https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Sam+Kay&feedformat=atomD&D Wiki - User contributions [en]2024-03-19T11:05:41ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=D%26D_Wiki:Requests_for_Adminship/Sam_Kay2&diff=459721D&D Wiki:Requests for Adminship/Sam Kay22010-03-10T15:46:22Z<p>Sam Kay: </p>
<hr />
<div>===[[Requests for Adminship/Sam Kay2|Sam Kay2]]===<br />
<br />
:[[Requests for Adminship/Sam Kay2|Sam Kay]][[User:Sam Kay|'s]] Nomination.<br />
<br />
<br />
----<br />
<br />
'''[{{fullurl:Requests for Adminship/Sam Kay2|action=edit}} Voice your opinion]'''<br />
'''(3/2/1) 50% Approval; Ending 11:00, 13 February 2010 (MST)'''<br />
<br />
I am re-nominating Sam Kay for adminship since he/she has not been active in over six months ([http://www.dandwiki.com/w/index.php?limit=50&tagfilter=&title=Special%3AContributions&contribs=user&target=Sam+Kay&namespace=&year=2010&month=4]). --[[User:Green Dragon|Green Dragon]] 05:01, 17 February 2010 (UTC)<br />
<br />
:Candidates Prelude<br />
<br />
;Questions for the candidate<br />
Dear candidate, thank you for offering to serve D&D Wiki in this capacity. Please take the time to answer a few generic questions to provide guidance for voters:<br />
:'''1.''' What sysop chores do you anticipate helping with? Please read the page about [http://en.wikipedia.org/wiki/Wikipedia:Administrators administrators] and the [http://en.wikipedia.org/wiki/Wikipedia:Administrators%27_reading_list administrators' reading list] on Wikipedia before answering.<br />
::'''A:''' <!--Nominee answers here--><br />
<br />
:'''2.''' Of your articles or contributions to D&D Wiki, are there any with which you are particularly pleased, and why?<br />
::'''A:''' <!--Nominee answers here--><br />
<br />
:'''3.''' Have you been in any conflicts over editing in the past or do you feel other users have caused you stress? How have you dealt with it and how will you deal with it in the future?<br />
::'''A:''' <!--Nominee answers here--><br />
<br />
----<br />
<br />
<!-- IMPORTANT: Only registered D&D Wikians may comment in the "support", "oppose" or "neutral" sections. Non-registered users or editors who are not logged in are welcome to participate in the "comments" and "questions" sections. --><br />
<br />
'''Discussion''' <br />
<br />
'''Support'''<br />
<br />
Personal feelings aside, I feel once you find someone who has shown themselves to be qualified to be an admin on here, then unless they specifically do something that goes against that grain that you should allow them as much leeway as possible when they are unable to contribute. I, obviously, have had long periods where access to the internet has not been available due to schooling, moving, etc, yet, I still try to take the time to come here and show my support. So I support keeping Sam as an admin, unless of course he doesn't want it. --[[User:Calidore Chase|Calidore Chase]] 10:18, 7 March 2010 (UTC)<br />
<br />
Pending an explanation, I can't in good conscience call for a user to be demoted for no other reason than they've not made an edit for six months. Let's here from Sam Kay himself (or alternatively: show that he can't or won't be reached) before we remove his adminship. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 22:19, 7 March 2010 (UTC)<br />
<br />
Wikipedia has this to say: "Administrators may become inactive for a period of time, or may retire altogether. In these instances, as noted on the Perennial Proposals page, consensus has been that they will retain their rights unless they specifically request to have them removed." As far as I know DanDwiki follows Wikipedia's policies (unless otherwise noted). Since Sam Kay hasn't said he wants to step down (as far as I know), I think we should consider him "retired", but let him retain admin rights. --[[User:Badger|Badger]] 00:34, 8 March 2010 (UTC)<br />
<br />
'''Oppose'''<br />
<br />
I feel that if someone has not contributed in over six months then they are far removed from D&D Wiki and far removed from the community. As such they do not exemplify admin qualities. --[[User:Green Dragon|Green Dragon]] 17:56, 6 March 2010 (UTC)<br />
<br />
Sam is a nice guy. I know this is just process, put up so he be formally released as admin. Whatever... I don't have to like the process. I don't have to like Sam. I don't ''have'' to participate either. But I think this is what Sam would want too. ...Sam is a nice guy. So I oppose this motion. Sam Kay should not become an admin. --[[User:Jay Freedman|Jay Freedman]] 07:10, 7 March 2010 (UTC)<br />
<br />
I am no longer an active member of ''this'' wiki, and I therefore resign as admin. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 15:46, 10 March 2010 (UTC) <br />
<br />
'''Neutral'''<br />
<br />
Sam Kay has always created top-quality content. I say the same about Calidore Chase, who also has been absent or near-absent for long lengths of time but comes back. Unless Sam Kay responds and my thoughts change, I am neutral here. &nbsp;<small><span style="border: 1px solid black; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:black; color:white">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 05:34, 7 March 2010 (UTC)<br />
<br />
:Incidentally, thanks for the nice words! --[[User:Calidore Chase|Calidore Chase]] 03:08, 8 March 2010 (UTC)<br />
<br />
In case you all were unaware, Sam has migrated with us to the other wiki]. I doubt he's coming back here, but I can't speak for him. --[[User:Daniel Draco|Daniel Draco]] 22:17, 8 March 2010 (UTC)<br />
<br />
[[Category:Admin Request]]</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=User_talk:Sam_Kay&diff=409923User talk:Sam Kay2009-09-02T20:07:20Z<p>Sam Kay: /* Spidersilk Armor */</p>
<hr />
<div>{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Talk:Eijilund_Plushies_(4e_Race)<br />
|section=Eijilund Plushies<br />
|notifier=Sepsis<br />
|date_time=09:34, 8 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Sepsis<br />
|section=Request for race conversion<br />
|notifier=Sepsis<br />
|date_time=13:39, 6 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Arachnomancer_(4e_Class)<br />
|section=Build Options: Fixed Deathlord unintentional space.<br />
|notifier=Biral<br />
|date_time=00:02, 6 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Rod_of_Orcus_(4e_Artifact)<br />
|section=Additional Issues<br />
|notifier=Sepsis<br />
|date_time=21:58, 11 June 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Rod_of_Orcus_(4e_Artifact)<br />
|section=Template Issues<br />
|notifier=Sepsis<br />
|date_time=16:07, 11 June 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Creatures<br />
|section=Basic Ranged Template<br />
|notifier=Green Dragon<br />
|date_time=14:11, 31 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Equipment<br />
|section=Artifact Template?<br />
|notifier=Green Dragon<br />
|date_time=13:07, 28 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider_Egg,_Monstrous_(3.5e_Equipment)<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=12:42, 13 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider_Egg,_Monstrous_(3.5e_Equipment)<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=12:42, 13 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Age_of_War_(4e_Campaign_Setting)<br />
|section=Power Sources<br />
|notifier=ShadowyFigure<br />
|date_time=08:35, 12 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=4e_Rituals<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=15:09, 2 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=4e_Index_(4e_Other)<br />
|section=Could be expanded upon if you have some time, see also talk.<br />
|notifier=Green Dragon<br />
|date_time=09:38, 18 April 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=The_Naaru_(4e_Deity)<br />
|section=Can the 4e deities use the 3.5e template or are they too different?<br />
|notifier=Green Dragon<br />
|date_time=04:30, 9 April 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spiderling_(4e_Creature)<br />
|section=Damage<br />
|notifier=Green Dragon<br />
|date_time=05:53, 22 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Genelf_(4e_Race)<br />
|section=If you have some extra time could you format this? If not let me know by MoI and I can.<br />
|notifier=Green Dragon<br />
|date_time=04:23, 22 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Sohei_(4e_Class)<br />
|section=4e but has all the 3.5e templates<br />
|notifier=Green Dragon<br />
|date_time=14:46, 13 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4e Drider<br />
|notifier=Green Dragon<br />
|date_time=14:14, 13 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Deities<br />
|section=4e &amp; 3.5e Deities<br />
|notifier=Green Dragon<br />
|date_time=17:03, 4 March 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Passenger_Armor_(4e_Equipment)<br />
|section=Template<br />
|notifier=Green Dragon<br />
|date_time=04:46, 21 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Template:Featured_Article_Synopsis<br />
|section=Change th&Auml;&plusmn;s &Auml;&plusmn;f you do not l&Auml;&plusmn;ke the word&Auml;&plusmn;ng<br />
|notifier=Green Dragon<br />
|date_time=10:53, 20 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Elf,_Variant_(4e_Race)<br />
|section=Could you log &Auml;&plusmn;nto the Tavern please? I want to d&Auml;&plusmn;scuss the synops&Auml;&plusmn;s of th&Auml;&plusmn;s art&Auml;&plusmn;cle w&Auml;&plusmn;th you...<br />
|notifier=Green Dragon<br />
|date_time=10:15, 20 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Arachonomicon;_the_Book_of_Spiderkind_(4e_Sourcebook)<br />
|section=<br />
|notifier=Hooper<br />
|date_time=11:14, 25 January 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Arachonomicon;_the_Book_of_Spiderkind_(4e_Sourcebook)<br />
|section=Featured Article Nomination<br />
|notifier=Hooper<br />
|date_time=10:36, 25 January 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Mage_(4e_Class)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=05:55, 29 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4e Drider<br />
|notifier=Green Dragon<br />
|date_time=16:16, 25 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Base_Classes_with_Descriptions<br />
|section=No Description Present<br />
|notifier=Green Dragon<br />
|date_time=10:27, 3 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Base_Classes_with_Descriptions<br />
|section=Type<br />
|notifier=Green Dragon<br />
|date_time=10:26, 3 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider-Lord_(4e_Class)<br />
|section=Overpowered<br />
|notifier=Green Dragon<br />
|date_time=15:14, 29 October 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Creatures_by_Level<br />
|section=DPL<br />
|notifier=Green Dragon<br />
|date_time=15:18, 19 October 2008 (MDT)<br />
}}<br />
}}<br />
<br />
==Welcome to D&D Wiki== <br />
<br />
Hello {{PAGENAME}}, and welcome to D&D Wiki! Thank you for your contributions. I hope you like D&D Wiki and decide to stay. I am the owner of the site, and if you have a question feel free to ask me, however when contacting anyone on D&D Wiki through talk pages please sign your name using four tildes <nowiki>(~~~~)</nowiki>; this will automatically produce your name and the date. Also, if you want to help D&D Wiki but just don't know how [http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&action=edit&section=new drop me a note] and I'll see what I can do. However, when dropping me a note please tell me how much time you would like to spend working, how well you know the Wiki Format, and how well you know D&D. I hope you enjoy editing here and being a D&D Wikian! If you need help ask me on my talk page, or just right here. Again, welcome! --[[User:Green Dragon|Green Dragon]] 11:34, 5 June 2007 (MDT)<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
{{:Talk:Age of War (4e Campaign Setting)}}<br />
|-<br />
|}<br />
<br />
== Monstrous Spider Existance ==<br />
<br />
Can anyone tell me how monstrous spiders exist in D&D (were they made magically or by Lolth)? [[User:Sam Kay|Sam Kay]] 07:28, 23 June 2007 (MDT)<br />
<br />
:Up to the DM really. To some DMs, they are natural to the world (think of Mirkwood in Lord of the Rings). To others maybe monsters are all a result of some planar gate being opened. Maybe Monstrous spiders are magically infused regular spiders. And yes, you could even say they were made by Lloth. --[[User:Aarnott|Aarnott]] 08:54, 23 June 2007 (MDT)<br />
<br />
::You know the spider's in mirkwood are not natural. They are demons corrupted by the evil valar morgoth! But spider's that size could not be natural. They would be unable to breath![[User:Sam Kay|Sam Kay]] 09:09, 23 June 2007 (MDT)<br />
<br />
:::Here I thought they were just natural Mirkwood dwellers... Cool! True they would be unable to breathe unless magically/divinely/genetically modified. Maybe they grew to have lungs at that size (different evolutionary path on that particular world). Maybe they just magically work (like an enlarge type spell that is infused with their nature so that they are not subject to dispelling or antimagic). Perhaps they are divinely that way (I mean come on, try to explain time stop, resurrection, etc)! It is really up to the DM should they want to explain the origin. It can also be up to the designer should the designer want to explain the origin. --[[User:Aarnott|Aarnott]] 12:13, 25 June 2007 (MDT)<br />
<br />
::: maybe its their diet from platdragon<br />
<br />
== Trademarks ==<br />
<br />
Most of Middle-Earth is trademarked and/or copyrighted. Those who publish Middle-Earth RPG's pay for the right to use those names. Alas, we can not host this material here. I wish that we could. The one thing that I can guarantee is that someone with the rights to this IP will soon send us a messages saying, "Remove this." They are generally protective of their rights. Quite honestly, this is not a fight any of us is willing to make. --[[User:Dmilewski|Dmilewski]] 14:33, 17 August 2007 (MDT)<br />
<br />
:The Fair use of copyright act allows use of copyright so long as you give credit to the copyright holder and don't use it to gain proft (I just reasearched it). <br />
<br />
{{quote|What is fair use?<br />
In copyright law, there is a concept of fair use, also known as; free use, fair dealing, or fair practice.<br />
<br />
Fair use sets out certain actions that may be carried out, but would not normally be regarded as an infringement of the work.<br />
<br />
The idea behind this is that if copyright laws are too restrictive, it may stifle free speech, news reporting, or result in disproportionate penalties for inconsequential or accidental inclusion.<br />
<br />
What does fair use allow?<br />
Under fair use rules, it may be possible to use quotations or excerpts, where the work has been made available to the public, (i.e. published). Provided that:<br />
<br />
The use is deemed acceptable under the terms of fair dealing.<br />
That the quoted material is justified, and no more than is necessary is included.<br />
That the source of the quoted material is mentioned, along with the name of the author.<br />
Typical free uses of work include:<br />
Inclusion for the purpose of news reporting.<br />
Incidental inclusion.<br />
National laws typically allow limited private and educational use.<br />
What is incidental inclusion?<br />
This is where part of a work is unintentionally included. A typical examples of this would be a case where holiday movie inadvertently captured part of a copyright work, such as some background music, or a poster that just happened to on a wall in the background.<br />
<br />
Points to keep in mind...<br />
The actual specifics of what is acceptable will be governed by national laws, and although broadly similar, actual provision will vary from country to country.<br />
<br />
Cases dealing with fair dealing can be complex, as decisions are based on individual circumstances and judgements. This can be a very difficult area of copyright law.<br />
<br />
To avoid problems, if you are in any doubt, you are advised to always get the permission of the owner, prior to use.}}<br />
<br />
Also, I did ask green dragon and blue dragon a long time before adding this;<br />
<br />
{{quote|<br />
;The Lord of the rings <br />
I am a huge fan of said book, and I have created a D&D campaign setting based on it. I would be interested in putting it on D&D wiki, but it is quite big so I thought I should check with you. It also has quite abit of SRD and modified SRD in it, which may need sorting out. And it is in a word document (I don't know how to turn it into D&Dwiki formatting without spending 1000+ years converting it bit by bit). It may need some work to make it entirely sound. I will not submit it without your permision, and I would also like abit of advice for converting it to wiki format please. Thanks! Sam Kay 12:57, 11 June 2007 (MDT) <br />
<br />
The CS will work on here, please add it. Also, about the formatting, what word do you have? I think Word 07 has a text to wiki-code converter, which may be very helpful to you. However, if you do not, Open Office (free) may have an extension that does that... If neither work I believe Blue Dragon make a PDF to wiki-code programm which he may be able to modify... Tell me if it works, or what is happening. Thanks. --Green Dragon 19:36, 11 June 2007 (MDT) <br />
<br />
I have word 03. Where can I get open office? Thanks for your help. Sam Kay 09:07, 12 June 2007 (MDT)<br />
<br />
Open Office here. However, once again, I am not 100% sure if they have an extension... Your best bet really may be to ask Blue Dragon if he could modify his converting script. --Green Dragon 09:11, 12 June 2007 (MDT) <br />
<br />
Well, I am unable to get open office (administrater ect.) so I will ask Blue Dragon. Thanks.Sam Kay 09:34, 12 June 2007 (MDT) <br />
<br />
No problem. --Green Dragon 09:46, 12 June 2007 (MDT)|orig=User talk:Green Dragon/Archive 6}}<br />
<br />
{{quote|<br />
;Lord of the Rings <br />
Hey, Blue Dragon! I have created a D&D campaign setting based on said book, and when I asked green dragon, he said I should put it on D&D wiki. However, it is in a word (2003) document, and I don't know how to convert it into wiki formatting without taking forever. When I asked Green Dragon, he said you had a PDF wiki-code program that might help. Could you please help me convert it? Thanks. Sam Kay 09:44, 12 June 2007 (MDT) <br />
<br />
Sure, this sounds like a great idea! Upload your .doc file, and I will look at parsing it and try to get it up soon. I did build a xml-to-wiki program, and it would probably just take a little bit of tweaking to get it to work with RTF. Upload to it to DnD Media Repository, and I will take a look at it. — Blue Dragon (talk) 10:36, 12 June 2007 (MDT) <br />
How do I do that? Sam Kay 10:48, 12 June 2007 (MDT) <br />
Go to this page, and sign in with your D&D Wiki username and password, and then fill out the form. Let me know if you have any other problems. — Blue Dragon (talk) 12:34, 12 June 2007 (MDT) <br />
<br />
Thanks for that, I have now managed to upload it. it is Here. Sam Kay 14:19, 12 June 2007 (MDT) <br />
<br />
Hm... this book in .doc format is a lot harder to convert than what I used for .xml. I will try <br />
<br />
some things, but don't expect quick progress. — Blue Dragon (talk) 19:09, 13 June 2007 (MDT) <br />
<br />
Let me know how you like the current formatting. — Blue Dragon (talk) 13:18, 14 June 2007 (MDT) <br />
<br />
I really like the curent formatting. I think the page is ready to put on the campaign setting pages now. I have made some minour text adjustments (correcting my text mistakes, adding several things to the orks ect), so it is now ready. Sam Kay 05:28, 16 June 2007 (MDT)}}<br />
<br />
Also, look at the [http://lotr.wikia.com/wiki/Main_Page lord of the rings wiki]. They are perfecvtly legal without lots of legality things (all they have to do is give credit to tolkien- which will happen of said page). The only reason why copyright material is not normally allowed on wikis is because no credit is gioven to the auther. --[[User:Sam Kay|Sam Kay]] 06:46, 18 August 2007 (MDT)<br />
<br />
::If Green Dragon is OK with this, then I'll be OK with this. As a favor to yourself, please look up Trademarks. The rights for trademarks are very different than the rights for copyright, with a completely different set of pitfalls. My hesitation here is with trademark issues. <br />
<br />
::I look forward to your good work. (Really. I don't want to pick a fight. I'm just acting with due diligence. For example, we don't have permission to use WotC trademarks, and using such a trademark can get our license to use the OGL revoked. This is why you don't see anything like Vecna or Mordenkain on this site.)--[[User:Dmilewski|Dmilewski]] 18:45, 18 August 2007 (MDT)<br />
<br />
:::Green dragon asked me to do that as well, and I am ahead of you: I asked "one wiki to rule them all" (the Lord of thre Rings wiki)to see what they knew of copyright things (they have things like "hobbit" on their site). --[[User:Sam Kay|Sam Kay]] 04:16, 19 August 2007 (MDT)<br />
<br />
::::Great! Thanks for doing the footwork and looking into this this. For once, I like knowing that I'm behind the curve. Keep up the good work, and we all look forward to a great addition!--[[User:Dmilewski|Dmilewski]] 07:17, 22 August 2007 (MDT)<br />
<br />
== Wiki style ==<br />
<br />
Hi Sam Kay, <br />
<br />
I noticed that on [[Hobbits (DnD Race)]], you put a link behind a headline, as in <br />
<br />
<nowiki>=[http://lotr.wikia.com/wiki/Hobbit Hobbit]=</nowiki><br />
<br />
That's bad style. First of all, not everybody will know the LotR wiki, so it's better of you put it in something like:<br />
<br />
:<nowiki>For more information, see the [http://lotr.wikia.com/wiki/Hobbit Hobbit] on LotR Wiki.</nowiki><br />
<br />
So they know where you are leading them. Second, Headlines are for thematic separation of text. As such, they should not lead somewhere else, that's what links in the text are for. Apart from the fact that blue headlines don't look good. --[[User:Mkill|Mkill]] 08:26, 19 August 2007 (MDT)<br />
<br />
:Okay, I will move the headline as soon as all D&D LotR races are complete (I have 3 remaining). --[[User:Sam Kay|Sam Kay]] 08:36, 19 August 2007 (MDT)<br />
<br />
== Preview ==<br />
<br />
Hey Sam Kay,<br />
<br />
Did you notice the Preview button when you edit pages? You don't have to save your pages every minute, you can check your changes before you do. --[[User:Mkill|Mkill]] 07:41, 22 August 2007 (MDT)<br />
<br />
:Yeah, I have been using it, I just often need to come off the PC for short periods of time, or save so I don't accidentally lose content. --[[User:Sam Kay|Sam Kay]] 10:58, 22 August 2007 (MDT)<br />
<br />
== LotR Names ==<br />
<br />
Hello. Since all your LotR information is under the [[J.R.R. Tolkien's The Lord of the Rings (DnD Campaign Setting)]] it should be named appropriately. Everything on D&D Wiki should have an identifier (e.x. "DnD Race") - your CS, sadly, is no exception. So, I would be very happy if you could spend some time renaming all your LotR material. For example [[LotR Equipment]] should really not be called that - it should be named "Equipment (LotR Supplement)". Thanks. --[[User:Green Dragon|Green Dragon]] 21:45, 22 August 2007 (MDT)<br />
<br />
:Ah... Sorry about giving you confusing information. Only the articles without an identifier need to be moved - like [[LotR Races]]. The creatures should be kept at a "DnD Creature" identifier as that is where they will be found at. If you want me to do this please tell me and I will be more than happy to help, and sorry about making it so confusing. --[[User:Green Dragon|Green Dragon]] 16:46, 23 August 2007 (MDT)<br />
<br />
::Also, for future reference, there are three parts to any CS. The landing page, which has the identifier of "DnD Campaign Setting", then the supplement areas (these would include pages like [[Estë (Valar)]]) these should have the identifier of "LotR Supplement" and finally the content pages. These include anything from CS specific races to CS specific items. These should all be labeled with the identifier that pertains to them the best. For example races should be labeled as "DnD Race" and function as a typical race on D&D Wiki whereas a creature should be labeled as "DnD Creature" and function as a typical creature on D&D Wiki. I hope this helps, and if you need any more help please feel free to ask. --[[User:Green Dragon|Green Dragon]] 16:52, 23 August 2007 (MDT)<br />
<br />
<br />
<br />
== Anti-Vandal Barnstar ==<br />
<br />
{{Anti-Vandal Barnstar|I give you this Anti-Vandal Barnstar for reverting spam edits on [[User:Dandwiki Helper]] about 11 minutes after the spammer, IP [[Special:Contributions/204.39.95.9|204.39.95.9]] attacked. Thanks for the good and fast response. --[[User:Green Dragon|Green Dragon]] 21:30, 3 September 2007 (MDT)}}<br />
<br />
==LotR NPCs==<br />
<br />
Sam it is I! Leon message shadowyfigure to reply I just havn't been able to log currently. <br />
<br />
If you like I shall do the stack blocks for the NPCS as originally planned during the first edition drafting but you decided not to include them<br />
<br />
== check this out ==<br />
<br />
[[Revolver, Variant (3.5e Equipment)|Revolver]] {{Unsigned|Shadow7angel7|15:28, 9 September 2007 (MDT)}}<br />
<br />
== Half-Life ==<br />
<br />
Hey, if you have time it would be awesome if you could add [[Template:Copyright Disclaimer]] to all the half-life articles on D&D Wiki (A complete list can be found [[User:Sulacu|here]]). Thanks. --[[User:Green Dragon|Green Dragon]] 16:30, 15 October 2007 (MDT)<br />
<br />
:sure, when I have time. --[[User:Sam Kay|Sam Kay]] 09:27, 16 October 2007 (MDT)<br />
<br />
::Done. I also sent the author of the pages a note, asking him to add the template to new "Half-Life 2" pages he may make in the future. --[[User:Sam Kay|Sam Kay]] 12:59, 16 October 2007 (MDT)<br />
<br />
:::Thank you ''':)'''. --[[User:Green Dragon|Green Dragon]] 15:41, 16 October 2007 (MDT)<br />
<br />
::::No problem! ''':)''' --[[User:Sam Kay|Sam Kay]] 11:17, 17 October 2007 (MDT)<br />
<br />
== Bad Edits ==<br />
<br />
My sincerest apologies for the bad edits. My bot ran amok. We will work to rectify this. [[User:Dmilewski|Dmilewski]] 12:39, 20 October 2007 (MDT).<br />
<br />
:Its alright. --[[User:Sam Kay|Sam Kay]] 04:37, 21 October 2007 (MDT)<br />
<br />
== Presenting.... ==<br />
<br />
Hey Sam so I have begun work on the cover (below) and I have a picture for the Good Races Of Middle Earth (Also Below) These use images from the Lord Of The Rings Online game just so you know and are the images that worked best instead of really badly cut out movie images. Hope you like them and especially like the firey back ground on the cover. Try to get the word document asap so I can begin work on prettying it. <br />
<br />
[http://i58.photobucket.com/albums/g279/DarkSideGallery/LordOfTheRingsD20.png]<br />
'''The Cover.'''<br />
<br />
[http://i58.photobucket.com/albums/g279/DarkSideGallery/GoodRacesOfMiddleEarth.png]<br />
'''Good Races of Middle Earth'''<br />
<br />
I'm working on the others. {{Unsigned|ShadowyFigure|16:31, 6 November 2007 (MDT)}}<br />
<br />
== Spider Rider ==<br />
<br />
Nice work on the Spider Rider classes, Sam. It inspired me to make my own modified Spider Rider base class. --[[User:Dunkleheit|Dunkleheit]], 8:01 PM Pacific, 11/8/07<br />
<br />
:please ignore the base clas version, it is incomplete, just look at the Prestige class version. That is complete and 10/10. If you wan't to finnish off the base class version, go ahead, just keep in mind the existing rating. --[[User:Sam Kay|Sam Kay]] 10:28, 9 November 2007 (MST)<br />
<br />
== Adminship ==<br />
<br />
I feel you have been here long enough, and know enough about D&D Wiki, to become an admin. So, I am wondering if you would like me to nominate you for adminship. Let me know what you decide ''':)'''. --[[User:Green Dragon|Green Dragon]] 21:57, 2 December 2007 (MST)<br />
<br />
:I am willing to accept adminship, if you think I am suitable. Thanks! --[[User:Sam Kay|Sam Kay]] 09:46, 3 December 2007 (MST)<br />
<br />
::Glad to hear you will accept it, and yes I do think you are suitable. I will nominate you in a couple of days (probably tomorrow actually) since I just want it so people can see the new current news items before they change to adminship ones. If you would like to prepare in advance you could always write up your answers to the questions while you are waiting. Sorry about the wait. --[[User:Green Dragon|Green Dragon]] 19:43, 4 December 2007 (MST)<br />
<br />
:::I have nominated you. --[[User:Green Dragon|Green Dragon]] 15:22, 5 December 2007 (MST)<br />
<br />
::::Welcome to Adminship. You are now, as [[User:Dmilewski|Dmilewski]] once put it, part of "The Face" of D&D Wiki. Honestly, as you will notice, not much has been changed now that you are an admin. If anything, I would say more burden is placed on you. But first, for the the new features and their uses. You can now delete pages, protect pages, rollback edits, block users and IP's, edit every page, patrol edits, and do a couple more minor things.<br />
::::;What it is:<br />
::::*What deleting pages is, is self explanatory.<br />
::::*What protecting pages is, is also pretty self explanatory.<br />
::::*Rolling back edits is a method for removing spam. It is more powerful than the conventional method of undoing edits. Instead of showing a diff of the edit in question once clicked, it instantly rollsback all the edits by the user or IP in question on a certain page. For example if I edited my user page and you clicked "rollback" on that edit it would rollback all the edits up to the point where someone else has edited it. Be careful using this, it can be very helpful but also very harmful.<br />
::::*What blocking users and IP's is, is also self explanatory.<br />
::::*Editing every page is another self explanatory one.<br />
::::*Patrolling edits is a method for keeping [[Special:Recentchanges|RC]] in check, it can be seen once a diff is clicked. All it does is, once "Mark as Patrolled Edits" is clicked, it marks the edits as patrolled so the edit will no longer show up on [[Special:Recentchanges|RC]] when "Hide Patrolled" is marked.<br />
::::;When or how it should be used<br />
::::*Deleting pages is normally done through [[:Category:Candidates for Deletion]]. Anything with a good reason to be deleted on that page should be deleted. The other time pages should be deleted is when someone makes a certain page and after a few edits they either blank the page or replace it with something like "Please delete this". They don't want to work on it, and unless it is really well made and fleshed out, just delete it.<br />
::::*Protecting pages has quite a few different times when it should be used. Pages should be protected according to the author's wishes (with [[Template:Locked Page]] added to the top of the page in question), in case of conflict (with [[Template:Temp Locked Page]] added to the top of the page in question), in case of [[Help:FAQ#What are OGL, OGC, SRD, and GNU FPL?|OGC]] published materials (with [[Template:OGL Top]] added to the top of the page in question and [[Template:OGL Bottom]] added to the bottom), or finally if the page is a vital part of D&D Wiki's organization. If it deals with D&D Wiki's organization it either needs to be be protected from IP edits or all non-sysop edits. As a rule of thumb pages up to two tiers deep from the [[Main Page]] are normally locked to anyone but sysops and all the others are just protected from IP edits. For Example [[Dungeons and Dragons]] is protected from all non-sysop edits whereas a deeper in page like [[LA 0 Races]] is only protected from IP edits. No template has to be added to pages if thay are part of D&D Wiki's organization (even though some do exist like [[Template:Admin Locked Page]])<br />
::::*Blocking a user or IP should only be used after an IP or user vandalizes a certain page. To block someone just click "block" (found either on [[Special:Recentchanges|RC]] or the diff in question) and fill out the corresponding form. For a typical vandalism attack I normally block the user for two weeks. If I'm in a bad mood from vandalism or a certain discussion, then I sometimes block them for up to a month. No standards have been set for block lengths, so it is currently really up to you when you block the user or IP.<br />
::::*Editing every page on D&D Wiki mostly means you can now edit the [[SRD:System Reference Document|SRD]] and the [[MSRD:Modern System Reference Document|MSRD]]. Feel free to edit them if you find inaccuracies. Also, if you want to, for lack of a better word, major in the [[SRD:System Reference Document|SRD]] (as [[User:Dmilewski|Dmilewski]] has done) or the [[MSRD:Modern System Reference Document|MSRD]] (as [[User:EldritchNumen|EldrithNumen]] has done) take a look at [[SRD Talk:System Reference Document#SRD ToDo List]] or [[MSRD Talk:Modern System Reference Document#Tasks]] to see what needs to be done within the [[SRD:System Reference Document|SRD]] or [[MSRD:Modern System Reference Document|MSRD]]. There is never enough help to get it all done, so I am sure your help would be appreciated.<br />
::::*Patrolling edits should, in a nutshell, be used when you have looked over an edit and fixed everything that needs to be fixed (this includes answering questions, sending MoI's, etc). If you decide to, for a lack of better words, major in [[Special:Recentchanges|RC]] (as I have ''':)''') then marking edits as patrolled will become commonplace and extremely helpful. Below is how to "major" in recent changes, which would be a great help to D&D Wiki and I. First off load recent changes and press "Hide patrolled edits". Next click any diff and look at the change. Only if you are 100% sure that the edit is okay (taking formatting standards, page-linking (using the "what links here?" function), answering questions, sending MoI's, and line spacing between comments and/or the "Back to" footer into consideration) then mark the edit as patrolled. If the edit is not okay then all you have to do is fix the problem then mark the edit as patrolled. It's simple, but looking over every edit on D&D Wiki really keeps it looking and running well. In my opinion, it is the most vital part of D&D Wiki. Even marking only 20 edits as patrolled every day would be extremely helpful with this never-ending task.<br />
::::I know this is really long-winded, so I'll keep the rest short. You have more burden on youself now that you are an admin because users will be looking at you for editing help, knowledge of the standards, etc etc. It's a bit more work, but I really hope you enjoy being an admin and I hope you decide to stay around on D&D Wiki for a while more to come. Welcome to Adminship, again, as [[User:Dmilewski|Dmilewski]] once put it, you're now part of "The Face" of D&D Wiki. --[[User:Green Dragon|Green Dragon]] 15:57, 12 December 2007 (MST)<br />
<br />
:::::Thanks. I hope I do a good job as admin. I have one question though. Should I put information about what I do as admin on D&D wiki on [[D&D Wiki:Administrators]]? --[[User:Sam Kay|Sam Kay]] 09:19, 13 December 2007 (MST)<br />
<br />
::::::Currently [[D&D Wiki:Administrators]] just has you down as "Admin" because your role ''as an admin'' has not really become defined yet. As it becomes defined feel free to update what it says about you ''':)'''. --[[User:Green Dragon|Green Dragon]] 15:09, 13 December 2007 (MST)<br />
<br />
== Recent Equipment Items ==<br />
<br />
Hello. I was just looking through your recent D20M equipment additions and hey all need to have [[:Category:Halo Setting]] present. If you could add this to all the Halo Setting materials that do not have this category present that would be amazing. Thanks! --[[User:Green Dragon|Green Dragon]] 16:23, 9 December 2007 (MST)<br />
<br />
:Ok. Will do. --[[User:Sam Kay|Sam Kay]] 10:05, 10 December 2007 (MST)<br />
<br />
::Thank you in advance! --[[User:Green Dragon|Green Dragon]] 16:36, 10 December 2007 (MST)<br />
<br />
:::Done. {{Unsigned|Sam Kay|08:49, 11 December 2007 (MST)}}<br />
<br />
==Elfish Stamina==<br />
<br />
Your point about the endurance of elves is well taken. Orcs, too. Dwarves, of course. And Ents, naturally, never tire, unless they are ripping apart ancient fortresses and diverting the course of rivers with their bare hands. Even then they shake it off. And you rarely see Elendil's progeny sweat, either.<br />
<br />
Don't get me wrong, I love the master, but sometimes it seems like the only people in his books who ever get tired are the unfortunate Hobbits. -- [[User:S1Q3T3|S1Q3T3]] 17:30, 18 December 2007 (MST)<br />
<br />
:I know. Perhaps that is why the D&D versions of elves where mdified to be a -2 con. --[[User:Sam Kay|Sam Kay]] 06:47, 19 December 2007 (MST)<br />
<br />
== Recent RC Patrols ==<br />
<br />
First off, thank you so much for helping with RC. It really has been helping keep it in check. Anyway, I looked over your patrols today (I know, I know... don't I have better things to do with my time?!?) and I have a few comments.<br />
# Feel free to patrol any SRD edit (not talk-page edit, but actual page edit) since only admins can edit them, and I feel that all the contributing admins are trustworthy.<br />
# Before marking a new item as patrolled make sure it is formatted right (Examples [[Blood-Oath Dagger (3.5e Equipment)]] and [[Shifter's Blade (DnD Equipment)]]<br />
# Talk pages should only be patrolled once the discussion has been answered or finished (Example [[Talk:Divine Spear (DnD Monk Fighting Style)]])<br />
# Make sure [[Template:Unsigned]] has been added to unsigned posts before marking the edit as patrolled (Example [[SRD Talk:Dryad]]).<br />
Anyway, those were the only patrols I saw that were patrolled wrong, and thanks so much again for patrolling. All we have to do is patrol down until no more edits are left to patrol, and I feel that we can accomplish this quickly together. Thanks again. --[[User:Green Dragon|Green Dragon]] 22:55, 20 December 2007 (MST)<br />
<br />
:I hope that comment did not push you away from helping with RC... Really, you are helping, and please continue to ''':)'''. --[[User:Green Dragon|Green Dragon]] 16:17, 24 December 2007 (MST)<br />
<br />
::I looked over your patrols once again and I must say I am impressed. Every single one you changed as I would have, good job and thanks so much. --[[User:Green Dragon|Green Dragon]] 10:19, 31 December 2007 (MST)<br />
<br />
:::Actually I do have one question. What was the reasoning behind your edits on [[Gloves of the Spider (DnD Equipment)|Gloves of the Spider]], or did you just edit an out of date revision and make that one the current one? --[[User:Green Dragon|Green Dragon]] 10:32, 31 December 2007 (MST)<br />
<br />
::::To help with making sure you do not edit out-of-date revisions I would recommend that you just make sure to click the "Article" tab when you see something wrong with an edit and want to fix it. It will become habit, I imagine ''':)'''. Also, I hope to see you helping on RC again, and thanks so much so far! It really has helped and I hope that the problems with these out-of-date revisions have not pushed you away from helping with RC.... --[[User:Green Dragon|Green Dragon]] 19:19, 5 January 2008 (MST)<br />
<br />
== Away ==<br />
<br />
I will be away on boxing day as I am visiting releatives. --[[User:Sam Kay|Sam Kay]] 07:15, 25 December 2007 (MST)<br />
<br />
:Have fun! --[[User:Green Dragon|Green Dragon]] 19:46, 25 December 2007 (MST)<br />
<br />
::Thanks. I am back. --[[User:Sam Kay|Sam Kay]] 04:21, 27 December 2007 (MST)<br />
<br />
:::Hope it was fun. Also, by the way, why did you refer to xmas above as "Boxing Day"? --[[User:Green Dragon|Green Dragon]] 21:33, 27 December 2007 (MST)<br />
<br />
::::Boxing day is the day after christmas... Oh, right, I see. You don't have Boxing Day in the US. In england, we call the day after christmas Boxing Day. --[[User:Sam Kay|Sam Kay]] 04:45, 28 December 2007 (MST)<br />
<br />
:::::As was said on [[Talk:Misspell (DnD Spell)|Misspell]], ''Gains a tidbit about England''. --[[User:Green Dragon|Green Dragon]] 10:27, 31 December 2007 (MST)<br />
<br />
== Why did you delete stuff from my prestige class? ==<br />
<br />
I couldn't help noticing that you have deleted class feature descriptions from Prestige Class [[Brother of Blade (DnD Prestige Class)|Brother of Blade]]. I guess it was accident. -- [[User:Thiregan|Thiregan]] 15:07, 31.12.2007 (UTC +2)<br />
<br />
:Was it an out-of-date revision thing again? To get the material back I would recommend looking through the history and adding back the things that were accidentally deleted. --[[User:Green Dragon|Green Dragon]] 10:47, 31 December 2007 (MST)<br />
<br />
::I think I might have edited an out-of-date revision... I was looking through recent changes at the time. Sorry for that. --[[User:Sam Kay|Sam Kay]] 10:57, 31 December 2007 (MST)<br />
<br />
Hey Sam, I removed the AD&D rules... my bad...<br />
<br />
TK<br />
<br />
== Something for the Spider and Drow Enthusiast ==<br />
<br />
Thought you might be interested in [[Drider (DnD Template)|this]]. I never liked the [[SRD:Drider|SRD version]]. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:02, 8 January 2008 (MST)<br />
<br />
:Yeah, that's better than the SRD, cos it can be applied to an existing character, or another race. It makes more sense to have a template for drider. I'll make sure I use it when I get round to doing a Drow themed campaign. --[[User:Sam Kay|Sam Kay]] 08:50, 9 January 2008 (MST)<br />
<br />
== Feats ==<br />
<br />
Feats still have yet to be dpl'ed (except the general ones), so I would appreciate it if you make sure all the feats you add are manually added to the appropriate page. Thanks! [[Target (DnD Feat)]]. Also, [[Hidden Blade (DnD Equipment)|Hidden Blade]] needs to be linked to from [[Weapon Descriptions]]. --[[User:Green Dragon|Green Dragon]] 09:10, 8 February 2008 (MST)<br />
<br />
:On general feats removed the dplc and add a [[Template:x0]]. They really need descriptions. --[[User:Green Dragon|Green Dragon]] 12:40, 13 February 2008 (MST)<br />
<br />
== Mail ==<br />
<br />
Check your email. You'll find what you requested and a little extra.<br />
[[User:ShadowyFigure|ShadowyFigure]] 10:02, 8 February 2008 (MST)<br />
<br />
== Monstrous Spider Eggs ==<br />
<br />
sorry about editing your article i edited it because it seamed that it did not seem acurate because I belive that wizards created monsterous spiders were spaced the way they were so people could tell that the poison was diffrent between sizes i did not mean any disrespect. {{Unsigned|Platdragon|15:41, 27 February 2008 (MST)}}<br />
<br />
== D&D Expieriance ==<br />
<br />
I WISH we could go :( However I thought you'd find this you tube videos intresting. Each of them about coming up stuff in 4e also I was thinking about playing 4e and a neat adventure is coming out befor 4e that we could play as it comes with a quick play guide and already made characters. Thats also in a link Below.<br />
<br />
'''4e Product Line up'''<br />
http://www.youtube.com/watch?v=kt3W_u9xmPA<br />
<br />
'''4e Roleplaying Ascessories'''<br />
http://www.youtube.com/watch?v=_VSoCWON8hA&feature=related<br />
<br />
'''4e D&D Insider Stuff '''<br />
http://www.youtube.com/watch?v=yT8dMw7RIH4<br />
<br />
'''4e Design Philosphy'''<br />
http://www.youtube.com/watch?v=sw0DMw96UH0<br />
<br />
'''Keep On The ShadowFell'''<br />
<br />
http://www.amazon.co.uk/gp/product/0786948507/ref=s9_asin_title_1_sims_c6?pf_rd_m=A3P5ROKL5A1OLE&pf_rd_s=center-1&pf_rd_r=0CY6GSH2JJQMHZFZYPX1&pf_rd_t=101&pf_rd_p=139045791&pf_rd_i=468294<br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 09:38, 4 March 2008 (MST)<br />
<br />
== User Page ==<br />
<br />
I have a [[User:ShadowyFigure|User Page]]<br />
[[User:ShadowyFigure|ShadowyFigure]] 09:37, 4 March 2008 (MST)<br />
<br />
== I want to addopt Warrior of the Spider Clan (DnD Prestige Class) ==<br />
<br />
Ok I wish to adopt [[Warrior of the Spider Clan (DnD Prestige Class)]] How to I go about doing this. As I wish to expand it. --[[User:ShadowyFigure|ShadowyFigure]] 10:50, 4 March 2008 (MST)<br />
<br />
:You got it now, right? --[[User:Green Dragon|Green Dragon]] 13:28, 4 March 2008 (MST)<br />
<br />
:yep [[User:ShadowyFigure|ShadowyFigure]] 03:35, 6 March 2008 (MST)<br />
<br />
== Help with the fluff ==<br />
<br />
Hi, As Drow are more your thing and you seem the most living drow encyclopedia (The Drow lich tried to kill me when i ressurected it) I was wandering if you could help with the fluff for the Warrior of the Spider Clan mechanics wise i think it done it jsut needs some decent fluff then needs any grammar or wording mistakes fixed. Thanks. [[User:ShadowyFigure|ShadowyFigure]] 13:25, 6 March 2008 (MST)<br />
<br />
== Spider Rider? ==<br />
<br />
[http://www.simplymaya.com/discounts_system/images/discount_images/large/spider_large.jpg Hey Dude look at this] {{Unsigned|ShadowyFigure|12:13, 17 March 2008 (MDT)}}<br />
<br />
== Npc stat blocks. ==<br />
<br />
Ok Im lost. How do I make the stat blocks and is there a template I can use as its the only thing I need for the Hashshashin other then a little fluff [[User:ShadowyFigure|ShadowyFigure]] 16:17, 18 March 2008 (MDT)<br />
<br />
== Formula ==<br />
<br />
Sam what is the formula you used to calculate the ShadeSpiders Spider Jump as I need for the epic progression of the Shadow Dancer. Thanks! [[User:ShadowyFigure|ShadowyFigure]] 14:42, 21 March 2008 (MDT)<br />
<br />
: The [[SRD:Shadowdancer#EPIC SHADOWDANCER|epic progression for the shadowdancer]] is in the SRD. It's shadow jump distance doubles every 2 levels. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:49, 21 March 2008 (MDT)<br />
<br />
::He's doing a variant based on the Spider Rider's spider jump. There was no formula; [[User:Aarnott|Aarnott]] just made it up when he suggested the new table for the Spider Rider. Just use the Spider Rider's epic Spider Jump progression (the one I made up) and increase it by 100ft. --[[User:Sam Kay|Sam Kay]] 15:20, 21 March 2008 (MDT)<br />
<br />
<br />
::: OK! ^^ [[User:ShadowyFigure|ShadowyFigure]] 16:00, 21 March 2008 (MDT)<br />
<br />
== Congrats! ==<br />
<br />
I've noticed that your Spider Rider is the only Featured Article! Huzzah! --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:53, 21 March 2008 (MDT)<br />
<br />
== Abhorsen ==<br />
<br />
Someone... Beat us to it. [http://www.doc.ic.ac.uk/~mjw03/abhorsendnd.html|The Abhorsen campaign Setting] However I bet our charter mage idea would be cooler! This is also imcomplete so I think we should still make a charter mage and abhorsen class. Maybe expand it further, I'm willing to start after I finish that god damn ShadowDancer[[User:ShadowyFigure|ShadowyFigure]] 13:24, 25 March 2008 (MDT)<br />
<br />
:B****r. Oh, well. Maybe make ours intergrate more with standard D&D CSs? --[[User:Sam Kay|Sam Kay]] 13:26, 25 March 2008 (MDT)<br />
<br />
::(Off-topic) What on earth would be B****r be as a censored word? Like f*** s*** a** are all obvious. B****r? Butter? --[[User:Aarnott|Aarnott]] 13:57, 25 March 2008 (MDT)<br />
<br />
::: Bugger maybe. I like our Charter Mark idea. It rocks. [[User:ShadowyFigure|ShadowyFigure]] 14:01, 25 March 2008 (MDT)<br />
<br />
::::You are correct in both statements, [[User:ShadowyFigure|ShadowyFigure]]. How is butter a censored word?!? --[[User:Sam Kay|Sam Kay]] 14:04, 25 March 2008 (MDT)<br />
<br />
:::::How is bugger? I used that word when I was like four years old on the playground... --[[User:Aarnott|Aarnott]] 14:20, 25 March 2008 (MDT)<br />
<br />
:::::: My grandparents tel me off for saying damn... Should damn be a censored word ^^! [[User:ShadowyFigure|ShadowyFigure]] 15:06, 25 March 2008 (MDT)<br />
<br />
::::::: Bugger-off is an English equivalent to f-off, and some use the 'Bugger' portion by itself. --[[User:Calidore Chase|Calidore Chase]] 15:33, 25 March 2008 (MDT)<br />
<br />
:::::::: Not true to [http://en.wikipedia.org/wiki/Bugger see bugger at wiki] [[User:ShadowyFigure|ShadowyFigure]] 15:52, 25 March 2008 (MDT)<br />
<br />
::::::::: Is true regardless of the wikipedia article. Every English person I know basically uses it as a replacement for the F word. When you say 'Bugger me' you are not saying 'run away me' but 'f me'. Or another example is 'bugger me sideways' - I highly doubt they are thinking 'run away sideways'. I've also heard 'Bugger me running!' which I highly doubt means 'running away me running!'. ----[[User:Calidore Chase|Calidore Chase]] 18:11, 25 March 2008 (MDT)<br />
<br />
:::::::::: As an english citizn i assure you we dont use it to replace the f word. If were gonna say thef word. We'll say it. [[User:ShadowyFigure|ShadowyFigure]] 01:14, 26 March 2008 (MDT)<br />
<br />
:::::::::::no, that's just you and some other people... There are people who use it as a replacement for the eff word. It just sounds better! --[[User:Sam Kay|Sam Kay]] 03:37, 26 March 2008 (MDT)<br />
<br />
::::::::::::I'm not saying that Brit's don't use the 'f' word, I'm simply saying that Bugger is more or less a replacement for it. Lived in England for many years and have adopted the word bugger as one of my personal favorite cusses. I also like to use the phrase 'bloody hell' --[[User:Calidore Chase|Calidore Chase]] 05:30, 26 March 2008 (MDT)<br />
<br />
{{Discussion Indentation Revert}}<br />
<br />
:Ah, a favourite of the welsh, that last one. My dad is welsh, and he uses it all the time... especially when watching the rugby. --[[User:Sam Kay|Sam Kay]] 08:29, 26 March 2008 (MDT)<br />
<br />
::Ahhh whats happen we've been talking bout censored wording and bugger... In an abohorsen message :S [[User:ShadowyFigure|ShadowyFigure]] 09:56, 26 March 2008 (MDT)<br />
<br />
== Charter Marks ==<br />
<br />
Ok I have made a small change to the Pre Load. Now your descriptor will link to a page will all the current descriptors on. <br />
<br />
Also you have my marks so I can't add them! :( [[User:ShadowyFigure|ShadowyFigure]] 11:35, 1 April 2008 (MDT)<br />
<br />
== GENCON! ==<br />
<br />
GenCOn 2008 in reading.<br />
<br />
OK if your 16 when its on you have to pay 22.00 trainfare return. the event it 20 minutes walk from the station. its 12.00 entry. If your coming and I get permission from my dad (mum oked it.) then i'll arange everything online if you give me the money i can do it all under my name as at the event we need id such as the debit card who paid for it. Im the only one who can do that. Message me. [[User:ShadowyFigure]] 07:36, 5 April 2008 (MDT)<br />
<br />
== Tactical Marine Conversions ==<br />
<br />
Firstly may I point you to ''Trust your Battle Brother's'' Trait in the Space Marine Codex.<br />
<br />
Im gonna need your help converting them so they hold both a bolter in one arm and a chain sword in the other. Gonna have to by the arms separate (the ones with the chain sword and some with bolt pistol or plasma guns from Assault Squad boxes) Then do a hand conversion and swap the pistol for a bolter. How hard will this be. And well I geuss it will need pinning. Which I was wondering if you could do for me.[[User:ShadowyFigure|ShadowyFigure]] 13:44, 6 April 2008 (MDT)<br />
<br />
:Shouldn't be too hard, or need pinning. Yes, I could do it for you. --[[User:Sam Kay|Sam Kay]] 06:40, 7 April 2008 (MDT)<br />
<br />
== DMing ==<br />
<br />
I've been thinking lately and DMing our groups games is starting to actually become less fun then the work i put into the adventures. And I want to know if what B says each setting is actually true. Am I DMing badly? Or being really unfair. I mean I can't think of anything I've done to weaken your characters but B seems to think I am somehow. And then he also complains about the 3 lives rule. Whats your opinion on the whole thing as I'm trying to become a better DM and player and if you think I am unfair in my judgments then can you say. Also if you think B is being unfair then I'd like to know you at least support some of my decisions or have if you have any thoughts on maker are sessions run smoother that would be good. Thanks. <BR><br />
<br />
P.s I decided to kill Rurik off and replace him with a fighter instead. This is a tactical fighter who will help the party a lot more then a halfling paladin riding dire badger ^^ and I am writing his history and fluff. Anyway I can never get into a halflings boots well. If B don't like this well tough. [[User:ShadowyFigure|ShadowyFigure]] 14:45, 8 April 2008 (MDT)<br />
<br />
:I think you are being perfectly fair; I have no idea why B is argueing about everything. I agree with your desicions as DM. As for making the game run smoother, just tell him that you'll use your ruling for the current session and you will discuss it with me in depth later and make a decision for how the situation will work if it comes up again. Your getting a fighter instead of the halfling? good! --[[User:Sam Kay|Sam Kay]] 06:15, 9 April 2008 (MDT)<br />
<br />
::Thanks I'm glad someone thinks I'm being fair! And I will do as you suggest use my ruling for that session then discuss with you afterwards. At least your happy with the Fighter idea. Doubt B will be though but heh who cares. [[User:ShadowyFigure|ShadowyFigure]] 06:19, 9 April 2008 (MDT)<br />
<br />
== The Spider Rider and my CS ==<br />
<br />
I just wanted to ask, is it ok if I include the spider rider as a available prestige class in my CS? I mean it wont be as important as it is in yours but I want to add a bit of story line to the drow in my CS even if they arn't a major race in it. [[User:ShadowyFigure|ShadowyFigure]] 14:34, 9 April 2008 (MDT)<br />
<br />
:Fine by me. Gives me an excuse to play one if you use your CS in one of our games. It was always designed as a PrC available in any CS with the drow and/or lolth. --[[User:Sam Kay|Sam Kay]] 14:39, 9 April 2008 (MDT)<br />
<br />
:: Good Good I have to say its been fun making it up though the history is a bit of a pain to straighten out at the moment. [[User:ShadowyFigure|ShadowyFigure]] 14:42, 9 April 2008 (MDT)<br />
<br />
== For The Emperor!!! ==<br />
<br />
Hi Sam. Good to know your back online.... Now I can plot yor death.... I mean happy life. Anyway, Started my marines today and have managed to put together a command squad (with bolter conversions which ended up being a piece of cake so I wont need your help) a Captain who not that interesting but will do as a HQ for now, A 5 Man scout Squad with 5 s. rifles and an almost put together assault marine squad. I have also painted the scouts undercoated chaos black spray then base coat of green armor and red capes. The guns are metal colored. I aim to go for a darer green later on this is however just the base coat. <br />
<br />
In all everythings good ill be going to the beginners club on sunday again but was wandering if you'd like to have a game with me so I could get the grasp of the game with someone more my age (Those kids were like 10!) Message back [[User:ShadowyFigure|ShadowyFigure]] 15:04, 13 April 2008 (MDT)<br />
<br />
I put together a razorback! My first tank. :D YAY! [[User:ShadowyFigure|ShadowyFigure]] 10:04, 14 April 2008 (MDT)<br />
<br />
== Psychic Warrior Page needs a new link ==<br />
<br />
Hey, would you be able to add a link on the Psychic Warrior page to the Psychic Warrior Powers List? Would be in the following sentence: Choose the powers known from the psychic warrior power list. As it stands now, there is no link from the Psychic Warrior page to the Psychic Warrior Powers. Thanks! {{unsigned|12.146.0.130|10:27, 15 April 2008 (MDT)}}<br />
<br />
:I just checked- there is a link. If I where to add one, it'd have to be without modifying the existing text; we can't modify the wording of SRD stuff, that is why they are locked. --[[User:Sam Kay|Sam Kay]] 13:12, 15 April 2008 (MDT)<br />
<br />
== The Brotherhood Calls For YOU!!! 4e Rules for you to look at and love. ==<br />
<br />
As promised, here are the links to enworld. You will ned to register (its free and takes a few minutes)<br />
<br />
[http://www.enworld.org/showthread.php?t=221396 Monsters and More]<br />
[http://wayfound.webng.com/KETERYSv1-7.pdf Random Grab-bag of Monsters]<br />
<br />
They are real good reads and interesting though there are a few minor error on the Monsters and More so I'm just gonna tweak em if used. Should have a 4e adventurer ready in a few weeks. We will use the pregen characters written out on to 4e c sheets. Talk tomorrow or message me [[User:ShadowyFigure|ShadowyFigure]] 12:08, 15 April 2008 (MDT)<br />
<br />
:Good... Having looked at the PHB lite, I recon I could make a think for 1st level spider riders and improvise a drow thing, and play a 4e spider rider in our pre-emptive D&D game! What fun! --[[User:Sam Kay|Sam Kay]] 13:12, 15 April 2008 (MDT)<br />
<br />
:: [http://www.enworld.org/showthread.php?t=222575&page=1 look at this] [[User:ShadowyFigure|ShadowyFigure]] 13:27, 15 April 2008 (MDT)<br />
<br />
== damn internet ==<br />
<br />
Im online now if ya wanna go in the tavern [[User:ShadowyFigure|ShadowyFigure]] 14:36, 15 April 2008 (MDT)<br />
<br />
== (Pre 4e Homebrew) The Swordsage by Shadowy Figure ==<br />
<br />
[http://www.enworld.org/showpost.php?p=4166195&postcount=215 Swordsage]<br />
Posted on enworld. :D {{unsigned|ShadowyFigure|23:45, 15 April 2008}}<br />
<br />
:Your selectable powers do the same thing... Also, look at the rogue powers; they get dexterity to damage as standard, so your swordsage could as well. That would free up some class features. --[[User:Sam Kay|Sam Kay]] 04:03, 16 April 2008 (MDT)<br />
<br />
:: They don't... And anyway since I read the article on wotc I'm making a better one. COuld you send me the spider rider? Thanks [[User:ShadowyFigure|ShadowyFigure]] 06:14, 16 April 2008 (MDT)<br />
<br />
::: [http://www.enworld.org/showpost.php?p=4167132&postcount=223 Updated Swordsage] Still needs a bit of work but its pretty good. [[User:ShadowyFigure|ShadowyFigure]] 06:37, 16 April 2008 (MDT)<br />
<br />
::::Look [[User:Sam Kay/4e Spider Rider Prototype V1.0|here]]. Place any comments on the talk page. --[[User:Sam Kay|Sam Kay]] 07:26, 16 April 2008 (MDT)<br />
<br />
::::: Looks good i'll gladly allow you to playone in the pre 4e adventure. Umm one thing have you got a specific preload or something for it. And you seem to have restricted spider jump a lot. [[User:ShadowyFigure|ShadowyFigure]] 08:00, 16 April 2008 (MDT)<br />
<br />
::::::I had to restrict spider jump. And deadly charge, to make way for the spider... What do you mean preload? Do you mean for the powers layouts? I built those from scratch. Just copy and paste them. --[[User:Sam Kay|Sam Kay]] 08:02, 16 April 2008 (MDT)<br />
<br />
::::::: Ok. I actually have to say my first project will be a big overhaul of book of nine swords to 4e. As well it was fun just doing small amounts of work on it. [[User:ShadowyFigure|ShadowyFigure]] 08:04, 16 April 2008 (MDT)<br />
<br />
::::::::I just hope I've understood the little we know about 4e as well as I think I do... Do you like how I did the spider? --[[User:Sam Kay|Sam Kay]] 08:05, 16 April 2008 (MDT)<br />
<br />
::::::::: Could you phone me I'd like to discuss something I'm a tad confused about, and the mount is good though when we have official rules for the spiders the mount should be reffered to as a Spider Mount instead of a monstrous spider [[User:ShadowyFigure|ShadowyFigure]] 08:07, 16 April 2008 (MDT)<br />
<br />
:::::::::: Do you think you could make a few second level powers for your spider rider as a geusstimate. As I hope to have you level up to level two for the final encounter. [[User:ShadowyFigure|ShadowyFigure]] 09:26, 16 April 2008 (MDT)<br />
<br />
::::::::::: !!! Renember second level powers are only utilitys [[User:ShadowyFigure|ShadowyFigure]] 14:11, 19 April 2008 (MDT)<br />
<br />
== 4e spider ==<br />
<br />
[http://www.enworld.org/showpost.php?p=4132623&postcount=3 Look here] Small Monstrous spider presented there. {{unsigned|ShadowyFigure|07:47, 16 April 2008}}<br />
<br />
:I don't need it. I already did a spider rider! It's spider is built from scratch. The spider rider gets some nice powers; one (I don't know how balanced it is) wraps up an enemy in spider skilk when you hit them (requires a followup attack), entangling them. Oh, and the charge ability (deadly charge) is a once per encounter thing, so no big problem. --[[User:Sam Kay|Sam Kay]] 04:02, 16 April 2008 (MDT)<br />
<br />
== SM ==<br />
<br />
First, Good Game Heretic good game.<br />
<br />
HQ<br />
<br />
Captain 110 Points<br />
w/ Combi-Plasma Gun, Artificer Armor, T Honors<br />
<br />
Elites<br />
<br />
Troop<br />
<br />
Tactical Squad 205 Points<br />
9 Space Marines w/ Las Cannon, Plasma Gun, Bolters x7 and Infiltrate<br />
Sergeant w/ Bolter and Infiltrate<br />
<br />
Tactical Squad 205 Points<br />
9 Space Marines w/ Las Cannon, Plasma Gun, Bolters x7 and Infiltrate<br />
Sergeant w/ Bolter and Infiltrate<br />
<br />
Scout Squad 90 Points<br />
4 Scouts w/ Sniper Rifles<br />
Sargent w/ Sniper Rifle <br />
<br />
Troop<br />
<br />
Fast Attack<br />
<br />
Assault Squad 250 Points<br />
9 Marines w/ Jump Pack, CC Weapon, Bolt Pistol <br />
Sergeant w/ T Honors, Power Fist<br />
<br />
Heavy Support<br />
<br />
Predator Destructor 125 Point<br />
w/ Las Cannons, Pintle Mounted Storm Bolter, Extra Armor<br />
<br />
TOTAL: 1000<br />
<br />
Just gotta buy me an extra box of tacticals, assaults, two plasma cannon sprues and maybe a new captain depends on what bitz i have left. [[User:ShadowyFigure|ShadowyFigure]] 11:25, 17 April 2008 (MDT)<br />
<br />
== Page Spreads ==<br />
<br />
[http://www.enworld.org/showthread.php?t=220268]<br />
<br />
Look at the images. The pages are way bigger now. Thats how they fit all the stuff in. [[User:ShadowyFigure|ShadowyFigure]] 17:10, 17 April 2008 (MDT)<br />
<br />
[http://www.enworld.org/showthread.php?t=224230 2 6th level Gnolls Vs Premade 4e characters]<br />
<br />
== POWER CURVE ==<br />
<br />
Seems that the power curve is good. Expect a hard encounter like the above one in our premade adventure. <br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 13:26, 19 April 2008 (MDT)<br />
<br />
== AMAZON ==<br />
<br />
This isn't the actually thing I wanted to message you about but [http://www.enworld.org/showpost.php?p=4186907&postcount=18 here] is a reply from a email sent to amazon asking about preorder delivery dates. Looks like we may not get the on the day what so ever no matter what postage we choose. I'm still ordering an extra anyway.[[User:ShadowyFigure|ShadowyFigure]] 17:06, 25 April 2008 (MDT)<br />
<br />
==Experimental 4e monster stat block==<br />
<br />
{| class="d20" align="center" width="50%"<br />
!align="left" colspan="2" |Orc Drudge<br><small>Medium Natural Humanoid</small> ||align="right" |Level 4 Minion<br><small>XP 44</small><br />
|- <br />
| align="left" colspan="3" |'''Initiative:''' +0 '''Senses:''' Perception +0; low-light vision<br> <br />
'''HP:''' 1; a missed attack never damages a minion.<!--'''Bloodied:'''--><br><br />
'''AC:''' 16 '''Fort:''' 15 '''Ref:''' 12 '''Will:''' 12<br><br />
'''Speed:''' 6 (8 while charging) <br />
|- class="even"<br />
| align="left" colspan="3" |<!--[[Image:Basic Melee.gif]], [[Image:Melee.gif]], [[Image:Ranged.gif]], [[Image:Close.gif]], [[Image:Area.gif]]--> [[Image:Basic Melee.gif]]'''Club''' (standard;at-will<!--[[Image:D6 (1).gif]], [[Image:D6 (2).gif]], [[Image:D6 (3).gif]], [[Image:D6 (4).gif]], [[Image:D6 (5).gif]], [[Image:D6 (6).gif]]-->)♦'''Weapon'''<br />
|- <br />
| align="left" colspan="3" | +9 vs. AC; 5 damage.<br />
|- class="even"<br />
<!--repeat as necassary--><br />
| align="left" colspan="3" |'''Alignment:''' Chaotic Evil '''Languages:''' Common, Giant<br><br />
|-class="even"<br />
| align="left" | '''Str:''' 16 (+3)<br>'''Con:''' 14 (+2) || align="left" | '''Dex:''' 10 (+0)<br>'''Int:''' 8 (-1) || align="left" |'''Wis:''' 10 (+0)<br>'''Cha:''' 9 (-1)<br />
|-<br />
| align="left" colspan="3" |'''Equipment:''' Hide Armor, Club<br />
|- <br />
|}<br />
<br />
Dice: [[Image:D6 (1).gif]], [[Image:D6 (2).gif]], [[Image:D6 (3).gif]], [[Image:D6 (4).gif]], [[Image:D6 (5).gif]], [[Image:D6 (6).gif]]<br><br />
Symbols: [[Image:Basic Melee.gif]], [[Image:Melee.gif]], [[Image:Ranged.gif]], [[Image:Close.gif]], [[Image:Area.gif]]<br />
<br />
== keep on the shadow fell ==<br />
<br />
http://www.giantitp.com/forums/showthread.php?t=80204 [[User:ShadowyFigure|ShadowyFigure]] 08:51, 12 May 2008 (MDT)<br />
<br />
== Dual Class Gesalt ==<br />
<br />
http://www.enworld.org/showthread.php?t=225268<br />
<br />
== Expert Advice ==<br />
<br />
I am creating a campaign and am borrowing a lot from Tolkien. However, I do not want my PCs to know. Can you please check on it (my campaign) and tell what is too obvious. Thanks. [[Simiran]]<br />
<br />
--[[User:Palantini|Palantini]] 23:53, 19 May 2008 (MDT)<br />
<br />
== Another stupid link. ==<br />
<br />
http://www.enworld.org/showthread.php?t=227100 [[User:ShadowyFigure|ShadowyFigure]] 04:06, 26 May 2008 (MDT)<br />
<br />
== Title Headers ==<br />
<br />
[[Image:Th Spider-Kind.png]]<br />
<br />
You would put this at the beggining of a Chapter.<br />
<br />
* Introduction<br />
* All About Spiderkind<br />
* Races<br />
* Classes<br />
* Feats<br />
* Powers<br />
* Equipment<br />
* Monsters<br />
* Campaigns<br />
<br />
These are the chapter headings. --[[User:Sam Kay|Sam Kay]] 07:37, 26 May 2008 (MDT)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this Barnstar for not just taking the initiative to set up the framework for 4th edition material, but, also, populating it with your own ideas. Thank you. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 21:28, 9 June 2008 (MDT)}}<br />
<br />
== Fell Beast ==<br />
<br />
Did a DnD search on the wiki =(. Turns out a fell beast already exists, undermining the purpose of a fell beast rider. Should I drop the whole thing? [[User:Palantini|Palantini]] 22:30, 11 June 2008 (MDT)<br />
<br />
== Demigod1 ==<br />
<br />
http://forums.gleemax.com/showthread.php?t=1052235<br />
<br />
== Aasimar ==<br />
<br />
Ok so, just wanted to ask if you could look over the Aasimar, changed alot of stuff on it. Its now not as weak as it was and more interesting. I know theirs grammr and spelling to do but if you could check for the wording of the rules for me that would be great. Talk Later [[User:ShadowyFigure|ShadowyFigure]] 03:53, 2 July 2008 (MDT)<br />
<br />
== Holiday ==<br />
<br />
I am going on holiday to france and will be back in two weeks. Au revoir! --[[User:Sam Kay|Sam Kay]] 06:30, 18 July 2008 (MDT)<br />
<br />
:Have a great trip! Have fun. --[[User:Green Dragon|Green Dragon]] 14:03, 18 July 2008 (MDT)<br />
<br />
::Enjoy! --[[User:Aarnott|Aarnott]] 20:59, 18 July 2008 (MDT)<br />
<br />
:::Thanks. I'm back, had a good holiday. --[[User:Sam Kay|Sam Kay]] 04:26, 3 August 2008 (MDT)<br />
<br />
== Clothen Master ==<br />
<br />
Hey i made a new 4e class called the clothen master and heard you are fairly familiar with 4e. I was hoping you could look over my class and maybe rate him or tell me what you think. Thanks --[[User:Shadow Dragon|Shadow Dragon]] 13:44, 15 August 2008 (MDT)<br />
<br />
== Admin Assistance ==<br />
Hello, I jumped the gun earlier and moved a page to its new home before realizing I hadn't been on the page I meant to move yet. If you could please delete [[Valgora]] so I can redirect correctly and not be a noob it would be much appreciated. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 13:44, 19 November 2008 (MST)<br />
<br />
== Drider race (4th) ==<br />
<br />
Dear Sam,<br />
<br />
I've been looking over your Drider entry for 4th edition classes, and think you did some things right, but some things were a little off in terms of balance. I cut down the ability score to just a DEX and CHA because just giving the choice of any of the three physical ability bonuses makes the class overpowered, and we have yet to see another race in 4th that gives you that choice. Also, it made more since for the web power to restrain the foe, because that is what the normal drider does, but having the playable one only last for one round seems like more than enough to balance it out since the monster version lasts until a successful saving throw, not to mention the less range and standard action makes it equal to the drow's Darkfire power. I also changed the size entry to Large (Long) because that's how it was in 3.5 for large creatures that only had the reach of a medium creature, and the medium (Large) entry you put was a little confusing. I hope you'll consider these suggestions, as they shall help to make the playable drider well balanced and understandable.<br />
<br />
Signed,<br />
Manawolf<br />
<br />
== Delete the Following Please ==<br />
<br />
As I explained to you earlier today these articles are abandoned by myself as they are either redundant or I just don't have the energy or time to complete them. Thanks.<br />
<br />
<s>Elder Scrolls: Oblivion (DnD Campaign Setting)</s><br />
<s>Elder Scrolls Source Book (DnD Campaign Setting)</s><br />
<s>Ainador: The 'Holy Lands' (DnD Campaign Setting)</s><br />
<s>Eiraer: Breaking the Peace (DnD Campaign Setting)</s><br />
<s>ShadowyFigure/Loot The Room 1</s><br />
<s>ShadowyFigure/Loot The Room 2</s><br />
<s>Heroes Tome (4e Sourcebook)</s><br />
<s>Loot The Room (4e Sourcebook)</s><br />
<br />
Thanks again. [[User:ShadowyFigure|ShadowyFigure]] 19:28, 28 November 2008 (MST)<br />
<br />
:Done. Let me know if you want any of it undeleting. --[[User:Sam Kay|Sam Kay]] 02:47, 29 November 2008 (MST)<br />
<br />
::I just deleted all the pages which link to those pages as well (save [[Heroic Races (Heroic Power Chapter)]] - what do you want done with that page?). If you want any of them restored I am sure [[User:Sam Kay|Sam Kay]] or I would be more then happy to help. --[[User:Green Dragon|Green Dragon]] 05:50, 29 November 2008 (MST)<br />
<br />
== Hmm very very early early planning of ideas. ==<br />
<br />
What is our setting based around, what is the theme to be more specific?<br />
<br />
I’ve given this some thought and I had a few ideas that we could add to, expand ect. My main idea was born from the idea of the chromatic and metallic dragon born with two individual forces The Chromatic Dragonborns Empire and the kingdom of the metallic Dragonborn at continuous rule over one area of the world, ye they aren’t the only ones, humans are continuously fighting more and more for trade routes and resources as they begin to dwindle, the fighting between Elves and Drow are not so much in the background and Dwarves spend there days trying to protect there dwindling mountain fortresses from fallen under capture by the Giants.<br />
<br />
Everyone is stuck in a war, with no clear allies, and plenty of villains and evil creatures stirring things up, the idea is that adventurers are essentially mercenaries, where the army are more specialized in tactical well planned assaults and battlefield fighting some fights are better fought my smaller groups and so people from all sorts of background are called upon, often known to be adventurers to be these efficient small groups.<br />
<br />
Some of the wars aren’t even so open sure the Dragonborn are continuously leading assault against one another and the Drow and Elves are at each others throats over and underground but the wars between the humans are more discrete, often no actual men from the army will be used to take over resources but instead “Bandits” swords for hire and thugs will do the dirty work of the human leaders.<br />
<br />
I don’t know but it could turn out really awesome.<br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 14:27, 7 December 2008 (MST)<br />
<br />
== Nomination ==<br />
Hello, I've recently opened up a Request for Adminship for myself at [[Requests for Adminship/Hooper]], and as an admin yourself, would greatly appreciate your input, suggestions, thoughts, or general comments. Thanks.<br />
<br />
== Featured Articles==<br />
I was wondering if you knew who (if any one set person) had the authority to update our featured article on the main page. Its been static for quite a while and we've got a few nominated that seem to have a majority for FA status. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:42, 24 December 2008 (MST)<br />
<br />
:[[User:Green Dragon|Green Dragon]] does. I have already asked him to look at my [[Elf, Variant (4e Race)|variant elf]] article, as I believe it to be ready to be FA, so I am just waiting to see his reply. You could ask him about featuring a new article if you want to hurry the process up. --[[User:Sam Kay|Sam Kay]] 08:52, 24 December 2008 (MST)<br />
<br />
::Ah, np. I just think we should set time limits for FAs so our mainpage doesn't appear static to occasional users. Thanks. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:54, 24 December 2008 (MST)<br />
<br />
:::So if there isn't a new FA ready by the end of each month we recycle an old FA? --[[User:Sam Kay|Sam Kay]] 08:56, 24 December 2008 (MST)<br />
<br />
::::I'm not sure. Do we have a category or template that marks our old FAs, and how old are they? I think with community effort we would be able to have one ready each month. Maybe make a taskforce of a couple users to help make sure we do. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 09:04, 24 December 2008 (MST)<br />
<br />
:::::On the main page, in the featured article section, there is a link ([[Featured Articles|all featured articles]]). They are there. As for how old they are; they are pre 4th ed (apart from the living dead one). --[[User:Sam Kay|Sam Kay]] 09:08, 24 December 2008 (MST)<br />
<br />
==Arcane/Arachane==<br />
I was working on creating the pages for most wanted categories and noticed the "4e Arachane Power" category. At first I thought this was a mistake and meant to be arcane so I began to change a few. Then I noticed they were all made by you and alot had to do with spiders, so maybe it was legit. Is Arachane the right way you wanted that spelled? If so I'll undo the few I changed. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:51, 29 December 2008 (MST)<br />
<br />
:The correct spelling is "Arachane", not "arcane". See [[Arachonomican; the Book of Spiderkind (4e Sourcebook)|the arachonomican]]. --[[User:Sam Kay|Sam Kay]] 10:49, 29 December 2008 (MST)<br />
<br />
::I've just reverted the "arcane" to "arachane" changes; the pages should now be under the correct category. --[[User:Sam Kay|Sam Kay]] 11:04, 29 December 2008 (MST)<br />
<br />
==Children of Tulkas Bloodline==<br />
<br />
Hey Sam, I'd love to hear your thoughts on a bloodline I've created for my Eastern Middle-Earth setting. [[Children of Tulkas (DnD Bloodline)]]<br />
<br />
== TAVERN ==<br />
<br />
tavern[[User:79.68.180.108|79.68.180.108]] 15:32, 7 February 2009 (MST)<br />
<br />
== You have a convert--I like spiders now. ==<br />
<br />
My word-processing program isn't MicrosoftWord, so I may have trouble printing out the final-version PDF unless I do it at work--but I want it! I admire the effort you've put into creating this sourcebook, and hope you have enjoyed creating it as I've had reading it.<br />
[[User:Wintersolace|Wintersolace]] 21:11, 27 February 2009 (MST)<br />
<br />
:Thanks! I have enjoyed creating it, though it is really tiring. It should be completed by later today (possibly tomorrow), though the document will take longer. --[[User:Sam Kay|Sam Kay]] 10:15, 28 February 2009 (MST)<br />
<br />
::Just out of interest... What parts of the sourcebook converted you to liking spiders? --[[User:Sam Kay|Sam Kay]] 11:23, 28 February 2009 (MST)<br />
<br />
Well, except for real-life spiders and the Driders, which I think are terrifying to look at and even think about--ack. I lost my train of thought. Anyway, your care and determination for your project shows, and so it allows the (un)natural charm of the Spydrics and Drow to shine through. I don't get to play D&D very often, and frankly am quite bad at it on anything but a theoretical level (creating characters, backstories, etc.), but I'm anticipating with glee playing my first Spydric. I really dig the Spydrics, but can't decide which class to start with. PH2 will only serve to make the choice more difficult, I suppose.[[User:Wintersolace|Wintersolace]] 16:21, 28 February 2009 (MST)<br />
<br />
== Deletion and discussion pages. ==<br />
<br />
Please actually see and make a note on the discussion page of such a hot topic as [[Hunted (DnD Flaw)]] before removing delete templates willy-nilly. Thanks. [[User:Surgo|Surgo]] 09:22, 11 March 2009 (MDT) <br />
<br />
:To respond to an unsaid comment that I'm sure you or someone else is thinking: The reason it has the delete template is twofold. First, I honestly believe that it is unfixable. Should someone do the impossible and make it work mechanically, the delete template could surely be removed. Secondly, the only way it gets any attention in the first place is with the template. [[User:Surgo|Surgo]] 09:55, 11 March 2009 (MDT)<br />
<br />
::Ok. I'm just glad work is going into it so it can be fixed. --[[User:Sam Kay|Sam Kay]] 14:38, 11 March 2009 (MDT)<br />
<br />
== 4e Classes ==<br />
<br />
I'm a bit new to what is and isn't allowed to be published to the wiki in terms of published information from WOTC. Is there a reason why there are is no 4e SRD information on 4e classes, races, etc?<br />
<br />
:I was in the neighborhood, and thought I'd drop by to answer. Nothing from any published WotC books can be put on this site. Variant of things can be made, but they must be identifiably homebrewed, and not just copy-pasted from a 4e sourcebook in anyway. The reason there isn't a 4e SRD is because WotC hasn't realeased any 4e content under the OGL, so none of the 4e content is OGC. Hope that helps. -[[User:Valentine the Rogue|Valentine the Rogue]] 22:59, 1 April 2009 (MDT)<br />
<br />
::That explains it. I'll have to wait for them to publish that stuff under a license that allows publishing here. I've got it all wiki'd up on my personal D&D group's private wiki so migration would be pretty easy. Thanks for the response. [[User:Lacitpo|Lacitpo]] 00:09, 3 April 2009 (MDT)<br />
<br />
::: There never going to release stuff under OGL as they have a new liscence now for 4e. 05:42, 3 April 2009 (MDT)<br />
<br />
== Drider ==<br />
<br />
Ok i understand im sorry but wouldnt it make more sense to have them get a bonus to intimidate and not stealth. {{Unsigned|Treehugger|10:33, 4 April 2009 (MDT)}}<br />
<br />
:It would, but I don't think it would be balanced for it to have both ''and'' four languages. --[[User:Sam Kay|Sam Kay]] 10:37, 4 April 2009 (MDT)<br />
<br />
== AdminBadge ==<br />
<br />
I'd like to label you as an admin with the <s><nowiki>[[Template:AdminBadge]]</nowiki></s> on your user page. If you have a reason you don't think you should have the badge or you don't think the badge is a good idea, please discuss it on the badge's [[Template talk:AdminBadge|discussion]]. -[[User:Valentine the Rogue|Valentine the Rogue]] 16:07, 11 April 2009 (MDT)<br />
<br />
== Recent Deletions ==<br />
<br />
I swear I did not mean the recent deletion of Category:British Users like that. I just wanted to make it work within [[:Category:Classifieds]] and did not want to spend the time to fix it (so I thought if I added [[Template:Delete]] to it then you would take the time to fix it). However I did end up spending the time to fix it in any case, and I am sorry if you got confused or something. --[[User:Green Dragon|Green Dragon]] 06:57, 19 April 2009 (MDT)<br />
<br />
== Important Message ==<br />
<br />
I have thigns to talk to you about the direction of the campaign setting, do not post any other things on the wiki yet until we have spoken. [[User:ShadowyFigure|ShadowyFigure]] 14:20, 20 April 2009 (MDT)<br />
<br />
== Regarding Balance ==<br />
<br />
Yesterday, on the phone we talked about the Swordmage and the Sorcerer. I've noticed you seem to want to make alot of class feature variant instead of actually using a function already built in to D&D 4th Edition designed to allow slight customizations such as the ones you wanted. You want to be able to wield a sword as a Sorcerer, heck any arcane class. And this could easily be done with a feat instead of class feature variants.<br />
<br />
For example,<br />
<br />
====Arcane Blade Implement====<br />
<br />
'''Prerequisites:''' ''Arcane'' Class<br><br />
'''Benefit:''' Choose one heavy or light blade weapon. You may use this weapon as an implement for you arcane powers.<br />
<br />
Not everything has to be occomplished with class feature variants. <br />
<br />
I will be busy next few days, so won't availble on the phone, but will try get the drow file to you asap. Also I was wandering fi possible could you convert my dragonborn file into wiki, I;ve been so bsuy revising lately and I suck with wiki code as it is, it would speed up the process of getting things up on the wiki to be balanced for AoW setting. [[User:ShadowyFigure|ShadowyFigure]] 17:24, 20 April 2009 (MDT)<br />
<br />
:I had actually considered that option- but I didn't like the fact that it would take three feats... A proficiency feat, a [new] feat to allow blades as implements, and a variant of sorcerous blade channeling. That said, I don't think it would take three feats- as "arcane blade implement" would probably need proficiency to be worth taking, and there are several feats that grant proficiency ''and'' another benefit, we might be able to get away with both proficiency and implementyness... so long as we are careful. I've just attempted it myself- [[Arcane Blade Implement (4e Feat)|here]]. I've put both our names on it. Have a look to see if you think it works. --[[User:Sam Kay|Sam Kay]] 10:02, 25 April 2009 (MDT)<br />
<br />
== Spiderspeak ==<br />
<br />
Hey, I was just looking over the spider rider class for 4th edition, and I noticed that the spider mount can speak any languages that you can... I just though, wouldn't it make more sense if they could only speak spydric, and use the rider as a mouthpiece to speak other languages? I mean, its already been stated that the rider and spider share an empathic/telepathic bond, so wouldn't this possibly add to the overall creepiness and realism of the class? It just seems like it would be very awkward if not impossible for a theraphosid to speak, say, elven with its inhuman mouthparts. Kthx. --[[User:Redgaia|Redgaia]] 13:25, 24 April 2009 (GMT)<br />
<br />
:You have a good point, but I'm going to leave it as it is for several reasons:<br />
:* You could already do what you are suggesting... the class feature doesn't prevent it.<br />
:* It's also creepy for the spider to speak common. Look at Aragog from ''Harry Potter and the Chamber of Secrets'' and the spiders from ''The Hobbit''.<br />
:* It is a ''magical'' spider (or "arachanically" enhanced spider), so strange things like the ability to speak make sense.<br />
:* I'm personally a fan of spiders that can speak- it gives a kind of humanity to an otherwise inhuman creature, and, when you consider good riders, the spider may need some humanity.<br />
:* It allows the spider to join in on conversations, which, when used for the first time, can make the other characters quite shocked.<br />
:Essentially, there are many ways to play the class feature- you could do what you suggest, and ignore the spider's ability to speak common, etc., or you could allow the spider to speak, using an "Aragog" voice for its speach (or even recording some of the "Aragog" lines on a dictaphone to be played in the game), or play it in any number of ways- by leaving it I encourage diversity in a class that is difficult to roleplay in diverse ways. But anyway, thanks for pointing that out; it was an aspect to the spider rider I had not yet considered; the possibility of using the spider's speach to roleplay the class differently. --[[User:Sam Kay|Sam Kay]] 09:16, 25 April 2009 (MDT)<br />
<br />
== Sauce ==<br />
<br />
http://forums.gleemax.com/showthread.php?t=1165944<br />
<br />
== Nacatl Leonin ==<br />
<br />
I believe Arshan272 may have hijacked someones creation. He has edited and moved Hanzo187's "Lion-Men" to [[Nacatl Leonin (4e Race)|Nacatl Leonin]]. Could you please look into this, as I believe he may be planning to do more as he builds his various 4e Classes. -- [[User:Sepsis|Sepsis]] 08:55, 3 May 2009 (MDT)<br />
<br />
:He'd made the same changes earlier (and I reverted them)! I have looked into it, and I agree with you- I think he has hijacked the page. I have reverted the edits, and asked him to ask the authors of articles before making more such changes. Thanks for thge heads-up! --[[User:Sam Kay|Sam Kay]] 14:25, 3 May 2009 (MDT)<br />
<br />
== Channel Arcanity SPontaneous Wizardry. ==<br />
<br />
http://www.critical-hits.com/2009/04/30/new-4e-house-rule-channel-arcanity/<br />
<br />
Happy Birthday yopu sexy dice fiend [[User:ShadowyFigure|ShadowyFigure]] 10:41, 6 May 2009 (MDT)<br />
<br />
== Eragon Elves ==<br />
<br />
I would like to know more about your theory about the elves in Eragon. I have read the books, and have a couple of my own.<br />
<br />
Please send any info to ianmb618@yahoo.com<br />
<br />
An American LotR "Fan"atic<br />
<br />
== 4th Edition, Custom Weapons. Point Buy system. ==<br />
<br />
http://forums.gleemax.com/showthread.php?p=18599956#post18599956<br />
<br />
Tried it out and this is balanced and works [[User:ShadowyFigure|ShadowyFigure]] 07:44, 19 May 2009 (MDT)<br />
<br />
== Spellcasting Roll ==<br />
<br />
Salutations! How has your system for a spellcasting roll worked out? I've been considering adding one to my houserules and my initial idea is almost identical to yours, even including a system of trading spell slots for counterspells. One thing I am considering doing is granting low-level players a few extra spells to compensate for missed rolls. --R<br />
<br />
:On the whole, I have found that it works quite well, especially when combined with spell points. --[[User:Sam Kay|Sam Kay]] 07:04, 30 May 2009 (MDT)<br />
<br />
== So... Coool ==<br />
<br />
http://www.gametrailers.com/player/49936.html [[User:ShadowyFigure|ShadowyFigure]] 13:43, 2 June 2009 (MDT)<br />
<br />
== Hey again... ==<br />
<br />
Sorry to bother you constantly about little things, but there seems to be a serious deficiency in spider feats for certain families of spiderkind, particularly Ctenidae, the wandering spiders.<br />
Could you possibly design a few more, because most of the feats are completely centred on Theraphosidae, Lycosidae and Salticidae. Can we have some to show the agressiveness and power of these spiders? Maybe more poison based attacks to reflect the most famous family of Ctenidae, the genus Phoneutria, which contains the brazillian wandering spider. Its one of the world's most dangerous spiders, purely because of its strong poison and willingness to attack creatures far larger than itself, and currently it's stuck with increased tremorsense... and thats all...<br />
<br />
I wouldn't nag like this, but my next character is going to be a spider rider, and from the background I've formulated, she would have to ride some form of wolf spider or wandering spider for roleplay purposes, which are both pretty much devoid of feats (one each I think, when Theraphosa have four)<br />
(Edit:Essentially, make Ctenidae a viable option for a brutal rider. Hell, I'll make the feats myself if you don't have the time and give me permission, once my exams are over. I'm thinking a cumulative ongoing poison damage for spider's bite attack, or some kind of frenzy like power, attacking very fast, etc.)--[[User:Redgaia|Redgaia]] 22:23, 03 June 2009 (GMT)<br />
<br />
:Ctenidae feats come under Lycosidae (lycosidae is the super family). The Ctenidae feat you are thinking of is a Ctenizidae feat (I actually spelt the name wrong, so that's actually my fault. oops.)&mdash; that's trapdoor spiders. AS for lycosidae; there are actually four lycosidae feats (that's wolf spiders; it also encompasses Ctenidae, such as the brazillian wandering spider). For wolf spiders and wandering spiders, you have the following feats: [[Lycosidae Aspect (4e Feat)|Lycosidae Aspect]], [[Lycosid Speed (4e Feat)|Lycosid Speed]], [[Lycosid Precision (4e Feat)|Lycosid Precision]] and [[Perfect Accuracy (4e Feat)|Perfect Accuracy]]. Feel free to make more yourself, if you want.<br />
:Good luck on the spider rider, and let me know how it turns out. May the great web entangle your prey. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 02:40, 4 June 2009 (MDT)<br />
:: You misses out a bit Sam, it may the great web entangle your prey, and impregnate them with spider so they explode! [[User:ShadowyFigure|ShadowyFigure]] 03:10, 4 June 2009 (MDT)<br />
<br />
:::You're right, I misread it as ctenidae, and yes, I may make something for the Lycosids, tell me what you ythink when I get <br />
round to it.--[[User:Redgaia|Redgaia]] 13:12, 04 June 2009 (GMT)<br />
<br />
::::No, you didn't misread it as such... I mispelt it (I missed out the "zi")-- "I actually spelt the name wrong, so that's actually my fault. oops." --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 07:48, 4 June 2009 (MDT)<br />
<br />
== Request for race conversion ==<br />
<br />
This is from Eiji's talk page.<br />
<br />
Hey Eiji, I was wondering if you were planning on making plushies 4e. there would need to be some serious reworking of it but i love the idea of them. I would really like just at least the race, and the Go boom as an encounter power. [[User:Master K|Master K]] 16:51, 8 April 2009 (MDT)<br />
<br />
:As is, I am not a 4e player. However, if someone with the know how wishes to, I give you permission to translate them into 4e mechanics. Hee hee hee. -- [[User:Eiji|Eiji]] 19:54, 8 April 2009 (MDT)<br />
<br />
::I am not too good at it and i will give it a try, is this an invatation to anyone or just me? [[User:Master K|Master K]] 19:58, 8 April 2009 (MDT)<br />
<br />
:::Anyone. Know any 4e gurus? -- [[User:Eiji|Eiji]] 21:37, 8 April 2009 (MDT)<br />
<br />
:::: [[User:Sepsis|Sepsis]] or [[User:Sam Kay|Sam Kay]], both made 4e featured article. Maybe they want to help. --[[User:Lord Dhazriel|Lord Dhazriel]] 22:18, 8 April 2009 (MDT)<br />
<br />
So I was going to ask you if you could look at converting Plushies to 4e? They would have to be a lot more simple than they are for 3.5. Preferably with +2 to Dex and Int, and a "Go Boom" racial encounter power. Look at [[Eijilund_Plushies_(DnD_Race)|Plushies(Race)]] please and tell me if you would be kind enough to do this for me. I would like to ask both of you to try to make it, and then then whoever takes the offer can make it.[[User:Master K|Master K]] 21:23, 5 July 2009 (MDT)<br />
<br />
:I'll have a look when I get time. If I do convert them, as the plushies are [[User:Eiji|Eiji]]'s creation, I'll put the 4e version under both mine and [[User:Eiji|Eiji's]] names. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:42, 6 July 2009 (MDT)<br />
<br />
::Actually, it looks like a conversion will be easy. I'll give it a try when I have some time. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:47, 6 July 2009 (MDT)<br />
<br />
:::Cool...I'll leave them to you. -- [[User:Sepsis|Sepsis]] 13:54, 6 July 2009 (MDT)<br />
<br />
::::I'll send you a MOI as soon as I have the racial traits finished so that you can have a look. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 15:01, 6 July 2009 (MDT)<br />
<br />
:::::Thanks a ton.[[User:Master K|Master K]] 19:08, 6 July 2009 (MDT)<br />
<br />
::::::Had a go at conversion. Look [[Eijilund Plushies (4e Race)|here]]. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 07:43, 7 July 2009 (MDT)<br />
<br />
:::::::Again, thanks a ton.[[User:Master K|Master K]] 16:13, 7 July 2009 (MDT)<br />
<br />
== Request for Arachonomicon ==<br />
<br />
You wouldn't happen to have the Arachonomicon in PDF form, would you? I am completely enamored by your work and would love to be able to use this information wherever I can. I only have an internet connection in my own home and my friends will not allow me to access their own secure networks so I can't access it there. {{unsigned|RanesErrantis}}<br />
<br />
:The document form of the arachonomicon is currently incomplete... but I will let you know when it is finished. In the mean time, it is possible to save and/or print out the pages from this site. On a different note, thanks for letting me know you like it. I really enjoyed working on it and I am really pleased that it is not just me that likes it! --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 14:50, 19 July 2009 (MDT)<br />
<br />
== Quick tips and pointers? ==<br />
<br />
Hey Sam Kay,<br />
<br />
I'm a relative newb to the wiki who enjoys influencing PCs into doing things my way without becoming an "unofficial DM", and so I thought that the best thing to do would be to create playable races and see how players like them. However, I'm about to try and make my first 4e class; I have all of the basics down, but I'm a little intimidated about creating all the powers. Do you have any pointers and/or tips that you could pass onto a rookie?<br />
<br />
I don't know when you get on (or if you get on anymore for that matter), and I have no idea if I'm doing this right, but if and/or when you get this message, just send something back to me. --[[User:Yazdaeth|Yazdaeth]] 19:59, 15 August 2009 (MDT)<br />
<br />
:Power creation can be a long, slow and (at times) tedious process (not to put you off), but it is definately worth it for those cool hombrew classes (yay, homebrew!) If you are ''absolutely'' commited to finishing you class complete with new powers, I can offer you several pointers:<br />
:* '''Start Small:''' Build only the minimum number of powers you can get away with... that is three or four per level, and possibly two per level at epic.<br />
:* '''Keep a PHB Handy:''' When you make a power, compare it to a similar power of the same level (and the level below and above of its type, so 1st and 7th for 3rd level encounters) from a class of the same role. This helps to keep the balance more-or-less okay.<br />
:* '''Trust Your Instincts:''' Try not to get bogged down with minute balance at first. If something looks more or less okay, it's probably fine. If your not sure, move on and go back to it, leaving a message for me or someone else ([[User:Sepsis|Sepsis]] is good for 4e).<br />
:* '''If All Else Fails... Adapt!:''' Yes, this one is slightly cheaty (just a bit), but if you wany a power to do something, find similar effects in other powers of the same level and modifiy or adapt them for your class.<br />
:Alternatively, you could completely forgo power creation. A possible way to do this is find a similar official class, and grant your class access to its power list (so, if you want an elven style swordmaster, you could create a class, and give it access to fighter powers, with the adaption that the swordmaster uses Dexterity instead of Strength and Charisma instead of Wisdom). The class would then be a "variant" of the official class, just make sure that it's class features are significantlt different to the class you give it powers from (so, in the earlier example, the swordmaster could defend its allies by moving to intercept it's foes rather than opportunity attacking them to the ground).<br />
:You can always ask me if you are stuck on anything, and/or go and look at my 4e classes for pointers (the [[Spider Rider (4e Class)|Spider Rider]] and the [[Arachnomancer (4e Class)|Arachnomancer]]). The second of the two is, in actual fact, an example of the second method of class creation. It is effectively a wizard variant for spidery characters. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 15:17, 16 August 2009 (MDT)<br />
<br />
==4e Equipment==<br />
I just had a quick question. Alot of the 4e equipment you've posted is all listed as being the same few levels (i.e. everything listed at [[Category:Level 28 Equipment]] is also listed at [[Category:Level 13 Equipment]], [[Category:Level 23 Equipment]], [[Category:Level 8 Equipment]], and at [[Category:Level 18 Equipment]]. Was this an oversight, or is their a reason for it that I am missing? &nbsp;<small><span style="border: 1px solid black; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:black; color:white">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:13, 29 August 2009 (MDT)<br />
<br />
:That is how it is supposed to be--look at the levels of the items on the pages. weapons, armors and neck slot items generall have multiple levels in 4e. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 13:57, 2 September 2009 (MDT)<br />
<br />
::Ah, okay. Just double checking. I've looked at 4e approximately zilch so I wasn't clear on it. Thanks. &nbsp;<small><span style="border: 1px solid black; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:black; color:white">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 14:00, 2 September 2009 (MDT)<br />
<br />
== Spidersilk Armor ==<br />
<br />
I am interested in using the Spidersilk Armor, but I was wondering: what type of armor is it?<br />
<br />
I want to make sure I'm proficient with it...<br />
<br />
PS: I'm using your Shadowdancer Paragon Path. I'm definitely using a spider for my spiritshadow... What type of spider would you advise?<br />
<br />
:It's light armor, you need a proficiency feat for it [[Armor Proficiency (Spidersilk) (4e Feat)]], as it is better than hide armor (+4 AC bonus). Its essentially a new type of armor.<br />
:As for the shadowdancer-great! Let me know how it goes (same for everything else in the [[Arachonomicon; the Book of Spiderkind (4e Sourcebook)|Arachonomicon; the Book of Spiderkind]] that you use). Have a jumping spider or wolf spider... no game-rule reason (I don't think spider feats apply to spiritshadows), but asthetically, those two would look best as spiritshadows. Jumping spiders jump so fast they look like they can teleport, and wolf spiders are fast hunters. Either way, its all good. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 14:05, 2 September 2009 (MDT)</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=User_talk:Sam_Kay&diff=409921User talk:Sam Kay2009-09-02T20:06:42Z<p>Sam Kay: /* Spidersilk Armor */</p>
<hr />
<div>{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Talk:Eijilund_Plushies_(4e_Race)<br />
|section=Eijilund Plushies<br />
|notifier=Sepsis<br />
|date_time=09:34, 8 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Sepsis<br />
|section=Request for race conversion<br />
|notifier=Sepsis<br />
|date_time=13:39, 6 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Arachnomancer_(4e_Class)<br />
|section=Build Options: Fixed Deathlord unintentional space.<br />
|notifier=Biral<br />
|date_time=00:02, 6 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Rod_of_Orcus_(4e_Artifact)<br />
|section=Additional Issues<br />
|notifier=Sepsis<br />
|date_time=21:58, 11 June 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Rod_of_Orcus_(4e_Artifact)<br />
|section=Template Issues<br />
|notifier=Sepsis<br />
|date_time=16:07, 11 June 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Creatures<br />
|section=Basic Ranged Template<br />
|notifier=Green Dragon<br />
|date_time=14:11, 31 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Equipment<br />
|section=Artifact Template?<br />
|notifier=Green Dragon<br />
|date_time=13:07, 28 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider_Egg,_Monstrous_(3.5e_Equipment)<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=12:42, 13 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider_Egg,_Monstrous_(3.5e_Equipment)<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=12:42, 13 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Age_of_War_(4e_Campaign_Setting)<br />
|section=Power Sources<br />
|notifier=ShadowyFigure<br />
|date_time=08:35, 12 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=4e_Rituals<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=15:09, 2 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=4e_Index_(4e_Other)<br />
|section=Could be expanded upon if you have some time, see also talk.<br />
|notifier=Green Dragon<br />
|date_time=09:38, 18 April 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=The_Naaru_(4e_Deity)<br />
|section=Can the 4e deities use the 3.5e template or are they too different?<br />
|notifier=Green Dragon<br />
|date_time=04:30, 9 April 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spiderling_(4e_Creature)<br />
|section=Damage<br />
|notifier=Green Dragon<br />
|date_time=05:53, 22 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Genelf_(4e_Race)<br />
|section=If you have some extra time could you format this? If not let me know by MoI and I can.<br />
|notifier=Green Dragon<br />
|date_time=04:23, 22 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Sohei_(4e_Class)<br />
|section=4e but has all the 3.5e templates<br />
|notifier=Green Dragon<br />
|date_time=14:46, 13 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4e Drider<br />
|notifier=Green Dragon<br />
|date_time=14:14, 13 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Deities<br />
|section=4e &amp; 3.5e Deities<br />
|notifier=Green Dragon<br />
|date_time=17:03, 4 March 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Passenger_Armor_(4e_Equipment)<br />
|section=Template<br />
|notifier=Green Dragon<br />
|date_time=04:46, 21 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Template:Featured_Article_Synopsis<br />
|section=Change th&Auml;&plusmn;s &Auml;&plusmn;f you do not l&Auml;&plusmn;ke the word&Auml;&plusmn;ng<br />
|notifier=Green Dragon<br />
|date_time=10:53, 20 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Elf,_Variant_(4e_Race)<br />
|section=Could you log &Auml;&plusmn;nto the Tavern please? I want to d&Auml;&plusmn;scuss the synops&Auml;&plusmn;s of th&Auml;&plusmn;s art&Auml;&plusmn;cle w&Auml;&plusmn;th you...<br />
|notifier=Green Dragon<br />
|date_time=10:15, 20 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Arachonomicon;_the_Book_of_Spiderkind_(4e_Sourcebook)<br />
|section=<br />
|notifier=Hooper<br />
|date_time=11:14, 25 January 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Arachonomicon;_the_Book_of_Spiderkind_(4e_Sourcebook)<br />
|section=Featured Article Nomination<br />
|notifier=Hooper<br />
|date_time=10:36, 25 January 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Mage_(4e_Class)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=05:55, 29 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4e Drider<br />
|notifier=Green Dragon<br />
|date_time=16:16, 25 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Base_Classes_with_Descriptions<br />
|section=No Description Present<br />
|notifier=Green Dragon<br />
|date_time=10:27, 3 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Base_Classes_with_Descriptions<br />
|section=Type<br />
|notifier=Green Dragon<br />
|date_time=10:26, 3 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider-Lord_(4e_Class)<br />
|section=Overpowered<br />
|notifier=Green Dragon<br />
|date_time=15:14, 29 October 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Creatures_by_Level<br />
|section=DPL<br />
|notifier=Green Dragon<br />
|date_time=15:18, 19 October 2008 (MDT)<br />
}}<br />
}}<br />
<br />
==Welcome to D&D Wiki== <br />
<br />
Hello {{PAGENAME}}, and welcome to D&D Wiki! Thank you for your contributions. I hope you like D&D Wiki and decide to stay. I am the owner of the site, and if you have a question feel free to ask me, however when contacting anyone on D&D Wiki through talk pages please sign your name using four tildes <nowiki>(~~~~)</nowiki>; this will automatically produce your name and the date. Also, if you want to help D&D Wiki but just don't know how [http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&action=edit&section=new drop me a note] and I'll see what I can do. However, when dropping me a note please tell me how much time you would like to spend working, how well you know the Wiki Format, and how well you know D&D. I hope you enjoy editing here and being a D&D Wikian! If you need help ask me on my talk page, or just right here. Again, welcome! --[[User:Green Dragon|Green Dragon]] 11:34, 5 June 2007 (MDT)<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
{{:Talk:Age of War (4e Campaign Setting)}}<br />
|-<br />
|}<br />
<br />
== Monstrous Spider Existance ==<br />
<br />
Can anyone tell me how monstrous spiders exist in D&D (were they made magically or by Lolth)? [[User:Sam Kay|Sam Kay]] 07:28, 23 June 2007 (MDT)<br />
<br />
:Up to the DM really. To some DMs, they are natural to the world (think of Mirkwood in Lord of the Rings). To others maybe monsters are all a result of some planar gate being opened. Maybe Monstrous spiders are magically infused regular spiders. And yes, you could even say they were made by Lloth. --[[User:Aarnott|Aarnott]] 08:54, 23 June 2007 (MDT)<br />
<br />
::You know the spider's in mirkwood are not natural. They are demons corrupted by the evil valar morgoth! But spider's that size could not be natural. They would be unable to breath![[User:Sam Kay|Sam Kay]] 09:09, 23 June 2007 (MDT)<br />
<br />
:::Here I thought they were just natural Mirkwood dwellers... Cool! True they would be unable to breathe unless magically/divinely/genetically modified. Maybe they grew to have lungs at that size (different evolutionary path on that particular world). Maybe they just magically work (like an enlarge type spell that is infused with their nature so that they are not subject to dispelling or antimagic). Perhaps they are divinely that way (I mean come on, try to explain time stop, resurrection, etc)! It is really up to the DM should they want to explain the origin. It can also be up to the designer should the designer want to explain the origin. --[[User:Aarnott|Aarnott]] 12:13, 25 June 2007 (MDT)<br />
<br />
::: maybe its their diet from platdragon<br />
<br />
== Trademarks ==<br />
<br />
Most of Middle-Earth is trademarked and/or copyrighted. Those who publish Middle-Earth RPG's pay for the right to use those names. Alas, we can not host this material here. I wish that we could. The one thing that I can guarantee is that someone with the rights to this IP will soon send us a messages saying, "Remove this." They are generally protective of their rights. Quite honestly, this is not a fight any of us is willing to make. --[[User:Dmilewski|Dmilewski]] 14:33, 17 August 2007 (MDT)<br />
<br />
:The Fair use of copyright act allows use of copyright so long as you give credit to the copyright holder and don't use it to gain proft (I just reasearched it). <br />
<br />
{{quote|What is fair use?<br />
In copyright law, there is a concept of fair use, also known as; free use, fair dealing, or fair practice.<br />
<br />
Fair use sets out certain actions that may be carried out, but would not normally be regarded as an infringement of the work.<br />
<br />
The idea behind this is that if copyright laws are too restrictive, it may stifle free speech, news reporting, or result in disproportionate penalties for inconsequential or accidental inclusion.<br />
<br />
What does fair use allow?<br />
Under fair use rules, it may be possible to use quotations or excerpts, where the work has been made available to the public, (i.e. published). Provided that:<br />
<br />
The use is deemed acceptable under the terms of fair dealing.<br />
That the quoted material is justified, and no more than is necessary is included.<br />
That the source of the quoted material is mentioned, along with the name of the author.<br />
Typical free uses of work include:<br />
Inclusion for the purpose of news reporting.<br />
Incidental inclusion.<br />
National laws typically allow limited private and educational use.<br />
What is incidental inclusion?<br />
This is where part of a work is unintentionally included. A typical examples of this would be a case where holiday movie inadvertently captured part of a copyright work, such as some background music, or a poster that just happened to on a wall in the background.<br />
<br />
Points to keep in mind...<br />
The actual specifics of what is acceptable will be governed by national laws, and although broadly similar, actual provision will vary from country to country.<br />
<br />
Cases dealing with fair dealing can be complex, as decisions are based on individual circumstances and judgements. This can be a very difficult area of copyright law.<br />
<br />
To avoid problems, if you are in any doubt, you are advised to always get the permission of the owner, prior to use.}}<br />
<br />
Also, I did ask green dragon and blue dragon a long time before adding this;<br />
<br />
{{quote|<br />
;The Lord of the rings <br />
I am a huge fan of said book, and I have created a D&D campaign setting based on it. I would be interested in putting it on D&D wiki, but it is quite big so I thought I should check with you. It also has quite abit of SRD and modified SRD in it, which may need sorting out. And it is in a word document (I don't know how to turn it into D&Dwiki formatting without spending 1000+ years converting it bit by bit). It may need some work to make it entirely sound. I will not submit it without your permision, and I would also like abit of advice for converting it to wiki format please. Thanks! Sam Kay 12:57, 11 June 2007 (MDT) <br />
<br />
The CS will work on here, please add it. Also, about the formatting, what word do you have? I think Word 07 has a text to wiki-code converter, which may be very helpful to you. However, if you do not, Open Office (free) may have an extension that does that... If neither work I believe Blue Dragon make a PDF to wiki-code programm which he may be able to modify... Tell me if it works, or what is happening. Thanks. --Green Dragon 19:36, 11 June 2007 (MDT) <br />
<br />
I have word 03. Where can I get open office? Thanks for your help. Sam Kay 09:07, 12 June 2007 (MDT)<br />
<br />
Open Office here. However, once again, I am not 100% sure if they have an extension... Your best bet really may be to ask Blue Dragon if he could modify his converting script. --Green Dragon 09:11, 12 June 2007 (MDT) <br />
<br />
Well, I am unable to get open office (administrater ect.) so I will ask Blue Dragon. Thanks.Sam Kay 09:34, 12 June 2007 (MDT) <br />
<br />
No problem. --Green Dragon 09:46, 12 June 2007 (MDT)|orig=User talk:Green Dragon/Archive 6}}<br />
<br />
{{quote|<br />
;Lord of the Rings <br />
Hey, Blue Dragon! I have created a D&D campaign setting based on said book, and when I asked green dragon, he said I should put it on D&D wiki. However, it is in a word (2003) document, and I don't know how to convert it into wiki formatting without taking forever. When I asked Green Dragon, he said you had a PDF wiki-code program that might help. Could you please help me convert it? Thanks. Sam Kay 09:44, 12 June 2007 (MDT) <br />
<br />
Sure, this sounds like a great idea! Upload your .doc file, and I will look at parsing it and try to get it up soon. I did build a xml-to-wiki program, and it would probably just take a little bit of tweaking to get it to work with RTF. Upload to it to DnD Media Repository, and I will take a look at it. — Blue Dragon (talk) 10:36, 12 June 2007 (MDT) <br />
How do I do that? Sam Kay 10:48, 12 June 2007 (MDT) <br />
Go to this page, and sign in with your D&D Wiki username and password, and then fill out the form. Let me know if you have any other problems. — Blue Dragon (talk) 12:34, 12 June 2007 (MDT) <br />
<br />
Thanks for that, I have now managed to upload it. it is Here. Sam Kay 14:19, 12 June 2007 (MDT) <br />
<br />
Hm... this book in .doc format is a lot harder to convert than what I used for .xml. I will try <br />
<br />
some things, but don't expect quick progress. — Blue Dragon (talk) 19:09, 13 June 2007 (MDT) <br />
<br />
Let me know how you like the current formatting. — Blue Dragon (talk) 13:18, 14 June 2007 (MDT) <br />
<br />
I really like the curent formatting. I think the page is ready to put on the campaign setting pages now. I have made some minour text adjustments (correcting my text mistakes, adding several things to the orks ect), so it is now ready. Sam Kay 05:28, 16 June 2007 (MDT)}}<br />
<br />
Also, look at the [http://lotr.wikia.com/wiki/Main_Page lord of the rings wiki]. They are perfecvtly legal without lots of legality things (all they have to do is give credit to tolkien- which will happen of said page). The only reason why copyright material is not normally allowed on wikis is because no credit is gioven to the auther. --[[User:Sam Kay|Sam Kay]] 06:46, 18 August 2007 (MDT)<br />
<br />
::If Green Dragon is OK with this, then I'll be OK with this. As a favor to yourself, please look up Trademarks. The rights for trademarks are very different than the rights for copyright, with a completely different set of pitfalls. My hesitation here is with trademark issues. <br />
<br />
::I look forward to your good work. (Really. I don't want to pick a fight. I'm just acting with due diligence. For example, we don't have permission to use WotC trademarks, and using such a trademark can get our license to use the OGL revoked. This is why you don't see anything like Vecna or Mordenkain on this site.)--[[User:Dmilewski|Dmilewski]] 18:45, 18 August 2007 (MDT)<br />
<br />
:::Green dragon asked me to do that as well, and I am ahead of you: I asked "one wiki to rule them all" (the Lord of thre Rings wiki)to see what they knew of copyright things (they have things like "hobbit" on their site). --[[User:Sam Kay|Sam Kay]] 04:16, 19 August 2007 (MDT)<br />
<br />
::::Great! Thanks for doing the footwork and looking into this this. For once, I like knowing that I'm behind the curve. Keep up the good work, and we all look forward to a great addition!--[[User:Dmilewski|Dmilewski]] 07:17, 22 August 2007 (MDT)<br />
<br />
== Wiki style ==<br />
<br />
Hi Sam Kay, <br />
<br />
I noticed that on [[Hobbits (DnD Race)]], you put a link behind a headline, as in <br />
<br />
<nowiki>=[http://lotr.wikia.com/wiki/Hobbit Hobbit]=</nowiki><br />
<br />
That's bad style. First of all, not everybody will know the LotR wiki, so it's better of you put it in something like:<br />
<br />
:<nowiki>For more information, see the [http://lotr.wikia.com/wiki/Hobbit Hobbit] on LotR Wiki.</nowiki><br />
<br />
So they know where you are leading them. Second, Headlines are for thematic separation of text. As such, they should not lead somewhere else, that's what links in the text are for. Apart from the fact that blue headlines don't look good. --[[User:Mkill|Mkill]] 08:26, 19 August 2007 (MDT)<br />
<br />
:Okay, I will move the headline as soon as all D&D LotR races are complete (I have 3 remaining). --[[User:Sam Kay|Sam Kay]] 08:36, 19 August 2007 (MDT)<br />
<br />
== Preview ==<br />
<br />
Hey Sam Kay,<br />
<br />
Did you notice the Preview button when you edit pages? You don't have to save your pages every minute, you can check your changes before you do. --[[User:Mkill|Mkill]] 07:41, 22 August 2007 (MDT)<br />
<br />
:Yeah, I have been using it, I just often need to come off the PC for short periods of time, or save so I don't accidentally lose content. --[[User:Sam Kay|Sam Kay]] 10:58, 22 August 2007 (MDT)<br />
<br />
== LotR Names ==<br />
<br />
Hello. Since all your LotR information is under the [[J.R.R. Tolkien's The Lord of the Rings (DnD Campaign Setting)]] it should be named appropriately. Everything on D&D Wiki should have an identifier (e.x. "DnD Race") - your CS, sadly, is no exception. So, I would be very happy if you could spend some time renaming all your LotR material. For example [[LotR Equipment]] should really not be called that - it should be named "Equipment (LotR Supplement)". Thanks. --[[User:Green Dragon|Green Dragon]] 21:45, 22 August 2007 (MDT)<br />
<br />
:Ah... Sorry about giving you confusing information. Only the articles without an identifier need to be moved - like [[LotR Races]]. The creatures should be kept at a "DnD Creature" identifier as that is where they will be found at. If you want me to do this please tell me and I will be more than happy to help, and sorry about making it so confusing. --[[User:Green Dragon|Green Dragon]] 16:46, 23 August 2007 (MDT)<br />
<br />
::Also, for future reference, there are three parts to any CS. The landing page, which has the identifier of "DnD Campaign Setting", then the supplement areas (these would include pages like [[Estë (Valar)]]) these should have the identifier of "LotR Supplement" and finally the content pages. These include anything from CS specific races to CS specific items. These should all be labeled with the identifier that pertains to them the best. For example races should be labeled as "DnD Race" and function as a typical race on D&D Wiki whereas a creature should be labeled as "DnD Creature" and function as a typical creature on D&D Wiki. I hope this helps, and if you need any more help please feel free to ask. --[[User:Green Dragon|Green Dragon]] 16:52, 23 August 2007 (MDT)<br />
<br />
<br />
<br />
== Anti-Vandal Barnstar ==<br />
<br />
{{Anti-Vandal Barnstar|I give you this Anti-Vandal Barnstar for reverting spam edits on [[User:Dandwiki Helper]] about 11 minutes after the spammer, IP [[Special:Contributions/204.39.95.9|204.39.95.9]] attacked. Thanks for the good and fast response. --[[User:Green Dragon|Green Dragon]] 21:30, 3 September 2007 (MDT)}}<br />
<br />
==LotR NPCs==<br />
<br />
Sam it is I! Leon message shadowyfigure to reply I just havn't been able to log currently. <br />
<br />
If you like I shall do the stack blocks for the NPCS as originally planned during the first edition drafting but you decided not to include them<br />
<br />
== check this out ==<br />
<br />
[[Revolver, Variant (3.5e Equipment)|Revolver]] {{Unsigned|Shadow7angel7|15:28, 9 September 2007 (MDT)}}<br />
<br />
== Half-Life ==<br />
<br />
Hey, if you have time it would be awesome if you could add [[Template:Copyright Disclaimer]] to all the half-life articles on D&D Wiki (A complete list can be found [[User:Sulacu|here]]). Thanks. --[[User:Green Dragon|Green Dragon]] 16:30, 15 October 2007 (MDT)<br />
<br />
:sure, when I have time. --[[User:Sam Kay|Sam Kay]] 09:27, 16 October 2007 (MDT)<br />
<br />
::Done. I also sent the author of the pages a note, asking him to add the template to new "Half-Life 2" pages he may make in the future. --[[User:Sam Kay|Sam Kay]] 12:59, 16 October 2007 (MDT)<br />
<br />
:::Thank you ''':)'''. --[[User:Green Dragon|Green Dragon]] 15:41, 16 October 2007 (MDT)<br />
<br />
::::No problem! ''':)''' --[[User:Sam Kay|Sam Kay]] 11:17, 17 October 2007 (MDT)<br />
<br />
== Bad Edits ==<br />
<br />
My sincerest apologies for the bad edits. My bot ran amok. We will work to rectify this. [[User:Dmilewski|Dmilewski]] 12:39, 20 October 2007 (MDT).<br />
<br />
:Its alright. --[[User:Sam Kay|Sam Kay]] 04:37, 21 October 2007 (MDT)<br />
<br />
== Presenting.... ==<br />
<br />
Hey Sam so I have begun work on the cover (below) and I have a picture for the Good Races Of Middle Earth (Also Below) These use images from the Lord Of The Rings Online game just so you know and are the images that worked best instead of really badly cut out movie images. Hope you like them and especially like the firey back ground on the cover. Try to get the word document asap so I can begin work on prettying it. <br />
<br />
[http://i58.photobucket.com/albums/g279/DarkSideGallery/LordOfTheRingsD20.png]<br />
'''The Cover.'''<br />
<br />
[http://i58.photobucket.com/albums/g279/DarkSideGallery/GoodRacesOfMiddleEarth.png]<br />
'''Good Races of Middle Earth'''<br />
<br />
I'm working on the others. {{Unsigned|ShadowyFigure|16:31, 6 November 2007 (MDT)}}<br />
<br />
== Spider Rider ==<br />
<br />
Nice work on the Spider Rider classes, Sam. It inspired me to make my own modified Spider Rider base class. --[[User:Dunkleheit|Dunkleheit]], 8:01 PM Pacific, 11/8/07<br />
<br />
:please ignore the base clas version, it is incomplete, just look at the Prestige class version. That is complete and 10/10. If you wan't to finnish off the base class version, go ahead, just keep in mind the existing rating. --[[User:Sam Kay|Sam Kay]] 10:28, 9 November 2007 (MST)<br />
<br />
== Adminship ==<br />
<br />
I feel you have been here long enough, and know enough about D&D Wiki, to become an admin. So, I am wondering if you would like me to nominate you for adminship. Let me know what you decide ''':)'''. --[[User:Green Dragon|Green Dragon]] 21:57, 2 December 2007 (MST)<br />
<br />
:I am willing to accept adminship, if you think I am suitable. Thanks! --[[User:Sam Kay|Sam Kay]] 09:46, 3 December 2007 (MST)<br />
<br />
::Glad to hear you will accept it, and yes I do think you are suitable. I will nominate you in a couple of days (probably tomorrow actually) since I just want it so people can see the new current news items before they change to adminship ones. If you would like to prepare in advance you could always write up your answers to the questions while you are waiting. Sorry about the wait. --[[User:Green Dragon|Green Dragon]] 19:43, 4 December 2007 (MST)<br />
<br />
:::I have nominated you. --[[User:Green Dragon|Green Dragon]] 15:22, 5 December 2007 (MST)<br />
<br />
::::Welcome to Adminship. You are now, as [[User:Dmilewski|Dmilewski]] once put it, part of "The Face" of D&D Wiki. Honestly, as you will notice, not much has been changed now that you are an admin. If anything, I would say more burden is placed on you. But first, for the the new features and their uses. You can now delete pages, protect pages, rollback edits, block users and IP's, edit every page, patrol edits, and do a couple more minor things.<br />
::::;What it is:<br />
::::*What deleting pages is, is self explanatory.<br />
::::*What protecting pages is, is also pretty self explanatory.<br />
::::*Rolling back edits is a method for removing spam. It is more powerful than the conventional method of undoing edits. Instead of showing a diff of the edit in question once clicked, it instantly rollsback all the edits by the user or IP in question on a certain page. For example if I edited my user page and you clicked "rollback" on that edit it would rollback all the edits up to the point where someone else has edited it. Be careful using this, it can be very helpful but also very harmful.<br />
::::*What blocking users and IP's is, is also self explanatory.<br />
::::*Editing every page is another self explanatory one.<br />
::::*Patrolling edits is a method for keeping [[Special:Recentchanges|RC]] in check, it can be seen once a diff is clicked. All it does is, once "Mark as Patrolled Edits" is clicked, it marks the edits as patrolled so the edit will no longer show up on [[Special:Recentchanges|RC]] when "Hide Patrolled" is marked.<br />
::::;When or how it should be used<br />
::::*Deleting pages is normally done through [[:Category:Candidates for Deletion]]. Anything with a good reason to be deleted on that page should be deleted. The other time pages should be deleted is when someone makes a certain page and after a few edits they either blank the page or replace it with something like "Please delete this". They don't want to work on it, and unless it is really well made and fleshed out, just delete it.<br />
::::*Protecting pages has quite a few different times when it should be used. Pages should be protected according to the author's wishes (with [[Template:Locked Page]] added to the top of the page in question), in case of conflict (with [[Template:Temp Locked Page]] added to the top of the page in question), in case of [[Help:FAQ#What are OGL, OGC, SRD, and GNU FPL?|OGC]] published materials (with [[Template:OGL Top]] added to the top of the page in question and [[Template:OGL Bottom]] added to the bottom), or finally if the page is a vital part of D&D Wiki's organization. If it deals with D&D Wiki's organization it either needs to be be protected from IP edits or all non-sysop edits. As a rule of thumb pages up to two tiers deep from the [[Main Page]] are normally locked to anyone but sysops and all the others are just protected from IP edits. For Example [[Dungeons and Dragons]] is protected from all non-sysop edits whereas a deeper in page like [[LA 0 Races]] is only protected from IP edits. No template has to be added to pages if thay are part of D&D Wiki's organization (even though some do exist like [[Template:Admin Locked Page]])<br />
::::*Blocking a user or IP should only be used after an IP or user vandalizes a certain page. To block someone just click "block" (found either on [[Special:Recentchanges|RC]] or the diff in question) and fill out the corresponding form. For a typical vandalism attack I normally block the user for two weeks. If I'm in a bad mood from vandalism or a certain discussion, then I sometimes block them for up to a month. No standards have been set for block lengths, so it is currently really up to you when you block the user or IP.<br />
::::*Editing every page on D&D Wiki mostly means you can now edit the [[SRD:System Reference Document|SRD]] and the [[MSRD:Modern System Reference Document|MSRD]]. Feel free to edit them if you find inaccuracies. Also, if you want to, for lack of a better word, major in the [[SRD:System Reference Document|SRD]] (as [[User:Dmilewski|Dmilewski]] has done) or the [[MSRD:Modern System Reference Document|MSRD]] (as [[User:EldritchNumen|EldrithNumen]] has done) take a look at [[SRD Talk:System Reference Document#SRD ToDo List]] or [[MSRD Talk:Modern System Reference Document#Tasks]] to see what needs to be done within the [[SRD:System Reference Document|SRD]] or [[MSRD:Modern System Reference Document|MSRD]]. There is never enough help to get it all done, so I am sure your help would be appreciated.<br />
::::*Patrolling edits should, in a nutshell, be used when you have looked over an edit and fixed everything that needs to be fixed (this includes answering questions, sending MoI's, etc). If you decide to, for a lack of better words, major in [[Special:Recentchanges|RC]] (as I have ''':)''') then marking edits as patrolled will become commonplace and extremely helpful. Below is how to "major" in recent changes, which would be a great help to D&D Wiki and I. First off load recent changes and press "Hide patrolled edits". Next click any diff and look at the change. Only if you are 100% sure that the edit is okay (taking formatting standards, page-linking (using the "what links here?" function), answering questions, sending MoI's, and line spacing between comments and/or the "Back to" footer into consideration) then mark the edit as patrolled. If the edit is not okay then all you have to do is fix the problem then mark the edit as patrolled. It's simple, but looking over every edit on D&D Wiki really keeps it looking and running well. In my opinion, it is the most vital part of D&D Wiki. Even marking only 20 edits as patrolled every day would be extremely helpful with this never-ending task.<br />
::::I know this is really long-winded, so I'll keep the rest short. You have more burden on youself now that you are an admin because users will be looking at you for editing help, knowledge of the standards, etc etc. It's a bit more work, but I really hope you enjoy being an admin and I hope you decide to stay around on D&D Wiki for a while more to come. Welcome to Adminship, again, as [[User:Dmilewski|Dmilewski]] once put it, you're now part of "The Face" of D&D Wiki. --[[User:Green Dragon|Green Dragon]] 15:57, 12 December 2007 (MST)<br />
<br />
:::::Thanks. I hope I do a good job as admin. I have one question though. Should I put information about what I do as admin on D&D wiki on [[D&D Wiki:Administrators]]? --[[User:Sam Kay|Sam Kay]] 09:19, 13 December 2007 (MST)<br />
<br />
::::::Currently [[D&D Wiki:Administrators]] just has you down as "Admin" because your role ''as an admin'' has not really become defined yet. As it becomes defined feel free to update what it says about you ''':)'''. --[[User:Green Dragon|Green Dragon]] 15:09, 13 December 2007 (MST)<br />
<br />
== Recent Equipment Items ==<br />
<br />
Hello. I was just looking through your recent D20M equipment additions and hey all need to have [[:Category:Halo Setting]] present. If you could add this to all the Halo Setting materials that do not have this category present that would be amazing. Thanks! --[[User:Green Dragon|Green Dragon]] 16:23, 9 December 2007 (MST)<br />
<br />
:Ok. Will do. --[[User:Sam Kay|Sam Kay]] 10:05, 10 December 2007 (MST)<br />
<br />
::Thank you in advance! --[[User:Green Dragon|Green Dragon]] 16:36, 10 December 2007 (MST)<br />
<br />
:::Done. {{Unsigned|Sam Kay|08:49, 11 December 2007 (MST)}}<br />
<br />
==Elfish Stamina==<br />
<br />
Your point about the endurance of elves is well taken. Orcs, too. Dwarves, of course. And Ents, naturally, never tire, unless they are ripping apart ancient fortresses and diverting the course of rivers with their bare hands. Even then they shake it off. And you rarely see Elendil's progeny sweat, either.<br />
<br />
Don't get me wrong, I love the master, but sometimes it seems like the only people in his books who ever get tired are the unfortunate Hobbits. -- [[User:S1Q3T3|S1Q3T3]] 17:30, 18 December 2007 (MST)<br />
<br />
:I know. Perhaps that is why the D&D versions of elves where mdified to be a -2 con. --[[User:Sam Kay|Sam Kay]] 06:47, 19 December 2007 (MST)<br />
<br />
== Recent RC Patrols ==<br />
<br />
First off, thank you so much for helping with RC. It really has been helping keep it in check. Anyway, I looked over your patrols today (I know, I know... don't I have better things to do with my time?!?) and I have a few comments.<br />
# Feel free to patrol any SRD edit (not talk-page edit, but actual page edit) since only admins can edit them, and I feel that all the contributing admins are trustworthy.<br />
# Before marking a new item as patrolled make sure it is formatted right (Examples [[Blood-Oath Dagger (3.5e Equipment)]] and [[Shifter's Blade (DnD Equipment)]]<br />
# Talk pages should only be patrolled once the discussion has been answered or finished (Example [[Talk:Divine Spear (DnD Monk Fighting Style)]])<br />
# Make sure [[Template:Unsigned]] has been added to unsigned posts before marking the edit as patrolled (Example [[SRD Talk:Dryad]]).<br />
Anyway, those were the only patrols I saw that were patrolled wrong, and thanks so much again for patrolling. All we have to do is patrol down until no more edits are left to patrol, and I feel that we can accomplish this quickly together. Thanks again. --[[User:Green Dragon|Green Dragon]] 22:55, 20 December 2007 (MST)<br />
<br />
:I hope that comment did not push you away from helping with RC... Really, you are helping, and please continue to ''':)'''. --[[User:Green Dragon|Green Dragon]] 16:17, 24 December 2007 (MST)<br />
<br />
::I looked over your patrols once again and I must say I am impressed. Every single one you changed as I would have, good job and thanks so much. --[[User:Green Dragon|Green Dragon]] 10:19, 31 December 2007 (MST)<br />
<br />
:::Actually I do have one question. What was the reasoning behind your edits on [[Gloves of the Spider (DnD Equipment)|Gloves of the Spider]], or did you just edit an out of date revision and make that one the current one? --[[User:Green Dragon|Green Dragon]] 10:32, 31 December 2007 (MST)<br />
<br />
::::To help with making sure you do not edit out-of-date revisions I would recommend that you just make sure to click the "Article" tab when you see something wrong with an edit and want to fix it. It will become habit, I imagine ''':)'''. Also, I hope to see you helping on RC again, and thanks so much so far! It really has helped and I hope that the problems with these out-of-date revisions have not pushed you away from helping with RC.... --[[User:Green Dragon|Green Dragon]] 19:19, 5 January 2008 (MST)<br />
<br />
== Away ==<br />
<br />
I will be away on boxing day as I am visiting releatives. --[[User:Sam Kay|Sam Kay]] 07:15, 25 December 2007 (MST)<br />
<br />
:Have fun! --[[User:Green Dragon|Green Dragon]] 19:46, 25 December 2007 (MST)<br />
<br />
::Thanks. I am back. --[[User:Sam Kay|Sam Kay]] 04:21, 27 December 2007 (MST)<br />
<br />
:::Hope it was fun. Also, by the way, why did you refer to xmas above as "Boxing Day"? --[[User:Green Dragon|Green Dragon]] 21:33, 27 December 2007 (MST)<br />
<br />
::::Boxing day is the day after christmas... Oh, right, I see. You don't have Boxing Day in the US. In england, we call the day after christmas Boxing Day. --[[User:Sam Kay|Sam Kay]] 04:45, 28 December 2007 (MST)<br />
<br />
:::::As was said on [[Talk:Misspell (DnD Spell)|Misspell]], ''Gains a tidbit about England''. --[[User:Green Dragon|Green Dragon]] 10:27, 31 December 2007 (MST)<br />
<br />
== Why did you delete stuff from my prestige class? ==<br />
<br />
I couldn't help noticing that you have deleted class feature descriptions from Prestige Class [[Brother of Blade (DnD Prestige Class)|Brother of Blade]]. I guess it was accident. -- [[User:Thiregan|Thiregan]] 15:07, 31.12.2007 (UTC +2)<br />
<br />
:Was it an out-of-date revision thing again? To get the material back I would recommend looking through the history and adding back the things that were accidentally deleted. --[[User:Green Dragon|Green Dragon]] 10:47, 31 December 2007 (MST)<br />
<br />
::I think I might have edited an out-of-date revision... I was looking through recent changes at the time. Sorry for that. --[[User:Sam Kay|Sam Kay]] 10:57, 31 December 2007 (MST)<br />
<br />
Hey Sam, I removed the AD&D rules... my bad...<br />
<br />
TK<br />
<br />
== Something for the Spider and Drow Enthusiast ==<br />
<br />
Thought you might be interested in [[Drider (DnD Template)|this]]. I never liked the [[SRD:Drider|SRD version]]. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:02, 8 January 2008 (MST)<br />
<br />
:Yeah, that's better than the SRD, cos it can be applied to an existing character, or another race. It makes more sense to have a template for drider. I'll make sure I use it when I get round to doing a Drow themed campaign. --[[User:Sam Kay|Sam Kay]] 08:50, 9 January 2008 (MST)<br />
<br />
== Feats ==<br />
<br />
Feats still have yet to be dpl'ed (except the general ones), so I would appreciate it if you make sure all the feats you add are manually added to the appropriate page. Thanks! [[Target (DnD Feat)]]. Also, [[Hidden Blade (DnD Equipment)|Hidden Blade]] needs to be linked to from [[Weapon Descriptions]]. --[[User:Green Dragon|Green Dragon]] 09:10, 8 February 2008 (MST)<br />
<br />
:On general feats removed the dplc and add a [[Template:x0]]. They really need descriptions. --[[User:Green Dragon|Green Dragon]] 12:40, 13 February 2008 (MST)<br />
<br />
== Mail ==<br />
<br />
Check your email. You'll find what you requested and a little extra.<br />
[[User:ShadowyFigure|ShadowyFigure]] 10:02, 8 February 2008 (MST)<br />
<br />
== Monstrous Spider Eggs ==<br />
<br />
sorry about editing your article i edited it because it seamed that it did not seem acurate because I belive that wizards created monsterous spiders were spaced the way they were so people could tell that the poison was diffrent between sizes i did not mean any disrespect. {{Unsigned|Platdragon|15:41, 27 February 2008 (MST)}}<br />
<br />
== D&D Expieriance ==<br />
<br />
I WISH we could go :( However I thought you'd find this you tube videos intresting. Each of them about coming up stuff in 4e also I was thinking about playing 4e and a neat adventure is coming out befor 4e that we could play as it comes with a quick play guide and already made characters. Thats also in a link Below.<br />
<br />
'''4e Product Line up'''<br />
http://www.youtube.com/watch?v=kt3W_u9xmPA<br />
<br />
'''4e Roleplaying Ascessories'''<br />
http://www.youtube.com/watch?v=_VSoCWON8hA&feature=related<br />
<br />
'''4e D&D Insider Stuff '''<br />
http://www.youtube.com/watch?v=yT8dMw7RIH4<br />
<br />
'''4e Design Philosphy'''<br />
http://www.youtube.com/watch?v=sw0DMw96UH0<br />
<br />
'''Keep On The ShadowFell'''<br />
<br />
http://www.amazon.co.uk/gp/product/0786948507/ref=s9_asin_title_1_sims_c6?pf_rd_m=A3P5ROKL5A1OLE&pf_rd_s=center-1&pf_rd_r=0CY6GSH2JJQMHZFZYPX1&pf_rd_t=101&pf_rd_p=139045791&pf_rd_i=468294<br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 09:38, 4 March 2008 (MST)<br />
<br />
== User Page ==<br />
<br />
I have a [[User:ShadowyFigure|User Page]]<br />
[[User:ShadowyFigure|ShadowyFigure]] 09:37, 4 March 2008 (MST)<br />
<br />
== I want to addopt Warrior of the Spider Clan (DnD Prestige Class) ==<br />
<br />
Ok I wish to adopt [[Warrior of the Spider Clan (DnD Prestige Class)]] How to I go about doing this. As I wish to expand it. --[[User:ShadowyFigure|ShadowyFigure]] 10:50, 4 March 2008 (MST)<br />
<br />
:You got it now, right? --[[User:Green Dragon|Green Dragon]] 13:28, 4 March 2008 (MST)<br />
<br />
:yep [[User:ShadowyFigure|ShadowyFigure]] 03:35, 6 March 2008 (MST)<br />
<br />
== Help with the fluff ==<br />
<br />
Hi, As Drow are more your thing and you seem the most living drow encyclopedia (The Drow lich tried to kill me when i ressurected it) I was wandering if you could help with the fluff for the Warrior of the Spider Clan mechanics wise i think it done it jsut needs some decent fluff then needs any grammar or wording mistakes fixed. Thanks. [[User:ShadowyFigure|ShadowyFigure]] 13:25, 6 March 2008 (MST)<br />
<br />
== Spider Rider? ==<br />
<br />
[http://www.simplymaya.com/discounts_system/images/discount_images/large/spider_large.jpg Hey Dude look at this] {{Unsigned|ShadowyFigure|12:13, 17 March 2008 (MDT)}}<br />
<br />
== Npc stat blocks. ==<br />
<br />
Ok Im lost. How do I make the stat blocks and is there a template I can use as its the only thing I need for the Hashshashin other then a little fluff [[User:ShadowyFigure|ShadowyFigure]] 16:17, 18 March 2008 (MDT)<br />
<br />
== Formula ==<br />
<br />
Sam what is the formula you used to calculate the ShadeSpiders Spider Jump as I need for the epic progression of the Shadow Dancer. Thanks! [[User:ShadowyFigure|ShadowyFigure]] 14:42, 21 March 2008 (MDT)<br />
<br />
: The [[SRD:Shadowdancer#EPIC SHADOWDANCER|epic progression for the shadowdancer]] is in the SRD. It's shadow jump distance doubles every 2 levels. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:49, 21 March 2008 (MDT)<br />
<br />
::He's doing a variant based on the Spider Rider's spider jump. There was no formula; [[User:Aarnott|Aarnott]] just made it up when he suggested the new table for the Spider Rider. Just use the Spider Rider's epic Spider Jump progression (the one I made up) and increase it by 100ft. --[[User:Sam Kay|Sam Kay]] 15:20, 21 March 2008 (MDT)<br />
<br />
<br />
::: OK! ^^ [[User:ShadowyFigure|ShadowyFigure]] 16:00, 21 March 2008 (MDT)<br />
<br />
== Congrats! ==<br />
<br />
I've noticed that your Spider Rider is the only Featured Article! Huzzah! --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:53, 21 March 2008 (MDT)<br />
<br />
== Abhorsen ==<br />
<br />
Someone... Beat us to it. [http://www.doc.ic.ac.uk/~mjw03/abhorsendnd.html|The Abhorsen campaign Setting] However I bet our charter mage idea would be cooler! This is also imcomplete so I think we should still make a charter mage and abhorsen class. Maybe expand it further, I'm willing to start after I finish that god damn ShadowDancer[[User:ShadowyFigure|ShadowyFigure]] 13:24, 25 March 2008 (MDT)<br />
<br />
:B****r. Oh, well. Maybe make ours intergrate more with standard D&D CSs? --[[User:Sam Kay|Sam Kay]] 13:26, 25 March 2008 (MDT)<br />
<br />
::(Off-topic) What on earth would be B****r be as a censored word? Like f*** s*** a** are all obvious. B****r? Butter? --[[User:Aarnott|Aarnott]] 13:57, 25 March 2008 (MDT)<br />
<br />
::: Bugger maybe. I like our Charter Mark idea. It rocks. [[User:ShadowyFigure|ShadowyFigure]] 14:01, 25 March 2008 (MDT)<br />
<br />
::::You are correct in both statements, [[User:ShadowyFigure|ShadowyFigure]]. How is butter a censored word?!? --[[User:Sam Kay|Sam Kay]] 14:04, 25 March 2008 (MDT)<br />
<br />
:::::How is bugger? I used that word when I was like four years old on the playground... --[[User:Aarnott|Aarnott]] 14:20, 25 March 2008 (MDT)<br />
<br />
:::::: My grandparents tel me off for saying damn... Should damn be a censored word ^^! [[User:ShadowyFigure|ShadowyFigure]] 15:06, 25 March 2008 (MDT)<br />
<br />
::::::: Bugger-off is an English equivalent to f-off, and some use the 'Bugger' portion by itself. --[[User:Calidore Chase|Calidore Chase]] 15:33, 25 March 2008 (MDT)<br />
<br />
:::::::: Not true to [http://en.wikipedia.org/wiki/Bugger see bugger at wiki] [[User:ShadowyFigure|ShadowyFigure]] 15:52, 25 March 2008 (MDT)<br />
<br />
::::::::: Is true regardless of the wikipedia article. Every English person I know basically uses it as a replacement for the F word. When you say 'Bugger me' you are not saying 'run away me' but 'f me'. Or another example is 'bugger me sideways' - I highly doubt they are thinking 'run away sideways'. I've also heard 'Bugger me running!' which I highly doubt means 'running away me running!'. ----[[User:Calidore Chase|Calidore Chase]] 18:11, 25 March 2008 (MDT)<br />
<br />
:::::::::: As an english citizn i assure you we dont use it to replace the f word. If were gonna say thef word. We'll say it. [[User:ShadowyFigure|ShadowyFigure]] 01:14, 26 March 2008 (MDT)<br />
<br />
:::::::::::no, that's just you and some other people... There are people who use it as a replacement for the eff word. It just sounds better! --[[User:Sam Kay|Sam Kay]] 03:37, 26 March 2008 (MDT)<br />
<br />
::::::::::::I'm not saying that Brit's don't use the 'f' word, I'm simply saying that Bugger is more or less a replacement for it. Lived in England for many years and have adopted the word bugger as one of my personal favorite cusses. I also like to use the phrase 'bloody hell' --[[User:Calidore Chase|Calidore Chase]] 05:30, 26 March 2008 (MDT)<br />
<br />
{{Discussion Indentation Revert}}<br />
<br />
:Ah, a favourite of the welsh, that last one. My dad is welsh, and he uses it all the time... especially when watching the rugby. --[[User:Sam Kay|Sam Kay]] 08:29, 26 March 2008 (MDT)<br />
<br />
::Ahhh whats happen we've been talking bout censored wording and bugger... In an abohorsen message :S [[User:ShadowyFigure|ShadowyFigure]] 09:56, 26 March 2008 (MDT)<br />
<br />
== Charter Marks ==<br />
<br />
Ok I have made a small change to the Pre Load. Now your descriptor will link to a page will all the current descriptors on. <br />
<br />
Also you have my marks so I can't add them! :( [[User:ShadowyFigure|ShadowyFigure]] 11:35, 1 April 2008 (MDT)<br />
<br />
== GENCON! ==<br />
<br />
GenCOn 2008 in reading.<br />
<br />
OK if your 16 when its on you have to pay 22.00 trainfare return. the event it 20 minutes walk from the station. its 12.00 entry. If your coming and I get permission from my dad (mum oked it.) then i'll arange everything online if you give me the money i can do it all under my name as at the event we need id such as the debit card who paid for it. Im the only one who can do that. Message me. [[User:ShadowyFigure]] 07:36, 5 April 2008 (MDT)<br />
<br />
== Tactical Marine Conversions ==<br />
<br />
Firstly may I point you to ''Trust your Battle Brother's'' Trait in the Space Marine Codex.<br />
<br />
Im gonna need your help converting them so they hold both a bolter in one arm and a chain sword in the other. Gonna have to by the arms separate (the ones with the chain sword and some with bolt pistol or plasma guns from Assault Squad boxes) Then do a hand conversion and swap the pistol for a bolter. How hard will this be. And well I geuss it will need pinning. Which I was wondering if you could do for me.[[User:ShadowyFigure|ShadowyFigure]] 13:44, 6 April 2008 (MDT)<br />
<br />
:Shouldn't be too hard, or need pinning. Yes, I could do it for you. --[[User:Sam Kay|Sam Kay]] 06:40, 7 April 2008 (MDT)<br />
<br />
== DMing ==<br />
<br />
I've been thinking lately and DMing our groups games is starting to actually become less fun then the work i put into the adventures. And I want to know if what B says each setting is actually true. Am I DMing badly? Or being really unfair. I mean I can't think of anything I've done to weaken your characters but B seems to think I am somehow. And then he also complains about the 3 lives rule. Whats your opinion on the whole thing as I'm trying to become a better DM and player and if you think I am unfair in my judgments then can you say. Also if you think B is being unfair then I'd like to know you at least support some of my decisions or have if you have any thoughts on maker are sessions run smoother that would be good. Thanks. <BR><br />
<br />
P.s I decided to kill Rurik off and replace him with a fighter instead. This is a tactical fighter who will help the party a lot more then a halfling paladin riding dire badger ^^ and I am writing his history and fluff. Anyway I can never get into a halflings boots well. If B don't like this well tough. [[User:ShadowyFigure|ShadowyFigure]] 14:45, 8 April 2008 (MDT)<br />
<br />
:I think you are being perfectly fair; I have no idea why B is argueing about everything. I agree with your desicions as DM. As for making the game run smoother, just tell him that you'll use your ruling for the current session and you will discuss it with me in depth later and make a decision for how the situation will work if it comes up again. Your getting a fighter instead of the halfling? good! --[[User:Sam Kay|Sam Kay]] 06:15, 9 April 2008 (MDT)<br />
<br />
::Thanks I'm glad someone thinks I'm being fair! And I will do as you suggest use my ruling for that session then discuss with you afterwards. At least your happy with the Fighter idea. Doubt B will be though but heh who cares. [[User:ShadowyFigure|ShadowyFigure]] 06:19, 9 April 2008 (MDT)<br />
<br />
== The Spider Rider and my CS ==<br />
<br />
I just wanted to ask, is it ok if I include the spider rider as a available prestige class in my CS? I mean it wont be as important as it is in yours but I want to add a bit of story line to the drow in my CS even if they arn't a major race in it. [[User:ShadowyFigure|ShadowyFigure]] 14:34, 9 April 2008 (MDT)<br />
<br />
:Fine by me. Gives me an excuse to play one if you use your CS in one of our games. It was always designed as a PrC available in any CS with the drow and/or lolth. --[[User:Sam Kay|Sam Kay]] 14:39, 9 April 2008 (MDT)<br />
<br />
:: Good Good I have to say its been fun making it up though the history is a bit of a pain to straighten out at the moment. [[User:ShadowyFigure|ShadowyFigure]] 14:42, 9 April 2008 (MDT)<br />
<br />
== For The Emperor!!! ==<br />
<br />
Hi Sam. Good to know your back online.... Now I can plot yor death.... I mean happy life. Anyway, Started my marines today and have managed to put together a command squad (with bolter conversions which ended up being a piece of cake so I wont need your help) a Captain who not that interesting but will do as a HQ for now, A 5 Man scout Squad with 5 s. rifles and an almost put together assault marine squad. I have also painted the scouts undercoated chaos black spray then base coat of green armor and red capes. The guns are metal colored. I aim to go for a darer green later on this is however just the base coat. <br />
<br />
In all everythings good ill be going to the beginners club on sunday again but was wandering if you'd like to have a game with me so I could get the grasp of the game with someone more my age (Those kids were like 10!) Message back [[User:ShadowyFigure|ShadowyFigure]] 15:04, 13 April 2008 (MDT)<br />
<br />
I put together a razorback! My first tank. :D YAY! [[User:ShadowyFigure|ShadowyFigure]] 10:04, 14 April 2008 (MDT)<br />
<br />
== Psychic Warrior Page needs a new link ==<br />
<br />
Hey, would you be able to add a link on the Psychic Warrior page to the Psychic Warrior Powers List? Would be in the following sentence: Choose the powers known from the psychic warrior power list. As it stands now, there is no link from the Psychic Warrior page to the Psychic Warrior Powers. Thanks! {{unsigned|12.146.0.130|10:27, 15 April 2008 (MDT)}}<br />
<br />
:I just checked- there is a link. If I where to add one, it'd have to be without modifying the existing text; we can't modify the wording of SRD stuff, that is why they are locked. --[[User:Sam Kay|Sam Kay]] 13:12, 15 April 2008 (MDT)<br />
<br />
== The Brotherhood Calls For YOU!!! 4e Rules for you to look at and love. ==<br />
<br />
As promised, here are the links to enworld. You will ned to register (its free and takes a few minutes)<br />
<br />
[http://www.enworld.org/showthread.php?t=221396 Monsters and More]<br />
[http://wayfound.webng.com/KETERYSv1-7.pdf Random Grab-bag of Monsters]<br />
<br />
They are real good reads and interesting though there are a few minor error on the Monsters and More so I'm just gonna tweak em if used. Should have a 4e adventurer ready in a few weeks. We will use the pregen characters written out on to 4e c sheets. Talk tomorrow or message me [[User:ShadowyFigure|ShadowyFigure]] 12:08, 15 April 2008 (MDT)<br />
<br />
:Good... Having looked at the PHB lite, I recon I could make a think for 1st level spider riders and improvise a drow thing, and play a 4e spider rider in our pre-emptive D&D game! What fun! --[[User:Sam Kay|Sam Kay]] 13:12, 15 April 2008 (MDT)<br />
<br />
:: [http://www.enworld.org/showthread.php?t=222575&page=1 look at this] [[User:ShadowyFigure|ShadowyFigure]] 13:27, 15 April 2008 (MDT)<br />
<br />
== damn internet ==<br />
<br />
Im online now if ya wanna go in the tavern [[User:ShadowyFigure|ShadowyFigure]] 14:36, 15 April 2008 (MDT)<br />
<br />
== (Pre 4e Homebrew) The Swordsage by Shadowy Figure ==<br />
<br />
[http://www.enworld.org/showpost.php?p=4166195&postcount=215 Swordsage]<br />
Posted on enworld. :D {{unsigned|ShadowyFigure|23:45, 15 April 2008}}<br />
<br />
:Your selectable powers do the same thing... Also, look at the rogue powers; they get dexterity to damage as standard, so your swordsage could as well. That would free up some class features. --[[User:Sam Kay|Sam Kay]] 04:03, 16 April 2008 (MDT)<br />
<br />
:: They don't... And anyway since I read the article on wotc I'm making a better one. COuld you send me the spider rider? Thanks [[User:ShadowyFigure|ShadowyFigure]] 06:14, 16 April 2008 (MDT)<br />
<br />
::: [http://www.enworld.org/showpost.php?p=4167132&postcount=223 Updated Swordsage] Still needs a bit of work but its pretty good. [[User:ShadowyFigure|ShadowyFigure]] 06:37, 16 April 2008 (MDT)<br />
<br />
::::Look [[User:Sam Kay/4e Spider Rider Prototype V1.0|here]]. Place any comments on the talk page. --[[User:Sam Kay|Sam Kay]] 07:26, 16 April 2008 (MDT)<br />
<br />
::::: Looks good i'll gladly allow you to playone in the pre 4e adventure. Umm one thing have you got a specific preload or something for it. And you seem to have restricted spider jump a lot. [[User:ShadowyFigure|ShadowyFigure]] 08:00, 16 April 2008 (MDT)<br />
<br />
::::::I had to restrict spider jump. And deadly charge, to make way for the spider... What do you mean preload? Do you mean for the powers layouts? I built those from scratch. Just copy and paste them. --[[User:Sam Kay|Sam Kay]] 08:02, 16 April 2008 (MDT)<br />
<br />
::::::: Ok. I actually have to say my first project will be a big overhaul of book of nine swords to 4e. As well it was fun just doing small amounts of work on it. [[User:ShadowyFigure|ShadowyFigure]] 08:04, 16 April 2008 (MDT)<br />
<br />
::::::::I just hope I've understood the little we know about 4e as well as I think I do... Do you like how I did the spider? --[[User:Sam Kay|Sam Kay]] 08:05, 16 April 2008 (MDT)<br />
<br />
::::::::: Could you phone me I'd like to discuss something I'm a tad confused about, and the mount is good though when we have official rules for the spiders the mount should be reffered to as a Spider Mount instead of a monstrous spider [[User:ShadowyFigure|ShadowyFigure]] 08:07, 16 April 2008 (MDT)<br />
<br />
:::::::::: Do you think you could make a few second level powers for your spider rider as a geusstimate. As I hope to have you level up to level two for the final encounter. [[User:ShadowyFigure|ShadowyFigure]] 09:26, 16 April 2008 (MDT)<br />
<br />
::::::::::: !!! Renember second level powers are only utilitys [[User:ShadowyFigure|ShadowyFigure]] 14:11, 19 April 2008 (MDT)<br />
<br />
== 4e spider ==<br />
<br />
[http://www.enworld.org/showpost.php?p=4132623&postcount=3 Look here] Small Monstrous spider presented there. {{unsigned|ShadowyFigure|07:47, 16 April 2008}}<br />
<br />
:I don't need it. I already did a spider rider! It's spider is built from scratch. The spider rider gets some nice powers; one (I don't know how balanced it is) wraps up an enemy in spider skilk when you hit them (requires a followup attack), entangling them. Oh, and the charge ability (deadly charge) is a once per encounter thing, so no big problem. --[[User:Sam Kay|Sam Kay]] 04:02, 16 April 2008 (MDT)<br />
<br />
== SM ==<br />
<br />
First, Good Game Heretic good game.<br />
<br />
HQ<br />
<br />
Captain 110 Points<br />
w/ Combi-Plasma Gun, Artificer Armor, T Honors<br />
<br />
Elites<br />
<br />
Troop<br />
<br />
Tactical Squad 205 Points<br />
9 Space Marines w/ Las Cannon, Plasma Gun, Bolters x7 and Infiltrate<br />
Sergeant w/ Bolter and Infiltrate<br />
<br />
Tactical Squad 205 Points<br />
9 Space Marines w/ Las Cannon, Plasma Gun, Bolters x7 and Infiltrate<br />
Sergeant w/ Bolter and Infiltrate<br />
<br />
Scout Squad 90 Points<br />
4 Scouts w/ Sniper Rifles<br />
Sargent w/ Sniper Rifle <br />
<br />
Troop<br />
<br />
Fast Attack<br />
<br />
Assault Squad 250 Points<br />
9 Marines w/ Jump Pack, CC Weapon, Bolt Pistol <br />
Sergeant w/ T Honors, Power Fist<br />
<br />
Heavy Support<br />
<br />
Predator Destructor 125 Point<br />
w/ Las Cannons, Pintle Mounted Storm Bolter, Extra Armor<br />
<br />
TOTAL: 1000<br />
<br />
Just gotta buy me an extra box of tacticals, assaults, two plasma cannon sprues and maybe a new captain depends on what bitz i have left. [[User:ShadowyFigure|ShadowyFigure]] 11:25, 17 April 2008 (MDT)<br />
<br />
== Page Spreads ==<br />
<br />
[http://www.enworld.org/showthread.php?t=220268]<br />
<br />
Look at the images. The pages are way bigger now. Thats how they fit all the stuff in. [[User:ShadowyFigure|ShadowyFigure]] 17:10, 17 April 2008 (MDT)<br />
<br />
[http://www.enworld.org/showthread.php?t=224230 2 6th level Gnolls Vs Premade 4e characters]<br />
<br />
== POWER CURVE ==<br />
<br />
Seems that the power curve is good. Expect a hard encounter like the above one in our premade adventure. <br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 13:26, 19 April 2008 (MDT)<br />
<br />
== AMAZON ==<br />
<br />
This isn't the actually thing I wanted to message you about but [http://www.enworld.org/showpost.php?p=4186907&postcount=18 here] is a reply from a email sent to amazon asking about preorder delivery dates. Looks like we may not get the on the day what so ever no matter what postage we choose. I'm still ordering an extra anyway.[[User:ShadowyFigure|ShadowyFigure]] 17:06, 25 April 2008 (MDT)<br />
<br />
==Experimental 4e monster stat block==<br />
<br />
{| class="d20" align="center" width="50%"<br />
!align="left" colspan="2" |Orc Drudge<br><small>Medium Natural Humanoid</small> ||align="right" |Level 4 Minion<br><small>XP 44</small><br />
|- <br />
| align="left" colspan="3" |'''Initiative:''' +0 '''Senses:''' Perception +0; low-light vision<br> <br />
'''HP:''' 1; a missed attack never damages a minion.<!--'''Bloodied:'''--><br><br />
'''AC:''' 16 '''Fort:''' 15 '''Ref:''' 12 '''Will:''' 12<br><br />
'''Speed:''' 6 (8 while charging) <br />
|- class="even"<br />
| align="left" colspan="3" |<!--[[Image:Basic Melee.gif]], [[Image:Melee.gif]], [[Image:Ranged.gif]], [[Image:Close.gif]], [[Image:Area.gif]]--> [[Image:Basic Melee.gif]]'''Club''' (standard;at-will<!--[[Image:D6 (1).gif]], [[Image:D6 (2).gif]], [[Image:D6 (3).gif]], [[Image:D6 (4).gif]], [[Image:D6 (5).gif]], [[Image:D6 (6).gif]]-->)♦'''Weapon'''<br />
|- <br />
| align="left" colspan="3" | +9 vs. AC; 5 damage.<br />
|- class="even"<br />
<!--repeat as necassary--><br />
| align="left" colspan="3" |'''Alignment:''' Chaotic Evil '''Languages:''' Common, Giant<br><br />
|-class="even"<br />
| align="left" | '''Str:''' 16 (+3)<br>'''Con:''' 14 (+2) || align="left" | '''Dex:''' 10 (+0)<br>'''Int:''' 8 (-1) || align="left" |'''Wis:''' 10 (+0)<br>'''Cha:''' 9 (-1)<br />
|-<br />
| align="left" colspan="3" |'''Equipment:''' Hide Armor, Club<br />
|- <br />
|}<br />
<br />
Dice: [[Image:D6 (1).gif]], [[Image:D6 (2).gif]], [[Image:D6 (3).gif]], [[Image:D6 (4).gif]], [[Image:D6 (5).gif]], [[Image:D6 (6).gif]]<br><br />
Symbols: [[Image:Basic Melee.gif]], [[Image:Melee.gif]], [[Image:Ranged.gif]], [[Image:Close.gif]], [[Image:Area.gif]]<br />
<br />
== keep on the shadow fell ==<br />
<br />
http://www.giantitp.com/forums/showthread.php?t=80204 [[User:ShadowyFigure|ShadowyFigure]] 08:51, 12 May 2008 (MDT)<br />
<br />
== Dual Class Gesalt ==<br />
<br />
http://www.enworld.org/showthread.php?t=225268<br />
<br />
== Expert Advice ==<br />
<br />
I am creating a campaign and am borrowing a lot from Tolkien. However, I do not want my PCs to know. Can you please check on it (my campaign) and tell what is too obvious. Thanks. [[Simiran]]<br />
<br />
--[[User:Palantini|Palantini]] 23:53, 19 May 2008 (MDT)<br />
<br />
== Another stupid link. ==<br />
<br />
http://www.enworld.org/showthread.php?t=227100 [[User:ShadowyFigure|ShadowyFigure]] 04:06, 26 May 2008 (MDT)<br />
<br />
== Title Headers ==<br />
<br />
[[Image:Th Spider-Kind.png]]<br />
<br />
You would put this at the beggining of a Chapter.<br />
<br />
* Introduction<br />
* All About Spiderkind<br />
* Races<br />
* Classes<br />
* Feats<br />
* Powers<br />
* Equipment<br />
* Monsters<br />
* Campaigns<br />
<br />
These are the chapter headings. --[[User:Sam Kay|Sam Kay]] 07:37, 26 May 2008 (MDT)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this Barnstar for not just taking the initiative to set up the framework for 4th edition material, but, also, populating it with your own ideas. Thank you. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 21:28, 9 June 2008 (MDT)}}<br />
<br />
== Fell Beast ==<br />
<br />
Did a DnD search on the wiki =(. Turns out a fell beast already exists, undermining the purpose of a fell beast rider. Should I drop the whole thing? [[User:Palantini|Palantini]] 22:30, 11 June 2008 (MDT)<br />
<br />
== Demigod1 ==<br />
<br />
http://forums.gleemax.com/showthread.php?t=1052235<br />
<br />
== Aasimar ==<br />
<br />
Ok so, just wanted to ask if you could look over the Aasimar, changed alot of stuff on it. Its now not as weak as it was and more interesting. I know theirs grammr and spelling to do but if you could check for the wording of the rules for me that would be great. Talk Later [[User:ShadowyFigure|ShadowyFigure]] 03:53, 2 July 2008 (MDT)<br />
<br />
== Holiday ==<br />
<br />
I am going on holiday to france and will be back in two weeks. Au revoir! --[[User:Sam Kay|Sam Kay]] 06:30, 18 July 2008 (MDT)<br />
<br />
:Have a great trip! Have fun. --[[User:Green Dragon|Green Dragon]] 14:03, 18 July 2008 (MDT)<br />
<br />
::Enjoy! --[[User:Aarnott|Aarnott]] 20:59, 18 July 2008 (MDT)<br />
<br />
:::Thanks. I'm back, had a good holiday. --[[User:Sam Kay|Sam Kay]] 04:26, 3 August 2008 (MDT)<br />
<br />
== Clothen Master ==<br />
<br />
Hey i made a new 4e class called the clothen master and heard you are fairly familiar with 4e. I was hoping you could look over my class and maybe rate him or tell me what you think. Thanks --[[User:Shadow Dragon|Shadow Dragon]] 13:44, 15 August 2008 (MDT)<br />
<br />
== Admin Assistance ==<br />
Hello, I jumped the gun earlier and moved a page to its new home before realizing I hadn't been on the page I meant to move yet. If you could please delete [[Valgora]] so I can redirect correctly and not be a noob it would be much appreciated. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 13:44, 19 November 2008 (MST)<br />
<br />
== Drider race (4th) ==<br />
<br />
Dear Sam,<br />
<br />
I've been looking over your Drider entry for 4th edition classes, and think you did some things right, but some things were a little off in terms of balance. I cut down the ability score to just a DEX and CHA because just giving the choice of any of the three physical ability bonuses makes the class overpowered, and we have yet to see another race in 4th that gives you that choice. Also, it made more since for the web power to restrain the foe, because that is what the normal drider does, but having the playable one only last for one round seems like more than enough to balance it out since the monster version lasts until a successful saving throw, not to mention the less range and standard action makes it equal to the drow's Darkfire power. I also changed the size entry to Large (Long) because that's how it was in 3.5 for large creatures that only had the reach of a medium creature, and the medium (Large) entry you put was a little confusing. I hope you'll consider these suggestions, as they shall help to make the playable drider well balanced and understandable.<br />
<br />
Signed,<br />
Manawolf<br />
<br />
== Delete the Following Please ==<br />
<br />
As I explained to you earlier today these articles are abandoned by myself as they are either redundant or I just don't have the energy or time to complete them. Thanks.<br />
<br />
<s>Elder Scrolls: Oblivion (DnD Campaign Setting)</s><br />
<s>Elder Scrolls Source Book (DnD Campaign Setting)</s><br />
<s>Ainador: The 'Holy Lands' (DnD Campaign Setting)</s><br />
<s>Eiraer: Breaking the Peace (DnD Campaign Setting)</s><br />
<s>ShadowyFigure/Loot The Room 1</s><br />
<s>ShadowyFigure/Loot The Room 2</s><br />
<s>Heroes Tome (4e Sourcebook)</s><br />
<s>Loot The Room (4e Sourcebook)</s><br />
<br />
Thanks again. [[User:ShadowyFigure|ShadowyFigure]] 19:28, 28 November 2008 (MST)<br />
<br />
:Done. Let me know if you want any of it undeleting. --[[User:Sam Kay|Sam Kay]] 02:47, 29 November 2008 (MST)<br />
<br />
::I just deleted all the pages which link to those pages as well (save [[Heroic Races (Heroic Power Chapter)]] - what do you want done with that page?). If you want any of them restored I am sure [[User:Sam Kay|Sam Kay]] or I would be more then happy to help. --[[User:Green Dragon|Green Dragon]] 05:50, 29 November 2008 (MST)<br />
<br />
== Hmm very very early early planning of ideas. ==<br />
<br />
What is our setting based around, what is the theme to be more specific?<br />
<br />
I’ve given this some thought and I had a few ideas that we could add to, expand ect. My main idea was born from the idea of the chromatic and metallic dragon born with two individual forces The Chromatic Dragonborns Empire and the kingdom of the metallic Dragonborn at continuous rule over one area of the world, ye they aren’t the only ones, humans are continuously fighting more and more for trade routes and resources as they begin to dwindle, the fighting between Elves and Drow are not so much in the background and Dwarves spend there days trying to protect there dwindling mountain fortresses from fallen under capture by the Giants.<br />
<br />
Everyone is stuck in a war, with no clear allies, and plenty of villains and evil creatures stirring things up, the idea is that adventurers are essentially mercenaries, where the army are more specialized in tactical well planned assaults and battlefield fighting some fights are better fought my smaller groups and so people from all sorts of background are called upon, often known to be adventurers to be these efficient small groups.<br />
<br />
Some of the wars aren’t even so open sure the Dragonborn are continuously leading assault against one another and the Drow and Elves are at each others throats over and underground but the wars between the humans are more discrete, often no actual men from the army will be used to take over resources but instead “Bandits” swords for hire and thugs will do the dirty work of the human leaders.<br />
<br />
I don’t know but it could turn out really awesome.<br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 14:27, 7 December 2008 (MST)<br />
<br />
== Nomination ==<br />
Hello, I've recently opened up a Request for Adminship for myself at [[Requests for Adminship/Hooper]], and as an admin yourself, would greatly appreciate your input, suggestions, thoughts, or general comments. Thanks.<br />
<br />
== Featured Articles==<br />
I was wondering if you knew who (if any one set person) had the authority to update our featured article on the main page. Its been static for quite a while and we've got a few nominated that seem to have a majority for FA status. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:42, 24 December 2008 (MST)<br />
<br />
:[[User:Green Dragon|Green Dragon]] does. I have already asked him to look at my [[Elf, Variant (4e Race)|variant elf]] article, as I believe it to be ready to be FA, so I am just waiting to see his reply. You could ask him about featuring a new article if you want to hurry the process up. --[[User:Sam Kay|Sam Kay]] 08:52, 24 December 2008 (MST)<br />
<br />
::Ah, np. I just think we should set time limits for FAs so our mainpage doesn't appear static to occasional users. Thanks. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:54, 24 December 2008 (MST)<br />
<br />
:::So if there isn't a new FA ready by the end of each month we recycle an old FA? --[[User:Sam Kay|Sam Kay]] 08:56, 24 December 2008 (MST)<br />
<br />
::::I'm not sure. Do we have a category or template that marks our old FAs, and how old are they? I think with community effort we would be able to have one ready each month. Maybe make a taskforce of a couple users to help make sure we do. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 09:04, 24 December 2008 (MST)<br />
<br />
:::::On the main page, in the featured article section, there is a link ([[Featured Articles|all featured articles]]). They are there. As for how old they are; they are pre 4th ed (apart from the living dead one). --[[User:Sam Kay|Sam Kay]] 09:08, 24 December 2008 (MST)<br />
<br />
==Arcane/Arachane==<br />
I was working on creating the pages for most wanted categories and noticed the "4e Arachane Power" category. At first I thought this was a mistake and meant to be arcane so I began to change a few. Then I noticed they were all made by you and alot had to do with spiders, so maybe it was legit. Is Arachane the right way you wanted that spelled? If so I'll undo the few I changed. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:51, 29 December 2008 (MST)<br />
<br />
:The correct spelling is "Arachane", not "arcane". See [[Arachonomican; the Book of Spiderkind (4e Sourcebook)|the arachonomican]]. --[[User:Sam Kay|Sam Kay]] 10:49, 29 December 2008 (MST)<br />
<br />
::I've just reverted the "arcane" to "arachane" changes; the pages should now be under the correct category. --[[User:Sam Kay|Sam Kay]] 11:04, 29 December 2008 (MST)<br />
<br />
==Children of Tulkas Bloodline==<br />
<br />
Hey Sam, I'd love to hear your thoughts on a bloodline I've created for my Eastern Middle-Earth setting. [[Children of Tulkas (DnD Bloodline)]]<br />
<br />
== TAVERN ==<br />
<br />
tavern[[User:79.68.180.108|79.68.180.108]] 15:32, 7 February 2009 (MST)<br />
<br />
== You have a convert--I like spiders now. ==<br />
<br />
My word-processing program isn't MicrosoftWord, so I may have trouble printing out the final-version PDF unless I do it at work--but I want it! I admire the effort you've put into creating this sourcebook, and hope you have enjoyed creating it as I've had reading it.<br />
[[User:Wintersolace|Wintersolace]] 21:11, 27 February 2009 (MST)<br />
<br />
:Thanks! I have enjoyed creating it, though it is really tiring. It should be completed by later today (possibly tomorrow), though the document will take longer. --[[User:Sam Kay|Sam Kay]] 10:15, 28 February 2009 (MST)<br />
<br />
::Just out of interest... What parts of the sourcebook converted you to liking spiders? --[[User:Sam Kay|Sam Kay]] 11:23, 28 February 2009 (MST)<br />
<br />
Well, except for real-life spiders and the Driders, which I think are terrifying to look at and even think about--ack. I lost my train of thought. Anyway, your care and determination for your project shows, and so it allows the (un)natural charm of the Spydrics and Drow to shine through. I don't get to play D&D very often, and frankly am quite bad at it on anything but a theoretical level (creating characters, backstories, etc.), but I'm anticipating with glee playing my first Spydric. I really dig the Spydrics, but can't decide which class to start with. PH2 will only serve to make the choice more difficult, I suppose.[[User:Wintersolace|Wintersolace]] 16:21, 28 February 2009 (MST)<br />
<br />
== Deletion and discussion pages. ==<br />
<br />
Please actually see and make a note on the discussion page of such a hot topic as [[Hunted (DnD Flaw)]] before removing delete templates willy-nilly. Thanks. [[User:Surgo|Surgo]] 09:22, 11 March 2009 (MDT) <br />
<br />
:To respond to an unsaid comment that I'm sure you or someone else is thinking: The reason it has the delete template is twofold. First, I honestly believe that it is unfixable. Should someone do the impossible and make it work mechanically, the delete template could surely be removed. Secondly, the only way it gets any attention in the first place is with the template. [[User:Surgo|Surgo]] 09:55, 11 March 2009 (MDT)<br />
<br />
::Ok. I'm just glad work is going into it so it can be fixed. --[[User:Sam Kay|Sam Kay]] 14:38, 11 March 2009 (MDT)<br />
<br />
== 4e Classes ==<br />
<br />
I'm a bit new to what is and isn't allowed to be published to the wiki in terms of published information from WOTC. Is there a reason why there are is no 4e SRD information on 4e classes, races, etc?<br />
<br />
:I was in the neighborhood, and thought I'd drop by to answer. Nothing from any published WotC books can be put on this site. Variant of things can be made, but they must be identifiably homebrewed, and not just copy-pasted from a 4e sourcebook in anyway. The reason there isn't a 4e SRD is because WotC hasn't realeased any 4e content under the OGL, so none of the 4e content is OGC. Hope that helps. -[[User:Valentine the Rogue|Valentine the Rogue]] 22:59, 1 April 2009 (MDT)<br />
<br />
::That explains it. I'll have to wait for them to publish that stuff under a license that allows publishing here. I've got it all wiki'd up on my personal D&D group's private wiki so migration would be pretty easy. Thanks for the response. [[User:Lacitpo|Lacitpo]] 00:09, 3 April 2009 (MDT)<br />
<br />
::: There never going to release stuff under OGL as they have a new liscence now for 4e. 05:42, 3 April 2009 (MDT)<br />
<br />
== Drider ==<br />
<br />
Ok i understand im sorry but wouldnt it make more sense to have them get a bonus to intimidate and not stealth. {{Unsigned|Treehugger|10:33, 4 April 2009 (MDT)}}<br />
<br />
:It would, but I don't think it would be balanced for it to have both ''and'' four languages. --[[User:Sam Kay|Sam Kay]] 10:37, 4 April 2009 (MDT)<br />
<br />
== AdminBadge ==<br />
<br />
I'd like to label you as an admin with the <s><nowiki>[[Template:AdminBadge]]</nowiki></s> on your user page. If you have a reason you don't think you should have the badge or you don't think the badge is a good idea, please discuss it on the badge's [[Template talk:AdminBadge|discussion]]. -[[User:Valentine the Rogue|Valentine the Rogue]] 16:07, 11 April 2009 (MDT)<br />
<br />
== Recent Deletions ==<br />
<br />
I swear I did not mean the recent deletion of Category:British Users like that. I just wanted to make it work within [[:Category:Classifieds]] and did not want to spend the time to fix it (so I thought if I added [[Template:Delete]] to it then you would take the time to fix it). However I did end up spending the time to fix it in any case, and I am sorry if you got confused or something. --[[User:Green Dragon|Green Dragon]] 06:57, 19 April 2009 (MDT)<br />
<br />
== Important Message ==<br />
<br />
I have thigns to talk to you about the direction of the campaign setting, do not post any other things on the wiki yet until we have spoken. [[User:ShadowyFigure|ShadowyFigure]] 14:20, 20 April 2009 (MDT)<br />
<br />
== Regarding Balance ==<br />
<br />
Yesterday, on the phone we talked about the Swordmage and the Sorcerer. I've noticed you seem to want to make alot of class feature variant instead of actually using a function already built in to D&D 4th Edition designed to allow slight customizations such as the ones you wanted. You want to be able to wield a sword as a Sorcerer, heck any arcane class. And this could easily be done with a feat instead of class feature variants.<br />
<br />
For example,<br />
<br />
====Arcane Blade Implement====<br />
<br />
'''Prerequisites:''' ''Arcane'' Class<br><br />
'''Benefit:''' Choose one heavy or light blade weapon. You may use this weapon as an implement for you arcane powers.<br />
<br />
Not everything has to be occomplished with class feature variants. <br />
<br />
I will be busy next few days, so won't availble on the phone, but will try get the drow file to you asap. Also I was wandering fi possible could you convert my dragonborn file into wiki, I;ve been so bsuy revising lately and I suck with wiki code as it is, it would speed up the process of getting things up on the wiki to be balanced for AoW setting. [[User:ShadowyFigure|ShadowyFigure]] 17:24, 20 April 2009 (MDT)<br />
<br />
:I had actually considered that option- but I didn't like the fact that it would take three feats... A proficiency feat, a [new] feat to allow blades as implements, and a variant of sorcerous blade channeling. That said, I don't think it would take three feats- as "arcane blade implement" would probably need proficiency to be worth taking, and there are several feats that grant proficiency ''and'' another benefit, we might be able to get away with both proficiency and implementyness... so long as we are careful. I've just attempted it myself- [[Arcane Blade Implement (4e Feat)|here]]. I've put both our names on it. Have a look to see if you think it works. --[[User:Sam Kay|Sam Kay]] 10:02, 25 April 2009 (MDT)<br />
<br />
== Spiderspeak ==<br />
<br />
Hey, I was just looking over the spider rider class for 4th edition, and I noticed that the spider mount can speak any languages that you can... I just though, wouldn't it make more sense if they could only speak spydric, and use the rider as a mouthpiece to speak other languages? I mean, its already been stated that the rider and spider share an empathic/telepathic bond, so wouldn't this possibly add to the overall creepiness and realism of the class? It just seems like it would be very awkward if not impossible for a theraphosid to speak, say, elven with its inhuman mouthparts. Kthx. --[[User:Redgaia|Redgaia]] 13:25, 24 April 2009 (GMT)<br />
<br />
:You have a good point, but I'm going to leave it as it is for several reasons:<br />
:* You could already do what you are suggesting... the class feature doesn't prevent it.<br />
:* It's also creepy for the spider to speak common. Look at Aragog from ''Harry Potter and the Chamber of Secrets'' and the spiders from ''The Hobbit''.<br />
:* It is a ''magical'' spider (or "arachanically" enhanced spider), so strange things like the ability to speak make sense.<br />
:* I'm personally a fan of spiders that can speak- it gives a kind of humanity to an otherwise inhuman creature, and, when you consider good riders, the spider may need some humanity.<br />
:* It allows the spider to join in on conversations, which, when used for the first time, can make the other characters quite shocked.<br />
:Essentially, there are many ways to play the class feature- you could do what you suggest, and ignore the spider's ability to speak common, etc., or you could allow the spider to speak, using an "Aragog" voice for its speach (or even recording some of the "Aragog" lines on a dictaphone to be played in the game), or play it in any number of ways- by leaving it I encourage diversity in a class that is difficult to roleplay in diverse ways. But anyway, thanks for pointing that out; it was an aspect to the spider rider I had not yet considered; the possibility of using the spider's speach to roleplay the class differently. --[[User:Sam Kay|Sam Kay]] 09:16, 25 April 2009 (MDT)<br />
<br />
== Sauce ==<br />
<br />
http://forums.gleemax.com/showthread.php?t=1165944<br />
<br />
== Nacatl Leonin ==<br />
<br />
I believe Arshan272 may have hijacked someones creation. He has edited and moved Hanzo187's "Lion-Men" to [[Nacatl Leonin (4e Race)|Nacatl Leonin]]. Could you please look into this, as I believe he may be planning to do more as he builds his various 4e Classes. -- [[User:Sepsis|Sepsis]] 08:55, 3 May 2009 (MDT)<br />
<br />
:He'd made the same changes earlier (and I reverted them)! I have looked into it, and I agree with you- I think he has hijacked the page. I have reverted the edits, and asked him to ask the authors of articles before making more such changes. Thanks for thge heads-up! --[[User:Sam Kay|Sam Kay]] 14:25, 3 May 2009 (MDT)<br />
<br />
== Channel Arcanity SPontaneous Wizardry. ==<br />
<br />
http://www.critical-hits.com/2009/04/30/new-4e-house-rule-channel-arcanity/<br />
<br />
Happy Birthday yopu sexy dice fiend [[User:ShadowyFigure|ShadowyFigure]] 10:41, 6 May 2009 (MDT)<br />
<br />
== Eragon Elves ==<br />
<br />
I would like to know more about your theory about the elves in Eragon. I have read the books, and have a couple of my own.<br />
<br />
Please send any info to ianmb618@yahoo.com<br />
<br />
An American LotR "Fan"atic<br />
<br />
== 4th Edition, Custom Weapons. Point Buy system. ==<br />
<br />
http://forums.gleemax.com/showthread.php?p=18599956#post18599956<br />
<br />
Tried it out and this is balanced and works [[User:ShadowyFigure|ShadowyFigure]] 07:44, 19 May 2009 (MDT)<br />
<br />
== Spellcasting Roll ==<br />
<br />
Salutations! How has your system for a spellcasting roll worked out? I've been considering adding one to my houserules and my initial idea is almost identical to yours, even including a system of trading spell slots for counterspells. One thing I am considering doing is granting low-level players a few extra spells to compensate for missed rolls. --R<br />
<br />
:On the whole, I have found that it works quite well, especially when combined with spell points. --[[User:Sam Kay|Sam Kay]] 07:04, 30 May 2009 (MDT)<br />
<br />
== So... Coool ==<br />
<br />
http://www.gametrailers.com/player/49936.html [[User:ShadowyFigure|ShadowyFigure]] 13:43, 2 June 2009 (MDT)<br />
<br />
== Hey again... ==<br />
<br />
Sorry to bother you constantly about little things, but there seems to be a serious deficiency in spider feats for certain families of spiderkind, particularly Ctenidae, the wandering spiders.<br />
Could you possibly design a few more, because most of the feats are completely centred on Theraphosidae, Lycosidae and Salticidae. Can we have some to show the agressiveness and power of these spiders? Maybe more poison based attacks to reflect the most famous family of Ctenidae, the genus Phoneutria, which contains the brazillian wandering spider. Its one of the world's most dangerous spiders, purely because of its strong poison and willingness to attack creatures far larger than itself, and currently it's stuck with increased tremorsense... and thats all...<br />
<br />
I wouldn't nag like this, but my next character is going to be a spider rider, and from the background I've formulated, she would have to ride some form of wolf spider or wandering spider for roleplay purposes, which are both pretty much devoid of feats (one each I think, when Theraphosa have four)<br />
(Edit:Essentially, make Ctenidae a viable option for a brutal rider. Hell, I'll make the feats myself if you don't have the time and give me permission, once my exams are over. I'm thinking a cumulative ongoing poison damage for spider's bite attack, or some kind of frenzy like power, attacking very fast, etc.)--[[User:Redgaia|Redgaia]] 22:23, 03 June 2009 (GMT)<br />
<br />
:Ctenidae feats come under Lycosidae (lycosidae is the super family). The Ctenidae feat you are thinking of is a Ctenizidae feat (I actually spelt the name wrong, so that's actually my fault. oops.)&mdash; that's trapdoor spiders. AS for lycosidae; there are actually four lycosidae feats (that's wolf spiders; it also encompasses Ctenidae, such as the brazillian wandering spider). For wolf spiders and wandering spiders, you have the following feats: [[Lycosidae Aspect (4e Feat)|Lycosidae Aspect]], [[Lycosid Speed (4e Feat)|Lycosid Speed]], [[Lycosid Precision (4e Feat)|Lycosid Precision]] and [[Perfect Accuracy (4e Feat)|Perfect Accuracy]]. Feel free to make more yourself, if you want.<br />
:Good luck on the spider rider, and let me know how it turns out. May the great web entangle your prey. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 02:40, 4 June 2009 (MDT)<br />
:: You misses out a bit Sam, it may the great web entangle your prey, and impregnate them with spider so they explode! [[User:ShadowyFigure|ShadowyFigure]] 03:10, 4 June 2009 (MDT)<br />
<br />
:::You're right, I misread it as ctenidae, and yes, I may make something for the Lycosids, tell me what you ythink when I get <br />
round to it.--[[User:Redgaia|Redgaia]] 13:12, 04 June 2009 (GMT)<br />
<br />
::::No, you didn't misread it as such... I mispelt it (I missed out the "zi")-- "I actually spelt the name wrong, so that's actually my fault. oops." --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 07:48, 4 June 2009 (MDT)<br />
<br />
== Request for race conversion ==<br />
<br />
This is from Eiji's talk page.<br />
<br />
Hey Eiji, I was wondering if you were planning on making plushies 4e. there would need to be some serious reworking of it but i love the idea of them. I would really like just at least the race, and the Go boom as an encounter power. [[User:Master K|Master K]] 16:51, 8 April 2009 (MDT)<br />
<br />
:As is, I am not a 4e player. However, if someone with the know how wishes to, I give you permission to translate them into 4e mechanics. Hee hee hee. -- [[User:Eiji|Eiji]] 19:54, 8 April 2009 (MDT)<br />
<br />
::I am not too good at it and i will give it a try, is this an invatation to anyone or just me? [[User:Master K|Master K]] 19:58, 8 April 2009 (MDT)<br />
<br />
:::Anyone. Know any 4e gurus? -- [[User:Eiji|Eiji]] 21:37, 8 April 2009 (MDT)<br />
<br />
:::: [[User:Sepsis|Sepsis]] or [[User:Sam Kay|Sam Kay]], both made 4e featured article. Maybe they want to help. --[[User:Lord Dhazriel|Lord Dhazriel]] 22:18, 8 April 2009 (MDT)<br />
<br />
So I was going to ask you if you could look at converting Plushies to 4e? They would have to be a lot more simple than they are for 3.5. Preferably with +2 to Dex and Int, and a "Go Boom" racial encounter power. Look at [[Eijilund_Plushies_(DnD_Race)|Plushies(Race)]] please and tell me if you would be kind enough to do this for me. I would like to ask both of you to try to make it, and then then whoever takes the offer can make it.[[User:Master K|Master K]] 21:23, 5 July 2009 (MDT)<br />
<br />
:I'll have a look when I get time. If I do convert them, as the plushies are [[User:Eiji|Eiji]]'s creation, I'll put the 4e version under both mine and [[User:Eiji|Eiji's]] names. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:42, 6 July 2009 (MDT)<br />
<br />
::Actually, it looks like a conversion will be easy. I'll give it a try when I have some time. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:47, 6 July 2009 (MDT)<br />
<br />
:::Cool...I'll leave them to you. -- [[User:Sepsis|Sepsis]] 13:54, 6 July 2009 (MDT)<br />
<br />
::::I'll send you a MOI as soon as I have the racial traits finished so that you can have a look. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 15:01, 6 July 2009 (MDT)<br />
<br />
:::::Thanks a ton.[[User:Master K|Master K]] 19:08, 6 July 2009 (MDT)<br />
<br />
::::::Had a go at conversion. Look [[Eijilund Plushies (4e Race)|here]]. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 07:43, 7 July 2009 (MDT)<br />
<br />
:::::::Again, thanks a ton.[[User:Master K|Master K]] 16:13, 7 July 2009 (MDT)<br />
<br />
== Request for Arachonomicon ==<br />
<br />
You wouldn't happen to have the Arachonomicon in PDF form, would you? I am completely enamored by your work and would love to be able to use this information wherever I can. I only have an internet connection in my own home and my friends will not allow me to access their own secure networks so I can't access it there. {{unsigned|RanesErrantis}}<br />
<br />
:The document form of the arachonomicon is currently incomplete... but I will let you know when it is finished. In the mean time, it is possible to save and/or print out the pages from this site. On a different note, thanks for letting me know you like it. I really enjoyed working on it and I am really pleased that it is not just me that likes it! --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 14:50, 19 July 2009 (MDT)<br />
<br />
== Quick tips and pointers? ==<br />
<br />
Hey Sam Kay,<br />
<br />
I'm a relative newb to the wiki who enjoys influencing PCs into doing things my way without becoming an "unofficial DM", and so I thought that the best thing to do would be to create playable races and see how players like them. However, I'm about to try and make my first 4e class; I have all of the basics down, but I'm a little intimidated about creating all the powers. Do you have any pointers and/or tips that you could pass onto a rookie?<br />
<br />
I don't know when you get on (or if you get on anymore for that matter), and I have no idea if I'm doing this right, but if and/or when you get this message, just send something back to me. --[[User:Yazdaeth|Yazdaeth]] 19:59, 15 August 2009 (MDT)<br />
<br />
:Power creation can be a long, slow and (at times) tedious process (not to put you off), but it is definately worth it for those cool hombrew classes (yay, homebrew!) If you are ''absolutely'' commited to finishing you class complete with new powers, I can offer you several pointers:<br />
:* '''Start Small:''' Build only the minimum number of powers you can get away with... that is three or four per level, and possibly two per level at epic.<br />
:* '''Keep a PHB Handy:''' When you make a power, compare it to a similar power of the same level (and the level below and above of its type, so 1st and 7th for 3rd level encounters) from a class of the same role. This helps to keep the balance more-or-less okay.<br />
:* '''Trust Your Instincts:''' Try not to get bogged down with minute balance at first. If something looks more or less okay, it's probably fine. If your not sure, move on and go back to it, leaving a message for me or someone else ([[User:Sepsis|Sepsis]] is good for 4e).<br />
:* '''If All Else Fails... Adapt!:''' Yes, this one is slightly cheaty (just a bit), but if you wany a power to do something, find similar effects in other powers of the same level and modifiy or adapt them for your class.<br />
:Alternatively, you could completely forgo power creation. A possible way to do this is find a similar official class, and grant your class access to its power list (so, if you want an elven style swordmaster, you could create a class, and give it access to fighter powers, with the adaption that the swordmaster uses Dexterity instead of Strength and Charisma instead of Wisdom). The class would then be a "variant" of the official class, just make sure that it's class features are significantlt different to the class you give it powers from (so, in the earlier example, the swordmaster could defend its allies by moving to intercept it's foes rather than opportunity attacking them to the ground).<br />
:You can always ask me if you are stuck on anything, and/or go and look at my 4e classes for pointers (the [[Spider Rider (4e Class)|Spider Rider]] and the [[Arachnomancer (4e Class)|Arachnomancer]]). The second of the two is, in actual fact, an example of the second method of class creation. It is effectively a wizard variant for spidery characters. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 15:17, 16 August 2009 (MDT)<br />
<br />
==4e Equipment==<br />
I just had a quick question. Alot of the 4e equipment you've posted is all listed as being the same few levels (i.e. everything listed at [[Category:Level 28 Equipment]] is also listed at [[Category:Level 13 Equipment]], [[Category:Level 23 Equipment]], [[Category:Level 8 Equipment]], and at [[Category:Level 18 Equipment]]. Was this an oversight, or is their a reason for it that I am missing? &nbsp;<small><span style="border: 1px solid black; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:black; color:white">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:13, 29 August 2009 (MDT)<br />
<br />
:That is how it is supposed to be--look at the levels of the items on the pages. weapons, armors and neck slot items generall have multiple levels in 4e. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 13:57, 2 September 2009 (MDT)<br />
<br />
::Ah, okay. Just double checking. I've looked at 4e approximately zilch so I wasn't clear on it. Thanks. &nbsp;<small><span style="border: 1px solid black; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:black; color:white">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 14:00, 2 September 2009 (MDT)<br />
<br />
== Spidersilk Armor ==<br />
<br />
I am interested in using the Spidersilk Armor, but I was wondering: what type of armor is it?<br />
<br />
I want to make sure I'm proficient with it...<br />
<br />
PS: I'm using your Shadowdancer Paragon Path. I'm definitely using a spider for my spiritshadow... What type of spider would you advise?<br />
<br />
:It's light armor, you need a proficiency feat for it [[Armor Proficiency (Spidersilk) (4e feat)]], as it is better than hide armor (+4 AC bonus). Its essentially a new type of armor.<br />
:As for the shadowdancer-great! Let me know how it goes (same for everything else in the [[Arachonomicon; the Book of Spiderkind (4e Sourcebook)|Arachonomicon; the Book of Spiderkind]] that you use). Have a jumping spider or wolf spider... no game-rule reason (I don't think spider feats apply to spiritshadows), but asthetically, those two would look best as spiritshadows. Jumping spiders jump so fast they look like they can teleport, and wolf spiders are fast hunters. Either way, its all good. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 14:05, 2 September 2009 (MDT)</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=User_talk:Sam_Kay&diff=409920User talk:Sam Kay2009-09-02T20:05:10Z<p>Sam Kay: /* Spidersilk Armor */</p>
<hr />
<div>{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Talk:Eijilund_Plushies_(4e_Race)<br />
|section=Eijilund Plushies<br />
|notifier=Sepsis<br />
|date_time=09:34, 8 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Sepsis<br />
|section=Request for race conversion<br />
|notifier=Sepsis<br />
|date_time=13:39, 6 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Arachnomancer_(4e_Class)<br />
|section=Build Options: Fixed Deathlord unintentional space.<br />
|notifier=Biral<br />
|date_time=00:02, 6 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Rod_of_Orcus_(4e_Artifact)<br />
|section=Additional Issues<br />
|notifier=Sepsis<br />
|date_time=21:58, 11 June 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Rod_of_Orcus_(4e_Artifact)<br />
|section=Template Issues<br />
|notifier=Sepsis<br />
|date_time=16:07, 11 June 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Creatures<br />
|section=Basic Ranged Template<br />
|notifier=Green Dragon<br />
|date_time=14:11, 31 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Equipment<br />
|section=Artifact Template?<br />
|notifier=Green Dragon<br />
|date_time=13:07, 28 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider_Egg,_Monstrous_(3.5e_Equipment)<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=12:42, 13 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider_Egg,_Monstrous_(3.5e_Equipment)<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=12:42, 13 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Age_of_War_(4e_Campaign_Setting)<br />
|section=Power Sources<br />
|notifier=ShadowyFigure<br />
|date_time=08:35, 12 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=4e_Rituals<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=15:09, 2 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=4e_Index_(4e_Other)<br />
|section=Could be expanded upon if you have some time, see also talk.<br />
|notifier=Green Dragon<br />
|date_time=09:38, 18 April 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=The_Naaru_(4e_Deity)<br />
|section=Can the 4e deities use the 3.5e template or are they too different?<br />
|notifier=Green Dragon<br />
|date_time=04:30, 9 April 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spiderling_(4e_Creature)<br />
|section=Damage<br />
|notifier=Green Dragon<br />
|date_time=05:53, 22 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Genelf_(4e_Race)<br />
|section=If you have some extra time could you format this? If not let me know by MoI and I can.<br />
|notifier=Green Dragon<br />
|date_time=04:23, 22 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Sohei_(4e_Class)<br />
|section=4e but has all the 3.5e templates<br />
|notifier=Green Dragon<br />
|date_time=14:46, 13 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4e Drider<br />
|notifier=Green Dragon<br />
|date_time=14:14, 13 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Deities<br />
|section=4e &amp; 3.5e Deities<br />
|notifier=Green Dragon<br />
|date_time=17:03, 4 March 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Passenger_Armor_(4e_Equipment)<br />
|section=Template<br />
|notifier=Green Dragon<br />
|date_time=04:46, 21 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Template:Featured_Article_Synopsis<br />
|section=Change th&Auml;&plusmn;s &Auml;&plusmn;f you do not l&Auml;&plusmn;ke the word&Auml;&plusmn;ng<br />
|notifier=Green Dragon<br />
|date_time=10:53, 20 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Elf,_Variant_(4e_Race)<br />
|section=Could you log &Auml;&plusmn;nto the Tavern please? I want to d&Auml;&plusmn;scuss the synops&Auml;&plusmn;s of th&Auml;&plusmn;s art&Auml;&plusmn;cle w&Auml;&plusmn;th you...<br />
|notifier=Green Dragon<br />
|date_time=10:15, 20 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Arachonomicon;_the_Book_of_Spiderkind_(4e_Sourcebook)<br />
|section=<br />
|notifier=Hooper<br />
|date_time=11:14, 25 January 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Arachonomicon;_the_Book_of_Spiderkind_(4e_Sourcebook)<br />
|section=Featured Article Nomination<br />
|notifier=Hooper<br />
|date_time=10:36, 25 January 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Mage_(4e_Class)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=05:55, 29 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4e Drider<br />
|notifier=Green Dragon<br />
|date_time=16:16, 25 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Base_Classes_with_Descriptions<br />
|section=No Description Present<br />
|notifier=Green Dragon<br />
|date_time=10:27, 3 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Base_Classes_with_Descriptions<br />
|section=Type<br />
|notifier=Green Dragon<br />
|date_time=10:26, 3 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider-Lord_(4e_Class)<br />
|section=Overpowered<br />
|notifier=Green Dragon<br />
|date_time=15:14, 29 October 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Creatures_by_Level<br />
|section=DPL<br />
|notifier=Green Dragon<br />
|date_time=15:18, 19 October 2008 (MDT)<br />
}}<br />
}}<br />
<br />
==Welcome to D&D Wiki== <br />
<br />
Hello {{PAGENAME}}, and welcome to D&D Wiki! Thank you for your contributions. I hope you like D&D Wiki and decide to stay. I am the owner of the site, and if you have a question feel free to ask me, however when contacting anyone on D&D Wiki through talk pages please sign your name using four tildes <nowiki>(~~~~)</nowiki>; this will automatically produce your name and the date. Also, if you want to help D&D Wiki but just don't know how [http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&action=edit&section=new drop me a note] and I'll see what I can do. However, when dropping me a note please tell me how much time you would like to spend working, how well you know the Wiki Format, and how well you know D&D. I hope you enjoy editing here and being a D&D Wikian! If you need help ask me on my talk page, or just right here. Again, welcome! --[[User:Green Dragon|Green Dragon]] 11:34, 5 June 2007 (MDT)<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
{{:Talk:Age of War (4e Campaign Setting)}}<br />
|-<br />
|}<br />
<br />
== Monstrous Spider Existance ==<br />
<br />
Can anyone tell me how monstrous spiders exist in D&D (were they made magically or by Lolth)? [[User:Sam Kay|Sam Kay]] 07:28, 23 June 2007 (MDT)<br />
<br />
:Up to the DM really. To some DMs, they are natural to the world (think of Mirkwood in Lord of the Rings). To others maybe monsters are all a result of some planar gate being opened. Maybe Monstrous spiders are magically infused regular spiders. And yes, you could even say they were made by Lloth. --[[User:Aarnott|Aarnott]] 08:54, 23 June 2007 (MDT)<br />
<br />
::You know the spider's in mirkwood are not natural. They are demons corrupted by the evil valar morgoth! But spider's that size could not be natural. They would be unable to breath![[User:Sam Kay|Sam Kay]] 09:09, 23 June 2007 (MDT)<br />
<br />
:::Here I thought they were just natural Mirkwood dwellers... Cool! True they would be unable to breathe unless magically/divinely/genetically modified. Maybe they grew to have lungs at that size (different evolutionary path on that particular world). Maybe they just magically work (like an enlarge type spell that is infused with their nature so that they are not subject to dispelling or antimagic). Perhaps they are divinely that way (I mean come on, try to explain time stop, resurrection, etc)! It is really up to the DM should they want to explain the origin. It can also be up to the designer should the designer want to explain the origin. --[[User:Aarnott|Aarnott]] 12:13, 25 June 2007 (MDT)<br />
<br />
::: maybe its their diet from platdragon<br />
<br />
== Trademarks ==<br />
<br />
Most of Middle-Earth is trademarked and/or copyrighted. Those who publish Middle-Earth RPG's pay for the right to use those names. Alas, we can not host this material here. I wish that we could. The one thing that I can guarantee is that someone with the rights to this IP will soon send us a messages saying, "Remove this." They are generally protective of their rights. Quite honestly, this is not a fight any of us is willing to make. --[[User:Dmilewski|Dmilewski]] 14:33, 17 August 2007 (MDT)<br />
<br />
:The Fair use of copyright act allows use of copyright so long as you give credit to the copyright holder and don't use it to gain proft (I just reasearched it). <br />
<br />
{{quote|What is fair use?<br />
In copyright law, there is a concept of fair use, also known as; free use, fair dealing, or fair practice.<br />
<br />
Fair use sets out certain actions that may be carried out, but would not normally be regarded as an infringement of the work.<br />
<br />
The idea behind this is that if copyright laws are too restrictive, it may stifle free speech, news reporting, or result in disproportionate penalties for inconsequential or accidental inclusion.<br />
<br />
What does fair use allow?<br />
Under fair use rules, it may be possible to use quotations or excerpts, where the work has been made available to the public, (i.e. published). Provided that:<br />
<br />
The use is deemed acceptable under the terms of fair dealing.<br />
That the quoted material is justified, and no more than is necessary is included.<br />
That the source of the quoted material is mentioned, along with the name of the author.<br />
Typical free uses of work include:<br />
Inclusion for the purpose of news reporting.<br />
Incidental inclusion.<br />
National laws typically allow limited private and educational use.<br />
What is incidental inclusion?<br />
This is where part of a work is unintentionally included. A typical examples of this would be a case where holiday movie inadvertently captured part of a copyright work, such as some background music, or a poster that just happened to on a wall in the background.<br />
<br />
Points to keep in mind...<br />
The actual specifics of what is acceptable will be governed by national laws, and although broadly similar, actual provision will vary from country to country.<br />
<br />
Cases dealing with fair dealing can be complex, as decisions are based on individual circumstances and judgements. This can be a very difficult area of copyright law.<br />
<br />
To avoid problems, if you are in any doubt, you are advised to always get the permission of the owner, prior to use.}}<br />
<br />
Also, I did ask green dragon and blue dragon a long time before adding this;<br />
<br />
{{quote|<br />
;The Lord of the rings <br />
I am a huge fan of said book, and I have created a D&D campaign setting based on it. I would be interested in putting it on D&D wiki, but it is quite big so I thought I should check with you. It also has quite abit of SRD and modified SRD in it, which may need sorting out. And it is in a word document (I don't know how to turn it into D&Dwiki formatting without spending 1000+ years converting it bit by bit). It may need some work to make it entirely sound. I will not submit it without your permision, and I would also like abit of advice for converting it to wiki format please. Thanks! Sam Kay 12:57, 11 June 2007 (MDT) <br />
<br />
The CS will work on here, please add it. Also, about the formatting, what word do you have? I think Word 07 has a text to wiki-code converter, which may be very helpful to you. However, if you do not, Open Office (free) may have an extension that does that... If neither work I believe Blue Dragon make a PDF to wiki-code programm which he may be able to modify... Tell me if it works, or what is happening. Thanks. --Green Dragon 19:36, 11 June 2007 (MDT) <br />
<br />
I have word 03. Where can I get open office? Thanks for your help. Sam Kay 09:07, 12 June 2007 (MDT)<br />
<br />
Open Office here. However, once again, I am not 100% sure if they have an extension... Your best bet really may be to ask Blue Dragon if he could modify his converting script. --Green Dragon 09:11, 12 June 2007 (MDT) <br />
<br />
Well, I am unable to get open office (administrater ect.) so I will ask Blue Dragon. Thanks.Sam Kay 09:34, 12 June 2007 (MDT) <br />
<br />
No problem. --Green Dragon 09:46, 12 June 2007 (MDT)|orig=User talk:Green Dragon/Archive 6}}<br />
<br />
{{quote|<br />
;Lord of the Rings <br />
Hey, Blue Dragon! I have created a D&D campaign setting based on said book, and when I asked green dragon, he said I should put it on D&D wiki. However, it is in a word (2003) document, and I don't know how to convert it into wiki formatting without taking forever. When I asked Green Dragon, he said you had a PDF wiki-code program that might help. Could you please help me convert it? Thanks. Sam Kay 09:44, 12 June 2007 (MDT) <br />
<br />
Sure, this sounds like a great idea! Upload your .doc file, and I will look at parsing it and try to get it up soon. I did build a xml-to-wiki program, and it would probably just take a little bit of tweaking to get it to work with RTF. Upload to it to DnD Media Repository, and I will take a look at it. — Blue Dragon (talk) 10:36, 12 June 2007 (MDT) <br />
How do I do that? Sam Kay 10:48, 12 June 2007 (MDT) <br />
Go to this page, and sign in with your D&D Wiki username and password, and then fill out the form. Let me know if you have any other problems. — Blue Dragon (talk) 12:34, 12 June 2007 (MDT) <br />
<br />
Thanks for that, I have now managed to upload it. it is Here. Sam Kay 14:19, 12 June 2007 (MDT) <br />
<br />
Hm... this book in .doc format is a lot harder to convert than what I used for .xml. I will try <br />
<br />
some things, but don't expect quick progress. — Blue Dragon (talk) 19:09, 13 June 2007 (MDT) <br />
<br />
Let me know how you like the current formatting. — Blue Dragon (talk) 13:18, 14 June 2007 (MDT) <br />
<br />
I really like the curent formatting. I think the page is ready to put on the campaign setting pages now. I have made some minour text adjustments (correcting my text mistakes, adding several things to the orks ect), so it is now ready. Sam Kay 05:28, 16 June 2007 (MDT)}}<br />
<br />
Also, look at the [http://lotr.wikia.com/wiki/Main_Page lord of the rings wiki]. They are perfecvtly legal without lots of legality things (all they have to do is give credit to tolkien- which will happen of said page). The only reason why copyright material is not normally allowed on wikis is because no credit is gioven to the auther. --[[User:Sam Kay|Sam Kay]] 06:46, 18 August 2007 (MDT)<br />
<br />
::If Green Dragon is OK with this, then I'll be OK with this. As a favor to yourself, please look up Trademarks. The rights for trademarks are very different than the rights for copyright, with a completely different set of pitfalls. My hesitation here is with trademark issues. <br />
<br />
::I look forward to your good work. (Really. I don't want to pick a fight. I'm just acting with due diligence. For example, we don't have permission to use WotC trademarks, and using such a trademark can get our license to use the OGL revoked. This is why you don't see anything like Vecna or Mordenkain on this site.)--[[User:Dmilewski|Dmilewski]] 18:45, 18 August 2007 (MDT)<br />
<br />
:::Green dragon asked me to do that as well, and I am ahead of you: I asked "one wiki to rule them all" (the Lord of thre Rings wiki)to see what they knew of copyright things (they have things like "hobbit" on their site). --[[User:Sam Kay|Sam Kay]] 04:16, 19 August 2007 (MDT)<br />
<br />
::::Great! Thanks for doing the footwork and looking into this this. For once, I like knowing that I'm behind the curve. Keep up the good work, and we all look forward to a great addition!--[[User:Dmilewski|Dmilewski]] 07:17, 22 August 2007 (MDT)<br />
<br />
== Wiki style ==<br />
<br />
Hi Sam Kay, <br />
<br />
I noticed that on [[Hobbits (DnD Race)]], you put a link behind a headline, as in <br />
<br />
<nowiki>=[http://lotr.wikia.com/wiki/Hobbit Hobbit]=</nowiki><br />
<br />
That's bad style. First of all, not everybody will know the LotR wiki, so it's better of you put it in something like:<br />
<br />
:<nowiki>For more information, see the [http://lotr.wikia.com/wiki/Hobbit Hobbit] on LotR Wiki.</nowiki><br />
<br />
So they know where you are leading them. Second, Headlines are for thematic separation of text. As such, they should not lead somewhere else, that's what links in the text are for. Apart from the fact that blue headlines don't look good. --[[User:Mkill|Mkill]] 08:26, 19 August 2007 (MDT)<br />
<br />
:Okay, I will move the headline as soon as all D&D LotR races are complete (I have 3 remaining). --[[User:Sam Kay|Sam Kay]] 08:36, 19 August 2007 (MDT)<br />
<br />
== Preview ==<br />
<br />
Hey Sam Kay,<br />
<br />
Did you notice the Preview button when you edit pages? You don't have to save your pages every minute, you can check your changes before you do. --[[User:Mkill|Mkill]] 07:41, 22 August 2007 (MDT)<br />
<br />
:Yeah, I have been using it, I just often need to come off the PC for short periods of time, or save so I don't accidentally lose content. --[[User:Sam Kay|Sam Kay]] 10:58, 22 August 2007 (MDT)<br />
<br />
== LotR Names ==<br />
<br />
Hello. Since all your LotR information is under the [[J.R.R. Tolkien's The Lord of the Rings (DnD Campaign Setting)]] it should be named appropriately. Everything on D&D Wiki should have an identifier (e.x. "DnD Race") - your CS, sadly, is no exception. So, I would be very happy if you could spend some time renaming all your LotR material. For example [[LotR Equipment]] should really not be called that - it should be named "Equipment (LotR Supplement)". Thanks. --[[User:Green Dragon|Green Dragon]] 21:45, 22 August 2007 (MDT)<br />
<br />
:Ah... Sorry about giving you confusing information. Only the articles without an identifier need to be moved - like [[LotR Races]]. The creatures should be kept at a "DnD Creature" identifier as that is where they will be found at. If you want me to do this please tell me and I will be more than happy to help, and sorry about making it so confusing. --[[User:Green Dragon|Green Dragon]] 16:46, 23 August 2007 (MDT)<br />
<br />
::Also, for future reference, there are three parts to any CS. The landing page, which has the identifier of "DnD Campaign Setting", then the supplement areas (these would include pages like [[Estë (Valar)]]) these should have the identifier of "LotR Supplement" and finally the content pages. These include anything from CS specific races to CS specific items. These should all be labeled with the identifier that pertains to them the best. For example races should be labeled as "DnD Race" and function as a typical race on D&D Wiki whereas a creature should be labeled as "DnD Creature" and function as a typical creature on D&D Wiki. I hope this helps, and if you need any more help please feel free to ask. --[[User:Green Dragon|Green Dragon]] 16:52, 23 August 2007 (MDT)<br />
<br />
<br />
<br />
== Anti-Vandal Barnstar ==<br />
<br />
{{Anti-Vandal Barnstar|I give you this Anti-Vandal Barnstar for reverting spam edits on [[User:Dandwiki Helper]] about 11 minutes after the spammer, IP [[Special:Contributions/204.39.95.9|204.39.95.9]] attacked. Thanks for the good and fast response. --[[User:Green Dragon|Green Dragon]] 21:30, 3 September 2007 (MDT)}}<br />
<br />
==LotR NPCs==<br />
<br />
Sam it is I! Leon message shadowyfigure to reply I just havn't been able to log currently. <br />
<br />
If you like I shall do the stack blocks for the NPCS as originally planned during the first edition drafting but you decided not to include them<br />
<br />
== check this out ==<br />
<br />
[[Revolver, Variant (3.5e Equipment)|Revolver]] {{Unsigned|Shadow7angel7|15:28, 9 September 2007 (MDT)}}<br />
<br />
== Half-Life ==<br />
<br />
Hey, if you have time it would be awesome if you could add [[Template:Copyright Disclaimer]] to all the half-life articles on D&D Wiki (A complete list can be found [[User:Sulacu|here]]). Thanks. --[[User:Green Dragon|Green Dragon]] 16:30, 15 October 2007 (MDT)<br />
<br />
:sure, when I have time. --[[User:Sam Kay|Sam Kay]] 09:27, 16 October 2007 (MDT)<br />
<br />
::Done. I also sent the author of the pages a note, asking him to add the template to new "Half-Life 2" pages he may make in the future. --[[User:Sam Kay|Sam Kay]] 12:59, 16 October 2007 (MDT)<br />
<br />
:::Thank you ''':)'''. --[[User:Green Dragon|Green Dragon]] 15:41, 16 October 2007 (MDT)<br />
<br />
::::No problem! ''':)''' --[[User:Sam Kay|Sam Kay]] 11:17, 17 October 2007 (MDT)<br />
<br />
== Bad Edits ==<br />
<br />
My sincerest apologies for the bad edits. My bot ran amok. We will work to rectify this. [[User:Dmilewski|Dmilewski]] 12:39, 20 October 2007 (MDT).<br />
<br />
:Its alright. --[[User:Sam Kay|Sam Kay]] 04:37, 21 October 2007 (MDT)<br />
<br />
== Presenting.... ==<br />
<br />
Hey Sam so I have begun work on the cover (below) and I have a picture for the Good Races Of Middle Earth (Also Below) These use images from the Lord Of The Rings Online game just so you know and are the images that worked best instead of really badly cut out movie images. Hope you like them and especially like the firey back ground on the cover. Try to get the word document asap so I can begin work on prettying it. <br />
<br />
[http://i58.photobucket.com/albums/g279/DarkSideGallery/LordOfTheRingsD20.png]<br />
'''The Cover.'''<br />
<br />
[http://i58.photobucket.com/albums/g279/DarkSideGallery/GoodRacesOfMiddleEarth.png]<br />
'''Good Races of Middle Earth'''<br />
<br />
I'm working on the others. {{Unsigned|ShadowyFigure|16:31, 6 November 2007 (MDT)}}<br />
<br />
== Spider Rider ==<br />
<br />
Nice work on the Spider Rider classes, Sam. It inspired me to make my own modified Spider Rider base class. --[[User:Dunkleheit|Dunkleheit]], 8:01 PM Pacific, 11/8/07<br />
<br />
:please ignore the base clas version, it is incomplete, just look at the Prestige class version. That is complete and 10/10. If you wan't to finnish off the base class version, go ahead, just keep in mind the existing rating. --[[User:Sam Kay|Sam Kay]] 10:28, 9 November 2007 (MST)<br />
<br />
== Adminship ==<br />
<br />
I feel you have been here long enough, and know enough about D&D Wiki, to become an admin. So, I am wondering if you would like me to nominate you for adminship. Let me know what you decide ''':)'''. --[[User:Green Dragon|Green Dragon]] 21:57, 2 December 2007 (MST)<br />
<br />
:I am willing to accept adminship, if you think I am suitable. Thanks! --[[User:Sam Kay|Sam Kay]] 09:46, 3 December 2007 (MST)<br />
<br />
::Glad to hear you will accept it, and yes I do think you are suitable. I will nominate you in a couple of days (probably tomorrow actually) since I just want it so people can see the new current news items before they change to adminship ones. If you would like to prepare in advance you could always write up your answers to the questions while you are waiting. Sorry about the wait. --[[User:Green Dragon|Green Dragon]] 19:43, 4 December 2007 (MST)<br />
<br />
:::I have nominated you. --[[User:Green Dragon|Green Dragon]] 15:22, 5 December 2007 (MST)<br />
<br />
::::Welcome to Adminship. You are now, as [[User:Dmilewski|Dmilewski]] once put it, part of "The Face" of D&D Wiki. Honestly, as you will notice, not much has been changed now that you are an admin. If anything, I would say more burden is placed on you. But first, for the the new features and their uses. You can now delete pages, protect pages, rollback edits, block users and IP's, edit every page, patrol edits, and do a couple more minor things.<br />
::::;What it is:<br />
::::*What deleting pages is, is self explanatory.<br />
::::*What protecting pages is, is also pretty self explanatory.<br />
::::*Rolling back edits is a method for removing spam. It is more powerful than the conventional method of undoing edits. Instead of showing a diff of the edit in question once clicked, it instantly rollsback all the edits by the user or IP in question on a certain page. For example if I edited my user page and you clicked "rollback" on that edit it would rollback all the edits up to the point where someone else has edited it. Be careful using this, it can be very helpful but also very harmful.<br />
::::*What blocking users and IP's is, is also self explanatory.<br />
::::*Editing every page is another self explanatory one.<br />
::::*Patrolling edits is a method for keeping [[Special:Recentchanges|RC]] in check, it can be seen once a diff is clicked. All it does is, once "Mark as Patrolled Edits" is clicked, it marks the edits as patrolled so the edit will no longer show up on [[Special:Recentchanges|RC]] when "Hide Patrolled" is marked.<br />
::::;When or how it should be used<br />
::::*Deleting pages is normally done through [[:Category:Candidates for Deletion]]. Anything with a good reason to be deleted on that page should be deleted. The other time pages should be deleted is when someone makes a certain page and after a few edits they either blank the page or replace it with something like "Please delete this". They don't want to work on it, and unless it is really well made and fleshed out, just delete it.<br />
::::*Protecting pages has quite a few different times when it should be used. Pages should be protected according to the author's wishes (with [[Template:Locked Page]] added to the top of the page in question), in case of conflict (with [[Template:Temp Locked Page]] added to the top of the page in question), in case of [[Help:FAQ#What are OGL, OGC, SRD, and GNU FPL?|OGC]] published materials (with [[Template:OGL Top]] added to the top of the page in question and [[Template:OGL Bottom]] added to the bottom), or finally if the page is a vital part of D&D Wiki's organization. If it deals with D&D Wiki's organization it either needs to be be protected from IP edits or all non-sysop edits. As a rule of thumb pages up to two tiers deep from the [[Main Page]] are normally locked to anyone but sysops and all the others are just protected from IP edits. For Example [[Dungeons and Dragons]] is protected from all non-sysop edits whereas a deeper in page like [[LA 0 Races]] is only protected from IP edits. No template has to be added to pages if thay are part of D&D Wiki's organization (even though some do exist like [[Template:Admin Locked Page]])<br />
::::*Blocking a user or IP should only be used after an IP or user vandalizes a certain page. To block someone just click "block" (found either on [[Special:Recentchanges|RC]] or the diff in question) and fill out the corresponding form. For a typical vandalism attack I normally block the user for two weeks. If I'm in a bad mood from vandalism or a certain discussion, then I sometimes block them for up to a month. No standards have been set for block lengths, so it is currently really up to you when you block the user or IP.<br />
::::*Editing every page on D&D Wiki mostly means you can now edit the [[SRD:System Reference Document|SRD]] and the [[MSRD:Modern System Reference Document|MSRD]]. Feel free to edit them if you find inaccuracies. Also, if you want to, for lack of a better word, major in the [[SRD:System Reference Document|SRD]] (as [[User:Dmilewski|Dmilewski]] has done) or the [[MSRD:Modern System Reference Document|MSRD]] (as [[User:EldritchNumen|EldrithNumen]] has done) take a look at [[SRD Talk:System Reference Document#SRD ToDo List]] or [[MSRD Talk:Modern System Reference Document#Tasks]] to see what needs to be done within the [[SRD:System Reference Document|SRD]] or [[MSRD:Modern System Reference Document|MSRD]]. There is never enough help to get it all done, so I am sure your help would be appreciated.<br />
::::*Patrolling edits should, in a nutshell, be used when you have looked over an edit and fixed everything that needs to be fixed (this includes answering questions, sending MoI's, etc). If you decide to, for a lack of better words, major in [[Special:Recentchanges|RC]] (as I have ''':)''') then marking edits as patrolled will become commonplace and extremely helpful. Below is how to "major" in recent changes, which would be a great help to D&D Wiki and I. First off load recent changes and press "Hide patrolled edits". Next click any diff and look at the change. Only if you are 100% sure that the edit is okay (taking formatting standards, page-linking (using the "what links here?" function), answering questions, sending MoI's, and line spacing between comments and/or the "Back to" footer into consideration) then mark the edit as patrolled. If the edit is not okay then all you have to do is fix the problem then mark the edit as patrolled. It's simple, but looking over every edit on D&D Wiki really keeps it looking and running well. In my opinion, it is the most vital part of D&D Wiki. Even marking only 20 edits as patrolled every day would be extremely helpful with this never-ending task.<br />
::::I know this is really long-winded, so I'll keep the rest short. You have more burden on youself now that you are an admin because users will be looking at you for editing help, knowledge of the standards, etc etc. It's a bit more work, but I really hope you enjoy being an admin and I hope you decide to stay around on D&D Wiki for a while more to come. Welcome to Adminship, again, as [[User:Dmilewski|Dmilewski]] once put it, you're now part of "The Face" of D&D Wiki. --[[User:Green Dragon|Green Dragon]] 15:57, 12 December 2007 (MST)<br />
<br />
:::::Thanks. I hope I do a good job as admin. I have one question though. Should I put information about what I do as admin on D&D wiki on [[D&D Wiki:Administrators]]? --[[User:Sam Kay|Sam Kay]] 09:19, 13 December 2007 (MST)<br />
<br />
::::::Currently [[D&D Wiki:Administrators]] just has you down as "Admin" because your role ''as an admin'' has not really become defined yet. As it becomes defined feel free to update what it says about you ''':)'''. --[[User:Green Dragon|Green Dragon]] 15:09, 13 December 2007 (MST)<br />
<br />
== Recent Equipment Items ==<br />
<br />
Hello. I was just looking through your recent D20M equipment additions and hey all need to have [[:Category:Halo Setting]] present. If you could add this to all the Halo Setting materials that do not have this category present that would be amazing. Thanks! --[[User:Green Dragon|Green Dragon]] 16:23, 9 December 2007 (MST)<br />
<br />
:Ok. Will do. --[[User:Sam Kay|Sam Kay]] 10:05, 10 December 2007 (MST)<br />
<br />
::Thank you in advance! --[[User:Green Dragon|Green Dragon]] 16:36, 10 December 2007 (MST)<br />
<br />
:::Done. {{Unsigned|Sam Kay|08:49, 11 December 2007 (MST)}}<br />
<br />
==Elfish Stamina==<br />
<br />
Your point about the endurance of elves is well taken. Orcs, too. Dwarves, of course. And Ents, naturally, never tire, unless they are ripping apart ancient fortresses and diverting the course of rivers with their bare hands. Even then they shake it off. And you rarely see Elendil's progeny sweat, either.<br />
<br />
Don't get me wrong, I love the master, but sometimes it seems like the only people in his books who ever get tired are the unfortunate Hobbits. -- [[User:S1Q3T3|S1Q3T3]] 17:30, 18 December 2007 (MST)<br />
<br />
:I know. Perhaps that is why the D&D versions of elves where mdified to be a -2 con. --[[User:Sam Kay|Sam Kay]] 06:47, 19 December 2007 (MST)<br />
<br />
== Recent RC Patrols ==<br />
<br />
First off, thank you so much for helping with RC. It really has been helping keep it in check. Anyway, I looked over your patrols today (I know, I know... don't I have better things to do with my time?!?) and I have a few comments.<br />
# Feel free to patrol any SRD edit (not talk-page edit, but actual page edit) since only admins can edit them, and I feel that all the contributing admins are trustworthy.<br />
# Before marking a new item as patrolled make sure it is formatted right (Examples [[Blood-Oath Dagger (3.5e Equipment)]] and [[Shifter's Blade (DnD Equipment)]]<br />
# Talk pages should only be patrolled once the discussion has been answered or finished (Example [[Talk:Divine Spear (DnD Monk Fighting Style)]])<br />
# Make sure [[Template:Unsigned]] has been added to unsigned posts before marking the edit as patrolled (Example [[SRD Talk:Dryad]]).<br />
Anyway, those were the only patrols I saw that were patrolled wrong, and thanks so much again for patrolling. All we have to do is patrol down until no more edits are left to patrol, and I feel that we can accomplish this quickly together. Thanks again. --[[User:Green Dragon|Green Dragon]] 22:55, 20 December 2007 (MST)<br />
<br />
:I hope that comment did not push you away from helping with RC... Really, you are helping, and please continue to ''':)'''. --[[User:Green Dragon|Green Dragon]] 16:17, 24 December 2007 (MST)<br />
<br />
::I looked over your patrols once again and I must say I am impressed. Every single one you changed as I would have, good job and thanks so much. --[[User:Green Dragon|Green Dragon]] 10:19, 31 December 2007 (MST)<br />
<br />
:::Actually I do have one question. What was the reasoning behind your edits on [[Gloves of the Spider (DnD Equipment)|Gloves of the Spider]], or did you just edit an out of date revision and make that one the current one? --[[User:Green Dragon|Green Dragon]] 10:32, 31 December 2007 (MST)<br />
<br />
::::To help with making sure you do not edit out-of-date revisions I would recommend that you just make sure to click the "Article" tab when you see something wrong with an edit and want to fix it. It will become habit, I imagine ''':)'''. Also, I hope to see you helping on RC again, and thanks so much so far! It really has helped and I hope that the problems with these out-of-date revisions have not pushed you away from helping with RC.... --[[User:Green Dragon|Green Dragon]] 19:19, 5 January 2008 (MST)<br />
<br />
== Away ==<br />
<br />
I will be away on boxing day as I am visiting releatives. --[[User:Sam Kay|Sam Kay]] 07:15, 25 December 2007 (MST)<br />
<br />
:Have fun! --[[User:Green Dragon|Green Dragon]] 19:46, 25 December 2007 (MST)<br />
<br />
::Thanks. I am back. --[[User:Sam Kay|Sam Kay]] 04:21, 27 December 2007 (MST)<br />
<br />
:::Hope it was fun. Also, by the way, why did you refer to xmas above as "Boxing Day"? --[[User:Green Dragon|Green Dragon]] 21:33, 27 December 2007 (MST)<br />
<br />
::::Boxing day is the day after christmas... Oh, right, I see. You don't have Boxing Day in the US. In england, we call the day after christmas Boxing Day. --[[User:Sam Kay|Sam Kay]] 04:45, 28 December 2007 (MST)<br />
<br />
:::::As was said on [[Talk:Misspell (DnD Spell)|Misspell]], ''Gains a tidbit about England''. --[[User:Green Dragon|Green Dragon]] 10:27, 31 December 2007 (MST)<br />
<br />
== Why did you delete stuff from my prestige class? ==<br />
<br />
I couldn't help noticing that you have deleted class feature descriptions from Prestige Class [[Brother of Blade (DnD Prestige Class)|Brother of Blade]]. I guess it was accident. -- [[User:Thiregan|Thiregan]] 15:07, 31.12.2007 (UTC +2)<br />
<br />
:Was it an out-of-date revision thing again? To get the material back I would recommend looking through the history and adding back the things that were accidentally deleted. --[[User:Green Dragon|Green Dragon]] 10:47, 31 December 2007 (MST)<br />
<br />
::I think I might have edited an out-of-date revision... I was looking through recent changes at the time. Sorry for that. --[[User:Sam Kay|Sam Kay]] 10:57, 31 December 2007 (MST)<br />
<br />
Hey Sam, I removed the AD&D rules... my bad...<br />
<br />
TK<br />
<br />
== Something for the Spider and Drow Enthusiast ==<br />
<br />
Thought you might be interested in [[Drider (DnD Template)|this]]. I never liked the [[SRD:Drider|SRD version]]. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:02, 8 January 2008 (MST)<br />
<br />
:Yeah, that's better than the SRD, cos it can be applied to an existing character, or another race. It makes more sense to have a template for drider. I'll make sure I use it when I get round to doing a Drow themed campaign. --[[User:Sam Kay|Sam Kay]] 08:50, 9 January 2008 (MST)<br />
<br />
== Feats ==<br />
<br />
Feats still have yet to be dpl'ed (except the general ones), so I would appreciate it if you make sure all the feats you add are manually added to the appropriate page. Thanks! [[Target (DnD Feat)]]. Also, [[Hidden Blade (DnD Equipment)|Hidden Blade]] needs to be linked to from [[Weapon Descriptions]]. --[[User:Green Dragon|Green Dragon]] 09:10, 8 February 2008 (MST)<br />
<br />
:On general feats removed the dplc and add a [[Template:x0]]. They really need descriptions. --[[User:Green Dragon|Green Dragon]] 12:40, 13 February 2008 (MST)<br />
<br />
== Mail ==<br />
<br />
Check your email. You'll find what you requested and a little extra.<br />
[[User:ShadowyFigure|ShadowyFigure]] 10:02, 8 February 2008 (MST)<br />
<br />
== Monstrous Spider Eggs ==<br />
<br />
sorry about editing your article i edited it because it seamed that it did not seem acurate because I belive that wizards created monsterous spiders were spaced the way they were so people could tell that the poison was diffrent between sizes i did not mean any disrespect. {{Unsigned|Platdragon|15:41, 27 February 2008 (MST)}}<br />
<br />
== D&D Expieriance ==<br />
<br />
I WISH we could go :( However I thought you'd find this you tube videos intresting. Each of them about coming up stuff in 4e also I was thinking about playing 4e and a neat adventure is coming out befor 4e that we could play as it comes with a quick play guide and already made characters. Thats also in a link Below.<br />
<br />
'''4e Product Line up'''<br />
http://www.youtube.com/watch?v=kt3W_u9xmPA<br />
<br />
'''4e Roleplaying Ascessories'''<br />
http://www.youtube.com/watch?v=_VSoCWON8hA&feature=related<br />
<br />
'''4e D&D Insider Stuff '''<br />
http://www.youtube.com/watch?v=yT8dMw7RIH4<br />
<br />
'''4e Design Philosphy'''<br />
http://www.youtube.com/watch?v=sw0DMw96UH0<br />
<br />
'''Keep On The ShadowFell'''<br />
<br />
http://www.amazon.co.uk/gp/product/0786948507/ref=s9_asin_title_1_sims_c6?pf_rd_m=A3P5ROKL5A1OLE&pf_rd_s=center-1&pf_rd_r=0CY6GSH2JJQMHZFZYPX1&pf_rd_t=101&pf_rd_p=139045791&pf_rd_i=468294<br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 09:38, 4 March 2008 (MST)<br />
<br />
== User Page ==<br />
<br />
I have a [[User:ShadowyFigure|User Page]]<br />
[[User:ShadowyFigure|ShadowyFigure]] 09:37, 4 March 2008 (MST)<br />
<br />
== I want to addopt Warrior of the Spider Clan (DnD Prestige Class) ==<br />
<br />
Ok I wish to adopt [[Warrior of the Spider Clan (DnD Prestige Class)]] How to I go about doing this. As I wish to expand it. --[[User:ShadowyFigure|ShadowyFigure]] 10:50, 4 March 2008 (MST)<br />
<br />
:You got it now, right? --[[User:Green Dragon|Green Dragon]] 13:28, 4 March 2008 (MST)<br />
<br />
:yep [[User:ShadowyFigure|ShadowyFigure]] 03:35, 6 March 2008 (MST)<br />
<br />
== Help with the fluff ==<br />
<br />
Hi, As Drow are more your thing and you seem the most living drow encyclopedia (The Drow lich tried to kill me when i ressurected it) I was wandering if you could help with the fluff for the Warrior of the Spider Clan mechanics wise i think it done it jsut needs some decent fluff then needs any grammar or wording mistakes fixed. Thanks. [[User:ShadowyFigure|ShadowyFigure]] 13:25, 6 March 2008 (MST)<br />
<br />
== Spider Rider? ==<br />
<br />
[http://www.simplymaya.com/discounts_system/images/discount_images/large/spider_large.jpg Hey Dude look at this] {{Unsigned|ShadowyFigure|12:13, 17 March 2008 (MDT)}}<br />
<br />
== Npc stat blocks. ==<br />
<br />
Ok Im lost. How do I make the stat blocks and is there a template I can use as its the only thing I need for the Hashshashin other then a little fluff [[User:ShadowyFigure|ShadowyFigure]] 16:17, 18 March 2008 (MDT)<br />
<br />
== Formula ==<br />
<br />
Sam what is the formula you used to calculate the ShadeSpiders Spider Jump as I need for the epic progression of the Shadow Dancer. Thanks! [[User:ShadowyFigure|ShadowyFigure]] 14:42, 21 March 2008 (MDT)<br />
<br />
: The [[SRD:Shadowdancer#EPIC SHADOWDANCER|epic progression for the shadowdancer]] is in the SRD. It's shadow jump distance doubles every 2 levels. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:49, 21 March 2008 (MDT)<br />
