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		<id>http://www.dandwiki.com/w/api.php?action=feedcontributions&amp;user=PokeLinkEs&amp;feedformat=atom</id>
		<title>D&amp;D Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.dandwiki.com/w/api.php?action=feedcontributions&amp;user=PokeLinkEs&amp;feedformat=atom"/>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Special:Contributions/PokeLinkEs"/>
		<updated>2013-06-19T21:45:47Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.6</generator>

	<entry>
		<id>http://www.dandwiki.com/wiki/Glorb_(4e_Trap)</id>
		<title>Glorb (4e Trap)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Glorb_(4e_Trap)"/>
				<updated>2013-04-05T09:36:24Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;Glorbs are glowing orbs that unleash bursts of elemental power when approached. Their element can be identified with a succesful Arcana check.  {{4e Trap |name=Glorb |level=9 ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glorbs are glowing orbs that unleash bursts of elemental power when approached. Their element can be identified with a succesful Arcana check.&lt;br /&gt;
&lt;br /&gt;
{{4e Trap&lt;br /&gt;
|name=Glorb&lt;br /&gt;
|level=9&lt;br /&gt;
|xp=400&lt;br /&gt;
|type=Trap&lt;br /&gt;
|form=Object&lt;br /&gt;
|detect=No check is needed to notice the Glorb. A succesful Arcana DC 21 check identifies the Glorb's nature and element.&lt;br /&gt;
|initiative=+6&lt;br /&gt;
|immune=The Glorb's element.&lt;br /&gt;
|action=Triggered&lt;br /&gt;
|trigger=A creature enters the Glorb's burst range.&lt;br /&gt;
|usage=At-Will&lt;br /&gt;
|keyword=Varies&lt;br /&gt;
|range={{C}}&lt;br /&gt;
|attack=Close burst 3 (Creatures in burst); +12 Vs. Reflex&lt;br /&gt;
|hit=2d6 + 6 damage of the Glorb's element, and ongoing damage 5 of the same type. The Glorb repeats this attack each turn until destroyed.&lt;br /&gt;
|countermeasures=♦'''Disable:''' The Glorb can be destroyed. It has 100 HP and resist 10 to all damage. ''Success'': The trap is destroyed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:4e]]&lt;br /&gt;
[[Category:Trap]]&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Explorer_Soaring_(4e_Power)</id>
		<title>Explorer Soaring (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Explorer_Soaring_(4e_Power)"/>
				<updated>2013-02-21T15:44:38Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;{{4e Class Power |name=Explorer Soaring |usage=Encounter |flavor=You soar above the ground, looking for interesting things. |class=Explorer |owner=Base Class |type=Utility |le...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Explorer Soaring&lt;br /&gt;
|usage=Encounter&lt;br /&gt;
|flavor=You soar above the ground, looking for interesting things.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|type=Utility&lt;br /&gt;
|level=6&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|actiontype=Move Action&lt;br /&gt;
|range=Personal&lt;br /&gt;
|effect=You fly a number of squares equal to half your speed. On each square you fly, make a Preception check. If there is anything in the square under you and you succeed in the check, you notice it.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Choosing_Prey_(4e_Power)</id>
		<title>Choosing Prey (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Choosing_Prey_(4e_Power)"/>
				<updated>2013-02-18T17:49:53Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;{{4e Class Power |name=Choosing Prey |usage=Daily |flavor=You strike your enemy, telling your allies that he is the prey. |class=Explorer |owner=Base Class |type=Utility |leve...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Choosing Prey&lt;br /&gt;
|usage=Daily&lt;br /&gt;
|flavor=You strike your enemy, telling your allies that he is the prey.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|type=Utility&lt;br /&gt;
|level=6&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|actiontype=Free Action&lt;br /&gt;
|range=Personal&lt;br /&gt;
|trigger=You hit a creature&lt;br /&gt;
|target=The creature hit&lt;br /&gt;
|effect=The target grants combat advantage to you and each ally within 5 squares of you (Save ends).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/The_Scorching_King_(4e_Deity)</id>
		<title>The Scorching King (4e Deity)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/The_Scorching_King_(4e_Deity)"/>
				<updated>2013-02-15T10:44:33Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Scorching King==&lt;br /&gt;
{{4e Deity&lt;br /&gt;
|file=ScorchingKingSymbol.png&lt;br /&gt;
|symbol=A firey orb with a fist inside&lt;br /&gt;
|alignment= Chaotic Evil&lt;br /&gt;
|domains= Death, destruction&lt;br /&gt;
|warpriestdomain= Death&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Scorching King is the master of death by fire, and he got this stance from Asmodeus. More detailed information about the King's history may be found [[The Scorching King (4e Creature)|here]]. He commands his believers to:&lt;br /&gt;
* Kill those who oppose the chaotic power of fire, and sacrifice slaves by burning them.&lt;br /&gt;
* Ignite fire on the temples of the good and lawful deities, so that only the chaos will survive.&lt;br /&gt;
* Praise the elemental powers. Be strong, and the King will bestow you with elemental powers.&lt;br /&gt;
&lt;br /&gt;
==Clerical training==&lt;br /&gt;
Clerics and other believers of the King are called Pyroscorched. They don't have to be part of any race or origin, but only elemental fanatics gain true power from the King and are his high priests, called Pyroscarred.&lt;br /&gt;
==Quests==&lt;br /&gt;
Quests that the King may give include setting shrines or temples of good deities on fire, or entering a ruler's castle in the middle of the night and burning it. &lt;br /&gt;
==Prayers and Rites==&lt;br /&gt;
The Scorching King's prayers include fiery whispers mixed with chaotic shouts, all in the language of the King, Abyssal. Among his rites and rituals is the Elemental Shower, in which the followers spill Elemental Fire on each other; many cultists die because of this.&lt;br /&gt;
==Temples==&lt;br /&gt;
Temples and shrines of the King may be found in deep volcanoes, or hidden in deep caverns. Temples of the King are also founded on the ashes of previous temples that were burned down by the King's believers' hands. These temples are often built from the ashes of sacrificed slaves.&lt;br /&gt;
==Heralds and Allies==&lt;br /&gt;
The Scorching King has three exarchs:&lt;br /&gt;
First- Duridooke the Scarred, a fanatic dragonborn believer of the King.&lt;br /&gt;
Second- Zerigrahs the Flaming, a golem built from the ashes of a shrine of Bahamut burned by the third follower-&lt;br /&gt;
Impresgrog the Mad, a great tiefling sorcerer who used to be good when he was betrayed by a fire archon.&lt;br /&gt;
==As a Creature==&lt;br /&gt;
You can find in-game information about the King and his followers as creatures [[The Scorching King (4e Creature)|here]]. &lt;br /&gt;
----&lt;br /&gt;
{{4e Deities Breadcrumb}}&lt;br /&gt;
[[Category:4e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Deity]]&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/File:ScorchingKingSymbol.png</id>
		<title>File:ScorchingKingSymbol.png</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/File:ScorchingKingSymbol.png"/>
				<updated>2013-02-15T10:42:54Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: The symbol of the deity The Scorching King&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The symbol of the deity The Scorching King&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/The_Scorching_King_(4e_Deity)</id>
		<title>The Scorching King (4e Deity)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/The_Scorching_King_(4e_Deity)"/>
				<updated>2013-02-14T13:12:42Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Scorching King==&lt;br /&gt;
{{4e Deity&lt;br /&gt;
|file=&lt;br /&gt;
|symbol=A firey orb with a fist inside&lt;br /&gt;
|alignment= Chaotic Evil&lt;br /&gt;
|domains= Death, destruction&lt;br /&gt;
|warpriestdomain= Death&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Scorching King is the master of death by fire, and he got this stance from Asmodeus. More detailed information about the King's history may be found [[The Scorching King (4e Creature)|here]]. He commands his believers to:&lt;br /&gt;
* Kill those who oppose the chaotic power of fire, and sacrifice slaves by burning them.&lt;br /&gt;
* Ignite fire on the temples of the good and lawful deities, so that only the chaos will survive.&lt;br /&gt;
* Praise the elemental powers. Be strong, and the King will bestow you with elemental powers.&lt;br /&gt;
&lt;br /&gt;
==Clerical training==&lt;br /&gt;
Clerics and other believers of the King are called Pyroscorched. They don't have to be part of any race or origin, but only elemental fanatics gain true power from the King and are his high priests, called Pyroscarred.&lt;br /&gt;
==Quests==&lt;br /&gt;
Quests that the King may give include setting shrines or temples of good deities on fire, or entering a ruler's castle in the middle of the night and burning it. &lt;br /&gt;
==Prayers and Rites==&lt;br /&gt;
The Scorching King's prayers include fiery whispers mixed with chaotic shouts, all in the language of the King, Abyssal. Among his rites and rituals is the Elemental Shower, in which the followers spill Elemental Fire on each other; many cultists die because of this.&lt;br /&gt;
==Temples==&lt;br /&gt;
Temples and shrines of the King may be found in deep volcanoes, or hidden in deep caverns. Temples of the King are also founded on the ashes of previous temples that were burned down by the King's believers' hands. These temples are often built from the ashes of sacrificed slaves.&lt;br /&gt;
==Heralds and Allies==&lt;br /&gt;
The Scorching King has three exarchs:&lt;br /&gt;
First- Duridooke the Scarred, a fanatic dragonborn believer of the King.&lt;br /&gt;
Second- Zerigrahs the Flaming, a golem built from the ashes of a shrine of Bahamut burned by the third follower-&lt;br /&gt;
Impresgrog the Mad, a great tiefling sorcerer who used to be good when he was betrayed by a fire archon.&lt;br /&gt;
==As a Creature==&lt;br /&gt;
You can find in-game information about the King and his followers as creatures [[The Scorching King (4e Creature)|here]]. &lt;br /&gt;
----&lt;br /&gt;
{{4e Deities Breadcrumb}}&lt;br /&gt;
[[Category:4e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Deity]]&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/The_Scorching_King_(4e_Deity)</id>
		<title>The Scorching King (4e Deity)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/The_Scorching_King_(4e_Deity)"/>
				<updated>2013-02-14T13:05:14Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;==The Scorching King== {{4e Deity |file= |symbol=A firey orb with a fist inside |alignment= Chaotic Evil |domains= Death, destruction |warpriestdomain= Death }}  The Scorching...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Scorching King==&lt;br /&gt;
{{4e Deity&lt;br /&gt;
|file=&lt;br /&gt;
|symbol=A firey orb with a fist inside&lt;br /&gt;
|alignment= Chaotic Evil&lt;br /&gt;
|domains= Death, destruction&lt;br /&gt;
|warpriestdomain= Death&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Scorching King is the master of death by fire, and he got this stance from Asmodeus. More detailed information about the King's history may be found [[The Scorching King (4e Creature)|here]]. He commands his believers to:&lt;br /&gt;
* Kill those who oppose the chaotic power of fire, and sacrifice slaves by burning them.&lt;br /&gt;
* Ignite fire on the temples of the good and lawful deities, so that only the chaos will survive.&lt;br /&gt;
* Praise the elemental powers. Be strong, and the King will bestow you with elemental powers.&lt;br /&gt;
&lt;br /&gt;
==Clerical training==&lt;br /&gt;
Clerics and other believers of the King are called Pyroscorched. They don't have to be part of any race or origin, but only elemental fanatics gain true power from the King and are his high priests, called Pyroscarred.&lt;br /&gt;
==Quests==&lt;br /&gt;
Quests that the King may give include setting shrines or temples of good deities on fire, or entering a ruler's castle in the middle of the night and burning it. &lt;br /&gt;
==Prayers and Rites==&lt;br /&gt;
The Scorching King's prayers include fiery whispers mixed with chaotic shouts, all in the language of the King, Abyssal. Among his rites and rituals is the Elemental Shower, in which the followers spill Elemental Fire on each other; many cultists die because of this.&lt;br /&gt;
==Temples==&lt;br /&gt;
Temples and shrines of the King may be found in deep volcanoes, or hidden in deep caverns. Temples of the King are also founded on the ashes of previous temples that were burned down by the King's believers' hands. These temples are often built from the ashes of sacrificed slaves.&lt;br /&gt;
==Heralds and Allies==&lt;br /&gt;
The Scorching King has three exarchs:&lt;br /&gt;
First- Duridooke the Scarred, a fanatic dragonborn believer of the King.&lt;br /&gt;
Second- Zerigrahs the Flaming, a golem built from the ashes of a shrine of Bahamut burned by the third follower-&lt;br /&gt;
Impresgrog the Mad, a great tiefling sorcerer who used to be good when he was betrayed by a fire archon. &lt;br /&gt;
----&lt;br /&gt;
{{4e Deities Breadcrumb}}&lt;br /&gt;
[[Category:4e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Deity]]&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:PokeLinkEs</id>
		<title>User:PokeLinkEs</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User:PokeLinkEs"/>
				<updated>2013-02-14T11:51:45Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==My Things (4e)==&lt;br /&gt;
''My Class:'' [[Wyvern Lord (4e Class)|Wyvern Lord]] + [[Wyvern Lord Powers (4e Power List)|powers]], [[Explorer (4e Class)|Explorer]] + [[Explorer Powers (4e Power List)|powers]] (Unfinished).&lt;br /&gt;
&lt;br /&gt;
''My Paragon Paths:'' [[Wyvern Master (4e Paragon Path)|Wyvern Master]] and [[Ancient Wyverneer (4e Paragon Path)|Ancient Wyverneer]] (Wyvern Lord), [[Divine Weapon (4e Paragon Path)|Divine Weapon]] (Paladin), [[Fell Wyvernborn (4e Paragon Path)|Fell Wyvernborn]] (Wyvernborn racial), [[Dream Reaper (4e Paragon Path)|Dream Reaper]] (Wizard)&lt;br /&gt;
&lt;br /&gt;
''My Races:'' [[Wyvernborn (4e Race)|Wyvernborns]], [[Rulkore (4e Race)|Rulkores]], [[Tratumm (4e Race)|Tratumms]], [[Drawy (4e Race)|Drawy]].&lt;br /&gt;
&lt;br /&gt;
''My Monsters:'' [[Deathling (4e Creature)|Deathling]], [[Darkflier (4e Creature)|Darkflier]], [[Usarion (4e Creature)|Usarion]], [[Drawy (4e Creature)|Drawy]], [[Nerothab (4e Creature)|Nerothab]], [[The Scorching King (4e Creature)|The Scorching King]].&lt;br /&gt;
&lt;br /&gt;
The Scorching King is a villain from my campaign, but you can hook it everywhere using all the information in the page.&lt;br /&gt;
&lt;br /&gt;
That's all for now.&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/The_Scorching_King_(4e_Creature)</id>
		<title>The Scorching King (4e Creature)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/The_Scorching_King_(4e_Creature)"/>
				<updated>2013-02-14T11:48:05Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Whenever a creature dies of fire,''' a sinister laugh sounds in it's ears. This is the laugh of the Scorching King. Most don't hear this, however, as they don't die, and those who die can't tell about it.&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
A character knows the following information with a successful Religion check.&lt;br /&gt;
&lt;br /&gt;
'''DC 20:''' The Scorching King is a semi-deity. He used to be a mortal king, when Asmodeus offered him immortality if he stands in magical demon-fire for 24 hours. The fire was unable to kill- only to cause pain. So the power-hungry king stood in the fire for 24 hours, screaming in pain. In the end, his skin became black and his eyes became red orbs. Since then, he is the ruler of death by fire.&lt;br /&gt;
&lt;br /&gt;
'''DC 25:''' Evil Pyromancers and other fire-wielders created cults for the Scorching King. His cultists take slaves and sacrifice them by burning them alive, as homage to their king's way to immortality. These cults meet in ancient volcanoes and other places of great heat, where the pray to the King and bring his sacrifices. The Scorching King's cultists are called Pyroscorchers, and his most fanatic believers are the Pyroscarred. The Pyroscarred are so fanatic that they burn their skin and color their eyes to look like the King.&lt;br /&gt;
&lt;br /&gt;
'''DC 30:''' Unlike other cultists, Pyroscorchers gain power directly from the King. He gives them the power to kill by fire, as all evil creatures who die by fire are sent to permanent enslavement in his palace.&lt;br /&gt;
&lt;br /&gt;
=== Encounters ===&lt;br /&gt;
&lt;br /&gt;
Cults of the King may wish to join creatures of elemental fire or may be met with their slaves. The Scorching King himself likes to patrol around his palace in the Elemental Chaos with an army of fanatics, and mighty adventurers may wish to fight him.&lt;br /&gt;
&lt;br /&gt;
;Encounter Examples&lt;br /&gt;
&lt;br /&gt;
'''Level 18 Encounter (XP 9600)'''&lt;br /&gt;
&lt;br /&gt;
* The Scorching King (Level 18 Elite Controller)&lt;br /&gt;
* 2 Pyroscarred Fanatics (Level 16 Elite Soldier)&lt;br /&gt;
&lt;br /&gt;
=== Pyroscorched ===&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
{{4e Creature Top Essentials&lt;br /&gt;
|name=Pyroscorched Cultist&lt;br /&gt;
|level=15&lt;br /&gt;
|role= Artillery&lt;br /&gt;
|size=Medium&lt;br /&gt;
|origin= Natural&lt;br /&gt;
|type= Humanoid&lt;br /&gt;
|keywords=&lt;br /&gt;
|xp=1200&lt;br /&gt;
|initiative=+14&lt;br /&gt;
|perception=+12&lt;br /&gt;
|senses= Low-light vision, Blindsight 5&lt;br /&gt;
|hp=117&lt;br /&gt;
|bloodied=58&lt;br /&gt;
|ac=27&lt;br /&gt;
|fortitude=27&lt;br /&gt;
|reflex=29&lt;br /&gt;
