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		<updated>2013-05-24T16:18:23Z</updated>
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	<entry>
		<id>http://www.dandwiki.com/wiki/Open_Totem_Chakra_(3.5e_Feat)</id>
		<title>Open Totem Chakra (3.5e Feat)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Open_Totem_Chakra_(3.5e_Feat)"/>
				<updated>2012-03-03T03:13:10Z</updated>
		
		<summary type="html">&lt;p&gt;Red Dwarf: Incarnum feat to open totem chakra.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3.5e Feat&lt;br /&gt;
|name=&amp;lt;!-- Open Totem Chakra --&amp;gt;&lt;br /&gt;
|types=&amp;lt;!-- Incarnum --&amp;gt;&lt;br /&gt;
|summary=&amp;lt;!-- You open up your body's primal center of power: the Totem Chakra. This allows you to bind a soulmeld to this Chakra --&amp;gt;&lt;br /&gt;
|prereqs=&amp;lt;!-- Con 18, character level 6th, Must have some sort of link with nature (the ability to grow claws, wildshape, etc.) --&amp;gt;&lt;br /&gt;
|benefit= You can open your Totem chackra, giving you the ability to bind soulmelds to it.&lt;br /&gt;
|special= This feat can not be selected by any character with meldshaping levels.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---- &amp;lt;!-- insert pages that link to this feat here --&amp;gt;&lt;br /&gt;
{{3.5e Feats Breadcrumb}} &amp;amp;rarr; [[DnD &amp;lt;!-- 3.5e Homebrew --&amp;gt; Feats|&amp;lt;!-- Character Options --&amp;gt; Feats]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Feat]]&lt;br /&gt;
[[Category:General Feat]]&lt;/div&gt;</summary>
		<author><name>Red Dwarf</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Eldritch_Sniper_(3.5e_Class)</id>
		<title>Eldritch Sniper (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Eldritch_Sniper_(3.5e_Class)"/>
				<updated>2011-08-24T19:38:50Z</updated>
		
		<summary type="html">&lt;p&gt;Red Dwarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power= 4&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording= 2&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting= 2&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor= 5&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|status=In Construction&lt;br /&gt;
|editing=&lt;br /&gt;
|type= Moderate Spellcaster, Combat-Focused&lt;br /&gt;
|desc= A class designed for extreme long range combatants. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Sniper==&lt;br /&gt;
&lt;br /&gt;
A group of orc raiders are running through the night, the moon light gleaming off their bared teeth and glinting swords. At a sign from their leader, they stop, their breath forming clouds around their heads. Up ahead is a small village, with goats, sheep, and no defenses. They leader smiles, and signals to the troop of orcs. They start forward again, this time slower and quieter. THe leader stands up a bit, searching for ambush, and falls back down with a cry, and an arrow through his forehead. Before others can react, more arrows stream out of the darkness, gleaming purple and black with eldritch essence. Five orcs go down in rapid succesion. The last two sprint off, but make only ten feet before arrows sprout from their backs and they fall into the high grass. The two eldritch snipers, hiding on the rooftops, reload their bows, and wait.   &lt;br /&gt;
&lt;br /&gt;
===Making an Eldritch Sniper===&lt;br /&gt;
&lt;br /&gt;
A very Risky, light armored, and fragile character, but able to make anyone fall dead from a single shot from their magically infused form of archery.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Dexterity is very important, as it gives the sniper better ranged abilities. Charisma improves the invocations of a sniper. Constitution makes a sniper tougher.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can be an Eldritch Sniper, however most of them are of the Shin-Ti Drow tribe. The savage races unconnected with arcane ways are rarely ever Eldritch Snipers. Elves and gnomes make superb Eldritch Snipers. Humans and dwarves are rarely ever gain levels in the class.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 5d6&amp;amp;times;10 gp (175 gp).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:'''  &amp;quot;Complex&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Eldritch Sniper}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Invocations|Invocations]] Known&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +2 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 1d6, Eldritch Snipe, Sniper's Speed, Invocation(Least)&lt;br /&gt;
||1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +2 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Track, Sight&lt;br /&gt;
||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 2d6&lt;br /&gt;
||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +3 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Arrow of Shadow&lt;br /&gt;
||3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 3d6&lt;br /&gt;
||3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +4 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Flawless Stride, Invocation(Lesser)&lt;br /&gt;
||4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +4 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 4d6&lt;br /&gt;
||4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +5 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Swift Tracker&lt;br /&gt;
||5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +5 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 5d6&lt;br /&gt;
||5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +6 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Farsight&lt;br /&gt;
||6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +6 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 6d6&lt;br /&gt;
||6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +6 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Camouflage, Invocation(Greater)&lt;br /&gt;
||7&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +7 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Double Snipe&lt;br /&gt;
||8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +8 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Free movement, 7d6&lt;br /&gt;
||8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +9 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Through Shot&lt;br /&gt;
||9&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sniper's Eye, Eldritch Arrow 8d6, Invocation(Dark)&lt;br /&gt;
||10&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Triple Snipe&lt;br /&gt;
||10&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Hide in Plain Sight&lt;br /&gt;
||11&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +11 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Greater Through Shot&lt;br /&gt;
||11&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +11 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Master Shot,  Eldritch Arrow 9d6&lt;br /&gt;
||12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Eldritch Sniper class skills are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Concentration (Con), Disguise (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (geography) (Int), Knowledge (Arcana) (Int),  Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spellcraft (Cha), Spot (Wis), Survival (Wis), Swim (Str)and Tumble (Dex).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' An Eldritch Sniper is proficient with all simple weapons and with light armor, and any Bow or Crossbow (simple, martial or exotic). An eldritch sniper's training at ranged combat gives him unrivaled mastery at long ranged weapons, but he has little use for melee.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Invocations}}:'''([[SRD:Special Abilities Overview#Supernatural|Su]]):'''  An Eldritch Sniper does not prepare or cast spells as other wielders of arcane magic do. Instead , he possesses a repertoire of attacks, defenses, and abilities known as invocations that requiere him to focus the energy that is normally infused with his bow. An Eldritch Sniper can use any invocation that he knows at will, with the following qualifications; An Eldritch Sniper's Invocations are spell-like abilities; using an invocation is therefore a standard action that provokes an attack of opportunity. An invocation can be disrupted, just as a spell can be ruined during casting. An Eldritch Sniper is entitled to a Concentration check to successfully use an invocation if he is hit by an attack while invoking, just as a spellcaster would be. An Eldritch Sniper can choose to use an invocation defensively, by making a successful Concentration check, to avoid provoking attacks of opportunity. An Eldritch Sniper’s invocations are subject to spell resistance unless an invocation’s description specifically states otherwise. An Eldritch Sniper’s caster level with his invocations is equal to his Eldritch Sniper level. The save DC for an invocation (if it allows a save) is 10+ equivalent spell level +the Eldritch Sniper’s Charisma modifier. Eldritch Snipers choose their Invocations from the Warlock invocation list. Eldritch Snipers do not know any Blast Shape Invocations.&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:Eldritch Arrow }}'' ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As a standard action, an Eldritch Sniper may imbue and fire an arrow that does 1d6 additional damage. This damage increases by 1d6 every other level. Eldritch arrows, being infused with primal magic, are subject to spell resistance and anti magic fields and spells.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Eldritch Snipe}}'' ([[SRD:Special Abilities Overview#Supernatural|Ex]]):''' If an Eldritch Sniper studies his target for three rounds, then he can decide to do a death attack on his next attack with an Eldritch infused arrow. The target must succeed on a Fortitude save of DC(10 + Eldritch Sniper Level +''&lt;br /&gt;
Charisma modifier) or be killed. The Sniper can only use this ability with an Eldritch infused arrow. If this death attack fails (the target made the fortitude save) then the sniper must wait another three rounds before attempting another Eldritch Attack. This attack only works on beings with discernible anatomy. Any creature immune to critical attacks is immune to an Eldritch Snipe. If the eldritch sniper's eldritch arrow did not work, such as firing through an antimagic feild, or not being able to overcome spell resistance, the target is not affected by the eldritch snipe. If an Eldritch Sniper is interrupted, such as taking damage, while he's aiming, he must succeed on a concentration check DC 20 or lose his aim and have to restart his three turns of aiming.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Sniper's Speed}}''([[SRD:Special Abilities Overview#Supernatural|Ex]]):''' After pulling off a shot, whether it hit or not, a sniper needs to move quickly, or give away his hiding spot. At first level, a sniper gains +10 feet to his movement speed. He gains this bonus only while wearing a light armor.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Track}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper can add half his level to Survival  checks made to follow or identify tracks. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Arrow of Shadow}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' An Eldritch Sniper's Arrows imbued with Eldritch power, begining at 6th level,can become partially made of shadow at the cost of losing 1d6 of eldritch arrow damage. These shadow arrows ignore all armor, and making all arrow of shadow attacks ranged touch attacks. An Eldritch Sniper can only snipe with a shadow arrow as many times per day equal to his Dexterity modifier.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Flawless Stride}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper able to move through all non-magical terrain at his normal movement&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Swift Tracker}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 8th level, an Eldritch Sniper can&lt;br /&gt;
move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Farsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 10th level, an Eldritch Sniper receives only a –1 penalty per 20’ on Spot checks (vs. –1 per 10’) –and– only a –1 penalty per range increment on ranged attacks (vs. –2)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Camoflage}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Eldritch Sniper of 12th level or higher can&lt;br /&gt;
use the Stealth skill to hide in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Double Snipe}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper has become so skilled in his craft at 13th level, that he can attempt to snipe two opponents at once with his Eldritch Snipe ability. The second shot comes at a -4 penalty. He can use this ability as many times per day equal to his Dexterity modifier. This ability increases to three snipes at once at 17th level. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Free Movement}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 14th level, an Eldritch Sniper gains the benefit of the Freedom of Movement spell permanently.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Through Shot}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When attacking an oppponent with his shadow arrow, an Eldritch Sniper can hit any enemy behind the first target, as long as it is in a line from the sniper, through the first enemy, and thhrough the second enemy. This ability increases to two enemies behind the first one at 19th level. The range of the arrow that goes through the first enemy is 1/2 the original distance. An eldritch sniper may only do this once per day.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Sniper Senses}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 16th level, an Eldritch Sniper receive only a –1 penalty per 40’ on Spot checks (vs. –1 per 10’) –and– only a –1 penalty every two range increments on ranged attacks (vs. –2 per range increment)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Hide in plain sight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While in any sort of natural&lt;br /&gt;
terrain, an Eldritch Sniper of 18th level or higher can use the Hide skill even while being observed.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Master Shot}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Master Strike (Ex): Upon reaching 20th level, an Eldritch Sniper becomes incredibly deadly when dealing Eldritch Arrow damage. This can have one of three effects. The target can be put to sleep for 1d4 hours, paralyzed for 2d6 rounds, or slain. Regardless of the effect chosen, the target receives a Fortitude save to resist with a DC (10+ Eldritch Sniper level+ Charisma modifier). This attack deals damage normally. Once a creature has been the target of a master shot, regardless of whether or not the save is made, that creature is immune to that Eldritch Sniper’s master shot for 24 hours.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Eldritch Sniper====&lt;br /&gt;
Eldritch snipers are and an extremely reserved, quiet group, the Shadow Corps from which they originated formed the first line defense for the shin-ti drow tribe, typically spending weeks alone in the surrounding wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' The only Religion most Eldritch Snipers experience, is the fanatical training and drill of being a member of the Shadow Corps, as such, most Eldritch Snipers, once they encounter a &amp;quot;true&amp;quot; religion, tend to give religions a healthy respect, but and arm-length of space as well..&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Eldritch snipers, tend to get along well with other classes that require a good amount of study and training, such as wizards, clerics, and monks. they however, dont tend to get along with those classes which are more undisciplined, such as the barbarian.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Eldritch Snipers are Support Damage characters, typically sneaking to a good hiding spot to pick off weak targets, Eldritch Snipers often take up a position at the rear or near the flanks, however, they can be effective scouts, and use skirmish tactics when facing an enemy alone.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Any eldritch sniper that multiclasses loses all class abilities. &lt;br /&gt;
&lt;br /&gt;
==== Eldritch Snipers in the World====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
{{quote|They never even saw us before they died with a sizzling arrow between their eyes.&amp;gt;|orig=Findecano Baenth, Half-Drow Eldritch Sniper}}&lt;br /&gt;
&lt;br /&gt;
Eldritch Snipers work beautifully in societies of isolated humanoid beings in need of a initial defense unit such as nomadic, exiled, or tribal societies, especially those with inate magical affinity. Also works as an alternate to using a ranger&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' Depends on the Specific Campaign setting, as this is a highly specialized class.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' Most people outside the home area of an Eldritch Sniper would just think them an archer or ranger type character ( they are often mistaken for rangers). If the NPC is from an area with an Eldritch Sniper Corps, they treat the Eldritch Sniper with great respect, and a bit of fear.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;Eldritch Sniper&amp;gt; Lore====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge (Arcana/Religion) can research Eldritch Snipers to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;Knowledge (Arcana/Religion)&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | &amp;lt;An Eldritch sniper makes use of superb archery melded with eldritch might.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | &amp;lt;Masters of disguise, Eldritch snipers are not seen unless they wish to be seen.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | &amp;lt;Eldritch snipers delve into their sinister souls to unleash chaos in ones mind.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | &amp;lt;Any knowledge of specific or local Sniper.&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Eldritch Snipers in the Game====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eldritch Snipers function best out of sight and out of melee, raining a happy hell on the battle field with black magic and impossible aim. &lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' A sniper could gain the benefits of Sneak Attack through the Rogue class.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL whatever:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
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----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
{{Base Class Wikify|March 2009}}&lt;br /&gt;
{{Base Class Description Needed|March 2009}}&lt;br /&gt;
{{Base Class Stub|March 2009}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
&amp;lt;!-- additional categories.  Possible categories include:&lt;br /&gt;
[[Category:Good Guy]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Arcane Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;br /&gt;
[[Category:Prepared Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Red Dwarf</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Eldritch_Sniper_(3.5e_Class)</id>
		<title>Eldritch Sniper (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Eldritch_Sniper_(3.5e_Class)"/>
				<updated>2011-08-24T04:20:39Z</updated>
		
