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		<id>http://www.dandwiki.com/w/api.php?action=feedcontributions&amp;user=Noname&amp;feedformat=atom</id>
		<title>D&amp;D Wiki - User contributions [en]</title>
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		<updated>2013-05-24T15:50:22Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.dandwiki.com/wiki/Omega-Level_Spells_(3.5e_Other)</id>
		<title>Omega-Level Spells (3.5e Other)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Omega-Level_Spells_(3.5e_Other)"/>
				<updated>2012-08-16T21:53:57Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: Created page with &amp;quot;An Omega-level spell is one that has the capacity to destroy or negatively affect a very large area, usually the size of a country, or possibly an entire planet. Common types ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Omega-level spell is one that has the capacity to destroy or negatively affect a very large area, usually the size of a country, or possibly an entire planet. Common types of Omega-level spells include bringing down fire from the sky over a sizable region, calling in an extremely large and dangerous being from another plane, invoking a flood that deluges the world, covering the globe in darkness, or spreading a plague across an entire continent. &lt;br /&gt;
&lt;br /&gt;
Typically, an Omega-level spell cannot be completed by a single individual over a short period of time. Mostly, harassing the power needed for such spells requires the collaboration of many high-powered mages and/or clerics over a long period of time, often using very specialized equipment, ingredients, ceremonies, and potions. Sometimes, the knowledge of how to invoke such a spell only exists in an ancient tome, or the spell has to be invented step by step. On occasion, making a mistake in casting such a spell can lead to painful or lethal consequences for the casters, or else making a single slip-up can force the entire casting process to begin again.   &lt;br /&gt;
&lt;br /&gt;
==Examples of Omega-Level Spells==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Others Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Goblin_Culture_(4e_Other)</id>
		<title>Goblin Culture (4e Other)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Goblin_Culture_(4e_Other)"/>
				<updated>2012-08-16T21:27:35Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: /* Military */ finally continuing this!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
===Preface===&lt;br /&gt;
&lt;br /&gt;
Goblins are a staple creature in D&amp;amp;D. They have been shown in every edition, and appear in more adventures than most other creatures. Used as fodder for low-level characters, these creatures are nevertheless portrayed as cunning, violent, and warlike. This article gives explanation to them according to one of many possible interpretations. &lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
Goblins exist on a tribal level. A tribe is a social group that exists outside of or before the development of states. The governmental systems are rudimentary and the rules are usually simple. Goblins typically are led by chiefs, whose tribes occupy a certain territory, but they do not have borders and control land in the same way a state would. Tribes arise out of common bonds of related or united families, which in turn coalesce to form an identity with a common history. This has the potential to make a tribe a very tight-knit social structure, if a very exclusionary one.&lt;br /&gt;
&lt;br /&gt;
The main disadvantage to a tribal existence is the lack of sophisticated social mechanisms needed to developed advanced technology. The only driver of innovation in goblin tribes is that of survival, rather than creativity, scientific curiosity, or profit motive. Hence, a tribe's customs, weapons, tools, religion, and magic are heavily tied to the environment around them. This, combined with the goblins' small size, makes them a very backward enemy to deal with, and they are rightfully considered targets for less experienced adventurers.&lt;br /&gt;
&lt;br /&gt;
==Cultural Influences== &lt;br /&gt;
&lt;br /&gt;
===Biology===&lt;br /&gt;
&lt;br /&gt;
Of all the forces that can impact or change the behavior of a species, its biology is the prime one among them, for it determines the diet, relative power, need for space, and environmental impact of a species, as well as highly influencing its intelligence. All these things determine what the limits of a culture are, and can shape what the culture is. A purely carnivorous species would not introduce a cult dedicated to vegetarianism, for instance, as doing so would result in its starvation. On the same note, a purely herbivorous species would not develop an enthusiasm for meat. It is similar in goblins; their small size, omnivorous diet, and high multiplication rate play a role in shaping their culture as much as anything else.&lt;br /&gt;
&lt;br /&gt;
The most powerful aspect of biology which impacts goblin society is their small size. A small size means they are less dominant in their environment than larger creatures in a one-on-one battle. This has created the necessity of fighting in groups, and necessitating the use of stealth, traps, ambushes, and other equalizing factors in a fight. Adventurers who fight goblins ought to know that the traps and tricks used against them were not necessarily devised with the sole purpose of stopping them; they developed for a reason beforehand. Another implication of small size is that each individual goblins uses up fewer resources in a given area; a section of forest which could sustain 100 humans could sustain at least twice as many goblins. This plays into the other factor of biology for goblins... numbers.&lt;br /&gt;
&lt;br /&gt;