|will=26&lt;br /&gt;
|immune=&lt;br /&gt;
|resist=Fire 10&lt;br /&gt;
|vulnerable=&lt;br /&gt;
|speed=6&lt;br /&gt;
}}&lt;br /&gt;
{{4e action header|Traits}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Flame-Drunk&lt;br /&gt;
|trait=When the pyroscorched cultist resists fire damage, he gains temporary hit points equal to the amount of damage resisted.&lt;br /&gt;
}}&lt;br /&gt;
{{4e action header|Standard Actions}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Flaming Longsword&lt;br /&gt;
|usage=At-Will&lt;br /&gt;
|type={{BM}}&lt;br /&gt;
|keyword=Fire, Weapon&lt;br /&gt;
|attack=Melee 1 (one creature); +20 Vs. AC&lt;br /&gt;
|hit=2d8 + 8 fire damage.&lt;br /&gt;
}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Scorching Burst&lt;br /&gt;
|usage=At-Will&lt;br /&gt;
|keyword=Fire&lt;br /&gt;
|type={{A}}&lt;br /&gt;
|attack=Area burst 1 within 10 (creatures in burst); +19 Vs. Reflex&lt;br /&gt;
|hit=2d8 + 9 fire damage.&lt;br /&gt;
}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Flaming Blast&lt;br /&gt;
|usage=Encounter&lt;br /&gt;
|keyword=Fire, Weapon&lt;br /&gt;
|type={{C}}&lt;br /&gt;
|attack=Close blast 2 (creatures in blast); +20 Vs. Reflex&lt;br /&gt;
|hit=3d8 + 8 fire damage, and ongoing fire damage 5 (Save ends).&lt;br /&gt;
|miss=Half damage, no ongoing damage.&lt;br /&gt;
}}&lt;br /&gt;
{{4e Creature Bottom&lt;br /&gt;
|alignment=Evil&lt;br /&gt;
|languages=Common&lt;br /&gt;
|skills=Religion +18&lt;br /&gt;
|strength=19&lt;br /&gt;
|strbonus=11&lt;br /&gt;
|dexterity=24&lt;br /&gt;
|dexbonus=14&lt;br /&gt;
|wisdom=20&lt;br /&gt;
|wisbonus=12&lt;br /&gt;
|constitution=21&lt;br /&gt;
|conbonus=12&lt;br /&gt;
|intelligence=23&lt;br /&gt;
|intbonus=13&lt;br /&gt;
|charisma=20&lt;br /&gt;
|chabonus=12&lt;br /&gt;
|equipment=Longsowrd&lt;br /&gt;
}}&lt;br /&gt;
|{{ImageNeeded}}&lt;br /&gt;
&lt;br /&gt;
The Pyroscorched begins fighting with ''Scorching Bursts'', using ''Flaming Blast'' when first bloodied.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pyroscarred ===&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
{{4e Creature Top Essentials&lt;br /&gt;
|name=Pyroscarred Fanatic&lt;br /&gt;
|level=16&lt;br /&gt;
|role= Soldier&lt;br /&gt;
|role2= Elite&lt;br /&gt;
|size=Medium&lt;br /&gt;
|origin= Elemental&lt;br /&gt;
|type= Humanoid&lt;br /&gt;
|keywords=Fire&lt;br /&gt;
|xp=2800&lt;br /&gt;
|initiative=+10&lt;br /&gt;
|perception=+11&lt;br /&gt;
|senses=Low-light vision, Blindsight 10 &lt;br /&gt;
|hp=334&lt;br /&gt;
|bloodied=167&lt;br /&gt;
|ac=32&lt;br /&gt;
|fortitude=29&lt;br /&gt;
|reflex=28&lt;br /&gt;
|will=27&lt;br /&gt;
|immune=&lt;br /&gt;
|resist=Fire 20&lt;br /&gt;
|vulnerable=&lt;br /&gt;
|savingthrows=+2&lt;br /&gt;
|actionpoints=1&lt;br /&gt;
|speed=7&lt;br /&gt;
}}&lt;br /&gt;
{{4e action header|Traits}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Heat Radiation&lt;br /&gt;
|usage=Aura 1&lt;br /&gt;
|trait=Each enemy within the aura takes a -2 penalty to Fortitude and attack rolls.&lt;br /&gt;
}}&lt;br /&gt;
{{4e action header|Standard Actions}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Flaming Greataxe&lt;br /&gt;
|usage=At-Will&lt;br /&gt;
|type={{BM}}&lt;br /&gt;
|attack=Melee 1 (one creature); +21 Vs. AC&lt;br /&gt;
|hit=3d8 + 12 fire damage, and the target is grabbed.&lt;br /&gt;
}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Fire Fist&lt;br /&gt;
|usage=At-Will&lt;br /&gt;
|keyword=Fire&lt;br /&gt;
|type={{M}}&lt;br /&gt;
|attack=Melee 1 (one creature grabbed by ''flaming greataxe''); +21 Vs. AC&lt;br /&gt;
|hit=3d8 + 12 fire damage.&lt;br /&gt;
}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Scorched Attack&lt;br /&gt;
|usage=At-Will&lt;br /&gt;
|keyword=Fire, Weapon&lt;br /&gt;
|type=&lt;br /&gt;
|effect=The Pyroscarred makes a ''Flaming Greataxe'' attack. If the attack hits, he makes a ''Fire Fist'' attack against the same target as a free action.&lt;br /&gt;
}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Minor Scorching Sacrifice&lt;br /&gt;
|usage=Encounter; When first reduced to 0 hit points.&lt;br /&gt;
|keyword=Fire&lt;br /&gt;
|type={{C}}&lt;br /&gt;
|attack=Close burst 3 (enemies in burst); +19 Vs. Reflex&lt;br /&gt;
|hit=3d10 + 10 fire damage, and ongoing fire damage 5 (Save ends).&lt;br /&gt;
|miss=Half damage, no ongoing damage.&lt;br /&gt;
|effect=The Pyroscarred explodes in a burst of flames and dies.&lt;br /&gt;
}}&lt;br /&gt;
{{4e Creature Bottom&lt;br /&gt;
|alignment=Chaotic Evil&lt;br /&gt;
|languages=Common, Abyssal&lt;br /&gt;
|skills=Athletics +19, Religion +11&lt;br /&gt;
|strength=24&lt;br /&gt;
|strbonus=+14&lt;br /&gt;
|dexterity=19&lt;br /&gt;
|dexbonus=+10&lt;br /&gt;
|wisdom=20&lt;br /&gt;
|wisbonus=+11&lt;br /&gt;
|constitution=23&lt;br /&gt;
|conbonus=+13&lt;br /&gt;
|intelligence=20&lt;br /&gt;
|intbonus=+11&lt;br /&gt;
|charisma=19&lt;br /&gt;
|chabonus=+10&lt;br /&gt;
|equipment=Greataxe&lt;br /&gt;
}}&lt;br /&gt;
|{{ImageNeeded}}&lt;br /&gt;
&lt;br /&gt;
As the most fanatic followers of the King, the Pyroscarred will just run into battle to serve as human shields for him.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Scorching King, Lord of Death by Fire ===&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
{{4e Creature Top Essentials&lt;br /&gt;
|name=The Scorching King&lt;br /&gt;
|level=18&lt;br /&gt;
|role= Controller&lt;br /&gt;
|role2= Elite&lt;br /&gt;
|size=Large&lt;br /&gt;
|origin=Elemental&lt;br /&gt;
|type= Humanoid&lt;br /&gt;
|keywords=Fire&lt;br /&gt;
|xp=4000&lt;br /&gt;
|initiative=+16&lt;br /&gt;
|perception=+19&lt;br /&gt;
|senses=Low-light vision, blindsight 20 &lt;br /&gt;
|hp=346&lt;br /&gt;
|bloodied=173&lt;br /&gt;
|ac=36&lt;br /&gt;
|fortitude=32&lt;br /&gt;
|reflex=34&lt;br /&gt;
|will=30&lt;br /&gt;
|immune=Fire&lt;br /&gt;
|resist=10 Necrotic&lt;br /&gt;
|savingthrows=+2&lt;br /&gt;
|actionpoints=1&lt;br /&gt;
|speed=7, Fly 5 (clumsy)&lt;br /&gt;
}}&lt;br /&gt;
{{4e action header|Traits}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Volcanic Ground&lt;br /&gt;
|usage=Aura 2&lt;br /&gt;
|trait=Squares within the aura are difficult terrain.&lt;br /&gt;
}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Death by Fire&lt;br /&gt;
|trait=When the Scorching King kills a creature using a power with the Fire keyword, he regains 20 hit points.&lt;br /&gt;
}}&lt;br /&gt;
{{4e action header|Standard Actions}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Flaming Falchion&lt;br /&gt;
|usage=At-Will&lt;br /&gt;
|type={{BM}}&lt;br /&gt;
|keyword=Fire, Weapon&lt;br /&gt;
|attack=Reach 2; +23 Vs. AC&lt;br /&gt;
|hit=3d8 + 18 fire damage, and the target is knocked prone.&lt;br /&gt;
}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Burning Hands&lt;br /&gt;
|usage=At-Will&lt;br /&gt;
|keyword=Fire&lt;br /&gt;
|type={{C}}&lt;br /&gt;
|attack=Close blast 3 (creatures in blast); +21 Vs Reflex&lt;br /&gt;
|hit=3d6 + 9 fire damage.&lt;br /&gt;
}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Flaming Frenzy&lt;br /&gt;
|usage=At-Will&lt;br /&gt;
|keyword=Fire&lt;br /&gt;
|type={{M}}{{C}}&lt;br /&gt;
|effect=The Scorching King makes a Flaming Falchion attack and then a Burning Hands attack.&lt;br /&gt;
}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Scorching Sacrifice&lt;br /&gt;
|usage=Recharge {{6}}&lt;br /&gt;
|keyword=Fire&lt;br /&gt;
|type={{A}}&lt;br /&gt;
|attack=Close burst 5 centered on a single willing bloodied ally within 15 squares; +21 Vs. Reflex&lt;br /&gt;
|hit=3d12 + 4 Fire damage, and the target is weakened and takes ongoing fire damage 5 (Save ends both).&lt;br /&gt;
|miss=Half damage, no ongoing damage, and the target is weakened (Save ends).&lt;br /&gt;
|effect=The target ally explodes in a burst of flames and dies.&lt;br /&gt;
}}&lt;br /&gt;
{{4e action header|Triggered Actions}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Fiery Remains&lt;br /&gt;
|usage=Recharge {{5}} {{6}}&lt;br /&gt;
|trigger=An enemy within 10 squares makes a successful saving throw against ongoing fire damage.&lt;br /&gt;
|attack=''(Immediate Reaction):'' +21 Vs. Will&lt;br /&gt;
|hit=The target is dazed until the end of the Scorching King's next turn.&lt;br /&gt;
}}&lt;br /&gt;
{{4e Creature Bottom&lt;br /&gt;
|alignment=Chaotic Evil&lt;br /&gt;
|languages=Common, Abyssal&lt;br /&gt;
|skills=Religion +21, Stealth +21&lt;br /&gt;
|strength=22&lt;br /&gt;
|strbonus=15&lt;br /&gt;
|dexterity=24&lt;br /&gt;
|dexbonus=16&lt;br /&gt;
|wisdom=21&lt;br /&gt;
|wisbonus=14&lt;br /&gt;
|constitution=21&lt;br /&gt;
|conbonus=14&lt;br /&gt;
|intelligence=25&lt;br /&gt;
|intbonus=16&lt;br /&gt;
|charisma=22&lt;br /&gt;
|chabonus=15&lt;br /&gt;
|equipment=Falchion&lt;br /&gt;
}}&lt;br /&gt;
|{{ImageNeeded}}&lt;br /&gt;
&lt;br /&gt;
The Scorching King enters combat only with a few fanatics and slaves with him, which he keeps as a meat shield while using ''Burning Hands'', even with allies in front of him. When his ally has few hit points, he uses ''Scorching Sacrifice'' on him.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{4e Creatures Level 15 Breadcrumb}}&lt;br /&gt;
{{4e Creatures Level 16 Breadcrumb}}&lt;br /&gt;
{{4e Creatures Level 18 Breadcrumb}}&lt;br /&gt;
[[Category:Fire Keyword]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/The_Scorching_King_(4e_Creature)</id>
		<title>The Scorching King (4e Creature)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/The_Scorching_King_(4e_Creature)"/>
				<updated>2013-02-13T18:07:09Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;'''Whenever a creature dies of fire,''' a sinister laugh sounds in it's ears. This is the laugh of the Scorching King. Most don't hear this, however, as they don't die, and th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Whenever a creature dies of fire,''' a sinister laugh sounds in it's ears. This is the laugh of the Scorching King. Most don't hear this, however, as they don't die, and those who die can't tell about it.&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
A character knows the following information with a successful Religion check.&lt;br /&gt;
&lt;br /&gt;
'''DC 20:''' The Scorching King is a semi-deity. He used to be a mortal king, when Asmodeus offered him immortality if he stands in magical demon-fire for 24 hours. The fire was unable to kill- only to cause pain. So the power-hungry king stood in the fire for 24 hours, screaming in pain. In the end, his skin became black and his eyes became red orbs. Since then, he is the ruler of death by fire.&lt;br /&gt;
&lt;br /&gt;
'''DC 25:''' Evil Pyromancers and other fire-wielders created cults for the Scorching King. His cultists take slaves and sacrifice them by burning them alive, as homage to their king's way to immortality. These cults meet in ancient volcanoes and other places of great heat, where the pray to the King and bring his sacrifices. The Scorching King's cultists are called Pyroscorchers, and his most fanatic believers are the Pyroscarred. The Pyroscarred are so fanatic that they burn their skin and color their eyes to look like the King.&lt;br /&gt;
&lt;br /&gt;
'''DC 30:''' Unlike other cultists, Pyroscorchers gain power directly from the King. He gives them the power to kill by fire, as all evil creatures who die by fire are sent to permanent enslavement in his palace.&lt;br /&gt;
&lt;br /&gt;
=== Encounters ===&lt;br /&gt;
&lt;br /&gt;
Cults of the King may wish to join creatures of elemental fire or may be met with their slaves. The Scorching King himself likes to patrol around his palace in the Elemental Chaos with an army of fanatics, and mighty adventurers may wish to fight him.&lt;br /&gt;
&lt;br /&gt;
;Encounter Examples&lt;br /&gt;
&lt;br /&gt;
'''Level 18 Encounter (XP 9600)'''&lt;br /&gt;
&lt;br /&gt;
* The Scorching King (Level 18 Elite Controller)&lt;br /&gt;
* 2 Pyroscarred Fanatics (Level 16 Elite Soldier)&lt;br /&gt;
&lt;br /&gt;
=== Pyroscorched ===&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
{{4e Creature Top Essentials&lt;br /&gt;
|name=Pyroscorched Cultist&lt;br /&gt;
|level=15&lt;br /&gt;
|role= Artillery&lt;br /&gt;
|size=Medium&lt;br /&gt;
|origin= Natural&lt;br /&gt;
|type= Humanoid&lt;br /&gt;
|keywords=&lt;br /&gt;
|xp=1200&lt;br /&gt;
|initiative=+14&lt;br /&gt;
|perception=+12&lt;br /&gt;
|senses= Low-light vision, Blindsight 5&lt;br /&gt;
|hp=117&lt;br /&gt;
|bloodied=58&lt;br /&gt;
|ac=27&lt;br /&gt;
|fortitude=27&lt;br /&gt;
|reflex=29&lt;br /&gt;
|will=26&lt;br /&gt;
|immune=&lt;br /&gt;
|resist=Fire 10&lt;br /&gt;
|vulnerable=&lt;br /&gt;
|speed=6&lt;br /&gt;
}}&lt;br /&gt;
{{4e action header|Traits}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Flame-Drunk&lt;br /&gt;
|trait=When not taking fire damage because of it's resistance, the Pyroscorched gains temporary hit points equal to the amount of damage that should have been taken.&lt;br /&gt;
}}&lt;br /&gt;
{{4e action header|Standard Actions}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Flaming Longsword&lt;br /&gt;
|usage=At-Will&lt;br /&gt;
|type={{BM}}&lt;br /&gt;
|keyword=Fire, Weapon&lt;br /&gt;
|attack=Melee 1; +20 Vs. AC&lt;br /&gt;
|hit=2d8 + 8 fire damage.&lt;br /&gt;
}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Scorching Burst&lt;br /&gt;
|usage=At-Will&lt;br /&gt;
|keyword=Fire&lt;br /&gt;
|type={{A}}&lt;br /&gt;
|attack=Area burst 1 within 10; +19 Vs. Reflex&lt;br /&gt;
|hit=2d8 + 9 fire damage.&lt;br /&gt;
}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Flaming Blast&lt;br /&gt;
|usage=Encounter&lt;br /&gt;
|keyword=Fire, Weapon&lt;br /&gt;
|type={{C}}&lt;br /&gt;
|attack=Close blast 2 (creatures in burst); +20 Vs. Reflex&lt;br /&gt;
|hit=3d8 + 8 fire damage, and ongoing fire damage 5 (Save ends).&lt;br /&gt;
|miss=Half damage, no ongoing damage.&lt;br /&gt;
}}&lt;br /&gt;
{{4e Creature Bottom&lt;br /&gt;
|alignment=Evil&lt;br /&gt;
|languages=Common&lt;br /&gt;
|skills=Religion +18&lt;br /&gt;
|strength=19&lt;br /&gt;
|strbonus=11&lt;br /&gt;
|dexterity=24&lt;br /&gt;
|dexbonus=14&lt;br /&gt;
|wisdom=20&lt;br /&gt;
|wisbonus=12&lt;br /&gt;
|constitution=21&lt;br /&gt;
|conbonus=12&lt;br /&gt;
|intelligence=23&lt;br /&gt;
|intbonus=13&lt;br /&gt;
|charisma=20&lt;br /&gt;
|chabonus=12&lt;br /&gt;
|equipment=Longsowrd&lt;br /&gt;
}}&lt;br /&gt;
|{{ImageNeeded}}&lt;br /&gt;
&lt;br /&gt;
The Pyroscorched begins fighting with ''Scorching Bursts'', using ''Flaming Blast'' when first bloodied.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pyroscarred ===&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
{{4e Creature Top Essentials&lt;br /&gt;
|name=Pyroscarred Fanatic&lt;br /&gt;
|level=16&lt;br /&gt;
|role= Soldier&lt;br /&gt;
|role2= Elite&lt;br /&gt;
|size=Medium&lt;br /&gt;
|origin= Elemental&lt;br /&gt;
|type= Humanoid&lt;br /&gt;
|keywords=Fire&lt;br /&gt;
|xp=2800&lt;br /&gt;
|initiative=+10&lt;br /&gt;
|perception=+11&lt;br /&gt;
|senses=Low-light vision, Blindsight 10 &lt;br /&gt;
|hp=334&lt;br /&gt;
|bloodied=167&lt;br /&gt;
|ac=32&lt;br /&gt;
|fortitude=29&lt;br /&gt;
|reflex=28&lt;br /&gt;
|will=27&lt;br /&gt;
|immune=&lt;br /&gt;
|resist=Fire 20&lt;br /&gt;
|vulnerable=&lt;br /&gt;
|savingthrows=+2&lt;br /&gt;
|actionpoints=1&lt;br /&gt;
|speed=7&lt;br /&gt;
}}&lt;br /&gt;
{{4e action header|Traits}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Heat Radiation&lt;br /&gt;
|usage=Aura 1&lt;br /&gt;
|trait=Each enemy within the aura takes a -2 penalty to Fortitude and attack rolls.&lt;br /&gt;
}}&lt;br /&gt;
{{4e action header|Standard Actions}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Flaming Greataxe&lt;br /&gt;
|usage=At-Will&lt;br /&gt;
|type={{BM}}&lt;br /&gt;
|attack=Melee 1; +21 Vs. AC&lt;br /&gt;
|hit=3d8 + 12 fire damage, and the target is grabbed.&lt;br /&gt;
}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Fire Fist&lt;br /&gt;
|usage=At-Will; only against a grabbed creature&lt;br /&gt;
|keyword=Fire&lt;br /&gt;
|type={{M}}&lt;br /&gt;
|attack=Melee 1; +21 Vs. AC&lt;br /&gt;
|hit=3d8 + 12 fire damage.&lt;br /&gt;
}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Scorched Attack&lt;br /&gt;
|usage=At-Will&lt;br /&gt;
|keyword=Fire, Weapon&lt;br /&gt;
|type={{M}}&lt;br /&gt;
|effect=The Pyroscarred makes a Flaming Greataxe attack against an adjacent creature. If the attack hits, he can do a Fire Fist attack against the same target as a free action.&lt;br /&gt;
}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Minor Scorching Sacrifice&lt;br /&gt;
|usage=Encounter; When first reduced to 0 hit points.&lt;br /&gt;
|keyword=Fire&lt;br /&gt;
|type={{C}}&lt;br /&gt;
|attack=Close burst 3 (enemies in burst); +19 Vs. Reflex&lt;br /&gt;
|hit=3d10 + 10 fire damage, and ongoing fire damage 5 (Save ends).&lt;br /&gt;
|miss=Half damage, no ongoing damage.&lt;br /&gt;
|effect=The Pyroscarred explodes in a burst of flames and dies.&lt;br /&gt;
}}&lt;br /&gt;
{{4e Creature Bottom&lt;br /&gt;
|alignment=Chaotic Evil&lt;br /&gt;
|languages=Common, Abyssal&lt;br /&gt;
|skills=Athletics +19, Religion +11&lt;br /&gt;
|strength=24&lt;br /&gt;
|strbonus=+14&lt;br /&gt;
|dexterity=19&lt;br /&gt;
|dexbonus=+10&lt;br /&gt;
|wisdom=20&lt;br /&gt;
|wisbonus=+11&lt;br /&gt;
|constitution=23&lt;br /&gt;
|conbonus=+13&lt;br /&gt;
|intelligence=20&lt;br /&gt;
|intbonus=+11&lt;br /&gt;
|charisma=19&lt;br /&gt;
|chabonus=+10&lt;br /&gt;
|equipment=Greataxe&lt;br /&gt;
}}&lt;br /&gt;
|{{ImageNeeded}}&lt;br /&gt;
&lt;br /&gt;
As the most fanatic followers of the King, the Pyroscarred will just run into battle to serve as human shields for him.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Scorching King, Lord of Death by Fire ===&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
{{4e Creature Top Essentials&lt;br /&gt;
|name=The Scorching King&lt;br /&gt;
|level=18&lt;br /&gt;
|role= Controller&lt;br /&gt;
|role2= Elite&lt;br /&gt;
|size=Large&lt;br /&gt;
|origin=Elemental&lt;br /&gt;
|type= Humanoid&lt;br /&gt;
|keywords=Fire&lt;br /&gt;
