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		<id>http://www.dandwiki.com/w/api.php?action=feedcontributions&amp;user=Platdragon&amp;feedformat=atom</id>
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		<updated>2013-05-23T17:50:15Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.dandwiki.com/wiki/Avariel_(3.5e_Race)</id>
		<title>Avariel (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Avariel_(3.5e_Race)"/>
				<updated>2008-11-04T16:12:35Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=DaemonEx&lt;br /&gt;
|date_created=23.5.2008. &lt;br /&gt;
|status=Almost Complete&lt;br /&gt;
}}&lt;br /&gt;
{{x0&lt;br /&gt;
|la=+0&lt;br /&gt;
|ecl=1&lt;br /&gt;
|type=Humanoid, Elf&lt;br /&gt;
|ability_adjust=+2 Dex, +2 Cha, -2 Con &lt;br /&gt;
|size=Medium&lt;br /&gt;
|favored_class=Ranger or Druid&lt;br /&gt;
|desc=Avariel are the winged elves, long extinct or so it's thought.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Avariel=&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
There is only a few places where Avariel live. Those are the most remote places of the world, such as a mountains peaks or center of a rainforest. Places where other races can't disturb them. On the day to day basis, Avariel hunt or tend to their natural surrounding. They live in a great harmony with the nature.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
Avariel resemble other elves in many physical features, except that that have wings. They are short and slim,standing about 4-1/2 to 5-1/2 feet tall and typically weighting 95-135 pounds, with men the same height as and only marginally heavier then the women.They tend to be pale-skinned with a deep sky blue eyes. Avariel usually have light colored hair. Like other elves, they don't have any facial or body hair. From their back, long white, feathery wings arise. Their angelic nature makes Avariel very beautiful. &lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Since Avariel mostly live isolated, they don't have strong opinion of other races. They tend to be friendly towards the other elves and they are indeferent towards humans. Same as elves, they regard half-orcs with unrelenting suspicion.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
&lt;br /&gt;
There is only few members of Avariel left in the world. To preserve their race, they must act correspondingly. Most of the Avariel are good and obey the law. Like in every other race, there are some black sheep.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Avariel most commonly worship Corellon Larethian, the creator of elves. They also may worship Obad-Hai or Ehlona.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Because Avariel are the direct descenders of the first elves, they usually have elven names.&lt;br /&gt;
&lt;br /&gt;
==Racial Traits==&lt;br /&gt;
&lt;br /&gt;
* +2 Dexterity, +2 Charisma, -2 Constitution: Avariel spend most of their lives airborne, becoming more dexterous every day, their angelic wings make them as beautiful as fey, but they lack in constitution like other elves.&lt;br /&gt;
* Humanoid: As such, they are affected with spells that target humanoids (like hold person spell).&lt;br /&gt;
* Medium:  As medium creatures, Avariel don't have any size bonuses or penalties.&lt;br /&gt;
* Avariel [[base land speed]] is 30ft. At level 5 they gain 30ft fly speed, good maneuverability and at level 10 they gain 40 fly speed, perfect maneuverability.&lt;br /&gt;
* Gliding(Ex): Avariel can use her wings to glide, negating damage from fall of any height and allowing 20ft of forward travel for every 5ft of descent.&lt;br /&gt;
* Flight(Ex):  Starting at level 5, Avariel has enough stamina and prowess to fly at the speed of 30ft with a good maneuverability. On 10th level, fly speed increases to 40ft and they can fly at perfect maneuverability.&lt;br /&gt;
* Low-Light Vision: Avariel can see twice as far as human in moonlight, starlight or torchlight and similar conditions of poor illumination. Avariel retains the ability to distinguish colors at these conditions.&lt;br /&gt;
* Weapon Proficiency: Avariel receive martial weapon proficiency with longsword, rapier, longbow(including composite longbow), shorbow(Including composite shortbow)as bonus feats. As their elven relatives, Avariel esteem the art of archery and swordplay so they are familiar with those weapons.&lt;br /&gt;
* Immunity to magical sleep.&lt;br /&gt;
* Trance: Avariel do not sleep, as members of other common races do. Instead they meditate in the deep trance for 4 hours a day, like elves.&lt;br /&gt;
* [[Automatic Languages]]: Avariel, Elven, Common.  [[Bonus Languages]]: Any other language except secret languages, like Druidic. .&lt;br /&gt;
* [[Favored Class]]:Ranger or Druid.&lt;br /&gt;
* [[Level Adjustment]]: +0&lt;br /&gt;
&lt;br /&gt;
==Vital Statistics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Table: Avariel Random Starting Ages&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
! Adulthood || Simple || Moderate || Complex&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
| 110 years || +2d8 || +4d8 || +6d8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Table: &amp;lt;!-- Avariel --&amp;gt; Aging Effects&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
! Middle Age&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Old&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || Venerable&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || Maximum Age&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
| 300 years || 600 years || 1000 years || 1500 years&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
# At middle age, &amp;amp;minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.&lt;br /&gt;
# At old age, &amp;amp;minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.&lt;br /&gt;
# At venerable age, &amp;amp;minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Races|Races]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:LA0]]&lt;br /&gt;
[[Category:ECL1]]&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Platdragon</id>
		<title>User talk:Platdragon</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Platdragon"/>
				<updated>2008-03-19T11:33:33Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Welcome to D&amp;amp;D Wiki! == &lt;br /&gt;
&lt;br /&gt;
;Welcome!&lt;br /&gt;
Hello {{PAGENAME}} and welcome to D&amp;amp;D Wiki.  I hope you have been enjoying this site, and I hope you have been finding the information here on D&amp;amp;D Wiki useful.  I am an admin (and, actually, the owner as well) here on D&amp;amp;D Wiki along with a couple other people who make up &amp;quot;The Face&amp;quot; of D&amp;amp;D Wiki.  An entire list of admins can be found [[D&amp;amp;D Wiki:Administrators|here]].&lt;br /&gt;
;Questions:&lt;br /&gt;
If you have any question about D&amp;amp;D Wiki, D&amp;amp;D, formatting on D&amp;amp;D Wiki, what day today is, what our purpose here on earth is, or whatever, an admin will, many times, give the best answer.  Please feel free to ask any admin any question ([http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&amp;amp;action=edit&amp;amp;section=new ask me a question!]).&lt;br /&gt;
;Formatting&lt;br /&gt;
Formatting on D&amp;amp;D Wiki (or any wiki for that matter) can be very difficult, and if you need help a good place to start is [http://en.wikipedia.org/wiki/Help:Editing Help:Editing] on Wikipedia (or even their [http://en.wikipedia.org/wiki/Wikipedia:Introduction Introduction] page).  This will explain the basic wiki formatting and should provide quite a few useful links that explain more specific areas of wiki formatting.  Again, if you have any questions about formatting on D&amp;amp;D Wiki please ask them as, I imagine, anybody will be more than happy to help you get them answered.&lt;br /&gt;
;Community&lt;br /&gt;
A strong and welcoming community exists on D&amp;amp;D Wiki, and I am sure you will find it rather nice.  Most discussions take place on content talk pages, however please feel free to walk into [[Special:TheTavern|The Tavern]] (our local chat room) and talk to some fellow D&amp;amp;D Wikians.  Anyway, on D&amp;amp;D Wiki, possibly since discussions are never deleted, people try to be nice.  This means please follow Wikipedia's guidlines on [http://en.wikipedia.org/wiki/Wikipedia:Civility Civility] and [http://en.wikipedia.org/wiki/Wikipedia:Etiquette Etiquette] when discussing anything.  And, if an argument does arise, please use Wikipedia's [http://en.wikipedia.org/wiki/Wikipedia:Dispute_resolution Dispute Resolution] to make sure everyone comes out happy.  Also, on a pretty different note, to ensure people know who posted what, please sign your name after a post with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;) or by clicking on the signature icon. [[Image:Signature_icon.png]] This will automatically produce your name and the date (by the way, it's kinda a pet peeve of mine when people don't sign posts...  arrg...).  Anyway, I hope you come to love the close-knit D&amp;amp;D Wiki community and welcome again, you are now a D&amp;amp;D Wikian.  --[[User:Green Dragon|Green Dragon]] 23:41, 10 February 2008 (MST)&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Platdragon</id>
		<title>User talk:Platdragon</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Platdragon"/>
				<updated>2008-02-29T22:59:36Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to D&amp;amp;D Wiki! == &lt;br /&gt;
&lt;br /&gt;
;Welcome!&lt;br /&gt;
Hello {{PAGENAME}} and welcome to D&amp;amp;D Wiki.  I hope you have been enjoying this site, and I hope you have been finding the information here on D&amp;amp;D Wiki useful.  I am an admin (and, actually, the owner as well) here on D&amp;amp;D Wiki along with a couple other people who make up &amp;quot;The Face&amp;quot; of D&amp;amp;D Wiki.  An entire list of admins can be found [[D&amp;amp;D Wiki:Administrators|here]].&lt;br /&gt;
;Questions:&lt;br /&gt;
If you have any question about D&amp;amp;D Wiki, D&amp;amp;D, formatting on D&amp;amp;D Wiki, what day today is, what our purpose here on earth is, or whatever, an admin will, many times, give the best answer.  Please feel free to ask any admin any question ([http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&amp;amp;action=edit&amp;amp;section=new ask me a question!]).&lt;br /&gt;
;Formatting&lt;br /&gt;
Formatting on D&amp;amp;D Wiki (or any wiki for that matter) can be very difficult, and if you need help a good place to start is [http://en.wikipedia.org/wiki/Help:Editing Help:Editing] on Wikipedia (or even their [http://en.wikipedia.org/wiki/Wikipedia:Introduction Introduction] page).  This will explain the basic wiki formatting and should provide quite a few useful links that explain more specific areas of wiki formatting.  Again, if you have any questions about formatting on D&amp;amp;D Wiki please ask them as, I imagine, anybody will be more than happy to help you get them answered.&lt;br /&gt;
;Community&lt;br /&gt;
A strong and welcoming community exists on D&amp;amp;D Wiki, and I am sure you will find it rather nice.  Most discussions take place on content talk pages, however please feel free to walk into [[Special:TheTavern|The Tavern]] (our local chat room) and talk to some fellow D&amp;amp;D Wikians.  Anyway, on D&amp;amp;D Wiki, possibly since discussions are never deleted, people try to be nice.  This means please follow Wikipedia's guidlines on [http://en.wikipedia.org/wiki/Wikipedia:Civility Civility] and [http://en.wikipedia.org/wiki/Wikipedia:Etiquette Etiquette] when discussing anything.  And, if an argument does arise, please use Wikipedia's [http://en.wikipedia.org/wiki/Wikipedia:Dispute_resolution Dispute Resolution] to make sure everyone comes out happy.  Also, on a pretty different note, to ensure people know who posted what, please sign your name after a post with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;) or by clicking on the signature icon. [[Image:Signature_icon.png]] This will automatically produce your name and the date (by the way, it's kinda a pet peeve of mine when people don't sign posts...  arrg...).  Anyway, I hope you come to love the close-knit D&amp;amp;D Wiki community and welcome again, you are now a D&amp;amp;D Wikian.  --[[User:Green Dragon|Green Dragon]] 23:41, 10 February 2008 (MST)&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Platdragon</id>
		<title>User talk:Platdragon</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Platdragon"/>
				<updated>2008-02-29T22:59:13Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: /* Edits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Messages of Interest|messages=&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Hunter_(DnD_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Daniel Draco&lt;br /&gt;
|date_time=15:02, 27 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Welcome to D&amp;amp;D Wiki! == &lt;br /&gt;
&lt;br /&gt;
;Welcome!&lt;br /&gt;
Hello {{PAGENAME}} and welcome to D&amp;amp;D Wiki.  I hope you have been enjoying this site, and I hope you have been finding the information here on D&amp;amp;D Wiki useful.  I am an admin (and, actually, the owner as well) here on D&amp;amp;D Wiki along with a couple other people who make up &amp;quot;The Face&amp;quot; of D&amp;amp;D Wiki.  An entire list of admins can be found [[D&amp;amp;D Wiki:Administrators|here]].&lt;br /&gt;
;Questions:&lt;br /&gt;
If you have any question about D&amp;amp;D Wiki, D&amp;amp;D, formatting on D&amp;amp;D Wiki, what day today is, what our purpose here on earth is, or whatever, an admin will, many times, give the best answer.  Please feel free to ask any admin any question ([http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&amp;amp;action=edit&amp;amp;section=new ask me a question!]).&lt;br /&gt;
;Formatting&lt;br /&gt;
Formatting on D&amp;amp;D Wiki (or any wiki for that matter) can be very difficult, and if you need help a good place to start is [http://en.wikipedia.org/wiki/Help:Editing Help:Editing] on Wikipedia (or even their [http://en.wikipedia.org/wiki/Wikipedia:Introduction Introduction] page).  This will explain the basic wiki formatting and should provide quite a few useful links that explain more specific areas of wiki formatting.  Again, if you have any questions about formatting on D&amp;amp;D Wiki please ask them as, I imagine, anybody will be more than happy to help you get them answered.&lt;br /&gt;
;Community&lt;br /&gt;
A strong and welcoming community exists on D&amp;amp;D Wiki, and I am sure you will find it rather nice.  Most discussions take place on content talk pages, however please feel free to walk into [[Special:TheTavern|The Tavern]] (our local chat room) and talk to some fellow D&amp;amp;D Wikians.  Anyway, on D&amp;amp;D Wiki, possibly since discussions are never deleted, people try to be nice.  This means please follow Wikipedia's guidlines on [http://en.wikipedia.org/wiki/Wikipedia:Civility Civility] and [http://en.wikipedia.org/wiki/Wikipedia:Etiquette Etiquette] when discussing anything.  And, if an argument does arise, please use Wikipedia's [http://en.wikipedia.org/wiki/Wikipedia:Dispute_resolution Dispute Resolution] to make sure everyone comes out happy.  Also, on a pretty different note, to ensure people know who posted what, please sign your name after a post with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;) or by clicking on the signature icon. [[Image:Signature_icon.png]] This will automatically produce your name and the date (by the way, it's kinda a pet peeve of mine when people don't sign posts...  arrg...).  Anyway, I hope you come to love the close-knit D&amp;amp;D Wiki community and welcome again, you are now a D&amp;amp;D Wikian.  --[[User:Green Dragon|Green Dragon]] 23:41, 10 February 2008 (MST)&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Child,_Variant_(3.5e_Template)</id>
		<title>Child, Variant (3.5e Template)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Child,_Variant_(3.5e_Template)"/>
				<updated>2008-02-29T12:45:52Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=Sulacu&lt;br /&gt;
|date_created=January 10, 2008&lt;br /&gt;
|status=Under Development&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Child (Variant) =&lt;br /&gt;
&lt;br /&gt;
The knight errant's young squire, the child pupil of a wizard or druid, the prepubescent savage. Despite their difference of life style, they all have one thing in common. They are all young and inexperienced, and usually runs quite a few years short of adulthood. This template allows you to create a child character fairly easily. For information of how children with a character class are interpreted, please view the [[#Class Features|Children and Class Features]] section.&lt;br /&gt;
&lt;br /&gt;
== Creating a Child ==&lt;br /&gt;
&lt;br /&gt;
Most truly, the child template is neither acquired nor inherited. The template serves to tone down the base creature's strengths to a level more natural to that of a relatively inexperienced child. The best way of describing this template is as a way to create a character of level 0.&lt;br /&gt;
&lt;br /&gt;
=== Size and Type ===&lt;br /&gt;
&lt;br /&gt;
For all intents and purposes and regardless of the child's actual size, it is treated as being one size category smaller than its normal counterpart. Its type remains the same, although it gains a 'Child' subtype.&lt;br /&gt;
&lt;br /&gt;
=== Hit Dice ===&lt;br /&gt;
&lt;br /&gt;
The actual Hit Dice of a child is half that of the base creature. For base creatures with only one Hit Die, the child gains a fractional ½ HD.&lt;br /&gt;
&lt;br /&gt;
''Note:'' A child of a base creature with only 1 HD that takes up a class with good base attack progression, like a [[fighter]], still has a BAB of +0, since it possesses half a Hit Die and is, technically, 'level 0'.&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
&lt;br /&gt;
A child's base land speed is in accordance to its new size category, excluding certain effects due to class. &lt;br /&gt;
&lt;br /&gt;
''Example:'' A human child will have a base land speed of 20 ft., but a human barbarian's child will have a base land speed of 30 ft.&lt;br /&gt;
&lt;br /&gt;
=== Armor Class ===&lt;br /&gt;
&lt;br /&gt;
The child gains a bonus (or loses a penalty) to AC in accordance to its smaller size. If the base creature has an innate [[natural armor]] bonus, it is halved and round down. The same goes for other such bonuses to AC, if applicable.&lt;br /&gt;
&lt;br /&gt;
''Example:'' A human child will have a +1 size bonus to AC. A troll child will have only a +2 [[natural armor]] bonus to AC.&lt;br /&gt;
&lt;br /&gt;
=== Attack ===&lt;br /&gt;
&lt;br /&gt;
The child retains his ability to use manufactured weapons, although they wield weapons corresponding to their size. They also retain any natural weapons of the base creature, their damage decreasing one step as per size. They gain a size bonus or lose a size penalty to attack.&lt;br /&gt;
&lt;br /&gt;
''Example:'' A human child wields a normal [[longsword]] two-handed, and can no longer use [[longbow|longbows]] or [[greataxe|greataxes]]. A human [[monk]] child's [[unarmed strike]] will deal 1d4 damage instead of 1d6 damage.&lt;br /&gt;
&lt;br /&gt;
=== Special Attacks ===&lt;br /&gt;
&lt;br /&gt;
The child retains all special attacks of the base creature. Special attacks that deal physical damage change according to size category, whereas damage from magical special attacks decreases one die step (d6's become d4's, etc.). The DC of any special attack decreases by 1 due to the loss of HD. The range and duration of all of a child's special attacks halves.&lt;br /&gt;
&lt;br /&gt;
''Example:'' A [[troll]] child's [[troll#Rend|Rend]] [[Ex|extraordinary ability]] deals a base damage of 2d4 instead of 2d6.&lt;br /&gt;
&lt;br /&gt;
=== Special Qualities ===&lt;br /&gt;
&lt;br /&gt;
The child retains all special qualities of the base creature. Special qualities like [[spell resistance]], resistances, [[damage reduction]], [[fast healing]], [[regeneration]] have their quantities halved (round down). The range of sensory special qualities such as [[blindsight]] and [[darkvision]] halve as well. &lt;br /&gt;
&lt;br /&gt;
''Example:'' A [[troll]] child has [[regeneration]] 2 instead of 5 and [[darkvision]] out to 30 ft. instead of out to 60 ft.&lt;br /&gt;
&lt;br /&gt;
=== Saves ===&lt;br /&gt;
&lt;br /&gt;
A child gains saves in accordance with his Hit Dice. For children with ½ HD, good saves have a +1 base save bonus and average saves have a +0 base save bonus.&lt;br /&gt;
&lt;br /&gt;
''Example:'' A human child [[fighter]] has the following base save bonuses: [[Fort]] +1, [[Ref]] +0, [[Will]] +0. &lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
-2 [[Strength]], -2 [[Constitution]], -2 [[Intelligence]].&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
The child gains half of the skill point total available to the base creature, rounded down. A child's maximum number of ranks in any one class skill is half that of the base creature as well, rounded down.&lt;br /&gt;
&lt;br /&gt;
''Example:'' A human child [[fighter]] with [[Int]] 10 has a total of 3×2 = 6 skill points available, and may invest a maximum of 2 ranks in a class skill and 1 rank in a cross class skill. When this child reaches adulthood, he will have [[Int]] 12 and a total of 4×4 = 16 skill points. &lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
&lt;br /&gt;
A child gains a number of character feats according to its HD to a minimum of 1 (even with ½ HD). A child does not normally gain bonus feats due to race or class. Only the first feat may be a background feat.&lt;br /&gt;
&lt;br /&gt;
''Example:'' A human child has only one feat. He does not gain a bonus feat due to his being human. A [[troll]] child however has 3 Hit Dice, and therefore two feats.&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
Any.&lt;br /&gt;
&lt;br /&gt;
=== Organization ===&lt;br /&gt;
&lt;br /&gt;
Any.&lt;br /&gt;
&lt;br /&gt;
=== Challenge Rating ===&lt;br /&gt;
&lt;br /&gt;
Half that of the base creature&lt;br /&gt;
&lt;br /&gt;
=== Alignment ===&lt;br /&gt;
&lt;br /&gt;
Same as base creature.&lt;br /&gt;
&lt;br /&gt;
=== Advancement ===&lt;br /&gt;
&lt;br /&gt;
By character class. A child that 'levels' becomes a 1st level character (whether it is by gaining adulthood or simply becoming sufficiently trained or schooled).&lt;br /&gt;
&lt;br /&gt;
=== Level Adjustment ===&lt;br /&gt;
&lt;br /&gt;
-1&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Class Features&amp;quot;&amp;gt;Children and Class Features&amp;lt;/span id&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
A child can have a class same as his adult counterparts. Some might even become unusually skilled for their age and improve their skills before reaching adulthood. Savage children are taught how to hunt, druid children to respect the land. A wizard's pupil might know a few cantrips and, through diligent study, become more than just an innocent face. A fighter child knows how to handle a weapon and swing it. A monk child is brought up in a cloistered environment and knows the beginnings of enigmatic martial arts. A child bard knows how to perform. Children can do the same things as their adult counterparts, but are usually slightly less experienced and skilled at it. This section gives some pointers as to integrate class features into your child build.&lt;br /&gt;
&lt;br /&gt;
=== Weapon and Armor Proficiency ===&lt;br /&gt;
&lt;br /&gt;
A child gains any weapon and armor proficiencies that his class bestows at 1st level.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
&lt;br /&gt;
A child that has a spellcasting class gains only the benefit of cantrips (0 level spells). They gain half the number of cantrips that a 1st level spellcaster of their class would be granted, rounded down. A child sorcerer for instance knows and can cast 2 cantrips per day. at half caster level&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
Children have access to a number of class features that his class normally bestows at 1st level. Class features that contain special attacks that do damage decrease their damage die by one step (for example, a child [[rogue]]'s sneak attack and a child [[monk]]'s unarmed strike only do 1d4 damage). Class features that bestow enhancement or morale bonuses have these bonuses halved (a [[barbarian]]'s rage for example will only grant a +2 bonus to [[Strength]] and [[Constitution]] and a +1 morale bonus to [[Will]] saves). Class features that bestow temporary penalties are unchanged.&lt;br /&gt;
&lt;br /&gt;
A child gains only 1st level class features that comply with at least one of these two criteria: &lt;br /&gt;
&lt;br /&gt;
*The class feature associates with a certain Skill (using a skill check to perform a special task). Examples of this are, but do not limit to, a [[ranger]]'s Track and Wild Empathy, a bard's bardic music and bardic knowledge, a [[rogue]]'s trapfinding, etc.&lt;br /&gt;
*The class feature directly builds upon movement, weapon or armor proficiencies or combat capability, but may not grant additional attacks. Examples: a [[monk]]'s [[unarmed strike]] and AC bonus, a [[rogue]]'s [[sneak attack]], a [[barbarian]]'s rage, a [[paladin]]'s Smite Evil.&lt;br /&gt;
*The class feature is an animal familiar.&lt;br /&gt;
&lt;br /&gt;
A child does ''not'' gain 1st level class features that comply with the following criteria:&lt;br /&gt;
&lt;br /&gt;
*The class feature is a spell-like ability. Examples: a [[paladin]]'s [[SRD:Detect Evil|''detect evil'']].&lt;br /&gt;
*The class feature is an emanation or area effect. Examples: a [[paladin]]'s Aura of Good.&lt;br /&gt;
*The class feature is a bonus feat.&lt;br /&gt;
*The class feature is an animal companion or mount.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Creatures|Creatures]] &amp;amp;rarr; [[User Creature Templates|Templates]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Creature]]&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:LA0]])&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Spider_Egg,_Monstrous_(3.5e_Equipment)</id>
		<title>Talk:Spider Egg, Monstrous (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Spider_Egg,_Monstrous_(3.5e_Equipment)"/>
				<updated>2008-02-29T12:19:33Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Links ==&lt;br /&gt;
&lt;br /&gt;
This needs to be linked to from somewhere...  --[[User:Green Dragon|Green Dragon]] 12:16, 26 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:From Where? Wait, do you mean from thw Spider Rider PrC? --[[User:Sam Kay|Sam Kay]] 07:13, 30 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I think I got it for you. --[[User:Calidore Chase|Calidore Chase]] 12:26, 30 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Oh, I see. Thanks! --[[User:Sam Kay|Sam Kay]] 14:15, 30 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::Exactly.  Thanks for doing that, [[User:Calidore Chase|Calidore Chase]].  --[[User:Green Dragon|Green Dragon]] 23:21, 30 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
you sould fix this all monsterous spiders can grow to clossal if they don't die before then just like dragons.  --[[User:platdragon|platdragon]] 7:17, 29 February 2008&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:Platdragon</id>
		<title>User:Platdragon</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User:Platdragon"/>
				<updated>2008-02-28T18:18:54Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hey to all you peoplez &lt;br /&gt;
sorry if i annoyed you&lt;br /&gt;
im create &lt;br /&gt;
my name is Alex im age 12&lt;br /&gt;
I like all mid evil fantasy games, books and movies also animals&lt;br /&gt;
I hate people who hate the inheritance series, people who play drow orc half orcs humans and half elves&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Sam_Kay</id>
		<title>User talk:Sam Kay</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Sam_Kay"/>
				<updated>2008-02-28T14:57:27Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: /* Monstrous Spider Existance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Messages of Interest|messages=&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Elfking_A&amp;amp;euml;l&amp;amp;aacute;s_(DnD_NPC)&lt;br /&gt;
|section=What a noob&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:06, 26 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Radagast,_Maiar_(LotR_Supplement)&lt;br /&gt;
|section=Followers&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=11:49, 22 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Discussion:How_could_you_implement_&amp;amp;quot;Black_Magic&amp;amp;quot;_in_a_ballanced_way?&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=14:12, 15 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=Voting&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=13:28, 11 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Stronghold_Builder&amp;amp;#39;s_Guidebook&lt;br /&gt;
|section=Layout&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=13:38, 29 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Garl_(DnD_Race)&lt;br /&gt;
|section=Reconstruction&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=00:21, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Welcome to D&amp;amp;D Wiki== &lt;br /&gt;
&lt;br /&gt;
Hello {{PAGENAME}}, and welcome to D&amp;amp;D Wiki! Thank you for your contributions. I hope you like D&amp;amp;D Wiki and decide to stay. I am the owner of the site, and if you have a question feel free to ask me, however when contacting anyone on D&amp;amp;D Wiki through talk pages please sign your name using four tildes &amp;lt;nowiki&amp;gt;(~~~~)&amp;lt;/nowiki&amp;gt;; this will automatically produce your name and the date.  Also, if you want to help D&amp;amp;D Wiki but just don't know how  [http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&amp;amp;action=edit&amp;amp;section=new drop me a note] and I'll see what I can do.  However, when dropping me a note please tell me how much time you would like to spend working, how well you know the Wiki Format, and how well you know D&amp;amp;D.  I hope you enjoy editing here and being a D&amp;amp;D Wikian! If you need help ask me on my talk page, or just right here.  Again, welcome!  --[[User:Green Dragon|Green Dragon]] 11:34, 5 June 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Monstrous Spider Existance ==&lt;br /&gt;
