br /&gt;
*Augmented ''[[SRD:Expansion|expanded]]'' bear form totals: Jump +86/+94, Tumble +18, Balance +18&lt;br /&gt;
&lt;br /&gt;
Hence, by taking ten, the build succeeds automatically at any Jump check with a difficulty of 84 (96 augmented ''[[SRD:Expansion|expanded]]'' bear form) or less, 92 (augmented ''[[SRD:Expansion|expanded]]'' bear form 104) or less if Nezumi.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
This build makes use of several optional rules from Unearthed Arcana including the use of traits, the use of flaws, and fractional BAB advancement.&lt;br /&gt;
&lt;br /&gt;
====Empty-hand Strike Damage====&lt;br /&gt;
&lt;br /&gt;
The calculation of the monk's unarmed combat damage in any given set of circumstances is a little complex, due to altered forms of different sizes, feats, and psionic enhancements. The basic table is given below. &lt;br /&gt;
&lt;br /&gt;
See also the description on the [[Ultimate Monk (3.5e Optimized Character Build)/Highlights|highlights page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ {{#anc:Table: Monk (20th) Unarmed Damage by Size and Special Bonuses}}&lt;br /&gt;
|-&lt;br /&gt;
! # of bonuses || +0 || +1 || +2 || +3 || +4 || +5|| +6 || +7 || +8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Medium|| 2d10 || 4d8 || 6d8 || 8d8 || 12d8 || 16d8 || 24d8 || 32d8 || 48d8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Large || 4d8 || 6d8 || 8d8 || 12d8 || 16d8 || 24d8 || 32d8 || 48d8 || 64d8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Huge || 6d8 || 8d8 || 12d8 || 16d8 || 24d8 || 32d8 || 48d8 || 64d8 || 96d8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Gargantuan || 8d8 || 12d8 || 16d8 || 24d8 || 32d8 || 48d8 || 64d8 || 96d8 || 128d8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Colossal || 12d8 || 16d8 || 24d8 || 32d8 || 48d8 || 64d8 || 96d8 || 128d8 || 192d8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Colossal Plus || 16d8 || 24d8 || 32d8 || 48d8 || 64d8 || 96d8 || 128d8 || 192d8 || 256d8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special bonuses include:''' &lt;br /&gt;
&lt;br /&gt;
Feats:&lt;br /&gt;
&lt;br /&gt;
1. [[SRD:Improved Natural Attack|Improved Natural Attack]] (unarmed strike) (via the feat or an item such as a Fanged Ring).&lt;br /&gt;
&lt;br /&gt;
2. Shape Soulmeld (Totem soulmeld) and Open Lesser Chakra (Shoulders) ([[Magic of Incarnum]]).&lt;br /&gt;
&lt;br /&gt;
3. Shifter Savagery feat (stacks with nothing; requires one to be both shifting and raging; rarely worthwhile).&lt;br /&gt;
&lt;br /&gt;
Class features:&lt;br /&gt;
&lt;br /&gt;
1. Warshaper 1.&lt;br /&gt;
&lt;br /&gt;
2. Initiate of the Dranconic Mysteries (IoDM) 4, IoDM 8.&lt;br /&gt;
&lt;br /&gt;
3. Shifter Druid 8, Shifter Druid 15.&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
&lt;br /&gt;
1. [[Ultimate Monk (DnD Optimized Character Build)/Buffing the Ultimate Monk#Spells|Enlarge Weapon]].&lt;br /&gt;
&lt;br /&gt;
2. [[Ultimate Monk (DnD Optimized Character Build)/Buffing the Ultimate Monk#Spells|Sharptooth]].&lt;br /&gt;
&lt;br /&gt;
3. [[Ultimate Monk (DnD Optimized Character Build)/Buffing the Ultimate Monk#Spells|Earth Hammer]].&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
&lt;br /&gt;
1. Battlefist (Eberron).&lt;br /&gt;
&lt;br /&gt;
2. ''Ectoplasmic Fist'' Quori Shard (Eberron). &lt;br /&gt;
&lt;br /&gt;
Special:&lt;br /&gt;
&lt;br /&gt;
1. Using [[Oriental Adventures]] (a 3.0E sourcebook) the monk can obtain Empty Hand Mastery (requires Power Attack, Improved Sunder, Improved Unarmed Strike, Eagle Claw Attack and Fists of Iron feats).&lt;br /&gt;
&lt;br /&gt;
2. The Monkey Grip feat or [[UA:Titan|Titan bloodline]] ability to wield oversized weapons (12th) plus the use of [[Ultimate Monk (DnD Optimized Character Build)/Buffing the Ultimate Monk#Call Weaponry|Call Weaponry]] and [[Srd:Graft Weapon|Graft Weapon]].&lt;br /&gt;
&lt;br /&gt;
=====Sample unarmed strike damage calculation=====&lt;br /&gt;
&lt;br /&gt;
Minagon is a Kalashtar Monk 11/Psionic Fist 5 whose feats include [[SRD:Overchannel|Overchannel]], [[SRD:Quicken Power|Quicken Power]] and [[SRD:Improved Natural Attack|Improved Natural Attack]] and whose magic items include a [[SRD:Monk's Belt|Monk's Belt]], a ''Ring of the Mighty Wallop, Lesser'', a [[SRD:Torc of Power Preservation|Torc of Power Preservation]] and an ''Ectoplasmic Fist''. He is suddenly confronted by a War Troll and, after winning the initiative, has to manifest [[SRD:Expansion|Expansion]] as a [[SRD:Quicken Power|Quickened Power]]. (This costs him 6 power points and 1d8 damage from use of [[SRD:Overchannel|Overchannel]]; his manifester level is not high enough to pay both the extra cost of a Quickened power and a +2 size enhancement.) At this point the DM's head is beginning to swim, but Minagon's player begins by calculating his base monk damage: 11 (monk levels) + 5 (Psionic Fist Levels) + 5 (Monk's Belt) = Level 21. His base damage is therefore the maximum, 2d10. He then calculates effective size; size M Kalashtar --&amp;gt; +1 via Expansion --&amp;gt; +1 via ''Ring of the Mighty Wallop, Lesser'' --&amp;gt; size H. Finally he adds special modifers: his [[SRD:Improved Natural Attack|Improved Natural Attack]] feat and his ''Ectoplasmic Fist''. His base damage, using the table above, is 12d8. The War Troll is in trouble.&lt;br /&gt;
&lt;br /&gt;
This may appear to be a lot of calculation, but a given character will tend to have only a few combinations of modifiers which recur in combat and which change only gradually as the Ultimate Monk gains levels or acquires magical or psionic items.&lt;br /&gt;
&lt;br /&gt;
=====Other damage bonuses=====&lt;br /&gt;
&lt;br /&gt;
Eventually, the monk's base damage die will dwarf any bonuses to damage he or she might enjoy. At ECL 1, however, this situation is reversed, and it is the monk's base 1d6 damage which is overshadowed by the bonuses available. Useful bonuses to damage include:&lt;br /&gt;
&lt;br /&gt;
[[SRD:Psionic Fist|Psionic Fist]]: +2d6 unarmed strike damage with expenditure of your psionic focus. This can be further enhanced with [[SRD:Psionic Meditation|Psionic Meditation]], allowing the character to regain focus as a move action (or even [[SRD:Psionic Meditation|Psionic Meditation]] plus Heroic Focus (Eberron), allowing the character to regain his psionic focus as a swift action by spending an action point.)&lt;br /&gt;
&lt;br /&gt;
'''Iron Fist''' (Complete Warrior) Expend a use of Stunning Fist to gain +1d6 to damage.&lt;br /&gt;
&lt;br /&gt;
'''Flying Kick''' (Complete Warrior): +1d12 to charge damage. Requires [[SRD:Power Attack|Power Attack]].&lt;br /&gt;
&lt;br /&gt;
[[SRD:Powerful Charge|Powerful Charge]]: +1d8 to charge damage if size M; damage die increases with size, like your unarmed strike base damage.&lt;br /&gt;
&lt;br /&gt;
'''Deep crystal weapons''': +2d6 damage (via a modified gauntlet, for example) after charging up the weapon with the expenditure of a power point. At 2,000gp, these weapons are expensive, but at ECL 1-3, they triple your unarmed damage.&lt;br /&gt;
&lt;br /&gt;
'''Weapon qualities''': For a +1 bonus price, or via a 1st- or 2nd-level infusion, the monk's unarmed strike damage can be improved with 1d6 of energy damage (flaming, shocking, icy, or whatever). Again, perhaps not worth it at the higher levels, but very helpful early on.&lt;br /&gt;
&lt;br /&gt;
'''Example''': An ECL 2 character with no magical items or buff spells, whose feats include Flying Kick and Psionic Fist, and who has acquired deep crystal gauntlets, charges an ogre; a successful hit will do 1d6 (base) + 1d12 (Flying Kick) + 2d6 (Psionic Fist) + 2d6 (deep crystal): 5d6 + 1d12 + Str, average 24 points damage + Str. Even at the lowest levels, the Ultimate Monk packs a punch.&lt;br /&gt;
&lt;br /&gt;
'''Optimization Note:''' The damage-boosting feats cited are classic examples of feats that can be lifesavers at lower levels, and dead weight later on. The optimal approach for power at all levels is to pick the feats that are most useful for the short term, and when you are ready to upgrade to the feats useful at higher ECL (to qualify for prestige classes, or other feats, or to optimize or because you made a mistake), use [[SRD:Psychic Reformation|Psychic Reformation]] to reselect your feats (and/or your skills, powers, class options and spells).&lt;br /&gt;
&lt;br /&gt;
====Emulating Legendary Martial Arts Techniques====&lt;br /&gt;
&lt;br /&gt;
This build is designed so as to be able to emulate your favorite cinematic martial arts techniques, including running up walls, making superhuman leaps, and frying enemies with your ''ki''. &lt;br /&gt;
&lt;br /&gt;
See [[Ultimate Monk (DnD Optimized Character Build)/Emulating Legendary Martial Arts Techniques|Emulating Legendary Martial Arts Techniques]] for guidelines.&lt;br /&gt;
&lt;br /&gt;
== Progression (3.5E)==&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Human&lt;br /&gt;
&lt;br /&gt;
'''Abilities (28 point buy):''' Str 14, Int 14, Wis 14, Dex 14, Con 12, Cha 8.&lt;br /&gt;
&lt;br /&gt;
[[UA:Character Traits|Traits]]: Quick, Aggressive.&lt;br /&gt;
&lt;br /&gt;
[[UA:Character Flaws|Flaws]]: Murky-eyed, Shaky.&lt;br /&gt;
&lt;br /&gt;
'''Region:''' Taer (or equivalent).&lt;br /&gt;
&lt;br /&gt;
'''Variant Class Feature: Wall Walker''' (instead of [[#Slow Fall|Slow Fall]]) -- you can walk or run over vertical surfaces as easily as horizontal ones, to the limit of what would be your &amp;quot;slow fall&amp;quot; capacity (20ft at 4th level, 30ft at 6th) (see [[Dungeonscape]], pg 12).&lt;br /&gt;
&lt;br /&gt;
Rule Variants: fractional BAB (Unearthed Arcana), flaws and traits (Unearthed Arcana).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Skills]]: [[Jump]], [[Tumble]], [[Balance]], [[Concentration]], [[Listen]], [[Spot]], [[Hide]] or [[Move Silently]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Ultimate Monk}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[SRD:Hit Dice|Hit Die]]: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Flurry of Blows|Flurry of Blows]]&amp;lt;br/&amp;gt;Attack Bonus&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Unarmed&amp;lt;br/&amp;gt;Damage&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#AC Bonus|AC&amp;lt;br/&amp;gt;Bonus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Fast Movement|Unarmored&amp;lt;br/&amp;gt;Speed Bonus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Power Points/Day&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st (Monk 1) || class=&amp;quot;left&amp;quot; | +0 || +2 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |  [[SRD:Improved Grapple|Improved Grapple]] ([[#Bonus Feat|Monk Bonus Feat]]), Battle Jumper (Human bonus feat), [[SRD:Improved Initiative|Improved Initiative]]&amp;lt;sup&amp;gt;ECL&amp;lt;/sup&amp;gt;, [[Dodge]]&amp;lt;sup&amp;gt;F&amp;lt;/sup&amp;gt;, [[SRD:Wild Talent|Wild Talent]]&amp;lt;sup&amp;gt;F&amp;lt;/sup&amp;gt;,[[#Flurry of Blows|Flurry of Blows]], [[#Unarmed Strike|Unarmed Strike]]|| class=&amp;quot;left&amp;quot; | –2/–2||1d6||+0||+0 ft.||0&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd Monk 2 || class=&amp;quot;left&amp;quot; | +1 || +3 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |  [[SRD:Combat Reflexes|Combat Reflexes]] ([[#Bonus Feat|Monk Bonus Feat]]), [[#Evasion|Evasion]]|| class=&amp;quot;left&amp;quot; | –1/–1||1d6||+0||+0 ft.||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3th (Monk 3)||class=&amp;quot;left&amp;quot; | +2 || +3 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Great Fortitude|Great Fortitude]]&amp;lt;sup&amp;gt;ECL&amp;lt;/sup&amp;gt;, [[#Still Mind|Still Mind]] || class=&amp;quot;left&amp;quot; | +0/+0||1d6||+0||+10 ft.||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th (Monk 4)||class=&amp;quot;left&amp;quot; | +3 || +4 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Ki Strike|''Ki'' Strike]] (Magic), [[#Slow Fall|Slow Fall]] 20 ft.|| class=&amp;quot;left&amp;quot; | +2/+2||1d8||+0||+10 ft.||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th (Monk 5)||class=&amp;quot;left&amp;quot; | +3 || +4 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | || class=&amp;quot;left&amp;quot; | +2/+2||1d8||+1||+10 ft.||7&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th (Monk 6)||class=&amp;quot;left&amp;quot; | +4 || +5 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Improved Trip|Improved Trip]] ([[#Bonus Feat|Monk Bonus Feat]]), [[SRD:Improved Natural Attack|Improved Natural Attack (unarmed strike)]]&amp;lt;sup&amp;gt;ECL&amp;lt;/sup&amp;gt;, [[#Slow Fall|Slow Fall]] 30 ft. || class=&amp;quot;left&amp;quot; | +3/+3||1d8||+1||+20 ft.||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th (Monk 6/Drunken Master 1)||class=&amp;quot;left&amp;quot; | +5 || +7 || +7 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Drink like a demon|Drink like a demon]], [[#Improvised weapons|improvised weapons]].|| class=&amp;quot;left&amp;quot; | +3/+3||1d8||+1||+20 ft.||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th (Monk 6/Drunken Master 2)||class=&amp;quot;left&amp;quot; | +6/+1 || +8 || +8 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Stagger|Stagger]] || class=&amp;quot;left&amp;quot; | +4/+4/||1d8||+1||+20 ft.||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th (Monk 6/Drunken Master 2/Psionic Fist 1)||class=&amp;quot;left&amp;quot; | +6/+1 || +8 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Practiced Manifester ([[Complete Psionic]])&amp;lt;sup&amp;gt;ECL&amp;lt;/sup&amp;gt; || class=&amp;quot;left&amp;quot; | +4/+4||1d8||+1||+20 ft.||3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th (Monk 6/ Drunken Master 2/Psionic Fist 2)||class=&amp;quot;left&amp;quot; | +7/+2 || +8 || +11 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | || class=&amp;quot;left&amp;quot; | +5/+5/+0||1d10||+1||+20 ft.||5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th (Monk 6/ Drunken Master 2/Psionic Fist 3)||class=&amp;quot;left&amp;quot; | +8/+3 || +9 || +11 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | || class=&amp;quot;left&amp;quot; | +6/+6/+1||1d10||+1||+30 ft.||8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th (Monk 6/ Drunken Master 2/Psionic Fist 4)||class=&amp;quot;left&amp;quot; | +9/+4 || +9 || +12 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |[[SRD:Quicken Power|Quicken Power]]&amp;lt;sup&amp;gt;ECL&amp;lt;/sup&amp;gt; || class=&amp;quot;left&amp;quot; | +6/+6/+1||1d10||+2||+30 ft.||12&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th (Monk 6/ Drunken Master 2/Psionic Fist 5)||class=&amp;quot;left&amp;quot; | +9/+4 || +9 || +12 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |[[SRD:Overchannel|Overchannel]]&amp;lt;sup&amp;gt;B&amp;lt;/sup&amp;gt; || class=&amp;quot;left&amp;quot; | +7/+7/+2||1d10||+2||+30 ft.||17&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th (Monk 6/ Drunken Master 2/Psionic Fist 5/Warshaper 1)||class=&amp;quot;left&amp;quot; | +10/+5 || +11 || +12 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |[[#Morphic immunities|Morphic immunities]], [[#Morphic weapons|Morphic weapons]] || class=&amp;quot;left&amp;quot; | +7/+7/+2||1d10||+2||+30 ft.||17&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th (Monk 6/ Drunken Master 2/Psionic Fist 5/Warshaper 2)||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +12 || +12 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |Superior Unarmed Strike&amp;lt;sup&amp;gt;ECL&amp;lt;/sup&amp;gt;, [[#Morphic body|Morphic body]] || class=&amp;quot;left&amp;quot; | +8/+8/+3||1d10||+2||+30 ft.||17&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th (Monk 6/ Drunken Master 2/Psionic Fist 6/Warshaper 2)||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +13 || +13 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | || class=&amp;quot;left&amp;quot; | +9/+9/+4||2d6||+2||+40 ft.||25&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th (Monk 6/ Drunken Master 2/Psionic Fist 7/Warshaper 2)||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +13 || +13 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | || class=&amp;quot;left&amp;quot; | +10/+10/+5/+0||2d6||+2||+40 ft.||33&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th (Monk 6/ Drunken Master 2/Psionic Fist 8/Warshaper 2)||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +13 || +14 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Snap Kick ([[Tome of Battle]])&amp;lt;sup&amp;gt;ECL&amp;lt;/sup&amp;gt; || class=&amp;quot;left&amp;quot; | +10/+10/+5/+1||2d6||+2||+40 ft.||45&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th (Monk 6/ Drunken Master 2/Psionic Fist 9/Warshaper 2)||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +14 || +14 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | || class=&amp;quot;left&amp;quot; | +11/+11/+6/+1||2d6||+3||+50 ft.||57&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th (Monk 6/ Drunken Master 2/Psionic Fist 10/Warshaper 2)||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +14 || +15 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Mental Leap|Mental Leap]]&amp;lt;sup&amp;gt;B&amp;lt;/sup&amp;gt; || class=&amp;quot;left&amp;quot; | +12/+12/+7/+2 ||2d10||+3||+50 ft.||73&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Bonus Feat}}:''' At 1st level, a monk may select either [[SRD:Improved Grapple|Improved Grapple]] or [[SRD:Stunning Fist|Stunning Fist]] as a bonus [[SRD:Feats|feat]]. At 2nd level, she may select either [[SRD:Combat Reflexes|Combat Reflexes]] or [[SRD:Deflect Arrows|Deflect Arrows]] as a bonus [[SRD:Feats|feat]]. At 6th level, she may select either [[SRD:Improved Disarm|Improved Disarm]] or [[SRD:Improved Trip|Improved Trip]] as a bonus [[SRD:Feats|feat]]. A monk need not have any of the prerequisites normally required for these [[SRD:Feats|feats]] to select them.