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		<updated>2013-05-26T03:44:19Z</updated>
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		<id>http://www.dandwiki.com/wiki/Talk:Dashing_Swordsman_(3.5e_Prestige_Class)</id>
		<title>Talk:Dashing Swordsman (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Dashing_Swordsman_(3.5e_Prestige_Class)"/>
				<updated>2009-04-03T03:01:07Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Featured Article Nomination */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Please Rate ==&lt;br /&gt;
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Can somebody please rate this prestige class? It has potential, and I hope to revise it a little... tell me what you think.&lt;br /&gt;
--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:10, 16 January 2008 (MST)&lt;br /&gt;
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:This looks beautiful.  {{Unsigned|Sir Milo Teabag|14:41, 18 January 2008 (MST)}}&lt;br /&gt;
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::One thing is that the (Su), (Ex), etc should go before the abilities.  --[[User:Green Dragon|Green Dragon]] 16:04, 18 January 2008 (MST)&lt;br /&gt;
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:::Really? Since when? I feel sooo out of the loop :P --[[User:Pwsnafu|Pwsnafu]] 19:27, 20 January 2008 (MST)&lt;br /&gt;
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::::Wow, I meant to say after.  Lol...  I must have been very tired or semething.  I saw them before, and I guess...  Wow.  Sorry.  Yes, they are supposed to go after ''':S'''.  --[[User:Green Dragon|Green Dragon]] 12:50, 21 January 2008 (MST)&lt;br /&gt;
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:::::Another thing:  Dramatic Entrance 1 could be more generic and less specific.  Instead of only working with glass it could just make 1 hardness of any object ignored. Currently I feel it would only work in very specific scenarios.  --[[User:Green Dragon|Green Dragon]] 22:51, 21 January 2008 (MST)&lt;br /&gt;
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::::::I suppose so. It should be all better now. There hasn't been a rating yet, though, and Flair 2 still needs a little editing by someone with OA. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:59, 23 January 2008 (MST)&lt;br /&gt;
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:::::::Hee hee, Order of the Stick fan? ''':D''' -- [[User:Eiji|Eiji]] 15:07, 5 February 2008 (MST)&lt;br /&gt;
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::::::::You bet! I wonder what Rich Burlew would think of this. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:54, 5 February 2008 (MST)&lt;br /&gt;
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:::::::::MoI me when you are ready to have it re-rated.  --[[User:Aarnott|Aarnott]] 08:28, 26 March 2008 (MDT)&lt;br /&gt;
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== Rating - 10/10 ==&lt;br /&gt;
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This is a 10. Excellent work.--[[User:Dmilewski|Dmilewski]] 05:25, 24 January 2008 (MST)&lt;br /&gt;
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:Lets have an encore!  10/10 from me as well, I must play this! -- [[User:Eiji|Eiji]] 21:48, 17 February 2008 (MST)&lt;br /&gt;
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== Featured Article? ==&lt;br /&gt;
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I think this could be featured article material. The only thing I'm hesitant about is the lack of images and the like...everything else about this class is awesome. --[[User:Barnacle Ed|Barnacle Ed]] 09:12, 8 March 2008 (MST)&lt;br /&gt;
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: Great! While you're at it, I'd like my class to get its rating back. It's a little disconcerting to have my wonderful prestige class lose its status so suddenly. I'd do it myself, but it feels unethical to give a good rating to my own class, or to recommend it for featured article. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:03, 22 March 2008 (MDT)&lt;br /&gt;
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::I would say; nominate it, but it will have to have some work on formatting done on it before it becomes featured. The last PrC to become nominated improved greatly in the time it took to become featured. --[[User:Sam Kay|Sam Kay]] 04:46, 23 March 2008 (MDT)&lt;br /&gt;
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:::That was yours, wasn't it? Was it hard to see changes in your article, and did they mess it up? But I suppose your advice is good. If it gets attention, it may at least be rated again. I'll MoI you. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:07, 23 March 2008 (MDT)&lt;br /&gt;
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::::[http://www.dandwiki.com/w/index.php?title=Spider_Rider_%28DnD_Prestige_Class%29&amp;amp;diff=241640&amp;amp;oldid=233676 Here] are all the changes that FA status elicited on the spider rider.  --[[User:Green Dragon|Green Dragon]] 23:21, 23 March 2008 (MDT)&lt;br /&gt;
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== Featured Article Nomination ==&lt;br /&gt;
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{{Failed Featured Article Nominee|--[[User:Green Dragon|Green Dragon]] 15:19, 12 March 2009 (MDT)}}&lt;br /&gt;
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I have nominated the Dashing Swordsman partially because I hope it will improve as more people look at it, partially because of a recommendation, and mostly because I actually think it is that good. I like how it turns a style-based character into one that can match poewr-oriented ones. It allows the bard to finally catch up wiht the wizard or druid. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:11, 23 March 2008 (MDT)&lt;br /&gt;
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'''Oppose''' &amp;amp;mdash; This is nowhere near formatted right.  I would recommend you use the [[DnD Prestige Class Preload]] and then touch up to match the [[Blackguard (Evaluational Prestige Class Layout)]] and the [[Spider Rider (DnD Prestige Class)]].  --[[User:Green Dragon|Green Dragon]] 23:19, 23 March 2008 (MDT)&lt;br /&gt;
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:Oops. I'll fix that before any other users present their evaluations.  {{Unsigned|Sir Milo Teabag|07:32, 24 March 2008 (MDT)}}&lt;br /&gt;
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::Don't follow the preload just yet.  It doesn't reflect the [[Blackguard (Evaluational Prestige Class Layout)]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:32, 24 March 2008 (MDT)&lt;br /&gt;
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:::So just leave it alone for a while? --[[User:Sir Milo Teabag|Sir Milo Teabag]] 13:19, 24 March 2008 (MDT)&lt;br /&gt;
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::::No, follow [[Blackguard (Evaluational Prestige Class Layout)]] and the [[Spider Rider (DnD Prestige Class)]].  Disregard the [[DnD Prestige Class Preload|preload]].  Sorry about that confusion.  --[[User:Green Dragon|Green Dragon]] 13:23, 24 March 2008 (MDT)&lt;br /&gt;
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:::::[[DnD Prestige Class Preload]] is ready to go.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:50, 24 March 2008 (MDT)&lt;br /&gt;
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::::::Gee that was confusing... ok to clarify you should use the [[DnD Prestige Class Preload]] to get this PrC all formated up and looking pretty --[[User:Hawk|Hawk]] 07:27, 28 March 2008 (MDT)&lt;br /&gt;
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:::::::The epic section does not follow the preload.  --[[User:Green Dragon|Green Dragon]] 13:28, 21 April 2008 (MDT)&lt;br /&gt;
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::::::::Actually not much on this follows the preload.  I know this will entail a lot of work but I would recommend that you put this entire prestige class through the preload so it comes out formatted right.  Current issues include the prerequisite area, the table, the epic section, etc.  It really needs to be ran through the preload (to run it through just click &amp;quot;add new PrC&amp;quot; and name it &amp;quot;DS&amp;quot; or something.  Do not press save, just fill everything out (copy and paste) and then copy and paste the entire page over to this page, replacing it).  --[[User:Green Dragon|Green Dragon]] 13:33, 21 April 2008 (MDT)&lt;br /&gt;
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:::::::::Okay, I've copy and pasted the Preload onto a word document at home to get a look at it and....'''''WHOAAAA'''''... this is pretty intimidating. I have a limited knowledge of what all this computer code means and with no idea of where everything is (there are no spaces) I am totally lost. Let's hope I can straighten this out in a week or so. '''''WOW'''''--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:43, 21 April 2008 (MDT)&lt;br /&gt;
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::::::::::Now I'm curious... Am I supposed to take the preload, copy and paste it onto a word file and work with it there...Or is the preload simply the text I find when I open a new prestige class and it says &amp;quot;put X here. Put Y here etc. What in the world '''is''' a preload anyway?--[[User:Sir Milo Teabag|Sir Milo Teabag]] 14:32, 13 May 2008 (MDT) &lt;br /&gt;
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:::::::::::Yeah, the thing when you add a new prestige class.  It can also be found (in a nicer formatted matter) when editing that page.  --[[User:Green Dragon|Green Dragon]] 15:19, 12 March 2009 (MDT)&lt;br /&gt;
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&amp;lt;s&amp;gt;'''Comment'''&amp;lt;/s&amp;gt; &amp;amp;mdash; This needs an example NPC.  --[[User:Green Dragon|Green Dragon]] 12:59, 29 March 2008 (MDT)&lt;br /&gt;
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:I'll try to get one, but I would appreciate it if somebody would do it for me. I see that the Hashashin guy is getting aid. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 20:25, 30 March 2008 (MDT)&lt;br /&gt;
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::Aid by a friend of his in real life ''';)'''.  I'll help if I find time.  --[[User:Green Dragon|Green Dragon]] 01:12, 31 March 2008 (MDT)&lt;br /&gt;
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:::I may also like to get a picture for this class. A picture of Puss-in-boots or Jack Sparrow or somebody might be good. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 14:07, 18 April 2008 (MDT)&lt;br /&gt;
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'''Comment''' &amp;amp;mdash; This needs links to both the [[SRD:System Reference Document|SRD]] and from the table to the class features.  Also the links on the example NPC are messed up.  --[[User:Green Dragon|Green Dragon]] 13:26, 21 April 2008 (MDT)&lt;br /&gt;
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'''Comment''' &amp;amp;mdash; The class skills need to be written out.  --[[User:Green Dragon|Green Dragon]] 13:40, 21 April 2008 (MDT)&lt;br /&gt;
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:Looks like I'm not done yet. (sigh) --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:42, 21 April 2008 (MDT)&lt;br /&gt;
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'''Comment''' &amp;amp;mdash; The quote needs to use [[Template:Quote]] with |src and |orig present.  --[[User:Green Dragon|Green Dragon]] 00:02, 5 May 2008 (MDT)&lt;br /&gt;
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'''Comment''' &amp;amp;mdash; I ended the nomination since this has not been worked on in a while, and still is not correct.  --[[User:Green Dragon|Green Dragon]] 15:19, 12 March 2009 (MDT)&lt;br /&gt;
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:Sorry. Maybe someday it will return from the dust...--[[User:Sir Milo Teabag|Sir Milo Teabag]] 21:01, 2 April 2009 (MDT)&lt;br /&gt;
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== Flair Confusion ==&lt;br /&gt;
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In the flair ability they get, everything makes sense but this: If he goes for too long (10 minutes), he tires and takes a cumulative -1 penalty per round. What exactly is meant by that? If he uses it every round for 10 minutes? If he doesn't use it at all for 10 minutes? If he uses it more than once in 10 minutes? And what does he take a penalty to? The flair check? Attack rolls? Skill checks? Various other things? --[[User:Daniel Draco|Daniel Draco]] 05:35, 31 March 2008 (MDT)&lt;br /&gt;
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:I've made a minor edit or two that I hop cleans things up. Please mention any other problems you use. Also, I would appreciate it if you would help me to get a sample NPC for the [[Dashing Swordsman (DnD Prestige Class)|Dashing Swordsman]]. It's the only thing I need before it will be ready for a rerating and possible featured article. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:28, 1 April 2008 (MDT)&lt;br /&gt;
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::Sure, I'm not really working on anything else right now...at least nothing as worthwhile as this. (My [[User:Daniel Draco/wip3|Havoc Brute]] is admittedly a waste of time). So do you want someone to build the NPC from the ground up, or do you have it designed and just need it made into a wiki page? --[[User:Daniel Draco|Daniel Draco]] 08:41, 1 April 2008 (MDT)&lt;br /&gt;
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:::Ground up. I have the levels, race, alignment, and that's it. On second thought, the alignment is impossible given bard, so I guess even that must go.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:27, 2 April 2008 (MDT)&lt;br /&gt;
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::::Alright, gimme that info and I'll do it for you if you want ''':)'''. --[[User:Daniel Draco|Daniel Draco]] 18:06, 2 April 2008 (MDT)&lt;br /&gt;
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:::::They're already there. Read the Sample Encounter Carefully. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:31, 3 April 2008 (MDT)&lt;br /&gt;
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::::::Ah, I see it. Before I start though, be aware that, as a bard, he cannot be lawful good...closest he can be is neutral good, and in this case he is an ex-paladin (therefore having three mostly-dead levels). --[[User:Daniel Draco|Daniel Draco]] 08:51, 3 April 2008 (MDT)&lt;br /&gt;
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::::::Unless, as it just occurred to me, he took the levels of bard, changed alignment, then took the levels of paladin. --[[User:Daniel Draco|Daniel Draco]] 08:52, 3 April 2008 (MDT)&lt;br /&gt;
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:::::::Never mind. I'll try to make one on my own. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:24, 20 April 2008 (MDT)&lt;br /&gt;
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::::::::Bad news. I tried to make the character an NPC first and then create a link, but something screwed up the NPC. I'll try to wrap it up, but for some reason the stuff doesn't show up. I need somebody to straighten out [[Ilighiera Ligriv (DnD NPC)]]. It's probably a simple bug (this sort of thing usually is). If it can be fixed, we could somehow connect it to the page (I noticed Sam Kay did something similar) and my prestige class would be ready for rating and possibly election as the 3rd favored article. &lt;br /&gt;
::::::::I have done what I can. It is in the hands of the admins now.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:59, 20 April 2008 (MDT)&lt;br /&gt;
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:::::::::Alright. Thanks to Sledged for fixing it. It should be ready for FA and rating now! --[[User:Sir Milo Teabag|Sir Milo Teabag]] 09:41, 21 April 2008 (MDT)&lt;br /&gt;
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::::::::::I would actually say with the flair that there isn't much point having it as is without some way for it to decrease during a battle.  Have you ever had a D&amp;amp;D battle last over 2 minutes?  I haven't.  I would make it last normally 1 round per charisma modifier and after that you get a -1 each round.  The penalties go away after you have rested for 5 minutes.  Even that seems generous. The &amp;quot;bonus to flair checks this round&amp;quot; is a lot more useful if flair checks actually decrease...  Perhaps something hasher would make the character more exciting to play -- a cumulative -1 to flair checks each time you use one (5 min rest allows this to reset).  --[[User:Aarnott|Aarnott]] 10:13, 21 April 2008 (MDT)&lt;br /&gt;
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:::::::::::Sorry it's so awkward. I was trying to make some connection to an OOTS strip in which the party dashing swordsman ran out of steam during a helms deep- style battle. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 19:29, 29 April 2008 (MDT)&lt;br /&gt;
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::::::::::::Also when he fought the Sea Trolls!  Or was that they were too stupid to get his puns?  --[[User:Aarnott|Aarnott]] 21:25, 29 April 2008 (MDT)&lt;br /&gt;
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== BAB Prerequisite ==&lt;br /&gt;
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Why does it require a BAB of 6? That would take an 18th level Bard.  --[[User:Bazoo|Bazoo]] 11:52, 21 July 2008 (EST)&lt;br /&gt;
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:You mean an 8th level bard... --[[User:Daniel Draco|Daniel Draco]] 22:50, 21 July 2008 (MDT)&lt;br /&gt;
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== From One Fan to Another ==&lt;br /&gt;
&lt;br /&gt;
I'd like to start by pointing out that I'm an advanced fan of Order of the Stick, a moderately experienced fan of Dungeons &amp;amp; Dragons, and a novice wiki user. The point I'm making here is that I'm critiquing this entry with Elan in mind, with a less-than-expert grasp of D&amp;amp;D, and little idea how edit a Talk:page.&lt;br /&gt;
That all said.&lt;br /&gt;
&lt;br /&gt;
I feel like the Flair ability is too complex, and trying too hard not to be complex. The primary symptom of the latter condition is the DC of 10 for Flair checks. Flair, as currently defined, is equal to the Dashing Swordsman level, (at least 1,) the CHA bonus, (likely to be 3 or 4,) and +2 for every five ranks in a CHA skill, (a minimum of +4, since the class requires 10 ranks in three such skills; and do these stack? Is this a minimum of +12? If so, that's ludicrous.). There's no getting around the fact that we're looking at a minimum of +8 or +9 on a DC 10 roll. (Roll a d10. Anything other than a 1 succeeds.) At level 2, hell, just take 10. The point of being a Dashing Swordsman, as I saw it, was to heroically succeed against all odds. Taking 10 on a DC 10 does not a hero make. I'd like to see Flair work more like Bardic Knowledge, say equal to Dashing Swordsman level + Charisma modifier with a +2 bonus if you have 5 or more ranks in Perform (Act). This way, first level Dashers will likely only get a maximum of +6 or +7, even with huge CHA scores. Perhaps with a DC of 10, perhaps with something like a DC equal to 10 + the CR. I'm not sure. Just throwing out suggestions. But Flair needs work.&lt;br /&gt;
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(Also, would it be too much to throw 'Dashing' in front of it? As in, 'Dashing Flair?' I think it sounds way cooler. ;) )&lt;br /&gt;
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Another issue with Flair is the tiring aspect. Rather than this strange little system, why not just a number per day equal to one of the following: class level, character level, charisma modifier, class level + charisma modifier, charisma score. Personally, I like the Charisma score. Eighteen uses of Dashing Flair is as close to infinite as most people will ever need.&lt;br /&gt;
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As a consequence of all this Flair business, by the way, we get this little gem in Dueling Parry: &amp;quot;divide the flair result by 5 and add it to the parry check.&amp;quot; Elan can't even add 6+6 properly. How about a successful Flair check just adds 2? While we're at it, does it make much sense for the opposition to use Dasher levels? I suppose one protagonist turning on another happens fairly often, but is it worthy of its own special ability? How about the attacker makes a reflex save with a DC equal to the parry check to hit? Or we skip that and make the parry check equal to the attack roll? Or change the ability to simply offer a reflex save for every attack, with a +2 bonus from successful Flair check? We could even redefine Flair a bit to say it swaps STR with CHA and offers a +2 bonus to relevant rolls for the rest of the round.&lt;br /&gt;
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I hope I'm not coming off as harsh or overly critical. By all means, the Dashing Swordsman is an awesome prestige class. I'm ecstatic to find fan support for it after the remarkable disappointment that was the Complete Scoundrel's prestige class section.&lt;br /&gt;
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I just want to see this class more streamlined. It seems fairly well developed, so some of my more radical ideas would be a bit late to the party, but I wanted to voice my opinions on some of the troublesome areas. The changes I suggested would necessitate other changes elsewhere, so I don't know about implementation, but I suppose if I really disagree with this rendering of the Dashing Swordsman, (and I doubt it,) I could always get a real account and make my own &amp;quot;Dazzling Swordsman.&amp;quot; Heh.&lt;br /&gt;
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Anyway, I hope to see Dashing Swordsman on the front page before long, people! Get on this!  [[User:Monkeychewtoy|Monkeychewtoy]] 04:11, 25 July 2008 (MDT)&lt;br /&gt;
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:Please feel free to work on this class, I'd imagine that [[User:Sir Milo Teabag|Sir Milo Teabag]] would rather see this on the [[Main Page]] then edited.  --[[User:Green Dragon|Green Dragon]] 11:59, 25 July 2008 (MDT)&lt;br /&gt;
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::I think I can in good conscience make changes to the flair system. So that's what I'll do. --[[User:Monkeychewtoy|Monkeychewtoy]] 01:40, 26 July 2008 (MDT)&lt;br /&gt;
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:::Can't wait to see it. (Complete Scounrel was such a letdown)--[[User:Sir Milo Teabag|Sir Milo Teabag]] 10:40, 30 July 2008 (MDT)&lt;br /&gt;
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::::I think I'm finding a snag or two here, however. The other class features require significantly higher flair checks to work, and so the system may need to be modified further. Also, the amount of synergy seems to have greatly dropped. The best thing (really the only good thing) about the old flair was that it formed a bridge between skills that normally saw little practical use and combat. Do you think we could create something like that with the new flair?--[[User:Sir Milo Teabag|Sir Milo Teabag]] 13:52, 2 August 2008 (MDT)&lt;br /&gt;
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:::::Have diminishing returns!  Each time you use a flair, you get a -x to flair checks.  Eventually an ability that adds +Y to flari checks becomes very handy.  Have the counter reset each day (or each encounter if it diminishes rapidly). --[[User:Aarnott|Aarnott]] 19:31, 2 August 2008 (MDT)&lt;br /&gt;
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== Dueling Parry ==&lt;br /&gt;
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This is me, telling you what I think. Dueling Parry is a little odd in its wording; it tells you you can ready a swift action, but then it goes on to say you can make the disarm/parry check ''in addition'' to your regular attack. Since readying an action is a standard action, and attacking is (at minimum) a standard action, perhaps you mean you take an immediate action. --[[User:Siosilvar|Siosilvar]] 09:51, 5 August 2008 (MDT)&lt;br /&gt;
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:Also, the Epic section should state something like &amp;quot;An epic Dashing Swordsman gets a bonus feat at 11th level and every 3 levels thereafter.&amp;quot;--[[User:Siosilvar|Siosilvar]] 09:54, 5 August 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Bonus_Feat_(3.5e_Feat)</id>
		<title>Talk:Bonus Feat (3.5e Feat)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Bonus_Feat_(3.5e_Feat)"/>
				<updated>2008-09-27T19:40:15Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Exploits */&lt;/p&gt;
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&lt;div&gt;== Commentary ==&lt;br /&gt;
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Oh please. This is the second oldest D&amp;amp;D joke feat ever. (The oldest is called &amp;quot;Involuntary Kitten Death&amp;quot; and if you can imagine what it says you have a very dirty mind. --[[User:Mkill|Mkill]] 10:28, 12 June 2007 (MDT)&lt;br /&gt;
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:Then it was only inevitable that the feat end up here.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:48, 13 June 2007 (MDT)&lt;br /&gt;
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::I'd never heard it before... It's a giggle! --[[User:Sam Kay|Sam Kay]] 10:06, 30 September 2007 (MDT)&lt;br /&gt;
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== Exploits ==&lt;br /&gt;
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If a class had a bonus per feat (example: +1 hp per feat).. they could use this as an infinite loop....&lt;br /&gt;
It would be really funny in a feats list.. --[[User:Sabre070|Sabre070]] 02:30, 28 May 2008 (MDT)&lt;br /&gt;
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== It's actually broken...==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You may gain bonus feat as a bonus feat.&amp;quot; Maybe I'm taking a joke too seriously, but doesn't that mean bonus feats from fighters or VOP characters can be expanded to any type of feat, rather than just exalted or fighter? Potentially dangerous...--[[User:Sir Milo Teabag|Sir Milo Teabag]] 13:40, 27 September 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Boxers_of_Humiliation_(3.5e_Equipment)</id>
		<title>Boxers of Humiliation (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Boxers_of_Humiliation_(3.5e_Equipment)"/>
				<updated>2008-09-01T01:01:15Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=Sir Milo Teabag&lt;br /&gt;
|date_created=9/1/08&lt;br /&gt;
|status=My stuff is ''never'' completely finished&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Boxers of Humiliation&lt;br /&gt;
&lt;br /&gt;
==Function==&lt;br /&gt;
&lt;br /&gt;
These red boxers are decorated with White Hearts, and if forced onto an opponent could cause one of several unpleasant effects. No save or spell resistance is functional. (they can be stuck on anywhere, just requires a succesful grapple check.)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Equipment|Equipment]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:User Magical Cursed Items]]&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Boxers_of_Humiliation_(3.5e_Equipment)</id>
		<title>Boxers of Humiliation (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Boxers_of_Humiliation_(3.5e_Equipment)"/>
				<updated>2008-09-01T01:00:41Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=Sir Milo Teabag&lt;br /&gt;
|date_created=9/1/08&lt;br /&gt;
|status=My stuff is ''never'' completely finished&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Boxers of Humiliation&lt;br /&gt;
&lt;br /&gt;
==Function==&lt;br /&gt;
&lt;br /&gt;
These red boxers are decorated with White Hearts, and if forced onto an opponent could cause one of several unpleasant effects. No save or spell resistance is functional. (they can be stuck on anywhere, just requires a succesful grapple check.)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Equipment|Equipment]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Magical Cursed Items]]&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Boxers_of_Humiliation_(3.5e_Equipment)</id>
		<title>Boxers of Humiliation (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Boxers_of_Humiliation_(3.5e_Equipment)"/>
				<updated>2008-09-01T01:00:16Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=Sir Milo Teabag&lt;br /&gt;
|date_created=9/1/08&lt;br /&gt;
|status=My stuff is ''never'' completely finished&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Boxers of Humiliation&lt;br /&gt;
&lt;br /&gt;
==Function==&lt;br /&gt;
&lt;br /&gt;
These red boxers are decorated with White Hearts, and if forced onto an opponent could cause one of several unpleasant effects. No save or spell resistance is functional. (they can be stuck on anywhere, just requires a succesful grapple check.)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Equipment|Equipment]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Magical Cursed Item]]&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Boxers_of_Humiliation_(3.5e_Equipment)</id>
		<title>Boxers of Humiliation (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Boxers_of_Humiliation_(3.5e_Equipment)"/>
				<updated>2008-09-01T00:59:42Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: New page: {{author |author_name=Sir Milo Teabag |date_created=9/1/08 |status=My stuff is ''never'' completely finished }}  Boxers of Humiliation  ==Function==  These red boxers are decorated with Wh...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=Sir Milo Teabag&lt;br /&gt;
|date_created=9/1/08&lt;br /&gt;
|status=My stuff is ''never'' completely finished&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Boxers of Humiliation&lt;br /&gt;
&lt;br /&gt;
==Function==&lt;br /&gt;
&lt;br /&gt;
These red boxers are decorated with White Hearts, and if forced onto an opponent could cause one of several unpleasant effects. No save or spell resistance is functional. (they can be stuck on anywhere, just requires a succesful grapple check.)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Equipment|Equipment]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Cursed Item]]&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Equinox_Mountain_Kingdoms_(3.5e_Campaign_Setting)</id>
		<title>Equinox Mountain Kingdoms (3.5e Campaign Setting)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Equinox_Mountain_Kingdoms_(3.5e_Campaign_Setting)"/>
				<updated>2008-09-01T00:52:51Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Campaign Setting Rating}}&lt;br /&gt;
{{Author&lt;br /&gt;
|author_name=Sir Milo Teabag&lt;br /&gt;
|date_created=September 26, 2007&lt;br /&gt;
|status=Not Rated&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Equinox Mountain Kingdoms =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  This Campaign will probably be crudely done, but I wanted to give it a shot. Here goes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Equinox Mountain Kingdoms is a Campaign designed crudely, with no experience, on a Wiki that allows amateurs among its ranks. If you like one element without another, just take it out. Have fun with it and feel free to edit anything you like. &lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The Equinox region is a mere continent on one planet of one plane in the planescape, but somehow has grasped a cosmic significance. The era draws near when the world will be plunged into war, turmoil and despair, and Equinox is where it will start-unless you stop it.&lt;br /&gt;
&lt;br /&gt;
==Races &amp;amp; Classes==&lt;br /&gt;
&lt;br /&gt;
The Base races are essentially identical to the standard races. Classes have no changes, although house rules are encouraged.&lt;br /&gt;
&lt;br /&gt;
Some template creatures such as the vortexians and cartoons exist. Vortexians are those who enter the central Vortex of mount Equinox. &lt;br /&gt;
&lt;br /&gt;
Eberron Races are also present in Equinox, except for the Kalashtar (no psionics in this setting.) The Shifters live in a Hunter-Gatherer/agricultural society, while the Warforgde are subscribers to an industrial age and the changelings the information age. &lt;br /&gt;
&lt;br /&gt;
The Elves and Dwarves are considered to embody Chaos and Law, while humans are the spawn of dwarf-elf relationships. Other Races are considered the results of genetic experimentation concocted by evil dragons, but are primarily derived from human DNA and are thus not evil. Dwarves cannot be chaotic and elves cannot be lawful, but otherwise everything goes. &lt;br /&gt;
&lt;br /&gt;
Magical Classes are altered according to the Religion section.&lt;br /&gt;
&lt;br /&gt;
=== Vortexions ===&lt;br /&gt;
&lt;br /&gt;
At the core of Mount Equinox lies The Vortex, a Maelstrom of Lawful and Chaotic energy which dematerializes any creature that enters it. Although most inhabitants are destroyed by the Vortex, the creatures that survive emerge enormously powerful. They are called Vortexions. &lt;br /&gt;
&lt;br /&gt;
A Vortexion may, within 10 rounds, dematerialize and reform themselves as different beings. They become any creature of half their original ECL, and their original items are consumed as well, being replaced by objects equal in worth to half the original gp. (''original'' values apply to the first time they used this power) The vortexions may also reform their alignment, and are typically extreme in their alignments. They change alignments often, and only the Good and Evil (or Lawful and Chaotic) characters feel strongly enough about their alignent not to change it. &lt;br /&gt;
&lt;br /&gt;
Needless to say, PCs cannot be Vortexions. this group is primarily for BBEGs. The most notable is the Duke of Pearl, who accelerates his transformation with the use of his soul-binded enemies. (He uses his knowledge of their abilities to help him copy them. They are kept in a string of pearls in his possesion, thus his nickname.&lt;br /&gt;
&lt;br /&gt;
==Iconomasters==&lt;br /&gt;
&lt;br /&gt;
Found in DnD Other, these are the most powerful NPCs in the universe. Often they represent an assortment of various powers that cannot be represented by sheer class, and make use of various oddities. The Class Iconomasters rule the 12 continents on the planet, and often can be found in various wars. Other iconomasters in positions of power may be moer secretive, controling entire planes. A list of major Iconomasters can be found under [[Iconomaster (DnD Other)]]&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
The Equinox region is centered around Mount Equinox &amp;lt;!--duh--&amp;gt; a giant mountain forged by the damage of an [[Epic Living Spell]]. The region was transformed into a giant volcano, but was then flash-frozen as it erupted. Thus, polar opposites of Fire and Ice decorate the land. The Northern land (and peak of Equinox) is extremely cold land, under the command of Tundra-dwelling blue dragons. The hot south and volcanic depths of the mountain are haunted by the red Dragons. However, these are at totally opposite ends of the island, and along an equator band, civilization thrives. The heat below the ice caps melts some of the snow, creating the Babblybrook River. The river cools some of the Magma, forming large caverns of Igneous rock. And from East to West along the Island is a Lush green region where most of the Fertile Band goes: the region that serves as home to the civilizations of the Equinox region.&lt;br /&gt;
&lt;br /&gt;
==Alignment and Religion==&lt;br /&gt;
&lt;br /&gt;
Religion is standard for this setting, with the exception of a small monotheistic order similar to Christianity. Although unpopular in Golduria, the Cleric calling himself Percival follows this religion, and the Deity it follows is certainly good. Sumism, the worship of the deity Egosum, only has 0.5% of the world's population. &lt;br /&gt;
&lt;br /&gt;
Although creatures may vary from their given alignment like in Eberron, The forces of Good and Evil are still undeniably present within the world. LE creatures often reside in the frozen North, while the hot southern region is populated by CE monstrosities.&lt;br /&gt;
&lt;br /&gt;
A common theme for alignment is that Good and Evil precede Law and Chaos. The other great theme is that no one stays Neutral Forever. &lt;br /&gt;
&lt;br /&gt;
Although Devourers may seem to consume the soul of their subjects, the soul is never actually destroyed. &amp;lt;!--see Petitioners on Wikipedia--&amp;gt; Ultimately, we are never given final rest until we decide to be good or evil. All druids, slaadi, and Formians must eventually give out. &lt;br /&gt;
&lt;br /&gt;
Also, Demons and Devils are fallen angels.&lt;br /&gt;
&lt;br /&gt;
As this is the philosophy of the founding DM, you may decide not to adopt these ideas. However, Equinox was partially designed as a Campaign for players who wanted these ideas in their Campaign.&lt;br /&gt;
&lt;br /&gt;
===Specfics: Class Changes of Religion===&lt;br /&gt;
&lt;br /&gt;
This new semi-Christian religion is known as Sumism, the worship of the god Egosum. It's semi-Christian theme makes it hard to play normal DnD characters who are sumists, since some classes (particularly divine ones) are designed to follow different, corrupted spiritual paths. Thus, the Classes are altered slightly in the explanation of how they work. &lt;br /&gt;
&lt;br /&gt;
====Barbarians====&lt;br /&gt;
&lt;br /&gt;
The Barbarian can continue to be savage, but must also follow the ethical code set out for it, usually dependant on their conscience, and as much of Sumist law as they know (not much). They are of a foreign tradition to Sumism, and the Sumist barbarians that exist usually have been visited by missionaries. &lt;br /&gt;
&lt;br /&gt;
====Bards====&lt;br /&gt;
&lt;br /&gt;
The bards are exactly the same. Egosum has nothing against beautiful music. Why should he? He invented it. &lt;br /&gt;
&lt;br /&gt;
====Clerics====&lt;br /&gt;
&lt;br /&gt;
Naturally, Clerics are the most heavily altered class under this system. Although they follow their God as the pagan clerics follow theirs, they do so not out of any desire for power like the others. They accept that sometimes Egosum will not grant their prayers, and approach him not as a tool but as a master. For domains, Egosum has none, allowing Clerics to choose at will from the list. (Though they may not choose Death or any evil domains like that. Egosum may be broad, but he is also purely good.) &lt;br /&gt;
&lt;br /&gt;
====Druids====&lt;br /&gt;
&lt;br /&gt;
They also recieve an overhaul, similar to that of clerics. Since druids must worship nature or nature deities, it is impossible for normal druids to be Sumist. However, Sumist characters have a class available called the Steward with exactly the same class features as the druid. The stewards do not worship nature, but recognize they have a duty to Egosum to protect his creation. They too base their spells on wisdom, for their control over the natural world around them comes from a strong inner peace. &lt;br /&gt;
&lt;br /&gt;
====Fighters====&lt;br /&gt;
&lt;br /&gt;
Pretty much the same. &lt;br /&gt;
&lt;br /&gt;
====Monks====&lt;br /&gt;
&lt;br /&gt;
Although the tradition of the ascetic has existed a long time outside Sumism, it too has been integrated in. Often their discipline is motivated by the need for redemption and purity in the monk, and thus their asceticism is motivated by humility. Although Lawful alignments are still typical, one out of hundreds may be neutral good. This works particularly well for those who multiclass as stewards. &lt;br /&gt;
&lt;br /&gt;
====Paladins====&lt;br /&gt;
&lt;br /&gt;
Paladins convert to Sumism far easier than any other class, and Sumist adventuring parties often come to exist when the paladin evangelizes them. Paladins may not used forced conversion, nor may they persecute good non-Smuists, although the temptation is often over-powering. Instead, they rely on typical forms of casual persuasion to bring people to the faith. &lt;br /&gt;
&lt;br /&gt;
====Rangers====&lt;br /&gt;
&lt;br /&gt;
No problem here. &lt;br /&gt;
&lt;br /&gt;
====Rouges====&lt;br /&gt;
&lt;br /&gt;
Since traditional Sumist law has a ban on stealing, rouges are an unlikely addition to the religion. Often, though, more skilled ones find themselves still useful to adventuring parties even if they can't steal stuff. &lt;br /&gt;
&lt;br /&gt;
====Sorcerors====&lt;br /&gt;
&lt;br /&gt;
Sorceror power comes from within, like superpowers. They do not tap into mystical forces, and often form fierce rivalries with the pagan sorcerors who do. Egosum forbids the use of mystical forces, as often they come from dark and evil sources. &lt;br /&gt;
&lt;br /&gt;
====Wizards====&lt;br /&gt;
&lt;br /&gt;
Having no powers of their own, they are drawn into the use of mysticism more easily than sorcerors. To stay consistant with their sumist belief, they often take the Gandalf approach, or use sources of magical energy which they are already familiar with. An example would be the matrix embedded at the Earth's core.&lt;br /&gt;
&lt;br /&gt;
===False Religions and False Gods===&lt;br /&gt;
&lt;br /&gt;
Although these are not true gods (there is only one real one) they are tremendously powerful mortals with divine powers who have been brought into powerful positions by fiends. The religions of the world are combinations of worship of good outsiders (which the good outsiders reject but fiends encourage, answering prayers in place of celestials) fiends, or 3 powerful mortals: Pun-Pun, Cassia, and Mammon. &lt;br /&gt;
&lt;br /&gt;
Pun-Pun is the NE false god of power. He was the secret member of the other two cultists, and is the deity of those who prefer strength to goodness or development (like munchkins). He has been toppled by Lord Gary of Gygax, but seeks ever to return. With a League of Dark Optimizers, his ex-familiar the tarrasque, and his servants the dalkyr at his command, he will stop at nothing to conquer and demolish all of creation. He corresponds to the devil. (not Satan, per se, but in the sense of one of mankind's 3 great temptations). &lt;br /&gt;
&lt;br /&gt;
Cassia (CE) is exactly as her entry on the Wiki shows, except that she was briefly a disciple of Pun-Pun. She represents the flesh. &lt;br /&gt;
&lt;br /&gt;
Mammon is the LE dwarf god of corrupted authority. He was a follower of Pun-Pun and briefly Cassia's opposite and partner in the Yin-Yan war. The ruler of society, money, conformity, bureacracy, and other Lawful evils, he treats individual worshippers as cogs in a constantly growing machine of power. His worshippers are usually evil bureaucrats. He corresponds to the world.&lt;br /&gt;
&lt;br /&gt;
==Cool Areas==&lt;br /&gt;
&lt;br /&gt;
Mount Equinox itself is the greatest landmark on the Continent. It is a swirling swath of fire and ice. Half of the mountain is covered in Glacier, while the other is a firey, magma-filled volcano. At the core lies the most mysterious location in the world: The Vortex. An endless swirl of positive energy and negative energy forming a tight tornado, the vortex flows like a whirlpool into its sphere of annihilation center. Every villian on the planet has tried to harness this energy at one point, but to no avail. The most enormous and succesful attempt produced a polar flash of hot and cold, forming the ground around into Mount Equinox. Some foolish people have tried to enter the vortex, only to be destroyed in the next second. The few survivors of this became vortexians or half-vortexians. It's radius is approximately 100 miles, and it can be seen from anywhere on the continent. &lt;br /&gt;
&lt;br /&gt;
The continent is shaped roughly like a diamond (parallelogram) with the mountain in the center. It is approximately 2000 miles wide and 1500 miles up and down. At the two &amp;quot;points&amp;quot; of the parellelogram are Silvaria and Golduria, while Raneheim is built on Mount Equinox itself. &lt;br /&gt;
&lt;br /&gt;
The area between Silvaria and Golduria, about 2000 miles wide and 1000 miles across, is known as the fertile band. Several rivers run off of Mount Equinox into this large area, bringing the same agricultural benefits that the Nile River brings to Egypt. It is thought that these rivers consist of melted ice, a common commodity on a mountain as polarized as Equinox. &lt;br /&gt;
&lt;br /&gt;
The areas to the North and South of the fertile band are known respectively as the fire and ice zones. Most creatures in the fire zone are CE, while LE monsters are based in the north zone (including a variant ice breathing blue dragon). They frequently invade the Fertile band from both ends, trying to expand their territories into new areas to conquer. The southernmost tip of the fire zone (and therefore the continent) is the cape of Trogdor. Although Trogdor has long been defeated, Lord Ludicrous has made it his base in an effort to establish his (weak) rule over all CE creatures. The Northernmost tip is the Grey Hall, a palace supposedly carved from a gigantic icicle. The villianous General Grey lives there. &lt;br /&gt;
&lt;br /&gt;
Other continents are unknown to the typical Equinox dweller, but can usually be infered from the nature of their iconomaster rulers. If a druid rules a continent, you can assume it will be covered in forest.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Although this is skeletal and the wording is awkward, it may serve to aid the DM in establishing the ground rules. It also establishes the answers to some never-answered questions like:&lt;br /&gt;
&lt;br /&gt;
:Why are some races usually evil?&lt;br /&gt;
:How come spiritual outsiders seem to have physical bodies?&lt;br /&gt;
:What is magic made of?&lt;br /&gt;
:How did Cassia, Pun-Pun and Mammon come to be worshipped?&lt;br /&gt;
:What created Equinox?&lt;br /&gt;
:Who is this &amp;quot;trogdor&amp;quot; guy anyway?&lt;br /&gt;
&lt;br /&gt;
You may not care about these questions at all, but if you do, here they are waiting to be answered.&lt;br /&gt;
&lt;br /&gt;
=== Timeline ===&lt;br /&gt;
&lt;br /&gt;
:0-the world and outsiders are created&lt;br /&gt;
&lt;br /&gt;
:1-the first fall, fiends form. &lt;br /&gt;
&lt;br /&gt;
:30- dragons created, evolve from dominant erptilian species. Instantly master form of technology known to them as '''machina'''. After designing a '''machina''' powered civilization, including a machina hard drive at the planet's core,&lt;br /&gt;
&lt;br /&gt;
:40-2nd fall, in which the above sentence is finished and the dragons collapse into evil. Evil dragons tattoo themselves chromatic colors, and use complex machina powered constructs to provide physical forms for the evil outsiders. Although less than their normal spiritual existance, these forms are powerful enough to conquer the central machina hard drive and establish a factory around it as the earth's core. &lt;br /&gt;
&lt;br /&gt;
:50-1st war. Good Dragons, realizing that it is an abomination to create constructs for the outsiders, cannot bring celestials of their own. When hope is nearly lost, celestials manifest of their own power. The war creates a stable zone in which fiends are barred from outright conquering world. Dragons, however, do to loss of their central machina hardrive, fall into chaos and nearly become extinct. Minor Machina drives implanted in the Earth's crust form a weaker machina matrix than previously existed. As civilization progresses, wizard's find way to access known machina drives and sorcerors find that some of the power has imprinted itse;f into their bloodstreams. Machina is later retermed '''magic'''. &lt;br /&gt;
&lt;br /&gt;
:60-Dragons nearly extinct. Retreat into hiding. &lt;br /&gt;
&lt;br /&gt;
:100-Elves and Dwarves emerge. Found urban and wilderness societies. The Dragons teach them rudmentary machina, and guide them to form strongest creatures on the planet. &lt;br /&gt;
&lt;br /&gt;
:150-Humans emerge from a crossbreeding of elves and dwarves. Evil Dragons exploit the genetic oddities of humans to clone tiny dragonmen. The Kobold Race forms. &lt;br /&gt;
&lt;br /&gt;
:200-Pun-Pun rises to power. By expermienting on his own DNA, creates the Dalkyr, Tarrasque, and Land of Nonsense. As Cult of Pun-Pun is founded, the human Lord Gary of Gygax uses an ancient machina weapon to chemically imbalance Pun-Pun's already unstable DNA. As fiends and dragons try to kill him for his great weapon, he flees into alternate plane where machina does not exist, and he cannot be detected. &lt;br /&gt;
&lt;br /&gt;
:300-Pun-Pun's dalkyr worshippers create Xoriat, and found Cult of Pun-Pun on Earth. Kobolds end expermientation on themselves, but not before forming the goblinoids. Goblinoids later form orcs, halflings, and gnomes. &lt;br /&gt;
&lt;br /&gt;
:Yin-Yan war. Dwarves abandon true god to worship Mammon, While Elves begin to worship Cassia. As Law and Chaos become pawns in the servitude of evil, the human and gnome missionaries attempt to return them to true faith. &lt;br /&gt;
&lt;br /&gt;
:360-Great decimation. Last good Dwarves and Elves unite, using their respective strengths and powers of Law and Chaos to destroy High priest of Pun-Pun. As cults of Cassia and Mammon Crumble, the two races finally return to the good side. The Law/Chaos vortex they generate, forms Mount Equinox, and eventually the continent of Equinox. &lt;br /&gt;
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:500-Great temptation. Draconic Demilich Trogdor turns the kobolds, orcs, and goblinoids to evil. &lt;br /&gt;
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:600-Vortexion Rise. The Duke of Pearl uses his new powers to found the Dark Optimizers, an offshoot of the cult of Pun-Pun. He tries to indoctrinate every adventurer in the world, but is stopped by the great Dashing Swordsman Ilghiehera Ligriv. He later bonds with Trogdor to start the Trogdor War, temporarily becoming a hybrid Dragon-Man who incinerates all continents except Equinox before they destroy him. &lt;br /&gt;
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:700-The overuse of the vortex starts the great collision, as the plane of Eberron crashes into the plane of Equinox, causing new continents and races to instantly appear in the middle of the ocean. Trade opens immediately, and the races spread throughout the world. &lt;br /&gt;
&lt;br /&gt;
:1000-The Age of Iconomasters begins and the Iconomasters divide the world into different nations and economic regions for them to rule. 12th fighter iconomaster leaves to form his own crime syndicate.&lt;br /&gt;
&lt;br /&gt;
Present Age.  &lt;br /&gt;
&lt;br /&gt;
After the destruction wrought which forged Equinox, the Gold and Silver dragons established a pact with Humanity by building the cities of Golduria and Silvaria for the colonists coming to the continent, in exchange for obedience to the Silverian and Goldurian Laws. The ''Pax Dracona'' lasted for 7 centuries, during which dwarven explorers founded Raneheim in the caverns around Equinox itself. In addition, the Drusicilian forest grew between Equinox and Raneheim. By now, however, the Southern inhabitants of Equinox live in a land ravaged by Barbarism, and themselves become propagators of it. Meanwhile, the Court of Needles has appeared in Silvaria. A deadly assassin's guild, they establish smuggling through the Silvarian port and through the Drusicilian Forest. The sudden emergence of new warlords in the North crushed the hopes and dreams of millions, turning them into the slaves in a new heartless Empire. Today, the land has been carved up into these various good, evil, and still to be determined factions.&lt;br /&gt;
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===Nations===&lt;br /&gt;
&lt;br /&gt;
The regions of the land in between the city-states are generally untamed wilderness, but some outposts and loose government does exist in the wild. &lt;br /&gt;
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====Drucilia====&lt;br /&gt;
&lt;br /&gt;
The largest of these is the Drucilian forest, the most populated region in all of Equinox. A giant forest, it houses not only beings such as elves, halflings and raptorans, but also forest gnomes, humans, and even a few fey villages. Originally created after the primal eruption which forged the island, The fey were the first beings to inhabit it. Although it was under their domain for the first few thousand years of its existence, the conflict with the green dragons invading destroyed their Empire and the were forced to rely on humanoid allies to repel the threat. Thus, the first pioneers began. Among them were a group of forest gnomes, the descendants of whom would one day forge an alliance with the cleric Percival to overthrow the green dragon Empire. About 100 years before the current time, the Utopian forest kingdom was destroyed after the druidic order in the forest was corrupted by Humphrey Lintymann. They welcomed the green dragons back into the forest, convinced that they were required by nature to destroy the Utopian environment. Taking neutrality to the extremes to this very day, they attempt to act as evilly as possible to balance out the goodness of its inhabitants. After the green dragons were fully instated however, they were not willing to reverse the principle to aid the side of good. Humphrey Lintymann was one of the founders of The Court of Needles. To this very day, the forest is a major smuggling network for the court. Yet some good exists in the forest. See the NPC section (currently under construction)&lt;br /&gt;
&lt;br /&gt;
====Golduria====&lt;br /&gt;
&lt;br /&gt;
An Ancient City of Lawful Good People.&lt;br /&gt;
&lt;br /&gt;
Specifically, Golduria was the capital of the Ancient Goldurian Empire. It once ruled the entire continent of Golduria, and was destroyed by the terrible War of [[Trogdor (DnD NPC)|Trogdor]]. The city was founded by the gold dragon [[Guardian (DnD NPC)|Guardian]] when he was a young wyrmling, as a refugee from the Gold dragon poachers attacking from the bluebobble sea. He came to care for a community of peasants there, as they came to him for protection. After years, as new generations grew there, he faded into the twilight, interfering less directly in Goldurian politics. Eventually, by the time he was mature, the city had become a small kingdom under King Boris the Bumbler. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;At this point in time, Guardian began instructing promising Goldurians in the ways of paladinhood. This proved useful, for it was at this point that the first skirmishes of Trogdor occured as the malevolent dragon unleashed a legion of his hobgoblin fighters on the East. As they pilaged and burned the land, Guardian's paladins swept into battle. Eventually, they unravelled his army by defeating the most Charismatic leaders. The Chaotic hordes soon disbanded, and the Paladin Emperors replaced the Kings of older Golduria. The greatest paladin in the land would become the Emperor at the death of the previous one. With Golduria the world's first Lawful Good nation, they naturally became very powerful as more and more smaller countries joined for protection. Eventually, the Goldurian Empire covered Half of the continent of Equinox, stretching from Golduria in the East to Raneheim in the West. Then, of course, the War of Trogdor nearly destroyed them. Today, Golduria has been reduced to its original capital city, but is still ruled by the strongest paladin in the land. In this case, the Paladin Iconomaster.&lt;br /&gt;
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====Silvaria====&lt;br /&gt;
&lt;br /&gt;
Guardian's Silver Dragon cousin later established a city of his own, placing it on top of a semifrozen crystaline lake called Babble Bay. Using trade with other continents, Silvaria becomes a global economic powerhouse. Its powerful navy and artistic charm keeps rouge nations from attacking it. Due to close location to the Drucicilian forest, it becomes heavily inhabitde by elves, and is widely known as the city of beauty. Most inhabitants are CG, including the original Silver Dragon, living secretly in a giant ice bubble in the bay beneith Silvaria. The Silvarian Dragons, essentially CG Silver ones, shortly hold rule, until they migrate to pursue artistic endeavors and the city is left in the hands of the most brilliant artist. In structure it is similar to Venice.&lt;br /&gt;
&lt;br /&gt;
====Raneheim====&lt;br /&gt;
&lt;br /&gt;
Raneheim was influenced partially by bronze dragons, but also by the cult of mammon in its rise. Thus, the Dwarven metropolis spends less time policing the world and moer time making money as mercenaries. Located at the base of Mount Equinox, they are in an ideal position for this.&lt;br /&gt;
&lt;br /&gt;
==Organizations/Villians==&lt;br /&gt;
&lt;br /&gt;
Many corrupt groups dot the landscape. The generic villains sometimes work together, each with those who resemble him on the Law/Chaos axis, but few actually plan for anyone to profit but themselves. Here are the lists of baddies.&lt;br /&gt;
*The Grey Lords: Led by the Gruesome General Grey, these villains systematically decimate lands, forests, lives...all to attain the goal of Dominian over the Earth. Some of their plots have included Dominating the Tarrasque, Gaining possession of time-travel devices, and corrupting those under their influence through Programmed Amnesia spells (see the Spell Compendium). All the Grey Lords are Lawful Evil.&lt;br /&gt;
**[[General Grey (DnD NPC)]], the leader of the Grey Lords, is a fallen Paladin. However, he posseses one trait no other Paladin has: Lawyer Power. After a shock wave of negative energy stripped him of his powerful paladin levels, he turned evil and became a Blackguard. However, he also became a Lawyer (Politico Character Optimization). He currently has a great deal of administrative power. Extremely lawful, he enjoys using his job as a person of prominence in Golduria to exploit people throughout Equinox. He currently has alliances with thousands of mind-flayers, vampires, devils... and is the leader of the Grey Lords. For some reason, his mind is extremely good at plotting, and he has generated thousands of evil schemes for his henchmen. This includes Dominating the Tarrasque, becoming Emperor, assassinating the High priests of rival religions, and bringing about the formation of a second mind flayer Empire. Still, throughout his corruption, he still perceives himself as the epitome of good. Everyone else is evil. His greatest vice-an incredible ego. weak by himself, but invincible in a social setting.&lt;br /&gt;
**Purple Swan, a top Monk, frequently clashes with Gadgety Gilbert. She uses only an amulet of Mighty fists, and assorted miscellaneous wondrous items. However, things have changed of late. While assassinating a wealthy gnome to help Grey attain an artifact in his possession, she fell into a trap and contracted a horrible disease. At the time of the Campaign, she is forced to use Gadgety's aid to survive, transplanting her consciousness into a Warforged body. Naturally she is upset with her loss of independence on items and Machinery, but there is a consolation: Grey has hired a group of artificers to build an adamantine clockwork horror into her new body.&lt;br /&gt;
**Macro-Tigey, a Rakshasa lich, works as the sorcerer for the Grey Lords. As yet, however, his only real role in the group is that of ambassador to the Nine Hells. He often aids Gadgety Gilbert.&lt;br /&gt;
**Gadgety Gilbert, the team artificer, spends his time designing clever devices for use in the complicated schemes of General Grey or Slitheria. He often has some role in just about every plot the grey Lords have, and is currently trying to turn Purple Swan into the Ultimate Weapon.&lt;br /&gt;
*The Court of Needles: A Silvarian thieves' guild. NE. founded by Hans Ombvil, but 2nd oldest member is Humphrey Lintymann.&lt;br /&gt;