<br />
::He's doing a variant based on the Spider Rider's spider jump. There was no formula; [[User:Aarnott|Aarnott]] just made it up when he suggested the new table for the Spider Rider. Just use the Spider Rider's epic Spider Jump progression (the one I made up) and increase it by 100ft. --[[User:Sam Kay|Sam Kay]] 15:20, 21 March 2008 (MDT)<br />
<br />
<br />
::: OK! ^^ [[User:ShadowyFigure|ShadowyFigure]] 16:00, 21 March 2008 (MDT)<br />
<br />
== Congrats! ==<br />
<br />
I've noticed that your Spider Rider is the only Featured Article! Huzzah! --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:53, 21 March 2008 (MDT)<br />
<br />
== Abhorsen ==<br />
<br />
Someone... Beat us to it. [http://www.doc.ic.ac.uk/~mjw03/abhorsendnd.html|The Abhorsen campaign Setting] However I bet our charter mage idea would be cooler! This is also imcomplete so I think we should still make a charter mage and abhorsen class. Maybe expand it further, I'm willing to start after I finish that god damn ShadowDancer[[User:ShadowyFigure|ShadowyFigure]] 13:24, 25 March 2008 (MDT)<br />
<br />
:B****r. Oh, well. Maybe make ours intergrate more with standard D&D CSs? --[[User:Sam Kay|Sam Kay]] 13:26, 25 March 2008 (MDT)<br />
<br />
::(Off-topic) What on earth would be B****r be as a censored word? Like f*** s*** a** are all obvious. B****r? Butter? --[[User:Aarnott|Aarnott]] 13:57, 25 March 2008 (MDT)<br />
<br />
::: Bugger maybe. I like our Charter Mark idea. It rocks. [[User:ShadowyFigure|ShadowyFigure]] 14:01, 25 March 2008 (MDT)<br />
<br />
::::You are correct in both statements, [[User:ShadowyFigure|ShadowyFigure]]. How is butter a censored word?!? --[[User:Sam Kay|Sam Kay]] 14:04, 25 March 2008 (MDT)<br />
<br />
:::::How is bugger? I used that word when I was like four years old on the playground... --[[User:Aarnott|Aarnott]] 14:20, 25 March 2008 (MDT)<br />
<br />
:::::: My grandparents tel me off for saying damn... Should damn be a censored word ^^! [[User:ShadowyFigure|ShadowyFigure]] 15:06, 25 March 2008 (MDT)<br />
<br />
::::::: Bugger-off is an English equivalent to f-off, and some use the 'Bugger' portion by itself. --[[User:Calidore Chase|Calidore Chase]] 15:33, 25 March 2008 (MDT)<br />
<br />
:::::::: Not true to [http://en.wikipedia.org/wiki/Bugger see bugger at wiki] [[User:ShadowyFigure|ShadowyFigure]] 15:52, 25 March 2008 (MDT)<br />
<br />
::::::::: Is true regardless of the wikipedia article. Every English person I know basically uses it as a replacement for the F word. When you say 'Bugger me' you are not saying 'run away me' but 'f me'. Or another example is 'bugger me sideways' - I highly doubt they are thinking 'run away sideways'. I've also heard 'Bugger me running!' which I highly doubt means 'running away me running!'. ----[[User:Calidore Chase|Calidore Chase]] 18:11, 25 March 2008 (MDT)<br />
<br />
:::::::::: As an english citizn i assure you we dont use it to replace the f word. If were gonna say thef word. We'll say it. [[User:ShadowyFigure|ShadowyFigure]] 01:14, 26 March 2008 (MDT)<br />
<br />
:::::::::::no, that's just you and some other people... There are people who use it as a replacement for the eff word. It just sounds better! --[[User:Sam Kay|Sam Kay]] 03:37, 26 March 2008 (MDT)<br />
<br />
::::::::::::I'm not saying that Brit's don't use the 'f' word, I'm simply saying that Bugger is more or less a replacement for it. Lived in England for many years and have adopted the word bugger as one of my personal favorite cusses. I also like to use the phrase 'bloody hell' --[[User:Calidore Chase|Calidore Chase]] 05:30, 26 March 2008 (MDT)<br />
<br />
{{Discussion Indentation Revert}}<br />
<br />
:Ah, a favourite of the welsh, that last one. My dad is welsh, and he uses it all the time... especially when watching the rugby. --[[User:Sam Kay|Sam Kay]] 08:29, 26 March 2008 (MDT)<br />
<br />
::Ahhh whats happen we've been talking bout censored wording and bugger... In an abohorsen message :S [[User:ShadowyFigure|ShadowyFigure]] 09:56, 26 March 2008 (MDT)<br />
<br />
== Charter Marks ==<br />
<br />
Ok I have made a small change to the Pre Load. Now your descriptor will link to a page will all the current descriptors on. <br />
<br />
Also you have my marks so I can't add them! :( [[User:ShadowyFigure|ShadowyFigure]] 11:35, 1 April 2008 (MDT)<br />
<br />
== GENCON! ==<br />
<br />
GenCOn 2008 in reading.<br />
<br />
OK if your 16 when its on you have to pay 22.00 trainfare return. the event it 20 minutes walk from the station. its 12.00 entry. If your coming and I get permission from my dad (mum oked it.) then i'll arange everything online if you give me the money i can do it all under my name as at the event we need id such as the debit card who paid for it. Im the only one who can do that. Message me. [[User:ShadowyFigure]] 07:36, 5 April 2008 (MDT)<br />
<br />
== Tactical Marine Conversions ==<br />
<br />
Firstly may I point you to ''Trust your Battle Brother's'' Trait in the Space Marine Codex.<br />
<br />
Im gonna need your help converting them so they hold both a bolter in one arm and a chain sword in the other. Gonna have to by the arms separate (the ones with the chain sword and some with bolt pistol or plasma guns from Assault Squad boxes) Then do a hand conversion and swap the pistol for a bolter. How hard will this be. And well I geuss it will need pinning. Which I was wondering if you could do for me.[[User:ShadowyFigure|ShadowyFigure]] 13:44, 6 April 2008 (MDT)<br />
<br />
:Shouldn't be too hard, or need pinning. Yes, I could do it for you. --[[User:Sam Kay|Sam Kay]] 06:40, 7 April 2008 (MDT)<br />
<br />
== DMing ==<br />
<br />
I've been thinking lately and DMing our groups games is starting to actually become less fun then the work i put into the adventures. And I want to know if what B says each setting is actually true. Am I DMing badly? Or being really unfair. I mean I can't think of anything I've done to weaken your characters but B seems to think I am somehow. And then he also complains about the 3 lives rule. Whats your opinion on the whole thing as I'm trying to become a better DM and player and if you think I am unfair in my judgments then can you say. Also if you think B is being unfair then I'd like to know you at least support some of my decisions or have if you have any thoughts on maker are sessions run smoother that would be good. Thanks. <BR><br />
<br />
P.s I decided to kill Rurik off and replace him with a fighter instead. This is a tactical fighter who will help the party a lot more then a halfling paladin riding dire badger ^^ and I am writing his history and fluff. Anyway I can never get into a halflings boots well. If B don't like this well tough. [[User:ShadowyFigure|ShadowyFigure]] 14:45, 8 April 2008 (MDT)<br />
<br />
:I think you are being perfectly fair; I have no idea why B is argueing about everything. I agree with your desicions as DM. As for making the game run smoother, just tell him that you'll use your ruling for the current session and you will discuss it with me in depth later and make a decision for how the situation will work if it comes up again. Your getting a fighter instead of the halfling? good! --[[User:Sam Kay|Sam Kay]] 06:15, 9 April 2008 (MDT)<br />
<br />
::Thanks I'm glad someone thinks I'm being fair! And I will do as you suggest use my ruling for that session then discuss with you afterwards. At least your happy with the Fighter idea. Doubt B will be though but heh who cares. [[User:ShadowyFigure|ShadowyFigure]] 06:19, 9 April 2008 (MDT)<br />
<br />
== The Spider Rider and my CS ==<br />
<br />
I just wanted to ask, is it ok if I include the spider rider as a available prestige class in my CS? I mean it wont be as important as it is in yours but I want to add a bit of story line to the drow in my CS even if they arn't a major race in it. [[User:ShadowyFigure|ShadowyFigure]] 14:34, 9 April 2008 (MDT)<br />
<br />
:Fine by me. Gives me an excuse to play one if you use your CS in one of our games. It was always designed as a PrC available in any CS with the drow and/or lolth. --[[User:Sam Kay|Sam Kay]] 14:39, 9 April 2008 (MDT)<br />
<br />
:: Good Good I have to say its been fun making it up though the history is a bit of a pain to straighten out at the moment. [[User:ShadowyFigure|ShadowyFigure]] 14:42, 9 April 2008 (MDT)<br />
<br />
== For The Emperor!!! ==<br />
<br />
Hi Sam. Good to know your back online.... Now I can plot yor death.... I mean happy life. Anyway, Started my marines today and have managed to put together a command squad (with bolter conversions which ended up being a piece of cake so I wont need your help) a Captain who not that interesting but will do as a HQ for now, A 5 Man scout Squad with 5 s. rifles and an almost put together assault marine squad. I have also painted the scouts undercoated chaos black spray then base coat of green armor and red capes. The guns are metal colored. I aim to go for a darer green later on this is however just the base coat. <br />
<br />
In all everythings good ill be going to the beginners club on sunday again but was wandering if you'd like to have a game with me so I could get the grasp of the game with someone more my age (Those kids were like 10!) Message back [[User:ShadowyFigure|ShadowyFigure]] 15:04, 13 April 2008 (MDT)<br />
<br />
I put together a razorback! My first tank. :D YAY! [[User:ShadowyFigure|ShadowyFigure]] 10:04, 14 April 2008 (MDT)<br />
<br />
== Psychic Warrior Page needs a new link ==<br />
<br />
Hey, would you be able to add a link on the Psychic Warrior page to the Psychic Warrior Powers List? Would be in the following sentence: Choose the powers known from the psychic warrior power list. As it stands now, there is no link from the Psychic Warrior page to the Psychic Warrior Powers. Thanks! {{unsigned|12.146.0.130|10:27, 15 April 2008 (MDT)}}<br />
<br />
:I just checked- there is a link. If I where to add one, it'd have to be without modifying the existing text; we can't modify the wording of SRD stuff, that is why they are locked. --[[User:Sam Kay|Sam Kay]] 13:12, 15 April 2008 (MDT)<br />
<br />
== The Brotherhood Calls For YOU!!! 4e Rules for you to look at and love. ==<br />
<br />
As promised, here are the links to enworld. You will ned to register (its free and takes a few minutes)<br />
<br />
[http://www.enworld.org/showthread.php?t=221396 Monsters and More]<br />
[http://wayfound.webng.com/KETERYSv1-7.pdf Random Grab-bag of Monsters]<br />
<br />
They are real good reads and interesting though there are a few minor error on the Monsters and More so I'm just gonna tweak em if used. Should have a 4e adventurer ready in a few weeks. We will use the pregen characters written out on to 4e c sheets. Talk tomorrow or message me [[User:ShadowyFigure|ShadowyFigure]] 12:08, 15 April 2008 (MDT)<br />
<br />
:Good... Having looked at the PHB lite, I recon I could make a think for 1st level spider riders and improvise a drow thing, and play a 4e spider rider in our pre-emptive D&D game! What fun! --[[User:Sam Kay|Sam Kay]] 13:12, 15 April 2008 (MDT)<br />
<br />
:: [http://www.enworld.org/showthread.php?t=222575&page=1 look at this] [[User:ShadowyFigure|ShadowyFigure]] 13:27, 15 April 2008 (MDT)<br />
<br />
== damn internet ==<br />
<br />
Im online now if ya wanna go in the tavern [[User:ShadowyFigure|ShadowyFigure]] 14:36, 15 April 2008 (MDT)<br />
<br />
== (Pre 4e Homebrew) The Swordsage by Shadowy Figure ==<br />
<br />
[http://www.enworld.org/showpost.php?p=4166195&postcount=215 Swordsage]<br />
Posted on enworld. :D {{unsigned|ShadowyFigure|23:45, 15 April 2008}}<br />
<br />
:Your selectable powers do the same thing... Also, look at the rogue powers; they get dexterity to damage as standard, so your swordsage could as well. That would free up some class features. --[[User:Sam Kay|Sam Kay]] 04:03, 16 April 2008 (MDT)<br />
<br />
:: They don't... And anyway since I read the article on wotc I'm making a better one. COuld you send me the spider rider? Thanks [[User:ShadowyFigure|ShadowyFigure]] 06:14, 16 April 2008 (MDT)<br />
<br />
::: [http://www.enworld.org/showpost.php?p=4167132&postcount=223 Updated Swordsage] Still needs a bit of work but its pretty good. [[User:ShadowyFigure|ShadowyFigure]] 06:37, 16 April 2008 (MDT)<br />
<br />
::::Look [[User:Sam Kay/4e Spider Rider Prototype V1.0|here]]. Place any comments on the talk page. --[[User:Sam Kay|Sam Kay]] 07:26, 16 April 2008 (MDT)<br />
<br />
::::: Looks good i'll gladly allow you to playone in the pre 4e adventure. Umm one thing have you got a specific preload or something for it. And you seem to have restricted spider jump a lot. [[User:ShadowyFigure|ShadowyFigure]] 08:00, 16 April 2008 (MDT)<br />
<br />
::::::I had to restrict spider jump. And deadly charge, to make way for the spider... What do you mean preload? Do you mean for the powers layouts? I built those from scratch. Just copy and paste them. --[[User:Sam Kay|Sam Kay]] 08:02, 16 April 2008 (MDT)<br />
<br />
::::::: Ok. I actually have to say my first project will be a big overhaul of book of nine swords to 4e. As well it was fun just doing small amounts of work on it. [[User:ShadowyFigure|ShadowyFigure]] 08:04, 16 April 2008 (MDT)<br />
<br />
::::::::I just hope I've understood the little we know about 4e as well as I think I do... Do you like how I did the spider? --[[User:Sam Kay|Sam Kay]] 08:05, 16 April 2008 (MDT)<br />
<br />
::::::::: Could you phone me I'd like to discuss something I'm a tad confused about, and the mount is good though when we have official rules for the spiders the mount should be reffered to as a Spider Mount instead of a monstrous spider [[User:ShadowyFigure|ShadowyFigure]] 08:07, 16 April 2008 (MDT)<br />
<br />
:::::::::: Do you think you could make a few second level powers for your spider rider as a geusstimate. As I hope to have you level up to level two for the final encounter. [[User:ShadowyFigure|ShadowyFigure]] 09:26, 16 April 2008 (MDT)<br />
<br />
::::::::::: !!! Renember second level powers are only utilitys [[User:ShadowyFigure|ShadowyFigure]] 14:11, 19 April 2008 (MDT)<br />
<br />
== 4e spider ==<br />
<br />
[http://www.enworld.org/showpost.php?p=4132623&postcount=3 Look here] Small Monstrous spider presented there. {{unsigned|ShadowyFigure|07:47, 16 April 2008}}<br />
<br />
:I don't need it. I already did a spider rider! It's spider is built from scratch. The spider rider gets some nice powers; one (I don't know how balanced it is) wraps up an enemy in spider skilk when you hit them (requires a followup attack), entangling them. Oh, and the charge ability (deadly charge) is a once per encounter thing, so no big problem. --[[User:Sam Kay|Sam Kay]] 04:02, 16 April 2008 (MDT)<br />
<br />
== SM ==<br />
<br />
First, Good Game Heretic good game.<br />
<br />
HQ<br />
<br />
Captain 110 Points<br />
w/ Combi-Plasma Gun, Artificer Armor, T Honors<br />
<br />
Elites<br />
<br />
Troop<br />
<br />
Tactical Squad 205 Points<br />
9 Space Marines w/ Las Cannon, Plasma Gun, Bolters x7 and Infiltrate<br />
Sergeant w/ Bolter and Infiltrate<br />
<br />
Tactical Squad 205 Points<br />
9 Space Marines w/ Las Cannon, Plasma Gun, Bolters x7 and Infiltrate<br />
Sergeant w/ Bolter and Infiltrate<br />
<br />
Scout Squad 90 Points<br />
4 Scouts w/ Sniper Rifles<br />
Sargent w/ Sniper Rifle <br />
<br />
Troop<br />
<br />
Fast Attack<br />
<br />
Assault Squad 250 Points<br />
9 Marines w/ Jump Pack, CC Weapon, Bolt Pistol <br />
Sergeant w/ T Honors, Power Fist<br />
<br />
Heavy Support<br />
<br />
Predator Destructor 125 Point<br />
w/ Las Cannons, Pintle Mounted Storm Bolter, Extra Armor<br />
<br />
TOTAL: 1000<br />
<br />
Just gotta buy me an extra box of tacticals, assaults, two plasma cannon sprues and maybe a new captain depends on what bitz i have left. [[User:ShadowyFigure|ShadowyFigure]] 11:25, 17 April 2008 (MDT)<br />
<br />
== Page Spreads ==<br />
<br />
[http://www.enworld.org/showthread.php?t=220268]<br />
<br />
Look at the images. The pages are way bigger now. Thats how they fit all the stuff in. [[User:ShadowyFigure|ShadowyFigure]] 17:10, 17 April 2008 (MDT)<br />
<br />
[http://www.enworld.org/showthread.php?t=224230 2 6th level Gnolls Vs Premade 4e characters]<br />
<br />
== POWER CURVE ==<br />
<br />
Seems that the power curve is good. Expect a hard encounter like the above one in our premade adventure. <br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 13:26, 19 April 2008 (MDT)<br />
<br />
== AMAZON ==<br />
<br />
This isn't the actually thing I wanted to message you about but [http://www.enworld.org/showpost.php?p=4186907&postcount=18 here] is a reply from a email sent to amazon asking about preorder delivery dates. Looks like we may not get the on the day what so ever no matter what postage we choose. I'm still ordering an extra anyway.[[User:ShadowyFigure|ShadowyFigure]] 17:06, 25 April 2008 (MDT)<br />
<br />
==Experimental 4e monster stat block==<br />
<br />
{| class="d20" align="center" width="50%"<br />
!align="left" colspan="2" |Orc Drudge<br><small>Medium Natural Humanoid</small> ||align="right" |Level 4 Minion<br><small>XP 44</small><br />
|- <br />
| align="left" colspan="3" |'''Initiative:''' +0 '''Senses:''' Perception +0; low-light vision<br> <br />
'''HP:''' 1; a missed attack never damages a minion.<!--'''Bloodied:'''--><br><br />
'''AC:''' 16 '''Fort:''' 15 '''Ref:''' 12 '''Will:''' 12<br><br />
'''Speed:''' 6 (8 while charging) <br />
|- class="even"<br />
| align="left" colspan="3" |<!--[[Image:Basic Melee.gif]], [[Image:Melee.gif]], [[Image:Ranged.gif]], [[Image:Close.gif]], [[Image:Area.gif]]--> [[Image:Basic Melee.gif]]'''Club''' (standard;at-will<!--[[Image:D6 (1).gif]], [[Image:D6 (2).gif]], [[Image:D6 (3).gif]], [[Image:D6 (4).gif]], [[Image:D6 (5).gif]], [[Image:D6 (6).gif]]-->)♦'''Weapon'''<br />
|- <br />
| align="left" colspan="3" | +9 vs. AC; 5 damage.<br />
|- class="even"<br />
<!--repeat as necassary--><br />
| align="left" colspan="3" |'''Alignment:''' Chaotic Evil '''Languages:''' Common, Giant<br><br />
|-class="even"<br />
| align="left" | '''Str:''' 16 (+3)<br>'''Con:''' 14 (+2) || align="left" | '''Dex:''' 10 (+0)<br>'''Int:''' 8 (-1) || align="left" |'''Wis:''' 10 (+0)<br>'''Cha:''' 9 (-1)<br />
|-<br />
| align="left" colspan="3" |'''Equipment:''' Hide Armor, Club<br />
|- <br />
|}<br />
<br />
Dice: [[Image:D6 (1).gif]], [[Image:D6 (2).gif]], [[Image:D6 (3).gif]], [[Image:D6 (4).gif]], [[Image:D6 (5).gif]], [[Image:D6 (6).gif]]<br><br />
Symbols: [[Image:Basic Melee.gif]], [[Image:Melee.gif]], [[Image:Ranged.gif]], [[Image:Close.gif]], [[Image:Area.gif]]<br />
<br />
== keep on the shadow fell ==<br />
<br />
http://www.giantitp.com/forums/showthread.php?t=80204 [[User:ShadowyFigure|ShadowyFigure]] 08:51, 12 May 2008 (MDT)<br />
<br />
== Dual Class Gesalt ==<br />
<br />
http://www.enworld.org/showthread.php?t=225268<br />
<br />
== Expert Advice ==<br />
<br />
I am creating a campaign and am borrowing a lot from Tolkien. However, I do not want my PCs to know. Can you please check on it (my campaign) and tell what is too obvious. Thanks. [[Simiran]]<br />
<br />
--[[User:Palantini|Palantini]] 23:53, 19 May 2008 (MDT)<br />
<br />
== Another stupid link. ==<br />
<br />
http://www.enworld.org/showthread.php?t=227100 [[User:ShadowyFigure|ShadowyFigure]] 04:06, 26 May 2008 (MDT)<br />
<br />
== Title Headers ==<br />
<br />
[[Image:Th Spider-Kind.png]]<br />
<br />
You would put this at the beggining of a Chapter.<br />
<br />
* Introduction<br />
* All About Spiderkind<br />
* Races<br />
* Classes<br />
* Feats<br />
* Powers<br />
* Equipment<br />
* Monsters<br />
* Campaigns<br />
<br />
These are the chapter headings. --[[User:Sam Kay|Sam Kay]] 07:37, 26 May 2008 (MDT)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this Barnstar for not just taking the initiative to set up the framework for 4th edition material, but, also, populating it with your own ideas. Thank you. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 21:28, 9 June 2008 (MDT)}}<br />
<br />
== Fell Beast ==<br />
<br />
Did a DnD search on the wiki =(. Turns out a fell beast already exists, undermining the purpose of a fell beast rider. Should I drop the whole thing? [[User:Palantini|Palantini]] 22:30, 11 June 2008 (MDT)<br />
<br />
== Demigod1 ==<br />
<br />
http://forums.gleemax.com/showthread.php?t=1052235<br />
<br />
== Aasimar ==<br />
<br />
Ok so, just wanted to ask if you could look over the Aasimar, changed alot of stuff on it. Its now not as weak as it was and more interesting. I know theirs grammr and spelling to do but if you could check for the wording of the rules for me that would be great. Talk Later [[User:ShadowyFigure|ShadowyFigure]] 03:53, 2 July 2008 (MDT)<br />
<br />
== Holiday ==<br />
<br />
I am going on holiday to france and will be back in two weeks. Au revoir! --[[User:Sam Kay|Sam Kay]] 06:30, 18 July 2008 (MDT)<br />
<br />
:Have a great trip! Have fun. --[[User:Green Dragon|Green Dragon]] 14:03, 18 July 2008 (MDT)<br />
<br />
::Enjoy! --[[User:Aarnott|Aarnott]] 20:59, 18 July 2008 (MDT)<br />
<br />
:::Thanks. I'm back, had a good holiday. --[[User:Sam Kay|Sam Kay]] 04:26, 3 August 2008 (MDT)<br />
<br />
== Clothen Master ==<br />
<br />
Hey i made a new 4e class called the clothen master and heard you are fairly familiar with 4e. I was hoping you could look over my class and maybe rate him or tell me what you think. Thanks --[[User:Shadow Dragon|Shadow Dragon]] 13:44, 15 August 2008 (MDT)<br />
<br />
== Admin Assistance ==<br />
Hello, I jumped the gun earlier and moved a page to its new home before realizing I hadn't been on the page I meant to move yet. If you could please delete [[Valgora]] so I can redirect correctly and not be a noob it would be much appreciated. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 13:44, 19 November 2008 (MST)<br />
<br />
== Drider race (4th) ==<br />
<br />
Dear Sam,<br />
<br />
I've been looking over your Drider entry for 4th edition classes, and think you did some things right, but some things were a little off in terms of balance. I cut down the ability score to just a DEX and CHA because just giving the choice of any of the three physical ability bonuses makes the class overpowered, and we have yet to see another race in 4th that gives you that choice. Also, it made more since for the web power to restrain the foe, because that is what the normal drider does, but having the playable one only last for one round seems like more than enough to balance it out since the monster version lasts until a successful saving throw, not to mention the less range and standard action makes it equal to the drow's Darkfire power. I also changed the size entry to Large (Long) because that's how it was in 3.5 for large creatures that only had the reach of a medium creature, and the medium (Large) entry you put was a little confusing. I hope you'll consider these suggestions, as they shall help to make the playable drider well balanced and understandable.<br />
<br />
Signed,<br />
Manawolf<br />
<br />
== Delete the Following Please ==<br />
<br />
As I explained to you earlier today these articles are abandoned by myself as they are either redundant or I just don't have the energy or time to complete them. Thanks.<br />
<br />
<s>Elder Scrolls: Oblivion (DnD Campaign Setting)</s><br />
<s>Elder Scrolls Source Book (DnD Campaign Setting)</s><br />
<s>Ainador: The 'Holy Lands' (DnD Campaign Setting)</s><br />
<s>Eiraer: Breaking the Peace (DnD Campaign Setting)</s><br />
<s>ShadowyFigure/Loot The Room 1</s><br />
<s>ShadowyFigure/Loot The Room 2</s><br />
<s>Heroes Tome (4e Sourcebook)</s><br />
<s>Loot The Room (4e Sourcebook)</s><br />
<br />
Thanks again. [[User:ShadowyFigure|ShadowyFigure]] 19:28, 28 November 2008 (MST)<br />
<br />
:Done. Let me know if you want any of it undeleting. --[[User:Sam Kay|Sam Kay]] 02:47, 29 November 2008 (MST)<br />
<br />
::I just deleted all the pages which link to those pages as well (save [[Heroic Races (Heroic Power Chapter)]] - what do you want done with that page?). If you want any of them restored I am sure [[User:Sam Kay|Sam Kay]] or I would be more then happy to help. --[[User:Green Dragon|Green Dragon]] 05:50, 29 November 2008 (MST)<br />
<br />
== Hmm very very early early planning of ideas. ==<br />
<br />
What is our setting based around, what is the theme to be more specific?<br />
<br />
I’ve given this some thought and I had a few ideas that we could add to, expand ect. My main idea was born from the idea of the chromatic and metallic dragon born with two individual forces The Chromatic Dragonborns Empire and the kingdom of the metallic Dragonborn at continuous rule over one area of the world, ye they aren’t the only ones, humans are continuously fighting more and more for trade routes and resources as they begin to dwindle, the fighting between Elves and Drow are not so much in the background and Dwarves spend there days trying to protect there dwindling mountain fortresses from fallen under capture by the Giants.<br />
<br />
Everyone is stuck in a war, with no clear allies, and plenty of villains and evil creatures stirring things up, the idea is that adventurers are essentially mercenaries, where the army are more specialized in tactical well planned assaults and battlefield fighting some fights are better fought my smaller groups and so people from all sorts of background are called upon, often known to be adventurers to be these efficient small groups.<br />
<br />
Some of the wars aren’t even so open sure the Dragonborn are continuously leading assault against one another and the Drow and Elves are at each others throats over and underground but the wars between the humans are more discrete, often no actual men from the army will be used to take over resources but instead “Bandits” swords for hire and thugs will do the dirty work of the human leaders.<br />
<br />
I don’t know but it could turn out really awesome.<br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 14:27, 7 December 2008 (MST)<br />
<br />
== Nomination ==<br />
Hello, I've recently opened up a Request for Adminship for myself at [[Requests for Adminship/Hooper]], and as an admin yourself, would greatly appreciate your input, suggestions, thoughts, or general comments. Thanks.<br />
<br />
== Featured Articles==<br />
I was wondering if you knew who (if any one set person) had the authority to update our featured article on the main page. Its been static for quite a while and we've got a few nominated that seem to have a majority for FA status. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:42, 24 December 2008 (MST)<br />
<br />
:[[User:Green Dragon|Green Dragon]] does. I have already asked him to look at my [[Elf, Variant (4e Race)|variant elf]] article, as I believe it to be ready to be FA, so I am just waiting to see his reply. You could ask him about featuring a new article if you want to hurry the process up. --[[User:Sam Kay|Sam Kay]] 08:52, 24 December 2008 (MST)<br />
<br />
::Ah, np. I just think we should set time limits for FAs so our mainpage doesn't appear static to occasional users. Thanks. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:54, 24 December 2008 (MST)<br />
<br />
:::So if there isn't a new FA ready by the end of each month we recycle an old FA? --[[User:Sam Kay|Sam Kay]] 08:56, 24 December 2008 (MST)<br />
<br />
::::I'm not sure. Do we have a category or template that marks our old FAs, and how old are they? I think with community effort we would be able to have one ready each month. Maybe make a taskforce of a couple users to help make sure we do. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 09:04, 24 December 2008 (MST)<br />
<br />
:::::On the main page, in the featured article section, there is a link ([[Featured Articles|all featured articles]]). They are there. As for how old they are; they are pre 4th ed (apart from the living dead one). --[[User:Sam Kay|Sam Kay]] 09:08, 24 December 2008 (MST)<br />
<br />
==Arcane/Arachane==<br />
I was working on creating the pages for most wanted categories and noticed the "4e Arachane Power" category. At first I thought this was a mistake and meant to be arcane so I began to change a few. Then I noticed they were all made by you and alot had to do with spiders, so maybe it was legit. Is Arachane the right way you wanted that spelled? If so I'll undo the few I changed. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:51, 29 December 2008 (MST)<br />
<br />
:The correct spelling is "Arachane", not "arcane". See [[Arachonomican; the Book of Spiderkind (4e Sourcebook)|the arachonomican]]. --[[User:Sam Kay|Sam Kay]] 10:49, 29 December 2008 (MST)<br />
<br />
::I've just reverted the "arcane" to "arachane" changes; the pages should now be under the correct category. --[[User:Sam Kay|Sam Kay]] 11:04, 29 December 2008 (MST)<br />
<br />
==Children of Tulkas Bloodline==<br />
<br />
Hey Sam, I'd love to hear your thoughts on a bloodline I've created for my Eastern Middle-Earth setting. [[Children of Tulkas (DnD Bloodline)]]<br />
<br />
== TAVERN ==<br />
<br />
tavern[[User:79.68.180.108|79.68.180.108]] 15:32, 7 February 2009 (MST)<br />
<br />
== You have a convert--I like spiders now. ==<br />
<br />
My word-processing program isn't MicrosoftWord, so I may have trouble printing out the final-version PDF unless I do it at work--but I want it! I admire the effort you've put into creating this sourcebook, and hope you have enjoyed creating it as I've had reading it.<br />
[[User:Wintersolace|Wintersolace]] 21:11, 27 February 2009 (MST)<br />
<br />
:Thanks! I have enjoyed creating it, though it is really tiring. It should be completed by later today (possibly tomorrow), though the document will take longer. --[[User:Sam Kay|Sam Kay]] 10:15, 28 February 2009 (MST)<br />
<br />
::Just out of interest... What parts of the sourcebook converted you to liking spiders? --[[User:Sam Kay|Sam Kay]] 11:23, 28 February 2009 (MST)<br />
<br />
Well, except for real-life spiders and the Driders, which I think are terrifying to look at and even think about--ack. I lost my train of thought. Anyway, your care and determination for your project shows, and so it allows the (un)natural charm of the Spydrics and Drow to shine through. I don't get to play D&D very often, and frankly am quite bad at it on anything but a theoretical level (creating characters, backstories, etc.), but I'm anticipating with glee playing my first Spydric. I really dig the Spydrics, but can't decide which class to start with. PH2 will only serve to make the choice more difficult, I suppose.[[User:Wintersolace|Wintersolace]] 16:21, 28 February 2009 (MST)<br />
<br />
== Deletion and discussion pages. ==<br />
<br />
Please actually see and make a note on the discussion page of such a hot topic as [[Hunted (DnD Flaw)]] before removing delete templates willy-nilly. Thanks. [[User:Surgo|Surgo]] 09:22, 11 March 2009 (MDT) <br />
<br />
:To respond to an unsaid comment that I'm sure you or someone else is thinking: The reason it has the delete template is twofold. First, I honestly believe that it is unfixable. Should someone do the impossible and make it work mechanically, the delete template could surely be removed. Secondly, the only way it gets any attention in the first place is with the template. [[User:Surgo|Surgo]] 09:55, 11 March 2009 (MDT)<br />
<br />
::Ok. I'm just glad work is going into it so it can be fixed. --[[User:Sam Kay|Sam Kay]] 14:38, 11 March 2009 (MDT)<br />
<br />
== 4e Classes ==<br />
<br />
I'm a bit new to what is and isn't allowed to be published to the wiki in terms of published information from WOTC. Is there a reason why there are is no 4e SRD information on 4e classes, races, etc?<br />
<br />
:I was in the neighborhood, and thought I'd drop by to answer. Nothing from any published WotC books can be put on this site. Variant of things can be made, but they must be identifiably homebrewed, and not just copy-pasted from a 4e sourcebook in anyway. The reason there isn't a 4e SRD is because WotC hasn't realeased any 4e content under the OGL, so none of the 4e content is OGC. Hope that helps. -[[User:Valentine the Rogue|Valentine the Rogue]] 22:59, 1 April 2009 (MDT)<br />
<br />
::That explains it. I'll have to wait for them to publish that stuff under a license that allows publishing here. I've got it all wiki'd up on my personal D&D group's private wiki so migration would be pretty easy. Thanks for the response. [[User:Lacitpo|Lacitpo]] 00:09, 3 April 2009 (MDT)<br />
<br />
::: There never going to release stuff under OGL as they have a new liscence now for 4e. 05:42, 3 April 2009 (MDT)<br />
<br />
== Drider ==<br />
<br />
Ok i understand im sorry but wouldnt it make more sense to have them get a bonus to intimidate and not stealth. {{Unsigned|Treehugger|10:33, 4 April 2009 (MDT)}}<br />
<br />
:It would, but I don't think it would be balanced for it to have both ''and'' four languages. --[[User:Sam Kay|Sam Kay]] 10:37, 4 April 2009 (MDT)<br />
<br />
== AdminBadge ==<br />
<br />
I'd like to label you as an admin with the <s><nowiki>[[Template:AdminBadge]]</nowiki></s> on your user page. If you have a reason you don't think you should have the badge or you don't think the badge is a good idea, please discuss it on the badge's [[Template talk:AdminBadge|discussion]]. -[[User:Valentine the Rogue|Valentine the Rogue]] 16:07, 11 April 2009 (MDT)<br />
<br />
== Recent Deletions ==<br />
<br />
I swear I did not mean the recent deletion of Category:British Users like that. I just wanted to make it work within [[:Category:Classifieds]] and did not want to spend the time to fix it (so I thought if I added [[Template:Delete]] to it then you would take the time to fix it). However I did end up spending the time to fix it in any case, and I am sorry if you got confused or something. --[[User:Green Dragon|Green Dragon]] 06:57, 19 April 2009 (MDT)<br />
<br />
== Important Message ==<br />
<br />
I have thigns to talk to you about the direction of the campaign setting, do not post any other things on the wiki yet until we have spoken. [[User:ShadowyFigure|ShadowyFigure]] 14:20, 20 April 2009 (MDT)<br />
<br />
== Regarding Balance ==<br />
<br />
Yesterday, on the phone we talked about the Swordmage and the Sorcerer. I've noticed you seem to want to make alot of class feature variant instead of actually using a function already built in to D&D 4th Edition designed to allow slight customizations such as the ones you wanted. You want to be able to wield a sword as a Sorcerer, heck any arcane class. And this could easily be done with a feat instead of class feature variants.<br />
<br />
For example,<br />
<br />
====Arcane Blade Implement====<br />
<br />
'''Prerequisites:''' ''Arcane'' Class<br><br />
'''Benefit:''' Choose one heavy or light blade weapon. You may use this weapon as an implement for you arcane powers.<br />
<br />
Not everything has to be occomplished with class feature variants. <br />
<br />
I will be busy next few days, so won't availble on the phone, but will try get the drow file to you asap. Also I was wandering fi possible could you convert my dragonborn file into wiki, I;ve been so bsuy revising lately and I suck with wiki code as it is, it would speed up the process of getting things up on the wiki to be balanced for AoW setting. [[User:ShadowyFigure|ShadowyFigure]] 17:24, 20 April 2009 (MDT)<br />
<br />
:I had actually considered that option- but I didn't like the fact that it would take three feats... A proficiency feat, a [new] feat to allow blades as implements, and a variant of sorcerous blade channeling. That said, I don't think it would take three feats- as "arcane blade implement" would probably need proficiency to be worth taking, and there are several feats that grant proficiency ''and'' another benefit, we might be able to get away with both proficiency and implementyness... so long as we are careful. I've just attempted it myself- [[Arcane Blade Implement (4e Feat)|here]]. I've put both our names on it. Have a look to see if you think it works. --[[User:Sam Kay|Sam Kay]] 10:02, 25 April 2009 (MDT)<br />
<br />
== Spiderspeak ==<br />
<br />
Hey, I was just looking over the spider rider class for 4th edition, and I noticed that the spider mount can speak any languages that you can... I just though, wouldn't it make more sense if they could only speak spydric, and use the rider as a mouthpiece to speak other languages? I mean, its already been stated that the rider and spider share an empathic/telepathic bond, so wouldn't this possibly add to the overall creepiness and realism of the class? It just seems like it would be very awkward if not impossible for a theraphosid to speak, say, elven with its inhuman mouthparts. Kthx. --[[User:Redgaia|Redgaia]] 13:25, 24 April 2009 (GMT)<br />
<br />
:You have a good point, but I'm going to leave it as it is for several reasons:<br />
:* You could already do what you are suggesting... the class feature doesn't prevent it.<br />
:* It's also creepy for the spider to speak common. Look at Aragog from ''Harry Potter and the Chamber of Secrets'' and the spiders from ''The Hobbit''.<br />
:* It is a ''magical'' spider (or "arachanically" enhanced spider), so strange things like the ability to speak make sense.<br />
:* I'm personally a fan of spiders that can speak- it gives a kind of humanity to an otherwise inhuman creature, and, when you consider good riders, the spider may need some humanity.<br />
:* It allows the spider to join in on conversations, which, when used for the first time, can make the other characters quite shocked.<br />
:Essentially, there are many ways to play the class feature- you could do what you suggest, and ignore the spider's ability to speak common, etc., or you could allow the spider to speak, using an "Aragog" voice for its speach (or even recording some of the "Aragog" lines on a dictaphone to be played in the game), or play it in any number of ways- by leaving it I encourage diversity in a class that is difficult to roleplay in diverse ways. But anyway, thanks for pointing that out; it was an aspect to the spider rider I had not yet considered; the possibility of using the spider's speach to roleplay the class differently. --[[User:Sam Kay|Sam Kay]] 09:16, 25 April 2009 (MDT)<br />
<br />
== Sauce ==<br />
<br />
http://forums.gleemax.com/showthread.php?t=1165944<br />
<br />
== Nacatl Leonin ==<br />
<br />
I believe Arshan272 may have hijacked someones creation. He has edited and moved Hanzo187's "Lion-Men" to [[Nacatl Leonin (4e Race)|Nacatl Leonin]]. Could you please look into this, as I believe he may be planning to do more as he builds his various 4e Classes. -- [[User:Sepsis|Sepsis]] 08:55, 3 May 2009 (MDT)<br />
<br />
:He'd made the same changes earlier (and I reverted them)! I have looked into it, and I agree with you- I think he has hijacked the page. I have reverted the edits, and asked him to ask the authors of articles before making more such changes. Thanks for thge heads-up! --[[User:Sam Kay|Sam Kay]] 14:25, 3 May 2009 (MDT)<br />
<br />
== Channel Arcanity SPontaneous Wizardry. ==<br />
<br />
http://www.critical-hits.com/2009/04/30/new-4e-house-rule-channel-arcanity/<br />
<br />
Happy Birthday yopu sexy dice fiend [[User:ShadowyFigure|ShadowyFigure]] 10:41, 6 May 2009 (MDT)<br />
<br />
== Eragon Elves ==<br />
<br />
I would like to know more about your theory about the elves in Eragon. I have read the books, and have a couple of my own.<br />
<br />
Please send any info to ianmb618@yahoo.com<br />
<br />
An American LotR "Fan"atic<br />
<br />
== 4th Edition, Custom Weapons. Point Buy system. ==<br />
<br />
http://forums.gleemax.com/showthread.php?p=18599956#post18599956<br />
<br />
Tried it out and this is balanced and works [[User:ShadowyFigure|ShadowyFigure]] 07:44, 19 May 2009 (MDT)<br />
<br />
== Spellcasting Roll ==<br />
<br />
Salutations! How has your system for a spellcasting roll worked out? I've been considering adding one to my houserules and my initial idea is almost identical to yours, even including a system of trading spell slots for counterspells. One thing I am considering doing is granting low-level players a few extra spells to compensate for missed rolls. --R<br />
<br />
:On the whole, I have found that it works quite well, especially when combined with spell points. --[[User:Sam Kay|Sam Kay]] 07:04, 30 May 2009 (MDT)<br />
<br />
== So... Coool ==<br />
<br />
http://www.gametrailers.com/player/49936.html [[User:ShadowyFigure|ShadowyFigure]] 13:43, 2 June 2009 (MDT)<br />
<br />
== Hey again... ==<br />
<br />
Sorry to bother you constantly about little things, but there seems to be a serious deficiency in spider feats for certain families of spiderkind, particularly Ctenidae, the wandering spiders.<br />
Could you possibly design a few more, because most of the feats are completely centred on Theraphosidae, Lycosidae and Salticidae. Can we have some to show the agressiveness and power of these spiders? Maybe more poison based attacks to reflect the most famous family of Ctenidae, the genus Phoneutria, which contains the brazillian wandering spider. Its one of the world's most dangerous spiders, purely because of its strong poison and willingness to attack creatures far larger than itself, and currently it's stuck with increased tremorsense... and thats all...<br />
<br />
I wouldn't nag like this, but my next character is going to be a spider rider, and from the background I've formulated, she would have to ride some form of wolf spider or wandering spider for roleplay purposes, which are both pretty much devoid of feats (one each I think, when Theraphosa have four)<br />
(Edit:Essentially, make Ctenidae a viable option for a brutal rider. Hell, I'll make the feats myself if you don't have the time and give me permission, once my exams are over. I'm thinking a cumulative ongoing poison damage for spider's bite attack, or some kind of frenzy like power, attacking very fast, etc.)--[[User:Redgaia|Redgaia]] 22:23, 03 June 2009 (GMT)<br />
<br />
:Ctenidae feats come under Lycosidae (lycosidae is the super family). The Ctenidae feat you are thinking of is a Ctenizidae feat (I actually spelt the name wrong, so that's actually my fault. oops.)&mdash; that's trapdoor spiders. AS for lycosidae; there are actually four lycosidae feats (that's wolf spiders; it also encompasses Ctenidae, such as the brazillian wandering spider). For wolf spiders and wandering spiders, you have the following feats: [[Lycosidae Aspect (4e Feat)|Lycosidae Aspect]], [[Lycosid Speed (4e Feat)|Lycosid Speed]], [[Lycosid Precision (4e Feat)|Lycosid Precision]] and [[Perfect Accuracy (4e Feat)|Perfect Accuracy]]. Feel free to make more yourself, if you want.<br />
:Good luck on the spider rider, and let me know how it turns out. May the great web entangle your prey. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 02:40, 4 June 2009 (MDT)<br />
:: You misses out a bit Sam, it may the great web entangle your prey, and impregnate them with spider so they explode! [[User:ShadowyFigure|ShadowyFigure]] 03:10, 4 June 2009 (MDT)<br />
<br />
:::You're right, I misread it as ctenidae, and yes, I may make something for the Lycosids, tell me what you ythink when I get <br />
round to it.--[[User:Redgaia|Redgaia]] 13:12, 04 June 2009 (GMT)<br />
<br />
::::No, you didn't misread it as such... I mispelt it (I missed out the "zi")-- "I actually spelt the name wrong, so that's actually my fault. oops." --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 07:48, 4 June 2009 (MDT)<br />
<br />
== Request for race conversion ==<br />
<br />
This is from Eiji's talk page.<br />
<br />
Hey Eiji, I was wondering if you were planning on making plushies 4e. there would need to be some serious reworking of it but i love the idea of them. I would really like just at least the race, and the Go boom as an encounter power. [[User:Master K|Master K]] 16:51, 8 April 2009 (MDT)<br />
<br />
:As is, I am not a 4e player. However, if someone with the know how wishes to, I give you permission to translate them into 4e mechanics. Hee hee hee. -- [[User:Eiji|Eiji]] 19:54, 8 April 2009 (MDT)<br />
<br />
::I am not too good at it and i will give it a try, is this an invatation to anyone or just me? [[User:Master K|Master K]] 19:58, 8 April 2009 (MDT)<br />
<br />
:::Anyone. Know any 4e gurus? -- [[User:Eiji|Eiji]] 21:37, 8 April 2009 (MDT)<br />
<br />
:::: [[User:Sepsis|Sepsis]] or [[User:Sam Kay|Sam Kay]], both made 4e featured article. Maybe they want to help. --[[User:Lord Dhazriel|Lord Dhazriel]] 22:18, 8 April 2009 (MDT)<br />
<br />
So I was going to ask you if you could look at converting Plushies to 4e? They would have to be a lot more simple than they are for 3.5. Preferably with +2 to Dex and Int, and a "Go Boom" racial encounter power. Look at [[Eijilund_Plushies_(DnD_Race)|Plushies(Race)]] please and tell me if you would be kind enough to do this for me. I would like to ask both of you to try to make it, and then then whoever takes the offer can make it.[[User:Master K|Master K]] 21:23, 5 July 2009 (MDT)<br />
<br />
:I'll have a look when I get time. If I do convert them, as the plushies are [[User:Eiji|Eiji]]'s creation, I'll put the 4e version under both mine and [[User:Eiji|Eiji's]] names. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:42, 6 July 2009 (MDT)<br />
<br />
::Actually, it looks like a conversion will be easy. I'll give it a try when I have some time. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:47, 6 July 2009 (MDT)<br />
<br />
:::Cool...I'll leave them to you. -- [[User:Sepsis|Sepsis]] 13:54, 6 July 2009 (MDT)<br />
<br />
::::I'll send you a MOI as soon as I have the racial traits finished so that you can have a look. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 15:01, 6 July 2009 (MDT)<br />
<br />
:::::Thanks a ton.[[User:Master K|Master K]] 19:08, 6 July 2009 (MDT)<br />
<br />
::::::Had a go at conversion. Look [[Eijilund Plushies (4e Race)|here]]. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 07:43, 7 July 2009 (MDT)<br />
<br />
:::::::Again, thanks a ton.[[User:Master K|Master K]] 16:13, 7 July 2009 (MDT)<br />
<br />
== Request for Arachonomicon ==<br />
<br />
You wouldn't happen to have the Arachonomicon in PDF form, would you? I am completely enamored by your work and would love to be able to use this information wherever I can. I only have an internet connection in my own home and my friends will not allow me to access their own secure networks so I can't access it there. {{unsigned|RanesErrantis}}<br />
<br />
:The document form of the arachonomicon is currently incomplete... but I will let you know when it is finished. In the mean time, it is possible to save and/or print out the pages from this site. On a different note, thanks for letting me know you like it. I really enjoyed working on it and I am really pleased that it is not just me that likes it! --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 14:50, 19 July 2009 (MDT)<br />
<br />
== Quick tips and pointers? ==<br />
<br />
Hey Sam Kay,<br />
<br />
I'm a relative newb to the wiki who enjoys influencing PCs into doing things my way without becoming an "unofficial DM", and so I thought that the best thing to do would be to create playable races and see how players like them. However, I'm about to try and make my first 4e class; I have all of the basics down, but I'm a little intimidated about creating all the powers. Do you have any pointers and/or tips that you could pass onto a rookie?<br />
<br />
I don't know when you get on (or if you get on anymore for that matter), and I have no idea if I'm doing this right, but if and/or when you get this message, just send something back to me. --[[User:Yazdaeth|Yazdaeth]] 19:59, 15 August 2009 (MDT)<br />
<br />
:Power creation can be a long, slow and (at times) tedious process (not to put you off), but it is definately worth it for those cool hombrew classes (yay, homebrew!) If you are ''absolutely'' commited to finishing you class complete with new powers, I can offer you several pointers:<br />
:* '''Start Small:''' Build only the minimum number of powers you can get away with... that is three or four per level, and possibly two per level at epic.<br />
:* '''Keep a PHB Handy:''' When you make a power, compare it to a similar power of the same level (and the level below and above of its type, so 1st and 7th for 3rd level encounters) from a class of the same role. This helps to keep the balance more-or-less okay.<br />
:* '''Trust Your Instincts:''' Try not to get bogged down with minute balance at first. If something looks more or less okay, it's probably fine. If your not sure, move on and go back to it, leaving a message for me or someone else ([[User:Sepsis|Sepsis]] is good for 4e).<br />
:* '''If All Else Fails... Adapt!:''' Yes, this one is slightly cheaty (just a bit), but if you wany a power to do something, find similar effects in other powers of the same level and modifiy or adapt them for your class.<br />
:Alternatively, you could completely forgo power creation. A possible way to do this is find a similar official class, and grant your class access to its power list (so, if you want an elven style swordmaster, you could create a class, and give it access to fighter powers, with the adaption that the swordmaster uses Dexterity instead of Strength and Charisma instead of Wisdom). The class would then be a "variant" of the official class, just make sure that it's class features are significantlt different to the class you give it powers from (so, in the earlier example, the swordmaster could defend its allies by moving to intercept it's foes rather than opportunity attacking them to the ground).<br />
:You can always ask me if you are stuck on anything, and/or go and look at my 4e classes for pointers (the [[Spider Rider (4e Class)|Spider Rider]] and the [[Arachnomancer (4e Class)|Arachnomancer]]). The second of the two is, in actual fact, an example of the second method of class creation. It is effectively a wizard variant for spidery characters. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 15:17, 16 August 2009 (MDT)<br />
<br />
==4e Equipment==<br />
I just had a quick question. Alot of the 4e equipment you've posted is all listed as being the same few levels (i.e. everything listed at [[Category:Level 28 Equipment]] is also listed at [[Category:Level 13 Equipment]], [[Category:Level 23 Equipment]], [[Category:Level 8 Equipment]], and at [[Category:Level 18 Equipment]]. Was this an oversight, or is their a reason for it that I am missing? &nbsp;<small><span style="border: 1px solid black; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:black; color:white">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:13, 29 August 2009 (MDT)<br />
<br />
:That is how it is supposed to be--look at the levels of the items on the pages. weapons, armors and neck slot items generall have multiple levels in 4e. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 13:57, 2 September 2009 (MDT)<br />
<br />
::Ah, okay. Just double checking. I've looked at 4e approximately zilch so I wasn't clear on it. Thanks. &nbsp;<small><span style="border: 1px solid black; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:black; color:white">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 14:00, 2 September 2009 (MDT)<br />
<br />
== Spidersilk Armor ==<br />
<br />
I am interested in using the Spidersilk Armor, but I was wondering: what type of armor is it?<br />
<br />
I want to make sure I'm proficient with it...<br />
<br />
PS: I'm using your Shadowdancer Paragon Path. I'm definitely using a spider for my spiritshadow... What type of spider would you advise?<br />
<br />
:It's light armor, you need a proficiency feat for it [[Armor Proficiency (Spiderskilk) (4e feat)]], as it is better than hide armor (+4 AC bonus). Its essentially a new type of armor.<br />
:As for the shadowdancer-great! Let me know how it goes (same for everything else in the [[Arachonomicon; the Book of Spiderkind (4e Sourcebook)|Arachonomicon; the Book of Spiderkind]] that you use). Have a jumping spider or wolf spider... no game-rule reason (I don't think spider feats apply to spiritshadows), but asthetically, those two would look best as spiritshadows. Jumping spiders jump so fast they look like they can teleport, and wolf spiders are fast hunters. Either way, its all good. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 14:05, 2 September 2009 (MDT)</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=User_talk:Sam_Kay&diff=409914User talk:Sam Kay2009-09-02T19:57:26Z<p>Sam Kay: /* 4e Equipment */</p>
<hr />
<div>{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Talk:Eijilund_Plushies_(4e_Race)<br />
|section=Eijilund Plushies<br />
|notifier=Sepsis<br />
|date_time=09:34, 8 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Sepsis<br />
|section=Request for race conversion<br />
|notifier=Sepsis<br />
|date_time=13:39, 6 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Arachnomancer_(4e_Class)<br />
|section=Build Options: Fixed Deathlord unintentional space.<br />
|notifier=Biral<br />
|date_time=00:02, 6 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Rod_of_Orcus_(4e_Artifact)<br />
|section=Additional Issues<br />
|notifier=Sepsis<br />
|date_time=21:58, 11 June 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Rod_of_Orcus_(4e_Artifact)<br />
|section=Template Issues<br />
|notifier=Sepsis<br />
|date_time=16:07, 11 June 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Creatures<br />
|section=Basic Ranged Template<br />
|notifier=Green Dragon<br />
|date_time=14:11, 31 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Equipment<br />
|section=Artifact Template?<br />
|notifier=Green Dragon<br />
|date_time=13:07, 28 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider_Egg,_Monstrous_(3.5e_Equipment)<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=12:42, 13 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider_Egg,_Monstrous_(3.5e_Equipment)<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=12:42, 13 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Age_of_War_(4e_Campaign_Setting)<br />
|section=Power Sources<br />
|notifier=ShadowyFigure<br />
|date_time=08:35, 12 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=4e_Rituals<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=15:09, 2 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=4e_Index_(4e_Other)<br />
|section=Could be expanded upon if you have some time, see also talk.<br />
|notifier=Green Dragon<br />
|date_time=09:38, 18 April 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=The_Naaru_(4e_Deity)<br />
|section=Can the 4e deities use the 3.5e template or are they too different?<br />
|notifier=Green Dragon<br />
|date_time=04:30, 9 April 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spiderling_(4e_Creature)<br />
|section=Damage<br />
|notifier=Green Dragon<br />
|date_time=05:53, 22 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Genelf_(4e_Race)<br />
|section=If you have some extra time could you format this? If not let me know by MoI and I can.<br />
|notifier=Green Dragon<br />
|date_time=04:23, 22 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Sohei_(4e_Class)<br />
|section=4e but has all the 3.5e templates<br />
|notifier=Green Dragon<br />
|date_time=14:46, 13 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4e Drider<br />
|notifier=Green Dragon<br />
|date_time=14:14, 13 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Deities<br />
|section=4e &amp; 3.5e Deities<br />
|notifier=Green Dragon<br />
|date_time=17:03, 4 March 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Passenger_Armor_(4e_Equipment)<br />
|section=Template<br />
|notifier=Green Dragon<br />
|date_time=04:46, 21 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Template:Featured_Article_Synopsis<br />
|section=Change th&Auml;&plusmn;s &Auml;&plusmn;f you do not l&Auml;&plusmn;ke the word&Auml;&plusmn;ng<br />
|notifier=Green Dragon<br />
|date_time=10:53, 20 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Elf,_Variant_(4e_Race)<br />
|section=Could you log &Auml;&plusmn;nto the Tavern please? I want to d&Auml;&plusmn;scuss the synops&Auml;&plusmn;s of th&Auml;&plusmn;s art&Auml;&plusmn;cle w&Auml;&plusmn;th you...<br />
|notifier=Green Dragon<br />
|date_time=10:15, 20 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Arachonomicon;_the_Book_of_Spiderkind_(4e_Sourcebook)<br />
|section=<br />
|notifier=Hooper<br />
|date_time=11:14, 25 January 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Arachonomicon;_the_Book_of_Spiderkind_(4e_Sourcebook)<br />
|section=Featured Article Nomination<br />
|notifier=Hooper<br />
|date_time=10:36, 25 January 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Mage_(4e_Class)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=05:55, 29 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4e Drider<br />
|notifier=Green Dragon<br />
|date_time=16:16, 25 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Base_Classes_with_Descriptions<br />
|section=No Description Present<br />
|notifier=Green Dragon<br />
|date_time=10:27, 3 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Base_Classes_with_Descriptions<br />
|section=Type<br />
|notifier=Green Dragon<br />
|date_time=10:26, 3 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider-Lord_(4e_Class)<br />
|section=Overpowered<br />
|notifier=Green Dragon<br />
|date_time=15:14, 29 October 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Creatures_by_Level<br />
|section=DPL<br />
|notifier=Green Dragon<br />
|date_time=15:18, 19 October 2008 (MDT)<br />
}}<br />
}}<br />
<br />
==Welcome to D&D Wiki== <br />
<br />
Hello {{PAGENAME}}, and welcome to D&D Wiki! Thank you for your contributions. I hope you like D&D Wiki and decide to stay. I am the owner of the site, and if you have a question feel free to ask me, however when contacting anyone on D&D Wiki through talk pages please sign your name using four tildes <nowiki>(~~~~)</nowiki>; this will automatically produce your name and the date. Also, if you want to help D&D Wiki but just don't know how [http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&action=edit&section=new drop me a note] and I'll see what I can do. However, when dropping me a note please tell me how much time you would like to spend working, how well you know the Wiki Format, and how well you know D&D. I hope you enjoy editing here and being a D&D Wikian! If you need help ask me on my talk page, or just right here. Again, welcome! --[[User:Green Dragon|Green Dragon]] 11:34, 5 June 2007 (MDT)<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
{{:Talk:Age of War (4e Campaign Setting)}}<br />
|-<br />
|}<br />
<br />
== Monstrous Spider Existance ==<br />
<br />
Can anyone tell me how monstrous spiders exist in D&D (were they made magically or by Lolth)? [[User:Sam Kay|Sam Kay]] 07:28, 23 June 2007 (MDT)<br />
<br />
:Up to the DM really. To some DMs, they are natural to the world (think of Mirkwood in Lord of the Rings). To others maybe monsters are all a result of some planar gate being opened. Maybe Monstrous spiders are magically infused regular spiders. And yes, you could even say they were made by Lloth. --[[User:Aarnott|Aarnott]] 08:54, 23 June 2007 (MDT)<br />
<br />
::You know the spider's in mirkwood are not natural. They are demons corrupted by the evil valar morgoth! But spider's that size could not be natural. They would be unable to breath![[User:Sam Kay|Sam Kay]] 09:09, 23 June 2007 (MDT)<br />
<br />
:::Here I thought they were just natural Mirkwood dwellers... Cool! True they would be unable to breathe unless magically/divinely/genetically modified. Maybe they grew to have lungs at that size (different evolutionary path on that particular world). Maybe they just magically work (like an enlarge type spell that is infused with their nature so that they are not subject to dispelling or antimagic). Perhaps they are divinely that way (I mean come on, try to explain time stop, resurrection, etc)! It is really up to the DM should they want to explain the origin. It can also be up to the designer should the designer want to explain the origin. --[[User:Aarnott|Aarnott]] 12:13, 25 June 2007 (MDT)<br />
<br />
::: maybe its their diet from platdragon<br />
<br />
== Trademarks ==<br />
<br />
Most of Middle-Earth is trademarked and/or copyrighted. Those who publish Middle-Earth RPG's pay for the right to use those names. Alas, we can not host this material here. I wish that we could. The one thing that I can guarantee is that someone with the rights to this IP will soon send us a messages saying, "Remove this." They are generally protective of their rights. Quite honestly, this is not a fight any of us is willing to make. --[[User:Dmilewski|Dmilewski]] 14:33, 17 August 2007 (MDT)<br />
<br />
:The Fair use of copyright act allows use of copyright so long as you give credit to the copyright holder and don't use it to gain proft (I just reasearched it). <br />
<br />
{{quote|What is fair use?<br />
In copyright law, there is a concept of fair use, also known as; free use, fair dealing, or fair practice.<br />
<br />
Fair use sets out certain actions that may be carried out, but would not normally be regarded as an infringement of the work.<br />
<br />
The idea behind this is that if copyright laws are too restrictive, it may stifle free speech, news reporting, or result in disproportionate penalties for inconsequential or accidental inclusion.<br />
<br />
What does fair use allow?<br />
Under fair use rules, it may be possible to use quotations or excerpts, where the work has been made available to the public, (i.e. published). Provided that:<br />
<br />
The use is deemed acceptable under the terms of fair dealing.<br />
That the quoted material is justified, and no more than is necessary is included.<br />
That the source of the quoted material is mentioned, along with the name of the author.<br />
Typical free uses of work include:<br />
Inclusion for the purpose of news reporting.<br />
Incidental inclusion.<br />
National laws typically allow limited private and educational use.<br />
What is incidental inclusion?<br />
This is where part of a work is unintentionally included. A typical examples of this would be a case where holiday movie inadvertently captured part of a copyright work, such as some background music, or a poster that just happened to on a wall in the background.<br />
<br />
Points to keep in mind...<br />
The actual specifics of what is acceptable will be governed by national laws, and although broadly similar, actual provision will vary from country to country.<br />
<br />
Cases dealing with fair dealing can be complex, as decisions are based on individual circumstances and judgements. This can be a very difficult area of copyright law.<br />
<br />
To avoid problems, if you are in any doubt, you are advised to always get the permission of the owner, prior to use.}}<br />
<br />
Also, I did ask green dragon and blue dragon a long time before adding this;<br />
<br />
{{quote|<br />
;The Lord of the rings <br />
I am a huge fan of said book, and I have created a D&D campaign setting based on it. I would be interested in putting it on D&D wiki, but it is quite big so I thought I should check with you. It also has quite abit of SRD and modified SRD in it, which may need sorting out. And it is in a word document (I don't know how to turn it into D&Dwiki formatting without spending 1000+ years converting it bit by bit). It may need some work to make it entirely sound. I will not submit it without your permision, and I would also like abit of advice for converting it to wiki format please. Thanks! Sam Kay 12:57, 11 June 2007 (MDT) <br />
<br />
The CS will work on here, please add it. Also, about the formatting, what word do you have? I think Word 07 has a text to wiki-code converter, which may be very helpful to you. However, if you do not, Open Office (free) may have an extension that does that... If neither work I believe Blue Dragon make a PDF to wiki-code programm which he may be able to modify... Tell me if it works, or what is happening. Thanks. --Green Dragon 19:36, 11 June 2007 (MDT) <br />
<br />
I have word 03. Where can I get open office? Thanks for your help. Sam Kay 09:07, 12 June 2007 (MDT)<br />
<br />
Open Office here. However, once again, I am not 100% sure if they have an extension... Your best bet really may be to ask Blue Dragon if he could modify his converting script. --Green Dragon 09:11, 12 June 2007 (MDT) <br />
<br />
Well, I am unable to get open office (administrater ect.) so I will ask Blue Dragon. Thanks.Sam Kay 09:34, 12 June 2007 (MDT) <br />
<br />
No problem. --Green Dragon 09:46, 12 June 2007 (MDT)|orig=User talk:Green Dragon/Archive 6}}<br />
<br />
{{quote|<br />
;Lord of the Rings <br />
Hey, Blue Dragon! I have created a D&D campaign setting based on said book, and when I asked green dragon, he said I should put it on D&D wiki. However, it is in a word (2003) document, and I don't know how to convert it into wiki formatting without taking forever. When I asked Green Dragon, he said you had a PDF wiki-code program that might help. Could you please help me convert it? Thanks. Sam Kay 09:44, 12 June 2007 (MDT) <br />
<br />
Sure, this sounds like a great idea! Upload your .doc file, and I will look at parsing it and try to get it up soon. I did build a xml-to-wiki program, and it would probably just take a little bit of tweaking to get it to work with RTF. Upload to it to DnD Media Repository, and I will take a look at it. — Blue Dragon (talk) 10:36, 12 June 2007 (MDT) <br />
How do I do that? Sam Kay 10:48, 12 June 2007 (MDT) <br />
Go to this page, and sign in with your D&D Wiki username and password, and then fill out the form. Let me know if you have any other problems. — Blue Dragon (talk) 12:34, 12 June 2007 (MDT) <br />
<br />
Thanks for that, I have now managed to upload it. it is Here. Sam Kay 14:19, 12 June 2007 (MDT) <br />
<br />
Hm... this book in .doc format is a lot harder to convert than what I used for .xml. I will try <br />
<br />
some things, but don't expect quick progress. — Blue Dragon (talk) 19:09, 13 June 2007 (MDT) <br />
<br />
Let me know how you like the current formatting. — Blue Dragon (talk) 13:18, 14 June 2007 (MDT) <br />
<br />
I really like the curent formatting. I think the page is ready to put on the campaign setting pages now. I have made some minour text adjustments (correcting my text mistakes, adding several things to the orks ect), so it is now ready. Sam Kay 05:28, 16 June 2007 (MDT)}}<br />
<br />
Also, look at the [http://lotr.wikia.com/wiki/Main_Page lord of the rings wiki]. They are perfecvtly legal without lots of legality things (all they have to do is give credit to tolkien- which will happen of said page). The only reason why copyright material is not normally allowed on wikis is because no credit is gioven to the auther. --[[User:Sam Kay|Sam Kay]] 06:46, 18 August 2007 (MDT)<br />
<br />
::If Green Dragon is OK with this, then I'll be OK with this. As a favor to yourself, please look up Trademarks. The rights for trademarks are very different than the rights for copyright, with a completely different set of pitfalls. My hesitation here is with trademark issues. <br />
<br />
::I look forward to your good work. (Really. I don't want to pick a fight. I'm just acting with due diligence. For example, we don't have permission to use WotC trademarks, and using such a trademark can get our license to use the OGL revoked. This is why you don't see anything like Vecna or Mordenkain on this site.)--[[User:Dmilewski|Dmilewski]] 18:45, 18 August 2007 (MDT)<br />
<br />
:::Green dragon asked me to do that as well, and I am ahead of you: I asked "one wiki to rule them all" (the Lord of thre Rings wiki)to see what they knew of copyright things (they have things like "hobbit" on their site). --[[User:Sam Kay|Sam Kay]] 04:16, 19 August 2007 (MDT)<br />
<br />
::::Great! Thanks for doing the footwork and looking into this this. For once, I like knowing that I'm behind the curve. Keep up the good work, and we all look forward to a great addition!--[[User:Dmilewski|Dmilewski]] 07:17, 22 August 2007 (MDT)<br />
<br />
== Wiki style ==<br />
<br />
Hi Sam Kay, <br />
<br />
I noticed that on [[Hobbits (DnD Race)]], you put a link behind a headline, as in <br />
<br />
<nowiki>=[http://lotr.wikia.com/wiki/Hobbit Hobbit]=</nowiki><br />
<br />
That's bad style. First of all, not everybody will know the LotR wiki, so it's better of you put it in something like:<br />
<br />
:<nowiki>For more information, see the [http://lotr.wikia.com/wiki/Hobbit Hobbit] on LotR Wiki.</nowiki><br />
<br />
So they know where you are leading them. Second, Headlines are for thematic separation of text. As such, they should not lead somewhere else, that's what links in the text are for. Apart from the fact that blue headlines don't look good. --[[User:Mkill|Mkill]] 08:26, 19 August 2007 (MDT)<br />
<br />
:Okay, I will move the headline as soon as all D&D LotR races are complete (I have 3 remaining). --[[User:Sam Kay|Sam Kay]] 08:36, 19 August 2007 (MDT)<br />
<br />
== Preview ==<br />
<br />
Hey Sam Kay,<br />
<br />
Did you notice the Preview button when you edit pages? You don't have to save your pages every minute, you can check your changes before you do. --[[User:Mkill|Mkill]] 07:41, 22 August 2007 (MDT)<br />
<br />
:Yeah, I have been using it, I just often need to come off the PC for short periods of time, or save so I don't accidentally lose content. --[[User:Sam Kay|Sam Kay]] 10:58, 22 August 2007 (MDT)<br />
<br />
== LotR Names ==<br />
<br />
Hello. Since all your LotR information is under the [[J.R.R. Tolkien's The Lord of the Rings (DnD Campaign Setting)]] it should be named appropriately. Everything on D&D Wiki should have an identifier (e.x. "DnD Race") - your CS, sadly, is no exception. So, I would be very happy if you could spend some time renaming all your LotR material. For example [[LotR Equipment]] should really not be called that - it should be named "Equipment (LotR Supplement)". Thanks. --[[User:Green Dragon|Green Dragon]] 21:45, 22 August 2007 (MDT)<br />
<br />
:Ah... Sorry about giving you confusing information. Only the articles without an identifier need to be moved - like [[LotR Races]]. The creatures should be kept at a "DnD Creature" identifier as that is where they will be found at. If you want me to do this please tell me and I will be more than happy to help, and sorry about making it so confusing. --[[User:Green Dragon|Green Dragon]] 16:46, 23 August 2007 (MDT)<br />
<br />
::Also, for future reference, there are three parts to any CS. The landing page, which has the identifier of "DnD Campaign Setting", then the supplement areas (these would include pages like [[Estë (Valar)]]) these should have the identifier of "LotR Supplement" and finally the content pages. These include anything from CS specific races to CS specific items. These should all be labeled with the identifier that pertains to them the best. For example races should be labeled as "DnD Race" and function as a typical race on D&D Wiki whereas a creature should be labeled as "DnD Creature" and function as a typical creature on D&D Wiki. I hope this helps, and if you need any more help please feel free to ask. --[[User:Green Dragon|Green Dragon]] 16:52, 23 August 2007 (MDT)<br />
<br />
<br />
<br />
== Anti-Vandal Barnstar ==<br />
<br />
{{Anti-Vandal Barnstar|I give you this Anti-Vandal Barnstar for reverting spam edits on [[User:Dandwiki Helper]] about 11 minutes after the spammer, IP [[Special:Contributions/204.39.95.9|204.39.95.9]] attacked. Thanks for the good and fast response. --[[User:Green Dragon|Green Dragon]] 21:30, 3 September 2007 (MDT)}}<br />
<br />
==LotR NPCs==<br />
<br />
Sam it is I! Leon message shadowyfigure to reply I just havn't been able to log currently. <br />
<br />
If you like I shall do the stack blocks for the NPCS as originally planned during the first edition drafting but you decided not to include them<br />
<br />
== check this out ==<br />
<br />
[[Revolver, Variant (3.5e Equipment)|Revolver]] {{Unsigned|Shadow7angel7|15:28, 9 September 2007 (MDT)}}<br />
<br />
== Half-Life ==<br />
<br />
Hey, if you have time it would be awesome if you could add [[Template:Copyright Disclaimer]] to all the half-life articles on D&D Wiki (A complete list can be found [[User:Sulacu|here]]). Thanks. --[[User:Green Dragon|Green Dragon]] 16:30, 15 October 2007 (MDT)<br />
<br />
:sure, when I have time. --[[User:Sam Kay|Sam Kay]] 09:27, 16 October 2007 (MDT)<br />
<br />
::Done. I also sent the author of the pages a note, asking him to add the template to new "Half-Life 2" pages he may make in the future. --[[User:Sam Kay|Sam Kay]] 12:59, 16 October 2007 (MDT)<br />
<br />
:::Thank you ''':)'''. --[[User:Green Dragon|Green Dragon]] 15:41, 16 October 2007 (MDT)<br />
<br />
::::No problem! ''':)''' --[[User:Sam Kay|Sam Kay]] 11:17, 17 October 2007 (MDT)<br />
<br />
== Bad Edits ==<br />
<br />
My sincerest apologies for the bad edits. My bot ran amok. We will work to rectify this. [[User:Dmilewski|Dmilewski]] 12:39, 20 October 2007 (MDT).<br />
<br />
:Its alright. --[[User:Sam Kay|Sam Kay]] 04:37, 21 October 2007 (MDT)<br />
<br />
== Presenting.... ==<br />
<br />
Hey Sam so I have begun work on the cover (below) and I have a picture for the Good Races Of Middle Earth (Also Below) These use images from the Lord Of The Rings Online game just so you know and are the images that worked best instead of really badly cut out movie images. Hope you like them and especially like the firey back ground on the cover. Try to get the word document asap so I can begin work on prettying it. <br />
<br />
[http://i58.photobucket.com/albums/g279/DarkSideGallery/LordOfTheRingsD20.png]<br />
'''The Cover.'''<br />
<br />
[http://i58.photobucket.com/albums/g279/DarkSideGallery/GoodRacesOfMiddleEarth.png]<br />
'''Good Races of Middle Earth'''<br />
<br />
I'm working on the others. {{Unsigned|ShadowyFigure|16:31, 6 November 2007 (MDT)}}<br />
<br />
== Spider Rider ==<br />
<br />
Nice work on the Spider Rider classes, Sam. It inspired me to make my own modified Spider Rider base class. --[[User:Dunkleheit|Dunkleheit]], 8:01 PM Pacific, 11/8/07<br />
<br />
:please ignore the base clas version, it is incomplete, just look at the Prestige class version. That is complete and 10/10. If you wan't to finnish off the base class version, go ahead, just keep in mind the existing rating. --[[User:Sam Kay|Sam Kay]] 10:28, 9 November 2007 (MST)<br />
<br />
== Adminship ==<br />
<br />
I feel you have been here long enough, and know enough about D&D Wiki, to become an admin. So, I am wondering if you would like me to nominate you for adminship. Let me know what you decide ''':)'''. --[[User:Green Dragon|Green Dragon]] 21:57, 2 December 2007 (MST)<br />
<br />
:I am willing to accept adminship, if you think I am suitable. Thanks! --[[User:Sam Kay|Sam Kay]] 09:46, 3 December 2007 (MST)<br />
<br />
::Glad to hear you will accept it, and yes I do think you are suitable. I will nominate you in a couple of days (probably tomorrow actually) since I just want it so people can see the new current news items before they change to adminship ones. If you would like to prepare in advance you could always write up your answers to the questions while you are waiting. Sorry about the wait. --[[User:Green Dragon|Green Dragon]] 19:43, 4 December 2007 (MST)<br />
<br />
:::I have nominated you. --[[User:Green Dragon|Green Dragon]] 15:22, 5 December 2007 (MST)<br />
<br />
::::Welcome to Adminship. You are now, as [[User:Dmilewski|Dmilewski]] once put it, part of "The Face" of D&D Wiki. Honestly, as you will notice, not much has been changed now that you are an admin. If anything, I would say more burden is placed on you. But first, for the the new features and their uses. You can now delete pages, protect pages, rollback edits, block users and IP's, edit every page, patrol edits, and do a couple more minor things.<br />
::::;What it is:<br />
::::*What deleting pages is, is self explanatory.<br />
::::*What protecting pages is, is also pretty self explanatory.<br />
::::*Rolling back edits is a method for removing spam. It is more powerful than the conventional method of undoing edits. Instead of showing a diff of the edit in question once clicked, it instantly rollsback all the edits by the user or IP in question on a certain page. For example if I edited my user page and you clicked "rollback" on that edit it would rollback all the edits up to the point where someone else has edited it. Be careful using this, it can be very helpful but also very harmful.<br />
::::*What blocking users and IP's is, is also self explanatory.<br />
::::*Editing every page is another self explanatory one.<br />
::::*Patrolling edits is a method for keeping [[Special:Recentchanges|RC]] in check, it can be seen once a diff is clicked. All it does is, once "Mark as Patrolled Edits" is clicked, it marks the edits as patrolled so the edit will no longer show up on [[Special:Recentchanges|RC]] when "Hide Patrolled" is marked.<br />
::::;When or how it should be used<br />
::::*Deleting pages is normally done through [[:Category:Candidates for Deletion]]. Anything with a good reason to be deleted on that page should be deleted. The other time pages should be deleted is when someone makes a certain page and after a few edits they either blank the page or replace it with something like "Please delete this". They don't want to work on it, and unless it is really well made and fleshed out, just delete it.<br />
::::*Protecting pages has quite a few different times when it should be used. Pages should be protected according to the author's wishes (with [[Template:Locked Page]] added to the top of the page in question), in case of conflict (with [[Template:Temp Locked Page]] added to the top of the page in question), in case of [[Help:FAQ#What are OGL, OGC, SRD, and GNU FPL?|OGC]] published materials (with [[Template:OGL Top]] added to the top of the page in question and [[Template:OGL Bottom]] added to the bottom), or finally if the page is a vital part of D&D Wiki's organization. If it deals with D&D Wiki's organization it either needs to be be protected from IP edits or all non-sysop edits. As a rule of thumb pages up to two tiers deep from the [[Main Page]] are normally locked to anyone but sysops and all the others are just protected from IP edits. For Example [[Dungeons and Dragons]] is protected from all non-sysop edits whereas a deeper in page like [[LA 0 Races]] is only protected from IP edits. No template has to be added to pages if thay are part of D&D Wiki's organization (even though some do exist like [[Template:Admin Locked Page]])<br />
::::*Blocking a user or IP should only be used after an IP or user vandalizes a certain page. To block someone just click "block" (found either on [[Special:Recentchanges|RC]] or the diff in question) and fill out the corresponding form. For a typical vandalism attack I normally block the user for two weeks. If I'm in a bad mood from vandalism or a certain discussion, then I sometimes block them for up to a month. No standards have been set for block lengths, so it is currently really up to you when you block the user or IP.<br />
::::*Editing every page on D&D Wiki mostly means you can now edit the [[SRD:System Reference Document|SRD]] and the [[MSRD:Modern System Reference Document|MSRD]]. Feel free to edit them if you find inaccuracies. Also, if you want to, for lack of a better word, major in the [[SRD:System Reference Document|SRD]] (as [[User:Dmilewski|Dmilewski]] has done) or the [[MSRD:Modern System Reference Document|MSRD]] (as [[User:EldritchNumen|EldrithNumen]] has done) take a look at [[SRD Talk:System Reference Document#SRD ToDo List]] or [[MSRD Talk:Modern System Reference Document#Tasks]] to see what needs to be done within the [[SRD:System Reference Document|SRD]] or [[MSRD:Modern System Reference Document|MSRD]]. There is never enough help to get it all done, so I am sure your help would be appreciated.<br />
::::*Patrolling edits should, in a nutshell, be used when you have looked over an edit and fixed everything that needs to be fixed (this includes answering questions, sending MoI's, etc). If you decide to, for a lack of better words, major in [[Special:Recentchanges|RC]] (as I have ''':)''') then marking edits as patrolled will become commonplace and extremely helpful. Below is how to "major" in recent changes, which would be a great help to D&D Wiki and I. First off load recent changes and press "Hide patrolled edits". Next click any diff and look at the change. Only if you are 100% sure that the edit is okay (taking formatting standards, page-linking (using the "what links here?" function), answering questions, sending MoI's, and line spacing between comments and/or the "Back to" footer into consideration) then mark the edit as patrolled. If the edit is not okay then all you have to do is fix the problem then mark the edit as patrolled. It's simple, but looking over every edit on D&D Wiki really keeps it looking and running well. In my opinion, it is the most vital part of D&D Wiki. Even marking only 20 edits as patrolled every day would be extremely helpful with this never-ending task.<br />
::::I know this is really long-winded, so I'll keep the rest short. You have more burden on youself now that you are an admin because users will be looking at you for editing help, knowledge of the standards, etc etc. It's a bit more work, but I really hope you enjoy being an admin and I hope you decide to stay around on D&D Wiki for a while more to come. Welcome to Adminship, again, as [[User:Dmilewski|Dmilewski]] once put it, you're now part of "The Face" of D&D Wiki. --[[User:Green Dragon|Green Dragon]] 15:57, 12 December 2007 (MST)<br />
<br />
:::::Thanks. I hope I do a good job as admin. I have one question though. Should I put information about what I do as admin on D&D wiki on [[D&D Wiki:Administrators]]? --[[User:Sam Kay|Sam Kay]] 09:19, 13 December 2007 (MST)<br />
<br />
::::::Currently [[D&D Wiki:Administrators]] just has you down as "Admin" because your role ''as an admin'' has not really become defined yet. As it becomes defined feel free to update what it says about you ''':)'''. --[[User:Green Dragon|Green Dragon]] 15:09, 13 December 2007 (MST)<br />
<br />
== Recent Equipment Items ==<br />
<br />
Hello. I was just looking through your recent D20M equipment additions and hey all need to have [[:Category:Halo Setting]] present. If you could add this to all the Halo Setting materials that do not have this category present that would be amazing. Thanks! --[[User:Green Dragon|Green Dragon]] 16:23, 9 December 2007 (MST)<br />
<br />
:Ok. Will do. --[[User:Sam Kay|Sam Kay]] 10:05, 10 December 2007 (MST)<br />
<br />
::Thank you in advance! --[[User:Green Dragon|Green Dragon]] 16:36, 10 December 2007 (MST)<br />
<br />
:::Done. {{Unsigned|Sam Kay|08:49, 11 December 2007 (MST)}}<br />
<br />
==Elfish Stamina==<br />
<br />
Your point about the endurance of elves is well taken. Orcs, too. Dwarves, of course. And Ents, naturally, never tire, unless they are ripping apart ancient fortresses and diverting the course of rivers with their bare hands. Even then they shake it off. And you rarely see Elendil's progeny sweat, either.<br />
<br />
Don't get me wrong, I love the master, but sometimes it seems like the only people in his books who ever get tired are the unfortunate Hobbits. -- [[User:S1Q3T3|S1Q3T3]] 17:30, 18 December 2007 (MST)<br />
<br />
:I know. Perhaps that is why the D&D versions of elves where mdified to be a -2 con. --[[User:Sam Kay|Sam Kay]] 06:47, 19 December 2007 (MST)<br />
<br />
== Recent RC Patrols ==<br />
<br />
First off, thank you so much for helping with RC. It really has been helping keep it in check. Anyway, I looked over your patrols today (I know, I know... don't I have better things to do with my time?!?) and I have a few comments.<br />
# Feel free to patrol any SRD edit (not talk-page edit, but actual page edit) since only admins can edit them, and I feel that all the contributing admins are trustworthy.<br />
# Before marking a new item as patrolled make sure it is formatted right (Examples [[Blood-Oath Dagger (3.5e Equipment)]] and [[Shifter's Blade (DnD Equipment)]]<br />
# Talk pages should only be patrolled once the discussion has been answered or finished (Example [[Talk:Divine Spear (DnD Monk Fighting Style)]])<br />
# Make sure [[Template:Unsigned]] has been added to unsigned posts before marking the edit as patrolled (Example [[SRD Talk:Dryad]]).<br />
Anyway, those were the only patrols I saw that were patrolled wrong, and thanks so much again for patrolling. All we have to do is patrol down until no more edits are left to patrol, and I feel that we can accomplish this quickly together. Thanks again. --[[User:Green Dragon|Green Dragon]] 22:55, 20 December 2007 (MST)<br />
<br />
:I hope that comment did not push you away from helping with RC... Really, you are helping, and please continue to ''':)'''. --[[User:Green Dragon|Green Dragon]] 16:17, 24 December 2007 (MST)<br />
<br />
::I looked over your patrols once again and I must say I am impressed. Every single one you changed as I would have, good job and thanks so much. --[[User:Green Dragon|Green Dragon]] 10:19, 31 December 2007 (MST)<br />
<br />
:::Actually I do have one question. What was the reasoning behind your edits on [[Gloves of the Spider (DnD Equipment)|Gloves of the Spider]], or did you just edit an out of date revision and make that one the current one? --[[User:Green Dragon|Green Dragon]] 10:32, 31 December 2007 (MST)<br />
<br />
::::To help with making sure you do not edit out-of-date revisions I would recommend that you just make sure to click the "Article" tab when you see something wrong with an edit and want to fix it. It will become habit, I imagine ''':)'''. Also, I hope to see you helping on RC again, and thanks so much so far! It really has helped and I hope that the problems with these out-of-date revisions have not pushed you away from helping with RC.... --[[User:Green Dragon|Green Dragon]] 19:19, 5 January 2008 (MST)<br />
<br />
== Away ==<br />
<br />
I will be away on boxing day as I am visiting releatives. --[[User:Sam Kay|Sam Kay]] 07:15, 25 December 2007 (MST)<br />
<br />
:Have fun! --[[User:Green Dragon|Green Dragon]] 19:46, 25 December 2007 (MST)<br />
<br />
::Thanks. I am back. --[[User:Sam Kay|Sam Kay]] 04:21, 27 December 2007 (MST)<br />
<br />
:::Hope it was fun. Also, by the way, why did you refer to xmas above as "Boxing Day"? --[[User:Green Dragon|Green Dragon]] 21:33, 27 December 2007 (MST)<br />
<br />
::::Boxing day is the day after christmas... Oh, right, I see. You don't have Boxing Day in the US. In england, we call the day after christmas Boxing Day. --[[User:Sam Kay|Sam Kay]] 04:45, 28 December 2007 (MST)<br />
<br />
:::::As was said on [[Talk:Misspell (DnD Spell)|Misspell]], ''Gains a tidbit about England''. --[[User:Green Dragon|Green Dragon]] 10:27, 31 December 2007 (MST)<br />
<br />
== Why did you delete stuff from my prestige class? ==<br />
<br />
I couldn't help noticing that you have deleted class feature descriptions from Prestige Class [[Brother of Blade (DnD Prestige Class)|Brother of Blade]]. I guess it was accident. -- [[User:Thiregan|Thiregan]] 15:07, 31.12.2007 (UTC +2)<br />
<br />
:Was it an out-of-date revision thing again? To get the material back I would recommend looking through the history and adding back the things that were accidentally deleted. --[[User:Green Dragon|Green Dragon]] 10:47, 31 December 2007 (MST)<br />
<br />
::I think I might have edited an out-of-date revision... I was looking through recent changes at the time. Sorry for that. --[[User:Sam Kay|Sam Kay]] 10:57, 31 December 2007 (MST)<br />
<br />
Hey Sam, I removed the AD&D rules... my bad...<br />
<br />
TK<br />
<br />
== Something for the Spider and Drow Enthusiast ==<br />
<br />
Thought you might be interested in [[Drider (DnD Template)|this]]. I never liked the [[SRD:Drider|SRD version]]. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:02, 8 January 2008 (MST)<br />
<br />
:Yeah, that's better than the SRD, cos it can be applied to an existing character, or another race. It makes more sense to have a template for drider. I'll make sure I use it when I get round to doing a Drow themed campaign. --[[User:Sam Kay|Sam Kay]] 08:50, 9 January 2008 (MST)<br />
<br />
== Feats ==<br />
<br />
Feats still have yet to be dpl'ed (except the general ones), so I would appreciate it if you make sure all the feats you add are manually added to the appropriate page. Thanks! [[Target (DnD Feat)]]. Also, [[Hidden Blade (DnD Equipment)|Hidden Blade]] needs to be linked to from [[Weapon Descriptions]]. --[[User:Green Dragon|Green Dragon]] 09:10, 8 February 2008 (MST)<br />
<br />
:On general feats removed the dplc and add a [[Template:x0]]. They really need descriptions. --[[User:Green Dragon|Green Dragon]] 12:40, 13 February 2008 (MST)<br />
<br />
== Mail ==<br />
<br />
Check your email. You'll find what you requested and a little extra.<br />
[[User:ShadowyFigure|ShadowyFigure]] 10:02, 8 February 2008 (MST)<br />
<br />
== Monstrous Spider Eggs ==<br />
<br />
sorry about editing your article i edited it because it seamed that it did not seem acurate because I belive that wizards created monsterous spiders were spaced the way they were so people could tell that the poison was diffrent between sizes i did not mean any disrespect. {{Unsigned|Platdragon|15:41, 27 February 2008 (MST)}}<br />
<br />
== D&D Expieriance ==<br />
<br />
I WISH we could go :( However I thought you'd find this you tube videos intresting. Each of them about coming up stuff in 4e also I was thinking about playing 4e and a neat adventure is coming out befor 4e that we could play as it comes with a quick play guide and already made characters. Thats also in a link Below.<br />
<br />
'''4e Product Line up'''<br />
http://www.youtube.com/watch?v=kt3W_u9xmPA<br />
<br />
'''4e Roleplaying Ascessories'''<br />
http://www.youtube.com/watch?v=_VSoCWON8hA&feature=related<br />
<br />
'''4e D&D Insider Stuff '''<br />
http://www.youtube.com/watch?v=yT8dMw7RIH4<br />
<br />
'''4e Design Philosphy'''<br />
http://www.youtube.com/watch?v=sw0DMw96UH0<br />
<br />
'''Keep On The ShadowFell'''<br />
<br />
http://www.amazon.co.uk/gp/product/0786948507/ref=s9_asin_title_1_sims_c6?pf_rd_m=A3P5ROKL5A1OLE&pf_rd_s=center-1&pf_rd_r=0CY6GSH2JJQMHZFZYPX1&pf_rd_t=101&pf_rd_p=139045791&pf_rd_i=468294<br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 09:38, 4 March 2008 (MST)<br />
<br />
== User Page ==<br />
<br />
I have a [[User:ShadowyFigure|User Page]]<br />
[[User:ShadowyFigure|ShadowyFigure]] 09:37, 4 March 2008 (MST)<br />
<br />
== I want to addopt Warrior of the Spider Clan (DnD Prestige Class) ==<br />
<br />
Ok I wish to adopt [[Warrior of the Spider Clan (DnD Prestige Class)]] How to I go about doing this. As I wish to expand it. --[[User:ShadowyFigure|ShadowyFigure]] 10:50, 4 March 2008 (MST)<br />
<br />
:You got it now, right? --[[User:Green Dragon|Green Dragon]] 13:28, 4 March 2008 (MST)<br />
<br />
:yep [[User:ShadowyFigure|ShadowyFigure]] 03:35, 6 March 2008 (MST)<br />
<br />
== Help with the fluff ==<br />
<br />
Hi, As Drow are more your thing and you seem the most living drow encyclopedia (The Drow lich tried to kill me when i ressurected it) I was wandering if you could help with the fluff for the Warrior of the Spider Clan mechanics wise i think it done it jsut needs some decent fluff then needs any grammar or wording mistakes fixed. Thanks. [[User:ShadowyFigure|ShadowyFigure]] 13:25, 6 March 2008 (MST)<br />
<br />
== Spider Rider? ==<br />
<br />
[http://www.simplymaya.com/discounts_system/images/discount_images/large/spider_large.jpg Hey Dude look at this] {{Unsigned|ShadowyFigure|12:13, 17 March 2008 (MDT)}}<br />
<br />
== Npc stat blocks. ==<br />
<br />
Ok Im lost. How do I make the stat blocks and is there a template I can use as its the only thing I need for the Hashshashin other then a little fluff [[User:ShadowyFigure|ShadowyFigure]] 16:17, 18 March 2008 (MDT)<br />
<br />
== Formula ==<br />
<br />
Sam what is the formula you used to calculate the ShadeSpiders Spider Jump as I need for the epic progression of the Shadow Dancer. Thanks! [[User:ShadowyFigure|ShadowyFigure]] 14:42, 21 March 2008 (MDT)<br />
<br />
: The [[SRD:Shadowdancer#EPIC SHADOWDANCER|epic progression for the shadowdancer]] is in the SRD. It's shadow jump distance doubles every 2 levels. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:49, 21 March 2008 (MDT)<br />
<br />
::He's doing a variant based on the Spider Rider's spider jump. There was no formula; [[User:Aarnott|Aarnott]] just made it up when he suggested the new table for the Spider Rider. Just use the Spider Rider's epic Spider Jump progression (the one I made up) and increase it by 100ft. --[[User:Sam Kay|Sam Kay]] 15:20, 21 March 2008 (MDT)<br />
<br />
<br />
::: OK! ^^ [[User:ShadowyFigure|ShadowyFigure]] 16:00, 21 March 2008 (MDT)<br />
<br />
== Congrats! ==<br />
<br />
I've noticed that your Spider Rider is the only Featured Article! Huzzah! --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:53, 21 March 2008 (MDT)<br />
<br />
== Abhorsen ==<br />
<br />
Someone... Beat us to it. [http://www.doc.ic.ac.uk/~mjw03/abhorsendnd.html|The Abhorsen campaign Setting] However I bet our charter mage idea would be cooler! This is also imcomplete so I think we should still make a charter mage and abhorsen class. Maybe expand it further, I'm willing to start after I finish that god damn ShadowDancer[[User:ShadowyFigure|ShadowyFigure]] 13:24, 25 March 2008 (MDT)<br />
<br />
:B****r. Oh, well. Maybe make ours intergrate more with standard D&D CSs? --[[User:Sam Kay|Sam Kay]] 13:26, 25 March 2008 (MDT)<br />
<br />
::(Off-topic) What on earth would be B****r be as a censored word? Like f*** s*** a** are all obvious. B****r? Butter? --[[User:Aarnott|Aarnott]] 13:57, 25 March 2008 (MDT)<br />
<br />
::: Bugger maybe. I like our Charter Mark idea. It rocks. [[User:ShadowyFigure|ShadowyFigure]] 14:01, 25 March 2008 (MDT)<br />
<br />
::::You are correct in both statements, [[User:ShadowyFigure|ShadowyFigure]]. How is butter a censored word?!? --[[User:Sam Kay|Sam Kay]] 14:04, 25 March 2008 (MDT)<br />
<br />
:::::How is bugger? I used that word when I was like four years old on the playground... --[[User:Aarnott|Aarnott]] 14:20, 25 March 2008 (MDT)<br />
<br />
:::::: My grandparents tel me off for saying damn... Should damn be a censored word ^^! [[User:ShadowyFigure|ShadowyFigure]] 15:06, 25 March 2008 (MDT)<br />
<br />
::::::: Bugger-off is an English equivalent to f-off, and some use the 'Bugger' portion by itself. --[[User:Calidore Chase|Calidore Chase]] 15:33, 25 March 2008 (MDT)<br />
<br />
:::::::: Not true to [http://en.wikipedia.org/wiki/Bugger see bugger at wiki] [[User:ShadowyFigure|ShadowyFigure]] 15:52, 25 March 2008 (MDT)<br />
<br />
::::::::: Is true regardless of the wikipedia article. Every English person I know basically uses it as a replacement for the F word. When you say 'Bugger me' you are not saying 'run away me' but 'f me'. Or another example is 'bugger me sideways' - I highly doubt they are thinking 'run away sideways'. I've also heard 'Bugger me running!' which I highly doubt means 'running away me running!'. ----[[User:Calidore Chase|Calidore Chase]] 18:11, 25 March 2008 (MDT)<br />
<br />
:::::::::: As an english citizn i assure you we dont use it to replace the f word. If were gonna say thef word. We'll say it. [[User:ShadowyFigure|ShadowyFigure]] 01:14, 26 March 2008 (MDT)<br />
<br />
:::::::::::no, that's just you and some other people... There are people who use it as a replacement for the eff word. It just sounds better! --[[User:Sam Kay|Sam Kay]] 03:37, 26 March 2008 (MDT)<br />
<br />
::::::::::::I'm not saying that Brit's don't use the 'f' word, I'm simply saying that Bugger is more or less a replacement for it. Lived in England for many years and have adopted the word bugger as one of my personal favorite cusses. I also like to use the phrase 'bloody hell' --[[User:Calidore Chase|Calidore Chase]] 05:30, 26 March 2008 (MDT)<br />
<br />
{{Discussion Indentation Revert}}<br />
<br />
:Ah, a favourite of the welsh, that last one. My dad is welsh, and he uses it all the time... especially when watching the rugby. --[[User:Sam Kay|Sam Kay]] 08:29, 26 March 2008 (MDT)<br />
<br />
::Ahhh whats happen we've been talking bout censored wording and bugger... In an abohorsen message :S [[User:ShadowyFigure|ShadowyFigure]] 09:56, 26 March 2008 (MDT)<br />
<br />
== Charter Marks ==<br />
<br />
Ok I have made a small change to the Pre Load. Now your descriptor will link to a page will all the current descriptors on. <br />
<br />
Also you have my marks so I can't add them! :( [[User:ShadowyFigure|ShadowyFigure]] 11:35, 1 April 2008 (MDT)<br />
<br />
== GENCON! ==<br />
<br />
GenCOn 2008 in reading.<br />
<br />
OK if your 16 when its on you have to pay 22.00 trainfare return. the event it 20 minutes walk from the station. its 12.00 entry. If your coming and I get permission from my dad (mum oked it.) then i'll arange everything online if you give me the money i can do it all under my name as at the event we need id such as the debit card who paid for it. Im the only one who can do that. Message me. [[User:ShadowyFigure]] 07:36, 5 April 2008 (MDT)<br />
<br />
== Tactical Marine Conversions ==<br />
<br />
Firstly may I point you to ''Trust your Battle Brother's'' Trait in the Space Marine Codex.<br />
<br />
Im gonna need your help converting them so they hold both a bolter in one arm and a chain sword in the other. Gonna have to by the arms separate (the ones with the chain sword and some with bolt pistol or plasma guns from Assault Squad boxes) Then do a hand conversion and swap the pistol for a bolter. How hard will this be. And well I geuss it will need pinning. Which I was wondering if you could do for me.[[User:ShadowyFigure|ShadowyFigure]] 13:44, 6 April 2008 (MDT)<br />
<br />
:Shouldn't be too hard, or need pinning. Yes, I could do it for you. --[[User:Sam Kay|Sam Kay]] 06:40, 7 April 2008 (MDT)<br />
<br />
== DMing ==<br />
<br />
I've been thinking lately and DMing our groups games is starting to actually become less fun then the work i put into the adventures. And I want to know if what B says each setting is actually true. Am I DMing badly? Or being really unfair. I mean I can't think of anything I've done to weaken your characters but B seems to think I am somehow. And then he also complains about the 3 lives rule. Whats your opinion on the whole thing as I'm trying to become a better DM and player and if you think I am unfair in my judgments then can you say. Also if you think B is being unfair then I'd like to know you at least support some of my decisions or have if you have any thoughts on maker are sessions run smoother that would be good. Thanks. <BR><br />
<br />
P.s I decided to kill Rurik off and replace him with a fighter instead. This is a tactical fighter who will help the party a lot more then a halfling paladin riding dire badger ^^ and I am writing his history and fluff. Anyway I can never get into a halflings boots well. If B don't like this well tough. [[User:ShadowyFigure|ShadowyFigure]] 14:45, 8 April 2008 (MDT)<br />
<br />
:I think you are being perfectly fair; I have no idea why B is argueing about everything. I agree with your desicions as DM. As for making the game run smoother, just tell him that you'll use your ruling for the current session and you will discuss it with me in depth later and make a decision for how the situation will work if it comes up again. Your getting a fighter instead of the halfling? good! --[[User:Sam Kay|Sam Kay]] 06:15, 9 April 2008 (MDT)<br />
<br />
::Thanks I'm glad someone thinks I'm being fair! And I will do as you suggest use my ruling for that session then discuss with you afterwards. At least your happy with the Fighter idea. Doubt B will be though but heh who cares. [[User:ShadowyFigure|ShadowyFigure]] 06:19, 9 April 2008 (MDT)<br />
<br />
== The Spider Rider and my CS ==<br />
<br />
I just wanted to ask, is it ok if I include the spider rider as a available prestige class in my CS? I mean it wont be as important as it is in yours but I want to add a bit of story line to the drow in my CS even if they arn't a major race in it. [[User:ShadowyFigure|ShadowyFigure]] 14:34, 9 April 2008 (MDT)<br />
<br />
:Fine by me. Gives me an excuse to play one if you use your CS in one of our games. It was always designed as a PrC available in any CS with the drow and/or lolth. --[[User:Sam Kay|Sam Kay]] 14:39, 9 April 2008 (MDT)<br />
<br />
:: Good Good I have to say its been fun making it up though the history is a bit of a pain to straighten out at the moment. [[User:ShadowyFigure|ShadowyFigure]] 14:42, 9 April 2008 (MDT)<br />
<br />
== For The Emperor!!! ==<br />
<br />
Hi Sam. Good to know your back online.... Now I can plot yor death.... I mean happy life. Anyway, Started my marines today and have managed to put together a command squad (with bolter conversions which ended up being a piece of cake so I wont need your help) a Captain who not that interesting but will do as a HQ for now, A 5 Man scout Squad with 5 s. rifles and an almost put together assault marine squad. I have also painted the scouts undercoated chaos black spray then base coat of green armor and red capes. The guns are metal colored. I aim to go for a darer green later on this is however just the base coat. <br />
<br />
In all everythings good ill be going to the beginners club on sunday again but was wandering if you'd like to have a game with me so I could get the grasp of the game with someone more my age (Those kids were like 10!) Message back [[User:ShadowyFigure|ShadowyFigure]] 15:04, 13 April 2008 (MDT)<br />
<br />
I put together a razorback! My first tank. :D YAY! [[User:ShadowyFigure|ShadowyFigure]] 10:04, 14 April 2008 (MDT)<br />
<br />
== Psychic Warrior Page needs a new link ==<br />
<br />
Hey, would you be able to add a link on the Psychic Warrior page to the Psychic Warrior Powers List? Would be in the following sentence: Choose the powers known from the psychic warrior power list. As it stands now, there is no link from the Psychic Warrior page to the Psychic Warrior Powers. Thanks! {{unsigned|12.146.0.130|10:27, 15 April 2008 (MDT)}}<br />
<br />
:I just checked- there is a link. If I where to add one, it'd have to be without modifying the existing text; we can't modify the wording of SRD stuff, that is why they are locked. --[[User:Sam Kay|Sam Kay]] 13:12, 15 April 2008 (MDT)<br />
<br />
== The Brotherhood Calls For YOU!!! 4e Rules for you to look at and love. ==<br />
<br />
As promised, here are the links to enworld. You will ned to register (its free and takes a few minutes)<br />
<br />
[http://www.enworld.org/showthread.php?t=221396 Monsters and More]<br />
[http://wayfound.webng.com/KETERYSv1-7.pdf Random Grab-bag of Monsters]<br />
<br />
They are real good reads and interesting though there are a few minor error on the Monsters and More so I'm just gonna tweak em if used. Should have a 4e adventurer ready in a few weeks. We will use the pregen characters written out on to 4e c sheets. Talk tomorrow or message me [[User:ShadowyFigure|ShadowyFigure]] 12:08, 15 April 2008 (MDT)<br />
<br />
:Good... Having looked at the PHB lite, I recon I could make a think for 1st level spider riders and improvise a drow thing, and play a 4e spider rider in our pre-emptive D&D game! What fun! --[[User:Sam Kay|Sam Kay]] 13:12, 15 April 2008 (MDT)<br />
<br />
:: [http://www.enworld.org/showthread.php?t=222575&page=1 look at this] [[User:ShadowyFigure|ShadowyFigure]] 13:27, 15 April 2008 (MDT)<br />
<br />
== damn internet ==<br />
<br />
Im online now if ya wanna go in the tavern [[User:ShadowyFigure|ShadowyFigure]] 14:36, 15 April 2008 (MDT)<br />
<br />
== (Pre 4e Homebrew) The Swordsage by Shadowy Figure ==<br />
<br />
[http://www.enworld.org/showpost.php?p=4166195&postcount=215 Swordsage]<br />
Posted on enworld. :D {{unsigned|ShadowyFigure|23:45, 15 April 2008}}<br />
<br />
:Your selectable powers do the same thing... Also, look at the rogue powers; they get dexterity to damage as standard, so your swordsage could as well. That would free up some class features. --[[User:Sam Kay|Sam Kay]] 04:03, 16 April 2008 (MDT)<br />
<br />
:: They don't... And anyway since I read the article on wotc I'm making a better one. COuld you send me the spider rider? Thanks [[User:ShadowyFigure|ShadowyFigure]] 06:14, 16 April 2008 (MDT)<br />
<br />
::: [http://www.enworld.org/showpost.php?p=4167132&postcount=223 Updated Swordsage] Still needs a bit of work but its pretty good. [[User:ShadowyFigure|ShadowyFigure]] 06:37, 16 April 2008 (MDT)<br />
<br />
::::Look [[User:Sam Kay/4e Spider Rider Prototype V1.0|here]]. Place any comments on the talk page. --[[User:Sam Kay|Sam Kay]] 07:26, 16 April 2008 (MDT)<br />
<br />
::::: Looks good i'll gladly allow you to playone in the pre 4e adventure. Umm one thing have you got a specific preload or something for it. And you seem to have restricted spider jump a lot. [[User:ShadowyFigure|ShadowyFigure]] 08:00, 16 April 2008 (MDT)<br />
<br />
::::::I had to restrict spider jump. And deadly charge, to make way for the spider... What do you mean preload? Do you mean for the powers layouts? I built those from scratch. Just copy and paste them. --[[User:Sam Kay|Sam Kay]] 08:02, 16 April 2008 (MDT)<br />
<br />
::::::: Ok. I actually have to say my first project will be a big overhaul of book of nine swords to 4e. As well it was fun just doing small amounts of work on it. [[User:ShadowyFigure|ShadowyFigure]] 08:04, 16 April 2008 (MDT)<br />
<br />
::::::::I just hope I've understood the little we know about 4e as well as I think I do... Do you like how I did the spider? --[[User:Sam Kay|Sam Kay]] 08:05, 16 April 2008 (MDT)<br />
<br />
::::::::: Could you phone me I'd like to discuss something I'm a tad confused about, and the mount is good though when we have official rules for the spiders the mount should be reffered to as a Spider Mount instead of a monstrous spider [[User:ShadowyFigure|ShadowyFigure]] 08:07, 16 April 2008 (MDT)<br />
<br />
:::::::::: Do you think you could make a few second level powers for your spider rider as a geusstimate. As I hope to have you level up to level two for the final encounter. [[User:ShadowyFigure|ShadowyFigure]] 09:26, 16 April 2008 (MDT)<br />
<br />
::::::::::: !!! Renember second level powers are only utilitys [[User:ShadowyFigure|ShadowyFigure]] 14:11, 19 April 2008 (MDT)<br />
<br />
== 4e spider ==<br />
<br />
[http://www.enworld.org/showpost.php?p=4132623&postcount=3 Look here] Small Monstrous spider presented there. {{unsigned|ShadowyFigure|07:47, 16 April 2008}}<br />
<br />
:I don't need it. I already did a spider rider! It's spider is built from scratch. The spider rider gets some nice powers; one (I don't know how balanced it is) wraps up an enemy in spider skilk when you hit them (requires a followup attack), entangling them. Oh, and the charge ability (deadly charge) is a once per encounter thing, so no big problem. --[[User:Sam Kay|Sam Kay]] 04:02, 16 April 2008 (MDT)<br />
<br />
== SM ==<br />
<br />
First, Good Game Heretic good game.<br />
<br />
HQ<br />
<br />
Captain 110 Points<br />
w/ Combi-Plasma Gun, Artificer Armor, T Honors<br />
<br />
Elites<br />
<br />
Troop<br />
<br />
Tactical Squad 205 Points<br />
9 Space Marines w/ Las Cannon, Plasma Gun, Bolters x7 and Infiltrate<br />
Sergeant w/ Bolter and Infiltrate<br />
<br />
Tactical Squad 205 Points<br />
9 Space Marines w/ Las Cannon, Plasma Gun, Bolters x7 and Infiltrate<br />
Sergeant w/ Bolter and Infiltrate<br />
<br />
Scout Squad 90 Points<br />
4 Scouts w/ Sniper Rifles<br />
Sargent w/ Sniper Rifle <br />
<br />
Troop<br />
<br />
Fast Attack<br />
<br />
Assault Squad 250 Points<br />
9 Marines w/ Jump Pack, CC Weapon, Bolt Pistol <br />
Sergeant w/ T Honors, Power Fist<br />
<br />
Heavy Support<br />
<br />
Predator Destructor 125 Point<br />
w/ Las Cannons, Pintle Mounted Storm Bolter, Extra Armor<br />
<br />
TOTAL: 1000<br />
<br />
Just gotta buy me an extra box of tacticals, assaults, two plasma cannon sprues and maybe a new captain depends on what bitz i have left. [[User:ShadowyFigure|ShadowyFigure]] 11:25, 17 April 2008 (MDT)<br />
<br />
== Page Spreads ==<br />
<br />
[http://www.enworld.org/showthread.php?t=220268]<br />
<br />
Look at the images. The pages are way bigger now. Thats how they fit all the stuff in. [[User:ShadowyFigure|ShadowyFigure]] 17:10, 17 April 2008 (MDT)<br />
<br />
[http://www.enworld.org/showthread.php?t=224230 2 6th level Gnolls Vs Premade 4e characters]<br />
<br />
== POWER CURVE ==<br />
<br />
Seems that the power curve is good. Expect a hard encounter like the above one in our premade adventure. <br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 13:26, 19 April 2008 (MDT)<br />
<br />
== AMAZON ==<br />
<br />
This isn't the actually thing I wanted to message you about but [http://www.enworld.org/showpost.php?p=4186907&postcount=18 here] is a reply from a email sent to amazon asking about preorder delivery dates. Looks like we may not get the on the day what so ever no matter what postage we choose. I'm still ordering an extra anyway.[[User:ShadowyFigure|ShadowyFigure]] 17:06, 25 April 2008 (MDT)<br />
<br />
==Experimental 4e monster stat block==<br />
<br />
{| class="d20" align="center" width="50%"<br />
!align="left" colspan="2" |Orc Drudge<br><small>Medium Natural Humanoid</small> ||align="right" |Level 4 Minion<br><small>XP 44</small><br />
|- <br />
| align="left" colspan="3" |'''Initiative:''' +0 '''Senses:''' Perception +0; low-light vision<br> <br />
'''HP:''' 1; a missed attack never damages a minion.<!--'''Bloodied:'''--><br><br />
'''AC:''' 16 '''Fort:''' 15 '''Ref:''' 12 '''Will:''' 12<br><br />
'''Speed:''' 6 (8 while charging) <br />
|- class="even"<br />
| align="left" colspan="3" |<!--[[Image:Basic Melee.gif]], [[Image:Melee.gif]], [[Image:Ranged.gif]], [[Image:Close.gif]], [[Image:Area.gif]]--> [[Image:Basic Melee.gif]]'''Club''' (standard;at-will<!--[[Image:D6 (1).gif]], [[Image:D6 (2).gif]], [[Image:D6 (3).gif]], [[Image:D6 (4).gif]], [[Image:D6 (5).gif]], [[Image:D6 (6).gif]]-->)♦'''Weapon'''<br />
|- <br />
| align="left" colspan="3" | +9 vs. AC; 5 damage.<br />
|- class="even"<br />
<!--repeat as necassary--><br />
| align="left" colspan="3" |'''Alignment:''' Chaotic Evil '''Languages:''' Common, Giant<br><br />
|-class="even"<br />
| align="left" | '''Str:''' 16 (+3)<br>'''Con:''' 14 (+2) || align="left" | '''Dex:''' 10 (+0)<br>'''Int:''' 8 (-1) || align="left" |'''Wis:''' 10 (+0)<br>'''Cha:''' 9 (-1)<br />
|-<br />
| align="left" colspan="3" |'''Equipment:''' Hide Armor, Club<br />
|- <br />
|}<br />
<br />
Dice: [[Image:D6 (1).gif]], [[Image:D6 (2).gif]], [[Image:D6 (3).gif]], [[Image:D6 (4).gif]], [[Image:D6 (5).gif]], [[Image:D6 (6).gif]]<br><br />
Symbols: [[Image:Basic Melee.gif]], [[Image:Melee.gif]], [[Image:Ranged.gif]], [[Image:Close.gif]], [[Image:Area.gif]]<br />
<br />
== keep on the shadow fell ==<br />
<br />
http://www.giantitp.com/forums/showthread.php?t=80204 [[User:ShadowyFigure|ShadowyFigure]] 08:51, 12 May 2008 (MDT)<br />
<br />
== Dual Class Gesalt ==<br />
<br />
http://www.enworld.org/showthread.php?t=225268<br />
<br />
== Expert Advice ==<br />
<br />
I am creating a campaign and am borrowing a lot from Tolkien. However, I do not want my PCs to know. Can you please check on it (my campaign) and tell what is too obvious. Thanks. [[Simiran]]<br />
<br />
--[[User:Palantini|Palantini]] 23:53, 19 May 2008 (MDT)<br />
<br />
== Another stupid link. ==<br />
<br />
http://www.enworld.org/showthread.php?t=227100 [[User:ShadowyFigure|ShadowyFigure]] 04:06, 26 May 2008 (MDT)<br />
<br />
== Title Headers ==<br />
<br />
[[Image:Th Spider-Kind.png]]<br />
<br />
You would put this at the beggining of a Chapter.<br />
<br />
* Introduction<br />
* All About Spiderkind<br />
* Races<br />
* Classes<br />
* Feats<br />
* Powers<br />
* Equipment<br />
* Monsters<br />
* Campaigns<br />
<br />
These are the chapter headings. --[[User:Sam Kay|Sam Kay]] 07:37, 26 May 2008 (MDT)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this Barnstar for not just taking the initiative to set up the framework for 4th edition material, but, also, populating it with your own ideas. Thank you. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 21:28, 9 June 2008 (MDT)}}<br />
<br />
== Fell Beast ==<br />
<br />
Did a DnD search on the wiki =(. Turns out a fell beast already exists, undermining the purpose of a fell beast rider. Should I drop the whole thing? [[User:Palantini|Palantini]] 22:30, 11 June 2008 (MDT)<br />
<br />
== Demigod1 ==<br />
<br />
http://forums.gleemax.com/showthread.php?t=1052235<br />
<br />
== Aasimar ==<br />
<br />
Ok so, just wanted to ask if you could look over the Aasimar, changed alot of stuff on it. Its now not as weak as it was and more interesting. I know theirs grammr and spelling to do but if you could check for the wording of the rules for me that would be great. Talk Later [[User:ShadowyFigure|ShadowyFigure]] 03:53, 2 July 2008 (MDT)<br />
<br />
== Holiday ==<br />
<br />
I am going on holiday to france and will be back in two weeks. Au revoir! --[[User:Sam Kay|Sam Kay]] 06:30, 18 July 2008 (MDT)<br />
<br />
:Have a great trip! Have fun. --[[User:Green Dragon|Green Dragon]] 14:03, 18 July 2008 (MDT)<br />
<br />
::Enjoy! --[[User:Aarnott|Aarnott]] 20:59, 18 July 2008 (MDT)<br />
<br />
:::Thanks. I'm back, had a good holiday. --[[User:Sam Kay|Sam Kay]] 04:26, 3 August 2008 (MDT)<br />
<br />
== Clothen Master ==<br />
<br />
Hey i made a new 4e class called the clothen master and heard you are fairly familiar with 4e. I was hoping you could look over my class and maybe rate him or tell me what you think. Thanks --[[User:Shadow Dragon|Shadow Dragon]] 13:44, 15 August 2008 (MDT)<br />
<br />
== Admin Assistance ==<br />
Hello, I jumped the gun earlier and moved a page to its new home before realizing I hadn't been on the page I meant to move yet. If you could please delete [[Valgora]] so I can redirect correctly and not be a noob it would be much appreciated. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 13:44, 19 November 2008 (MST)<br />
<br />
== Drider race (4th) ==<br />
<br />
Dear Sam,<br />
<br />
I've been looking over your Drider entry for 4th edition classes, and think you did some things right, but some things were a little off in terms of balance. I cut down the ability score to just a DEX and CHA because just giving the choice of any of the three physical ability bonuses makes the class overpowered, and we have yet to see another race in 4th that gives you that choice. Also, it made more since for the web power to restrain the foe, because that is what the normal drider does, but having the playable one only last for one round seems like more than enough to balance it out since the monster version lasts until a successful saving throw, not to mention the less range and standard action makes it equal to the drow's Darkfire power. I also changed the size entry to Large (Long) because that's how it was in 3.5 for large creatures that only had the reach of a medium creature, and the medium (Large) entry you put was a little confusing. I hope you'll consider these suggestions, as they shall help to make the playable drider well balanced and understandable.<br />
<br />
Signed,<br />
Manawolf<br />
<br />
== Delete the Following Please ==<br />
<br />
As I explained to you earlier today these articles are abandoned by myself as they are either redundant or I just don't have the energy or time to complete them. Thanks.<br />
<br />
<s>Elder Scrolls: Oblivion (DnD Campaign Setting)</s><br />
<s>Elder Scrolls Source Book (DnD Campaign Setting)</s><br />
<s>Ainador: The 'Holy Lands' (DnD Campaign Setting)</s><br />
<s>Eiraer: Breaking the Peace (DnD Campaign Setting)</s><br />
<s>ShadowyFigure/Loot The Room 1</s><br />
<s>ShadowyFigure/Loot The Room 2</s><br />
<s>Heroes Tome (4e Sourcebook)</s><br />
<s>Loot The Room (4e Sourcebook)</s><br />
<br />
Thanks again. [[User:ShadowyFigure|ShadowyFigure]] 19:28, 28 November 2008 (MST)<br />
<br />
:Done. Let me know if you want any of it undeleting. --[[User:Sam Kay|Sam Kay]] 02:47, 29 November 2008 (MST)<br />
<br />
::I just deleted all the pages which link to those pages as well (save [[Heroic Races (Heroic Power Chapter)]] - what do you want done with that page?). If you want any of them restored I am sure [[User:Sam Kay|Sam Kay]] or I would be more then happy to help. --[[User:Green Dragon|Green Dragon]] 05:50, 29 November 2008 (MST)<br />
<br />
== Hmm very very early early planning of ideas. ==<br />
<br />
What is our setting based around, what is the theme to be more specific?<br />
<br />
I’ve given this some thought and I had a few ideas that we could add to, expand ect. My main idea was born from the idea of the chromatic and metallic dragon born with two individual forces The Chromatic Dragonborns Empire and the kingdom of the metallic Dragonborn at continuous rule over one area of the world, ye they aren’t the only ones, humans are continuously fighting more and more for trade routes and resources as they begin to dwindle, the fighting between Elves and Drow are not so much in the background and Dwarves spend there days trying to protect there dwindling mountain fortresses from fallen under capture by the Giants.<br />
<br />
Everyone is stuck in a war, with no clear allies, and plenty of villains and evil creatures stirring things up, the idea is that adventurers are essentially mercenaries, where the army are more specialized in tactical well planned assaults and battlefield fighting some fights are better fought my smaller groups and so people from all sorts of background are called upon, often known to be adventurers to be these efficient small groups.<br />
<br />
Some of the wars aren’t even so open sure the Dragonborn are continuously leading assault against one another and the Drow and Elves are at each others throats over and underground but the wars between the humans are more discrete, often no actual men from the army will be used to take over resources but instead “Bandits” swords for hire and thugs will do the dirty work of the human leaders.<br />
<br />
I don’t know but it could turn out really awesome.<br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 14:27, 7 December 2008 (MST)<br />
<br />
== Nomination ==<br />
Hello, I've recently opened up a Request for Adminship for myself at [[Requests for Adminship/Hooper]], and as an admin yourself, would greatly appreciate your input, suggestions, thoughts, or general comments. Thanks.<br />
<br />
== Featured Articles==<br />
I was wondering if you knew who (if any one set person) had the authority to update our featured article on the main page. Its been static for quite a while and we've got a few nominated that seem to have a majority for FA status. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:42, 24 December 2008 (MST)<br />
<br />
:[[User:Green Dragon|Green Dragon]] does. I have already asked him to look at my [[Elf, Variant (4e Race)|variant elf]] article, as I believe it to be ready to be FA, so I am just waiting to see his reply. You could ask him about featuring a new article if you want to hurry the process up. --[[User:Sam Kay|Sam Kay]] 08:52, 24 December 2008 (MST)<br />
<br />
::Ah, np. I just think we should set time limits for FAs so our mainpage doesn't appear static to occasional users. Thanks. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:54, 24 December 2008 (MST)<br />
<br />
:::So if there isn't a new FA ready by the end of each month we recycle an old FA? --[[User:Sam Kay|Sam Kay]] 08:56, 24 December 2008 (MST)<br />
<br />
::::I'm not sure. Do we have a category or template that marks our old FAs, and how old are they? I think with community effort we would be able to have one ready each month. Maybe make a taskforce of a couple users to help make sure we do. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 09:04, 24 December 2008 (MST)<br />
<br />
:::::On the main page, in the featured article section, there is a link ([[Featured Articles|all featured articles]]). They are there. As for how old they are; they are pre 4th ed (apart from the living dead one). --[[User:Sam Kay|Sam Kay]] 09:08, 24 December 2008 (MST)<br />
<br />
==Arcane/Arachane==<br />
I was working on creating the pages for most wanted categories and noticed the "4e Arachane Power" category. At first I thought this was a mistake and meant to be arcane so I began to change a few. Then I noticed they were all made by you and alot had to do with spiders, so maybe it was legit. Is Arachane the right way you wanted that spelled? If so I'll undo the few I changed. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:51, 29 December 2008 (MST)<br />
<br />
:The correct spelling is "Arachane", not "arcane". See [[Arachonomican; the Book of Spiderkind (4e Sourcebook)|the arachonomican]]. --[[User:Sam Kay|Sam Kay]] 10:49, 29 December 2008 (MST)<br />
<br />
::I've just reverted the "arcane" to "arachane" changes; the pages should now be under the correct category. --[[User:Sam Kay|Sam Kay]] 11:04, 29 December 2008 (MST)<br />
<br />
==Children of Tulkas Bloodline==<br />
<br />
Hey Sam, I'd love to hear your thoughts on a bloodline I've created for my Eastern Middle-Earth setting. [[Children of Tulkas (DnD Bloodline)]]<br />
<br />
== TAVERN ==<br />
<br />
tavern[[User:79.68.180.108|79.68.180.108]] 15:32, 7 February 2009 (MST)<br />
<br />
== You have a convert--I like spiders now. ==<br />
<br />
My word-processing program isn't MicrosoftWord, so I may have trouble printing out the final-version PDF unless I do it at work--but I want it! I admire the effort you've put into creating this sourcebook, and hope you have enjoyed creating it as I've had reading it.<br />
[[User:Wintersolace|Wintersolace]] 21:11, 27 February 2009 (MST)<br />
<br />
:Thanks! I have enjoyed creating it, though it is really tiring. It should be completed by later today (possibly tomorrow), though the document will take longer. --[[User:Sam Kay|Sam Kay]] 10:15, 28 February 2009 (MST)<br />
<br />
::Just out of interest... What parts of the sourcebook converted you to liking spiders? --[[User:Sam Kay|Sam Kay]] 11:23, 28 February 2009 (MST)<br />
<br />
Well, except for real-life spiders and the Driders, which I think are terrifying to look at and even think about--ack. I lost my train of thought. Anyway, your care and determination for your project shows, and so it allows the (un)natural charm of the Spydrics and Drow to shine through. I don't get to play D&D very often, and frankly am quite bad at it on anything but a theoretical level (creating characters, backstories, etc.), but I'm anticipating with glee playing my first Spydric. I really dig the Spydrics, but can't decide which class to start with. PH2 will only serve to make the choice more difficult, I suppose.[[User:Wintersolace|Wintersolace]] 16:21, 28 February 2009 (MST)<br />
<br />
== Deletion and discussion pages. ==<br />
<br />
Please actually see and make a note on the discussion page of such a hot topic as [[Hunted (DnD Flaw)]] before removing delete templates willy-nilly. Thanks. [[User:Surgo|Surgo]] 09:22, 11 March 2009 (MDT) <br />
<br />
:To respond to an unsaid comment that I'm sure you or someone else is thinking: The reason it has the delete template is twofold. First, I honestly believe that it is unfixable. Should someone do the impossible and make it work mechanically, the delete template could surely be removed. Secondly, the only way it gets any attention in the first place is with the template. [[User:Surgo|Surgo]] 09:55, 11 March 2009 (MDT)<br />
<br />
::Ok. I'm just glad work is going into it so it can be fixed. --[[User:Sam Kay|Sam Kay]] 14:38, 11 March 2009 (MDT)<br />
<br />
== 4e Classes ==<br />
<br />
I'm a bit new to what is and isn't allowed to be published to the wiki in terms of published information from WOTC. Is there a reason why there are is no 4e SRD information on 4e classes, races, etc?<br />
<br />
:I was in the neighborhood, and thought I'd drop by to answer. Nothing from any published WotC books can be put on this site. Variant of things can be made, but they must be identifiably homebrewed, and not just copy-pasted from a 4e sourcebook in anyway. The reason there isn't a 4e SRD is because WotC hasn't realeased any 4e content under the OGL, so none of the 4e content is OGC. Hope that helps. -[[User:Valentine the Rogue|Valentine the Rogue]] 22:59, 1 April 2009 (MDT)<br />
<br />
::That explains it. I'll have to wait for them to publish that stuff under a license that allows publishing here. I've got it all wiki'd up on my personal D&D group's private wiki so migration would be pretty easy. Thanks for the response. [[User:Lacitpo|Lacitpo]] 00:09, 3 April 2009 (MDT)<br />
<br />
::: There never going to release stuff under OGL as they have a new liscence now for 4e. 05:42, 3 April 2009 (MDT)<br />
<br />
== Drider ==<br />
<br />
Ok i understand im sorry but wouldnt it make more sense to have them get a bonus to intimidate and not stealth. {{Unsigned|Treehugger|10:33, 4 April 2009 (MDT)}}<br />
<br />
:It would, but I don't think it would be balanced for it to have both ''and'' four languages. --[[User:Sam Kay|Sam Kay]] 10:37, 4 April 2009 (MDT)<br />
<br />
== AdminBadge ==<br />
<br />
I'd like to label you as an admin with the <s><nowiki>[[Template:AdminBadge]]</nowiki></s> on your user page. If you have a reason you don't think you should have the badge or you don't think the badge is a good idea, please discuss it on the badge's [[Template talk:AdminBadge|discussion]]. -[[User:Valentine the Rogue|Valentine the Rogue]] 16:07, 11 April 2009 (MDT)<br />
<br />
== Recent Deletions ==<br />
<br />
I swear I did not mean the recent deletion of Category:British Users like that. I just wanted to make it work within [[:Category:Classifieds]] and did not want to spend the time to fix it (so I thought if I added [[Template:Delete]] to it then you would take the time to fix it). However I did end up spending the time to fix it in any case, and I am sorry if you got confused or something. --[[User:Green Dragon|Green Dragon]] 06:57, 19 April 2009 (MDT)<br />
<br />
== Important Message ==<br />
<br />
I have thigns to talk to you about the direction of the campaign setting, do not post any other things on the wiki yet until we have spoken. [[User:ShadowyFigure|ShadowyFigure]] 14:20, 20 April 2009 (MDT)<br />
<br />
== Regarding Balance ==<br />
<br />
Yesterday, on the phone we talked about the Swordmage and the Sorcerer. I've noticed you seem to want to make alot of class feature variant instead of actually using a function already built in to D&D 4th Edition designed to allow slight customizations such as the ones you wanted. You want to be able to wield a sword as a Sorcerer, heck any arcane class. And this could easily be done with a feat instead of class feature variants.<br />
<br />
For example,<br />
<br />
====Arcane Blade Implement====<br />
<br />
'''Prerequisites:''' ''Arcane'' Class<br><br />
'''Benefit:''' Choose one heavy or light blade weapon. You may use this weapon as an implement for you arcane powers.<br />
<br />
Not everything has to be occomplished with class feature variants. <br />
<br />
I will be busy next few days, so won't availble on the phone, but will try get the drow file to you asap. Also I was wandering fi possible could you convert my dragonborn file into wiki, I;ve been so bsuy revising lately and I suck with wiki code as it is, it would speed up the process of getting things up on the wiki to be balanced for AoW setting. [[User:ShadowyFigure|ShadowyFigure]] 17:24, 20 April 2009 (MDT)<br />
<br />
:I had actually considered that option- but I didn't like the fact that it would take three feats... A proficiency feat, a [new] feat to allow blades as implements, and a variant of sorcerous blade channeling. That said, I don't think it would take three feats- as "arcane blade implement" would probably need proficiency to be worth taking, and there are several feats that grant proficiency ''and'' another benefit, we might be able to get away with both proficiency and implementyness... so long as we are careful. I've just attempted it myself- [[Arcane Blade Implement (4e Feat)|here]]. I've put both our names on it. Have a look to see if you think it works. --[[User:Sam Kay|Sam Kay]] 10:02, 25 April 2009 (MDT)<br />
<br />
== Spiderspeak ==<br />
<br />
Hey, I was just looking over the spider rider class for 4th edition, and I noticed that the spider mount can speak any languages that you can... I just though, wouldn't it make more sense if they could only speak spydric, and use the rider as a mouthpiece to speak other languages? I mean, its already been stated that the rider and spider share an empathic/telepathic bond, so wouldn't this possibly add to the overall creepiness and realism of the class? It just seems like it would be very awkward if not impossible for a theraphosid to speak, say, elven with its inhuman mouthparts. Kthx. --[[User:Redgaia|Redgaia]] 13:25, 24 April 2009 (GMT)<br />
<br />
:You have a good point, but I'm going to leave it as it is for several reasons:<br />
:* You could already do what you are suggesting... the class feature doesn't prevent it.<br />
:* It's also creepy for the spider to speak common. Look at Aragog from ''Harry Potter and the Chamber of Secrets'' and the spiders from ''The Hobbit''.<br />
:* It is a ''magical'' spider (or "arachanically" enhanced spider), so strange things like the ability to speak make sense.<br />
:* I'm personally a fan of spiders that can speak- it gives a kind of humanity to an otherwise inhuman creature, and, when you consider good riders, the spider may need some humanity.<br />
:* It allows the spider to join in on conversations, which, when used for the first time, can make the other characters quite shocked.<br />
:Essentially, there are many ways to play the class feature- you could do what you suggest, and ignore the spider's ability to speak common, etc., or you could allow the spider to speak, using an "Aragog" voice for its speach (or even recording some of the "Aragog" lines on a dictaphone to be played in the game), or play it in any number of ways- by leaving it I encourage diversity in a class that is difficult to roleplay in diverse ways. But anyway, thanks for pointing that out; it was an aspect to the spider rider I had not yet considered; the possibility of using the spider's speach to roleplay the class differently. --[[User:Sam Kay|Sam Kay]] 09:16, 25 April 2009 (MDT)<br />
<br />
== Sauce ==<br />
<br />
http://forums.gleemax.com/showthread.php?t=1165944<br />
<br />
== Nacatl Leonin ==<br />
<br />
I believe Arshan272 may have hijacked someones creation. He has edited and moved Hanzo187's "Lion-Men" to [[Nacatl Leonin (4e Race)|Nacatl Leonin]]. Could you please look into this, as I believe he may be planning to do more as he builds his various 4e Classes. -- [[User:Sepsis|Sepsis]] 08:55, 3 May 2009 (MDT)<br />
<br />
:He'd made the same changes earlier (and I reverted them)! I have looked into it, and I agree with you- I think he has hijacked the page. I have reverted the edits, and asked him to ask the authors of articles before making more such changes. Thanks for thge heads-up! --[[User:Sam Kay|Sam Kay]] 14:25, 3 May 2009 (MDT)<br />
<br />
== Channel Arcanity SPontaneous Wizardry. ==<br />
<br />
http://www.critical-hits.com/2009/04/30/new-4e-house-rule-channel-arcanity/<br />
<br />
Happy Birthday yopu sexy dice fiend [[User:ShadowyFigure|ShadowyFigure]] 10:41, 6 May 2009 (MDT)<br />
<br />
== Eragon Elves ==<br />
<br />
I would like to know more about your theory about the elves in Eragon. I have read the books, and have a couple of my own.<br />
<br />
Please send any info to ianmb618@yahoo.com<br />
<br />
An American LotR "Fan"atic<br />
<br />
== 4th Edition, Custom Weapons. Point Buy system. ==<br />
<br />
http://forums.gleemax.com/showthread.php?p=18599956#post18599956<br />
<br />
Tried it out and this is balanced and works [[User:ShadowyFigure|ShadowyFigure]] 07:44, 19 May 2009 (MDT)<br />
<br />
== Spellcasting Roll ==<br />
<br />
Salutations! How has your system for a spellcasting roll worked out? I've been considering adding one to my houserules and my initial idea is almost identical to yours, even including a system of trading spell slots for counterspells. One thing I am considering doing is granting low-level players a few extra spells to compensate for missed rolls. --R<br />
<br />
:On the whole, I have found that it works quite well, especially when combined with spell points. --[[User:Sam Kay|Sam Kay]] 07:04, 30 May 2009 (MDT)<br />
<br />
== So... Coool ==<br />
<br />
http://www.gametrailers.com/player/49936.html [[User:ShadowyFigure|ShadowyFigure]] 13:43, 2 June 2009 (MDT)<br />
<br />
== Hey again... ==<br />
<br />
Sorry to bother you constantly about little things, but there seems to be a serious deficiency in spider feats for certain families of spiderkind, particularly Ctenidae, the wandering spiders.<br />
Could you possibly design a few more, because most of the feats are completely centred on Theraphosidae, Lycosidae and Salticidae. Can we have some to show the agressiveness and power of these spiders? Maybe more poison based attacks to reflect the most famous family of Ctenidae, the genus Phoneutria, which contains the brazillian wandering spider. Its one of the world's most dangerous spiders, purely because of its strong poison and willingness to attack creatures far larger than itself, and currently it's stuck with increased tremorsense... and thats all...<br />
<br />
I wouldn't nag like this, but my next character is going to be a spider rider, and from the background I've formulated, she would have to ride some form of wolf spider or wandering spider for roleplay purposes, which are both pretty much devoid of feats (one each I think, when Theraphosa have four)<br />
(Edit:Essentially, make Ctenidae a viable option for a brutal rider. Hell, I'll make the feats myself if you don't have the time and give me permission, once my exams are over. I'm thinking a cumulative ongoing poison damage for spider's bite attack, or some kind of frenzy like power, attacking very fast, etc.)--[[User:Redgaia|Redgaia]] 22:23, 03 June 2009 (GMT)<br />
<br />
:Ctenidae feats come under Lycosidae (lycosidae is the super family). The Ctenidae feat you are thinking of is a Ctenizidae feat (I actually spelt the name wrong, so that's actually my fault. oops.)&mdash; that's trapdoor spiders. AS for lycosidae; there are actually four lycosidae feats (that's wolf spiders; it also encompasses Ctenidae, such as the brazillian wandering spider). For wolf spiders and wandering spiders, you have the following feats: [[Lycosidae Aspect (4e Feat)|Lycosidae Aspect]], [[Lycosid Speed (4e Feat)|Lycosid Speed]], [[Lycosid Precision (4e Feat)|Lycosid Precision]] and [[Perfect Accuracy (4e Feat)|Perfect Accuracy]]. Feel free to make more yourself, if you want.<br />
:Good luck on the spider rider, and let me know how it turns out. May the great web entangle your prey. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 02:40, 4 June 2009 (MDT)<br />
:: You misses out a bit Sam, it may the great web entangle your prey, and impregnate them with spider so they explode! [[User:ShadowyFigure|ShadowyFigure]] 03:10, 4 June 2009 (MDT)<br />
<br />
:::You're right, I misread it as ctenidae, and yes, I may make something for the Lycosids, tell me what you ythink when I get <br />
round to it.--[[User:Redgaia|Redgaia]] 13:12, 04 June 2009 (GMT)<br />
<br />
::::No, you didn't misread it as such... I mispelt it (I missed out the "zi")-- "I actually spelt the name wrong, so that's actually my fault. oops." --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 07:48, 4 June 2009 (MDT)<br />
<br />
== Request for race conversion ==<br />
<br />
This is from Eiji's talk page.<br />
<br />
Hey Eiji, I was wondering if you were planning on making plushies 4e. there would need to be some serious reworking of it but i love the idea of them. I would really like just at least the race, and the Go boom as an encounter power. [[User:Master K|Master K]] 16:51, 8 April 2009 (MDT)<br />
<br />
:As is, I am not a 4e player. However, if someone with the know how wishes to, I give you permission to translate them into 4e mechanics. Hee hee hee. -- [[User:Eiji|Eiji]] 19:54, 8 April 2009 (MDT)<br />
<br />
::I am not too good at it and i will give it a try, is this an invatation to anyone or just me? [[User:Master K|Master K]] 19:58, 8 April 2009 (MDT)<br />
<br />
:::Anyone. Know any 4e gurus? -- [[User:Eiji|Eiji]] 21:37, 8 April 2009 (MDT)<br />
<br />
:::: [[User:Sepsis|Sepsis]] or [[User:Sam Kay|Sam Kay]], both made 4e featured article. Maybe they want to help. --[[User:Lord Dhazriel|Lord Dhazriel]] 22:18, 8 April 2009 (MDT)<br />
<br />
So I was going to ask you if you could look at converting Plushies to 4e? They would have to be a lot more simple than they are for 3.5. Preferably with +2 to Dex and Int, and a "Go Boom" racial encounter power. Look at [[Eijilund_Plushies_(DnD_Race)|Plushies(Race)]] please and tell me if you would be kind enough to do this for me. I would like to ask both of you to try to make it, and then then whoever takes the offer can make it.[[User:Master K|Master K]] 21:23, 5 July 2009 (MDT)<br />
<br />
:I'll have a look when I get time. If I do convert them, as the plushies are [[User:Eiji|Eiji]]'s creation, I'll put the 4e version under both mine and [[User:Eiji|Eiji's]] names. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:42, 6 July 2009 (MDT)<br />
<br />
::Actually, it looks like a conversion will be easy. I'll give it a try when I have some time. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:47, 6 July 2009 (MDT)<br />
<br />
:::Cool...I'll leave them to you. -- [[User:Sepsis|Sepsis]] 13:54, 6 July 2009 (MDT)<br />
<br />
::::I'll send you a MOI as soon as I have the racial traits finished so that you can have a look. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 15:01, 6 July 2009 (MDT)<br />
<br />
:::::Thanks a ton.[[User:Master K|Master K]] 19:08, 6 July 2009 (MDT)<br />
<br />
::::::Had a go at conversion. Look [[Eijilund Plushies (4e Race)|here]]. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 07:43, 7 July 2009 (MDT)<br />
<br />
:::::::Again, thanks a ton.[[User:Master K|Master K]] 16:13, 7 July 2009 (MDT)<br />
<br />
== Request for Arachonomicon ==<br />
<br />
You wouldn't happen to have the Arachonomicon in PDF form, would you? I am completely enamored by your work and would love to be able to use this information wherever I can. I only have an internet connection in my own home and my friends will not allow me to access their own secure networks so I can't access it there. {{unsigned|RanesErrantis}}<br />
<br />
:The document form of the arachonomicon is currently incomplete... but I will let you know when it is finished. In the mean time, it is possible to save and/or print out the pages from this site. On a different note, thanks for letting me know you like it. I really enjoyed working on it and I am really pleased that it is not just me that likes it! --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 14:50, 19 July 2009 (MDT)<br />
<br />
== Quick tips and pointers? ==<br />
<br />
Hey Sam Kay,<br />
<br />
I'm a relative newb to the wiki who enjoys influencing PCs into doing things my way without becoming an "unofficial DM", and so I thought that the best thing to do would be to create playable races and see how players like them. However, I'm about to try and make my first 4e class; I have all of the basics down, but I'm a little intimidated about creating all the powers. Do you have any pointers and/or tips that you could pass onto a rookie?<br />
<br />
I don't know when you get on (or if you get on anymore for that matter), and I have no idea if I'm doing this right, but if and/or when you get this message, just send something back to me. --[[User:Yazdaeth|Yazdaeth]] 19:59, 15 August 2009 (MDT)<br />
<br />
:Power creation can be a long, slow and (at times) tedious process (not to put you off), but it is definately worth it for those cool hombrew classes (yay, homebrew!) If you are ''absolutely'' commited to finishing you class complete with new powers, I can offer you several pointers:<br />
:* '''Start Small:''' Build only the minimum number of powers you can get away with... that is three or four per level, and possibly two per level at epic.<br />
:* '''Keep a PHB Handy:''' When you make a power, compare it to a similar power of the same level (and the level below and above of its type, so 1st and 7th for 3rd level encounters) from a class of the same role. This helps to keep the balance more-or-less okay.<br />
:* '''Trust Your Instincts:''' Try not to get bogged down with minute balance at first. If something looks more or less okay, it's probably fine. If your not sure, move on and go back to it, leaving a message for me or someone else ([[User:Sepsis|Sepsis]] is good for 4e).<br />
:* '''If All Else Fails... Adapt!:''' Yes, this one is slightly cheaty (just a bit), but if you wany a power to do something, find similar effects in other powers of the same level and modifiy or adapt them for your class.<br />
:Alternatively, you could completely forgo power creation. A possible way to do this is find a similar official class, and grant your class access to its power list (so, if you want an elven style swordmaster, you could create a class, and give it access to fighter powers, with the adaption that the swordmaster uses Dexterity instead of Strength and Charisma instead of Wisdom). The class would then be a "variant" of the official class, just make sure that it's class features are significantlt different to the class you give it powers from (so, in the earlier example, the swordmaster could defend its allies by moving to intercept it's foes rather than opportunity attacking them to the ground).<br />
:You can always ask me if you are stuck on anything, and/or go and look at my 4e classes for pointers (the [[Spider Rider (4e Class)|Spider Rider]] and the [[Arachnomancer (4e Class)|Arachnomancer]]). The second of the two is, in actual fact, an example of the second method of class creation. It is effectively a wizard variant for spidery characters. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 15:17, 16 August 2009 (MDT)<br />
<br />
==4e Equipment==<br />
I just had a quick question. Alot of the 4e equipment you've posted is all listed as being the same few levels (i.e. everything listed at [[Category:Level 28 Equipment]] is also listed at [[Category:Level 13 Equipment]], [[Category:Level 23 Equipment]], [[Category:Level 8 Equipment]], and at [[Category:Level 18 Equipment]]. Was this an oversight, or is their a reason for it that I am missing? &nbsp;<small><span style="border: 1px solid black; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:black; color:white">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:13, 29 August 2009 (MDT)<br />
<br />
:That is how it is supposed to be--look at the levels of the items on the pages. weapons, armors and neck slot items generall have multiple levels in 4e. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 13:57, 2 September 2009 (MDT)<br />
<br />
== Spidersilk Armor ==<br />
<br />
I am interested in using the Spidersilk Armor, but I was wondering: what type of armor is it?<br />
<br />
I want to make sure I'm proficient with it...<br />
<br />
PS: I'm using your Shadowdancer Paragon Path. I'm definitely using a spider for my spiritshadow... What type of spider would you advise?</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=User_talk:Sam_Kay&diff=404754User talk:Sam Kay2009-08-16T21:17:43Z<p>Sam Kay: /* Quick tips and pointers? */</p>
<hr />
<div>{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Talk:Eijilund_Plushies_(4e_Race)<br />
|section=Eijilund Plushies<br />
|notifier=Sepsis<br />
|date_time=09:34, 8 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Sepsis<br />
|section=Request for race conversion<br />
|notifier=Sepsis<br />
|date_time=13:39, 6 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Arachnomancer_(4e_Class)<br />
|section=Build Options: Fixed Deathlord unintentional space.<br />
|notifier=Biral<br />
|date_time=00:02, 6 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Rod_of_Orcus_(4e_Artifact)<br />
|section=Additional Issues<br />
|notifier=Sepsis<br />
|date_time=21:58, 11 June 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Rod_of_Orcus_(4e_Artifact)<br />
|section=Template Issues<br />
|notifier=Sepsis<br />
|date_time=16:07, 11 June 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Creatures<br />
|section=Basic Ranged Template<br />
|notifier=Green Dragon<br />
|date_time=14:11, 31 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Equipment<br />
|section=Artifact Template?<br />
|notifier=Green Dragon<br />
|date_time=13:07, 28 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider_Egg,_Monstrous_(3.5e_Equipment)<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=12:42, 13 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider_Egg,_Monstrous_(3.5e_Equipment)<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=12:42, 13 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Age_of_War_(4e_Campaign_Setting)<br />
|section=Power Sources<br />
|notifier=ShadowyFigure<br />
|date_time=08:35, 12 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=4e_Rituals<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=15:09, 2 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=4e_Index_(4e_Other)<br />
|section=Could be expanded upon if you have some time, see also talk.<br />
|notifier=Green Dragon<br />
|date_time=09:38, 18 April 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=The_Naaru_(4e_Deity)<br />
|section=Can the 4e deities use the 3.5e template or are they too different?<br />
|notifier=Green Dragon<br />
|date_time=04:30, 9 April 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spiderling_(4e_Creature)<br />
|section=Damage<br />
|notifier=Green Dragon<br />
|date_time=05:53, 22 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Genelf_(4e_Race)<br />
|section=If you have some extra time could you format this? If not let me know by MoI and I can.<br />
|notifier=Green Dragon<br />
|date_time=04:23, 22 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Sohei_(4e_Class)<br />
|section=4e but has all the 3.5e templates<br />
|notifier=Green Dragon<br />
|date_time=14:46, 13 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4e Drider<br />
|notifier=Green Dragon<br />
|date_time=14:14, 13 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Deities<br />
|section=4e &amp; 3.5e Deities<br />
|notifier=Green Dragon<br />
|date_time=17:03, 4 March 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Passenger_Armor_(4e_Equipment)<br />
|section=Template<br />
|notifier=Green Dragon<br />
|date_time=04:46, 21 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Template:Featured_Article_Synopsis<br />
|section=Change th&Auml;&plusmn;s &Auml;&plusmn;f you do not l&Auml;&plusmn;ke the word&Auml;&plusmn;ng<br />
|notifier=Green Dragon<br />
|date_time=10:53, 20 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Elf,_Variant_(4e_Race)<br />
|section=Could you log &Auml;&plusmn;nto the Tavern please? I want to d&Auml;&plusmn;scuss the synops&Auml;&plusmn;s of th&Auml;&plusmn;s art&Auml;&plusmn;cle w&Auml;&plusmn;th you...<br />
|notifier=Green Dragon<br />
|date_time=10:15, 20 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Arachonomicon;_the_Book_of_Spiderkind_(4e_Sourcebook)<br />
|section=<br />
|notifier=Hooper<br />
|date_time=11:14, 25 January 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Arachonomicon;_the_Book_of_Spiderkind_(4e_Sourcebook)<br />
|section=Featured Article Nomination<br />
|notifier=Hooper<br />
|date_time=10:36, 25 January 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Mage_(4e_Class)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=05:55, 29 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4e Drider<br />
|notifier=Green Dragon<br />
|date_time=16:16, 25 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Base_Classes_with_Descriptions<br />
|section=No Description Present<br />
|notifier=Green Dragon<br />
|date_time=10:27, 3 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Base_Classes_with_Descriptions<br />
|section=Type<br />
|notifier=Green Dragon<br />
|date_time=10:26, 3 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider-Lord_(4e_Class)<br />
|section=Overpowered<br />
|notifier=Green Dragon<br />
|date_time=15:14, 29 October 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Creatures_by_Level<br />
|section=DPL<br />
|notifier=Green Dragon<br />
|date_time=15:18, 19 October 2008 (MDT)<br />
}}<br />
}}<br />
<br />
==Welcome to D&D Wiki== <br />
<br />
Hello {{PAGENAME}}, and welcome to D&D Wiki! Thank you for your contributions. I hope you like D&D Wiki and decide to stay. I am the owner of the site, and if you have a question feel free to ask me, however when contacting anyone on D&D Wiki through talk pages please sign your name using four tildes <nowiki>(~~~~)</nowiki>; this will automatically produce your name and the date. Also, if you want to help D&D Wiki but just don't know how [http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&action=edit&section=new drop me a note] and I'll see what I can do. However, when dropping me a note please tell me how much time you would like to spend working, how well you know the Wiki Format, and how well you know D&D. I hope you enjoy editing here and being a D&D Wikian! If you need help ask me on my talk page, or just right here. Again, welcome! --[[User:Green Dragon|Green Dragon]] 11:34, 5 June 2007 (MDT)<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
{{:Talk:Age of War (4e Campaign Setting)}}<br />
|-<br />
|}<br />
<br />
== Monstrous Spider Existance ==<br />
<br />
Can anyone tell me how monstrous spiders exist in D&D (were they made magically or by Lolth)? [[User:Sam Kay|Sam Kay]] 07:28, 23 June 2007 (MDT)<br />
<br />
:Up to the DM really. To some DMs, they are natural to the world (think of Mirkwood in Lord of the Rings). To others maybe monsters are all a result of some planar gate being opened. Maybe Monstrous spiders are magically infused regular spiders. And yes, you could even say they were made by Lloth. --[[User:Aarnott|Aarnott]] 08:54, 23 June 2007 (MDT)<br />
<br />
::You know the spider's in mirkwood are not natural. They are demons corrupted by the evil valar morgoth! But spider's that size could not be natural. They would be unable to breath![[User:Sam Kay|Sam Kay]] 09:09, 23 June 2007 (MDT)<br />
<br />
:::Here I thought they were just natural Mirkwood dwellers... Cool! True they would be unable to breathe unless magically/divinely/genetically modified. Maybe they grew to have lungs at that size (different evolutionary path on that particular world). Maybe they just magically work (like an enlarge type spell that is infused with their nature so that they are not subject to dispelling or antimagic). Perhaps they are divinely that way (I mean come on, try to explain time stop, resurrection, etc)! It is really up to the DM should they want to explain the origin. It can also be up to the designer should the designer want to explain the origin. --[[User:Aarnott|Aarnott]] 12:13, 25 June 2007 (MDT)<br />
<br />
::: maybe its their diet from platdragon<br />
<br />
== Trademarks ==<br />
<br />
Most of Middle-Earth is trademarked and/or copyrighted. Those who publish Middle-Earth RPG's pay for the right to use those names. Alas, we can not host this material here. I wish that we could. The one thing that I can guarantee is that someone with the rights to this IP will soon send us a messages saying, "Remove this." They are generally protective of their rights. Quite honestly, this is not a fight any of us is willing to make. --[[User:Dmilewski|Dmilewski]] 14:33, 17 August 2007 (MDT)<br />
<br />
:The Fair use of copyright act allows use of copyright so long as you give credit to the copyright holder and don't use it to gain proft (I just reasearched it). <br />
<br />
{{quote|What is fair use?<br />
In copyright law, there is a concept of fair use, also known as; free use, fair dealing, or fair practice.<br />
<br />
Fair use sets out certain actions that may be carried out, but would not normally be regarded as an infringement of the work.<br />
<br />
The idea behind this is that if copyright laws are too restrictive, it may stifle free speech, news reporting, or result in disproportionate penalties for inconsequential or accidental inclusion.<br />
<br />
What does fair use allow?<br />
Under fair use rules, it may be possible to use quotations or excerpts, where the work has been made available to the public, (i.e. published). Provided that:<br />
<br />
The use is deemed acceptable under the terms of fair dealing.<br />
That the quoted material is justified, and no more than is necessary is included.<br />
That the source of the quoted material is mentioned, along with the name of the author.<br />
Typical free uses of work include:<br />
Inclusion for the purpose of news reporting.<br />
Incidental inclusion.<br />
National laws typically allow limited private and educational use.<br />
What is incidental inclusion?<br />
This is where part of a work is unintentionally included. A typical examples of this would be a case where holiday movie inadvertently captured part of a copyright work, such as some background music, or a poster that just happened to on a wall in the background.<br />
<br />
Points to keep in mind...<br />
The actual specifics of what is acceptable will be governed by national laws, and although broadly similar, actual provision will vary from country to country.<br />
<br />
Cases dealing with fair dealing can be complex, as decisions are based on individual circumstances and judgements. This can be a very difficult area of copyright law.<br />
<br />
To avoid problems, if you are in any doubt, you are advised to always get the permission of the owner, prior to use.}}<br />
<br />
Also, I did ask green dragon and blue dragon a long time before adding this;<br />
<br />
{{quote|<br />
;The Lord of the rings <br />
I am a huge fan of said book, and I have created a D&D campaign setting based on it. I would be interested in putting it on D&D wiki, but it is quite big so I thought I should check with you. It also has quite abit of SRD and modified SRD in it, which may need sorting out. And it is in a word document (I don't know how to turn it into D&Dwiki formatting without spending 1000+ years converting it bit by bit). It may need some work to make it entirely sound. I will not submit it without your permision, and I would also like abit of advice for converting it to wiki format please. Thanks! Sam Kay 12:57, 11 June 2007 (MDT) <br />
<br />
The CS will work on here, please add it. Also, about the formatting, what word do you have? I think Word 07 has a text to wiki-code converter, which may be very helpful to you. However, if you do not, Open Office (free) may have an extension that does that... If neither work I believe Blue Dragon make a PDF to wiki-code programm which he may be able to modify... Tell me if it works, or what is happening. Thanks. --Green Dragon 19:36, 11 June 2007 (MDT) <br />
<br />
I have word 03. Where can I get open office? Thanks for your help. Sam Kay 09:07, 12 June 2007 (MDT)<br />
<br />
Open Office here. However, once again, I am not 100% sure if they have an extension... Your best bet really may be to ask Blue Dragon if he could modify his converting script. --Green Dragon 09:11, 12 June 2007 (MDT) <br />
<br />
Well, I am unable to get open office (administrater ect.) so I will ask Blue Dragon. Thanks.Sam Kay 09:34, 12 June 2007 (MDT) <br />
<br />
No problem. --Green Dragon 09:46, 12 June 2007 (MDT)|orig=User talk:Green Dragon/Archive 6}}<br />
<br />
{{quote|<br />
;Lord of the Rings <br />
Hey, Blue Dragon! I have created a D&D campaign setting based on said book, and when I asked green dragon, he said I should put it on D&D wiki. However, it is in a word (2003) document, and I don't know how to convert it into wiki formatting without taking forever. When I asked Green Dragon, he said you had a PDF wiki-code program that might help. Could you please help me convert it? Thanks. Sam Kay 09:44, 12 June 2007 (MDT) <br />
<br />
Sure, this sounds like a great idea! Upload your .doc file, and I will look at parsing it and try to get it up soon. I did build a xml-to-wiki program, and it would probably just take a little bit of tweaking to get it to work with RTF. Upload to it to DnD Media Repository, and I will take a look at it. — Blue Dragon (talk) 10:36, 12 June 2007 (MDT) <br />
How do I do that? Sam Kay 10:48, 12 June 2007 (MDT) <br />
Go to this page, and sign in with your D&D Wiki username and password, and then fill out the form. Let me know if you have any other problems. — Blue Dragon (talk) 12:34, 12 June 2007 (MDT) <br />
<br />
Thanks for that, I have now managed to upload it. it is Here. Sam Kay 14:19, 12 June 2007 (MDT) <br />
<br />
Hm... this book in .doc format is a lot harder to convert than what I used for .xml. I will try <br />
<br />
some things, but don't expect quick progress. — Blue Dragon (talk) 19:09, 13 June 2007 (MDT) <br />
<br />
Let me know how you like the current formatting. — Blue Dragon (talk) 13:18, 14 June 2007 (MDT) <br />
<br />
I really like the curent formatting. I think the page is ready to put on the campaign setting pages now. I have made some minour text adjustments (correcting my text mistakes, adding several things to the orks ect), so it is now ready. Sam Kay 05:28, 16 June 2007 (MDT)}}<br />
<br />
Also, look at the [http://lotr.wikia.com/wiki/Main_Page lord of the rings wiki]. They are perfecvtly legal without lots of legality things (all they have to do is give credit to tolkien- which will happen of said page). The only reason why copyright material is not normally allowed on wikis is because no credit is gioven to the auther. --[[User:Sam Kay|Sam Kay]] 06:46, 18 August 2007 (MDT)<br />
<br />
::If Green Dragon is OK with this, then I'll be OK with this. As a favor to yourself, please look up Trademarks. The rights for trademarks are very different than the rights for copyright, with a completely different set of pitfalls. My hesitation here is with trademark issues. <br />
<br />
::I look forward to your good work. (Really. I don't want to pick a fight. I'm just acting with due diligence. For example, we don't have permission to use WotC trademarks, and using such a trademark can get our license to use the OGL revoked. This is why you don't see anything like Vecna or Mordenkain on this site.)--[[User:Dmilewski|Dmilewski]] 18:45, 18 August 2007 (MDT)<br />
<br />
:::Green dragon asked me to do that as well, and I am ahead of you: I asked "one wiki to rule them all" (the Lord of thre Rings wiki)to see what they knew of copyright things (they have things like "hobbit" on their site). --[[User:Sam Kay|Sam Kay]] 04:16, 19 August 2007 (MDT)<br />
<br />
::::Great! Thanks for doing the footwork and looking into this this. For once, I like knowing that I'm behind the curve. Keep up the good work, and we all look forward to a great addition!--[[User:Dmilewski|Dmilewski]] 07:17, 22 August 2007 (MDT)<br />
<br />
== Wiki style ==<br />
<br />
Hi Sam Kay, <br />
<br />
I noticed that on [[Hobbits (DnD Race)]], you put a link behind a headline, as in <br />
<br />
<nowiki>=[http://lotr.wikia.com/wiki/Hobbit Hobbit]=</nowiki><br />
<br />
That's bad style. First of all, not everybody will know the LotR wiki, so it's better of you put it in something like:<br />
<br />
:<nowiki>For more information, see the [http://lotr.wikia.com/wiki/Hobbit Hobbit] on LotR Wiki.</nowiki><br />
<br />
So they know where you are leading them. Second, Headlines are for thematic separation of text. As such, they should not lead somewhere else, that's what links in the text are for. Apart from the fact that blue headlines don't look good. --[[User:Mkill|Mkill]] 08:26, 19 August 2007 (MDT)<br />
<br />
:Okay, I will move the headline as soon as all D&D LotR races are complete (I have 3 remaining). --[[User:Sam Kay|Sam Kay]] 08:36, 19 August 2007 (MDT)<br />
<br />
== Preview ==<br />
<br />
Hey Sam Kay,<br />
<br />
Did you notice the Preview button when you edit pages? You don't have to save your pages every minute, you can check your changes before you do. --[[User:Mkill|Mkill]] 07:41, 22 August 2007 (MDT)<br />
<br />
:Yeah, I have been using it, I just often need to come off the PC for short periods of time, or save so I don't accidentally lose content. --[[User:Sam Kay|Sam Kay]] 10:58, 22 August 2007 (MDT)<br />
<br />
== LotR Names ==<br />
<br />
Hello. Since all your LotR information is under the [[J.R.R. Tolkien's The Lord of the Rings (DnD Campaign Setting)]] it should be named appropriately. Everything on D&D Wiki should have an identifier (e.x. "DnD Race") - your CS, sadly, is no exception. So, I would be very happy if you could spend some time renaming all your LotR material. For example [[LotR Equipment]] should really not be called that - it should be named "Equipment (LotR Supplement)". Thanks. --[[User:Green Dragon|Green Dragon]] 21:45, 22 August 2007 (MDT)<br />
<br />
:Ah... Sorry about giving you confusing information. Only the articles without an identifier need to be moved - like [[LotR Races]]. The creatures should be kept at a "DnD Creature" identifier as that is where they will be found at. If you want me to do this please tell me and I will be more than happy to help, and sorry about making it so confusing. --[[User:Green Dragon|Green Dragon]] 16:46, 23 August 2007 (MDT)<br />
<br />
::Also, for future reference, there are three parts to any CS. The landing page, which has the identifier of "DnD Campaign Setting", then the supplement areas (these would include pages like [[Estë (Valar)]]) these should have the identifier of "LotR Supplement" and finally the content pages. These include anything from CS specific races to CS specific items. These should all be labeled with the identifier that pertains to them the best. For example races should be labeled as "DnD Race" and function as a typical race on D&D Wiki whereas a creature should be labeled as "DnD Creature" and function as a typical creature on D&D Wiki. I hope this helps, and if you need any more help please feel free to ask. --[[User:Green Dragon|Green Dragon]] 16:52, 23 August 2007 (MDT)<br />
<br />
<br />
<br />
== Anti-Vandal Barnstar ==<br />
<br />
{{Anti-Vandal Barnstar|I give you this Anti-Vandal Barnstar for reverting spam edits on [[User:Dandwiki Helper]] about 11 minutes after the spammer, IP [[Special:Contributions/204.39.95.9|204.39.95.9]] attacked. Thanks for the good and fast response. --[[User:Green Dragon|Green Dragon]] 21:30, 3 September 2007 (MDT)}}<br />
<br />
==LotR NPCs==<br />
<br />
Sam it is I! Leon message shadowyfigure to reply I just havn't been able to log currently. <br />
<br />
If you like I shall do the stack blocks for the NPCS as originally planned during the first edition drafting but you decided not to include them<br />
<br />
== check this out ==<br />
<br />
[[Revolver, Variant (3.5e Equipment)|Revolver]] {{Unsigned|Shadow7angel7|15:28, 9 September 2007 (MDT)}}<br />
<br />
== Half-Life ==<br />
<br />
Hey, if you have time it would be awesome if you could add [[Template:Copyright Disclaimer]] to all the half-life articles on D&D Wiki (A complete list can be found [[User:Sulacu|here]]). Thanks. --[[User:Green Dragon|Green Dragon]] 16:30, 15 October 2007 (MDT)<br />
<br />
:sure, when I have time. --[[User:Sam Kay|Sam Kay]] 09:27, 16 October 2007 (MDT)<br />
<br />
::Done. I also sent the author of the pages a note, asking him to add the template to new "Half-Life 2" pages he may make in the future. --[[User:Sam Kay|Sam Kay]] 12:59, 16 October 2007 (MDT)<br />
<br />
:::Thank you ''':)'''. --[[User:Green Dragon|Green Dragon]] 15:41, 16 October 2007 (MDT)<br />
<br />
::::No problem! ''':)''' --[[User:Sam Kay|Sam Kay]] 11:17, 17 October 2007 (MDT)<br />
<br />
== Bad Edits ==<br />
<br />
My sincerest apologies for the bad edits. My bot ran amok. We will work to rectify this. [[User:Dmilewski|Dmilewski]] 12:39, 20 October 2007 (MDT).<br />
<br />
:Its alright. --[[User:Sam Kay|Sam Kay]] 04:37, 21 October 2007 (MDT)<br />
<br />
== Presenting.... ==<br />
<br />
Hey Sam so I have begun work on the cover (below) and I have a picture for the Good Races Of Middle Earth (Also Below) These use images from the Lord Of The Rings Online game just so you know and are the images that worked best instead of really badly cut out movie images. Hope you like them and especially like the firey back ground on the cover. Try to get the word document asap so I can begin work on prettying it. <br />
<br />
[http://i58.photobucket.com/albums/g279/DarkSideGallery/LordOfTheRingsD20.png]<br />
'''The Cover.'''<br />
<br />
[http://i58.photobucket.com/albums/g279/DarkSideGallery/GoodRacesOfMiddleEarth.png]<br />
'''Good Races of Middle Earth'''<br />
<br />
I'm working on the others. {{Unsigned|ShadowyFigure|16:31, 6 November 2007 (MDT)}}<br />
<br />
== Spider Rider ==<br />
<br />
Nice work on the Spider Rider classes, Sam. It inspired me to make my own modified Spider Rider base class. --[[User:Dunkleheit|Dunkleheit]], 8:01 PM Pacific, 11/8/07<br />
<br />
:please ignore the base clas version, it is incomplete, just look at the Prestige class version. That is complete and 10/10. If you wan't to finnish off the base class version, go ahead, just keep in mind the existing rating. --[[User:Sam Kay|Sam Kay]] 10:28, 9 November 2007 (MST)<br />
<br />
== Adminship ==<br />
<br />
I feel you have been here long enough, and know enough about D&D Wiki, to become an admin. So, I am wondering if you would like me to nominate you for adminship. Let me know what you decide ''':)'''. --[[User:Green Dragon|Green Dragon]] 21:57, 2 December 2007 (MST)<br />
<br />
:I am willing to accept adminship, if you think I am suitable. Thanks! --[[User:Sam Kay|Sam Kay]] 09:46, 3 December 2007 (MST)<br />
<br />
::Glad to hear you will accept it, and yes I do think you are suitable. I will nominate you in a couple of days (probably tomorrow actually) since I just want it so people can see the new current news items before they change to adminship ones. If you would like to prepare in advance you could always write up your answers to the questions while you are waiting. Sorry about the wait. --[[User:Green Dragon|Green Dragon]] 19:43, 4 December 2007 (MST)<br />
<br />
:::I have nominated you. --[[User:Green Dragon|Green Dragon]] 15:22, 5 December 2007 (MST)<br />
<br />
::::Welcome to Adminship. You are now, as [[User:Dmilewski|Dmilewski]] once put it, part of "The Face" of D&D Wiki. Honestly, as you will notice, not much has been changed now that you are an admin. If anything, I would say more burden is placed on you. But first, for the the new features and their uses. You can now delete pages, protect pages, rollback edits, block users and IP's, edit every page, patrol edits, and do a couple more minor things.<br />
::::;What it is:<br />
::::*What deleting pages is, is self explanatory.<br />
::::*What protecting pages is, is also pretty self explanatory.<br />
::::*Rolling back edits is a method for removing spam. It is more powerful than the conventional method of undoing edits. Instead of showing a diff of the edit in question once clicked, it instantly rollsback all the edits by the user or IP in question on a certain page. For example if I edited my user page and you clicked "rollback" on that edit it would rollback all the edits up to the point where someone else has edited it. Be careful using this, it can be very helpful but also very harmful.<br />
::::*What blocking users and IP's is, is also self explanatory.<br />
::::*Editing every page is another self explanatory one.<br />
::::*Patrolling edits is a method for keeping [[Special:Recentchanges|RC]] in check, it can be seen once a diff is clicked. All it does is, once "Mark as Patrolled Edits" is clicked, it marks the edits as patrolled so the edit will no longer show up on [[Special:Recentchanges|RC]] when "Hide Patrolled" is marked.<br />
::::;When or how it should be used<br />
::::*Deleting pages is normally done through [[:Category:Candidates for Deletion]]. Anything with a good reason to be deleted on that page should be deleted. The other time pages should be deleted is when someone makes a certain page and after a few edits they either blank the page or replace it with something like "Please delete this". They don't want to work on it, and unless it is really well made and fleshed out, just delete it.<br />
::::*Protecting pages has quite a few different times when it should be used. Pages should be protected according to the author's wishes (with [[Template:Locked Page]] added to the top of the page in question), in case of conflict (with [[Template:Temp Locked Page]] added to the top of the page in question), in case of [[Help:FAQ#What are OGL, OGC, SRD, and GNU FPL?|OGC]] published materials (with [[Template:OGL Top]] added to the top of the page in question and [[Template:OGL Bottom]] added to the bottom), or finally if the page is a vital part of D&D Wiki's organization. If it deals with D&D Wiki's organization it either needs to be be protected from IP edits or all non-sysop edits. As a rule of thumb pages up to two tiers deep from the [[Main Page]] are normally locked to anyone but sysops and all the others are just protected from IP edits. For Example [[Dungeons and Dragons]] is protected from all non-sysop edits whereas a deeper in page like [[LA 0 Races]] is only protected from IP edits. No template has to be added to pages if thay are part of D&D Wiki's organization (even though some do exist like [[Template:Admin Locked Page]])<br />
::::*Blocking a user or IP should only be used after an IP or user vandalizes a certain page. To block someone just click "block" (found either on [[Special:Recentchanges|RC]] or the diff in question) and fill out the corresponding form. For a typical vandalism attack I normally block the user for two weeks. If I'm in a bad mood from vandalism or a certain discussion, then I sometimes block them for up to a month. No standards have been set for block lengths, so it is currently really up to you when you block the user or IP.<br />
::::*Editing every page on D&D Wiki mostly means you can now edit the [[SRD:System Reference Document|SRD]] and the [[MSRD:Modern System Reference Document|MSRD]]. Feel free to edit them if you find inaccuracies. Also, if you want to, for lack of a better word, major in the [[SRD:System Reference Document|SRD]] (as [[User:Dmilewski|Dmilewski]] has done) or the [[MSRD:Modern System Reference Document|MSRD]] (as [[User:EldritchNumen|EldrithNumen]] has done) take a look at [[SRD Talk:System Reference Document#SRD ToDo List]] or [[MSRD Talk:Modern System Reference Document#Tasks]] to see what needs to be done within the [[SRD:System Reference Document|SRD]] or [[MSRD:Modern System Reference Document|MSRD]]. There is never enough help to get it all done, so I am sure your help would be appreciated.<br />
::::*Patrolling edits should, in a nutshell, be used when you have looked over an edit and fixed everything that needs to be fixed (this includes answering questions, sending MoI's, etc). If you decide to, for a lack of better words, major in [[Special:Recentchanges|RC]] (as I have ''':)''') then marking edits as patrolled will become commonplace and extremely helpful. Below is how to "major" in recent changes, which would be a great help to D&D Wiki and I. First off load recent changes and press "Hide patrolled edits". Next click any diff and look at the change. Only if you are 100% sure that the edit is okay (taking formatting standards, page-linking (using the "what links here?" function), answering questions, sending MoI's, and line spacing between comments and/or the "Back to" footer into consideration) then mark the edit as patrolled. If the edit is not okay then all you have to do is fix the problem then mark the edit as patrolled. It's simple, but looking over every edit on D&D Wiki really keeps it looking and running well. In my opinion, it is the most vital part of D&D Wiki. Even marking only 20 edits as patrolled every day would be extremely helpful with this never-ending task.<br />
::::I know this is really long-winded, so I'll keep the rest short. You have more burden on youself now that you are an admin because users will be looking at you for editing help, knowledge of the standards, etc etc. It's a bit more work, but I really hope you enjoy being an admin and I hope you decide to stay around on D&D Wiki for a while more to come. Welcome to Adminship, again, as [[User:Dmilewski|Dmilewski]] once put it, you're now part of "The Face" of D&D Wiki. --[[User:Green Dragon|Green Dragon]] 15:57, 12 December 2007 (MST)<br />
<br />
:::::Thanks. I hope I do a good job as admin. I have one question though. Should I put information about what I do as admin on D&D wiki on [[D&D Wiki:Administrators]]? --[[User:Sam Kay|Sam Kay]] 09:19, 13 December 2007 (MST)<br />
<br />
::::::Currently [[D&D Wiki:Administrators]] just has you down as "Admin" because your role ''as an admin'' has not really become defined yet. As it becomes defined feel free to update what it says about you ''':)'''. --[[User:Green Dragon|Green Dragon]] 15:09, 13 December 2007 (MST)<br />
<br />
== Recent Equipment Items ==<br />
<br />
Hello. I was just looking through your recent D20M equipment additions and hey all need to have [[:Category:Halo Setting]] present. If you could add this to all the Halo Setting materials that do not have this category present that would be amazing. Thanks! --[[User:Green Dragon|Green Dragon]] 16:23, 9 December 2007 (MST)<br />
<br />
:Ok. Will do. --[[User:Sam Kay|Sam Kay]] 10:05, 10 December 2007 (MST)<br />
<br />
::Thank you in advance! --[[User:Green Dragon|Green Dragon]] 16:36, 10 December 2007 (MST)<br />
<br />
:::Done. {{Unsigned|Sam Kay|08:49, 11 December 2007 (MST)}}<br />
<br />
==Elfish Stamina==<br />
<br />
Your point about the endurance of elves is well taken. Orcs, too. Dwarves, of course. And Ents, naturally, never tire, unless they are ripping apart ancient fortresses and diverting the course of rivers with their bare hands. Even then they shake it off. And you rarely see Elendil's progeny sweat, either.<br />
<br />
Don't get me wrong, I love the master, but sometimes it seems like the only people in his books who ever get tired are the unfortunate Hobbits. -- [[User:S1Q3T3|S1Q3T3]] 17:30, 18 December 2007 (MST)<br />
<br />
:I know. Perhaps that is why the D&D versions of elves where mdified to be a -2 con. --[[User:Sam Kay|Sam Kay]] 06:47, 19 December 2007 (MST)<br />
<br />
== Recent RC Patrols ==<br />
<br />
First off, thank you so much for helping with RC. It really has been helping keep it in check. Anyway, I looked over your patrols today (I know, I know... don't I have better things to do with my time?!?) and I have a few comments.<br />
# Feel free to patrol any SRD edit (not talk-page edit, but actual page edit) since only admins can edit them, and I feel that all the contributing admins are trustworthy.<br />
# Before marking a new item as patrolled make sure it is formatted right (Examples [[Blood-Oath Dagger (3.5e Equipment)]] and [[Shifter's Blade (DnD Equipment)]]<br />
# Talk pages should only be patrolled once the discussion has been answered or finished (Example [[Talk:Divine Spear (DnD Monk Fighting Style)]])<br />
# Make sure [[Template:Unsigned]] has been added to unsigned posts before marking the edit as patrolled (Example [[SRD Talk:Dryad]]).<br />
Anyway, those were the only patrols I saw that were patrolled wrong, and thanks so much again for patrolling. All we have to do is patrol down until no more edits are left to patrol, and I feel that we can accomplish this quickly together. Thanks again. --[[User:Green Dragon|Green Dragon]] 22:55, 20 December 2007 (MST)<br />
<br />
:I hope that comment did not push you away from helping with RC... Really, you are helping, and please continue to ''':)'''. --[[User:Green Dragon|Green Dragon]] 16:17, 24 December 2007 (MST)<br />
<br />
::I looked over your patrols once again and I must say I am impressed. Every single one you changed as I would have, good job and thanks so much. --[[User:Green Dragon|Green Dragon]] 10:19, 31 December 2007 (MST)<br />
<br />
:::Actually I do have one question. What was the reasoning behind your edits on [[Gloves of the Spider (DnD Equipment)|Gloves of the Spider]], or did you just edit an out of date revision and make that one the current one? --[[User:Green Dragon|Green Dragon]] 10:32, 31 December 2007 (MST)<br />
<br />
::::To help with making sure you do not edit out-of-date revisions I would recommend that you just make sure to click the "Article" tab when you see something wrong with an edit and want to fix it. It will become habit, I imagine ''':)'''. Also, I hope to see you helping on RC again, and thanks so much so far! It really has helped and I hope that the problems with these out-of-date revisions have not pushed you away from helping with RC.... --[[User:Green Dragon|Green Dragon]] 19:19, 5 January 2008 (MST)<br />
<br />
== Away ==<br />
<br />
I will be away on boxing day as I am visiting releatives. --[[User:Sam Kay|Sam Kay]] 07:15, 25 December 2007 (MST)<br />
<br />
:Have fun! --[[User:Green Dragon|Green Dragon]] 19:46, 25 December 2007 (MST)<br />
<br />
::Thanks. I am back. --[[User:Sam Kay|Sam Kay]] 04:21, 27 December 2007 (MST)<br />
<br />
:::Hope it was fun. Also, by the way, why did you refer to xmas above as "Boxing Day"? --[[User:Green Dragon|Green Dragon]] 21:33, 27 December 2007 (MST)<br />
<br />
::::Boxing day is the day after christmas... Oh, right, I see. You don't have Boxing Day in the US. In england, we call the day after christmas Boxing Day. --[[User:Sam Kay|Sam Kay]] 04:45, 28 December 2007 (MST)<br />
<br />
:::::As was said on [[Talk:Misspell (DnD Spell)|Misspell]], ''Gains a tidbit about England''. --[[User:Green Dragon|Green Dragon]] 10:27, 31 December 2007 (MST)<br />
<br />
== Why did you delete stuff from my prestige class? ==<br />
<br />
I couldn't help noticing that you have deleted class feature descriptions from Prestige Class [[Brother of Blade (DnD Prestige Class)|Brother of Blade]]. I guess it was accident. -- [[User:Thiregan|Thiregan]] 15:07, 31.12.2007 (UTC +2)<br />
<br />
:Was it an out-of-date revision thing again? To get the material back I would recommend looking through the history and adding back the things that were accidentally deleted. --[[User:Green Dragon|Green Dragon]] 10:47, 31 December 2007 (MST)<br />
<br />
::I think I might have edited an out-of-date revision... I was looking through recent changes at the time. Sorry for that. --[[User:Sam Kay|Sam Kay]] 10:57, 31 December 2007 (MST)<br />
<br />
Hey Sam, I removed the AD&D rules... my bad...<br />
<br />
TK<br />
<br />
== Something for the Spider and Drow Enthusiast ==<br />
<br />
Thought you might be interested in [[Drider (DnD Template)|this]]. I never liked the [[SRD:Drider|SRD version]]. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:02, 8 January 2008 (MST)<br />
<br />
:Yeah, that's better than the SRD, cos it can be applied to an existing character, or another race. It makes more sense to have a template for drider. I'll make sure I use it when I get round to doing a Drow themed campaign. --[[User:Sam Kay|Sam Kay]] 08:50, 9 January 2008 (MST)<br />
<br />
== Feats ==<br />
<br />
Feats still have yet to be dpl'ed (except the general ones), so I would appreciate it if you make sure all the feats you add are manually added to the appropriate page. Thanks! [[Target (DnD Feat)]]. Also, [[Hidden Blade (DnD Equipment)|Hidden Blade]] needs to be linked to from [[Weapon Descriptions]]. --[[User:Green Dragon|Green Dragon]] 09:10, 8 February 2008 (MST)<br />
<br />
:On general feats removed the dplc and add a [[Template:x0]]. They really need descriptions. --[[User:Green Dragon|Green Dragon]] 12:40, 13 February 2008 (MST)<br />
<br />
== Mail ==<br />
<br />
Check your email. You'll find what you requested and a little extra.<br />
[[User:ShadowyFigure|ShadowyFigure]] 10:02, 8 February 2008 (MST)<br />
<br />
== Monstrous Spider Eggs ==<br />
<br />
sorry about editing your article i edited it because it seamed that it did not seem acurate because I belive that wizards created monsterous spiders were spaced the way they were so people could tell that the poison was diffrent between sizes i did not mean any disrespect. {{Unsigned|Platdragon|15:41, 27 February 2008 (MST)}}<br />
<br />
== D&D Expieriance ==<br />
<br />
I WISH we could go :( However I thought you'd find this you tube videos intresting. Each of them about coming up stuff in 4e also I was thinking about playing 4e and a neat adventure is coming out befor 4e that we could play as it comes with a quick play guide and already made characters. Thats also in a link Below.<br />
<br />
'''4e Product Line up'''<br />
http://www.youtube.com/watch?v=kt3W_u9xmPA<br />
<br />
'''4e Roleplaying Ascessories'''<br />
http://www.youtube.com/watch?v=_VSoCWON8hA&feature=related<br />
<br />
'''4e D&D Insider Stuff '''<br />
http://www.youtube.com/watch?v=yT8dMw7RIH4<br />
<br />
'''4e Design Philosphy'''<br />
http://www.youtube.com/watch?v=sw0DMw96UH0<br />
<br />
'''Keep On The ShadowFell'''<br />
<br />
http://www.amazon.co.uk/gp/product/0786948507/ref=s9_asin_title_1_sims_c6?pf_rd_m=A3P5ROKL5A1OLE&pf_rd_s=center-1&pf_rd_r=0CY6GSH2JJQMHZFZYPX1&pf_rd_t=101&pf_rd_p=139045791&pf_rd_i=468294<br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 09:38, 4 March 2008 (MST)<br />
<br />
== User Page ==<br />
<br />
I have a [[User:ShadowyFigure|User Page]]<br />
[[User:ShadowyFigure|ShadowyFigure]] 09:37, 4 March 2008 (MST)<br />
<br />
== I want to addopt Warrior of the Spider Clan (DnD Prestige Class) ==<br />
<br />
Ok I wish to adopt [[Warrior of the Spider Clan (DnD Prestige Class)]] How to I go about doing this. As I wish to expand it. --[[User:ShadowyFigure|ShadowyFigure]] 10:50, 4 March 2008 (MST)<br />
<br />
:You got it now, right? --[[User:Green Dragon|Green Dragon]] 13:28, 4 March 2008 (MST)<br />
<br />
:yep [[User:ShadowyFigure|ShadowyFigure]] 03:35, 6 March 2008 (MST)<br />
<br />
== Help with the fluff ==<br />
<br />
Hi, As Drow are more your thing and you seem the most living drow encyclopedia (The Drow lich tried to kill me when i ressurected it) I was wandering if you could help with the fluff for the Warrior of the Spider Clan mechanics wise i think it done it jsut needs some decent fluff then needs any grammar or wording mistakes fixed. Thanks. [[User:ShadowyFigure|ShadowyFigure]] 13:25, 6 March 2008 (MST)<br />
<br />
== Spider Rider? ==<br />
<br />
[http://www.simplymaya.com/discounts_system/images/discount_images/large/spider_large.jpg Hey Dude look at this] {{Unsigned|ShadowyFigure|12:13, 17 March 2008 (MDT)}}<br />
<br />
== Npc stat blocks. ==<br />
<br />
Ok Im lost. How do I make the stat blocks and is there a template I can use as its the only thing I need for the Hashshashin other then a little fluff [[User:ShadowyFigure|ShadowyFigure]] 16:17, 18 March 2008 (MDT)<br />
<br />
== Formula ==<br />
<br />
Sam what is the formula you used to calculate the ShadeSpiders Spider Jump as I need for the epic progression of the Shadow Dancer. Thanks! [[User:ShadowyFigure|ShadowyFigure]] 14:42, 21 March 2008 (MDT)<br />
<br />
: The [[SRD:Shadowdancer#EPIC SHADOWDANCER|epic progression for the shadowdancer]] is in the SRD. It's shadow jump distance doubles every 2 levels. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:49, 21 March 2008 (MDT)<br />
<br />
::He's doing a variant based on the Spider Rider's spider jump. There was no formula; [[User:Aarnott|Aarnott]] just made it up when he suggested the new table for the Spider Rider. Just use the Spider Rider's epic Spider Jump progression (the one I made up) and increase it by 100ft. --[[User:Sam Kay|Sam Kay]] 15:20, 21 March 2008 (MDT)<br />
<br />
<br />
::: OK! ^^ [[User:ShadowyFigure|ShadowyFigure]] 16:00, 21 March 2008 (MDT)<br />
<br />
== Congrats! ==<br />
<br />
I've noticed that your Spider Rider is the only Featured Article! Huzzah! --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:53, 21 March 2008 (MDT)<br />
<br />
== Abhorsen ==<br />
<br />
Someone... Beat us to it. [http://www.doc.ic.ac.uk/~mjw03/abhorsendnd.html|The Abhorsen campaign Setting] However I bet our charter mage idea would be cooler! This is also imcomplete so I think we should still make a charter mage and abhorsen class. Maybe expand it further, I'm willing to start after I finish that god damn ShadowDancer[[User:ShadowyFigure|ShadowyFigure]] 13:24, 25 March 2008 (MDT)<br />
<br />
:B****r. Oh, well. Maybe make ours intergrate more with standard D&D CSs? --[[User:Sam Kay|Sam Kay]] 13:26, 25 March 2008 (MDT)<br />
<br />
::(Off-topic) What on earth would be B****r be as a censored word? Like f*** s*** a** are all obvious. B****r? Butter? --[[User:Aarnott|Aarnott]] 13:57, 25 March 2008 (MDT)<br />
<br />
::: Bugger maybe. I like our Charter Mark idea. It rocks. [[User:ShadowyFigure|ShadowyFigure]] 14:01, 25 March 2008 (MDT)<br />
<br />
::::You are correct in both statements, [[User:ShadowyFigure|ShadowyFigure]]. How is butter a censored word?!? --[[User:Sam Kay|Sam Kay]] 14:04, 25 March 2008 (MDT)<br />
<br />
:::::How is bugger? I used that word when I was like four years old on the playground... --[[User:Aarnott|Aarnott]] 14:20, 25 March 2008 (MDT)<br />
<br />
:::::: My grandparents tel me off for saying damn... Should damn be a censored word ^^! [[User:ShadowyFigure|ShadowyFigure]] 15:06, 25 March 2008 (MDT)<br />
<br />
::::::: Bugger-off is an English equivalent to f-off, and some use the 'Bugger' portion by itself. --[[User:Calidore Chase|Calidore Chase]] 15:33, 25 March 2008 (MDT)<br />
<br />
:::::::: Not true to [http://en.wikipedia.org/wiki/Bugger see bugger at wiki] [[User:ShadowyFigure|ShadowyFigure]] 15:52, 25 March 2008 (MDT)<br />
<br />
::::::::: Is true regardless of the wikipedia article. Every English person I know basically uses it as a replacement for the F word. When you say 'Bugger me' you are not saying 'run away me' but 'f me'. Or another example is 'bugger me sideways' - I highly doubt they are thinking 'run away sideways'. I've also heard 'Bugger me running!' which I highly doubt means 'running away me running!'. ----[[User:Calidore Chase|Calidore Chase]] 18:11, 25 March 2008 (MDT)<br />
<br />
:::::::::: As an english citizn i assure you we dont use it to replace the f word. If were gonna say thef word. We'll say it. [[User:ShadowyFigure|ShadowyFigure]] 01:14, 26 March 2008 (MDT)<br />
<br />
:::::::::::no, that's just you and some other people... There are people who use it as a replacement for the eff word. It just sounds better! --[[User:Sam Kay|Sam Kay]] 03:37, 26 March 2008 (MDT)<br />
<br />
::::::::::::I'm not saying that Brit's don't use the 'f' word, I'm simply saying that Bugger is more or less a replacement for it. Lived in England for many years and have adopted the word bugger as one of my personal favorite cusses. I also like to use the phrase 'bloody hell' --[[User:Calidore Chase|Calidore Chase]] 05:30, 26 March 2008 (MDT)<br />
<br />
{{Discussion Indentation Revert}}<br />
<br />
:Ah, a favourite of the welsh, that last one. My dad is welsh, and he uses it all the time... especially when watching the rugby. --[[User:Sam Kay|Sam Kay]] 08:29, 26 March 2008 (MDT)<br />
<br />
::Ahhh whats happen we've been talking bout censored wording and bugger... In an abohorsen message :S [[User:ShadowyFigure|ShadowyFigure]] 09:56, 26 March 2008 (MDT)<br />
<br />
== Charter Marks ==<br />
<br />
Ok I have made a small change to the Pre Load. Now your descriptor will link to a page will all the current descriptors on. <br />
<br />
Also you have my marks so I can't add them! :( [[User:ShadowyFigure|ShadowyFigure]] 11:35, 1 April 2008 (MDT)<br />
<br />
== GENCON! ==<br />
<br />
GenCOn 2008 in reading.<br />
<br />
OK if your 16 when its on you have to pay 22.00 trainfare return. the event it 20 minutes walk from the station. its 12.00 entry. If your coming and I get permission from my dad (mum oked it.) then i'll arange everything online if you give me the money i can do it all under my name as at the event we need id such as the debit card who paid for it. Im the only one who can do that. Message me. [[User:ShadowyFigure]] 07:36, 5 April 2008 (MDT)<br />
<br />
== Tactical Marine Conversions ==<br />
<br />
Firstly may I point you to ''Trust your Battle Brother's'' Trait in the Space Marine Codex.<br />
<br />
Im gonna need your help converting them so they hold both a bolter in one arm and a chain sword in the other. Gonna have to by the arms separate (the ones with the chain sword and some with bolt pistol or plasma guns from Assault Squad boxes) Then do a hand conversion and swap the pistol for a bolter. How hard will this be. And well I geuss it will need pinning. Which I was wondering if you could do for me.[[User:ShadowyFigure|ShadowyFigure]] 13:44, 6 April 2008 (MDT)<br />
<br />
:Shouldn't be too hard, or need pinning. Yes, I could do it for you. --[[User:Sam Kay|Sam Kay]] 06:40, 7 April 2008 (MDT)<br />
<br />
== DMing ==<br />
<br />
I've been thinking lately and DMing our groups games is starting to actually become less fun then the work i put into the adventures. And I want to know if what B says each setting is actually true. Am I DMing badly? Or being really unfair. I mean I can't think of anything I've done to weaken your characters but B seems to think I am somehow. And then he also complains about the 3 lives rule. Whats your opinion on the whole thing as I'm trying to become a better DM and player and if you think I am unfair in my judgments then can you say. Also if you think B is being unfair then I'd like to know you at least support some of my decisions or have if you have any thoughts on maker are sessions run smoother that would be good. Thanks. <BR><br />
<br />
P.s I decided to kill Rurik off and replace him with a fighter instead. This is a tactical fighter who will help the party a lot more then a halfling paladin riding dire badger ^^ and I am writing his history and fluff. Anyway I can never get into a halflings boots well. If B don't like this well tough. [[User:ShadowyFigure|ShadowyFigure]] 14:45, 8 April 2008 (MDT)<br />
<br />
:I think you are being perfectly fair; I have no idea why B is argueing about everything. I agree with your desicions as DM. As for making the game run smoother, just tell him that you'll use your ruling for the current session and you will discuss it with me in depth later and make a decision for how the situation will work if it comes up again. Your getting a fighter instead of the halfling? good! --[[User:Sam Kay|Sam Kay]] 06:15, 9 April 2008 (MDT)<br />
<br />
::Thanks I'm glad someone thinks I'm being fair! And I will do as you suggest use my ruling for that session then discuss with you afterwards. At least your happy with the Fighter idea. Doubt B will be though but heh who cares. [[User:ShadowyFigure|ShadowyFigure]] 06:19, 9 April 2008 (MDT)<br />
<br />
== The Spider Rider and my CS ==<br />
<br />
I just wanted to ask, is it ok if I include the spider rider as a available prestige class in my CS? I mean it wont be as important as it is in yours but I want to add a bit of story line to the drow in my CS even if they arn't a major race in it. [[User:ShadowyFigure|ShadowyFigure]] 14:34, 9 April 2008 (MDT)<br />
<br />
:Fine by me. Gives me an excuse to play one if you use your CS in one of our games. It was always designed as a PrC available in any CS with the drow and/or lolth. --[[User:Sam Kay|Sam Kay]] 14:39, 9 April 2008 (MDT)<br />
<br />
:: Good Good I have to say its been fun making it up though the history is a bit of a pain to straighten out at the moment. [[User:ShadowyFigure|ShadowyFigure]] 14:42, 9 April 2008 (MDT)<br />
<br />
== For The Emperor!!! ==<br />
<br />
Hi Sam. Good to know your back online.... Now I can plot yor death.... I mean happy life. Anyway, Started my marines today and have managed to put together a command squad (with bolter conversions which ended up being a piece of cake so I wont need your help) a Captain who not that interesting but will do as a HQ for now, A 5 Man scout Squad with 5 s. rifles and an almost put together assault marine squad. I have also painted the scouts undercoated chaos black spray then base coat of green armor and red capes. The guns are metal colored. I aim to go for a darer green later on this is however just the base coat. <br />
<br />
In all everythings good ill be going to the beginners club on sunday again but was wandering if you'd like to have a game with me so I could get the grasp of the game with someone more my age (Those kids were like 10!) Message back [[User:ShadowyFigure|ShadowyFigure]] 15:04, 13 April 2008 (MDT)<br />
<br />
I put together a razorback! My first tank. :D YAY! [[User:ShadowyFigure|ShadowyFigure]] 10:04, 14 April 2008 (MDT)<br />
<br />
== Psychic Warrior Page needs a new link ==<br />
<br />
Hey, would you be able to add a link on the Psychic Warrior page to the Psychic Warrior Powers List? Would be in the following sentence: Choose the powers known from the psychic warrior power list. As it stands now, there is no link from the Psychic Warrior page to the Psychic Warrior Powers. Thanks! {{unsigned|12.146.0.130|10:27, 15 April 2008 (MDT)}}<br />
<br />
:I just checked- there is a link. If I where to add one, it'd have to be without modifying the existing text; we can't modify the wording of SRD stuff, that is why they are locked. --[[User:Sam Kay|Sam Kay]] 13:12, 15 April 2008 (MDT)<br />
<br />
== The Brotherhood Calls For YOU!!! 4e Rules for you to look at and love. ==<br />
<br />
As promised, here are the links to enworld. You will ned to register (its free and takes a few minutes)<br />
<br />
[http://www.enworld.org/showthread.php?t=221396 Monsters and More]<br />
[http://wayfound.webng.com/KETERYSv1-7.pdf Random Grab-bag of Monsters]<br />
<br />
They are real good reads and interesting though there are a few minor error on the Monsters and More so I'm just gonna tweak em if used. Should have a 4e adventurer ready in a few weeks. We will use the pregen characters written out on to 4e c sheets. Talk tomorrow or message me [[User:ShadowyFigure|ShadowyFigure]] 12:08, 15 April 2008 (MDT)<br />
<br />
:Good... Having looked at the PHB lite, I recon I could make a think for 1st level spider riders and improvise a drow thing, and play a 4e spider rider in our pre-emptive D&D game! What fun! --[[User:Sam Kay|Sam Kay]] 13:12, 15 April 2008 (MDT)<br />
<br />
:: [http://www.enworld.org/showthread.php?t=222575&page=1 look at this] [[User:ShadowyFigure|ShadowyFigure]] 13:27, 15 April 2008 (MDT)<br />
<br />
== damn internet ==<br />
<br />
Im online now if ya wanna go in the tavern [[User:ShadowyFigure|ShadowyFigure]] 14:36, 15 April 2008 (MDT)<br />
<br />
== (Pre 4e Homebrew) The Swordsage by Shadowy Figure ==<br />
<br />
[http://www.enworld.org/showpost.php?p=4166195&postcount=215 Swordsage]<br />
Posted on enworld. :D {{unsigned|ShadowyFigure|23:45, 15 April 2008}}<br />
<br />
:Your selectable powers do the same thing... Also, look at the rogue powers; they get dexterity to damage as standard, so your swordsage could as well. That would free up some class features. --[[User:Sam Kay|Sam Kay]] 04:03, 16 April 2008 (MDT)<br />
<br />
:: They don't... And anyway since I read the article on wotc I'm making a better one. COuld you send me the spider rider? Thanks [[User:ShadowyFigure|ShadowyFigure]] 06:14, 16 April 2008 (MDT)<br />
<br />
::: [http://www.enworld.org/showpost.php?p=4167132&postcount=223 Updated Swordsage] Still needs a bit of work but its pretty good. [[User:ShadowyFigure|ShadowyFigure]] 06:37, 16 April 2008 (MDT)<br />
<br />
::::Look [[User:Sam Kay/4e Spider Rider Prototype V1.0|here]]. Place any comments on the talk page. --[[User:Sam Kay|Sam Kay]] 07:26, 16 April 2008 (MDT)<br />
<br />
::::: Looks good i'll gladly allow you to playone in the pre 4e adventure. Umm one thing have you got a specific preload or something for it. And you seem to have restricted spider jump a lot. [[User:ShadowyFigure|ShadowyFigure]] 08:00, 16 April 2008 (MDT)<br />
<br />
::::::I had to restrict spider jump. And deadly charge, to make way for the spider... What do you mean preload? Do you mean for the powers layouts? I built those from scratch. Just copy and paste them. --[[User:Sam Kay|Sam Kay]] 08:02, 16 April 2008 (MDT)<br />
<br />
::::::: Ok. I actually have to say my first project will be a big overhaul of book of nine swords to 4e. As well it was fun just doing small amounts of work on it. [[User:ShadowyFigure|ShadowyFigure]] 08:04, 16 April 2008 (MDT)<br />
<br />
::::::::I just hope I've understood the little we know about 4e as well as I think I do... Do you like how I did the spider? --[[User:Sam Kay|Sam Kay]] 08:05, 16 April 2008 (MDT)<br />
<br />
::::::::: Could you phone me I'd like to discuss something I'm a tad confused about, and the mount is good though when we have official rules for the spiders the mount should be reffered to as a Spider Mount instead of a monstrous spider [[User:ShadowyFigure|ShadowyFigure]] 08:07, 16 April 2008 (MDT)<br />
<br />
:::::::::: Do you think you could make a few second level powers for your spider rider as a geusstimate. As I hope to have you level up to level two for the final encounter. [[User:ShadowyFigure|ShadowyFigure]] 09:26, 16 April 2008 (MDT)<br />
<br />
::::::::::: !!! Renember second level powers are only utilitys [[User:ShadowyFigure|ShadowyFigure]] 14:11, 19 April 2008 (MDT)<br />
<br />
== 4e spider ==<br />
<br />
[http://www.enworld.org/showpost.php?p=4132623&postcount=3 Look here] Small Monstrous spider presented there. {{unsigned|ShadowyFigure|07:47, 16 April 2008}}<br />
<br />
:I don't need it. I already did a spider rider! It's spider is built from scratch. The spider rider gets some nice powers; one (I don't know how balanced it is) wraps up an enemy in spider skilk when you hit them (requires a followup attack), entangling them. Oh, and the charge ability (deadly charge) is a once per encounter thing, so no big problem. --[[User:Sam Kay|Sam Kay]] 04:02, 16 April 2008 (MDT)<br />
<br />
== SM ==<br />
<br />
First, Good Game Heretic good game.<br />
<br />
HQ<br />
<br />
Captain 110 Points<br />
w/ Combi-Plasma Gun, Artificer Armor, T Honors<br />
<br />
Elites<br />
<br />
Troop<br />
<br />
Tactical Squad 205 Points<br />
9 Space Marines w/ Las Cannon, Plasma Gun, Bolters x7 and Infiltrate<br />
Sergeant w/ Bolter and Infiltrate<br />
<br />
Tactical Squad 205 Points<br />
9 Space Marines w/ Las Cannon, Plasma Gun, Bolters x7 and Infiltrate<br />
Sergeant w/ Bolter and Infiltrate<br />
<br />
Scout Squad 90 Points<br />
4 Scouts w/ Sniper Rifles<br />
Sargent w/ Sniper Rifle <br />
<br />
Troop<br />
<br />
Fast Attack<br />
<br />
Assault Squad 250 Points<br />
9 Marines w/ Jump Pack, CC Weapon, Bolt Pistol <br />
Sergeant w/ T Honors, Power Fist<br />
<br />
Heavy Support<br />
<br />
Predator Destructor 125 Point<br />
w/ Las Cannons, Pintle Mounted Storm Bolter, Extra Armor<br />
<br />
TOTAL: 1000<br />
<br />
Just gotta buy me an extra box of tacticals, assaults, two plasma cannon sprues and maybe a new captain depends on what bitz i have left. [[User:ShadowyFigure|ShadowyFigure]] 11:25, 17 April 2008 (MDT)<br />
<br />
== Page Spreads ==<br />
<br />
[http://www.enworld.org/showthread.php?t=220268]<br />
<br />
Look at the images. The pages are way bigger now. Thats how they fit all the stuff in. [[User:ShadowyFigure|ShadowyFigure]] 17:10, 17 April 2008 (MDT)<br />
<br />
[http://www.enworld.org/showthread.php?t=224230 2 6th level Gnolls Vs Premade 4e characters]<br />
<br />
== POWER CURVE ==<br />
<br />
Seems that the power curve is good. Expect a hard encounter like the above one in our premade adventure. <br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 13:26, 19 April 2008 (MDT)<br />
<br />
== AMAZON ==<br />
<br />
This isn't the actually thing I wanted to message you about but [http://www.enworld.org/showpost.php?p=4186907&postcount=18 here] is a reply from a email sent to amazon asking about preorder delivery dates. Looks like we may not get the on the day what so ever no matter what postage we choose. I'm still ordering an extra anyway.[[User:ShadowyFigure|ShadowyFigure]] 17:06, 25 April 2008 (MDT)<br />
<br />
==Experimental 4e monster stat block==<br />
<br />
{| class="d20" align="center" width="50%"<br />
!align="left" colspan="2" |Orc Drudge<br><small>Medium Natural Humanoid</small> ||align="right" |Level 4 Minion<br><small>XP 44</small><br />
|- <br />
| align="left" colspan="3" |'''Initiative:''' +0 '''Senses:''' Perception +0; low-light vision<br> <br />
'''HP:''' 1; a missed attack never damages a minion.<!--'''Bloodied:'''--><br><br />
'''AC:''' 16 '''Fort:''' 15 '''Ref:''' 12 '''Will:''' 12<br><br />
'''Speed:''' 6 (8 while charging) <br />
|- class="even"<br />
| align="left" colspan="3" |<!--[[Image:Basic Melee.gif]], [[Image:Melee.gif]], [[Image:Ranged.gif]], [[Image:Close.gif]], [[Image:Area.gif]]--> [[Image:Basic Melee.gif]]'''Club''' (standard;at-will<!--[[Image:D6 (1).gif]], [[Image:D6 (2).gif]], [[Image:D6 (3).gif]], [[Image:D6 (4).gif]], [[Image:D6 (5).gif]], [[Image:D6 (6).gif]]-->)♦'''Weapon'''<br />
|- <br />
| align="left" colspan="3" | +9 vs. AC; 5 damage.<br />
|- class="even"<br />
<!--repeat as necassary--><br />
| align="left" colspan="3" |'''Alignment:''' Chaotic Evil '''Languages:''' Common, Giant<br><br />
|-class="even"<br />
| align="left" | '''Str:''' 16 (+3)<br>'''Con:''' 14 (+2) || align="left" | '''Dex:''' 10 (+0)<br>'''Int:''' 8 (-1) || align="left" |'''Wis:''' 10 (+0)<br>'''Cha:''' 9 (-1)<br />
|-<br />
| align="left" colspan="3" |'''Equipment:''' Hide Armor, Club<br />
|- <br />
|}<br />
<br />
Dice: [[Image:D6 (1).gif]], [[Image:D6 (2).gif]], [[Image:D6 (3).gif]], [[Image:D6 (4).gif]], [[Image:D6 (5).gif]], [[Image:D6 (6).gif]]<br><br />
Symbols: [[Image:Basic Melee.gif]], [[Image:Melee.gif]], [[Image:Ranged.gif]], [[Image:Close.gif]], [[Image:Area.gif]]<br />
<br />
== keep on the shadow fell ==<br />
<br />
http://www.giantitp.com/forums/showthread.php?t=80204 [[User:ShadowyFigure|ShadowyFigure]] 08:51, 12 May 2008 (MDT)<br />
<br />
== Dual Class Gesalt ==<br />
<br />
http://www.enworld.org/showthread.php?t=225268<br />
<br />
== Expert Advice ==<br />
<br />
I am creating a campaign and am borrowing a lot from Tolkien. However, I do not want my PCs to know. Can you please check on it (my campaign) and tell what is too obvious. Thanks. [[Simiran]]<br />
<br />
--[[User:Palantini|Palantini]] 23:53, 19 May 2008 (MDT)<br />
<br />
== Another stupid link. ==<br />
<br />
http://www.enworld.org/showthread.php?t=227100 [[User:ShadowyFigure|ShadowyFigure]] 04:06, 26 May 2008 (MDT)<br />
<br />
== Title Headers ==<br />
<br />
[[Image:Th Spider-Kind.png]]<br />
<br />
You would put this at the beggining of a Chapter.<br />
<br />
* Introduction<br />
* All About Spiderkind<br />
* Races<br />
* Classes<br />
* Feats<br />
* Powers<br />
* Equipment<br />
* Monsters<br />
* Campaigns<br />
<br />
These are the chapter headings. --[[User:Sam Kay|Sam Kay]] 07:37, 26 May 2008 (MDT)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this Barnstar for not just taking the initiative to set up the framework for 4th edition material, but, also, populating it with your own ideas. Thank you. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 21:28, 9 June 2008 (MDT)}}<br />
<br />
== Fell Beast ==<br />
<br />
Did a DnD search on the wiki =(. Turns out a fell beast already exists, undermining the purpose of a fell beast rider. Should I drop the whole thing? [[User:Palantini|Palantini]] 22:30, 11 June 2008 (MDT)<br />
<br />
== Demigod1 ==<br />
<br />
http://forums.gleemax.com/showthread.php?t=1052235<br />
<br />
== Aasimar ==<br />
<br />
Ok so, just wanted to ask if you could look over the Aasimar, changed alot of stuff on it. Its now not as weak as it was and more interesting. I know theirs grammr and spelling to do but if you could check for the wording of the rules for me that would be great. Talk Later [[User:ShadowyFigure|ShadowyFigure]] 03:53, 2 July 2008 (MDT)<br />
<br />
== Holiday ==<br />
<br />
I am going on holiday to france and will be back in two weeks. Au revoir! --[[User:Sam Kay|Sam Kay]] 06:30, 18 July 2008 (MDT)<br />
<br />
:Have a great trip! Have fun. --[[User:Green Dragon|Green Dragon]] 14:03, 18 July 2008 (MDT)<br />
<br />
::Enjoy! --[[User:Aarnott|Aarnott]] 20:59, 18 July 2008 (MDT)<br />
<br />
:::Thanks. I'm back, had a good holiday. --[[User:Sam Kay|Sam Kay]] 04:26, 3 August 2008 (MDT)<br />
<br />
== Clothen Master ==<br />
<br />
Hey i made a new 4e class called the clothen master and heard you are fairly familiar with 4e. I was hoping you could look over my class and maybe rate him or tell me what you think. Thanks --[[User:Shadow Dragon|Shadow Dragon]] 13:44, 15 August 2008 (MDT)<br />
<br />
== Admin Assistance ==<br />
Hello, I jumped the gun earlier and moved a page to its new home before realizing I hadn't been on the page I meant to move yet. If you could please delete [[Valgora]] so I can redirect correctly and not be a noob it would be much appreciated. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 13:44, 19 November 2008 (MST)<br />
<br />
== Drider race (4th) ==<br />
<br />
Dear Sam,<br />
<br />
I've been looking over your Drider entry for 4th edition classes, and think you did some things right, but some things were a little off in terms of balance. I cut down the ability score to just a DEX and CHA because just giving the choice of any of the three physical ability bonuses makes the class overpowered, and we have yet to see another race in 4th that gives you that choice. Also, it made more since for the web power to restrain the foe, because that is what the normal drider does, but having the playable one only last for one round seems like more than enough to balance it out since the monster version lasts until a successful saving throw, not to mention the less range and standard action makes it equal to the drow's Darkfire power. I also changed the size entry to Large (Long) because that's how it was in 3.5 for large creatures that only had the reach of a medium creature, and the medium (Large) entry you put was a little confusing. I hope you'll consider these suggestions, as they shall help to make the playable drider well balanced and understandable.<br />
<br />
Signed,<br />
Manawolf<br />
<br />
== Delete the Following Please ==<br />
<br />
As I explained to you earlier today these articles are abandoned by myself as they are either redundant or I just don't have the energy or time to complete them. Thanks.<br />
<br />
<s>Elder Scrolls: Oblivion (DnD Campaign Setting)</s><br />
<s>Elder Scrolls Source Book (DnD Campaign Setting)</s><br />
<s>Ainador: The 'Holy Lands' (DnD Campaign Setting)</s><br />
<s>Eiraer: Breaking the Peace (DnD Campaign Setting)</s><br />
<s>ShadowyFigure/Loot The Room 1</s><br />
<s>ShadowyFigure/Loot The Room 2</s><br />
<s>Heroes Tome (4e Sourcebook)</s><br />
<s>Loot The Room (4e Sourcebook)</s><br />
<br />
Thanks again. [[User:ShadowyFigure|ShadowyFigure]] 19:28, 28 November 2008 (MST)<br />
<br />
:Done. Let me know if you want any of it undeleting. --[[User:Sam Kay|Sam Kay]] 02:47, 29 November 2008 (MST)<br />
<br />
::I just deleted all the pages which link to those pages as well (save [[Heroic Races (Heroic Power Chapter)]] - what do you want done with that page?). If you want any of them restored I am sure [[User:Sam Kay|Sam Kay]] or I would be more then happy to help. --[[User:Green Dragon|Green Dragon]] 05:50, 29 November 2008 (MST)<br />
<br />
== Hmm very very early early planning of ideas. ==<br />
<br />
What is our setting based around, what is the theme to be more specific?<br />
<br />
I’ve given this some thought and I had a few ideas that we could add to, expand ect. My main idea was born from the idea of the chromatic and metallic dragon born with two individual forces The Chromatic Dragonborns Empire and the kingdom of the metallic Dragonborn at continuous rule over one area of the world, ye they aren’t the only ones, humans are continuously fighting more and more for trade routes and resources as they begin to dwindle, the fighting between Elves and Drow are not so much in the background and Dwarves spend there days trying to protect there dwindling mountain fortresses from fallen under capture by the Giants.<br />
<br />
Everyone is stuck in a war, with no clear allies, and plenty of villains and evil creatures stirring things up, the idea is that adventurers are essentially mercenaries, where the army are more specialized in tactical well planned assaults and battlefield fighting some fights are better fought my smaller groups and so people from all sorts of background are called upon, often known to be adventurers to be these efficient small groups.<br />
<br />
Some of the wars aren’t even so open sure the Dragonborn are continuously leading assault against one another and the Drow and Elves are at each others throats over and underground but the wars between the humans are more discrete, often no actual men from the army will be used to take over resources but instead “Bandits” swords for hire and thugs will do the dirty work of the human leaders.<br />
<br />
I don’t know but it could turn out really awesome.<br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 14:27, 7 December 2008 (MST)<br />
<br />
== Nomination ==<br />
Hello, I've recently opened up a Request for Adminship for myself at [[Requests for Adminship/Hooper]], and as an admin yourself, would greatly appreciate your input, suggestions, thoughts, or general comments. Thanks.<br />
<br />
== Featured Articles==<br />
I was wondering if you knew who (if any one set person) had the authority to update our featured article on the main page. Its been static for quite a while and we've got a few nominated that seem to have a majority for FA status. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:42, 24 December 2008 (MST)<br />
<br />
:[[User:Green Dragon|Green Dragon]] does. I have already asked him to look at my [[Elf, Variant (4e Race)|variant elf]] article, as I believe it to be ready to be FA, so I am just waiting to see his reply. You could ask him about featuring a new article if you want to hurry the process up. --[[User:Sam Kay|Sam Kay]] 08:52, 24 December 2008 (MST)<br />
<br />
::Ah, np. I just think we should set time limits for FAs so our mainpage doesn't appear static to occasional users. Thanks. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:54, 24 December 2008 (MST)<br />
<br />
:::So if there isn't a new FA ready by the end of each month we recycle an old FA? --[[User:Sam Kay|Sam Kay]] 08:56, 24 December 2008 (MST)<br />
<br />
::::I'm not sure. Do we have a category or template that marks our old FAs, and how old are they? I think with community effort we would be able to have one ready each month. Maybe make a taskforce of a couple users to help make sure we do. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 09:04, 24 December 2008 (MST)<br />
<br />
:::::On the main page, in the featured article section, there is a link ([[Featured Articles|all featured articles]]). They are there. As for how old they are; they are pre 4th ed (apart from the living dead one). --[[User:Sam Kay|Sam Kay]] 09:08, 24 December 2008 (MST)<br />
<br />
==Arcane/Arachane==<br />
I was working on creating the pages for most wanted categories and noticed the "4e Arachane Power" category. At first I thought this was a mistake and meant to be arcane so I began to change a few. Then I noticed they were all made by you and alot had to do with spiders, so maybe it was legit. Is Arachane the right way you wanted that spelled? If so I'll undo the few I changed. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:51, 29 December 2008 (MST)<br />
<br />
:The correct spelling is "Arachane", not "arcane". See [[Arachonomican; the Book of Spiderkind (4e Sourcebook)|the arachonomican]]. --[[User:Sam Kay|Sam Kay]] 10:49, 29 December 2008 (MST)<br />
<br />
::I've just reverted the "arcane" to "arachane" changes; the pages should now be under the correct category. --[[User:Sam Kay|Sam Kay]] 11:04, 29 December 2008 (MST)<br />
<br />
==Children of Tulkas Bloodline==<br />
<br />
Hey Sam, I'd love to hear your thoughts on a bloodline I've created for my Eastern Middle-Earth setting. [[Children of Tulkas (DnD Bloodline)]]<br />
<br />
== TAVERN ==<br />
<br />
tavern[[User:79.68.180.108|79.68.180.108]] 15:32, 7 February 2009 (MST)<br />
<br />
== You have a convert--I like spiders now. ==<br />
<br />
My word-processing program isn't MicrosoftWord, so I may have trouble printing out the final-version PDF unless I do it at work--but I want it! I admire the effort you've put into creating this sourcebook, and hope you have enjoyed creating it as I've had reading it.<br />
[[User:Wintersolace|Wintersolace]] 21:11, 27 February 2009 (MST)<br />
<br />
:Thanks! I have enjoyed creating it, though it is really tiring. It should be completed by later today (possibly tomorrow), though the document will take longer. --[[User:Sam Kay|Sam Kay]] 10:15, 28 February 2009 (MST)<br />
<br />
::Just out of interest... What parts of the sourcebook converted you to liking spiders? --[[User:Sam Kay|Sam Kay]] 11:23, 28 February 2009 (MST)<br />
<br />
Well, except for real-life spiders and the Driders, which I think are terrifying to look at and even think about--ack. I lost my train of thought. Anyway, your care and determination for your project shows, and so it allows the (un)natural charm of the Spydrics and Drow to shine through. I don't get to play D&D very often, and frankly am quite bad at it on anything but a theoretical level (creating characters, backstories, etc.), but I'm anticipating with glee playing my first Spydric. I really dig the Spydrics, but can't decide which class to start with. PH2 will only serve to make the choice more difficult, I suppose.[[User:Wintersolace|Wintersolace]] 16:21, 28 February 2009 (MST)<br />
<br />
== Deletion and discussion pages. ==<br />
<br />
Please actually see and make a note on the discussion page of such a hot topic as [[Hunted (DnD Flaw)]] before removing delete templates willy-nilly. Thanks. [[User:Surgo|Surgo]] 09:22, 11 March 2009 (MDT) <br />
<br />
:To respond to an unsaid comment that I'm sure you or someone else is thinking: The reason it has the delete template is twofold. First, I honestly believe that it is unfixable. Should someone do the impossible and make it work mechanically, the delete template could surely be removed. Secondly, the only way it gets any attention in the first place is with the template. [[User:Surgo|Surgo]] 09:55, 11 March 2009 (MDT)<br />
<br />
::Ok. I'm just glad work is going into it so it can be fixed. --[[User:Sam Kay|Sam Kay]] 14:38, 11 March 2009 (MDT)<br />
<br />
== 4e Classes ==<br />
<br />
I'm a bit new to what is and isn't allowed to be published to the wiki in terms of published information from WOTC. Is there a reason why there are is no 4e SRD information on 4e classes, races, etc?<br />
<br />
:I was in the neighborhood, and thought I'd drop by to answer. Nothing from any published WotC books can be put on this site. Variant of things can be made, but they must be identifiably homebrewed, and not just copy-pasted from a 4e sourcebook in anyway. The reason there isn't a 4e SRD is because WotC hasn't realeased any 4e content under the OGL, so none of the 4e content is OGC. Hope that helps. -[[User:Valentine the Rogue|Valentine the Rogue]] 22:59, 1 April 2009 (MDT)<br />
<br />
::That explains it. I'll have to wait for them to publish that stuff under a license that allows publishing here. I've got it all wiki'd up on my personal D&D group's private wiki so migration would be pretty easy. Thanks for the response. [[User:Lacitpo|Lacitpo]] 00:09, 3 April 2009 (MDT)<br />
<br />
::: There never going to release stuff under OGL as they have a new liscence now for 4e. 05:42, 3 April 2009 (MDT)<br />
<br />
== Drider ==<br />
<br />
Ok i understand im sorry but wouldnt it make more sense to have them get a bonus to intimidate and not stealth. {{Unsigned|Treehugger|10:33, 4 April 2009 (MDT)}}<br />
<br />
:It would, but I don't think it would be balanced for it to have both ''and'' four languages. --[[User:Sam Kay|Sam Kay]] 10:37, 4 April 2009 (MDT)<br />
<br />
== AdminBadge ==<br />
<br />
I'd like to label you as an admin with the <s><nowiki>[[Template:AdminBadge]]</nowiki></s> on your user page. If you have a reason you don't think you should have the badge or you don't think the badge is a good idea, please discuss it on the badge's [[Template talk:AdminBadge|discussion]]. -[[User:Valentine the Rogue|Valentine the Rogue]] 16:07, 11 April 2009 (MDT)<br />
<br />
== Recent Deletions ==<br />
<br />
I swear I did not mean the recent deletion of Category:British Users like that. I just wanted to make it work within [[:Category:Classifieds]] and did not want to spend the time to fix it (so I thought if I added [[Template:Delete]] to it then you would take the time to fix it). However I did end up spending the time to fix it in any case, and I am sorry if you got confused or something. --[[User:Green Dragon|Green Dragon]] 06:57, 19 April 2009 (MDT)<br />
<br />
== Important Message ==<br />
<br />
I have thigns to talk to you about the direction of the campaign setting, do not post any other things on the wiki yet until we have spoken. [[User:ShadowyFigure|ShadowyFigure]] 14:20, 20 April 2009 (MDT)<br />
<br />
== Regarding Balance ==<br />
<br />
Yesterday, on the phone we talked about the Swordmage and the Sorcerer. I've noticed you seem to want to make alot of class feature variant instead of actually using a function already built in to D&D 4th Edition designed to allow slight customizations such as the ones you wanted. You want to be able to wield a sword as a Sorcerer, heck any arcane class. And this could easily be done with a feat instead of class feature variants.<br />
<br />
For example,<br />
<br />
====Arcane Blade Implement====<br />
<br />
'''Prerequisites:''' ''Arcane'' Class<br><br />
'''Benefit:''' Choose one heavy or light blade weapon. You may use this weapon as an implement for you arcane powers.<br />
<br />
Not everything has to be occomplished with class feature variants. <br />
<br />
I will be busy next few days, so won't availble on the phone, but will try get the drow file to you asap. Also I was wandering fi possible could you convert my dragonborn file into wiki, I;ve been so bsuy revising lately and I suck with wiki code as it is, it would speed up the process of getting things up on the wiki to be balanced for AoW setting. [[User:ShadowyFigure|ShadowyFigure]] 17:24, 20 April 2009 (MDT)<br />
<br />
:I had actually considered that option- but I didn't like the fact that it would take three feats... A proficiency feat, a [new] feat to allow blades as implements, and a variant of sorcerous blade channeling. That said, I don't think it would take three feats- as "arcane blade implement" would probably need proficiency to be worth taking, and there are several feats that grant proficiency ''and'' another benefit, we might be able to get away with both proficiency and implementyness... so long as we are careful. I've just attempted it myself- [[Arcane Blade Implement (4e Feat)|here]]. I've put both our names on it. Have a look to see if you think it works. --[[User:Sam Kay|Sam Kay]] 10:02, 25 April 2009 (MDT)<br />
<br />
== Spiderspeak ==<br />
<br />
Hey, I was just looking over the spider rider class for 4th edition, and I noticed that the spider mount can speak any languages that you can... I just though, wouldn't it make more sense if they could only speak spydric, and use the rider as a mouthpiece to speak other languages? I mean, its already been stated that the rider and spider share an empathic/telepathic bond, so wouldn't this possibly add to the overall creepiness and realism of the class? It just seems like it would be very awkward if not impossible for a theraphosid to speak, say, elven with its inhuman mouthparts. Kthx. --[[User:Redgaia|Redgaia]] 13:25, 24 April 2009 (GMT)<br />
<br />
:You have a good point, but I'm going to leave it as it is for several reasons:<br />
:* You could already do what you are suggesting... the class feature doesn't prevent it.<br />
:* It's also creepy for the spider to speak common. Look at Aragog from ''Harry Potter and the Chamber of Secrets'' and the spiders from ''The Hobbit''.<br />
:* It is a ''magical'' spider (or "arachanically" enhanced spider), so strange things like the ability to speak make sense.<br />
:* I'm personally a fan of spiders that can speak- it gives a kind of humanity to an otherwise inhuman creature, and, when you consider good riders, the spider may need some humanity.<br />
:* It allows the spider to join in on conversations, which, when used for the first time, can make the other characters quite shocked.<br />
:Essentially, there are many ways to play the class feature- you could do what you suggest, and ignore the spider's ability to speak common, etc., or you could allow the spider to speak, using an "Aragog" voice for its speach (or even recording some of the "Aragog" lines on a dictaphone to be played in the game), or play it in any number of ways- by leaving it I encourage diversity in a class that is difficult to roleplay in diverse ways. But anyway, thanks for pointing that out; it was an aspect to the spider rider I had not yet considered; the possibility of using the spider's speach to roleplay the class differently. --[[User:Sam Kay|Sam Kay]] 09:16, 25 April 2009 (MDT)<br />
<br />
== Sauce ==<br />
<br />
http://forums.gleemax.com/showthread.php?t=1165944<br />
<br />
== Nacatl Leonin ==<br />
<br />
I believe Arshan272 may have hijacked someones creation. He has edited and moved Hanzo187's "Lion-Men" to [[Nacatl Leonin (4e Race)|Nacatl Leonin]]. Could you please look into this, as I believe he may be planning to do more as he builds his various 4e Classes. -- [[User:Sepsis|Sepsis]] 08:55, 3 May 2009 (MDT)<br />
<br />
:He'd made the same changes earlier (and I reverted them)! I have looked into it, and I agree with you- I think he has hijacked the page. I have reverted the edits, and asked him to ask the authors of articles before making more such changes. Thanks for thge heads-up! --[[User:Sam Kay|Sam Kay]] 14:25, 3 May 2009 (MDT)<br />
<br />
== Channel Arcanity SPontaneous Wizardry. ==<br />
<br />
http://www.critical-hits.com/2009/04/30/new-4e-house-rule-channel-arcanity/<br />
<br />
Happy Birthday yopu sexy dice fiend [[User:ShadowyFigure|ShadowyFigure]] 10:41, 6 May 2009 (MDT)<br />
<br />
== Eragon Elves ==<br />
<br />
I would like to know more about your theory about the elves in Eragon. I have read the books, and have a couple of my own.<br />
<br />
Please send any info to ianmb618@yahoo.com<br />
<br />
An American LotR "Fan"atic<br />
<br />
== 4th Edition, Custom Weapons. Point Buy system. ==<br />
<br />
http://forums.gleemax.com/showthread.php?p=18599956#post18599956<br />
<br />
Tried it out and this is balanced and works [[User:ShadowyFigure|ShadowyFigure]] 07:44, 19 May 2009 (MDT)<br />
<br />
== Spellcasting Roll ==<br />
<br />
Salutations! How has your system for a spellcasting roll worked out? I've been considering adding one to my houserules and my initial idea is almost identical to yours, even including a system of trading spell slots for counterspells. One thing I am considering doing is granting low-level players a few extra spells to compensate for missed rolls. --R<br />
<br />
:On the whole, I have found that it works quite well, especially when combined with spell points. --[[User:Sam Kay|Sam Kay]] 07:04, 30 May 2009 (MDT)<br />
<br />
== So... Coool ==<br />
<br />
http://www.gametrailers.com/player/49936.html [[User:ShadowyFigure|ShadowyFigure]] 13:43, 2 June 2009 (MDT)<br />
<br />
== Hey again... ==<br />
<br />
Sorry to bother you constantly about little things, but there seems to be a serious deficiency in spider feats for certain families of spiderkind, particularly Ctenidae, the wandering spiders.<br />
Could you possibly design a few more, because most of the feats are completely centred on Theraphosidae, Lycosidae and Salticidae. Can we have some to show the agressiveness and power of these spiders? Maybe more poison based attacks to reflect the most famous family of Ctenidae, the genus Phoneutria, which contains the brazillian wandering spider. Its one of the world's most dangerous spiders, purely because of its strong poison and willingness to attack creatures far larger than itself, and currently it's stuck with increased tremorsense... and thats all...<br />
<br />
I wouldn't nag like this, but my next character is going to be a spider rider, and from the background I've formulated, she would have to ride some form of wolf spider or wandering spider for roleplay purposes, which are both pretty much devoid of feats (one each I think, when Theraphosa have four)<br />
(Edit:Essentially, make Ctenidae a viable option for a brutal rider. Hell, I'll make the feats myself if you don't have the time and give me permission, once my exams are over. I'm thinking a cumulative ongoing poison damage for spider's bite attack, or some kind of frenzy like power, attacking very fast, etc.)--[[User:Redgaia|Redgaia]] 22:23, 03 June 2009 (GMT)<br />
<br />
:Ctenidae feats come under Lycosidae (lycosidae is the super family). The Ctenidae feat you are thinking of is a Ctenizidae feat (I actually spelt the name wrong, so that's actually my fault. oops.)&mdash; that's trapdoor spiders. AS for lycosidae; there are actually four lycosidae feats (that's wolf spiders; it also encompasses Ctenidae, such as the brazillian wandering spider). For wolf spiders and wandering spiders, you have the following feats: [[Lycosidae Aspect (4e Feat)|Lycosidae Aspect]], [[Lycosid Speed (4e Feat)|Lycosid Speed]], [[Lycosid Precision (4e Feat)|Lycosid Precision]] and [[Perfect Accuracy (4e Feat)|Perfect Accuracy]]. Feel free to make more yourself, if you want.<br />
:Good luck on the spider rider, and let me know how it turns out. May the great web entangle your prey. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 02:40, 4 June 2009 (MDT)<br />
:: You misses out a bit Sam, it may the great web entangle your prey, and impregnate them with spider so they explode! [[User:ShadowyFigure|ShadowyFigure]] 03:10, 4 June 2009 (MDT)<br />
<br />
:::You're right, I misread it as ctenidae, and yes, I may make something for the Lycosids, tell me what you ythink when I get <br />
round to it.--[[User:Redgaia|Redgaia]] 13:12, 04 June 2009 (GMT)<br />
<br />
::::No, you didn't misread it as such... I mispelt it (I missed out the "zi")-- "I actually spelt the name wrong, so that's actually my fault. oops." --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 07:48, 4 June 2009 (MDT)<br />
<br />
== Request for race conversion ==<br />
<br />
This is from Eiji's talk page.<br />
<br />
Hey Eiji, I was wondering if you were planning on making plushies 4e. there would need to be some serious reworking of it but i love the idea of them. I would really like just at least the race, and the Go boom as an encounter power. [[User:Master K|Master K]] 16:51, 8 April 2009 (MDT)<br />
<br />
:As is, I am not a 4e player. However, if someone with the know how wishes to, I give you permission to translate them into 4e mechanics. Hee hee hee. -- [[User:Eiji|Eiji]] 19:54, 8 April 2009 (MDT)<br />
<br />
::I am not too good at it and i will give it a try, is this an invatation to anyone or just me? [[User:Master K|Master K]] 19:58, 8 April 2009 (MDT)<br />
<br />
:::Anyone. Know any 4e gurus? -- [[User:Eiji|Eiji]] 21:37, 8 April 2009 (MDT)<br />
<br />
:::: [[User:Sepsis|Sepsis]] or [[User:Sam Kay|Sam Kay]], both made 4e featured article. Maybe they want to help. --[[User:Lord Dhazriel|Lord Dhazriel]] 22:18, 8 April 2009 (MDT)<br />
<br />
So I was going to ask you if you could look at converting Plushies to 4e? They would have to be a lot more simple than they are for 3.5. Preferably with +2 to Dex and Int, and a "Go Boom" racial encounter power. Look at [[Eijilund_Plushies_(DnD_Race)|Plushies(Race)]] please and tell me if you would be kind enough to do this for me. I would like to ask both of you to try to make it, and then then whoever takes the offer can make it.[[User:Master K|Master K]] 21:23, 5 July 2009 (MDT)<br />
<br />
:I'll have a look when I get time. If I do convert them, as the plushies are [[User:Eiji|Eiji]]'s creation, I'll put the 4e version under both mine and [[User:Eiji|Eiji's]] names. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:42, 6 July 2009 (MDT)<br />
<br />
::Actually, it looks like a conversion will be easy. I'll give it a try when I have some time. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:47, 6 July 2009 (MDT)<br />
<br />
:::Cool...I'll leave them to you. -- [[User:Sepsis|Sepsis]] 13:54, 6 July 2009 (MDT)<br />
<br />
::::I'll send you a MOI as soon as I have the racial traits finished so that you can have a look. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 15:01, 6 July 2009 (MDT)<br />
<br />
:::::Thanks a ton.[[User:Master K|Master K]] 19:08, 6 July 2009 (MDT)<br />
<br />
::::::Had a go at conversion. Look [[Eijilund Plushies (4e Race)|here]]. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 07:43, 7 July 2009 (MDT)<br />
<br />
:::::::Again, thanks a ton.[[User:Master K|Master K]] 16:13, 7 July 2009 (MDT)<br />
<br />
== Request for Arachonomicon ==<br />
<br />
You wouldn't happen to have the Arachonomicon in PDF form, would you? I am completely enamored by your work and would love to be able to use this information wherever I can. I only have an internet connection in my own home and my friends will not allow me to access their own secure networks so I can't access it there. {{unsigned|RanesErrantis}}<br />
<br />
:The document form of the arachonomicon is currently incomplete... but I will let you know when it is finished. In the mean time, it is possible to save and/or print out the pages from this site. On a different note, thanks for letting me know you like it. I really enjoyed working on it and I am really pleased that it is not just me that likes it! --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 14:50, 19 July 2009 (MDT)<br />