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level or higher if a monk makes a successful [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A [[SRD:Helpless|helpless]] monk does not gain the benefit of evasion.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Fast Movement}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level, a monk gains an enhancement bonus to her speed, as shown on [[#Table: The Monk|Table: The Monk]]. A monk in armor or carrying a medium or heavy load loses this extra speed.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Still Mind}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A monk of 3rd level or higher gains a +2 bonus on [[SRD:Saving Throw|saving throws]] against spells and effects from the school of enchantment.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:''Ki'' Strike}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 4th level, a monk’s unarmed attacks are empowered with ''ki.'' Her unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. ''Ki'' strike improves with the character’s monk level. At 10th level, her unarmed attacks are also treated as lawful weapons for the purpose of dealing damage to creatures with damage reduction. At 16th level, her unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Slow Fall}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level or higher, a monk within arm’s reach of a wall can use it to slow her descent. When first using this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The monk’s ability to slow her fall (that is, to reduce the effective distance of the fall when next to a wall) improves with her monk level until at 20th level she can use a nearby wall to slow her descent and fall any distance without harm.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Purity of Body}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, a monk gains immunity to all diseases except for supernatural and magical diseases.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Improvised weapons}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, any object used as an improvised weapon by the monk does his or her unarmed strike damage +1d4. Additionally, the monk is exempt for the normal -4 penalty to hit when using improvised weapons.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Drink like a demon}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 1st level, the Drunken Master gains combat bonuses after drinking a number of alcoholic drinks (the maximum number benefited from being equal to his or her class level, and each portion being equivalent in alcohol content to a bottle of wine). Each drink takes one move action and grants +2 to [[Strength]] or [[Constitution]] but -2 to [[Intelligence]] and [[Charisma]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Stagger}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, the Drunken Master gains the ability to charge in any pattern (i.e., not just in a striaght line) and, with a successful DC 15 [[Tumble]] check, is immune from attacks of opportunity whilst doing so.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Morphic weapons}}:''' At 1st level, a Warshaper is able to reshape an shapeshifting form's natural weapons (including the monk's unarmed strike), increasing the damage dealt as if the character were one size larger.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Morphic immunities}}:''' At 1st level, a Warshaper is immune to critical hits and stunning while in altered form.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Morphic body}}:''' At 2nd level, a Warshaper enjoys +4 to Str and +4 Con while in altered form. &lt;br /&gt;
&lt;br /&gt;
'''Gameplay notes:''' Many other progressions are possible. Feat choice, especially, is very campaign-dependent. Superior Unarmed Strike, which increases the monk's effective level in determining unarmed strike damage, is unnecessary for characters with a functioning Monk's Belt. High-level characters, though, may be subject to antimagical and antipsionic effects. If these are less of a concern in your campaign, you may not need Superior Unarmed Strike. Contrawise, the progression assumes the monk will acquire [[SRD:Metamorphosis|Metamorphosis]] at the appropriate level via [[SRD:Psychic Chirurgery|Psychic Chirurgery]]. If this is not available in your monk's campaign world, he or she will need the [[SRD:Expanded Knowledge|Expanded Knowledge]] feat, to acquire [[SRD:Metamorphosis|Metamorphosis]], which is a [[SRD:Psion|Egoist]] power.&lt;br /&gt;
&lt;br /&gt;
An alternative to the classical Flurry of Blows attack may increase the monk's striking power still further:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Variant Class Feature: Decisive Strike''' (instead of [[#Flurry of Blows|Flurry of Blows]]). As a full-round action, make an unarmed/special monk weapon attack at -2 which deals double damage. This penalty is reduced as is the flurry penalty (-1 at 5th) (see PHB II, pg 52 for further details). &lt;br /&gt;
&lt;br /&gt;
However, under RAW, substituting Decisive Strike for flurry might make the build ineligible for the Drunken Master prestige class. Check with your DM both using this option.&lt;br /&gt;
&lt;br /&gt;
Without magical or psionic buffs, the progression does 4d8 base damage with an unarmed strike, or 4d8 + 1d4 with an improvised weapon. This is increased to 8d8 if using the Battle Jumper feat or the Decisive Strike class feature, or 12d8 if using both. In brown bear form (for example), the Large monk (+1), with Morphic Weapons (+1), and augmented [[SRD:Expansion|Expansion]] (+2) would deal 16d8  base damage (or 48d8 using Battle Jumper and Decisive Strike).&lt;br /&gt;
&lt;br /&gt;
Decisive Strike doubles the base damage, and also doubles the damage of any other unarmed strike made before the beginning the the next turn -- the Snap Kick feat adds one such attack, so at the cost of a -4 (or -3 after 5th level) penalty on all attacks, the monk can strike twice per round for double damage on each strike (extra attacks can also be added via buffs; a [[SRD:Hustle|''Hustle'']] or [[SRD:Haste|''Haste'']] effect, for example). Although superficially Decisive Strike trades equivalent abilities -- a double attack for a single attack doing double damage -- this effect is more advantageous than the conventional [[#Flurry of Blows|Flurry of Blows]] effect for a number of reasons: one-shot bonuses (via a [[SRD:True Strike|''True Strike]] spell, smiting attack, luck bonus, or whatever) to attack and damage are more useful, extra attacks are more potent, and effects in which the character expends their psionic focus can be put to better use ([[SRD:Psionic Fist|Psionic Fist's]] +2d6 becomes +4d6, for example.)&lt;br /&gt;
&lt;br /&gt;
The speed of the build is 30 (or the base speed of the altered form) + 50 (or +70 with a Monk's Belt) + 10 (Quick trait) = 90 (110) feat per round.&lt;br /&gt;
&lt;br /&gt;
'''See also:''' [[Ultimate Monk (DnD Optimized Character Build)/Variants|Other progressions]].&lt;br /&gt;
&lt;br /&gt;
==OA progression (some 3.0E rules)==&lt;br /&gt;
&lt;br /&gt;
WARNING: This progression is not viable due to issues in base attack bonus. 3 levels of monk does not qualify you for Psionic Fist.&lt;br /&gt;
&lt;br /&gt;
'''Initial scores (28 point buy):'''&lt;br /&gt;
&lt;br /&gt;
'''Human'''&lt;br /&gt;
Str: 14 Int: 10 Wis: 14 Dex: 14 Con: 12 Cha: 12&lt;br /&gt;
&lt;br /&gt;
'''Nezumi'''&lt;br /&gt;
Str: 14 Int: 10 Wis: 14 Dex: 14 Con: 14 Cha: 10&lt;br /&gt;
&lt;br /&gt;
'''30th level'''&lt;br /&gt;
Str: 14 Int: 10 Wis: 20 Dex: 14 Con: 12 Cha: 13&lt;br /&gt;
&lt;br /&gt;
'''Dire Bear form'''&lt;br /&gt;
Str: 34 Int: 10 Wis: 20 Dex: 16 Con: 20 Cha: 13&lt;br /&gt;
&lt;br /&gt;
[[SRD:Dire Bear|Dire Bear]] combat statistics:&lt;br /&gt;
&lt;br /&gt;
'''AC''': 32 (10 + 7 natural + 4 monk + 5 Wis + 3 Dex + 4 Inertial Armor + 1 Dodge - 1 aggressive - 1 Large)&lt;br /&gt;
&lt;br /&gt;
'''BAB''': +24/+21/+18/+15&lt;br /&gt;
&lt;br /&gt;
'''Hit points''': 275 (average)&lt;br /&gt;
&lt;br /&gt;
'''Damage -- Unarmed Strikes'''&lt;br /&gt;
* 2d10&amp;amp;mdash;Medium, monk 8, Psionic Fist 10, Shintao Monk 9&lt;br /&gt;
* 4d8&amp;amp;mdash;Large, [[SRD:Metamorphosis|Metamorphosis]] form or [[SRD:Expansion|Expansion]] power&lt;br /&gt;
* 6d8&amp;amp;mdash;Huge, [[SRD:Metamorphosis|Metamorphosis]] form or [[SRD:Expansion|Expansion]] power&lt;br /&gt;
* 8d8&amp;amp;mdash;Gargantuan, [[SRD:Metamorphosis|Metamorphosis]] form and [[SRD:Expansion|Expansion]] power&lt;br /&gt;
* 12d8&amp;amp;mdash;Colossal, Huge [[SRD:Metamorphosis|Metamorphosis]] form and enhanced [[SRD:Expansion|Expansion]] power&lt;br /&gt;
* 16d8&amp;amp;mdash;Above, plus [[SRD:Improved Natural Attack|Improved Natural Attack]]&lt;br /&gt;
* 24d8&amp;amp;mdash;Above, plus [[SRD:Improved Natural Attack|Improved Natural Attack]] and Empty-hand mastery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ECL !! Class/HD/LA !! Feats !! Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || Monk 1 || Improved Unarmed Combat, Fist of Iron, Improved Initiative, Power Attack, Wild Talent, Flying Kick || Monk abilities, Traits (aggressive, speedy), Flaws (Murky-eyed, shaky)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || Monk 2 || Combat Reflexes || Evasion&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || Monk 3  || Ki Shout (requires Cha 13)  || Still Mind&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || Monk 3/Psionic Fist 1    || || ''[[SRD:Expansion|expansion]]''&lt;br /&gt;
|-&lt;br /&gt;
| 5th || Monk 3/Psionic Fist 2   ||  || Claws of the Beast&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || Monk 3/Psionic Fist 3 || Expeditious Dodge || Psi abilities&lt;br /&gt;
|-&lt;br /&gt;
| 7th || Monk 3/Psionic Fist 4 || || &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || Monk 3/Psionic Fist 5 || Quicken Power || &lt;br /&gt;
|-&lt;br /&gt;
| 9th || Monk 3/Psionic Fist 6 || feat (ECL)||&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || Monk 3/Psionic Fist 7 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 11th || Monk 3/Psionic Fist 8 ||  || &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 12th || Monk 3/Psionic Fist 9 || Expanded Knowledge || [[SRD:Metamorphosis|Metamorphosis]] power available&lt;br /&gt;
|-&lt;br /&gt;
| 13th || Monk 3/Psionic Fist 9/Blade Dancer 1 ||  || Leap of the clouds, +10 on Balance, Tumble, Jump checks, double basic move&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 14th || Monk 3/Psionic Fist 9/Blade Dancer 1/Shintao Monk 1 || Improved Sunder || touch the Void dragon (raise one attribute 1d4 +1 for 1 hour/level)&lt;br /&gt;
|-&lt;br /&gt;
| 15th || Monk 3/Psionic Fist 9/Blade Dancer 1/Shintao Monk 2 || Improved Natural Attack (Unarmed Strike) || Detect Evil, Smite Evil, speak to soul (detect magic 1/day)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 16th || Monk 3/Psionic Fist 9/Blade Dancer 1/Shintao Monk 3 || Eagle Claw Attack || Empty Hand Mastery -- use next larger size type for unarmed combat damage, Grasp the Earth Dragon (immune to all stunning, sleep, and &amp;lt;i&amp;gt;slow&amp;lt;/i&amp;gt; effects and spells)&lt;br /&gt;
|-&lt;br /&gt;
| 17th || Monk 3/Psionic Fist 9/Blade Dancer 1/Shintao Monk 4 || || &amp;lt;i&amp;gt;Purity of Shinsei&amp;lt;/i&amp;gt; (&amp;lt;i&amp;gt;light&amp;lt;/i&amp;gt; spell (level)/day)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 18th || Monk 3/Psionic Fist 9/Blade Dancer 1/Shintao Monk 5 || Combat Expertise, Mobility || &amp;lt;i&amp;gt;Channel the fire dragon&amp;lt;/i&amp;gt; (protection from elements (heat/cold only) 1/day)&lt;br /&gt;
|-&lt;br /&gt;
| 19th || Monk 3/Psionic Fist 9/Blade Dancer 1/Shintao Monk 6 || || Great silence (gaze attack; one foe w/in 30 feet mute for 1 min/level; Will vs (DC 10+monk class level+Cha bonus) negates&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 20th || Monk 3/Psionic Fist 9/Blade Dancer 1/Shintao Monk 7|| Whirlwind Attack|| &amp;lt;i&amp;gt;Steal the air dragon&amp;lt;/i&amp;gt; (improved invisibility 1/day)&lt;br /&gt;
|-&lt;br /&gt;
| 21st || Monk 3/Psionic Fist 9/Blade Dancer 1/Shintao Monk 7/Weapon Master 1|| Overchannel|| &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 22nd || Monk 3/Psionic Fist 10/Blade Dancer 1/Shintao Monk 7/Weapon Master 1|| || &amp;lt;i&amp;gt;Ki&amp;lt;/i&amp;gt; damage 1/day (Max base unarmed strike damage)&lt;br /&gt;
|-&lt;br /&gt;
| 23rd || Monk 4/Psionic Fist 10/Blade Dancer 1/Shintao Monk 7/Weapon Master 1|| || [[#Ki Strike|''Ki'' Strike]] (Magic), [[#Slow Fall|Slow Fall]] 20 ft.&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 24th || Monk 5/Psionic Fist 10/Blade Dancer 1/Shintao Monk 7/Weapon Master 1|| Improved Combat Reflexes [Epic] || [[#Purity of Body|Purity of Body]]&lt;br /&gt;
|-&lt;br /&gt;
| 25th || Monk 6/Psionic Fist 10/Blade Dancer 1/Shintao Monk 7/Weapon Master 1|| Deflect Arrows || [[#Slow Fall|Slow Fall]] 30 ft.&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 26th || Monk 7/Psionic Fist 10/Blade Dancer 1/Shintao Monk 7/Weapon Master 1|| || [[#Wholeness of Body|Wholeness of Body]]&lt;br /&gt;
|-&lt;br /&gt;
| 27th || Monk 8/Psionic Fist 10/Blade Dancer 1/Shintao Monk 7/Weapon Master 1|| Infinite Deflection [Epic] || [[#Slow Fall|Slow Fall]] 40 ft.&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 28th || Monk 9/Psionic Fist 10/Blade Dancer 1/Shintao Monk 7/Weapon Master 1 || || [[#Improved Evasion|Improved Evasion]]&lt;br /&gt;
|-&lt;br /&gt;
| 29th || Monk 9/Psionic Fist 10/Blade Dancer 1/Shintao Monk 8/Weapon Master 1|| || Ancestral guidance (&amp;lt;i&amp;gt;Commune with greater spirit&amp;lt;/i&amp;gt; 1/week, no xp cost)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 30th || Monk 9/Psionic Fist 10/Blade Dancer 1/Shintao Monk 9/Weapon Master 1|| Improved Grapple, Legendary Wrestler [Epic]|| &amp;lt;i&amp;gt;Ride the water dragon&amp;lt;/i&amp;gt; (heal 1hp/hour)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SRD-only Ultimate Monk==&lt;br /&gt;
See [[Ultimate Monk (DnD Optimized Character Build)/SRD_Only_Progression|Ultimate Monk (DnD Optimized Character Build)/SRD_Only_Progression]]&lt;br /&gt;
&lt;br /&gt;
== Highlights ==&lt;br /&gt;
&lt;br /&gt;
The highlights of the Ultimate monk are his unarmed strike damage, multiple attacks, his psionic abilities, mobility, and Colossal-sized form. For complete discussions of each feature and examples of their use by Ultimate Monk in combat, see the [[Ultimate Monk (3.5e Optimized Character Build)/Highlights|Highlights page]].&lt;br /&gt;
&lt;br /&gt;
== Munchkin-Size Me ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Adventurer 1:&amp;lt;/b&amp;gt; Oh, God.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Adventurer 2:&amp;lt;/b&amp;gt;  What have you found?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Adventurer 1:&amp;lt;/b&amp;gt;  It doesn't matter, it doesn't matter any more. [&amp;lt;i&amp;gt;Hysterically&amp;lt;/i&amp;gt;] Nothing matters, when you're already dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Adventurer 2&amp;lt;/b&amp;gt;  [&amp;lt;i&amp;gt;slaps him&amp;lt;/i&amp;gt;]: Pull yourself together man! Whatever it is, we'll pull through.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Adventurer 1 &amp;lt;/b&amp;gt; [&amp;lt;i&amp;gt;Gibbering&amp;lt;/i&amp;gt;]: Pull through? Pull through? Fight? You can't. Run. You don't run.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Adventurer 2:&amp;lt;/b&amp;gt;  For God's sake.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Adventurer 1:&amp;lt;/b&amp;gt;  You don't run [displays ornately carved 3-inch sword] -- from the [[Ultimate Monk (DnD Optimized Character Build)/Pixie Ninja|&amp;lt;i&amp;gt;pixie ninja.&amp;lt;/i&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Side Notes ==&lt;br /&gt;
&lt;br /&gt;
Since the Nezumi resembling nothing so much as the old ½ HD giant rats, the possibilities for humor in the situation are endless. A DM might treat an epic-level party to an encounter beginning like this: &amp;quot;You see a three- or four-foot ratlike creature hurrying away with something shiny in its mouth. What do you do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
&lt;br /&gt;
The monk's hit points and armor class, prior to psionic buffing, are (in most variants) only so-so. This makes him vulnerable at all levels to surprise attacks. Additionally, Metaphorphosis is spell-like ability, so it provokes attacks of opportunity before it can take advantage of the increased Con/Dex/natural armor bonuses (unless Quickened, which pushes the cost to 13PP). &lt;br /&gt;
&lt;br /&gt;
The monk can use his psionic powers quite often, but not endlessly. A prudent foe would ensure his power point reserves are exhausted before joining battle.&lt;br /&gt;
&lt;br /&gt;
Many of the monk's abilities require him to either have his psionic focus, or expend it. His Quicken Power feat is one example. [[SRD:Greater Psionic Fist|Greater Psionic Fist]] which adds an extra 4d6 to your unarmed or natural attack damage, is another.  Regaining your psionic focus requires a full-round action (unless you expend a feat slot on [[SRD:Psionic Meditation|Psionic Mediatation]], which allows you to regain your focus as a move action), and provokes attacks of opportunity.  Without being psionically focused, the build also loses the benefit of the following feats:  Speed of Thought, Up the Walls, Psionic Charge.&lt;br /&gt;
&lt;br /&gt;
For an extensive discussion of the limitations of the monk class in general, real and imagined, see [[Ultimate Monk (3.5e Optimized Character Build)/FAQ|the FAQ]].&lt;br /&gt;
&lt;br /&gt;
=== DM Counters ===&lt;br /&gt;
&lt;br /&gt;