**Hans Ombvil, a villainous Fighter (Evil fighter, not actually Villainous Fighter Class) is the founder and head of Venomia. Wielder of the Sword of Kas (Dm guide) he also has proficiency with several exotic weapons developed by Venomia alone, or mundane weaponry from planes that have no magic but futuristic technology. (He has Proficiency with all Futuristic Weapons, in addition to other stuff.) Powerful, Cruel, and never smiling, he is currently heading a Court project to break into the Ranehiem National Vault, stealing all the lesser orbs. Few know his mysterious background, and he enjoys a certain amount of anonymity. Corrupted through a Programmed Amnesia Spell, he first came under the influence of evil when he obtained the Sword of Kas. He is the forgotten iconomaster.&lt;br /&gt;
**The Armpit of Vecna used to work for the king of Silvaria, but turned away to serve Ombvil and turn his great magical skill to evil. You don't wanna mess with this guy. He's a gray elf, and is highly bigoted towards all non-elves, even half elves. His horrible bullying may be the very thing that drove The Hunter of Races insane. &lt;br /&gt;
**Humphrey Lintymann is the most powerful druid on the continent of Equinox. He runs a large smuggling operation in the Drucilian forest, and has corrupted the druid order there. The Court currently has him involved in a plot to obtain the Green Orb of Dragonkind. He has a large number of corrupt druids working for him, and is widely believed to be the head of the Court.&lt;br /&gt;
**The Unseen is a 15-year old halfling rogue who has already killed half of the Court's Enemies worldwide. The bodyguard of Ombvil, she is the most anonymous character of all. And to date, she is still one of the most vile.&lt;br /&gt;
*The Blood Squad are just a bunch of Chaotic Evil Serial Killers who work together only in the loosest possible sense of the word. However, they can be considered allies. Although they cannot come up with any evil plots of their own, Ludicrous has been known to Hijack the Evil Plots of others, and often comes up with sinister gimmicks on the spot. &lt;br /&gt;
**Lord Ludicrous is a psycho bard with a penchant for Otto's Irresistible dance. His favorite type of performance is rap music. He also carries a large clock around his neck which he has stolen from the Duke of Pearl. Last seen trying to unleash [[Trogdor (DnD NPC)|Trogdor]], a draconic demilich, he has since moved on to taking advantage of the Duke of Pearl's plan. He enjoys using mind control to send people into self-destructive frenzies, and makes frequent use of Song of Discord. He once used a Rulership Artifact to level a Dwarven City to the ground by forcing the city militia to butcher the civilians.&lt;br /&gt;
**Mr. R, a half-orc barbarian, has spent a good deal of his life smashing everything that makes him upset. Ludicrous has currently entrusted him with a powerful ruler ship artifact, and has set him on a Campaign of terror to south Equinox. The goal: unleash Annihilatrix.&lt;br /&gt;
**A serial killer, ranger, and avenging executioner, the Hunter of Races is best known for his variety. A half-elf, he has made it his hobby to kill as many sentient beings as possible- and often makes taxidermy from any particularly fierce victims. His favorite is the head of a halfling paladin that he keeps mounted on his wall. He attended the same private school as the Armpit of Vecna, whose constant bullying gave him a powerful hatred of purebred elves. Last seen convincing a group of aboleths to attack Silvaria, he remains a seriously nasty dude. &lt;br /&gt;
*The Duke of Pearl is the most mysterious villain of all. Rumored to have several evil templates (mind-flayer lich vampire half-fiend) he is of an indiscernible alignment. The only things known about him is that he likes to collect his victims' souls in pearls...that he somehow absorbs the power of each person he entraps...that he is an even better schemer than Gray...that he has many allies...and that he owns a portrait of himself that he has never allowed anyone else to see. Perhaps it is his phylactery.&lt;br /&gt;
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== Planes ==&lt;br /&gt;
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[[Land of Nonsense (Equinox Mountain Kingdoms Supplement)|Land of Nonsense]]&lt;br /&gt;
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{{Back to DnD Campaign Settings&lt;br /&gt;
|category=Equinox Mountain Kingdoms Setting}}&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Equinox_Mountain_Kingdoms_(3.5e_Campaign_Setting)</id>
		<title>Equinox Mountain Kingdoms (3.5e Campaign Setting)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Equinox_Mountain_Kingdoms_(3.5e_Campaign_Setting)"/>
				<updated>2008-09-01T00:46:48Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Races &amp;amp; Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Campaign Setting Rating}}&lt;br /&gt;
{{Author&lt;br /&gt;
|author_name=Sir Milo Teabag&lt;br /&gt;
|date_created=September 26, 2007&lt;br /&gt;
|status=Not Rated&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Equinox Mountain Kingdoms =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  This Campaign will probably be crudely done, but I wanted to give it a shot. Here goes --&amp;gt;&lt;br /&gt;
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Equinox Mountain Kingdoms is a Campaign designed crudely, with no experience, on a Wiki that allows amateurs among its ranks. If you like one element without another, just take it out. Have fun with it and feel free to edit anything you like. &lt;br /&gt;
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==Introduction==&lt;br /&gt;
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The Equinox region is a mere continent on one planet of one plane in the planescape, but somehow has grasped a cosmic significance. The era draws near when the world will be plunged into war, turmoil and despair, and Equinox is where it will start-unless you stop it.&lt;br /&gt;
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==Races &amp;amp; Classes==&lt;br /&gt;
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The Base races are essentially identical to the standard races. Classes have no changes, although house rules are encouraged.&lt;br /&gt;
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Some template creatures such as the vortexians and cartoons exist. Vortexians are those who enter the central Vortex of mount Equinox. &lt;br /&gt;
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Eberron Races are also present in Equinox, except for the Kalashtar (no psionics in this setting.) The Shifters live in a Hunter-Gatherer/agricultural society, while the Warforgde are subscribers to an industrial age and the changelings the information age. &lt;br /&gt;
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The Elves and Dwarves are considered to embody Chaos and Law, while humans are the spawn of dwarf-elf relationships. Other Races are considered the results of genetic experimentation concocted by evil dragons, but are primarily derived from human DNA and are thus not evil. Dwarves cannot be chaotic and elves cannot be lawful, but otherwise everything goes. &lt;br /&gt;
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Magical Classes are altered according to the Religion section.&lt;br /&gt;
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=== Vortexions ===&lt;br /&gt;
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At the core of Mount Equinox lies The Vortex, a Maelstrom of Lawful and Chaotic energy which dematerializes any creature that enters it. Although most inhabitants are destroyed by the Vortex, the creatures that survive emerge enormously powerful. They are called Vortexions. &lt;br /&gt;
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A Vortexion may, within 10 rounds, dematerialize and reform themselves as different beings. They become any creature of half their original ECL, and their original items are consumed as well, being replaced by objects equal in worth to half the original gp. (''original'' values apply to the first time they used this power) The vortexions may also reform their alignment, and are typically extreme in their alignments. They change alignments often, and only the Good and Evil (or Lawful and Chaotic) characters feel strongly enough about their alignent not to change it. &lt;br /&gt;
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Needless to say, PCs cannot be Vortexions. this group is primarily for BBEGs. The most notable is the Duke of Pearl, who accelerates his transformation with the use of his soul-binded enemies. (He uses his knowledge of their abilities to help him copy them. They are kept in a string of pearls in his possesion, thus his nickname.&lt;br /&gt;
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==Iconomasters==&lt;br /&gt;
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Found in DnD Other, these are the most powerful NPCs in the universe. Often they represent an assortment of various powers that cannot be represented by sheer class, and make use of various oddities. The Class Iconomasters rule the 12 continents on the planet, and often can be found in various wars. Other iconomasters in positions of power may be moer secretive, controling entire planes. A list of major Iconomasters can be found under [[Iconomaster (DnD Other)]]&lt;br /&gt;
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==Geography==&lt;br /&gt;
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The Equinox region is centered around Mount Equinox &amp;lt;!--duh--&amp;gt; a giant mountain forged by the damage of an [[Epic Living Spell]]. The region was transformed into a giant volcano, but was then flash-frozen as it erupted. Thus, polar opposites of Fire and Ice decorate the land. The Northern land (and peak of Equinox) is extremely cold land, under the command of Tundra-dwelling blue dragons. The hot south and volcanic depths of the mountain are haunted by the red Dragons. However, these are at totally opposite ends of the island, and along an equator band, civilization thrives. The heat below the ice caps melts some of the snow, creating the Babblybrook River. The river cools some of the Magma, forming large caverns of Igneous rock. And from East to West along the Island is a Lush green region where most of the Fertile Band goes: the region that serves as home to the civilizations of the Equinox region.&lt;br /&gt;
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==Alignment and Religion==&lt;br /&gt;
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Religion is standard for this setting, with the exception of a small monotheistic order similar to Christianity. Although unpopular in Golduria, the Cleric calling himself Percival follows this religion, and the Deity it follows is certainly good. Sumism, the worship of the deity Egosum, only has 0.5% of the world's population. &lt;br /&gt;
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Although creatures may vary from their given alignment like in Eberron, The forces of Good and Evil are still undeniably present within the world. LE creatures often reside in the frozen North, while the hot southern region is populated by CE monstrosities.&lt;br /&gt;
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A common theme for alignment is that Good and Evil precede Law and Chaos. The other great theme is that no one stays Neutral Forever. &lt;br /&gt;
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Although Devourers may seem to consume the soul of their subjects, the soul is never actually destroyed. &amp;lt;!--see Petitioners on Wikipedia--&amp;gt; Ultimately, we are never given final rest until we decide to be good or evil. All druids, slaadi, and Formians must eventually give out. &lt;br /&gt;
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Also, Demons and Devils are fallen angels.&lt;br /&gt;
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As this is the philosophy of the founding DM, you may decide not to adopt these ideas. However, Equinox was partially designed as a Campaign for players who wanted these ideas in their Campaign.&lt;br /&gt;
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===Specfics: Class Changes of Religion===&lt;br /&gt;
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This new semi-Christian religion is known as Sumism, the worship of the god Egosum. It's semi-Christian theme makes it hard to play normal DnD characters who are sumists, since some classes (particularly divine ones) are designed to follow different, corrupted spiritual paths. Thus, the Classes are altered slightly in the explanation of how they work. &lt;br /&gt;
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====Barbarians====&lt;br /&gt;
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The Barbarian can continue to be savage, but must also follow the ethical code set out for it, usually dependant on their conscience, and as much of Sumist law as they know (not much). They are of a foreign tradition to Sumism, and the Sumist barbarians that exist usually have been visited by missionaries. &lt;br /&gt;
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====Bards====&lt;br /&gt;
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The bards are exactly the same. Egosum has nothing against beautiful music. Why should he? He invented it. &lt;br /&gt;
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====Clerics====&lt;br /&gt;
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Naturally, Clerics are the most heavily altered class under this system. Although they follow their God as the pagan clerics follow theirs, they do so not out of any desire for power like the others. They accept that sometimes Egosum will not grant their prayers, and approach him not as a tool but as a master. For domains, Egosum has none, allowing Clerics to choose at will from the list. (Though they may not choose Death or any evil domains like that. Egosum may be broad, but he is also purely good.) &lt;br /&gt;
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====Druids====&lt;br /&gt;
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They also recieve an overhaul, similar to that of clerics. Since druids must worship nature or nature deities, it is impossible for normal druids to be Sumist. However, Sumist characters have a class available called the Steward with exactly the same class features as the druid. The stewards do not worship nature, but recognize they have a duty to Egosum to protect his creation. They too base their spells on wisdom, for their control over the natural world around them comes from a strong inner peace. &lt;br /&gt;
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====Fighters====&lt;br /&gt;
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Pretty much the same. &lt;br /&gt;
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====Monks====&lt;br /&gt;
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Although the tradition of the ascetic has existed a long time outside Sumism, it too has been integrated in. Often their discipline is motivated by the need for redemption and purity in the monk, and thus their asceticism is motivated by humility. Although Lawful alignments are still typical, one out of hundreds may be neutral good. This works particularly well for those who multiclass as stewards. &lt;br /&gt;
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====Paladins====&lt;br /&gt;
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Paladins convert to Sumism far easier than any other class, and Sumist adventuring parties often come to exist when the paladin evangelizes them. Paladins may not used forced conversion, nor may they persecute good non-Smuists, although the temptation is often over-powering. Instead, they rely on typical forms of casual persuasion to bring people to the faith. &lt;br /&gt;
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====Rangers====&lt;br /&gt;
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No problem here. &lt;br /&gt;
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====Rouges====&lt;br /&gt;
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Since traditional Sumist law has a ban on stealing, rouges are an unlikely addition to the religion. Often, though, more skilled ones find themselves still useful to adventuring parties even if they can't steal stuff. &lt;br /&gt;
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====Sorcerors====&lt;br /&gt;
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Sorceror power comes from within, like superpowers. They do not tap into mystical forces, and often form fierce rivalries with the pagan sorcerors who do. Egosum forbids the use of mystical forces, as often they come from dark and evil sources. &lt;br /&gt;
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====Wizards====&lt;br /&gt;
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Having no powers of their own, they are drawn into the use of mysticism more easily than sorcerors. To stay consistant with their sumist belief, they often take the Gandalf approach, or use sources of magical energy which they are already familiar with. An example would be the matrix embedded at the Earth's core.&lt;br /&gt;
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===False Religions and False Gods===&lt;br /&gt;
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Although these are not true gods (there is only one real one) they are tremendously powerful mortals with divine powers who have been brought into powerful positions by fiends. The religions of the world are combinations of worship of good outsiders (which the good outsiders reject but fiends encourage, answering prayers in place of celestials) fiends, or 3 powerful mortals: Pun-Pun, Cassia, and Mammon. &lt;br /&gt;
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Pun-Pun is the NE false god of power. He was the secret member of the other two cultists, and is the deity of those who prefer strength to goodness or development (like munchkins). He has been toppled by Lord Gary of Gygax, but seeks ever to return. With a League of Dark Optimizers, his ex-familiar the tarrasque, and his servants the dalkyr at his command, he will stop at nothing to conquer and demolish all of creation. He corresponds to the devil. (not Satan, per se, but in the sense of one of mankind's 3 great temptations). &lt;br /&gt;
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Cassia (CE) is exactly as her entry on the Wiki shows, except that she was briefly a disciple of Pun-Pun. She represents the flesh. &lt;br /&gt;
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Mammon is the LE dwarf god of corrupted authority. He was a follower of Pun-Pun and briefly Cassia's opposite and partner in the Yin-Yan war. The ruler of society, money, conformity, bureacracy, and other Lawful evils, he treats individual worshippers as cogs in a constantly growing machine of power. His worshippers are usually evil bureaucrats. He corresponds to the world.&lt;br /&gt;
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==Cool Areas==&lt;br /&gt;
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Mount Equinox itself is the greatest landmark on the Continent. It is a swirling swath of fire and ice. Half of the mountain is covered in Glacier, while the other is a firey, magma-filled volcano. At the core lies the most mysterious location in the world: The Vortex. An endless swirl of positive energy and negative energy forming a tight tornado, the vortex flows like a whirlpool into its sphere of annihilation center. Every villian on the planet has tried to harness this energy at one point, but to no avail. The most enormous and succesful attempt produced a polar flash of hot and cold, forming the ground around into Mount Equinox. Some foolish people have tried to enter the vortex, only to be destroyed in the next second. The few survivors of this became vortexians or half-vortexians. It's radius is approximately 100 miles, and it can be seen from anywhere on the continent. &lt;br /&gt;
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The continent is shaped roughly like a diamond (parallelogram) with the mountain in the center. It is approximately 2000 miles wide and 1500 miles up and down. At the two &amp;quot;points&amp;quot; of the parellelogram are Silvaria and Golduria, while Raneheim is built on Mount Equinox itself. &lt;br /&gt;
&lt;br /&gt;
The area between Silvaria and Golduria, about 2000 miles wide and 1000 miles across, is known as the fertile band. Several rivers run off of Mount Equinox into this large area, bringing the same agricultural benefits that the Nile River brings to Egypt. It is thought that these rivers consist of melted ice, a common commodity on a mountain as polarized as Equinox. &lt;br /&gt;
&lt;br /&gt;
The areas to the North and South of the fertile band are known respectively as the fire and ice zones. Most creatures in the fire zone are CE, while LE monsters are based in the north zone (including a variant ice breathing blue dragon). They frequently invade the Fertile band from both ends, trying to expand their territories into new areas to conquer. The southernmost tip of the fire zone (and therefore the continent) is the cape of Trogdor. Although Trogdor has long been defeated, Lord Ludicrous has made it his base in an effort to establish his (weak) rule over all CE creatures. The Northernmost tip is the Grey Hall, a palace supposedly carved from a gigantic icicle. The villianous General Grey lives there. &lt;br /&gt;
&lt;br /&gt;
Other continents are unknown to the typical Equinox dweller, but can usually be infered from the nature of their iconomaster rulers. If a druid rules a continent, you can assume it will be covered in forest.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
:0-the world and outsiders are created&lt;br /&gt;
&lt;br /&gt;
:1-the first fall, fiends form. &lt;br /&gt;
&lt;br /&gt;
:30- dragons created, evolve from dominant erptilian species. Instantly master form of technology known to them as '''machina'''. After designing a '''machina''' powered civilization, including a machina hard drive at the planet's core,&lt;br /&gt;
&lt;br /&gt;
:40-2nd fall, in which the above sentence is finished and the dragons collapse into evil. Evil dragons tattoo themselves chromatic colors, and use complex machina powered constructs to provide physical forms for the evil outsiders. Although less than their normal spiritual existance, these forms are powerful enough to conquer the central machina hard drive and establish a factory around it as the earth's core. &lt;br /&gt;
&lt;br /&gt;
:50-1st war. Good Dragons, realizing that it is an abomination to create constructs for the outsiders, cannot bring celestials of their own. When hope is nearly lost, celestials manifest of their own power. The war creates a stable zone in which fiends are barred from outright conquering world. Dragons, however, do to loss of their central machina hardrive, fall into chaos and nearly become extinct. Minor Machina drives implanted in the Earth's crust form a weaker machina matrix than previously existed. As civilization progresses, wizard's find way to access known machina drives and sorcerors find that some of the power has imprinted itse;f into their bloodstreams. Machina is later retermed '''magic'''. &lt;br /&gt;
&lt;br /&gt;
:60-Dragons nearly extinct. Retreat into hiding. &lt;br /&gt;
&lt;br /&gt;
:100-Elves and Dwarves emerge. Found urban and wilderness societies. The Dragons teach them rudmentary machina, and guide them to form strongest creatures on the planet. &lt;br /&gt;
&lt;br /&gt;
:150-Humans emerge from a crossbreeding of elves and dwarves. Evil Dragons exploit the genetic oddities of humans to clone tiny dragonmen. The Kobold Race forms. &lt;br /&gt;
&lt;br /&gt;
:200-Pun-Pun rises to power. By expermienting on his own DNA, creates the Dalkyr, Tarrasque, and Land of Nonsense. As Cult of Pun-Pun is founded, the human Lord Gary of Gygax uses an ancient machina weapon to chemically imbalance Pun-Pun's already unstable DNA. As fiends and dragons try to kill him for his great weapon, he flees into alternate plane where machina does not exist, and he cannot be detected. &lt;br /&gt;
&lt;br /&gt;
:300-Pun-Pun's dalkyr worshippers create Xoriat, and found Cult of Pun-Pun on Earth. Kobolds end expermientation on themselves, but not before forming the goblinoids. Goblinoids later form orcs, halflings, and gnomes. &lt;br /&gt;
&lt;br /&gt;
:Yin-Yan war. Dwarves abandon true god to worship Mammon, While Elves begin to worship Cassia. As Law and Chaos become pawns in the servitude of evil, the human and gnome missionaries attempt to return them to true faith. &lt;br /&gt;
&lt;br /&gt;
:360-Great decimation. Last good Dwarves and Elves unite, using their respective strengths and powers of Law and Chaos to destroy High priest of Pun-Pun. As cults of Cassia and Mammon Crumble, the two races finally return to the good side. The Law/Chaos vortex they generate, forms Mount Equinox, and eventually the continent of Equinox. &lt;br /&gt;
&lt;br /&gt;
:500-Great temptation. Draconic Demilich Trogdor turns the kobolds, orcs, and goblinoids to evil. &lt;br /&gt;
&lt;br /&gt;
:600-Vortexion Rise. The Duke of Pearl uses his new powers to found the Dark Optimizers, an offshoot of the cult of Pun-Pun. He tries to indoctrinate every adventurer in the world, but is stopped by the great Dashing Swordsman Ilghiehera Ligriv. He later bonds with Trogdor to start the Trogdor War, temporarily becoming a hybrid Dragon-Man who incinerates all continents except Equinox before they destroy him. &lt;br /&gt;
&lt;br /&gt;
:700-The overuse of the vortex starts the great collision, as the plane of Eberron crashes into the plane of Equinox, causing new continents and races to instantly appear in the middle of the ocean. Trade opens immediately, and the races spread throughout the world. &lt;br /&gt;
&lt;br /&gt;
:1000-The Age of Iconomasters begins and the Iconomasters divide the world into different nations and economic regions for them to rule. 12th fighter iconomaster leaves to form his own crime syndicate.&lt;br /&gt;
&lt;br /&gt;
Present Age.  &lt;br /&gt;
&lt;br /&gt;
After the destruction wrought which forged Equinox, the Gold and Silver dragons established a pact with Humanity by building the cities of Golduria and Silvaria for the colonists coming to the continent, in exchange for obedience to the Silverian and Goldurian Laws. The ''Pax Dracona'' lasted for 7 centuries, during which dwarven explorers founded Raneheim in the caverns around Equinox itself. In addition, the Drusicilian forest grew between Equinox and Raneheim. Then, the sudden appearance of an ancient weapon in the hands of a sadistic bard turned back civilization by 3,000 years. The Southern inhabitants of Equinox lived in a land ravaged by Barbarism, and themselves became propagators of it. Meanwhile, the Court of Needles appeared in Silvaria. A deadly assassin's guild, they established smuggling through the Silvarian port and through the Drusicilian Forest. The sudden emergence of new warlords in the North crushed the hopes and dreams of millions, turning them into the slaves in a new heartless Empire. Today, the land has been carved up into these various good, evil, and still to be determined factions.&lt;br /&gt;
&lt;br /&gt;
===Nations===&lt;br /&gt;
&lt;br /&gt;
The regions of the land in between the city-states are generally untamed wilderness, but some outposts and loose government does exist in the wild. &lt;br /&gt;
&lt;br /&gt;
====Drucilia====&lt;br /&gt;
&lt;br /&gt;
The largest of these is the Drucilian forest, the most populated region in all of Equinox. A giant forest, it houses not only beings such as elves, halflings and raptorans, but also forest gnomes, humans, and even a few fey villages. Originally created after the primal eruption which forged the island, The fey were the first beings to inhabit it. Although it was under their domain for the first few thousand years of its existence, the conflict with the green dragons invading destroyed their Empire and the were forced to rely on humanoid allies to repel the threat. Thus, the first pioneers began. Among them were a group of forest gnomes, the descendants of whom would one day forge an alliance with the cleric Percival to overthrow the green dragon Empire. About 100 years before the current time, the Utopian forest kingdom was destroyed after the druidic order in the forest was corrupted by Humphrey Lintymann. They welcomed the green dragons back into the forest, convinced that they were required by nature to destroy the Utopian environment. Taking neutrality to the extremes to this very day, they attempt to act as evilly as possible to balance out the goodness of its inhabitants. After the green dragons were fully instated however, they were not willing to reverse the principle to aid the side of good. Humphrey Lintymann was one of the founders of The Court of Needles. To this very day, the forest is a major smuggling network for the court. Yet some good exists in the forest. See the NPC section (currently under construction)&lt;br /&gt;
&lt;br /&gt;
====Golduria====&lt;br /&gt;
&lt;br /&gt;
An Ancient City of Lawful Good People.&lt;br /&gt;
&lt;br /&gt;
Specifically, Golduria was the capital of the Ancient Goldurian Empire. It once ruled the entire continent of Golduria, and was destroyed by the terrible War of [[Trogdor (DnD NPC)|Trogdor]]. The city was founded by the gold dragon [[Guardian (DnD NPC)|Guardian]] when he was a young wyrmling, as a refugee from the Gold dragon poachers attacking from the bluebobble sea. He came to care for a community of peasants there, as they came to him for protection. After years, as new generations grew there, he faded into the twilight, interfering less directly in Goldurian politics. Eventually, by the time he was mature, the city had become a small kingdom under King Boris the Bumbler. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;At this point in time, Guardian began instructing promising Goldurians in the ways of paladinhood. This proved useful, for it was at this point that the first skirmishes of Trogdor occured as the malevolent dragon unleashed a legion of his hobgoblin fighters on the East. As they pilaged and burned the land, Guardian's paladins swept into battle. Eventually, they unravelled his army by defeating the most Charismatic leaders. The Chaotic hordes soon disbanded, and the Paladin Emperors replaced the Kings of older Golduria. The greatest paladin in the land would become the Emperor at the death of the previous one. With Golduria the world's first Lawful Good nation, they naturally became very powerful as more and more smaller countries joined for protection. Eventually, the Goldurian Empire covered Half of the continent of Equinox, stretching from Golduria in the East to Raneheim in the West. Then, of course, the War of Trogdor nearly destroyed them. Today, Golduria has been reduced to its original capital city, but is still ruled by the strongest paladin in the land. In this case, the Paladin Iconomaster.&lt;br /&gt;
&lt;br /&gt;
====Silvaria====&lt;br /&gt;
&lt;br /&gt;
Guardian's Silver Dragon cousin later established a city of his own, placing it on top of a semifrozen crystaline lake called Babble Bay. Using trade with other continents, Silvaria becomes a global economic powerhouse. Its powerful navy and artistic charm keeps rouge nations from attacking it. Due to close location to the Drucicilian forest, it becomes heavily inhabitde by elves, and is widely known as the city of beauty. Most inhabitants are CG, including the original Silver Dragon, living secretly in a giant ice bubble in the bay beneith Silvaria. The Silvarian Dragons, essentially CG Silver ones, shortly hold rule, until they migrate to pursue artistic endeavors and the city is left in the hands of the most brilliant artist. In structure it is similar to Venice.&lt;br /&gt;
&lt;br /&gt;
====Raneheim====&lt;br /&gt;
&lt;br /&gt;
Raneheim was influenced partially by bronze dragons, but also by the cult of mammon in its rise. Thus, the Dwarven metropolis spends less time policing the world and moer time making money as mercenaries. Located at the base of Mount Equinox, they are in an ideal position for this.&lt;br /&gt;
&lt;br /&gt;
==Organizations/Villians==&lt;br /&gt;
&lt;br /&gt;
Many corrupt groups dot the landscape. The generic villains sometimes work together, each with those who resemble him on the Law/Chaos axis, but few actually plan for anyone to profit but themselves. Here are the lists of baddies.&lt;br /&gt;
*The Grey Lords: Led by the Gruesome General Grey, these villains systematically decimate lands, forests, lives...all to attain the goal of Dominian over the Earth. Some of their plots have included Dominating the Tarrasque, Gaining possession of time-travel devices, and corrupting those under their influence through Programmed Amnesia spells (see the Spell Compendium). All the Grey Lords are Lawful Evil.&lt;br /&gt;
**[[General Grey (DnD NPC)]], the leader of the Grey Lords, is a fallen Paladin. However, he posseses one trait no other Paladin has: Lawyer Power. After a shock wave of negative energy stripped him of his powerful paladin levels, he turned evil and became a Blackguard. However, he also became a Lawyer (Politico Character Optimization). He currently has a great deal of administrative power. Extremely lawful, he enjoys using his job as a person of prominence in Golduria to exploit people throughout Equinox. He currently has alliances with thousands of mind-flayers, vampires, devils... and is the leader of the Grey Lords. For some reason, his mind is extremely good at plotting, and he has generated thousands of evil schemes for his henchmen. This includes Dominating the Tarrasque, becoming Emperor, assassinating the High priests of rival religions, and bringing about the formation of a second mind flayer Empire. Still, throughout his corruption, he still perceives himself as the epitome of good. Everyone else is evil. His greatest vice-an incredible ego. weak by himself, but invincible in a social setting.&lt;br /&gt;
**Purple Swan, a top Monk, frequently clashes with Gadgety Gilbert. She uses only an amulet of Mighty fists, and assorted miscellaneous wondrous items. However, things have changed of late. While assassinating a wealthy gnome to help Grey attain an artifact in his possession, she fell into a trap and contracted a horrible disease. At the time of the Campaign, she is forced to use Gadgety's aid to survive, transplanting her consciousness into a Warforged body. Naturally she is upset with her loss of independence on items and Machinery, but there is a consolation: Grey has hired a group of artificers to build an adamantine clockwork horror into her new body.&lt;br /&gt;
**Macro-Tigey, a Rakshasa lich, works as the sorcerer for the Grey Lords. As yet, however, his only real role in the group is that of ambassador to the Nine Hells. He often aids Gadgety Gilbert.&lt;br /&gt;
**Gadgety Gilbert, the team artificer, spends his time designing clever devices for use in the complicated schemes of General Grey or Slitheria. He often has some role in just about every plot the grey Lords have, and is currently trying to turn Purple Swan into the Ultimate Weapon.&lt;br /&gt;
*The Court of Needles: A Silvarian thieves' guild. NE. founded by Hans Ombvil, but 2nd oldest member is Humphrey Lintymann.&lt;br /&gt;
**Hans Ombvil, a villainous Fighter (Evil fighter, not actually Villainous Fighter Class) is the founder and head of Venomia. Wielder of the Sword of Kas (Dm guide) he also has proficiency with several exotic weapons developed by Venomia alone, or mundane weaponry from planes that have no magic but futuristic technology. (He has Proficiency with all Futuristic Weapons, in addition to other stuff.) Powerful, Cruel, and never smiling, he is currently heading a Court project to break into the Ranehiem National Vault, stealing all the lesser orbs. Few know his mysterious background, and he enjoys a certain amount of anonymity. Corrupted through a Programmed Amnesia Spell, he first came under the influence of evil when he obtained the Sword of Kas. He is the forgotten iconomaster.&lt;br /&gt;
**The Armpit of Vecna used to work for the king of Silvaria, but turned away to serve Ombvil and turn his great magical skill to evil. You don't wanna mess with this guy. He's a gray elf, and is highly bigoted towards all non-elves, even half elves. His horrible bullying may be the very thing that drove The Hunter of Races insane. &lt;br /&gt;
**Humphrey Lintymann is the most powerful druid on the continent of Equinox. He runs a large smuggling operation in the Drucilian forest, and has corrupted the druid order there. The Court currently has him involved in a plot to obtain the Green Orb of Dragonkind. He has a large number of corrupt druids working for him, and is widely believed to be the head of the Court.&lt;br /&gt;
**The Unseen is a 15-year old halfling rogue who has already killed half of the Court's Enemies worldwide. The bodyguard of Ombvil, she is the most anonymous character of all. And to date, she is still one of the most vile.&lt;br /&gt;
*The Blood Squad are just a bunch of Chaotic Evil Serial Killers who work together only in the loosest possible sense of the word. However, they can be considered allies. Although they cannot come up with any evil plots of their own, Ludicrous has been known to Hijack the Evil Plots of others, and often comes up with sinister gimmicks on the spot. &lt;br /&gt;
**Lord Ludicrous is a psycho bard with a penchant for Otto's Irresistible dance. His favorite type of performance is rap music. He also carries a large clock around his neck which he has stolen from the Duke of Pearl. Last seen trying to unleash [[Trogdor (DnD NPC)|Trogdor]], a draconic demilich, he has since moved on to taking advantage of the Duke of Pearl's plan. He enjoys using mind control to send people into self-destructive frenzies, and makes frequent use of Song of Discord. He once used a Rulership Artifact to level a Dwarven City to the ground by forcing the city militia to butcher the civilians.&lt;br /&gt;
**Mr. R, a half-orc barbarian, has spent a good deal of his life smashing everything that makes him upset. Ludicrous has currently entrusted him with a powerful ruler ship artifact, and has set him on a Campaign of terror to south Equinox. The goal: unleash Annihilatrix.&lt;br /&gt;
**A serial killer, ranger, and avenging executioner, the Hunter of Races is best known for his variety. A half-elf, he has made it his hobby to kill as many sentient beings as possible- and often makes taxidermy from any particularly fierce victims. His favorite is the head of a halfling paladin that he keeps mounted on his wall. He attended the same private school as the Armpit of Vecna, whose constant bullying gave him a powerful hatred of purebred elves. Last seen convincing a group of aboleths to attack Silvaria, he remains a seriously nasty dude. &lt;br /&gt;
*The Duke of Pearl is the most mysterious villain of all. Rumored to have several evil templates (mind-flayer lich vampire half-fiend) he is of an indiscernible alignment. The only things known about him is that he likes to collect his victims' souls in pearls...that he somehow absorbs the power of each person he entraps...that he is an even better schemer than Gray...that he has many allies...and that he owns a portrait of himself that he has never allowed anyone else to see. Perhaps it is his phylactery.&lt;br /&gt;
&lt;br /&gt;
== Planes ==&lt;br /&gt;
&lt;br /&gt;
[[Land of Nonsense (Equinox Mountain Kingdoms Supplement)|Land of Nonsense]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Back to DnD Campaign Settings&lt;br /&gt;
|category=Equinox Mountain Kingdoms Setting}}&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Monk_Ease_Use_(3.5e_Optimized_Character_Build)</id>
		<title>Talk:Monk Ease Use (3.5e Optimized Character Build)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Monk_Ease_Use_(3.5e_Optimized_Character_Build)"/>
				<updated>2008-08-17T23:29:56Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* +5 Fist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== +5 Fist ==&lt;br /&gt;
&lt;br /&gt;
That +5 fist can be dispelled, though, and it probably will be at some point.  --[[User:128.42.152.121|128.42.152.121]] 14:23, 5 August 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Don't dispelled permaant things come back after an hour or two? Besides, nothing's perfect. And dispelling does take an action.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:29, 17 August 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Dazzling_Swordsman_(3.5e_Prestige_Class)</id>
		<title>Talk:Dazzling Swordsman (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Dazzling_Swordsman_(3.5e_Prestige_Class)"/>
				<updated>2008-08-17T23:23:07Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Formatting and the Prestige Class Preload */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Purpose of this Exercise==&lt;br /&gt;
As may well be obvious, the Dazzling Swordsman is ideologically the same as the [[Dashing Swordsman (DnD Prestige Class)|Dashing Swordsman]]. Both are attempts to achieve the same goal. However, my idea of what constitutes a dashing swordsman and [[User:Sir Milo Teabag|Sir Milo's]] idea are so radically different that I feel to edit his article with my ideas would constitute a form of hijacking. Hence, I have created the dazzler instead.&lt;br /&gt;
&lt;br /&gt;
Signed,&lt;br /&gt;
&lt;br /&gt;
--[[User:Monkeychewtoy|Monkeychewtoy]] 23:23, 25 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Good luck. I see a lot of potential. Much to my chagrin, this is probabaly better than mine. It should be fun to see what the text is like. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:21, 17 August 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Formatting and the Prestige Class Preload==&lt;br /&gt;
My intent when first creating the Dazzling Swordsman was to simply copy and paste the prestige class preload and fill it out as needed. The preload, however, was so incredibly unintelligible that I simply decided to copy and paste the [[SRD:Assassin|assassin]] page and edit it as appropriate. There are still a number of assassin skills, spells, and feats left. Seeing a number of differences between the assassin's page and that of the [[Spider Rider (DnD Prestige Class)|spider rider]], I started fiddling around. Eventually I started trying to make the dazzler's page look more like an actual entry from the ''DMG'' or a &amp;quot;''Complete'' ____&amp;quot; book. This meant a number of things: a short blurb about members of the class immediately between the article title and the &amp;quot;Becoming a&amp;quot; section; entry requirements as a subsection of &amp;quot;Becoming&amp;quot;; and hit dice listed on the same line as &amp;quot;Table: The ____&amp;quot;. Those were just the changes I had begun to implement. I apologize if that doesn't follow the preload, but I can't honestly ''read'' the preload. Additionally, I'm still trying to learn wiki code... it's like learning HTML and CSS all over again. So for a while, this article's formatting will fluctuate wildly. Sorry for the confusion, but consider this a head's up. I'm still learning the ropes, and this article will reflect that.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
--[[User:Monkeychewtoy|Monkeychewtoy]] 23:23, 25 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Wow, I feel dumb. I had copied and pasted the preload ''page'', instead of the ''source''. It's much more legible now. When I get a chance, I'll work to conform the dazzler to the preload. Allow me to apologize for my ineptitude to anyone who has had the misfortune to see these in-between stages. Sorry.--[[User:Monkeychewtoy|Monkeychewtoy]] 02:31, 26 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Don't sweat it. I could never read that stupid preload either.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:23, 17 August 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Notes to Self==&lt;br /&gt;
Detect hero should follow [[SRD:Blackguard|blackguard]]'s template for detect good. Also work in smite evil.&lt;br /&gt;
&lt;br /&gt;
An ability called 'pithy protagonism' will function as 'remove fear.' Dastards have 'artful antagonism' for 'cause fear.'&lt;br /&gt;
&lt;br /&gt;
Don't forget blackguard's 'dark blessing' with a new name. Also don't forget the CHA version of weapon finesse. And keep Iaijutsu Focus in mind.--[[User:Monkeychewtoy|Monkeychewtoy]] 03:40, 28 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Razzle Dazzle==&lt;br /&gt;
Status effects like dazzle and paralyze typically last for 1d4 + Character Level rounds (at least paralyze does, I'm assuming it's a general rule). Also, there should probably be a sentence about combining razzle dazzle, sneak attack, and sudden strike.--[[User:Windandfire|windandfire]] 16:49, 29 July 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Dazzling_Swordsman_(3.5e_Prestige_Class)</id>
		<title>Talk:Dazzling Swordsman (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Dazzling_Swordsman_(3.5e_Prestige_Class)"/>
				<updated>2008-08-17T23:21:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Purpose of this Exercise */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Purpose of this Exercise==&lt;br /&gt;
As may well be obvious, the Dazzling Swordsman is ideologically the same as the [[Dashing Swordsman (DnD Prestige Class)|Dashing Swordsman]]. Both are attempts to achieve the same goal. However, my idea of what constitutes a dashing swordsman and [[User:Sir Milo Teabag|Sir Milo's]] idea are so radically different that I feel to edit his article with my ideas would constitute a form of hijacking. Hence, I have created the dazzler instead.&lt;br /&gt;
&lt;br /&gt;
Signed,&lt;br /&gt;
&lt;br /&gt;
--[[User:Monkeychewtoy|Monkeychewtoy]] 23:23, 25 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Good luck. I see a lot of potential. Much to my chagrin, this is probabaly better than mine. It should be fun to see what the text is like. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:21, 17 August 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Formatting and the Prestige Class Preload==&lt;br /&gt;
My intent when first creating the Dazzling Swordsman was to simply copy and paste the prestige class preload and fill it out as needed. The preload, however, was so incredibly unintelligible that I simply decided to copy and paste the [[SRD:Assassin|assassin]] page and edit it as appropriate. There are still a number of assassin skills, spells, and feats left. Seeing a number of differences between the assassin's page and that of the [[Spider Rider (DnD Prestige Class)|spider rider]], I started fiddling around. Eventually I started trying to make the dazzler's page look more like an actual entry from the ''DMG'' or a &amp;quot;''Complete'' ____&amp;quot; book. This meant a number of things: a short blurb about members of the class immediately between the article title and the &amp;quot;Becoming a&amp;quot; section; entry requirements as a subsection of &amp;quot;Becoming&amp;quot;; and hit dice listed on the same line as &amp;quot;Table: The ____&amp;quot;. Those were just the changes I had begun to implement. I apologize if that doesn't follow the preload, but I can't honestly ''read'' the preload. Additionally, I'm still trying to learn wiki code... it's like learning HTML and CSS all over again. So for a while, this article's formatting will fluctuate wildly. Sorry for the confusion, but consider this a head's up. I'm still learning the ropes, and this article will reflect that.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
--[[User:Monkeychewtoy|Monkeychewtoy]] 23:23, 25 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Wow, I feel dumb. I had copied and pasted the preload ''page'', instead of the ''source''. It's much more legible now. When I get a chance, I'll work to conform the dazzler to the preload. Allow me to apologize for my ineptitude to anyone who has had the misfortune to see these in-between stages. Sorry.--[[User:Monkeychewtoy|Monkeychewtoy]] 02:31, 26 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Notes to Self==&lt;br /&gt;
Detect hero should follow [[SRD:Blackguard|blackguard]]'s template for detect good. Also work in smite evil.&lt;br /&gt;
&lt;br /&gt;
An ability called 'pithy protagonism' will function as 'remove fear.' Dastards have 'artful antagonism' for 'cause fear.'&lt;br /&gt;
&lt;br /&gt;
Don't forget blackguard's 'dark blessing' with a new name. Also don't forget the CHA version of weapon finesse. And keep Iaijutsu Focus in mind.--[[User:Monkeychewtoy|Monkeychewtoy]] 03:40, 28 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Razzle Dazzle==&lt;br /&gt;
Status effects like dazzle and paralyze typically last for 1d4 + Character Level rounds (at least paralyze does, I'm assuming it's a general rule). Also, there should probably be a sentence about combining razzle dazzle, sneak attack, and sudden strike.--[[User:Windandfire|windandfire]] 16:49, 29 July 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Discussion:Can_a_Lycanthrope_overcome_its_alignment_restriction%3F</id>
		<title>Discussion:Can a Lycanthrope overcome its alignment restriction?</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Discussion:Can_a_Lycanthrope_overcome_its_alignment_restriction%3F"/>
				<updated>2008-08-16T21:51:38Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Ganteka&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;16:48, 14 August 2008 (MDT)&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Can a Lycanthrope overcome its alignment restriction? == &lt;br /&gt;
&lt;br /&gt;
=== [[User:Ganteka|Ganteka]]&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;16:48, 14 August 2008 (MDT)&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
So, I got to thinkin'... and it occurred to me that pretty much everything in DnD always has an exception to the rule. Not all members of an evil race are evil. Not all members of a church share the alignment of their deity. So, why oh why is it that [[SRD:Lycanthrope|lycanthropes]] are always of a certain alignment (based on their [[SRD:Lycanthrope|lycanthropic]] animal type)? They aren't mindless, though they are cursed. It simply seems strange that there isn't a way to overcome the alignment restriction of the curse, for reasons of character development. So, can [[SRD:Lycanthrope|lycanthropes]] get around being ever only a single alignment?&lt;br /&gt;
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=== [[User:Sir Milo Teabag|Sir Milo Teabag]]&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;15:51, 16 August 2008 (MDT)&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; ===&lt;br /&gt;
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I don't think so, but any reasonable DM would houserule that they could. Alignment is the essence of how you want to play your character. Allowing a failed save to change that is like having your class or race changed. Perhaps you could invent some kind of wolfsbane potion thing that changes the alignment. &lt;br /&gt;
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{{Forumfooter|Discussion}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Dashing_Swordsman_(3.5e_Prestige_Class)</id>
		<title>Talk:Dashing Swordsman (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Dashing_Swordsman_(3.5e_Prestige_Class)"/>
				<updated>2008-08-02T19:52:02Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* From One Fan to Another */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured Article Nominee}}&lt;br /&gt;
== Please Rate ==&lt;br /&gt;
&lt;br /&gt;
Can somebody please rate this prestige class? It has potential, and I hope to revise it a little... tell me what you think.&lt;br /&gt;
--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:10, 16 January 2008 (MST)&lt;br /&gt;
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:This looks beautiful.  {{Unsigned|Sir Milo Teabag|14:41, 18 January 2008 (MST)}}&lt;br /&gt;
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::One thing is that the (Su), (Ex), etc should go before the abilities.  --[[User:Green Dragon|Green Dragon]] 16:04, 18 January 2008 (MST)&lt;br /&gt;
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:::Really? Since when? I feel sooo out of the loop :P --[[User:Pwsnafu|Pwsnafu]] 19:27, 20 January 2008 (MST)&lt;br /&gt;
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::::Wow, I meant to say after.  Lol...  I must have been very tired or semething.  I saw them before, and I guess...  Wow.  Sorry.  Yes, they are supposed to go after ''':S'''.  --[[User:Green Dragon|Green Dragon]] 12:50, 21 January 2008 (MST)&lt;br /&gt;
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:::::Another thing:  Dramatic Entrance 1 could be more generic and less specific.  Instead of only working with glass it could just make 1 hardness of any object ignored. Currently I feel it would only work in very specific scenarios.  --[[User:Green Dragon|Green Dragon]] 22:51, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::I suppose so. It should be all better now. There hasn't been a rating yet, though, and Flair 2 still needs a little editing by someone with OA. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:59, 23 January 2008 (MST)&lt;br /&gt;
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:::::::Hee hee, Order of the Stick fan? ''':D''' -- [[User:Eiji|Eiji]] 15:07, 5 February 2008 (MST)&lt;br /&gt;
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::::::::You bet! I wonder what Rich Burlew would think of this. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:54, 5 February 2008 (MST)&lt;br /&gt;
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:::::::::MOI me when you are ready to have it rerated.  --[[User:Aarnott|Aarnott]] 08:28, 26 March 2008 (MDT)&lt;br /&gt;
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== Rating - 10/10 ==&lt;br /&gt;
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This is a 10. Excellent work.--[[User:Dmilewski|Dmilewski]] 05:25, 24 January 2008 (MST)&lt;br /&gt;
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:Lets have an encore!  10/10 from me as well, I must play this! -- [[User:Eiji|Eiji]] 21:48, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Featured Article? ==&lt;br /&gt;
&lt;br /&gt;
I think this could be featured article material. The only thing I'm hesitant about is the lack of images and the like...everything else about this class is awesome. --[[User:Barnacle Ed|Barnacle Ed]] 09:12, 8 March 2008 (MST)&lt;br /&gt;
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: Great! While you're at it, I'd like my class to get its rating back. It's a little disconcerting to have my wonderful prestige class lose its status so suddenly. I'd do it myself, but it feels unethical to give a good rating to my own class, or to recommend it for featured article. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:03, 22 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I would say; nominate it, but it will have to have some work on formatting done on it before it becomes featured. The last PrC to become nominated improved greatly in the time it took to become featured. --[[User:Sam Kay|Sam Kay]] 04:46, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::That was yours, wasn't it? Was it hard to see changes in your article, and did they mess it up? But I suppose your advice is good. If it gets attention, it may at least be rated again. I'll MoI you. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:07, 23 March 2008 (MDT)&lt;br /&gt;
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::::[http://www.dandwiki.com/w/index.php?title=Spider_Rider_%28DnD_Prestige_Class%29&amp;amp;diff=241640&amp;amp;oldid=233676 Here] are all the changes that FA status elicited on the spider rider.  --[[User:Green Dragon|Green Dragon]] 23:21, 23 March 2008 (MDT)&lt;br /&gt;
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== Featured Article Nomination ==&lt;br /&gt;
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I have nominated the Dashing Swordsman partially because I hope it will improve as more people look at it, partially because of a recommendation, and mostly because I actually think it is that good. I like how it turns a style-based character into one that can match poewr-oriented ones. It allows the bard to finally catch up wiht the wizard or druid. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:11, 23 March 2008 (MDT)&lt;br /&gt;
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'''Oppose''' &amp;amp;mdash; This is nowhere near formatted right.  I would recommend you use the [[DnD Prestige Class Preload]] and then touch up to match the [[Blackguard (Evaluational Prestige Class Layout)]] and the [[Spider Rider (DnD Prestige Class)]].  --[[User:Green Dragon|Green Dragon]] 23:19, 23 March 2008 (MDT)&lt;br /&gt;
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:Oops. I'll fix that before any other users present their evaluations.  {{Unsigned|Sir Milo Teabag|07:32, 24 March 2008 (MDT)}}&lt;br /&gt;
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::Don't follow the preload just yet.  It doesn't reflect the [[Blackguard (Evaluational Prestige Class Layout)]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:32, 24 March 2008 (MDT)&lt;br /&gt;
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:::So just leave it alone for a while? --[[User:Sir Milo Teabag|Sir Milo Teabag]] 13:19, 24 March 2008 (MDT)&lt;br /&gt;
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::::No, follow [[Blackguard (Evaluational Prestige Class Layout)]] and the [[Spider Rider (DnD Prestige Class)]].  Disregard the [[DnD Prestige Class Preload|preload]].  Sorry about that confusion.  --[[User:Green Dragon|Green Dragon]] 13:23, 24 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::[[DnD Prestige Class Preload]] is ready to go.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:50, 24 March 2008 (MDT)&lt;br /&gt;
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::::::Gee that was confusing... ok to clarify you should use the [[DnD Prestige Class Preload]] to get this PrC all formated up and looking pretty --[[User:Hawk|Hawk]] 07:27, 28 March 2008 (MDT)&lt;br /&gt;
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:::::::The epic section does not follow the preload.  --[[User:Green Dragon|Green Dragon]] 13:28, 21 April 2008 (MDT)&lt;br /&gt;