<br />
== Quick tips and pointers? ==<br />
<br />
Hey Sam Kay,<br />
<br />
I'm a relative newb to the wiki who enjoys influencing PCs into doing things my way without becoming an "unofficial DM", and so I thought that the best thing to do would be to create playable races and see how players like them. However, I'm about to try and make my first 4e class; I have all of the basics down, but I'm a little intimidated about creating all the powers. Do you have any pointers and/or tips that you could pass onto a rookie?<br />
<br />
I don't know when you get on (or if you get on anymore for that matter), and I have no idea if I'm doing this right, but if and/or when you get this message, just send something back to me. --[[User:Yazdaeth|Yazdaeth]] 19:59, 15 August 2009 (MDT)<br />
<br />
:Power creation can be a long, slow and (at times) tedious process (not to put you off), but it is definately worth it for those cool hombrew classes (yay, homebrew!) If you are ''absolutely'' commited to finishing you class complete with new powers, I can offer you several pointers:<br />
:* '''Start Small:''' Build only the minimum number of powers you can get away with... that is three or four per level, and possibly two per level at epic.<br />
:* '''Keep a PHB Handy:''' When you make a power, compare it to a similar power of the same level (and the level below and above of its type, so 1st and 7th for 3rd level encounters) from a class of the same role. This helps to keep the balance more-or-less okay.<br />
:* '''Trust Your Instincts:''' Try not to get bogged down with minute balance at first. If something looks more or less okay, it's probably fine. If your not sure, move on and go back to it, leaving a message for me or someone else ([[User:Sepsis|Sepsis]] is good for 4e).<br />
:* '''If All Else Fails... Adapt!:''' Yes, this one is slightly cheaty (just a bit), but if you wany a power to do something, find similar effects in other powers of the same level and modifiy or adapt them for your class.<br />
:Alternatively, you could completely forgo power creation. A possible way to do this is find a similar official class, and grant your class access to its power list (so, if you want an elven style swordmaster, you could create a class, and give it access to fighter powers, with the adaption that the swordmaster uses Dexterity instead of Strength and Charisma instead of Wisdom). The class would then be a "variant" of the official class, just make sure that it's class features are significantlt different to the class you give it powers from (so, in the earlier example, the swordmaster could defend its allies by moving to intercept it's foes rather than opportunity attacking them to the ground).<br />
:You can always ask me if you are stuck on anything, and/or go and look at my 4e classes for pointers (the [[Spider Rider (4e Class)|Spider Rider]] and the [[Arachnomancer (4e Class)|Arachnomancer]]). The second of the two is, in actual fact, an example of the second method of class creation. It is effectively a wizard variant for spidery characters. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 15:17, 16 August 2009 (MDT)</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Hero%27s_Dance_(4e_Power)&diff=403334Hero's Dance (4e Power)2009-08-12T11:33:58Z<p>Sam Kay: New page: {{Author |author_name=Sam Kay |date_created=2009/08/12 |status=Complete |isnotuser=no }} {{4e Class Power |name=Hero's Dance |usage=Daily |flavor=Your dance recalls the deeds of ancient he...</p>
<hr />
<div>{{Author<br />
|author_name=Sam Kay<br />
|date_created=2009/08/12<br />
|status=Complete<br />
|isnotuser=no<br />
}}<br />
{{4e Class Power<br />
|name=Hero's Dance<br />
|usage=Daily<br />
|flavor=Your dance recalls the deeds of ancient heroes and inspires your allies to keep fighting.<br />
|class=Songweaver<br />
|type=Attack<br />
|level=1<br />
|keyword1=Arcane<br />
|keyword2=Healing<br />
|keyword3=Weapon<br />
|actiontype=Standard Action<br />
|range=Melee<br />
|rangemod=weapon<br />
|target=One, two or three creatures<br />
|attack=Charisma<br />
|defense=AC<br />
|attackextra=three attacks<br />
|hit=1[W] + Charisma modifier damage.<br />
|effect=Allies within 3 squares of you regain 5 hit points. If you hit with at least one attack, allies within 3 squares of you gain a +1 power bonus to all defenses until the end of your next turn.<br />
}}</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Melody_of_Hope_(4e_Power)&diff=403333Melody of Hope (4e Power)2009-08-12T11:24:16Z<p>Sam Kay: </p>
<hr />
<div>{{Author<br />
|author_name=Sam Kay<br />
|date_created=2009/08/12<br />
|status=Complete<br />
|isnotuser=no<br />
}}<br />
{{4e Class Power<br />
|name=Melody of Hope<br />
|usage=Daily<br />
|flavor=You weave notes into your song that bring hope to your allies and fear to your enemies.<br />
|class=Songweaver<br />
|type=Attack<br />
|level=1<br />
|keyword1=Arcane<br />
|keyword2=Healing<br />
|keyword3=Psychic<br />
|keyword4=Implement<br />
|actiontype=Standard Action<br />
|range=Close<br />
|rangemod=burst 3<br />
|target=Each enemy in burst<br />
|attack=Charisma<br />
|defense=Will<br />
|hit=1d6 + Charisma modifier psychic damage.<br />
|effect=You and all allies in burst regain 5 hit points, and your healing powers restore +5 hit points until the end of the encounter.<br />
}}</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Melody_of_Hope_(4e_Power)&diff=403332Melody of Hope (4e Power)2009-08-12T11:24:01Z<p>Sam Kay: New page: {{Author |author_name=Sam Kay |date_created=2009/08/12 |status=Complete |isnotuser=no }} {{4e Class Power |name=Melody of Hope |usage=Daily |flavor=You weave notes into your song that brin...</p>
<hr />
<div>{{Author<br />
|author_name=Sam Kay<br />
|date_created=2009/08/12<br />
|status=Complete<br />
|isnotuser=no<br />
}}<br />
{{4e Class Power<br />
|name=Melody of Hope<br />
|usage=Daily<br />
|flavor=You weave notes into your song that bring hope to your allies and fear to your enemies.<br />
|class=Songweaver<br />
|type=Attack<br />
|level=1<br />
|keyword1=Arcane<br />
|keyword2=Healing<br />
|keyword3=Psychic<br />
|keyword4=Implememt<br />
|actiontype=Standard Action<br />
|range=Close<br />
|rangemod=burst 3<br />
|target=Each enemy in burst<br />
|attack=Charisma<br />
|defense=Will<br />
|hit=1d6 + Charisma modifier psychic damage.<br />
|effect=You and all allies in burst regain 5 hit points, and your healing powers restore +5 hit points until the end of the encounter.<br />
}}</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Template:4e_Power&diff=403327Template:4e Power2009-08-12T11:09:53Z<p>Sam Kay: </p>
<hr />
<div><includeonly><br />
{| style="line-height: 1.25em; width:600px; border: 2px solid" cellspacing="0" cellpadding="0"<br />
{{4e Power/Row<br />
|rowstyle={{#switch: {{{usage}}}<br />
|At-Will=color: #fdf9d3; background-color: #598d60;<br />
|Encounter=color: #fdf9d3; background-color: #80152E;<br />
|Daily=color: #fdf9d3; background-color: #3D4040;<br />
|color: #fdf9d3; background-color: #FF00FF;<br />
}}<br />
|padding=0.625em 0.625em 0.0625em<br />
|style-left=text-align: left; font-size: 1.25em;<br />
|left='''{{{name}}}'''<br />
|style-right=text-align: right;<br />
|right={{#switch: {{{owner}}}<br />
|Base Class={{{class}}} {{#if:{{{pact|}}}|({{{pact}}} Pact)}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
|Class Feature={{{class}}} {{#if:{{{type2|}}}|{{{type2}}}|Class Feature}}<br />
|Paragon Class={{{class}}} {{#if:{{{pact|}}}|({{{pact}}} Pact)}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
|Feat=Feat Power<br />
|Race={{{class}}} Racial Power<br />
|Epic Destiny={{{class}}} {{#if:{{{pact|}}}|({{{pact}}} Pact)}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
|{{{class}}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
}}<br />
}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|padding=0.0625em 0.625em 0.0625em 0.625em <br />
|content=''{{{flavor}}}''<br />
}}{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''[[4e Power Usage::{{{usage}}}]]'''{{#if:{{{keyword1|}}}| &nbsp;[[Image:Star.gif]] {{{keyword1}}}}}{{#if:{{{keyword2|}}}|, {{{keyword2}}}}}{{#if:{{{keyword3|}}}|, {{{keyword3}}}}}{{#if:{{{keyword4|}}}|, {{{keyword4}}}}}{{#if:{{{keyword5|}}}|, {{{keyword5}}}}}<br />
}}{{#if: {{{special1|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special1}}}<br />
}}<br />
}}{{4e Power/Row<br />
|style-left=text-indent: -0.625em; width: 9.5em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|left='''[[4e Power Action Type::{{{actiontype}}}]]'''<br />
|right='''{{{range}}}''' {{{rangemod|}}}<br />
}}{{#ifeq: {{{actiontype}}}|Immediate Reaction<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Trigger:''' {{{trigger}}}<br />
}}<br />
}}{{#ifeq: {{{actiontype}}}|Immediate Interrupt<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Trigger:''' {{{trigger}}}<br />
}}<br />
}}{{#if: {{{prerequisite|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Prerequisite:''' {{{prerequisite}}}<br />
}}<br />
}}{{#if: {{{requirement|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Requirement:''' {{{requirement}}}<br />
}}<br />
}}{{#if: {{{special2|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special2}}}<br />
}}<br />
}}{{#if: {{{target|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''{{#if: {{{secondarytarget|}}}|Primary}} Target:''' {{{target}}}<br />
}}<br />
}}{{#if: {{{special3|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special3}}}<br />
}}<br />
}}{{#if: {{{attack|}}}|{{#ifeq: {{{type}}}|Attack<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Attack:''' {{{attack}}} Vs. {{{defense}}}{{#if: {{{attackextra|}}}|, {{{attackextra}}}.}}<br />
}}{{#if: {{{special4|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special4}}}<br />
}}}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Hit:''' {{{hit}}}<br />
}}{{#if: {{{miss|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Miss:''' {{{miss}}}<br />
}}<br />
}}{{#if: {{{weapon1|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon1}}}<br />
}}<br />
}}<br />
}}{{#if: {{{special5|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special5}}}<br />
}}<br />
}}{{#if: {{{secondarytarget|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Secondary Target:''' {{{secondarytarget}}}<br />
}}<br />
}}{{#if: {{{secondaryattack|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Secondary Attack:''' {{{secondaryattack}}} Vs. {{{secondarydefense}}}. {{#if: {{{secondaryattackextra|}}} |{{{secondaryattackextra}}}. }}<br />
}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Hit:''' {{{secondaryhit}}}<br />
}}{{#if: {{{secondarymiss|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Miss:''' {{{secondarymiss}}}<br />
}}<br />
}}{{#if: {{{weapon2|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon2}}}<br />
}}<br />
}}<br />
}}{{#if: {{{tertiarytarget|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Tertiary Target:''' {{{tertiarytarget}}}<br />
}}<br />
}}{{#if: {{{tertiaryattack|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Tertiary Attack:''' {{{tertiaryattack}}} Vs. {{{tertiarydefense}}}. {{#if: {{{tertiaryattackextra|}}} |{{{tertiaryattackextra}}}. }}<br />
}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Hit:''' {{{tertiaryhit}}}<br />
}}{{#if: {{{tertiarymiss|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Miss:''' {{{tertiarymiss}}}<br />
}}<br />
}}{{#if: {{{weapon3|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon3}}}<br />
}}<br />
}}<br />
}}}}{{#ifeq: {{{type}}}|Utility<br />
|{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Effect:''' {{{effect}}}<br />
}}<br />
|{{#if: {{{effect|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Effect:''' {{{effect}}}<br />
}}<br />
}}{{#if: {{{weapon4|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon4}}}<br />
}}<br />
}}<br />
}}{{#if: {{{extra|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content={{{extra}}}<br />
}}<br />
}}{{#if: {{{sustain|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Sustain [[4e Sustain Action Type::{{{sustainaction}}}]]:''' {{{sustain}}}<br />
}}<br />
}}{{#if: {{{buildoption|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''{{{buildoption}}}:''' {{{buildinfo}}}<br />
}}<br />
}}{{#if: {{{special|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special}}}<br />
}}}}<br />
|}{{#switch: {{{owner}}}<br />
|Base Class=<br><br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Powers{{!}}Powers]] &rarr; [[{{{class}}} Powers (4e Power List)<br />
{{!}}{{{class}}} Powers]]<br />
|Paragon Class=<br />
|Feat=<br />
|Class Feature=<br />
|Epic Destiny=<br />
|Race=<br />
|<br><br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Powers{{!}}Powers]] &rarr; [[{{{class}}} Powers (4e Power List){{!}}{{{class}}} Powers]]<br />
}}{{#switch: {{{owner}}}<br />
|Base Class=[[category:4e]]<br />
[[category:User]][[category:4e Power]]<br />
[[category:4e {{{class}}} Power]]<br />
[[category:4e Level {{{level}}} Power]]<br />
[[category:4e {{{usage}}} Power]]<br />
[[category:4e {{{type}}} Power]]<br />
[[category:4e {{{keyword1}}} Power]]<br />
[[category:4e Power]]<br />
|Paragon Class=<br />
|Feat=<br />
|Class Feature=<br />
|Epic Destiny=<br />
|Race=<br />
|[[category:4e]]<br />
[[category:User]][[category:4e Power]]<br />
[[category:4e {{{class}}} Power]]<br />
[[category:4e Level {{{level}}} Power]]<br />
[[category:4e {{{usage}}} Power]]<br />
[[category:4e {{{type}}} Power]]<br />
[[category:4e {{{keyword1}}} Power]]<br />
[[category:4e Power]]<br />
}}<br />
</includeonly><br />
<noinclude><br />
==Using this Template==<br />
<pre><br />
{{4e Power<br />
|name=The name of the power<br />
|owner=Base Class, Class Feature, Paragon Class, Feat, Race, or Epic Destiny<br />
|class=The name of the class this belongs to. Delete this if this is a racial power.<br />
|pact=The pact this power is from. If this power is not part of a pact, delete this.<br />
|type=The type of this power (Utility, Attack, etc.).<br />
|level=The level of this power<br />
|usage=At-Will, Encounter, or Daily<br />
|flavor=The flavor text for this power<br />
|keyword1=Keywords for this power. Delete the parameters that are not used.<br />
|keyword2=<br />
|keyword3=<br />
|keyword4=<br />
|keyword5=<br />
|actiontype=Immediate Reaction, Immediate Interrupt, etc.<br />
|trigger=The trigger for the power. Delete if it isn't used.<br />
|range=Ranged, Close Burst, Melee, etc.<br />
|rangemod=The range in squares this attack has. Delete if this attack does not have a range.<br />
|prerequisite=Prerequisites to use this attack. Delete if it isn't used.<br />
|requirement=Requirements to use this attack. Delete if it isn't used.<br />
|target=Primary target for the power. Delete if it isn't used.<br />
|attack=Attack stat against the primary target. Delete if it isn't used.<br />
|attackextra=<br />
|defense=Defense stat for the primary target. Delete if it isn't used.<br />
|hit=What to do when the primary attack hits.<br />
|miss=What to do when the primary attack misses. Delete if it isn't used.<br />
|secondarytarget=Secondary target for the power. Delete if it isn't used.<br />
|secondaryattack=Attack stat against the secondary target. Delete if it isn't used.<br />
|secondaryattackextra=<br />
|secondarydefense=Defense stat for the secondary target. Delete if it isn't used.<br />
|secondaryhit=What to do when the secondary attack hits.<br />
|secondarymiss=What to do when the secondary attack misses. Delete if it isn't used.<br />
|tertiarytarget=Tertiary target for the power. Delete if it isn't used.<br />
|tertiaryattack=Attack stat against the tertiary target. Delete if it isn't used.<br />
|tertiaryattackextra=<br />
|tertiarydefense=Defense stat for the tertiary target. Delete if it isn't used.<br />
|tertiaryhit=What to do when the tertiary attack hits.<br />
|tertiarymiss=What to do when the tertiary attack misses. Delete if it isn't used.<br />
|effect=Effect for a Utility power. Delete if it isn't used.<br />
|extra=Any extra text you want to add. Delete if it isn't used.<br />
|sustain=How the power is sustained. Delete if it isn't used.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
</pre><br />
==Example==<br />
<pre><br />
{{4e Power<br />
|name=Test Power<br />
|owner=Base Class<br />
|class=Warlock<br />
|level=1<br />
|usage=At-Will<br />
|owner=Race<br />
|actiontype=Immediate Reaction<br />
|range=Ranged<br />
|rangemod=10<br />
|type=Attack<br />
|prerequisite=prereq<br />
|requirement=requirement<br />
|effect=Test effect<br />
}}<br />
</pre><br />
{{4e Power<br />
|name=Test Power<br />
|owner=Base Class<br />
|class=Warlock<br />
|level=1<br />
|usage=At-Will<br />
|owner=Race<br />
|actiontype=Immediate Reaction<br />
|range=Ranged<br />
|rangemod=10<br />
|type=Attack<br />
|prerequisite=prereq<br />
|requirement=requirement<br />
|effect=Test effect<br />
}}<br />
</noinclude></div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Template:4e_Power&diff=403325Template:4e Power2009-08-12T11:07:57Z<p>Sam Kay: </p>
<hr />
<div><includeonly><br />
{| style="line-height: 1.25em; width:600px; border: 2px solid" cellspacing="0" cellpadding="0"<br />
{{4e Power/Row<br />
|rowstyle={{#switch: {{{usage}}}<br />
|At-Will=color: #fdf9d3; background-color: #598d60;<br />
|Encounter=color: #fdf9d3; background-color: #80152E;<br />
|Daily=color: #fdf9d3; background-color: #3D4040;<br />
|color: #fdf9d3; background-color: #FF00FF;<br />
}}<br />
|padding=0.625em 0.625em 0.0625em<br />
|style-left=text-align: left; font-size: 1.25em;<br />
|left='''{{{name}}}'''<br />
|style-right=text-align: right;<br />
|right={{#switch: {{{owner}}}<br />
|Base Class={{{class}}} {{#if:{{{pact|}}}|({{{pact}}} Pact)}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
|Class Feature={{{class}}} {{#if:{{{type2|}}}|{{{type2}}}|Class Feature}}<br />
|Paragon Class={{{class}}} {{#if:{{{pact|}}}|({{{pact}}} Pact)}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
|Feat=Feat Power<br />
|Race={{{class}}} Racial Power<br />
|Epic Destiny={{{class}}} {{#if:{{{pact|}}}|({{{pact}}} Pact)}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
|{{{class}}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
}}<br />
}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|padding=0.0625em 0.625em 0.0625em 0.625em <br />
|content=''{{{flavor}}}''<br />
}}{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''[[4e Power Usage::{{{usage}}}]]'''{{#if:{{{keyword1|}}}| ♦ {{{keyword1}}}}}{{#if:{{{keyword2|}}}|, {{{keyword2}}}}}{{#if:{{{keyword3|}}}|, {{{keyword3}}}}}{{#if:{{{keyword4|}}}|, {{{keyword4}}}}}{{#if:{{{keyword5|}}}|, {{{keyword5}}}}}<br />
}}{{#if: {{{special1|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special1}}}<br />
}}<br />
}}{{4e Power/Row<br />
|style-left=text-indent: -0.625em; width: 9.5em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|left='''[[4e Power Action Type::{{{actiontype}}}]]'''<br />
|right='''{{{range}}}''' {{{rangemod|}}}<br />
}}{{#ifeq: {{{actiontype}}}|Immediate Reaction<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Trigger:''' {{{trigger}}}<br />
}}<br />
}}{{#ifeq: {{{actiontype}}}|Immediate Interrupt<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Trigger:''' {{{trigger}}}<br />
}}<br />
}}{{#if: {{{prerequisite|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Prerequisite:''' {{{prerequisite}}}<br />
}}<br />
}}{{#if: {{{requirement|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Requirement:''' {{{requirement}}}<br />
}}<br />
}}{{#if: {{{special2|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special2}}}<br />
}}<br />
}}{{#if: {{{target|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''{{#if: {{{secondarytarget|}}}|Primary}} Target:''' {{{target}}}<br />
}}<br />
}}{{#if: {{{special3|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special3}}}<br />
}}<br />
}}{{#if: {{{attack|}}}|{{#ifeq: {{{type}}}|Attack<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Attack:''' {{{attack}}} Vs. {{{defense}}}{{#if: {{{attackextra|}}}|, {{{attackextra}}}.}}<br />
}}{{#if: {{{special4|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special4}}}<br />
}}}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Hit:''' {{{hit}}}<br />
}}{{#if: {{{miss|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Miss:''' {{{miss}}}<br />
}}<br />
}}{{#if: {{{weapon1|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon1}}}<br />
}}<br />
}}<br />
}}{{#if: {{{special5|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special5}}}<br />
}}<br />
}}{{#if: {{{secondarytarget|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Secondary Target:''' {{{secondarytarget}}}<br />
}}<br />
}}{{#if: {{{secondaryattack|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Secondary Attack:''' {{{secondaryattack}}} Vs. {{{secondarydefense}}}. {{#if: {{{secondaryattackextra|}}} |{{{secondaryattackextra}}}. }}<br />
}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Hit:''' {{{secondaryhit}}}<br />
}}{{#if: {{{secondarymiss|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Miss:''' {{{secondarymiss}}}<br />
}}<br />
}}{{#if: {{{weapon2|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon2}}}<br />
}}<br />
}}<br />
}}{{#if: {{{tertiarytarget|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Tertiary Target:''' {{{tertiarytarget}}}<br />
}}<br />
}}{{#if: {{{tertiaryattack|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Tertiary Attack:''' {{{tertiaryattack}}} Vs. {{{tertiarydefense}}}. {{#if: {{{tertiaryattackextra|}}} |{{{tertiaryattackextra}}}. }}<br />
}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Hit:''' {{{tertiaryhit}}}<br />
}}{{#if: {{{tertiarymiss|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Miss:''' {{{tertiarymiss}}}<br />
}}<br />
}}{{#if: {{{weapon3|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon3}}}<br />
}}<br />
}}<br />
}}}}{{#ifeq: {{{type}}}|Utility<br />
|{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Effect:''' {{{effect}}}<br />
}}<br />
|{{#if: {{{effect|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Effect:''' {{{effect}}}<br />
}}<br />
}}{{#if: {{{weapon4|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon4}}}<br />
}}<br />
}}<br />
}}{{#if: {{{extra|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content={{{extra}}}<br />
}}<br />
}}{{#if: {{{sustain|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Sustain [[4e Sustain Action Type::{{{sustainaction}}}]]:''' {{{sustain}}}<br />
}}<br />
}}{{#if: {{{buildoption|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''{{{buildoption}}}:''' {{{buildinfo}}}<br />
}}<br />
}}{{#if: {{{special|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special}}}<br />
}}}}<br />
|}{{#switch: {{{owner}}}<br />
|Base Class=<br><br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Powers{{!}}Powers]] &rarr; [[{{{class}}} Powers (4e Power List)<br />
{{!}}{{{class}}} Powers]]<br />
|Paragon Class=<br />
|Feat=<br />
|Class Feature=<br />
|Epic Destiny=<br />
|Race=<br />
|<br><br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Powers{{!}}Powers]] &rarr; [[{{{class}}} Powers (4e Power List){{!}}{{{class}}} Powers]]<br />
}}{{#switch: {{{owner}}}<br />
|Base Class=[[category:4e]]<br />
[[category:User]][[category:4e Power]]<br />
[[category:4e {{{class}}} Power]]<br />
[[category:4e Level {{{level}}} Power]]<br />
[[category:4e {{{usage}}} Power]]<br />
[[category:4e {{{type}}} Power]]<br />
[[category:4e {{{keyword1}}} Power]]<br />
[[category:4e Power]]<br />
|Paragon Class=<br />
|Feat=<br />
|Class Feature=<br />
|Epic Destiny=<br />
|Race=<br />
|[[category:4e]]<br />
[[category:User]][[category:4e Power]]<br />
[[category:4e {{{class}}} Power]]<br />
[[category:4e Level {{{level}}} Power]]<br />
[[category:4e {{{usage}}} Power]]<br />
[[category:4e {{{type}}} Power]]<br />
[[category:4e {{{keyword1}}} Power]]<br />
[[category:4e Power]]<br />
}}<br />
</includeonly><br />
<noinclude><br />
==Using this Template==<br />
<pre><br />
{{4e Power<br />
|name=The name of the power<br />
|owner=Base Class, Class Feature, Paragon Class, Feat, Race, or Epic Destiny<br />
|class=The name of the class this belongs to. Delete this if this is a racial power.<br />
|pact=The pact this power is from. If this power is not part of a pact, delete this.<br />
|type=The type of this power (Utility, Attack, etc.).<br />
|level=The level of this power<br />
|usage=At-Will, Encounter, or Daily<br />
|flavor=The flavor text for this power<br />
|keyword1=Keywords for this power. Delete the parameters that are not used.<br />
|keyword2=<br />
|keyword3=<br />
|keyword4=<br />
|keyword5=<br />
|actiontype=Immediate Reaction, Immediate Interrupt, etc.<br />
|trigger=The trigger for the power. Delete if it isn't used.<br />
|range=Ranged, Close Burst, Melee, etc.<br />
|rangemod=The range in squares this attack has. Delete if this attack does not have a range.<br />
|prerequisite=Prerequisites to use this attack. Delete if it isn't used.<br />
|requirement=Requirements to use this attack. Delete if it isn't used.<br />
|target=Primary target for the power. Delete if it isn't used.<br />
|attack=Attack stat against the primary target. Delete if it isn't used.<br />
|attackextra=<br />
|defense=Defense stat for the primary target. Delete if it isn't used.<br />
|hit=What to do when the primary attack hits.<br />
|miss=What to do when the primary attack misses. Delete if it isn't used.<br />
|secondarytarget=Secondary target for the power. Delete if it isn't used.<br />
|secondaryattack=Attack stat against the secondary target. Delete if it isn't used.<br />
|secondaryattackextra=<br />
|secondarydefense=Defense stat for the secondary target. Delete if it isn't used.<br />
|secondaryhit=What to do when the secondary attack hits.<br />
|secondarymiss=What to do when the secondary attack misses. Delete if it isn't used.<br />
|tertiarytarget=Tertiary target for the power. Delete if it isn't used.<br />
|tertiaryattack=Attack stat against the tertiary target. Delete if it isn't used.<br />
|tertiaryattackextra=<br />
|tertiarydefense=Defense stat for the tertiary target. Delete if it isn't used.<br />
|tertiaryhit=What to do when the tertiary attack hits.<br />
|tertiarymiss=What to do when the tertiary attack misses. Delete if it isn't used.<br />
|effect=Effect for a Utility power. Delete if it isn't used.<br />
|extra=Any extra text you want to add. Delete if it isn't used.<br />
|sustain=How the power is sustained. Delete if it isn't used.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
</pre><br />
==Example==<br />
<pre><br />
{{4e Power<br />
|name=Test Power<br />
|owner=Base Class<br />
|class=Warlock<br />
|level=1<br />
|usage=At-Will<br />
|owner=Race<br />
|actiontype=Immediate Reaction<br />
|range=Ranged<br />
|rangemod=10<br />
|type=Attack<br />
|prerequisite=prereq<br />
|requirement=requirement<br />
|effect=Test effect<br />
}}<br />
</pre><br />
{{4e Power<br />
|name=Test Power<br />
|owner=Base Class<br />
|class=Warlock<br />
|level=1<br />
|usage=At-Will<br />
|owner=Race<br />
|actiontype=Immediate Reaction<br />
|range=Ranged<br />
|rangemod=10<br />
|type=Attack<br />
|prerequisite=prereq<br />
|requirement=requirement<br />
|effect=Test effect<br />
}}<br />
</noinclude></div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Template:4e_Power&diff=403323Template:4e Power2009-08-12T11:06:41Z<p>Sam Kay: </p>
<hr />
<div><includeonly><br />
{| style="line-height: 1.25em; width:600px; border: 2px solid" cellspacing="0" cellpadding="0"<br />
{{4e Power/Row<br />
|rowstyle={{#switch: {{{usage}}}<br />
|At-Will=color: #fdf9d3; background-color: #598d60;<br />
|Encounter=color: #fdf9d3; background-color: #80152E;<br />
|Daily=color: #fdf9d3; background-color: #3D4040;<br />
|color: #fdf9d3; background-color: #FF00FF;<br />
}}<br />
|padding=0.625em 0.625em 0.0625em<br />
|style-left=text-align: left; font-size: 1.25em;<br />
|left='''{{{name}}}'''<br />
|style-right=text-align: right;<br />
|right={{#switch: {{{owner}}}<br />
|Base Class={{{class}}} {{#if:{{{pact|}}}|({{{pact}}} Pact)}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
|Class Feature={{{class}}} {{#if:{{{type2|}}}|{{{type2}}}|Class Feature}}<br />
|Paragon Class={{{class}}} {{#if:{{{pact|}}}|({{{pact}}} Pact)}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
|Feat=Feat Power<br />
|Race={{{class}}} Racial Power<br />
|Epic Destiny={{{class}}} {{#if:{{{pact|}}}|({{{pact}}} Pact)}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
|{{{class}}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
}}<br />
}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|padding=0.0625em 0.625em 0.0625em 0.625em <br />
|content=''{{{flavor}}}''<br />
}}{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''[[4e Power Usage::{{{usage}}}]]'''{{#if:{{{keyword1|}}}| [[Image:Star.gif]] {{{keyword1}}}}}{{#if:{{{keyword2|}}}|, {{{keyword2}}}}}{{#if:{{{keyword3|}}}|, {{{keyword3}}}}}{{#if:{{{keyword4|}}}|, {{{keyword4}}}}}{{#if:{{{keyword5|}}}|, {{{keyword5}}}}}<br />
}}{{#if: {{{special1|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special1}}}<br />
}}<br />
}}{{4e Power/Row<br />
|style-left=text-indent: -0.625em; width: 9.5em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|left='''[[4e Power Action Type::{{{actiontype}}}]]'''<br />
|right='''{{{range}}}''' {{{rangemod|}}}<br />
}}{{#ifeq: {{{actiontype}}}|Immediate Reaction<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Trigger:''' {{{trigger}}}<br />
}}<br />
}}{{#ifeq: {{{actiontype}}}|Immediate Interrupt<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Trigger:''' {{{trigger}}}<br />
}}<br />
}}{{#if: {{{prerequisite|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Prerequisite:''' {{{prerequisite}}}<br />
}}<br />
}}{{#if: {{{requirement|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Requirement:''' {{{requirement}}}<br />
}}<br />
}}{{#if: {{{special2|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special2}}}<br />
}}<br />
}}{{#if: {{{target|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''{{#if: {{{secondarytarget|}}}|Primary}} Target:''' {{{target}}}<br />
}}<br />
}}{{#if: {{{special3|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special3}}}<br />
}}<br />
}}{{#if: {{{attack|}}}|{{#ifeq: {{{type}}}|Attack<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Attack:''' {{{attack}}} Vs. {{{defense}}}{{#if: {{{attackextra|}}}|, {{{attackextra}}}.}}<br />
}}{{#if: {{{special4|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special4}}}<br />
}}}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Hit:''' {{{hit}}}<br />
}}{{#if: {{{miss|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Miss:''' {{{miss}}}<br />
}}<br />
}}{{#if: {{{weapon1|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon1}}}<br />
}}<br />
}}<br />
}}{{#if: {{{special5|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special5}}}<br />
}}<br />
}}{{#if: {{{secondarytarget|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Secondary Target:''' {{{secondarytarget}}}<br />
}}<br />
}}{{#if: {{{secondaryattack|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Secondary Attack:''' {{{secondaryattack}}} Vs. {{{secondarydefense}}}. {{#if: {{{secondaryattackextra|}}} |{{{secondaryattackextra}}}. }}<br />
}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Hit:''' {{{secondaryhit}}}<br />
}}{{#if: {{{secondarymiss|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Miss:''' {{{secondarymiss}}}<br />
}}<br />
}}{{#if: {{{weapon2|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon2}}}<br />
}}<br />
}}<br />
}}{{#if: {{{tertiarytarget|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Tertiary Target:''' {{{tertiarytarget}}}<br />
}}<br />
}}{{#if: {{{tertiaryattack|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Tertiary Attack:''' {{{tertiaryattack}}} Vs. {{{tertiarydefense}}}. {{#if: {{{tertiaryattackextra|}}} |{{{tertiaryattackextra}}}. }}<br />
}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Hit:''' {{{tertiaryhit}}}<br />
}}{{#if: {{{tertiarymiss|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Miss:''' {{{tertiarymiss}}}<br />
}}<br />
}}{{#if: {{{weapon3|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon3}}}<br />
}}<br />
}}<br />
}}}}{{#ifeq: {{{type}}}|Utility<br />
|{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Effect:''' {{{effect}}}<br />
}}<br />
|{{#if: {{{effect|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Effect:''' {{{effect}}}<br />
}}<br />
}}{{#if: {{{weapon4|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon4}}}<br />
}}<br />
}}<br />
}}{{#if: {{{extra|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content={{{extra}}}<br />
}}<br />
}}{{#if: {{{sustain|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Sustain [[4e Sustain Action Type::{{{sustainaction}}}]]:''' {{{sustain}}}<br />
}}<br />
}}{{#if: {{{buildoption|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''{{{buildoption}}}:''' {{{buildinfo}}}<br />
}}<br />
}}{{#if: {{{special|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special}}}<br />
}}}}<br />
|}{{#switch: {{{owner}}}<br />
|Base Class=<br><br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Powers{{!}}Powers]] &rarr; [[{{{class}}} Powers (4e Power List)<br />
{{!}}{{{class}}} Powers]]<br />
|Paragon Class=<br />
|Feat=<br />
|Class Feature=<br />
|Epic Destiny=<br />
|Race=<br />
|<br><br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Powers{{!}}Powers]] &rarr; [[{{{class}}} Powers (4e Power List){{!}}{{{class}}} Powers]]<br />
}}{{#switch: {{{owner}}}<br />
|Base Class=[[category:4e]]<br />
[[category:User]][[category:4e Power]]<br />
[[category:4e {{{class}}} Power]]<br />
[[category:4e Level {{{level}}} Power]]<br />
[[category:4e {{{usage}}} Power]]<br />
[[category:4e {{{type}}} Power]]<br />
[[category:4e {{{keyword1}}} Power]]<br />
[[category:4e Power]]<br />
|Paragon Class=<br />
|Feat=<br />
|Class Feature=<br />
|Epic Destiny=<br />
|Race=<br />
|[[category:4e]]<br />
[[category:User]][[category:4e Power]]<br />
[[category:4e {{{class}}} Power]]<br />
[[category:4e Level {{{level}}} Power]]<br />
[[category:4e {{{usage}}} Power]]<br />
[[category:4e {{{type}}} Power]]<br />
[[category:4e {{{keyword1}}} Power]]<br />
[[category:4e Power]]<br />
}}<br />
</includeonly><br />
<noinclude><br />
==Using this Template==<br />
<pre><br />
{{4e Power<br />
|name=The name of the power<br />
|owner=Base Class, Class Feature, Paragon Class, Feat, Race, or Epic Destiny<br />
|class=The name of the class this belongs to. Delete this if this is a racial power.<br />
|pact=The pact this power is from. If this power is not part of a pact, delete this.<br />
|type=The type of this power (Utility, Attack, etc.).<br />
|level=The level of this power<br />
|usage=At-Will, Encounter, or Daily<br />
|flavor=The flavor text for this power<br />
|keyword1=Keywords for this power. Delete the parameters that are not used.<br />
|keyword2=<br />
|keyword3=<br />
|keyword4=<br />
|keyword5=<br />
|actiontype=Immediate Reaction, Immediate Interrupt, etc.<br />
|trigger=The trigger for the power. Delete if it isn't used.<br />
|range=Ranged, Close Burst, Melee, etc.<br />
|rangemod=The range in squares this attack has. Delete if this attack does not have a range.<br />
|prerequisite=Prerequisites to use this attack. Delete if it isn't used.<br />
|requirement=Requirements to use this attack. Delete if it isn't used.<br />
|target=Primary target for the power. Delete if it isn't used.<br />
|attack=Attack stat against the primary target. Delete if it isn't used.<br />
|attackextra=<br />
|defense=Defense stat for the primary target. Delete if it isn't used.<br />
|hit=What to do when the primary attack hits.<br />
|miss=What to do when the primary attack misses. Delete if it isn't used.<br />
|secondarytarget=Secondary target for the power. Delete if it isn't used.<br />
|secondaryattack=Attack stat against the secondary target. Delete if it isn't used.<br />
|secondaryattackextra=<br />
|secondarydefense=Defense stat for the secondary target. Delete if it isn't used.<br />
|secondaryhit=What to do when the secondary attack hits.<br />
|secondarymiss=What to do when the secondary attack misses. Delete if it isn't used.<br />
|tertiarytarget=Tertiary target for the power. Delete if it isn't used.<br />
|tertiaryattack=Attack stat against the tertiary target. Delete if it isn't used.<br />
|tertiaryattackextra=<br />
|tertiarydefense=Defense stat for the tertiary target. Delete if it isn't used.<br />
|tertiaryhit=What to do when the tertiary attack hits.<br />
|tertiarymiss=What to do when the tertiary attack misses. Delete if it isn't used.<br />
|effect=Effect for a Utility power. Delete if it isn't used.<br />
|extra=Any extra text you want to add. Delete if it isn't used.<br />
|sustain=How the power is sustained. Delete if it isn't used.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
</pre><br />
==Example==<br />
<pre><br />
{{4e Power<br />
|name=Test Power<br />
|owner=Base Class<br />
|class=Warlock<br />
|level=1<br />
|usage=At-Will<br />
|owner=Race<br />
|actiontype=Immediate Reaction<br />
|range=Ranged<br />
|rangemod=10<br />
|type=Attack<br />
|prerequisite=prereq<br />
|requirement=requirement<br />
|effect=Test effect<br />
}}<br />
</pre><br />
{{4e Power<br />
|name=Test Power<br />
|owner=Base Class<br />
|class=Warlock<br />
|level=1<br />
|usage=At-Will<br />
|owner=Race<br />
|actiontype=Immediate Reaction<br />
|range=Ranged<br />
|rangemod=10<br />
|type=Attack<br />
|prerequisite=prereq<br />
|requirement=requirement<br />
|effect=Test effect<br />
}}<br />
</noinclude></div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Template:4e_Power&diff=403321Template:4e Power2009-08-12T11:04:14Z<p>Sam Kay: </p>
<hr />
<div><includeonly><br />
{| style="line-height: 1.25em; width:600px; border: 2px solid" cellspacing="0" cellpadding="0"<br />
{{4e Power/Row<br />
|rowstyle={{#switch: {{{usage}}}<br />
|At-Will=color: #fdf9d3; background-color: #598d60;<br />
|Encounter=color: #fdf9d3; background-color: #80152E;<br />
|Daily=color: #fdf9d3; background-color: #3D4040;<br />
|color: #fdf9d3; background-color: #FF00FF;<br />
}}<br />
|padding=0.625em 0.625em 0.0625em<br />
|style-left=text-align: left; font-size: 1.25em;<br />
|left='''{{{name}}}'''<br />
|style-right=text-align: right;<br />
|right={{#switch: {{{owner}}}<br />
|Base Class={{{class}}} {{#if:{{{pact|}}}|({{{pact}}} Pact)}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
|Class Feature={{{class}}} {{#if:{{{type2|}}}|{{{type2}}}|Class Feature}}<br />
|Paragon Class={{{class}}} {{#if:{{{pact|}}}|({{{pact}}} Pact)}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
|Feat=Feat Power<br />
|Race={{{class}}} Racial Power<br />
|Epic Destiny={{{class}}} {{#if:{{{pact|}}}|({{{pact}}} Pact)}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
|{{{class}}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
}}<br />
}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|padding=0.0625em 0.625em 0.0625em 0.625em <br />
|content=''{{{flavor}}}''<br />
}}{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''[[4e Power Usage::{{{usage}}}]]'''{{#if:{{{keyword1|}}}| &nbsp;[[Image:Star.gif]] {{{keyword1}}}}}{{#if:{{{keyword2|}}}|, {{{keyword2}}}}}{{#if:{{{keyword3|}}}|, {{{keyword3}}}}}{{#if:{{{keyword4|}}}|, {{{keyword4}}}}}{{#if:{{{keyword5|}}}|, {{{keyword5}}}}}<br />
}}{{#if: {{{special1|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special1}}}<br />
}}<br />
}}{{4e Power/Row<br />
|style-left=text-indent: -0.625em; width: 9.5em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|left='''[[4e Power Action Type::{{{actiontype}}}]]'''<br />
|right='''{{{range}}}''' {{{rangemod|}}}<br />
}}{{#ifeq: {{{actiontype}}}|Immediate Reaction<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Trigger:''' {{{trigger}}}<br />
}}<br />
}}{{#ifeq: {{{actiontype}}}|Immediate Interrupt<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Trigger:''' {{{trigger}}}<br />
}}<br />
}}{{#if: {{{prerequisite|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Prerequisite:''' {{{prerequisite}}}<br />
}}<br />
}}{{#if: {{{requirement|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Requirement:''' {{{requirement}}}<br />
}}<br />
}}{{#if: {{{special2|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special2}}}<br />
}}<br />
}}{{#if: {{{target|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''{{#if: {{{secondarytarget|}}}|Primary}} Target:''' {{{target}}}<br />
}}<br />
}}{{#if: {{{special3|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special3}}}<br />
}}<br />
}}{{#if: {{{attack|}}}|{{#ifeq: {{{type}}}|Attack<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Attack:''' {{{attack}}} Vs. {{{defense}}}{{#if: {{{attackextra|}}}|, {{{attackextra}}}.}}<br />
}}{{#if: {{{special4|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special4}}}<br />
}}}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Hit:''' {{{hit}}}<br />
}}{{#if: {{{miss|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Miss:''' {{{miss}}}<br />
}}<br />
}}{{#if: {{{weapon1|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon1}}}<br />
}}<br />
}}<br />
}}{{#if: {{{special5|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special5}}}<br />
}}<br />
}}{{#if: {{{secondarytarget|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Secondary Target:''' {{{secondarytarget}}}<br />
}}<br />
}}{{#if: {{{secondaryattack|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Secondary Attack:''' {{{secondaryattack}}} Vs. {{{secondarydefense}}}. {{#if: {{{secondaryattackextra|}}} |{{{secondaryattackextra}}}. }}<br />
}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Hit:''' {{{secondaryhit}}}<br />
}}{{#if: {{{secondarymiss|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Miss:''' {{{secondarymiss}}}<br />
}}<br />
}}{{#if: {{{weapon2|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon2}}}<br />
}}<br />
}}<br />
}}{{#if: {{{tertiarytarget|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Tertiary Target:''' {{{tertiarytarget}}}<br />
}}<br />
}}{{#if: {{{tertiaryattack|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Tertiary Attack:''' {{{tertiaryattack}}} Vs. {{{tertiarydefense}}}. {{#if: {{{tertiaryattackextra|}}} |{{{tertiaryattackextra}}}. }}<br />
}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Hit:''' {{{tertiaryhit}}}<br />
}}{{#if: {{{tertiarymiss|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Miss:''' {{{tertiarymiss}}}<br />
}}<br />
}}{{#if: {{{weapon3|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon3}}}<br />
}}<br />
}}<br />
}}}}{{#ifeq: {{{type}}}|Utility<br />
|{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Effect:''' {{{effect}}}<br />
}}<br />
|{{#if: {{{effect|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Effect:''' {{{effect}}}<br />
}}<br />
}}{{#if: {{{weapon4|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon4}}}<br />
}}<br />
}}<br />
}}{{#if: {{{extra|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content={{{extra}}}<br />
}}<br />
}}{{#if: {{{sustain|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Sustain [[4e Sustain Action Type::{{{sustainaction}}}]]:''' {{{sustain}}}<br />
}}<br />
}}{{#if: {{{buildoption|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''{{{buildoption}}}:''' {{{buildinfo}}}<br />
}}<br />
}}{{#if: {{{special|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special}}}<br />
}}}}<br />
|}{{#switch: {{{owner}}}<br />
|Base Class=<br><br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Powers{{!}}Powers]] &rarr; [[{{{class}}} Powers (4e Power List)<br />
{{!}}{{{class}}} Powers]]<br />
|Paragon Class=<br />
|Feat=<br />
|Class Feature=<br />
|Epic Destiny=<br />
|Race=<br />
|<br><br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Powers{{!}}Powers]] &rarr; [[{{{class}}} Powers (4e Power List){{!}}{{{class}}} Powers]]<br />
}}{{#switch: {{{owner}}}<br />
|Base Class=[[category:4e]]<br />
[[category:User]][[category:4e Power]]<br />
[[category:4e {{{class}}} Power]]<br />
[[category:4e Level {{{level}}} Power]]<br />
[[category:4e {{{usage}}} Power]]<br />
[[category:4e {{{type}}} Power]]<br />
[[category:4e {{{keyword1}}} Power]]<br />
[[category:4e Power]]<br />
|Paragon Class=<br />
|Feat=<br />
|Class Feature=<br />
|Epic Destiny=<br />
|Race=<br />
|[[category:4e]]<br />
[[category:User]][[category:4e Power]]<br />
[[category:4e {{{class}}} Power]]<br />
[[category:4e Level {{{level}}} Power]]<br />
[[category:4e {{{usage}}} Power]]<br />
[[category:4e {{{type}}} Power]]<br />
[[category:4e {{{keyword1}}} Power]]<br />
[[category:4e Power]]<br />
}}<br />
</includeonly><br />
<noinclude><br />
==Using this Template==<br />
<pre><br />
{{4e Power<br />
|name=The name of the power<br />
|owner=Base Class, Class Feature, Paragon Class, Feat, Race, or Epic Destiny<br />
|class=The name of the class this belongs to. Delete this if this is a racial power.<br />
|pact=The pact this power is from. If this power is not part of a pact, delete this.<br />
|type=The type of this power (Utility, Attack, etc.).<br />
|level=The level of this power<br />
|usage=At-Will, Encounter, or Daily<br />
|flavor=The flavor text for this power<br />
|keyword1=Keywords for this power. Delete the parameters that are not used.<br />
|keyword2=<br />
|keyword3=<br />
|keyword4=<br />
|keyword5=<br />
|actiontype=Immediate Reaction, Immediate Interrupt, etc.<br />
|trigger=The trigger for the power. Delete if it isn't used.<br />
|range=Ranged, Close Burst, Melee, etc.<br />
|rangemod=The range in squares this attack has. Delete if this attack does not have a range.<br />
|prerequisite=Prerequisites to use this attack. Delete if it isn't used.<br />
|requirement=Requirements to use this attack. Delete if it isn't used.<br />
|target=Primary target for the power. Delete if it isn't used.<br />
|attack=Attack stat against the primary target. Delete if it isn't used.<br />
|attackextra=<br />
|defense=Defense stat for the primary target. Delete if it isn't used.<br />
|hit=What to do when the primary attack hits.<br />
|miss=What to do when the primary attack misses. Delete if it isn't used.<br />
|secondarytarget=Secondary target for the power. Delete if it isn't used.<br />
|secondaryattack=Attack stat against the secondary target. Delete if it isn't used.<br />
|secondaryattackextra=<br />
|secondarydefense=Defense stat for the secondary target. Delete if it isn't used.<br />
|secondaryhit=What to do when the secondary attack hits.<br />
|secondarymiss=What to do when the secondary attack misses. Delete if it isn't used.<br />
|tertiarytarget=Tertiary target for the power. Delete if it isn't used.<br />
|tertiaryattack=Attack stat against the tertiary target. Delete if it isn't used.<br />
|tertiaryattackextra=<br />
|tertiarydefense=Defense stat for the tertiary target. Delete if it isn't used.<br />
|tertiaryhit=What to do when the tertiary attack hits.<br />
|tertiarymiss=What to do when the tertiary attack misses. Delete if it isn't used.<br />
|effect=Effect for a Utility power. Delete if it isn't used.<br />
|extra=Any extra text you want to add. Delete if it isn't used.<br />
|sustain=How the power is sustained. Delete if it isn't used.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
</pre><br />
==Example==<br />
<pre><br />
{{4e Power<br />
|name=Test Power<br />
|owner=Base Class<br />
|class=Warlock<br />
|level=1<br />
|usage=At-Will<br />
|owner=Race<br />
|actiontype=Immediate Reaction<br />
|range=Ranged<br />
|rangemod=10<br />
|type=Attack<br />
|prerequisite=prereq<br />
|requirement=requirement<br />
|effect=Test effect<br />
}}<br />
</pre><br />
{{4e Power<br />
|name=Test Power<br />
|owner=Base Class<br />
|class=Warlock<br />
|level=1<br />
|usage=At-Will<br />
|owner=Race<br />
|actiontype=Immediate Reaction<br />
|range=Ranged<br />
|rangemod=10<br />
|type=Attack<br />
|prerequisite=prereq<br />
|requirement=requirement<br />
|effect=Test effect<br />
}}<br />
</noinclude></div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Ranna%27s_Melody_(4e_Power)&diff=403320Ranna's Melody (4e Power)2009-08-12T11:00:23Z<p>Sam Kay: New page: {{Author |author_name=Sam Kay |date_created=2009/08/12 |status=Complete |isnotuser=no }} {{4e Class Power |name=Ranna's Melody |usage=Daily |flavor=You weave a sweat melody into your song ...</p>
<hr />
<div>{{Author<br />
|author_name=Sam Kay<br />
|date_created=2009/08/12<br />
|status=Complete<br />
|isnotuser=no<br />
}}<br />
{{4e Class Power<br />
|name=Ranna's Melody<br />
|usage=Daily<br />
|flavor=You weave a sweat melody into your song that causes a wave of drowsiness to seep through your foes' minds.<br />
|class=Songweaver<br />
|type=Attack<br />
|level=1<br />
|keyword1=Arcane<br />
|keyword2=Sleep<br />
|keyword3=Psychic<br />
|keyword4=Implement<br />
|actiontype=Standard Action<br />
|range=Close<br />
|rangemod=burst 2<br />
|target=Each enemy in burst<br />
|attack=Charisma<br />
|defense=Will<br />
|hit=1d8 + Charisma modifier psychic damage, and the target is slowed (save ends) and knocked prone.<br />
}}</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Dance_of_Hope_(4e_Power)&diff=403315Dance of Hope (4e Power)2009-08-12T10:39:55Z<p>Sam Kay: New page: {{Author |author_name=Sam Kay |date_created=2009/08/12 |status=Complete |isnotuser=no }} {{4e Class Power |name=Dance of Hope |usage=Encounter |flavor=You perform a nimble dance, your blad...</p>
<hr />
<div>{{Author<br />
|author_name=Sam Kay<br />
|date_created=2009/08/12<br />
|status=Complete<br />
|isnotuser=no<br />
}}<br />
{{4e Class Power<br />
|name=Dance of Hope<br />
|usage=Encounter<br />
|flavor=You perform a nimble dance, your blade dancing and spinning, slicing your foe and inspiring your allies.<br />
|class=Songweaver<br />
|type=Attack<br />
|level=1<br />
|keyword1=Arcane<br />
|keyword2=Weapon<br />
|actiontype=Standard Action<br />
|range=Melee<br />
|rangemod=weapon<br />
|target=One creature<br />
|attack=Charisma<br />
|defense=AC<br />
|hit=2[W] + Charisma modifier damage. In addition, each adjacent ally gains a +2 power bonus to attack rolls until the end of your next turn.<br />
}}</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Melody_of_Kibeth_(4e_Power)&diff=403314Melody of Kibeth (4e Power)2009-08-12T10:26:52Z<p>Sam Kay: New page: {{Author |author_name=Sam Kay |date_created=2009/08/12 |status=Complete |isnotuser=no }} {{4e Class Power |name=Melody of Kibeth |usage=Encounter |flavor=You play a joyful tune that forces...</p>
<hr />
<div>{{Author<br />
|author_name=Sam Kay<br />
|date_created=2009/08/12<br />
|status=Complete<br />
|isnotuser=no<br />
}}<br />
{{4e Class Power<br />
|name=Melody of Kibeth<br />
|usage=Encounter<br />
|flavor=You play a joyful tune that forces those that hear to dance as you will.<br />
|class=Songweaver<br />
|type=Attack<br />
|level=1<br />
|keyword1=Arcane<br />
|keyword2=Psychic<br />
|keyword3=Implement<br />
|actiontype=Standard Action<br />
|range=Close<br />
|rangemod=burst 2<br />
|target=Each enemy in burst<br />
|attack=Charisma <br />
|defense=Will<br />
|hit=1d4 + Charisma modifier damage, and you slide the target 2 squares.<br />
|effect=You slide each ally in burst 2 squares.<br />
}}</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Inspiriting_Song_(4e_Power)&diff=403313Inspiriting Song (4e Power)2009-08-12T10:20:59Z<p>Sam Kay: New page: {{Author |author_name=Inspiriting Song |date_created=2009/08/12 |status=Complete |isnotuser=no }} {{4e Class Power |name=Inspiriting Song |usage=Encounter |flavor=You sing a song of courag...</p>
<hr />
<div>{{Author<br />
|author_name=Inspiriting Song<br />
|date_created=2009/08/12<br />
|status=Complete<br />
|isnotuser=no<br />
}}<br />
{{4e Class Power<br />
|name=Inspiriting Song<br />
|usage=Encounter<br />
|flavor=You sing a song of courage and valour, inspiring your allies to fight on despite grevous wounds.<br />
|class=Songweaver<br />
|type=Attack<br />
|level=1<br />
|keyword1=Arcane<br />
|keyword2=Psychic<br />
|keyword3=Healing<br />
|keyword4=Implement<br />
|actiontype=Standard Action<br />
|range=Close<br />
|rangemod=burst 1<br />
|target=Each enemy in burst<br />
|attack=Charisma<br />
|defense=Will<br />
|hit=1d8 + Charisma modifier psychic damage.<br />
|effect=One ally within 5 squares of you can spend a healing surge.<br />
}}</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Radiant_Melody_(4e_Power)&diff=403312Radiant Melody (4e Power)2009-08-12T10:15:18Z<p>Sam Kay: New page: {{Author |author_name=Sam Kay |date_created=2009/08/12 |status=Complete |isnotuser=no }} {{4e Class Power |name=Radiant Melody |usage=Encounter |flavor=You sing a song of the light and the...</p>
<hr />
<div>{{Author<br />
|author_name=Sam Kay<br />
|date_created=2009/08/12<br />
|status=Complete<br />
|isnotuser=no<br />
}}<br />
{{4e Class Power<br />
|name=Radiant Melody<br />
|usage=Encounter<br />
|flavor=You sing a song of the light and the good, and a bright light glows around you.<br />
|class=Songweaver<br />
|type=Attack<br />
|level=1<br />
|keyword1=Arcane<br />
|keyword2=Radiant<br />
|keyword3=Implement<br />
|actiontype=Standard Action<br />
|range=Close<br />
|rangemod=burst 1<br />
|target=Each enemy in burst<br />
|attack=Charisma<br />
|defense=Reflex<br />
|hit=1d8 + Charisma modifier radiant damage. Until the end of your next turn, you or one ally in burst gains a +2 bonus to AC and Reflex against ranged attacks.<br />
|buildoption=Harp of Time<br />
|buildinfo=The bonus is equal to 1 + your Wisdom modifier.<br />
}}</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=4e_Classes&diff=4026184e Classes2009-08-09T08:25:30Z<p>Sam Kay: </p>
<hr />
<div>{{Top "Back To" Footer<br />
|width1=<br />
|width2=<br />
|breadcrumb={{4e Classes Breadcrumb}}<br />
|add=[[Add New 4e Class|class]]<br />
}}<br />
<br />
<br />
{| class="{{d20}}" style="text-align: left;"<br />
|+ 4e Homebrew Base Classes<br />
|-<br />
! Name !! style="text-align: center;" | Rating<sup>[[#1|1]]</sup><br/>(out of 20) !! Role<sup>[[#2|2]]</sup> !! Description<sup>[[#3|3]]</sup><br />
{{#dpl:debug=1<br />
|category=4e<br />
|category=User<br />
|category=Base Class<br />
|include={DnD Base Class Infobox}:rating_power:rating_wording:rating_formatting:rating_flavor:type:desc<br />
|mode=userformat<br />
|format=,¦- class="²{Odd-Even}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(4e Class)¦}²]]\n,,<br />
|tablerow=¦ style="display:none;" ¦ ²{#vardefine: pow¦%%}², style="display:none;" ¦ ²{#vardefine: word¦%%}², style="display:none;" ¦ ²{#vardefine: form¦%%}²,style="text-align: center;" ¦ ²{#vardefine: flav¦%%}²²{<br />
#switch:<br />
²{<br />
#expr:<br />
²{ #if: ²{#var: pow}² ¦ 8 ¦ 0 }² +<br />
²{ #if: ²{#var: word}² ¦ 4 ¦ 0 }² +<br />
²{ #if: ²{#var: form}² ¦ 2 ¦ 0 }² +<br />
²{ #if: ²{#var: flav}² ¦ 1 ¦ 0 }²<br />
}²<br />
¦0=NR<br />
¦15=²{<br />
#expr: ²{#var: pow}² + ²{#var: word}² + ²{#var: form}² + ²{#var: flav}²<br />
}²<br />
¦NFR<br />
}²,%%,²{#if: %%¦%%¦'''<!No Description Present!>''' Please edit this class and add a description!}²\n<br />
|allowcachedresults=true<br />
}}|-<br />
| colspan="7" class="foot" |<br />
# <span id="1">Shows the rating other users have given the class out of 20. Unrated classes are labeled "NR" and not fully rated classes are labeled "NFR". The rating is from the actual class's page; it is not made on this page. Follow the following link to learn more: [[Rating System]].</span><br />
# <span id="2">The role the class fits into; Defender, Striker, Leader or Controller.</span><br />
# <span id="3"> A concise description of the class&mdash;should advertise the class.</span><br />
|}<br />
<br />
<!-- Uncomment this section to see up-to-date list of Homebrew Base Classes on D&D Wiki with Descriptions ><br />
<DPL><br />
category=4e<br />
category=Base Class<br />
order=ascending<br />
mode=category<br />
</DPL><br />
<--><br />
<br />
[[Category:4e]]</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Template:4e_Power&diff=393467Template:4e Power2009-07-20T10:56:07Z<p>Sam Kay: </p>
<hr />
<div><includeonly><br />
{| style="line-height: 1.25em; width:600px; border: 2px solid" cellspacing="0" cellpadding="0"<br />
{{4e Power/Row<br />
|rowstyle={{#switch: {{{usage}}}<br />
|At-Will=color: #fdf9d3; background-color: #598d60;<br />
|Encounter=color: #fdf9d3; background-color: #80152E;<br />
|Daily=color: #fdf9d3; background-color: #3D4040;<br />
|color: #fdf9d3; background-color: #FF00FF;<br />
}}<br />
|padding=0.25em 0.625em 0.0625em<br />
|style-left=text-align: left; font-size: 1.25em;<br />
|left='''{{{name}}}'''<br />
|style-right=text-align: right;<br />
|right={{#switch: {{{owner}}}<br />
|Base Class={{{class}}} {{#if:{{{pact|}}}|({{{pact}}} Pact)}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
|Class Feature={{{class}}} {{#if:{{{type2|}}}|{{{type2}}}|Class Feature}}<br />
|Paragon Class={{{class}}} {{#if:{{{pact|}}}|({{{pact}}} Pact)}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
|Feat=Feat Power<br />
|Race={{{class}}} Racial Power<br />
|Epic Destiny={{{class}}} {{#if:{{{pact|}}}|({{{pact}}} Pact)}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
|{{{class}}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
}}<br />
}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|padding=0.0625em 0.625em 0.0625em 0.625em <br />
|content=''{{{flavor}}}''<br />
}}{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25 em<br />
|content='''[[4e Power Usage::{{{usage}}}]]{{#if:{{{keyword1|}}}| &nbsp;✦ {{{keyword1}}}}}{{#if:{{{keyword2|}}}|, {{{keyword2}}}}}{{#if:{{{keyword3|}}}|, {{{keyword3}}}}}{{#if:{{{keyword4|}}}|, {{{keyword4}}}}}{{#if:{{{keyword5|}}}|, {{{keyword5}}}}}<br />
}}{{#if: {{{special1|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special1}}}<br />
}}<br />
}}{{4e Power/Row<br />
|style-left=text-indent: -0.625em; width: 9.5em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|left='''[[4e Power Action Type::{{{actiontype}}}]]'''<br />
|right='''{{{range}}}''' {{{rangemod|}}}<br />
}}{{#ifeq: {{{actiontype}}}|Immediate Reaction<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Trigger:''' {{{trigger}}}<br />
}}<br />
}}{{#ifeq: {{{actiontype}}}|Immediate Interrupt<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Trigger:''' {{{trigger}}}<br />
}}<br />
}}{{#if: {{{prerequisite|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Prerequisite:''' {{{prerequisite}}}<br />
}}<br />
}}{{#if: {{{requirement|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Requirement:''' {{{requirement}}}<br />
}}<br />
}}{{#if: {{{special2|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special2}}}<br />
}}<br />
}}{{#if: {{{target|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''{{#if: {{{secondarytarget|}}}|Primary}} Target:''' {{{target}}}<br />
}}<br />
}}{{#if: {{{special3|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special3}}}<br />
}}<br />
}}{{#if: {{{attack|}}}|{{#ifeq: {{{type}}}|Attack<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Attack:''' {{{attack}}} Vs. {{{defense}}}{{#if: {{{attackextra|}}}|, {{{attackextra}}}.}}<br />
}}{{#if: {{{special4|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special4}}}<br />
}}}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Hit:''' {{{hit}}}<br />
}}{{#if: {{{miss|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Miss:''' {{{miss}}}<br />
}}<br />
}}{{#if: {{{weapon1|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon1}}}<br />
}}<br />
}}<br />
}}{{#if: {{{special5|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special5}}}<br />
}}<br />
}}{{#if: {{{secondarytarget|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Secondary Target:''' {{{secondarytarget}}}<br />
}}<br />
}}{{#if: {{{secondaryattack|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Secondary Attack:''' {{{secondaryattack}}} Vs. {{{secondarydefense}}}. {{#if: {{{secondaryattackextra|}}} |{{{secondaryattackextra}}}. }}<br />
}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Hit:''' {{{secondaryhit}}}<br />
}}{{#if: {{{secondarymiss|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Miss:''' {{{secondarymiss}}}<br />
}}<br />
}}{{#if: {{{weapon2|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon2}}}<br />
}}<br />
}}<br />
}}{{#if: {{{tertiarytarget|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Tertiary Target:''' {{{tertiarytarget}}}<br />
}}<br />
}}{{#if: {{{tertiaryattack|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Tertiary Attack:''' {{{tertiaryattack}}} Vs. {{{tertiarydefense}}}. {{#if: {{{tertiaryattackextra|}}} |{{{tertiaryattackextra}}}. }}<br />
}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Hit:''' {{{tertiaryhit}}}<br />
}}{{#if: {{{tertiarymiss|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Miss:''' {{{tertiarymiss}}}<br />
}}<br />
}}{{#if: {{{weapon3|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon3}}}<br />
}}<br />
}}<br />
}}}}{{#ifeq: {{{type}}}|Utility<br />
|{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Effect:''' {{{effect}}}<br />
}}<br />
|{{#if: {{{effect|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Effect:''' {{{effect}}}<br />
}}<br />
}}{{#if: {{{weapon4|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon4}}}<br />
}}<br />
}}<br />
}}{{#if: {{{extra|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content={{{extra}}}<br />
}}<br />
}}{{#if: {{{sustain|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Sustain [[4e Sustain Action Type::{{{sustainaction}}}]]:''' {{{sustain}}}<br />
}}<br />
}}{{#if: {{{buildoption|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''{{{buildoption}}}:''' {{{buildinfo}}}<br />
}}<br />
}}{{#if: {{{special|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special}}}<br />
}}}}<br />
|}{{#switch: {{{owner}}}<br />
|Base Class=<br><br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Powers{{!}}Powers]] &rarr; [[{{{class}}} Powers (4e Power List)<br />
{{!}}{{{class}}} Powers]]<br />
|Paragon Class=<br />
|Feat=<br />
|Class Feature=<br />
|Epic Destiny=<br />
|Race=<br />
|<br><br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Powers{{!}}Powers]] &rarr; [[{{{class}}} Powers (4e Power List){{!}}{{{class}}} Powers]]<br />
}}{{#switch: {{{owner}}}<br />
|Base Class=[[category:4e]]<br />
[[category:User]][[category:4e Power]]<br />
[[category:4e {{{class}}} Power]]<br />
[[category:4e Level {{{level}}} Power]]<br />
[[category:4e {{{usage}}} Power]]<br />
[[category:4e {{{type}}} Power]]<br />
[[category:4e {{{keyword1}}} Power]]<br />
[[category:4e Power]]<br />
|Paragon Class=<br />
|Feat=<br />
|Class Feature=<br />
|Epic Destiny=<br />
|Race=<br />
|[[category:4e]]<br />
[[category:User]][[category:4e Power]]<br />
[[category:4e {{{class}}} Power]]<br />
[[category:4e Level {{{level}}} Power]]<br />
[[category:4e {{{usage}}} Power]]<br />
[[category:4e {{{type}}} Power]]<br />
[[category:4e {{{keyword1}}} Power]]<br />
[[category:4e Power]]<br />
}}<br />
</includeonly><br />
<noinclude><br />
==Using this Template==<br />
<pre><br />
{{4e Power<br />
|name=The name of the power<br />
|owner=Base Class, Class Feature, Paragon Class, Feat, Race, or Epic Destiny<br />
|class=The name of the class this belongs to. Delete this if this is a racial power.<br />
|pact=The pact this power is from. If this power is not part of a pact, delete this.<br />
|type=The type of this power (Utility, Attack, etc.).<br />
|level=The level of this power<br />
|usage=At-Will, Encounter, or Daily<br />
|flavor=The flavor text for this power<br />
|keyword1=Keywords for this power. Delete the parameters that are not used.<br />
|keyword2=<br />
|keyword3=<br />
|keyword4=<br />
|keyword5=<br />
|actiontype=Immediate Reaction, Immediate Interrupt, etc.<br />
|trigger=The trigger for the power. Delete if it isn't used.<br />
|range=Ranged, Close Burst, Melee, etc.<br />
|rangemod=The range in squares this attack has. Delete if this attack does not have a range.<br />
|prerequisite=Prerequisites to use this attack. Delete if it isn't used.<br />
|requirement=Requirements to use this attack. Delete if it isn't used.<br />
|target=Primary target for the power. Delete if it isn't used.<br />
|attack=Attack stat against the primary target. Delete if it isn't used.<br />
|attackextra=<br />
|defense=Defense stat for the primary target. Delete if it isn't used.<br />
|hit=What to do when the primary attack hits.<br />
|miss=What to do when the primary attack misses. Delete if it isn't used.<br />
|secondarytarget=Secondary target for the power. Delete if it isn't used.<br />
|secondaryattack=Attack stat against the secondary target. Delete if it isn't used.<br />
|secondaryattackextra=<br />
|secondarydefense=Defense stat for the secondary target. Delete if it isn't used.<br />
|secondaryhit=What to do when the secondary attack hits.<br />
|secondarymiss=What to do when the secondary attack misses. Delete if it isn't used.<br />
|tertiarytarget=Tertiary target for the power. Delete if it isn't used.<br />
|tertiaryattack=Attack stat against the tertiary target. Delete if it isn't used.<br />
|tertiaryattackextra=<br />
|tertiarydefense=Defense stat for the tertiary target. Delete if it isn't used.<br />
|tertiaryhit=What to do when the tertiary attack hits.<br />
|tertiarymiss=What to do when the tertiary attack misses. Delete if it isn't used.<br />
|effect=Effect for a Utility power. Delete if it isn't used.<br />
|extra=Any extra text you want to add. Delete if it isn't used.<br />
|sustain=How the power is sustained. Delete if it isn't used.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
</pre><br />
==Example==<br />
<pre><br />
{{4e Power<br />
|name=Test Power<br />
|owner=Base Class<br />
|class=Warlock<br />
|level=1<br />
|usage=At-Will<br />
|owner=Race<br />
|actiontype=Immediate Reaction<br />
|range=Ranged<br />
|rangemod=10<br />
|type=Attack<br />
|prerequisite=prereq<br />
|requirement=requirement<br />
|effect=Test effect<br />
}}<br />
</pre><br />
{{4e Power<br />
|name=Test Power<br />
|owner=Base Class<br />
|class=Warlock<br />
|level=1<br />
|usage=At-Will<br />
|owner=Race<br />
|actiontype=Immediate Reaction<br />
|range=Ranged<br />
|rangemod=10<br />
|type=Attack<br />
|prerequisite=prereq<br />
|requirement=requirement<br />
|effect=Test effect<br />
}}<br />
</noinclude></div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Template:4e_Power&diff=393466Template:4e Power2009-07-20T10:55:15Z<p>Sam Kay: </p>
<hr />
<div><includeonly><br />
{| style="line-height: 1.25em; width:600px; border: 2px solid" cellspacing="0" cellpadding="0"<br />
{{4e Power/Row<br />
|rowstyle={{#switch: {{{usage}}}<br />
|At-Will=color: #fdf9d3; background-color: #598d60;<br />
|Encounter=color: #fdf9d3; background-color: #80152E;<br />
|Daily=color: #fdf9d3; background-color: #3D4040;<br />
|color: #fdf9d3; background-color: #FF00FF;<br />
}}<br />
|padding=0.25em 0.625em 0.0625em<br />
|style-left=text-align: left; font-size: 1.25em;<br />
|left='''{{{name}}}'''<br />
|style-right=text-align: left;<br />
|right={{#switch: {{{owner}}}<br />
|Base Class={{{class}}} {{#if:{{{pact|}}}|({{{pact}}} Pact)}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
|Class Feature={{{class}}} {{#if:{{{type2|}}}|{{{type2}}}|Class Feature}}<br />
|Paragon Class={{{class}}} {{#if:{{{pact|}}}|({{{pact}}} Pact)}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
|Feat=Feat Power<br />
|Race={{{class}}} Racial Power<br />
|Epic Destiny={{{class}}} {{#if:{{{pact|}}}|({{{pact}}} Pact)}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
|{{{class}}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
}}<br />
}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|padding=0.0625em 0.625em 0.0625em 0.625em <br />
|content=''{{{flavor}}}''<br />
}}{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25 em<br />
|content='''[[4e Power Usage::{{{usage}}}]]{{#if:{{{keyword1|}}}| &nbsp;✦ {{{keyword1}}}}}{{#if:{{{keyword2|}}}|, {{{keyword2}}}}}{{#if:{{{keyword3|}}}|, {{{keyword3}}}}}{{#if:{{{keyword4|}}}|, {{{keyword4}}}}}{{#if:{{{keyword5|}}}|, {{{keyword5}}}}}<br />
}}{{#if: {{{special1|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special1}}}<br />
}}<br />
}}{{4e Power/Row<br />
|style-left=text-indent: -0.625em; width: 9.5em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|left='''[[4e Power Action Type::{{{actiontype}}}]]'''<br />
|right='''{{{range}}}''' {{{rangemod|}}}<br />
}}{{#ifeq: {{{actiontype}}}|Immediate Reaction<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Trigger:''' {{{trigger}}}<br />
}}<br />
}}{{#ifeq: {{{actiontype}}}|Immediate Interrupt<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Trigger:''' {{{trigger}}}<br />
}}<br />
}}{{#if: {{{prerequisite|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Prerequisite:''' {{{prerequisite}}}<br />
}}<br />
}}{{#if: {{{requirement|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Requirement:''' {{{requirement}}}<br />
}}<br />
}}{{#if: {{{special2|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special2}}}<br />
}}<br />
}}{{#if: {{{target|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''{{#if: {{{secondarytarget|}}}|Primary}} Target:''' {{{target}}}<br />
}}<br />
}}{{#if: {{{special3|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special3}}}<br />
}}<br />
}}{{#if: {{{attack|}}}|{{#ifeq: {{{type}}}|Attack<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Attack:''' {{{attack}}} Vs. {{{defense}}}{{#if: {{{attackextra|}}}|, {{{attackextra}}}.}}<br />
}}{{#if: {{{special4|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special4}}}<br />
}}}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Hit:''' {{{hit}}}<br />
}}{{#if: {{{miss|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Miss:''' {{{miss}}}<br />
}}<br />
}}{{#if: {{{weapon1|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon1}}}<br />
}}<br />
}}<br />
}}{{#if: {{{special5|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special5}}}<br />
}}<br />
}}{{#if: {{{secondarytarget|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Secondary Target:''' {{{secondarytarget}}}<br />
}}<br />
}}{{#if: {{{secondaryattack|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Secondary Attack:''' {{{secondaryattack}}} Vs. {{{secondarydefense}}}. {{#if: {{{secondaryattackextra|}}} |{{{secondaryattackextra}}}. }}<br />
}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Hit:''' {{{secondaryhit}}}<br />
}}{{#if: {{{secondarymiss|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Miss:''' {{{secondarymiss}}}<br />
}}<br />
}}{{#if: {{{weapon2|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon2}}}<br />
}}<br />
}}<br />
}}{{#if: {{{tertiarytarget|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Tertiary Target:''' {{{tertiarytarget}}}<br />
}}<br />
}}{{#if: {{{tertiaryattack|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Tertiary Attack:''' {{{tertiaryattack}}} Vs. {{{tertiarydefense}}}. {{#if: {{{tertiaryattackextra|}}} |{{{tertiaryattackextra}}}. }}<br />
}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Hit:''' {{{tertiaryhit}}}<br />
}}{{#if: {{{tertiarymiss|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Miss:''' {{{tertiarymiss}}}<br />
}}<br />
}}{{#if: {{{weapon3|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon3}}}<br />
}}<br />
}}<br />
}}}}{{#ifeq: {{{type}}}|Utility<br />
|{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Effect:''' {{{effect}}}<br />
}}<br />
|{{#if: {{{effect|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Effect:''' {{{effect}}}<br />
}}<br />
}}{{#if: {{{weapon4|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon4}}}<br />
}}<br />
}}<br />
}}{{#if: {{{extra|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content={{{extra}}}<br />
}}<br />
}}{{#if: {{{sustain|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Sustain [[4e Sustain Action Type::{{{sustainaction}}}]]:''' {{{sustain}}}<br />
}}<br />
}}{{#if: {{{buildoption|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''{{{buildoption}}}:''' {{{buildinfo}}}<br />
}}<br />
}}{{#if: {{{special|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special}}}<br />
}}}}<br />
|}{{#switch: {{{owner}}}<br />
|Base Class=<br><br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Powers{{!}}Powers]] &rarr; [[{{{class}}} Powers (4e Power List)<br />
{{!}}{{{class}}} Powers]]<br />
|Paragon Class=<br />
|Feat=<br />
|Class Feature=<br />
|Epic Destiny=<br />
|Race=<br />
|<br><br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Powers{{!}}Powers]] &rarr; [[{{{class}}} Powers (4e Power List){{!}}{{{class}}} Powers]]<br />
}}{{#switch: {{{owner}}}<br />
|Base Class=[[category:4e]]<br />
[[category:User]][[category:4e Power]]<br />
[[category:4e {{{class}}} Power]]<br />
[[category:4e Level {{{level}}} Power]]<br />
[[category:4e {{{usage}}} Power]]<br />
[[category:4e {{{type}}} Power]]<br />
[[category:4e {{{keyword1}}} Power]]<br />
[[category:4e Power]]<br />
|Paragon Class=<br />
|Feat=<br />
|Class Feature=<br />
|Epic Destiny=<br />
|Race=<br />
|[[category:4e]]<br />
[[category:User]][[category:4e Power]]<br />
[[category:4e {{{class}}} Power]]<br />
[[category:4e Level {{{level}}} Power]]<br />
[[category:4e {{{usage}}} Power]]<br />
[[category:4e {{{type}}} Power]]<br />
[[category:4e {{{keyword1}}} Power]]<br />
[[category:4e Power]]<br />
}}<br />
</includeonly><br />
<noinclude><br />
==Using this Template==<br />
<pre><br />
{{4e Power<br />
|name=The name of the power<br />
|owner=Base Class, Class Feature, Paragon Class, Feat, Race, or Epic Destiny<br />
|class=The name of the class this belongs to. Delete this if this is a racial power.<br />
|pact=The pact this power is from. If this power is not part of a pact, delete this.<br />
|type=The type of this power (Utility, Attack, etc.).<br />
|level=The level of this power<br />
|usage=At-Will, Encounter, or Daily<br />
|flavor=The flavor text for this power<br />
|keyword1=Keywords for this power. Delete the parameters that are not used.<br />
|keyword2=<br />
|keyword3=<br />
|keyword4=<br />
|keyword5=<br />
|actiontype=Immediate Reaction, Immediate Interrupt, etc.<br />
|trigger=The trigger for the power. Delete if it isn't used.<br />
|range=Ranged, Close Burst, Melee, etc.<br />
|rangemod=The range in squares this attack has. Delete if this attack does not have a range.<br />
|prerequisite=Prerequisites to use this attack. Delete if it isn't used.<br />
|requirement=Requirements to use this attack. Delete if it isn't used.<br />
|target=Primary target for the power. Delete if it isn't used.<br />
|attack=Attack stat against the primary target. Delete if it isn't used.<br />
|attackextra=<br />
|defense=Defense stat for the primary target. Delete if it isn't used.<br />
|hit=What to do when the primary attack hits.<br />
|miss=What to do when the primary attack misses. Delete if it isn't used.<br />
|secondarytarget=Secondary target for the power. Delete if it isn't used.<br />
|secondaryattack=Attack stat against the secondary target. Delete if it isn't used.<br />
|secondaryattackextra=<br />
|secondarydefense=Defense stat for the secondary target. Delete if it isn't used.<br />
|secondaryhit=What to do when the secondary attack hits.<br />
|secondarymiss=What to do when the secondary attack misses. Delete if it isn't used.<br />
|tertiarytarget=Tertiary target for the power. Delete if it isn't used.<br />
|tertiaryattack=Attack stat against the tertiary target. Delete if it isn't used.<br />
|tertiaryattackextra=<br />
|tertiarydefense=Defense stat for the tertiary target. Delete if it isn't used.<br />
|tertiaryhit=What to do when the tertiary attack hits.<br />
|tertiarymiss=What to do when the tertiary attack misses. Delete if it isn't used.<br />
|effect=Effect for a Utility power. Delete if it isn't used.<br />
|extra=Any extra text you want to add. Delete if it isn't used.<br />
|sustain=How the power is sustained. Delete if it isn't used.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
</pre><br />
==Example==<br />
<pre><br />
{{4e Power<br />
|name=Test Power<br />
|owner=Base Class<br />
|class=Warlock<br />
|level=1<br />
|usage=At-Will<br />
|owner=Race<br />
|actiontype=Immediate Reaction<br />
|range=Ranged<br />
|rangemod=10<br />
|type=Attack<br />
|prerequisite=prereq<br />
|requirement=requirement<br />
|effect=Test effect<br />
}}<br />
</pre><br />
{{4e Power<br />
|name=Test Power<br />
|owner=Base Class<br />
|class=Warlock<br />
|level=1<br />
|usage=At-Will<br />
|owner=Race<br />
|actiontype=Immediate Reaction<br />
|range=Ranged<br />
|rangemod=10<br />
|type=Attack<br />
|prerequisite=prereq<br />
|requirement=requirement<br />
|effect=Test effect<br />
}}<br />
</noinclude></div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Template:4e_Power/Row&diff=393464Template:4e Power/Row2009-07-20T10:31:36Z<p>Sam Kay: </p>
<hr />
<div><includeonly><nowiki/><br />
|- style="{{{rowstyle|}}}"<br />
|style="padding:{{{padding|inherit}}};text-align:{{{text-align-left|inherit}}};{{{style|}}}{{{style-left|}}}" | {{{left|}}}<br />
|style="padding:{{{padding|inherit}}};text-align:{{{text-align-right|inherit}}};{{{style|}}}{{{style-right|}}}" | {{{right|}}}</includeonly><noinclude><br />
{| class="d20"<br />
{{4e Power Test/Row|left=left content|right=right content}}<br />
|-<br />
|test<br />
|test2<br />
|}<br />
</noinclude></div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Template:4e_Power/Row&diff=393462Template:4e Power/Row2009-07-20T10:27:05Z<p>Sam Kay: </p>
<hr />
<div><includeonly><nowiki/><br />
|- style="{{{rowstyle|}}}"<br />
|style="padding:{{{padding|inherit}}};text-align:{{{text-align-left|inherit}}};{{{style|}}}{{{style-left|}}}" | {{{left|}}}<br />
|style="padding:{{{padding|inherit}}};text-align:{{{text-align-left|inherit}}};{{{style|}}}{{{style-left|}}}" | {{{right|}}}</includeonly><noinclude><br />
{| class="d20"<br />
{{4e Power Test/Row|left=left content|right=right content}}<br />
|-<br />
|test<br />
|test2<br />
|}<br />
</noinclude></div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=User_talk:Sam_Kay&diff=393272User talk:Sam Kay2009-07-19T20:52:02Z<p>Sam Kay: </p>
<hr />
<div>{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Talk:Eijilund_Plushies_(4e_Race)<br />
|section=Eijilund Plushies<br />
|notifier=Sepsis<br />
|date_time=09:34, 8 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Sepsis<br />
|section=Request for race conversion<br />
|notifier=Sepsis<br />
|date_time=13:39, 6 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Arachnomancer_(4e_Class)<br />
|section=Build Options: Fixed Deathlord unintentional space.<br />
|notifier=Biral<br />
|date_time=00:02, 6 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Rod_of_Orcus_(4e_Artifact)<br />
|section=Additional Issues<br />
|notifier=Sepsis<br />
|date_time=21:58, 11 June 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Rod_of_Orcus_(4e_Artifact)<br />
|section=Template Issues<br />
|notifier=Sepsis<br />
|date_time=16:07, 11 June 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Creatures<br />
|section=Basic Ranged Template<br />
|notifier=Green Dragon<br />
|date_time=14:11, 31 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Equipment<br />
|section=Artifact Template?<br />
|notifier=Green Dragon<br />
|date_time=13:07, 28 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider_Egg,_Monstrous_(3.5e_Equipment)<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=12:42, 13 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider_Egg,_Monstrous_(3.5e_Equipment)<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=12:42, 13 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Age_of_War_(4e_Campaign_Setting)<br />
|section=Power Sources<br />
|notifier=ShadowyFigure<br />
|date_time=08:35, 12 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=4e_Rituals<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=15:09, 2 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=4e_Index_(4e_Other)<br />
|section=Could be expanded upon if you have some time, see also talk.<br />
|notifier=Green Dragon<br />
|date_time=09:38, 18 April 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=The_Naaru_(4e_Deity)<br />
|section=Can the 4e deities use the 3.5e template or are they too different?<br />
|notifier=Green Dragon<br />
|date_time=04:30, 9 April 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spiderling_(4e_Creature)<br />
|section=Damage<br />
|notifier=Green Dragon<br />
|date_time=05:53, 22 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Genelf_(4e_Race)<br />
|section=If you have some extra time could you format this? If not let me know by MoI and I can.<br />
|notifier=Green Dragon<br />
|date_time=04:23, 22 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Sohei_(4e_Class)<br />
|section=4e but has all the 3.5e templates<br />
|notifier=Green Dragon<br />
|date_time=14:46, 13 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4e Drider<br />
|notifier=Green Dragon<br />
|date_time=14:14, 13 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Deities<br />
|section=4e &amp; 3.5e Deities<br />
|notifier=Green Dragon<br />
|date_time=17:03, 4 March 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Passenger_Armor_(4e_Equipment)<br />
|section=Template<br />
|notifier=Green Dragon<br />
|date_time=04:46, 21 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Template:Featured_Article_Synopsis<br />
|section=Change th&Auml;&plusmn;s &Auml;&plusmn;f you do not l&Auml;&plusmn;ke the word&Auml;&plusmn;ng<br />
|notifier=Green Dragon<br />
|date_time=10:53, 20 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Elf,_Variant_(4e_Race)<br />
|section=Could you log &Auml;&plusmn;nto the Tavern please? I want to d&Auml;&plusmn;scuss the synops&Auml;&plusmn;s of th&Auml;&plusmn;s art&Auml;&plusmn;cle w&Auml;&plusmn;th you...<br />
|notifier=Green Dragon<br />
|date_time=10:15, 20 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Arachonomicon;_the_Book_of_Spiderkind_(4e_Sourcebook)<br />
|section=<br />
|notifier=Hooper<br />
|date_time=11:14, 25 January 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Arachonomicon;_the_Book_of_Spiderkind_(4e_Sourcebook)<br />
|section=Featured Article Nomination<br />
|notifier=Hooper<br />
|date_time=10:36, 25 January 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Mage_(4e_Class)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=05:55, 29 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4e Drider<br />
|notifier=Green Dragon<br />
|date_time=16:16, 25 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Base_Classes_with_Descriptions<br />
|section=No Description Present<br />
|notifier=Green Dragon<br />
|date_time=10:27, 3 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Base_Classes_with_Descriptions<br />
|section=Type<br />
|notifier=Green Dragon<br />
|date_time=10:26, 3 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider-Lord_(4e_Class)<br />
|section=Overpowered<br />
|notifier=Green Dragon<br />
|date_time=15:14, 29 October 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Creatures_by_Level<br />
|section=DPL<br />
|notifier=Green Dragon<br />
|date_time=15:18, 19 October 2008 (MDT)<br />
}}<br />
}}<br />
<br />
==Welcome to D&D Wiki== <br />
<br />
Hello {{PAGENAME}}, and welcome to D&D Wiki! Thank you for your contributions. I hope you like D&D Wiki and decide to stay. I am the owner of the site, and if you have a question feel free to ask me, however when contacting anyone on D&D Wiki through talk pages please sign your name using four tildes <nowiki>(~~~~)</nowiki>; this will automatically produce your name and the date. Also, if you want to help D&D Wiki but just don't know how [http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&action=edit&section=new drop me a note] and I'll see what I can do. However, when dropping me a note please tell me how much time you would like to spend working, how well you know the Wiki Format, and how well you know D&D. I hope you enjoy editing here and being a D&D Wikian! If you need help ask me on my talk page, or just right here. Again, welcome! --[[User:Green Dragon|Green Dragon]] 11:34, 5 June 2007 (MDT)<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
{{:Talk:Age of War (4e Campaign Setting)}}<br />
|-<br />
|}<br />
<br />
== Monstrous Spider Existance ==<br />
<br />
Can anyone tell me how monstrous spiders exist in D&D (were they made magically or by Lolth)? [[User:Sam Kay|Sam Kay]] 07:28, 23 June 2007 (MDT)<br />
<br />
:Up to the DM really. To some DMs, they are natural to the world (think of Mirkwood in Lord of the Rings). To others maybe monsters are all a result of some planar gate being opened. Maybe Monstrous spiders are magically infused regular spiders. And yes, you could even say they were made by Lloth. --[[User:Aarnott|Aarnott]] 08:54, 23 June 2007 (MDT)<br />
<br />
::You know the spider's in mirkwood are not natural. They are demons corrupted by the evil valar morgoth! But spider's that size could not be natural. They would be unable to breath![[User:Sam Kay|Sam Kay]] 09:09, 23 June 2007 (MDT)<br />
<br />
:::Here I thought they were just natural Mirkwood dwellers... Cool! True they would be unable to breathe unless magically/divinely/genetically modified. Maybe they grew to have lungs at that size (different evolutionary path on that particular world). Maybe they just magically work (like an enlarge type spell that is infused with their nature so that they are not subject to dispelling or antimagic). Perhaps they are divinely that way (I mean come on, try to explain time stop, resurrection, etc)! It is really up to the DM should they want to explain the origin. It can also be up to the designer should the designer want to explain the origin. --[[User:Aarnott|Aarnott]] 12:13, 25 June 2007 (MDT)<br />
<br />
::: maybe its their diet from platdragon<br />
<br />
== Trademarks ==<br />
<br />
Most of Middle-Earth is trademarked and/or copyrighted. Those who publish Middle-Earth RPG's pay for the right to use those names. Alas, we can not host this material here. I wish that we could. The one thing that I can guarantee is that someone with the rights to this IP will soon send us a messages saying, "Remove this." They are generally protective of their rights. Quite honestly, this is not a fight any of us is willing to make. --[[User:Dmilewski|Dmilewski]] 14:33, 17 August 2007 (MDT)<br />
<br />
:The Fair use of copyright act allows use of copyright so long as you give credit to the copyright holder and don't use it to gain proft (I just reasearched it). <br />
<br />
{{quote|What is fair use?<br />
In copyright law, there is a concept of fair use, also known as; free use, fair dealing, or fair practice.<br />
<br />
Fair use sets out certain actions that may be carried out, but would not normally be regarded as an infringement of the work.<br />
<br />
The idea behind this is that if copyright laws are too restrictive, it may stifle free speech, news reporting, or result in disproportionate penalties for inconsequential or accidental inclusion.<br />
<br />
What does fair use allow?<br />
Under fair use rules, it may be possible to use quotations or excerpts, where the work has been made available to the public, (i.e. published). Provided that:<br />
<br />
The use is deemed acceptable under the terms of fair dealing.<br />
That the quoted material is justified, and no more than is necessary is included.<br />
That the source of the quoted material is mentioned, along with the name of the author.<br />
Typical free uses of work include:<br />
Inclusion for the purpose of news reporting.<br />
Incidental inclusion.<br />
National laws typically allow limited private and educational use.<br />
What is incidental inclusion?<br />
This is where part of a work is unintentionally included. A typical examples of this would be a case where holiday movie inadvertently captured part of a copyright work, such as some background music, or a poster that just happened to on a wall in the background.<br />
<br />
Points to keep in mind...<br />
The actual specifics of what is acceptable will be governed by national laws, and although broadly similar, actual provision will vary from country to country.<br />
<br />
Cases dealing with fair dealing can be complex, as decisions are based on individual circumstances and judgements. This can be a very difficult area of copyright law.<br />
<br />
To avoid problems, if you are in any doubt, you are advised to always get the permission of the owner, prior to use.}}<br />
<br />
Also, I did ask green dragon and blue dragon a long time before adding this;<br />
<br />
{{quote|<br />
;The Lord of the rings <br />
I am a huge fan of said book, and I have created a D&D campaign setting based on it. I would be interested in putting it on D&D wiki, but it is quite big so I thought I should check with you. It also has quite abit of SRD and modified SRD in it, which may need sorting out. And it is in a word document (I don't know how to turn it into D&Dwiki formatting without spending 1000+ years converting it bit by bit). It may need some work to make it entirely sound. I will not submit it without your permision, and I would also like abit of advice for converting it to wiki format please. Thanks! Sam Kay 12:57, 11 June 2007 (MDT) <br />
<br />
The CS will work on here, please add it. Also, about the formatting, what word do you have? I think Word 07 has a text to wiki-code converter, which may be very helpful to you. However, if you do not, Open Office (free) may have an extension that does that... If neither work I believe Blue Dragon make a PDF to wiki-code programm which he may be able to modify... Tell me if it works, or what is happening. Thanks. --Green Dragon 19:36, 11 June 2007 (MDT) <br />
<br />
I have word 03. Where can I get open office? Thanks for your help. Sam Kay 09:07, 12 June 2007 (MDT)<br />
<br />
Open Office here. However, once again, I am not 100% sure if they have an extension... Your best bet really may be to ask Blue Dragon if he could modify his converting script. --Green Dragon 09:11, 12 June 2007 (MDT) <br />
<br />
Well, I am unable to get open office (administrater ect.) so I will ask Blue Dragon. Thanks.Sam Kay 09:34, 12 June 2007 (MDT) <br />
<br />
No problem. --Green Dragon 09:46, 12 June 2007 (MDT)|orig=User talk:Green Dragon/Archive 6}}<br />
<br />
{{quote|<br />
;Lord of the Rings <br />
Hey, Blue Dragon! I have created a D&D campaign setting based on said book, and when I asked green dragon, he said I should put it on D&D wiki. However, it is in a word (2003) document, and I don't know how to convert it into wiki formatting without taking forever. When I asked Green Dragon, he said you had a PDF wiki-code program that might help. Could you please help me convert it? Thanks. Sam Kay 09:44, 12 June 2007 (MDT) <br />
<br />
Sure, this sounds like a great idea! Upload your .doc file, and I will look at parsing it and try to get it up soon. I did build a xml-to-wiki program, and it would probably just take a little bit of tweaking to get it to work with RTF. Upload to it to DnD Media Repository, and I will take a look at it. — Blue Dragon (talk) 10:36, 12 June 2007 (MDT) <br />
How do I do that? Sam Kay 10:48, 12 June 2007 (MDT) <br />
Go to this page, and sign in with your D&D Wiki username and password, and then fill out the form. Let me know if you have any other problems. — Blue Dragon (talk) 12:34, 12 June 2007 (MDT) <br />
<br />
Thanks for that, I have now managed to upload it. it is Here. Sam Kay 14:19, 12 June 2007 (MDT) <br />
<br />
Hm... this book in .doc format is a lot harder to convert than what I used for .xml. I will try <br />
<br />
some things, but don't expect quick progress. — Blue Dragon (talk) 19:09, 13 June 2007 (MDT) <br />
<br />
Let me know how you like the current formatting. — Blue Dragon (talk) 13:18, 14 June 2007 (MDT) <br />
<br />
I really like the curent formatting. I think the page is ready to put on the campaign setting pages now. I have made some minour text adjustments (correcting my text mistakes, adding several things to the orks ect), so it is now ready. Sam Kay 05:28, 16 June 2007 (MDT)}}<br />
<br />
Also, look at the [http://lotr.wikia.com/wiki/Main_Page lord of the rings wiki]. They are perfecvtly legal without lots of legality things (all they have to do is give credit to tolkien- which will happen of said page). The only reason why copyright material is not normally allowed on wikis is because no credit is gioven to the auther. --[[User:Sam Kay|Sam Kay]] 06:46, 18 August 2007 (MDT)<br />
<br />
::If Green Dragon is OK with this, then I'll be OK with this. As a favor to yourself, please look up Trademarks. The rights for trademarks are very different than the rights for copyright, with a completely different set of pitfalls. My hesitation here is with trademark issues. <br />
<br />
::I look forward to your good work. (Really. I don't want to pick a fight. I'm just acting with due diligence. For example, we don't have permission to use WotC trademarks, and using such a trademark can get our license to use the OGL revoked. This is why you don't see anything like Vecna or Mordenkain on this site.)--[[User:Dmilewski|Dmilewski]] 18:45, 18 August 2007 (MDT)<br />
<br />
:::Green dragon asked me to do that as well, and I am ahead of you: I asked "one wiki to rule them all" (the Lord of thre Rings wiki)to see what they knew of copyright things (they have things like "hobbit" on their site). --[[User:Sam Kay|Sam Kay]] 04:16, 19 August 2007 (MDT)<br />
<br />
::::Great! Thanks for doing the footwork and looking into this this. For once, I like knowing that I'm behind the curve. Keep up the good work, and we all look forward to a great addition!--[[User:Dmilewski|Dmilewski]] 07:17, 22 August 2007 (MDT)<br />
<br />
== Wiki style ==<br />
<br />
Hi Sam Kay, <br />
<br />
I noticed that on [[Hobbits (DnD Race)]], you put a link behind a headline, as in <br />
<br />
<nowiki>=[http://lotr.wikia.com/wiki/Hobbit Hobbit]=</nowiki><br />
<br />
That's bad style. First of all, not everybody will know the LotR wiki, so it's better of you put it in something like:<br />
<br />
:<nowiki>For more information, see the [http://lotr.wikia.com/wiki/Hobbit Hobbit] on LotR Wiki.</nowiki><br />
<br />
So they know where you are leading them. Second, Headlines are for thematic separation of text. As such, they should not lead somewhere else, that's what links in the text are for. Apart from the fact that blue headlines don't look good. --[[User:Mkill|Mkill]] 08:26, 19 August 2007 (MDT)<br />
<br />
:Okay, I will move the headline as soon as all D&D LotR races are complete (I have 3 remaining). --[[User:Sam Kay|Sam Kay]] 08:36, 19 August 2007 (MDT)<br />
<br />
== Preview ==<br />
<br />
Hey Sam Kay,<br />
<br />
Did you notice the Preview button when you edit pages? You don't have to save your pages every minute, you can check your changes before you do. --[[User:Mkill|Mkill]] 07:41, 22 August 2007 (MDT)<br />
<br />
:Yeah, I have been using it, I just often need to come off the PC for short periods of time, or save so I don't accidentally lose content. --[[User:Sam Kay|Sam Kay]] 10:58, 22 August 2007 (MDT)<br />
<br />
== LotR Names ==<br />
<br />
Hello. Since all your LotR information is under the [[J.R.R. Tolkien's The Lord of the Rings (DnD Campaign Setting)]] it should be named appropriately. Everything on D&D Wiki should have an identifier (e.x. "DnD Race") - your CS, sadly, is no exception. So, I would be very happy if you could spend some time renaming all your LotR material. For example [[LotR Equipment]] should really not be called that - it should be named "Equipment (LotR Supplement)". Thanks. --[[User:Green Dragon|Green Dragon]] 21:45, 22 August 2007 (MDT)<br />
<br />
:Ah... Sorry about giving you confusing information. Only the articles without an identifier need to be moved - like [[LotR Races]]. The creatures should be kept at a "DnD Creature" identifier as that is where they will be found at. If you want me to do this please tell me and I will be more than happy to help, and sorry about making it so confusing. --[[User:Green Dragon|Green Dragon]] 16:46, 23 August 2007 (MDT)<br />
<br />
::Also, for future reference, there are three parts to any CS. The landing page, which has the identifier of "DnD Campaign Setting", then the supplement areas (these would include pages like [[Estë (Valar)]]) these should have the identifier of "LotR Supplement" and finally the content pages. These include anything from CS specific races to CS specific items. These should all be labeled with the identifier that pertains to them the best. For example races should be labeled as "DnD Race" and function as a typical race on D&D Wiki whereas a creature should be labeled as "DnD Creature" and function as a typical creature on D&D Wiki. I hope this helps, and if you need any more help please feel free to ask. --[[User:Green Dragon|Green Dragon]] 16:52, 23 August 2007 (MDT)<br />
<br />
<br />
<br />
== Anti-Vandal Barnstar ==<br />
<br />
{{Anti-Vandal Barnstar|I give you this Anti-Vandal Barnstar for reverting spam edits on [[User:Dandwiki Helper]] about 11 minutes after the spammer, IP [[Special:Contributions/204.39.95.9|204.39.95.9]] attacked. Thanks for the good and fast response. --[[User:Green Dragon|Green Dragon]] 21:30, 3 September 2007 (MDT)}}<br />
<br />
==LotR NPCs==<br />
<br />
Sam it is I! Leon message shadowyfigure to reply I just havn't been able to log currently. <br />
<br />
If you like I shall do the stack blocks for the NPCS as originally planned during the first edition drafting but you decided not to include them<br />
<br />
== check this out ==<br />
<br />
[[Revolver, Variant (3.5e Equipment)|Revolver]] {{Unsigned|Shadow7angel7|15:28, 9 September 2007 (MDT)}}<br />
<br />
== Half-Life ==<br />
<br />
Hey, if you have time it would be awesome if you could add [[Template:Copyright Disclaimer]] to all the half-life articles on D&D Wiki (A complete list can be found [[User:Sulacu|here]]). Thanks. --[[User:Green Dragon|Green Dragon]] 16:30, 15 October 2007 (MDT)<br />
<br />
:sure, when I have time. --[[User:Sam Kay|Sam Kay]] 09:27, 16 October 2007 (MDT)<br />
<br />
::Done. I also sent the author of the pages a note, asking him to add the template to new "Half-Life 2" pages he may make in the future. --[[User:Sam Kay|Sam Kay]] 12:59, 16 October 2007 (MDT)<br />
<br />
:::Thank you ''':)'''. --[[User:Green Dragon|Green Dragon]] 15:41, 16 October 2007 (MDT)<br />
<br />
::::No problem! ''':)''' --[[User:Sam Kay|Sam Kay]] 11:17, 17 October 2007 (MDT)<br />
<br />
== Bad Edits ==<br />
<br />
My sincerest apologies for the bad edits. My bot ran amok. We will work to rectify this. [[User:Dmilewski|Dmilewski]] 12:39, 20 October 2007 (MDT).<br />
<br />
:Its alright. --[[User:Sam Kay|Sam Kay]] 04:37, 21 October 2007 (MDT)<br />
<br />
== Presenting.... ==<br />
<br />
Hey Sam so I have begun work on the cover (below) and I have a picture for the Good Races Of Middle Earth (Also Below) These use images from the Lord Of The Rings Online game just so you know and are the images that worked best instead of really badly cut out movie images. Hope you like them and especially like the firey back ground on the cover. Try to get the word document asap so I can begin work on prettying it. <br />
<br />
[http://i58.photobucket.com/albums/g279/DarkSideGallery/LordOfTheRingsD20.png]<br />
'''The Cover.'''<br />
<br />
[http://i58.photobucket.com/albums/g279/DarkSideGallery/GoodRacesOfMiddleEarth.png]<br />
'''Good Races of Middle Earth'''<br />
<br />
I'm working on the others. {{Unsigned|ShadowyFigure|16:31, 6 November 2007 (MDT)}}<br />
<br />
== Spider Rider ==<br />
<br />
Nice work on the Spider Rider classes, Sam. It inspired me to make my own modified Spider Rider base class. --[[User:Dunkleheit|Dunkleheit]], 8:01 PM Pacific, 11/8/07<br />
<br />
:please ignore the base clas version, it is incomplete, just look at the Prestige class version. That is complete and 10/10. If you wan't to finnish off the base class version, go ahead, just keep in mind the existing rating. --[[User:Sam Kay|Sam Kay]] 10:28, 9 November 2007 (MST)<br />
<br />
== Adminship ==<br />
<br />
I feel you have been here long enough, and know enough about D&D Wiki, to become an admin. So, I am wondering if you would like me to nominate you for adminship. Let me know what you decide ''':)'''. --[[User:Green Dragon|Green Dragon]] 21:57, 2 December 2007 (MST)<br />
<br />
:I am willing to accept adminship, if you think I am suitable. Thanks! --[[User:Sam Kay|Sam Kay]] 09:46, 3 December 2007 (MST)<br />
<br />
::Glad to hear you will accept it, and yes I do think you are suitable. I will nominate you in a couple of days (probably tomorrow actually) since I just want it so people can see the new current news items before they change to adminship ones. If you would like to prepare in advance you could always write up your answers to the questions while you are waiting. Sorry about the wait. --[[User:Green Dragon|Green Dragon]] 19:43, 4 December 2007 (MST)<br />
<br />
:::I have nominated you. --[[User:Green Dragon|Green Dragon]] 15:22, 5 December 2007 (MST)<br />
<br />
::::Welcome to Adminship. You are now, as [[User:Dmilewski|Dmilewski]] once put it, part of "The Face" of D&D Wiki. Honestly, as you will notice, not much has been changed now that you are an admin. If anything, I would say more burden is placed on you. But first, for the the new features and their uses. You can now delete pages, protect pages, rollback edits, block users and IP's, edit every page, patrol edits, and do a couple more minor things.<br />
::::;What it is:<br />
::::*What deleting pages is, is self explanatory.<br />
::::*What protecting pages is, is also pretty self explanatory.<br />
::::*Rolling back edits is a method for removing spam. It is more powerful than the conventional method of undoing edits. Instead of showing a diff of the edit in question once clicked, it instantly rollsback all the edits by the user or IP in question on a certain page. For example if I edited my user page and you clicked "rollback" on that edit it would rollback all the edits up to the point where someone else has edited it. Be careful using this, it can be very helpful but also very harmful.<br />
::::*What blocking users and IP's is, is also self explanatory.<br />
::::*Editing every page is another self explanatory one.<br />
::::*Patrolling edits is a method for keeping [[Special:Recentchanges|RC]] in check, it can be seen once a diff is clicked. All it does is, once "Mark as Patrolled Edits" is clicked, it marks the edits as patrolled so the edit will no longer show up on [[Special:Recentchanges|RC]] when "Hide Patrolled" is marked.<br />
::::;When or how it should be used<br />
::::*Deleting pages is normally done through [[:Category:Candidates for Deletion]]. Anything with a good reason to be deleted on that page should be deleted. The other time pages should be deleted is when someone makes a certain page and after a few edits they either blank the page or replace it with something like "Please delete this". They don't want to work on it, and unless it is really well made and fleshed out, just delete it.<br />
::::*Protecting pages has quite a few different times when it should be used. Pages should be protected according to the author's wishes (with [[Template:Locked Page]] added to the top of the page in question), in case of conflict (with [[Template:Temp Locked Page]] added to the top of the page in question), in case of [[Help:FAQ#What are OGL, OGC, SRD, and GNU FPL?|OGC]] published materials (with [[Template:OGL Top]] added to the top of the page in question and [[Template:OGL Bottom]] added to the bottom), or finally if the page is a vital part of D&D Wiki's organization. If it deals with D&D Wiki's organization it either needs to be be protected from IP edits or all non-sysop edits. As a rule of thumb pages up to two tiers deep from the [[Main Page]] are normally locked to anyone but sysops and all the others are just protected from IP edits. For Example [[Dungeons and Dragons]] is protected from all non-sysop edits whereas a deeper in page like [[LA 0 Races]] is only protected from IP edits. No template has to be added to pages if thay are part of D&D Wiki's organization (even though some do exist like [[Template:Admin Locked Page]])<br />
::::*Blocking a user or IP should only be used after an IP or user vandalizes a certain page. To block someone just click "block" (found either on [[Special:Recentchanges|RC]] or the diff in question) and fill out the corresponding form. For a typical vandalism attack I normally block the user for two weeks. If I'm in a bad mood from vandalism or a certain discussion, then I sometimes block them for up to a month. No standards have been set for block lengths, so it is currently really up to you when you block the user or IP.<br />
::::*Editing every page on D&D Wiki mostly means you can now edit the [[SRD:System Reference Document|SRD]] and the [[MSRD:Modern System Reference Document|MSRD]]. Feel free to edit them if you find inaccuracies. Also, if you want to, for lack of a better word, major in the [[SRD:System Reference Document|SRD]] (as [[User:Dmilewski|Dmilewski]] has done) or the [[MSRD:Modern System Reference Document|MSRD]] (as [[User:EldritchNumen|EldrithNumen]] has done) take a look at [[SRD Talk:System Reference Document#SRD ToDo List]] or [[MSRD Talk:Modern System Reference Document#Tasks]] to see what needs to be done within the [[SRD:System Reference Document|SRD]] or [[MSRD:Modern System Reference Document|MSRD]]. There is never enough help to get it all done, so I am sure your help would be appreciated.<br />
::::*Patrolling edits should, in a nutshell, be used when you have looked over an edit and fixed everything that needs to be fixed (this includes answering questions, sending MoI's, etc). If you decide to, for a lack of better words, major in [[Special:Recentchanges|RC]] (as I have ''':)''') then marking edits as patrolled will become commonplace and extremely helpful. Below is how to "major" in recent changes, which would be a great help to D&D Wiki and I. First off load recent changes and press "Hide patrolled edits". Next click any diff and look at the change. Only if you are 100% sure that the edit is okay (taking formatting standards, page-linking (using the "what links here?" function), answering questions, sending MoI's, and line spacing between comments and/or the "Back to" footer into consideration) then mark the edit as patrolled. If the edit is not okay then all you have to do is fix the problem then mark the edit as patrolled. It's simple, but looking over every edit on D&D Wiki really keeps it looking and running well. In my opinion, it is the most vital part of D&D Wiki. Even marking only 20 edits as patrolled every day would be extremely helpful with this never-ending task.<br />
::::I know this is really long-winded, so I'll keep the rest short. You have more burden on youself now that you are an admin because users will be looking at you for editing help, knowledge of the standards, etc etc. It's a bit more work, but I really hope you enjoy being an admin and I hope you decide to stay around on D&D Wiki for a while more to come. Welcome to Adminship, again, as [[User:Dmilewski|Dmilewski]] once put it, you're now part of "The Face" of D&D Wiki. --[[User:Green Dragon|Green Dragon]] 15:57, 12 December 2007 (MST)<br />
<br />
:::::Thanks. I hope I do a good job as admin. I have one question though. Should I put information about what I do as admin on D&D wiki on [[D&D Wiki:Administrators]]? --[[User:Sam Kay|Sam Kay]] 09:19, 13 December 2007 (MST)<br />
<br />
::::::Currently [[D&D Wiki:Administrators]] just has you down as "Admin" because your role ''as an admin'' has not really become defined yet. As it becomes defined feel free to update what it says about you ''':)'''. --[[User:Green Dragon|Green Dragon]] 15:09, 13 December 2007 (MST)<br />
<br />
== Recent Equipment Items ==<br />
<br />
Hello. I was just looking through your recent D20M equipment additions and hey all need to have [[:Category:Halo Setting]] present. If you could add this to all the Halo Setting materials that do not have this category present that would be amazing. Thanks! --[[User:Green Dragon|Green Dragon]] 16:23, 9 December 2007 (MST)<br />
<br />
:Ok. Will do. --[[User:Sam Kay|Sam Kay]] 10:05, 10 December 2007 (MST)<br />
<br />
::Thank you in advance! --[[User:Green Dragon|Green Dragon]] 16:36, 10 December 2007 (MST)<br />
<br />
:::Done. {{Unsigned|Sam Kay|08:49, 11 December 2007 (MST)}}<br />
<br />
==Elfish Stamina==<br />
<br />
Your point about the endurance of elves is well taken. Orcs, too. Dwarves, of course. And Ents, naturally, never tire, unless they are ripping apart ancient fortresses and diverting the course of rivers with their bare hands. Even then they shake it off. And you rarely see Elendil's progeny sweat, either.<br />
<br />
Don't get me wrong, I love the master, but sometimes it seems like the only people in his books who ever get tired are the unfortunate Hobbits. -- [[User:S1Q3T3|S1Q3T3]] 17:30, 18 December 2007 (MST)<br />
<br />
:I know. Perhaps that is why the D&D versions of elves where mdified to be a -2 con. --[[User:Sam Kay|Sam Kay]] 06:47, 19 December 2007 (MST)<br />
<br />
== Recent RC Patrols ==<br />
<br />
First off, thank you so much for helping with RC. It really has been helping keep it in check. Anyway, I looked over your patrols today (I know, I know... don't I have better things to do with my time?!?) and I have a few comments.<br />
# Feel free to patrol any SRD edit (not talk-page edit, but actual page edit) since only admins can edit them, and I feel that all the contributing admins are trustworthy.<br />
# Before marking a new item as patrolled make sure it is formatted right (Examples [[Blood-Oath Dagger (3.5e Equipment)]] and [[Shifter's Blade (DnD Equipment)]]<br />
# Talk pages should only be patrolled once the discussion has been answered or finished (Example [[Talk:Divine Spear (DnD Monk Fighting Style)]])<br />
# Make sure [[Template:Unsigned]] has been added to unsigned posts before marking the edit as patrolled (Example [[SRD Talk:Dryad]]).<br />
Anyway, those were the only patrols I saw that were patrolled wrong, and thanks so much again for patrolling. All we have to do is patrol down until no more edits are left to patrol, and I feel that we can accomplish this quickly together. Thanks again. --[[User:Green Dragon|Green Dragon]] 22:55, 20 December 2007 (MST)<br />
<br />
:I hope that comment did not push you away from helping with RC... Really, you are helping, and please continue to ''':)'''. --[[User:Green Dragon|Green Dragon]] 16:17, 24 December 2007 (MST)<br />
<br />
::I looked over your patrols once again and I must say I am impressed. Every single one you changed as I would have, good job and thanks so much. --[[User:Green Dragon|Green Dragon]] 10:19, 31 December 2007 (MST)<br />
<br />
:::Actually I do have one question. What was the reasoning behind your edits on [[Gloves of the Spider (DnD Equipment)|Gloves of the Spider]], or did you just edit an out of date revision and make that one the current one? --[[User:Green Dragon|Green Dragon]] 10:32, 31 December 2007 (MST)<br />
<br />
::::To help with making sure you do not edit out-of-date revisions I would recommend that you just make sure to click the "Article" tab when you see something wrong with an edit and want to fix it. It will become habit, I imagine ''':)'''. Also, I hope to see you helping on RC again, and thanks so much so far! It really has helped and I hope that the problems with these out-of-date revisions have not pushed you away from helping with RC.... --[[User:Green Dragon|Green Dragon]] 19:19, 5 January 2008 (MST)<br />
<br />
== Away ==<br />
<br />
I will be away on boxing day as I am visiting releatives. --[[User:Sam Kay|Sam Kay]] 07:15, 25 December 2007 (MST)<br />
<br />
:Have fun! --[[User:Green Dragon|Green Dragon]] 19:46, 25 December 2007 (MST)<br />
<br />
::Thanks. I am back. --[[User:Sam Kay|Sam Kay]] 04:21, 27 December 2007 (MST)<br />
<br />
:::Hope it was fun. Also, by the way, why did you refer to xmas above as "Boxing Day"? --[[User:Green Dragon|Green Dragon]] 21:33, 27 December 2007 (MST)<br />
<br />
::::Boxing day is the day after christmas... Oh, right, I see. You don't have Boxing Day in the US. In england, we call the day after christmas Boxing Day. --[[User:Sam Kay|Sam Kay]] 04:45, 28 December 2007 (MST)<br />
<br />
:::::As was said on [[Talk:Misspell (DnD Spell)|Misspell]], ''Gains a tidbit about England''. --[[User:Green Dragon|Green Dragon]] 10:27, 31 December 2007 (MST)<br />
<br />
== Why did you delete stuff from my prestige class? ==<br />
<br />
I couldn't help noticing that you have deleted class feature descriptions from Prestige Class [[Brother of Blade (DnD Prestige Class)|Brother of Blade]]. I guess it was accident. -- [[User:Thiregan|Thiregan]] 15:07, 31.12.2007 (UTC +2)<br />
<br />
:Was it an out-of-date revision thing again? To get the material back I would recommend looking through the history and adding back the things that were accidentally deleted. --[[User:Green Dragon|Green Dragon]] 10:47, 31 December 2007 (MST)<br />
<br />
::I think I might have edited an out-of-date revision... I was looking through recent changes at the time. Sorry for that. --[[User:Sam Kay|Sam Kay]] 10:57, 31 December 2007 (MST)<br />
<br />
Hey Sam, I removed the AD&D rules... my bad...<br />
<br />
TK<br />
<br />
== Something for the Spider and Drow Enthusiast ==<br />
<br />
Thought you might be interested in [[Drider (DnD Template)|this]]. I never liked the [[SRD:Drider|SRD version]]. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:02, 8 January 2008 (MST)<br />
<br />
:Yeah, that's better than the SRD, cos it can be applied to an existing character, or another race. It makes more sense to have a template for drider. I'll make sure I use it when I get round to doing a Drow themed campaign. --[[User:Sam Kay|Sam Kay]] 08:50, 9 January 2008 (MST)<br />
<br />
== Feats ==<br />
<br />
Feats still have yet to be dpl'ed (except the general ones), so I would appreciate it if you make sure all the feats you add are manually added to the appropriate page. Thanks! [[Target (DnD Feat)]]. Also, [[Hidden Blade (DnD Equipment)|Hidden Blade]] needs to be linked to from [[Weapon Descriptions]]. --[[User:Green Dragon|Green Dragon]] 09:10, 8 February 2008 (MST)<br />
<br />
:On general feats removed the dplc and add a [[Template:x0]]. They really need descriptions. --[[User:Green Dragon|Green Dragon]] 12:40, 13 February 2008 (MST)<br />
<br />
== Mail ==<br />
<br />
Check your email. You'll find what you requested and a little extra.<br />
[[User:ShadowyFigure|ShadowyFigure]] 10:02, 8 February 2008 (MST)<br />
<br />
== Monstrous Spider Eggs ==<br />
<br />
sorry about editing your article i edited it because it seamed that it did not seem acurate because I belive that wizards created monsterous spiders were spaced the way they were so people could tell that the poison was diffrent between sizes i did not mean any disrespect. {{Unsigned|Platdragon|15:41, 27 February 2008 (MST)}}<br />
<br />
== D&D Expieriance ==<br />
<br />
I WISH we could go :( However I thought you'd find this you tube videos intresting. Each of them about coming up stuff in 4e also I was thinking about playing 4e and a neat adventure is coming out befor 4e that we could play as it comes with a quick play guide and already made characters. Thats also in a link Below.<br />
<br />
'''4e Product Line up'''<br />
http://www.youtube.com/watch?v=kt3W_u9xmPA<br />
<br />
'''4e Roleplaying Ascessories'''<br />
http://www.youtube.com/watch?v=_VSoCWON8hA&feature=related<br />
<br />
'''4e D&D Insider Stuff '''<br />
http://www.youtube.com/watch?v=yT8dMw7RIH4<br />
<br />
'''4e Design Philosphy'''<br />
http://www.youtube.com/watch?v=sw0DMw96UH0<br />
<br />
'''Keep On The ShadowFell'''<br />
<br />
http://www.amazon.co.uk/gp/product/0786948507/ref=s9_asin_title_1_sims_c6?pf_rd_m=A3P5ROKL5A1OLE&pf_rd_s=center-1&pf_rd_r=0CY6GSH2JJQMHZFZYPX1&pf_rd_t=101&pf_rd_p=139045791&pf_rd_i=468294<br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 09:38, 4 March 2008 (MST)<br />
<br />
== User Page ==<br />
<br />
I have a [[User:ShadowyFigure|User Page]]<br />
[[User:ShadowyFigure|ShadowyFigure]] 09:37, 4 March 2008 (MST)<br />
<br />
== I want to addopt Warrior of the Spider Clan (DnD Prestige Class) ==<br />
<br />
Ok I wish to adopt [[Warrior of the Spider Clan (DnD Prestige Class)]] How to I go about doing this. As I wish to expand it. --[[User:ShadowyFigure|ShadowyFigure]] 10:50, 4 March 2008 (MST)<br />
<br />
:You got it now, right? --[[User:Green Dragon|Green Dragon]] 13:28, 4 March 2008 (MST)<br />
<br />
:yep [[User:ShadowyFigure|ShadowyFigure]] 03:35, 6 March 2008 (MST)<br />
<br />
== Help with the fluff ==<br />
<br />
Hi, As Drow are more your thing and you seem the most living drow encyclopedia (The Drow lich tried to kill me when i ressurected it) I was wandering if you could help with the fluff for the Warrior of the Spider Clan mechanics wise i think it done it jsut needs some decent fluff then needs any grammar or wording mistakes fixed. Thanks. [[User:ShadowyFigure|ShadowyFigure]] 13:25, 6 March 2008 (MST)<br />
<br />
== Spider Rider? ==<br />
<br />
[http://www.simplymaya.com/discounts_system/images/discount_images/large/spider_large.jpg Hey Dude look at this] {{Unsigned|ShadowyFigure|12:13, 17 March 2008 (MDT)}}<br />
<br />
== Npc stat blocks. ==<br />
<br />
Ok Im lost. How do I make the stat blocks and is there a template I can use as its the only thing I need for the Hashshashin other then a little fluff [[User:ShadowyFigure|ShadowyFigure]] 16:17, 18 March 2008 (MDT)<br />
<br />
== Formula ==<br />
<br />
Sam what is the formula you used to calculate the ShadeSpiders Spider Jump as I need for the epic progression of the Shadow Dancer. Thanks! [[User:ShadowyFigure|ShadowyFigure]] 14:42, 21 March 2008 (MDT)<br />
<br />
: The [[SRD:Shadowdancer#EPIC SHADOWDANCER|epic progression for the shadowdancer]] is in the SRD. It's shadow jump distance doubles every 2 levels. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:49, 21 March 2008 (MDT)<br />
<br />
::He's doing a variant based on the Spider Rider's spider jump. There was no formula; [[User:Aarnott|Aarnott]] just made it up when he suggested the new table for the Spider Rider. Just use the Spider Rider's epic Spider Jump progression (the one I made up) and increase it by 100ft. --[[User:Sam Kay|Sam Kay]] 15:20, 21 March 2008 (MDT)<br />
<br />
<br />
::: OK! ^^ [[User:ShadowyFigure|ShadowyFigure]] 16:00, 21 March 2008 (MDT)<br />
<br />
== Congrats! ==<br />
<br />
I've noticed that your Spider Rider is the only Featured Article! Huzzah! --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:53, 21 March 2008 (MDT)<br />
<br />
== Abhorsen ==<br />
<br />
Someone... Beat us to it. [http://www.doc.ic.ac.uk/~mjw03/abhorsendnd.html|The Abhorsen campaign Setting] However I bet our charter mage idea would be cooler! This is also imcomplete so I think we should still make a charter mage and abhorsen class. Maybe expand it further, I'm willing to start after I finish that god damn ShadowDancer[[User:ShadowyFigure|ShadowyFigure]] 13:24, 25 March 2008 (MDT)<br />
<br />
:B****r. Oh, well. Maybe make ours intergrate more with standard D&D CSs? --[[User:Sam Kay|Sam Kay]] 13:26, 25 March 2008 (MDT)<br />
<br />
::(Off-topic) What on earth would be B****r be as a censored word? Like f*** s*** a** are all obvious. B****r? Butter? --[[User:Aarnott|Aarnott]] 13:57, 25 March 2008 (MDT)<br />
<br />
::: Bugger maybe. I like our Charter Mark idea. It rocks. [[User:ShadowyFigure|ShadowyFigure]] 14:01, 25 March 2008 (MDT)<br />
<br />
::::You are correct in both statements, [[User:ShadowyFigure|ShadowyFigure]]. How is butter a censored word?!? --[[User:Sam Kay|Sam Kay]] 14:04, 25 March 2008 (MDT)<br />
<br />
:::::How is bugger? I used that word when I was like four years old on the playground... --[[User:Aarnott|Aarnott]] 14:20, 25 March 2008 (MDT)<br />
<br />
:::::: My grandparents tel me off for saying damn... Should damn be a censored word ^^! [[User:ShadowyFigure|ShadowyFigure]] 15:06, 25 March 2008 (MDT)<br />
<br />
::::::: Bugger-off is an English equivalent to f-off, and some use the 'Bugger' portion by itself. --[[User:Calidore Chase|Calidore Chase]] 15:33, 25 March 2008 (MDT)<br />
<br />
:::::::: Not true to [http://en.wikipedia.org/wiki/Bugger see bugger at wiki] [[User:ShadowyFigure|ShadowyFigure]] 15:52, 25 March 2008 (MDT)<br />
<br />
::::::::: Is true regardless of the wikipedia article. Every English person I know basically uses it as a replacement for the F word. When you say 'Bugger me' you are not saying 'run away me' but 'f me'. Or another example is 'bugger me sideways' - I highly doubt they are thinking 'run away sideways'. I've also heard 'Bugger me running!' which I highly doubt means 'running away me running!'. ----[[User:Calidore Chase|Calidore Chase]] 18:11, 25 March 2008 (MDT)<br />
<br />
:::::::::: As an english citizn i assure you we dont use it to replace the f word. If were gonna say thef word. We'll say it. [[User:ShadowyFigure|ShadowyFigure]] 01:14, 26 March 2008 (MDT)<br />
<br />
:::::::::::no, that's just you and some other people... There are people who use it as a replacement for the eff word. It just sounds better! --[[User:Sam Kay|Sam Kay]] 03:37, 26 March 2008 (MDT)<br />
<br />
::::::::::::I'm not saying that Brit's don't use the 'f' word, I'm simply saying that Bugger is more or less a replacement for it. Lived in England for many years and have adopted the word bugger as one of my personal favorite cusses. I also like to use the phrase 'bloody hell' --[[User:Calidore Chase|Calidore Chase]] 05:30, 26 March 2008 (MDT)<br />
<br />
{{Discussion Indentation Revert}}<br />
<br />
:Ah, a favourite of the welsh, that last one. My dad is welsh, and he uses it all the time... especially when watching the rugby. --[[User:Sam Kay|Sam Kay]] 08:29, 26 March 2008 (MDT)<br />
<br />
::Ahhh whats happen we've been talking bout censored wording and bugger... In an abohorsen message :S [[User:ShadowyFigure|ShadowyFigure]] 09:56, 26 March 2008 (MDT)<br />
<br />
== Charter Marks ==<br />
<br />
Ok I have made a small change to the Pre Load. Now your descriptor will link to a page will all the current descriptors on. <br />
<br />
Also you have my marks so I can't add them! :( [[User:ShadowyFigure|ShadowyFigure]] 11:35, 1 April 2008 (MDT)<br />
<br />
== GENCON! ==<br />
<br />
GenCOn 2008 in reading.<br />
<br />
OK if your 16 when its on you have to pay 22.00 trainfare return. the event it 20 minutes walk from the station. its 12.00 entry. If your coming and I get permission from my dad (mum oked it.) then i'll arange everything online if you give me the money i can do it all under my name as at the event we need id such as the debit card who paid for it. Im the only one who can do that. Message me. [[User:ShadowyFigure]] 07:36, 5 April 2008 (MDT)<br />
<br />
== Tactical Marine Conversions ==<br />
<br />
Firstly may I point you to ''Trust your Battle Brother's'' Trait in the Space Marine Codex.<br />
<br />
Im gonna need your help converting them so they hold both a bolter in one arm and a chain sword in the other. Gonna have to by the arms separate (the ones with the chain sword and some with bolt pistol or plasma guns from Assault Squad boxes) Then do a hand conversion and swap the pistol for a bolter. How hard will this be. And well I geuss it will need pinning. Which I was wondering if you could do for me.[[User:ShadowyFigure|ShadowyFigure]] 13:44, 6 April 2008 (MDT)<br />
<br />
:Shouldn't be too hard, or need pinning. Yes, I could do it for you. --[[User:Sam Kay|Sam Kay]] 06:40, 7 April 2008 (MDT)<br />
<br />
== DMing ==<br />
<br />
I've been thinking lately and DMing our groups games is starting to actually become less fun then the work i put into the adventures. And I want to know if what B says each setting is actually true. Am I DMing badly? Or being really unfair. I mean I can't think of anything I've done to weaken your characters but B seems to think I am somehow. And then he also complains about the 3 lives rule. Whats your opinion on the whole thing as I'm trying to become a better DM and player and if you think I am unfair in my judgments then can you say. Also if you think B is being unfair then I'd like to know you at least support some of my decisions or have if you have any thoughts on maker are sessions run smoother that would be good. Thanks. <BR><br />
<br />
P.s I decided to kill Rurik off and replace him with a fighter instead. This is a tactical fighter who will help the party a lot more then a halfling paladin riding dire badger ^^ and I am writing his history and fluff. Anyway I can never get into a halflings boots well. If B don't like this well tough. [[User:ShadowyFigure|ShadowyFigure]] 14:45, 8 April 2008 (MDT)<br />
<br />
:I think you are being perfectly fair; I have no idea why B is argueing about everything. I agree with your desicions as DM. As for making the game run smoother, just tell him that you'll use your ruling for the current session and you will discuss it with me in depth later and make a decision for how the situation will work if it comes up again. Your getting a fighter instead of the halfling? good! --[[User:Sam Kay|Sam Kay]] 06:15, 9 April 2008 (MDT)<br />
<br />
::Thanks I'm glad someone thinks I'm being fair! And I will do as you suggest use my ruling for that session then discuss with you afterwards. At least your happy with the Fighter idea. Doubt B will be though but heh who cares. [[User:ShadowyFigure|ShadowyFigure]] 06:19, 9 April 2008 (MDT)<br />
<br />
== The Spider Rider and my CS ==<br />
<br />
I just wanted to ask, is it ok if I include the spider rider as a available prestige class in my CS? I mean it wont be as important as it is in yours but I want to add a bit of story line to the drow in my CS even if they arn't a major race in it. [[User:ShadowyFigure|ShadowyFigure]] 14:34, 9 April 2008 (MDT)<br />
<br />
:Fine by me. Gives me an excuse to play one if you use your CS in one of our games. It was always designed as a PrC available in any CS with the drow and/or lolth. --[[User:Sam Kay|Sam Kay]] 14:39, 9 April 2008 (MDT)<br />
<br />
:: Good Good I have to say its been fun making it up though the history is a bit of a pain to straighten out at the moment. [[User:ShadowyFigure|ShadowyFigure]] 14:42, 9 April 2008 (MDT)<br />
<br />
== For The Emperor!!! ==<br />
<br />
Hi Sam. Good to know your back online.... Now I can plot yor death.... I mean happy life. Anyway, Started my marines today and have managed to put together a command squad (with bolter conversions which ended up being a piece of cake so I wont need your help) a Captain who not that interesting but will do as a HQ for now, A 5 Man scout Squad with 5 s. rifles and an almost put together assault marine squad. I have also painted the scouts undercoated chaos black spray then base coat of green armor and red capes. The guns are metal colored. I aim to go for a darer green later on this is however just the base coat. <br />
<br />
In all everythings good ill be going to the beginners club on sunday again but was wandering if you'd like to have a game with me so I could get the grasp of the game with someone more my age (Those kids were like 10!) Message back [[User:ShadowyFigure|ShadowyFigure]] 15:04, 13 April 2008 (MDT)<br />
<br />
I put together a razorback! My first tank. :D YAY! [[User:ShadowyFigure|ShadowyFigure]] 10:04, 14 April 2008 (MDT)<br />
<br />
== Psychic Warrior Page needs a new link ==<br />
<br />
Hey, would you be able to add a link on the Psychic Warrior page to the Psychic Warrior Powers List? Would be in the following sentence: Choose the powers known from the psychic warrior power list. As it stands now, there is no link from the Psychic Warrior page to the Psychic Warrior Powers. Thanks! {{unsigned|12.146.0.130|10:27, 15 April 2008 (MDT)}}<br />
<br />
:I just checked- there is a link. If I where to add one, it'd have to be without modifying the existing text; we can't modify the wording of SRD stuff, that is why they are locked. --[[User:Sam Kay|Sam Kay]] 13:12, 15 April 2008 (MDT)<br />
<br />
== The Brotherhood Calls For YOU!!! 4e Rules for you to look at and love. ==<br />
<br />
As promised, here are the links to enworld. You will ned to register (its free and takes a few minutes)<br />
<br />
[http://www.enworld.org/showthread.php?t=221396 Monsters and More]<br />
[http://wayfound.webng.com/KETERYSv1-7.pdf Random Grab-bag of Monsters]<br />
<br />
They are real good reads and interesting though there are a few minor error on the Monsters and More so I'm just gonna tweak em if used. Should have a 4e adventurer ready in a few weeks. We will use the pregen characters written out on to 4e c sheets. Talk tomorrow or message me [[User:ShadowyFigure|ShadowyFigure]] 12:08, 15 April 2008 (MDT)<br />
<br />
:Good... Having looked at the PHB lite, I recon I could make a think for 1st level spider riders and improvise a drow thing, and play a 4e spider rider in our pre-emptive D&D game! What fun! --[[User:Sam Kay|Sam Kay]] 13:12, 15 April 2008 (MDT)<br />
<br />
:: [http://www.enworld.org/showthread.php?t=222575&page=1 look at this] [[User:ShadowyFigure|ShadowyFigure]] 13:27, 15 April 2008 (MDT)<br />
<br />
== damn internet ==<br />
<br />
Im online now if ya wanna go in the tavern [[User:ShadowyFigure|ShadowyFigure]] 14:36, 15 April 2008 (MDT)<br />
<br />
== (Pre 4e Homebrew) The Swordsage by Shadowy Figure ==<br />
<br />
[http://www.enworld.org/showpost.php?p=4166195&postcount=215 Swordsage]<br />
Posted on enworld. :D {{unsigned|ShadowyFigure|23:45, 15 April 2008}}<br />
<br />
:Your selectable powers do the same thing... Also, look at the rogue powers; they get dexterity to damage as standard, so your swordsage could as well. That would free up some class features. --[[User:Sam Kay|Sam Kay]] 04:03, 16 April 2008 (MDT)<br />
<br />
:: They don't... And anyway since I read the article on wotc I'm making a better one. COuld you send me the spider rider? Thanks [[User:ShadowyFigure|ShadowyFigure]] 06:14, 16 April 2008 (MDT)<br />
<br />
::: [http://www.enworld.org/showpost.php?p=4167132&postcount=223 Updated Swordsage] Still needs a bit of work but its pretty good. [[User:ShadowyFigure|ShadowyFigure]] 06:37, 16 April 2008 (MDT)<br />
<br />
::::Look [[User:Sam Kay/4e Spider Rider Prototype V1.0|here]]. Place any comments on the talk page. --[[User:Sam Kay|Sam Kay]] 07:26, 16 April 2008 (MDT)<br />
<br />
::::: Looks good i'll gladly allow you to playone in the pre 4e adventure. Umm one thing have you got a specific preload or something for it. And you seem to have restricted spider jump a lot. [[User:ShadowyFigure|ShadowyFigure]] 08:00, 16 April 2008 (MDT)<br />
<br />
::::::I had to restrict spider jump. And deadly charge, to make way for the spider... What do you mean preload? Do you mean for the powers layouts? I built those from scratch. Just copy and paste them. --[[User:Sam Kay|Sam Kay]] 08:02, 16 April 2008 (MDT)<br />
<br />
::::::: Ok. I actually have to say my first project will be a big overhaul of book of nine swords to 4e. As well it was fun just doing small amounts of work on it. [[User:ShadowyFigure|ShadowyFigure]] 08:04, 16 April 2008 (MDT)<br />
<br />
::::::::I just hope I've understood the little we know about 4e as well as I think I do... Do you like how I did the spider? --[[User:Sam Kay|Sam Kay]] 08:05, 16 April 2008 (MDT)<br />
<br />
::::::::: Could you phone me I'd like to discuss something I'm a tad confused about, and the mount is good though when we have official rules for the spiders the mount should be reffered to as a Spider Mount instead of a monstrous spider [[User:ShadowyFigure|ShadowyFigure]] 08:07, 16 April 2008 (MDT)<br />
<br />
:::::::::: Do you think you could make a few second level powers for your spider rider as a geusstimate. As I hope to have you level up to level two for the final encounter. [[User:ShadowyFigure|ShadowyFigure]] 09:26, 16 April 2008 (MDT)<br />
<br />
::::::::::: !!! Renember second level powers are only utilitys [[User:ShadowyFigure|ShadowyFigure]] 14:11, 19 April 2008 (MDT)<br />
<br />
== 4e spider ==<br />
<br />
[http://www.enworld.org/showpost.php?p=4132623&postcount=3 Look here] Small Monstrous spider presented there. {{unsigned|ShadowyFigure|07:47, 16 April 2008}}<br />
<br />
:I don't need it. I already did a spider rider! It's spider is built from scratch. The spider rider gets some nice powers; one (I don't know how balanced it is) wraps up an enemy in spider skilk when you hit them (requires a followup attack), entangling them. Oh, and the charge ability (deadly charge) is a once per encounter thing, so no big problem. --[[User:Sam Kay|Sam Kay]] 04:02, 16 April 2008 (MDT)<br />
<br />
== SM ==<br />
<br />
First, Good Game Heretic good game.<br />
<br />
HQ<br />
<br />
Captain 110 Points<br />
w/ Combi-Plasma Gun, Artificer Armor, T Honors<br />
<br />
Elites<br />
<br />
Troop<br />
<br />
Tactical Squad 205 Points<br />
9 Space Marines w/ Las Cannon, Plasma Gun, Bolters x7 and Infiltrate<br />
Sergeant w/ Bolter and Infiltrate<br />
<br />
Tactical Squad 205 Points<br />
9 Space Marines w/ Las Cannon, Plasma Gun, Bolters x7 and Infiltrate<br />
Sergeant w/ Bolter and Infiltrate<br />
<br />
Scout Squad 90 Points<br />
4 Scouts w/ Sniper Rifles<br />
Sargent w/ Sniper Rifle <br />
<br />
Troop<br />
<br />
Fast Attack<br />
<br />
Assault Squad 250 Points<br />
9 Marines w/ Jump Pack, CC Weapon, Bolt Pistol <br />
Sergeant w/ T Honors, Power Fist<br />
<br />
Heavy Support<br />
<br />
Predator Destructor 125 Point<br />
w/ Las Cannons, Pintle Mounted Storm Bolter, Extra Armor<br />
<br />
TOTAL: 1000<br />
<br />
Just gotta buy me an extra box of tacticals, assaults, two plasma cannon sprues and maybe a new captain depends on what bitz i have left. [[User:ShadowyFigure|ShadowyFigure]] 11:25, 17 April 2008 (MDT)<br />
<br />
== Page Spreads ==<br />
<br />
[http://www.enworld.org/showthread.php?t=220268]<br />
<br />
Look at the images. The pages are way bigger now. Thats how they fit all the stuff in. [[User:ShadowyFigure|ShadowyFigure]] 17:10, 17 April 2008 (MDT)<br />
<br />
[http://www.enworld.org/showthread.php?t=224230 2 6th level Gnolls Vs Premade 4e characters]<br />
<br />
== POWER CURVE ==<br />
<br />
Seems that the power curve is good. Expect a hard encounter like the above one in our premade adventure. <br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 13:26, 19 April 2008 (MDT)<br />
<br />
== AMAZON ==<br />
<br />
This isn't the actually thing I wanted to message you about but [http://www.enworld.org/showpost.php?p=4186907&postcount=18 here] is a reply from a email sent to amazon asking about preorder delivery dates. Looks like we may not get the on the day what so ever no matter what postage we choose. I'm still ordering an extra anyway.[[User:ShadowyFigure|ShadowyFigure]] 17:06, 25 April 2008 (MDT)<br />
<br />
==Experimental 4e monster stat block==<br />
<br />
{| class="d20" align="center" width="50%"<br />
!align="left" colspan="2" |Orc Drudge<br><small>Medium Natural Humanoid</small> ||align="right" |Level 4 Minion<br><small>XP 44</small><br />
|- <br />
| align="left" colspan="3" |'''Initiative:''' +0 '''Senses:''' Perception +0; low-light vision<br> <br />
'''HP:''' 1; a missed attack never damages a minion.<!--'''Bloodied:'''--><br><br />
'''AC:''' 16 '''Fort:''' 15 '''Ref:''' 12 '''Will:''' 12<br><br />
'''Speed:''' 6 (8 while charging) <br />
|- class="even"<br />
| align="left" colspan="3" |<!--[[Image:Basic Melee.gif]], [[Image:Melee.gif]], [[Image:Ranged.gif]], [[Image:Close.gif]], [[Image:Area.gif]]--> [[Image:Basic Melee.gif]]'''Club''' (standard;at-will<!--[[Image:D6 (1).gif]], [[Image:D6 (2).gif]], [[Image:D6 (3).gif]], [[Image:D6 (4).gif]], [[Image:D6 (5).gif]], [[Image:D6 (6).gif]]-->)♦'''Weapon'''<br />
|- <br />
| align="left" colspan="3" | +9 vs. AC; 5 damage.<br />
|- class="even"<br />
<!--repeat as necassary--><br />
| align="left" colspan="3" |'''Alignment:''' Chaotic Evil '''Languages:''' Common, Giant<br><br />
|-class="even"<br />
| align="left" | '''Str:''' 16 (+3)<br>'''Con:''' 14 (+2) || align="left" | '''Dex:''' 10 (+0)<br>'''Int:''' 8 (-1) || align="left" |'''Wis:''' 10 (+0)<br>'''Cha:''' 9 (-1)<br />
|-<br />
| align="left" colspan="3" |'''Equipment:''' Hide Armor, Club<br />
|- <br />
|}<br />
<br />
Dice: [[Image:D6 (1).gif]], [[Image:D6 (2).gif]], [[Image:D6 (3).gif]], [[Image:D6 (4).gif]], [[Image:D6 (5).gif]], [[Image:D6 (6).gif]]<br><br />
Symbols: [[Image:Basic Melee.gif]], [[Image:Melee.gif]], [[Image:Ranged.gif]], [[Image:Close.gif]], [[Image:Area.gif]]<br />
<br />
== keep on the shadow fell ==<br />
<br />
http://www.giantitp.com/forums/showthread.php?t=80204 [[User:ShadowyFigure|ShadowyFigure]] 08:51, 12 May 2008 (MDT)<br />
<br />
== Dual Class Gesalt ==<br />
<br />
http://www.enworld.org/showthread.php?t=225268<br />
<br />
== Expert Advice ==<br />
<br />
I am creating a campaign and am borrowing a lot from Tolkien. However, I do not want my PCs to know. Can you please check on it (my campaign) and tell what is too obvious. Thanks. [[Simiran]]<br />
<br />
--[[User:Palantini|Palantini]] 23:53, 19 May 2008 (MDT)<br />
<br />
== Another stupid link. ==<br />
<br />
http://www.enworld.org/showthread.php?t=227100 [[User:ShadowyFigure|ShadowyFigure]] 04:06, 26 May 2008 (MDT)<br />
<br />
== Title Headers ==<br />
<br />
[[Image:Th Spider-Kind.png]]<br />
<br />
You would put this at the beggining of a Chapter.<br />
<br />
* Introduction<br />
* All About Spiderkind<br />
* Races<br />
* Classes<br />
* Feats<br />
* Powers<br />
* Equipment<br />
* Monsters<br />
* Campaigns<br />
<br />
These are the chapter headings. --[[User:Sam Kay|Sam Kay]] 07:37, 26 May 2008 (MDT)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this Barnstar for not just taking the initiative to set up the framework for 4th edition material, but, also, populating it with your own ideas. Thank you. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 21:28, 9 June 2008 (MDT)}}<br />
<br />
== Fell Beast ==<br />
<br />
Did a DnD search on the wiki =(. Turns out a fell beast already exists, undermining the purpose of a fell beast rider. Should I drop the whole thing? [[User:Palantini|Palantini]] 22:30, 11 June 2008 (MDT)<br />
<br />
== Demigod1 ==<br />
<br />
http://forums.gleemax.com/showthread.php?t=1052235<br />
<br />
== Aasimar ==<br />
<br />
Ok so, just wanted to ask if you could look over the Aasimar, changed alot of stuff on it. Its now not as weak as it was and more interesting. I know theirs grammr and spelling to do but if you could check for the wording of the rules for me that would be great. Talk Later [[User:ShadowyFigure|ShadowyFigure]] 03:53, 2 July 2008 (MDT)<br />
<br />
== Holiday ==<br />
<br />
I am going on holiday to france and will be back in two weeks. Au revoir! --[[User:Sam Kay|Sam Kay]] 06:30, 18 July 2008 (MDT)<br />
<br />
:Have a great trip! Have fun. --[[User:Green Dragon|Green Dragon]] 14:03, 18 July 2008 (MDT)<br />
<br />
::Enjoy! --[[User:Aarnott|Aarnott]] 20:59, 18 July 2008 (MDT)<br />
<br />
:::Thanks. I'm back, had a good holiday. --[[User:Sam Kay|Sam Kay]] 04:26, 3 August 2008 (MDT)<br />
<br />
== Clothen Master ==<br />
<br />
Hey i made a new 4e class called the clothen master and heard you are fairly familiar with 4e. I was hoping you could look over my class and maybe rate him or tell me what you think. Thanks --[[User:Shadow Dragon|Shadow Dragon]] 13:44, 15 August 2008 (MDT)<br />
<br />
== Admin Assistance ==<br />
Hello, I jumped the gun earlier and moved a page to its new home before realizing I hadn't been on the page I meant to move yet. If you could please delete [[Valgora]] so I can redirect correctly and not be a noob it would be much appreciated. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 13:44, 19 November 2008 (MST)<br />
<br />
== Drider race (4th) ==<br />
<br />
Dear Sam,<br />
<br />
I've been looking over your Drider entry for 4th edition classes, and think you did some things right, but some things were a little off in terms of balance. I cut down the ability score to just a DEX and CHA because just giving the choice of any of the three physical ability bonuses makes the class overpowered, and we have yet to see another race in 4th that gives you that choice. Also, it made more since for the web power to restrain the foe, because that is what the normal drider does, but having the playable one only last for one round seems like more than enough to balance it out since the monster version lasts until a successful saving throw, not to mention the less range and standard action makes it equal to the drow's Darkfire power. I also changed the size entry to Large (Long) because that's how it was in 3.5 for large creatures that only had the reach of a medium creature, and the medium (Large) entry you put was a little confusing. I hope you'll consider these suggestions, as they shall help to make the playable drider well balanced and understandable.<br />
<br />
Signed,<br />
Manawolf<br />
<br />
== Delete the Following Please ==<br />
<br />
As I explained to you earlier today these articles are abandoned by myself as they are either redundant or I just don't have the energy or time to complete them. Thanks.<br />
<br />
<s>Elder Scrolls: Oblivion (DnD Campaign Setting)</s><br />
<s>Elder Scrolls Source Book (DnD Campaign Setting)</s><br />
<s>Ainador: The 'Holy Lands' (DnD Campaign Setting)</s><br />
<s>Eiraer: Breaking the Peace (DnD Campaign Setting)</s><br />
<s>ShadowyFigure/Loot The Room 1</s><br />
<s>ShadowyFigure/Loot The Room 2</s><br />
<s>Heroes Tome (4e Sourcebook)</s><br />
<s>Loot The Room (4e Sourcebook)</s><br />
<br />
Thanks again. [[User:ShadowyFigure|ShadowyFigure]] 19:28, 28 November 2008 (MST)<br />
<br />
:Done. Let me know if you want any of it undeleting. --[[User:Sam Kay|Sam Kay]] 02:47, 29 November 2008 (MST)<br />
<br />
::I just deleted all the pages which link to those pages as well (save [[Heroic Races (Heroic Power Chapter)]] - what do you want done with that page?). If you want any of them restored I am sure [[User:Sam Kay|Sam Kay]] or I would be more then happy to help. --[[User:Green Dragon|Green Dragon]] 05:50, 29 November 2008 (MST)<br />
<br />
== Hmm very very early early planning of ideas. ==<br />
<br />
What is our setting based around, what is the theme to be more specific?<br />
<br />
I’ve given this some thought and I had a few ideas that we could add to, expand ect. My main idea was born from the idea of the chromatic and metallic dragon born with two individual forces The Chromatic Dragonborns Empire and the kingdom of the metallic Dragonborn at continuous rule over one area of the world, ye they aren’t the only ones, humans are continuously fighting more and more for trade routes and resources as they begin to dwindle, the fighting between Elves and Drow are not so much in the background and Dwarves spend there days trying to protect there dwindling mountain fortresses from fallen under capture by the Giants.<br />
<br />
Everyone is stuck in a war, with no clear allies, and plenty of villains and evil creatures stirring things up, the idea is that adventurers are essentially mercenaries, where the army are more specialized in tactical well planned assaults and battlefield fighting some fights are better fought my smaller groups and so people from all sorts of background are called upon, often known to be adventurers to be these efficient small groups.<br />
<br />
Some of the wars aren’t even so open sure the Dragonborn are continuously leading assault against one another and the Drow and Elves are at each others throats over and underground but the wars between the humans are more discrete, often no actual men from the army will be used to take over resources but instead “Bandits” swords for hire and thugs will do the dirty work of the human leaders.<br />
<br />
I don’t know but it could turn out really awesome.<br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 14:27, 7 December 2008 (MST)<br />
<br />
== Nomination ==<br />
Hello, I've recently opened up a Request for Adminship for myself at [[Requests for Adminship/Hooper]], and as an admin yourself, would greatly appreciate your input, suggestions, thoughts, or general comments. Thanks.<br />
<br />
== Featured Articles==<br />
I was wondering if you knew who (if any one set person) had the authority to update our featured article on the main page. Its been static for quite a while and we've got a few nominated that seem to have a majority for FA status. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:42, 24 December 2008 (MST)<br />
<br />
:[[User:Green Dragon|Green Dragon]] does. I have already asked him to look at my [[Elf, Variant (4e Race)|variant elf]] article, as I believe it to be ready to be FA, so I am just waiting to see his reply. You could ask him about featuring a new article if you want to hurry the process up. --[[User:Sam Kay|Sam Kay]] 08:52, 24 December 2008 (MST)<br />
<br />
::Ah, np. I just think we should set time limits for FAs so our mainpage doesn't appear static to occasional users. Thanks. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:54, 24 December 2008 (MST)<br />
<br />
:::So if there isn't a new FA ready by the end of each month we recycle an old FA? --[[User:Sam Kay|Sam Kay]] 08:56, 24 December 2008 (MST)<br />
<br />
::::I'm not sure. Do we have a category or template that marks our old FAs, and how old are they? I think with community effort we would be able to have one ready each month. Maybe make a taskforce of a couple users to help make sure we do. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 09:04, 24 December 2008 (MST)<br />
<br />
:::::On the main page, in the featured article section, there is a link ([[Featured Articles|all featured articles]]). They are there. As for how old they are; they are pre 4th ed (apart from the living dead one). --[[User:Sam Kay|Sam Kay]] 09:08, 24 December 2008 (MST)<br />
<br />
==Arcane/Arachane==<br />
I was working on creating the pages for most wanted categories and noticed the "4e Arachane Power" category. At first I thought this was a mistake and meant to be arcane so I began to change a few. Then I noticed they were all made by you and alot had to do with spiders, so maybe it was legit. Is Arachane the right way you wanted that spelled? If so I'll undo the few I changed. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:51, 29 December 2008 (MST)<br />
<br />
:The correct spelling is "Arachane", not "arcane". See [[Arachonomican; the Book of Spiderkind (4e Sourcebook)|the arachonomican]]. --[[User:Sam Kay|Sam Kay]] 10:49, 29 December 2008 (MST)<br />
<br />
::I've just reverted the "arcane" to "arachane" changes; the pages should now be under the correct category. --[[User:Sam Kay|Sam Kay]] 11:04, 29 December 2008 (MST)<br />
<br />
==Children of Tulkas Bloodline==<br />
<br />
Hey Sam, I'd love to hear your thoughts on a bloodline I've created for my Eastern Middle-Earth setting. [[Children of Tulkas (DnD Bloodline)]]<br />
<br />
== TAVERN ==<br />
<br />
tavern[[User:79.68.180.108|79.68.180.108]] 15:32, 7 February 2009 (MST)<br />
<br />
== You have a convert--I like spiders now. ==<br />
<br />
My word-processing program isn't MicrosoftWord, so I may have trouble printing out the final-version PDF unless I do it at work--but I want it! I admire the effort you've put into creating this sourcebook, and hope you have enjoyed creating it as I've had reading it.<br />
[[User:Wintersolace|Wintersolace]] 21:11, 27 February 2009 (MST)<br />
<br />
:Thanks! I have enjoyed creating it, though it is really tiring. It should be completed by later today (possibly tomorrow), though the document will take longer. --[[User:Sam Kay|Sam Kay]] 10:15, 28 February 2009 (MST)<br />
<br />
::Just out of interest... What parts of the sourcebook converted you to liking spiders? --[[User:Sam Kay|Sam Kay]] 11:23, 28 February 2009 (MST)<br />
<br />
Well, except for real-life spiders and the Driders, which I think are terrifying to look at and even think about--ack. I lost my train of thought. Anyway, your care and determination for your project shows, and so it allows the (un)natural charm of the Spydrics and Drow to shine through. I don't get to play D&D very often, and frankly am quite bad at it on anything but a theoretical level (creating characters, backstories, etc.), but I'm anticipating with glee playing my first Spydric. I really dig the Spydrics, but can't decide which class to start with. PH2 will only serve to make the choice more difficult, I suppose.[[User:Wintersolace|Wintersolace]] 16:21, 28 February 2009 (MST)<br />
<br />
== Deletion and discussion pages. ==<br />
<br />
Please actually see and make a note on the discussion page of such a hot topic as [[Hunted (DnD Flaw)]] before removing delete templates willy-nilly. Thanks. [[User:Surgo|Surgo]] 09:22, 11 March 2009 (MDT) <br />
<br />
:To respond to an unsaid comment that I'm sure you or someone else is thinking: The reason it has the delete template is twofold. First, I honestly believe that it is unfixable. Should someone do the impossible and make it work mechanically, the delete template could surely be removed. Secondly, the only way it gets any attention in the first place is with the template. [[User:Surgo|Surgo]] 09:55, 11 March 2009 (MDT)<br />
<br />
::Ok. I'm just glad work is going into it so it can be fixed. --[[User:Sam Kay|Sam Kay]] 14:38, 11 March 2009 (MDT)<br />
<br />
== 4e Classes ==<br />
<br />
I'm a bit new to what is and isn't allowed to be published to the wiki in terms of published information from WOTC. Is there a reason why there are is no 4e SRD information on 4e classes, races, etc?<br />
<br />
:I was in the neighborhood, and thought I'd drop by to answer. Nothing from any published WotC books can be put on this site. Variant of things can be made, but they must be identifiably homebrewed, and not just copy-pasted from a 4e sourcebook in anyway. The reason there isn't a 4e SRD is because WotC hasn't realeased any 4e content under the OGL, so none of the 4e content is OGC. Hope that helps. -[[User:Valentine the Rogue|Valentine the Rogue]] 22:59, 1 April 2009 (MDT)<br />
<br />
::That explains it. I'll have to wait for them to publish that stuff under a license that allows publishing here. I've got it all wiki'd up on my personal D&D group's private wiki so migration would be pretty easy. Thanks for the response. [[User:Lacitpo|Lacitpo]] 00:09, 3 April 2009 (MDT)<br />
<br />
::: There never going to release stuff under OGL as they have a new liscence now for 4e. 05:42, 3 April 2009 (MDT)<br />
<br />
== Drider ==<br />
<br />
Ok i understand im sorry but wouldnt it make more sense to have them get a bonus to intimidate and not stealth. {{Unsigned|Treehugger|10:33, 4 April 2009 (MDT)}}<br />
<br />
:It would, but I don't think it would be balanced for it to have both ''and'' four languages. --[[User:Sam Kay|Sam Kay]] 10:37, 4 April 2009 (MDT)<br />
<br />
== AdminBadge ==<br />
<br />
I'd like to label you as an admin with the [[Template:AdminBadge]] on your user page. If you have a reason you don't think you should have the badge or you don't think the badge is a good idea, please discuss it on the badge's [[Template talk:AdminBadge|discussion]]. -[[User:Valentine the Rogue|Valentine the Rogue]] 16:07, 11 April 2009 (MDT)<br />
<br />
== Recent Deletions ==<br />
<br />
I swear I did not mean the recent deletion of Category:British Users like that. I just wanted to make it work within [[:Category:Classifieds]] and did not want to spend the time to fix it (so I thought if I added [[Template:Delete]] to it then you would take the time to fix it). However I did end up spending the time to fix it in any case, and I am sorry if you got confused or something. --[[User:Green Dragon|Green Dragon]] 06:57, 19 April 2009 (MDT)<br />
<br />
== Important Message ==<br />
<br />
I have thigns to talk to you about the direction of the campaign setting, do not post any other things on the wiki yet until we have spoken. [[User:ShadowyFigure|ShadowyFigure]] 14:20, 20 April 2009 (MDT)<br />
<br />
== Regarding Balance ==<br />
<br />
Yesterday, on the phone we talked about the Swordmage and the Sorcerer. I've noticed you seem to want to make alot of class feature variant instead of actually using a function already built in to D&D 4th Edition designed to allow slight customizations such as the ones you wanted. You want to be able to wield a sword as a Sorcerer, heck any arcane class. And this could easily be done with a feat instead of class feature variants.<br />
<br />
For example,<br />
<br />
====Arcane Blade Implement====<br />
<br />
'''Prerequisites:''' ''Arcane'' Class<br><br />
'''Benefit:''' Choose one heavy or light blade weapon. You may use this weapon as an implement for you arcane powers.<br />
<br />
Not everything has to be occomplished with class feature variants. <br />
<br />
I will be busy next few days, so won't availble on the phone, but will try get the drow file to you asap. Also I was wandering fi possible could you convert my dragonborn file into wiki, I;ve been so bsuy revising lately and I suck with wiki code as it is, it would speed up the process of getting things up on the wiki to be balanced for AoW setting. [[User:ShadowyFigure|ShadowyFigure]] 17:24, 20 April 2009 (MDT)<br />
<br />
:I had actually considered that option- but I didn't like the fact that it would take three feats... A proficiency feat, a [new] feat to allow blades as implements, and a variant of sorcerous blade channeling. That said, I don't think it would take three feats- as "arcane blade implement" would probably need proficiency to be worth taking, and there are several feats that grant proficiency ''and'' another benefit, we might be able to get away with both proficiency and implementyness... so long as we are careful. I've just attempted it myself- [[Arcane Blade Implement (4e Feat)|here]]. I've put both our names on it. Have a look to see if you think it works. --[[User:Sam Kay|Sam Kay]] 10:02, 25 April 2009 (MDT)<br />
<br />
== Spiderspeak ==<br />
<br />
Hey, I was just looking over the spider rider class for 4th edition, and I noticed that the spider mount can speak any languages that you can... I just though, wouldn't it make more sense if they could only speak spydric, and use the rider as a mouthpiece to speak other languages? I mean, its already been stated that the rider and spider share an empathic/telepathic bond, so wouldn't this possibly add to the overall creepiness and realism of the class? It just seems like it would be very awkward if not impossible for a theraphosid to speak, say, elven with its inhuman mouthparts. Kthx. --[[User:Redgaia|Redgaia]] 13:25, 24 April 2009 (GMT)<br />
<br />
:You have a good point, but I'm going to leave it as it is for several reasons:<br />
:* You could already do what you are suggesting... the class feature doesn't prevent it.<br />
:* It's also creepy for the spider to speak common. Look at Aragog from ''Harry Potter and the Chamber of Secrets'' and the spiders from ''The Hobbit''.<br />
:* It is a ''magical'' spider (or "arachanically" enhanced spider), so strange things like the ability to speak make sense.<br />
:* I'm personally a fan of spiders that can speak- it gives a kind of humanity to an otherwise inhuman creature, and, when you consider good riders, the spider may need some humanity.<br />
:* It allows the spider to join in on conversations, which, when used for the first time, can make the other characters quite shocked.<br />
:Essentially, there are many ways to play the class feature- you could do what you suggest, and ignore the spider's ability to speak common, etc., or you could allow the spider to speak, using an "Aragog" voice for its speach (or even recording some of the "Aragog" lines on a dictaphone to be played in the game), or play it in any number of ways- by leaving it I encourage diversity in a class that is difficult to roleplay in diverse ways. But anyway, thanks for pointing that out; it was an aspect to the spider rider I had not yet considered; the possibility of using the spider's speach to roleplay the class differently. --[[User:Sam Kay|Sam Kay]] 09:16, 25 April 2009 (MDT)<br />
<br />
== Sauce ==<br />
<br />
http://forums.gleemax.com/showthread.php?t=1165944<br />
<br />
== Nacatl Leonin ==<br />
<br />
I believe Arshan272 may have hijacked someones creation. He has edited and moved Hanzo187's "Lion-Men" to [[Nacatl Leonin (4e Race)|Nacatl Leonin]]. Could you please look into this, as I believe he may be planning to do more as he builds his various 4e Classes. -- [[User:Sepsis|Sepsis]] 08:55, 3 May 2009 (MDT)<br />
<br />
:He'd made the same changes earlier (and I reverted them)! I have looked into it, and I agree with you- I think he has hijacked the page. I have reverted the edits, and asked him to ask the authors of articles before making more such changes. Thanks for thge heads-up! --[[User:Sam Kay|Sam Kay]] 14:25, 3 May 2009 (MDT)<br />
<br />
== Channel Arcanity SPontaneous Wizardry. ==<br />
<br />
http://www.critical-hits.com/2009/04/30/new-4e-house-rule-channel-arcanity/<br />
<br />
Happy Birthday yopu sexy dice fiend [[User:ShadowyFigure|ShadowyFigure]] 10:41, 6 May 2009 (MDT)<br />
<br />
== Eragon Elves ==<br />
<br />
I would like to know more about your theory about the elves in Eragon. I have read the books, and have a couple of my own.<br />
<br />
Please send any info to ianmb618@yahoo.com<br />
<br />
An American LotR "Fan"atic<br />
<br />
== 4th Edition, Custom Weapons. Point Buy system. ==<br />
<br />
http://forums.gleemax.com/showthread.php?p=18599956#post18599956<br />
<br />
Tried it out and this is balanced and works [[User:ShadowyFigure|ShadowyFigure]] 07:44, 19 May 2009 (MDT)<br />
<br />
== Spellcasting Roll ==<br />
<br />
Salutations! How has your system for a spellcasting roll worked out? I've been considering adding one to my houserules and my initial idea is almost identical to yours, even including a system of trading spell slots for counterspells. One thing I am considering doing is granting low-level players a few extra spells to compensate for missed rolls. --R<br />
<br />
:On the whole, I have found that it works quite well, especially when combined with spell points. --[[User:Sam Kay|Sam Kay]] 07:04, 30 May 2009 (MDT)<br />
<br />
== So... Coool ==<br />
<br />
http://www.gametrailers.com/player/49936.html [[User:ShadowyFigure|ShadowyFigure]] 13:43, 2 June 2009 (MDT)<br />
<br />
== Hey again... ==<br />
<br />
Sorry to bother you constantly about little things, but there seems to be a serious deficiency in spider feats for certain families of spiderkind, particularly Ctenidae, the wandering spiders.<br />
Could you possibly design a few more, because most of the feats are completely centred on Theraphosidae, Lycosidae and Salticidae. Can we have some to show the agressiveness and power of these spiders? Maybe more poison based attacks to reflect the most famous family of Ctenidae, the genus Phoneutria, which contains the brazillian wandering spider. Its one of the world's most dangerous spiders, purely because of its strong poison and willingness to attack creatures far larger than itself, and currently it's stuck with increased tremorsense... and thats all...<br />
<br />
I wouldn't nag like this, but my next character is going to be a spider rider, and from the background I've formulated, she would have to ride some form of wolf spider or wandering spider for roleplay purposes, which are both pretty much devoid of feats (one each I think, when Theraphosa have four)<br />
(Edit:Essentially, make Ctenidae a viable option for a brutal rider. Hell, I'll make the feats myself if you don't have the time and give me permission, once my exams are over. I'm thinking a cumulative ongoing poison damage for spider's bite attack, or some kind of frenzy like power, attacking very fast, etc.)--[[User:Redgaia|Redgaia]] 22:23, 03 June 2009 (GMT)<br />
<br />
:Ctenidae feats come under Lycosidae (lycosidae is the super family). The Ctenidae feat you are thinking of is a Ctenizidae feat (I actually spelt the name wrong, so that's actually my fault. oops.)&mdash; that's trapdoor spiders. AS for lycosidae; there are actually four lycosidae feats (that's wolf spiders; it also encompasses Ctenidae, such as the brazillian wandering spider). For wolf spiders and wandering spiders, you have the following feats: [[Lycosidae Aspect (4e Feat)|Lycosidae Aspect]], [[Lycosid Speed (4e Feat)|Lycosid Speed]], [[Lycosid Precision (4e Feat)|Lycosid Precision]] and [[Perfect Accuracy (4e Feat)|Perfect Accuracy]]. Feel free to make more yourself, if you want.<br />
:Good luck on the spider rider, and let me know how it turns out. May the great web entangle your prey. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 02:40, 4 June 2009 (MDT)<br />
:: You misses out a bit Sam, it may the great web entangle your prey, and impregnate them with spider so they explode! [[User:ShadowyFigure|ShadowyFigure]] 03:10, 4 June 2009 (MDT)<br />
<br />
:::You're right, I misread it as ctenidae, and yes, I may make something for the Lycosids, tell me what you ythink when I get <br />
round to it.--[[User:Redgaia|Redgaia]] 13:12, 04 June 2009 (GMT)<br />
<br />
::::No, you didn't misread it as such... I mispelt it (I missed out the "zi")-- "I actually spelt the name wrong, so that's actually my fault. oops." --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 07:48, 4 June 2009 (MDT)<br />
<br />
== Request for race conversion ==<br />
<br />
This is from Eiji's talk page.<br />
<br />
Hey Eiji, I was wondering if you were planning on making plushies 4e. there would need to be some serious reworking of it but i love the idea of them. I would really like just at least the race, and the Go boom as an encounter power. [[User:Master K|Master K]] 16:51, 8 April 2009 (MDT)<br />
<br />
:As is, I am not a 4e player. However, if someone with the know how wishes to, I give you permission to translate them into 4e mechanics. Hee hee hee. -- [[User:Eiji|Eiji]] 19:54, 8 April 2009 (MDT)<br />
<br />
::I am not too good at it and i will give it a try, is this an invatation to anyone or just me? [[User:Master K|Master K]] 19:58, 8 April 2009 (MDT)<br />
<br />
:::Anyone. Know any 4e gurus? -- [[User:Eiji|Eiji]] 21:37, 8 April 2009 (MDT)<br />
<br />
:::: [[User:Sepsis|Sepsis]] or [[User:Sam Kay|Sam Kay]], both made 4e featured article. Maybe they want to help. --[[User:Lord Dhazriel|Lord Dhazriel]] 22:18, 8 April 2009 (MDT)<br />
<br />
So I was going to ask you if you could look at converting Plushies to 4e? They would have to be a lot more simple than they are for 3.5. Preferably with +2 to Dex and Int, and a "Go Boom" racial encounter power. Look at [[Eijilund_Plushies_(DnD_Race)|Plushies(Race)]] please and tell me if you would be kind enough to do this for me. I would like to ask both of you to try to make it, and then then whoever takes the offer can make it.[[User:Master K|Master K]] 21:23, 5 July 2009 (MDT)<br />
<br />
:I'll have a look when I get time. If I do convert them, as the plushies are [[User:Eiji|Eiji]]'s creation, I'll put the 4e version under both mine and [[User:Eiji|Eiji's]] names. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:42, 6 July 2009 (MDT)<br />
<br />
::Actually, it looks like a conversion will be easy. I'll give it a try when I have some time. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:47, 6 July 2009 (MDT)<br />
<br />
:::Cool...I'll leave them to you. -- [[User:Sepsis|Sepsis]] 13:54, 6 July 2009 (MDT)<br />
<br />
::::I'll send you a MOI as soon as I have the racial traits finished so that you can have a look. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 15:01, 6 July 2009 (MDT)<br />
<br />
:::::Thanks a ton.[[User:Master K|Master K]] 19:08, 6 July 2009 (MDT)<br />
<br />
::::::Had a go at conversion. Look [[Eijilund Plushies (4e Race)|here]]. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 07:43, 7 July 2009 (MDT)<br />
<br />
:::::::Again, thanks a ton.[[User:Master K|Master K]] 16:13, 7 July 2009 (MDT)<br />
<br />
== Request for Arachonomicon ==<br />
<br />
You wouldn't happen to have the Arachonomicon in PDF form, would you? I am completely enamored by your work and would love to be able to use this information wherever I can. I only have an internet connection in my own home and my friends will not allow me to access their own secure networks so I can't access it there. {{unsigned|RanesErrantis}}<br />
<br />
:The document form of the arachonomicon is currently incomplete... but I will let you know when it is finished. In the mean time, it is possible to save and/or print out the pages from this site. On a different note, thanks for letting me know you like it. I really enjoyed working on it and I am really pleased that it is not just me that likes it! --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 14:50, 19 July 2009 (MDT)</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=User_talk:Sam_Kay&diff=393270User talk:Sam Kay2009-07-19T20:50:16Z<p>Sam Kay: /* Request for Arachonomicon */</p>
<hr />
<div>{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Talk:Eijilund_Plushies_(4e_Race)<br />
|section=Eijilund Plushies<br />
|notifier=Sepsis<br />
|date_time=09:34, 8 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Sepsis<br />
|section=Request for race conversion<br />
|notifier=Sepsis<br />
|date_time=13:39, 6 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Arachnomancer_(4e_Class)<br />
|section=Build Options: Fixed Deathlord unintentional space.<br />
|notifier=Biral<br />
|date_time=00:02, 6 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Rod_of_Orcus_(4e_Artifact)<br />
|section=Additional Issues<br />
|notifier=Sepsis<br />
|date_time=21:58, 11 June 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Rod_of_Orcus_(4e_Artifact)<br />
|section=Template Issues<br />
|notifier=Sepsis<br />
|date_time=16:07, 11 June 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Creatures<br />
|section=Basic Ranged Template<br />
|notifier=Green Dragon<br />
|date_time=14:11, 31 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Equipment<br />
|section=Artifact Template?<br />
|notifier=Green Dragon<br />
|date_time=13:07, 28 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider_Egg,_Monstrous_(3.5e_Equipment)<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=12:42, 13 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider_Egg,_Monstrous_(3.5e_Equipment)<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=12:42, 13 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Age_of_War_(4e_Campaign_Setting)<br />
|section=Power Sources<br />
|notifier=ShadowyFigure<br />
|date_time=08:35, 12 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=4e_Rituals<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=15:09, 2 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=4e_Index_(4e_Other)<br />
|section=Could be expanded upon if you have some time, see also talk.<br />
|notifier=Green Dragon<br />
|date_time=09:38, 18 April 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=The_Naaru_(4e_Deity)<br />
|section=Can the 4e deities use the 3.5e template or are they too different?<br />
|notifier=Green Dragon<br />
|date_time=04:30, 9 April 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spiderling_(4e_Creature)<br />
|section=Damage<br />
|notifier=Green Dragon<br />
|date_time=05:53, 22 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Genelf_(4e_Race)<br />
|section=If you have some extra time could you format this? If not let me know by MoI and I can.<br />
|notifier=Green Dragon<br />
|date_time=04:23, 22 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Sohei_(4e_Class)<br />
|section=4e but has all the 3.5e templates<br />
|notifier=Green Dragon<br />
|date_time=14:46, 13 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4e Drider<br />
|notifier=Green Dragon<br />
|date_time=14:14, 13 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Deities<br />
|section=4e &amp; 3.5e Deities<br />
|notifier=Green Dragon<br />
|date_time=17:03, 4 March 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Passenger_Armor_(4e_Equipment)<br />
|section=Template<br />
|notifier=Green Dragon<br />
|date_time=04:46, 21 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Template:Featured_Article_Synopsis<br />
|section=Change th&Auml;&plusmn;s &Auml;&plusmn;f you do not l&Auml;&plusmn;ke the word&Auml;&plusmn;ng<br />
|notifier=Green Dragon<br />
|date_time=10:53, 20 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Elf,_Variant_(4e_Race)<br />
|section=Could you log &Auml;&plusmn;nto the Tavern please? I want to d&Auml;&plusmn;scuss the synops&Auml;&plusmn;s of th&Auml;&plusmn;s art&Auml;&plusmn;cle w&Auml;&plusmn;th you...<br />
|notifier=Green Dragon<br />
|date_time=10:15, 20 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Arachonomicon;_the_Book_of_Spiderkind_(4e_Sourcebook)<br />
|section=<br />
|notifier=Hooper<br />
|date_time=11:14, 25 January 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Arachonomicon;_the_Book_of_Spiderkind_(4e_Sourcebook)<br />
|section=Featured Article Nomination<br />
|notifier=Hooper<br />
|date_time=10:36, 25 January 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Mage_(4e_Class)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=05:55, 29 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4e Drider<br />
|notifier=Green Dragon<br />
|date_time=16:16, 25 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Base_Classes_with_Descriptions<br />
|section=No Description Present<br />
|notifier=Green Dragon<br />
|date_time=10:27, 3 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Base_Classes_with_Descriptions<br />
|section=Type<br />
|notifier=Green Dragon<br />
|date_time=10:26, 3 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider-Lord_(4e_Class)<br />
|section=Overpowered<br />
|notifier=Green Dragon<br />
|date_time=15:14, 29 October 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Creatures_by_Level<br />
|section=DPL<br />
|notifier=Green Dragon<br />
|date_time=15:18, 19 October 2008 (MDT)<br />
}}<br />
}}<br />
<br />
==Welcome to D&D Wiki== <br />
<br />
Hello {{PAGENAME}}, and welcome to D&D Wiki! Thank you for your contributions. I hope you like D&D Wiki and decide to stay. I am the owner of the site, and if you have a question feel free to ask me, however when contacting anyone on D&D Wiki through talk pages please sign your name using four tildes <nowiki>(~~~~)</nowiki>; this will automatically produce your name and the date. Also, if you want to help D&D Wiki but just don't know how [http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&action=edit&section=new drop me a note] and I'll see what I can do. However, when dropping me a note please tell me how much time you would like to spend working, how well you know the Wiki Format, and how well you know D&D. I hope you enjoy editing here and being a D&D Wikian! If you need help ask me on my talk page, or just right here. Again, welcome! --[[User:Green Dragon|Green Dragon]] 11:34, 5 June 2007 (MDT)<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
{{:Talk:Age of War (4e Campaign Setting)}}<br />
|-<br />
|}<br />
<br />
== Monstrous Spider Existance ==<br />
<br />
Can anyone tell me how monstrous spiders exist in D&D (were they made magically or by Lolth)? [[User:Sam Kay|Sam Kay]] 07:28, 23 June 2007 (MDT)<br />
<br />
:Up to the DM really. To some DMs, they are natural to the world (think of Mirkwood in Lord of the Rings). To others maybe monsters are all a result of some planar gate being opened. Maybe Monstrous spiders are magically infused regular spiders. And yes, you could even say they were made by Lloth. --[[User:Aarnott|Aarnott]] 08:54, 23 June 2007 (MDT)<br />
<br />
::You know the spider's in mirkwood are not natural. They are demons corrupted by the evil valar morgoth! But spider's that size could not be natural. They would be unable to breath![[User:Sam Kay|Sam Kay]] 09:09, 23 June 2007 (MDT)<br />
<br />
:::Here I thought they were just natural Mirkwood dwellers... Cool! True they would be unable to breathe unless magically/divinely/genetically modified. Maybe they grew to have lungs at that size (different evolutionary path on that particular world). Maybe they just magically work (like an enlarge type spell that is infused with their nature so that they are not subject to dispelling or antimagic). Perhaps they are divinely that way (I mean come on, try to explain time stop, resurrection, etc)! It is really up to the DM should they want to explain the origin. It can also be up to the designer should the designer want to explain the origin. --[[User:Aarnott|Aarnott]] 12:13, 25 June 2007 (MDT)<br />
<br />
::: maybe its their diet from platdragon<br />
<br />
== Trademarks ==<br />
<br />
Most of Middle-Earth is trademarked and/or copyrighted. Those who publish Middle-Earth RPG's pay for the right to use those names. Alas, we can not host this material here. I wish that we could. The one thing that I can guarantee is that someone with the rights to this IP will soon send us a messages saying, "Remove this." They are generally protective of their rights. Quite honestly, this is not a fight any of us is willing to make. --[[User:Dmilewski|Dmilewski]] 14:33, 17 August 2007 (MDT)<br />
<br />
:The Fair use of copyright act allows use of copyright so long as you give credit to the copyright holder and don't use it to gain proft (I just reasearched it). <br />
<br />
{{quote|What is fair use?<br />
In copyright law, there is a concept of fair use, also known as; free use, fair dealing, or fair practice.<br />
<br />
Fair use sets out certain actions that may be carried out, but would not normally be regarded as an infringement of the work.<br />
<br />
The idea behind this is that if copyright laws are too restrictive, it may stifle free speech, news reporting, or result in disproportionate penalties for inconsequential or accidental inclusion.<br />
<br />
What does fair use allow?<br />
Under fair use rules, it may be possible to use quotations or excerpts, where the work has been made available to the public, (i.e. published). Provided that:<br />
<br />
The use is deemed acceptable under the terms of fair dealing.<br />
That the quoted material is justified, and no more than is necessary is included.<br />
That the source of the quoted material is mentioned, along with the name of the author.<br />
Typical free uses of work include:<br />
Inclusion for the purpose of news reporting.<br />
Incidental inclusion.<br />
National laws typically allow limited private and educational use.<br />
What is incidental inclusion?<br />
This is where part of a work is unintentionally included. A typical examples of this would be a case where holiday movie inadvertently captured part of a copyright work, such as some background music, or a poster that just happened to on a wall in the background.<br />
<br />
Points to keep in mind...<br />
The actual specifics of what is acceptable will be governed by national laws, and although broadly similar, actual provision will vary from country to country.<br />
<br />
Cases dealing with fair dealing can be complex, as decisions are based on individual circumstances and judgements. This can be a very difficult area of copyright law.<br />
<br />
To avoid problems, if you are in any doubt, you are advised to always get the permission of the owner, prior to use.}}<br />
<br />
Also, I did ask green dragon and blue dragon a long time before adding this;<br />
<br />
{{quote|<br />
;The Lord of the rings <br />
I am a huge fan of said book, and I have created a D&D campaign setting based on it. I would be interested in putting it on D&D wiki, but it is quite big so I thought I should check with you. It also has quite abit of SRD and modified SRD in it, which may need sorting out. And it is in a word document (I don't know how to turn it into D&Dwiki formatting without spending 1000+ years converting it bit by bit). It may need some work to make it entirely sound. I will not submit it without your permision, and I would also like abit of advice for converting it to wiki format please. Thanks! Sam Kay 12:57, 11 June 2007 (MDT) <br />
<br />
The CS will work on here, please add it. Also, about the formatting, what word do you have? I think Word 07 has a text to wiki-code converter, which may be very helpful to you. However, if you do not, Open Office (free) may have an extension that does that... If neither work I believe Blue Dragon make a PDF to wiki-code programm which he may be able to modify... Tell me if it works, or what is happening. Thanks. --Green Dragon 19:36, 11 June 2007 (MDT) <br />
<br />
I have word 03. Where can I get open office? Thanks for your help. Sam Kay 09:07, 12 June 2007 (MDT)<br />
<br />
Open Office here. However, once again, I am not 100% sure if they have an extension... Your best bet really may be to ask Blue Dragon if he could modify his converting script. --Green Dragon 09:11, 12 June 2007 (MDT) <br />
<br />
Well, I am unable to get open office (administrater ect.) so I will ask Blue Dragon. Thanks.Sam Kay 09:34, 12 June 2007 (MDT) <br />
<br />
No problem. --Green Dragon 09:46, 12 June 2007 (MDT)|orig=User talk:Green Dragon/Archive 6}}<br />
<br />
{{quote|<br />
;Lord of the Rings <br />
Hey, Blue Dragon! I have created a D&D campaign setting based on said book, and when I asked green dragon, he said I should put it on D&D wiki. However, it is in a word (2003) document, and I don't know how to convert it into wiki formatting without taking forever. When I asked Green Dragon, he said you had a PDF wiki-code program that might help. Could you please help me convert it? Thanks. Sam Kay 09:44, 12 June 2007 (MDT) <br />
<br />
Sure, this sounds like a great idea! Upload your .doc file, and I will look at parsing it and try to get it up soon. I did build a xml-to-wiki program, and it would probably just take a little bit of tweaking to get it to work with RTF. Upload to it to DnD Media Repository, and I will take a look at it. — Blue Dragon (talk) 10:36, 12 June 2007 (MDT) <br />
How do I do that? Sam Kay 10:48, 12 June 2007 (MDT) <br />
Go to this page, and sign in with your D&D Wiki username and password, and then fill out the form. Let me know if you have any other problems. — Blue Dragon (talk) 12:34, 12 June 2007 (MDT) <br />
<br />
Thanks for that, I have now managed to upload it. it is Here. Sam Kay 14:19, 12 June 2007 (MDT) <br />
<br />
Hm... this book in .doc format is a lot harder to convert than what I used for .xml. I will try <br />
<br />
some things, but don't expect quick progress. — Blue Dragon (talk) 19:09, 13 June 2007 (MDT) <br />
<br />
Let me know how you like the current formatting. — Blue Dragon (talk) 13:18, 14 June 2007 (MDT) <br />
<br />
I really like the curent formatting. I think the page is ready to put on the campaign setting pages now. I have made some minour text adjustments (correcting my text mistakes, adding several things to the orks ect), so it is now ready. Sam Kay 05:28, 16 June 2007 (MDT)}}<br />
<br />
Also, look at the [http://lotr.wikia.com/wiki/Main_Page lord of the rings wiki]. They are perfecvtly legal without lots of legality things (all they have to do is give credit to tolkien- which will happen of said page). The only reason why copyright material is not normally allowed on wikis is because no credit is gioven to the auther. --[[User:Sam Kay|Sam Kay]] 06:46, 18 August 2007 (MDT)<br />
<br />
::If Green Dragon is OK with this, then I'll be OK with this. As a favor to yourself, please look up Trademarks. The rights for trademarks are very different than the rights for copyright, with a completely different set of pitfalls. My hesitation here is with trademark issues. <br />
<br />
::I look forward to your good work. (Really. I don't want to pick a fight. I'm just acting with due diligence. For example, we don't have permission to use WotC trademarks, and using such a trademark can get our license to use the OGL revoked. This is why you don't see anything like Vecna or Mordenkain on this site.)--[[User:Dmilewski|Dmilewski]] 18:45, 18 August 2007 (MDT)<br />
<br />
:::Green dragon asked me to do that as well, and I am ahead of you: I asked "one wiki to rule them all" (the Lord of thre Rings wiki)to see what they knew of copyright things (they have things like "hobbit" on their site). --[[User:Sam Kay|Sam Kay]] 04:16, 19 August 2007 (MDT)<br />
<br />
::::Great! Thanks for doing the footwork and looking into this this. For once, I like knowing that I'm behind the curve. Keep up the good work, and we all look forward to a great addition!--[[User:Dmilewski|Dmilewski]] 07:17, 22 August 2007 (MDT)<br />
<br />
== Wiki style ==<br />
<br />
Hi Sam Kay, <br />
<br />
I noticed that on [[Hobbits (DnD Race)]], you put a link behind a headline, as in <br />
<br />
<nowiki>=[http://lotr.wikia.com/wiki/Hobbit Hobbit]=</nowiki><br />
<br />
That's bad style. First of all, not everybody will know the LotR wiki, so it's better of you put it in something like:<br />
<br />
:<nowiki>For more information, see the [http://lotr.wikia.com/wiki/Hobbit Hobbit] on LotR Wiki.</nowiki><br />
<br />
So they know where you are leading them. Second, Headlines are for thematic separation of text. As such, they should not lead somewhere else, that's what links in the text are for. Apart from the fact that blue headlines don't look good. --[[User:Mkill|Mkill]] 08:26, 19 August 2007 (MDT)<br />
<br />
:Okay, I will move the headline as soon as all D&D LotR races are complete (I have 3 remaining). --[[User:Sam Kay|Sam Kay]] 08:36, 19 August 2007 (MDT)<br />
<br />
== Preview ==<br />
<br />
Hey Sam Kay,<br />
<br />
Did you notice the Preview button when you edit pages? You don't have to save your pages every minute, you can check your changes before you do. --[[User:Mkill|Mkill]] 07:41, 22 August 2007 (MDT)<br />
<br />
:Yeah, I have been using it, I just often need to come off the PC for short periods of time, or save so I don't accidentally lose content. --[[User:Sam Kay|Sam Kay]] 10:58, 22 August 2007 (MDT)<br />
<br />
== LotR Names ==<br />
<br />
Hello. Since all your LotR information is under the [[J.R.R. Tolkien's The Lord of the Rings (DnD Campaign Setting)]] it should be named appropriately. Everything on D&D Wiki should have an identifier (e.x. "DnD Race") - your CS, sadly, is no exception. So, I would be very happy if you could spend some time renaming all your LotR material. For example [[LotR Equipment]] should really not be called that - it should be named "Equipment (LotR Supplement)". Thanks. --[[User:Green Dragon|Green Dragon]] 21:45, 22 August 2007 (MDT)<br />
<br />
:Ah... Sorry about giving you confusing information. Only the articles without an identifier need to be moved - like [[LotR Races]]. The creatures should be kept at a "DnD Creature" identifier as that is where they will be found at. If you want me to do this please tell me and I will be more than happy to help, and sorry about making it so confusing. --[[User:Green Dragon|Green Dragon]] 16:46, 23 August 2007 (MDT)<br />
<br />
::Also, for future reference, there are three parts to any CS. The landing page, which has the identifier of "DnD Campaign Setting", then the supplement areas (these would include pages like [[Estë (Valar)]]) these should have the identifier of "LotR Supplement" and finally the content pages. These include anything from CS specific races to CS specific items. These should all be labeled with the identifier that pertains to them the best. For example races should be labeled as "DnD Race" and function as a typical race on D&D Wiki whereas a creature should be labeled as "DnD Creature" and function as a typical creature on D&D Wiki. I hope this helps, and if you need any more help please feel free to ask. --[[User:Green Dragon|Green Dragon]] 16:52, 23 August 2007 (MDT)<br />
<br />
<br />
<br />
== Anti-Vandal Barnstar ==<br />
<br />
{{Anti-Vandal Barnstar|I give you this Anti-Vandal Barnstar for reverting spam edits on [[User:Dandwiki Helper]] about 11 minutes after the spammer, IP [[Special:Contributions/204.39.95.9|204.39.95.9]] attacked. Thanks for the good and fast response. --[[User:Green Dragon|Green Dragon]] 21:30, 3 September 2007 (MDT)}}<br />
<br />
==LotR NPCs==<br />
<br />
Sam it is I! Leon message shadowyfigure to reply I just havn't been able to log currently. <br />
<br />
If you like I shall do the stack blocks for the NPCS as originally planned during the first edition drafting but you decided not to include them<br />
<br />
== check this out ==<br />
<br />
[[Revolver, Variant (3.5e Equipment)|Revolver]] {{Unsigned|Shadow7angel7|15:28, 9 September 2007 (MDT)}}<br />
<br />
== Half-Life ==<br />
<br />
Hey, if you have time it would be awesome if you could add [[Template:Copyright Disclaimer]] to all the half-life articles on D&D Wiki (A complete list can be found [[User:Sulacu|here]]). Thanks. --[[User:Green Dragon|Green Dragon]] 16:30, 15 October 2007 (MDT)<br />
<br />
:sure, when I have time. --[[User:Sam Kay|Sam Kay]] 09:27, 16 October 2007 (MDT)<br />
<br />
::Done. I also sent the author of the pages a note, asking him to add the template to new "Half-Life 2" pages he may make in the future. --[[User:Sam Kay|Sam Kay]] 12:59, 16 October 2007 (MDT)<br />
<br />
:::Thank you ''':)'''. --[[User:Green Dragon|Green Dragon]] 15:41, 16 October 2007 (MDT)<br />
<br />
::::No problem! ''':)''' --[[User:Sam Kay|Sam Kay]] 11:17, 17 October 2007 (MDT)<br />
<br />
== Bad Edits ==<br />
<br />
My sincerest apologies for the bad edits. My bot ran amok. We will work to rectify this. [[User:Dmilewski|Dmilewski]] 12:39, 20 October 2007 (MDT).<br />
<br />
:Its alright. --[[User:Sam Kay|Sam Kay]] 04:37, 21 October 2007 (MDT)<br />
<br />
== Presenting.... ==<br />
<br />
Hey Sam so I have begun work on the cover (below) and I have a picture for the Good Races Of Middle Earth (Also Below) These use images from the Lord Of The Rings Online game just so you know and are the images that worked best instead of really badly cut out movie images. Hope you like them and especially like the firey back ground on the cover. Try to get the word document asap so I can begin work on prettying it. <br />
<br />
[http://i58.photobucket.com/albums/g279/DarkSideGallery/LordOfTheRingsD20.png]<br />
'''The Cover.'''<br />
<br />
[http://i58.photobucket.com/albums/g279/DarkSideGallery/GoodRacesOfMiddleEarth.png]<br />
'''Good Races of Middle Earth'''<br />
<br />
I'm working on the others. {{Unsigned|ShadowyFigure|16:31, 6 November 2007 (MDT)}}<br />
<br />
== Spider Rider ==<br />
<br />
Nice work on the Spider Rider classes, Sam. It inspired me to make my own modified Spider Rider base class. --[[User:Dunkleheit|Dunkleheit]], 8:01 PM Pacific, 11/8/07<br />
<br />
:please ignore the base clas version, it is incomplete, just look at the Prestige class version. That is complete and 10/10. If you wan't to finnish off the base class version, go ahead, just keep in mind the existing rating. --[[User:Sam Kay|Sam Kay]] 10:28, 9 November 2007 (MST)<br />
<br />
== Adminship ==<br />
<br />
I feel you have been here long enough, and know enough about D&D Wiki, to become an admin. So, I am wondering if you would like me to nominate you for adminship. Let me know what you decide ''':)'''. --[[User:Green Dragon|Green Dragon]] 21:57, 2 December 2007 (MST)<br />
<br />
:I am willing to accept adminship, if you think I am suitable. Thanks! --[[User:Sam Kay|Sam Kay]] 09:46, 3 December 2007 (MST)<br />
<br />
::Glad to hear you will accept it, and yes I do think you are suitable. I will nominate you in a couple of days (probably tomorrow actually) since I just want it so people can see the new current news items before they change to adminship ones. If you would like to prepare in advance you could always write up your answers to the questions while you are waiting. Sorry about the wait. --[[User:Green Dragon|Green Dragon]] 19:43, 4 December 2007 (MST)<br />
<br />
:::I have nominated you. --[[User:Green Dragon|Green Dragon]] 15:22, 5 December 2007 (MST)<br />
<br />
::::Welcome to Adminship. You are now, as [[User:Dmilewski|Dmilewski]] once put it, part of "The Face" of D&D Wiki. Honestly, as you will notice, not much has been changed now that you are an admin. If anything, I would say more burden is placed on you. But first, for the the new features and their uses. You can now delete pages, protect pages, rollback edits, block users and IP's, edit every page, patrol edits, and do a couple more minor things.<br />
::::;What it is:<br />
::::*What deleting pages is, is self explanatory.<br />
::::*What protecting pages is, is also pretty self explanatory.<br />
::::*Rolling back edits is a method for removing spam. It is more powerful than the conventional method of undoing edits. Instead of showing a diff of the edit in question once clicked, it instantly rollsback all the edits by the user or IP in question on a certain page. For example if I edited my user page and you clicked "rollback" on that edit it would rollback all the edits up to the point where someone else has edited it. Be careful using this, it can be very helpful but also very harmful.<br />
::::*What blocking users and IP's is, is also self explanatory.<br />
::::*Editing every page is another self explanatory one.<br />
::::*Patrolling edits is a method for keeping [[Special:Recentchanges|RC]] in check, it can be seen once a diff is clicked. All it does is, once "Mark as Patrolled Edits" is clicked, it marks the edits as patrolled so the edit will no longer show up on [[Special:Recentchanges|RC]] when "Hide Patrolled" is marked.<br />
::::;When or how it should be used<br />
::::*Deleting pages is normally done through [[:Category:Candidates for Deletion]]. Anything with a good reason to be deleted on that page should be deleted. The other time pages should be deleted is when someone makes a certain page and after a few edits they either blank the page or replace it with something like "Please delete this". They don't want to work on it, and unless it is really well made and fleshed out, just delete it.<br />
::::*Protecting pages has quite a few different times when it should be used. Pages should be protected according to the author's wishes (with [[Template:Locked Page]] added to the top of the page in question), in case of conflict (with [[Template:Temp Locked Page]] added to the top of the page in question), in case of [[Help:FAQ#What are OGL, OGC, SRD, and GNU FPL?|OGC]] published materials (with [[Template:OGL Top]] added to the top of the page in question and [[Template:OGL Bottom]] added to the bottom), or finally if the page is a vital part of D&D Wiki's organization. If it deals with D&D Wiki's organization it either needs to be be protected from IP edits or all non-sysop edits. As a rule of thumb pages up to two tiers deep from the [[Main Page]] are normally locked to anyone but sysops and all the others are just protected from IP edits. For Example [[Dungeons and Dragons]] is protected from all non-sysop edits whereas a deeper in page like [[LA 0 Races]] is only protected from IP edits. No template has to be added to pages if thay are part of D&D Wiki's organization (even though some do exist like [[Template:Admin Locked Page]])<br />
::::*Blocking a user or IP should only be used after an IP or user vandalizes a certain page. To block someone just click "block" (found either on [[Special:Recentchanges|RC]] or the diff in question) and fill out the corresponding form. For a typical vandalism attack I normally block the user for two weeks. If I'm in a bad mood from vandalism or a certain discussion, then I sometimes block them for up to a month. No standards have been set for block lengths, so it is currently really up to you when you block the user or IP.<br />
::::*Editing every page on D&D Wiki mostly means you can now edit the [[SRD:System Reference Document|SRD]] and the [[MSRD:Modern System Reference Document|MSRD]]. Feel free to edit them if you find inaccuracies. Also, if you want to, for lack of a better word, major in the [[SRD:System Reference Document|SRD]] (as [[User:Dmilewski|Dmilewski]] has done) or the [[MSRD:Modern System Reference Document|MSRD]] (as [[User:EldritchNumen|EldrithNumen]] has done) take a look at [[SRD Talk:System Reference Document#SRD ToDo List]] or [[MSRD Talk:Modern System Reference Document#Tasks]] to see what needs to be done within the [[SRD:System Reference Document|SRD]] or [[MSRD:Modern System Reference Document|MSRD]]. There is never enough help to get it all done, so I am sure your help would be appreciated.<br />
::::*Patrolling edits should, in a nutshell, be used when you have looked over an edit and fixed everything that needs to be fixed (this includes answering questions, sending MoI's, etc). If you decide to, for a lack of better words, major in [[Special:Recentchanges|RC]] (as I have ''':)''') then marking edits as patrolled will become commonplace and extremely helpful. Below is how to "major" in recent changes, which would be a great help to D&D Wiki and I. First off load recent changes and press "Hide patrolled edits". Next click any diff and look at the change. Only if you are 100% sure that the edit is okay (taking formatting standards, page-linking (using the "what links here?" function), answering questions, sending MoI's, and line spacing between comments and/or the "Back to" footer into consideration) then mark the edit as patrolled. If the edit is not okay then all you have to do is fix the problem then mark the edit as patrolled. It's simple, but looking over every edit on D&D Wiki really keeps it looking and running well. In my opinion, it is the most vital part of D&D Wiki. Even marking only 20 edits as patrolled every day would be extremely helpful with this never-ending task.<br />
::::I know this is really long-winded, so I'll keep the rest short. You have more burden on youself now that you are an admin because users will be looking at you for editing help, knowledge of the standards, etc etc. It's a bit more work, but I really hope you enjoy being an admin and I hope you decide to stay around on D&D Wiki for a while more to come. Welcome to Adminship, again, as [[User:Dmilewski|Dmilewski]] once put it, you're now part of "The Face" of D&D Wiki. --[[User:Green Dragon|Green Dragon]] 15:57, 12 December 2007 (MST)<br />
<br />
:::::Thanks. I hope I do a good job as admin. I have one question though. Should I put information about what I do as admin on D&D wiki on [[D&D Wiki:Administrators]]? --[[User:Sam Kay|Sam Kay]] 09:19, 13 December 2007 (MST)<br />
<br />
::::::Currently [[D&D Wiki:Administrators]] just has you down as "Admin" because your role ''as an admin'' has not really become defined yet. As it becomes defined feel free to update what it says about you ''':)'''. --[[User:Green Dragon|Green Dragon]] 15:09, 13 December 2007 (MST)<br />
<br />
== Recent Equipment Items ==<br />
<br />
Hello. I was just looking through your recent D20M equipment additions and hey all need to have [[:Category:Halo Setting]] present. If you could add this to all the Halo Setting materials that do not have this category present that would be amazing. Thanks! --[[User:Green Dragon|Green Dragon]] 16:23, 9 December 2007 (MST)<br />
<br />
:Ok. Will do. --[[User:Sam Kay|Sam Kay]] 10:05, 10 December 2007 (MST)<br />
<br />
::Thank you in advance! --[[User:Green Dragon|Green Dragon]] 16:36, 10 December 2007 (MST)<br />
<br />
:::Done. {{Unsigned|Sam Kay|08:49, 11 December 2007 (MST)}}<br />
<br />
==Elfish Stamina==<br />
<br />
Your point about the endurance of elves is well taken. Orcs, too. Dwarves, of course. And Ents, naturally, never tire, unless they are ripping apart ancient fortresses and diverting the course of rivers with their bare hands. Even then they shake it off. And you rarely see Elendil's progeny sweat, either.<br />
<br />
Don't get me wrong, I love the master, but sometimes it seems like the only people in his books who ever get tired are the unfortunate Hobbits. -- [[User:S1Q3T3|S1Q3T3]] 17:30, 18 December 2007 (MST)<br />
<br />
:I know. Perhaps that is why the D&D versions of elves where mdified to be a -2 con. --[[User:Sam Kay|Sam Kay]] 06:47, 19 December 2007 (MST)<br />
<br />
== Recent RC Patrols ==<br />
<br />
First off, thank you so much for helping with RC. It really has been helping keep it in check. Anyway, I looked over your patrols today (I know, I know... don't I have better things to do with my time?!?) and I have a few comments.<br />
# Feel free to patrol any SRD edit (not talk-page edit, but actual page edit) since only admins can edit them, and I feel that all the contributing admins are trustworthy.<br />
# Before marking a new item as patrolled make sure it is formatted right (Examples [[Blood-Oath Dagger (3.5e Equipment)]] and [[Shifter's Blade (DnD Equipment)]]<br />
# Talk pages should only be patrolled once the discussion has been answered or finished (Example [[Talk:Divine Spear (DnD Monk Fighting Style)]])<br />
# Make sure [[Template:Unsigned]] has been added to unsigned posts before marking the edit as patrolled (Example [[SRD Talk:Dryad]]).<br />
Anyway, those were the only patrols I saw that were patrolled wrong, and thanks so much again for patrolling. All we have to do is patrol down until no more edits are left to patrol, and I feel that we can accomplish this quickly together. Thanks again. --[[User:Green Dragon|Green Dragon]] 22:55, 20 December 2007 (MST)<br />
<br />
:I hope that comment did not push you away from helping with RC... Really, you are helping, and please continue to ''':)'''. --[[User:Green Dragon|Green Dragon]] 16:17, 24 December 2007 (MST)<br />
<br />
::I looked over your patrols once again and I must say I am impressed. Every single one you changed as I would have, good job and thanks so much. --[[User:Green Dragon|Green Dragon]] 10:19, 31 December 2007 (MST)<br />
<br />
:::Actually I do have one question. What was the reasoning behind your edits on [[Gloves of the Spider (DnD Equipment)|Gloves of the Spider]], or did you just edit an out of date revision and make that one the current one? --[[User:Green Dragon|Green Dragon]] 10:32, 31 December 2007 (MST)<br />
<br />
::::To help with making sure you do not edit out-of-date revisions I would recommend that you just make sure to click the "Article" tab when you see something wrong with an edit and want to fix it. It will become habit, I imagine ''':)'''. Also, I hope to see you helping on RC again, and thanks so much so far! It really has helped and I hope that the problems with these out-of-date revisions have not pushed you away from helping with RC.... --[[User:Green Dragon|Green Dragon]] 19:19, 5 January 2008 (MST)<br />
<br />
== Away ==<br />
<br />
I will be away on boxing day as I am visiting releatives. --[[User:Sam Kay|Sam Kay]] 07:15, 25 December 2007 (MST)<br />
<br />
:Have fun! --[[User:Green Dragon|Green Dragon]] 19:46, 25 December 2007 (MST)<br />
<br />
::Thanks. I am back. --[[User:Sam Kay|Sam Kay]] 04:21, 27 December 2007 (MST)<br />
<br />
:::Hope it was fun. Also, by the way, why did you refer to xmas above as "Boxing Day"? --[[User:Green Dragon|Green Dragon]] 21:33, 27 December 2007 (MST)<br />
<br />
::::Boxing day is the day after christmas... Oh, right, I see. You don't have Boxing Day in the US. In england, we call the day after christmas Boxing Day. --[[User:Sam Kay|Sam Kay]] 04:45, 28 December 2007 (MST)<br />
<br />
:::::As was said on [[Talk:Misspell (DnD Spell)|Misspell]], ''Gains a tidbit about England''. --[[User:Green Dragon|Green Dragon]] 10:27, 31 December 2007 (MST)<br />
<br />
== Why did you delete stuff from my prestige class? ==<br />
<br />
I couldn't help noticing that you have deleted class feature descriptions from Prestige Class [[Brother of Blade (DnD Prestige Class)|Brother of Blade]]. I guess it was accident. -- [[User:Thiregan|Thiregan]] 15:07, 31.12.2007 (UTC +2)<br />
<br />
:Was it an out-of-date revision thing again? To get the material back I would recommend looking through the history and adding back the things that were accidentally deleted. --[[User:Green Dragon|Green Dragon]] 10:47, 31 December 2007 (MST)<br />
<br />
::I think I might have edited an out-of-date revision... I was looking through recent changes at the time. Sorry for that. --[[User:Sam Kay|Sam Kay]] 10:57, 31 December 2007 (MST)<br />
<br />
Hey Sam, I removed the AD&D rules... my bad...<br />
<br />
TK<br />
<br />
== Something for the Spider and Drow Enthusiast ==<br />
<br />
Thought you might be interested in [[Drider (DnD Template)|this]]. I never liked the [[SRD:Drider|SRD version]]. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:02, 8 January 2008 (MST)<br />
<br />
:Yeah, that's better than the SRD, cos it can be applied to an existing character, or another race. It makes more sense to have a template for drider. I'll make sure I use it when I get round to doing a Drow themed campaign. --[[User:Sam Kay|Sam Kay]] 08:50, 9 January 2008 (MST)<br />
<br />
== Feats ==<br />
<br />
Feats still have yet to be dpl'ed (except the general ones), so I would appreciate it if you make sure all the feats you add are manually added to the appropriate page. Thanks! [[Target (DnD Feat)]]. Also, [[Hidden Blade (DnD Equipment)|Hidden Blade]] needs to be linked to from [[Weapon Descriptions]]. --[[User:Green Dragon|Green Dragon]] 09:10, 8 February 2008 (MST)<br />
<br />
:On general feats removed the dplc and add a [[Template:x0]]. They really need descriptions. --[[User:Green Dragon|Green Dragon]] 12:40, 13 February 2008 (MST)<br />
<br />
== Mail ==<br />
<br />
Check your email. You'll find what you requested and a little extra.<br />
[[User:ShadowyFigure|ShadowyFigure]] 10:02, 8 February 2008 (MST)<br />
<br />
== Monstrous Spider Eggs ==<br />
<br />
sorry about editing your article i edited it because it seamed that it did not seem acurate because I belive that wizards created monsterous spiders were spaced the way they were so people could tell that the poison was diffrent between sizes i did not mean any disrespect. {{Unsigned|Platdragon|15:41, 27 February 2008 (MST)}}<br />
<br />
== D&D Expieriance ==<br />
<br />
I WISH we could go :( However I thought you'd find this you tube videos intresting. Each of them about coming up stuff in 4e also I was thinking about playing 4e and a neat adventure is coming out befor 4e that we could play as it comes with a quick play guide and already made characters. Thats also in a link Below.<br />
<br />
'''4e Product Line up'''<br />
http://www.youtube.com/watch?v=kt3W_u9xmPA<br />
<br />
'''4e Roleplaying Ascessories'''<br />
http://www.youtube.com/watch?v=_VSoCWON8hA&feature=related<br />
<br />
'''4e D&D Insider Stuff '''<br />
http://www.youtube.com/watch?v=yT8dMw7RIH4<br />
<br />
'''4e Design Philosphy'''<br />
http://www.youtube.com/watch?v=sw0DMw96UH0<br />
<br />
'''Keep On The ShadowFell'''<br />
<br />
http://www.amazon.co.uk/gp/product/0786948507/ref=s9_asin_title_1_sims_c6?pf_rd_m=A3P5ROKL5A1OLE&pf_rd_s=center-1&pf_rd_r=0CY6GSH2JJQMHZFZYPX1&pf_rd_t=101&pf_rd_p=139045791&pf_rd_i=468294<br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 09:38, 4 March 2008 (MST)<br />
<br />
== User Page ==<br />
<br />
I have a [[User:ShadowyFigure|User Page]]<br />
[[User:ShadowyFigure|ShadowyFigure]] 09:37, 4 March 2008 (MST)<br />
<br />
== I want to addopt Warrior of the Spider Clan (DnD Prestige Class) ==<br />
<br />
Ok I wish to adopt [[Warrior of the Spider Clan (DnD Prestige Class)]] How to I go about doing this. As I wish to expand it. --[[User:ShadowyFigure|ShadowyFigure]] 10:50, 4 March 2008 (MST)<br />
<br />
:You got it now, right? --[[User:Green Dragon|Green Dragon]] 13:28, 4 March 2008 (MST)<br />
<br />
:yep [[User:ShadowyFigure|ShadowyFigure]] 03:35, 6 March 2008 (MST)<br />
<br />
== Help with the fluff ==<br />
<br />
Hi, As Drow are more your thing and you seem the most living drow encyclopedia (The Drow lich tried to kill me when i ressurected it) I was wandering if you could help with the fluff for the Warrior of the Spider Clan mechanics wise i think it done it jsut needs some decent fluff then needs any grammar or wording mistakes fixed. Thanks. [[User:ShadowyFigure|ShadowyFigure]] 13:25, 6 March 2008 (MST)<br />
<br />
== Spider Rider? ==<br />
<br />
[http://www.simplymaya.com/discounts_system/images/discount_images/large/spider_large.jpg Hey Dude look at this] {{Unsigned|ShadowyFigure|12:13, 17 March 2008 (MDT)}}<br />
<br />
== Npc stat blocks. ==<br />
<br />
Ok Im lost. How do I make the stat blocks and is there a template I can use as its the only thing I need for the Hashshashin other then a little fluff [[User:ShadowyFigure|ShadowyFigure]] 16:17, 18 March 2008 (MDT)<br />
<br />
== Formula ==<br />
<br />
Sam what is the formula you used to calculate the ShadeSpiders Spider Jump as I need for the epic progression of the Shadow Dancer. Thanks! [[User:ShadowyFigure|ShadowyFigure]] 14:42, 21 March 2008 (MDT)<br />
<br />
: The [[SRD:Shadowdancer#EPIC SHADOWDANCER|epic progression for the shadowdancer]] is in the SRD. It's shadow jump distance doubles every 2 levels. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:49, 21 March 2008 (MDT)<br />
<br />
::He's doing a variant based on the Spider Rider's spider jump. There was no formula; [[User:Aarnott|Aarnott]] just made it up when he suggested the new table for the Spider Rider. Just use the Spider Rider's epic Spider Jump progression (the one I made up) and increase it by 100ft. --[[User:Sam Kay|Sam Kay]] 15:20, 21 March 2008 (MDT)<br />
<br />
<br />
::: OK! ^^ [[User:ShadowyFigure|ShadowyFigure]] 16:00, 21 March 2008 (MDT)<br />
<br />
== Congrats! ==<br />
<br />
I've noticed that your Spider Rider is the only Featured Article! Huzzah! --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:53, 21 March 2008 (MDT)<br />
<br />
== Abhorsen ==<br />
<br />
Someone... Beat us to it. [http://www.doc.ic.ac.uk/~mjw03/abhorsendnd.html|The Abhorsen campaign Setting] However I bet our charter mage idea would be cooler! This is also imcomplete so I think we should still make a charter mage and abhorsen class. Maybe expand it further, I'm willing to start after I finish that god damn ShadowDancer[[User:ShadowyFigure|ShadowyFigure]] 13:24, 25 March 2008 (MDT)<br />
<br />
:B****r. Oh, well. Maybe make ours intergrate more with standard D&D CSs? --[[User:Sam Kay|Sam Kay]] 13:26, 25 March 2008 (MDT)<br />
<br />
::(Off-topic) What on earth would be B****r be as a censored word? Like f*** s*** a** are all obvious. B****r? Butter? --[[User:Aarnott|Aarnott]] 13:57, 25 March 2008 (MDT)<br />
<br />
::: Bugger maybe. I like our Charter Mark idea. It rocks. [[User:ShadowyFigure|ShadowyFigure]] 14:01, 25 March 2008 (MDT)<br />
<br />
::::You are correct in both statements, [[User:ShadowyFigure|ShadowyFigure]]. How is butter a censored word?!? --[[User:Sam Kay|Sam Kay]] 14:04, 25 March 2008 (MDT)<br />
<br />
:::::How is bugger? I used that word when I was like four years old on the playground... --[[User:Aarnott|Aarnott]] 14:20, 25 March 2008 (MDT)<br />
<br />
:::::: My grandparents tel me off for saying damn... Should damn be a censored word ^^! [[User:ShadowyFigure|ShadowyFigure]] 15:06, 25 March 2008 (MDT)<br />
<br />
::::::: Bugger-off is an English equivalent to f-off, and some use the 'Bugger' portion by itself. --[[User:Calidore Chase|Calidore Chase]] 15:33, 25 March 2008 (MDT)<br />
<br />
:::::::: Not true to [http://en.wikipedia.org/wiki/Bugger see bugger at wiki] [[User:ShadowyFigure|ShadowyFigure]] 15:52, 25 March 2008 (MDT)<br />
<br />
::::::::: Is true regardless of the wikipedia article. Every English person I know basically uses it as a replacement for the F word. When you say 'Bugger me' you are not saying 'run away me' but 'f me'. Or another example is 'bugger me sideways' - I highly doubt they are thinking 'run away sideways'. I've also heard 'Bugger me running!' which I highly doubt means 'running away me running!'. ----[[User:Calidore Chase|Calidore Chase]] 18:11, 25 March 2008 (MDT)<br />
<br />
:::::::::: As an english citizn i assure you we dont use it to replace the f word. If were gonna say thef word. We'll say it. [[User:ShadowyFigure|ShadowyFigure]] 01:14, 26 March 2008 (MDT)<br />
<br />
:::::::::::no, that's just you and some other people... There are people who use it as a replacement for the eff word. It just sounds better! --[[User:Sam Kay|Sam Kay]] 03:37, 26 March 2008 (MDT)<br />
<br />
::::::::::::I'm not saying that Brit's don't use the 'f' word, I'm simply saying that Bugger is more or less a replacement for it. Lived in England for many years and have adopted the word bugger as one of my personal favorite cusses. I also like to use the phrase 'bloody hell' --[[User:Calidore Chase|Calidore Chase]] 05:30, 26 March 2008 (MDT)<br />
<br />
{{Discussion Indentation Revert}}<br />
<br />
:Ah, a favourite of the welsh, that last one. My dad is welsh, and he uses it all the time... especially when watching the rugby. --[[User:Sam Kay|Sam Kay]] 08:29, 26 March 2008 (MDT)<br />
<br />
::Ahhh whats happen we've been talking bout censored wording and bugger... In an abohorsen message :S [[User:ShadowyFigure|ShadowyFigure]] 09:56, 26 March 2008 (MDT)<br />
<br />
== Charter Marks ==<br />
<br />
Ok I have made a small change to the Pre Load. Now your descriptor will link to a page will all the current descriptors on. <br />
<br />
Also you have my marks so I can't add them! :( [[User:ShadowyFigure|ShadowyFigure]] 11:35, 1 April 2008 (MDT)<br />
<br />
== GENCON! ==<br />
<br />
GenCOn 2008 in reading.<br />
<br />
OK if your 16 when its on you have to pay 22.00 trainfare return. the event it 20 minutes walk from the station. its 12.00 entry. If your coming and I get permission from my dad (mum oked it.) then i'll arange everything online if you give me the money i can do it all under my name as at the event we need id such as the debit card who paid for it. Im the only one who can do that. Message me. [[User:ShadowyFigure]] 07:36, 5 April 2008 (MDT)<br />
<br />
== Tactical Marine Conversions ==<br />
<br />
Firstly may I point you to ''Trust your Battle Brother's'' Trait in the Space Marine Codex.<br />
<br />
Im gonna need your help converting them so they hold both a bolter in one arm and a chain sword in the other. Gonna have to by the arms separate (the ones with the chain sword and some with bolt pistol or plasma guns from Assault Squad boxes) Then do a hand conversion and swap the pistol for a bolter. How hard will this be. And well I geuss it will need pinning. Which I was wondering if you could do for me.[[User:ShadowyFigure|ShadowyFigure]] 13:44, 6 April 2008 (MDT)<br />
<br />
:Shouldn't be too hard, or need pinning. Yes, I could do it for you. --[[User:Sam Kay|Sam Kay]] 06:40, 7 April 2008 (MDT)<br />
<br />
== DMing ==<br />
<br />
I've been thinking lately and DMing our groups games is starting to actually become less fun then the work i put into the adventures. And I want to know if what B says each setting is actually true. Am I DMing badly? Or being really unfair. I mean I can't think of anything I've done to weaken your characters but B seems to think I am somehow. And then he also complains about the 3 lives rule. Whats your opinion on the whole thing as I'm trying to become a better DM and player and if you think I am unfair in my judgments then can you say. Also if you think B is being unfair then I'd like to know you at least support some of my decisions or have if you have any thoughts on maker are sessions run smoother that would be good. Thanks. <BR><br />
<br />
P.s I decided to kill Rurik off and replace him with a fighter instead. This is a tactical fighter who will help the party a lot more then a halfling paladin riding dire badger ^^ and I am writing his history and fluff. Anyway I can never get into a halflings boots well. If B don't like this well tough. [[User:ShadowyFigure|ShadowyFigure]] 14:45, 8 April 2008 (MDT)<br />
<br />
:I think you are being perfectly fair; I have no idea why B is argueing about everything. I agree with your desicions as DM. As for making the game run smoother, just tell him that you'll use your ruling for the current session and you will discuss it with me in depth later and make a decision for how the situation will work if it comes up again. Your getting a fighter instead of the halfling? good! --[[User:Sam Kay|Sam Kay]] 06:15, 9 April 2008 (MDT)<br />
<br />
::Thanks I'm glad someone thinks I'm being fair! And I will do as you suggest use my ruling for that session then discuss with you afterwards. At least your happy with the Fighter idea. Doubt B will be though but heh who cares. [[User:ShadowyFigure|ShadowyFigure]] 06:19, 9 April 2008 (MDT)<br />
<br />
== The Spider Rider and my CS ==<br />
<br />
I just wanted to ask, is it ok if I include the spider rider as a available prestige class in my CS? I mean it wont be as important as it is in yours but I want to add a bit of story line to the drow in my CS even if they arn't a major race in it. [[User:ShadowyFigure|ShadowyFigure]] 14:34, 9 April 2008 (MDT)<br />
<br />
:Fine by me. Gives me an excuse to play one if you use your CS in one of our games. It was always designed as a PrC available in any CS with the drow and/or lolth. --[[User:Sam Kay|Sam Kay]] 14:39, 9 April 2008 (MDT)<br />
<br />
:: Good Good I have to say its been fun making it up though the history is a bit of a pain to straighten out at the moment. [[User:ShadowyFigure|ShadowyFigure]] 14:42, 9 April 2008 (MDT)<br />
<br />
== For The Emperor!!! ==<br />
<br />
Hi Sam. Good to know your back online.... Now I can plot yor death.... I mean happy life. Anyway, Started my marines today and have managed to put together a command squad (with bolter conversions which ended up being a piece of cake so I wont need your help) a Captain who not that interesting but will do as a HQ for now, A 5 Man scout Squad with 5 s. rifles and an almost put together assault marine squad. I have also painted the scouts undercoated chaos black spray then base coat of green armor and red capes. The guns are metal colored. I aim to go for a darer green later on this is however just the base coat. <br />
<br />
In all everythings good ill be going to the beginners club on sunday again but was wandering if you'd like to have a game with me so I could get the grasp of the game with someone more my age (Those kids were like 10!) Message back [[User:ShadowyFigure|ShadowyFigure]] 15:04, 13 April 2008 (MDT)<br />
<br />
I put together a razorback! My first tank. :D YAY! [[User:ShadowyFigure|ShadowyFigure]] 10:04, 14 April 2008 (MDT)<br />
<br />
== Psychic Warrior Page needs a new link ==<br />
<br />
Hey, would you be able to add a link on the Psychic Warrior page to the Psychic Warrior Powers List? Would be in the following sentence: Choose the powers known from the psychic warrior power list. As it stands now, there is no link from the Psychic Warrior page to the Psychic Warrior Powers. Thanks! {{unsigned|12.146.0.130|10:27, 15 April 2008 (MDT)}}<br />
<br />
:I just checked- there is a link. If I where to add one, it'd have to be without modifying the existing text; we can't modify the wording of SRD stuff, that is why they are locked. --[[User:Sam Kay|Sam Kay]] 13:12, 15 April 2008 (MDT)<br />
<br />
== The Brotherhood Calls For YOU!!! 4e Rules for you to look at and love. ==<br />
<br />
As promised, here are the links to enworld. You will ned to register (its free and takes a few minutes)<br />
<br />
[http://www.enworld.org/showthread.php?t=221396 Monsters and More]<br />
[http://wayfound.webng.com/KETERYSv1-7.pdf Random Grab-bag of Monsters]<br />
<br />
They are real good reads and interesting though there are a few minor error on the Monsters and More so I'm just gonna tweak em if used. Should have a 4e adventurer ready in a few weeks. We will use the pregen characters written out on to 4e c sheets. Talk tomorrow or message me [[User:ShadowyFigure|ShadowyFigure]] 12:08, 15 April 2008 (MDT)<br />
<br />
:Good... Having looked at the PHB lite, I recon I could make a think for 1st level spider riders and improvise a drow thing, and play a 4e spider rider in our pre-emptive D&D game! What fun! --[[User:Sam Kay|Sam Kay]] 13:12, 15 April 2008 (MDT)<br />
<br />
:: [http://www.enworld.org/showthread.php?t=222575&page=1 look at this] [[User:ShadowyFigure|ShadowyFigure]] 13:27, 15 April 2008 (MDT)<br />
<br />
== damn internet ==<br />
<br />
Im online now if ya wanna go in the tavern [[User:ShadowyFigure|ShadowyFigure]] 14:36, 15 April 2008 (MDT)<br />
<br />
== (Pre 4e Homebrew) The Swordsage by Shadowy Figure ==<br />
<br />
[http://www.enworld.org/showpost.php?p=4166195&postcount=215 Swordsage]<br />
Posted on enworld. :D {{unsigned|ShadowyFigure|23:45, 15 April 2008}}<br />
<br />
:Your selectable powers do the same thing... Also, look at the rogue powers; they get dexterity to damage as standard, so your swordsage could as well. That would free up some class features. --[[User:Sam Kay|Sam Kay]] 04:03, 16 April 2008 (MDT)<br />
<br />
:: They don't... And anyway since I read the article on wotc I'm making a better one. COuld you send me the spider rider? Thanks [[User:ShadowyFigure|ShadowyFigure]] 06:14, 16 April 2008 (MDT)<br />
<br />
::: [http://www.enworld.org/showpost.php?p=4167132&postcount=223 Updated Swordsage] Still needs a bit of work but its pretty good. [[User:ShadowyFigure|ShadowyFigure]] 06:37, 16 April 2008 (MDT)<br />
<br />
::::Look [[User:Sam Kay/4e Spider Rider Prototype V1.0|here]]. Place any comments on the talk page. --[[User:Sam Kay|Sam Kay]] 07:26, 16 April 2008 (MDT)<br />
<br />
::::: Looks good i'll gladly allow you to playone in the pre 4e adventure. Umm one thing have you got a specific preload or something for it. And you seem to have restricted spider jump a lot. [[User:ShadowyFigure|ShadowyFigure]] 08:00, 16 April 2008 (MDT)<br />
<br />
::::::I had to restrict spider jump. And deadly charge, to make way for the spider... What do you mean preload? Do you mean for the powers layouts? I built those from scratch. Just copy and paste them. --[[User:Sam Kay|Sam Kay]] 08:02, 16 April 2008 (MDT)<br />
<br />
::::::: Ok. I actually have to say my first project will be a big overhaul of book of nine swords to 4e. As well it was fun just doing small amounts of work on it. [[User:ShadowyFigure|ShadowyFigure]] 08:04, 16 April 2008 (MDT)<br />
<br />
::::::::I just hope I've understood the little we know about 4e as well as I think I do... Do you like how I did the spider? --[[User:Sam Kay|Sam Kay]] 08:05, 16 April 2008 (MDT)<br />
<br />
::::::::: Could you phone me I'd like to discuss something I'm a tad confused about, and the mount is good though when we have official rules for the spiders the mount should be reffered to as a Spider Mount instead of a monstrous spider [[User:ShadowyFigure|ShadowyFigure]] 08:07, 16 April 2008 (MDT)<br />
<br />
:::::::::: Do you think you could make a few second level powers for your spider rider as a geusstimate. As I hope to have you level up to level two for the final encounter. [[User:ShadowyFigure|ShadowyFigure]] 09:26, 16 April 2008 (MDT)<br />
<br />
::::::::::: !!! Renember second level powers are only utilitys [[User:ShadowyFigure|ShadowyFigure]] 14:11, 19 April 2008 (MDT)<br />
<br />
== 4e spider ==<br />
<br />
[http://www.enworld.org/showpost.php?p=4132623&postcount=3 Look here] Small Monstrous spider presented there. {{unsigned|ShadowyFigure|07:47, 16 April 2008}}<br />
<br />
:I don't need it. I already did a spider rider! It's spider is built from scratch. The spider rider gets some nice powers; one (I don't know how balanced it is) wraps up an enemy in spider skilk when you hit them (requires a followup attack), entangling them. Oh, and the charge ability (deadly charge) is a once per encounter thing, so no big problem. --[[User:Sam Kay|Sam Kay]] 04:02, 16 April 2008 (MDT)<br />
<br />
== SM ==<br />
<br />
First, Good Game Heretic good game.<br />
<br />
HQ<br />
<br />
Captain 110 Points<br />
w/ Combi-Plasma Gun, Artificer Armor, T Honors<br />
<br />
Elites<br />
<br />
Troop<br />
<br />
Tactical Squad 205 Points<br />
9 Space Marines w/ Las Cannon, Plasma Gun, Bolters x7 and Infiltrate<br />
Sergeant w/ Bolter and Infiltrate<br />
<br />
Tactical Squad 205 Points<br />
9 Space Marines w/ Las Cannon, Plasma Gun, Bolters x7 and Infiltrate<br />
Sergeant w/ Bolter and Infiltrate<br />
<br />
Scout Squad 90 Points<br />
4 Scouts w/ Sniper Rifles<br />
Sargent w/ Sniper Rifle <br />
<br />
Troop<br />
<br />
Fast Attack<br />
<br />
Assault Squad 250 Points<br />
9 Marines w/ Jump Pack, CC Weapon, Bolt Pistol <br />
Sergeant w/ T Honors, Power Fist<br />
<br />
Heavy Support<br />
<br />
Predator Destructor 125 Point<br />
w/ Las Cannons, Pintle Mounted Storm Bolter, Extra Armor<br />
<br />
TOTAL: 1000<br />
<br />
Just gotta buy me an extra box of tacticals, assaults, two plasma cannon sprues and maybe a new captain depends on what bitz i have left. [[User:ShadowyFigure|ShadowyFigure]] 11:25, 17 April 2008 (MDT)<br />
<br />
== Page Spreads ==<br />
<br />
[http://www.enworld.org/showthread.php?t=220268]<br />
<br />
Look at the images. The pages are way bigger now. Thats how they fit all the stuff in. [[User:ShadowyFigure|ShadowyFigure]] 17:10, 17 April 2008 (MDT)<br />
<br />
[http://www.enworld.org/showthread.php?t=224230 2 6th level Gnolls Vs Premade 4e characters]<br />
<br />
== POWER CURVE ==<br />
<br />
Seems that the power curve is good. Expect a hard encounter like the above one in our premade adventure. <br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 13:26, 19 April 2008 (MDT)<br />
<br />
== AMAZON ==<br />
<br />
This isn't the actually thing I wanted to message you about but [http://www.enworld.org/showpost.php?p=4186907&postcount=18 here] is a reply from a email sent to amazon asking about preorder delivery dates. Looks like we may not get the on the day what so ever no matter what postage we choose. I'm still ordering an extra anyway.[[User:ShadowyFigure|ShadowyFigure]] 17:06, 25 April 2008 (MDT)<br />
<br />
==Experimental 4e monster stat block==<br />
<br />
{| class="d20" align="center" width="50%"<br />
!align="left" colspan="2" |Orc Drudge<br><small>Medium Natural Humanoid</small> ||align="right" |Level 4 Minion<br><small>XP 44</small><br />
|- <br />
| align="left" colspan="3" |'''Initiative:''' +0 '''Senses:''' Perception +0; low-light vision<br> <br />
'''HP:''' 1; a missed attack never damages a minion.<!--'''Bloodied:'''--><br><br />
'''AC:''' 16 '''Fort:''' 15 '''Ref:''' 12 '''Will:''' 12<br><br />
'''Speed:''' 6 (8 while charging) <br />
|- class="even"<br />
| align="left" colspan="3" |<!--[[Image:Basic Melee.gif]], [[Image:Melee.gif]], [[Image:Ranged.gif]], [[Image:Close.gif]], [[Image:Area.gif]]--> [[Image:Basic Melee.gif]]'''Club''' (standard;at-will<!--[[Image:D6 (1).gif]], [[Image:D6 (2).gif]], [[Image:D6 (3).gif]], [[Image:D6 (4).gif]], [[Image:D6 (5).gif]], [[Image:D6 (6).gif]]-->)♦'''Weapon'''<br />
|- <br />
| align="left" colspan="3" | +9 vs. AC; 5 damage.<br />
|- class="even"<br />
<!--repeat as necassary--><br />
| align="left" colspan="3" |'''Alignment:''' Chaotic Evil '''Languages:''' Common, Giant<br><br />
|-class="even"<br />
| align="left" | '''Str:''' 16 (+3)<br>'''Con:''' 14 (+2) || align="left" | '''Dex:''' 10 (+0)<br>'''Int:''' 8 (-1) || align="left" |'''Wis:''' 10 (+0)<br>'''Cha:''' 9 (-1)<br />
|-<br />
| align="left" colspan="3" |'''Equipment:''' Hide Armor, Club<br />
|- <br />
|}<br />
<br />
Dice: [[Image:D6 (1).gif]], [[Image:D6 (2).gif]], [[Image:D6 (3).gif]], [[Image:D6 (4).gif]], [[Image:D6 (5).gif]], [[Image:D6 (6).gif]]<br><br />
Symbols: [[Image:Basic Melee.gif]], [[Image:Melee.gif]], [[Image:Ranged.gif]], [[Image:Close.gif]], [[Image:Area.gif]]<br />
<br />
== keep on the shadow fell ==<br />
<br />
http://www.giantitp.com/forums/showthread.php?t=80204 [[User:ShadowyFigure|ShadowyFigure]] 08:51, 12 May 2008 (MDT)<br />
<br />
== Dual Class Gesalt ==<br />
<br />
http://www.enworld.org/showthread.php?t=225268<br />
<br />
== Expert Advice ==<br />
<br />
I am creating a campaign and am borrowing a lot from Tolkien. However, I do not want my PCs to know. Can you please check on it (my campaign) and tell what is too obvious. Thanks. [[Simiran]]<br />
<br />
--[[User:Palantini|Palantini]] 23:53, 19 May 2008 (MDT)<br />
<br />
== Another stupid link. ==<br />
<br />
http://www.enworld.org/showthread.php?t=227100 [[User:ShadowyFigure|ShadowyFigure]] 04:06, 26 May 2008 (MDT)<br />
<br />
== Title Headers ==<br />
<br />
[[Image:Th Spider-Kind.png]]<br />
<br />
You would put this at the beggining of a Chapter.<br />
<br />
* Introduction<br />
* All About Spiderkind<br />
* Races<br />
* Classes<br />
* Feats<br />
* Powers<br />
* Equipment<br />
* Monsters<br />
* Campaigns<br />
<br />
These are the chapter headings. --[[User:Sam Kay|Sam Kay]] 07:37, 26 May 2008 (MDT)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this Barnstar for not just taking the initiative to set up the framework for 4th edition material, but, also, populating it with your own ideas. Thank you. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 21:28, 9 June 2008 (MDT)}}<br />
<br />
== Fell Beast ==<br />
<br />
Did a DnD search on the wiki =(. Turns out a fell beast already exists, undermining the purpose of a fell beast rider. Should I drop the whole thing? [[User:Palantini|Palantini]] 22:30, 11 June 2008 (MDT)<br />
<br />
== Demigod1 ==<br />
<br />
http://forums.gleemax.com/showthread.php?t=1052235<br />
<br />
== Aasimar ==<br />
<br />
Ok so, just wanted to ask if you could look over the Aasimar, changed alot of stuff on it. Its now not as weak as it was and more interesting. I know theirs grammr and spelling to do but if you could check for the wording of the rules for me that would be great. Talk Later [[User:ShadowyFigure|ShadowyFigure]] 03:53, 2 July 2008 (MDT)<br />
<br />
== Holiday ==<br />
<br />
I am going on holiday to france and will be back in two weeks. Au revoir! --[[User:Sam Kay|Sam Kay]] 06:30, 18 July 2008 (MDT)<br />
<br />
:Have a great trip! Have fun. --[[User:Green Dragon|Green Dragon]] 14:03, 18 July 2008 (MDT)<br />
<br />
::Enjoy! --[[User:Aarnott|Aarnott]] 20:59, 18 July 2008 (MDT)<br />
<br />
:::Thanks. I'm back, had a good holiday. --[[User:Sam Kay|Sam Kay]] 04:26, 3 August 2008 (MDT)<br />
<br />
== Clothen Master ==<br />
<br />
Hey i made a new 4e class called the clothen master and heard you are fairly familiar with 4e. I was hoping you could look over my class and maybe rate him or tell me what you think. Thanks --[[User:Shadow Dragon|Shadow Dragon]] 13:44, 15 August 2008 (MDT)<br />
<br />
== Admin Assistance ==<br />
Hello, I jumped the gun earlier and moved a page to its new home before realizing I hadn't been on the page I meant to move yet. If you could please delete [[Valgora]] so I can redirect correctly and not be a noob it would be much appreciated. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 13:44, 19 November 2008 (MST)<br />
<br />
== Drider race (4th) ==<br />
<br />
Dear Sam,<br />
<br />
I've been looking over your Drider entry for 4th edition classes, and think you did some things right, but some things were a little off in terms of balance. I cut down the ability score to just a DEX and CHA because just giving the choice of any of the three physical ability bonuses makes the class overpowered, and we have yet to see another race in 4th that gives you that choice. Also, it made more since for the web power to restrain the foe, because that is what the normal drider does, but having the playable one only last for one round seems like more than enough to balance it out since the monster version lasts until a successful saving throw, not to mention the less range and standard action makes it equal to the drow's Darkfire power. I also changed the size entry to Large (Long) because that's how it was in 3.5 for large creatures that only had the reach of a medium creature, and the medium (Large) entry you put was a little confusing. I hope you'll consider these suggestions, as they shall help to make the playable drider well balanced and understandable.<br />
<br />
Signed,<br />
Manawolf<br />
<br />
== Delete the Following Please ==<br />
<br />
As I explained to you earlier today these articles are abandoned by myself as they are either redundant or I just don't have the energy or time to complete them. Thanks.<br />
<br />
<s>Elder Scrolls: Oblivion (DnD Campaign Setting)</s><br />
<s>Elder Scrolls Source Book (DnD Campaign Setting)</s><br />
<s>Ainador: The 'Holy Lands' (DnD Campaign Setting)</s><br />
<s>Eiraer: Breaking the Peace (DnD Campaign Setting)</s><br />
<s>ShadowyFigure/Loot The Room 1</s><br />
<s>ShadowyFigure/Loot The Room 2</s><br />
<s>Heroes Tome (4e Sourcebook)</s><br />
<s>Loot The Room (4e Sourcebook)</s><br />
<br />
Thanks again. [[User:ShadowyFigure|ShadowyFigure]] 19:28, 28 November 2008 (MST)<br />
<br />
:Done. Let me know if you want any of it undeleting. --[[User:Sam Kay|Sam Kay]] 02:47, 29 November 2008 (MST)<br />
<br />
::I just deleted all the pages which link to those pages as well (save [[Heroic Races (Heroic Power Chapter)]] - what do you want done with that page?). If you want any of them restored I am sure [[User:Sam Kay|Sam Kay]] or I would be more then happy to help. --[[User:Green Dragon|Green Dragon]] 05:50, 29 November 2008 (MST)<br />
<br />
== Hmm very very early early planning of ideas. ==<br />
<br />
What is our setting based around, what is the theme to be more specific?<br />
<br />
I’ve given this some thought and I had a few ideas that we could add to, expand ect. My main idea was born from the idea of the chromatic and metallic dragon born with two individual forces The Chromatic Dragonborns Empire and the kingdom of the metallic Dragonborn at continuous rule over one area of the world, ye they aren’t the only ones, humans are continuously fighting more and more for trade routes and resources as they begin to dwindle, the fighting between Elves and Drow are not so much in the background and Dwarves spend there days trying to protect there dwindling mountain fortresses from fallen under capture by the Giants.<br />
<br />
Everyone is stuck in a war, with no clear allies, and plenty of villains and evil creatures stirring things up, the idea is that adventurers are essentially mercenaries, where the army are more specialized in tactical well planned assaults and battlefield fighting some fights are better fought my smaller groups and so people from all sorts of background are called upon, often known to be adventurers to be these efficient small groups.<br />
<br />