|xp=4000&lt;br /&gt;
|initiative=+16&lt;br /&gt;
|perception=+19&lt;br /&gt;
|senses=Low-light vision, blindsight 20 &lt;br /&gt;
|hp=346&lt;br /&gt;
|bloodied=173&lt;br /&gt;
|ac=36&lt;br /&gt;
|fortitude=32&lt;br /&gt;
|reflex=34&lt;br /&gt;
|will=30&lt;br /&gt;
|immune=Fire&lt;br /&gt;
|resist=10 Necrotic&lt;br /&gt;
|savingthrows=+2&lt;br /&gt;
|actionpoints=1&lt;br /&gt;
|speed=7, Fly 5 (clumsy)&lt;br /&gt;
}}&lt;br /&gt;
{{4e action header|Traits}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Volcanic Ground&lt;br /&gt;
|usage=Aura 2&lt;br /&gt;
|trait=Squares within the aura are difficult terrain.&lt;br /&gt;
}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Death by Fire&lt;br /&gt;
|trait=When the Scorching King kills a creature using a power with the Fire keyword, he regains 20 hit points.&lt;br /&gt;
}}&lt;br /&gt;
{{4e action header|Standard Actions}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Flaming Falchion&lt;br /&gt;
|usage=At-Will&lt;br /&gt;
|type={{BM}}&lt;br /&gt;
|keyword=Fire, Weapon&lt;br /&gt;
|attack=Reach 2; +23 Vs. AC&lt;br /&gt;
|hit=3d8 + 18 fire damage, and the target is knocked prone.&lt;br /&gt;
}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Burning Hands&lt;br /&gt;
|usage=At-Will&lt;br /&gt;
|keyword=Fire&lt;br /&gt;
|type={{C}}&lt;br /&gt;
|attack=Close blast 3 (creatures in blast); +21 Vs Reflex&lt;br /&gt;
|hit=3d6 + 9 fire damage.&lt;br /&gt;
}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Flaming Frenzy&lt;br /&gt;
|usage=At-Will&lt;br /&gt;
|keyword=Fire&lt;br /&gt;
|type={{M}}{{C}}&lt;br /&gt;
|effect=The Scorching King makes a Flaming Falchion attack and then a Burning Hands attack.&lt;br /&gt;
}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Scorching Sacrifice&lt;br /&gt;
|usage=Recharge {{6}}&lt;br /&gt;
|keyword=Fire&lt;br /&gt;
|type={{A}}&lt;br /&gt;
|attack=Close burst 5 centered on a single willing bloodied ally within 15 squares; +21 Vs. Reflex&lt;br /&gt;
|hit=3d12 + 4 Fire damage, and the target is weakened and takes ongoing fire damage 5 (Save ends both).&lt;br /&gt;
|miss=Half damage, no ongoing damage, and the target is weakened (Save ends).&lt;br /&gt;
|effect=The target ally explodes in a burst of flames and dies.&lt;br /&gt;
}}&lt;br /&gt;
{{4e action header|Triggered Actions}}&lt;br /&gt;
{{4e Creature Power&lt;br /&gt;
|name=Fiery Remains&lt;br /&gt;
|usage=Recharge {{5}} {{6}}&lt;br /&gt;
|trigger=An enemy within 10 squares makes a successful saving throw against ongoing fire damage.&lt;br /&gt;
|attack=''(Immediate Reaction):'' +21 Vs. Will&lt;br /&gt;
|hit=The target is dazed until the end of the Scorching King's next turn.&lt;br /&gt;
}}&lt;br /&gt;
{{4e Creature Bottom&lt;br /&gt;
|alignment=Chaotic Evil&lt;br /&gt;
|languages=Common, Abyssal&lt;br /&gt;
|skills=Religion +21, Stealth +21&lt;br /&gt;
|strength=22&lt;br /&gt;
|strbonus=15&lt;br /&gt;
|dexterity=24&lt;br /&gt;
|dexbonus=16&lt;br /&gt;
|wisdom=21&lt;br /&gt;
|wisbonus=14&lt;br /&gt;
|constitution=21&lt;br /&gt;
|conbonus=14&lt;br /&gt;
|intelligence=25&lt;br /&gt;
|intbonus=16&lt;br /&gt;
|charisma=22&lt;br /&gt;
|chabonus=15&lt;br /&gt;
|equipment=Falchion&lt;br /&gt;
}}&lt;br /&gt;
|{{ImageNeeded}}&lt;br /&gt;
&lt;br /&gt;
The Scorching King enters combat only with a few fanatics and slaves with him, which he keeps as a meat shield while using ''Burning Hands'', even with allies in front of him. When his ally has few hit points, he uses ''Flaming Sacrifice'' on him.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{4e Creatures Level 15 Breadcrumb}}&lt;br /&gt;
{{4e Creatures Level 16 Breadcrumb}}&lt;br /&gt;
{{4e Creatures Level 18 Breadcrumb}}&lt;br /&gt;
[[Category:Fire Keyword]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Feywild_Shifting_(4e_Power)</id>
		<title>Feywild Shifting (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Feywild_Shifting_(4e_Power)"/>
				<updated>2013-01-28T16:08:36Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;{{4e Class Power |name=Feywild Shifting |usage=Daily |flavor=You and your allies enter green portals that lead to the Feywild, and come back in different areas. |class=Explore...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Feywild Shifting&lt;br /&gt;
|usage=Daily&lt;br /&gt;
|flavor=You and your allies enter green portals that lead to the Feywild, and come back in different areas.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|type=Utility&lt;br /&gt;
|level=6&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|keyword2=Teleportation&lt;br /&gt;
|actiontype=Move Action&lt;br /&gt;
|range=Close&lt;br /&gt;
|rangemod=burst 5&lt;br /&gt;
|target=You and each ally in burst.&lt;br /&gt;
|effect=The target may teleport a number of squares equal to your Charisma modifier to another square in the burst.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Primal_Farblade_(4e_Power)</id>
		<title>Primal Farblade (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Primal_Farblade_(4e_Power)"/>
				<updated>2013-01-25T10:17:59Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Primal Farblade&lt;br /&gt;
|usage=Daily&lt;br /&gt;
|flavor=You create a blade of force to attack enemies and flee.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|type=Attack&lt;br /&gt;
|level=5&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|keyword2=Force&lt;br /&gt;
|keyword3=Implement&lt;br /&gt;
|actiontype=Standard Action&lt;br /&gt;
|range=Close&lt;br /&gt;
|rangemod=burst 1&lt;br /&gt;
|target=Each enemy in burst&lt;br /&gt;
|attack=Wisdom&lt;br /&gt;
|defense=Reflex&lt;br /&gt;
|hit=3d8 + Wisdom modifier force damage, and you may shift  squares up to your speed.&lt;br /&gt;
|miss=Half damage, and you may shift 3 squares.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Primal_Farblade_(4e_Power)</id>
		<title>Talk:Primal Farblade (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Primal_Farblade_(4e_Power)"/>
				<updated>2013-01-25T10:17:29Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since this is an implement attack, it is OK for it to target a NAD rather than AC. How about Reflex instead? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:49, 23 January 2013 (MST)&lt;br /&gt;
:No, this is against AC because, according to the power, &amp;quot;''You create a blade of force''&amp;quot;; it acts like a weapon. Still, thanks for the advice. [[User:PokeLinkEs|PokeLinkEs]] ([[User talk:PokeLinkEs|talk]]) 07:48, 24 January 2013 (MST)&lt;br /&gt;
::A creature's AC is usually a couple of points higher than their other defenses, which is counteracted by a weapon's proficiency bonus. Since this is an implement power, there is no proficiency bonus, so it's going to miss more often than all other powers. There is also precedent for magical blades to target NADS rather than AC (swordmage for one). [[Special:Contributions/213.177.234.29|213.177.234.29]] 10:25, 24 January 2013 (MST)&lt;br /&gt;
:::Hmm, good point. I'll change it. Thanks! [[User:PokeLinkEs|PokeLinkEs]] ([[User talk:PokeLinkEs|talk]]) 03:17, 25 January 2013 (MST)&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Primal_Farblade_(4e_Power)</id>
		<title>Talk:Primal Farblade (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Primal_Farblade_(4e_Power)"/>
				<updated>2013-01-24T14:48:11Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since this is an implement attack, it is OK for it to target a NAD rather than AC. How about Reflex instead? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:49, 23 January 2013 (MST)&lt;br /&gt;
:No, this is against AC because, according to the power, &amp;quot;''You create a blade of force''&amp;quot;; it acts like a weapon. Still, thanks for the advice. [[User:PokeLinkEs|PokeLinkEs]] ([[User talk:PokeLinkEs|talk]]) 07:48, 24 January 2013 (MST)&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Primal_Farblade_(4e_Power)</id>
		<title>Primal Farblade (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Primal_Farblade_(4e_Power)"/>
				<updated>2013-01-23T15:06:05Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;{{4e Class Power |name=Primal Farblade |usage=Daily |flavor=You create a blade of force to attack enemies and flee. |class=Explorer |owner=Base Class |type=Attack |level=5 |ke...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Primal Farblade&lt;br /&gt;
|usage=Daily&lt;br /&gt;
|flavor=You create a blade of force to attack enemies and flee.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|type=Attack&lt;br /&gt;
|level=5&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|keyword2=Force&lt;br /&gt;
|keyword3=Implement&lt;br /&gt;
|actiontype=Standard Action&lt;br /&gt;
|range=Close&lt;br /&gt;
|rangemod=burst 1&lt;br /&gt;
|target=Each enemy in burst&lt;br /&gt;
|attack=Wisdom&lt;br /&gt;
|defense=AC&lt;br /&gt;
|hit=3d8 + Wisdom modifier force damage, and you may shift  squares up to your speed.&lt;br /&gt;
|miss=Half damage, and you may shift 3 squares.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Ground_Swallow_(4e_Power)</id>
		<title>Ground Swallow (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Ground_Swallow_(4e_Power)"/>
				<updated>2013-01-22T15:26:44Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;{{4e Class Power |name=Ground Swallow |usage=Daily |flavor=A piece of ground in front of you softens and begins to swallow your enemies. |class=Explorer |owner=Base Class |typ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Ground Swallow&lt;br /&gt;
|usage=Daily&lt;br /&gt;
|flavor=A piece of ground in front of you softens and begins to swallow your enemies.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|type=Attack&lt;br /&gt;
|level=5&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|keyword2=Implement&lt;br /&gt;
|keyword3=Zone&lt;br /&gt;
|actiontype=Standard Action&lt;br /&gt;
|range=Close&lt;br /&gt;
|rangemod=blast 2&lt;br /&gt;
|target=Each creature in blast&lt;br /&gt;
|attack=Wisdom&lt;br /&gt;
|defense=Fortitude&lt;br /&gt;
|hit=3d10 + Wisdom modifier damage, and the target is Slowed (Save ends). ''First failed save:'' The target is immobilized (Save ends). ''Second failed save:'' The target is knocked unconscious (Save ends).&lt;br /&gt;
|miss=Half damage, and the target is Slowed (Save ends).&lt;br /&gt;
|effect=The blast creates a zone of crumbling earth that lasts until the end of the encounter. The zone is difficult terrain, and each creature the begins it's turn in it takes 1d10 + Your Dexterity modifier damage and is slowed (Save ends).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Tree%27s_Stand_(4e_Power)</id>
		<title>Tree's Stand (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Tree%27s_Stand_(4e_Power)"/>
				<updated>2013-01-22T15:12:49Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;{{4e Class Power |name=Tree's Stand |usage=Daily |flavor=You ready yourself, and the tree spirits fill your blood and defend you. |class=Explorer |owner=Base Class |type=Attac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Tree's Stand&lt;br /&gt;
|usage=Daily&lt;br /&gt;
|flavor=You ready yourself, and the tree spirits fill your blood and defend you.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|type=Attack&lt;br /&gt;
|level=5&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|keyword2=Stance&lt;br /&gt;
|actiontype=Minor Action&lt;br /&gt;
|range=Personal&lt;br /&gt;
|effect=Until the stance ends, you are slowed, you gain a +2 power bonus to Fortitude and AC and resist 5 to 3 of the following list: Acid, Cold, Fire, Force, Lightning, Radiant.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Longer_Pain_(4e_Power)</id>
		<title>Longer Pain (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Longer_Pain_(4e_Power)"/>
				<updated>2013-01-22T11:44:14Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;{{4e Class Power |name=Longer Pain |usage=Encounter |flavor=The more evil primal spirits within you delight in watching your enemy's pain improve. |class=Explorer |owner=Base ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Longer Pain&lt;br /&gt;
|usage=Encounter&lt;br /&gt;
|flavor=The more evil primal spirits within you delight in watching your enemy's pain improve.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|type=Attack&lt;br /&gt;
|level=3&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|keyword2=Implement&lt;br /&gt;
|actiontype=Standard Action&lt;br /&gt;
|range=Ranged&lt;br /&gt;
|rangemod=10&lt;br /&gt;
|target=One creature&lt;br /&gt;
|attack=Wisdom&lt;br /&gt;
|defense=Will&lt;br /&gt;
|hit=2d8 + Wisdom modifier damage, and a single effect on the target that is supposed to end on the end of your current turn lasts until the end of your next turn instead.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Rolling_Stone_(4e_Power)</id>
		<title>Rolling Stone (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Rolling_Stone_(4e_Power)"/>
				<updated>2013-01-21T16:30:53Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;{{4e Class Power |name=Rolling Stone |usage=Encounter |flavor=You conjure a large stone that crushes your enemies. |class=Explorer |owner=Base Class |type=Attack |level=3 |key...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Rolling Stone&lt;br /&gt;
|usage=Encounter&lt;br /&gt;
|flavor=You conjure a large stone that crushes your enemies.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|type=Attack&lt;br /&gt;
|level=3&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|keyword2=Conjuration&lt;br /&gt;
|keyword3=Implement&lt;br /&gt;
|actiontype=Standard Action&lt;br /&gt;
|range=Ranged&lt;br /&gt;
|rangemod=20&lt;br /&gt;
|target=One creature in range.&lt;br /&gt;
|attack=Wisdom&lt;br /&gt;
|defense=Reflex&lt;br /&gt;
|hit=2d8 + Wisdom modifier damage, and the target is knocked prone. You conjure a 4-by-4 squares large stone based on the target square. You then push the stone squares equal to your Dexterity modifier to any direction. Each time the stone enters an occupied square, make the following attack. The stone dissapears after the movement.&lt;br /&gt;
|secondarytarget=One creature in the stone's space.&lt;br /&gt;
|effect=&lt;br /&gt;
|secondaryattack=Wisdom&lt;br /&gt;
|secondarydefense=Reflex&lt;br /&gt;
|secondaryhit=1d8 + WIsdom modifier damage, and the target is knocked prone and pushed 1 square away from the stone's space.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Lowering_Grass_(4e_Power)</id>
		<title>Lowering Grass (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Lowering_Grass_(4e_Power)"/>
				<updated>2013-01-21T16:15:19Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;{{4e Class Power |name=Lowering Grass |usage=Encounter |flavor=You create a zone of primal grass that lowers defense. |class=Explorer |owner=Base Class |type=Attack |level=3 |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Lowering Grass&lt;br /&gt;
|usage=Encounter&lt;br /&gt;
|flavor=You create a zone of primal grass that lowers defense.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|type=Attack&lt;br /&gt;
|level=3&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|keyword2=Implement&lt;br /&gt;
|keyword3=Zone&lt;br /&gt;
|actiontype=Standard Action&lt;br /&gt;
|range=Area&lt;br /&gt;
|rangemod=Burst 3 within 20&lt;br /&gt;
|target=Each creature in burst&lt;br /&gt;
|attack=Wisdom&lt;br /&gt;
|defense=Reflex&lt;br /&gt;
|hit=3d6 + Wisdom modifier damage.&lt;br /&gt;
|effect=The burst creates a zone of Lowering Grass that lasts until the end of your next turn. The zone is difficult terrain, and creatures within take a penalty to AC equal to your Charisma modifier (Minimum 1).&lt;br /&gt;
|sustainaction=Minor&lt;br /&gt;
|sustain=The zone persists.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:PokeLinkEs</id>
		<title>User:PokeLinkEs</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User:PokeLinkEs"/>
				<updated>2013-01-21T15:56:29Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==My Things (4e)==&lt;br /&gt;
''My Class:'' [[Wyvern Lord (4e Class)|Wyvern Lord]] + [[Wyvern Lord Powers (4e Power List)|powers]], [[Explorer (4e Class)|Explorer]] + [[Explorer Powers (4e Power List)|powers]] (Unfinished).&lt;br /&gt;
&lt;br /&gt;
''My Paragon Paths:'' [[Wyvern Master (4e Paragon Path)|Wyvern Master]] and [[Ancient Wyverneer (4e Paragon Path)|Ancient Wyverneer]] (Wyvern Lord), [[Divine Weapon (4e Paragon Path)|Divine Weapon]] (Paladin), [[Fell Wyvernborn (4e Paragon Path)|Fell Wyvernborn]] (Wyvernborn racial), [[Dream Reaper (4e Paragon Path)|Dream Reaper]] (Wizard)&lt;br /&gt;
&lt;br /&gt;
''My Races:'' [[Wyvernborn (4e Race)|Wyvernborns]], [[Rulkore (4e Race)|Rulkores]], [[Tratumm (4e Race)|Tratumms]], [[Drawy (4e Race)|Drawy]].&lt;br /&gt;
&lt;br /&gt;
''My Monsters:'' [[Deathling (4e Creature)|Deathling]], [[Darkflier (4e Creature)|Darkflier]], [[Usarion (4e Creature)|Usarion]], [[Drawy (4e Creature)|Drawy]], [[Nerothab (4e Creature)|Nerothab]].&lt;br /&gt;
&lt;br /&gt;
That's all for now.&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Explored_Vitality_(4e_Power)</id>
		<title>Explored Vitality (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Explored_Vitality_(4e_Power)"/>
				<updated>2013-01-20T14:35:03Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;{{4e Class Power |name=Explored Vitality |usage=Daily |flavor=An Explorer easily ends a bad effect. |class=Explorer |owner=Base Class |type=Utility |level=2 |keyword1=Primal |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Explored Vitality&lt;br /&gt;
|usage=Daily&lt;br /&gt;
|flavor=An Explorer easily ends a bad effect.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|type=Utility&lt;br /&gt;
|level=2&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|actiontype=Minor Action&lt;br /&gt;
|range=Personal&lt;br /&gt;
|effect=You make a Saving Throw with a bonus equal to your Wisdom modifier.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Cavern_Retreat_(4e_Power)</id>