&lt;br /&gt;
Can anyone tell me how monstrous spiders exist in D&amp;amp;D (were they made magically or by Lolth)? [[User:Sam Kay|Sam Kay]] 07:28, 23 June 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Up to the DM really.  To some DMs, they are natural to the world (think of Mirkwood in Lord of the Rings).  To others maybe monsters are all a result of some planar gate being opened.  Maybe Monstrous spiders are magically infused regular spiders.  And yes, you could even say they were made by Lloth.  --[[User:Aarnott|Aarnott]] 08:54, 23 June 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::You know the spider's in mirkwood are not natural. They are demons corrupted by the evil valar morgoth! But spider's that size could not be natural. They would be unable to breath![[User:Sam Kay|Sam Kay]] 09:09, 23 June 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Here I thought they were just natural Mirkwood dwellers...  Cool!  True they would be unable to breathe unless magically/divinely/genetically modified.  Maybe they grew to have lungs at that size (different evolutionary path on that particular world).  Maybe they just magically work (like an enlarge type spell that is infused with their nature so that they are not subject to dispelling or antimagic).  Perhaps they are divinely that way (I mean come on, try to explain time stop, resurrection, etc)!  It is really up to the DM should they want to explain the origin.  It can also be up to the designer should the designer want to explain the origin.  --[[User:Aarnott|Aarnott]] 12:13, 25 June 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::: maybe its their diet from platdragon&lt;br /&gt;
&lt;br /&gt;
== Trademarks ==&lt;br /&gt;
&lt;br /&gt;
Most of Middle-Earth is trademarked and/or copyrighted. Those who publish Middle-Earth RPG's pay for the right to use those names. Alas, we can not host this material here. I wish that we could. The one thing that I can guarantee is that someone with the rights to this IP will soon send us a messages saying, &amp;quot;Remove this.&amp;quot; They are generally protective of their rights. Quite honestly, this is not a fight any of us is willing to make. --[[User:Dmilewski|Dmilewski]] 14:33, 17 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:The Fair use of copyright act allows use of copyright so long as you give credit to the copyright holder and don't use it to gain proft (I just reasearched it). &lt;br /&gt;
&lt;br /&gt;
{{quote|What is fair use?&lt;br /&gt;
In copyright law, there is a concept of fair use, also known as; free use, fair dealing, or fair practice.&lt;br /&gt;
&lt;br /&gt;
Fair use sets out certain actions that may be carried out, but would not normally be regarded as an infringement of the work.&lt;br /&gt;
&lt;br /&gt;
The idea behind this is that if copyright laws are too restrictive, it may stifle free speech, news reporting, or result in disproportionate penalties for inconsequential or accidental inclusion.&lt;br /&gt;
&lt;br /&gt;
What does fair use allow?&lt;br /&gt;
Under fair use rules, it may be possible to use quotations or excerpts, where the work has been made available to the public, (i.e. published). Provided that:&lt;br /&gt;
&lt;br /&gt;
The use is deemed acceptable under the terms of fair dealing.&lt;br /&gt;
That the quoted material is justified, and no more than is necessary is included.&lt;br /&gt;
That the source of the quoted material is mentioned, along with the name of the author.&lt;br /&gt;
Typical free uses of work include:&lt;br /&gt;
Inclusion for the purpose of news reporting.&lt;br /&gt;
Incidental inclusion.&lt;br /&gt;
National laws typically allow limited private and educational use.&lt;br /&gt;
What is incidental inclusion?&lt;br /&gt;
This is where part of a work is unintentionally included. A typical examples of this would be a case where holiday movie inadvertently captured part of a copyright work, such as some background music, or a poster that just happened to on a wall in the background.&lt;br /&gt;
&lt;br /&gt;
Points to keep in mind...&lt;br /&gt;
The actual specifics of what is acceptable will be governed by national laws, and although broadly similar, actual provision will vary from country to country.&lt;br /&gt;
&lt;br /&gt;
Cases dealing with fair dealing can be complex, as decisions are based on individual circumstances and judgements. This can be a very difficult area of copyright law.&lt;br /&gt;
&lt;br /&gt;
To avoid problems, if you are in any doubt, you are advised to always get the permission of the owner, prior to use.}}&lt;br /&gt;
&lt;br /&gt;
Also, I did ask green dragon and blue dragon a long time before adding this;&lt;br /&gt;
&lt;br /&gt;
{{quote|&lt;br /&gt;
;The Lord of the rings &lt;br /&gt;
I am a huge fan of said book, and I have created a D&amp;amp;D campaign setting based on it. I would be interested in putting it on D&amp;amp;D wiki, but it is quite big so I thought I should check with you. It also has quite abit of SRD and modified SRD in it, which may need sorting out. And it is in a word document (I don't know how to turn it into D&amp;amp;Dwiki formatting without spending 1000+ years converting it bit by bit). It may need some work to make it entirely sound. I will not submit it without your permision, and I would also like abit of advice for converting it to wiki format please. Thanks! Sam Kay 12:57, 11 June 2007 (MDT) &lt;br /&gt;
&lt;br /&gt;
The CS will work on here, please add it. Also, about the formatting, what word do you have? I think Word 07 has a text to wiki-code converter, which may be very helpful to you. However, if you do not, Open Office (free) may have an extension that does that... If neither work I believe Blue Dragon make a PDF to wiki-code programm which he may be able to modify... Tell me if it works, or what is happening. Thanks. --Green Dragon 19:36, 11 June 2007 (MDT) &lt;br /&gt;
&lt;br /&gt;
I have word 03. Where can I get open office? Thanks for your help. Sam Kay 09:07, 12 June 2007 (MDT)&lt;br /&gt;
 &lt;br /&gt;
Open Office here. However, once again, I am not 100% sure if they have an extension... Your best bet really may be to ask Blue Dragon if he could modify his converting script. --Green Dragon 09:11, 12 June 2007 (MDT) &lt;br /&gt;
&lt;br /&gt;
Well, I am unable to get open office (administrater ect.) so I will ask Blue Dragon. Thanks.Sam Kay 09:34, 12 June 2007 (MDT) &lt;br /&gt;
&lt;br /&gt;
No problem. --Green Dragon 09:46, 12 June 2007 (MDT)|orig=User talk:Green Dragon/Archive 6}}&lt;br /&gt;
&lt;br /&gt;
{{quote|&lt;br /&gt;
;Lord of the Rings &lt;br /&gt;
Hey, Blue Dragon! I have created a D&amp;amp;D campaign setting based on said book, and when I asked green dragon, he said I should put it on D&amp;amp;D wiki. However, it is in a word (2003) document, and I don't know how to convert it into wiki formatting without taking forever. When I asked Green Dragon, he said you had a PDF wiki-code program that might help. Could you please help me convert it? Thanks. Sam Kay 09:44, 12 June 2007 (MDT) &lt;br /&gt;
&lt;br /&gt;
Sure, this sounds like a great idea! Upload your .doc file, and I will look at parsing it and try to get it up soon. I did build a xml-to-wiki program, and it would probably just take a little bit of tweaking to get it to work with RTF. Upload to it to DnD Media Repository, and I will take a look at it. — Blue Dragon (talk) 10:36, 12 June 2007 (MDT) &lt;br /&gt;
How do I do that? Sam Kay 10:48, 12 June 2007 (MDT) &lt;br /&gt;
Go to this page, and sign in with your D&amp;amp;D Wiki username and password, and then fill out the form. Let me know if you have any other problems. — Blue Dragon (talk) 12:34, 12 June 2007 (MDT) &lt;br /&gt;
&lt;br /&gt;
Thanks for that, I have now managed to upload it. it is Here. Sam Kay 14:19, 12 June 2007 (MDT) &lt;br /&gt;
&lt;br /&gt;
Hm... this book in .doc format is a lot harder to convert than what I used for .xml. I will try &lt;br /&gt;
&lt;br /&gt;
some things, but don't expect quick progress. — Blue Dragon (talk) 19:09, 13 June 2007 (MDT) &lt;br /&gt;
&lt;br /&gt;
Let me know how you like the current formatting. — Blue Dragon (talk) 13:18, 14 June 2007 (MDT) &lt;br /&gt;
&lt;br /&gt;
I really like the curent formatting. I think the page is ready to put on the campaign setting pages now. I have made some minour text adjustments (correcting my text mistakes, adding several things to the orks ect), so it is now ready. Sam Kay 05:28, 16 June 2007 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
Also, look at the [http://lotr.wikia.com/wiki/Main_Page lord of the rings wiki]. They are perfecvtly legal without lots of legality things (all they have to do is give credit to tolkien- which will happen of said page). The only reason why copyright material is not normally allowed on wikis is because no credit is gioven to the auther. --[[User:Sam Kay|Sam Kay]] 06:46, 18 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::If Green Dragon is OK with this, then I'll be OK with this. As a favor to yourself, please look up Trademarks. The rights for trademarks are very different than the rights for copyright, with a completely different set of pitfalls. My hesitation here is with trademark issues. &lt;br /&gt;
&lt;br /&gt;
::I look forward to your good work. (Really. I don't want to pick a fight. I'm just acting with due diligence. For example, we don't have permission to use WotC trademarks, and using such a trademark can get our license to use the OGL revoked. This is why you don't see anything like Vecna or Mordenkain on this site.)--[[User:Dmilewski|Dmilewski]] 18:45, 18 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Green dragon asked me to do that as well, and I am ahead of you: I asked &amp;quot;one wiki to rule them all&amp;quot; (the Lord of thre Rings wiki)to see what they knew of copyright things (they have things like &amp;quot;hobbit&amp;quot; on their site). --[[User:Sam Kay|Sam Kay]] 04:16, 19 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::Great! Thanks for doing the footwork and looking into this this. For once, I like knowing that I'm behind the curve. Keep up the good work, and we all look forward to a great addition!--[[User:Dmilewski|Dmilewski]] 07:17, 22 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Wiki style ==&lt;br /&gt;
&lt;br /&gt;
Hi Sam Kay, &lt;br /&gt;
&lt;br /&gt;
I noticed that on [[Hobbits (DnD Race)]], you put a link behind a headline, as in &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;=[http://lotr.wikia.com/wiki/Hobbit Hobbit]=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That's bad style. First of all, not everybody will know the LotR wiki, so it's better of you put it in something like:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;For more information, see the [http://lotr.wikia.com/wiki/Hobbit Hobbit] on LotR Wiki.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So they know where you are leading them. Second, Headlines are for thematic separation of text. As such, they should not lead somewhere else, that's what links in the text are for. Apart from the fact that blue headlines don't look good. --[[User:Mkill|Mkill]] 08:26, 19 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, I will move the headline as soon as all D&amp;amp;D LotR races are complete (I have 3 remaining). --[[User:Sam Kay|Sam Kay]] 08:36, 19 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&lt;br /&gt;
Hey Sam Kay,&lt;br /&gt;
&lt;br /&gt;
Did you notice the Preview button when you edit pages? You don't have to save your pages every minute, you can check your changes before you do. --[[User:Mkill|Mkill]] 07:41, 22 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I have been using it, I just often need to come off the PC for short periods of time, or save so I don't accidentally lose content. --[[User:Sam Kay|Sam Kay]] 10:58, 22 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== LotR Names ==&lt;br /&gt;
&lt;br /&gt;
Hello.  Since all your LotR information is under the [[J.R.R. Tolkien's The Lord of the Rings (DnD Campaign Setting)]] it should be named appropriately.  Everything on D&amp;amp;D Wiki should have an identifier (e.x. &amp;quot;DnD Race&amp;quot;) - your CS, sadly, is no exception.  So, I would be very happy if you could spend some time renaming all your LotR material.  For example [[LotR Equipment]] should really not be called that - it should be named &amp;quot;Equipment (LotR Supplement)&amp;quot;.  Thanks.  --[[User:Green Dragon|Green Dragon]] 21:45, 22 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Ah... Sorry about giving you confusing information.  Only the articles without an identifier need to be moved - like [[LotR Races]].  The creatures should be kept at a &amp;quot;DnD Creature&amp;quot; identifier as that is where they will be found at.  If you want me to do this please tell me and I will be more than happy to help, and sorry about making it so confusing.  --[[User:Green Dragon|Green Dragon]] 16:46, 23 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Also, for future reference, there are three parts to any CS.  The landing page, which has the identifier of &amp;quot;DnD Campaign Setting&amp;quot;, then the supplement areas (these would include pages like [[Estë (Valar)]]) these should have the identifier of &amp;quot;LotR Supplement&amp;quot; and finally the content pages.  These include anything from CS specific races to CS specific items.  These should all be labeled with the identifier that pertains to them the best.  For example races should be labeled as &amp;quot;DnD Race&amp;quot; and function as a typical race on D&amp;amp;D Wiki whereas a creature should be labeled as &amp;quot;DnD Creature&amp;quot; and function as a typical creature on D&amp;amp;D Wiki.  I hope this helps, and if you need any more help please feel free to ask.  --[[User:Green Dragon|Green Dragon]] 16:52, 23 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Anti-Vandal Barnstar ==&lt;br /&gt;
&lt;br /&gt;
{{Anti-Vandal Barnstar|I give you this Anti-Vandal Barnstar for reverting spam edits on [[User:Dandwiki Helper]] about 11 minutes after the spammer, IP [[Special:Contributions/204.39.95.9|204.39.95.9]] attacked.  Thanks for the good and fast response.  --[[User:Green Dragon|Green Dragon]] 21:30, 3 September 2007 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
==LotR NPCs==&lt;br /&gt;
&lt;br /&gt;
Sam it is I! Leon message shadowyfigure to reply I just havn't been able to log currently. &lt;br /&gt;
&lt;br /&gt;
If you like I shall do the stack blocks for the NPCS as originally planned during the first edition drafting but you decided not to include them&lt;br /&gt;
&lt;br /&gt;
== check this out ==&lt;br /&gt;
&lt;br /&gt;
[[Revolver]]  {{Unsigned|Shadow7angel7|15:28, 9 September 2007 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
== Half-Life ==&lt;br /&gt;
&lt;br /&gt;
Hey, if you have time it would be awesome if you could add [[Template:Copyright Disclaimer]] to all the half-life articles on D&amp;amp;D Wiki (A complete list can be found [[User:Sulacu|here]]).  Thanks.  --[[User:Green Dragon|Green Dragon]] 16:30, 15 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:sure, when I have time. --[[User:Sam Kay|Sam Kay]] 09:27, 16 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Done. I also sent the author of the pages a note, asking him to add the template to new &amp;quot;Half-Life 2&amp;quot; pages he may make in the future. --[[User:Sam Kay|Sam Kay]] 12:59, 16 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Thank you ''':)'''.  --[[User:Green Dragon|Green Dragon]] 15:41, 16 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::No problem! ''':)''' --[[User:Sam Kay|Sam Kay]] 11:17, 17 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Bad Edits ==&lt;br /&gt;
&lt;br /&gt;
My sincerest apologies for the bad edits. My bot ran amok. We will work to rectify this. [[User:Dmilewski|Dmilewski]] 12:39, 20 October 2007 (MDT).&lt;br /&gt;
&lt;br /&gt;
:Its alright. --[[User:Sam Kay|Sam Kay]] 04:37, 21 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Presenting.... ==&lt;br /&gt;
&lt;br /&gt;
Hey Sam so I have begun work on the cover (below) and I have a picture for the Good Races Of Middle Earth (Also Below) These use images from the Lord Of The Rings Online game just so you know and are the images that worked best instead of really badly cut out movie images. Hope you like them and especially like the firey back ground on the cover. Try to get the word document asap so I can begin work on prettying it. &lt;br /&gt;
&lt;br /&gt;
[http://i58.photobucket.com/albums/g279/DarkSideGallery/LordOfTheRingsD20.png]&lt;br /&gt;
'''The Cover.'''&lt;br /&gt;
&lt;br /&gt;
[http://i58.photobucket.com/albums/g279/DarkSideGallery/GoodRacesOfMiddleEarth.png]&lt;br /&gt;
'''Good Races of Middle Earth'''&lt;br /&gt;
&lt;br /&gt;
I'm working on the others.  {{Unsigned|ShadowyFigure|16:31, 6 November 2007 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
== Spider Rider ==&lt;br /&gt;
&lt;br /&gt;
Nice work on the Spider Rider classes, Sam. It inspired me to make my own modified Spider Rider base class. --[[User:Dunkleheit|Dunkleheit]], 8:01 PM Pacific, 11/8/07&lt;br /&gt;
&lt;br /&gt;
:please ignore the base clas version, it is incomplete, just look at the Prestige class version. That is complete and 10/10. If you wan't to finnish off the base class version, go ahead, just keep in mind the existing rating. --[[User:Sam Kay|Sam Kay]] 10:28, 9 November 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Adminship ==&lt;br /&gt;
&lt;br /&gt;
I feel you have been here long enough, and know enough about D&amp;amp;D Wiki, to become an admin.  So, I am wondering if you would like me to nominate you for adminship.  Let me know what you decide ''':)'''.  --[[User:Green Dragon|Green Dragon]] 21:57, 2 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I am willing to accept adminship, if you think I am suitable. Thanks! --[[User:Sam Kay|Sam Kay]] 09:46, 3 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::Glad to hear you will accept it, and yes I do think you are suitable. I will nominate you in a couple of days (probably tomorrow actually) since I just want it so people can see the new current news items before they change to adminship ones. If you would like to prepare in advance you could always write up your answers to the questions while you are waiting. Sorry about the wait.  --[[User:Green Dragon|Green Dragon]] 19:43, 4 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::I have nominated you.  --[[User:Green Dragon|Green Dragon]] 15:22, 5 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Welcome to Adminship.  You are now, as [[User:Dmilewski|Dmilewski]] once put it, part of &amp;quot;The Face&amp;quot; of D&amp;amp;D Wiki.  Honestly, as you will notice, not much has been changed now that you are an admin.  If anything, I would say more burden is placed on you.  But first, for the the new features and their uses.  You can now delete pages, protect pages, rollback edits, block users and IP's, edit every page, patrol edits, and do a couple more minor things.&lt;br /&gt;
::::;What it is:&lt;br /&gt;
::::*What deleting pages is, is self explanatory.&lt;br /&gt;
::::*What protecting pages is, is also pretty self explanatory.&lt;br /&gt;
::::*Rolling back edits is a method for removing spam.  It is more powerful than the conventional method of undoing edits.  Instead of showing a diff of the edit in question once clicked, it instantly rollsback all the edits by the user or IP in question on a certain page.  For example if I edited my user page and you clicked &amp;quot;rollback&amp;quot; on that edit it would rollback all the edits up to the point where someone else has edited it.  Be careful using this, it can be very helpful but also very harmful.&lt;br /&gt;
::::*What blocking users and IP's is, is also self explanatory.&lt;br /&gt;
::::*Editing every page is another self explanatory one.&lt;br /&gt;
::::*Patrolling edits is a method for keeping [[Special:Recentchanges|RC]] in check, it can be seen once a diff is clicked.  All it does is, once &amp;quot;Mark as Patrolled Edits&amp;quot; is clicked, it marks the edits as patrolled so the edit will no longer show up on [[Special:Recentchanges|RC]] when &amp;quot;Hide Patrolled&amp;quot; is marked.&lt;br /&gt;
::::;When or how it should be used&lt;br /&gt;
::::*Deleting pages is normally done through [[Candidates for Deletion]].  Anything with a good reason to be deleted on that page should be deleted.  The other time pages should be deleted is when someone makes a certain page and after a few edits they either blank the page or replace it with something like &amp;quot;Please delete this&amp;quot;.  They don't want to work on it, and unless it is really well made and fleshed out, just delete it.&lt;br /&gt;
::::*Protecting pages has quite a few different times when it should be used.  Pages should be protected according to the author's wishes (with [[Template:Locked Page]] added to the top of the page in question), in case of conflict  (with [[Template:Temp Locked Page]] added to the top of the page in question), in case of [[Help:FAQ#What are OGL, OGC, SRD, and GNU FPL?|OGC]] published materials (with [[Template:OGL Top]] added to the top of the page in question  and [[Template:OGL Bottom]] added to the bottom), or finally if the page is a vital part of D&amp;amp;D Wiki's organization.  If it deals with D&amp;amp;D Wiki's organization it either needs to be be protected from IP edits or all non-sysop edits.  As a rule of thumb pages up to two tiers deep from the [[Main Page]] are normally locked to anyone but sysops and all the others are just protected from IP edits.  For Example [[Dungeons and Dragons]] is protected from all non-sysop edits whereas a deeper in page like [[LA 0 Races]] is only protected from IP edits.  No template has to be added to pages if thay are part of D&amp;amp;D Wiki's organization (even though some do exist like [[Template:Admin Locked Page]])&lt;br /&gt;
::::*Blocking a user or IP should only be used after an IP or user vandalizes a certain page.  To block someone just click &amp;quot;block&amp;quot; (found either on [[Special:Recentchanges|RC]] or the diff in question) and fill out the corresponding form.  For a typical vandalism attack I normally block the user for two weeks.  If I'm in a bad mood from vandalism or a certain discussion, then I sometimes block them for up to a month.  No standards have been set for block lengths, so it is currently really up to you when you block the user or IP.&lt;br /&gt;
::::*Editing every page on D&amp;amp;D Wiki mostly means you can now edit the [[SRD:System Reference Document|SRD]] and the [[MSRD:Modern System Reference Document|MSRD]].  Feel free to edit them if you find inaccuracies.  Also, if you want to, for lack of a better word, major in the [[SRD:System Reference Document|SRD]] (as [[User:Dmilewski|Dmilewski]] has done) or the [[MSRD:Modern System Reference Document|MSRD]] (as [[User:EldritchNumen|EldrithNumen]] has done) take a look at [[SRD Talk:System Reference Document#SRD ToDo List]] or [[MSRD Talk:Modern System Reference Document#Tasks]] to see what needs to be done within the [[SRD:System Reference Document|SRD]] or [[MSRD:Modern System Reference Document|MSRD]].  There is never enough help to get it all done, so I am sure your help would be appreciated.&lt;br /&gt;
::::*Patrolling edits should, in a nutshell, be used when you have looked over an edit and fixed everything that needs to be fixed (this includes answering questions, sending MoI's, etc).  If you decide to, for a lack of better words, major in [[Special:Recentchanges|RC]] (as I have ''':)''') then marking edits as patrolled will become commonplace and extremely helpful.  Below is how to &amp;quot;major&amp;quot; in recent changes, which would be a great help to D&amp;amp;D Wiki and I.  First off load recent changes and press &amp;quot;Hide patrolled edits&amp;quot;.  Next click any diff and look at the change.  Only if you are 100% sure that the edit is okay (taking formatting standards, page-linking (using the &amp;quot;what links here?&amp;quot; function), answering questions, sending MoI's, and line spacing between comments and/or the &amp;quot;Back to&amp;quot; footer into consideration) then mark the edit as patrolled.  If the edit is not okay then all you have to do is fix the problem then mark the edit as patrolled.  It's simple, but looking over every edit on D&amp;amp;D Wiki really keeps it looking and running well.  In my opinion, it is the most vital part of D&amp;amp;D Wiki.  Even marking only 20 edits as patrolled every day would be extremely helpful with this never-ending task.&lt;br /&gt;
::::I know this is really long-winded, so I'll keep the rest short.  You have more burden on youself now that you are an admin because users will be looking at you for editing help, knowledge of the standards, etc etc.  It's a bit more work, but I really hope you enjoy being an admin and I hope you decide to stay around on D&amp;amp;D Wiki for a while more to come.  Welcome to Adminship, again, as [[User:Dmilewski|Dmilewski]] once put it, you're now part of &amp;quot;The Face&amp;quot; of D&amp;amp;D Wiki.  --[[User:Green Dragon|Green Dragon]] 15:57, 12 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::Thanks. I hope I do a good job as admin. I have one question though. Should I put information about what I do as admin on D&amp;amp;D wiki on [[D&amp;amp;D Wiki:Administrators]]? --[[User:Sam Kay|Sam Kay]] 09:19, 13 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::Currently [[D&amp;amp;D Wiki:Administrators]] just has you down as &amp;quot;Admin&amp;quot; because your role ''as an admin'' has not really become defined yet.  As it becomes defined feel free to update what it says about you ''':)'''.  --[[User:Green Dragon|Green Dragon]] 15:09, 13 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Recent Equipment Items ==&lt;br /&gt;
&lt;br /&gt;
Hello.  I was just looking through your recent D20M equipment additions and hey all need to have [[:Category:Halo Setting]] present.  If you could add this to all the Halo Setting materials that do not have this category present that would be amazing.  Thanks!  --[[User:Green Dragon|Green Dragon]] 16:23, 9 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:Ok. Will do. --[[User:Sam Kay|Sam Kay]] 10:05, 10 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::Thank you in advance!  --[[User:Green Dragon|Green Dragon]] 16:36, 10 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Done.  {{Unsigned|Sam Kay|08:49, 11 December 2007 (MST)}}&lt;br /&gt;
&lt;br /&gt;
==Elfish Stamina==&lt;br /&gt;
&lt;br /&gt;
Your point about the endurance of elves is well taken. Orcs, too. Dwarves, of course. And Ents, naturally, never tire, unless they are ripping apart ancient fortresses and diverting the course of rivers with their bare hands. Even then they shake it off. And you rarely see Elendil's progeny sweat, either.&lt;br /&gt;
&lt;br /&gt;
Don't get me wrong, I love the master, but sometimes it seems like the only people in his books who ever get tired are the unfortunate Hobbits. -- [[User:S1Q3T3|S1Q3T3]] 17:30, 18 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I know. Perhaps that is why the D&amp;amp;D versions of elves where mdified to be a -2 con. --[[User:Sam Kay|Sam Kay]] 06:47, 19 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Recent RC Patrols ==&lt;br /&gt;
&lt;br /&gt;
First off, thank you so much for helping with RC.  It really has been helping keep it in check.  Anyway, I looked over your patrols today (I know, I know...  don't I have better things to do with my time?!?) and I have a few comments.&lt;br /&gt;
# Feel free to patrol any SRD edit (not talk-page edit, but actual page edit) since only admins can edit them, and I feel that all the contributing admins are trustworthy.&lt;br /&gt;
# Before marking a new item as patrolled make sure it is formatted right (Examples [[BloodOath Dagger (DnD Equipment)]] and [[Shifter's Blade (DnD Equipment)]]&lt;br /&gt;
# Talk pages should only be patrolled once the discussion has been answered or finished (Example [[Talk:Divine Spear (DnD Monk Fighting Style)]])&lt;br /&gt;
# Make sure [[Template:Unsigned]] has been added to unsigned posts before marking the edit as patrolled (Example [[SRD Talk:Dryad]]).&lt;br /&gt;
Anyway, those were the only patrols I saw that were patrolled wrong, and thanks so much again for patrolling.  All we have to do is patrol down until no more edits are left to patrol, and I feel that we can accomplish this quickly together.  Thanks again.  --[[User:Green Dragon|Green Dragon]] 22:55, 20 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I hope that comment did not push you away from helping with RC...  Really, you are helping, and please continue to ''':)'''.  --[[User:Green Dragon|Green Dragon]] 16:17, 24 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::I looked over your patrols once again and I must say I am impressed.  Every single one you changed as I would have, good job and thanks so much.  --[[User:Green Dragon|Green Dragon]] 10:19, 31 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Actually I do have one question.  What was the reasoning behind your edits on [[Gloves of the Spider (DnD Equipment)|Gloves of the Spider]], or did you just edit an out of date revision and make that one the current one?  --[[User:Green Dragon|Green Dragon]] 10:32, 31 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::To help with making sure you do not edit out-of-date revisions I would recommend that you just make sure to click the &amp;quot;Article&amp;quot; tab when you see something wrong with an edit and want to fix it.  It will become habit, I imagine ''':)'''.  Also, I hope to see you helping on RC again, and thanks so much so far!  It really has helped and I hope that the problems with these out-of-date revisions have not pushed you away from helping with RC....  --[[User:Green Dragon|Green Dragon]] 19:19, 5 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Away ==&lt;br /&gt;