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::::::::Actually not much on this follows the preload.  I know this will entail a lot of work but I would recommend that you put this entire prestige class through the preload so it comes out formatted right.  Current issues include the prerequisite area, the table, the epic section, etc.  It really needs to be ran through the preload (to run it through just click &amp;quot;add new PrC&amp;quot; and name it &amp;quot;DS&amp;quot; or something.  Do not press save, just fill everything out (copy and paste) and then copy and paste the entire page over to this page, replacing it).  --[[User:Green Dragon|Green Dragon]] 13:33, 21 April 2008 (MDT)&lt;br /&gt;
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:::::::::Okay, I've copy and pasted the Preload onto a word document at home to get a look at it and....'''''WHOAAAA'''''... this is pretty intimidating. I have a limited knowledge of what all this computer code means and with no idea of where everything is (there are no spaces) I am totally lost. Let's hope I can straighten this out in a week or so. '''''WOW'''''--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:43, 21 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Now I'm curious... Am I supposed to take the preload, copy and paste it onto a word file and work with it there...Or is the preload simply the text I find when I open a new prestige class and it says &amp;quot;put X here. Put Y here etc. What in the world '''is''' a preload anyway?--[[User:Sir Milo Teabag|Sir Milo Teabag]] 14:32, 13 May 2008 (MDT) &lt;br /&gt;
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&amp;lt;s&amp;gt;'''Comment'''&amp;lt;/s&amp;gt; &amp;amp;mdash; This needs an example NPC.  --[[User:Green Dragon|Green Dragon]] 12:59, 29 March 2008 (MDT)&lt;br /&gt;
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:I'll try to get one, but I would appreciate it if somebody would do it for me. I see that the Hashashin guy is getting aid. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 20:25, 30 March 2008 (MDT)&lt;br /&gt;
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::Aid by a friend of his in real life ''';)'''.  I'll help if I find time.  --[[User:Green Dragon|Green Dragon]] 01:12, 31 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::I may also like to get a picture for this class. A picture of Puss-in-boots or Jack Sparrow or somebody might be good. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 14:07, 18 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Comment''' &amp;amp;mdash; This needs links to both the [[SRD:System Reference Document|SRD]] and from the table to the class features.  Also the links on the example NPC are messed up.  --[[User:Green Dragon|Green Dragon]] 13:26, 21 April 2008 (MDT)&lt;br /&gt;
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'''Comment''' &amp;amp;mdash; The class skills need to be written out.  --[[User:Green Dragon|Green Dragon]] 13:40, 21 April 2008 (MDT)&lt;br /&gt;
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:Looks like I'm not done yet. (sigh) --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:42, 21 April 2008 (MDT)&lt;br /&gt;
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'''Comment''' &amp;amp;mdash; The quote needs to use [[Template:Quote]] with |src and |orig present.  --[[User:Green Dragon|Green Dragon]] 00:02, 5 May 2008 (MDT)&lt;br /&gt;
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== Flair Confusion ==&lt;br /&gt;
&lt;br /&gt;
In the flair ability they get, everything makes sense but this: If he goes for too long (10 minutes), he tires and takes a cumulative -1 penalty per round. What exactly is meant by that? If he uses it every round for 10 minutes? If he doesn't use it at all for 10 minutes? If he uses it more than once in 10 minutes? And what does he take a penalty to? The flair check? Attack rolls? Skill checks? Various other things? --[[User:Daniel Draco|Daniel Draco]] 05:35, 31 March 2008 (MDT)&lt;br /&gt;
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:I've made a minor edit or two that I hop cleans things up. Please mention any other problems you use. Also, I would appreciate it if you would help me to get a sample NPC for the [[Dashing Swordsman (DnD Prestige Class)|Dashing Swordsman]]. It's the only thing I need before it will be ready for a rerating and possible featured article. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:28, 1 April 2008 (MDT)&lt;br /&gt;
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::Sure, I'm not really working on anything else right now...at least nothing as worthwhile as this. (My [[User:Daniel Draco/wip3|Havoc Brute]] is admittedly a waste of time). So do you want someone to build the NPC from the ground up, or do you have it designed and just need it made into a wiki page? --[[User:Daniel Draco|Daniel Draco]] 08:41, 1 April 2008 (MDT)&lt;br /&gt;
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:::Ground up. I have the levels, race, alignment, and that's it. On second thought, the alignment is impossible given bard, so I guess even that must go.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:27, 2 April 2008 (MDT)&lt;br /&gt;
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::::Alright, gimme that info and I'll do it for you if you want ''':)'''. --[[User:Daniel Draco|Daniel Draco]] 18:06, 2 April 2008 (MDT)&lt;br /&gt;
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:::::They're already there. Read the Sample Encounter Carefully. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:31, 3 April 2008 (MDT)&lt;br /&gt;
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::::::Ah, I see it. Before I start though, be aware that, as a bard, he cannot be lawful good...closest he can be is neutral good, and in this case he is an ex-paladin (therefore having three mostly-dead levels). --[[User:Daniel Draco|Daniel Draco]] 08:51, 3 April 2008 (MDT)&lt;br /&gt;
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::::::Unless, as it just occurred to me, he took the levels of bard, changed alignment, then took the levels of paladin. --[[User:Daniel Draco|Daniel Draco]] 08:52, 3 April 2008 (MDT)&lt;br /&gt;
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:::::::Never mind. I'll try to make one on my own. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:24, 20 April 2008 (MDT)&lt;br /&gt;
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::::::::Bad news. I tried to make the character an NPC first and then create a link, but something screwed up the NPC. I'll try to wrap it up, but for some reason the stuff doesn't show up. I need somebody to straighten out [[Ilighiera Ligriv (DnD NPC)]]. It's probably a simple bug (this sort of thing usually is). If it can be fixed, we could somehow connect it to the page (I noticed Sam Kay did something similar) and my prestige class would be ready for rating and possibly election as the 3rd favored article. &lt;br /&gt;
::::::::I have done what I can. It is in the hands of the admins now.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:59, 20 April 2008 (MDT)&lt;br /&gt;
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:::::::::Alright. Thanks to Sledged for fixing it. It should be ready for FA and rating now! --[[User:Sir Milo Teabag|Sir Milo Teabag]] 09:41, 21 April 2008 (MDT)&lt;br /&gt;
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::::::::::I would actually say with the flair that there isn't much point having it as is without some way for it to decrease during a battle.  Have you ever had a D&amp;amp;D battle last over 2 minutes?  I haven't.  I would make it last normally 1 round per charisma modifier and after that you get a -1 each round.  The penalties go away after you have rested for 5 minutes.  Even that seems generous. The &amp;quot;bonus to flair checks this round&amp;quot; is a lot more useful if flair checks actually decrease...  Perhaps something hasher would make the character more exciting to play -- a cumulative -1 to flair checks each time you use one (5 min rest allows this to reset).  --[[User:Aarnott|Aarnott]] 10:13, 21 April 2008 (MDT)&lt;br /&gt;
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:::::::::::Sorry it's so awkward. I was trying to make some connection to an OOTS strip in which the party dashing swordsman ran out of steam during a helms deep- style battle. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 19:29, 29 April 2008 (MDT)&lt;br /&gt;
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::::::::::::Also when he fought the Sea Trolls!  Or was that they were too stupid to get his puns?  --[[User:Aarnott|Aarnott]] 21:25, 29 April 2008 (MDT)&lt;br /&gt;
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== BAB Prerequisite ==&lt;br /&gt;
&lt;br /&gt;
Why does it require a BAB of 6? That would take an 18th level Bard.  --[[User:Bazoo|Bazoo]] 11:52, 21 July 2008 (EST)&lt;br /&gt;
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:You mean an 8th level bard... --[[User:Daniel Draco|Daniel Draco]] 22:50, 21 July 2008 (MDT)&lt;br /&gt;
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== From One Fan to Another ==&lt;br /&gt;
&lt;br /&gt;
I'd like to start by pointing out that I'm an advanced fan of Order of the Stick, a moderately experienced fan of Dungeons &amp;amp; Dragons, and a novice wiki user. The point I'm making here is that I'm critiquing this entry with Elan in mind, with a less-than-expert grasp of D&amp;amp;D, and little idea how edit a Talk:page.&lt;br /&gt;
That all said.&lt;br /&gt;
&lt;br /&gt;
I feel like the Flair ability is too complex, and trying too hard not to be complex. The primary symptom of the latter condition is the DC of 10 for Flair checks. Flair, as currently defined, is equal to the Dashing Swordsman level, (at least 1,) the CHA bonus, (likely to be 3 or 4,) and +2 for every five ranks in a CHA skill, (a minimum of +4, since the class requires 10 ranks in three such skills; and do these stack? Is this a minimum of +12? If so, that's ludicrous.). There's no getting around the fact that we're looking at a minimum of +8 or +9 on a DC 10 roll. (Roll a d10. Anything other than a 1 succeeds.) At level 2, hell, just take 10. The point of being a Dashing Swordsman, as I saw it, was to heroically succeed against all odds. Taking 10 on a DC 10 does not a hero make. I'd like to see Flair work more like Bardic Knowledge, say equal to Dashing Swordsman level + Charisma modifier with a +2 bonus if you have 5 or more ranks in Perform (Act). This way, first level Dashers will likely only get a maximum of +6 or +7, even with huge CHA scores. Perhaps with a DC of 10, perhaps with something like a DC equal to 10 + the CR. I'm not sure. Just throwing out suggestions. But Flair needs work.&lt;br /&gt;
&lt;br /&gt;
(Also, would it be too much to throw 'Dashing' in front of it? As in, 'Dashing Flair?' I think it sounds way cooler. ;) )&lt;br /&gt;
&lt;br /&gt;
Another issue with Flair is the tiring aspect. Rather than this strange little system, why not just a number per day equal to one of the following: class level, character level, charisma modifier, class level + charisma modifier, charisma score. Personally, I like the Charisma score. Eighteen uses of Dashing Flair is as close to infinite as most people will ever need.&lt;br /&gt;
&lt;br /&gt;
As a consequence of all this Flair business, by the way, we get this little gem in Dueling Parry: &amp;quot;divide the flair result by 5 and add it to the parry check.&amp;quot; Elan can't even add 6+6 properly. How about a successful Flair check just adds 2? While we're at it, does it make much sense for the opposition to use Dasher levels? I suppose one protagonist turning on another happens fairly often, but is it worthy of its own special ability? How about the attacker makes a reflex save with a DC equal to the parry check to hit? Or we skip that and make the parry check equal to the attack roll? Or change the ability to simply offer a reflex save for every attack, with a +2 bonus from successful Flair check? We could even redefine Flair a bit to say it swaps STR with CHA and offers a +2 bonus to relevant rolls for the rest of the round.&lt;br /&gt;
&lt;br /&gt;
I hope I'm not coming off as harsh or overly critical. By all means, the Dashing Swordsman is an awesome prestige class. I'm ecstatic to find fan support for it after the remarkable disappointment that was the Complete Scoundrel's prestige class section.&lt;br /&gt;
&lt;br /&gt;
I just want to see this class more streamlined. It seems fairly well developed, so some of my more radical ideas would be a bit late to the party, but I wanted to voice my opinions on some of the troublesome areas. The changes I suggested would necessitate other changes elsewhere, so I don't know about implementation, but I suppose if I really disagree with this rendering of the Dashing Swordsman, (and I doubt it,) I could always get a real account and make my own &amp;quot;Dazzling Swordsman.&amp;quot; Heh.&lt;br /&gt;
&lt;br /&gt;
Anyway, I hope to see Dashing Swordsman on the front page before long, people! Get on this!  [[User:Monkeychewtoy|Monkeychewtoy]] 04:11, 25 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Please feel free to work on this class, I'd imagine that [[User:Sir Milo Teabag|Sir Milo Teabag]] would rather see this on the [[Main Page]] then edited.  --[[User:Green Dragon|Green Dragon]] 11:59, 25 July 2008 (MDT)&lt;br /&gt;
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::I think I can in good conscience make changes to the flair system. So that's what I'll do. --[[User:Monkeychewtoy|Monkeychewtoy]] 01:40, 26 July 2008 (MDT)&lt;br /&gt;
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:::Can't wait to see it. (Complete Scounrel was such a letdown)--[[User:Sir Milo Teabag|Sir Milo Teabag]] 10:40, 30 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::I think I'm finding a snag or two here, however. The other class features require significantly higher flair checks to work, and so the system may need to be modified further. Also, the amount of synergy seems to have greatly dropped. The best thing (really the only good thing) about the old flair was that it formed a bridge between skills that normally saw little practical use and combat. Do you think we could create something like that with the new flair?--[[User:Sir Milo Teabag|Sir Milo Teabag]] 13:52, 2 August 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:3.5e_Other</id>
		<title>Talk:3.5e Other</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:3.5e_Other"/>
				<updated>2008-07-31T22:51:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* New Category */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Linked? ==&lt;br /&gt;
&lt;br /&gt;
Where should this be linked from?  Somewhere on [[Dungeons and Dragons]] or is someone planning on removing all these items soon?  --[[User:Green Dragon|Green Dragon]] 22:55, 14 May 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== New Category==&lt;br /&gt;
&lt;br /&gt;
We need a new category for all the long articles which try and fix dnd, like to tomb of fiends and dungeonomicon. --[[User:T G Geko|T G Geko]] 14:38, 16 May 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Wow! ==&lt;br /&gt;
&lt;br /&gt;
How many of these things have been added in the last month? There used to be nothing on this page!--[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:51, 31 July 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Iconomaster_(3.5e_Other)</id>
		<title>Iconomaster (3.5e Other)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Iconomaster_(3.5e_Other)"/>
				<updated>2008-07-31T22:37:58Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a title, not a prestige class or anything. It is just a useful term for refering to really powerful NPCs in your world. &lt;br /&gt;
&lt;br /&gt;
==Definition==&lt;br /&gt;
&lt;br /&gt;
An NPC which is the embodiment of its Class, or race. The Elf Iconomaster is the most powerful and elfish elf NPC imaginable, for example. A Paladin iconomaster is the Ultimate Paladin NPC. Only one iconomaster can exist of a single thing. Class iconomasters cannot multiclass or use prestige classes, racial ones have to. (They must embody the highest level of power that race can achieve, meaning multiple classes.)&lt;br /&gt;
&lt;br /&gt;
An Iconomaster is always Epic.&lt;br /&gt;
&lt;br /&gt;
There are also Iconomaster items, usually artifacts, which embody the highest item of their type that can exist.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
&lt;br /&gt;
*The NPC iconomaster: The overarching villian of everyone's campaign... the horrible evil villian of villianousness... give it up for....&lt;br /&gt;
**[[Pun-Pun (DnD Character Optimization)]]&lt;br /&gt;
*The PC iconomaster: Image the most powerful character in existance you would actually want to play. Yup. It's this guy. &lt;br /&gt;
**Lord Gary of Gygax&lt;br /&gt;
*The Ability Iconomasters: Simple. These guys have ability scores of 10 on everything... except one stat at 90. They have classes, mainly to fluant their already considerable talent in extra ways. After many years, they have abandoned their original names, taking more simple ones instead. &lt;br /&gt;
**General Strength&lt;br /&gt;
**Mr. Dexterity&lt;br /&gt;
**Sir Constitution&lt;br /&gt;
**Dr. Intelligence&lt;br /&gt;
**Master Wisdom&lt;br /&gt;
**Lord Charisma&lt;br /&gt;
*The Racial Iconomasters: They have every ability a member of this race should have. Prestige Classes, multiclassing, you name it. They may even have a few DM invented tricks. &lt;br /&gt;
**[[King Aelas(DnD NPC)]](Elf)&lt;br /&gt;
**Optimus Maximus (Warforged)&lt;br /&gt;
**Szuzuk Khubotai (Half-Elf)&lt;br /&gt;
**Arnold Rhodolfus (Human)&lt;br /&gt;
**Sneezy Gobbledegook (gnome)&lt;br /&gt;
**Dietrich Pocketpinch (Halfling)&lt;br /&gt;
**Beklir Berkronikal (Dwarf)&lt;br /&gt;
**Growlir Grulir (Half-Orc)&lt;br /&gt;
*The Class Iconomsaters: level 30 member of their class. ''no multiclassing''. &lt;br /&gt;
**Empress Shineworth (Paladin)&lt;br /&gt;
**Mumford the Mage (Wizard)&lt;br /&gt;
**Cornan (Barbarian)&lt;br /&gt;
**Sylvester Trickulio (Rouge)&lt;br /&gt;
**Forrest Darwin (Druid)&lt;br /&gt;
**Singular (Bard)&lt;br /&gt;
**Kai Koblhu (Cleric)&lt;br /&gt;
**Jonathon Kiai (Monk)&lt;br /&gt;
**Snogg Boggin (Fighter)&lt;br /&gt;
**Mr. Madnificent (Sorceror)&lt;br /&gt;
**Robbing Cape (Ranger)&lt;br /&gt;
&lt;br /&gt;
It is thought that there was once a second fighter iconomaster, but he has disappeared long ago.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Other|Other]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Equinox_Mountain_Kingdoms_(3.5e_Campaign_Setting)</id>
		<title>Equinox Mountain Kingdoms (3.5e Campaign Setting)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Equinox_Mountain_Kingdoms_(3.5e_Campaign_Setting)"/>
				<updated>2008-07-31T22:33:51Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Silvaria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Campaign Setting Rating}}&lt;br /&gt;
{{Author&lt;br /&gt;
|author_name=Sir Milo Teabag&lt;br /&gt;
|date_created=September 26, 2007&lt;br /&gt;
|status=Not Rated&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Equinox Mountain Kingdoms =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  This Campaign will probably be crudely done, but I wanted to give it a shot. Here goes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Equinox Mountain Kingdoms is a Campaign designed crudely, with no experience, on a Wiki that allows amateurs among its ranks. If you like one element without another, just take it out. Have fun with it and feel free to edit anything you like. &lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The Equinox region is a mere continent on one planet of one plane in the planescape, but somehow has grasped a cosmic significance. The era draws near when the world will be plunged into war, turmoil and despair, and Equinox is where it will start-unless you stop it.&lt;br /&gt;
&lt;br /&gt;
==Races &amp;amp; Classes==&lt;br /&gt;
&lt;br /&gt;
The Base races are essentially identical to the standard races. Classes have no changes, although house rules are encouraged.&lt;br /&gt;
&lt;br /&gt;
Some template creatures such as the vortexians and cartoons exist. Vortexians are those who enter the central Vortex of mount Equinox. &lt;br /&gt;
&lt;br /&gt;
Eberron Races are also present in Equinox, except for the Kalashtar (no psionics in this setting.) The Shifters live in a Hunter-Gatherer/agricultural society, while the Warforgde are subscribers to an industrial age and the changelings the information age. &lt;br /&gt;
&lt;br /&gt;
The Elves and Dwarves are considered to embody Chaos and Law, while humans are the spawn of dwarf-elf relationships. Other Races are considered the results of genetic experimentation concocted by evil dragons, but are primarily derived from human DNA and are thus not evil. Dwarves cannot be chaotic and elves cannot be lawful, but otherwise everything goes. &lt;br /&gt;
&lt;br /&gt;
Magical Classes are altered according to the Religion section.&lt;br /&gt;
&lt;br /&gt;
==Iconomasters==&lt;br /&gt;
&lt;br /&gt;
Found in DnD Other, these are the most powerful NPCs in the universe. Often they represent an assortment of various powers that cannot be represented by sheer class, and make use of various oddities. The Class Iconomasters rule the 12 continents on the planet, and often can be found in various wars. Other iconomasters in positions of power may be moer secretive, controling entire planes. A list of major Iconomasters can be found under [[Iconomaster (DnD Other)]]&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
The Equinox region is centered around Mount Equinox &amp;lt;!--duh--&amp;gt; a giant mountain forged by the damage of an [[Epic Living Spell]]. The region was transformed into a giant volcano, but was then flash-frozen as it erupted. Thus, polar opposites of Fire and Ice decorate the land. The Northern land (and peak of Equinox) is extremely cold land, under the command of Tundra-dwelling blue dragons. The hot south and volcanic depths of the mountain are haunted by the red Dragons. However, these are at totally opposite ends of the island, and along an equator band, civilization thrives. The heat below the ice caps melts some of the snow, creating the Babblybrook River. The river cools some of the Magma, forming large caverns of Igneous rock. And from East to West along the Island is a Lush green region where most of the Fertile Band goes: the region that serves as home to the civilizations of the Equinox region.&lt;br /&gt;
&lt;br /&gt;
==Alignment and Religion==&lt;br /&gt;
&lt;br /&gt;
Religion is standard for this setting, with the exception of a small monotheistic order similar to Christianity. Although unpopular in Golduria, the Cleric calling himself Percival follows this religion, and the Deity it follows is certainly good. Sumism, the worship of the deity Egosum, only has 0.5% of the world's population. &lt;br /&gt;
&lt;br /&gt;
Although creatures may vary from their given alignment like in Eberron, The forces of Good and Evil are still undeniably present within the world. LE creatures often reside in the frozen North, while the hot southern region is populated by CE monstrosities.&lt;br /&gt;
&lt;br /&gt;
A common theme for alignment is that Good and Evil precede Law and Chaos. The other great theme is that no one stays Neutral Forever. &lt;br /&gt;
&lt;br /&gt;
Although Devourers may seem to consume the soul of their subjects, the soul is never actually destroyed. &amp;lt;!--see Petitioners on Wikipedia--&amp;gt; Ultimately, we are never given final rest until we decide to be good or evil. All druids, slaadi, and Formians must eventually give out. &lt;br /&gt;
&lt;br /&gt;
Also, Demons and Devils are fallen angels.&lt;br /&gt;
&lt;br /&gt;
As this is the philosophy of the founding DM, you may decide not to adopt these ideas. However, Equinox was partially designed as a Campaign for players who wanted these ideas in their Campaign.&lt;br /&gt;
&lt;br /&gt;
===Specfics: Class Changes of Religion===&lt;br /&gt;
&lt;br /&gt;
This new semi-Christian religion is known as Sumism, the worship of the god Egosum. It's semi-Christian theme makes it hard to play normal DnD characters who are sumists, since some classes (particularly divine ones) are designed to follow different, corrupted spiritual paths. Thus, the Classes are altered slightly in the explanation of how they work. &lt;br /&gt;
&lt;br /&gt;
====Barbarians====&lt;br /&gt;
&lt;br /&gt;
The Barbarian can continue to be savage, but must also follow the ethical code set out for it, usually dependant on their conscience, and as much of Sumist law as they know (not much). They are of a foreign tradition to Sumism, and the Sumist barbarians that exist usually have been visited by missionaries. &lt;br /&gt;
&lt;br /&gt;
====Bards====&lt;br /&gt;
&lt;br /&gt;
The bards are exactly the same. Egosum has nothing against beautiful music. Why should he? He invented it. &lt;br /&gt;
&lt;br /&gt;
====Clerics====&lt;br /&gt;
&lt;br /&gt;
Naturally, Clerics are the most heavily altered class under this system. Although they follow their God as the pagan clerics follow theirs, they do so not out of any desire for power like the others. They accept that sometimes Egosum will not grant their prayers, and approach him not as a tool but as a master. For domains, Egosum has none, allowing Clerics to choose at will from the list. (Though they may not choose Death or any evil domains like that. Egosum may be broad, but he is also purely good.) &lt;br /&gt;
&lt;br /&gt;
====Druids====&lt;br /&gt;
&lt;br /&gt;
They also recieve an overhaul, similar to that of clerics. Since druids must worship nature or nature deities, it is impossible for normal druids to be Sumist. However, Sumist characters have a class available called the Steward with exactly the same class features as the druid. The stewards do not worship nature, but recognize they have a duty to Egosum to protect his creation. They too base their spells on wisdom, for their control over the natural world around them comes from a strong inner peace. &lt;br /&gt;
&lt;br /&gt;
====Fighters====&lt;br /&gt;
&lt;br /&gt;
Pretty much the same. &lt;br /&gt;
&lt;br /&gt;
====Monks====&lt;br /&gt;
&lt;br /&gt;
Although the tradition of the ascetic has existed a long time outside Sumism, it too has been integrated in. Often their discipline is motivated by the need for redemption and purity in the monk, and thus their asceticism is motivated by humility. Although Lawful alignments are still typical, one out of hundreds may be neutral good. This works particularly well for those who multiclass as stewards. &lt;br /&gt;
&lt;br /&gt;
====Paladins====&lt;br /&gt;
&lt;br /&gt;
Paladins convert to Sumism far easier than any other class, and Sumist adventuring parties often come to exist when the paladin evangelizes them. Paladins may not used forced conversion, nor may they persecute good non-Smuists, although the temptation is often over-powering. Instead, they rely on typical forms of casual persuasion to bring people to the faith. &lt;br /&gt;
&lt;br /&gt;
====Rangers====&lt;br /&gt;
&lt;br /&gt;
No problem here. &lt;br /&gt;
&lt;br /&gt;
====Rouges====&lt;br /&gt;
&lt;br /&gt;
Since traditional Sumist law has a ban on stealing, rouges are an unlikely addition to the religion. Often, though, more skilled ones find themselves still useful to adventuring parties even if they can't steal stuff. &lt;br /&gt;
&lt;br /&gt;
====Sorcerors====&lt;br /&gt;
&lt;br /&gt;
Sorceror power comes from within, like superpowers. They do not tap into mystical forces, and often form fierce rivalries with the pagan sorcerors who do. Egosum forbids the use of mystical forces, as often they come from dark and evil sources. &lt;br /&gt;
&lt;br /&gt;
====Wizards====&lt;br /&gt;
&lt;br /&gt;
Having no powers of their own, they are drawn into the use of mysticism more easily than sorcerors. To stay consistant with their sumist belief, they often take the Gandalf approach, or use sources of magical energy which they are already familiar with. An example would be the matrix embedded at the Earth's core.&lt;br /&gt;
&lt;br /&gt;
===False Religions and False Gods===&lt;br /&gt;
&lt;br /&gt;
Although these are not true gods (there is only one real one) they are tremendously powerful mortals with divine powers who have been brought into powerful positions by fiends. The religions of the world are combinations of worship of good outsiders (which the good outsiders reject but fiends encourage, answering prayers in place of celestials) fiends, or 3 powerful mortals: Pun-Pun, Cassia, and Mammon. &lt;br /&gt;
&lt;br /&gt;
Pun-Pun is the NE false god of power. He was the secret member of the other two cultists, and is the deity of those who prefer strength to goodness or development (like munchkins). He has been toppled by Lord Gary of Gygax, but seeks ever to return. With a League of Dark Optimizers, his ex-familiar the tarrasque, and his servants the dalkyr at his command, he will stop at nothing to conquer and demolish all of creation. He corresponds to the devil. (not Satan, per se, but in the sense of one of mankind's 3 great temptations). &lt;br /&gt;
&lt;br /&gt;
Cassia (CE) is exactly as her entry on the Wiki shows, except that she was briefly a disciple of Pun-Pun. She represents the flesh. &lt;br /&gt;
&lt;br /&gt;
Mammon is the LE dwarf god of corrupted authority. He was a follower of Pun-Pun and briefly Cassia's opposite and partner in the Yin-Yan war. The ruler of society, money, conformity, bureacracy, and other Lawful evils, he treats individual worshippers as cogs in a constantly growing machine of power. His worshippers are usually evil bureaucrats. He corresponds to the world.&lt;br /&gt;
&lt;br /&gt;
==Cool Areas==&lt;br /&gt;
&lt;br /&gt;
Mount Equinox itself is the greatest landmark on the Continent. It is a swirling swath of fire and ice. Half of the mountain is covered in Glacier, while the other is a firey, magma-filled volcano. At the core lies the most mysterious location in the world: The Vortex. An endless swirl of positive energy and negative energy forming a tight tornado, the vortex flows like a whirlpool into its sphere of annihilation center. Every villian on the planet has tried to harness this energy at one point, but to no avail. The most enormous and succesful attempt produced a polar flash of hot and cold, forming the ground around into Mount Equinox. Some foolish people have tried to enter the vortex, only to be destroyed in the next second. The few survivors of this became vortexians or half-vortexians. It's radius is approximately 100 miles, and it can be seen from anywhere on the continent. &lt;br /&gt;
&lt;br /&gt;
The continent is shaped roughly like a diamond (parallelogram) with the mountain in the center. It is approximately 2000 miles wide and 1500 miles up and down. At the two &amp;quot;points&amp;quot; of the parellelogram are Silvaria and Golduria, while Raneheim is built on Mount Equinox itself. &lt;br /&gt;
&lt;br /&gt;
The area between Silvaria and Golduria, about 2000 miles wide and 1000 miles across, is known as the fertile band. Several rivers run off of Mount Equinox into this large area, bringing the same agricultural benefits that the Nile River brings to Egypt. It is thought that these rivers consist of melted ice, a common commodity on a mountain as polarized as Equinox. &lt;br /&gt;
&lt;br /&gt;
The areas to the North and South of the fertile band are known respectively as the fire and ice zones. Most creatures in the fire zone are CE, while LE monsters are based in the north zone (including a variant ice breathing blue dragon). They frequently invade the Fertile band from both ends, trying to expand their territories into new areas to conquer. The southernmost tip of the fire zone (and therefore the continent) is the cape of Trogdor. Although Trogdor has long been defeated, Lord Ludicrous has made it his base in an effort to establish his (weak) rule over all CE creatures. The Northernmost tip is the Grey Hall, a palace supposedly carved from a gigantic icicle. The villianous General Grey lives there. &lt;br /&gt;
&lt;br /&gt;
Other continents are unknown to the typical Equinox dweller, but can usually be infered from the nature of their iconomaster rulers. If a druid rules a continent, you can assume it will be covered in forest.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
:0-the world and outsiders are created&lt;br /&gt;
&lt;br /&gt;
:1-the first fall, fiends form. &lt;br /&gt;
&lt;br /&gt;
:30- dragons created, evolve from dominant erptilian species. Instantly master form of technology known to them as '''machina'''. After designing a '''machina''' powered civilization, including a machina hard drive at the planet's core,&lt;br /&gt;
&lt;br /&gt;
:40-2nd fall, in which the above sentence is finished and the dragons collapse into evil. Evil dragons tattoo themselves chromatic colors, and use complex machina powered constructs to provide physical forms for the evil outsiders. Although less than their normal spiritual existance, these forms are powerful enough to conquer the central machina hard drive and establish a factory around it as the earth's core. &lt;br /&gt;
&lt;br /&gt;
:50-1st war. Good Dragons, realizing that it is an abomination to create constructs for the outsiders, cannot bring celestials of their own. When hope is nearly lost, celestials manifest of their own power. The war creates a stable zone in which fiends are barred from outright conquering world. Dragons, however, do to loss of their central machina hardrive, fall into chaos and nearly become extinct. Minor Machina drives implanted in the Earth's crust form a weaker machina matrix than previously existed. As civilization progresses, wizard's find way to access known machina drives and sorcerors find that some of the power has imprinted itse;f into their bloodstreams. Machina is later retermed '''magic'''. &lt;br /&gt;
&lt;br /&gt;
:60-Dragons nearly extinct. Retreat into hiding. &lt;br /&gt;
&lt;br /&gt;
:100-Elves and Dwarves emerge. Found urban and wilderness societies. The Dragons teach them rudmentary machina, and guide them to form strongest creatures on the planet. &lt;br /&gt;
&lt;br /&gt;
:150-Humans emerge from a crossbreeding of elves and dwarves. Evil Dragons exploit the genetic oddities of humans to clone tiny dragonmen. The Kobold Race forms. &lt;br /&gt;
&lt;br /&gt;
:200-Pun-Pun rises to power. By expermienting on his own DNA, creates the Dalkyr, Tarrasque, and Land of Nonsense. As Cult of Pun-Pun is founded, the human Lord Gary of Gygax uses an ancient machina weapon to chemically imbalance Pun-Pun's already unstable DNA. As fiends and dragons try to kill him for his great weapon, he flees into alternate plane where machina does not exist, and he cannot be detected. &lt;br /&gt;
&lt;br /&gt;
:300-Pun-Pun's dalkyr worshippers create Xoriat, and found Cult of Pun-Pun on Earth. Kobolds end expermientation on themselves, but not before forming the goblinoids. Goblinoids later form orcs, halflings, and gnomes. &lt;br /&gt;
&lt;br /&gt;
:Yin-Yan war. Dwarves abandon true god to worship Mammon, While Elves begin to worship Cassia. As Law and Chaos become pawns in the servitude of evil, the human and gnome missionaries attempt to return them to true faith. &lt;br /&gt;
&lt;br /&gt;
:360-Great decimation. Last good Dwarves and Elves unite, using their respective strengths and powers of Law and Chaos to destroy High priest of Pun-Pun. As cults of Cassia and Mammon Crumble, the two races finally return to the good side. The Law/Chaos vortex they generate, forms Mount Equinox, and eventually the continent of Equinox. &lt;br /&gt;
&lt;br /&gt;
:500-Great temptation. Draconic Demilich Trogdor turns the kobolds, orcs, and goblinoids to evil. &lt;br /&gt;
&lt;br /&gt;
:600-Vortexion Rise. The Duke of Pearl uses his new powers to found the Dark Optimizers, an offshoot of the cult of Pun-Pun. He tries to indoctrinate every adventurer in the world, but is stopped by the great Dashing Swordsman Ilghiehera Ligriv. He later bonds with Trogdor to start the Trogdor War, temporarily becoming a hybrid Dragon-Man who incinerates all continents except Equinox before they destroy him. &lt;br /&gt;
&lt;br /&gt;
:700-The overuse of the vortex starts the great collision, as the plane of Eberron crashes into the plane of Equinox, causing new continents and races to instantly appear in the middle of the ocean. Trade opens immediately, and the races spread throughout the world. &lt;br /&gt;
&lt;br /&gt;
:1000-The Age of Iconomasters begins and the Iconomasters divide the world into different nations and economic regions for them to rule. 12th fighter iconomaster leaves to form his own crime syndicate.&lt;br /&gt;
&lt;br /&gt;
Present Age.  &lt;br /&gt;
&lt;br /&gt;
After the destruction wrought which forged Equinox, the Gold and Silver dragons established a pact with Humanity by building the cities of Golduria and Silvaria for the colonists coming to the continent, in exchange for obedience to the Silverian and Goldurian Laws. The ''Pax Dracona'' lasted for 7 centuries, during which dwarven explorers founded Raneheim in the caverns around Equinox itself. In addition, the Drusicilian forest grew between Equinox and Raneheim. Then, the sudden appearance of an ancient weapon in the hands of a sadistic bard turned back civilization by 3,000 years. The Southern inhabitants of Equinox lived in a land ravaged by Barbarism, and themselves became propagators of it. Meanwhile, the Court of Needles appeared in Silvaria. A deadly assassin's guild, they established smuggling through the Silvarian port and through the Drusicilian Forest. The sudden emergence of new warlords in the North crushed the hopes and dreams of millions, turning them into the slaves in a new heartless Empire. Today, the land has been carved up into these various good, evil, and still to be determined factions.&lt;br /&gt;
&lt;br /&gt;
===Nations===&lt;br /&gt;
&lt;br /&gt;
The regions of the land in between the city-states are generally untamed wilderness, but some outposts and loose government does exist in the wild. &lt;br /&gt;
&lt;br /&gt;
====Drucilia====&lt;br /&gt;
&lt;br /&gt;
The largest of these is the Drucilian forest, the most populated region in all of Equinox. A giant forest, it houses not only beings such as elves, halflings and raptorans, but also forest gnomes, humans, and even a few fey villages. Originally created after the primal eruption which forged the island, The fey were the first beings to inhabit it. Although it was under their domain for the first few thousand years of its existence, the conflict with the green dragons invading destroyed their Empire and the were forced to rely on humanoid allies to repel the threat. Thus, the first pioneers began. Among them were a group of forest gnomes, the descendants of whom would one day forge an alliance with the cleric Percival to overthrow the green dragon Empire. About 100 years before the current time, the Utopian forest kingdom was destroyed after the druidic order in the forest was corrupted by Humphrey Lintymann. They welcomed the green dragons back into the forest, convinced that they were required by nature to destroy the Utopian environment. Taking neutrality to the extremes to this very day, they attempt to act as evilly as possible to balance out the goodness of its inhabitants. After the green dragons were fully instated however, they were not willing to reverse the principle to aid the side of good. Humphrey Lintymann was one of the founders of The Court of Needles. To this very day, the forest is a major smuggling network for the court. Yet some good exists in the forest. See the NPC section (currently under construction)&lt;br /&gt;
&lt;br /&gt;
====Golduria====&lt;br /&gt;
&lt;br /&gt;
An Ancient City of Lawful Good People.&lt;br /&gt;
&lt;br /&gt;
Specifically, Golduria was the capital of the Ancient Goldurian Empire. It once ruled the entire continent of Golduria, and was destroyed by the terrible War of [[Trogdor (DnD NPC)|Trogdor]]. The city was founded by the gold dragon [[Guardian (DnD NPC)|Guardian]] when he was a young wyrmling, as a refugee from the Gold dragon poachers attacking from the bluebobble sea. He came to care for a community of peasants there, as they came to him for protection. After years, as new generations grew there, he faded into the twilight, interfering less directly in Goldurian politics. Eventually, by the time he was mature, the city had become a small kingdom under King Boris the Bumbler. &lt;br /&gt;
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&amp;lt;p&amp;gt;At this point in time, Guardian began instructing promising Goldurians in the ways of paladinhood. This proved useful, for it was at this point that the first skirmishes of Trogdor occured as the malevolent dragon unleashed a legion of his hobgoblin fighters on the East. As they pilaged and burned the land, Guardian's paladins swept into battle. Eventually, they unravelled his army by defeating the most Charismatic leaders. The Chaotic hordes soon disbanded, and the Paladin Emperors replaced the Kings of older Golduria. The greatest paladin in the land would become the Emperor at the death of the previous one. With Golduria the world's first Lawful Good nation, they naturally became very powerful as more and more smaller countries joined for protection. Eventually, the Goldurian Empire covered Half of the continent of Equinox, stretching from Golduria in the East to Raneheim in the West. Then, of course, the War of Trogdor nearly destroyed them. Today, Golduria has been reduced to its original capital city, but is still ruled by the strongest paladin in the land. In this case, the Paladin Iconomaster.&lt;br /&gt;
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====Silvaria====&lt;br /&gt;
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Guardian's Silver Dragon cousin later established a city of his own, placing it on top of a semifrozen crystaline lake called Babble Bay. Using trade with other continents, Silvaria becomes a global economic powerhouse. Its powerful navy and artistic charm keeps rouge nations from attacking it. Due to close location to the Drucicilian forest, it becomes heavily inhabitde by elves, and is widely known as the city of beauty. Most inhabitants are CG, including the original Silver Dragon, living secretly in a giant ice bubble in the bay beneith Silvaria. The Silvarian Dragons, essentially CG Silver ones, shortly hold rule, until they migrate to pursue artistic endeavors and the city is left in the hands of the most brilliant artist. In structure it is similar to Venice.&lt;br /&gt;
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====Raneheim====&lt;br /&gt;
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Raneheim was influenced partially by bronze dragons, but also by the cult of mammon in its rise. Thus, the Dwarven metropolis spends less time policing the world and moer time making money as mercenaries. Located at the base of Mount Equinox, they are in an ideal position for this.&lt;br /&gt;
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==Organizations/Villians==&lt;br /&gt;
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Many corrupt groups dot the landscape. The generic villains sometimes work together, each with those who resemble him on the Law/Chaos axis, but few actually plan for anyone to profit but themselves. Here are the lists of baddies.&lt;br /&gt;
*The Grey Lords: Led by the Gruesome General Grey, these villains systematically decimate lands, forests, lives...all to attain the goal of Dominian over the Earth. Some of their plots have included Dominating the Tarrasque, Gaining possession of time-travel devices, and corrupting those under their influence through Programmed Amnesia spells (see the Spell Compendium). All the Grey Lords are Lawful Evil.&lt;br /&gt;
**[[General Grey (DnD NPC)]], the leader of the Grey Lords, is a fallen Paladin. However, he posseses one trait no other Paladin has: Lawyer Power. After a shock wave of negative energy stripped him of his powerful paladin levels, he turned evil and became a Blackguard. However, he also became a Lawyer (Politico Character Optimization). He currently has a great deal of administrative power. Extremely lawful, he enjoys using his job as a person of prominence in Golduria to exploit people throughout Equinox. He currently has alliances with thousands of mind-flayers, vampires, devils... and is the leader of the Grey Lords. For some reason, his mind is extremely good at plotting, and he has generated thousands of evil schemes for his henchmen. This includes Dominating the Tarrasque, becoming Emperor, assassinating the High priests of rival religions, and bringing about the formation of a second mind flayer Empire. Still, throughout his corruption, he still perceives himself as the epitome of good. Everyone else is evil. His greatest vice-an incredible ego. weak by himself, but invincible in a social setting.&lt;br /&gt;
**Purple Swan, a top Monk, frequently clashes with Gadgety Gilbert. She uses only an amulet of Mighty fists, and assorted miscellaneous wondrous items. However, things have changed of late. While assassinating a wealthy gnome to help Grey attain an artifact in his possession, she fell into a trap and contracted a horrible disease. At the time of the Campaign, she is forced to use Gadgety's aid to survive, transplanting her consciousness into a Warforged body. Naturally she is upset with her loss of independence on items and Machinery, but there is a consolation: Grey has hired a group of artificers to build an adamantine clockwork horror into her new body.&lt;br /&gt;
**Macro-Tigey, a Rakshasa lich, works as the sorcerer for the Grey Lords. As yet, however, his only real role in the group is that of ambassador to the Nine Hells. He often aids Gadgety Gilbert.&lt;br /&gt;
**Gadgety Gilbert, the team artificer, spends his time designing clever devices for use in the complicated schemes of General Grey or Slitheria. He often has some role in just about every plot the grey Lords have, and is currently trying to turn Purple Swan into the Ultimate Weapon.&lt;br /&gt;
*The Court of Needles: A Silvarian thieves' guild. NE. founded by Hans Ombvil, but 2nd oldest member is Humphrey Lintymann.&lt;br /&gt;
**Hans Ombvil, a villainous Fighter (Evil fighter, not actually Villainous Fighter Class) is the founder and head of Venomia. Wielder of the Sword of Kas (Dm guide) he also has proficiency with several exotic weapons developed by Venomia alone, or mundane weaponry from planes that have no magic but futuristic technology. (He has Proficiency with all Futuristic Weapons, in addition to other stuff.) Powerful, Cruel, and never smiling, he is currently heading a Court project to break into the Ranehiem National Vault, stealing all the lesser orbs. Few know his mysterious background, and he enjoys a certain amount of anonymity. Corrupted through a Programmed Amnesia Spell, he first came under the influence of evil when he obtained the Sword of Kas. He is the forgotten iconomaster.&lt;br /&gt;
**The Armpit of Vecna used to work for the king of Silvaria, but turned away to serve Ombvil and turn his great magical skill to evil. You don't wanna mess with this guy. He's a gray elf, and is highly bigoted towards all non-elves, even half elves. His horrible bullying may be the very thing that drove The Hunter of Races insane. &lt;br /&gt;
**Humphrey Lintymann is the most powerful druid on the continent of Equinox. He runs a large smuggling operation in the Drucilian forest, and has corrupted the druid order there. The Court currently has him involved in a plot to obtain the Green Orb of Dragonkind. He has a large number of corrupt druids working for him, and is widely believed to be the head of the Court.&lt;br /&gt;
**The Unseen is a 15-year old halfling rogue who has already killed half of the Court's Enemies worldwide. The bodyguard of Ombvil, she is the most anonymous character of all. And to date, she is still one of the most vile.&lt;br /&gt;
*The Blood Squad are just a bunch of Chaotic Evil Serial Killers who work together only in the loosest possible sense of the word. However, they can be considered allies. Although they cannot come up with any evil plots of their own, Ludicrous has been known to Hijack the Evil Plots of others, and often comes up with sinister gimmicks on the spot. &lt;br /&gt;
**Lord Ludicrous is a psycho bard with a penchant for Otto's Irresistible dance. His favorite type of performance is rap music. He also carries a large clock around his neck which he has stolen from the Duke of Pearl. Last seen trying to unleash [[Trogdor (DnD NPC)|Trogdor]], a draconic demilich, he has since moved on to taking advantage of the Duke of Pearl's plan. He enjoys using mind control to send people into self-destructive frenzies, and makes frequent use of Song of Discord. He once used a Rulership Artifact to level a Dwarven City to the ground by forcing the city militia to butcher the civilians.&lt;br /&gt;
**Mr. R, a half-orc barbarian, has spent a good deal of his life smashing everything that makes him upset. Ludicrous has currently entrusted him with a powerful ruler ship artifact, and has set him on a Campaign of terror to south Equinox. The goal: unleash Annihilatrix.&lt;br /&gt;
**A serial killer, ranger, and avenging executioner, the Hunter of Races is best known for his variety. A half-elf, he has made it his hobby to kill as many sentient beings as possible- and often makes taxidermy from any particularly fierce victims. His favorite is the head of a halfling paladin that he keeps mounted on his wall. He attended the same private school as the Armpit of Vecna, whose constant bullying gave him a powerful hatred of purebred elves. Last seen convincing a group of aboleths to attack Silvaria, he remains a seriously nasty dude. &lt;br /&gt;
*The Duke of Pearl is the most mysterious villain of all. Rumored to have several evil templates (mind-flayer lich vampire half-fiend) he is of an indiscernible alignment. The only things known about him is that he likes to collect his victims' souls in pearls...that he somehow absorbs the power of each person he entraps...that he is an even better schemer than Gray...that he has many allies...and that he owns a portrait of himself that he has never allowed anyone else to see. Perhaps it is his phylactery.&lt;br /&gt;
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== Planes ==&lt;br /&gt;
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[[Land of Nonsense (Equinox Mountain Kingdoms Supplement)|Land of Nonsense]]&lt;br /&gt;
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{{Back to DnD Campaign Settings&lt;br /&gt;
|category=Equinox Mountain Kingdoms Setting}}&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Dashing_Swordsman_(3.5e_Prestige_Class)</id>
		<title>Talk:Dashing Swordsman (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Dashing_Swordsman_(3.5e_Prestige_Class)"/>
				<updated>2008-07-30T16:40:56Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* From One Fan to Another */&lt;/p&gt;
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&lt;div&gt;{{Featured Article Nominee}}&lt;br /&gt;
== Please Rate ==&lt;br /&gt;
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Can somebody please rate this prestige class? It has potential, and I hope to revise it a little... tell me what you think.&lt;br /&gt;
--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:10, 16 January 2008 (MST)&lt;br /&gt;
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:This looks beautiful.  {{Unsigned|Sir Milo Teabag|14:41, 18 January 2008 (MST)}}&lt;br /&gt;
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::One thing is that the (Su), (Ex), etc should go before the abilities.  --[[User:Green Dragon|Green Dragon]] 16:04, 18 January 2008 (MST)&lt;br /&gt;
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:::Really? Since when? I feel sooo out of the loop :P --[[User:Pwsnafu|Pwsnafu]] 19:27, 20 January 2008 (MST)&lt;br /&gt;
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::::Wow, I meant to say after.  Lol...  I must have been very tired or semething.  I saw them before, and I guess...  Wow.  Sorry.  Yes, they are supposed to go after ''':S'''.  --[[User:Green Dragon|Green Dragon]] 12:50, 21 January 2008 (MST)&lt;br /&gt;
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:::::Another thing:  Dramatic Entrance 1 could be more generic and less specific.  Instead of only working with glass it could just make 1 hardness of any object ignored. Currently I feel it would only work in very specific scenarios.  --[[User:Green Dragon|Green Dragon]] 22:51, 21 January 2008 (MST)&lt;br /&gt;
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::::::I suppose so. It should be all better now. There hasn't been a rating yet, though, and Flair 2 still needs a little editing by someone with OA. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:59, 23 January 2008 (MST)&lt;br /&gt;
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:::::::Hee hee, Order of the Stick fan? ''':D''' -- [[User:Eiji|Eiji]] 15:07, 5 February 2008 (MST)&lt;br /&gt;
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::::::::You bet! I wonder what Rich Burlew would think of this. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:54, 5 February 2008 (MST)&lt;br /&gt;
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:::::::::MOI me when you are ready to have it rerated.  --[[User:Aarnott|Aarnott]] 08:28, 26 March 2008 (MDT)&lt;br /&gt;
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== Rating - 10/10 ==&lt;br /&gt;
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This is a 10. Excellent work.--[[User:Dmilewski|Dmilewski]] 05:25, 24 January 2008 (MST)&lt;br /&gt;
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:Lets have an encore!  10/10 from me as well, I must play this! -- [[User:Eiji|Eiji]] 21:48, 17 February 2008 (MST)&lt;br /&gt;
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== Featured Article? ==&lt;br /&gt;
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I think this could be featured article material. The only thing I'm hesitant about is the lack of images and the like...everything else about this class is awesome. --[[User:Barnacle Ed|Barnacle Ed]] 09:12, 8 March 2008 (MST)&lt;br /&gt;
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: Great! While you're at it, I'd like my class to get its rating back. It's a little disconcerting to have my wonderful prestige class lose its status so suddenly. I'd do it myself, but it feels unethical to give a good rating to my own class, or to recommend it for featured article. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:03, 22 March 2008 (MDT)&lt;br /&gt;
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::I would say; nominate it, but it will have to have some work on formatting done on it before it becomes featured. The last PrC to become nominated improved greatly in the time it took to become featured. --[[User:Sam Kay|Sam Kay]] 04:46, 23 March 2008 (MDT)&lt;br /&gt;
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:::That was yours, wasn't it? Was it hard to see changes in your article, and did they mess it up? But I suppose your advice is good. If it gets attention, it may at least be rated again. I'll MoI you. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:07, 23 March 2008 (MDT)&lt;br /&gt;
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::::[http://www.dandwiki.com/w/index.php?title=Spider_Rider_%28DnD_Prestige_Class%29&amp;amp;diff=241640&amp;amp;oldid=233676 Here] are all the changes that FA status elicited on the spider rider.  --[[User:Green Dragon|Green Dragon]] 23:21, 23 March 2008 (MDT)&lt;br /&gt;
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== Featured Article Nomination ==&lt;br /&gt;
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I have nominated the Dashing Swordsman partially because I hope it will improve as more people look at it, partially because of a recommendation, and mostly because I actually think it is that good. I like how it turns a style-based character into one that can match poewr-oriented ones. It allows the bard to finally catch up wiht the wizard or druid. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:11, 23 March 2008 (MDT)&lt;br /&gt;
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'''Oppose''' &amp;amp;mdash; This is nowhere near formatted right.  I would recommend you use the [[DnD Prestige Class Preload]] and then touch up to match the [[Blackguard (Evaluational Prestige Class Layout)]] and the [[Spider Rider (DnD Prestige Class)]].  --[[User:Green Dragon|Green Dragon]] 23:19, 23 March 2008 (MDT)&lt;br /&gt;
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:Oops. I'll fix that before any other users present their evaluations.  {{Unsigned|Sir Milo Teabag|07:32, 24 March 2008 (MDT)}}&lt;br /&gt;
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::Don't follow the preload just yet.  It doesn't reflect the [[Blackguard (Evaluational Prestige Class Layout)]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:32, 24 March 2008 (MDT)&lt;br /&gt;
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:::So just leave it alone for a while? --[[User:Sir Milo Teabag|Sir Milo Teabag]] 13:19, 24 March 2008 (MDT)&lt;br /&gt;
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::::No, follow [[Blackguard (Evaluational Prestige Class Layout)]] and the [[Spider Rider (DnD Prestige Class)]].  Disregard the [[DnD Prestige Class Preload|preload]].  Sorry about that confusion.  --[[User:Green Dragon|Green Dragon]] 13:23, 24 March 2008 (MDT)&lt;br /&gt;
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:::::[[DnD Prestige Class Preload]] is ready to go.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:50, 24 March 2008 (MDT)&lt;br /&gt;
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::::::Gee that was confusing... ok to clarify you should use the [[DnD Prestige Class Preload]] to get this PrC all formated up and looking pretty --[[User:Hawk|Hawk]] 07:27, 28 March 2008 (MDT)&lt;br /&gt;
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:::::::The epic section does not follow the preload.  --[[User:Green Dragon|Green Dragon]] 13:28, 21 April 2008 (MDT)&lt;br /&gt;
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::::::::Actually not much on this follows the preload.  I know this will entail a lot of work but I would recommend that you put this entire prestige class through the preload so it comes out formatted right.  Current issues include the prerequisite area, the table, the epic section, etc.  It really needs to be ran through the preload (to run it through just click &amp;quot;add new PrC&amp;quot; and name it &amp;quot;DS&amp;quot; or something.  Do not press save, just fill everything out (copy and paste) and then copy and paste the entire page over to this page, replacing it).  --[[User:Green Dragon|Green Dragon]] 13:33, 21 April 2008 (MDT)&lt;br /&gt;