		<summary type="html">&lt;p&gt;Red Dwarf: &lt;/p&gt;
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&lt;div&gt;&amp;lt;!--&lt;br /&gt;
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{{DnD Base Class Infobox&lt;br /&gt;
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|rating_power= 4&lt;br /&gt;
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|status=In Construction&lt;br /&gt;
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|type= Moderate Spellcaster, Combat-Focused&lt;br /&gt;
|desc= A class designed for extreme long range combatants. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Sniper==&lt;br /&gt;
&lt;br /&gt;
A group of orc raiders are running through the night, the moon light gleaming off their bared teeth and glinting swords. At a sign from their leader, they stop, their breath forming clouds around their heads. Up ahead is a small village, with goats, sheep, and no defenses. They leader smiles, and signals to the troop of orcs. They start forward again, this time slower and quieter. THe leader stands up a bit, searching for ambush, and falls back down with a cry, and an arrow through his forehead. Before others can react, more arrows stream out of the darkness, gleaming purple and black with eldritch essence. Five orcs go down in rapid succesion. The last two sprint off, but make only ten feet before arrows sprout from their backs and they fall into the high grass. The two eldritch snipers, hiding on the rooftops, reload their bows, and wait.   &lt;br /&gt;
&lt;br /&gt;
===Making an Eldritch Sniper===&lt;br /&gt;
&lt;br /&gt;
A very Risky, light armored, and fragile character, but able to make anyone fall dead from a single shot from their magically infused form of archery.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Dexterity is very important, as it gives the sniper better ranged abilities. Charisma improves the invocations of a sniper. Constitution makes a sniper tougher.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can be an Eldritch Sniper, however most of them are of the Shin-Ti Drow tribe. The savage races unconnected with arcane ways are rarely ever Eldritch Snipers. Elves and gnomes make superb Eldritch Snipers. Humans and dwarves are rarely ever gain levels in the class.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 5d6&amp;amp;times;10 gp (175 gp).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:'''  &amp;quot;Complex&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Eldritch Sniper}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Invocations|Invocations]] Known&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +2 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 1d6, Eldritch Snipe, Sniper's Speed&lt;br /&gt;
||1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +2 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Track, Sight&lt;br /&gt;
||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 2d6&lt;br /&gt;
||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +3 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Arrow of Shadow&lt;br /&gt;
||3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 3d6&lt;br /&gt;
||3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +4 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Flawless Stride&lt;br /&gt;
||4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +4 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 4d6&lt;br /&gt;
||4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +5 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Swift Tracker&lt;br /&gt;
||5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +5 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 5d6&lt;br /&gt;
||5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +6 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Farsight&lt;br /&gt;
||6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +6 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 6d6&lt;br /&gt;
||6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +6 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Camouflage&lt;br /&gt;
||7&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +7 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Double Snipe&lt;br /&gt;
||8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +8 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Free movement, 7d6&lt;br /&gt;
||8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +9 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Through Shot&lt;br /&gt;
||9&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sniper's Eye, Eldritch Arrow 8d6&lt;br /&gt;
||10&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Triple Snipe&lt;br /&gt;
||10&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Hide in Plain Sight&lt;br /&gt;
||11&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +11 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Greater Through Shot&lt;br /&gt;
||11&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +11 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Master Shot,  Eldritch Arrow 9d6&lt;br /&gt;
||12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Eldritch Sniper class skills are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Concentration (Con), Disguise (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (geography) (Int), Knowledge (Arcana) (Int),  Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spellcraft (Cha), Spot (Wis), Survival (Wis), Swim (Str)and Tumble (Dex).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' An Eldritch Sniper is proficient with all simple weapons and with light armor, and any Bow or Crossbow (simple, martial or exotic). An eldritch sniper's training at ranged combat gives him unrivaled mastery at long ranged weapons, but he has little use for melee.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Invocations}}:'''([[SRD:Special Abilities Overview#Supernatural|Su]]):'''  An Eldritch Sniper does not prepare or cast spells as other wielders of arcane magic do. Instead , he possesses a repertoire of attacks, defenses, and abilities known as invocations that requiere him to focus the energy that is normally infused with his bow. An Eldritch Sniper can use any invocation that he knows at will, with the following qualifications; An Eldritch Sniper's Invocations are spell-like abilities; using an invocation is therefore a standard action that provokes an attack of opportunity. An invocation can be disrupted, just as a spell can be ruined during casting. An Eldritch Sniper is entitled to a Concentration check to successfully use an invocation if he is hit by an attack while invoking, just as a spellcaster would be. An Eldritch Sniper can choose to use an invocation defensively, by making a successful Concentration check, to avoid provoking attacks of opportunity. An Eldritch Sniper’s invocations are subject to spell resistance unless an invocation’s description specifically states otherwise. An Eldritch Sniper’s caster level with his invocations is equal to his Eldritch Sniper level. The save DC for an invocation (if it allows a save) is 10+ equivalent spell level +the Eldritch Sniper’s Charisma modifier. Eldritch Snipers choose their Invocations from the Warlock invocation list. Eldritch Snipers do not know any Blast Shape Invocations.&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:Eldritch Arrow }}'' ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As a standard action, an Eldritch Sniper may imbue and fire an arrow that does 1d6 additional damage. This damage increases by 1d6 every other level. Eldritch arrows, being infused with primal magic, are subject to spell resistance and anti magic fields and spells.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Eldritch Snipe}}'' ([[SRD:Special Abilities Overview#Supernatural|Ex]]):''' If an Eldritch Sniper studies his target for three rounds, then he can decide to do a death attack on his next attack with an Eldritch infused arrow. The target must succeed on a Fortitude save of DC(10 + Eldritch Sniper Level +''&lt;br /&gt;
Charisma modifier) or be killed. The Sniper can only use this ability with an Eldritch infused arrow. If this death attack fails (the target made the fortitude save) then the sniper must wait another three rounds before attempting another Eldritch Attack. This attack only works on beings with discernible anatomy. Any creature immune to critical attacks is immune to an Eldritch Snipe. If the eldritch sniper's eldritch arrow did not work, such as firing through an antimagic feild, or not being able to overcome spell resistance, the target is not affected by the eldritch snipe. If an Eldritch Sniper is interrupted, such as taking damage, while he's aiming, he must succeed on a concentration check DC 20 or lose his aim and have to restart his three turns of aiming.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Sniper's Speed}}''([[SRD:Special Abilities Overview#Supernatural|Ex]]):''' After pulling off a shot, whether it hit or not, a sniper needs to move quickly, or give away his hiding spot. At first level, a sniper gains +10 feet to his movement speed. He gains this bonus only while wearing a light armor.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Track}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper can add half his level to Survival  checks made to follow or identify tracks. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Arrow of Shadow}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' An Eldritch Sniper's Arrows imbued with Eldritch power, begining at 6th level,can become partially made of shadow at the cost of losing 1d6 of eldritch arrow damage. These shadow arrows ignore all armor, and making all arrow of shadow attacks ranged touch attacks. An Eldritch Sniper can only snipe with a shadow arrow as many times per day equal to his Dexterity modifier.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Flawless Stride}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper able to move through all non-magical terrain at his normal movement&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Swift Tracker}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 8th level, an Eldritch Sniper can&lt;br /&gt;
move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Farsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 10th level, an Eldritch Sniper receives only a –1 penalty per 20’ on Spot checks (vs. –1 per 10’) –and– only a –1 penalty per range increment on ranged attacks (vs. –2)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Camoflage}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Eldritch Sniper of 12th level or higher can&lt;br /&gt;
use the Stealth skill to hide in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Double Snipe}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper has become so skilled in his craft at 13th level, that he can attempt to snipe two opponents at once with his Eldritch Snipe ability. The second shot comes at a -4 penalty. He can use this ability as many times per day equal to his Dexterity modifier. This ability increases to three snipes at once at 17th level. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Free Movement}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 14th level, an Eldritch Sniper gains the benefit of the Freedom of Movement spell permanently.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Through Shot}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When attacking an oppponent with his shadow arrow, an Eldritch Sniper can hit any enemy behind the first target, as long as it is in a line from the sniper, through the first enemy, and thhrough the second enemy. This ability increases to two enemies behind the first one at 19th level. The range of the arrow that goes through the first enemy is 1/2 the original distance. An eldritch sniper may only do this once per day.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Sniper Senses}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 16th level, an Eldritch Sniper receive only a –1 penalty per 40’ on Spot checks (vs. –1 per 10’) –and– only a –1 penalty every two range increments on ranged attacks (vs. –2 per range increment)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Hide in plain sight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While in any sort of natural&lt;br /&gt;
terrain, an Eldritch Sniper of 18th level or higher can use the Hide skill even while being observed.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Master Shot}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Master Strike (Ex): Upon reaching 20th level, an Eldritch Sniper becomes incredibly deadly when dealing Eldritch Arrow damage. This can have one of three effects. The target can be put to sleep for 1d4 hours, paralyzed for 2d6 rounds, or slain. Regardless of the effect chosen, the target receives a Fortitude save to resist with a DC (10+ Eldritch Sniper level+ Charisma modifier). This attack deals damage normally. Once a creature has been the target of a master shot, regardless of whether or not the save is made, that creature is immune to that Eldritch Sniper’s master shot for 24 hours.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Eldritch Sniper====&lt;br /&gt;
Eldritch snipers are and an extremely reserved, quiet group, the Shadow Corps from which they originated formed the first line defense for the shin-ti drow tribe, typically spending weeks alone in the surrounding wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' The only Religion most Eldritch Snipers experience, is the fanatical training and drill of being a member of the Shadow Corps, as such, most Eldritch Snipers, once they encounter a &amp;quot;true&amp;quot; religion, tend to give religions a healthy respect, but and arm-length of space as well..&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Eldritch snipers, tend to get along well with other classes that require a good amount of study and training, such as wizards, clerics, and monks. they however, dont tend to get along with those classes which are more undisciplined, such as the barbarian.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Eldritch Snipers are Support Damage characters, typically sneaking to a good hiding spot to pick off weak targets, Eldritch Snipers often take up a position at the rear or near the flanks, however, they can be effective scouts, and use skirmish tactics when facing an enemy alone.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Any eldritch sniper that multiclasses loses all class abilities. &lt;br /&gt;
&lt;br /&gt;
==== Eldritch Snipers in the World====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
{{quote|They never even saw us before they died with a sizzling arrow between their eyes.&amp;gt;|orig=Findecano Baenth, Half-Drow Eldritch Sniper}}&lt;br /&gt;
&lt;br /&gt;
Eldritch Snipers work beautifully in societies of isolated humanoid beings in need of a initial defense unit such as nomadic, exiled, or tribal societies, especially those with inate magical affinity. Also works as an alternate to using a ranger&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' Depends on the Specific Campaign setting, as this is a highly specialized class.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' Most people outside the home area of an Eldritch Sniper would just think them an archer or ranger type character ( they are often mistaken for rangers). If the NPC is from an area with an Eldritch Sniper Corps, they treat the Eldritch Sniper with great respect, and a bit of fear.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;Eldritch Sniper&amp;gt; Lore====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge (Arcana/Religion) can research Eldritch Snipers to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;Knowledge (Arcana/Religion)&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | &amp;lt;An Eldritch sniper makes use of superb archery melded with eldritch might.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | &amp;lt;Masters of disguise, Eldritch snipers are not seen unless they wish to be seen.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | &amp;lt;Eldritch snipers delve into their sinister souls to unleash chaos in ones mind.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | &amp;lt;Any knowledge of specific or local Sniper.&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Eldritch Snipers in the Game====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eldritch Snipers function best out of sight and out of melee, raining a happy hell on the battle field with black magic and impossible aim. &lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' A sniper could gain the benefits of Sneak Attack through the Rogue class.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL whatever:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
{{Base Class Wikify|March 2009}}&lt;br /&gt;
{{Base Class Description Needed|March 2009}}&lt;br /&gt;
{{Base Class Stub|March 2009}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
&amp;lt;!-- additional categories.  Possible categories include:&lt;br /&gt;
[[Category:Good Guy]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Arcane Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;br /&gt;
[[Category:Prepared Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Red Dwarf</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Eldritch_Sniper_(3.5e_Class)</id>
		<title>Eldritch Sniper (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Eldritch_Sniper_(3.5e_Class)"/>
				<updated>2011-08-24T04:18:05Z</updated>
		
		<summary type="html">&lt;p&gt;Red Dwarf: &lt;/p&gt;
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&lt;div&gt;&amp;lt;!--&lt;br /&gt;
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{{DnD Base Class Infobox&lt;br /&gt;
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|rating_power= 4&lt;br /&gt;
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|rating_wording= 2&lt;br /&gt;
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|rating_formatting= 2&lt;br /&gt;
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|rating_flavor= 5&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|status=In Construction&lt;br /&gt;
|editing=&lt;br /&gt;
|type= Moderate Spellcaster, Combat-Focused&lt;br /&gt;
|desc= A class designed for extreme long range combatants. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Sniper==&lt;br /&gt;
&lt;br /&gt;
A group of orc raiders are running through the night, the moon light gleaming off their bared teeth and glinting swords. At a sign from their leader, they stop, their breath forming clouds around their heads. Up ahead is a small village, with goats, sheep, and no defenses. They leader smiles, and signals to the troop of orcs. They start forward again, this time slower and quieter. THe leader stands up a bit, searching for ambush, and falls back down with a cry, and an arrow through his forehead. Before others can react, more arrows stream out of the darkness, gleaming purple and black with eldritch essence. Five orcs go down in rapid succesion. The last two sprint off, but make only ten feet before arrows sprout from their backs and they fall into the high grass. The two eldritch snipers, hiding on the rooftops, reload their bows, and wait.   &lt;br /&gt;
&lt;br /&gt;
===Making an Eldritch Sniper===&lt;br /&gt;
&lt;br /&gt;
A very Risky, light armored, and fragile character, but able to make anyone fall dead from a single shot from their magically infused form of archery.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Dexterity is very important, as it gives the sniper better ranged abilities. Charisma improves the invocations of a sniper. Constitution makes a sniper tougher.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can be an Eldritch Sniper, however most of them are of the Shin-Ti Drow tribe. The savage races unconnected with arcane ways are rarely ever Eldritch Snipers. Elves and gnomes make superb Eldritch Snipers. Humans and dwarves are rarely ever gain levels in the class.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 5d6&amp;amp;times;10 gp (175 gp).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:'''  &amp;quot;Complex&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Eldritch Sniper}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Invocations|Invocations]] Known&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +2 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 1d6, Eldritch Snipe, Sniper's Speed&lt;br /&gt;
||1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +2 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Track, Sight&lt;br /&gt;
||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 2d6&lt;br /&gt;
||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +3 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Arrow of Shadow&lt;br /&gt;
||3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 3d6&lt;br /&gt;
||3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +4 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Flawless Stride&lt;br /&gt;
||4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +4 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 4d6&lt;br /&gt;
||4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +5 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Swift Tracker&lt;br /&gt;
||5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +5 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 5d6&lt;br /&gt;
||5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +6 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Farsight&lt;br /&gt;
||6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +6 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 6d6&lt;br /&gt;
||6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +6 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Camouflage&lt;br /&gt;
||7&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +7 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Double Snipe&lt;br /&gt;
||8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +8 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Free movement, 7d6&lt;br /&gt;
||8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +9 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Through Shot&lt;br /&gt;
||9&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sniper's Eye, Eldritch Arrow 8d6&lt;br /&gt;
||10&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Triple Snipe&lt;br /&gt;
||10&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Hide in Plain Sight&lt;br /&gt;
||11&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +11 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Greater Through Shot&lt;br /&gt;
||11&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +11 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Master Shot,  Eldritch Arrow 9d6&lt;br /&gt;
||12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Eldritch Sniper class skills are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Concentration (Con), Disguise (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (geography) (Int), Knowledge (Arcana) (Int),  Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spellcraft (Cha), Spot (Wis), Survival (Wis), Swim (Str)and Tumble (Dex).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' An Eldritch Sniper is proficient with all simple weapons and with light armor, and any Bow or Crossbow (simple, martial or exotic). An eldritch sniper's training at ranged combat gives him unrivaled mastery at long ranged weapons, but he has little use for melee.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Invocations}}:'''([[SRD:Special Abilities Overview#Supernatural|Su]]):''' An Eldritch Sniper does not prepare or cast spells as other wielders of arcane magic do. Instead , he possesses a repertoire of attacks, defenses, and abilities known as invocations that requiere him to focus the energy that is normally infused with his bow. An Eldritch Sniper can use any invocation that he knows at will, with the following qualifications; An Eldritch Sniper's Invocations are spell-like abilities; using an invocation is therefore a standard action that provokes an attack of opportunity. An invocation can be disrupted, just as a spell can be ruined during casting. An Eldritch Sniper is entitled to a Concentration check to successfully use an invocation if he is hit by an attack while invoking, just as a spellcaster would be. An Eldritch Sniper can choose to use an invocation defensively, by making a successful Concentration check, to avoid provoking attacks of opportunity. An Eldritch Sniper’s invocations are subject to spell resistance unless an invocation’s description specifically states otherwise. An Eldritch Sniper’s caster level with his invocations is equal to his Eldritch Sniper level. The save DC for an invocation (if it allows a save) is 10+ equivalent spell level +the Eldritch Sniper’s Charisma modifier. Eldritch Snipers choose their Invocations from the Warlock invocation list. Eldritch Snipers do not know any Blast Shape Invocations.&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:Eldritch Arrow }}'' ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As a standard action, an Eldritch Sniper may imbue and fire an arrow that does 1d6 additional damage. This damage increases by 1d6 every other level. Eldritch arrows, being infused with primal magic, are subject to spell resistance and anti magic fields and spells.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Eldritch Snipe}}'' ([[SRD:Special Abilities Overview#Supernatural|Ex]]):''' If an Eldritch Sniper studies his target for three rounds, then he can decide to do a death attack on his next attack with an Eldritch infused arrow. The target must succeed on a Fortitude save of DC(10 + Eldritch Sniper Level +''&lt;br /&gt;
Charisma modifier) or be killed. The Sniper can only use this ability with an Eldritch infused arrow. If this death attack fails (the target made the fortitude save) then the sniper must wait another three rounds before attempting another Eldritch Attack. This attack only works on beings with discernible anatomy. Any creature immune to critical attacks is immune to an Eldritch Snipe. If the eldritch sniper's eldritch arrow did not work, such as firing through an antimagic feild, or not being able to overcome spell resistance, the target is not affected by the eldritch snipe. If an Eldritch Sniper is interrupted, such as taking damage, while he's aiming, he must succeed on a concentration check DC 20 or lose his aim and have to restart his three turns of aiming.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Sniper's Speed}}''([[SRD:Special Abilities Overview#Supernatural|Ex]]):''' After pulling off a shot, whether it hit or not, a sniper needs to move quickly, or give away his hiding spot. At first level, a sniper gains +10 feet to his movement speed. He gains this bonus only while wearing a light armor.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Track}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper can add half his level to Survival  checks made to follow or identify tracks. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Arrow of Shadow}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' An Eldritch Sniper's Arrows imbued with Eldritch power, begining at 6th level,can become partially made of shadow at the cost of losing 1d6 of eldritch arrow damage. These shadow arrows ignore all armor, and making all arrow of shadow attacks ranged touch attacks. An Eldritch Sniper can only snipe with a shadow arrow as many times per day equal to his Dexterity modifier.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Flawless Stride}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper able to move through all non-magical terrain at his normal movement&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Swift Tracker}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 8th level, an Eldritch Sniper can&lt;br /&gt;
move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Farsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 10th level, an Eldritch Sniper receives only a –1 penalty per 20’ on Spot checks (vs. –1 per 10’) –and– only a –1 penalty per range increment on ranged attacks (vs. –2)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Camoflage}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Eldritch Sniper of 12th level or higher can&lt;br /&gt;
use the Stealth skill to hide in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Double Snipe}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper has become so skilled in his craft at 13th level, that he can attempt to snipe two opponents at once with his Eldritch Snipe ability. The second shot comes at a -4 penalty. He can use this ability as many times per day equal to his Dexterity modifier. This ability increases to three snipes at once at 17th level. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Free Movement}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 14th level, an Eldritch Sniper gains the benefit of the Freedom of Movement spell permanently.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Through Shot}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When attacking an oppponent with his shadow arrow, an Eldritch Sniper can hit any enemy behind the first target, as long as it is in a line from the sniper, through the first enemy, and thhrough the second enemy. This ability increases to two enemies behind the first one at 19th level. The range of the arrow that goes through the first enemy is 1/2 the original distance. An eldritch sniper may only do this once per day.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Sniper Senses}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 16th level, an Eldritch Sniper receive only a –1 penalty per 40’ on Spot checks (vs. –1 per 10’) –and– only a –1 penalty every two range increments on ranged attacks (vs. –2 per range increment)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Hide in plain sight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While in any sort of natural&lt;br /&gt;
terrain, an Eldritch Sniper of 18th level or higher can use the Hide skill even while being observed.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Master Shot}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Master Strike (Ex): Upon reaching 20th level, an Eldritch Sniper becomes incredibly deadly when dealing Eldritch Arrow damage. This can have one of three effects. The target can be put to sleep for 1d4 hours, paralyzed for 2d6 rounds, or slain. Regardless of the effect chosen, the target receives a Fortitude save to resist with a DC (10+ Eldritch Sniper level+ Charisma modifier). This attack deals damage normally. Once a creature has been the target of a master shot, regardless of whether or not the save is made, that creature is immune to that Eldritch Sniper’s master shot for 24 hours.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Eldritch Sniper====&lt;br /&gt;
Eldritch snipers are and an extremely reserved, quiet group, the Shadow Corps from which they originated formed the first line defense for the shin-ti drow tribe, typically spending weeks alone in the surrounding wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' The only Religion most Eldritch Snipers experience, is the fanatical training and drill of being a member of the Shadow Corps, as such, most Eldritch Snipers, once they encounter a &amp;quot;true&amp;quot; religion, tend to give religions a healthy respect, but and arm-length of space as well..&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Eldritch snipers, tend to get along well with other classes that require a good amount of study and training, such as wizards, clerics, and monks. they however, dont tend to get along with those classes which are more undisciplined, such as the barbarian.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Eldritch Snipers are Support Damage characters, typically sneaking to a good hiding spot to pick off weak targets, Eldritch Snipers often take up a position at the rear or near the flanks, however, they can be effective scouts, and use skirmish tactics when facing an enemy alone.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Any eldritch sniper that multiclasses loses all class abilities. &lt;br /&gt;
&lt;br /&gt;
==== Eldritch Snipers in the World====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
{{quote|They never even saw us before they died with a sizzling arrow between their eyes.&amp;gt;|orig=Findecano Baenth, Half-Drow Eldritch Sniper}}&lt;br /&gt;
&lt;br /&gt;
Eldritch Snipers work beautifully in societies of isolated humanoid beings in need of a initial defense unit such as nomadic, exiled, or tribal societies, especially those with inate magical affinity. Also works as an alternate to using a ranger&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' Depends on the Specific Campaign setting, as this is a highly specialized class.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' Most people outside the home area of an Eldritch Sniper would just think them an archer or ranger type character ( they are often mistaken for rangers). If the NPC is from an area with an Eldritch Sniper Corps, they treat the Eldritch Sniper with great respect, and a bit of fear.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;Eldritch Sniper&amp;gt; Lore====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge (Arcana/Religion) can research Eldritch Snipers to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;Knowledge (Arcana/Religion)&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | &amp;lt;An Eldritch sniper makes use of superb archery melded with eldritch might.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | &amp;lt;Masters of disguise, Eldritch snipers are not seen unless they wish to be seen.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | &amp;lt;Eldritch snipers delve into their sinister souls to unleash chaos in ones mind.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | &amp;lt;Any knowledge of specific or local Sniper.&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Eldritch Snipers in the Game====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eldritch Snipers function best out of sight and out of melee, raining a happy hell on the battle field with black magic and impossible aim. &lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' A sniper could gain the benefits of Sneak Attack through the Rogue class.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL whatever:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
{{Base Class Wikify|March 2009}}&lt;br /&gt;
{{Base Class Description Needed|March 2009}}&lt;br /&gt;
{{Base Class Stub|March 2009}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
&amp;lt;!-- additional categories.  Possible categories include:&lt;br /&gt;
[[Category:Good Guy]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Arcane Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;br /&gt;
[[Category:Prepared Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Red Dwarf</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Eldritch_Sniper_(3.5e_Class)</id>
		<title>Eldritch Sniper (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Eldritch_Sniper_(3.5e_Class)"/>
				<updated>2011-08-24T04:16:36Z</updated>
		