		<title>Cavern Retreat (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Cavern_Retreat_(4e_Power)"/>
				<updated>2013-01-20T14:28:50Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;{{4e Class Power |name=Cavern Retreat |usage=Encounter |flavor=You jump and retreat using your dungeon-knowledge. |class=Explorer |owner=Base Class |type=Utility |level=2 |key...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Cavern Retreat&lt;br /&gt;
|usage=Encounter&lt;br /&gt;
|flavor=You jump and retreat using your dungeon-knowledge.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|type=Utility&lt;br /&gt;
|level=2&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|actiontype=Move Action&lt;br /&gt;
|range=Personal&lt;br /&gt;
|prerequisite=Trained in Dungeoneering&lt;br /&gt;
|effect=You shift a number of squares equal to your Dungeoneering skill modifier.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Natural_Diplomacy_(4e_Power)</id>
		<title>Natural Diplomacy (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Natural_Diplomacy_(4e_Power)"/>
				<updated>2013-01-20T14:25:26Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;{{4e Class Power |name=Natural Diplomacy |usage=Encounter |flavor=Your master nature knowledge is enough speaking for you. |class=Explorer |owner=Base Class |type=Utility |lev...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Natural Diplomacy&lt;br /&gt;
|usage=Encounter&lt;br /&gt;
|flavor=Your master nature knowledge is enough speaking for you.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|type=Utility&lt;br /&gt;
|level=2&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|actiontype=Minor Action&lt;br /&gt;
|range=Personal&lt;br /&gt;
|prerequisite=Trained in Nature&lt;br /&gt;
|effect=You make a Nature check instead of a Diplomacy check, with a bonus equal to your Charisma modifier.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Wyvernborn_(4e_Race)</id>
		<title>Wyvernborn (4e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Wyvernborn_(4e_Race)"/>
				<updated>2013-01-19T19:12:05Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Two optional abilities instead of one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wyvernborns ==&lt;br /&gt;
&lt;br /&gt;
'''''An ancient race of semi-wyvern humans.'''''&lt;br /&gt;
&lt;br /&gt;
{{4e Racial Traits&lt;br /&gt;
|height=-6'89&amp;quot; - 8'85&amp;quot;&lt;br /&gt;
|weight=120 - 150kg&lt;br /&gt;
|abilities=+2 Strength; +2 Dexterity or Constitution&lt;br /&gt;
|size=Medium&lt;br /&gt;
|speed=7 Squares&lt;br /&gt;
|vision=Low-light&lt;br /&gt;
|languages=Common, Draconic&lt;br /&gt;
|skills=Intimidate +2, Dungeoneering +2&lt;br /&gt;
|trait1=Wyvern Bloodthirst&lt;br /&gt;
|description1=You get +2 to attack rolls against bloodied enemies&lt;br /&gt;
|trait2=Ancient Wyvernity&lt;br /&gt;
|description2=You can use the ''Wyvern Terror'' power as an encounter power.&lt;br /&gt;
|trait3=Wyvernblood Chill&lt;br /&gt;
|description3=You have 5+ your strength modifier resistance to cold.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{4e Power&lt;br /&gt;
|name=Wyvern Terror&lt;br /&gt;
|owner=Race&lt;br /&gt;
|class=Wyvernborn&lt;br /&gt;
|type=Attack&lt;br /&gt;
|usage=Encounter&lt;br /&gt;
|flavor=You relive your wyvern power, slashing a weakening attack on an enemy.&lt;br /&gt;
|keyword1=Martial&lt;br /&gt;
|actiontype=Minor Action&lt;br /&gt;
|range=Melee&lt;br /&gt;
|rangemod=1&lt;br /&gt;
|target=One creature&lt;br /&gt;
|effect=The target takes 1d8 + Strength modifier damage. The enemy is weakened until the end of your next turn. &lt;br /&gt;
|extra=Damage rises to 2d8 in level 11 and to 3d8 in level 21.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Play a Wyverborn if you want...&lt;br /&gt;
* To be a killer of wyvern past.&lt;br /&gt;
* To be a fighter that prefers melee combat.&lt;br /&gt;
* To be a member of a race that favors the Paladin, Fighter and Ranger classes.&lt;br /&gt;
&lt;br /&gt;
=== Physical Qualities ===&lt;br /&gt;
&lt;br /&gt;
Wyvernborns have miniature wings, left from the past, though not enabling flight. They also have two, grey horns on their heads and slightly long faces. The Wyvernborns also have cold blood, a thing that allows them to use powerful cold powers.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Wyvernborn ===&lt;br /&gt;
&lt;br /&gt;
Wyvernborn are free to do as they want, if it is to steal a rich human's gold or helping poor people. They dislike being restricted, and they usually won't do as they are told to. They stil possess some of their human goodness, however- they are not always chaotic. Some might meet a rule-following good Wyvernborn, though less likely.&lt;br /&gt;
&lt;br /&gt;
'''Wyvernborn Characteristics:'''  Sarcastic, Revengeful, Greedy, Mocker.&lt;br /&gt;
&lt;br /&gt;
'''Male Names:'''  Ashar, Galiagan, Menok, Insyn, Garfor, Lyhon.&lt;br /&gt;
&lt;br /&gt;
'''Female Names:'''  Tevbes, Rehesa, Cresti, Meriha, Lunys.&lt;br /&gt;
&lt;br /&gt;
=== Wyvernborn Adventurers ===&lt;br /&gt;
&lt;br /&gt;
Three sample Wyvernborn adventurers are described below.&lt;br /&gt;
&lt;br /&gt;
Lorihi is a Wyvernborn fighter. He learned the ways of the sword on his own, for his chaotic means. He grew up in a village of Wyvernborns and decieded to leave the village after reaching the age of 25. He is feared by many human villages around his village, as he destroyed many villages just for fun. His main target is to kill the evil king of his country and replace him.&lt;br /&gt;
&lt;br /&gt;
Beloren is a Wyvernborn warlock. Her parents were famous fighters and they wished she will become one, too. She wanted to become an arcane user, however, so her grandfather teached her some powers. She left her home to find a better teacher, and from him she learned more powers and became a warlock of the death pact. She is now a powerful warlock going around the world searching for evil people to punish.&lt;br /&gt;
&lt;br /&gt;
Ivolan is a Wyvernborn ranger. He was born in a poor Wyvernborn family and delivered to the elven forest to be raised. The elves teached him how to survive in the forest, and how to be good and lawful. After many years, when he was already an adult, he decieded to go deep into his forest. In the other side of the forest he met two other Wyverborns and together they built a new village. They have grown up a bit more and decieded to go on an adventure to help poor Wyvernborns.&lt;br /&gt;
&lt;br /&gt;
==Wyvernborn Options==&lt;br /&gt;
{| class=&amp;quot;4e&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|+ {{#anc:Heroic Tier Racial Feats}}&amp;lt;br/&amp;gt;&lt;br /&gt;
! Name || Description&lt;br /&gt;
{{#dpl: debug=1&lt;br /&gt;
|category=4e&lt;br /&gt;
|category=Heroic Tier&lt;br /&gt;
|category=Racial Feat&lt;br /&gt;
|category=Wyvernborn Feat&lt;br /&gt;
|include={4e Feat}:summary&lt;br /&gt;
|mode=userformat&lt;br /&gt;
|format=,¦- class=&amp;quot;²{Odd-Even¦²{#var:odd}²}²&amp;quot;\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(4e Feat)¦}²]],\n,&lt;br /&gt;
|tablerow=¦¦ %%, %%, %%\n&lt;br /&gt;
}}|}&lt;br /&gt;
{| class=&amp;quot;4e&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|+ {{#anc:Paragon Tier Racial Feats}}&amp;lt;br/&amp;gt;&lt;br /&gt;
! Name || Description&lt;br /&gt;
{{#dpl: debug=1&lt;br /&gt;
|category=4e&lt;br /&gt;
|category=Paragon Tier&lt;br /&gt;
|category=Racial Feat&lt;br /&gt;
|category=Wyvernborn Feat&lt;br /&gt;
|include={4e Feat}:summary&lt;br /&gt;
|mode=userformat&lt;br /&gt;
|format=,¦- class=&amp;quot;²{Odd-Even¦²{#var:odd}²}²&amp;quot;\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(4e Feat)¦}²]],\n,&lt;br /&gt;
|tablerow=¦¦ %%, %%, %%\n&lt;br /&gt;
}}|}&lt;br /&gt;
{| class=&amp;quot;4e&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|+ {{#anc:Epic Tier Racial Feats}}&amp;lt;br/&amp;gt;&lt;br /&gt;
! Name || Description&lt;br /&gt;
{{#dpl: debug=1&lt;br /&gt;
|category=4e&lt;br /&gt;
|category=Epic Tier&lt;br /&gt;
|category=Racial Feat&lt;br /&gt;
|category=Wyvernborn Feat&lt;br /&gt;
|include={4e Feat}:summary&lt;br /&gt;
|mode=userformat&lt;br /&gt;
|format=,¦- class=&amp;quot;²{Odd-Even¦²{#var:odd}²}²&amp;quot;\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(4e Feat)¦}²]],\n,&lt;br /&gt;
|tablerow=¦¦ %%, %%, %%\n&lt;br /&gt;
}}|}&lt;br /&gt;
'''Racial Paragon Paths:''' [[Fell Wyvernborn (4e Paragon Path)|Fell Wyvernborn]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{4e Races Breadcrumb}}&lt;br /&gt;
[[Category:4e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:Natural Origin]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Explorer_(4e_Class)</id>
		<title>Explorer (4e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Explorer_(4e_Class)"/>
				<updated>2013-01-19T18:10:03Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Explorer ==&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|'''''I seek to master the unknown, and I crush anyone who disturbs me.'''''&lt;br /&gt;
|orig=Theozars, Eladrin Explorer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{4e Class Traits&lt;br /&gt;
|role=Controller&lt;br /&gt;
|role_fluff=You use the primal power of the wild to hinder enemies in large groups.&lt;br /&gt;
|power_source=Primal&lt;br /&gt;
|power_source_fluff=Your years of exploration led you into connection with natural spirits, allowing you to use supernatural powers.&lt;br /&gt;
|abilities=Wisdom, Charisma, Dexterity.&lt;br /&gt;
|armor=Cloth, Leather, Hide&lt;br /&gt;
|weapons=Dagger, Shortsword&lt;br /&gt;
|implements=Staff, Totem&lt;br /&gt;
|defense=+2 Will&lt;br /&gt;
|level_1_hp=7&lt;br /&gt;
|hp_per_level=5&lt;br /&gt;
|healing_per_day=4&lt;br /&gt;
|auto_skills=Nature or Dungeoneering&lt;br /&gt;
|#_of_skills=3&lt;br /&gt;
|skills=Insight (Wis), Preception (Wis), Streetwise (Cha), Stealth (Dex), Diplomacy (Cha), History (Int), Arcana (Int), Heal (Wis).&lt;br /&gt;
|builds=Nature Explorer, Underground Explorer&lt;br /&gt;
|features=Primal Explorations, Exploration, Primal Caster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Explorers are those who seek the unknown. They divide into two- The Nature Explorers, who explore deep forests and high mountains, and The Underground Explorers, who seek caverns and ancient ruins to explore. Both Explorer types gain power from primal spirits- the spirits of the nature or those of the underground.&lt;br /&gt;
&lt;br /&gt;
{{4e Class Overview&lt;br /&gt;
|name=Explorer&lt;br /&gt;
|characteristics=Explorers don't seek combat. They explore ruins and forests to find treasures and unknown information. When they do enter combat, however, they use the primal powers to crush those who disturb their explorations.&lt;br /&gt;
|religion=Explorers are connected to the primal spirits, but those who also believe in deities choose those of exploration, nature, wild and knowledge- Avandra, Ioun and Corellon. Evil and Chaotic Evil Explorers usually revere Vecna.&lt;br /&gt;
|races=Humans and Half-Elves make great Nature Explorers. Goblins and Drow are great Underground Explorers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Creating an Explorer ===&lt;br /&gt;
&lt;br /&gt;
Explorers use Wisdom for powers, and Dexterity or Charisma for secondary effects. Explorers don't use Intelligence, but it helps if they seek better lore.&lt;br /&gt;
&lt;br /&gt;
===== Nature Explorer =====&lt;br /&gt;
&lt;br /&gt;
Nature Explorers are those who seek secret shrines in deep forests, amazing treasures on high mountains, and spiritual adventures on the great land. For your powers, choose Wisdom as you best score. Choose charisma then, as most powers for this build use Charisma for secondary effects. You may choose Dexterity third for powers of the other build- you don't know where will you explore next! Your defense is higher than the Underground's, but you have less Controller-like abilities.&lt;br /&gt;
&lt;br /&gt;
:'''Suggested Feat:''' Herbalist (Primal Power P. 137) (Human Feat: Human Nature Lore (Primal Power P. 140)&lt;br /&gt;
:'''Suggested Skills:''' Nature (Wis), Heal (Wis)&lt;br /&gt;
:'''Suggested At-Will Powers:''' [[Leaf Grab (4e Power)|Leaf Grab]], [[Forest's Lock (4e Power)|Forest's Lock]]&lt;br /&gt;
:'''Suggested Encounter Power:''' [[Grass of Grabbing (4e Power)|Grass of Grabbing]]&lt;br /&gt;
:'''Suggested Daily Power:''' [[Forest Whispers (4e Power)|Forest Whispers]]&lt;br /&gt;
&lt;br /&gt;
:'''Suggested Class Feature:''' Natural Explorer&lt;br /&gt;
&lt;br /&gt;
===== Underground Explorer =====&lt;br /&gt;
&lt;br /&gt;
Underground Explorers are those who seek ancient underground tombs and deep caverns to amazing treasures. Your powers rely on wisdom, so take it as your highest, and Dexterity as a close second- secondary effects of your powers rely on Dexterity. Take Charisma third for powers of the other build, and for skills based on it. You are a controller perfect at hindering enemies.&lt;br /&gt;
&lt;br /&gt;
:'''Suggested Feat:''' Deep Sage (Primal Power P. 136) (Human Feat: Dungeon Experience (Dragon 385)&lt;br /&gt;
:'''Suggested Skills:''' Dungeoneering (Wis), Stealth (Dex)&lt;br /&gt;
:'''Suggested At-Will Powers:''' [[Rockslide (4e Power)|Rockslide]], [[Cavern Fist (4e Power)|Cavern Fist]]&lt;br /&gt;
:'''Suggested Encounter Power:''' [[Cave-Quake (4e Power)|Cave-Quake]]&lt;br /&gt;
:'''Suggested Daily Power:''' [[Stone Titan's Fist (4e Power)|Stone Titan's Fist]]&lt;br /&gt;
&lt;br /&gt;
:'''Suggested Class Feature:''' Underground Explorer&lt;br /&gt;
&lt;br /&gt;
=== Explorer Class Features ===&lt;br /&gt;
&lt;br /&gt;
All Explorers share these class features.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Primal Explorations}}:'''  The primal spirits within you lead you to amazing explorations. Choose one of the following:&lt;br /&gt;
::'''Underground Explorer:''' You feel at home underground, where you explore every wall and opening, and that lets you control underground combat. When you use an Explorer attack power on a creature that is on difficult terrain that is caused by rocks or earth, you slow it until the end of your next turn. You also gain a +3 bonus to Dungeoneering checks made to identify aberrant beasts and magical beasts.&lt;br /&gt;
::'''Natural Explorer:''' You explore deep forests and snowy mountains, which provides you with charismatic defense. When wearing light or no armor, you may use you Charisma modifier to determine AC instead of Dexterity or Intelligence. You also gain a +3 bonus to checks made to identify natural beasts and magical beasts.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Exploration}}:'''  You gain the Exploration power.&lt;br /&gt;
{{4e Power&lt;br /&gt;
|name=Exploration&lt;br /&gt;
|owner=Class Feature&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|type=Utility&lt;br /&gt;
|usage=Encounter&lt;br /&gt;
|flavor=Your knowledge lets you identify the most unknown object.&lt;br /&gt;
|actiontype=Free Action&lt;br /&gt;
|trigger=You make a Nature or Dungeoneering check to identify an object&lt;br /&gt;
|range=Melee&lt;br /&gt;
|rangemod=touch&lt;br /&gt;
|target=One object&lt;br /&gt;
|effect=You make two skill rolls and use the better result.&lt;br /&gt;
}}&lt;br /&gt;
'''{{#anc:Primal Caster}}:''' You gain the Ritual Caster feat.&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
An Explorer's powers are called Evocations and are given to the Explorer by the primal spirits from underground or from the nature.  A list can be found here: [[Explorer Powers (4e Power List)]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{4e Classes Breadcrumb}}&lt;br /&gt;
[[Category:4e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Controller]]&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Forest_Whispers_(4e_Power)</id>
		<title>Forest Whispers (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Forest_Whispers_(4e_Power)"/>
				<updated>2013-01-19T17:45:33Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Forest Whispers&lt;br /&gt;
|usage=Daily&lt;br /&gt;
|flavor=You whisper primal words to your enemy, stealing his defense.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|type=Attack&lt;br /&gt;
|level=1&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|keyword2=Implement&lt;br /&gt;
|keyword3=Psychic&lt;br /&gt;
|actiontype=Standard Action&lt;br /&gt;
|range=Ranged&lt;br /&gt;
|rangemod=10&lt;br /&gt;
|target=One creature&lt;br /&gt;
|attack=Wisdom&lt;br /&gt;
|defense=Will&lt;br /&gt;
|hit=2d8 + Wisdom modifier psychic damage, and the target takes penalty to Will defense equal to your Charisma modifier while you gain a +2 power bonus to Will (Save ends).&lt;br /&gt;
|miss=Half damage, no penalty.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Primordial_Orb_(4e_Power)</id>
		<title>Primordial Orb (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Primordial_Orb_(4e_Power)"/>
				<updated>2013-01-19T17:44:46Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;{{4e Class Power |name=Primordial Orb |usage=Daily |flavor=You create an orb of force, that explodes with shards of primal force. |class=Explorer |owner=Base Class |type=Attac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Primordial Orb&lt;br /&gt;
|usage=Daily&lt;br /&gt;
|flavor=You create an orb of force, that explodes with shards of primal force.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|type=Attack&lt;br /&gt;
|level=1&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|keyword2=Force&lt;br /&gt;
|keyword3=Implement&lt;br /&gt;
|actiontype=Standard Action&lt;br /&gt;
|range=Ranged&lt;br /&gt;
|rangemod=20&lt;br /&gt;
|target=One creature&lt;br /&gt;
|attack=Wisdom&lt;br /&gt;
|defense=Reflex&lt;br /&gt;
|hit=3d6 + Wisdom modifier force damage, and ongoing damage 5 (Save ends). Make secondary attack.&lt;br /&gt;
|miss=Half damage, no ongoing damage and no secondary attack.&lt;br /&gt;
|secondarytarget=Each creature adjacent to primary target.&lt;br /&gt;