&lt;br /&gt;
I will be away on boxing day as I am visiting releatives. --[[User:Sam Kay|Sam Kay]] 07:15, 25 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:Have fun!  --[[User:Green Dragon|Green Dragon]] 19:46, 25 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::Thanks. I am back. --[[User:Sam Kay|Sam Kay]] 04:21, 27 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Hope it was fun.  Also, by the way, why did you refer to xmas above as &amp;quot;Boxing Day&amp;quot;?  --[[User:Green Dragon|Green Dragon]] 21:33, 27 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Boxing day is the day after christmas... Oh, right, I see. You don't have Boxing Day in the US. In england, we call the day after christmas Boxing Day. --[[User:Sam Kay|Sam Kay]] 04:45, 28 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::As was said on [[Talk:Misspell (DnD Spell)|Misspell]], ''Gains a tidbit about England''.  --[[User:Green Dragon|Green Dragon]] 10:27, 31 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Why did you delete stuff from my prestige class? ==&lt;br /&gt;
&lt;br /&gt;
I couldn't help noticing that you have deleted class feature descriptions from Prestige Class [[Brother of Blade (DnD Prestige Class)|Brother of Blade]]. I guess it was accident. -- [[User:Thiregan|Thiregan]] 15:07, 31.12.2007 (UTC +2)&lt;br /&gt;
&lt;br /&gt;
:Was it an out-of-date revision thing again?  To get the material back I would recommend looking through the history and adding back the things that were accidentally deleted.  --[[User:Green Dragon|Green Dragon]] 10:47, 31 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::I think I might have edited an out-of-date revision... I was looking through recent changes at the time. Sorry for that. --[[User:Sam Kay|Sam Kay]] 10:57, 31 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
Hey Sam, I removed the AD&amp;amp;D rules... my bad...&lt;br /&gt;
&lt;br /&gt;
TK&lt;br /&gt;
&lt;br /&gt;
== Something for the Spider and Drow Enthusiast ==&lt;br /&gt;
&lt;br /&gt;
Thought you might be interested in [[Drider (DnD Template)|this]].  I never liked the [[SRD:Drider|SRD version]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:02, 8 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, that's better than the SRD, cos it can be applied to an existing character, or another race. It makes more sense to have a template for drider. I'll make sure I use it when I get round to doing a Drow themed campaign. --[[User:Sam Kay|Sam Kay]] 08:50, 9 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
&lt;br /&gt;
Feats still have yet to be dpl'ed (except the general ones), so I would appreciate it if you make sure all the feats you add are manually added to the appropriate page.  Thanks!  [[Target (DnD Feat)]].  Also, [[Hidden Blade (DnD Equipment)|Hidden Blade]] needs to be linked to from [[Weapon Descriptions]].  --[[User:Green Dragon|Green Dragon]] 09:10, 8 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:On general feats removed the dplc and add a [[Template:x0]].  They really need descriptions.  --[[User:Green Dragon|Green Dragon]] 12:40, 13 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Mail ==&lt;br /&gt;
&lt;br /&gt;
Check your email. You'll find what you requested and a little extra.&lt;br /&gt;
[[User:ShadowyFigure|ShadowyFigure]] 10:02, 8 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Monstrous Spider Eggs  ==&lt;br /&gt;
&lt;br /&gt;
sorry about editing your article i edited it because it seamed that it did not seem acurate because I belive that wizards created monsterous spiders were spaced the way they were so people could tell that the poison was diffrent between sizes i did not mean any disrespect.  {{Unsigned|Platdragon|15:41, 27 February 2008 (MST)}}&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Kwama_Lager_(3.5e_Equipment)</id>
		<title>Kwama Lager (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Kwama_Lager_(3.5e_Equipment)"/>
				<updated>2008-02-28T00:03:01Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Kwama Lager===&lt;br /&gt;
&lt;br /&gt;
Kwama Lager is a rather heady brew that has several possible effects. A DC 15 [[Fortitude]] save allows whoever drank the Kwama Lager a +2 to [[Strength]] for the next half hour, although if he/she fails he/she is fatigued for the rest of the day. If he/she fails by more than 5 then the drinker takes 1d8 points of [[Constitution]] drain. 20gp glass 100gp bottle &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Equipment|Equipment]] &amp;amp;rarr; [[User Mundane Food and Drink|Mundane Food and Drink]].&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Food]]&lt;br /&gt;
[[Category:Mundane]]&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Blackwater_Ale_(3.5e_Equipment)</id>
		<title>Blackwater Ale (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Blackwater_Ale_(3.5e_Equipment)"/>
				<updated>2008-02-27T23:56:41Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: /* Blackwater Ale */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Blackwater Ale===&lt;br /&gt;
&lt;br /&gt;
Blackwater Ale is brewed from chemicals found in deep swamps. This gives it a thicker texture than other ales. Humans tend to stay away from the drink, though races such as Orcs carry a pint or two while traveling. PR 35&lt;br /&gt;
&lt;br /&gt;
'''Bonuses:'''  Gives bonus on Survival skill checks equal to a d3, thanks to it's ability to keep the PCs mind focused and aware.&lt;br /&gt;
&lt;br /&gt;
'''Drunkenness:'''  If the PC consumes too much of the ale (1 gallon or so), he/she becomes intoxicated and confused about their surroundings (a d3 penalty on Survival checks or Dexterity). This condition lasts for about 3-4 hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Equipment|Equipment]] &amp;amp;rarr; [[User Mundane Food and Drink|Mundane Food and Drink]].&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Food]]&lt;br /&gt;
[[Category:Mundane]]&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:Platdragon</id>
		<title>User:Platdragon</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User:Platdragon"/>
				<updated>2008-02-27T23:18:06Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: New page: hey to all you peoplez  sorry if i annoyed you&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hey to all you peoplez &lt;br /&gt;
sorry if i annoyed you&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Sam_Kay</id>
		<title>User talk:Sam Kay</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Sam_Kay"/>
				<updated>2008-02-27T22:41:00Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: New section: monsterous spider eggs &lt;/p&gt;
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&lt;div&gt;{{Messages of Interest|messages=&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Elfking_A&amp;amp;euml;l&amp;amp;aacute;s_(DnD_NPC)&lt;br /&gt;
|section=What a noob&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:06, 26 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Radagast,_Maiar_(LotR_Supplement)&lt;br /&gt;
|section=Followers&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=11:49, 22 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Discussion:How_could_you_implement_&amp;amp;quot;Black_Magic&amp;amp;quot;_in_a_ballanced_way?&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=14:12, 15 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=Voting&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=13:28, 11 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Stronghold_Builder&amp;amp;#39;s_Guidebook&lt;br /&gt;
|section=Layout&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=13:38, 29 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Garl_(DnD_Race)&lt;br /&gt;
|section=Reconstruction&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=00:21, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
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==Welcome to D&amp;amp;D Wiki== &lt;br /&gt;
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Hello {{PAGENAME}}, and welcome to D&amp;amp;D Wiki! Thank you for your contributions. I hope you like D&amp;amp;D Wiki and decide to stay. I am the owner of the site, and if you have a question feel free to ask me, however when contacting anyone on D&amp;amp;D Wiki through talk pages please sign your name using four tildes &amp;lt;nowiki&amp;gt;(~~~~)&amp;lt;/nowiki&amp;gt;; this will automatically produce your name and the date.  Also, if you want to help D&amp;amp;D Wiki but just don't know how  [http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&amp;amp;action=edit&amp;amp;section=new drop me a note] and I'll see what I can do.  However, when dropping me a note please tell me how much time you would like to spend working, how well you know the Wiki Format, and how well you know D&amp;amp;D.  I hope you enjoy editing here and being a D&amp;amp;D Wikian! If you need help ask me on my talk page, or just right here.  Again, welcome!  --[[User:Green Dragon|Green Dragon]] 11:34, 5 June 2007 (MDT)&lt;br /&gt;
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== Monstrous Spider Existance ==&lt;br /&gt;
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Can anyone tell me how monstrous spiders exist in D&amp;amp;D (were they made magically or by Lolth)? [[User:Sam Kay|Sam Kay]] 07:28, 23 June 2007 (MDT)&lt;br /&gt;
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:Up to the DM really.  To some DMs, they are natural to the world (think of Mirkwood in Lord of the Rings).  To others maybe monsters are all a result of some planar gate being opened.  Maybe Monstrous spiders are magically infused regular spiders.  And yes, you could even say they were made by Lloth.  --[[User:Aarnott|Aarnott]] 08:54, 23 June 2007 (MDT)&lt;br /&gt;
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::You know the spider's in mirkwood are not natural. They are demons corrupted by the evil valar morgoth! But spider's that size could not be natural. They would be unable to breath![[User:Sam Kay|Sam Kay]] 09:09, 23 June 2007 (MDT)&lt;br /&gt;
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:::Here I thought they were just natural Mirkwood dwellers...  Cool!  True they would be unable to breathe unless magically/divinely/genetically modified.  Maybe they grew to have lungs at that size (different evolutionary path on that particular world).  Maybe they just magically work (like an enlarge type spell that is infused with their nature so that they are not subject to dispelling or antimagic).  Perhaps they are divinely that way (I mean come on, try to explain time stop, resurrection, etc)!  It is really up to the DM should they want to explain the origin.  It can also be up to the designer should the designer want to explain the origin.  --[[User:Aarnott|Aarnott]] 12:13, 25 June 2007 (MDT)&lt;br /&gt;
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== Trademarks ==&lt;br /&gt;
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Most of Middle-Earth is trademarked and/or copyrighted. Those who publish Middle-Earth RPG's pay for the right to use those names. Alas, we can not host this material here. I wish that we could. The one thing that I can guarantee is that someone with the rights to this IP will soon send us a messages saying, &amp;quot;Remove this.&amp;quot; They are generally protective of their rights. Quite honestly, this is not a fight any of us is willing to make. --[[User:Dmilewski|Dmilewski]] 14:33, 17 August 2007 (MDT)&lt;br /&gt;
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:The Fair use of copyright act allows use of copyright so long as you give credit to the copyright holder and don't use it to gain proft (I just reasearched it). &lt;br /&gt;
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{{quote|What is fair use?&lt;br /&gt;
In copyright law, there is a concept of fair use, also known as; free use, fair dealing, or fair practice.&lt;br /&gt;
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Fair use sets out certain actions that may be carried out, but would not normally be regarded as an infringement of the work.&lt;br /&gt;
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The idea behind this is that if copyright laws are too restrictive, it may stifle free speech, news reporting, or result in disproportionate penalties for inconsequential or accidental inclusion.&lt;br /&gt;
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What does fair use allow?&lt;br /&gt;
Under fair use rules, it may be possible to use quotations or excerpts, where the work has been made available to the public, (i.e. published). Provided that:&lt;br /&gt;
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The use is deemed acceptable under the terms of fair dealing.&lt;br /&gt;
That the quoted material is justified, and no more than is necessary is included.&lt;br /&gt;
That the source of the quoted material is mentioned, along with the name of the author.&lt;br /&gt;
Typical free uses of work include:&lt;br /&gt;
Inclusion for the purpose of news reporting.&lt;br /&gt;
Incidental inclusion.&lt;br /&gt;
National laws typically allow limited private and educational use.&lt;br /&gt;
What is incidental inclusion?&lt;br /&gt;
This is where part of a work is unintentionally included. A typical examples of this would be a case where holiday movie inadvertently captured part of a copyright work, such as some background music, or a poster that just happened to on a wall in the background.&lt;br /&gt;
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Points to keep in mind...&lt;br /&gt;
The actual specifics of what is acceptable will be governed by national laws, and although broadly similar, actual provision will vary from country to country.&lt;br /&gt;
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Cases dealing with fair dealing can be complex, as decisions are based on individual circumstances and judgements. This can be a very difficult area of copyright law.&lt;br /&gt;
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To avoid problems, if you are in any doubt, you are advised to always get the permission of the owner, prior to use.}}&lt;br /&gt;
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Also, I did ask green dragon and blue dragon a long time before adding this;&lt;br /&gt;
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{{quote|&lt;br /&gt;
;The Lord of the rings &lt;br /&gt;
I am a huge fan of said book, and I have created a D&amp;amp;D campaign setting based on it. I would be interested in putting it on D&amp;amp;D wiki, but it is quite big so I thought I should check with you. It also has quite abit of SRD and modified SRD in it, which may need sorting out. And it is in a word document (I don't know how to turn it into D&amp;amp;Dwiki formatting without spending 1000+ years converting it bit by bit). It may need some work to make it entirely sound. I will not submit it without your permision, and I would also like abit of advice for converting it to wiki format please. Thanks! Sam Kay 12:57, 11 June 2007 (MDT) &lt;br /&gt;
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The CS will work on here, please add it. Also, about the formatting, what word do you have? I think Word 07 has a text to wiki-code converter, which may be very helpful to you. However, if you do not, Open Office (free) may have an extension that does that... If neither work I believe Blue Dragon make a PDF to wiki-code programm which he may be able to modify... Tell me if it works, or what is happening. Thanks. --Green Dragon 19:36, 11 June 2007 (MDT) &lt;br /&gt;
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I have word 03. Where can I get open office? Thanks for your help. Sam Kay 09:07, 12 June 2007 (MDT)&lt;br /&gt;
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Open Office here. However, once again, I am not 100% sure if they have an extension... Your best bet really may be to ask Blue Dragon if he could modify his converting script. --Green Dragon 09:11, 12 June 2007 (MDT) &lt;br /&gt;
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Well, I am unable to get open office (administrater ect.) so I will ask Blue Dragon. Thanks.Sam Kay 09:34, 12 June 2007 (MDT) &lt;br /&gt;
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No problem. --Green Dragon 09:46, 12 June 2007 (MDT)|orig=User talk:Green Dragon/Archive 6}}&lt;br /&gt;
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{{quote|&lt;br /&gt;
;Lord of the Rings &lt;br /&gt;
Hey, Blue Dragon! I have created a D&amp;amp;D campaign setting based on said book, and when I asked green dragon, he said I should put it on D&amp;amp;D wiki. However, it is in a word (2003) document, and I don't know how to convert it into wiki formatting without taking forever. When I asked Green Dragon, he said you had a PDF wiki-code program that might help. Could you please help me convert it? Thanks. Sam Kay 09:44, 12 June 2007 (MDT) &lt;br /&gt;
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Sure, this sounds like a great idea! Upload your .doc file, and I will look at parsing it and try to get it up soon. I did build a xml-to-wiki program, and it would probably just take a little bit of tweaking to get it to work with RTF. Upload to it to DnD Media Repository, and I will take a look at it. — Blue Dragon (talk) 10:36, 12 June 2007 (MDT) &lt;br /&gt;
How do I do that? Sam Kay 10:48, 12 June 2007 (MDT) &lt;br /&gt;
Go to this page, and sign in with your D&amp;amp;D Wiki username and password, and then fill out the form. Let me know if you have any other problems. — Blue Dragon (talk) 12:34, 12 June 2007 (MDT) &lt;br /&gt;
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Thanks for that, I have now managed to upload it. it is Here. Sam Kay 14:19, 12 June 2007 (MDT) &lt;br /&gt;
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Hm... this book in .doc format is a lot harder to convert than what I used for .xml. I will try &lt;br /&gt;
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some things, but don't expect quick progress. — Blue Dragon (talk) 19:09, 13 June 2007 (MDT) &lt;br /&gt;
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Let me know how you like the current formatting. — Blue Dragon (talk) 13:18, 14 June 2007 (MDT) &lt;br /&gt;
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I really like the curent formatting. I think the page is ready to put on the campaign setting pages now. I have made some minour text adjustments (correcting my text mistakes, adding several things to the orks ect), so it is now ready. Sam Kay 05:28, 16 June 2007 (MDT)}}&lt;br /&gt;
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Also, look at the [http://lotr.wikia.com/wiki/Main_Page lord of the rings wiki]. They are perfecvtly legal without lots of legality things (all they have to do is give credit to tolkien- which will happen of said page). The only reason why copyright material is not normally allowed on wikis is because no credit is gioven to the auther. --[[User:Sam Kay|Sam Kay]] 06:46, 18 August 2007 (MDT)&lt;br /&gt;
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::If Green Dragon is OK with this, then I'll be OK with this. As a favor to yourself, please look up Trademarks. The rights for trademarks are very different than the rights for copyright, with a completely different set of pitfalls. My hesitation here is with trademark issues. &lt;br /&gt;
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::I look forward to your good work. (Really. I don't want to pick a fight. I'm just acting with due diligence. For example, we don't have permission to use WotC trademarks, and using such a trademark can get our license to use the OGL revoked. This is why you don't see anything like Vecna or Mordenkain on this site.)--[[User:Dmilewski|Dmilewski]] 18:45, 18 August 2007 (MDT)&lt;br /&gt;
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:::Green dragon asked me to do that as well, and I am ahead of you: I asked &amp;quot;one wiki to rule them all&amp;quot; (the Lord of thre Rings wiki)to see what they knew of copyright things (they have things like &amp;quot;hobbit&amp;quot; on their site). --[[User:Sam Kay|Sam Kay]] 04:16, 19 August 2007 (MDT)&lt;br /&gt;
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::::Great! Thanks for doing the footwork and looking into this this. For once, I like knowing that I'm behind the curve. Keep up the good work, and we all look forward to a great addition!--[[User:Dmilewski|Dmilewski]] 07:17, 22 August 2007 (MDT)&lt;br /&gt;
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== Wiki style ==&lt;br /&gt;
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Hi Sam Kay, &lt;br /&gt;
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I noticed that on [[Hobbits (DnD Race)]], you put a link behind a headline, as in &lt;br /&gt;
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&amp;lt;nowiki&amp;gt;=[http://lotr.wikia.com/wiki/Hobbit Hobbit]=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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That's bad style. First of all, not everybody will know the LotR wiki, so it's better of you put it in something like:&lt;br /&gt;
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:&amp;lt;nowiki&amp;gt;For more information, see the [http://lotr.wikia.com/wiki/Hobbit Hobbit] on LotR Wiki.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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So they know where you are leading them. Second, Headlines are for thematic separation of text. As such, they should not lead somewhere else, that's what links in the text are for. Apart from the fact that blue headlines don't look good. --[[User:Mkill|Mkill]] 08:26, 19 August 2007 (MDT)&lt;br /&gt;
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:Okay, I will move the headline as soon as all D&amp;amp;D LotR races are complete (I have 3 remaining). --[[User:Sam Kay|Sam Kay]] 08:36, 19 August 2007 (MDT)&lt;br /&gt;
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== Preview ==&lt;br /&gt;
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Hey Sam Kay,&lt;br /&gt;
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Did you notice the Preview button when you edit pages? You don't have to save your pages every minute, you can check your changes before you do. --[[User:Mkill|Mkill]] 07:41, 22 August 2007 (MDT)&lt;br /&gt;
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:Yeah, I have been using it, I just often need to come off the PC for short periods of time, or save so I don't accidentally lose content. --[[User:Sam Kay|Sam Kay]] 10:58, 22 August 2007 (MDT)&lt;br /&gt;
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== LotR Names ==&lt;br /&gt;
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Hello.  Since all your LotR information is under the [[J.R.R. Tolkien's The Lord of the Rings (DnD Campaign Setting)]] it should be named appropriately.  Everything on D&amp;amp;D Wiki should have an identifier (e.x. &amp;quot;DnD Race&amp;quot;) - your CS, sadly, is no exception.  So, I would be very happy if you could spend some time renaming all your LotR material.  For example [[LotR Equipment]] should really not be called that - it should be named &amp;quot;Equipment (LotR Supplement)&amp;quot;.  Thanks.  --[[User:Green Dragon|Green Dragon]] 21:45, 22 August 2007 (MDT)&lt;br /&gt;
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:Ah... Sorry about giving you confusing information.  Only the articles without an identifier need to be moved - like [[LotR Races]].  The creatures should be kept at a &amp;quot;DnD Creature&amp;quot; identifier as that is where they will be found at.  If you want me to do this please tell me and I will be more than happy to help, and sorry about making it so confusing.  --[[User:Green Dragon|Green Dragon]] 16:46, 23 August 2007 (MDT)&lt;br /&gt;
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::Also, for future reference, there are three parts to any CS.  The landing page, which has the identifier of &amp;quot;DnD Campaign Setting&amp;quot;, then the supplement areas (these would include pages like [[Estë (Valar)]]) these should have the identifier of &amp;quot;LotR Supplement&amp;quot; and finally the content pages.  These include anything from CS specific races to CS specific items.  These should all be labeled with the identifier that pertains to them the best.  For example races should be labeled as &amp;quot;DnD Race&amp;quot; and function as a typical race on D&amp;amp;D Wiki whereas a creature should be labeled as &amp;quot;DnD Creature&amp;quot; and function as a typical creature on D&amp;amp;D Wiki.  I hope this helps, and if you need any more help please feel free to ask.  --[[User:Green Dragon|Green Dragon]] 16:52, 23 August 2007 (MDT)&lt;br /&gt;
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== Anti-Vandal Barnstar ==&lt;br /&gt;
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{{Anti-Vandal Barnstar|I give you this Anti-Vandal Barnstar for reverting spam edits on [[User:Dandwiki Helper]] about 11 minutes after the spammer, IP [[Special:Contributions/204.39.95.9|204.39.95.9]] attacked.  Thanks for the good and fast response.  --[[User:Green Dragon|Green Dragon]] 21:30, 3 September 2007 (MDT)}}&lt;br /&gt;
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==LotR NPCs==&lt;br /&gt;
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Sam it is I! Leon message shadowyfigure to reply I just havn't been able to log currently. &lt;br /&gt;
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If you like I shall do the stack blocks for the NPCS as originally planned during the first edition drafting but you decided not to include them&lt;br /&gt;
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== check this out ==&lt;br /&gt;
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[[Revolver]]  {{Unsigned|Shadow7angel7|15:28, 9 September 2007 (MDT)}}&lt;br /&gt;
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== Half-Life ==&lt;br /&gt;
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Hey, if you have time it would be awesome if you could add [[Template:Copyright Disclaimer]] to all the half-life articles on D&amp;amp;D Wiki (A complete list can be found [[User:Sulacu|here]]).  Thanks.  --[[User:Green Dragon|Green Dragon]] 16:30, 15 October 2007 (MDT)&lt;br /&gt;
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:sure, when I have time. --[[User:Sam Kay|Sam Kay]] 09:27, 16 October 2007 (MDT)&lt;br /&gt;
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::Done. I also sent the author of the pages a note, asking him to add the template to new &amp;quot;Half-Life 2&amp;quot; pages he may make in the future. --[[User:Sam Kay|Sam Kay]] 12:59, 16 October 2007 (MDT)&lt;br /&gt;
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:::Thank you ''':)'''.  --[[User:Green Dragon|Green Dragon]] 15:41, 16 October 2007 (MDT)&lt;br /&gt;
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::::No problem! ''':)''' --[[User:Sam Kay|Sam Kay]] 11:17, 17 October 2007 (MDT)&lt;br /&gt;
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== Bad Edits ==&lt;br /&gt;
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My sincerest apologies for the bad edits. My bot ran amok. We will work to rectify this. [[User:Dmilewski|Dmilewski]] 12:39, 20 October 2007 (MDT).&lt;br /&gt;
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:Its alright. --[[User:Sam Kay|Sam Kay]] 04:37, 21 October 2007 (MDT)&lt;br /&gt;
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== Presenting.... ==&lt;br /&gt;
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Hey Sam so I have begun work on the cover (below) and I have a picture for the Good Races Of Middle Earth (Also Below) These use images from the Lord Of The Rings Online game just so you know and are the images that worked best instead of really badly cut out movie images. Hope you like them and especially like the firey back ground on the cover. Try to get the word document asap so I can begin work on prettying it. &lt;br /&gt;
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[http://i58.photobucket.com/albums/g279/DarkSideGallery/LordOfTheRingsD20.png]&lt;br /&gt;
'''The Cover.'''&lt;br /&gt;
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[http://i58.photobucket.com/albums/g279/DarkSideGallery/GoodRacesOfMiddleEarth.png]&lt;br /&gt;
'''Good Races of Middle Earth'''&lt;br /&gt;
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I'm working on the others.  {{Unsigned|ShadowyFigure|16:31, 6 November 2007 (MDT)}}&lt;br /&gt;
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== Spider Rider ==&lt;br /&gt;
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Nice work on the Spider Rider classes, Sam. It inspired me to make my own modified Spider Rider base class. --[[User:Dunkleheit|Dunkleheit]], 8:01 PM Pacific, 11/8/07&lt;br /&gt;
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:please ignore the base clas version, it is incomplete, just look at the Prestige class version. That is complete and 10/10. If you wan't to finnish off the base class version, go ahead, just keep in mind the existing rating. --[[User:Sam Kay|Sam Kay]] 10:28, 9 November 2007 (MST)&lt;br /&gt;
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== Adminship ==&lt;br /&gt;
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I feel you have been here long enough, and know enough about D&amp;amp;D Wiki, to become an admin.  So, I am wondering if you would like me to nominate you for adminship.  Let me know what you decide ''':)'''.  --[[User:Green Dragon|Green Dragon]] 21:57, 2 December 2007 (MST)&lt;br /&gt;