		<summary type="html">&lt;p&gt;Red Dwarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power= 4&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording= 2&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting= 2&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor= 5&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|status=In Construction&lt;br /&gt;
|editing=&lt;br /&gt;
|type= Moderate Spellcaster, Combat-Focused&lt;br /&gt;
|desc= A class designed for extreme long range combatants. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Sniper==&lt;br /&gt;
&lt;br /&gt;
A group of orc raiders are running through the night, the moon light gleaming off their bared teeth and glinting swords. At a sign from their leader, they stop, their breath forming clouds around their heads. Up ahead is a small village, with goats, sheep, and no defenses. They leader smiles, and signals to the troop of orcs. They start forward again, this time slower and quieter. THe leader stands up a bit, searching for ambush, and falls back down with a cry, and an arrow through his forehead. Before others can react, more arrows stream out of the darkness, gleaming purple and black with eldritch essence. Five orcs go down in rapid succesion. The last two sprint off, but make only ten feet before arrows sprout from their backs and they fall into the high grass. The two eldritch snipers, hiding on the rooftops, reload their bows, and wait.   &lt;br /&gt;
&lt;br /&gt;
===Making an Eldritch Sniper===&lt;br /&gt;
&lt;br /&gt;
A very Risky, light armored, and fragile character, but able to make anyone fall dead from a single shot from their magically infused form of archery.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Dexterity is very important, as it gives the sniper better ranged abilities. Charisma improves the invocations of a sniper. Constitution makes a sniper tougher.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can be an Eldritch Sniper, however most of them are of the Shin-Ti Drow tribe. The savage races unconnected with arcane ways are rarely ever Eldritch Snipers. Elves and gnomes make superb Eldritch Snipers. Humans and dwarves are rarely ever gain levels in the class.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 5d6&amp;amp;times;10 gp (175 gp).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:'''  &amp;quot;Complex&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Eldritch Sniper}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Invocations|Invocations]] Known&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +2 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 1d6, Eldritch Snipe, Sniper's Speed&lt;br /&gt;
||1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +2 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Track, Sight&lt;br /&gt;
||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 2d6&lt;br /&gt;
||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +3 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Arrow of Shadow&lt;br /&gt;
||3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 3d6&lt;br /&gt;
||3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +4 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Flawless Stride&lt;br /&gt;
||4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +4 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 4d6&lt;br /&gt;
||4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +5 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Swift Tracker&lt;br /&gt;
||5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +5 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 5d6&lt;br /&gt;
||5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +6 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Farsight&lt;br /&gt;
||6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +6 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 6d6&lt;br /&gt;
||6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +6 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Camouflage&lt;br /&gt;
||7&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +7 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Double Snipe&lt;br /&gt;
||8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +8 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Free movement, 7d6&lt;br /&gt;
||8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +9 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Through Shot&lt;br /&gt;
||9&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sniper's Eye, Eldritch Arrow 8d6&lt;br /&gt;
||10&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Triple Snipe&lt;br /&gt;
||10&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Hide in Plain Sight&lt;br /&gt;
||11&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +11 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Greater Through Shot&lt;br /&gt;
||11&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +11 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Master Shot,  Eldritch Arrow 9d6&lt;br /&gt;
||12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Eldritch Sniper class skills are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Concentration (Con), Disguise (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (geography) (Int), Knowledge (Arcana) (Int),  Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spellcraft (Cha), Spot (Wis), Survival (Wis), Swim (Str)and Tumble (Dex).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' An Eldritch Sniper is proficient with all simple weapons and with light armor, and any Bow or Crossbow (simple, martial or exotic). An eldritch sniper's training at ranged combat gives him unrivaled mastery at long ranged weapons, but he has little use for melee.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Invocations}}:'''([[SRD:Special Abilities Overview#Supernatural|Su]]):''' An Eldritch Sniper does not prepare or cast spells as other wielders of arcane magic do. Instead , he possesses a repertoire of attacks, defenses, and abilities known as invocations that requiere him to focus the energy that is normally infused with his bow. An Eldritch Sniper can use any invocation that he knows at will, with the following qualifications;&lt;br /&gt;
An Eldritch Sniper's Invocations are spell-like abilities; using an invocation is therefore a standard action that provokes an attack of opportunity. An invocation can be disrupted, just as a spell can be ruined during casting. An Eldritch Sniper is entitled to a Concentration check(Spellcraft if using pathfinder rules) to successfully use an invocation if he is hit by an attack while invoking, just as a spellcaster would be. An Eldritch Sniper can choose to use an invocation defensively, by making a successful Concentration(Spellcraft) check, to avoid provoking attacks of opportunity. An Eldritch Sniper’s invocations are subject to spell resistance unless an invocation’s description specifically states otherwise. An Eldritch Sniper’s caster level with his invocations is equal to his Eldritch Sniper level. The save DC for an invocation (if it allows a save) is 10+ equivalent spell level +the Eldritch Sniper’s Charisma modifier. Eldritch Snipers choose their Invocations from the Warlock invocation list. Eldritch Snipers do not know any Blast Shape Invocations.&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:Eldritch Arrow }}'' ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As a standard action, an Eldritch Sniper may imbue and fire an arrow that does 1d6 additional damage. This damage increases by 1d6 every other level. Eldritch arrows, being infused with primal magic, are subject to spell resistance and anti magic fields and spells.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Eldritch Snipe}}'' ([[SRD:Special Abilities Overview#Supernatural|Ex]]):''' If an Eldritch Sniper studies his target for three rounds, then he can decide to do a death attack on his next attack with an Eldritch infused arrow. The target must succeed on a Fortitude save of DC(10 + Eldritch Sniper Level +''&lt;br /&gt;
Charisma modifier) or be killed. The Sniper can only use this ability with an Eldritch infused arrow. If this death attack fails (the target made the fortitude save) then the sniper must wait another three rounds before attempting another Eldritch Attack. This attack only works on beings with discernible anatomy. Any creature immune to critical attacks is immune to an Eldritch Snipe. If the eldritch sniper's eldritch arrow did not work, such as firing through an antimagic feild, or not being able to overcome spell resistance, the target is not affected by the eldritch snipe. If an Eldritch Sniper is interrupted, such as taking damage, while he's aiming, he must succeed on a concentration check DC 20 or lose his aim and have to restart his three turns of aiming.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Sniper's Speed}}''([[SRD:Special Abilities Overview#Supernatural|Ex]]):''' After pulling off a shot, whether it hit or not, a sniper needs to move quickly, or give away his hiding spot. At first level, a sniper gains +10 feet to his movement speed. He gains this bonus only while wearing a light armor.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Track}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper can add half his level to Survival  checks made to follow or identify tracks. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Arrow of Shadow}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' An Eldritch Sniper's Arrows imbued with Eldritch power, begining at 6th level,can become partially made of shadow at the cost of losing 1d6 of eldritch arrow damage. These shadow arrows ignore all armor, and making all arrow of shadow attacks ranged touch attacks. An Eldritch Sniper can only snipe with a shadow arrow as many times per day equal to his Dexterity modifier.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Flawless Stride}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper able to move through all non-magical terrain at his normal movement&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Swift Tracker}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 8th level, an Eldritch Sniper can&lt;br /&gt;
move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Farsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 10th level, an Eldritch Sniper receives only a –1 penalty per 20’ on Spot checks (vs. –1 per 10’) –and– only a –1 penalty per range increment on ranged attacks (vs. –2)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Camoflage}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Eldritch Sniper of 12th level or higher can&lt;br /&gt;
use the Stealth skill to hide in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Double Snipe}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper has become so skilled in his craft at 13th level, that he can attempt to snipe two opponents at once with his Eldritch Snipe ability. The second shot comes at a -4 penalty. He can use this ability as many times per day equal to his Dexterity modifier. This ability increases to three snipes at once at 17th level. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Free Movement}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 14th level, an Eldritch Sniper gains the benefit of the Freedom of Movement spell permanently.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Through Shot}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When attacking an oppponent with his shadow arrow, an Eldritch Sniper can hit any enemy behind the first target, as long as it is in a line from the sniper, through the first enemy, and thhrough the second enemy. This ability increases to two enemies behind the first one at 19th level. The range of the arrow that goes through the first enemy is 1/2 the original distance. An eldritch sniper may only do this once per day.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Sniper Senses}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 16th level, an Eldritch Sniper receive only a –1 penalty per 40’ on Spot checks (vs. –1 per 10’) –and– only a –1 penalty every two range increments on ranged attacks (vs. –2 per range increment)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Hide in plain sight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While in any sort of natural&lt;br /&gt;
terrain, an Eldritch Sniper of 18th level or higher can use the Hide skill even while being observed.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Master Shot}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Master Strike (Ex): Upon reaching 20th level, an Eldritch Sniper becomes incredibly deadly when dealing Eldritch Arrow damage. This can have one of three effects. The target can be put to sleep for 1d4 hours, paralyzed for 2d6 rounds, or slain. Regardless of the effect chosen, the target receives a Fortitude save to resist with a DC (10+ Eldritch Sniper level+ Charisma modifier). This attack deals damage normally. Once a creature has been the target of a master shot, regardless of whether or not the save is made, that creature is immune to that Eldritch Sniper’s master shot for 24 hours.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Eldritch Sniper====&lt;br /&gt;
Eldritch snipers are and an extremely reserved, quiet group, the Shadow Corps from which they originated formed the first line defense for the shin-ti drow tribe, typically spending weeks alone in the surrounding wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' The only Religion most Eldritch Snipers experience, is the fanatical training and drill of being a member of the Shadow Corps, as such, most Eldritch Snipers, once they encounter a &amp;quot;true&amp;quot; religion, tend to give religions a healthy respect, but and arm-length of space as well..&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Eldritch snipers, tend to get along well with other classes that require a good amount of study and training, such as wizards, clerics, and monks. they however, dont tend to get along with those classes which are more undisciplined, such as the barbarian.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Eldritch Snipers are Support Damage characters, typically sneaking to a good hiding spot to pick off weak targets, Eldritch Snipers often take up a position at the rear or near the flanks, however, they can be effective scouts, and use skirmish tactics when facing an enemy alone.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Any eldritch sniper that multiclasses loses all class abilities. &lt;br /&gt;
&lt;br /&gt;
==== Eldritch Snipers in the World====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
{{quote|They never even saw us before they died with a sizzling arrow between their eyes.&amp;gt;|orig=Findecano Baenth, Half-Drow Eldritch Sniper}}&lt;br /&gt;
&lt;br /&gt;
Eldritch Snipers work beautifully in societies of isolated humanoid beings in need of a initial defense unit such as nomadic, exiled, or tribal societies, especially those with inate magical affinity. Also works as an alternate to using a ranger&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' Depends on the Specific Campaign setting, as this is a highly specialized class.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' Most people outside the home area of an Eldritch Sniper would just think them an archer or ranger type character ( they are often mistaken for rangers). If the NPC is from an area with an Eldritch Sniper Corps, they treat the Eldritch Sniper with great respect, and a bit of fear.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;Eldritch Sniper&amp;gt; Lore====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge (Arcana/Religion) can research Eldritch Snipers to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;Knowledge (Arcana/Religion)&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | &amp;lt;An Eldritch sniper makes use of superb archery melded with eldritch might.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | &amp;lt;Masters of disguise, Eldritch snipers are not seen unless they wish to be seen.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | &amp;lt;Eldritch snipers delve into their sinister souls to unleash chaos in ones mind.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | &amp;lt;Any knowledge of specific or local Sniper.&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Eldritch Snipers in the Game====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eldritch Snipers function best out of sight and out of melee, raining a happy hell on the battle field with black magic and impossible aim. &lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' A sniper could gain the benefits of Sneak Attack through the Rogue class.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL whatever:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
{{Base Class Wikify|March 2009}}&lt;br /&gt;
{{Base Class Description Needed|March 2009}}&lt;br /&gt;
{{Base Class Stub|March 2009}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
&amp;lt;!-- additional categories.  Possible categories include:&lt;br /&gt;
[[Category:Good Guy]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Arcane Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;br /&gt;
[[Category:Prepared Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Red Dwarf</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Eldritch_Sniper_(3.5e_Class)</id>
		<title>Eldritch Sniper (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Eldritch_Sniper_(3.5e_Class)"/>
				<updated>2011-08-24T04:15:51Z</updated>
		
		<summary type="html">&lt;p&gt;Red Dwarf: &lt;/p&gt;
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{{DnD Base Class Infobox&lt;br /&gt;
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|status=In Construction&lt;br /&gt;
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|type= Moderate Spellcaster, Combat-Focused&lt;br /&gt;
|desc= A class designed for extreme long range combatants. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Sniper==&lt;br /&gt;
&lt;br /&gt;
A group of orc raiders are running through the night, the moon light gleaming off their bared teeth and glinting swords. At a sign from their leader, tey stop, their breath forming clouds around their heads. Up ahead is a small village, with goats, sheep, and no defenses. They leader smiles, and signals to the troop of orcs. They start forward again, this time slower and quieter. THe leader stands up a bit, searching for ambush, and falls back down with a cry, and an arrow through his forehead. Before others can react, more arrows stream out of the darkness, gleaming purple and black with eldritch essence. Five orcs go down in rapid succesion. The last two sprint off, but make only ten feet before arrows sprout from their backs and they fall into the high grass. The two eldritch snipers, hiding on the rooftops, reload their bows, and wait.   &lt;br /&gt;
&lt;br /&gt;
===Making an Eldritch Sniper===&lt;br /&gt;
&lt;br /&gt;
A very Risky, light armored, and fragile character, but able to make anyone fall dead from a single shot from their magically infused form of archery.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Dexterity is very important, as it gives the sniper better ranged abilities. Charisma improves the invocations of a sniper. Constitution makes a sniper tougher.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can be an Eldritch Sniper, however most of them are of the Shin-Ti Drow tribe. The savage races unconnected with arcane ways are rarely ever Eldritch Snipers. Elves and gnomes make superb Eldritch Snipers. Humans and dwarves are rarely ever gain levels in the class.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 5d6&amp;amp;times;10 gp (175 gp).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:'''  &amp;quot;Complex&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Eldritch Sniper}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Invocations|Invocations]] Known&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +2 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 1d6, Eldritch Snipe, Sniper's Speed&lt;br /&gt;
||1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +2 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Track, Sight&lt;br /&gt;
||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 2d6&lt;br /&gt;
||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +3 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Arrow of Shadow&lt;br /&gt;
||3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 3d6&lt;br /&gt;
||3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +4 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Flawless Stride&lt;br /&gt;
||4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +4 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 4d6&lt;br /&gt;
||4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +5 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Swift Tracker&lt;br /&gt;
||5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +5 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 5d6&lt;br /&gt;
||5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +6 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Farsight&lt;br /&gt;
||6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +6 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 6d6&lt;br /&gt;
||6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +6 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Camouflage&lt;br /&gt;
||7&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +7 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Double Snipe&lt;br /&gt;
||8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +8 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Free movement, 7d6&lt;br /&gt;
||8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +9 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Through Shot&lt;br /&gt;
||9&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sniper's Eye, Eldritch Arrow 8d6&lt;br /&gt;
||10&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Triple Snipe&lt;br /&gt;
||10&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Hide in Plain Sight&lt;br /&gt;
||11&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +11 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Greater Through Shot&lt;br /&gt;
||11&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +11 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Master Shot,  Eldritch Arrow 9d6&lt;br /&gt;
||12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Eldritch Sniper class skills are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Concentration (Con), Disguise (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (geography) (Int), Knowledge (Arcana) (Int),  Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spellcraft (Cha), Spot (Wis), Survival (Wis), Swim (Str)and Tumble (Dex).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' An Eldritch Sniper is proficient with all simple weapons and with light armor, and any Bow or Crossbow (simple, martial or exotic). An eldritch sniper's training at ranged combat gives him unrivaled mastery at long ranged weapons, but he has little use for melee.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Invocations}}:'''([[SRD:Special Abilities Overview#Supernatural|Su]]):''' An Eldritch Sniper does not prepare or cast spells as other wielders of arcane magic do. Instead , he possesses a repertoire of attacks, defenses, and abilities known as invocations that requiere him to focus the energy that is normally infused with his bow. An Eldritch Sniper can use any invocation that he knows at will, with the following qualifications;&lt;br /&gt;
An Eldritch Sniper's Invocations are spell-like abilities; using an invocation is therefore a standard action that provokes an attack of opportunity. An invocation can be disrupted, just as a spell can be ruined during casting. An Eldritch Sniper is entitled to a Concentration check(Spellcraft if using pathfinder rules) to successfully use an invocation if he is hit by an attack while invoking, just as a spellcaster would be. An Eldritch Sniper can choose to use an invocation defensively, by making a successful Concentration(Spellcraft) check, to avoid provoking attacks of opportunity. An Eldritch Sniper’s invocations are subject to spell resistance unless an invocation’s description specifically states otherwise. An Eldritch Sniper’s caster level with his invocations is equal to his Eldritch Sniper level. The save DC for an invocation (if it allows a save) is 10+ equivalent spell level +the Eldritch Sniper’s Charisma modifier. Eldritch Snipers choose their Invocations from the Warlock invocation list. Eldritch Snipers do not know any Blast Shape Invocations.&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:Eldritch Arrow }}'' ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As a standard action, an Eldritch Sniper may imbue and fire an arrow that does 1d6 additional damage. This damage increases by 1d6 every other level. Eldritch arrows, being infused with primal magic, are subject to spell resistance and anti magic fields and spells.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Eldritch Snipe}}'' ([[SRD:Special Abilities Overview#Supernatural|Ex]]):''' If an Eldritch Sniper studies his target for three rounds, then he can decide to do a death attack on his next attack with an Eldritch infused arrow. The target must succeed on a Fortitude save of DC(10 + Eldritch Sniper Level +''&lt;br /&gt;
Charisma modifier) or be killed. The Sniper can only use this ability with an Eldritch infused arrow. If this death attack fails (the target made the fortitude save) then the sniper must wait another three rounds before attempting another Eldritch Attack. This attack only works on beings with discernible anatomy. Any creature immune to critical attacks is immune to an Eldritch Snipe. If the eldritch sniper's eldritch arrow did not work, such as firing through an antimagic feild, or not being able to overcome spell resistance, the target is not affected by the eldritch snipe. If an Eldritch Sniper is interrupted, such as taking damage, while he's aiming, he must succeed on a concentration check DC 20 or lose his aim and have to restart his three turns of aiming.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Sniper's Speed}}''([[SRD:Special Abilities Overview#Supernatural|Ex]]):''' After pulling off a shot, whether it hit or not, a sniper needs to move quickly, or give away his hiding spot. At first level, a sniper gains +10 feet to his movement speed. He gains this bonus only while wearing a light armor.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Track}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper can add half his level to Survival  checks made to follow or identify tracks. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Arrow of Shadow}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' An Eldritch Sniper's Arrows imbued with Eldritch power, begining at 6th level,can become partially made of shadow at the cost of losing 1d6 of eldritch arrow damage. These shadow arrows ignore all armor, and making all arrow of shadow attacks ranged touch attacks. An Eldritch Sniper can only snipe with a shadow arrow as many times per day equal to his Dexterity modifier.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Flawless Stride}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper able to move through all non-magical terrain at his normal movement&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Swift Tracker}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 8th level, an Eldritch Sniper can&lt;br /&gt;
move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Farsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 10th level, an Eldritch Sniper receives only a –1 penalty per 20’ on Spot checks (vs. –1 per 10’) –and– only a –1 penalty per range increment on ranged attacks (vs. –2)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Camoflage}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Eldritch Sniper of 12th level or higher can&lt;br /&gt;
use the Stealth skill to hide in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Double Snipe}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper has become so skilled in his craft at 13th level, that he can attempt to snipe two opponents at once with his Eldritch Snipe ability. The second shot comes at a -4 penalty. He can use this ability as many times per day equal to his Dexterity modifier. This ability increases to three snipes at once at 17th level. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Free Movement}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 14th level, an Eldritch Sniper gains the benefit of the Freedom of Movement spell permanently.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Through Shot}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When attacking an oppponent with his shadow arrow, an Eldritch Sniper can hit any enemy behind the first target, as long as it is in a line from the sniper, through the first enemy, and thhrough the second enemy. This ability increases to two enemies behind the first one at 19th level. The range of the arrow that goes through the first enemy is 1/2 the original distance. An eldritch sniper may only do this once per day.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Sniper Senses}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 16th level, an Eldritch Sniper receive only a –1 penalty per 40’ on Spot checks (vs. –1 per 10’) –and– only a –1 penalty every two range increments on ranged attacks (vs. –2 per range increment)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Hide in plain sight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While in any sort of natural&lt;br /&gt;
terrain, an Eldritch Sniper of 18th level or higher can use the Hide skill even while being observed.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Master Shot}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Master Strike (Ex): Upon reaching 20th level, an Eldritch Sniper becomes incredibly deadly when dealing Eldritch Arrow damage. This can have one of three effects. The target can be put to sleep for 1d4 hours, paralyzed for 2d6 rounds, or slain. Regardless of the effect chosen, the target receives a Fortitude save to resist with a DC (10+ Eldritch Sniper level+ Charisma modifier). This attack deals damage normally. Once a creature has been the target of a master shot, regardless of whether or not the save is made, that creature is immune to that Eldritch Sniper’s master shot for 24 hours.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Eldritch Sniper====&lt;br /&gt;
Eldritch snipers are and an extremely reserved, quiet group, the Shadow Corps from which they originated formed the first line defense for the shin-ti drow tribe, typically spending weeks alone in the surrounding wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' The only Religion most Eldritch Snipers experience, is the fanatical training and drill of being a member of the Shadow Corps, as such, most Eldritch Snipers, once they encounter a &amp;quot;true&amp;quot; religion, tend to give religions a healthy respect, but and arm-length of space as well..&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Eldritch snipers, tend to get along well with other classes that require a good amount of study and training, such as wizards, clerics, and monks. they however, dont tend to get along with those classes which are more undisciplined, such as the barbarian.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Eldritch Snipers are Support Damage characters, typically sneaking to a good hiding spot to pick off weak targets, Eldritch Snipers often take up a position at the rear or near the flanks, however, they can be effective scouts, and use skirmish tactics when facing an enemy alone.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Any eldritch sniper that multiclasses loses all class abilities. &lt;br /&gt;
&lt;br /&gt;
==== Eldritch Snipers in the World====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
{{quote|They never even saw us before they died with a sizzling arrow between their eyes.&amp;gt;|orig=Findecano Baenth, Half-Drow Eldritch Sniper}}&lt;br /&gt;
&lt;br /&gt;
Eldritch Snipers work beautifully in societies of isolated humanoid beings in need of a initial defense unit such as nomadic, exiled, or tribal societies, especially those with inate magical affinity. Also works as an alternate to using a ranger&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' Depends on the Specific Campaign setting, as this is a highly specialized class.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' Most people outside the home area of an Eldritch Sniper would just think them an archer or ranger type character ( they are often mistaken for rangers). If the NPC is from an area with an Eldritch Sniper Corps, they treat the Eldritch Sniper with great respect, and a bit of fear.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;Eldritch Sniper&amp;gt; Lore====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge (Arcana/Religion) can research Eldritch Snipers to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;Knowledge (Arcana/Religion)&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | &amp;lt;An Eldritch sniper makes use of superb archery melded with eldritch might.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | &amp;lt;Masters of disguise, Eldritch snipers are not seen unless they wish to be seen.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | &amp;lt;Eldritch snipers delve into their sinister souls to unleash chaos in ones mind.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | &amp;lt;Any knowledge of specific or local Sniper.&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Eldritch Snipers in the Game====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eldritch Snipers function best out of sight and out of melee, raining a happy hell on the battle field with black magic and impossible aim. &lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' A sniper could gain the benefits of Sneak Attack through the Rogue class.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL whatever:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
{{Base Class Wikify|March 2009}}&lt;br /&gt;
{{Base Class Description Needed|March 2009}}&lt;br /&gt;
{{Base Class Stub|March 2009}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
&amp;lt;!-- additional categories.  Possible categories include:&lt;br /&gt;
[[Category:Good Guy]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Arcane Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;br /&gt;
[[Category:Prepared Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Red Dwarf</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Eldritch_Sniper_(3.5e_Class)</id>
		<title>Eldritch Sniper (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Eldritch_Sniper_(3.5e_Class)"/>
				<updated>2011-07-09T01:15:59Z</updated>
		