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:::::::::Okay, I've copy and pasted the Preload onto a word document at home to get a look at it and....'''''WHOAAAA'''''... this is pretty intimidating. I have a limited knowledge of what all this computer code means and with no idea of where everything is (there are no spaces) I am totally lost. Let's hope I can straighten this out in a week or so. '''''WOW'''''--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:43, 21 April 2008 (MDT)&lt;br /&gt;
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::::::::::Now I'm curious... Am I supposed to take the preload, copy and paste it onto a word file and work with it there...Or is the preload simply the text I find when I open a new prestige class and it says &amp;quot;put X here. Put Y here etc. What in the world '''is''' a preload anyway?--[[User:Sir Milo Teabag|Sir Milo Teabag]] 14:32, 13 May 2008 (MDT) &lt;br /&gt;
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&amp;lt;s&amp;gt;'''Comment'''&amp;lt;/s&amp;gt; &amp;amp;mdash; This needs an example NPC.  --[[User:Green Dragon|Green Dragon]] 12:59, 29 March 2008 (MDT)&lt;br /&gt;
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:I'll try to get one, but I would appreciate it if somebody would do it for me. I see that the Hashashin guy is getting aid. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 20:25, 30 March 2008 (MDT)&lt;br /&gt;
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::Aid by a friend of his in real life ''';)'''.  I'll help if I find time.  --[[User:Green Dragon|Green Dragon]] 01:12, 31 March 2008 (MDT)&lt;br /&gt;
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:::I may also like to get a picture for this class. A picture of Puss-in-boots or Jack Sparrow or somebody might be good. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 14:07, 18 April 2008 (MDT)&lt;br /&gt;
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'''Comment''' &amp;amp;mdash; This needs links to both the [[SRD:System Reference Document|SRD]] and from the table to the class features.  Also the links on the example NPC are messed up.  --[[User:Green Dragon|Green Dragon]] 13:26, 21 April 2008 (MDT)&lt;br /&gt;
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'''Comment''' &amp;amp;mdash; The class skills need to be written out.  --[[User:Green Dragon|Green Dragon]] 13:40, 21 April 2008 (MDT)&lt;br /&gt;
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:Looks like I'm not done yet. (sigh) --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:42, 21 April 2008 (MDT)&lt;br /&gt;
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'''Comment''' &amp;amp;mdash; The quote needs to use [[Template:Quote]] with |src and |orig present.  --[[User:Green Dragon|Green Dragon]] 00:02, 5 May 2008 (MDT)&lt;br /&gt;
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== Flair Confusion ==&lt;br /&gt;
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In the flair ability they get, everything makes sense but this: If he goes for too long (10 minutes), he tires and takes a cumulative -1 penalty per round. What exactly is meant by that? If he uses it every round for 10 minutes? If he doesn't use it at all for 10 minutes? If he uses it more than once in 10 minutes? And what does he take a penalty to? The flair check? Attack rolls? Skill checks? Various other things? --[[User:Daniel Draco|Daniel Draco]] 05:35, 31 March 2008 (MDT)&lt;br /&gt;
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:I've made a minor edit or two that I hop cleans things up. Please mention any other problems you use. Also, I would appreciate it if you would help me to get a sample NPC for the [[Dashing Swordsman (DnD Prestige Class)|Dashing Swordsman]]. It's the only thing I need before it will be ready for a rerating and possible featured article. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:28, 1 April 2008 (MDT)&lt;br /&gt;
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::Sure, I'm not really working on anything else right now...at least nothing as worthwhile as this. (My [[User:Daniel Draco/wip3|Havoc Brute]] is admittedly a waste of time). So do you want someone to build the NPC from the ground up, or do you have it designed and just need it made into a wiki page? --[[User:Daniel Draco|Daniel Draco]] 08:41, 1 April 2008 (MDT)&lt;br /&gt;
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:::Ground up. I have the levels, race, alignment, and that's it. On second thought, the alignment is impossible given bard, so I guess even that must go.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:27, 2 April 2008 (MDT)&lt;br /&gt;
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::::Alright, gimme that info and I'll do it for you if you want ''':)'''. --[[User:Daniel Draco|Daniel Draco]] 18:06, 2 April 2008 (MDT)&lt;br /&gt;
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:::::They're already there. Read the Sample Encounter Carefully. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:31, 3 April 2008 (MDT)&lt;br /&gt;
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::::::Ah, I see it. Before I start though, be aware that, as a bard, he cannot be lawful good...closest he can be is neutral good, and in this case he is an ex-paladin (therefore having three mostly-dead levels). --[[User:Daniel Draco|Daniel Draco]] 08:51, 3 April 2008 (MDT)&lt;br /&gt;
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::::::Unless, as it just occurred to me, he took the levels of bard, changed alignment, then took the levels of paladin. --[[User:Daniel Draco|Daniel Draco]] 08:52, 3 April 2008 (MDT)&lt;br /&gt;
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:::::::Never mind. I'll try to make one on my own. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:24, 20 April 2008 (MDT)&lt;br /&gt;
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::::::::Bad news. I tried to make the character an NPC first and then create a link, but something screwed up the NPC. I'll try to wrap it up, but for some reason the stuff doesn't show up. I need somebody to straighten out [[Ilighiera Ligriv (DnD NPC)]]. It's probably a simple bug (this sort of thing usually is). If it can be fixed, we could somehow connect it to the page (I noticed Sam Kay did something similar) and my prestige class would be ready for rating and possibly election as the 3rd favored article. &lt;br /&gt;
::::::::I have done what I can. It is in the hands of the admins now.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:59, 20 April 2008 (MDT)&lt;br /&gt;
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:::::::::Alright. Thanks to Sledged for fixing it. It should be ready for FA and rating now! --[[User:Sir Milo Teabag|Sir Milo Teabag]] 09:41, 21 April 2008 (MDT)&lt;br /&gt;
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::::::::::I would actually say with the flair that there isn't much point having it as is without some way for it to decrease during a battle.  Have you ever had a D&amp;amp;D battle last over 2 minutes?  I haven't.  I would make it last normally 1 round per charisma modifier and after that you get a -1 each round.  The penalties go away after you have rested for 5 minutes.  Even that seems generous. The &amp;quot;bonus to flair checks this round&amp;quot; is a lot more useful if flair checks actually decrease...  Perhaps something hasher would make the character more exciting to play -- a cumulative -1 to flair checks each time you use one (5 min rest allows this to reset).  --[[User:Aarnott|Aarnott]] 10:13, 21 April 2008 (MDT)&lt;br /&gt;
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:::::::::::Sorry it's so awkward. I was trying to make some connection to an OOTS strip in which the party dashing swordsman ran out of steam during a helms deep- style battle. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 19:29, 29 April 2008 (MDT)&lt;br /&gt;
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::::::::::::Also when he fought the Sea Trolls!  Or was that they were too stupid to get his puns?  --[[User:Aarnott|Aarnott]] 21:25, 29 April 2008 (MDT)&lt;br /&gt;
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== BAB Prerequisite ==&lt;br /&gt;
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Why does it require a BAB of 6? That would take an 18th level Bard.  --[[User:Bazoo|Bazoo]] 11:52, 21 July 2008 (EST)&lt;br /&gt;
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:You mean an 8th level bard... --[[User:Daniel Draco|Daniel Draco]] 22:50, 21 July 2008 (MDT)&lt;br /&gt;
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== From One Fan to Another ==&lt;br /&gt;
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I'd like to start by pointing out that I'm an advanced fan of Order of the Stick, a moderately experienced fan of Dungeons &amp;amp; Dragons, and a novice wiki user. The point I'm making here is that I'm critiquing this entry with Elan in mind, with a less-than-expert grasp of D&amp;amp;D, and little idea how edit a Talk:page.&lt;br /&gt;
That all said.&lt;br /&gt;
&lt;br /&gt;
I feel like the Flair ability is too complex, and trying too hard not to be complex. The primary symptom of the latter condition is the DC of 10 for Flair checks. Flair, as currently defined, is equal to the Dashing Swordsman level, (at least 1,) the CHA bonus, (likely to be 3 or 4,) and +2 for every five ranks in a CHA skill, (a minimum of +4, since the class requires 10 ranks in three such skills; and do these stack? Is this a minimum of +12? If so, that's ludicrous.). There's no getting around the fact that we're looking at a minimum of +8 or +9 on a DC 10 roll. (Roll a d10. Anything other than a 1 succeeds.) At level 2, hell, just take 10. The point of being a Dashing Swordsman, as I saw it, was to heroically succeed against all odds. Taking 10 on a DC 10 does not a hero make. I'd like to see Flair work more like Bardic Knowledge, say equal to Dashing Swordsman level + Charisma modifier with a +2 bonus if you have 5 or more ranks in Perform (Act). This way, first level Dashers will likely only get a maximum of +6 or +7, even with huge CHA scores. Perhaps with a DC of 10, perhaps with something like a DC equal to 10 + the CR. I'm not sure. Just throwing out suggestions. But Flair needs work.&lt;br /&gt;
&lt;br /&gt;
(Also, would it be too much to throw 'Dashing' in front of it? As in, 'Dashing Flair?' I think it sounds way cooler. ;) )&lt;br /&gt;
&lt;br /&gt;
Another issue with Flair is the tiring aspect. Rather than this strange little system, why not just a number per day equal to one of the following: class level, character level, charisma modifier, class level + charisma modifier, charisma score. Personally, I like the Charisma score. Eighteen uses of Dashing Flair is as close to infinite as most people will ever need.&lt;br /&gt;
&lt;br /&gt;
As a consequence of all this Flair business, by the way, we get this little gem in Dueling Parry: &amp;quot;divide the flair result by 5 and add it to the parry check.&amp;quot; Elan can't even add 6+6 properly. How about a successful Flair check just adds 2? While we're at it, does it make much sense for the opposition to use Dasher levels? I suppose one protagonist turning on another happens fairly often, but is it worthy of its own special ability? How about the attacker makes a reflex save with a DC equal to the parry check to hit? Or we skip that and make the parry check equal to the attack roll? Or change the ability to simply offer a reflex save for every attack, with a +2 bonus from successful Flair check? We could even redefine Flair a bit to say it swaps STR with CHA and offers a +2 bonus to relevant rolls for the rest of the round.&lt;br /&gt;
&lt;br /&gt;
I hope I'm not coming off as harsh or overly critical. By all means, the Dashing Swordsman is an awesome prestige class. I'm ecstatic to find fan support for it after the remarkable disappointment that was the Complete Scoundrel's prestige class section.&lt;br /&gt;
&lt;br /&gt;
I just want to see this class more streamlined. It seems fairly well developed, so some of my more radical ideas would be a bit late to the party, but I wanted to voice my opinions on some of the troublesome areas. The changes I suggested would necessitate other changes elsewhere, so I don't know about implementation, but I suppose if I really disagree with this rendering of the Dashing Swordsman, (and I doubt it,) I could always get a real account and make my own &amp;quot;Dazzling Swordsman.&amp;quot; Heh.&lt;br /&gt;
&lt;br /&gt;
Anyway, I hope to see Dashing Swordsman on the front page before long, people! Get on this!  [[User:Monkeychewtoy|Monkeychewtoy]] 04:11, 25 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Please feel free to work on this class, I'd imagine that [[User:Sir Milo Teabag|Sir Milo Teabag]] would rather see this on the [[Main Page]] then edited.  --[[User:Green Dragon|Green Dragon]] 11:59, 25 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I think I can in good conscience make changes to the flair system. So that's what I'll do. --[[User:Monkeychewtoy|Monkeychewtoy]] 01:40, 26 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Can't wait to see it. (Complete Scounrel was such a letdown)--[[User:Sir Milo Teabag|Sir Milo Teabag]] 10:40, 30 July 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Eijilund_Plushies_(3.5e_Race)</id>
		<title>Talk:Eijilund Plushies (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Eijilund_Plushies_(3.5e_Race)"/>
				<updated>2008-06-23T02:37:48Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Nice. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== To-Do ==&lt;br /&gt;
&lt;br /&gt;
To Do: The following plushie classes must be made.  Plushie Paragon (racial abilities), Berserk Plushie (Flaming Barbarian, balance out lack of strength), Lucky Plushie (Luck-Based Rogue, Dex focus), Invincible Plushie (Defender-type armor using plushie, Con focus), Spellsmith Plushie (Magic crafting/trap using plushie with skills, Int focused), Divine Plushie (Paladin/Cleric type with divine spells, Wis focus), and Charm Plushie (Social bard with a greater sorcerer-like spell focus, Cha based).&lt;br /&gt;
&lt;br /&gt;
Comments are welcome. -- [[User:Eiji|Eiji]] 00:51, 3 November 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:That's awesome lol. Good work! I think I might try and find a way to use these little guys. needs a cute plushie picture. [[User:Hawk|Hawk]] 22:44, 6 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Oh, irony!  I was just re-vamping and balancing this.  Thank you though, I'm glad it's liked.  Keep in tune, I decided that I'll still make those plushie only classes, but use Racial Substitution Levels for classes that directly mimic current ones (check out the [[Barbarian (Plushie Substitution Level)|barbarian]] for example).  I also did some minor balancing, nixing a few powers, adding a few, and clarifying the text mostly.  I finally decided to do with Fire subtype to handle my creation's fire immunity and fire related powers.  And I'll be revamping the paragon class and moving some of those powers to feats, like how Warforged can have feats to boost their racial abilities.  Thus a plushie who really wants to stand for the 'whee I'm a burning happy doll of love and explosions' can use his feats for that end.&lt;br /&gt;
::Of course I might end up making a class anyway which ends up giving a bunch of racial feats with it.  We'll see. ''':)''' -- [[User:Eiji|Eiji]] 00:59, 7 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== LOL ==&lt;br /&gt;
&lt;br /&gt;
this race made me laugh, sorry if you weren't going for comedy. i will use these though, would be pretty funny to have a plushie army attack.&lt;br /&gt;
&lt;br /&gt;
:That's the perfect response.  ''':D'''  Plushies are full of rofflecoptery goodness... they're good for games that don't take themselves too seriously.  Comedy gold! -- [[User:Eiji|Eiji]] 03:03, 15 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Nice.==&lt;br /&gt;
&lt;br /&gt;
Are ''all'' living stuffed animals plushies? I think I have an NPC idea that may be ''awesome''. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:15, 21 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Yep!  They can be anything from teddy bears to small stuffed humans.  And I am intrigued, what idea?  Yum yum!  -- [[User:Eiji|Eiji]] 19:41, 21 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:: How nice, an army of toys. Hope that I didn't gave a chaotic evil teddy bear plushies to my little cousin.--[[User:Lord Dhazriel|Lord Dhazriel]] 06:52, 13 June 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::A stuffed Tiger who becomes a FotF and gets into a rivalry with a catfolk. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 20:37, 22 June 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Dashing_Swordsman_(3.5e_Class)</id>
		<title>Talk:Dashing Swordsman (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Dashing_Swordsman_(3.5e_Class)"/>
				<updated>2008-06-23T02:27:17Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: New page: Does this have anything to do with the Prestige Class of the same name? --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does this have anything to do with the Prestige Class of the same name? --[[User:Sir Milo Teabag|Sir Milo Teabag]] 20:27, 22 June 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Discussion:Alignment_Exemplars</id>
		<title>Discussion:Alignment Exemplars</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Discussion:Alignment_Exemplars"/>
				<updated>2008-06-17T19:39:18Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: New page: == What characters in pop culture or common literature best represent the various alignments? ==   === ~~~&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;~~~~~&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; ===  Sorry it's kinda long, but here's a...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What characters in pop culture or common literature best represent the various alignments? == &lt;br /&gt;
&lt;br /&gt;
=== [[User:Sir Milo Teabag|Sir Milo Teabag]]&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;13:39, 17 June 2008 (MDT)&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Sorry it's kinda long, but here's a good way to sum it up: &lt;br /&gt;
&lt;br /&gt;
The most LG character in pop culture is Superman, &lt;br /&gt;
The Joker is the most CE, &lt;br /&gt;
Azula (Avatar the last airbender) is the mots LE, &lt;br /&gt;
Robin hood is CG&lt;br /&gt;
&lt;br /&gt;
but neutral alignments are harder to decide. Pirates of the Caribbean has a lot of good CN characters, and Isaac Asimov's writings have a lot of good LN characters, but there is a challenge here...&lt;br /&gt;
&lt;br /&gt;
Have fun with this!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT REMOVE OR EDIT THIS LINE NOR ANYTHING BELOW IT&lt;br /&gt;
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=== ~~~&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;~~~~~&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; ===&lt;br /&gt;
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--&amp;gt;&lt;br /&gt;
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{{Forumfooter|Discussion}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Discussion:What_alignment_are_the_classic_elements%3F</id>
		<title>Discussion:What alignment are the classic elements?</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Discussion:What_alignment_are_the_classic_elements%3F"/>
				<updated>2008-06-17T19:35:00Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Eiji&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;12:43, 17 June 2008 (MDT)&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What Alignment are the classic elements? ==&lt;br /&gt;
&lt;br /&gt;
=[[User:Summerscythe|Summerscythe]] 21:57, 16 June 2008 (MDT)=&lt;br /&gt;
In your opinion, what alignment is fire, water, wind, and earth?  If you could give each of them one of the extreme alignments, where would you place them?  I'm making a PrC that utilizes this, your opinions are greatfully appreciated.  &lt;br /&gt;
&lt;br /&gt;
=== [[User:Ganteka|Ganteka]]&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;22:39, 16 June 2008 (MDT)&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
I'd go with: (assuming only the extreme alignments)&lt;br /&gt;
* Fire: [[SRD: Chaotic Evil|Chaotic Evil]]&lt;br /&gt;
* Earth: [[SRD: Lawful Good|Lawful Good]]&lt;br /&gt;
* Air: [[SRD: Chaotic Good|Chaotic Good]]&lt;br /&gt;
* Water: [[SRD: Lawful Evil|Lawful Evil]]&lt;br /&gt;
&lt;br /&gt;
=== [[User:Pwsnafu|Pwsnafu]]&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;22:43, 16 June 2008 (MDT)&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Sounds like the [http://en.wikipedia.org/wiki/Humorism four humours] to me.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| air || spring || blood || courage || CG || chaos&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| fire || summer || yellow bile || anger || CE || evil&lt;br /&gt;
|-&lt;br /&gt;
| earth || autumn || black bile || despondent || LE || good?&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| water || winter || phlegm || unemotional || LG || lawful&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Or something like that.&lt;br /&gt;
&lt;br /&gt;
=== [[User:Eiji|Eiji]]&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;12:43, 17 June 2008 (MDT)&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Ditto on Ganteka's approach.&lt;br /&gt;
&lt;br /&gt;
=== [[User:Sir Milo Teabag|Sir Milo Teabag]]&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;13:35, 17 June 2008 (MDT)&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
I think the four humors thing works better, actually. (You find a '''lot''' of cool DND related things when you learn medieval history). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DO NOT REMOVE OR EDIT THIS LINE NOR ANYTHING BELOW IT&lt;br /&gt;
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=== ~~~&amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;~~~~~&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; ===&lt;br /&gt;
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--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Forumfooter|Discussion}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Races_of_War_(3.5e_Sourcebook)</id>
		<title>Talk:Races of War (3.5e Sourcebook)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Races_of_War_(3.5e_Sourcebook)"/>
				<updated>2008-06-17T19:32:20Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Featured Article Nomination */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured Article Nominee}}&lt;br /&gt;
&lt;br /&gt;
This is the last of the Tomes. Sadly, it's incomplete (this is most noticeable in the Armor section), but I'm sure the reader could adapt or invent what he needs to. There's more that could be done--like making the appropriate charts and there's a section I left out--about a mass combat mini-game--because I didn't want to deal with the formatting just yet. That being said, I'm taking a break until I stop thinking in terms of wiki formatting. [[User:Genowhirl|Genowhirl]] 21:50, 12 May 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Feats kinda unfair==&lt;br /&gt;
For example&lt;br /&gt;
Murderous Intent: with this, All I need to do is be a monk and have you fail a fort save (stunning fist) and then you just die. &lt;br /&gt;
&lt;br /&gt;
And according to how I interpreted this, if I have a BAB of 16, all I have to do is just say I want a feat and then instantly I have full knowledge of how to do it amazingly? &lt;br /&gt;
&lt;br /&gt;
How about when you get the feat you start off with the first benefit. Then the next level if you meet the first BAB req, then you get that ability, then the next level, you get the next ability and so on and ect. So, if you meet the highest req, like 16 BAB, then you gain one ability from the feat each level. --[[User:T G Geko|T G Geko]] 15:09, 16 May 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Yep, that's the way they work. The Murderous Intent thing isn't as bad as you'd think. If we're talking about a PHB monk, he gets the ability to coup de gras a stunned enemy at level 15. And how many times have you seen a character actively try to sun someone else?&lt;br /&gt;
:I realize that the full version of scaling feats can make people blink, because it seems such a huge step up in power (as well it is). But I think it's covered in the Failure of Feats section about how having feat chains pretty much reams any chance of diversifying your character and remaining level-appropriate, so all the feats were designed to provide options and bonuses that you'd actually care about at the level you get them.&lt;br /&gt;
:I understand Frank and K designed their classes so that one alone is able to go, on average, 50/50 with monsters with CR equal to their level. That's not &amp;quot;easily win,&amp;quot; that's &amp;quot;be able to win at all about half the time against level-appropriate monsters&amp;quot;. And at high levels, monsters have some pretty crazy abilities, so if a character's going to be stay on the level-appropriate train, at high levels characters have to get abilities that are likewise a little crazy. It's not unreasonable, but it does require that you decide for yourself and your games what a character should be able to do at level 15.&lt;br /&gt;
:To get an idea...Look up a Marut. It's in the SRD. It's got Dimension Door at will, so a combat person can't stay back and used ranged, it can cast Earthquake to turn you into an instant fossil and it can cast Plane Shift so if it wanted, it could actually ''send you to Hell'' and its melee abilities can either blind or stun you, as well as do 2d6 + 12 + 3d6....&lt;br /&gt;
:...and at level 15, your character is supposed to be able to usefully contribute to the party being able to beat it while expending only 20% of their useable resources. If you're a PHB fighter or monk, good luck with that.&lt;br /&gt;
&lt;br /&gt;
::I don't know about what he said, but the rules for Special Combat-whatever say Coup de Grace should be a critical hit. So I guess that would keep a Monk from doing the Stun-and-Slay option of Murderous Intent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Use the stuff here with whatever caveats you're comfortable with. Just understand that there are some basic assumptions underlying what's gone in here, and you might be surprised if you tried it as written.[[User:Genowhirl|Genowhirl]] 22:24, 16 May 2008 (MDT)&lt;br /&gt;
::Monks get abundant step at level 11, the marut is cr 15&lt;br /&gt;
::Couldn't we just use the old feats but make them available at every level? That would seem a lot simpler. Furthermore, it would allow characters to become more diversified without having this newer system.&lt;br /&gt;
:::Are you really suggesting that the ability to Dimension Door once per day helps you keep up with a critter than can Dimension Door every round?&lt;br /&gt;
:::The old feats are awful.  Compare Whirlwind Attack to the Fireball spell.  At 7th level, a wizard can cast 3-4 Fireballs a day for 22 damage at range as a standard.  A fighter can attack 8-15 enemies (if they all happen to surround him) with a Full Round action.  These are not even remotely equivalent, and it only gets worse from there.  {{Unsigned|163.181.251.115|10:17, 9 June 2008 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
==Featured Article Nomination==&lt;br /&gt;
&lt;br /&gt;
Frank and K stuff was always gold, I read this before and it's still tasty now.  So I figured, why not?  Give them a little bit in the spotlight, FA, here we go. -- [[User:Eiji|Eiji]] 21:04, 7 June 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Support This article is well thought out and over-all well done. It is the type of article others should strive for.--[[User:Ramses IV|Ramses IV]] 21:07, 7 June 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I support this article, if you wanna know why, just read it.-[[User:Risek|Risek]] 21:48, 7 June 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Sure, only...what is it? A campaign Setting or something?--[[User:Sir Milo Teabag|Sir Milo Teabag]] 13:32, 17 June 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Sir_Milo_Teabag</id>
		<title>User talk:Sir Milo Teabag</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Sir_Milo_Teabag"/>
				<updated>2008-06-17T19:31:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Look at This (Dashing Swordsman) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Messages of Interest|messages=&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Sir_Milo_Teabag&lt;br /&gt;
|section=Look at This (Dashing Swordsman)&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=10:54, 15 June 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Prestidigitator_(DnD_Prestige_Class)&lt;br /&gt;
|section=New Rating&lt;br /&gt;
|notifier=Calidore Chase&lt;br /&gt;
|date_time=07:28, 17 April 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Races_(A&amp;amp;euml;n&amp;amp;aacute;l;_Soul_of_the_Blade_supplement)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=08:51, 14 April 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
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A strong and welcoming community exists on D&amp;amp;D Wiki, and I am sure you will find it rather nice.  Most discussions take place on content talk pages, however please feel free to walk into [[Special:TheTavern|The Tavern]] (our local chat room) and talk to some fellow D&amp;amp;D Wikians.  Anyway, on D&amp;amp;D Wiki, possibly since discussions are never deleted, people try to be nice.  This means please follow Wikipedia's guidlines on [http://en.wikipedia.org/wiki/Wikipedia:Civility Civility] and [http://en.wikipedia.org/wiki/Wikipedia:Etiquette Etiquette] when discussing anything.  And, if an argument does arise, please use Wikipedia's [http://en.wikipedia.org/wiki/Wikipedia:Dispute_resolution Dispute Resolution] to make sure everyone comes out happy.  Also, on a pretty different note, to ensure people know who posted what, please sign your name after a post with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;) or by clicking on the signature icon. [[Image:Signature_icon.png]] This will automatically produce your name and the date (by the way, is't kinda a pet peeve of mine when people don't sign posts...  arrg...).  Anyway, I hope you come to love the close-knit D&amp;amp;D Wiki community and welcome again, you are now a D&amp;amp;D Wikian.  --[[User:Green Dragon|Green Dragon]] 14:11, 7 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Happy Birthday! ==&lt;br /&gt;
&lt;br /&gt;
Happy Birthday!  Hope you have a great birthday, and don't eat too much cake ''':P'''.  --[[User:Green Dragon|Green Dragon]] 09:25, 4 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Thanks.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:53, 5 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Bowelbuster ==&lt;br /&gt;
&lt;br /&gt;
I love your Bowelbuster liquid, thats classic, I am gonna use that in my campaign somehow --[[User:Zombiecow|Zombiecow]] 07:35, 14 February 2008&lt;br /&gt;
&lt;br /&gt;
:Thanks--[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:28, 21 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Land of Nonsense ==&lt;br /&gt;
&lt;br /&gt;
I can't wait to see more work on this plane/inhabitants/etc.[[User:Mystrich|Mystrich]] 17:45, 2 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:May come slow for a while. essentially, it is the world of Alice and Wonderland and Alice and the Looking Glass. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 14:56, 7 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I know, which is why I really want to see more of it done.&lt;br /&gt;
&lt;br /&gt;
== Look at This (Dashing Swordsman) ==&lt;br /&gt;
&lt;br /&gt;
I don't know if you know but [http://www.giantitp.com/comics/oots0390.html], awesome! --[[User:Lord Dhazriel|Lord Dhazriel]] 10:54, 15 June 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:As a matter of fact, that's where I first got the idea! I wonder if there should be a Dark Optimizer class for Nale...--[[User:Sir Milo Teabag|Sir Milo Teabag]] 13:31, 17 June 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Dashing_Swordsman_(3.5e_Prestige_Class)</id>
		<title>Dashing Swordsman (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Dashing_Swordsman_(3.5e_Prestige_Class)"/>
				<updated>2008-06-12T22:23:11Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Becoming a Dashing Swordsman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
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|authors=[[User:Sir Milo Teabag|Sir Milo Teabag]]&lt;br /&gt;
|datecreated=1-11-07&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=A thing of beauty, but needs review and extra junk. &lt;br /&gt;
|editing=&lt;br /&gt;
|type=Combat focused, Good Guy&lt;br /&gt;
|desc=Fighter who uses inner theatrics to his advantage&lt;br /&gt;
|len=10&lt;br /&gt;
|minlvl=7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Dashing Swordsman =&lt;br /&gt;
&lt;br /&gt;
''Hello. My name is Inigo Montoya. You killed my father. Prepare to die. ''&lt;br /&gt;
&lt;br /&gt;
Will Turner, Westly, Inigo, Jack Sparrow, Robin Hood, and many other great fighters have been almost as Charismatic as they were Strong. While the dwarven fighters fight like tanks, and have charisma scores of 6, the Dashing Swordsman have taken a different approach. Using the techniques discovered by a certain man known only as &amp;quot;The Burlewster&amp;quot;, they have learned how to turn their coolness into power. &lt;br /&gt;
&lt;br /&gt;
==Becoming a Dashing Swordsman==&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any Non-evil. Dashing Swordsman must be the protagonists of their story, and as such cannot be evil. &lt;br /&gt;
&lt;br /&gt;
'''Base Attack Bonus:'''  +6&lt;br /&gt;
&lt;br /&gt;
'''Base Save Bonuses:'''  [[Reflex]] +3&lt;br /&gt;
&lt;br /&gt;
'''Feats:'''  [[Weapon Finesse]], [[Combat Expertise]]&lt;br /&gt;
&lt;br /&gt;
'''Skills:'''  Any 3 [[Charisma]] based skills 10 ranks. &lt;br /&gt;
&lt;br /&gt;
'''Proficiency:''' a [[rapier]]. &lt;br /&gt;
&lt;br /&gt;
'''Special:'''  Must be Either PCs, or be father figures to the PCs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Dashing Swordsman &amp;lt;/div&amp;gt; Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +2 || +0 || style=&amp;quot;text-align: left;&amp;quot; | Flair, Dramatic Entrance 1 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +3 || +0 || style=&amp;quot;text-align: left;&amp;quot; | Hero's Health&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +3 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Dueling Parry &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +4 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Heroic Heart, Catch Phrase 3/day&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +4 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Dramatic Entrance 2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +5 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Skewer Opponent&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +5 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Improvise&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +6 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Greater Flair&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +6 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Can't Touch This&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +7 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Smite Villian&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |'''Class Skills (6 + Int modifier per level)'''&amp;lt;br/&amp;gt; [[Bluff]], [[Diplomacy]], [[Disguise]], [[Gather Information]], [[Handle Animal]], [[Intimidate]], [[Perform]], [[Use Magic Device]], [[Tumble]], [[Jump]], [[Balance]], [[Climb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class Features===&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Dashing Swordsman:''&lt;br /&gt;
&lt;br /&gt;
'''Flair (Ex):'''  The Dashing Swordsman may make a Flair Check (Flair Modifier = Dashing Swordsman level + Charisma bonus, with a +2 synergy for ''every'' 5 ranks in Tumble or a Charisma based skill) If a flair Check DC of 10 is beaten, the dashing swordsman may add his Charisma bonus in Place of his strength bonus to the damage he deals on every attack that turn. The Dashing Swordsman may make 1 Flair Check per round, but as many as he wants per encounter. If he goes for too long (10 minutes in which he makse a flair check at least every other round), he tires and takes a cumulative -1 penalty per round to all his Flair Checks until he goes 5 rounds without making one. The Dashing Swordsman can only use Flair when wielding a one-handed sword, and while making witty banter to the opponent. &lt;br /&gt;
&lt;br /&gt;
Remember that ''every'' 5 ranks grant a +2 synergy to the Dashing Swordsman's checks. This allows skills to have a greater impact on the character's abilities. After all, that's what the Dashing Swordsman is all about. &lt;br /&gt;
&lt;br /&gt;
'''Dramatic Entrance 1 (Ex) :'''  Dashing Swordsman are good at entering battle with surprise, bursting through a window. They are thus immune to damage from broken glass, and can shatter through any window, wall, or barrier with a hardness less than 1. They also automatically make any checks to swing on a rope, if the DC is less than 20. &lt;br /&gt;
&lt;br /&gt;
'''Hero's Health (Su):'''  The Dashing Swordsman is now the protagonist in the adventure. Since the Protagonist never dies, the Dashing Swordsman can add his Charisma modifier to all his saving throws. Fortunately for the Dashing Paladin, this stacks with Divine Grace! Unfortunately, it only works when the Dashing Swordsman is wearing light armor. &lt;br /&gt;
&lt;br /&gt;
'''Dueling Parry: (Su)''' To offset the poor AC of the Dashing Swordsman, they have mastered a technique which is a must have for any flimsy fighter. Each round, in addition to their attack, they may ready a swift action to parry the enemy attack. Whenever they are attacked, they can make an attack roll on the enemy weapon to knock it aside and cause it to automatically miss. This is an opposed roll: Each person's modifier is their BAB + Their Dashing Swordsman, Duelist, or Swashbuckler level. A Flair check increases the likelihood of success: divide the flair result by 5 and add it to the parry check. Again, the Dashing Swordsman must wear light armor, and no shield. Characters using the Defense bonus variant from Unearthed arcana may wish to skip this power, or Give this power to dissatisfied Duelists and Swashbucklers.&lt;br /&gt;
&lt;br /&gt;
'''Heroic Heart (Su):''' The Dashing Swordsman is now immune to fear and Domination. Sorry, Paladins get a raw deal. Still, their Hero's Health practically doubles their saves, so they don't get to complain. &lt;br /&gt;
&lt;br /&gt;
'''Catchphrase (Su):''' 3 times per day, the Dashing swordsman may spout a clever catchphrase as a swift action. This increases all Flair Checks that round by 5.&lt;br /&gt;
&lt;br /&gt;
'''Dramatic Entrance 2 (Su):''' Dashing Swordsman have incredible timing, and can always arrive at a battle in the nick of time. They are always given a surprise round upon entering the battle, as long as they enter heroically. This gives them a +8 bonus to their initiative on the 1st round of battle if they beat a flair check of 10 + the challenge CR. They gain a +2 bonus to the check for every 5 ranks they have in a movement related skill, such as climb, jump, and tumble. &lt;br /&gt;
&lt;br /&gt;
''' Skewer Opponent (Ex):''' Accuracy is as important to the Dashing Swordsman as it is to anyone else. As a feint action, the Dashing Swordsman may make a flair check equal to the AC of the enemy he fights. Every 5 ranks in Bluff and every 5 points of BAB increase the Flair Check by +2. If it succeeds, the opponents AC drops by 5 for one round. &lt;br /&gt;
&lt;br /&gt;
'''Improvise (Ex):''' Skill is the key weapon of the Dashing Swordsman. With a Flair Check DC of 20, The Dashing Swordsman may use any skill trick, even ones he does not know. However, he must have the prerequisites for it. Every 5 ranks in a prerequisite skill grants a +2 bonus on this check. (Skill Tricks are part feat, part skill. They can be found in Complete Scoundrel.)&lt;br /&gt;
&lt;br /&gt;
'''Greater Flair (Ex):''' The Flair power functions as normal, with 1 difference. If a Flair Check DC of 20 is passed, an extra +2d6 damage is dealt. '''Note: If you have OA, and you know what Iaujustsu Focus is, please change this power! If the DC is beaten, Flair functions as a Iaujutsu Focus Check!''' &lt;br /&gt;
&lt;br /&gt;
'''Can't Touch Dis (Ex):'''When the Dashing Swordsman is fighting Multiple villians, he may Make a Flair Check with a +2 bonus from every 5 ranks in the Tumble Skill. If he beats a DC of 25, he may attack while tumbling, and can move as if he had the Spring attack feat. This effect can be used at will, but the Dashing Swordsman must spend a move action to make the Flair Check if he fails the DC by 5 or more. This allows breakdancing on the battlefield-use it. &lt;br /&gt;
&lt;br /&gt;
'''Smite Villian (Su):''' Once per day, the Dashing Swordsman may choose to smite a villian instead of skewering him. This is a full-round action, and requires expending at least one daily catch phrase. The Villian must be truly diabolical, the grandmaster of the bad guys, and the BBEG of your current adventure. (BBEG stands for Big Bad Evil Guy) If the Flair Check DC (BBEG's ECL + AC/4) is beaten, the Dashing Swordsman automatically rolls a natural 20. The Flair Check has a normal Bonus, + the Dashing Swordsman's BAB. However, you must be locked in a Mono-a-Mono duel with the villain in order to succeed, and the duel must have been going on for 3 rounds at least. This power is the great secret of the Dashing Swordsman, and makes for a very good Campaign climax.&lt;br /&gt;
&lt;br /&gt;
===The Epic Dashing Swordsman===&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Epic Dashing Swordsman&amp;lt;/div&amp;gt; Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! Level || style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 21st || style=&amp;quot;text-align: left;&amp;quot; | Flair&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 22nd || style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 23rd || style=&amp;quot;text-align: left;&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 24th || style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 25th || style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 26th || style=&amp;quot;text-align: left;&amp;quot; | Bonus feat&lt;br /&gt;
|-&lt;br /&gt;
| 27th || style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 28th || style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 29th || style=&amp;quot;text-align: left;&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 30th || style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Skill Points Per Level'''&amp;lt;br/&amp;gt; 6 + Int modifier per level).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Epic Dashing Swordsman''&lt;br /&gt;
&lt;br /&gt;
'''Flair (Ex):'''  The Epic Dashing Swordsman continues to gain a bonus to Flair Checks equal to his Dashing Swordsman level + His Charisma + 2 for 5 ranks in every Chairsma based skill and Tumble. &lt;br /&gt;
&lt;br /&gt;
'''Bonus Feat''': At each of these levels, the Epic Dashing Swordsman gains a bonus feat.&lt;br /&gt;
&lt;br /&gt;
==Campaign Information==&lt;br /&gt;
&lt;br /&gt;
===Playing a Dashing Swordsman===&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Dashing Swordsmen do not plan like other classes do, or take hits like a barbarian does. Instead, the dashing swordsmen will take on enemies solo, going for the enemy and engaging him in a mono-a-mono duel. The Dashing Swordsman has ever greater interaction skill than anything else, and thus they can be useful in rounds and encounters that involve mainly social interaction. Having the right friends gives the swordsman a small advantage when it comes time for actual combat, and they are very good at exploiting their little advantages and giving them the encounters they want the most. Depending on skills, or intelligence, or wisdom, they may take on extra roles. They could be the party spokesperson, planner, philosopher, or gut instinct. They can fill these roles even more clearly via [[DnD Dashing Feats]].&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' In addition to Dashing Feats, Dsahing Swordsmen do well with feats such as Spring Attack, Combat Expertise, or anything that is good for a Flimsy fighter. They usually start as bards or rouges, but occaisionally have an odd Paladin or sorceror level in their. &lt;br /&gt;
&lt;br /&gt;
'''Resources:''' Dashing Swordsmen have no gifts from their fellow dashing swordsman with the exception of heirlooms given to them by their first mentors, usually at the moment they learn the class. They often create their own resources outside of combat through natural charm, and that is usually enough.&lt;br /&gt;
&lt;br /&gt;
===Dashing Swordsmen in the World===&lt;br /&gt;
&lt;br /&gt;
{{quote|It was the most pathetic moment of my career as an evil villian. I've used every trick I knew to buff my AC, spells, attack options. I could slay a gold dragon at level 3! An Angel at level 7! I caught that stupid singer sneaking into my lab after wooing my assistant, but before I could nail him with a cone of cold, he cut my chest open with that puny little rapier of his. Guys like me aren't supposed to lose to guys like him.&lt;br /&gt;
|src=P.P. Munchkinington III, Half-Fiend Eldritch Knight and BBEG}}&lt;br /&gt;
&lt;br /&gt;
They have been the under-dogs for years. Getting by entirely on Role-Playing, they have been the jokes of the more optimized classes and the minor annoyances of the major campaign villians. The sudden transition from skill to power thrills the Dashing swordsmen, and makes them some of the most audacious-and fame seeking-adventurers in the world. &lt;br /&gt;
&lt;br /&gt;
Things are not all pleasant for the Dashing Swordsmen, however. They must frequently contend with an evil organization of munchkins called the Optimizers Guild. Sometimes fallen Dashing Swordsmen will join this guild in the pursuit of power, usually emerging 5 years later with nearly omnipotent powers, but no soul. Dashing Swordsmen, who hold character to be more important than sheer strength, are the natural opponents and bane of this Guild, which constantly tries to crush them like insects. &lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' Most NPCs who knew the Dashing Swordsmen before they became powerful are shocked, amazed, and occaisionally bitter towards the Dashing Swordsmen. Others simply fawn over them, especially characters of the opposite sex.&lt;br /&gt;
&lt;br /&gt;
===Dashing Swordsmen Lore===&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge (Plot), or Knowledge (Theatrics) can research Dashing Swordsmen to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; {{#vardefine: odd | 0}}&lt;br /&gt;
|+ Knowledge (plot), (Theatrics)&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 11 || class=&amp;quot;left&amp;quot; | Dashing Swordsmen are powered by their dramatic Flair.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 16 || class=&amp;quot;left&amp;quot; | The Dashing Swordsmen are the rivals of the Optimizers Guild, an evil organization devotde to the pursuit of power at the expense of character nuance.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 21 || class=&amp;quot;left&amp;quot; | The Dashing Swordmen were founded by a strange enigmatic figure named Mr. Burlewski, who has been missing the last 25 years.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 26 || class=&amp;quot;left&amp;quot; | Characters who get this result can know the names and locations of specific Dashing Swordsmen and items related to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dashing Swordsmen in the Game===&lt;br /&gt;
&lt;br /&gt;
The Dashing Swordsman serves the purpose of lifting the weaker classes into a position where they can pose an actual threat to their more Optimized counterparts. As such, it is important that the levels of the character before becoming a Dashing Swordsman consist of weak classes.&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' The general idea is to introduce the Dashing swordsman as a character who the PCs have already met, but who has grown since then. The other option is to introduce the Dashing Sworsman as a mentor and celebrity, who will, if the PCs ask, reveal his former weakness and offer to instruct the PCs in the art of the Dashing Swordsman. &lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' '''Ilhegiera Ligriv''' is a well-known celebrity in the city of Silvaria. After crushing the wicked Lord Snivellus and his mutant cactus-zombies, adventurers and townsfolk are flocking to gain his autograph. As one reporter for the town crier asks him how the fight went, Ilhegiera proposes to demonstrate the fight before the audience. &amp;quot;Who wants to play the part of Lord Snivellus?&amp;quot; He asks. As hands raise in the audience, he points his finger at a PC and says, &amp;quot;How about ''you''?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''EL 13:'' Ilhegiera Ligriv is a CG catfolk ranger 2/bard 6/Dashing Swordsman 5 with a CR of 13 and ECL of 14.&lt;br /&gt;
&lt;br /&gt;
{{:Ilighiera Ligriv (DnD NPC)}}&lt;br /&gt;
&lt;br /&gt;
==Role-playing Style==&lt;br /&gt;
&lt;br /&gt;
It should come as no surprise that these characters are very good for role-playing. Why not? They are a class founded by people who were better at roleplaying than anything else. They often live lives driven by passion and purpose, for a bland life makes a bland character. Whether driven by Revenge, heroism, True love, or alcohol, the Dashing Swordsman must have some sort of '''passion''' in their lives. If you don't like Passionate role-playing, you should have been Pun-Pun or a Beholdermage or something.&lt;br /&gt;
&lt;br /&gt;
===Attitudes toward Other Classes===&lt;br /&gt;
&lt;br /&gt;
Dashing Swordsman often are paladin-rogues, or sorcerer-fighters, or pure bards. The number of different dashing swordsman in the world is very varied. As such, they hold no prejudice against any other classes. Barbarians are generally subject to some prejudice (for the Swordsmen look down on ''Tank fighters'') but often become trusted companions later on. The Dashing Swordsman love to go solo, but always find some reinforcement useful. They are, all in all, some of the most accepting people in the world.&lt;br /&gt;
&lt;br /&gt;
Often, though, they will get into rivalries. The rogues, bards and paladins who do not take up the dashing swordsman path may find themselves scorned slightly. Thus, Dashing Swordsmen occasionally clash with Sublime Chords, tank paladins, and especially assassins.&lt;br /&gt;
&lt;br /&gt;
===Alignment===&lt;br /&gt;
&lt;br /&gt;
These men can flow from the Lawful good Inigo Montoya to the Chaotic Neutral Captain Jack Sparrow. They cover all ends of the spectrum. However, they must always be interesting and filled with soul-and can never be evil. After all, a completely selfish view of the universe gives one a small, shallow and meaningless life-one devoid of anything motivating enough to inspire the Dashing Swordsmen. Dashing Swordsmen who do become evil generally lose all their powers, but often Multiclass later into ridiculously broken prestige classes such as Ur-Priest or something. &lt;br /&gt;
&lt;br /&gt;
===Honorability===&lt;br /&gt;
&lt;br /&gt;
Although they have no code of Conduct like the Paladin does, the non-evil Dashing Swordsmen often show grace and nobility in their actions. Even when working as mercenaries, they may take moments of Compassion, or give their opponents a fighting chance. Still, the more Chaotic ones may seldom abide by any code or rules at all. If you look at the stunts they pull when they get skill tricks at 7th level, they don't even consistently follow the laws of physics.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Dashing Swordsmen are not as fixed to a certain deity as members of other classes are. That being said, they usually follow the deity that they followed as a result of their earlier classes. Dashing Swordsmen's religions are completely up to the players, and if they want to worship the god of Spoons, let them. However, it should be noted that the more philosophical dashing swordsmen may take their faith more intellectually seriously.&lt;br /&gt;
&lt;br /&gt;
===Style===&lt;br /&gt;
&lt;br /&gt;
Dashing Swordsmen do not plan like other classes do, or take hits like a barbarian does. Instead, the dashing swordsmen will take on enemies solo, going for the enemy and engaging him in a mono-a-mono duel. Other combat approaches usualy depend on the secondary abilities of the dashing swordsmen. Depending on skills, or intelligence, or wisdom, they may take on extra roles. They could be the party spokesperson, planner, philosopher, or gut instinct. They can fill these roles even more clearly via [[DnD Dashing Feats]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Prestige Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Good Guy]]&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Vorpal_on_the_Loose_(3.5e_Optimized_Character_Build)</id>
		<title>Vorpal on the Loose (3.5e Optimized Character Build)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Vorpal_on_the_Loose_(3.5e_Optimized_Character_Build)"/>
				<updated>2008-05-13T20:59:37Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=Sir Milo Teabag&lt;br /&gt;
|date_created=5-12-08&lt;br /&gt;
|status=can go on forever&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
It is well nkown how overpowered the weapon property of vorpal is. 20 hits with a vorpal weapon can kill nearly anything. Go up against a great wyrm red dragon at 1st level with a single vorpal dagger and the circumstances to strike first...and you have a 5% chance of '''''actually winning the combat.''''' Look at how puny a 1st level character is. Look at how powerful a Great wyrm red dragon is. If the wyrm even '''wakes up''' the character will automatically panic, but send in 10 of thes guys who strike first and ''wham'' the dragon has a 50% chance of getting killed. &lt;br /&gt;
&lt;br /&gt;
My uncle, who taught me DND, has been playing for decades. And he has ''never'' had a DM who would permit the vorpal ability. I wonder why? &lt;br /&gt;
&lt;br /&gt;
This is not a character optimization, but a list of amazing tricks to use if you have a vorpal weapon or two. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
So far, only Core rules, the Eberron Campaign Setting and Races of the Wild.&lt;br /&gt;
&lt;br /&gt;
== Game Rule Components ==&lt;br /&gt;
&lt;br /&gt;
=== Spells, Powers, Soulmelds, Stances, etc... ===&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
The Vorpal weapon enhancement, snakehead arrows, the swordbow&lt;br /&gt;
&lt;br /&gt;
=== Tricks ===&lt;br /&gt;
&lt;br /&gt;
====#1: As many attacks as possible====&lt;br /&gt;
&lt;br /&gt;
This is fairly self explanatory. The point of getting many attacks in one round with a vorpal weapon or two is that there is a chance of a natural 20 on ''each attack''. Here are some routes.&lt;br /&gt;
&lt;br /&gt;
:Monks. They have flurry of blows&lt;br /&gt;
&lt;br /&gt;
:Two weapon fighting&lt;br /&gt;
&lt;br /&gt;
:Whirlwind attack, if you fight multiple foes&lt;br /&gt;
&lt;br /&gt;
:Great Cleave, if you fight multiple foes&lt;br /&gt;
&lt;br /&gt;
====#2: Getting instant vorpal weapons====&lt;br /&gt;
&lt;br /&gt;
Get an artificer of high level to cast Greater Weapon augmentation on your weapon for vorpal. This is good if you want to only use vorpal occaisionally, such as for assasination attempts.&lt;br /&gt;
&lt;br /&gt;
====#3: Vorpal archery====&lt;br /&gt;
&lt;br /&gt;
Althuogh anybody could think of the other two tricks, this one is more complex. One of the dangers of the vorpal weaopn is that you may not gain an ideal oppertunity for attack, but archery is great. A ranger who specializes in archery could launch several arrows at someone in one round from outside swatting distance. However, there are two reasons why vorpal archery is impossible:&lt;br /&gt;
&lt;br /&gt;
: Bows cannot have vorpal enhancements.&lt;br /&gt;
:Arrows deal piercing damage.&lt;br /&gt;
&lt;br /&gt;
I would say that that guarentees vorpal archery would never take place, right. '''Wrong. Dead wrong'''. There are two items in Races of the Wild which eliminate these two problems. The first is the swordbow. It is, obviously, a sword that can turn itself into a bow and back again as a free action. Obviously, it is very powerful. But what about it's vorpal properties? Apparently, you can put vorpal on the swordbow. This trick runs up short, however, because it says explicitly in the swordbow description that if you add an enhancement which only applies to a swodr ''or'' a bow, it doesn't count in both versions. So, the hope is lost. Isn't it? Wrong again. Enter the snakehead arrow. Stated bluntly (pun) it is an arrow that deals slashing instead of piercing damage. This means vorpal can be used on the individual arrows, even if not on the bow itself. Fire snakehead arrows from a swordbow and you might convince your DM to give you vorpal archery. If not, have someone make the arrows themselves vorpal. Sure, it's more expensive, but sometimes we must pay prices.&lt;br /&gt;
&lt;br /&gt;
=== Other Components ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- anything not covered by the previous sections -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Highlights ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- How and why this build works -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Munchkin-Size Me ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- Take it to the next level -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Side Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- overview of additional info about this build -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- conditions of when this build works -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== DM Counters ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- If needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- Any other side notes that don't fit in the above sections. -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Optimized Character Builds|Optimized Character Builds]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Optimized Character Build]]&lt;br /&gt;
[[Category:WotC Rules Only]]&lt;br /&gt;
[[Category:half-optimization]]&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Vorpal_on_the_Loose_(3.5e_Optimized_Character_Build)</id>
		<title>Vorpal on the Loose (3.5e Optimized Character Build)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Vorpal_on_the_Loose_(3.5e_Optimized_Character_Build)"/>
				<updated>2008-05-13T20:48:43Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* #1: As many attacks as possible */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=Sir Milo Teabag&lt;br /&gt;
|date_created=5-12-08&lt;br /&gt;
|status=can go on forever&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