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:I am willing to accept adminship, if you think I am suitable. Thanks! --[[User:Sam Kay|Sam Kay]] 09:46, 3 December 2007 (MST)&lt;br /&gt;
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::Glad to hear you will accept it, and yes I do think you are suitable. I will nominate you in a couple of days (probably tomorrow actually) since I just want it so people can see the new current news items before they change to adminship ones. If you would like to prepare in advance you could always write up your answers to the questions while you are waiting. Sorry about the wait.  --[[User:Green Dragon|Green Dragon]] 19:43, 4 December 2007 (MST)&lt;br /&gt;
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:::I have nominated you.  --[[User:Green Dragon|Green Dragon]] 15:22, 5 December 2007 (MST)&lt;br /&gt;
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::::Welcome to Adminship.  You are now, as [[User:Dmilewski|Dmilewski]] once put it, part of &amp;quot;The Face&amp;quot; of D&amp;amp;D Wiki.  Honestly, as you will notice, not much has been changed now that you are an admin.  If anything, I would say more burden is placed on you.  But first, for the the new features and their uses.  You can now delete pages, protect pages, rollback edits, block users and IP's, edit every page, patrol edits, and do a couple more minor things.&lt;br /&gt;
::::;What it is:&lt;br /&gt;
::::*What deleting pages is, is self explanatory.&lt;br /&gt;
::::*What protecting pages is, is also pretty self explanatory.&lt;br /&gt;
::::*Rolling back edits is a method for removing spam.  It is more powerful than the conventional method of undoing edits.  Instead of showing a diff of the edit in question once clicked, it instantly rollsback all the edits by the user or IP in question on a certain page.  For example if I edited my user page and you clicked &amp;quot;rollback&amp;quot; on that edit it would rollback all the edits up to the point where someone else has edited it.  Be careful using this, it can be very helpful but also very harmful.&lt;br /&gt;
::::*What blocking users and IP's is, is also self explanatory.&lt;br /&gt;
::::*Editing every page is another self explanatory one.&lt;br /&gt;
::::*Patrolling edits is a method for keeping [[Special:Recentchanges|RC]] in check, it can be seen once a diff is clicked.  All it does is, once &amp;quot;Mark as Patrolled Edits&amp;quot; is clicked, it marks the edits as patrolled so the edit will no longer show up on [[Special:Recentchanges|RC]] when &amp;quot;Hide Patrolled&amp;quot; is marked.&lt;br /&gt;
::::;When or how it should be used&lt;br /&gt;
::::*Deleting pages is normally done through [[Candidates for Deletion]].  Anything with a good reason to be deleted on that page should be deleted.  The other time pages should be deleted is when someone makes a certain page and after a few edits they either blank the page or replace it with something like &amp;quot;Please delete this&amp;quot;.  They don't want to work on it, and unless it is really well made and fleshed out, just delete it.&lt;br /&gt;
::::*Protecting pages has quite a few different times when it should be used.  Pages should be protected according to the author's wishes (with [[Template:Locked Page]] added to the top of the page in question), in case of conflict  (with [[Template:Temp Locked Page]] added to the top of the page in question), in case of [[Help:FAQ#What are OGL, OGC, SRD, and GNU FPL?|OGC]] published materials (with [[Template:OGL Top]] added to the top of the page in question  and [[Template:OGL Bottom]] added to the bottom), or finally if the page is a vital part of D&amp;amp;D Wiki's organization.  If it deals with D&amp;amp;D Wiki's organization it either needs to be be protected from IP edits or all non-sysop edits.  As a rule of thumb pages up to two tiers deep from the [[Main Page]] are normally locked to anyone but sysops and all the others are just protected from IP edits.  For Example [[Dungeons and Dragons]] is protected from all non-sysop edits whereas a deeper in page like [[LA 0 Races]] is only protected from IP edits.  No template has to be added to pages if thay are part of D&amp;amp;D Wiki's organization (even though some do exist like [[Template:Admin Locked Page]])&lt;br /&gt;
::::*Blocking a user or IP should only be used after an IP or user vandalizes a certain page.  To block someone just click &amp;quot;block&amp;quot; (found either on [[Special:Recentchanges|RC]] or the diff in question) and fill out the corresponding form.  For a typical vandalism attack I normally block the user for two weeks.  If I'm in a bad mood from vandalism or a certain discussion, then I sometimes block them for up to a month.  No standards have been set for block lengths, so it is currently really up to you when you block the user or IP.&lt;br /&gt;
::::*Editing every page on D&amp;amp;D Wiki mostly means you can now edit the [[SRD:System Reference Document|SRD]] and the [[MSRD:Modern System Reference Document|MSRD]].  Feel free to edit them if you find inaccuracies.  Also, if you want to, for lack of a better word, major in the [[SRD:System Reference Document|SRD]] (as [[User:Dmilewski|Dmilewski]] has done) or the [[MSRD:Modern System Reference Document|MSRD]] (as [[User:EldritchNumen|EldrithNumen]] has done) take a look at [[SRD Talk:System Reference Document#SRD ToDo List]] or [[MSRD Talk:Modern System Reference Document#Tasks]] to see what needs to be done within the [[SRD:System Reference Document|SRD]] or [[MSRD:Modern System Reference Document|MSRD]].  There is never enough help to get it all done, so I am sure your help would be appreciated.&lt;br /&gt;
::::*Patrolling edits should, in a nutshell, be used when you have looked over an edit and fixed everything that needs to be fixed (this includes answering questions, sending MoI's, etc).  If you decide to, for a lack of better words, major in [[Special:Recentchanges|RC]] (as I have ''':)''') then marking edits as patrolled will become commonplace and extremely helpful.  Below is how to &amp;quot;major&amp;quot; in recent changes, which would be a great help to D&amp;amp;D Wiki and I.  First off load recent changes and press &amp;quot;Hide patrolled edits&amp;quot;.  Next click any diff and look at the change.  Only if you are 100% sure that the edit is okay (taking formatting standards, page-linking (using the &amp;quot;what links here?&amp;quot; function), answering questions, sending MoI's, and line spacing between comments and/or the &amp;quot;Back to&amp;quot; footer into consideration) then mark the edit as patrolled.  If the edit is not okay then all you have to do is fix the problem then mark the edit as patrolled.  It's simple, but looking over every edit on D&amp;amp;D Wiki really keeps it looking and running well.  In my opinion, it is the most vital part of D&amp;amp;D Wiki.  Even marking only 20 edits as patrolled every day would be extremely helpful with this never-ending task.&lt;br /&gt;
::::I know this is really long-winded, so I'll keep the rest short.  You have more burden on youself now that you are an admin because users will be looking at you for editing help, knowledge of the standards, etc etc.  It's a bit more work, but I really hope you enjoy being an admin and I hope you decide to stay around on D&amp;amp;D Wiki for a while more to come.  Welcome to Adminship, again, as [[User:Dmilewski|Dmilewski]] once put it, you're now part of &amp;quot;The Face&amp;quot; of D&amp;amp;D Wiki.  --[[User:Green Dragon|Green Dragon]] 15:57, 12 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::Thanks. I hope I do a good job as admin. I have one question though. Should I put information about what I do as admin on D&amp;amp;D wiki on [[D&amp;amp;D Wiki:Administrators]]? --[[User:Sam Kay|Sam Kay]] 09:19, 13 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::Currently [[D&amp;amp;D Wiki:Administrators]] just has you down as &amp;quot;Admin&amp;quot; because your role ''as an admin'' has not really become defined yet.  As it becomes defined feel free to update what it says about you ''':)'''.  --[[User:Green Dragon|Green Dragon]] 15:09, 13 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Recent Equipment Items ==&lt;br /&gt;
&lt;br /&gt;
Hello.  I was just looking through your recent D20M equipment additions and hey all need to have [[:Category:Halo Setting]] present.  If you could add this to all the Halo Setting materials that do not have this category present that would be amazing.  Thanks!  --[[User:Green Dragon|Green Dragon]] 16:23, 9 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:Ok. Will do. --[[User:Sam Kay|Sam Kay]] 10:05, 10 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::Thank you in advance!  --[[User:Green Dragon|Green Dragon]] 16:36, 10 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Done.  {{Unsigned|Sam Kay|08:49, 11 December 2007 (MST)}}&lt;br /&gt;
&lt;br /&gt;
==Elfish Stamina==&lt;br /&gt;
&lt;br /&gt;
Your point about the endurance of elves is well taken. Orcs, too. Dwarves, of course. And Ents, naturally, never tire, unless they are ripping apart ancient fortresses and diverting the course of rivers with their bare hands. Even then they shake it off. And you rarely see Elendil's progeny sweat, either.&lt;br /&gt;
&lt;br /&gt;
Don't get me wrong, I love the master, but sometimes it seems like the only people in his books who ever get tired are the unfortunate Hobbits. -- [[User:S1Q3T3|S1Q3T3]] 17:30, 18 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I know. Perhaps that is why the D&amp;amp;D versions of elves where mdified to be a -2 con. --[[User:Sam Kay|Sam Kay]] 06:47, 19 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Recent RC Patrols ==&lt;br /&gt;
&lt;br /&gt;
First off, thank you so much for helping with RC.  It really has been helping keep it in check.  Anyway, I looked over your patrols today (I know, I know...  don't I have better things to do with my time?!?) and I have a few comments.&lt;br /&gt;
# Feel free to patrol any SRD edit (not talk-page edit, but actual page edit) since only admins can edit them, and I feel that all the contributing admins are trustworthy.&lt;br /&gt;
# Before marking a new item as patrolled make sure it is formatted right (Examples [[BloodOath Dagger (DnD Equipment)]] and [[Shifter's Blade (DnD Equipment)]]&lt;br /&gt;
# Talk pages should only be patrolled once the discussion has been answered or finished (Example [[Talk:Divine Spear (DnD Monk Fighting Style)]])&lt;br /&gt;
# Make sure [[Template:Unsigned]] has been added to unsigned posts before marking the edit as patrolled (Example [[SRD Talk:Dryad]]).&lt;br /&gt;
Anyway, those were the only patrols I saw that were patrolled wrong, and thanks so much again for patrolling.  All we have to do is patrol down until no more edits are left to patrol, and I feel that we can accomplish this quickly together.  Thanks again.  --[[User:Green Dragon|Green Dragon]] 22:55, 20 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I hope that comment did not push you away from helping with RC...  Really, you are helping, and please continue to ''':)'''.  --[[User:Green Dragon|Green Dragon]] 16:17, 24 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::I looked over your patrols once again and I must say I am impressed.  Every single one you changed as I would have, good job and thanks so much.  --[[User:Green Dragon|Green Dragon]] 10:19, 31 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Actually I do have one question.  What was the reasoning behind your edits on [[Gloves of the Spider (DnD Equipment)|Gloves of the Spider]], or did you just edit an out of date revision and make that one the current one?  --[[User:Green Dragon|Green Dragon]] 10:32, 31 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::To help with making sure you do not edit out-of-date revisions I would recommend that you just make sure to click the &amp;quot;Article&amp;quot; tab when you see something wrong with an edit and want to fix it.  It will become habit, I imagine ''':)'''.  Also, I hope to see you helping on RC again, and thanks so much so far!  It really has helped and I hope that the problems with these out-of-date revisions have not pushed you away from helping with RC....  --[[User:Green Dragon|Green Dragon]] 19:19, 5 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Away ==&lt;br /&gt;
&lt;br /&gt;
I will be away on boxing day as I am visiting releatives. --[[User:Sam Kay|Sam Kay]] 07:15, 25 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:Have fun!  --[[User:Green Dragon|Green Dragon]] 19:46, 25 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::Thanks. I am back. --[[User:Sam Kay|Sam Kay]] 04:21, 27 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Hope it was fun.  Also, by the way, why did you refer to xmas above as &amp;quot;Boxing Day&amp;quot;?  --[[User:Green Dragon|Green Dragon]] 21:33, 27 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Boxing day is the day after christmas... Oh, right, I see. You don't have Boxing Day in the US. In england, we call the day after christmas Boxing Day. --[[User:Sam Kay|Sam Kay]] 04:45, 28 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::As was said on [[Talk:Misspell (DnD Spell)|Misspell]], ''Gains a tidbit about England''.  --[[User:Green Dragon|Green Dragon]] 10:27, 31 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Why did you delete stuff from my prestige class? ==&lt;br /&gt;
&lt;br /&gt;
I couldn't help noticing that you have deleted class feature descriptions from Prestige Class [[Brother of Blade (DnD Prestige Class)|Brother of Blade]]. I guess it was accident. -- [[User:Thiregan|Thiregan]] 15:07, 31.12.2007 (UTC +2)&lt;br /&gt;
&lt;br /&gt;
:Was it an out-of-date revision thing again?  To get the material back I would recommend looking through the history and adding back the things that were accidentally deleted.  --[[User:Green Dragon|Green Dragon]] 10:47, 31 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::I think I might have edited an out-of-date revision... I was looking through recent changes at the time. Sorry for that. --[[User:Sam Kay|Sam Kay]] 10:57, 31 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
Hey Sam, I removed the AD&amp;amp;D rules... my bad...&lt;br /&gt;
&lt;br /&gt;
TK&lt;br /&gt;
&lt;br /&gt;
== Something for the Spider and Drow Enthusiast ==&lt;br /&gt;
&lt;br /&gt;
Thought you might be interested in [[Drider (DnD Template)|this]].  I never liked the [[SRD:Drider|SRD version]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:02, 8 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, that's better than the SRD, cos it can be applied to an existing character, or another race. It makes more sense to have a template for drider. I'll make sure I use it when I get round to doing a Drow themed campaign. --[[User:Sam Kay|Sam Kay]] 08:50, 9 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
&lt;br /&gt;
Feats still have yet to be dpl'ed (except the general ones), so I would appreciate it if you make sure all the feats you add are manually added to the appropriate page.  Thanks!  [[Target (DnD Feat)]].  Also, [[Hidden Blade (DnD Equipment)|Hidden Blade]] needs to be linked to from [[Weapon Descriptions]].  --[[User:Green Dragon|Green Dragon]] 09:10, 8 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:On general feats removed the dplc and add a [[Template:x0]].  They really need descriptions.  --[[User:Green Dragon|Green Dragon]] 12:40, 13 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Mail ==&lt;br /&gt;
&lt;br /&gt;
Check your email. You'll find what you requested and a little extra.&lt;br /&gt;
[[User:ShadowyFigure|ShadowyFigure]] 10:02, 8 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== monsterous spider eggs  ==&lt;br /&gt;
&lt;br /&gt;
sorry about editing your article i edited it because it seamed that it did not seem acurate because I belive that wizards created monsterous spiders were spaced the way they were so people could tell that the poison was diffrent between sizes i did not mean any disrespect&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Green_Dragon</id>
		<title>User talk:Green Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Green_Dragon"/>
				<updated>2008-02-27T22:17:12Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: New section: animal leader&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Green Dragon/Top Template}}&lt;br /&gt;
&lt;br /&gt;
{{Messages of Interest|messages=&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section= Semantic MediaWiki&lt;br /&gt;
|notifier=Hawk&lt;br /&gt;
|date_time=23:45, 26 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Catgirl/Nekomusume/Nekomimi_(DnD_Race)&lt;br /&gt;
|section=Dogs&lt;br /&gt;
|notifier=Xdeletedx&lt;br /&gt;
|date_time=16:28, 26 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Brawling_(DnD_Variant_Rule)&lt;br /&gt;
|section=Sooo tired...&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=00:04, 26 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Marksman_(DnD_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=13:11, 24 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=Semantic MediaWiki&lt;br /&gt;
|notifier=Aarnott&lt;br /&gt;
|date_time=11:31, 22 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:User_Base_Classes&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sledged&lt;br /&gt;
|date_time=14:27, 19 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Vest_of_the_Bold_(DnD_Equipment)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Cronocke&lt;br /&gt;
|date_time=05:17, 18 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Pedistal_of_Truth_(DnD_Equipment)&lt;br /&gt;
|section=Format Format&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=09:40, 16 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Book_of_Skill_(DnD_Equipment)&lt;br /&gt;
|section=Format Format&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=09:39, 16 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Performer_(DnD_Prestige_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Cerin616&lt;br /&gt;
|date_time=18:22, 11 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=07:20, 5 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Paladin_Mount_from_first_level_(DnD_Variant_Rule)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=09:35, 4 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=The 4e Movement&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=06:58, 3 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Myrmidon_(DnD_Class)&lt;br /&gt;
|section=all of it&lt;br /&gt;
|notifier=Tetsurga&lt;br /&gt;
|date_time=17:54, 31 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Main_Page&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Blue Dragon&lt;br /&gt;
|date_time=12:39, 30 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Green_Dragon&lt;br /&gt;
|section=4E Stuff&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=11:26, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Wereflame_(DnD_Spell)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=01:42, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Maps&lt;br /&gt;
|section=Maybe this should be in environments after all?&lt;br /&gt;
|notifier=EldritchNumen&lt;br /&gt;
|date_time=12:32, 3 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Chromatic_Dwarf_(DnD_Creature)&lt;br /&gt;
|section=Race&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:45, 1 June 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Combat_School_(DnD_Variant_Rules)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:57, 21 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=MediaWiki:Sharedupload&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:01, 14 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=dndmedia:D&amp;amp;D_Wiki_Media_talk:Copyrights&lt;br /&gt;
|section=Image documentation&lt;br /&gt;
|notifier=Cuthalion&lt;br /&gt;
|date_time=14:11, 11 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archives&lt;br /&gt;
|label1= Archive 1 (Discussions 1 &amp;amp;ndash; 30)&lt;br /&gt;
|label2= Archive 2 (Discussions 31 &amp;amp;ndash; 60)&lt;br /&gt;
|label3= Archive 3 (Discussions 61 &amp;amp;ndash; 90)&lt;br /&gt;
|label4= Archive 4 (Discussions 91 &amp;amp;ndash; 120)&lt;br /&gt;
|label5= Archive 5 (Discussions 121 &amp;amp;ndash; 150)&lt;br /&gt;
|label6= Archive 6 (Discussions 151 &amp;amp;ndash; 180)&lt;br /&gt;
|label7= Archive 7 (Discussions 181 &amp;amp;ndash; 210)&lt;br /&gt;
|label8= Archive 8 (Discussions 211 &amp;amp;ndash; 240)&lt;br /&gt;
|label9= Archive 9 (Discussions 241 &amp;amp;ndash; 270)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spells to look at ==&lt;br /&gt;
&lt;br /&gt;
* [[Kaioken (DnD Spell)]]&lt;br /&gt;
* [[Ki Barrage (DnD Spell)]]&lt;br /&gt;
* [[Alchemical Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Ki Ball (DnD Spell)]]&lt;br /&gt;
* [[Spirit Bomb (DnD Spell)]]&lt;br /&gt;
* [[Epic Fireball (DnD Epic Spell)]]&lt;br /&gt;
* [[Kamehameha Wave (DnD Spell)]]&lt;br /&gt;
* [[Envy Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Summon Hecatoncheires (DnD Epic Spell)]]&lt;br /&gt;
* [[Special Beam Cannon (DnD Spell)]]&lt;br /&gt;
* [[Avatar (DnD Spell)]]&lt;br /&gt;
* [[Complete Restoration (DnD Spell)]]&lt;br /&gt;
* [[Spectrum (DnD Cleric Domain)]]&lt;br /&gt;
* [[Culture Control (DnD Epic Spell)]]&lt;br /&gt;
* [[Alternative Spider Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Ki Bullet (DnD Spell)]]&lt;br /&gt;
* [[Word (DnD Cleric Domain)]]&lt;br /&gt;
* [[Kamehameha Wave, Greater (DnD Spell)]]&lt;br /&gt;
* [[Ki Barrage, Lesser (DnD Spell)]]&lt;br /&gt;
* [[Kamehameha Wave, Lesser (DnD Spell)]]&lt;br /&gt;
&lt;br /&gt;
== Copyright Issues and Legal Hoopla ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
Just a quick question as far as making classes, monsters, etc. acquired from a premade source go. Exactly how far is considered plagarism and a legal issue?&lt;br /&gt;
&lt;br /&gt;
Let's take 2 examples. One class I'm working on (will stick it up here after I get some peer feedback from my group)is inspired by a classic Warhammer plague monk. However, I never use the words &amp;quot;Skaven&amp;quot; or &amp;quot;Plague Monk&amp;quot; throughout the class page and he does not solely rely upon disease, unlike in Warhammer.&lt;br /&gt;
&lt;br /&gt;
The other example is a blatant conversion of the &amp;quot;Pyro&amp;quot; from Team Fortress 2 into a DnD class. This is the one I'm more concerned about.&lt;br /&gt;
&lt;br /&gt;
What do you suggest?  --[[User:Barnacle Ed|Barnacle Ed]] 12:20, 16 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Add [[Template:Copyright Disclaimer]] to the bottom and it should be okay.  Hope this helps.  --[[User:Green Dragon|Green Dragon]] 11:27, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Thanks. I'll stick that on the final draft of the Pyro once I finish it --[[User:Barnacle Ed|Barnacle Ed]] 16:50, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Sounds good.  --[[User:Green Dragon|Green Dragon]] 12:06, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Should there be ==&lt;br /&gt;
&lt;br /&gt;
An Elder Evil section for homebrew and SRD?  *By elder evil I mean like the ones introduced in the new elder evil book* Because they don't fit in either the monster nor the deity niche.    Considering their uniqueness such as their own qualities and their sign, as well as their aspects, they seem different enough for their own section.       --[[User:Shockwave91012|Shockwave91012]] 11:08, 18 February 2008 (MST)&lt;br /&gt;
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:I would start by adding them to [[DnD Other|Other]] and as we get more and more submission we can make a separate section for them.  --[[User:Green Dragon|Green Dragon]] 12:05, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Any creature with stats go in either the creature section or the NPC section (maybe both).  We can create a subsection for unique creatures.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:06, 19 February 2008 (MST)&lt;br /&gt;
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== D&amp;amp;D Wiki's Birthday ==&lt;br /&gt;
&lt;br /&gt;
Me and D&amp;amp;D Wiki Share the same Birthday LOL  {{Unsigned|Ktonos|04:39, 23 February 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:Nice!  That's already two people with the same birthday, it must be a popular one ''':P'''.  --[[User:Green Dragon|Green Dragon]] 11:13, 23 February 2008 (MST)&lt;br /&gt;
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== Modification ==&lt;br /&gt;
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Is there a way, to protect my page for edition on it material (not that i don't understand the meaning of a wiki but you understand that i put a lot of effort in those pages), or at least being warned when someone edit one of my page. If someone have a good idea i am likely to agreed for the change but i would like if by example someone change the statistic of my elves for the base elves. I hope you understand my point (my player will refer at the wiki).&lt;br /&gt;
&lt;br /&gt;
With all respect [[User:Lord Dhazriel|Lord Dhazriel]].  09:42, 25 February 2008&lt;br /&gt;
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:Yes, we can lock your page so that no one but sys admins can edit it, you can also 'watch' your page and when you go to your watchlist it will tell you when the page has been changed.  If you want the pages locked, please post a list of which pages you would like locked.  And please sign all your posts like by adding &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt; to the end of your post.  Thank you --[[User:Calidore Chase|Calidore Chase]] 11:19, 25 February 2008 (MST)&lt;br /&gt;
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::You really have three choices here.  One is to &amp;quot;watch&amp;quot; the page in question (edit the page, check &amp;quot;Watch this page&amp;quot; (right below the edit summary), and then press &amp;quot;Save page&amp;quot;).  Another option is to lock the page from all edits save sysop edits, and the last choice is to lock the page from all IP edits.  Let me know what you decide to do.  --[[User:Green Dragon|Green Dragon]] 11:24, 25 February 2008 (MST)&lt;br /&gt;
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&lt;br /&gt;
==The WotC forums==&lt;br /&gt;
&lt;br /&gt;
Well I waited this long hoping maybe they just didn't get to my message yet... And it seems... I HAVE BEEN IGNORED. So I am guessing that means no. And sorry i haven't been on in quite the while, school is hell right now. Football is sucking up most of my time. And i just built my new computer. GO PROCESSING POWER.&lt;br /&gt;
&lt;br /&gt;
Anyway, it sucks that we can't save the compendium... Now i need to find something else to work on =(&lt;br /&gt;
&lt;br /&gt;
(it would be nice if you gave me something specific...) also i have a ton of stuff from AD&amp;amp;D both the original and the 2nd edition. Things like advanced wizard info, advanced paladin, psionics... Fiend folio... If there is anything out of AD&amp;amp;D you need I can let you know if i have it.--[[User:Cerin616|Cerin616, Drew]] 16:51, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Hm...  If you are looking for a task I would recommend adding information about every 3rd party published item to D&amp;amp;D Wiki via the [[Publication List]].  --[[User:Green Dragon|Green Dragon]] 22:32, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Nice! I have a ton of onld DnD books, and about a billion editions of dragon magazine somewhere. What exactly needs doing in the Dragon Magazine section. I have all the old ones. 2 big stacks.almost 100 mags. I also have polyhedron, another periodical. A bunch of them.--[[User:Cerin616|Cerin616, Drew]] 17:16, 26 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::To get a more detailed synopsis of what needs to be done just ask [[User:Dmilewski|Dmilewski]].  I am sure he will be more than happy to help.  --[[User:Green Dragon|Green Dragon]] 22:51, 26 February 2008 (MST)&lt;br /&gt;
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== animal leader ==&lt;br /&gt;
&lt;br /&gt;
It appeared to me like a branch off of the druid just like school specialists are off wizards and it did not come out so well with all the animal companion 1 2 3 crud because if you read the section on epic druid in dungeon masters guide it says druid are allowed to have a number of animal companions as their druid level times two as normal so really animal leader was a very crudy druid&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Animal_Leader_(3.5e_Class)</id>
		<title>Animal Leader (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Animal_Leader_(3.5e_Class)"/>
				<updated>2008-02-27T21:29:32Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: /* Game Rule Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
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|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=2&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|raters_formatting=1&lt;br /&gt;
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|authors=[[User:Passer|Passer]]&lt;br /&gt;
|datecreated=2007-01-07&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=???&lt;br /&gt;
|editing=&lt;br /&gt;
|type=major Spellcasting, Divine Spellcasting&lt;br /&gt;
|desc=Animal Leaders find a natural affinity with animals, adventuring with them.  Where a fighter uses a sword, or a wizard uses spells, an Animal Leader uses numbers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Animal Leader =&lt;br /&gt;
&lt;br /&gt;
While humans are considered a social creature, animals have found the advantages of finding groups themselves.  These groups are designed to overcome challenges that would wipe them out, and increasing the rewards.  Thus, it is no wonder that some people have connected the life of an adventuring party with that of a pack of wolves, a flock of birds, or a school of fish.  A few, however, feel that connection to the point that they choose to join the group, adding abilities that greatly enhance it.  Eventually, these members may rise to the lead of the group.  These are the animal leaders, those who form a bond with animals, beyond that of even a druid or ranger.&lt;br /&gt;