		<summary type="html">&lt;p&gt;Red Dwarf: &lt;/p&gt;
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{{DnD Base Class Infobox&lt;br /&gt;
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|status=In Construction&lt;br /&gt;
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|type= Moderate Spellcaster, Combat-Focused&lt;br /&gt;
|desc= A class designed for extreme long range combatants. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Sniper==&lt;br /&gt;
&lt;br /&gt;
A group of orc raiders are running through the night, the moon light gleaming off their bared teeth and glinting swords. At a sign from their leader, tey stop, their breath forming clouds around their heads. Up ahead is a small village, with goats, sheep, and no defenses. They leader smiles, and signals to the troop of orcs. They start forward again, this time slower and quieter. THe leader stands up a bit, searching for ambush, and falls back down with a cry, and an arrow through his forehead. Before others can react, more arrows stream out of the darkness, gleaming purple and black with eldritch essence. Five orcs go down in rapid succesion. The last two sprint off, but make only ten feet before arrows sprout from their backs and they fall into the high grass. The two eldritch snipers, hiding on the rooftops, reload their bows, and wait.   &lt;br /&gt;
&lt;br /&gt;
===Making an Eldritch Sniper===&lt;br /&gt;
&lt;br /&gt;
A very Risky, light armored, and fragile character, but able to make anyone fall dead from a single shot from their magically infused form of archery.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Dexterity is very important, as it gives the sniper better ranged abilities. Charisma improves the invocations of a sniper. Constitution makes a sniper tougher.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can be an Eldritch Sniper, however most of them are of the Shin-Ti Drow tribe. The savage races unconnected with arcane ways are rarely ever Eldritch Snipers.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 5d6&amp;amp;times;10 gp (175 gp).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:'''  &amp;quot;Complex&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Eldritch Sniper}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | [[#Invocations| Invocations Known]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
! Least || Lesser || Greater || Dark&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +2 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 1d6, Eldritch Snipe&lt;br /&gt;
|1||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +2 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Track, Sight&lt;br /&gt;
|1||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 2d6&lt;br /&gt;
|2||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +3 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Arrow of Shadow&lt;br /&gt;
|2||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 3d6&lt;br /&gt;
|3||-||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +4 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Flawless Stride&lt;br /&gt;
|3||1||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +4 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 4d6&lt;br /&gt;
|4||1||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +5 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Swift Tracker&lt;br /&gt;
|4||1||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +5 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 5d6&lt;br /&gt;
|4||2||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +6 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Farsight&lt;br /&gt;
|4||2||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +6 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 6d6&lt;br /&gt;
|4||2||1||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +6 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Camouflage&lt;br /&gt;
|4||2||1||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +7 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Double Snipe&lt;br /&gt;
|4||3||1||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +8 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Free movement, 7d6&lt;br /&gt;
|4||3||2||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +9 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Through Shot&lt;br /&gt;
|4||4||3||-&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sniper's Eye, Eldritch Arrow 8d6&lt;br /&gt;
|4||4||3||1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Triple Snipe&lt;br /&gt;
|4||4||3||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Hide in Plain Sight&lt;br /&gt;
|4||4||3||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +11 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Greater Through Shot&lt;br /&gt;
|4||4||3||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +11 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Master Shot,  Eldritch Arrow 9d6&lt;br /&gt;
|4||4||3||3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Eldritch Sniper class skills are Acrobatics(Dex), Climb (Str), Craft (Int), Heal (Wis), Intimidate (Cha), (Int), Knowledge (geography) (Int), Knowledge (Arcana) (Int), Spot (Wis), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Cha), Stealth (Dex), Survival (Wis), and Swim (Str)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' An Eldritch Sniper is proficient with all simple weapons and with light armor, and any Bow or Crossbow (simple, martial or exotic).&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Invocations}}:''' An Eldritch Sniper does not prepare or cast spells as other wielders of arcane magic do. Instead , he possesses a repertoire of attacks, defenses, and abilities known as invocations that requiere him to focus the energy that is normally infused with his bow. An Eldritch Sniper can use any invocation that he knows at will, with the following qualifications;&lt;br /&gt;
An Eldritch Sniper's Invocations are spell-like abilities; using an invocation is therefore a standard action that provokes an attack of opportunity. An invocation can be disrupted, just as a spell can be ruined during casting. An Eldritch Sniper is entitled to a Concentration check(Spellcraft if using pathfinder rules) to successfully use an invocation if he is hit by an attack while invoking, just as a spellcaster would be. An Eldritch Sniper can choose to use an invocation defensively, by making a successful Concentration(Spellcraft) check, to avoid provoking attacks of opportunity. An Eldritch Sniper’s invocations are subject to spell resistance unless an invocation’s description specifically states otherwise. An Eldritch Sniper’s caster level with his invocations is equal to his Eldritch Sniper level. The save DC for an invocation (if it allows a save) is 10+ equivalent spell level +the Eldritch Sniper’s Charisma modifier. Eldritch Snipers choose their Invocations from the Warlock invocation list. Eldritch Snipers do not know any Blast Shape Invocations.&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:Eldritch Arrow }}'' ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As a standard action, an Eldritch Sniper may imbue and fire an arrow that does 1d6 additional damage. This damage increases by 1d6 every other level.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Eldritch Snipe}}'' ''' ''If an Eldritch Sniper studies his target for three rounds, then he can decide to do a death attack on his next attack with an Eldritch infused arrow. The target must succeed on a Fortitude save of DC(10 + Eldritch Sniper Level +''&lt;br /&gt;
Charisma modifier) or be killed. The Sniper can only use this ability with an Eldritch infused arrow. If this death attack fails (the target made the fortitude save) then the sniper must wait another three rounds before attempting another Eldritch Attack. This attack only works on beings with discernible anatomy. If an Eldritch Sniper is interrupted, such as taking damage, while he's aiming, he must succeed on a concentration check Dc 20 or lose his aim and have to restart his three turns of aiming.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Track}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper can add half his level to Survival  checks made to follow or identify tracks. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Arrow of Shadow}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' An Eldritch Sniper's Arrows imbued with Eldritch power, begining at 6th level,can become partially made of shadow at the cost of losing 1d6 of eldritch arrow damage. These shadow arrows ignore all armor, and making all arrow of shadow attacks ranged touch attacks. An Eldritch Sniper can only snipe with a shadow arrow as many times per day equal to his Dexterity modifier.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Flawless Stride}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper able to move through all non-magical terrain at his normal movement&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Swift Tracker}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 8th level, an Eldritch Sniper can&lt;br /&gt;
move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Farsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 10th level, an Eldritch Sniper receives only a –1 penalty per 20’ on Spot checks (vs. –1 per 10’) –and– only a –1 penalty per range increment on ranged attacks (vs. –2)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Camoflage}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Eldritch Sniper of 12th level or higher can&lt;br /&gt;
use the Stealth skill to hide in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Double Snipe}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper has become so skilled in his craft at 13th level, that he can attempt to snipe two opponents at once with his Eldritch Snipe ability. The second shot comes at a -4 penalty. He can use this ability as many times per day equal to his Dexterity modifier. This ability increases to three snipes at once at 17th level. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Free Movement}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 14th level, an Eldritch Sniper gains the benefit of the Freedom of Movement spell permanently.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Through Shot}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When attacking an oppponent with his shadow arrow, an Eldritch Sniper can hit any enemy behind the first target, as long as it is in a line from the sniper, through the first enemy, and thhrough the second enemy. This ability increases to two enemies behind the first one at 19th level. The range of the arrow that goes through the first enemy is 1/2 the original distance.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Sniper Senses}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 16th level, an Eldritch Sniper receive only a –1 penalty per 40’ on Spot checks (vs. –1 per 10’) –and– only a –1 penalty every two range increments on ranged attacks (vs. –2 per range increment)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Hide in plain sight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While in any sort of natural&lt;br /&gt;
terrain, an Eldritch Sniper of 18th level or higher can use the Hide skill even while being observed.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Master Shot}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Master Strike (Ex): Upon reaching 20th level, an Eldritch Sniper becomes incredibly deadly when dealing Eldritch Arrow damage. This can have one of three effects. The target can be put to sleep for 1d4 hours, paralyzed for 2d6 rounds, or slain. Regardless of the effect chosen, the target receives a Fortitude save to resist with a DC (10+ Eldritch Sniper level+ Charisma modifier). This attack deals damage normally. Once a creature has been the target of a master shot, regardless of whether or not the save is made, that creature is immune to that Eldritch Sniper’s master shot for 24 hours.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Eldritch Sniper====&lt;br /&gt;
Eldritch snipers are and an extremely reserved, quiet group, the Shadow Corps from which they originated formed the first line defense for the shin-ti drow tribe, typically spending weeks alone in the surrounding wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' The only Religion most Eldritch Snipers experience, is the fanatical training and drill of being a member of the Shadow Corps, as such, most Eldritch Snipers, once they encounter a &amp;quot;true&amp;quot; religion, tend to give religions a healthy respect, but and arm-length of space as well..&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Eldritch snipers, tend to get along well with other classes that require a good amount of study and training, such as wizards, clerics, and monks. they however, dont tend to get along with those classes which are more undisciplined, such as the barbarian.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Eldritch Snipers are Support Damage characters, typically sneaking to a good hiding spot to pick off weak targets, Eldritch Snipers often take up a position at the rear or near the flanks, however, they can be effective scouts, and use skirmish tactics when facing an enemy alone.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Any eldritch sniper that multiclasses loses all class abilities. &lt;br /&gt;
&lt;br /&gt;
==== Eldritch Snipers in the World====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
{{quote|They never even saw us before they died with a sizzling arrow between their eyes.&amp;gt;|orig=Findecano Baenth, Half-Drow Eldritch Sniper}}&lt;br /&gt;
&lt;br /&gt;
Eldritch Snipers work beautifully in societies of isolated humanoid beings in need of a initial defense unit such as nomadic, exiled, or tribal societies, especially those with inate magical affinity. Also works as an alternate to using a ranger&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' Depends on the Specific Campaign setting, as this is a highly specialized class.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' Most people outside the home area of an Eldritch Sniper would just think them an archer or ranger type character ( they are often mistaken for rangers). If the NPC is from an area with an Eldritch Sniper Corps, they treat the Eldritch Sniper with great respect, and a bit of fear.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;Eldritch Sniper&amp;gt; Lore====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge (Arcana/Religion) can research Eldritch Snipers to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;Knowledge (Arcana/Religion)&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | &amp;lt;An Eldritch sniper makes use of elven archery melded with eldritch might.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | &amp;lt;Masters of disguise, Eldritch snipers are not seen unless they wish to be seen.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | &amp;lt;Eldritch snipers delve into their sinister souls to unleash chaos in ones mind.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | &amp;lt;Any knowledge of specific or local Sniper.&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Eldritch Snipers in the Game====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eldritch Snipers function best out of sight and out of melee, raining a happy hell on the battle field with black magic and impossible aim. &lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' A sniper could gain the benefits of Sneak Attack through the Rogue class.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL whatever:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
{{Base Class Wikify|March 2009}}&lt;br /&gt;
{{Base Class Description Needed|March 2009}}&lt;br /&gt;
{{Base Class Stub|March 2009}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
&amp;lt;!-- additional categories.  Possible categories include:&lt;br /&gt;
[[Category:Good Guy]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Arcane Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;br /&gt;
[[Category:Prepared Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Red Dwarf</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Eldritch_Sniper_(3.5e_Class)</id>
		<title>Talk:Eldritch Sniper (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Eldritch_Sniper_(3.5e_Class)"/>
				<updated>2011-07-08T06:25:20Z</updated>
		
		<summary type="html">&lt;p&gt;Red Dwarf: Created page with &amp;quot;I cleaned up the class a bit.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I cleaned up the class a bit.&lt;/div&gt;</summary>
		<author><name>Red Dwarf</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Eldritch_Sniper_(3.5e_Class)</id>
		<title>Eldritch Sniper (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Eldritch_Sniper_(3.5e_Class)"/>
				<updated>2011-07-08T06:24:31Z</updated>
		