|secondaryattack=Wisdom&lt;br /&gt;
|secondarydefense=Reflex&lt;br /&gt;
|secondaryhit=1d10 + Wisdom modifier force damage.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Stone_Titan%27s_Fist_(4e_Power)</id>
		<title>Stone Titan's Fist (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Stone_Titan%27s_Fist_(4e_Power)"/>
				<updated>2013-01-19T17:35:50Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;{{4e Class Power |name=Stone Titan's Fist |usage=Daily |flavor=You form rocks into the shape of a fist, crushing enemies. |class=Explorer |owner=Base Class |type=Attack |level...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Stone Titan's Fist&lt;br /&gt;
|usage=Daily&lt;br /&gt;
|flavor=You form rocks into the shape of a fist, crushing enemies.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|type=Attack&lt;br /&gt;
|level=1&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|keyword2=Implement&lt;br /&gt;
|keyword3=Zone&lt;br /&gt;
|actiontype=Standard Action&lt;br /&gt;
|range=Area&lt;br /&gt;
|rangemod=burst 3 within 10&lt;br /&gt;
|target=Each creature in burst&lt;br /&gt;
|attack=Wisdom&lt;br /&gt;
|defense=Reflex&lt;br /&gt;
|hit=2d10 + Wisdom modifier damage, and the target is immobilized (Save ends).&lt;br /&gt;
|effect=The burst creates a zone of stones. The zone is difficult terrain, and each creature in the zone takes a penalty to Reflex and AC equal to your Dexterity modifier (Minimum 1).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Forest_Whispers_(4e_Power)</id>
		<title>Forest Whispers (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Forest_Whispers_(4e_Power)"/>
				<updated>2013-01-19T17:28:04Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;{{4e Class Power |name=Forest Whispers |usage=Daily |flavor=You whisper primal words to your enemy, stealing his defense. |class=Explorer |owner=Base Class |type=Attack |level...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Forest Whispers&lt;br /&gt;
|usage=Daily&lt;br /&gt;
|flavor=You whisper primal words to your enemy, stealing his defense.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|type=Attack&lt;br /&gt;
|level=1&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|keyword2=Implement&lt;br /&gt;
|keyword3=Psychic&lt;br /&gt;
|actiontype=Standard Action&lt;br /&gt;
|range=Ranged&lt;br /&gt;
|rangemod=10&lt;br /&gt;
|target=One creature&lt;br /&gt;
|attack=Wisdom&lt;br /&gt;
|defense=Will&lt;br /&gt;
|hit=2d8 + Wisdom modifier psychic damage, and the target takes penalty to Will defense equal to your Charisma modifier while you gain a +2 power bonus to Will (Save ends).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Wave_of_Knowledge_(4e_Power)</id>
		<title>Wave of Knowledge (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Wave_of_Knowledge_(4e_Power)"/>
				<updated>2013-01-19T15:54:02Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;{{4e Class Power |name=Wave of Knowledge |usage=Encounter |flavor=You send a wave of primal spirits, stealing energy from your enemy's mind. |class=Explorer |owner=Base Class ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Wave of Knowledge&lt;br /&gt;
|usage=Encounter&lt;br /&gt;
|flavor=You send a wave of primal spirits, stealing energy from your enemy's mind.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|type=Attack&lt;br /&gt;
|level=1&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|keyword2=Implement&lt;br /&gt;
|actiontype=Standard Action&lt;br /&gt;
|range=Close&lt;br /&gt;
|rangemod=blast 3&lt;br /&gt;
|target=Each creature in blast&lt;br /&gt;
|attack=Wisdom&lt;br /&gt;
|defense=Will&lt;br /&gt;
|hit=1d10 + Wisdom modifier damage and the target is dazed until the end of your next turn.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Explorer_(4e_Class)</id>
		<title>Explorer (4e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Explorer_(4e_Class)"/>
				<updated>2013-01-19T15:46:51Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Explorer ==&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|'''''I seek to master the unknown, and I crush anyone who disturbs me.'''''&lt;br /&gt;
|orig=Theozars, Eladrin Explorer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{4e Class Traits&lt;br /&gt;
|role=Controller&lt;br /&gt;
|role_fluff=You use the primal power of the wild to hinder enemies in large groups.&lt;br /&gt;
|power_source=Primal&lt;br /&gt;
|power_source_fluff=Your years of exploration led you into connection with natural spirits, allowing you to use supernatural powers.&lt;br /&gt;
|abilities=Wisdom, Charisma, Dexterity.&lt;br /&gt;
|armor=Cloth, Leather, Hide&lt;br /&gt;
|weapons=Dagger, Shortsword&lt;br /&gt;
|implements=Staff, Totem&lt;br /&gt;
|defense=+2 Will&lt;br /&gt;
|level_1_hp=7&lt;br /&gt;
|hp_per_level=5&lt;br /&gt;
|healing_per_day=4&lt;br /&gt;
|auto_skills=Nature or Dungeoneering&lt;br /&gt;
|#_of_skills=3&lt;br /&gt;
|skills=Insight (Wis), Preception (Wis), Streetwise (Cha), Stealth (Dex), Diplomacy (Cha), History (Int), Arcana (Int), Heal (Wis).&lt;br /&gt;
|builds=Nature Explorer, Underground Explorer&lt;br /&gt;
|features=Primal Explorations, Exploration, Primal Caster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Explorers are those who seek the unknown. They divide into two- The Nature Explorers, who explore deep forests and high mountains, and The Underground Explorers, who seek caverns and ancient ruins to explore. Both Explorer types gain power from primal spirits- the spirits of the nature or those of the underground.&lt;br /&gt;
&lt;br /&gt;
{{4e Class Overview&lt;br /&gt;
|name=Explorer&lt;br /&gt;
|characteristics=Explorers don't seek combat. They explore ruins and forests to find treasures and unknown information. When they do enter combat, however, they use the primal powers to crush those who disturb their explorations.&lt;br /&gt;
|religion=Explorers are connected to the primal spirits, but those who also believe in deities choose those of exploration, nature, wild and knowledge- Avandra, Ioun and Corellon. Evil and Chaotic Evil Explorers usually revere Vecna.&lt;br /&gt;
|races=Humans and Half-Elves make great Nature Explorers. Goblins and Drow are great Underground Explorers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Creating an Explorer ===&lt;br /&gt;
&lt;br /&gt;
Explorers use Wisdom for powers, and Dexterity or Charisma for secondary effects. Explorers don't use Intelligence, but it helps if they seek better lore.&lt;br /&gt;
&lt;br /&gt;
===== Nature Explorer =====&lt;br /&gt;
&lt;br /&gt;
Nature Explorers are those who seek secret shrines in deep forests, amazing treasures on high mountains, and spiritual adventures on the great land. For your powers, choose Wisdom as you best score. Choose charisma then, as most powers for this build use Charisma for secondary effects. You may choose Dexterity third for powers of the other build- you don't know where will you explore next!&lt;br /&gt;
&lt;br /&gt;
:'''Suggested Feat:''' Herbalist (Primal Power P. 137) (Human Feat: Human Nature Lore (Primal Power P. 140)&lt;br /&gt;
:'''Suggested Skills:''' Nature (Wis), Heal (Wis)&lt;br /&gt;
:'''Suggested At-Will Powers:''' [[Rockslide (4e Power)|Rockslide]], [[Cavern Fist (4e Power)|Cavern Fist]]&lt;br /&gt;
:'''Suggested Encounter Power:''' &amp;lt;!-suggested encounter power-&amp;gt;&lt;br /&gt;
:'''Suggested Daily Power:''' &amp;lt;!-suggested daily power-&amp;gt;&lt;br /&gt;
:'''Suggested Class Feature:''' Natural Explorer&lt;br /&gt;
&lt;br /&gt;
===== Underground Explorer =====&lt;br /&gt;
&lt;br /&gt;
Underground Explorers are those who seek ancient underground tombs and deep caverns to amazing treasures. Your powers rely on wisdom, so take it as your highest, and Dexterity as a close second- secondary effects of your powers rely on Dexterity. Take Charisma third for powers of the other build, and for skills based on it.&lt;br /&gt;
&lt;br /&gt;
:'''Suggested Feat:''' Deep Sage (Primal Power P. 136) (Human Feat: Dungeon Experience (Dragon 385)&lt;br /&gt;
:'''Suggested Skills:''' Dungeoneering (Wis), Stealth (Dex)&lt;br /&gt;
:'''Suggested At-Will Powers:''' [[Leaf Grab (4e Power)|Leaf Grab]], [[Forest's Lock (4e Power)|Forest's Lock]]&lt;br /&gt;
:'''Suggested Encounter Power:''' &amp;lt;!-suggested encounter power-&amp;gt;&lt;br /&gt;
:'''Suggested Daily Power:''' &amp;lt;!-suggested daily power-&amp;gt;&lt;br /&gt;
:'''Suggested Class Feature:''' Underground Explorer&lt;br /&gt;
&lt;br /&gt;
=== Explorer Class Features ===&lt;br /&gt;
&lt;br /&gt;
All Explorers share these class features.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Primal Explorations}}:'''  The primal spirits within you lead you to amazing explorations. Choose one of the following:&lt;br /&gt;
::'''Underground Explorer:''' You feel at home underground, where you explore every wall and opening, and that lets you control underground combat. When you use an Explorer attack power on a creature that is on difficult terrain that is caused by rocks or earth, you slow it until the end of your next turn. You also gain a +3 bonus to Dungeoneering checks made to identify aberrant beasts and magical beasts.&lt;br /&gt;
::'''Natural Explorer:''' You explore deep forests and snowy mountains, which provides you with charismatic defense. When wearing light or no armor, you may use you Charisma modifier to determine AC instead of Dexterity or Intelligence. You also gain a +3 bonus to checks made to identify natural beasts and magical beasts.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Exploration}}:'''  You gain the Exploration power.&lt;br /&gt;
{{4e Power&lt;br /&gt;
|name=Exploration&lt;br /&gt;
|owner=Class Feature&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|type=Utility&lt;br /&gt;
|usage=Encounter&lt;br /&gt;
|flavor=Your knowledge lets you identify the most unknown object.&lt;br /&gt;
|actiontype=Free Action&lt;br /&gt;
|trigger=You make a Nature or Dungeoneering check to identify an object&lt;br /&gt;
|range=Melee&lt;br /&gt;
|rangemod=touch&lt;br /&gt;
|target=One object&lt;br /&gt;
|effect=You make two skill rolls and use the better result.&lt;br /&gt;
}}&lt;br /&gt;
'''{{#anc:Primal Caster}}:''' You gain the Ritual Caster feat.&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
An Explorer's powers are called Evocations and are given to the Explorer by the primal spirits from underground or from the nature.  A list can be found here: [[Explorer Powers (4e Power List)]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{4e Classes Breadcrumb}}&lt;br /&gt;
[[Category:4e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Controller]]&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Explorer_(4e_Class)</id>
		<title>Talk:Explorer (4e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Explorer_(4e_Class)"/>
				<updated>2013-01-19T15:43:33Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Class Features==&lt;br /&gt;
The Underground Explorer gets a +2 bonus to one defense for one turn, once every two encounters, and only if they pass a skill check (when they could be spending their action point to make another attack). &lt;br /&gt;
&lt;br /&gt;
By comparison, the Natural Explorer gets a permanent AC bonus (which is fine, on par with Druid)&lt;br /&gt;
&lt;br /&gt;
I suggest changing Underground Explorer to be something a bit more controllery. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:28, 19 January 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:Okay, I fixed the Underground Explorer and made the reflex bonus permanent. Also, I gave both a bonus to identify their &amp;quot;local&amp;quot; monsters. [[User:PokeLinkEs|PokeLinkEs]] ([[User talk:PokeLinkEs|talk]]) 03:25, 19 January 2013 (MST)&lt;br /&gt;
::I've changed it to just beasts and magical beasts, since natural humanoids is pretty broad, and I don't think they would get the bonus against animates either.&lt;br /&gt;
::For the underground explorer, instead of a defense bonus, would you consider something like &amp;quot;when you hit a creature with an explorer power that is stood in difficult terrain caused by rock or earth, the creature is also knocked prone&amp;quot; (or something like that). That way a player has a choice of a defensive-themed build or a control-themed build. Anyway, your call. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 06:21, 19 January 2013 (MST)&lt;br /&gt;
:::Thanks, I used the concept of the idea. [[User:PokeLinkEs|PokeLinkEs]] ([[User talk:PokeLinkEs|talk]]) 08:43, 19 January 2013 (MST)&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Explorer_(4e_Class)</id>
		<title>Explorer (4e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Explorer_(4e_Class)"/>
				<updated>2013-01-19T15:41:14Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: &amp;quot;Controlling&amp;quot; Underground Explorer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Explorer ==&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|'''''I seek to master the unknown, and I crush anyone who disturbs me.'''''&lt;br /&gt;
|orig=Theozars, Eladrin Explorer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{4e Class Traits&lt;br /&gt;
|role=Controller&lt;br /&gt;
|role_fluff=You use the primal power of the wild to hinder enemies in large groups.&lt;br /&gt;
|power_source=Primal&lt;br /&gt;
|power_source_fluff=Your years of exploration led you into connection with natural spirits, allowing you to use supernatural powers.&lt;br /&gt;
|abilities=Wisdom, Charisma, Dexterity.&lt;br /&gt;
|armor=Cloth, Leather, Hide&lt;br /&gt;
|weapons=Dagger, Shortsword&lt;br /&gt;
|implements=Staff, Totem&lt;br /&gt;
|defense=+2 Will&lt;br /&gt;
|level_1_hp=7&lt;br /&gt;
|hp_per_level=5&lt;br /&gt;
|healing_per_day=4&lt;br /&gt;
|auto_skills=Nature or Dungeoneering&lt;br /&gt;
|#_of_skills=3&lt;br /&gt;
|skills=Insight (Wis), Preception (Wis), Streetwise (Cha), Stealth (Dex), Diplomacy (Cha), History (Int), Arcana (Int), Heal (Wis).&lt;br /&gt;
|builds=Nature Explorer, Underground Explorer&lt;br /&gt;
|features=Primal Explorations, Exploration, Primal Caster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Explorers are those who seek the unknown. They divide into two- The Nature Explorers, who explore deep forests and high mountains, and The Underground Explorers, who seek caverns and ancient ruins to explore. Both Explorer types gain power from primal spirits- the spirits of the nature or those of the underground.&lt;br /&gt;
&lt;br /&gt;
{{4e Class Overview&lt;br /&gt;
|name=Explorer&lt;br /&gt;
|characteristics=Explorers don't seek combat. They explore ruins and forests to find treasures and unknown information. When they do enter combat, however, they use the primal powers to crush those who disturb their explorations.&lt;br /&gt;
|religion=Explorers are connected to the primal spirits, but those who also believe in deities choose those of exploration, nature, wild and knowledge- Avandra, Ioun and Corellon. Evil and Chaotic Evil Explorers usually revere Vecna.&lt;br /&gt;
|races=Humans and Half-Elves make great Nature Explorers. Goblins and Drow are great Underground Explorers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Creating an Explorer ===&lt;br /&gt;
&lt;br /&gt;
Explorers use Wisdom for powers, and Dexterity or Charisma for secondary effects. Explorers don't use Intelligence, but it helps if they seek better lore.&lt;br /&gt;
&lt;br /&gt;
===== Nature Explorer =====&lt;br /&gt;
&lt;br /&gt;
Nature Explorers are those who seek secret shrines in deep forests, amazing treasures on high mountains, and spiritual adventures on the great land. For your powers, choose Wisdom as you best score. Choose charisma then, as most powers for this build use Charisma for secondary effects. You may choose Dexterity third for powers of the other build- you don't know where will you explore next!&lt;br /&gt;
&lt;br /&gt;
:'''Suggested Feat:''' Herbalist (Primal Power P. 137) (Human Feat: Human Nature Lore (Primal Power P. 140)&lt;br /&gt;
:'''Suggested Skills:''' Nature (Wis), Heal (Wis)&lt;br /&gt;
:'''Suggested At-Will Powers:''' [[Rockslide (4e Power)|Rockslide]], [[Cavern Fist (4e Power)|Cavern Fist]]&lt;br /&gt;
:'''Suggested Encounter Power:''' &amp;lt;!-suggested encounter power-&amp;gt;&lt;br /&gt;
:'''Suggested Daily Power:''' &amp;lt;!-suggested daily power-&amp;gt;&lt;br /&gt;
:'''Suggested Class Feature:''' Natural Explorer&lt;br /&gt;
&lt;br /&gt;
===== Underground Explorer =====&lt;br /&gt;
&lt;br /&gt;
Underground Explorers are those who seek ancient underground tombs and deep caverns to amazing treasures. Your powers rely on wisdom, so take it as your highest, and Dexterity as a close second- secondary effects of your powers rely on Dexterity. Take Charisma third for powers of the other build, and for skills based on it.&lt;br /&gt;
&lt;br /&gt;
:'''Suggested Feat:''' Deep Sage (Primal Power P. 136) (Human Feat: Dungeon Experience (Dragon 385)&lt;br /&gt;
:'''Suggested Skills:''' Dungeoneering (Wis), Stealth (Dex)&lt;br /&gt;
:'''Suggested At-Will Powers:''' [[Leaf Grab (4e Power)|Leaf Grab]], [[Forest's Lock (4e Power)|Forest's Lock]]&lt;br /&gt;
:'''Suggested Encounter Power:''' &amp;lt;!-suggested encounter power-&amp;gt;&lt;br /&gt;
:'''Suggested Daily Power:''' &amp;lt;!-suggested daily power-&amp;gt;&lt;br /&gt;
:'''Suggested Class Feature:''' Underground Explorer&lt;br /&gt;
&lt;br /&gt;
=== Explorer Class Features ===&lt;br /&gt;
&lt;br /&gt;
All Explorers share these class features.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Primal Explorations}}:'''  The primal spirits within you lead you to amazing explorations. Choose one of the following:&lt;br /&gt;
::'''Underground Explorer:''' You feel at home underground, where you explore every wall and opening, and that lets you control underground combat. When you attack a creature that is on difficult terrain that is caused by rocks, you slow it until the end of your next turn. You also gain a +3 bonus to Dungeoneering checks made to identify aberrant beasts and magical beasts.&lt;br /&gt;