&lt;br /&gt;
'''Adventure:'''  Animal Leaders adventure for many reasons, often the same as the animal they connect with.  Some may travel to aid, or sometimes form, a larger group of animals that they belong to.  Others find themselves the link between the animal and humans, and will end up in an adventure to help out a town in the name of his animal friends.&lt;br /&gt;
&lt;br /&gt;
'''Characteristics:'''  Animal Leaders are a human who find the spirit of an animal.  Their abilities allow them to form a group of animals and form a friendship with them.  At higher levels, an Animal Leader will be able to support his companions with divine spells that draw on nature, and take the form of his inner animal.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:'''  Animal Leaders are as varied as their animals, and further by their experiences in the cities.  They can have any alignment within one step of their chosen animal.&lt;br /&gt;
&lt;br /&gt;
'''Religion:'''  Animal Leaders rarely worship deities, placing nature above them.  If they worship a deity, it will be a deity of nature.  Others tend to respect those, although those that hunt the Animal Leaders chosen animal will be regarded with suspicion at least.&lt;br /&gt;
&lt;br /&gt;
'''Background:'''  Animal Leaders were an offshoot of druids, who connected more with the animals around them than the plants.  A few have a much higher respect for plants, and may join the ranks of the druidic community, but those that don't feel they are now a separate group and will help them if needed.&lt;br /&gt;
&lt;br /&gt;
'''Races:'''  Animal Leaders tend to be fairly rare among the more common races.  Gnomes and Half-elves are most likely to take this class.  Gnomes, because of their natural connection to animals, and Half-elves that don't feel that they fit in with Humans or Elves may find an animal more sociable.&lt;br /&gt;
Half-orcs are slightly less common, but most lead larger animals, such as bears, who they feel provide a challenge strength-wise, or smaller animals that they can protect or bully.&lt;br /&gt;
Halflings, Dwarves and Elves occassionally take this class, but it isn't anywhere near common and don't have a leaning towards specific animals.&lt;br /&gt;
Some brutal humanoids also may join the Animal Leader class, although those who have a natural connection with animals have a much higher chance.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:'''  Animal Leaders recognize the differences that groups need and tend to accept just about anyone to adventure with.  The feelings vary, mostly based on the animal that the Leader joins with, but Druids and Rangers are often liked for their connection with animals.  Bards are also liked, as most Animal Leaders feel that Bards are the Arcane Human version of their Divine Animal.  Their feelings on Clerics are about as varied as the gods opinion on animals.  Fighters are liked by the more physical-based Animal Leaders, such as Wolf and Bear Leaders, but hunters vary by their prey.  Monks are often respected by the non-chaotic Animal Leaders, for their willingness to fight without weapons, as the higher level Animal Leaders do.  Paladins are considered good when they are in a group the paladin is okay with, but it varies.  Those Animal Leaders who have joined with a more stealthy or smaller animal like Rogues, while others accept them as useful.  The stronger animal Leaders find them weak.  Sorcerers and Wizards are found to be useful, particularly at higher levels, and they like their connection with their familiar, but at lower levels find them to be the weak link.&lt;br /&gt;
&lt;br /&gt;
'''Role:'''  Animal Leaders can act as remarkable scouts, especcially with more companions.  Many have a natural ability to lead, and while not great front-line combatants, at higher-levels they can be very effective at striking down a larger number of opponents.  Other roles vary by the animal chosen, as always, but they are often more effective in their animal's natural habitat than anywhere else.&lt;br /&gt;
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== Game Rule Information ==&lt;br /&gt;
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Animal Leaders have the following game statistics:&lt;br /&gt;
&lt;br /&gt;
'''Abilities:'''  Dexterity is often important, although some of the larger animal based Leaders prefer Strength.  Wisdom is important, as it is the base of their spellcasting abilities.  Charisma is useful for taking charge  of the group, and getting the group to do what he says.&lt;br /&gt;
&lt;br /&gt;
''' Alignment:''' Any within one step of their chosen animal.  (Almost always any neutral)&lt;br /&gt;
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{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Animal Leader&amp;lt;/div&amp;gt; Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Spells per Day &lt;br /&gt;
|-&lt;br /&gt;
!  0th || 1st || 2nd || 3rd || 4th || 5th || 6th || 7th || 8th || 9th&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +0 || +2 || +0 || +0 || style=&amp;quot;text-align: left;&amp;quot; | Chosen Animal, Physical Skill, Animal Companion , Animal skill || 3 || 1 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +1 || +3 || +0 || +0 || style=&amp;quot;text-align: left;&amp;quot; | Nature Sense || 4 || 2 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +2 || +3 || +1 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Mental Skill, Wildshape, 1/day, Magical Animal Affinity || 4 || 2 || 1 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +3 || +4 || +1 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Woodland Stride, Unnatural Sense I || 5 || 3 || 2 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +3 || +4 || +1 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Social Skill, Wildshape (Chosen Animal) 2/day, Animal Companion III || 5|| 3 || 2 || 1 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +4 || +5 || +2 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Trackless Step || 5 || 3 || 3 || 2 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; ||&amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +5 || +5 || +2 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) 3/day, Adapted Spellcasting, Animal Companion IV || 6 || 4 || 3 || 2 || 1 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +6 || +6 || +2 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Animal Speaking || 6 || 4 || 3 || 3  || 2 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +6 || +6 || +3 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) 4/day, Animal Companion V || 6 || 4 || 4 || 3 || 2 || 1 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +7 || +7 || +3 || +3 || style=&amp;quot;text-align: left;&amp;quot; | skill focus || 6 || 4 || 4 || 3 || 3 || 2 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +8 || +7 || +3 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) 5/day, Animal Companion VI || 6 || 5 || 4 || 4 || 3 || 2 || 1 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 12th || +9 || +8 || +4 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Pack Leader || 6 || 5 || 4 || 4 || 3 || 3 || 2 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +9 || +8 || +4 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) 6/day || 6 || 5 || 5 || 4 || 4 || 3 || 2 || 1 || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 14th || +10 || +9 || +4 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Unnatural Sense II || 6 || 5 || 5 || 4 || 4 || 3 || 3 || 2 || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +11 || +9 || +5 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) 7/day || 6 || 5 || 5 || 5 || 4 || 4 || 3 ||     2 || 1 || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 16th || +12 || +10 || +5 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Animal Companion VII  || 6 || 6 ||  || 1 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +12 || +10 || +5 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) 8/day || 4 || 3 || 3 || 2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 18th || +13 || +11 || +6 || +6 || style=&amp;quot;text-align: left;&amp;quot; | skill focus || 4 || 4 || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +14 || +11 || +6 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) at will || 4 || 4 || 4 || 3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 20th || +15 || +12 || +6 || +6 || style=&amp;quot;text-align: left;&amp;quot; | skill focus || 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level; x4 at first level)'''&amp;lt;br/&amp;gt;[[Bluff]] ([[Cha]]), [[climb]] ([[str]]), [[Concentration]] ([[Con]]), [[craft]] ([[int]]), [[Disguise]] ([[Cha]]), [[diplomacy]] ([[cha]]), [[escape artist]] ([[dex]]), [[Handle Animal]] ([[Cha]]), [[heal]] ([[wis]]), [[hide]] ([[dex]]), [[Knowledge]] (Nature) ([[Int]]), [[Listen]] ([[Wis]]), [[move silently]] ([[dex]]), [[profession]] ([[wis]]), [[ride]] ([[dex]]), [[sense motive]] ([[wis]]), [[Spellcraft]] ([[Int]]), [[Spot]] ([[Wis]]), [[Survival]] ([[Wis]]), [[swim]] ([[str]]) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
''All of the following are class features of the Animal Leader:''&lt;br /&gt;
 &lt;br /&gt;
'''Weapon and Armor Proficiency:'''  An Animal Leader is proficient with all simple weapons and whips, as well as light armor.  He is not proficient with any shields.&lt;br /&gt;
&lt;br /&gt;
'''Chosen Animal:'''  The Animal Leader must choose a small or medium-sized animal that he has formed an affinity with.  Large animals must be approved by the DM, but are common as well.&lt;br /&gt;
&lt;br /&gt;
'''Animal Skill:'''  At 1st level the animal master gets skills added to his list that the chosen animal has a bonus on and he or she and its pack gain bonus skill points on those skills&lt;br /&gt;
&lt;br /&gt;
'''Physical Skill:'''  At 1st level, the Animal Leader has found himself acting more like his chosen animal, and chooses a physical-based skill to be considered a class skill.  This skill must be approved by the DM, but should be based on strength, dexterity or constitution, although exceptions are possible.&lt;br /&gt;
&lt;br /&gt;
'''Mental Skill:'''  At 3rd level, the Animal Leader has found himself thinking more like his chosen animal, and chooses a mental-based skill to be considered a class skill.  This skill must be approved by the DM, but should be based on intelligence or wisdom, although exceptions are possible.&lt;br /&gt;
&lt;br /&gt;
'''Social Skill:'''  At 5th level, the Animal Leader has found himself reacting more like his chosen animal, and chooses a social-based skill to be considered a class skill.  This skill must be approved by the DM, but should be based on charisma, although exceptions are possible.&lt;br /&gt;
&lt;br /&gt;
'''Nature Sense (Ex):'''  At 2nd level, the Animal Leader gains a +2 bonus on Knowledge (Nature) and Survival checks.&lt;br /&gt;
&lt;br /&gt;
'''Magical Animal Affinity:'''  At 3rd level, the Animal Leader becomes further able to cast spells in order to increase the size of his pack.  Whenever he casts a summoning spell that calls only his chosen animal, the Animal Leader is able to spontaneously apply any one Metamagic feat without adjusting its level.  If the level that would be adjusted is variable (for example, Heighten Spell), it may not be used with this ability.  This does not increase the casting time of the spell, so it could be applied to Quicken Spell.&lt;br /&gt;
&lt;br /&gt;
If other metamagic feats are applied to the spell, they function as normal.&lt;br /&gt;
&lt;br /&gt;
'''Wildshape (Su):'''  At 3rd level, the Animal Leader gains the ability to transform himself into his chosen animal and back again once per day.  This effect lasts for 1 hour per Animal Leader level, or until he changes back.  Changing form is a standard action, and does not provoke an attack of opportunity.  His form's Hit Dice is equal to his Class level.  If his class level is lower than the base stats of the animal, remove the Hit Dice from the animal until it reaches his class level.&lt;br /&gt;
&lt;br /&gt;
An Animal Leader loses his ability to speak while in the animal form, and is limited to the sounds that a normal, untrained animal can make, but may communicate normally with animals of the same general grouping as his new form.&lt;br /&gt;
&lt;br /&gt;
The Animal Leader can use this ability more times per day at every other level after 3rd, until he becomes able to shift at will at level 19.&lt;br /&gt;
&lt;br /&gt;
'''Woodland Stride (Ex):'''  At 4th level, the Animal Leader may move through any sort of natural undergrowth at his normal speed without taking damage or suffering any other impairment.&lt;br /&gt;
&lt;br /&gt;
'''skill focus:''' you gain skill focus as a bonus feat for one of the skills that your base animal racial skill bonuses at level 10 2 at level 18 and 3 at level 20&lt;br /&gt;
&lt;br /&gt;
'''Unnatural Sense I (Su):'''  At 4th level, the Animal Leader's sense begin to attune to his animal's.  He may make Search checks to detect the presense of magic, with Spellcraft giving a synergy bonus while in a 10' radius of the magic.&lt;br /&gt;
&lt;br /&gt;
These are at a DC20 + spell level, and can only give away the presence of magic.&lt;br /&gt;
&lt;br /&gt;
'''Unnatural Sense II (Su):'''  At 14th level, the Animal Leader's attuned senses improve.  He becomes able to detect the presense of undead creatures just as he can magic, again only revealing their presence.&lt;br /&gt;
&lt;br /&gt;
The radius of his detections improve to 20'.&lt;br /&gt;
&lt;br /&gt;
'''Trackless Step (Ex):'''  At 6th level, an Animal Leader leaves no trail in natural surroundings and cannot be tracked.  He may choose to leave a trail if desired.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion I:'''  At 1st level, the Animal Leader gains an animal companion of the same type as his chosen animal.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion II:'''  At 2nd level, the Animal Leader gains an additional animal companion of the same type as his chosen animal.  This companion advances as a Druid's of the Animal Leader's class level.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level minus 1 to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion III:'''  At 4th level, the Animal Leader gains an additional animal companion of the same type as his chosen animal.  This companion advances as a Druid's of the Animal Leader's class level.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level minus 2 to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion IV:'''  At 7th level, the Animal Leader gains an additional animal companion of the same type as his chosen animal.  This companion advances as a Druid's of the Animal Leader's class level.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level minus 3 to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion V:'''  At 8th level, the Animal Leader gains an additional animal companion of the same type as his chosen animal.  This companion advances as a Druid's of the Animal Leader's class level.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level minus 4 to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion VI:'''  At 11th level, the Animal Leader gains an additional animal companion of the same type as his chosen animal.  This companion advances as a Druid's of a level 5 less than the Animal Leader's class level.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level minus 5 to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion VII:'''  At 16th level, the Animal Leader gains an additional animal companion of the same type as his chosen animal.  This companion advances as a Druid's of a level 6 less than the Animal Leader's class level.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level minus 5 to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Pack Leader:'''  At 12th level, the Animal Leader becomes more in touch with his chosen animal in any form, and all animals of his chosen animal's type are considered Friendly unless under magical compulsion.&lt;br /&gt;
&lt;br /&gt;
Further, he becomes better able to fight in coordination with his chosen animal, allowing them to provide an additional +1 flanking modifier above the normal bonus while flanking with his animal companions or the Animal Leader himself.  His animal companions provide an additional +2 flanking modifier above the normal bonus instead.&lt;br /&gt;
&lt;br /&gt;
'''Adapted Spellcasting:'''  At 7th level, the Animal Leader gains the use of the Natural Spell feat while in his chosen animal's form, allowing him to cast spells in either form.&lt;br /&gt;
&lt;br /&gt;
'''Animal Speaking:'''  At 8th level, the Animal Leader gains the ability to speak with animals of his chosen animal's type even while in his natural form.&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting:'''  At 4th level, the Animal Leader becomes able to cast divine spells from his own spell list.  To prepare or cast a spell, an Animal Leader must have a Wisdom score equal to at least 10 + the spell level.  The Difficulty Class for a saving throw against his spell is equal to 10 + the spell level + the Animal Leader's Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
The Animal Leader gains bonus spells if he has a high Wisdom score.  When the table indicates he gets 0 spells per day of a given level, he gains only the spells he would be entitled to based on his Wisdom score for that spell level.&lt;br /&gt;
&lt;br /&gt;
The Animal Leader may cast any spell on his list, provided he can cast spells of that level, and gains a caster level of half his class level when he becomes able to cast spells.  The Animal Leader does not have to prepare spells, but must rest to regain used spell slots.&lt;br /&gt;
&lt;br /&gt;
== Animal Leader's Spell List ==&lt;br /&gt;
&lt;br /&gt;
===1st level spells===&lt;br /&gt;
&lt;br /&gt;
[[SRD:Alarm (Spell)|Alarm]], [[SRD:Animal Messenger (Spell)|Animal Messenger]], [[SRD:Calm Animals (Spell)|Calm Animals]], [[SRD:Charm Animal (Spell)|Charm Animal]], [[SRD:Detect Animals or Plants (Spell)|Detect Animals or Plants]], [[SRD:Detect Poison (Spell)|Detect Poison]], [[SRD:Hide from Animals (Spell)|Hide from Animals]], [[SRD:Jump (Spell)|Jump]], [[SRD:Longstrider (Spell)|Longstrider]], [[SRD:Magic Fang (Spell)|Magic Fang]], [[SRD:Pass without Trace (Spell)|Pass without Trace]], [[SRD:Speak with Animals (Spell)|Speak with Animals]], [[SRD:Summon Nature's Ally I (Spell)|Summon Nature's Ally I]]&lt;br /&gt;
&lt;br /&gt;
===2nd level spells===&lt;br /&gt;
&lt;br /&gt;
[[SRD:Bear's Endurance (Spell)|Bear's Endurance]], [[SRD:Cat's Grace (Spell)|Cat's Grace]], [[SRD:Cure Light Wounds (Spell)|Cure Light Wounds]], [[SRD:Hold Animal (Spell)|Hold Animal]], [[SRD:Owl's Wisdom (Spell)|Owl's Wisdom]], [[SRD:Snare (Spell)|Snare]], [[SRD:Summon Nature's Ally II (Spell)|Summon Nature's Ally II]], [[SRD:Wind Wall (Spell)|Wind Wall]]&lt;br /&gt;
&lt;br /&gt;
===3rd level spells===&lt;br /&gt;
&lt;br /&gt;
[[SRD:Cure Moderate Wounds (Spell)|Cure Moderate Wounds]], [[SRD:Darkvision (Spell)|Darkvision]], [[SRD:Magic Fang, Greater (Spell)|Magic Fang, Greater]], [[SRD:Neutralize Poison (Spell)|Neutralize Poison]], [[SRD:Reduce Animal (Spell)|Reduce Animal]], [[SRD:Remove Disease (Spell)|Remove Disease]], [[SRD:Repel Vermin (Spell)|Repel Vermin]], [[SRD:Summon Nature's Ally III (Spell)|Summon Nature's Ally III]]&lt;br /&gt;
&lt;br /&gt;
===4th level spells===&lt;br /&gt;
&lt;br /&gt;
[[SRD:Animal Growth (Spell)|Animal Growth]], [[SRD:Cure Serious Wounds (Spell)|Cure Serious Wounds]], [[SRD:Freedom of Movement (Spell)|Freedom of Movement]], [[SRD:Nondetection (Spell)|Nondetection]], [[SRD:Summon Nature's Ally IV (Spell)|Summon Nature's Ally IV]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Darkwing_Extract_(3.5e_Equipment)</id>
		<title>Darkwing Extract (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Darkwing_Extract_(3.5e_Equipment)"/>
				<updated>2008-02-27T20:05:19Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: /* Darkwing Extract */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Darkwing Extract ==&lt;br /&gt;
&lt;br /&gt;
The poison is a recipe held mostly classified, with only very few people who know the recipe. The poison is a pinkish colour, but in a different light it will be a blood-red colour. The only telltale sign of that something is poisond is that when the object is ingested, theat object will taste excessively sweet, thus, it is used very carefully to hide this fact. A lethal amount is very small, only five small drops.&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Ingestion, Injury DC30&lt;br /&gt;
 &lt;br /&gt;
'''Initial Damage:''' As soon as the poison is introduced to the blood stream, which depends on the way the poison came into the body: Ingestion might take 30 seconds to 5 minutes, while if the poison goes into a wound, it's instant. The victim must perform a DC 15 Will '''''and''''' Fortitude check, if any of the two fail, then the victim gats a racking gutache along with a train of overwhelming suicidal thoughts. The victim must do a DC 30 Fortitude check to stop the gutaches of the victim will fall into even worse pain. A DC 25 Will check must be done for each suicide thought to prevent the victim from trying to commit suicide, usually there are around 10 suicide thoughts. The DC will check for the thoughts will increase by 5 for every consecutive thought. If the poison was administerd through a wound, all DC checks increase by 5.&lt;br /&gt;
&lt;br /&gt;
'''Secondary Damage:''' Poison lethally metabolizes: &lt;br /&gt;
&lt;br /&gt;
'''Effect:''' The poison begins to paralyze the body. Every ten seconds another part of the body is numbed, then has difficulty to move, then completely paralysed. Starting with the hands and fingers, and spreading to other extremities, then beginning to move inward towards the chest, but leaves the heart and lungs fuctional. The victim will recieve severe diarrhoea, and vomiting. this is very similar to a disease, thus many doctors give that medicine to the victim, which worsens the symptoms. After 10 minutes, the victim will have difficulty breathing, and has to do a DC Fortitude check starting with 5, and increasing by 1 every five seconds. after fifteen seconds the victim must do a DC 20 Will check against Insanity every six secuonds, If failed then the victim will become insane incurably and permanently. After five minutes in the secondary phase, the victim's other symptoms will lessen slightly, while the victim will recieve a 1d12 nonletal damage per second. to stop each 1d10 nonlethal damage, roll a DC 40 Fortitude check. After the nonlethal hitpoints are either same of below the hitpoints, 2d12 lethal damage will occur until the victim is dead.&lt;br /&gt;
&lt;br /&gt;
'''Prevention:''' Blatantly impossible. Needs ten Cure Severe Wounds for each minute affected, then another ten Cure Continous Wounds, And and an army of Healing Potions. If the victim is dead, use fifteen Ultimate Resurrections with a DC 40 Will check to all the clerics. If a single cleric fails that DC 40 check, then the Resurrection will not work. The 15 Ultimate Resurrection will make the victim live for five years. If the five years passed or the 15 spells failed, then the victim will be gone for good.&lt;br /&gt;
&lt;br /&gt;
'''Price:''' 100,000 GP per dose&lt;br /&gt;
&lt;br /&gt;
'''Forms of containment:''' 1 dose inside a brittle sphere, 5 dose bottle, 10 dose bottle, 15 dose bottle, 20 dose bottle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This poison is not often sold by merchants, so one can't buy it from anywhere normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Equipment|Equipment]] &amp;amp;rarr; [[User Mundane Poisons|Poisons]].&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Poison]]&lt;br /&gt;
[[Category:Mundane]]&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Spider_Egg,_Monstrous_(3.5e_Equipment)</id>
		<title>Spider Egg, Monstrous (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Spider_Egg,_Monstrous_(3.5e_Equipment)"/>
				<updated>2008-02-26T23:34:51Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Author&lt;br /&gt;
|author_name=Sam Kay&lt;br /&gt;
|date_created=25 August 2007&lt;br /&gt;
|status= complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Monstrous Spider Egg=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: Monstrous Spider Eggs&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Spider Size&lt;br /&gt;
! Egg Size &lt;br /&gt;
! Cost &lt;br /&gt;
|-&lt;br /&gt;
| Tiny || Fine || 10gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Small || Fine || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| Medium || Fine || 10gp&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Large || Fine || 10gp &lt;br /&gt;
|- &lt;br /&gt;
| Huge || Fine || 10gp &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gargantuan || Fine || 10gp&lt;br /&gt;
|- &lt;br /&gt;
| Colosal || Fine || 10gp&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spider Egg===&lt;br /&gt;
&lt;br /&gt;
A Monstrous Spider egg is pale orange in color, and normally in a silken &amp;quot;purse&amp;quot; with hundreds of other eggs. The size of the egg is fine it is not affected by the parents size it hatches to be tiny and grows from there. Monstrous Spider Eggs can be bought from some black market stalls in cities and are also commonly found in Drow markets.&lt;br /&gt;
&lt;br /&gt;
A [[Spider Rider (DnD Prestige Class)|Spider Rider's]] egg does not follow the rules presented here for monstrous spider eggs. [[Spider Rider (DnD Prestige Class)|Spider Riders]] get their spider eggs as a gift from their deity (and thus do not need to buy an egg). A [[Spider Rider (DnD Prestige Class)|Spider Rider]] cannot use a &amp;quot;bought&amp;quot; Monstrous Spider Egg to fulfill the prerequisites of the prestige class.&lt;br /&gt;
&lt;br /&gt;
===Hatching===&lt;br /&gt;
&lt;br /&gt;
A monstrous spider egg hatches 2D10+52 days after the mother lays it. The size of the spiderling is shown in Table: Monstrous Spider Sizes in the &amp;quot;size&amp;quot; column. If the egg is still in the silken purse it cannot get out unless the purse is split in some way.  It can be split by its mother or naturally.&lt;br /&gt;
&lt;br /&gt;
===Growing Up===&lt;br /&gt;
&lt;br /&gt;
A spiderling grows in size until it is colossal. The spiderling increases by one size category about 5 months after it hatches. It then grows one size category about once every two months thereafter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Equipment|Equipment]] &amp;amp;rarr; [[User Adventuring Items|Adventuring Items]].&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Mundane]]&lt;br /&gt;
[[Category:Adventuring Gear]]&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Elves,_Blood_(3.5e_Race)</id>
		<title>Elves, Blood (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Elves,_Blood_(3.5e_Race)"/>
				<updated>2008-02-25T23:59:52Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: /* Racial Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Author&lt;br /&gt;
|author_name=Carey Ruff &lt;br /&gt;
|isnotuser=true&lt;br /&gt;
|date_created=11/13/07&lt;br /&gt;
|status=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Blood Elves =&lt;br /&gt;
&lt;br /&gt;
Blood elves are an ancient and harsh race of elves that have strange powers over blood. They use blood and magic as nourishment and for a curative.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Blood elves are unyielding and daring, and they tend to be rather reckless. In battle there are none braver, and they have a knack for surviving which makes them confident and slightly arrogant.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
Blood elves stand about 5 1/2 ft tall, and weigh about 110 lbs. Males are slightly taller and heavier than females. They have brown skin and deep, crimson red eyes. Their hair can range through blond and black. The most striking feature of blood elves is their teeth, which seem to be perpetually stained with blood. This is unnerving for those who have never seen them before.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
&lt;br /&gt;
Blood elves are chaotic and disorganized, and care little of quibbles of good and evil. They are usually chaotic neutral. &lt;br /&gt;
&lt;br /&gt;
==Lands==&lt;br /&gt;
&lt;br /&gt;
Blood elves have no lands of their own, and are homeless wanderers. &lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Blood elves offer sacrifices to Thrista, a goddess of blood, war, and courage.&lt;br /&gt;
&lt;br /&gt;
==Language==&lt;br /&gt;
&lt;br /&gt;
Blood elves speak a unique dialect of elven.&lt;br /&gt;
&lt;br /&gt;
==Racial Traits==&lt;br /&gt;
&lt;br /&gt;
* +2 dexterity, +2 constitution. &lt;br /&gt;
* Medium humanoid&lt;br /&gt;
* Blood elf base land speed is 40 ft&lt;br /&gt;
* Blood elves have a +2 racial bonus on spot, listen, heal, intimidate and bluff checks.&lt;br /&gt;
* Dark Vision out to 80 feet. This trait replaces the high elf's low-light vision.&lt;br /&gt;
* Spell absorption equal to 14 + character levels. &lt;br /&gt;
* Spell-like ability: 2/day: [[Blades of Blood]], caster level equal to class level. Save DC is Strength based.&lt;br /&gt;
* Fast healing: After being injured, a blood elf heals 1d4 hp every round, until at full health.&lt;br /&gt;
* Blood drink: A blood elf can drink fresh blood to heal itself for every pint of blood a blood elf drinks, it heals 1d6 hp. drinking a pint of blood is a full round action.  &lt;br /&gt;
* A blood elf must drink at least 1 pint of blood each day or lose 1 point of constitution.&lt;br /&gt;
* Weapon Proficiency: A blood elf is automatically proficient with slashing weapons. This proficiency replaces the high elf's weapon proficiency.&lt;br /&gt;