		<summary type="html">&lt;p&gt;Red Dwarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
 !!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!&lt;br /&gt;
    (i.e. the &amp;quot;nowiki&amp;quot; tag)&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power= 4&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording= 2&lt;br /&gt;
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|rating_formatting= 2&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor= 5&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|status=In Construction&lt;br /&gt;
|editing=&lt;br /&gt;
|type= Moderate Spellcaster, Combat-Focused&lt;br /&gt;
|desc= A class designed for extreme long range combatants. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Sniper==&lt;br /&gt;
&lt;br /&gt;
A group of orc raiders are running through the night, the moon light gleaming off their bared teeth and glinting swords. At a sign from their leader, tey stop, their breath forming clouds around their heads. Up ahead is a small village, with goats, sheep, and no defenses. They leader smiles, and signals to the troop of orcs. They start forward again, this time slower and quieter. THe leader stands up a bit, searching for ambush, and falls back down with a cry, and an arrow through his forehead. Before others can react, more arrows stream out of the darkness, gleaming purple and black with eldritch essence. Five orcs go down in rapid succesion. The last two sprint off, but make only ten feet before arrows sprout from their backs and they fall into the high grass. The two eldritch snipers, hiding on the rooftops, reload their bows, and wait.   &lt;br /&gt;
&lt;br /&gt;
===Making an Eldritch Sniper===&lt;br /&gt;
&lt;br /&gt;
A very Risky, light armored, and fragile character, but able to make anyone fall dead from a single shot from their magically infused form of archery.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Dexterity is very important, as it gives the sniper better ranged abilities. Charisma improves the invocations of a sniper. Constitution makes a sniper tougher.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can be an Eldritch Sniper, however most of them are of the Shin-Ti Drow tribe. The savage races unconnected with arcane ways are rarely ever Eldritch Snipers.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 5d6&amp;amp;times;10 gp (175 gp).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:'''  &amp;quot;Complex&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Eldritch Sniper}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | [[#Invocations| Invocations Known]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
! Least || Lesser || Greater || Dark&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +2 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 1d6, Eldritch Snipe&lt;br /&gt;
|1||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +2 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Track&lt;br /&gt;
|1||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 2d6&lt;br /&gt;
|2||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +3 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Arrow of Shadow&lt;br /&gt;
|2||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 3d6&lt;br /&gt;
|3||-||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +4 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Flawless Stride&lt;br /&gt;
|3||1||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +4 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 4d6&lt;br /&gt;
|4||1||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +5 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Swift Tracker&lt;br /&gt;
|4||1||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +5 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 5d6&lt;br /&gt;
|4||2||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +6 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Farsight&lt;br /&gt;
|4||2||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +6 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 6d6&lt;br /&gt;
|4||2||1||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +6 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Camouflage&lt;br /&gt;
|4||2||1||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +7 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Double Snipe&lt;br /&gt;
|4||3||1||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +8 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Free movement, 7d6&lt;br /&gt;
|4||3||2||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +9 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Through Shot&lt;br /&gt;
|4||4||3||-&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sniper's Eye, Eldritch Arrow 8d6&lt;br /&gt;
|4||4||3||1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Triple Snipe&lt;br /&gt;
|4||4||3||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Hide in Plain Sight&lt;br /&gt;
|4||4||3||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +11 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Greater Through Shot&lt;br /&gt;
|4||4||3||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +11 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Master Shot,  Eldritch Arrow 9d6&lt;br /&gt;
|4||4||3||3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Eldritch Sniper class skills are Acrobatics(Dex), Climb (Str), Craft (Int), Heal (Wis), Intimidate (Cha), (Int), Knowledge (geography) (Int), Knowledge (Arcana) (Int), Spot (Wis), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Cha), Stealth (Dex), Survival (Wis), and Swim (Str)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' An Eldritch Sniper is proficient with all simple weapons and with light armor, and any Bow or Crossbow (simple, martial or exotic).&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Invocations}}:''' An Eldritch Sniper does not prepare or cast spells as other wielders of arcane magic do. Instead , he possesses a repertoire of attacks, defenses, and abilities known as invocations that requiere him to focus the energy that is normally infused with his bow. An Eldritch Sniper can use any invocation that he knows at will, with the following qualifications;&lt;br /&gt;
An Eldritch Sniper's Invocations are spell-like abilities; using an invocation is therefore a standard action that provokes an attack of opportunity. An invocation can be disrupted, just as a spell can be ruined during casting. An Eldritch Sniper is entitled to a Concentration check(Spellcraft if using pathfinder rules) to successfully use an invocation if he is hit by an attack while invoking, just as a spellcaster would be. An Eldritch Sniper can choose to use an invocation defensively, by making a successful Concentration(Spellcraft) check, to avoid provoking attacks of opportunity. An Eldritch Sniper’s invocations are subject to spell resistance unless an invocation’s description specifically states otherwise. An Eldritch Sniper’s caster level with his invocations is equal to his Eldritch Sniper level. The save DC for an invocation (if it allows a save) is 10+ equivalent spell level +the Eldritch Sniper’s Charisma modifier. Eldritch Snipers choose their Invocations from the Warlock invocation list. Eldritch Snipers do not know any Blast Shape Invocations.&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:Eldritch Arrow }}'' ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As a standard action, an Eldritch Sniper may imbue and fire an arrow that does 1d6 additional damage. This damage increases by 1d6 every other level.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Eldritch Snipe}}'' ''' ''If an Eldritch Sniper studies his target for three rounds, then he can decide to do a death attack on his next attack with an Eldritch infused arrow. The target must succeed on a Fortitude save of DC(10 + Eldritch Sniper Level +''&lt;br /&gt;
Charisma modifier) or be killed. The Sniper can only use this ability with an Eldritch infused arrow. If this death attack fails (the target made the fortitude save) then the sniper must wait another three rounds before attempting another Eldritch Attack. This attack only works on beings with discernible anatomy. If an Eldritch Sniper is interrupted, such as taking damage, while he's aiming, he must succeed on a concentration check Dc 20 or lose his aim and have to restart his three turns of aiming.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Track}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper can add half his level to Survival  checks made to follow or identify tracks. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Arrow of Shadow}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' An Eldritch Sniper's Arrows imbued with Eldritch power, begining at 6th level,can become partially made of shadow at the cost of losing 1d6 of eldritch arrow damage. These shadow arrows ignore all armor, and making all arrow of shadow attacks ranged touch attacks. An Eldritch Sniper can only snipe with a shadow arrow as many times per day equal to his Dexterity modifier.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Flawless Stride}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper able to move through all non-magical terrain at his normal movement&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Swift Tracker}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 8th level, an Eldritch Sniper can&lt;br /&gt;
move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Farsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 10th level, an Eldritch Sniper receives only a –1 penalty per 20’ on Spot checks (vs. –1 per 10’) –and– only a –1 penalty per range increment on ranged attacks (vs. –2)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Camoflage}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Eldritch Sniper of 12th level or higher can&lt;br /&gt;
use the Stealth skill to hide in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Double Snipe}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper has become so skilled in his craft at 13th level, that he can attempt to snipe two opponents at once with his Eldritch Snipe ability. The second shot comes at a -4 penalty. He can use this ability as many times per day equal to his Dexterity modifier. This ability increases to three snipes at once at 17th level. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Free Movement}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 14th level, an Eldritch Sniper gains the benefit of the Freedom of Movement spell permanently.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Through Shot}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When attacking an oppponent with his shadow arrow, an Eldritch Sniper can hit any enemy behind the first target, as long as it is in a line from the sniper, through the first enemy, and thhrough the second enemy. This ability increases to two enemies behind the first one at 19th level. The range of the arrow that goes through the first enemy is 1/2 the original distance.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Sniper Senses}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 16th level, an Eldritch Sniper receive only a –1 penalty per 40’ on Spot checks (vs. –1 per 10’) –and– only a –1 penalty every two range increments on ranged attacks (vs. –2 per range increment)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Hide in plain sight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While in any sort of natural&lt;br /&gt;
terrain, an Eldritch Sniper of 18th level or higher can use the Hide skill even while being observed.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Master Shot}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Master Strike (Ex): Upon reaching 20th level, an Eldritch Sniper becomes incredibly deadly when dealing Eldritch Arrow damage. This can have one of three effects. The target can be put to sleep for 1d4 hours, paralyzed for 2d6 rounds, or slain. Regardless of the effect chosen, the target receives a Fortitude save to resist with a DC (10+ Eldritch Sniper level+ Charisma modifier). This attack deals damage normally. Once a creature has been the target of a master shot, regardless of whether or not the save is made, that creature is immune to that Eldritch Sniper’s master shot for 24 hours.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Eldritch Sniper====&lt;br /&gt;
Eldritch snipers are and an extremely reserved, quiet group, the Shadow Corps from which they originated formed the first line defense for the shin-ti drow tribe, typically spending weeks alone in the surrounding wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' The only Religion most Eldritch Snipers experience, is the fanatical training and drill of being a member of the Shadow Corps, as such, most Eldritch Snipers, once they encounter a &amp;quot;true&amp;quot; religion, tend to give religions a healthy respect, but and arm-length of space as well..&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Eldritch snipers, tend to get along well with other classes that require a good amount of study and training, such as wizards, clerics, and monks. they however, dont tend to get along with those classes which are more undisciplined, such as the barbarian.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Eldritch Snipers are Support Damage characters, typically sneaking to a good hiding spot to pick off weak targets, Eldritch Snipers often take up a position at the rear or near the flanks, however, they can be effective scouts, and use skirmish tactics when facing an enemy alone.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Any eldritch sniper that multiclasses loses all class abilities. &lt;br /&gt;
&lt;br /&gt;
==== Eldritch Snipers in the World====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
{{quote|They never even saw us before they died with a sizzling arrow between their eyes.&amp;gt;|orig=Findecano Baenth, Half-Drow Eldritch Sniper}}&lt;br /&gt;
&lt;br /&gt;
Eldritch Snipers work beautifully in societies of isolated humanoid beings in need of a initial defense unit such as nomadic, exiled, or tribal societies, especially those with inate magical affinity. Also works as an alternate to using a ranger&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' Depends on the Specific Campaign setting, as this is a highly specialized class.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' Most people outside the home area of an Eldritch Sniper would just think them an archer or ranger type character ( they are often mistaken for rangers). If the NPC is from an area with an Eldritch Sniper Corps, they treat the Eldritch Sniper with great respect, and a bit of fear.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;Eldritch Sniper&amp;gt; Lore====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge (Arcana/Religion) can research Eldritch Snipers to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;Knowledge (Arcana/Religion)&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | &amp;lt;An Eldritch sniper makes use of elven archery melded with eldritch might.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | &amp;lt;Masters of disguise, Eldritch snipers are not seen unless they wish to be seen.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | &amp;lt;Eldritch snipers delve into their sinister souls to unleash chaos in ones mind.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | &amp;lt;Any knowledge of specific or local Sniper.&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Eldritch Snipers in the Game====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eldritch Snipers function best out of sight and out of melee, raining a happy hell on the battle field with black magic and impossible aim. &lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' A sniper could gain the benefits of Sneak Attack through the Rogue class.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL whatever:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
{{Base Class Wikify|March 2009}}&lt;br /&gt;
{{Base Class Description Needed|March 2009}}&lt;br /&gt;
{{Base Class Stub|March 2009}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
&amp;lt;!-- additional categories.  Possible categories include:&lt;br /&gt;
[[Category:Good Guy]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Arcane Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;br /&gt;
[[Category:Prepared Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Red Dwarf</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Eldritch_Sniper_(3.5e_Class)</id>
		<title>Eldritch Sniper (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Eldritch_Sniper_(3.5e_Class)"/>
				<updated>2011-07-08T05:41:26Z</updated>
		
		<summary type="html">&lt;p&gt;Red Dwarf: &lt;/p&gt;
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{{DnD Base Class Infobox&lt;br /&gt;
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|type= Moderate Spellcaster, Combat-Focused&lt;br /&gt;
|desc= Eldritch Blast Imbued, extreme long range combat specialist class&lt;br /&gt;
}}&lt;br /&gt;
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==Eldritch Sniper==&lt;br /&gt;
&lt;br /&gt;
In a small Drow Elf village, on the outskirts of the known world, an elite group of specialist archers are trained for the defense of the last of the Shin-Ti Drow. The Shadow Corps, over the past 6,000 years, has perfected the blending of raw magical power, and marial prowess, producing warriors know as Eldritch Snipers .&lt;br /&gt;
&lt;br /&gt;
===Making an Eldritch Sniper===&lt;br /&gt;
&lt;br /&gt;
A very Risky, light armored, and fragile character, but able to make anyone fall dead from a single shot from their magically infused form of archery.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Dexterity is very important, as it gives the sniper better ranged abilities. Charisma improves the invocations of a sniper. Constitution makes a sniper tougher.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can be an Eldritch Sniper, however most of them are of the Shin-Ti Drow tribe. The savage races unconnected with arcane ways are rarely ever Eldritch Snipers.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 5d6&amp;amp;times;10 gp (175 gp).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:'''  &amp;quot;Complex&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Eldritch Sniper}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | [[#Invocations| Invocations Known]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
! Least || Lesser || Greater || Dark&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +2 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 1d6, Eldritch Snipe&lt;br /&gt;
|1||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +2 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Track&lt;br /&gt;
|1||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 2d6&lt;br /&gt;
|2||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +3 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Arrow of Shadow&lt;br /&gt;
|2||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 3d6&lt;br /&gt;
|3||-||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +4 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Flawless Stride&lt;br /&gt;
|3||1||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +4 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 4d6&lt;br /&gt;
|4||1||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +5 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Swift Tracker&lt;br /&gt;
|4||1||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +5 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 5d6&lt;br /&gt;
|4||2||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +6 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Farsight&lt;br /&gt;
|4||2||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +6 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 6d6&lt;br /&gt;
|4||2||1||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +6 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Camouflage&lt;br /&gt;
|4||2||1||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +7 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Double Snipe&lt;br /&gt;
|4||3||1||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +8 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Free movement, 7d6&lt;br /&gt;
|4||3||2||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +9 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Through Shot&lt;br /&gt;
|4||4||3||-&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sniper's Eye, Eldritch Arrow 8d6&lt;br /&gt;
|4||4||3||1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Triple Snipe&lt;br /&gt;
|4||4||3||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Hide in Plain Sight&lt;br /&gt;
|4||4||3||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +11 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Greater Through Shot&lt;br /&gt;
|4||4||3||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +11 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Master Shot,  Eldritch Arrow 9d6&lt;br /&gt;
|4||4||3||3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Eldritch Sniper class skills are Acrobatics(Dex), Climb (Str), Craft (Int), Heal (Wis), Intimidate (Cha), (Int), Knowledge (geography) (Int), Knowledge (Arcana) (Int), Spot (Wis), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Cha), Stealth (Dex), Survival (Wis), and Swim (Str)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' An Eldritch Sniper is proficient with all simple weapons and with light armor, and any Bow or Crossbow (simple, martial or exotic).&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Invocations}}:''' An Eldritch Sniper does not prepare or cast spells as other wielders of arcane magic do. Instead , he possesses a repertoire of attacks, defenses, and abilities known as invocations that requiere him to focus the energy that is normally infused with his bow. An Eldritch Sniper can use any invocation that he knows at will, with the following qualifications;&lt;br /&gt;
An Eldritch Sniper's Invocations are spell-like abilities; using an invocation is therefore a standard action that provokes an attack of opportunity. An invocation can be disrupted, just as a spell can be ruined during casting. An Eldritch Sniper is entitled to a Concentration check(Spellcraft if using pathfinder rules) to successfully use an invocation if he is hit by an attack while invoking, just as a spellcaster would be. An Eldritch Sniper can choose to use an invocation defensively, by making a successful Concentration(Spellcraft) check, to avoid provoking attacks of opportunity. An Eldritch Sniper’s invocations are subject to spell resistance unless an invocation’s description specifically states otherwise. An Eldritch Sniper’s caster level with his invocations is equal to his Eldritch Sniper level. The save DC for an invocation (if it allows a save) is 10+ equivalent spell level +the Eldritch Sniper’s Charisma modifier. Eldritch Snipers choose their Invocations from the Warlock invocation list. Eldritch Snipers do not know any Blast Shape Invocations.&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:Eldritch Arrow }}'' ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As a standard action, an Eldritch Sniper may imbue and fire an arrow that does 1d6 additional damage. This damage increases by 1d6 every other level.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Eldritch Attack}}'' ''' ''If an Eldritch Sniper studies his target for three rounds, then he can decide to do a death attack on his next attack with an Eldritch infused arrow. The target must succeed on a Fortitude save of DC(10 + Eldritch Sniper Level +''&lt;br /&gt;
Charisma modifier) or be killed. The Sniper can only use this ability with an Eldritch infused arrow. If this death attack fails (the target made the fortitude save) then the sniper must wait another three rounds before attempting another Eldritch Attack. This attack only works on beings with discernible anatomy.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Track}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper can add half his level to Survival  checks made to follow or identify tracks. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Arrow of Shadow}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' An Eldritch Sniper's Arrows imbued with Eldritch power, begining at 6th level,can become partially made of shadow at the cost of losing 1d6 of eldritch arrow damage. These shadow arrows ignore all armor, and making all arrow of shadow attacks ranged touch attacks. An Eldritch Sniper can only snipe with a shadow arrow as many times per day equal to his Dexterity modifier.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Flawless Stride}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper able to move through all non-magical terrain at his normal movement&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Swift Tracker}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 8th level, an Eldritch Sniper can&lt;br /&gt;
move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Farsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 10th level, an Eldritch Sniper receives only a –1 penalty per 20’ on Spot checks (vs. –1 per 10’) –and– only a –1 penalty per range increment on ranged attacks (vs. –2)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Camoflage}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Eldritch Sniper of 12th level or higher can&lt;br /&gt;
use the Stealth skill to hide in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Double Snipe}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper has become so skilled in his craft at 13th level, that he can attempt to snipe two opponents at once with his Eldritch Snipe ability. The second shot comes at a -4 penalty. He can use this ability as many times per day equal to his Dexterity modifier. This ability increases to three snipes at once at 17th level. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Free Movement}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 14th level, an Eldritch Sniper gains the benefit of the Freedom of Movement spell permanently.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Through Shot}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When attacking an oppponent with his shadow arrow, an Eldritch Sniper can hit any enemy behind the first target, as long as it is in a line from the sniper, through the first enemy, and thhrough the second enemy. This ability increases to two enemies behind the first one at 19th level. The range of the arrow that goes through the first enemy is 1/2 the original distance.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Sniper Senses}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 16th level, an Eldritch Sniper receive only a –1 penalty per 40’ on Spot checks (vs. –1 per 10’) –and– only a –1 penalty every two range increments on ranged attacks (vs. –2 per range increment)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Hide in plain sight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While in any sort of natural&lt;br /&gt;
terrain, an Eldritch Sniper of 18th level or higher can use the Hide skill even while being observed.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Master Shot}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Master Strike (Ex): Upon reaching 20th level, an Eldritch Sniper becomes incredibly deadly when dealing Eldritch Arrow damage. This can have one of three effects. The target can be put to sleep for 1d4 hours, paralyzed for 2d6 rounds, or slain. Regardless of the effect chosen, the target receives a Fortitude save to resist with a DC (10+ Eldritch Sniper level+ Charisma modifier). This attack deals damage normally. Once a creature has been the target of a master shot, regardless of whether or not the save is made, that creature is immune to that Eldritch Sniper’s master shot for 24 hours.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Eldritch Sniper====&lt;br /&gt;
Eldritch snipers are and an extremely reserved, quiet group, the Shadow Corps from which they originated formed the first line defense for the shin-ti drow tribe, typically spending weeks alone in the surrounding wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' The only Religion most Eldritch Snipers experience, is the fanatical training and drill of being a member of the Shadow Corps, as such, most Eldritch Snipers, once they encounter a &amp;quot;true&amp;quot; religion, tend to give religions a healthy respect, but and arm-length of space as well..&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Eldritch snipers, tend to get along well with other classes that require a good amount of study and training, such as wizards, clerics, and monks. they however, dont tend to get along with those classes which are more undisciplined, such as the barbarian.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Eldritch Snipers are Support Damage characters, typically sneaking to a good hiding spot to pick off weak targets, Eldritch Snipers often take up a position at the rear or near the flanks, however, they can be effective scouts, and use skirmish tactics when facing an enemy alone.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Most Eldritch Snipers do not Multi-Class, however classes that either increase their Invocation useage, or their Ranged combat abilities, would be a great choice.&lt;br /&gt;
&lt;br /&gt;
==== Eldritch Snipers in the World====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
{{quote|They never even saw us before they died with a sizzling arrow between their eyes.&amp;gt;|orig=Findecano Baenth, Half-Drow Eldritch Sniper}}&lt;br /&gt;
&lt;br /&gt;
Eldritch Snipers work beautifully in societies of isolated humanoid beings in need of a initial defense unit such as nomadic, exiled, or tribal societies, especially those with inate magical affinity. also works as an alternate to using a ranger&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' Depends on the Specific Campaign setting, as this is a highly specialized class.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' Most people outside the home area of an Eldritch Sniper would just think them an archer or ranger type character ( they are often mistaken for rangers). If the NPC is from an area with an Eldritch Sniper Corps, they treat the Eldritch Sniper with great respect, and a bit of fear.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;Eldritch Sniper&amp;gt; Lore====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge (Arcana/Religion) can research Eldritch Snipers to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;Knowledge (Arcana/Religion)&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | &amp;lt;An Eldritch sniper makes use of elven archery melded with eldritch might.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | &amp;lt;Masters of disguise, Eldritch snipers are not seen unless they wish to be seen.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | &amp;lt;Eldritch snipers delve into their sinister souls to unleash chaos in ones mind.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | &amp;lt;Any knowledge of specific or local Sniper.&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Eldritch Snipers in the Game====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eldritch Snipers function best out of sight and out of melee, raining a happy hell on the battle field with black magic and impossible aim. &lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' A sniper could gain the benefits of Sneak Attack through the Rogue class.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL whatever:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
{{Base Class Wikify|March 2009}}&lt;br /&gt;
{{Base Class Description Needed|March 2009}}&lt;br /&gt;
{{Base Class Stub|March 2009}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
&amp;lt;!-- additional categories.  Possible categories include:&lt;br /&gt;
[[Category:Good Guy]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Arcane Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;br /&gt;
[[Category:Prepared Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Red Dwarf</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Eldritch_Sniper_(3.5e_Class)</id>
		<title>Eldritch Sniper (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Eldritch_Sniper_(3.5e_Class)"/>
				<updated>2011-07-04T23:37:03Z</updated>
		