It is well nkown how overpowered the weapon property of vorpal is. 20 hits with a vorpal weapon can kill nearly anything. Go up against a great wyrm red dragon at 1st level with a single vorpal dagger and the circumstances to strike first...and you have a 5% chance of '''''actually winning the combat.''''' Look at how puny a 1st level character is. Look at how powerful a Great wyrm red dragon is. If the wyrm even '''wakes up''' the character will automatically panic, but send in 10 of thes guys who strike first and ''wham'' the dragon has a 50% chance of getting killed. &lt;br /&gt;
&lt;br /&gt;
My uncle, who taught me DND, has been playing for decades. And he has ''never'' had a DM who would permit the vorpal ability. I wonder why? &lt;br /&gt;
&lt;br /&gt;
This is not a character optimization, but a list of amazing tricks to use if you have a vorpal weapon or two. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
So far, only Core rules, the Eberron Campaign Setting and Races of the Wild.&lt;br /&gt;
&lt;br /&gt;
== Game Rule Components ==&lt;br /&gt;
&lt;br /&gt;
=== Spells, Powers, Soulmelds, Stances, etc... ===&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
The Vorpal weapon enhancement, snakehead arrows, the swordbow&lt;br /&gt;
&lt;br /&gt;
=== Tricks ===&lt;br /&gt;
&lt;br /&gt;
====#1: As many attacks as possible====&lt;br /&gt;
&lt;br /&gt;
This is fairly self explanatory. The point of getting many attacks in one round with a vorpal weapon or two is that there is a chance of a natural 20 on ''each attack''. Here are some routes.&lt;br /&gt;
&lt;br /&gt;
:Monks. They have flurry of blows&lt;br /&gt;
&lt;br /&gt;
:Two weapon fighting&lt;br /&gt;
&lt;br /&gt;
:Whirlwind attack, if you fight multiple foes&lt;br /&gt;
&lt;br /&gt;
:Great Cleave, if you fight multiple foes&lt;br /&gt;
&lt;br /&gt;
=== Other Components ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- anything not covered by the previous sections -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Highlights ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- How and why this build works -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Munchkin-Size Me ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- Take it to the next level -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Side Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- overview of additional info about this build -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- conditions of when this build works -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== DM Counters ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- If needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- Any other side notes that don't fit in the above sections. -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Optimized Character Builds|Optimized Character Builds]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Optimized Character Build]]&lt;br /&gt;
[[Category:WotC Rules Only]]&lt;br /&gt;
[[Category:half-optimization]]&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Vorpal_on_the_Loose_(3.5e_Optimized_Character_Build)</id>
		<title>Vorpal on the Loose (3.5e Optimized Character Build)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Vorpal_on_the_Loose_(3.5e_Optimized_Character_Build)"/>
				<updated>2008-05-13T20:46:16Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=Sir Milo Teabag&lt;br /&gt;
|date_created=5-12-08&lt;br /&gt;
|status=can go on forever&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
It is well nkown how overpowered the weapon property of vorpal is. 20 hits with a vorpal weapon can kill nearly anything. Go up against a great wyrm red dragon at 1st level with a single vorpal dagger and the circumstances to strike first...and you have a 5% chance of '''''actually winning the combat.''''' Look at how puny a 1st level character is. Look at how powerful a Great wyrm red dragon is. If the wyrm even '''wakes up''' the character will automatically panic, but send in 10 of thes guys who strike first and ''wham'' the dragon has a 50% chance of getting killed. &lt;br /&gt;
&lt;br /&gt;
My uncle, who taught me DND, has been playing for decades. And he has ''never'' had a DM who would permit the vorpal ability. I wonder why? &lt;br /&gt;
&lt;br /&gt;
This is not a character optimization, but a list of amazing tricks to use if you have a vorpal weapon or two. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
So far, only Core rules, the Eberron Campaign Setting and Races of the Wild.&lt;br /&gt;
&lt;br /&gt;
== Game Rule Components ==&lt;br /&gt;
&lt;br /&gt;
=== Spells, Powers, Soulmelds, Stances, etc... ===&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
The Vorpal weapon enhancement, snakehead arrows, the swordbow&lt;br /&gt;
&lt;br /&gt;
=== Tricks ===&lt;br /&gt;
&lt;br /&gt;
====#1: As many attacks as possible====&lt;br /&gt;
&lt;br /&gt;
This &lt;br /&gt;
&lt;br /&gt;
=== Other Components ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- anything not covered by the previous sections -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Highlights ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- How and why this build works -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Munchkin-Size Me ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- Take it to the next level -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Side Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- overview of additional info about this build -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- conditions of when this build works -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== DM Counters ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- If needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- Any other side notes that don't fit in the above sections. -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Optimized Character Builds|Optimized Character Builds]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Optimized Character Build]]&lt;br /&gt;
[[Category:WotC Rules Only]]&lt;br /&gt;
[[Category:half-optimization]]&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Vorpal_on_the_Loose_(3.5e_Optimized_Character_Build)</id>
		<title>Vorpal on the Loose (3.5e Optimized Character Build)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Vorpal_on_the_Loose_(3.5e_Optimized_Character_Build)"/>
				<updated>2008-05-13T20:45:03Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: New page: {{author |author_name=Sir Milo Teabag |date_created=5-12-08 |status=can go on forever }}  == Introduction ==  It is well nkown how overpowered the weapon property of vorpal is. 20 hits wit...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=Sir Milo Teabag&lt;br /&gt;
|date_created=5-12-08&lt;br /&gt;
|status=can go on forever&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
It is well nkown how overpowered the weapon property of vorpal is. 20 hits with a vorpal weapon can kill nearly anything. Go up against a great wyrm red dragon at 1st level with a single vorpal dagger and the circumstances to strike first...and you have a 5% chance of '''''actually winning the combat.''''' Look at how puny a 1st level character is. Look at how powerful a Great wyrm red dragon is. If the wyrm even '''wakes up''' the character will automatically panic, but send in 10 of thes guys who strike first and ''wham'' the dragon has a 50% chance of getting killed. &lt;br /&gt;
&lt;br /&gt;
My uncle, who taught me DND, has been playing for decades. And he has ''never'' had a DM who would permit the vorpal ability. I wonder why? &lt;br /&gt;
&lt;br /&gt;
This is not a character optimization, but a list of amazing tricks to use if you have a vorpal weapon or two. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
So far, only Core rules, the Eberron Campaign Setting and Races of the Wild.&lt;br /&gt;
&lt;br /&gt;
== Game Rule Components ==&lt;br /&gt;
&lt;br /&gt;
=== Spells, Powers, Soulmelds, Stances, etc... ===&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
The Vorpal weapon enhancement, snakehead arrows, the swordbow&lt;br /&gt;
&lt;br /&gt;
=== Tricks ===&lt;br /&gt;
&lt;br /&gt;
====#1: As many attacks as possible====&lt;br /&gt;
&lt;br /&gt;
This &lt;br /&gt;
&lt;br /&gt;
=== Other Components ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- anything not covered by the previous sections -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Highlights ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- How and why this build works -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Munchkin-Size Me ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- Take it to the next level -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Side Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- overview of additional info about this build -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- conditions of when this build works -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== DM Counters ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- If needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- Any other side notes that don't fit in the above sections. -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Optimized Character Builds|Optimized Character Builds]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Optimized Character Build]]&lt;br /&gt;
[[Category:WotC Rules Only]]&lt;br /&gt;
[[Category:Half Optimization]]&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Dashing_Swordsman_(3.5e_Prestige_Class)</id>
		<title>Talk:Dashing Swordsman (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Dashing_Swordsman_(3.5e_Prestige_Class)"/>
				<updated>2008-05-13T20:32:47Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Featured Article Nomination */&lt;/p&gt;
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&lt;div&gt;{{Featured Article Nominee}}&lt;br /&gt;
== Please Rate ==&lt;br /&gt;
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Can somebody please rate this prestige class? It has potential, and I hope to revise it a little... tell me what you think.&lt;br /&gt;
--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:10, 16 January 2008 (MST)&lt;br /&gt;
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:This looks beautiful.  {{Unsigned|Sir Milo Teabag|14:41, 18 January 2008 (MST)}}&lt;br /&gt;
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::One thing is that the (Su), (Ex), etc should go before the abilities.  --[[User:Green Dragon|Green Dragon]] 16:04, 18 January 2008 (MST)&lt;br /&gt;
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:::Really? Since when? I feel sooo out of the loop :P --[[User:Pwsnafu|Pwsnafu]] 19:27, 20 January 2008 (MST)&lt;br /&gt;
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::::Wow, I meant to say after.  Lol...  I must have been very tired or semething.  I saw them before, and I guess...  Wow.  Sorry.  Yes, they are supposed to go after ''':S'''.  --[[User:Green Dragon|Green Dragon]] 12:50, 21 January 2008 (MST)&lt;br /&gt;
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:::::Another thing:  Dramatic Entrance 1 could be more generic and less specific.  Instead of only working with glass it could just make 1 hardness of any object ignored. Currently I feel it would only work in very specific scenarios.  --[[User:Green Dragon|Green Dragon]] 22:51, 21 January 2008 (MST)&lt;br /&gt;
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::::::I suppose so. It should be all better now. There hasn't been a rating yet, though, and Flair 2 still needs a little editing by someone with OA. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:59, 23 January 2008 (MST)&lt;br /&gt;
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:::::::Hee hee, Order of the Stick fan? ''':D''' -- [[User:Eiji|Eiji]] 15:07, 5 February 2008 (MST)&lt;br /&gt;
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::::::::You bet! I wonder what Rich Burlew would think of this. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:54, 5 February 2008 (MST)&lt;br /&gt;
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:::::::::MOI me when you are ready to have it rerated.  --[[User:Aarnott|Aarnott]] 08:28, 26 March 2008 (MDT)&lt;br /&gt;
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== Rating - 10/10 ==&lt;br /&gt;
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This is a 10. Excellent work.--[[User:Dmilewski|Dmilewski]] 05:25, 24 January 2008 (MST)&lt;br /&gt;
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:Lets have an encore!  10/10 from me as well, I must play this! -- [[User:Eiji|Eiji]] 21:48, 17 February 2008 (MST)&lt;br /&gt;
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== Featured Article? ==&lt;br /&gt;
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I think this could be featured article material. The only thing I'm hesitant about is the lack of images and the like...everything else about this class is awesome. --[[User:Barnacle Ed|Barnacle Ed]] 09:12, 8 March 2008 (MST)&lt;br /&gt;
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: Great! While you're at it, I'd like my class to get its rating back. It's a little disconcerting to have my wonderful prestige class lose its status so suddenly. I'd do it myself, but it feels unethical to give a good rating to my own class, or to recommend it for featured article. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:03, 22 March 2008 (MDT)&lt;br /&gt;
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::I would say; nominate it, but it will have to have some work on formatting done on it before it becomes featured. The last PrC to become nominated improved greatly in the time it took to become featured. --[[User:Sam Kay|Sam Kay]] 04:46, 23 March 2008 (MDT)&lt;br /&gt;
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:::That was yours, wasn't it? Was it hard to see changes in your article, and did they mess it up? But I suppose your advice is good. If it gets attention, it may at least be rated again. I'll MoI you. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:07, 23 March 2008 (MDT)&lt;br /&gt;
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::::[http://www.dandwiki.com/w/index.php?title=Spider_Rider_%28DnD_Prestige_Class%29&amp;amp;diff=241640&amp;amp;oldid=233676 Here] are all the changes that FA status elicited on the spider rider.  --[[User:Green Dragon|Green Dragon]] 23:21, 23 March 2008 (MDT)&lt;br /&gt;
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== Featured Article Nomination ==&lt;br /&gt;
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I have nominated the Dashing Swordsman partially because I hope it will improve as more people look at it, partially because of a recommendation, and mostly because I actually think it is that good. I like how it turns a style-based character into one that can match poewr-oriented ones. It allows the bard to finally catch up wiht the wizard or druid. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:11, 23 March 2008 (MDT)&lt;br /&gt;
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'''Oppose''' &amp;amp;mdash; This is nowhere near formatted right.  I would recommend you use the [[DnD Prestige Class Preload]] and then touch up to match the [[Blackguard (Evaluational Prestige Class Layout)]] and the [[Spider Rider (DnD Prestige Class)]].  --[[User:Green Dragon|Green Dragon]] 23:19, 23 March 2008 (MDT)&lt;br /&gt;
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:Oops. I'll fix that before any other users present their evaluations.  {{Unsigned|Sir Milo Teabag|07:32, 24 March 2008 (MDT)}}&lt;br /&gt;
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::Don't follow the preload just yet.  It doesn't reflect the [[Blackguard (Evaluational Prestige Class Layout)]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:32, 24 March 2008 (MDT)&lt;br /&gt;
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:::So just leave it alone for a while? --[[User:Sir Milo Teabag|Sir Milo Teabag]] 13:19, 24 March 2008 (MDT)&lt;br /&gt;
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::::No, follow [[Blackguard (Evaluational Prestige Class Layout)]] and the [[Spider Rider (DnD Prestige Class)]].  Disregard the [[DnD Prestige Class Preload|preload]].  Sorry about that confusion.  --[[User:Green Dragon|Green Dragon]] 13:23, 24 March 2008 (MDT)&lt;br /&gt;
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:::::[[DnD Prestige Class Preload]] is ready to go.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:50, 24 March 2008 (MDT)&lt;br /&gt;
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::::::Gee that was confusing... ok to clarify you should use the [[DnD Prestige Class Preload]] to get this PrC all formated up and looking pretty --[[User:Hawk|Hawk]] 07:27, 28 March 2008 (MDT)&lt;br /&gt;
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:::::::The epic section does not follow the preload.  --[[User:Green Dragon|Green Dragon]] 13:28, 21 April 2008 (MDT)&lt;br /&gt;
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::::::::Actually not much on this follows the preload.  I know this will entail a lot of work but I would recommend that you put this entire prestige class through the preload so it comes out formatted right.  Current issues include the prerequisite area, the table, the epic section, etc.  It really needs to be ran through the preload (to run it through just click &amp;quot;add new PrC&amp;quot; and name it &amp;quot;DS&amp;quot; or something.  Do not press save, just fill everything out (copy and paste) and then copy and paste the entire page over to this page, replacing it).  --[[User:Green Dragon|Green Dragon]] 13:33, 21 April 2008 (MDT)&lt;br /&gt;
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:::::::::Okay, I've copy and pasted the Preload onto a word document at home to get a look at it and....'''''WHOAAAA'''''... this is pretty intimidating. I have a limited knowledge of what all this computer code means and with no idea of where everything is (there are no spaces) I am totally lost. Let's hope I can straighten this out in a week or so. '''''WOW'''''--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:43, 21 April 2008 (MDT)&lt;br /&gt;
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::::::::::Now I'm curious... Am I supposed to take the preload, copy and paste it onto a word file and work with it there...Or is the preload simply the text I find when I open a new prestige class and it says &amp;quot;put X here. Put Y here etc. What in the world '''is''' a preload anyway?--[[User:Sir Milo Teabag|Sir Milo Teabag]] 14:32, 13 May 2008 (MDT) &lt;br /&gt;
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&amp;lt;s&amp;gt;'''Comment'''&amp;lt;/s&amp;gt; &amp;amp;mdash; This needs an example NPC.  --[[User:Green Dragon|Green Dragon]] 12:59, 29 March 2008 (MDT)&lt;br /&gt;
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:I'll try to get one, but I would appreciate it if somebody would do it for me. I see that the Hashashin guy is getting aid. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 20:25, 30 March 2008 (MDT)&lt;br /&gt;
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::Aid by a friend of his in real life ''';)'''.  I'll help if I find time.  --[[User:Green Dragon|Green Dragon]] 01:12, 31 March 2008 (MDT)&lt;br /&gt;
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:::I may also like to get a picture for this class. A picture of Puss-in-boots or Jack Sparrow or somebody might be good. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 14:07, 18 April 2008 (MDT)&lt;br /&gt;
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'''Comment''' &amp;amp;mdash; This needs links to both the [[SRD:System Reference Document|SRD]] and from the table to the class features.  Also the links on the example NPC are messed up.  --[[User:Green Dragon|Green Dragon]] 13:26, 21 April 2008 (MDT)&lt;br /&gt;
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'''Comment''' &amp;amp;mdash; The class skills need to be written out.  --[[User:Green Dragon|Green Dragon]] 13:40, 21 April 2008 (MDT)&lt;br /&gt;
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:Looks like I'm not done yet. (sigh) --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:42, 21 April 2008 (MDT)&lt;br /&gt;
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'''Comment''' &amp;amp;mdash; The quote needs to use [[Template:Quote]] with |src and |orig present.  --[[User:Green Dragon|Green Dragon]] 00:02, 5 May 2008 (MDT)&lt;br /&gt;
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== Flair Confusion ==&lt;br /&gt;
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In the flair ability they get, everything makes sense but this: If he goes for too long (10 minutes), he tires and takes a cumulative -1 penalty per round. What exactly is meant by that? If he uses it every round for 10 minutes? If he doesn't use it at all for 10 minutes? If he uses it more than once in 10 minutes? And what does he take a penalty to? The flair check? Attack rolls? Skill checks? Various other things? --[[User:Daniel Draco|Daniel Draco]] 05:35, 31 March 2008 (MDT)&lt;br /&gt;
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:I've made a minor edit or two that I hop cleans things up. Please mention any other problems you use. Also, I would appreciate it if you would help me to get a sample NPC for the [[Dashing Swordsman (DnD Prestige Class)|Dashing Swordsman]]. It's the only thing I need before it will be ready for a rerating and possible featured article. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:28, 1 April 2008 (MDT)&lt;br /&gt;
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::Sure, I'm not really working on anything else right now...at least nothing as worthwhile as this. (My [[User:Daniel Draco/wip3|Havoc Brute]] is admittedly a waste of time). So do you want someone to build the NPC from the ground up, or do you have it designed and just need it made into a wiki page? --[[User:Daniel Draco|Daniel Draco]] 08:41, 1 April 2008 (MDT)&lt;br /&gt;
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:::Ground up. I have the levels, race, alignment, and that's it. On second thought, the alignment is impossible given bard, so I guess even that must go.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:27, 2 April 2008 (MDT)&lt;br /&gt;
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::::Alright, gimme that info and I'll do it for you if you want ''':)'''. --[[User:Daniel Draco|Daniel Draco]] 18:06, 2 April 2008 (MDT)&lt;br /&gt;
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:::::They're already there. Read the Sample Encounter Carefully. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:31, 3 April 2008 (MDT)&lt;br /&gt;
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::::::Ah, I see it. Before I start though, be aware that, as a bard, he cannot be lawful good...closest he can be is neutral good, and in this case he is an ex-paladin (therefore having three mostly-dead levels). --[[User:Daniel Draco|Daniel Draco]] 08:51, 3 April 2008 (MDT)&lt;br /&gt;
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::::::Unless, as it just occurred to me, he took the levels of bard, changed alignment, then took the levels of paladin. --[[User:Daniel Draco|Daniel Draco]] 08:52, 3 April 2008 (MDT)&lt;br /&gt;
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:::::::Never mind. I'll try to make one on my own. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:24, 20 April 2008 (MDT)&lt;br /&gt;
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::::::::Bad news. I tried to make the character an NPC first and then create a link, but something screwed up the NPC. I'll try to wrap it up, but for some reason the stuff doesn't show up. I need somebody to straighten out [[Ilighiera Ligriv (DnD NPC)]]. It's probably a simple bug (this sort of thing usually is). If it can be fixed, we could somehow connect it to the page (I noticed Sam Kay did something similar) and my prestige class would be ready for rating and possibly election as the 3rd favored article. &lt;br /&gt;
::::::::I have done what I can. It is in the hands of the admins now.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:59, 20 April 2008 (MDT)&lt;br /&gt;
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:::::::::Alright. Thanks to Sledged for fixing it. It should be ready for FA and rating now! --[[User:Sir Milo Teabag|Sir Milo Teabag]] 09:41, 21 April 2008 (MDT)&lt;br /&gt;
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::::::::::I would actually say with the flair that there isn't much point having it as is without some way for it to decrease during a battle.  Have you ever had a D&amp;amp;D battle last over 2 minutes?  I haven't.  I would make it last normally 1 round per charisma modifier and after that you get a -1 each round.  The penalties go away after you have rested for 5 minutes.  Even that seems generous. The &amp;quot;bonus to flair checks this round&amp;quot; is a lot more useful if flair checks actually decrease...  Perhaps something hasher would make the character more exciting to play -- a cumulative -1 to flair checks each time you use one (5 min rest allows this to reset).  --[[User:Aarnott|Aarnott]] 10:13, 21 April 2008 (MDT)&lt;br /&gt;
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:::::::::::Sorry it's so awkward. I was trying to make some connection to an OOTS strip in which the party dashing swordsman ran out of steam during a helms deep- style battle. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 19:29, 29 April 2008 (MDT)&lt;br /&gt;
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::::::::::::Also when he fought the Sea Trolls!  Or was that they were too stupid to get his puns?  --[[User:Aarnott|Aarnott]] 21:25, 29 April 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Featured_Articles</id>
		<title>Talk:Featured Articles</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Featured_Articles"/>
				<updated>2008-05-08T12:21:46Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Time Limits? */&lt;/p&gt;
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&lt;div&gt;==Criteria Suggestion==&lt;br /&gt;
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1. It is well written, comprehensive and stable.&lt;br /&gt;
:a. &amp;quot;Well Written&amp;quot; means that the prose is engaging, even brilliant, and of professional standard.&lt;br /&gt;
:b. &amp;quot;Comprehensive&amp;quot; means that the article does not neglect major facts and details.&lt;br /&gt;
:c. &amp;quot;Stable&amp;quot; means that the article is not the subject of ongoing edit wars and that its content does not change significantly from day to day, except for edits made in response to the featured article process.&lt;br /&gt;
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2. It follows the formatting guidelines, including:&lt;br /&gt;
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3. It has images and other media where they are appropriate to the subject, with succinct captions and acceptable copyright status.&lt;br /&gt;
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4. Where appropriate it adheres to the d20 SRD or the d20 Modern SRD.&lt;br /&gt;
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5. Variant rules should be beneficial, understandable and not overly encumberant.&lt;br /&gt;
:a. &amp;quot;Beneficial&amp;quot; means that the variant rule should be useful to  player's or DM's &lt;br /&gt;
:b. &amp;quot;Understandable&amp;quot; means that the variant rule is written in such a way that it can be comprehended by the average player&lt;br /&gt;
:c. &amp;quot;Not overly encumberant&amp;quot; means that the variant rule should not be more complected than is necessary. It should enhance game play not slow it down.&lt;br /&gt;
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--[[User:Hawk|Hawk]] 19:49, 4 March 2008 (MST)&lt;br /&gt;
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:I added it then changed it a bit (http://www.dandwiki.com/w/index.php?title=Featured_Articles&amp;amp;diff=236146&amp;amp;oldid=236144).  Let me know what you think.  --[[User:Green Dragon|Green Dragon]] 01:36, 5 March 2008 (MST)&lt;br /&gt;
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::I saw good work your words are much more eloquent --[[User:Hawk|Hawk]] 02:00, 5 March 2008 (MST)&lt;br /&gt;
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:::Thanks ''':)'''.  --[[User:Green Dragon|Green Dragon]] 20:44, 13 March 2008 (MDT)&lt;br /&gt;
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==Suggestions==&lt;br /&gt;
I suggest adding a section:&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;&lt;br /&gt;
=== Featured Articles Under Review ===&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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These are all the featured articles that have been nominated for review. Sometimes articles may change dramatically or the criteria for featured status may be changed, articles that may no longer meet the criteria should be listed for review.&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;&lt;br /&gt;
debug=1&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
category=Featured Articles Under Review&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;&lt;br /&gt;
order=ascending&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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--[[User:Hawk|Hawk]] 23:31, 4 March 2008 (MST)&lt;br /&gt;
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:Go for it.  Also, you should make a template to go along with it. --[[User:Green Dragon|Green Dragon]] 01:37, 5 March 2008 (MST)&lt;br /&gt;
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::By template do you mean category? --[[User:Hawk|Hawk]] 02:01, 5 March 2008 (MST)&lt;br /&gt;
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:::Oh you mean Template for the talk page like the other one I pretty much stole from wikipedia. Sorry a bit slow tonight. --[[User:Hawk|Hawk]] 02:04, 5 March 2008 (MST)&lt;br /&gt;
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::::You're fine.  Thanks for doing all that.  Also, I changed the image on the template (I thought it looked a little silly (it almost appeared as an arrow, and especially at first glance it did)) and truncated the wording.  --[[User:Green Dragon|Green Dragon]] 02:37, 5 March 2008 (MST)&lt;br /&gt;
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:::::You're like my own personal editor ''':)'''... or perhaps more of a janitor cleaning up my mess ''':-p''' --[[User:Hawk|Hawk]] 02:40, 5 March 2008 (MST)&lt;br /&gt;
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::::::I still think the template:featured article looks weird on the right above the author box but thats just me. I also think we should find a 'director' for this section unless you honestly want more work to do GD? but that can wait until things get busier here... they will I tell you even if I have to pull out my +3 poking stick of motivation. --[[User:Hawk|Hawk]] 02:50, 5 March 2008 (MST)&lt;br /&gt;
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:::::::I agree, a director can wait until things get more busy here.  Although I would like to see this poking stick of motivation ''';)'''.  --[[User:Green Dragon|Green Dragon]] 22:08, 5 March 2008 (MST)&lt;br /&gt;
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::::::::I try not to use it too often as it is a cursed item there is a 30% chance the target will attack the wielder out of annoyance. the chance goes up by 5% every time it is used on the same target. Perhaps you should update that news item about all this so it says something along the lines of polish up your work children and submit it for review your community needs you. lol--[[User:Hawk|Hawk]] 22:48, 5 March 2008 (MST)&lt;br /&gt;
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:::::::::Done.  --[[User:Green Dragon|Green Dragon]] 00:15, 6 March 2008 (MST)&lt;br /&gt;
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::::::::::It's amusing how many news items I have instigated in the month I've been here lol. *Ponders more changes ''':P'''*. --[[User:Hawk|Hawk]] 05:53, 6 March 2008 (MST)&lt;br /&gt;
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== Give it a Try ==&lt;br /&gt;
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Someone should nominate an article so we can give this a try.  --[[User:Green Dragon|Green Dragon]] 02:38, 5 March 2008 (MST)&lt;br /&gt;
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== Democracy ==&lt;br /&gt;
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I do not think nominations should be a democracy.  I think the opposes and the supports should we weighed on their merits and a final decision based on that be decided.  Thoughts?  Who would make the final call, or can anyone think of a way to make the community make the final call?  --[[User:Green Dragon|Green Dragon]] 02:50, 5 March 2008 (MST)&lt;br /&gt;
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:see above ^^^ --[[User:Hawk|Hawk]] 02:51, 5 March 2008 (MST)&lt;br /&gt;
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::Democratically elect a director (s)he makes the final call --[[User:Hawk|Hawk]] 02:52, 5 March 2008 (MST)&lt;br /&gt;
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:::God I thieve a lot of ideas from wikipedia someone stop me *slaps self* --[[User:Hawk|Hawk]] 02:55, 5 March 2008 (MST)&lt;br /&gt;
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::::Lol.  --[[User:Green Dragon|Green Dragon]] 22:08, 5 March 2008 (MST)&lt;br /&gt;
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:::::GD: as a general rule of thumb how long do you think a nomination should be left open and just to be clear soon as we don't have a director yet you'll be making the final call on article nominations right? --[[User:Hawk|Hawk]] 22:37, 6 March 2008 (MST)&lt;br /&gt;
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::::::I will make the final call right now.  Also, I think we can leave them open until the person with the final say in the nomination calls it good.  Currently, for example, the Spider Rider is almost done whereas Chuck Norris is slowly dying.  That one will soon be a failed nomination (most likely) and once the Spider Rider is finished with an example NPC, encounter, and a few other things, it will be a passed nomination.  If those things never materialize, it will be a failed nomination.  I guess I am trying to say that they should each be taken on their own merits.  --[[User:Green Dragon|Green Dragon]] 21:18, 9 March 2008 (MDT)&lt;br /&gt;
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:::::::Fair enough ''':)''' --[[User:Hawk|Hawk]] 21:41, 9 March 2008 (MDT)&lt;br /&gt;
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::::::::The spider rider has an example NPC ect. now. --[[User:Sam Kay|Sam Kay]] 10:41, 12 March 2008 (MDT)&lt;br /&gt;
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:::::::::Please only post comments here that pertain to this discussion.  This is not an MoI system.  Thanks.  --[[User:Green Dragon|Green Dragon]] 20:22, 12 March 2008 (MDT)&lt;br /&gt;
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==Time Limits?==&lt;br /&gt;
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I have been frequently analyzing my Dashing Swordsman (which is in a slump right now) and as I did so, I decided to take a look at the other nominees. Apparently, none of the nominees have been looked at in a while. While this makes me feel slightly better about my own nominee being covered in dust, I am curious (and anxious). Is it possible for nominees to be removed or deleted or anything if they get ignored for a long enough period of time? It could be a while before ''any'' of these make much progress.  --[[User:Sir Milo Teabag|Sir Milo Teabag]] 21:18, 4 May 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I agree, articles that are not improving should stop being nominated.  --[[User:Green Dragon|Green Dragon]] 23:47, 4 May 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::In that case, how long do you think I could safely postpone editing my class? I want to keep it around, but I still haven't figured out how to work the preload. If it is removed, could I re-nominate it again in the future after I finally get around to making those changes? I also want to know what criteria we use to determine if something is too old or not. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:21, 8 May 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Featured_Articles</id>
		<title>Talk:Featured Articles</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Featured_Articles"/>
				<updated>2008-05-05T03:18:07Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Democracy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Criteria Suggestion==&lt;br /&gt;
&lt;br /&gt;
1. It is well written, comprehensive and stable.&lt;br /&gt;
:a. &amp;quot;Well Written&amp;quot; means that the prose is engaging, even brilliant, and of professional standard.&lt;br /&gt;
:b. &amp;quot;Comprehensive&amp;quot; means that the article does not neglect major facts and details.&lt;br /&gt;
:c. &amp;quot;Stable&amp;quot; means that the article is not the subject of ongoing edit wars and that its content does not change significantly from day to day, except for edits made in response to the featured article process.&lt;br /&gt;
&lt;br /&gt;
2. It follows the formatting guidelines, including:&lt;br /&gt;
&lt;br /&gt;
3. It has images and other media where they are appropriate to the subject, with succinct captions and acceptable copyright status.&lt;br /&gt;
&lt;br /&gt;
4. Where appropriate it adheres to the d20 SRD or the d20 Modern SRD.&lt;br /&gt;
&lt;br /&gt;
5. Variant rules should be beneficial, understandable and not overly encumberant.&lt;br /&gt;
:a. &amp;quot;Beneficial&amp;quot; means that the variant rule should be useful to  player's or DM's &lt;br /&gt;
:b. &amp;quot;Understandable&amp;quot; means that the variant rule is written in such a way that it can be comprehended by the average player&lt;br /&gt;
:c. &amp;quot;Not overly encumberant&amp;quot; means that the variant rule should not be more complected than is necessary. It should enhance game play not slow it down.&lt;br /&gt;
&lt;br /&gt;
--[[User:Hawk|Hawk]] 19:49, 4 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:I added it then changed it a bit (http://www.dandwiki.com/w/index.php?title=Featured_Articles&amp;amp;diff=236146&amp;amp;oldid=236144).  Let me know what you think.  --[[User:Green Dragon|Green Dragon]] 01:36, 5 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::I saw good work your words are much more eloquent --[[User:Hawk|Hawk]] 02:00, 5 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks ''':)'''.  --[[User:Green Dragon|Green Dragon]] 20:44, 13 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Suggestions==&lt;br /&gt;
I suggest adding a section:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
=== Featured Articles Under Review ===&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are all the featured articles that have been nominated for review. Sometimes articles may change dramatically or the criteria for featured status may be changed, articles that may no longer meet the criteria should be listed for review.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
debug=1&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
category=Featured Articles Under Review&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
order=ascending&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Hawk|Hawk]] 23:31, 4 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Go for it.  Also, you should make a template to go along with it. --[[User:Green Dragon|Green Dragon]] 01:37, 5 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::By template do you mean category? --[[User:Hawk|Hawk]] 02:01, 5 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Oh you mean Template for the talk page like the other one I pretty much stole from wikipedia. Sorry a bit slow tonight. --[[User:Hawk|Hawk]] 02:04, 5 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::You're fine.  Thanks for doing all that.  Also, I changed the image on the template (I thought it looked a little silly (it almost appeared as an arrow, and especially at first glance it did)) and truncated the wording.  --[[User:Green Dragon|Green Dragon]] 02:37, 5 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::You're like my own personal editor ''':)'''... or perhaps more of a janitor cleaning up my mess ''':-p''' --[[User:Hawk|Hawk]] 02:40, 5 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::I still think the template:featured article looks weird on the right above the author box but thats just me. I also think we should find a 'director' for this section unless you honestly want more work to do GD? but that can wait until things get busier here... they will I tell you even if I have to pull out my +3 poking stick of motivation. --[[User:Hawk|Hawk]] 02:50, 5 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::I agree, a director can wait until things get more busy here.  Although I would like to see this poking stick of motivation ''';)'''.  --[[User:Green Dragon|Green Dragon]] 22:08, 5 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::I try not to use it too often as it is a cursed item there is a 30% chance the target will attack the wielder out of annoyance. the chance goes up by 5% every time it is used on the same target. Perhaps you should update that news item about all this so it says something along the lines of polish up your work children and submit it for review your community needs you. lol--[[User:Hawk|Hawk]] 22:48, 5 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Done.  --[[User:Green Dragon|Green Dragon]] 00:15, 6 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::::It's amusing how many news items I have instigated in the month I've been here lol. *Ponders more changes ''':P'''*. --[[User:Hawk|Hawk]] 05:53, 6 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Give it a Try ==&lt;br /&gt;
&lt;br /&gt;
Someone should nominate an article so we can give this a try.  --[[User:Green Dragon|Green Dragon]] 02:38, 5 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Democracy ==&lt;br /&gt;
&lt;br /&gt;
I do not think nominations should be a democracy.  I think the opposes and the supports should we weighed on their merits and a final decision based on that be decided.  Thoughts?  Who would make the final call, or can anyone think of a way to make the community make the final call?  --[[User:Green Dragon|Green Dragon]] 02:50, 5 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:see above ^^^ --[[User:Hawk|Hawk]] 02:51, 5 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Democratically elect a director (s)he makes the final call --[[User:Hawk|Hawk]] 02:52, 5 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::God I thieve a lot of ideas from wikipedia someone stop me *slaps self* --[[User:Hawk|Hawk]] 02:55, 5 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Lol.  --[[User:Green Dragon|Green Dragon]] 22:08, 5 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::GD: as a general rule of thumb how long do you think a nomination should be left open and just to be clear soon as we don't have a director yet you'll be making the final call on article nominations right? --[[User:Hawk|Hawk]] 22:37, 6 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::I will make the final call right now.  Also, I think we can leave them open until the person with the final say in the nomination calls it good.  Currently, for example, the Spider Rider is almost done whereas Chuck Norris is slowly dying.  That one will soon be a failed nomination (most likely) and once the Spider Rider is finished with an example NPC, encounter, and a few other things, it will be a passed nomination.  If those things never materialize, it will be a failed nomination.  I guess I am trying to say that they should each be taken on their own merits.  --[[User:Green Dragon|Green Dragon]] 21:18, 9 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Fair enough ''':)''' --[[User:Hawk|Hawk]] 21:41, 9 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::The spider rider has an example NPC ect. now. --[[User:Sam Kay|Sam Kay]] 10:41, 12 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Please only post comments here that pertain to this discussion.  This is not an MoI system.  Thanks.  --[[User:Green Dragon|Green Dragon]] 20:22, 12 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Time Limits?==&lt;br /&gt;
&lt;br /&gt;
I have been frequently analyzing my Dashing Swordsman (which is in a slump right now) and as I did so, I decided to take a look at the other nominees. Apparently, none of the nominees have been looked at in a while. While this makes me feel slightly better about my own nominee being covered in dust, I am curious (and anxious). Is it possible for nominees to be removed or deleted or anything if they get ignored for a long enough period of time? It could be a while before ''any'' of these make much progress.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 21:18, 4 May 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Gestalt_Knifefighter_(3.5e_Optimized_Character_Build)</id>
		<title>Talk:Gestalt Knifefighter (3.5e Optimized Character Build)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Gestalt_Knifefighter_(3.5e_Optimized_Character_Build)"/>
				<updated>2008-05-05T03:09:45Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, here it is, this is the first Gestalt Optimization posted here, and my first contribution to the Wiki. I have linked everything SRD, and i think i followed the formatting guidelines. If anyone has anything to add to this, please discuss it first, unless it is a minor edit for grammar or formating. Thanks for reading my first contribution!&lt;br /&gt;
&lt;br /&gt;
:Ummm.... I like this, but it's not pure gestalt. The gestalt stops at 9th level. Don't any more rouge levels get added on? --[[User:Sir Milo Teabag|Sir Milo Teabag]] 21:09, 4 May 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Dashing_Swordsman_(3.5e_Prestige_Class)</id>
		<title>Talk:Dashing Swordsman (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Dashing_Swordsman_(3.5e_Prestige_Class)"/>
				<updated>2008-04-30T01:29:17Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Flair confusion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured Article Nominee}}&lt;br /&gt;
== Please Rate ==&lt;br /&gt;
&lt;br /&gt;
Can somebody please rate this prestige class? It has potential, and I hope to revise it a little... tell me what you think.&lt;br /&gt;
--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:10, 16 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:This looks beautiful.  {{Unsigned|Sir Milo Teabag|14:41, 18 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
::One thing is that the (Su), (Ex), etc should go before the abilities.  --[[User:Green Dragon|Green Dragon]] 16:04, 18 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Really? Since when? I feel sooo out of the loop :P --[[User:Pwsnafu|Pwsnafu]] 19:27, 20 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Wow, I meant to say after.  Lol...  I must have been very tired or semething.  I saw them before, and I guess...  Wow.  Sorry.  Yes, they are supposed to go after ''':S'''.  --[[User:Green Dragon|Green Dragon]] 12:50, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::Another thing:  Dramatic Entrance 1 could be more generic and less specific.  Instead of only working with glass it could just make 1 hardness of any object ignored. Currently I feel it would only work in very specific scenarios.  --[[User:Green Dragon|Green Dragon]] 22:51, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::I suppose so. It should be all better now. There hasn't been a rating yet, though, and Flair 2 still needs a little editing by someone with OA. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:59, 23 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::Hee hee, Order of the Stick fan? ''':D''' -- [[User:Eiji|Eiji]] 15:07, 5 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::You bet! I wonder what Rich Burlew would think of this. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:54, 5 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::MOI me when you are ready to have it rerated.  --[[User:Aarnott|Aarnott]] 08:28, 26 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Rating - 10/10 ==&lt;br /&gt;
&lt;br /&gt;
This is a 10. Excellent work.--[[User:Dmilewski|Dmilewski]] 05:25, 24 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Lets have an encore!  10/10 from me as well, I must play this! -- [[User:Eiji|Eiji]] 21:48, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Featured Article? ==&lt;br /&gt;
&lt;br /&gt;
I think this could be featured article material. The only thing I'm hesitant about is the lack of images and the like...everything else about this class is awesome. --[[User:Barnacle Ed|Barnacle Ed]] 09:12, 8 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
: Great! While you're at it, I'd like my class to get its rating back. It's a little disconcerting to have my wonderful prestige class lose its status so suddenly. I'd do it myself, but it feels unethical to give a good rating to my own class, or to recommend it for featured article. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:03, 22 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I would say; nominate it, but it will have to have some work on formatting done on it before it becomes featured. The last PrC to become nominated improved greatly in the time it took to become featured. --[[User:Sam Kay|Sam Kay]] 04:46, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::That was yours, wasn't it? Was it hard to see changes in your article, and did they mess it up? But I suppose your advice is good. If it gets attention, it may at least be rated again. I'll MoI you. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:07, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::[http://www.dandwiki.com/w/index.php?title=Spider_Rider_%28DnD_Prestige_Class%29&amp;amp;diff=241640&amp;amp;oldid=233676 Here] are all the changes that FA status elicited on the spider rider.  --[[User:Green Dragon|Green Dragon]] 23:21, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Featured Article Nomination ==&lt;br /&gt;
&lt;br /&gt;
I have nominated the Dashing Swordsman partially because I hope it will improve as more people look at it, partially because of a recommendation, and mostly because I actually think it is that good. I like how it turns a style-based character into one that can match poewr-oriented ones. It allows the bard to finally catch up wiht the wizard or druid. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:11, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Oppose''' &amp;amp;mdash; This is nowhere near formatted right.  I would recommend you use the [[DnD Prestige Class Preload]] and then touch up to match the [[Blackguard (Evaluational Prestige Class Layout)]] and the [[Spider Rider (DnD Prestige Class)]].  --[[User:Green Dragon|Green Dragon]] 23:19, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Oops. I'll fix that before any other users present their evaluations.  {{Unsigned|Sir Milo Teabag|07:32, 24 March 2008 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
::Don't follow the preload just yet.  It doesn't reflect the [[Blackguard (Evaluational Prestige Class Layout)]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:32, 24 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::So just leave it alone for a while? --[[User:Sir Milo Teabag|Sir Milo Teabag]] 13:19, 24 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::No, follow [[Blackguard (Evaluational Prestige Class Layout)]] and the [[Spider Rider (DnD Prestige Class)]].  Disregard the [[DnD Prestige Class Preload|preload]].  Sorry about that confusion.  --[[User:Green Dragon|Green Dragon]] 13:23, 24 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::[[DnD Prestige Class Preload]] is ready to go.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:50, 24 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Gee that was confusing... ok to clarify you should use the [[DnD Prestige Class Preload]] to get this PrC all formated up and looking pretty --[[User:Hawk|Hawk]] 07:27, 28 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::The epic section does not follow the preload.  --[[User:Green Dragon|Green Dragon]] 13:28, 21 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Actually not much on this follows the preload.  I know this will entail a lot of work but I would recommend that you put this entire prestige class through the preload so it comes out formatted right.  Current issues include the prerequisite area, the table, the epic section, etc.  It really needs to be ran through the preload (to run it through just click &amp;quot;add new PrC&amp;quot; and name it &amp;quot;DS&amp;quot; or something.  Do not press save, just fill everything out (copy and paste) and then copy and paste the entire page over to this page, replacing it).  --[[User:Green Dragon|Green Dragon]] 13:33, 21 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Okay, I've copy and pasted the Preload onto a word document at home to get a look at it and....'''''WHOAAAA'''''... this is pretty intimidating. I have a limited knowledge of what all this computer code means and with no idea of where everything is (there are no spaces) I am totally lost. Let's hope I can straighten this out in a week or so. '''''WOW'''''--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:43, 21 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Comment''' &amp;amp;mdash; This needs an example NPC.  --[[User:Green Dragon|Green Dragon]] 12:59, 29 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I'll try to get one, but I would appreciate it if somebody would do it for me. I see that the Hashashin guy is getting aid. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 20:25, 30 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Aid by a friend of his in real life ''';)'''.  I'll help if I find time.  --[[User:Green Dragon|Green Dragon]] 01:12, 31 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::I may also like to get a picture for this class. A picture of Puss-in-boots or Jack Sparrow or somebody might be good. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 14:07, 18 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Comment''' &amp;amp;mdash; This needs links to both the [[SRD:System Reference Document|SRD]] and from the table to the class features.  Also the links on the example NPC are messed up.  --[[User:Green Dragon|Green Dragon]] 13:26, 21 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Comment''' &amp;amp;mdash; The class skills need to be written out.  --[[User:Green Dragon|Green Dragon]] 13:40, 21 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like I'm not done yet. (sigh) --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:42, 21 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Flair confusion ==&lt;br /&gt;
&lt;br /&gt;
In the flair ability they get, everything makes sense but this: If he goes for too long (10 minutes), he tires and takes a cumulative -1 penalty per round. What exactly is meant by that? If he uses it every round for 10 minutes? If he doesn't use it at all for 10 minutes? If he uses it more than once in 10 minutes? And what does he take a penalty to? The flair check? Attack rolls? Skill checks? Various other things? --[[User:Daniel Draco|Daniel Draco]] 05:35, 31 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I've made a minor edit or two that I hop cleans things up. Please mention any other problems you use. Also, I would appreciate it if you would help me to get a sample NPC for the [[Dashing Swordsman (DnD Prestige Class)|Dashing Swordsman]]. It's the only thing I need before it will be ready for a rerating and possible featured article. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:28, 1 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Sure, I'm not really working on anything else right now...at least nothing as worthwhile as this. (My [[User:Daniel Draco/wip3|Havoc Brute]] is admittedly a waste of time). So do you want someone to build the NPC from the ground up, or do you have it designed and just need it made into a wiki page? --[[User:Daniel Draco|Daniel Draco]] 08:41, 1 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Ground up. I have the levels, race, alignment, and that's it. On second thought, the alignment is impossible given bard, so I guess even that must go.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:27, 2 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::Alright, gimme that info and I'll do it for you if you want ''':)'''. --[[User:Daniel Draco|Daniel Draco]] 18:06, 2 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::They're already there. Read the Sample Encounter Carefully. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:31, 3 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Ah, I see it. Before I start though, be aware that, as a bard, he cannot be lawful good...closest he can be is neutral good, and in this case he is an ex-paladin (therefore having three mostly-dead levels). --[[User:Daniel Draco|Daniel Draco]] 08:51, 3 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Unless, as it just occurred to me, he took the levels of bard, changed alignment, then took the levels of paladin. --[[User:Daniel Draco|Daniel Draco]] 08:52, 3 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Never mind. I'll try to make one on my own. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:24, 20 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Bad news. I tried to make the character an NPC first and then create a link, but something screwed up the NPC. I'll try to wrap it up, but for some reason the stuff doesn't show up. I need somebody to straighten out [[Ilighiera Ligriv (DnD NPC)]]. It's probably a simple bug (this sort of thing usually is). If it can be fixed, we could somehow connect it to the page (I noticed Sam Kay did something similar) and my prestige class would be ready for rating and possibly election as the 3rd favored article. &lt;br /&gt;
&lt;br /&gt;
:::::::::I have done what I can. It is in the hands of the admins now.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:59, 20 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Alright. Thanks to Sledged for fixing it. It should be ready for FA and rating now! --[[User:Sir Milo Teabag|Sir Milo Teabag]] 09:41, 21 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::I would actually say with the flair that there isn't much point having it as is without some way for it to decrease during a battle.  Have you ever had a D&amp;amp;D battle last over 2 minutes?  I haven't.  I would make it last normally 1 round per charisma modifier and after that you get a -1 each round.  The penalties go away after you have rested for 5 minutes.  Even that seems generous. The &amp;quot;bonus to flair checks this round&amp;quot; is a lot more useful if flair checks actually decrease...  Perhaps something hasher would make the character more exciting to play -- a cumulative -1 to flair checks each time you use one (5 min rest allows this to reset).  --[[User:Aarnott|Aarnott]] 10:13, 21 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Sorry it's so awkward. I was trying to make some connection to an OOTS strip in which the party dashing swordsman ran out of steam during a helms deep- style battle. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 19:29, 29 April 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Prestidigitator_(3.5e_Prestige_Class)</id>