''[[SRD:Antimagic Field|Antimagic field]]'', and ''[[SRD:Dispel Magic|dispel magic]]/[[SRD:Greater Dispel Magic|greater dispel magic]]'' and their psionic equivalents.  Many of the abilities that power this build are magic/psionic in nature.  For the 3.0e progression, an antimagic field nullifies bear form, all the blade dancer class features, and any magic items being worn. In the 3.5e progressions, the monk is less dependent on magic, but if using the magic-psionic transparency rule, an antimagic field also nullifies psionic powers (specifically ''[[SRD:Expansion|expansion]]'' and ''[[SRD:Psionic Lion's Charge|psionic lion's charge]]''), and all the psionic feats.  At epic level, presenting a [[SRD:Colossus|colossus]] should be a sufficient challenge (although, given that a colossus' maximum speed is the equivalent of a leisurely stroll around the garden for the Ultimate Monk, the encounter would also have to provide a compelling reason the monk could not simply retreat outside the colossus' 100-foot antimagic field and deal with the problem from there).&lt;br /&gt;
&lt;br /&gt;
Much of the Ultimate Monk's combat prowess is based upon speed and mobility. So one simple DM counter for the Ultimate Monk would be to '''build into the adventure something slow and vulnerable that the Ultimate Monk is bound to protect''' -- a civilian, an important object or location, a wounded companion. The Ultimate Monk forced to stand and fight is still a force to be reckoned with, but not quite the superhuman villain lawnmower he is when fully mobile.&lt;br /&gt;
&lt;br /&gt;
Also bear in mind that '''the Ultimate Monk's power point reserve is generous (especially at the higher levels) but not infinite.''' The combat examples given on the highlights page reflect the generous use of power points appropriate to a climatic battle or a critical encounter in which the monk feels seriously threatened. In adventures involving repeated combat encounters at short intervals, the monk will have to invoke his ''ki''-fueled psionic enhancements sparingly, or he will quickly find his power point reserve exhausted.&lt;br /&gt;
&lt;br /&gt;
Putting the above elements together, the ultimate challenge for the Ultimate Monk would be a series of lower-level encounters without the opportunity to regain power points in the interim, involving defense of a vulnerable and not-very-mobile character or object, building to a confrontation with foes with antipsionic abilities and the potential to surprise.&lt;br /&gt;
&lt;br /&gt;
Or you could always deploy a weapon that has brought many a mighty army of warriors to woe: mud. Remember, the monk cannot charge, and may find has mobility restricted, in uneven, boggy, or otherwise hampering terrain. But be warned; a monk who takes a level of the [[SRD:Elocater|elocater]] prestige class can ignore such effects (the elocater's abilities mesh well with the Ultimate Monk's, and might well be an appropriate multiclass option for epic-level Cobra Strike specialists and Drunken Master characters.)&lt;br /&gt;
&lt;br /&gt;
'''It's very important for the DM to distinguish between free actions and swift actions and observe the limit of one swift action per round.''' Even some powers with long durations (like Claws of the Beast) may need to be activated as a swift action (unless the monk wants to walk around with foot-long razor-sharp claws).&lt;br /&gt;
&lt;br /&gt;
'''Remember to apply the size-dependent penalties on the Metamorphosized and Expanded forms of the monk.''' Apply the rules on spaces occupied for larger forms: a Colossal creature takes up a square 30 feet on a side (900 square feet) and is typically over 50 feet tall. '''You can avoid the Colossal Ultimate Monk's blowing through your encounters via the simple expedient of placing an important objective indoors.''' &lt;br /&gt;
&lt;br /&gt;
Some DMs impose an effective size limit of Colossal with respects to damage by size, or effects that increase damage &amp;quot;as if&amp;quot; one were larger (like Improved Natural Attack).  Under such a restriction a monk's unarmed strike base damage with in bear form with ''[[SRD:Expansion|expansion]]'' would max out be 12d8 instead of 16d8 or 24d8.&lt;br /&gt;
&lt;br /&gt;
On the subject of high-damage strikes, the DM may disallow the Beast Strike feat, or rule that claws or slams are &amp;quot;used up&amp;quot; when stacked with unarmed strikes, and cannot in the same round be used as secondary weapon. &lt;br /&gt;
&lt;br /&gt;
With respect to the 3.0e build, disallowing the martial arts style bonus of OA reduces the build's mobility bonuses and, more importantly, base damage (although as the 3.5e variants show, it is quite possible to reach 150+hp strikes without any of the rules from Oriental Adventures). Or the DM could reasonably rule that the Fists of Zuoken would not accept a Shintao monk or vice versa.&lt;br /&gt;
&lt;br /&gt;
The various prestige classes used in the 3.0e build all have their own feat requirements and their own skill requirements. If he or she can stand the boredom, the DM should ensure that all the skill requirements are met before prestige class levels are taken.&lt;br /&gt;
&lt;br /&gt;
Beyond the options in this build, there are quite a number of ways to increase unarmed damage as though by a size increase.  The DM can always rule that multiple effects of that type don't stack.  So Empty Hand Mastery and Improved Natural Attack would overlap.&lt;br /&gt;
&lt;br /&gt;
The 3.0E progression uses a number of rules from Oriental Adventures the DM may not wish to allow. Primarily: free multiclassing for monks, stacking of monk and monk prestige-class levels for purposes of determining unarmed attacks per round, and the prestige classes themselves. (Flying Kick, which in OA doubled damage dice, has been replaced by the feat of the same name in  ''[[Complete Warrior]]'') doesn't double the charge damage, but instead adds +1d12 to the charge damage.&lt;br /&gt;
&lt;br /&gt;
See also: [[Ultimate Monk (3.5e Optimized Character Build)/Rebalancing the Ultimate Monk|Rebalancing the Ultimate Monk]].&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
Add the Running feat, and the build's land speed exceeds 100mph; his marathon time would be 15 minutes, 30 seconds. With Spring Attack, or by use of the Hustle power, the build could run up a 60 ft. wall, attack a guard, then run down the other side and run another 60 ft. [Sample dialogue: ''&amp;quot;Was that a bear? Oh God, where's Algeroun's head?&amp;quot;'']&lt;br /&gt;
&lt;br /&gt;
With the dire bear's +20 Str., ladders are a thing of the past; a Str. 34 character can carry 932 pounds as a light load. Grab a couple of colleagues in each paw, and up the wall you go!&lt;br /&gt;
&lt;br /&gt;
When an 8,000 pound, 12-ft-high dire bear just isn't getting it done, the build's Expansion power with a six-point augment gives you a Gargantuan size, 48 feet high and weighting in at 256 tons. Take the Swim skill, use Up the Walls to run at 100mph up a 45-degree hill, and jump in a lake for an epic-level cannonball.&lt;br /&gt;
&lt;br /&gt;
====Rules Variants and their Impact on the Ultimate Monk====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;massive damage rules&amp;lt;/b&amp;gt; from pg. 145 of the PHB impose a DC 15 Fortitude save to survival 50 points of damage or more. If your campaign uses the UA massive damage variant [[UA:Scaling the Saving Throw|Scaling the Saving Throw]] a run-of-the-mill 130hp hit by the Ultimate Monk requires a hefty DC 31 Fortitude save to survive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Action points&amp;lt;/b&amp;gt; from UA are extremely helpful to the Ultimate Monk. His best buys will be the +8 initiative bonus and the emulation of a feat for one round.&lt;br /&gt;
&lt;br /&gt;
The [[UA:Combat Facing|Combat Facing]] rules, also from UA, are advantageous to the monk, as he will usually be the most mobile person on the battlefield.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
See [[Ultimate Monk (3.5e Optimized Character Build)/FAQ| the Ultimate Monk FAQ page]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Optimized Character Builds Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Optimized Character Build]]&lt;br /&gt;
[[Category:WotC Rules Only]]&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Ultimate_Monk_(3.5e_Optimized_Character_Build)</id>
		<title>Talk:Ultimate Monk (3.5e Optimized Character Build)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Ultimate_Monk_(3.5e_Optimized_Character_Build)"/>
				<updated>2012-10-18T01:33:46Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: Reverted edits by 91.237.249.140 (talk) to last revision by S1Q3T3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What's New==&lt;br /&gt;
&lt;br /&gt;
I've added two new subpages, one on [[Ultimate Monk (3.5e Optimized Character Build)/Rebalancing the Ultimate Monk|rebalancing]] the Ultimate Monk (which has a nifty combat example in which the Ultimate Monk takes on Ares, god of violence) and one on [[Ultimate Monk (DnD Optimized Character Build)/Multiclassing the Ultimate Monk|class level selection]] for the Ultimate Monk.&lt;br /&gt;
&lt;br /&gt;
Added a new set of Ultimate Monk progressions which will ultimate be the main progression for the Ultimate Monk, with the others relegated to sub-variants. I'm very excited about these [[Ultimate Monk (DnD Optimized Character Build)/Monks of the Fivefold Path|Monks of the Fivefold Path]]. All the things I've learned in the course of this process, both in terms of building the best monks possible under the 3.5e rules, and about the philosophical, cultural, and symbolic underpinnings of what eventually becomes the cinematic and literary tradition of the martial arts.[[User:S1Q3T3|S1Q3T3]] 21:40, 26 January 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
==I am officially ashamed to call myself an optimizer==&lt;br /&gt;
&lt;br /&gt;
Well, dip me in butter and call me a biscuit, folks. How did I miss this for so long? From the distinguished Institute of Min/Maxing in Springfield, IL (where we share office space with Rod Blagojevich) comes word of a simple finesse that saves &amp;lt;i&amp;gt;five&amp;lt;/i&amp;gt; levels off the 3.5E progression, whilst restoring much of the glorious brokenness that belonged to the UM of old, before the Darkness claimed Oriental Adventures.&lt;br /&gt;
&lt;br /&gt;
New feat (15th level): Expanded Knowledge&lt;br /&gt;
&lt;br /&gt;
The Expanded Knowledge feat allows one to chose a psionic power, no more than one level less than the maximum level you can cast, from &amp;lt;b&amp;gt;ANY&amp;lt;/b&amp;gt; power list. Our choice, of course, is Metamorphosis, an Lvl 4 Psion power (requiring 9 levels of Psionic Fist (aka Fist of Zuoken) which gives access to Lvl 5 Psychic Warrior powers). Combine it with Hustle and/or Expansion, and enjoy your choice of virtually &amp;lt;i&amp;gt;any&amp;lt;/i&amp;gt; alternate form up to 15HD (or your HD, whichever is less.) With a Dire Lion, these would be the critical changes:&lt;br /&gt;
&lt;br /&gt;
Str: +14&lt;br /&gt;
&lt;br /&gt;
Dex: +4&lt;br /&gt;
&lt;br /&gt;
Con: +6&lt;br /&gt;
&lt;br /&gt;
Claws/Bite: 1d6/1d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Improved Grab&lt;br /&gt;
&lt;br /&gt;
Pounce (full attacks with charge)&lt;br /&gt;
&lt;br /&gt;
Rake&lt;br /&gt;
&lt;br /&gt;
Note that this particular choice makes Psionic Lion's Charge redundant (both figuratively and literally). I don't know what creatures will be optimal yet, I'll have to work on it. But regardless, it beats the heck out of taking 5 levels of Bear Warrior. To illustrate, one more example:&lt;br /&gt;
&lt;br /&gt;
Dire Bear form:&lt;br /&gt;
&lt;br /&gt;
Str: +20(!)&lt;br /&gt;
Dex: +2&lt;br /&gt;
Con: +8&lt;br /&gt;
&lt;br /&gt;
Claw/Bite: 2d4/2d8&lt;br /&gt;
&lt;br /&gt;
Improved Grab&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or go bigger:&lt;br /&gt;
&lt;br /&gt;
Megaraptor (Size H)&lt;br /&gt;
&lt;br /&gt;
Str: +10&lt;br /&gt;
Dex: +4&lt;br /&gt;
Con: +10&lt;br /&gt;
&lt;br /&gt;
Talons/Claws/Bite: 2d8/1d4/2d6&lt;br /&gt;
&lt;br /&gt;
Pounce (full attacks after charge)&lt;br /&gt;
&lt;br /&gt;
Some people might find the idea of a monk transforming into a giant dinosaur a little silly (depends on the tone of your campaign, I guess -- and there's no way it's not impressive.) In game terms, the advantage is striking. Combined with +2 Expansion, the monk strikes as a Colossal creature, with Improved Natural Attack increasing the damage still more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New Progression===&lt;br /&gt;
Added Expanded Knowledge at ECL 15. Updated progression tables, without Bear Warrior. &lt;br /&gt;
&lt;br /&gt;
Obviously there are a great many things one can do with those five additional levels. Starting the character out with a quick F2/PsyW2 is attractive for the four bonus feats that come with those levels. One could take a few levels in a monster class before starting out in monk, so as not to have to wait for ECL 15 for Large (or Huge) size. One could also take a few levels in one or two of the classes which can take feats allowing the monk to stack those levels to determine unarmed strike damage (a couple levels of ranger would be particularly useful.)&lt;br /&gt;
&lt;br /&gt;
For now, I kept it very simple: I finished the Psionic Fist progression, where Lvl 10 gives a bonus psionic feat, an additional psionic power, and additional power points; and I took the base monk all the way up to Lvl 11, for the greater flurry ability, an additional attack, and Improved Evasion. (Having it both ways forced me to dip my toe into the Epic rules with 21 levels and one Epic feat If one can live without the extra psionic feat, I'd recommend leaving the Psionic Fist at 9 and keeping eleven levels of monk, giving four attacks per round, five with an off-handed strike. This keeps it a 20-level build.)&lt;br /&gt;
&lt;br /&gt;
===New 3.0E Progression===&lt;br /&gt;
&lt;br /&gt;
I've reworked the Oriental Adventures (3.0E) progression to reflect the use of the Metamorphosis power (no more Bear Warrior!) Besides the levels of Bear Warrior, I ditched the Sohei levels, with the thinking that magic/psionic transparency ought to apply to the Blade Warrior requirement that the character by able to cast spells (i.e., I read it that in a campaign with psionics, a Blade Dancer must be able to cast spells or manifest powers.) Several feats were ditched whose primary purpose was fulfilling the requirements for Foot and Fist Mastery (after a commenter helpfully pointed out that the Jump, Balance, and Tumble bonuses provided by Foot and Fist Mastery do not stack with the Blade Dancer bonuses). I added a level of Weapon Master, for the damage maximization power. The feat requirements of that prestige class (Weapon Focus, Dodge, Mobility, Spring Attack, and Whirlwind Attack) are all things on the Ultimate Monk's wish list anyway.&lt;br /&gt;
&lt;br /&gt;
: Although the magic-psionics transparency rule treat psionics the same as magic, it does not mean that psionic powers are the same as spells.  It just means that psionic powers are just another type of magic, like the warlock's invocations, soulmelds from the ''[[Magic of Incarnum]]'', the binder's vestiges, the truenamer's utterances, the shadowcaster's mysteries, some of the blade adepts' stances and manuevers, spell-like abilities, psi-like abilities, and supernatural abilities.  Like spells, all these things are magic, but only spells are spells.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]] 12:42, 11 February 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
Also, several feats were added to reflect what was learned in designing the 3.5E progression (Expanded Knowledge, Overchannel, Beast Strike, Improved Natural Attack). The differences between the 3.0E and 3.5E variants are now more a matter of flavor and less a matter of raw power -- they're both pretty unstoppable.&lt;br /&gt;
&lt;br /&gt;
I also made a point of removing the last references to the OA version of Flying Kick, which doubled unarmed strike damage. The Complete Warrior feat supersedes it.&lt;br /&gt;
&lt;br /&gt;
== Ideas &amp;amp; Questions ==&lt;br /&gt;
Looking at the power Expansion.&lt;br /&gt;
I do not think you can use Expansion to enlarge a Dire Bear Metamorphosis, &amp;quot;Other psionic or magical properties are not affected by this power&amp;quot; So the effect of Metamorphosis can not be changed by Expansion, and you are stuck with a large bear.&lt;br /&gt;
&lt;br /&gt;
:Sign your posts, please. What the description is saying is that properties other than size and weight are not affected by ''Expansion'' -- so you can't, for example, expand a healing potion and turn it into several healing potions. It does not say you can't expand someone who is in an altered form. You can. That doesn't affect the form's &amp;quot;psionic or magical properties&amp;quot; -- just its size.&lt;br /&gt;
&lt;br /&gt;
===Claws of the Beast and iterative attacks===&lt;br /&gt;
&lt;br /&gt;
Looking at the power Claws Of The Beast.&lt;br /&gt;
It looks like it do not give you extra attacks, but replaces your normal attacks &amp;quot;You can make an attack with one claw or a full attack with two claws at your normal attack bonus, replacing your normal attack routine.&amp;quot; (Expanded Psionics Handbook, pg 83)&lt;br /&gt;
What do you say, it would be nice to have more attacks, but how do I convince my DM? -- R03ask&lt;br /&gt;
&lt;br /&gt;
:Show him this article, from Wizards of the Coast; http://www.wizards.com/default.asp?x=dnd/rg/20070410a. Skip Williams, in an article published by WotC, should be authority enough for anybody. You do have to give up flurry on rounds when you also strike with your natural weapons. If you can get Beast Strike, from Dragon magazine, you can add your claw damage to your unarmed strike damage as well. There's no arguing on that one, it's a Dragon Magazine feat, all you can do is wheedle. You might point out that it is logical that martial artist, who have often modeled their styles after animals, would be able to make use of a animal's natural weapons.[[User:S1Q3T3|S1Q3T3]] 08:41, 5 February 2009 (MST)&lt;br /&gt;