		<summary type="html">&lt;p&gt;Red Dwarf: &lt;/p&gt;
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{{DnD Base Class Infobox&lt;br /&gt;
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|type= Moderate Spellcaster, Combat-Focused&lt;br /&gt;
|desc= Eldritch Blast Imbued, extreme long range combat specialist class&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Sniper==&lt;br /&gt;
&lt;br /&gt;
In a small Drow Elf village, on the outskirts of the known world, an elite group of specialist archers are trained for the defense of the last of the Shin-Ti Drow. The Shadow Corps, over the past 6,000 years, has perfected the blending of raw magical power, and marial prowess, producing warriors know as Eldritch Snipers .&lt;br /&gt;
&lt;br /&gt;
===Making an Eldritch Sniper===&lt;br /&gt;
&lt;br /&gt;
A very Risky, light armored, and fragile character, but able to make anyone fall dead from a single shot from their magically infused form of archery.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Dexterity is very important, as it gives the sniper better ranged abilities. Charisma improves the invocations of a sniper. Constitution makes a sniper tougher.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can be an Eldritch Sniper, however most of them are of the Shin-Ti Drow tribe. The savage races unconnected with arcane ways are rarely ever Eldritch Snipers.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 5d6&amp;amp;times;10 gp (175 gp).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:'''  &amp;quot;Complex&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Eldritch Sniper}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | [[#Invocations| Invocations Known]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
! Least || Lesser || Greater || Dark&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +1 || +0 || +2 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 1d6, Eldritch attack&lt;br /&gt;
|1||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +2 || +0 || +2 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Track&lt;br /&gt;
|1||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +3 || +1 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 2d6&lt;br /&gt;
|3||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +4 || +1 || +3 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Arrow of Shadow&lt;br /&gt;
|3||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +5 || +1 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 3d6&lt;br /&gt;
|3||-||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +4 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Flawless Stride&lt;br /&gt;
|4||1||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +7/+2 || +2 || +4 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 4d6&lt;br /&gt;
|4||1||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +8/+3 || +2 || +5 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Swift Tracker&lt;br /&gt;
|4||1||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +9/+4 || +3 || +5 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 5d6&lt;br /&gt;
|4||2||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +10/+5 || +3 || +6 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Farsight&lt;br /&gt;
|4||2||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +3 || +6 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 6d6&lt;br /&gt;
|4||2||1||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +12/+7/+2|| +4 || +6 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Camouflage&lt;br /&gt;
|4||3||1||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +4 || +7 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 7d6&lt;br /&gt;
|4||4||1||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +14/+0/+4 || +4 || +8 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | free movement&lt;br /&gt;
|4||4||3||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +5 || +9 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 8d6&lt;br /&gt;
|5||4||3||1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +16/+11/+6/+1 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sniper's Eye&lt;br /&gt;
|5||5||3||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +17/+12/+7/+2 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 9d6&lt;br /&gt;
|5||5||3||3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +18/+13/+8/+3 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Hide in Plain Sight&lt;br /&gt;
|6||5||3||3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +19/+14/+9/+4 || +6 || +11 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 10d6&lt;br /&gt;
|6||5||4||4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +20/+15/+10/+5 || +6 || +11 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Master Shot&lt;br /&gt;
|7||7||5||4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (8 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Eldritch Sniper class skills are Acrobatics(Dex), Climb (Str), Craft (Int), Heal (Wis), Intimidate (Cha), (Int), Knowledge (geography) (Int), Knowledge (Arcana) (Int), Spot (Wis), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Cha), Stealth (Dex), Survival (Wis), and Swim (Str)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' An Eldritch Sniper is proficient with all simple weapons and with light armor, and any Bow or Crossbow (simple, martial or exotic).&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Invocations}}:''' An Eldritch Sniper does not prepare or cast spells as other wielders of arcane magic do. Instead , he possesses a repertoire of attacks, defenses, and abilities known as invocations that requiere him to focus the energy that is normally infused with his bow. An Eldritch Sniper can use any invocation that he knows at will, with the following qualifications;&lt;br /&gt;
An Eldritch Sniper's Invocations are spell-like abilities; using an invocation is therefore a standard action that provokes an attack of opportunity. An invocation can be disrupted, just as a spell can be ruined during casting. An Eldritch Sniper is entitled to a Concentration check(Spellcraft if using pathfinder rules) to successfully use an invocation if he is hit by an attack while invoking, just as a spellcaster would be. An Eldritch Sniper can choose to use an invocation defensively, by making a successful Concentration(Spellcraft) check, to avoid provoking attacks of opportunity. An Eldritch Sniper’s invocations are subject to spell resistance unless an invocation’s description specifically states otherwise. An Eldritch Sniper’s caster level with his invocations is equal to his Eldritch Sniper level. The save DC for an invocation (if it allows a save) is 10+ equivalent spell level +the Eldritch Sniper’s Charisma modifier. Eldritch Snipers choose their Invocations from the Warlock invocation list&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:Eldritch Arrow }}'' ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As a standard action, an Eldritch Sniper may imbue and fire an arrow that does 1d6 additional damage. This damage increases by 1d6 every other level.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Eldritch Attack}}'' ''' ''If an Eldritch Sniper studies his target for three rounds, then he can decide to do a death attack on his next attack with an Eldritch infused arrow. The target must succeed on a Fortitude save of DC(10 + Eldritch Sniper Level +''&lt;br /&gt;
Charisma modifier) or be killed. The Sniper can only use this ability with an Eldritch infused arrow. If this death attack fails (the target made the fortitude save) then the sniper must wait another three rounds before attempting another Eldritch Attack. This attack only works on beings with discernible anatomy.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Track}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper adds half his level to Survival skill&lt;br /&gt;
checks made to follow or identify tracks. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Arrow of Shadow}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' An Eldritch Sniper's Arrows imbued with Eldritch power, begining at 6th level,can become partially made of shadow at the cost of losing 1d6 of eldritch arrow damage, ignoring AC and natural armor, and making all arrow of shadow attacks ranged touch attacks.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Flawless Stride}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' able to move through all non-magical terrain at his/her normal movement&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Swift Tracker}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 8th level, an Eldritch Sniper can&lt;br /&gt;
move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Farsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 10th level, an Eldritch Sniper receives only a –1 penalty per 20’ on Spot checks (vs. –1 per 10’) –and– only a –1 penalty per range increment on ranged attacks (vs. –2)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Camoflage}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Eldritch Sniper of 12th level or higher can&lt;br /&gt;
use the Stealth skill to hide in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Free Movement}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 14th level, an Eldritch Sniper has the Freedom of Movement spell-effect, always on&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Sniper Senses}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 16th level, an Eldritch Sniper receive only a –1 penalty per 40’ on Spot checks (vs. –1 per 10’) –and– only a –1 penalty every two range increments on ranged attacks (vs. –2 per range increment)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Hide in plain sight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While in any sort of natural&lt;br /&gt;
terrain, an Eldritch Sniper of 18th level or higher can use the Hide(Stealth) skill even while being observed.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Master Shot}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Master Strike (Ex): Upon reaching 20th level, an Eldritch Sniper becomes incredibly deadly when dealing Eldritch Arrow damage. This can have one of three effects. The target can be put to sleep for 1d4 hours, paralyzed for 2d6 rounds, or slain. Regardless of the effect chosen, the target receives a Fortitude save to resist with a DC (10+ Eldritch Sniper level+ Charisma modifier). This attack deals damage normally. Once a creature has been the target of a master shot, regardless of whether or not the save is made, that creature is immune to that Eldritch Sniper’s master shot for 24 hours.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Eldritch Sniper====&lt;br /&gt;
Eldritch snipers are and an extremely reserved, quiet group, the Shadow Corps from which they originated formed the first line defense for the shin-ti drow tribe, typically spending weeks alone in the surrounding wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' The only Religion most Eldritch Snipers experience, is the fanatical training and drill of being a member of the Shadow Corps, as such, most Eldritch Snipers, once they encounter a &amp;quot;true&amp;quot; religion, tend to give religions a healthy respect, but and arm-length of space as well..&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Eldritch snipers, tend to get along well with other classes that require a good amount of study and training, such as wizards, clerics, and monks. they however, dont tend to get along with those classes which are more undisciplined, such as the barbarian.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Eldritch Snipers are Support Damage characters, typically sneaking to a good hiding spot to pick off weak targets, Eldritch Snipers often take up a position at the rear or near the flanks, however, they can be effective scouts, and use skirmish tactics when facing an enemy alone.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Most Eldritch Snipers do not Multi-Class, however classes that either increase their Invocation useage, or their Ranged combat abilities, would be a great choice.&lt;br /&gt;
&lt;br /&gt;
==== Eldritch Snipers in the World====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
{{quote|They never even saw us before they died with a sizzling arrow between their eyes.&amp;gt;|orig=Findecano Baenth, Half-Drow Eldritch Sniper}}&lt;br /&gt;
&lt;br /&gt;
Eldritch Snipers work beautifully in societies of isolated humanoid beings in need of a initial defense unit such as nomadic, exiled, or tribal societies, especially those with inate magical affinity. also works as an alternate to using a ranger&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' Depends on the Specific Campaign setting, as this is a highly specialized class.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' Most people outside the home area of an Eldritch Sniper would just think them an archer or ranger type character ( they are often mistaken for rangers). If the NPC is from an area with an Eldritch Sniper Corps, they treat the Eldritch Sniper with great respect, and a bit of fear.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;Eldritch Sniper&amp;gt; Lore====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge (Arcana/Religion) can research Eldritch Snipers to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;Knowledge (Arcana/Religion)&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | &amp;lt;An Eldritch sniper makes use of elven archery melded with eldritch might.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | &amp;lt;Masters of disguise, Eldritch snipers are not seen unless they wish to be seen.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | &amp;lt;Eldritch snipers delve into their sinister souls to unleash chaos in ones mind.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | &amp;lt;Any knowledge of specific or local Sniper.&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Eldritch Snipers in the Game====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eldritch Snipers function best out of sight and out of melee, raining a happy hell on the battle field with black magic and impossible aim. &lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' A sniper could gain the benefits of Sneak Attack through the Rogue class.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL whatever:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
{{Base Class Wikify|March 2009}}&lt;br /&gt;
{{Base Class Description Needed|March 2009}}&lt;br /&gt;
{{Base Class Stub|March 2009}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
&amp;lt;!-- additional categories.  Possible categories include:&lt;br /&gt;
[[Category:Good Guy]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Arcane Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;br /&gt;
[[Category:Prepared Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Red Dwarf</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Eldritch_Sniper_(3.5e_Class)</id>
		<title>Eldritch Sniper (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Eldritch_Sniper_(3.5e_Class)"/>
				<updated>2011-07-04T22:51:49Z</updated>
		
		<summary type="html">&lt;p&gt;Red Dwarf: &lt;/p&gt;
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&lt;div&gt;&amp;lt;!--&lt;br /&gt;
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--&amp;gt;&lt;br /&gt;
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{{DnD Base Class Infobox&lt;br /&gt;
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|status=In Construction&lt;br /&gt;
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|type= Moderate Spellcaster, Combat-Focused&lt;br /&gt;
|desc= Eldritch Blast Imbued, extreme long range combat specialist class&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Sniper==&lt;br /&gt;
&lt;br /&gt;
In a small Drow Elf village, on the outskirts of the known world, an elite group of specialist archers are trained for the defense of the last of the Shin-Ti Drow. The Shadow Corps, over the past 6,000 years, has perfected the blending of raw magical power, and marial prowess, producing warriors know as Eldritch Snipers .&lt;br /&gt;
&lt;br /&gt;
===Making an Eldritch Sniper===&lt;br /&gt;
&lt;br /&gt;
A very Risky, light armored, and fragile character, but able to make anyone fall dead from a single shot from their magically infused form of archery.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Dexterity is very important, as it gives the sniper better ranged abilities. Charisma improves the invocations of a sniper. Constitution makes a sniper tougher.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' any race can be an Eldritch Sniper, however most of them are of the Shin-Ti Drow tribe.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' any.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 5d6&amp;amp;times;10 gp (175 gp).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:'''  &amp;quot;Complex&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Eldritch Sniper}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | [[#Invocations| Invocations Known]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
! Least || Lesser || Greater || Dark&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +1 || +0 || +2 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 1d6, Eldritch attack&lt;br /&gt;
|1||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +2 || +0 || +2 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Track&lt;br /&gt;
|1||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +3 || +1 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 2d6&lt;br /&gt;
|3||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +4 || +1 || +3 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Arrow of Shadow&lt;br /&gt;
|3||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +5 || +1 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 3d6&lt;br /&gt;
|3||-||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +4 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Flawless Stride&lt;br /&gt;
|4||1||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +7/+2 || +2 || +4 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 4d6&lt;br /&gt;
|4||1||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +8/+3 || +2 || +5 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Swift Tracker&lt;br /&gt;
|4||1||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +9/+4 || +3 || +5 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 5d6&lt;br /&gt;
|4||2||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +10/+5 || +3 || +6 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Farsight&lt;br /&gt;
|4||2||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +3 || +6 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 6d6&lt;br /&gt;
|4||2||1||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +12/+7/+2|| +4 || +6 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Camouflage&lt;br /&gt;
|4||3||1||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +4 || +7 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 7d6&lt;br /&gt;
|4||4||1||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +14/+0/+4 || +4 || +8 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | free movement&lt;br /&gt;
|4||4||3||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +5 || +9 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 8d6&lt;br /&gt;
|5||4||3||1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +16/+11/+6/+1 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sniper's Eye&lt;br /&gt;
|5||5||3||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +17/+12/+7/+2 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 9d6&lt;br /&gt;
|5||5||3||3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +18/+13/+8/+3 || +5 || +10 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Hide in Plain Sight&lt;br /&gt;
|6||5||3||3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +19/+14/+9/+4 || +6 || +11 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eldritch Arrow 10d6&lt;br /&gt;
|6||5||4||4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +20/+15/+10/+5 || +6 || +11 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Master Shot&lt;br /&gt;
|7||7||5||4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (8 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Eldritch Sniper class skills are Acrobatics(Dex), Climb (Str), Craft (Int), Heal (Wis), Intimidate (Cha), (Int), Knowledge (geography) (Int), Knowledge (Arcana) (Int), Spot (Wis), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Cha), Stealth (Dex), Survival (Wis), and Swim (Str)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' An Eldritch Sniper is proficient with all simple weapons and with light armor, and any Bow or Crossbow (simple, martial or exotic).&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Invocations}}:''' An Eldritch Sniper does not prepare or cast spells as other wielders of arcane magic do. Instead , he possesses a repertoire of attacks, defenses, and abilities known as invocations that requiere him to focus the energy that is normally infused with his bow. An Eldritch Sniper can use any invocation that he knows at will, with the following qualifications;&lt;br /&gt;
An Eldritch Sniper's Invocations are spell-like abilities; using an invocation is therefore a standard action that provokes an attack of opportunity. An invocation can be disrupted, just as a spell can be ruined during casting. An Eldritch Sniper is entitled to a Concentration check(Spellcraft if using pathfinder rules) to successfully use an invocation if he is hit by an attack while invoking, just as a spellcaster would be. An Eldritch Sniper can choose to use an invocation defensively, by making a successful Concentration(Spellcraft) check, to avoid provoking attacks of opportunity. An Eldritch Sniper’s invocations are subject to spell resistance unless an invocation’s description specifically states otherwise. An Eldritch Sniper’s caster level with his invocations is equal to his Eldritch Sniper level. The save DC for an invocation (if it allows a save) is 10+ equivalent spell level +the Eldritch Sniper’s Charisma modifier. Eldritch Snipers choose their Invocations from the Warlock invocation list&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:Eldritch Arrow }}'' ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As a standard action, an Eldritch Sniper may imbue and fire an arrow that does 1d6 additional damage. This damage increases by 1d6 every other level.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Eldritch Attack}}'' ''' ''If an Eldritch Sniper studies his target for three rounds, then he can decide to do a death attack on his next attack with an Eldritch infused arrow. The target must succeed on a Fortitude save of DC(10 + Eldritch Sniper Level +''&lt;br /&gt;
Charisma modifier) or be killed. The Sniper can only use this ability with an Eldritch infused arrow. If this death attack fails (the target made the fortitude save) then the sniper must wait another three rounds before attempting another Eldritch Attack. This attack only works on beings with discernible anatomy.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Track}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Eldritch Sniper adds half his level to Survival skill&lt;br /&gt;
checks made to follow or identify tracks. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Arrow of Shadow}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' An Eldritch Sniper's Arrows imbued with Eldritch power, begining at 6th level,can become partially made of shadow at the cost of losing 1d6 of eldritch arrow damage, ignoring AC and natural armor, and making all arrow of shadow attacks ranged touch attacks.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Flawless Stride}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' able to move through all non-magical terrain at his/her normal movement&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Swift Tracker}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 8th level, an Eldritch Sniper can&lt;br /&gt;
move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Farsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 10th level, an Eldritch Sniper receives only a –1 penalty per 20’ on Spot checks (vs. –1 per 10’) –and– only a –1 penalty per range increment on ranged attacks (vs. –2)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Camoflage}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Eldritch Sniper of 12th level or higher can&lt;br /&gt;
use the Stealth skill to hide in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Free Movement}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 14th level, an Eldritch Sniper has the Freedom of Movement spell-effect, always on&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Sniper Senses}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 16th level, an Eldritch Sniper receive only a –1 penalty per 40’ on Spot checks (vs. –1 per 10’) –and– only a –1 penalty every two range increments on ranged attacks (vs. –2 per range increment)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Hide in plain sight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While in any sort of natural&lt;br /&gt;
terrain, an Eldritch Sniper of 18th level or higher can use the Hide(Stealth) skill even while being observed.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Master Shot}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Master Strike (Ex): Upon reaching 20th level, an Eldritch Sniper becomes incredibly deadly when dealing Eldritch Arrow damage. This can have one of three effects. The target can be put to sleep for 1d4 hours, paralyzed for 2d6 rounds, or slain. Regardless of the effect chosen, the target receives a Fortitude save to resist with a DC (10+ Eldritch Sniper level+ Charisma modifier). This attack deals damage normally. Once a creature has been the target of a master shot, regardless of whether or not the save is made, that creature is immune to that Eldritch Sniper’s master shot for 24 hours.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Eldritch Sniper====&lt;br /&gt;
Eldritch snipers are and an extremely reserved, quiet group, the Shadow Corps from which they originated formed the first line defense for the shin-ti drow tribe, typically spending weeks alone in the surrounding wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' The only Religion most Eldritch Snipers experience, is the fanatical training and drill of being a member of the Shadow Corps, as such, most Eldritch Snipers, once they encounter a &amp;quot;true&amp;quot; religion, tend to give religions a healthy respect, but and arm-length of space as well..&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Eldritch snipers, tend to get along well with other classes that require a good amount of study and training, such as wizards, clerics, and monks. they however, dont tend to get along with those classes which are more undisciplined, such as the barbarian.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Eldritch Snipers are Support Damage characters, typically sneaking to a good hiding spot to pick off weak targets, Eldritch Snipers often take up a position at the rear or near the flanks, however, they can be effective scouts, and use skirmish tactics when facing an enemy alone.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Most Eldritch Snipers do not Multi-Class, however classes that either increase their Invocation useage, or their Ranged combat abilities, would be a great choice.&lt;br /&gt;
&lt;br /&gt;
==== Eldritch Snipers in the World====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
{{quote|They never even saw us before they died with a sizzling arrow between their eyes.&amp;gt;|orig=Findecano Baenth, Half-Drow Eldritch Sniper}}&lt;br /&gt;
&lt;br /&gt;
Eldritch Snipers work beautifully in societies of isolated humanoid beings in need of a initial defense unit such as nomadic, exiled, or tribal societies, especially those with inate magical affinity. also works as an alternate to using a ranger&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' Depends on the Specific Campaign setting, as this is a highly specialized class.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' Most people outside the home area of an Eldritch Sniper would just think them an archer or ranger type character ( they are often mistaken for rangers). If the NPC is from an area with an Eldritch Sniper Corps, they treat the Eldritch Sniper with great respect, and a bit of fear.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;Eldritch Sniper&amp;gt; Lore====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge (Arcana/Religion) can research Eldritch Snipers to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;Knowledge (Arcana/Religion)&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | &amp;lt;An Eldritch sniper makes use of elven archery melded with eldritch might.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | &amp;lt;Masters of disguise, Eldritch snipers are not seen unless they wish to be seen.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | &amp;lt;Eldritch snipers delve into their sinister souls to unleash chaos in ones mind.&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | &amp;lt;Any knowledge of specific or local Sniper.&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Eldritch Snipers in the Game====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eldritch Snipers function best out of sight and out of melee, raining a happy hell on the battle field with black magic and impossible aim. &lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' A sniper could gain the benefits of Sneak Attack through the Rogue class.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL whatever:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
{{Base Class Wikify|March 2009}}&lt;br /&gt;
{{Base Class Description Needed|March 2009}}&lt;br /&gt;
{{Base Class Stub|March 2009}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
&amp;lt;!-- additional categories.  Possible categories include:&lt;br /&gt;
[[Category:Good Guy]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Arcane Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;br /&gt;
[[Category:Prepared Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Red Dwarf</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:3.5e_Homebrew</id>
		<title>Talk:3.5e Homebrew</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:3.5e_Homebrew"/>
				<updated>2010-01-06T05:24:08Z</updated>
		