		<title>Talk:Prestidigitator (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Prestidigitator_(3.5e_Prestige_Class)"/>
				<updated>2008-04-30T01:26:47Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* New Rating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Balanced? ==&lt;br /&gt;
&lt;br /&gt;
As a general rule, and especially in this case, it is bad to give a 5 level long PrC 5 feats, and tons of very good abilities.  I would recommend making this PrC 10 levels long, and adding no more benefits to make it more balanced.  Your ideas?  --[[User:Green Dragon|Green Dragon]] 10:22, 23 November 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:The loss of one level of spellcasting was supposed to help balance out the additions of the abilities. I mean Parlour Tricks, Cantrip Mastery, Silent Prestidigitation, Still Prestidigitation, and Improved Prestidigitation are not what you could call really good abilities.  Amusing and fun for a player that likes to fool around with the spellcaster classes, but not really powerful.  So this leaves the Bonus magic related feat, Master Prestidigitator, and Sublime Prestidigitator as the only really 'powerful' things in the class.  Basically you lose a level of spellcasting to get some minor improvements to the spells you already know. I think 10 levels would make this PRC very undesirable. --[[User:Calidore Chase|Calidore Chase]] 07:51, 29 November 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
::I have to disagree, I think this is overpowered.  For example at level 2 he gets &amp;quot;Bonus Feat, Silent and Still Prestidigitation&amp;quot;, three abilities that are all good.  All the abilities this PrC gets are good, and I don't think it is acceptable to have this a 5-level PrC. Also, you messed up on your weak saves.  Anyway, my idea of a relatively balanced version of this PrC follows.  Please tell me what you think, I hope you like it.  --[[User:Green Dragon|Green Dragon]] 17:03, 29 November 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
::{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Prestidigitator&amp;lt;/div&amp;gt; Hit Die: d4&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base Attack&amp;lt;br/&amp;gt;Bonus]]&lt;br /&gt;
! Fort&amp;lt;br/&amp;gt;Save&lt;br /&gt;
! Ref&amp;lt;br/&amp;gt;Save&lt;br /&gt;
! Will&amp;lt;br/&amp;gt;Save&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap;&amp;quot; | Spells per Day/Spells Known&lt;br /&gt;
|- &lt;br /&gt;
| 1 || +0 || 0 || 0 || 2 || style=&amp;quot;text-align: left;&amp;quot; | Parlour Tricks || style=&amp;quot;text-align: left;&amp;quot; | - &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2 || +1 || 0 || 0 || 3 || style=&amp;quot;text-align: left;&amp;quot; | Cantrip Mastery || style=&amp;quot;text-align: left;&amp;quot; | +1 levels of Existing Class&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +1 || 1 || 1 || 3 || style=&amp;quot;text-align: left;&amp;quot; | Bonus Feat    || style=&amp;quot;text-align: left;&amp;quot; | +1 levels of Existing Class&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4 || +2 || 1 || 1 || 4 || style=&amp;quot;text-align: left;&amp;quot; | Silent Prestidigitation || style=&amp;quot;text-align: left;&amp;quot; | +1 levels of Existing Class&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +2 || 1 || 1 || 4 || style=&amp;quot;text-align: left;&amp;quot; | Still Prestidigitation || style=&amp;quot;text-align: left;&amp;quot; | +1 levels of Existing Class&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6 || +3 || 2 || 2 || 5 || style=&amp;quot;text-align: left;&amp;quot; | Improved Prestidigitation || style=&amp;quot;text-align: left;&amp;quot; | +1 levels of Existing Class&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +3 || 2 || 2 || 5 || style=&amp;quot;text-align: left;&amp;quot; | &amp;amp;nbsp; || style=&amp;quot;text-align: left;&amp;quot; | +1 levels of Existing Class&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8 || +4 || 2 || 2 || 6 || style=&amp;quot;text-align: left;&amp;quot; | Master Prestidigitator || style=&amp;quot;text-align: left;&amp;quot; | +1 levels of Existing Class&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +4 || 3 || 3 || 6 || style=&amp;quot;text-align: left;&amp;quot; | &amp;amp;nbsp; || style=&amp;quot;text-align: left;&amp;quot; | +1 levels of Existing Class&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10 || +5 || 3 || 3 || 7 || style=&amp;quot;text-align: left;&amp;quot; | Sublime Prestidigitator || style=&amp;quot;text-align: left;&amp;quot; | +1 levels of Existing Class&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt;[[Appraise (SRD Skill)|Appraise]] [[Intelligence|(Int)]], [[Balance (SRD Skill)|Balance]] [[Dexterity|(Dex)]], [[Bluff (SRD Skill)|Bluff]] [[Charisma|(Cha)]], [[Climb (SRD Skill)|Climb]] [[Strength|(Str)]], [[Concentration (SRD Skill)|Concentration]] [[Constitution|(Con)]], [[Craft (SRD Skill)|Craft]] [[Intelligence|(Int)]], [[Decipher Script (SRD Skill)|Decipher Script]] [[Intelligence|(Int)]], [[Diplomacy (SRD Skill)|Diplomacy]] [[Charisma|(Cha)]], [[Disguise (SRD Skill)|Disguise]] [[Charisma|(Cha)]], [[Escape Artist (SRD Skill)|Escape Artist]] [[Dexterity|(Dex)]], [[Gather Information (SRD Skill)|Gather Information]] [[Charisma|(Cha)]], [[Hide (SRD Skill)|Hide]] [[Dexterity|(Dex)]], [[Jump (SRD Skill)|Jump]] [[Strength|(Str)]], [[Knowledge (SRD Skill)|Knowledge]] (all skills, taken individually) [[Intelligence|(Int)]], [[Listen (SRD Skill)|Listen]] [[Wisdom|(Wis)]], [[Move Silently (SRD Skill)|Move Silently]] [[Dexterity|(Dex)]], [[Perform (SRD Skill)|Perform]] [[Charisma|(Cha)]], [[Profession (SRD Skill)|Profession]] [[Wisdom|(Wis)]], [[Sense Motive (SRD Skill)|Sense Motive]] [[Wisdom|(Wis)]], [[Sleight of Hand (SRD Skill)|Sleight of Hand]] [[Dexterity|(Dex)]], [[Speak Language (SRD Skill)|Speak Language]] (n/a), [[Spellcraft (SRD Skill)|Spellcraft]] [[Intelligence|(Int)]], [[Swim (SRD Skill)|Swim]] [[Strength|(Str)]], [[Tumble (SRD Skill)|Tumble]] [[Dexterity|(Dex)]], and [[Use Magic Device (SRD Skill)|Use Magic Device]] [[Charisma|(Cha)]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:::Doh, Can't believe I messed up the saves.  Thanks for fixing that.  10 level for the PRC....  It just seems to lack in abilities compared to some of the other PRC's out there.  I guess since you can start it at such a low level it kinda balances that out as it would become your main track for the arcane caster.  I'll make the change.  --[[User:Calidore Chase|Calidore Chase]] 02:43, 30 November 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Looks better.  --[[User:Green Dragon|Green Dragon]] 16:58, 30 November 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
== User Prestige Classes with Description ==&lt;br /&gt;
&lt;br /&gt;
This PrC needs to be added to [[DnD Prestige Classes]].  Thanks.  --[[User:Green Dragon|Green Dragon]] 10:22, 23 November 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:Added --[[User:Calidore Chase|Calidore Chase]] 07:46, 29 November 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
::I changed the wording a bit, do you like it more?  --[[User:Green Dragon|Green Dragon]] 17:04, 29 November 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Yes, the one I had put in was a quick, on-the-fly entry.  Thank you. --[[User:Calidore Chase|Calidore Chase]] 22:35, 29 November 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
::::No problem, except that I did a bad job with the wording... It did not make sense, and it still does not.  However, you just helped make it better, and I will quickly finish fixing it.  Is it better now?  --[[User:Green Dragon|Green Dragon]] 22:54, 29 November 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
==Balance - 9/10==&lt;br /&gt;
'''On a scale of 1 to 10, where 1 is abysmal, 5 is adequate, and 10 is damned inspired and well implemented, I rate this entry:''' 9. The criticism behind this class helped to improve it. The class is well written and well presented. (Excuse me, this class is a POSTER CHILD for well written and well presented.) The class is well focused to its purpose. The class provides good RP value and flavor. The class is not unreasonably better than another casting class. I look forward to seeing any playtesting commentary. --[[User:Dmilewski|Dmilewski]] 08:55, 8 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:Any suggestions on how to get this to a ten?  Not that I'm a perfectionist or anything... --[[User:Calidore Chase|Calidore Chase]] 07:50, 15 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
::I MoI'ed (Messaged of Interested) Dmilewski and Sledged, we can see what they have to say...  --[[User:Green Dragon|Green Dragon]] 02:12, 16 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:::I agree with dmilewski that this class should get a 9/10 (for the reasons mentioned above). This class does not warrant a ten, since basically all it does is give the prestidigitator feats slightly faster than they could be gotten any other way. The feats are wonderful (and I love them), but it has no other significant &amp;quot;wow&amp;quot; type abilities besides these feats. Thus, while it is a well-balanced, useful, and imaginative class, it lacks the true gut-level creative innovation necessary for a ten. (To clarify, I would give the feats 10s; they are extraordinary for the purpose they fulfill, and they branch out in great new directions. The class, however, is basically only a means to the feats, and so cannot be as inherently spectacular as the feats are). Does this help clear up your confusion?  (Also, this is just my opinion. Others very well might disagree.)  --[[User:EldritchNumen|EldritchNumen]] 21:09, 16 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Sorry for the long wait.  THank you for the explanation, it helped significantly.  UNfortunately I can't think of anything to add in that would make it a ten, mores the pity.  I guess I'll just have to settle for a nine. :) --[[User:Calidore Chase|Calidore Chase]] 15:51, 21 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::I like this class, and hope it will work well for my bard. (He's on his way to sublime chord, and I need every cool caster trick I can get.) If you would make the class a little more bard-friendly, I would appreciate it. Bards use cantrips more than any other class, so I think you owe it to them. If you think it would mess up the Prestidigitator, though, you can leave it alone. Incidentally, my [[Dashing Swordsman (DnD Prestige Class)|Dashing Swordsman]] is the 2nd 10/10 to exist on the Wiki. If it inspires you at all, good. Your Prestidigitator is a beautiful class, and I hope it reaches its peak soon. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 19:54, 27 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Rating ==  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;'''Power - 3/5'''&amp;lt;/s&amp;gt; I give this class a 3 out of 5 because The features, though cool, have little prcatical application and are nothing compared to that given by certain other Prestige Classes.  --[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:01, 22 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:This rating has been nullified since this class has been changed since it was given.  Please feel free to re-rate this class.  --[[User:Green Dragon|Green Dragon]] 12:43, 17 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;'''Wording - 5/5'''&amp;lt;/s&amp;gt; I give this class a 5 out of 5 because the concepts of the prestige class are given with perfect clarity.  --[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:01, 22 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:This rating has been nullified since this class has been changed since it was given.  Please feel free to re-rate this class.  --[[User:Green Dragon|Green Dragon]] 12:43, 17 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;'''Flavor - 5/5'''&amp;lt;/s&amp;gt; I give this class a 5 out of 5 because it gives us a caster who can do fantastic and interesting things with only minimal effort.  --[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:01, 22 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:This rating has been nullified since this class has been changed since it was given.  Please feel free to re-rate this class.  --[[User:Green Dragon|Green Dragon]] 12:43, 17 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== New Rating ==&lt;br /&gt;
&lt;br /&gt;
I just went through and did a few updates to this class.  Bear in mind that I have not finished the NPC for the encounter listed at the bottom.  Please let me know what ya'all think.--[[User:Calidore Chase|Calidore Chase]] 07:28, 17 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Formatting still is not right, but other than that it is looking close to FA status.  --[[User:Green Dragon|Green Dragon]] 12:50, 17 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::What is wrong with the formatting? --[[User:Calidore Chase|Calidore Chase]] 13:04, 17 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::The first quote does not use [[Template:Quote]], the class features are not linked to from the table, more links to the SRD could be present, and no image is present.  Hope this helps!  --[[User:Green Dragon|Green Dragon]] 14:22, 17 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::Fixed most of it I think.  Been looking for a good picture for quite some time.  No luck though. --[[User:Calidore Chase|Calidore Chase]] 21:41, 17 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::To have classes rerated is a difficult thing. My own prestige class, the Dashing Swordsman, has been under the knife for quite some time by now. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 19:26, 29 April 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Land_of_Nonsense_(3.5e_Environment)</id>
		<title>Land of Nonsense (3.5e Environment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Land_of_Nonsense_(3.5e_Environment)"/>
				<updated>2008-04-23T20:54:37Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Plane Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name= Sir Milo Teabag&lt;br /&gt;
|date_created= 10/18/07&lt;br /&gt;
|status= Just starting&lt;br /&gt;
|isnotuser=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Land of Nonsense==&lt;br /&gt;
&lt;br /&gt;
A Plane of the [[Equinox Mountain Kingdoms (DnD Campaign Setting)]] setting, the region consists of many bizarre creatures, and is the place where [[Jabberwock (DnD Creature)|Jabberwock]]s are said to originate. Although [[Alice the Prim]] journeyed to this bizarre land and lived, few others have managed such a feat. Although many creatures-especially in the Seuss Zone-are friendly, reality and the laws of physics become highly unstable, and travelers often cease to exist altogether. The only ones who can go and return with their sanity intanct are those who are already incapable of logical thought, or those so logical they can discern the logic that the Land of Nonsense runs on, and thus predict its sudden shifts.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Created by dreaded [[Paradox Mage (DnD Prestige Class)]] Alexis Liepzig (a.k.a. the [[Duke of Pearl]]), the Land has been suspected to have some link to the artifacts created by [[Namfoodle]], due to their ridiculous and insane nature.&lt;br /&gt;
&lt;br /&gt;
== Plane Traits ==&lt;br /&gt;
=== Physical Traits ===&lt;br /&gt;
*'''Gravity:''' Normal, except for some regions&lt;br /&gt;
&lt;br /&gt;
*'''Time:''' messy. &lt;br /&gt;
&lt;br /&gt;
*'''Size:''' Who knows? Most adventurers die or go mad after a week of adventuring there. &lt;br /&gt;
&lt;br /&gt;
*'''Morphic:''' Highly&lt;br /&gt;
&lt;br /&gt;
=== Magic, Alignment, and Energy/Elemental Traits ===&lt;br /&gt;
*'''Elemental Dominance:''' none&lt;br /&gt;
&lt;br /&gt;
*'''Energy Dominance:''' none&lt;br /&gt;
&lt;br /&gt;
*'''Alignment Trait:''' Strongly chaotic&lt;br /&gt;
&lt;br /&gt;
*'''Magic Trait:''' Wild Magic. In addition to its Wild Magic trait, the plane assigns random spell-like abilities to random locations and creatures once every hour. Every hour, there is a 10% chance you will gain a spell-life ability. Sometimes this magical endowment is permanent, creating awakened enlarged animated chess pieces, or forests where each inhabitant is subjected to a programmed amnesia spell.&lt;br /&gt;
&lt;br /&gt;
== Plane Links ==&lt;br /&gt;
The land of nonsense is bound to the plane of Equinox. Mortals to it exist as mirrors, which are nearly impenetrable unless the specific enchantment of the mirror is defeated. &lt;br /&gt;
&lt;br /&gt;
All mirrors leading in and out of the Land of Nonsense create duplicates within the mirror of exactly what happens to be before them. Thus, anythnig trying to enter the mirror wil reach its counterpart, collide, and both counterpart and original will be prevented form entering the other's plane. Thus, travel from Equinox is difficult. Returning to Equinox usually happens during moments where a temporary weakness in the fabric of reality, causing the Land of Nonsense to temporarily cease to exist. All extraplanar creatures are sent back to their home plane on the mipression that they have woken from a dream.&lt;br /&gt;
&lt;br /&gt;
== Plane Inhabitants ==&lt;br /&gt;
Fey, Twisted Creatures, ''Awakened'' Animated Objects, ''Awakened'' animals, Jabberwocks, Brilligs, and Swarthy Toves.&lt;br /&gt;
&lt;br /&gt;
== Movement and Combat ==&lt;br /&gt;
On checkered landscape, PCs can only move like Chess pieces, and thus only certain methods of movement are allowed. All characters act like pawns unless otherwise specified. If they encounter a native monster of 15 or more HD, they may be promoted to the rank of knight or bishop, and may becmoe queens in the end. Sometimes, chessboard &amp;quot;squares&amp;quot; are not the 5 foot combat squares, but are simply large plots of land, in which case only overland movement is affected. (a chess turn can be a day, hour, or minute)&lt;br /&gt;
&lt;br /&gt;
Some areas require characters to run extremely fast to aviod being swept away. If a creature wnids up on one of these plots of land, only chess pieces higher than pawns are immune to their effect. Otherwise, the character must run for 5 minutes at a speed of at least 60 feet or fall off the plane (they are teleported randomly to a Lower Plane).&lt;br /&gt;
&lt;br /&gt;
== Features of the Plane ==&lt;br /&gt;
-Suess Zone&lt;br /&gt;
&lt;br /&gt;
A Land of Fey in which buildings look like haphazardly drawn cartoons.&lt;br /&gt;
&lt;br /&gt;
== Plane Links ==&lt;br /&gt;
Info&lt;br /&gt;
&lt;br /&gt;
== Plane Encounters ==&lt;br /&gt;
Info&lt;br /&gt;
&lt;br /&gt;
== Alternate Variances ==&lt;br /&gt;
Info&lt;br /&gt;
&lt;br /&gt;
=== Tables ===&lt;br /&gt;
Info&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Environments|Environments]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Campaign Settings|Campaign Settings]] &amp;amp;rarr; [[Equinox Mountain Kingdoms (DnD Campaign Setting)|Equinox Mountain Kingdoms]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:Equinox Mountain Kingdoms Setting]]&lt;br /&gt;
[[Category:Environment]]&lt;br /&gt;
[[Category:Supplement]]&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Land_of_Nonsense_(3.5e_Environment)</id>
		<title>Land of Nonsense (3.5e Environment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Land_of_Nonsense_(3.5e_Environment)"/>
				<updated>2008-04-23T20:50:00Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Movement and Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name= Sir Milo Teabag&lt;br /&gt;
|date_created= 10/18/07&lt;br /&gt;
|status= Just starting&lt;br /&gt;
|isnotuser=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Land of Nonsense==&lt;br /&gt;
&lt;br /&gt;
A Plane of the [[Equinox Mountain Kingdoms (DnD Campaign Setting)]] setting, the region consists of many bizarre creatures, and is the place where [[Jabberwock (DnD Creature)|Jabberwock]]s are said to originate. Although [[Alice the Prim]] journeyed to this bizarre land and lived, few others have managed such a feat. Although many creatures-especially in the Seuss Zone-are friendly, reality and the laws of physics become highly unstable, and travelers often cease to exist altogether. The only ones who can go and return with their sanity intanct are those who are already incapable of logical thought, or those so logical they can discern the logic that the Land of Nonsense runs on, and thus predict its sudden shifts.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Created by dreaded [[Paradox Mage (DnD Prestige Class)]] Alexis Liepzig (a.k.a. the [[Duke of Pearl]]), the Land has been suspected to have some link to the artifacts created by [[Namfoodle]], due to their ridiculous and insane nature.&lt;br /&gt;
&lt;br /&gt;
== Plane Traits ==&lt;br /&gt;
=== Physical Traits ===&lt;br /&gt;
*'''Gravity:''' Normal, except for some regions&lt;br /&gt;
&lt;br /&gt;
*'''Time:''' messy. &lt;br /&gt;
&lt;br /&gt;
*'''Size:''' Who knows? Most adventurers die or go mad after a week of adventuring there. &lt;br /&gt;
&lt;br /&gt;
*'''Morphic:''' Highly&lt;br /&gt;
&lt;br /&gt;
=== Magic, Alignment, and Energy/Elemental Traits ===&lt;br /&gt;
*'''Elemental Dominance:''' none&lt;br /&gt;
&lt;br /&gt;
*'''Energy Dominance:''' none&lt;br /&gt;
&lt;br /&gt;
*'''Alignment Trait:''' Strongly chaotic&lt;br /&gt;
&lt;br /&gt;
*'''Magic Trait:''' Wild Magic. In addition to its Wild Magic trait, the plane assigns random spell-like abilities to random locations and creatures once every hour. Every hour, there is a 10% chance you will gain a spell-life ability. Sometimes this magical endowment is permanent, creating awakened enlarged animated chess pieces, or forests where each inhabitant is subjected to a programmed amnesia spell.&lt;br /&gt;
&lt;br /&gt;
== Plane Links ==&lt;br /&gt;
Info&lt;br /&gt;
&lt;br /&gt;
== Plane Inhabitants ==&lt;br /&gt;
Fey, Twisted Creatures, ''Awakened'' Animated Objects, ''Awakened'' animals, Jabberwocks, Brilligs, and Swarthy Toves.&lt;br /&gt;
&lt;br /&gt;
== Movement and Combat ==&lt;br /&gt;
On checkered landscape, PCs can only move like Chess pieces, and thus only certain methods of movement are allowed. All characters act like pawns unless otherwise specified. If they encounter a native monster of 15 or more HD, they may be promoted to the rank of knight or bishop, and may becmoe queens in the end. Sometimes, chessboard &amp;quot;squares&amp;quot; are not the 5 foot combat squares, but are simply large plots of land, in which case only overland movement is affected. (a chess turn can be a day, hour, or minute)&lt;br /&gt;
&lt;br /&gt;
Some areas require characters to run extremely fast to aviod being swept away. If a creature wnids up on one of these plots of land, only chess pieces higher than pawns are immune to their effect. Otherwise, the character must run for 5 minutes at a speed of at least 60 feet or fall off the plane (they are teleported randomly to a Lower Plane).&lt;br /&gt;
&lt;br /&gt;
== Features of the Plane ==&lt;br /&gt;
-Suess Zone&lt;br /&gt;
&lt;br /&gt;
A Land of Fey in which buildings look like haphazardly drawn cartoons.&lt;br /&gt;
&lt;br /&gt;
== Plane Links ==&lt;br /&gt;
Info&lt;br /&gt;
&lt;br /&gt;
== Plane Encounters ==&lt;br /&gt;
Info&lt;br /&gt;
&lt;br /&gt;
== Alternate Variances ==&lt;br /&gt;
Info&lt;br /&gt;
&lt;br /&gt;
=== Tables ===&lt;br /&gt;
Info&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Environments|Environments]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Campaign Settings|Campaign Settings]] &amp;amp;rarr; [[Equinox Mountain Kingdoms (DnD Campaign Setting)|Equinox Mountain Kingdoms]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:Equinox Mountain Kingdoms Setting]]&lt;br /&gt;
[[Category:Environment]]&lt;br /&gt;
[[Category:Supplement]]&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Land_of_Nonsense_(3.5e_Environment)</id>
		<title>Land of Nonsense (3.5e Environment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Land_of_Nonsense_(3.5e_Environment)"/>
				<updated>2008-04-23T20:42:04Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Magic, Alignment, and Energy/Elemental Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name= Sir Milo Teabag&lt;br /&gt;
|date_created= 10/18/07&lt;br /&gt;
|status= Just starting&lt;br /&gt;
|isnotuser=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Land of Nonsense==&lt;br /&gt;
&lt;br /&gt;
A Plane of the [[Equinox Mountain Kingdoms (DnD Campaign Setting)]] setting, the region consists of many bizarre creatures, and is the place where [[Jabberwock (DnD Creature)|Jabberwock]]s are said to originate. Although [[Alice the Prim]] journeyed to this bizarre land and lived, few others have managed such a feat. Although many creatures-especially in the Seuss Zone-are friendly, reality and the laws of physics become highly unstable, and travelers often cease to exist altogether. The only ones who can go and return with their sanity intanct are those who are already incapable of logical thought, or those so logical they can discern the logic that the Land of Nonsense runs on, and thus predict its sudden shifts.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Created by dreaded [[Paradox Mage (DnD Prestige Class)]] Alexis Liepzig (a.k.a. the [[Duke of Pearl]]), the Land has been suspected to have some link to the artifacts created by [[Namfoodle]], due to their ridiculous and insane nature.&lt;br /&gt;
&lt;br /&gt;
== Plane Traits ==&lt;br /&gt;
=== Physical Traits ===&lt;br /&gt;
*'''Gravity:''' Normal, except for some regions&lt;br /&gt;
&lt;br /&gt;
*'''Time:''' messy. &lt;br /&gt;
&lt;br /&gt;
*'''Size:''' Who knows? Most adventurers die or go mad after a week of adventuring there. &lt;br /&gt;
&lt;br /&gt;
*'''Morphic:''' Highly&lt;br /&gt;
&lt;br /&gt;
=== Magic, Alignment, and Energy/Elemental Traits ===&lt;br /&gt;
*'''Elemental Dominance:''' none&lt;br /&gt;
&lt;br /&gt;
*'''Energy Dominance:''' none&lt;br /&gt;
&lt;br /&gt;
*'''Alignment Trait:''' Strongly chaotic&lt;br /&gt;
&lt;br /&gt;
*'''Magic Trait:''' Wild Magic. In addition to its Wild Magic trait, the plane assigns random spell-like abilities to random locations and creatures once every hour. Every hour, there is a 10% chance you will gain a spell-life ability. Sometimes this magical endowment is permanent, creating awakened enlarged animated chess pieces, or forests where each inhabitant is subjected to a programmed amnesia spell.&lt;br /&gt;
&lt;br /&gt;
== Plane Links ==&lt;br /&gt;
Info&lt;br /&gt;
&lt;br /&gt;
== Plane Inhabitants ==&lt;br /&gt;
Fey, Twisted Creatures, ''Awakened'' Animated Objects, ''Awakened'' animals, Jabberwocks, Brilligs, and Swarthy Toves.&lt;br /&gt;
&lt;br /&gt;
== Movement and Combat ==&lt;br /&gt;
Info&lt;br /&gt;
&lt;br /&gt;
== Features of the Plane ==&lt;br /&gt;
-Suess Zone&lt;br /&gt;
&lt;br /&gt;
A Land of Fey in which buildings look like haphazardly drawn cartoons.&lt;br /&gt;
&lt;br /&gt;
== Plane Links ==&lt;br /&gt;
Info&lt;br /&gt;
&lt;br /&gt;
== Plane Encounters ==&lt;br /&gt;
Info&lt;br /&gt;
&lt;br /&gt;
== Alternate Variances ==&lt;br /&gt;
Info&lt;br /&gt;
&lt;br /&gt;
=== Tables ===&lt;br /&gt;
Info&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Environments|Environments]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Campaign Settings|Campaign Settings]] &amp;amp;rarr; [[Equinox Mountain Kingdoms (DnD Campaign Setting)|Equinox Mountain Kingdoms]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Setting]]&lt;br /&gt;
[[Category:Equinox Mountain Kingdoms Setting]]&lt;br /&gt;
[[Category:Environment]]&lt;br /&gt;
[[Category:Supplement]]&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Equinox_Mountain_Kingdoms_(3.5e_Campaign_Setting)</id>
		<title>Equinox Mountain Kingdoms (3.5e Campaign Setting)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Equinox_Mountain_Kingdoms_(3.5e_Campaign_Setting)"/>
				<updated>2008-04-23T12:45:30Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Cool Areas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Campaign Setting Rating}}&lt;br /&gt;
{{Author&lt;br /&gt;
|author_name=Sir Milo Teabag&lt;br /&gt;
|date_created=September 26, 2007&lt;br /&gt;
|status=Not Rated&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Equinox Mountain Kingdoms =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  This Campaign will probably be crudely done, but I wanted to give it a shot. Here goes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Equinox Mountain Kingdoms is a Campaign designed crudely, with no experience, on a Wiki that allows amateurs among its ranks. If you like one element without another, just take it out. Have fun with it and feel free to edit anything you like. &lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The Equinox region is a mere continent on one planet of one plane in the planescape, but somehow has grasped a cosmic significance. The era draws near when the world will be plunged into war, turmoil and despair, and Equinox is where it will start-unless you stop it.&lt;br /&gt;
&lt;br /&gt;
==Races &amp;amp; Classes==&lt;br /&gt;
&lt;br /&gt;
The Base races are essentially identical to the standard races. Classes have no changes, although house rules are encouraged.&lt;br /&gt;
&lt;br /&gt;
Some template creatures such as the vortexians and cartoons exist. Vortexians are those who enter the central Vortex of mount Equinox. &lt;br /&gt;
&lt;br /&gt;
Eberron Races are also present in Equinox, except for the Kalashtar (no psionics in this setting.) The Shifters live in a Hunter-Gatherer/agricultural society, while the Warforgde are subscribers to an industrial age and the changelings the information age. &lt;br /&gt;
&lt;br /&gt;
The Elves and Dwarves are considered to embody Chaos and Law, while humans are the spawn of dwarf-elf relationships. Other Races are considered the results of genetic experimentation concocted by evil dragons, but are primarily derived from human DNA and are thus not evil. Dwarves cannot be chaotic and elves cannot be lawful, but otherwise everything goes. &lt;br /&gt;
&lt;br /&gt;
Magical Classes are altered according to the Religion section.&lt;br /&gt;
&lt;br /&gt;
==Iconomasters==&lt;br /&gt;
&lt;br /&gt;
Found in DnD Other, these are the most powerful NPCs in the universe. Often they represent an assortment of various powers that cannot be represented by sheer class, and make use of various oddities. The Class Iconomasters rule the 12 continents on the planet, and often can be found in various wars. Other iconomasters in positions of power may be moer secretive, controling entire planes. A list of major Iconomasters can be found under [[Iconomaster (DnD Other)]]&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
The Equinox region is centered around Mount Equinox &amp;lt;!--duh--&amp;gt; a giant mountain forged by the damage of an [[Epic Living Spell]]. The region was transformed into a giant volcano, but was then flash-frozen as it erupted. Thus, polar opposites of Fire and Ice decorate the land. The Northern land (and peak of Equinox) is extremely cold land, under the command of Tundra-dwelling blue dragons. The hot south and volcanic depths of the mountain are haunted by the red Dragons. However, these are at totally opposite ends of the island, and along an equator band, civilization thrives. The heat below the ice caps melts some of the snow, creating the Babblybrook River. The river cools some of the Magma, forming large caverns of Igneous rock. And from East to West along the Island is a Lush green region where most of the Fertile Band goes: the region that serves as home to the civilizations of the Equinox region.&lt;br /&gt;
&lt;br /&gt;
==Alignment and Religion==&lt;br /&gt;
&lt;br /&gt;
Religion is standard for this setting, with the exception of a small monotheistic order similar to Christianity. Although unpopular in Golduria, the Cleric calling himself Percival follows this religion, and the Deity it follows is certainly good. Sumism, the worship of the deity Egosum, only has 0.5% of the world's population. &lt;br /&gt;
&lt;br /&gt;
Although creatures may vary from their given alignment like in Eberron, The forces of Good and Evil are still undeniably present within the world. LE creatures often reside in the frozen North, while the hot southern region is populated by CE monstrosities.&lt;br /&gt;
&lt;br /&gt;
A common theme for alignment is that Good and Evil precede Law and Chaos. The other great theme is that no one stays Neutral Forever. &lt;br /&gt;
&lt;br /&gt;
Although Devourers may seem to consume the soul of their subjects, the soul is never actually destroyed. &amp;lt;!--see Petitioners on Wikipedia--&amp;gt; Ultimately, we are never given final rest until we decide to be good or evil. All druids, slaadi, and Formians must eventually give out. &lt;br /&gt;
&lt;br /&gt;
Also, Demons and Devils are fallen angels.&lt;br /&gt;
&lt;br /&gt;
As this is the philosophy of the founding DM, you may decide not to adopt these ideas. However, Equinox was partially designed as a Campaign for players who wanted these ideas in their Campaign.&lt;br /&gt;
&lt;br /&gt;
===Specfics: Class Changes of Religion===&lt;br /&gt;
&lt;br /&gt;
This new semi-Christian religion is known as Sumism, the worship of the god Egosum. It's semi-Christian theme makes it hard to play normal DnD characters who are sumists, since some classes (particularly divine ones) are designed to follow different, corrupted spiritual paths. Thus, the Classes are altered slightly in the explanation of how they work. &lt;br /&gt;
&lt;br /&gt;
====Barbarians====&lt;br /&gt;
&lt;br /&gt;
The Barbarian can continue to be savage, but must also follow the ethical code set out for it, usually dependant on their conscience, and as much of Sumist law as they know (not much). They are of a foreign tradition to Sumism, and the Sumist barbarians that exist usually have been visited by missionaries. &lt;br /&gt;
&lt;br /&gt;
====Bards====&lt;br /&gt;
&lt;br /&gt;
The bards are exactly the same. Egosum has nothing against beautiful music. Why should he? He invented it. &lt;br /&gt;
&lt;br /&gt;
====Clerics====&lt;br /&gt;
&lt;br /&gt;
Naturally, Clerics are the most heavily altered class under this system. Although they follow their God as the pagan clerics follow theirs, they do so not out of any desire for power like the others. They accept that sometimes Egosum will not grant their prayers, and approach him not as a tool but as a master. For domains, Egosum has none, allowing Clerics to choose at will from the list. (Though they may not choose Death or any evil domains like that. Egosum may be broad, but he is also purely good.) &lt;br /&gt;
&lt;br /&gt;
====Druids====&lt;br /&gt;
&lt;br /&gt;
They also recieve an overhaul, similar to that of clerics. Since druids must worship nature or nature deities, it is impossible for normal druids to be Sumist. However, Sumist characters have a class available called the Steward with exactly the same class features as the druid. The stewards do not worship nature, but recognize they have a duty to Egosum to protect his creation. They too base their spells on wisdom, for their control over the natural world around them comes from a strong inner peace. &lt;br /&gt;
&lt;br /&gt;
====Fighters====&lt;br /&gt;
&lt;br /&gt;
Pretty much the same. &lt;br /&gt;
&lt;br /&gt;
====Monks====&lt;br /&gt;
&lt;br /&gt;
Although the tradition of the ascetic has existed a long time outside Sumism, it too has been integrated in. Often their discipline is motivated by the need for redemption and purity in the monk, and thus their asceticism is motivated by humility. Although Lawful alignments are still typical, one out of hundreds may be neutral good. This works particularly well for those who multiclass as stewards. &lt;br /&gt;
&lt;br /&gt;
====Paladins====&lt;br /&gt;
&lt;br /&gt;
Paladins convert to Sumism far easier than any other class, and Sumist adventuring parties often come to exist when the paladin evangelizes them. Paladins may not used forced conversion, nor may they persecute good non-Smuists, although the temptation is often over-powering. Instead, they rely on typical forms of casual persuasion to bring people to the faith. &lt;br /&gt;
&lt;br /&gt;
====Rangers====&lt;br /&gt;
&lt;br /&gt;
No problem here. &lt;br /&gt;
&lt;br /&gt;
====Rouges====&lt;br /&gt;
&lt;br /&gt;
Since traditional Sumist law has a ban on stealing, rouges are an unlikely addition to the religion. Often, though, more skilled ones find themselves still useful to adventuring parties even if they can't steal stuff. &lt;br /&gt;
&lt;br /&gt;
====Sorcerors====&lt;br /&gt;
&lt;br /&gt;
Sorceror power comes from within, like superpowers. They do not tap into mystical forces, and often form fierce rivalries with the pagan sorcerors who do. Egosum forbids the use of mystical forces, as often they come from dark and evil sources. &lt;br /&gt;
&lt;br /&gt;
====Wizards====&lt;br /&gt;
&lt;br /&gt;
Having no powers of their own, they are drawn into the use of mysticism more easily than sorcerors. To stay consistant with their sumist belief, they often take the Gandalf approach, or use sources of magical energy which they are already familiar with. An example would be the matrix embedded at the Earth's core.&lt;br /&gt;
&lt;br /&gt;
===False Religions and False Gods===&lt;br /&gt;
&lt;br /&gt;
Although these are not true gods (there is only one real one) they are tremendously powerful mortals with divine powers who have been brought into powerful positions by fiends. The religions of the world are combinations of worship of good outsiders (which the good outsiders reject but fiends encourage, answering prayers in place of celestials) fiends, or 3 powerful mortals: Pun-Pun, Cassia, and Mammon. &lt;br /&gt;
&lt;br /&gt;
Pun-Pun is the NE false god of power. He was the secret member of the other two cultists, and is the deity of those who prefer strength to goodness or development (like munchkins). He has been toppled by Lord Gary of Gygax, but seeks ever to return. With a League of Dark Optimizers, his ex-familiar the tarrasque, and his servants the dalkyr at his command, he will stop at nothing to conquer and demolish all of creation. He corresponds to the devil. (not Satan, per se, but in the sense of one of mankind's 3 great temptations). &lt;br /&gt;
&lt;br /&gt;
Cassia (CE) is exactly as her entry on the Wiki shows, except that she was briefly a disciple of Pun-Pun. She represents the flesh. &lt;br /&gt;
&lt;br /&gt;
Mammon is the LE dwarf god of corrupted authority. He was a follower of Pun-Pun and briefly Cassia's opposite and partner in the Yin-Yan war. The ruler of society, money, conformity, bureacracy, and other Lawful evils, he treats individual worshippers as cogs in a constantly growing machine of power. His worshippers are usually evil bureaucrats. He corresponds to the world.&lt;br /&gt;
&lt;br /&gt;
==Cool Areas==&lt;br /&gt;
&lt;br /&gt;
Mount Equinox itself is the greatest landmark on the Continent. It is a swirling swath of fire and ice. Half of the mountain is covered in Glacier, while the other is a firey, magma-filled volcano. At the core lies the most mysterious location in the world: The Vortex. An endless swirl of positive energy and negative energy forming a tight tornado, the vortex flows like a whirlpool into its sphere of annihilation center. Every villian on the planet has tried to harness this energy at one point, but to no avail. The most enormous and succesful attempt produced a polar flash of hot and cold, forming the ground around into Mount Equinox. Some foolish people have tried to enter the vortex, only to be destroyed in the next second. The few survivors of this became vortexians or half-vortexians. It's radius is approximately 100 miles, and it can be seen from anywhere on the continent. &lt;br /&gt;
&lt;br /&gt;
The continent is shaped roughly like a diamond (parallelogram) with the mountain in the center. It is approximately 2000 miles wide and 1500 miles up and down. At the two &amp;quot;points&amp;quot; of the parellelogram are Silvaria and Golduria, while Raneheim is built on Mount Equinox itself. &lt;br /&gt;
&lt;br /&gt;
The area between Silvaria and Golduria, about 2000 miles wide and 1000 miles across, is known as the fertile band. Several rivers run off of Mount Equinox into this large area, bringing the same agricultural benefits that the Nile River brings to Egypt. It is thought that these rivers consist of melted ice, a common commodity on a mountain as polarized as Equinox. &lt;br /&gt;
&lt;br /&gt;
The areas to the North and South of the fertile band are known respectively as the fire and ice zones. Most creatures in the fire zone are CE, while LE monsters are based in the north zone (including a variant ice breathing blue dragon). They frequently invade the Fertile band from both ends, trying to expand their territories into new areas to conquer. The southernmost tip of the fire zone (and therefore the continent) is the cape of Trogdor. Although Trogdor has long been defeated, Lord Ludicrous has made it his base in an effort to establish his (weak) rule over all CE creatures. The Northernmost tip is the Grey Hall, a palace supposedly carved from a gigantic icicle. The villianous General Grey lives there. &lt;br /&gt;
&lt;br /&gt;
Other continents are unknown to the typical Equinox dweller, but can usually be infered from the nature of their iconomaster rulers. If a druid rules a continent, you can assume it will be covered in forest.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
:0-the world and outsiders are created&lt;br /&gt;
&lt;br /&gt;
:1-the first fall, fiends form. &lt;br /&gt;
&lt;br /&gt;
:30- dragons created, evolve from dominant erptilian species. Instantly master form of technology known to them as '''machina'''. After designing a '''machina''' powered civilization, including a machina hard drive at the planet's core,&lt;br /&gt;
&lt;br /&gt;
:40-2nd fall, in which the above sentence is finished and the dragons collapse into evil. Evil dragons tattoo themselves chromatic colors, and use complex machina powered constructs to provide physical forms for the evil outsiders. Although less than their normal spiritual existance, these forms are powerful enough to conquer the central machina hard drive and establish a factory around it as the earth's core. &lt;br /&gt;
&lt;br /&gt;
:50-1st war. Good Dragons, realizing that it is an abomination to create constructs for the outsiders, cannot bring celestials of their own. When hope is nearly lost, celestials manifest of their own power. The war creates a stable zone in which fiends are barred from outright conquering world. Dragons, however, do to loss of their central machina hardrive, fall into chaos and nearly become extinct. Minor Machina drives implanted in the Earth's crust form a weaker machina matrix than previously existed. As civilization progresses, wizard's find way to access known machina drives and sorcerors find that some of the power has imprinted itse;f into their bloodstreams. Machina is later retermed '''magic'''. &lt;br /&gt;
&lt;br /&gt;
:60-Dragons nearly extinct. Retreat into hiding. &lt;br /&gt;
&lt;br /&gt;
:100-Elves and Dwarves emerge. Found urban and wilderness societies. The Dragons teach them rudmentary machina, and guide them to form strongest creatures on the planet. &lt;br /&gt;
&lt;br /&gt;
:150-Humans emerge from a crossbreeding of elves and dwarves. Evil Dragons exploit the genetic oddities of humans to clone tiny dragonmen. The Kobold Race forms. &lt;br /&gt;
&lt;br /&gt;
:200-Pun-Pun rises to power. By expermienting on his own DNA, creates the Dalkyr, Tarrasque, and Land of Nonsense. As Cult of Pun-Pun is founded, the human Lord Gary of Gygax uses an ancient machina weapon to chemically imbalance Pun-Pun's already unstable DNA. As fiends and dragons try to kill him for his great weapon, he flees into alternate plane where machina does not exist, and he cannot be detected. &lt;br /&gt;
&lt;br /&gt;
:300-Pun-Pun's dalkyr worshippers create Xoriat, and found Cult of Pun-Pun on Earth. Kobolds end expermientation on themselves, but not before forming the goblinoids. Goblinoids later form orcs, halflings, and gnomes. &lt;br /&gt;
&lt;br /&gt;
:Yin-Yan war. Dwarves abandon true god to worship Mammon, While Elves begin to worship Cassia. As Law and Chaos become pawns in the servitude of evil, the human and gnome missionaries attempt to return them to true faith. &lt;br /&gt;
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:360-Great decimation. Last good Dwarves and Elves unite, using their respective strengths and powers of Law and Chaos to destroy High priest of Pun-Pun. As cults of Cassia and Mammon Crumble, the two races finally return to the good side. The Law/Chaos vortex they generate, forms Mount Equinox, and eventually the continent of Equinox. &lt;br /&gt;
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:500-Great temptation. Draconic Demilich Trogdor turns the kobolds, orcs, and goblinoids to evil. &lt;br /&gt;
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:600-Vortexion Rise. The Duke of Pearl uses his new powers to found the Dark Optimizers, an offshoot of the cult of Pun-Pun. He tries to indoctrinate every adventurer in the world, but is stopped by the great Dashing Swordsman Ilghiehera Ligriv. He later bonds with Trogdor to start the Trogdor War, temporarily becoming a hybrid Dragon-Man who incinerates all continents except Equinox before they destroy him. &lt;br /&gt;
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:700-The overuse of the vortex starts the great collision, as the plane of Eberron crashes into the plane of Equinox, causing new continents and races to instantly appear in the middle of the ocean. Trade opens immediately, and the races spread throughout the world. &lt;br /&gt;
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:1000-The Age of Iconomasters begins and the Iconomasters divide the world into different nations and economic regions for them to rule. 12th fighter iconomaster leaves to form his own crime syndicate.&lt;br /&gt;
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Present Age.  &lt;br /&gt;
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After the destruction wrought which forged Equinox, the Gold and Silver dragons established a pact with Humanity by building the cities of Golduria and Silvaria for the colonists coming to the continent, in exchange for obedience to the Silverian and Goldurian Laws. The ''Pax Dracona'' lasted for 7 centuries, during which dwarven explorers founded Raneheim in the caverns around Equinox itself. In addition, the Drusicilian forest grew between Equinox and Raneheim. Then, the sudden appearance of an ancient weapon in the hands of a sadistic bard turned back civilization by 3,000 years. The Southern inhabitants of Equinox lived in a land ravaged by Barbarism, and themselves became propagators of it. Meanwhile, the Court of Needles appeared in Silvaria. A deadly assassin's guild, they established smuggling through the Silvarian port and through the Drusicilian Forest. The sudden emergence of new warlords in the North crushed the hopes and dreams of millions, turning them into the slaves in a new heartless Empire. Today, the land has been carved up into these various good, evil, and still to be determined factions.&lt;br /&gt;
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===Nations===&lt;br /&gt;
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The regions of the land in between the city-states are generally untamed wilderness, but some outposts and loose government does exist in the wild. &lt;br /&gt;
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====Drucilia====&lt;br /&gt;
&lt;br /&gt;
The largest of these is the Drucilian forest, the most populated region in all of Equinox. A giant forest, it houses not only beings such as elves, halflings and raptorans, but also forest gnomes, humans, and even a few fey villages. Originally created after the primal eruption which forged the island, The fey were the first beings to inhabit it. Although it was under their domain for the first few thousand years of its existence, the conflict with the green dragons invading destroyed their Empire and the were forced to rely on humanoid allies to repel the threat. Thus, the first pioneers began. Among them were a group of forest gnomes, the descendants of whom would one day forge an alliance with the cleric Percival to overthrow the green dragon Empire. About 100 years before the current time, the Utopian forest kingdom was destroyed after the druidic order in the forest was corrupted by Humphrey Lintymann. They welcomed the green dragons back into the forest, convinced that they were required by nature to destroy the Utopian environment. Taking neutrality to the extremes to this very day, they attempt to act as evilly as possible to balance out the goodness of its inhabitants. After the green dragons were fully instated however, they were not willing to reverse the principle to aid the side of good. Humphrey Lintymann was one of the founders of The Court of Needles. To this very day, the forest is a major smuggling network for the court. Yet some good exists in the forest. See the NPC section (currently under construction)&lt;br /&gt;
&lt;br /&gt;
====Golduria====&lt;br /&gt;
&lt;br /&gt;
An Ancient City of Lawful Good People.&lt;br /&gt;
&lt;br /&gt;
Specifically, Golduria was the capital of the Ancient Goldurian Empire. It once ruled the entire continent of Golduria, and was destroyed by the terrible War of [[Trogdor (DnD NPC)|Trogdor]]. The city was founded by the gold dragon [[Guardian (DnD NPC)|Guardian]] when he was a young wyrmling, as a refugee from the Gold dragon poachers attacking from the bluebobble sea. He came to care for a community of peasants there, as they came to him for protection. After years, as new generations grew there, he faded into the twilight, interfering less directly in Goldurian politics. Eventually, by the time he was mature, the city had become a small kingdom under King Boris the Bumbler. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;At this point in time, Guardian began instructing promising Goldurians in the ways of paladinhood. This proved useful, for it was at this point that the first skirmishes of Trogdor occured as the malevolent dragon unleashed a legion of his hobgoblin fighters on the East. As they pilaged and burned the land, Guardian's paladins swept into battle. Eventually, they unravelled his army by defeating the most Charismatic leaders. The Chaotic hordes soon disbanded, and the Paladin Emperors replaced the Kings of older Golduria. The greatest paladin in the land would become the Emperor at the death of the previous one. With Golduria the world's first Lawful Good nation, they naturally became very powerful as more and more smaller countries joined for protection. Eventually, the Goldurian Empire covered Half of the continent of Equinox, stretching from Golduria in the East to Raneheim in the West. Then, of course, the War of Trogdor nearly destroyed them. Today, Golduria has been reduced to its original capital city, but is still ruled by the strongest paladin in the land. In this case, the Paladin Iconomaster.&lt;br /&gt;
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====Silvaria====&lt;br /&gt;
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Guardian's Silver Dragon cousin later established a city of his own, placing it on top of a semifrozen crystaline lake called Babble Bay. Using trade with other continents, Silvaria becomes a global economic powerhouse. Its powerful navy and artistic charm keeps rouge nations from attacking it. Due to close location to the Drucicilian forest, it becomes heavily inhabitde by elves, and is widely known as the city of beauty. Most inhabitants are CG, including the original Silver Dragon, living secretly in a giant ice bubble in the bay beneith Silvaria. The Silvarian Dragons, essentially CG Silver ones, shortly hold rule, until they migrate to pursue artistic endeavors and the city is left in the hands of the most brilliant artist. &lt;br /&gt;
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====Raneheim====&lt;br /&gt;
&lt;br /&gt;
Raneheim was influenced partially by bronze dragons, but also by the cult of mammon in its rise. Thus, the Dwarven metropolis spends less time policing the world and moer time making money as mercenaries. Located at the base of Mount Equinox, they are in an ideal position for this.&lt;br /&gt;
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==Organizations/Villians==&lt;br /&gt;
&lt;br /&gt;
Many corrupt groups dot the landscape. The generic villains sometimes work together, each with those who resemble him on the Law/Chaos axis, but few actually plan for anyone to profit but themselves. Here are the lists of baddies.&lt;br /&gt;
*The Grey Lords: Led by the Gruesome General Grey, these villains systematically decimate lands, forests, lives...all to attain the goal of Dominian over the Earth. Some of their plots have included Dominating the Tarrasque, Gaining possession of time-travel devices, and corrupting those under their influence through Programmed Amnesia spells (see the Spell Compendium). All the Grey Lords are Lawful Evil.&lt;br /&gt;
**[[General Grey (DnD NPC)]], the leader of the Grey Lords, is a fallen Paladin. However, he posseses one trait no other Paladin has: Lawyer Power. After a shock wave of negative energy stripped him of his powerful paladin levels, he turned evil and became a Blackguard. However, he also became a Lawyer (Politico Character Optimization). He currently has a great deal of administrative power. Extremely lawful, he enjoys using his job as a person of prominence in Golduria to exploit people throughout Equinox. He currently has alliances with thousands of mind-flayers, vampires, devils... and is the leader of the Grey Lords. For some reason, his mind is extremely good at plotting, and he has generated thousands of evil schemes for his henchmen. This includes Dominating the Tarrasque, becoming Emperor, assassinating the High priests of rival religions, and bringing about the formation of a second mind flayer Empire. Still, throughout his corruption, he still perceives himself as the epitome of good. Everyone else is evil. His greatest vice-an incredible ego. weak by himself, but invincible in a social setting.&lt;br /&gt;
**Purple Swan, a top Monk, frequently clashes with Gadgety Gilbert. She uses only an amulet of Mighty fists, and assorted miscellaneous wondrous items. However, things have changed of late. While assassinating a wealthy gnome to help Grey attain an artifact in his possession, she fell into a trap and contracted a horrible disease. At the time of the Campaign, she is forced to use Gadgety's aid to survive, transplanting her consciousness into a Warforged body. Naturally she is upset with her loss of independence on items and Machinery, but there is a consolation: Grey has hired a group of artificers to build an adamantine clockwork horror into her new body.&lt;br /&gt;
**Macro-Tigey, a Rakshasa lich, works as the sorcerer for the Grey Lords. As yet, however, his only real role in the group is that of ambassador to the Nine Hells. He often aids Gadgety Gilbert.&lt;br /&gt;
**Gadgety Gilbert, the team artificer, spends his time designing clever devices for use in the complicated schemes of General Grey or Slitheria. He often has some role in just about every plot the grey Lords have, and is currently trying to turn Purple Swan into the Ultimate Weapon.&lt;br /&gt;
*The Court of Needles: A Silvarian thieves' guild. NE. founded by Hans Ombvil, but 2nd oldest member is Humphrey Lintymann.&lt;br /&gt;
**Hans Ombvil, a villainous Fighter (Evil fighter, not actually Villainous Fighter Class) is the founder and head of Venomia. Wielder of the Sword of Kas (Dm guide) he also has proficiency with several exotic weapons developed by Venomia alone, or mundane weaponry from planes that have no magic but futuristic technology. (He has Proficiency with all Futuristic Weapons, in addition to other stuff.) Powerful, Cruel, and never smiling, he is currently heading a Court project to break into the Ranehiem National Vault, stealing all the lesser orbs. Few know his mysterious background, and he enjoys a certain amount of anonymity. Corrupted through a Programmed Amnesia Spell, he first came under the influence of evil when he obtained the Sword of Kas. He is the forgotten iconomaster.&lt;br /&gt;
**The Armpit of Vecna used to work for the king of Silvaria, but turned away to serve Ombvil and turn his great magical skill to evil. You don't wanna mess with this guy. He's a gray elf, and is highly bigoted towards all non-elves, even half elves. His horrible bullying may be the very thing that drove The Hunter of Races insane. &lt;br /&gt;
**Humphrey Lintymann is the most powerful druid on the continent of Equinox. He runs a large smuggling operation in the Drucilian forest, and has corrupted the druid order there. The Court currently has him involved in a plot to obtain the Green Orb of Dragonkind. He has a large number of corrupt druids working for him, and is widely believed to be the head of the Court.&lt;br /&gt;
**The Unseen is a 15-year old halfling rogue who has already killed half of the Court's Enemies worldwide. The bodyguard of Ombvil, she is the most anonymous character of all. And to date, she is still one of the most vile.&lt;br /&gt;
*The Blood Squad are just a bunch of Chaotic Evil Serial Killers who work together only in the loosest possible sense of the word. However, they can be considered allies. Although they cannot come up with any evil plots of their own, Ludicrous has been known to Hijack the Evil Plots of others, and often comes up with sinister gimmicks on the spot. &lt;br /&gt;