Some of the wars aren’t even so open sure the Dragonborn are continuously leading assault against one another and the Drow and Elves are at each others throats over and underground but the wars between the humans are more discrete, often no actual men from the army will be used to take over resources but instead “Bandits” swords for hire and thugs will do the dirty work of the human leaders.<br />
<br />
I don’t know but it could turn out really awesome.<br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 14:27, 7 December 2008 (MST)<br />
<br />
== Nomination ==<br />
Hello, I've recently opened up a Request for Adminship for myself at [[Requests for Adminship/Hooper]], and as an admin yourself, would greatly appreciate your input, suggestions, thoughts, or general comments. Thanks.<br />
<br />
== Featured Articles==<br />
I was wondering if you knew who (if any one set person) had the authority to update our featured article on the main page. Its been static for quite a while and we've got a few nominated that seem to have a majority for FA status. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:42, 24 December 2008 (MST)<br />
<br />
:[[User:Green Dragon|Green Dragon]] does. I have already asked him to look at my [[Elf, Variant (4e Race)|variant elf]] article, as I believe it to be ready to be FA, so I am just waiting to see his reply. You could ask him about featuring a new article if you want to hurry the process up. --[[User:Sam Kay|Sam Kay]] 08:52, 24 December 2008 (MST)<br />
<br />
::Ah, np. I just think we should set time limits for FAs so our mainpage doesn't appear static to occasional users. Thanks. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:54, 24 December 2008 (MST)<br />
<br />
:::So if there isn't a new FA ready by the end of each month we recycle an old FA? --[[User:Sam Kay|Sam Kay]] 08:56, 24 December 2008 (MST)<br />
<br />
::::I'm not sure. Do we have a category or template that marks our old FAs, and how old are they? I think with community effort we would be able to have one ready each month. Maybe make a taskforce of a couple users to help make sure we do. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 09:04, 24 December 2008 (MST)<br />
<br />
:::::On the main page, in the featured article section, there is a link ([[Featured Articles|all featured articles]]). They are there. As for how old they are; they are pre 4th ed (apart from the living dead one). --[[User:Sam Kay|Sam Kay]] 09:08, 24 December 2008 (MST)<br />
<br />
==Arcane/Arachane==<br />
I was working on creating the pages for most wanted categories and noticed the "4e Arachane Power" category. At first I thought this was a mistake and meant to be arcane so I began to change a few. Then I noticed they were all made by you and alot had to do with spiders, so maybe it was legit. Is Arachane the right way you wanted that spelled? If so I'll undo the few I changed. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:51, 29 December 2008 (MST)<br />
<br />
:The correct spelling is "Arachane", not "arcane". See [[Arachonomican; the Book of Spiderkind (4e Sourcebook)|the arachonomican]]. --[[User:Sam Kay|Sam Kay]] 10:49, 29 December 2008 (MST)<br />
<br />
::I've just reverted the "arcane" to "arachane" changes; the pages should now be under the correct category. --[[User:Sam Kay|Sam Kay]] 11:04, 29 December 2008 (MST)<br />
<br />
==Children of Tulkas Bloodline==<br />
<br />
Hey Sam, I'd love to hear your thoughts on a bloodline I've created for my Eastern Middle-Earth setting. [[Children of Tulkas (DnD Bloodline)]]<br />
<br />
== TAVERN ==<br />
<br />
tavern[[User:79.68.180.108|79.68.180.108]] 15:32, 7 February 2009 (MST)<br />
<br />
== You have a convert--I like spiders now. ==<br />
<br />
My word-processing program isn't MicrosoftWord, so I may have trouble printing out the final-version PDF unless I do it at work--but I want it! I admire the effort you've put into creating this sourcebook, and hope you have enjoyed creating it as I've had reading it.<br />
[[User:Wintersolace|Wintersolace]] 21:11, 27 February 2009 (MST)<br />
<br />
:Thanks! I have enjoyed creating it, though it is really tiring. It should be completed by later today (possibly tomorrow), though the document will take longer. --[[User:Sam Kay|Sam Kay]] 10:15, 28 February 2009 (MST)<br />
<br />
::Just out of interest... What parts of the sourcebook converted you to liking spiders? --[[User:Sam Kay|Sam Kay]] 11:23, 28 February 2009 (MST)<br />
<br />
Well, except for real-life spiders and the Driders, which I think are terrifying to look at and even think about--ack. I lost my train of thought. Anyway, your care and determination for your project shows, and so it allows the (un)natural charm of the Spydrics and Drow to shine through. I don't get to play D&D very often, and frankly am quite bad at it on anything but a theoretical level (creating characters, backstories, etc.), but I'm anticipating with glee playing my first Spydric. I really dig the Spydrics, but can't decide which class to start with. PH2 will only serve to make the choice more difficult, I suppose.[[User:Wintersolace|Wintersolace]] 16:21, 28 February 2009 (MST)<br />
<br />
== Deletion and discussion pages. ==<br />
<br />
Please actually see and make a note on the discussion page of such a hot topic as [[Hunted (DnD Flaw)]] before removing delete templates willy-nilly. Thanks. [[User:Surgo|Surgo]] 09:22, 11 March 2009 (MDT) <br />
<br />
:To respond to an unsaid comment that I'm sure you or someone else is thinking: The reason it has the delete template is twofold. First, I honestly believe that it is unfixable. Should someone do the impossible and make it work mechanically, the delete template could surely be removed. Secondly, the only way it gets any attention in the first place is with the template. [[User:Surgo|Surgo]] 09:55, 11 March 2009 (MDT)<br />
<br />
::Ok. I'm just glad work is going into it so it can be fixed. --[[User:Sam Kay|Sam Kay]] 14:38, 11 March 2009 (MDT)<br />
<br />
== 4e Classes ==<br />
<br />
I'm a bit new to what is and isn't allowed to be published to the wiki in terms of published information from WOTC. Is there a reason why there are is no 4e SRD information on 4e classes, races, etc?<br />
<br />
:I was in the neighborhood, and thought I'd drop by to answer. Nothing from any published WotC books can be put on this site. Variant of things can be made, but they must be identifiably homebrewed, and not just copy-pasted from a 4e sourcebook in anyway. The reason there isn't a 4e SRD is because WotC hasn't realeased any 4e content under the OGL, so none of the 4e content is OGC. Hope that helps. -[[User:Valentine the Rogue|Valentine the Rogue]] 22:59, 1 April 2009 (MDT)<br />
<br />
::That explains it. I'll have to wait for them to publish that stuff under a license that allows publishing here. I've got it all wiki'd up on my personal D&D group's private wiki so migration would be pretty easy. Thanks for the response. [[User:Lacitpo|Lacitpo]] 00:09, 3 April 2009 (MDT)<br />
<br />
::: There never going to release stuff under OGL as they have a new liscence now for 4e. 05:42, 3 April 2009 (MDT)<br />
<br />
== Drider ==<br />
<br />
Ok i understand im sorry but wouldnt it make more sense to have them get a bonus to intimidate and not stealth. {{Unsigned|Treehugger|10:33, 4 April 2009 (MDT)}}<br />
<br />
:It would, but I don't think it would be balanced for it to have both ''and'' four languages. --[[User:Sam Kay|Sam Kay]] 10:37, 4 April 2009 (MDT)<br />
<br />
== AdminBadge ==<br />
<br />
I'd like to label you as an admin with the [[Template:AdminBadge]] on your user page. If you have a reason you don't think you should have the badge or you don't think the badge is a good idea, please discuss it on the badge's [[Template talk:AdminBadge|discussion]]. -[[User:Valentine the Rogue|Valentine the Rogue]] 16:07, 11 April 2009 (MDT)<br />
<br />
== Recent Deletions ==<br />
<br />
I swear I did not mean the recent deletion of Category:British Users like that. I just wanted to make it work within [[:Category:Classifieds]] and did not want to spend the time to fix it (so I thought if I added [[Template:Delete]] to it then you would take the time to fix it). However I did end up spending the time to fix it in any case, and I am sorry if you got confused or something. --[[User:Green Dragon|Green Dragon]] 06:57, 19 April 2009 (MDT)<br />
<br />
== Important Message ==<br />
<br />
I have thigns to talk to you about the direction of the campaign setting, do not post any other things on the wiki yet until we have spoken. [[User:ShadowyFigure|ShadowyFigure]] 14:20, 20 April 2009 (MDT)<br />
<br />
== Regarding Balance ==<br />
<br />
Yesterday, on the phone we talked about the Swordmage and the Sorcerer. I've noticed you seem to want to make alot of class feature variant instead of actually using a function already built in to D&D 4th Edition designed to allow slight customizations such as the ones you wanted. You want to be able to wield a sword as a Sorcerer, heck any arcane class. And this could easily be done with a feat instead of class feature variants.<br />
<br />
For example,<br />
<br />
====Arcane Blade Implement====<br />
<br />
'''Prerequisites:''' ''Arcane'' Class<br><br />
'''Benefit:''' Choose one heavy or light blade weapon. You may use this weapon as an implement for you arcane powers.<br />
<br />
Not everything has to be occomplished with class feature variants. <br />
<br />
I will be busy next few days, so won't availble on the phone, but will try get the drow file to you asap. Also I was wandering fi possible could you convert my dragonborn file into wiki, I;ve been so bsuy revising lately and I suck with wiki code as it is, it would speed up the process of getting things up on the wiki to be balanced for AoW setting. [[User:ShadowyFigure|ShadowyFigure]] 17:24, 20 April 2009 (MDT)<br />
<br />
:I had actually considered that option- but I didn't like the fact that it would take three feats... A proficiency feat, a [new] feat to allow blades as implements, and a variant of sorcerous blade channeling. That said, I don't think it would take three feats- as "arcane blade implement" would probably need proficiency to be worth taking, and there are several feats that grant proficiency ''and'' another benefit, we might be able to get away with both proficiency and implementyness... so long as we are careful. I've just attempted it myself- [[Arcane Blade Implement (4e Feat)|here]]. I've put both our names on it. Have a look to see if you think it works. --[[User:Sam Kay|Sam Kay]] 10:02, 25 April 2009 (MDT)<br />
<br />
== Spiderspeak ==<br />
<br />
Hey, I was just looking over the spider rider class for 4th edition, and I noticed that the spider mount can speak any languages that you can... I just though, wouldn't it make more sense if they could only speak spydric, and use the rider as a mouthpiece to speak other languages? I mean, its already been stated that the rider and spider share an empathic/telepathic bond, so wouldn't this possibly add to the overall creepiness and realism of the class? It just seems like it would be very awkward if not impossible for a theraphosid to speak, say, elven with its inhuman mouthparts. Kthx. --[[User:Redgaia|Redgaia]] 13:25, 24 April 2009 (GMT)<br />
<br />
:You have a good point, but I'm going to leave it as it is for several reasons:<br />
:* You could already do what you are suggesting... the class feature doesn't prevent it.<br />
:* It's also creepy for the spider to speak common. Look at Aragog from ''Harry Potter and the Chamber of Secrets'' and the spiders from ''The Hobbit''.<br />
:* It is a ''magical'' spider (or "arachanically" enhanced spider), so strange things like the ability to speak make sense.<br />
:* I'm personally a fan of spiders that can speak- it gives a kind of humanity to an otherwise inhuman creature, and, when you consider good riders, the spider may need some humanity.<br />
:* It allows the spider to join in on conversations, which, when used for the first time, can make the other characters quite shocked.<br />
:Essentially, there are many ways to play the class feature- you could do what you suggest, and ignore the spider's ability to speak common, etc., or you could allow the spider to speak, using an "Aragog" voice for its speach (or even recording some of the "Aragog" lines on a dictaphone to be played in the game), or play it in any number of ways- by leaving it I encourage diversity in a class that is difficult to roleplay in diverse ways. But anyway, thanks for pointing that out; it was an aspect to the spider rider I had not yet considered; the possibility of using the spider's speach to roleplay the class differently. --[[User:Sam Kay|Sam Kay]] 09:16, 25 April 2009 (MDT)<br />
<br />
== Sauce ==<br />
<br />
http://forums.gleemax.com/showthread.php?t=1165944<br />
<br />
== Nacatl Leonin ==<br />
<br />
I believe Arshan272 may have hijacked someones creation. He has edited and moved Hanzo187's "Lion-Men" to [[Nacatl Leonin (4e Race)|Nacatl Leonin]]. Could you please look into this, as I believe he may be planning to do more as he builds his various 4e Classes. -- [[User:Sepsis|Sepsis]] 08:55, 3 May 2009 (MDT)<br />
<br />
:He'd made the same changes earlier (and I reverted them)! I have looked into it, and I agree with you- I think he has hijacked the page. I have reverted the edits, and asked him to ask the authors of articles before making more such changes. Thanks for thge heads-up! --[[User:Sam Kay|Sam Kay]] 14:25, 3 May 2009 (MDT)<br />
<br />
== Channel Arcanity SPontaneous Wizardry. ==<br />
<br />
http://www.critical-hits.com/2009/04/30/new-4e-house-rule-channel-arcanity/<br />
<br />
Happy Birthday yopu sexy dice fiend [[User:ShadowyFigure|ShadowyFigure]] 10:41, 6 May 2009 (MDT)<br />
<br />
== Eragon Elves ==<br />
<br />
I would like to know more about your theory about the elves in Eragon. I have read the books, and have a couple of my own.<br />
<br />
Please send any info to ianmb618@yahoo.com<br />
<br />
An American LotR "Fan"atic<br />
<br />
== 4th Edition, Custom Weapons. Point Buy system. ==<br />
<br />
http://forums.gleemax.com/showthread.php?p=18599956#post18599956<br />
<br />
Tried it out and this is balanced and works [[User:ShadowyFigure|ShadowyFigure]] 07:44, 19 May 2009 (MDT)<br />
<br />
== Spellcasting Roll ==<br />
<br />
Salutations! How has your system for a spellcasting roll worked out? I've been considering adding one to my houserules and my initial idea is almost identical to yours, even including a system of trading spell slots for counterspells. One thing I am considering doing is granting low-level players a few extra spells to compensate for missed rolls. --R<br />
<br />
:On the whole, I have found that it works quite well, especially when combined with spell points. --[[User:Sam Kay|Sam Kay]] 07:04, 30 May 2009 (MDT)<br />
<br />
== So... Coool ==<br />
<br />
http://www.gametrailers.com/player/49936.html [[User:ShadowyFigure|ShadowyFigure]] 13:43, 2 June 2009 (MDT)<br />
<br />
== Hey again... ==<br />
<br />
Sorry to bother you constantly about little things, but there seems to be a serious deficiency in spider feats for certain families of spiderkind, particularly Ctenidae, the wandering spiders.<br />
Could you possibly design a few more, because most of the feats are completely centred on Theraphosidae, Lycosidae and Salticidae. Can we have some to show the agressiveness and power of these spiders? Maybe more poison based attacks to reflect the most famous family of Ctenidae, the genus Phoneutria, which contains the brazillian wandering spider. Its one of the world's most dangerous spiders, purely because of its strong poison and willingness to attack creatures far larger than itself, and currently it's stuck with increased tremorsense... and thats all...<br />
<br />
I wouldn't nag like this, but my next character is going to be a spider rider, and from the background I've formulated, she would have to ride some form of wolf spider or wandering spider for roleplay purposes, which are both pretty much devoid of feats (one each I think, when Theraphosa have four)<br />
(Edit:Essentially, make Ctenidae a viable option for a brutal rider. Hell, I'll make the feats myself if you don't have the time and give me permission, once my exams are over. I'm thinking a cumulative ongoing poison damage for spider's bite attack, or some kind of frenzy like power, attacking very fast, etc.)--[[User:Redgaia|Redgaia]] 22:23, 03 June 2009 (GMT)<br />
<br />
:Ctenidae feats come under Lycosidae (lycosidae is the super family). The Ctenidae feat you are thinking of is a Ctenizidae feat (I actually spelt the name wrong, so that's actually my fault. oops.)&mdash; that's trapdoor spiders. AS for lycosidae; there are actually four lycosidae feats (that's wolf spiders; it also encompasses Ctenidae, such as the brazillian wandering spider). For wolf spiders and wandering spiders, you have the following feats: [[Lycosidae Aspect (4e Feat)|Lycosidae Aspect]], [[Lycosid Speed (4e Feat)|Lycosid Speed]], [[Lycosid Precision (4e Feat)|Lycosid Precision]] and [[Perfect Accuracy (4e Feat)|Perfect Accuracy]]. Feel free to make more yourself, if you want.<br />
:Good luck on the spider rider, and let me know how it turns out. May the great web entangle your prey. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 02:40, 4 June 2009 (MDT)<br />
:: You misses out a bit Sam, it may the great web entangle your prey, and impregnate them with spider so they explode! [[User:ShadowyFigure|ShadowyFigure]] 03:10, 4 June 2009 (MDT)<br />
<br />
:::You're right, I misread it as ctenidae, and yes, I may make something for the Lycosids, tell me what you ythink when I get <br />
round to it.--[[User:Redgaia|Redgaia]] 13:12, 04 June 2009 (GMT)<br />
<br />
::::No, you didn't misread it as such... I mispelt it (I missed out the "zi")-- "I actually spelt the name wrong, so that's actually my fault. oops." --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 07:48, 4 June 2009 (MDT)<br />
<br />
== Request for race conversion ==<br />
<br />
This is from Eiji's talk page.<br />
<br />
Hey Eiji, I was wondering if you were planning on making plushies 4e. there would need to be some serious reworking of it but i love the idea of them. I would really like just at least the race, and the Go boom as an encounter power. [[User:Master K|Master K]] 16:51, 8 April 2009 (MDT)<br />
<br />
:As is, I am not a 4e player. However, if someone with the know how wishes to, I give you permission to translate them into 4e mechanics. Hee hee hee. -- [[User:Eiji|Eiji]] 19:54, 8 April 2009 (MDT)<br />
<br />
::I am not too good at it and i will give it a try, is this an invatation to anyone or just me? [[User:Master K|Master K]] 19:58, 8 April 2009 (MDT)<br />
<br />
:::Anyone. Know any 4e gurus? -- [[User:Eiji|Eiji]] 21:37, 8 April 2009 (MDT)<br />
<br />
:::: [[User:Sepsis|Sepsis]] or [[User:Sam Kay|Sam Kay]], both made 4e featured article. Maybe they want to help. --[[User:Lord Dhazriel|Lord Dhazriel]] 22:18, 8 April 2009 (MDT)<br />
<br />
So I was going to ask you if you could look at converting Plushies to 4e? They would have to be a lot more simple than they are for 3.5. Preferably with +2 to Dex and Int, and a "Go Boom" racial encounter power. Look at [[Eijilund_Plushies_(DnD_Race)|Plushies(Race)]] please and tell me if you would be kind enough to do this for me. I would like to ask both of you to try to make it, and then then whoever takes the offer can make it.[[User:Master K|Master K]] 21:23, 5 July 2009 (MDT)<br />
<br />
:I'll have a look when I get time. If I do convert them, as the plushies are [[User:Eiji|Eiji]]'s creation, I'll put the 4e version under both mine and [[User:Eiji|Eiji's]] names. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:42, 6 July 2009 (MDT)<br />
<br />
::Actually, it looks like a conversion will be easy. I'll give it a try when I have some time. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:47, 6 July 2009 (MDT)<br />
<br />
:::Cool...I'll leave them to you. -- [[User:Sepsis|Sepsis]] 13:54, 6 July 2009 (MDT)<br />
<br />
::::I'll send you a MOI as soon as I have the racial traits finished so that you can have a look. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 15:01, 6 July 2009 (MDT)<br />
<br />
:::::Thanks a ton.[[User:Master K|Master K]] 19:08, 6 July 2009 (MDT)<br />
<br />
::::::Had a go at conversion. Look [[Eijilund Plushies (4e Race)|here]]. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 07:43, 7 July 2009 (MDT)<br />
<br />
:::::::Again, thanks a ton.[[User:Master K|Master K]] 16:13, 7 July 2009 (MDT)<br />
<br />
== Request for Arachonomicon ==<br />
<br />
You wouldn't happen to have the Arachonomicon in PDF form, would you? I am completely enamored by your work and would love to be able to use this information wherever I can. I only have an internet connection in my own home and my friends will not allow me to access their own secure networks so I can't access it there.<br />
<br />
:The document form of the arachonomicon is currently incomplete... but I will let you know when it is finished. In the mean time, it is possible to save and/or print out the pages from this site. On a different note, thanks for letting me know you like it. I really enjoyed working on it and I am really pleased that it is not just me that likes it! --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 14:50, 19 July 2009 (MDT)</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Template:4e_Power&diff=393260Template:4e Power2009-07-19T19:09:54Z<p>Sam Kay: </p>
<hr />
<div><includeonly><br />
{| style="line-height: 1.25em; width:600px; border: 2px solid" cellspacing="0" cellpadding="0"<br />
{{4e Power/Row<br />
|rowstyle={{#switch: {{{usage}}}<br />
|At-Will=color: #fdf9d3; background-color: #598d60;<br />
|Encounter=color: #fdf9d3; background-color: #80152E;<br />
|Daily=color: #fdf9d3; background-color: #3D4040;<br />
|color: #fdf9d3; background-color: #FF00FF;<br />
}}<br />
|padding=0.25em 0.625em 0.0625em<br />
|style-left=text-align: left; font-size: 1.25em;<br />
|left='''{{{name}}}'''<br />
|style-right=text-align: right;<br />
|right={{#switch: {{{owner}}}<br />
|Base Class={{{class}}} {{#if:{{{pact|}}}|({{{pact}}} Pact)}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
|Class Feature={{{class}}} {{#if:{{{type2|}}}|{{{type2}}}|Class Feature}}<br />
|Paragon Class={{{class}}} {{#if:{{{pact|}}}|({{{pact}}} Pact)}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
|Feat=Feat Power<br />
|Race={{{class}}} Racial Power<br />
|Epic Destiny={{{class}}} {{#if:{{{pact|}}}|({{{pact}}} Pact)}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
|{{{class}}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
}}<br />
}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|padding=0.0625em 0.625em 0.0625em 0.625em <br />
|content=''{{{flavor}}}''<br />
}}{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''[[4e Power Usage::{{{usage}}}]]{{#if:{{{keyword1|}}}| &nbsp;✦ {{{keyword1}}}}}{{#if:{{{keyword2|}}}|, {{{keyword2}}}}}{{#if:{{{keyword3|}}}|, {{{keyword3}}}}}{{#if:{{{keyword4|}}}|, {{{keyword4}}}}}{{#if:{{{keyword5|}}}|, {{{keyword5}}}}}<br />
}}{{#if: {{{special1|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special1}}}<br />
}}<br />
}}{{4e Power/Row<br />
|style-left=text-indent: -0.625em; width: 9.5em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|left='''[[4e Power Action Type::{{{actiontype}}}]]'''<br />
|right='''{{{range}}}''' {{{rangemod|}}}<br />
}}{{#ifeq: {{{actiontype}}}|Immediate Reaction<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Trigger:''' {{{trigger}}}<br />
}}<br />
}}{{#ifeq: {{{actiontype}}}|Immediate Interrupt<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Trigger:''' {{{trigger}}}<br />
}}<br />
}}{{#if: {{{prerequisite|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Prerequisite:''' {{{prerequisite}}}<br />
}}<br />
}}{{#if: {{{requirement|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Requirement:''' {{{requirement}}}<br />
}}<br />
}}{{#if: {{{special2|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special2}}}<br />
}}<br />
}}{{#if: {{{target|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''{{#if: {{{secondarytarget|}}}|Primary}} Target:''' {{{target}}}<br />
}}<br />
}}{{#if: {{{special3|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special3}}}<br />
}}<br />
}}{{#if: {{{attack|}}}|{{#ifeq: {{{type}}}|Attack<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Attack:''' {{{attack}}} Vs. {{{defense}}}{{#if: {{{attackextra|}}}|, {{{attackextra}}}.}}<br />
}}{{#if: {{{special4|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special4}}}<br />
}}}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Hit:''' {{{hit}}}<br />
}}{{#if: {{{miss|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Miss:''' {{{miss}}}<br />
}}<br />
}}{{#if: {{{weapon1|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon1}}}<br />
}}<br />
}}<br />
}}{{#if: {{{special5|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special5}}}<br />
}}<br />
}}{{#if: {{{secondarytarget|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Secondary Target:''' {{{secondarytarget}}}<br />
}}<br />
}}{{#if: {{{secondaryattack|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Secondary Attack:''' {{{secondaryattack}}} Vs. {{{secondarydefense}}}. {{#if: {{{secondaryattackextra|}}} |{{{secondaryattackextra}}}. }}<br />
}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Hit:''' {{{secondaryhit}}}<br />
}}{{#if: {{{secondarymiss|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Miss:''' {{{secondarymiss}}}<br />
}}<br />
}}{{#if: {{{weapon2|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon2}}}<br />
}}<br />
}}<br />
}}{{#if: {{{tertiarytarget|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Tertiary Target:''' {{{tertiarytarget}}}<br />
}}<br />
}}{{#if: {{{tertiaryattack|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Tertiary Attack:''' {{{tertiaryattack}}} Vs. {{{tertiarydefense}}}. {{#if: {{{tertiaryattackextra|}}} |{{{tertiaryattackextra}}}. }}<br />
}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Hit:''' {{{tertiaryhit}}}<br />
}}{{#if: {{{tertiarymiss|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Miss:''' {{{tertiarymiss}}}<br />
}}<br />
}}{{#if: {{{weapon3|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon3}}}<br />
}}<br />
}}<br />
}}}}{{#ifeq: {{{type}}}|Utility<br />
|{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Effect:''' {{{effect}}}<br />
}}<br />
|{{#if: {{{effect|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Effect:''' {{{effect}}}<br />
}}<br />
}}{{#if: {{{weapon4|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon4}}}<br />
}}<br />
}}<br />
}}{{#if: {{{extra|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content={{{extra}}}<br />
}}<br />
}}{{#if: {{{sustain|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Sustain [[4e Sustain Action Type::{{{sustainaction}}}]]:''' {{{sustain}}}<br />
}}<br />
}}{{#if: {{{buildoption|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''{{{buildoption}}}:''' {{{buildinfo}}}<br />
}}<br />
}}{{#if: {{{special|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special}}}<br />
}}}}<br />
|}{{#switch: {{{owner}}}<br />
|Base Class=<br><br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Powers{{!}}Powers]] &rarr; [[{{{class}}} Powers (4e Power List)<br />
{{!}}{{{class}}} Powers]]<br />
|Paragon Class=<br />
|Feat=<br />
|Class Feature=<br />
|Epic Destiny=<br />
|Race=<br />
|<br><br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Powers{{!}}Powers]] &rarr; [[{{{class}}} Powers (4e Power List){{!}}{{{class}}} Powers]]<br />
}}{{#switch: {{{owner}}}<br />
|Base Class=[[category:4e]]<br />
[[category:User]][[category:4e Power]]<br />
[[category:4e {{{class}}} Power]]<br />
[[category:4e Level {{{level}}} Power]]<br />
[[category:4e {{{usage}}} Power]]<br />
[[category:4e {{{type}}} Power]]<br />
[[category:4e {{{keyword1}}} Power]]<br />
[[category:4e Power]]<br />
|Paragon Class=<br />
|Feat=<br />
|Class Feature=<br />
|Epic Destiny=<br />
|Race=<br />
|[[category:4e]]<br />
[[category:User]][[category:4e Power]]<br />
[[category:4e {{{class}}} Power]]<br />
[[category:4e Level {{{level}}} Power]]<br />
[[category:4e {{{usage}}} Power]]<br />
[[category:4e {{{type}}} Power]]<br />
[[category:4e {{{keyword1}}} Power]]<br />
[[category:4e Power]]<br />
}}<br />
</includeonly><br />
<noinclude><br />
==Using this Template==<br />
<pre><br />
{{4e Power<br />
|name=The name of the power<br />
|owner=Base Class, Class Feature, Paragon Class, Feat, Race, or Epic Destiny<br />
|class=The name of the class this belongs to. Delete this if this is a racial power.<br />
|pact=The pact this power is from. If this power is not part of a pact, delete this.<br />
|type=The type of this power (Utility, Attack, etc.).<br />
|level=The level of this power<br />
|usage=At-Will, Encounter, or Daily<br />
|flavor=The flavor text for this power<br />
|keyword1=Keywords for this power. Delete the parameters that are not used.<br />
|keyword2=<br />
|keyword3=<br />
|keyword4=<br />
|keyword5=<br />
|actiontype=Immediate Reaction, Immediate Interrupt, etc.<br />
|trigger=The trigger for the power. Delete if it isn't used.<br />
|range=Ranged, Close Burst, Melee, etc.<br />
|rangemod=The range in squares this attack has. Delete if this attack does not have a range.<br />
|prerequisite=Prerequisites to use this attack. Delete if it isn't used.<br />
|requirement=Requirements to use this attack. Delete if it isn't used.<br />
|target=Primary target for the power. Delete if it isn't used.<br />
|attack=Attack stat against the primary target. Delete if it isn't used.<br />
|attackextra=<br />
|defense=Defense stat for the primary target. Delete if it isn't used.<br />
|hit=What to do when the primary attack hits.<br />
|miss=What to do when the primary attack misses. Delete if it isn't used.<br />
|secondarytarget=Secondary target for the power. Delete if it isn't used.<br />
|secondaryattack=Attack stat against the secondary target. Delete if it isn't used.<br />
|secondaryattackextra=<br />
|secondarydefense=Defense stat for the secondary target. Delete if it isn't used.<br />
|secondaryhit=What to do when the secondary attack hits.<br />
|secondarymiss=What to do when the secondary attack misses. Delete if it isn't used.<br />
|tertiarytarget=Tertiary target for the power. Delete if it isn't used.<br />
|tertiaryattack=Attack stat against the tertiary target. Delete if it isn't used.<br />
|tertiaryattackextra=<br />
|tertiarydefense=Defense stat for the tertiary target. Delete if it isn't used.<br />
|tertiaryhit=What to do when the tertiary attack hits.<br />
|tertiarymiss=What to do when the tertiary attack misses. Delete if it isn't used.<br />
|effect=Effect for a Utility power. Delete if it isn't used.<br />
|extra=Any extra text you want to add. Delete if it isn't used.<br />
|sustain=How the power is sustained. Delete if it isn't used.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
</pre><br />
==Example==<br />
<pre><br />
{{4e Power<br />
|name=Test Power<br />
|owner=Base Class<br />
|class=Warlock<br />
|level=1<br />
|usage=At-Will<br />
|owner=Race<br />
|actiontype=Immediate Reaction<br />
|range=Ranged<br />
|rangemod=10<br />
|type=Attack<br />
|prerequisite=prereq<br />
|requirement=requirement<br />
|effect=Test effect<br />
}}<br />
</pre><br />
{{4e Power<br />
|name=Test Power<br />
|owner=Base Class<br />
|class=Warlock<br />
|level=1<br />
|usage=At-Will<br />
|owner=Race<br />
|actiontype=Immediate Reaction<br />
|range=Ranged<br />
|rangemod=10<br />
|type=Attack<br />
|prerequisite=prereq<br />
|requirement=requirement<br />
|effect=Test effect<br />
}}<br />
</noinclude></div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Template:4e_Power&diff=393259Template:4e Power2009-07-19T19:09:12Z<p>Sam Kay: </p>
<hr />
<div><includeonly><br />
{| style="line-height: 1.25em; width:600px; border: 2px solid" cellspacing="0" cellpadding="0"<br />
{{4e Power/Row<br />
|rowstyle={{#switch: {{{usage}}}<br />
|At-Will=color: #fdf9d3; background-color: #598d60;<br />
|Encounter=color: #fdf9d3; background-color: #80152E;<br />
|Daily=color: #fdf9d3; background-color: #3D4040;<br />
|color: #fdf9d3; background-color: #FF00FF;<br />
}}<br />
|padding=0.25em 0.625em 0.0625em<br />
|style-left=text-align: left; font-size: 1.25em;<br />
|left='''{{{name}}}'''<br />
|style-right=text-align: right;<br />
|right={{#switch: {{{owner}}}<br />
|Base Class={{{class}}} {{#if:{{{pact|}}}|({{{pact}}} Pact)}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
|Class Feature={{{class}}} {{#if:{{{type2|}}}|{{{type2}}}|Class Feature}}<br />
|Paragon Class={{{class}}} {{#if:{{{pact|}}}|({{{pact}}} Pact)}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
|Feat=Feat Power<br />
|Race={{{class}}} Racial Power<br />
|Epic Destiny={{{class}}} {{#if:{{{pact|}}}|({{{pact}}} Pact)}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
|{{{class}}} [[4e Power Type::{{{type}}}]] {{{level}}}<br />
}}<br />
}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|padding=0.0625em 0.625em 0.0625em 0.625em <br />
|content=''{{{flavor}}}''<br />
}}{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''[[4e Power Usage::{{{usage}}}]]{{#if:{{{keyword1|}}}| &nbsp;✦ {{{keyword1}}}}}{{#if:{{{keyword2|}}}|, {{{keyword2}}}}}{{#if:{{{keyword3|}}}|, {{{keyword3}}}}}{{#if:{{{keyword4|}}}|, {{{keyword4}}}}}{{#if:{{{keyword5|}}}|, {{{keyword5}}}}}<br />
}}{{#if: {{{special1|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special1}}}<br />
}}<br />
}}{{4e Power/Row<br />
|style-left=text-indent: -0.625em; width: 9.5em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|left='''[[4e Power Action Type::{{{actiontype}}}]]'''<br />
|right=<right>'''{{{range}}}''' {{{rangemod|}}}</right><br />
}}{{#ifeq: {{{actiontype}}}|Immediate Reaction<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Trigger:''' {{{trigger}}}<br />
}}<br />
}}{{#ifeq: {{{actiontype}}}|Immediate Interrupt<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Trigger:''' {{{trigger}}}<br />
}}<br />
}}{{#if: {{{prerequisite|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Prerequisite:''' {{{prerequisite}}}<br />
}}<br />
}}{{#if: {{{requirement|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Requirement:''' {{{requirement}}}<br />
}}<br />
}}{{#if: {{{special2|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special2}}}<br />
}}<br />
}}{{#if: {{{target|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''{{#if: {{{secondarytarget|}}}|Primary}} Target:''' {{{target}}}<br />
}}<br />
}}{{#if: {{{special3|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special3}}}<br />
}}<br />
}}{{#if: {{{attack|}}}|{{#ifeq: {{{type}}}|Attack<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Attack:''' {{{attack}}} Vs. {{{defense}}}{{#if: {{{attackextra|}}}|, {{{attackextra}}}.}}<br />
}}{{#if: {{{special4|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special4}}}<br />
}}}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Hit:''' {{{hit}}}<br />
}}{{#if: {{{miss|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Miss:''' {{{miss}}}<br />
}}<br />
}}{{#if: {{{weapon1|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon1}}}<br />
}}<br />
}}<br />
}}{{#if: {{{special5|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special5}}}<br />
}}<br />
}}{{#if: {{{secondarytarget|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Secondary Target:''' {{{secondarytarget}}}<br />
}}<br />
}}{{#if: {{{secondaryattack|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Secondary Attack:''' {{{secondaryattack}}} Vs. {{{secondarydefense}}}. {{#if: {{{secondaryattackextra|}}} |{{{secondaryattackextra}}}. }}<br />
}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Hit:''' {{{secondaryhit}}}<br />
}}{{#if: {{{secondarymiss|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Miss:''' {{{secondarymiss}}}<br />
}}<br />
}}{{#if: {{{weapon2|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon2}}}<br />
}}<br />
}}<br />
}}{{#if: {{{tertiarytarget|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Tertiary Target:''' {{{tertiarytarget}}}<br />
}}<br />
}}{{#if: {{{tertiaryattack|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Tertiary Attack:''' {{{tertiaryattack}}} Vs. {{{tertiarydefense}}}. {{#if: {{{tertiaryattackextra|}}} |{{{tertiaryattackextra}}}. }}<br />
}}{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Hit:''' {{{tertiaryhit}}}<br />
}}{{#if: {{{tertiarymiss|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Miss:''' {{{tertiarymiss}}}<br />
}}<br />
}}{{#if: {{{weapon3|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon3}}}<br />
}}<br />
}}<br />
}}}}{{#ifeq: {{{type}}}|Utility<br />
|{{4e Power/Full Row<br />
|rowstyle=background: #eee3a4;<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Effect:''' {{{effect}}}<br />
}}<br />
|{{#if: {{{effect|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Effect:''' {{{effect}}}<br />
}}<br />
}}{{#if: {{{weapon4|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Weapon:''' {{{weapon4}}}<br />
}}<br />
}}<br />
}}{{#if: {{{extra|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content={{{extra}}}<br />
}}<br />
}}{{#if: {{{sustain|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Sustain [[4e Sustain Action Type::{{{sustainaction}}}]]:''' {{{sustain}}}<br />
}}<br />
}}{{#if: {{{buildoption|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''{{{buildoption}}}:''' {{{buildinfo}}}<br />
}}<br />
}}{{#if: {{{special|}}}<br />
|{{4e Power/Full Row<br />
|style=text-indent: -0.625em;<br />
|padding=0.0625em 0.625em 0.0625em 1.25em<br />
|content='''Special:''' {{{special}}}<br />
}}}}<br />
|}{{#switch: {{{owner}}}<br />
|Base Class=<br><br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Powers{{!}}Powers]] &rarr; [[{{{class}}} Powers (4e Power List)<br />
{{!}}{{{class}}} Powers]]<br />
|Paragon Class=<br />
|Feat=<br />
|Class Feature=<br />
|Epic Destiny=<br />
|Race=<br />
|<br><br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Powers{{!}}Powers]] &rarr; [[{{{class}}} Powers (4e Power List){{!}}{{{class}}} Powers]]<br />
}}{{#switch: {{{owner}}}<br />
|Base Class=[[category:4e]]<br />
[[category:User]][[category:4e Power]]<br />
[[category:4e {{{class}}} Power]]<br />
[[category:4e Level {{{level}}} Power]]<br />
[[category:4e {{{usage}}} Power]]<br />
[[category:4e {{{type}}} Power]]<br />
[[category:4e {{{keyword1}}} Power]]<br />
[[category:4e Power]]<br />
|Paragon Class=<br />
|Feat=<br />
|Class Feature=<br />
|Epic Destiny=<br />
|Race=<br />
|[[category:4e]]<br />
[[category:User]][[category:4e Power]]<br />
[[category:4e {{{class}}} Power]]<br />
[[category:4e Level {{{level}}} Power]]<br />
[[category:4e {{{usage}}} Power]]<br />
[[category:4e {{{type}}} Power]]<br />
[[category:4e {{{keyword1}}} Power]]<br />
[[category:4e Power]]<br />
}}<br />
</includeonly><br />
<noinclude><br />
==Using this Template==<br />
<pre><br />
{{4e Power<br />
|name=The name of the power<br />
|owner=Base Class, Class Feature, Paragon Class, Feat, Race, or Epic Destiny<br />
|class=The name of the class this belongs to. Delete this if this is a racial power.<br />
|pact=The pact this power is from. If this power is not part of a pact, delete this.<br />
|type=The type of this power (Utility, Attack, etc.).<br />
|level=The level of this power<br />
|usage=At-Will, Encounter, or Daily<br />
|flavor=The flavor text for this power<br />
|keyword1=Keywords for this power. Delete the parameters that are not used.<br />
|keyword2=<br />
|keyword3=<br />
|keyword4=<br />
|keyword5=<br />
|actiontype=Immediate Reaction, Immediate Interrupt, etc.<br />
|trigger=The trigger for the power. Delete if it isn't used.<br />
|range=Ranged, Close Burst, Melee, etc.<br />
|rangemod=The range in squares this attack has. Delete if this attack does not have a range.<br />
|prerequisite=Prerequisites to use this attack. Delete if it isn't used.<br />
|requirement=Requirements to use this attack. Delete if it isn't used.<br />
|target=Primary target for the power. Delete if it isn't used.<br />
|attack=Attack stat against the primary target. Delete if it isn't used.<br />
|attackextra=<br />
|defense=Defense stat for the primary target. Delete if it isn't used.<br />
|hit=What to do when the primary attack hits.<br />
|miss=What to do when the primary attack misses. Delete if it isn't used.<br />
|secondarytarget=Secondary target for the power. Delete if it isn't used.<br />
|secondaryattack=Attack stat against the secondary target. Delete if it isn't used.<br />
|secondaryattackextra=<br />
|secondarydefense=Defense stat for the secondary target. Delete if it isn't used.<br />
|secondaryhit=What to do when the secondary attack hits.<br />
|secondarymiss=What to do when the secondary attack misses. Delete if it isn't used.<br />
|tertiarytarget=Tertiary target for the power. Delete if it isn't used.<br />
|tertiaryattack=Attack stat against the tertiary target. Delete if it isn't used.<br />
|tertiaryattackextra=<br />
|tertiarydefense=Defense stat for the tertiary target. Delete if it isn't used.<br />
|tertiaryhit=What to do when the tertiary attack hits.<br />
|tertiarymiss=What to do when the tertiary attack misses. Delete if it isn't used.<br />
|effect=Effect for a Utility power. Delete if it isn't used.<br />
|extra=Any extra text you want to add. Delete if it isn't used.<br />
|sustain=How the power is sustained. Delete if it isn't used.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
</pre><br />
==Example==<br />
<pre><br />
{{4e Power<br />
|name=Test Power<br />
|owner=Base Class<br />
|class=Warlock<br />
|level=1<br />
|usage=At-Will<br />
|owner=Race<br />
|actiontype=Immediate Reaction<br />
|range=Ranged<br />
|rangemod=10<br />
|type=Attack<br />
|prerequisite=prereq<br />
|requirement=requirement<br />
|effect=Test effect<br />
}}<br />
</pre><br />
{{4e Power<br />
|name=Test Power<br />
|owner=Base Class<br />
|class=Warlock<br />
|level=1<br />
|usage=At-Will<br />
|owner=Race<br />
|actiontype=Immediate Reaction<br />
|range=Ranged<br />
|rangemod=10<br />
|type=Attack<br />
|prerequisite=prereq<br />
|requirement=requirement<br />
|effect=Test effect<br />
}}<br />
</noinclude></div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Spider_Rider_(4e_Class)&diff=393255Spider Rider (4e Class)2009-07-19T18:46:13Z<p>Sam Kay: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=The Black Knight by Lars Grant-West.jpg<br />
|imgloc=<br />
|imgsize=small<br />
|imgcaption=A spider rider.<br />
|rating_power=4.5<br />
|raters_power=2<br />
|rating_wording=5<br />
|raters_wording=2<br />
|rating_formatting=5<br />
|raters_formatting=1<br />
|rating_flavor=5<br />
|raters_flavor=2<br />
|authors=[[User:Sam Kay|Sam Kay]]<br />
|datecreated=<br />
|status=Complete<br />
|editing=Please ask first.<br />
|type=Striker<br />
|desc=Spider riders are the chosen knights of the [[All About Spiderkind (Arachonomicon; the Book of Spiderkind Chapter)#Spiderkind religion|spider queens]].<br />
}}<br />
<br />
==Spider Rider==<br />
<center><br />
{{quote|'''''The powers of spiderkind lie within me. I am the chosen of the true spider queen!'''''}}<br />
</center><br />
<br />
===Class Traits===<br />
{| style="width: auto; background: #eee3a4; padding: 0.625em; margin-bottom: 1em;" cellspacing="0"<br />
|+ style="font-weight: bold; font-size: 1.25em; text-align: left; background: #eee3a4; padding: 0.625em 0.625em 0 0.625em;" | Class Traits<br />
|- style="vertical-align: top;"<br />
! style="text-align: right; padding-left: 1.25em; padding-right: 0.125em; white-space: nowrap;" | Role:<br />
| style="padding-left: 0.125em; padding-right: 0.625em;" | {{I}}Striker|Striker]]. You dart in to attack, deal massive damage, and then retreat to safety. Your attacks rely on speed and mobility, since you prefer to use hit-and-run tactics whenever possible.<br />
|- style="vertical-align: top;"<br />
! style="text-align: right; padding-left: 1.25em; padding-right: 0.125em; white-space: nowrap;" | Power Source:<br />
| style="padding-left: 0.125em; padding-right: 0.625em;" | [[Arachane Powers (4e Power Source)|Archane]]. Your powers are drawn from the web of power from which all spiders are spawned. <br />
|- style="vertical-align: top;"<br />
! style="text-align: right; padding-left: 1.25em; padding-right: 0.125em; white-space: nowrap;" | Key Abilities:<br />
| style="padding-left: 0.125em; padding-right: 0.625em;" | {{I}}Ability scores|Dexterity]] , {{I}}Ability scores|Charisma]], {{I}}Ability scores|Strength]].<br />
|-<br />
| colspan="2" | &nbsp;<br />
|- style="vertical-align: top;"<br />
! style="text-align: right; padding-left: 1.25em; padding-right: 0.125em; white-space: nowrap;" | Armor Proficiencies:<br />
| style="padding-left: 0.125em; padding-right: 0.625em;" | {{I}}Cloth armor|Cloth]], {{I}}leather armor|Leather]], {{I}}light shield|Light Shield]].<br />
|- style="vertical-align: top;"<br />
! style="text-align: right; padding-left: 1.25em; padding-right: 0.125em; white-space: nowrap;" | Weapon Proficiencies:<br />
| style="padding-left: 0.125em; padding-right: 0.625em;" | Simple Melee, [[Lance (4e Equipment)|Lance]], {{I}}longsword|Longsword]], {{I}}longbow|Longbow]], {{I}}shortbow|Shortbow]].<br />
{{!}}- style="vertical-align: top;"<br />
! style="text-align: right; padding-left: 1.25em; padding-right: 0.125em; white-space: nowrap;" | Bonus to Defense:<br />
| style="padding-left: 0.125em; padding-right: 0.625em;" | +2 {{I}}Reflex defense|Reflex]]<br />
|-<br />
| colspan="2" | &nbsp;<br />
|- style="vertical-align: top;"<br />
! style="text-align: right; padding-left: 1.25em; padding-right: 0.125em; white-space: nowrap;" | Hit Points at 1st Level:<br />
| style="padding-left: 0.125em; padding-right: 0.625em;" | 12 + {{I}}Ability scores|Constitution]] Score.<br />
|- style="vertical-align: top;"<br />
! style="text-align: right; padding-left: 1.25em; padding-right: 0.125em; white-space: nowrap;" | Hit Points per Level Gained:<br />
| style="padding-left: 0.125em; padding-right: 0.625em;" | 5<br />
|- style="vertical-align: top;"<br />
! style="text-align: right; padding-left: 1.25em; padding-right: 0.125em; white-space: nowrap;" | Healing Surges per Day:<br />
| style="padding-left: 0.125em; padding-right: 0.625em;" | 6 + {{I}}Ability scores|Constitution]] modifier.<br />
|-<br />
| colspan="2" | &nbsp;<br />
|- style="vertical-align: top;"<br />
! style="text-align: right; padding-left: 1.25em; padding-right: 0.125em; white-space: nowrap;" | Trained Skills:<br />
| style="padding-left: 0.125em; padding-right: 0.625em;" | [[Classes (Arachonomicon; the Book of Spiderkind Chapter)#Arachana Skill|Arachana]]. From the class skills list below, choose four more trained skills at 1st level.<br/>''Class Skills:'' {{I}}Acrobatics skill|Acrobatics]] ({{I}}Ability scores|Dex]]), [[Classes (Arachonomicon; the Book of Spiderkind Chapter)#Arachana Skill|Arachana]] ({{I}}Ability scores|Cha]]), {{I}}Athletics score|Athletics]] ({{I}}Ability scores|Str]]), {{I}}Dungeoneering skill|Dungeoneering]] ({{I}}Ability scores|Wis]]), {{I}}Endurance skill|Endurance]] ({{I}}Ability scores|Con]]), {{I}}Heal skill|Heal]] ({{I}}Ability scores|Wis]]), {{I}}Nature skill|Nature]] ({{I}}Ability scores|Wis]]), {{I}}Perception skill|Perception]] ({{I}}Ability scores|Wis]]), {{I}}Stealth skill|Stealth]] ({{I}}Ability scores|Dex]]), {{I}}Thievery skill|Thievery]] ({{I}}Ability scores|Dex]]).<br />
|-<br />
| colspan="2" | &nbsp;<br />
|- style="vertical-align: top;"<br />
! style="text-align: right; padding-left: 1.25em; padding-right: 0.125em; white-space: nowrap;" | Build Options:<br />
| style="padding-left: 0.125em; padding-right: 0.625em;" | [[#Swift rider|Swift rider]], [[#Brutal rider|brutal rider]].<br />
|- style="vertical-align: top;"<br />
! style="text-align: right; padding-left: 1.25em; padding-right: 0.125em; white-space: nowrap;" | Class Features:<br />
| style="padding-left: 0.125em; padding-right: 0.625em;" | [[#Fighting Style|Fighting Style]], [[#Deadly Charge|Deadly Charge]], [[#Spider Empathy|Spider Empathy]], [[#Spider Mount|Spider Mount]].<br />
|}<br />
<br />
Spider riders are the chosen knights of the [[All About Spiderkind (Arachonomicon; the Book of Spiderkind Chapter)#Spiderkind religion|spider queens]] who wage a constant war against each other over mastery of the [[All About Spiderkind (Arachonomicon; the Book of Spiderkind Chapter)#What are the Spiderkind?|spiderkind]] for the spider queen that they sever and against those that are enemies of their spider queen. As masters of mounted combat, they excell at lightening fast charges and dart around their enemies at a speed few can match.<br><br />
As a spider rider you are a master of riding and as a lord among spiderkind. You are a master of mounted combat, and can easily out maneuver almost any foe you face. You can dart in and out of combat with your trusty blade, or you could charge headlong into the melee with your lance, and worry about the consequences later.<br><br />
Will you charge head on at your enemy, devastating them with a deadly attack, or will you dart in and out of combat with your sword, striking them down with swift attacks?<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
=====SPIDER RIDER OVERVIEW=====<br />
<br />
'''Characteristics:''' {{I}}mounted combat|Mounted combat]] is your niche and will provide the full benefit of your powers, and, due to the nature of your [[#spider mount|spider]] as well as your riding prowess, you can fight mounted better than any, pretty much anywhere you go, be it dungeon or forest. You are moderately resilient in battle, but you prefer to use hit-and-run tactics to prolonged combat up close; you hit hard and you hit fast, knocking your foe reeling, and then you fall back for the next attack.<br />
<br />
'''{{I}}Religion|Religion]]:''' Spider riders are the favored servants of [[All About Spiderkind (Arachonomicon; the Book of Spiderkind Chapter)#Lolth|Lolth]] and [[All About Spiderkind (Arachonomicon; the Book of Spiderkind Chapter)#Arachne|Arachne]] (but never both of them!), although some spider riders (most commonly Arachne's riders) may worship other {{I}}deities|deities]], albeit to a lesser extent than their spider queen. Spider riders are constantly at war with one another, fighting for the supremacy of their goddess.<br />
<br />
'''{{I}}Race|Races]]:''' With their connection to spiderkind, and their favor in both spider queens' eyes, {{I}}drow|drow]] make the best spider riders, as do other spydric races. {{I}}human|Humans]] are occasionally riders of Arachne, as are {{I}}elf|elves]], {{I}}half-elf|half-elves]] and {{I}}eladrin|eladrins]], but spider riders of other races are all but unheard of.<br />
|-<br />
|}<br />
<br />
===Creating a Spider Rider===<br />
<br />
The swift rider and the brutal rider are the two spider rider builds, one relying on speed and precision, the other on brute strength. {{I}}Ability scores|Dexterity]], {{I}}Ability scores|Charisma]] and {{I}}Ability scores|Strength]] are the spider rider's most important ability scores.<br />
<br />
=====Swift Rider=====<br />
You like powers that allow mobility so that you can out maneuver your foes easily. You dart in and out of the fray, dealing blows with amazing precision and dodging your foes attacks with amazing grace. Most of your attack powers rely on {{I}}Ability scores|Dexterity]], so that should be your best ability score. {{I}}Ability scores|Charisma]] should be your second best, as it strengthens your bond with the arachania. {{I}}Ability scores|Strength]] is useful if you want to use powers from the other spider rider build. You should select the [[#Swift Charge|swift charge]] tactic. Look for powers that take advantage of your high {{I}}Ability scores|charisma score]], as well as those that aid your speed and maneuverability.<br />
<br />
:'''Suggested {{I}}Feat|Feat]]:''' [[Darting Charge (4e Feat)|Darting Charge]]<br />
:'''Suggested {{I}}Skill checks|Skills]]:''' {{I}}Acrobatics skill|Acrobatics]], {{I}}Bluff skill|Bluff]], {{I}}Insight skill|Insight]], {{I}}Stealth skill|Stealth]].<br />
:'''Suggested {{I}}at-will powers|At-Will Powers]]:''' [[Darting Attack (4e Power)|Darting Attack]], [[Precise Attack (4e Power)|Precise Attack]].<br />
:'''Suggested {{I}}encounter powers|Encounter Power]]:''' [[Weaving Attack (4e Power)|Weaving Attack]].<br />
:'''Suggested {{I}}daily powers|Daily Power]]:''' [[Swift Charge (4e Power)|Swift Charge]].<br />
<br />
=====Brutal Rider=====<br />
You like powers that deal a hefty amount of damage, aided by your {{I}}Ability scores|strength]], and also damage your foes in other, nastier, ways. Your attacks use {{I}}Ability scores|Dexterity]], so keep that ability score as your highest. Strength should be a close second, as it increases your damage directly. As a third ability score, {{I}}Ability scores|charisma]] works well, as it strengthens your connection to the the arachania. You should select the [[#Brutal Charge|brutal charge]] spider rider tactic. Look for powers that deal large amounts of damage.<br />
<br />
:'''Suggested {{I}}Feat|Feat]]:''' {{I}}Powerful Charge|Powerful Charge]]<br />
:'''Suggested {{I}}Skill checks|Skills]]:''' {{I}}Acrobatics skill|Acrobatics]], {{I}}Intimidate skill|Intimidate]], {{I}}Athletics skill|Athletics]], {{I}}Dungeoneering skill|Dungeoneering]].<br />
:'''Suggested {{I}}at-will powers|At-Will Powers]]:''' [[Brutal Strike (4e Power)|Brutal Strike]], [[Piercing Attack (4e Power)|Piercing Attack]].<br />
:'''Suggested {{I}}encounter powers|Encounter Power]]:''' [[Mighty Charge (4e Power)|Mighty Charge]].<br />
:'''Suggested {{I}}daily powers|Daily Power]]:''' [[Mighty Attack (4e Power)|Mighty Attack]].<br />
<br />
===Spider Rider Class Features===<br />
All spider riders share these class features.<br />
<br />
====Fighting Style====<br />
Spider Riders have a variety of different ways in which they defeat their foes. Some dart in and out of combat with unmatched precision and speed, others rely on brute strength.<br />
Choose one of the following options:<br><br />
'''{{#anc:Darting Charge}}:''' You gain a bonus to you [[#Deadly Charge|deadly charge]] damage equal to your {{I}}Ability scores|charisma]] {{I}}Ability modifiers|modifier]]. <br><br />
'''{{#anc:Brutal Charge}}:''' You gain a bonus to your deadly charge damage equal to your {{I}}Ability scores|strength]] modifier.<br><br />
<br />
The choice you make also provides bonuses to certain spider rider {{I}}powers|powers]]. Individual powers detail the effects (if any) your spider rider tactics selection has on them.<br />
<br />
====Deadly Charge====<br />
Once per round, when you {{I}}charge|charge]] against an enemy, your {{I}}attacks and defenses|attacks]] against that enemy deal extra damage. The extra damage is based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled.<br />
{| class="d20"<br />
! Level<br />
! Deadly Charge<br />
|- class="{{Odd-Even}}"<br />
| 1st-10th || +1d6<br />
|- class="{{Odd-Even}}"<br />
| 11th-20th || +2d6<br />
|- class="{{Odd-Even}}"<br />
| 21st-30th || +3d6<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
====Spider Empathy====<br />
You can speak the spydric {{I}}language|language]] and can pinpoint the location of any spiderkind creature within 6 squares. [[All About Spiderkind (Arachonomicon; the Book of Spiderkind Chapter)#Manifestations of the Arachania|Spiderkind]] creatures can understand anything spoken to them in spydric (regardless of {{I}}Ability score|Intelligence]] score) and can speak spydric themselves. <br />
<br />
====Spider Mount====<br />
You have a loyal mount in {{I}}Spider|spider]] form. The spider mount has the following game statistics.<br><br />
'''Level:''' The spider's level is equal to your level.<br><br />
'''Size:''' The spider is {{I}}Large size|large size]].<br><br />
'''Type:''' The spider is a spiderkind {{I}}Magical Beast|Magical Beast]] <nowiki>[</nowiki>{{I}}Spider|Spider]]<nowiki>]</nowiki>. Choose one of the following keywords at 1st level; araneidae, ctenidae, lycosidae, salticidae, scytodidae or theraphosidae. The spider gains that keyword (and is a spider of that species).<br><br />
'''{{I}}Hit points|Hit Points]]:''' The spider does not have its own hit points. Instead, you and the spider share the same hit points. They take damage and heal as if they where a single creature. If one of you is {{I}}death|killed]], both of you are.<br><br />
'''{{I}}healing surges|Healing Surges]]:''' The spider does not have healing surges; see above for details.<br><br />
'''{{I}}Ability Score|Ability Scores]]:''' The spider's {{I}}Ability score|Intelligence]], {{I}}Ability score|Wisdom]] and {{I}}Ability score|Charisma]] scores are equal to your Intelligence, Wisdom and Charisma scores. The spider's {{I}}Ability score|Strength]], {{I}}Ability score|Constitution]] and {{I}}Ability score|Dexterity]] scores are determined with the {{I}}abiliy scores, generating|16-point buy]] method (starting with three 10s). The spider has a +2 bonus to her {{I}}Ability score|Strength]] and {{I}}Ability score|Dexterity]] scores. Her Strength and Dexterity scores both increase by 1 at 4th level and every 4th level thereafter, and her Strength, Dexterity and {{I}}Ability score|Coinstitution]] {{I}}Ability score|scores]] all increase by 1 at 11th and 21st level.<br><br />
'''{{I}}attacks and defenses|Defenses]]:''' The spider does not have defense scores ({{I}}armor class|AC]], {{I}}fortitude defense|fortitude]], {{I}}reflex defense|reflex]] and {{I}}will defense|will]]) of its own. When an enemy wishes to attack the spider, that enemy must attack you ''and'' spider as if you where one character, using your defenses. If the attacker can only see and attack one of you, they still attack you and your spider as one creature.<br><br />
'''Bond:''' You and the spider can communicate empathetically and telepathically and can see out of each other's eyes at all times.<br><br />
'''{{I}}Language|Languages]]:''' The spider can speak any languages you can.<br><br />
'''{{I}}vision and special senses|Vision]]:''' The spider has all vision qualities you do, and has {{I}}tremorsense|tremorsense]] out to 6 squares.<br><br />
'''{{I}}speed|Speed]]:''' The spider has a speed of 8 squares. The spider also has a climb speed equal to her land speed with the spider climb ability (you automatically fall out of your saddle if you are riding your spider and she is climbing on a wall or ceiling).<br><br />
'''{{I}}skill checks|Skills]]:''' The spider is trained in the same skills as you, and uses the same skill check modifiers as you for skills based in either {{I}}Ability score|Intelligence]], {{I}}Ability score|Wisdom]] or {{I}}Ability score|Charisma]].<br><br />
'''{{I}}feats|Feats]]:''' The spider does not have feats of its own. Instead, it gains all of the benefits of the feats that you take. In the case of feats that grant a power or ability with a limited usage, either you or your spider can use up the granted power or ability, rather than you both geting seperate usages of the power or ability.<br><br />
'''{{I}}attacks and defenses|Attacks]]:''' The spider has a bite attack ({{I}}Ability score|Dexterity]] Vs. {{I}}armor class|AC]]) that deals 1d8 damage.<br><br />
'''Powers:''' The spider does not have any other powers of it's own, instead taking part in your powers when you use them; whenever the symbol [B] appears in any of your powers, it represents the damage die of the spider's bite attack (in the same way that [W] represents the damage die of the weapon you are using). <br />
<br />
'''Riding the spider:''' The following rules replace the normal rules for {{I}}mounted combat|mounted combat]] where they conflict:<br />
* ''{{I}}mounted combat|Mounted Combat]]:'' You do not need the mounted combat feat to gain the special mount abilities of the spider, nor do you suffer any penalties for riding the spider without the mounted combat feat.<br />
* ''Targeting:'' You and the mount are {{I}}attacks and defenses|attacked]] as one creature (see above).<br />
* ''Mount Benefits:'' You gain the special benefits of the spider when riding it without any prerequisites.<br />
* ''Mounting and Dismounting:'' Mounting or Dismounting the spider is a {{I}}minor action|minor action]] for you, but a {{I}}standard action|standard action]] for other characters.<br />
* ''Enclosed Spaces:'' The spider is considered native to subterranean regions. If you are riding the spider and she has to squeeze into a medium space, you do not suffer the -5 penalty to attack for squeezing, although your spider still suffers this penalty.<br />
* ''Other Characters:'' Other characters (or other spider riders) cannot ride the spider on their own, but can be carried on the spider when you ride it, taking any penalties as normal if they do not have the mounted combat feat.<br />
* ''{{I}}aquatic combat|Aquatic Combat]]:'' The spider uses the same rules as characters do for aquatic combat.<br />
<br />
'''Unmounted Combat:''' When you are not mounted on the spider and are in an encounter, you and the spider combined can still take only a normal set of actions&mdash; a {{I}}standard action| standard action]], a {{I}}move action|move action]] and a {{I}}minor action|minor action]], just like when you are riding the spider. In addition to this, you may only use your [[Spider Rider Powers (4e Power List)|spider rider powers]] that are either {{I}}at-will powers|at-will powers]] or specifically say that you can use them when you are not mounted.<br />
<br />
===Spider Rider Powers===<br />
[[Spider Rider Powers (4e Power List)|Spider rider powers]] are called [[Arachane Powers (4e Power Source)|weaves]]. In battle, spider riders draw upon the web of power that all spiders spawned from, the very strength of the spider queens. Using this power, spider riders can gain qualities of various species of spider to use against their foes.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Classes, Paragon Paths, and Epic Destinies|Classes]].<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Sourcebooks|Sourcebooks]] &rarr; [[Arachonomicon; the Book of Spiderkind (4e Sourcebook)|Arachonomicon; the Book of Spiderkind]] &rarr; [[Classes (Arachonomicon; the Book of Spiderkind Chapter)|Classes]].<br />
<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Striker]]<br />
[[Category:Arachonomicon; the Book of Spiderkind]]</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Arachnomancer_(4e_Class)&diff=393254Arachnomancer (4e Class)2009-07-19T18:45:06Z<p>Sam Kay: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=small<br />
|imgcaption=<br />
|rating_power=5<br />
|raters_power=1<br />
|rating_wording=5<br />
|raters_wording=1<br />
|rating_formatting=5<br />
|raters_formatting=1<br />
|rating_flavor=5<br />
|raters_flavor=1<br />
|authors=[[User:Sam Kay|Sam Kay]]<br />
|datecreated=<br />
|status=Complete<br />
|editing=<br />
|type=Controller<br />
|desc=A spellcaster who exerts control over the battlefield drawing power which originates from a grand web of power all its own.<br />
}}<br />
<br />
==Arachnomancer==<br />
<center><br />
{{quote|'''Dont be afraid of my ''little friends''. They're not all that poisonous, really!'''|}}<br />
</center><br />
<br />
{| style="width: auto; background: #eee3a4; padding: 0.625em; margin-bottom: 1em;" cellspacing="0"<br />
|+ style="font-weight: bold; font-size: 1.25em; text-align: left; background: #eee3a4; padding: 0.625em 0.625em 0 0.625em;" | Class Traits<br />
|- style="vertical-align: top;"<br />
! style="text-align: right; padding-left: 1.25em; padding-right: 0.125em; white-space: nowrap;" | Role:<br />
| style="padding-left: 0.125em; padding-right: 0.625em;" | {{I}}Controller|Controller]]. You exert control over the battlefield by commanding loyal hordes of your spider minions.<br />
|- style="vertical-align: top;"<br />
! style="text-align: right; padding-left: 1.25em; padding-right: 0.125em; white-space: nowrap;" | Power Source:<br />
| style="padding-left: 0.125em; padding-right: 0.625em;" | [[Arachane Powers (4e Power Source)|Arachane]]. You draw your mastery over spiders from the arachania; the web of power that flows through all spiderkind.<br />
|- style="vertical-align: top;"<br />
! style="text-align: right; padding-left: 1.25em; padding-right: 0.125em; white-space: nowrap;" | Key Abilities:<br />
| style="padding-left: 0.125em; padding-right: 0.625em;" | {{I}}Ability scores|Charisma]] , {{I}}Ability scores|Dexterity]], {{I}}Ability scores|Intelligence]].<br />
|-<br />
| colspan="2" | &nbsp;<br />
|- style="vertical-align: top;"<br />
! style="text-align: right; padding-left: 1.25em; padding-right: 0.125em; white-space: nowrap;" | Armor Proficiencies:<br />
| style="padding-left: 0.125em; padding-right: 0.625em;" | {{I}}Cloth Armor|Cloth]].<br />
|- style="vertical-align: top;"<br />
! style="text-align: right; padding-left: 1.25em; padding-right: 0.125em; white-space: nowrap;" | Weapon Proficiencies:<br />
| style="padding-left: 0.125em; padding-right: 0.625em;" | {{I}}Dagger|Dagger]], {{I}}Quarterstaff|Quarterstaff]]<br />
{{!}}- style="vertical-align: top;"<br />
! style="text-align: right; padding-left: 1.25em; padding-right: 0.125em; white-space: nowrap;" {{!}} Implement(s):<br />
{{!}} style="padding-left: 0.125em; padding-right: 0.625em;" {{!}} {{I}}Holy Symbol|Holy Symbols]] {{I}}Orb|Orbs]], {{I}}Rod|Rods]], {{I}}Staff|Staffs]], {{I}}Wand|Wands]]<br />
|- style="vertical-align: top;"<br />
! style="text-align: right; padding-left: 1.25em; padding-right: 0.125em; white-space: nowrap;" | Bonus to Defense:<br />
| style="padding-left: 0.125em; padding-right: 0.625em;" | +2 {{I}}Will defense|Will]]<br />
|-<br />
| colspan="2" | &nbsp;<br />
|- style="vertical-align: top;"<br />
! style="text-align: right; padding-left: 1.25em; padding-right: 0.125em; white-space: nowrap;" | Hit Points at 1st Level:<br />
| style="padding-left: 0.125em; padding-right: 0.625em;" | 10 + {{I}}Ability scores|Constitution]] score.<br />
|- style="vertical-align: top;"<br />
! style="text-align: right; padding-left: 1.25em; padding-right: 0.125em; white-space: nowrap;" | Hit Points per Level Gained:<br />
| style="padding-left: 0.125em; padding-right: 0.625em;" | 4<br />
|- style="vertical-align: top;"<br />
! style="text-align: right; padding-left: 1.25em; padding-right: 0.125em; white-space: nowrap;" | Healing Surges per Day:<br />
| style="padding-left: 0.125em; padding-right: 0.625em;" | 6 + {{I}}Ability scores|Constitution]] modifier.<br />
|-<br />
| colspan="2" | &nbsp;<br />
|- style="vertical-align: top;"<br />
! style="text-align: right; padding-left: 1.25em; padding-right: 0.125em; white-space: nowrap;" | Trained Skills:<br />
| style="padding-left: 0.125em; padding-right: 0.625em;" | [[Classes (Arachonomicon; the Book of Spiderkind Chapter)#Arachana Skill|Arachana]]. From the class skills list below, choose three more trained skills at 1st level.<br/>''Class Skills:'' [[Classes (Arachonomicon; the Book of Spiderkind Chapter)#Arachana Skill|Arachana]] ({{I}}Ability scores|Cha]]), {{I}}Athletics skill|Athletics]] ({{I}}Ability scores|Str]]), {{I}}Diplomacy skill|Diplomacy]] ({{I}}Ability scores|Cha]]), {{I}}Insight skill|Insight]] ({{I}}Ability scores|Wis]]), {{I}}Nature skill|Nature]] ({{I}}Ability scores|Int]]), {{I}}Perception skill|Perception]] ({{I}}Ability scores|Wis]]), {{I}}Religion skill|Religion]] ({{I}}Ability scores|Int]])<br />
|-<br />
| colspan="2" | &nbsp;<br />
|- style="vertical-align: top;"<br />
! style="text-align: right; padding-left: 1.25em; padding-right: 0.125em; white-space: nowrap;" | Build Options:<br />
| style="padding-left: 0.125em; padding-right: 0.625em;" | [[#Swarmlord|Swarmlord]], [[#Deathlord|Deathlord]]<br />
|- style="vertical-align: top;"<br />
! style="text-align: right; padding-left: 1.25em; padding-right: 0.125em; white-space: nowrap;" | Class Features:<br />
| style="padding-left: 0.125em; padding-right: 0.625em;" | [[#Arachnomancer Tactics|Arachnomancer Tactics]], [[#Ritual Casting|Ritual Casting]], [[#Lesser Weaves|Lesser Weaves]].<br />
|}<br />
<br />
Arachnomancers are the masters of spiderkind. Blessed by the spider queen, arachnomancers have power over the spiderkind, and exert their influence over them to call hordes of swarming spiders and to intoxicate their foes.<br><br />
The spider queen has blessed you and claimed you for her own, and now you seek to destroy her foes and claim greater mastery over spiderkind. You could be a powerful priestess of Lolth, punishing those too weak to be worthy followers, or a spider-lord of arachne, seeking to bring death to the false spider queen.<br><br />
Surrounded by swarms of your arachnid allies, arachane lore grants you power your foes never dreamed of. Caught up in a war over the mastery of spiderkind, which spider queen will you follow?<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
=====ARACHNOMANCER OVERVIEW=====<br />
<br />
'''Characteristics:''' You specialize in swarming your foes in deadly spiders, entangling them in webbing and destroying them with the eye rays of a retriever. Your powers affect multiple foes at once, asnd often cause lasting effects and conditions.<br />
<br />
'''Religion:''' Aracnomancers worship either [[All About Spiderkind (Arachonomicon; the Book of Spiderkind Chapter)#Lolth|Lolth]] or [[All About Spiderkind (Arachonomicon; the Book of Spiderkind Chapter)#Arachne|Arachne]]. Arachnomancers, like the vast majority of the followers of the spider queens, are caught up in a huge war over the mastery of [[All About Spiderkind (Arachonomicon; the Book of Spiderkind Chapter)#What are the Spiderkind?|spiderkind]].<br />
<br />
'''Races:''' {{I}}Drow|Drow]] are commonly arachnomancers, possessing both the bond with spiderkind and the devotion to the spider queen required to become an arachnomancer. [[Driders (4e Race)|Driders]] are almost always arachnomancers. Other spydric races are often arachnomancers (though not as often as driders and drow), but arachnomancers among other races are rare.<br />
|-<br />
|}<br />
<br />
===Creating an Arachnomancer===<br />
[[Image:Arachnomancer by Jackoilrain.jpg|thumb|A Drow Arachnomancer]]<br />
The [[#Swarmlord|Swarmlord]] and the [[#Deathlord|Deathlord]] are the two arachnomancer builds. Every arachnomancer relies on {{I}}Ability Scores|Charisma]] for attack powers, and secondarily on {{I}}Ability Scores|Dexterity]] and {{I}}Ability Scores|Wisdom]].<br />
<br />
=====Swarmlord=====<br />
You specialize in abetting your foes with mass swarms of deadly spiders and the like. {{I}}Ability Scores|Charisma]] is needed for your attack powers, so make it your best score. {{I}}Ability Scores|Wisdom]] will maximise the effectiveness of your swarms if you choose the [[#Poison Mastery|Poison Mastery]] class feature, while {{I}}Ability Scores|Dexterity]] will increase your accuracy if you chose the [[#Precision|Precision]] class feature. Select powers that have area effects such as swarm powers.<br />
<br />
:'''Suggested {{I}}Feat|Feat]]:''' [[Toxic Death (4e Feat)|Toxic Death]] (Human feat: {{I}}Human Perseverance|Human Perseverance]])<br />
:'''Suggested {{I}}Skill checks|Skills]]:''' Arachania, {{I}}Diplomacy skill|Diplomacy]], {{I}}Insight skill|Insight]], {{I}}Nature skill|Nature]].<br />
:'''Suggested {{I}}at-will powers|At-Will Powers]]:''' ''[[Lesser Swarm (4e Power)|Lesser Swarm]]'', ''[[Spydric Tide (4e Power)|Spydric Tide]]''<br />
:'''Suggested {{I}}encounter powers|Encounter Power]]:''' ''[[Web (4e Power)|Web]]''<br />
:'''Suggested {{I}}daily powers|Daily Power]]:''' ''[[Swarming Death (4e Power)|Swarming Death]]''<br />
<br />
=====Deathlord=====<br />
You specialize in the art of inflicting pain- to several foes at once! Bolts of arachane power from a rertriever's eye and summoned spiders- what's not to love? {{I}}Ability Scores|Charisma]] is your most important ability score. {{I}}Ability Scores|Dexterity]] can aid your accuracy if you choose the [[#Precision|Precision]] class feature, while {{I}}Ability Scores|Wisdom]] will increase your damage output if you choose the [[#Poison Mastery|Poison Mastery]] class feature. Select powers that deal as much damage as possible.<br />
<br />
:'''Suggested {{I}}Feat|Feat]]:''' [[Toxic Death (4e Feat)|Toxic Death]] (Human feat: {{I}}Action Surge|Action Surge]])<br />
:'''Suggested {{I}}Skill checks|Skills]]:''' Arachania, {{I}}Diplomacy skill|Diplomacy]], {{I}}Nature skill|Nature]], {{I}}Religion skill|Religion]].<br />
:'''Suggested {{I}}at-will powers|At-Will Powers]]:''' ''[[Retriever's Eye (4e Power)|Retriever's Eye]]'', ''[[Spydric Tide (4e Power)|Spydric Tide]]''<br />
:'''Suggested {{I}}encounter powers|Encounter Power]]:''' ''[[Horde of Spiders (4e Power)|Horde of Spiders]]''<br />
:'''Suggested {{I}}daily powers|Daily Power]]:''' ''[[Spydric Infestation (4e Power)|Spydric Infestation]]''<br />
<br />
===Implements===<br />
Arachnomancers make use of {{I}}Orb|Orbs]], {{I}}Rod|Rods]], {{I}}Staff|Staffs]], {{I}}Wand|Wands]] and {{I}}Holy Symbol|Holy Symbols]] (although they can only use holy symbols of Lolth or Arachne). Without implements, arachnomancers can still use their powers.<br />
<br />
===Arachnomancer Class Features===<br />
All arachnomancers share these class features.<br />
<br />
====Arachnomancer Tactics====<br />
Arachnomancers specialize in a wide variety of tactics drawn from spiderkind. Choose one of the following options.<br><br />
'''Poison Mastery:''' Your attacks have the venom of the most poisonous spiders. Twice per encounter, as a free action, when you use an arachnomancer atack power or an attack power from your paragon path, you can deal extra damage against a single target equal to your {{I}}Ability scores|Intelligence]] modifier. The extra damage is poison damage, regardless of the damage type of the attack.<br><br />
'''Precision:''' You attack with the precision of a spider. Once per encounter you gain a bonus equal to your {{I}}Ability scores|Dexterity]] modifier to a single attack roll.<br />
<br />
====Ritual Casting====<br />
You gain the {{I}}Ritual Caster|Ritual Caster]] feat as a bonus feat (you treat your arachania skill training as skill training in the {{I}}Arcana skill|arcana skill]] for the purposes prerequistes for this feat), allowing you to use {{I}}ritual|rituals]] (although the power for these rituals come from the arachania rather than magic). You possesss a {{I}}ritual books and scrolls|ritual book]] containing two 1st-level rituals of your choice that you have mastered. At 5th level, and again at 11th, 15th 21st and 25th level, you master two more rituals of your choice and add them to your ritual book. Any ritual you add must be of your level or lower.<br />
<br />
====Lesser Weaves====<br />
You can use the ''Cloud of Darkness'' and ''Unseen'' powers as {{I}}encounter power|encounter powers]], and the ''Light'', ''Telekinesis'' and ''Charm'' powers as {{I}}at-will power|at-will powers]].<br />
<br />
{{4e Power<br />
|name=Cloud of Darkness<br />
|usage=Encounter<br />
|flavor=You hide from your foes within darkness that you weave around you.<br />
|class=Arachnomancer<br />
|type=Utility<br />
|keyword1=Arachane<br />
|keyword2=Illusion<br />
|owner=Class Feature<br />
|actiontype=Minor Action<br />
|range=Close<br />
|rangemod=burst 1<br />
|effect=This power creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight for all creatures except you. Any creature except you entirely within the cloud is blinded.<br />
}}<br />
<br />
{{4e Power<br />
|name=Unseen<br />
|usage=Encounter<br />
|flavor=You make yourself unseen, all the better to surprise your foe with a vicious counterattack...<br />
|class=Arachnomancer<br />
|type=Utility<br />
|keyword1=Arachane<br />
|keyword2=Illusion<br />
|owner=Class Feature<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=You take damage.<br />
|effect=You are invisible until you attack or until the end of your next turn.<br />
}}<br />
<br />
{{4e Power<br />
|name=Light<br />
|usage=At-Will<br />
|flavor=With a thought, you create a bright, glowing ball of light that floats around you.<br />
|class=Arachnomancer<br />
|type=Utility<br />
|keyword1=Arachane<br />
|owner=Class Feature<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|effect=You create a glowing ball that floats around you and sheds bright light. The light fills your square and all squares within 4 squares of you and moves along with you. You can send the light up to 2 squares away from you as a free action. The light lasts for 5 minutes. Putting out the light is a free action.<br />
|special=You can only have one ''light'' active at any one time. If you create a new light, the old one winks out. Putting out the light is a free action.<br />
}}<br />
<br />
{{4e Power<br />
|name=Telekinesis<br />
|usage=At-Will<br />
|flavor=With a wave of your hand you move an object with the power woven by your mind.<br />
|class=Arachnomancer<br />
|type=Utility<br />
|keyword1=Arachane<br />
|owner=Class Feature<br />
|actiontype=Minor Action<br />
|range=Ranged<br />
|rangemod=5<br />
|effect=You can pick up, move or manipulate an object weighing 20 pounds or less that is up to 5 squares away without touching the object. If you are holding the object you wish to manipulate, you can move the object into a pack, pouch, sheath, or similar and simultaneously move any one object carried or worn anywhere on your body to you hand with your mind (so you do not need to physically move either object). As a move action, you can move an object carried in this way up to 5 squares. As a free action, you can drop an object you are holding in this way and end the effect.<br />
|sustainaction=Minor<br />
|sustaineffect=You can sustain the effect indefinitly.<br />
|special=You can have only one ''telekinesis'' effect active at any one time, and a ''telekinesis'' effect can only influence one object.<br />
}}<br />
<br />
{{4e Power<br />
|name=Charm<br />
|usage=At-Will<br />
|flavor=You weave minor threads of power to achieve a minor trick.<br />
|class=Arachnomancer<br />
|type=Utility<br />
|keyword1=Arachane<br />
|owner=Class Feature<br />
|actiontype=Minor Action<br />
|range=Ranged<br />
|rangemod=2<br />
|effect=You can use this power to accomplish one of the effects given below.<br />
* Move up to 1 pound of material.<br />
* Create a harmless illusion such as a shower of sparks or a 3D image of an object. You can move such an object as part of the effect. <br />
* Warm or chill up to 1 pound of non-living material for up to 1 hour.<br />
* Make a small illusionary mark or symbol appear on a surface for up to 1 hour.<br />
Nothing you can create with this power can deal damage, serve as a weapon or a tool, or hinder another creature's actions. This power cannot duplicate the effect of any other power.<br />
|special=You can have as many as three charm effects active at one time.<br />
}}<br />
<br />
====Spider Empathy====<br />
<br />
You can speak the [[Races (Arachonomicon; the Book of Spiderkind Chapter)#The Spydric Language|spydric]] {{I}}language|language]] and can pinpoint the location of any spiderkind creature within 6 squares. [[All About Spiderkind (Arachonomicon; the Book of Spiderkind Chapter)#Manifestations of the Arachania|Spiderkind]] creatures can understand anything spoken to them in spydric (regardless of {{I}}Ability score|Intelligence]] score) and can speak spydric themselves.<br />
<br />
===Arachnomancer Powers===<br />
[[Arachnomancer Powers (4e Power List)|Arachnomancer powers]] are called [[Arachane Powers (4e Power Source)|weaves]]. Your power comes from the [[All About Spiderkind (Arachonomicon; the Book of Spiderkind Chapter)#Manifestations of the Arachania|arachania]]&mdash; the web of power from which all [[All About Spiderkind (Arachonomicon; the Book of Spiderkind Chapter)#What are the Spiderkind?|spiderkind]] are spawned. <br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Classes, Paragon Paths, and Epic Destinies|Classes, Paragon Paths, and Epic Destinies]].<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Sourcebooks|Sourcebooks]] &rarr; [[Arachonomicon; the Book of Spiderkind (4e Sourcebook)|Arachonomicon; the Book of Spiderkind]] &rarr; [[Classes (Arachonomicon; the Book of Spiderkind Chapter)|Classes]].<br />
<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Controller]]<br />
[[Category:Arachonomicon; the Book of Spiderkind]]</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Talk:Ancient_One_(4e_Race)&diff=375391Talk:Ancient One (4e Race)2009-07-12T13:12:20Z<p>Sam Kay: </p>
<hr />
<div>== Some Points ==<br />
Here are some points that I want to:<br />
Incomplete: Your article is too short. Make it longer.<br />
Raical Power: Pne of the Racial powers is that Ancient Ones can't use weapons and impliments. That makes them useless, since all claases need either one or the other.<br />
Evil: Ancient Ones are all evil? Can't you give a reason how a Ancient One can be good?<br />
In my opian your race needs improving. Try to fix it.<br />
--[[User:Chihuahua0|chihuahua0]] 16:38, 24 April 2009 (MDT)<br />
<br />
:no, classes that use implements can work without them easily and without penalty -- {{unsigned|Kocho}}<br />
<br />
::Without penalty? Are you crazy? Compare monster defenses to what you'll be doing attack-wise. You'll miss for the vast majority of your attacks at medium levels, and your damage will be pathetic compared to the other PCs. Not being able to use weapons and implements is bad design. In addition, making up a new damage type is bad design, as nothing interacts with it. Variable ongoing damage is bad design, as then things that add to damage rolls at to it - especially on an at-will. Not that you'll ever be HITTING with that at-will, because there's no proficiency bonus, it targets AC, and it requires strength or dexterity and you can't use weapons anyway so you won't play a class that uses strength or dexterity. And your daily gives penalties that have no duration. Not to mention the defensive bonuses given are way too high. But it doesn't matter, as you still can't HIT with anything, so you're worthless. This race is completely unusable. [[User:Dragon Child|Dragon Child]] 00:10, 7 July 2009 (MDT)<br />
<br />
:::what are u talking about, the best ones give a +6 and even that is weak for those levels, and 6 damage doesn't do a lot, at medium levels a +3 doesn't do much either, though i guess a lot of classes would be useless without weapons -- {{unsigned|Kocho}}<br />
<br />
::::It's the bonus to HIT that matters. A +3 bonus to hit is huge, especially in fourth edition. With no proficiency bonuses, no magical item bonuses, an inability to take Weapon Expertise or Implement Expertise, it's not unlikely that you literally will not be able to hit enemies except on a natural 20. In addition, you didn't address any of my other points. [[User:Dragon Child|Dragon Child]] 11:41, 10 July 2009 (MDT)<br />
<br />
:::::what about ability mods, those can give pretty big bonuses 2 -- {{unsigned|Kocho}}<br />
<br />
::::::Yeah. Only, so do everyone else. And even then, everyone else is likely only going around with 40% accuracy at high levels, which means when you lack your accuracy bonus from items, you're going to be at 20%, or less, and in some cases needing a natural 20. 4e characters are meant to use items. Have them use items, or else what you make is useless. [[User:Dragon Child|Dragon Child]] 23:51, 11 July 2009 (MDT)<br />
<br />
:::::::To reiterate; the defenses of monsters are based on some assumptions&mdash;one of which is the assumption that the characters will have a weapon or implement with a sufficient bonus. Without those item bonuses, the character will have too much difficulty ''actually'' hitting. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 07:12, 12 July 2009 (MDT)</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Feats_(Arachonomicon;_the_Book_of_Spiderkind_Chapter)&diff=375388Feats (Arachonomicon; the Book of Spiderkind Chapter)2009-07-12T12:44:57Z<p>Sam Kay: /* Darkness Feats */</p>
<hr />
<div>=Feats=<br />
<br />
==New Types of Feats==<br />
<br />
The [[Arachonomicon; the Book of Spiderkind (4e Sourcebook)|Arachonomicon]] sourcebook introduces new types of feats. These new types of feat are explained below.<br />
<br />
===Abyssal Heritor Feats===<br />
<br />
Abyssal heritor feats represent {{I}}demon|daemonic]] ancestry. If you have more than two abyssal heritor feats, you must be of the {{I}}alignment|good]], {{I}}alignment|chaotic evil]] or {{I}}alignment|unaligned]] {{I}}alignment|alignments]] (if you are not of one of these alignments when you take your second abyssal heritor feat then you must change your alignment to one of these alignments) and you cannot willingly change your alignment to one other than the aforementioned alignments.<br />
<br />
===Ambush Feats===<br />
<br />
Ambush feats are only available to characters with a class feature that increases the amount of damage you deal when you fulfill specific requirements, such as {{I}}Rogue|sneak attack]] or {{I}}ranger|hunter's quarry]] (these class features are referred to as "extra damage class features" in the feat descriptions). They allow you to apply extra effects to your attack when you use such a class feature, at the cost of one or more dice of extra damage. You must declare your intent to use any ambush feats before you roll your extra attack damage dice from your class feature. You cannot use an ambush feat if it would reduce the number of dice used for this class feature to 0. You can apply more than one ambush feat to any one attack, so long as you still deal at least one dice of extra damage from your class feature.<br />
<br />
===Darkfire Feats===<br />
<br />
Darkfire feats are only available to characters with the ''{{I}}Darkfire|Darkfire]]'' lolthtouched power. You can use a darkfire feat when you use your ''Darkfire'' power. Using a darkfire feat alters the effect of ''Darkfire'', as described by the feat. When you use a darkfire feat to alter the effect of ''Darkfire'', you cannot use any other feats designated as a darkfire feat to alter the effects of your ''Darkfire'' power. Darkfire feats are not a separate type of feats as such; a feat is a darkfire feat if it is designated as being a darkfire feat in its description.<br />
<br />
===Darkness Feats===<br />
<br />
Darkness feats are only available to characters with the ''{{I}}Cloud of Darkness|Cloud of darkness]]'' lolthtouched power. You can use a darkness feat when you use your ''Cloud of darkness'' power. Using a darkness feat alters the effect of ''Cloud of darkness'', as described by the feat. When you use a darkness feat to alter the effect of ''Cloud of darkness'', you cannot use any other feats designated as a darkness feat to alter the effects of your ''Cloud of darkness'' power. Darkness feats are not a separate type of feats as such; a feat is a darkness feat if it is designated as being a darkness feat in its description.<br />
<br />
===Metamagic Feats===<br />
<br />
By taking a Metamagic Feat you receive a Feat Power with the Metamagic Keyword. A Metamagic Power may be used to effect a Arcane, Arachane, Divine, Primal or Shadow power.<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
=====NEW KEYWORD:METAMAGIC=====<br />
'''Metamagic:''' Powers with the Metamagic Keyword may be used once a round. You may only affect a power with one Metamagic Power at a time.<br />
|-<br />
|}<br />
<br />
===Spider Feats===<br />
<br />
Spider feats are feats only available to creatures of the {{I}}Spider|spider]] keyword. Spider feats are typed to a specific species of spider (Lycosidae, Theraphosidae and Saltacidae); only a spider of that keyword can select a spider feat of that type (for example, only a spider with the saltacidae keyword can select feats of the type [Spider&mdash;salticidae]). If you are a [[Spider Rider (4e Class)|spider rider]], you can select spider feats, so long as your spider fulfills the prerequisites, however, only your spider can gain the benefits of the feat. If you are a spider rider and are eligible to take spider feats yourself, both you and your spider can both use any spider feats you have, so long as you both fulfill the prerequisites.<br />
<br />
===Vile Feats===<br />
<br />
Vile feats are available only to creatures of the {{I}}alignment|evil]] or {{I}}alignment|chaotic evil]] {{I}}alignment|alignment]] with an {{I}}Ability scores|intelligence]] {{I}}Ability scores|score]] of 3 or more. When you take a vile feat, you must make a vow (as stated in the feat's description). If you break this vow, you loose the benefits of the feat until you perform the ''vow of penance'' ritual (see below). When you take a vile feat, you automatically learn the ''vow of penance'' ritual, even if you cannot learn and perform rituals.<br />
<br />
====Vow of Penance====<br />
''You bow before the darkness and accept your penance, no matter how excruciating it may be...''<br />
{{4e Ritual<br />
|level=1<br />
|component_cost=100 gp, plus a holy symbol worth at least 10gp and 4 [[4e Index (4e Other)#healing surge|healing surges]], which cannot be regained for 168 hours<br />
|category=Vile<br />
|time=2 hours<br />
|market_price=&mdash;<br />
|skill=Religion (no check)<br />
|duration=&mdash;<br />
}}<br />
You regain the ability to use any vile feats you lost the ability to use due to braking a vow.<br />
<br />
==Feat Descriptions==<br />
<br />
===Heroic Tier Feats===<br />
<br />
{| class="d20" style="text-align: left;" {{#vardefine:odd|0}}<br />
|- style="text-align: left;"<br />
! width="25%" align="left" | Feat || width="25%" align="left" | Prerequisites || width="50%" align="left" | Benefit<br />
{{#dpl:debug=1<br />
|category=4e<br />
|category=Heroic Feat<br />
|category=Arachonomicon; the Book of Spiderkind<br />
|noncategory=Age of War Setting Player's Guide Setting<br />
|noncategory=Multiclass Feat<br />
|notcategory=SRD<br />
|include={x0}:prereq:desc<br />
|mode=userformat<br />
|format=,¦- class="²{Odd-Even}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(4e Feat)¦}²]],\n,<br />
|tablerow=¦¦ style="text-align: center;" ¦ %%, %%, %%\n<br />
}}|}<br />
<br />
===Paragon Tier Feats===<br />
<br />
{| class="d20" style="text-align: left;" {{#vardefine:odd|0}}<br />
|- style="text-align: left;"<br />
! width="25%" align="left" | Feat || width="25%" align="left" | Prerequisites || width="50%" align="left" | Benefit<br />
{{#dpl:debug=1<br />
|category=4e<br />
|category=Paragon Feat<br />
|category=Arachonomicon; the Book of Spiderkind<br />
|noncategory=Multiclass Feat<br />
|notcategory=SRD<br />
|include={x0}:prereq:desc<br />
|mode=userformat<br />
|format=,¦- class="²{Odd-Even}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(4e Feat)¦}²]],\n,<br />
|tablerow=¦¦ style="text-align: center;" ¦ %%, %%, %%\n<br />
}}|}<br />
<br />
===Epic Tier Feats===<br />
<br />
{| class="d20" style="text-align: left;" {{#vardefine:odd|0}}<br />
|- style="text-align: left;"<br />
! width="25%" align="left" | Feat || width="25%" align="left" | Prerequisites || width="50%" align="left" | Benefit<br />
{{#dpl:debug=1<br />
|category=4e<br />
|category=Epic Feat<br />
|category=Arachonomicon; the Book of Spiderkind<br />
|noncategory=Multiclass Feat<br />
|notcategory=SRD<br />
|include={x0}:prereq:desc<br />
|mode=userformat<br />
|format=,¦- class="²{Odd-Even}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(4e Feat)¦}²]],\n,<br />
|tablerow=¦¦ style="text-align: center;" ¦ %%, %%, %%\n<br />
}}|}<br />
<br />
===Multiclass Feats===<br />
<br />
{| class="d20" style="text-align: left;" width="100%" {{#vardefine:odd|0}}<br />
|- style="text-align: left;"<br />
! width="25%" align="left" | Feat || width="25%" align="left" | Prerequisites || width="50%" align="left" | Benefit<br />
{{#dpl:debug=1<br />
|category=4e<br />
|category=Multiclass Feat<br />
|category=Arachonomicon; the Book of Spiderkind<br />
|notcategory=SRD<br />
|include={x0}:prereq:desc<br />
|mode=userformat<br />
|format=,¦- class="²{Odd-Even}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(4e Feat)¦}²]],\n,<br />
|tablerow=¦¦ style="text-align: center;" ¦ %%, %%, %%\n<br />
}}|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Sourcebooks|Sourcebooks]] &rarr; [[Arachonomicon; the Book of Spiderkind (4e Sourcebook)|Arachonomicon; the Book of Spiderkind]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Sourcebook]]<br />
[[Category:Supplement]]<br />
[[Category:Arachonomicon; the Book of Spiderkind]]</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Talk:Vatireans_(4e_Race)&diff=375359Talk:Vatireans (4e Race)2009-07-12T11:27:47Z<p>Sam Kay: </p>
<hr />
<div>== Delete ==<br />
<br />
I concur with Green Dragon -- [[User:Sepsis|Sepsis]] 13:20, 28 May 2009 (MDT)<br />
<br />
:I back Sepis --[[User:Storm Elf5|Storm Elf5]] 18:56, 6 July 2009 (MDT)<br />
<br />
== A Few Things ==<br />
<br />
* '''Ability Scores:''' In 4e races get +2 to only two seperate stats.-done<br />
* '''Speed:''' 8 is above the normal speed you would find on any race. At best a 6 with maybe a trait that allows a quick boost of speed once or twice during an encounter.-done<br />
* '''Vision:''' All types of vision??? This is way overpowered, races should get 1 or 2 types at best.-done<br />
* '''Languages:''' I would suggest dropping the "racial language", unless a variety of races speak this new language it becomes useless to most characters playing them. If they have to have their own unique language, you can always just fluff that (since it only matters when dealing within their own race) and give them a language they will get use out of.-done<br />
* '''Skill Bonuses:''' Where are they?-made<br />
* '''Soul Claim:''' This power is incomplete and confusing.-fixed<br />
* '''Favored Classes:''' What are "the tracker and warrior classes"? For this field you want to stick to core classes (ones you know most DMs allow). Don't make them a goto race for a HB class, if you do you really start narrowing the audience for this race.-changed<br />
* '''Fluff:''' Unique races require tons of fluff. Remember we have no previous lore to draw on, so you have to tell us as much as you can. Fluff is what really sells a race, and makes them stick out, so don't skimp on it. <br />
Thank you for your time. -- [[User:Sepsis|Sepsis]] 13:49, 29 May 2009 (MDT)-fine<br />
<br />
:Sep, Elves do have a speed of 7, if you look. Just a note. -Absconder, Friend of True Warrior {{Unsigned|True warrior|07:09, 2 June 2009 (MST)}}<br />
<br />
::Will be quit not signing their posts properrly, it's annoying. [[User:ShadowyFigure|ShadowyFigure]] 08:19, 2 June 2009 (MDT) (also known as ShadowyFigure... the Shadowy Figure)<br />
<br />
:::Guys please respond I'm confused about why my race is still posted for deletion I and absconder fixed it. -True Warrior 09:47, 2 June 2009 (MST)<br />
<br />
::::Green Dragon, i understand the fact that i can talk to you guys here but still absconder and i fixed the Vatireans to meet your recomendations,unless we both missed something,witch i dont think we did, the Vatireans are now not over powered and are about the same as elves or eladrin(minus the fact that they have to feed on the souls of others)and both those races are allowed so thats why im frusterated.i add one new race and do a bad job just because i just started playing D&D 4 weeks ago my only race that i ever made gets preposed for deleton,intead of just contacting me and asking me why my race was "oveerpowered" you guys just go and post that notice and then one morning i log on and see "this 4e race has been preposed for deletion". that is why im mad,and the Vatireans arent overpowered anyway, so what if there really strong?they couldent use magic or weopons originoly. but now i down graded them to basicly a friggin elf with soul-divouring issues.so please understand were im comeing from here i mean werent you guys ever new at this kind of stuff???well any way i now you guys dont really care but come on there is a reason absconder backed me up right? other than the fact that hes my friend.plus he put the 4e race Underwourld Elves on and I am the one who originoly thougt up and made them.please contct me or Absconder with any info pertaining to the Vatireans.<br />
::::plus to let you guys now in advance i wont have acsess to a computer all the time over the summer so please be patient. {{Unsigned|True warrior|09:06, 3 June 2009 (MST)}}<br />
<br />
:::::First, please make a better effort to keep your spelling and grammar in order. It adds to your credibility, which will in turn make people more likely to take you seriously and give feedback. Second, sign your posts using four tildes (~), please. Finally, regarding your race: it doesn't have all the same problems that it once did, but it still has a long way to go. Look at [[Avian (4e Race)|this race]] as an example, or [[Satyr (4e Race)|this one]], or [[Cambion (4e Race)|this one]]. You have yet to define your race's soul-devouring ability and the flavor text is very minimal. Until you clarify exactly what Soul Claim does, fix your spelling and grammar, and add more flavor text, your article should continue to carry the delete tag. Once you have enough information for it to be playable, then it can be changed. Also, your claim that the race is immortal doesn't go very well with conventional rules. You should expand on what that is intended to mean. Also, keep in mind that being proposed for deletion doesn't necessarily mean your article is in immediate danger of being deleted. Articles that are tagged usually aren't deleted for at least a few weeks, as far as I know, during which time you can improve your article. If an admin sees progress, chances are the article's execution will be stayed. So, my advice to you is to first and foremost define Soul Claim, as then your race could be playable and merely become a 'stub' or 'unbalanced.' From there you can work on flavor and spelling/grammar. -- [[User:Jota|Jota]] 13:35, 3 June 2009 (MDT)<br />
<br />
::::::Thank you , sorry about my spelling and gramer. at the time when my last post was made I had to write fast so I didint pay atention to spelling or grammer.But thanks for helping . But like I said give me some extra time to fix the vatireans since I dont have constant computer acsess.<br />
::::::I looked at the races that you sugested and they are all well created I agree with you on that but I still dont understand how I can define soul claim, please help me by giveing me sugestions, or better yet edit it so I dont have to worry about my race being up to par.Please.<br />
::::::Plus what did you mean when you said 'sign your posts useing four tidles' I dont understand you mean. {{Unsigned|True warrior|09:07, 15 June 2009 (MST)}}<br />
<br />
:::::::#I don't know jackshit about 4e, so you're sort of on your own, at least from my angle. <br />
:::::::# Defining Soul Claim: tell us what it does. ''Ooh, I claim your soul!'' As in ''[[Trap the soul]]''? As in what? ''[[Death knell]]''? What does it do in terms of game mechanics? Quantifiable effects, numbers, if you will.<br />
:::::::# Regarding signatures: write what you are going to to write, and then type, verbatim, without the quotation marks, "<nowiki>-- ~~~~</nowiki>", which the wiki will automatically translate into your signature ([[User:True warrior|True warrior]]), complete with a time stamp. -- [[User:Jota|Jota]] 22:48, 15 June 2009 (MDT)<br />
<br />
:::::::Well it dosent 'trap' the minions soul and it dosent death knell it,it consumes it.As in takeing it and useing it to heal yourself,but not giveing it back the soul is gone.It will not return to the creature,it is gone destroyed.It basicly destroys the creatures esence,meaning no after life.I agree that it is a very savage atack but thats how the Vatireans survive.true warrior 8:43 16 June 2009<br />
<br />
::::::::THANK YOU GUYS SO MUCH for takeing the delete tab off of my race!!! what did I do right!?-true warrior 8:51 June 16 2009<br />
<br />
:::::::::PLus guys i was on my acount at the time that absconder signed the statment that was from my acount,because he was sitting next to me when i loged on and he saw your coments and desided to responed useing my computer that is why its signed Absconder but was posted by my acount.If any of that makes sense let me know.-true warrior 8:58 16 june 2009<br />
<br />
::::::::::This race has no special abilities! --[[User:Aboleth11|Aboleth11]] 14:43, 10 July 2009 (MDT)<br />
<br />
:::::::::::Finally! I pointed that out below, and was wondering how long it would take someone to notice the absence of racial traits. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 05:27, 12 July 2009 (MDT)<br />
<br />
== Soul Claim ==<br />
<br />
If you go to edit the page you can see what Soul Claim is supposed to do, yet this information does not appear in the normal viewing browser. Can anyone fix this? -- [[User:Jota|Jota]] 19:29, 6 July 2009 (MDT)<br />
<br />
:iam not sure what you mean Jota.-true warrior 7-09-09 8:46am<br />
<br />
::You had filled in the information for Soul Claim, but it wasn't appearing on the main page, which is why I (and others) had previously complained about you not saying what it does. Sepsis was kind enough to fix it. -- [[User:Jota|Jota]] 10:56, 9 July 2009 (MDT)<br />
<br />
:::I corrected the issue for [[User:Jota|Jota]]. Although being a '''Daily''' is does not need its ''Requirement'', and as it only effects Minions it really shouldn't have a ''Miss'' effect (you can't cause them "half damage"). The power should probably be turned into an '''Encounter''' (stilllose the ''Requirement'') and it should heal HP "as if you have used a Healing Surge". That allows it to scale better and it really won't unbalance anything if used during every encounter. -- [[User:Sepsis|Sepsis]] 10:57, 9 July 2009 (MDT)<br />
<br />
::::I don't know anything about 4e, so I can't speak to its balance, all I can judge is whether or not the information is there or not. You (truewarrior) should probably go with what Sepsis said (he's designed numerous high-quality 4e races, including two of the ones I originally suggested you take a look at) if you want a balanced, high-quality end product. -- [[User:Jota|Jota]] 11:12, 9 July 2009 (MDT)<br />
<br />
:::::It is impossible to reduce a minion to half health as they only have one hit point. And besides, minions are never damaged by missed attacks. --[[User:Aboleth11|Aboleth11]] 14:39, 10 July 2009 (MDT)<br />
<br />
== Racial Traits ==<br />
<br />
Where, exactly, are the race's racial traits? All it has are the base things (such as ability scores, vision, skills and so on), and a single power. It's been racial-trait-less since the [[Template: Delete]] was removed, and, without racial traits, its not a viable race in game terms (and its lack of fluff doesn't help). Can someone add some racial traits, please? Otherwise, [[Template: Delete]] will have to be replaced on the page. I'll be more than happy to help balance and improve the racial traits, and offer some assistance with the fluff. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:34, 10 July 2009 (MDT)</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Talk:Vatireans_(4e_Race)&diff=374873Talk:Vatireans (4e Race)2009-07-10T16:34:17Z<p>Sam Kay: New section: Racial Traits</p>
<hr />
<div>== Delete ==<br />
<br />
I concur with Green Dragon -- [[User:Sepsis|Sepsis]] 13:20, 28 May 2009 (MDT)<br />
<br />
I back Sepis --[[User:Storm Elf5|Storm Elf5]] 18:56, 6 July 2009 (MDT)<br />
<br />
== A Few Things ==<br />
<br />
* '''Ability Scores:''' In 4e races get +2 to only two seperate stats.-done<br />
* '''Speed:''' 8 is above the normal speed you would find on any race. At best a 6 with maybe a trait that allows a quick boost of speed once or twice during an encounter.-done<br />
* '''Vision:''' All types of vision??? This is way overpowered, races should get 1 or 2 types at best.-done<br />
* '''Languages:''' I would suggest dropping the "racial language", unless a variety of races speak this new language it becomes useless to most characters playing them. If they have to have their own unique language, you can always just fluff that (since it only matters when dealing within their own race) and give them a language they will get use out of.-done<br />
* '''Skill Bonuses:''' Where are they?-made<br />
* '''Soul Claim:''' This power is incomplete and confusing.-fixed<br />
* '''Favored Classes:''' What are "the tracker and warrior classes"? For this field you want to stick to core classes (ones you know most DMs allow). Don't make them a goto race for a HB class, if you do you really start narrowing the audience for this race.-changed<br />
* '''Fluff:''' Unique races require tons of fluff. Remember we have no previous lore to draw on, so you have to tell us as much as you can. Fluff is what really sells a race, and makes them stick out, so don't skimp on it. <br />
Thank you for your time. -- [[User:Sepsis|Sepsis]] 13:49, 29 May 2009 (MDT)-fine<br />
<br />
:Sep, Elves do have a speed of 7, if you look. Just a note. -Absconder, Friend of True Warrior {{Unsigned|True warrior|07:09, 2 June 2009 (MST)}}<br />
<br />
::Will be quit not signing their posts properrly, it's annoying. [[User:ShadowyFigure|ShadowyFigure]] 08:19, 2 June 2009 (MDT) (also known as ShadowyFigure... the Shadowy Figure)<br />
<br />
:::Guys please respond I'm confused about why my race is still posted for deletion I and absconder fixed it. -True Warrior 09:47, 2 June 2009 (MST)<br />
<br />
::::Green Dragon, i understand the fact that i can talk to you guys here but still absconder and i fixed the Vatireans to meet your recomendations,unless we both missed something,witch i dont think we did, the Vatireans are now not over powered and are about the same as elves or eladrin(minus the fact that they have to feed on the souls of others)and both those races are allowed so thats why im frusterated.i add one new race and do a bad job just because i just started playing D&D 4 weeks ago my only race that i ever made gets preposed for deleton,intead of just contacting me and asking me why my race was "oveerpowered" you guys just go and post that notice and then one morning i log on and see "this 4e race has been preposed for deletion". that is why im mad,and the Vatireans arent overpowered anyway, so what if there really strong?they couldent use magic or weopons originoly. but now i down graded them to basicly a friggin elf with soul-divouring issues.so please understand were im comeing from here i mean werent you guys ever new at this kind of stuff???well any way i now you guys dont really care but come on there is a reason absconder backed me up right? other than the fact that hes my friend.plus he put the 4e race Underwourld Elves on and I am the one who originoly thougt up and made them.please contct me or Absconder with any info pertaining to the Vatireans.<br />
::::plus to let you guys now in advance i wont have acsess to a computer all the time over the summer so please be patient. {{Unsigned|True warrior|09:06, 3 June 2009 (MST)}}<br />
<br />
:::::First, please make a better effort to keep your spelling and grammar in order. It adds to your credibility, which will in turn make people more likely to take you seriously and give feedback. Second, sign your posts using four tildes (~), please. Finally, regarding your race: it doesn't have all the same problems that it once did, but it still has a long way to go. Look at [[Avian (4e Race)|this race]] as an example, or [[Satyr (4e Race)|this one]], or [[Cambion (4e Race)|this one]]. You have yet to define your race's soul-devouring ability and the flavor text is very minimal. Until you clarify exactly what Soul Claim does, fix your spelling and grammar, and add more flavor text, your article should continue to carry the delete tag. Once you have enough information for it to be playable, then it can be changed. Also, your claim that the race is immortal doesn't go very well with conventional rules. You should expand on what that is intended to mean. Also, keep in mind that being proposed for deletion doesn't necessarily mean your article is in immediate danger of being deleted. Articles that are tagged usually aren't deleted for at least a few weeks, as far as I know, during which time you can improve your article. If an admin sees progress, chances are the article's execution will be stayed. So, my advice to you is to first and foremost define Soul Claim, as then your race could be playable and merely become a 'stub' or 'unbalanced.' From there you can work on flavor and spelling/grammar. -- [[User:Jota|Jota]] 13:35, 3 June 2009 (MDT)<br />
<br />
::::::Thank you , sorry about my spelling and gramer. at the time when my last post was made I had to write fast so I didint pay atention to spelling or grammer.But thanks for helping . But like I said give me some extra time to fix the vatireans since I dont have constant computer acsess.<br />
::::::I looked at the races that you sugested and they are all well created I agree with you on that but I still dont understand how I can define soul claim, please help me by giveing me sugestions, or better yet edit it so I dont have to worry about my race being up to par.Please.<br />
::::::Plus what did you mean when you said 'sign your posts useing four tidles' I dont understand you mean. {{Unsigned|True warrior|09:07, 15 June 2009 (MST)}}<br />
<br />
:::::::#I don't know jackshit about 4e, so you're sort of on your own, at least from my angle. <br />
:::::::# Defining Soul Claim: tell us what it does. ''Ooh, I claim your soul!'' As in ''[[Trap the soul]]''? As in what? ''[[Death knell]]''? What does it do in terms of game mechanics? Quantifiable effects, numbers, if you will.<br />
:::::::# Regarding signatures: write what you are going to to write, and then type, verbatim, without the quotation marks, "<nowiki>-- ~~~~</nowiki>", which the wiki will automatically translate into your signature ([[User:True warrior|True warrior]]), complete with a time stamp. -- [[User:Jota|Jota]] 22:48, 15 June 2009 (MDT)<br />
<br />
Well it dosent 'trap' the minions soul and it dosent death knell it,it consumes it.As in takeing it and useing it to heal yourself,but not giveing it back the soul is gone.It will not return to the creature,it is gone destroyed.It basicly destroys the creatures esence,meaning no after life.I agree that it is a very savage atack but thats how the Vatireans survive.true warrior 8:43 16 June 2009<br />
<br />
THANK YOU GUYS SO MUCH for takeing the delete tab off of my race!!! what did I do right!?-true warrior 8:51 June 16 2009<br />
<br />
PLus guys i was on my acount at the time that absconder signed the statment that was from my acount,because he was sitting next to me when i loged on and he saw your coments and desided to responed useing my computer that is why its signed Absconder but was posted by my acount.If any of that makes sense let me know.-true warrior 8:58 16 june 2009<br />
<br />
== Soul Claim ==<br />
<br />
If you go to edit the page you can see what Soul Claim is supposed to do, yet this information does not appear in the normal viewing browser. Can anyone fix this? -- [[User:Jota|Jota]] 19:29, 6 July 2009 (MDT)<br />
<br />
:iam not sure what you mean Jota.-true warrior 7-09-09 8:46am<br />
<br />
::You had filled in the information for Soul Claim, but it wasn't appearing on the main page, which is why I (and others) had previously complained about you not saying what it does. Sepsis was kind enough to fix it. -- [[User:Jota|Jota]] 10:56, 9 July 2009 (MDT)<br />
<br />
:::I corrected the issue for [[User:Jota|Jota]]. Although being a '''Daily''' is does not need its ''Requirement'', and as it only effects Minions it really shouldn't have a ''Miss'' effect (you can't cause them "half damage"). The power should probably be turned into an '''Encounter''' (stilllose the ''Requirement'') and it should heal HP "as if you have used a Healing Surge". That allows it to scale better and it really won't unbalance anything if used during every encounter. -- [[User:Sepsis|Sepsis]] 10:57, 9 July 2009 (MDT)<br />
<br />
::::I don't know anything about 4e, so I can't speak to its balance, all I can judge is whether or not the information is there or not. You (truewarrior) should probably go with what Sepsis said (he's designed numerous high-quality 4e races, including two of the ones I originally suggested you take a look at) if you want a balanced, high-quality end product. -- [[User:Jota|Jota]] 11:12, 9 July 2009 (MDT)<br />
<br />
== Racial Traits ==<br />
<br />
Where, exactly, are the race's racial traits? All it has are the base things (such as ability scores, vision, skills and so on), and a single power. It's been racial-trait-less since the [[Template: Delete]] was removed, and, without racial traits, its not a viable race in game terms (and its lack of fluff doesn't help). Can someone add some racial traits, please? Otherwise, [[Template: Delete]] will have to be replaced on the page. I'll be more than happy to help balance and improve the racial traits, and offer some assistance with the fluff. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:34, 10 July 2009 (MDT)</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Spydric-Ones_(4e_Race)&diff=374406Spydric-Ones (4e Race)2009-07-09T12:25:11Z<p>Sam Kay: Reverted edits by 173.64.104.22 (Talk); changed back to last version by Sam Kay</p>
<hr />
<div>{{Author<br />
|author_name=Sam Kay<br />
|date_created=1st July 2008<br />
|status=Complete<br />
}}<br />
<br />
==Spydric-Ones==<br />
<br />
'''''The tainted; those who have the arachania flowing through their veins.'''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=5&rsquo;6&rdquo;&ndash;6&rsquo;2&rdquo;<br />
|weight=135&ndash;220 lb.<br />
|abilities= +2 [[4e Index (4e Other)#Ability scores|Strength]], [[4e Index (4e Other)#Ability scores|Dexterity]] or [[4e Index (4e Other)#Ability scores|Constitution]], +2 [[4e Index (4e Other)#Ability scores|Charisma]]<br />
|size=Medium<br />
|speed=6 squares, climb (spider climb) 3<br />
|vision=Normal, [[4e Index (4e Other)#tremorsense|tremorsense]] 6<br />
|languages=[[4e Index (4e Other)#languages and scripts|Common]], [[Races (Arachonomicon; the Book of Spiderkind Chapter)#The Spydric Language|Spydric]]<br />
|skills=+2 [[Classes (Arachonomicon; the Book of Spiderkind Chapter)#Arachana Skill|Arachana]], +2 [[4e Index (4e Other)#Stealth|Stealth]]<br />
|trait1= Bonus Feat |description1= You gain a bonus [[4e Index (4e Other)#Feat|feat]] at 1st level.<br />
|trait2= Spydric Origin |description2= Your ancestors were tainted by the arachania, so you are considered a [[All About Spiderkind (Arachonomicon; the Book of Spiderkind Chapter)#What are the Spiderkind?|spiderkind]] creature for the purposes of [[4e Index (4e Other)#conditions and effects|effects]] that relate to creature origin in addition to being considered a natural creature.<br />
|trait3= Human-Born |description3= You can take [[4e Index (4e Other)#Feat|feats]] that have either [[4e Index (4e Other)#human|human]] or spydric-one as a prerequisite, as long as you meet any other requirements. <br />
|trait4=Spiderkind |description4=You can take [[4e Spider Feats|spider feats]], even though you are not a spider. You gain one of the following keywords at 1st level; araneidae, ctenizidae, lycosidae, salticidae, scytodidae or theraphosidae The choice remains throughout your character's life, and cannot be changed.<br />
|trait5=Web |description5= You can use ''web'' as an [[4e Index (4e Other)#encounter power|encounter power]].<br />
}}<br />
{{4e Power<br />
|name=Web<br />
|type=Attack<br />
|usage=Encounter<br />
|owner=Race<br />
|class=Spydric-One<br />
|flavor=You call a web of silk as strong as steel into being that traps your foe.<br />
|actiontype=Standard Action<br />
|range=Ranged<br />
|rangemod=5<br />
|target=One creature<br />
|attack=Dexterity<br />
|defense=Reflex<br />
|hit=The target is restrained until the end of your next turn.<br />
}}<br />
<br />
<br />
Spydric-ones are, or were, once {{I}}human|humans]]. Rarely, the [[All About Spiderkind (Arachonomicon; the Book of Spiderkind Chapter)#Manifestations of the Arachania|arachania]] may enter a human at a young age, tainting her. The result is a spydric-one; a being that is no longer human.<br />
<br />
Play a spydric-one if you want...<br />
* to be a mysterious hero who is not what she seems.<br />
* to have the powers of spiderkind.<br />
* To be a member of a race that favours the [[Spider Rider (4e Class)|spider rider]], [[Arachnomancer (4e Class)|arachnomancer]], and {{I}}Warlock|warlock]] classes.<br />
<br />
===Physical Qualities===<br />
[[Image:Spydric-One2.JPG|thumb]]<br />
Spydric-ones were once {{I}}human|human]], and as a result of this many human qualities remain within them. Like humans they have a range of complexions, hair colors and eye colors. Spydric-ones may have physical traits that sets them apart from the humans they once were, such as a grayish tint to the skin, or strangely colored eyes or hair.<br><br />
They are often shunned in their homes; they often have a baleful air and are naturally solitary. Spydric-ones often leave their homes to live among spider colonies, where they feel more at home due to their supernatural connection to spiderkind. As a result, they are often feral and wild, wearing simple clothes of spider's silk. <br><br />
The taint can also change the biological nature of a spydric-one. Some spydric-ones have been known to have blue blood, similar in color to that of a spider (due to the presence of copper rather than iron in their blood, a presence made possible due to arachane mutations that immunise some spydric one from the toxic effects of copper), while others can secrete both poison and digestive enzymes through their salivary glands (allowing them to feed in a similar manner to a spider).<br><br />
Spydric-ones mature at about the same rate as {{I}}human|humans]] do, but then cease to age entirely, living for 300 years or more. This agelessness is possibly the result of the taint; a drow charicteristic passed on through the taint. The taint is, however, unreliable, so occasionally a spydric-one will age like a {{I}}human|human]], while others may be immortal.<br />
<br />
===Playing a Spydric-One===<br />
<br />
As former {{I}}human|humans]], spydric-ones share many human qualities. Unlike humans, however, due to their strong bond with the arachania they have a strange connection to spiders. Their ability to speak to spiders and their solitary and reclusive temperament causes them to find companionship among spiders rather than with humans.<br><br />
Spydric-ones can be mysterious and sinister beings and so, like {{I}}tiefling|tieflings]] or {{I}}drow|drow]], many are avoided in the streets for no apparent reason. In a way the more sinister and (some might say) baleful spydric-ones are more frightening for passers-by because they are not commonly recognized or understood.<br><br />
Their feral behavior and connection to spiderkind can lead them to become spider-like; some spiderkind gain the ability to inject spider-poison with their teeth and hunt in a similar manner to spiders. The darkest of their kind degenerate into beasts, even feasting upon their own kind.<br><br />
Spydric-ones tend to worship either [[All About Spiderkind (Arachonomicon; the Book of Spiderkind Chapter)#Lolth|Lolth]] or [[All About Spiderkind (Arachonomicon; the Book of Spiderkind Chapter)#Arachne|Arachne]], as their connection to spiders leads them to reverence of the spider queen. Often, however, a spydric-one will reject Lolth in opposition to her teachings and either worship another deity or no deity at all, either in ignorance of Arachne or otherwise.<br><br />
Rarely, spydric-ones may live life in ignorance of the taint that has transformed them. They therefore live to about fifty years of age believing themselves to be human before they realize that they are not human (due to the lack of the aging process).<br />
<br />
'''Spydric-One Characteristics:''' Solitary, reclusive, adaptable, hardy, resourceful, territorial, lurking.<br />
<br />
'''Male Names:''' Typical human or drow.<br />
<br />
'''Female Names:''' Typical human or drow.<br />
<br />
===Spydric-One Adventurers===<br />
<br />
Three sample spydric-one adventurers are described below.<br><br />
Vorn, a spydric-one [[Spider Rider (4e Class)|spider rider]], never belonged in the human society he was born into. From an early age, he found friendship among spiders, and he eventially ran away from home to live in a spider colony. There he learned many things; of the true nature of spiderkind and of the true nature of his existance. He was given spider mount within the colony and took up his place as spider rider. Now he leads his spiderkind allies against the church of [[All About Spiderkind (Arachonomicon; the Book of Spiderkind Chapter)#Lolth|Lolth]].<br><br />
Ana is a spydric-one [[Arachnomancer (4e Class)|arachnomancer]]. She didn't fit in amongst the humans of her home, but she didn't notice her spiderkind heritage until she was fifty-two years of age; but unluckily for her, others noticed her lack of aging first and in jealousy and spite drove her from her home. Homeless, she wandered for many months until she met another her kind. Feral and dangerous, he taught her about her true nature. Now, amongst others of her kind, she seeks more knowledge of spiderkind.<br><br />
Xara, a spydric-one {{I}}warlock|warlock]] was always facsinated by the mysteries of spiderkind. As she delved deeper and deeper into knowledge of arachane lore, she spoke to [[All About Spiderkind (Arachonomicon; the Book of Spiderkind Chapter)#Lolth|Lolth]] herself and made a pact for more knowledge and power. Now more powerful than ever, she seeks out yet more arachane power than before. Yet Lolth has not forgotten about the pact, and she soon seeks to take her Xara's payment, which will undoubtably be more than Xara anticipated paying.<br />
<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Sourcebooks|Sourcebooks]] &rarr; [[Arachonomicon; the Book of Spiderkind (4e Sourcebook)|Arachonomicon; the Book of Spiderkind]] &rarr; [[Races (Arachonomicon; the Book of Spiderkind Chapter)|Races]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Natural Type]]<br />
[[Category:Spiderkind Type]]<br />
[[Category:Humanoid Type]]</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Talk:Eijilund_Plushies_(4e_Race)&diff=374221Talk:Eijilund Plushies (4e Race)2009-07-08T19:00:59Z<p>Sam Kay: New section: Adventurers</p>
<hr />
<div>Thank you a ton Samkay. I just wish the official Character Builder Would support homebrew content that was not just text that does nothing.<br />
<br />
:I agree. I play homebrew all the time, so I can't use the character builder. I generally use an excell sheet made to look like a character sheet for the purpose instead. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:47, 8 July 2009 (MDT)<br />
<br />
::I do like what you have done, but I think that the use of "Plushese" as a language is a bad idea. Since it is just a slang version of Common it could be mentioned, in the Fluff, that they use this variation when communicating among themselves. Then you could replace "plushese" from the '''Language''' trait and replace it with something the Player could use, say "choice of one other language". -- [[User:Sepsis|Sepsis]] 09:34, 8 July 2009 (MDT)<br />
<br />
:::Thanks. I was trying to keep true to the origional article with the plushese thing, but I think you are right. I have already got a mention of plushese in the article, so I simply need to replace plushese with one other language. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 12:54, 8 July 2009 (MDT)<br />
<br />
== Adventurers ==<br />
<br />
Does anyone have any good ideas for plushy adventurer backstories? I may need help filling in the adventurers section... --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 13:00, 8 July 2009 (MDT)</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Eijilund_Plushies_(4e_Race)&diff=374217Eijilund Plushies (4e Race)2009-07-08T18:54:56Z<p>Sam Kay: </p>
<hr />
<div>{{author<br />
|author_name=[[User:Eiji|Eiji]] and [[User:Sam Kay|Sam Kay]]<br />
|date_created=7th July 2009<br />
|status=Pass the scissors, 61!<br />
|isnotuser=I'm not a user<!-- if you have a username for this wiki (and author_name contains your username) delete this parameter--><br />
}}<br />
<br />
== Eijilund Plushies ==<br />
<br />
'''''Living plushy toys with a loose grip on sanity.'''''<br />
<br />
{{4e Racial Traits<br />
|height= 1' 10"-2' 6"<br />
|weight= 25-59 lb.<br />
|abilities=+2 [[4e Index (4e Other)#Ability scores|Dexterity]], +2 [[4e Index (4e Other)#Ability scores|Charisma]]<br />
|size=Small<br />
|speed=5<br />
|vision=Normal<br />
|languages=Common and choice of one other language<br />
|skills=+2 [[4e Index (4e Other)#Diplomacy skill|Diplomacy]], +2 [[4e Index (4e Other)#Stealth skill|Stealth]]<br />
|trait1=Living Construct<br />
|description1=As a living construct, you have the following traits:<br />
* You gain a +2 bonus to [[4e Index (4e Other)#Saving throw|saving throws]] against [[4e Index (4e Other)#ongoing damage|ongoing damage]].<br />
* You don’t need to eat, drink, or breathe, but this doesn’t render you immune to any effect.<br />
* You need only 4 hours to benefit from an [[4e Index (4e Other)#extended rest|extended rest]].<br />
* When you roll a [[4e Index (4e Other)#death and dying|death]] save, you can take the better of your die roll or 10 as the result. You still die at your negative hit point total.<br />
|trait2=Filled With Fire<br />
|description2=You gain the [[4e Index (4e Other)#Fire|fire]] keyword. In addition, you gain [[4e Index (4e Other)#Resist|resistance]] to [[4e Index (4e Other)#Fire|fire damage]] equal to 5 + one-half your level.<br />
|trait3=Prestidigitation<br />
|description3=Once per [[4e Index (4e Other)#Encounter Power|encounter]], you can use the [[4e Index (4e Other)#Wizard|wizard]] cantrip [[4e Index (4e Other)#Prestidigitation|''prestidigitation'']] as a [[4e Index (4e Other)#Minor action|minor action]].<br />
|trait4=Go Boom<br />
|description4=You gain ''Go Boom'' as an [[4e Index (4e Other)#Encounter Power|encounter power]].<br />
|trait5=<br />
|description5=<br />
|trait6=<br />
|description6= <br />
}}<br />
<br />
{{4e Power<br />
|name=Go Boom<br />
|owner=Race<br />
|class=Eijilund Plushy<br />
|type=Attack<br />
|usage=Encounter<br />
|flavor=You gleefully unleash your inner flame, immolating yourself and your scissors.<br />
|keyword1=Fire<br />
|keyword2=<br />
|keyword3=<br />
|keyword4=<br />
|keyword5=<br />
|actiontype=Standard Action<br />
|trigger=<!-- The trigger for the power. --><br />
|range=Close<br />
|rangemod=burst 1<br />
|prerequisite=<!-- Prerequisites to use this attack. --><br />
|requirement=<!-- Requirements to use this attack. --><br />
|target=Each creature in burst<br />
|attack=Charisma +2<br />
|defense=Reflex<br />
|attackextra=<br />
|hit=1d6 + Charisma modifier fire damage.<br />
|miss=<!-- What to do when the primary attack misses. --><br />
|secondarytarget=<!-- Secondary target for the power. --><br />
|secondaryattack=<!-- Attack stat against the secondary target. --><br />
|secondaryattackextra=<!-- Anything to add after "attack vs. defense" --><br />
|secondarydefense=<!-- Defense stat for the secondary target. --><br />
|secondaryhit=<!-- What to do when the secondary attack hits. --><br />
|secondarymiss=<!-- What to do when the secondary attack misses. --><br />
|tertiarytarget=<!-- Tertiary target for the power. --><br />
|tertiaryattack=<!-- Attack stat against the tertiary target. --><br />
|tertiaryattackextra=<!-- Anything to add after "attack vs. defense" --><br />
|tertiarydefense=<!-- Defense stat for the tertiary target. --><br />
|tertiaryhit=<!-- What to do when the tertiary attack hits. --><br />
|tertiarymiss=<!-- What to do when the tertiary attack misses. --><br />
|effect=<!-- Effect for a Utility power. --><br />
|extra=Increase to +4 bonus and 2d6 + Charisma modifier fire damage at 11th level, and to +6 bonus and 3d6 + Charisma modifier fire damage at 21st level. <br />
|sustain=<!-- How the power is sustained. --><br />
|special=When you create your character, choose Charisma or Dexterity as the ability score you use when making attack rolls with this power. This choice remains throughout your character’s life and does not change the power’s other effects.<br />
}}<br />
<br />
<!--fluff--><br />
[[Image:PlushiesOnParade.gif|thumb|Plushies come in many shapes, but all are filled with fire and candy.]]<br />
Play an Eijilund Plushy if you want...<br />
* to be a living plushy toy.<br />
* to be completely insane.<br />
* To be a member of a race that favours the Bard, Sorcerer and {{I}}Rogue|Rogue]] classes.<br />
<br />
=== Physical Qualities ===<br />
<br />
Plushies tend to look alike, especially if they are mass produced. They are animated stuffed dolls of various appearances, ranging 1'-2' tall on average and are almost always smiling. Their bodies are partially mutable to allow for facial expressions and other actions where hard unyielding plastic eyes and sown mouths may not allow. <br />
<br />
Most lack true hands but their stubs acting as hands still manage to grapple onto things. This is an extraordinary force. <br />
[[Image:Cute stuffed koala toy.jpg|thumb|A Plushie, ready to attack.]]<br />
Plushies have a very unique system of reproduction. One form allows the construction of a plushie in the manner similar to a golem. The other is a unique and disturbing ritual which takes an hour and involves turning a recently dead body into a plushie. Plushies created in this manner resemble the form of the creature they were born from, or their parent plushie performing the ritual, whichever is desired. Plushies learn and adapt quickly and are ready to adventure after only a year. <br />
<br />
Plushies seem to be immortal. Old plushies simple vanish at whatever time they seem to become bored with the world. What happens to those plushies in uncertain, and the plushies are mute on the subject if they ever actually die. <br />
<br />
=== Playing an Eijilund Plushy ===<br />
<br />
Plushies either have a loose grip on sanity and express it perfectly or are lucid and rational and are unable to express it. Madness is the way they speak and the way they do things, even if somehow, by some impossible means they seem to be purposefully getting to their goals. Perhaps its dumb luck.<br />
<br />
Plushies love everyone, though the feeling is not always mutual. Actually, it's difficult to tell sometimes whether a plushie is being friendly out of good will or to spite someone, though in general they simply become disinterested in those they do not get along with. They get along best with races which are chaotic, and with those from Limbo. Plushies get along with Slaad, as only they know the correct answer to how much green weighs and the subtle flavor of a star's purple eyebrow. 61! <br />
[[Image:GD as plush.jpg|thumb|left|Either a [[SRD:Green Dragon|green dragon]] or [[User:Green Dragon|Green Dragon]].]]<br />
Plushies originate from Eijilund, a distant plane where they are actually the dominant race and actual plushie mass production is accomplished. In the rest of the planar universe they can be found on Limbo and, occasionally, on the material plane causing trouble or going on adventures to fulfill their insatiable ADD. Because a plushie can be made anywhere, several of their race are not extraplanar but indeed native to the prime material. <br />
<br />
Eijilund Plushies worship their creator God-King, Lord Eiji, who is indeed a plushie himself. The aforementioned king rules over Eijilund, and some give him worship from afar. Of course, while all recognize Lord Eiji as their creator, not all worship him. <br />
<br />
Eijilund Plushies speak plushese. Plushese is actually Common, but the words seem nonsensical. Instead meaning is conveyed though vague metaphors and body signals, so "I need scissors, 61!" is a perfect way to ask how to pass the salt.<br />
<br />
'''Eijilund Plushy Characteristics:''' <br />
<br />
'''Names:''' Eijilund plushies adopt the names of their doll's model, generally, and are given serial numbers. The default plushie, modeled after Lord Eiji, is the Eiji Plushie who is named Eiji. While plushies seem to know the difference between all the various Eijis in the world, others tend to get confused. Since calling a plushie "Hey #45651" is cumbersome, they adopt nicknames when addressing other races. <br />
<br />
=== Eijilund Plushy Adventurers ===<br />
<br />
<!--Adventurers of your race--><br />
<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Natural Type]]<br />
[[Category:Humanoid Subtype]]<br />
[[Category:Plushies]]</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Talk:Eijilund_Plushies_(4e_Race)&diff=374215Talk:Eijilund Plushies (4e Race)2009-07-08T18:54:24Z<p>Sam Kay: </p>
<hr />
<div>Thank you a ton Samkay. I just wish the official Character Builder Would support homebrew content that was not just text that does nothing.<br />
<br />
:I agree. I play homebrew all the time, so I can't use the character builder. I generally use an excell sheet made to look like a character sheet for the purpose instead. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:47, 8 July 2009 (MDT)<br />
<br />
::I do like what you have done, but I think that the use of "Plushese" as a language is a bad idea. Since it is just a slang version of Common it could be mentioned, in the Fluff, that they use this variation when communicating among themselves. Then you could replace "plushese" from the '''Language''' trait and replace it with something the Player could use, say "choice of one other language". -- [[User:Sepsis|Sepsis]] 09:34, 8 July 2009 (MDT)<br />
<br />
:::Thanks. I was trying to keep true to the origional article with the plushese thing, but I think you are right. I have already got a mention of plushese in the article, so I simply need to replace plushese with one other language. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 12:54, 8 July 2009 (MDT)</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Talk:Eijilund_Plushies_(4e_Race)&diff=374189Talk:Eijilund Plushies (4e Race)2009-07-08T14:47:10Z<p>Sam Kay: </p>
<hr />
<div>Thank you a ton Samkay. I just wish the official Character Builder Would support homebrew content that was not just text that does nothing.<br />
<br />
:I agree. I play homebrew all the time, so I can't use the character builder. I generally use an excell sheet made to look like a character sheet for the purpose instead. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:47, 8 July 2009 (MDT)</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=User_talk:Sam_Kay&diff=373955User talk:Sam Kay2009-07-07T13:43:51Z<p>Sam Kay: /* Request for race conversion */</p>
<hr />
<div>{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=User_talk:Sepsis<br />
|section=Request for race conversion<br />
|notifier=Sepsis<br />
|date_time=13:39, 6 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Arachnomancer_(4e_Class)<br />
|section=Build Options: Fixed Deathlord unintentional space.<br />
|notifier=Biral<br />
|date_time=00:02, 6 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Rod_of_Orcus_(4e_Artifact)<br />
|section=Additional Issues<br />
|notifier=Sepsis<br />
|date_time=21:58, 11 June 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Rod_of_Orcus_(4e_Artifact)<br />
|section=Template Issues<br />
|notifier=Sepsis<br />
|date_time=16:07, 11 June 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Creatures<br />
|section=Basic Ranged Template<br />
|notifier=Green Dragon<br />
|date_time=14:11, 31 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Equipment<br />
|section=Artifact Template?<br />
|notifier=Green Dragon<br />
|date_time=13:07, 28 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider_Egg,_Monstrous_(3.5e_Equipment)<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=12:42, 13 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider_Egg,_Monstrous_(3.5e_Equipment)<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=12:42, 13 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Age_of_War_(4e_Campaign_Setting)<br />
|section=Power Sources<br />
|notifier=ShadowyFigure<br />
|date_time=08:35, 12 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=4e_Rituals<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=15:09, 2 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=4e_Index_(4e_Other)<br />
|section=Could be expanded upon if you have some time, see also talk.<br />
|notifier=Green Dragon<br />
|date_time=09:38, 18 April 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=The_Naaru_(4e_Deity)<br />
|section=Can the 4e deities use the 3.5e template or are they too different?<br />
|notifier=Green Dragon<br />
|date_time=04:30, 9 April 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spiderling_(4e_Creature)<br />
|section=Damage<br />
|notifier=Green Dragon<br />
|date_time=05:53, 22 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Genelf_(4e_Race)<br />
|section=If you have some extra time could you format this? If not let me know by MoI and I can.<br />
|notifier=Green Dragon<br />
|date_time=04:23, 22 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Sohei_(4e_Class)<br />
|section=4e but has all the 3.5e templates<br />
|notifier=Green Dragon<br />
|date_time=14:46, 13 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4e Drider<br />
|notifier=Green Dragon<br />
|date_time=14:14, 13 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Deities<br />
|section=4e &amp; 3.5e Deities<br />
|notifier=Green Dragon<br />
|date_time=17:03, 4 March 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Passenger_Armor_(4e_Equipment)<br />
|section=Template<br />
|notifier=Green Dragon<br />
|date_time=04:46, 21 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Template:Featured_Article_Synopsis<br />
|section=Change th&Auml;&plusmn;s &Auml;&plusmn;f you do not l&Auml;&plusmn;ke the word&Auml;&plusmn;ng<br />
|notifier=Green Dragon<br />
|date_time=10:53, 20 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Elf,_Variant_(4e_Race)<br />
|section=Could you log &Auml;&plusmn;nto the Tavern please? I want to d&Auml;&plusmn;scuss the synops&Auml;&plusmn;s of th&Auml;&plusmn;s art&Auml;&plusmn;cle w&Auml;&plusmn;th you...<br />
|notifier=Green Dragon<br />
|date_time=10:15, 20 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Arachonomicon;_the_Book_of_Spiderkind_(4e_Sourcebook)<br />
|section=<br />
|notifier=Hooper<br />
|date_time=11:14, 25 January 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Arachonomicon;_the_Book_of_Spiderkind_(4e_Sourcebook)<br />
|section=Featured Article Nomination<br />
|notifier=Hooper<br />
|date_time=10:36, 25 January 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Mage_(4e_Class)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=05:55, 29 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4e Drider<br />
|notifier=Green Dragon<br />
|date_time=16:16, 25 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Base_Classes_with_Descriptions<br />
|section=No Description Present<br />
|notifier=Green Dragon<br />
|date_time=10:27, 3 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Base_Classes_with_Descriptions<br />
|section=Type<br />
|notifier=Green Dragon<br />
|date_time=10:26, 3 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider-Lord_(4e_Class)<br />
|section=Overpowered<br />
|notifier=Green Dragon<br />
|date_time=15:14, 29 October 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Creatures_by_Level<br />
|section=DPL<br />
|notifier=Green Dragon<br />
|date_time=15:18, 19 October 2008 (MDT)<br />
}}<br />
}}<br />
<br />
==Welcome to D&D Wiki== <br />
<br />
Hello {{PAGENAME}}, and welcome to D&D Wiki! Thank you for your contributions. I hope you like D&D Wiki and decide to stay. I am the owner of the site, and if you have a question feel free to ask me, however when contacting anyone on D&D Wiki through talk pages please sign your name using four tildes <nowiki>(~~~~)</nowiki>; this will automatically produce your name and the date. Also, if you want to help D&D Wiki but just don't know how [http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&action=edit&section=new drop me a note] and I'll see what I can do. However, when dropping me a note please tell me how much time you would like to spend working, how well you know the Wiki Format, and how well you know D&D. I hope you enjoy editing here and being a D&D Wikian! If you need help ask me on my talk page, or just right here. Again, welcome! --[[User:Green Dragon|Green Dragon]] 11:34, 5 June 2007 (MDT)<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
{{:Talk:Age of War (4e Campaign Setting)}}<br />
|-<br />
|}<br />
<br />
== Monstrous Spider Existance ==<br />
<br />
Can anyone tell me how monstrous spiders exist in D&D (were they made magically or by Lolth)? [[User:Sam Kay|Sam Kay]] 07:28, 23 June 2007 (MDT)<br />
<br />
:Up to the DM really. To some DMs, they are natural to the world (think of Mirkwood in Lord of the Rings). To others maybe monsters are all a result of some planar gate being opened. Maybe Monstrous spiders are magically infused regular spiders. And yes, you could even say they were made by Lloth. --[[User:Aarnott|Aarnott]] 08:54, 23 June 2007 (MDT)<br />
<br />
::You know the spider's in mirkwood are not natural. They are demons corrupted by the evil valar morgoth! But spider's that size could not be natural. They would be unable to breath![[User:Sam Kay|Sam Kay]] 09:09, 23 June 2007 (MDT)<br />
<br />
:::Here I thought they were just natural Mirkwood dwellers... Cool! True they would be unable to breathe unless magically/divinely/genetically modified. Maybe they grew to have lungs at that size (different evolutionary path on that particular world). Maybe they just magically work (like an enlarge type spell that is infused with their nature so that they are not subject to dispelling or antimagic). Perhaps they are divinely that way (I mean come on, try to explain time stop, resurrection, etc)! It is really up to the DM should they want to explain the origin. It can also be up to the designer should the designer want to explain the origin. --[[User:Aarnott|Aarnott]] 12:13, 25 June 2007 (MDT)<br />
<br />
::: maybe its their diet from platdragon<br />
<br />
== Trademarks ==<br />
<br />
Most of Middle-Earth is trademarked and/or copyrighted. Those who publish Middle-Earth RPG's pay for the right to use those names. Alas, we can not host this material here. I wish that we could. The one thing that I can guarantee is that someone with the rights to this IP will soon send us a messages saying, "Remove this." They are generally protective of their rights. Quite honestly, this is not a fight any of us is willing to make. --[[User:Dmilewski|Dmilewski]] 14:33, 17 August 2007 (MDT)<br />
<br />
:The Fair use of copyright act allows use of copyright so long as you give credit to the copyright holder and don't use it to gain proft (I just reasearched it). <br />
<br />
{{quote|What is fair use?<br />
In copyright law, there is a concept of fair use, also known as; free use, fair dealing, or fair practice.<br />
<br />
Fair use sets out certain actions that may be carried out, but would not normally be regarded as an infringement of the work.<br />
<br />
The idea behind this is that if copyright laws are too restrictive, it may stifle free speech, news reporting, or result in disproportionate penalties for inconsequential or accidental inclusion.<br />
<br />
What does fair use allow?<br />
Under fair use rules, it may be possible to use quotations or excerpts, where the work has been made available to the public, (i.e. published). Provided that:<br />
<br />
The use is deemed acceptable under the terms of fair dealing.<br />
That the quoted material is justified, and no more than is necessary is included.<br />
That the source of the quoted material is mentioned, along with the name of the author.<br />
Typical free uses of work include:<br />
Inclusion for the purpose of news reporting.<br />
Incidental inclusion.<br />
National laws typically allow limited private and educational use.<br />
What is incidental inclusion?<br />
This is where part of a work is unintentionally included. A typical examples of this would be a case where holiday movie inadvertently captured part of a copyright work, such as some background music, or a poster that just happened to on a wall in the background.<br />
<br />
Points to keep in mind...<br />
The actual specifics of what is acceptable will be governed by national laws, and although broadly similar, actual provision will vary from country to country.<br />
<br />
Cases dealing with fair dealing can be complex, as decisions are based on individual circumstances and judgements. This can be a very difficult area of copyright law.<br />
<br />
To avoid problems, if you are in any doubt, you are advised to always get the permission of the owner, prior to use.}}<br />
<br />
Also, I did ask green dragon and blue dragon a long time before adding this;<br />
<br />
{{quote|<br />
;The Lord of the rings <br />
I am a huge fan of said book, and I have created a D&D campaign setting based on it. I would be interested in putting it on D&D wiki, but it is quite big so I thought I should check with you. It also has quite abit of SRD and modified SRD in it, which may need sorting out. And it is in a word document (I don't know how to turn it into D&Dwiki formatting without spending 1000+ years converting it bit by bit). It may need some work to make it entirely sound. I will not submit it without your permision, and I would also like abit of advice for converting it to wiki format please. Thanks! Sam Kay 12:57, 11 June 2007 (MDT) <br />
<br />
The CS will work on here, please add it. Also, about the formatting, what word do you have? I think Word 07 has a text to wiki-code converter, which may be very helpful to you. However, if you do not, Open Office (free) may have an extension that does that... If neither work I believe Blue Dragon make a PDF to wiki-code programm which he may be able to modify... Tell me if it works, or what is happening. Thanks. --Green Dragon 19:36, 11 June 2007 (MDT) <br />
<br />
I have word 03. Where can I get open office? Thanks for your help. Sam Kay 09:07, 12 June 2007 (MDT)<br />
<br />
Open Office here. However, once again, I am not 100% sure if they have an extension... Your best bet really may be to ask Blue Dragon if he could modify his converting script. --Green Dragon 09:11, 12 June 2007 (MDT) <br />
<br />
Well, I am unable to get open office (administrater ect.) so I will ask Blue Dragon. Thanks.Sam Kay 09:34, 12 June 2007 (MDT) <br />
<br />
No problem. --Green Dragon 09:46, 12 June 2007 (MDT)|orig=User talk:Green Dragon/Archive 6}}<br />
<br />
{{quote|<br />
;Lord of the Rings <br />
Hey, Blue Dragon! I have created a D&D campaign setting based on said book, and when I asked green dragon, he said I should put it on D&D wiki. However, it is in a word (2003) document, and I don't know how to convert it into wiki formatting without taking forever. When I asked Green Dragon, he said you had a PDF wiki-code program that might help. Could you please help me convert it? Thanks. Sam Kay 09:44, 12 June 2007 (MDT) <br />
<br />
Sure, this sounds like a great idea! Upload your .doc file, and I will look at parsing it and try to get it up soon. I did build a xml-to-wiki program, and it would probably just take a little bit of tweaking to get it to work with RTF. Upload to it to DnD Media Repository, and I will take a look at it. — Blue Dragon (talk) 10:36, 12 June 2007 (MDT) <br />
How do I do that? Sam Kay 10:48, 12 June 2007 (MDT) <br />
Go to this page, and sign in with your D&D Wiki username and password, and then fill out the form. Let me know if you have any other problems. — Blue Dragon (talk) 12:34, 12 June 2007 (MDT) <br />
<br />
Thanks for that, I have now managed to upload it. it is Here. Sam Kay 14:19, 12 June 2007 (MDT) <br />
<br />
Hm... this book in .doc format is a lot harder to convert than what I used for .xml. I will try <br />
<br />
some things, but don't expect quick progress. — Blue Dragon (talk) 19:09, 13 June 2007 (MDT) <br />
<br />
Let me know how you like the current formatting. — Blue Dragon (talk) 13:18, 14 June 2007 (MDT) <br />
<br />
I really like the curent formatting. I think the page is ready to put on the campaign setting pages now. I have made some minour text adjustments (correcting my text mistakes, adding several things to the orks ect), so it is now ready. Sam Kay 05:28, 16 June 2007 (MDT)}}<br />
<br />
Also, look at the [http://lotr.wikia.com/wiki/Main_Page lord of the rings wiki]. They are perfecvtly legal without lots of legality things (all they have to do is give credit to tolkien- which will happen of said page). The only reason why copyright material is not normally allowed on wikis is because no credit is gioven to the auther. --[[User:Sam Kay|Sam Kay]] 06:46, 18 August 2007 (MDT)<br />
<br />
::If Green Dragon is OK with this, then I'll be OK with this. As a favor to yourself, please look up Trademarks. The rights for trademarks are very different than the rights for copyright, with a completely different set of pitfalls. My hesitation here is with trademark issues. <br />
<br />
::I look forward to your good work. (Really. I don't want to pick a fight. I'm just acting with due diligence. For example, we don't have permission to use WotC trademarks, and using such a trademark can get our license to use the OGL revoked. This is why you don't see anything like Vecna or Mordenkain on this site.)--[[User:Dmilewski|Dmilewski]] 18:45, 18 August 2007 (MDT)<br />
<br />
:::Green dragon asked me to do that as well, and I am ahead of you: I asked "one wiki to rule them all" (the Lord of thre Rings wiki)to see what they knew of copyright things (they have things like "hobbit" on their site). --[[User:Sam Kay|Sam Kay]] 04:16, 19 August 2007 (MDT)<br />
<br />
::::Great! Thanks for doing the footwork and looking into this this. For once, I like knowing that I'm behind the curve. Keep up the good work, and we all look forward to a great addition!--[[User:Dmilewski|Dmilewski]] 07:17, 22 August 2007 (MDT)<br />
<br />
== Wiki style ==<br />
<br />
Hi Sam Kay, <br />
<br />
I noticed that on [[Hobbits (DnD Race)]], you put a link behind a headline, as in <br />
<br />
<nowiki>=[http://lotr.wikia.com/wiki/Hobbit Hobbit]=</nowiki><br />
<br />
That's bad style. First of all, not everybody will know the LotR wiki, so it's better of you put it in something like:<br />
<br />
:<nowiki>For more information, see the [http://lotr.wikia.com/wiki/Hobbit Hobbit] on LotR Wiki.</nowiki><br />
<br />
So they know where you are leading them. Second, Headlines are for thematic separation of text. As such, they should not lead somewhere else, that's what links in the text are for. Apart from the fact that blue headlines don't look good. --[[User:Mkill|Mkill]] 08:26, 19 August 2007 (MDT)<br />
<br />
:Okay, I will move the headline as soon as all D&D LotR races are complete (I have 3 remaining). --[[User:Sam Kay|Sam Kay]] 08:36, 19 August 2007 (MDT)<br />
<br />
== Preview ==<br />
<br />
Hey Sam Kay,<br />
<br />
Did you notice the Preview button when you edit pages? You don't have to save your pages every minute, you can check your changes before you do. --[[User:Mkill|Mkill]] 07:41, 22 August 2007 (MDT)<br />
<br />
:Yeah, I have been using it, I just often need to come off the PC for short periods of time, or save so I don't accidentally lose content. --[[User:Sam Kay|Sam Kay]] 10:58, 22 August 2007 (MDT)<br />
<br />
== LotR Names ==<br />
<br />
Hello. Since all your LotR information is under the [[J.R.R. Tolkien's The Lord of the Rings (DnD Campaign Setting)]] it should be named appropriately. Everything on D&D Wiki should have an identifier (e.x. "DnD Race") - your CS, sadly, is no exception. So, I would be very happy if you could spend some time renaming all your LotR material. For example [[LotR Equipment]] should really not be called that - it should be named "Equipment (LotR Supplement)". Thanks. --[[User:Green Dragon|Green Dragon]] 21:45, 22 August 2007 (MDT)<br />
<br />
:Ah... Sorry about giving you confusing information. Only the articles without an identifier need to be moved - like [[LotR Races]]. The creatures should be kept at a "DnD Creature" identifier as that is where they will be found at. If you want me to do this please tell me and I will be more than happy to help, and sorry about making it so confusing. --[[User:Green Dragon|Green Dragon]] 16:46, 23 August 2007 (MDT)<br />
<br />
::Also, for future reference, there are three parts to any CS. The landing page, which has the identifier of "DnD Campaign Setting", then the supplement areas (these would include pages like [[Estë (Valar)]]) these should have the identifier of "LotR Supplement" and finally the content pages. These include anything from CS specific races to CS specific items. These should all be labeled with the identifier that pertains to them the best. For example races should be labeled as "DnD Race" and function as a typical race on D&D Wiki whereas a creature should be labeled as "DnD Creature" and function as a typical creature on D&D Wiki. I hope this helps, and if you need any more help please feel free to ask. --[[User:Green Dragon|Green Dragon]] 16:52, 23 August 2007 (MDT)<br />
<br />
<br />
<br />
== Anti-Vandal Barnstar ==<br />
<br />
{{Anti-Vandal Barnstar|I give you this Anti-Vandal Barnstar for reverting spam edits on [[User:Dandwiki Helper]] about 11 minutes after the spammer, IP [[Special:Contributions/204.39.95.9|204.39.95.9]] attacked. Thanks for the good and fast response. --[[User:Green Dragon|Green Dragon]] 21:30, 3 September 2007 (MDT)}}<br />
<br />
==LotR NPCs==<br />
<br />
Sam it is I! Leon message shadowyfigure to reply I just havn't been able to log currently. <br />
<br />
If you like I shall do the stack blocks for the NPCS as originally planned during the first edition drafting but you decided not to include them<br />
<br />
== check this out ==<br />
<br />
[[Revolver, Variant (3.5e Equipment)|Revolver]] {{Unsigned|Shadow7angel7|15:28, 9 September 2007 (MDT)}}<br />
<br />
== Half-Life ==<br />
<br />
Hey, if you have time it would be awesome if you could add [[Template:Copyright Disclaimer]] to all the half-life articles on D&D Wiki (A complete list can be found [[User:Sulacu|here]]). Thanks. --[[User:Green Dragon|Green Dragon]] 16:30, 15 October 2007 (MDT)<br />
<br />
:sure, when I have time. --[[User:Sam Kay|Sam Kay]] 09:27, 16 October 2007 (MDT)<br />
<br />
::Done. I also sent the author of the pages a note, asking him to add the template to new "Half-Life 2" pages he may make in the future. --[[User:Sam Kay|Sam Kay]] 12:59, 16 October 2007 (MDT)<br />
<br />
:::Thank you ''':)'''. --[[User:Green Dragon|Green Dragon]] 15:41, 16 October 2007 (MDT)<br />
<br />
::::No problem! ''':)''' --[[User:Sam Kay|Sam Kay]] 11:17, 17 October 2007 (MDT)<br />
<br />
== Bad Edits ==<br />
<br />
My sincerest apologies for the bad edits. My bot ran amok. We will work to rectify this. [[User:Dmilewski|Dmilewski]] 12:39, 20 October 2007 (MDT).<br />
<br />
:Its alright. --[[User:Sam Kay|Sam Kay]] 04:37, 21 October 2007 (MDT)<br />
<br />
== Presenting.... ==<br />
<br />
Hey Sam so I have begun work on the cover (below) and I have a picture for the Good Races Of Middle Earth (Also Below) These use images from the Lord Of The Rings Online game just so you know and are the images that worked best instead of really badly cut out movie images. Hope you like them and especially like the firey back ground on the cover. Try to get the word document asap so I can begin work on prettying it. <br />
<br />
[http://i58.photobucket.com/albums/g279/DarkSideGallery/LordOfTheRingsD20.png]<br />
'''The Cover.'''<br />
<br />
[http://i58.photobucket.com/albums/g279/DarkSideGallery/GoodRacesOfMiddleEarth.png]<br />
'''Good Races of Middle Earth'''<br />
<br />
I'm working on the others. {{Unsigned|ShadowyFigure|16:31, 6 November 2007 (MDT)}}<br />
<br />
== Spider Rider ==<br />
<br />
Nice work on the Spider Rider classes, Sam. It inspired me to make my own modified Spider Rider base class. --[[User:Dunkleheit|Dunkleheit]], 8:01 PM Pacific, 11/8/07<br />
<br />
:please ignore the base clas version, it is incomplete, just look at the Prestige class version. That is complete and 10/10. If you wan't to finnish off the base class version, go ahead, just keep in mind the existing rating. --[[User:Sam Kay|Sam Kay]] 10:28, 9 November 2007 (MST)<br />
<br />
== Adminship ==<br />
<br />
I feel you have been here long enough, and know enough about D&D Wiki, to become an admin. So, I am wondering if you would like me to nominate you for adminship. Let me know what you decide ''':)'''. --[[User:Green Dragon|Green Dragon]] 21:57, 2 December 2007 (MST)<br />
<br />
:I am willing to accept adminship, if you think I am suitable. Thanks! --[[User:Sam Kay|Sam Kay]] 09:46, 3 December 2007 (MST)<br />
<br />
::Glad to hear you will accept it, and yes I do think you are suitable. I will nominate you in a couple of days (probably tomorrow actually) since I just want it so people can see the new current news items before they change to adminship ones. If you would like to prepare in advance you could always write up your answers to the questions while you are waiting. Sorry about the wait. --[[User:Green Dragon|Green Dragon]] 19:43, 4 December 2007 (MST)<br />
<br />
:::I have nominated you. --[[User:Green Dragon|Green Dragon]] 15:22, 5 December 2007 (MST)<br />
<br />
::::Welcome to Adminship. You are now, as [[User:Dmilewski|Dmilewski]] once put it, part of "The Face" of D&D Wiki. Honestly, as you will notice, not much has been changed now that you are an admin. If anything, I would say more burden is placed on you. But first, for the the new features and their uses. You can now delete pages, protect pages, rollback edits, block users and IP's, edit every page, patrol edits, and do a couple more minor things.<br />
::::;What it is:<br />
::::*What deleting pages is, is self explanatory.<br />
::::*What protecting pages is, is also pretty self explanatory.<br />
::::*Rolling back edits is a method for removing spam. It is more powerful than the conventional method of undoing edits. Instead of showing a diff of the edit in question once clicked, it instantly rollsback all the edits by the user or IP in question on a certain page. For example if I edited my user page and you clicked "rollback" on that edit it would rollback all the edits up to the point where someone else has edited it. Be careful using this, it can be very helpful but also very harmful.<br />
::::*What blocking users and IP's is, is also self explanatory.<br />
::::*Editing every page is another self explanatory one.<br />
::::*Patrolling edits is a method for keeping [[Special:Recentchanges|RC]] in check, it can be seen once a diff is clicked. All it does is, once "Mark as Patrolled Edits" is clicked, it marks the edits as patrolled so the edit will no longer show up on [[Special:Recentchanges|RC]] when "Hide Patrolled" is marked.<br />
::::;When or how it should be used<br />
::::*Deleting pages is normally done through [[:Category:Candidates for Deletion]]. Anything with a good reason to be deleted on that page should be deleted. The other time pages should be deleted is when someone makes a certain page and after a few edits they either blank the page or replace it with something like "Please delete this". They don't want to work on it, and unless it is really well made and fleshed out, just delete it.<br />
::::*Protecting pages has quite a few different times when it should be used. Pages should be protected according to the author's wishes (with [[Template:Locked Page]] added to the top of the page in question), in case of conflict (with [[Template:Temp Locked Page]] added to the top of the page in question), in case of [[Help:FAQ#What are OGL, OGC, SRD, and GNU FPL?|OGC]] published materials (with [[Template:OGL Top]] added to the top of the page in question and [[Template:OGL Bottom]] added to the bottom), or finally if the page is a vital part of D&D Wiki's organization. If it deals with D&D Wiki's organization it either needs to be be protected from IP edits or all non-sysop edits. As a rule of thumb pages up to two tiers deep from the [[Main Page]] are normally locked to anyone but sysops and all the others are just protected from IP edits. For Example [[Dungeons and Dragons]] is protected from all non-sysop edits whereas a deeper in page like [[LA 0 Races]] is only protected from IP edits. No template has to be added to pages if thay are part of D&D Wiki's organization (even though some do exist like [[Template:Admin Locked Page]])<br />
::::*Blocking a user or IP should only be used after an IP or user vandalizes a certain page. To block someone just click "block" (found either on [[Special:Recentchanges|RC]] or the diff in question) and fill out the corresponding form. For a typical vandalism attack I normally block the user for two weeks. If I'm in a bad mood from vandalism or a certain discussion, then I sometimes block them for up to a month. No standards have been set for block lengths, so it is currently really up to you when you block the user or IP.<br />
::::*Editing every page on D&D Wiki mostly means you can now edit the [[SRD:System Reference Document|SRD]] and the [[MSRD:Modern System Reference Document|MSRD]]. Feel free to edit them if you find inaccuracies. Also, if you want to, for lack of a better word, major in the [[SRD:System Reference Document|SRD]] (as [[User:Dmilewski|Dmilewski]] has done) or the [[MSRD:Modern System Reference Document|MSRD]] (as [[User:EldritchNumen|EldrithNumen]] has done) take a look at [[SRD Talk:System Reference Document#SRD ToDo List]] or [[MSRD Talk:Modern System Reference Document#Tasks]] to see what needs to be done within the [[SRD:System Reference Document|SRD]] or [[MSRD:Modern System Reference Document|MSRD]]. There is never enough help to get it all done, so I am sure your help would be appreciated.<br />
::::*Patrolling edits should, in a nutshell, be used when you have looked over an edit and fixed everything that needs to be fixed (this includes answering questions, sending MoI's, etc). If you decide to, for a lack of better words, major in [[Special:Recentchanges|RC]] (as I have ''':)''') then marking edits as patrolled will become commonplace and extremely helpful. Below is how to "major" in recent changes, which would be a great help to D&D Wiki and I. First off load recent changes and press "Hide patrolled edits". Next click any diff and look at the change. Only if you are 100% sure that the edit is okay (taking formatting standards, page-linking (using the "what links here?" function), answering questions, sending MoI's, and line spacing between comments and/or the "Back to" footer into consideration) then mark the edit as patrolled. If the edit is not okay then all you have to do is fix the problem then mark the edit as patrolled. It's simple, but looking over every edit on D&D Wiki really keeps it looking and running well. In my opinion, it is the most vital part of D&D Wiki. Even marking only 20 edits as patrolled every day would be extremely helpful with this never-ending task.<br />
::::I know this is really long-winded, so I'll keep the rest short. You have more burden on youself now that you are an admin because users will be looking at you for editing help, knowledge of the standards, etc etc. It's a bit more work, but I really hope you enjoy being an admin and I hope you decide to stay around on D&D Wiki for a while more to come. Welcome to Adminship, again, as [[User:Dmilewski|Dmilewski]] once put it, you're now part of "The Face" of D&D Wiki. --[[User:Green Dragon|Green Dragon]] 15:57, 12 December 2007 (MST)<br />
<br />
:::::Thanks. I hope I do a good job as admin. I have one question though. Should I put information about what I do as admin on D&D wiki on [[D&D Wiki:Administrators]]? --[[User:Sam Kay|Sam Kay]] 09:19, 13 December 2007 (MST)<br />
<br />
::::::Currently [[D&D Wiki:Administrators]] just has you down as "Admin" because your role ''as an admin'' has not really become defined yet. As it becomes defined feel free to update what it says about you ''':)'''. --[[User:Green Dragon|Green Dragon]] 15:09, 13 December 2007 (MST)<br />
<br />
== Recent Equipment Items ==<br />
<br />
Hello. I was just looking through your recent D20M equipment additions and hey all need to have [[:Category:Halo Setting]] present. If you could add this to all the Halo Setting materials that do not have this category present that would be amazing. Thanks! --[[User:Green Dragon|Green Dragon]] 16:23, 9 December 2007 (MST)<br />
<br />
:Ok. Will do. --[[User:Sam Kay|Sam Kay]] 10:05, 10 December 2007 (MST)<br />
<br />
::Thank you in advance! --[[User:Green Dragon|Green Dragon]] 16:36, 10 December 2007 (MST)<br />
<br />
:::Done. {{Unsigned|Sam Kay|08:49, 11 December 2007 (MST)}}<br />
<br />
==Elfish Stamina==<br />
<br />
Your point about the endurance of elves is well taken. Orcs, too. Dwarves, of course. And Ents, naturally, never tire, unless they are ripping apart ancient fortresses and diverting the course of rivers with their bare hands. Even then they shake it off. And you rarely see Elendil's progeny sweat, either.<br />
<br />
Don't get me wrong, I love the master, but sometimes it seems like the only people in his books who ever get tired are the unfortunate Hobbits. -- [[User:S1Q3T3|S1Q3T3]] 17:30, 18 December 2007 (MST)<br />
<br />
:I know. Perhaps that is why the D&D versions of elves where mdified to be a -2 con. --[[User:Sam Kay|Sam Kay]] 06:47, 19 December 2007 (MST)<br />
<br />
== Recent RC Patrols ==<br />
<br />
First off, thank you so much for helping with RC. It really has been helping keep it in check. Anyway, I looked over your patrols today (I know, I know... don't I have better things to do with my time?!?) and I have a few comments.<br />
# Feel free to patrol any SRD edit (not talk-page edit, but actual page edit) since only admins can edit them, and I feel that all the contributing admins are trustworthy.<br />
# Before marking a new item as patrolled make sure it is formatted right (Examples [[Blood-Oath Dagger (3.5e Equipment)]] and [[Shifter's Blade (DnD Equipment)]]<br />
# Talk pages should only be patrolled once the discussion has been answered or finished (Example [[Talk:Divine Spear (DnD Monk Fighting Style)]])<br />
# Make sure [[Template:Unsigned]] has been added to unsigned posts before marking the edit as patrolled (Example [[SRD Talk:Dryad]]).<br />
Anyway, those were the only patrols I saw that were patrolled wrong, and thanks so much again for patrolling. All we have to do is patrol down until no more edits are left to patrol, and I feel that we can accomplish this quickly together. Thanks again. --[[User:Green Dragon|Green Dragon]] 22:55, 20 December 2007 (MST)<br />
<br />
:I hope that comment did not push you away from helping with RC... Really, you are helping, and please continue to ''':)'''. --[[User:Green Dragon|Green Dragon]] 16:17, 24 December 2007 (MST)<br />
<br />
::I looked over your patrols once again and I must say I am impressed. Every single one you changed as I would have, good job and thanks so much. --[[User:Green Dragon|Green Dragon]] 10:19, 31 December 2007 (MST)<br />
<br />
:::Actually I do have one question. What was the reasoning behind your edits on [[Gloves of the Spider (DnD Equipment)|Gloves of the Spider]], or did you just edit an out of date revision and make that one the current one? --[[User:Green Dragon|Green Dragon]] 10:32, 31 December 2007 (MST)<br />
<br />
::::To help with making sure you do not edit out-of-date revisions I would recommend that you just make sure to click the "Article" tab when you see something wrong with an edit and want to fix it. It will become habit, I imagine ''':)'''. Also, I hope to see you helping on RC again, and thanks so much so far! It really has helped and I hope that the problems with these out-of-date revisions have not pushed you away from helping with RC.... --[[User:Green Dragon|Green Dragon]] 19:19, 5 January 2008 (MST)<br />
<br />
== Away ==<br />
<br />
I will be away on boxing day as I am visiting releatives. --[[User:Sam Kay|Sam Kay]] 07:15, 25 December 2007 (MST)<br />
<br />
:Have fun! --[[User:Green Dragon|Green Dragon]] 19:46, 25 December 2007 (MST)<br />
<br />
::Thanks. I am back. --[[User:Sam Kay|Sam Kay]] 04:21, 27 December 2007 (MST)<br />
<br />
:::Hope it was fun. Also, by the way, why did you refer to xmas above as "Boxing Day"? --[[User:Green Dragon|Green Dragon]] 21:33, 27 December 2007 (MST)<br />
<br />
::::Boxing day is the day after christmas... Oh, right, I see. You don't have Boxing Day in the US. In england, we call the day after christmas Boxing Day. --[[User:Sam Kay|Sam Kay]] 04:45, 28 December 2007 (MST)<br />
<br />
:::::As was said on [[Talk:Misspell (DnD Spell)|Misspell]], ''Gains a tidbit about England''. --[[User:Green Dragon|Green Dragon]] 10:27, 31 December 2007 (MST)<br />
<br />
== Why did you delete stuff from my prestige class? ==<br />
<br />
I couldn't help noticing that you have deleted class feature descriptions from Prestige Class [[Brother of Blade (DnD Prestige Class)|Brother of Blade]]. I guess it was accident. -- [[User:Thiregan|Thiregan]] 15:07, 31.12.2007 (UTC +2)<br />
<br />
:Was it an out-of-date revision thing again? To get the material back I would recommend looking through the history and adding back the things that were accidentally deleted. --[[User:Green Dragon|Green Dragon]] 10:47, 31 December 2007 (MST)<br />
<br />
::I think I might have edited an out-of-date revision... I was looking through recent changes at the time. Sorry for that. --[[User:Sam Kay|Sam Kay]] 10:57, 31 December 2007 (MST)<br />
<br />
Hey Sam, I removed the AD&D rules... my bad...<br />
<br />
TK<br />
<br />
== Something for the Spider and Drow Enthusiast ==<br />
<br />
Thought you might be interested in [[Drider (DnD Template)|this]]. I never liked the [[SRD:Drider|SRD version]]. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:02, 8 January 2008 (MST)<br />
<br />
:Yeah, that's better than the SRD, cos it can be applied to an existing character, or another race. It makes more sense to have a template for drider. I'll make sure I use it when I get round to doing a Drow themed campaign. --[[User:Sam Kay|Sam Kay]] 08:50, 9 January 2008 (MST)<br />
<br />
== Feats ==<br />
<br />
Feats still have yet to be dpl'ed (except the general ones), so I would appreciate it if you make sure all the feats you add are manually added to the appropriate page. Thanks! [[Target (DnD Feat)]]. Also, [[Hidden Blade (DnD Equipment)|Hidden Blade]] needs to be linked to from [[Weapon Descriptions]]. --[[User:Green Dragon|Green Dragon]] 09:10, 8 February 2008 (MST)<br />
<br />
:On general feats removed the dplc and add a [[Template:x0]]. They really need descriptions. --[[User:Green Dragon|Green Dragon]] 12:40, 13 February 2008 (MST)<br />
<br />
== Mail ==<br />
<br />
Check your email. You'll find what you requested and a little extra.<br />
[[User:ShadowyFigure|ShadowyFigure]] 10:02, 8 February 2008 (MST)<br />
<br />
== Monstrous Spider Eggs ==<br />
<br />
sorry about editing your article i edited it because it seamed that it did not seem acurate because I belive that wizards created monsterous spiders were spaced the way they were so people could tell that the poison was diffrent between sizes i did not mean any disrespect. {{Unsigned|Platdragon|15:41, 27 February 2008 (MST)}}<br />
<br />
== D&D Expieriance ==<br />
<br />
I WISH we could go :( However I thought you'd find this you tube videos intresting. Each of them about coming up stuff in 4e also I was thinking about playing 4e and a neat adventure is coming out befor 4e that we could play as it comes with a quick play guide and already made characters. Thats also in a link Below.<br />
<br />
'''4e Product Line up'''<br />
http://www.youtube.com/watch?v=kt3W_u9xmPA<br />
<br />
'''4e Roleplaying Ascessories'''<br />
http://www.youtube.com/watch?v=_VSoCWON8hA&feature=related<br />
<br />
'''4e D&D Insider Stuff '''<br />
http://www.youtube.com/watch?v=yT8dMw7RIH4<br />
<br />
'''4e Design Philosphy'''<br />
http://www.youtube.com/watch?v=sw0DMw96UH0<br />
<br />
'''Keep On The ShadowFell'''<br />
<br />
http://www.amazon.co.uk/gp/product/0786948507/ref=s9_asin_title_1_sims_c6?pf_rd_m=A3P5ROKL5A1OLE&pf_rd_s=center-1&pf_rd_r=0CY6GSH2JJQMHZFZYPX1&pf_rd_t=101&pf_rd_p=139045791&pf_rd_i=468294<br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 09:38, 4 March 2008 (MST)<br />
<br />
== User Page ==<br />
<br />
I have a [[User:ShadowyFigure|User Page]]<br />
[[User:ShadowyFigure|ShadowyFigure]] 09:37, 4 March 2008 (MST)<br />
<br />
== I want to addopt Warrior of the Spider Clan (DnD Prestige Class) ==<br />
<br />
Ok I wish to adopt [[Warrior of the Spider Clan (DnD Prestige Class)]] How to I go about doing this. As I wish to expand it. --[[User:ShadowyFigure|ShadowyFigure]] 10:50, 4 March 2008 (MST)<br />
<br />
:You got it now, right? --[[User:Green Dragon|Green Dragon]] 13:28, 4 March 2008 (MST)<br />
<br />
:yep [[User:ShadowyFigure|ShadowyFigure]] 03:35, 6 March 2008 (MST)<br />
<br />
== Help with the fluff ==<br />
<br />
Hi, As Drow are more your thing and you seem the most living drow encyclopedia (The Drow lich tried to kill me when i ressurected it) I was wandering if you could help with the fluff for the Warrior of the Spider Clan mechanics wise i think it done it jsut needs some decent fluff then needs any grammar or wording mistakes fixed. Thanks. [[User:ShadowyFigure|ShadowyFigure]] 13:25, 6 March 2008 (MST)<br />
<br />
== Spider Rider? ==<br />
<br />
[http://www.simplymaya.com/discounts_system/images/discount_images/large/spider_large.jpg Hey Dude look at this] {{Unsigned|ShadowyFigure|12:13, 17 March 2008 (MDT)}}<br />
<br />
== Npc stat blocks. ==<br />
<br />
Ok Im lost. How do I make the stat blocks and is there a template I can use as its the only thing I need for the Hashshashin other then a little fluff [[User:ShadowyFigure|ShadowyFigure]] 16:17, 18 March 2008 (MDT)<br />
<br />
== Formula ==<br />
<br />
Sam what is the formula you used to calculate the ShadeSpiders Spider Jump as I need for the epic progression of the Shadow Dancer. Thanks! [[User:ShadowyFigure|ShadowyFigure]] 14:42, 21 March 2008 (MDT)<br />
<br />
: The [[SRD:Shadowdancer#EPIC SHADOWDANCER|epic progression for the shadowdancer]] is in the SRD. It's shadow jump distance doubles every 2 levels. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:49, 21 March 2008 (MDT)<br />
<br />
::He's doing a variant based on the Spider Rider's spider jump. There was no formula; [[User:Aarnott|Aarnott]] just made it up when he suggested the new table for the Spider Rider. Just use the Spider Rider's epic Spider Jump progression (the one I made up) and increase it by 100ft. --[[User:Sam Kay|Sam Kay]] 15:20, 21 March 2008 (MDT)<br />
<br />
<br />
::: OK! ^^ [[User:ShadowyFigure|ShadowyFigure]] 16:00, 21 March 2008 (MDT)<br />
<br />
== Congrats! ==<br />
<br />
I've noticed that your Spider Rider is the only Featured Article! Huzzah! --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:53, 21 March 2008 (MDT)<br />
<br />
== Abhorsen ==<br />
<br />
Someone... Beat us to it. [http://www.doc.ic.ac.uk/~mjw03/abhorsendnd.html|The Abhorsen campaign Setting] However I bet our charter mage idea would be cooler! This is also imcomplete so I think we should still make a charter mage and abhorsen class. Maybe expand it further, I'm willing to start after I finish that god damn ShadowDancer[[User:ShadowyFigure|ShadowyFigure]] 13:24, 25 March 2008 (MDT)<br />
<br />
:B****r. Oh, well. Maybe make ours intergrate more with standard D&D CSs? --[[User:Sam Kay|Sam Kay]] 13:26, 25 March 2008 (MDT)<br />
<br />
::(Off-topic) What on earth would be B****r be as a censored word? Like f*** s*** a** are all obvious. B****r? Butter? --[[User:Aarnott|Aarnott]] 13:57, 25 March 2008 (MDT)<br />
<br />
::: Bugger maybe. I like our Charter Mark idea. It rocks. [[User:ShadowyFigure|ShadowyFigure]] 14:01, 25 March 2008 (MDT)<br />
<br />
::::You are correct in both statements, [[User:ShadowyFigure|ShadowyFigure]]. How is butter a censored word?!? --[[User:Sam Kay|Sam Kay]] 14:04, 25 March 2008 (MDT)<br />
<br />
:::::How is bugger? I used that word when I was like four years old on the playground... --[[User:Aarnott|Aarnott]] 14:20, 25 March 2008 (MDT)<br />
<br />
:::::: My grandparents tel me off for saying damn... Should damn be a censored word ^^! [[User:ShadowyFigure|ShadowyFigure]] 15:06, 25 March 2008 (MDT)<br />
<br />
::::::: Bugger-off is an English equivalent to f-off, and some use the 'Bugger' portion by itself. --[[User:Calidore Chase|Calidore Chase]] 15:33, 25 March 2008 (MDT)<br />
<br />
:::::::: Not true to [http://en.wikipedia.org/wiki/Bugger see bugger at wiki] [[User:ShadowyFigure|ShadowyFigure]] 15:52, 25 March 2008 (MDT)<br />
<br />
::::::::: Is true regardless of the wikipedia article. Every English person I know basically uses it as a replacement for the F word. When you say 'Bugger me' you are not saying 'run away me' but 'f me'. Or another example is 'bugger me sideways' - I highly doubt they are thinking 'run away sideways'. I've also heard 'Bugger me running!' which I highly doubt means 'running away me running!'. ----[[User:Calidore Chase|Calidore Chase]] 18:11, 25 March 2008 (MDT)<br />
<br />
:::::::::: As an english citizn i assure you we dont use it to replace the f word. If were gonna say thef word. We'll say it. [[User:ShadowyFigure|ShadowyFigure]] 01:14, 26 March 2008 (MDT)<br />
<br />
:::::::::::no, that's just you and some other people... There are people who use it as a replacement for the eff word. It just sounds better! --[[User:Sam Kay|Sam Kay]] 03:37, 26 March 2008 (MDT)<br />
<br />
::::::::::::I'm not saying that Brit's don't use the 'f' word, I'm simply saying that Bugger is more or less a replacement for it. Lived in England for many years and have adopted the word bugger as one of my personal favorite cusses. I also like to use the phrase 'bloody hell' --[[User:Calidore Chase|Calidore Chase]] 05:30, 26 March 2008 (MDT)<br />
<br />
{{Discussion Indentation Revert}}<br />
<br />
:Ah, a favourite of the welsh, that last one. My dad is welsh, and he uses it all the time... especially when watching the rugby. --[[User:Sam Kay|Sam Kay]] 08:29, 26 March 2008 (MDT)<br />
<br />
::Ahhh whats happen we've been talking bout censored wording and bugger... In an abohorsen message :S [[User:ShadowyFigure|ShadowyFigure]] 09:56, 26 March 2008 (MDT)<br />
<br />
== Charter Marks ==<br />
<br />
Ok I have made a small change to the Pre Load. Now your descriptor will link to a page will all the current descriptors on. <br />
<br />
Also you have my marks so I can't add them! :( [[User:ShadowyFigure|ShadowyFigure]] 11:35, 1 April 2008 (MDT)<br />
<br />
== GENCON! ==<br />
<br />
GenCOn 2008 in reading.<br />
<br />
OK if your 16 when its on you have to pay 22.00 trainfare return. the event it 20 minutes walk from the station. its 12.00 entry. If your coming and I get permission from my dad (mum oked it.) then i'll arange everything online if you give me the money i can do it all under my name as at the event we need id such as the debit card who paid for it. Im the only one who can do that. Message me. [[User:ShadowyFigure]] 07:36, 5 April 2008 (MDT)<br />
<br />
== Tactical Marine Conversions ==<br />
<br />
Firstly may I point you to ''Trust your Battle Brother's'' Trait in the Space Marine Codex.<br />
<br />
Im gonna need your help converting them so they hold both a bolter in one arm and a chain sword in the other. Gonna have to by the arms separate (the ones with the chain sword and some with bolt pistol or plasma guns from Assault Squad boxes) Then do a hand conversion and swap the pistol for a bolter. How hard will this be. And well I geuss it will need pinning. Which I was wondering if you could do for me.[[User:ShadowyFigure|ShadowyFigure]] 13:44, 6 April 2008 (MDT)<br />
<br />
:Shouldn't be too hard, or need pinning. Yes, I could do it for you. --[[User:Sam Kay|Sam Kay]] 06:40, 7 April 2008 (MDT)<br />
<br />
== DMing ==<br />
<br />
I've been thinking lately and DMing our groups games is starting to actually become less fun then the work i put into the adventures. And I want to know if what B says each setting is actually true. Am I DMing badly? Or being really unfair. I mean I can't think of anything I've done to weaken your characters but B seems to think I am somehow. And then he also complains about the 3 lives rule. Whats your opinion on the whole thing as I'm trying to become a better DM and player and if you think I am unfair in my judgments then can you say. Also if you think B is being unfair then I'd like to know you at least support some of my decisions or have if you have any thoughts on maker are sessions run smoother that would be good. Thanks. <BR><br />
<br />
P.s I decided to kill Rurik off and replace him with a fighter instead. This is a tactical fighter who will help the party a lot more then a halfling paladin riding dire badger ^^ and I am writing his history and fluff. Anyway I can never get into a halflings boots well. If B don't like this well tough. [[User:ShadowyFigure|ShadowyFigure]] 14:45, 8 April 2008 (MDT)<br />
<br />
:I think you are being perfectly fair; I have no idea why B is argueing about everything. I agree with your desicions as DM. As for making the game run smoother, just tell him that you'll use your ruling for the current session and you will discuss it with me in depth later and make a decision for how the situation will work if it comes up again. Your getting a fighter instead of the halfling? good! --[[User:Sam Kay|Sam Kay]] 06:15, 9 April 2008 (MDT)<br />
<br />
::Thanks I'm glad someone thinks I'm being fair! And I will do as you suggest use my ruling for that session then discuss with you afterwards. At least your happy with the Fighter idea. Doubt B will be though but heh who cares. [[User:ShadowyFigure|ShadowyFigure]] 06:19, 9 April 2008 (MDT)<br />
<br />
== The Spider Rider and my CS ==<br />
<br />
I just wanted to ask, is it ok if I include the spider rider as a available prestige class in my CS? I mean it wont be as important as it is in yours but I want to add a bit of story line to the drow in my CS even if they arn't a major race in it. [[User:ShadowyFigure|ShadowyFigure]] 14:34, 9 April 2008 (MDT)<br />
<br />
:Fine by me. Gives me an excuse to play one if you use your CS in one of our games. It was always designed as a PrC available in any CS with the drow and/or lolth. --[[User:Sam Kay|Sam Kay]] 14:39, 9 April 2008 (MDT)<br />
<br />
:: Good Good I have to say its been fun making it up though the history is a bit of a pain to straighten out at the moment. [[User:ShadowyFigure|ShadowyFigure]] 14:42, 9 April 2008 (MDT)<br />
<br />
== For The Emperor!!! ==<br />
<br />
Hi Sam. Good to know your back online.... Now I can plot yor death.... I mean happy life. Anyway, Started my marines today and have managed to put together a command squad (with bolter conversions which ended up being a piece of cake so I wont need your help) a Captain who not that interesting but will do as a HQ for now, A 5 Man scout Squad with 5 s. rifles and an almost put together assault marine squad. I have also painted the scouts undercoated chaos black spray then base coat of green armor and red capes. The guns are metal colored. I aim to go for a darer green later on this is however just the base coat. <br />
<br />
In all everythings good ill be going to the beginners club on sunday again but was wandering if you'd like to have a game with me so I could get the grasp of the game with someone more my age (Those kids were like 10!) Message back [[User:ShadowyFigure|ShadowyFigure]] 15:04, 13 April 2008 (MDT)<br />
<br />
I put together a razorback! My first tank. :D YAY! [[User:ShadowyFigure|ShadowyFigure]] 10:04, 14 April 2008 (MDT)<br />
<br />
== Psychic Warrior Page needs a new link ==<br />
<br />
Hey, would you be able to add a link on the Psychic Warrior page to the Psychic Warrior Powers List? Would be in the following sentence: Choose the powers known from the psychic warrior power list. As it stands now, there is no link from the Psychic Warrior page to the Psychic Warrior Powers. Thanks! {{unsigned|12.146.0.130|10:27, 15 April 2008 (MDT)}}<br />
<br />
:I just checked- there is a link. If I where to add one, it'd have to be without modifying the existing text; we can't modify the wording of SRD stuff, that is why they are locked. --[[User:Sam Kay|Sam Kay]] 13:12, 15 April 2008 (MDT)<br />
<br />
== The Brotherhood Calls For YOU!!! 4e Rules for you to look at and love. ==<br />
<br />
As promised, here are the links to enworld. You will ned to register (its free and takes a few minutes)<br />
<br />
[http://www.enworld.org/showthread.php?t=221396 Monsters and More]<br />
[http://wayfound.webng.com/KETERYSv1-7.pdf Random Grab-bag of Monsters]<br />
<br />
They are real good reads and interesting though there are a few minor error on the Monsters and More so I'm just gonna tweak em if used. Should have a 4e adventurer ready in a few weeks. We will use the pregen characters written out on to 4e c sheets. Talk tomorrow or message me [[User:ShadowyFigure|ShadowyFigure]] 12:08, 15 April 2008 (MDT)<br />
<br />
:Good... Having looked at the PHB lite, I recon I could make a think for 1st level spider riders and improvise a drow thing, and play a 4e spider rider in our pre-emptive D&D game! What fun! --[[User:Sam Kay|Sam Kay]] 13:12, 15 April 2008 (MDT)<br />
<br />
:: [http://www.enworld.org/showthread.php?t=222575&page=1 look at this] [[User:ShadowyFigure|ShadowyFigure]] 13:27, 15 April 2008 (MDT)<br />
<br />
== damn internet ==<br />
<br />
Im online now if ya wanna go in the tavern [[User:ShadowyFigure|ShadowyFigure]] 14:36, 15 April 2008 (MDT)<br />
<br />
== (Pre 4e Homebrew) The Swordsage by Shadowy Figure ==<br />
<br />
[http://www.enworld.org/showpost.php?p=4166195&postcount=215 Swordsage]<br />
Posted on enworld. :D {{unsigned|ShadowyFigure|23:45, 15 April 2008}}<br />
<br />
:Your selectable powers do the same thing... Also, look at the rogue powers; they get dexterity to damage as standard, so your swordsage could as well. That would free up some class features. --[[User:Sam Kay|Sam Kay]] 04:03, 16 April 2008 (MDT)<br />
<br />
:: They don't... And anyway since I read the article on wotc I'm making a better one. COuld you send me the spider rider? Thanks [[User:ShadowyFigure|ShadowyFigure]] 06:14, 16 April 2008 (MDT)<br />
<br />
::: [http://www.enworld.org/showpost.php?p=4167132&postcount=223 Updated Swordsage] Still needs a bit of work but its pretty good. [[User:ShadowyFigure|ShadowyFigure]] 06:37, 16 April 2008 (MDT)<br />
<br />
::::Look [[User:Sam Kay/4e Spider Rider Prototype V1.0|here]]. Place any comments on the talk page. --[[User:Sam Kay|Sam Kay]] 07:26, 16 April 2008 (MDT)<br />
<br />
::::: Looks good i'll gladly allow you to playone in the pre 4e adventure. Umm one thing have you got a specific preload or something for it. And you seem to have restricted spider jump a lot. [[User:ShadowyFigure|ShadowyFigure]] 08:00, 16 April 2008 (MDT)<br />
<br />
::::::I had to restrict spider jump. And deadly charge, to make way for the spider... What do you mean preload? Do you mean for the powers layouts? I built those from scratch. Just copy and paste them. --[[User:Sam Kay|Sam Kay]] 08:02, 16 April 2008 (MDT)<br />
<br />
::::::: Ok. I actually have to say my first project will be a big overhaul of book of nine swords to 4e. As well it was fun just doing small amounts of work on it. [[User:ShadowyFigure|ShadowyFigure]] 08:04, 16 April 2008 (MDT)<br />
<br />
::::::::I just hope I've understood the little we know about 4e as well as I think I do... Do you like how I did the spider? --[[User:Sam Kay|Sam Kay]] 08:05, 16 April 2008 (MDT)<br />
<br />
::::::::: Could you phone me I'd like to discuss something I'm a tad confused about, and the mount is good though when we have official rules for the spiders the mount should be reffered to as a Spider Mount instead of a monstrous spider [[User:ShadowyFigure|ShadowyFigure]] 08:07, 16 April 2008 (MDT)<br />
<br />
:::::::::: Do you think you could make a few second level powers for your spider rider as a geusstimate. As I hope to have you level up to level two for the final encounter. [[User:ShadowyFigure|ShadowyFigure]] 09:26, 16 April 2008 (MDT)<br />
<br />
::::::::::: !!! Renember second level powers are only utilitys [[User:ShadowyFigure|ShadowyFigure]] 14:11, 19 April 2008 (MDT)<br />
<br />
== 4e spider ==<br />
<br />
[http://www.enworld.org/showpost.php?p=4132623&postcount=3 Look here] Small Monstrous spider presented there. {{unsigned|ShadowyFigure|07:47, 16 April 2008}}<br />
<br />
:I don't need it. I already did a spider rider! It's spider is built from scratch. The spider rider gets some nice powers; one (I don't know how balanced it is) wraps up an enemy in spider skilk when you hit them (requires a followup attack), entangling them. Oh, and the charge ability (deadly charge) is a once per encounter thing, so no big problem. --[[User:Sam Kay|Sam Kay]] 04:02, 16 April 2008 (MDT)<br />
<br />
== SM ==<br />
<br />
First, Good Game Heretic good game.<br />
<br />
HQ<br />
<br />
Captain 110 Points<br />
w/ Combi-Plasma Gun, Artificer Armor, T Honors<br />
<br />
Elites<br />
<br />
Troop<br />
<br />
Tactical Squad 205 Points<br />
9 Space Marines w/ Las Cannon, Plasma Gun, Bolters x7 and Infiltrate<br />
Sergeant w/ Bolter and Infiltrate<br />
<br />
Tactical Squad 205 Points<br />
9 Space Marines w/ Las Cannon, Plasma Gun, Bolters x7 and Infiltrate<br />
Sergeant w/ Bolter and Infiltrate<br />
<br />
Scout Squad 90 Points<br />
4 Scouts w/ Sniper Rifles<br />
Sargent w/ Sniper Rifle <br />
<br />
Troop<br />
<br />
Fast Attack<br />
<br />
Assault Squad 250 Points<br />
9 Marines w/ Jump Pack, CC Weapon, Bolt Pistol <br />
Sergeant w/ T Honors, Power Fist<br />
<br />
Heavy Support<br />
<br />
Predator Destructor 125 Point<br />
w/ Las Cannons, Pintle Mounted Storm Bolter, Extra Armor<br />
<br />
TOTAL: 1000<br />
<br />
Just gotta buy me an extra box of tacticals, assaults, two plasma cannon sprues and maybe a new captain depends on what bitz i have left. [[User:ShadowyFigure|ShadowyFigure]] 11:25, 17 April 2008 (MDT)<br />
<br />
== Page Spreads ==<br />
<br />
[http://www.enworld.org/showthread.php?t=220268]<br />
<br />
Look at the images. The pages are way bigger now. Thats how they fit all the stuff in. [[User:ShadowyFigure|ShadowyFigure]] 17:10, 17 April 2008 (MDT)<br />
<br />
[http://www.enworld.org/showthread.php?t=224230 2 6th level Gnolls Vs Premade 4e characters]<br />
<br />
== POWER CURVE ==<br />
<br />
Seems that the power curve is good. Expect a hard encounter like the above one in our premade adventure. <br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 13:26, 19 April 2008 (MDT)<br />
<br />
== AMAZON ==<br />
<br />
This isn't the actually thing I wanted to message you about but [http://www.enworld.org/showpost.php?p=4186907&postcount=18 here] is a reply from a email sent to amazon asking about preorder delivery dates. Looks like we may not get the on the day what so ever no matter what postage we choose. I'm still ordering an extra anyway.[[User:ShadowyFigure|ShadowyFigure]] 17:06, 25 April 2008 (MDT)<br />
<br />
==Experimental 4e monster stat block==<br />
<br />
{| class="d20" align="center" width="50%"<br />
!align="left" colspan="2" |Orc Drudge<br><small>Medium Natural Humanoid</small> ||align="right" |Level 4 Minion<br><small>XP 44</small><br />
|- <br />
| align="left" colspan="3" |'''Initiative:''' +0 '''Senses:''' Perception +0; low-light vision<br> <br />
'''HP:''' 1; a missed attack never damages a minion.<!--'''Bloodied:'''--><br><br />
'''AC:''' 16 '''Fort:''' 15 '''Ref:''' 12 '''Will:''' 12<br><br />
'''Speed:''' 6 (8 while charging) <br />
|- class="even"<br />
| align="left" colspan="3" |<!--[[Image:Basic Melee.gif]], [[Image:Melee.gif]], [[Image:Ranged.gif]], [[Image:Close.gif]], [[Image:Area.gif]]--> [[Image:Basic Melee.gif]]'''Club''' (standard;at-will<!--[[Image:D6 (1).gif]], [[Image:D6 (2).gif]], [[Image:D6 (3).gif]], [[Image:D6 (4).gif]], [[Image:D6 (5).gif]], [[Image:D6 (6).gif]]-->)♦'''Weapon'''<br />
|- <br />
| align="left" colspan="3" | +9 vs. AC; 5 damage.<br />
|- class="even"<br />
<!--repeat as necassary--><br />
| align="left" colspan="3" |'''Alignment:''' Chaotic Evil '''Languages:''' Common, Giant<br><br />
|-class="even"<br />
| align="left" | '''Str:''' 16 (+3)<br>'''Con:''' 14 (+2) || align="left" | '''Dex:''' 10 (+0)<br>'''Int:''' 8 (-1) || align="left" |'''Wis:''' 10 (+0)<br>'''Cha:''' 9 (-1)<br />
|-<br />
| align="left" colspan="3" |'''Equipment:''' Hide Armor, Club<br />
|- <br />
|}<br />
<br />
Dice: [[Image:D6 (1).gif]], [[Image:D6 (2).gif]], [[Image:D6 (3).gif]], [[Image:D6 (4).gif]], [[Image:D6 (5).gif]], [[Image:D6 (6).gif]]<br><br />
Symbols: [[Image:Basic Melee.gif]], [[Image:Melee.gif]], [[Image:Ranged.gif]], [[Image:Close.gif]], [[Image:Area.gif]]<br />
<br />
== keep on the shadow fell ==<br />
<br />
http://www.giantitp.com/forums/showthread.php?t=80204 [[User:ShadowyFigure|ShadowyFigure]] 08:51, 12 May 2008 (MDT)<br />
<br />
== Dual Class Gesalt ==<br />
<br />
http://www.enworld.org/showthread.php?t=225268<br />
<br />
== Expert Advice ==<br />
<br />
I am creating a campaign and am borrowing a lot from Tolkien. However, I do not want my PCs to know. Can you please check on it (my campaign) and tell what is too obvious. Thanks. [[Simiran]]<br />
<br />
--[[User:Palantini|Palantini]] 23:53, 19 May 2008 (MDT)<br />
<br />
== Another stupid link. ==<br />
<br />
http://www.enworld.org/showthread.php?t=227100 [[User:ShadowyFigure|ShadowyFigure]] 04:06, 26 May 2008 (MDT)<br />
<br />
== Title Headers ==<br />
<br />
[[Image:Th Spider-Kind.png]]<br />
<br />
You would put this at the beggining of a Chapter.<br />
<br />
* Introduction<br />
* All About Spiderkind<br />
* Races<br />
* Classes<br />
* Feats<br />
* Powers<br />
* Equipment<br />
* Monsters<br />
* Campaigns<br />
<br />
These are the chapter headings. --[[User:Sam Kay|Sam Kay]] 07:37, 26 May 2008 (MDT)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this Barnstar for not just taking the initiative to set up the framework for 4th edition material, but, also, populating it with your own ideas. Thank you. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 21:28, 9 June 2008 (MDT)}}<br />
<br />
== Fell Beast ==<br />
<br />
Did a DnD search on the wiki =(. Turns out a fell beast already exists, undermining the purpose of a fell beast rider. Should I drop the whole thing? [[User:Palantini|Palantini]] 22:30, 11 June 2008 (MDT)<br />
<br />
== Demigod1 ==<br />
<br />
http://forums.gleemax.com/showthread.php?t=1052235<br />
<br />
== Aasimar ==<br />
<br />
Ok so, just wanted to ask if you could look over the Aasimar, changed alot of stuff on it. Its now not as weak as it was and more interesting. I know theirs grammr and spelling to do but if you could check for the wording of the rules for me that would be great. Talk Later [[User:ShadowyFigure|ShadowyFigure]] 03:53, 2 July 2008 (MDT)<br />
<br />
== Holiday ==<br />
<br />
I am going on holiday to france and will be back in two weeks. Au revoir! --[[User:Sam Kay|Sam Kay]] 06:30, 18 July 2008 (MDT)<br />
<br />
:Have a great trip! Have fun. --[[User:Green Dragon|Green Dragon]] 14:03, 18 July 2008 (MDT)<br />
<br />
::Enjoy! --[[User:Aarnott|Aarnott]] 20:59, 18 July 2008 (MDT)<br />
<br />
:::Thanks. I'm back, had a good holiday. --[[User:Sam Kay|Sam Kay]] 04:26, 3 August 2008 (MDT)<br />
<br />
== Clothen Master ==<br />
<br />
Hey i made a new 4e class called the clothen master and heard you are fairly familiar with 4e. I was hoping you could look over my class and maybe rate him or tell me what you think. Thanks --[[User:Shadow Dragon|Shadow Dragon]] 13:44, 15 August 2008 (MDT)<br />
<br />
== Admin Assistance ==<br />
Hello, I jumped the gun earlier and moved a page to its new home before realizing I hadn't been on the page I meant to move yet. If you could please delete [[Valgora]] so I can redirect correctly and not be a noob it would be much appreciated. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 13:44, 19 November 2008 (MST)<br />
<br />
== Drider race (4th) ==<br />
<br />
Dear Sam,<br />
<br />
I've been looking over your Drider entry for 4th edition classes, and think you did some things right, but some things were a little off in terms of balance. I cut down the ability score to just a DEX and CHA because just giving the choice of any of the three physical ability bonuses makes the class overpowered, and we have yet to see another race in 4th that gives you that choice. Also, it made more since for the web power to restrain the foe, because that is what the normal drider does, but having the playable one only last for one round seems like more than enough to balance it out since the monster version lasts until a successful saving throw, not to mention the less range and standard action makes it equal to the drow's Darkfire power. I also changed the size entry to Large (Long) because that's how it was in 3.5 for large creatures that only had the reach of a medium creature, and the medium (Large) entry you put was a little confusing. I hope you'll consider these suggestions, as they shall help to make the playable drider well balanced and understandable.<br />
<br />
Signed,<br />
Manawolf<br />
<br />
== Delete the Following Please ==<br />
<br />
As I explained to you earlier today these articles are abandoned by myself as they are either redundant or I just don't have the energy or time to complete them. Thanks.<br />
<br />
<s>Elder Scrolls: Oblivion (DnD Campaign Setting)</s><br />
<s>Elder Scrolls Source Book (DnD Campaign Setting)</s><br />
<s>Ainador: The 'Holy Lands' (DnD Campaign Setting)</s><br />
<s>Eiraer: Breaking the Peace (DnD Campaign Setting)</s><br />
<s>ShadowyFigure/Loot The Room 1</s><br />
<s>ShadowyFigure/Loot The Room 2</s><br />
<s>Heroes Tome (4e Sourcebook)</s><br />
<s>Loot The Room (4e Sourcebook)</s><br />
<br />
Thanks again. [[User:ShadowyFigure|ShadowyFigure]] 19:28, 28 November 2008 (MST)<br />
<br />
:Done. Let me know if you want any of it undeleting. --[[User:Sam Kay|Sam Kay]] 02:47, 29 November 2008 (MST)<br />
<br />
::I just deleted all the pages which link to those pages as well (save [[Heroic Races (Heroic Power Chapter)]] - what do you want done with that page?). If you want any of them restored I am sure [[User:Sam Kay|Sam Kay]] or I would be more then happy to help. --[[User:Green Dragon|Green Dragon]] 05:50, 29 November 2008 (MST)<br />
<br />
== Hmm very very early early planning of ideas. ==<br />
<br />
What is our setting based around, what is the theme to be more specific?<br />
<br />
I’ve given this some thought and I had a few ideas that we could add to, expand ect. My main idea was born from the idea of the chromatic and metallic dragon born with two individual forces The Chromatic Dragonborns Empire and the kingdom of the metallic Dragonborn at continuous rule over one area of the world, ye they aren’t the only ones, humans are continuously fighting more and more for trade routes and resources as they begin to dwindle, the fighting between Elves and Drow are not so much in the background and Dwarves spend there days trying to protect there dwindling mountain fortresses from fallen under capture by the Giants.<br />
<br />
Everyone is stuck in a war, with no clear allies, and plenty of villains and evil creatures stirring things up, the idea is that adventurers are essentially mercenaries, where the army are more specialized in tactical well planned assaults and battlefield fighting some fights are better fought my smaller groups and so people from all sorts of background are called upon, often known to be adventurers to be these efficient small groups.<br />
<br />
Some of the wars aren’t even so open sure the Dragonborn are continuously leading assault against one another and the Drow and Elves are at each others throats over and underground but the wars between the humans are more discrete, often no actual men from the army will be used to take over resources but instead “Bandits” swords for hire and thugs will do the dirty work of the human leaders.<br />
<br />
I don’t know but it could turn out really awesome.<br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 14:27, 7 December 2008 (MST)<br />
<br />
== Nomination ==<br />
Hello, I've recently opened up a Request for Adminship for myself at [[Requests for Adminship/Hooper]], and as an admin yourself, would greatly appreciate your input, suggestions, thoughts, or general comments. Thanks.<br />
<br />
== Featured Articles==<br />
I was wondering if you knew who (if any one set person) had the authority to update our featured article on the main page. Its been static for quite a while and we've got a few nominated that seem to have a majority for FA status. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:42, 24 December 2008 (MST)<br />
<br />
:[[User:Green Dragon|Green Dragon]] does. I have already asked him to look at my [[Elf, Variant (4e Race)|variant elf]] article, as I believe it to be ready to be FA, so I am just waiting to see his reply. You could ask him about featuring a new article if you want to hurry the process up. --[[User:Sam Kay|Sam Kay]] 08:52, 24 December 2008 (MST)<br />
<br />
::Ah, np. I just think we should set time limits for FAs so our mainpage doesn't appear static to occasional users. Thanks. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:54, 24 December 2008 (MST)<br />
<br />
:::So if there isn't a new FA ready by the end of each month we recycle an old FA? --[[User:Sam Kay|Sam Kay]] 08:56, 24 December 2008 (MST)<br />
<br />
::::I'm not sure. Do we have a category or template that marks our old FAs, and how old are they? I think with community effort we would be able to have one ready each month. Maybe make a taskforce of a couple users to help make sure we do. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 09:04, 24 December 2008 (MST)<br />
<br />
:::::On the main page, in the featured article section, there is a link ([[Featured Articles|all featured articles]]). They are there. As for how old they are; they are pre 4th ed (apart from the living dead one). --[[User:Sam Kay|Sam Kay]] 09:08, 24 December 2008 (MST)<br />
<br />
==Arcane/Arachane==<br />
I was working on creating the pages for most wanted categories and noticed the "4e Arachane Power" category. At first I thought this was a mistake and meant to be arcane so I began to change a few. Then I noticed they were all made by you and alot had to do with spiders, so maybe it was legit. Is Arachane the right way you wanted that spelled? If so I'll undo the few I changed. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:51, 29 December 2008 (MST)<br />
<br />
:The correct spelling is "Arachane", not "arcane". See [[Arachonomican; the Book of Spiderkind (4e Sourcebook)|the arachonomican]]. --[[User:Sam Kay|Sam Kay]] 10:49, 29 December 2008 (MST)<br />
<br />
::I've just reverted the "arcane" to "arachane" changes; the pages should now be under the correct category. --[[User:Sam Kay|Sam Kay]] 11:04, 29 December 2008 (MST)<br />
<br />
==Children of Tulkas Bloodline==<br />
<br />
Hey Sam, I'd love to hear your thoughts on a bloodline I've created for my Eastern Middle-Earth setting. [[Children of Tulkas (DnD Bloodline)]]<br />
<br />
== TAVERN ==<br />
<br />
tavern[[User:79.68.180.108|79.68.180.108]] 15:32, 7 February 2009 (MST)<br />
<br />
== You have a convert--I like spiders now. ==<br />
<br />
My word-processing program isn't MicrosoftWord, so I may have trouble printing out the final-version PDF unless I do it at work--but I want it! I admire the effort you've put into creating this sourcebook, and hope you have enjoyed creating it as I've had reading it.<br />
[[User:Wintersolace|Wintersolace]] 21:11, 27 February 2009 (MST)<br />
<br />
:Thanks! I have enjoyed creating it, though it is really tiring. It should be completed by later today (possibly tomorrow), though the document will take longer. --[[User:Sam Kay|Sam Kay]] 10:15, 28 February 2009 (MST)<br />
<br />
::Just out of interest... What parts of the sourcebook converted you to liking spiders? --[[User:Sam Kay|Sam Kay]] 11:23, 28 February 2009 (MST)<br />
<br />
Well, except for real-life spiders and the Driders, which I think are terrifying to look at and even think about--ack. I lost my train of thought. Anyway, your care and determination for your project shows, and so it allows the (un)natural charm of the Spydrics and Drow to shine through. I don't get to play D&D very often, and frankly am quite bad at it on anything but a theoretical level (creating characters, backstories, etc.), but I'm anticipating with glee playing my first Spydric. I really dig the Spydrics, but can't decide which class to start with. PH2 will only serve to make the choice more difficult, I suppose.[[User:Wintersolace|Wintersolace]] 16:21, 28 February 2009 (MST)<br />
<br />
== Deletion and discussion pages. ==<br />
<br />
Please actually see and make a note on the discussion page of such a hot topic as [[Hunted (DnD Flaw)]] before removing delete templates willy-nilly. Thanks. [[User:Surgo|Surgo]] 09:22, 11 March 2009 (MDT) <br />
<br />
:To respond to an unsaid comment that I'm sure you or someone else is thinking: The reason it has the delete template is twofold. First, I honestly believe that it is unfixable. Should someone do the impossible and make it work mechanically, the delete template could surely be removed. Secondly, the only way it gets any attention in the first place is with the template. [[User:Surgo|Surgo]] 09:55, 11 March 2009 (MDT)<br />
<br />
::Ok. I'm just glad work is going into it so it can be fixed. --[[User:Sam Kay|Sam Kay]] 14:38, 11 March 2009 (MDT)<br />
<br />
== 4e Classes ==<br />
<br />
I'm a bit new to what is and isn't allowed to be published to the wiki in terms of published information from WOTC. Is there a reason why there are is no 4e SRD information on 4e classes, races, etc?<br />
<br />
:I was in the neighborhood, and thought I'd drop by to answer. Nothing from any published WotC books can be put on this site. Variant of things can be made, but they must be identifiably homebrewed, and not just copy-pasted from a 4e sourcebook in anyway. The reason there isn't a 4e SRD is because WotC hasn't realeased any 4e content under the OGL, so none of the 4e content is OGC. Hope that helps. -[[User:Valentine the Rogue|Valentine the Rogue]] 22:59, 1 April 2009 (MDT)<br />
<br />
::That explains it. I'll have to wait for them to publish that stuff under a license that allows publishing here. I've got it all wiki'd up on my personal D&D group's private wiki so migration would be pretty easy. Thanks for the response. [[User:Lacitpo|Lacitpo]] 00:09, 3 April 2009 (MDT)<br />
<br />
::: There never going to release stuff under OGL as they have a new liscence now for 4e. 05:42, 3 April 2009 (MDT)<br />
<br />
== Drider ==<br />
<br />
Ok i understand im sorry but wouldnt it make more sense to have them get a bonus to intimidate and not stealth. {{Unsigned|Treehugger|10:33, 4 April 2009 (MDT)}}<br />
<br />
:It would, but I don't think it would be balanced for it to have both ''and'' four languages. --[[User:Sam Kay|Sam Kay]] 10:37, 4 April 2009 (MDT)<br />
<br />
== AdminBadge ==<br />
<br />
I'd like to label you as an admin with the [[Template:AdminBadge]] on your user page. If you have a reason you don't think you should have the badge or you don't think the badge is a good idea, please discuss it on the badge's [[Template talk:AdminBadge|discussion]]. -[[User:Valentine the Rogue|Valentine the Rogue]] 16:07, 11 April 2009 (MDT)<br />
<br />
== Recent Deletions ==<br />
<br />
I swear I did not mean the recent deletion of Category:British Users like that. I just wanted to make it work within [[:Category:Classifieds]] and did not want to spend the time to fix it (so I thought if I added [[Template:Delete]] to it then you would take the time to fix it). However I did end up spending the time to fix it in any case, and I am sorry if you got confused or something. --[[User:Green Dragon|Green Dragon]] 06:57, 19 April 2009 (MDT)<br />
<br />
== Important Message ==<br />
<br />
I have thigns to talk to you about the direction of the campaign setting, do not post any other things on the wiki yet until we have spoken. [[User:ShadowyFigure|ShadowyFigure]] 14:20, 20 April 2009 (MDT)<br />
<br />
== Regarding Balance ==<br />
<br />
Yesterday, on the phone we talked about the Swordmage and the Sorcerer. I've noticed you seem to want to make alot of class feature variant instead of actually using a function already built in to D&D 4th Edition designed to allow slight customizations such as the ones you wanted. You want to be able to wield a sword as a Sorcerer, heck any arcane class. And this could easily be done with a feat instead of class feature variants.<br />
<br />
For example,<br />
<br />
====Arcane Blade Implement====<br />
<br />
'''Prerequisites:''' ''Arcane'' Class<br><br />
'''Benefit:''' Choose one heavy or light blade weapon. You may use this weapon as an implement for you arcane powers.<br />
<br />
Not everything has to be occomplished with class feature variants. <br />
<br />
I will be busy next few days, so won't availble on the phone, but will try get the drow file to you asap. Also I was wandering fi possible could you convert my dragonborn file into wiki, I;ve been so bsuy revising lately and I suck with wiki code as it is, it would speed up the process of getting things up on the wiki to be balanced for AoW setting. [[User:ShadowyFigure|ShadowyFigure]] 17:24, 20 April 2009 (MDT)<br />
<br />
:I had actually considered that option- but I didn't like the fact that it would take three feats... A proficiency feat, a [new] feat to allow blades as implements, and a variant of sorcerous blade channeling. That said, I don't think it would take three feats- as "arcane blade implement" would probably need proficiency to be worth taking, and there are several feats that grant proficiency ''and'' another benefit, we might be able to get away with both proficiency and implementyness... so long as we are careful. I've just attempted it myself- [[Arcane Blade Implement (4e Feat)|here]]. I've put both our names on it. Have a look to see if you think it works. --[[User:Sam Kay|Sam Kay]] 10:02, 25 April 2009 (MDT)<br />
<br />
== Spiderspeak ==<br />
<br />
Hey, I was just looking over the spider rider class for 4th edition, and I noticed that the spider mount can speak any languages that you can... I just though, wouldn't it make more sense if they could only speak spydric, and use the rider as a mouthpiece to speak other languages? I mean, its already been stated that the rider and spider share an empathic/telepathic bond, so wouldn't this possibly add to the overall creepiness and realism of the class? It just seems like it would be very awkward if not impossible for a theraphosid to speak, say, elven with its inhuman mouthparts. Kthx. --[[User:Redgaia|Redgaia]] 13:25, 24 April 2009 (GMT)<br />
<br />
:You have a good point, but I'm going to leave it as it is for several reasons:<br />
:* You could already do what you are suggesting... the class feature doesn't prevent it.<br />
:* It's also creepy for the spider to speak common. Look at Aragog from ''Harry Potter and the Chamber of Secrets'' and the spiders from ''The Hobbit''.<br />
:* It is a ''magical'' spider (or "arachanically" enhanced spider), so strange things like the ability to speak make sense.<br />
:* I'm personally a fan of spiders that can speak- it gives a kind of humanity to an otherwise inhuman creature, and, when you consider good riders, the spider may need some humanity.<br />
:* It allows the spider to join in on conversations, which, when used for the first time, can make the other characters quite shocked.<br />
:Essentially, there are many ways to play the class feature- you could do what you suggest, and ignore the spider's ability to speak common, etc., or you could allow the spider to speak, using an "Aragog" voice for its speach (or even recording some of the "Aragog" lines on a dictaphone to be played in the game), or play it in any number of ways- by leaving it I encourage diversity in a class that is difficult to roleplay in diverse ways. But anyway, thanks for pointing that out; it was an aspect to the spider rider I had not yet considered; the possibility of using the spider's speach to roleplay the class differently. --[[User:Sam Kay|Sam Kay]] 09:16, 25 April 2009 (MDT)<br />
<br />
== Sauce ==<br />
<br />
http://forums.gleemax.com/showthread.php?t=1165944<br />
<br />
== Nacatl Leonin ==<br />
<br />
I believe Arshan272 may have hijacked someones creation. He has edited and moved Hanzo187's "Lion-Men" to [[Nacatl Leonin (4e Race)|Nacatl Leonin]]. Could you please look into this, as I believe he may be planning to do more as he builds his various 4e Classes. -- [[User:Sepsis|Sepsis]] 08:55, 3 May 2009 (MDT)<br />
<br />
:He'd made the same changes earlier (and I reverted them)! I have looked into it, and I agree with you- I think he has hijacked the page. I have reverted the edits, and asked him to ask the authors of articles before making more such changes. Thanks for thge heads-up! --[[User:Sam Kay|Sam Kay]] 14:25, 3 May 2009 (MDT)<br />
<br />
== Channel Arcanity SPontaneous Wizardry. ==<br />
<br />
http://www.critical-hits.com/2009/04/30/new-4e-house-rule-channel-arcanity/<br />
<br />
Happy Birthday yopu sexy dice fiend [[User:ShadowyFigure|ShadowyFigure]] 10:41, 6 May 2009 (MDT)<br />
<br />
== Eragon Elves ==<br />
<br />
I would like to know more about your theory about the elves in Eragon. I have read the books, and have a couple of my own.<br />
<br />
Please send any info to ianmb618@yahoo.com<br />
<br />
An American LotR "Fan"atic<br />
<br />
== 4th Edition, Custom Weapons. Point Buy system. ==<br />
<br />
http://forums.gleemax.com/showthread.php?p=18599956#post18599956<br />
<br />
Tried it out and this is balanced and works [[User:ShadowyFigure|ShadowyFigure]] 07:44, 19 May 2009 (MDT)<br />
<br />
== Spellcasting Roll ==<br />
<br />
Salutations! How has your system for a spellcasting roll worked out? I've been considering adding one to my houserules and my initial idea is almost identical to yours, even including a system of trading spell slots for counterspells. One thing I am considering doing is granting low-level players a few extra spells to compensate for missed rolls. --R<br />
<br />
:On the whole, I have found that it works quite well, especially when combined with spell points. --[[User:Sam Kay|Sam Kay]] 07:04, 30 May 2009 (MDT)<br />
<br />
== So... Coool ==<br />
<br />
http://www.gametrailers.com/player/49936.html [[User:ShadowyFigure|ShadowyFigure]] 13:43, 2 June 2009 (MDT)<br />
<br />
== Hey again... ==<br />
<br />
Sorry to bother you constantly about little things, but there seems to be a serious deficiency in spider feats for certain families of spiderkind, particularly Ctenidae, the wandering spiders.<br />
Could you possibly design a few more, because most of the feats are completely centred on Theraphosidae, Lycosidae and Salticidae. Can we have some to show the agressiveness and power of these spiders? Maybe more poison based attacks to reflect the most famous family of Ctenidae, the genus Phoneutria, which contains the brazillian wandering spider. Its one of the world's most dangerous spiders, purely because of its strong poison and willingness to attack creatures far larger than itself, and currently it's stuck with increased tremorsense... and thats all...<br />
<br />
I wouldn't nag like this, but my next character is going to be a spider rider, and from the background I've formulated, she would have to ride some form of wolf spider or wandering spider for roleplay purposes, which are both pretty much devoid of feats (one each I think, when Theraphosa have four)<br />
(Edit:Essentially, make Ctenidae a viable option for a brutal rider. Hell, I'll make the feats myself if you don't have the time and give me permission, once my exams are over. I'm thinking a cumulative ongoing poison damage for spider's bite attack, or some kind of frenzy like power, attacking very fast, etc.)--[[User:Redgaia|Redgaia]] 22:23, 03 June 2009 (GMT)<br />
<br />
:Ctenidae feats come under Lycosidae (lycosidae is the super family). The Ctenidae feat you are thinking of is a Ctenizidae feat (I actually spelt the name wrong, so that's actually my fault. oops.)&mdash; that's trapdoor spiders. AS for lycosidae; there are actually four lycosidae feats (that's wolf spiders; it also encompasses Ctenidae, such as the brazillian wandering spider). For wolf spiders and wandering spiders, you have the following feats: [[Lycosidae Aspect (4e Feat)|Lycosidae Aspect]], [[Lycosid Speed (4e Feat)|Lycosid Speed]], [[Lycosid Precision (4e Feat)|Lycosid Precision]] and [[Perfect Accuracy (4e Feat)|Perfect Accuracy]]. Feel free to make more yourself, if you want.<br />
:Good luck on the spider rider, and let me know how it turns out. May the great web entangle your prey. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 02:40, 4 June 2009 (MDT)<br />
:: You misses out a bit Sam, it may the great web entangle your prey, and impregnate them with spider so they explode! [[User:ShadowyFigure|ShadowyFigure]] 03:10, 4 June 2009 (MDT)<br />
<br />
:::You're right, I misread it as ctenidae, and yes, I may make something for the Lycosids, tell me what you ythink when I get <br />
round to it.--[[User:Redgaia|Redgaia]] 13:12, 04 June 2009 (GMT)<br />
<br />
::::No, you didn't misread it as such... I mispelt it (I missed out the "zi")-- "I actually spelt the name wrong, so that's actually my fault. oops." --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 07:48, 4 June 2009 (MDT)<br />
<br />
== Request for race conversion ==<br />
<br />
This is from Eiji's talk page.<br />
<br />
Hey Eiji, I was wondering if you were planning on making plushies 4e. there would need to be some serious reworking of it but i love the idea of them. I would really like just at least the race, and the Go boom as an encounter power. [[User:Master K|Master K]] 16:51, 8 April 2009 (MDT)<br />
<br />
:As is, I am not a 4e player. However, if someone with the know how wishes to, I give you permission to translate them into 4e mechanics. Hee hee hee. -- [[User:Eiji|Eiji]] 19:54, 8 April 2009 (MDT)<br />
<br />
::I am not too good at it and i will give it a try, is this an invatation to anyone or just me? [[User:Master K|Master K]] 19:58, 8 April 2009 (MDT)<br />
<br />
:::Anyone. Know any 4e gurus? -- [[User:Eiji|Eiji]] 21:37, 8 April 2009 (MDT)<br />
<br />
:::: [[User:Sepsis|Sepsis]] or [[User:Sam Kay|Sam Kay]], both made 4e featured article. Maybe they want to help. --[[User:Lord Dhazriel|Lord Dhazriel]] 22:18, 8 April 2009 (MDT)<br />
<br />
So I was going to ask you if you could look at converting Plushies to 4e? They would have to be a lot more simple than they are for 3.5. Preferably with +2 to Dex and Int, and a "Go Boom" racial encounter power. Look at [[Eijilund_Plushies_(DnD_Race)|Plushies(Race)]] please and tell me if you would be kind enough to do this for me. I would like to ask both of you to try to make it, and then then whoever takes the offer can make it.[[User:Master K|Master K]] 21:23, 5 July 2009 (MDT)<br />
<br />
:I'll have a look when I get time. If I do convert them, as the plushies are [[User:Eiji|Eiji]]'s creation, I'll put the 4e version under both mine and [[User:Eiji|Eiji's]] names. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:42, 6 July 2009 (MDT)<br />
<br />
::Actually, it looks like a conversion will be easy. I'll give it a try when I have some time. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:47, 6 July 2009 (MDT)<br />
<br />
:::Cool...I'll leave them to you. -- [[User:Sepsis|Sepsis]] 13:54, 6 July 2009 (MDT)<br />
<br />
::::I'll send you a MOI as soon as I have the racial traits finished so that you can have a look. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 15:01, 6 July 2009 (MDT)<br />
<br />
:::::Thanks a ton.[[User:Master K|Master K]] 19:08, 6 July 2009 (MDT)<br />
<br />
::::::Had a go at conversion. Look [[Eijilund Plushies (4e Race)|here]]. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 07:43, 7 July 2009 (MDT)</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=Eijilund_Plushies_(4e_Race)&diff=373954Eijilund Plushies (4e Race)2009-07-07T13:43:08Z<p>Sam Kay: New page: {{author |author_name=Eiji and Sam Kay |date_created=7th July 2009 |status=Pass the scissors, 61! |isnotuser=I'm not a user<!-- if you have a username for th...</p>
<hr />
<div>{{author<br />
|author_name=[[User:Eiji|Eiji]] and [[User:Sam Kay|Sam Kay]]<br />
|date_created=7th July 2009<br />
|status=Pass the scissors, 61!<br />
|isnotuser=I'm not a user<!-- if you have a username for this wiki (and author_name contains your username) delete this parameter--><br />
}}<br />
<br />
== Eijilund Plushies ==<br />
<br />
'''''Living plushy toys with a loose grip on sanity.'''''<br />
<br />
{{4e Racial Traits<br />
|height= 1' 10"-2' 6"<br />
|weight= 25-59 lb.<br />
|abilities=+2 [[4e Index (4e Other)#Ability scores|Dexterity]], +2 [[4e Index (4e Other)#Ability scores|Charisma]]<br />
|size=Small<br />
|speed=5<br />
|vision=Normal<br />
|languages=Common and Plushese<br />
|skills=+2 [[4e Index (4e Other)#Diplomacy skill|Diplomacy]], +2 [[4e Index (4e Other)#Stealth skill|Stealth]]<br />
|trait1=Living Construct<br />
|description1=As a living construct, you have the following traits:<br />
* You gain a +2 bonus to [[4e Index (4e Other)#Saving throw|saving throws]] against [[4e Index (4e Other)#ongoing damage|ongoing damage]].<br />
* You don’t need to eat, drink, or breathe, but this doesn’t render you immune to any effect.<br />
* You need only 4 hours to benefit from an [[4e Index (4e Other)#extended rest|extended rest]].<br />
* When you roll a [[4e Index (4e Other)#death and dying|death]] save, you can take the better of your die roll or 10 as the result. You still die at your negative hit point total.<br />
|trait2=Filled With Fire<br />
|description2=You gain the [[4e Index (4e Other)#Fire|fire]] keyword. In addition, you gain [[4e Index (4e Other)#Resist|resistance]] to [[4e Index (4e Other)#Fire|fire damage]] equal to 5 + one-half your level.<br />
|trait3=Prestidigitation<br />
|description3=Once per [[4e Index (4e Other)#Encounter Power|encounter]], you can use the [[4e Index (4e Other)#Wizard|wizard]] cantrip [[4e Index (4e Other)#Prestidigitation|''prestidigitation'']] as a [[4e Index (4e Other)#Minor action|minor action]].<br />
|trait4=Go Boom<br />
|description4=You gain ''Go Boom'' as an [[4e Index (4e Other)#Encounter Power|encounter power]].<br />
|trait5=<br />
|description5=<br />
|trait6=<br />
|description6= <br />
}}<br />
<br />
{{4e Power<br />
|name=Go Boom<br />
|owner=Race<br />
|class=Eijilund Plushy<br />
|type=Attack<br />
|usage=Encounter<br />
|flavor=You gleefully unleash your inner flame, immolating yourself and your scissors.<br />
|keyword1=Fire<br />
|keyword2=<br />
|keyword3=<br />
|keyword4=<br />
|keyword5=<br />
|actiontype=Standard Action<br />
|trigger=<!-- The trigger for the power. --><br />
|range=Close<br />
|rangemod=burst 1<br />
|prerequisite=<!-- Prerequisites to use this attack. --><br />
|requirement=<!-- Requirements to use this attack. --><br />
|target=Each creature in burst<br />
|attack=Charisma +2<br />
|defense=Reflex<br />
|attackextra=<br />
|hit=1d6 + Charisma modifier fire damage.<br />
|miss=<!-- What to do when the primary attack misses. --><br />
|secondarytarget=<!-- Secondary target for the power. --><br />
|secondaryattack=<!-- Attack stat against the secondary target. --><br />
|secondaryattackextra=<!-- Anything to add after "attack vs. defense" --><br />
|secondarydefense=<!-- Defense stat for the secondary target. --><br />
|secondaryhit=<!-- What to do when the secondary attack hits. --><br />
|secondarymiss=<!-- What to do when the secondary attack misses. --><br />
|tertiarytarget=<!-- Tertiary target for the power. --><br />
|tertiaryattack=<!-- Attack stat against the tertiary target. --><br />
|tertiaryattackextra=<!-- Anything to add after "attack vs. defense" --><br />
|tertiarydefense=<!-- Defense stat for the tertiary target. --><br />
|tertiaryhit=<!-- What to do when the tertiary attack hits. --><br />
|tertiarymiss=<!-- What to do when the tertiary attack misses. --><br />
|effect=<!-- Effect for a Utility power. --><br />
|extra=Increase to +4 bonus and 2d6 + Charisma modifier fire damage at 11th level, and to +6 bonus and 3d6 + Charisma modifier fire damage at 21st level. <br />
|sustain=<!-- How the power is sustained. --><br />
|special=When you create your character, choose Charisma or Dexterity as the ability score you use when making attack rolls with this power. This choice remains throughout your character’s life and does not change the power’s other effects.<br />
}}<br />
<br />
<!--fluff--><br />
[[Image:PlushiesOnParade.gif|thumb|Plushies come in many shapes, but all are filled with fire and candy.]]<br />
Play an Eijilund Plushy if you want...<br />
* to be a living plushy toy.<br />
* to be completely insane.<br />
* To be a member of a race that favours the Bard, Sorcerer and {{I}}Rogue|Rogue]] classes.<br />
<br />
=== Physical Qualities ===<br />
<br />
Plushies tend to look alike, especially if they are mass produced. They are animated stuffed dolls of various appearances, ranging 1'-2' tall on average and are almost always smiling. Their bodies are partially mutable to allow for facial expressions and other actions where hard unyielding plastic eyes and sown mouths may not allow. <br />
<br />
Most lack true hands but their stubs acting as hands still manage to grapple onto things. This is an extraordinary force. <br />
[[Image:Cute stuffed koala toy.jpg|thumb|A Plushie, ready to attack.]]<br />
Plushies have a very unique system of reproduction. One form allows the construction of a plushie in the manner similar to a golem. The other is a unique and disturbing ritual which takes an hour and involves turning a recently dead body into a plushie. Plushies created in this manner resemble the form of the creature they were born from, or their parent plushie performing the ritual, whichever is desired. Plushies learn and adapt quickly and are ready to adventure after only a year. <br />
<br />
Plushies seem to be immortal. Old plushies simple vanish at whatever time they seem to become bored with the world. What happens to those plushies in uncertain, and the plushies are mute on the subject if they ever actually die. <br />
<br />
=== Playing an Eijilund Plushy ===<br />
<br />
Plushies either have a loose grip on sanity and express it perfectly or are lucid and rational and are unable to express it. Madness is the way they speak and the way they do things, even if somehow, by some impossible means they seem to be purposefully getting to their goals. Perhaps its dumb luck.<br />
<br />
Plushies love everyone, though the feeling is not always mutual. Actually, it's difficult to tell sometimes whether a plushie is being friendly out of good will or to spite someone, though in general they simply become disinterested in those they do not get along with. They get along best with races which are chaotic, and with those from Limbo. Plushies get along with Slaad, as only they know the correct answer to how much green weighs and the subtle flavor of a star's purple eyebrow. 61! <br />
[[Image:GD as plush.jpg|thumb|left|Either a [[SRD:Green Dragon|green dragon]] or [[User:Green Dragon|Green Dragon]].]]<br />
Plushies originate from Eijilund, a distant plane where they are actually the dominant race and actual plushie mass production is accomplished. In the rest of the planar universe they can be found on Limbo and, occasionally, on the material plane causing trouble or going on adventures to fulfill their insatiable ADD. Because a plushie can be made anywhere, several of their race are not extraplanar but indeed native to the prime material. <br />
<br />
Eijilund Plushies worship their creator God-King, Lord Eiji, who is indeed a plushie himself. The aforementioned king rules over Eijilund, and some give him worship from afar. Of course, while all recognize Lord Eiji as their creator, not all worship him. <br />
<br />
Eijilund Plushies speak plushese. Plushese is actually Common, but the words seem nonsensical. Instead meaning is conveyed though vague metaphors and body signals, so "I need scissors, 61!" is a perfect way to ask how to pass the salt.<br />
<br />
'''Eijilund Plushy Characteristics:''' <br />
<br />
'''Names:''' Eijilund plushies adopt the names of their doll's model, generally, and are given serial numbers. The default plushie, modeled after Lord Eiji, is the Eiji Plushie who is named Eiji. While plushies seem to know the difference between all the various Eijis in the world, others tend to get confused. Since calling a plushie "Hey #45651" is cumbersome, they adopt nicknames when addressing other races. <br />
<br />
=== Eijilund Plushy Adventurers ===<br />
<br />
<!--Adventurers of your race--><br />
<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Natural Type]]<br />
[[Category:Humanoid Subtype]]</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=User_talk:Sam_Kay&diff=373809User talk:Sam Kay2009-07-06T21:01:10Z<p>Sam Kay: /* Request for race conversion */</p>
<hr />
<div>{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=User_talk:Sepsis<br />
|section=Request for race conversion<br />
|notifier=Sepsis<br />
|date_time=13:39, 6 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Arachnomancer_(4e_Class)<br />
|section=Build Options: Fixed Deathlord unintentional space.<br />
|notifier=Biral<br />
|date_time=00:02, 6 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Rod_of_Orcus_(4e_Artifact)<br />
|section=Additional Issues<br />
|notifier=Sepsis<br />
|date_time=21:58, 11 June 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Rod_of_Orcus_(4e_Artifact)<br />
|section=Template Issues<br />
|notifier=Sepsis<br />
|date_time=16:07, 11 June 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Creatures<br />
|section=Basic Ranged Template<br />
|notifier=Green Dragon<br />
|date_time=14:11, 31 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Equipment<br />
|section=Artifact Template?<br />
|notifier=Green Dragon<br />
|date_time=13:07, 28 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider_Egg,_Monstrous_(3.5e_Equipment)<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=12:42, 13 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider_Egg,_Monstrous_(3.5e_Equipment)<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=12:42, 13 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Age_of_War_(4e_Campaign_Setting)<br />