* Automatic Languages: Elven (Blood dialect), Elven, Common. Bonus Languages: Draconic, Orcish, Goblin, Gnoll, Giant, Undercommon.&lt;br /&gt;
* [[Favored Class]]: [[Fighter]]&lt;br /&gt;
* level adusment +2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Races|Races]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:LA?]]&lt;br /&gt;
[[Category:ECL?]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Lunavar_(3.5e_Deity)</id>
		<title>Lunavar (3.5e Deity)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Lunavar_(3.5e_Deity)"/>
				<updated>2008-02-10T23:21:27Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: /* &amp;lt;!&amp;lt; lunavar &amp;gt;&amp;gt; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--&amp;gt;&lt;br /&gt;
{{author&lt;br /&gt;
|author_name=&amp;lt;!&amp;lt; alex pochettino&amp;gt;&amp;gt;&lt;br /&gt;
|date_created=&amp;lt;!&amp;lt; 2/10/08 &amp;gt;&amp;gt;&lt;br /&gt;
|status=&amp;lt;!&amp;lt; Insert idea's status here &amp;gt;&amp;gt;&lt;br /&gt;
|isnotuser=I'm not a user&amp;lt;!&amp;lt; if you have a username for this wiki delete this parameter&amp;gt;&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;!&amp;lt; lunavar &amp;gt;&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
{{Deity&lt;br /&gt;
|l|sym=the moon  with the shadow of five bats on it |plane=elemental plane of air&lt;br /&gt;
|align=neutral&lt;br /&gt;
|port=batsand humanoid living as bretheren|calign=any alignment&lt;br /&gt;
|dom=animal earth air water fire bats elves&lt;br /&gt;
|favweap=talons (any sword)&lt;br /&gt;
{{ImageNeeded}}&lt;br /&gt;
deity of bats&lt;br /&gt;
&lt;br /&gt;
===Dogma===&lt;br /&gt;
&lt;br /&gt;
unfair play night. &lt;br /&gt;
===Clergy and Temples===&lt;br /&gt;
&lt;br /&gt;
any tree cave or undergroud temples preists keep bats as companions&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Deities|Deities]] &amp;amp;rarr; [[User &amp;lt;!-- deity category (e.g. Hero, Demigod, Lesser) --&amp;gt; Deities|&amp;lt;!-- deity category --&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
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		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/File:Lunavars_holy_symbol.doc</id>
		<title>File:Lunavars holy symbol.doc</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/File:Lunavars_holy_symbol.doc"/>
				<updated>2008-02-10T23:16:33Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: holy symbol of lunavar rough draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;holy symbol of lunavar rough draft&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Lunavar_(3.5e_Deity)</id>
		<title>Lunavar (3.5e Deity)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Lunavar_(3.5e_Deity)"/>
				<updated>2008-02-10T22:43:56Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: New page:   --&amp;gt; {{author |author_name=&amp;lt;!&amp;lt; alex pochettino&amp;gt;&amp;gt; |date_created=&amp;lt;!&amp;lt; 2/10/08 &amp;gt;&amp;gt; |status=&amp;lt;!&amp;lt; Insert idea's status here &amp;gt;&amp;gt; |isnotuser=I'm not a user&amp;lt;!&amp;lt; if you have a username for this wiki de...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{author&lt;br /&gt;
|author_name=&amp;lt;!&amp;lt; alex pochettino&amp;gt;&amp;gt;&lt;br /&gt;
|date_created=&amp;lt;!&amp;lt; 2/10/08 &amp;gt;&amp;gt;&lt;br /&gt;
|status=&amp;lt;!&amp;lt; Insert idea's status here &amp;gt;&amp;gt;&lt;br /&gt;
|isnotuser=I'm not a user&amp;lt;!&amp;lt; if you have a username for this wiki delete this parameter&amp;gt;&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;!&amp;lt; lunavar &amp;gt;&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
{{Deity&lt;br /&gt;
|hdligo=&amp;lt;!-- h = Hero, d = demigod, l = lesser deity, i = intermediate deity, g = greater deity, or o = overdeity --&amp;gt;&lt;br /&gt;
|sym=&amp;lt;!&amp;lt; the moon  with the shadow of five bats on it &amp;gt;&amp;gt;&lt;br /&gt;
|plane=&amp;lt;!&amp;lt; elemental plane of air &amp;gt;&amp;gt;&lt;br /&gt;
|align=&amp;lt;!&amp;lt; neutral &amp;gt;&amp;gt;&lt;br /&gt;
|port=&amp;lt;!&amp;lt; batsand humanoid living as bretheren (e.g. agriculture, honor, the down-trodden, etc.) &amp;gt;&amp;gt;&lt;br /&gt;
|calign=&amp;lt;!&amp;lt; any alignment&amp;gt;&amp;gt;&lt;br /&gt;
|dom=&amp;lt;!&amp;lt; animal earth air water fire bbats elves&amp;gt;&amp;gt;&lt;br /&gt;
|favweap=&amp;lt;!&amp;lt; talons (any sword) &amp;gt;&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{ImageNeeded}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!&amp;lt; deity of bats&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dogma===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!&amp;lt; peace unfair play night. &amp;gt;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
===Clergy and Temples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!&amp;lt; any tree cave or undergroud temples preists keep bats as companions &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Deities|Deities]] &amp;amp;rarr; [[User &amp;lt;!-- deity category (e.g. Hero, Demigod, Lesser) --&amp;gt; Deities|&amp;lt;!-- deity category --&amp;gt;]]&lt;br /&gt;
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&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Animal_Leader_(3.5e_Class)</id>
		<title>Animal Leader (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Animal_Leader_(3.5e_Class)"/>
				<updated>2008-02-10T19:59:57Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|balance=4&lt;br /&gt;
|raters=1&lt;br /&gt;
|authors=[[User:Passer|Passer]]&lt;br /&gt;
|datecreated=2007-01-07&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=???&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Moderate Spellcasting, Divine Spellcasting&lt;br /&gt;
|desc=Animal Leaders find a natural affinity with animals, adventuring with them.  Where a fighter uses a sword, or a wizard uses spells, an Animal Leader uses numbers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Animal Leader =&lt;br /&gt;
&lt;br /&gt;
While humans are considered a social creature, animals have found the advantages of finding groups themselves.  These groups are designed to overcome challenges that would wipe them out, and increasing the rewards.  Thus, it is no wonder that some people have connected the life of an adventuring party with that of a pack of wolves, a flock of birds, or a school of fish.  A few, however, feel that connection to the point that they choose to join the group, adding abilities that greatly enhance it.  Eventually, these members may rise to the lead of the group.  These are the animal leaders, those who form a bond with animals, beyond that of even a druid or ranger.&lt;br /&gt;
&lt;br /&gt;
'''Adventure:'''  Animal Leaders adventure for many reasons, often the same as the animal they connect with.  Some may travel to aid, or sometimes form, a larger group of animals that they belong to.  Others find themselves the link between the animal and humans, and will end up in an adventure to help out a town in the name of his animal friends.&lt;br /&gt;
&lt;br /&gt;
'''Characteristics:'''  Animal Leaders are a human who find the spirit of an animal.  Their abilities allow them to form a group of animals and form a friendship with them.  At higher levels, an Animal Leader will be able to support his companions with divine spells that draw on nature, and take the form of his inner animal.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:'''  Animal Leaders are as varied as their animals, and further by their experiences in the cities.  They can have any alignment within one step of their chosen animal.&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' either one of the deities for the animal or obad-hai&lt;br /&gt;
&lt;br /&gt;
'''Background:'''  Animal Leaders were an offshoot of druids, who connected more with the animals around them than the plants.  A few have a much higher respect for plants, and may join the ranks of the druidic community, but those that don't feel they are now a separate group and will help them if needed.&lt;br /&gt;
&lt;br /&gt;
'''Races:'''  Animal Leaders tend to be fairly rare among the more common races.  Gnomes, Elves and Half-elves are most likely to take this class.  Gnomes, because of their natural connection to animals, Half-elves that don't feel that they fit in with Humans or Elves may find an animal more sociable and elves because of their love of nature&lt;br /&gt;
Half-orcs are slightly less common, but most lead larger animals, such as bears, who they feel provide a challenge strength-wise, or smaller animals that they can protect or bully.&lt;br /&gt;
Halflings, Humans and Dwarves occassionally take this class, but it isn't anywhere near common and don't have a leaning towards specific animals.&lt;br /&gt;
Some brutal humanoids also may join the Animal Leader class, although those who have a natural connection with animals have a much higher chance.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:'''  Animal Leaders recognize the differences that groups need and tend to accept just about anyone to adventure with.  The feelings vary, mostly based on the animal that the Leader joins with, but Druids and Rangers are often liked for their connection with animals.  Bards are also liked, as most Animal Leaders feel that Bards are the Arcane Human version of their Divine Animal.  Their feelings on Clerics are about as varied as the gods opinion on animals.  Fighters are liked by the more physical-based Animal Leaders, such as Wolf and Bear Leaders, but hunters vary by their prey.  Monks are often respected by the non-chaotic Animal Leaders, for their willingness to fight without weapons, as the higher level Animal Leaders do.  Paladins are considered good when they are in a group the paladin is okay with, but it varies.  Those Animal Leaders who have joined with a more stealthy or smaller animal like Rogues, while others accept them as useful.  The stronger animal Leaders find them weak.  Sorcerers and Wizards are found to be useful, particularly at higher levels, and they like their connection with their familiar, but at lower levels find them to be the weak link.&lt;br /&gt;
&lt;br /&gt;
'''Role:'''  Animal Leaders can act as remarkable scouts, especcially with more companions.  Many have a natural ability to lead, and while not great front-line combatants, at higher-levels they can be very effective at striking down a larger number of opponents.  Other roles vary by the animal chosen, as always, but they are often more effective in their animal's natural habitat than anywhere else.&lt;br /&gt;
&lt;br /&gt;
== Game Rule Information ==&lt;br /&gt;
&lt;br /&gt;
Animal Leaders have the following game statistics:&lt;br /&gt;
&lt;br /&gt;
'''Abilities:'''  Dexterity is often important, although some of the larger animal based Leaders prefer Strength.  Wisdom is important, as it is the base of their spellcasting abilities.  Charisma is useful for taking charge  of the group, and getting the group to do what he says.&lt;br /&gt;
&lt;br /&gt;
''' Alignment:''' Any within one step of their chosen animal.  (Almost always any neutral)usually ng, ne, n, ln or cn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Animal Leader&amp;lt;/div&amp;gt; Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Spells per Day&lt;br /&gt;
|-&lt;br /&gt;
! 1st || 2nd || 3rd || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +2 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Chosen Animal, Physical Skill, Animal Companion I || 1 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +3 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Nature Sense, Animal Companion II || 2 || 2 || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +3 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mental Skill, Wildshape (Chosen Animal) 1/day, Magical Animal Affinity || 3 || 3 || 3 || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +4 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Woodland Stride, Unnatural Sense I, Animal Companion III || 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +4 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Social Skill, Wildshape (Chosen Animal) 2/day || 5 || 5 || 5 || 5&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +5 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Trackless Step || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +5 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) 3/day, Adapted Spellcasting, Animal Companion IV || 5 || 5 || 5 || 5&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +6 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Animal Companion V, Animal Speaking || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +6 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) 4/day || 5 || 5 || 5 || 5&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +7 || +7 || style=&amp;quot;text-align: left;&amp;quot; | timeless body  || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11 || +7 || +7 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) 5/day, Animal Companion VI || 6 || 6 || 6 || 6&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 12th || +12 || +8 || +8 || +8 || style=&amp;quot;text-align: left;&amp;quot; | Pack Leader || 7 || 7 || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13 || +8 || +8 || +8 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) 6/day || 8 || 8 || 8 || 8&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 14th || +14 || +9 || +9 || +9 || style=&amp;quot;text-align: left;&amp;quot; | Unnatural Sense II || 9 || 9 || 9 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15 || +9 || +9 || +9 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) 7/day || 10 || 10 || 10 || 10&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 16th || +16 || +10 || +10 || +10 || style=&amp;quot;text-align: left;&amp;quot; | Animal Companion VII  || 11 || 11 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17 || +10 || +10 || +10 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) 8/day || 11 || 11 || 11 || 11&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 18th || +18 || +11 || +11 || +11 || style=&amp;quot;text-align: left;&amp;quot; |  || 12 || 12 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19 || +11 || +11 || +11 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) at will || 12 || 12 || 12 || 12&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 20th || +20 || +12 || +12 || +12 || style=&amp;quot;text-align: left;&amp;quot; |  || 13 || 13 || 13 || 13&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level; x4 at first level)any 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
''All of the following are class features of the Animal Leader:''&lt;br /&gt;
 &lt;br /&gt;
'''Weapon and Armor Proficiency:'''  An Animal Leader is proficient with all simple weapons, as well as light armor.  He is not proficient with any shields.&lt;br /&gt;
&lt;br /&gt;
'''Chosen Animal:'''  The Animal Leader must choose a kind of animal that he has formed an affinity with.&lt;br /&gt;
&lt;br /&gt;
'''Physical Skill:'''  At 1st level, the Animal Leader has found himself acting more like his chosen animal, and chooses a physical-based skill to be considered a class skill.  This skill must be approved by the DM, but should be based on strength, dexterity or constitution, although exceptions are possible.&lt;br /&gt;
&lt;br /&gt;
'''Mental Skill:'''  At 3rd level, the Animal Leader has found himself thinking more like his chosen animal, and chooses a mental-based skill to be considered a class skill.  This skill must be approved by the DM, but should be based on intelligence or wisdom, although exceptions are possible.&lt;br /&gt;
&lt;br /&gt;
'''Social Skill:'''  At 5th level, the Animal Leader has found himself reacting more like his chosen animal, and chooses a social-based skill to be considered a class skill.  This skill must be approved by the DM, but should be based on charisma, although exceptions are possible.&lt;br /&gt;
&lt;br /&gt;
'''Nature Sense (Ex):'''  At 2nd level, the Animal Leader gains a +2 bonus on Knowledge (Nature) and Survival checks.&lt;br /&gt;
&lt;br /&gt;
'''Magical Animal Affinity:'''  At 3rd level, the Animal Leader becomes further able to cast spells in order to increase the size of his pack.  Whenever he casts a summoning spell that calls only his chosen animal, the Animal Leader is able to spontaneously apply any one Metamagic feat without adjusting its level.  If the level that would be adjusted is variable (for example, Heighten Spell), it may not be used with this ability.  This does not increase the casting time of the spell, so it could be applied to Quicken Spell.&lt;br /&gt;
&lt;br /&gt;
If other metamagic feats are applied to the spell, they function as normal.&lt;br /&gt;
&lt;br /&gt;
'''Wildshape (Su):'''  At 3rd level, the Animal Leader gains the ability to transform himself into his chosen animal and back again once per day.  This effect lasts for 1 hour per Animal Leader level, or until he changes back.  Changing form is a standard action, and does not provoke an attack of opportunity.  His form's Hit Dice is equal to his Class level.  If his class level is lower than the base stats of the animal, remove the Hit Dice from the animal until it reaches his class level.&lt;br /&gt;
&lt;br /&gt;
An Animal Leader loses his ability to speak while in the animal form, and is limited to the sounds that a normal, untrained animal can make, but may communicate normally with animals of the same general grouping as his new form.&lt;br /&gt;
&lt;br /&gt;
The Animal Leader can use this ability more times per day at every other level after 3rd, until he becomes able to shift at will at level 19.&lt;br /&gt;
&lt;br /&gt;
'''Woodland Stride (Ex):'''  At 4th level, the Animal Leader may move through any sort of natural undergrowth at his normal speed without taking damage or suffering any other impairment.&lt;br /&gt;
&lt;br /&gt;
'''Unnatural Sense I (Su):'''  At 4th level, the Animal Leader's sense begin to attune to his animal's.  He may make Search checks to detect the presense of magic, with Spellcraft giving a synergy bonus while in a 10' radius of the magic.&lt;br /&gt;
&lt;br /&gt;
These are at a DC20 + spell level, and can only give away the presence of magic.&lt;br /&gt;
&lt;br /&gt;
'''Unnatural Sense II (Su):'''  At 14th level, the Animal Leader's attuned senses improve.  He becomes able to detect the presense of undead creatures just as he can magic, again only revealing their presence.&lt;br /&gt;
&lt;br /&gt;
The radius of his detections improve to 20'.&lt;br /&gt;
&lt;br /&gt;
'''Trackless Step (Ex):'''  At 6th level, an Animal Leader leaves no trail in natural surroundings and cannot be tracked.  He may choose to leave a trail if desired.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion I:'''  At 1st level, the Animal Leader gains an animal companion of the same type as his chosen animal.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion II:'''  At 2nd level, the Animal Leader gains an additional animal companion of the same type as his chosen animal.  This companion advances as a Druid's of the Animal Leader's class level.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level minus 1 to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion III:'''  At 4th level, the Animal Leader gains an additional animal companion of the same type as his chosen animal.  This companion advances as a Druid's of the Animal Leader's class level.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level minus 2 to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion IV:'''  At 7th level, the Animal Leader gains an additional animal companion of the same type as his chosen animal.  This companion advances as a Druid's of the Animal Leader's class level.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level minus 3 to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion V:'''  At 8th level, the Animal Leader gains an additional animal companion of the same type as his chosen animal.  This companion advances as a Druid's of a level 4 less than the Animal Leader's class level.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level minus 4 to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion VI:'''  At 11th level, the Animal Leader gains an additional animal companion of the same type as his chosen animal.  This companion advances as a Druid's of the Animal Leader's class level.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level minus 5 to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion VII:'''  At 16th level, the Animal Leader gains an additional animal companion of the same type as his chosen animal.  This companion advances as a Druid's of the Animal Leader's class level.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level minus 5 to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Pack Leader:'''  At 12th level, the Animal Leader becomes more in touch with his chosen animal in any form, and all animals of his chosen animal's type are considered Friendly unless under magical compulsion.&lt;br /&gt;
&lt;br /&gt;
Further, he becomes better able to fight in coordination with his chosen animal, allowing them to provide an additional +1 flanking modifier above the normal bonus while flanking with his animal companions or the Animal Leader himself.  His animal companions provide an additional +2 flanking modifier above the normal bonus instead.&lt;br /&gt;
&lt;br /&gt;
'''Adapted Spellcasting:'''  At 7th level, the Animal Leader gains the use of the Natural Spell feat while in his chosen animal's form, allowing him to cast spells in either form.&lt;br /&gt;
&lt;br /&gt;
'''Animal Speaking:'''  At 8th level, the Animal Leader gains the ability to speak with animals of his chosen animal's type even while in his natural form.&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting:'''  At 4th level, the Animal Leader becomes able to cast divine spells from his own spell list.  To prepare or cast a spell, an Animal Leader must have a Wisdom score equal to at least 10 + the spell level.  The Difficulty Class for a saving throw against his spell is equal to 10 + the spell level + the Animal Leader's Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
The Animal Leader gains bonus spells if he has a high Wisdom score.  When the table indicates he gets 0 spells per day of a given level, he gains only the spells he would be entitled to based on his Wisdom score for that spell level.&lt;br /&gt;
&lt;br /&gt;
The Animal Leader may cast any spell on his list, provided he can cast spells of that level, and gains a caster level of half his class level when he becomes able to cast spells.  The Animal Leader does not have to prepare spells, but must rest to regain used spell slots.&lt;br /&gt;
&lt;br /&gt;
== Animal Leader's Spell List ==&lt;br /&gt;
&lt;br /&gt;
===1st level spells===&lt;br /&gt;
&lt;br /&gt;
[[SRD:Alarm (Spell)|Alarm]], [[SRD:Animal Messenger (Spell)|Animal Messenger]], [[SRD:Calm Animals (Spell)|Calm Animals]], [[SRD:Charm Animal (Spell)|Charm Animal]], [[SRD:Detect Animals or Plants (Spell)|Detect Animals or Plants]], [[SRD:Detect Poison (Spell)|Detect Poison]], [[SRD:Hide from Animals (Spell)|Hide from Animals]], [[SRD:Jump (Spell)|Jump]], [[SRD:Longstrider (Spell)|Longstrider]], [[SRD:Magic Fang (Spell)|Magic Fang]], [[SRD:Pass without Trace (Spell)|Pass without Trace]], [[SRD:Speak with Animals (Spell)|Speak with Animals]], [[SRD:Summon Nature's Ally I (Spell)|Summon Nature's Ally I]]&lt;br /&gt;
&lt;br /&gt;
===2nd level spells===&lt;br /&gt;
&lt;br /&gt;
[[SRD:Bear's Endurance (Spell)|Bear's Endurance]], [[SRD:Cat's Grace (Spell)|Cat's Grace]], [[SRD:Cure Light Wounds (Spell)|Cure Light Wounds]], [[SRD:Hold Animal (Spell)|Hold Animal]], [[SRD:Owl's Wisdom (Spell)|Owl's Wisdom]], [[SRD:Snare (Spell)|Snare]], [[SRD:Summon Nature's Ally II (Spell)|Summon Nature's Ally II]], [[SRD:Wind Wall (Spell)|Wind Wall]]&lt;br /&gt;
&lt;br /&gt;
===3rd level spells===&lt;br /&gt;
&lt;br /&gt;
[[SRD:Cure Moderate Wounds (Spell)|Cure Moderate Wounds]], [[SRD:Darkvision (Spell)|Darkvision]], [[SRD:Magic Fang, Greater (Spell)|Magic Fang, Greater]], [[SRD:Neutralize Poison (Spell)|Neutralize Poison]], [[SRD:Reduce Animal (Spell)|Reduce Animal]], [[SRD:Remove Disease (Spell)|Remove Disease]], [[SRD:Repel Vermin (Spell)|Repel Vermin]], [[SRD:Summon Nature's Ally III (Spell)|Summon Nature's Ally III]]&lt;br /&gt;
&lt;br /&gt;
===4th level spells===&lt;br /&gt;
&lt;br /&gt;
[[SRD:Animal Growth (Spell)|Animal Growth]], [[SRD:Cure Serious Wounds (Spell)|Cure Serious Wounds]], [[SRD:Freedom of Movement (Spell)|Freedom of Movement]], [[SRD:Nondetection (Spell)|Nondetection]], [[SRD:Summon Nature's Ally IV (Spell)|Summon Nature's Ally IV]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Classes|Classes]] &amp;amp;rarr; [[User Base Classes|Base Classes]]&amp;lt;small&amp;gt; [[User Base Classes with Descriptions|with description]]&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Diluted_Black_Lotus_Extract_(3.5e_Equipment)</id>
		<title>Diluted Black Lotus Extract (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Diluted_Black_Lotus_Extract_(3.5e_Equipment)"/>
				<updated>2008-02-10T19:26:37Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=wackymynd&lt;br /&gt;
|date_created=1-17-08&lt;br /&gt;
|status=Pretty much done; needs fluff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Diluted Black Lotus extract was an attempt to be able to weaken foes or render them bedridden but not kill them. It was made by taking the infamous black lotus, crushing it, and steeping it in water. The result is a potent but still weak contact poison. It has a save DC of 18 and primary damage 1d8 Con, secondary 1d6 Con. 1000 gp&lt;br /&gt;
poison making dc 25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Equipment|Equipment]] &amp;amp;rarr; [[User Mundane Poisons|Poisons]].&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Mundane]]&lt;br /&gt;
[[Category:Poison]]&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Animal_Leader_(3.5e_Class)</id>
		<title>Animal Leader (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Animal_Leader_(3.5e_Class)"/>
				<updated>2008-02-10T13:49:59Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|balance=4&lt;br /&gt;
|raters=1&lt;br /&gt;
|authors=[[User:Passer|Passer]]&lt;br /&gt;
|datecreated=2007-01-07&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=???&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Moderate Spellcasting, Divine Spellcasting&lt;br /&gt;
|desc=Animal Leaders find a natural affinity with animals, adventuring with them.  Where a fighter uses a sword, or a wizard uses spells, an Animal Leader uses numbers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Animal Leader =&lt;br /&gt;
&lt;br /&gt;
While humans are considered a social creature, animals have found the advantages of finding groups themselves.  These groups are designed to overcome challenges that would wipe them out, and increasing the rewards.  Thus, it is no wonder that some people have connected the life of an adventuring party with that of a pack of wolves, a flock of birds, or a school of fish.  A few, however, feel that connection to the point that they choose to join the group, adding abilities that greatly enhance it.  Eventually, these members may rise to the lead of the group.  These are the animal leaders, those who form a bond with animals, beyond that of even a druid or ranger.&lt;br /&gt;
&lt;br /&gt;
'''Adventure:'''  Animal Leaders adventure for many reasons, often the same as the animal they connect with.  Some may travel to aid, or sometimes form, a larger group of animals that they belong to.  Others find themselves the link between the animal and humans, and will end up in an adventure to help out a town in the name of his animal friends.&lt;br /&gt;
&lt;br /&gt;
'''Characteristics:'''  Animal Leaders are a human who find the spirit of an animal.  Their abilities allow them to form a group of animals and form a friendship with them.  At higher levels, an Animal Leader will be able to support his companions with divine spells that draw on nature, and take the form of his inner animal.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:'''  Animal Leaders are as varied as their animals, and further by their experiences in the cities.  They can have any alignment within one step of their chosen animal.&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' either one of the deities for the animal or obad-hai&lt;br /&gt;
&lt;br /&gt;
'''Background:'''  Animal Leaders were an offshoot of druids, who connected more with the animals around them than the plants.  A few have a much higher respect for plants, and may join the ranks of the druidic community, but those that don't feel they are now a separate group and will help them if needed.&lt;br /&gt;
&lt;br /&gt;
'''Races:'''  Animal Leaders tend to be fairly rare among the more common races.  Gnomes, Elves and Half-elves are most likely to take this class.  Gnomes, because of their natural connection to animals, Half-elves that don't feel that they fit in with Humans or Elves may find an animal more sociable and elves because of their love of nature&lt;br /&gt;
Half-orcs are slightly less common, but most lead larger animals, such as bears, who they feel provide a challenge strength-wise, or smaller animals that they can protect or bully.&lt;br /&gt;
Halflings, Humans and Dwarves occassionally take this class, but it isn't anywhere near common and don't have a leaning towards specific animals.&lt;br /&gt;