**Lord Ludicrous is a psycho bard with a penchant for Otto's Irresistible dance. His favorite type of performance is rap music. He also carries a large clock around his neck which he has stolen from the Duke of Pearl. Last seen trying to unleash [[Trogdor (DnD NPC)|Trogdor]], a draconic demilich, he has since moved on to taking advantage of the Duke of Pearl's plan. He enjoys using mind control to send people into self-destructive frenzies, and makes frequent use of Song of Discord. He once used a Rulership Artifact to level a Dwarven City to the ground by forcing the city militia to butcher the civilians.&lt;br /&gt;
**Mr. R, a half-orc barbarian, has spent a good deal of his life smashing everything that makes him upset. Ludicrous has currently entrusted him with a powerful ruler ship artifact, and has set him on a Campaign of terror to south Equinox. The goal: unleash Annihilatrix.&lt;br /&gt;
**A serial killer, ranger, and avenging executioner, the Hunter of Races is best known for his variety. A half-elf, he has made it his hobby to kill as many sentient beings as possible- and often makes taxidermy from any particularly fierce victims. His favorite is the head of a halfling paladin that he keeps mounted on his wall. He attended the same private school as the Armpit of Vecna, whose constant bullying gave him a powerful hatred of purebred elves. Last seen convincing a group of aboleths to attack Silvaria, he remains a seriously nasty dude. &lt;br /&gt;
*The Duke of Pearl is the most mysterious villain of all. Rumored to have several evil templates (mind-flayer lich vampire half-fiend) he is of an indiscernible alignment. The only things known about him is that he likes to collect his victims' souls in pearls...that he somehow absorbs the power of each person he entraps...that he is an even better schemer than Gray...that he has many allies...and that he owns a portrait of himself that he has never allowed anyone else to see. Perhaps it is his phylactery.&lt;br /&gt;
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== Planes ==&lt;br /&gt;
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[[Land of Nonsense (Equinox Mountain Kingdoms Supplement)|Land of Nonsense]]&lt;br /&gt;
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{{Back to DnD Campaign Settings&lt;br /&gt;
|category=Equinox Mountain Kingdoms Setting}}&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Dashing_Swordsman_(3.5e_Prestige_Class)</id>
		<title>Talk:Dashing Swordsman (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Dashing_Swordsman_(3.5e_Prestige_Class)"/>
				<updated>2008-04-21T23:43:23Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Featured Article Nomination */&lt;/p&gt;
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&lt;div&gt;{{Featured Article Nominee}}&lt;br /&gt;
== Please Rate ==&lt;br /&gt;
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Can somebody please rate this prestige class? It has potential, and I hope to revise it a little... tell me what you think.&lt;br /&gt;
--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:10, 16 January 2008 (MST)&lt;br /&gt;
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:This looks beautiful.  {{Unsigned|Sir Milo Teabag|14:41, 18 January 2008 (MST)}}&lt;br /&gt;
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::One thing is that the (Su), (Ex), etc should go before the abilities.  --[[User:Green Dragon|Green Dragon]] 16:04, 18 January 2008 (MST)&lt;br /&gt;
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:::Really? Since when? I feel sooo out of the loop :P --[[User:Pwsnafu|Pwsnafu]] 19:27, 20 January 2008 (MST)&lt;br /&gt;
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::::Wow, I meant to say after.  Lol...  I must have been very tired or semething.  I saw them before, and I guess...  Wow.  Sorry.  Yes, they are supposed to go after ''':S'''.  --[[User:Green Dragon|Green Dragon]] 12:50, 21 January 2008 (MST)&lt;br /&gt;
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:::::Another thing:  Dramatic Entrance 1 could be more generic and less specific.  Instead of only working with glass it could just make 1 hardness of any object ignored. Currently I feel it would only work in very specific scenarios.  --[[User:Green Dragon|Green Dragon]] 22:51, 21 January 2008 (MST)&lt;br /&gt;
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::::::I suppose so. It should be all better now. There hasn't been a rating yet, though, and Flair 2 still needs a little editing by someone with OA. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:59, 23 January 2008 (MST)&lt;br /&gt;
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:::::::Hee hee, Order of the Stick fan? ''':D''' -- [[User:Eiji|Eiji]] 15:07, 5 February 2008 (MST)&lt;br /&gt;
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::::::::You bet! I wonder what Rich Burlew would think of this. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:54, 5 February 2008 (MST)&lt;br /&gt;
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:::::::::MOI me when you are ready to have it rerated.  --[[User:Aarnott|Aarnott]] 08:28, 26 March 2008 (MDT)&lt;br /&gt;
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== Rating - 10/10 ==&lt;br /&gt;
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This is a 10. Excellent work.--[[User:Dmilewski|Dmilewski]] 05:25, 24 January 2008 (MST)&lt;br /&gt;
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:Lets have an encore!  10/10 from me as well, I must play this! -- [[User:Eiji|Eiji]] 21:48, 17 February 2008 (MST)&lt;br /&gt;
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== Featured Article? ==&lt;br /&gt;
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I think this could be featured article material. The only thing I'm hesitant about is the lack of images and the like...everything else about this class is awesome. --[[User:Barnacle Ed|Barnacle Ed]] 09:12, 8 March 2008 (MST)&lt;br /&gt;
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: Great! While you're at it, I'd like my class to get its rating back. It's a little disconcerting to have my wonderful prestige class lose its status so suddenly. I'd do it myself, but it feels unethical to give a good rating to my own class, or to recommend it for featured article. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:03, 22 March 2008 (MDT)&lt;br /&gt;
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::I would say; nominate it, but it will have to have some work on formatting done on it before it becomes featured. The last PrC to become nominated improved greatly in the time it took to become featured. --[[User:Sam Kay|Sam Kay]] 04:46, 23 March 2008 (MDT)&lt;br /&gt;
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:::That was yours, wasn't it? Was it hard to see changes in your article, and did they mess it up? But I suppose your advice is good. If it gets attention, it may at least be rated again. I'll MoI you. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:07, 23 March 2008 (MDT)&lt;br /&gt;
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::::[http://www.dandwiki.com/w/index.php?title=Spider_Rider_%28DnD_Prestige_Class%29&amp;amp;diff=241640&amp;amp;oldid=233676 Here] are all the changes that FA status elicited on the spider rider.  --[[User:Green Dragon|Green Dragon]] 23:21, 23 March 2008 (MDT)&lt;br /&gt;
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== Featured Article Nomination ==&lt;br /&gt;
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I have nominated the Dashing Swordsman partially because I hope it will improve as more people look at it, partially because of a recommendation, and mostly because I actually think it is that good. I like how it turns a style-based character into one that can match poewr-oriented ones. It allows the bard to finally catch up wiht the wizard or druid. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:11, 23 March 2008 (MDT)&lt;br /&gt;
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'''Oppose''' &amp;amp;mdash; This is nowhere near formatted right.  I would recommend you use the [[DnD Prestige Class Preload]] and then touch up to match the [[Blackguard (Evaluational Prestige Class Layout)]] and the [[Spider Rider (DnD Prestige Class)]].  --[[User:Green Dragon|Green Dragon]] 23:19, 23 March 2008 (MDT)&lt;br /&gt;
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:Oops. I'll fix that before any other users present their evaluations.  {{Unsigned|Sir Milo Teabag|07:32, 24 March 2008 (MDT)}}&lt;br /&gt;
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::Don't follow the preload just yet.  It doesn't reflect the [[Blackguard (Evaluational Prestige Class Layout)]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:32, 24 March 2008 (MDT)&lt;br /&gt;
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:::So just leave it alone for a while? --[[User:Sir Milo Teabag|Sir Milo Teabag]] 13:19, 24 March 2008 (MDT)&lt;br /&gt;
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::::No, follow [[Blackguard (Evaluational Prestige Class Layout)]] and the [[Spider Rider (DnD Prestige Class)]].  Disregard the [[DnD Prestige Class Preload|preload]].  Sorry about that confusion.  --[[User:Green Dragon|Green Dragon]] 13:23, 24 March 2008 (MDT)&lt;br /&gt;
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:::::[[DnD Prestige Class Preload]] is ready to go.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:50, 24 March 2008 (MDT)&lt;br /&gt;
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::::::Gee that was confusing... ok to clarify you should use the [[DnD Prestige Class Preload]] to get this PrC all formated up and looking pretty --[[User:Hawk|Hawk]] 07:27, 28 March 2008 (MDT)&lt;br /&gt;
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:::::::The epic section does not follow the preload.  --[[User:Green Dragon|Green Dragon]] 13:28, 21 April 2008 (MDT)&lt;br /&gt;
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::::::::Actually not much on this follows the preload.  I know this will entail a lot of work but I would recommend that you put this entire prestige class through the preload so it comes out formatted right.  Current issues include the prerequisite area, the table, the epic section, etc.  It really needs to be ran through the preload (to run it through just click &amp;quot;add new PrC&amp;quot; and name it &amp;quot;DS&amp;quot; or something.  Do not press save, just fill everything out (copy and paste) and then copy and paste the entire page over to this page, replacing it).  --[[User:Green Dragon|Green Dragon]] 13:33, 21 April 2008 (MDT)&lt;br /&gt;
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:::::::::Okay, I've copy and pasted the Preload onto a word document at home to get a look at it and....'''''WHOAAAA'''''... this is pretty intimidating. I have a limited knowledge of what all this computer code means and with no idea of where everything is (there are no spaces) I am totally lost. Let's hope I can straighten this out in a week or so. '''''WOW'''''--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:43, 21 April 2008 (MDT)&lt;br /&gt;
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'''Comment''' &amp;amp;mdash; This needs an example NPC.  --[[User:Green Dragon|Green Dragon]] 12:59, 29 March 2008 (MDT)&lt;br /&gt;
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:I'll try to get one, but I would appreciate it if somebody would do it for me. I see that the Hashashin guy is getting aid. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 20:25, 30 March 2008 (MDT)&lt;br /&gt;
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::Aid by a friend of his in real life ''';)'''.  I'll help if I find time.  --[[User:Green Dragon|Green Dragon]] 01:12, 31 March 2008 (MDT)&lt;br /&gt;
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:::I may also like to get a picture for this class. A picture of Puss-in-boots or Jack Sparrow or somebody might be good. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 14:07, 18 April 2008 (MDT)&lt;br /&gt;
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'''Comment''' &amp;amp;mdash; This needs links to both the [[SRD:System Reference Document|SRD]] and from the table to the class features.  Also the links on the example NPC are messed up.  --[[User:Green Dragon|Green Dragon]] 13:26, 21 April 2008 (MDT)&lt;br /&gt;
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'''Comment''' &amp;amp;mdash; The class skills need to be written out.  --[[User:Green Dragon|Green Dragon]] 13:40, 21 April 2008 (MDT)&lt;br /&gt;
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:Looks like I'm not done yet. (sigh) --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:42, 21 April 2008 (MDT)&lt;br /&gt;
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== Flair confusion ==&lt;br /&gt;
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In the flair ability they get, everything makes sense but this: If he goes for too long (10 minutes), he tires and takes a cumulative -1 penalty per round. What exactly is meant by that? If he uses it every round for 10 minutes? If he doesn't use it at all for 10 minutes? If he uses it more than once in 10 minutes? And what does he take a penalty to? The flair check? Attack rolls? Skill checks? Various other things? --[[User:Daniel Draco|Daniel Draco]] 05:35, 31 March 2008 (MDT)&lt;br /&gt;
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:I've made a minor edit or two that I hop cleans things up. Please mention any other problems you use. Also, I would appreciate it if you would help me to get a sample NPC for the [[Dashing Swordsman (DnD Prestige Class)|Dashing Swordsman]]. It's the only thing I need before it will be ready for a rerating and possible featured article. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:28, 1 April 2008 (MDT)&lt;br /&gt;
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::Sure, I'm not really working on anything else right now...at least nothing as worthwhile as this. (My [[User:Daniel Draco/wip3|Havoc Brute]] is admittedly a waste of time). So do you want someone to build the NPC from the ground up, or do you have it designed and just need it made into a wiki page? --[[User:Daniel Draco|Daniel Draco]] 08:41, 1 April 2008 (MDT)&lt;br /&gt;
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:::Ground up. I have the levels, race, alignment, and that's it. On second thought, the alignment is impossible given bard, so I guess even that must go.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:27, 2 April 2008 (MDT)&lt;br /&gt;
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::::Alright, gimme that info and I'll do it for you if you want ''':)'''. --[[User:Daniel Draco|Daniel Draco]] 18:06, 2 April 2008 (MDT)&lt;br /&gt;
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:::::They're already there. Read the Sample Encounter Carefully. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:31, 3 April 2008 (MDT)&lt;br /&gt;
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::::::Ah, I see it. Before I start though, be aware that, as a bard, he cannot be lawful good...closest he can be is neutral good, and in this case he is an ex-paladin (therefore having three mostly-dead levels). --[[User:Daniel Draco|Daniel Draco]] 08:51, 3 April 2008 (MDT)&lt;br /&gt;
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::::::Unless, as it just occurred to me, he took the levels of bard, changed alignment, then took the levels of paladin. --[[User:Daniel Draco|Daniel Draco]] 08:52, 3 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Never mind. I'll try to make one on my own. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:24, 20 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Bad news. I tried to make the character an NPC first and then create a link, but something screwed up the NPC. I'll try to wrap it up, but for some reason the stuff doesn't show up. I need somebody to straighten out [[Ilighiera Ligriv (DnD NPC)]]. It's probably a simple bug (this sort of thing usually is). If it can be fixed, we could somehow connect it to the page (I noticed Sam Kay did something similar) and my prestige class would be ready for rating and possibly election as the 3rd favored article. &lt;br /&gt;
&lt;br /&gt;
:::::::::I have done what I can. It is in the hands of the admins now.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:59, 20 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Alright. Thanks to Sledged for fixing it. It should be ready for FA and rating now! --[[User:Sir Milo Teabag|Sir Milo Teabag]] 09:41, 21 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::I would actually say with the flair that there isn't much point having it as is without some way for it to decrease during a battle.  Have you ever had a D&amp;amp;D battle last over 2 minutes?  I haven't.  I would make it last normally 1 round per charisma modifier and after that you get a -1 each round.  The penalties go away after you have rested for 5 minutes.  Even that seems generous. The &amp;quot;bonus to flair checks this round&amp;quot; is a lot more useful if flair checks actually decrease...  Perhaps something hasher would make the character more exciting to play -- a cumulative -1 to flair checks each time you use one (5 min rest allows this to reset).  --[[User:Aarnott|Aarnott]] 10:13, 21 April 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Dashing_Swordsman_(3.5e_Prestige_Class)</id>
		<title>Talk:Dashing Swordsman (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Dashing_Swordsman_(3.5e_Prestige_Class)"/>
				<updated>2008-04-21T21:42:43Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Featured Article Nomination */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured Article Nominee}}&lt;br /&gt;
== Please Rate ==&lt;br /&gt;
&lt;br /&gt;
Can somebody please rate this prestige class? It has potential, and I hope to revise it a little... tell me what you think.&lt;br /&gt;
--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:10, 16 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:This looks beautiful.  {{Unsigned|Sir Milo Teabag|14:41, 18 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
::One thing is that the (Su), (Ex), etc should go before the abilities.  --[[User:Green Dragon|Green Dragon]] 16:04, 18 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Really? Since when? I feel sooo out of the loop :P --[[User:Pwsnafu|Pwsnafu]] 19:27, 20 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Wow, I meant to say after.  Lol...  I must have been very tired or semething.  I saw them before, and I guess...  Wow.  Sorry.  Yes, they are supposed to go after ''':S'''.  --[[User:Green Dragon|Green Dragon]] 12:50, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::Another thing:  Dramatic Entrance 1 could be more generic and less specific.  Instead of only working with glass it could just make 1 hardness of any object ignored. Currently I feel it would only work in very specific scenarios.  --[[User:Green Dragon|Green Dragon]] 22:51, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::I suppose so. It should be all better now. There hasn't been a rating yet, though, and Flair 2 still needs a little editing by someone with OA. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:59, 23 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::Hee hee, Order of the Stick fan? ''':D''' -- [[User:Eiji|Eiji]] 15:07, 5 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::You bet! I wonder what Rich Burlew would think of this. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:54, 5 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::MOI me when you are ready to have it rerated.  --[[User:Aarnott|Aarnott]] 08:28, 26 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Rating - 10/10 ==&lt;br /&gt;
&lt;br /&gt;
This is a 10. Excellent work.--[[User:Dmilewski|Dmilewski]] 05:25, 24 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Lets have an encore!  10/10 from me as well, I must play this! -- [[User:Eiji|Eiji]] 21:48, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Featured Article? ==&lt;br /&gt;
&lt;br /&gt;
I think this could be featured article material. The only thing I'm hesitant about is the lack of images and the like...everything else about this class is awesome. --[[User:Barnacle Ed|Barnacle Ed]] 09:12, 8 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
: Great! While you're at it, I'd like my class to get its rating back. It's a little disconcerting to have my wonderful prestige class lose its status so suddenly. I'd do it myself, but it feels unethical to give a good rating to my own class, or to recommend it for featured article. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:03, 22 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I would say; nominate it, but it will have to have some work on formatting done on it before it becomes featured. The last PrC to become nominated improved greatly in the time it took to become featured. --[[User:Sam Kay|Sam Kay]] 04:46, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::That was yours, wasn't it? Was it hard to see changes in your article, and did they mess it up? But I suppose your advice is good. If it gets attention, it may at least be rated again. I'll MoI you. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:07, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::[http://www.dandwiki.com/w/index.php?title=Spider_Rider_%28DnD_Prestige_Class%29&amp;amp;diff=241640&amp;amp;oldid=233676 Here] are all the changes that FA status elicited on the spider rider.  --[[User:Green Dragon|Green Dragon]] 23:21, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Featured Article Nomination ==&lt;br /&gt;
&lt;br /&gt;
I have nominated the Dashing Swordsman partially because I hope it will improve as more people look at it, partially because of a recommendation, and mostly because I actually think it is that good. I like how it turns a style-based character into one that can match poewr-oriented ones. It allows the bard to finally catch up wiht the wizard or druid. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:11, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Oppose''' &amp;amp;mdash; This is nowhere near formatted right.  I would recommend you use the [[DnD Prestige Class Preload]] and then touch up to match the [[Blackguard (Evaluational Prestige Class Layout)]] and the [[Spider Rider (DnD Prestige Class)]].  --[[User:Green Dragon|Green Dragon]] 23:19, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Oops. I'll fix that before any other users present their evaluations.  {{Unsigned|Sir Milo Teabag|07:32, 24 March 2008 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
::Don't follow the preload just yet.  It doesn't reflect the [[Blackguard (Evaluational Prestige Class Layout)]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:32, 24 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::So just leave it alone for a while? --[[User:Sir Milo Teabag|Sir Milo Teabag]] 13:19, 24 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::No, follow [[Blackguard (Evaluational Prestige Class Layout)]] and the [[Spider Rider (DnD Prestige Class)]].  Disregard the [[DnD Prestige Class Preload|preload]].  Sorry about that confusion.  --[[User:Green Dragon|Green Dragon]] 13:23, 24 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::[[DnD Prestige Class Preload]] is ready to go.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:50, 24 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Gee that was confusing... ok to clarify you should use the [[DnD Prestige Class Preload]] to get this PrC all formated up and looking pretty --[[User:Hawk|Hawk]] 07:27, 28 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::The epic section does not follow the preload.  --[[User:Green Dragon|Green Dragon]] 13:28, 21 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Actually not much on this follows the preload.  I know this will entail a lot of work but I would recommend that you put this entire prestige class through the preload so it comes out formatted right.  Current issues include the prerequisite area, the table, the epic section, etc.  It really needs to be ran through the preload (to run it through just click &amp;quot;add new PrC&amp;quot; and name it &amp;quot;DS&amp;quot; or something.  Do not press save, just fill everything out (copy and paste) and then copy and paste the entire page over to this page, replacing it).  --[[User:Green Dragon|Green Dragon]] 13:33, 21 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Comment''' &amp;amp;mdash; This needs an example NPC.  --[[User:Green Dragon|Green Dragon]] 12:59, 29 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I'll try to get one, but I would appreciate it if somebody would do it for me. I see that the Hashashin guy is getting aid. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 20:25, 30 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Aid by a friend of his in real life ''';)'''.  I'll help if I find time.  --[[User:Green Dragon|Green Dragon]] 01:12, 31 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::I may also like to get a picture for this class. A picture of Puss-in-boots or Jack Sparrow or somebody might be good. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 14:07, 18 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Comment''' &amp;amp;mdash; This needs links to both the [[SRD:System Reference Document|SRD]] and from the table to the class features.  Also the links on the example NPC are messed up.  --[[User:Green Dragon|Green Dragon]] 13:26, 21 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Comment''' &amp;amp;mdash; The class skills need to be written out.  --[[User:Green Dragon|Green Dragon]] 13:40, 21 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like I'm not done yet. (sigh) --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:42, 21 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Flair confusion ==&lt;br /&gt;
&lt;br /&gt;
In the flair ability they get, everything makes sense but this: If he goes for too long (10 minutes), he tires and takes a cumulative -1 penalty per round. What exactly is meant by that? If he uses it every round for 10 minutes? If he doesn't use it at all for 10 minutes? If he uses it more than once in 10 minutes? And what does he take a penalty to? The flair check? Attack rolls? Skill checks? Various other things? --[[User:Daniel Draco|Daniel Draco]] 05:35, 31 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I've made a minor edit or two that I hop cleans things up. Please mention any other problems you use. Also, I would appreciate it if you would help me to get a sample NPC for the [[Dashing Swordsman (DnD Prestige Class)|Dashing Swordsman]]. It's the only thing I need before it will be ready for a rerating and possible featured article. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:28, 1 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Sure, I'm not really working on anything else right now...at least nothing as worthwhile as this. (My [[User:Daniel Draco/wip3|Havoc Brute]] is admittedly a waste of time). So do you want someone to build the NPC from the ground up, or do you have it designed and just need it made into a wiki page? --[[User:Daniel Draco|Daniel Draco]] 08:41, 1 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Ground up. I have the levels, race, alignment, and that's it. On second thought, the alignment is impossible given bard, so I guess even that must go.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:27, 2 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::Alright, gimme that info and I'll do it for you if you want ''':)'''. --[[User:Daniel Draco|Daniel Draco]] 18:06, 2 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::They're already there. Read the Sample Encounter Carefully. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:31, 3 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Ah, I see it. Before I start though, be aware that, as a bard, he cannot be lawful good...closest he can be is neutral good, and in this case he is an ex-paladin (therefore having three mostly-dead levels). --[[User:Daniel Draco|Daniel Draco]] 08:51, 3 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Unless, as it just occurred to me, he took the levels of bard, changed alignment, then took the levels of paladin. --[[User:Daniel Draco|Daniel Draco]] 08:52, 3 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Never mind. I'll try to make one on my own. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:24, 20 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Bad news. I tried to make the character an NPC first and then create a link, but something screwed up the NPC. I'll try to wrap it up, but for some reason the stuff doesn't show up. I need somebody to straighten out [[Ilighiera Ligriv (DnD NPC)]]. It's probably a simple bug (this sort of thing usually is). If it can be fixed, we could somehow connect it to the page (I noticed Sam Kay did something similar) and my prestige class would be ready for rating and possibly election as the 3rd favored article. &lt;br /&gt;
&lt;br /&gt;
:::::::::I have done what I can. It is in the hands of the admins now.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:59, 20 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Alright. Thanks to Sledged for fixing it. It should be ready for FA and rating now! --[[User:Sir Milo Teabag|Sir Milo Teabag]] 09:41, 21 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::I would actually say with the flair that there isn't much point having it as is without some way for it to decrease during a battle.  Have you ever had a D&amp;amp;D battle last over 2 minutes?  I haven't.  I would make it last normally 1 round per charisma modifier and after that you get a -1 each round.  The penalties go away after you have rested for 5 minutes.  Even that seems generous. The &amp;quot;bonus to flair checks this round&amp;quot; is a lot more useful if flair checks actually decrease...  Perhaps something hasher would make the character more exciting to play -- a cumulative -1 to flair checks each time you use one (5 min rest allows this to reset).  --[[User:Aarnott|Aarnott]] 10:13, 21 April 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Dashing_Swordsman_(3.5e_Prestige_Class)</id>
		<title>Talk:Dashing Swordsman (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Dashing_Swordsman_(3.5e_Prestige_Class)"/>
				<updated>2008-04-21T15:41:42Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Flair confusion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured Article Nominee}}&lt;br /&gt;
== Please Rate ==&lt;br /&gt;
&lt;br /&gt;
Can somebody please rate this prestige class? It has potential, and I hope to revise it a little... tell me what you think.&lt;br /&gt;
--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:10, 16 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:This looks beautiful.  {{Unsigned|Sir Milo Teabag|14:41, 18 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
::One thing is that the (Su), (Ex), etc should go before the abilities.  --[[User:Green Dragon|Green Dragon]] 16:04, 18 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Really? Since when? I feel sooo out of the loop :P --[[User:Pwsnafu|Pwsnafu]] 19:27, 20 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Wow, I meant to say after.  Lol...  I must have been very tired or semething.  I saw them before, and I guess...  Wow.  Sorry.  Yes, they are supposed to go after ''':S'''.  --[[User:Green Dragon|Green Dragon]] 12:50, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::Another thing:  Dramatic Entrance 1 could be more generic and less specific.  Instead of only working with glass it could just make 1 hardness of any object ignored. Currently I feel it would only work in very specific scenarios.  --[[User:Green Dragon|Green Dragon]] 22:51, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::I suppose so. It should be all better now. There hasn't been a rating yet, though, and Flair 2 still needs a little editing by someone with OA. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:59, 23 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::Hee hee, Order of the Stick fan? ''':D''' -- [[User:Eiji|Eiji]] 15:07, 5 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::You bet! I wonder what Rich Burlew would think of this. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:54, 5 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::MOI me when you are ready to have it rerated.  --[[User:Aarnott|Aarnott]] 08:28, 26 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Rating - 10/10 ==&lt;br /&gt;
&lt;br /&gt;
This is a 10. Excellent work.--[[User:Dmilewski|Dmilewski]] 05:25, 24 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Lets have an encore!  10/10 from me as well, I must play this! -- [[User:Eiji|Eiji]] 21:48, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Featured Article? ==&lt;br /&gt;
&lt;br /&gt;
I think this could be featured article material. The only thing I'm hesitant about is the lack of images and the like...everything else about this class is awesome. --[[User:Barnacle Ed|Barnacle Ed]] 09:12, 8 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
: Great! While you're at it, I'd like my class to get its rating back. It's a little disconcerting to have my wonderful prestige class lose its status so suddenly. I'd do it myself, but it feels unethical to give a good rating to my own class, or to recommend it for featured article. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:03, 22 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I would say; nominate it, but it will have to have some work on formatting done on it before it becomes featured. The last PrC to become nominated improved greatly in the time it took to become featured. --[[User:Sam Kay|Sam Kay]] 04:46, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::That was yours, wasn't it? Was it hard to see changes in your article, and did they mess it up? But I suppose your advice is good. If it gets attention, it may at least be rated again. I'll MoI you. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:07, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::[http://www.dandwiki.com/w/index.php?title=Spider_Rider_%28DnD_Prestige_Class%29&amp;amp;diff=241640&amp;amp;oldid=233676 Here] are all the changes that FA status elicited on the spider rider.  --[[User:Green Dragon|Green Dragon]] 23:21, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Featured Article Nomination ==&lt;br /&gt;
&lt;br /&gt;
I have nominated the Dashing Swordsman partially because I hope it will improve as more people look at it, partially because of a recommendation, and mostly because I actually think it is that good. I like how it turns a style-based character into one that can match poewr-oriented ones. It allows the bard to finally catch up wiht the wizard or druid. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:11, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Oppose''' &amp;amp;mdash; This is nowhere near formatted right.  I would recommend you use the [[DnD Prestige Class Preload]] and then touch up to match the [[Blackguard (Evaluational Prestige Class Layout)]] and the [[Spider Rider (DnD Prestige Class)]].  --[[User:Green Dragon|Green Dragon]] 23:19, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Oops. I'll fix that before any other users present their evaluations.  {{Unsigned|Sir Milo Teabag|07:32, 24 March 2008 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
::Don't follow the preload just yet.  It doesn't reflect the [[Blackguard (Evaluational Prestige Class Layout)]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:32, 24 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::So just leave it alone for a while? --[[User:Sir Milo Teabag|Sir Milo Teabag]] 13:19, 24 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::No, follow [[Blackguard (Evaluational Prestige Class Layout)]] and the [[Spider Rider (DnD Prestige Class)]].  Disregard the [[DnD Prestige Class Preload|preload]].  Sorry about that confusion.  --[[User:Green Dragon|Green Dragon]] 13:23, 24 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::[[DnD Prestige Class Preload]] is ready to go.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:50, 24 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Gee that was confusing... ok to clarify you should use the [[DnD Prestige Class Preload]] to get this PrC all formated up and looking pretty --[[User:Hawk|Hawk]] 07:27, 28 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Comment''' &amp;amp;mdash; This needs an example NPC.  --[[User:Green Dragon|Green Dragon]] 12:59, 29 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I'll try to get one, but I would appreciate it if somebody would do it for me. I see that the Hashashin guy is getting aid. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 20:25, 30 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Aid by a friend of his in real life ''';)'''.  I'll help if I find time.  --[[User:Green Dragon|Green Dragon]] 01:12, 31 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::I may also like to get a picture for this class. A picture of Puss-in-boots or Jack Sparrow or somebody might be good. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 14:07, 18 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Flair confusion ==&lt;br /&gt;
&lt;br /&gt;
In the flair ability they get, everything makes sense but this: If he goes for too long (10 minutes), he tires and takes a cumulative -1 penalty per round. What exactly is meant by that? If he uses it every round for 10 minutes? If he doesn't use it at all for 10 minutes? If he uses it more than once in 10 minutes? And what does he take a penalty to? The flair check? Attack rolls? Skill checks? Various other things? --[[User:Daniel Draco|Daniel Draco]] 05:35, 31 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I've made a minor edit or two that I hop cleans things up. Please mention any other problems you use. Also, I would appreciate it if you would help me to get a sample NPC for the [[Dashing Swordsman (DnD Prestige Class)|Dashing Swordsman]]. It's the only thing I need before it will be ready for a rerating and possible featured article. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:28, 1 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Sure, I'm not really working on anything else right now...at least nothing as worthwhile as this. (My [[User:Daniel Draco/wip3|Havoc Brute]] is admittedly a waste of time). So do you want someone to build the NPC from the ground up, or do you have it designed and just need it made into a wiki page? --[[User:Daniel Draco|Daniel Draco]] 08:41, 1 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Ground up. I have the levels, race, alignment, and that's it. On second thought, the alignment is impossible given bard, so I guess even that must go.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:27, 2 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::Alright, gimme that info and I'll do it for you if you want ''':)'''. --[[User:Daniel Draco|Daniel Draco]] 18:06, 2 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::They're already there. Read the Sample Encounter Carefully. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:31, 3 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Ah, I see it. Before I start though, be aware that, as a bard, he cannot be lawful good...closest he can be is neutral good, and in this case he is an ex-paladin (therefore having three mostly-dead levels). --[[User:Daniel Draco|Daniel Draco]] 08:51, 3 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Unless, as it just occurred to me, he took the levels of bard, changed alignment, then took the levels of paladin. --[[User:Daniel Draco|Daniel Draco]] 08:52, 3 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Never mind. I'll try to make one on my own. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:24, 20 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Bad news. I tried to make the character an NPC first and then create a link, but something screwed up the NPC. I'll try to wrap it up, but for some reason the stuff doesn't show up. I need somebody to straighten out [[Ilighiera Ligriv (DnD NPC)]]. It's probably a simple bug (this sort of thing usually is). If it can be fixed, we could somehow connect it to the page (I noticed Sam Kay did something similar) and my prestige class would be ready for rating and possibly election as the 3rd favored article. &lt;br /&gt;
&lt;br /&gt;
I have done what I can. It is in the hands of the admins now.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:59, 20 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Alright. Thanks to Sledged for fixing it. It should be ready for FA and rating now! --[[User:Sir Milo Teabag|Sir Milo Teabag]] 09:41, 21 April 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Dashing_Swordsman_(3.5e_Prestige_Class)</id>
		<title>Dashing Swordsman (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Dashing_Swordsman_(3.5e_Prestige_Class)"/>
				<updated>2008-04-21T15:40:44Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Dashing Swordsmen in the Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
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|rating_power=&lt;br /&gt;
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|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
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|authors=[[User:Sir Milo Teabag|Sir Milo Teabag]]&lt;br /&gt;
|datecreated=1-11-07&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=A thing of beauty, but needs review and extra junk. &lt;br /&gt;
|editing=&lt;br /&gt;
|type=Combat focused, Good Guy&lt;br /&gt;
|desc=Fighter who uses inner theatrics to his advantage&lt;br /&gt;
|len=10&lt;br /&gt;
|minlvl=7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Dashing Swordsman =&lt;br /&gt;
&lt;br /&gt;
''Hello. My name is Inigo Montoya. You killed my father. Prepare to die. ''&lt;br /&gt;
&lt;br /&gt;
Will Turner, Westly, Inigo, Jack Sparrow, Robin Hood, and many other great fighters have been almost as Charismatic as they were Strong. While the dwarven fighters fight like tanks, and have charisma scores of 6, the Dashing Swordsman have taken a different approach. Using the techniques discovered by a certain man known only as &amp;quot;The Burlewster&amp;quot;, they have learned how to turn their coolness into power. &lt;br /&gt;
&lt;br /&gt;
==Becoming a Dashing Swordsman==&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any Non-evil. Dashing Swordsman must be the protagonists of their story, and as such cannot be evil. &lt;br /&gt;
&lt;br /&gt;
'''Base Attack Bonus:'''  +6&lt;br /&gt;
&lt;br /&gt;
'''Base Save Bonuses:'''  [[Reflex]] +3&lt;br /&gt;
&lt;br /&gt;
'''Feats:'''  [[Weapon Finesse]], [[Combat Expertise]]&lt;br /&gt;
&lt;br /&gt;
'''Skills:'''  Any 3 [[Charisma]] based skills 10 ranks. &lt;br /&gt;
&lt;br /&gt;
'''Proficiency:''' a [[rapier]]. &lt;br /&gt;
&lt;br /&gt;
'''Special:'''  Must be Either PCs, or be father figures to the PCs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Dashing Swordsman &amp;lt;/div&amp;gt; Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +2 || +0 || style=&amp;quot;text-align: left;&amp;quot; | Flair, Dramatic Entrance 1 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +3 || +0 || style=&amp;quot;text-align: left;&amp;quot; | Hero's Health&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +3 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Dueling Parry &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +4 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Heroic Heart, Catch Phrase 3/day&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +4 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Dramatic Entrance 2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +5 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Skewer Opponent&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +5 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Improvise&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +6 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Greater Flair&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +6 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Can't Touch This&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +7 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Smite Villian&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |'''Class Skills (6 + Int modifier per level)'''&amp;lt;br/&amp;gt; All Charisma Based Skills, [[Tumble]], [[Jump]], [[Balance]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class Features===&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Dashing Swordsman:''&lt;br /&gt;
&lt;br /&gt;
'''Flair (Ex):'''  The Dashing Swordsman may make a Flair Check (Flair Modifier = Dashing Swordsman level + Charisma bonus, with a +2 synergy for ''every'' 5 ranks in Tumble or a Charisma based skill) If a flair Check DC of 10 is beaten, the dashing swordsman may add his Charisma bonus in Place of his strength bonus to the damage he deals on every attack that turn. The Dashing Swordsman may make 1 Flair Check per round, but as many as he wants per encounter. If he goes for too long (10 minutes in which he makse a flair check at least every other round), he tires and takes a cumulative -1 penalty per round to all his Flair Checks until he goes 5 rounds without making one. The Dashing Swordsman can only use Flair when wielding a one-handed sword, and while making witty banter to the opponent. &lt;br /&gt;
&lt;br /&gt;
Remember that ''every'' 5 ranks grant a +2 synergy to the Dashing Swordsman's checks. This allows skills to have a greater impact on the character's abilities. After all, that's what the Dashing Swordsman is all about. &lt;br /&gt;
&lt;br /&gt;
'''Dramatic Entrance 1 (Ex) :'''  Dashing Swordsman are good at entering battle with surprise, bursting through a window. They are thus immune to damage from broken glass, and can shatter through any window, wall, or barrier with a hardness less than 1. They also automatically make any checks to swing on a rope, if the DC is less than 20. &lt;br /&gt;
&lt;br /&gt;
'''Hero's Health (Su):'''  The Dashing Swordsman is now the protagonist in the adventure. Since the Protagonist never dies, the Dashing Swordsman can add his Charisma modifier to all his saving throws. Fortunately for the Dashing Paladin, this stacks with Divine Grace! Unfortunately, it only works when the Dashing Swordsman is wearing light armor. &lt;br /&gt;
&lt;br /&gt;
'''Dueling Parry: (Su)''' To offset the poor AC of the Dashing Swordsman, they have mastered a technique which is a must have for any flimsy fighter. Each round, in addition to their attack, they may ready a swift action to parry the enemy attack. Whenever they are attacked, they can make an attack roll on the enemy weapon to knock it aside and cause it to automatically miss. This is an opposed roll: Each person's modifier is their BAB + Their Dashing Swordsman, Duelist, or Swashbuckler level. A Flair check increases the likelihood of success: divide the flair result by 5 and add it to the parry check. Again, the Dashing Swordsman must wear light armor, and no shield. Characters using the Defense bonus variant from Unearthed arcana may wish to skip this power, or Give this power to dissatisfied Duelists and Swashbucklers.&lt;br /&gt;
&lt;br /&gt;
'''Heroic Heart (Su):''' The Dashing Swordsman is now immune to fear and Domination. Sorry, Paladins get a raw deal. Still, their Hero's Health practically doubles their saves, so they don't get to complain. &lt;br /&gt;
&lt;br /&gt;
'''Catchphrase (Su):''' 3 times per day, the Dashing swordsman may spout a clever catchphrase as a swift action. This increases all Flair Checks that round by 5.&lt;br /&gt;
&lt;br /&gt;
'''Dramatic Entrance 2 (Su):''' Dashing Swordsman have incredible timing, and can always arrive at a battle in the nick of time. They are always given a surprise round upon entering the battle, as long as they enter heroically. This gives them a +8 bonus to their initiative on the 1st round of battle if they beat a flair check of 10 + the challenge CR. They gain a +2 bonus to the check for every 5 ranks they have in a movement related skill, such as climb, jump, and tumble. &lt;br /&gt;
&lt;br /&gt;
''' Skewer Opponent (Ex):''' Accuracy is as important to the Dashing Swordsman as it is to anyone else. As a feint action, the Dashing Swordsman may make a flair check equal to the AC of the enemy he fights. Every 5 ranks in Bluff and every 5 points of BAB increase the Flair Check by +2. If it succeeds, the opponents AC drops by 5 for one round. &lt;br /&gt;
&lt;br /&gt;
'''Improvise (Ex):''' Skill is the key weapon of the Dashing Swordsman. With a Flair Check DC of 20, The Dashing Swordsman may use any skill trick, even ones he does not know. However, he must have the prerequisites for it. Every 5 ranks in a prerequisite skill grants a +2 bonus on this check. (Skill Tricks are part feat, part skill. They can be found in Complete Scoundrel.)&lt;br /&gt;
&lt;br /&gt;
'''Greater Flair (Ex):''' The Flair power functions as normal, with 1 difference. If a Flair Check DC of 20 is passed, an extra +2d6 damage is dealt. '''Note: If you have OA, and you know what Iaujustsu Focus is, please change this power! If the DC is beaten, Flair functions as a Iaujutsu Focus Check!''' &lt;br /&gt;
&lt;br /&gt;
'''Can't Touch Dis (Ex):'''When the Dashing Swordsman is fighting Multiple villians, he may Make a Flair Check with a +2 bonus from every 5 ranks in the Tumble Skill. If he beats a DC of 25, he may attack while tumbling, and can move as if he had the Spring attack feat. This effect can be used at will, but the Dashing Swordsman must spend a move action to make the Flair Check if he fails the DC by 5 or more. This allows breakdancing on the battlefield-use it. &lt;br /&gt;
&lt;br /&gt;
'''Smite Villian (Su):''' Once per day, the Dashing Swordsman may choose to smite a villian instead of skewering him. This is a full-round action, and requires expending at least one daily catch phrase. The Villian must be truly diabolical, the grandmaster of the bad guys, and the BBEG of your current adventure. (BBEG stands for Big Bad Evil Guy) If the Flair Check DC (BBEG's ECL + AC/4) is beaten, the Dashing Swordsman automatically rolls a natural 20. The Flair Check has a normal Bonus, + the Dashing Swordsman's BAB. However, you must be locked in a Mono-a-Mono duel with the villain in order to succeed, and the duel must have been going on for 3 rounds at least. This power is the great secret of the Dashing Swordsman, and makes for a very good Campaign climax.&lt;br /&gt;
&lt;br /&gt;
===The Epic Dashing Swordsman===&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Epic Dashing Swordsman&amp;lt;/div&amp;gt; Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! Level || style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 21st || style=&amp;quot;text-align: left;&amp;quot; | Flair&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 22nd || style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 23rd || style=&amp;quot;text-align: left;&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 24th || style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 25th || style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 26th || style=&amp;quot;text-align: left;&amp;quot; | Bonus feat&lt;br /&gt;
|-&lt;br /&gt;
| 27th || style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 28th || style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 29th || style=&amp;quot;text-align: left;&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 30th || style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Skill Points Per Level'''&amp;lt;br/&amp;gt; 6 + Int modifier per level).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Epic Dashing Swordsman''&lt;br /&gt;
&lt;br /&gt;
'''Flair (Ex):'''  The Epic Dashing Swordsman continues to gain a bonus to Flair Checks equal to his Dashing Swordsman level + His Charisma + 2 for 5 ranks in every Chairsma based skill and Tumble. &lt;br /&gt;
&lt;br /&gt;
'''Bonus Feat''': At each of these levels, the Epic Dashing Swordsman gains a bonus feat. &lt;br /&gt;
&lt;br /&gt;
==Campaign Information==&lt;br /&gt;
&lt;br /&gt;
===Playing a Dashing Swordsman===&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Dashing Swordsmen do not plan like other classes do, or take hits like a barbarian does. Instead, the dashing swordsmen will take on enemies solo, going for the enemy and engaging him in a mono-a-mono duel. The Dashing Swordsman has ever greater interaction skill than anything else, and thus they can be useful in rounds and encounters that involve mainly social interaction. Having the right friends gives the swordsman a small advantage when it comes time for actual combat, and they are very good at exploiting their little advantages and giving them the encounters they want the most. Depending on skills, or intelligence, or wisdom, they may take on extra roles. They could be the party spokesperson, planner, philosopher, or gut instinct. They can fill these roles even more clearly via [[DnD Dashing Feats]].&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' In addition to Dashing Feats, Dsahing Swordsmen do well with feats such as Spring Attack, Combat Expertise, or anything that is good for a Flimsy fighter. They usually start as bards or rouges, but occaisionally have an odd Paladin or sorceror level in their. &lt;br /&gt;
&lt;br /&gt;
'''Resources:''' Dashing Swordsmen have no gifts from their fellow dashing swordsman with the exception of heirlooms given to them by their first mentors, usually at the moment they learn the class. They often create their own resources outside of combat through natural charm, and that is usually enough.&lt;br /&gt;
&lt;br /&gt;
===Dashing Swordsmen in the World===&lt;br /&gt;
&lt;br /&gt;
{{quote|It was the most pathetic moment of my career as an evil villian. I've used every trick I knew to buff my AC, spells, attack options. I could slay a gold dragon at level 3! An Angel at level 7! I caught that stupid singer sneaking into my lab after wooing my assistant, but before I could nail him with a cone of cold, he cut my chest open with that puny little rapier of his. Guys like me aren't supposed to lose to guys like him.&lt;br /&gt;
|src=P.P. Munchkinington III, Half-Fiend Eldritch Knight and BBEG}}&lt;br /&gt;
&lt;br /&gt;
They have been the under-dogs for years. Getting by entirely on Role-Playing, they have been the jokes of the more optimized classes and the minor annoyances of the major campaign villians. The sudden transition from skill to power thrills the Dashing swordsmen, and makes them some of the most audacious-and fame seeking-adventurers in the world. &lt;br /&gt;
&lt;br /&gt;
Things are not all pleasant for the Dashing Swordsmen, however. They must frequently contend with an evil organization of munchkins called the Optimizers Guild. Sometimes fallen Dashing Swordsmen will join this guild in the pursuit of power, usually emerging 5 years later with nearly omnipotent powers, but no soul. Dashing Swordsmen, who hold character to be more important than sheer strength, are the natural opponents and bane of this Guild, which constantly tries to crush them like insects. &lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' Most NPCs who knew the Dashing Swordsmen before they became powerful are shocked, amazed, and occaisionally bitter towards the Dashing Swordsmen. Others simply fawn over them, especially characters of the opposite sex.&lt;br /&gt;
&lt;br /&gt;
===Dashing Swordsmen Lore===&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge (Plot), or Knowledge (Theatrics) can research Dashing Swordsmen to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; {{#vardefine: odd | 0}}&lt;br /&gt;
|+ Knowledge (plot), (Theatrics)&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 11 || class=&amp;quot;left&amp;quot; | Dashing Swordsmen are powered by their dramatic Flair.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 16 || class=&amp;quot;left&amp;quot; | The Dashing Swordsmen are the rivals of the Optimizers Guild, an evil organization devotde to the pursuit of power at the expense of character nuance.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 21 || class=&amp;quot;left&amp;quot; | The Dashing Swordmen were founded by a strange enigmatic figure named Mr. Burlewski, who has been missing the last 25 years.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 26 || class=&amp;quot;left&amp;quot; | Characters who get this result can know the names and locations of specific Dashing Swordsmen and items related to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dashing Swordsmen in the Game===&lt;br /&gt;
&lt;br /&gt;
The Dashing Swordsman serves the purpose of lifting the weaker classes into a position where they can pose an actual threat to their more Optimized counterparts. As such, it is important that the levels of the character before becoming a Dashing Swordsman consist of weak classes.&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' The general idea is to introduce the Dashing swordsman as a character who the PCs have already met, but who has grown since then. The other option is to introduce the Dashing Sworsman as a mentor and celebrity, who will, if the PCs ask, reveal his former weakness and offer to instruct the PCs in the art of the Dashing Swordsman. &lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' '''Ilhegiera Ligriv''' is a well-known celebrity in the city of Silvaria. After crushing the wicked Lord Snivellus and his mutant cactus-zombies, adventurers and townsfolk are flocking to gain his autograph. As one reporter for the town crier asks him how the fight went, Ilhegiera proposes to demonstrate the fight before the audience. &amp;quot;Who wants to play the part of Lord Snivellus?&amp;quot; He asks. As hands raise in the audience, he points his finger at a PC and says, &amp;quot;How about ''you''?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''EL 13:'' Ilhegiera Ligriv is a CG catfolk ranger 2/bard 6/Dashing Swordsman 5 with a CR of 13 and ECL of 14.&lt;br /&gt;
&lt;br /&gt;
{{:Ilighiera Ligriv (DnD NPC)}}&lt;br /&gt;
&lt;br /&gt;
==Role-playing Style==&lt;br /&gt;
&lt;br /&gt;
It should come as no surprise that these characters are very good for role-playing. Why not? They are a class founded by people who were better at roleplaying than anything else. They often live lives driven by passion and purpose, for a bland life makes a bland character. Whether driven by Revenge, heroism, True love, or alcohol, the Dashing Swordsman must have some sort of '''passion''' in their lives. If you don't like Passionate role-playing, you should have been Pun-Pun or a Beholdermage or something.&lt;br /&gt;
&lt;br /&gt;
===Attitudes toward Other Classes===&lt;br /&gt;
&lt;br /&gt;
Dashing Swordsman often are paladin-rogues, or sorcerer-fighters, or pure bards. The number of different dashing swordsman in the world is very varied. As such, they hold no prejudice against any other classes. Barbarians are generally subject to some prejudice (for the Swordsmen look down on ''Tank fighters'') but often become trusted companions later on. The Dashing Swordsman love to go solo, but always find some reinforcement useful. They are, all in all, some of the most accepting people in the world.&lt;br /&gt;
&lt;br /&gt;
Often, though, they will get into rivalries. The rogues, bards and paladins who do not take up the dashing swordsman path may find themselves scorned slightly. Thus, Dashing Swordsmen occasionally clash with Sublime Chords, tank paladins, and especially assassins.&lt;br /&gt;
&lt;br /&gt;
===Alignment===&lt;br /&gt;
&lt;br /&gt;
These men can flow from the Lawful good Inigo Montoya to the Chaotic Neutral Captain Jack Sparrow. They cover all ends of the spectrum. However, they must always be interesting and filled with soul-and can never be evil. After all, a completely selfish view of the universe gives one a small, shallow and meaningless life-one devoid of anything motivating enough to inspire the Dashing Swordsmen. Dashing Swordsmen who do become evil generally lose all their powers, but often Multiclass later into ridiculously broken prestige classes such as Ur-Priest or something. &lt;br /&gt;