|section=Power Sources<br />
|notifier=ShadowyFigure<br />
|date_time=08:35, 12 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=4e_Rituals<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=15:09, 2 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=4e_Index_(4e_Other)<br />
|section=Could be expanded upon if you have some time, see also talk.<br />
|notifier=Green Dragon<br />
|date_time=09:38, 18 April 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=The_Naaru_(4e_Deity)<br />
|section=Can the 4e deities use the 3.5e template or are they too different?<br />
|notifier=Green Dragon<br />
|date_time=04:30, 9 April 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spiderling_(4e_Creature)<br />
|section=Damage<br />
|notifier=Green Dragon<br />
|date_time=05:53, 22 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Genelf_(4e_Race)<br />
|section=If you have some extra time could you format this? If not let me know by MoI and I can.<br />
|notifier=Green Dragon<br />
|date_time=04:23, 22 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Sohei_(4e_Class)<br />
|section=4e but has all the 3.5e templates<br />
|notifier=Green Dragon<br />
|date_time=14:46, 13 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4e Drider<br />
|notifier=Green Dragon<br />
|date_time=14:14, 13 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Deities<br />
|section=4e &amp; 3.5e Deities<br />
|notifier=Green Dragon<br />
|date_time=17:03, 4 March 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Passenger_Armor_(4e_Equipment)<br />
|section=Template<br />
|notifier=Green Dragon<br />
|date_time=04:46, 21 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Template:Featured_Article_Synopsis<br />
|section=Change th&Auml;&plusmn;s &Auml;&plusmn;f you do not l&Auml;&plusmn;ke the word&Auml;&plusmn;ng<br />
|notifier=Green Dragon<br />
|date_time=10:53, 20 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Elf,_Variant_(4e_Race)<br />
|section=Could you log &Auml;&plusmn;nto the Tavern please? I want to d&Auml;&plusmn;scuss the synops&Auml;&plusmn;s of th&Auml;&plusmn;s art&Auml;&plusmn;cle w&Auml;&plusmn;th you...<br />
|notifier=Green Dragon<br />
|date_time=10:15, 20 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Arachonomicon;_the_Book_of_Spiderkind_(4e_Sourcebook)<br />
|section=<br />
|notifier=Hooper<br />
|date_time=11:14, 25 January 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Arachonomicon;_the_Book_of_Spiderkind_(4e_Sourcebook)<br />
|section=Featured Article Nomination<br />
|notifier=Hooper<br />
|date_time=10:36, 25 January 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Mage_(4e_Class)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=05:55, 29 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4e Drider<br />
|notifier=Green Dragon<br />
|date_time=16:16, 25 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Base_Classes_with_Descriptions<br />
|section=No Description Present<br />
|notifier=Green Dragon<br />
|date_time=10:27, 3 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Base_Classes_with_Descriptions<br />
|section=Type<br />
|notifier=Green Dragon<br />
|date_time=10:26, 3 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider-Lord_(4e_Class)<br />
|section=Overpowered<br />
|notifier=Green Dragon<br />
|date_time=15:14, 29 October 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Creatures_by_Level<br />
|section=DPL<br />
|notifier=Green Dragon<br />
|date_time=15:18, 19 October 2008 (MDT)<br />
}}<br />
}}<br />
<br />
==Welcome to D&D Wiki== <br />
<br />
Hello {{PAGENAME}}, and welcome to D&D Wiki! Thank you for your contributions. I hope you like D&D Wiki and decide to stay. I am the owner of the site, and if you have a question feel free to ask me, however when contacting anyone on D&D Wiki through talk pages please sign your name using four tildes <nowiki>(~~~~)</nowiki>; this will automatically produce your name and the date. Also, if you want to help D&D Wiki but just don't know how [http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&action=edit&section=new drop me a note] and I'll see what I can do. However, when dropping me a note please tell me how much time you would like to spend working, how well you know the Wiki Format, and how well you know D&D. I hope you enjoy editing here and being a D&D Wikian! If you need help ask me on my talk page, or just right here. Again, welcome! --[[User:Green Dragon|Green Dragon]] 11:34, 5 June 2007 (MDT)<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
{{:Talk:Age of War (4e Campaign Setting)}}<br />
|-<br />
|}<br />
<br />
== Monstrous Spider Existance ==<br />
<br />
Can anyone tell me how monstrous spiders exist in D&D (were they made magically or by Lolth)? [[User:Sam Kay|Sam Kay]] 07:28, 23 June 2007 (MDT)<br />
<br />
:Up to the DM really. To some DMs, they are natural to the world (think of Mirkwood in Lord of the Rings). To others maybe monsters are all a result of some planar gate being opened. Maybe Monstrous spiders are magically infused regular spiders. And yes, you could even say they were made by Lloth. --[[User:Aarnott|Aarnott]] 08:54, 23 June 2007 (MDT)<br />
<br />
::You know the spider's in mirkwood are not natural. They are demons corrupted by the evil valar morgoth! But spider's that size could not be natural. They would be unable to breath![[User:Sam Kay|Sam Kay]] 09:09, 23 June 2007 (MDT)<br />
<br />
:::Here I thought they were just natural Mirkwood dwellers... Cool! True they would be unable to breathe unless magically/divinely/genetically modified. Maybe they grew to have lungs at that size (different evolutionary path on that particular world). Maybe they just magically work (like an enlarge type spell that is infused with their nature so that they are not subject to dispelling or antimagic). Perhaps they are divinely that way (I mean come on, try to explain time stop, resurrection, etc)! It is really up to the DM should they want to explain the origin. It can also be up to the designer should the designer want to explain the origin. --[[User:Aarnott|Aarnott]] 12:13, 25 June 2007 (MDT)<br />
<br />
::: maybe its their diet from platdragon<br />
<br />
== Trademarks ==<br />
<br />
Most of Middle-Earth is trademarked and/or copyrighted. Those who publish Middle-Earth RPG's pay for the right to use those names. Alas, we can not host this material here. I wish that we could. The one thing that I can guarantee is that someone with the rights to this IP will soon send us a messages saying, "Remove this." They are generally protective of their rights. Quite honestly, this is not a fight any of us is willing to make. --[[User:Dmilewski|Dmilewski]] 14:33, 17 August 2007 (MDT)<br />
<br />
:The Fair use of copyright act allows use of copyright so long as you give credit to the copyright holder and don't use it to gain proft (I just reasearched it). <br />
<br />
{{quote|What is fair use?<br />
In copyright law, there is a concept of fair use, also known as; free use, fair dealing, or fair practice.<br />
<br />
Fair use sets out certain actions that may be carried out, but would not normally be regarded as an infringement of the work.<br />
<br />
The idea behind this is that if copyright laws are too restrictive, it may stifle free speech, news reporting, or result in disproportionate penalties for inconsequential or accidental inclusion.<br />
<br />
What does fair use allow?<br />
Under fair use rules, it may be possible to use quotations or excerpts, where the work has been made available to the public, (i.e. published). Provided that:<br />
<br />
The use is deemed acceptable under the terms of fair dealing.<br />
That the quoted material is justified, and no more than is necessary is included.<br />
That the source of the quoted material is mentioned, along with the name of the author.<br />
Typical free uses of work include:<br />
Inclusion for the purpose of news reporting.<br />
Incidental inclusion.<br />
National laws typically allow limited private and educational use.<br />
What is incidental inclusion?<br />
This is where part of a work is unintentionally included. A typical examples of this would be a case where holiday movie inadvertently captured part of a copyright work, such as some background music, or a poster that just happened to on a wall in the background.<br />
<br />
Points to keep in mind...<br />
The actual specifics of what is acceptable will be governed by national laws, and although broadly similar, actual provision will vary from country to country.<br />
<br />
Cases dealing with fair dealing can be complex, as decisions are based on individual circumstances and judgements. This can be a very difficult area of copyright law.<br />
<br />
To avoid problems, if you are in any doubt, you are advised to always get the permission of the owner, prior to use.}}<br />
<br />
Also, I did ask green dragon and blue dragon a long time before adding this;<br />
<br />
{{quote|<br />
;The Lord of the rings <br />
I am a huge fan of said book, and I have created a D&D campaign setting based on it. I would be interested in putting it on D&D wiki, but it is quite big so I thought I should check with you. It also has quite abit of SRD and modified SRD in it, which may need sorting out. And it is in a word document (I don't know how to turn it into D&Dwiki formatting without spending 1000+ years converting it bit by bit). It may need some work to make it entirely sound. I will not submit it without your permision, and I would also like abit of advice for converting it to wiki format please. Thanks! Sam Kay 12:57, 11 June 2007 (MDT) <br />
<br />
The CS will work on here, please add it. Also, about the formatting, what word do you have? I think Word 07 has a text to wiki-code converter, which may be very helpful to you. However, if you do not, Open Office (free) may have an extension that does that... If neither work I believe Blue Dragon make a PDF to wiki-code programm which he may be able to modify... Tell me if it works, or what is happening. Thanks. --Green Dragon 19:36, 11 June 2007 (MDT) <br />
<br />
I have word 03. Where can I get open office? Thanks for your help. Sam Kay 09:07, 12 June 2007 (MDT)<br />
<br />
Open Office here. However, once again, I am not 100% sure if they have an extension... Your best bet really may be to ask Blue Dragon if he could modify his converting script. --Green Dragon 09:11, 12 June 2007 (MDT) <br />
<br />
Well, I am unable to get open office (administrater ect.) so I will ask Blue Dragon. Thanks.Sam Kay 09:34, 12 June 2007 (MDT) <br />
<br />
No problem. --Green Dragon 09:46, 12 June 2007 (MDT)|orig=User talk:Green Dragon/Archive 6}}<br />
<br />
{{quote|<br />
;Lord of the Rings <br />
Hey, Blue Dragon! I have created a D&D campaign setting based on said book, and when I asked green dragon, he said I should put it on D&D wiki. However, it is in a word (2003) document, and I don't know how to convert it into wiki formatting without taking forever. When I asked Green Dragon, he said you had a PDF wiki-code program that might help. Could you please help me convert it? Thanks. Sam Kay 09:44, 12 June 2007 (MDT) <br />
<br />
Sure, this sounds like a great idea! Upload your .doc file, and I will look at parsing it and try to get it up soon. I did build a xml-to-wiki program, and it would probably just take a little bit of tweaking to get it to work with RTF. Upload to it to DnD Media Repository, and I will take a look at it. — Blue Dragon (talk) 10:36, 12 June 2007 (MDT) <br />
How do I do that? Sam Kay 10:48, 12 June 2007 (MDT) <br />
Go to this page, and sign in with your D&D Wiki username and password, and then fill out the form. Let me know if you have any other problems. — Blue Dragon (talk) 12:34, 12 June 2007 (MDT) <br />
<br />
Thanks for that, I have now managed to upload it. it is Here. Sam Kay 14:19, 12 June 2007 (MDT) <br />
<br />
Hm... this book in .doc format is a lot harder to convert than what I used for .xml. I will try <br />
<br />
some things, but don't expect quick progress. — Blue Dragon (talk) 19:09, 13 June 2007 (MDT) <br />
<br />
Let me know how you like the current formatting. — Blue Dragon (talk) 13:18, 14 June 2007 (MDT) <br />
<br />
I really like the curent formatting. I think the page is ready to put on the campaign setting pages now. I have made some minour text adjustments (correcting my text mistakes, adding several things to the orks ect), so it is now ready. Sam Kay 05:28, 16 June 2007 (MDT)}}<br />
<br />
Also, look at the [http://lotr.wikia.com/wiki/Main_Page lord of the rings wiki]. They are perfecvtly legal without lots of legality things (all they have to do is give credit to tolkien- which will happen of said page). The only reason why copyright material is not normally allowed on wikis is because no credit is gioven to the auther. --[[User:Sam Kay|Sam Kay]] 06:46, 18 August 2007 (MDT)<br />
<br />
::If Green Dragon is OK with this, then I'll be OK with this. As a favor to yourself, please look up Trademarks. The rights for trademarks are very different than the rights for copyright, with a completely different set of pitfalls. My hesitation here is with trademark issues. <br />
<br />
::I look forward to your good work. (Really. I don't want to pick a fight. I'm just acting with due diligence. For example, we don't have permission to use WotC trademarks, and using such a trademark can get our license to use the OGL revoked. This is why you don't see anything like Vecna or Mordenkain on this site.)--[[User:Dmilewski|Dmilewski]] 18:45, 18 August 2007 (MDT)<br />
<br />
:::Green dragon asked me to do that as well, and I am ahead of you: I asked "one wiki to rule them all" (the Lord of thre Rings wiki)to see what they knew of copyright things (they have things like "hobbit" on their site). --[[User:Sam Kay|Sam Kay]] 04:16, 19 August 2007 (MDT)<br />
<br />
::::Great! Thanks for doing the footwork and looking into this this. For once, I like knowing that I'm behind the curve. Keep up the good work, and we all look forward to a great addition!--[[User:Dmilewski|Dmilewski]] 07:17, 22 August 2007 (MDT)<br />
<br />
== Wiki style ==<br />
<br />
Hi Sam Kay, <br />
<br />
I noticed that on [[Hobbits (DnD Race)]], you put a link behind a headline, as in <br />
<br />
<nowiki>=[http://lotr.wikia.com/wiki/Hobbit Hobbit]=</nowiki><br />
<br />
That's bad style. First of all, not everybody will know the LotR wiki, so it's better of you put it in something like:<br />
<br />
:<nowiki>For more information, see the [http://lotr.wikia.com/wiki/Hobbit Hobbit] on LotR Wiki.</nowiki><br />
<br />
So they know where you are leading them. Second, Headlines are for thematic separation of text. As such, they should not lead somewhere else, that's what links in the text are for. Apart from the fact that blue headlines don't look good. --[[User:Mkill|Mkill]] 08:26, 19 August 2007 (MDT)<br />
<br />
:Okay, I will move the headline as soon as all D&D LotR races are complete (I have 3 remaining). --[[User:Sam Kay|Sam Kay]] 08:36, 19 August 2007 (MDT)<br />
<br />
== Preview ==<br />
<br />
Hey Sam Kay,<br />
<br />
Did you notice the Preview button when you edit pages? You don't have to save your pages every minute, you can check your changes before you do. --[[User:Mkill|Mkill]] 07:41, 22 August 2007 (MDT)<br />
<br />
:Yeah, I have been using it, I just often need to come off the PC for short periods of time, or save so I don't accidentally lose content. --[[User:Sam Kay|Sam Kay]] 10:58, 22 August 2007 (MDT)<br />
<br />
== LotR Names ==<br />
<br />
Hello. Since all your LotR information is under the [[J.R.R. Tolkien's The Lord of the Rings (DnD Campaign Setting)]] it should be named appropriately. Everything on D&D Wiki should have an identifier (e.x. "DnD Race") - your CS, sadly, is no exception. So, I would be very happy if you could spend some time renaming all your LotR material. For example [[LotR Equipment]] should really not be called that - it should be named "Equipment (LotR Supplement)". Thanks. --[[User:Green Dragon|Green Dragon]] 21:45, 22 August 2007 (MDT)<br />
<br />
:Ah... Sorry about giving you confusing information. Only the articles without an identifier need to be moved - like [[LotR Races]]. The creatures should be kept at a "DnD Creature" identifier as that is where they will be found at. If you want me to do this please tell me and I will be more than happy to help, and sorry about making it so confusing. --[[User:Green Dragon|Green Dragon]] 16:46, 23 August 2007 (MDT)<br />
<br />
::Also, for future reference, there are three parts to any CS. The landing page, which has the identifier of "DnD Campaign Setting", then the supplement areas (these would include pages like [[Estë (Valar)]]) these should have the identifier of "LotR Supplement" and finally the content pages. These include anything from CS specific races to CS specific items. These should all be labeled with the identifier that pertains to them the best. For example races should be labeled as "DnD Race" and function as a typical race on D&D Wiki whereas a creature should be labeled as "DnD Creature" and function as a typical creature on D&D Wiki. I hope this helps, and if you need any more help please feel free to ask. --[[User:Green Dragon|Green Dragon]] 16:52, 23 August 2007 (MDT)<br />
<br />
<br />
<br />
== Anti-Vandal Barnstar ==<br />
<br />
{{Anti-Vandal Barnstar|I give you this Anti-Vandal Barnstar for reverting spam edits on [[User:Dandwiki Helper]] about 11 minutes after the spammer, IP [[Special:Contributions/204.39.95.9|204.39.95.9]] attacked. Thanks for the good and fast response. --[[User:Green Dragon|Green Dragon]] 21:30, 3 September 2007 (MDT)}}<br />
<br />
==LotR NPCs==<br />
<br />
Sam it is I! Leon message shadowyfigure to reply I just havn't been able to log currently. <br />
<br />
If you like I shall do the stack blocks for the NPCS as originally planned during the first edition drafting but you decided not to include them<br />
<br />
== check this out ==<br />
<br />
[[Revolver, Variant (3.5e Equipment)|Revolver]] {{Unsigned|Shadow7angel7|15:28, 9 September 2007 (MDT)}}<br />
<br />
== Half-Life ==<br />
<br />
Hey, if you have time it would be awesome if you could add [[Template:Copyright Disclaimer]] to all the half-life articles on D&D Wiki (A complete list can be found [[User:Sulacu|here]]). Thanks. --[[User:Green Dragon|Green Dragon]] 16:30, 15 October 2007 (MDT)<br />
<br />
:sure, when I have time. --[[User:Sam Kay|Sam Kay]] 09:27, 16 October 2007 (MDT)<br />
<br />
::Done. I also sent the author of the pages a note, asking him to add the template to new "Half-Life 2" pages he may make in the future. --[[User:Sam Kay|Sam Kay]] 12:59, 16 October 2007 (MDT)<br />
<br />
:::Thank you ''':)'''. --[[User:Green Dragon|Green Dragon]] 15:41, 16 October 2007 (MDT)<br />
<br />
::::No problem! ''':)''' --[[User:Sam Kay|Sam Kay]] 11:17, 17 October 2007 (MDT)<br />
<br />
== Bad Edits ==<br />
<br />
My sincerest apologies for the bad edits. My bot ran amok. We will work to rectify this. [[User:Dmilewski|Dmilewski]] 12:39, 20 October 2007 (MDT).<br />
<br />
:Its alright. --[[User:Sam Kay|Sam Kay]] 04:37, 21 October 2007 (MDT)<br />
<br />
== Presenting.... ==<br />
<br />
Hey Sam so I have begun work on the cover (below) and I have a picture for the Good Races Of Middle Earth (Also Below) These use images from the Lord Of The Rings Online game just so you know and are the images that worked best instead of really badly cut out movie images. Hope you like them and especially like the firey back ground on the cover. Try to get the word document asap so I can begin work on prettying it. <br />
<br />
[http://i58.photobucket.com/albums/g279/DarkSideGallery/LordOfTheRingsD20.png]<br />
'''The Cover.'''<br />
<br />
[http://i58.photobucket.com/albums/g279/DarkSideGallery/GoodRacesOfMiddleEarth.png]<br />
'''Good Races of Middle Earth'''<br />
<br />
I'm working on the others. {{Unsigned|ShadowyFigure|16:31, 6 November 2007 (MDT)}}<br />
<br />
== Spider Rider ==<br />
<br />
Nice work on the Spider Rider classes, Sam. It inspired me to make my own modified Spider Rider base class. --[[User:Dunkleheit|Dunkleheit]], 8:01 PM Pacific, 11/8/07<br />
<br />
:please ignore the base clas version, it is incomplete, just look at the Prestige class version. That is complete and 10/10. If you wan't to finnish off the base class version, go ahead, just keep in mind the existing rating. --[[User:Sam Kay|Sam Kay]] 10:28, 9 November 2007 (MST)<br />
<br />
== Adminship ==<br />
<br />
I feel you have been here long enough, and know enough about D&D Wiki, to become an admin. So, I am wondering if you would like me to nominate you for adminship. Let me know what you decide ''':)'''. --[[User:Green Dragon|Green Dragon]] 21:57, 2 December 2007 (MST)<br />
<br />
:I am willing to accept adminship, if you think I am suitable. Thanks! --[[User:Sam Kay|Sam Kay]] 09:46, 3 December 2007 (MST)<br />
<br />
::Glad to hear you will accept it, and yes I do think you are suitable. I will nominate you in a couple of days (probably tomorrow actually) since I just want it so people can see the new current news items before they change to adminship ones. If you would like to prepare in advance you could always write up your answers to the questions while you are waiting. Sorry about the wait. --[[User:Green Dragon|Green Dragon]] 19:43, 4 December 2007 (MST)<br />
<br />
:::I have nominated you. --[[User:Green Dragon|Green Dragon]] 15:22, 5 December 2007 (MST)<br />
<br />
::::Welcome to Adminship. You are now, as [[User:Dmilewski|Dmilewski]] once put it, part of "The Face" of D&D Wiki. Honestly, as you will notice, not much has been changed now that you are an admin. If anything, I would say more burden is placed on you. But first, for the the new features and their uses. You can now delete pages, protect pages, rollback edits, block users and IP's, edit every page, patrol edits, and do a couple more minor things.<br />
::::;What it is:<br />
::::*What deleting pages is, is self explanatory.<br />
::::*What protecting pages is, is also pretty self explanatory.<br />
::::*Rolling back edits is a method for removing spam. It is more powerful than the conventional method of undoing edits. Instead of showing a diff of the edit in question once clicked, it instantly rollsback all the edits by the user or IP in question on a certain page. For example if I edited my user page and you clicked "rollback" on that edit it would rollback all the edits up to the point where someone else has edited it. Be careful using this, it can be very helpful but also very harmful.<br />
::::*What blocking users and IP's is, is also self explanatory.<br />
::::*Editing every page is another self explanatory one.<br />
::::*Patrolling edits is a method for keeping [[Special:Recentchanges|RC]] in check, it can be seen once a diff is clicked. All it does is, once "Mark as Patrolled Edits" is clicked, it marks the edits as patrolled so the edit will no longer show up on [[Special:Recentchanges|RC]] when "Hide Patrolled" is marked.<br />
::::;When or how it should be used<br />
::::*Deleting pages is normally done through [[:Category:Candidates for Deletion]]. Anything with a good reason to be deleted on that page should be deleted. The other time pages should be deleted is when someone makes a certain page and after a few edits they either blank the page or replace it with something like "Please delete this". They don't want to work on it, and unless it is really well made and fleshed out, just delete it.<br />
::::*Protecting pages has quite a few different times when it should be used. Pages should be protected according to the author's wishes (with [[Template:Locked Page]] added to the top of the page in question), in case of conflict (with [[Template:Temp Locked Page]] added to the top of the page in question), in case of [[Help:FAQ#What are OGL, OGC, SRD, and GNU FPL?|OGC]] published materials (with [[Template:OGL Top]] added to the top of the page in question and [[Template:OGL Bottom]] added to the bottom), or finally if the page is a vital part of D&D Wiki's organization. If it deals with D&D Wiki's organization it either needs to be be protected from IP edits or all non-sysop edits. As a rule of thumb pages up to two tiers deep from the [[Main Page]] are normally locked to anyone but sysops and all the others are just protected from IP edits. For Example [[Dungeons and Dragons]] is protected from all non-sysop edits whereas a deeper in page like [[LA 0 Races]] is only protected from IP edits. No template has to be added to pages if thay are part of D&D Wiki's organization (even though some do exist like [[Template:Admin Locked Page]])<br />
::::*Blocking a user or IP should only be used after an IP or user vandalizes a certain page. To block someone just click "block" (found either on [[Special:Recentchanges|RC]] or the diff in question) and fill out the corresponding form. For a typical vandalism attack I normally block the user for two weeks. If I'm in a bad mood from vandalism or a certain discussion, then I sometimes block them for up to a month. No standards have been set for block lengths, so it is currently really up to you when you block the user or IP.<br />
::::*Editing every page on D&D Wiki mostly means you can now edit the [[SRD:System Reference Document|SRD]] and the [[MSRD:Modern System Reference Document|MSRD]]. Feel free to edit them if you find inaccuracies. Also, if you want to, for lack of a better word, major in the [[SRD:System Reference Document|SRD]] (as [[User:Dmilewski|Dmilewski]] has done) or the [[MSRD:Modern System Reference Document|MSRD]] (as [[User:EldritchNumen|EldrithNumen]] has done) take a look at [[SRD Talk:System Reference Document#SRD ToDo List]] or [[MSRD Talk:Modern System Reference Document#Tasks]] to see what needs to be done within the [[SRD:System Reference Document|SRD]] or [[MSRD:Modern System Reference Document|MSRD]]. There is never enough help to get it all done, so I am sure your help would be appreciated.<br />
::::*Patrolling edits should, in a nutshell, be used when you have looked over an edit and fixed everything that needs to be fixed (this includes answering questions, sending MoI's, etc). If you decide to, for a lack of better words, major in [[Special:Recentchanges|RC]] (as I have ''':)''') then marking edits as patrolled will become commonplace and extremely helpful. Below is how to "major" in recent changes, which would be a great help to D&D Wiki and I. First off load recent changes and press "Hide patrolled edits". Next click any diff and look at the change. Only if you are 100% sure that the edit is okay (taking formatting standards, page-linking (using the "what links here?" function), answering questions, sending MoI's, and line spacing between comments and/or the "Back to" footer into consideration) then mark the edit as patrolled. If the edit is not okay then all you have to do is fix the problem then mark the edit as patrolled. It's simple, but looking over every edit on D&D Wiki really keeps it looking and running well. In my opinion, it is the most vital part of D&D Wiki. Even marking only 20 edits as patrolled every day would be extremely helpful with this never-ending task.<br />
::::I know this is really long-winded, so I'll keep the rest short. You have more burden on youself now that you are an admin because users will be looking at you for editing help, knowledge of the standards, etc etc. It's a bit more work, but I really hope you enjoy being an admin and I hope you decide to stay around on D&D Wiki for a while more to come. Welcome to Adminship, again, as [[User:Dmilewski|Dmilewski]] once put it, you're now part of "The Face" of D&D Wiki. --[[User:Green Dragon|Green Dragon]] 15:57, 12 December 2007 (MST)<br />
<br />
:::::Thanks. I hope I do a good job as admin. I have one question though. Should I put information about what I do as admin on D&D wiki on [[D&D Wiki:Administrators]]? --[[User:Sam Kay|Sam Kay]] 09:19, 13 December 2007 (MST)<br />
<br />
::::::Currently [[D&D Wiki:Administrators]] just has you down as "Admin" because your role ''as an admin'' has not really become defined yet. As it becomes defined feel free to update what it says about you ''':)'''. --[[User:Green Dragon|Green Dragon]] 15:09, 13 December 2007 (MST)<br />
<br />
== Recent Equipment Items ==<br />
<br />
Hello. I was just looking through your recent D20M equipment additions and hey all need to have [[:Category:Halo Setting]] present. If you could add this to all the Halo Setting materials that do not have this category present that would be amazing. Thanks! --[[User:Green Dragon|Green Dragon]] 16:23, 9 December 2007 (MST)<br />
<br />
:Ok. Will do. --[[User:Sam Kay|Sam Kay]] 10:05, 10 December 2007 (MST)<br />
<br />
::Thank you in advance! --[[User:Green Dragon|Green Dragon]] 16:36, 10 December 2007 (MST)<br />
<br />
:::Done. {{Unsigned|Sam Kay|08:49, 11 December 2007 (MST)}}<br />
<br />
==Elfish Stamina==<br />
<br />
Your point about the endurance of elves is well taken. Orcs, too. Dwarves, of course. And Ents, naturally, never tire, unless they are ripping apart ancient fortresses and diverting the course of rivers with their bare hands. Even then they shake it off. And you rarely see Elendil's progeny sweat, either.<br />
<br />
Don't get me wrong, I love the master, but sometimes it seems like the only people in his books who ever get tired are the unfortunate Hobbits. -- [[User:S1Q3T3|S1Q3T3]] 17:30, 18 December 2007 (MST)<br />
<br />
:I know. Perhaps that is why the D&D versions of elves where mdified to be a -2 con. --[[User:Sam Kay|Sam Kay]] 06:47, 19 December 2007 (MST)<br />
<br />
== Recent RC Patrols ==<br />
<br />
First off, thank you so much for helping with RC. It really has been helping keep it in check. Anyway, I looked over your patrols today (I know, I know... don't I have better things to do with my time?!?) and I have a few comments.<br />
# Feel free to patrol any SRD edit (not talk-page edit, but actual page edit) since only admins can edit them, and I feel that all the contributing admins are trustworthy.<br />
# Before marking a new item as patrolled make sure it is formatted right (Examples [[Blood-Oath Dagger (3.5e Equipment)]] and [[Shifter's Blade (DnD Equipment)]]<br />
# Talk pages should only be patrolled once the discussion has been answered or finished (Example [[Talk:Divine Spear (DnD Monk Fighting Style)]])<br />
# Make sure [[Template:Unsigned]] has been added to unsigned posts before marking the edit as patrolled (Example [[SRD Talk:Dryad]]).<br />
Anyway, those were the only patrols I saw that were patrolled wrong, and thanks so much again for patrolling. All we have to do is patrol down until no more edits are left to patrol, and I feel that we can accomplish this quickly together. Thanks again. --[[User:Green Dragon|Green Dragon]] 22:55, 20 December 2007 (MST)<br />
<br />
:I hope that comment did not push you away from helping with RC... Really, you are helping, and please continue to ''':)'''. --[[User:Green Dragon|Green Dragon]] 16:17, 24 December 2007 (MST)<br />
<br />
::I looked over your patrols once again and I must say I am impressed. Every single one you changed as I would have, good job and thanks so much. --[[User:Green Dragon|Green Dragon]] 10:19, 31 December 2007 (MST)<br />
<br />
:::Actually I do have one question. What was the reasoning behind your edits on [[Gloves of the Spider (DnD Equipment)|Gloves of the Spider]], or did you just edit an out of date revision and make that one the current one? --[[User:Green Dragon|Green Dragon]] 10:32, 31 December 2007 (MST)<br />
<br />
::::To help with making sure you do not edit out-of-date revisions I would recommend that you just make sure to click the "Article" tab when you see something wrong with an edit and want to fix it. It will become habit, I imagine ''':)'''. Also, I hope to see you helping on RC again, and thanks so much so far! It really has helped and I hope that the problems with these out-of-date revisions have not pushed you away from helping with RC.... --[[User:Green Dragon|Green Dragon]] 19:19, 5 January 2008 (MST)<br />
<br />
== Away ==<br />
<br />
I will be away on boxing day as I am visiting releatives. --[[User:Sam Kay|Sam Kay]] 07:15, 25 December 2007 (MST)<br />
<br />
:Have fun! --[[User:Green Dragon|Green Dragon]] 19:46, 25 December 2007 (MST)<br />
<br />
::Thanks. I am back. --[[User:Sam Kay|Sam Kay]] 04:21, 27 December 2007 (MST)<br />
<br />
:::Hope it was fun. Also, by the way, why did you refer to xmas above as "Boxing Day"? --[[User:Green Dragon|Green Dragon]] 21:33, 27 December 2007 (MST)<br />
<br />
::::Boxing day is the day after christmas... Oh, right, I see. You don't have Boxing Day in the US. In england, we call the day after christmas Boxing Day. --[[User:Sam Kay|Sam Kay]] 04:45, 28 December 2007 (MST)<br />
<br />
:::::As was said on [[Talk:Misspell (DnD Spell)|Misspell]], ''Gains a tidbit about England''. --[[User:Green Dragon|Green Dragon]] 10:27, 31 December 2007 (MST)<br />
<br />
== Why did you delete stuff from my prestige class? ==<br />
<br />
I couldn't help noticing that you have deleted class feature descriptions from Prestige Class [[Brother of Blade (DnD Prestige Class)|Brother of Blade]]. I guess it was accident. -- [[User:Thiregan|Thiregan]] 15:07, 31.12.2007 (UTC +2)<br />
<br />
:Was it an out-of-date revision thing again? To get the material back I would recommend looking through the history and adding back the things that were accidentally deleted. --[[User:Green Dragon|Green Dragon]] 10:47, 31 December 2007 (MST)<br />
<br />
::I think I might have edited an out-of-date revision... I was looking through recent changes at the time. Sorry for that. --[[User:Sam Kay|Sam Kay]] 10:57, 31 December 2007 (MST)<br />
<br />
Hey Sam, I removed the AD&D rules... my bad...<br />
<br />
TK<br />
<br />
== Something for the Spider and Drow Enthusiast ==<br />
<br />
Thought you might be interested in [[Drider (DnD Template)|this]]. I never liked the [[SRD:Drider|SRD version]]. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:02, 8 January 2008 (MST)<br />
<br />
:Yeah, that's better than the SRD, cos it can be applied to an existing character, or another race. It makes more sense to have a template for drider. I'll make sure I use it when I get round to doing a Drow themed campaign. --[[User:Sam Kay|Sam Kay]] 08:50, 9 January 2008 (MST)<br />
<br />
== Feats ==<br />
<br />
Feats still have yet to be dpl'ed (except the general ones), so I would appreciate it if you make sure all the feats you add are manually added to the appropriate page. Thanks! [[Target (DnD Feat)]]. Also, [[Hidden Blade (DnD Equipment)|Hidden Blade]] needs to be linked to from [[Weapon Descriptions]]. --[[User:Green Dragon|Green Dragon]] 09:10, 8 February 2008 (MST)<br />
<br />
:On general feats removed the dplc and add a [[Template:x0]]. They really need descriptions. --[[User:Green Dragon|Green Dragon]] 12:40, 13 February 2008 (MST)<br />
<br />
== Mail ==<br />
<br />
Check your email. You'll find what you requested and a little extra.<br />
[[User:ShadowyFigure|ShadowyFigure]] 10:02, 8 February 2008 (MST)<br />
<br />
== Monstrous Spider Eggs ==<br />
<br />
sorry about editing your article i edited it because it seamed that it did not seem acurate because I belive that wizards created monsterous spiders were spaced the way they were so people could tell that the poison was diffrent between sizes i did not mean any disrespect. {{Unsigned|Platdragon|15:41, 27 February 2008 (MST)}}<br />
<br />
== D&D Expieriance ==<br />
<br />
I WISH we could go :( However I thought you'd find this you tube videos intresting. Each of them about coming up stuff in 4e also I was thinking about playing 4e and a neat adventure is coming out befor 4e that we could play as it comes with a quick play guide and already made characters. Thats also in a link Below.<br />
<br />
'''4e Product Line up'''<br />
http://www.youtube.com/watch?v=kt3W_u9xmPA<br />
<br />
'''4e Roleplaying Ascessories'''<br />
http://www.youtube.com/watch?v=_VSoCWON8hA&feature=related<br />
<br />
'''4e D&D Insider Stuff '''<br />
http://www.youtube.com/watch?v=yT8dMw7RIH4<br />
<br />
'''4e Design Philosphy'''<br />
http://www.youtube.com/watch?v=sw0DMw96UH0<br />
<br />
'''Keep On The ShadowFell'''<br />
<br />
http://www.amazon.co.uk/gp/product/0786948507/ref=s9_asin_title_1_sims_c6?pf_rd_m=A3P5ROKL5A1OLE&pf_rd_s=center-1&pf_rd_r=0CY6GSH2JJQMHZFZYPX1&pf_rd_t=101&pf_rd_p=139045791&pf_rd_i=468294<br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 09:38, 4 March 2008 (MST)<br />
<br />
== User Page ==<br />
<br />
I have a [[User:ShadowyFigure|User Page]]<br />
[[User:ShadowyFigure|ShadowyFigure]] 09:37, 4 March 2008 (MST)<br />
<br />
== I want to addopt Warrior of the Spider Clan (DnD Prestige Class) ==<br />
<br />
Ok I wish to adopt [[Warrior of the Spider Clan (DnD Prestige Class)]] How to I go about doing this. As I wish to expand it. --[[User:ShadowyFigure|ShadowyFigure]] 10:50, 4 March 2008 (MST)<br />
<br />
:You got it now, right? --[[User:Green Dragon|Green Dragon]] 13:28, 4 March 2008 (MST)<br />
<br />
:yep [[User:ShadowyFigure|ShadowyFigure]] 03:35, 6 March 2008 (MST)<br />
<br />
== Help with the fluff ==<br />
<br />
Hi, As Drow are more your thing and you seem the most living drow encyclopedia (The Drow lich tried to kill me when i ressurected it) I was wandering if you could help with the fluff for the Warrior of the Spider Clan mechanics wise i think it done it jsut needs some decent fluff then needs any grammar or wording mistakes fixed. Thanks. [[User:ShadowyFigure|ShadowyFigure]] 13:25, 6 March 2008 (MST)<br />
<br />
== Spider Rider? ==<br />
<br />
[http://www.simplymaya.com/discounts_system/images/discount_images/large/spider_large.jpg Hey Dude look at this] {{Unsigned|ShadowyFigure|12:13, 17 March 2008 (MDT)}}<br />
<br />
== Npc stat blocks. ==<br />
<br />
Ok Im lost. How do I make the stat blocks and is there a template I can use as its the only thing I need for the Hashshashin other then a little fluff [[User:ShadowyFigure|ShadowyFigure]] 16:17, 18 March 2008 (MDT)<br />
<br />
== Formula ==<br />
<br />
Sam what is the formula you used to calculate the ShadeSpiders Spider Jump as I need for the epic progression of the Shadow Dancer. Thanks! [[User:ShadowyFigure|ShadowyFigure]] 14:42, 21 March 2008 (MDT)<br />
<br />
: The [[SRD:Shadowdancer#EPIC SHADOWDANCER|epic progression for the shadowdancer]] is in the SRD. It's shadow jump distance doubles every 2 levels. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:49, 21 March 2008 (MDT)<br />
<br />
::He's doing a variant based on the Spider Rider's spider jump. There was no formula; [[User:Aarnott|Aarnott]] just made it up when he suggested the new table for the Spider Rider. Just use the Spider Rider's epic Spider Jump progression (the one I made up) and increase it by 100ft. --[[User:Sam Kay|Sam Kay]] 15:20, 21 March 2008 (MDT)<br />
<br />
<br />
::: OK! ^^ [[User:ShadowyFigure|ShadowyFigure]] 16:00, 21 March 2008 (MDT)<br />
<br />
== Congrats! ==<br />
<br />
I've noticed that your Spider Rider is the only Featured Article! Huzzah! --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:53, 21 March 2008 (MDT)<br />
<br />
== Abhorsen ==<br />
<br />
Someone... Beat us to it. [http://www.doc.ic.ac.uk/~mjw03/abhorsendnd.html|The Abhorsen campaign Setting] However I bet our charter mage idea would be cooler! This is also imcomplete so I think we should still make a charter mage and abhorsen class. Maybe expand it further, I'm willing to start after I finish that god damn ShadowDancer[[User:ShadowyFigure|ShadowyFigure]] 13:24, 25 March 2008 (MDT)<br />
<br />
:B****r. Oh, well. Maybe make ours intergrate more with standard D&D CSs? --[[User:Sam Kay|Sam Kay]] 13:26, 25 March 2008 (MDT)<br />
<br />
::(Off-topic) What on earth would be B****r be as a censored word? Like f*** s*** a** are all obvious. B****r? Butter? --[[User:Aarnott|Aarnott]] 13:57, 25 March 2008 (MDT)<br />
<br />
::: Bugger maybe. I like our Charter Mark idea. It rocks. [[User:ShadowyFigure|ShadowyFigure]] 14:01, 25 March 2008 (MDT)<br />
<br />
::::You are correct in both statements, [[User:ShadowyFigure|ShadowyFigure]]. How is butter a censored word?!? --[[User:Sam Kay|Sam Kay]] 14:04, 25 March 2008 (MDT)<br />
<br />
:::::How is bugger? I used that word when I was like four years old on the playground... --[[User:Aarnott|Aarnott]] 14:20, 25 March 2008 (MDT)<br />
<br />
:::::: My grandparents tel me off for saying damn... Should damn be a censored word ^^! [[User:ShadowyFigure|ShadowyFigure]] 15:06, 25 March 2008 (MDT)<br />
<br />
::::::: Bugger-off is an English equivalent to f-off, and some use the 'Bugger' portion by itself. --[[User:Calidore Chase|Calidore Chase]] 15:33, 25 March 2008 (MDT)<br />
<br />
:::::::: Not true to [http://en.wikipedia.org/wiki/Bugger see bugger at wiki] [[User:ShadowyFigure|ShadowyFigure]] 15:52, 25 March 2008 (MDT)<br />
<br />
::::::::: Is true regardless of the wikipedia article. Every English person I know basically uses it as a replacement for the F word. When you say 'Bugger me' you are not saying 'run away me' but 'f me'. Or another example is 'bugger me sideways' - I highly doubt they are thinking 'run away sideways'. I've also heard 'Bugger me running!' which I highly doubt means 'running away me running!'. ----[[User:Calidore Chase|Calidore Chase]] 18:11, 25 March 2008 (MDT)<br />
<br />
:::::::::: As an english citizn i assure you we dont use it to replace the f word. If were gonna say thef word. We'll say it. [[User:ShadowyFigure|ShadowyFigure]] 01:14, 26 March 2008 (MDT)<br />
<br />
:::::::::::no, that's just you and some other people... There are people who use it as a replacement for the eff word. It just sounds better! --[[User:Sam Kay|Sam Kay]] 03:37, 26 March 2008 (MDT)<br />
<br />
::::::::::::I'm not saying that Brit's don't use the 'f' word, I'm simply saying that Bugger is more or less a replacement for it. Lived in England for many years and have adopted the word bugger as one of my personal favorite cusses. I also like to use the phrase 'bloody hell' --[[User:Calidore Chase|Calidore Chase]] 05:30, 26 March 2008 (MDT)<br />
<br />
{{Discussion Indentation Revert}}<br />
<br />
:Ah, a favourite of the welsh, that last one. My dad is welsh, and he uses it all the time... especially when watching the rugby. --[[User:Sam Kay|Sam Kay]] 08:29, 26 March 2008 (MDT)<br />
<br />
::Ahhh whats happen we've been talking bout censored wording and bugger... In an abohorsen message :S [[User:ShadowyFigure|ShadowyFigure]] 09:56, 26 March 2008 (MDT)<br />
<br />
== Charter Marks ==<br />
<br />
Ok I have made a small change to the Pre Load. Now your descriptor will link to a page will all the current descriptors on. <br />
<br />
Also you have my marks so I can't add them! :( [[User:ShadowyFigure|ShadowyFigure]] 11:35, 1 April 2008 (MDT)<br />
<br />
== GENCON! ==<br />
<br />
GenCOn 2008 in reading.<br />
<br />
OK if your 16 when its on you have to pay 22.00 trainfare return. the event it 20 minutes walk from the station. its 12.00 entry. If your coming and I get permission from my dad (mum oked it.) then i'll arange everything online if you give me the money i can do it all under my name as at the event we need id such as the debit card who paid for it. Im the only one who can do that. Message me. [[User:ShadowyFigure]] 07:36, 5 April 2008 (MDT)<br />
<br />
== Tactical Marine Conversions ==<br />
<br />
Firstly may I point you to ''Trust your Battle Brother's'' Trait in the Space Marine Codex.<br />
<br />
Im gonna need your help converting them so they hold both a bolter in one arm and a chain sword in the other. Gonna have to by the arms separate (the ones with the chain sword and some with bolt pistol or plasma guns from Assault Squad boxes) Then do a hand conversion and swap the pistol for a bolter. How hard will this be. And well I geuss it will need pinning. Which I was wondering if you could do for me.[[User:ShadowyFigure|ShadowyFigure]] 13:44, 6 April 2008 (MDT)<br />
<br />
:Shouldn't be too hard, or need pinning. Yes, I could do it for you. --[[User:Sam Kay|Sam Kay]] 06:40, 7 April 2008 (MDT)<br />
<br />
== DMing ==<br />
<br />
I've been thinking lately and DMing our groups games is starting to actually become less fun then the work i put into the adventures. And I want to know if what B says each setting is actually true. Am I DMing badly? Or being really unfair. I mean I can't think of anything I've done to weaken your characters but B seems to think I am somehow. And then he also complains about the 3 lives rule. Whats your opinion on the whole thing as I'm trying to become a better DM and player and if you think I am unfair in my judgments then can you say. Also if you think B is being unfair then I'd like to know you at least support some of my decisions or have if you have any thoughts on maker are sessions run smoother that would be good. Thanks. <BR><br />
<br />
P.s I decided to kill Rurik off and replace him with a fighter instead. This is a tactical fighter who will help the party a lot more then a halfling paladin riding dire badger ^^ and I am writing his history and fluff. Anyway I can never get into a halflings boots well. If B don't like this well tough. [[User:ShadowyFigure|ShadowyFigure]] 14:45, 8 April 2008 (MDT)<br />
<br />
:I think you are being perfectly fair; I have no idea why B is argueing about everything. I agree with your desicions as DM. As for making the game run smoother, just tell him that you'll use your ruling for the current session and you will discuss it with me in depth later and make a decision for how the situation will work if it comes up again. Your getting a fighter instead of the halfling? good! --[[User:Sam Kay|Sam Kay]] 06:15, 9 April 2008 (MDT)<br />
<br />
::Thanks I'm glad someone thinks I'm being fair! And I will do as you suggest use my ruling for that session then discuss with you afterwards. At least your happy with the Fighter idea. Doubt B will be though but heh who cares. [[User:ShadowyFigure|ShadowyFigure]] 06:19, 9 April 2008 (MDT)<br />
<br />
== The Spider Rider and my CS ==<br />
<br />
I just wanted to ask, is it ok if I include the spider rider as a available prestige class in my CS? I mean it wont be as important as it is in yours but I want to add a bit of story line to the drow in my CS even if they arn't a major race in it. [[User:ShadowyFigure|ShadowyFigure]] 14:34, 9 April 2008 (MDT)<br />
<br />
:Fine by me. Gives me an excuse to play one if you use your CS in one of our games. It was always designed as a PrC available in any CS with the drow and/or lolth. --[[User:Sam Kay|Sam Kay]] 14:39, 9 April 2008 (MDT)<br />
<br />
:: Good Good I have to say its been fun making it up though the history is a bit of a pain to straighten out at the moment. [[User:ShadowyFigure|ShadowyFigure]] 14:42, 9 April 2008 (MDT)<br />
<br />
== For The Emperor!!! ==<br />
<br />
Hi Sam. Good to know your back online.... Now I can plot yor death.... I mean happy life. Anyway, Started my marines today and have managed to put together a command squad (with bolter conversions which ended up being a piece of cake so I wont need your help) a Captain who not that interesting but will do as a HQ for now, A 5 Man scout Squad with 5 s. rifles and an almost put together assault marine squad. I have also painted the scouts undercoated chaos black spray then base coat of green armor and red capes. The guns are metal colored. I aim to go for a darer green later on this is however just the base coat. <br />
<br />
In all everythings good ill be going to the beginners club on sunday again but was wandering if you'd like to have a game with me so I could get the grasp of the game with someone more my age (Those kids were like 10!) Message back [[User:ShadowyFigure|ShadowyFigure]] 15:04, 13 April 2008 (MDT)<br />
<br />
I put together a razorback! My first tank. :D YAY! [[User:ShadowyFigure|ShadowyFigure]] 10:04, 14 April 2008 (MDT)<br />
<br />
== Psychic Warrior Page needs a new link ==<br />
<br />
Hey, would you be able to add a link on the Psychic Warrior page to the Psychic Warrior Powers List? Would be in the following sentence: Choose the powers known from the psychic warrior power list. As it stands now, there is no link from the Psychic Warrior page to the Psychic Warrior Powers. Thanks! {{unsigned|12.146.0.130|10:27, 15 April 2008 (MDT)}}<br />
<br />
:I just checked- there is a link. If I where to add one, it'd have to be without modifying the existing text; we can't modify the wording of SRD stuff, that is why they are locked. --[[User:Sam Kay|Sam Kay]] 13:12, 15 April 2008 (MDT)<br />
<br />
== The Brotherhood Calls For YOU!!! 4e Rules for you to look at and love. ==<br />
<br />
As promised, here are the links to enworld. You will ned to register (its free and takes a few minutes)<br />
<br />
[http://www.enworld.org/showthread.php?t=221396 Monsters and More]<br />
[http://wayfound.webng.com/KETERYSv1-7.pdf Random Grab-bag of Monsters]<br />
<br />
They are real good reads and interesting though there are a few minor error on the Monsters and More so I'm just gonna tweak em if used. Should have a 4e adventurer ready in a few weeks. We will use the pregen characters written out on to 4e c sheets. Talk tomorrow or message me [[User:ShadowyFigure|ShadowyFigure]] 12:08, 15 April 2008 (MDT)<br />
<br />
:Good... Having looked at the PHB lite, I recon I could make a think for 1st level spider riders and improvise a drow thing, and play a 4e spider rider in our pre-emptive D&D game! What fun! --[[User:Sam Kay|Sam Kay]] 13:12, 15 April 2008 (MDT)<br />
<br />
:: [http://www.enworld.org/showthread.php?t=222575&page=1 look at this] [[User:ShadowyFigure|ShadowyFigure]] 13:27, 15 April 2008 (MDT)<br />
<br />
== damn internet ==<br />
<br />
Im online now if ya wanna go in the tavern [[User:ShadowyFigure|ShadowyFigure]] 14:36, 15 April 2008 (MDT)<br />
<br />
== (Pre 4e Homebrew) The Swordsage by Shadowy Figure ==<br />
<br />
[http://www.enworld.org/showpost.php?p=4166195&postcount=215 Swordsage]<br />
Posted on enworld. :D {{unsigned|ShadowyFigure|23:45, 15 April 2008}}<br />
<br />
:Your selectable powers do the same thing... Also, look at the rogue powers; they get dexterity to damage as standard, so your swordsage could as well. That would free up some class features. --[[User:Sam Kay|Sam Kay]] 04:03, 16 April 2008 (MDT)<br />
<br />
:: They don't... And anyway since I read the article on wotc I'm making a better one. COuld you send me the spider rider? Thanks [[User:ShadowyFigure|ShadowyFigure]] 06:14, 16 April 2008 (MDT)<br />
<br />
::: [http://www.enworld.org/showpost.php?p=4167132&postcount=223 Updated Swordsage] Still needs a bit of work but its pretty good. [[User:ShadowyFigure|ShadowyFigure]] 06:37, 16 April 2008 (MDT)<br />
<br />
::::Look [[User:Sam Kay/4e Spider Rider Prototype V1.0|here]]. Place any comments on the talk page. --[[User:Sam Kay|Sam Kay]] 07:26, 16 April 2008 (MDT)<br />
<br />
::::: Looks good i'll gladly allow you to playone in the pre 4e adventure. Umm one thing have you got a specific preload or something for it. And you seem to have restricted spider jump a lot. [[User:ShadowyFigure|ShadowyFigure]] 08:00, 16 April 2008 (MDT)<br />
<br />
::::::I had to restrict spider jump. And deadly charge, to make way for the spider... What do you mean preload? Do you mean for the powers layouts? I built those from scratch. Just copy and paste them. --[[User:Sam Kay|Sam Kay]] 08:02, 16 April 2008 (MDT)<br />
<br />
::::::: Ok. I actually have to say my first project will be a big overhaul of book of nine swords to 4e. As well it was fun just doing small amounts of work on it. [[User:ShadowyFigure|ShadowyFigure]] 08:04, 16 April 2008 (MDT)<br />
<br />
::::::::I just hope I've understood the little we know about 4e as well as I think I do... Do you like how I did the spider? --[[User:Sam Kay|Sam Kay]] 08:05, 16 April 2008 (MDT)<br />
<br />
::::::::: Could you phone me I'd like to discuss something I'm a tad confused about, and the mount is good though when we have official rules for the spiders the mount should be reffered to as a Spider Mount instead of a monstrous spider [[User:ShadowyFigure|ShadowyFigure]] 08:07, 16 April 2008 (MDT)<br />
<br />
:::::::::: Do you think you could make a few second level powers for your spider rider as a geusstimate. As I hope to have you level up to level two for the final encounter. [[User:ShadowyFigure|ShadowyFigure]] 09:26, 16 April 2008 (MDT)<br />
<br />
::::::::::: !!! Renember second level powers are only utilitys [[User:ShadowyFigure|ShadowyFigure]] 14:11, 19 April 2008 (MDT)<br />
<br />
== 4e spider ==<br />
<br />
[http://www.enworld.org/showpost.php?p=4132623&postcount=3 Look here] Small Monstrous spider presented there. {{unsigned|ShadowyFigure|07:47, 16 April 2008}}<br />
<br />
:I don't need it. I already did a spider rider! It's spider is built from scratch. The spider rider gets some nice powers; one (I don't know how balanced it is) wraps up an enemy in spider skilk when you hit them (requires a followup attack), entangling them. Oh, and the charge ability (deadly charge) is a once per encounter thing, so no big problem. --[[User:Sam Kay|Sam Kay]] 04:02, 16 April 2008 (MDT)<br />
<br />
== SM ==<br />
<br />
First, Good Game Heretic good game.<br />
<br />
HQ<br />
<br />
Captain 110 Points<br />
w/ Combi-Plasma Gun, Artificer Armor, T Honors<br />
<br />
Elites<br />
<br />
Troop<br />
<br />
Tactical Squad 205 Points<br />
9 Space Marines w/ Las Cannon, Plasma Gun, Bolters x7 and Infiltrate<br />
Sergeant w/ Bolter and Infiltrate<br />
<br />
Tactical Squad 205 Points<br />
9 Space Marines w/ Las Cannon, Plasma Gun, Bolters x7 and Infiltrate<br />
Sergeant w/ Bolter and Infiltrate<br />
<br />
Scout Squad 90 Points<br />
4 Scouts w/ Sniper Rifles<br />
Sargent w/ Sniper Rifle <br />
<br />
Troop<br />
<br />
Fast Attack<br />
<br />
Assault Squad 250 Points<br />
9 Marines w/ Jump Pack, CC Weapon, Bolt Pistol <br />
Sergeant w/ T Honors, Power Fist<br />
<br />
Heavy Support<br />
<br />
Predator Destructor 125 Point<br />
w/ Las Cannons, Pintle Mounted Storm Bolter, Extra Armor<br />
<br />
TOTAL: 1000<br />
<br />
Just gotta buy me an extra box of tacticals, assaults, two plasma cannon sprues and maybe a new captain depends on what bitz i have left. [[User:ShadowyFigure|ShadowyFigure]] 11:25, 17 April 2008 (MDT)<br />
<br />
== Page Spreads ==<br />
<br />
[http://www.enworld.org/showthread.php?t=220268]<br />
<br />
Look at the images. The pages are way bigger now. Thats how they fit all the stuff in. [[User:ShadowyFigure|ShadowyFigure]] 17:10, 17 April 2008 (MDT)<br />
<br />
[http://www.enworld.org/showthread.php?t=224230 2 6th level Gnolls Vs Premade 4e characters]<br />
<br />
== POWER CURVE ==<br />
<br />
Seems that the power curve is good. Expect a hard encounter like the above one in our premade adventure. <br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 13:26, 19 April 2008 (MDT)<br />
<br />
== AMAZON ==<br />
<br />
This isn't the actually thing I wanted to message you about but [http://www.enworld.org/showpost.php?p=4186907&postcount=18 here] is a reply from a email sent to amazon asking about preorder delivery dates. Looks like we may not get the on the day what so ever no matter what postage we choose. I'm still ordering an extra anyway.[[User:ShadowyFigure|ShadowyFigure]] 17:06, 25 April 2008 (MDT)<br />
<br />
==Experimental 4e monster stat block==<br />
<br />
{| class="d20" align="center" width="50%"<br />
!align="left" colspan="2" |Orc Drudge<br><small>Medium Natural Humanoid</small> ||align="right" |Level 4 Minion<br><small>XP 44</small><br />
|- <br />
| align="left" colspan="3" |'''Initiative:''' +0 '''Senses:''' Perception +0; low-light vision<br> <br />
'''HP:''' 1; a missed attack never damages a minion.<!--'''Bloodied:'''--><br><br />
'''AC:''' 16 '''Fort:''' 15 '''Ref:''' 12 '''Will:''' 12<br><br />
'''Speed:''' 6 (8 while charging) <br />
|- class="even"<br />
| align="left" colspan="3" |<!--[[Image:Basic Melee.gif]], [[Image:Melee.gif]], [[Image:Ranged.gif]], [[Image:Close.gif]], [[Image:Area.gif]]--> [[Image:Basic Melee.gif]]'''Club''' (standard;at-will<!--[[Image:D6 (1).gif]], [[Image:D6 (2).gif]], [[Image:D6 (3).gif]], [[Image:D6 (4).gif]], [[Image:D6 (5).gif]], [[Image:D6 (6).gif]]-->)♦'''Weapon'''<br />
|- <br />
| align="left" colspan="3" | +9 vs. AC; 5 damage.<br />
|- class="even"<br />
<!--repeat as necassary--><br />
| align="left" colspan="3" |'''Alignment:''' Chaotic Evil '''Languages:''' Common, Giant<br><br />
|-class="even"<br />
| align="left" | '''Str:''' 16 (+3)<br>'''Con:''' 14 (+2) || align="left" | '''Dex:''' 10 (+0)<br>'''Int:''' 8 (-1) || align="left" |'''Wis:''' 10 (+0)<br>'''Cha:''' 9 (-1)<br />
|-<br />
| align="left" colspan="3" |'''Equipment:''' Hide Armor, Club<br />
|- <br />
|}<br />
<br />
Dice: [[Image:D6 (1).gif]], [[Image:D6 (2).gif]], [[Image:D6 (3).gif]], [[Image:D6 (4).gif]], [[Image:D6 (5).gif]], [[Image:D6 (6).gif]]<br><br />
Symbols: [[Image:Basic Melee.gif]], [[Image:Melee.gif]], [[Image:Ranged.gif]], [[Image:Close.gif]], [[Image:Area.gif]]<br />
<br />
== keep on the shadow fell ==<br />
<br />
http://www.giantitp.com/forums/showthread.php?t=80204 [[User:ShadowyFigure|ShadowyFigure]] 08:51, 12 May 2008 (MDT)<br />
<br />
== Dual Class Gesalt ==<br />
<br />
http://www.enworld.org/showthread.php?t=225268<br />
<br />
== Expert Advice ==<br />
<br />
I am creating a campaign and am borrowing a lot from Tolkien. However, I do not want my PCs to know. Can you please check on it (my campaign) and tell what is too obvious. Thanks. [[Simiran]]<br />
<br />
--[[User:Palantini|Palantini]] 23:53, 19 May 2008 (MDT)<br />
<br />
== Another stupid link. ==<br />
<br />
http://www.enworld.org/showthread.php?t=227100 [[User:ShadowyFigure|ShadowyFigure]] 04:06, 26 May 2008 (MDT)<br />
<br />
== Title Headers ==<br />
<br />
[[Image:Th Spider-Kind.png]]<br />
<br />
You would put this at the beggining of a Chapter.<br />
<br />
* Introduction<br />
* All About Spiderkind<br />
* Races<br />
* Classes<br />
* Feats<br />
* Powers<br />
* Equipment<br />
* Monsters<br />
* Campaigns<br />
<br />
These are the chapter headings. --[[User:Sam Kay|Sam Kay]] 07:37, 26 May 2008 (MDT)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this Barnstar for not just taking the initiative to set up the framework for 4th edition material, but, also, populating it with your own ideas. Thank you. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 21:28, 9 June 2008 (MDT)}}<br />
<br />
== Fell Beast ==<br />
<br />
Did a DnD search on the wiki =(. Turns out a fell beast already exists, undermining the purpose of a fell beast rider. Should I drop the whole thing? [[User:Palantini|Palantini]] 22:30, 11 June 2008 (MDT)<br />
<br />
== Demigod1 ==<br />
<br />
http://forums.gleemax.com/showthread.php?t=1052235<br />
<br />
== Aasimar ==<br />
<br />
Ok so, just wanted to ask if you could look over the Aasimar, changed alot of stuff on it. Its now not as weak as it was and more interesting. I know theirs grammr and spelling to do but if you could check for the wording of the rules for me that would be great. Talk Later [[User:ShadowyFigure|ShadowyFigure]] 03:53, 2 July 2008 (MDT)<br />
<br />
== Holiday ==<br />
<br />
I am going on holiday to france and will be back in two weeks. Au revoir! --[[User:Sam Kay|Sam Kay]] 06:30, 18 July 2008 (MDT)<br />
<br />
:Have a great trip! Have fun. --[[User:Green Dragon|Green Dragon]] 14:03, 18 July 2008 (MDT)<br />
<br />
::Enjoy! --[[User:Aarnott|Aarnott]] 20:59, 18 July 2008 (MDT)<br />
<br />
:::Thanks. I'm back, had a good holiday. --[[User:Sam Kay|Sam Kay]] 04:26, 3 August 2008 (MDT)<br />
<br />
== Clothen Master ==<br />
<br />
Hey i made a new 4e class called the clothen master and heard you are fairly familiar with 4e. I was hoping you could look over my class and maybe rate him or tell me what you think. Thanks --[[User:Shadow Dragon|Shadow Dragon]] 13:44, 15 August 2008 (MDT)<br />
<br />
== Admin Assistance ==<br />
Hello, I jumped the gun earlier and moved a page to its new home before realizing I hadn't been on the page I meant to move yet. If you could please delete [[Valgora]] so I can redirect correctly and not be a noob it would be much appreciated. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 13:44, 19 November 2008 (MST)<br />
<br />
== Drider race (4th) ==<br />
<br />
Dear Sam,<br />
<br />
I've been looking over your Drider entry for 4th edition classes, and think you did some things right, but some things were a little off in terms of balance. I cut down the ability score to just a DEX and CHA because just giving the choice of any of the three physical ability bonuses makes the class overpowered, and we have yet to see another race in 4th that gives you that choice. Also, it made more since for the web power to restrain the foe, because that is what the normal drider does, but having the playable one only last for one round seems like more than enough to balance it out since the monster version lasts until a successful saving throw, not to mention the less range and standard action makes it equal to the drow's Darkfire power. I also changed the size entry to Large (Long) because that's how it was in 3.5 for large creatures that only had the reach of a medium creature, and the medium (Large) entry you put was a little confusing. I hope you'll consider these suggestions, as they shall help to make the playable drider well balanced and understandable.<br />
<br />
Signed,<br />
Manawolf<br />
<br />
== Delete the Following Please ==<br />
<br />
As I explained to you earlier today these articles are abandoned by myself as they are either redundant or I just don't have the energy or time to complete them. Thanks.<br />
<br />
<s>Elder Scrolls: Oblivion (DnD Campaign Setting)</s><br />
<s>Elder Scrolls Source Book (DnD Campaign Setting)</s><br />
<s>Ainador: The 'Holy Lands' (DnD Campaign Setting)</s><br />
<s>Eiraer: Breaking the Peace (DnD Campaign Setting)</s><br />
<s>ShadowyFigure/Loot The Room 1</s><br />
<s>ShadowyFigure/Loot The Room 2</s><br />
<s>Heroes Tome (4e Sourcebook)</s><br />
<s>Loot The Room (4e Sourcebook)</s><br />
<br />
Thanks again. [[User:ShadowyFigure|ShadowyFigure]] 19:28, 28 November 2008 (MST)<br />
<br />
:Done. Let me know if you want any of it undeleting. --[[User:Sam Kay|Sam Kay]] 02:47, 29 November 2008 (MST)<br />
<br />
::I just deleted all the pages which link to those pages as well (save [[Heroic Races (Heroic Power Chapter)]] - what do you want done with that page?). If you want any of them restored I am sure [[User:Sam Kay|Sam Kay]] or I would be more then happy to help. --[[User:Green Dragon|Green Dragon]] 05:50, 29 November 2008 (MST)<br />
<br />
== Hmm very very early early planning of ideas. ==<br />
<br />
What is our setting based around, what is the theme to be more specific?<br />
<br />
I’ve given this some thought and I had a few ideas that we could add to, expand ect. My main idea was born from the idea of the chromatic and metallic dragon born with two individual forces The Chromatic Dragonborns Empire and the kingdom of the metallic Dragonborn at continuous rule over one area of the world, ye they aren’t the only ones, humans are continuously fighting more and more for trade routes and resources as they begin to dwindle, the fighting between Elves and Drow are not so much in the background and Dwarves spend there days trying to protect there dwindling mountain fortresses from fallen under capture by the Giants.<br />
<br />
Everyone is stuck in a war, with no clear allies, and plenty of villains and evil creatures stirring things up, the idea is that adventurers are essentially mercenaries, where the army are more specialized in tactical well planned assaults and battlefield fighting some fights are better fought my smaller groups and so people from all sorts of background are called upon, often known to be adventurers to be these efficient small groups.<br />
<br />
Some of the wars aren’t even so open sure the Dragonborn are continuously leading assault against one another and the Drow and Elves are at each others throats over and underground but the wars between the humans are more discrete, often no actual men from the army will be used to take over resources but instead “Bandits” swords for hire and thugs will do the dirty work of the human leaders.<br />
<br />
I don’t know but it could turn out really awesome.<br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 14:27, 7 December 2008 (MST)<br />
<br />
== Nomination ==<br />
Hello, I've recently opened up a Request for Adminship for myself at [[Requests for Adminship/Hooper]], and as an admin yourself, would greatly appreciate your input, suggestions, thoughts, or general comments. Thanks.<br />
<br />
== Featured Articles==<br />
I was wondering if you knew who (if any one set person) had the authority to update our featured article on the main page. Its been static for quite a while and we've got a few nominated that seem to have a majority for FA status. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:42, 24 December 2008 (MST)<br />
<br />
:[[User:Green Dragon|Green Dragon]] does. I have already asked him to look at my [[Elf, Variant (4e Race)|variant elf]] article, as I believe it to be ready to be FA, so I am just waiting to see his reply. You could ask him about featuring a new article if you want to hurry the process up. --[[User:Sam Kay|Sam Kay]] 08:52, 24 December 2008 (MST)<br />
<br />
::Ah, np. I just think we should set time limits for FAs so our mainpage doesn't appear static to occasional users. Thanks. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:54, 24 December 2008 (MST)<br />
<br />
:::So if there isn't a new FA ready by the end of each month we recycle an old FA? --[[User:Sam Kay|Sam Kay]] 08:56, 24 December 2008 (MST)<br />
<br />
::::I'm not sure. Do we have a category or template that marks our old FAs, and how old are they? I think with community effort we would be able to have one ready each month. Maybe make a taskforce of a couple users to help make sure we do. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 09:04, 24 December 2008 (MST)<br />
<br />
:::::On the main page, in the featured article section, there is a link ([[Featured Articles|all featured articles]]). They are there. As for how old they are; they are pre 4th ed (apart from the living dead one). --[[User:Sam Kay|Sam Kay]] 09:08, 24 December 2008 (MST)<br />
<br />
==Arcane/Arachane==<br />
I was working on creating the pages for most wanted categories and noticed the "4e Arachane Power" category. At first I thought this was a mistake and meant to be arcane so I began to change a few. Then I noticed they were all made by you and alot had to do with spiders, so maybe it was legit. Is Arachane the right way you wanted that spelled? If so I'll undo the few I changed. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:51, 29 December 2008 (MST)<br />
<br />
:The correct spelling is "Arachane", not "arcane". See [[Arachonomican; the Book of Spiderkind (4e Sourcebook)|the arachonomican]]. --[[User:Sam Kay|Sam Kay]] 10:49, 29 December 2008 (MST)<br />
<br />
::I've just reverted the "arcane" to "arachane" changes; the pages should now be under the correct category. --[[User:Sam Kay|Sam Kay]] 11:04, 29 December 2008 (MST)<br />
<br />
==Children of Tulkas Bloodline==<br />
<br />
Hey Sam, I'd love to hear your thoughts on a bloodline I've created for my Eastern Middle-Earth setting. [[Children of Tulkas (DnD Bloodline)]]<br />
<br />
== TAVERN ==<br />
<br />
tavern[[User:79.68.180.108|79.68.180.108]] 15:32, 7 February 2009 (MST)<br />
<br />
== You have a convert--I like spiders now. ==<br />
<br />
My word-processing program isn't MicrosoftWord, so I may have trouble printing out the final-version PDF unless I do it at work--but I want it! I admire the effort you've put into creating this sourcebook, and hope you have enjoyed creating it as I've had reading it.<br />
[[User:Wintersolace|Wintersolace]] 21:11, 27 February 2009 (MST)<br />
<br />
:Thanks! I have enjoyed creating it, though it is really tiring. It should be completed by later today (possibly tomorrow), though the document will take longer. --[[User:Sam Kay|Sam Kay]] 10:15, 28 February 2009 (MST)<br />
<br />
::Just out of interest... What parts of the sourcebook converted you to liking spiders? --[[User:Sam Kay|Sam Kay]] 11:23, 28 February 2009 (MST)<br />
<br />
Well, except for real-life spiders and the Driders, which I think are terrifying to look at and even think about--ack. I lost my train of thought. Anyway, your care and determination for your project shows, and so it allows the (un)natural charm of the Spydrics and Drow to shine through. I don't get to play D&D very often, and frankly am quite bad at it on anything but a theoretical level (creating characters, backstories, etc.), but I'm anticipating with glee playing my first Spydric. I really dig the Spydrics, but can't decide which class to start with. PH2 will only serve to make the choice more difficult, I suppose.[[User:Wintersolace|Wintersolace]] 16:21, 28 February 2009 (MST)<br />
<br />
== Deletion and discussion pages. ==<br />
<br />
Please actually see and make a note on the discussion page of such a hot topic as [[Hunted (DnD Flaw)]] before removing delete templates willy-nilly. Thanks. [[User:Surgo|Surgo]] 09:22, 11 March 2009 (MDT) <br />
<br />
:To respond to an unsaid comment that I'm sure you or someone else is thinking: The reason it has the delete template is twofold. First, I honestly believe that it is unfixable. Should someone do the impossible and make it work mechanically, the delete template could surely be removed. Secondly, the only way it gets any attention in the first place is with the template. [[User:Surgo|Surgo]] 09:55, 11 March 2009 (MDT)<br />
<br />
::Ok. I'm just glad work is going into it so it can be fixed. --[[User:Sam Kay|Sam Kay]] 14:38, 11 March 2009 (MDT)<br />
<br />
== 4e Classes ==<br />
<br />
I'm a bit new to what is and isn't allowed to be published to the wiki in terms of published information from WOTC. Is there a reason why there are is no 4e SRD information on 4e classes, races, etc?<br />
<br />
:I was in the neighborhood, and thought I'd drop by to answer. Nothing from any published WotC books can be put on this site. Variant of things can be made, but they must be identifiably homebrewed, and not just copy-pasted from a 4e sourcebook in anyway. The reason there isn't a 4e SRD is because WotC hasn't realeased any 4e content under the OGL, so none of the 4e content is OGC. Hope that helps. -[[User:Valentine the Rogue|Valentine the Rogue]] 22:59, 1 April 2009 (MDT)<br />
<br />
::That explains it. I'll have to wait for them to publish that stuff under a license that allows publishing here. I've got it all wiki'd up on my personal D&D group's private wiki so migration would be pretty easy. Thanks for the response. [[User:Lacitpo|Lacitpo]] 00:09, 3 April 2009 (MDT)<br />
<br />
::: There never going to release stuff under OGL as they have a new liscence now for 4e. 05:42, 3 April 2009 (MDT)<br />
<br />
== Drider ==<br />
<br />
Ok i understand im sorry but wouldnt it make more sense to have them get a bonus to intimidate and not stealth. {{Unsigned|Treehugger|10:33, 4 April 2009 (MDT)}}<br />
<br />
:It would, but I don't think it would be balanced for it to have both ''and'' four languages. --[[User:Sam Kay|Sam Kay]] 10:37, 4 April 2009 (MDT)<br />
<br />
== AdminBadge ==<br />
<br />
I'd like to label you as an admin with the [[Template:AdminBadge]] on your user page. If you have a reason you don't think you should have the badge or you don't think the badge is a good idea, please discuss it on the badge's [[Template talk:AdminBadge|discussion]]. -[[User:Valentine the Rogue|Valentine the Rogue]] 16:07, 11 April 2009 (MDT)<br />
<br />
== Recent Deletions ==<br />
<br />
I swear I did not mean the recent deletion of Category:British Users like that. I just wanted to make it work within [[:Category:Classifieds]] and did not want to spend the time to fix it (so I thought if I added [[Template:Delete]] to it then you would take the time to fix it). However I did end up spending the time to fix it in any case, and I am sorry if you got confused or something. --[[User:Green Dragon|Green Dragon]] 06:57, 19 April 2009 (MDT)<br />
<br />
== Important Message ==<br />
<br />
I have thigns to talk to you about the direction of the campaign setting, do not post any other things on the wiki yet until we have spoken. [[User:ShadowyFigure|ShadowyFigure]] 14:20, 20 April 2009 (MDT)<br />
<br />
== Regarding Balance ==<br />
<br />
Yesterday, on the phone we talked about the Swordmage and the Sorcerer. I've noticed you seem to want to make alot of class feature variant instead of actually using a function already built in to D&D 4th Edition designed to allow slight customizations such as the ones you wanted. You want to be able to wield a sword as a Sorcerer, heck any arcane class. And this could easily be done with a feat instead of class feature variants.<br />
<br />
For example,<br />
<br />
====Arcane Blade Implement====<br />
<br />
'''Prerequisites:''' ''Arcane'' Class<br><br />
'''Benefit:''' Choose one heavy or light blade weapon. You may use this weapon as an implement for you arcane powers.<br />
<br />
Not everything has to be occomplished with class feature variants. <br />
<br />
I will be busy next few days, so won't availble on the phone, but will try get the drow file to you asap. Also I was wandering fi possible could you convert my dragonborn file into wiki, I;ve been so bsuy revising lately and I suck with wiki code as it is, it would speed up the process of getting things up on the wiki to be balanced for AoW setting. [[User:ShadowyFigure|ShadowyFigure]] 17:24, 20 April 2009 (MDT)<br />
<br />
:I had actually considered that option- but I didn't like the fact that it would take three feats... A proficiency feat, a [new] feat to allow blades as implements, and a variant of sorcerous blade channeling. That said, I don't think it would take three feats- as "arcane blade implement" would probably need proficiency to be worth taking, and there are several feats that grant proficiency ''and'' another benefit, we might be able to get away with both proficiency and implementyness... so long as we are careful. I've just attempted it myself- [[Arcane Blade Implement (4e Feat)|here]]. I've put both our names on it. Have a look to see if you think it works. --[[User:Sam Kay|Sam Kay]] 10:02, 25 April 2009 (MDT)<br />
<br />
== Spiderspeak ==<br />
<br />
Hey, I was just looking over the spider rider class for 4th edition, and I noticed that the spider mount can speak any languages that you can... I just though, wouldn't it make more sense if they could only speak spydric, and use the rider as a mouthpiece to speak other languages? I mean, its already been stated that the rider and spider share an empathic/telepathic bond, so wouldn't this possibly add to the overall creepiness and realism of the class? It just seems like it would be very awkward if not impossible for a theraphosid to speak, say, elven with its inhuman mouthparts. Kthx. --[[User:Redgaia|Redgaia]] 13:25, 24 April 2009 (GMT)<br />
<br />
:You have a good point, but I'm going to leave it as it is for several reasons:<br />
:* You could already do what you are suggesting... the class feature doesn't prevent it.<br />
:* It's also creepy for the spider to speak common. Look at Aragog from ''Harry Potter and the Chamber of Secrets'' and the spiders from ''The Hobbit''.<br />
:* It is a ''magical'' spider (or "arachanically" enhanced spider), so strange things like the ability to speak make sense.<br />
:* I'm personally a fan of spiders that can speak- it gives a kind of humanity to an otherwise inhuman creature, and, when you consider good riders, the spider may need some humanity.<br />
:* It allows the spider to join in on conversations, which, when used for the first time, can make the other characters quite shocked.<br />
:Essentially, there are many ways to play the class feature- you could do what you suggest, and ignore the spider's ability to speak common, etc., or you could allow the spider to speak, using an "Aragog" voice for its speach (or even recording some of the "Aragog" lines on a dictaphone to be played in the game), or play it in any number of ways- by leaving it I encourage diversity in a class that is difficult to roleplay in diverse ways. But anyway, thanks for pointing that out; it was an aspect to the spider rider I had not yet considered; the possibility of using the spider's speach to roleplay the class differently. --[[User:Sam Kay|Sam Kay]] 09:16, 25 April 2009 (MDT)<br />
<br />
== Sauce ==<br />
<br />
http://forums.gleemax.com/showthread.php?t=1165944<br />
<br />
== Nacatl Leonin ==<br />
<br />
I believe Arshan272 may have hijacked someones creation. He has edited and moved Hanzo187's "Lion-Men" to [[Nacatl Leonin (4e Race)|Nacatl Leonin]]. Could you please look into this, as I believe he may be planning to do more as he builds his various 4e Classes. -- [[User:Sepsis|Sepsis]] 08:55, 3 May 2009 (MDT)<br />
<br />
:He'd made the same changes earlier (and I reverted them)! I have looked into it, and I agree with you- I think he has hijacked the page. I have reverted the edits, and asked him to ask the authors of articles before making more such changes. Thanks for thge heads-up! --[[User:Sam Kay|Sam Kay]] 14:25, 3 May 2009 (MDT)<br />
<br />
== Channel Arcanity SPontaneous Wizardry. ==<br />
<br />
http://www.critical-hits.com/2009/04/30/new-4e-house-rule-channel-arcanity/<br />
<br />
Happy Birthday yopu sexy dice fiend [[User:ShadowyFigure|ShadowyFigure]] 10:41, 6 May 2009 (MDT)<br />
<br />
== Eragon Elves ==<br />
<br />
I would like to know more about your theory about the elves in Eragon. I have read the books, and have a couple of my own.<br />
<br />
Please send any info to ianmb618@yahoo.com<br />
<br />
An American LotR "Fan"atic<br />
<br />
== 4th Edition, Custom Weapons. Point Buy system. ==<br />
<br />
http://forums.gleemax.com/showthread.php?p=18599956#post18599956<br />
<br />
Tried it out and this is balanced and works [[User:ShadowyFigure|ShadowyFigure]] 07:44, 19 May 2009 (MDT)<br />
<br />
== Spellcasting Roll ==<br />
<br />
Salutations! How has your system for a spellcasting roll worked out? I've been considering adding one to my houserules and my initial idea is almost identical to yours, even including a system of trading spell slots for counterspells. One thing I am considering doing is granting low-level players a few extra spells to compensate for missed rolls. --R<br />
<br />
:On the whole, I have found that it works quite well, especially when combined with spell points. --[[User:Sam Kay|Sam Kay]] 07:04, 30 May 2009 (MDT)<br />
<br />
== So... Coool ==<br />
<br />
http://www.gametrailers.com/player/49936.html [[User:ShadowyFigure|ShadowyFigure]] 13:43, 2 June 2009 (MDT)<br />
<br />
== Hey again... ==<br />
<br />
Sorry to bother you constantly about little things, but there seems to be a serious deficiency in spider feats for certain families of spiderkind, particularly Ctenidae, the wandering spiders.<br />
Could you possibly design a few more, because most of the feats are completely centred on Theraphosidae, Lycosidae and Salticidae. Can we have some to show the agressiveness and power of these spiders? Maybe more poison based attacks to reflect the most famous family of Ctenidae, the genus Phoneutria, which contains the brazillian wandering spider. Its one of the world's most dangerous spiders, purely because of its strong poison and willingness to attack creatures far larger than itself, and currently it's stuck with increased tremorsense... and thats all...<br />
<br />
I wouldn't nag like this, but my next character is going to be a spider rider, and from the background I've formulated, she would have to ride some form of wolf spider or wandering spider for roleplay purposes, which are both pretty much devoid of feats (one each I think, when Theraphosa have four)<br />
(Edit:Essentially, make Ctenidae a viable option for a brutal rider. Hell, I'll make the feats myself if you don't have the time and give me permission, once my exams are over. I'm thinking a cumulative ongoing poison damage for spider's bite attack, or some kind of frenzy like power, attacking very fast, etc.)--[[User:Redgaia|Redgaia]] 22:23, 03 June 2009 (GMT)<br />
<br />
:Ctenidae feats come under Lycosidae (lycosidae is the super family). The Ctenidae feat you are thinking of is a Ctenizidae feat (I actually spelt the name wrong, so that's actually my fault. oops.)&mdash; that's trapdoor spiders. AS for lycosidae; there are actually four lycosidae feats (that's wolf spiders; it also encompasses Ctenidae, such as the brazillian wandering spider). For wolf spiders and wandering spiders, you have the following feats: [[Lycosidae Aspect (4e Feat)|Lycosidae Aspect]], [[Lycosid Speed (4e Feat)|Lycosid Speed]], [[Lycosid Precision (4e Feat)|Lycosid Precision]] and [[Perfect Accuracy (4e Feat)|Perfect Accuracy]]. Feel free to make more yourself, if you want.<br />
:Good luck on the spider rider, and let me know how it turns out. May the great web entangle your prey. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 02:40, 4 June 2009 (MDT)<br />
:: You misses out a bit Sam, it may the great web entangle your prey, and impregnate them with spider so they explode! [[User:ShadowyFigure|ShadowyFigure]] 03:10, 4 June 2009 (MDT)<br />
<br />
:::You're right, I misread it as ctenidae, and yes, I may make something for the Lycosids, tell me what you ythink when I get <br />
round to it.--[[User:Redgaia|Redgaia]] 13:12, 04 June 2009 (GMT)<br />
<br />
::::No, you didn't misread it as such... I mispelt it (I missed out the "zi")-- "I actually spelt the name wrong, so that's actually my fault. oops." --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 07:48, 4 June 2009 (MDT)<br />
<br />
== Request for race conversion ==<br />
<br />
This is from Eiji's talk page.<br />
<br />
Hey Eiji, I was wondering if you were planning on making plushies 4e. there would need to be some serious reworking of it but i love the idea of them. I would really like just at least the race, and the Go boom as an encounter power. [[User:Master K|Master K]] 16:51, 8 April 2009 (MDT)<br />
<br />
:As is, I am not a 4e player. However, if someone with the know how wishes to, I give you permission to translate them into 4e mechanics. Hee hee hee. -- [[User:Eiji|Eiji]] 19:54, 8 April 2009 (MDT)<br />
<br />
::I am not too good at it and i will give it a try, is this an invatation to anyone or just me? [[User:Master K|Master K]] 19:58, 8 April 2009 (MDT)<br />
<br />
:::Anyone. Know any 4e gurus? -- [[User:Eiji|Eiji]] 21:37, 8 April 2009 (MDT)<br />
<br />
:::: [[User:Sepsis|Sepsis]] or [[User:Sam Kay|Sam Kay]], both made 4e featured article. Maybe they want to help. --[[User:Lord Dhazriel|Lord Dhazriel]] 22:18, 8 April 2009 (MDT)<br />
<br />
So I was going to ask you if you could look at converting Plushies to 4e? They would have to be a lot more simple than they are for 3.5. Preferably with +2 to Dex and Int, and a "Go Boom" racial encounter power. Look at [[Eijilund_Plushies_(DnD_Race)|Plushies(Race)]] please and tell me if you would be kind enough to do this for me. I would like to ask both of you to try to make it, and then then whoever takes the offer can make it.[[User:Master K|Master K]] 21:23, 5 July 2009 (MDT)<br />
<br />
:I'll have a look when I get time. If I do convert them, as the plushies are [[User:Eiji|Eiji]]'s creation, I'll put the 4e version under both mine and [[User:Eiji|Eiji's]] names. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:42, 6 July 2009 (MDT)<br />
<br />
::Actually, it looks like a conversion will be easy. I'll give it a try when I have some time. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:47, 6 July 2009 (MDT)<br />
<br />
:::Cool...I'll leave them to you. -- [[User:Sepsis|Sepsis]] 13:54, 6 July 2009 (MDT)<br />
<br />
::::I'll send you a MOI as soon as I have the racial traits finished so that you can have a look. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 15:01, 6 July 2009 (MDT)</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=User_talk:Sam_Kay&diff=373721User talk:Sam Kay2009-07-06T16:47:28Z<p>Sam Kay: /* Request for race conversion */</p>
<hr />
<div>{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Arachnomancer_(4e_Class)<br />
|section=Build Options: Fixed Deathlord unintentional space.<br />
|notifier=Biral<br />
|date_time=00:02, 6 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Rod_of_Orcus_(4e_Artifact)<br />
|section=Additional Issues<br />
|notifier=Sepsis<br />
|date_time=21:58, 11 June 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Rod_of_Orcus_(4e_Artifact)<br />
|section=Template Issues<br />
|notifier=Sepsis<br />
|date_time=16:07, 11 June 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Creatures<br />
|section=Basic Ranged Template<br />
|notifier=Green Dragon<br />
|date_time=14:11, 31 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Equipment<br />
|section=Artifact Template?<br />
|notifier=Green Dragon<br />
|date_time=13:07, 28 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider_Egg,_Monstrous_(3.5e_Equipment)<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=12:42, 13 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider_Egg,_Monstrous_(3.5e_Equipment)<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=12:42, 13 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Age_of_War_(4e_Campaign_Setting)<br />
|section=Power Sources<br />
|notifier=ShadowyFigure<br />
|date_time=08:35, 12 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=4e_Rituals<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=15:09, 2 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=4e_Index_(4e_Other)<br />
|section=Could be expanded upon if you have some time, see also talk.<br />
|notifier=Green Dragon<br />
|date_time=09:38, 18 April 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=The_Naaru_(4e_Deity)<br />
|section=Can the 4e deities use the 3.5e template or are they too different?<br />
|notifier=Green Dragon<br />
|date_time=04:30, 9 April 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spiderling_(4e_Creature)<br />
|section=Damage<br />
|notifier=Green Dragon<br />
|date_time=05:53, 22 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Genelf_(4e_Race)<br />
|section=If you have some extra time could you format this? If not let me know by MoI and I can.<br />
|notifier=Green Dragon<br />
|date_time=04:23, 22 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Sohei_(4e_Class)<br />
|section=4e but has all the 3.5e templates<br />
|notifier=Green Dragon<br />
|date_time=14:46, 13 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4e Drider<br />
|notifier=Green Dragon<br />
|date_time=14:14, 13 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Deities<br />
|section=4e &amp; 3.5e Deities<br />
|notifier=Green Dragon<br />
|date_time=17:03, 4 March 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Passenger_Armor_(4e_Equipment)<br />
|section=Template<br />
|notifier=Green Dragon<br />
|date_time=04:46, 21 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Template:Featured_Article_Synopsis<br />
|section=Change th&Auml;&plusmn;s &Auml;&plusmn;f you do not l&Auml;&plusmn;ke the word&Auml;&plusmn;ng<br />
|notifier=Green Dragon<br />
|date_time=10:53, 20 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Elf,_Variant_(4e_Race)<br />
|section=Could you log &Auml;&plusmn;nto the Tavern please? I want to d&Auml;&plusmn;scuss the synops&Auml;&plusmn;s of th&Auml;&plusmn;s art&Auml;&plusmn;cle w&Auml;&plusmn;th you...<br />
|notifier=Green Dragon<br />
|date_time=10:15, 20 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Arachonomicon;_the_Book_of_Spiderkind_(4e_Sourcebook)<br />
|section=<br />
|notifier=Hooper<br />
|date_time=11:14, 25 January 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Arachonomicon;_the_Book_of_Spiderkind_(4e_Sourcebook)<br />
|section=Featured Article Nomination<br />
|notifier=Hooper<br />
|date_time=10:36, 25 January 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Mage_(4e_Class)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=05:55, 29 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4e Drider<br />
|notifier=Green Dragon<br />
|date_time=16:16, 25 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Base_Classes_with_Descriptions<br />
|section=No Description Present<br />
|notifier=Green Dragon<br />
|date_time=10:27, 3 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Base_Classes_with_Descriptions<br />
|section=Type<br />
|notifier=Green Dragon<br />
|date_time=10:26, 3 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider-Lord_(4e_Class)<br />
|section=Overpowered<br />
|notifier=Green Dragon<br />
|date_time=15:14, 29 October 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Creatures_by_Level<br />
|section=DPL<br />
|notifier=Green Dragon<br />
|date_time=15:18, 19 October 2008 (MDT)<br />
}}<br />
}}<br />
<br />
==Welcome to D&D Wiki== <br />
<br />
Hello {{PAGENAME}}, and welcome to D&D Wiki! Thank you for your contributions. I hope you like D&D Wiki and decide to stay. I am the owner of the site, and if you have a question feel free to ask me, however when contacting anyone on D&D Wiki through talk pages please sign your name using four tildes <nowiki>(~~~~)</nowiki>; this will automatically produce your name and the date. Also, if you want to help D&D Wiki but just don't know how [http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&action=edit&section=new drop me a note] and I'll see what I can do. However, when dropping me a note please tell me how much time you would like to spend working, how well you know the Wiki Format, and how well you know D&D. I hope you enjoy editing here and being a D&D Wikian! If you need help ask me on my talk page, or just right here. Again, welcome! --[[User:Green Dragon|Green Dragon]] 11:34, 5 June 2007 (MDT)<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
{{:Talk:Age of War (4e Campaign Setting)}}<br />
|-<br />
|}<br />
<br />
== Monstrous Spider Existance ==<br />
<br />
Can anyone tell me how monstrous spiders exist in D&D (were they made magically or by Lolth)? [[User:Sam Kay|Sam Kay]] 07:28, 23 June 2007 (MDT)<br />
<br />
:Up to the DM really. To some DMs, they are natural to the world (think of Mirkwood in Lord of the Rings). To others maybe monsters are all a result of some planar gate being opened. Maybe Monstrous spiders are magically infused regular spiders. And yes, you could even say they were made by Lloth. --[[User:Aarnott|Aarnott]] 08:54, 23 June 2007 (MDT)<br />
<br />
::You know the spider's in mirkwood are not natural. They are demons corrupted by the evil valar morgoth! But spider's that size could not be natural. They would be unable to breath![[User:Sam Kay|Sam Kay]] 09:09, 23 June 2007 (MDT)<br />
<br />
:::Here I thought they were just natural Mirkwood dwellers... Cool! True they would be unable to breathe unless magically/divinely/genetically modified. Maybe they grew to have lungs at that size (different evolutionary path on that particular world). Maybe they just magically work (like an enlarge type spell that is infused with their nature so that they are not subject to dispelling or antimagic). Perhaps they are divinely that way (I mean come on, try to explain time stop, resurrection, etc)! It is really up to the DM should they want to explain the origin. It can also be up to the designer should the designer want to explain the origin. --[[User:Aarnott|Aarnott]] 12:13, 25 June 2007 (MDT)<br />
<br />
::: maybe its their diet from platdragon<br />
<br />
== Trademarks ==<br />
<br />
Most of Middle-Earth is trademarked and/or copyrighted. Those who publish Middle-Earth RPG's pay for the right to use those names. Alas, we can not host this material here. I wish that we could. The one thing that I can guarantee is that someone with the rights to this IP will soon send us a messages saying, "Remove this." They are generally protective of their rights. Quite honestly, this is not a fight any of us is willing to make. --[[User:Dmilewski|Dmilewski]] 14:33, 17 August 2007 (MDT)<br />
<br />
:The Fair use of copyright act allows use of copyright so long as you give credit to the copyright holder and don't use it to gain proft (I just reasearched it). <br />
<br />
{{quote|What is fair use?<br />
In copyright law, there is a concept of fair use, also known as; free use, fair dealing, or fair practice.<br />
<br />
Fair use sets out certain actions that may be carried out, but would not normally be regarded as an infringement of the work.<br />
<br />
The idea behind this is that if copyright laws are too restrictive, it may stifle free speech, news reporting, or result in disproportionate penalties for inconsequential or accidental inclusion.<br />
<br />
What does fair use allow?<br />
Under fair use rules, it may be possible to use quotations or excerpts, where the work has been made available to the public, (i.e. published). Provided that:<br />
<br />
The use is deemed acceptable under the terms of fair dealing.<br />
That the quoted material is justified, and no more than is necessary is included.<br />
That the source of the quoted material is mentioned, along with the name of the author.<br />
Typical free uses of work include:<br />
Inclusion for the purpose of news reporting.<br />
Incidental inclusion.<br />
National laws typically allow limited private and educational use.<br />
What is incidental inclusion?<br />
This is where part of a work is unintentionally included. A typical examples of this would be a case where holiday movie inadvertently captured part of a copyright work, such as some background music, or a poster that just happened to on a wall in the background.<br />
<br />
Points to keep in mind...<br />
The actual specifics of what is acceptable will be governed by national laws, and although broadly similar, actual provision will vary from country to country.<br />
<br />
Cases dealing with fair dealing can be complex, as decisions are based on individual circumstances and judgements. This can be a very difficult area of copyright law.<br />
<br />
To avoid problems, if you are in any doubt, you are advised to always get the permission of the owner, prior to use.}}<br />
<br />
Also, I did ask green dragon and blue dragon a long time before adding this;<br />
<br />
{{quote|<br />
;The Lord of the rings <br />
I am a huge fan of said book, and I have created a D&D campaign setting based on it. I would be interested in putting it on D&D wiki, but it is quite big so I thought I should check with you. It also has quite abit of SRD and modified SRD in it, which may need sorting out. And it is in a word document (I don't know how to turn it into D&Dwiki formatting without spending 1000+ years converting it bit by bit). It may need some work to make it entirely sound. I will not submit it without your permision, and I would also like abit of advice for converting it to wiki format please. Thanks! Sam Kay 12:57, 11 June 2007 (MDT) <br />
<br />
The CS will work on here, please add it. Also, about the formatting, what word do you have? I think Word 07 has a text to wiki-code converter, which may be very helpful to you. However, if you do not, Open Office (free) may have an extension that does that... If neither work I believe Blue Dragon make a PDF to wiki-code programm which he may be able to modify... Tell me if it works, or what is happening. Thanks. --Green Dragon 19:36, 11 June 2007 (MDT) <br />
<br />
I have word 03. Where can I get open office? Thanks for your help. Sam Kay 09:07, 12 June 2007 (MDT)<br />
<br />
Open Office here. However, once again, I am not 100% sure if they have an extension... Your best bet really may be to ask Blue Dragon if he could modify his converting script. --Green Dragon 09:11, 12 June 2007 (MDT) <br />
<br />
Well, I am unable to get open office (administrater ect.) so I will ask Blue Dragon. Thanks.Sam Kay 09:34, 12 June 2007 (MDT) <br />
<br />
No problem. --Green Dragon 09:46, 12 June 2007 (MDT)|orig=User talk:Green Dragon/Archive 6}}<br />
<br />
{{quote|<br />
;Lord of the Rings <br />
Hey, Blue Dragon! I have created a D&D campaign setting based on said book, and when I asked green dragon, he said I should put it on D&D wiki. However, it is in a word (2003) document, and I don't know how to convert it into wiki formatting without taking forever. When I asked Green Dragon, he said you had a PDF wiki-code program that might help. Could you please help me convert it? Thanks. Sam Kay 09:44, 12 June 2007 (MDT) <br />
<br />
Sure, this sounds like a great idea! Upload your .doc file, and I will look at parsing it and try to get it up soon. I did build a xml-to-wiki program, and it would probably just take a little bit of tweaking to get it to work with RTF. Upload to it to DnD Media Repository, and I will take a look at it. — Blue Dragon (talk) 10:36, 12 June 2007 (MDT) <br />
How do I do that? Sam Kay 10:48, 12 June 2007 (MDT) <br />
Go to this page, and sign in with your D&D Wiki username and password, and then fill out the form. Let me know if you have any other problems. — Blue Dragon (talk) 12:34, 12 June 2007 (MDT) <br />
<br />
Thanks for that, I have now managed to upload it. it is Here. Sam Kay 14:19, 12 June 2007 (MDT) <br />
<br />
Hm... this book in .doc format is a lot harder to convert than what I used for .xml. I will try <br />
<br />
some things, but don't expect quick progress. — Blue Dragon (talk) 19:09, 13 June 2007 (MDT) <br />
<br />
Let me know how you like the current formatting. — Blue Dragon (talk) 13:18, 14 June 2007 (MDT) <br />
<br />
I really like the curent formatting. I think the page is ready to put on the campaign setting pages now. I have made some minour text adjustments (correcting my text mistakes, adding several things to the orks ect), so it is now ready. Sam Kay 05:28, 16 June 2007 (MDT)}}<br />
<br />
Also, look at the [http://lotr.wikia.com/wiki/Main_Page lord of the rings wiki]. They are perfecvtly legal without lots of legality things (all they have to do is give credit to tolkien- which will happen of said page). The only reason why copyright material is not normally allowed on wikis is because no credit is gioven to the auther. --[[User:Sam Kay|Sam Kay]] 06:46, 18 August 2007 (MDT)<br />
<br />
::If Green Dragon is OK with this, then I'll be OK with this. As a favor to yourself, please look up Trademarks. The rights for trademarks are very different than the rights for copyright, with a completely different set of pitfalls. My hesitation here is with trademark issues. <br />
<br />
::I look forward to your good work. (Really. I don't want to pick a fight. I'm just acting with due diligence. For example, we don't have permission to use WotC trademarks, and using such a trademark can get our license to use the OGL revoked. This is why you don't see anything like Vecna or Mordenkain on this site.)--[[User:Dmilewski|Dmilewski]] 18:45, 18 August 2007 (MDT)<br />
<br />
:::Green dragon asked me to do that as well, and I am ahead of you: I asked "one wiki to rule them all" (the Lord of thre Rings wiki)to see what they knew of copyright things (they have things like "hobbit" on their site). --[[User:Sam Kay|Sam Kay]] 04:16, 19 August 2007 (MDT)<br />
<br />
::::Great! Thanks for doing the footwork and looking into this this. For once, I like knowing that I'm behind the curve. Keep up the good work, and we all look forward to a great addition!--[[User:Dmilewski|Dmilewski]] 07:17, 22 August 2007 (MDT)<br />
<br />
== Wiki style ==<br />
<br />
Hi Sam Kay, <br />
<br />
I noticed that on [[Hobbits (DnD Race)]], you put a link behind a headline, as in <br />
<br />
<nowiki>=[http://lotr.wikia.com/wiki/Hobbit Hobbit]=</nowiki><br />
<br />
That's bad style. First of all, not everybody will know the LotR wiki, so it's better of you put it in something like:<br />
<br />
:<nowiki>For more information, see the [http://lotr.wikia.com/wiki/Hobbit Hobbit] on LotR Wiki.</nowiki><br />
<br />
So they know where you are leading them. Second, Headlines are for thematic separation of text. As such, they should not lead somewhere else, that's what links in the text are for. Apart from the fact that blue headlines don't look good. --[[User:Mkill|Mkill]] 08:26, 19 August 2007 (MDT)<br />
<br />
:Okay, I will move the headline as soon as all D&D LotR races are complete (I have 3 remaining). --[[User:Sam Kay|Sam Kay]] 08:36, 19 August 2007 (MDT)<br />
<br />
== Preview ==<br />
<br />
Hey Sam Kay,<br />
<br />
Did you notice the Preview button when you edit pages? You don't have to save your pages every minute, you can check your changes before you do. --[[User:Mkill|Mkill]] 07:41, 22 August 2007 (MDT)<br />
<br />
:Yeah, I have been using it, I just often need to come off the PC for short periods of time, or save so I don't accidentally lose content. --[[User:Sam Kay|Sam Kay]] 10:58, 22 August 2007 (MDT)<br />
<br />
== LotR Names ==<br />
<br />
Hello. Since all your LotR information is under the [[J.R.R. Tolkien's The Lord of the Rings (DnD Campaign Setting)]] it should be named appropriately. Everything on D&D Wiki should have an identifier (e.x. "DnD Race") - your CS, sadly, is no exception. So, I would be very happy if you could spend some time renaming all your LotR material. For example [[LotR Equipment]] should really not be called that - it should be named "Equipment (LotR Supplement)". Thanks. --[[User:Green Dragon|Green Dragon]] 21:45, 22 August 2007 (MDT)<br />
<br />
:Ah... Sorry about giving you confusing information. Only the articles without an identifier need to be moved - like [[LotR Races]]. The creatures should be kept at a "DnD Creature" identifier as that is where they will be found at. If you want me to do this please tell me and I will be more than happy to help, and sorry about making it so confusing. --[[User:Green Dragon|Green Dragon]] 16:46, 23 August 2007 (MDT)<br />
<br />
::Also, for future reference, there are three parts to any CS. The landing page, which has the identifier of "DnD Campaign Setting", then the supplement areas (these would include pages like [[Estë (Valar)]]) these should have the identifier of "LotR Supplement" and finally the content pages. These include anything from CS specific races to CS specific items. These should all be labeled with the identifier that pertains to them the best. For example races should be labeled as "DnD Race" and function as a typical race on D&D Wiki whereas a creature should be labeled as "DnD Creature" and function as a typical creature on D&D Wiki. I hope this helps, and if you need any more help please feel free to ask. --[[User:Green Dragon|Green Dragon]] 16:52, 23 August 2007 (MDT)<br />
<br />
<br />
<br />
== Anti-Vandal Barnstar ==<br />
<br />
{{Anti-Vandal Barnstar|I give you this Anti-Vandal Barnstar for reverting spam edits on [[User:Dandwiki Helper]] about 11 minutes after the spammer, IP [[Special:Contributions/204.39.95.9|204.39.95.9]] attacked. Thanks for the good and fast response. --[[User:Green Dragon|Green Dragon]] 21:30, 3 September 2007 (MDT)}}<br />
<br />
==LotR NPCs==<br />
<br />
Sam it is I! Leon message shadowyfigure to reply I just havn't been able to log currently. <br />
<br />
If you like I shall do the stack blocks for the NPCS as originally planned during the first edition drafting but you decided not to include them<br />
<br />
== check this out ==<br />
<br />
[[Revolver, Variant (3.5e Equipment)|Revolver]] {{Unsigned|Shadow7angel7|15:28, 9 September 2007 (MDT)}}<br />
<br />
== Half-Life ==<br />
<br />
Hey, if you have time it would be awesome if you could add [[Template:Copyright Disclaimer]] to all the half-life articles on D&D Wiki (A complete list can be found [[User:Sulacu|here]]). Thanks. --[[User:Green Dragon|Green Dragon]] 16:30, 15 October 2007 (MDT)<br />
<br />
:sure, when I have time. --[[User:Sam Kay|Sam Kay]] 09:27, 16 October 2007 (MDT)<br />
<br />
::Done. I also sent the author of the pages a note, asking him to add the template to new "Half-Life 2" pages he may make in the future. --[[User:Sam Kay|Sam Kay]] 12:59, 16 October 2007 (MDT)<br />
<br />
:::Thank you ''':)'''. --[[User:Green Dragon|Green Dragon]] 15:41, 16 October 2007 (MDT)<br />
<br />
::::No problem! ''':)''' --[[User:Sam Kay|Sam Kay]] 11:17, 17 October 2007 (MDT)<br />
<br />
== Bad Edits ==<br />
<br />
My sincerest apologies for the bad edits. My bot ran amok. We will work to rectify this. [[User:Dmilewski|Dmilewski]] 12:39, 20 October 2007 (MDT).<br />
<br />
:Its alright. --[[User:Sam Kay|Sam Kay]] 04:37, 21 October 2007 (MDT)<br />
<br />
== Presenting.... ==<br />
<br />
Hey Sam so I have begun work on the cover (below) and I have a picture for the Good Races Of Middle Earth (Also Below) These use images from the Lord Of The Rings Online game just so you know and are the images that worked best instead of really badly cut out movie images. Hope you like them and especially like the firey back ground on the cover. Try to get the word document asap so I can begin work on prettying it. <br />
<br />
[http://i58.photobucket.com/albums/g279/DarkSideGallery/LordOfTheRingsD20.png]<br />
'''The Cover.'''<br />
<br />
[http://i58.photobucket.com/albums/g279/DarkSideGallery/GoodRacesOfMiddleEarth.png]<br />
'''Good Races of Middle Earth'''<br />
<br />
I'm working on the others. {{Unsigned|ShadowyFigure|16:31, 6 November 2007 (MDT)}}<br />
<br />
== Spider Rider ==<br />
<br />
Nice work on the Spider Rider classes, Sam. It inspired me to make my own modified Spider Rider base class. --[[User:Dunkleheit|Dunkleheit]], 8:01 PM Pacific, 11/8/07<br />
<br />
:please ignore the base clas version, it is incomplete, just look at the Prestige class version. That is complete and 10/10. If you wan't to finnish off the base class version, go ahead, just keep in mind the existing rating. --[[User:Sam Kay|Sam Kay]] 10:28, 9 November 2007 (MST)<br />
<br />
== Adminship ==<br />
<br />
I feel you have been here long enough, and know enough about D&D Wiki, to become an admin. So, I am wondering if you would like me to nominate you for adminship. Let me know what you decide ''':)'''. --[[User:Green Dragon|Green Dragon]] 21:57, 2 December 2007 (MST)<br />
<br />
:I am willing to accept adminship, if you think I am suitable. Thanks! --[[User:Sam Kay|Sam Kay]] 09:46, 3 December 2007 (MST)<br />
<br />
::Glad to hear you will accept it, and yes I do think you are suitable. I will nominate you in a couple of days (probably tomorrow actually) since I just want it so people can see the new current news items before they change to adminship ones. If you would like to prepare in advance you could always write up your answers to the questions while you are waiting. Sorry about the wait. --[[User:Green Dragon|Green Dragon]] 19:43, 4 December 2007 (MST)<br />
<br />
:::I have nominated you. --[[User:Green Dragon|Green Dragon]] 15:22, 5 December 2007 (MST)<br />
<br />
::::Welcome to Adminship. You are now, as [[User:Dmilewski|Dmilewski]] once put it, part of "The Face" of D&D Wiki. Honestly, as you will notice, not much has been changed now that you are an admin. If anything, I would say more burden is placed on you. But first, for the the new features and their uses. You can now delete pages, protect pages, rollback edits, block users and IP's, edit every page, patrol edits, and do a couple more minor things.<br />
::::;What it is:<br />
::::*What deleting pages is, is self explanatory.<br />
::::*What protecting pages is, is also pretty self explanatory.<br />
::::*Rolling back edits is a method for removing spam. It is more powerful than the conventional method of undoing edits. Instead of showing a diff of the edit in question once clicked, it instantly rollsback all the edits by the user or IP in question on a certain page. For example if I edited my user page and you clicked "rollback" on that edit it would rollback all the edits up to the point where someone else has edited it. Be careful using this, it can be very helpful but also very harmful.<br />
::::*What blocking users and IP's is, is also self explanatory.<br />
::::*Editing every page is another self explanatory one.<br />
::::*Patrolling edits is a method for keeping [[Special:Recentchanges|RC]] in check, it can be seen once a diff is clicked. All it does is, once "Mark as Patrolled Edits" is clicked, it marks the edits as patrolled so the edit will no longer show up on [[Special:Recentchanges|RC]] when "Hide Patrolled" is marked.<br />
::::;When or how it should be used<br />
::::*Deleting pages is normally done through [[:Category:Candidates for Deletion]]. Anything with a good reason to be deleted on that page should be deleted. The other time pages should be deleted is when someone makes a certain page and after a few edits they either blank the page or replace it with something like "Please delete this". They don't want to work on it, and unless it is really well made and fleshed out, just delete it.<br />
::::*Protecting pages has quite a few different times when it should be used. Pages should be protected according to the author's wishes (with [[Template:Locked Page]] added to the top of the page in question), in case of conflict (with [[Template:Temp Locked Page]] added to the top of the page in question), in case of [[Help:FAQ#What are OGL, OGC, SRD, and GNU FPL?|OGC]] published materials (with [[Template:OGL Top]] added to the top of the page in question and [[Template:OGL Bottom]] added to the bottom), or finally if the page is a vital part of D&D Wiki's organization. If it deals with D&D Wiki's organization it either needs to be be protected from IP edits or all non-sysop edits. As a rule of thumb pages up to two tiers deep from the [[Main Page]] are normally locked to anyone but sysops and all the others are just protected from IP edits. For Example [[Dungeons and Dragons]] is protected from all non-sysop edits whereas a deeper in page like [[LA 0 Races]] is only protected from IP edits. No template has to be added to pages if thay are part of D&D Wiki's organization (even though some do exist like [[Template:Admin Locked Page]])<br />
::::*Blocking a user or IP should only be used after an IP or user vandalizes a certain page. To block someone just click "block" (found either on [[Special:Recentchanges|RC]] or the diff in question) and fill out the corresponding form. For a typical vandalism attack I normally block the user for two weeks. If I'm in a bad mood from vandalism or a certain discussion, then I sometimes block them for up to a month. No standards have been set for block lengths, so it is currently really up to you when you block the user or IP.<br />
::::*Editing every page on D&D Wiki mostly means you can now edit the [[SRD:System Reference Document|SRD]] and the [[MSRD:Modern System Reference Document|MSRD]]. Feel free to edit them if you find inaccuracies. Also, if you want to, for lack of a better word, major in the [[SRD:System Reference Document|SRD]] (as [[User:Dmilewski|Dmilewski]] has done) or the [[MSRD:Modern System Reference Document|MSRD]] (as [[User:EldritchNumen|EldrithNumen]] has done) take a look at [[SRD Talk:System Reference Document#SRD ToDo List]] or [[MSRD Talk:Modern System Reference Document#Tasks]] to see what needs to be done within the [[SRD:System Reference Document|SRD]] or [[MSRD:Modern System Reference Document|MSRD]]. There is never enough help to get it all done, so I am sure your help would be appreciated.<br />
::::*Patrolling edits should, in a nutshell, be used when you have looked over an edit and fixed everything that needs to be fixed (this includes answering questions, sending MoI's, etc). If you decide to, for a lack of better words, major in [[Special:Recentchanges|RC]] (as I have ''':)''') then marking edits as patrolled will become commonplace and extremely helpful. Below is how to "major" in recent changes, which would be a great help to D&D Wiki and I. First off load recent changes and press "Hide patrolled edits". Next click any diff and look at the change. Only if you are 100% sure that the edit is okay (taking formatting standards, page-linking (using the "what links here?" function), answering questions, sending MoI's, and line spacing between comments and/or the "Back to" footer into consideration) then mark the edit as patrolled. If the edit is not okay then all you have to do is fix the problem then mark the edit as patrolled. It's simple, but looking over every edit on D&D Wiki really keeps it looking and running well. In my opinion, it is the most vital part of D&D Wiki. Even marking only 20 edits as patrolled every day would be extremely helpful with this never-ending task.<br />
::::I know this is really long-winded, so I'll keep the rest short. You have more burden on youself now that you are an admin because users will be looking at you for editing help, knowledge of the standards, etc etc. It's a bit more work, but I really hope you enjoy being an admin and I hope you decide to stay around on D&D Wiki for a while more to come. Welcome to Adminship, again, as [[User:Dmilewski|Dmilewski]] once put it, you're now part of "The Face" of D&D Wiki. --[[User:Green Dragon|Green Dragon]] 15:57, 12 December 2007 (MST)<br />
<br />
:::::Thanks. I hope I do a good job as admin. I have one question though. Should I put information about what I do as admin on D&D wiki on [[D&D Wiki:Administrators]]? --[[User:Sam Kay|Sam Kay]] 09:19, 13 December 2007 (MST)<br />
<br />
::::::Currently [[D&D Wiki:Administrators]] just has you down as "Admin" because your role ''as an admin'' has not really become defined yet. As it becomes defined feel free to update what it says about you ''':)'''. --[[User:Green Dragon|Green Dragon]] 15:09, 13 December 2007 (MST)<br />
<br />
== Recent Equipment Items ==<br />
<br />
Hello. I was just looking through your recent D20M equipment additions and hey all need to have [[:Category:Halo Setting]] present. If you could add this to all the Halo Setting materials that do not have this category present that would be amazing. Thanks! --[[User:Green Dragon|Green Dragon]] 16:23, 9 December 2007 (MST)<br />
<br />
:Ok. Will do. --[[User:Sam Kay|Sam Kay]] 10:05, 10 December 2007 (MST)<br />
<br />
::Thank you in advance! --[[User:Green Dragon|Green Dragon]] 16:36, 10 December 2007 (MST)<br />
<br />
:::Done. {{Unsigned|Sam Kay|08:49, 11 December 2007 (MST)}}<br />
<br />
==Elfish Stamina==<br />
<br />
Your point about the endurance of elves is well taken. Orcs, too. Dwarves, of course. And Ents, naturally, never tire, unless they are ripping apart ancient fortresses and diverting the course of rivers with their bare hands. Even then they shake it off. And you rarely see Elendil's progeny sweat, either.<br />
<br />
Don't get me wrong, I love the master, but sometimes it seems like the only people in his books who ever get tired are the unfortunate Hobbits. -- [[User:S1Q3T3|S1Q3T3]] 17:30, 18 December 2007 (MST)<br />
<br />
:I know. Perhaps that is why the D&D versions of elves where mdified to be a -2 con. --[[User:Sam Kay|Sam Kay]] 06:47, 19 December 2007 (MST)<br />
<br />
== Recent RC Patrols ==<br />
<br />
First off, thank you so much for helping with RC. It really has been helping keep it in check. Anyway, I looked over your patrols today (I know, I know... don't I have better things to do with my time?!?) and I have a few comments.<br />
# Feel free to patrol any SRD edit (not talk-page edit, but actual page edit) since only admins can edit them, and I feel that all the contributing admins are trustworthy.<br />
# Before marking a new item as patrolled make sure it is formatted right (Examples [[Blood-Oath Dagger (3.5e Equipment)]] and [[Shifter's Blade (DnD Equipment)]]<br />
# Talk pages should only be patrolled once the discussion has been answered or finished (Example [[Talk:Divine Spear (DnD Monk Fighting Style)]])<br />
# Make sure [[Template:Unsigned]] has been added to unsigned posts before marking the edit as patrolled (Example [[SRD Talk:Dryad]]).<br />
Anyway, those were the only patrols I saw that were patrolled wrong, and thanks so much again for patrolling. All we have to do is patrol down until no more edits are left to patrol, and I feel that we can accomplish this quickly together. Thanks again. --[[User:Green Dragon|Green Dragon]] 22:55, 20 December 2007 (MST)<br />
<br />
:I hope that comment did not push you away from helping with RC... Really, you are helping, and please continue to ''':)'''. --[[User:Green Dragon|Green Dragon]] 16:17, 24 December 2007 (MST)<br />
<br />
::I looked over your patrols once again and I must say I am impressed. Every single one you changed as I would have, good job and thanks so much. --[[User:Green Dragon|Green Dragon]] 10:19, 31 December 2007 (MST)<br />
<br />
:::Actually I do have one question. What was the reasoning behind your edits on [[Gloves of the Spider (DnD Equipment)|Gloves of the Spider]], or did you just edit an out of date revision and make that one the current one? --[[User:Green Dragon|Green Dragon]] 10:32, 31 December 2007 (MST)<br />
<br />
::::To help with making sure you do not edit out-of-date revisions I would recommend that you just make sure to click the "Article" tab when you see something wrong with an edit and want to fix it. It will become habit, I imagine ''':)'''. Also, I hope to see you helping on RC again, and thanks so much so far! It really has helped and I hope that the problems with these out-of-date revisions have not pushed you away from helping with RC.... --[[User:Green Dragon|Green Dragon]] 19:19, 5 January 2008 (MST)<br />
<br />
== Away ==<br />
<br />
I will be away on boxing day as I am visiting releatives. --[[User:Sam Kay|Sam Kay]] 07:15, 25 December 2007 (MST)<br />
<br />
:Have fun! --[[User:Green Dragon|Green Dragon]] 19:46, 25 December 2007 (MST)<br />
<br />
::Thanks. I am back. --[[User:Sam Kay|Sam Kay]] 04:21, 27 December 2007 (MST)<br />
<br />
:::Hope it was fun. Also, by the way, why did you refer to xmas above as "Boxing Day"? --[[User:Green Dragon|Green Dragon]] 21:33, 27 December 2007 (MST)<br />
<br />
::::Boxing day is the day after christmas... Oh, right, I see. You don't have Boxing Day in the US. In england, we call the day after christmas Boxing Day. --[[User:Sam Kay|Sam Kay]] 04:45, 28 December 2007 (MST)<br />
<br />
:::::As was said on [[Talk:Misspell (DnD Spell)|Misspell]], ''Gains a tidbit about England''. --[[User:Green Dragon|Green Dragon]] 10:27, 31 December 2007 (MST)<br />
<br />
== Why did you delete stuff from my prestige class? ==<br />
<br />
I couldn't help noticing that you have deleted class feature descriptions from Prestige Class [[Brother of Blade (DnD Prestige Class)|Brother of Blade]]. I guess it was accident. -- [[User:Thiregan|Thiregan]] 15:07, 31.12.2007 (UTC +2)<br />
<br />
:Was it an out-of-date revision thing again? To get the material back I would recommend looking through the history and adding back the things that were accidentally deleted. --[[User:Green Dragon|Green Dragon]] 10:47, 31 December 2007 (MST)<br />
<br />
::I think I might have edited an out-of-date revision... I was looking through recent changes at the time. Sorry for that. --[[User:Sam Kay|Sam Kay]] 10:57, 31 December 2007 (MST)<br />
<br />
Hey Sam, I removed the AD&D rules... my bad...<br />
<br />
TK<br />
<br />
== Something for the Spider and Drow Enthusiast ==<br />
<br />
Thought you might be interested in [[Drider (DnD Template)|this]]. I never liked the [[SRD:Drider|SRD version]]. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:02, 8 January 2008 (MST)<br />
<br />
:Yeah, that's better than the SRD, cos it can be applied to an existing character, or another race. It makes more sense to have a template for drider. I'll make sure I use it when I get round to doing a Drow themed campaign. --[[User:Sam Kay|Sam Kay]] 08:50, 9 January 2008 (MST)<br />
<br />
== Feats ==<br />
<br />
Feats still have yet to be dpl'ed (except the general ones), so I would appreciate it if you make sure all the feats you add are manually added to the appropriate page. Thanks! [[Target (DnD Feat)]]. Also, [[Hidden Blade (DnD Equipment)|Hidden Blade]] needs to be linked to from [[Weapon Descriptions]]. --[[User:Green Dragon|Green Dragon]] 09:10, 8 February 2008 (MST)<br />
<br />
:On general feats removed the dplc and add a [[Template:x0]]. They really need descriptions. --[[User:Green Dragon|Green Dragon]] 12:40, 13 February 2008 (MST)<br />
<br />
== Mail ==<br />
<br />
Check your email. You'll find what you requested and a little extra.<br />
[[User:ShadowyFigure|ShadowyFigure]] 10:02, 8 February 2008 (MST)<br />
<br />
== Monstrous Spider Eggs ==<br />
<br />
sorry about editing your article i edited it because it seamed that it did not seem acurate because I belive that wizards created monsterous spiders were spaced the way they were so people could tell that the poison was diffrent between sizes i did not mean any disrespect. {{Unsigned|Platdragon|15:41, 27 February 2008 (MST)}}<br />
<br />
== D&D Expieriance ==<br />
<br />
I WISH we could go :( However I thought you'd find this you tube videos intresting. Each of them about coming up stuff in 4e also I was thinking about playing 4e and a neat adventure is coming out befor 4e that we could play as it comes with a quick play guide and already made characters. Thats also in a link Below.<br />
<br />
'''4e Product Line up'''<br />
http://www.youtube.com/watch?v=kt3W_u9xmPA<br />
<br />
'''4e Roleplaying Ascessories'''<br />
http://www.youtube.com/watch?v=_VSoCWON8hA&feature=related<br />
<br />
'''4e D&D Insider Stuff '''<br />
http://www.youtube.com/watch?v=yT8dMw7RIH4<br />
<br />
'''4e Design Philosphy'''<br />
http://www.youtube.com/watch?v=sw0DMw96UH0<br />
<br />
'''Keep On The ShadowFell'''<br />
<br />
http://www.amazon.co.uk/gp/product/0786948507/ref=s9_asin_title_1_sims_c6?pf_rd_m=A3P5ROKL5A1OLE&pf_rd_s=center-1&pf_rd_r=0CY6GSH2JJQMHZFZYPX1&pf_rd_t=101&pf_rd_p=139045791&pf_rd_i=468294<br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 09:38, 4 March 2008 (MST)<br />
<br />
== User Page ==<br />
<br />
I have a [[User:ShadowyFigure|User Page]]<br />
[[User:ShadowyFigure|ShadowyFigure]] 09:37, 4 March 2008 (MST)<br />
<br />
== I want to addopt Warrior of the Spider Clan (DnD Prestige Class) ==<br />
<br />
Ok I wish to adopt [[Warrior of the Spider Clan (DnD Prestige Class)]] How to I go about doing this. As I wish to expand it. --[[User:ShadowyFigure|ShadowyFigure]] 10:50, 4 March 2008 (MST)<br />
<br />
:You got it now, right? --[[User:Green Dragon|Green Dragon]] 13:28, 4 March 2008 (MST)<br />
<br />
:yep [[User:ShadowyFigure|ShadowyFigure]] 03:35, 6 March 2008 (MST)<br />
<br />
== Help with the fluff ==<br />
<br />
Hi, As Drow are more your thing and you seem the most living drow encyclopedia (The Drow lich tried to kill me when i ressurected it) I was wandering if you could help with the fluff for the Warrior of the Spider Clan mechanics wise i think it done it jsut needs some decent fluff then needs any grammar or wording mistakes fixed. Thanks. [[User:ShadowyFigure|ShadowyFigure]] 13:25, 6 March 2008 (MST)<br />
<br />
== Spider Rider? ==<br />
<br />
[http://www.simplymaya.com/discounts_system/images/discount_images/large/spider_large.jpg Hey Dude look at this] {{Unsigned|ShadowyFigure|12:13, 17 March 2008 (MDT)}}<br />
<br />
== Npc stat blocks. ==<br />
<br />
Ok Im lost. How do I make the stat blocks and is there a template I can use as its the only thing I need for the Hashshashin other then a little fluff [[User:ShadowyFigure|ShadowyFigure]] 16:17, 18 March 2008 (MDT)<br />
<br />
== Formula ==<br />
<br />
Sam what is the formula you used to calculate the ShadeSpiders Spider Jump as I need for the epic progression of the Shadow Dancer. Thanks! [[User:ShadowyFigure|ShadowyFigure]] 14:42, 21 March 2008 (MDT)<br />
<br />
: The [[SRD:Shadowdancer#EPIC SHADOWDANCER|epic progression for the shadowdancer]] is in the SRD. It's shadow jump distance doubles every 2 levels. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:49, 21 March 2008 (MDT)<br />
<br />
::He's doing a variant based on the Spider Rider's spider jump. There was no formula; [[User:Aarnott|Aarnott]] just made it up when he suggested the new table for the Spider Rider. Just use the Spider Rider's epic Spider Jump progression (the one I made up) and increase it by 100ft. --[[User:Sam Kay|Sam Kay]] 15:20, 21 March 2008 (MDT)<br />
<br />
<br />
::: OK! ^^ [[User:ShadowyFigure|ShadowyFigure]] 16:00, 21 March 2008 (MDT)<br />
<br />
== Congrats! ==<br />
<br />
I've noticed that your Spider Rider is the only Featured Article! Huzzah! --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:53, 21 March 2008 (MDT)<br />
<br />
== Abhorsen ==<br />
<br />
Someone... Beat us to it. [http://www.doc.ic.ac.uk/~mjw03/abhorsendnd.html|The Abhorsen campaign Setting] However I bet our charter mage idea would be cooler! This is also imcomplete so I think we should still make a charter mage and abhorsen class. Maybe expand it further, I'm willing to start after I finish that god damn ShadowDancer[[User:ShadowyFigure|ShadowyFigure]] 13:24, 25 March 2008 (MDT)<br />
<br />
:B****r. Oh, well. Maybe make ours intergrate more with standard D&D CSs? --[[User:Sam Kay|Sam Kay]] 13:26, 25 March 2008 (MDT)<br />
<br />
::(Off-topic) What on earth would be B****r be as a censored word? Like f*** s*** a** are all obvious. B****r? Butter? --[[User:Aarnott|Aarnott]] 13:57, 25 March 2008 (MDT)<br />
<br />
::: Bugger maybe. I like our Charter Mark idea. It rocks. [[User:ShadowyFigure|ShadowyFigure]] 14:01, 25 March 2008 (MDT)<br />
<br />
::::You are correct in both statements, [[User:ShadowyFigure|ShadowyFigure]]. How is butter a censored word?!? --[[User:Sam Kay|Sam Kay]] 14:04, 25 March 2008 (MDT)<br />
<br />
:::::How is bugger? I used that word when I was like four years old on the playground... --[[User:Aarnott|Aarnott]] 14:20, 25 March 2008 (MDT)<br />
<br />
:::::: My grandparents tel me off for saying damn... Should damn be a censored word ^^! [[User:ShadowyFigure|ShadowyFigure]] 15:06, 25 March 2008 (MDT)<br />
<br />
::::::: Bugger-off is an English equivalent to f-off, and some use the 'Bugger' portion by itself. --[[User:Calidore Chase|Calidore Chase]] 15:33, 25 March 2008 (MDT)<br />
<br />
:::::::: Not true to [http://en.wikipedia.org/wiki/Bugger see bugger at wiki] [[User:ShadowyFigure|ShadowyFigure]] 15:52, 25 March 2008 (MDT)<br />
<br />
::::::::: Is true regardless of the wikipedia article. Every English person I know basically uses it as a replacement for the F word. When you say 'Bugger me' you are not saying 'run away me' but 'f me'. Or another example is 'bugger me sideways' - I highly doubt they are thinking 'run away sideways'. I've also heard 'Bugger me running!' which I highly doubt means 'running away me running!'. ----[[User:Calidore Chase|Calidore Chase]] 18:11, 25 March 2008 (MDT)<br />
<br />
:::::::::: As an english citizn i assure you we dont use it to replace the f word. If were gonna say thef word. We'll say it. [[User:ShadowyFigure|ShadowyFigure]] 01:14, 26 March 2008 (MDT)<br />
<br />
:::::::::::no, that's just you and some other people... There are people who use it as a replacement for the eff word. It just sounds better! --[[User:Sam Kay|Sam Kay]] 03:37, 26 March 2008 (MDT)<br />
<br />
::::::::::::I'm not saying that Brit's don't use the 'f' word, I'm simply saying that Bugger is more or less a replacement for it. Lived in England for many years and have adopted the word bugger as one of my personal favorite cusses. I also like to use the phrase 'bloody hell' --[[User:Calidore Chase|Calidore Chase]] 05:30, 26 March 2008 (MDT)<br />
<br />
{{Discussion Indentation Revert}}<br />
<br />
:Ah, a favourite of the welsh, that last one. My dad is welsh, and he uses it all the time... especially when watching the rugby. --[[User:Sam Kay|Sam Kay]] 08:29, 26 March 2008 (MDT)<br />
<br />
::Ahhh whats happen we've been talking bout censored wording and bugger... In an abohorsen message :S [[User:ShadowyFigure|ShadowyFigure]] 09:56, 26 March 2008 (MDT)<br />
<br />
== Charter Marks ==<br />
<br />
Ok I have made a small change to the Pre Load. Now your descriptor will link to a page will all the current descriptors on. <br />
<br />
Also you have my marks so I can't add them! :( [[User:ShadowyFigure|ShadowyFigure]] 11:35, 1 April 2008 (MDT)<br />
<br />
== GENCON! ==<br />
<br />
GenCOn 2008 in reading.<br />
<br />
OK if your 16 when its on you have to pay 22.00 trainfare return. the event it 20 minutes walk from the station. its 12.00 entry. If your coming and I get permission from my dad (mum oked it.) then i'll arange everything online if you give me the money i can do it all under my name as at the event we need id such as the debit card who paid for it. Im the only one who can do that. Message me. [[User:ShadowyFigure]] 07:36, 5 April 2008 (MDT)<br />
<br />
== Tactical Marine Conversions ==<br />
<br />
Firstly may I point you to ''Trust your Battle Brother's'' Trait in the Space Marine Codex.<br />
<br />
Im gonna need your help converting them so they hold both a bolter in one arm and a chain sword in the other. Gonna have to by the arms separate (the ones with the chain sword and some with bolt pistol or plasma guns from Assault Squad boxes) Then do a hand conversion and swap the pistol for a bolter. How hard will this be. And well I geuss it will need pinning. Which I was wondering if you could do for me.[[User:ShadowyFigure|ShadowyFigure]] 13:44, 6 April 2008 (MDT)<br />
<br />
:Shouldn't be too hard, or need pinning. Yes, I could do it for you. --[[User:Sam Kay|Sam Kay]] 06:40, 7 April 2008 (MDT)<br />
<br />
== DMing ==<br />
<br />
I've been thinking lately and DMing our groups games is starting to actually become less fun then the work i put into the adventures. And I want to know if what B says each setting is actually true. Am I DMing badly? Or being really unfair. I mean I can't think of anything I've done to weaken your characters but B seems to think I am somehow. And then he also complains about the 3 lives rule. Whats your opinion on the whole thing as I'm trying to become a better DM and player and if you think I am unfair in my judgments then can you say. Also if you think B is being unfair then I'd like to know you at least support some of my decisions or have if you have any thoughts on maker are sessions run smoother that would be good. Thanks. <BR><br />
<br />
P.s I decided to kill Rurik off and replace him with a fighter instead. This is a tactical fighter who will help the party a lot more then a halfling paladin riding dire badger ^^ and I am writing his history and fluff. Anyway I can never get into a halflings boots well. If B don't like this well tough. [[User:ShadowyFigure|ShadowyFigure]] 14:45, 8 April 2008 (MDT)<br />
<br />
:I think you are being perfectly fair; I have no idea why B is argueing about everything. I agree with your desicions as DM. As for making the game run smoother, just tell him that you'll use your ruling for the current session and you will discuss it with me in depth later and make a decision for how the situation will work if it comes up again. Your getting a fighter instead of the halfling? good! --[[User:Sam Kay|Sam Kay]] 06:15, 9 April 2008 (MDT)<br />
<br />
::Thanks I'm glad someone thinks I'm being fair! And I will do as you suggest use my ruling for that session then discuss with you afterwards. At least your happy with the Fighter idea. Doubt B will be though but heh who cares. [[User:ShadowyFigure|ShadowyFigure]] 06:19, 9 April 2008 (MDT)<br />
<br />
== The Spider Rider and my CS ==<br />
<br />
I just wanted to ask, is it ok if I include the spider rider as a available prestige class in my CS? I mean it wont be as important as it is in yours but I want to add a bit of story line to the drow in my CS even if they arn't a major race in it. [[User:ShadowyFigure|ShadowyFigure]] 14:34, 9 April 2008 (MDT)<br />
<br />
:Fine by me. Gives me an excuse to play one if you use your CS in one of our games. It was always designed as a PrC available in any CS with the drow and/or lolth. --[[User:Sam Kay|Sam Kay]] 14:39, 9 April 2008 (MDT)<br />
<br />
:: Good Good I have to say its been fun making it up though the history is a bit of a pain to straighten out at the moment. [[User:ShadowyFigure|ShadowyFigure]] 14:42, 9 April 2008 (MDT)<br />
<br />
== For The Emperor!!! ==<br />
<br />
Hi Sam. Good to know your back online.... Now I can plot yor death.... I mean happy life. Anyway, Started my marines today and have managed to put together a command squad (with bolter conversions which ended up being a piece of cake so I wont need your help) a Captain who not that interesting but will do as a HQ for now, A 5 Man scout Squad with 5 s. rifles and an almost put together assault marine squad. I have also painted the scouts undercoated chaos black spray then base coat of green armor and red capes. The guns are metal colored. I aim to go for a darer green later on this is however just the base coat. <br />
<br />
In all everythings good ill be going to the beginners club on sunday again but was wandering if you'd like to have a game with me so I could get the grasp of the game with someone more my age (Those kids were like 10!) Message back [[User:ShadowyFigure|ShadowyFigure]] 15:04, 13 April 2008 (MDT)<br />
<br />
I put together a razorback! My first tank. :D YAY! [[User:ShadowyFigure|ShadowyFigure]] 10:04, 14 April 2008 (MDT)<br />
<br />
== Psychic Warrior Page needs a new link ==<br />
<br />
Hey, would you be able to add a link on the Psychic Warrior page to the Psychic Warrior Powers List? Would be in the following sentence: Choose the powers known from the psychic warrior power list. As it stands now, there is no link from the Psychic Warrior page to the Psychic Warrior Powers. Thanks! {{unsigned|12.146.0.130|10:27, 15 April 2008 (MDT)}}<br />
<br />
:I just checked- there is a link. If I where to add one, it'd have to be without modifying the existing text; we can't modify the wording of SRD stuff, that is why they are locked. --[[User:Sam Kay|Sam Kay]] 13:12, 15 April 2008 (MDT)<br />
<br />
== The Brotherhood Calls For YOU!!! 4e Rules for you to look at and love. ==<br />
<br />
As promised, here are the links to enworld. You will ned to register (its free and takes a few minutes)<br />
<br />
[http://www.enworld.org/showthread.php?t=221396 Monsters and More]<br />
[http://wayfound.webng.com/KETERYSv1-7.pdf Random Grab-bag of Monsters]<br />
<br />
They are real good reads and interesting though there are a few minor error on the Monsters and More so I'm just gonna tweak em if used. Should have a 4e adventurer ready in a few weeks. We will use the pregen characters written out on to 4e c sheets. Talk tomorrow or message me [[User:ShadowyFigure|ShadowyFigure]] 12:08, 15 April 2008 (MDT)<br />
<br />
:Good... Having looked at the PHB lite, I recon I could make a think for 1st level spider riders and improvise a drow thing, and play a 4e spider rider in our pre-emptive D&D game! What fun! --[[User:Sam Kay|Sam Kay]] 13:12, 15 April 2008 (MDT)<br />
<br />
:: [http://www.enworld.org/showthread.php?t=222575&page=1 look at this] [[User:ShadowyFigure|ShadowyFigure]] 13:27, 15 April 2008 (MDT)<br />
<br />
== damn internet ==<br />
<br />
Im online now if ya wanna go in the tavern [[User:ShadowyFigure|ShadowyFigure]] 14:36, 15 April 2008 (MDT)<br />
<br />
== (Pre 4e Homebrew) The Swordsage by Shadowy Figure ==<br />
<br />
[http://www.enworld.org/showpost.php?p=4166195&postcount=215 Swordsage]<br />
Posted on enworld. :D {{unsigned|ShadowyFigure|23:45, 15 April 2008}}<br />
<br />
:Your selectable powers do the same thing... Also, look at the rogue powers; they get dexterity to damage as standard, so your swordsage could as well. That would free up some class features. --[[User:Sam Kay|Sam Kay]] 04:03, 16 April 2008 (MDT)<br />
<br />
:: They don't... And anyway since I read the article on wotc I'm making a better one. COuld you send me the spider rider? Thanks [[User:ShadowyFigure|ShadowyFigure]] 06:14, 16 April 2008 (MDT)<br />
<br />
::: [http://www.enworld.org/showpost.php?p=4167132&postcount=223 Updated Swordsage] Still needs a bit of work but its pretty good. [[User:ShadowyFigure|ShadowyFigure]] 06:37, 16 April 2008 (MDT)<br />
<br />
::::Look [[User:Sam Kay/4e Spider Rider Prototype V1.0|here]]. Place any comments on the talk page. --[[User:Sam Kay|Sam Kay]] 07:26, 16 April 2008 (MDT)<br />
<br />
::::: Looks good i'll gladly allow you to playone in the pre 4e adventure. Umm one thing have you got a specific preload or something for it. And you seem to have restricted spider jump a lot. [[User:ShadowyFigure|ShadowyFigure]] 08:00, 16 April 2008 (MDT)<br />
<br />
::::::I had to restrict spider jump. And deadly charge, to make way for the spider... What do you mean preload? Do you mean for the powers layouts? I built those from scratch. Just copy and paste them. --[[User:Sam Kay|Sam Kay]] 08:02, 16 April 2008 (MDT)<br />
<br />
::::::: Ok. I actually have to say my first project will be a big overhaul of book of nine swords to 4e. As well it was fun just doing small amounts of work on it. [[User:ShadowyFigure|ShadowyFigure]] 08:04, 16 April 2008 (MDT)<br />
<br />
::::::::I just hope I've understood the little we know about 4e as well as I think I do... Do you like how I did the spider? --[[User:Sam Kay|Sam Kay]] 08:05, 16 April 2008 (MDT)<br />
<br />
::::::::: Could you phone me I'd like to discuss something I'm a tad confused about, and the mount is good though when we have official rules for the spiders the mount should be reffered to as a Spider Mount instead of a monstrous spider [[User:ShadowyFigure|ShadowyFigure]] 08:07, 16 April 2008 (MDT)<br />
<br />
:::::::::: Do you think you could make a few second level powers for your spider rider as a geusstimate. As I hope to have you level up to level two for the final encounter. [[User:ShadowyFigure|ShadowyFigure]] 09:26, 16 April 2008 (MDT)<br />
<br />
::::::::::: !!! Renember second level powers are only utilitys [[User:ShadowyFigure|ShadowyFigure]] 14:11, 19 April 2008 (MDT)<br />
<br />
== 4e spider ==<br />
<br />
[http://www.enworld.org/showpost.php?p=4132623&postcount=3 Look here] Small Monstrous spider presented there. {{unsigned|ShadowyFigure|07:47, 16 April 2008}}<br />
<br />
:I don't need it. I already did a spider rider! It's spider is built from scratch. The spider rider gets some nice powers; one (I don't know how balanced it is) wraps up an enemy in spider skilk when you hit them (requires a followup attack), entangling them. Oh, and the charge ability (deadly charge) is a once per encounter thing, so no big problem. --[[User:Sam Kay|Sam Kay]] 04:02, 16 April 2008 (MDT)<br />
<br />
== SM ==<br />
<br />
First, Good Game Heretic good game.<br />
<br />
HQ<br />
<br />
Captain 110 Points<br />
w/ Combi-Plasma Gun, Artificer Armor, T Honors<br />
<br />
Elites<br />
<br />
Troop<br />
<br />
Tactical Squad 205 Points<br />
9 Space Marines w/ Las Cannon, Plasma Gun, Bolters x7 and Infiltrate<br />
Sergeant w/ Bolter and Infiltrate<br />
<br />
Tactical Squad 205 Points<br />
9 Space Marines w/ Las Cannon, Plasma Gun, Bolters x7 and Infiltrate<br />
Sergeant w/ Bolter and Infiltrate<br />
<br />
Scout Squad 90 Points<br />
4 Scouts w/ Sniper Rifles<br />
Sargent w/ Sniper Rifle <br />
<br />
Troop<br />
<br />
Fast Attack<br />
<br />
Assault Squad 250 Points<br />
9 Marines w/ Jump Pack, CC Weapon, Bolt Pistol <br />
Sergeant w/ T Honors, Power Fist<br />
<br />
Heavy Support<br />
<br />
Predator Destructor 125 Point<br />
w/ Las Cannons, Pintle Mounted Storm Bolter, Extra Armor<br />
<br />
TOTAL: 1000<br />
<br />
Just gotta buy me an extra box of tacticals, assaults, two plasma cannon sprues and maybe a new captain depends on what bitz i have left. [[User:ShadowyFigure|ShadowyFigure]] 11:25, 17 April 2008 (MDT)<br />
<br />
== Page Spreads ==<br />
<br />
[http://www.enworld.org/showthread.php?t=220268]<br />
<br />
Look at the images. The pages are way bigger now. Thats how they fit all the stuff in. [[User:ShadowyFigure|ShadowyFigure]] 17:10, 17 April 2008 (MDT)<br />
<br />
[http://www.enworld.org/showthread.php?t=224230 2 6th level Gnolls Vs Premade 4e characters]<br />
<br />
== POWER CURVE ==<br />
<br />
Seems that the power curve is good. Expect a hard encounter like the above one in our premade adventure. <br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 13:26, 19 April 2008 (MDT)<br />
<br />
== AMAZON ==<br />
<br />
This isn't the actually thing I wanted to message you about but [http://www.enworld.org/showpost.php?p=4186907&postcount=18 here] is a reply from a email sent to amazon asking about preorder delivery dates. Looks like we may not get the on the day what so ever no matter what postage we choose. I'm still ordering an extra anyway.[[User:ShadowyFigure|ShadowyFigure]] 17:06, 25 April 2008 (MDT)<br />
<br />
==Experimental 4e monster stat block==<br />
<br />
{| class="d20" align="center" width="50%"<br />
!align="left" colspan="2" |Orc Drudge<br><small>Medium Natural Humanoid</small> ||align="right" |Level 4 Minion<br><small>XP 44</small><br />
|- <br />
| align="left" colspan="3" |'''Initiative:''' +0 '''Senses:''' Perception +0; low-light vision<br> <br />
'''HP:''' 1; a missed attack never damages a minion.<!--'''Bloodied:'''--><br><br />
'''AC:''' 16 '''Fort:''' 15 '''Ref:''' 12 '''Will:''' 12<br><br />
'''Speed:''' 6 (8 while charging) <br />
|- class="even"<br />
| align="left" colspan="3" |<!--[[Image:Basic Melee.gif]], [[Image:Melee.gif]], [[Image:Ranged.gif]], [[Image:Close.gif]], [[Image:Area.gif]]--> [[Image:Basic Melee.gif]]'''Club''' (standard;at-will<!--[[Image:D6 (1).gif]], [[Image:D6 (2).gif]], [[Image:D6 (3).gif]], [[Image:D6 (4).gif]], [[Image:D6 (5).gif]], [[Image:D6 (6).gif]]-->)♦'''Weapon'''<br />
|- <br />
| align="left" colspan="3" | +9 vs. AC; 5 damage.<br />
|- class="even"<br />
<!--repeat as necassary--><br />
| align="left" colspan="3" |'''Alignment:''' Chaotic Evil '''Languages:''' Common, Giant<br><br />
|-class="even"<br />
| align="left" | '''Str:''' 16 (+3)<br>'''Con:''' 14 (+2) || align="left" | '''Dex:''' 10 (+0)<br>'''Int:''' 8 (-1) || align="left" |'''Wis:''' 10 (+0)<br>'''Cha:''' 9 (-1)<br />
|-<br />
| align="left" colspan="3" |'''Equipment:''' Hide Armor, Club<br />
|- <br />
|}<br />
<br />
Dice: [[Image:D6 (1).gif]], [[Image:D6 (2).gif]], [[Image:D6 (3).gif]], [[Image:D6 (4).gif]], [[Image:D6 (5).gif]], [[Image:D6 (6).gif]]<br><br />
Symbols: [[Image:Basic Melee.gif]], [[Image:Melee.gif]], [[Image:Ranged.gif]], [[Image:Close.gif]], [[Image:Area.gif]]<br />
<br />
== keep on the shadow fell ==<br />
<br />
http://www.giantitp.com/forums/showthread.php?t=80204 [[User:ShadowyFigure|ShadowyFigure]] 08:51, 12 May 2008 (MDT)<br />
<br />
== Dual Class Gesalt ==<br />
<br />
http://www.enworld.org/showthread.php?t=225268<br />
<br />
== Expert Advice ==<br />
<br />
I am creating a campaign and am borrowing a lot from Tolkien. However, I do not want my PCs to know. Can you please check on it (my campaign) and tell what is too obvious. Thanks. [[Simiran]]<br />
<br />
--[[User:Palantini|Palantini]] 23:53, 19 May 2008 (MDT)<br />
<br />
== Another stupid link. ==<br />
<br />
http://www.enworld.org/showthread.php?t=227100 [[User:ShadowyFigure|ShadowyFigure]] 04:06, 26 May 2008 (MDT)<br />
<br />
== Title Headers ==<br />
<br />
[[Image:Th Spider-Kind.png]]<br />
<br />
You would put this at the beggining of a Chapter.<br />
<br />
* Introduction<br />
* All About Spiderkind<br />
* Races<br />
* Classes<br />
* Feats<br />
* Powers<br />
* Equipment<br />
* Monsters<br />
* Campaigns<br />
<br />
These are the chapter headings. --[[User:Sam Kay|Sam Kay]] 07:37, 26 May 2008 (MDT)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this Barnstar for not just taking the initiative to set up the framework for 4th edition material, but, also, populating it with your own ideas. Thank you. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 21:28, 9 June 2008 (MDT)}}<br />
<br />
== Fell Beast ==<br />
<br />
Did a DnD search on the wiki =(. Turns out a fell beast already exists, undermining the purpose of a fell beast rider. Should I drop the whole thing? [[User:Palantini|Palantini]] 22:30, 11 June 2008 (MDT)<br />
<br />
== Demigod1 ==<br />
<br />
http://forums.gleemax.com/showthread.php?t=1052235<br />
<br />
== Aasimar ==<br />
<br />
Ok so, just wanted to ask if you could look over the Aasimar, changed alot of stuff on it. Its now not as weak as it was and more interesting. I know theirs grammr and spelling to do but if you could check for the wording of the rules for me that would be great. Talk Later [[User:ShadowyFigure|ShadowyFigure]] 03:53, 2 July 2008 (MDT)<br />
<br />
== Holiday ==<br />
<br />
I am going on holiday to france and will be back in two weeks. Au revoir! --[[User:Sam Kay|Sam Kay]] 06:30, 18 July 2008 (MDT)<br />
<br />
:Have a great trip! Have fun. --[[User:Green Dragon|Green Dragon]] 14:03, 18 July 2008 (MDT)<br />
<br />
::Enjoy! --[[User:Aarnott|Aarnott]] 20:59, 18 July 2008 (MDT)<br />
<br />
:::Thanks. I'm back, had a good holiday. --[[User:Sam Kay|Sam Kay]] 04:26, 3 August 2008 (MDT)<br />
<br />
== Clothen Master ==<br />
<br />
Hey i made a new 4e class called the clothen master and heard you are fairly familiar with 4e. I was hoping you could look over my class and maybe rate him or tell me what you think. Thanks --[[User:Shadow Dragon|Shadow Dragon]] 13:44, 15 August 2008 (MDT)<br />
<br />
== Admin Assistance ==<br />
Hello, I jumped the gun earlier and moved a page to its new home before realizing I hadn't been on the page I meant to move yet. If you could please delete [[Valgora]] so I can redirect correctly and not be a noob it would be much appreciated. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 13:44, 19 November 2008 (MST)<br />
<br />
== Drider race (4th) ==<br />
<br />
Dear Sam,<br />
<br />
I've been looking over your Drider entry for 4th edition classes, and think you did some things right, but some things were a little off in terms of balance. I cut down the ability score to just a DEX and CHA because just giving the choice of any of the three physical ability bonuses makes the class overpowered, and we have yet to see another race in 4th that gives you that choice. Also, it made more since for the web power to restrain the foe, because that is what the normal drider does, but having the playable one only last for one round seems like more than enough to balance it out since the monster version lasts until a successful saving throw, not to mention the less range and standard action makes it equal to the drow's Darkfire power. I also changed the size entry to Large (Long) because that's how it was in 3.5 for large creatures that only had the reach of a medium creature, and the medium (Large) entry you put was a little confusing. I hope you'll consider these suggestions, as they shall help to make the playable drider well balanced and understandable.<br />
<br />
Signed,<br />
Manawolf<br />
<br />
== Delete the Following Please ==<br />
<br />
As I explained to you earlier today these articles are abandoned by myself as they are either redundant or I just don't have the energy or time to complete them. Thanks.<br />
<br />
<s>Elder Scrolls: Oblivion (DnD Campaign Setting)</s><br />
<s>Elder Scrolls Source Book (DnD Campaign Setting)</s><br />
<s>Ainador: The 'Holy Lands' (DnD Campaign Setting)</s><br />
<s>Eiraer: Breaking the Peace (DnD Campaign Setting)</s><br />
<s>ShadowyFigure/Loot The Room 1</s><br />
<s>ShadowyFigure/Loot The Room 2</s><br />
<s>Heroes Tome (4e Sourcebook)</s><br />
<s>Loot The Room (4e Sourcebook)</s><br />
<br />
Thanks again. [[User:ShadowyFigure|ShadowyFigure]] 19:28, 28 November 2008 (MST)<br />
<br />
:Done. Let me know if you want any of it undeleting. --[[User:Sam Kay|Sam Kay]] 02:47, 29 November 2008 (MST)<br />
<br />
::I just deleted all the pages which link to those pages as well (save [[Heroic Races (Heroic Power Chapter)]] - what do you want done with that page?). If you want any of them restored I am sure [[User:Sam Kay|Sam Kay]] or I would be more then happy to help. --[[User:Green Dragon|Green Dragon]] 05:50, 29 November 2008 (MST)<br />
<br />
== Hmm very very early early planning of ideas. ==<br />
<br />
What is our setting based around, what is the theme to be more specific?<br />
<br />
I’ve given this some thought and I had a few ideas that we could add to, expand ect. My main idea was born from the idea of the chromatic and metallic dragon born with two individual forces The Chromatic Dragonborns Empire and the kingdom of the metallic Dragonborn at continuous rule over one area of the world, ye they aren’t the only ones, humans are continuously fighting more and more for trade routes and resources as they begin to dwindle, the fighting between Elves and Drow are not so much in the background and Dwarves spend there days trying to protect there dwindling mountain fortresses from fallen under capture by the Giants.<br />
<br />
Everyone is stuck in a war, with no clear allies, and plenty of villains and evil creatures stirring things up, the idea is that adventurers are essentially mercenaries, where the army are more specialized in tactical well planned assaults and battlefield fighting some fights are better fought my smaller groups and so people from all sorts of background are called upon, often known to be adventurers to be these efficient small groups.<br />
<br />
Some of the wars aren’t even so open sure the Dragonborn are continuously leading assault against one another and the Drow and Elves are at each others throats over and underground but the wars between the humans are more discrete, often no actual men from the army will be used to take over resources but instead “Bandits” swords for hire and thugs will do the dirty work of the human leaders.<br />
<br />
I don’t know but it could turn out really awesome.<br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 14:27, 7 December 2008 (MST)<br />
<br />
== Nomination ==<br />
Hello, I've recently opened up a Request for Adminship for myself at [[Requests for Adminship/Hooper]], and as an admin yourself, would greatly appreciate your input, suggestions, thoughts, or general comments. Thanks.<br />
<br />
== Featured Articles==<br />
I was wondering if you knew who (if any one set person) had the authority to update our featured article on the main page. Its been static for quite a while and we've got a few nominated that seem to have a majority for FA status. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:42, 24 December 2008 (MST)<br />
<br />
:[[User:Green Dragon|Green Dragon]] does. I have already asked him to look at my [[Elf, Variant (4e Race)|variant elf]] article, as I believe it to be ready to be FA, so I am just waiting to see his reply. You could ask him about featuring a new article if you want to hurry the process up. --[[User:Sam Kay|Sam Kay]] 08:52, 24 December 2008 (MST)<br />
<br />
::Ah, np. I just think we should set time limits for FAs so our mainpage doesn't appear static to occasional users. Thanks. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:54, 24 December 2008 (MST)<br />
<br />
:::So if there isn't a new FA ready by the end of each month we recycle an old FA? --[[User:Sam Kay|Sam Kay]] 08:56, 24 December 2008 (MST)<br />
<br />
::::I'm not sure. Do we have a category or template that marks our old FAs, and how old are they? I think with community effort we would be able to have one ready each month. Maybe make a taskforce of a couple users to help make sure we do. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 09:04, 24 December 2008 (MST)<br />
<br />
:::::On the main page, in the featured article section, there is a link ([[Featured Articles|all featured articles]]). They are there. As for how old they are; they are pre 4th ed (apart from the living dead one). --[[User:Sam Kay|Sam Kay]] 09:08, 24 December 2008 (MST)<br />
<br />
==Arcane/Arachane==<br />
I was working on creating the pages for most wanted categories and noticed the "4e Arachane Power" category. At first I thought this was a mistake and meant to be arcane so I began to change a few. Then I noticed they were all made by you and alot had to do with spiders, so maybe it was legit. Is Arachane the right way you wanted that spelled? If so I'll undo the few I changed. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:51, 29 December 2008 (MST)<br />
<br />
:The correct spelling is "Arachane", not "arcane". See [[Arachonomican; the Book of Spiderkind (4e Sourcebook)|the arachonomican]]. --[[User:Sam Kay|Sam Kay]] 10:49, 29 December 2008 (MST)<br />
<br />
::I've just reverted the "arcane" to "arachane" changes; the pages should now be under the correct category. --[[User:Sam Kay|Sam Kay]] 11:04, 29 December 2008 (MST)<br />
<br />
==Children of Tulkas Bloodline==<br />
<br />
Hey Sam, I'd love to hear your thoughts on a bloodline I've created for my Eastern Middle-Earth setting. [[Children of Tulkas (DnD Bloodline)]]<br />
<br />
== TAVERN ==<br />
<br />
tavern[[User:79.68.180.108|79.68.180.108]] 15:32, 7 February 2009 (MST)<br />
<br />
== You have a convert--I like spiders now. ==<br />
<br />
My word-processing program isn't MicrosoftWord, so I may have trouble printing out the final-version PDF unless I do it at work--but I want it! I admire the effort you've put into creating this sourcebook, and hope you have enjoyed creating it as I've had reading it.<br />
[[User:Wintersolace|Wintersolace]] 21:11, 27 February 2009 (MST)<br />
<br />
:Thanks! I have enjoyed creating it, though it is really tiring. It should be completed by later today (possibly tomorrow), though the document will take longer. --[[User:Sam Kay|Sam Kay]] 10:15, 28 February 2009 (MST)<br />
<br />
::Just out of interest... What parts of the sourcebook converted you to liking spiders? --[[User:Sam Kay|Sam Kay]] 11:23, 28 February 2009 (MST)<br />
<br />
Well, except for real-life spiders and the Driders, which I think are terrifying to look at and even think about--ack. I lost my train of thought. Anyway, your care and determination for your project shows, and so it allows the (un)natural charm of the Spydrics and Drow to shine through. I don't get to play D&D very often, and frankly am quite bad at it on anything but a theoretical level (creating characters, backstories, etc.), but I'm anticipating with glee playing my first Spydric. I really dig the Spydrics, but can't decide which class to start with. PH2 will only serve to make the choice more difficult, I suppose.[[User:Wintersolace|Wintersolace]] 16:21, 28 February 2009 (MST)<br />
<br />
== Deletion and discussion pages. ==<br />
<br />
Please actually see and make a note on the discussion page of such a hot topic as [[Hunted (DnD Flaw)]] before removing delete templates willy-nilly. Thanks. [[User:Surgo|Surgo]] 09:22, 11 March 2009 (MDT) <br />
<br />
:To respond to an unsaid comment that I'm sure you or someone else is thinking: The reason it has the delete template is twofold. First, I honestly believe that it is unfixable. Should someone do the impossible and make it work mechanically, the delete template could surely be removed. Secondly, the only way it gets any attention in the first place is with the template. [[User:Surgo|Surgo]] 09:55, 11 March 2009 (MDT)<br />
<br />
::Ok. I'm just glad work is going into it so it can be fixed. --[[User:Sam Kay|Sam Kay]] 14:38, 11 March 2009 (MDT)<br />
<br />
== 4e Classes ==<br />
<br />
I'm a bit new to what is and isn't allowed to be published to the wiki in terms of published information from WOTC. Is there a reason why there are is no 4e SRD information on 4e classes, races, etc?<br />
<br />
:I was in the neighborhood, and thought I'd drop by to answer. Nothing from any published WotC books can be put on this site. Variant of things can be made, but they must be identifiably homebrewed, and not just copy-pasted from a 4e sourcebook in anyway. The reason there isn't a 4e SRD is because WotC hasn't realeased any 4e content under the OGL, so none of the 4e content is OGC. Hope that helps. -[[User:Valentine the Rogue|Valentine the Rogue]] 22:59, 1 April 2009 (MDT)<br />
<br />
::That explains it. I'll have to wait for them to publish that stuff under a license that allows publishing here. I've got it all wiki'd up on my personal D&D group's private wiki so migration would be pretty easy. Thanks for the response. [[User:Lacitpo|Lacitpo]] 00:09, 3 April 2009 (MDT)<br />
<br />
::: There never going to release stuff under OGL as they have a new liscence now for 4e. 05:42, 3 April 2009 (MDT)<br />
<br />
== Drider ==<br />
<br />
Ok i understand im sorry but wouldnt it make more sense to have them get a bonus to intimidate and not stealth. {{Unsigned|Treehugger|10:33, 4 April 2009 (MDT)}}<br />
<br />
:It would, but I don't think it would be balanced for it to have both ''and'' four languages. --[[User:Sam Kay|Sam Kay]] 10:37, 4 April 2009 (MDT)<br />
<br />
== AdminBadge ==<br />
<br />
I'd like to label you as an admin with the [[Template:AdminBadge]] on your user page. If you have a reason you don't think you should have the badge or you don't think the badge is a good idea, please discuss it on the badge's [[Template talk:AdminBadge|discussion]]. -[[User:Valentine the Rogue|Valentine the Rogue]] 16:07, 11 April 2009 (MDT)<br />
<br />
== Recent Deletions ==<br />
<br />
I swear I did not mean the recent deletion of Category:British Users like that. I just wanted to make it work within [[:Category:Classifieds]] and did not want to spend the time to fix it (so I thought if I added [[Template:Delete]] to it then you would take the time to fix it). However I did end up spending the time to fix it in any case, and I am sorry if you got confused or something. --[[User:Green Dragon|Green Dragon]] 06:57, 19 April 2009 (MDT)<br />
<br />
== Important Message ==<br />
<br />
I have thigns to talk to you about the direction of the campaign setting, do not post any other things on the wiki yet until we have spoken. [[User:ShadowyFigure|ShadowyFigure]] 14:20, 20 April 2009 (MDT)<br />
<br />
== Regarding Balance ==<br />
<br />
Yesterday, on the phone we talked about the Swordmage and the Sorcerer. I've noticed you seem to want to make alot of class feature variant instead of actually using a function already built in to D&D 4th Edition designed to allow slight customizations such as the ones you wanted. You want to be able to wield a sword as a Sorcerer, heck any arcane class. And this could easily be done with a feat instead of class feature variants.<br />
<br />
For example,<br />
<br />
====Arcane Blade Implement====<br />
<br />
'''Prerequisites:''' ''Arcane'' Class<br><br />
'''Benefit:''' Choose one heavy or light blade weapon. You may use this weapon as an implement for you arcane powers.<br />
<br />
Not everything has to be occomplished with class feature variants. <br />
<br />
I will be busy next few days, so won't availble on the phone, but will try get the drow file to you asap. Also I was wandering fi possible could you convert my dragonborn file into wiki, I;ve been so bsuy revising lately and I suck with wiki code as it is, it would speed up the process of getting things up on the wiki to be balanced for AoW setting. [[User:ShadowyFigure|ShadowyFigure]] 17:24, 20 April 2009 (MDT)<br />
<br />
:I had actually considered that option- but I didn't like the fact that it would take three feats... A proficiency feat, a [new] feat to allow blades as implements, and a variant of sorcerous blade channeling. That said, I don't think it would take three feats- as "arcane blade implement" would probably need proficiency to be worth taking, and there are several feats that grant proficiency ''and'' another benefit, we might be able to get away with both proficiency and implementyness... so long as we are careful. I've just attempted it myself- [[Arcane Blade Implement (4e Feat)|here]]. I've put both our names on it. Have a look to see if you think it works. --[[User:Sam Kay|Sam Kay]] 10:02, 25 April 2009 (MDT)<br />
<br />
== Spiderspeak ==<br />
<br />
Hey, I was just looking over the spider rider class for 4th edition, and I noticed that the spider mount can speak any languages that you can... I just though, wouldn't it make more sense if they could only speak spydric, and use the rider as a mouthpiece to speak other languages? I mean, its already been stated that the rider and spider share an empathic/telepathic bond, so wouldn't this possibly add to the overall creepiness and realism of the class? It just seems like it would be very awkward if not impossible for a theraphosid to speak, say, elven with its inhuman mouthparts. Kthx. --[[User:Redgaia|Redgaia]] 13:25, 24 April 2009 (GMT)<br />
<br />
:You have a good point, but I'm going to leave it as it is for several reasons:<br />
:* You could already do what you are suggesting... the class feature doesn't prevent it.<br />
:* It's also creepy for the spider to speak common. Look at Aragog from ''Harry Potter and the Chamber of Secrets'' and the spiders from ''The Hobbit''.<br />
:* It is a ''magical'' spider (or "arachanically" enhanced spider), so strange things like the ability to speak make sense.<br />
:* I'm personally a fan of spiders that can speak- it gives a kind of humanity to an otherwise inhuman creature, and, when you consider good riders, the spider may need some humanity.<br />
:* It allows the spider to join in on conversations, which, when used for the first time, can make the other characters quite shocked.<br />
:Essentially, there are many ways to play the class feature- you could do what you suggest, and ignore the spider's ability to speak common, etc., or you could allow the spider to speak, using an "Aragog" voice for its speach (or even recording some of the "Aragog" lines on a dictaphone to be played in the game), or play it in any number of ways- by leaving it I encourage diversity in a class that is difficult to roleplay in diverse ways. But anyway, thanks for pointing that out; it was an aspect to the spider rider I had not yet considered; the possibility of using the spider's speach to roleplay the class differently. --[[User:Sam Kay|Sam Kay]] 09:16, 25 April 2009 (MDT)<br />
<br />
== Sauce ==<br />
<br />
http://forums.gleemax.com/showthread.php?t=1165944<br />
<br />
== Nacatl Leonin ==<br />
<br />
I believe Arshan272 may have hijacked someones creation. He has edited and moved Hanzo187's "Lion-Men" to [[Nacatl Leonin (4e Race)|Nacatl Leonin]]. Could you please look into this, as I believe he may be planning to do more as he builds his various 4e Classes. -- [[User:Sepsis|Sepsis]] 08:55, 3 May 2009 (MDT)<br />
<br />
:He'd made the same changes earlier (and I reverted them)! I have looked into it, and I agree with you- I think he has hijacked the page. I have reverted the edits, and asked him to ask the authors of articles before making more such changes. Thanks for thge heads-up! --[[User:Sam Kay|Sam Kay]] 14:25, 3 May 2009 (MDT)<br />
<br />
== Channel Arcanity SPontaneous Wizardry. ==<br />
<br />
http://www.critical-hits.com/2009/04/30/new-4e-house-rule-channel-arcanity/<br />
<br />
Happy Birthday yopu sexy dice fiend [[User:ShadowyFigure|ShadowyFigure]] 10:41, 6 May 2009 (MDT)<br />
<br />
== Eragon Elves ==<br />
<br />
I would like to know more about your theory about the elves in Eragon. I have read the books, and have a couple of my own.<br />
<br />
Please send any info to ianmb618@yahoo.com<br />
<br />
An American LotR "Fan"atic<br />
<br />
== 4th Edition, Custom Weapons. Point Buy system. ==<br />
<br />
http://forums.gleemax.com/showthread.php?p=18599956#post18599956<br />
<br />
Tried it out and this is balanced and works [[User:ShadowyFigure|ShadowyFigure]] 07:44, 19 May 2009 (MDT)<br />
<br />
== Spellcasting Roll ==<br />
<br />
Salutations! How has your system for a spellcasting roll worked out? I've been considering adding one to my houserules and my initial idea is almost identical to yours, even including a system of trading spell slots for counterspells. One thing I am considering doing is granting low-level players a few extra spells to compensate for missed rolls. --R<br />
<br />
:On the whole, I have found that it works quite well, especially when combined with spell points. --[[User:Sam Kay|Sam Kay]] 07:04, 30 May 2009 (MDT)<br />
<br />
== So... Coool ==<br />
<br />
http://www.gametrailers.com/player/49936.html [[User:ShadowyFigure|ShadowyFigure]] 13:43, 2 June 2009 (MDT)<br />
<br />
== Hey again... ==<br />
<br />
Sorry to bother you constantly about little things, but there seems to be a serious deficiency in spider feats for certain families of spiderkind, particularly Ctenidae, the wandering spiders.<br />
Could you possibly design a few more, because most of the feats are completely centred on Theraphosidae, Lycosidae and Salticidae. Can we have some to show the agressiveness and power of these spiders? Maybe more poison based attacks to reflect the most famous family of Ctenidae, the genus Phoneutria, which contains the brazillian wandering spider. Its one of the world's most dangerous spiders, purely because of its strong poison and willingness to attack creatures far larger than itself, and currently it's stuck with increased tremorsense... and thats all...<br />
<br />
I wouldn't nag like this, but my next character is going to be a spider rider, and from the background I've formulated, she would have to ride some form of wolf spider or wandering spider for roleplay purposes, which are both pretty much devoid of feats (one each I think, when Theraphosa have four)<br />
(Edit:Essentially, make Ctenidae a viable option for a brutal rider. Hell, I'll make the feats myself if you don't have the time and give me permission, once my exams are over. I'm thinking a cumulative ongoing poison damage for spider's bite attack, or some kind of frenzy like power, attacking very fast, etc.)--[[User:Redgaia|Redgaia]] 22:23, 03 June 2009 (GMT)<br />
<br />
:Ctenidae feats come under Lycosidae (lycosidae is the super family). The Ctenidae feat you are thinking of is a Ctenizidae feat (I actually spelt the name wrong, so that's actually my fault. oops.)&mdash; that's trapdoor spiders. AS for lycosidae; there are actually four lycosidae feats (that's wolf spiders; it also encompasses Ctenidae, such as the brazillian wandering spider). For wolf spiders and wandering spiders, you have the following feats: [[Lycosidae Aspect (4e Feat)|Lycosidae Aspect]], [[Lycosid Speed (4e Feat)|Lycosid Speed]], [[Lycosid Precision (4e Feat)|Lycosid Precision]] and [[Perfect Accuracy (4e Feat)|Perfect Accuracy]]. Feel free to make more yourself, if you want.<br />
:Good luck on the spider rider, and let me know how it turns out. May the great web entangle your prey. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 02:40, 4 June 2009 (MDT)<br />
:: You misses out a bit Sam, it may the great web entangle your prey, and impregnate them with spider so they explode! [[User:ShadowyFigure|ShadowyFigure]] 03:10, 4 June 2009 (MDT)<br />
<br />
:::You're right, I misread it as ctenidae, and yes, I may make something for the Lycosids, tell me what you ythink when I get <br />
round to it.--[[User:Redgaia|Redgaia]] 13:12, 04 June 2009 (GMT)<br />
<br />
::::No, you didn't misread it as such... I mispelt it (I missed out the "zi")-- "I actually spelt the name wrong, so that's actually my fault. oops." --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 07:48, 4 June 2009 (MDT)<br />
<br />
== Request for race conversion ==<br />
<br />
This is from Eiji's talk page.<br />
<br />
Hey Eiji, I was wondering if you were planning on making plushies 4e. there would need to be some serious reworking of it but i love the idea of them. I would really like just at least the race, and the Go boom as an encounter power. [[User:Master K|Master K]] 16:51, 8 April 2009 (MDT)<br />
<br />
:As is, I am not a 4e player. However, if someone with the know how wishes to, I give you permission to translate them into 4e mechanics. Hee hee hee. -- [[User:Eiji|Eiji]] 19:54, 8 April 2009 (MDT)<br />
<br />
::I am not too good at it and i will give it a try, is this an invatation to anyone or just me? [[User:Master K|Master K]] 19:58, 8 April 2009 (MDT)<br />
<br />
:::Anyone. Know any 4e gurus? -- [[User:Eiji|Eiji]] 21:37, 8 April 2009 (MDT)<br />
<br />
:::: [[User:Sepsis|Sepsis]] or [[User:Sam Kay|Sam Kay]], both made 4e featured article. Maybe they want to help. --[[User:Lord Dhazriel|Lord Dhazriel]] 22:18, 8 April 2009 (MDT)<br />
<br />
So I was going to ask you if you could look at converting Plushies to 4e? They would have to be a lot more simple than they are for 3.5. Preferably with +2 to Dex and Int, and a "Go Boom" racial encounter power. Look at [[Eijilund_Plushies_(DnD_Race)|Plushies(Race)]] please and tell me if you would be kind enough to do this for me. I would like to ask both of you to try to make it, and then then whoever takes the offer can make it.[[User:Master K|Master K]] 21:23, 5 July 2009 (MDT)<br />
<br />
:I'll have a look when I get time. If I do convert them, as the plushies are [[User:Eiji|Eiji]]'s creation, I'll put the 4e version under both mine and [[User:Eiji|Eiji's]] names. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:42, 6 July 2009 (MDT)<br />
<br />
::Actually, it looks like a conversion will be easy. I'll give it a try when I have some time. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:47, 6 July 2009 (MDT)</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=User_talk:Sam_Kay&diff=373719User talk:Sam Kay2009-07-06T16:42:34Z<p>Sam Kay: /* Request for race conversion */</p>
<hr />
<div>{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Arachnomancer_(4e_Class)<br />
|section=Build Options: Fixed Deathlord unintentional space.<br />
|notifier=Biral<br />
|date_time=00:02, 6 July 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Rod_of_Orcus_(4e_Artifact)<br />
|section=Additional Issues<br />
|notifier=Sepsis<br />
|date_time=21:58, 11 June 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Rod_of_Orcus_(4e_Artifact)<br />
|section=Template Issues<br />
|notifier=Sepsis<br />
|date_time=16:07, 11 June 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Creatures<br />
|section=Basic Ranged Template<br />
|notifier=Green Dragon<br />
|date_time=14:11, 31 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Equipment<br />
|section=Artifact Template?<br />
|notifier=Green Dragon<br />
|date_time=13:07, 28 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider_Egg,_Monstrous_(3.5e_Equipment)<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=12:42, 13 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider_Egg,_Monstrous_(3.5e_Equipment)<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=12:42, 13 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Age_of_War_(4e_Campaign_Setting)<br />
|section=Power Sources<br />
|notifier=ShadowyFigure<br />
|date_time=08:35, 12 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=4e_Rituals<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=15:09, 2 May 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=4e_Index_(4e_Other)<br />
|section=Could be expanded upon if you have some time, see also talk.<br />
|notifier=Green Dragon<br />
|date_time=09:38, 18 April 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=The_Naaru_(4e_Deity)<br />
|section=Can the 4e deities use the 3.5e template or are they too different?<br />
|notifier=Green Dragon<br />
|date_time=04:30, 9 April 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spiderling_(4e_Creature)<br />
|section=Damage<br />
|notifier=Green Dragon<br />
|date_time=05:53, 22 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Genelf_(4e_Race)<br />
|section=If you have some extra time could you format this? If not let me know by MoI and I can.<br />
|notifier=Green Dragon<br />
|date_time=04:23, 22 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Sohei_(4e_Class)<br />
|section=4e but has all the 3.5e templates<br />
|notifier=Green Dragon<br />
|date_time=14:46, 13 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4e Drider<br />
|notifier=Green Dragon<br />
|date_time=14:14, 13 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Deities<br />
|section=4e &amp; 3.5e Deities<br />
|notifier=Green Dragon<br />
|date_time=17:03, 4 March 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Passenger_Armor_(4e_Equipment)<br />
|section=Template<br />
|notifier=Green Dragon<br />
|date_time=04:46, 21 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Template:Featured_Article_Synopsis<br />
|section=Change th&Auml;&plusmn;s &Auml;&plusmn;f you do not l&Auml;&plusmn;ke the word&Auml;&plusmn;ng<br />
|notifier=Green Dragon<br />
|date_time=10:53, 20 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Elf,_Variant_(4e_Race)<br />
|section=Could you log &Auml;&plusmn;nto the Tavern please? I want to d&Auml;&plusmn;scuss the synops&Auml;&plusmn;s of th&Auml;&plusmn;s art&Auml;&plusmn;cle w&Auml;&plusmn;th you...<br />
|notifier=Green Dragon<br />
|date_time=10:15, 20 February 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Arachonomicon;_the_Book_of_Spiderkind_(4e_Sourcebook)<br />
|section=<br />
|notifier=Hooper<br />
|date_time=11:14, 25 January 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Arachonomicon;_the_Book_of_Spiderkind_(4e_Sourcebook)<br />
|section=Featured Article Nomination<br />
|notifier=Hooper<br />
|date_time=10:36, 25 January 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Mage_(4e_Class)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=05:55, 29 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4e Drider<br />
|notifier=Green Dragon<br />
|date_time=16:16, 25 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Base_Classes_with_Descriptions<br />
|section=No Description Present<br />
|notifier=Green Dragon<br />
|date_time=10:27, 3 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Base_Classes_with_Descriptions<br />
|section=Type<br />
|notifier=Green Dragon<br />
|date_time=10:26, 3 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider-Lord_(4e_Class)<br />
|section=Overpowered<br />
|notifier=Green Dragon<br />
|date_time=15:14, 29 October 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Creatures_by_Level<br />
|section=DPL<br />
|notifier=Green Dragon<br />
|date_time=15:18, 19 October 2008 (MDT)<br />
}}<br />
}}<br />
<br />
==Welcome to D&D Wiki== <br />
<br />
Hello {{PAGENAME}}, and welcome to D&D Wiki! Thank you for your contributions. I hope you like D&D Wiki and decide to stay. I am the owner of the site, and if you have a question feel free to ask me, however when contacting anyone on D&D Wiki through talk pages please sign your name using four tildes <nowiki>(~~~~)</nowiki>; this will automatically produce your name and the date. Also, if you want to help D&D Wiki but just don't know how [http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&action=edit&section=new drop me a note] and I'll see what I can do. However, when dropping me a note please tell me how much time you would like to spend working, how well you know the Wiki Format, and how well you know D&D. I hope you enjoy editing here and being a D&D Wikian! If you need help ask me on my talk page, or just right here. Again, welcome! --[[User:Green Dragon|Green Dragon]] 11:34, 5 June 2007 (MDT)<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
{{:Talk:Age of War (4e Campaign Setting)}}<br />
|-<br />
|}<br />
<br />
== Monstrous Spider Existance ==<br />
<br />
Can anyone tell me how monstrous spiders exist in D&D (were they made magically or by Lolth)? [[User:Sam Kay|Sam Kay]] 07:28, 23 June 2007 (MDT)<br />
<br />
:Up to the DM really. To some DMs, they are natural to the world (think of Mirkwood in Lord of the Rings). To others maybe monsters are all a result of some planar gate being opened. Maybe Monstrous spiders are magically infused regular spiders. And yes, you could even say they were made by Lloth. --[[User:Aarnott|Aarnott]] 08:54, 23 June 2007 (MDT)<br />
<br />
::You know the spider's in mirkwood are not natural. They are demons corrupted by the evil valar morgoth! But spider's that size could not be natural. They would be unable to breath![[User:Sam Kay|Sam Kay]] 09:09, 23 June 2007 (MDT)<br />
<br />
:::Here I thought they were just natural Mirkwood dwellers... Cool! True they would be unable to breathe unless magically/divinely/genetically modified. Maybe they grew to have lungs at that size (different evolutionary path on that particular world). Maybe they just magically work (like an enlarge type spell that is infused with their nature so that they are not subject to dispelling or antimagic). Perhaps they are divinely that way (I mean come on, try to explain time stop, resurrection, etc)! It is really up to the DM should they want to explain the origin. It can also be up to the designer should the designer want to explain the origin. --[[User:Aarnott|Aarnott]] 12:13, 25 June 2007 (MDT)<br />
<br />
::: maybe its their diet from platdragon<br />
<br />
== Trademarks ==<br />
<br />
Most of Middle-Earth is trademarked and/or copyrighted. Those who publish Middle-Earth RPG's pay for the right to use those names. Alas, we can not host this material here. I wish that we could. The one thing that I can guarantee is that someone with the rights to this IP will soon send us a messages saying, "Remove this." They are generally protective of their rights. Quite honestly, this is not a fight any of us is willing to make. --[[User:Dmilewski|Dmilewski]] 14:33, 17 August 2007 (MDT)<br />
<br />
:The Fair use of copyright act allows use of copyright so long as you give credit to the copyright holder and don't use it to gain proft (I just reasearched it). <br />
<br />
{{quote|What is fair use?<br />
In copyright law, there is a concept of fair use, also known as; free use, fair dealing, or fair practice.<br />
<br />
Fair use sets out certain actions that may be carried out, but would not normally be regarded as an infringement of the work.<br />
<br />
The idea behind this is that if copyright laws are too restrictive, it may stifle free speech, news reporting, or result in disproportionate penalties for inconsequential or accidental inclusion.<br />
<br />
What does fair use allow?<br />
Under fair use rules, it may be possible to use quotations or excerpts, where the work has been made available to the public, (i.e. published). Provided that:<br />
<br />
The use is deemed acceptable under the terms of fair dealing.<br />
That the quoted material is justified, and no more than is necessary is included.<br />
That the source of the quoted material is mentioned, along with the name of the author.<br />
Typical free uses of work include:<br />
Inclusion for the purpose of news reporting.<br />
Incidental inclusion.<br />
National laws typically allow limited private and educational use.<br />
What is incidental inclusion?<br />
This is where part of a work is unintentionally included. A typical examples of this would be a case where holiday movie inadvertently captured part of a copyright work, such as some background music, or a poster that just happened to on a wall in the background.<br />
<br />
Points to keep in mind...<br />
The actual specifics of what is acceptable will be governed by national laws, and although broadly similar, actual provision will vary from country to country.<br />
<br />
Cases dealing with fair dealing can be complex, as decisions are based on individual circumstances and judgements. This can be a very difficult area of copyright law.<br />
<br />
To avoid problems, if you are in any doubt, you are advised to always get the permission of the owner, prior to use.}}<br />
<br />
Also, I did ask green dragon and blue dragon a long time before adding this;<br />
<br />
{{quote|<br />
;The Lord of the rings <br />
I am a huge fan of said book, and I have created a D&D campaign setting based on it. I would be interested in putting it on D&D wiki, but it is quite big so I thought I should check with you. It also has quite abit of SRD and modified SRD in it, which may need sorting out. And it is in a word document (I don't know how to turn it into D&Dwiki formatting without spending 1000+ years converting it bit by bit). It may need some work to make it entirely sound. I will not submit it without your permision, and I would also like abit of advice for converting it to wiki format please. Thanks! Sam Kay 12:57, 11 June 2007 (MDT) <br />
<br />
The CS will work on here, please add it. Also, about the formatting, what word do you have? I think Word 07 has a text to wiki-code converter, which may be very helpful to you. However, if you do not, Open Office (free) may have an extension that does that... If neither work I believe Blue Dragon make a PDF to wiki-code programm which he may be able to modify... Tell me if it works, or what is happening. Thanks. --Green Dragon 19:36, 11 June 2007 (MDT) <br />
<br />
I have word 03. Where can I get open office? Thanks for your help. Sam Kay 09:07, 12 June 2007 (MDT)<br />
<br />
Open Office here. However, once again, I am not 100% sure if they have an extension... Your best bet really may be to ask Blue Dragon if he could modify his converting script. --Green Dragon 09:11, 12 June 2007 (MDT) <br />
<br />
Well, I am unable to get open office (administrater ect.) so I will ask Blue Dragon. Thanks.Sam Kay 09:34, 12 June 2007 (MDT) <br />
<br />
No problem. --Green Dragon 09:46, 12 June 2007 (MDT)|orig=User talk:Green Dragon/Archive 6}}<br />
<br />
{{quote|<br />
;Lord of the Rings <br />
Hey, Blue Dragon! I have created a D&D campaign setting based on said book, and when I asked green dragon, he said I should put it on D&D wiki. However, it is in a word (2003) document, and I don't know how to convert it into wiki formatting without taking forever. When I asked Green Dragon, he said you had a PDF wiki-code program that might help. Could you please help me convert it? Thanks. Sam Kay 09:44, 12 June 2007 (MDT) <br />
<br />
Sure, this sounds like a great idea! Upload your .doc file, and I will look at parsing it and try to get it up soon. I did build a xml-to-wiki program, and it would probably just take a little bit of tweaking to get it to work with RTF. Upload to it to DnD Media Repository, and I will take a look at it. — Blue Dragon (talk) 10:36, 12 June 2007 (MDT) <br />
How do I do that? Sam Kay 10:48, 12 June 2007 (MDT) <br />
Go to this page, and sign in with your D&D Wiki username and password, and then fill out the form. Let me know if you have any other problems. — Blue Dragon (talk) 12:34, 12 June 2007 (MDT) <br />
<br />
Thanks for that, I have now managed to upload it. it is Here. Sam Kay 14:19, 12 June 2007 (MDT) <br />
<br />
Hm... this book in .doc format is a lot harder to convert than what I used for .xml. I will try <br />
<br />
some things, but don't expect quick progress. — Blue Dragon (talk) 19:09, 13 June 2007 (MDT) <br />
<br />
Let me know how you like the current formatting. — Blue Dragon (talk) 13:18, 14 June 2007 (MDT) <br />
<br />
I really like the curent formatting. I think the page is ready to put on the campaign setting pages now. I have made some minour text adjustments (correcting my text mistakes, adding several things to the orks ect), so it is now ready. Sam Kay 05:28, 16 June 2007 (MDT)}}<br />
<br />
Also, look at the [http://lotr.wikia.com/wiki/Main_Page lord of the rings wiki]. They are perfecvtly legal without lots of legality things (all they have to do is give credit to tolkien- which will happen of said page). The only reason why copyright material is not normally allowed on wikis is because no credit is gioven to the auther. --[[User:Sam Kay|Sam Kay]] 06:46, 18 August 2007 (MDT)<br />
<br />
::If Green Dragon is OK with this, then I'll be OK with this. As a favor to yourself, please look up Trademarks. The rights for trademarks are very different than the rights for copyright, with a completely different set of pitfalls. My hesitation here is with trademark issues. <br />
<br />
::I look forward to your good work. (Really. I don't want to pick a fight. I'm just acting with due diligence. For example, we don't have permission to use WotC trademarks, and using such a trademark can get our license to use the OGL revoked. This is why you don't see anything like Vecna or Mordenkain on this site.)--[[User:Dmilewski|Dmilewski]] 18:45, 18 August 2007 (MDT)<br />
<br />
:::Green dragon asked me to do that as well, and I am ahead of you: I asked "one wiki to rule them all" (the Lord of thre Rings wiki)to see what they knew of copyright things (they have things like "hobbit" on their site). --[[User:Sam Kay|Sam Kay]] 04:16, 19 August 2007 (MDT)<br />
<br />
::::Great! Thanks for doing the footwork and looking into this this. For once, I like knowing that I'm behind the curve. Keep up the good work, and we all look forward to a great addition!--[[User:Dmilewski|Dmilewski]] 07:17, 22 August 2007 (MDT)<br />
<br />
== Wiki style ==<br />
<br />
Hi Sam Kay, <br />
<br />
I noticed that on [[Hobbits (DnD Race)]], you put a link behind a headline, as in <br />
<br />
<nowiki>=[http://lotr.wikia.com/wiki/Hobbit Hobbit]=</nowiki><br />
<br />
That's bad style. First of all, not everybody will know the LotR wiki, so it's better of you put it in something like:<br />
<br />
:<nowiki>For more information, see the [http://lotr.wikia.com/wiki/Hobbit Hobbit] on LotR Wiki.</nowiki><br />
<br />
So they know where you are leading them. Second, Headlines are for thematic separation of text. As such, they should not lead somewhere else, that's what links in the text are for. Apart from the fact that blue headlines don't look good. --[[User:Mkill|Mkill]] 08:26, 19 August 2007 (MDT)<br />
<br />
:Okay, I will move the headline as soon as all D&D LotR races are complete (I have 3 remaining). --[[User:Sam Kay|Sam Kay]] 08:36, 19 August 2007 (MDT)<br />
<br />
== Preview ==<br />
<br />
Hey Sam Kay,<br />
<br />
Did you notice the Preview button when you edit pages? You don't have to save your pages every minute, you can check your changes before you do. --[[User:Mkill|Mkill]] 07:41, 22 August 2007 (MDT)<br />
<br />
:Yeah, I have been using it, I just often need to come off the PC for short periods of time, or save so I don't accidentally lose content. --[[User:Sam Kay|Sam Kay]] 10:58, 22 August 2007 (MDT)<br />
<br />
== LotR Names ==<br />
<br />
Hello. Since all your LotR information is under the [[J.R.R. Tolkien's The Lord of the Rings (DnD Campaign Setting)]] it should be named appropriately. Everything on D&D Wiki should have an identifier (e.x. "DnD Race") - your CS, sadly, is no exception. So, I would be very happy if you could spend some time renaming all your LotR material. For example [[LotR Equipment]] should really not be called that - it should be named "Equipment (LotR Supplement)". Thanks. --[[User:Green Dragon|Green Dragon]] 21:45, 22 August 2007 (MDT)<br />
<br />
:Ah... Sorry about giving you confusing information. Only the articles without an identifier need to be moved - like [[LotR Races]]. The creatures should be kept at a "DnD Creature" identifier as that is where they will be found at. If you want me to do this please tell me and I will be more than happy to help, and sorry about making it so confusing. --[[User:Green Dragon|Green Dragon]] 16:46, 23 August 2007 (MDT)<br />
<br />
::Also, for future reference, there are three parts to any CS. The landing page, which has the identifier of "DnD Campaign Setting", then the supplement areas (these would include pages like [[Estë (Valar)]]) these should have the identifier of "LotR Supplement" and finally the content pages. These include anything from CS specific races to CS specific items. These should all be labeled with the identifier that pertains to them the best. For example races should be labeled as "DnD Race" and function as a typical race on D&D Wiki whereas a creature should be labeled as "DnD Creature" and function as a typical creature on D&D Wiki. I hope this helps, and if you need any more help please feel free to ask. --[[User:Green Dragon|Green Dragon]] 16:52, 23 August 2007 (MDT)<br />
<br />
<br />
<br />
== Anti-Vandal Barnstar ==<br />
<br />
{{Anti-Vandal Barnstar|I give you this Anti-Vandal Barnstar for reverting spam edits on [[User:Dandwiki Helper]] about 11 minutes after the spammer, IP [[Special:Contributions/204.39.95.9|204.39.95.9]] attacked. Thanks for the good and fast response. --[[User:Green Dragon|Green Dragon]] 21:30, 3 September 2007 (MDT)}}<br />
<br />
==LotR NPCs==<br />
<br />
Sam it is I! Leon message shadowyfigure to reply I just havn't been able to log currently. <br />
<br />
If you like I shall do the stack blocks for the NPCS as originally planned during the first edition drafting but you decided not to include them<br />
<br />
== check this out ==<br />
<br />
[[Revolver, Variant (3.5e Equipment)|Revolver]] {{Unsigned|Shadow7angel7|15:28, 9 September 2007 (MDT)}}<br />
<br />
== Half-Life ==<br />
<br />
Hey, if you have time it would be awesome if you could add [[Template:Copyright Disclaimer]] to all the half-life articles on D&D Wiki (A complete list can be found [[User:Sulacu|here]]). Thanks. --[[User:Green Dragon|Green Dragon]] 16:30, 15 October 2007 (MDT)<br />
<br />
:sure, when I have time. --[[User:Sam Kay|Sam Kay]] 09:27, 16 October 2007 (MDT)<br />
<br />
::Done. I also sent the author of the pages a note, asking him to add the template to new "Half-Life 2" pages he may make in the future. --[[User:Sam Kay|Sam Kay]] 12:59, 16 October 2007 (MDT)<br />
<br />
:::Thank you ''':)'''. --[[User:Green Dragon|Green Dragon]] 15:41, 16 October 2007 (MDT)<br />
<br />
::::No problem! ''':)''' --[[User:Sam Kay|Sam Kay]] 11:17, 17 October 2007 (MDT)<br />
<br />
== Bad Edits ==<br />
<br />
My sincerest apologies for the bad edits. My bot ran amok. We will work to rectify this. [[User:Dmilewski|Dmilewski]] 12:39, 20 October 2007 (MDT).<br />
<br />
:Its alright. --[[User:Sam Kay|Sam Kay]] 04:37, 21 October 2007 (MDT)<br />
<br />
== Presenting.... ==<br />
<br />
Hey Sam so I have begun work on the cover (below) and I have a picture for the Good Races Of Middle Earth (Also Below) These use images from the Lord Of The Rings Online game just so you know and are the images that worked best instead of really badly cut out movie images. Hope you like them and especially like the firey back ground on the cover. Try to get the word document asap so I can begin work on prettying it. <br />
<br />
[http://i58.photobucket.com/albums/g279/DarkSideGallery/LordOfTheRingsD20.png]<br />
'''The Cover.'''<br />
<br />
[http://i58.photobucket.com/albums/g279/DarkSideGallery/GoodRacesOfMiddleEarth.png]<br />
'''Good Races of Middle Earth'''<br />
<br />
I'm working on the others. {{Unsigned|ShadowyFigure|16:31, 6 November 2007 (MDT)}}<br />
<br />
== Spider Rider ==<br />
<br />
Nice work on the Spider Rider classes, Sam. It inspired me to make my own modified Spider Rider base class. --[[User:Dunkleheit|Dunkleheit]], 8:01 PM Pacific, 11/8/07<br />
<br />
:please ignore the base clas version, it is incomplete, just look at the Prestige class version. That is complete and 10/10. If you wan't to finnish off the base class version, go ahead, just keep in mind the existing rating. --[[User:Sam Kay|Sam Kay]] 10:28, 9 November 2007 (MST)<br />
<br />
== Adminship ==<br />
<br />
I feel you have been here long enough, and know enough about D&D Wiki, to become an admin. So, I am wondering if you would like me to nominate you for adminship. Let me know what you decide ''':)'''. --[[User:Green Dragon|Green Dragon]] 21:57, 2 December 2007 (MST)<br />
<br />
:I am willing to accept adminship, if you think I am suitable. Thanks! --[[User:Sam Kay|Sam Kay]] 09:46, 3 December 2007 (MST)<br />
<br />
::Glad to hear you will accept it, and yes I do think you are suitable. I will nominate you in a couple of days (probably tomorrow actually) since I just want it so people can see the new current news items before they change to adminship ones. If you would like to prepare in advance you could always write up your answers to the questions while you are waiting. Sorry about the wait. --[[User:Green Dragon|Green Dragon]] 19:43, 4 December 2007 (MST)<br />
<br />
:::I have nominated you. --[[User:Green Dragon|Green Dragon]] 15:22, 5 December 2007 (MST)<br />
<br />
::::Welcome to Adminship. You are now, as [[User:Dmilewski|Dmilewski]] once put it, part of "The Face" of D&D Wiki. Honestly, as you will notice, not much has been changed now that you are an admin. If anything, I would say more burden is placed on you. But first, for the the new features and their uses. You can now delete pages, protect pages, rollback edits, block users and IP's, edit every page, patrol edits, and do a couple more minor things.<br />
::::;What it is:<br />
::::*What deleting pages is, is self explanatory.<br />
::::*What protecting pages is, is also pretty self explanatory.<br />
::::*Rolling back edits is a method for removing spam. It is more powerful than the conventional method of undoing edits. Instead of showing a diff of the edit in question once clicked, it instantly rollsback all the edits by the user or IP in question on a certain page. For example if I edited my user page and you clicked "rollback" on that edit it would rollback all the edits up to the point where someone else has edited it. Be careful using this, it can be very helpful but also very harmful.<br />
::::*What blocking users and IP's is, is also self explanatory.<br />
::::*Editing every page is another self explanatory one.<br />
::::*Patrolling edits is a method for keeping [[Special:Recentchanges|RC]] in check, it can be seen once a diff is clicked. All it does is, once "Mark as Patrolled Edits" is clicked, it marks the edits as patrolled so the edit will no longer show up on [[Special:Recentchanges|RC]] when "Hide Patrolled" is marked.<br />
::::;When or how it should be used<br />
::::*Deleting pages is normally done through [[:Category:Candidates for Deletion]]. Anything with a good reason to be deleted on that page should be deleted. The other time pages should be deleted is when someone makes a certain page and after a few edits they either blank the page or replace it with something like "Please delete this". They don't want to work on it, and unless it is really well made and fleshed out, just delete it.<br />
::::*Protecting pages has quite a few different times when it should be used. Pages should be protected according to the author's wishes (with [[Template:Locked Page]] added to the top of the page in question), in case of conflict (with [[Template:Temp Locked Page]] added to the top of the page in question), in case of [[Help:FAQ#What are OGL, OGC, SRD, and GNU FPL?|OGC]] published materials (with [[Template:OGL Top]] added to the top of the page in question and [[Template:OGL Bottom]] added to the bottom), or finally if the page is a vital part of D&D Wiki's organization. If it deals with D&D Wiki's organization it either needs to be be protected from IP edits or all non-sysop edits. As a rule of thumb pages up to two tiers deep from the [[Main Page]] are normally locked to anyone but sysops and all the others are just protected from IP edits. For Example [[Dungeons and Dragons]] is protected from all non-sysop edits whereas a deeper in page like [[LA 0 Races]] is only protected from IP edits. No template has to be added to pages if thay are part of D&D Wiki's organization (even though some do exist like [[Template:Admin Locked Page]])<br />
::::*Blocking a user or IP should only be used after an IP or user vandalizes a certain page. To block someone just click "block" (found either on [[Special:Recentchanges|RC]] or the diff in question) and fill out the corresponding form. For a typical vandalism attack I normally block the user for two weeks. If I'm in a bad mood from vandalism or a certain discussion, then I sometimes block them for up to a month. No standards have been set for block lengths, so it is currently really up to you when you block the user or IP.<br />
::::*Editing every page on D&D Wiki mostly means you can now edit the [[SRD:System Reference Document|SRD]] and the [[MSRD:Modern System Reference Document|MSRD]]. Feel free to edit them if you find inaccuracies. Also, if you want to, for lack of a better word, major in the [[SRD:System Reference Document|SRD]] (as [[User:Dmilewski|Dmilewski]] has done) or the [[MSRD:Modern System Reference Document|MSRD]] (as [[User:EldritchNumen|EldrithNumen]] has done) take a look at [[SRD Talk:System Reference Document#SRD ToDo List]] or [[MSRD Talk:Modern System Reference Document#Tasks]] to see what needs to be done within the [[SRD:System Reference Document|SRD]] or [[MSRD:Modern System Reference Document|MSRD]]. There is never enough help to get it all done, so I am sure your help would be appreciated.<br />
::::*Patrolling edits should, in a nutshell, be used when you have looked over an edit and fixed everything that needs to be fixed (this includes answering questions, sending MoI's, etc). If you decide to, for a lack of better words, major in [[Special:Recentchanges|RC]] (as I have ''':)''') then marking edits as patrolled will become commonplace and extremely helpful. Below is how to "major" in recent changes, which would be a great help to D&D Wiki and I. First off load recent changes and press "Hide patrolled edits". Next click any diff and look at the change. Only if you are 100% sure that the edit is okay (taking formatting standards, page-linking (using the "what links here?" function), answering questions, sending MoI's, and line spacing between comments and/or the "Back to" footer into consideration) then mark the edit as patrolled. If the edit is not okay then all you have to do is fix the problem then mark the edit as patrolled. It's simple, but looking over every edit on D&D Wiki really keeps it looking and running well. In my opinion, it is the most vital part of D&D Wiki. Even marking only 20 edits as patrolled every day would be extremely helpful with this never-ending task.<br />
::::I know this is really long-winded, so I'll keep the rest short. You have more burden on youself now that you are an admin because users will be looking at you for editing help, knowledge of the standards, etc etc. It's a bit more work, but I really hope you enjoy being an admin and I hope you decide to stay around on D&D Wiki for a while more to come. Welcome to Adminship, again, as [[User:Dmilewski|Dmilewski]] once put it, you're now part of "The Face" of D&D Wiki. --[[User:Green Dragon|Green Dragon]] 15:57, 12 December 2007 (MST)<br />
<br />
:::::Thanks. I hope I do a good job as admin. I have one question though. Should I put information about what I do as admin on D&D wiki on [[D&D Wiki:Administrators]]? --[[User:Sam Kay|Sam Kay]] 09:19, 13 December 2007 (MST)<br />
<br />
::::::Currently [[D&D Wiki:Administrators]] just has you down as "Admin" because your role ''as an admin'' has not really become defined yet. As it becomes defined feel free to update what it says about you ''':)'''. --[[User:Green Dragon|Green Dragon]] 15:09, 13 December 2007 (MST)<br />
<br />
== Recent Equipment Items ==<br />
<br />
Hello. I was just looking through your recent D20M equipment additions and hey all need to have [[:Category:Halo Setting]] present. If you could add this to all the Halo Setting materials that do not have this category present that would be amazing. Thanks! --[[User:Green Dragon|Green Dragon]] 16:23, 9 December 2007 (MST)<br />
<br />
:Ok. Will do. --[[User:Sam Kay|Sam Kay]] 10:05, 10 December 2007 (MST)<br />
<br />
::Thank you in advance! --[[User:Green Dragon|Green Dragon]] 16:36, 10 December 2007 (MST)<br />
<br />
:::Done. {{Unsigned|Sam Kay|08:49, 11 December 2007 (MST)}}<br />
<br />
==Elfish Stamina==<br />
<br />
Your point about the endurance of elves is well taken. Orcs, too. Dwarves, of course. And Ents, naturally, never tire, unless they are ripping apart ancient fortresses and diverting the course of rivers with their bare hands. Even then they shake it off. And you rarely see Elendil's progeny sweat, either.<br />
<br />
Don't get me wrong, I love the master, but sometimes it seems like the only people in his books who ever get tired are the unfortunate Hobbits. -- [[User:S1Q3T3|S1Q3T3]] 17:30, 18 December 2007 (MST)<br />
<br />
:I know. Perhaps that is why the D&D versions of elves where mdified to be a -2 con. --[[User:Sam Kay|Sam Kay]] 06:47, 19 December 2007 (MST)<br />
<br />
== Recent RC Patrols ==<br />
<br />
First off, thank you so much for helping with RC. It really has been helping keep it in check. Anyway, I looked over your patrols today (I know, I know... don't I have better things to do with my time?!?) and I have a few comments.<br />
# Feel free to patrol any SRD edit (not talk-page edit, but actual page edit) since only admins can edit them, and I feel that all the contributing admins are trustworthy.<br />
# Before marking a new item as patrolled make sure it is formatted right (Examples [[Blood-Oath Dagger (3.5e Equipment)]] and [[Shifter's Blade (DnD Equipment)]]<br />
# Talk pages should only be patrolled once the discussion has been answered or finished (Example [[Talk:Divine Spear (DnD Monk Fighting Style)]])<br />
# Make sure [[Template:Unsigned]] has been added to unsigned posts before marking the edit as patrolled (Example [[SRD Talk:Dryad]]).<br />
Anyway, those were the only patrols I saw that were patrolled wrong, and thanks so much again for patrolling. All we have to do is patrol down until no more edits are left to patrol, and I feel that we can accomplish this quickly together. Thanks again. --[[User:Green Dragon|Green Dragon]] 22:55, 20 December 2007 (MST)<br />
<br />
:I hope that comment did not push you away from helping with RC... Really, you are helping, and please continue to ''':)'''. --[[User:Green Dragon|Green Dragon]] 16:17, 24 December 2007 (MST)<br />
<br />
::I looked over your patrols once again and I must say I am impressed. Every single one you changed as I would have, good job and thanks so much. --[[User:Green Dragon|Green Dragon]] 10:19, 31 December 2007 (MST)<br />
<br />
:::Actually I do have one question. What was the reasoning behind your edits on [[Gloves of the Spider (DnD Equipment)|Gloves of the Spider]], or did you just edit an out of date revision and make that one the current one? --[[User:Green Dragon|Green Dragon]] 10:32, 31 December 2007 (MST)<br />
<br />
::::To help with making sure you do not edit out-of-date revisions I would recommend that you just make sure to click the "Article" tab when you see something wrong with an edit and want to fix it. It will become habit, I imagine ''':)'''. Also, I hope to see you helping on RC again, and thanks so much so far! It really has helped and I hope that the problems with these out-of-date revisions have not pushed you away from helping with RC.... --[[User:Green Dragon|Green Dragon]] 19:19, 5 January 2008 (MST)<br />
<br />
== Away ==<br />
<br />
I will be away on boxing day as I am visiting releatives. --[[User:Sam Kay|Sam Kay]] 07:15, 25 December 2007 (MST)<br />
<br />
:Have fun! --[[User:Green Dragon|Green Dragon]] 19:46, 25 December 2007 (MST)<br />
<br />
::Thanks. I am back. --[[User:Sam Kay|Sam Kay]] 04:21, 27 December 2007 (MST)<br />
<br />
:::Hope it was fun. Also, by the way, why did you refer to xmas above as "Boxing Day"? --[[User:Green Dragon|Green Dragon]] 21:33, 27 December 2007 (MST)<br />
<br />
::::Boxing day is the day after christmas... Oh, right, I see. You don't have Boxing Day in the US. In england, we call the day after christmas Boxing Day. --[[User:Sam Kay|Sam Kay]] 04:45, 28 December 2007 (MST)<br />
<br />
:::::As was said on [[Talk:Misspell (DnD Spell)|Misspell]], ''Gains a tidbit about England''. --[[User:Green Dragon|Green Dragon]] 10:27, 31 December 2007 (MST)<br />
<br />
== Why did you delete stuff from my prestige class? ==<br />
<br />
I couldn't help noticing that you have deleted class feature descriptions from Prestige Class [[Brother of Blade (DnD Prestige Class)|Brother of Blade]]. I guess it was accident. -- [[User:Thiregan|Thiregan]] 15:07, 31.12.2007 (UTC +2)<br />
<br />
:Was it an out-of-date revision thing again? To get the material back I would recommend looking through the history and adding back the things that were accidentally deleted. --[[User:Green Dragon|Green Dragon]] 10:47, 31 December 2007 (MST)<br />
<br />
::I think I might have edited an out-of-date revision... I was looking through recent changes at the time. Sorry for that. --[[User:Sam Kay|Sam Kay]] 10:57, 31 December 2007 (MST)<br />
<br />
Hey Sam, I removed the AD&D rules... my bad...<br />
<br />
TK<br />
<br />
== Something for the Spider and Drow Enthusiast ==<br />
<br />
Thought you might be interested in [[Drider (DnD Template)|this]]. I never liked the [[SRD:Drider|SRD version]]. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:02, 8 January 2008 (MST)<br />
<br />
:Yeah, that's better than the SRD, cos it can be applied to an existing character, or another race. It makes more sense to have a template for drider. I'll make sure I use it when I get round to doing a Drow themed campaign. --[[User:Sam Kay|Sam Kay]] 08:50, 9 January 2008 (MST)<br />
<br />
== Feats ==<br />
<br />
Feats still have yet to be dpl'ed (except the general ones), so I would appreciate it if you make sure all the feats you add are manually added to the appropriate page. Thanks! [[Target (DnD Feat)]]. Also, [[Hidden Blade (DnD Equipment)|Hidden Blade]] needs to be linked to from [[Weapon Descriptions]]. --[[User:Green Dragon|Green Dragon]] 09:10, 8 February 2008 (MST)<br />
<br />
:On general feats removed the dplc and add a [[Template:x0]]. They really need descriptions. --[[User:Green Dragon|Green Dragon]] 12:40, 13 February 2008 (MST)<br />
<br />
== Mail ==<br />
<br />
Check your email. You'll find what you requested and a little extra.<br />
[[User:ShadowyFigure|ShadowyFigure]] 10:02, 8 February 2008 (MST)<br />
<br />
== Monstrous Spider Eggs ==<br />
<br />
sorry about editing your article i edited it because it seamed that it did not seem acurate because I belive that wizards created monsterous spiders were spaced the way they were so people could tell that the poison was diffrent between sizes i did not mean any disrespect. {{Unsigned|Platdragon|15:41, 27 February 2008 (MST)}}<br />
<br />
== D&D Expieriance ==<br />
<br />
I WISH we could go :( However I thought you'd find this you tube videos intresting. Each of them about coming up stuff in 4e also I was thinking about playing 4e and a neat adventure is coming out befor 4e that we could play as it comes with a quick play guide and already made characters. Thats also in a link Below.<br />
<br />
'''4e Product Line up'''<br />
http://www.youtube.com/watch?v=kt3W_u9xmPA<br />
<br />
'''4e Roleplaying Ascessories'''<br />
http://www.youtube.com/watch?v=_VSoCWON8hA&feature=related<br />
<br />
'''4e D&D Insider Stuff '''<br />
http://www.youtube.com/watch?v=yT8dMw7RIH4<br />
<br />
'''4e Design Philosphy'''<br />
http://www.youtube.com/watch?v=sw0DMw96UH0<br />
<br />
'''Keep On The ShadowFell'''<br />
<br />
http://www.amazon.co.uk/gp/product/0786948507/ref=s9_asin_title_1_sims_c6?pf_rd_m=A3P5ROKL5A1OLE&pf_rd_s=center-1&pf_rd_r=0CY6GSH2JJQMHZFZYPX1&pf_rd_t=101&pf_rd_p=139045791&pf_rd_i=468294<br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 09:38, 4 March 2008 (MST)<br />
<br />
== User Page ==<br />
<br />
I have a [[User:ShadowyFigure|User Page]]<br />
[[User:ShadowyFigure|ShadowyFigure]] 09:37, 4 March 2008 (MST)<br />
<br />
== I want to addopt Warrior of the Spider Clan (DnD Prestige Class) ==<br />
<br />
Ok I wish to adopt [[Warrior of the Spider Clan (DnD Prestige Class)]] How to I go about doing this. As I wish to expand it. --[[User:ShadowyFigure|ShadowyFigure]] 10:50, 4 March 2008 (MST)<br />
<br />
:You got it now, right? --[[User:Green Dragon|Green Dragon]] 13:28, 4 March 2008 (MST)<br />
<br />
:yep [[User:ShadowyFigure|ShadowyFigure]] 03:35, 6 March 2008 (MST)<br />
<br />
== Help with the fluff ==<br />
<br />
Hi, As Drow are more your thing and you seem the most living drow encyclopedia (The Drow lich tried to kill me when i ressurected it) I was wandering if you could help with the fluff for the Warrior of the Spider Clan mechanics wise i think it done it jsut needs some decent fluff then needs any grammar or wording mistakes fixed. Thanks. [[User:ShadowyFigure|ShadowyFigure]] 13:25, 6 March 2008 (MST)<br />
<br />
== Spider Rider? ==<br />
<br />
[http://www.simplymaya.com/discounts_system/images/discount_images/large/spider_large.jpg Hey Dude look at this] {{Unsigned|ShadowyFigure|12:13, 17 March 2008 (MDT)}}<br />
<br />
== Npc stat blocks. ==<br />
<br />
Ok Im lost. How do I make the stat blocks and is there a template I can use as its the only thing I need for the Hashshashin other then a little fluff [[User:ShadowyFigure|ShadowyFigure]] 16:17, 18 March 2008 (MDT)<br />
<br />
== Formula ==<br />
<br />
Sam what is the formula you used to calculate the ShadeSpiders Spider Jump as I need for the epic progression of the Shadow Dancer. Thanks! [[User:ShadowyFigure|ShadowyFigure]] 14:42, 21 March 2008 (MDT)<br />
<br />
: The [[SRD:Shadowdancer#EPIC SHADOWDANCER|epic progression for the shadowdancer]] is in the SRD. It's shadow jump distance doubles every 2 levels. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:49, 21 March 2008 (MDT)<br />
<br />
::He's doing a variant based on the Spider Rider's spider jump. There was no formula; [[User:Aarnott|Aarnott]] just made it up when he suggested the new table for the Spider Rider. Just use the Spider Rider's epic Spider Jump progression (the one I made up) and increase it by 100ft. --[[User:Sam Kay|Sam Kay]] 15:20, 21 March 2008 (MDT)<br />
<br />
<br />
::: OK! ^^ [[User:ShadowyFigure|ShadowyFigure]] 16:00, 21 March 2008 (MDT)<br />
<br />
== Congrats! ==<br />
<br />
I've noticed that your Spider Rider is the only Featured Article! Huzzah! --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:53, 21 March 2008 (MDT)<br />
<br />
== Abhorsen ==<br />
<br />
Someone... Beat us to it. [http://www.doc.ic.ac.uk/~mjw03/abhorsendnd.html|The Abhorsen campaign Setting] However I bet our charter mage idea would be cooler! This is also imcomplete so I think we should still make a charter mage and abhorsen class. Maybe expand it further, I'm willing to start after I finish that god damn ShadowDancer[[User:ShadowyFigure|ShadowyFigure]] 13:24, 25 March 2008 (MDT)<br />
<br />
:B****r. Oh, well. Maybe make ours intergrate more with standard D&D CSs? --[[User:Sam Kay|Sam Kay]] 13:26, 25 March 2008 (MDT)<br />
<br />
::(Off-topic) What on earth would be B****r be as a censored word? Like f*** s*** a** are all obvious. B****r? Butter? --[[User:Aarnott|Aarnott]] 13:57, 25 March 2008 (MDT)<br />
<br />
::: Bugger maybe. I like our Charter Mark idea. It rocks. [[User:ShadowyFigure|ShadowyFigure]] 14:01, 25 March 2008 (MDT)<br />
<br />
::::You are correct in both statements, [[User:ShadowyFigure|ShadowyFigure]]. How is butter a censored word?!? --[[User:Sam Kay|Sam Kay]] 14:04, 25 March 2008 (MDT)<br />
<br />
:::::How is bugger? I used that word when I was like four years old on the playground... --[[User:Aarnott|Aarnott]] 14:20, 25 March 2008 (MDT)<br />
<br />
:::::: My grandparents tel me off for saying damn... Should damn be a censored word ^^! [[User:ShadowyFigure|ShadowyFigure]] 15:06, 25 March 2008 (MDT)<br />
<br />
::::::: Bugger-off is an English equivalent to f-off, and some use the 'Bugger' portion by itself. --[[User:Calidore Chase|Calidore Chase]] 15:33, 25 March 2008 (MDT)<br />
<br />
:::::::: Not true to [http://en.wikipedia.org/wiki/Bugger see bugger at wiki] [[User:ShadowyFigure|ShadowyFigure]] 15:52, 25 March 2008 (MDT)<br />
<br />
::::::::: Is true regardless of the wikipedia article. Every English person I know basically uses it as a replacement for the F word. When you say 'Bugger me' you are not saying 'run away me' but 'f me'. Or another example is 'bugger me sideways' - I highly doubt they are thinking 'run away sideways'. I've also heard 'Bugger me running!' which I highly doubt means 'running away me running!'. ----[[User:Calidore Chase|Calidore Chase]] 18:11, 25 March 2008 (MDT)<br />
<br />
:::::::::: As an english citizn i assure you we dont use it to replace the f word. If were gonna say thef word. We'll say it. [[User:ShadowyFigure|ShadowyFigure]] 01:14, 26 March 2008 (MDT)<br />
<br />
:::::::::::no, that's just you and some other people... There are people who use it as a replacement for the eff word. It just sounds better! --[[User:Sam Kay|Sam Kay]] 03:37, 26 March 2008 (MDT)<br />
<br />
::::::::::::I'm not saying that Brit's don't use the 'f' word, I'm simply saying that Bugger is more or less a replacement for it. Lived in England for many years and have adopted the word bugger as one of my personal favorite cusses. I also like to use the phrase 'bloody hell' --[[User:Calidore Chase|Calidore Chase]] 05:30, 26 March 2008 (MDT)<br />
<br />
{{Discussion Indentation Revert}}<br />
<br />
:Ah, a favourite of the welsh, that last one. My dad is welsh, and he uses it all the time... especially when watching the rugby. --[[User:Sam Kay|Sam Kay]] 08:29, 26 March 2008 (MDT)<br />
<br />
::Ahhh whats happen we've been talking bout censored wording and bugger... In an abohorsen message :S [[User:ShadowyFigure|ShadowyFigure]] 09:56, 26 March 2008 (MDT)<br />
<br />
== Charter Marks ==<br />
<br />
Ok I have made a small change to the Pre Load. Now your descriptor will link to a page will all the current descriptors on. <br />
<br />
Also you have my marks so I can't add them! :( [[User:ShadowyFigure|ShadowyFigure]] 11:35, 1 April 2008 (MDT)<br />
<br />
== GENCON! ==<br />
<br />
GenCOn 2008 in reading.<br />
<br />
OK if your 16 when its on you have to pay 22.00 trainfare return. the event it 20 minutes walk from the station. its 12.00 entry. If your coming and I get permission from my dad (mum oked it.) then i'll arange everything online if you give me the money i can do it all under my name as at the event we need id such as the debit card who paid for it. Im the only one who can do that. Message me. [[User:ShadowyFigure]] 07:36, 5 April 2008 (MDT)<br />
<br />
== Tactical Marine Conversions ==<br />
<br />
Firstly may I point you to ''Trust your Battle Brother's'' Trait in the Space Marine Codex.<br />
<br />
Im gonna need your help converting them so they hold both a bolter in one arm and a chain sword in the other. Gonna have to by the arms separate (the ones with the chain sword and some with bolt pistol or plasma guns from Assault Squad boxes) Then do a hand conversion and swap the pistol for a bolter. How hard will this be. And well I geuss it will need pinning. Which I was wondering if you could do for me.[[User:ShadowyFigure|ShadowyFigure]] 13:44, 6 April 2008 (MDT)<br />
<br />
:Shouldn't be too hard, or need pinning. Yes, I could do it for you. --[[User:Sam Kay|Sam Kay]] 06:40, 7 April 2008 (MDT)<br />
<br />
== DMing ==<br />
<br />
I've been thinking lately and DMing our groups games is starting to actually become less fun then the work i put into the adventures. And I want to know if what B says each setting is actually true. Am I DMing badly? Or being really unfair. I mean I can't think of anything I've done to weaken your characters but B seems to think I am somehow. And then he also complains about the 3 lives rule. Whats your opinion on the whole thing as I'm trying to become a better DM and player and if you think I am unfair in my judgments then can you say. Also if you think B is being unfair then I'd like to know you at least support some of my decisions or have if you have any thoughts on maker are sessions run smoother that would be good. Thanks. <BR><br />
<br />
P.s I decided to kill Rurik off and replace him with a fighter instead. This is a tactical fighter who will help the party a lot more then a halfling paladin riding dire badger ^^ and I am writing his history and fluff. Anyway I can never get into a halflings boots well. If B don't like this well tough. [[User:ShadowyFigure|ShadowyFigure]] 14:45, 8 April 2008 (MDT)<br />
<br />
:I think you are being perfectly fair; I have no idea why B is argueing about everything. I agree with your desicions as DM. As for making the game run smoother, just tell him that you'll use your ruling for the current session and you will discuss it with me in depth later and make a decision for how the situation will work if it comes up again. Your getting a fighter instead of the halfling? good! --[[User:Sam Kay|Sam Kay]] 06:15, 9 April 2008 (MDT)<br />
<br />
::Thanks I'm glad someone thinks I'm being fair! And I will do as you suggest use my ruling for that session then discuss with you afterwards. At least your happy with the Fighter idea. Doubt B will be though but heh who cares. [[User:ShadowyFigure|ShadowyFigure]] 06:19, 9 April 2008 (MDT)<br />
<br />
== The Spider Rider and my CS ==<br />
<br />
I just wanted to ask, is it ok if I include the spider rider as a available prestige class in my CS? I mean it wont be as important as it is in yours but I want to add a bit of story line to the drow in my CS even if they arn't a major race in it. [[User:ShadowyFigure|ShadowyFigure]] 14:34, 9 April 2008 (MDT)<br />
<br />
:Fine by me. Gives me an excuse to play one if you use your CS in one of our games. It was always designed as a PrC available in any CS with the drow and/or lolth. --[[User:Sam Kay|Sam Kay]] 14:39, 9 April 2008 (MDT)<br />
<br />
:: Good Good I have to say its been fun making it up though the history is a bit of a pain to straighten out at the moment. [[User:ShadowyFigure|ShadowyFigure]] 14:42, 9 April 2008 (MDT)<br />
<br />
== For The Emperor!!! ==<br />
<br />
Hi Sam. Good to know your back online.... Now I can plot yor death.... I mean happy life. Anyway, Started my marines today and have managed to put together a command squad (with bolter conversions which ended up being a piece of cake so I wont need your help) a Captain who not that interesting but will do as a HQ for now, A 5 Man scout Squad with 5 s. rifles and an almost put together assault marine squad. I have also painted the scouts undercoated chaos black spray then base coat of green armor and red capes. The guns are metal colored. I aim to go for a darer green later on this is however just the base coat. <br />
<br />
In all everythings good ill be going to the beginners club on sunday again but was wandering if you'd like to have a game with me so I could get the grasp of the game with someone more my age (Those kids were like 10!) Message back [[User:ShadowyFigure|ShadowyFigure]] 15:04, 13 April 2008 (MDT)<br />
<br />
I put together a razorback! My first tank. :D YAY! [[User:ShadowyFigure|ShadowyFigure]] 10:04, 14 April 2008 (MDT)<br />
<br />
== Psychic Warrior Page needs a new link ==<br />
<br />
Hey, would you be able to add a link on the Psychic Warrior page to the Psychic Warrior Powers List? Would be in the following sentence: Choose the powers known from the psychic warrior power list. As it stands now, there is no link from the Psychic Warrior page to the Psychic Warrior Powers. Thanks! {{unsigned|12.146.0.130|10:27, 15 April 2008 (MDT)}}<br />
<br />
:I just checked- there is a link. If I where to add one, it'd have to be without modifying the existing text; we can't modify the wording of SRD stuff, that is why they are locked. --[[User:Sam Kay|Sam Kay]] 13:12, 15 April 2008 (MDT)<br />
<br />
== The Brotherhood Calls For YOU!!! 4e Rules for you to look at and love. ==<br />
<br />
As promised, here are the links to enworld. You will ned to register (its free and takes a few minutes)<br />
<br />
[http://www.enworld.org/showthread.php?t=221396 Monsters and More]<br />
[http://wayfound.webng.com/KETERYSv1-7.pdf Random Grab-bag of Monsters]<br />
<br />
They are real good reads and interesting though there are a few minor error on the Monsters and More so I'm just gonna tweak em if used. Should have a 4e adventurer ready in a few weeks. We will use the pregen characters written out on to 4e c sheets. Talk tomorrow or message me [[User:ShadowyFigure|ShadowyFigure]] 12:08, 15 April 2008 (MDT)<br />
<br />
:Good... Having looked at the PHB lite, I recon I could make a think for 1st level spider riders and improvise a drow thing, and play a 4e spider rider in our pre-emptive D&D game! What fun! --[[User:Sam Kay|Sam Kay]] 13:12, 15 April 2008 (MDT)<br />
<br />
:: [http://www.enworld.org/showthread.php?t=222575&page=1 look at this] [[User:ShadowyFigure|ShadowyFigure]] 13:27, 15 April 2008 (MDT)<br />
<br />
== damn internet ==<br />
<br />
Im online now if ya wanna go in the tavern [[User:ShadowyFigure|ShadowyFigure]] 14:36, 15 April 2008 (MDT)<br />
<br />
== (Pre 4e Homebrew) The Swordsage by Shadowy Figure ==<br />
<br />
[http://www.enworld.org/showpost.php?p=4166195&postcount=215 Swordsage]<br />
Posted on enworld. :D {{unsigned|ShadowyFigure|23:45, 15 April 2008}}<br />
<br />
:Your selectable powers do the same thing... Also, look at the rogue powers; they get dexterity to damage as standard, so your swordsage could as well. That would free up some class features. --[[User:Sam Kay|Sam Kay]] 04:03, 16 April 2008 (MDT)<br />
<br />
:: They don't... And anyway since I read the article on wotc I'm making a better one. COuld you send me the spider rider? Thanks [[User:ShadowyFigure|ShadowyFigure]] 06:14, 16 April 2008 (MDT)<br />
<br />
::: [http://www.enworld.org/showpost.php?p=4167132&postcount=223 Updated Swordsage] Still needs a bit of work but its pretty good. [[User:ShadowyFigure|ShadowyFigure]] 06:37, 16 April 2008 (MDT)<br />
<br />
::::Look [[User:Sam Kay/4e Spider Rider Prototype V1.0|here]]. Place any comments on the talk page. --[[User:Sam Kay|Sam Kay]] 07:26, 16 April 2008 (MDT)<br />
<br />
::::: Looks good i'll gladly allow you to playone in the pre 4e adventure. Umm one thing have you got a specific preload or something for it. And you seem to have restricted spider jump a lot. [[User:ShadowyFigure|ShadowyFigure]] 08:00, 16 April 2008 (MDT)<br />
<br />
::::::I had to restrict spider jump. And deadly charge, to make way for the spider... What do you mean preload? Do you mean for the powers layouts? I built those from scratch. Just copy and paste them. --[[User:Sam Kay|Sam Kay]] 08:02, 16 April 2008 (MDT)<br />
<br />
::::::: Ok. I actually have to say my first project will be a big overhaul of book of nine swords to 4e. As well it was fun just doing small amounts of work on it. [[User:ShadowyFigure|ShadowyFigure]] 08:04, 16 April 2008 (MDT)<br />
<br />
::::::::I just hope I've understood the little we know about 4e as well as I think I do... Do you like how I did the spider? --[[User:Sam Kay|Sam Kay]] 08:05, 16 April 2008 (MDT)<br />
<br />
::::::::: Could you phone me I'd like to discuss something I'm a tad confused about, and the mount is good though when we have official rules for the spiders the mount should be reffered to as a Spider Mount instead of a monstrous spider [[User:ShadowyFigure|ShadowyFigure]] 08:07, 16 April 2008 (MDT)<br />
<br />
:::::::::: Do you think you could make a few second level powers for your spider rider as a geusstimate. As I hope to have you level up to level two for the final encounter. [[User:ShadowyFigure|ShadowyFigure]] 09:26, 16 April 2008 (MDT)<br />
<br />
::::::::::: !!! Renember second level powers are only utilitys [[User:ShadowyFigure|ShadowyFigure]] 14:11, 19 April 2008 (MDT)<br />
<br />
== 4e spider ==<br />
<br />
[http://www.enworld.org/showpost.php?p=4132623&postcount=3 Look here] Small Monstrous spider presented there. {{unsigned|ShadowyFigure|07:47, 16 April 2008}}<br />
<br />
:I don't need it. I already did a spider rider! It's spider is built from scratch. The spider rider gets some nice powers; one (I don't know how balanced it is) wraps up an enemy in spider skilk when you hit them (requires a followup attack), entangling them. Oh, and the charge ability (deadly charge) is a once per encounter thing, so no big problem. --[[User:Sam Kay|Sam Kay]] 04:02, 16 April 2008 (MDT)<br />
<br />
== SM ==<br />
<br />
First, Good Game Heretic good game.<br />
<br />
HQ<br />
<br />
Captain 110 Points<br />
w/ Combi-Plasma Gun, Artificer Armor, T Honors<br />
<br />
Elites<br />
<br />
Troop<br />
<br />
Tactical Squad 205 Points<br />
9 Space Marines w/ Las Cannon, Plasma Gun, Bolters x7 and Infiltrate<br />
Sergeant w/ Bolter and Infiltrate<br />
<br />
Tactical Squad 205 Points<br />
9 Space Marines w/ Las Cannon, Plasma Gun, Bolters x7 and Infiltrate<br />
Sergeant w/ Bolter and Infiltrate<br />
<br />
Scout Squad 90 Points<br />
4 Scouts w/ Sniper Rifles<br />
Sargent w/ Sniper Rifle <br />
<br />
Troop<br />
<br />
Fast Attack<br />
<br />
Assault Squad 250 Points<br />
9 Marines w/ Jump Pack, CC Weapon, Bolt Pistol <br />
Sergeant w/ T Honors, Power Fist<br />
<br />
Heavy Support<br />
<br />
Predator Destructor 125 Point<br />
w/ Las Cannons, Pintle Mounted Storm Bolter, Extra Armor<br />
<br />
TOTAL: 1000<br />
<br />
Just gotta buy me an extra box of tacticals, assaults, two plasma cannon sprues and maybe a new captain depends on what bitz i have left. [[User:ShadowyFigure|ShadowyFigure]] 11:25, 17 April 2008 (MDT)<br />
<br />
== Page Spreads ==<br />
<br />
[http://www.enworld.org/showthread.php?t=220268]<br />
<br />
Look at the images. The pages are way bigger now. Thats how they fit all the stuff in. [[User:ShadowyFigure|ShadowyFigure]] 17:10, 17 April 2008 (MDT)<br />
<br />
[http://www.enworld.org/showthread.php?t=224230 2 6th level Gnolls Vs Premade 4e characters]<br />
<br />
== POWER CURVE ==<br />
<br />
Seems that the power curve is good. Expect a hard encounter like the above one in our premade adventure. <br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 13:26, 19 April 2008 (MDT)<br />
<br />
== AMAZON ==<br />
<br />
This isn't the actually thing I wanted to message you about but [http://www.enworld.org/showpost.php?p=4186907&postcount=18 here] is a reply from a email sent to amazon asking about preorder delivery dates. Looks like we may not get the on the day what so ever no matter what postage we choose. I'm still ordering an extra anyway.[[User:ShadowyFigure|ShadowyFigure]] 17:06, 25 April 2008 (MDT)<br />
<br />
==Experimental 4e monster stat block==<br />
<br />
{| class="d20" align="center" width="50%"<br />
!align="left" colspan="2" |Orc Drudge<br><small>Medium Natural Humanoid</small> ||align="right" |Level 4 Minion<br><small>XP 44</small><br />
|- <br />
| align="left" colspan="3" |'''Initiative:''' +0 '''Senses:''' Perception +0; low-light vision<br> <br />
'''HP:''' 1; a missed attack never damages a minion.<!--'''Bloodied:'''--><br><br />
'''AC:''' 16 '''Fort:''' 15 '''Ref:''' 12 '''Will:''' 12<br><br />
'''Speed:''' 6 (8 while charging) <br />
|- class="even"<br />
| align="left" colspan="3" |<!--[[Image:Basic Melee.gif]], [[Image:Melee.gif]], [[Image:Ranged.gif]], [[Image:Close.gif]], [[Image:Area.gif]]--> [[Image:Basic Melee.gif]]'''Club''' (standard;at-will<!--[[Image:D6 (1).gif]], [[Image:D6 (2).gif]], [[Image:D6 (3).gif]], [[Image:D6 (4).gif]], [[Image:D6 (5).gif]], [[Image:D6 (6).gif]]-->)♦'''Weapon'''<br />
|- <br />
| align="left" colspan="3" | +9 vs. AC; 5 damage.<br />
|- class="even"<br />
<!--repeat as necassary--><br />
| align="left" colspan="3" |'''Alignment:''' Chaotic Evil '''Languages:''' Common, Giant<br><br />
|-class="even"<br />
| align="left" | '''Str:''' 16 (+3)<br>'''Con:''' 14 (+2) || align="left" | '''Dex:''' 10 (+0)<br>'''Int:''' 8 (-1) || align="left" |'''Wis:''' 10 (+0)<br>'''Cha:''' 9 (-1)<br />
|-<br />
| align="left" colspan="3" |'''Equipment:''' Hide Armor, Club<br />
|- <br />
|}<br />
<br />
Dice: [[Image:D6 (1).gif]], [[Image:D6 (2).gif]], [[Image:D6 (3).gif]], [[Image:D6 (4).gif]], [[Image:D6 (5).gif]], [[Image:D6 (6).gif]]<br><br />
Symbols: [[Image:Basic Melee.gif]], [[Image:Melee.gif]], [[Image:Ranged.gif]], [[Image:Close.gif]], [[Image:Area.gif]]<br />
<br />
== keep on the shadow fell ==<br />
<br />
http://www.giantitp.com/forums/showthread.php?t=80204 [[User:ShadowyFigure|ShadowyFigure]] 08:51, 12 May 2008 (MDT)<br />
<br />
== Dual Class Gesalt ==<br />
<br />
http://www.enworld.org/showthread.php?t=225268<br />
<br />
== Expert Advice ==<br />
<br />
I am creating a campaign and am borrowing a lot from Tolkien. However, I do not want my PCs to know. Can you please check on it (my campaign) and tell what is too obvious. Thanks. [[Simiran]]<br />
<br />
--[[User:Palantini|Palantini]] 23:53, 19 May 2008 (MDT)<br />
<br />
== Another stupid link. ==<br />
<br />
http://www.enworld.org/showthread.php?t=227100 [[User:ShadowyFigure|ShadowyFigure]] 04:06, 26 May 2008 (MDT)<br />
<br />
== Title Headers ==<br />
<br />
[[Image:Th Spider-Kind.png]]<br />
<br />
You would put this at the beggining of a Chapter.<br />
<br />
* Introduction<br />
* All About Spiderkind<br />
* Races<br />
* Classes<br />
* Feats<br />
* Powers<br />
* Equipment<br />
* Monsters<br />
* Campaigns<br />
<br />
These are the chapter headings. --[[User:Sam Kay|Sam Kay]] 07:37, 26 May 2008 (MDT)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this Barnstar for not just taking the initiative to set up the framework for 4th edition material, but, also, populating it with your own ideas. Thank you. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 21:28, 9 June 2008 (MDT)}}<br />
<br />
== Fell Beast ==<br />
<br />
Did a DnD search on the wiki =(. Turns out a fell beast already exists, undermining the purpose of a fell beast rider. Should I drop the whole thing? [[User:Palantini|Palantini]] 22:30, 11 June 2008 (MDT)<br />
<br />
== Demigod1 ==<br />
<br />
http://forums.gleemax.com/showthread.php?t=1052235<br />
<br />
== Aasimar ==<br />
<br />
Ok so, just wanted to ask if you could look over the Aasimar, changed alot of stuff on it. Its now not as weak as it was and more interesting. I know theirs grammr and spelling to do but if you could check for the wording of the rules for me that would be great. Talk Later [[User:ShadowyFigure|ShadowyFigure]] 03:53, 2 July 2008 (MDT)<br />
<br />
== Holiday ==<br />
<br />
I am going on holiday to france and will be back in two weeks. Au revoir! --[[User:Sam Kay|Sam Kay]] 06:30, 18 July 2008 (MDT)<br />
<br />
:Have a great trip! Have fun. --[[User:Green Dragon|Green Dragon]] 14:03, 18 July 2008 (MDT)<br />
<br />
::Enjoy! --[[User:Aarnott|Aarnott]] 20:59, 18 July 2008 (MDT)<br />
<br />
:::Thanks. I'm back, had a good holiday. --[[User:Sam Kay|Sam Kay]] 04:26, 3 August 2008 (MDT)<br />
<br />
== Clothen Master ==<br />
<br />