		<summary type="html">&lt;p&gt;Red Dwarf: /* Help! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archives&lt;br /&gt;
|label1=Archive 1 (Discussions 1 &amp;amp;ndash; 30)&lt;br /&gt;
|label2=Archive 2 (Discussions 31 &amp;amp;ndash; 60)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Namespace? ==&lt;br /&gt;
&lt;br /&gt;
Should we make a nampespace (which would remove the identifiers) for all homebrew items on D&amp;amp;D Wiki?  Thoughts on this idea?  Also, any good ideas for the name of the namespace?  --[[User:Green Dragon|Green Dragon]] 15:06, 28 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:I keep toggling on this idea whenever I think about it.  Does MediaWiki support nested namespaces?  Then we could have &amp;quot;3e:&amp;quot; for all 3.x material, the 3e SRD would have the namespace &amp;quot;3e:SRD:&amp;quot;, the UA would have the &amp;quot;3e:UA:&amp;quot; namespace, and the user-submitted section could be &amp;quot;3e:User:&amp;quot; or just &amp;quot;3e:&amp;quot;.  And if you did a search within the &amp;quot;3e&amp;quot; namespace, it would search all the pages with the &amp;quot;3e&amp;quot; parent namespace.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:11, 28 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::I also keep thinking about this as well, and I have not been able to come up with a perfect solution, although yours would be the ideal one if MediaWiki supported nested namespaces, which I do not think it does...  How about one step not as advanced as yours; 3.5e (maybe User: tagged on the end?  What are your thoughts on this?) and 3.5eSRD?  Also, speaking of namespaces, do you have any good idea for the publications?  --[[User:Green Dragon|Green Dragon]] 13:33, 29 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::We could simulate nested namespaces.  Does MediaWiki allow a colon as part of the namespace?  Then we could still have &amp;quot;3.5e:SRD:&amp;quot; and &amp;quot;3.5:&amp;quot;.  They just wouldn't have any association with each other&amp;amp;mdash;which is how it is now.  If colons aren't allowed, we could just use a hyphen instead &amp;quot;3.5e:&amp;quot; and &amp;quot;3.5-SRD:&amp;quot;.  No ideas I feel strongly enough for publication namespace.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:13, 29 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::We can do that.  What are your thoughts on adding a mock identifier (not &amp;lt;tt&amp;gt;(DnD Class)&amp;lt;/tt&amp;gt; but rather &amp;lt;tt&amp;gt;(Class)&amp;lt;/tt&amp;gt;)?  --[[User:Green Dragon|Green Dragon]] 20:50, 13 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::I was going to bring this up soon!  Interesting ''':)'''.  Maybe we need to think about the purposes of categories, identifiers, and namespaces.  I don't know when and where to use each.  What is best practice?  --[[User:Aarnott|Aarnott]] 20:57, 13 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::One thing about the nested namespace idea is that MediaWiki might identify &amp;quot;3.5e:SRD:Some Page&amp;quot; as the page &amp;quot;SRD:Some Page&amp;quot; in the &amp;quot;3.5e&amp;quot; namespace instead of &amp;quot;Some Page&amp;quot; in the &amp;quot;3.5e:SRD&amp;quot; namespace.  We should find out before hand whether or not MediaWiki is &amp;quot;greedy&amp;quot; with identifying namespaces.&lt;br /&gt;
::::::Identifiers exist to make a distinction between a term's two or more separate connotations, such as the feat [[SRD:Psionic Fist (Feat)|Psionic Fist]] and the prestige class [[SRD:Psionic Fist (Prestige Class)|psionic fist]].  Category vs namespace I have a harder time pinning down when one should be used over the other.  Should probably research it on Wikipedia or Wikimedia Meta-Wiki.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 21:28, 13 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Okay, where does this go? ==&lt;br /&gt;
&lt;br /&gt;
I know some, for want of a better word, articles are. They've been stated repeatedly to be open-game content by the writers, and encompass mechanics, flavor, rule tweaks, base classes, and PrCs. Where should they go, or do we make a section for articles like them? {{unsigned|Genowhirl}}&lt;br /&gt;
:They probably go in [[3.5e Other|Other]]. {{User:OptimizationFanatic/Signature}} 17:52, 12 May 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Search Problems ==&lt;br /&gt;
&lt;br /&gt;
The search function doesn't work. When I type in even the most basic word, it says that it cannot find any page related to it, and I've tried words as simple as  &amp;quot;magic.&amp;quot; [[User:Noname|Noname]] 21:32, 18 May 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Below the search results (none), there is a Google search box.  Use that for now. --[[User:Axaj|Axaj]] 08:26, 18 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Names? ==&lt;br /&gt;
&lt;br /&gt;
Should we make a link to help people think of names, such as names for towns, NPCs, etc.?&lt;br /&gt;
It could be organized into towns, worlds, continents, and characters. The geographical places could be organized by climate and overall alignment, for example, an evil desert town. The character names could be done by race, class, and alignment.&lt;br /&gt;
&lt;br /&gt;
[[User:68.55.33.112|68.55.33.112]] 08:11, 15 June 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Templates?==&lt;br /&gt;
&lt;br /&gt;
Where would I place a template? In the Races section? — [[User:OptimizationFanatic|OptimizationFanatic]] &amp;lt;small&amp;gt;([[User talk:OptimizationFanatic|talk]]|[[Special:Contributions/OptimizationFanatic|contrib]])&amp;lt;/small&amp;gt; 12:50, 17 August 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Templates are totally under the [[DnD Creatures]] heading and then onto [[3.5e Creature Templates]]. Though, yeah I often want to look for them amongst the [[3.5e Races]]. Perhaps a link to templates on that page would be handy. (I'd do it, but I'm not sure on the policy of editing those pages, plus, I checked the formatting there, and it frightens me). --[[User:Ganteka|Ganteka]] 13:19, 17 August 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks. — [[User:OptimizationFanatic|OptimizationFanatic]] &amp;lt;small&amp;gt;([[User talk:OptimizationFanatic|talk]]|[[Special:Contributions/OptimizationFanatic|contrib]])&amp;lt;/small&amp;gt; 17:56, 3 September 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Add A New Page ==&lt;br /&gt;
&lt;br /&gt;
[[User:Valentine the Rogue|Valentine]] and I want to add the [[Special:AddPage]] link to this page. What is the protocol for doing so? Also, the drop down menu on [[Special:AddPage]], how can we get the coding for that somehow? --[[User:Ganteka|Ganteka]] 17:09, 2 April 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I am not completely sure, however I think that the dropdown menu is only their because of SMW.  The question is:  Do we want to consider preloads or forms standard?  I feel that preloads grant a lot more freedom of editing, make it so people learn wiki-code, etc, but also leave a large margin of error.  Thinking about it more (I know I said otherwise on [[Discussion:Flaw Addition Page is Bad]]) I feel that preloads are a better option.  If we could figure out a way to make it so we could have a dropdown selection for preloads (and not just forms) then I agree - this would make a great addition to this page.  --[[User:Green Dragon|Green Dragon]] 18:49, 4 April 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== DPL? ==&lt;br /&gt;
&lt;br /&gt;
Why in the name of all that is holy is this page made with DPL? It has things added to it so infrequently, and it is so small, that it is totally pointless. Also, as TK has pointed out with a practical demonstration, it allows easy vandalism of this page, just by adding a category to another page. --[[User:Daniel Draco|Daniel Draco]] 22:13, 24 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I see no reason to keep it as DPL -- I don't really think this matter requires consensus... Someone can just revert it if there is a strong disagreement. Getting started on the change now. --[[User:Aarnott|Aarnott]] 08:18, 25 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Done. --[[User:Aarnott|Aarnott]] 08:35, 25 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Page Name ==&lt;br /&gt;
&lt;br /&gt;
This page is just titled Dungeons and Dragons, and the corresponding fourth edition page is titled '4e Homebrew.'  Should we change this page to &amp;quot;3.5e Homebrew&amp;quot; and perhaps have the &amp;quot;Dungeons and Dragons&amp;quot; page be an actual page about D&amp;amp;D in general, ala wikipedia?  Or perhaps a disambiguation page that links to each edition's SRD/Homebrew? &amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid black; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Hooper|'''&amp;lt;span style=&amp;quot;background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Hooper  &amp;lt;/span&amp;gt;''']][[User talk:Hooper|&amp;lt;span style=&amp;quot;background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 08:33, 6 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Ya, or do you think something like &amp;quot;3.5e User Submitted Content&amp;quot; would be better?  Of course we have to wait for the double redirects.  --[[User:Green Dragon|Green Dragon]] 22:18, 6 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Nah, just &amp;quot;3.5e Homebrew&amp;quot; would be fine, no need to break established convention. But yes, such a huge change should probably wait for now. Also, what's been going on with the site? It was down for most of the day, and now it keeps coming up and going down again... --[[User:TheWarforgedArtificer|TheWarforgedArtificer]] 22:22, 6 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::User Submitted Content is more correct though.  --[[User:Green Dragon|Green Dragon]] 22:42, 6 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::I say stick with &amp;quot;3.5 Homebrew&amp;quot; - most people know what you mean.  Any input that would make you think otherwise? -- [[User:Xidoraven|xido]] 15:16, 7 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::Either way you think GD.  I agree that Homebrew is specific, but also User Submitted may be more accurate - as some of the stuff - especially those articles found in the &amp;quot;Other&amp;quot; category may not qualify as &amp;quot;homebrew&amp;quot; as they may not be game-specific.  If done I can clear out the double redirects using WhatLinksHere pretty easily, if someone just makes sure to MOI me so I don't miss it.  &amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid black; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Hooper|'''&amp;lt;span style=&amp;quot;background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Hooper  &amp;lt;/span&amp;gt;''']][[User talk:Hooper|&amp;lt;span style=&amp;quot;background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 15:20, 7 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Alright.  When one has time please feel free to fix some breadcrumbs, links, preloads, etc.  It's going to look very messy for a bit.  If one has time please help.  --[[User:Green Dragon|Green Dragon]] 23:40, 7 September 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Spell Points? ==&lt;br /&gt;
&lt;br /&gt;
Okay, I remember there being a page around here somewhere for a variant spellcasting option that used spell points in a similar way that psionics does.  However, I can't seem to find this article back no matter what I do.&lt;br /&gt;
&lt;br /&gt;
Also, I think th search feature on this site is broken, because out of all the times I've used it, it may have gone to the exact page I was looking for twice.  Maybe.  {{Unsigned|205.250.76.241|19:25, 20 November 2009 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
:If looking for exact names please keep in mind that pages have an identifying tag present (e.g. &amp;quot;''(3.5e Class)''&amp;quot;) which, when trying to pop up with a certain page, should be searched for as well.  Additionally keep in mind that pages are sorted; so a certain unpopular page you are looking for may not show up first in the list as such.  Although search works fine &amp;amp;mdash; it is not down. Also I have no idea what you are talking about with spell points &amp;amp;mdash; sorry.  --[[User:Green Dragon|Green Dragon]] 20:22, 20 November 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
::In 3.5e [[UA:Spell Points|spell points]] are in [[Unearthed Arcana]].  --[[User:Name Violation|Name Violation]] 22:15, 20 November 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
:::OK, I guess I didn't explain that too well.  What I meant was that most wikis have redirect pages for situations like this.  For example, when you type in zimmy on wikipedia it takes you to the Bob Dylan page.  {{Unsigned|205.250.76.241|20:47, 21 November 2009 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
::::Right.  Each page having it's own redirect page is worthless and pointless work and makes the overall page architecture unorganized and messy.  It's better to just utilize the search tool.  Of course, however and to note, we use disambiguation pages to the fullest.  E.g. [[Player's Handbook]], [[Necromancer]], [[Living Dead]], etc.  [[:Category:Disambiguation]].  Many SRD pages have a redirect which change to disambiguation pages with other editions or related things.  If you know of any pages which require a disambiguation please set them up accordingly &amp;amp;mdash; it helps tremendously.   --[[User:Green Dragon|Green Dragon]] 23:02, 21 November 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
== Search results - 'Ego' ==&lt;br /&gt;
I was doing a search for these keywords, to see where my own homebrew idea for 'Ego Rolls' would come up after the SRD pages for Item Ego, and I got neither any results for Ego or Ego Roll, and only after entering the Intelligent Item keywords did I even see the [[SRD:Intelligent Items|SRD page for Itelligent Items]] in the results.  I got many searches that came back with No Results.  The following keywords were searched with minimal results.  Is there any way to make these pages more accessible for a search using the integrated page feature in the left hand sidebar?  Can keywords be placed, or in some way make the search more apt to find results like this?&lt;br /&gt;
&lt;br /&gt;
:* Ego&lt;br /&gt;
:* Item Ego&lt;br /&gt;
:* Ego Power&lt;br /&gt;
:* Ego Force&lt;br /&gt;
:* Ego Roll&lt;br /&gt;
:* SRD Ego&lt;br /&gt;
:* SRD: Ego&lt;br /&gt;
:* Ego Dominance&lt;br /&gt;
:* Intelligent Item Ego&lt;br /&gt;
&lt;br /&gt;
I finally got results on the last keyword search, and even in that, it did not come at the top of the results.  ???  Is there is a solution to this?&lt;br /&gt;
&lt;br /&gt;
At some point, I am going generate descriptive text for '[[Ego (Inath Roll)|Ego Roll]]' that will in many ways be equivalent to the text for Item Ego - it would be nice to have the two pages easily reached in a search for 'Ego', 'Item Ego', 'Ego Roll', 'Ego Dominance', etc.  Is that possible?  -- [[User:Xidoraven|xido]] 20:40, 17 December 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
::Oh...  The search does not work with words three letters or less.  I'll see if that can be changed (D&amp;amp;D Wiki uses [http://lucene.apache.org/ lucene search] so maybe the code can be changed to make it work).  I'll see.  --[[User:Green Dragon|Green Dragon]] 07:56, 18 December 2009 (MST)&lt;br /&gt;
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:::Got it.  Let me know what eventually happens here.  I am looking to make my pages more efficient, finalized, and clean (including while searching for them).  I am also interested to know how it is that an SRD page on Intelligent Items did not come up as the primary result in a search for 'Intelligent Item'.  That is a strange quirk that I found while checking on this issue.  -- [[User:Xidoraven|xido]] 22:31, 18 December 2009 (MST)&lt;br /&gt;
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::::Actually we don't use lucene search anymore.  I got that wrong.  I guess it was acting up a bit ago and, although I forgot I did, I asked someone to change it back to the MediaWiki one so that is the current one currently in use.  I could get it to be in use again if we want.  So I guess it is the MediaWiki one which does not search for words three words or less.  I'll see what I can do to make it work with words of any size (maybe something like [[Special:Prefixindex]] could be implemented &amp;amp;mdash; that works with words of all sizes).  --[[User:Green Dragon|Green Dragon]] 12:15, 19 December 2009 (MST)&lt;br /&gt;
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:::::Great - if that will work, then I am all for it.  I just think it's funny that an SRD item cannot be searched for, and my own homebrew item is just a variant from that...  So I wondered what the deal was.  It's interesting that the search has those kind of limitations on it.  Merry Christmas, GD. ''';)'''  -- [[User:Xidoraven|xido]] 03:03, 25 December 2009 (MST)&lt;br /&gt;
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::::::Happy winter holidays to you as well!  Anyway Sphinx search has been implemented and that works with words of three characters so you can search for it now.  --[[User:Green Dragon|Green Dragon]] 03:27, 30 December 2009 (UTC)&lt;br /&gt;
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:::::::I did this, and saw that my own page comes up after another homebrew page for &amp;quot;Ego&amp;quot;, and Inath and Intelligent Item material comes up in the first page of results.  I made some comments on the other person's Ego page about reviewing and balancing that system, although I am not even sure of the author's username yet.  I also made on a comment on the main Inath page about if it needs to be changed / redirected to (3.5 Variant Rule) segment...?  Hopefully 2010 is a year for productivity, prosperity, and harmonious balance for all - including D&amp;amp;D Wiki.  ;)  -- [[User:Xidoraven|xido]] 04:49, 5 January 2010 (UTC)&lt;br /&gt;
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== Help! ==&lt;br /&gt;
&lt;br /&gt;
I don't understand how to make a prestige class using the templates. Could somebody please help me?&lt;br /&gt;
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                                                    Red Dwarf&lt;/div&gt;</summary>
		<author><name>Red Dwarf</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:3.5e_Homebrew</id>
		<title>Talk:3.5e Homebrew</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:3.5e_Homebrew"/>
				<updated>2010-01-06T05:23:26Z</updated>
		