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:: Hadn't seen that article before.  Looks like Skip changed his position on the issue of combining two-weapon fighting, unarmed strikes, and flurry of blows from his [http://www.wizards.com/dnd/files/Main35FAQv06302008.zip FAQ] entry (pages 19 and 20).  I like the article interpretation better.  It's more in-line with the PHB/SRD wording.&lt;br /&gt;
:: As far as combining unarmed strikes with natural weaponry, Skip is simply reiterating what the general rules say by pulling together sections from different parts of the core rules (specifically, the rules [[SRD:Monk#Unarmed Strike|here]], [[SRD:Standard Actions#Unarmed Attacks|here]], and [[SRD:Manufactured and Natural Weapon Fighting|here]]).  The article doesn't change the fact that you can't combine other attacks with ''[[SRD:Claws of the Beast|claws of the beast]]'', because it's explicitly written into the power's description.  Only another explicit exception (such as ''[[SRD:Form of Doom|form of doom]]'') can allow the ''claws'' to be used with other attacks. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]] 12:42, 11 February 2009 (MST)&lt;br /&gt;
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:::I understand where you are getting that, but I don't agree with your reading. &amp;quot;Your claws work just like the natural weapons of many monsters.&amp;quot; In other words, they can be combined with other attacks just like natural weapons. &amp;quot;You can make an attack with one claw or a full attack with two claws at your normal attack bonus, replacing your normal attack routine.&amp;quot; Well, naturally. But consider. Can you expand upon your normal attack routine by use of the Two-Weapon Fighting feat? Yes, you can (provided you are using an appropriate weapon, etc.) That's the whole point. So if you can use TWF to modify your normal attack routine, you can also use it to modify your claw attacks, which replace it. Which is reinforced by the statement &amp;quot;Your claws work just like the natural weapons of many monsters.&amp;quot; I think the difference in our readings is that you are treating the effects of TWF as part of the character's normal attack routine, which the power's description rightly does not say. TWF modifies your &amp;quot;normal attack routine&amp;quot; -- allowing additional  attacks and imposing penalties. What the power description is saying is that the claws become your primary weapons (which would make your unarmed strike a secondary weapon).[[User:S1Q3T3|S1Q3T3]] 17:23, 14 February 2009 (MST)&lt;br /&gt;
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::::The problem is that the sentence that reads &amp;quot;Your claws work just like the natural weapons of many monsters&amp;quot; is too vague because the term &amp;quot;many monsters&amp;quot; isn't qualified in the power's description.  So I can interpret that sentence in a number of different ways.  It could (a) refer to the monsters that are able to combine natural and manufactured weaponry, (b) refer to the monsters that cannot combine natural and manufactured weaponry (because there are &amp;quot;many monsters&amp;quot; that can't), or (c) just be a general statement to serve as an introduction to the paragraph&amp;amp;mdash;which continues on to expound on exactly how the &amp;quot;claws work just like the natural weapons of many monsters.&amp;quot;&lt;br /&gt;
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::::By contrast, in a couple paragraphs below, the sentence that reads &amp;quot;If you attack with a manufactured weapon or another natural attack, you can’t make any claw attacks in that round.&amp;quot; is very specific.  In fact, no matter how you interpret the other sentence, you have to completely disregard this one in order to come to the conclusion that the ''claws'' can be combined with other attacks.&lt;br /&gt;
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::::Ultimately, the real question is &amp;quot;How will a typical DM interpret it?&amp;quot;  There's not much point to putting together an optimization based on a specific interpretation of the rules if very few, if any, share that view.  When I'm putting together an optimization and unsure about whether or not a particular element works within the rules, I typically go to the WotC forums, or ENWorld forums and try to get a consensus of what they think.&lt;br /&gt;
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::::On a side note, I noticed you mentioned two-weapon fighting in the context of combining attacks with natural and manufactured weaponry.  In actuality, the rules for two-weapon fighting have nothing to do with natural attacks.  They only deal with combining attacks from two different manufactured weapons (or the opposite ends of a double weapon).  However, TWF can be combined with natural attacks, and the kicker is that the penalties for TWF only apply to the manufactured weapons.&lt;br /&gt;
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::::For example, from [http://www.wizards.com/default.asp?x=dnd/rg/20070410a Skip's article] if we take the lizardfolk monk from the first example (BAB +7 and +3 from a Str 17), and give it the longspear from the second example, it can make two attacks with the longspear as a primary-hand weapon (+6/+1), make an attack with an unarmed strike as an off-hand weapon (+10), and make a bite as a secondary natural attack (+5).  Taking this a few steps further, let's replace the longspear with a [[morningstar]], give it the feats Prehensile Tail (''[[Savage Species]]''), [[SRD:Multiweapon Fighting|Multiweapon Fighting]], [[SRD:Multiattack|Multiattack]], and [[SRD:Improved Multiattack|Improved Multiattack]].  It can now make two attacks with the morningstar as a primary-hand weapon wielding it with its tail (+8/+3), make an attack with an unarmed strike as an off-hand weapon (+10), and make two claw attacks and one bite attack as secondary natural attacks (+10/+10/+10).  Disclaimer:  I don't have my ''SS'' in front of me so I don't know if a lizardfolk actually qualifies for Prehensile Tale.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]] 21:30, 15 February 2009 (MST)&lt;br /&gt;
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:::::Thanks for your detailed and careful argument; I'll go over it in detail after work and respond.[[User:S1Q3T3|S1Q3T3]] 07:12, 19 February 2009 (MST)&lt;br /&gt;
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::::::Sorry to be so tardy in responding. I agree that the sentence &amp;quot;If you attack with a manufactured weapon or another natural attack, you can’t make any claw attacks in that round&amp;quot; is very specific. However, implicit in all the rules, even the very specific ones, is the assumption that other rules, governing spells, feats, class abilities, or whatever, can modify what is asserted there.&lt;br /&gt;
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::::::: I agree with that statement, and by that logic, the rule information in ''claws of the beast'' can modify the rules that assert how natural and manufactured weaponry interact.  If that weren't the case, it would be pointless to have that sentence there in the first place.  It would never apply to any scenario, and thus make it highly contradictory.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]] 10:53, 1 March 2009 (MST)&lt;br /&gt;
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::::::For example, how many places in the spell descriptions and elsewhere in the rules do we read &amp;quot;The character can still make no more than one attack of opportunity per round.&amp;quot; Of course, we know that that doesn't apply to characters with Combat Reflexes. If a spell says that a target becomes flat-footed and loses their Dex bonus to AC, we know that is not intended to apply to a character with Uncanny Dodge. And so on.&lt;br /&gt;
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::::::: Again, I agree.  Likewise ''[[SRD:Bite of the Wolf|bite of the wolf]]'' reads &amp;quot;You gain one bite attack each round, instead of or in addition to any other attacks you have.&amp;quot;  But the &amp;quot;in addition&amp;quot; part doesn't apply to characters that make attacks with ''claws of the beast''.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]] 10:53, 1 March 2009 (MST)&lt;br /&gt;
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::::::: Essentially, what we have here with Combat Reflexes, uncanny dodge, and ''claws of the beast'', are specific and explicit exceptions to the general rules.&lt;br /&gt;
:::::::* The general rules state that you can only make one AoO per round.  Combat Reflexes is an exception to that rule.&lt;br /&gt;
:::::::* The general rules state that you lose your Dex bonus to AC when flat-footed.  Uncanny dodge is an exception to that rule.&lt;br /&gt;
:::::::* The general rules state that attacks with manufactured and natural weaponry can be combined.  ''Claws of the beast'' is an exception to that rule.&lt;br /&gt;
:::::::Rule information from feats, spells, powers, special abilities, etc... trumps the general rules.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]] 10:53, 1 March 2009 (MST)&lt;br /&gt;
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::::::You allude to monsters that cannot combine attacks with natural and manufactured weapons, but I don't know of any who can use manufactured weapons that can't. There are many examples of those that can.&lt;br /&gt;
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::::::: ''Claws of the beast'' doesn't narrow its reference of &amp;quot;many monsters&amp;quot; to just those that can use manufactured weapons, only those with natural attacks.  Some monsters with natural attacks can use weapons (e.g. [[SRD:Troll|trolls]]) and some can't (e.g. [[SRD:Behir|behirs]]).  By virtue of not being able to use manufactured weapons means they can't combine natural and manufactured weaponry.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]] 10:53, 1 March 2009 (MST)&lt;br /&gt;
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::::::You could be right on the RAW; I'm notoriously weak on the literalist interpretation of the scriptures. Of course, I agree that it's DM interpretation that matters. It makes sense to me both from a story point of view and a balance point of view that creatures with natural weapons would derive some benefit from them whilst using martial arts. A rough-scaled, razor-clawed lizard man does not lost those natural advantages when he trains in unarmed combat.&lt;br /&gt;
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:::::::Given that a number of martial arts focus on using everything at your disposal, and using your body as a weapon, I agree that natural weapons should mesh seamlessly with the unarmed strikes of a monk.  I thought 3E had the best rules for unarmed strikes and natural attacks (in ''Savage Species'' on page 106).  It allowed you to use mix and match.  You could use your natural attack damage with your monk attack routine (when monks got an extra attack at +4 BAB and every 3 bonus increases afterward), or use your monk damage with your natural attack routine.&lt;br /&gt;
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:::::::However, when you throw magic (and/or psionics) into the mix, anything can happen, and it doesn't have to make sense.  That's from where many concepts of magic came.  In many early cultures, if it couldn't be explained logically, it was magic (or otherworldly intervention, or both).  So effects from spells and powers are not obligated to makes sense from any point of view.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]] 10:53, 1 March 2009 (MST)&lt;br /&gt;
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::::::From a balance point of view, claw damage will eventually be dwarfed by unarmed strike damage (as you know well). You cannot flurry and add other attacks, so in most cases you will gain, at most, one other attack.&lt;br /&gt;
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::::::: None-the-less, I've seen a couple of optimizations around ''claws of the beast''.  I've figured out how to modify [http://forums.gleemax.com/wotc_archive/index.php/t-519517 this one] to get 10 attacks per round plus rend damage at cost of 1 PP per round plus the up-front PP cost for ''claws of the beast''.  Throw in powers like ''expansion'', ''claws of the vampire'', and ''metamorphosis'', and you got a fairly impressive melee optimization.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]] 10:53, 1 March 2009 (MST)&lt;br /&gt;
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::::::As far as TWF vs Multiattack vs Multiweapon Fighting, I was sloppy in my terms. Your lizardman is a cool example, exploiting the fact that Improved Multiattack (like many powerful creature feats) has no BAB prerequisite. Good to talk to you.[[User:S1Q3T3|S1Q3T3]] 07:45, 25 February 2009 (MST) &lt;br /&gt;
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::::::: Sadly, the flaw in my example is that a lizardfolk does not qualify for the Prehensile Tail feat, because it requires a tail natural attack.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]] 10:53, 1 March 2009 (MST)&lt;br /&gt;
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::::::::Reading the power description again, I think you're right. What finally convinced me was this sentence: &amp;quot;If you attack with a manufactured weapon or another natural attack, you can’t make any claw attacks in that round.&amp;quot; With manufactured weapons, one could argue (as I did) that this does not take into account the effect of feats, but the addition of &amp;quot;another natural attack&amp;quot; makes the meaning clearer; under the normal rules (i.e., if we treated the claws as natural claws in every way) the character should be able to add another natural weapon to his or her attack routine as a secondary attack at -5. No feat needed. That the power description forbids this suggests to me, as I read it now, that the intent is clearly to prevent all additional iterative attacks.&lt;br /&gt;
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===Feats===&lt;br /&gt;
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maybe this is stupid but how do you get so many feats at the first level?&lt;br /&gt;
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:Short answers: flaws (UA), human race (sometimes), classes with bonus feats.&lt;br /&gt;
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===Suggestions===&lt;br /&gt;
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Hey -- cool build!  Here are some suggestions that may be worth mentioning in the build:&lt;br /&gt;
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* Figure out a way to put [[SRD:Improved Natural Attack|Improved Natural Attack]] in!  It works for monk's attacks [http://www.wizards.com/default.asp?x=dnd/rg/20070403a].&lt;br /&gt;
* Suggested magic items besides the monk's belt would be nice.&lt;br /&gt;
* Perhaps you should figure out a way to get Monk level 2 in.  It gives +1 to saves, an extra feat, and +1 BAB.&lt;br /&gt;
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And my questions:&lt;br /&gt;
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* How are you getting +20 strength from bear warrior without progressing to level 10 in the class?&lt;br /&gt;
* Are the divine spells really necessary?  I don't know the class well enough.&lt;br /&gt;
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--[[User:Aarnott|Aarnott]] 17:55, 16 December 2007 (MST)&lt;br /&gt;
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:Wow, great comments!&lt;br /&gt;
:* I would love to put in Improved Natural Attack. I'll find one more feat slot, ''somewhere''. That will give the M-sized monk 6d8 striking, 12d8 with a Flying Kick, and going up from there.&lt;br /&gt;
:Weapon-wielders. In my weaker moments, I almost pity them.&lt;br /&gt;
:* I'll make a list. I am very skimpy with magic items, and this build really doesn't need them to be powerful. But a &amp;quot;would be nice&amp;quot; list is no problem.&lt;br /&gt;
:* Monk 2 happens at ECL 4, if I remember. Do you mean, get it in sooner? Whether that is optimal or not depends on your house rules. If you use fractional BABs from UA, you avoid the multiclasser's +0/+0/+0 BAB. Three levels in +3/4 nets you BAB +2, just as if they were all in the same class. I think that's common sense. Without that rule, since BAB is so important, you'd be absolutely right to want Monk 2 and even Monk 3 before multiclassing (although the Sohei 1 level does not give you BAB, it does give you ki frenzy (+1 to hit from Str) and Weapon Focus (+1.) So it's a tough call.&lt;br /&gt;
:* As to the Bear Warrior, in the OA prestige class, you get the dire form at 8th level. I understand CW has  Bear Warrior, which may have a different progression. As an aside, the real scandal in that the brown bear form, which gives +16 Str and large size, requires only four levels of Bear Warrior. Is it worth it to go four more featless levels to get another +4 Str? Probably not, but an extra ki frenzy at level five is nice, and most of all, the dire bear is just so damn cool. But if I were trimming back, the last four levels of Bear would be the first to go.  --[[User:S1Q3T3|S1Q3T3]] 10:12, 17 December 2007 (MST)&lt;br /&gt;
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:: You might want to note that the bear warrior is the OA version, not the CW version.  By WotC's policy, the latest version of a PrC is the official and updated version.  It's like errata in a different form.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:21, 19 December 2007 (MST)&lt;br /&gt;