Hey i made a new 4e class called the clothen master and heard you are fairly familiar with 4e. I was hoping you could look over my class and maybe rate him or tell me what you think. Thanks --[[User:Shadow Dragon|Shadow Dragon]] 13:44, 15 August 2008 (MDT)<br />
<br />
== Admin Assistance ==<br />
Hello, I jumped the gun earlier and moved a page to its new home before realizing I hadn't been on the page I meant to move yet. If you could please delete [[Valgora]] so I can redirect correctly and not be a noob it would be much appreciated. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 13:44, 19 November 2008 (MST)<br />
<br />
== Drider race (4th) ==<br />
<br />
Dear Sam,<br />
<br />
I've been looking over your Drider entry for 4th edition classes, and think you did some things right, but some things were a little off in terms of balance. I cut down the ability score to just a DEX and CHA because just giving the choice of any of the three physical ability bonuses makes the class overpowered, and we have yet to see another race in 4th that gives you that choice. Also, it made more since for the web power to restrain the foe, because that is what the normal drider does, but having the playable one only last for one round seems like more than enough to balance it out since the monster version lasts until a successful saving throw, not to mention the less range and standard action makes it equal to the drow's Darkfire power. I also changed the size entry to Large (Long) because that's how it was in 3.5 for large creatures that only had the reach of a medium creature, and the medium (Large) entry you put was a little confusing. I hope you'll consider these suggestions, as they shall help to make the playable drider well balanced and understandable.<br />
<br />
Signed,<br />
Manawolf<br />
<br />
== Delete the Following Please ==<br />
<br />
As I explained to you earlier today these articles are abandoned by myself as they are either redundant or I just don't have the energy or time to complete them. Thanks.<br />
<br />
<s>Elder Scrolls: Oblivion (DnD Campaign Setting)</s><br />
<s>Elder Scrolls Source Book (DnD Campaign Setting)</s><br />
<s>Ainador: The 'Holy Lands' (DnD Campaign Setting)</s><br />
<s>Eiraer: Breaking the Peace (DnD Campaign Setting)</s><br />
<s>ShadowyFigure/Loot The Room 1</s><br />
<s>ShadowyFigure/Loot The Room 2</s><br />
<s>Heroes Tome (4e Sourcebook)</s><br />
<s>Loot The Room (4e Sourcebook)</s><br />
<br />
Thanks again. [[User:ShadowyFigure|ShadowyFigure]] 19:28, 28 November 2008 (MST)<br />
<br />
:Done. Let me know if you want any of it undeleting. --[[User:Sam Kay|Sam Kay]] 02:47, 29 November 2008 (MST)<br />
<br />
::I just deleted all the pages which link to those pages as well (save [[Heroic Races (Heroic Power Chapter)]] - what do you want done with that page?). If you want any of them restored I am sure [[User:Sam Kay|Sam Kay]] or I would be more then happy to help. --[[User:Green Dragon|Green Dragon]] 05:50, 29 November 2008 (MST)<br />
<br />
== Hmm very very early early planning of ideas. ==<br />
<br />
What is our setting based around, what is the theme to be more specific?<br />
<br />
I’ve given this some thought and I had a few ideas that we could add to, expand ect. My main idea was born from the idea of the chromatic and metallic dragon born with two individual forces The Chromatic Dragonborns Empire and the kingdom of the metallic Dragonborn at continuous rule over one area of the world, ye they aren’t the only ones, humans are continuously fighting more and more for trade routes and resources as they begin to dwindle, the fighting between Elves and Drow are not so much in the background and Dwarves spend there days trying to protect there dwindling mountain fortresses from fallen under capture by the Giants.<br />
<br />
Everyone is stuck in a war, with no clear allies, and plenty of villains and evil creatures stirring things up, the idea is that adventurers are essentially mercenaries, where the army are more specialized in tactical well planned assaults and battlefield fighting some fights are better fought my smaller groups and so people from all sorts of background are called upon, often known to be adventurers to be these efficient small groups.<br />
<br />
Some of the wars aren’t even so open sure the Dragonborn are continuously leading assault against one another and the Drow and Elves are at each others throats over and underground but the wars between the humans are more discrete, often no actual men from the army will be used to take over resources but instead “Bandits” swords for hire and thugs will do the dirty work of the human leaders.<br />
<br />
I don’t know but it could turn out really awesome.<br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 14:27, 7 December 2008 (MST)<br />
<br />
== Nomination ==<br />
Hello, I've recently opened up a Request for Adminship for myself at [[Requests for Adminship/Hooper]], and as an admin yourself, would greatly appreciate your input, suggestions, thoughts, or general comments. Thanks.<br />
<br />
== Featured Articles==<br />
I was wondering if you knew who (if any one set person) had the authority to update our featured article on the main page. Its been static for quite a while and we've got a few nominated that seem to have a majority for FA status. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:42, 24 December 2008 (MST)<br />
<br />
:[[User:Green Dragon|Green Dragon]] does. I have already asked him to look at my [[Elf, Variant (4e Race)|variant elf]] article, as I believe it to be ready to be FA, so I am just waiting to see his reply. You could ask him about featuring a new article if you want to hurry the process up. --[[User:Sam Kay|Sam Kay]] 08:52, 24 December 2008 (MST)<br />
<br />
::Ah, np. I just think we should set time limits for FAs so our mainpage doesn't appear static to occasional users. Thanks. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:54, 24 December 2008 (MST)<br />
<br />
:::So if there isn't a new FA ready by the end of each month we recycle an old FA? --[[User:Sam Kay|Sam Kay]] 08:56, 24 December 2008 (MST)<br />
<br />
::::I'm not sure. Do we have a category or template that marks our old FAs, and how old are they? I think with community effort we would be able to have one ready each month. Maybe make a taskforce of a couple users to help make sure we do. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 09:04, 24 December 2008 (MST)<br />
<br />
:::::On the main page, in the featured article section, there is a link ([[Featured Articles|all featured articles]]). They are there. As for how old they are; they are pre 4th ed (apart from the living dead one). --[[User:Sam Kay|Sam Kay]] 09:08, 24 December 2008 (MST)<br />
<br />
==Arcane/Arachane==<br />
I was working on creating the pages for most wanted categories and noticed the "4e Arachane Power" category. At first I thought this was a mistake and meant to be arcane so I began to change a few. Then I noticed they were all made by you and alot had to do with spiders, so maybe it was legit. Is Arachane the right way you wanted that spelled? If so I'll undo the few I changed. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:51, 29 December 2008 (MST)<br />
<br />
:The correct spelling is "Arachane", not "arcane". See [[Arachonomican; the Book of Spiderkind (4e Sourcebook)|the arachonomican]]. --[[User:Sam Kay|Sam Kay]] 10:49, 29 December 2008 (MST)<br />
<br />
::I've just reverted the "arcane" to "arachane" changes; the pages should now be under the correct category. --[[User:Sam Kay|Sam Kay]] 11:04, 29 December 2008 (MST)<br />
<br />
==Children of Tulkas Bloodline==<br />
<br />
Hey Sam, I'd love to hear your thoughts on a bloodline I've created for my Eastern Middle-Earth setting. [[Children of Tulkas (DnD Bloodline)]]<br />
<br />
== TAVERN ==<br />
<br />
tavern[[User:79.68.180.108|79.68.180.108]] 15:32, 7 February 2009 (MST)<br />
<br />
== You have a convert--I like spiders now. ==<br />
<br />
My word-processing program isn't MicrosoftWord, so I may have trouble printing out the final-version PDF unless I do it at work--but I want it! I admire the effort you've put into creating this sourcebook, and hope you have enjoyed creating it as I've had reading it.<br />
[[User:Wintersolace|Wintersolace]] 21:11, 27 February 2009 (MST)<br />
<br />
:Thanks! I have enjoyed creating it, though it is really tiring. It should be completed by later today (possibly tomorrow), though the document will take longer. --[[User:Sam Kay|Sam Kay]] 10:15, 28 February 2009 (MST)<br />
<br />
::Just out of interest... What parts of the sourcebook converted you to liking spiders? --[[User:Sam Kay|Sam Kay]] 11:23, 28 February 2009 (MST)<br />
<br />
Well, except for real-life spiders and the Driders, which I think are terrifying to look at and even think about--ack. I lost my train of thought. Anyway, your care and determination for your project shows, and so it allows the (un)natural charm of the Spydrics and Drow to shine through. I don't get to play D&D very often, and frankly am quite bad at it on anything but a theoretical level (creating characters, backstories, etc.), but I'm anticipating with glee playing my first Spydric. I really dig the Spydrics, but can't decide which class to start with. PH2 will only serve to make the choice more difficult, I suppose.[[User:Wintersolace|Wintersolace]] 16:21, 28 February 2009 (MST)<br />
<br />
== Deletion and discussion pages. ==<br />
<br />
Please actually see and make a note on the discussion page of such a hot topic as [[Hunted (DnD Flaw)]] before removing delete templates willy-nilly. Thanks. [[User:Surgo|Surgo]] 09:22, 11 March 2009 (MDT) <br />
<br />
:To respond to an unsaid comment that I'm sure you or someone else is thinking: The reason it has the delete template is twofold. First, I honestly believe that it is unfixable. Should someone do the impossible and make it work mechanically, the delete template could surely be removed. Secondly, the only way it gets any attention in the first place is with the template. [[User:Surgo|Surgo]] 09:55, 11 March 2009 (MDT)<br />
<br />
::Ok. I'm just glad work is going into it so it can be fixed. --[[User:Sam Kay|Sam Kay]] 14:38, 11 March 2009 (MDT)<br />
<br />
== 4e Classes ==<br />
<br />
I'm a bit new to what is and isn't allowed to be published to the wiki in terms of published information from WOTC. Is there a reason why there are is no 4e SRD information on 4e classes, races, etc?<br />
<br />
:I was in the neighborhood, and thought I'd drop by to answer. Nothing from any published WotC books can be put on this site. Variant of things can be made, but they must be identifiably homebrewed, and not just copy-pasted from a 4e sourcebook in anyway. The reason there isn't a 4e SRD is because WotC hasn't realeased any 4e content under the OGL, so none of the 4e content is OGC. Hope that helps. -[[User:Valentine the Rogue|Valentine the Rogue]] 22:59, 1 April 2009 (MDT)<br />
<br />
::That explains it. I'll have to wait for them to publish that stuff under a license that allows publishing here. I've got it all wiki'd up on my personal D&D group's private wiki so migration would be pretty easy. Thanks for the response. [[User:Lacitpo|Lacitpo]] 00:09, 3 April 2009 (MDT)<br />
<br />
::: There never going to release stuff under OGL as they have a new liscence now for 4e. 05:42, 3 April 2009 (MDT)<br />
<br />
== Drider ==<br />
<br />
Ok i understand im sorry but wouldnt it make more sense to have them get a bonus to intimidate and not stealth. {{Unsigned|Treehugger|10:33, 4 April 2009 (MDT)}}<br />
<br />
:It would, but I don't think it would be balanced for it to have both ''and'' four languages. --[[User:Sam Kay|Sam Kay]] 10:37, 4 April 2009 (MDT)<br />
<br />
== AdminBadge ==<br />
<br />
I'd like to label you as an admin with the [[Template:AdminBadge]] on your user page. If you have a reason you don't think you should have the badge or you don't think the badge is a good idea, please discuss it on the badge's [[Template talk:AdminBadge|discussion]]. -[[User:Valentine the Rogue|Valentine the Rogue]] 16:07, 11 April 2009 (MDT)<br />
<br />
== Recent Deletions ==<br />
<br />
I swear I did not mean the recent deletion of Category:British Users like that. I just wanted to make it work within [[:Category:Classifieds]] and did not want to spend the time to fix it (so I thought if I added [[Template:Delete]] to it then you would take the time to fix it). However I did end up spending the time to fix it in any case, and I am sorry if you got confused or something. --[[User:Green Dragon|Green Dragon]] 06:57, 19 April 2009 (MDT)<br />
<br />
== Important Message ==<br />
<br />
I have thigns to talk to you about the direction of the campaign setting, do not post any other things on the wiki yet until we have spoken. [[User:ShadowyFigure|ShadowyFigure]] 14:20, 20 April 2009 (MDT)<br />
<br />
== Regarding Balance ==<br />
<br />
Yesterday, on the phone we talked about the Swordmage and the Sorcerer. I've noticed you seem to want to make alot of class feature variant instead of actually using a function already built in to D&D 4th Edition designed to allow slight customizations such as the ones you wanted. You want to be able to wield a sword as a Sorcerer, heck any arcane class. And this could easily be done with a feat instead of class feature variants.<br />
<br />
For example,<br />
<br />
====Arcane Blade Implement====<br />
<br />
'''Prerequisites:''' ''Arcane'' Class<br><br />
'''Benefit:''' Choose one heavy or light blade weapon. You may use this weapon as an implement for you arcane powers.<br />
<br />
Not everything has to be occomplished with class feature variants. <br />
<br />
I will be busy next few days, so won't availble on the phone, but will try get the drow file to you asap. Also I was wandering fi possible could you convert my dragonborn file into wiki, I;ve been so bsuy revising lately and I suck with wiki code as it is, it would speed up the process of getting things up on the wiki to be balanced for AoW setting. [[User:ShadowyFigure|ShadowyFigure]] 17:24, 20 April 2009 (MDT)<br />
<br />
:I had actually considered that option- but I didn't like the fact that it would take three feats... A proficiency feat, a [new] feat to allow blades as implements, and a variant of sorcerous blade channeling. That said, I don't think it would take three feats- as "arcane blade implement" would probably need proficiency to be worth taking, and there are several feats that grant proficiency ''and'' another benefit, we might be able to get away with both proficiency and implementyness... so long as we are careful. I've just attempted it myself- [[Arcane Blade Implement (4e Feat)|here]]. I've put both our names on it. Have a look to see if you think it works. --[[User:Sam Kay|Sam Kay]] 10:02, 25 April 2009 (MDT)<br />
<br />
== Spiderspeak ==<br />
<br />
Hey, I was just looking over the spider rider class for 4th edition, and I noticed that the spider mount can speak any languages that you can... I just though, wouldn't it make more sense if they could only speak spydric, and use the rider as a mouthpiece to speak other languages? I mean, its already been stated that the rider and spider share an empathic/telepathic bond, so wouldn't this possibly add to the overall creepiness and realism of the class? It just seems like it would be very awkward if not impossible for a theraphosid to speak, say, elven with its inhuman mouthparts. Kthx. --[[User:Redgaia|Redgaia]] 13:25, 24 April 2009 (GMT)<br />
<br />
:You have a good point, but I'm going to leave it as it is for several reasons:<br />
:* You could already do what you are suggesting... the class feature doesn't prevent it.<br />
:* It's also creepy for the spider to speak common. Look at Aragog from ''Harry Potter and the Chamber of Secrets'' and the spiders from ''The Hobbit''.<br />
:* It is a ''magical'' spider (or "arachanically" enhanced spider), so strange things like the ability to speak make sense.<br />
:* I'm personally a fan of spiders that can speak- it gives a kind of humanity to an otherwise inhuman creature, and, when you consider good riders, the spider may need some humanity.<br />
:* It allows the spider to join in on conversations, which, when used for the first time, can make the other characters quite shocked.<br />
:Essentially, there are many ways to play the class feature- you could do what you suggest, and ignore the spider's ability to speak common, etc., or you could allow the spider to speak, using an "Aragog" voice for its speach (or even recording some of the "Aragog" lines on a dictaphone to be played in the game), or play it in any number of ways- by leaving it I encourage diversity in a class that is difficult to roleplay in diverse ways. But anyway, thanks for pointing that out; it was an aspect to the spider rider I had not yet considered; the possibility of using the spider's speach to roleplay the class differently. --[[User:Sam Kay|Sam Kay]] 09:16, 25 April 2009 (MDT)<br />
<br />
== Sauce ==<br />
<br />
http://forums.gleemax.com/showthread.php?t=1165944<br />
<br />
== Nacatl Leonin ==<br />
<br />
I believe Arshan272 may have hijacked someones creation. He has edited and moved Hanzo187's "Lion-Men" to [[Nacatl Leonin (4e Race)|Nacatl Leonin]]. Could you please look into this, as I believe he may be planning to do more as he builds his various 4e Classes. -- [[User:Sepsis|Sepsis]] 08:55, 3 May 2009 (MDT)<br />
<br />
:He'd made the same changes earlier (and I reverted them)! I have looked into it, and I agree with you- I think he has hijacked the page. I have reverted the edits, and asked him to ask the authors of articles before making more such changes. Thanks for thge heads-up! --[[User:Sam Kay|Sam Kay]] 14:25, 3 May 2009 (MDT)<br />
<br />
== Channel Arcanity SPontaneous Wizardry. ==<br />
<br />
http://www.critical-hits.com/2009/04/30/new-4e-house-rule-channel-arcanity/<br />
<br />
Happy Birthday yopu sexy dice fiend [[User:ShadowyFigure|ShadowyFigure]] 10:41, 6 May 2009 (MDT)<br />
<br />
== Eragon Elves ==<br />
<br />
I would like to know more about your theory about the elves in Eragon. I have read the books, and have a couple of my own.<br />
<br />
Please send any info to ianmb618@yahoo.com<br />
<br />
An American LotR "Fan"atic<br />
<br />
== 4th Edition, Custom Weapons. Point Buy system. ==<br />
<br />
http://forums.gleemax.com/showthread.php?p=18599956#post18599956<br />
<br />
Tried it out and this is balanced and works [[User:ShadowyFigure|ShadowyFigure]] 07:44, 19 May 2009 (MDT)<br />
<br />
== Spellcasting Roll ==<br />
<br />
Salutations! How has your system for a spellcasting roll worked out? I've been considering adding one to my houserules and my initial idea is almost identical to yours, even including a system of trading spell slots for counterspells. One thing I am considering doing is granting low-level players a few extra spells to compensate for missed rolls. --R<br />
<br />
:On the whole, I have found that it works quite well, especially when combined with spell points. --[[User:Sam Kay|Sam Kay]] 07:04, 30 May 2009 (MDT)<br />
<br />
== So... Coool ==<br />
<br />
http://www.gametrailers.com/player/49936.html [[User:ShadowyFigure|ShadowyFigure]] 13:43, 2 June 2009 (MDT)<br />
<br />
== Hey again... ==<br />
<br />
Sorry to bother you constantly about little things, but there seems to be a serious deficiency in spider feats for certain families of spiderkind, particularly Ctenidae, the wandering spiders.<br />
Could you possibly design a few more, because most of the feats are completely centred on Theraphosidae, Lycosidae and Salticidae. Can we have some to show the agressiveness and power of these spiders? Maybe more poison based attacks to reflect the most famous family of Ctenidae, the genus Phoneutria, which contains the brazillian wandering spider. Its one of the world's most dangerous spiders, purely because of its strong poison and willingness to attack creatures far larger than itself, and currently it's stuck with increased tremorsense... and thats all...<br />
<br />
I wouldn't nag like this, but my next character is going to be a spider rider, and from the background I've formulated, she would have to ride some form of wolf spider or wandering spider for roleplay purposes, which are both pretty much devoid of feats (one each I think, when Theraphosa have four)<br />
(Edit:Essentially, make Ctenidae a viable option for a brutal rider. Hell, I'll make the feats myself if you don't have the time and give me permission, once my exams are over. I'm thinking a cumulative ongoing poison damage for spider's bite attack, or some kind of frenzy like power, attacking very fast, etc.)--[[User:Redgaia|Redgaia]] 22:23, 03 June 2009 (GMT)<br />
<br />
:Ctenidae feats come under Lycosidae (lycosidae is the super family). The Ctenidae feat you are thinking of is a Ctenizidae feat (I actually spelt the name wrong, so that's actually my fault. oops.)&mdash; that's trapdoor spiders. AS for lycosidae; there are actually four lycosidae feats (that's wolf spiders; it also encompasses Ctenidae, such as the brazillian wandering spider). For wolf spiders and wandering spiders, you have the following feats: [[Lycosidae Aspect (4e Feat)|Lycosidae Aspect]], [[Lycosid Speed (4e Feat)|Lycosid Speed]], [[Lycosid Precision (4e Feat)|Lycosid Precision]] and [[Perfect Accuracy (4e Feat)|Perfect Accuracy]]. Feel free to make more yourself, if you want.<br />
:Good luck on the spider rider, and let me know how it turns out. May the great web entangle your prey. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 02:40, 4 June 2009 (MDT)<br />
:: You misses out a bit Sam, it may the great web entangle your prey, and impregnate them with spider so they explode! [[User:ShadowyFigure|ShadowyFigure]] 03:10, 4 June 2009 (MDT)<br />
<br />
:::You're right, I misread it as ctenidae, and yes, I may make something for the Lycosids, tell me what you ythink when I get <br />
round to it.--[[User:Redgaia|Redgaia]] 13:12, 04 June 2009 (GMT)<br />
<br />
::::No, you didn't misread it as such... I mispelt it (I missed out the "zi")-- "I actually spelt the name wrong, so that's actually my fault. oops." --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 07:48, 4 June 2009 (MDT)<br />
<br />
== Request for race conversion ==<br />
<br />
This is from Eiji's talk page.<br />
<br />
Hey Eiji, I was wondering if you were planning on making plushies 4e. there would need to be some serious reworking of it but i love the idea of them. I would really like just at least the race, and the Go boom as an encounter power. [[User:Master K|Master K]] 16:51, 8 April 2009 (MDT)<br />
<br />
:As is, I am not a 4e player. However, if someone with the know how wishes to, I give you permission to translate them into 4e mechanics. Hee hee hee. -- [[User:Eiji|Eiji]] 19:54, 8 April 2009 (MDT)<br />
<br />
::I am not too good at it and i will give it a try, is this an invatation to anyone or just me? [[User:Master K|Master K]] 19:58, 8 April 2009 (MDT)<br />
<br />
:::Anyone. Know any 4e gurus? -- [[User:Eiji|Eiji]] 21:37, 8 April 2009 (MDT)<br />
<br />
:::: [[User:Sepsis|Sepsis]] or [[User:Sam Kay|Sam Kay]], both made 4e featured article. Maybe they want to help. --[[User:Lord Dhazriel|Lord Dhazriel]] 22:18, 8 April 2009 (MDT)<br />
<br />
So I was going to ask you if you could look at converting Plushies to 4e? They would have to be a lot more simple than they are for 3.5. Preferably with +2 to Dex and Int, and a "Go Boom" racial encounter power. Look at [[Eijilund_Plushies_(DnD_Race)|Plushies(Race)]] please and tell me if you would be kind enough to do this for me. I would like to ask both of you to try to make it, and then then whoever takes the offer can make it.[[User:Master K|Master K]] 21:23, 5 July 2009 (MDT)<br />
<br />
:I'll have a look when I get time. If I do convert them, as the plushies are [[User:Eiji|Eiji]]'s creation, I'll put the 4e version under both mine and [[User:Eiji|Eiji's]] names. --&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:42, 6 July 2009 (MDT)</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=D%26D_War_Rules_(4e_Variant_Rule)&diff=373492D&D War Rules (4e Variant Rule)2009-07-05T12:10:17Z<p>Sam Kay: /* Building an Army */</p>
<hr />
<div>= D&D War Rules =<br />
<br />
In the Age of War campaign setting, the world is on the verge of apocalyptic war, and already great armies meet in battle. For this reason, a Age of War campaign may erupt into war. Sadly, the Dungeons and Dragons rules do not cater for a battle on a large scale. Therefore, rules are needed to adapt the D&D rules to this exact situation. This chapter presents variant rules for battles on a larger scale than the small skirmishes the D&D rules are built for.<br />
<br />
The D&D war rules work on various wargaming principals in order to allow battles in the D&D game. The rules that follow are, most likely, too detailed for playing without miniatures, so it is recommended that models are used when playing D&D war. You will also need a ruler or other measuring instrument that can measure in inches (a tape measure is best), movement trays to make moving large numbers of models around easier, a wide open space to play on, and, crucally, lots and lots of dice.<br />
<br />
==Rules==<br />
<br />
===Units===<br />
<br />
To allow large battles to be fought in a reasonable space of time, large groups of minions (lead by a few more powerful creatures and characters) are grouped together into "units".<br />
<br />
====Companies====<br />
[[Image:Flank Arcs.JPG|frame|right|A diagram showing the flank arcs of a company. These are derived by drawing a line at a 45° angle from the corners.]] <br />
A unit usually consists of one or more "companies". A company is a group of minions (no larger than large size) grouped into one space. No matter how many casualties a company suffers, it still fills the same space.<br />
<br />
All models in a company are arranged facing one of the long edges; this defines the front of the company. The models in the company continue to face this direction for the duration of a battle&mdash;they cannot turn on the spot to face the side or rear. This is important as large blocks of warriors, unlike skirmishers and individuals, can be charged in the flank or rear. Each company therefore has a front arc, two flank arcs and a rear arc, as shown in the image below.<br />
<br />
The direction the models in a company are facing in is deemed to be the direction in which the company is facing and can thus see. A company can only see things that are in its front arc. This is a 90° arc projected in the front of the unit, derived by drawing a line at a 45° angle from the corners of the company.<br />
<br />
====Units====<br />
<br />
Rarely will a company be found alone on the battlefield. A number of companies of the same type ase grouped together to form a "unit". A unit can consist of any number of companies; from a single company to many. The number of companies in a unit is determined by the unit's characteristic profile. Companies in a unit are placed together and must remain together for the entire battle. Companies in the same unit are aranged in a straight line as shown in the diagram. Each company must be placed corner-to-corner with the next company in the unit. All companies in a unit must face in the same direction.<br />
<br />
[[Image:Units.JPG|thumb|800px|left|Companies must be arranged corner to corner to make a straight line, and must be facing in the same direction.]]<br />
{{clear}}<br />
Companies can also be placed in multiple "ranks" to make the formation deeper. Units can be arranged with as many ranks as you want, but ranks must be completed before the next rank can be placed. A company behind another must also be placed corner-to-corner, as shown in the diagram below.<br />
<br />
[[Image:Ranked Units.JPG|thumb|800px|left|A company ranked behind another must be placed corner-to-corner, and each rank must be filled before another can be started.]]<br />
{{clear}}<br />
Different units are not allowed to touch unless they are engaged in close combat. Therefore, if two units come into contact with each other, they should be moved at least 1" (1 square) apart. A unit is not allowed to move within 1" of an enemy unit, except by charging.<br />
<br />
In close combat, units are moved into "base-to-base" contact, which means that their bases or movement trays touch. This contact, unlike that of companies in the same formation, does not have to be corner to corner, as shown in the diagram below.<br />
<br />
[[Image:Units in Contact.JPG|thumb|800px|left|When opposing units clash, they are placed in base-to-base contact, but they do not need to align corner-top-corner.]]<br />
{{clear}}<br />
===Measuring===<br />
[[Image:Measuring Distances.JPG|thumb|350px|right|The distance between the elf warriors and the monstrous spider is 4". The giant spider and the elves are said to be within 4" of each other.<br>The distance between the elf warriors and the drow warriors is 2". The drow and the elves are said to be within 2" of each other.]]<br />
In a game of D&D war, a battle-grid is not used, as playing on a squared grid would reduce the realism of the maneuvre of massed formations and reduce the tactics of the game somewhat. Instead, for the purposes of movement, sooting, measuring reach, ansd so on, distances are measured in inches (with a ruler, tape measure or some other suitable instrument). When measiring, an inch is equivalent to 1 square on a battle-grid, so a model with a speed of 6 that uses a move action can move up to 6", and a power with a range of 20 has a range of 20".<br />
<br />
When measuring the distance between two units (for the purposes of charging, shooting and similar), use the closest points between their movement trays as reference points (or bases, if they do not have movement trays), as shown in the diagram.<br />
<br />
This convention is applied in a variety of different ways depending on the situation. This will be discussed in greater detail throughout the rules.<br />
<br />
====Bursts and Blasts====<br />
<br />
Bursts are measured from a central point outwards. This central point is always a base&mdash;for close bursts, the area of the burst is a number of inches outwards from the edge of the base equal to the creature that used the burst. In the case of area bursts, place a 1" circular base at the point at which you want the area burst to be centered, and measure a number of inches outwards from the base, as above. You can (and probably ''should'', for simplicity) use the base of a medium-sized creature as the center of the burst.<br />
<br />
Blasts are always measured from a single point on the edge of the user's base. Simply measure a 90° arc from a single point of the users base that is a number of inches in diameter equal to the blast's area.<br />
<br />
Some bursts and blasts create areas of effect. To mark the locations of these, simply place a base in the center of the burst or blast and measure outwards (half the range in the case of blasts). If an area of effect attacks or damages a unit that enters the burst or blast, calculate the number of models in the unit that are covered by the area once in their move so that as many models are covered by the area as possible.<br />
<br />
===Characteristics===<br />
<br />
In the game of D&D war, a model's characteristics are used to show the effectiveness of the model. The stat line used is a condensed form of the stat blocks used in normal games of D&D, with redundant stats (such as skill checks) removed.<br />
<br />
'''Size:''' A creature's size determines the size of base used for lone creatures and characters, or the size of movement tray used to represent the creatures space.<br />
<br />
'''Origin and Type:''' These are defined in the D&D core rulebooks.<br />
<br />
'''Speed (S):''' This shows how far a creature can move with a single move action, in inches.<br />
<br />
'''Initiative (I):''' Initiative is used to determine the order in which creatures fight in close combat. It is also used to determine which model acts first when opposing heroic actions are called.<br />
<br />
'''Hit Points (Hp):''' This shows how much damage a creature can take before it is slain. A score of 1/- shows that the creature is a minion (even if it also has action points).<br />
<br />
'''Resilience (R):''' This indicates how many hits a minion model can suffer in a round before it is removed as a casualty. Non-minion models never have a resilience higher than 1.<br />
<br />
'''Attacks (A):''' This shows the number of attacks a model can make against minions when it takes a multiple attack action. Models with an attack score of 1 cannot take a multiple attack action.<br />
<br />
'''Armor Class, Fortitude, Reflex and Will (AC/F/R/W):''' This shows the model's defences.<br />
<br />
'''Action Points (AP):''' This shows the number of action points the model can use throughout the battle. A creature with action points is said to be a "character", even if that creature is also a minion (a category that includes unit captains.<br />
<br />
'''Unit Size:''' This tells you the maximum and minimum size of a unit.<br />
<br />
'''Wargear:''' This is a term that covers all equipment that a model might carry. This tells you the equipment that a model carries.<br />
<br />
'''Command:''' Some units have command options that represent the unit's leaders&mdashsuch as captains, musicians and banners. These are all covered in greater detail later.<br />
<br />
'''Special rules:''' Some model also have special rules. These are shown here.<br />
<br />
'''Powers:''' Every model has powers that it can use in battle, from simple sword strikes to complex spells. These are shown here.<br />
<br />
===The Turn===<br />
<br />
Just like in the standard D&D rules, a battle is separated into rounds. However, the D&D war rules change the round sequence into a more structured format. Rounds are also referred to as "turns", as creatures do not take turns of their own.<br />
<br />
====The Turn Sequence====<br />
<br />
During each turn, both sides move and fight in the order given below. This is called the “turn sequence” or “round sequence”. Each part of the turn sequence is called a “phase”.<br />
<br />
=====PHASE=====<br />
# '''Initiative:''' Both sides roll a d20 to determine which side has the initiative that turn.<br />
# '''Movement:''' Both sides move their units, creatures and characters. Once the side with the initiative has moved, the other side moves.<br />
# '''Shooting:''' Both sides use ranged, area and burst powers. The side with the initiative uses their powers first, and then the other side uses their powers.<br />
# '''Charge:''' Both sides can charge. The side with the initiative charges first, and then the other side charges.<br />
# '''Close Combat:''' Close combat is resolved. The side with the initiative chooses the order combats are resolved.<br />
# '''End of Turn:''' The turn is over. Begin another turn with the initiative phase.<br />
<br />
===The Initiative Phase===<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====Roll Offs====<br />
<br />
If the rules require both sides to roll off, that means each side rolls a d20, adds any modifiers stated, and compares results. The side that has the highest result wins the roll off, and usually gains some favorable benefit. If the result is a draw, the roll of is repeated with the same modifiers.<br />
|-<br />
|}<br />
In the initiative phase, both sides make an opposed d20 roll to determine which side has the initiative that turn. Usually, no modifiers are added to these rolls, though if a power provides a power bonus or penalty to initiative checks to the army's general, that bonus or penalty is also added to this d20 roll. If the result is a draw, both sides roll off until one side wins (with the same modifiers).<br />
<br />
Whichever side wins the opposed d20 roll can choose which side has the initiative that turn. Having the initiative can be really important to an army’s strategy, as it allows them to move and shoot first, though sometimes it is advantageous to be able to react to your foe’s moves.<br />
<br />
===The Movement Phase===<br />
<br />
After the initiative phase is the move phase. In the movement phase, both sides manoeuvre their units. The movement phase is the most important phase, as the events of the movement phase generally dictate which side wins.<br />
<br />
In the movement phase, the side with the initiative moves all of its units first, and then the other side moves all of its units. After both sides have moved, the game moves on to the shooting phase.<br />
<br />
=====The Movement Phase=====<br />
# The side with the initiative goes first.<br />
## '''Rally Fleeing Units:''' If any units are fleeing, you can attempt to rally them.<br />
## '''Compulsory Moves:''' Move units subject to compulsory movement (such as fleeing units).<br />
## '''Remaining Moves:''' Move the rest of your units.<br />
# The other side moves its units, using the same procedure as above. <br />
<br />
====1. Rally Fleeing Units====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====Fall Back! Moves====<br />
* '''Double Move Action:''' A fall back! move uses two move action, like a {{I}}Double Move|double move]]. A unit that has made a fall back! move is treated as {{I}}Run|running]].<br />
* '''The Enemy is Upon Us!:''' A fall back! move is not affected by enemies within 6", like a double move usually is.<br />
* '''Random Flee Distance:''' A unit making a fall back action moves a number of inches equal to 2d6 plus double its speed minus 12. This moves is affected by terrain as normal.<br />
* '''Flee Direction:''' A unit making a fall back! action flees towards the nearest board edge, regardless of nearby foes. A unit that moves off the board edge in this way is removed as a casualty.<br />
* '''You Cannot Pass!:''' A unit that flees into an enemy unit is destroyed.<br />
* '''Panic:''' A fleeing unit can move through allies&mdash;but if it does so, the allied unit must pass a courage test of DC 13 or make a fall back! move in the same direction.<br />
* '''Rally:''' A fleeing unit continues to flee until it rallies.<br />
|-<br />
|} <br />
If any of your units are fleeing, you can attempt to rally them. Rallying a unit does not use any actions.<br />
<br />
To rally a unit, take a courage test of DC 13 (see courage tests, below). If the test is passed, the unit must immediatly take a reform action (see below). If the test is failed, the unit continues to flee. It must make a fall back! action as a compulory move.<br />
<br />
====2. Compulory Moves====<br />
<br />
After fleeing units have been rallied (or have failed to rally), units suffering from compulsory moves must be moved. Compulsory movements are special movements that force a unit to move&mdash;such as fall back! moves.<br />
<br />
Compulsory movement should not be confused with {{I}}Forced Movement|forced movement]], which is resolved immediately. Compulsory moves do not include {{I}}pull, push and slide|pulls, pushes and slides]], and are treated as normal movement for all intents and purposes. Compulsory moves only cover fall back! moves and other movements like frenzy.<br />
<br />
Fleeing units that failed to rally earlier in the move phase must make fall back! moves in this part of the move phase, whether you want them to or not!<br />
<br />
Compulsory moves can be moved in any order you wish&mdsh; though fall back! moves must be made in such an order so that fleeing units do not get in each other's way.<br />
<br />
====3. Remaining Moves====<br />
<br />
Each side can move any and all of its units in any order. A unit can {{I}}walk|walk]] as a {{I}}move action|move action]], moving a number of inches equal to its speed. The unit uses the slowest speed of all of the members of the unit for this purpose. A unit does not have to move the maximum distance allowed, but they cannot move further than their speed in this way, except by using a {{I}}Double Move|double move]], or (in the case of skirmishers and lone models) by {{I}}Run|running]]. The companies in a unit must stick together at all times.<br />
<br />
In the case of units made up of companies, manoeuvres are limited. Such a unit can only move directly forwards or diagonally at up to a 45°, so long as the unit begins and ends the move in the same direction. If a unit wishes to turn, it must wheel, pivot or reform.<br />
[[Image:Wheeling.JPG|thumb|350px|right|To wheel, one corner of the unit is moved forward, leaving the opposite corner stationary to act as a pivot. The unit swings round the pivot and ends the wheel facing a different direction.]]<br />
A unit can turn by pivoting around one of the front two corners of its unit, like a spoke swinging round a wheel (see diagram). When a unit wheels, it counts as moving as far as the outermost corner of unit moved during the wheel. The unit can only wheel forwards.<br />
<br />
Moving multiple companies at once by wheeling is quite difficult. You can, however, simply move the company that moves furthest the maximum distance you intend to move it, and move the other companies in the unit into place next to (and behind) it.<br />
<br />
An entire formation can also turn through 90° or 180° by giving up some of it's movement distance- a unit can spemd one quater of its move speed (rounding up) to pivot up to 90° round the centre of the unit. It can instead spend half of its move (rounding up) to pivot up to 180° around the centre of the unit. The unit cannot do this if it {{I}}run|runs]] or takes a {{I}}double move|double move]] action.<br />
<br />
Finally, a unit can completely reform by taking a 'reform action'. This uses a move action, the unit cannot move. Instead, it can completely rearrange the postition of all it's companies and turn to face in any direction. A unit making a reform cannot act in the shooting phase, though characters that have joined a unit may still act in the shooting phase.<br />
<br />
As a unit moves forwards, you can rearrange it's companies as you wish, so long as the arrangement is legal. This is different from a reform action because the unit cannot turn while it rearranges&mdash;the unit must end facing the same direction when it reforms in this way. A unit may, however, wheel and turn before or after it reforms in this way, as normal. <br />
<br />
=====Double Move=====<br />
<br />
A unit can expend take a {{I}}double move|double move]] action; this uses two move actions. When a unit uses a double move, it doubles its speed, as normal. The same movement rules apply to double moves as for normal movement. Hovever, if there are enemies within 6" of a unit, that unit ''cannot'' take a double move action; the warriors in the unit are too buisy preparing for the imminent battle to move faster.<br />
<br />
=====Run=====<br />
<br />
A unit made up of companies cannot take a {{I}}run|run]] action. This represents the fact that the tight formation of warriors prevents freedom of movement. This rule does not, however, apply to other units&mdash;characters, monsters and skirmishers can run.<br />
<br />
=====Crawl=====<br />
<br />
If a member of a unit is {{I}}prone|prone]], the unit will only be able to move at the speed of the crawling warrior until that warrior stands up. A warrior in a company may, however, stand up as a {{I}}minor action|minor action]]. This represents one of the warrior's fellows giving the warrior a hand up. This rule does not apply if the unit is engaged in close combat&mdash;the nearby warriors are too buisy fighting to help a fallen comrad.<br />
<br />
=====Difficult Terrain=====<br />
<br />
All distances moved over difficult terrain count as double the distance actually moved. A model that has a speed of 6 therefore moves only 3" over difficult terrain. If a unit has an odd number of inches left to move into, or through, difficult terrain, it may move half an inch. For example, a unit with a speed of 6 that moves 3" to reach an area of difficult terrain can move up to 1 1/2" into difficult terrain.<br />
<br />
===The Shooting Phase===<br />
<br />
After the movement phase is the shooting phase. In the shooting phase, all ranged and area attacks are resolved. This includes powers such as a wizard's spells that attack a foe at range. Close attacks are not resolved until the close combat phase.<br />
<br />
As in the movement phase, the side with the initiative goes first, and the other side resolves its shooting second.<br />
<br />
=====The Shooting Phase=====<br />
# The side with the initiative shoots first.<br />
## Choose unit to shoot.<br />
## Choose target.<br />
## Roll to hit.<br />
## Remove Casualties<br />
## Repeat steps 1-4 with every other formation you wish to fire.<br />
## The other side makes any panic tests requied.<br />
# The other side shoots with its units, using the same procedure as above. <br />
<br />
====1. Choose Unit to Shoot====<br />
<br />
First, you must choose a unit with ranged or area attacks to resolve. A unit must spend the action required by the power they use to shoot, even if only some members of the unit are firing. You must then choose the power that is used&mdash;all members of the unit must use the same power and expend the action required. For example, if a unit of goblin archers fires their shortbows, they must all spend a standard action, even if only four of them actually shoot.<br />
<br />
This rule does not apply to characters that have joined a unit. See the section on characters for details.<br />
<br />
====2. Choose Target==== <br />
<br />
A unit can shoot at any enemy unit within range, so long as at least part of the unit lies within it's arc of sight (see diagram) and can be seen by the unit. All members of the unit must target the same unit. If the target is in the arc of sight of at least one company in the unit, all companies in the unit can fire.<br />
[[Image:Arc of Sight.JPG|thumb|800px|left|The elf archers can see the drow warriors on the left, and thus shoot them. They cannot, however see the drow warriors on the right and therefore cannot shoot them.]]<br />
{{clear}}<br />
The unit must have line of sight to the target. To see if a company has line of sight to the target, draw an imaginary line from any point in the company to any company in the target unit or any individual model in the unit in the case of skirmishers. If anything blocks the line, the company cannot see the target unit, and thus cannot fire.<br />
<br />
====3. Roll to Hit====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====Multiattack: Standard Action====<br />
* '''Part of an Attack:''' A model can yake a multiattack action instead of attacking normally. This is an exception to the rule that models in a unit must all take the same attack action.<br />
* '''Melee or Ranged Attack:''' A multiattack action can be used to make a single {{I}}At-Will Power|at-will]] {{I}}Melee|melee]] or {{I}}Ranged|ranged]] attack power multiple times. The power chosen must not have any areas of effect or create any zones.<br />
* '''Multiple Attacks:''' The model may use the power a number of times equal to the number of attacks (A) on its profile.<br />
* '''Power Effects:''' If the power has any special effects (such as {{I}}Cleave|''Cleave'']] and {{I}}Priest's Shield|''Priest's Shield'']]), these only occur on the first attack made. If the power grants multiple attacks (such as {{I}}Twin Strike|''Twin Strike'']] and [[Amalgamated Assault (4e Power)|''Amalgamated Assault'']], these extra attacks occur only on the first attack made.<br />
|}<br />
Firstly, you must calculate the number of dice the unit rolls to hit. Only companies that have line of sight can shoot. Those that cannot see cannot contribute any dice to the shooting. Only models in the front row (''not'' the front company) can shoot&mdash;unless the power you use states otherwise, or they have multiple attacks on their profile, each creature in the front row of the companies that can see contributes a single dice. If the unit is on a higher elevation than the target, the front two rows can contribute dice in this way. Models with more than 1 attack (A) on their profile can take a multiattack action to shoot multiple times.<br />
<br />
''For example: A unit of elf archers (armed with longbows) is shooting at a unit of drow skirmishers. The elf archer unit consists of one full company and one at half strength, and is on a hill. The unit has a captain (2 attacks). Each ordinary elf makes 1 attack, so the front row makes 7 attacks. The unit is on a higher elevation than the drow (a hill), so the second ro can also shoot. The four elves in the second row make 4 attacks, making a total of 11. The captain makes a multiattack action, and contributes 2 dice for a total of 13.<br />
<br />
Next, the dice score needed to hit to be calculated. First, you must check to see if the target unit has {{I}}cover|cover]] {{I}}Concealment|concealment]] against the shooting unit. Draw an imaginary line from the center of each company to the center of each company. If the majority of the lines pass through an object or area that grants {{I}}cover|cover]] or {{I}}concealment|concealment]], the target gains the benefit of that {{I}}cover|cover]] or {{I}}concealment|concealment]]. In the case of multiple {{I}}cover|covers]] and {{I}}concealment|concealment]], calculate whether the target benefits from them as a whole, then grant the highest bonus. Once {{I}}Cover|cover]] and {{I}}concealment|concealment]] have been checked, you must subtract the attack bonus of the attack from the target's AC. In the case of multiple attack bonuses, the dice roll needed must be calculated seperately. In the case of different AC's, the majority AC is used, but only targets with an AC equal to or lower than the majority AC can be hit. The ''to hit chart'' shown can be used to quickly calculate the scores to hit required.<br />
<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
====<center>To Hit Chart</center>====<br />
{| class="d20" width="100%"<br />
! colspan="22" | Target's AC<br />
|-<br />
! rowspan="21" valign="center" | [[Image:Attack Bonus.JPG]] !! !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30 <br />
|- class="{{Odd-Even}}"<br />
! +1 <br />
| 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +2 <br />
| 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +3 <br />
| 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +4 <br />
| 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +5 <br />
| 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +6 <br />
| 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +7 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +8 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +9 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +10 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +11 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+<br />
|- class="{{Odd-Even}}"<br />
! +12 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+<br />
|- class="{{Odd-Even}}"<br />
! +13 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+<br />
|- class="{{Odd-Even}}"<br />
! +14 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+<br />
|- class="{{Odd-Even}}"<br />
! +15 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+<br />
|- class="{{Odd-Even}}"<br />
! +16 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+<br />
|- class="{{Odd-Even}}"<br />
! +17 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ <br />
|- class="{{Odd-Even}}"<br />
! +18 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+<br />
|- class="{{Odd-Even}}"<br />
! +19 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ <br />
|- class="{{Odd-Even}}"<br />
! +20 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+<br />
|- class="{{Odd-Even}}"<br />
|}<br />
|-<br />
|}<br />
{{clear}}<br />
Roll a number of d20's equal to the number of attacks made by the unit. Every dice that rolls equal to or more than the target score to hit causes a hit on the unit. Rolls of less than 8 automatically miss, regardless of the actual score required to hit.<br />
<br />
''Continuing the example, the elves must now roll to hit. The target unit is not found to have cover or concealment, so the units base AC is used. It's AC is 25, and the elves' attack bonus is +16. 25-16 is 9, so the elves need to roll higher than 9 to hit. The elves roll 3, 6, 8, 8, 9, 9, 9, 10, 11, 11, 13, 15, 19, and so hit 9 times.''<br />
<br />
====4. Remove Casualties====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 25%;"<br />
|-<br />
| class="left" |<br />
====Hope is Lost!====<br />
When the final company in a unit (usually the command company) is reduced to half strength or below, the company is removed as a casualty&mdash; these count towards combat resolution in close combat. This represents the final members of the unit fleeing in terror as their allies are destroyed.<br />
|}<br />
If the unit has a resillience score of 1, one minion in the unit is removed as a casualty for every hit caused. If the majority of the unit has a resillience score of 2 or higher, the number of hits must be distributed. The hits must be distributed in such a way as to remove as many minions as possible&mdash;excess hits are discounted. A minion must suffer hits equal to its resillience score to be slain.<br />
<br />
''Continuing the example, the elves hit 9 times, so 9 minions are removed from the unit.''<br />
<br />
''For example: If a unit of giant spiders (resillience 2) is hit 7 times, 3 minions are removed from the unit. The last hit is discounted.''<br />
<br />
Casualties must be removed from companies in the following order: First, casualties must be removed from the depleted company. Then the casualties must be removed from the rearmost company. Casualties are never removed from the command company, unless it is the last company remaining.<br />
<br />
If any models in the unit suffer from any conditions (such as ''slowed''), the entire unit is assumed to suffer from the conditions. In the case of effects that last until a save is made, make a single saving throw for the entire unit, using the highest possible saving throw bonus. In the case of ongoing damage, only a single model in the unit takes the damage. The damage must be applied to a single rank-and file model in the unit if possible. The ongoing damage causes a single hit (in the case of minions with a resilience of 2 or more, instead reduce the resilience of the chosen minion by 1 point until the end of the turn&mdash;the chonen minion must take damage before all other members of the unit if possible until the end of the turn).<br />
<br />
====6. Panic Tests====<br />
<br />
Every company that suffered a number of casualties equal to or more than the number of models in a full company (for that particular unit) must make a courage test or flee (see below). In the case of skirmishing units, the number of models in a full company is assumed to be 4 (representing the smaller size of skirmishing unitis).<br />
<br />
===The Charge Phase===<br />
<br />
<br />
<br />
=====The Chage Phase=====<br />
# The side with the initiative charges first.<br />
## '''Declare Charges:''' Declare the units that will charge and what they will charge.<br />
## '''Roll Charge Distance:''' Roll 1d6 and add the relevant modifier to determine how far the unit charges.<br />
## '''Choose Spearhead:''' Chose one company or model in the unit that will spearhead the charge.<br />
## '''Move Spearhead:''' Move the spearhead into contact with the target unit.<br />
## '''Move Unit:''' Move the rest of the unit with the spearhead.<br />
## '''Resolve Attacks:''' Resolve the attacks made as part of the charge.<br />
# The other side charges with its units, using the same procedure as above.<br />
<br />
====1. Declare Charges====<br />
<br />
Before your units can charge, you must delclare the units that will charge and the targets that they will charge. You can measure before you declare the charges that you intend to make, but if the target unit is too far away to charge, the charge will not be made, leaving the unit vulnerable to a countercharge. It is also worth bearing in mind that charges from further than 2" away are more effective. A unit can only declare a charge against a unit it can see.<br />
<br />
====2. Roll Charge Distance====<br />
<br />
The distance which each unit charges is randomised. This prevents charges from being a forgone conclusion and brings in an element of uncertinity. For each unit that has declared a charge, you must roll 1d6. A roll of a 1 indicates a failed charge&mdash;a unit that rolls a 1 cannot charge, even if the target unit is only 1" away. A roll of a 6 indicates an "unstopable charge". This is delt with later, though it is best to leave a marker as a reminder. To see if the charge was successful, number determined by the table below is added to the d6 roll. The result is how far the unit can charge.<br />
<br />
{| class="d20" width="40%"<br />
! Unit's Speed<br />
! Charge Distance<br />
|- class="{{Odd-Even}}"<br />
| 3 || 1d6 + 0<br />
|- class="{{Odd-Even}}"<br />
| 4 || 1d6 + 1 <br />
|- class="{{Odd-Even}}"<br />
| 5 || 1d6 + 2 <br />
|- class="{{Odd-Even}}"<br />
| 6 || 1d6 + 3 <br />
|- class="{{Odd-Even}}"<br />
| 7 || 1d6 + 4<br />
|- class="{{Odd-Even}}"<br />
| 8 || 1d6 + 5<br />
|- class="{{Odd-Even}}"<br />
| +1 || +1 <br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
====3. Choose Spearhead====<br />
<br />
You must choose a single company in each unit that rolled a 2 or higher to spearhead the charge. In the case of skirmishers, a single model must be chosen. The spearhead is the first part of the unit to charge, and if it is out of range, the charge fails. You can measure before you choose your spearhead, so you don't need to worry about choosing a spearhead that is out of range.<br />
<br />
====4. Move Spearhead====<br />
<br />
You must now move each spearhead you chose into contact with the target unit. First, check to see if it is in range. The spearhead can move up to the distance you rolled for the unit's charge distance to charge&mdash;if the target unit is too far away, the spearhead cannot charge and the charge is failed&mdash;this does not expend any actions. If the spearhead is in range, move the spearhead into base-to-base contact with the target, even if the charging unit has a reach of 2 or greater.<br />
<br />
You must move the spearhead into chontact with the flank arc that faces it. To see which arc faces it, draw imaginary lines from the corners of the target unit at a 45° angle, as shown on the diagram. The flank arc that the majority of the spearhead is in is the one that it must charge.<br />
<br />
====5. Move Unit====<br />
<br />
Now you must move the rest of the unit to form up around the spearhead. You may change the arrangement of the companies in the unit if you wish, so long as no company moves more than the distance you rolled for its charge distance. This can be useful to get more companies into contact with the enemy, granting you more attacks.<br />
<br />
====6. Resolve Attacks====<br />
<br />
When a unit charges, it immediately resolves its attacks in the charge phase, rather than in the close combat phase. This enables the charging unit to take down foes before they can strike back, regardless of initiative. The charging attacks are resolved in the same way as attacks in the close combat phase are (see below). Not that attacks made now are treated as being resolved at a higher initiative order for the purpose of return attacks and combat resolution. This means that foes struck down now do not strike back in the close combat phase, and that attacks made now count towards combat resolution. Attacks made by units that charged more than 2" gain a +1 bonus to attack rolls. Companies that charge further than 2" can also make an extra 1d3 attacks per company. In the case of cavalry companies, 1d6 is rolled insteasd of 1d3.<br />
<br />
<br />
===The Close Combat Phase===<br />
<br />
<br />
<br />
=====The Close Combat Phase=====<br />
# The side with the initiative picks a fight to resolve.<br />
## '''Fight Combat:''' Resolve attacks from all units in the fight.<br />
## '''Combat Resolution:''' Work out which side has won the combat and by how much.<br />
## '''Break Test:''' Each unit in the loosing side must take a break test or flee.<br />
## '''Flee and Persue:''' Units that failed the break test must flee. The winmning side can persue the fleeing units.<br />
# The side with the initiative picks another fight to resolve, as above, until there are no more fights to resolve.<br />
<br />
====1. Fight Combat====<br />
<br />
=====Who Can Fight?=====<br />
<br />
Models can fight if their base is within a number of inches equal to their reach of at least one enemy, so an elf (reach 1) must be within 1" of an enemy to be able to fight. If a company is not in base-to-base contact with an enemy, it cannot fight, and if a unit is not in base-to-base contact with an enemy, it cannot fight.<br />
<br />
=====Who Strikes First?=====<br />
<br />
Models fight in "initiative order". Combatants with the highest initiative bonus (I) strike first, and combatants with the lowest initiative bonus strike last. Note that combatants that have charged (their attacks have already be resolved), and combatants that shot in the shooting phase have already used up their standard action, and cannot attack. Units must spend a standard acion to attack an enemy in close combat.<br />
<br />
=====Hitting the Enemy=====<br />
<br />
Hitting the enemy in close combat uses the same procedure as shooting does, exept that only a model with an enemy within reach can attack, as explained above. As before, roll a number of d20's equal to the number of attacks made by the unit. Every dice that rolls equal to or more than the target score to hit causes a hit on the unit. Rolls of less than 8 automatically miss, regardless of the actual score required to hit. It is worth noting that the only form of {{I}}cover|cover]] that applies in close combat is a physical barrier, such as a wall.<br />
<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
====<center>To Hit Chart</center>====<br />
{| class="d20" width="100%"<br />
! colspan="22" | Target's AC<br />
|-<br />
! rowspan="21" valign="center" | [[Image:Attack Bonus.JPG]] !! !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30 <br />
|- class="{{Odd-Even}}"<br />
! +1 <br />
| 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +2 <br />
| 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +3 <br />
| 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +4 <br />
| 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +5 <br />
| 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +6 <br />
| 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +7 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +8 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +9 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +10 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +11 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+<br />
|- class="{{Odd-Even}}"<br />
! +12 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+<br />
|- class="{{Odd-Even}}"<br />
! +13 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+<br />
|- class="{{Odd-Even}}"<br />
! +14 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+<br />
|- class="{{Odd-Even}}"<br />
! +15 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+<br />
|- class="{{Odd-Even}}"<br />
! +16 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+<br />
|- class="{{Odd-Even}}"<br />
! +17 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ <br />
|- class="{{Odd-Even}}"<br />
! +18 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+<br />
|- class="{{Odd-Even}}"<br />
! +19 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ <br />
|- class="{{Odd-Even}}"<br />
! +20 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+<br />
|- class="{{Odd-Even}}"<br />
|}<br />
|-<br />
|}<br />
{{clear}}<br />
<br />
=====Remove Casualties=====<br />
<br />
Casualties are removed in the same way as with shooting. However, in close combat, casualties are assumed to be removed from the front of the unit (or wherever the attacks are coming from, whether the front or the side), with models moving forwards to replace fallen allies. Models that move forwards in this way cannot attack later in the close combat phase. This also applies to casuaties caused by a charging unit!<br />
<br />
If a unit finds itself unengaged from the battle, due to the removal of enemies, it must immediately move the shortest distance possible to re-engage with enemies involved in the close combat it was involved in.<br />
<br />
====2. Combat Resolution====<br />
<br />
Very rarely is a combat fought to the last. More often, it is fought until one side looses its courage and flees. Therefore, at the end of each round of close combat, you must calculate which side wins the combat and by how much. If one side is anhialated, the other side automatically wins the combat.<br />
<br />
Each side scores a number of points equal to the number of hits it caused in close combat. If a hit caused multiple die of damage, the hit is worth a number of points equal to the number of damage die. In the case of weapons, such as a {{I}}maul|maul]], that causes multiple die of damage only grants 1 point per 1[W] of damage.<br />
<br />
In addition, each side gains a number of conditional bonuses to combat resolution, as shown below. These bonuses are added to the number of hits caused to determine both sides combat result. The side wuth the highest score wins the fight. If both sides have the same score, then the fight is a draw. If one side lost, it must take a break test (see below). The differemce between scores should then be calculated for the purpose of break tests.<br />
<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
====<center>Combat Resolution Bonuses</center>====<br />
<br />
This section describes all of the modifiers for combat resolution. Most of these bonuses apply for conditions at the end of the battle. The exception is the bonus for supporting companies, for which the number of supporting companies at the start of the current round of combat is used.<br />
<br />
=====Supporting Companies=====<br />
<br />
At the start of each round of combat, each company with less than half of the models in its front row engaged in combat can choose to support instead of fighting, unless more than half of the models in the company have been killed. Each company that supports in this way grants a +2 bonus to combat resolution, to a maximum of +14. If you have multiple units in a single combat, count only the highest bonus. This represents the pushing force of a large mass of bodies forcing your foes back.<br />
<br />
=====Outnumber Enemy=====<br />
<br />
If the combined unit strength of all your units is higher than the total unit strength of all opposing units in the combat, you gain a +2 bonus to combat resolution. This represents the not inconsiderable benefit of overwhealming numbers.<br />
<br />
=====Standard=====<br />
<br />
If at least one of your units has a standard bearer, you gain a +2 bonus to combat resolution. This bonus is ''not'' cumulative, but becomes a +4 bonus if one of the stanard bearers bears the army's battle standard. This represents the morale bonus of having an inspiring insignia flying above the combat.<br />
<br />
=====High Ground=====<br />
<br />
Traditionally, fighting from higher ground provides the tactical advantage. The side with the unit on the highest ground gains a +2 bonus to combat resolution.<br />
<br />
=====Flank Attack=====<br />
<br />
Charging an enemy from an unexpected angle can be lethal, giving a huge advantage in the battle. If you are fighting against an enemy unit's flank, you gain a +2 bonus to combat resolution. This bonus only applies once, even if you are fighting against both flanks. If you are fighting against your opponent's rear, you instead gain a +4 bonus. This bonus stacks with the flank attack bonus, so if you are fighting against both your opponent's flank and rear, you gain a +6 bonus.<br />
<br />
=====Overkill=====<br />
<br />
Seing a mighty hero cut to pieces by one of your heroes strikes fear into the hearts of your foes. If a character is fighting in a challenge, and hits more than enough times to kill his foe, his side gains a +1 bonus for each excess hit caused, up to a maximum of +5.<br />
|-<br />
|} <br />
{{clear}}<br />
====3. Break Test====<br />
<br />
Each unit on the loosing side must now make a courage test or flee. The DC of the courage test is equal to 10 + the amout they lost the combat by (determined by combat resolution). If the test is passed, the unit remains in combat. It has overcome it's fears and remains steadifast! Units that fail will flee, the cowards!<br />
<br />
====4. Flee and Persue====<br />
<br />
Each unit on the loosing side that failed its courage test must make a [[#Fall Back! Moves|fall back! move]] directly away from the unit(s) it was fighting. If a unit on the other side becomes disengaged due to fleeing foes, it can attempt to persue any unit that fled from the combat. The unit pivots on the spot to face the unit it chose to persue, and moves a number of inches equal to 2d6 plus double its speed minus 12 in the direction of the fleeing unit. This moves is affected by terrain as normal. If the unit reaches the unit it persues, or reaches another enemy unit, it automatically charges that unit, though the charge attacks and return attacks are not resolved until next turn.<br />
<br />
===Psychology===<br />
<br />
In battle, a warrior's courage is tested to the very limit. Warriors cower in the face of terrifying foes such as dragons, and flee when outnumbered in close combat. This section explains how this is represented in the game of D&D war, and has rules for fear, terror and the like.<br />
<br />
====Courage Tests====<br />
<br />
sometimes, a unit will have to take a "courage test" to prevent itself from fleeing. All courage tests follow the same basic procedure; a d20 is rolled, much like a skill check (except that one half of the creature's level is ''not'' added), and various modifiers are added, as shown on the tables below. When taking a courage test, always use the highest possible bonus.<br />
<br />
{| class="d20" width="40%"<br />
|+ Racial Bonuses<br />
! width="75%" |Race<br />
! Bonus<br />
|- class="{{Odd-Even}}"<br />
| Goblins, Kobolds || +1<br />
|- class="{{Odd-Even}}"<br />
| Orcs, Humans, Halflings || +3<br />
|- class="{{Odd-Even}}"<br />
| Dwarves, Dragonborn || +5<br />
|- class="{{Odd-Even}}"<br />
| Elves, Drow, Half-Elves || +6<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
{| class="d20" width="40%"<br />
|+ Size Bonuses<br />
! width="75%" | Size<br />
! Bonus<br />
|- class="{{Odd-Even}}"<br />
| Small; Medium || +0<br />
|- class="{{Odd-Even}}"<br />
| Large || +2<br />
|- class="{{Odd-Even}}"<br />
| Huge || +4<br />
|- class="{{Odd-Even}}"<br />
| Gargantuan || +8<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
{| class="d20" width="40%"<br />
|+ Other Bonuses<br />
! width="75%" | Condition<br />
! Bonus<br />
|- class="{{Odd-Even}}"<br />
| Musician || +1<br />
|- class="{{Odd-Even}}"<br />
| Tier Bonus (Characters Only) || +1 per Tier<br />
|- class="{{Odd-Even}}"<br />
| Stalwart || +2<br />
|- class="{{Odd-Even}}"<br />
| Bard, Songweaver || +2<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
''For example; A unit of human warriors with a musician has a +3 racial bonus to courage tests, and a +1 bonus for having a musician; for a total of +4. If an 8th-level elf fighter joins the unit, they instead use the elf's +7 bonus (+6 racial and +1 tier, as the elf is a character); with a +1 bonus fro, the musician, for a total of +8.''<br />
<br />
The bonuses for having a musician, being stalwart and having a bard or songweaver in the unit always applies, regardless of who's bonus is used. The tier bonus for being a character of a particular tier only applies to the character's courage check bonus. If, for example, a 6th-level hu,an fighter joins a unit of elves, the elves' +6 racial bonus applies, without the fighter's tier bonus, rather than the fighter's +4 (+3 racial, +1 tier).<br />
<br />
====Panic Tests====<br />
<br />
A panic test is an ordinary courage test. In the following situations, a unit may be required to take a panic test:<br />
<br />
# It suffers a number of casualties from shooting equal to or more than the maximum number of models in a single company (skirmishers treat this as 4 casualties).<br />
# Unit destroyed within 6".<br />
# Allies flee from close combat within 6"<br />
# Allied unit flees through unit.<br />
<br />
Note that panic tests are only taken once per unit per phase, regardless of however many panic-causing events occur. The base DC for panic tests is 13 (except for panic tests caused by shooting casualties, which has a base DC of 10), with the modifiers shown below:<br />
<br />
{| class="d20" width="60%"<br />
|+ Panic Test DC Modifiers<br />
! Condition<br />
! Modifier<br />
|- class="{{Odd-Even}}"<br />
| Company worth of casualties (shooting only) || +2 per company<br />
|- class="{{Odd-Even}}"<br />
| Allied company fleeing within 6" || +2 per company beyond the first<br />
|- class="{{Odd-Even}}"<br />
| Enemy unit of higher unit strength within 6" || +2<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
If the unit fails, it will make a [[#Fall Back! Moves|fall back! move]] directly away from the cause of the panic test. In the case of panic tests caused from shooting, the unit will flee directly away from the unit that caused the panic. <br />
<br />
====Fear and Terror====<br />
<br />
Some units are also so scary that their mere presence causes mass hysteria and panic. These units have either the fear or the terror special rule. In addition to the situations above, units must also make a courage test if the following occurs:<br />
<br />
# The unit is charged by a fear or terror causing enemy.<br />
# The unit wishes to charge a fear or terror causing enemy.<br />
# There is a terror causing unit within 6" of the unit at the start of the turn.<br />
<br />
The DC of the courage test is 13 for a courage test caused by a fear-causing enemy, and 16 for a test caused by a terror-causing enemy. If the test is failed, the unit will immediately make a [[#Fall Back! Move|fall back! move]] directly away from the fear or terror causing enemy. However, if a unit wishes to charge a fear or terror causing enemy and fails the required courage test, the unit will not flee, it will simply not charge, as if it rolled a 1 for its charge distance.<br />
<br />
If a unit is defeated in combat by a fear or terror causing enemy, the DC of the break test that the unit must takes is increased by 2 if the enemy causes fear and 4 if the enemy causes terror. If, however, the fear or terror causing enemy has a higher unit strength than the unit taking the break test, the unit must roll a natural 20 to pass the break test&mdash;any other roll is an automatic failure.<br />
<br />
====Fearless, Immune to Psychology and Stubborn====<br />
<br />
Some units are fearless. Such units automatically pass any courage tests they are required to make, regardless of what caused the courage test. In addition, fearless units also have the to the last man! special rule, and therefore are immune to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
Other units are not quite as fearless as those who know no fear, but are nethertheless courageous beyond measure. Units with the immune to psychology special rule automatically pass panic, fear and terror tests, but must take break tests as normal. Units with the stubborn special rule do not apply [[#Panic Test DC Modifiers|panic test DC modifiers]] to the DCs of any panic tests they are required to make. Panic tests that are caused by shooting have a DC of 12 when taken by a stubborn unit.<br />
<br />
===Unit Types===<br />
<br />
There are a variety of different types of unit, with different rules to represent their strengths and weaknesses. These rules are described below.<br />
<br />
====Infantry====<br />
<br />
Infantry makes up the mainstream of most armies, and are usually small or medium-sized creatures orgainsed into companies of eight. Infantry units have no special rules&mdash; the rules assume that units are infantry and differenciates other unit types with special rules.<br />
<br />
====Cavalry====<br />
<br />
Calvalry are some of the most dangerous and useful units on the battlefield. Cavalry units consist of warriors mounted on horses or some other kind of mount, and are usually made up of companies of two. Cavalry models are treated as a single model rather than how they usually are in the core Dungeons & Dragons rules, and usually have a resillience of 2. Cavalry units gain 1d6 additional attacks on the charge rather than 1d3.<br />
<br />
====War Machines====<br />
<br />
War machines are huge engines that launch massive projectiles into enemy units, causing devastation to the enemy's ranks. War machines have more complex rules than other types of units, and are described in detail later.<br />
<br />
====Monsters====<br />
<br />
In the game of D&D war, the term "monster" always refers to a specific unit type. Monsters that form companies are treated as infantry, and monsters that form units of skirmishers are treated as skimishers. In addition, all monsters have a unit strength 1 higher than normal&mdash;this is for each individual monster in the unit, not the unit as a whole. Monsters are much more stoic than other puny creatures, and are thus immune to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
The following rules assume that the monster is on its own&mdash;the last monster in the unit will revert to these rules. These rules also apply to characters riding monsters. Monsters do not have flank arcs, and thus cannot be flanked, and can see (and thus charge and shoot) in all directions. Monsters can also make a single change in direction when charging.<br />
<br />
When using ranged attacks against characters riding monsters, roll 1d6 for every attack made. On the roll of a 1-4, the ranged attack must be made against the monster. On a 5-6 the attack must be made against the character. Area attacks against ridden monsters hit both the monster and the charactert once each.<br />
<br />
For the purposes of combat resolution, monsters cannot gain the benefits of supporting companies, and units fighting against monsters cannot gain the benefits of supporting companies (this rule ceases to apply for units fighting against both units made up of companies as well as monsters).<br />
<br />
====Skirmishers====<br />
<br />
Skimisher units form a loose group of individuals&mdash;modelsa in a skirmishing unit does not form companies. Instead, the models must remain within 2" of each other at all times, but are otherwise moved as individual models. Skimishers can, like monsters, see in all directions and therefore charge and shoot in all directions. Skirmishers, like monsters, can also make a single change in direction when charging.<br />
<br />
Skirmishers can shoot in any direction and do not block the line of sight for other members of the same unit. Skimishers must each test for line of sight and effect as if each model was a company.<br />
<br />
When charging, choose a single spearhead model, and charge as normal. The remaining models in the unit must move into the same charge arc, and as many models as possible must move into base-to base contact. Models that cannot move into base-to-base contact must move as close as possible to the target of the charge, and all models in the unit must end the charge within 2" of each other. When charged, skirmishing units will move up to their move speed in inches to get as many models as possible into base-to-base contact with the front arc of the charging unit. <br />
<br />
In close combat, skirmishers cannot be flanked (though they can still flank enemy units. Only skimishers in base-to-base contant with an enemy can attack. For the purposes of combat resolution, skirmishers cannot gain the benefits of supporting companies, and units fighting against skirmishing units cannot gain the benefits of supporting companies (this rule ceases to apply for units fighting against both units made up of companies as well as skirmishing units). At the end of each round of combat, after break tests and [[#Fall Back! Moves|fall back! moves]], if they are still in close combat, skirmishing units will move up to their move speed in inches to get as many models as possible into base-to-base contact with the arc of the enemy unit that they charged (or the front arc, if they were charged).<br />
<br />
====Characters====<br />
<br />
Characters are great heroes that can fight alone or lead allied units into battle. Characters have more complex rules than other types of units and are therefore described in greater detail later.<br />
<br />
===Command Companies===<br />
<br />
An army is normally lead to war by captains and under the banners of its homeland to the beat of drums. Many units therefore have ''command companies''. Command companies often contain captains, banner bearers and musicians, and occasionally lesser spellcasters that lend their magic to the battle. In skimisher units, the term "command company" is not used, but the captain, banner bearer and musician (if present) are essentially the same thing.<br />
<br />
Command companies are always placed in the center of the front rank of their units. If they end up elswere because of maneuvering, move the company to the center-front. The command models in the command company must be placed in the front row of the company. If thery do not fit, the excess models must be placed in another company (which is also positioned at the front of the unit.<br />
<br />
The command company is always the last company to take casualties. Note that if any command models have been placed in other companies, they may be placed in the back row of the command company if it is the only company remaining in the unit. If a command model is lost, any benefits it conferred are lost.<br />
<br />
====Captains/Chieftains====<br />
<br />
Captains and chieftains are treated as characters that have joined the unit, except that they cannot leave the unit and are subject to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
====Standard Bearers====<br />
<br />
Standard bearers carry the unit's standard&mdash;essentially a large flag that bears a special design or incal that has some significance for the unit. A banner bearer grants the unit a +2 bonus to combat resolution. Standard bearers are never removed as a casualty while normal models remain in the unit&mdash;another model in the unit is assumed to take up the fallen standard and take up a position at the front of the unit.<br />
<br />
====Battle Standards====<br />
<br />
A battle standard is a special standard that is usually carried into battle by a character. battle standards are treated as normal standards, except that the bonus to combat resolution is +4 rather than +2. In addition, every allied unit within 12" is may re-roll courage tests (the re-roll cannot be re-rolled and must be accepted, even if the result is worse). If the bearer of a battle standard is slain, the battle standard is lost.<br />
<br />
====Musicians====<br />
<br />
Musicians, like standard bearers inspire the unit to greater acts of valour. Units with a musician gain a +1 bonus to all courage checks. In addition, if a round of combat ends in a draw and only one side has muscicians, that side wins the combat by 1 point. Muscians are never removed as a casualty while normal models remain in the unit&mdash;another model in the unit is assumed to take up the fallen musical instrument and take up a position at the front of the unit.<br />
<br />
===Unit Strength===<br />
<br />
Sometimes, the rules require the unit strength of units to be calculated. Unit strength represents the relative size of a unit, and takes the size of the members of the unit into account as well as the number of members in a unit. The unit strength of a unit is the sum total of the unit strengths of each member of the unit. Note that in the case of cavalry models, count only the unit strength of the mount, not the rider or rider ''and the mount''. In the case of characters riding monstrous mounts, count the total unit strengths of both the rider and the mount. The chart below should be used to calculate the unit strength of each member of the unit:<br />
<br />
{| class="d20" width="40%"<br />
|+ Unit Strength<br />
! width="50%" | Type<br />
! Unit Strength<br />
|- class="{{Odd-Even}}"<br />
| Small; Medium || 1<br />
|- class="{{Odd-Even}}"<br />
| Large || 2<br />
|- class="{{Odd-Even}}"<br />
| Huge || 4<br />
|- class="{{Odd-Even}}"<br />
| Gargantuan || 8<br />
|- class="{{Odd-Even}}"<br />
| Monster || +1<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
''For Example: A unit of 16 elves has a unit strength of 16, as each elf has a unit strength of 1, and there are 16 elves (16 x 1 = 16)''<br />
<br />
''For Example: A spider rider has a unit strength of 4, as its mount is large (unit strength 2) and is treated as a monster (+1 to unit strength), and the rider is medium (2 + 1 + 1 = 4). If the spider rider joins a unit of 10 spider knights, the unit will have a unit strength of 24, as each spider knight has a unit strength of 2 (large size), and the spider rider has a unit strength of 4 ([2 x 10] + 4 = 24).''<br />
<br />
===Characters===<br />
<br />
The world is full of mighty heroes such as skilled fighters and powerful wizards. These extraordinary heroes are far mightier than the ordinary warriors that make up the majority of an army. Heroes lead lesser soldiers into battle and can turn the tide of even the most forlorn battles. To represent this, characters have their own special rules which are explained here.<br />
<br />
The term "character" refers to all player characters (that is, all characters created using chapter 2 of the [[Player's Handbook (4e)|Player's Handbook]]). These rules also apply to [[#Captains/Chieftains|captains and chieftains]], except that they cannot leave the unit and are subject to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
====Movement====<br />
<br />
Lone characters with a unit strength of 1 move as [[#Skirmishers|skirmishers]], while lone characters with a [[#Unit Strength|unit strength]] of 2 or higher move as [[#Monsters|monsters]] (and are treated as monsters for the purposes of unit strength. Characters riding monsters move as monsters.<br />
<br />
Characters can also join allied units. A character can be deployed in a unit at the start of the battle when the armies are set up, or can join a unit as the battle progresses. In order to join a unit, a character must simply move into base-to-base contact with the unit. The character is immediately placed in the front of the command company, displacing command models if nessecary (one normal model is placed in the back of the company, filling up a depleted company or adding a new company). This does not use up any movement. It is worth noting that the unit cannot move further than the character can (and visa-versa), so if a character with a speed of 6 moves 4" to join a unit, the unit can then only move 2", and must automatically expend the same action that the character used to move into the unit (usually a {{I}}move action|move action]].<br />
<br />
A character can leave a unit he has joined simply by moving out of it. The character can move from any point in the unit that you wish. This does not cost the unit any actions.<br />
<br />
While a character is in a unit, that unit is immune to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
====Shooting====<br />
<br />
A lone character shoots, and is shot at, as a single skirmisher. If, however, he joins a unit, he cannot be targeted by ranged attacks&mdash;ranged attacks against the unit he is in are instead made against the normal models in the unit. Area attacks made in the shooting phase that cover him in their areas of effect instead attack a normal model in the unit. While the character is in the unit, he may only shoot at enemies within the unit's arc of sight, and may only shoot if he is in the front rank of the unit. If he shoots, the other members of thew unit do not have to expend any actions, but if they also shoot, they must shoot at the same unit that he targeted, and visa versa.<br />
<br />
====Charging====<br />
<br />
A character can leave the unit in the charge phase by charging. This works like normal charging, and leaving the unit by moving, except that he must leave the unit from the position that he is actually in.<br />
<br />
====Close Combat====<br />
<br />
If a character is in reach of an enemy in close combat, that enemy may always choose to attack him, even if he is in a unit. Members of a unit may split their attacks in close combat between a character and a unit, if they wish. If a character is slain, any excess hits made against him are wasted and do not displace onto any other models. These excess hits do not count towards [[#Combat Resolution|combat resolution]] If a character is not in reach of an enemy in the [[#The Charge Phase|charge phase]] or the [[#The Close Combat Phase|close combat phase]], he may not attack, but he may move to a position from which he can attack without expending any actions in the following [[#The Move Phase|move phase]]. A character does not automatically miss with his attacks if he rolls less than 8 on the d20 roll to hit, like other models do.<br />
<br />
====Challenges====<br />
<br />
In the close combat phase, both sides are allowed to declare challenges. Only one challenge may be made per combat, and the side with the initiative may declare any challenges first. If as challenge is made, the side that makes the challenge must choose a character invoilved in the combat to declare a challenge. The other side may choose to meet or decline a challenge, as destribed below. Note that a challenge is refused, no other challenges may be made for that close combat.<br />
<br />
=====Declining a Challenge (Boo! Hiss!)=====<br />
<br />
If the challenge is declined, the side that made the challenge must choose a character in one of the units involved in the close combat. That character is placed in the rearmost company of the unit he was in, displacing another model in that company (which is put in his place in the front of the unit). No challenge is fought, and the (so-called) hero may not take any actions until the end of the turn. The unit he is in may not benefit from his presence in any way. It should be noted that if the character is fighting alone (including characters mounted on monsters) he may not refuse, as he has no "friends" to hide behind!<br />
<br />
=====Fighting a Challenge=====<br />
<br />
If the challenge is accepted, the character that accepted the challenge is move through the ranks so that the two characters are opposite each other (or at least within reach of each other). If you prefer, you may simply remove both characters from the combat and place them next to each other at the side of the combat to show that they are fighting a challenge. Note that if you do remove both characters from the combat, do not fill their place in their units with ordinary minions.<br />
<br />
When the combat is resolve, resolve the challenge at the end of the combat. The characters cannot make any attacks against targets other than the other character, and no other models involved in the combat can target attacks against the two characters.<br />
<br />
If a character is slain, any excess hits are wasted and do not displace onto any other models. However, excess hits made in a challenge do count towards the combat result, to a maximum of 5&mdash;this is called "overkill". Overkill represents the fear caused by seeing the unit's champion beaten to a bloody pulp before their eyes.<br />
<br />
====Psychology====<br />
<br />
When a character is part of a unit, if his courage check bonus is better than his unit's, the character's courage check bonus is used. In addition, if the character is fearless, immune to psychology or stubborn, his entire unit gainst that rule. If the character causes fear or terror, the unit he is in also causes fear or terror.<br />
<br />
====Action Points====<br />
<br />
Characters also have action points (AP), in addition to their other characteristics. In the game of D&D War, action points can be used for a number of things:<br />
<br />
# '''To Modify Dice Rolls:''' When a dice is rolled on the behalf of a character (or the unit that character is in), such as an attack roll, that character can spend a number of action points to modify the dice roll by 1 per action point spent. It should be noted that, as rolling for the initiative is on the behalf of the entire army, and ''not'' the character, action points cannot be spent to modify the d20 rolled for the initiative, even by the general. It is also worth noting that action points spent in this way do ''not'' confer {{I}}bonuses and penalties|bonuses or penalties]], they actually change the number rolled, so a dice roll modified in this way cannot be modified below 1 plus any bonuses or higher than the maximum roll possible. It is also possible to modify a d20 roll to be a natural 20 in this way. Using action points in this way does not count towards the maximum number of action points that can be spent each round.<br />
# '''To Take an Extra Action:''' A character can spend an action point to take an extra action, as normal.<br />
# '''To Grant a Unit an Extra Action:''' If a character spends an action point to take an extra action, his entire unit can take the extra action as well. The unit ''must'' take the same action as the character (i.e. shooting if the character uses the action to shoot), and cannot use this extra action to shoot twice or make attacks in close combat twice (including attacks made as part of the charge) in once turn.<br />
# '''To Act First:''' A character can spend an action pont to allow him and his unit to act before the other side, even if the other side has the initiative. This does not allow the character or his unit to take extra actions, but it does allow him to, for example, charge before the side with the initiative can charge. If both sides wish to spend action points in this way, they must both roll off to see who acts first (all action points are still expemded, regardless of the actual result), with a bonus to the d20 roll equal to the character's initiative bonus.<br />
<br />
Only one action point can be spent by each character per round, and each unit can only benefit from the last three uses of action points per round.<br />
<br />
<br />
====The General====<br />
<br />
One character in the army must be nominated as the general. Any character can be used, though it helps to choose the character with the highest courage check bonus. The general gains an additional action point. In addition, all allied units within 12" of the general can use the general's courage check modifier instead of their own (as if he was in their unit). Finally, if the general gains a power bonus or penalty to his initiative rolls from a power, that bonus or penalty applies to the army's initiative roll.<br />
<br />
====Recharging Encounter Powers====<br />
<br />
If a character has expended at least one {{I}}encounter powers|encounter power]], he can attempt to recharge a single encounter power at the end of each turn. This is a {{I}}standard action|standard action]]. Roll 1d6. On the roll of a 5 or 6, he regains the use of a single encounter power of his choice. <br />
<br />
===War Machines===<br />
<br />
War machines are huge engines of destruction that hurl massive projectiles into enemy units, and (hopefully) cause devavstation in the enemy ranks. War mackines include massive catapults and trebuchets (grouped under te term "stone throwers"), and huge crossbows (called "bold throwers") that fire massive crossbow bolts into the enemy ranks.<br />
<br />
A war machine's unit consists of a single war machine and several crewmen. A war machine usually has between two and five crew, and the unit is deployed like [[#Skirmishers|skirmishers]]. This simply means that the war machine and crew must remain within 2" of each other at all times, unless the crew abandon their machine and flee.<br />
<br />
A war machine can spend a {{I}}double move|double move]] to move at the speed of the crew's slowest member. War machine unit move as skirmishers. If any crewmen are slain, the speed of the unit is reduced proportionally (characters that join the unit can take the place of slain crew in this way). For example, an elven bolt thrower with two crew (speed 7) at the start of the battle looses one crewman. The crew's speed of 7 is therefore halfed to 3.5".<br />
<br />
Characters that join the unit may not help the crew fire the machine, but they are free to shoot at a different target from the target of the war machine. Characters that have joined war machine units are not affected by misfires.<br />
<br />
Reloading a war machine is a {{I}}Move action|move action]]. If the crew are reduced to a single crewman, reloading a war machine becomes a {{I}}double move|double move action]], however bolt throwers, with their simpler mechanism, are not affected by this rule, and always require a move action to reload. Firing a war machine is a {{I}}standard action|standard action]].<br />
<br />
A war machine cannot {{I}}charge|charge]]. When a war macine is charged, the crew line up in between the machine and the charging unit before the charge is made. Otherwise, a war machine's crew are treated as skirmishers in close combat.<br />
<br />
When the crew of a war machine flees, they will leave the war machine behind as they flee, becoming a seperate unit of skirmishers. Any allied war machine crew can become the abandoned machine's crew. The war machine and the crew become a new unit. A crew may also deliberately abandon a war machine to operate another one. A crew can abandon a war machine simply by moving away from the war machine.<br />
<br />
====Bolt Throwers====<br />
<br />
A bolt thrower is a huge crossbow that fires spear-sized bolts at enemies, each capable of spearing several warriors with a single shot.<br />
<br />
The bolts fired by bolt throwers are ranged attacks, for example:<br />
<br />
{| style="background: #eee3a4;" width="50%" <br />
|- style="background: #dacc84; vertical-align: top;"<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Bolt<br />
|action=Standard<br />
|recharge=At-Will<br />
|keywords=Weapon<br />
|effect=+10 Vs. Reflex; 2d8 + 4 damage; make a secondary attack. ''Secondary attack:'' Previous attack bonus -2 Vs. Reflex; 1d6 + 4 damage; make a secondary attack. Keep making secondary attacks until you miss or until you hit 6 times.<br />
}}<br />
|-<br />
|}<br />
<br />
When firing a bolt thrower, pivot the bolt thrower on the spot until it faces it's target, and then make the primary attack, as normal (including the minimum of 8 to hit). If you hit, make the secondary attack, but subtract 2 from the attack roll. Keep making secondary attacks (at -2 to hit each time) until you miss or until you hit 6 times. Note that the secondary attacks are only made against units made up of companies. You cannot make any secondary attacks agains non-company units. This represents the heavy bolt piercing through the ranks.<br />
<br />
''For example: A bolt thrower fires at a unit of goblin warriors (Reflex 13). The bolt thrower therefore hits on the roll of an 8+. If the bolt thrower hits, make a secondary attack with a +8 to hit. Repeat the attack at a -2 penalty each time (+10, +8, +6, +4, +2 +0), until you miss or until you hit 6 times.''<br />
<br />
Note that bolt throwers, unlike stone throwers, never misfire.<br />
<br />
====Stone Throwers====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====<center>Stone Thrower Misfire Chart</center>====<br />
{| class="d20" width="100%"<br />
! width="10%" | 1d6<br />
! Result<br />
|- class="{{Odd-Even}}"<br />
| 1 || '''Destroyed!''' The stone thrower is destroyed and its crew slain as the machine is ripped to bits by the strain placed upon it.<br />
|- class="{{Odd-Even}}"<br />
| 2-3 || '''Disabled:''' The stone thrower is damaged and cannot shoot until it is repaired with a {{I}}standard Action|standard action]]. In addition, one random crewmember takes 1d10 damage. Increase this damage to 2d10 at paragon tier and 3d10 at epic tier.<br />
|- class="{{Odd-Even}}"<br />
| 4-6 || '''May Not Shoot:''' The stone thrower simply does not fire this turn. It may fire next turn, so long as it is reloaded.<br />
|- class="{{Odd-Even}}"<br />
|}<br />
|}<br />
A stone thrower is a huge engine of destruction that hurls massive rocks that shatter on impact, slaying many foes with shards of rocks.<br />
<br />
To fire a stone thrower, rotate the model on the spot to face the chosen target&mdash;this is part of the standard action used to fire the machine. Then, choose any model of your choice within range that the stone thrower is facing. You cannot choose a model within 12" of the stone thrower, as the machine is too powerful to throw a stone such a short distance!<br />
<br />
After the target has been selected, the stone scatters&mdash;a stone thrower, after all, is hardly a precision instrument! Roll 1d10 and a scatter die (a scatter die is a six-sided die with an arrow on four of the sides and a hit symbol on the other two sides). If a hit is rolled, the stone lands on the chosen target. If an arrow is rolled, the stone lands a number of inches away from the target equal to the number rolled on the d10 in the direction shown by the arrow on the scatter die. If a 1 is rolled on the d10, the shot is not fired (regardless of the result shown on the scatter die), and the stone thrower misfires. Roll 1d6 on the stone thrower misfire table.<br />
<br />
Place a 1" diameter circular base on the point where the stone lands&mdash;this is the pint that the area burst is centred on. All creatures (friend or foe) in the area of effect are attacked by the stone thrower. Calculate the roll needed to hit as normal. From this point, the stone thrower's shot is simply treated as an area burst against all creatures in the burst.<br />
<br />
===Special Rules===<br />
<br />
==Armies==<br />
<br />
For battle to commence, you need armies! This section contain rules for building armies of the age of war. It contains the basic stat blocks for the various armies of the age of war, which will be expanded on in later suplements, as well as rules for assembling these units into armies.<br />
<br />
===Building an Army===<br />
{| class="d20" width="40%" align="right"<br />
|+ Pts by Level and Battle Size<br />
! rowspan="2" | Level<br />
! colspan="4" | Pts by Battle Size<br />
|-<br />
! Small<br />
! Medium<br />
! Large<br />
! Huge<br />
|- class="{{Odd-Even}}"<br />
! 1<br />
| 3000 || 6000 || 9000 || +3000<br />
|- class="{{Odd-Even}}"<br />
! 2<br />
| 3750 || 7500 || 11250 || +3750 <br />
|- class="{{Odd-Even}}"<br />
! 3<br />
| 4500 || 9000 || 13500 || +4500<br />
|- class="{{Odd-Even}}"<br />
! 4<br />
| 5250 || 10500 || 15750 || +5250<br />
|- class="{{Odd-Even}}"<br />
! 5<br />
| 6000 || 12000 || 18000 || +6000 <br />
|- class="{{Odd-Even}}"<br />
! 6<br />
| 7500 || 15000 || 22500 || +7500<br />
|- class="{{Odd-Even}}"<br />
! 7<br />
| 9000 || 18000 || 27000 || +9000<br />
|- class="{{Odd-Even}}"<br />
! 8<br />
| 10500 || 21000 || 31500 || +10500 <br />
|- class="{{Odd-Even}}"<br />
! 9<br />
| 12000 || 24000 || 36000 || +12000<br />
|- class="{{Odd-Even}}"<br />
! 10<br />
| 15000 || 30000 || 45000 || +15000<br />
|- class="{{Odd-Even}}"<br />
! 11<br />
| 18000 || 36000 || 54000 || +18000 <br />
|- class="{{Odd-Even}}"<br />
! 12<br />
| 21000 || 42000 || 63000 || +21000<br />
|- class="{{Odd-Even}}"<br />
! 13<br />
| 24000 || 48000 || 72000 || +24000<br />
|- class="{{Odd-Even}}"<br />
! 14<br />
| 30000 || 60000 || 90000 || +30000 <br />
|- class="{{Odd-Even}}"<br />
! 15<br />
| 36000 || 72000 || 108000 || +36000<br />
|- class="{{Odd-Even}}"<br />
! 16<br />
| 42000 || 84000 || 126000 || +42000<br />
|- class="{{Odd-Even}}"<br />
! 17<br />
| 48000 || 96000 || 144000 || +48000 <br />
|- class="{{Odd-Even}}"<br />
! 18<br />
| 60000 || 120000 || 180000 || +60000<br />
|- class="{{Odd-Even}}"<br />
! 19<br />
| 72000 || 144000 || 216000 || +72000<br />
|- class="{{Odd-Even}}"<br />
! 20<br />
| 840000 || 168000 || 252000 || +840000 <br />
|- class="{{Odd-Even}}"<br />
! 21<br />
| 96000 || 192000 || 288000 || +96000<br />
|- class="{{Odd-Even}}"<br />
! 22<br />
| 124500 || 249000 || 373500 || +124500<br />
|- class="{{Odd-Even}}"<br />
! 23<br />
| 153000 || 306000 || 459000 || +153000 <br />
|- class="{{Odd-Even}}"<br />
! 24<br />
| 181500 || 363000 || 5445000 || +181500<br />
|- class="{{Odd-Even}}"<br />
! 25<br />
| 210000 || 420000 || 630000 || +210000<br />
|- class="{{Odd-Even}}"<br />
! 26<br />
| 270000 || 540000 || 810000 || +270000 <br />
|- class="{{Odd-Even}}"<br />
! 27<br />
| 330000 || 660000 || 990000 || +330000<br />
|- class="{{Odd-Even}}"<br />
! 28<br />
| 390000 || 780000 || 1170000 || +390000<br />
|- class="{{Odd-Even}}"<br />
! 29<br />
| 450000 || 900000 || 1350000 || +450000 <br />
|- class="{{Odd-Even}}"<br />
! 30<br />
| 870000 || 1740000 || 2610000 || +870000<br />
|- class="{{Odd-Even}}"<br />
|}<br />
When building armies of roughly equal power, there are several points that you must decide on. <br />
<br />
Firsly is the number of characters to include in the armies. Both armies should take the same number of characters of the same level. This is because characters are much more powerful than the various units in the army and can overballance an army if taken in excess, and charcters with a level distance can also overballance the game. In the case of battle fought as part of a regular game, both sides should have a numbeer of characters equal to the number of characters in the adventuring party, of thge same level as the characters in the party (for example, a party of 5 6th level characters should be fighting against an army including 5 6th level characters). In the case of battles played outside of a campaign, it is best to include three to five characters of the level of the battle.<br />
<br />
Secondly, you must decide on the level and size of the armies. For battles fought as part of ongoing campaigns, chose a level equal to the level of the party, or a level within about four levels of the party's. For other battles, 5th, 15th or 25th level are good default levels. For the size of a battle, you can choose either small, medium, large or huge. If you don't have much time for a battle, small is the best size to choose. Medium is the best default size, and large or huge should only be selected if you have plenty of time to resolve the battle.<br />
<br />
Finally, you can cross-refrence the size and level of the battle on the table opposite to find how many points you have to spend on the armies. Each army should have a number of points roughly equal to this value&mdash;it is acceptable to go a few points over this limit. One point is equal to one experience point, so you can include a monster (such as a troll or a dragon) from the [[Monster Manual (4e)|''Monster Manual'']] for a number of points equal to its experience point value as a rare formationwhat units you can select; the char below shows how many formations of each type you can select. The number of common formations shown in the table is a minimum rather than a maximum; there is no maximum number of common formations that you can select.<br />
<br />
{| class="d20" width="40%"<br />
! <br />
! Small<br />
! Medium<br />
! Large<br />
! Huge<br />
|- class="{{Odd-Even}}"<br />
! Common Formations<br />
| 2+ || 3+ || 4+ || +1<br />
|- class="{{Odd-Even}}"<br />
! Special Formations<br />
| 0-3 || 0-4 || 0-5 || +1 <br />
|- class="{{Odd-Even}}"<br />
! Rare Formations<br />
| 0-1 || 0-2 || 0-3 || +1<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
Each unit has three points values shown, seperated by slashes (for example; 200/1200/6400 pts/comany). At heroic tier battles, use the first points value shown, and use the second and third values for paragon and epic tier battles, respectively. At paragon and epic tier, add 10 or 20 respectively to the initiative, defenses and attack rolls of the unit, or use the paragon or epic stat line if present. In the case of damage dealt by the unit's powers, three values seperated by slashes, as with points values. At heroic tier battles, use the first damage value shown, and use the second and third values for paragon and epic tier battles, respectively<br />
<br />
===Magic Items===<br />
<br><br />
{| class="d20" width="40%" align="right"<br />
|+ Magic Item Pts Cost by Level<br />
! rowspan="2" | Level<br />
! colspan="3" | Pts by Level<br />
|-<br />
! Heroic (+0)<br />
! Paragon (+10)<br />
! Epic (+20)<br />
|- class="{{Odd-Even}}"<br />
! 1<br />
| 100 || 600 || 3200 <br />
|- class="{{Odd-Even}}"<br />
! 2<br />
| 125 || 700 || 4150 <br />
|- class="{{Odd-Even}}"<br />
! 3<br />
| 150 || 800 || 5100 <br />
|- class="{{Odd-Even}}"<br />
! 4<br />
| 175 || 1000 || 6050 <br />
|- class="{{Odd-Even}}"<br />
! 5<br />
| 200 || 1200 || 7000 <br />
|- class="{{Odd-Even}}"<br />
! 6<br />
| 250 || 1400 || 9000 <br />
|- class="{{Odd-Even}}"<br />
! 7<br />
| 300 || 1600 || 11000 <br />
|- class="{{Odd-Even}}"<br />
! 8<br />
| 350 || 2000 || 13000 <br />
|- class="{{Odd-Even}}"<br />
! 9<br />
| 400 || 2400 || 15000 <br />
|- class="{{Odd-Even}}"<br />
! 10<br />
| 500 || 2800 || 19000 <br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
In addition to units, you may select a number of magic items (2 for a small battle, +1 per size increase). These magic items, with the exception of the army's battle banner, cannot be assigned to characters; they must be taken by units. Note that any bonuses conferred to attack rolls, defences, etc, only apply to the model carrying the item, and are simply treated as +2 bonuses, regasrdless of the actual size of the bonus. Not that you must select the level of item that is closest to the level of the battle, so no selecting level 1 magic weapons in a 20th level battle! Magic items cost a number of points equal to those shown in the table opposite.<br />
<br />
Finally, you can select a single battle banner. This costs the same points value as two magic items of the banner's level, but does not use up your magic item "slots" (i.e. it is in addition to the maximum number of magic items you can select), and it can only be carried by a character, even though magic items selected as part of an army cannot be taken by characters. Battle banners are simple magic banners with additional rules (as described above). Note that a magic banner taken in this way cannot be kept after the battle. If a character already has a magic banner, that banner may be used as a battle banner at the points cost of a single magic item of the banner's level.<br />
<br />
===Characters===<br />
<br />
Characters should be generated using the rules in the [[Player's Handbook (4e)|''Player's Handbook'']], as normal, however, charaters gain a resilience score, attacks and action points, as shown below, as well as additional special rules based on their class. The magic items carried by characters are not counted towards the maximum number of magic items you can take in the army or the army's points value.<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Avenger<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Avenger<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Avenger<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Avenger<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Armor of Faith, Avenger's Censure, Channel Divinity, Oath of Emnity.<br><br>'''Divine Assassin:''' If you are in base-to-base contact with an enemy unit that has the target of your ''Oath of Emnity'' power within it, you can make melee attacks against that target, even if the target is not in reach.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Barbarian<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Barbarian<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Barbarian<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Barbarian<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Barbarian Agility, Feral Might, Rage Strike, Rampage<br><br>'''Devastating Rampage:''' Once per encounter, when you use your rampage class feature, you can take a multiattack action to make basic attacks instead of simply making a basic attack.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Bard<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Bard<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Bard<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Bard<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Bardic Training, Bardic Virtue, Majestic Word, Multiclass Versitality, Skill Versitality, Song of Rest, Words of Friendship.<br><br>'''Inspirational Leader:''' You, and any unit you are in, gain a +2 bonus to courage checks. In addition, you, and any allies within 6" of you have the stubborn special rule.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Cleric<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Cleric<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Cleric<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Cleric<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Channel Divinity, Healers Lore, Healing Word, Ritual Casting.<br><br>'''Divine Litany:''' You, and any unit you join, can re-roll failed courage checks. You cannot re-roll this re-roll, and the second result must be accepted, even if it's worse.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Druid<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Druid<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Druid<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Druid<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Balance of Nature, Primal Aspect, Ritual Casting, Wild Shape.<br><br>'''Primal Fear:''' While in your beast form, you cause fear.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Fighter<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Fighter<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Fighter<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Fighter<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Combat Challenge, Combat Superiority, Fighter Weapon Talent.<br><br>'''Mighty Defender:''' If you join a unit, the unit you join gains a +2 bonus to its AC.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Invoker<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Invoker<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Invoker<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Invoker<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Channel Divinity, Divine Covenant, Ritual Casting.<br><br>'''Icon of Divinity:''' You, and any unit you join, can re-roll failed courage checks. You cannot re-roll this re-roll, and the second result must be accepted, even if it's worse.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Paladin<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Paladin<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Paladin<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Paladin<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Channel Divinity, Divine Challenge, Lay on Hands<br><br>'''Sanctified Challenge:''' When you declare a challenge, it cannot be refused.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Ranger<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Ranger<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Ranger<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Ranger<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Fighting Style, Hunter's Quarry, Prime Shot<br><br>'''Rapid Short:''' If you have the archer fighting style, while weilding a ranged weapon, you gain a an extra attack when shooting. <br>'''Dance of Blades:''' If you have the two-blade fighting style, while weilding two melee weapons, you gain a an extra attack in close combat. <br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Rogue<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Avenger<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Rogue<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Rogue<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Rogue Tactics; Rogue weapon Talent; Sneak Attack.<br><br>'''Assassin:''' If you are in base-to-base contact with an enemy unit that has a character within it, you can make melee attacks against that character, even if the character is not in reach.<br>'''First Strike:''' At the start of each round of combat, you have combat advantage against any creatures that have not acted yet in that round of combat.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Shaman<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Shaman<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Shaman<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Shaman<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Companion Spirit; Healing Spirit, Speak With Spirits<br><br>'''Spirit Strike:''' When you take a multiattack action to use an attack power that doesn't have the ''spirit'' keyword, you can also use a single at-will spirit power once, in addition to the attacks made as part of a multiattack action.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Sorcerer<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Sorcerer<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Sorcerer<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Sorcerer<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Spell Source.<br><br>'''Magic Disruption:''' All arcane powers (other than your own) used within 6" of you take a -2 penalty to all attack rolls made as part of the power. <br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Swordmage<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Swordmage<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Swordmage<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Swordmage<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Swordbond, Swordmage Aegis, Swordmage Warding.<br><br>'''Arcane Shield:''' When you join a unit, all models in the unit gain the benefit of your swordmage Warding class feature.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Warden<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Warden<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Warden<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Warden<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Font of Life, Guardian Might, Nature's Wrath.<br><br>'''Mighty Defender:''' If you join a unit, the unit you join gains a +2 bonus to its AC.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Warlock<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Warlock<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Warlock<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Warlock<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Eldritch Pact, Prime Shot, Shadow Walk, Warlock's Curse.<br><br>'''Mass Curse:''' When you use your warlock's curse class feature, you can instead choose to curse a unit (so long as that unit consists of 2 or more models). When you take a multiattack action to attack a cursed unit, you can make an extra attack against that unit. <br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Wizard<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Wizard<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Wizard<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Wizard<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Arcane Implement Mastery, Cantrips, Ritual Casting, Spellbook.<br><br>'''Quickspell:''' When you use the multiattack action to use a ranged arcane power, you can make an additional attack. <br />
}}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Age of War (4e Campaign Setting)|Age of War]] &rarr; [[Age of War Campaign Guide (Age of War Supplement)|Age of War Campaign Guide]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Supplement]]<br />
[[Category:Age of War Setting]]<br />
[[Category:Age of War Setting Campaign Guide Setting]]</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=D%26D_War_Rules_(4e_Variant_Rule)&diff=373491D&D War Rules (4e Variant Rule)2009-07-05T11:24:33Z<p>Sam Kay: </p>
<hr />
<div>= D&D War Rules =<br />
<br />
In the Age of War campaign setting, the world is on the verge of apocalyptic war, and already great armies meet in battle. For this reason, a Age of War campaign may erupt into war. Sadly, the Dungeons and Dragons rules do not cater for a battle on a large scale. Therefore, rules are needed to adapt the D&D rules to this exact situation. This chapter presents variant rules for battles on a larger scale than the small skirmishes the D&D rules are built for.<br />
<br />
The D&D war rules work on various wargaming principals in order to allow battles in the D&D game. The rules that follow are, most likely, too detailed for playing without miniatures, so it is recommended that models are used when playing D&D war. You will also need a ruler or other measuring instrument that can measure in inches (a tape measure is best), movement trays to make moving large numbers of models around easier, a wide open space to play on, and, crucally, lots and lots of dice.<br />
<br />
==Rules==<br />
<br />
===Units===<br />
<br />
To allow large battles to be fought in a reasonable space of time, large groups of minions (lead by a few more powerful creatures and characters) are grouped together into "units".<br />
<br />
====Companies====<br />
[[Image:Flank Arcs.JPG|frame|right|A diagram showing the flank arcs of a company. These are derived by drawing a line at a 45° angle from the corners.]] <br />
A unit usually consists of one or more "companies". A company is a group of minions (no larger than large size) grouped into one space. No matter how many casualties a company suffers, it still fills the same space.<br />
<br />
All models in a company are arranged facing one of the long edges; this defines the front of the company. The models in the company continue to face this direction for the duration of a battle&mdash;they cannot turn on the spot to face the side or rear. This is important as large blocks of warriors, unlike skirmishers and individuals, can be charged in the flank or rear. Each company therefore has a front arc, two flank arcs and a rear arc, as shown in the image below.<br />
<br />
The direction the models in a company are facing in is deemed to be the direction in which the company is facing and can thus see. A company can only see things that are in its front arc. This is a 90° arc projected in the front of the unit, derived by drawing a line at a 45° angle from the corners of the company.<br />
<br />
====Units====<br />
<br />
Rarely will a company be found alone on the battlefield. A number of companies of the same type ase grouped together to form a "unit". A unit can consist of any number of companies; from a single company to many. The number of companies in a unit is determined by the unit's characteristic profile. Companies in a unit are placed together and must remain together for the entire battle. Companies in the same unit are aranged in a straight line as shown in the diagram. Each company must be placed corner-to-corner with the next company in the unit. All companies in a unit must face in the same direction.<br />
<br />
[[Image:Units.JPG|thumb|800px|left|Companies must be arranged corner to corner to make a straight line, and must be facing in the same direction.]]<br />
{{clear}}<br />
Companies can also be placed in multiple "ranks" to make the formation deeper. Units can be arranged with as many ranks as you want, but ranks must be completed before the next rank can be placed. A company behind another must also be placed corner-to-corner, as shown in the diagram below.<br />
<br />
[[Image:Ranked Units.JPG|thumb|800px|left|A company ranked behind another must be placed corner-to-corner, and each rank must be filled before another can be started.]]<br />
{{clear}}<br />
Different units are not allowed to touch unless they are engaged in close combat. Therefore, if two units come into contact with each other, they should be moved at least 1" (1 square) apart. A unit is not allowed to move within 1" of an enemy unit, except by charging.<br />
<br />
In close combat, units are moved into "base-to-base" contact, which means that their bases or movement trays touch. This contact, unlike that of companies in the same formation, does not have to be corner to corner, as shown in the diagram below.<br />
<br />
[[Image:Units in Contact.JPG|thumb|800px|left|When opposing units clash, they are placed in base-to-base contact, but they do not need to align corner-top-corner.]]<br />
{{clear}}<br />
===Measuring===<br />
[[Image:Measuring Distances.JPG|thumb|350px|right|The distance between the elf warriors and the monstrous spider is 4". The giant spider and the elves are said to be within 4" of each other.<br>The distance between the elf warriors and the drow warriors is 2". The drow and the elves are said to be within 2" of each other.]]<br />
In a game of D&D war, a battle-grid is not used, as playing on a squared grid would reduce the realism of the maneuvre of massed formations and reduce the tactics of the game somewhat. Instead, for the purposes of movement, sooting, measuring reach, ansd so on, distances are measured in inches (with a ruler, tape measure or some other suitable instrument). When measiring, an inch is equivalent to 1 square on a battle-grid, so a model with a speed of 6 that uses a move action can move up to 6", and a power with a range of 20 has a range of 20".<br />
<br />
When measuring the distance between two units (for the purposes of charging, shooting and similar), use the closest points between their movement trays as reference points (or bases, if they do not have movement trays), as shown in the diagram.<br />
<br />
This convention is applied in a variety of different ways depending on the situation. This will be discussed in greater detail throughout the rules.<br />
<br />
====Bursts and Blasts====<br />
<br />
Bursts are measured from a central point outwards. This central point is always a base&mdash;for close bursts, the area of the burst is a number of inches outwards from the edge of the base equal to the creature that used the burst. In the case of area bursts, place a 1" circular base at the point at which you want the area burst to be centered, and measure a number of inches outwards from the base, as above. You can (and probably ''should'', for simplicity) use the base of a medium-sized creature as the center of the burst.<br />
<br />
Blasts are always measured from a single point on the edge of the user's base. Simply measure a 90° arc from a single point of the users base that is a number of inches in diameter equal to the blast's area.<br />
<br />
Some bursts and blasts create areas of effect. To mark the locations of these, simply place a base in the center of the burst or blast and measure outwards (half the range in the case of blasts). If an area of effect attacks or damages a unit that enters the burst or blast, calculate the number of models in the unit that are covered by the area once in their move so that as many models are covered by the area as possible.<br />
<br />
===Characteristics===<br />
<br />
In the game of D&D war, a model's characteristics are used to show the effectiveness of the model. The stat line used is a condensed form of the stat blocks used in normal games of D&D, with redundant stats (such as skill checks) removed.<br />
<br />
'''Size:''' A creature's size determines the size of base used for lone creatures and characters, or the size of movement tray used to represent the creatures space.<br />
<br />
'''Origin and Type:''' These are defined in the D&D core rulebooks.<br />
<br />
'''Speed (S):''' This shows how far a creature can move with a single move action, in inches.<br />
<br />
'''Initiative (I):''' Initiative is used to determine the order in which creatures fight in close combat. It is also used to determine which model acts first when opposing heroic actions are called.<br />
<br />
'''Hit Points (Hp):''' This shows how much damage a creature can take before it is slain. A score of 1/- shows that the creature is a minion (even if it also has action points).<br />
<br />
'''Resilience (R):''' This indicates how many hits a minion model can suffer in a round before it is removed as a casualty. Non-minion models never have a resilience higher than 1.<br />
<br />
'''Attacks (A):''' This shows the number of attacks a model can make against minions when it takes a multiple attack action. Models with an attack score of 1 cannot take a multiple attack action.<br />
<br />
'''Armor Class, Fortitude, Reflex and Will (AC/F/R/W):''' This shows the model's defences.<br />
<br />
'''Action Points (AP):''' This shows the number of action points the model can use throughout the battle. A creature with action points is said to be a "character", even if that creature is also a minion (a category that includes unit captains.<br />
<br />
'''Unit Size:''' This tells you the maximum and minimum size of a unit.<br />
<br />
'''Wargear:''' This is a term that covers all equipment that a model might carry. This tells you the equipment that a model carries.<br />
<br />
'''Command:''' Some units have command options that represent the unit's leaders&mdashsuch as captains, musicians and banners. These are all covered in greater detail later.<br />
<br />
'''Special rules:''' Some model also have special rules. These are shown here.<br />
<br />
'''Powers:''' Every model has powers that it can use in battle, from simple sword strikes to complex spells. These are shown here.<br />
<br />
===The Turn===<br />
<br />
Just like in the standard D&D rules, a battle is separated into rounds. However, the D&D war rules change the round sequence into a more structured format. Rounds are also referred to as "turns", as creatures do not take turns of their own.<br />
<br />
====The Turn Sequence====<br />
<br />
During each turn, both sides move and fight in the order given below. This is called the “turn sequence” or “round sequence”. Each part of the turn sequence is called a “phase”.<br />
<br />
=====PHASE=====<br />
# '''Initiative:''' Both sides roll a d20 to determine which side has the initiative that turn.<br />
# '''Movement:''' Both sides move their units, creatures and characters. Once the side with the initiative has moved, the other side moves.<br />
# '''Shooting:''' Both sides use ranged, area and burst powers. The side with the initiative uses their powers first, and then the other side uses their powers.<br />
# '''Charge:''' Both sides can charge. The side with the initiative charges first, and then the other side charges.<br />
# '''Close Combat:''' Close combat is resolved. The side with the initiative chooses the order combats are resolved.<br />
# '''End of Turn:''' The turn is over. Begin another turn with the initiative phase.<br />
<br />
===The Initiative Phase===<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====Roll Offs====<br />
<br />
If the rules require both sides to roll off, that means each side rolls a d20, adds any modifiers stated, and compares results. The side that has the highest result wins the roll off, and usually gains some favorable benefit. If the result is a draw, the roll of is repeated with the same modifiers.<br />
|-<br />
|}<br />
In the initiative phase, both sides make an opposed d20 roll to determine which side has the initiative that turn. Usually, no modifiers are added to these rolls, though if a power provides a power bonus or penalty to initiative checks to the army's general, that bonus or penalty is also added to this d20 roll. If the result is a draw, both sides roll off until one side wins (with the same modifiers).<br />
<br />
Whichever side wins the opposed d20 roll can choose which side has the initiative that turn. Having the initiative can be really important to an army’s strategy, as it allows them to move and shoot first, though sometimes it is advantageous to be able to react to your foe’s moves.<br />
<br />
===The Movement Phase===<br />
<br />
After the initiative phase is the move phase. In the movement phase, both sides manoeuvre their units. The movement phase is the most important phase, as the events of the movement phase generally dictate which side wins.<br />
<br />
In the movement phase, the side with the initiative moves all of its units first, and then the other side moves all of its units. After both sides have moved, the game moves on to the shooting phase.<br />
<br />
=====The Movement Phase=====<br />
# The side with the initiative goes first.<br />
## '''Rally Fleeing Units:''' If any units are fleeing, you can attempt to rally them.<br />
## '''Compulsory Moves:''' Move units subject to compulsory movement (such as fleeing units).<br />
## '''Remaining Moves:''' Move the rest of your units.<br />
# The other side moves its units, using the same procedure as above. <br />
<br />
====1. Rally Fleeing Units====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====Fall Back! Moves====<br />
* '''Double Move Action:''' A fall back! move uses two move action, like a {{I}}Double Move|double move]]. A unit that has made a fall back! move is treated as {{I}}Run|running]].<br />
* '''The Enemy is Upon Us!:''' A fall back! move is not affected by enemies within 6", like a double move usually is.<br />
* '''Random Flee Distance:''' A unit making a fall back action moves a number of inches equal to 2d6 plus double its speed minus 12. This moves is affected by terrain as normal.<br />
* '''Flee Direction:''' A unit making a fall back! action flees towards the nearest board edge, regardless of nearby foes. A unit that moves off the board edge in this way is removed as a casualty.<br />
* '''You Cannot Pass!:''' A unit that flees into an enemy unit is destroyed.<br />
* '''Panic:''' A fleeing unit can move through allies&mdash;but if it does so, the allied unit must pass a courage test of DC 13 or make a fall back! move in the same direction.<br />
* '''Rally:''' A fleeing unit continues to flee until it rallies.<br />
|-<br />
|} <br />
If any of your units are fleeing, you can attempt to rally them. Rallying a unit does not use any actions.<br />
<br />
To rally a unit, take a courage test of DC 13 (see courage tests, below). If the test is passed, the unit must immediatly take a reform action (see below). If the test is failed, the unit continues to flee. It must make a fall back! action as a compulory move.<br />
<br />
====2. Compulory Moves====<br />
<br />
After fleeing units have been rallied (or have failed to rally), units suffering from compulsory moves must be moved. Compulsory movements are special movements that force a unit to move&mdash;such as fall back! moves.<br />
<br />
Compulsory movement should not be confused with {{I}}Forced Movement|forced movement]], which is resolved immediately. Compulsory moves do not include {{I}}pull, push and slide|pulls, pushes and slides]], and are treated as normal movement for all intents and purposes. Compulsory moves only cover fall back! moves and other movements like frenzy.<br />
<br />
Fleeing units that failed to rally earlier in the move phase must make fall back! moves in this part of the move phase, whether you want them to or not!<br />
<br />
Compulsory moves can be moved in any order you wish&mdsh; though fall back! moves must be made in such an order so that fleeing units do not get in each other's way.<br />
<br />
====3. Remaining Moves====<br />
<br />
Each side can move any and all of its units in any order. A unit can {{I}}walk|walk]] as a {{I}}move action|move action]], moving a number of inches equal to its speed. The unit uses the slowest speed of all of the members of the unit for this purpose. A unit does not have to move the maximum distance allowed, but they cannot move further than their speed in this way, except by using a {{I}}Double Move|double move]], or (in the case of skirmishers and lone models) by {{I}}Run|running]]. The companies in a unit must stick together at all times.<br />
<br />
In the case of units made up of companies, manoeuvres are limited. Such a unit can only move directly forwards or diagonally at up to a 45°, so long as the unit begins and ends the move in the same direction. If a unit wishes to turn, it must wheel, pivot or reform.<br />
[[Image:Wheeling.JPG|thumb|350px|right|To wheel, one corner of the unit is moved forward, leaving the opposite corner stationary to act as a pivot. The unit swings round the pivot and ends the wheel facing a different direction.]]<br />
A unit can turn by pivoting around one of the front two corners of its unit, like a spoke swinging round a wheel (see diagram). When a unit wheels, it counts as moving as far as the outermost corner of unit moved during the wheel. The unit can only wheel forwards.<br />
<br />
Moving multiple companies at once by wheeling is quite difficult. You can, however, simply move the company that moves furthest the maximum distance you intend to move it, and move the other companies in the unit into place next to (and behind) it.<br />
<br />
An entire formation can also turn through 90° or 180° by giving up some of it's movement distance- a unit can spemd one quater of its move speed (rounding up) to pivot up to 90° round the centre of the unit. It can instead spend half of its move (rounding up) to pivot up to 180° around the centre of the unit. The unit cannot do this if it {{I}}run|runs]] or takes a {{I}}double move|double move]] action.<br />
<br />
Finally, a unit can completely reform by taking a 'reform action'. This uses a move action, the unit cannot move. Instead, it can completely rearrange the postition of all it's companies and turn to face in any direction. A unit making a reform cannot act in the shooting phase, though characters that have joined a unit may still act in the shooting phase.<br />
<br />
As a unit moves forwards, you can rearrange it's companies as you wish, so long as the arrangement is legal. This is different from a reform action because the unit cannot turn while it rearranges&mdash;the unit must end facing the same direction when it reforms in this way. A unit may, however, wheel and turn before or after it reforms in this way, as normal. <br />
<br />
=====Double Move=====<br />
<br />
A unit can expend take a {{I}}double move|double move]] action; this uses two move actions. When a unit uses a double move, it doubles its speed, as normal. The same movement rules apply to double moves as for normal movement. Hovever, if there are enemies within 6" of a unit, that unit ''cannot'' take a double move action; the warriors in the unit are too buisy preparing for the imminent battle to move faster.<br />
<br />
=====Run=====<br />
<br />
A unit made up of companies cannot take a {{I}}run|run]] action. This represents the fact that the tight formation of warriors prevents freedom of movement. This rule does not, however, apply to other units&mdash;characters, monsters and skirmishers can run.<br />
<br />
=====Crawl=====<br />
<br />
If a member of a unit is {{I}}prone|prone]], the unit will only be able to move at the speed of the crawling warrior until that warrior stands up. A warrior in a company may, however, stand up as a {{I}}minor action|minor action]]. This represents one of the warrior's fellows giving the warrior a hand up. This rule does not apply if the unit is engaged in close combat&mdash;the nearby warriors are too buisy fighting to help a fallen comrad.<br />
<br />
=====Difficult Terrain=====<br />
<br />
All distances moved over difficult terrain count as double the distance actually moved. A model that has a speed of 6 therefore moves only 3" over difficult terrain. If a unit has an odd number of inches left to move into, or through, difficult terrain, it may move half an inch. For example, a unit with a speed of 6 that moves 3" to reach an area of difficult terrain can move up to 1 1/2" into difficult terrain.<br />
<br />
===The Shooting Phase===<br />
<br />
After the movement phase is the shooting phase. In the shooting phase, all ranged and area attacks are resolved. This includes powers such as a wizard's spells that attack a foe at range. Close attacks are not resolved until the close combat phase.<br />
<br />
As in the movement phase, the side with the initiative goes first, and the other side resolves its shooting second.<br />
<br />
=====The Shooting Phase=====<br />
# The side with the initiative shoots first.<br />
## Choose unit to shoot.<br />
## Choose target.<br />
## Roll to hit.<br />
## Remove Casualties<br />
## Repeat steps 1-4 with every other formation you wish to fire.<br />
## The other side makes any panic tests requied.<br />
# The other side shoots with its units, using the same procedure as above. <br />
<br />
====1. Choose Unit to Shoot====<br />
<br />
First, you must choose a unit with ranged or area attacks to resolve. A unit must spend the action required by the power they use to shoot, even if only some members of the unit are firing. You must then choose the power that is used&mdash;all members of the unit must use the same power and expend the action required. For example, if a unit of goblin archers fires their shortbows, they must all spend a standard action, even if only four of them actually shoot.<br />
<br />
This rule does not apply to characters that have joined a unit. See the section on characters for details.<br />
<br />
====2. Choose Target==== <br />
<br />
A unit can shoot at any enemy unit within range, so long as at least part of the unit lies within it's arc of sight (see diagram) and can be seen by the unit. All members of the unit must target the same unit. If the target is in the arc of sight of at least one company in the unit, all companies in the unit can fire.<br />
[[Image:Arc of Sight.JPG|thumb|800px|left|The elf archers can see the drow warriors on the left, and thus shoot them. They cannot, however see the drow warriors on the right and therefore cannot shoot them.]]<br />
{{clear}}<br />
The unit must have line of sight to the target. To see if a company has line of sight to the target, draw an imaginary line from any point in the company to any company in the target unit or any individual model in the unit in the case of skirmishers. If anything blocks the line, the company cannot see the target unit, and thus cannot fire.<br />
<br />
====3. Roll to Hit====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====Multiattack: Standard Action====<br />
* '''Part of an Attack:''' A model can yake a multiattack action instead of attacking normally. This is an exception to the rule that models in a unit must all take the same attack action.<br />
* '''Melee or Ranged Attack:''' A multiattack action can be used to make a single {{I}}At-Will Power|at-will]] {{I}}Melee|melee]] or {{I}}Ranged|ranged]] attack power multiple times. The power chosen must not have any areas of effect or create any zones.<br />
* '''Multiple Attacks:''' The model may use the power a number of times equal to the number of attacks (A) on its profile.<br />
* '''Power Effects:''' If the power has any special effects (such as {{I}}Cleave|''Cleave'']] and {{I}}Priest's Shield|''Priest's Shield'']]), these only occur on the first attack made. If the power grants multiple attacks (such as {{I}}Twin Strike|''Twin Strike'']] and [[Amalgamated Assault (4e Power)|''Amalgamated Assault'']], these extra attacks occur only on the first attack made.<br />
|}<br />
Firstly, you must calculate the number of dice the unit rolls to hit. Only companies that have line of sight can shoot. Those that cannot see cannot contribute any dice to the shooting. Only models in the front row (''not'' the front company) can shoot&mdash;unless the power you use states otherwise, or they have multiple attacks on their profile, each creature in the front row of the companies that can see contributes a single dice. If the unit is on a higher elevation than the target, the front two rows can contribute dice in this way. Models with more than 1 attack (A) on their profile can take a multiattack action to shoot multiple times.<br />
<br />
''For example: A unit of elf archers (armed with longbows) is shooting at a unit of drow skirmishers. The elf archer unit consists of one full company and one at half strength, and is on a hill. The unit has a captain (2 attacks). Each ordinary elf makes 1 attack, so the front row makes 7 attacks. The unit is on a higher elevation than the drow (a hill), so the second ro can also shoot. The four elves in the second row make 4 attacks, making a total of 11. The captain makes a multiattack action, and contributes 2 dice for a total of 13.<br />
<br />
Next, the dice score needed to hit to be calculated. First, you must check to see if the target unit has {{I}}cover|cover]] {{I}}Concealment|concealment]] against the shooting unit. Draw an imaginary line from the center of each company to the center of each company. If the majority of the lines pass through an object or area that grants {{I}}cover|cover]] or {{I}}concealment|concealment]], the target gains the benefit of that {{I}}cover|cover]] or {{I}}concealment|concealment]]. In the case of multiple {{I}}cover|covers]] and {{I}}concealment|concealment]], calculate whether the target benefits from them as a whole, then grant the highest bonus. Once {{I}}Cover|cover]] and {{I}}concealment|concealment]] have been checked, you must subtract the attack bonus of the attack from the target's AC. In the case of multiple attack bonuses, the dice roll needed must be calculated seperately. In the case of different AC's, the majority AC is used, but only targets with an AC equal to or lower than the majority AC can be hit. The ''to hit chart'' shown can be used to quickly calculate the scores to hit required.<br />
<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
====<center>To Hit Chart</center>====<br />
{| class="d20" width="100%"<br />
! colspan="22" | Target's AC<br />
|-<br />
! rowspan="21" valign="center" | [[Image:Attack Bonus.JPG]] !! !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30 <br />
|- class="{{Odd-Even}}"<br />
! +1 <br />
| 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +2 <br />
| 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +3 <br />
| 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +4 <br />
| 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +5 <br />
| 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +6 <br />
| 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +7 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +8 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +9 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +10 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +11 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+<br />
|- class="{{Odd-Even}}"<br />
! +12 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+<br />
|- class="{{Odd-Even}}"<br />
! +13 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+<br />
|- class="{{Odd-Even}}"<br />
! +14 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+<br />
|- class="{{Odd-Even}}"<br />
! +15 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+<br />
|- class="{{Odd-Even}}"<br />
! +16 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+<br />
|- class="{{Odd-Even}}"<br />
! +17 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ <br />
|- class="{{Odd-Even}}"<br />
! +18 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+<br />
|- class="{{Odd-Even}}"<br />
! +19 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ <br />
|- class="{{Odd-Even}}"<br />
! +20 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+<br />
|- class="{{Odd-Even}}"<br />
|}<br />
|-<br />
|}<br />
{{clear}}<br />
Roll a number of d20's equal to the number of attacks made by the unit. Every dice that rolls equal to or more than the target score to hit causes a hit on the unit. Rolls of less than 8 automatically miss, regardless of the actual score required to hit.<br />
<br />
''Continuing the example, the elves must now roll to hit. The target unit is not found to have cover or concealment, so the units base AC is used. It's AC is 25, and the elves' attack bonus is +16. 25-16 is 9, so the elves need to roll higher than 9 to hit. The elves roll 3, 6, 8, 8, 9, 9, 9, 10, 11, 11, 13, 15, 19, and so hit 9 times.''<br />
<br />
====4. Remove Casualties====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 25%;"<br />
|-<br />
| class="left" |<br />
====Hope is Lost!====<br />
When the final company in a unit (usually the command company) is reduced to half strength or below, the company is removed as a casualty&mdash; these count towards combat resolution in close combat. This represents the final members of the unit fleeing in terror as their allies are destroyed.<br />
|}<br />
If the unit has a resillience score of 1, one minion in the unit is removed as a casualty for every hit caused. If the majority of the unit has a resillience score of 2 or higher, the number of hits must be distributed. The hits must be distributed in such a way as to remove as many minions as possible&mdash;excess hits are discounted. A minion must suffer hits equal to its resillience score to be slain.<br />
<br />
''Continuing the example, the elves hit 9 times, so 9 minions are removed from the unit.''<br />
<br />
''For example: If a unit of giant spiders (resillience 2) is hit 7 times, 3 minions are removed from the unit. The last hit is discounted.''<br />
<br />
Casualties must be removed from companies in the following order: First, casualties must be removed from the depleted company. Then the casualties must be removed from the rearmost company. Casualties are never removed from the command company, unless it is the last company remaining.<br />
<br />
If any models in the unit suffer from any conditions (such as ''slowed''), the entire unit is assumed to suffer from the conditions. In the case of effects that last until a save is made, make a single saving throw for the entire unit, using the highest possible saving throw bonus. In the case of ongoing damage, only a single model in the unit takes the damage. The damage must be applied to a single rank-and file model in the unit if possible. The ongoing damage causes a single hit (in the case of minions with a resilience of 2 or more, instead reduce the resilience of the chosen minion by 1 point until the end of the turn&mdash;the chonen minion must take damage before all other members of the unit if possible until the end of the turn).<br />
<br />
====6. Panic Tests====<br />
<br />
Every company that suffered a number of casualties equal to or more than the number of models in a full company (for that particular unit) must make a courage test or flee (see below). In the case of skirmishing units, the number of models in a full company is assumed to be 4 (representing the smaller size of skirmishing unitis).<br />
<br />
===The Charge Phase===<br />
<br />
<br />
<br />
=====The Chage Phase=====<br />
# The side with the initiative charges first.<br />
## '''Declare Charges:''' Declare the units that will charge and what they will charge.<br />
## '''Roll Charge Distance:''' Roll 1d6 and add the relevant modifier to determine how far the unit charges.<br />
## '''Choose Spearhead:''' Chose one company or model in the unit that will spearhead the charge.<br />
## '''Move Spearhead:''' Move the spearhead into contact with the target unit.<br />
## '''Move Unit:''' Move the rest of the unit with the spearhead.<br />
## '''Resolve Attacks:''' Resolve the attacks made as part of the charge.<br />
# The other side charges with its units, using the same procedure as above.<br />
<br />
====1. Declare Charges====<br />
<br />
Before your units can charge, you must delclare the units that will charge and the targets that they will charge. You can measure before you declare the charges that you intend to make, but if the target unit is too far away to charge, the charge will not be made, leaving the unit vulnerable to a countercharge. It is also worth bearing in mind that charges from further than 2" away are more effective. A unit can only declare a charge against a unit it can see.<br />
<br />
====2. Roll Charge Distance====<br />
<br />
The distance which each unit charges is randomised. This prevents charges from being a forgone conclusion and brings in an element of uncertinity. For each unit that has declared a charge, you must roll 1d6. A roll of a 1 indicates a failed charge&mdash;a unit that rolls a 1 cannot charge, even if the target unit is only 1" away. A roll of a 6 indicates an "unstopable charge". This is delt with later, though it is best to leave a marker as a reminder. To see if the charge was successful, number determined by the table below is added to the d6 roll. The result is how far the unit can charge.<br />
<br />
{| class="d20" width="40%"<br />
! Unit's Speed<br />
! Charge Distance<br />
|- class="{{Odd-Even}}"<br />
| 3 || 1d6 + 0<br />
|- class="{{Odd-Even}}"<br />
| 4 || 1d6 + 1 <br />
|- class="{{Odd-Even}}"<br />
| 5 || 1d6 + 2 <br />
|- class="{{Odd-Even}}"<br />
| 6 || 1d6 + 3 <br />
|- class="{{Odd-Even}}"<br />
| 7 || 1d6 + 4<br />
|- class="{{Odd-Even}}"<br />
| 8 || 1d6 + 5<br />
|- class="{{Odd-Even}}"<br />
| +1 || +1 <br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
====3. Choose Spearhead====<br />
<br />
You must choose a single company in each unit that rolled a 2 or higher to spearhead the charge. In the case of skirmishers, a single model must be chosen. The spearhead is the first part of the unit to charge, and if it is out of range, the charge fails. You can measure before you choose your spearhead, so you don't need to worry about choosing a spearhead that is out of range.<br />
<br />
====4. Move Spearhead====<br />
<br />
You must now move each spearhead you chose into contact with the target unit. First, check to see if it is in range. The spearhead can move up to the distance you rolled for the unit's charge distance to charge&mdash;if the target unit is too far away, the spearhead cannot charge and the charge is failed&mdash;this does not expend any actions. If the spearhead is in range, move the spearhead into base-to-base contact with the target, even if the charging unit has a reach of 2 or greater.<br />
<br />
You must move the spearhead into chontact with the flank arc that faces it. To see which arc faces it, draw imaginary lines from the corners of the target unit at a 45° angle, as shown on the diagram. The flank arc that the majority of the spearhead is in is the one that it must charge.<br />
<br />
====5. Move Unit====<br />
<br />
Now you must move the rest of the unit to form up around the spearhead. You may change the arrangement of the companies in the unit if you wish, so long as no company moves more than the distance you rolled for its charge distance. This can be useful to get more companies into contact with the enemy, granting you more attacks.<br />
<br />
====6. Resolve Attacks====<br />
<br />
When a unit charges, it immediately resolves its attacks in the charge phase, rather than in the close combat phase. This enables the charging unit to take down foes before they can strike back, regardless of initiative. The charging attacks are resolved in the same way as attacks in the close combat phase are (see below). Not that attacks made now are treated as being resolved at a higher initiative order for the purpose of return attacks and combat resolution. This means that foes struck down now do not strike back in the close combat phase, and that attacks made now count towards combat resolution. Attacks made by units that charged more than 2" gain a +1 bonus to attack rolls. Companies that charge further than 2" can also make an extra 1d3 attacks per company. In the case of cavalry companies, 1d6 is rolled insteasd of 1d3.<br />
<br />
<br />
===The Close Combat Phase===<br />
<br />
<br />
<br />
=====The Close Combat Phase=====<br />
# The side with the initiative picks a fight to resolve.<br />
## '''Fight Combat:''' Resolve attacks from all units in the fight.<br />
## '''Combat Resolution:''' Work out which side has won the combat and by how much.<br />
## '''Break Test:''' Each unit in the loosing side must take a break test or flee.<br />
## '''Flee and Persue:''' Units that failed the break test must flee. The winmning side can persue the fleeing units.<br />
# The side with the initiative picks another fight to resolve, as above, until there are no more fights to resolve.<br />
<br />
====1. Fight Combat====<br />
<br />
=====Who Can Fight?=====<br />
<br />
Models can fight if their base is within a number of inches equal to their reach of at least one enemy, so an elf (reach 1) must be within 1" of an enemy to be able to fight. If a company is not in base-to-base contact with an enemy, it cannot fight, and if a unit is not in base-to-base contact with an enemy, it cannot fight.<br />
<br />
=====Who Strikes First?=====<br />
<br />
Models fight in "initiative order". Combatants with the highest initiative bonus (I) strike first, and combatants with the lowest initiative bonus strike last. Note that combatants that have charged (their attacks have already be resolved), and combatants that shot in the shooting phase have already used up their standard action, and cannot attack. Units must spend a standard acion to attack an enemy in close combat.<br />
<br />
=====Hitting the Enemy=====<br />
<br />
Hitting the enemy in close combat uses the same procedure as shooting does, exept that only a model with an enemy within reach can attack, as explained above. As before, roll a number of d20's equal to the number of attacks made by the unit. Every dice that rolls equal to or more than the target score to hit causes a hit on the unit. Rolls of less than 8 automatically miss, regardless of the actual score required to hit. It is worth noting that the only form of {{I}}cover|cover]] that applies in close combat is a physical barrier, such as a wall.<br />
<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
====<center>To Hit Chart</center>====<br />
{| class="d20" width="100%"<br />
! colspan="22" | Target's AC<br />
|-<br />
! rowspan="21" valign="center" | [[Image:Attack Bonus.JPG]] !! !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30 <br />
|- class="{{Odd-Even}}"<br />
! +1 <br />
| 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +2 <br />
| 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +3 <br />
| 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +4 <br />
| 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +5 <br />
| 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +6 <br />
| 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +7 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +8 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +9 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +10 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +11 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+<br />
|- class="{{Odd-Even}}"<br />
! +12 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+<br />
|- class="{{Odd-Even}}"<br />
! +13 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+<br />
|- class="{{Odd-Even}}"<br />
! +14 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+<br />
|- class="{{Odd-Even}}"<br />
! +15 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+<br />
|- class="{{Odd-Even}}"<br />
! +16 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+<br />
|- class="{{Odd-Even}}"<br />
! +17 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ <br />
|- class="{{Odd-Even}}"<br />
! +18 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+<br />
|- class="{{Odd-Even}}"<br />
! +19 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ <br />
|- class="{{Odd-Even}}"<br />
! +20 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+<br />
|- class="{{Odd-Even}}"<br />
|}<br />
|-<br />
|}<br />
{{clear}}<br />
<br />
=====Remove Casualties=====<br />
<br />
Casualties are removed in the same way as with shooting. However, in close combat, casualties are assumed to be removed from the front of the unit (or wherever the attacks are coming from, whether the front or the side), with models moving forwards to replace fallen allies. Models that move forwards in this way cannot attack later in the close combat phase. This also applies to casuaties caused by a charging unit!<br />
<br />
If a unit finds itself unengaged from the battle, due to the removal of enemies, it must immediately move the shortest distance possible to re-engage with enemies involved in the close combat it was involved in.<br />
<br />
====2. Combat Resolution====<br />
<br />
Very rarely is a combat fought to the last. More often, it is fought until one side looses its courage and flees. Therefore, at the end of each round of close combat, you must calculate which side wins the combat and by how much. If one side is anhialated, the other side automatically wins the combat.<br />
<br />
Each side scores a number of points equal to the number of hits it caused in close combat. If a hit caused multiple die of damage, the hit is worth a number of points equal to the number of damage die. In the case of weapons, such as a {{I}}maul|maul]], that causes multiple die of damage only grants 1 point per 1[W] of damage.<br />
<br />
In addition, each side gains a number of conditional bonuses to combat resolution, as shown below. These bonuses are added to the number of hits caused to determine both sides combat result. The side wuth the highest score wins the fight. If both sides have the same score, then the fight is a draw. If one side lost, it must take a break test (see below). The differemce between scores should then be calculated for the purpose of break tests.<br />
<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
====<center>Combat Resolution Bonuses</center>====<br />
<br />
This section describes all of the modifiers for combat resolution. Most of these bonuses apply for conditions at the end of the battle. The exception is the bonus for supporting companies, for which the number of supporting companies at the start of the current round of combat is used.<br />
<br />
=====Supporting Companies=====<br />
<br />
At the start of each round of combat, each company with less than half of the models in its front row engaged in combat can choose to support instead of fighting, unless more than half of the models in the company have been killed. Each company that supports in this way grants a +2 bonus to combat resolution, to a maximum of +14. If you have multiple units in a single combat, count only the highest bonus. This represents the pushing force of a large mass of bodies forcing your foes back.<br />
<br />
=====Outnumber Enemy=====<br />
<br />
If the combined unit strength of all your units is higher than the total unit strength of all opposing units in the combat, you gain a +2 bonus to combat resolution. This represents the not inconsiderable benefit of overwhealming numbers.<br />
<br />
=====Standard=====<br />
<br />
If at least one of your units has a standard bearer, you gain a +2 bonus to combat resolution. This bonus is ''not'' cumulative, but becomes a +4 bonus if one of the stanard bearers bears the army's battle standard. This represents the morale bonus of having an inspiring insignia flying above the combat.<br />
<br />
=====High Ground=====<br />
<br />
Traditionally, fighting from higher ground provides the tactical advantage. The side with the unit on the highest ground gains a +2 bonus to combat resolution.<br />
<br />
=====Flank Attack=====<br />
<br />
Charging an enemy from an unexpected angle can be lethal, giving a huge advantage in the battle. If you are fighting against an enemy unit's flank, you gain a +2 bonus to combat resolution. This bonus only applies once, even if you are fighting against both flanks. If you are fighting against your opponent's rear, you instead gain a +4 bonus. This bonus stacks with the flank attack bonus, so if you are fighting against both your opponent's flank and rear, you gain a +6 bonus.<br />
<br />
=====Overkill=====<br />
<br />
Seing a mighty hero cut to pieces by one of your heroes strikes fear into the hearts of your foes. If a character is fighting in a challenge, and hits more than enough times to kill his foe, his side gains a +1 bonus for each excess hit caused, up to a maximum of +5.<br />
|-<br />
|} <br />
{{clear}}<br />
====3. Break Test====<br />
<br />
Each unit on the loosing side must now make a courage test or flee. The DC of the courage test is equal to 10 + the amout they lost the combat by (determined by combat resolution). If the test is passed, the unit remains in combat. It has overcome it's fears and remains steadifast! Units that fail will flee, the cowards!<br />
<br />
====4. Flee and Persue====<br />
<br />
Each unit on the loosing side that failed its courage test must make a [[#Fall Back! Moves|fall back! move]] directly away from the unit(s) it was fighting. If a unit on the other side becomes disengaged due to fleeing foes, it can attempt to persue any unit that fled from the combat. The unit pivots on the spot to face the unit it chose to persue, and moves a number of inches equal to 2d6 plus double its speed minus 12 in the direction of the fleeing unit. This moves is affected by terrain as normal. If the unit reaches the unit it persues, or reaches another enemy unit, it automatically charges that unit, though the charge attacks and return attacks are not resolved until next turn.<br />
<br />
===Psychology===<br />
<br />
In battle, a warrior's courage is tested to the very limit. Warriors cower in the face of terrifying foes such as dragons, and flee when outnumbered in close combat. This section explains how this is represented in the game of D&D war, and has rules for fear, terror and the like.<br />
<br />
====Courage Tests====<br />
<br />
sometimes, a unit will have to take a "courage test" to prevent itself from fleeing. All courage tests follow the same basic procedure; a d20 is rolled, much like a skill check (except that one half of the creature's level is ''not'' added), and various modifiers are added, as shown on the tables below. When taking a courage test, always use the highest possible bonus.<br />
<br />
{| class="d20" width="40%"<br />
|+ Racial Bonuses<br />
! width="75%" |Race<br />
! Bonus<br />
|- class="{{Odd-Even}}"<br />
| Goblins, Kobolds || +1<br />
|- class="{{Odd-Even}}"<br />
| Orcs, Humans, Halflings || +3<br />
|- class="{{Odd-Even}}"<br />
| Dwarves, Dragonborn || +5<br />
|- class="{{Odd-Even}}"<br />
| Elves, Drow, Half-Elves || +6<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
{| class="d20" width="40%"<br />
|+ Size Bonuses<br />
! width="75%" | Size<br />
! Bonus<br />
|- class="{{Odd-Even}}"<br />
| Small; Medium || +0<br />
|- class="{{Odd-Even}}"<br />
| Large || +2<br />
|- class="{{Odd-Even}}"<br />
| Huge || +4<br />
|- class="{{Odd-Even}}"<br />
| Gargantuan || +8<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
{| class="d20" width="40%"<br />
|+ Other Bonuses<br />
! width="75%" | Condition<br />
! Bonus<br />
|- class="{{Odd-Even}}"<br />
| Musician || +1<br />
|- class="{{Odd-Even}}"<br />
| Tier Bonus (Characters Only) || +1 per Tier<br />
|- class="{{Odd-Even}}"<br />
| Stalwart || +2<br />
|- class="{{Odd-Even}}"<br />
| Bard, Songweaver || +2<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
''For example; A unit of human warriors with a musician has a +3 racial bonus to courage tests, and a +1 bonus for having a musician; for a total of +4. If an 8th-level elf fighter joins the unit, they instead use the elf's +7 bonus (+6 racial and +1 tier, as the elf is a character); with a +1 bonus fro, the musician, for a total of +8.''<br />
<br />
The bonuses for having a musician, being stalwart and having a bard or songweaver in the unit always applies, regardless of who's bonus is used. The tier bonus for being a character of a particular tier only applies to the character's courage check bonus. If, for example, a 6th-level hu,an fighter joins a unit of elves, the elves' +6 racial bonus applies, without the fighter's tier bonus, rather than the fighter's +4 (+3 racial, +1 tier).<br />
<br />
====Panic Tests====<br />
<br />
A panic test is an ordinary courage test. In the following situations, a unit may be required to take a panic test:<br />
<br />
# It suffers a number of casualties from shooting equal to or more than the maximum number of models in a single company (skirmishers treat this as 4 casualties).<br />
# Unit destroyed within 6".<br />
# Allies flee from close combat within 6"<br />
# Allied unit flees through unit.<br />
<br />
Note that panic tests are only taken once per unit per phase, regardless of however many panic-causing events occur. The base DC for panic tests is 13 (except for panic tests caused by shooting casualties, which has a base DC of 10), with the modifiers shown below:<br />
<br />
{| class="d20" width="60%"<br />
|+ Panic Test DC Modifiers<br />
! Condition<br />
! Modifier<br />
|- class="{{Odd-Even}}"<br />
| Company worth of casualties (shooting only) || +2 per company<br />
|- class="{{Odd-Even}}"<br />
| Allied company fleeing within 6" || +2 per company beyond the first<br />
|- class="{{Odd-Even}}"<br />
| Enemy unit of higher unit strength within 6" || +2<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
If the unit fails, it will make a [[#Fall Back! Moves|fall back! move]] directly away from the cause of the panic test. In the case of panic tests caused from shooting, the unit will flee directly away from the unit that caused the panic. <br />
<br />
====Fear and Terror====<br />
<br />
Some units are also so scary that their mere presence causes mass hysteria and panic. These units have either the fear or the terror special rule. In addition to the situations above, units must also make a courage test if the following occurs:<br />
<br />
# The unit is charged by a fear or terror causing enemy.<br />
# The unit wishes to charge a fear or terror causing enemy.<br />
# There is a terror causing unit within 6" of the unit at the start of the turn.<br />
<br />
The DC of the courage test is 13 for a courage test caused by a fear-causing enemy, and 16 for a test caused by a terror-causing enemy. If the test is failed, the unit will immediately make a [[#Fall Back! Move|fall back! move]] directly away from the fear or terror causing enemy. However, if a unit wishes to charge a fear or terror causing enemy and fails the required courage test, the unit will not flee, it will simply not charge, as if it rolled a 1 for its charge distance.<br />
<br />
If a unit is defeated in combat by a fear or terror causing enemy, the DC of the break test that the unit must takes is increased by 2 if the enemy causes fear and 4 if the enemy causes terror. If, however, the fear or terror causing enemy has a higher unit strength than the unit taking the break test, the unit must roll a natural 20 to pass the break test&mdash;any other roll is an automatic failure.<br />
<br />
====Fearless, Immune to Psychology and Stubborn====<br />
<br />
Some units are fearless. Such units automatically pass any courage tests they are required to make, regardless of what caused the courage test. In addition, fearless units also have the to the last man! special rule, and therefore are immune to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
Other units are not quite as fearless as those who know no fear, but are nethertheless courageous beyond measure. Units with the immune to psychology special rule automatically pass panic, fear and terror tests, but must take break tests as normal. Units with the stubborn special rule do not apply [[#Panic Test DC Modifiers|panic test DC modifiers]] to the DCs of any panic tests they are required to make. Panic tests that are caused by shooting have a DC of 12 when taken by a stubborn unit.<br />
<br />
===Unit Types===<br />
<br />
There are a variety of different types of unit, with different rules to represent their strengths and weaknesses. These rules are described below.<br />
<br />
====Infantry====<br />
<br />
Infantry makes up the mainstream of most armies, and are usually small or medium-sized creatures orgainsed into companies of eight. Infantry units have no special rules&mdash; the rules assume that units are infantry and differenciates other unit types with special rules.<br />
<br />
====Cavalry====<br />
<br />
Calvalry are some of the most dangerous and useful units on the battlefield. Cavalry units consist of warriors mounted on horses or some other kind of mount, and are usually made up of companies of two. Cavalry models are treated as a single model rather than how they usually are in the core Dungeons & Dragons rules, and usually have a resillience of 2. Cavalry units gain 1d6 additional attacks on the charge rather than 1d3.<br />
<br />
====War Machines====<br />
<br />
War machines are huge engines that launch massive projectiles into enemy units, causing devastation to the enemy's ranks. War machines have more complex rules than other types of units, and are described in detail later.<br />
<br />
====Monsters====<br />
<br />
In the game of D&D war, the term "monster" always refers to a specific unit type. Monsters that form companies are treated as infantry, and monsters that form units of skirmishers are treated as skimishers. In addition, all monsters have a unit strength 1 higher than normal&mdash;this is for each individual monster in the unit, not the unit as a whole. Monsters are much more stoic than other puny creatures, and are thus immune to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
The following rules assume that the monster is on its own&mdash;the last monster in the unit will revert to these rules. These rules also apply to characters riding monsters. Monsters do not have flank arcs, and thus cannot be flanked, and can see (and thus charge and shoot) in all directions. Monsters can also make a single change in direction when charging.<br />
<br />
When using ranged attacks against characters riding monsters, roll 1d6 for every attack made. On the roll of a 1-4, the ranged attack must be made against the monster. On a 5-6 the attack must be made against the character. Area attacks against ridden monsters hit both the monster and the charactert once each.<br />
<br />
For the purposes of combat resolution, monsters cannot gain the benefits of supporting companies, and units fighting against monsters cannot gain the benefits of supporting companies (this rule ceases to apply for units fighting against both units made up of companies as well as monsters).<br />
<br />
====Skirmishers====<br />
<br />
Skimisher units form a loose group of individuals&mdash;modelsa in a skirmishing unit does not form companies. Instead, the models must remain within 2" of each other at all times, but are otherwise moved as individual models. Skimishers can, like monsters, see in all directions and therefore charge and shoot in all directions. Skirmishers, like monsters, can also make a single change in direction when charging.<br />
<br />
Skirmishers can shoot in any direction and do not block the line of sight for other members of the same unit. Skimishers must each test for line of sight and effect as if each model was a company.<br />
<br />
When charging, choose a single spearhead model, and charge as normal. The remaining models in the unit must move into the same charge arc, and as many models as possible must move into base-to base contact. Models that cannot move into base-to-base contact must move as close as possible to the target of the charge, and all models in the unit must end the charge within 2" of each other. When charged, skirmishing units will move up to their move speed in inches to get as many models as possible into base-to-base contact with the front arc of the charging unit. <br />
<br />
In close combat, skirmishers cannot be flanked (though they can still flank enemy units. Only skimishers in base-to-base contant with an enemy can attack. For the purposes of combat resolution, skirmishers cannot gain the benefits of supporting companies, and units fighting against skirmishing units cannot gain the benefits of supporting companies (this rule ceases to apply for units fighting against both units made up of companies as well as skirmishing units). At the end of each round of combat, after break tests and [[#Fall Back! Moves|fall back! moves]], if they are still in close combat, skirmishing units will move up to their move speed in inches to get as many models as possible into base-to-base contact with the arc of the enemy unit that they charged (or the front arc, if they were charged).<br />
<br />
====Characters====<br />
<br />
Characters are great heroes that can fight alone or lead allied units into battle. Characters have more complex rules than other types of units and are therefore described in greater detail later.<br />
<br />
===Command Companies===<br />
<br />
An army is normally lead to war by captains and under the banners of its homeland to the beat of drums. Many units therefore have ''command companies''. Command companies often contain captains, banner bearers and musicians, and occasionally lesser spellcasters that lend their magic to the battle. In skimisher units, the term "command company" is not used, but the captain, banner bearer and musician (if present) are essentially the same thing.<br />
<br />
Command companies are always placed in the center of the front rank of their units. If they end up elswere because of maneuvering, move the company to the center-front. The command models in the command company must be placed in the front row of the company. If thery do not fit, the excess models must be placed in another company (which is also positioned at the front of the unit.<br />
<br />
The command company is always the last company to take casualties. Note that if any command models have been placed in other companies, they may be placed in the back row of the command company if it is the only company remaining in the unit. If a command model is lost, any benefits it conferred are lost.<br />
<br />
====Captains/Chieftains====<br />
<br />
Captains and chieftains are treated as characters that have joined the unit, except that they cannot leave the unit and are subject to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
====Standard Bearers====<br />
<br />
Standard bearers carry the unit's standard&mdash;essentially a large flag that bears a special design or incal that has some significance for the unit. A banner bearer grants the unit a +2 bonus to combat resolution. Standard bearers are never removed as a casualty while normal models remain in the unit&mdash;another model in the unit is assumed to take up the fallen standard and take up a position at the front of the unit.<br />
<br />
====Battle Standards====<br />
<br />
A battle standard is a special standard that is usually carried into battle by a character. battle standards are treated as normal standards, except that the bonus to combat resolution is +4 rather than +2. In addition, every allied unit within 12" is may re-roll courage tests (the re-roll cannot be re-rolled and must be accepted, even if the result is worse). If the bearer of a battle standard is slain, the battle standard is lost.<br />
<br />
====Musicians====<br />
<br />
Musicians, like standard bearers inspire the unit to greater acts of valour. Units with a musician gain a +1 bonus to all courage checks. In addition, if a round of combat ends in a draw and only one side has muscicians, that side wins the combat by 1 point. Muscians are never removed as a casualty while normal models remain in the unit&mdash;another model in the unit is assumed to take up the fallen musical instrument and take up a position at the front of the unit.<br />
<br />
===Unit Strength===<br />
<br />
Sometimes, the rules require the unit strength of units to be calculated. Unit strength represents the relative size of a unit, and takes the size of the members of the unit into account as well as the number of members in a unit. The unit strength of a unit is the sum total of the unit strengths of each member of the unit. Note that in the case of cavalry models, count only the unit strength of the mount, not the rider or rider ''and the mount''. In the case of characters riding monstrous mounts, count the total unit strengths of both the rider and the mount. The chart below should be used to calculate the unit strength of each member of the unit:<br />
<br />
{| class="d20" width="40%"<br />
|+ Unit Strength<br />
! width="50%" | Type<br />
! Unit Strength<br />
|- class="{{Odd-Even}}"<br />
| Small; Medium || 1<br />
|- class="{{Odd-Even}}"<br />
| Large || 2<br />
|- class="{{Odd-Even}}"<br />
| Huge || 4<br />
|- class="{{Odd-Even}}"<br />
| Gargantuan || 8<br />
|- class="{{Odd-Even}}"<br />
| Monster || +1<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
''For Example: A unit of 16 elves has a unit strength of 16, as each elf has a unit strength of 1, and there are 16 elves (16 x 1 = 16)''<br />
<br />
''For Example: A spider rider has a unit strength of 4, as its mount is large (unit strength 2) and is treated as a monster (+1 to unit strength), and the rider is medium (2 + 1 + 1 = 4). If the spider rider joins a unit of 10 spider knights, the unit will have a unit strength of 24, as each spider knight has a unit strength of 2 (large size), and the spider rider has a unit strength of 4 ([2 x 10] + 4 = 24).''<br />
<br />
===Characters===<br />
<br />
The world is full of mighty heroes such as skilled fighters and powerful wizards. These extraordinary heroes are far mightier than the ordinary warriors that make up the majority of an army. Heroes lead lesser soldiers into battle and can turn the tide of even the most forlorn battles. To represent this, characters have their own special rules which are explained here.<br />
<br />
The term "character" refers to all player characters (that is, all characters created using chapter 2 of the [[Player's Handbook (4e)|Player's Handbook]]). These rules also apply to [[#Captains/Chieftains|captains and chieftains]], except that they cannot leave the unit and are subject to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
====Movement====<br />
<br />
Lone characters with a unit strength of 1 move as [[#Skirmishers|skirmishers]], while lone characters with a [[#Unit Strength|unit strength]] of 2 or higher move as [[#Monsters|monsters]] (and are treated as monsters for the purposes of unit strength. Characters riding monsters move as monsters.<br />
<br />
Characters can also join allied units. A character can be deployed in a unit at the start of the battle when the armies are set up, or can join a unit as the battle progresses. In order to join a unit, a character must simply move into base-to-base contact with the unit. The character is immediately placed in the front of the command company, displacing command models if nessecary (one normal model is placed in the back of the company, filling up a depleted company or adding a new company). This does not use up any movement. It is worth noting that the unit cannot move further than the character can (and visa-versa), so if a character with a speed of 6 moves 4" to join a unit, the unit can then only move 2", and must automatically expend the same action that the character used to move into the unit (usually a {{I}}move action|move action]].<br />
<br />
A character can leave a unit he has joined simply by moving out of it. The character can move from any point in the unit that you wish. This does not cost the unit any actions.<br />
<br />
While a character is in a unit, that unit is immune to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
====Shooting====<br />
<br />
A lone character shoots, and is shot at, as a single skirmisher. If, however, he joins a unit, he cannot be targeted by ranged attacks&mdash;ranged attacks against the unit he is in are instead made against the normal models in the unit. Area attacks made in the shooting phase that cover him in their areas of effect instead attack a normal model in the unit. While the character is in the unit, he may only shoot at enemies within the unit's arc of sight, and may only shoot if he is in the front rank of the unit. If he shoots, the other members of thew unit do not have to expend any actions, but if they also shoot, they must shoot at the same unit that he targeted, and visa versa.<br />
<br />
====Charging====<br />
<br />
A character can leave the unit in the charge phase by charging. This works like normal charging, and leaving the unit by moving, except that he must leave the unit from the position that he is actually in.<br />
<br />
====Close Combat====<br />
<br />
If a character is in reach of an enemy in close combat, that enemy may always choose to attack him, even if he is in a unit. Members of a unit may split their attacks in close combat between a character and a unit, if they wish. If a character is slain, any excess hits made against him are wasted and do not displace onto any other models. These excess hits do not count towards [[#Combat Resolution|combat resolution]] If a character is not in reach of an enemy in the [[#The Charge Phase|charge phase]] or the [[#The Close Combat Phase|close combat phase]], he may not attack, but he may move to a position from which he can attack without expending any actions in the following [[#The Move Phase|move phase]]. A character does not automatically miss with his attacks if he rolls less than 8 on the d20 roll to hit, like other models do.<br />
<br />
====Challenges====<br />
<br />
In the close combat phase, both sides are allowed to declare challenges. Only one challenge may be made per combat, and the side with the initiative may declare any challenges first. If as challenge is made, the side that makes the challenge must choose a character invoilved in the combat to declare a challenge. The other side may choose to meet or decline a challenge, as destribed below. Note that a challenge is refused, no other challenges may be made for that close combat.<br />
<br />
=====Declining a Challenge (Boo! Hiss!)=====<br />
<br />
If the challenge is declined, the side that made the challenge must choose a character in one of the units involved in the close combat. That character is placed in the rearmost company of the unit he was in, displacing another model in that company (which is put in his place in the front of the unit). No challenge is fought, and the (so-called) hero may not take any actions until the end of the turn. The unit he is in may not benefit from his presence in any way. It should be noted that if the character is fighting alone (including characters mounted on monsters) he may not refuse, as he has no "friends" to hide behind!<br />
<br />
=====Fighting a Challenge=====<br />
<br />
If the challenge is accepted, the character that accepted the challenge is move through the ranks so that the two characters are opposite each other (or at least within reach of each other). If you prefer, you may simply remove both characters from the combat and place them next to each other at the side of the combat to show that they are fighting a challenge. Note that if you do remove both characters from the combat, do not fill their place in their units with ordinary minions.<br />
<br />
When the combat is resolve, resolve the challenge at the end of the combat. The characters cannot make any attacks against targets other than the other character, and no other models involved in the combat can target attacks against the two characters.<br />
<br />
If a character is slain, any excess hits are wasted and do not displace onto any other models. However, excess hits made in a challenge do count towards the combat result, to a maximum of 5&mdash;this is called "overkill". Overkill represents the fear caused by seeing the unit's champion beaten to a bloody pulp before their eyes.<br />
<br />
====Psychology====<br />
<br />
When a character is part of a unit, if his courage check bonus is better than his unit's, the character's courage check bonus is used. In addition, if the character is fearless, immune to psychology or stubborn, his entire unit gainst that rule. If the character causes fear or terror, the unit he is in also causes fear or terror.<br />
<br />
====Action Points====<br />
<br />
Characters also have action points (AP), in addition to their other characteristics. In the game of D&D War, action points can be used for a number of things:<br />
<br />
# '''To Modify Dice Rolls:''' When a dice is rolled on the behalf of a character (or the unit that character is in), such as an attack roll, that character can spend a number of action points to modify the dice roll by 1 per action point spent. It should be noted that, as rolling for the initiative is on the behalf of the entire army, and ''not'' the character, action points cannot be spent to modify the d20 rolled for the initiative, even by the general. It is also worth noting that action points spent in this way do ''not'' confer {{I}}bonuses and penalties|bonuses or penalties]], they actually change the number rolled, so a dice roll modified in this way cannot be modified below 1 plus any bonuses or higher than the maximum roll possible. It is also possible to modify a d20 roll to be a natural 20 in this way. Using action points in this way does not count towards the maximum number of action points that can be spent each round.<br />
# '''To Take an Extra Action:''' A character can spend an action point to take an extra action, as normal.<br />
# '''To Grant a Unit an Extra Action:''' If a character spends an action point to take an extra action, his entire unit can take the extra action as well. The unit ''must'' take the same action as the character (i.e. shooting if the character uses the action to shoot), and cannot use this extra action to shoot twice or make attacks in close combat twice (including attacks made as part of the charge) in once turn.<br />
# '''To Act First:''' A character can spend an action pont to allow him and his unit to act before the other side, even if the other side has the initiative. This does not allow the character or his unit to take extra actions, but it does allow him to, for example, charge before the side with the initiative can charge. If both sides wish to spend action points in this way, they must both roll off to see who acts first (all action points are still expemded, regardless of the actual result), with a bonus to the d20 roll equal to the character's initiative bonus.<br />
<br />
Only one action point can be spent by each character per round, and each unit can only benefit from the last three uses of action points per round.<br />
<br />
<br />
====The General====<br />
<br />
One character in the army must be nominated as the general. Any character can be used, though it helps to choose the character with the highest courage check bonus. The general gains an additional action point. In addition, all allied units within 12" of the general can use the general's courage check modifier instead of their own (as if he was in their unit). Finally, if the general gains a power bonus or penalty to his initiative rolls from a power, that bonus or penalty applies to the army's initiative roll.<br />
<br />
====Recharging Encounter Powers====<br />
<br />
If a character has expended at least one {{I}}encounter powers|encounter power]], he can attempt to recharge a single encounter power at the end of each turn. This is a {{I}}standard action|standard action]]. Roll 1d6. On the roll of a 5 or 6, he regains the use of a single encounter power of his choice. <br />
<br />
===War Machines===<br />
<br />
War machines are huge engines of destruction that hurl massive projectiles into enemy units, and (hopefully) cause devavstation in the enemy ranks. War mackines include massive catapults and trebuchets (grouped under te term "stone throwers"), and huge crossbows (called "bold throwers") that fire massive crossbow bolts into the enemy ranks.<br />
<br />
A war machine's unit consists of a single war machine and several crewmen. A war machine usually has between two and five crew, and the unit is deployed like [[#Skirmishers|skirmishers]]. This simply means that the war machine and crew must remain within 2" of each other at all times, unless the crew abandon their machine and flee.<br />
<br />
A war machine can spend a {{I}}double move|double move]] to move at the speed of the crew's slowest member. War machine unit move as skirmishers. If any crewmen are slain, the speed of the unit is reduced proportionally (characters that join the unit can take the place of slain crew in this way). For example, an elven bolt thrower with two crew (speed 7) at the start of the battle looses one crewman. The crew's speed of 7 is therefore halfed to 3.5".<br />
<br />
Characters that join the unit may not help the crew fire the machine, but they are free to shoot at a different target from the target of the war machine. Characters that have joined war machine units are not affected by misfires.<br />
<br />
Reloading a war machine is a {{I}}Move action|move action]]. If the crew are reduced to a single crewman, reloading a war machine becomes a {{I}}double move|double move action]], however bolt throwers, with their simpler mechanism, are not affected by this rule, and always require a move action to reload. Firing a war machine is a {{I}}standard action|standard action]].<br />
<br />
A war machine cannot {{I}}charge|charge]]. When a war macine is charged, the crew line up in between the machine and the charging unit before the charge is made. Otherwise, a war machine's crew are treated as skirmishers in close combat.<br />
<br />
When the crew of a war machine flees, they will leave the war machine behind as they flee, becoming a seperate unit of skirmishers. Any allied war machine crew can become the abandoned machine's crew. The war machine and the crew become a new unit. A crew may also deliberately abandon a war machine to operate another one. A crew can abandon a war machine simply by moving away from the war machine.<br />
<br />
====Bolt Throwers====<br />
<br />
A bolt thrower is a huge crossbow that fires spear-sized bolts at enemies, each capable of spearing several warriors with a single shot.<br />
<br />
The bolts fired by bolt throwers are ranged attacks, for example:<br />
<br />
{| style="background: #eee3a4;" width="50%" <br />
|- style="background: #dacc84; vertical-align: top;"<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Bolt<br />
|action=Standard<br />
|recharge=At-Will<br />
|keywords=Weapon<br />
|effect=+10 Vs. Reflex; 2d8 + 4 damage; make a secondary attack. ''Secondary attack:'' Previous attack bonus -2 Vs. Reflex; 1d6 + 4 damage; make a secondary attack. Keep making secondary attacks until you miss or until you hit 6 times.<br />
}}<br />
|-<br />
|}<br />
<br />
When firing a bolt thrower, pivot the bolt thrower on the spot until it faces it's target, and then make the primary attack, as normal (including the minimum of 8 to hit). If you hit, make the secondary attack, but subtract 2 from the attack roll. Keep making secondary attacks (at -2 to hit each time) until you miss or until you hit 6 times. Note that the secondary attacks are only made against units made up of companies. You cannot make any secondary attacks agains non-company units. This represents the heavy bolt piercing through the ranks.<br />
<br />
''For example: A bolt thrower fires at a unit of goblin warriors (Reflex 13). The bolt thrower therefore hits on the roll of an 8+. If the bolt thrower hits, make a secondary attack with a +8 to hit. Repeat the attack at a -2 penalty each time (+10, +8, +6, +4, +2 +0), until you miss or until you hit 6 times.''<br />
<br />
Note that bolt throwers, unlike stone throwers, never misfire.<br />
<br />
====Stone Throwers====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====<center>Stone Thrower Misfire Chart</center>====<br />
{| class="d20" width="100%"<br />
! width="10%" | 1d6<br />
! Result<br />
|- class="{{Odd-Even}}"<br />
| 1 || '''Destroyed!''' The stone thrower is destroyed and its crew slain as the machine is ripped to bits by the strain placed upon it.<br />
|- class="{{Odd-Even}}"<br />
| 2-3 || '''Disabled:''' The stone thrower is damaged and cannot shoot until it is repaired with a {{I}}standard Action|standard action]]. In addition, one random crewmember takes 1d10 damage. Increase this damage to 2d10 at paragon tier and 3d10 at epic tier.<br />
|- class="{{Odd-Even}}"<br />
| 4-6 || '''May Not Shoot:''' The stone thrower simply does not fire this turn. It may fire next turn, so long as it is reloaded.<br />
|- class="{{Odd-Even}}"<br />
|}<br />
|}<br />
A stone thrower is a huge engine of destruction that hurls massive rocks that shatter on impact, slaying many foes with shards of rocks.<br />
<br />
To fire a stone thrower, rotate the model on the spot to face the chosen target&mdash;this is part of the standard action used to fire the machine. Then, choose any model of your choice within range that the stone thrower is facing. You cannot choose a model within 12" of the stone thrower, as the machine is too powerful to throw a stone such a short distance!<br />
<br />
After the target has been selected, the stone scatters&mdash;a stone thrower, after all, is hardly a precision instrument! Roll 1d10 and a scatter die (a scatter die is a six-sided die with an arrow on four of the sides and a hit symbol on the other two sides). If a hit is rolled, the stone lands on the chosen target. If an arrow is rolled, the stone lands a number of inches away from the target equal to the number rolled on the d10 in the direction shown by the arrow on the scatter die. If a 1 is rolled on the d10, the shot is not fired (regardless of the result shown on the scatter die), and the stone thrower misfires. Roll 1d6 on the stone thrower misfire table.<br />
<br />
Place a 1" diameter circular base on the point where the stone lands&mdash;this is the pint that the area burst is centred on. All creatures (friend or foe) in the area of effect are attacked by the stone thrower. Calculate the roll needed to hit as normal. From this point, the stone thrower's shot is simply treated as an area burst against all creatures in the burst.<br />
<br />
===Special Rules===<br />
<br />
==Armies==<br />
<br />
For battle to commence, you need armies! This section contain rules for building armies of the age of war. It contains the basic stat blocks for the various armies of the age of war, which will be expanded on in later suplements, as well as rules for assembling these units into armies.<br />
<br />
===Building an Army===<br />
{| class="d20" width="40%" align="right"<br />
|+ Pts by Level and Battle Size<br />
! rowspan="2" | Level<br />
! colspan="4" | Pts by Battle Size<br />
|-<br />
! Small<br />
! Medium<br />
! Large<br />
! Huge<br />
|- class="{{Odd-Even}}"<br />
! 1<br />
| 3000 || 6000 || 9000 || +3000<br />
|- class="{{Odd-Even}}"<br />
! 2<br />
| 3750 || 7500 || 11250 || +3750 <br />
|- class="{{Odd-Even}}"<br />
! 3<br />
| 4500 || 9000 || 13500 || +4500<br />
|- class="{{Odd-Even}}"<br />
! 4<br />
| 5250 || 10500 || 15750 || +5250<br />
|- class="{{Odd-Even}}"<br />
! 5<br />
| 6000 || 12000 || 18000 || +6000 <br />
|- class="{{Odd-Even}}"<br />
! 6<br />
| 7500 || 15000 || 22500 || +7500<br />
|- class="{{Odd-Even}}"<br />
! 7<br />
| 9000 || 18000 || 27000 || +9000<br />
|- class="{{Odd-Even}}"<br />
! 8<br />
| 10500 || 21000 || 31500 || +10500 <br />
|- class="{{Odd-Even}}"<br />
! 9<br />
| 12000 || 24000 || 36000 || +12000<br />
|- class="{{Odd-Even}}"<br />
! 10<br />
| 15000 || 30000 || 45000 || +15000<br />
|- class="{{Odd-Even}}"<br />
! 11<br />
| 18000 || 36000 || 54000 || +18000 <br />
|- class="{{Odd-Even}}"<br />
! 12<br />
| 21000 || 42000 || 63000 || +21000<br />
|- class="{{Odd-Even}}"<br />
! 13<br />
| 24000 || 48000 || 72000 || +24000<br />
|- class="{{Odd-Even}}"<br />
! 14<br />
| 30000 || 60000 || 90000 || +30000 <br />
|- class="{{Odd-Even}}"<br />
! 15<br />
| 36000 || 72000 || 108000 || +36000<br />
|- class="{{Odd-Even}}"<br />
! 16<br />
| 42000 || 84000 || 126000 || +42000<br />
|- class="{{Odd-Even}}"<br />
! 17<br />
| 48000 || 96000 || 144000 || +48000 <br />
|- class="{{Odd-Even}}"<br />
! 18<br />
| 60000 || 120000 || 180000 || +60000<br />
|- class="{{Odd-Even}}"<br />
! 19<br />
| 72000 || 144000 || 216000 || +72000<br />
|- class="{{Odd-Even}}"<br />
! 20<br />
| 840000 || 168000 || 252000 || +840000 <br />
|- class="{{Odd-Even}}"<br />
! 21<br />
| 96000 || 192000 || 288000 || +96000<br />
|- class="{{Odd-Even}}"<br />
! 22<br />
| 124500 || 249000 || 373500 || +124500<br />
|- class="{{Odd-Even}}"<br />
! 23<br />
| 153000 || 306000 || 459000 || +153000 <br />
|- class="{{Odd-Even}}"<br />
! 24<br />
| 181500 || 363000 || 5445000 || +181500<br />
|- class="{{Odd-Even}}"<br />
! 25<br />
| 210000 || 420000 || 630000 || +210000<br />
|- class="{{Odd-Even}}"<br />
! 26<br />
| 270000 || 540000 || 810000 || +270000 <br />
|- class="{{Odd-Even}}"<br />
! 27<br />
| 330000 || 660000 || 990000 || +330000<br />
|- class="{{Odd-Even}}"<br />
! 28<br />
| 390000 || 780000 || 1170000 || +390000<br />
|- class="{{Odd-Even}}"<br />
! 29<br />
| 450000 || 900000 || 1350000 || +450000 <br />
|- class="{{Odd-Even}}"<br />
! 30<br />
| 870000 || 1740000 || 2610000 || +870000<br />
|- class="{{Odd-Even}}"<br />
|}<br />
When building armies of roughly equal power, there are several points that you must decide on. <br />
<br />
Firsly is the number of characters to include in the armies. Both armies should take the same number of characters of the same level. This is because characters are much more powerful than the various units in the army and can overballance an army if taken in excess, and charcters with a level distance can also overballance the game. In the case of battle fought as part of a regular game, both sides should have a numbeer of characters equal to the number of characters in the adventuring party, of thge same level as the characters in the party (for example, a party of 5 6th level characters should be fighting against an army including 5 6th level characters). In the case of battles played outside of a campaign, it is best to include three to five characters of the level of the battle.<br />
<br />
Secondly, you must decide on the level and size of the armies. For battles fought as part of ongoing campaigns, chose a level equal to the level of the party, or a level within about four levels of the party's. For other battles, 5th, 15th or 25th level are good default levels. For the size of a battle, you can choose either small, medium, large or huge. If you don't have much time for a battle, small is the best size to choose. Medium is the best default size, and large or huge should only be selected if you have plenty of time to resolve the battle.<br />
<br />
Finally, you can cross-refrence the size and level of the battle on the table opposite to find how many points you have to spend on the armies. Each army should have a number of points roughly equal to this value&mdash;it is acceptable to go afew points over this limit. One point is equal to one experience point, so you can include a monster (such as a troll or a dragon) from the [[Monster Manual (4e)|''Monster Manual'']] for a number of points equal to its experience point value as a rare formationwhat units you can select; the char below shows how many formations of each type you can select. The number of common formations shown in the table is a minimum rather than a maximum; there is no maximum number of common formations that you can select.<br />
<br />
{| class="d20" width="40%"<br />
! <br />
! Small<br />
! Medium<br />
! Large<br />
! Huge<br />
|- class="{{Odd-Even}}"<br />
! Common Formations<br />
| 2+ || 3+ || 4+ || +1<br />
|- class="{{Odd-Even}}"<br />
! Special Formations<br />
| 0-3 || 0-4 || 0-5 || +1 <br />
|- class="{{Odd-Even}}"<br />
! Rare Formations<br />
| 0-1 || 0-2 || 0-3 || +1<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
===Magic Items===<br />
<br><br />
{| class="d20" width="40%" align="right"<br />
|+ Magic Item Pts Cost by Level<br />
! rowspan="2" | Level<br />
! colspan="3" | Pts by Level<br />
|-<br />
! Heroic (+0)<br />
! Paragon (+10)<br />
! Epic (+20)<br />
|- class="{{Odd-Even}}"<br />
! 1<br />
| 100 || 600 || 3200 <br />
|- class="{{Odd-Even}}"<br />
! 2<br />
| 125 || 700 || 4150 <br />
|- class="{{Odd-Even}}"<br />
! 3<br />
| 150 || 800 || 5100 <br />
|- class="{{Odd-Even}}"<br />
! 4<br />
| 175 || 1000 || 6050 <br />
|- class="{{Odd-Even}}"<br />
! 5<br />
| 200 || 1200 || 7000 <br />
|- class="{{Odd-Even}}"<br />
! 6<br />
| 250 || 1400 || 9000 <br />
|- class="{{Odd-Even}}"<br />
! 7<br />
| 300 || 1600 || 11000 <br />
|- class="{{Odd-Even}}"<br />
! 8<br />
| 350 || 2000 || 13000 <br />
|- class="{{Odd-Even}}"<br />
! 9<br />
| 400 || 2400 || 15000 <br />
|- class="{{Odd-Even}}"<br />
! 10<br />
| 500 || 2800 || 19000 <br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
In addition to units, you may select a number of magic items (2 for a small battle, +1 per size increase). These magic items, with the exception of the army's battle banner, cannot be assigned to characters; they must be taken by units. Note that any bonuses conferred to attack rolls, defences, etc, only apply to the model carrying the item, and are simply treated as +2 bonuses, regasrdless of the actual size of the bonus. Not that you must select the level of item that is closest to the level of the battle, so no selecting level 1 magic weapons in a 20th level battle! Magic items cost a number of points equal to those shown in the table opposite.<br />
<br />
Finally, you can select a single battle banner. This costs the same points value as two magic items of the banner's level, but does not use up your magic item "slots" (i.e. it is in addition to the maximum number of magic items you can select), and it can only be carried by a character, even though magic items selected as part of an army cannot be taken by characters. Battle banners are simple magic banners with additional rules (as described above). Note that a magic banner taken in this way cannot be kept after the battle. If a character already has a magic banner, that banner may be used as a battle banner at the points cost of a single magic item of the banner's level.<br />
<br />
===Characters===<br />
<br />
Characters should be generated using the rules in the [[Player's Handbook (4e)|''Player's Handbook'']], as normal, however, charaters gain a resilience score, attacks and action points, as shown below, as well as additional special rules based on their class. The magic items carried by characters are not counted towards the maximum number of magic items you can take in the army or the army's points value.<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Avenger<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Avenger<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Avenger<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Avenger<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Armor of Faith, Avenger's Censure, Channel Divinity, Oath of Emnity.<br><br>'''Divine Assassin:''' If you are in base-to-base contact with an enemy unit that has the target of your ''Oath of Emnity'' power within it, you can make melee attacks against that target, even if the target is not in reach.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Barbarian<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Barbarian<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Barbarian<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Barbarian<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Barbarian Agility, Feral Might, Rage Strike, Rampage<br><br>'''Devastating Rampage:''' Once per encounter, when you use your rampage class feature, you can take a multiattack action to make basic attacks instead of simply making a basic attack.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Bard<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Bard<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Bard<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Bard<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Bardic Training, Bardic Virtue, Majestic Word, Multiclass Versitality, Skill Versitality, Song of Rest, Words of Friendship.<br><br>'''Inspirational Leader:''' You, and any unit you are in, gain a +2 bonus to courage checks. In addition, you, and any allies within 6" of you have the stubborn special rule.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Cleric<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Cleric<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Cleric<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Cleric<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Channel Divinity, Healers Lore, Healing Word, Ritual Casting.<br><br>'''Divine Litany:''' You, and any unit you join, can re-roll failed courage checks. You cannot re-roll this re-roll, and the second result must be accepted, even if it's worse.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Druid<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Druid<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Druid<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Druid<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Balance of Nature, Primal Aspect, Ritual Casting, Wild Shape.<br><br>'''Primal Fear:''' While in your beast form, you cause fear.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Fighter<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Fighter<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Fighter<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Fighter<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Combat Challenge, Combat Superiority, Fighter Weapon Talent.<br><br>'''Mighty Defender:''' If you join a unit, the unit you join gains a +2 bonus to its AC.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Invoker<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Invoker<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Invoker<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Invoker<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Channel Divinity, Divine Covenant, Ritual Casting.<br><br>'''Icon of Divinity:''' You, and any unit you join, can re-roll failed courage checks. You cannot re-roll this re-roll, and the second result must be accepted, even if it's worse.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Paladin<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Paladin<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Paladin<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Paladin<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Channel Divinity, Divine Challenge, Lay on Hands<br><br>'''Sanctified Challenge:''' When you declare a challenge, it cannot be refused.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Ranger<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Ranger<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Ranger<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Ranger<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Fighting Style, Hunter's Quarry, Prime Shot<br><br>'''Rapid Short:''' If you have the archer fighting style, while weilding a ranged weapon, you gain a an extra attack when shooting. <br>'''Dance of Blades:''' If you have the two-blade fighting style, while weilding two melee weapons, you gain a an extra attack in close combat. <br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Rogue<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Avenger<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Rogue<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Rogue<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Rogue Tactics; Rogue weapon Talent; Sneak Attack.<br><br>'''Assassin:''' If you are in base-to-base contact with an enemy unit that has a character within it, you can make melee attacks against that character, even if the character is not in reach.<br>'''First Strike:''' At the start of each round of combat, you have combat advantage against any creatures that have not acted yet in that round of combat.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Shaman<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Shaman<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Shaman<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Shaman<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Companion Spirit; Healing Spirit, Speak With Spirits<br><br>'''Spirit Strike:''' When you take a multiattack action to use an attack power that doesn't have the ''spirit'' keyword, you can also use a single at-will spirit power once, in addition to the attacks made as part of a multiattack action.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Sorcerer<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Sorcerer<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Sorcerer<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Sorcerer<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Spell Source.<br><br>'''Magic Disruption:''' All arcane powers (other than your own) used within 6" of you take a -2 penalty to all attack rolls made as part of the power. <br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Swordmage<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Swordmage<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Swordmage<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Swordmage<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Swordbond, Swordmage Aegis, Swordmage Warding.<br><br>'''Arcane Shield:''' When you join a unit, all models in the unit gain the benefit of your swordmage Warding class feature.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Warden<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Warden<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Warden<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Warden<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Font of Life, Guardian Might, Nature's Wrath.<br><br>'''Mighty Defender:''' If you join a unit, the unit you join gains a +2 bonus to its AC.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Warlock<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Warlock<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Warlock<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Warlock<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Eldritch Pact, Prime Shot, Shadow Walk, Warlock's Curse.<br><br>'''Mass Curse:''' When you use your warlock's curse class feature, you can instead choose to curse a unit (so long as that unit consists of 2 or more models). When you take a multiattack action to attack a cursed unit, you can make an extra attack against that unit. <br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Wizard<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Wizard<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Wizard<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Wizard<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Arcane Implement Mastery, Cantrips, Ritual Casting, Spellbook.<br><br>'''Quickspell:''' When you use the multiattack action to use a ranged arcane power, you can make an additional attack. <br />
}}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Age of War (4e Campaign Setting)|Age of War]] &rarr; [[Age of War Campaign Guide (Age of War Supplement)|Age of War Campaign Guide]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Supplement]]<br />
[[Category:Age of War Setting]]<br />
[[Category:Age of War Setting Campaign Guide Setting]]</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=D%26D_War_Rules_(4e_Variant_Rule)&diff=373490D&D War Rules (4e Variant Rule)2009-07-05T11:08:42Z<p>Sam Kay: /* Building an Army */</p>
<hr />
<div>= D&D War Rules =<br />
<br />
In the Age of War campaign setting, the world is on the verge of apocalyptic war, and already great armies meet in battle. For this reason, a Age of War campaign may erupt into war. Sadly, the Dungeons and Dragons rules do not cater for a battle on a large scale. Therefore, rules are needed to adapt the D&D rules to this exact situation. This chapter presents variant rules for battles on a larger scale than the small skirmishes the D&D rules are built for.<br />
<br />
The D&D war rules work on various wargaming principals in order to allow battles in the D&D game. The rules that follow are, most likely, too detailed for playing without miniatures, so it is recommended that models are used when playing D&D war. You will also need a ruler or other measuring instrument that can measure in inches (a tape measure is best), movement trays to make moving large numbers of models around easier, a wide open space to play on, and, crucally, lots and lots of dice.<br />
<br />
==Rules==<br />
<br />
===Units===<br />
<br />
To allow large battles to be fought in a reasonable space of time, large groups of minions (lead by a few more powerful creatures and characters) are grouped together into "units".<br />
<br />
====Companies====<br />
[[Image:Flank Arcs.JPG|frame|right|A diagram showing the flank arcs of a company. These are derived by drawing a line at a 45° angle from the corners.]] <br />
A unit usually consists of one or more "companies". A company is a group of minions (no larger than large size) grouped into one space. No matter how many casualties a company suffers, it still fills the same space.<br />
<br />
All models in a company are arranged facing one of the long edges; this defines the front of the company. The models in the company continue to face this direction for the duration of a battle&mdash;they cannot turn on the spot to face the side or rear. This is important as large blocks of warriors, unlike skirmishers and individuals, can be charged in the flank or rear. Each company therefore has a front arc, two flank arcs and a rear arc, as shown in the image below.<br />
<br />
The direction the models in a company are facing in is deemed to be the direction in which the company is facing and can thus see. A company can only see things that are in its front arc. This is a 90° arc projected in the front of the unit, derived by drawing a line at a 45° angle from the corners of the company.<br />
<br />
====Units====<br />
<br />
Rarely will a company be found alone on the battlefield. A number of companies of the same type ase grouped together to form a "unit". A unit can consist of any number of companies; from a single company to many. The number of companies in a unit is determined by the unit's characteristic profile. Companies in a unit are placed together and must remain together for the entire battle. Companies in the same unit are aranged in a straight line as shown in the diagram. Each company must be placed corner-to-corner with the next company in the unit. All companies in a unit must face in the same direction.<br />
<br />
[[Image:Units.JPG|thumb|800px|left|Companies must be arranged corner to corner to make a straight line, and must be facing in the same direction.]]<br />
{{clear}}<br />
Companies can also be placed in multiple "ranks" to make the formation deeper. Units can be arranged with as many ranks as you want, but ranks must be completed before the next rank can be placed. A company behind another must also be placed corner-to-corner, as shown in the diagram below.<br />
<br />
[[Image:Ranked Units.JPG|thumb|800px|left|A company ranked behind another must be placed corner-to-corner, and each rank must be filled before another can be started.]]<br />
{{clear}}<br />
Different units are not allowed to touch unless they are engaged in close combat. Therefore, if two units come into contact with each other, they should be moved at least 1" (1 square) apart. A unit is not allowed to move within 1" of an enemy unit, except by charging.<br />
<br />
In close combat, units are moved into "base-to-base" contact, which means that their bases or movement trays touch. This contact, unlike that of companies in the same formation, does not have to be corner to corner, as shown in the diagram below.<br />
<br />
[[Image:Units in Contact.JPG|thumb|800px|left|When opposing units clash, they are placed in base-to-base contact, but they do not need to align corner-top-corner.]]<br />
{{clear}}<br />
===Measuring===<br />
[[Image:Measuring Distances.JPG|thumb|350px|right|The distance between the elf warriors and the monstrous spider is 4". The giant spider and the elves are said to be within 4" of each other.<br>The distance between the elf warriors and the drow warriors is 2". The drow and the elves are said to be within 2" of each other.]]<br />
In a game of D&D war, a battle-grid is not used, as playing on a squared grid would reduce the realism of the maneuvre of massed formations and reduce the tactics of the game somewhat. Instead, for the purposes of movement, sooting, measuring reach, ansd so on, distances are measured in inches (with a ruler, tape measure or some other suitable instrument). When measiring, an inch is equivalent to 1 square on a battle-grid, so a model with a speed of 6 that uses a move action can move up to 6", and a power with a range of 20 has a range of 20".<br />
<br />
When measuring the distance between two units (for the purposes of charging, shooting and similar), use the closest points between their movement trays as reference points (or bases, if they do not have movement trays), as shown in the diagram.<br />
<br />
This convention is applied in a variety of different ways depending on the situation. This will be discussed in greater detail throughout the rules.<br />
<br />
====Bursts and Blasts====<br />
<br />
Bursts are measured from a central point outwards. This central point is always a base&mdash;for close bursts, the area of the burst is a number of inches outwards from the edge of the base equal to the creature that used the burst. In the case of area bursts, place a 1" circular base at the point at which you want the area burst to be centered, and measure a number of inches outwards from the base, as above. You can (and probably ''should'', for simplicity) use the base of a medium-sized creature as the center of the burst.<br />
<br />
Blasts are always measured from a single point on the edge of the user's base. Simply measure a 90° arc from a single point of the users base that is a number of inches in diameter equal to the blast's area.<br />
<br />
Some bursts and blasts create areas of effect. To mark the locations of these, simply place a base in the center of the burst or blast and measure outwards (half the range in the case of blasts). If an area of effect attacks or damages a unit that enters the burst or blast, calculate the number of models in the unit that are covered by the area once in their move so that as many models are covered by the area as possible.<br />
<br />
===Characteristics===<br />
<br />
In the game of D&D war, a model's characteristics are used to show the effectiveness of the model. The stat line used is a condensed form of the stat blocks used in normal games of D&D, with redundant stats (such as skill checks) removed.<br />
<br />
'''Size:''' A creature's size determines the size of base used for lone creatures and characters, or the size of movement tray used to represent the creatures space.<br />
<br />
'''Origin and Type:''' These are defined in the D&D core rulebooks.<br />
<br />
'''Speed (S):''' This shows how far a creature can move with a single move action, in inches.<br />
<br />
'''Initiative (I):''' Initiative is used to determine the order in which creatures fight in close combat. It is also used to determine which model acts first when opposing heroic actions are called.<br />
<br />
'''Hit Points (Hp):''' This shows how much damage a creature can take before it is slain. A score of 1/- shows that the creature is a minion (even if it also has action points).<br />
<br />
'''Resilience (R):''' This indicates how many hits a minion model can suffer in a round before it is removed as a casualty. Non-minion models never have a resilience higher than 1.<br />
<br />
'''Attacks (A):''' This shows the number of attacks a model can make against minions when it takes a multiple attack action. Models with an attack score of 1 cannot take a multiple attack action.<br />
<br />
'''Armor Class, Fortitude, Reflex and Will (AC/F/R/W):''' This shows the model's defences.<br />
<br />
'''Action Points (AP):''' This shows the number of action points the model can use throughout the battle. A creature with action points is said to be a "character", even if that creature is also a minion (a category that includes unit captains.<br />
<br />
'''Unit Size:''' This tells you the maximum and minimum size of a unit.<br />
<br />
'''Wargear:''' This is a term that covers all equipment that a model might carry. This tells you the equipment that a model carries.<br />
<br />
'''Command:''' Some units have command options that represent the unit's leaders&mdashsuch as captains, musicians and banners. These are all covered in greater detail later.<br />
<br />
'''Special rules:''' Some model also have special rules. These are shown here.<br />
<br />
'''Powers:''' Every model has powers that it can use in battle, from simple sword strikes to complex spells. These are shown here.<br />
<br />
===The Turn===<br />
<br />
Just like in the standard D&D rules, a battle is separated into rounds. However, the D&D war rules change the round sequence into a more structured format. Rounds are also referred to as "turns", as creatures do not take turns of their own.<br />
<br />
====The Turn Sequence====<br />
<br />
During each turn, both sides move and fight in the order given below. This is called the “turn sequence” or “round sequence”. Each part of the turn sequence is called a “phase”.<br />
<br />
=====PHASE=====<br />
# '''Initiative:''' Both sides roll a d20 to determine which side has the initiative that turn.<br />
# '''Movement:''' Both sides move their units, creatures and characters. Once the side with the initiative has moved, the other side moves.<br />
# '''Shooting:''' Both sides use ranged, area and burst powers. The side with the initiative uses their powers first, and then the other side uses their powers.<br />
# '''Charge:''' Both sides can charge. The side with the initiative charges first, and then the other side charges.<br />
# '''Close Combat:''' Close combat is resolved. The side with the initiative chooses the order combats are resolved.<br />
# '''End of Turn:''' The turn is over. Begin another turn with the initiative phase.<br />
<br />
===The Initiative Phase===<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====Roll Offs====<br />
<br />
If the rules require both sides to roll off, that means each side rolls a d20, adds any modifiers stated, and compares results. The side that has the highest result wins the roll off, and usually gains some favorable benefit. If the result is a draw, the roll of is repeated with the same modifiers.<br />
|-<br />
|}<br />
In the initiative phase, both sides make an opposed d20 roll to determine which side has the initiative that turn. Usually, no modifiers are added to these rolls, though if a power provides a power bonus or penalty to initiative checks to the army's general, that bonus or penalty is also added to this d20 roll. If the result is a draw, both sides roll off until one side wins (with the same modifiers).<br />
<br />
Whichever side wins the opposed d20 roll can choose which side has the initiative that turn. Having the initiative can be really important to an army’s strategy, as it allows them to move and shoot first, though sometimes it is advantageous to be able to react to your foe’s moves.<br />
<br />
===The Movement Phase===<br />
<br />
After the initiative phase is the move phase. In the movement phase, both sides manoeuvre their units. The movement phase is the most important phase, as the events of the movement phase generally dictate which side wins.<br />
<br />
In the movement phase, the side with the initiative moves all of its units first, and then the other side moves all of its units. After both sides have moved, the game moves on to the shooting phase.<br />
<br />
=====The Movement Phase=====<br />
# The side with the initiative goes first.<br />
## '''Rally Fleeing Units:''' If any units are fleeing, you can attempt to rally them.<br />
## '''Compulsory Moves:''' Move units subject to compulsory movement (such as fleeing units).<br />
## '''Remaining Moves:''' Move the rest of your units.<br />
# The other side moves its units, using the same procedure as above. <br />
<br />
====1. Rally Fleeing Units====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====Fall Back! Moves====<br />
* '''Double Move Action:''' A fall back! move uses two move action, like a {{I}}Double Move|double move]]. A unit that has made a fall back! move is treated as {{I}}Run|running]].<br />
* '''The Enemy is Upon Us!:''' A fall back! move is not affected by enemies within 6", like a double move usually is.<br />
* '''Random Flee Distance:''' A unit making a fall back action moves a number of inches equal to 2d6 plus double its speed minus 12. This moves is affected by terrain as normal.<br />
* '''Flee Direction:''' A unit making a fall back! action flees towards the nearest board edge, regardless of nearby foes. A unit that moves off the board edge in this way is removed as a casualty.<br />
* '''You Cannot Pass!:''' A unit that flees into an enemy unit is destroyed.<br />
* '''Panic:''' A fleeing unit can move through allies&mdash;but if it does so, the allied unit must pass a courage test of DC 13 or make a fall back! move in the same direction.<br />
* '''Rally:''' A fleeing unit continues to flee until it rallies.<br />
|-<br />
|} <br />
If any of your units are fleeing, you can attempt to rally them. Rallying a unit does not use any actions.<br />
<br />
To rally a unit, take a courage test of DC 13 (see courage tests, below). If the test is passed, the unit must immediatly take a reform action (see below). If the test is failed, the unit continues to flee. It must make a fall back! action as a compulory move.<br />
<br />
====2. Compulory Moves====<br />
<br />
After fleeing units have been rallied (or have failed to rally), units suffering from compulsory moves must be moved. Compulsory movements are special movements that force a unit to move&mdash;such as fall back! moves.<br />