::'''Natural Explorer:''' You explore deep forests and snowy mountains, which provides you with charismatic defense. When wearing light or no armor, you may use you Charisma modifier to determine AC instead of Dexterity or Intelligence. You also gain a +3 bonus to checks made to identify natural beasts and magical beasts.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Exploration}}:'''  You gain the Exploration power.&lt;br /&gt;
{{4e Power&lt;br /&gt;
|name=Exploration&lt;br /&gt;
|owner=Class Feature&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|type=Utility&lt;br /&gt;
|usage=Encounter&lt;br /&gt;
|flavor=Your knowledge lets you identify the most unknown object.&lt;br /&gt;
|actiontype=Free Action&lt;br /&gt;
|trigger=You make a Nature or Dungeoneering check to identify an object&lt;br /&gt;
|range=Melee&lt;br /&gt;
|rangemod=touch&lt;br /&gt;
|target=One object&lt;br /&gt;
|effect=You make two skill rolls and use the better result.&lt;br /&gt;
}}&lt;br /&gt;
'''{{#anc:Primal Caster}}:''' You gain the Ritual Caster feat.&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
An Explorer's powers are called Evocations and are given to the Explorer by the primal spirits from underground or from the nature.  A list can be found here: [[Explorer Powers (4e Power List)]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{4e Classes Breadcrumb}}&lt;br /&gt;
[[Category:4e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Controller]]&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Explore_the_Enemy_(4e_Power)</id>
		<title>Explore the Enemy (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Explore_the_Enemy_(4e_Power)"/>
				<updated>2013-01-19T11:10:10Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;{{4e Class Power |name=Explore the Enemy |usage=Encounter |flavor=You dodge your enemy, then you run and attack. |class=Explorer |owner=Base Class |type=Attack |level=1 |keywo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Explore the Enemy&lt;br /&gt;
|usage=Encounter&lt;br /&gt;
|flavor=You dodge your enemy, then you run and attack.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|type=Attack&lt;br /&gt;
|level=1&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|keyword2=Implement&lt;br /&gt;
|actiontype=Immediate Reaction&lt;br /&gt;
|range=Melee&lt;br /&gt;
|rangemod=1&lt;br /&gt;
|trigger=You are missed by a melee attack.&lt;br /&gt;
|target=The triggering creature.&lt;br /&gt;
|attack=Wisdom&lt;br /&gt;
|defense=Reflex. You shift up to 5 squares before the attack.&lt;br /&gt;
|hit=1d10 + Wisdom modifier damage, and you gain a +1 power bonus to AC and Reflex against the target until the end of your next turn.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Cave-Quake_(4e_Power)</id>
		<title>Cave-Quake (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Cave-Quake_(4e_Power)"/>
				<updated>2013-01-19T10:58:02Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;{{4e Class Power |name=Cave-Quake |usage=Encounter |owner=Base Class |flavor=The rocks below you rumble and crash enemies within. |class=Explorer |type=Attack |level=1 |keywor...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Cave-Quake&lt;br /&gt;
|usage=Encounter&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|flavor=The rocks below you rumble and crash enemies within.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|type=Attack&lt;br /&gt;
|level=1&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|keyword2=Implement&lt;br /&gt;
|actiontype=Standard Action&lt;br /&gt;
|range=Close&lt;br /&gt;
|rangemod=burst 1&lt;br /&gt;
|target=Each creature in burst&lt;br /&gt;
|attack=Wisdom&lt;br /&gt;
|defense=Fortitude&lt;br /&gt;
|hit=2d8 + Wisdom modifier damage, and the target is knocked prone.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Grass_of_Grabbing_(4e_Power)</id>
		<title>Grass of Grabbing (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Grass_of_Grabbing_(4e_Power)"/>
				<updated>2013-01-19T10:48:30Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;{{4e Class Power |name=Grass of Grabbing |usage=Encounter |flavor=You create a small area of grass. The grass grabs your enemies' feet and slashes them. |class=Explorer |owner...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Grass of Grabbing&lt;br /&gt;
|usage=Encounter&lt;br /&gt;
|flavor=You create a small area of grass. The grass grabs your enemies' feet and slashes them.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|type=Attack&lt;br /&gt;
|level=1&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|keyword2=Implement&lt;br /&gt;
|keyword3=Zone&lt;br /&gt;
|actiontype=Standard Action&lt;br /&gt;
|range=Area&lt;br /&gt;
|rangemod=burst 1 within 10&lt;br /&gt;
|target=Each creature in burst&lt;br /&gt;
|attack=Wisdom&lt;br /&gt;
|defense=Reflex&lt;br /&gt;
|hit=1d8 + Wisdom modifier damage, and the target is immobilized until the end of your next turn.&lt;br /&gt;
|effect=The burst creates an area of grass that lasts until the end of your next turn. Each creature that begins it's turn or enters the zone takes damage equal to your Charisma modifier. The zone is also difficult terrain.&lt;br /&gt;
|buildoption=Natural Explorer&lt;br /&gt;
|buildinfo=The zone stays a number of turns equal to your Charisma modifier. &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Primal_Bolt_(4e_Power)</id>
		<title>Primal Bolt (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Primal_Bolt_(4e_Power)"/>
				<updated>2013-01-19T10:39:09Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;{{4e Class Power |name=Primal Bolt |usage=At-Will |flavor=A grey bolt of primal energy appears and flies to your enemy. |class=Explorer |owner=Base Class |type=Attack |level=1...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Primal Bolt&lt;br /&gt;
|usage=At-Will&lt;br /&gt;
|flavor=A grey bolt of primal energy appears and flies to your enemy.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|type=Attack&lt;br /&gt;
|level=1&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|keyword2=Implement&lt;br /&gt;
|actiontype=Standard Action&lt;br /&gt;
|range=Ranged&lt;br /&gt;
|rangemod=20&lt;br /&gt;
|target=One creature&lt;br /&gt;
|attack=Wisdom&lt;br /&gt;
|defense=Reflex&lt;br /&gt;
|hit=1d10 + Wisdom modifier damage.&lt;br /&gt;
|extra=Level 21: 2d10 + WIsdom modifier damage.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Explorer_(4e_Class)</id>
		<title>Explorer (4e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Explorer_(4e_Class)"/>
				<updated>2013-01-19T10:33:05Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Explorer ==&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|'''''I seek to master the unknown, and I crush anyone who disturbs me.'''''&lt;br /&gt;
|orig=Theozars, Eladrin Explorer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{4e Class Traits&lt;br /&gt;
|role=Controller&lt;br /&gt;
|role_fluff=You use the primal power of the wild to hinder enemies in large groups.&lt;br /&gt;
|power_source=Primal&lt;br /&gt;
|power_source_fluff=Your years of exploration led you into connection with natural spirits, allowing you to use supernatural powers.&lt;br /&gt;
|abilities=Wisdom, Charisma, Dexterity.&lt;br /&gt;
|armor=Cloth, Leather, Hide&lt;br /&gt;
|weapons=Dagger, Shortsword&lt;br /&gt;
|implements=Staff, Totem&lt;br /&gt;
|defense=+2 Will&lt;br /&gt;
|level_1_hp=7&lt;br /&gt;
|hp_per_level=5&lt;br /&gt;
|healing_per_day=4&lt;br /&gt;
|auto_skills=Nature or Dungeoneering&lt;br /&gt;
|#_of_skills=3&lt;br /&gt;
|skills=Insight (Wis), Preception (Wis), Streetwise (Cha), Stealth (Dex), Diplomacy (Cha), History (Int), Arcana (Int), Heal (Wis).&lt;br /&gt;
|builds=Nature Explorer, Underground Explorer&lt;br /&gt;
|features=Primal Explorations, Exploration, Primal Caster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Explorers are those who seek the unknown. They divide into two- The Nature Explorers, who explore deep forests and high mountains, and The Underground Explorers, who seek caverns and ancient ruins to explore. Both Explorer types gain power from primal spirits- the spirits of the nature or those of the underground.&lt;br /&gt;
&lt;br /&gt;
{{4e Class Overview&lt;br /&gt;
|name=Explorer&lt;br /&gt;
|characteristics=Explorers don't seek combat. They explore ruins and forests to find treasures and unknown information. When they do enter combat, however, they use the primal powers to crush those who disturb their explorations.&lt;br /&gt;
|religion=Explorers are connected to the primal spirits, but those who also believe in deities choose those of exploration, nature, wild and knowledge- Avandra, Ioun and Corellon. Evil and Chaotic Evil Explorers usually revere Vecna.&lt;br /&gt;
|races=Humans and Half-Elves make great Nature Explorers. Goblins and Drow are great Underground Explorers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Creating an Explorer ===&lt;br /&gt;
&lt;br /&gt;
Explorers use Wisdom for powers, and Dexterity or Charisma for secondary effects. Explorers don't use Intelligence, but it helps if they seek better lore.&lt;br /&gt;
&lt;br /&gt;
===== Nature Explorer =====&lt;br /&gt;
&lt;br /&gt;
Nature Explorers are those who seek secret shrines in deep forests, amazing treasures on high mountains, and spiritual adventures on the great land. For your powers, choose Wisdom as you best score. Choose charisma then, as most powers for this build use Charisma for secondary effects. You may choose Dexterity third for powers of the other build- you don't know where will you explore next!&lt;br /&gt;
&lt;br /&gt;
:'''Suggested Feat:''' Herbalist (Primal Power P. 137) (Human Feat: Human Nature Lore (Primal Power P. 140)&lt;br /&gt;
:'''Suggested Skills:''' Nature (Wis), Heal (Wis)&lt;br /&gt;
:'''Suggested At-Will Powers:''' [[Rockslide (4e Power)|Rockslide]], [[Cavern Fist (4e Power)|Cavern Fist]]&lt;br /&gt;
:'''Suggested Encounter Power:''' &amp;lt;!-suggested encounter power-&amp;gt;&lt;br /&gt;
:'''Suggested Daily Power:''' &amp;lt;!-suggested daily power-&amp;gt;&lt;br /&gt;
:'''Suggested Class Feature:''' Natural Explorer&lt;br /&gt;
&lt;br /&gt;
===== Underground Explorer =====&lt;br /&gt;
&lt;br /&gt;
Underground Explorers are those who seek ancient underground tombs and deep caverns to amazing treasures. Your powers rely on wisdom, so take it as your highest, and Dexterity as a close second- secondary effects of your powers rely on Dexterity. Take Charisma third for powers of the other build, and for skills based on it.&lt;br /&gt;
&lt;br /&gt;
:'''Suggested Feat:''' Deep Sage (Primal Power P. 136) (Human Feat: Dungeon Experience (Dragon 385)&lt;br /&gt;
:'''Suggested Skills:''' Dungeoneering (Wis), Stealth (Dex)&lt;br /&gt;
:'''Suggested At-Will Powers:''' [[Leaf Grab (4e Power)|Leaf Grab]], [[Forest's Lock (4e Power)|Forest's Lock]]&lt;br /&gt;
:'''Suggested Encounter Power:''' &amp;lt;!-suggested encounter power-&amp;gt;&lt;br /&gt;
:'''Suggested Daily Power:''' &amp;lt;!-suggested daily power-&amp;gt;&lt;br /&gt;
:'''Suggested Class Feature:''' Underground Explorer&lt;br /&gt;
&lt;br /&gt;
=== Explorer Class Features ===&lt;br /&gt;
&lt;br /&gt;
All Explorers share these class features.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Primal Explorations}}:'''  The primal spirits within you lead you to amazing explorations. Choose one of the following:&lt;br /&gt;
::'''Underground Explorer:''' You feel at home underground, where you explore every wall and opening, and that lets you avoid danger better. You gain a +2 bonus to reflex and a +3 bonus to Dungeoneering checks made to identify abberant monsters.&lt;br /&gt;
::'''Natural Explorer:''' You explore deep forests and snowy mountains, which provides you with charismatic defense. When wearing light or no armor, you may use you Charisma modifier to determine AC instead of Dexterity or Intelligence. You also gain a +3 bonus to checks made to identify natural monsters.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Exploration}}:'''  You gain the Exploration power.&lt;br /&gt;
{{4e Power&lt;br /&gt;
|name=Exploration&lt;br /&gt;
|owner=Class Feature&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|type=Utility&lt;br /&gt;
|usage=Encounter&lt;br /&gt;
|flavor=Your knowledge lets you identify the most unknown object.&lt;br /&gt;
|actiontype=Free Action&lt;br /&gt;
|trigger=You make a Nature or Dungeoneering check to identify an object&lt;br /&gt;
|range=Melee&lt;br /&gt;
|rangemod=touch&lt;br /&gt;
|target=One object&lt;br /&gt;
|effect=You make two skill rolls and use the better result.&lt;br /&gt;
}}&lt;br /&gt;
'''{{#anc:Primal Caster}}:''' You gain the Ritual Caster feat.&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
An Explorer's powers are called Evocations and are given to the Explorer by the primal spirits from underground or from the nature.  A list can be found here: [[Explorer Powers (4e Power List)]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{4e Classes Breadcrumb}}&lt;br /&gt;
[[Category:4e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Controller]]&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Forest%27s_Lock_(4e_Power)</id>
		<title>Forest's Lock (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Forest%27s_Lock_(4e_Power)"/>
				<updated>2013-01-19T10:31:52Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;{{4e Class Power |name=Forest's Lock |usage=At-Will |flavor=You use the forest's spirits to stay away from deadly enemies. |class=Explorer |type=Attack |owner=Base Class |leve...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Forest's Lock&lt;br /&gt;
|usage=At-Will&lt;br /&gt;
|flavor=You use the forest's spirits to stay away from deadly enemies.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|type=Attack&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|level=1&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|keyword2=Implement&lt;br /&gt;
|actiontype=Standard Action&lt;br /&gt;
|range=Ranged&lt;br /&gt;
|rangemod=20&lt;br /&gt;
|target=One creature&lt;br /&gt;
|attack=Wisdom&lt;br /&gt;
|defense=Reflex&lt;br /&gt;
|hit=1d6 + Wisdom modifier damage, and you push the target a number of squares equal to your Charisma modifier.&lt;br /&gt;
|extra=Level 21: 2d6 + Wisdom modifier damage.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Explorer_(4e_Class)</id>
		<title>Talk:Explorer (4e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Explorer_(4e_Class)"/>
				<updated>2013-01-19T10:25:52Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Class Features==&lt;br /&gt;
The Underground Explorer gets a +2 bonus to one defense for one turn, once every two encounters, and only if they pass a skill check (when they could be spending their action point to make another attack). &lt;br /&gt;
&lt;br /&gt;
By comparison, the Natural Explorer gets a permanent AC bonus (which is fine, on par with Druid)&lt;br /&gt;
&lt;br /&gt;
I suggest changing Underground Explorer to be something a bit more controllery. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:28, 19 January 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:Okay, I fixed the Underground Explorer and made the reflex bonus permanent. Also, I gave both a bonus to identify their &amp;quot;local&amp;quot; monsters. [[User:PokeLinkEs|PokeLinkEs]] ([[User talk:PokeLinkEs|talk]]) 03:25, 19 January 2013 (MST)&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Explorer_(4e_Class)</id>
		<title>Explorer (4e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Explorer_(4e_Class)"/>
				<updated>2013-01-19T10:22:52Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Explorer ==&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|'''''I seek to master the unknown, and I crush anyone who disturbs me.'''''&lt;br /&gt;
|orig=Theozars, Eladrin Explorer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{4e Class Traits&lt;br /&gt;
|role=Controller&lt;br /&gt;
|role_fluff=You use the primal power of the wild to hinder enemies in large groups.&lt;br /&gt;
|power_source=Primal&lt;br /&gt;
|power_source_fluff=Your years of exploration led you into connection with natural spirits, allowing you to use supernatural powers.&lt;br /&gt;
|abilities=Wisdom, Charisma, Dexterity.&lt;br /&gt;
|armor=Cloth, Leather, Hide&lt;br /&gt;
|weapons=Dagger, Shortsword&lt;br /&gt;
|implements=Staff, Totem&lt;br /&gt;
|defense=+2 Will&lt;br /&gt;
|level_1_hp=7&lt;br /&gt;
|hp_per_level=5&lt;br /&gt;
|healing_per_day=4&lt;br /&gt;
|auto_skills=Nature or Dungeoneering&lt;br /&gt;
|#_of_skills=3&lt;br /&gt;
|skills=Insight (Wis), Preception (Wis), Streetwise (Cha), Stealth (Dex), Diplomacy (Cha), History (Int), Arcana (Int), Heal (Wis).&lt;br /&gt;
|builds=Nature Explorer, Underground Explorer&lt;br /&gt;
|features=Primal Explorations, Exploration, Primal Caster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Explorers are those who seek the unknown. They divide into two- The Nature Explorers, who explore deep forests and high mountains, and The Underground Explorers, who seek caverns and ancient ruins to explore. Both Explorer types gain power from primal spirits- the spirits of the nature or those of the underground.&lt;br /&gt;
&lt;br /&gt;
{{4e Class Overview&lt;br /&gt;
|name=Explorer&lt;br /&gt;
|characteristics=Explorers don't seek combat. They explore ruins and forests to find treasures and unknown information. When they do enter combat, however, they use the primal powers to crush those who disturb their explorations.&lt;br /&gt;
|religion=Explorers are connected to the primal spirits, but those who also believe in deities choose those of exploration, nature, wild and knowledge- Avandra, Ioun and Corellon. Evil and Chaotic Evil Explorers usually revere Vecna.&lt;br /&gt;