Some brutal humanoids also may join the Animal Leader class, although those who have a natural connection with animals have a much higher chance.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:'''  Animal Leaders recognize the differences that groups need and tend to accept just about anyone to adventure with.  The feelings vary, mostly based on the animal that the Leader joins with, but Druids and Rangers are often liked for their connection with animals.  Bards are also liked, as most Animal Leaders feel that Bards are the Arcane Human version of their Divine Animal.  Their feelings on Clerics are about as varied as the gods opinion on animals.  Fighters are liked by the more physical-based Animal Leaders, such as Wolf and Bear Leaders, but hunters vary by their prey.  Monks are often respected by the non-chaotic Animal Leaders, for their willingness to fight without weapons, as the higher level Animal Leaders do.  Paladins are considered good when they are in a group the paladin is okay with, but it varies.  Those Animal Leaders who have joined with a more stealthy or smaller animal like Rogues, while others accept them as useful.  The stronger animal Leaders find them weak.  Sorcerers and Wizards are found to be useful, particularly at higher levels, and they like their connection with their familiar, but at lower levels find them to be the weak link.&lt;br /&gt;
&lt;br /&gt;
'''Role:'''  Animal Leaders can act as remarkable scouts, especcially with more companions.  Many have a natural ability to lead, and while not great front-line combatants, at higher-levels they can be very effective at striking down a larger number of opponents.  Other roles vary by the animal chosen, as always, but they are often more effective in their animal's natural habitat than anywhere else.&lt;br /&gt;
&lt;br /&gt;
== Game Rule Information ==&lt;br /&gt;
&lt;br /&gt;
Animal Leaders have the following game statistics:&lt;br /&gt;
&lt;br /&gt;
'''Abilities:'''  Dexterity is often important, although some of the larger animal based Leaders prefer Strength.  Wisdom is important, as it is the base of their spellcasting abilities.  Charisma is useful for taking charge  of the group, and getting the group to do what he says.&lt;br /&gt;
&lt;br /&gt;
''' Alignment:''' Any within one step of their chosen animal.  (Almost always any neutral)usually ng, ne, n, ln or cn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Animal Leader&amp;lt;/div&amp;gt; Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Spells per Day&lt;br /&gt;
|-&lt;br /&gt;
! 1st || 2nd || 3rd || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +2 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Chosen Animal, Physical Skill, Animal Companion I || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +3 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Nature Sense, Animal Companion II || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +3 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Mental Skill, Wildshape (Chosen Animal) 1/day, Magical Animal Affinity || 0 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +4 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Woodland Stride, Unnatural Sense I, Animal Companion III || 0 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +4 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Social Skill, Wildshape (Chosen Animal) 2/day || 1 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6 || +5 || +5 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Trackless Step || 1 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7 || +5 || +5 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) 3/day, Adapted Spellcasting, Animal Companion IV || 1 || 0 || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8 || +6 || +6 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Animal Companion V, Animal Speaking || 1 || 0 || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9 || +6 || +6 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) 4/day || 2 || 1 || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +10 || +7 || +7 || +7 || style=&amp;quot;text-align: left;&amp;quot; |   || 2 || 1 || 0 || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11 || +7 || +7 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) 5/day, Animal Companion VI || 2 || 1 || 0 || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 12th || +12 || +8 || +8 || +8 || style=&amp;quot;text-align: left;&amp;quot; | Pack Leader || 2 || 2 || 1 || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13 || +8 || +8 || +8 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) 6/day || 3 || 2 || 1 || 0&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 14th || +14 || +9 || +9 || +9 || style=&amp;quot;text-align: left;&amp;quot; | Unnatural Sense II || 3 || 2 || 2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15 || +9 || +9 || +9 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) 7/day || 3 || 3 || 2 || 1&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 16th || +16 || +10 || +10 || +10 || style=&amp;quot;text-align: left;&amp;quot; | Animal Companion VII  || 3 || 3 || 3 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17 || +10 || +10 || +10 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) 8/day || 4 || 3 || 3 || 2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 18th || +18 || +11 || +11 || +11 || style=&amp;quot;text-align: left;&amp;quot; |  || 4 || 4 || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19 || +11 || +11 || +11 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) at will || 4 || 4 || 4 || 3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 20th || +20 || +12 || +12 || +12 || style=&amp;quot;text-align: left;&amp;quot; |  || 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level; x4 at first level)'''&amp;lt;br/&amp;gt;[[Bluff]] ([[Cha]]), [[Concentration]] ([[Con]]), [[Disguise]] ([[Cha]]), [[Handle Animal]] ([[Cha]]), [[Knowledge]] (Nature) ([[Int]]), [[Listen]] ([[Wis]]), [[Spellcraft]] ([[Int]]), [[Spot]] ([[Wis]]), [[Survival]] ([[Wis]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
''All of the following are class features of the Animal Leader:''&lt;br /&gt;
 &lt;br /&gt;
'''Weapon and Armor Proficiency:'''  An Animal Leader is proficient with all simple weapons, as well as light armor.  He is not proficient with any shields.&lt;br /&gt;
&lt;br /&gt;
'''Chosen Animal:'''  The Animal Leader must choose a small or medium-sized animal that he has formed an affinity with.  Large animals must be approved by the DM, but are common as well.&lt;br /&gt;
&lt;br /&gt;
'''Physical Skill:'''  At 1st level, the Animal Leader has found himself acting more like his chosen animal, and chooses a physical-based skill to be considered a class skill.  This skill must be approved by the DM, but should be based on strength, dexterity or constitution, although exceptions are possible.&lt;br /&gt;
&lt;br /&gt;
'''Mental Skill:'''  At 3rd level, the Animal Leader has found himself thinking more like his chosen animal, and chooses a mental-based skill to be considered a class skill.  This skill must be approved by the DM, but should be based on intelligence or wisdom, although exceptions are possible.&lt;br /&gt;
&lt;br /&gt;
'''Social Skill:'''  At 5th level, the Animal Leader has found himself reacting more like his chosen animal, and chooses a social-based skill to be considered a class skill.  This skill must be approved by the DM, but should be based on charisma, although exceptions are possible.&lt;br /&gt;
&lt;br /&gt;
'''Nature Sense (Ex):'''  At 2nd level, the Animal Leader gains a +2 bonus on Knowledge (Nature) and Survival checks.&lt;br /&gt;
&lt;br /&gt;
'''Magical Animal Affinity:'''  At 3rd level, the Animal Leader becomes further able to cast spells in order to increase the size of his pack.  Whenever he casts a summoning spell that calls only his chosen animal, the Animal Leader is able to spontaneously apply any one Metamagic feat without adjusting its level.  If the level that would be adjusted is variable (for example, Heighten Spell), it may not be used with this ability.  This does not increase the casting time of the spell, so it could be applied to Quicken Spell.&lt;br /&gt;
&lt;br /&gt;
If other metamagic feats are applied to the spell, they function as normal.&lt;br /&gt;
&lt;br /&gt;
'''Wildshape (Su):'''  At 3rd level, the Animal Leader gains the ability to transform himself into his chosen animal and back again once per day.  This effect lasts for 1 hour per Animal Leader level, or until he changes back.  Changing form is a standard action, and does not provoke an attack of opportunity.  His form's Hit Dice is equal to his Class level.  If his class level is lower than the base stats of the animal, remove the Hit Dice from the animal until it reaches his class level.&lt;br /&gt;
&lt;br /&gt;
An Animal Leader loses his ability to speak while in the animal form, and is limited to the sounds that a normal, untrained animal can make, but may communicate normally with animals of the same general grouping as his new form.&lt;br /&gt;
&lt;br /&gt;
The Animal Leader can use this ability more times per day at every other level after 3rd, until he becomes able to shift at will at level 19.&lt;br /&gt;
&lt;br /&gt;
'''Woodland Stride (Ex):'''  At 4th level, the Animal Leader may move through any sort of natural undergrowth at his normal speed without taking damage or suffering any other impairment.&lt;br /&gt;
&lt;br /&gt;
'''Unnatural Sense I (Su):'''  At 4th level, the Animal Leader's sense begin to attune to his animal's.  He may make Search checks to detect the presense of magic, with Spellcraft giving a synergy bonus while in a 10' radius of the magic.&lt;br /&gt;
&lt;br /&gt;
These are at a DC20 + spell level, and can only give away the presence of magic.&lt;br /&gt;
&lt;br /&gt;
'''Unnatural Sense II (Su):'''  At 14th level, the Animal Leader's attuned senses improve.  He becomes able to detect the presense of undead creatures just as he can magic, again only revealing their presence.&lt;br /&gt;
&lt;br /&gt;
The radius of his detections improve to 20'.&lt;br /&gt;
&lt;br /&gt;
'''Trackless Step (Ex):'''  At 6th level, an Animal Leader leaves no trail in natural surroundings and cannot be tracked.  He may choose to leave a trail if desired.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion I:'''  At 1st level, the Animal Leader gains an animal companion of the same type as his chosen animal.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion II:'''  At 2nd level, the Animal Leader gains an additional animal companion of the same type as his chosen animal.  This companion advances as a Druid's of a level 1 less than the Animal Leader's class level.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level minus 1 to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion III:'''  At 4th level, the Animal Leader gains an additional animal companion of the same type as his chosen animal.  This companion advances as a Druid's of a level 2 less than the Animal Leader's class level.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level minus 2 to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion IV:'''  At 7th level, the Animal Leader gains an additional animal companion of the same type as his chosen animal.  This companion advances as a Druid's of a level 3 less than the Animal Leader's class level.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level minus 3 to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion V:'''  At 8th level, the Animal Leader gains an additional animal companion of the same type as his chosen animal.  This companion advances as a Druid's of a level 4 less than the Animal Leader's class level.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level minus 4 to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion VI:'''  At 11th level, the Animal Leader gains an additional animal companion of the same type as his chosen animal.  This companion advances as a Druid's of a level 5 less than the Animal Leader's class level.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level minus 5 to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion VII:'''  At 16th level, the Animal Leader gains an additional animal companion of the same type as his chosen animal.  This companion advances as a Druid's of a level 6 less than the Animal Leader's class level.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level minus 5 to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Pack Leader:'''  At 12th level, the Animal Leader becomes more in touch with his chosen animal in any form, and all animals of his chosen animal's type are considered Friendly unless under magical compulsion.&lt;br /&gt;
&lt;br /&gt;
Further, he becomes better able to fight in coordination with his chosen animal, allowing them to provide an additional +1 flanking modifier above the normal bonus while flanking with his animal companions or the Animal Leader himself.  His animal companions provide an additional +2 flanking modifier above the normal bonus instead.&lt;br /&gt;
&lt;br /&gt;
'''Adapted Spellcasting:'''  At 7th level, the Animal Leader gains the use of the Natural Spell feat while in his chosen animal's form, allowing him to cast spells in either form.&lt;br /&gt;
&lt;br /&gt;
'''Animal Speaking:'''  At 8th level, the Animal Leader gains the ability to speak with animals of his chosen animal's type even while in his natural form.&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting:'''  At 4th level, the Animal Leader becomes able to cast divine spells from his own spell list.  To prepare or cast a spell, an Animal Leader must have a Wisdom score equal to at least 10 + the spell level.  The Difficulty Class for a saving throw against his spell is equal to 10 + the spell level + the Animal Leader's Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
The Animal Leader gains bonus spells if he has a high Wisdom score.  When the table indicates he gets 0 spells per day of a given level, he gains only the spells he would be entitled to based on his Wisdom score for that spell level.&lt;br /&gt;
&lt;br /&gt;
The Animal Leader may cast any spell on his list, provided he can cast spells of that level, and gains a caster level of half his class level when he becomes able to cast spells.  The Animal Leader does not have to prepare spells, but must rest to regain used spell slots.&lt;br /&gt;
&lt;br /&gt;
== Animal Leader's Spell List ==&lt;br /&gt;
&lt;br /&gt;
===1st level spells===&lt;br /&gt;
&lt;br /&gt;
[[SRD:Alarm (Spell)|Alarm]], [[SRD:Animal Messenger (Spell)|Animal Messenger]], [[SRD:Calm Animals (Spell)|Calm Animals]], [[SRD:Charm Animal (Spell)|Charm Animal]], [[SRD:Detect Animals or Plants (Spell)|Detect Animals or Plants]], [[SRD:Detect Poison (Spell)|Detect Poison]], [[SRD:Hide from Animals (Spell)|Hide from Animals]], [[SRD:Jump (Spell)|Jump]], [[SRD:Longstrider (Spell)|Longstrider]], [[SRD:Magic Fang (Spell)|Magic Fang]], [[SRD:Pass without Trace (Spell)|Pass without Trace]], [[SRD:Speak with Animals (Spell)|Speak with Animals]], [[SRD:Summon Nature's Ally I (Spell)|Summon Nature's Ally I]]&lt;br /&gt;
&lt;br /&gt;
===2nd level spells===&lt;br /&gt;
&lt;br /&gt;
[[SRD:Bear's Endurance (Spell)|Bear's Endurance]], [[SRD:Cat's Grace (Spell)|Cat's Grace]], [[SRD:Cure Light Wounds (Spell)|Cure Light Wounds]], [[SRD:Hold Animal (Spell)|Hold Animal]], [[SRD:Owl's Wisdom (Spell)|Owl's Wisdom]], [[SRD:Snare (Spell)|Snare]], [[SRD:Summon Nature's Ally II (Spell)|Summon Nature's Ally II]], [[SRD:Wind Wall (Spell)|Wind Wall]]&lt;br /&gt;
&lt;br /&gt;
===3rd level spells===&lt;br /&gt;
&lt;br /&gt;
[[SRD:Cure Moderate Wounds (Spell)|Cure Moderate Wounds]], [[SRD:Darkvision (Spell)|Darkvision]], [[SRD:Magic Fang, Greater (Spell)|Magic Fang, Greater]], [[SRD:Neutralize Poison (Spell)|Neutralize Poison]], [[SRD:Reduce Animal (Spell)|Reduce Animal]], [[SRD:Remove Disease (Spell)|Remove Disease]], [[SRD:Repel Vermin (Spell)|Repel Vermin]], [[SRD:Summon Nature's Ally III (Spell)|Summon Nature's Ally III]]&lt;br /&gt;
&lt;br /&gt;
===4th level spells===&lt;br /&gt;
&lt;br /&gt;
[[SRD:Animal Growth (Spell)|Animal Growth]], [[SRD:Cure Serious Wounds (Spell)|Cure Serious Wounds]], [[SRD:Freedom of Movement (Spell)|Freedom of Movement]], [[SRD:Nondetection (Spell)|Nondetection]], [[SRD:Summon Nature's Ally IV (Spell)|Summon Nature's Ally IV]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
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[[Category:Divine Spellcasting]]&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Animal_Leader_(3.5e_Class)</id>
		<title>Animal Leader (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Animal_Leader_(3.5e_Class)"/>
				<updated>2008-02-10T13:40:43Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: /* Animal Leader */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|balance=4&lt;br /&gt;
|raters=1&lt;br /&gt;
|authors=[[User:Passer|Passer]]&lt;br /&gt;
|datecreated=2007-01-07&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=???&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Moderate Spellcasting, Divine Spellcasting&lt;br /&gt;
|desc=Animal Leaders find a natural affinity with animals, adventuring with them.  Where a fighter uses a sword, or a wizard uses spells, an Animal Leader uses numbers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Animal Leader =&lt;br /&gt;
&lt;br /&gt;
While humans are considered a social creature, animals have found the advantages of finding groups themselves.  These groups are designed to overcome challenges that would wipe them out, and increasing the rewards.  Thus, it is no wonder that some people have connected the life of an adventuring party with that of a pack of wolves, a flock of birds, or a school of fish.  A few, however, feel that connection to the point that they choose to join the group, adding abilities that greatly enhance it.  Eventually, these members may rise to the lead of the group.  These are the animal leaders, those who form a bond with animals, beyond that of even a druid or ranger.&lt;br /&gt;
&lt;br /&gt;
'''Adventure:'''  Animal Leaders adventure for many reasons, often the same as the animal they connect with.  Some may travel to aid, or sometimes form, a larger group of animals that they belong to.  Others find themselves the link between the animal and humans, and will end up in an adventure to help out a town in the name of his animal friends.&lt;br /&gt;
&lt;br /&gt;
'''Characteristics:'''  Animal Leaders are a human who find the spirit of an animal.  Their abilities allow them to form a group of animals and form a friendship with them.  At higher levels, an Animal Leader will be able to support his companions with divine spells that draw on nature, and take the form of his inner animal.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:'''  Animal Leaders are as varied as their animals, and further by their experiences in the cities.  They can have any alignment within one step of their chosen animal.&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' either one of the deities for the animal or obad-hai&lt;br /&gt;
&lt;br /&gt;
'''Background:'''  Animal Leaders were an offshoot of druids, who connected more with the animals around them than the plants.  A few have a much higher respect for plants, and may join the ranks of the druidic community, but those that don't feel they are now a separate group and will help them if needed.&lt;br /&gt;
&lt;br /&gt;
'''Races:'''  Animal Leaders tend to be fairly rare among the more common races.  Gnomes, Elves and Half-elves are most likely to take this class.  Gnomes, because of their natural connection to animals, Half-elves that don't feel that they fit in with Humans or Elves may find an animal more sociable and elves because of their love of nature&lt;br /&gt;
Half-orcs are slightly less common, but most lead larger animals, such as bears, who they feel provide a challenge strength-wise, or smaller animals that they can protect or bully.&lt;br /&gt;
Halflings, Humans and Dwarves occassionally take this class, but it isn't anywhere near common and don't have a leaning towards specific animals.&lt;br /&gt;
Some brutal humanoids also may join the Animal Leader class, although those who have a natural connection with animals have a much higher chance.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:'''  Animal Leaders recognize the differences that groups need and tend to accept just about anyone to adventure with.  The feelings vary, mostly based on the animal that the Leader joins with, but Druids and Rangers are often liked for their connection with animals.  Bards are also liked, as most Animal Leaders feel that Bards are the Arcane Human version of their Divine Animal.  Their feelings on Clerics are about as varied as the gods opinion on animals.  Fighters are liked by the more physical-based Animal Leaders, such as Wolf and Bear Leaders, but hunters vary by their prey.  Monks are often respected by the non-chaotic Animal Leaders, for their willingness to fight without weapons, as the higher level Animal Leaders do.  Paladins are considered good when they are in a group the paladin is okay with, but it varies.  Those Animal Leaders who have joined with a more stealthy or smaller animal like Rogues, while others accept them as useful.  The stronger animal Leaders find them weak.  Sorcerers and Wizards are found to be useful, particularly at higher levels, and they like their connection with their familiar, but at lower levels find them to be the weak link.&lt;br /&gt;
&lt;br /&gt;
'''Role:'''  Animal Leaders can act as remarkable scouts, especcially with more companions.  Many have a natural ability to lead, and while not great front-line combatants, at higher-levels they can be very effective at striking down a larger number of opponents.  Other roles vary by the animal chosen, as always, but they are often more effective in their animal's natural habitat than anywhere else.&lt;br /&gt;
&lt;br /&gt;
== Game Rule Information ==&lt;br /&gt;
&lt;br /&gt;
Animal Leaders have the following game statistics:&lt;br /&gt;
&lt;br /&gt;
'''Abilities:'''  Dexterity is often important, although some of the larger animal based Leaders prefer Strength.  Wisdom is important, as it is the base of their spellcasting abilities.  Charisma is useful for taking charge  of the group, and getting the group to do what he says.&lt;br /&gt;
&lt;br /&gt;
''' Alignment:''' Any within one step of their chosen animal.  (Almost always any neutral)usually ng, ne, n, ln or cn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Animal Leader&amp;lt;/div&amp;gt; Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Spells per Day&lt;br /&gt;
|-&lt;br /&gt;
! 1st || 2nd || 3rd || 4th&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +0 || +2 || +0 || +0 || style=&amp;quot;text-align: left;&amp;quot; | Chosen Animal, Physical Skill, Animal Companion I || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +1 || +3 || +0 || +0 || style=&amp;quot;text-align: left;&amp;quot; | Nature Sense, Animal Companion II || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +2 || +3 || +1 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Mental Skill, Wildshape (Chosen Animal) 1/day, Magical Animal Affinity || 0 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +3 || +4 || +1 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Woodland Stride, Unnatural Sense I, Animal Companion III || 0 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +3 || +4 || +1 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Social Skill, Wildshape (Chosen Animal) 2/day || 1 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +4 || +5 || +2 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Trackless Step || 1 || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +5 || +5 || +2 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) 3/day, Adapted Spellcasting, Animal Companion IV || 1 || 0 || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +6 || +6 || +2 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Animal Companion V, Animal Speaking || 1 || 0 || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +6 || +6 || +3 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) 4/day || 2 || 1 || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th || +7 || +7 || +3 || +3 || style=&amp;quot;text-align: left;&amp;quot; |   || 2 || 1 || 0 || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +8 || +7 || +3 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) 5/day, Animal Companion VI || 2 || 1 || 0 || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 12th || +9 || +8 || +4 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Pack Leader || 2 || 2 || 1 || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +9 || +8 || +4 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) 6/day || 3 || 2 || 1 || 0&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 14th || +10 || +9 || +4 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Unnatural Sense II || 3 || 2 || 2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +11 || +9 || +5 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) 7/day || 3 || 3 || 2 || 1&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 16th || +12 || +10 || +5 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Animal Companion VII  || 3 || 3 || 3 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +12 || +10 || +5 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) 8/day || 4 || 3 || 3 || 2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 18th || +13 || +11 || +6 || +6 || style=&amp;quot;text-align: left;&amp;quot; |  || 4 || 4 || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +14 || +11 || +6 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Wildshape (Chosen Animal) at will || 4 || 4 || 4 || 3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 20th || +15 || +12 || +6 || +6 || style=&amp;quot;text-align: left;&amp;quot; |  || 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level; x4 at first level)'''&amp;lt;br/&amp;gt;[[Bluff]] ([[Cha]]), [[Concentration]] ([[Con]]), [[Disguise]] ([[Cha]]), [[Handle Animal]] ([[Cha]]), [[Knowledge]] (Nature) ([[Int]]), [[Listen]] ([[Wis]]), [[Spellcraft]] ([[Int]]), [[Spot]] ([[Wis]]), [[Survival]] ([[Wis]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
''All of the following are class features of the Animal Leader:''&lt;br /&gt;
 &lt;br /&gt;
'''Weapon and Armor Proficiency:'''  An Animal Leader is proficient with all simple weapons, as well as light armor.  He is not proficient with any shields.&lt;br /&gt;
&lt;br /&gt;
'''Chosen Animal:'''  The Animal Leader must choose a small or medium-sized animal that he has formed an affinity with.  Large animals must be approved by the DM, but are common as well.&lt;br /&gt;
&lt;br /&gt;
'''Physical Skill:'''  At 1st level, the Animal Leader has found himself acting more like his chosen animal, and chooses a physical-based skill to be considered a class skill.  This skill must be approved by the DM, but should be based on strength, dexterity or constitution, although exceptions are possible.&lt;br /&gt;
&lt;br /&gt;
'''Mental Skill:'''  At 3rd level, the Animal Leader has found himself thinking more like his chosen animal, and chooses a mental-based skill to be considered a class skill.  This skill must be approved by the DM, but should be based on intelligence or wisdom, although exceptions are possible.&lt;br /&gt;
&lt;br /&gt;
'''Social Skill:'''  At 5th level, the Animal Leader has found himself reacting more like his chosen animal, and chooses a social-based skill to be considered a class skill.  This skill must be approved by the DM, but should be based on charisma, although exceptions are possible.&lt;br /&gt;
&lt;br /&gt;
'''Nature Sense (Ex):'''  At 2nd level, the Animal Leader gains a +2 bonus on Knowledge (Nature) and Survival checks.&lt;br /&gt;
&lt;br /&gt;
'''Magical Animal Affinity:'''  At 3rd level, the Animal Leader becomes further able to cast spells in order to increase the size of his pack.  Whenever he casts a summoning spell that calls only his chosen animal, the Animal Leader is able to spontaneously apply any one Metamagic feat without adjusting its level.  If the level that would be adjusted is variable (for example, Heighten Spell), it may not be used with this ability.  This does not increase the casting time of the spell, so it could be applied to Quicken Spell.&lt;br /&gt;
&lt;br /&gt;
If other metamagic feats are applied to the spell, they function as normal.&lt;br /&gt;
&lt;br /&gt;
'''Wildshape (Su):'''  At 3rd level, the Animal Leader gains the ability to transform himself into his chosen animal and back again once per day.  This effect lasts for 1 hour per Animal Leader level, or until he changes back.  Changing form is a standard action, and does not provoke an attack of opportunity.  His form's Hit Dice is equal to his Class level.  If his class level is lower than the base stats of the animal, remove the Hit Dice from the animal until it reaches his class level.&lt;br /&gt;
&lt;br /&gt;
An Animal Leader loses his ability to speak while in the animal form, and is limited to the sounds that a normal, untrained animal can make, but may communicate normally with animals of the same general grouping as his new form.&lt;br /&gt;
&lt;br /&gt;
The Animal Leader can use this ability more times per day at every other level after 3rd, until he becomes able to shift at will at level 19.&lt;br /&gt;
&lt;br /&gt;
'''Woodland Stride (Ex):'''  At 4th level, the Animal Leader may move through any sort of natural undergrowth at his normal speed without taking damage or suffering any other impairment.&lt;br /&gt;
&lt;br /&gt;
'''Unnatural Sense I (Su):'''  At 4th level, the Animal Leader's sense begin to attune to his animal's.  He may make Search checks to detect the presense of magic, with Spellcraft giving a synergy bonus while in a 10' radius of the magic.&lt;br /&gt;
&lt;br /&gt;
These are at a DC20 + spell level, and can only give away the presence of magic.&lt;br /&gt;
&lt;br /&gt;
'''Unnatural Sense II (Su):'''  At 14th level, the Animal Leader's attuned senses improve.  He becomes able to detect the presense of undead creatures just as he can magic, again only revealing their presence.&lt;br /&gt;
&lt;br /&gt;
The radius of his detections improve to 20'.&lt;br /&gt;
&lt;br /&gt;