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::: The source book is noted after the name of the class: Bear Warrior (OA). I think that's clear. I don't own Complete Warrior (nor do I much like it as a book) so I'm not in a good position to use their version, but thanks for pointing that out. It's silly, but I always think of &amp;quot;Complete Warrior&amp;quot; as the older book, because the cover and the art are so shoddy compared to OA, which looks fresh and sharp and as if it just rolled off the press.  {{Unsigned|S1Q3T3|13:20, 19 December 2007 (MST)}}&lt;br /&gt;
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:::: I can't pretend that the class doesn't need rebalancing. -- [[User:S1Q3T3|S1Q3T3]] 13:23, 19 December 2007 (MST)&lt;br /&gt;
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:::::* ''The source book is noted after the name of the class: Bear Warrior (OA).''&lt;br /&gt;
::::: Actually, it's at the end at the end of the sentence:  the Sohei, Bear Warrior, and Blade Dancer classes (OA).&lt;br /&gt;
:::::* ''I think that's clear.''&lt;br /&gt;
::::: [[User:Aarnott|Aarnott]]'s response would suggest otherwise.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:11, 20 December 2007 (MST)&lt;br /&gt;
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:::::: That's &amp;quot;classes,&amp;quot; plural, clearly referring to the three classes preceding the parenthesis. Owner accepts no liability for careless readings. -- [[User:S1Q3T3|S1Q3T3]] 15:32, 20 December 2007 (MST)&lt;br /&gt;
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::::::: Indeed, and apparently the three classes preceding those, as well.  Does the owner accept liability for careless writing?  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:09, 22 December 2007 (MST)&lt;br /&gt;
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::::::::Nope, that's your reading again: &amp;quot;This build uses the Monk (PHB v3.5), the Fist of Zukoen (EPH) and the Psychic Warrior (EPH), the Sohei, Bear Warrior, and Blade Dancer classes (OA).&amp;quot; If I refer to Tom (from Germany), Dick (from France), and Mona, Jane, and Lisa (from Russia), the sentence means that the latter three are from Russia and the others are not. That's grammar 101. If you're going to nitpick, at least find some real nits. Better yet, find a better way to buff your ego. You clearly are not trying to improve the content, but win an argument. You've accomplished neither. 'Gnight.  {{Unsigned|S1Q3T3|18:58, 22 December 2007 (MST)}}&lt;br /&gt;
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:::::::::You're absolutely right.  I concede, and I recant my statements;  The source book was, in fact, noted after the name of the class, as you said, and not at the end of the sentence, as I claimed.  And &amp;quot;classes&amp;quot; does not apparently refer to &amp;quot;Monk,&amp;quot; &amp;quot;Fist of Zukoen,&amp;quot; nor &amp;quot;Psychic Warrior.&amp;quot;&lt;br /&gt;
:::::::::You may carry on.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:23, 22 December 2007 (MST)&lt;br /&gt;
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:* Are the divine spells necessary? It depends. The ability to cast divine or arcane spells is required to take a level in the Blade Dancer prestige class. That is a great level, because you get to double your base move, get +10 on acrobatics, and take 10 on acrobatics (meaning you won't be tripped up by rolling 1 on a Tumble check to avoid AofO, or a Jump check to leap a 90-foot chasm.) If it were my campaign, I'd houserule it to say manifester levels count -- that is certainly in the spirit of the genre. Then you wouldn't need them. Or you could lose Blade Dancer, but then your Ultimate Monk is not Ultimately acrobatic, as I think he should be.  --[[User:S1Q3T3|S1Q3T3]] 10:12, 17 December 2007 (MST)&lt;br /&gt;
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== Another Tiny Short Cut ==&lt;br /&gt;
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My dear fellow, your build has revived my interest in the monk. thank you.  Incidentally, I think I've found two little tricks that may aid your monk. &lt;br /&gt;
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First of all, In Races of the Wild, a halfling racial substitution level gives your monk skirmish damage, like a scout. Considering that your fast and acrobatic Ultimate monk will move around so much that may come in handy.  Adding rouge will give you another 1d6 sneak attack damage.  Compared to the way your monk already is, that's pretty lame. However, the feat Swift Ambusher in Complete Scoundrel allows rouge and scout levels to stack when determining their class features, and if you get skirmishing from monks, the feat could theoretically be re-done. &lt;br /&gt;
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;Your monk levels could wind up giving you sneak attack damage.&lt;br /&gt;
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Yikes!  (A more direct method than this that I have heard about is the Ascetic Rouge feat. Unfortunately, I do not own the book it's in. I'm assuming it does something for multiclass rouge/monks.)  --[[User:Sir Milo Teabag|Sir Milo Teabag]] 13:55, 20 December 2007 (MST)&lt;br /&gt;
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:I looked into this. Apparently everyone is confused about this feat, because there is a conflict between the summary in some table and the full description. Long story short: no stacked levels for SA. Feat gives stacked levels for monk's unarmed strike, which makes less sense, but is better from a balance point of view. -- [[User:S1Q3T3|S1Q3T3]] 16:07, 20 December 2007 (MST)&lt;br /&gt;
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Second, the reason most people do magic weapons with the monk is to jack up their attack bonus. To pass this problem, an unarmed monk must pay 150,000 gp for a decent +5 amulet of mighty fists. That's ridiculously expensive. &lt;br /&gt;
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However, you can use two NPC spellcastings to get the same effect: greater magic fang and permanance. &lt;br /&gt;
Together, the cost would be only 9,100 gp.  --[[User:Sir Milo Teabag|Sir Milo Teabag]] 13:55, 20 December 2007 (MST)&lt;br /&gt;
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:Speaking of yikes; +5 to hit and damage forever, with nothing to lose or steal, for less than 10,000gp. Cheaper to enchant a weapon? &amp;quot;Asked and answered&amp;quot; as they say in the law. I'm putting that in the build.  --[[User:S1Q3T3|S1Q3T3]] 11:28, 25 December 2007 (MST)&lt;br /&gt;
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These things may be flawed. Still, if you think they would aid your monk in any way, use them.  Another cool thing: the feat Epic Speed or Epic Run or something... in the SRD... adds +30 to your base speed.  --[[User:Sir Milo Teabag|Sir Milo Teabag]] 13:55, 20 December 2007 (MST)&lt;br /&gt;
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:Great feedback! I haven't made a study of the Epic feats, but I should. Maybe the Blade Dancer can go bye-bye, at least with a 30 level build.&lt;br /&gt;
:As to the magic items thing: the idea of buying magic items is really weird to me, although I know it has become a huge part of the game in many circles. But even given the specific situation of the magic-item-buying player on a budget, I think the monk wins out, unless the game is extremely generous, and then only at the lower levels. Let me crunch the numbers and see what I come up with.&lt;br /&gt;
:Greatsword +5 = 50,000 gp&lt;br /&gt;
:Monk buys: Aml. of Fists +2 (24,000), Belt of Giant Str +4 (16,000), Gauntlets of Ogre Power (which stacked with the belt when I was I kid, not sure now) (4,000)&lt;br /&gt;
:--[[User:S1Q3T3|S1Q3T3]] 16:18, 20 December 2007 (MST)&lt;br /&gt;
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::Since 2e, (maybe even before) they only stack if using a ''[[SRD:Hammer of Thunderbolts|hammer of thunderbolts]]''.  If you've got the ''Magic of Faerun'' there's a set of bracers that enhance unarmed strikes similar to AoMF, and it's about 2/3 the price.  It's cheaper because it doesn't enhance natural attacks, only unarmed strikes.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:09, 22 December 2007 (MST)&lt;br /&gt;
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:::Thanks for that info. Drop the mittens and instead add Boots of Speed (haste gives a +1 to hit) and Ring of Blinking (+2 to hit). You still have the ioun stone of +2 Str. (that stacks, I hope) and with your +2 AMF you have +9 to hit for 107,000 gp. Not bad. The sword guy could do +10 for 106,000gp. So there's a difference, but not a huge one. But there are a host of other things on the magic items table to spend your money on, AC buffers and save buffers and misc. magic, and I'd say the monk is better positioned to take advantage of those. &lt;br /&gt;
:::Of course, if you can buy magic items, you can buy spells. If you can buy spells, you can buy the 1-2 combo suggested by Sir Milo. If you can buy that, it's the swordsman that's getting screwed on the magic prices. -- [[User:S1Q3T3|S1Q3T3]] 11:40, 25 December 2007 (MST)&lt;br /&gt;
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:Same 50,000 gp, same +5 to hit and damage. If the swordswain had those too, you might be hard pressed to match him, but that only becomes a problem when you have hundreds and hundreds and hundreds of thousands of gold pieces with which to max out every conceivable item. In my campaigns, that happens at approximately half-past Never. Even in a magic-rich campaign, the characters should be what -- 10th? 15th level? -- by the time this happens, and by that point, your pikeman or what have you is simply outclassed, and no amount of pluses to his magic sword will save him. -- [[User:S1Q3T3|S1Q3T3]] 16:18, 20 December 2007 (MST)&lt;br /&gt;
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::This is a kinda fun thought experiment. Suppose this freelance came back to you, having bought everything you bought (sans the amulet of fists, or course) and challenged you to match his +10 (5(sword) + 3(belt) +1(gauntlets) + 1(ioun stone, which I should have added earlier). The budget: 98,000gp. How would the monk answer? I'll post my ideas later tonight. -- [[User:S1Q3T3|S1Q3T3]] 16:58, 20 December 2007 (MST)&lt;br /&gt;
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:I'll take a serious look at the rogue and racial feats, because I am thinking of phasing out the Gentle Ben angle. From a numbers point of view, he's great, but the shapeshifting-into-a-four-ton-monster thing kind of takes the focus off the monk's skills. It's almost too powerful to be interesting, too. -- [[User:S1Q3T3|S1Q3T3]] 15:43, 20 December 2007 (MST)&lt;br /&gt;
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== Featured Article Nomination ==&lt;br /&gt;
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{{Failed Featured Article Nominee|--[[User:Green Dragon|Green Dragon]] 12:56, 29 March 2008 (MDT)}}&lt;br /&gt;
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I am nominating this character optimization because, although it needs formatting work, it really is a good optimization, possibly the best CO on D&amp;amp;D Wiki.  I feel it should be recognized for this.  --[[User:Green Dragon|Green Dragon]] 21:11, 9 March 2008 (MDT)&lt;br /&gt;
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'''Comment'''&amp;amp;mdash;Any way we can update the outdated components without compromising the build?  A number of the 3.0 feats used have been updated to 3.5.  The same is true for the bear warrior PrC.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:56, 10 March 2008 (MDT)&lt;br /&gt;
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:The author mentions on the talk page that he used 3.5 are you sure those feats are 3.0? Once it is finished I'd support it I think. What is the result column for?  --[[User:Hawk|Hawk]] 19:02, 11 March 2008 (MDT)&lt;br /&gt;
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:: Unless he omitted a reference, the feats Flying Kick, Fists of Iron, Ki Shout, Eagle Claw, Roundabout Kick, Greater Ki Shout, and Freezing the Lifeblood used in the build are from ''[[Oriental Adventures]]'' which is 3.0.  They're not in any of the other listed sourcebooks (PHB, UA, and XPH).  I believe a number of these feats have been updated to 3.5 in the ''[[Complete Warrior]]'' as has the bear warrior PrC.  They may be in other 3.5 books as well.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 20:24, 11 March 2008 (MDT)&lt;br /&gt;
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:::Oh that makes sense didn't think of OA don't mind me --[[User:Hawk|Hawk]] 20:41, 11 March 2008 (MDT)&lt;br /&gt;
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::::Feat selection also needs to be fixed.  ([[#Feats|See below]].)  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:11, 12 March 2008 (MDT)&lt;br /&gt;
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:::::I've made a lot of improvements, including but not limited to the 3.5E progression, major formatting improvements (links to the SRD, markup corrections, etc.), half a dozen combat examples, revised feat selection, and subpages on emulating cinematic martial arts, the highlights of the build, and (DMs may want to jump straight to this page after reading the former) on rebalancing the Ultimate Monk if you find him too powerful. I feel the major issues that kept the article from becoming a featured article have now been addressed and I'd like to put it forward for consideration again.[[User:S1Q3T3|S1Q3T3]] 11:04, 18 January 2009 (MST)&lt;br /&gt;
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:::::: There's a lot of supplimental information in this page. I recommend rearranging it, by picking a flagship optimization to showcase the build. Present only the elements used in that one build at the top of the page.  Then add the suplemental information afterwards, such as alternative options (e.g. feat, class, race, template, etc...), and any abilities (spells, powers, and such) or items that are useful but not essential to the showcased build.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]] 12:42, 11 February 2009 (MST)&lt;br /&gt;
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:::::::Good suggestion. Even I get a little lost in the variations. I'll work on that. If you see an obvious change, and you're so inclined, make it: I trust you (and I know, from your &amp;quot;Yet&amp;quot; page, that you have forgotten more about wiki formatting than I will ever know.)[[User:S1Q3T3|S1Q3T3]] 07:32, 2 March 2009 (MST)&lt;br /&gt;
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::::::::Moved all the variants off the main page and onto subpages; replaced them with one 20-level Kalashtar build. Also moved the feats section to a sub-page. Next up, I plan to re-work the spells and items section to focus on ideas for the sample build, and move the more general ideas to the [[Ultimate Monk (DnD Optimized Character Build)/Buffing the Ultimate Monk|Buffing the Ultimate Monk]] page.&lt;br /&gt;
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== Odds and Ends ==&lt;br /&gt;
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=== Feats ===&lt;br /&gt;
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The feats need to be reevaluated a bit:&lt;br /&gt;
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* The first level of psychic warrior (at the 3rd character level) lists the feats Flying Kick and Fists of Iron.  This build can only have one of those feats at this level, the other must be a psionic feat or fighter bonus feat.&lt;br /&gt;
* Eagle Claw Attack at 2nd psychic warrior level (16th character level) has the same problem as Flying Kick/Fists of Iron.&lt;br /&gt;
* [[SRD:Psionic Charge|Psionic Charge]] has a prereq of [[SRD:Speed of Thought|Speed of Thought]].&lt;br /&gt;
* A shintao monk has a specific list of feat from which he may select his bonus feats.  [[SRD:Psionic Fist|Psionic Fist]] is not one of them (which removes the possibility of selecting [[SRD:Greater Psionic Fist|Greater Psionic Fist]] at 30th level).  The easiest fix is to swap this feat with Fists of Iron taken at 3rd character level, or Eagle Claw Attack at 16th character level.&lt;br /&gt;
* Just like sneak attack damage or fire damage from a [[SRD:Flaming|flaming]] weapon, the damage dealt by (Greater) Psionic Fist does not change with size.  A [[SRD:Puppeteer|puppeteer]] and a [[SRD:Prismatic Dragon|great wyrm prismatic dragon]] would both do 2d6 (Greater 4d6) with the feat.&lt;br /&gt;
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Since this build focuses on charging, it might be worth while to see if Powerful Charge and Greater Powerful Charge (''[[Miniatures Handbook]]'') can be worked into this build.  They do extra damage with a charge and the damage scales with size.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:11, 12 March 2008 (MDT)&lt;br /&gt;
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=== Unarmed Damage ===&lt;br /&gt;
&lt;br /&gt;
Calculation of base unarmed damage (not including magic items):&lt;br /&gt;
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* 2d6&amp;amp;mdash;Medium, monk 3/fist of Zuoken 10/shintao monk 2 (effectively monk 15)&lt;br /&gt;
* 3d6&amp;amp;mdash;Large, bear form&lt;br /&gt;
* 6d6&amp;amp;mdash;Gargantuan, augmented ''[[SRD:Expansion|expansion]]'' (2 size categories)&lt;br /&gt;
* 8d6&amp;amp;mdash;Colossal, Improved Natural Attack&lt;br /&gt;
* 12d6&amp;amp;mdash;Colossal+, Empty Hand Mastery&lt;br /&gt;
* 24d6&amp;amp;mdash;Flying Kick&lt;br /&gt;
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If the DM rules that damage by effective size caps at Colossal, then the damage is 16d6.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:11, 12 March 2008 (MDT)&lt;br /&gt;