|races=Humans and Half-Elves make great Nature Explorers. Goblins and Drow are great Underground Explorers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Creating an Explorer ===&lt;br /&gt;
&lt;br /&gt;
Explorers use Wisdom for powers, and Dexterity or Charisma for secondary effects. Explorers don't use Intelligence, but it helps if they seek better lore.&lt;br /&gt;
&lt;br /&gt;
===== Nature Explorer =====&lt;br /&gt;
&lt;br /&gt;
Nature Explorers are those who seek secret shrines in deep forests, amazing treasures on high mountains, and spiritual adventures on the great land. For your powers, choose Wisdom as you best score. Choose charisma then, as most powers for this build use Charisma for secondary effects. You may choose Dexterity third for powers of the other build- you don't know where will you explore next!&lt;br /&gt;
&lt;br /&gt;
:'''Suggested Feat:''' Herbalist (Primal Power P. 137) (Human Feat: Human Nature Lore (Primal Power P. 140)&lt;br /&gt;
:'''Suggested Skills:''' Nature (Wis), Heal (Wis)&lt;br /&gt;
:'''Suggested At-Will Powers:''' [[Rockslide (4e Power)|Rockslide]], [[Cavern Fist (4e Power)|Cavern Fist]]&lt;br /&gt;
:'''Suggested Encounter Power:''' &amp;lt;!-suggested encounter power-&amp;gt;&lt;br /&gt;
:'''Suggested Daily Power:''' &amp;lt;!-suggested daily power-&amp;gt;&lt;br /&gt;
:'''Suggested Class Feature:''' Natural Explorer&lt;br /&gt;
&lt;br /&gt;
===== Underground Explorer =====&lt;br /&gt;
&lt;br /&gt;
Underground Explorers are those who seek ancient underground tombs and deep caverns to amazing treasures. Your powers rely on wisdom, so take it as your highest, and Dexterity as a close second- secondary effects of your powers rely on Dexterity. Take Charisma third for powers of the other build, and for skills based on it.&lt;br /&gt;
&lt;br /&gt;
:'''Suggested Feat:''' Deep Sage (Primal Power P. 136) (Human Feat: Dungeon Experience (Dragon 385)&lt;br /&gt;
:'''Suggested Skills:''' Dungeoneering (Wis), Stealth (Dex)&lt;br /&gt;
:'''Suggested At-Will Powers:''' [[Leaf Grab (4e Power)|Leaf Grab]], &lt;br /&gt;
:'''Suggested Encounter Power:''' &amp;lt;!-suggested encounter power-&amp;gt;&lt;br /&gt;
:'''Suggested Daily Power:''' &amp;lt;!-suggested daily power-&amp;gt;&lt;br /&gt;
:'''Suggested Class Feature:''' Underground Explorer&lt;br /&gt;
&lt;br /&gt;
=== Explorer Class Features ===&lt;br /&gt;
&lt;br /&gt;
All Explorers share these class features.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Primal Explorations}}:'''  The primal spirits within you lead you to amazing explorations. Choose one of the following:&lt;br /&gt;
::'''Underground Explorer:''' You feel at home underground, where you explore every wall and opening, and that lets you avoid danger better. You gain a +2 bonus to reflex and a +3 bonus to Dungeoneering checks made to identify abberant monsters.&lt;br /&gt;
::'''Natural Explorer:''' You explore deep forests and snowy mountains, which provides you with charismatic defense. When wearing light or no armor, you may use you Charisma modifier to determine AC instead of Dexterity or Intelligence. You also gain a +3 bonus to checks made to identify natural monsters.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Exploration}}:'''  You gain the Exploration power.&lt;br /&gt;
{{4e Power&lt;br /&gt;
|name=Exploration&lt;br /&gt;
|owner=Class Feature&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|type=Utility&lt;br /&gt;
|usage=Encounter&lt;br /&gt;
|flavor=Your knowledge lets you identify the most unknown object.&lt;br /&gt;
|actiontype=Free Action&lt;br /&gt;
|trigger=You make a Nature or Dungeoneering check to identify an object&lt;br /&gt;
|range=Melee&lt;br /&gt;
|rangemod=touch&lt;br /&gt;
|target=One object&lt;br /&gt;
|effect=You make two skill rolls and use the better result.&lt;br /&gt;
}}&lt;br /&gt;
'''{{#anc:Primal Caster}}:''' You gain the Ritual Caster feat.&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
An Explorer's powers are called Evocations and are given to the Explorer by the primal spirits from underground or from the nature.  A list can be found here: [[Explorer Powers (4e Power List)]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{4e Classes Breadcrumb}}&lt;br /&gt;
[[Category:4e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Controller]]&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Explorer_(4e_Class)</id>
		<title>Explorer (4e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Explorer_(4e_Class)"/>
				<updated>2013-01-19T10:20:45Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Explorer ==&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|'''''I seek to master the unknown, and I crush anyone who disturbs me.'''''&lt;br /&gt;
|orig=Theozars, Eladrin Explorer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{4e Class Traits&lt;br /&gt;
|role=Controller&lt;br /&gt;
|role_fluff=You use the primal power of the wild to hinder enemies in large groups.&lt;br /&gt;
|power_source=Primal&lt;br /&gt;
|power_source_fluff=Your years of exploration led you into connection with natural spirits, allowing you to use supernatural powers.&lt;br /&gt;
|abilities=Wisdom, Charisma, Dexterity.&lt;br /&gt;
|armor=Cloth, Leather, Hide&lt;br /&gt;
|weapons=Dagger, Shortsword&lt;br /&gt;
|implements=Staff, Totem&lt;br /&gt;
|defense=+2 Will&lt;br /&gt;
|level_1_hp=7&lt;br /&gt;
|hp_per_level=5&lt;br /&gt;
|healing_per_day=4&lt;br /&gt;
|auto_skills=Nature or Dungeoneering&lt;br /&gt;
|#_of_skills=3&lt;br /&gt;
|skills=Insight (Wis), Preception (Wis), Streetwise (Cha), Stealth (Dex), Diplomacy (Cha), History (Int), Arcana (Int), Heal (Wis).&lt;br /&gt;
|builds=Nature Explorer, Underground Explorer&lt;br /&gt;
|features=Primal Explorations, Exploration, Primal Caster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Explorers are those who seek the unknown. They divide into two- The Nature Explorers, who explore deep forests and high mountains, and The Underground Explorers, who seek caverns and ancient ruins to explore. Both Explorer types gain power from primal spirits- the spirits of the nature or those of the underground.&lt;br /&gt;
&lt;br /&gt;
{{4e Class Overview&lt;br /&gt;
|name=Explorer&lt;br /&gt;
|characteristics=Explorers don't seek combat. They explore ruins and forests to find treasures and unknown information. When they do enter combat, however, they use the primal powers to crush those who disturb their explorations.&lt;br /&gt;
|religion=Explorers are connected to the primal spirits, but those who also believe in deities choose those of exploration, nature, wild and knowledge- Avandra, Ioun and Corellon. Evil and Chaotic Evil Explorers usually revere Vecna.&lt;br /&gt;
|races=Humans and Half-Elves make great Nature Explorers. Goblins and Drow are great Underground Explorers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Creating an Explorer ===&lt;br /&gt;
&lt;br /&gt;
Explorers use Wisdom for powers, and Dexterity or Charisma for secondary effects. Explorers don't use Intelligence, but it helps if they seek better lore.&lt;br /&gt;
&lt;br /&gt;
===== Nature Explorer =====&lt;br /&gt;
&lt;br /&gt;
Nature Explorers are those who seek secret shrines in deep forests, amazing treasures on high mountains, and spiritual adventures on the great land. For your powers, choose Wisdom as you best score. Choose charisma then, as most powers for this build use Charisma for secondary effects. You may choose Dexterity third for powers of the other build- you don't know where will you explore next!&lt;br /&gt;
&lt;br /&gt;
:'''Suggested Feat:''' Herbalist (Primal Power P. 137) (Human Feat: Human Nature Lore (Primal Power P. 140)&lt;br /&gt;
:'''Suggested Skills:''' Nature (Wis), Heal (Wis)&lt;br /&gt;
:'''Suggested At-Will Powers:''' [[Rockslide (4e Power)|Rockslide]], [[Cavern Fist (4e Power)|Cavern Fist]]&lt;br /&gt;
:'''Suggested Encounter Power:''' &amp;lt;!-suggested encounter power-&amp;gt;&lt;br /&gt;
:'''Suggested Daily Power:''' &amp;lt;!-suggested daily power-&amp;gt;&lt;br /&gt;
:'''Suggested Class Feature:''' Natural Explorer&lt;br /&gt;
&lt;br /&gt;
===== Underground Explorer =====&lt;br /&gt;
&lt;br /&gt;
Underground Explorers are those who seek ancient underground tombs and deep caverns to amazing treasures. Your powers rely on wisdom, so take it as your highest, and Dexterity as a close second- secondary effects of your powers rely on Dexterity. Take Charisma third for powers of the other build, and for skills based on it.&lt;br /&gt;
&lt;br /&gt;
:'''Suggested Feat:''' Deep Sage (Primal Power P. 136) (Human Feat: Dungeon Experience (Dragon 385)&lt;br /&gt;
:'''Suggested Skills:''' Dungeoneering (Wis), Stealth (Dex)&lt;br /&gt;
:'''Suggested At-Will Powers:''' [[Leaf Grab (4e Power)|Leaf Grab]], &lt;br /&gt;
:'''Suggested Encounter Power:''' &amp;lt;!-suggested encounter power-&amp;gt;&lt;br /&gt;
:'''Suggested Daily Power:''' &amp;lt;!-suggested daily power-&amp;gt;&lt;br /&gt;
:'''Suggested Class Feature:''' Underground Explorer&lt;br /&gt;
&lt;br /&gt;
=== Explorer Class Features ===&lt;br /&gt;
&lt;br /&gt;
All Explorers share these class features.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Primal Explorations}}:'''  The primal spirits within you lead you to amazing explorations. Choose one of the following:&lt;br /&gt;
::'''Underground Explorer:''' You feel at home underground, where you explore every wall and opening, and that lets you avoid danger better. You gain a +2 bonus to reflex and a +3 bonus to Dungeoneering checks made to identify abberant monsters.&lt;br /&gt;
::'''Natural Explorer:''' You explore deep forests and snowy mountains, which provides you with charismatic defense. When wearing light or no armor, you may use you Charisma modifier to determine AC instead of Dexterity or Intelligence. You also gain a +3 bonus to identify natural monsters.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Exploration}}:'''  You gain the Exploration power.&lt;br /&gt;
{{4e Power&lt;br /&gt;
|name=Exploration&lt;br /&gt;
|owner=Class Feature&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|type=Utility&lt;br /&gt;
|usage=Encounter&lt;br /&gt;
|flavor=Your knowledge lets you identify the most unknown object.&lt;br /&gt;
|actiontype=Free Action&lt;br /&gt;
|trigger=You make a Nature or Dungeoneering check to identify an object&lt;br /&gt;
|range=Melee&lt;br /&gt;
|rangemod=touch&lt;br /&gt;
|target=One object&lt;br /&gt;
|effect=You make two skill rolls and use the better result.&lt;br /&gt;
}}&lt;br /&gt;
'''{{#anc:Primal Caster}}:''' You gain the Ritual Caster feat.&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
An Explorer's powers are called Evocations and are given to the Explorer by the primal spirits from underground or from the nature.  A list can be found here: [[Explorer Powers (4e Power List)]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{4e Classes Breadcrumb}}&lt;br /&gt;
[[Category:4e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Controller]]&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Cavern_Fist_(4e_Power)</id>
		<title>Cavern Fist (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Cavern_Fist_(4e_Power)"/>
				<updated>2013-01-19T07:02:55Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;{{4e Class Power |name=Cavern Fist |usage=At-Will |flavor=You use the primal powers of the underground to push your enemies. |class=Explorer |owner=Base Class |type=Attack |le...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Cavern Fist&lt;br /&gt;
|usage=At-Will&lt;br /&gt;
|flavor=You use the primal powers of the underground to push your enemies.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|type=Attack&lt;br /&gt;
|level=1&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|keyword2=Implement&lt;br /&gt;
|actiontype=Standard Action&lt;br /&gt;
|range=Ranged&lt;br /&gt;
|rangemod=20&lt;br /&gt;
|target=One creature&lt;br /&gt;
|attack=Wisdom&lt;br /&gt;
|defense=Reflex&lt;br /&gt;
|hit=1d8 + Wisdom modifier damage and you slide the target 2 squares.&lt;br /&gt;
|buildoption=Underground Explorer&lt;br /&gt;
|buildinfo=You may shift a number of squares equal to your Dexterity modifier.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Leaf_Grab_(4e_Power)</id>
		<title>Leaf Grab (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Leaf_Grab_(4e_Power)"/>
				<updated>2013-01-19T06:54:07Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Leaf Grab&lt;br /&gt;
|usage=At-Will&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|flavor=You cause a leaf to grab and pull your enemy.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|type=Attack&lt;br /&gt;
|level=1&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|keyword2=Implement&lt;br /&gt;
|actiontype=Standard Action&lt;br /&gt;
|range=Ranged&lt;br /&gt;
|rangemod=10&lt;br /&gt;
|target=One creature&lt;br /&gt;
|attack=Wisdom&lt;br /&gt;
|defense=Reflex&lt;br /&gt;
|hit=1d6 + Wisdom modifier, and you pull the target 2 squares.&lt;br /&gt;
|buildoption=Natural Explorer&lt;br /&gt;
|buildinfo=You pull the target extra squares equal to your Charisma modifier (Minimum 1).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Leaf_Grab_(4e_Power)</id>
		<title>Leaf Grab (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Leaf_Grab_(4e_Power)"/>
				<updated>2013-01-19T06:53:43Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;{{4e Class Power |name=Leaf Grab |usage=At-Will |owner=Base Class |flavor=You cause a leaf to grab and pull your enemy. |class=Explorer |type=Attack |level=1 |keyword1=Primal ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Leaf Grab&lt;br /&gt;
|usage=At-Will&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|flavor=You cause a leaf to grab and pull your enemy.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|type=Attack&lt;br /&gt;
|level=1&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|keyword2=Implement&lt;br /&gt;
|actiontype=Standard Action&lt;br /&gt;
|range=Ranged&lt;br /&gt;
|rangemod=10&lt;br /&gt;
|target=One creature&lt;br /&gt;
|attack=Wisdom&lt;br /&gt;
|defense=Reflex&lt;br /&gt;
|hit=1d6 + Wisdom modifier, and you pull the target 2 squares.&lt;br /&gt;
|buildoption=Nature Explorer&lt;br /&gt;
|buildinfo=You pull the target extra squares equal to your Charisma modifier (Minimum 1).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Rockslide_(4e_Power)</id>
		<title>Rockslide (4e Power)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Rockslide_(4e_Power)"/>
				<updated>2013-01-19T06:48:44Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;{{4e Class Power |name=Rockslide |owner=Base Class |usage=At-Will |flavor=Rocks fall on your enemy, crushing him. |class=Explorer |type=Attack |level=1 |keyword1=Primal |keywo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4e Class Power&lt;br /&gt;
|name=Rockslide&lt;br /&gt;
|owner=Base Class&lt;br /&gt;
|usage=At-Will&lt;br /&gt;
|flavor=Rocks fall on your enemy, crushing him.&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|type=Attack&lt;br /&gt;
|level=1&lt;br /&gt;
|keyword1=Primal&lt;br /&gt;
|keyword2=Implement&lt;br /&gt;
|actiontype=Standard Action&lt;br /&gt;
|range=Ranged&lt;br /&gt;
|rangemod=10&lt;br /&gt;
|target=One creature&lt;br /&gt;
|attack=Wisdom&lt;br /&gt;
|defense=Reflex&lt;br /&gt;
|hit=1d8 + Wisdom modifier damage, and the target is immobilized until the end of your next turn.&lt;br /&gt;
|buildoption=Underground Explorer&lt;br /&gt;
|buildinfo=This attack deals extra damage equal to your Dexterity modifier.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Explorer_Powers_(4e_Power_List)</id>
		<title>Explorer Powers (4e Power List)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Explorer_Powers_(4e_Power_List)"/>
				<updated>2013-01-19T06:35:28Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;Back to Main Page &amp;amp;rarr; 4e Homebrew &amp;amp;rarr; Powers.  ==Explorer Evocations== These are the Evocations that can be taken by the [[Explorer (4e Class)|Expl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Main Page]] &amp;amp;rarr; [[4e Homebrew]] &amp;amp;rarr; [[4e Powers|Powers]].&lt;br /&gt;
&lt;br /&gt;
==Explorer Evocations==&lt;br /&gt;
These are the Evocations that can be taken by the [[Explorer (4e Class)|Explorer]].&lt;br /&gt;
&lt;br /&gt;
===Level 1 At-Will Attack===&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 1 Power&lt;br /&gt;
|category=4e At-Will Power&lt;br /&gt;
|category=4e Attack Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
===Level 1 Encounter Attack===&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 1 Power&lt;br /&gt;
|category=4e Encounter Power&lt;br /&gt;
|category=4e Attack Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
===Level 1 Daily Attack===&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 1 Power&lt;br /&gt;
|category=4e Daily Power&lt;br /&gt;
|category=4e Attack Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
===Level 2 Utility===&lt;br /&gt;
&lt;br /&gt;
====At-Will====&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 2 Power&lt;br /&gt;
|category=4e At-Will Power&lt;br /&gt;
|category=4e Utility Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
====Encounter====&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 2 Power&lt;br /&gt;
|category=4e Encounter Power&lt;br /&gt;
|category=4e Utility Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
====Daily====&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 2 Power&lt;br /&gt;
|category=4e Daily Power&lt;br /&gt;
|category=4e Utility Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
===Level 3 Encounter Attack===&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 3 Power&lt;br /&gt;
|category=4e Encounter Power&lt;br /&gt;
|category=4e Attack Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
===Level 5 Daily Attack===&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 5 Power&lt;br /&gt;
|category=4e Daily Power&lt;br /&gt;