<br />
Compulsory movement should not be confused with {{I}}Forced Movement|forced movement]], which is resolved immediately. Compulsory moves do not include {{I}}pull, push and slide|pulls, pushes and slides]], and are treated as normal movement for all intents and purposes. Compulsory moves only cover fall back! moves and other movements like frenzy.<br />
<br />
Fleeing units that failed to rally earlier in the move phase must make fall back! moves in this part of the move phase, whether you want them to or not!<br />
<br />
Compulsory moves can be moved in any order you wish&mdsh; though fall back! moves must be made in such an order so that fleeing units do not get in each other's way.<br />
<br />
====3. Remaining Moves====<br />
<br />
Each side can move any and all of its units in any order. A unit can {{I}}walk|walk]] as a {{I}}move action|move action]], moving a number of inches equal to its speed. The unit uses the slowest speed of all of the members of the unit for this purpose. A unit does not have to move the maximum distance allowed, but they cannot move further than their speed in this way, except by using a {{I}}Double Move|double move]], or (in the case of skirmishers and lone models) by {{I}}Run|running]]. The companies in a unit must stick together at all times.<br />
<br />
In the case of units made up of companies, manoeuvres are limited. Such a unit can only move directly forwards or diagonally at up to a 45°, so long as the unit begins and ends the move in the same direction. If a unit wishes to turn, it must wheel, pivot or reform.<br />
[[Image:Wheeling.JPG|thumb|350px|right|To wheel, one corner of the unit is moved forward, leaving the opposite corner stationary to act as a pivot. The unit swings round the pivot and ends the wheel facing a different direction.]]<br />
A unit can turn by pivoting around one of the front two corners of its unit, like a spoke swinging round a wheel (see diagram). When a unit wheels, it counts as moving as far as the outermost corner of unit moved during the wheel. The unit can only wheel forwards.<br />
<br />
Moving multiple companies at once by wheeling is quite difficult. You can, however, simply move the company that moves furthest the maximum distance you intend to move it, and move the other companies in the unit into place next to (and behind) it.<br />
<br />
An entire formation can also turn through 90° or 180° by giving up some of it's movement distance- a unit can spemd one quater of its move speed (rounding up) to pivot up to 90° round the centre of the unit. It can instead spend half of its move (rounding up) to pivot up to 180° around the centre of the unit. The unit cannot do this if it {{I}}run|runs]] or takes a {{I}}double move|double move]] action.<br />
<br />
Finally, a unit can completely reform by taking a 'reform action'. This uses a move action, the unit cannot move. Instead, it can completely rearrange the postition of all it's companies and turn to face in any direction. A unit making a reform cannot act in the shooting phase, though characters that have joined a unit may still act in the shooting phase.<br />
<br />
As a unit moves forwards, you can rearrange it's companies as you wish, so long as the arrangement is legal. This is different from a reform action because the unit cannot turn while it rearranges&mdash;the unit must end facing the same direction when it reforms in this way. A unit may, however, wheel and turn before or after it reforms in this way, as normal. <br />
<br />
=====Double Move=====<br />
<br />
A unit can expend take a {{I}}double move|double move]] action; this uses two move actions. When a unit uses a double move, it doubles its speed, as normal. The same movement rules apply to double moves as for normal movement. Hovever, if there are enemies within 6" of a unit, that unit ''cannot'' take a double move action; the warriors in the unit are too buisy preparing for the imminent battle to move faster.<br />
<br />
=====Run=====<br />
<br />
A unit made up of companies cannot take a {{I}}run|run]] action. This represents the fact that the tight formation of warriors prevents freedom of movement. This rule does not, however, apply to other units&mdash;characters, monsters and skirmishers can run.<br />
<br />
=====Crawl=====<br />
<br />
If a member of a unit is {{I}}prone|prone]], the unit will only be able to move at the speed of the crawling warrior until that warrior stands up. A warrior in a company may, however, stand up as a {{I}}minor action|minor action]]. This represents one of the warrior's fellows giving the warrior a hand up. This rule does not apply if the unit is engaged in close combat&mdash;the nearby warriors are too buisy fighting to help a fallen comrad.<br />
<br />
=====Difficult Terrain=====<br />
<br />
All distances moved over difficult terrain count as double the distance actually moved. A model that has a speed of 6 therefore moves only 3" over difficult terrain. If a unit has an odd number of inches left to move into, or through, difficult terrain, it may move half an inch. For example, a unit with a speed of 6 that moves 3" to reach an area of difficult terrain can move up to 1 1/2" into difficult terrain.<br />
<br />
===The Shooting Phase===<br />
<br />
After the movement phase is the shooting phase. In the shooting phase, all ranged and area attacks are resolved. This includes powers such as a wizard's spells that attack a foe at range. Close attacks are not resolved until the close combat phase.<br />
<br />
As in the movement phase, the side with the initiative goes first, and the other side resolves its shooting second.<br />
<br />
=====The Shooting Phase=====<br />
# The side with the initiative shoots first.<br />
## Choose unit to shoot.<br />
## Choose target.<br />
## Roll to hit.<br />
## Remove Casualties<br />
## Repeat steps 1-4 with every other formation you wish to fire.<br />
## The other side makes any panic tests requied.<br />
# The other side shoots with its units, using the same procedure as above. <br />
<br />
====1. Choose Unit to Shoot====<br />
<br />
First, you must choose a unit with ranged or area attacks to resolve. A unit must spend the action required by the power they use to shoot, even if only some members of the unit are firing. You must then choose the power that is used&mdash;all members of the unit must use the same power and expend the action required. For example, if a unit of goblin archers fires their shortbows, they must all spend a standard action, even if only four of them actually shoot.<br />
<br />
This rule does not apply to characters that have joined a unit. See the section on characters for details.<br />
<br />
====2. Choose Target==== <br />
<br />
A unit can shoot at any enemy unit within range, so long as at least part of the unit lies within it's arc of sight (see diagram) and can be seen by the unit. All members of the unit must target the same unit. If the target is in the arc of sight of at least one company in the unit, all companies in the unit can fire.<br />
[[Image:Arc of Sight.JPG|thumb|800px|left|The elf archers can see the drow warriors on the left, and thus shoot them. They cannot, however see the drow warriors on the right and therefore cannot shoot them.]]<br />
{{clear}}<br />
The unit must have line of sight to the target. To see if a company has line of sight to the target, draw an imaginary line from any point in the company to any company in the target unit or any individual model in the unit in the case of skirmishers. If anything blocks the line, the company cannot see the target unit, and thus cannot fire.<br />
<br />
====3. Roll to Hit====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====Multiattack: Standard Action====<br />
* '''Part of an Attack:''' A model can yake a multiattack action instead of attacking normally. This is an exception to the rule that models in a unit must all take the same attack action.<br />
* '''Melee or Ranged Attack:''' A multiattack action can be used to make a single {{I}}At-Will Power|at-will]] {{I}}Melee|melee]] or {{I}}Ranged|ranged]] attack power multiple times. The power chosen must not have any areas of effect or create any zones.<br />
* '''Multiple Attacks:''' The model may use the power a number of times equal to the number of attacks (A) on its profile.<br />
* '''Power Effects:''' If the power has any special effects (such as {{I}}Cleave|''Cleave'']] and {{I}}Priest's Shield|''Priest's Shield'']]), these only occur on the first attack made. If the power grants multiple attacks (such as {{I}}Twin Strike|''Twin Strike'']] and [[Amalgamated Assault (4e Power)|''Amalgamated Assault'']], these extra attacks occur only on the first attack made.<br />
|}<br />
Firstly, you must calculate the number of dice the unit rolls to hit. Only companies that have line of sight can shoot. Those that cannot see cannot contribute any dice to the shooting. Only models in the front row (''not'' the front company) can shoot&mdash;unless the power you use states otherwise, or they have multiple attacks on their profile, each creature in the front row of the companies that can see contributes a single dice. If the unit is on a higher elevation than the target, the front two rows can contribute dice in this way. Models with more than 1 attack (A) on their profile can take a multiattack action to shoot multiple times.<br />
<br />
''For example: A unit of elf archers (armed with longbows) is shooting at a unit of drow skirmishers. The elf archer unit consists of one full company and one at half strength, and is on a hill. The unit has a captain (2 attacks). Each ordinary elf makes 1 attack, so the front row makes 7 attacks. The unit is on a higher elevation than the drow (a hill), so the second ro can also shoot. The four elves in the second row make 4 attacks, making a total of 11. The captain makes a multiattack action, and contributes 2 dice for a total of 13.<br />
<br />
Next, the dice score needed to hit to be calculated. First, you must check to see if the target unit has {{I}}cover|cover]] {{I}}Concealment|concealment]] against the shooting unit. Draw an imaginary line from the center of each company to the center of each company. If the majority of the lines pass through an object or area that grants {{I}}cover|cover]] or {{I}}concealment|concealment]], the target gains the benefit of that {{I}}cover|cover]] or {{I}}concealment|concealment]]. In the case of multiple {{I}}cover|covers]] and {{I}}concealment|concealment]], calculate whether the target benefits from them as a whole, then grant the highest bonus. Once {{I}}Cover|cover]] and {{I}}concealment|concealment]] have been checked, you must subtract the attack bonus of the attack from the target's AC. In the case of multiple attack bonuses, the dice roll needed must be calculated seperately. In the case of different AC's, the majority AC is used, but only targets with an AC equal to or lower than the majority AC can be hit. The ''to hit chart'' shown can be used to quickly calculate the scores to hit required.<br />
<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
====<center>To Hit Chart</center>====<br />
{| class="d20" width="100%"<br />
! colspan="22" | Target's AC<br />
|-<br />
! rowspan="21" valign="center" | [[Image:Attack Bonus.JPG]] !! !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30 <br />
|- class="{{Odd-Even}}"<br />
! +1 <br />
| 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +2 <br />
| 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +3 <br />
| 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +4 <br />
| 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +5 <br />
| 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +6 <br />
| 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +7 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +8 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +9 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +10 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +11 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+<br />
|- class="{{Odd-Even}}"<br />
! +12 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+<br />
|- class="{{Odd-Even}}"<br />
! +13 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+<br />
|- class="{{Odd-Even}}"<br />
! +14 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+<br />
|- class="{{Odd-Even}}"<br />
! +15 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+<br />
|- class="{{Odd-Even}}"<br />
! +16 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+<br />
|- class="{{Odd-Even}}"<br />
! +17 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ <br />
|- class="{{Odd-Even}}"<br />
! +18 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+<br />
|- class="{{Odd-Even}}"<br />
! +19 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ <br />
|- class="{{Odd-Even}}"<br />
! +20 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+<br />
|- class="{{Odd-Even}}"<br />
|}<br />
|-<br />
|}<br />
{{clear}}<br />
Roll a number of d20's equal to the number of attacks made by the unit. Every dice that rolls equal to or more than the target score to hit causes a hit on the unit. Rolls of less than 8 automatically miss, regardless of the actual score required to hit.<br />
<br />
''Continuing the example, the elves must now roll to hit. The target unit is not found to have cover or concealment, so the units base AC is used. It's AC is 25, and the elves' attack bonus is +16. 25-16 is 9, so the elves need to roll higher than 9 to hit. The elves roll 3, 6, 8, 8, 9, 9, 9, 10, 11, 11, 13, 15, 19, and so hit 9 times.''<br />
<br />
====4. Remove Casualties====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 25%;"<br />
|-<br />
| class="left" |<br />
====Hope is Lost!====<br />
When the final company in a unit (usually the command company) is reduced to half strength or below, the company is removed as a casualty&mdash; these count towards combat resolution in close combat. This represents the final members of the unit fleeing in terror as their allies are destroyed.<br />
|}<br />
If the unit has a resillience score of 1, one minion in the unit is removed as a casualty for every hit caused. If the majority of the unit has a resillience score of 2 or higher, the number of hits must be distributed. The hits must be distributed in such a way as to remove as many minions as possible&mdash;excess hits are discounted. A minion must suffer hits equal to its resillience score to be slain.<br />
<br />
''Continuing the example, the elves hit 9 times, so 9 minions are removed from the unit.''<br />
<br />
''For example: If a unit of giant spiders (resillience 2) is hit 7 times, 3 minions are removed from the unit. The last hit is discounted.''<br />
<br />
Casualties must be removed from companies in the following order: First, casualties must be removed from the depleted company. Then the casualties must be removed from the rearmost company. Casualties are never removed from the command company, unless it is the last company remaining.<br />
<br />
If any models in the unit suffer from any conditions (such as ''slowed''), the entire unit is assumed to suffer from the conditions. In the case of effects that last until a save is made, make a single saving throw for the entire unit, using the highest possible saving throw bonus. In the case of ongoing damage, only a single model in the unit takes the damage. The damage must be applied to a single rank-and file model in the unit if possible. The ongoing damage causes a single hit (in the case of minions with a resilience of 2 or more, instead reduce the resilience of the chosen minion by 1 point until the end of the turn&mdash;the chonen minion must take damage before all other members of the unit if possible until the end of the turn).<br />
<br />
====6. Panic Tests====<br />
<br />
Every company that suffered a number of casualties equal to or more than the number of models in a full company (for that particular unit) must make a courage test or flee (see below). In the case of skirmishing units, the number of models in a full company is assumed to be 4 (representing the smaller size of skirmishing unitis).<br />
<br />
===The Charge Phase===<br />
<br />
<br />
<br />
=====The Chage Phase=====<br />
# The side with the initiative charges first.<br />
## '''Declare Charges:''' Declare the units that will charge and what they will charge.<br />
## '''Roll Charge Distance:''' Roll 1d6 and add the relevant modifier to determine how far the unit charges.<br />
## '''Choose Spearhead:''' Chose one company or model in the unit that will spearhead the charge.<br />
## '''Move Spearhead:''' Move the spearhead into contact with the target unit.<br />
## '''Move Unit:''' Move the rest of the unit with the spearhead.<br />
## '''Resolve Attacks:''' Resolve the attacks made as part of the charge.<br />
# The other side charges with its units, using the same procedure as above.<br />
<br />
====1. Declare Charges====<br />
<br />
Before your units can charge, you must delclare the units that will charge and the targets that they will charge. You can measure before you declare the charges that you intend to make, but if the target unit is too far away to charge, the charge will not be made, leaving the unit vulnerable to a countercharge. It is also worth bearing in mind that charges from further than 2" away are more effective. A unit can only declare a charge against a unit it can see.<br />
<br />
====2. Roll Charge Distance====<br />
<br />
The distance which each unit charges is randomised. This prevents charges from being a forgone conclusion and brings in an element of uncertinity. For each unit that has declared a charge, you must roll 1d6. A roll of a 1 indicates a failed charge&mdash;a unit that rolls a 1 cannot charge, even if the target unit is only 1" away. A roll of a 6 indicates an "unstopable charge". This is delt with later, though it is best to leave a marker as a reminder. To see if the charge was successful, number determined by the table below is added to the d6 roll. The result is how far the unit can charge.<br />
<br />
{| class="d20" width="40%"<br />
! Unit's Speed<br />
! Charge Distance<br />
|- class="{{Odd-Even}}"<br />
| 3 || 1d6 + 0<br />
|- class="{{Odd-Even}}"<br />
| 4 || 1d6 + 1 <br />
|- class="{{Odd-Even}}"<br />
| 5 || 1d6 + 2 <br />
|- class="{{Odd-Even}}"<br />
| 6 || 1d6 + 3 <br />
|- class="{{Odd-Even}}"<br />
| 7 || 1d6 + 4<br />
|- class="{{Odd-Even}}"<br />
| 8 || 1d6 + 5<br />
|- class="{{Odd-Even}}"<br />
| +1 || +1 <br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
====3. Choose Spearhead====<br />
<br />
You must choose a single company in each unit that rolled a 2 or higher to spearhead the charge. In the case of skirmishers, a single model must be chosen. The spearhead is the first part of the unit to charge, and if it is out of range, the charge fails. You can measure before you choose your spearhead, so you don't need to worry about choosing a spearhead that is out of range.<br />
<br />
====4. Move Spearhead====<br />
<br />
You must now move each spearhead you chose into contact with the target unit. First, check to see if it is in range. The spearhead can move up to the distance you rolled for the unit's charge distance to charge&mdash;if the target unit is too far away, the spearhead cannot charge and the charge is failed&mdash;this does not expend any actions. If the spearhead is in range, move the spearhead into base-to-base contact with the target, even if the charging unit has a reach of 2 or greater.<br />
<br />
You must move the spearhead into chontact with the flank arc that faces it. To see which arc faces it, draw imaginary lines from the corners of the target unit at a 45° angle, as shown on the diagram. The flank arc that the majority of the spearhead is in is the one that it must charge.<br />
<br />
====5. Move Unit====<br />
<br />
Now you must move the rest of the unit to form up around the spearhead. You may change the arrangement of the companies in the unit if you wish, so long as no company moves more than the distance you rolled for its charge distance. This can be useful to get more companies into contact with the enemy, granting you more attacks.<br />
<br />
====6. Resolve Attacks====<br />
<br />
When a unit charges, it immediately resolves its attacks in the charge phase, rather than in the close combat phase. This enables the charging unit to take down foes before they can strike back, regardless of initiative. The charging attacks are resolved in the same way as attacks in the close combat phase are (see below). Not that attacks made now are treated as being resolved at a higher initiative order for the purpose of return attacks and combat resolution. This means that foes struck down now do not strike back in the close combat phase, and that attacks made now count towards combat resolution. Attacks made by units that charged more than 2" gain a +1 bonus to attack rolls. Companies that charge further than 2" can also make an extra 1d3 attacks per company. In the case of cavalry companies, 1d6 is rolled insteasd of 1d3.<br />
<br />
<br />
===The Close Combat Phase===<br />
<br />
<br />
<br />
=====The Close Combat Phase=====<br />
# The side with the initiative picks a fight to resolve.<br />
## '''Fight Combat:''' Resolve attacks from all units in the fight.<br />
## '''Combat Resolution:''' Work out which side has won the combat and by how much.<br />
## '''Break Test:''' Each unit in the loosing side must take a break test or flee.<br />
## '''Flee and Persue:''' Units that failed the break test must flee. The winmning side can persue the fleeing units.<br />
# The side with the initiative picks another fight to resolve, as above, until there are no more fights to resolve.<br />
<br />
====1. Fight Combat====<br />
<br />
=====Who Can Fight?=====<br />
<br />
Models can fight if their base is within a number of inches equal to their reach of at least one enemy, so an elf (reach 1) must be within 1" of an enemy to be able to fight. If a company is not in base-to-base contact with an enemy, it cannot fight, and if a unit is not in base-to-base contact with an enemy, it cannot fight.<br />
<br />
=====Who Strikes First?=====<br />
<br />
Models fight in "initiative order". Combatants with the highest initiative bonus (I) strike first, and combatants with the lowest initiative bonus strike last. Note that combatants that have charged (their attacks have already be resolved), and combatants that shot in the shooting phase have already used up their standard action, and cannot attack. Units must spend a standard acion to attack an enemy in close combat.<br />
<br />
=====Hitting the Enemy=====<br />
<br />
Hitting the enemy in close combat uses the same procedure as shooting does, exept that only a model with an enemy within reach can attack, as explained above. As before, roll a number of d20's equal to the number of attacks made by the unit. Every dice that rolls equal to or more than the target score to hit causes a hit on the unit. Rolls of less than 8 automatically miss, regardless of the actual score required to hit. It is worth noting that the only form of {{I}}cover|cover]] that applies in close combat is a physical barrier, such as a wall.<br />
<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
====<center>To Hit Chart</center>====<br />
{| class="d20" width="100%"<br />
! colspan="22" | Target's AC<br />
|-<br />
! rowspan="21" valign="center" | [[Image:Attack Bonus.JPG]] !! !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30 <br />
|- class="{{Odd-Even}}"<br />
! +1 <br />
| 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +2 <br />
| 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +3 <br />
| 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +4 <br />
| 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +5 <br />
| 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +6 <br />
| 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +7 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +8 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +9 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +10 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +11 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+<br />
|- class="{{Odd-Even}}"<br />
! +12 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+<br />
|- class="{{Odd-Even}}"<br />
! +13 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+<br />
|- class="{{Odd-Even}}"<br />
! +14 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+<br />
|- class="{{Odd-Even}}"<br />
! +15 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+<br />
|- class="{{Odd-Even}}"<br />
! +16 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+<br />
|- class="{{Odd-Even}}"<br />
! +17 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ <br />
|- class="{{Odd-Even}}"<br />
! +18 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+<br />
|- class="{{Odd-Even}}"<br />
! +19 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ <br />
|- class="{{Odd-Even}}"<br />
! +20 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+<br />
|- class="{{Odd-Even}}"<br />
|}<br />
|-<br />
|}<br />
{{clear}}<br />
<br />
=====Remove Casualties=====<br />
<br />
Casualties are removed in the same way as with shooting. However, in close combat, casualties are assumed to be removed from the front of the unit (or wherever the attacks are coming from, whether the front or the side), with models moving forwards to replace fallen allies. Models that move forwards in this way cannot attack later in the close combat phase. This also applies to casuaties caused by a charging unit!<br />
<br />
If a unit finds itself unengaged from the battle, due to the removal of enemies, it must immediately move the shortest distance possible to re-engage with enemies involved in the close combat it was involved in.<br />
<br />
====2. Combat Resolution====<br />
<br />
Very rarely is a combat fought to the last. More often, it is fought until one side looses its courage and flees. Therefore, at the end of each round of close combat, you must calculate which side wins the combat and by how much. If one side is anhialated, the other side automatically wins the combat.<br />
<br />
Each side scores a number of points equal to the number of hits it caused in close combat. If a hit caused multiple die of damage, the hit is worth a number of points equal to the number of damage die. In the case of weapons, such as a {{I}}maul|maul]], that causes multiple die of damage only grants 1 point per 1[W] of damage.<br />
<br />
In addition, each side gains a number of conditional bonuses to combat resolution, as shown below. These bonuses are added to the number of hits caused to determine both sides combat result. The side wuth the highest score wins the fight. If both sides have the same score, then the fight is a draw. If one side lost, it must take a break test (see below). The differemce between scores should then be calculated for the purpose of break tests.<br />
<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
====<center>Combat Resolution Bonuses</center>====<br />
<br />
This section describes all of the modifiers for combat resolution. Most of these bonuses apply for conditions at the end of the battle. The exception is the bonus for supporting companies, for which the number of supporting companies at the start of the current round of combat is used.<br />
<br />
=====Supporting Companies=====<br />
<br />
At the start of each round of combat, each company with less than half of the models in its front row engaged in combat can choose to support instead of fighting, unless more than half of the models in the company have been killed. Each company that supports in this way grants a +2 bonus to combat resolution, to a maximum of +14. If you have multiple units in a single combat, count only the highest bonus. This represents the pushing force of a large mass of bodies forcing your foes back.<br />
<br />
=====Outnumber Enemy=====<br />
<br />
If the combined unit strength of all your units is higher than the total unit strength of all opposing units in the combat, you gain a +2 bonus to combat resolution. This represents the not inconsiderable benefit of overwhealming numbers.<br />
<br />
=====Standard=====<br />
<br />
If at least one of your units has a standard bearer, you gain a +2 bonus to combat resolution. This bonus is ''not'' cumulative, but becomes a +4 bonus if one of the stanard bearers bears the army's battle standard. This represents the morale bonus of having an inspiring insignia flying above the combat.<br />
<br />
=====High Ground=====<br />
<br />
Traditionally, fighting from higher ground provides the tactical advantage. The side with the unit on the highest ground gains a +2 bonus to combat resolution.<br />
<br />
=====Flank Attack=====<br />
<br />
Charging an enemy from an unexpected angle can be lethal, giving a huge advantage in the battle. If you are fighting against an enemy unit's flank, you gain a +2 bonus to combat resolution. This bonus only applies once, even if you are fighting against both flanks. If you are fighting against your opponent's rear, you instead gain a +4 bonus. This bonus stacks with the flank attack bonus, so if you are fighting against both your opponent's flank and rear, you gain a +6 bonus.<br />
<br />
=====Overkill=====<br />
<br />
Seing a mighty hero cut to pieces by one of your heroes strikes fear into the hearts of your foes. If a character is fighting in a challenge, and hits more than enough times to kill his foe, his side gains a +1 bonus for each excess hit caused, up to a maximum of +5.<br />
|-<br />
|} <br />
{{clear}}<br />
====3. Break Test====<br />
<br />
Each unit on the loosing side must now make a courage test or flee. The DC of the courage test is equal to 10 + the amout they lost the combat by (determined by combat resolution). If the test is passed, the unit remains in combat. It has overcome it's fears and remains steadifast! Units that fail will flee, the cowards!<br />
<br />
====4. Flee and Persue====<br />
<br />
Each unit on the loosing side that failed its courage test must make a [[#Fall Back! Moves|fall back! move]] directly away from the unit(s) it was fighting. If a unit on the other side becomes disengaged due to fleeing foes, it can attempt to persue any unit that fled from the combat. The unit pivots on the spot to face the unit it chose to persue, and moves a number of inches equal to 2d6 plus double its speed minus 12 in the direction of the fleeing unit. This moves is affected by terrain as normal. If the unit reaches the unit it persues, or reaches another enemy unit, it automatically charges that unit, though the charge attacks and return attacks are not resolved until next turn.<br />
<br />
===Psychology===<br />
<br />
In battle, a warrior's courage is tested to the very limit. Warriors cower in the face of terrifying foes such as dragons, and flee when outnumbered in close combat. This section explains how this is represented in the game of D&D war, and has rules for fear, terror and the like.<br />
<br />
====Courage Tests====<br />
<br />
sometimes, a unit will have to take a "courage test" to prevent itself from fleeing. All courage tests follow the same basic procedure; a d20 is rolled, much like a skill check (except that one half of the creature's level is ''not'' added), and various modifiers are added, as shown on the tables below. When taking a courage test, always use the highest possible bonus.<br />
<br />
{| class="d20" width="40%"<br />
|+ Racial Bonuses<br />
! width="75%" |Race<br />
! Bonus<br />
|- class="{{Odd-Even}}"<br />
| Goblins, Kobolds || +1<br />
|- class="{{Odd-Even}}"<br />
| Orcs, Humans, Halflings || +3<br />
|- class="{{Odd-Even}}"<br />
| Dwarves, Dragonborn || +5<br />
|- class="{{Odd-Even}}"<br />
| Elves, Drow, Half-Elves || +6<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
{| class="d20" width="40%"<br />
|+ Size Bonuses<br />
! width="75%" | Size<br />
! Bonus<br />
|- class="{{Odd-Even}}"<br />
| Small; Medium || +0<br />
|- class="{{Odd-Even}}"<br />
| Large || +2<br />
|- class="{{Odd-Even}}"<br />
| Huge || +4<br />
|- class="{{Odd-Even}}"<br />
| Gargantuan || +8<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
{| class="d20" width="40%"<br />
|+ Other Bonuses<br />
! width="75%" | Condition<br />
! Bonus<br />
|- class="{{Odd-Even}}"<br />
| Musician || +1<br />
|- class="{{Odd-Even}}"<br />
| Tier Bonus (Characters Only) || +1 per Tier<br />
|- class="{{Odd-Even}}"<br />
| Stalwart || +2<br />
|- class="{{Odd-Even}}"<br />
| Bard, Songweaver || +2<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
''For example; A unit of human warriors with a musician has a +3 racial bonus to courage tests, and a +1 bonus for having a musician; for a total of +4. If an 8th-level elf fighter joins the unit, they instead use the elf's +7 bonus (+6 racial and +1 tier, as the elf is a character); with a +1 bonus fro, the musician, for a total of +8.''<br />
<br />
The bonuses for having a musician, being stalwart and having a bard or songweaver in the unit always applies, regardless of who's bonus is used. The tier bonus for being a character of a particular tier only applies to the character's courage check bonus. If, for example, a 6th-level hu,an fighter joins a unit of elves, the elves' +6 racial bonus applies, without the fighter's tier bonus, rather than the fighter's +4 (+3 racial, +1 tier).<br />
<br />
====Panic Tests====<br />
<br />
A panic test is an ordinary courage test. In the following situations, a unit may be required to take a panic test:<br />
<br />
# It suffers a number of casualties from shooting equal to or more than the maximum number of models in a single company (skirmishers treat this as 4 casualties).<br />
# Unit destroyed within 6".<br />
# Allies flee from close combat within 6"<br />
# Allied unit flees through unit.<br />
<br />
Note that panic tests are only taken once per unit per phase, regardless of however many panic-causing events occur. The base DC for panic tests is 13 (except for panic tests caused by shooting casualties, which has a base DC of 10), with the modifiers shown below:<br />
<br />
{| class="d20" width="60%"<br />
|+ Panic Test DC Modifiers<br />
! Condition<br />
! Modifier<br />
|- class="{{Odd-Even}}"<br />
| Company worth of casualties (shooting only) || +2 per company<br />
|- class="{{Odd-Even}}"<br />
| Allied company fleeing within 6" || +2 per company beyond the first<br />
|- class="{{Odd-Even}}"<br />
| Enemy unit of higher unit strength within 6" || +2<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
If the unit fails, it will make a [[#Fall Back! Moves|fall back! move]] directly away from the cause of the panic test. In the case of panic tests caused from shooting, the unit will flee directly away from the unit that caused the panic. <br />
<br />
====Fear and Terror====<br />
<br />
Some units are also so scary that their mere presence causes mass hysteria and panic. These units have either the fear or the terror special rule. In addition to the situations above, units must also make a courage test if the following occurs:<br />
<br />
# The unit is charged by a fear or terror causing enemy.<br />
# The unit wishes to charge a fear or terror causing enemy.<br />
# There is a terror causing unit within 6" of the unit at the start of the turn.<br />
<br />
The DC of the courage test is 13 for a courage test caused by a fear-causing enemy, and 16 for a test caused by a terror-causing enemy. If the test is failed, the unit will immediately make a [[#Fall Back! Move|fall back! move]] directly away from the fear or terror causing enemy. However, if a unit wishes to charge a fear or terror causing enemy and fails the required courage test, the unit will not flee, it will simply not charge, as if it rolled a 1 for its charge distance.<br />
<br />
If a unit is defeated in combat by a fear or terror causing enemy, the DC of the break test that the unit must takes is increased by 2 if the enemy causes fear and 4 if the enemy causes terror. If, however, the fear or terror causing enemy has a higher unit strength than the unit taking the break test, the unit must roll a natural 20 to pass the break test&mdash;any other roll is an automatic failure.<br />
<br />
====Fearless, Immune to Psychology and Stubborn====<br />
<br />
Some units are fearless. Such units automatically pass any courage tests they are required to make, regardless of what caused the courage test. In addition, fearless units also have the to the last man! special rule, and therefore are immune to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
Other units are not quite as fearless as those who know no fear, but are nethertheless courageous beyond measure. Units with the immune to psychology special rule automatically pass panic, fear and terror tests, but must take break tests as normal. Units with the stubborn special rule do not apply [[#Panic Test DC Modifiers|panic test DC modifiers]] to the DCs of any panic tests they are required to make. Panic tests that are caused by shooting have a DC of 12 when taken by a stubborn unit.<br />
<br />
===Unit Types===<br />
<br />
There are a variety of different types of unit, with different rules to represent their strengths and weaknesses. These rules are described below.<br />
<br />
====Infantry====<br />
<br />
Infantry makes up the mainstream of most armies, and are usually small or medium-sized creatures orgainsed into companies of eight. Infantry units have no special rules&mdash; the rules assume that units are infantry and differenciates other unit types with special rules.<br />
<br />
====Cavalry====<br />
<br />
Calvalry are some of the most dangerous and useful units on the battlefield. Cavalry units consist of warriors mounted on horses or some other kind of mount, and are usually made up of companies of two. Cavalry models are treated as a single model rather than how they usually are in the core Dungeons & Dragons rules, and usually have a resillience of 2. Cavalry units gain 1d6 additional attacks on the charge rather than 1d3.<br />
<br />
====War Machines====<br />
<br />
War machines are huge engines that launch massive projectiles into enemy units, causing devastation to the enemy's ranks. War machines have more complex rules than other types of units, and are described in detail later.<br />
<br />
====Monsters====<br />
<br />
In the game of D&D war, the term "monster" always refers to a specific unit type. Monsters that form companies are treated as infantry, and monsters that form units of skirmishers are treated as skimishers. In addition, all monsters have a unit strength 1 higher than normal&mdash;this is for each individual monster in the unit, not the unit as a whole. Monsters are much more stoic than other puny creatures, and are thus immune to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
The following rules assume that the monster is on its own&mdash;the last monster in the unit will revert to these rules. These rules also apply to characters riding monsters. Monsters do not have flank arcs, and thus cannot be flanked, and can see (and thus charge and shoot) in all directions. Monsters can also make a single change in direction when charging.<br />
<br />
When using ranged attacks against characters riding monsters, roll 1d6 for every attack made. On the roll of a 1-4, the ranged attack must be made against the monster. On a 5-6 the attack must be made against the character. Area attacks against ridden monsters hit both the monster and the charactert once each.<br />
<br />
For the purposes of combat resolution, monsters cannot gain the benefits of supporting companies, and units fighting against monsters cannot gain the benefits of supporting companies (this rule ceases to apply for units fighting against both units made up of companies as well as monsters).<br />
<br />
====Skirmishers====<br />
<br />
Skimisher units form a loose group of individuals&mdash;modelsa in a skirmishing unit does not form companies. Instead, the models must remain within 2" of each other at all times, but are otherwise moved as individual models. Skimishers can, like monsters, see in all directions and therefore charge and shoot in all directions. Skirmishers, like monsters, can also make a single change in direction when charging.<br />
<br />
Skirmishers can shoot in any direction and do not block the line of sight for other members of the same unit. Skimishers must each test for line of sight and effect as if each model was a company.<br />
<br />
When charging, choose a single spearhead model, and charge as normal. The remaining models in the unit must move into the same charge arc, and as many models as possible must move into base-to base contact. Models that cannot move into base-to-base contact must move as close as possible to the target of the charge, and all models in the unit must end the charge within 2" of each other. When charged, skirmishing units will move up to their move speed in inches to get as many models as possible into base-to-base contact with the front arc of the charging unit. <br />
<br />
In close combat, skirmishers cannot be flanked (though they can still flank enemy units. Only skimishers in base-to-base contant with an enemy can attack. For the purposes of combat resolution, skirmishers cannot gain the benefits of supporting companies, and units fighting against skirmishing units cannot gain the benefits of supporting companies (this rule ceases to apply for units fighting against both units made up of companies as well as skirmishing units). At the end of each round of combat, after break tests and [[#Fall Back! Moves|fall back! moves]], if they are still in close combat, skirmishing units will move up to their move speed in inches to get as many models as possible into base-to-base contact with the arc of the enemy unit that they charged (or the front arc, if they were charged).<br />
<br />
====Characters====<br />
<br />
Characters are great heroes that can fight alone or lead allied units into battle. Characters have more complex rules than other types of units and are therefore described in greater detail later.<br />
<br />
===Command Companies===<br />
<br />
An army is normally lead to war by captains and under the banners of its homeland to the beat of drums. Many units therefore have ''command companies''. Command companies often contain captains, banner bearers and musicians, and occasionally lesser spellcasters that lend their magic to the battle. In skimisher units, the term "command company" is not used, but the captain, banner bearer and musician (if present) are essentially the same thing.<br />
<br />
Command companies are always placed in the center of the front rank of their units. If they end up elswere because of maneuvering, move the company to the center-front. The command models in the command company must be placed in the front row of the company. If thery do not fit, the excess models must be placed in another company (which is also positioned at the front of the unit.<br />
<br />
The command company is always the last company to take casualties. Note that if any command models have been placed in other companies, they may be placed in the back row of the command company if it is the only company remaining in the unit. If a command model is lost, any benefits it conferred are lost.<br />
<br />
====Captains/Chieftains====<br />
<br />
Captains and chieftains are treated as characters that have joined the unit, except that they cannot leave the unit and are subject to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
====Standard Bearers====<br />
<br />
Standard bearers carry the unit's standard&mdash;essentially a large flag that bears a special design or incal that has some significance for the unit. A banner bearer grants the unit a +2 bonus to combat resolution. Standard bearers are never removed as a casualty while normal models remain in the unit&mdash;another model in the unit is assumed to take up the fallen standard and take up a position at the front of the unit.<br />
<br />
====Battle Standards====<br />
<br />
A battle standard is a special standard that is usually carried into battle by a character. battle standards are treated as normal standards, except that the bonus to combat resolution is +4 rather than +2. In addition, every allied unit within 12" is may re-roll courage tests (the re-roll cannot be re-rolled and must be accepted, even if the result is worse). If the bearer of a battle standard is slain, the battle standard is lost.<br />
<br />
====Musicians====<br />
<br />
Musicians, like standard bearers inspire the unit to greater acts of valour. Units with a musician gain a +1 bonus to all courage checks. In addition, if a round of combat ends in a draw and only one side has muscicians, that side wins the combat by 1 point. Muscians are never removed as a casualty while normal models remain in the unit&mdash;another model in the unit is assumed to take up the fallen musical instrument and take up a position at the front of the unit.<br />
<br />
===Unit Strength===<br />
<br />
Sometimes, the rules require the unit strength of units to be calculated. Unit strength represents the relative size of a unit, and takes the size of the members of the unit into account as well as the number of members in a unit. The unit strength of a unit is the sum total of the unit strengths of each member of the unit. Note that in the case of cavalry models, count only the unit strength of the mount, not the rider or rider ''and the mount''. In the case of characters riding monstrous mounts, count the total unit strengths of both the rider and the mount. The chart below should be used to calculate the unit strength of each member of the unit:<br />
<br />
{| class="d20" width="40%"<br />
|+ Unit Strength<br />
! width="50%" | Type<br />
! Unit Strength<br />
|- class="{{Odd-Even}}"<br />
| Small; Medium || 1<br />
|- class="{{Odd-Even}}"<br />
| Large || 2<br />
|- class="{{Odd-Even}}"<br />
| Huge || 4<br />
|- class="{{Odd-Even}}"<br />
| Gargantuan || 8<br />
|- class="{{Odd-Even}}"<br />
| Monster || +1<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
''For Example: A unit of 16 elves has a unit strength of 16, as each elf has a unit strength of 1, and there are 16 elves (16 x 1 = 16)''<br />
<br />
''For Example: A spider rider has a unit strength of 4, as its mount is large (unit strength 2) and is treated as a monster (+1 to unit strength), and the rider is medium (2 + 1 + 1 = 4). If the spider rider joins a unit of 10 spider knights, the unit will have a unit strength of 24, as each spider knight has a unit strength of 2 (large size), and the spider rider has a unit strength of 4 ([2 x 10] + 4 = 24).''<br />
<br />
===Characters===<br />
<br />
The world is full of mighty heroes such as skilled fighters and powerful wizards. These extraordinary heroes are far mightier than the ordinary warriors that make up the majority of an army. Heroes lead lesser soldiers into battle and can turn the tide of even the most forlorn battles. To represent this, characters have their own special rules which are explained here.<br />
<br />
The term "character" refers to all player characters (that is, all characters created using chapter 2 of the [[Player's Handbook (4e)|Player's Handbook]]). These rules also apply to [[#Captains/Chieftains|captains and chieftains]], except that they cannot leave the unit and are subject to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
====Movement====<br />
<br />
Lone characters with a unit strength of 1 move as [[#Skirmishers|skirmishers]], while lone characters with a [[#Unit Strength|unit strength]] of 2 or higher move as [[#Monsters|monsters]] (and are treated as monsters for the purposes of unit strength. Characters riding monsters move as monsters.<br />
<br />
Characters can also join allied units. A character can be deployed in a unit at the start of the battle when the armies are set up, or can join a unit as the battle progresses. In order to join a unit, a character must simply move into base-to-base contact with the unit. The character is immediately placed in the front of the command company, displacing command models if nessecary (one normal model is placed in the back of the company, filling up a depleted company or adding a new company). This does not use up any movement. It is worth noting that the unit cannot move further than the character can (and visa-versa), so if a character with a speed of 6 moves 4" to join a unit, the unit can then only move 2", and must automatically expend the same action that the character used to move into the unit (usually a {{I}}move action|move action]].<br />
<br />
A character can leave a unit he has joined simply by moving out of it. The character can move from any point in the unit that you wish. This does not cost the unit any actions.<br />
<br />
While a character is in a unit, that unit is immune to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
====Shooting====<br />
<br />
A lone character shoots, and is shot at, as a single skirmisher. If, however, he joins a unit, he cannot be targeted by ranged attacks&mdash;ranged attacks against the unit he is in are instead made against the normal models in the unit. Area attacks made in the shooting phase that cover him in their areas of effect instead attack a normal model in the unit. While the character is in the unit, he may only shoot at enemies within the unit's arc of sight, and may only shoot if he is in the front rank of the unit. If he shoots, the other members of thew unit do not have to expend any actions, but if they also shoot, they must shoot at the same unit that he targeted, and visa versa.<br />
<br />
====Charging====<br />
<br />
A character can leave the unit in the charge phase by charging. This works like normal charging, and leaving the unit by moving, except that he must leave the unit from the position that he is actually in.<br />
<br />
====Close Combat====<br />
<br />
If a character is in reach of an enemy in close combat, that enemy may always choose to attack him, even if he is in a unit. Members of a unit may split their attacks in close combat between a character and a unit, if they wish. If a character is slain, any excess hits made against him are wasted and do not displace onto any other models. These excess hits do not count towards [[#Combat Resolution|combat resolution]] If a character is not in reach of an enemy in the [[#The Charge Phase|charge phase]] or the [[#The Close Combat Phase|close combat phase]], he may not attack, but he may move to a position from which he can attack without expending any actions in the following [[#The Move Phase|move phase]]. A character does not automatically miss with his attacks if he rolls less than 8 on the d20 roll to hit, like other models do.<br />
<br />
====Challenges====<br />
<br />
In the close combat phase, both sides are allowed to declare challenges. Only one challenge may be made per combat, and the side with the initiative may declare any challenges first. If as challenge is made, the side that makes the challenge must choose a character invoilved in the combat to declare a challenge. The other side may choose to meet or decline a challenge, as destribed below. Note that a challenge is refused, no other challenges may be made for that close combat.<br />
<br />
=====Declining a Challenge (Boo! Hiss!)=====<br />
<br />
If the challenge is declined, the side that made the challenge must choose a character in one of the units involved in the close combat. That character is placed in the rearmost company of the unit he was in, displacing another model in that company (which is put in his place in the front of the unit). No challenge is fought, and the (so-called) hero may not take any actions until the end of the turn. The unit he is in may not benefit from his presence in any way. It should be noted that if the character is fighting alone (including characters mounted on monsters) he may not refuse, as he has no "friends" to hide behind!<br />
<br />
=====Fighting a Challenge=====<br />
<br />
If the challenge is accepted, the character that accepted the challenge is move through the ranks so that the two characters are opposite each other (or at least within reach of each other). If you prefer, you may simply remove both characters from the combat and place them next to each other at the side of the combat to show that they are fighting a challenge. Note that if you do remove both characters from the combat, do not fill their place in their units with ordinary minions.<br />
<br />
When the combat is resolve, resolve the challenge at the end of the combat. The characters cannot make any attacks against targets other than the other character, and no other models involved in the combat can target attacks against the two characters.<br />
<br />
If a character is slain, any excess hits are wasted and do not displace onto any other models. However, excess hits made in a challenge do count towards the combat result, to a maximum of 5&mdash;this is called "overkill". Overkill represents the fear caused by seeing the unit's champion beaten to a bloody pulp before their eyes.<br />
<br />
====Psychology====<br />
<br />
When a character is part of a unit, if his courage check bonus is better than his unit's, the character's courage check bonus is used. In addition, if the character is fearless, immune to psychology or stubborn, his entire unit gainst that rule. If the character causes fear or terror, the unit he is in also causes fear or terror.<br />
<br />
====Action Points====<br />
<br />
Characters also have action points (AP), in addition to their other characteristics. In the game of D&D War, action points can be used for a number of things:<br />
<br />
# '''To Modify Dice Rolls:''' When a dice is rolled on the behalf of a character (or the unit that character is in), such as an attack roll, that character can spend a number of action points to modify the dice roll by 1 per action point spent. It should be noted that, as rolling for the initiative is on the behalf of the entire army, and ''not'' the character, action points cannot be spent to modify the d20 rolled for the initiative, even by the general. It is also worth noting that action points spent in this way do ''not'' confer {{I}}bonuses and penalties|bonuses or penalties]], they actually change the number rolled, so a dice roll modified in this way cannot be modified below 1 plus any bonuses or higher than the maximum roll possible. It is also possible to modify a d20 roll to be a natural 20 in this way. Using action points in this way does not count towards the maximum number of action points that can be spent each round.<br />
# '''To Take an Extra Action:''' A character can spend an action point to take an extra action, as normal.<br />
# '''To Grant a Unit an Extra Action:''' If a character spends an action point to take an extra action, his entire unit can take the extra action as well. The unit ''must'' take the same action as the character (i.e. shooting if the character uses the action to shoot), and cannot use this extra action to shoot twice or make attacks in close combat twice (including attacks made as part of the charge) in once turn.<br />
# '''To Act First:''' A character can spend an action pont to allow him and his unit to act before the other side, even if the other side has the initiative. This does not allow the character or his unit to take extra actions, but it does allow him to, for example, charge before the side with the initiative can charge. If both sides wish to spend action points in this way, they must both roll off to see who acts first (all action points are still expemded, regardless of the actual result), with a bonus to the d20 roll equal to the character's initiative bonus.<br />
<br />
Only one action point can be spent by each character per round, and each unit can only benefit from the last three uses of action points per round.<br />
<br />
<br />
====The General====<br />
<br />
One character in the army must be nominated as the general. Any character can be used, though it helps to choose the character with the highest courage check bonus. The general gains an additional action point. In addition, all allied units within 12" of the general can use the general's courage check modifier instead of their own (as if he was in their unit). Finally, if the general gains a power bonus or penalty to his initiative rolls from a power, that bonus or penalty applies to the army's initiative roll.<br />
<br />
====Recharging Encounter Powers====<br />
<br />
If a character has expended at least one {{I}}encounter powers|encounter power]], he can attempt to recharge a single encounter power at the end of each turn. This is a {{I}}standard action|standard action]]. Roll 1d6. On the roll of a 5 or 6, he regains the use of a single encounter power of his choice. <br />
<br />
===War Machines===<br />
<br />
War machines are huge engines of destruction that hurl massive projectiles into enemy units, and (hopefully) cause devavstation in the enemy ranks. War mackines include massive catapults and trebuchets (grouped under te term "stone throwers"), and huge crossbows (called "bold throwers") that fire massive crossbow bolts into the enemy ranks.<br />
<br />
A war machine's unit consists of a single war machine and several crewmen. A war machine usually has between two and five crew, and the unit is deployed like [[#Skirmishers|skirmishers]]. This simply means that the war machine and crew must remain within 2" of each other at all times, unless the crew abandon their machine and flee.<br />
<br />
A war machine can spend a {{I}}double move|double move]] to move at the speed of the crew's slowest member. War machine unit move as skirmishers. If any crewmen are slain, the speed of the unit is reduced proportionally (characters that join the unit can take the place of slain crew in this way). For example, an elven bolt thrower with two crew (speed 7) at the start of the battle looses one crewman. The crew's speed of 7 is therefore halfed to 3.5".<br />
<br />
Characters that join the unit may not help the crew fire the machine, but they are free to shoot at a different target from the target of the war machine. Characters that have joined war machine units are not affected by misfires.<br />
<br />
Reloading a war machine is a {{I}}Move action|move action]]. If the crew are reduced to a single crewman, reloading a war machine becomes a {{I}}double move|double move action]], however bolt throwers, with their simpler mechanism, are not affected by this rule, and always require a move action to reload. Firing a war machine is a {{I}}standard action|standard action]].<br />
<br />
A war machine cannot {{I}}charge|charge]]. When a war macine is charged, the crew line up in between the machine and the charging unit before the charge is made. Otherwise, a war machine's crew are treated as skirmishers in close combat.<br />
<br />
When the crew of a war machine flees, they will leave the war machine behind as they flee, becoming a seperate unit of skirmishers. Any allied war machine crew can become the abandoned machine's crew. The war machine and the crew become a new unit. A crew may also deliberately abandon a war machine to operate another one. A crew can abandon a war machine simply by moving away from the war machine.<br />
<br />
====Bolt Throwers====<br />
<br />
A bolt thrower is a huge crossbow that fires spear-sized bolts at enemies, each capable of spearing several warriors with a single shot.<br />
<br />
The bolts fired by bolt throwers are ranged attacks, for example:<br />
<br />
{| style="background: #eee3a4;" width="50%" <br />
|- style="background: #dacc84; vertical-align: top;"<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Bolt<br />
|action=Standard<br />
|recharge=At-Will<br />
|keywords=Weapon<br />
|effect=+10 Vs. Reflex; 2d8 + 4 damage; make a secondary attack. ''Secondary attack:'' Previous attack bonus -2 Vs. Reflex; 1d6 + 4 damage; make a secondary attack. Keep making secondary attacks until you miss or until you hit 6 times.<br />
}}<br />
|-<br />
|}<br />
<br />
When firing a bolt thrower, pivot the bolt thrower on the spot until it faces it's target, and then make the primary attack, as normal (including the minimum of 8 to hit). If you hit, make the secondary attack, but subtract 2 from the attack roll. Keep making secondary attacks (at -2 to hit each time) until you miss or until you hit 6 times. Note that the secondary attacks are only made against units made up of companies. You cannot make any secondary attacks agains non-company units. This represents the heavy bolt piercing through the ranks.<br />
<br />
''For example: A bolt thrower fires at a unit of goblin warriors (Reflex 13). The bolt thrower therefore hits on the roll of an 8+. If the bolt thrower hits, make a secondary attack with a +8 to hit. Repeat the attack at a -2 penalty each time (+10, +8, +6, +4, +2 +0), until you miss or until you hit 6 times.''<br />
<br />
Note that bolt throwers, unlike stone throwers, never misfire.<br />
<br />
====Stone Throwers====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====<center>Stone Thrower Misfire Chart</center>====<br />
{| class="d20" width="100%"<br />
! width="10%" | 1d6<br />
! Result<br />
|- class="{{Odd-Even}}"<br />
| 1 || '''Destroyed!''' The stone thrower is destroyed and its crew slain as the machine is ripped to bits by the strain placed upon it.<br />
|- class="{{Odd-Even}}"<br />
| 2-3 || '''Disabled:''' The stone thrower is damaged and cannot shoot until it is repaired with a {{I}}standard Action|standard action]]. In addition, one random crewmember takes 1d10 damage. Increase this damage to 2d10 at paragon tier and 3d10 at epic tier.<br />
|- class="{{Odd-Even}}"<br />
| 4-6 || '''May Not Shoot:''' The stone thrower simply does not fire this turn. It may fire next turn, so long as it is reloaded.<br />
|- class="{{Odd-Even}}"<br />
|}<br />
|}<br />
A stone thrower is a huge engine of destruction that hurls massive rocks that shatter on impact, slaying many foes with shards of rocks.<br />
<br />
To fire a stone thrower, rotate the model on the spot to face the chosen target&mdash;this is part of the standard action used to fire the machine. Then, choose any model of your choice within range that the stone thrower is facing. You cannot choose a model within 12" of the stone thrower, as the machine is too powerful to throw a stone such a short distance!<br />
<br />
After the target has been selected, the stone scatters&mdash;a stone thrower, after all, is hardly a precision instrument! Roll 1d10 and a scatter die (a scatter die is a six-sided die with an arrow on four of the sides and a hit symbol on the other two sides). If a hit is rolled, the stone lands on the chosen target. If an arrow is rolled, the stone lands a number of inches away from the target equal to the number rolled on the d10 in the direction shown by the arrow on the scatter die. If a 1 is rolled on the d10, the shot is not fired (regardless of the result shown on the scatter die), and the stone thrower misfires. Roll 1d6 on the stone thrower misfire table.<br />
<br />
Place a 1" diameter circular base on the point where the stone lands&mdash;this is the pint that the area burst is centred on. All creatures (friend or foe) in the area of effect are attacked by the stone thrower. Calculate the roll needed to hit as normal. From this point, the stone thrower's shot is simply treated as an area burst against all creatures in the burst.<br />
<br />
===Special Rules===<br />
<br />
==Armies==<br />
<br />
For battle to commence, you need armies! This section contain rules for building armies of the age of war. It contains the basic stat blocks for the various armies of the age of war, which will be expanded on in later suplements, as well as rules for assembling these units into armies.<br />
<br />
===Building an Army===<br />
{| class="d20" width="40%" align="right"<br />
|+ Pts by Level and Battle Size<br />
! rowspan="2" | Level<br />
! colspan="4" | Pts by Battle Size<br />
|-<br />
! Small<br />
! Medium<br />
! Large<br />
! Huge<br />
|- class="{{Odd-Even}}"<br />
! 1<br />
| 3000 || 6000 || 9000 || +3000<br />
|- class="{{Odd-Even}}"<br />
! 2<br />
| 3750 || 7500 || 11250 || +3750 <br />
|- class="{{Odd-Even}}"<br />
! 3<br />
| 4500 || 9000 || 13500 || +4500<br />
|- class="{{Odd-Even}}"<br />
! 4<br />
| 5250 || 10500 || 15750 || +5250<br />
|- class="{{Odd-Even}}"<br />
! 5<br />
| 6000 || 12000 || 18000 || +6000 <br />
|- class="{{Odd-Even}}"<br />
! 6<br />
| 7500 || 15000 || 22500 || +7500<br />
|- class="{{Odd-Even}}"<br />
! 7<br />
| 9000 || 18000 || 27000 || +9000<br />
|- class="{{Odd-Even}}"<br />
! 8<br />
| 10500 || 21000 || 31500 || +10500 <br />
|- class="{{Odd-Even}}"<br />
! 9<br />
| 12000 || 24000 || 36000 || +12000<br />
|- class="{{Odd-Even}}"<br />
! 10<br />
| 15000 || 30000 || 45000 || +15000<br />
|- class="{{Odd-Even}}"<br />
! 11<br />
| 18000 || 36000 || 54000 || +18000 <br />
|- class="{{Odd-Even}}"<br />
! 12<br />
| 21000 || 42000 || 63000 || +21000<br />
|- class="{{Odd-Even}}"<br />
! 13<br />
| 24000 || 48000 || 72000 || +24000<br />
|- class="{{Odd-Even}}"<br />
! 14<br />
| 30000 || 60000 || 90000 || +30000 <br />
|- class="{{Odd-Even}}"<br />
! 15<br />
| 36000 || 72000 || 108000 || +36000<br />
|- class="{{Odd-Even}}"<br />
! 16<br />
| 42000 || 84000 || 126000 || +42000<br />
|- class="{{Odd-Even}}"<br />
! 17<br />
| 48000 || 96000 || 144000 || +48000 <br />
|- class="{{Odd-Even}}"<br />
! 18<br />
| 60000 || 120000 || 180000 || +60000<br />
|- class="{{Odd-Even}}"<br />
! 19<br />
| 72000 || 144000 || 216000 || +72000<br />
|- class="{{Odd-Even}}"<br />
! 20<br />
| 840000 || 168000 || 252000 || +840000 <br />
|- class="{{Odd-Even}}"<br />
! 21<br />
| 96000 || 192000 || 288000 || +96000<br />
|- class="{{Odd-Even}}"<br />
! 22<br />
| 124500 || 249000 || 373500 || +124500<br />
|- class="{{Odd-Even}}"<br />
! 23<br />
| 153000 || 306000 || 459000 || +153000 <br />
|- class="{{Odd-Even}}"<br />
! 24<br />
| 181500 || 363000 || 5445000 || +181500<br />
|- class="{{Odd-Even}}"<br />
! 25<br />
| 210000 || 420000 || 630000 || +210000<br />
|- class="{{Odd-Even}}"<br />
! 26<br />
| 270000 || 540000 || 810000 || +270000 <br />
|- class="{{Odd-Even}}"<br />
! 27<br />
| 330000 || 660000 || 990000 || +330000<br />
|- class="{{Odd-Even}}"<br />
! 28<br />
| 390000 || 780000 || 1170000 || +390000<br />
|- class="{{Odd-Even}}"<br />
! 29<br />
| 450000 || 900000 || 1350000 || +450000 <br />
|- class="{{Odd-Even}}"<br />
! 30<br />
| 870000 || 1740000 || 2610000 || +870000<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
{| class="d20" width="40%" align="right"<br />
|+ Magic Item Pts Cost by Level<br />
! rowspan="2" | Level<br />
! colspan="3" | Pts by Level<br />
|-<br />
! Heroic (+0)<br />
! Paragon (+10)<br />
! Epic (+20)<br />
|- class="{{Odd-Even}}"<br />
! 1<br />
| 100 || 600 || 3200 <br />
|- class="{{Odd-Even}}"<br />
! 2<br />
| 125 || 700 || 4150 <br />
|- class="{{Odd-Even}}"<br />
! 3<br />
| 150 || 800 || 5100 <br />
|- class="{{Odd-Even}}"<br />
! 4<br />
| 175 || 1000 || 6050 <br />
|- class="{{Odd-Even}}"<br />
! 5<br />
| 200 || 1200 || 7000 <br />
|- class="{{Odd-Even}}"<br />
! 6<br />
| 250 || 1400 || 9000 <br />
|- class="{{Odd-Even}}"<br />
! 7<br />
| 300 || 1600 || 11000 <br />
|- class="{{Odd-Even}}"<br />
! 8<br />
| 350 || 2000 || 13000 <br />
|- class="{{Odd-Even}}"<br />
! 9<br />
| 400 || 2400 || 15000 <br />
|- class="{{Odd-Even}}"<br />
! 10<br />
| 500 || 2800 || 19000 <br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
When building armies of roughly equal power, there are several points that you must decide on. <br />
<br />
Firsly is the number of characters to include in the armies. Both armies should take the same number of characters of the same level. This is because characters are much more powerful than the various units in the army and can overballance an army if taken in excess, and charcters with a level distance can also overballance the game. In the case of battle fought as part of a regular game, both sides should have a numbeer of characters equal to the number of characters in the adventuring party, of thge same level as the characters in the party (for example, a party of 5 6th level characters should be fighting against an army including 5 6th level characters). In the case of battles played outside of a campaign, it is best to include three to five characters of the level of the battle.<br />
<br />
Secondly, you must decide on the level and size of the armies. For battles fought as part of ongoing campaigns, chose a level equal to the level of the party, or a level within about four levels of the party's. For other battles, 5th, 15th or 25th level are good default levels. For the size of a battle, you can choose either small, medium, large or huge. If you don't have much time for a battle, small is the best size to choose. Medium is the best default size, and large or huge should only be selected if you have plenty of time to resolve the battle.<br />
<br />
Finally, you can cross-refrence the size and level of the battle on the table opposite to find how many points you have to spend on the armies. Each army should have a number of points roughly equal to this value&mdash;it is acceptable to go afew points over this limit. One point is equal to one experience point, so you can include a monster (such as a troll or a dragon) from the [[Monster Manual (4e)|''Monster Manual'']] for a number of points equal to its experience point value as a rare formationwhat units you can select; the char below shows how many formations of each type you can select. The number of common formations shown in the table is a minimum rather than a maximum; there is no maximum number of common formations that you can select.<br />
<br />
{| class="d20" width="40%"<br />
! <br />
! Small<br />
! Medium<br />
! Large<br />
! Huge<br />
|- class="{{Odd-Even}}"<br />
! Common Formations<br />
| 2+ || 3+ || 4+ || +1<br />
|- class="{{Odd-Even}}"<br />
! Special Formations<br />
| 0-3 || 0-4 || 0-5 || +1 <br />
|- class="{{Odd-Even}}"<br />
! Rare Formations<br />
| 0-1 || 0-2 || 0-3 || +1<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
===Magic Items===<br />
<br />
In addition to units, you may select a number of magic items (2 for a small battle, +1 per size increase). These magic items, with the exception of the army's battle banner, cannot be assigned to characters; they must be taken by units. Note that any bonuses conferred to attack rolls, defences, etc, only apply to the model carrying the item, and are simply treated as +2 bonuses, regasrdless of the actual size of the bonus. Not that you must select the level of item that is closest to the level of the battle, so no selecting level 1 magic weapons in a 20th level battle! Magic items cost a number of points equal to those shown in the table opposite.<br />
<br />
Finally, you can select a single battle banner. This costs the same points value as two magic items of the banner's level, but does not use up your magic item "slots" (i.e. it is in addition to the maximum number of magic items you can select), and it can only be carried by a character, even though magic items selected as part of an army cannot be taken by characters. Battle banners are simple magic banners with additional rules (as described above). Note that a magic banner taken in this way cannot be kept after the battle. If a character already has a magic banner, that banner may be used as a battle banner at the points cost of a single magic item of the banner's level.<br />
<br />
===Characters===<br />
<br />
Characters should be generated using the rules in the [[Player's Handbook (4e)|''Player's Handbook'']], as normal, however, charaters gain a resilience score, attacks and action points, as shown below, as well as additional special rules based on their class. The magic items carried by characters are not counted towards the maximum number of magic items you can take in the army or the army's points value.<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Avenger<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Avenger<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Avenger<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Avenger<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Armor of Faith, Avenger's Censure, Channel Divinity, Oath of Emnity.<br><br>'''Divine Assassin:''' If you are in base-to-base contact with an enemy unit that has the target of your ''Oath of Emnity'' power within it, you can make melee attacks against that target, even if the target is not in reach.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Barbarian<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Barbarian<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Barbarian<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Barbarian<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Barbarian Agility, Feral Might, Rage Strike, Rampage<br><br>'''Devastating Rampage:''' Once per encounter, when you use your rampage class feature, you can take a multiattack action to make basic attacks instead of simply making a basic attack.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Bard<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Bard<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Bard<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Bard<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Bardic Training, Bardic Virtue, Majestic Word, Multiclass Versitality, Skill Versitality, Song of Rest, Words of Friendship.<br><br>'''Inspirational Leader:''' You, and any unit you are in, gain a +2 bonus to courage checks. In addition, you, and any allies within 6" of you have the stubborn special rule.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Cleric<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Cleric<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Cleric<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Cleric<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Channel Divinity, Healers Lore, Healing Word, Ritual Casting.<br><br>'''Divine Litany:''' You, and any unit you join, can re-roll failed courage checks. You cannot re-roll this re-roll, and the second result must be accepted, even if it's worse.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Druid<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Druid<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Druid<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Druid<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Balance of Nature, Primal Aspect, Ritual Casting, Wild Shape.<br><br>'''Primal Fear:''' While in your beast form, you cause fear.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Fighter<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Fighter<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Fighter<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Fighter<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Combat Challenge, Combat Superiority, Fighter Weapon Talent.<br><br>'''Mighty Defender:''' If you join a unit, the unit you join gains a +2 bonus to its AC.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Invoker<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Invoker<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Invoker<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Invoker<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Channel Divinity, Divine Covenant, Ritual Casting.<br><br>'''Icon of Divinity:''' You, and any unit you join, can re-roll failed courage checks. You cannot re-roll this re-roll, and the second result must be accepted, even if it's worse.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Paladin<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Paladin<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Paladin<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Paladin<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Channel Divinity, Divine Challenge, Lay on Hands<br><br>'''Sanctified Challenge:''' When you declare a challenge, it cannot be refused.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Ranger<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Ranger<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Ranger<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Ranger<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Fighting Style, Hunter's Quarry, Prime Shot<br><br>'''Rapid Short:''' If you have the archer fighting style, while weilding a ranged weapon, you gain a an extra attack when shooting. <br>'''Dance of Blades:''' If you have the two-blade fighting style, while weilding two melee weapons, you gain a an extra attack in close combat. <br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Rogue<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Avenger<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Rogue<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Rogue<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Rogue Tactics; Rogue weapon Talent; Sneak Attack.<br><br>'''Assassin:''' If you are in base-to-base contact with an enemy unit that has a character within it, you can make melee attacks against that character, even if the character is not in reach.<br>'''First Strike:''' At the start of each round of combat, you have combat advantage against any creatures that have not acted yet in that round of combat.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Shaman<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Shaman<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Shaman<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Shaman<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Companion Spirit; Healing Spirit, Speak With Spirits<br><br>'''Spirit Strike:''' When you take a multiattack action to use an attack power that doesn't have the ''spirit'' keyword, you can also use a single at-will spirit power once, in addition to the attacks made as part of a multiattack action.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Sorcerer<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Sorcerer<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Sorcerer<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Sorcerer<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Spell Source.<br><br>'''Magic Disruption:''' All arcane powers (other than your own) used within 6" of you take a -2 penalty to all attack rolls made as part of the power. <br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Swordmage<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Swordmage<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Swordmage<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Swordmage<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Swordbond, Swordmage Aegis, Swordmage Warding.<br><br>'''Arcane Shield:''' When you join a unit, all models in the unit gain the benefit of your swordmage Warding class feature.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Warden<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Warden<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Warden<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Warden<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Font of Life, Guardian Might, Nature's Wrath.<br><br>'''Mighty Defender:''' If you join a unit, the unit you join gains a +2 bonus to its AC.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Warlock<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Warlock<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Warlock<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Warlock<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Eldritch Pact, Prime Shot, Shadow Walk, Warlock's Curse.<br><br>'''Mass Curse:''' When you use your warlock's curse class feature, you can instead choose to curse a unit (so long as that unit consists of 2 or more models). When you take a multiattack action to attack a cursed unit, you can make an extra attack against that unit. <br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Wizard<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Wizard<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Wizard<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Wizard<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Arcane Implement Mastery, Cantrips, Ritual Casting, Spellbook.<br><br>'''Quickspell:''' When you use the multiattack action to use a ranged arcane power, you can make an additional attack. <br />
}}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Age of War (4e Campaign Setting)|Age of War]] &rarr; [[Age of War Campaign Guide (Age of War Supplement)|Age of War Campaign Guide]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Supplement]]<br />
[[Category:Age of War Setting]]<br />
[[Category:Age of War Setting Campaign Guide Setting]]</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=D%26D_War_Rules_(4e_Variant_Rule)&diff=373489D&D War Rules (4e Variant Rule)2009-07-05T11:08:15Z<p>Sam Kay: /* Magic Items */</p>
<hr />
<div>= D&D War Rules =<br />
<br />
In the Age of War campaign setting, the world is on the verge of apocalyptic war, and already great armies meet in battle. For this reason, a Age of War campaign may erupt into war. Sadly, the Dungeons and Dragons rules do not cater for a battle on a large scale. Therefore, rules are needed to adapt the D&D rules to this exact situation. This chapter presents variant rules for battles on a larger scale than the small skirmishes the D&D rules are built for.<br />
<br />
The D&D war rules work on various wargaming principals in order to allow battles in the D&D game. The rules that follow are, most likely, too detailed for playing without miniatures, so it is recommended that models are used when playing D&D war. You will also need a ruler or other measuring instrument that can measure in inches (a tape measure is best), movement trays to make moving large numbers of models around easier, a wide open space to play on, and, crucally, lots and lots of dice.<br />
<br />
==Rules==<br />
<br />
===Units===<br />
<br />
To allow large battles to be fought in a reasonable space of time, large groups of minions (lead by a few more powerful creatures and characters) are grouped together into "units".<br />
<br />
====Companies====<br />
[[Image:Flank Arcs.JPG|frame|right|A diagram showing the flank arcs of a company. These are derived by drawing a line at a 45° angle from the corners.]] <br />
A unit usually consists of one or more "companies". A company is a group of minions (no larger than large size) grouped into one space. No matter how many casualties a company suffers, it still fills the same space.<br />
<br />
All models in a company are arranged facing one of the long edges; this defines the front of the company. The models in the company continue to face this direction for the duration of a battle&mdash;they cannot turn on the spot to face the side or rear. This is important as large blocks of warriors, unlike skirmishers and individuals, can be charged in the flank or rear. Each company therefore has a front arc, two flank arcs and a rear arc, as shown in the image below.<br />
<br />
The direction the models in a company are facing in is deemed to be the direction in which the company is facing and can thus see. A company can only see things that are in its front arc. This is a 90° arc projected in the front of the unit, derived by drawing a line at a 45° angle from the corners of the company.<br />
<br />
====Units====<br />
<br />
Rarely will a company be found alone on the battlefield. A number of companies of the same type ase grouped together to form a "unit". A unit can consist of any number of companies; from a single company to many. The number of companies in a unit is determined by the unit's characteristic profile. Companies in a unit are placed together and must remain together for the entire battle. Companies in the same unit are aranged in a straight line as shown in the diagram. Each company must be placed corner-to-corner with the next company in the unit. All companies in a unit must face in the same direction.<br />
<br />
[[Image:Units.JPG|thumb|800px|left|Companies must be arranged corner to corner to make a straight line, and must be facing in the same direction.]]<br />
{{clear}}<br />
Companies can also be placed in multiple "ranks" to make the formation deeper. Units can be arranged with as many ranks as you want, but ranks must be completed before the next rank can be placed. A company behind another must also be placed corner-to-corner, as shown in the diagram below.<br />
<br />
[[Image:Ranked Units.JPG|thumb|800px|left|A company ranked behind another must be placed corner-to-corner, and each rank must be filled before another can be started.]]<br />
{{clear}}<br />
Different units are not allowed to touch unless they are engaged in close combat. Therefore, if two units come into contact with each other, they should be moved at least 1" (1 square) apart. A unit is not allowed to move within 1" of an enemy unit, except by charging.<br />
<br />
In close combat, units are moved into "base-to-base" contact, which means that their bases or movement trays touch. This contact, unlike that of companies in the same formation, does not have to be corner to corner, as shown in the diagram below.<br />
<br />
[[Image:Units in Contact.JPG|thumb|800px|left|When opposing units clash, they are placed in base-to-base contact, but they do not need to align corner-top-corner.]]<br />
{{clear}}<br />
===Measuring===<br />
[[Image:Measuring Distances.JPG|thumb|350px|right|The distance between the elf warriors and the monstrous spider is 4". The giant spider and the elves are said to be within 4" of each other.<br>The distance between the elf warriors and the drow warriors is 2". The drow and the elves are said to be within 2" of each other.]]<br />
In a game of D&D war, a battle-grid is not used, as playing on a squared grid would reduce the realism of the maneuvre of massed formations and reduce the tactics of the game somewhat. Instead, for the purposes of movement, sooting, measuring reach, ansd so on, distances are measured in inches (with a ruler, tape measure or some other suitable instrument). When measiring, an inch is equivalent to 1 square on a battle-grid, so a model with a speed of 6 that uses a move action can move up to 6", and a power with a range of 20 has a range of 20".<br />
<br />
When measuring the distance between two units (for the purposes of charging, shooting and similar), use the closest points between their movement trays as reference points (or bases, if they do not have movement trays), as shown in the diagram.<br />
<br />
This convention is applied in a variety of different ways depending on the situation. This will be discussed in greater detail throughout the rules.<br />
<br />
====Bursts and Blasts====<br />
<br />
Bursts are measured from a central point outwards. This central point is always a base&mdash;for close bursts, the area of the burst is a number of inches outwards from the edge of the base equal to the creature that used the burst. In the case of area bursts, place a 1" circular base at the point at which you want the area burst to be centered, and measure a number of inches outwards from the base, as above. You can (and probably ''should'', for simplicity) use the base of a medium-sized creature as the center of the burst.<br />
<br />
Blasts are always measured from a single point on the edge of the user's base. Simply measure a 90° arc from a single point of the users base that is a number of inches in diameter equal to the blast's area.<br />
<br />
Some bursts and blasts create areas of effect. To mark the locations of these, simply place a base in the center of the burst or blast and measure outwards (half the range in the case of blasts). If an area of effect attacks or damages a unit that enters the burst or blast, calculate the number of models in the unit that are covered by the area once in their move so that as many models are covered by the area as possible.<br />
<br />
===Characteristics===<br />
<br />
In the game of D&D war, a model's characteristics are used to show the effectiveness of the model. The stat line used is a condensed form of the stat blocks used in normal games of D&D, with redundant stats (such as skill checks) removed.<br />
<br />
'''Size:''' A creature's size determines the size of base used for lone creatures and characters, or the size of movement tray used to represent the creatures space.<br />
<br />
'''Origin and Type:''' These are defined in the D&D core rulebooks.<br />
<br />
'''Speed (S):''' This shows how far a creature can move with a single move action, in inches.<br />
<br />
'''Initiative (I):''' Initiative is used to determine the order in which creatures fight in close combat. It is also used to determine which model acts first when opposing heroic actions are called.<br />
<br />
'''Hit Points (Hp):''' This shows how much damage a creature can take before it is slain. A score of 1/- shows that the creature is a minion (even if it also has action points).<br />
<br />
'''Resilience (R):''' This indicates how many hits a minion model can suffer in a round before it is removed as a casualty. Non-minion models never have a resilience higher than 1.<br />
<br />
'''Attacks (A):''' This shows the number of attacks a model can make against minions when it takes a multiple attack action. Models with an attack score of 1 cannot take a multiple attack action.<br />
<br />
'''Armor Class, Fortitude, Reflex and Will (AC/F/R/W):''' This shows the model's defences.<br />
<br />
'''Action Points (AP):''' This shows the number of action points the model can use throughout the battle. A creature with action points is said to be a "character", even if that creature is also a minion (a category that includes unit captains.<br />
<br />
'''Unit Size:''' This tells you the maximum and minimum size of a unit.<br />
<br />
'''Wargear:''' This is a term that covers all equipment that a model might carry. This tells you the equipment that a model carries.<br />
<br />
'''Command:''' Some units have command options that represent the unit's leaders&mdashsuch as captains, musicians and banners. These are all covered in greater detail later.<br />
<br />
'''Special rules:''' Some model also have special rules. These are shown here.<br />
<br />
'''Powers:''' Every model has powers that it can use in battle, from simple sword strikes to complex spells. These are shown here.<br />
<br />
===The Turn===<br />
<br />
Just like in the standard D&D rules, a battle is separated into rounds. However, the D&D war rules change the round sequence into a more structured format. Rounds are also referred to as "turns", as creatures do not take turns of their own.<br />
<br />
====The Turn Sequence====<br />
<br />
During each turn, both sides move and fight in the order given below. This is called the “turn sequence” or “round sequence”. Each part of the turn sequence is called a “phase”.<br />
<br />
=====PHASE=====<br />
# '''Initiative:''' Both sides roll a d20 to determine which side has the initiative that turn.<br />
# '''Movement:''' Both sides move their units, creatures and characters. Once the side with the initiative has moved, the other side moves.<br />
# '''Shooting:''' Both sides use ranged, area and burst powers. The side with the initiative uses their powers first, and then the other side uses their powers.<br />
# '''Charge:''' Both sides can charge. The side with the initiative charges first, and then the other side charges.<br />
# '''Close Combat:''' Close combat is resolved. The side with the initiative chooses the order combats are resolved.<br />
# '''End of Turn:''' The turn is over. Begin another turn with the initiative phase.<br />
<br />
===The Initiative Phase===<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====Roll Offs====<br />
<br />
If the rules require both sides to roll off, that means each side rolls a d20, adds any modifiers stated, and compares results. The side that has the highest result wins the roll off, and usually gains some favorable benefit. If the result is a draw, the roll of is repeated with the same modifiers.<br />
|-<br />
|}<br />
In the initiative phase, both sides make an opposed d20 roll to determine which side has the initiative that turn. Usually, no modifiers are added to these rolls, though if a power provides a power bonus or penalty to initiative checks to the army's general, that bonus or penalty is also added to this d20 roll. If the result is a draw, both sides roll off until one side wins (with the same modifiers).<br />
<br />
Whichever side wins the opposed d20 roll can choose which side has the initiative that turn. Having the initiative can be really important to an army’s strategy, as it allows them to move and shoot first, though sometimes it is advantageous to be able to react to your foe’s moves.<br />
<br />
===The Movement Phase===<br />
<br />
After the initiative phase is the move phase. In the movement phase, both sides manoeuvre their units. The movement phase is the most important phase, as the events of the movement phase generally dictate which side wins.<br />
<br />
In the movement phase, the side with the initiative moves all of its units first, and then the other side moves all of its units. After both sides have moved, the game moves on to the shooting phase.<br />
<br />
=====The Movement Phase=====<br />
# The side with the initiative goes first.<br />
## '''Rally Fleeing Units:''' If any units are fleeing, you can attempt to rally them.<br />
## '''Compulsory Moves:''' Move units subject to compulsory movement (such as fleeing units).<br />
## '''Remaining Moves:''' Move the rest of your units.<br />
# The other side moves its units, using the same procedure as above. <br />
<br />
====1. Rally Fleeing Units====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====Fall Back! Moves====<br />
* '''Double Move Action:''' A fall back! move uses two move action, like a {{I}}Double Move|double move]]. A unit that has made a fall back! move is treated as {{I}}Run|running]].<br />
* '''The Enemy is Upon Us!:''' A fall back! move is not affected by enemies within 6", like a double move usually is.<br />
* '''Random Flee Distance:''' A unit making a fall back action moves a number of inches equal to 2d6 plus double its speed minus 12. This moves is affected by terrain as normal.<br />
* '''Flee Direction:''' A unit making a fall back! action flees towards the nearest board edge, regardless of nearby foes. A unit that moves off the board edge in this way is removed as a casualty.<br />
* '''You Cannot Pass!:''' A unit that flees into an enemy unit is destroyed.<br />
* '''Panic:''' A fleeing unit can move through allies&mdash;but if it does so, the allied unit must pass a courage test of DC 13 or make a fall back! move in the same direction.<br />
* '''Rally:''' A fleeing unit continues to flee until it rallies.<br />
|-<br />
|} <br />
If any of your units are fleeing, you can attempt to rally them. Rallying a unit does not use any actions.<br />
<br />
To rally a unit, take a courage test of DC 13 (see courage tests, below). If the test is passed, the unit must immediatly take a reform action (see below). If the test is failed, the unit continues to flee. It must make a fall back! action as a compulory move.<br />
<br />
====2. Compulory Moves====<br />
<br />
After fleeing units have been rallied (or have failed to rally), units suffering from compulsory moves must be moved. Compulsory movements are special movements that force a unit to move&mdash;such as fall back! moves.<br />
<br />
Compulsory movement should not be confused with {{I}}Forced Movement|forced movement]], which is resolved immediately. Compulsory moves do not include {{I}}pull, push and slide|pulls, pushes and slides]], and are treated as normal movement for all intents and purposes. Compulsory moves only cover fall back! moves and other movements like frenzy.<br />
<br />
Fleeing units that failed to rally earlier in the move phase must make fall back! moves in this part of the move phase, whether you want them to or not!<br />
<br />
Compulsory moves can be moved in any order you wish&mdsh; though fall back! moves must be made in such an order so that fleeing units do not get in each other's way.<br />
<br />
====3. Remaining Moves====<br />
<br />
Each side can move any and all of its units in any order. A unit can {{I}}walk|walk]] as a {{I}}move action|move action]], moving a number of inches equal to its speed. The unit uses the slowest speed of all of the members of the unit for this purpose. A unit does not have to move the maximum distance allowed, but they cannot move further than their speed in this way, except by using a {{I}}Double Move|double move]], or (in the case of skirmishers and lone models) by {{I}}Run|running]]. The companies in a unit must stick together at all times.<br />
<br />
In the case of units made up of companies, manoeuvres are limited. Such a unit can only move directly forwards or diagonally at up to a 45°, so long as the unit begins and ends the move in the same direction. If a unit wishes to turn, it must wheel, pivot or reform.<br />
[[Image:Wheeling.JPG|thumb|350px|right|To wheel, one corner of the unit is moved forward, leaving the opposite corner stationary to act as a pivot. The unit swings round the pivot and ends the wheel facing a different direction.]]<br />
A unit can turn by pivoting around one of the front two corners of its unit, like a spoke swinging round a wheel (see diagram). When a unit wheels, it counts as moving as far as the outermost corner of unit moved during the wheel. The unit can only wheel forwards.<br />
<br />
Moving multiple companies at once by wheeling is quite difficult. You can, however, simply move the company that moves furthest the maximum distance you intend to move it, and move the other companies in the unit into place next to (and behind) it.<br />
<br />
An entire formation can also turn through 90° or 180° by giving up some of it's movement distance- a unit can spemd one quater of its move speed (rounding up) to pivot up to 90° round the centre of the unit. It can instead spend half of its move (rounding up) to pivot up to 180° around the centre of the unit. The unit cannot do this if it {{I}}run|runs]] or takes a {{I}}double move|double move]] action.<br />
<br />
Finally, a unit can completely reform by taking a 'reform action'. This uses a move action, the unit cannot move. Instead, it can completely rearrange the postition of all it's companies and turn to face in any direction. A unit making a reform cannot act in the shooting phase, though characters that have joined a unit may still act in the shooting phase.<br />
<br />
As a unit moves forwards, you can rearrange it's companies as you wish, so long as the arrangement is legal. This is different from a reform action because the unit cannot turn while it rearranges&mdash;the unit must end facing the same direction when it reforms in this way. A unit may, however, wheel and turn before or after it reforms in this way, as normal. <br />
<br />
=====Double Move=====<br />
<br />
A unit can expend take a {{I}}double move|double move]] action; this uses two move actions. When a unit uses a double move, it doubles its speed, as normal. The same movement rules apply to double moves as for normal movement. Hovever, if there are enemies within 6" of a unit, that unit ''cannot'' take a double move action; the warriors in the unit are too buisy preparing for the imminent battle to move faster.<br />
<br />
=====Run=====<br />
<br />
A unit made up of companies cannot take a {{I}}run|run]] action. This represents the fact that the tight formation of warriors prevents freedom of movement. This rule does not, however, apply to other units&mdash;characters, monsters and skirmishers can run.<br />
<br />
=====Crawl=====<br />
<br />
If a member of a unit is {{I}}prone|prone]], the unit will only be able to move at the speed of the crawling warrior until that warrior stands up. A warrior in a company may, however, stand up as a {{I}}minor action|minor action]]. This represents one of the warrior's fellows giving the warrior a hand up. This rule does not apply if the unit is engaged in close combat&mdash;the nearby warriors are too buisy fighting to help a fallen comrad.<br />
<br />
=====Difficult Terrain=====<br />
<br />
All distances moved over difficult terrain count as double the distance actually moved. A model that has a speed of 6 therefore moves only 3" over difficult terrain. If a unit has an odd number of inches left to move into, or through, difficult terrain, it may move half an inch. For example, a unit with a speed of 6 that moves 3" to reach an area of difficult terrain can move up to 1 1/2" into difficult terrain.<br />
<br />
===The Shooting Phase===<br />
<br />
After the movement phase is the shooting phase. In the shooting phase, all ranged and area attacks are resolved. This includes powers such as a wizard's spells that attack a foe at range. Close attacks are not resolved until the close combat phase.<br />
<br />
As in the movement phase, the side with the initiative goes first, and the other side resolves its shooting second.<br />
<br />
=====The Shooting Phase=====<br />
# The side with the initiative shoots first.<br />
## Choose unit to shoot.<br />
## Choose target.<br />
## Roll to hit.<br />
## Remove Casualties<br />
## Repeat steps 1-4 with every other formation you wish to fire.<br />
## The other side makes any panic tests requied.<br />
# The other side shoots with its units, using the same procedure as above. <br />
<br />
====1. Choose Unit to Shoot====<br />
<br />
First, you must choose a unit with ranged or area attacks to resolve. A unit must spend the action required by the power they use to shoot, even if only some members of the unit are firing. You must then choose the power that is used&mdash;all members of the unit must use the same power and expend the action required. For example, if a unit of goblin archers fires their shortbows, they must all spend a standard action, even if only four of them actually shoot.<br />
<br />
This rule does not apply to characters that have joined a unit. See the section on characters for details.<br />
<br />
====2. Choose Target==== <br />
<br />
A unit can shoot at any enemy unit within range, so long as at least part of the unit lies within it's arc of sight (see diagram) and can be seen by the unit. All members of the unit must target the same unit. If the target is in the arc of sight of at least one company in the unit, all companies in the unit can fire.<br />
[[Image:Arc of Sight.JPG|thumb|800px|left|The elf archers can see the drow warriors on the left, and thus shoot them. They cannot, however see the drow warriors on the right and therefore cannot shoot them.]]<br />
{{clear}}<br />
The unit must have line of sight to the target. To see if a company has line of sight to the target, draw an imaginary line from any point in the company to any company in the target unit or any individual model in the unit in the case of skirmishers. If anything blocks the line, the company cannot see the target unit, and thus cannot fire.<br />
<br />
====3. Roll to Hit====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====Multiattack: Standard Action====<br />
* '''Part of an Attack:''' A model can yake a multiattack action instead of attacking normally. This is an exception to the rule that models in a unit must all take the same attack action.<br />
* '''Melee or Ranged Attack:''' A multiattack action can be used to make a single {{I}}At-Will Power|at-will]] {{I}}Melee|melee]] or {{I}}Ranged|ranged]] attack power multiple times. The power chosen must not have any areas of effect or create any zones.<br />
* '''Multiple Attacks:''' The model may use the power a number of times equal to the number of attacks (A) on its profile.<br />
* '''Power Effects:''' If the power has any special effects (such as {{I}}Cleave|''Cleave'']] and {{I}}Priest's Shield|''Priest's Shield'']]), these only occur on the first attack made. If the power grants multiple attacks (such as {{I}}Twin Strike|''Twin Strike'']] and [[Amalgamated Assault (4e Power)|''Amalgamated Assault'']], these extra attacks occur only on the first attack made.<br />
|}<br />
Firstly, you must calculate the number of dice the unit rolls to hit. Only companies that have line of sight can shoot. Those that cannot see cannot contribute any dice to the shooting. Only models in the front row (''not'' the front company) can shoot&mdash;unless the power you use states otherwise, or they have multiple attacks on their profile, each creature in the front row of the companies that can see contributes a single dice. If the unit is on a higher elevation than the target, the front two rows can contribute dice in this way. Models with more than 1 attack (A) on their profile can take a multiattack action to shoot multiple times.<br />
<br />
''For example: A unit of elf archers (armed with longbows) is shooting at a unit of drow skirmishers. The elf archer unit consists of one full company and one at half strength, and is on a hill. The unit has a captain (2 attacks). Each ordinary elf makes 1 attack, so the front row makes 7 attacks. The unit is on a higher elevation than the drow (a hill), so the second ro can also shoot. The four elves in the second row make 4 attacks, making a total of 11. The captain makes a multiattack action, and contributes 2 dice for a total of 13.<br />
<br />
Next, the dice score needed to hit to be calculated. First, you must check to see if the target unit has {{I}}cover|cover]] {{I}}Concealment|concealment]] against the shooting unit. Draw an imaginary line from the center of each company to the center of each company. If the majority of the lines pass through an object or area that grants {{I}}cover|cover]] or {{I}}concealment|concealment]], the target gains the benefit of that {{I}}cover|cover]] or {{I}}concealment|concealment]]. In the case of multiple {{I}}cover|covers]] and {{I}}concealment|concealment]], calculate whether the target benefits from them as a whole, then grant the highest bonus. Once {{I}}Cover|cover]] and {{I}}concealment|concealment]] have been checked, you must subtract the attack bonus of the attack from the target's AC. In the case of multiple attack bonuses, the dice roll needed must be calculated seperately. In the case of different AC's, the majority AC is used, but only targets with an AC equal to or lower than the majority AC can be hit. The ''to hit chart'' shown can be used to quickly calculate the scores to hit required.<br />
<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
====<center>To Hit Chart</center>====<br />
{| class="d20" width="100%"<br />
! colspan="22" | Target's AC<br />
|-<br />
! rowspan="21" valign="center" | [[Image:Attack Bonus.JPG]] !! !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30 <br />
|- class="{{Odd-Even}}"<br />
! +1 <br />
| 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +2 <br />
| 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +3 <br />
| 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +4 <br />
| 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +5 <br />
| 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +6 <br />
| 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +7 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +8 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +9 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +10 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +11 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+<br />
|- class="{{Odd-Even}}"<br />
! +12 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+<br />
|- class="{{Odd-Even}}"<br />
! +13 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+<br />
|- class="{{Odd-Even}}"<br />
! +14 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+<br />
|- class="{{Odd-Even}}"<br />
! +15 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+<br />
|- class="{{Odd-Even}}"<br />
! +16 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+<br />
|- class="{{Odd-Even}}"<br />
! +17 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ <br />
|- class="{{Odd-Even}}"<br />
! +18 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+<br />
|- class="{{Odd-Even}}"<br />
! +19 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ <br />
|- class="{{Odd-Even}}"<br />
! +20 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+<br />
|- class="{{Odd-Even}}"<br />
|}<br />
|-<br />
|}<br />
{{clear}}<br />
Roll a number of d20's equal to the number of attacks made by the unit. Every dice that rolls equal to or more than the target score to hit causes a hit on the unit. Rolls of less than 8 automatically miss, regardless of the actual score required to hit.<br />
<br />
''Continuing the example, the elves must now roll to hit. The target unit is not found to have cover or concealment, so the units base AC is used. It's AC is 25, and the elves' attack bonus is +16. 25-16 is 9, so the elves need to roll higher than 9 to hit. The elves roll 3, 6, 8, 8, 9, 9, 9, 10, 11, 11, 13, 15, 19, and so hit 9 times.''<br />
<br />
====4. Remove Casualties====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 25%;"<br />
|-<br />
| class="left" |<br />
====Hope is Lost!====<br />
When the final company in a unit (usually the command company) is reduced to half strength or below, the company is removed as a casualty&mdash; these count towards combat resolution in close combat. This represents the final members of the unit fleeing in terror as their allies are destroyed.<br />
|}<br />
If the unit has a resillience score of 1, one minion in the unit is removed as a casualty for every hit caused. If the majority of the unit has a resillience score of 2 or higher, the number of hits must be distributed. The hits must be distributed in such a way as to remove as many minions as possible&mdash;excess hits are discounted. A minion must suffer hits equal to its resillience score to be slain.<br />
<br />
''Continuing the example, the elves hit 9 times, so 9 minions are removed from the unit.''<br />
<br />
''For example: If a unit of giant spiders (resillience 2) is hit 7 times, 3 minions are removed from the unit. The last hit is discounted.''<br />
<br />
Casualties must be removed from companies in the following order: First, casualties must be removed from the depleted company. Then the casualties must be removed from the rearmost company. Casualties are never removed from the command company, unless it is the last company remaining.<br />
<br />
If any models in the unit suffer from any conditions (such as ''slowed''), the entire unit is assumed to suffer from the conditions. In the case of effects that last until a save is made, make a single saving throw for the entire unit, using the highest possible saving throw bonus. In the case of ongoing damage, only a single model in the unit takes the damage. The damage must be applied to a single rank-and file model in the unit if possible. The ongoing damage causes a single hit (in the case of minions with a resilience of 2 or more, instead reduce the resilience of the chosen minion by 1 point until the end of the turn&mdash;the chonen minion must take damage before all other members of the unit if possible until the end of the turn).<br />
<br />
====6. Panic Tests====<br />
<br />
Every company that suffered a number of casualties equal to or more than the number of models in a full company (for that particular unit) must make a courage test or flee (see below). In the case of skirmishing units, the number of models in a full company is assumed to be 4 (representing the smaller size of skirmishing unitis).<br />
<br />
===The Charge Phase===<br />
<br />
<br />
<br />
=====The Chage Phase=====<br />
# The side with the initiative charges first.<br />
## '''Declare Charges:''' Declare the units that will charge and what they will charge.<br />
## '''Roll Charge Distance:''' Roll 1d6 and add the relevant modifier to determine how far the unit charges.<br />
## '''Choose Spearhead:''' Chose one company or model in the unit that will spearhead the charge.<br />
## '''Move Spearhead:''' Move the spearhead into contact with the target unit.<br />
## '''Move Unit:''' Move the rest of the unit with the spearhead.<br />
## '''Resolve Attacks:''' Resolve the attacks made as part of the charge.<br />
# The other side charges with its units, using the same procedure as above.<br />
<br />
====1. Declare Charges====<br />
<br />
Before your units can charge, you must delclare the units that will charge and the targets that they will charge. You can measure before you declare the charges that you intend to make, but if the target unit is too far away to charge, the charge will not be made, leaving the unit vulnerable to a countercharge. It is also worth bearing in mind that charges from further than 2" away are more effective. A unit can only declare a charge against a unit it can see.<br />
<br />
====2. Roll Charge Distance====<br />
<br />
The distance which each unit charges is randomised. This prevents charges from being a forgone conclusion and brings in an element of uncertinity. For each unit that has declared a charge, you must roll 1d6. A roll of a 1 indicates a failed charge&mdash;a unit that rolls a 1 cannot charge, even if the target unit is only 1" away. A roll of a 6 indicates an "unstopable charge". This is delt with later, though it is best to leave a marker as a reminder. To see if the charge was successful, number determined by the table below is added to the d6 roll. The result is how far the unit can charge.<br />
<br />
{| class="d20" width="40%"<br />
! Unit's Speed<br />
! Charge Distance<br />
|- class="{{Odd-Even}}"<br />
| 3 || 1d6 + 0<br />
|- class="{{Odd-Even}}"<br />
| 4 || 1d6 + 1 <br />
|- class="{{Odd-Even}}"<br />
| 5 || 1d6 + 2 <br />
|- class="{{Odd-Even}}"<br />
| 6 || 1d6 + 3 <br />
|- class="{{Odd-Even}}"<br />
| 7 || 1d6 + 4<br />
|- class="{{Odd-Even}}"<br />
| 8 || 1d6 + 5<br />
|- class="{{Odd-Even}}"<br />
| +1 || +1 <br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
====3. Choose Spearhead====<br />
<br />
You must choose a single company in each unit that rolled a 2 or higher to spearhead the charge. In the case of skirmishers, a single model must be chosen. The spearhead is the first part of the unit to charge, and if it is out of range, the charge fails. You can measure before you choose your spearhead, so you don't need to worry about choosing a spearhead that is out of range.<br />
<br />
====4. Move Spearhead====<br />
<br />
You must now move each spearhead you chose into contact with the target unit. First, check to see if it is in range. The spearhead can move up to the distance you rolled for the unit's charge distance to charge&mdash;if the target unit is too far away, the spearhead cannot charge and the charge is failed&mdash;this does not expend any actions. If the spearhead is in range, move the spearhead into base-to-base contact with the target, even if the charging unit has a reach of 2 or greater.<br />
<br />
You must move the spearhead into chontact with the flank arc that faces it. To see which arc faces it, draw imaginary lines from the corners of the target unit at a 45° angle, as shown on the diagram. The flank arc that the majority of the spearhead is in is the one that it must charge.<br />
<br />
====5. Move Unit====<br />
<br />
Now you must move the rest of the unit to form up around the spearhead. You may change the arrangement of the companies in the unit if you wish, so long as no company moves more than the distance you rolled for its charge distance. This can be useful to get more companies into contact with the enemy, granting you more attacks.<br />
<br />
====6. Resolve Attacks====<br />
<br />
When a unit charges, it immediately resolves its attacks in the charge phase, rather than in the close combat phase. This enables the charging unit to take down foes before they can strike back, regardless of initiative. The charging attacks are resolved in the same way as attacks in the close combat phase are (see below). Not that attacks made now are treated as being resolved at a higher initiative order for the purpose of return attacks and combat resolution. This means that foes struck down now do not strike back in the close combat phase, and that attacks made now count towards combat resolution. Attacks made by units that charged more than 2" gain a +1 bonus to attack rolls. Companies that charge further than 2" can also make an extra 1d3 attacks per company. In the case of cavalry companies, 1d6 is rolled insteasd of 1d3.<br />
<br />
<br />
===The Close Combat Phase===<br />
<br />
<br />
<br />
=====The Close Combat Phase=====<br />
# The side with the initiative picks a fight to resolve.<br />
## '''Fight Combat:''' Resolve attacks from all units in the fight.<br />
## '''Combat Resolution:''' Work out which side has won the combat and by how much.<br />
## '''Break Test:''' Each unit in the loosing side must take a break test or flee.<br />
## '''Flee and Persue:''' Units that failed the break test must flee. The winmning side can persue the fleeing units.<br />
# The side with the initiative picks another fight to resolve, as above, until there are no more fights to resolve.<br />
<br />
====1. Fight Combat====<br />
<br />
=====Who Can Fight?=====<br />
<br />
Models can fight if their base is within a number of inches equal to their reach of at least one enemy, so an elf (reach 1) must be within 1" of an enemy to be able to fight. If a company is not in base-to-base contact with an enemy, it cannot fight, and if a unit is not in base-to-base contact with an enemy, it cannot fight.<br />
<br />
=====Who Strikes First?=====<br />
<br />
Models fight in "initiative order". Combatants with the highest initiative bonus (I) strike first, and combatants with the lowest initiative bonus strike last. Note that combatants that have charged (their attacks have already be resolved), and combatants that shot in the shooting phase have already used up their standard action, and cannot attack. Units must spend a standard acion to attack an enemy in close combat.<br />
<br />
=====Hitting the Enemy=====<br />
<br />
Hitting the enemy in close combat uses the same procedure as shooting does, exept that only a model with an enemy within reach can attack, as explained above. As before, roll a number of d20's equal to the number of attacks made by the unit. Every dice that rolls equal to or more than the target score to hit causes a hit on the unit. Rolls of less than 8 automatically miss, regardless of the actual score required to hit. It is worth noting that the only form of {{I}}cover|cover]] that applies in close combat is a physical barrier, such as a wall.<br />
<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
====<center>To Hit Chart</center>====<br />
{| class="d20" width="100%"<br />
! colspan="22" | Target's AC<br />
|-<br />
! rowspan="21" valign="center" | [[Image:Attack Bonus.JPG]] !! !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30 <br />
|- class="{{Odd-Even}}"<br />
! +1 <br />
| 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +2 <br />
| 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +3 <br />
| 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +4 <br />
| 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +5 <br />
| 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +6 <br />
| 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +7 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +8 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +9 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +10 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +11 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+<br />
|- class="{{Odd-Even}}"<br />
! +12 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+<br />
|- class="{{Odd-Even}}"<br />
! +13 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+<br />
|- class="{{Odd-Even}}"<br />
! +14 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+<br />
|- class="{{Odd-Even}}"<br />
! +15 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+<br />
|- class="{{Odd-Even}}"<br />
! +16 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+<br />
|- class="{{Odd-Even}}"<br />
! +17 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ <br />
|- class="{{Odd-Even}}"<br />
! +18 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+<br />
|- class="{{Odd-Even}}"<br />
! +19 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ <br />
|- class="{{Odd-Even}}"<br />
! +20 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+<br />
|- class="{{Odd-Even}}"<br />
|}<br />
|-<br />
|}<br />
{{clear}}<br />
<br />
=====Remove Casualties=====<br />
<br />
Casualties are removed in the same way as with shooting. However, in close combat, casualties are assumed to be removed from the front of the unit (or wherever the attacks are coming from, whether the front or the side), with models moving forwards to replace fallen allies. Models that move forwards in this way cannot attack later in the close combat phase. This also applies to casuaties caused by a charging unit!<br />
<br />
If a unit finds itself unengaged from the battle, due to the removal of enemies, it must immediately move the shortest distance possible to re-engage with enemies involved in the close combat it was involved in.<br />
<br />
====2. Combat Resolution====<br />
<br />
Very rarely is a combat fought to the last. More often, it is fought until one side looses its courage and flees. Therefore, at the end of each round of close combat, you must calculate which side wins the combat and by how much. If one side is anhialated, the other side automatically wins the combat.<br />
<br />
Each side scores a number of points equal to the number of hits it caused in close combat. If a hit caused multiple die of damage, the hit is worth a number of points equal to the number of damage die. In the case of weapons, such as a {{I}}maul|maul]], that causes multiple die of damage only grants 1 point per 1[W] of damage.<br />
<br />
In addition, each side gains a number of conditional bonuses to combat resolution, as shown below. These bonuses are added to the number of hits caused to determine both sides combat result. The side wuth the highest score wins the fight. If both sides have the same score, then the fight is a draw. If one side lost, it must take a break test (see below). The differemce between scores should then be calculated for the purpose of break tests.<br />
<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
====<center>Combat Resolution Bonuses</center>====<br />
<br />
This section describes all of the modifiers for combat resolution. Most of these bonuses apply for conditions at the end of the battle. The exception is the bonus for supporting companies, for which the number of supporting companies at the start of the current round of combat is used.<br />
<br />
=====Supporting Companies=====<br />
<br />
At the start of each round of combat, each company with less than half of the models in its front row engaged in combat can choose to support instead of fighting, unless more than half of the models in the company have been killed. Each company that supports in this way grants a +2 bonus to combat resolution, to a maximum of +14. If you have multiple units in a single combat, count only the highest bonus. This represents the pushing force of a large mass of bodies forcing your foes back.<br />
<br />
=====Outnumber Enemy=====<br />
<br />
If the combined unit strength of all your units is higher than the total unit strength of all opposing units in the combat, you gain a +2 bonus to combat resolution. This represents the not inconsiderable benefit of overwhealming numbers.<br />
<br />
=====Standard=====<br />
<br />
If at least one of your units has a standard bearer, you gain a +2 bonus to combat resolution. This bonus is ''not'' cumulative, but becomes a +4 bonus if one of the stanard bearers bears the army's battle standard. This represents the morale bonus of having an inspiring insignia flying above the combat.<br />
<br />
=====High Ground=====<br />
<br />
Traditionally, fighting from higher ground provides the tactical advantage. The side with the unit on the highest ground gains a +2 bonus to combat resolution.<br />
<br />
=====Flank Attack=====<br />
<br />
Charging an enemy from an unexpected angle can be lethal, giving a huge advantage in the battle. If you are fighting against an enemy unit's flank, you gain a +2 bonus to combat resolution. This bonus only applies once, even if you are fighting against both flanks. If you are fighting against your opponent's rear, you instead gain a +4 bonus. This bonus stacks with the flank attack bonus, so if you are fighting against both your opponent's flank and rear, you gain a +6 bonus.<br />
<br />
=====Overkill=====<br />
<br />
Seing a mighty hero cut to pieces by one of your heroes strikes fear into the hearts of your foes. If a character is fighting in a challenge, and hits more than enough times to kill his foe, his side gains a +1 bonus for each excess hit caused, up to a maximum of +5.<br />
|-<br />
|} <br />
{{clear}}<br />
====3. Break Test====<br />
<br />
Each unit on the loosing side must now make a courage test or flee. The DC of the courage test is equal to 10 + the amout they lost the combat by (determined by combat resolution). If the test is passed, the unit remains in combat. It has overcome it's fears and remains steadifast! Units that fail will flee, the cowards!<br />
<br />
====4. Flee and Persue====<br />
<br />
Each unit on the loosing side that failed its courage test must make a [[#Fall Back! Moves|fall back! move]] directly away from the unit(s) it was fighting. If a unit on the other side becomes disengaged due to fleeing foes, it can attempt to persue any unit that fled from the combat. The unit pivots on the spot to face the unit it chose to persue, and moves a number of inches equal to 2d6 plus double its speed minus 12 in the direction of the fleeing unit. This moves is affected by terrain as normal. If the unit reaches the unit it persues, or reaches another enemy unit, it automatically charges that unit, though the charge attacks and return attacks are not resolved until next turn.<br />
<br />
===Psychology===<br />
<br />
In battle, a warrior's courage is tested to the very limit. Warriors cower in the face of terrifying foes such as dragons, and flee when outnumbered in close combat. This section explains how this is represented in the game of D&D war, and has rules for fear, terror and the like.<br />
<br />
====Courage Tests====<br />
<br />
sometimes, a unit will have to take a "courage test" to prevent itself from fleeing. All courage tests follow the same basic procedure; a d20 is rolled, much like a skill check (except that one half of the creature's level is ''not'' added), and various modifiers are added, as shown on the tables below. When taking a courage test, always use the highest possible bonus.<br />
<br />
{| class="d20" width="40%"<br />
|+ Racial Bonuses<br />
! width="75%" |Race<br />
! Bonus<br />
|- class="{{Odd-Even}}"<br />
| Goblins, Kobolds || +1<br />
|- class="{{Odd-Even}}"<br />
| Orcs, Humans, Halflings || +3<br />
|- class="{{Odd-Even}}"<br />
| Dwarves, Dragonborn || +5<br />
|- class="{{Odd-Even}}"<br />
| Elves, Drow, Half-Elves || +6<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
{| class="d20" width="40%"<br />
|+ Size Bonuses<br />
! width="75%" | Size<br />
! Bonus<br />
|- class="{{Odd-Even}}"<br />
| Small; Medium || +0<br />
|- class="{{Odd-Even}}"<br />
| Large || +2<br />
|- class="{{Odd-Even}}"<br />
| Huge || +4<br />
|- class="{{Odd-Even}}"<br />
| Gargantuan || +8<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
{| class="d20" width="40%"<br />
|+ Other Bonuses<br />
! width="75%" | Condition<br />
! Bonus<br />
|- class="{{Odd-Even}}"<br />
| Musician || +1<br />
|- class="{{Odd-Even}}"<br />
| Tier Bonus (Characters Only) || +1 per Tier<br />
|- class="{{Odd-Even}}"<br />
| Stalwart || +2<br />
|- class="{{Odd-Even}}"<br />
| Bard, Songweaver || +2<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
''For example; A unit of human warriors with a musician has a +3 racial bonus to courage tests, and a +1 bonus for having a musician; for a total of +4. If an 8th-level elf fighter joins the unit, they instead use the elf's +7 bonus (+6 racial and +1 tier, as the elf is a character); with a +1 bonus fro, the musician, for a total of +8.''<br />
<br />
The bonuses for having a musician, being stalwart and having a bard or songweaver in the unit always applies, regardless of who's bonus is used. The tier bonus for being a character of a particular tier only applies to the character's courage check bonus. If, for example, a 6th-level hu,an fighter joins a unit of elves, the elves' +6 racial bonus applies, without the fighter's tier bonus, rather than the fighter's +4 (+3 racial, +1 tier).<br />
<br />
====Panic Tests====<br />
<br />
A panic test is an ordinary courage test. In the following situations, a unit may be required to take a panic test:<br />
<br />
# It suffers a number of casualties from shooting equal to or more than the maximum number of models in a single company (skirmishers treat this as 4 casualties).<br />
# Unit destroyed within 6".<br />
# Allies flee from close combat within 6"<br />
# Allied unit flees through unit.<br />
<br />
Note that panic tests are only taken once per unit per phase, regardless of however many panic-causing events occur. The base DC for panic tests is 13 (except for panic tests caused by shooting casualties, which has a base DC of 10), with the modifiers shown below:<br />
<br />
{| class="d20" width="60%"<br />
|+ Panic Test DC Modifiers<br />
! Condition<br />
! Modifier<br />
|- class="{{Odd-Even}}"<br />
| Company worth of casualties (shooting only) || +2 per company<br />
|- class="{{Odd-Even}}"<br />
| Allied company fleeing within 6" || +2 per company beyond the first<br />
|- class="{{Odd-Even}}"<br />
| Enemy unit of higher unit strength within 6" || +2<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
If the unit fails, it will make a [[#Fall Back! Moves|fall back! move]] directly away from the cause of the panic test. In the case of panic tests caused from shooting, the unit will flee directly away from the unit that caused the panic. <br />
<br />
====Fear and Terror====<br />
<br />
Some units are also so scary that their mere presence causes mass hysteria and panic. These units have either the fear or the terror special rule. In addition to the situations above, units must also make a courage test if the following occurs:<br />
<br />
# The unit is charged by a fear or terror causing enemy.<br />
# The unit wishes to charge a fear or terror causing enemy.<br />
# There is a terror causing unit within 6" of the unit at the start of the turn.<br />
<br />
The DC of the courage test is 13 for a courage test caused by a fear-causing enemy, and 16 for a test caused by a terror-causing enemy. If the test is failed, the unit will immediately make a [[#Fall Back! Move|fall back! move]] directly away from the fear or terror causing enemy. However, if a unit wishes to charge a fear or terror causing enemy and fails the required courage test, the unit will not flee, it will simply not charge, as if it rolled a 1 for its charge distance.<br />
<br />
If a unit is defeated in combat by a fear or terror causing enemy, the DC of the break test that the unit must takes is increased by 2 if the enemy causes fear and 4 if the enemy causes terror. If, however, the fear or terror causing enemy has a higher unit strength than the unit taking the break test, the unit must roll a natural 20 to pass the break test&mdash;any other roll is an automatic failure.<br />
<br />
====Fearless, Immune to Psychology and Stubborn====<br />
<br />
Some units are fearless. Such units automatically pass any courage tests they are required to make, regardless of what caused the courage test. In addition, fearless units also have the to the last man! special rule, and therefore are immune to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
Other units are not quite as fearless as those who know no fear, but are nethertheless courageous beyond measure. Units with the immune to psychology special rule automatically pass panic, fear and terror tests, but must take break tests as normal. Units with the stubborn special rule do not apply [[#Panic Test DC Modifiers|panic test DC modifiers]] to the DCs of any panic tests they are required to make. Panic tests that are caused by shooting have a DC of 12 when taken by a stubborn unit.<br />
<br />
===Unit Types===<br />
<br />
There are a variety of different types of unit, with different rules to represent their strengths and weaknesses. These rules are described below.<br />
<br />
====Infantry====<br />
<br />
Infantry makes up the mainstream of most armies, and are usually small or medium-sized creatures orgainsed into companies of eight. Infantry units have no special rules&mdash; the rules assume that units are infantry and differenciates other unit types with special rules.<br />
<br />
====Cavalry====<br />
<br />
Calvalry are some of the most dangerous and useful units on the battlefield. Cavalry units consist of warriors mounted on horses or some other kind of mount, and are usually made up of companies of two. Cavalry models are treated as a single model rather than how they usually are in the core Dungeons & Dragons rules, and usually have a resillience of 2. Cavalry units gain 1d6 additional attacks on the charge rather than 1d3.<br />
<br />
====War Machines====<br />
<br />
War machines are huge engines that launch massive projectiles into enemy units, causing devastation to the enemy's ranks. War machines have more complex rules than other types of units, and are described in detail later.<br />
<br />
====Monsters====<br />
<br />
In the game of D&D war, the term "monster" always refers to a specific unit type. Monsters that form companies are treated as infantry, and monsters that form units of skirmishers are treated as skimishers. In addition, all monsters have a unit strength 1 higher than normal&mdash;this is for each individual monster in the unit, not the unit as a whole. Monsters are much more stoic than other puny creatures, and are thus immune to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
The following rules assume that the monster is on its own&mdash;the last monster in the unit will revert to these rules. These rules also apply to characters riding monsters. Monsters do not have flank arcs, and thus cannot be flanked, and can see (and thus charge and shoot) in all directions. Monsters can also make a single change in direction when charging.<br />
<br />
When using ranged attacks against characters riding monsters, roll 1d6 for every attack made. On the roll of a 1-4, the ranged attack must be made against the monster. On a 5-6 the attack must be made against the character. Area attacks against ridden monsters hit both the monster and the charactert once each.<br />
<br />
For the purposes of combat resolution, monsters cannot gain the benefits of supporting companies, and units fighting against monsters cannot gain the benefits of supporting companies (this rule ceases to apply for units fighting against both units made up of companies as well as monsters).<br />
<br />
====Skirmishers====<br />
<br />
Skimisher units form a loose group of individuals&mdash;modelsa in a skirmishing unit does not form companies. Instead, the models must remain within 2" of each other at all times, but are otherwise moved as individual models. Skimishers can, like monsters, see in all directions and therefore charge and shoot in all directions. Skirmishers, like monsters, can also make a single change in direction when charging.<br />
<br />
Skirmishers can shoot in any direction and do not block the line of sight for other members of the same unit. Skimishers must each test for line of sight and effect as if each model was a company.<br />
<br />
When charging, choose a single spearhead model, and charge as normal. The remaining models in the unit must move into the same charge arc, and as many models as possible must move into base-to base contact. Models that cannot move into base-to-base contact must move as close as possible to the target of the charge, and all models in the unit must end the charge within 2" of each other. When charged, skirmishing units will move up to their move speed in inches to get as many models as possible into base-to-base contact with the front arc of the charging unit. <br />
<br />
In close combat, skirmishers cannot be flanked (though they can still flank enemy units. Only skimishers in base-to-base contant with an enemy can attack. For the purposes of combat resolution, skirmishers cannot gain the benefits of supporting companies, and units fighting against skirmishing units cannot gain the benefits of supporting companies (this rule ceases to apply for units fighting against both units made up of companies as well as skirmishing units). At the end of each round of combat, after break tests and [[#Fall Back! Moves|fall back! moves]], if they are still in close combat, skirmishing units will move up to their move speed in inches to get as many models as possible into base-to-base contact with the arc of the enemy unit that they charged (or the front arc, if they were charged).<br />
<br />
====Characters====<br />
<br />
Characters are great heroes that can fight alone or lead allied units into battle. Characters have more complex rules than other types of units and are therefore described in greater detail later.<br />
<br />
===Command Companies===<br />
<br />
An army is normally lead to war by captains and under the banners of its homeland to the beat of drums. Many units therefore have ''command companies''. Command companies often contain captains, banner bearers and musicians, and occasionally lesser spellcasters that lend their magic to the battle. In skimisher units, the term "command company" is not used, but the captain, banner bearer and musician (if present) are essentially the same thing.<br />
<br />
Command companies are always placed in the center of the front rank of their units. If they end up elswere because of maneuvering, move the company to the center-front. The command models in the command company must be placed in the front row of the company. If thery do not fit, the excess models must be placed in another company (which is also positioned at the front of the unit.<br />
<br />
The command company is always the last company to take casualties. Note that if any command models have been placed in other companies, they may be placed in the back row of the command company if it is the only company remaining in the unit. If a command model is lost, any benefits it conferred are lost.<br />
<br />
====Captains/Chieftains====<br />
<br />
Captains and chieftains are treated as characters that have joined the unit, except that they cannot leave the unit and are subject to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
====Standard Bearers====<br />
<br />
Standard bearers carry the unit's standard&mdash;essentially a large flag that bears a special design or incal that has some significance for the unit. A banner bearer grants the unit a +2 bonus to combat resolution. Standard bearers are never removed as a casualty while normal models remain in the unit&mdash;another model in the unit is assumed to take up the fallen standard and take up a position at the front of the unit.<br />
<br />
====Battle Standards====<br />
<br />
A battle standard is a special standard that is usually carried into battle by a character. battle standards are treated as normal standards, except that the bonus to combat resolution is +4 rather than +2. In addition, every allied unit within 12" is may re-roll courage tests (the re-roll cannot be re-rolled and must be accepted, even if the result is worse). If the bearer of a battle standard is slain, the battle standard is lost.<br />
<br />
====Musicians====<br />
<br />
Musicians, like standard bearers inspire the unit to greater acts of valour. Units with a musician gain a +1 bonus to all courage checks. In addition, if a round of combat ends in a draw and only one side has muscicians, that side wins the combat by 1 point. Muscians are never removed as a casualty while normal models remain in the unit&mdash;another model in the unit is assumed to take up the fallen musical instrument and take up a position at the front of the unit.<br />
<br />
===Unit Strength===<br />
<br />
Sometimes, the rules require the unit strength of units to be calculated. Unit strength represents the relative size of a unit, and takes the size of the members of the unit into account as well as the number of members in a unit. The unit strength of a unit is the sum total of the unit strengths of each member of the unit. Note that in the case of cavalry models, count only the unit strength of the mount, not the rider or rider ''and the mount''. In the case of characters riding monstrous mounts, count the total unit strengths of both the rider and the mount. The chart below should be used to calculate the unit strength of each member of the unit:<br />
<br />
{| class="d20" width="40%"<br />
|+ Unit Strength<br />
! width="50%" | Type<br />
! Unit Strength<br />
|- class="{{Odd-Even}}"<br />
| Small; Medium || 1<br />
|- class="{{Odd-Even}}"<br />
| Large || 2<br />
|- class="{{Odd-Even}}"<br />
| Huge || 4<br />
|- class="{{Odd-Even}}"<br />
| Gargantuan || 8<br />
|- class="{{Odd-Even}}"<br />
| Monster || +1<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
''For Example: A unit of 16 elves has a unit strength of 16, as each elf has a unit strength of 1, and there are 16 elves (16 x 1 = 16)''<br />
<br />
''For Example: A spider rider has a unit strength of 4, as its mount is large (unit strength 2) and is treated as a monster (+1 to unit strength), and the rider is medium (2 + 1 + 1 = 4). If the spider rider joins a unit of 10 spider knights, the unit will have a unit strength of 24, as each spider knight has a unit strength of 2 (large size), and the spider rider has a unit strength of 4 ([2 x 10] + 4 = 24).''<br />
<br />
===Characters===<br />
<br />
The world is full of mighty heroes such as skilled fighters and powerful wizards. These extraordinary heroes are far mightier than the ordinary warriors that make up the majority of an army. Heroes lead lesser soldiers into battle and can turn the tide of even the most forlorn battles. To represent this, characters have their own special rules which are explained here.<br />
<br />
The term "character" refers to all player characters (that is, all characters created using chapter 2 of the [[Player's Handbook (4e)|Player's Handbook]]). These rules also apply to [[#Captains/Chieftains|captains and chieftains]], except that they cannot leave the unit and are subject to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
====Movement====<br />
<br />
Lone characters with a unit strength of 1 move as [[#Skirmishers|skirmishers]], while lone characters with a [[#Unit Strength|unit strength]] of 2 or higher move as [[#Monsters|monsters]] (and are treated as monsters for the purposes of unit strength. Characters riding monsters move as monsters.<br />
<br />
Characters can also join allied units. A character can be deployed in a unit at the start of the battle when the armies are set up, or can join a unit as the battle progresses. In order to join a unit, a character must simply move into base-to-base contact with the unit. The character is immediately placed in the front of the command company, displacing command models if nessecary (one normal model is placed in the back of the company, filling up a depleted company or adding a new company). This does not use up any movement. It is worth noting that the unit cannot move further than the character can (and visa-versa), so if a character with a speed of 6 moves 4" to join a unit, the unit can then only move 2", and must automatically expend the same action that the character used to move into the unit (usually a {{I}}move action|move action]].<br />
<br />
A character can leave a unit he has joined simply by moving out of it. The character can move from any point in the unit that you wish. This does not cost the unit any actions.<br />
<br />
While a character is in a unit, that unit is immune to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
====Shooting====<br />
<br />
A lone character shoots, and is shot at, as a single skirmisher. If, however, he joins a unit, he cannot be targeted by ranged attacks&mdash;ranged attacks against the unit he is in are instead made against the normal models in the unit. Area attacks made in the shooting phase that cover him in their areas of effect instead attack a normal model in the unit. While the character is in the unit, he may only shoot at enemies within the unit's arc of sight, and may only shoot if he is in the front rank of the unit. If he shoots, the other members of thew unit do not have to expend any actions, but if they also shoot, they must shoot at the same unit that he targeted, and visa versa.<br />
<br />
====Charging====<br />
<br />
A character can leave the unit in the charge phase by charging. This works like normal charging, and leaving the unit by moving, except that he must leave the unit from the position that he is actually in.<br />
<br />
====Close Combat====<br />
<br />
If a character is in reach of an enemy in close combat, that enemy may always choose to attack him, even if he is in a unit. Members of a unit may split their attacks in close combat between a character and a unit, if they wish. If a character is slain, any excess hits made against him are wasted and do not displace onto any other models. These excess hits do not count towards [[#Combat Resolution|combat resolution]] If a character is not in reach of an enemy in the [[#The Charge Phase|charge phase]] or the [[#The Close Combat Phase|close combat phase]], he may not attack, but he may move to a position from which he can attack without expending any actions in the following [[#The Move Phase|move phase]]. A character does not automatically miss with his attacks if he rolls less than 8 on the d20 roll to hit, like other models do.<br />
<br />
====Challenges====<br />
<br />
In the close combat phase, both sides are allowed to declare challenges. Only one challenge may be made per combat, and the side with the initiative may declare any challenges first. If as challenge is made, the side that makes the challenge must choose a character invoilved in the combat to declare a challenge. The other side may choose to meet or decline a challenge, as destribed below. Note that a challenge is refused, no other challenges may be made for that close combat.<br />
<br />
=====Declining a Challenge (Boo! Hiss!)=====<br />
<br />
If the challenge is declined, the side that made the challenge must choose a character in one of the units involved in the close combat. That character is placed in the rearmost company of the unit he was in, displacing another model in that company (which is put in his place in the front of the unit). No challenge is fought, and the (so-called) hero may not take any actions until the end of the turn. The unit he is in may not benefit from his presence in any way. It should be noted that if the character is fighting alone (including characters mounted on monsters) he may not refuse, as he has no "friends" to hide behind!<br />
<br />
=====Fighting a Challenge=====<br />
<br />
If the challenge is accepted, the character that accepted the challenge is move through the ranks so that the two characters are opposite each other (or at least within reach of each other). If you prefer, you may simply remove both characters from the combat and place them next to each other at the side of the combat to show that they are fighting a challenge. Note that if you do remove both characters from the combat, do not fill their place in their units with ordinary minions.<br />
<br />
When the combat is resolve, resolve the challenge at the end of the combat. The characters cannot make any attacks against targets other than the other character, and no other models involved in the combat can target attacks against the two characters.<br />
<br />
If a character is slain, any excess hits are wasted and do not displace onto any other models. However, excess hits made in a challenge do count towards the combat result, to a maximum of 5&mdash;this is called "overkill". Overkill represents the fear caused by seeing the unit's champion beaten to a bloody pulp before their eyes.<br />
<br />
====Psychology====<br />
<br />
When a character is part of a unit, if his courage check bonus is better than his unit's, the character's courage check bonus is used. In addition, if the character is fearless, immune to psychology or stubborn, his entire unit gainst that rule. If the character causes fear or terror, the unit he is in also causes fear or terror.<br />
<br />
====Action Points====<br />
<br />
Characters also have action points (AP), in addition to their other characteristics. In the game of D&D War, action points can be used for a number of things:<br />
<br />
# '''To Modify Dice Rolls:''' When a dice is rolled on the behalf of a character (or the unit that character is in), such as an attack roll, that character can spend a number of action points to modify the dice roll by 1 per action point spent. It should be noted that, as rolling for the initiative is on the behalf of the entire army, and ''not'' the character, action points cannot be spent to modify the d20 rolled for the initiative, even by the general. It is also worth noting that action points spent in this way do ''not'' confer {{I}}bonuses and penalties|bonuses or penalties]], they actually change the number rolled, so a dice roll modified in this way cannot be modified below 1 plus any bonuses or higher than the maximum roll possible. It is also possible to modify a d20 roll to be a natural 20 in this way. Using action points in this way does not count towards the maximum number of action points that can be spent each round.<br />
# '''To Take an Extra Action:''' A character can spend an action point to take an extra action, as normal.<br />
# '''To Grant a Unit an Extra Action:''' If a character spends an action point to take an extra action, his entire unit can take the extra action as well. The unit ''must'' take the same action as the character (i.e. shooting if the character uses the action to shoot), and cannot use this extra action to shoot twice or make attacks in close combat twice (including attacks made as part of the charge) in once turn.<br />
# '''To Act First:''' A character can spend an action pont to allow him and his unit to act before the other side, even if the other side has the initiative. This does not allow the character or his unit to take extra actions, but it does allow him to, for example, charge before the side with the initiative can charge. If both sides wish to spend action points in this way, they must both roll off to see who acts first (all action points are still expemded, regardless of the actual result), with a bonus to the d20 roll equal to the character's initiative bonus.<br />
<br />
Only one action point can be spent by each character per round, and each unit can only benefit from the last three uses of action points per round.<br />
<br />
<br />
====The General====<br />
<br />
One character in the army must be nominated as the general. Any character can be used, though it helps to choose the character with the highest courage check bonus. The general gains an additional action point. In addition, all allied units within 12" of the general can use the general's courage check modifier instead of their own (as if he was in their unit). Finally, if the general gains a power bonus or penalty to his initiative rolls from a power, that bonus or penalty applies to the army's initiative roll.<br />
<br />
====Recharging Encounter Powers====<br />
<br />
If a character has expended at least one {{I}}encounter powers|encounter power]], he can attempt to recharge a single encounter power at the end of each turn. This is a {{I}}standard action|standard action]]. Roll 1d6. On the roll of a 5 or 6, he regains the use of a single encounter power of his choice. <br />
<br />
===War Machines===<br />
<br />
War machines are huge engines of destruction that hurl massive projectiles into enemy units, and (hopefully) cause devavstation in the enemy ranks. War mackines include massive catapults and trebuchets (grouped under te term "stone throwers"), and huge crossbows (called "bold throwers") that fire massive crossbow bolts into the enemy ranks.<br />
<br />
A war machine's unit consists of a single war machine and several crewmen. A war machine usually has between two and five crew, and the unit is deployed like [[#Skirmishers|skirmishers]]. This simply means that the war machine and crew must remain within 2" of each other at all times, unless the crew abandon their machine and flee.<br />
<br />
A war machine can spend a {{I}}double move|double move]] to move at the speed of the crew's slowest member. War machine unit move as skirmishers. If any crewmen are slain, the speed of the unit is reduced proportionally (characters that join the unit can take the place of slain crew in this way). For example, an elven bolt thrower with two crew (speed 7) at the start of the battle looses one crewman. The crew's speed of 7 is therefore halfed to 3.5".<br />
<br />
Characters that join the unit may not help the crew fire the machine, but they are free to shoot at a different target from the target of the war machine. Characters that have joined war machine units are not affected by misfires.<br />
<br />
Reloading a war machine is a {{I}}Move action|move action]]. If the crew are reduced to a single crewman, reloading a war machine becomes a {{I}}double move|double move action]], however bolt throwers, with their simpler mechanism, are not affected by this rule, and always require a move action to reload. Firing a war machine is a {{I}}standard action|standard action]].<br />
<br />
A war machine cannot {{I}}charge|charge]]. When a war macine is charged, the crew line up in between the machine and the charging unit before the charge is made. Otherwise, a war machine's crew are treated as skirmishers in close combat.<br />
<br />
When the crew of a war machine flees, they will leave the war machine behind as they flee, becoming a seperate unit of skirmishers. Any allied war machine crew can become the abandoned machine's crew. The war machine and the crew become a new unit. A crew may also deliberately abandon a war machine to operate another one. A crew can abandon a war machine simply by moving away from the war machine.<br />
<br />
====Bolt Throwers====<br />
<br />
A bolt thrower is a huge crossbow that fires spear-sized bolts at enemies, each capable of spearing several warriors with a single shot.<br />
<br />
The bolts fired by bolt throwers are ranged attacks, for example:<br />
<br />
{| style="background: #eee3a4;" width="50%" <br />
|- style="background: #dacc84; vertical-align: top;"<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Bolt<br />
|action=Standard<br />
|recharge=At-Will<br />
|keywords=Weapon<br />
|effect=+10 Vs. Reflex; 2d8 + 4 damage; make a secondary attack. ''Secondary attack:'' Previous attack bonus -2 Vs. Reflex; 1d6 + 4 damage; make a secondary attack. Keep making secondary attacks until you miss or until you hit 6 times.<br />
}}<br />
|-<br />
|}<br />
<br />
When firing a bolt thrower, pivot the bolt thrower on the spot until it faces it's target, and then make the primary attack, as normal (including the minimum of 8 to hit). If you hit, make the secondary attack, but subtract 2 from the attack roll. Keep making secondary attacks (at -2 to hit each time) until you miss or until you hit 6 times. Note that the secondary attacks are only made against units made up of companies. You cannot make any secondary attacks agains non-company units. This represents the heavy bolt piercing through the ranks.<br />
<br />
''For example: A bolt thrower fires at a unit of goblin warriors (Reflex 13). The bolt thrower therefore hits on the roll of an 8+. If the bolt thrower hits, make a secondary attack with a +8 to hit. Repeat the attack at a -2 penalty each time (+10, +8, +6, +4, +2 +0), until you miss or until you hit 6 times.''<br />
<br />
Note that bolt throwers, unlike stone throwers, never misfire.<br />
<br />
====Stone Throwers====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====<center>Stone Thrower Misfire Chart</center>====<br />
{| class="d20" width="100%"<br />
! width="10%" | 1d6<br />
! Result<br />
|- class="{{Odd-Even}}"<br />
| 1 || '''Destroyed!''' The stone thrower is destroyed and its crew slain as the machine is ripped to bits by the strain placed upon it.<br />
|- class="{{Odd-Even}}"<br />
| 2-3 || '''Disabled:''' The stone thrower is damaged and cannot shoot until it is repaired with a {{I}}standard Action|standard action]]. In addition, one random crewmember takes 1d10 damage. Increase this damage to 2d10 at paragon tier and 3d10 at epic tier.<br />
|- class="{{Odd-Even}}"<br />
| 4-6 || '''May Not Shoot:''' The stone thrower simply does not fire this turn. It may fire next turn, so long as it is reloaded.<br />
|- class="{{Odd-Even}}"<br />
|}<br />
|}<br />
A stone thrower is a huge engine of destruction that hurls massive rocks that shatter on impact, slaying many foes with shards of rocks.<br />
<br />
To fire a stone thrower, rotate the model on the spot to face the chosen target&mdash;this is part of the standard action used to fire the machine. Then, choose any model of your choice within range that the stone thrower is facing. You cannot choose a model within 12" of the stone thrower, as the machine is too powerful to throw a stone such a short distance!<br />
<br />
After the target has been selected, the stone scatters&mdash;a stone thrower, after all, is hardly a precision instrument! Roll 1d10 and a scatter die (a scatter die is a six-sided die with an arrow on four of the sides and a hit symbol on the other two sides). If a hit is rolled, the stone lands on the chosen target. If an arrow is rolled, the stone lands a number of inches away from the target equal to the number rolled on the d10 in the direction shown by the arrow on the scatter die. If a 1 is rolled on the d10, the shot is not fired (regardless of the result shown on the scatter die), and the stone thrower misfires. Roll 1d6 on the stone thrower misfire table.<br />
<br />
Place a 1" diameter circular base on the point where the stone lands&mdash;this is the pint that the area burst is centred on. All creatures (friend or foe) in the area of effect are attacked by the stone thrower. Calculate the roll needed to hit as normal. From this point, the stone thrower's shot is simply treated as an area burst against all creatures in the burst.<br />
<br />
===Special Rules===<br />
<br />
==Armies==<br />
<br />
For battle to commence, you need armies! This section contain rules for building armies of the age of war. It contains the basic stat blocks for the various armies of the age of war, which will be expanded on in later suplements, as well as rules for assembling these units into armies.<br />
<br />
===Building an Army===<br />
{| class="d20" width="40%" align="right"<br />
|+ Pts by Level and Battle Size<br />
! rowspan="2" | Level<br />
! colspan="4" | Pts by Battle Size<br />
|-<br />
! Small<br />
! Medium<br />
! Large<br />
! Huge<br />
|- class="{{Odd-Even}}"<br />
! 1<br />
| 3000 || 6000 || 9000 || +3000<br />
|- class="{{Odd-Even}}"<br />
! 2<br />
| 3750 || 7500 || 11250 || +3750 <br />
|- class="{{Odd-Even}}"<br />
! 3<br />
| 4500 || 9000 || 13500 || +4500<br />
|- class="{{Odd-Even}}"<br />
! 4<br />
| 5250 || 10500 || 15750 || +5250<br />
|- class="{{Odd-Even}}"<br />
! 5<br />
| 6000 || 12000 || 18000 || +6000 <br />
|- class="{{Odd-Even}}"<br />
! 6<br />
| 7500 || 15000 || 22500 || +7500<br />
|- class="{{Odd-Even}}"<br />
! 7<br />
| 9000 || 18000 || 27000 || +9000<br />
|- class="{{Odd-Even}}"<br />
! 8<br />
| 10500 || 21000 || 31500 || +10500 <br />
|- class="{{Odd-Even}}"<br />
! 9<br />
| 12000 || 24000 || 36000 || +12000<br />
|- class="{{Odd-Even}}"<br />
! 10<br />
| 15000 || 30000 || 45000 || +15000<br />
|- class="{{Odd-Even}}"<br />
! 11<br />
| 18000 || 36000 || 54000 || +18000 <br />
|- class="{{Odd-Even}}"<br />
! 12<br />
| 21000 || 42000 || 63000 || +21000<br />
|- class="{{Odd-Even}}"<br />
! 13<br />
| 24000 || 48000 || 72000 || +24000<br />
|- class="{{Odd-Even}}"<br />
! 14<br />
| 30000 || 60000 || 90000 || +30000 <br />
|- class="{{Odd-Even}}"<br />
! 15<br />
| 36000 || 72000 || 108000 || +36000<br />
|- class="{{Odd-Even}}"<br />
! 16<br />
| 42000 || 84000 || 126000 || +42000<br />
|- class="{{Odd-Even}}"<br />
! 17<br />
| 48000 || 96000 || 144000 || +48000 <br />
|- class="{{Odd-Even}}"<br />
! 18<br />
| 60000 || 120000 || 180000 || +60000<br />
|- class="{{Odd-Even}}"<br />
! 19<br />
| 72000 || 144000 || 216000 || +72000<br />
|- class="{{Odd-Even}}"<br />
! 20<br />
| 840000 || 168000 || 252000 || +840000 <br />
|- class="{{Odd-Even}}"<br />
! 21<br />
| 96000 || 192000 || 288000 || +96000<br />
|- class="{{Odd-Even}}"<br />
! 22<br />
| 124500 || 249000 || 373500 || +124500<br />
|- class="{{Odd-Even}}"<br />
! 23<br />
| 153000 || 306000 || 459000 || +153000 <br />
|- class="{{Odd-Even}}"<br />
! 24<br />
| 181500 || 363000 || 5445000 || +181500<br />
|- class="{{Odd-Even}}"<br />
! 25<br />
| 210000 || 420000 || 630000 || +210000<br />
|- class="{{Odd-Even}}"<br />
! 26<br />
| 270000 || 540000 || 810000 || +270000 <br />
|- class="{{Odd-Even}}"<br />
! 27<br />
| 330000 || 660000 || 990000 || +330000<br />
|- class="{{Odd-Even}}"<br />
! 28<br />
| 390000 || 780000 || 1170000 || +390000<br />
|- class="{{Odd-Even}}"<br />
! 29<br />
| 450000 || 900000 || 1350000 || +450000 <br />
|- class="{{Odd-Even}}"<br />
! 30<br />
| 870000 || 1740000 || 2610000 || +870000<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
When building armies of roughly equal power, there are several points that you must decide on. <br />
<br />
Firsly is the number of characters to include in the armies. Both armies should take the same number of characters of the same level. This is because characters are much more powerful than the various units in the army and can overballance an army if taken in excess, and charcters with a level distance can also overballance the game. In the case of battle fought as part of a regular game, both sides should have a numbeer of characters equal to the number of characters in the adventuring party, of thge same level as the characters in the party (for example, a party of 5 6th level characters should be fighting against an army including 5 6th level characters). In the case of battles played outside of a campaign, it is best to include three to five characters of the level of the battle.<br />
<br />
Secondly, you must decide on the level and size of the armies. For battles fought as part of ongoing campaigns, chose a level equal to the level of the party, or a level within about four levels of the party's. For other battles, 5th, 15th or 25th level are good default levels. For the size of a battle, you can choose either small, medium, large or huge. If you don't have much time for a battle, small is the best size to choose. Medium is the best default size, and large or huge should only be selected if you have plenty of time to resolve the battle.<br />
<br />
Finally, you can cross-refrence the size and level of the battle on the table opposite to find how many points you have to spend on the armies. Each army should have a number of points roughly equal to this value&mdash;it is acceptable to go afew points over this limit. One point is equal to one experience point, so you can include a monster (such as a troll or a dragon) from the [[Monster Manual (4e)|''Monster Manual'']] for a number of points equal to its experience point value as a rare formationwhat units you can select; the char below shows how many formations of each type you can select. The number of common formations shown in the table is a minimum rather than a maximum; there is no maximum number of common formations that you can select.<br />
<br />
{| class="d20" width="40%"<br />
! <br />
! Small<br />
! Medium<br />
! Large<br />
! Huge<br />
|- class="{{Odd-Even}}"<br />
! Common Formations<br />
| 2+ || 3+ || 4+ || +1<br />
|- class="{{Odd-Even}}"<br />
! Special Formations<br />
| 0-3 || 0-4 || 0-5 || +1 <br />
|- class="{{Odd-Even}}"<br />
! Rare Formations<br />
| 0-1 || 0-2 || 0-3 || +1<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
===Magic Items===<br />
<br />
In addition to units, you may select a number of magic items (2 for a small battle, +1 per size increase). These magic items, with the exception of the army's battle banner, cannot be assigned to characters; they must be taken by units. Note that any bonuses conferred to attack rolls, defences, etc, only apply to the model carrying the item, and are simply treated as +2 bonuses, regasrdless of the actual size of the bonus. Not that you must select the level of item that is closest to the level of the battle, so no selecting level 1 magic weapons in a 20th level battle! Magic items cost a number of points equal to those shown in the table opposite.<br />
<br />
Finally, you can select a single battle banner. This costs the same points value as two magic items of the banner's level, but does not use up your magic item "slots" (i.e. it is in addition to the maximum number of magic items you can select), and it can only be carried by a character, even though magic items selected as part of an army cannot be taken by characters. Battle banners are simple magic banners with additional rules (as described above). Note that a magic banner taken in this way cannot be kept after the battle. If a character already has a magic banner, that banner may be used as a battle banner at the points cost of a single magic item of the banner's level.<br />
<br />
===Characters===<br />
<br />
Characters should be generated using the rules in the [[Player's Handbook (4e)|''Player's Handbook'']], as normal, however, charaters gain a resilience score, attacks and action points, as shown below, as well as additional special rules based on their class. The magic items carried by characters are not counted towards the maximum number of magic items you can take in the army or the army's points value.<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Avenger<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Avenger<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Avenger<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Avenger<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Armor of Faith, Avenger's Censure, Channel Divinity, Oath of Emnity.<br><br>'''Divine Assassin:''' If you are in base-to-base contact with an enemy unit that has the target of your ''Oath of Emnity'' power within it, you can make melee attacks against that target, even if the target is not in reach.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Barbarian<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Barbarian<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Barbarian<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Barbarian<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Barbarian Agility, Feral Might, Rage Strike, Rampage<br><br>'''Devastating Rampage:''' Once per encounter, when you use your rampage class feature, you can take a multiattack action to make basic attacks instead of simply making a basic attack.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Bard<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Bard<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Bard<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Bard<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Bardic Training, Bardic Virtue, Majestic Word, Multiclass Versitality, Skill Versitality, Song of Rest, Words of Friendship.<br><br>'''Inspirational Leader:''' You, and any unit you are in, gain a +2 bonus to courage checks. In addition, you, and any allies within 6" of you have the stubborn special rule.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Cleric<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Cleric<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Cleric<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Cleric<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Channel Divinity, Healers Lore, Healing Word, Ritual Casting.<br><br>'''Divine Litany:''' You, and any unit you join, can re-roll failed courage checks. You cannot re-roll this re-roll, and the second result must be accepted, even if it's worse.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Druid<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Druid<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Druid<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Druid<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Balance of Nature, Primal Aspect, Ritual Casting, Wild Shape.<br><br>'''Primal Fear:''' While in your beast form, you cause fear.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Fighter<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Fighter<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Fighter<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Fighter<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Combat Challenge, Combat Superiority, Fighter Weapon Talent.<br><br>'''Mighty Defender:''' If you join a unit, the unit you join gains a +2 bonus to its AC.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Invoker<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Invoker<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Invoker<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Invoker<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Channel Divinity, Divine Covenant, Ritual Casting.<br><br>'''Icon of Divinity:''' You, and any unit you join, can re-roll failed courage checks. You cannot re-roll this re-roll, and the second result must be accepted, even if it's worse.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Paladin<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Paladin<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Paladin<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Paladin<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Channel Divinity, Divine Challenge, Lay on Hands<br><br>'''Sanctified Challenge:''' When you declare a challenge, it cannot be refused.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Ranger<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Ranger<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Ranger<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Ranger<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Fighting Style, Hunter's Quarry, Prime Shot<br><br>'''Rapid Short:''' If you have the archer fighting style, while weilding a ranged weapon, you gain a an extra attack when shooting. <br>'''Dance of Blades:''' If you have the two-blade fighting style, while weilding two melee weapons, you gain a an extra attack in close combat. <br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Rogue<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Avenger<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Rogue<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Rogue<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Rogue Tactics; Rogue weapon Talent; Sneak Attack.<br><br>'''Assassin:''' If you are in base-to-base contact with an enemy unit that has a character within it, you can make melee attacks against that character, even if the character is not in reach.<br>'''First Strike:''' At the start of each round of combat, you have combat advantage against any creatures that have not acted yet in that round of combat.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Shaman<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Shaman<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Shaman<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Shaman<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Companion Spirit; Healing Spirit, Speak With Spirits<br><br>'''Spirit Strike:''' When you take a multiattack action to use an attack power that doesn't have the ''spirit'' keyword, you can also use a single at-will spirit power once, in addition to the attacks made as part of a multiattack action.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Sorcerer<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Sorcerer<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Sorcerer<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Sorcerer<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Spell Source.<br><br>'''Magic Disruption:''' All arcane powers (other than your own) used within 6" of you take a -2 penalty to all attack rolls made as part of the power. <br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Swordmage<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Swordmage<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Swordmage<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Swordmage<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Swordbond, Swordmage Aegis, Swordmage Warding.<br><br>'''Arcane Shield:''' When you join a unit, all models in the unit gain the benefit of your swordmage Warding class feature.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Warden<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Warden<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Warden<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Warden<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Font of Life, Guardian Might, Nature's Wrath.<br><br>'''Mighty Defender:''' If you join a unit, the unit you join gains a +2 bonus to its AC.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Warlock<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Warlock<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Warlock<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Warlock<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Eldritch Pact, Prime Shot, Shadow Walk, Warlock's Curse.<br><br>'''Mass Curse:''' When you use your warlock's curse class feature, you can instead choose to curse a unit (so long as that unit consists of 2 or more models). When you take a multiattack action to attack a cursed unit, you can make an extra attack against that unit. <br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Wizard<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Wizard<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Wizard<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Wizard<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Arcane Implement Mastery, Cantrips, Ritual Casting, Spellbook.<br><br>'''Quickspell:''' When you use the multiattack action to use a ranged arcane power, you can make an additional attack. <br />
}}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Age of War (4e Campaign Setting)|Age of War]] &rarr; [[Age of War Campaign Guide (Age of War Supplement)|Age of War Campaign Guide]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Supplement]]<br />
[[Category:Age of War Setting]]<br />
[[Category:Age of War Setting Campaign Guide Setting]]</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=D%26D_War_Rules_(4e_Variant_Rule)&diff=373488D&D War Rules (4e Variant Rule)2009-07-05T11:07:15Z<p>Sam Kay: /* Magic Items */</p>
<hr />
<div>= D&D War Rules =<br />
<br />
In the Age of War campaign setting, the world is on the verge of apocalyptic war, and already great armies meet in battle. For this reason, a Age of War campaign may erupt into war. Sadly, the Dungeons and Dragons rules do not cater for a battle on a large scale. Therefore, rules are needed to adapt the D&D rules to this exact situation. This chapter presents variant rules for battles on a larger scale than the small skirmishes the D&D rules are built for.<br />
<br />
The D&D war rules work on various wargaming principals in order to allow battles in the D&D game. The rules that follow are, most likely, too detailed for playing without miniatures, so it is recommended that models are used when playing D&D war. You will also need a ruler or other measuring instrument that can measure in inches (a tape measure is best), movement trays to make moving large numbers of models around easier, a wide open space to play on, and, crucally, lots and lots of dice.<br />
<br />
==Rules==<br />
<br />
===Units===<br />
<br />
To allow large battles to be fought in a reasonable space of time, large groups of minions (lead by a few more powerful creatures and characters) are grouped together into "units".<br />
<br />
====Companies====<br />
[[Image:Flank Arcs.JPG|frame|right|A diagram showing the flank arcs of a company. These are derived by drawing a line at a 45° angle from the corners.]] <br />
A unit usually consists of one or more "companies". A company is a group of minions (no larger than large size) grouped into one space. No matter how many casualties a company suffers, it still fills the same space.<br />
<br />
All models in a company are arranged facing one of the long edges; this defines the front of the company. The models in the company continue to face this direction for the duration of a battle&mdash;they cannot turn on the spot to face the side or rear. This is important as large blocks of warriors, unlike skirmishers and individuals, can be charged in the flank or rear. Each company therefore has a front arc, two flank arcs and a rear arc, as shown in the image below.<br />
<br />
The direction the models in a company are facing in is deemed to be the direction in which the company is facing and can thus see. A company can only see things that are in its front arc. This is a 90° arc projected in the front of the unit, derived by drawing a line at a 45° angle from the corners of the company.<br />
<br />
====Units====<br />
<br />
Rarely will a company be found alone on the battlefield. A number of companies of the same type ase grouped together to form a "unit". A unit can consist of any number of companies; from a single company to many. The number of companies in a unit is determined by the unit's characteristic profile. Companies in a unit are placed together and must remain together for the entire battle. Companies in the same unit are aranged in a straight line as shown in the diagram. Each company must be placed corner-to-corner with the next company in the unit. All companies in a unit must face in the same direction.<br />
<br />
[[Image:Units.JPG|thumb|800px|left|Companies must be arranged corner to corner to make a straight line, and must be facing in the same direction.]]<br />
{{clear}}<br />
Companies can also be placed in multiple "ranks" to make the formation deeper. Units can be arranged with as many ranks as you want, but ranks must be completed before the next rank can be placed. A company behind another must also be placed corner-to-corner, as shown in the diagram below.<br />
<br />
[[Image:Ranked Units.JPG|thumb|800px|left|A company ranked behind another must be placed corner-to-corner, and each rank must be filled before another can be started.]]<br />
{{clear}}<br />
Different units are not allowed to touch unless they are engaged in close combat. Therefore, if two units come into contact with each other, they should be moved at least 1" (1 square) apart. A unit is not allowed to move within 1" of an enemy unit, except by charging.<br />
<br />
In close combat, units are moved into "base-to-base" contact, which means that their bases or movement trays touch. This contact, unlike that of companies in the same formation, does not have to be corner to corner, as shown in the diagram below.<br />
<br />
[[Image:Units in Contact.JPG|thumb|800px|left|When opposing units clash, they are placed in base-to-base contact, but they do not need to align corner-top-corner.]]<br />
{{clear}}<br />
===Measuring===<br />
[[Image:Measuring Distances.JPG|thumb|350px|right|The distance between the elf warriors and the monstrous spider is 4". The giant spider and the elves are said to be within 4" of each other.<br>The distance between the elf warriors and the drow warriors is 2". The drow and the elves are said to be within 2" of each other.]]<br />
In a game of D&D war, a battle-grid is not used, as playing on a squared grid would reduce the realism of the maneuvre of massed formations and reduce the tactics of the game somewhat. Instead, for the purposes of movement, sooting, measuring reach, ansd so on, distances are measured in inches (with a ruler, tape measure or some other suitable instrument). When measiring, an inch is equivalent to 1 square on a battle-grid, so a model with a speed of 6 that uses a move action can move up to 6", and a power with a range of 20 has a range of 20".<br />
<br />
When measuring the distance between two units (for the purposes of charging, shooting and similar), use the closest points between their movement trays as reference points (or bases, if they do not have movement trays), as shown in the diagram.<br />
<br />
This convention is applied in a variety of different ways depending on the situation. This will be discussed in greater detail throughout the rules.<br />
<br />
====Bursts and Blasts====<br />
<br />
Bursts are measured from a central point outwards. This central point is always a base&mdash;for close bursts, the area of the burst is a number of inches outwards from the edge of the base equal to the creature that used the burst. In the case of area bursts, place a 1" circular base at the point at which you want the area burst to be centered, and measure a number of inches outwards from the base, as above. You can (and probably ''should'', for simplicity) use the base of a medium-sized creature as the center of the burst.<br />
<br />
Blasts are always measured from a single point on the edge of the user's base. Simply measure a 90° arc from a single point of the users base that is a number of inches in diameter equal to the blast's area.<br />
<br />
Some bursts and blasts create areas of effect. To mark the locations of these, simply place a base in the center of the burst or blast and measure outwards (half the range in the case of blasts). If an area of effect attacks or damages a unit that enters the burst or blast, calculate the number of models in the unit that are covered by the area once in their move so that as many models are covered by the area as possible.<br />
<br />
===Characteristics===<br />
<br />
In the game of D&D war, a model's characteristics are used to show the effectiveness of the model. The stat line used is a condensed form of the stat blocks used in normal games of D&D, with redundant stats (such as skill checks) removed.<br />
<br />
'''Size:''' A creature's size determines the size of base used for lone creatures and characters, or the size of movement tray used to represent the creatures space.<br />
<br />
'''Origin and Type:''' These are defined in the D&D core rulebooks.<br />
<br />
'''Speed (S):''' This shows how far a creature can move with a single move action, in inches.<br />
<br />
'''Initiative (I):''' Initiative is used to determine the order in which creatures fight in close combat. It is also used to determine which model acts first when opposing heroic actions are called.<br />
<br />
'''Hit Points (Hp):''' This shows how much damage a creature can take before it is slain. A score of 1/- shows that the creature is a minion (even if it also has action points).<br />
<br />
'''Resilience (R):''' This indicates how many hits a minion model can suffer in a round before it is removed as a casualty. Non-minion models never have a resilience higher than 1.<br />
<br />
'''Attacks (A):''' This shows the number of attacks a model can make against minions when it takes a multiple attack action. Models with an attack score of 1 cannot take a multiple attack action.<br />
<br />
'''Armor Class, Fortitude, Reflex and Will (AC/F/R/W):''' This shows the model's defences.<br />
<br />
'''Action Points (AP):''' This shows the number of action points the model can use throughout the battle. A creature with action points is said to be a "character", even if that creature is also a minion (a category that includes unit captains.<br />
<br />
'''Unit Size:''' This tells you the maximum and minimum size of a unit.<br />
<br />
'''Wargear:''' This is a term that covers all equipment that a model might carry. This tells you the equipment that a model carries.<br />
<br />
'''Command:''' Some units have command options that represent the unit's leaders&mdashsuch as captains, musicians and banners. These are all covered in greater detail later.<br />
<br />
'''Special rules:''' Some model also have special rules. These are shown here.<br />
<br />
'''Powers:''' Every model has powers that it can use in battle, from simple sword strikes to complex spells. These are shown here.<br />
<br />
===The Turn===<br />
<br />
Just like in the standard D&D rules, a battle is separated into rounds. However, the D&D war rules change the round sequence into a more structured format. Rounds are also referred to as "turns", as creatures do not take turns of their own.<br />
<br />
====The Turn Sequence====<br />
<br />
During each turn, both sides move and fight in the order given below. This is called the “turn sequence” or “round sequence”. Each part of the turn sequence is called a “phase”.<br />
<br />
=====PHASE=====<br />
# '''Initiative:''' Both sides roll a d20 to determine which side has the initiative that turn.<br />
# '''Movement:''' Both sides move their units, creatures and characters. Once the side with the initiative has moved, the other side moves.<br />
# '''Shooting:''' Both sides use ranged, area and burst powers. The side with the initiative uses their powers first, and then the other side uses their powers.<br />
# '''Charge:''' Both sides can charge. The side with the initiative charges first, and then the other side charges.<br />
# '''Close Combat:''' Close combat is resolved. The side with the initiative chooses the order combats are resolved.<br />
# '''End of Turn:''' The turn is over. Begin another turn with the initiative phase.<br />
<br />
===The Initiative Phase===<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====Roll Offs====<br />
<br />
If the rules require both sides to roll off, that means each side rolls a d20, adds any modifiers stated, and compares results. The side that has the highest result wins the roll off, and usually gains some favorable benefit. If the result is a draw, the roll of is repeated with the same modifiers.<br />
|-<br />
|}<br />
In the initiative phase, both sides make an opposed d20 roll to determine which side has the initiative that turn. Usually, no modifiers are added to these rolls, though if a power provides a power bonus or penalty to initiative checks to the army's general, that bonus or penalty is also added to this d20 roll. If the result is a draw, both sides roll off until one side wins (with the same modifiers).<br />
<br />
Whichever side wins the opposed d20 roll can choose which side has the initiative that turn. Having the initiative can be really important to an army’s strategy, as it allows them to move and shoot first, though sometimes it is advantageous to be able to react to your foe’s moves.<br />
<br />
===The Movement Phase===<br />
<br />
After the initiative phase is the move phase. In the movement phase, both sides manoeuvre their units. The movement phase is the most important phase, as the events of the movement phase generally dictate which side wins.<br />
<br />
In the movement phase, the side with the initiative moves all of its units first, and then the other side moves all of its units. After both sides have moved, the game moves on to the shooting phase.<br />
<br />
=====The Movement Phase=====<br />
# The side with the initiative goes first.<br />
## '''Rally Fleeing Units:''' If any units are fleeing, you can attempt to rally them.<br />
## '''Compulsory Moves:''' Move units subject to compulsory movement (such as fleeing units).<br />
## '''Remaining Moves:''' Move the rest of your units.<br />
# The other side moves its units, using the same procedure as above. <br />
<br />
====1. Rally Fleeing Units====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====Fall Back! Moves====<br />
* '''Double Move Action:''' A fall back! move uses two move action, like a {{I}}Double Move|double move]]. A unit that has made a fall back! move is treated as {{I}}Run|running]].<br />
* '''The Enemy is Upon Us!:''' A fall back! move is not affected by enemies within 6", like a double move usually is.<br />
* '''Random Flee Distance:''' A unit making a fall back action moves a number of inches equal to 2d6 plus double its speed minus 12. This moves is affected by terrain as normal.<br />
* '''Flee Direction:''' A unit making a fall back! action flees towards the nearest board edge, regardless of nearby foes. A unit that moves off the board edge in this way is removed as a casualty.<br />
* '''You Cannot Pass!:''' A unit that flees into an enemy unit is destroyed.<br />
* '''Panic:''' A fleeing unit can move through allies&mdash;but if it does so, the allied unit must pass a courage test of DC 13 or make a fall back! move in the same direction.<br />
* '''Rally:''' A fleeing unit continues to flee until it rallies.<br />
|-<br />
|} <br />
If any of your units are fleeing, you can attempt to rally them. Rallying a unit does not use any actions.<br />
<br />
To rally a unit, take a courage test of DC 13 (see courage tests, below). If the test is passed, the unit must immediatly take a reform action (see below). If the test is failed, the unit continues to flee. It must make a fall back! action as a compulory move.<br />
<br />
====2. Compulory Moves====<br />
<br />
After fleeing units have been rallied (or have failed to rally), units suffering from compulsory moves must be moved. Compulsory movements are special movements that force a unit to move&mdash;such as fall back! moves.<br />
<br />
Compulsory movement should not be confused with {{I}}Forced Movement|forced movement]], which is resolved immediately. Compulsory moves do not include {{I}}pull, push and slide|pulls, pushes and slides]], and are treated as normal movement for all intents and purposes. Compulsory moves only cover fall back! moves and other movements like frenzy.<br />
<br />
Fleeing units that failed to rally earlier in the move phase must make fall back! moves in this part of the move phase, whether you want them to or not!<br />
<br />
Compulsory moves can be moved in any order you wish&mdsh; though fall back! moves must be made in such an order so that fleeing units do not get in each other's way.<br />
<br />
====3. Remaining Moves====<br />
<br />
Each side can move any and all of its units in any order. A unit can {{I}}walk|walk]] as a {{I}}move action|move action]], moving a number of inches equal to its speed. The unit uses the slowest speed of all of the members of the unit for this purpose. A unit does not have to move the maximum distance allowed, but they cannot move further than their speed in this way, except by using a {{I}}Double Move|double move]], or (in the case of skirmishers and lone models) by {{I}}Run|running]]. The companies in a unit must stick together at all times.<br />
<br />
In the case of units made up of companies, manoeuvres are limited. Such a unit can only move directly forwards or diagonally at up to a 45°, so long as the unit begins and ends the move in the same direction. If a unit wishes to turn, it must wheel, pivot or reform.<br />
[[Image:Wheeling.JPG|thumb|350px|right|To wheel, one corner of the unit is moved forward, leaving the opposite corner stationary to act as a pivot. The unit swings round the pivot and ends the wheel facing a different direction.]]<br />
A unit can turn by pivoting around one of the front two corners of its unit, like a spoke swinging round a wheel (see diagram). When a unit wheels, it counts as moving as far as the outermost corner of unit moved during the wheel. The unit can only wheel forwards.<br />
<br />
Moving multiple companies at once by wheeling is quite difficult. You can, however, simply move the company that moves furthest the maximum distance you intend to move it, and move the other companies in the unit into place next to (and behind) it.<br />
<br />
An entire formation can also turn through 90° or 180° by giving up some of it's movement distance- a unit can spemd one quater of its move speed (rounding up) to pivot up to 90° round the centre of the unit. It can instead spend half of its move (rounding up) to pivot up to 180° around the centre of the unit. The unit cannot do this if it {{I}}run|runs]] or takes a {{I}}double move|double move]] action.<br />
<br />
Finally, a unit can completely reform by taking a 'reform action'. This uses a move action, the unit cannot move. Instead, it can completely rearrange the postition of all it's companies and turn to face in any direction. A unit making a reform cannot act in the shooting phase, though characters that have joined a unit may still act in the shooting phase.<br />
<br />
As a unit moves forwards, you can rearrange it's companies as you wish, so long as the arrangement is legal. This is different from a reform action because the unit cannot turn while it rearranges&mdash;the unit must end facing the same direction when it reforms in this way. A unit may, however, wheel and turn before or after it reforms in this way, as normal. <br />
<br />
=====Double Move=====<br />
<br />
A unit can expend take a {{I}}double move|double move]] action; this uses two move actions. When a unit uses a double move, it doubles its speed, as normal. The same movement rules apply to double moves as for normal movement. Hovever, if there are enemies within 6" of a unit, that unit ''cannot'' take a double move action; the warriors in the unit are too buisy preparing for the imminent battle to move faster.<br />
<br />
=====Run=====<br />
<br />
A unit made up of companies cannot take a {{I}}run|run]] action. This represents the fact that the tight formation of warriors prevents freedom of movement. This rule does not, however, apply to other units&mdash;characters, monsters and skirmishers can run.<br />
<br />
=====Crawl=====<br />
<br />
If a member of a unit is {{I}}prone|prone]], the unit will only be able to move at the speed of the crawling warrior until that warrior stands up. A warrior in a company may, however, stand up as a {{I}}minor action|minor action]]. This represents one of the warrior's fellows giving the warrior a hand up. This rule does not apply if the unit is engaged in close combat&mdash;the nearby warriors are too buisy fighting to help a fallen comrad.<br />
<br />
=====Difficult Terrain=====<br />
<br />
All distances moved over difficult terrain count as double the distance actually moved. A model that has a speed of 6 therefore moves only 3" over difficult terrain. If a unit has an odd number of inches left to move into, or through, difficult terrain, it may move half an inch. For example, a unit with a speed of 6 that moves 3" to reach an area of difficult terrain can move up to 1 1/2" into difficult terrain.<br />
<br />
===The Shooting Phase===<br />
<br />
After the movement phase is the shooting phase. In the shooting phase, all ranged and area attacks are resolved. This includes powers such as a wizard's spells that attack a foe at range. Close attacks are not resolved until the close combat phase.<br />
<br />
As in the movement phase, the side with the initiative goes first, and the other side resolves its shooting second.<br />
<br />
=====The Shooting Phase=====<br />
# The side with the initiative shoots first.<br />
## Choose unit to shoot.<br />
## Choose target.<br />
## Roll to hit.<br />
## Remove Casualties<br />
## Repeat steps 1-4 with every other formation you wish to fire.<br />
## The other side makes any panic tests requied.<br />
# The other side shoots with its units, using the same procedure as above. <br />
<br />
====1. Choose Unit to Shoot====<br />
<br />
First, you must choose a unit with ranged or area attacks to resolve. A unit must spend the action required by the power they use to shoot, even if only some members of the unit are firing. You must then choose the power that is used&mdash;all members of the unit must use the same power and expend the action required. For example, if a unit of goblin archers fires their shortbows, they must all spend a standard action, even if only four of them actually shoot.<br />
<br />
This rule does not apply to characters that have joined a unit. See the section on characters for details.<br />
<br />
====2. Choose Target==== <br />
<br />
A unit can shoot at any enemy unit within range, so long as at least part of the unit lies within it's arc of sight (see diagram) and can be seen by the unit. All members of the unit must target the same unit. If the target is in the arc of sight of at least one company in the unit, all companies in the unit can fire.<br />
[[Image:Arc of Sight.JPG|thumb|800px|left|The elf archers can see the drow warriors on the left, and thus shoot them. They cannot, however see the drow warriors on the right and therefore cannot shoot them.]]<br />
{{clear}}<br />
The unit must have line of sight to the target. To see if a company has line of sight to the target, draw an imaginary line from any point in the company to any company in the target unit or any individual model in the unit in the case of skirmishers. If anything blocks the line, the company cannot see the target unit, and thus cannot fire.<br />
<br />
====3. Roll to Hit====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====Multiattack: Standard Action====<br />
* '''Part of an Attack:''' A model can yake a multiattack action instead of attacking normally. This is an exception to the rule that models in a unit must all take the same attack action.<br />
* '''Melee or Ranged Attack:''' A multiattack action can be used to make a single {{I}}At-Will Power|at-will]] {{I}}Melee|melee]] or {{I}}Ranged|ranged]] attack power multiple times. The power chosen must not have any areas of effect or create any zones.<br />
* '''Multiple Attacks:''' The model may use the power a number of times equal to the number of attacks (A) on its profile.<br />
* '''Power Effects:''' If the power has any special effects (such as {{I}}Cleave|''Cleave'']] and {{I}}Priest's Shield|''Priest's Shield'']]), these only occur on the first attack made. If the power grants multiple attacks (such as {{I}}Twin Strike|''Twin Strike'']] and [[Amalgamated Assault (4e Power)|''Amalgamated Assault'']], these extra attacks occur only on the first attack made.<br />
|}<br />
Firstly, you must calculate the number of dice the unit rolls to hit. Only companies that have line of sight can shoot. Those that cannot see cannot contribute any dice to the shooting. Only models in the front row (''not'' the front company) can shoot&mdash;unless the power you use states otherwise, or they have multiple attacks on their profile, each creature in the front row of the companies that can see contributes a single dice. If the unit is on a higher elevation than the target, the front two rows can contribute dice in this way. Models with more than 1 attack (A) on their profile can take a multiattack action to shoot multiple times.<br />
<br />
''For example: A unit of elf archers (armed with longbows) is shooting at a unit of drow skirmishers. The elf archer unit consists of one full company and one at half strength, and is on a hill. The unit has a captain (2 attacks). Each ordinary elf makes 1 attack, so the front row makes 7 attacks. The unit is on a higher elevation than the drow (a hill), so the second ro can also shoot. The four elves in the second row make 4 attacks, making a total of 11. The captain makes a multiattack action, and contributes 2 dice for a total of 13.<br />
<br />
Next, the dice score needed to hit to be calculated. First, you must check to see if the target unit has {{I}}cover|cover]] {{I}}Concealment|concealment]] against the shooting unit. Draw an imaginary line from the center of each company to the center of each company. If the majority of the lines pass through an object or area that grants {{I}}cover|cover]] or {{I}}concealment|concealment]], the target gains the benefit of that {{I}}cover|cover]] or {{I}}concealment|concealment]]. In the case of multiple {{I}}cover|covers]] and {{I}}concealment|concealment]], calculate whether the target benefits from them as a whole, then grant the highest bonus. Once {{I}}Cover|cover]] and {{I}}concealment|concealment]] have been checked, you must subtract the attack bonus of the attack from the target's AC. In the case of multiple attack bonuses, the dice roll needed must be calculated seperately. In the case of different AC's, the majority AC is used, but only targets with an AC equal to or lower than the majority AC can be hit. The ''to hit chart'' shown can be used to quickly calculate the scores to hit required.<br />
<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
====<center>To Hit Chart</center>====<br />
{| class="d20" width="100%"<br />
! colspan="22" | Target's AC<br />
|-<br />
! rowspan="21" valign="center" | [[Image:Attack Bonus.JPG]] !! !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30 <br />
|- class="{{Odd-Even}}"<br />
! +1 <br />
| 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +2 <br />
| 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +3 <br />
| 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +4 <br />
| 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +5 <br />
| 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +6 <br />
| 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +7 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +8 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +9 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +10 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +11 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+<br />
|- class="{{Odd-Even}}"<br />
! +12 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+<br />
|- class="{{Odd-Even}}"<br />
! +13 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+<br />
|- class="{{Odd-Even}}"<br />
! +14 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+<br />
|- class="{{Odd-Even}}"<br />
! +15 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+<br />
|- class="{{Odd-Even}}"<br />
! +16 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+<br />
|- class="{{Odd-Even}}"<br />
! +17 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ <br />
|- class="{{Odd-Even}}"<br />
! +18 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+<br />
|- class="{{Odd-Even}}"<br />
! +19 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ <br />
|- class="{{Odd-Even}}"<br />
! +20 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+<br />
|- class="{{Odd-Even}}"<br />
|}<br />
|-<br />
|}<br />
{{clear}}<br />
Roll a number of d20's equal to the number of attacks made by the unit. Every dice that rolls equal to or more than the target score to hit causes a hit on the unit. Rolls of less than 8 automatically miss, regardless of the actual score required to hit.<br />
<br />
''Continuing the example, the elves must now roll to hit. The target unit is not found to have cover or concealment, so the units base AC is used. It's AC is 25, and the elves' attack bonus is +16. 25-16 is 9, so the elves need to roll higher than 9 to hit. The elves roll 3, 6, 8, 8, 9, 9, 9, 10, 11, 11, 13, 15, 19, and so hit 9 times.''<br />
<br />
====4. Remove Casualties====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 25%;"<br />
|-<br />
| class="left" |<br />
====Hope is Lost!====<br />
When the final company in a unit (usually the command company) is reduced to half strength or below, the company is removed as a casualty&mdash; these count towards combat resolution in close combat. This represents the final members of the unit fleeing in terror as their allies are destroyed.<br />
|}<br />
If the unit has a resillience score of 1, one minion in the unit is removed as a casualty for every hit caused. If the majority of the unit has a resillience score of 2 or higher, the number of hits must be distributed. The hits must be distributed in such a way as to remove as many minions as possible&mdash;excess hits are discounted. A minion must suffer hits equal to its resillience score to be slain.<br />
<br />
''Continuing the example, the elves hit 9 times, so 9 minions are removed from the unit.''<br />
<br />
''For example: If a unit of giant spiders (resillience 2) is hit 7 times, 3 minions are removed from the unit. The last hit is discounted.''<br />
<br />
Casualties must be removed from companies in the following order: First, casualties must be removed from the depleted company. Then the casualties must be removed from the rearmost company. Casualties are never removed from the command company, unless it is the last company remaining.<br />
<br />
If any models in the unit suffer from any conditions (such as ''slowed''), the entire unit is assumed to suffer from the conditions. In the case of effects that last until a save is made, make a single saving throw for the entire unit, using the highest possible saving throw bonus. In the case of ongoing damage, only a single model in the unit takes the damage. The damage must be applied to a single rank-and file model in the unit if possible. The ongoing damage causes a single hit (in the case of minions with a resilience of 2 or more, instead reduce the resilience of the chosen minion by 1 point until the end of the turn&mdash;the chonen minion must take damage before all other members of the unit if possible until the end of the turn).<br />
<br />
====6. Panic Tests====<br />
<br />
Every company that suffered a number of casualties equal to or more than the number of models in a full company (for that particular unit) must make a courage test or flee (see below). In the case of skirmishing units, the number of models in a full company is assumed to be 4 (representing the smaller size of skirmishing unitis).<br />
<br />
===The Charge Phase===<br />
<br />
<br />
<br />
=====The Chage Phase=====<br />
# The side with the initiative charges first.<br />
## '''Declare Charges:''' Declare the units that will charge and what they will charge.<br />
## '''Roll Charge Distance:''' Roll 1d6 and add the relevant modifier to determine how far the unit charges.<br />
## '''Choose Spearhead:''' Chose one company or model in the unit that will spearhead the charge.<br />
## '''Move Spearhead:''' Move the spearhead into contact with the target unit.<br />
## '''Move Unit:''' Move the rest of the unit with the spearhead.<br />
## '''Resolve Attacks:''' Resolve the attacks made as part of the charge.<br />
# The other side charges with its units, using the same procedure as above.<br />
<br />
====1. Declare Charges====<br />
<br />
Before your units can charge, you must delclare the units that will charge and the targets that they will charge. You can measure before you declare the charges that you intend to make, but if the target unit is too far away to charge, the charge will not be made, leaving the unit vulnerable to a countercharge. It is also worth bearing in mind that charges from further than 2" away are more effective. A unit can only declare a charge against a unit it can see.<br />
<br />
====2. Roll Charge Distance====<br />
<br />
The distance which each unit charges is randomised. This prevents charges from being a forgone conclusion and brings in an element of uncertinity. For each unit that has declared a charge, you must roll 1d6. A roll of a 1 indicates a failed charge&mdash;a unit that rolls a 1 cannot charge, even if the target unit is only 1" away. A roll of a 6 indicates an "unstopable charge". This is delt with later, though it is best to leave a marker as a reminder. To see if the charge was successful, number determined by the table below is added to the d6 roll. The result is how far the unit can charge.<br />
<br />
{| class="d20" width="40%"<br />
! Unit's Speed<br />
! Charge Distance<br />
|- class="{{Odd-Even}}"<br />
| 3 || 1d6 + 0<br />
|- class="{{Odd-Even}}"<br />
| 4 || 1d6 + 1 <br />
|- class="{{Odd-Even}}"<br />
| 5 || 1d6 + 2 <br />
|- class="{{Odd-Even}}"<br />
| 6 || 1d6 + 3 <br />
|- class="{{Odd-Even}}"<br />
| 7 || 1d6 + 4<br />
|- class="{{Odd-Even}}"<br />
| 8 || 1d6 + 5<br />
|- class="{{Odd-Even}}"<br />
| +1 || +1 <br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
====3. Choose Spearhead====<br />
<br />
You must choose a single company in each unit that rolled a 2 or higher to spearhead the charge. In the case of skirmishers, a single model must be chosen. The spearhead is the first part of the unit to charge, and if it is out of range, the charge fails. You can measure before you choose your spearhead, so you don't need to worry about choosing a spearhead that is out of range.<br />
<br />
====4. Move Spearhead====<br />
<br />
You must now move each spearhead you chose into contact with the target unit. First, check to see if it is in range. The spearhead can move up to the distance you rolled for the unit's charge distance to charge&mdash;if the target unit is too far away, the spearhead cannot charge and the charge is failed&mdash;this does not expend any actions. If the spearhead is in range, move the spearhead into base-to-base contact with the target, even if the charging unit has a reach of 2 or greater.<br />
<br />
You must move the spearhead into chontact with the flank arc that faces it. To see which arc faces it, draw imaginary lines from the corners of the target unit at a 45° angle, as shown on the diagram. The flank arc that the majority of the spearhead is in is the one that it must charge.<br />
<br />
====5. Move Unit====<br />
<br />
Now you must move the rest of the unit to form up around the spearhead. You may change the arrangement of the companies in the unit if you wish, so long as no company moves more than the distance you rolled for its charge distance. This can be useful to get more companies into contact with the enemy, granting you more attacks.<br />
<br />
====6. Resolve Attacks====<br />
<br />
When a unit charges, it immediately resolves its attacks in the charge phase, rather than in the close combat phase. This enables the charging unit to take down foes before they can strike back, regardless of initiative. The charging attacks are resolved in the same way as attacks in the close combat phase are (see below). Not that attacks made now are treated as being resolved at a higher initiative order for the purpose of return attacks and combat resolution. This means that foes struck down now do not strike back in the close combat phase, and that attacks made now count towards combat resolution. Attacks made by units that charged more than 2" gain a +1 bonus to attack rolls. Companies that charge further than 2" can also make an extra 1d3 attacks per company. In the case of cavalry companies, 1d6 is rolled insteasd of 1d3.<br />
<br />
<br />
===The Close Combat Phase===<br />
<br />
<br />
<br />
=====The Close Combat Phase=====<br />
# The side with the initiative picks a fight to resolve.<br />
## '''Fight Combat:''' Resolve attacks from all units in the fight.<br />
## '''Combat Resolution:''' Work out which side has won the combat and by how much.<br />
## '''Break Test:''' Each unit in the loosing side must take a break test or flee.<br />
## '''Flee and Persue:''' Units that failed the break test must flee. The winmning side can persue the fleeing units.<br />
# The side with the initiative picks another fight to resolve, as above, until there are no more fights to resolve.<br />
<br />
====1. Fight Combat====<br />
<br />
=====Who Can Fight?=====<br />
<br />
Models can fight if their base is within a number of inches equal to their reach of at least one enemy, so an elf (reach 1) must be within 1" of an enemy to be able to fight. If a company is not in base-to-base contact with an enemy, it cannot fight, and if a unit is not in base-to-base contact with an enemy, it cannot fight.<br />
<br />
=====Who Strikes First?=====<br />
<br />
Models fight in "initiative order". Combatants with the highest initiative bonus (I) strike first, and combatants with the lowest initiative bonus strike last. Note that combatants that have charged (their attacks have already be resolved), and combatants that shot in the shooting phase have already used up their standard action, and cannot attack. Units must spend a standard acion to attack an enemy in close combat.<br />
<br />
=====Hitting the Enemy=====<br />
<br />
Hitting the enemy in close combat uses the same procedure as shooting does, exept that only a model with an enemy within reach can attack, as explained above. As before, roll a number of d20's equal to the number of attacks made by the unit. Every dice that rolls equal to or more than the target score to hit causes a hit on the unit. Rolls of less than 8 automatically miss, regardless of the actual score required to hit. It is worth noting that the only form of {{I}}cover|cover]] that applies in close combat is a physical barrier, such as a wall.<br />
<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
====<center>To Hit Chart</center>====<br />
{| class="d20" width="100%"<br />
! colspan="22" | Target's AC<br />
|-<br />
! rowspan="21" valign="center" | [[Image:Attack Bonus.JPG]] !! !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30 <br />
|- class="{{Odd-Even}}"<br />
! +1 <br />
| 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +2 <br />
| 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +3 <br />
| 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +4 <br />
| 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +5 <br />
| 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +6 <br />
| 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +7 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +8 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +9 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +10 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +11 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+<br />
|- class="{{Odd-Even}}"<br />
! +12 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+<br />
|- class="{{Odd-Even}}"<br />
! +13 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+<br />
|- class="{{Odd-Even}}"<br />
! +14 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+<br />
|- class="{{Odd-Even}}"<br />
! +15 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+<br />
|- class="{{Odd-Even}}"<br />
! +16 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+<br />
|- class="{{Odd-Even}}"<br />
! +17 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ <br />
|- class="{{Odd-Even}}"<br />
! +18 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+<br />
|- class="{{Odd-Even}}"<br />
! +19 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ <br />
|- class="{{Odd-Even}}"<br />
! +20 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+<br />
|- class="{{Odd-Even}}"<br />
|}<br />
|-<br />
|}<br />
{{clear}}<br />
<br />
=====Remove Casualties=====<br />
<br />
Casualties are removed in the same way as with shooting. However, in close combat, casualties are assumed to be removed from the front of the unit (or wherever the attacks are coming from, whether the front or the side), with models moving forwards to replace fallen allies. Models that move forwards in this way cannot attack later in the close combat phase. This also applies to casuaties caused by a charging unit!<br />
<br />
If a unit finds itself unengaged from the battle, due to the removal of enemies, it must immediately move the shortest distance possible to re-engage with enemies involved in the close combat it was involved in.<br />
<br />
====2. Combat Resolution====<br />
<br />
Very rarely is a combat fought to the last. More often, it is fought until one side looses its courage and flees. Therefore, at the end of each round of close combat, you must calculate which side wins the combat and by how much. If one side is anhialated, the other side automatically wins the combat.<br />
<br />
Each side scores a number of points equal to the number of hits it caused in close combat. If a hit caused multiple die of damage, the hit is worth a number of points equal to the number of damage die. In the case of weapons, such as a {{I}}maul|maul]], that causes multiple die of damage only grants 1 point per 1[W] of damage.<br />
<br />
In addition, each side gains a number of conditional bonuses to combat resolution, as shown below. These bonuses are added to the number of hits caused to determine both sides combat result. The side wuth the highest score wins the fight. If both sides have the same score, then the fight is a draw. If one side lost, it must take a break test (see below). The differemce between scores should then be calculated for the purpose of break tests.<br />
<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
====<center>Combat Resolution Bonuses</center>====<br />
<br />
This section describes all of the modifiers for combat resolution. Most of these bonuses apply for conditions at the end of the battle. The exception is the bonus for supporting companies, for which the number of supporting companies at the start of the current round of combat is used.<br />
<br />
=====Supporting Companies=====<br />
<br />
At the start of each round of combat, each company with less than half of the models in its front row engaged in combat can choose to support instead of fighting, unless more than half of the models in the company have been killed. Each company that supports in this way grants a +2 bonus to combat resolution, to a maximum of +14. If you have multiple units in a single combat, count only the highest bonus. This represents the pushing force of a large mass of bodies forcing your foes back.<br />
<br />
=====Outnumber Enemy=====<br />
<br />
If the combined unit strength of all your units is higher than the total unit strength of all opposing units in the combat, you gain a +2 bonus to combat resolution. This represents the not inconsiderable benefit of overwhealming numbers.<br />
<br />
=====Standard=====<br />
<br />
If at least one of your units has a standard bearer, you gain a +2 bonus to combat resolution. This bonus is ''not'' cumulative, but becomes a +4 bonus if one of the stanard bearers bears the army's battle standard. This represents the morale bonus of having an inspiring insignia flying above the combat.<br />
<br />
=====High Ground=====<br />
<br />
Traditionally, fighting from higher ground provides the tactical advantage. The side with the unit on the highest ground gains a +2 bonus to combat resolution.<br />
<br />
=====Flank Attack=====<br />
<br />
Charging an enemy from an unexpected angle can be lethal, giving a huge advantage in the battle. If you are fighting against an enemy unit's flank, you gain a +2 bonus to combat resolution. This bonus only applies once, even if you are fighting against both flanks. If you are fighting against your opponent's rear, you instead gain a +4 bonus. This bonus stacks with the flank attack bonus, so if you are fighting against both your opponent's flank and rear, you gain a +6 bonus.<br />
<br />
=====Overkill=====<br />
<br />
Seing a mighty hero cut to pieces by one of your heroes strikes fear into the hearts of your foes. If a character is fighting in a challenge, and hits more than enough times to kill his foe, his side gains a +1 bonus for each excess hit caused, up to a maximum of +5.<br />
|-<br />
|} <br />
{{clear}}<br />
====3. Break Test====<br />
<br />
Each unit on the loosing side must now make a courage test or flee. The DC of the courage test is equal to 10 + the amout they lost the combat by (determined by combat resolution). If the test is passed, the unit remains in combat. It has overcome it's fears and remains steadifast! Units that fail will flee, the cowards!<br />
<br />
====4. Flee and Persue====<br />
<br />
Each unit on the loosing side that failed its courage test must make a [[#Fall Back! Moves|fall back! move]] directly away from the unit(s) it was fighting. If a unit on the other side becomes disengaged due to fleeing foes, it can attempt to persue any unit that fled from the combat. The unit pivots on the spot to face the unit it chose to persue, and moves a number of inches equal to 2d6 plus double its speed minus 12 in the direction of the fleeing unit. This moves is affected by terrain as normal. If the unit reaches the unit it persues, or reaches another enemy unit, it automatically charges that unit, though the charge attacks and return attacks are not resolved until next turn.<br />
<br />
===Psychology===<br />
<br />
In battle, a warrior's courage is tested to the very limit. Warriors cower in the face of terrifying foes such as dragons, and flee when outnumbered in close combat. This section explains how this is represented in the game of D&D war, and has rules for fear, terror and the like.<br />
<br />
====Courage Tests====<br />
<br />
sometimes, a unit will have to take a "courage test" to prevent itself from fleeing. All courage tests follow the same basic procedure; a d20 is rolled, much like a skill check (except that one half of the creature's level is ''not'' added), and various modifiers are added, as shown on the tables below. When taking a courage test, always use the highest possible bonus.<br />
<br />
{| class="d20" width="40%"<br />
|+ Racial Bonuses<br />
! width="75%" |Race<br />
! Bonus<br />
|- class="{{Odd-Even}}"<br />
| Goblins, Kobolds || +1<br />
|- class="{{Odd-Even}}"<br />
| Orcs, Humans, Halflings || +3<br />
|- class="{{Odd-Even}}"<br />
| Dwarves, Dragonborn || +5<br />
|- class="{{Odd-Even}}"<br />
| Elves, Drow, Half-Elves || +6<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
{| class="d20" width="40%"<br />
|+ Size Bonuses<br />
! width="75%" | Size<br />
! Bonus<br />
|- class="{{Odd-Even}}"<br />
| Small; Medium || +0<br />
|- class="{{Odd-Even}}"<br />
| Large || +2<br />
|- class="{{Odd-Even}}"<br />
| Huge || +4<br />
|- class="{{Odd-Even}}"<br />
| Gargantuan || +8<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
{| class="d20" width="40%"<br />
|+ Other Bonuses<br />
! width="75%" | Condition<br />
! Bonus<br />
|- class="{{Odd-Even}}"<br />
| Musician || +1<br />
|- class="{{Odd-Even}}"<br />
| Tier Bonus (Characters Only) || +1 per Tier<br />
|- class="{{Odd-Even}}"<br />
| Stalwart || +2<br />
|- class="{{Odd-Even}}"<br />
| Bard, Songweaver || +2<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
''For example; A unit of human warriors with a musician has a +3 racial bonus to courage tests, and a +1 bonus for having a musician; for a total of +4. If an 8th-level elf fighter joins the unit, they instead use the elf's +7 bonus (+6 racial and +1 tier, as the elf is a character); with a +1 bonus fro, the musician, for a total of +8.''<br />
<br />
The bonuses for having a musician, being stalwart and having a bard or songweaver in the unit always applies, regardless of who's bonus is used. The tier bonus for being a character of a particular tier only applies to the character's courage check bonus. If, for example, a 6th-level hu,an fighter joins a unit of elves, the elves' +6 racial bonus applies, without the fighter's tier bonus, rather than the fighter's +4 (+3 racial, +1 tier).<br />
<br />
====Panic Tests====<br />
<br />
A panic test is an ordinary courage test. In the following situations, a unit may be required to take a panic test:<br />
<br />
# It suffers a number of casualties from shooting equal to or more than the maximum number of models in a single company (skirmishers treat this as 4 casualties).<br />
# Unit destroyed within 6".<br />
# Allies flee from close combat within 6"<br />
# Allied unit flees through unit.<br />
<br />
Note that panic tests are only taken once per unit per phase, regardless of however many panic-causing events occur. The base DC for panic tests is 13 (except for panic tests caused by shooting casualties, which has a base DC of 10), with the modifiers shown below:<br />
<br />
{| class="d20" width="60%"<br />
|+ Panic Test DC Modifiers<br />
! Condition<br />
! Modifier<br />
|- class="{{Odd-Even}}"<br />
| Company worth of casualties (shooting only) || +2 per company<br />
|- class="{{Odd-Even}}"<br />
| Allied company fleeing within 6" || +2 per company beyond the first<br />
|- class="{{Odd-Even}}"<br />
| Enemy unit of higher unit strength within 6" || +2<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
If the unit fails, it will make a [[#Fall Back! Moves|fall back! move]] directly away from the cause of the panic test. In the case of panic tests caused from shooting, the unit will flee directly away from the unit that caused the panic. <br />
<br />
====Fear and Terror====<br />
<br />
Some units are also so scary that their mere presence causes mass hysteria and panic. These units have either the fear or the terror special rule. In addition to the situations above, units must also make a courage test if the following occurs:<br />
<br />
# The unit is charged by a fear or terror causing enemy.<br />
# The unit wishes to charge a fear or terror causing enemy.<br />
# There is a terror causing unit within 6" of the unit at the start of the turn.<br />
<br />
The DC of the courage test is 13 for a courage test caused by a fear-causing enemy, and 16 for a test caused by a terror-causing enemy. If the test is failed, the unit will immediately make a [[#Fall Back! Move|fall back! move]] directly away from the fear or terror causing enemy. However, if a unit wishes to charge a fear or terror causing enemy and fails the required courage test, the unit will not flee, it will simply not charge, as if it rolled a 1 for its charge distance.<br />
<br />
If a unit is defeated in combat by a fear or terror causing enemy, the DC of the break test that the unit must takes is increased by 2 if the enemy causes fear and 4 if the enemy causes terror. If, however, the fear or terror causing enemy has a higher unit strength than the unit taking the break test, the unit must roll a natural 20 to pass the break test&mdash;any other roll is an automatic failure.<br />
<br />
====Fearless, Immune to Psychology and Stubborn====<br />
<br />
Some units are fearless. Such units automatically pass any courage tests they are required to make, regardless of what caused the courage test. In addition, fearless units also have the to the last man! special rule, and therefore are immune to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
Other units are not quite as fearless as those who know no fear, but are nethertheless courageous beyond measure. Units with the immune to psychology special rule automatically pass panic, fear and terror tests, but must take break tests as normal. Units with the stubborn special rule do not apply [[#Panic Test DC Modifiers|panic test DC modifiers]] to the DCs of any panic tests they are required to make. Panic tests that are caused by shooting have a DC of 12 when taken by a stubborn unit.<br />
<br />
===Unit Types===<br />
<br />
There are a variety of different types of unit, with different rules to represent their strengths and weaknesses. These rules are described below.<br />
<br />
====Infantry====<br />
<br />
Infantry makes up the mainstream of most armies, and are usually small or medium-sized creatures orgainsed into companies of eight. Infantry units have no special rules&mdash; the rules assume that units are infantry and differenciates other unit types with special rules.<br />
<br />
====Cavalry====<br />
<br />
Calvalry are some of the most dangerous and useful units on the battlefield. Cavalry units consist of warriors mounted on horses or some other kind of mount, and are usually made up of companies of two. Cavalry models are treated as a single model rather than how they usually are in the core Dungeons & Dragons rules, and usually have a resillience of 2. Cavalry units gain 1d6 additional attacks on the charge rather than 1d3.<br />
<br />
====War Machines====<br />
<br />
War machines are huge engines that launch massive projectiles into enemy units, causing devastation to the enemy's ranks. War machines have more complex rules than other types of units, and are described in detail later.<br />
<br />
====Monsters====<br />
<br />
In the game of D&D war, the term "monster" always refers to a specific unit type. Monsters that form companies are treated as infantry, and monsters that form units of skirmishers are treated as skimishers. In addition, all monsters have a unit strength 1 higher than normal&mdash;this is for each individual monster in the unit, not the unit as a whole. Monsters are much more stoic than other puny creatures, and are thus immune to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
The following rules assume that the monster is on its own&mdash;the last monster in the unit will revert to these rules. These rules also apply to characters riding monsters. Monsters do not have flank arcs, and thus cannot be flanked, and can see (and thus charge and shoot) in all directions. Monsters can also make a single change in direction when charging.<br />
<br />
When using ranged attacks against characters riding monsters, roll 1d6 for every attack made. On the roll of a 1-4, the ranged attack must be made against the monster. On a 5-6 the attack must be made against the character. Area attacks against ridden monsters hit both the monster and the charactert once each.<br />
<br />
For the purposes of combat resolution, monsters cannot gain the benefits of supporting companies, and units fighting against monsters cannot gain the benefits of supporting companies (this rule ceases to apply for units fighting against both units made up of companies as well as monsters).<br />
<br />
====Skirmishers====<br />
<br />
Skimisher units form a loose group of individuals&mdash;modelsa in a skirmishing unit does not form companies. Instead, the models must remain within 2" of each other at all times, but are otherwise moved as individual models. Skimishers can, like monsters, see in all directions and therefore charge and shoot in all directions. Skirmishers, like monsters, can also make a single change in direction when charging.<br />
<br />