'''Trackless Step (Ex):'''  At 6th level, an Animal Leader leaves no trail in natural surroundings and cannot be tracked.  He may choose to leave a trail if desired.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion I:'''  At 1st level, the Animal Leader gains an animal companion of the same type as his chosen animal.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion II:'''  At 2nd level, the Animal Leader gains an additional animal companion of the same type as his chosen animal.  This companion advances as a Druid's of a level 1 less than the Animal Leader's class level.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level minus 1 to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion III:'''  At 4th level, the Animal Leader gains an additional animal companion of the same type as his chosen animal.  This companion advances as a Druid's of a level 2 less than the Animal Leader's class level.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level minus 2 to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion IV:'''  At 7th level, the Animal Leader gains an additional animal companion of the same type as his chosen animal.  This companion advances as a Druid's of a level 3 less than the Animal Leader's class level.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level minus 3 to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion V:'''  At 8th level, the Animal Leader gains an additional animal companion of the same type as his chosen animal.  This companion advances as a Druid's of a level 4 less than the Animal Leader's class level.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level minus 4 to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion VI:'''  At 11th level, the Animal Leader gains an additional animal companion of the same type as his chosen animal.  This companion advances as a Druid's of a level 5 less than the Animal Leader's class level.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level minus 5 to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Animal Companion VII:'''  At 16th level, the Animal Leader gains an additional animal companion of the same type as his chosen animal.  This companion advances as a Druid's of a level 6 less than the Animal Leader's class level.&lt;br /&gt;
&lt;br /&gt;
If an Animal Leader's Druid level is reduced to be below 1 for this animal companion, the animal will not be able to join until his Druid level is at least 0.  At Druid level 0, the animal companion is treated as a normal 1st level Druid's animal companion that cannot learn an extra trick or share spells.&lt;br /&gt;
&lt;br /&gt;
A multiclassed Animal Leader with a familiar or mount that is the same type of animal as his chosen animal may use that animal for this ability.  If he has an animal companion, he may add his Animal Leader's class level minus 5 to his Druid level for that Animal companion.  Each of an Animal Leader's animal companions abilities may not advance beyond his character level using this ability.&lt;br /&gt;
&lt;br /&gt;
'''Pack Leader:'''  At 12th level, the Animal Leader becomes more in touch with his chosen animal in any form, and all animals of his chosen animal's type are considered Friendly unless under magical compulsion.&lt;br /&gt;
&lt;br /&gt;
Further, he becomes better able to fight in coordination with his chosen animal, allowing them to provide an additional +1 flanking modifier above the normal bonus while flanking with his animal companions or the Animal Leader himself.  His animal companions provide an additional +2 flanking modifier above the normal bonus instead.&lt;br /&gt;
&lt;br /&gt;
'''Adapted Spellcasting:'''  At 7th level, the Animal Leader gains the use of the Natural Spell feat while in his chosen animal's form, allowing him to cast spells in either form.&lt;br /&gt;
&lt;br /&gt;
'''Animal Speaking:'''  At 8th level, the Animal Leader gains the ability to speak with animals of his chosen animal's type even while in his natural form.&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting:'''  At 4th level, the Animal Leader becomes able to cast divine spells from his own spell list.  To prepare or cast a spell, an Animal Leader must have a Wisdom score equal to at least 10 + the spell level.  The Difficulty Class for a saving throw against his spell is equal to 10 + the spell level + the Animal Leader's Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
The Animal Leader gains bonus spells if he has a high Wisdom score.  When the table indicates he gets 0 spells per day of a given level, he gains only the spells he would be entitled to based on his Wisdom score for that spell level.&lt;br /&gt;
&lt;br /&gt;
The Animal Leader may cast any spell on his list, provided he can cast spells of that level, and gains a caster level of half his class level when he becomes able to cast spells.  The Animal Leader does not have to prepare spells, but must rest to regain used spell slots.&lt;br /&gt;
&lt;br /&gt;
== Animal Leader's Spell List ==&lt;br /&gt;
&lt;br /&gt;
===1st level spells===&lt;br /&gt;
&lt;br /&gt;
[[SRD:Alarm (Spell)|Alarm]], [[SRD:Animal Messenger (Spell)|Animal Messenger]], [[SRD:Calm Animals (Spell)|Calm Animals]], [[SRD:Charm Animal (Spell)|Charm Animal]], [[SRD:Detect Animals or Plants (Spell)|Detect Animals or Plants]], [[SRD:Detect Poison (Spell)|Detect Poison]], [[SRD:Hide from Animals (Spell)|Hide from Animals]], [[SRD:Jump (Spell)|Jump]], [[SRD:Longstrider (Spell)|Longstrider]], [[SRD:Magic Fang (Spell)|Magic Fang]], [[SRD:Pass without Trace (Spell)|Pass without Trace]], [[SRD:Speak with Animals (Spell)|Speak with Animals]], [[SRD:Summon Nature's Ally I (Spell)|Summon Nature's Ally I]]&lt;br /&gt;
&lt;br /&gt;
===2nd level spells===&lt;br /&gt;
&lt;br /&gt;
[[SRD:Bear's Endurance (Spell)|Bear's Endurance]], [[SRD:Cat's Grace (Spell)|Cat's Grace]], [[SRD:Cure Light Wounds (Spell)|Cure Light Wounds]], [[SRD:Hold Animal (Spell)|Hold Animal]], [[SRD:Owl's Wisdom (Spell)|Owl's Wisdom]], [[SRD:Snare (Spell)|Snare]], [[SRD:Summon Nature's Ally II (Spell)|Summon Nature's Ally II]], [[SRD:Wind Wall (Spell)|Wind Wall]]&lt;br /&gt;
&lt;br /&gt;
===3rd level spells===&lt;br /&gt;
&lt;br /&gt;
[[SRD:Cure Moderate Wounds (Spell)|Cure Moderate Wounds]], [[SRD:Darkvision (Spell)|Darkvision]], [[SRD:Magic Fang, Greater (Spell)|Magic Fang, Greater]], [[SRD:Neutralize Poison (Spell)|Neutralize Poison]], [[SRD:Reduce Animal (Spell)|Reduce Animal]], [[SRD:Remove Disease (Spell)|Remove Disease]], [[SRD:Repel Vermin (Spell)|Repel Vermin]], [[SRD:Summon Nature's Ally III (Spell)|Summon Nature's Ally III]]&lt;br /&gt;
&lt;br /&gt;
===4th level spells===&lt;br /&gt;
&lt;br /&gt;
[[SRD:Animal Growth (Spell)|Animal Growth]], [[SRD:Cure Serious Wounds (Spell)|Cure Serious Wounds]], [[SRD:Freedom of Movement (Spell)|Freedom of Movement]], [[SRD:Nondetection (Spell)|Nondetection]], [[SRD:Summon Nature's Ally IV (Spell)|Summon Nature's Ally IV]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Classes|Classes]] &amp;amp;rarr; [[User Base Classes|Base Classes]]&amp;lt;small&amp;gt; [[User Base Classes with Descriptions|with description]]&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Lupine_(3.5e_Race)</id>
		<title>Lupine (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Lupine_(3.5e_Race)"/>
				<updated>2008-02-10T13:31:20Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: /* Lupine racial Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|ecl=?&lt;br /&gt;
|type= Animal&lt;br /&gt;
|ability_adjust= +2 Dex, Wis &amp;amp; Con, &amp;amp;minus;2 Str &amp;amp; Cha&lt;br /&gt;
|size= Small&lt;br /&gt;
|favored_class= Varies&lt;br /&gt;
|desc= Lupines are wolf-men. They have a love of the wilds unsurpassed by any other race. }}&lt;br /&gt;
&lt;br /&gt;
=Lupines=&lt;br /&gt;
'''Author:''' Sarrazon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lupines are wolf-men. They live in the Dalcord mountains, and often keep to themselves. They have a love of the wilds unsurpassed by any other race, and enjoy nothing more than crisp night in the wilds, while the snow is falling. They are generally good tempered, but take insults very personally, and have a short temper.&lt;br /&gt;
&lt;br /&gt;
Lupines are short and stout, and are covered totally by fur. They are between 3 and 4 feet in height, and between 50 and 100 pounds. They generally have white fur, and green, blue or black eyes. They have little respect for laws, seeing nature to be the true ruler in the land.&lt;br /&gt;
&lt;br /&gt;
Above all other gods, they worship Skadi (asgardian pantheon is worshiped in that part of the world) as she created them, and saved them when the humans would have annihilated their civilization.&lt;br /&gt;
&lt;br /&gt;
During the sundering, Humans discovered how to forge steel, and declared war on the lupines. They struck with surprise attacks, beating the lupines back and burning them out. When they were at the lupines capital city, the many tribes allied, and with Skadi's guidance, struck back. Led by their heroes, the four aspects, and their god given powers, they crushed the humans.&lt;br /&gt;
&lt;br /&gt;
==Lupine racial Traits==&lt;br /&gt;
* medium size but long not tall&lt;br /&gt;
* Speed 25ft. 50ft on all fours&lt;br /&gt;
* +2 [[Constitution (SRD Term)|Con]], +2 [[Wisdom (SRD Term)|Wis]], -2 [[Strength (SRD Term)|Str]], -2 [[Charisma (SRD Term)|Cha]] - Lupines are agile, hardy and in touch with the world, but not the strongest or most charismatic individuals&lt;br /&gt;
* Natural armor +2&lt;br /&gt;
* Path- Once they come of age, Lupines must undergo training and finish it with a ritual. This is how they choose their path. There are 4 paths. They are&lt;br /&gt;
** Rager-Lupines of the Rager path may rage once per day as a 1st level [[Barbarian (SRD Class)|Barbarian]]. If the Lupine has a class which grants a Rage ability or equivalent, the Lupine may instead use that Rage ability one additional time per day. When they do, they gain a bite attack dealing 1d6 points of damage:Favored class-Barbarian&lt;br /&gt;
** Shaman-:+1 on all damage/healing effects from spells. Favored class- [[Druid (SRD Class)|Druid]]&lt;br /&gt;
** Lone Wolf- +2 on [[Move Silently (SRD Skill)|Move Silently]], [[Hide (SRD Skill)|Hide]], [[Listen (SRD Skill)|Listen]], and [[Spot (SRD Skill)|Spot]] checks. Favored Class-[[Rogue (SRD Class)|Rogue]]&lt;br /&gt;
** Packmate- +2 on [[Survival (SRD Skill)|Survival]] checks, and +1 on attack/damage when fighting animals-Favored class:[[Ranger (SRD Class)|Ranger]]&lt;br /&gt;
* Scent-All Lupines have [[Scent (SRD Special Ability)|Scent]] as an exceptional ability&lt;br /&gt;
* Unusual Form: Armor fitted for creatures with human body types won't fit a Lupine. Only exotic armor, specially crafted for Lupines can fit them (+50% base price).&lt;br /&gt;
* Language-Common and Lupine&lt;br /&gt;
* level adjustment +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:Lupis (DnD Race)}}&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]]-&amp;gt;[[DnD Races]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:LA0]]&lt;br /&gt;
[[Category:ECL1]]&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Deck_of_Cards_(3.5e_Equipment)</id>
		<title>Deck of Cards (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Deck_of_Cards_(3.5e_Equipment)"/>
				<updated>2008-02-08T13:02:48Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;d20&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ '''Two-handed, Exotic Ranged Weapon'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Cost''':|| 100gp&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|'''DMG (S)''':||1&lt;br /&gt;
|- &lt;br /&gt;
|'''DMG (M)''':||1d2&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|'''DMG (L)''':||1d3&lt;br /&gt;
|-&lt;br /&gt;
|'''Critical''':||20/x3&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|'''Range Increment''':|| 15 ft.&lt;br /&gt;
|-&lt;br /&gt;
|'''Weight&amp;lt;SUP&amp;gt;[[#1|1]]&amp;lt;/SUP&amp;gt;'''|| Total deck, 3 lbs. Individually, N/A&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|'''Type&amp;lt;SUP&amp;gt;[[#2|2]]&amp;lt;/SUP&amp;gt;'''|| Slashing&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.9em; text-align: left;&amp;quot; id=&amp;quot;1&amp;quot; |  &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; = Weight figures are for Medium weapons.  A Small weapon weighs &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; half as much, and a Large weapon weighs twice as much.  &amp;lt;br id=&amp;quot;2&amp;quot;/&amp;gt; &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = When two types are given, the weapon is both types if the entry specifies “and,” &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; or either type (player’s choice at time of attack) if the entry specifies “or.”worlds worst weapon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]]-&amp;gt;[[DnD Equipment]].&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Two-Handed Weapon]]&lt;br /&gt;
[[Category:Exotic Weapon]]&lt;br /&gt;
[[Category:Slashing Weapon]]&lt;br /&gt;
[[Category:Ranged Weapon]]&lt;br /&gt;
[[Category:Mundane]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Dragon_Staff_(3.5e_Equipment)</id>
		<title>Dragon Staff (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Dragon_Staff_(3.5e_Equipment)"/>
				<updated>2008-02-08T13:00:43Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ '''Two-Handed, Light, Exotic Melee Weapon'''&lt;br /&gt;
|'''Cost''':|| 1000 [[Gold Pieces (terminology)|GP]]&lt;br /&gt;
|-&lt;br /&gt;
|'''DMG (S)''':|| 1d6/1d4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|'''DMG (M)''':|| 2d4/1d6&lt;br /&gt;
|-&lt;br /&gt;
|'''DMG (L)''':|| 2d6/1d8&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|'''Critical''':|| x2&lt;br /&gt;
|-&lt;br /&gt;
|'''Range Increment''':||—&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|'''Weight&amp;lt;SUP&amp;gt;[[#1|1]]&amp;lt;/SUP&amp;gt;'''|| 2 lb.&lt;br /&gt;
|-&lt;br /&gt;
|'''Type&amp;lt;SUP&amp;gt;[[#2|2]]&amp;lt;/SUP&amp;gt;'''|| Bludgeoning&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.9em; text-align: left;&amp;quot; id=&amp;quot;1&amp;quot; |  &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; = Weight figures are for Medium weapons. &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; A Small weapon weighs half as much, &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; and a Large weapon weighs twice as much.  &amp;lt;br id=&amp;quot;2&amp;quot;/&amp;gt; &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = When two types are given, the weapon is &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; both types if the entry specifies “and,” &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; or either type (player’s choice at time of &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; attack) if the entry specifies “or.”&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
This staff is like a quarterstaff except that at one end there is a ball made from dragonscales. Only dragon fire will melt the ball, which turns the dragon staff back into being a normal quarterstaff (another breath of dragon fire will easily destroy the staff, but the staff is protected while it has the dragonscale ball). sounds like a load of crud thats the same weight and price as 2 pounds of platinum &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]]-&amp;gt;[[DnD Equipment]].&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Bludgeoning Weapon]]&lt;br /&gt;
[[Category:Melee Weapon]]&lt;br /&gt;
[[Category:Simple Weapon]]&lt;br /&gt;
[[Category:Double Weapon]]&lt;br /&gt;
[[Category:Mundane]]&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Dragon_Staff_(3.5e_Equipment)</id>
		<title>Dragon Staff (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Dragon_Staff_(3.5e_Equipment)"/>
				<updated>2008-02-08T12:59:17Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ '''Two-Handed, Light, Exotic Melee Weapon'''&lt;br /&gt;
|'''Cost''':|| 1000 [[Gold Pieces (terminology)|GP]]&lt;br /&gt;
|-&lt;br /&gt;
|'''DMG (S)''':|| 1d6/1d4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|'''DMG (M)''':|| 2d4/1d6&lt;br /&gt;
|-&lt;br /&gt;
|'''DMG (L)''':|| 2d6/1d8&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|'''Critical''':|| x2&lt;br /&gt;
|-&lt;br /&gt;
|'''Range Increment''':||—&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|'''Weight&amp;lt;SUP&amp;gt;[[#1|1]]&amp;lt;/SUP&amp;gt;'''|| 2 lb.&lt;br /&gt;
|-&lt;br /&gt;
|'''Type&amp;lt;SUP&amp;gt;[[#2|2]]&amp;lt;/SUP&amp;gt;'''|| Bludgeoning&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.9em; text-align: left;&amp;quot; id=&amp;quot;1&amp;quot; |  &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; = Weight figures are for Medium weapons. &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; A Small weapon weighs half as much, &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; and a Large weapon weighs twice as much.  &amp;lt;br id=&amp;quot;2&amp;quot;/&amp;gt; &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = When two types are given, the weapon is &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; both types if the entry specifies “and,” &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; or either type (player’s choice at time of &amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; attack) if the entry specifies “or.”&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
This staff is like a quarterstaff except that at one end there is a ball made from dragonscales. Only dragon fire will melt the ball, which turns the dragon staff back into being a normal quarterstaff (another breath of dragon fire will easily destroy the staff, but the staff is protected while it has the dragonscale ball). sounds like a load of crud&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]]-&amp;gt;[[DnD Equipment]].&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Bludgeoning Weapon]]&lt;br /&gt;
[[Category:Melee Weapon]]&lt;br /&gt;
[[Category:Simple Weapon]]&lt;br /&gt;
[[Category:Double Weapon]]&lt;br /&gt;
[[Category:Mundane]]&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Cane_(3.5e_Equipment)</id>
		<title>Cane (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Cane_(3.5e_Equipment)"/>
				<updated>2008-02-08T12:57:06Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=Pirate-Sorcerer&lt;br /&gt;
|date_created=5/9/2007&lt;br /&gt;
|status=complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon Stats2&lt;br /&gt;
|weap=Cane&lt;br /&gt;
|sme=s&lt;br /&gt;
|lot=o&lt;br /&gt;
|melee= melee&lt;br /&gt;
|crit=×2&lt;br /&gt;
|type= Bludgeoning&lt;br /&gt;
|hard=5&lt;br /&gt;
|fcost=2 sp, 5 cp |dcost=5 sp |tcost=1 gp |cost=2 gp |lcost=4 gp |hcost=8 gp |gcost=16 gp |ccost=32 gp&lt;br /&gt;
|fdmg=1 |ddmg=1d2 |tdmg=1d3 |sdmg=1d4 |mdmg=1d6 |ldmg=1d8 |hdmg=2d6 |gdmg=3d6 |cdmg=4d6&lt;br /&gt;
|fwght=1/8 lb |dwght=1/4 lb |twght=1/2 lb |swght=1 lb |mwght=3 lb |lwght=6 lbs |hwght=12 lbs |gwght=24 lbs |cwght=48 lbs&lt;br /&gt;
|fhp=1 |dhp=1 |thp=1 |shp=2 |mhp=5 |lhp=10 |hhp=20 |ghp=40 |chp=80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
With a cane, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails). In addition, a cane can also be used to make trip attacks. If you are tripped during your own trip attempt, you can drop the cane to avoid being tripped.sounds like a bent quaterstaff to me&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Equipment|Equipment]] &amp;amp;rarr; [[User Mundane Weapons|Weapons]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Mundane]]&lt;br /&gt;
[[Category:Simple Weapon]]&lt;br /&gt;
[[Category:One-Handed Weapon]]&lt;br /&gt;
[[Category:Melee Weapon]]&lt;br /&gt;
[[Category:Bludgeoning Weapon]]&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Throwing_Knife_(3.5e_Equipment)</id>
		<title>Throwing Knife (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Throwing_Knife_(3.5e_Equipment)"/>
				<updated>2008-02-08T12:50:30Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=Pirate-Sorcerer&lt;br /&gt;
|date_created=5/30/2007&lt;br /&gt;
|status=complete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon Stats2&lt;br /&gt;
|weap=Throwing Knife&lt;br /&gt;
|sme=m&lt;br /&gt;
|lot=l&lt;br /&gt;
|melee= melee&lt;br /&gt;
|crit= ×2&lt;br /&gt;
|range= 20 ft&lt;br /&gt;
|type= Piercing or slashing&lt;br /&gt;
|hard=10&lt;br /&gt;
|fcost=2 sp, 5 cp |dcost=5 sp |tcost=1 gp |cost=2 gp |lcost=4 gp |hcost=8 gp |gcost=16 gp |ccost=32 gp&lt;br /&gt;
|fdmg=1 |ddmg=1 |tdmg=1d2 |sdmg=1d3 |mdmg=1d4 |ldmg=1d6 |hdmg=1d8 |gdmg=2d6 |cdmg=3d6&lt;br /&gt;
|fwght=1/16 lb |dwght=1/8 lb |twght=1/4 lb |swght=1/2 lbs |mwght=1 lbs |lwght=2 lbs |hwght=4 lbs |gwght=8 lbs |cwght=16 lbs &lt;br /&gt;
|fhp=1 |dhp=1 |thp=1 |shp=1 |mhp=2 |lhp=4 |hhp=8 |ghp=16 |chp=32&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A throwing knife is a knife that is balanced for throwing. You get a +2 bonus on [[Sleight of Hand]] checks made to conceal a throwing knife on your body. This is added to the list of weapons with which the beguiler, [[Rogue|rogue]] &amp;amp; ninja are already proficient.&lt;br /&gt;
hey thats called a dagger with double range increasment&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Knife_throwing Wikipedia: Knife Throwing]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Equipment|Equipment]] &amp;amp;rarr; [[User Mundane Weapons|Weapons]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Mundane]]&lt;br /&gt;
[[Category:Martial Weapon]]&lt;br /&gt;
[[Category:Light Weapon]]&lt;br /&gt;
[[Category:Melee Weapon]]&lt;br /&gt;
[[Category:Thrown Weapon]]&lt;br /&gt;
[[Category:Ranged Weapon]]&lt;br /&gt;
[[Category:Piercing Weapon]]&lt;br /&gt;
[[Category:Slashing Weapon]]&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Daemons_(3.5e_Race)</id>
		<title>Daemons (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Daemons_(3.5e_Race)"/>
				<updated>2008-02-08T12:45:31Z</updated>
		
		<summary type="html">&lt;p&gt;Platdragon: /* Daemons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=Cypresslyshra&lt;br /&gt;
|date_created=24.1.07&lt;br /&gt;
|status=First Draft&lt;br /&gt;
}}&lt;br /&gt;
{{x0&lt;br /&gt;
|ecl=?&lt;br /&gt;
|type=Outsider&lt;br /&gt;
|ability_adjust=-2 Str, -2 Con&lt;br /&gt;
|size=Variable&lt;br /&gt;
|favored_class=[[Bard (SRD Class)|Bard]]&lt;br /&gt;
|desc=Polymorphs native to the Astral plane.}}&lt;br /&gt;
&lt;br /&gt;
=Daemons=&lt;br /&gt;
&lt;br /&gt;
Daemons, not to be confused with Demons, are outsiders native to the astral planes. They're natural polymophs, and thus possess no true form, instead switching between any they can think of at will. These rare beings are bound to the fabric of reality, allowing them to alter the area around them. hello did you know that daemons and demons are the same thing but daemon was the mid evil pronunciation&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Daemons, being technically immortal(Old age will not kill them, but a sword tends to do a fine job of it), have a greater degree of perspective than most races, however, the younger members of their race are reckless and impulsive, although good natured. Daemons very rarely take pleasure in killing, and are much more likely to be pursuing whatever has caught their eye at the time&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
Daemons, being polymorphs, are very hard to identify, however there is a surefire way to identify one. All daemons, after reaching the age of 20, grow horns, which usually sprout from their temples. The specific shape of the horns is more a refection upon the individual daemon, but they all appear to be a strange synthesis between bone and wood.&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
&lt;br /&gt;
Very few races even know that Daemons exist, partly because there are so few and partly because Daemons don't have an overlaying culture to fall back on. Over all, they have good relations with most races, due to their ability to fit in&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
&lt;br /&gt;
Daemons are usually neutrally aligned, although a few of them have been known to be chaotic good. Daemons are never evil, nor are they lawful.&lt;br /&gt;
&lt;br /&gt;
==Lands==&lt;br /&gt;
&lt;br /&gt;
Any, although they are particuarly well adapted for astral travel, and are capable of not only bringing their body with them, but also forgoing the silver thread usually associated with astral travel.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Causality is the patron deity of Daemons, but they do not worship her, or any other god, as much as they acknowledge them.&lt;br /&gt;
&lt;br /&gt;
==Language==&lt;br /&gt;
&lt;br /&gt;
Common, plus any spoken in their area. Daemons can speak with other daemons regardless of language barriers&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Daemons tend to gain names in the same way as their adopted culture, although they also all have a second name which they use when speaking to other Daemons. All daemons are aware of their true names.&lt;br /&gt;
&lt;br /&gt;
==Racial Abilites==&lt;br /&gt;
===Reality Shapers===&lt;br /&gt;
As stated before, Daemons can shape reality around them. The extent of their power is dependant on their age, and progresses as follows&lt;br /&gt;
&lt;br /&gt;
Infant(0&amp;amp;ndash;30): Can perform any 0-level spell observed. (DC 10)&lt;br /&gt;
&lt;br /&gt;
Child(31&amp;amp;ndash;100): Can re-roll a dice throw. (DC 12)&lt;br /&gt;
&lt;br /&gt;
Teen(101&amp;amp;ndash;300): Can Counterspell at will, even if the Daemon is not a caster. (DC 15)&lt;br /&gt;
&lt;br /&gt;
Adult(300&amp;amp;ndash;3,000): Can cast Limited wish(DC 20)&lt;br /&gt;
&lt;br /&gt;
Venerable:(3,001&amp;amp;ndash;Eternity): Can cast Wish(DC 25)&lt;br /&gt;
&lt;br /&gt;
===Horns===&lt;br /&gt;
A daemons horns are very important. They anchor the Daemon to reality, a place where they are not exactly welcome.&lt;br /&gt;
&lt;br /&gt;
The Horns have their own hit point, and can take magical damage in lieu of the daemon himself. If the daemon's horn every reaches 0 hp, they will become incactive for as many days as it has hit-points. After that time has passed, they reactivate.&lt;br /&gt;
&lt;br /&gt;
Every time a daemon levels up, his horns grow more powerful with him, gaining 1 hd per level, die size determined by his age class.&lt;br /&gt;
&lt;br /&gt;
Infant: 1d4&lt;br /&gt;
&lt;br /&gt;
Child: 1d4&lt;br /&gt;
&lt;br /&gt;
Teen: 1d6&lt;br /&gt;
&lt;br /&gt;
Adult: 1d8&lt;br /&gt;
&lt;br /&gt;
Venerable: 1d10&lt;br /&gt;
&lt;br /&gt;
Every time a Daemon goes up an age class, he gains an additional +1 to will saves.&lt;br /&gt;
&lt;br /&gt;
===Shapeshifters===&lt;br /&gt;
Daemons are natural shapeshifters. They have no natural shape, instead assuming the form of whatever race they are living with. While in a chosen form, the daemon gains all the physical bonuses of the race (Strength, Constitution, Dexterity), but not the mental ones. Daemons, however, are weaker than most races, so they always take a -2 to strength and constitution. Also, while a daemon may gain physical powers (flight by wings, enhanced speed), any magical, extraordinary, or spell like abilities are not gained.&lt;br /&gt;
A daemon may take any form with equal or less hit die than the daemon it has seen at will, transforming as a simple action&lt;br /&gt;
&lt;br /&gt;
===Morphic Instability===&lt;br /&gt;
Daemons exist because they think they do, being creatures of magic. This creates problems for them, particuarly when using their racial ability.&lt;br /&gt;
&lt;br /&gt;
Whenever a daemon attempts to use their Reality Shaper ability, they must take a will save. The DC is calculated by taking the DC to use the powers, and add an additional amount of points for every power used that day. The amount that each power adds to the DC is listed below.&lt;br /&gt;
&lt;br /&gt;
0-level spell: +1 DC&lt;br /&gt;
&lt;br /&gt;
Re-roll: +2 DC&lt;br /&gt;
&lt;br /&gt;
Counterspell: +4 DC&lt;br /&gt;
&lt;br /&gt;
Limited wish: +10 DC&lt;br /&gt;
&lt;br /&gt;
Wish: +20 DC&lt;br /&gt;
&lt;br /&gt;
If the Daemon fails his will save, he takes damage equal to how badly he failed his will save. For example, if a Daemon used a Reality shaper ability to cast a counter, and the DC added up to twenty, if the daemon rolled a 1, he would take 19 damage. This damage manifests itself in lost mass as parts of the daemon evaporate into a silvery mist. The damage taken can be redirected to the daemon's horns, but half of it still directly damages the daemon&lt;br /&gt;
&lt;br /&gt;
Also, since Daemons are creatures of magic, they are repelled by anti-magic fields, and are affected by dispel magic as though they were magical items, replacing the casters level with the daemons level. If the daemon would be dispelled, it dies, bursting into a cloud of silver mist.&lt;br /&gt;
&lt;br /&gt;
==Racial Traits==&lt;br /&gt;
&lt;br /&gt;
* Type: Outsider (Shapechanger, Extraplanar)&lt;br /&gt;
&lt;br /&gt;
* Stat Bonuses: &amp;amp;minus;2 Str, &amp;amp;minus;2 Con. Regardless of the shape they take, they are always weaker and less robust than their actual counterparts&lt;br /&gt;
&lt;br /&gt;
* Size: Variable&lt;br /&gt;
&lt;br /&gt;
* Base Land Speed: 30 ft. (6 squares)&lt;br /&gt;
&lt;br /&gt;
* Automatic Languages: Common+ the language of their adopted people&lt;br /&gt;
&lt;br /&gt;
* Favored class: Bard, Sorcerer&lt;br /&gt;
&lt;br /&gt;
* Level Adjustment: +7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DM Notes==&lt;br /&gt;
&lt;br /&gt;
Daemons made a brief appearance in some a sub-plot involving Sheogi and Causality. Sheogi's creator, Joel Minza, was obssessed with Daemons, since they represented to him a perfectly synthesised soul, since that, in the end, is exactly what they are. I've never had a Daemon character, due to the high level adjustment, but I'd be interested to see it one day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]]-&amp;gt;[[DnD Races]].&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:Outsider Type]]&lt;br /&gt;
[[Category:Extraplanar Subtype]]&lt;br /&gt;
[[Category:Shapechanger Subtype]]&lt;br /&gt;
[[Category:LA7]]&lt;br /&gt;
[[Category:ECL8]]&lt;/div&gt;</summary>
		<author><name>Platdragon</name></author>	</entry>

	</feed>