		<summary type="html">&lt;p&gt;Red Dwarf: /* Help! */ new section&lt;/p&gt;
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&lt;div&gt;{{Archives&lt;br /&gt;
|label1=Archive 1 (Discussions 1 &amp;amp;ndash; 30)&lt;br /&gt;
|label2=Archive 2 (Discussions 31 &amp;amp;ndash; 60)&lt;br /&gt;
}}&lt;br /&gt;
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== Namespace? ==&lt;br /&gt;
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Should we make a nampespace (which would remove the identifiers) for all homebrew items on D&amp;amp;D Wiki?  Thoughts on this idea?  Also, any good ideas for the name of the namespace?  --[[User:Green Dragon|Green Dragon]] 15:06, 28 February 2008 (MST)&lt;br /&gt;
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:I keep toggling on this idea whenever I think about it.  Does MediaWiki support nested namespaces?  Then we could have &amp;quot;3e:&amp;quot; for all 3.x material, the 3e SRD would have the namespace &amp;quot;3e:SRD:&amp;quot;, the UA would have the &amp;quot;3e:UA:&amp;quot; namespace, and the user-submitted section could be &amp;quot;3e:User:&amp;quot; or just &amp;quot;3e:&amp;quot;.  And if you did a search within the &amp;quot;3e&amp;quot; namespace, it would search all the pages with the &amp;quot;3e&amp;quot; parent namespace.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:11, 28 February 2008 (MST)&lt;br /&gt;
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::I also keep thinking about this as well, and I have not been able to come up with a perfect solution, although yours would be the ideal one if MediaWiki supported nested namespaces, which I do not think it does...  How about one step not as advanced as yours; 3.5e (maybe User: tagged on the end?  What are your thoughts on this?) and 3.5eSRD?  Also, speaking of namespaces, do you have any good idea for the publications?  --[[User:Green Dragon|Green Dragon]] 13:33, 29 February 2008 (MST)&lt;br /&gt;
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:::We could simulate nested namespaces.  Does MediaWiki allow a colon as part of the namespace?  Then we could still have &amp;quot;3.5e:SRD:&amp;quot; and &amp;quot;3.5:&amp;quot;.  They just wouldn't have any association with each other&amp;amp;mdash;which is how it is now.  If colons aren't allowed, we could just use a hyphen instead &amp;quot;3.5e:&amp;quot; and &amp;quot;3.5-SRD:&amp;quot;.  No ideas I feel strongly enough for publication namespace.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:13, 29 February 2008 (MST)&lt;br /&gt;
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::::We can do that.  What are your thoughts on adding a mock identifier (not &amp;lt;tt&amp;gt;(DnD Class)&amp;lt;/tt&amp;gt; but rather &amp;lt;tt&amp;gt;(Class)&amp;lt;/tt&amp;gt;)?  --[[User:Green Dragon|Green Dragon]] 20:50, 13 March 2008 (MDT)&lt;br /&gt;
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:::::I was going to bring this up soon!  Interesting ''':)'''.  Maybe we need to think about the purposes of categories, identifiers, and namespaces.  I don't know when and where to use each.  What is best practice?  --[[User:Aarnott|Aarnott]] 20:57, 13 March 2008 (MDT)&lt;br /&gt;
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::::::One thing about the nested namespace idea is that MediaWiki might identify &amp;quot;3.5e:SRD:Some Page&amp;quot; as the page &amp;quot;SRD:Some Page&amp;quot; in the &amp;quot;3.5e&amp;quot; namespace instead of &amp;quot;Some Page&amp;quot; in the &amp;quot;3.5e:SRD&amp;quot; namespace.  We should find out before hand whether or not MediaWiki is &amp;quot;greedy&amp;quot; with identifying namespaces.&lt;br /&gt;
::::::Identifiers exist to make a distinction between a term's two or more separate connotations, such as the feat [[SRD:Psionic Fist (Feat)|Psionic Fist]] and the prestige class [[SRD:Psionic Fist (Prestige Class)|psionic fist]].  Category vs namespace I have a harder time pinning down when one should be used over the other.  Should probably research it on Wikipedia or Wikimedia Meta-Wiki.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 21:28, 13 March 2008 (MDT)&lt;br /&gt;
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== Okay, where does this go? ==&lt;br /&gt;
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I know some, for want of a better word, articles are. They've been stated repeatedly to be open-game content by the writers, and encompass mechanics, flavor, rule tweaks, base classes, and PrCs. Where should they go, or do we make a section for articles like them? {{unsigned|Genowhirl}}&lt;br /&gt;
:They probably go in [[3.5e Other|Other]]. {{User:OptimizationFanatic/Signature}} 17:52, 12 May 2008 (MDT)&lt;br /&gt;
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== Search Problems ==&lt;br /&gt;
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The search function doesn't work. When I type in even the most basic word, it says that it cannot find any page related to it, and I've tried words as simple as  &amp;quot;magic.&amp;quot; [[User:Noname|Noname]] 21:32, 18 May 2008 (MDT)&lt;br /&gt;
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:Below the search results (none), there is a Google search box.  Use that for now. --[[User:Axaj|Axaj]] 08:26, 18 September 2009 (MDT)&lt;br /&gt;
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== Names? ==&lt;br /&gt;
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Should we make a link to help people think of names, such as names for towns, NPCs, etc.?&lt;br /&gt;
It could be organized into towns, worlds, continents, and characters. The geographical places could be organized by climate and overall alignment, for example, an evil desert town. The character names could be done by race, class, and alignment.&lt;br /&gt;
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[[User:68.55.33.112|68.55.33.112]] 08:11, 15 June 2008 (MDT)&lt;br /&gt;
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==Templates?==&lt;br /&gt;
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Where would I place a template? In the Races section? — [[User:OptimizationFanatic|OptimizationFanatic]] &amp;lt;small&amp;gt;([[User talk:OptimizationFanatic|talk]]|[[Special:Contributions/OptimizationFanatic|contrib]])&amp;lt;/small&amp;gt; 12:50, 17 August 2008 (MDT)&lt;br /&gt;
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:Templates are totally under the [[DnD Creatures]] heading and then onto [[3.5e Creature Templates]]. Though, yeah I often want to look for them amongst the [[3.5e Races]]. Perhaps a link to templates on that page would be handy. (I'd do it, but I'm not sure on the policy of editing those pages, plus, I checked the formatting there, and it frightens me). --[[User:Ganteka|Ganteka]] 13:19, 17 August 2008 (MDT)&lt;br /&gt;
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::Thanks. — [[User:OptimizationFanatic|OptimizationFanatic]] &amp;lt;small&amp;gt;([[User talk:OptimizationFanatic|talk]]|[[Special:Contributions/OptimizationFanatic|contrib]])&amp;lt;/small&amp;gt; 17:56, 3 September 2008 (MDT)&lt;br /&gt;
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== Add A New Page ==&lt;br /&gt;
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[[User:Valentine the Rogue|Valentine]] and I want to add the [[Special:AddPage]] link to this page. What is the protocol for doing so? Also, the drop down menu on [[Special:AddPage]], how can we get the coding for that somehow? --[[User:Ganteka|Ganteka]] 17:09, 2 April 2009 (MDT)&lt;br /&gt;
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:I am not completely sure, however I think that the dropdown menu is only their because of SMW.  The question is:  Do we want to consider preloads or forms standard?  I feel that preloads grant a lot more freedom of editing, make it so people learn wiki-code, etc, but also leave a large margin of error.  Thinking about it more (I know I said otherwise on [[Discussion:Flaw Addition Page is Bad]]) I feel that preloads are a better option.  If we could figure out a way to make it so we could have a dropdown selection for preloads (and not just forms) then I agree - this would make a great addition to this page.  --[[User:Green Dragon|Green Dragon]] 18:49, 4 April 2009 (MDT)&lt;br /&gt;
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== DPL? ==&lt;br /&gt;
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Why in the name of all that is holy is this page made with DPL? It has things added to it so infrequently, and it is so small, that it is totally pointless. Also, as TK has pointed out with a practical demonstration, it allows easy vandalism of this page, just by adding a category to another page. --[[User:Daniel Draco|Daniel Draco]] 22:13, 24 June 2009 (MDT)&lt;br /&gt;
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:I see no reason to keep it as DPL -- I don't really think this matter requires consensus... Someone can just revert it if there is a strong disagreement. Getting started on the change now. --[[User:Aarnott|Aarnott]] 08:18, 25 June 2009 (MDT)&lt;br /&gt;
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::Done. --[[User:Aarnott|Aarnott]] 08:35, 25 June 2009 (MDT)&lt;br /&gt;
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== Page Name ==&lt;br /&gt;
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This page is just titled Dungeons and Dragons, and the corresponding fourth edition page is titled '4e Homebrew.'  Should we change this page to &amp;quot;3.5e Homebrew&amp;quot; and perhaps have the &amp;quot;Dungeons and Dragons&amp;quot; page be an actual page about D&amp;amp;D in general, ala wikipedia?  Or perhaps a disambiguation page that links to each edition's SRD/Homebrew? &amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid black; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Hooper|'''&amp;lt;span style=&amp;quot;background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Hooper  &amp;lt;/span&amp;gt;''']][[User talk:Hooper|&amp;lt;span style=&amp;quot;background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 08:33, 6 September 2009 (MDT)&lt;br /&gt;
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:Ya, or do you think something like &amp;quot;3.5e User Submitted Content&amp;quot; would be better?  Of course we have to wait for the double redirects.  --[[User:Green Dragon|Green Dragon]] 22:18, 6 September 2009 (MDT)&lt;br /&gt;
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::Nah, just &amp;quot;3.5e Homebrew&amp;quot; would be fine, no need to break established convention. But yes, such a huge change should probably wait for now. Also, what's been going on with the site? It was down for most of the day, and now it keeps coming up and going down again... --[[User:TheWarforgedArtificer|TheWarforgedArtificer]] 22:22, 6 September 2009 (MDT)&lt;br /&gt;
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:::User Submitted Content is more correct though.  --[[User:Green Dragon|Green Dragon]] 22:42, 6 September 2009 (MDT)&lt;br /&gt;
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::::I say stick with &amp;quot;3.5 Homebrew&amp;quot; - most people know what you mean.  Any input that would make you think otherwise? -- [[User:Xidoraven|xido]] 15:16, 7 September 2009 (MDT)&lt;br /&gt;
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:::::Either way you think GD.  I agree that Homebrew is specific, but also User Submitted may be more accurate - as some of the stuff - especially those articles found in the &amp;quot;Other&amp;quot; category may not qualify as &amp;quot;homebrew&amp;quot; as they may not be game-specific.  If done I can clear out the double redirects using WhatLinksHere pretty easily, if someone just makes sure to MOI me so I don't miss it.  &amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid black; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Hooper|'''&amp;lt;span style=&amp;quot;background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Hooper  &amp;lt;/span&amp;gt;''']][[User talk:Hooper|&amp;lt;span style=&amp;quot;background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 15:20, 7 September 2009 (MDT)&lt;br /&gt;
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::::::Alright.  When one has time please feel free to fix some breadcrumbs, links, preloads, etc.  It's going to look very messy for a bit.  If one has time please help.  --[[User:Green Dragon|Green Dragon]] 23:40, 7 September 2009 (MDT)&lt;br /&gt;
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== Spell Points? ==&lt;br /&gt;
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Okay, I remember there being a page around here somewhere for a variant spellcasting option that used spell points in a similar way that psionics does.  However, I can't seem to find this article back no matter what I do.&lt;br /&gt;
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Also, I think th search feature on this site is broken, because out of all the times I've used it, it may have gone to the exact page I was looking for twice.  Maybe.  {{Unsigned|205.250.76.241|19:25, 20 November 2009 (MDT)}}&lt;br /&gt;
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:If looking for exact names please keep in mind that pages have an identifying tag present (e.g. &amp;quot;''(3.5e Class)''&amp;quot;) which, when trying to pop up with a certain page, should be searched for as well.  Additionally keep in mind that pages are sorted; so a certain unpopular page you are looking for may not show up first in the list as such.  Although search works fine &amp;amp;mdash; it is not down. Also I have no idea what you are talking about with spell points &amp;amp;mdash; sorry.  --[[User:Green Dragon|Green Dragon]] 20:22, 20 November 2009 (MST)&lt;br /&gt;
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::In 3.5e [[UA:Spell Points|spell points]] are in [[Unearthed Arcana]].  --[[User:Name Violation|Name Violation]] 22:15, 20 November 2009 (MST)&lt;br /&gt;
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:::OK, I guess I didn't explain that too well.  What I meant was that most wikis have redirect pages for situations like this.  For example, when you type in zimmy on wikipedia it takes you to the Bob Dylan page.  {{Unsigned|205.250.76.241|20:47, 21 November 2009 (MDT)}}&lt;br /&gt;
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::::Right.  Each page having it's own redirect page is worthless and pointless work and makes the overall page architecture unorganized and messy.  It's better to just utilize the search tool.  Of course, however and to note, we use disambiguation pages to the fullest.  E.g. [[Player's Handbook]], [[Necromancer]], [[Living Dead]], etc.  [[:Category:Disambiguation]].  Many SRD pages have a redirect which change to disambiguation pages with other editions or related things.  If you know of any pages which require a disambiguation please set them up accordingly &amp;amp;mdash; it helps tremendously.   --[[User:Green Dragon|Green Dragon]] 23:02, 21 November 2009 (MST)&lt;br /&gt;
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== Search results - 'Ego' ==&lt;br /&gt;
I was doing a search for these keywords, to see where my own homebrew idea for 'Ego Rolls' would come up after the SRD pages for Item Ego, and I got neither any results for Ego or Ego Roll, and only after entering the Intelligent Item keywords did I even see the [[SRD:Intelligent Items|SRD page for Itelligent Items]] in the results.  I got many searches that came back with No Results.  The following keywords were searched with minimal results.  Is there any way to make these pages more accessible for a search using the integrated page feature in the left hand sidebar?  Can keywords be placed, or in some way make the search more apt to find results like this?&lt;br /&gt;
&lt;br /&gt;
:* Ego&lt;br /&gt;
:* Item Ego&lt;br /&gt;
:* Ego Power&lt;br /&gt;
:* Ego Force&lt;br /&gt;
:* Ego Roll&lt;br /&gt;
:* SRD Ego&lt;br /&gt;
:* SRD: Ego&lt;br /&gt;
:* Ego Dominance&lt;br /&gt;
:* Intelligent Item Ego&lt;br /&gt;
&lt;br /&gt;
I finally got results on the last keyword search, and even in that, it did not come at the top of the results.  ???  Is there is a solution to this?&lt;br /&gt;
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At some point, I am going generate descriptive text for '[[Ego (Inath Roll)|Ego Roll]]' that will in many ways be equivalent to the text for Item Ego - it would be nice to have the two pages easily reached in a search for 'Ego', 'Item Ego', 'Ego Roll', 'Ego Dominance', etc.  Is that possible?  -- [[User:Xidoraven|xido]] 20:40, 17 December 2009 (MST)&lt;br /&gt;
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::Oh...  The search does not work with words three letters or less.  I'll see if that can be changed (D&amp;amp;D Wiki uses [http://lucene.apache.org/ lucene search] so maybe the code can be changed to make it work).  I'll see.  --[[User:Green Dragon|Green Dragon]] 07:56, 18 December 2009 (MST)&lt;br /&gt;
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:::Got it.  Let me know what eventually happens here.  I am looking to make my pages more efficient, finalized, and clean (including while searching for them).  I am also interested to know how it is that an SRD page on Intelligent Items did not come up as the primary result in a search for 'Intelligent Item'.  That is a strange quirk that I found while checking on this issue.  -- [[User:Xidoraven|xido]] 22:31, 18 December 2009 (MST)&lt;br /&gt;
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::::Actually we don't use lucene search anymore.  I got that wrong.  I guess it was acting up a bit ago and, although I forgot I did, I asked someone to change it back to the MediaWiki one so that is the current one currently in use.  I could get it to be in use again if we want.  So I guess it is the MediaWiki one which does not search for words three words or less.  I'll see what I can do to make it work with words of any size (maybe something like [[Special:Prefixindex]] could be implemented &amp;amp;mdash; that works with words of all sizes).  --[[User:Green Dragon|Green Dragon]] 12:15, 19 December 2009 (MST)&lt;br /&gt;
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:::::Great - if that will work, then I am all for it.  I just think it's funny that an SRD item cannot be searched for, and my own homebrew item is just a variant from that...  So I wondered what the deal was.  It's interesting that the search has those kind of limitations on it.  Merry Christmas, GD. ''';)'''  -- [[User:Xidoraven|xido]] 03:03, 25 December 2009 (MST)&lt;br /&gt;
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::::::Happy winter holidays to you as well!  Anyway Sphinx search has been implemented and that works with words of three characters so you can search for it now.  --[[User:Green Dragon|Green Dragon]] 03:27, 30 December 2009 (UTC)&lt;br /&gt;
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:::::::I did this, and saw that my own page comes up after another homebrew page for &amp;quot;Ego&amp;quot;, and Inath and Intelligent Item material comes up in the first page of results.  I made some comments on the other person's Ego page about reviewing and balancing that system, although I am not even sure of the author's username yet.  I also made on a comment on the main Inath page about if it needs to be changed / redirected to (3.5 Variant Rule) segment...?  Hopefully 2010 is a year for productivity, prosperity, and harmonious balance for all - including D&amp;amp;D Wiki.  ;)  -- [[User:Xidoraven|xido]] 04:49, 5 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Help! ==&lt;br /&gt;
&lt;br /&gt;
I don't understand how to make a prestige class using the templates. Could somebody please help me?&lt;/div&gt;</summary>
		<author><name>Red Dwarf</name></author>	</entry>

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