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:Regardless of whether the DM caps damage by effective size at Colossal, the damage doesn't change. The benefit of Empty Hand Mastery is &amp;quot;unarmed damage increases by one die type, &amp;lt;i&amp;gt;as if&amp;lt;/i&amp;gt; you were one size larger.&amp;quot; It is not a size-dependent benefit; it is merely illustrated using the example of an increase in size. Improved Natural Attack uses exactly the same language. They are no more related to creature size than a +2 insight bonus to AC is related to a +2 shield bonus. They are different effects that provide the same benefit, and as such, they always stack.[[User:S1Q3T3|S1Q3T3]] 22:11, 7 January 2009 (MST)&lt;br /&gt;
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:: Understand when I say &amp;quot;effective size,&amp;quot; it's in the same context as &amp;quot;as if you were one size larger&amp;quot; (or smaller for that matter).  Ignoring Colossal+ for the moment (which is only briefly mentioned under advanced and epic dragons), the issue is not whether or actual size changes stack with virtual size changes damage.  It's whether or not sizes beyond Colossal exist under the core rules.  If not, then a Colossal creature who increases its size to the next size category is still a Colossal creature (even though its volume and mass have been multiplied by 8) and it's melee attack damage doesn't change.  So logically, effects that increase damage as though the creature were one or more sizes would not affect its melee damage either.  From what I've seen on the WotC boards, there's no clear consensus, and you're just as likely as not to find a DM that allows uncapped sizes and/or damage by size. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]] 12:42, 11 February 2009 (MST)&lt;br /&gt;
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=== Bonus Stacking ===&lt;br /&gt;
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* The bonus from Scent, Foot and Fist Mastery does not stack with the blade dancers bonus because they're both competence bonuses (boni?).&lt;br /&gt;
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:Fixed. Foot and Fist Mastery is 86'd. [[User:S1Q3T3|S1Q3T3]] 20:26, 12 January 2009 (MST)&lt;br /&gt;
* The monk's fast movement bonus does not stack with the bonus from ''[[SRD:Burst|burst]]'', because they are both enhancement bonuses.&lt;br /&gt;
:Good catch. I'm going to take ''[[SRD:Burst|burst]]'' off the recommended powers list. [[User:S1Q3T3|S1Q3T3]] 20:27, 12 January 2009 (MST) &lt;br /&gt;
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In general, bonuses only stack if they are of different types of bonuses, untyped bonuses from different sources (e.g. having two ''[[SRD:Lense of Detection|lenses of detection]]'' still only grants a +5 bonus, but it does stack with the bonuses from the various skills that have synergy with [[SRD:Search Skill|Search]]), circumstance bonuses from different circumstances, dodge bonuses, or racial bonuses.  This is why ''[[SRD:Belt of Giant Strength|belts of giant strength]]'' do not stack with ''[[SRD:Gauntlets of Ogre Power|gauntlets of ogre power]]''.  They're both enhancement bonuses.  So check the bonus types of the suggested magic/psionic items for the build.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:29, 14 March 2008 (MDT)&lt;br /&gt;
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:It is bonuses -- your instinct was right.  The rest of this paragraph is a rant because I'm both an English student and technical writer, so I care...  Boni, bonii, and and other permutation are made up constructs littering the internet.  Internet usage and literacy are mutually exclusive concepts ''':)'''.  If you want a lengthly explanation of &amp;quot;boni&amp;quot;, you'd have to look up information on &amp;quot;regularization of language&amp;quot; as well as Latin roots.  Basically, people apply the idea that if a word like cactus becomes cacti or octopus becomes octopi (which is under debate mind you, American preferred is octopuses now I think), words like bonus should become boni.  I don't even know where the second &amp;quot;i&amp;quot; comes from in some forum posts I see.  The whole argument here also centers around larger issues such as the past tenses of words like &amp;quot;sneak&amp;quot; (sneaked or snuck?).  Both are legit depending on your locale.  The general agreement in academic communities is that words should be like &amp;quot;bonuses&amp;quot; rather than &amp;quot;cacti&amp;quot; and slowly shift over in usage.  Actually, I can't think of another word besides cacti that pluralizes in that manner in the current American standards.  --[[User:Aarnott|Aarnott]] 13:42, 14 March 2008 (MDT)&lt;br /&gt;
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:: &amp;quot;Foci&amp;quot; and &amp;quot;fungi.&amp;quot;  There's also similar issue (although minor) with &amp;quot;indexes/indices.&amp;quot;  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:52, 14 March 2008 (MDT)&lt;br /&gt;
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::: Have you considered learning Esperanto?  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:55, 14 March 2008 (MDT)&lt;br /&gt;
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::::Heres a good one for you goose = geese so my friend is adamant that moose = meese I love that meese. --[[User:Hawk|Hawk]] 21:58, 14 March 2008 (MDT)&lt;br /&gt;
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:::::I know someone who says that EXACT same thing.  Of course, living in Canada makes that less notable I suppose.  From Pinky and the Brain: &amp;quot;if the plural of mouse is mice, shouldn't the plural of spouse be spice&amp;quot;?  And to answer [[User:Sledged|Sledged]], I have considered learning it, but nobody really uses it.  It would be a good exersice to understand good language creation though.  Also, you are right with indexes/indices -- the problem crops up when you include things like matrixes/matrices.  From math, I prefer matrices, yet it really should just become matrixes.  At least dictionaries admit that the language is constantly changing.  I hope that because more people are using English with technical writing, it will become more and more regularized.  It is stupid that we have to correct our children when they say &amp;quot;runned&amp;quot;.  I'm all for a more intuitive language usage (if only in writing, but hopefully in speech too).  --[[User:Aarnott|Aarnott]] 23:24, 14 March 2008 (MDT)&lt;br /&gt;
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=== Miscellaneous ===&lt;br /&gt;
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'''XP Penalty:''' A nezumi is going to suffer an XP penalty starting at 5th level.  It will decrease at 12th level, but it'll still be there.  A human will have a penalty starting at 13th level, but it will disappear at 16th level.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:11, 12 March 2008 (MDT)&lt;br /&gt;
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'''FAQ&amp;amp;mdash;What is the point of this build?'''&lt;br /&gt;
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:''It is a rebuttal to those who say the monk is underpowered, and an example of how to buff him via multiclassing.''&lt;br /&gt;
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This is a horrible rebuttal.  If anything, the fact that you have to multiclass so heavily instead of taking more levels of monk supports the concept that the monk is underpowered. Out of thirty levels, there's only three levels of monk.  If &amp;quot;still mind&amp;quot; entry requirement could have been avoided, would this build even have those levels of monk?&lt;br /&gt;
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:It's worse than that. The fact that it takes 30 levels to do so...and a Wizard 30 still outclasses it. [[User:Surgo|Surgo]] 18:20, 19 October 2008 (MDT)&lt;br /&gt;
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That being said, this build does, however, increase the attractiveness of monk abilities in general.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:11, 12 March 2008 (MDT)&lt;br /&gt;
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::A horrible rebuttal? Um . . . OK. You take this very seriously, I see. Perhaps the best rebuttal, if we're being absolutely serious, is &amp;quot;Because it's fun.&amp;quot; We aren't curing cancer here.&lt;br /&gt;
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::The 3.0E and 3.5E progressions have 15 levels of monk and monk prestige classes. Further levels would be wasteful redundancy, assuming a Monk's Belt. If your move, AC, and unarmed combat damage are advancing on the monk table, then as far as I'm concerned you're a monk. The rest is semantics. &lt;br /&gt;
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::: I see.  Just understand that some who complain about the monk being underpowered aren't complaining about the individual abilities, per se, but the class itself. Taking all 1 through 20 levels of monk is, at best, sub-optimal.  The same can be said about a variety of other classes as well, which has been a reoccurring complaint about 3.5.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]] 12:42, 11 February 2009 (MST)&lt;br /&gt;
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::I think the objection to the 30 level progression is fair. Going back to do the 3.5E progression, I only did 20 levels, because I realized that I don't have any experience with the Epic character rules and no time to educate myself right now. So I can't speak to what an ECL 30 Wizard is like. I think the 3.5E progression would stack up well against arcane spellcasters, although as everyone knows, there's a curve: arcane spellcasters, if they survive the early levels, become exponentially more dangerous. Even so, if I were an ECL 20 Wizard, I'd want to stay away from the Ultimate Monk. He has great saves; he's going to be very resistant to mind-altering magic; the Evasion ability makes him hard to hurt with area-effect damage; and he's very fast. Wizards, like monks, are comparatively vulnerable characters who need to act before they are acted upon. Could an ECL 20 Wizard plan and execute an assassination of the Ultimate Monk? Probably. Would they fair as well in a spontaneous brawl, or if the monk came after them? I think not.  [[User:S1Q3T3|S1Q3T3]] 08:15, 5 January 2009 (MST)&lt;br /&gt;
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'''FAQ&amp;amp;mdash;Your damage dice are calculated as if you will be charging... yadda, yadda, yadda.'''&lt;br /&gt;
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:''...Spring Attack (move before and after charging).''&lt;br /&gt;
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[[SRD:Spring Attack|Spring Attack]] says ''When using the attack action...''  Making an attack is not the same as using the attack action.  An attack action is a specific kind of [[SRD:Standard Actions|standard action]].  Making a charge is a [[SRD:Full-Round Action|full-round action]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:48, 14 March 2008 (MDT)&lt;br /&gt;
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::Good catch. I don't rely on Spring Attack in the 3.5E progression. The Ultimate Monk will not be able to charge every round (and that isn't as important with the new Flying Kick rules), but I am sure someone as rules-savvy as you are, Sledged, can find ways to let him charge most of the time.[[User:S1Q3T3|S1Q3T3]] 08:35, 5 January 2009 (MST)&lt;br /&gt;
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:::For example, the monk can use his Hustle power, which gives him an extra move action. He can then charge (a full round action) then move (a move action). [[User:S1Q3T3|S1Q3T3]] 22:01, 7 January 2009 (MST)&lt;br /&gt;
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:::: Then you only need to figure out how to avoid the attack of opportunity from the opponent.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]] 12:42, 11 February 2009 (MST)&lt;br /&gt;
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== Power Points ==&lt;br /&gt;
&lt;br /&gt;
Here's my one question: where is this character getting enough Power Points to actually USE the psionic powers?  Based on my observation a 1st level Psionic warrior with 10 wisdom receives exactly 0 power points.  At level 2, this rises to a measly 1 power point and I don't see ANY feats taken to increase this number. -- Draco18s [[Special:contributions/70.16.137.16|70.16.137.16]] 23:59, 18 October 2008 (MDT)&lt;br /&gt;
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: Starting Wis is 14, not 10.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:55, 19 October 2008 (MDT)&lt;br /&gt;
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::Ok (must have miss-read something), so you have 1 and 3 power points respectively.  That's still not a whole hell of a lot to do anything ever.  If you use Expansion and then you can't use Lion’s Charge. -- Draco18s [[User:144.118.58.108|144.118.58.108]] 18:17, 19 October 2008 (MDT)&lt;br /&gt;
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::Ah, yes.  I read &amp;quot;Int: 10 Wis: 14 Dex&amp;quot; as &amp;quot;10 wis, 14 dex&amp;quot; heh. -- Draco18s [[User:144.118.58.108|144.118.58.108]] 18:19, 19 October 2008 (MDT)&lt;br /&gt;
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:::The Psionic Fist (Fist of Zukon) prestige class also has power points (you will need those levels to use Lion's Charge or anything of the sort, anyway). The Wild Talent feat brings a power point or two along with it, as does the Half-Giant.[[User:S1Q3T3|S1Q3T3]] 08:27, 5 January 2009 (MST)&lt;br /&gt;
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==Page Length==&lt;br /&gt;
Alot of good information and I can see you're still working hard.  This is going to be a great article.  Just one note.  For users with slow net access, longer pages will take a while to load.  You may want to consider breaking some of this into subpages in the article's name space (for an example see: [[Races of War (3.5e Sourcebook)]]).  This allows the information to still be easily accessed and navigational for all users while the pages load faster.  Just a thought.  If you want to do this but need help with the page creation/formatting just let me know. &amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Hooper|'''&amp;lt;span style=&amp;quot;background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Hooper  &amp;lt;/span&amp;gt;''']][[User talk:Hooper|&amp;lt;span style=&amp;quot;background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Hooper|&amp;lt;span style=&amp;quot;background-color:red; color:blue&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Hooper|&amp;lt;span style=&amp;quot;background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 08:48, 9 January 2009 (MST)&lt;br /&gt;
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:I was thinking of doing something like that, but as you discerned, it's beyond my skill at this point. Breaking up the page would also be helpful in granting some of the more broadly useful content (especially the monster class progressions and the metamorphosis forms) as well as allowing some deserving variants their own space (I'm thinking of the Drunken Master, as well as the forthcoming SRD(only) Ultimate Monk.&lt;br /&gt;
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:Any help you can offer on page creation/formatting would be very welcome.[[User:S1Q3T3|S1Q3T3]] 13:01, 11 January 2009 (MST)&lt;br /&gt;
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::Here are a few subpages I see are necessary, if I had the skill to weave them back into the main page with links:&lt;br /&gt;
&lt;br /&gt;
:::Anthropomorphic animal monster classes.&lt;br /&gt;
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:::Pixie Ninja, Drunken Master, and Eight Flying Fist variants (a note on page philosophy; as the number of variants has grown, I've thought a lot about what makes something an Ultimate Monk variant vs. a separate optimization (like my [[Survivor Monk(DnD Optimized Character Build)|Survivor Monk]], [[Armed Monk(DnD Optimized Character Build)|Armed Monk]], and [[Foundling Monk(DnD Optimized Character Build)|Foundling Monk]] optimizations). For me, the essential features of this optimization are that the character eventually attains the ability to assume great size, and inflict superhuman damage, while demonstrating superhuman agility.)&lt;br /&gt;
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:::Choosing a Metamorphosis/Polymorph/Wild Shape form.&lt;br /&gt;
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:::Ultimate Monk (SRD rules only).&lt;br /&gt;
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:::Calculating unarmed strike damage and iterative attacks (trickier than I would have imagined when I started).[[User:S1Q3T3|S1Q3T3]] 14:17, 12 January 2009 (MST)&lt;br /&gt;
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::With much gnashing of teeth and muttered cursing, I have simplified the &amp;quot;Monster to Abbot&amp;quot; progression and moved the monster classes to their own subpage. Hopefully this helps with the length issue.[[User:S1Q3T3|S1Q3T3]] 21:57, 13 January 2009 (MST)&lt;br /&gt;
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::Did the same with the suggested Metamorphosis forms -- they now have their own subpage.[[User:S1Q3T3|S1Q3T3]] 22:05, 13 January 2009 (MST)&lt;br /&gt;
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::The Pixie Ninja now have their own subpage. None too soon; those guys scare me.[[User:S1Q3T3|S1Q3T3]] 10:38, 14 January 2009 (MST)&lt;br /&gt;
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::FAQs now have their own page. First draft of the SRD Ultimate Monk is finished, separate page. Wrote an article on emulating cinematic martial arts feats in the D&amp;amp;D game, also its own page. Still 76kb. Sigh.&lt;br /&gt;