|category=4e Attack Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
===Level 6 Utility===&lt;br /&gt;
&lt;br /&gt;
====At-Will====&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 6 Power&lt;br /&gt;
|category=4e At-Will Power&lt;br /&gt;
|category=4e Utility Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
====Encounter====&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 6 Power&lt;br /&gt;
|category=4e Encounter Power&lt;br /&gt;
|category=4e Utility Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
====Daily====&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 6 Power&lt;br /&gt;
|category=4e Daily Power&lt;br /&gt;
|category=4e Utility Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
===Level 7 Encounter Attack===&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 7 Power&lt;br /&gt;
|category=4e Encounter Power&lt;br /&gt;
|category=4e Attack Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
===Level 9 Daily Attack===&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 9 Power&lt;br /&gt;
|category=4e Daily Power&lt;br /&gt;
|category=4e Attack Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
===Level 10 Utility===&lt;br /&gt;
&lt;br /&gt;
====At-Will====&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 10 Power&lt;br /&gt;
|category=4e At-Will Power&lt;br /&gt;
|category=4e Utility Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
====Encounter====&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 10 Power&lt;br /&gt;
|category=4e Encounter Power&lt;br /&gt;
|category=4e Utility Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
====Daily====&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 10 Power&lt;br /&gt;
|category=4e Daily Power&lt;br /&gt;
|category=4e Utility Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
===Level 13 Encounter Attack===&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 13 Power&lt;br /&gt;
|category=4e Encounter Power&lt;br /&gt;
|category=4e Attack Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
===Level 15 Daily Attack===&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 15 Power&lt;br /&gt;
|category=4e Daily Power&lt;br /&gt;
|category=4e Attack Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
===Level 16 Utility===&lt;br /&gt;
&lt;br /&gt;
====At-Will====&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 16 Power&lt;br /&gt;
|category=4e At-Will Power&lt;br /&gt;
|category=4e Utility Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
====Encounter====&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 16 Power&lt;br /&gt;
|category=4e Encounter Power&lt;br /&gt;
|category=4e Utility Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
====Daily====&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 16 Power&lt;br /&gt;
|category=4e Daily Power&lt;br /&gt;
|category=4e Utility Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
===Level 17 Encounter Attack===&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 17 Power&lt;br /&gt;
|category=4e Encounter Power&lt;br /&gt;
|category=4e Attack Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
===Level 19 Daily Attack===&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 19 Power&lt;br /&gt;
|category=4e Daily Power&lt;br /&gt;
|category=4e Attack Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
===Level 22 Utility===&lt;br /&gt;
&lt;br /&gt;
====At-Will====&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 22 Power&lt;br /&gt;
|category=4e At-Will Power&lt;br /&gt;
|category=4e Utility Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
====Encounter====&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 22 Power&lt;br /&gt;
|category=4e Encounter Power&lt;br /&gt;
|category=4e Utility Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
====Daily====&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 22 Power&lt;br /&gt;
|category=4e Daily Power&lt;br /&gt;
|category=4e Utility Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
===Level 23 Encounter Attack===&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 23 Power&lt;br /&gt;
|category=4e Encounter Power&lt;br /&gt;
|category=4e Attack Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
===Level 25 Daily Attack===&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 25 Power&lt;br /&gt;
|category=4e Daily Power&lt;br /&gt;
|category=4e Attack Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
===Level 27 Encounter Attack===&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 27 Power&lt;br /&gt;
|category=4e Encounter Power&lt;br /&gt;
|category=4e Attack Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
===Level 29 Daily Attack===&lt;br /&gt;
&lt;br /&gt;
{{#dpl:debug=1&lt;br /&gt;
|category=User&lt;br /&gt;
|category=4e Explorer Power&lt;br /&gt;
|category=4e Level 29 Power&lt;br /&gt;
|category=4e Daily Power&lt;br /&gt;
|category=4e Attack Power&lt;br /&gt;
|columns=3&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
''All These lists are organized alphabetically''&lt;br /&gt;
&lt;br /&gt;
[[Category:4e]]&lt;br /&gt;
[[category:User]]&lt;br /&gt;
[[Category:List]]&lt;br /&gt;
[[Category:4e Power List]]&lt;br /&gt;
[[Category:4e Primal Power List]]&lt;br /&gt;
[[Category:4e Class Power List]]&lt;br /&gt;
[[Category:4e Explorer Power List]]&lt;br /&gt;
[[Category:4e User Class Power List]]&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Explorer_(4e_Class)</id>
		<title>Explorer (4e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Explorer_(4e_Class)"/>
				<updated>2013-01-18T15:52:41Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;== Explorer ==  {{quote |'''''I seek to master the unknown, and I crush anyone who disturbs me.''''' |orig=Theozars, Eladrin Explorer }}  {{4e Class Traits |role=Controller |r...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Explorer ==&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|'''''I seek to master the unknown, and I crush anyone who disturbs me.'''''&lt;br /&gt;
|orig=Theozars, Eladrin Explorer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{4e Class Traits&lt;br /&gt;
|role=Controller&lt;br /&gt;
|role_fluff=You use the primal power of the wild to hinder enemies in large groups.&lt;br /&gt;
|power_source=Primal&lt;br /&gt;
|power_source_fluff=Your years of exploration led you into connection with natural spirits, allowing you to use supernatural powers.&lt;br /&gt;
|abilities=Wisdom, Charisma, Dexterity.&lt;br /&gt;
|armor=Cloth, Leather, Hide&lt;br /&gt;
|weapons=Dagger, Shortsword&lt;br /&gt;
|implements=Staff, Totem&lt;br /&gt;
|defense=+2 Will&lt;br /&gt;
|level_1_hp=7&lt;br /&gt;
|hp_per_level=5&lt;br /&gt;
|healing_per_day=4&lt;br /&gt;
|auto_skills=Nature or Dungeoneering&lt;br /&gt;
|#_of_skills=3&lt;br /&gt;
|skills=Insight (Wis), Preception (Wis), Streetwise (Cha), Stealth (Dex), Diplomacy (Cha), History (Int), Arcana (Int), Heal (Wis).&lt;br /&gt;
|builds=Nature Explorer, Underground Explorer&lt;br /&gt;
|features=Primal Explorations, Exploration, Primal Caster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Explorers are those who seek the unknown. They divide into two- The Nature Explorers, who explore deep forests and high mountains, and The Underground Explorers, who seek caverns and ancient ruins to explore. Both Explorer types gain power from primal spirits- the spirits of the nature or those of the underground.&lt;br /&gt;
&lt;br /&gt;
{{4e Class Overview&lt;br /&gt;
|name=Explorer&lt;br /&gt;
|characteristics=Explorers don't seek combat. They explore ruins and forests to find treasures and unknown information. When they do enter combat, however, they use the primal powers to crush those who disturb their explorations.&lt;br /&gt;
|religion=Explorers are connected to the primal spirits, but those who also believe in deities choose those of exploration, nature, wild and knowledge- Avandra, Ioun and Corellon. Evil and Chaotic Evil Explorers usually revere Vecna.&lt;br /&gt;
|races=Humans and Half-Elves make great Nature Explorers. Goblins and Drow are great Underground Explorers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Creating an Explorer ===&lt;br /&gt;
&lt;br /&gt;
Explorers use Wisdom for powers, and Dexterity or Charisma for secondary effects. Explorers don't use Intelligence, but it helps if they seek better lore.&lt;br /&gt;
&lt;br /&gt;
===== Nature Explorer =====&lt;br /&gt;
&lt;br /&gt;
Nature Explorers are those who seek secret shrines in deep forests, amazing treasures on high mountains, and spiritual adventures on the great land. For your powers, choose Wisdom as you best score. Choose charisma then, as most powers for this build use Charisma for secondary effects. You may choose Dexterity third for powers of the other build- you don't know where will you explore next!&lt;br /&gt;
&lt;br /&gt;
:'''Suggested Feat:''' Herbalist (Primal Power P. 137) (Human Feat: Human Nature Lore (Primal Power P. 140)&lt;br /&gt;
:'''Suggested Skills:''' Nature (Wis), Heal (Wis)&lt;br /&gt;
:'''Suggested At-Will Powers:''' &amp;lt;!-suggested two at will powers-&amp;gt;&lt;br /&gt;
:'''Suggested Encounter Power:''' &amp;lt;!-suggested encounter power-&amp;gt;&lt;br /&gt;
:'''Suggested Daily Power:''' &amp;lt;!-suggested daily power-&amp;gt;&lt;br /&gt;
:'''Suggested Class Feature:''' Natural Explorer&lt;br /&gt;
&lt;br /&gt;
===== Underground Explorer =====&lt;br /&gt;
&lt;br /&gt;
Underground Explorers are those who seek ancient underground tombs and deep caverns to amazing treasures. Your powers rely on wisdom, so take it as your highest, and Dexterity as a close second- secondary effects of your powers rely on Dexterity. Take Charisma third for powers of the other build, and for skills based on it.&lt;br /&gt;
&lt;br /&gt;
:'''Suggested Feat:''' Deep Sage (Primal Power P. 136) (Human Feat: Dungeon Experience (Dragon 385)&lt;br /&gt;
:'''Suggested Skills:''' Dungeoneering (Wis), Stealth (Dex)&lt;br /&gt;
:'''Suggested At-Will Powers:''' &amp;lt;!-suggested two at will powers-&amp;gt;&lt;br /&gt;
:'''Suggested Encounter Power:''' &amp;lt;!-suggested encounter power-&amp;gt;&lt;br /&gt;
:'''Suggested Daily Power:''' &amp;lt;!-suggested daily power-&amp;gt;&lt;br /&gt;
:'''Suggested Class Feature:''' Underground Explorer&lt;br /&gt;
&lt;br /&gt;
=== Explorer Class Features ===&lt;br /&gt;
&lt;br /&gt;
All Explorers share these class features.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Primal Explorations}}:'''  The primal spirits within you lead you to amazing explorations. Choose one of the following:&lt;br /&gt;
::'''Underground Explorer:''' You feel at home underground, where you explore every wall and opening, and that lets you avoid danger better. Once in a round, you may spend an action point to make a Dungeoneerig check. On a success, you gain a +2 bonus to Reflex until the start of your next turn.&lt;br /&gt;
::'''Natural Explorer:''' You explore deep forests and snowy mountains, which provides you with charismatic defense. When wearing light armor, you may use you Charisma modifier for AC instead of Dexterity.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Exploration}}:'''  You gain the Exploration power.&lt;br /&gt;
{{4e Power&lt;br /&gt;
|name=Exploration&lt;br /&gt;
|owner=Class Feature&lt;br /&gt;
|class=Explorer&lt;br /&gt;
|type=Utility&lt;br /&gt;
|usage=Encounter&lt;br /&gt;
|flavor=Your knowledge lets you identify the most unknown object.&lt;br /&gt;
|actiontype=Minor Action&lt;br /&gt;
|range=Melee&lt;br /&gt;
|rangemod=touch&lt;br /&gt;
|target=One object&lt;br /&gt;
|effect=You identify the object, if it's a trap, a gem, or anything else.&lt;br /&gt;
}}&lt;br /&gt;
'''{{#anc:Primal Caster}}:''' You gain the Ritual Caster feat.&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
An Explorer's powers are called Evocations and are given to the Explorer by the primal spirits from underground or from the nature.  A list can be found here: [[Explorer Powers (4e Power List)]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{4e Classes Breadcrumb}}&lt;br /&gt;
[[Category:4e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Controller]]&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Dream_Reaper_(4e_Paragon_Path)</id>
		<title>Dream Reaper (4e Paragon Path)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Dream_Reaper_(4e_Paragon_Path)"/>
				<updated>2013-01-15T16:45:41Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Created page with &amp;quot;{{x0 |prerequisite(s)=Wizard |description=Wizards that attack through dreams and twist the reality. }} == Dream Reaper ==  {{quote |The worst nightmare is one caused by a Drea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|prerequisite(s)=Wizard&lt;br /&gt;
|description=Wizards that attack through dreams and twist the reality.&lt;br /&gt;
}}&lt;br /&gt;
== Dream Reaper ==&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|The worst nightmare is one caused by a Dream Reaper.&lt;br /&gt;
|orig=Eshtar, Tiefling Wizard&lt;br /&gt;
|src=Mastering Arcana by Eshtar Lauzard, Chapter 3: Shaping the Dream&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Prerequisite:''' Wizard&lt;br /&gt;
&lt;br /&gt;
The illusions wizards create are famous, but real ones like the Dream Reaper's ones are so dangerous they may trick a creautre into thinking it's dying- causing it to die. You twist your arcane powers into these illusions, teached by strong wizards and created by gods and primordials together.&lt;br /&gt;
&lt;br /&gt;
=== Dream Reaper Path Features ===&lt;br /&gt;
&lt;br /&gt;
:'''Dream Eating (11th Level):''' Each unconscious enemy adjacent to you takes 10 psychic damage at the start of your turn.&lt;br /&gt;
:'''Go Through Dreams (11th Level):''' When you spen an action point, you can teleport 1 square for every creature within 5 squares of you (Max 5).&lt;br /&gt;
:'''Cloudy Dreams (16th Level):''' You gain a +2 bonus to your Will defense and a +2 bonus to attack rolls against dazed or unconsciuos targets. You also gain resistance 10 to psychic damage.&lt;br /&gt;
&lt;br /&gt;
{{4e Power&lt;br /&gt;
|name=Arcane Nightmare&lt;br /&gt;
|type=Attack&lt;br /&gt;
|usage=Encounter&lt;br /&gt;
|owner=Paragon Class&lt;br /&gt;
|class=Dream Reaper&lt;br /&gt;
|level=11&lt;br /&gt;
|flavor=With a wave of your hand, your enemy's eyes darken as it's mind darkens too.&lt;br /&gt;
|keyword1=Arcane&lt;br /&gt;
|keyword2=Illusion&lt;br /&gt;
|keyword3=Implement&lt;br /&gt;
|keyword4=Psychic&lt;br /&gt;
|actiontype=Standard Action&lt;br /&gt;
|range=Ranged&lt;br /&gt;
|rangemod=10&lt;br /&gt;
|target=One creature&lt;br /&gt;
|attack=Intelligence&lt;br /&gt;
|attackextra=&lt;br /&gt;
|defense=Will&lt;br /&gt;
|hit=2d8 + Intelligence modifier psychic damage, and the target is dazed until the end of your next turn.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{4e Power&lt;br /&gt;
|name=Dream Recovery&lt;br /&gt;
|type=Utility&lt;br /&gt;
|usage=Daily&lt;br /&gt;
|owner=Paragon Class&lt;br /&gt;
|class=Dream Reaper&lt;br /&gt;
|level=12&lt;br /&gt;
|flavor=You take into yourself illusion effects to recover your wounded soul.&lt;br /&gt;
|keyword1=Aracne&lt;br /&gt;
|keyword2=Healing&lt;br /&gt;
|keyword3=Implement&lt;br /&gt;
|actiontype=Minor Action&lt;br /&gt;
|range=Ranged&lt;br /&gt;
|rangemod=20&lt;br /&gt;
|requirement=You must have one conjured illusion you created currently active.&lt;br /&gt;
|target=The conjured illusion.&lt;br /&gt;
|effect=The conjured illusion disappears, and you regain hit points equal to 10 + Half your level + The level of the power that conjured the illusion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{4e Power&lt;br /&gt;
|name=Bad Night&lt;br /&gt;
|type=Attack&lt;br /&gt;
|usage=Daily&lt;br /&gt;
|owner=Paragon Class&lt;br /&gt;
|class=Dream Reaper&lt;br /&gt;
|level=20&lt;br /&gt;
|flavor=You wave you hand, and dazing powers fly from it to your enemies, causing terrible dreams.&lt;br /&gt;
|keyword1=Arcane&lt;br /&gt;
|keyword2=Illusion&lt;br /&gt;
|keyword3=Implement&lt;br /&gt;
|keyword4=Psychic&lt;br /&gt;
|actiontype=Standard Action&lt;br /&gt;
|range=Close&lt;br /&gt;
|rangemod=Blast 3&lt;br /&gt;
|target=Each enemy in blast&lt;br /&gt;
|attack=Intelligence&lt;br /&gt;
|defense=Will&lt;br /&gt;
|hit=3d10 + Intelligence modifier psychic damage, and the target is dazed and takes ongoing psychic damage 10 (Save ends both).&lt;br /&gt;
|miss=Half damage, and the target takes ongoing psychic damage 5 (Save ends).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{4e Paragon Paths Breadcrumb}}&lt;br /&gt;
[[Category:4e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Paragon Path]]&lt;br /&gt;
[[Category:Controller]]&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:PokeLinkEs</id>
		<title>User:PokeLinkEs</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User:PokeLinkEs"/>
				<updated>2013-01-09T14:41:53Z</updated>
		
		<summary type="html">&lt;p&gt;PokeLinkEs: Nerothab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==My Things (4e)==&lt;br /&gt;
''My Class:'' [[Wyvern Lord (4e Class)|Wyvern Lord]] + [[Wyvern Lord Powers (4e Power List)|powers]].&lt;br /&gt;
&lt;br /&gt;
''My Paragon Paths:'' [[Wyvern Master (4e Paragon Path)|Wyvern Master]] and [[Ancient Wyverneer (4e Paragon Path)|Ancient Wyverneer]] (Wyvern Lord), [[Divine Weapon (4e Paragon Path)|Divine Weapon]] (Paladin), [[Fell Wyvernborn (4e Paragon Path)|Fell Wyvernborn]] (Wyvernborn racial).&lt;br /&gt;
&lt;br /&gt;
''My Races:'' [[Wyvernborn (4e Race)|Wyvernborns]], [[Rulkore (4e Race)|Rulkores]], [[Tratumm (4e Race)|Tratumms]], [[Drawy (4e Race)|Drawy]].&lt;br /&gt;
&lt;br /&gt;
''My Monsters:'' [[Deathling (4e Creature)|Deathling]], [[Darkflier (4e Creature)|Darkflier]], [[Usarion (4e Creature)|Usarion]], [[Drawy (4e Creature)|Drawy]], [[Nerothab (4e Creature)|Nerothab]].&lt;br /&gt;
&lt;br /&gt;
That's all for now.&lt;/div&gt;</summary>
		<author><name>PokeLinkEs</name></author>	</entry>

	</feed>