&lt;br /&gt;
===Honorability===&lt;br /&gt;
&lt;br /&gt;
Although they have no code of Conduct like the Paladin does, the non-evil Dashing Swordsmen often show grace and nobility in their actions. Even when working as mercenaries, they may take moments of Compassion, or give their opponents a fighting chance. Still, the more Chaotic ones may seldom abide by any code or rules at all. If you look at the stunts they pull when they get skill tricks at 7th level, they don't even consistently follow the laws of physics.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Dashing Swordsmen are not as fixed to a certain deity as members of other classes are. That being said, they usually follow the deity that they followed as a result of their earlier classes. Dashing Swordsmen's religions are completely up to the players, and if they want to worship the god of Spoons, let them. However, it should be noted that the more philosophical dashing swordsmen may take their faith more intellectually seriously.&lt;br /&gt;
&lt;br /&gt;
===Style===&lt;br /&gt;
&lt;br /&gt;
Dashing Swordsmen do not plan like other classes do, or take hits like a barbarian does. Instead, the dashing swordsmen will take on enemies solo, going for the enemy and engaging him in a mono-a-mono duel. Other combat approaches usualy depend on the secondary abilities of the dashing swordsmen. Depending on skills, or intelligence, or wisdom, they may take on extra roles. They could be the party spokesperson, planner, philosopher, or gut instinct. They can fill these roles even more clearly via [[DnD Dashing Feats]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Prestige Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Good Guy]]&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Dashing_Swordsman_(3.5e_Prestige_Class)</id>
		<title>Dashing Swordsman (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Dashing_Swordsman_(3.5e_Prestige_Class)"/>
				<updated>2008-04-21T14:01:42Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Dashing Swordsmen in the Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
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|rating_power=&lt;br /&gt;
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|authors=[[User:Sir Milo Teabag|Sir Milo Teabag]]&lt;br /&gt;
|datecreated=1-11-07&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=A thing of beauty, but needs review and extra junk. &lt;br /&gt;
|editing=&lt;br /&gt;
|type=Combat focused, Good Guy&lt;br /&gt;
|desc=Fighter who uses inner theatrics to his advantage&lt;br /&gt;
|len=10&lt;br /&gt;
|minlvl=7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Dashing Swordsman =&lt;br /&gt;
&lt;br /&gt;
''Hello. My name is Inigo Montoya. You killed my father. Prepare to die. ''&lt;br /&gt;
&lt;br /&gt;
Will Turner, Westly, Inigo, Jack Sparrow, Robin Hood, and many other great fighters have been almost as Charismatic as they were Strong. While the dwarven fighters fight like tanks, and have charisma scores of 6, the Dashing Swordsman have taken a different approach. Using the techniques discovered by a certain man known only as &amp;quot;The Burlewster&amp;quot;, they have learned how to turn their coolness into power. &lt;br /&gt;
&lt;br /&gt;
==Becoming a Dashing Swordsman==&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any Non-evil. Dashing Swordsman must be the protagonists of their story, and as such cannot be evil. &lt;br /&gt;
&lt;br /&gt;
'''Base Attack Bonus:'''  +6&lt;br /&gt;
&lt;br /&gt;
'''Base Save Bonuses:'''  [[Reflex]] +3&lt;br /&gt;
&lt;br /&gt;
'''Feats:'''  [[Weapon Finesse]], [[Combat Expertise]]&lt;br /&gt;
&lt;br /&gt;
'''Skills:'''  Any 3 [[Charisma]] based skills 10 ranks. &lt;br /&gt;
&lt;br /&gt;
'''Proficiency:''' a [[rapier]]. &lt;br /&gt;
&lt;br /&gt;
'''Special:'''  Must be Either PCs, or be father figures to the PCs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Dashing Swordsman &amp;lt;/div&amp;gt; Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +2 || +0 || style=&amp;quot;text-align: left;&amp;quot; | Flair, Dramatic Entrance 1 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +3 || +0 || style=&amp;quot;text-align: left;&amp;quot; | Hero's Health&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +3 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Dueling Parry &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +4 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Heroic Heart, Catch Phrase 3/day&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +4 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Dramatic Entrance 2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +5 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Skewer Opponent&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +5 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Improvise&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +6 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Greater Flair&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +6 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Can't Touch This&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +7 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Smite Villian&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |'''Class Skills (6 + Int modifier per level)'''&amp;lt;br/&amp;gt; All Charisma Based Skills, [[Tumble]], [[Jump]], [[Balance]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class Features===&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Dashing Swordsman:''&lt;br /&gt;
&lt;br /&gt;
'''Flair (Ex):'''  The Dashing Swordsman may make a Flair Check (Flair Modifier = Dashing Swordsman level + Charisma bonus, with a +2 synergy for ''every'' 5 ranks in Tumble or a Charisma based skill) If a flair Check DC of 10 is beaten, the dashing swordsman may add his Charisma bonus in Place of his strength bonus to the damage he deals on every attack that turn. The Dashing Swordsman may make 1 Flair Check per round, but as many as he wants per encounter. If he goes for too long (10 minutes in which he makse a flair check at least every other round), he tires and takes a cumulative -1 penalty per round to all his Flair Checks until he goes 5 rounds without making one. The Dashing Swordsman can only use Flair when wielding a one-handed sword, and while making witty banter to the opponent. &lt;br /&gt;
&lt;br /&gt;
Remember that ''every'' 5 ranks grant a +2 synergy to the Dashing Swordsman's checks. This allows skills to have a greater impact on the character's abilities. After all, that's what the Dashing Swordsman is all about. &lt;br /&gt;
&lt;br /&gt;
'''Dramatic Entrance 1 (Ex) :'''  Dashing Swordsman are good at entering battle with surprise, bursting through a window. They are thus immune to damage from broken glass, and can shatter through any window, wall, or barrier with a hardness less than 1. They also automatically make any checks to swing on a rope, if the DC is less than 20. &lt;br /&gt;
&lt;br /&gt;
'''Hero's Health (Su):'''  The Dashing Swordsman is now the protagonist in the adventure. Since the Protagonist never dies, the Dashing Swordsman can add his Charisma modifier to all his saving throws. Fortunately for the Dashing Paladin, this stacks with Divine Grace! Unfortunately, it only works when the Dashing Swordsman is wearing light armor. &lt;br /&gt;
&lt;br /&gt;
'''Dueling Parry: (Su)''' To offset the poor AC of the Dashing Swordsman, they have mastered a technique which is a must have for any flimsy fighter. Each round, in addition to their attack, they may ready a swift action to parry the enemy attack. Whenever they are attacked, they can make an attack roll on the enemy weapon to knock it aside and cause it to automatically miss. This is an opposed roll: Each person's modifier is their BAB + Their Dashing Swordsman, Duelist, or Swashbuckler level. A Flair check increases the likelihood of success: divide the flair result by 5 and add it to the parry check. Again, the Dashing Swordsman must wear light armor, and no shield. Characters using the Defense bonus variant from Unearthed arcana may wish to skip this power, or Give this power to dissatisfied Duelists and Swashbucklers.&lt;br /&gt;
&lt;br /&gt;
'''Heroic Heart (Su):''' The Dashing Swordsman is now immune to fear and Domination. Sorry, Paladins get a raw deal. Still, their Hero's Health practically doubles their saves, so they don't get to complain. &lt;br /&gt;
&lt;br /&gt;
'''Catchphrase (Su):''' 3 times per day, the Dashing swordsman may spout a clever catchphrase as a swift action. This increases all Flair Checks that round by 5.&lt;br /&gt;
&lt;br /&gt;
'''Dramatic Entrance 2 (Su):''' Dashing Swordsman have incredible timing, and can always arrive at a battle in the nick of time. They are always given a surprise round upon entering the battle, as long as they enter heroically. This gives them a +8 bonus to their initiative on the 1st round of battle if they beat a flair check of 10 + the challenge CR. They gain a +2 bonus to the check for every 5 ranks they have in a movement related skill, such as climb, jump, and tumble. &lt;br /&gt;
&lt;br /&gt;
''' Skewer Opponent (Ex):''' Accuracy is as important to the Dashing Swordsman as it is to anyone else. As a feint action, the Dashing Swordsman may make a flair check equal to the AC of the enemy he fights. Every 5 ranks in Bluff and every 5 points of BAB increase the Flair Check by +2. If it succeeds, the opponents AC drops by 5 for one round. &lt;br /&gt;
&lt;br /&gt;
'''Improvise (Ex):''' Skill is the key weapon of the Dashing Swordsman. With a Flair Check DC of 20, The Dashing Swordsman may use any skill trick, even ones he does not know. However, he must have the prerequisites for it. Every 5 ranks in a prerequisite skill grants a +2 bonus on this check. (Skill Tricks are part feat, part skill. They can be found in Complete Scoundrel.)&lt;br /&gt;
&lt;br /&gt;
'''Greater Flair (Ex):''' The Flair power functions as normal, with 1 difference. If a Flair Check DC of 20 is passed, an extra +2d6 damage is dealt. '''Note: If you have OA, and you know what Iaujustsu Focus is, please change this power! If the DC is beaten, Flair functions as a Iaujutsu Focus Check!''' &lt;br /&gt;
&lt;br /&gt;
'''Can't Touch Dis (Ex):'''When the Dashing Swordsman is fighting Multiple villians, he may Make a Flair Check with a +2 bonus from every 5 ranks in the Tumble Skill. If he beats a DC of 25, he may attack while tumbling, and can move as if he had the Spring attack feat. This effect can be used at will, but the Dashing Swordsman must spend a move action to make the Flair Check if he fails the DC by 5 or more. This allows breakdancing on the battlefield-use it. &lt;br /&gt;
&lt;br /&gt;
'''Smite Villian (Su):''' Once per day, the Dashing Swordsman may choose to smite a villian instead of skewering him. This is a full-round action, and requires expending at least one daily catch phrase. The Villian must be truly diabolical, the grandmaster of the bad guys, and the BBEG of your current adventure. (BBEG stands for Big Bad Evil Guy) If the Flair Check DC (BBEG's ECL + AC/4) is beaten, the Dashing Swordsman automatically rolls a natural 20. The Flair Check has a normal Bonus, + the Dashing Swordsman's BAB. However, you must be locked in a Mono-a-Mono duel with the villain in order to succeed, and the duel must have been going on for 3 rounds at least. This power is the great secret of the Dashing Swordsman, and makes for a very good Campaign climax.&lt;br /&gt;
&lt;br /&gt;
===The Epic Dashing Swordsman===&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Epic Dashing Swordsman&amp;lt;/div&amp;gt; Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! Level || style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 21st || style=&amp;quot;text-align: left;&amp;quot; | Flair&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 22nd || style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 23rd || style=&amp;quot;text-align: left;&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 24th || style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 25th || style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 26th || style=&amp;quot;text-align: left;&amp;quot; | Bonus feat&lt;br /&gt;
|-&lt;br /&gt;
| 27th || style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 28th || style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 29th || style=&amp;quot;text-align: left;&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 30th || style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Skill Points Per Level'''&amp;lt;br/&amp;gt; 6 + Int modifier per level).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
''All the following are class features of the Epic Dashing Swordsman''&lt;br /&gt;
&lt;br /&gt;
'''Flair (Ex):'''  The Epic Dashing Swordsman continues to gain a bonus to Flair Checks equal to his Dashing Swordsman level + His Charisma + 2 for 5 ranks in every Chairsma based skill and Tumble. &lt;br /&gt;
&lt;br /&gt;
'''Bonus Feat''': At each of these levels, the Epic Dashing Swordsman gains a bonus feat. &lt;br /&gt;
&lt;br /&gt;
==Campaign Information==&lt;br /&gt;
&lt;br /&gt;
===Playing a Dashing Swordsman===&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Dashing Swordsmen do not plan like other classes do, or take hits like a barbarian does. Instead, the dashing swordsmen will take on enemies solo, going for the enemy and engaging him in a mono-a-mono duel. The Dashing Swordsman has ever greater interaction skill than anything else, and thus they can be useful in rounds and encounters that involve mainly social interaction. Having the right friends gives the swordsman a small advantage when it comes time for actual combat, and they are very good at exploiting their little advantages and giving them the encounters they want the most. Depending on skills, or intelligence, or wisdom, they may take on extra roles. They could be the party spokesperson, planner, philosopher, or gut instinct. They can fill these roles even more clearly via [[DnD Dashing Feats]].&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' In addition to Dashing Feats, Dsahing Swordsmen do well with feats such as Spring Attack, Combat Expertise, or anything that is good for a Flimsy fighter. They usually start as bards or rouges, but occaisionally have an odd Paladin or sorceror level in their. &lt;br /&gt;
&lt;br /&gt;
'''Resources:''' Dashing Swordsmen have no gifts from their fellow dashing swordsman with the exception of heirlooms given to them by their first mentors, usually at the moment they learn the class. They often create their own resources outside of combat through natural charm, and that is usually enough.&lt;br /&gt;
&lt;br /&gt;
===Dashing Swordsmen in the World===&lt;br /&gt;
&lt;br /&gt;
{{quote|It was the most pathetic moment of my career as an evil villian. I've used every trick I knew to buff my AC, spells, attack options. I could slay a gold dragon at level 3! An Angel at level 7! I caught that stupid singer sneaking into my lab after wooing my assistant, but before I could nail him with a cone of cold, he cut my chest open with that puny little rapier of his. Guys like me aren't supposed to lose to guys like him.&lt;br /&gt;
|src=P.P. Munchkinington III, Half-Fiend Eldritch Knight and BBEG}}&lt;br /&gt;
&lt;br /&gt;
They have been the under-dogs for years. Getting by entirely on Role-Playing, they have been the jokes of the more optimized classes and the minor annoyances of the major campaign villians. The sudden transition from skill to power thrills the Dashing swordsmen, and makes them some of the most audacious-and fame seeking-adventurers in the world. &lt;br /&gt;
&lt;br /&gt;
Things are not all pleasant for the Dashing Swordsmen, however. They must frequently contend with an evil organization of munchkins called the Optimizers Guild. Sometimes fallen Dashing Swordsmen will join this guild in the pursuit of power, usually emerging 5 years later with nearly omnipotent powers, but no soul. Dashing Swordsmen, who hold character to be more important than sheer strength, are the natural opponents and bane of this Guild, which constantly tries to crush them like insects. &lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' Most NPCs who knew the Dashing Swordsmen before they became powerful are shocked, amazed, and occaisionally bitter towards the Dashing Swordsmen. Others simply fawn over them, especially characters of the opposite sex.&lt;br /&gt;
&lt;br /&gt;
===Dashing Swordsmen Lore===&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge (Plot), or Knowledge (Theatrics) can research Dashing Swordsmen to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; {{#vardefine: odd | 0}}&lt;br /&gt;
|+ Knowledge (plot), (Theatrics)&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 11 || class=&amp;quot;left&amp;quot; | Dashing Swordsmen are powered by their dramatic Flair.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 16 || class=&amp;quot;left&amp;quot; | The Dashing Swordsmen are the rivals of the Optimizers Guild, an evil organization devotde to the pursuit of power at the expense of character nuance.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 21 || class=&amp;quot;left&amp;quot; | The Dashing Swordmen were founded by a strange enigmatic figure named Mr. Burlewski, who has been missing the last 25 years.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 26 || class=&amp;quot;left&amp;quot; | Characters who get this result can know the names and locations of specific Dashing Swordsmen and items related to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dashing Swordsmen in the Game===&lt;br /&gt;
&lt;br /&gt;
The Dashing Swordsman serves the purpose of lifting the weaker classes into a position where they can pose an actual threat to their more Optimized counterparts. As such, it is important that the levels of the character before becoming a Dashing Swordsman consist of weak classes.&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' The general idea is to introduce the Dashing swordsman as a character who the PCs have already met, but who has grown since then. The other option is to introduce the Dashing Sworsman as a mentor and celebrity, who will, if the PCs ask, reveal his former weakness and offer to instruct the PCs in the art of the Dashing Swordsman. &lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' '''Ilhegiera Ligriv''' is a well-known celebrity in the city of Silvaria. After crushing the wicked Lord Snivellus and his mutant cactus-zombies, adventurers and townsfolk are flocking to gain his autograph. As one reporter for the town crier asks him how the fight went, Ilhegiera proposes to demonstrate the fight before the audience. &amp;quot;Who wants to play the part of Lord Snivellus?&amp;quot; He asks. As hands raise in the audience, he points his finger at a PC and says, &amp;quot;How about ''you''?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''EL 13:'' Ilhegiera Ligriv is a CG catfolk ranger 2/bard 6/Dashing Swordsman 5 with a CR of 13 and ECL of 14.&lt;br /&gt;
&lt;br /&gt;
{{Ilighiera Ligriv (DnD NPC)}}&lt;br /&gt;
&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Ilighiera Ligriv |cr= 13&lt;br /&gt;
|sex=M |race=[[Catfolk]] |clvl=[[]] &lt;br /&gt;
|al=[[CG|Srd: Chaotic Good]] |size=[[M]] |type=[[Monstrous Humanoid]] ([[SRD:(Monstrous Humanoid)|(Monstrous Humanoid)]])&lt;br /&gt;
|init= +5 |sens=[[]] |listen= |spot=&lt;br /&gt;
|lang= Common, Feline&lt;br /&gt;
|ac= 25|touch=17 |flat=18 |othac= |acmods=+7 (+3 mithral shirt), +1 deflection, +1 natural armor, +5 Dex, +1 Dodge&lt;br /&gt;
|hp=66 |hd= 6d6 + 7d8 + 13 &lt;br /&gt;
|fort=11 |ref=18 |will=10 |othsav= &lt;br /&gt;
|spd=50 ft. (10 squares)&lt;br /&gt;
|melee1= &lt;br /&gt;
|melee2=&lt;br /&gt;
|bab=+11 |grp=+12&lt;br /&gt;
|atkop= |sa= |prgrsns={{&lt;br /&gt;
  Stat Block 2/Spells Known&lt;br /&gt;
|str= 12|dex= 20|con= 12|int= 14|wis= 10|cha=22&lt;br /&gt;
|sq=&lt;br /&gt;
|feats=[[Dodge, Mobility, Spring Attack, Weapon Finesse, Catfolk Pounce, Two-Weapon Fighting]]&lt;br /&gt;
|skills=|poss=&lt;br /&gt;
|deity=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Role-playing Style==&lt;br /&gt;
&lt;br /&gt;
It should come as no surprise that these characters are very good for role-playing. Why not? They are a class founded by people who were better at roleplaying than anything else. They often live lives driven by passion and purpose, for a bland life makes a bland character. Whether driven by Revenge, heroism, True love, or alcohol, the Dashing Swordsman must have some sort of '''passion''' in their lives. If you don't like Passionate role-playing, you should have been Pun-Pun or a Beholdermage or something.&lt;br /&gt;
&lt;br /&gt;
===Attitudes toward Other Classes===&lt;br /&gt;
&lt;br /&gt;
Dashing Swordsman often are paladin-rogues, or sorcerer-fighters, or pure bards. The number of different dashing swordsman in the world is very varied. As such, they hold no prejudice against any other classes. Barbarians are generally subject to some prejudice (for the Swordsmen look down on ''Tank fighters'') but often become trusted companions later on. The Dashing Swordsman love to go solo, but always find some reinforcement useful. They are, all in all, some of the most accepting people in the world.&lt;br /&gt;
&lt;br /&gt;
Often, though, they will get into rivalries. The rogues, bards and paladins who do not take up the dashing swordsman path may find themselves scorned slightly. Thus, Dashing Swordsmen occasionally clash with Sublime Chords, tank paladins, and especially assassins.&lt;br /&gt;
&lt;br /&gt;
===Alignment===&lt;br /&gt;
&lt;br /&gt;
These men can flow from the Lawful good Inigo Montoya to the Chaotic Neutral Captain Jack Sparrow. They cover all ends of the spectrum. However, they must always be interesting and filled with soul-and can never be evil. After all, a completely selfish view of the universe gives one a small, shallow and meaningless life-one devoid of anything motivating enough to inspire the Dashing Swordsmen. Dashing Swordsmen who do become evil generally lose all their powers, but often Multiclass later into ridiculously broken prestige classes such as Ur-Priest or something. &lt;br /&gt;
&lt;br /&gt;
===Honorability===&lt;br /&gt;
&lt;br /&gt;
Although they have no code of Conduct like the Paladin does, the non-evil Dashing Swordsmen often show grace and nobility in their actions. Even when working as mercenaries, they may take moments of Compassion, or give their opponents a fighting chance. Still, the more Chaotic ones may seldom abide by any code or rules at all. If you look at the stunts they pull when they get skill tricks at 7th level, they don't even consistently follow the laws of physics.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Dashing Swordsmen are not as fixed to a certain deity as members of other classes are. That being said, they usually follow the deity that they followed as a result of their earlier classes. Dashing Swordsmen's religions are completely up to the players, and if they want to worship the god of Spoons, let them. However, it should be noted that the more philosophical dashing swordsmen may take their faith more intellectually seriously.&lt;br /&gt;
&lt;br /&gt;
===Style===&lt;br /&gt;
&lt;br /&gt;
Dashing Swordsmen do not plan like other classes do, or take hits like a barbarian does. Instead, the dashing swordsmen will take on enemies solo, going for the enemy and engaging him in a mono-a-mono duel. Other combat approaches usualy depend on the secondary abilities of the dashing swordsmen. Depending on skills, or intelligence, or wisdom, they may take on extra roles. They could be the party spokesperson, planner, philosopher, or gut instinct. They can fill these roles even more clearly via [[DnD Dashing Feats]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Prestige Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Good Guy]]&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Ilighiera_Ligriv_(3.5e_NPC)</id>
		<title>Ilighiera Ligriv (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Ilighiera_Ligriv_(3.5e_NPC)"/>
				<updated>2008-04-21T13:56:01Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;dplc&amp;gt;&lt;br /&gt;
|{{NPC Description}}&lt;br /&gt;
&amp;lt;/dplc&amp;gt;&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Ilighiera Ligriv |cr= 13&lt;br /&gt;
|sex=M |race=[[Catfolk]] |clvl=[[Bard)]] 6&lt;br /&gt;
|al=[[CG|Srd: Chaotic Good]] |size=[[M]] |type=[[Monstrous Humanoid]] ([[SRD:(Monstrous Humanoid)|(Monstrous Humanoid)]])&lt;br /&gt;
|init= +5 |sens=[[low-light vision]] |listen= +8|spot= +6&lt;br /&gt;
|lang= Common, Feline, Halfling, Sylvan&lt;br /&gt;
|ac= 25|touch=17 |flat=18 |othac= |acmods=+7 (+3 mithral shirt), +1 deflection, +1 natural armor, +5 Dex, +1 Dodge&lt;br /&gt;
|hp=66 |hd= 6d6 + 7d8 + 13 &lt;br /&gt;
|fort=11 |ref=18 |will=10 &lt;br /&gt;
|spd=50 ft. (10 squares)&lt;br /&gt;
|melee1= + 17 +1 shock rapier&lt;br /&gt;
|melee2= + 17 +1 frost short sword&lt;br /&gt;
|bab=+11 |grp=+12&lt;br /&gt;
|atkop= |sa= Flair, spells, catfolk pounce |prgrsns={{&lt;br /&gt;
  Stat Block 2/Spells Known}}&lt;br /&gt;
|str= 12|dex= 20|con= 12|int= 14|wis= 10|cha=22&lt;br /&gt;
|sq= Low-light vision, Wild Empathy, Dashing Swordsman stuff, bardic knowledge&lt;br /&gt;
|feats=[[Dodge, Mobility, Spring Attack, Weapon Finesse, Catfolk Pounce, Two-Weapon Fighting, Track]]&lt;br /&gt;
|skills= Bluff + 25, Perform (eyes) + 25, Perform (poetry) + 25, Diplomacy + 25, Tumble + 21, Balance + 13, Jump +9, Climb + 9, Hide + 11, Move Silently + 13&lt;br /&gt;
|poss= +3 mithral shirt, boots of striding and springing, ring of protection +1, 5 potions of cure light wounds, +1 shock rapier, +1 frost short sword, Cloak of Charisma +2, 20 gp, circlet of persuasion&lt;br /&gt;
|deity=Egosum}}&lt;br /&gt;
&lt;br /&gt;
{{Author&lt;br /&gt;
|author_name=Sir Milo Teabag&lt;br /&gt;
|date_created=April 20&lt;br /&gt;
|status=a jot or a tittle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD NPCs|NPCs]] &amp;amp;rarr; [[DnD CR 13 NPCs|CR 13]]&lt;br /&gt;
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Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD NPCs|NPCs]] &amp;amp;rarr; [[DnD ECL 14 NPCs|ECL 14]]&lt;br /&gt;
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[[Category:Good Alignment]]&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Ilighiera_Ligriv_(3.5e_NPC)</id>
		<title>Ilighiera Ligriv (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Ilighiera_Ligriv_(3.5e_NPC)"/>
				<updated>2008-04-21T13:54:07Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;dplc&amp;gt;&lt;br /&gt;
|{{NPC Description}}&lt;br /&gt;
&amp;lt;/dplc&amp;gt;&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Ilighiera Ligriv |cr= 13&lt;br /&gt;
|sex=M |race=[[Catfolk]] |clvl=[[Bard)]] 6&lt;br /&gt;
|al=[[CG|Srd: Chaotic Good]] |size=[[M]] |type=[[Monstrous Humanoid]] ([[SRD:(Monstrous Humanoid)|(Monstrous Humanoid)]])&lt;br /&gt;
|init= +5 |sens=[[low-light vision]] |listen= +8|spot= +6&lt;br /&gt;
|lang= Common, Feline, Halfling, Sylvan&lt;br /&gt;
|ac= 25|touch=17 |flat=18 |othac= |acmods=+7 (+3 mithral shirt), +1 deflection, +1 natural armor, +5 Dex, +1 Dodge&lt;br /&gt;
|hp=66 |hd= 6d6 + 7d8 + 13 &lt;br /&gt;
|fort=11 |ref=18 |will=10 &lt;br /&gt;
|spd=50 ft. (10 squares)&lt;br /&gt;
|melee1= + 17 +1 shock rapier&lt;br /&gt;
|melee2= + 17 +1 frost short sword&lt;br /&gt;
|bab=+11 |grp=+12&lt;br /&gt;
|atkop= |sa= Flair, spells, catfolk pounce |prgrsns={{&lt;br /&gt;
  Stat Block 2/Spells Known}}&lt;br /&gt;
|str= 12|dex= 20|con= 12|int= 14|wis= 10|cha=22&lt;br /&gt;
|sq= Low-light vision, Wild Empathy, Dashing Swordsman stuff, bardic knowledge&lt;br /&gt;
|feats=[[Dodge, Mobility, Spring Attack, Weapon Finesse, Catfolk Pounce, Two-Weapon Fighting, Track]]&lt;br /&gt;
|skills= Bluff + 25, Perform (eyes) + 25, Perform (poetry) + 25, Diplomacy + 25, Tumble + 21, Balance + 13, Jump +9, Climb + 9, Hide + 11, Move Silently + 13&lt;br /&gt;
|poss= +3 mithral shirt, boots of striding and springing, ring of protection +1, 5 potions of cure light wounds, +1 shock rapier, +1 frost short sword, Cloak of Charisma +2, 20 gp, circlet of persuasion&lt;br /&gt;
|deity=Egosum}}&lt;br /&gt;
&lt;br /&gt;
{{Author&lt;br /&gt;
|author_name=Sir Milo Teabag&lt;br /&gt;
|date_created=April 20&lt;br /&gt;
|status=a jot or a tittle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD NPCs|NPCs]] &amp;amp;rarr; [[DnD CR 13 NPCs|CR 13]]&lt;br /&gt;
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Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD NPCs|NPCs]] &amp;amp;rarr; [[DnD ECL 14 NPCs|ECL 14]]&lt;br /&gt;
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[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Good Alignment]]&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Ilighiera_Ligriv_(3.5e_NPC)</id>
		<title>Ilighiera Ligriv (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Ilighiera_Ligriv_(3.5e_NPC)"/>
				<updated>2008-04-21T13:25:39Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;dplc&amp;gt;&lt;br /&gt;
|{{NPC Description}}&lt;br /&gt;
&amp;lt;/dplc&amp;gt;&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Ilighiera Ligriv |cr= 13&lt;br /&gt;
|sex=M |race=[[Catfolk]] |clvl=[[Bard)]] 6&lt;br /&gt;
|al=[[CG|Srd: Chaotic Good]] |size=[[M]] |type=[[Monstrous Humanoid]] ([[SRD:(Monstrous Humanoid)|(Monstrous Humanoid)]])&lt;br /&gt;
|init= +5 |sens=[[]] |listen= |spot=&lt;br /&gt;
|lang= Common, Feline, Halfling, Sylvan&lt;br /&gt;
|ac= 25|touch=17 |flat=18 |othac= |acmods=+7 (+3 mithral shirt), +1 deflection, +1 natural armor, +5 Dex, +1 Dodge&lt;br /&gt;
|hp=66 |hd= 6d6 + 7d8 + 13 &lt;br /&gt;
|fort=11 |ref=18 |will=10 &lt;br /&gt;
|spd=50 ft. (10 squares)&lt;br /&gt;
|melee1= + 17 +1 shock rapier&lt;br /&gt;
|melee2= + 17 +1 frost short sword&lt;br /&gt;
|bab=+11 |grp=+12&lt;br /&gt;
|atkop= |sa= Flair, spells, catfolk pounce |prgrsns={{&lt;br /&gt;
  Stat Block 2/Spells Known}}&lt;br /&gt;
|str= 12|dex= 20|con= 12|int= 14|wis= 10|cha=22&lt;br /&gt;
|sq= Low-light vision, Wild Empathy, Dashing Swordsman stuff, bardic knowledge&lt;br /&gt;
|feats=[[Dodge, Mobility, Spring Attack, Weapon Finesse, Catfolk Pounce, Two-Weapon Fighting, Track]]&lt;br /&gt;
|skills= Bluff + 25, Perform (eyes) + 25, Perform (poetry) + 25, Diplomacy + 25, Tumble + 21, &lt;br /&gt;
|poss= +3 mithral shirt, boots of striding and springing, ring of protection +1, 5 potions of cure light wounds, +1 shock rapier, +1 frost short sword, Cloak of Charisma +2, 20 gp, circlet of persuasion&lt;br /&gt;
|deity=Egosum}}&lt;br /&gt;
&lt;br /&gt;
{{Author&lt;br /&gt;
|author_name=Sir Milo Teabag&lt;br /&gt;
|date_created=April 20&lt;br /&gt;
|status=a jot or a tittle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD NPCs|NPCs]] &amp;amp;rarr; [[DnD CR 13 NPCs|CR 13]]&lt;br /&gt;
&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD NPCs|NPCs]] &amp;amp;rarr; [[DnD ECL 14 NPCs|ECL 14]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:CR 13]]&lt;br /&gt;
[[Category:ECL 14]]&lt;br /&gt;
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[[Category:&amp;lt;!-- Subtype --&amp;gt; Subtype]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Good Alignment]]&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Ilighiera_Ligriv_(3.5e_NPC)</id>
		<title>Ilighiera Ligriv (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Ilighiera_Ligriv_(3.5e_NPC)"/>
				<updated>2008-04-21T13:24:37Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;dplc&amp;gt;&lt;br /&gt;
|{{NPC Description}}&lt;br /&gt;
&amp;lt;/dplc&amp;gt;&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Ilighiera Ligriv |cr= 13&lt;br /&gt;
|sex=M |race=[[Catfolk]] |clvl=[[SRD:Bard (DnD Class)]] 6&lt;br /&gt;
|al=[[CG|Srd: Chaotic Good]] |size=[[M]] |type=[[Monstrous Humanoid]] ([[SRD:(Monstrous Humanoid)|(Monstrous Humanoid)]])&lt;br /&gt;
|init= +5 |sens=[[]] |listen= |spot=&lt;br /&gt;
|lang= Common, Feline, Halfling, Sylvan&lt;br /&gt;
|ac= 25|touch=17 |flat=18 |othac= |acmods=+7 (+3 mithral shirt), +1 deflection, +1 natural armor, +5 Dex, +1 Dodge&lt;br /&gt;
|hp=66 |hd= 6d6 + 7d8 + 13 &lt;br /&gt;
|fort=11 |ref=18 |will=10 &lt;br /&gt;
|spd=50 ft. (10 squares)&lt;br /&gt;
|melee1= + 17 +1 shock rapier&lt;br /&gt;
|melee2= + 17 +1 frost short sword&lt;br /&gt;
|bab=+11 |grp=+12&lt;br /&gt;
|atkop= |sa= Flair, spells, catfolk pounce |prgrsns={{&lt;br /&gt;
  Stat Block 2/Spells Known}}&lt;br /&gt;
|str= 12|dex= 20|con= 12|int= 14|wis= 10|cha=22&lt;br /&gt;
|sq= Low-light vision, Wild Empathy, Dashing Swordsman stuff, bardic knowledge&lt;br /&gt;
|feats=[[Dodge, Mobility, Spring Attack, Weapon Finesse, Catfolk Pounce, Two-Weapon Fighting, Track]]&lt;br /&gt;
|skills= Bluff + 25, Perform (eyes) + 25, Perform (poetry) + 25, Diplomacy + 25, Tumble + 21, &lt;br /&gt;
|poss= +3 mithral shirt, boots of striding and springing, ring of protection +1, 5 potions of cure light wounds, +1 shock rapier, +1 frost short sword, Cloak of Charisma +2, 20 gp, circlet of persuasion&lt;br /&gt;
|deity=Egosum}}&lt;br /&gt;
&lt;br /&gt;
{{Author&lt;br /&gt;
|author_name=Sir Milo Teabag&lt;br /&gt;
|date_created=April 20&lt;br /&gt;
|status=a jot or a tittle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD NPCs|NPCs]] &amp;amp;rarr; [[DnD CR 13 NPCs|CR 13]]&lt;br /&gt;
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Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD NPCs|NPCs]] &amp;amp;rarr; [[DnD ECL 14 NPCs|ECL 14]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
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[[Category:CR 13]]&lt;br /&gt;
[[Category:ECL 14]]&lt;br /&gt;
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[[Category:&amp;lt;!-- Subtype --&amp;gt; Subtype]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Good Alignment]]&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Ilighiera_Ligriv_(3.5e_NPC)</id>
		<title>Ilighiera Ligriv (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Ilighiera_Ligriv_(3.5e_NPC)"/>
				<updated>2008-04-21T13:23:05Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;dplc&amp;gt;&lt;br /&gt;
|{{NPC Description}}&lt;br /&gt;
&amp;lt;/dplc&amp;gt;&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Ilighiera Ligriv |cr= 13&lt;br /&gt;
|sex=M |race=[[Catfolk]] |clvl=[[]] &lt;br /&gt;
|al=[[CG|Srd: Chaotic Good]] |size=[[M]] |type=[[Monstrous Humanoid]] ([[SRD:(Monstrous Humanoid)|(Monstrous Humanoid)]])&lt;br /&gt;
|init= +5 |sens=[[]] |listen= |spot=&lt;br /&gt;
|lang= Common, Feline, Halfling, Sylvan&lt;br /&gt;
|ac= 25|touch=17 |flat=18 |othac= |acmods=+7 (+3 mithral shirt), +1 deflection, +1 natural armor, +5 Dex, +1 Dodge&lt;br /&gt;
|hp=66 |hd= 6d6 + 7d8 + 13 &lt;br /&gt;
|fort=11 |ref=18 |will=10 &lt;br /&gt;
|spd=50 ft. (10 squares)&lt;br /&gt;
|melee1= + 17 +1 shock rapier&lt;br /&gt;
|melee2= + 17 +1 frost short sword&lt;br /&gt;
|bab=+11 |grp=+12&lt;br /&gt;
|atkop= |sa= Flair, spells, catfolk pounce |prgrsns={{&lt;br /&gt;
  Stat Block 2/Spells Known}}&lt;br /&gt;
|str= 12|dex= 20|con= 12|int= 14|wis= 10|cha=22&lt;br /&gt;
|sq= Low-light vision, Wild Empathy, Dashing Swordsman stuff, bardic knowledge&lt;br /&gt;
|feats=[[Dodge, Mobility, Spring Attack, Weapon Finesse, Catfolk Pounce, Two-Weapon Fighting, Track]]&lt;br /&gt;
|skills= Bluff + 25, Perform (eyes) + 25, Perform (poetry) + 25, Diplomacy + 25, Tumble + 21, &lt;br /&gt;
|poss= +3 mithral shirt, boots of striding and springing, ring of protection +1, 5 potions of cure light wounds, +1 shock rapier, +1 frost short sword, Cloak of Charisma +2, 20 gp, circlet of persuasion&lt;br /&gt;
|deity=Egosum}}&lt;br /&gt;
&lt;br /&gt;
{{Author&lt;br /&gt;
|author_name=Sir Milo Teabag&lt;br /&gt;
|date_created=April 20&lt;br /&gt;
|status=a jot or a tittle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD NPCs|NPCs]] &amp;amp;rarr; [[DnD CR 13 NPCs|CR 13]]&lt;br /&gt;
&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD NPCs|NPCs]] &amp;amp;rarr; [[DnD ECL 14 NPCs|ECL 14]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
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[[Category:NPC]]&lt;br /&gt;
[[Category:CR 13]]&lt;br /&gt;
[[Category:ECL 14]]&lt;br /&gt;
[[Category:Monstrous Humanoid Type]]&lt;br /&gt;
[[Category:&amp;lt;!-- Subtype --&amp;gt; Subtype]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Good Alignment]]&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Dashing_Swordsman_(3.5e_Prestige_Class)</id>
		<title>Talk:Dashing Swordsman (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Dashing_Swordsman_(3.5e_Prestige_Class)"/>
				<updated>2008-04-20T22:59:34Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Flair confusion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured Article Nominee}}&lt;br /&gt;
== Please Rate ==&lt;br /&gt;
&lt;br /&gt;
Can somebody please rate this prestige class? It has potential, and I hope to revise it a little... tell me what you think.&lt;br /&gt;
--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:10, 16 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:This looks beautiful.  {{Unsigned|Sir Milo Teabag|14:41, 18 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
::One thing is that the (Su), (Ex), etc should go before the abilities.  --[[User:Green Dragon|Green Dragon]] 16:04, 18 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Really? Since when? I feel sooo out of the loop :P --[[User:Pwsnafu|Pwsnafu]] 19:27, 20 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Wow, I meant to say after.  Lol...  I must have been very tired or semething.  I saw them before, and I guess...  Wow.  Sorry.  Yes, they are supposed to go after ''':S'''.  --[[User:Green Dragon|Green Dragon]] 12:50, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::Another thing:  Dramatic Entrance 1 could be more generic and less specific.  Instead of only working with glass it could just make 1 hardness of any object ignored. Currently I feel it would only work in very specific scenarios.  --[[User:Green Dragon|Green Dragon]] 22:51, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::I suppose so. It should be all better now. There hasn't been a rating yet, though, and Flair 2 still needs a little editing by someone with OA. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:59, 23 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::Hee hee, Order of the Stick fan? ''':D''' -- [[User:Eiji|Eiji]] 15:07, 5 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::You bet! I wonder what Rich Burlew would think of this. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:54, 5 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::MOI me when you are ready to have it rerated.  --[[User:Aarnott|Aarnott]] 08:28, 26 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Rating - 10/10 ==&lt;br /&gt;
&lt;br /&gt;
This is a 10. Excellent work.--[[User:Dmilewski|Dmilewski]] 05:25, 24 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Lets have an encore!  10/10 from me as well, I must play this! -- [[User:Eiji|Eiji]] 21:48, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Featured Article? ==&lt;br /&gt;
&lt;br /&gt;
I think this could be featured article material. The only thing I'm hesitant about is the lack of images and the like...everything else about this class is awesome. --[[User:Barnacle Ed|Barnacle Ed]] 09:12, 8 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
: Great! While you're at it, I'd like my class to get its rating back. It's a little disconcerting to have my wonderful prestige class lose its status so suddenly. I'd do it myself, but it feels unethical to give a good rating to my own class, or to recommend it for featured article. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:03, 22 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I would say; nominate it, but it will have to have some work on formatting done on it before it becomes featured. The last PrC to become nominated improved greatly in the time it took to become featured. --[[User:Sam Kay|Sam Kay]] 04:46, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::That was yours, wasn't it? Was it hard to see changes in your article, and did they mess it up? But I suppose your advice is good. If it gets attention, it may at least be rated again. I'll MoI you. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:07, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::[http://www.dandwiki.com/w/index.php?title=Spider_Rider_%28DnD_Prestige_Class%29&amp;amp;diff=241640&amp;amp;oldid=233676 Here] are all the changes that FA status elicited on the spider rider.  --[[User:Green Dragon|Green Dragon]] 23:21, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Featured Article Nomination ==&lt;br /&gt;
&lt;br /&gt;
I have nominated the Dashing Swordsman partially because I hope it will improve as more people look at it, partially because of a recommendation, and mostly because I actually think it is that good. I like how it turns a style-based character into one that can match poewr-oriented ones. It allows the bard to finally catch up wiht the wizard or druid. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:11, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Oppose''' &amp;amp;mdash; This is nowhere near formatted right.  I would recommend you use the [[DnD Prestige Class Preload]] and then touch up to match the [[Blackguard (Evaluational Prestige Class Layout)]] and the [[Spider Rider (DnD Prestige Class)]].  --[[User:Green Dragon|Green Dragon]] 23:19, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Oops. I'll fix that before any other users present their evaluations.  {{Unsigned|Sir Milo Teabag|07:32, 24 March 2008 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
::Don't follow the preload just yet.  It doesn't reflect the [[Blackguard (Evaluational Prestige Class Layout)]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:32, 24 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::So just leave it alone for a while? --[[User:Sir Milo Teabag|Sir Milo Teabag]] 13:19, 24 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::No, follow [[Blackguard (Evaluational Prestige Class Layout)]] and the [[Spider Rider (DnD Prestige Class)]].  Disregard the [[DnD Prestige Class Preload|preload]].  Sorry about that confusion.  --[[User:Green Dragon|Green Dragon]] 13:23, 24 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::[[DnD Prestige Class Preload]] is ready to go.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:50, 24 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Gee that was confusing... ok to clarify you should use the [[DnD Prestige Class Preload]] to get this PrC all formated up and looking pretty --[[User:Hawk|Hawk]] 07:27, 28 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Comment''' &amp;amp;mdash; This needs an example NPC.  --[[User:Green Dragon|Green Dragon]] 12:59, 29 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I'll try to get one, but I would appreciate it if somebody would do it for me. I see that the Hashashin guy is getting aid. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 20:25, 30 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Aid by a friend of his in real life ''';)'''.  I'll help if I find time.  --[[User:Green Dragon|Green Dragon]] 01:12, 31 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::I may also like to get a picture for this class. A picture of Puss-in-boots or Jack Sparrow or somebody might be good. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 14:07, 18 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Flair confusion ==&lt;br /&gt;
&lt;br /&gt;
In the flair ability they get, everything makes sense but this: If he goes for too long (10 minutes), he tires and takes a cumulative -1 penalty per round. What exactly is meant by that? If he uses it every round for 10 minutes? If he doesn't use it at all for 10 minutes? If he uses it more than once in 10 minutes? And what does he take a penalty to? The flair check? Attack rolls? Skill checks? Various other things? --[[User:Daniel Draco|Daniel Draco]] 05:35, 31 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I've made a minor edit or two that I hop cleans things up. Please mention any other problems you use. Also, I would appreciate it if you would help me to get a sample NPC for the [[Dashing Swordsman (DnD Prestige Class)|Dashing Swordsman]]. It's the only thing I need before it will be ready for a rerating and possible featured article. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:28, 1 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Sure, I'm not really working on anything else right now...at least nothing as worthwhile as this. (My [[User:Daniel Draco/wip3|Havoc Brute]] is admittedly a waste of time). So do you want someone to build the NPC from the ground up, or do you have it designed and just need it made into a wiki page? --[[User:Daniel Draco|Daniel Draco]] 08:41, 1 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Ground up. I have the levels, race, alignment, and that's it. On second thought, the alignment is impossible given bard, so I guess even that must go.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:27, 2 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::Alright, gimme that info and I'll do it for you if you want ''':)'''. --[[User:Daniel Draco|Daniel Draco]] 18:06, 2 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::They're already there. Read the Sample Encounter Carefully. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:31, 3 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Ah, I see it. Before I start though, be aware that, as a bard, he cannot be lawful good...closest he can be is neutral good, and in this case he is an ex-paladin (therefore having three mostly-dead levels). --[[User:Daniel Draco|Daniel Draco]] 08:51, 3 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Unless, as it just occurred to me, he took the levels of bard, changed alignment, then took the levels of paladin. --[[User:Daniel Draco|Daniel Draco]] 08:52, 3 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Never mind. I'll try to make one on my own. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:24, 20 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Bad news. I tried to make the character an NPC first and then create a link, but something screwed up the NPC. I'll try to wrap it up, but for some reason the stuff doesn't show up. I need somebody to straighten out [[Ilighiera Ligriv (DnD NPC)]]. It's probably a simple bug (this sort of thing usually is). If it can be fixed, we could somehow connect it to the page (I noticed Sam Kay did something similar) and my prestige class would be ready for rating and possibly election as the 3rd favored article. &lt;br /&gt;
&lt;br /&gt;
I have done what I can. It is in the hands of the admins now.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:59, 20 April 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Dashing_Swordsman_(3.5e_Prestige_Class)</id>
		<title>Talk:Dashing Swordsman (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Dashing_Swordsman_(3.5e_Prestige_Class)"/>
				<updated>2008-04-20T22:55:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: /* Flair confusion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured Article Nominee}}&lt;br /&gt;
== Please Rate ==&lt;br /&gt;
&lt;br /&gt;
Can somebody please rate this prestige class? It has potential, and I hope to revise it a little... tell me what you think.&lt;br /&gt;
--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:10, 16 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:This looks beautiful.  {{Unsigned|Sir Milo Teabag|14:41, 18 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
::One thing is that the (Su), (Ex), etc should go before the abilities.  --[[User:Green Dragon|Green Dragon]] 16:04, 18 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Really? Since when? I feel sooo out of the loop :P --[[User:Pwsnafu|Pwsnafu]] 19:27, 20 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Wow, I meant to say after.  Lol...  I must have been very tired or semething.  I saw them before, and I guess...  Wow.  Sorry.  Yes, they are supposed to go after ''':S'''.  --[[User:Green Dragon|Green Dragon]] 12:50, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::Another thing:  Dramatic Entrance 1 could be more generic and less specific.  Instead of only working with glass it could just make 1 hardness of any object ignored. Currently I feel it would only work in very specific scenarios.  --[[User:Green Dragon|Green Dragon]] 22:51, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::I suppose so. It should be all better now. There hasn't been a rating yet, though, and Flair 2 still needs a little editing by someone with OA. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:59, 23 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::Hee hee, Order of the Stick fan? ''':D''' -- [[User:Eiji|Eiji]] 15:07, 5 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::You bet! I wonder what Rich Burlew would think of this. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:54, 5 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::MOI me when you are ready to have it rerated.  --[[User:Aarnott|Aarnott]] 08:28, 26 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Rating - 10/10 ==&lt;br /&gt;
&lt;br /&gt;
This is a 10. Excellent work.--[[User:Dmilewski|Dmilewski]] 05:25, 24 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Lets have an encore!  10/10 from me as well, I must play this! -- [[User:Eiji|Eiji]] 21:48, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Featured Article? ==&lt;br /&gt;
&lt;br /&gt;
I think this could be featured article material. The only thing I'm hesitant about is the lack of images and the like...everything else about this class is awesome. --[[User:Barnacle Ed|Barnacle Ed]] 09:12, 8 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
: Great! While you're at it, I'd like my class to get its rating back. It's a little disconcerting to have my wonderful prestige class lose its status so suddenly. I'd do it myself, but it feels unethical to give a good rating to my own class, or to recommend it for featured article. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:03, 22 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I would say; nominate it, but it will have to have some work on formatting done on it before it becomes featured. The last PrC to become nominated improved greatly in the time it took to become featured. --[[User:Sam Kay|Sam Kay]] 04:46, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::That was yours, wasn't it? Was it hard to see changes in your article, and did they mess it up? But I suppose your advice is good. If it gets attention, it may at least be rated again. I'll MoI you. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:07, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::[http://www.dandwiki.com/w/index.php?title=Spider_Rider_%28DnD_Prestige_Class%29&amp;amp;diff=241640&amp;amp;oldid=233676 Here] are all the changes that FA status elicited on the spider rider.  --[[User:Green Dragon|Green Dragon]] 23:21, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Featured Article Nomination ==&lt;br /&gt;
&lt;br /&gt;
I have nominated the Dashing Swordsman partially because I hope it will improve as more people look at it, partially because of a recommendation, and mostly because I actually think it is that good. I like how it turns a style-based character into one that can match poewr-oriented ones. It allows the bard to finally catch up wiht the wizard or druid. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:11, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Oppose''' &amp;amp;mdash; This is nowhere near formatted right.  I would recommend you use the [[DnD Prestige Class Preload]] and then touch up to match the [[Blackguard (Evaluational Prestige Class Layout)]] and the [[Spider Rider (DnD Prestige Class)]].  --[[User:Green Dragon|Green Dragon]] 23:19, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Oops. I'll fix that before any other users present their evaluations.  {{Unsigned|Sir Milo Teabag|07:32, 24 March 2008 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
::Don't follow the preload just yet.  It doesn't reflect the [[Blackguard (Evaluational Prestige Class Layout)]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:32, 24 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::So just leave it alone for a while? --[[User:Sir Milo Teabag|Sir Milo Teabag]] 13:19, 24 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::No, follow [[Blackguard (Evaluational Prestige Class Layout)]] and the [[Spider Rider (DnD Prestige Class)]].  Disregard the [[DnD Prestige Class Preload|preload]].  Sorry about that confusion.  --[[User:Green Dragon|Green Dragon]] 13:23, 24 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::[[DnD Prestige Class Preload]] is ready to go.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:50, 24 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Gee that was confusing... ok to clarify you should use the [[DnD Prestige Class Preload]] to get this PrC all formated up and looking pretty --[[User:Hawk|Hawk]] 07:27, 28 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Comment''' &amp;amp;mdash; This needs an example NPC.  --[[User:Green Dragon|Green Dragon]] 12:59, 29 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I'll try to get one, but I would appreciate it if somebody would do it for me. I see that the Hashashin guy is getting aid. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 20:25, 30 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Aid by a friend of his in real life ''';)'''.  I'll help if I find time.  --[[User:Green Dragon|Green Dragon]] 01:12, 31 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::I may also like to get a picture for this class. A picture of Puss-in-boots or Jack Sparrow or somebody might be good. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 14:07, 18 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Flair confusion ==&lt;br /&gt;
&lt;br /&gt;
In the flair ability they get, everything makes sense but this: If he goes for too long (10 minutes), he tires and takes a cumulative -1 penalty per round. What exactly is meant by that? If he uses it every round for 10 minutes? If he doesn't use it at all for 10 minutes? If he uses it more than once in 10 minutes? And what does he take a penalty to? The flair check? Attack rolls? Skill checks? Various other things? --[[User:Daniel Draco|Daniel Draco]] 05:35, 31 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I've made a minor edit or two that I hop cleans things up. Please mention any other problems you use. Also, I would appreciate it if you would help me to get a sample NPC for the [[Dashing Swordsman (DnD Prestige Class)|Dashing Swordsman]]. It's the only thing I need before it will be ready for a rerating and possible featured article. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:28, 1 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Sure, I'm not really working on anything else right now...at least nothing as worthwhile as this. (My [[User:Daniel Draco/wip3|Havoc Brute]] is admittedly a waste of time). So do you want someone to build the NPC from the ground up, or do you have it designed and just need it made into a wiki page? --[[User:Daniel Draco|Daniel Draco]] 08:41, 1 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Ground up. I have the levels, race, alignment, and that's it. On second thought, the alignment is impossible given bard, so I guess even that must go.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:27, 2 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::Alright, gimme that info and I'll do it for you if you want ''':)'''. --[[User:Daniel Draco|Daniel Draco]] 18:06, 2 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::They're already there. Read the Sample Encounter Carefully. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:31, 3 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Ah, I see it. Before I start though, be aware that, as a bard, he cannot be lawful good...closest he can be is neutral good, and in this case he is an ex-paladin (therefore having three mostly-dead levels). --[[User:Daniel Draco|Daniel Draco]] 08:51, 3 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Unless, as it just occurred to me, he took the levels of bard, changed alignment, then took the levels of paladin. --[[User:Daniel Draco|Daniel Draco]] 08:52, 3 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Never mind. I'll try to make one on my own. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:24, 20 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Bad news. I tried to make the character an NPC first and then create a link, but something screwed up the NPC. I'll try to wrap it up, but for some reason the stuff doesn't show up. I need somebody to straighten out [[Ilighiera Ligriv (DnD NPC)]].&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Ilighiera_Ligriv_(3.5e_NPC)</id>
		<title>Ilighiera Ligriv (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Ilighiera_Ligriv_(3.5e_NPC)"/>
				<updated>2008-04-20T22:51:48Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Milo Teabag: New page: &amp;lt;dplc&amp;gt; |{{NPC Description |name=Ilighiera Ligriv |cr= 13 |sex=M |race=Catfolk |clvl=[[]]  |al=Srd: Chaotic Good |size=M |type=Monstrous Humanoid ([[SRD:(Monstrous Humano...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;dplc&amp;gt;&lt;br /&gt;
|{{NPC Description&lt;br /&gt;
|name=Ilighiera Ligriv |cr= 13&lt;br /&gt;
|sex=M |race=[[Catfolk]] |clvl=[[]] &lt;br /&gt;
|al=[[CG|Srd: Chaotic Good]] |size=[[M]] |type=[[Monstrous Humanoid]] ([[SRD:(Monstrous Humanoid)|]])&lt;br /&gt;
|init= +5 |sens=[[]] |listen= |spot=&lt;br /&gt;
|lang= Common, Feline, Halfling, Sylvan&lt;br /&gt;
|ac= 25|touch=17 |flat=18 |othac= |acmods=+7 (+3 mithral shirt), +1 deflection, +1 natural armor, +5 Dex, +1 Dodge&lt;br /&gt;
|hp=66 |hd= 6d6 + 7d8 + 13 &lt;br /&gt;
|fort=11 |ref=18 |will=10 &lt;br /&gt;
|spd=50 ft. (10 squares)&lt;br /&gt;
|melee1= + 17 +1 shock rapier&lt;br /&gt;
|melee2= + 17 +1 frost short sword&lt;br /&gt;
|bab=+11 |grp=+12&lt;br /&gt;
|atkop= |sa= Flair, spells, catfolk pounce |prgrsns={{&lt;br /&gt;
  Stat Block 2/Spells Known&lt;br /&gt;
|str= 12|dex= 20|con= 12|int= 14|wis= 10|cha=22&lt;br /&gt;
|sq= Low-light vision, Wild Empathy, Dashing Swordsman stuff, bardic knowledge&lt;br /&gt;
|feats=[[Dodge, Mobility, Spring Attack, Weapon Finesse, Catfolk Pounce, Two-Weapon Fighting, Track]]&lt;br /&gt;
|skills=|poss= +3 mithral shirt, boots of striding and springing, ring of &lt;br /&gt;
|deity=Egosum&lt;br /&gt;
&lt;br /&gt;
{{Author&lt;br /&gt;
|author_name=Sir Milo Teabag&lt;br /&gt;
|date_created=April 20&lt;br /&gt;
|status=a jot or a tittle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
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[[Category:Good Alignment]]&lt;/div&gt;</summary>
		<author><name>Sir Milo Teabag</name></author>	</entry>

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