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::With some trepidation, I've moved the Highlights section to its own page. The Highlights section has all the combat examples, which are my favorite part of the page and certainly took the most work to compose, even more than the damned progression tables. Will anyone see them, away on their own page? I miss them already.[[User:S1Q3T3|S1Q3T3]] 06:32, 16 January 2009 (MST)&lt;br /&gt;
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==Kind of Like a Death in the Family==&lt;br /&gt;
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I've just removed Beast Strike from all the progressions, on the grounds it's a Dragon Magazine feat. Quite disappointing. Updating the examples will take a little longer (a few days, maybe). The Ultimate Monk's per-hit damage will not be as crushing, as a result, but should still be daunting.[[User:S1Q3T3|S1Q3T3]] 19:46, 20 January 2009 (MST)&lt;br /&gt;
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==Quori Shards==&lt;br /&gt;
Quori shards can be used by any character, not just Kalashtar, though they must have Use Psionic Device (or use magic device if your DM uses psionic/magic as the same), since they are magic/psionic items you can emulate race (DC 25). -- [[User:Sleaker|Sleaker]] 07:56, 31 January 2009 (MST)&lt;br /&gt;
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: True, but depending on the PrCs used and their skill requirements, skill points may be at a premium with an Int 10.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]] 12:42, 11 February 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
::As you know, Sledged, you can also use the Racial Emulation feat, the 3rd-level Artificer infusion Suppress Requirement, or build (much more expensive) shards with the suppression built in.[[User:S1Q3T3|S1Q3T3]] 14:43, 29 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
Ectoplasmic Armor Quori Shard negates Monk AC because it counts as 'wearing armor' I know it doesn't seem like it would but just with the RAW it says that it does.. So monk + Ectoplasmic armor doesn't really work... -- [[User:Sleaker|Sleaker]] 09:52, 18 February 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
== Another Twist ==&lt;br /&gt;
&lt;br /&gt;
Instead of the amalgam of classes, couldn't you just make this a Monk 2 / PsyWar X (can substitute Ardent for PsyWar if you don't need the extra feats) along with Tashalatora? (From Secrets of Sarlona, makes the Monk and one psionic class's level stack for Monk AC bonus, unarmed damage, and flurry.) Much simpler, and possibly more effective due to the ability to cast more higher-level powers. (Greater Metamorphosis? Yes please!) --[[User:Ghostwheel|Ghostwheel]] 05:24, 11 July 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I've looked hard at that, and while it is simpler I don't think it's more effective. For one thing, PWs gain power points and higher-level powers much more slowly than the Psionic Fist prestige class. That's one problem. Also, Tashalatora doesn't allow the monk's speed bonus to continue to advance, and that mobility can be really powerful. You also miss out on the monk abilities from 3-6, and this in turn limits your access to other monk prestige classes.&lt;br /&gt;
&lt;br /&gt;
:As to getting access to higher-level powers, there are a half-a-dozen work-arounds that get the UM to ninth-level powers; see the &amp;quot;more and better powers&amp;quot; link on the main page.&lt;br /&gt;
&lt;br /&gt;
:There's a build around here -- if I could remember what is it was called (Ah -- &amp;quot;The Psionic Monk&amp;quot; @ http://www.dandwiki.com/wiki/The_Psionic_Monk_%283.5e_Optimized_Character_Build%29) -- that does exactly what you suggest. It's Monk 1/Ardent 19 or something like that. It's a fine option, but the result is different, not better, than this build.[[User:S1Q3T3|S1Q3T3]] 14:31, 29 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Doesnt  work... ==&lt;br /&gt;
&lt;br /&gt;
looking at the 3.5 progression&lt;br /&gt;
&lt;br /&gt;
no dodge to qualify for drunken master. also trading away flurry of blows trades away drunken master qualification. you need furry of blows to be a drunken master.&lt;br /&gt;
&lt;br /&gt;
also isn't decisive strike a full round action. NOt a full round attack. i dont think you can use snap kick with it&lt;br /&gt;
&lt;br /&gt;
ANd does decisive strike double the extra dice damage? normally things that double damage don't double extra dice of sneak atteck, flaming, ect, so why would the fist feat get doubled?&lt;br /&gt;
&lt;br /&gt;
I dont think you could expanded know. an egoist power. it says psi warriors can only pick psy warrior powers. they get a psy warriors power list.. its a gray area.&lt;br /&gt;
&lt;br /&gt;
things that give +1 effective size dont stack. not sure about the ectoplasmic fist..&lt;br /&gt;
&lt;br /&gt;
Where the hell are tou gettin a 88th level manifester to make a Ring of Godly Vigor (Vigor power, continuous, ML 88)?&lt;br /&gt;
&lt;br /&gt;
Deep crystal weapons: +2d6 damage (via a modified gauntlet, for example). monks are not proficient with gauntlets, and if they use them they dead gauntlet damage (d3) not Unarmed damage. maybe argue for an exotic weapon?&lt;br /&gt;
&lt;br /&gt;
when you change shape all your magic/psionic items get absorbed and don't work. also you gain the animal (or whatevers) stats, not just a bonus. so all the tome for dex is wasted.&lt;br /&gt;
&lt;br /&gt;
damage caps at colossal. there is no bigger (even collassal+ deals same damage)&lt;br /&gt;
&lt;br /&gt;
--[[User:Name Violation|Name Violation]] 15:55, 29 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:There are some good points scattered here and there but about half of these assertions are simply wrong. Damage doesn't cap at Colossal, Expanded Knowledge specifically includes powers not on the manifester's list, and all the rules for what damage die increases stack have been carefully worked out. The Snap Kick feat can be used in conjunction with a full-round action as long as that action includes an attack, and so on. Your criticism is sloppy both in form and content and if you want to be taken seriously, try approaching other people's work with a scalpel instead of a shotgun.[[User:S1Q3T3|S1Q3T3]] 15:57, 1 October 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I'll give you i was wrong on some things. i screwd up a little. for that, i'm sorry. i still think the rules on stacking are off. (the group i play with don't agree with it so thats my bias) basically the argument of since +2 str enhances dont stack, why should +1 effective size? (not my argument but i had no answer to give)&lt;br /&gt;
&lt;br /&gt;
and yes i criticize harsh. not tryin to piss people off, i just come off mean sometimes. nothing personal (we all took flaws for extra feats IRL :P)--[[User:Name Violation|Name Violation]] 23:58, 1 October 2009 (MDT)&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Psychic_Energy_Points_(3.5e_Variant_Rule)</id>
		<title>Psychic Energy Points (3.5e Variant Rule)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Psychic_Energy_Points_(3.5e_Variant_Rule)"/>
				<updated>2012-10-14T21:50:14Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: Reverted edits by Psychic (talk) to last revision by Vrail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OGL Top}}&lt;br /&gt;
&lt;br /&gt;
==== Psychic Energy Points ====&lt;br /&gt;
&lt;br /&gt;
Rather than having psychic skills deal nonlethal damage through strain, psychic characters have psychic energy Points (PEP), similar to the power points of psions, which reflect how much they can use their psychic skills. The default is d8 PEP per character level, although the GM may prefer d8 PEP per class level for psychics (and psychic prestige classes) and d6 or d4 PEP per level in other classes, making cross-class use of psychic skills more draining. Perhaps other classes don’t have psychic energy points at all, but suffer nonlethal damage (or some other form of strain) instead, giving the psychic class an additional advantage.&lt;br /&gt;
&lt;br /&gt;
Strain from using psychic skills is marked off a character’s PEP. When the character reaches PEP 0, he may no longer use psychic skills. PEP recovers at the same rate as nonlethal damage: 1 PEP per character level per hour. A character recovers PEP and heals damage at the same time. The GM may allow characters with 0 PEP to suffer strain damage as nonlethal or hit point damage instead, increasing a psychic’s capability to use his abilities over a longer period of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Psychic Powers Alternatives to Strain Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Transcript]]&lt;br /&gt;
[[Category:Variant Rule]]&lt;br /&gt;
[[Category:Supplemental Variant Rule]]&lt;br /&gt;
{{OGL Bottom|1=Open Game Content from ''[[Advanced Player's Manual]]''|2=OGC from ''[[Advanced Player's Manual]]''}}&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Hit_Point_Damage_(3.5e_Variant_Rule)</id>
		<title>Hit Point Damage (3.5e Variant Rule)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Hit_Point_Damage_(3.5e_Variant_Rule)"/>
				<updated>2012-10-14T21:50:12Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: Reverted edits by Psychic (talk) to last revision by Vrail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OGL Top}}&lt;br /&gt;
&lt;br /&gt;
==== Hit Point Damage ====&lt;br /&gt;
&lt;br /&gt;
Strain damage is normally nonlethal damage, which goes away fairly quickly. Strain damage could also be done directly to the character’s hit points, making it more serious. Characters then have to balance their psychic skill use against damage they suffer in combat, and excessive psychic skill use can seriously injure or even kill a character. The damage dealt by strain is treated like any other damage and recovers at the same rate, meaning that psychic skills are more taxing and characters tend to use them sparingly.&lt;br /&gt;
&lt;br /&gt;
The GM should decide whether hit point damage dealt by strain is subject to the Massive Damage rule (see the PHB), which requires a saving throw to avoid death if the character suffers massive damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Psychic Powers Alternatives to Strain Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Transcript]]&lt;br /&gt;
[[Category:Variant Rule]]&lt;br /&gt;
[[Category:Supplemental Variant Rule]]&lt;br /&gt;
{{OGL Bottom|1=Open Game Content from ''[[Advanced Player's Manual]]''|2=OGC from ''[[Advanced Player's Manual]]''}}&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Cross-Class_Psychics_(3.5e_Variant_Rule)</id>
		<title>Cross-Class Psychics (3.5e Variant Rule)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Cross-Class_Psychics_(3.5e_Variant_Rule)"/>
				<updated>2012-10-14T21:48:33Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: Reverted edits by Psychic (talk) to last revision by Vrail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OGL Top}}&lt;br /&gt;
&lt;br /&gt;
=== Cross-Class Psychics ===&lt;br /&gt;
&lt;br /&gt;
Since Psychic Ability is a feat and psychic abilities are learned as skills, it is possible for a character of any class to develop a measure of psychic ability. The character needs the necessary psychic feats and can then spend skill points on the psychic skills granted by those feats. Note, however, that psychic skills are cross-class skills for classes other than the psychic (or the various psychic prestige classes below), so cross-class psychics spend the same amount of skill points for half the capability of a similarly trained character of the psychic class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Psychic Powers Other Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Transcript]]&lt;br /&gt;
[[Category:Variant Rule]]&lt;br /&gt;
[[Category:Supplemental Variant Rule]]&lt;br /&gt;
{{OGL Bottom|1=Open Game Content from ''[[Advanced Player's Manual]]''|2=OGC from ''[[Advanced Player's Manual]]''}}&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Psychic_(3.5e_Class)</id>
		<title>Psychic (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Psychic_(3.5e_Class)"/>
				<updated>2012-10-14T21:48:11Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: Reverted edits by Psychic (talk) to last revision by Green Dragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OGL Top}}&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|status=To be hyperlinked&lt;br /&gt;
|editing=Formatting edits only&lt;br /&gt;
|type=Skilled&lt;br /&gt;
|desc=Powers of the mind may seem like magic, but there's no reason to treat them as such in your d20 game.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Psychic ==&lt;br /&gt;
&lt;br /&gt;
The mind has hidden powers that even the most learned scholars don’t fully understand. There exist people gifted with&lt;br /&gt;
extraordinary abilities: [[Psychic Powers (DnD Variant Rule)|psychics]]. They have visions or a sense of what others are thinking. They can influence the minds of those around them or even affect the physical world with their thoughts. Some confuse their power with sorcery, but it is not the same. Still, those who possess such gifts often conceal them, out of concern that others will fear or misunderstand them. Psychics who choose to develop their potential are capable of feats to rival sorcerers and wizards. They can become masters of their fate, or else risk becoming the pawns of those who seek to harness and control their powers for their own purposes.&lt;br /&gt;
&lt;br /&gt;
Psychics have innate mental powers, known as “talents,” which can be developed through training and study. While psychic talents aren’t generally as broad or powerful as the magic of spellcasters, they tend to be more flexible. Only their talent, their training, and their stamina limit psychics, since using psychic abilities can be draining. While more subtle than the flash and bang of spellcasting, psychic powers are farreaching. A psychic can cross tremendous distances in the blink of an eye or pull the strings of entire nations from behind the scenes.&lt;br /&gt;
&lt;br /&gt;
Since their talents are both innate and widely varied, psychics tend to be unpredictable. Although they may organize into orders and guilds, they’re often independent.&lt;br /&gt;
&lt;br /&gt;
===Making a Psychic===&lt;br /&gt;
&lt;br /&gt;
A psychic typically discovers his talents during a time of stress. These may be the changes brought on by adolescence or another trauma in the psychic’s life. The newly awakened talent is often confusing and frightening for the psychic, who may hear voices, have visions, experience poltergeist phenomena, or even awaken from a dream to find himself hundreds of miles from home, with no idea of how he got there. Eventually, the psychic learns to control his powers and begins studying and learning how to use them intentionally.&lt;br /&gt;
&lt;br /&gt;
Fortunate psychics encounter others of their kind, who can teach them and help them understand their talents. Most, however, are on their own and have to make do with trial and error.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Mental ability scores ([[SRD:Intelligence|Int]], [[SRD:Wisdom|Wis]], and [[SRD:Charisma|Cha]]) are generally far more important to a psychic than physical abilities. Psychic skills are based on mental abilities, primarily Intelligence and Wisdom. [[SRD:Dexterity|Dexterity]] provides some additional protection for a lightly armored psychic, and [[SRD:Constitution|Constitution]] can aid in [[SRD:Concentration Skill|Concentration]] checks and provide additional hit points.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' The potential for psychic talent lies within all intelligent creatures, or so most psychics claim. Psychics of nearly every race exist. Human psychics are the most common, perhaps simply because humans are the most common, or because they’re the most adaptable, more given to exploring their innate psychic talents. Elf and half-elf psychics are comparatively rare, perhaps because elves are more given to the study and use of magic.  Half-elf psychics often favor their human heritage and most commonly possess the telepathy talent. Taciturn dwarves also rarely become psychics, although the psychometabolism talent seems to come easiest to them. Halfling psychics are perhaps more common than most know, since they tend to keep their abilities to themselves. Psychoportation seems to go hand in hand with halfling wanderlust, and a halfling psychic can often find ways of going places off-limits to others. Gnome psychics are fairly rare, given their innately magical nature, and half-orc psychics are perhaps the rarest of all. The few known usually specialize in the psychometabolism talent.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any. Psychic talent appears randomly, so psychics come from all walks of life and backgrounds. Their abilities are the only thing uniting them, so they may be of any alignment.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 3d4&amp;amp;times;10 gp (75 gp).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Psychic}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Psychic Ability|Psychic Ability]], [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (Int), Listen (Wis), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis). Additionally, all psychic skills are class skills.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the psychic.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' Focused on the disciplines of the mind, psychics are proficient&lt;br /&gt;