Skirmishers can shoot in any direction and do not block the line of sight for other members of the same unit. Skimishers must each test for line of sight and effect as if each model was a company.<br />
<br />
When charging, choose a single spearhead model, and charge as normal. The remaining models in the unit must move into the same charge arc, and as many models as possible must move into base-to base contact. Models that cannot move into base-to-base contact must move as close as possible to the target of the charge, and all models in the unit must end the charge within 2" of each other. When charged, skirmishing units will move up to their move speed in inches to get as many models as possible into base-to-base contact with the front arc of the charging unit. <br />
<br />
In close combat, skirmishers cannot be flanked (though they can still flank enemy units. Only skimishers in base-to-base contant with an enemy can attack. For the purposes of combat resolution, skirmishers cannot gain the benefits of supporting companies, and units fighting against skirmishing units cannot gain the benefits of supporting companies (this rule ceases to apply for units fighting against both units made up of companies as well as skirmishing units). At the end of each round of combat, after break tests and [[#Fall Back! Moves|fall back! moves]], if they are still in close combat, skirmishing units will move up to their move speed in inches to get as many models as possible into base-to-base contact with the arc of the enemy unit that they charged (or the front arc, if they were charged).<br />
<br />
====Characters====<br />
<br />
Characters are great heroes that can fight alone or lead allied units into battle. Characters have more complex rules than other types of units and are therefore described in greater detail later.<br />
<br />
===Command Companies===<br />
<br />
An army is normally lead to war by captains and under the banners of its homeland to the beat of drums. Many units therefore have ''command companies''. Command companies often contain captains, banner bearers and musicians, and occasionally lesser spellcasters that lend their magic to the battle. In skimisher units, the term "command company" is not used, but the captain, banner bearer and musician (if present) are essentially the same thing.<br />
<br />
Command companies are always placed in the center of the front rank of their units. If they end up elswere because of maneuvering, move the company to the center-front. The command models in the command company must be placed in the front row of the company. If thery do not fit, the excess models must be placed in another company (which is also positioned at the front of the unit.<br />
<br />
The command company is always the last company to take casualties. Note that if any command models have been placed in other companies, they may be placed in the back row of the command company if it is the only company remaining in the unit. If a command model is lost, any benefits it conferred are lost.<br />
<br />
====Captains/Chieftains====<br />
<br />
Captains and chieftains are treated as characters that have joined the unit, except that they cannot leave the unit and are subject to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
====Standard Bearers====<br />
<br />
Standard bearers carry the unit's standard&mdash;essentially a large flag that bears a special design or incal that has some significance for the unit. A banner bearer grants the unit a +2 bonus to combat resolution. Standard bearers are never removed as a casualty while normal models remain in the unit&mdash;another model in the unit is assumed to take up the fallen standard and take up a position at the front of the unit.<br />
<br />
====Battle Standards====<br />
<br />
A battle standard is a special standard that is usually carried into battle by a character. battle standards are treated as normal standards, except that the bonus to combat resolution is +4 rather than +2. In addition, every allied unit within 12" is may re-roll courage tests (the re-roll cannot be re-rolled and must be accepted, even if the result is worse). If the bearer of a battle standard is slain, the battle standard is lost.<br />
<br />
====Musicians====<br />
<br />
Musicians, like standard bearers inspire the unit to greater acts of valour. Units with a musician gain a +1 bonus to all courage checks. In addition, if a round of combat ends in a draw and only one side has muscicians, that side wins the combat by 1 point. Muscians are never removed as a casualty while normal models remain in the unit&mdash;another model in the unit is assumed to take up the fallen musical instrument and take up a position at the front of the unit.<br />
<br />
===Unit Strength===<br />
<br />
Sometimes, the rules require the unit strength of units to be calculated. Unit strength represents the relative size of a unit, and takes the size of the members of the unit into account as well as the number of members in a unit. The unit strength of a unit is the sum total of the unit strengths of each member of the unit. Note that in the case of cavalry models, count only the unit strength of the mount, not the rider or rider ''and the mount''. In the case of characters riding monstrous mounts, count the total unit strengths of both the rider and the mount. The chart below should be used to calculate the unit strength of each member of the unit:<br />
<br />
{| class="d20" width="40%"<br />
|+ Unit Strength<br />
! width="50%" | Type<br />
! Unit Strength<br />
|- class="{{Odd-Even}}"<br />
| Small; Medium || 1<br />
|- class="{{Odd-Even}}"<br />
| Large || 2<br />
|- class="{{Odd-Even}}"<br />
| Huge || 4<br />
|- class="{{Odd-Even}}"<br />
| Gargantuan || 8<br />
|- class="{{Odd-Even}}"<br />
| Monster || +1<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
''For Example: A unit of 16 elves has a unit strength of 16, as each elf has a unit strength of 1, and there are 16 elves (16 x 1 = 16)''<br />
<br />
''For Example: A spider rider has a unit strength of 4, as its mount is large (unit strength 2) and is treated as a monster (+1 to unit strength), and the rider is medium (2 + 1 + 1 = 4). If the spider rider joins a unit of 10 spider knights, the unit will have a unit strength of 24, as each spider knight has a unit strength of 2 (large size), and the spider rider has a unit strength of 4 ([2 x 10] + 4 = 24).''<br />
<br />
===Characters===<br />
<br />
The world is full of mighty heroes such as skilled fighters and powerful wizards. These extraordinary heroes are far mightier than the ordinary warriors that make up the majority of an army. Heroes lead lesser soldiers into battle and can turn the tide of even the most forlorn battles. To represent this, characters have their own special rules which are explained here.<br />
<br />
The term "character" refers to all player characters (that is, all characters created using chapter 2 of the [[Player's Handbook (4e)|Player's Handbook]]). These rules also apply to [[#Captains/Chieftains|captains and chieftains]], except that they cannot leave the unit and are subject to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
====Movement====<br />
<br />
Lone characters with a unit strength of 1 move as [[#Skirmishers|skirmishers]], while lone characters with a [[#Unit Strength|unit strength]] of 2 or higher move as [[#Monsters|monsters]] (and are treated as monsters for the purposes of unit strength. Characters riding monsters move as monsters.<br />
<br />
Characters can also join allied units. A character can be deployed in a unit at the start of the battle when the armies are set up, or can join a unit as the battle progresses. In order to join a unit, a character must simply move into base-to-base contact with the unit. The character is immediately placed in the front of the command company, displacing command models if nessecary (one normal model is placed in the back of the company, filling up a depleted company or adding a new company). This does not use up any movement. It is worth noting that the unit cannot move further than the character can (and visa-versa), so if a character with a speed of 6 moves 4" to join a unit, the unit can then only move 2", and must automatically expend the same action that the character used to move into the unit (usually a {{I}}move action|move action]].<br />
<br />
A character can leave a unit he has joined simply by moving out of it. The character can move from any point in the unit that you wish. This does not cost the unit any actions.<br />
<br />
While a character is in a unit, that unit is immune to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
====Shooting====<br />
<br />
A lone character shoots, and is shot at, as a single skirmisher. If, however, he joins a unit, he cannot be targeted by ranged attacks&mdash;ranged attacks against the unit he is in are instead made against the normal models in the unit. Area attacks made in the shooting phase that cover him in their areas of effect instead attack a normal model in the unit. While the character is in the unit, he may only shoot at enemies within the unit's arc of sight, and may only shoot if he is in the front rank of the unit. If he shoots, the other members of thew unit do not have to expend any actions, but if they also shoot, they must shoot at the same unit that he targeted, and visa versa.<br />
<br />
====Charging====<br />
<br />
A character can leave the unit in the charge phase by charging. This works like normal charging, and leaving the unit by moving, except that he must leave the unit from the position that he is actually in.<br />
<br />
====Close Combat====<br />
<br />
If a character is in reach of an enemy in close combat, that enemy may always choose to attack him, even if he is in a unit. Members of a unit may split their attacks in close combat between a character and a unit, if they wish. If a character is slain, any excess hits made against him are wasted and do not displace onto any other models. These excess hits do not count towards [[#Combat Resolution|combat resolution]] If a character is not in reach of an enemy in the [[#The Charge Phase|charge phase]] or the [[#The Close Combat Phase|close combat phase]], he may not attack, but he may move to a position from which he can attack without expending any actions in the following [[#The Move Phase|move phase]]. A character does not automatically miss with his attacks if he rolls less than 8 on the d20 roll to hit, like other models do.<br />
<br />
====Challenges====<br />
<br />
In the close combat phase, both sides are allowed to declare challenges. Only one challenge may be made per combat, and the side with the initiative may declare any challenges first. If as challenge is made, the side that makes the challenge must choose a character invoilved in the combat to declare a challenge. The other side may choose to meet or decline a challenge, as destribed below. Note that a challenge is refused, no other challenges may be made for that close combat.<br />
<br />
=====Declining a Challenge (Boo! Hiss!)=====<br />
<br />
If the challenge is declined, the side that made the challenge must choose a character in one of the units involved in the close combat. That character is placed in the rearmost company of the unit he was in, displacing another model in that company (which is put in his place in the front of the unit). No challenge is fought, and the (so-called) hero may not take any actions until the end of the turn. The unit he is in may not benefit from his presence in any way. It should be noted that if the character is fighting alone (including characters mounted on monsters) he may not refuse, as he has no "friends" to hide behind!<br />
<br />
=====Fighting a Challenge=====<br />
<br />
If the challenge is accepted, the character that accepted the challenge is move through the ranks so that the two characters are opposite each other (or at least within reach of each other). If you prefer, you may simply remove both characters from the combat and place them next to each other at the side of the combat to show that they are fighting a challenge. Note that if you do remove both characters from the combat, do not fill their place in their units with ordinary minions.<br />
<br />
When the combat is resolve, resolve the challenge at the end of the combat. The characters cannot make any attacks against targets other than the other character, and no other models involved in the combat can target attacks against the two characters.<br />
<br />
If a character is slain, any excess hits are wasted and do not displace onto any other models. However, excess hits made in a challenge do count towards the combat result, to a maximum of 5&mdash;this is called "overkill". Overkill represents the fear caused by seeing the unit's champion beaten to a bloody pulp before their eyes.<br />
<br />
====Psychology====<br />
<br />
When a character is part of a unit, if his courage check bonus is better than his unit's, the character's courage check bonus is used. In addition, if the character is fearless, immune to psychology or stubborn, his entire unit gainst that rule. If the character causes fear or terror, the unit he is in also causes fear or terror.<br />
<br />
====Action Points====<br />
<br />
Characters also have action points (AP), in addition to their other characteristics. In the game of D&D War, action points can be used for a number of things:<br />
<br />
# '''To Modify Dice Rolls:''' When a dice is rolled on the behalf of a character (or the unit that character is in), such as an attack roll, that character can spend a number of action points to modify the dice roll by 1 per action point spent. It should be noted that, as rolling for the initiative is on the behalf of the entire army, and ''not'' the character, action points cannot be spent to modify the d20 rolled for the initiative, even by the general. It is also worth noting that action points spent in this way do ''not'' confer {{I}}bonuses and penalties|bonuses or penalties]], they actually change the number rolled, so a dice roll modified in this way cannot be modified below 1 plus any bonuses or higher than the maximum roll possible. It is also possible to modify a d20 roll to be a natural 20 in this way. Using action points in this way does not count towards the maximum number of action points that can be spent each round.<br />
# '''To Take an Extra Action:''' A character can spend an action point to take an extra action, as normal.<br />
# '''To Grant a Unit an Extra Action:''' If a character spends an action point to take an extra action, his entire unit can take the extra action as well. The unit ''must'' take the same action as the character (i.e. shooting if the character uses the action to shoot), and cannot use this extra action to shoot twice or make attacks in close combat twice (including attacks made as part of the charge) in once turn.<br />
# '''To Act First:''' A character can spend an action pont to allow him and his unit to act before the other side, even if the other side has the initiative. This does not allow the character or his unit to take extra actions, but it does allow him to, for example, charge before the side with the initiative can charge. If both sides wish to spend action points in this way, they must both roll off to see who acts first (all action points are still expemded, regardless of the actual result), with a bonus to the d20 roll equal to the character's initiative bonus.<br />
<br />
Only one action point can be spent by each character per round, and each unit can only benefit from the last three uses of action points per round.<br />
<br />
<br />
====The General====<br />
<br />
One character in the army must be nominated as the general. Any character can be used, though it helps to choose the character with the highest courage check bonus. The general gains an additional action point. In addition, all allied units within 12" of the general can use the general's courage check modifier instead of their own (as if he was in their unit). Finally, if the general gains a power bonus or penalty to his initiative rolls from a power, that bonus or penalty applies to the army's initiative roll.<br />
<br />
====Recharging Encounter Powers====<br />
<br />
If a character has expended at least one {{I}}encounter powers|encounter power]], he can attempt to recharge a single encounter power at the end of each turn. This is a {{I}}standard action|standard action]]. Roll 1d6. On the roll of a 5 or 6, he regains the use of a single encounter power of his choice. <br />
<br />
===War Machines===<br />
<br />
War machines are huge engines of destruction that hurl massive projectiles into enemy units, and (hopefully) cause devavstation in the enemy ranks. War mackines include massive catapults and trebuchets (grouped under te term "stone throwers"), and huge crossbows (called "bold throwers") that fire massive crossbow bolts into the enemy ranks.<br />
<br />
A war machine's unit consists of a single war machine and several crewmen. A war machine usually has between two and five crew, and the unit is deployed like [[#Skirmishers|skirmishers]]. This simply means that the war machine and crew must remain within 2" of each other at all times, unless the crew abandon their machine and flee.<br />
<br />
A war machine can spend a {{I}}double move|double move]] to move at the speed of the crew's slowest member. War machine unit move as skirmishers. If any crewmen are slain, the speed of the unit is reduced proportionally (characters that join the unit can take the place of slain crew in this way). For example, an elven bolt thrower with two crew (speed 7) at the start of the battle looses one crewman. The crew's speed of 7 is therefore halfed to 3.5".<br />
<br />
Characters that join the unit may not help the crew fire the machine, but they are free to shoot at a different target from the target of the war machine. Characters that have joined war machine units are not affected by misfires.<br />
<br />
Reloading a war machine is a {{I}}Move action|move action]]. If the crew are reduced to a single crewman, reloading a war machine becomes a {{I}}double move|double move action]], however bolt throwers, with their simpler mechanism, are not affected by this rule, and always require a move action to reload. Firing a war machine is a {{I}}standard action|standard action]].<br />
<br />
A war machine cannot {{I}}charge|charge]]. When a war macine is charged, the crew line up in between the machine and the charging unit before the charge is made. Otherwise, a war machine's crew are treated as skirmishers in close combat.<br />
<br />
When the crew of a war machine flees, they will leave the war machine behind as they flee, becoming a seperate unit of skirmishers. Any allied war machine crew can become the abandoned machine's crew. The war machine and the crew become a new unit. A crew may also deliberately abandon a war machine to operate another one. A crew can abandon a war machine simply by moving away from the war machine.<br />
<br />
====Bolt Throwers====<br />
<br />
A bolt thrower is a huge crossbow that fires spear-sized bolts at enemies, each capable of spearing several warriors with a single shot.<br />
<br />
The bolts fired by bolt throwers are ranged attacks, for example:<br />
<br />
{| style="background: #eee3a4;" width="50%" <br />
|- style="background: #dacc84; vertical-align: top;"<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Bolt<br />
|action=Standard<br />
|recharge=At-Will<br />
|keywords=Weapon<br />
|effect=+10 Vs. Reflex; 2d8 + 4 damage; make a secondary attack. ''Secondary attack:'' Previous attack bonus -2 Vs. Reflex; 1d6 + 4 damage; make a secondary attack. Keep making secondary attacks until you miss or until you hit 6 times.<br />
}}<br />
|-<br />
|}<br />
<br />
When firing a bolt thrower, pivot the bolt thrower on the spot until it faces it's target, and then make the primary attack, as normal (including the minimum of 8 to hit). If you hit, make the secondary attack, but subtract 2 from the attack roll. Keep making secondary attacks (at -2 to hit each time) until you miss or until you hit 6 times. Note that the secondary attacks are only made against units made up of companies. You cannot make any secondary attacks agains non-company units. This represents the heavy bolt piercing through the ranks.<br />
<br />
''For example: A bolt thrower fires at a unit of goblin warriors (Reflex 13). The bolt thrower therefore hits on the roll of an 8+. If the bolt thrower hits, make a secondary attack with a +8 to hit. Repeat the attack at a -2 penalty each time (+10, +8, +6, +4, +2 +0), until you miss or until you hit 6 times.''<br />
<br />
Note that bolt throwers, unlike stone throwers, never misfire.<br />
<br />
====Stone Throwers====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====<center>Stone Thrower Misfire Chart</center>====<br />
{| class="d20" width="100%"<br />
! width="10%" | 1d6<br />
! Result<br />
|- class="{{Odd-Even}}"<br />
| 1 || '''Destroyed!''' The stone thrower is destroyed and its crew slain as the machine is ripped to bits by the strain placed upon it.<br />
|- class="{{Odd-Even}}"<br />
| 2-3 || '''Disabled:''' The stone thrower is damaged and cannot shoot until it is repaired with a {{I}}standard Action|standard action]]. In addition, one random crewmember takes 1d10 damage. Increase this damage to 2d10 at paragon tier and 3d10 at epic tier.<br />
|- class="{{Odd-Even}}"<br />
| 4-6 || '''May Not Shoot:''' The stone thrower simply does not fire this turn. It may fire next turn, so long as it is reloaded.<br />
|- class="{{Odd-Even}}"<br />
|}<br />
|}<br />
A stone thrower is a huge engine of destruction that hurls massive rocks that shatter on impact, slaying many foes with shards of rocks.<br />
<br />
To fire a stone thrower, rotate the model on the spot to face the chosen target&mdash;this is part of the standard action used to fire the machine. Then, choose any model of your choice within range that the stone thrower is facing. You cannot choose a model within 12" of the stone thrower, as the machine is too powerful to throw a stone such a short distance!<br />
<br />
After the target has been selected, the stone scatters&mdash;a stone thrower, after all, is hardly a precision instrument! Roll 1d10 and a scatter die (a scatter die is a six-sided die with an arrow on four of the sides and a hit symbol on the other two sides). If a hit is rolled, the stone lands on the chosen target. If an arrow is rolled, the stone lands a number of inches away from the target equal to the number rolled on the d10 in the direction shown by the arrow on the scatter die. If a 1 is rolled on the d10, the shot is not fired (regardless of the result shown on the scatter die), and the stone thrower misfires. Roll 1d6 on the stone thrower misfire table.<br />
<br />
Place a 1" diameter circular base on the point where the stone lands&mdash;this is the pint that the area burst is centred on. All creatures (friend or foe) in the area of effect are attacked by the stone thrower. Calculate the roll needed to hit as normal. From this point, the stone thrower's shot is simply treated as an area burst against all creatures in the burst.<br />
<br />
===Special Rules===<br />
<br />
==Armies==<br />
<br />
For battle to commence, you need armies! This section contain rules for building armies of the age of war. It contains the basic stat blocks for the various armies of the age of war, which will be expanded on in later suplements, as well as rules for assembling these units into armies.<br />
<br />
===Building an Army===<br />
{| class="d20" width="40%" align="right"<br />
|+ Pts by Level and Battle Size<br />
! rowspan="2" | Level<br />
! colspan="4" | Pts by Battle Size<br />
|-<br />
! Small<br />
! Medium<br />
! Large<br />
! Huge<br />
|- class="{{Odd-Even}}"<br />
! 1<br />
| 3000 || 6000 || 9000 || +3000<br />
|- class="{{Odd-Even}}"<br />
! 2<br />
| 3750 || 7500 || 11250 || +3750 <br />
|- class="{{Odd-Even}}"<br />
! 3<br />
| 4500 || 9000 || 13500 || +4500<br />
|- class="{{Odd-Even}}"<br />
! 4<br />
| 5250 || 10500 || 15750 || +5250<br />
|- class="{{Odd-Even}}"<br />
! 5<br />
| 6000 || 12000 || 18000 || +6000 <br />
|- class="{{Odd-Even}}"<br />
! 6<br />
| 7500 || 15000 || 22500 || +7500<br />
|- class="{{Odd-Even}}"<br />
! 7<br />
| 9000 || 18000 || 27000 || +9000<br />
|- class="{{Odd-Even}}"<br />
! 8<br />
| 10500 || 21000 || 31500 || +10500 <br />
|- class="{{Odd-Even}}"<br />
! 9<br />
| 12000 || 24000 || 36000 || +12000<br />
|- class="{{Odd-Even}}"<br />
! 10<br />
| 15000 || 30000 || 45000 || +15000<br />
|- class="{{Odd-Even}}"<br />
! 11<br />
| 18000 || 36000 || 54000 || +18000 <br />
|- class="{{Odd-Even}}"<br />
! 12<br />
| 21000 || 42000 || 63000 || +21000<br />
|- class="{{Odd-Even}}"<br />
! 13<br />
| 24000 || 48000 || 72000 || +24000<br />
|- class="{{Odd-Even}}"<br />
! 14<br />
| 30000 || 60000 || 90000 || +30000 <br />
|- class="{{Odd-Even}}"<br />
! 15<br />
| 36000 || 72000 || 108000 || +36000<br />
|- class="{{Odd-Even}}"<br />
! 16<br />
| 42000 || 84000 || 126000 || +42000<br />
|- class="{{Odd-Even}}"<br />
! 17<br />
| 48000 || 96000 || 144000 || +48000 <br />
|- class="{{Odd-Even}}"<br />
! 18<br />
| 60000 || 120000 || 180000 || +60000<br />
|- class="{{Odd-Even}}"<br />
! 19<br />
| 72000 || 144000 || 216000 || +72000<br />
|- class="{{Odd-Even}}"<br />
! 20<br />
| 840000 || 168000 || 252000 || +840000 <br />
|- class="{{Odd-Even}}"<br />
! 21<br />
| 96000 || 192000 || 288000 || +96000<br />
|- class="{{Odd-Even}}"<br />
! 22<br />
| 124500 || 249000 || 373500 || +124500<br />
|- class="{{Odd-Even}}"<br />
! 23<br />
| 153000 || 306000 || 459000 || +153000 <br />
|- class="{{Odd-Even}}"<br />
! 24<br />
| 181500 || 363000 || 5445000 || +181500<br />
|- class="{{Odd-Even}}"<br />
! 25<br />
| 210000 || 420000 || 630000 || +210000<br />
|- class="{{Odd-Even}}"<br />
! 26<br />
| 270000 || 540000 || 810000 || +270000 <br />
|- class="{{Odd-Even}}"<br />
! 27<br />
| 330000 || 660000 || 990000 || +330000<br />
|- class="{{Odd-Even}}"<br />
! 28<br />
| 390000 || 780000 || 1170000 || +390000<br />
|- class="{{Odd-Even}}"<br />
! 29<br />
| 450000 || 900000 || 1350000 || +450000 <br />
|- class="{{Odd-Even}}"<br />
! 30<br />
| 870000 || 1740000 || 2610000 || +870000<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
When building armies of roughly equal power, there are several points that you must decide on. <br />
<br />
Firsly is the number of characters to include in the armies. Both armies should take the same number of characters of the same level. This is because characters are much more powerful than the various units in the army and can overballance an army if taken in excess, and charcters with a level distance can also overballance the game. In the case of battle fought as part of a regular game, both sides should have a numbeer of characters equal to the number of characters in the adventuring party, of thge same level as the characters in the party (for example, a party of 5 6th level characters should be fighting against an army including 5 6th level characters). In the case of battles played outside of a campaign, it is best to include three to five characters of the level of the battle.<br />
<br />
Secondly, you must decide on the level and size of the armies. For battles fought as part of ongoing campaigns, chose a level equal to the level of the party, or a level within about four levels of the party's. For other battles, 5th, 15th or 25th level are good default levels. For the size of a battle, you can choose either small, medium, large or huge. If you don't have much time for a battle, small is the best size to choose. Medium is the best default size, and large or huge should only be selected if you have plenty of time to resolve the battle.<br />
<br />
Finally, you can cross-refrence the size and level of the battle on the table opposite to find how many points you have to spend on the armies. Each army should have a number of points roughly equal to this value&mdash;it is acceptable to go afew points over this limit. One point is equal to one experience point, so you can include a monster (such as a troll or a dragon) from the [[Monster Manual (4e)|''Monster Manual'']] for a number of points equal to its experience point value as a rare formationwhat units you can select; the char below shows how many formations of each type you can select. The number of common formations shown in the table is a minimum rather than a maximum; there is no maximum number of common formations that you can select.<br />
<br />
{| class="d20" width="40%"<br />
! <br />
! Small<br />
! Medium<br />
! Large<br />
! Huge<br />
|- class="{{Odd-Even}}"<br />
! Common Formations<br />
| 2+ || 3+ || 4+ || +1<br />
|- class="{{Odd-Even}}"<br />
! Special Formations<br />
| 0-3 || 0-4 || 0-5 || +1 <br />
|- class="{{Odd-Even}}"<br />
! Rare Formations<br />
| 0-1 || 0-2 || 0-3 || +1<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
===Magic Items===<br />
{| class="d20" width="40%" align="right"<br />
|+ Magic Item Pts Cost by Level<br />
! rowspan="2" | Level<br />
! colspan="3" | Pts by Level<br />
|-<br />
! Heroic (+0)<br />
! Paragon (+10)<br />
! Epic (+20)<br />
|- class="{{Odd-Even}}"<br />
! 1<br />
| 100 || 600 || 3200 <br />
|- class="{{Odd-Even}}"<br />
! 2<br />
| 125 || 700 || 4150 <br />
|- class="{{Odd-Even}}"<br />
! 3<br />
| 150 || 800 || 5100 <br />
|- class="{{Odd-Even}}"<br />
! 4<br />
| 175 || 1000 || 6050 <br />
|- class="{{Odd-Even}}"<br />
! 5<br />
| 200 || 1200 || 7000 <br />
|- class="{{Odd-Even}}"<br />
! 6<br />
| 250 || 1400 || 9000 <br />
|- class="{{Odd-Even}}"<br />
! 7<br />
| 300 || 1600 || 11000 <br />
|- class="{{Odd-Even}}"<br />
! 8<br />
| 350 || 2000 || 13000 <br />
|- class="{{Odd-Even}}"<br />
! 9<br />
| 400 || 2400 || 15000 <br />
|- class="{{Odd-Even}}"<br />
! 10<br />
| 500 || 2800 || 19000 <br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
In addition to units, you may select a number of magic items (2 for a small battle, +1 per size increase). These magic items, with the exception of the army's battle banner, cannot be assigned to characters; they must be taken by units. Note that any bonuses conferred to attack rolls, defences, etc, only apply to the model carrying the item, and are simply treated as +2 bonuses, regasrdless of the actual size of the bonus. Not that you must select the level of item that is closest to the level of the battle, so no selecting level 1 magic weapons in a 20th level battle! Magic items cost a number of points equal to those shown in the table opposite.<br />
<br />
Finally, you can select a single battle banner. This costs the same points value as two magic items of the banner's level, but does not use up your magic item "slots" (i.e. it is in addition to the maximum number of magic items you can select), and it can only be carried by a character, even though magic items selected as part of an army cannot be taken by characters. Battle banners are simple magic banners with additional rules (as described above). Note that a magic banner taken in this way cannot be kept after the battle. If a character already has a magic banner, that banner may be used as a battle banner at the points cost of a single magic item of the banner's level.<br />
<br />
===Characters===<br />
<br />
Characters should be generated using the rules in the [[Player's Handbook (4e)|''Player's Handbook'']], as normal, however, charaters gain a resilience score, attacks and action points, as shown below, as well as additional special rules based on their class. The magic items carried by characters are not counted towards the maximum number of magic items you can take in the army or the army's points value.<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Avenger<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Avenger<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Avenger<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Avenger<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Armor of Faith, Avenger's Censure, Channel Divinity, Oath of Emnity.<br><br>'''Divine Assassin:''' If you are in base-to-base contact with an enemy unit that has the target of your ''Oath of Emnity'' power within it, you can make melee attacks against that target, even if the target is not in reach.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Barbarian<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Barbarian<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Barbarian<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Barbarian<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Barbarian Agility, Feral Might, Rage Strike, Rampage<br><br>'''Devastating Rampage:''' Once per encounter, when you use your rampage class feature, you can take a multiattack action to make basic attacks instead of simply making a basic attack.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Bard<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Bard<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Bard<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Bard<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Bardic Training, Bardic Virtue, Majestic Word, Multiclass Versitality, Skill Versitality, Song of Rest, Words of Friendship.<br><br>'''Inspirational Leader:''' You, and any unit you are in, gain a +2 bonus to courage checks. In addition, you, and any allies within 6" of you have the stubborn special rule.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Cleric<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Cleric<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Cleric<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Cleric<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Channel Divinity, Healers Lore, Healing Word, Ritual Casting.<br><br>'''Divine Litany:''' You, and any unit you join, can re-roll failed courage checks. You cannot re-roll this re-roll, and the second result must be accepted, even if it's worse.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Druid<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Druid<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Druid<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Druid<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Balance of Nature, Primal Aspect, Ritual Casting, Wild Shape.<br><br>'''Primal Fear:''' While in your beast form, you cause fear.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Fighter<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Fighter<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Fighter<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Fighter<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Combat Challenge, Combat Superiority, Fighter Weapon Talent.<br><br>'''Mighty Defender:''' If you join a unit, the unit you join gains a +2 bonus to its AC.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Invoker<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Invoker<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Invoker<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Invoker<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Channel Divinity, Divine Covenant, Ritual Casting.<br><br>'''Icon of Divinity:''' You, and any unit you join, can re-roll failed courage checks. You cannot re-roll this re-roll, and the second result must be accepted, even if it's worse.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Paladin<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Paladin<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Paladin<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Paladin<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Channel Divinity, Divine Challenge, Lay on Hands<br><br>'''Sanctified Challenge:''' When you declare a challenge, it cannot be refused.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Ranger<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Ranger<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Ranger<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Ranger<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Fighting Style, Hunter's Quarry, Prime Shot<br><br>'''Rapid Short:''' If you have the archer fighting style, while weilding a ranged weapon, you gain a an extra attack when shooting. <br>'''Dance of Blades:''' If you have the two-blade fighting style, while weilding two melee weapons, you gain a an extra attack in close combat. <br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Rogue<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Avenger<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Rogue<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Rogue<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Rogue Tactics; Rogue weapon Talent; Sneak Attack.<br><br>'''Assassin:''' If you are in base-to-base contact with an enemy unit that has a character within it, you can make melee attacks against that character, even if the character is not in reach.<br>'''First Strike:''' At the start of each round of combat, you have combat advantage against any creatures that have not acted yet in that round of combat.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Shaman<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Shaman<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Shaman<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Shaman<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Companion Spirit; Healing Spirit, Speak With Spirits<br><br>'''Spirit Strike:''' When you take a multiattack action to use an attack power that doesn't have the ''spirit'' keyword, you can also use a single at-will spirit power once, in addition to the attacks made as part of a multiattack action.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Sorcerer<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Sorcerer<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Sorcerer<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Sorcerer<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Spell Source.<br><br>'''Magic Disruption:''' All arcane powers (other than your own) used within 6" of you take a -2 penalty to all attack rolls made as part of the power. <br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Swordmage<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Swordmage<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Swordmage<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Swordmage<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Swordbond, Swordmage Aegis, Swordmage Warding.<br><br>'''Arcane Shield:''' When you join a unit, all models in the unit gain the benefit of your swordmage Warding class feature.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Warden<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Warden<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Warden<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Warden<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Font of Life, Guardian Might, Nature's Wrath.<br><br>'''Mighty Defender:''' If you join a unit, the unit you join gains a +2 bonus to its AC.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Warlock<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Warlock<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Warlock<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Warlock<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Eldritch Pact, Prime Shot, Shadow Walk, Warlock's Curse.<br><br>'''Mass Curse:''' When you use your warlock's curse class feature, you can instead choose to curse a unit (so long as that unit consists of 2 or more models). When you take a multiattack action to attack a cursed unit, you can make an extra attack against that unit. <br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Wizard<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Wizard<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Wizard<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Wizard<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Arcane Implement Mastery, Cantrips, Ritual Casting, Spellbook.<br><br>'''Quickspell:''' When you use the multiattack action to use a ranged arcane power, you can make an additional attack. <br />
}}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Age of War (4e Campaign Setting)|Age of War]] &rarr; [[Age of War Campaign Guide (Age of War Supplement)|Age of War Campaign Guide]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Supplement]]<br />
[[Category:Age of War Setting]]<br />
[[Category:Age of War Setting Campaign Guide Setting]]</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=D%26D_War_Rules_(4e_Variant_Rule)&diff=373487D&D War Rules (4e Variant Rule)2009-07-05T10:59:58Z<p>Sam Kay: /* Building an Army */</p>
<hr />
<div>= D&D War Rules =<br />
<br />
In the Age of War campaign setting, the world is on the verge of apocalyptic war, and already great armies meet in battle. For this reason, a Age of War campaign may erupt into war. Sadly, the Dungeons and Dragons rules do not cater for a battle on a large scale. Therefore, rules are needed to adapt the D&D rules to this exact situation. This chapter presents variant rules for battles on a larger scale than the small skirmishes the D&D rules are built for.<br />
<br />
The D&D war rules work on various wargaming principals in order to allow battles in the D&D game. The rules that follow are, most likely, too detailed for playing without miniatures, so it is recommended that models are used when playing D&D war. You will also need a ruler or other measuring instrument that can measure in inches (a tape measure is best), movement trays to make moving large numbers of models around easier, a wide open space to play on, and, crucally, lots and lots of dice.<br />
<br />
==Rules==<br />
<br />
===Units===<br />
<br />
To allow large battles to be fought in a reasonable space of time, large groups of minions (lead by a few more powerful creatures and characters) are grouped together into "units".<br />
<br />
====Companies====<br />
[[Image:Flank Arcs.JPG|frame|right|A diagram showing the flank arcs of a company. These are derived by drawing a line at a 45° angle from the corners.]] <br />
A unit usually consists of one or more "companies". A company is a group of minions (no larger than large size) grouped into one space. No matter how many casualties a company suffers, it still fills the same space.<br />
<br />
All models in a company are arranged facing one of the long edges; this defines the front of the company. The models in the company continue to face this direction for the duration of a battle&mdash;they cannot turn on the spot to face the side or rear. This is important as large blocks of warriors, unlike skirmishers and individuals, can be charged in the flank or rear. Each company therefore has a front arc, two flank arcs and a rear arc, as shown in the image below.<br />
<br />
The direction the models in a company are facing in is deemed to be the direction in which the company is facing and can thus see. A company can only see things that are in its front arc. This is a 90° arc projected in the front of the unit, derived by drawing a line at a 45° angle from the corners of the company.<br />
<br />
====Units====<br />
<br />
Rarely will a company be found alone on the battlefield. A number of companies of the same type ase grouped together to form a "unit". A unit can consist of any number of companies; from a single company to many. The number of companies in a unit is determined by the unit's characteristic profile. Companies in a unit are placed together and must remain together for the entire battle. Companies in the same unit are aranged in a straight line as shown in the diagram. Each company must be placed corner-to-corner with the next company in the unit. All companies in a unit must face in the same direction.<br />
<br />
[[Image:Units.JPG|thumb|800px|left|Companies must be arranged corner to corner to make a straight line, and must be facing in the same direction.]]<br />
{{clear}}<br />
Companies can also be placed in multiple "ranks" to make the formation deeper. Units can be arranged with as many ranks as you want, but ranks must be completed before the next rank can be placed. A company behind another must also be placed corner-to-corner, as shown in the diagram below.<br />
<br />
[[Image:Ranked Units.JPG|thumb|800px|left|A company ranked behind another must be placed corner-to-corner, and each rank must be filled before another can be started.]]<br />
{{clear}}<br />
Different units are not allowed to touch unless they are engaged in close combat. Therefore, if two units come into contact with each other, they should be moved at least 1" (1 square) apart. A unit is not allowed to move within 1" of an enemy unit, except by charging.<br />
<br />
In close combat, units are moved into "base-to-base" contact, which means that their bases or movement trays touch. This contact, unlike that of companies in the same formation, does not have to be corner to corner, as shown in the diagram below.<br />
<br />
[[Image:Units in Contact.JPG|thumb|800px|left|When opposing units clash, they are placed in base-to-base contact, but they do not need to align corner-top-corner.]]<br />
{{clear}}<br />
===Measuring===<br />
[[Image:Measuring Distances.JPG|thumb|350px|right|The distance between the elf warriors and the monstrous spider is 4". The giant spider and the elves are said to be within 4" of each other.<br>The distance between the elf warriors and the drow warriors is 2". The drow and the elves are said to be within 2" of each other.]]<br />
In a game of D&D war, a battle-grid is not used, as playing on a squared grid would reduce the realism of the maneuvre of massed formations and reduce the tactics of the game somewhat. Instead, for the purposes of movement, sooting, measuring reach, ansd so on, distances are measured in inches (with a ruler, tape measure or some other suitable instrument). When measiring, an inch is equivalent to 1 square on a battle-grid, so a model with a speed of 6 that uses a move action can move up to 6", and a power with a range of 20 has a range of 20".<br />
<br />
When measuring the distance between two units (for the purposes of charging, shooting and similar), use the closest points between their movement trays as reference points (or bases, if they do not have movement trays), as shown in the diagram.<br />
<br />
This convention is applied in a variety of different ways depending on the situation. This will be discussed in greater detail throughout the rules.<br />
<br />
====Bursts and Blasts====<br />
<br />
Bursts are measured from a central point outwards. This central point is always a base&mdash;for close bursts, the area of the burst is a number of inches outwards from the edge of the base equal to the creature that used the burst. In the case of area bursts, place a 1" circular base at the point at which you want the area burst to be centered, and measure a number of inches outwards from the base, as above. You can (and probably ''should'', for simplicity) use the base of a medium-sized creature as the center of the burst.<br />
<br />
Blasts are always measured from a single point on the edge of the user's base. Simply measure a 90° arc from a single point of the users base that is a number of inches in diameter equal to the blast's area.<br />
<br />
Some bursts and blasts create areas of effect. To mark the locations of these, simply place a base in the center of the burst or blast and measure outwards (half the range in the case of blasts). If an area of effect attacks or damages a unit that enters the burst or blast, calculate the number of models in the unit that are covered by the area once in their move so that as many models are covered by the area as possible.<br />
<br />
===Characteristics===<br />
<br />
In the game of D&D war, a model's characteristics are used to show the effectiveness of the model. The stat line used is a condensed form of the stat blocks used in normal games of D&D, with redundant stats (such as skill checks) removed.<br />
<br />
'''Size:''' A creature's size determines the size of base used for lone creatures and characters, or the size of movement tray used to represent the creatures space.<br />
<br />
'''Origin and Type:''' These are defined in the D&D core rulebooks.<br />
<br />
'''Speed (S):''' This shows how far a creature can move with a single move action, in inches.<br />
<br />
'''Initiative (I):''' Initiative is used to determine the order in which creatures fight in close combat. It is also used to determine which model acts first when opposing heroic actions are called.<br />
<br />
'''Hit Points (Hp):''' This shows how much damage a creature can take before it is slain. A score of 1/- shows that the creature is a minion (even if it also has action points).<br />
<br />
'''Resilience (R):''' This indicates how many hits a minion model can suffer in a round before it is removed as a casualty. Non-minion models never have a resilience higher than 1.<br />
<br />
'''Attacks (A):''' This shows the number of attacks a model can make against minions when it takes a multiple attack action. Models with an attack score of 1 cannot take a multiple attack action.<br />
<br />
'''Armor Class, Fortitude, Reflex and Will (AC/F/R/W):''' This shows the model's defences.<br />
<br />
'''Action Points (AP):''' This shows the number of action points the model can use throughout the battle. A creature with action points is said to be a "character", even if that creature is also a minion (a category that includes unit captains.<br />
<br />
'''Unit Size:''' This tells you the maximum and minimum size of a unit.<br />
<br />
'''Wargear:''' This is a term that covers all equipment that a model might carry. This tells you the equipment that a model carries.<br />
<br />
'''Command:''' Some units have command options that represent the unit's leaders&mdashsuch as captains, musicians and banners. These are all covered in greater detail later.<br />
<br />
'''Special rules:''' Some model also have special rules. These are shown here.<br />
<br />
'''Powers:''' Every model has powers that it can use in battle, from simple sword strikes to complex spells. These are shown here.<br />
<br />
===The Turn===<br />
<br />
Just like in the standard D&D rules, a battle is separated into rounds. However, the D&D war rules change the round sequence into a more structured format. Rounds are also referred to as "turns", as creatures do not take turns of their own.<br />
<br />
====The Turn Sequence====<br />
<br />
During each turn, both sides move and fight in the order given below. This is called the “turn sequence” or “round sequence”. Each part of the turn sequence is called a “phase”.<br />
<br />
=====PHASE=====<br />
# '''Initiative:''' Both sides roll a d20 to determine which side has the initiative that turn.<br />
# '''Movement:''' Both sides move their units, creatures and characters. Once the side with the initiative has moved, the other side moves.<br />
# '''Shooting:''' Both sides use ranged, area and burst powers. The side with the initiative uses their powers first, and then the other side uses their powers.<br />
# '''Charge:''' Both sides can charge. The side with the initiative charges first, and then the other side charges.<br />
# '''Close Combat:''' Close combat is resolved. The side with the initiative chooses the order combats are resolved.<br />
# '''End of Turn:''' The turn is over. Begin another turn with the initiative phase.<br />
<br />
===The Initiative Phase===<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====Roll Offs====<br />
<br />
If the rules require both sides to roll off, that means each side rolls a d20, adds any modifiers stated, and compares results. The side that has the highest result wins the roll off, and usually gains some favorable benefit. If the result is a draw, the roll of is repeated with the same modifiers.<br />
|-<br />
|}<br />
In the initiative phase, both sides make an opposed d20 roll to determine which side has the initiative that turn. Usually, no modifiers are added to these rolls, though if a power provides a power bonus or penalty to initiative checks to the army's general, that bonus or penalty is also added to this d20 roll. If the result is a draw, both sides roll off until one side wins (with the same modifiers).<br />
<br />
Whichever side wins the opposed d20 roll can choose which side has the initiative that turn. Having the initiative can be really important to an army’s strategy, as it allows them to move and shoot first, though sometimes it is advantageous to be able to react to your foe’s moves.<br />
<br />
===The Movement Phase===<br />
<br />
After the initiative phase is the move phase. In the movement phase, both sides manoeuvre their units. The movement phase is the most important phase, as the events of the movement phase generally dictate which side wins.<br />
<br />
In the movement phase, the side with the initiative moves all of its units first, and then the other side moves all of its units. After both sides have moved, the game moves on to the shooting phase.<br />
<br />
=====The Movement Phase=====<br />
# The side with the initiative goes first.<br />
## '''Rally Fleeing Units:''' If any units are fleeing, you can attempt to rally them.<br />
## '''Compulsory Moves:''' Move units subject to compulsory movement (such as fleeing units).<br />
## '''Remaining Moves:''' Move the rest of your units.<br />
# The other side moves its units, using the same procedure as above. <br />
<br />
====1. Rally Fleeing Units====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====Fall Back! Moves====<br />
* '''Double Move Action:''' A fall back! move uses two move action, like a {{I}}Double Move|double move]]. A unit that has made a fall back! move is treated as {{I}}Run|running]].<br />
* '''The Enemy is Upon Us!:''' A fall back! move is not affected by enemies within 6", like a double move usually is.<br />
* '''Random Flee Distance:''' A unit making a fall back action moves a number of inches equal to 2d6 plus double its speed minus 12. This moves is affected by terrain as normal.<br />
* '''Flee Direction:''' A unit making a fall back! action flees towards the nearest board edge, regardless of nearby foes. A unit that moves off the board edge in this way is removed as a casualty.<br />
* '''You Cannot Pass!:''' A unit that flees into an enemy unit is destroyed.<br />
* '''Panic:''' A fleeing unit can move through allies&mdash;but if it does so, the allied unit must pass a courage test of DC 13 or make a fall back! move in the same direction.<br />
* '''Rally:''' A fleeing unit continues to flee until it rallies.<br />
|-<br />
|} <br />
If any of your units are fleeing, you can attempt to rally them. Rallying a unit does not use any actions.<br />
<br />
To rally a unit, take a courage test of DC 13 (see courage tests, below). If the test is passed, the unit must immediatly take a reform action (see below). If the test is failed, the unit continues to flee. It must make a fall back! action as a compulory move.<br />
<br />
====2. Compulory Moves====<br />
<br />
After fleeing units have been rallied (or have failed to rally), units suffering from compulsory moves must be moved. Compulsory movements are special movements that force a unit to move&mdash;such as fall back! moves.<br />
<br />
Compulsory movement should not be confused with {{I}}Forced Movement|forced movement]], which is resolved immediately. Compulsory moves do not include {{I}}pull, push and slide|pulls, pushes and slides]], and are treated as normal movement for all intents and purposes. Compulsory moves only cover fall back! moves and other movements like frenzy.<br />
<br />
Fleeing units that failed to rally earlier in the move phase must make fall back! moves in this part of the move phase, whether you want them to or not!<br />
<br />
Compulsory moves can be moved in any order you wish&mdsh; though fall back! moves must be made in such an order so that fleeing units do not get in each other's way.<br />
<br />
====3. Remaining Moves====<br />
<br />
Each side can move any and all of its units in any order. A unit can {{I}}walk|walk]] as a {{I}}move action|move action]], moving a number of inches equal to its speed. The unit uses the slowest speed of all of the members of the unit for this purpose. A unit does not have to move the maximum distance allowed, but they cannot move further than their speed in this way, except by using a {{I}}Double Move|double move]], or (in the case of skirmishers and lone models) by {{I}}Run|running]]. The companies in a unit must stick together at all times.<br />
<br />
In the case of units made up of companies, manoeuvres are limited. Such a unit can only move directly forwards or diagonally at up to a 45°, so long as the unit begins and ends the move in the same direction. If a unit wishes to turn, it must wheel, pivot or reform.<br />
[[Image:Wheeling.JPG|thumb|350px|right|To wheel, one corner of the unit is moved forward, leaving the opposite corner stationary to act as a pivot. The unit swings round the pivot and ends the wheel facing a different direction.]]<br />
A unit can turn by pivoting around one of the front two corners of its unit, like a spoke swinging round a wheel (see diagram). When a unit wheels, it counts as moving as far as the outermost corner of unit moved during the wheel. The unit can only wheel forwards.<br />
<br />
Moving multiple companies at once by wheeling is quite difficult. You can, however, simply move the company that moves furthest the maximum distance you intend to move it, and move the other companies in the unit into place next to (and behind) it.<br />
<br />
An entire formation can also turn through 90° or 180° by giving up some of it's movement distance- a unit can spemd one quater of its move speed (rounding up) to pivot up to 90° round the centre of the unit. It can instead spend half of its move (rounding up) to pivot up to 180° around the centre of the unit. The unit cannot do this if it {{I}}run|runs]] or takes a {{I}}double move|double move]] action.<br />
<br />
Finally, a unit can completely reform by taking a 'reform action'. This uses a move action, the unit cannot move. Instead, it can completely rearrange the postition of all it's companies and turn to face in any direction. A unit making a reform cannot act in the shooting phase, though characters that have joined a unit may still act in the shooting phase.<br />
<br />
As a unit moves forwards, you can rearrange it's companies as you wish, so long as the arrangement is legal. This is different from a reform action because the unit cannot turn while it rearranges&mdash;the unit must end facing the same direction when it reforms in this way. A unit may, however, wheel and turn before or after it reforms in this way, as normal. <br />
<br />
=====Double Move=====<br />
<br />
A unit can expend take a {{I}}double move|double move]] action; this uses two move actions. When a unit uses a double move, it doubles its speed, as normal. The same movement rules apply to double moves as for normal movement. Hovever, if there are enemies within 6" of a unit, that unit ''cannot'' take a double move action; the warriors in the unit are too buisy preparing for the imminent battle to move faster.<br />
<br />
=====Run=====<br />
<br />
A unit made up of companies cannot take a {{I}}run|run]] action. This represents the fact that the tight formation of warriors prevents freedom of movement. This rule does not, however, apply to other units&mdash;characters, monsters and skirmishers can run.<br />
<br />
=====Crawl=====<br />
<br />
If a member of a unit is {{I}}prone|prone]], the unit will only be able to move at the speed of the crawling warrior until that warrior stands up. A warrior in a company may, however, stand up as a {{I}}minor action|minor action]]. This represents one of the warrior's fellows giving the warrior a hand up. This rule does not apply if the unit is engaged in close combat&mdash;the nearby warriors are too buisy fighting to help a fallen comrad.<br />
<br />
=====Difficult Terrain=====<br />
<br />
All distances moved over difficult terrain count as double the distance actually moved. A model that has a speed of 6 therefore moves only 3" over difficult terrain. If a unit has an odd number of inches left to move into, or through, difficult terrain, it may move half an inch. For example, a unit with a speed of 6 that moves 3" to reach an area of difficult terrain can move up to 1 1/2" into difficult terrain.<br />
<br />
===The Shooting Phase===<br />
<br />
After the movement phase is the shooting phase. In the shooting phase, all ranged and area attacks are resolved. This includes powers such as a wizard's spells that attack a foe at range. Close attacks are not resolved until the close combat phase.<br />
<br />
As in the movement phase, the side with the initiative goes first, and the other side resolves its shooting second.<br />
<br />
=====The Shooting Phase=====<br />
# The side with the initiative shoots first.<br />
## Choose unit to shoot.<br />
## Choose target.<br />
## Roll to hit.<br />
## Remove Casualties<br />
## Repeat steps 1-4 with every other formation you wish to fire.<br />
## The other side makes any panic tests requied.<br />
# The other side shoots with its units, using the same procedure as above. <br />
<br />
====1. Choose Unit to Shoot====<br />
<br />
First, you must choose a unit with ranged or area attacks to resolve. A unit must spend the action required by the power they use to shoot, even if only some members of the unit are firing. You must then choose the power that is used&mdash;all members of the unit must use the same power and expend the action required. For example, if a unit of goblin archers fires their shortbows, they must all spend a standard action, even if only four of them actually shoot.<br />
<br />
This rule does not apply to characters that have joined a unit. See the section on characters for details.<br />
<br />
====2. Choose Target==== <br />
<br />
A unit can shoot at any enemy unit within range, so long as at least part of the unit lies within it's arc of sight (see diagram) and can be seen by the unit. All members of the unit must target the same unit. If the target is in the arc of sight of at least one company in the unit, all companies in the unit can fire.<br />
[[Image:Arc of Sight.JPG|thumb|800px|left|The elf archers can see the drow warriors on the left, and thus shoot them. They cannot, however see the drow warriors on the right and therefore cannot shoot them.]]<br />
{{clear}}<br />
The unit must have line of sight to the target. To see if a company has line of sight to the target, draw an imaginary line from any point in the company to any company in the target unit or any individual model in the unit in the case of skirmishers. If anything blocks the line, the company cannot see the target unit, and thus cannot fire.<br />
<br />
====3. Roll to Hit====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====Multiattack: Standard Action====<br />
* '''Part of an Attack:''' A model can yake a multiattack action instead of attacking normally. This is an exception to the rule that models in a unit must all take the same attack action.<br />
* '''Melee or Ranged Attack:''' A multiattack action can be used to make a single {{I}}At-Will Power|at-will]] {{I}}Melee|melee]] or {{I}}Ranged|ranged]] attack power multiple times. The power chosen must not have any areas of effect or create any zones.<br />
* '''Multiple Attacks:''' The model may use the power a number of times equal to the number of attacks (A) on its profile.<br />
* '''Power Effects:''' If the power has any special effects (such as {{I}}Cleave|''Cleave'']] and {{I}}Priest's Shield|''Priest's Shield'']]), these only occur on the first attack made. If the power grants multiple attacks (such as {{I}}Twin Strike|''Twin Strike'']] and [[Amalgamated Assault (4e Power)|''Amalgamated Assault'']], these extra attacks occur only on the first attack made.<br />
|}<br />
Firstly, you must calculate the number of dice the unit rolls to hit. Only companies that have line of sight can shoot. Those that cannot see cannot contribute any dice to the shooting. Only models in the front row (''not'' the front company) can shoot&mdash;unless the power you use states otherwise, or they have multiple attacks on their profile, each creature in the front row of the companies that can see contributes a single dice. If the unit is on a higher elevation than the target, the front two rows can contribute dice in this way. Models with more than 1 attack (A) on their profile can take a multiattack action to shoot multiple times.<br />
<br />
''For example: A unit of elf archers (armed with longbows) is shooting at a unit of drow skirmishers. The elf archer unit consists of one full company and one at half strength, and is on a hill. The unit has a captain (2 attacks). Each ordinary elf makes 1 attack, so the front row makes 7 attacks. The unit is on a higher elevation than the drow (a hill), so the second ro can also shoot. The four elves in the second row make 4 attacks, making a total of 11. The captain makes a multiattack action, and contributes 2 dice for a total of 13.<br />
<br />
Next, the dice score needed to hit to be calculated. First, you must check to see if the target unit has {{I}}cover|cover]] {{I}}Concealment|concealment]] against the shooting unit. Draw an imaginary line from the center of each company to the center of each company. If the majority of the lines pass through an object or area that grants {{I}}cover|cover]] or {{I}}concealment|concealment]], the target gains the benefit of that {{I}}cover|cover]] or {{I}}concealment|concealment]]. In the case of multiple {{I}}cover|covers]] and {{I}}concealment|concealment]], calculate whether the target benefits from them as a whole, then grant the highest bonus. Once {{I}}Cover|cover]] and {{I}}concealment|concealment]] have been checked, you must subtract the attack bonus of the attack from the target's AC. In the case of multiple attack bonuses, the dice roll needed must be calculated seperately. In the case of different AC's, the majority AC is used, but only targets with an AC equal to or lower than the majority AC can be hit. The ''to hit chart'' shown can be used to quickly calculate the scores to hit required.<br />
<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
====<center>To Hit Chart</center>====<br />
{| class="d20" width="100%"<br />
! colspan="22" | Target's AC<br />
|-<br />
! rowspan="21" valign="center" | [[Image:Attack Bonus.JPG]] !! !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30 <br />
|- class="{{Odd-Even}}"<br />
! +1 <br />
| 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +2 <br />
| 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +3 <br />
| 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +4 <br />
| 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +5 <br />
| 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +6 <br />
| 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +7 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +8 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +9 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +10 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +11 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+<br />
|- class="{{Odd-Even}}"<br />
! +12 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+<br />
|- class="{{Odd-Even}}"<br />
! +13 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+<br />
|- class="{{Odd-Even}}"<br />
! +14 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+<br />
|- class="{{Odd-Even}}"<br />
! +15 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+<br />
|- class="{{Odd-Even}}"<br />
! +16 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+<br />
|- class="{{Odd-Even}}"<br />
! +17 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ <br />
|- class="{{Odd-Even}}"<br />
! +18 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+<br />
|- class="{{Odd-Even}}"<br />
! +19 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ <br />
|- class="{{Odd-Even}}"<br />
! +20 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+<br />
|- class="{{Odd-Even}}"<br />
|}<br />
|-<br />
|}<br />
{{clear}}<br />
Roll a number of d20's equal to the number of attacks made by the unit. Every dice that rolls equal to or more than the target score to hit causes a hit on the unit. Rolls of less than 8 automatically miss, regardless of the actual score required to hit.<br />
<br />
''Continuing the example, the elves must now roll to hit. The target unit is not found to have cover or concealment, so the units base AC is used. It's AC is 25, and the elves' attack bonus is +16. 25-16 is 9, so the elves need to roll higher than 9 to hit. The elves roll 3, 6, 8, 8, 9, 9, 9, 10, 11, 11, 13, 15, 19, and so hit 9 times.''<br />
<br />
====4. Remove Casualties====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 25%;"<br />
|-<br />
| class="left" |<br />
====Hope is Lost!====<br />
When the final company in a unit (usually the command company) is reduced to half strength or below, the company is removed as a casualty&mdash; these count towards combat resolution in close combat. This represents the final members of the unit fleeing in terror as their allies are destroyed.<br />
|}<br />
If the unit has a resillience score of 1, one minion in the unit is removed as a casualty for every hit caused. If the majority of the unit has a resillience score of 2 or higher, the number of hits must be distributed. The hits must be distributed in such a way as to remove as many minions as possible&mdash;excess hits are discounted. A minion must suffer hits equal to its resillience score to be slain.<br />
<br />
''Continuing the example, the elves hit 9 times, so 9 minions are removed from the unit.''<br />
<br />
''For example: If a unit of giant spiders (resillience 2) is hit 7 times, 3 minions are removed from the unit. The last hit is discounted.''<br />
<br />
Casualties must be removed from companies in the following order: First, casualties must be removed from the depleted company. Then the casualties must be removed from the rearmost company. Casualties are never removed from the command company, unless it is the last company remaining.<br />
<br />
If any models in the unit suffer from any conditions (such as ''slowed''), the entire unit is assumed to suffer from the conditions. In the case of effects that last until a save is made, make a single saving throw for the entire unit, using the highest possible saving throw bonus. In the case of ongoing damage, only a single model in the unit takes the damage. The damage must be applied to a single rank-and file model in the unit if possible. The ongoing damage causes a single hit (in the case of minions with a resilience of 2 or more, instead reduce the resilience of the chosen minion by 1 point until the end of the turn&mdash;the chonen minion must take damage before all other members of the unit if possible until the end of the turn).<br />
<br />
====6. Panic Tests====<br />
<br />
Every company that suffered a number of casualties equal to or more than the number of models in a full company (for that particular unit) must make a courage test or flee (see below). In the case of skirmishing units, the number of models in a full company is assumed to be 4 (representing the smaller size of skirmishing unitis).<br />
<br />
===The Charge Phase===<br />
<br />
<br />
<br />
=====The Chage Phase=====<br />
# The side with the initiative charges first.<br />
## '''Declare Charges:''' Declare the units that will charge and what they will charge.<br />
## '''Roll Charge Distance:''' Roll 1d6 and add the relevant modifier to determine how far the unit charges.<br />
## '''Choose Spearhead:''' Chose one company or model in the unit that will spearhead the charge.<br />
## '''Move Spearhead:''' Move the spearhead into contact with the target unit.<br />
## '''Move Unit:''' Move the rest of the unit with the spearhead.<br />
## '''Resolve Attacks:''' Resolve the attacks made as part of the charge.<br />
# The other side charges with its units, using the same procedure as above.<br />
<br />
====1. Declare Charges====<br />
<br />
Before your units can charge, you must delclare the units that will charge and the targets that they will charge. You can measure before you declare the charges that you intend to make, but if the target unit is too far away to charge, the charge will not be made, leaving the unit vulnerable to a countercharge. It is also worth bearing in mind that charges from further than 2" away are more effective. A unit can only declare a charge against a unit it can see.<br />
<br />
====2. Roll Charge Distance====<br />
<br />
The distance which each unit charges is randomised. This prevents charges from being a forgone conclusion and brings in an element of uncertinity. For each unit that has declared a charge, you must roll 1d6. A roll of a 1 indicates a failed charge&mdash;a unit that rolls a 1 cannot charge, even if the target unit is only 1" away. A roll of a 6 indicates an "unstopable charge". This is delt with later, though it is best to leave a marker as a reminder. To see if the charge was successful, number determined by the table below is added to the d6 roll. The result is how far the unit can charge.<br />
<br />
{| class="d20" width="40%"<br />
! Unit's Speed<br />
! Charge Distance<br />
|- class="{{Odd-Even}}"<br />
| 3 || 1d6 + 0<br />
|- class="{{Odd-Even}}"<br />
| 4 || 1d6 + 1 <br />
|- class="{{Odd-Even}}"<br />
| 5 || 1d6 + 2 <br />
|- class="{{Odd-Even}}"<br />
| 6 || 1d6 + 3 <br />
|- class="{{Odd-Even}}"<br />
| 7 || 1d6 + 4<br />
|- class="{{Odd-Even}}"<br />
| 8 || 1d6 + 5<br />
|- class="{{Odd-Even}}"<br />
| +1 || +1 <br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
====3. Choose Spearhead====<br />
<br />
You must choose a single company in each unit that rolled a 2 or higher to spearhead the charge. In the case of skirmishers, a single model must be chosen. The spearhead is the first part of the unit to charge, and if it is out of range, the charge fails. You can measure before you choose your spearhead, so you don't need to worry about choosing a spearhead that is out of range.<br />
<br />
====4. Move Spearhead====<br />
<br />
You must now move each spearhead you chose into contact with the target unit. First, check to see if it is in range. The spearhead can move up to the distance you rolled for the unit's charge distance to charge&mdash;if the target unit is too far away, the spearhead cannot charge and the charge is failed&mdash;this does not expend any actions. If the spearhead is in range, move the spearhead into base-to-base contact with the target, even if the charging unit has a reach of 2 or greater.<br />
<br />
You must move the spearhead into chontact with the flank arc that faces it. To see which arc faces it, draw imaginary lines from the corners of the target unit at a 45° angle, as shown on the diagram. The flank arc that the majority of the spearhead is in is the one that it must charge.<br />
<br />
====5. Move Unit====<br />
<br />
Now you must move the rest of the unit to form up around the spearhead. You may change the arrangement of the companies in the unit if you wish, so long as no company moves more than the distance you rolled for its charge distance. This can be useful to get more companies into contact with the enemy, granting you more attacks.<br />
<br />
====6. Resolve Attacks====<br />
<br />
When a unit charges, it immediately resolves its attacks in the charge phase, rather than in the close combat phase. This enables the charging unit to take down foes before they can strike back, regardless of initiative. The charging attacks are resolved in the same way as attacks in the close combat phase are (see below). Not that attacks made now are treated as being resolved at a higher initiative order for the purpose of return attacks and combat resolution. This means that foes struck down now do not strike back in the close combat phase, and that attacks made now count towards combat resolution. Attacks made by units that charged more than 2" gain a +1 bonus to attack rolls. Companies that charge further than 2" can also make an extra 1d3 attacks per company. In the case of cavalry companies, 1d6 is rolled insteasd of 1d3.<br />
<br />
<br />
===The Close Combat Phase===<br />
<br />
<br />
<br />
=====The Close Combat Phase=====<br />
# The side with the initiative picks a fight to resolve.<br />
## '''Fight Combat:''' Resolve attacks from all units in the fight.<br />
## '''Combat Resolution:''' Work out which side has won the combat and by how much.<br />
## '''Break Test:''' Each unit in the loosing side must take a break test or flee.<br />
## '''Flee and Persue:''' Units that failed the break test must flee. The winmning side can persue the fleeing units.<br />
# The side with the initiative picks another fight to resolve, as above, until there are no more fights to resolve.<br />
<br />
====1. Fight Combat====<br />
<br />
=====Who Can Fight?=====<br />
<br />
Models can fight if their base is within a number of inches equal to their reach of at least one enemy, so an elf (reach 1) must be within 1" of an enemy to be able to fight. If a company is not in base-to-base contact with an enemy, it cannot fight, and if a unit is not in base-to-base contact with an enemy, it cannot fight.<br />
<br />
=====Who Strikes First?=====<br />
<br />
Models fight in "initiative order". Combatants with the highest initiative bonus (I) strike first, and combatants with the lowest initiative bonus strike last. Note that combatants that have charged (their attacks have already be resolved), and combatants that shot in the shooting phase have already used up their standard action, and cannot attack. Units must spend a standard acion to attack an enemy in close combat.<br />
<br />
=====Hitting the Enemy=====<br />
<br />
Hitting the enemy in close combat uses the same procedure as shooting does, exept that only a model with an enemy within reach can attack, as explained above. As before, roll a number of d20's equal to the number of attacks made by the unit. Every dice that rolls equal to or more than the target score to hit causes a hit on the unit. Rolls of less than 8 automatically miss, regardless of the actual score required to hit. It is worth noting that the only form of {{I}}cover|cover]] that applies in close combat is a physical barrier, such as a wall.<br />
<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
====<center>To Hit Chart</center>====<br />
{| class="d20" width="100%"<br />
! colspan="22" | Target's AC<br />
|-<br />
! rowspan="21" valign="center" | [[Image:Attack Bonus.JPG]] !! !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30 <br />
|- class="{{Odd-Even}}"<br />
! +1 <br />
| 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +2 <br />
| 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +3 <br />
| 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +4 <br />
| 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +5 <br />
| 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +6 <br />
| 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +7 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +8 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +9 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +10 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +11 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+<br />
|- class="{{Odd-Even}}"<br />
! +12 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+<br />
|- class="{{Odd-Even}}"<br />
! +13 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+<br />
|- class="{{Odd-Even}}"<br />
! +14 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+<br />
|- class="{{Odd-Even}}"<br />
! +15 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+<br />
|- class="{{Odd-Even}}"<br />
! +16 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+<br />
|- class="{{Odd-Even}}"<br />
! +17 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ <br />
|- class="{{Odd-Even}}"<br />
! +18 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+<br />
|- class="{{Odd-Even}}"<br />
! +19 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ <br />
|- class="{{Odd-Even}}"<br />
! +20 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+<br />
|- class="{{Odd-Even}}"<br />
|}<br />
|-<br />
|}<br />
{{clear}}<br />
<br />
=====Remove Casualties=====<br />
<br />
Casualties are removed in the same way as with shooting. However, in close combat, casualties are assumed to be removed from the front of the unit (or wherever the attacks are coming from, whether the front or the side), with models moving forwards to replace fallen allies. Models that move forwards in this way cannot attack later in the close combat phase. This also applies to casuaties caused by a charging unit!<br />
<br />
If a unit finds itself unengaged from the battle, due to the removal of enemies, it must immediately move the shortest distance possible to re-engage with enemies involved in the close combat it was involved in.<br />
<br />
====2. Combat Resolution====<br />
<br />
Very rarely is a combat fought to the last. More often, it is fought until one side looses its courage and flees. Therefore, at the end of each round of close combat, you must calculate which side wins the combat and by how much. If one side is anhialated, the other side automatically wins the combat.<br />
<br />
Each side scores a number of points equal to the number of hits it caused in close combat. If a hit caused multiple die of damage, the hit is worth a number of points equal to the number of damage die. In the case of weapons, such as a {{I}}maul|maul]], that causes multiple die of damage only grants 1 point per 1[W] of damage.<br />
<br />
In addition, each side gains a number of conditional bonuses to combat resolution, as shown below. These bonuses are added to the number of hits caused to determine both sides combat result. The side wuth the highest score wins the fight. If both sides have the same score, then the fight is a draw. If one side lost, it must take a break test (see below). The differemce between scores should then be calculated for the purpose of break tests.<br />
<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
====<center>Combat Resolution Bonuses</center>====<br />
<br />
This section describes all of the modifiers for combat resolution. Most of these bonuses apply for conditions at the end of the battle. The exception is the bonus for supporting companies, for which the number of supporting companies at the start of the current round of combat is used.<br />
<br />
=====Supporting Companies=====<br />
<br />
At the start of each round of combat, each company with less than half of the models in its front row engaged in combat can choose to support instead of fighting, unless more than half of the models in the company have been killed. Each company that supports in this way grants a +2 bonus to combat resolution, to a maximum of +14. If you have multiple units in a single combat, count only the highest bonus. This represents the pushing force of a large mass of bodies forcing your foes back.<br />
<br />
=====Outnumber Enemy=====<br />
<br />
If the combined unit strength of all your units is higher than the total unit strength of all opposing units in the combat, you gain a +2 bonus to combat resolution. This represents the not inconsiderable benefit of overwhealming numbers.<br />
<br />
=====Standard=====<br />
<br />
If at least one of your units has a standard bearer, you gain a +2 bonus to combat resolution. This bonus is ''not'' cumulative, but becomes a +4 bonus if one of the stanard bearers bears the army's battle standard. This represents the morale bonus of having an inspiring insignia flying above the combat.<br />
<br />
=====High Ground=====<br />
<br />
Traditionally, fighting from higher ground provides the tactical advantage. The side with the unit on the highest ground gains a +2 bonus to combat resolution.<br />
<br />
=====Flank Attack=====<br />
<br />
Charging an enemy from an unexpected angle can be lethal, giving a huge advantage in the battle. If you are fighting against an enemy unit's flank, you gain a +2 bonus to combat resolution. This bonus only applies once, even if you are fighting against both flanks. If you are fighting against your opponent's rear, you instead gain a +4 bonus. This bonus stacks with the flank attack bonus, so if you are fighting against both your opponent's flank and rear, you gain a +6 bonus.<br />
<br />
=====Overkill=====<br />
<br />
Seing a mighty hero cut to pieces by one of your heroes strikes fear into the hearts of your foes. If a character is fighting in a challenge, and hits more than enough times to kill his foe, his side gains a +1 bonus for each excess hit caused, up to a maximum of +5.<br />
|-<br />
|} <br />
{{clear}}<br />
====3. Break Test====<br />
<br />
Each unit on the loosing side must now make a courage test or flee. The DC of the courage test is equal to 10 + the amout they lost the combat by (determined by combat resolution). If the test is passed, the unit remains in combat. It has overcome it's fears and remains steadifast! Units that fail will flee, the cowards!<br />
<br />
====4. Flee and Persue====<br />
<br />
Each unit on the loosing side that failed its courage test must make a [[#Fall Back! Moves|fall back! move]] directly away from the unit(s) it was fighting. If a unit on the other side becomes disengaged due to fleeing foes, it can attempt to persue any unit that fled from the combat. The unit pivots on the spot to face the unit it chose to persue, and moves a number of inches equal to 2d6 plus double its speed minus 12 in the direction of the fleeing unit. This moves is affected by terrain as normal. If the unit reaches the unit it persues, or reaches another enemy unit, it automatically charges that unit, though the charge attacks and return attacks are not resolved until next turn.<br />
<br />
===Psychology===<br />
<br />
In battle, a warrior's courage is tested to the very limit. Warriors cower in the face of terrifying foes such as dragons, and flee when outnumbered in close combat. This section explains how this is represented in the game of D&D war, and has rules for fear, terror and the like.<br />
<br />
====Courage Tests====<br />
<br />
sometimes, a unit will have to take a "courage test" to prevent itself from fleeing. All courage tests follow the same basic procedure; a d20 is rolled, much like a skill check (except that one half of the creature's level is ''not'' added), and various modifiers are added, as shown on the tables below. When taking a courage test, always use the highest possible bonus.<br />
<br />
{| class="d20" width="40%"<br />
|+ Racial Bonuses<br />
! width="75%" |Race<br />
! Bonus<br />
|- class="{{Odd-Even}}"<br />
| Goblins, Kobolds || +1<br />
|- class="{{Odd-Even}}"<br />
| Orcs, Humans, Halflings || +3<br />
|- class="{{Odd-Even}}"<br />
| Dwarves, Dragonborn || +5<br />
|- class="{{Odd-Even}}"<br />
| Elves, Drow, Half-Elves || +6<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
{| class="d20" width="40%"<br />
|+ Size Bonuses<br />
! width="75%" | Size<br />
! Bonus<br />
|- class="{{Odd-Even}}"<br />
| Small; Medium || +0<br />
|- class="{{Odd-Even}}"<br />
| Large || +2<br />
|- class="{{Odd-Even}}"<br />
| Huge || +4<br />
|- class="{{Odd-Even}}"<br />
| Gargantuan || +8<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
{| class="d20" width="40%"<br />
|+ Other Bonuses<br />
! width="75%" | Condition<br />
! Bonus<br />
|- class="{{Odd-Even}}"<br />
| Musician || +1<br />
|- class="{{Odd-Even}}"<br />
| Tier Bonus (Characters Only) || +1 per Tier<br />
|- class="{{Odd-Even}}"<br />
| Stalwart || +2<br />
|- class="{{Odd-Even}}"<br />
| Bard, Songweaver || +2<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
''For example; A unit of human warriors with a musician has a +3 racial bonus to courage tests, and a +1 bonus for having a musician; for a total of +4. If an 8th-level elf fighter joins the unit, they instead use the elf's +7 bonus (+6 racial and +1 tier, as the elf is a character); with a +1 bonus fro, the musician, for a total of +8.''<br />
<br />
The bonuses for having a musician, being stalwart and having a bard or songweaver in the unit always applies, regardless of who's bonus is used. The tier bonus for being a character of a particular tier only applies to the character's courage check bonus. If, for example, a 6th-level hu,an fighter joins a unit of elves, the elves' +6 racial bonus applies, without the fighter's tier bonus, rather than the fighter's +4 (+3 racial, +1 tier).<br />
<br />
====Panic Tests====<br />
<br />
A panic test is an ordinary courage test. In the following situations, a unit may be required to take a panic test:<br />
<br />
# It suffers a number of casualties from shooting equal to or more than the maximum number of models in a single company (skirmishers treat this as 4 casualties).<br />
# Unit destroyed within 6".<br />
# Allies flee from close combat within 6"<br />
# Allied unit flees through unit.<br />
<br />
Note that panic tests are only taken once per unit per phase, regardless of however many panic-causing events occur. The base DC for panic tests is 13 (except for panic tests caused by shooting casualties, which has a base DC of 10), with the modifiers shown below:<br />
<br />
{| class="d20" width="60%"<br />
|+ Panic Test DC Modifiers<br />
! Condition<br />
! Modifier<br />
|- class="{{Odd-Even}}"<br />
| Company worth of casualties (shooting only) || +2 per company<br />
|- class="{{Odd-Even}}"<br />
| Allied company fleeing within 6" || +2 per company beyond the first<br />
|- class="{{Odd-Even}}"<br />
| Enemy unit of higher unit strength within 6" || +2<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
If the unit fails, it will make a [[#Fall Back! Moves|fall back! move]] directly away from the cause of the panic test. In the case of panic tests caused from shooting, the unit will flee directly away from the unit that caused the panic. <br />
<br />
====Fear and Terror====<br />
<br />
Some units are also so scary that their mere presence causes mass hysteria and panic. These units have either the fear or the terror special rule. In addition to the situations above, units must also make a courage test if the following occurs:<br />
<br />
# The unit is charged by a fear or terror causing enemy.<br />
# The unit wishes to charge a fear or terror causing enemy.<br />
# There is a terror causing unit within 6" of the unit at the start of the turn.<br />
<br />
The DC of the courage test is 13 for a courage test caused by a fear-causing enemy, and 16 for a test caused by a terror-causing enemy. If the test is failed, the unit will immediately make a [[#Fall Back! Move|fall back! move]] directly away from the fear or terror causing enemy. However, if a unit wishes to charge a fear or terror causing enemy and fails the required courage test, the unit will not flee, it will simply not charge, as if it rolled a 1 for its charge distance.<br />
<br />
If a unit is defeated in combat by a fear or terror causing enemy, the DC of the break test that the unit must takes is increased by 2 if the enemy causes fear and 4 if the enemy causes terror. If, however, the fear or terror causing enemy has a higher unit strength than the unit taking the break test, the unit must roll a natural 20 to pass the break test&mdash;any other roll is an automatic failure.<br />
<br />
====Fearless, Immune to Psychology and Stubborn====<br />
<br />
Some units are fearless. Such units automatically pass any courage tests they are required to make, regardless of what caused the courage test. In addition, fearless units also have the to the last man! special rule, and therefore are immune to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
Other units are not quite as fearless as those who know no fear, but are nethertheless courageous beyond measure. Units with the immune to psychology special rule automatically pass panic, fear and terror tests, but must take break tests as normal. Units with the stubborn special rule do not apply [[#Panic Test DC Modifiers|panic test DC modifiers]] to the DCs of any panic tests they are required to make. Panic tests that are caused by shooting have a DC of 12 when taken by a stubborn unit.<br />
<br />
===Unit Types===<br />
<br />
There are a variety of different types of unit, with different rules to represent their strengths and weaknesses. These rules are described below.<br />
<br />
====Infantry====<br />
<br />
Infantry makes up the mainstream of most armies, and are usually small or medium-sized creatures orgainsed into companies of eight. Infantry units have no special rules&mdash; the rules assume that units are infantry and differenciates other unit types with special rules.<br />
<br />
====Cavalry====<br />
<br />
Calvalry are some of the most dangerous and useful units on the battlefield. Cavalry units consist of warriors mounted on horses or some other kind of mount, and are usually made up of companies of two. Cavalry models are treated as a single model rather than how they usually are in the core Dungeons & Dragons rules, and usually have a resillience of 2. Cavalry units gain 1d6 additional attacks on the charge rather than 1d3.<br />
<br />
====War Machines====<br />
<br />
War machines are huge engines that launch massive projectiles into enemy units, causing devastation to the enemy's ranks. War machines have more complex rules than other types of units, and are described in detail later.<br />
<br />
====Monsters====<br />
<br />
In the game of D&D war, the term "monster" always refers to a specific unit type. Monsters that form companies are treated as infantry, and monsters that form units of skirmishers are treated as skimishers. In addition, all monsters have a unit strength 1 higher than normal&mdash;this is for each individual monster in the unit, not the unit as a whole. Monsters are much more stoic than other puny creatures, and are thus immune to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
The following rules assume that the monster is on its own&mdash;the last monster in the unit will revert to these rules. These rules also apply to characters riding monsters. Monsters do not have flank arcs, and thus cannot be flanked, and can see (and thus charge and shoot) in all directions. Monsters can also make a single change in direction when charging.<br />
<br />
When using ranged attacks against characters riding monsters, roll 1d6 for every attack made. On the roll of a 1-4, the ranged attack must be made against the monster. On a 5-6 the attack must be made against the character. Area attacks against ridden monsters hit both the monster and the charactert once each.<br />
<br />
For the purposes of combat resolution, monsters cannot gain the benefits of supporting companies, and units fighting against monsters cannot gain the benefits of supporting companies (this rule ceases to apply for units fighting against both units made up of companies as well as monsters).<br />
<br />
====Skirmishers====<br />
<br />
Skimisher units form a loose group of individuals&mdash;modelsa in a skirmishing unit does not form companies. Instead, the models must remain within 2" of each other at all times, but are otherwise moved as individual models. Skimishers can, like monsters, see in all directions and therefore charge and shoot in all directions. Skirmishers, like monsters, can also make a single change in direction when charging.<br />
<br />
Skirmishers can shoot in any direction and do not block the line of sight for other members of the same unit. Skimishers must each test for line of sight and effect as if each model was a company.<br />
<br />
When charging, choose a single spearhead model, and charge as normal. The remaining models in the unit must move into the same charge arc, and as many models as possible must move into base-to base contact. Models that cannot move into base-to-base contact must move as close as possible to the target of the charge, and all models in the unit must end the charge within 2" of each other. When charged, skirmishing units will move up to their move speed in inches to get as many models as possible into base-to-base contact with the front arc of the charging unit. <br />
<br />
In close combat, skirmishers cannot be flanked (though they can still flank enemy units. Only skimishers in base-to-base contant with an enemy can attack. For the purposes of combat resolution, skirmishers cannot gain the benefits of supporting companies, and units fighting against skirmishing units cannot gain the benefits of supporting companies (this rule ceases to apply for units fighting against both units made up of companies as well as skirmishing units). At the end of each round of combat, after break tests and [[#Fall Back! Moves|fall back! moves]], if they are still in close combat, skirmishing units will move up to their move speed in inches to get as many models as possible into base-to-base contact with the arc of the enemy unit that they charged (or the front arc, if they were charged).<br />
<br />
====Characters====<br />
<br />
Characters are great heroes that can fight alone or lead allied units into battle. Characters have more complex rules than other types of units and are therefore described in greater detail later.<br />
<br />
===Command Companies===<br />
<br />
An army is normally lead to war by captains and under the banners of its homeland to the beat of drums. Many units therefore have ''command companies''. Command companies often contain captains, banner bearers and musicians, and occasionally lesser spellcasters that lend their magic to the battle. In skimisher units, the term "command company" is not used, but the captain, banner bearer and musician (if present) are essentially the same thing.<br />
<br />
Command companies are always placed in the center of the front rank of their units. If they end up elswere because of maneuvering, move the company to the center-front. The command models in the command company must be placed in the front row of the company. If thery do not fit, the excess models must be placed in another company (which is also positioned at the front of the unit.<br />
<br />
The command company is always the last company to take casualties. Note that if any command models have been placed in other companies, they may be placed in the back row of the command company if it is the only company remaining in the unit. If a command model is lost, any benefits it conferred are lost.<br />
<br />
====Captains/Chieftains====<br />
<br />
Captains and chieftains are treated as characters that have joined the unit, except that they cannot leave the unit and are subject to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
====Standard Bearers====<br />
<br />
Standard bearers carry the unit's standard&mdash;essentially a large flag that bears a special design or incal that has some significance for the unit. A banner bearer grants the unit a +2 bonus to combat resolution. Standard bearers are never removed as a casualty while normal models remain in the unit&mdash;another model in the unit is assumed to take up the fallen standard and take up a position at the front of the unit.<br />
<br />
====Battle Standards====<br />
<br />
A battle standard is a special standard that is usually carried into battle by a character. battle standards are treated as normal standards, except that the bonus to combat resolution is +4 rather than +2. In addition, every allied unit within 12" is may re-roll courage tests (the re-roll cannot be re-rolled and must be accepted, even if the result is worse). If the bearer of a battle standard is slain, the battle standard is lost.<br />
<br />
====Musicians====<br />
<br />
Musicians, like standard bearers inspire the unit to greater acts of valour. Units with a musician gain a +1 bonus to all courage checks. In addition, if a round of combat ends in a draw and only one side has muscicians, that side wins the combat by 1 point. Muscians are never removed as a casualty while normal models remain in the unit&mdash;another model in the unit is assumed to take up the fallen musical instrument and take up a position at the front of the unit.<br />
<br />
===Unit Strength===<br />
<br />
Sometimes, the rules require the unit strength of units to be calculated. Unit strength represents the relative size of a unit, and takes the size of the members of the unit into account as well as the number of members in a unit. The unit strength of a unit is the sum total of the unit strengths of each member of the unit. Note that in the case of cavalry models, count only the unit strength of the mount, not the rider or rider ''and the mount''. In the case of characters riding monstrous mounts, count the total unit strengths of both the rider and the mount. The chart below should be used to calculate the unit strength of each member of the unit:<br />
<br />
{| class="d20" width="40%"<br />
|+ Unit Strength<br />
! width="50%" | Type<br />
! Unit Strength<br />
|- class="{{Odd-Even}}"<br />
| Small; Medium || 1<br />
|- class="{{Odd-Even}}"<br />
| Large || 2<br />
|- class="{{Odd-Even}}"<br />
| Huge || 4<br />
|- class="{{Odd-Even}}"<br />
| Gargantuan || 8<br />
|- class="{{Odd-Even}}"<br />
| Monster || +1<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
''For Example: A unit of 16 elves has a unit strength of 16, as each elf has a unit strength of 1, and there are 16 elves (16 x 1 = 16)''<br />
<br />
''For Example: A spider rider has a unit strength of 4, as its mount is large (unit strength 2) and is treated as a monster (+1 to unit strength), and the rider is medium (2 + 1 + 1 = 4). If the spider rider joins a unit of 10 spider knights, the unit will have a unit strength of 24, as each spider knight has a unit strength of 2 (large size), and the spider rider has a unit strength of 4 ([2 x 10] + 4 = 24).''<br />
<br />
===Characters===<br />
<br />
The world is full of mighty heroes such as skilled fighters and powerful wizards. These extraordinary heroes are far mightier than the ordinary warriors that make up the majority of an army. Heroes lead lesser soldiers into battle and can turn the tide of even the most forlorn battles. To represent this, characters have their own special rules which are explained here.<br />
<br />
The term "character" refers to all player characters (that is, all characters created using chapter 2 of the [[Player's Handbook (4e)|Player's Handbook]]). These rules also apply to [[#Captains/Chieftains|captains and chieftains]], except that they cannot leave the unit and are subject to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
====Movement====<br />
<br />
Lone characters with a unit strength of 1 move as [[#Skirmishers|skirmishers]], while lone characters with a [[#Unit Strength|unit strength]] of 2 or higher move as [[#Monsters|monsters]] (and are treated as monsters for the purposes of unit strength. Characters riding monsters move as monsters.<br />
<br />
Characters can also join allied units. A character can be deployed in a unit at the start of the battle when the armies are set up, or can join a unit as the battle progresses. In order to join a unit, a character must simply move into base-to-base contact with the unit. The character is immediately placed in the front of the command company, displacing command models if nessecary (one normal model is placed in the back of the company, filling up a depleted company or adding a new company). This does not use up any movement. It is worth noting that the unit cannot move further than the character can (and visa-versa), so if a character with a speed of 6 moves 4" to join a unit, the unit can then only move 2", and must automatically expend the same action that the character used to move into the unit (usually a {{I}}move action|move action]].<br />
<br />
A character can leave a unit he has joined simply by moving out of it. The character can move from any point in the unit that you wish. This does not cost the unit any actions.<br />
<br />
While a character is in a unit, that unit is immune to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
====Shooting====<br />
<br />
A lone character shoots, and is shot at, as a single skirmisher. If, however, he joins a unit, he cannot be targeted by ranged attacks&mdash;ranged attacks against the unit he is in are instead made against the normal models in the unit. Area attacks made in the shooting phase that cover him in their areas of effect instead attack a normal model in the unit. While the character is in the unit, he may only shoot at enemies within the unit's arc of sight, and may only shoot if he is in the front rank of the unit. If he shoots, the other members of thew unit do not have to expend any actions, but if they also shoot, they must shoot at the same unit that he targeted, and visa versa.<br />
<br />
====Charging====<br />
<br />
A character can leave the unit in the charge phase by charging. This works like normal charging, and leaving the unit by moving, except that he must leave the unit from the position that he is actually in.<br />
<br />
====Close Combat====<br />
<br />
If a character is in reach of an enemy in close combat, that enemy may always choose to attack him, even if he is in a unit. Members of a unit may split their attacks in close combat between a character and a unit, if they wish. If a character is slain, any excess hits made against him are wasted and do not displace onto any other models. These excess hits do not count towards [[#Combat Resolution|combat resolution]] If a character is not in reach of an enemy in the [[#The Charge Phase|charge phase]] or the [[#The Close Combat Phase|close combat phase]], he may not attack, but he may move to a position from which he can attack without expending any actions in the following [[#The Move Phase|move phase]]. A character does not automatically miss with his attacks if he rolls less than 8 on the d20 roll to hit, like other models do.<br />
<br />
====Challenges====<br />
<br />
In the close combat phase, both sides are allowed to declare challenges. Only one challenge may be made per combat, and the side with the initiative may declare any challenges first. If as challenge is made, the side that makes the challenge must choose a character invoilved in the combat to declare a challenge. The other side may choose to meet or decline a challenge, as destribed below. Note that a challenge is refused, no other challenges may be made for that close combat.<br />
<br />
=====Declining a Challenge (Boo! Hiss!)=====<br />
<br />
If the challenge is declined, the side that made the challenge must choose a character in one of the units involved in the close combat. That character is placed in the rearmost company of the unit he was in, displacing another model in that company (which is put in his place in the front of the unit). No challenge is fought, and the (so-called) hero may not take any actions until the end of the turn. The unit he is in may not benefit from his presence in any way. It should be noted that if the character is fighting alone (including characters mounted on monsters) he may not refuse, as he has no "friends" to hide behind!<br />
<br />
=====Fighting a Challenge=====<br />
<br />
If the challenge is accepted, the character that accepted the challenge is move through the ranks so that the two characters are opposite each other (or at least within reach of each other). If you prefer, you may simply remove both characters from the combat and place them next to each other at the side of the combat to show that they are fighting a challenge. Note that if you do remove both characters from the combat, do not fill their place in their units with ordinary minions.<br />
<br />
When the combat is resolve, resolve the challenge at the end of the combat. The characters cannot make any attacks against targets other than the other character, and no other models involved in the combat can target attacks against the two characters.<br />
<br />
If a character is slain, any excess hits are wasted and do not displace onto any other models. However, excess hits made in a challenge do count towards the combat result, to a maximum of 5&mdash;this is called "overkill". Overkill represents the fear caused by seeing the unit's champion beaten to a bloody pulp before their eyes.<br />
<br />
====Psychology====<br />
<br />
When a character is part of a unit, if his courage check bonus is better than his unit's, the character's courage check bonus is used. In addition, if the character is fearless, immune to psychology or stubborn, his entire unit gainst that rule. If the character causes fear or terror, the unit he is in also causes fear or terror.<br />
<br />
====Action Points====<br />
<br />
Characters also have action points (AP), in addition to their other characteristics. In the game of D&D War, action points can be used for a number of things:<br />
<br />
# '''To Modify Dice Rolls:''' When a dice is rolled on the behalf of a character (or the unit that character is in), such as an attack roll, that character can spend a number of action points to modify the dice roll by 1 per action point spent. It should be noted that, as rolling for the initiative is on the behalf of the entire army, and ''not'' the character, action points cannot be spent to modify the d20 rolled for the initiative, even by the general. It is also worth noting that action points spent in this way do ''not'' confer {{I}}bonuses and penalties|bonuses or penalties]], they actually change the number rolled, so a dice roll modified in this way cannot be modified below 1 plus any bonuses or higher than the maximum roll possible. It is also possible to modify a d20 roll to be a natural 20 in this way. Using action points in this way does not count towards the maximum number of action points that can be spent each round.<br />
# '''To Take an Extra Action:''' A character can spend an action point to take an extra action, as normal.<br />
# '''To Grant a Unit an Extra Action:''' If a character spends an action point to take an extra action, his entire unit can take the extra action as well. The unit ''must'' take the same action as the character (i.e. shooting if the character uses the action to shoot), and cannot use this extra action to shoot twice or make attacks in close combat twice (including attacks made as part of the charge) in once turn.<br />
# '''To Act First:''' A character can spend an action pont to allow him and his unit to act before the other side, even if the other side has the initiative. This does not allow the character or his unit to take extra actions, but it does allow him to, for example, charge before the side with the initiative can charge. If both sides wish to spend action points in this way, they must both roll off to see who acts first (all action points are still expemded, regardless of the actual result), with a bonus to the d20 roll equal to the character's initiative bonus.<br />
<br />
Only one action point can be spent by each character per round, and each unit can only benefit from the last three uses of action points per round.<br />
<br />
<br />
====The General====<br />
<br />
One character in the army must be nominated as the general. Any character can be used, though it helps to choose the character with the highest courage check bonus. The general gains an additional action point. In addition, all allied units within 12" of the general can use the general's courage check modifier instead of their own (as if he was in their unit). Finally, if the general gains a power bonus or penalty to his initiative rolls from a power, that bonus or penalty applies to the army's initiative roll.<br />
<br />
====Recharging Encounter Powers====<br />
<br />
If a character has expended at least one {{I}}encounter powers|encounter power]], he can attempt to recharge a single encounter power at the end of each turn. This is a {{I}}standard action|standard action]]. Roll 1d6. On the roll of a 5 or 6, he regains the use of a single encounter power of his choice. <br />
<br />
===War Machines===<br />
<br />
War machines are huge engines of destruction that hurl massive projectiles into enemy units, and (hopefully) cause devavstation in the enemy ranks. War mackines include massive catapults and trebuchets (grouped under te term "stone throwers"), and huge crossbows (called "bold throwers") that fire massive crossbow bolts into the enemy ranks.<br />
<br />
A war machine's unit consists of a single war machine and several crewmen. A war machine usually has between two and five crew, and the unit is deployed like [[#Skirmishers|skirmishers]]. This simply means that the war machine and crew must remain within 2" of each other at all times, unless the crew abandon their machine and flee.<br />
<br />
A war machine can spend a {{I}}double move|double move]] to move at the speed of the crew's slowest member. War machine unit move as skirmishers. If any crewmen are slain, the speed of the unit is reduced proportionally (characters that join the unit can take the place of slain crew in this way). For example, an elven bolt thrower with two crew (speed 7) at the start of the battle looses one crewman. The crew's speed of 7 is therefore halfed to 3.5".<br />
<br />
Characters that join the unit may not help the crew fire the machine, but they are free to shoot at a different target from the target of the war machine. Characters that have joined war machine units are not affected by misfires.<br />
<br />
Reloading a war machine is a {{I}}Move action|move action]]. If the crew are reduced to a single crewman, reloading a war machine becomes a {{I}}double move|double move action]], however bolt throwers, with their simpler mechanism, are not affected by this rule, and always require a move action to reload. Firing a war machine is a {{I}}standard action|standard action]].<br />
<br />
A war machine cannot {{I}}charge|charge]]. When a war macine is charged, the crew line up in between the machine and the charging unit before the charge is made. Otherwise, a war machine's crew are treated as skirmishers in close combat.<br />
<br />
When the crew of a war machine flees, they will leave the war machine behind as they flee, becoming a seperate unit of skirmishers. Any allied war machine crew can become the abandoned machine's crew. The war machine and the crew become a new unit. A crew may also deliberately abandon a war machine to operate another one. A crew can abandon a war machine simply by moving away from the war machine.<br />
<br />
====Bolt Throwers====<br />
<br />
A bolt thrower is a huge crossbow that fires spear-sized bolts at enemies, each capable of spearing several warriors with a single shot.<br />
<br />
The bolts fired by bolt throwers are ranged attacks, for example:<br />
<br />
{| style="background: #eee3a4;" width="50%" <br />
|- style="background: #dacc84; vertical-align: top;"<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Bolt<br />
|action=Standard<br />
|recharge=At-Will<br />
|keywords=Weapon<br />
|effect=+10 Vs. Reflex; 2d8 + 4 damage; make a secondary attack. ''Secondary attack:'' Previous attack bonus -2 Vs. Reflex; 1d6 + 4 damage; make a secondary attack. Keep making secondary attacks until you miss or until you hit 6 times.<br />
}}<br />
|-<br />
|}<br />
<br />
When firing a bolt thrower, pivot the bolt thrower on the spot until it faces it's target, and then make the primary attack, as normal (including the minimum of 8 to hit). If you hit, make the secondary attack, but subtract 2 from the attack roll. Keep making secondary attacks (at -2 to hit each time) until you miss or until you hit 6 times. Note that the secondary attacks are only made against units made up of companies. You cannot make any secondary attacks agains non-company units. This represents the heavy bolt piercing through the ranks.<br />
<br />
''For example: A bolt thrower fires at a unit of goblin warriors (Reflex 13). The bolt thrower therefore hits on the roll of an 8+. If the bolt thrower hits, make a secondary attack with a +8 to hit. Repeat the attack at a -2 penalty each time (+10, +8, +6, +4, +2 +0), until you miss or until you hit 6 times.''<br />
<br />
Note that bolt throwers, unlike stone throwers, never misfire.<br />
<br />
====Stone Throwers====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====<center>Stone Thrower Misfire Chart</center>====<br />
{| class="d20" width="100%"<br />
! width="10%" | 1d6<br />
! Result<br />
|- class="{{Odd-Even}}"<br />
| 1 || '''Destroyed!''' The stone thrower is destroyed and its crew slain as the machine is ripped to bits by the strain placed upon it.<br />
|- class="{{Odd-Even}}"<br />
| 2-3 || '''Disabled:''' The stone thrower is damaged and cannot shoot until it is repaired with a {{I}}standard Action|standard action]]. In addition, one random crewmember takes 1d10 damage. Increase this damage to 2d10 at paragon tier and 3d10 at epic tier.<br />
|- class="{{Odd-Even}}"<br />
| 4-6 || '''May Not Shoot:''' The stone thrower simply does not fire this turn. It may fire next turn, so long as it is reloaded.<br />
|- class="{{Odd-Even}}"<br />
|}<br />
|}<br />
A stone thrower is a huge engine of destruction that hurls massive rocks that shatter on impact, slaying many foes with shards of rocks.<br />
<br />
To fire a stone thrower, rotate the model on the spot to face the chosen target&mdash;this is part of the standard action used to fire the machine. Then, choose any model of your choice within range that the stone thrower is facing. You cannot choose a model within 12" of the stone thrower, as the machine is too powerful to throw a stone such a short distance!<br />
<br />
After the target has been selected, the stone scatters&mdash;a stone thrower, after all, is hardly a precision instrument! Roll 1d10 and a scatter die (a scatter die is a six-sided die with an arrow on four of the sides and a hit symbol on the other two sides). If a hit is rolled, the stone lands on the chosen target. If an arrow is rolled, the stone lands a number of inches away from the target equal to the number rolled on the d10 in the direction shown by the arrow on the scatter die. If a 1 is rolled on the d10, the shot is not fired (regardless of the result shown on the scatter die), and the stone thrower misfires. Roll 1d6 on the stone thrower misfire table.<br />
<br />
Place a 1" diameter circular base on the point where the stone lands&mdash;this is the pint that the area burst is centred on. All creatures (friend or foe) in the area of effect are attacked by the stone thrower. Calculate the roll needed to hit as normal. From this point, the stone thrower's shot is simply treated as an area burst against all creatures in the burst.<br />
<br />
===Special Rules===<br />
<br />
==Armies==<br />
<br />
For battle to commence, you need armies! This section contain rules for building armies of the age of war. It contains the basic stat blocks for the various armies of the age of war, which will be expanded on in later suplements, as well as rules for assembling these units into armies.<br />
<br />
===Building an Army===<br />
{| class="d20" width="40%" align="right"<br />
|+ Pts by Level and Battle Size<br />
! rowspan="2" | Level<br />
! colspan="4" | Pts by Battle Size<br />
|-<br />
! Small<br />
! Medium<br />
! Large<br />
! Huge<br />
|- class="{{Odd-Even}}"<br />
! 1<br />
| 3000 || 6000 || 9000 || +3000<br />
|- class="{{Odd-Even}}"<br />
! 2<br />
| 3750 || 7500 || 11250 || +3750 <br />
|- class="{{Odd-Even}}"<br />
! 3<br />
| 4500 || 9000 || 13500 || +4500<br />
|- class="{{Odd-Even}}"<br />
! 4<br />
| 5250 || 10500 || 15750 || +5250<br />
|- class="{{Odd-Even}}"<br />
! 5<br />
| 6000 || 12000 || 18000 || +6000 <br />
|- class="{{Odd-Even}}"<br />
! 6<br />
| 7500 || 15000 || 22500 || +7500<br />
|- class="{{Odd-Even}}"<br />
! 7<br />
| 9000 || 18000 || 27000 || +9000<br />
|- class="{{Odd-Even}}"<br />
! 8<br />
| 10500 || 21000 || 31500 || +10500 <br />
|- class="{{Odd-Even}}"<br />
! 9<br />
| 12000 || 24000 || 36000 || +12000<br />
|- class="{{Odd-Even}}"<br />
! 10<br />
| 15000 || 30000 || 45000 || +15000<br />
|- class="{{Odd-Even}}"<br />
! 11<br />
| 18000 || 36000 || 54000 || +18000 <br />
|- class="{{Odd-Even}}"<br />
! 12<br />
| 21000 || 42000 || 63000 || +21000<br />
|- class="{{Odd-Even}}"<br />
! 13<br />
| 24000 || 48000 || 72000 || +24000<br />
|- class="{{Odd-Even}}"<br />
! 14<br />
| 30000 || 60000 || 90000 || +30000 <br />
|- class="{{Odd-Even}}"<br />
! 15<br />
| 36000 || 72000 || 108000 || +36000<br />
|- class="{{Odd-Even}}"<br />
! 16<br />
| 42000 || 84000 || 126000 || +42000<br />
|- class="{{Odd-Even}}"<br />
! 17<br />
| 48000 || 96000 || 144000 || +48000 <br />
|- class="{{Odd-Even}}"<br />
! 18<br />
| 60000 || 120000 || 180000 || +60000<br />
|- class="{{Odd-Even}}"<br />
! 19<br />
| 72000 || 144000 || 216000 || +72000<br />
|- class="{{Odd-Even}}"<br />
! 20<br />
| 840000 || 168000 || 252000 || +840000 <br />
|- class="{{Odd-Even}}"<br />
! 21<br />
| 96000 || 192000 || 288000 || +96000<br />
|- class="{{Odd-Even}}"<br />
! 22<br />
| 124500 || 249000 || 373500 || +124500<br />
|- class="{{Odd-Even}}"<br />
! 23<br />
| 153000 || 306000 || 459000 || +153000 <br />
|- class="{{Odd-Even}}"<br />
! 24<br />
| 181500 || 363000 || 5445000 || +181500<br />
|- class="{{Odd-Even}}"<br />
! 25<br />
| 210000 || 420000 || 630000 || +210000<br />
|- class="{{Odd-Even}}"<br />
! 26<br />
| 270000 || 540000 || 810000 || +270000 <br />
|- class="{{Odd-Even}}"<br />
! 27<br />
| 330000 || 660000 || 990000 || +330000<br />
|- class="{{Odd-Even}}"<br />
! 28<br />
| 390000 || 780000 || 1170000 || +390000<br />
|- class="{{Odd-Even}}"<br />
! 29<br />
| 450000 || 900000 || 1350000 || +450000 <br />
|- class="{{Odd-Even}}"<br />
! 30<br />
| 870000 || 1740000 || 2610000 || +870000<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
When building armies of roughly equal power, there are several points that you must decide on. <br />
<br />
Firsly is the number of characters to include in the armies. Both armies should take the same number of characters of the same level. This is because characters are much more powerful than the various units in the army and can overballance an army if taken in excess, and charcters with a level distance can also overballance the game. In the case of battle fought as part of a regular game, both sides should have a numbeer of characters equal to the number of characters in the adventuring party, of thge same level as the characters in the party (for example, a party of 5 6th level characters should be fighting against an army including 5 6th level characters). In the case of battles played outside of a campaign, it is best to include three to five characters of the level of the battle.<br />
<br />
Secondly, you must decide on the level and size of the armies. For battles fought as part of ongoing campaigns, chose a level equal to the level of the party, or a level within about four levels of the party's. For other battles, 5th, 15th or 25th level are good default levels. For the size of a battle, you can choose either small, medium, large or huge. If you don't have much time for a battle, small is the best size to choose. Medium is the best default size, and large or huge should only be selected if you have plenty of time to resolve the battle.<br />
<br />
Finally, you can cross-refrence the size and level of the battle on the table opposite to find how many points you have to spend on the armies. Each army should have a number of points roughly equal to this value&mdash;it is acceptable to go afew points over this limit. One point is equal to one experience point, so you can include a monster (such as a troll or a dragon) from the [[Monster Manual (4e)|''Monster Manual'']] for a number of points equal to its experience point value as a rare formationwhat units you can select; the char below shows how many formations of each type you can select. The number of common formations shown in the table is a minimum rather than a maximum; there is no maximum number of common formations that you can select.<br />
<br />
{| class="d20" width="40%"<br />
! <br />
! Small<br />
! Medium<br />
! Large<br />
! Huge<br />
|- class="{{Odd-Even}}"<br />
! Common Formations<br />
| 2+ || 3+ || 4+ || +1<br />
|- class="{{Odd-Even}}"<br />
! Special Formations<br />
| 0-3 || 0-4 || 0-5 || +1 <br />
|- class="{{Odd-Even}}"<br />
! Rare Formations<br />
| 0-1 || 0-2 || 0-3 || +1<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
===Magic Items===<br />
<br />
In addition to units, you may select a number of magic items (2 for a small battle, +1 per size increase). These magic items, with the exception of the army's battle banner, cannot be assigned to characters; they must be taken by units. Note that any bonuses conferred to attack rolls, defences, etc, only apply to the model carrying the item, and are simply treated as +2 bonuses, regasrdless of the actual size of the bonus. Not that you must select the level of item that is closest to the level of the battle, so no selecting level 1 magic weapons in a 20th level battle! Magic items cost a number of points equal to those shown in the table opposite.<br />
<br />
Finally, you can select a single battle banner. This costs the same points value as two magic items of the banner's level, but does not use up your magic item "slots" (i.e. it is in addition to the maximum number of magic items you can select), and it can only be carried by a character, even though magic items selected as part of an army cannot be taken by characters. Battle banners are simple magic banners with additional rules (as described above). Note that a magic banner taken in this way cannot be kept after the battle. If a character already has a magic banner, that banner may be used as a battle banner at the points cost of a single magic item of the banner's level.<br />
<br />
===Characters===<br />
<br />
Characters should be generated using the rules in the [[Player's Handbook (4e)|''Player's Handbook'']], as normal, however, charaters gain a resilience score, attacks and action points, as shown below, as well as additional special rules based on their class. The magic items carried by characters are not counted towards the maximum number of magic items you can take in the army or the army's points value.<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Avenger<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Avenger<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Avenger<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Avenger<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Armor of Faith, Avenger's Censure, Channel Divinity, Oath of Emnity.<br><br>'''Divine Assassin:''' If you are in base-to-base contact with an enemy unit that has the target of your ''Oath of Emnity'' power within it, you can make melee attacks against that target, even if the target is not in reach.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Barbarian<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Barbarian<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Barbarian<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Barbarian<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Barbarian Agility, Feral Might, Rage Strike, Rampage<br><br>'''Devastating Rampage:''' Once per encounter, when you use your rampage class feature, you can take a multiattack action to make basic attacks instead of simply making a basic attack.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Bard<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Bard<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Bard<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Bard<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Bardic Training, Bardic Virtue, Majestic Word, Multiclass Versitality, Skill Versitality, Song of Rest, Words of Friendship.<br><br>'''Inspirational Leader:''' You, and any unit you are in, gain a +2 bonus to courage checks. In addition, you, and any allies within 6" of you have the stubborn special rule.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Cleric<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Cleric<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Cleric<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Cleric<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Channel Divinity, Healers Lore, Healing Word, Ritual Casting.<br><br>'''Divine Litany:''' You, and any unit you join, can re-roll failed courage checks. You cannot re-roll this re-roll, and the second result must be accepted, even if it's worse.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Druid<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Druid<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Druid<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Druid<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Balance of Nature, Primal Aspect, Ritual Casting, Wild Shape.<br><br>'''Primal Fear:''' While in your beast form, you cause fear.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Fighter<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Fighter<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Fighter<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Fighter<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Combat Challenge, Combat Superiority, Fighter Weapon Talent.<br><br>'''Mighty Defender:''' If you join a unit, the unit you join gains a +2 bonus to its AC.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Invoker<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Invoker<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Invoker<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Invoker<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Channel Divinity, Divine Covenant, Ritual Casting.<br><br>'''Icon of Divinity:''' You, and any unit you join, can re-roll failed courage checks. You cannot re-roll this re-roll, and the second result must be accepted, even if it's worse.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Paladin<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Paladin<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Paladin<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Paladin<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Channel Divinity, Divine Challenge, Lay on Hands<br><br>'''Sanctified Challenge:''' When you declare a challenge, it cannot be refused.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Ranger<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Ranger<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Ranger<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Ranger<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Fighting Style, Hunter's Quarry, Prime Shot<br><br>'''Rapid Short:''' If you have the archer fighting style, while weilding a ranged weapon, you gain a an extra attack when shooting. <br>'''Dance of Blades:''' If you have the two-blade fighting style, while weilding two melee weapons, you gain a an extra attack in close combat. <br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Rogue<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Avenger<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Rogue<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Rogue<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Rogue Tactics; Rogue weapon Talent; Sneak Attack.<br><br>'''Assassin:''' If you are in base-to-base contact with an enemy unit that has a character within it, you can make melee attacks against that character, even if the character is not in reach.<br>'''First Strike:''' At the start of each round of combat, you have combat advantage against any creatures that have not acted yet in that round of combat.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Shaman<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Shaman<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Shaman<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Shaman<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Companion Spirit; Healing Spirit, Speak With Spirits<br><br>'''Spirit Strike:''' When you take a multiattack action to use an attack power that doesn't have the ''spirit'' keyword, you can also use a single at-will spirit power once, in addition to the attacks made as part of a multiattack action.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Sorcerer<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Sorcerer<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Sorcerer<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Sorcerer<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Spell Source.<br><br>'''Magic Disruption:''' All arcane powers (other than your own) used within 6" of you take a -2 penalty to all attack rolls made as part of the power. <br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Swordmage<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Swordmage<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Swordmage<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Swordmage<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Swordbond, Swordmage Aegis, Swordmage Warding.<br><br>'''Arcane Shield:''' When you join a unit, all models in the unit gain the benefit of your swordmage Warding class feature.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Warden<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Warden<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Warden<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Warden<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Font of Life, Guardian Might, Nature's Wrath.<br><br>'''Mighty Defender:''' If you join a unit, the unit you join gains a +2 bonus to its AC.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Warlock<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Warlock<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Warlock<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Warlock<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Eldritch Pact, Prime Shot, Shadow Walk, Warlock's Curse.<br><br>'''Mass Curse:''' When you use your warlock's curse class feature, you can instead choose to curse a unit (so long as that unit consists of 2 or more models). When you take a multiattack action to attack a cursed unit, you can make an extra attack against that unit. <br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Wizard<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Wizard<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Wizard<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Wizard<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Arcane Implement Mastery, Cantrips, Ritual Casting, Spellbook.<br><br>'''Quickspell:''' When you use the multiattack action to use a ranged arcane power, you can make an additional attack. <br />
}}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Age of War (4e Campaign Setting)|Age of War]] &rarr; [[Age of War Campaign Guide (Age of War Supplement)|Age of War Campaign Guide]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Supplement]]<br />
[[Category:Age of War Setting]]<br />
[[Category:Age of War Setting Campaign Guide Setting]]</div>Sam Kayhttps://www.dandwiki.com/w/index.php?title=D%26D_War_Rules_(4e_Variant_Rule)&diff=373482D&D War Rules (4e Variant Rule)2009-07-05T09:00:51Z<p>Sam Kay: /* Magic Items */</p>
<hr />
<div>= D&D War Rules =<br />
<br />
In the Age of War campaign setting, the world is on the verge of apocalyptic war, and already great armies meet in battle. For this reason, a Age of War campaign may erupt into war. Sadly, the Dungeons and Dragons rules do not cater for a battle on a large scale. Therefore, rules are needed to adapt the D&D rules to this exact situation. This chapter presents variant rules for battles on a larger scale than the small skirmishes the D&D rules are built for.<br />
<br />
The D&D war rules work on various wargaming principals in order to allow battles in the D&D game. The rules that follow are, most likely, too detailed for playing without miniatures, so it is recommended that models are used when playing D&D war. You will also need a ruler or other measuring instrument that can measure in inches (a tape measure is best), movement trays to make moving large numbers of models around easier, a wide open space to play on, and, crucally, lots and lots of dice.<br />
<br />
==Rules==<br />
<br />
===Units===<br />
<br />
To allow large battles to be fought in a reasonable space of time, large groups of minions (lead by a few more powerful creatures and characters) are grouped together into "units".<br />
<br />
====Companies====<br />
[[Image:Flank Arcs.JPG|frame|right|A diagram showing the flank arcs of a company. These are derived by drawing a line at a 45° angle from the corners.]] <br />
A unit usually consists of one or more "companies". A company is a group of minions (no larger than large size) grouped into one space. No matter how many casualties a company suffers, it still fills the same space.<br />
<br />
All models in a company are arranged facing one of the long edges; this defines the front of the company. The models in the company continue to face this direction for the duration of a battle&mdash;they cannot turn on the spot to face the side or rear. This is important as large blocks of warriors, unlike skirmishers and individuals, can be charged in the flank or rear. Each company therefore has a front arc, two flank arcs and a rear arc, as shown in the image below.<br />
<br />
The direction the models in a company are facing in is deemed to be the direction in which the company is facing and can thus see. A company can only see things that are in its front arc. This is a 90° arc projected in the front of the unit, derived by drawing a line at a 45° angle from the corners of the company.<br />
<br />
====Units====<br />
<br />
Rarely will a company be found alone on the battlefield. A number of companies of the same type ase grouped together to form a "unit". A unit can consist of any number of companies; from a single company to many. The number of companies in a unit is determined by the unit's characteristic profile. Companies in a unit are placed together and must remain together for the entire battle. Companies in the same unit are aranged in a straight line as shown in the diagram. Each company must be placed corner-to-corner with the next company in the unit. All companies in a unit must face in the same direction.<br />
<br />
[[Image:Units.JPG|thumb|800px|left|Companies must be arranged corner to corner to make a straight line, and must be facing in the same direction.]]<br />
{{clear}}<br />
Companies can also be placed in multiple "ranks" to make the formation deeper. Units can be arranged with as many ranks as you want, but ranks must be completed before the next rank can be placed. A company behind another must also be placed corner-to-corner, as shown in the diagram below.<br />
<br />
[[Image:Ranked Units.JPG|thumb|800px|left|A company ranked behind another must be placed corner-to-corner, and each rank must be filled before another can be started.]]<br />
{{clear}}<br />
Different units are not allowed to touch unless they are engaged in close combat. Therefore, if two units come into contact with each other, they should be moved at least 1" (1 square) apart. A unit is not allowed to move within 1" of an enemy unit, except by charging.<br />
<br />
In close combat, units are moved into "base-to-base" contact, which means that their bases or movement trays touch. This contact, unlike that of companies in the same formation, does not have to be corner to corner, as shown in the diagram below.<br />
<br />
[[Image:Units in Contact.JPG|thumb|800px|left|When opposing units clash, they are placed in base-to-base contact, but they do not need to align corner-top-corner.]]<br />
{{clear}}<br />
===Measuring===<br />
[[Image:Measuring Distances.JPG|thumb|350px|right|The distance between the elf warriors and the monstrous spider is 4". The giant spider and the elves are said to be within 4" of each other.<br>The distance between the elf warriors and the drow warriors is 2". The drow and the elves are said to be within 2" of each other.]]<br />
In a game of D&D war, a battle-grid is not used, as playing on a squared grid would reduce the realism of the maneuvre of massed formations and reduce the tactics of the game somewhat. Instead, for the purposes of movement, sooting, measuring reach, ansd so on, distances are measured in inches (with a ruler, tape measure or some other suitable instrument). When measiring, an inch is equivalent to 1 square on a battle-grid, so a model with a speed of 6 that uses a move action can move up to 6", and a power with a range of 20 has a range of 20".<br />
<br />
When measuring the distance between two units (for the purposes of charging, shooting and similar), use the closest points between their movement trays as reference points (or bases, if they do not have movement trays), as shown in the diagram.<br />
<br />
This convention is applied in a variety of different ways depending on the situation. This will be discussed in greater detail throughout the rules.<br />
<br />
====Bursts and Blasts====<br />
<br />
Bursts are measured from a central point outwards. This central point is always a base&mdash;for close bursts, the area of the burst is a number of inches outwards from the edge of the base equal to the creature that used the burst. In the case of area bursts, place a 1" circular base at the point at which you want the area burst to be centered, and measure a number of inches outwards from the base, as above. You can (and probably ''should'', for simplicity) use the base of a medium-sized creature as the center of the burst.<br />
<br />
Blasts are always measured from a single point on the edge of the user's base. Simply measure a 90° arc from a single point of the users base that is a number of inches in diameter equal to the blast's area.<br />
<br />
Some bursts and blasts create areas of effect. To mark the locations of these, simply place a base in the center of the burst or blast and measure outwards (half the range in the case of blasts). If an area of effect attacks or damages a unit that enters the burst or blast, calculate the number of models in the unit that are covered by the area once in their move so that as many models are covered by the area as possible.<br />
<br />
===Characteristics===<br />
<br />
In the game of D&D war, a model's characteristics are used to show the effectiveness of the model. The stat line used is a condensed form of the stat blocks used in normal games of D&D, with redundant stats (such as skill checks) removed.<br />
<br />
'''Size:''' A creature's size determines the size of base used for lone creatures and characters, or the size of movement tray used to represent the creatures space.<br />
<br />
'''Origin and Type:''' These are defined in the D&D core rulebooks.<br />
<br />
'''Speed (S):''' This shows how far a creature can move with a single move action, in inches.<br />
<br />
'''Initiative (I):''' Initiative is used to determine the order in which creatures fight in close combat. It is also used to determine which model acts first when opposing heroic actions are called.<br />
<br />
'''Hit Points (Hp):''' This shows how much damage a creature can take before it is slain. A score of 1/- shows that the creature is a minion (even if it also has action points).<br />
<br />
'''Resilience (R):''' This indicates how many hits a minion model can suffer in a round before it is removed as a casualty. Non-minion models never have a resilience higher than 1.<br />
<br />
'''Attacks (A):''' This shows the number of attacks a model can make against minions when it takes a multiple attack action. Models with an attack score of 1 cannot take a multiple attack action.<br />
<br />
'''Armor Class, Fortitude, Reflex and Will (AC/F/R/W):''' This shows the model's defences.<br />
<br />
'''Action Points (AP):''' This shows the number of action points the model can use throughout the battle. A creature with action points is said to be a "character", even if that creature is also a minion (a category that includes unit captains.<br />
<br />
'''Unit Size:''' This tells you the maximum and minimum size of a unit.<br />
<br />
'''Wargear:''' This is a term that covers all equipment that a model might carry. This tells you the equipment that a model carries.<br />
<br />
'''Command:''' Some units have command options that represent the unit's leaders&mdashsuch as captains, musicians and banners. These are all covered in greater detail later.<br />
<br />
'''Special rules:''' Some model also have special rules. These are shown here.<br />
<br />
'''Powers:''' Every model has powers that it can use in battle, from simple sword strikes to complex spells. These are shown here.<br />
<br />
===The Turn===<br />
<br />
Just like in the standard D&D rules, a battle is separated into rounds. However, the D&D war rules change the round sequence into a more structured format. Rounds are also referred to as "turns", as creatures do not take turns of their own.<br />
<br />
====The Turn Sequence====<br />
<br />
During each turn, both sides move and fight in the order given below. This is called the “turn sequence” or “round sequence”. Each part of the turn sequence is called a “phase”.<br />
<br />
=====PHASE=====<br />
# '''Initiative:''' Both sides roll a d20 to determine which side has the initiative that turn.<br />
# '''Movement:''' Both sides move their units, creatures and characters. Once the side with the initiative has moved, the other side moves.<br />
# '''Shooting:''' Both sides use ranged, area and burst powers. The side with the initiative uses their powers first, and then the other side uses their powers.<br />
# '''Charge:''' Both sides can charge. The side with the initiative charges first, and then the other side charges.<br />
# '''Close Combat:''' Close combat is resolved. The side with the initiative chooses the order combats are resolved.<br />
# '''End of Turn:''' The turn is over. Begin another turn with the initiative phase.<br />
<br />
===The Initiative Phase===<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====Roll Offs====<br />
<br />
If the rules require both sides to roll off, that means each side rolls a d20, adds any modifiers stated, and compares results. The side that has the highest result wins the roll off, and usually gains some favorable benefit. If the result is a draw, the roll of is repeated with the same modifiers.<br />
|-<br />
|}<br />
In the initiative phase, both sides make an opposed d20 roll to determine which side has the initiative that turn. Usually, no modifiers are added to these rolls, though if a power provides a power bonus or penalty to initiative checks to the army's general, that bonus or penalty is also added to this d20 roll. If the result is a draw, both sides roll off until one side wins (with the same modifiers).<br />
<br />
Whichever side wins the opposed d20 roll can choose which side has the initiative that turn. Having the initiative can be really important to an army’s strategy, as it allows them to move and shoot first, though sometimes it is advantageous to be able to react to your foe’s moves.<br />
<br />
===The Movement Phase===<br />
<br />
After the initiative phase is the move phase. In the movement phase, both sides manoeuvre their units. The movement phase is the most important phase, as the events of the movement phase generally dictate which side wins.<br />
<br />
In the movement phase, the side with the initiative moves all of its units first, and then the other side moves all of its units. After both sides have moved, the game moves on to the shooting phase.<br />
<br />
=====The Movement Phase=====<br />
# The side with the initiative goes first.<br />
## '''Rally Fleeing Units:''' If any units are fleeing, you can attempt to rally them.<br />
## '''Compulsory Moves:''' Move units subject to compulsory movement (such as fleeing units).<br />
## '''Remaining Moves:''' Move the rest of your units.<br />
# The other side moves its units, using the same procedure as above. <br />
<br />
====1. Rally Fleeing Units====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====Fall Back! Moves====<br />
* '''Double Move Action:''' A fall back! move uses two move action, like a {{I}}Double Move|double move]]. A unit that has made a fall back! move is treated as {{I}}Run|running]].<br />
* '''The Enemy is Upon Us!:''' A fall back! move is not affected by enemies within 6", like a double move usually is.<br />
* '''Random Flee Distance:''' A unit making a fall back action moves a number of inches equal to 2d6 plus double its speed minus 12. This moves is affected by terrain as normal.<br />
* '''Flee Direction:''' A unit making a fall back! action flees towards the nearest board edge, regardless of nearby foes. A unit that moves off the board edge in this way is removed as a casualty.<br />
* '''You Cannot Pass!:''' A unit that flees into an enemy unit is destroyed.<br />
* '''Panic:''' A fleeing unit can move through allies&mdash;but if it does so, the allied unit must pass a courage test of DC 13 or make a fall back! move in the same direction.<br />
* '''Rally:''' A fleeing unit continues to flee until it rallies.<br />
|-<br />
|} <br />
If any of your units are fleeing, you can attempt to rally them. Rallying a unit does not use any actions.<br />
<br />
To rally a unit, take a courage test of DC 13 (see courage tests, below). If the test is passed, the unit must immediatly take a reform action (see below). If the test is failed, the unit continues to flee. It must make a fall back! action as a compulory move.<br />
<br />
====2. Compulory Moves====<br />
<br />
After fleeing units have been rallied (or have failed to rally), units suffering from compulsory moves must be moved. Compulsory movements are special movements that force a unit to move&mdash;such as fall back! moves.<br />
<br />
Compulsory movement should not be confused with {{I}}Forced Movement|forced movement]], which is resolved immediately. Compulsory moves do not include {{I}}pull, push and slide|pulls, pushes and slides]], and are treated as normal movement for all intents and purposes. Compulsory moves only cover fall back! moves and other movements like frenzy.<br />
<br />
Fleeing units that failed to rally earlier in the move phase must make fall back! moves in this part of the move phase, whether you want them to or not!<br />
<br />
Compulsory moves can be moved in any order you wish&mdsh; though fall back! moves must be made in such an order so that fleeing units do not get in each other's way.<br />
<br />
====3. Remaining Moves====<br />
<br />
Each side can move any and all of its units in any order. A unit can {{I}}walk|walk]] as a {{I}}move action|move action]], moving a number of inches equal to its speed. The unit uses the slowest speed of all of the members of the unit for this purpose. A unit does not have to move the maximum distance allowed, but they cannot move further than their speed in this way, except by using a {{I}}Double Move|double move]], or (in the case of skirmishers and lone models) by {{I}}Run|running]]. The companies in a unit must stick together at all times.<br />
<br />
In the case of units made up of companies, manoeuvres are limited. Such a unit can only move directly forwards or diagonally at up to a 45°, so long as the unit begins and ends the move in the same direction. If a unit wishes to turn, it must wheel, pivot or reform.<br />
[[Image:Wheeling.JPG|thumb|350px|right|To wheel, one corner of the unit is moved forward, leaving the opposite corner stationary to act as a pivot. The unit swings round the pivot and ends the wheel facing a different direction.]]<br />
A unit can turn by pivoting around one of the front two corners of its unit, like a spoke swinging round a wheel (see diagram). When a unit wheels, it counts as moving as far as the outermost corner of unit moved during the wheel. The unit can only wheel forwards.<br />
<br />
Moving multiple companies at once by wheeling is quite difficult. You can, however, simply move the company that moves furthest the maximum distance you intend to move it, and move the other companies in the unit into place next to (and behind) it.<br />
<br />
An entire formation can also turn through 90° or 180° by giving up some of it's movement distance- a unit can spemd one quater of its move speed (rounding up) to pivot up to 90° round the centre of the unit. It can instead spend half of its move (rounding up) to pivot up to 180° around the centre of the unit. The unit cannot do this if it {{I}}run|runs]] or takes a {{I}}double move|double move]] action.<br />
<br />
Finally, a unit can completely reform by taking a 'reform action'. This uses a move action, the unit cannot move. Instead, it can completely rearrange the postition of all it's companies and turn to face in any direction. A unit making a reform cannot act in the shooting phase, though characters that have joined a unit may still act in the shooting phase.<br />
<br />
As a unit moves forwards, you can rearrange it's companies as you wish, so long as the arrangement is legal. This is different from a reform action because the unit cannot turn while it rearranges&mdash;the unit must end facing the same direction when it reforms in this way. A unit may, however, wheel and turn before or after it reforms in this way, as normal. <br />
<br />
=====Double Move=====<br />
<br />
A unit can expend take a {{I}}double move|double move]] action; this uses two move actions. When a unit uses a double move, it doubles its speed, as normal. The same movement rules apply to double moves as for normal movement. Hovever, if there are enemies within 6" of a unit, that unit ''cannot'' take a double move action; the warriors in the unit are too buisy preparing for the imminent battle to move faster.<br />
<br />
=====Run=====<br />
<br />
A unit made up of companies cannot take a {{I}}run|run]] action. This represents the fact that the tight formation of warriors prevents freedom of movement. This rule does not, however, apply to other units&mdash;characters, monsters and skirmishers can run.<br />
<br />
=====Crawl=====<br />
<br />
If a member of a unit is {{I}}prone|prone]], the unit will only be able to move at the speed of the crawling warrior until that warrior stands up. A warrior in a company may, however, stand up as a {{I}}minor action|minor action]]. This represents one of the warrior's fellows giving the warrior a hand up. This rule does not apply if the unit is engaged in close combat&mdash;the nearby warriors are too buisy fighting to help a fallen comrad.<br />
<br />
=====Difficult Terrain=====<br />
<br />
All distances moved over difficult terrain count as double the distance actually moved. A model that has a speed of 6 therefore moves only 3" over difficult terrain. If a unit has an odd number of inches left to move into, or through, difficult terrain, it may move half an inch. For example, a unit with a speed of 6 that moves 3" to reach an area of difficult terrain can move up to 1 1/2" into difficult terrain.<br />
<br />
===The Shooting Phase===<br />
<br />
After the movement phase is the shooting phase. In the shooting phase, all ranged and area attacks are resolved. This includes powers such as a wizard's spells that attack a foe at range. Close attacks are not resolved until the close combat phase.<br />
<br />
As in the movement phase, the side with the initiative goes first, and the other side resolves its shooting second.<br />
<br />
=====The Shooting Phase=====<br />
# The side with the initiative shoots first.<br />
## Choose unit to shoot.<br />
## Choose target.<br />
## Roll to hit.<br />
## Remove Casualties<br />
## Repeat steps 1-4 with every other formation you wish to fire.<br />
## The other side makes any panic tests requied.<br />
# The other side shoots with its units, using the same procedure as above. <br />
<br />
====1. Choose Unit to Shoot====<br />
<br />
First, you must choose a unit with ranged or area attacks to resolve. A unit must spend the action required by the power they use to shoot, even if only some members of the unit are firing. You must then choose the power that is used&mdash;all members of the unit must use the same power and expend the action required. For example, if a unit of goblin archers fires their shortbows, they must all spend a standard action, even if only four of them actually shoot.<br />
<br />
This rule does not apply to characters that have joined a unit. See the section on characters for details.<br />
<br />
====2. Choose Target==== <br />
<br />
A unit can shoot at any enemy unit within range, so long as at least part of the unit lies within it's arc of sight (see diagram) and can be seen by the unit. All members of the unit must target the same unit. If the target is in the arc of sight of at least one company in the unit, all companies in the unit can fire.<br />
[[Image:Arc of Sight.JPG|thumb|800px|left|The elf archers can see the drow warriors on the left, and thus shoot them. They cannot, however see the drow warriors on the right and therefore cannot shoot them.]]<br />
{{clear}}<br />
The unit must have line of sight to the target. To see if a company has line of sight to the target, draw an imaginary line from any point in the company to any company in the target unit or any individual model in the unit in the case of skirmishers. If anything blocks the line, the company cannot see the target unit, and thus cannot fire.<br />
<br />
====3. Roll to Hit====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====Multiattack: Standard Action====<br />
* '''Part of an Attack:''' A model can yake a multiattack action instead of attacking normally. This is an exception to the rule that models in a unit must all take the same attack action.<br />
* '''Melee or Ranged Attack:''' A multiattack action can be used to make a single {{I}}At-Will Power|at-will]] {{I}}Melee|melee]] or {{I}}Ranged|ranged]] attack power multiple times. The power chosen must not have any areas of effect or create any zones.<br />
* '''Multiple Attacks:''' The model may use the power a number of times equal to the number of attacks (A) on its profile.<br />
* '''Power Effects:''' If the power has any special effects (such as {{I}}Cleave|''Cleave'']] and {{I}}Priest's Shield|''Priest's Shield'']]), these only occur on the first attack made. If the power grants multiple attacks (such as {{I}}Twin Strike|''Twin Strike'']] and [[Amalgamated Assault (4e Power)|''Amalgamated Assault'']], these extra attacks occur only on the first attack made.<br />
|}<br />
Firstly, you must calculate the number of dice the unit rolls to hit. Only companies that have line of sight can shoot. Those that cannot see cannot contribute any dice to the shooting. Only models in the front row (''not'' the front company) can shoot&mdash;unless the power you use states otherwise, or they have multiple attacks on their profile, each creature in the front row of the companies that can see contributes a single dice. If the unit is on a higher elevation than the target, the front two rows can contribute dice in this way. Models with more than 1 attack (A) on their profile can take a multiattack action to shoot multiple times.<br />
<br />
''For example: A unit of elf archers (armed with longbows) is shooting at a unit of drow skirmishers. The elf archer unit consists of one full company and one at half strength, and is on a hill. The unit has a captain (2 attacks). Each ordinary elf makes 1 attack, so the front row makes 7 attacks. The unit is on a higher elevation than the drow (a hill), so the second ro can also shoot. The four elves in the second row make 4 attacks, making a total of 11. The captain makes a multiattack action, and contributes 2 dice for a total of 13.<br />
<br />
Next, the dice score needed to hit to be calculated. First, you must check to see if the target unit has {{I}}cover|cover]] {{I}}Concealment|concealment]] against the shooting unit. Draw an imaginary line from the center of each company to the center of each company. If the majority of the lines pass through an object or area that grants {{I}}cover|cover]] or {{I}}concealment|concealment]], the target gains the benefit of that {{I}}cover|cover]] or {{I}}concealment|concealment]]. In the case of multiple {{I}}cover|covers]] and {{I}}concealment|concealment]], calculate whether the target benefits from them as a whole, then grant the highest bonus. Once {{I}}Cover|cover]] and {{I}}concealment|concealment]] have been checked, you must subtract the attack bonus of the attack from the target's AC. In the case of multiple attack bonuses, the dice roll needed must be calculated seperately. In the case of different AC's, the majority AC is used, but only targets with an AC equal to or lower than the majority AC can be hit. The ''to hit chart'' shown can be used to quickly calculate the scores to hit required.<br />
<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
====<center>To Hit Chart</center>====<br />
{| class="d20" width="100%"<br />
! colspan="22" | Target's AC<br />
|-<br />
! rowspan="21" valign="center" | [[Image:Attack Bonus.JPG]] !! !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30 <br />
|- class="{{Odd-Even}}"<br />
! +1 <br />
| 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +2 <br />
| 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +3 <br />
| 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +4 <br />
| 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +5 <br />
| 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +6 <br />
| 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +7 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +8 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +9 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +10 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +11 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+<br />
|- class="{{Odd-Even}}"<br />
! +12 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+<br />
|- class="{{Odd-Even}}"<br />
! +13 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+<br />
|- class="{{Odd-Even}}"<br />
! +14 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+<br />
|- class="{{Odd-Even}}"<br />
! +15 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+<br />
|- class="{{Odd-Even}}"<br />
! +16 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+<br />
|- class="{{Odd-Even}}"<br />
! +17 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ <br />
|- class="{{Odd-Even}}"<br />
! +18 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+<br />
|- class="{{Odd-Even}}"<br />
! +19 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ <br />
|- class="{{Odd-Even}}"<br />
! +20 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+<br />
|- class="{{Odd-Even}}"<br />
|}<br />
|-<br />
|}<br />
{{clear}}<br />
Roll a number of d20's equal to the number of attacks made by the unit. Every dice that rolls equal to or more than the target score to hit causes a hit on the unit. Rolls of less than 8 automatically miss, regardless of the actual score required to hit.<br />
<br />
''Continuing the example, the elves must now roll to hit. The target unit is not found to have cover or concealment, so the units base AC is used. It's AC is 25, and the elves' attack bonus is +16. 25-16 is 9, so the elves need to roll higher than 9 to hit. The elves roll 3, 6, 8, 8, 9, 9, 9, 10, 11, 11, 13, 15, 19, and so hit 9 times.''<br />
<br />
====4. Remove Casualties====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 25%;"<br />
|-<br />
| class="left" |<br />
====Hope is Lost!====<br />
When the final company in a unit (usually the command company) is reduced to half strength or below, the company is removed as a casualty&mdash; these count towards combat resolution in close combat. This represents the final members of the unit fleeing in terror as their allies are destroyed.<br />
|}<br />
If the unit has a resillience score of 1, one minion in the unit is removed as a casualty for every hit caused. If the majority of the unit has a resillience score of 2 or higher, the number of hits must be distributed. The hits must be distributed in such a way as to remove as many minions as possible&mdash;excess hits are discounted. A minion must suffer hits equal to its resillience score to be slain.<br />
<br />
''Continuing the example, the elves hit 9 times, so 9 minions are removed from the unit.''<br />
<br />
''For example: If a unit of giant spiders (resillience 2) is hit 7 times, 3 minions are removed from the unit. The last hit is discounted.''<br />
<br />
Casualties must be removed from companies in the following order: First, casualties must be removed from the depleted company. Then the casualties must be removed from the rearmost company. Casualties are never removed from the command company, unless it is the last company remaining.<br />
<br />
If any models in the unit suffer from any conditions (such as ''slowed''), the entire unit is assumed to suffer from the conditions. In the case of effects that last until a save is made, make a single saving throw for the entire unit, using the highest possible saving throw bonus. In the case of ongoing damage, only a single model in the unit takes the damage. The damage must be applied to a single rank-and file model in the unit if possible. The ongoing damage causes a single hit (in the case of minions with a resilience of 2 or more, instead reduce the resilience of the chosen minion by 1 point until the end of the turn&mdash;the chonen minion must take damage before all other members of the unit if possible until the end of the turn).<br />
<br />
====6. Panic Tests====<br />
<br />
Every company that suffered a number of casualties equal to or more than the number of models in a full company (for that particular unit) must make a courage test or flee (see below). In the case of skirmishing units, the number of models in a full company is assumed to be 4 (representing the smaller size of skirmishing unitis).<br />
<br />
===The Charge Phase===<br />
<br />
<br />
<br />
=====The Chage Phase=====<br />
# The side with the initiative charges first.<br />
## '''Declare Charges:''' Declare the units that will charge and what they will charge.<br />
## '''Roll Charge Distance:''' Roll 1d6 and add the relevant modifier to determine how far the unit charges.<br />
## '''Choose Spearhead:''' Chose one company or model in the unit that will spearhead the charge.<br />
## '''Move Spearhead:''' Move the spearhead into contact with the target unit.<br />
## '''Move Unit:''' Move the rest of the unit with the spearhead.<br />
## '''Resolve Attacks:''' Resolve the attacks made as part of the charge.<br />
# The other side charges with its units, using the same procedure as above.<br />
<br />
====1. Declare Charges====<br />
<br />
Before your units can charge, you must delclare the units that will charge and the targets that they will charge. You can measure before you declare the charges that you intend to make, but if the target unit is too far away to charge, the charge will not be made, leaving the unit vulnerable to a countercharge. It is also worth bearing in mind that charges from further than 2" away are more effective. A unit can only declare a charge against a unit it can see.<br />
<br />
====2. Roll Charge Distance====<br />
<br />
The distance which each unit charges is randomised. This prevents charges from being a forgone conclusion and brings in an element of uncertinity. For each unit that has declared a charge, you must roll 1d6. A roll of a 1 indicates a failed charge&mdash;a unit that rolls a 1 cannot charge, even if the target unit is only 1" away. A roll of a 6 indicates an "unstopable charge". This is delt with later, though it is best to leave a marker as a reminder. To see if the charge was successful, number determined by the table below is added to the d6 roll. The result is how far the unit can charge.<br />
<br />
{| class="d20" width="40%"<br />
! Unit's Speed<br />
! Charge Distance<br />
|- class="{{Odd-Even}}"<br />
| 3 || 1d6 + 0<br />
|- class="{{Odd-Even}}"<br />
| 4 || 1d6 + 1 <br />
|- class="{{Odd-Even}}"<br />
| 5 || 1d6 + 2 <br />
|- class="{{Odd-Even}}"<br />
| 6 || 1d6 + 3 <br />
|- class="{{Odd-Even}}"<br />
| 7 || 1d6 + 4<br />
|- class="{{Odd-Even}}"<br />
| 8 || 1d6 + 5<br />
|- class="{{Odd-Even}}"<br />
| +1 || +1 <br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
====3. Choose Spearhead====<br />
<br />
You must choose a single company in each unit that rolled a 2 or higher to spearhead the charge. In the case of skirmishers, a single model must be chosen. The spearhead is the first part of the unit to charge, and if it is out of range, the charge fails. You can measure before you choose your spearhead, so you don't need to worry about choosing a spearhead that is out of range.<br />
<br />
====4. Move Spearhead====<br />
<br />
You must now move each spearhead you chose into contact with the target unit. First, check to see if it is in range. The spearhead can move up to the distance you rolled for the unit's charge distance to charge&mdash;if the target unit is too far away, the spearhead cannot charge and the charge is failed&mdash;this does not expend any actions. If the spearhead is in range, move the spearhead into base-to-base contact with the target, even if the charging unit has a reach of 2 or greater.<br />
<br />
You must move the spearhead into chontact with the flank arc that faces it. To see which arc faces it, draw imaginary lines from the corners of the target unit at a 45° angle, as shown on the diagram. The flank arc that the majority of the spearhead is in is the one that it must charge.<br />
<br />
====5. Move Unit====<br />
<br />
Now you must move the rest of the unit to form up around the spearhead. You may change the arrangement of the companies in the unit if you wish, so long as no company moves more than the distance you rolled for its charge distance. This can be useful to get more companies into contact with the enemy, granting you more attacks.<br />
<br />
====6. Resolve Attacks====<br />
<br />
When a unit charges, it immediately resolves its attacks in the charge phase, rather than in the close combat phase. This enables the charging unit to take down foes before they can strike back, regardless of initiative. The charging attacks are resolved in the same way as attacks in the close combat phase are (see below). Not that attacks made now are treated as being resolved at a higher initiative order for the purpose of return attacks and combat resolution. This means that foes struck down now do not strike back in the close combat phase, and that attacks made now count towards combat resolution. Attacks made by units that charged more than 2" gain a +1 bonus to attack rolls. Companies that charge further than 2" can also make an extra 1d3 attacks per company. In the case of cavalry companies, 1d6 is rolled insteasd of 1d3.<br />
<br />
<br />
===The Close Combat Phase===<br />
<br />
<br />
<br />
=====The Close Combat Phase=====<br />
# The side with the initiative picks a fight to resolve.<br />
## '''Fight Combat:''' Resolve attacks from all units in the fight.<br />
## '''Combat Resolution:''' Work out which side has won the combat and by how much.<br />
## '''Break Test:''' Each unit in the loosing side must take a break test or flee.<br />
## '''Flee and Persue:''' Units that failed the break test must flee. The winmning side can persue the fleeing units.<br />
# The side with the initiative picks another fight to resolve, as above, until there are no more fights to resolve.<br />
<br />
====1. Fight Combat====<br />
<br />
=====Who Can Fight?=====<br />
<br />
Models can fight if their base is within a number of inches equal to their reach of at least one enemy, so an elf (reach 1) must be within 1" of an enemy to be able to fight. If a company is not in base-to-base contact with an enemy, it cannot fight, and if a unit is not in base-to-base contact with an enemy, it cannot fight.<br />
<br />
=====Who Strikes First?=====<br />
<br />
Models fight in "initiative order". Combatants with the highest initiative bonus (I) strike first, and combatants with the lowest initiative bonus strike last. Note that combatants that have charged (their attacks have already be resolved), and combatants that shot in the shooting phase have already used up their standard action, and cannot attack. Units must spend a standard acion to attack an enemy in close combat.<br />
<br />
=====Hitting the Enemy=====<br />
<br />
Hitting the enemy in close combat uses the same procedure as shooting does, exept that only a model with an enemy within reach can attack, as explained above. As before, roll a number of d20's equal to the number of attacks made by the unit. Every dice that rolls equal to or more than the target score to hit causes a hit on the unit. Rolls of less than 8 automatically miss, regardless of the actual score required to hit. It is worth noting that the only form of {{I}}cover|cover]] that applies in close combat is a physical barrier, such as a wall.<br />
<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
====<center>To Hit Chart</center>====<br />
{| class="d20" width="100%"<br />
! colspan="22" | Target's AC<br />
|-<br />
! rowspan="21" valign="center" | [[Image:Attack Bonus.JPG]] !! !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30 <br />
|- class="{{Odd-Even}}"<br />
! +1 <br />
| 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +2 <br />
| 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +3 <br />
| 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +4 <br />
| 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +5 <br />
| 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +6 <br />
| 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +7 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +8 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +9 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +10 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+ || 20+<br />
|- class="{{Odd-Even}}"<br />
! +11 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+ || 19+<br />
|- class="{{Odd-Even}}"<br />
! +12 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+ || 18+<br />
|- class="{{Odd-Even}}"<br />
! +13 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+ || 17+<br />
|- class="{{Odd-Even}}"<br />
! +14 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+ || 16+<br />
|- class="{{Odd-Even}}"<br />
! +15 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+ || 15+<br />
|- class="{{Odd-Even}}"<br />
! +16 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ || 14+<br />
|- class="{{Odd-Even}}"<br />
! +17 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+ || 13+ <br />
|- class="{{Odd-Even}}"<br />
! +18 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ || 12+<br />
|- class="{{Odd-Even}}"<br />
! +19 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+ || 11+ <br />
|- class="{{Odd-Even}}"<br />
! +20 <br />
| 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 8+ || 9+ || 10+<br />
|- class="{{Odd-Even}}"<br />
|}<br />
|-<br />
|}<br />
{{clear}}<br />
<br />
=====Remove Casualties=====<br />
<br />
Casualties are removed in the same way as with shooting. However, in close combat, casualties are assumed to be removed from the front of the unit (or wherever the attacks are coming from, whether the front or the side), with models moving forwards to replace fallen allies. Models that move forwards in this way cannot attack later in the close combat phase. This also applies to casuaties caused by a charging unit!<br />
<br />
If a unit finds itself unengaged from the battle, due to the removal of enemies, it must immediately move the shortest distance possible to re-engage with enemies involved in the close combat it was involved in.<br />
<br />
====2. Combat Resolution====<br />
<br />
Very rarely is a combat fought to the last. More often, it is fought until one side looses its courage and flees. Therefore, at the end of each round of close combat, you must calculate which side wins the combat and by how much. If one side is anhialated, the other side automatically wins the combat.<br />
<br />
Each side scores a number of points equal to the number of hits it caused in close combat. If a hit caused multiple die of damage, the hit is worth a number of points equal to the number of damage die. In the case of weapons, such as a {{I}}maul|maul]], that causes multiple die of damage only grants 1 point per 1[W] of damage.<br />
<br />
In addition, each side gains a number of conditional bonuses to combat resolution, as shown below. These bonuses are added to the number of hits caused to determine both sides combat result. The side wuth the highest score wins the fight. If both sides have the same score, then the fight is a draw. If one side lost, it must take a break test (see below). The differemce between scores should then be calculated for the purpose of break tests.<br />
<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
====<center>Combat Resolution Bonuses</center>====<br />
<br />
This section describes all of the modifiers for combat resolution. Most of these bonuses apply for conditions at the end of the battle. The exception is the bonus for supporting companies, for which the number of supporting companies at the start of the current round of combat is used.<br />
<br />
=====Supporting Companies=====<br />
<br />
At the start of each round of combat, each company with less than half of the models in its front row engaged in combat can choose to support instead of fighting, unless more than half of the models in the company have been killed. Each company that supports in this way grants a +2 bonus to combat resolution, to a maximum of +14. If you have multiple units in a single combat, count only the highest bonus. This represents the pushing force of a large mass of bodies forcing your foes back.<br />
<br />
=====Outnumber Enemy=====<br />
<br />
If the combined unit strength of all your units is higher than the total unit strength of all opposing units in the combat, you gain a +2 bonus to combat resolution. This represents the not inconsiderable benefit of overwhealming numbers.<br />
<br />
=====Standard=====<br />
<br />
If at least one of your units has a standard bearer, you gain a +2 bonus to combat resolution. This bonus is ''not'' cumulative, but becomes a +4 bonus if one of the stanard bearers bears the army's battle standard. This represents the morale bonus of having an inspiring insignia flying above the combat.<br />
<br />
=====High Ground=====<br />
<br />
Traditionally, fighting from higher ground provides the tactical advantage. The side with the unit on the highest ground gains a +2 bonus to combat resolution.<br />
<br />
=====Flank Attack=====<br />
<br />
Charging an enemy from an unexpected angle can be lethal, giving a huge advantage in the battle. If you are fighting against an enemy unit's flank, you gain a +2 bonus to combat resolution. This bonus only applies once, even if you are fighting against both flanks. If you are fighting against your opponent's rear, you instead gain a +4 bonus. This bonus stacks with the flank attack bonus, so if you are fighting against both your opponent's flank and rear, you gain a +6 bonus.<br />
<br />
=====Overkill=====<br />
<br />
Seing a mighty hero cut to pieces by one of your heroes strikes fear into the hearts of your foes. If a character is fighting in a challenge, and hits more than enough times to kill his foe, his side gains a +1 bonus for each excess hit caused, up to a maximum of +5.<br />
|-<br />
|} <br />
{{clear}}<br />
====3. Break Test====<br />
<br />
Each unit on the loosing side must now make a courage test or flee. The DC of the courage test is equal to 10 + the amout they lost the combat by (determined by combat resolution). If the test is passed, the unit remains in combat. It has overcome it's fears and remains steadifast! Units that fail will flee, the cowards!<br />
<br />
====4. Flee and Persue====<br />
<br />
Each unit on the loosing side that failed its courage test must make a [[#Fall Back! Moves|fall back! move]] directly away from the unit(s) it was fighting. If a unit on the other side becomes disengaged due to fleeing foes, it can attempt to persue any unit that fled from the combat. The unit pivots on the spot to face the unit it chose to persue, and moves a number of inches equal to 2d6 plus double its speed minus 12 in the direction of the fleeing unit. This moves is affected by terrain as normal. If the unit reaches the unit it persues, or reaches another enemy unit, it automatically charges that unit, though the charge attacks and return attacks are not resolved until next turn.<br />
<br />
===Psychology===<br />
<br />
In battle, a warrior's courage is tested to the very limit. Warriors cower in the face of terrifying foes such as dragons, and flee when outnumbered in close combat. This section explains how this is represented in the game of D&D war, and has rules for fear, terror and the like.<br />
<br />
====Courage Tests====<br />
<br />
sometimes, a unit will have to take a "courage test" to prevent itself from fleeing. All courage tests follow the same basic procedure; a d20 is rolled, much like a skill check (except that one half of the creature's level is ''not'' added), and various modifiers are added, as shown on the tables below. When taking a courage test, always use the highest possible bonus.<br />
<br />
{| class="d20" width="40%"<br />
|+ Racial Bonuses<br />
! width="75%" |Race<br />
! Bonus<br />
|- class="{{Odd-Even}}"<br />
| Goblins, Kobolds || +1<br />
|- class="{{Odd-Even}}"<br />
| Orcs, Humans, Halflings || +3<br />
|- class="{{Odd-Even}}"<br />
| Dwarves, Dragonborn || +5<br />
|- class="{{Odd-Even}}"<br />
| Elves, Drow, Half-Elves || +6<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
{| class="d20" width="40%"<br />
|+ Size Bonuses<br />
! width="75%" | Size<br />
! Bonus<br />
|- class="{{Odd-Even}}"<br />
| Small; Medium || +0<br />
|- class="{{Odd-Even}}"<br />
| Large || +2<br />
|- class="{{Odd-Even}}"<br />
| Huge || +4<br />
|- class="{{Odd-Even}}"<br />
| Gargantuan || +8<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
{| class="d20" width="40%"<br />
|+ Other Bonuses<br />
! width="75%" | Condition<br />
! Bonus<br />
|- class="{{Odd-Even}}"<br />
| Musician || +1<br />
|- class="{{Odd-Even}}"<br />
| Tier Bonus (Characters Only) || +1 per Tier<br />
|- class="{{Odd-Even}}"<br />
| Stalwart || +2<br />
|- class="{{Odd-Even}}"<br />
| Bard, Songweaver || +2<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
''For example; A unit of human warriors with a musician has a +3 racial bonus to courage tests, and a +1 bonus for having a musician; for a total of +4. If an 8th-level elf fighter joins the unit, they instead use the elf's +7 bonus (+6 racial and +1 tier, as the elf is a character); with a +1 bonus fro, the musician, for a total of +8.''<br />
<br />
The bonuses for having a musician, being stalwart and having a bard or songweaver in the unit always applies, regardless of who's bonus is used. The tier bonus for being a character of a particular tier only applies to the character's courage check bonus. If, for example, a 6th-level hu,an fighter joins a unit of elves, the elves' +6 racial bonus applies, without the fighter's tier bonus, rather than the fighter's +4 (+3 racial, +1 tier).<br />
<br />
====Panic Tests====<br />
<br />
A panic test is an ordinary courage test. In the following situations, a unit may be required to take a panic test:<br />
<br />
# It suffers a number of casualties from shooting equal to or more than the maximum number of models in a single company (skirmishers treat this as 4 casualties).<br />
# Unit destroyed within 6".<br />
# Allies flee from close combat within 6"<br />
# Allied unit flees through unit.<br />
<br />
Note that panic tests are only taken once per unit per phase, regardless of however many panic-causing events occur. The base DC for panic tests is 13 (except for panic tests caused by shooting casualties, which has a base DC of 10), with the modifiers shown below:<br />
<br />
{| class="d20" width="60%"<br />
|+ Panic Test DC Modifiers<br />
! Condition<br />
! Modifier<br />
|- class="{{Odd-Even}}"<br />
| Company worth of casualties (shooting only) || +2 per company<br />
|- class="{{Odd-Even}}"<br />
| Allied company fleeing within 6" || +2 per company beyond the first<br />
|- class="{{Odd-Even}}"<br />
| Enemy unit of higher unit strength within 6" || +2<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
If the unit fails, it will make a [[#Fall Back! Moves|fall back! move]] directly away from the cause of the panic test. In the case of panic tests caused from shooting, the unit will flee directly away from the unit that caused the panic. <br />
<br />
====Fear and Terror====<br />
<br />
Some units are also so scary that their mere presence causes mass hysteria and panic. These units have either the fear or the terror special rule. In addition to the situations above, units must also make a courage test if the following occurs:<br />
<br />
# The unit is charged by a fear or terror causing enemy.<br />
# The unit wishes to charge a fear or terror causing enemy.<br />
# There is a terror causing unit within 6" of the unit at the start of the turn.<br />
<br />
The DC of the courage test is 13 for a courage test caused by a fear-causing enemy, and 16 for a test caused by a terror-causing enemy. If the test is failed, the unit will immediately make a [[#Fall Back! Move|fall back! move]] directly away from the fear or terror causing enemy. However, if a unit wishes to charge a fear or terror causing enemy and fails the required courage test, the unit will not flee, it will simply not charge, as if it rolled a 1 for its charge distance.<br />
<br />
If a unit is defeated in combat by a fear or terror causing enemy, the DC of the break test that the unit must takes is increased by 2 if the enemy causes fear and 4 if the enemy causes terror. If, however, the fear or terror causing enemy has a higher unit strength than the unit taking the break test, the unit must roll a natural 20 to pass the break test&mdash;any other roll is an automatic failure.<br />
<br />
====Fearless, Immune to Psychology and Stubborn====<br />
<br />
Some units are fearless. Such units automatically pass any courage tests they are required to make, regardless of what caused the courage test. In addition, fearless units also have the to the last man! special rule, and therefore are immune to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
Other units are not quite as fearless as those who know no fear, but are nethertheless courageous beyond measure. Units with the immune to psychology special rule automatically pass panic, fear and terror tests, but must take break tests as normal. Units with the stubborn special rule do not apply [[#Panic Test DC Modifiers|panic test DC modifiers]] to the DCs of any panic tests they are required to make. Panic tests that are caused by shooting have a DC of 12 when taken by a stubborn unit.<br />
<br />
===Unit Types===<br />
<br />
There are a variety of different types of unit, with different rules to represent their strengths and weaknesses. These rules are described below.<br />
<br />
====Infantry====<br />
<br />
Infantry makes up the mainstream of most armies, and are usually small or medium-sized creatures orgainsed into companies of eight. Infantry units have no special rules&mdash; the rules assume that units are infantry and differenciates other unit types with special rules.<br />
<br />
====Cavalry====<br />
<br />
Calvalry are some of the most dangerous and useful units on the battlefield. Cavalry units consist of warriors mounted on horses or some other kind of mount, and are usually made up of companies of two. Cavalry models are treated as a single model rather than how they usually are in the core Dungeons & Dragons rules, and usually have a resillience of 2. Cavalry units gain 1d6 additional attacks on the charge rather than 1d3.<br />
<br />
====War Machines====<br />
<br />
War machines are huge engines that launch massive projectiles into enemy units, causing devastation to the enemy's ranks. War machines have more complex rules than other types of units, and are described in detail later.<br />
<br />
====Monsters====<br />
<br />
In the game of D&D war, the term "monster" always refers to a specific unit type. Monsters that form companies are treated as infantry, and monsters that form units of skirmishers are treated as skimishers. In addition, all monsters have a unit strength 1 higher than normal&mdash;this is for each individual monster in the unit, not the unit as a whole. Monsters are much more stoic than other puny creatures, and are thus immune to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
The following rules assume that the monster is on its own&mdash;the last monster in the unit will revert to these rules. These rules also apply to characters riding monsters. Monsters do not have flank arcs, and thus cannot be flanked, and can see (and thus charge and shoot) in all directions. Monsters can also make a single change in direction when charging.<br />
<br />
When using ranged attacks against characters riding monsters, roll 1d6 for every attack made. On the roll of a 1-4, the ranged attack must be made against the monster. On a 5-6 the attack must be made against the character. Area attacks against ridden monsters hit both the monster and the charactert once each.<br />
<br />
For the purposes of combat resolution, monsters cannot gain the benefits of supporting companies, and units fighting against monsters cannot gain the benefits of supporting companies (this rule ceases to apply for units fighting against both units made up of companies as well as monsters).<br />
<br />
====Skirmishers====<br />
<br />
Skimisher units form a loose group of individuals&mdash;modelsa in a skirmishing unit does not form companies. Instead, the models must remain within 2" of each other at all times, but are otherwise moved as individual models. Skimishers can, like monsters, see in all directions and therefore charge and shoot in all directions. Skirmishers, like monsters, can also make a single change in direction when charging.<br />
<br />
Skirmishers can shoot in any direction and do not block the line of sight for other members of the same unit. Skimishers must each test for line of sight and effect as if each model was a company.<br />
<br />
When charging, choose a single spearhead model, and charge as normal. The remaining models in the unit must move into the same charge arc, and as many models as possible must move into base-to base contact. Models that cannot move into base-to-base contact must move as close as possible to the target of the charge, and all models in the unit must end the charge within 2" of each other. When charged, skirmishing units will move up to their move speed in inches to get as many models as possible into base-to-base contact with the front arc of the charging unit. <br />
<br />
In close combat, skirmishers cannot be flanked (though they can still flank enemy units. Only skimishers in base-to-base contant with an enemy can attack. For the purposes of combat resolution, skirmishers cannot gain the benefits of supporting companies, and units fighting against skirmishing units cannot gain the benefits of supporting companies (this rule ceases to apply for units fighting against both units made up of companies as well as skirmishing units). At the end of each round of combat, after break tests and [[#Fall Back! Moves|fall back! moves]], if they are still in close combat, skirmishing units will move up to their move speed in inches to get as many models as possible into base-to-base contact with the arc of the enemy unit that they charged (or the front arc, if they were charged).<br />
<br />
====Characters====<br />
<br />
Characters are great heroes that can fight alone or lead allied units into battle. Characters have more complex rules than other types of units and are therefore described in greater detail later.<br />
<br />
===Command Companies===<br />
<br />
An army is normally lead to war by captains and under the banners of its homeland to the beat of drums. Many units therefore have ''command companies''. Command companies often contain captains, banner bearers and musicians, and occasionally lesser spellcasters that lend their magic to the battle. In skimisher units, the term "command company" is not used, but the captain, banner bearer and musician (if present) are essentially the same thing.<br />
<br />
Command companies are always placed in the center of the front rank of their units. If they end up elswere because of maneuvering, move the company to the center-front. The command models in the command company must be placed in the front row of the company. If thery do not fit, the excess models must be placed in another company (which is also positioned at the front of the unit.<br />
<br />
The command company is always the last company to take casualties. Note that if any command models have been placed in other companies, they may be placed in the back row of the command company if it is the only company remaining in the unit. If a command model is lost, any benefits it conferred are lost.<br />
<br />
====Captains/Chieftains====<br />
<br />
Captains and chieftains are treated as characters that have joined the unit, except that they cannot leave the unit and are subject to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
====Standard Bearers====<br />
<br />
Standard bearers carry the unit's standard&mdash;essentially a large flag that bears a special design or incal that has some significance for the unit. A banner bearer grants the unit a +2 bonus to combat resolution. Standard bearers are never removed as a casualty while normal models remain in the unit&mdash;another model in the unit is assumed to take up the fallen standard and take up a position at the front of the unit.<br />
<br />
====Battle Standards====<br />
<br />
A battle standard is a special standard that is usually carried into battle by a character. battle standards are treated as normal standards, except that the bonus to combat resolution is +4 rather than +2. In addition, every allied unit within 12" is may re-roll courage tests (the re-roll cannot be re-rolled and must be accepted, even if the result is worse). If the bearer of a battle standard is slain, the battle standard is lost.<br />
<br />
====Musicians====<br />
<br />
Musicians, like standard bearers inspire the unit to greater acts of valour. Units with a musician gain a +1 bonus to all courage checks. In addition, if a round of combat ends in a draw and only one side has muscicians, that side wins the combat by 1 point. Muscians are never removed as a casualty while normal models remain in the unit&mdash;another model in the unit is assumed to take up the fallen musical instrument and take up a position at the front of the unit.<br />
<br />
===Unit Strength===<br />
<br />
Sometimes, the rules require the unit strength of units to be calculated. Unit strength represents the relative size of a unit, and takes the size of the members of the unit into account as well as the number of members in a unit. The unit strength of a unit is the sum total of the unit strengths of each member of the unit. Note that in the case of cavalry models, count only the unit strength of the mount, not the rider or rider ''and the mount''. In the case of characters riding monstrous mounts, count the total unit strengths of both the rider and the mount. The chart below should be used to calculate the unit strength of each member of the unit:<br />
<br />
{| class="d20" width="40%"<br />
|+ Unit Strength<br />
! width="50%" | Type<br />
! Unit Strength<br />
|- class="{{Odd-Even}}"<br />
| Small; Medium || 1<br />
|- class="{{Odd-Even}}"<br />
| Large || 2<br />
|- class="{{Odd-Even}}"<br />
| Huge || 4<br />
|- class="{{Odd-Even}}"<br />
| Gargantuan || 8<br />
|- class="{{Odd-Even}}"<br />
| Monster || +1<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
''For Example: A unit of 16 elves has a unit strength of 16, as each elf has a unit strength of 1, and there are 16 elves (16 x 1 = 16)''<br />
<br />
''For Example: A spider rider has a unit strength of 4, as its mount is large (unit strength 2) and is treated as a monster (+1 to unit strength), and the rider is medium (2 + 1 + 1 = 4). If the spider rider joins a unit of 10 spider knights, the unit will have a unit strength of 24, as each spider knight has a unit strength of 2 (large size), and the spider rider has a unit strength of 4 ([2 x 10] + 4 = 24).''<br />
<br />
===Characters===<br />
<br />
The world is full of mighty heroes such as skilled fighters and powerful wizards. These extraordinary heroes are far mightier than the ordinary warriors that make up the majority of an army. Heroes lead lesser soldiers into battle and can turn the tide of even the most forlorn battles. To represent this, characters have their own special rules which are explained here.<br />
<br />
The term "character" refers to all player characters (that is, all characters created using chapter 2 of the [[Player's Handbook (4e)|Player's Handbook]]). These rules also apply to [[#Captains/Chieftains|captains and chieftains]], except that they cannot leave the unit and are subject to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
====Movement====<br />
<br />
Lone characters with a unit strength of 1 move as [[#Skirmishers|skirmishers]], while lone characters with a [[#Unit Strength|unit strength]] of 2 or higher move as [[#Monsters|monsters]] (and are treated as monsters for the purposes of unit strength. Characters riding monsters move as monsters.<br />
<br />
Characters can also join allied units. A character can be deployed in a unit at the start of the battle when the armies are set up, or can join a unit as the battle progresses. In order to join a unit, a character must simply move into base-to-base contact with the unit. The character is immediately placed in the front of the command company, displacing command models if nessecary (one normal model is placed in the back of the company, filling up a depleted company or adding a new company). This does not use up any movement. It is worth noting that the unit cannot move further than the character can (and visa-versa), so if a character with a speed of 6 moves 4" to join a unit, the unit can then only move 2", and must automatically expend the same action that the character used to move into the unit (usually a {{I}}move action|move action]].<br />
<br />
A character can leave a unit he has joined simply by moving out of it. The character can move from any point in the unit that you wish. This does not cost the unit any actions.<br />
<br />
While a character is in a unit, that unit is immune to the [[#Hope is Lost!|hope is lost!]] rule.<br />
<br />
====Shooting====<br />
<br />
A lone character shoots, and is shot at, as a single skirmisher. If, however, he joins a unit, he cannot be targeted by ranged attacks&mdash;ranged attacks against the unit he is in are instead made against the normal models in the unit. Area attacks made in the shooting phase that cover him in their areas of effect instead attack a normal model in the unit. While the character is in the unit, he may only shoot at enemies within the unit's arc of sight, and may only shoot if he is in the front rank of the unit. If he shoots, the other members of thew unit do not have to expend any actions, but if they also shoot, they must shoot at the same unit that he targeted, and visa versa.<br />
<br />
====Charging====<br />
<br />
A character can leave the unit in the charge phase by charging. This works like normal charging, and leaving the unit by moving, except that he must leave the unit from the position that he is actually in.<br />
<br />
====Close Combat====<br />
<br />
If a character is in reach of an enemy in close combat, that enemy may always choose to attack him, even if he is in a unit. Members of a unit may split their attacks in close combat between a character and a unit, if they wish. If a character is slain, any excess hits made against him are wasted and do not displace onto any other models. These excess hits do not count towards [[#Combat Resolution|combat resolution]] If a character is not in reach of an enemy in the [[#The Charge Phase|charge phase]] or the [[#The Close Combat Phase|close combat phase]], he may not attack, but he may move to a position from which he can attack without expending any actions in the following [[#The Move Phase|move phase]]. A character does not automatically miss with his attacks if he rolls less than 8 on the d20 roll to hit, like other models do.<br />
<br />
====Challenges====<br />
<br />
In the close combat phase, both sides are allowed to declare challenges. Only one challenge may be made per combat, and the side with the initiative may declare any challenges first. If as challenge is made, the side that makes the challenge must choose a character invoilved in the combat to declare a challenge. The other side may choose to meet or decline a challenge, as destribed below. Note that a challenge is refused, no other challenges may be made for that close combat.<br />
<br />
=====Declining a Challenge (Boo! Hiss!)=====<br />
<br />
If the challenge is declined, the side that made the challenge must choose a character in one of the units involved in the close combat. That character is placed in the rearmost company of the unit he was in, displacing another model in that company (which is put in his place in the front of the unit). No challenge is fought, and the (so-called) hero may not take any actions until the end of the turn. The unit he is in may not benefit from his presence in any way. It should be noted that if the character is fighting alone (including characters mounted on monsters) he may not refuse, as he has no "friends" to hide behind!<br />
<br />
=====Fighting a Challenge=====<br />
<br />
If the challenge is accepted, the character that accepted the challenge is move through the ranks so that the two characters are opposite each other (or at least within reach of each other). If you prefer, you may simply remove both characters from the combat and place them next to each other at the side of the combat to show that they are fighting a challenge. Note that if you do remove both characters from the combat, do not fill their place in their units with ordinary minions.<br />
<br />
When the combat is resolve, resolve the challenge at the end of the combat. The characters cannot make any attacks against targets other than the other character, and no other models involved in the combat can target attacks against the two characters.<br />
<br />
If a character is slain, any excess hits are wasted and do not displace onto any other models. However, excess hits made in a challenge do count towards the combat result, to a maximum of 5&mdash;this is called "overkill". Overkill represents the fear caused by seeing the unit's champion beaten to a bloody pulp before their eyes.<br />
<br />
====Psychology====<br />
<br />
When a character is part of a unit, if his courage check bonus is better than his unit's, the character's courage check bonus is used. In addition, if the character is fearless, immune to psychology or stubborn, his entire unit gainst that rule. If the character causes fear or terror, the unit he is in also causes fear or terror.<br />
<br />
====Action Points====<br />
<br />
Characters also have action points (AP), in addition to their other characteristics. In the game of D&D War, action points can be used for a number of things:<br />
<br />
# '''To Modify Dice Rolls:''' When a dice is rolled on the behalf of a character (or the unit that character is in), such as an attack roll, that character can spend a number of action points to modify the dice roll by 1 per action point spent. It should be noted that, as rolling for the initiative is on the behalf of the entire army, and ''not'' the character, action points cannot be spent to modify the d20 rolled for the initiative, even by the general. It is also worth noting that action points spent in this way do ''not'' confer {{I}}bonuses and penalties|bonuses or penalties]], they actually change the number rolled, so a dice roll modified in this way cannot be modified below 1 plus any bonuses or higher than the maximum roll possible. It is also possible to modify a d20 roll to be a natural 20 in this way. Using action points in this way does not count towards the maximum number of action points that can be spent each round.<br />
# '''To Take an Extra Action:''' A character can spend an action point to take an extra action, as normal.<br />
# '''To Grant a Unit an Extra Action:''' If a character spends an action point to take an extra action, his entire unit can take the extra action as well. The unit ''must'' take the same action as the character (i.e. shooting if the character uses the action to shoot), and cannot use this extra action to shoot twice or make attacks in close combat twice (including attacks made as part of the charge) in once turn.<br />
# '''To Act First:''' A character can spend an action pont to allow him and his unit to act before the other side, even if the other side has the initiative. This does not allow the character or his unit to take extra actions, but it does allow him to, for example, charge before the side with the initiative can charge. If both sides wish to spend action points in this way, they must both roll off to see who acts first (all action points are still expemded, regardless of the actual result), with a bonus to the d20 roll equal to the character's initiative bonus.<br />
<br />
Only one action point can be spent by each character per round, and each unit can only benefit from the last three uses of action points per round.<br />
<br />
<br />
====The General====<br />
<br />
One character in the army must be nominated as the general. Any character can be used, though it helps to choose the character with the highest courage check bonus. The general gains an additional action point. In addition, all allied units within 12" of the general can use the general's courage check modifier instead of their own (as if he was in their unit). Finally, if the general gains a power bonus or penalty to his initiative rolls from a power, that bonus or penalty applies to the army's initiative roll.<br />
<br />
====Recharging Encounter Powers====<br />
<br />
If a character has expended at least one {{I}}encounter powers|encounter power]], he can attempt to recharge a single encounter power at the end of each turn. This is a {{I}}standard action|standard action]]. Roll 1d6. On the roll of a 5 or 6, he regains the use of a single encounter power of his choice. <br />
<br />
===War Machines===<br />
<br />
War machines are huge engines of destruction that hurl massive projectiles into enemy units, and (hopefully) cause devavstation in the enemy ranks. War mackines include massive catapults and trebuchets (grouped under te term "stone throwers"), and huge crossbows (called "bold throwers") that fire massive crossbow bolts into the enemy ranks.<br />
<br />
A war machine's unit consists of a single war machine and several crewmen. A war machine usually has between two and five crew, and the unit is deployed like [[#Skirmishers|skirmishers]]. This simply means that the war machine and crew must remain within 2" of each other at all times, unless the crew abandon their machine and flee.<br />
<br />
A war machine can spend a {{I}}double move|double move]] to move at the speed of the crew's slowest member. War machine unit move as skirmishers. If any crewmen are slain, the speed of the unit is reduced proportionally (characters that join the unit can take the place of slain crew in this way). For example, an elven bolt thrower with two crew (speed 7) at the start of the battle looses one crewman. The crew's speed of 7 is therefore halfed to 3.5".<br />
<br />
Characters that join the unit may not help the crew fire the machine, but they are free to shoot at a different target from the target of the war machine. Characters that have joined war machine units are not affected by misfires.<br />
<br />
Reloading a war machine is a {{I}}Move action|move action]]. If the crew are reduced to a single crewman, reloading a war machine becomes a {{I}}double move|double move action]], however bolt throwers, with their simpler mechanism, are not affected by this rule, and always require a move action to reload. Firing a war machine is a {{I}}standard action|standard action]].<br />
<br />
A war machine cannot {{I}}charge|charge]]. When a war macine is charged, the crew line up in between the machine and the charging unit before the charge is made. Otherwise, a war machine's crew are treated as skirmishers in close combat.<br />
<br />
When the crew of a war machine flees, they will leave the war machine behind as they flee, becoming a seperate unit of skirmishers. Any allied war machine crew can become the abandoned machine's crew. The war machine and the crew become a new unit. A crew may also deliberately abandon a war machine to operate another one. A crew can abandon a war machine simply by moving away from the war machine.<br />
<br />
====Bolt Throwers====<br />
<br />
A bolt thrower is a huge crossbow that fires spear-sized bolts at enemies, each capable of spearing several warriors with a single shot.<br />
<br />
The bolts fired by bolt throwers are ranged attacks, for example:<br />
<br />
{| style="background: #eee3a4;" width="50%" <br />
|- style="background: #dacc84; vertical-align: top;"<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Bolt<br />
|action=Standard<br />
|recharge=At-Will<br />
|keywords=Weapon<br />
|effect=+10 Vs. Reflex; 2d8 + 4 damage; make a secondary attack. ''Secondary attack:'' Previous attack bonus -2 Vs. Reflex; 1d6 + 4 damage; make a secondary attack. Keep making secondary attacks until you miss or until you hit 6 times.<br />
}}<br />
|-<br />
|}<br />
<br />
When firing a bolt thrower, pivot the bolt thrower on the spot until it faces it's target, and then make the primary attack, as normal (including the minimum of 8 to hit). If you hit, make the secondary attack, but subtract 2 from the attack roll. Keep making secondary attacks (at -2 to hit each time) until you miss or until you hit 6 times. Note that the secondary attacks are only made against units made up of companies. You cannot make any secondary attacks agains non-company units. This represents the heavy bolt piercing through the ranks.<br />
<br />
''For example: A bolt thrower fires at a unit of goblin warriors (Reflex 13). The bolt thrower therefore hits on the roll of an 8+. If the bolt thrower hits, make a secondary attack with a +8 to hit. Repeat the attack at a -2 penalty each time (+10, +8, +6, +4, +2 +0), until you miss or until you hit 6 times.''<br />
<br />
Note that bolt throwers, unlike stone throwers, never misfire.<br />
<br />
====Stone Throwers====<br />
{| class="messagebox protected" align=right border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 40%;"<br />
|-<br />
| class="left" |<br />
====<center>Stone Thrower Misfire Chart</center>====<br />
{| class="d20" width="100%"<br />
! width="10%" | 1d6<br />
! Result<br />
|- class="{{Odd-Even}}"<br />
| 1 || '''Destroyed!''' The stone thrower is destroyed and its crew slain as the machine is ripped to bits by the strain placed upon it.<br />
|- class="{{Odd-Even}}"<br />
| 2-3 || '''Disabled:''' The stone thrower is damaged and cannot shoot until it is repaired with a {{I}}standard Action|standard action]]. In addition, one random crewmember takes 1d10 damage. Increase this damage to 2d10 at paragon tier and 3d10 at epic tier.<br />
|- class="{{Odd-Even}}"<br />
| 4-6 || '''May Not Shoot:''' The stone thrower simply does not fire this turn. It may fire next turn, so long as it is reloaded.<br />
|- class="{{Odd-Even}}"<br />
|}<br />
|}<br />
A stone thrower is a huge engine of destruction that hurls massive rocks that shatter on impact, slaying many foes with shards of rocks.<br />
<br />
To fire a stone thrower, rotate the model on the spot to face the chosen target&mdash;this is part of the standard action used to fire the machine. Then, choose any model of your choice within range that the stone thrower is facing. You cannot choose a model within 12" of the stone thrower, as the machine is too powerful to throw a stone such a short distance!<br />
<br />
After the target has been selected, the stone scatters&mdash;a stone thrower, after all, is hardly a precision instrument! Roll 1d10 and a scatter die (a scatter die is a six-sided die with an arrow on four of the sides and a hit symbol on the other two sides). If a hit is rolled, the stone lands on the chosen target. If an arrow is rolled, the stone lands a number of inches away from the target equal to the number rolled on the d10 in the direction shown by the arrow on the scatter die. If a 1 is rolled on the d10, the shot is not fired (regardless of the result shown on the scatter die), and the stone thrower misfires. Roll 1d6 on the stone thrower misfire table.<br />
<br />
Place a 1" diameter circular base on the point where the stone lands&mdash;this is the pint that the area burst is centred on. All creatures (friend or foe) in the area of effect are attacked by the stone thrower. Calculate the roll needed to hit as normal. From this point, the stone thrower's shot is simply treated as an area burst against all creatures in the burst.<br />
<br />
===Special Rules===<br />
<br />
==Armies==<br />
<br />
For battle to commence, you need armies! This section contain rules for building armies of the age of war. It contains the basic stat blocks for the various armies of the age of war, which will be expanded on in later suplements, as well as rules for assembling these units into armies.<br />
<br />
===Building an Army===<br />
{| class="d20" width="40%" align="right"<br />
|+ Pts by Level and Battle Size<br />
! Level<br />
! Small<br />
! Medium<br />
! Large<br />
! Huge<br />
|- class="{{Odd-Even}}"<br />
! 1<br />
| 3000 || 6000 || 9000 || +3000<br />
|- class="{{Odd-Even}}"<br />
! 2<br />
| 3750 || 7500 || 11250 || +3750 <br />
|- class="{{Odd-Even}}"<br />
! 3<br />
| 4500 || 9000 || 13500 || +4500<br />
|- class="{{Odd-Even}}"<br />
! 4<br />
| 5250 || 10500 || 15750 || +5250<br />
|- class="{{Odd-Even}}"<br />
! 5<br />
| 6000 || 12000 || 18000 || +6000 <br />
|- class="{{Odd-Even}}"<br />
! 6<br />
| 7500 || 15000 || 22500 || +7500<br />
|- class="{{Odd-Even}}"<br />
! 7<br />
| 9000 || 18000 || 27000 || +9000<br />
|- class="{{Odd-Even}}"<br />
! 8<br />
| 10500 || 21000 || 31500 || +10500 <br />
|- class="{{Odd-Even}}"<br />
! 9<br />
| 12000 || 24000 || 36000 || +12000<br />
|- class="{{Odd-Even}}"<br />
! 10<br />
| 15000 || 30000 || 45000 || +15000<br />
|- class="{{Odd-Even}}"<br />
! 11<br />
| 18000 || 36000 || 54000 || +18000 <br />
|- class="{{Odd-Even}}"<br />
! 12<br />
| 21000 || 42000 || 63000 || +21000<br />
|- class="{{Odd-Even}}"<br />
! 13<br />
| 24000 || 48000 || 72000 || +24000<br />
|- class="{{Odd-Even}}"<br />
! 14<br />
| 30000 || 60000 || 90000 || +30000 <br />
|- class="{{Odd-Even}}"<br />
! 15<br />
| 36000 || 72000 || 108000 || +36000<br />
|- class="{{Odd-Even}}"<br />
! 16<br />
| 42000 || 84000 || 126000 || +42000<br />
|- class="{{Odd-Even}}"<br />
! 17<br />
| 48000 || 96000 || 144000 || +48000 <br />
|- class="{{Odd-Even}}"<br />
! 18<br />
| 60000 || 120000 || 180000 || +60000<br />
|- class="{{Odd-Even}}"<br />
! 19<br />
| 72000 || 144000 || 216000 || +72000<br />
|- class="{{Odd-Even}}"<br />
! 20<br />
| 840000 || 168000 || 252000 || +840000 <br />
|- class="{{Odd-Even}}"<br />
! 21<br />
| 96000 || 192000 || 288000 || +96000<br />
|- class="{{Odd-Even}}"<br />
! 22<br />
| 124500 || 249000 || 373500 || +124500<br />
|- class="{{Odd-Even}}"<br />
! 23<br />
| 153000 || 306000 || 459000 || +153000 <br />
|- class="{{Odd-Even}}"<br />
! 24<br />
| 181500 || 363000 || 5445000 || +181500<br />
|- class="{{Odd-Even}}"<br />
! 25<br />
| 210000 || 420000 || 630000 || +210000<br />
|- class="{{Odd-Even}}"<br />
! 26<br />
| 270000 || 540000 || 810000 || +270000 <br />
|- class="{{Odd-Even}}"<br />
! 27<br />
| 330000 || 660000 || 990000 || +330000<br />
|- class="{{Odd-Even}}"<br />
! 28<br />
| 390000 || 780000 || 1170000 || +390000<br />
|- class="{{Odd-Even}}"<br />
! 29<br />
| 450000 || 900000 || 1350000 || +450000 <br />
|- class="{{Odd-Even}}"<br />
! 30<br />
| 870000 || 1740000 || 2610000 || +870000<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
When building armies of roughly equal power, there are several points that you must decide on. <br />
<br />
Firsly is the number of characters to include in the armies. Both armies should take the same number of characters of the same level. This is because characters are much more powerful than the various units in the army and can overballance an army if taken in excess, and charcters with a level distance can also overballance the game. In the case of battle fought as part of a regular game, both sides should have a numbeer of characters equal to the number of characters in the adventuring party, of thge same level as the characters in the party (for example, a party of 5 6th level characters should be fighting against an army including 5 6th level characters). In the case of battles played outside of a campaign, it is best to include three to five characters of the level of the battle.<br />
<br />
Secondly, you must decide on the level and size of the armies. For battles fought as part of ongoing campaigns, chose a level equal to the level of the party, or a level within about four levels of the party's. For other battles, 5th, 15th or 25th level are good default levels. For the size of a battle, you can choose either small, medium, large or huge. If you don't have much time for a battle, small is the best size to choose. Medium is the best default size, and large or huge should only be selected if you have plenty of time to resolve the battle.<br />
<br />
Finally, you can cross-refrence the size and level of the battle on the table opposite to find how many points you have to spend on the armies. Each army should have a number of points roughly equal to this value&mdash;it is acceptable to go afew points over this limit. One point is equal to one experience point, so you can include a monster (such as a troll or a dragon) from the [[Monster Manual (4e)|''Monster Manual'']] for a number of points equal to its experience point value as a rare formationwhat units you can select; the char below shows how many formations of each type you can select. The number of common formations shown in the table is a minimum rather than a maximum; there is no maximum number of common formations that you can select.<br />
<br />
{| class="d20" width="40%"<br />
! <br />
! Small<br />
! Medium<br />
! Large<br />
! Huge<br />
|- class="{{Odd-Even}}"<br />
! Common Formations<br />
| 2+ || 3+ || 4+ || +1<br />
|- class="{{Odd-Even}}"<br />
! Special Formations<br />
| 0-3 || 0-4 || 0-5 || +1 <br />
|- class="{{Odd-Even}}"<br />
! Rare Formations<br />
| 0-1 || 0-2 || 0-3 || +1<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
===Magic Items===<br />
<br />
In addition to units, you may select a number of magic items (2 for a small battle, +1 per size increase). These magic items, with the exception of the army's battle banner, cannot be assigned to characters; they must be taken by units. Note that any bonuses conferred to attack rolls, defences, etc, only apply to the model carrying the item, and are simply treated as +2 bonuses, regasrdless of the actual size of the bonus. Not that you must select the level of item that is closest to the level of the battle, so no selecting level 1 magic weapons in a 20th level battle! Magic items cost a number of points equal to those shown in the table opposite.<br />
<br />
Finally, you can select a single battle banner. This costs the same points value as two magic items of the banner's level, but does not use up your magic item "slots" (i.e. it is in addition to the maximum number of magic items you can select), and it can only be carried by a character, even though magic items selected as part of an army cannot be taken by characters. Battle banners are simple magic banners with additional rules (as described above). Note that a magic banner taken in this way cannot be kept after the battle. If a character already has a magic banner, that banner may be used as a battle banner at the points cost of a single magic item of the banner's level.<br />
<br />
===Characters===<br />
<br />
Characters should be generated using the rules in the [[Player's Handbook (4e)|''Player's Handbook'']], as normal, however, charaters gain a resilience score, attacks and action points, as shown below, as well as additional special rules based on their class. The magic items carried by characters are not counted towards the maximum number of magic items you can take in the army or the army's points value.<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Avenger<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Avenger<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Avenger<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Avenger<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Armor of Faith, Avenger's Censure, Channel Divinity, Oath of Emnity.<br><br>'''Divine Assassin:''' If you are in base-to-base contact with an enemy unit that has the target of your ''Oath of Emnity'' power within it, you can make melee attacks against that target, even if the target is not in reach.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Barbarian<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Barbarian<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Barbarian<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Barbarian<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Barbarian Agility, Feral Might, Rage Strike, Rampage<br><br>'''Devastating Rampage:''' Once per encounter, when you use your rampage class feature, you can take a multiattack action to make basic attacks instead of simply making a basic attack.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Bard<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Bard<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Bard<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Bard<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Bardic Training, Bardic Virtue, Majestic Word, Multiclass Versitality, Skill Versitality, Song of Rest, Words of Friendship.<br><br>'''Inspirational Leader:''' You, and any unit you are in, gain a +2 bonus to courage checks. In addition, you, and any allies within 6" of you have the stubborn special rule.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Cleric<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Cleric<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Cleric<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Cleric<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Channel Divinity, Healers Lore, Healing Word, Ritual Casting.<br><br>'''Divine Litany:''' You, and any unit you join, can re-roll failed courage checks. You cannot re-roll this re-roll, and the second result must be accepted, even if it's worse.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Druid<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Druid<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Druid<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Druid<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Balance of Nature, Primal Aspect, Ritual Casting, Wild Shape.<br><br>'''Primal Fear:''' While in your beast form, you cause fear.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Fighter<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Fighter<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Fighter<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Fighter<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Combat Challenge, Combat Superiority, Fighter Weapon Talent.<br><br>'''Mighty Defender:''' If you join a unit, the unit you join gains a +2 bonus to its AC.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Invoker<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Invoker<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Invoker<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Invoker<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Channel Divinity, Divine Covenant, Ritual Casting.<br><br>'''Icon of Divinity:''' You, and any unit you join, can re-roll failed courage checks. You cannot re-roll this re-roll, and the second result must be accepted, even if it's worse.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Paladin<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Paladin<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Paladin<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Paladin<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Channel Divinity, Divine Challenge, Lay on Hands<br><br>'''Sanctified Challenge:''' When you declare a challenge, it cannot be refused.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Ranger<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Ranger<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Ranger<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Ranger<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Fighting Style, Hunter's Quarry, Prime Shot<br><br>'''Rapid Short:''' If you have the archer fighting style, while weilding a ranged weapon, you gain a an extra attack when shooting. <br>'''Dance of Blades:''' If you have the two-blade fighting style, while weilding two melee weapons, you gain a an extra attack in close combat. <br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Rogue<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Avenger<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Rogue<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Rogue<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Rogue Tactics; Rogue weapon Talent; Sneak Attack.<br><br>'''Assassin:''' If you are in base-to-base contact with an enemy unit that has a character within it, you can make melee attacks against that character, even if the character is not in reach.<br>'''First Strike:''' At the start of each round of combat, you have combat advantage against any creatures that have not acted yet in that round of combat.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Shaman<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Shaman<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Shaman<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Shaman<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Companion Spirit; Healing Spirit, Speak With Spirits<br><br>'''Spirit Strike:''' When you take a multiattack action to use an attack power that doesn't have the ''spirit'' keyword, you can also use a single at-will spirit power once, in addition to the attacks made as part of a multiattack action.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Sorcerer<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Sorcerer<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Sorcerer<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Sorcerer<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Spell Source.<br><br>'''Magic Disruption:''' All arcane powers (other than your own) used within 6" of you take a -2 penalty to all attack rolls made as part of the power. <br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Swordmage<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Swordmage<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Swordmage<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Swordmage<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Swordbond, Swordmage Aegis, Swordmage Warding.<br><br>'''Arcane Shield:''' When you join a unit, all models in the unit gain the benefit of your swordmage Warding class feature.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Warden<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Warden<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Warden<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Warden<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Font of Life, Guardian Might, Nature's Wrath.<br><br>'''Mighty Defender:''' If you join a unit, the unit you join gains a +2 bonus to its AC.<br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Warlock<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Warlock<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Warlock<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Warlock<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Eldritch Pact, Prime Shot, Shadow Walk, Warlock's Curse.<br><br>'''Mass Curse:''' When you use your warlock's curse class feature, you can instead choose to curse a unit (so long as that unit consists of 2 or more models). When you take a multiattack action to attack a cursed unit, you can make an extra attack against that unit. <br />
}}<br />
<br />
{{Template:4e War Stat Block<br />
|unit=Wizard<br />
|size=<br />
|origin=<br />
|type=<br />
|points=Pts/as character<br />
|formation=Hero<br />
|unittype=Infantry<br />
|formationtype=Character<br />
|company=no<br />
|companysize=<br />
|name1=Heroic Wizard<br />
|s1=&mdash;<br />
|i1=&mdash;<br />
|hp1=&mdash;<br />
|R1=1<br />
|a1=3<br />
|ac1=&mdash;<br />
|f1=&mdash;<br />
|r1=&mdash;<br />
|w1=&mdash;<br />
|ap1=2<br />
|name2=Paragon Wizard<br />
|s2=&mdash;<br />
|i2=&mdash;<br />
|hp2=&mdash;<br />
|R2=1<br />
|a2=4<br />
|ac2=&mdash;<br />
|f2=&mdash;<br />
|r2=&mdash;<br />
|w2=&mdash;<br />
|ap2=3<br />
|name3=Epic Wizard<br />
|s3=&mdash;<br />
|i3=&mdash;<br />
|hp3=&mdash;<br />
|R3=1<br />
|a3=5<br />
|ac3=&mdash;<br />
|f3=&mdash;<br />
|r3=&mdash;<br />
|w3=&mdash;<br />
|ap3=4<br />
|unitsize=Individual<br />
|wargear=<br />
|special=Arcane Implement Mastery, Cantrips, Ritual Casting, Spellbook.<br><br>'''Quickspell:''' When you use the multiattack action to use a ranged arcane power, you can make an additional attack. <br />
}}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Age of War (4e Campaign Setting)|Age of War]] &rarr; [[Age of War Campaign Guide (Age of War Supplement)|Age of War Campaign Guide]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Supplement]]<br />
[[Category:Age of War Setting]]<br />
[[Category:Age of War Setting Campaign Guide Setting]]</div>Sam Kay