only with simple weapons. They are not proficient with any type or armor or with shields. Armor does not interfere with the use of psychic skills, but the normal armor check penalties apply to nonpsychic skills such as Climb, Swim, Tumble, and so forth, if the psychic is not proficient in the armor.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Psychic Ability}}:''' Psychics begin with the Psychic Ability feat for free.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Bonus Feats}}:''' At 1st, 2nd, 4th, 7th, 10th, 13th, 17th and 20th level, a Psychic gains a bonus psychic feat. These feats are in addition to the character’s normal feats based on level. Feats gained by level and the starting bonus feat for human characters need not be psychic feats, although they can be.&lt;br /&gt;
&lt;br /&gt;
'''Psychic Skills:''' Psychics focus on the development of their psychic talents by using various psychic&lt;br /&gt;
skills, described in Chapter Two. Just like other characters, psychics must have the appropriate psychic talent feats necessary to learn a particular psychic skill before taking ranks in that skill. All psychic skills are considered class skills for psychics.&lt;br /&gt;
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===Campaign Information===&lt;br /&gt;
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====Playing a Psychic====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' For some psychics, their talents are a spiritual experience. They focus on a private, personal connection to an inner spiritual world and understanding. For others, their talent is a gift from the gods, which they use in their service, and there are those who have little or no interest in religion one way or another. Psychics tend to worship the same deities as other folk in the places where they live. They may follow gods of the mind and thought, placing the cerebral above all else, but not always.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Psychics have the most in common with sorcerers, although their powers differ and they tend to be suspicious of each other. Spellcasters tend to mistrust psychics in general simply because their powers are foreign to them. Other classes treat psychics much like spellcasters, for good or ill.&lt;br /&gt;
&lt;br /&gt;
====Psychics in the World====&lt;br /&gt;
&lt;br /&gt;
Psychics often feel outcast or separated from ordinary society by their gifts. Some adventure to test and hone their talents, pushing their limits to learn what they’re capable of doing. Others use their abilities in the service of a particular cause, whether it’s an ideology, a nation, or simple profit. Some psychics are driven to prove themselves or believe they have a responsibility to use their gifts for the benefit of society, and just as many who think that their psychic talents make them better than “mundane” people, allowing them to do with the mundanes as they will.&lt;br /&gt;
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{{Psychic Powers Breadcrumb}}&lt;br /&gt;
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{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Transcript]]&lt;br /&gt;
{{OGL Bottom|1=Open Game Content from ''[[Advanced Player's Manual]]''|2=OGC from ''[[Advanced Player's Manual]]''}}&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Telepathic_Eavesdropping_(3.5e_Variant_Rule)</id>
		<title>Telepathic Eavesdropping (3.5e Variant Rule)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Telepathic_Eavesdropping_(3.5e_Variant_Rule)"/>
				<updated>2012-10-14T21:46:31Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: Reverted edits by Psychic (talk) to last revision by Vrail&lt;/p&gt;
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=== Telepathic Eavesdropping ===&lt;br /&gt;
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A character with Psychic Sense and Mind Reading who senses a use of the Mental Contact skill can attempt to “listen in” on the mental conversation, intercepting the psychic transmissions. This requires a successful Psychic Sense check to detect the skill use, followed by a successful Mind Reading check (DC 15) to eavesdrop on the mental conversation. This eavesdropping isn’t detectable unless one of the participants in the mental contact also has Psychic Sense and detects the eavesdropper’s Mind Reading skill use. This means that many telepaths observe “mental radio silence” when they know that other telepaths are around and may be listening.&lt;br /&gt;
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{{Psychic Powers Advanced Techniques Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Transcript]]&lt;br /&gt;
[[Category:Variant Rule]]&lt;br /&gt;
[[Category:Supplemental Variant Rule]]&lt;br /&gt;
{{OGL Bottom|1=Open Game Content from ''[[Advanced Player's Manual]]''|2=OGC from ''[[Advanced Player's Manual]]''}}&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Telekinetically_Wielding_Weapons_(3.5e_Variant_Rule)</id>
		<title>Telekinetically Wielding Weapons (3.5e Variant Rule)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Telekinetically_Wielding_Weapons_(3.5e_Variant_Rule)"/>
				<updated>2012-10-14T21:46:29Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: Reverted edits by Psychic (talk) to last revision by Vrail&lt;/p&gt;
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=== Telekinetically Wielding Weapons ===&lt;br /&gt;
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Rather than simply striking opponents with random objects, a psychic may wield a melee weapon telekinetically, allowing it to fight by “remote control.” Telekinetically picking up a weapon is a move action. Attacking with it is a standard action. Cover and concealment are determined by the attacker and defender’s positions, not the weapon’s. The attacker makes a normal attack roll, but with a –4 penalty for the difficulties in remote-controlling the weapon, and adding his Int modifier to the attack roll rather than Str or Dex modifiers. The weapon deals its normal damage with no modification for Str. A telekinetic can take the Exotic Weapon Proficiency feat in psychically wielded weapons to eliminate the –4 penalty for remote-controlling a weapon.&lt;br /&gt;
&lt;br /&gt;
A telekinetically wielded weapon does not threaten an area and cannot make attacks of opportunity, nor does it provoke them. It can be struck normally by sunder attacks. Attempts to “disarm” the psychic by knocking the weapon out of his telekinetic “grip” are resolved by an opposed roll of the attacker’s attack bonus and the psychic’s Telekinesis skill bonus.&lt;br /&gt;
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{{Psychic Powers Advanced Techniques Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Transcript]]&lt;br /&gt;
[[Category:Variant Rule]]&lt;br /&gt;
[[Category:Supplemental Variant Rule]]&lt;br /&gt;
{{OGL Bottom|1=Open Game Content from ''[[Advanced Player's Manual]]''|2=OGC from ''[[Advanced Player's Manual]]''}}&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Self-Imposed_Memory_Alteration_(3.5e_Variant_Rule)</id>
		<title>Self-Imposed Memory Alteration (3.5e Variant Rule)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Self-Imposed_Memory_Alteration_(3.5e_Variant_Rule)"/>
				<updated>2012-10-14T21:46:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: Reverted edits by Psychic (talk) to last revision by Vrail&lt;/p&gt;
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&lt;div&gt;{{OGL Top}}&lt;br /&gt;
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=== Self-imposed Memory Alteration ===&lt;br /&gt;
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In some cases, a character may wish to perform Psychic Surgery on himself, usually to conceal particular information or memories from a mind reader, or to enhance a disguise (allowing the character to really believe he is who he claims to be, for example). The Psychic Surgery check DC is 10 lower than usual since the character is performing the alterations on himself, and the character can take 10 on the check.&lt;br /&gt;
&lt;br /&gt;
The character may set up a particular trigger to undo the alterations, restoring his mind to normal. This may be the passage of a particular amount of time or a particular stimulus, such as a code word or seeing a particular person. When the trigger is activated, the character makes another Psychic Surgery check against the original DC (requiring no time or strain). If it succeeds, the alteration is undone immediately. If it fails, the alteration remains for 24 hours. After that, the character may be exposed to the trigger again and attempt another Psychic Surgery check. On a natural roll of 1 on the check, the trigger fails entirely. The alterations are permanent unless another character uses Psychic Surgery to undo them.&lt;br /&gt;
&lt;br /&gt;
Self-imposed alterations can also be undone normally using Psychic Surgery, but the DC for these outside efforts is not reduced, so it is more difficult for someone else to eliminate the self-imposed alterations.&lt;br /&gt;
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----&lt;br /&gt;
{{Psychic Powers Advanced Techniques Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Transcript]]&lt;br /&gt;
[[Category:Variant Rule]]&lt;br /&gt;
[[Category:Supplemental Variant Rule]]&lt;br /&gt;
{{OGL Bottom|1=Open Game Content from ''[[Advanced Player's Manual]]''|2=OGC from ''[[Advanced Player's Manual]]''}}&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Psychic_Grappling_Consequences_(3.5e_Variant_Rule)</id>
		<title>Psychic Grappling Consequences (3.5e Variant Rule)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Psychic_Grappling_Consequences_(3.5e_Variant_Rule)"/>
				<updated>2012-10-14T21:45:41Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: Reverted edits by Psychic (talk) to last revision by Vrail&lt;/p&gt;
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==== Psychic Grappling Consequences ====&lt;br /&gt;
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While you’re psychically grappling, your ability to act, attack, and&lt;br /&gt;
defend yourself is limited.&lt;br /&gt;
&lt;br /&gt;
'''Required Standard action:''' The psychic grapple check requires a standard action each round. If you choose not to take the psychic grapple action each round, you automatically fail the opposed psychic grapple check. Since the psychic grapple check is a standard action, you can choose to take a move action before or after (but not during) the psychic grapple check. However, you must make a Concentration check (DC 15) to do so and failure means that you automatically lose the opposed psychic grapple check that round.&lt;br /&gt;
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'''No Threatened Area:''' You don’t threaten any area while psychically grappling, so opponents do not provoke attacks of opportunity from you.&lt;br /&gt;
&lt;br /&gt;
'''Attacks of Opportunity:''' Each round that you make a psychic grapple check, you provoke attacks of opportunity from anyone who threatens the area that you’re in. If you choose to psychically grapple on the defensive, you do not provoke attacks of opportunity but must make a Concentration check (DC 15) each round. Failure means you automatically lose any opposed psychic grapple check that round.&lt;br /&gt;
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{{Psychic Powers Grappling Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Transcript]]&lt;br /&gt;
[[Category:Variant Rule]]&lt;br /&gt;
[[Category:Supplemental Variant Rule]]&lt;br /&gt;
{{OGL Bottom|1=Open Game Content from ''[[Advanced Player's Manual]]''|2=OGC from ''[[Advanced Player's Manual]]''}}&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Other_Actions_While_Psychically_Grappling_(3.5e_Variant_Rule)</id>
		<title>Other Actions While Psychically Grappling (3.5e Variant Rule)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Other_Actions_While_Psychically_Grappling_(3.5e_Variant_Rule)"/>
				<updated>2012-10-14T21:45:38Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: Reverted edits by Psychic (talk) to last revision by Vrail&lt;/p&gt;
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&lt;div&gt;{{OGL Top}}&lt;br /&gt;
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==== Other Actions While Psychically Grappling ====&lt;br /&gt;
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Taking any action other than a 5-foot step while psychically grappling requires a Concentration check (DC 15). Failure of the Concentration check means you automatically lose any opposed psychic grapple check that round. Taking another standard action while psychically grappling also means that you automatically lose any opposed psychic grapple check that round, since the psychic grapple check requires a standard action.&lt;br /&gt;
&lt;br /&gt;
'''Using Special Abilities:''' You can attempt to use spells, spell-like abilities, psionic powers, supernatural abilities, or psychic skills while psychically grappling. Doing so requires a Concentration check (DC 20 + spell or power level). A failed Concentration check means the attempt to use the special ability fails, but you still lose the prepared spell, spell slot, power points, strain, or daily use of that ability. A Concentration check is not required if you win the psychic grapple check for that round and have your opponent psychically pinned.&lt;br /&gt;
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{{Psychic Powers Grappling Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Transcript]]&lt;br /&gt;
[[Category:Variant Rule]]&lt;br /&gt;
[[Category:Supplemental Variant Rule]]&lt;br /&gt;
{{OGL Bottom|1=Open Game Content from ''[[Advanced Player's Manual]]''|2=OGC from ''[[Advanced Player's Manual]]''}}&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Initiating_a_Psychic_Grapple_(3.5e_Variant_Rule)</id>
		<title>Initiating a Psychic Grapple (3.5e Variant Rule)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Initiating_a_Psychic_Grapple_(3.5e_Variant_Rule)"/>
				<updated>2012-10-14T21:45:24Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: Reverted edits by Psychic (talk) to last revision by Vrail&lt;/p&gt;
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&lt;div&gt;{{OGL Top}}&lt;br /&gt;
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==== Initiating a Psychic Grapple ====&lt;br /&gt;
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To start a psychic grapple, you must be in mental contact with the target. Attempting to start a psychic grapple is a standard action.&lt;br /&gt;
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'''Attacks of Opportunity:''' You provoke attacks of opportunity from any opponents that threaten the area you are in when you start a psychic grapple, since you are focused on the mental plane rather than physically defending yourself. You can attempt to start a psychic grapple on the defensive, just like using a psychic skill on the defensive. This requires a Concentration check (DC 15). If the check succeeds, you can attempt to initiate the psychic grapple. If it fails, your attempt to initiate the psychic grapple fails as well. In either case, you do not provoke attacks of opportunity when attempting to start a psychic grapple on the defensive.&lt;br /&gt;
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{{Psychic Powers Grappling Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
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[[Category:Transcript]]&lt;br /&gt;
[[Category:Variant Rule]]&lt;br /&gt;
[[Category:Supplemental Variant Rule]]&lt;br /&gt;
{{OGL Bottom|1=Open Game Content from ''[[Advanced Player's Manual]]''|2=OGC from ''[[Advanced Player's Manual]]''}}&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Psychic_Grappling_(3.5e_Variant_Rule)</id>
		<title>Psychic Grappling (3.5e Variant Rule)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Psychic_Grappling_(3.5e_Variant_Rule)"/>
				<updated>2012-10-14T21:44:55Z</updated>
		
		<summary type="html">&lt;p&gt;Sledged: Reverted edits by Psychic (talk) to last revision by Green Dragon&lt;/p&gt;
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=== Psychic Grappling ===&lt;br /&gt;
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Just as characters can grapple physically, psychics can grapple opponents mentally, initiating a struggle of two minds locked in mental combat. Psychic grappling is a useful means of occupying an opponent, or of putting opponents into a position where you can more easily use other psychic skills against them, but it does involve a certain measure of risk, particularly where strong-willed opponents are concerned.&lt;br /&gt;
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{| class=&amp;quot;column&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
: [[Grapple Checks (3.5e Variant Rule)|Grapple Checks]]&lt;br /&gt;
: [[Initiating a Psychic Grapple (3.5e Variant Rule)|Initiating a Psychic Grapple]]&lt;br /&gt;
: [[Psychic Lock (3.5e Variant Rule)|Psychic Lock]]&lt;br /&gt;
: [[If You're Psychically Grappling (3.5e Variant Rule)|If You’re Psychically Grappling]]&lt;br /&gt;
|&lt;br /&gt;
: [[If You're Psychically Pinned (3.5e Variant Rule)|If You’re Psychically Pinned]]&lt;br /&gt;
: [[Other Actions While Psychically Grappling (3.5e Variant Rule)|Other Actions While Psychically Grappling]]&lt;br /&gt;
: [[Multiple Grapplers (3.5e Variant Rule)|Multiple Grapplers]]&lt;br /&gt;
: [[Psychic Grappling Consequences (3.5e Variant Rule)|Psychic Grappling Consequences]]&lt;br /&gt;
|&lt;br /&gt;
: [[No Dodge Bonus (3.5e Variant Rule)|No Dodge Bonus]]&lt;br /&gt;
: [[Psychic Grappling Strain (3.5e Variant Rule)|Psychic Grappling Strain]]&lt;br /&gt;
|}&lt;br /&gt;
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{{Psychic Powers Advanced Techniques Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Transcript]]&lt;br /&gt;
[[Category:Variant Rule]]&lt;br /&gt;
[[Category:Supplemental Variant Rule]]&lt;br /&gt;
{{OGL Bottom|1=Open Game Content from ''[[Advanced Player's Manual]]''|2=OGC from ''[[Advanced Player's Manual]]''}}&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

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