Due to their small size, short lifespan, ability to live off of relatively little, and their high mortality rate, goblins have had to multiply more in order to survive as a species. While the specifics differ from tribe to tribe, goblins generally set up their society in such a way as to maximize the reproductive potential of their females, and to keep the females out of combat unless necessary; females with magical skills or superb combat abilities are not typically barred from combat, although it is a rare tribe that would be foolish enough to risk the beings who are responsible for replenishing their numbers; like all males, goblin males can beget more children over a given period than a female can bear over the same time, so losing male warriors is typically not as painful as losing child-bearing females.&lt;br /&gt;
&lt;br /&gt;
===Traditions===&lt;br /&gt;
&lt;br /&gt;
A tradition is a belief or custom taught by one generation to the next. In tribal societies such as those of the goblins, tradition is as binding as a code of laws is to a civilization. With few goblins able to write anything and a literary culture next to nonexistent, goblins have been unable to write down their laws, record precedent, or even keep track of their population in a written census. Thus, they fall back on a set of beliefs and practices which develop organically, that is, they go with what practices work, dump the ones which fail them, and elevate the working practices and beliefs to the level of custom. The problem with this is that over time, traditions can become rigid and inflexible, especially if a tribe is used to a set of circumstances for a very long time. If conditions should suddenly change, the tribe might be unable to adapt to it, dragged down by obsolete customs. &lt;br /&gt;
&lt;br /&gt;
These traditions vary from tribe to tribe and include, but are not limited to, manhood rituals, fertility rites, holidays, offerings, religious ceremonies, art, music, stories, methods of warfare, food acquisition and preparation, clothing, and cultural taboos. &lt;br /&gt;
  &lt;br /&gt;
===Outside Influences===&lt;br /&gt;
&lt;br /&gt;
Few cultures exist in complete isolation, and it is all but inevitable that a society will be impacted by other groups, either by trade, religious missions, conquest, or some other form of communication. Some goblin tribes have assimilated aspects of other, more advanced groups, while some have clung stubbornly to old traditions. Generally, the tribes who adopt new technologies are the ones who survive the best, while the ones who shun those technologies specifically because they didn't invent them are less likely to survive and prosper over the long run. Some examples of technology available to other races that goblins have had to import include crossbows, cast iron, plate armor (a great rarity among goblins for sure!), paper and parchment (another great rarity), many garments, and map-making skills. &lt;br /&gt;
&lt;br /&gt;
In addition to technologies, other cultures can impose their will over goblins by means of enslavement or coercion. Dragons are well-known to do this, and those huge beasts that employ goblins usurp or overtake a position of great power in the tribe, either by placing themselves where the chief would otherwise be, or by establishing himself as a power above the chief. This can lead to worship otherwise reserved for goblins deities being directed towards the dragon or other power that controls the goblins. Adventurers can also influence the development of a goblin culture, especially if the goblins in a certain land have a long history of being preyed upon by adventuring parties. This development can lead to tribes coming up with newer and more fiendish traps, as well as higher-powered magic and more skilled warriors than a tribe normally would have.   &lt;br /&gt;
&lt;br /&gt;
==Socioeconomics==   &lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
&lt;br /&gt;
Goblins have only the most rudimentary of economic systems. Barter is the most common means of exchange, with money only being used in areas where goblins have come into contact with more advanced races. Goblins generally produce enough food and clothing for themselves, and they are loathe to trade for more, even if this means they have to eat wild grain and wear rags, they would rather do that than surrender their independence. When trade does occur between goblins and other groups, it tends to be for items that goblins cannot furnish for themselves, such as glass vessels or metal alloys.&lt;br /&gt;
&lt;br /&gt;
Besides foods, weapons, clothing, and basic tools, goblins also produce religious items, materials needed for making huts, simple utensils (knives and the like), basic jewelry and sometimes, very simple musical instruments. The quantity and quality of such items varies greatly from tribe to tribe, although the main determinant of what gets made is the resources that are available to the tribe at a given time.&lt;br /&gt;
&lt;br /&gt;
===Politics=== &lt;br /&gt;
&lt;br /&gt;
As stated earlier, goblin tribes are run by chiefs. The specifics of how this rule is administered varies from tribe to tribe, but it is generally a form of primitive monarchy, with checks or balances on the chief's power being quite rare. When such counterbalance does exist, it is usually in the form of a warrior council or a powerful mage or cleric. Frequently, the chief ''is'' a powerful mage or cleric. &lt;br /&gt;
&lt;br /&gt;
Since each tribe is its own political unit, goblins have no unified nation-states, no centralized empires, nor feudal kingdoms. The closest thing to a central authority is a &amp;quot;high chief&amp;quot; who may appear to unite a group of tribes when great danger arises. This event is quite rare, as it requires the appearance of a powerful and highly charismatic chief to appear at such a time that the tribes CAN be united, which usually necessitates a threat great enough that the goblin tribes in a certain region come to the conclusion that they must band together or be collectively destroyed by the approaching threat. When a high chief emerges, the first thing he does is to form a horde out of tribal levies, use his new army to eliminate dissent from the ranks, force recalcitrant goblin tribes to join up, and then, once his power is consolidated, use his forces to deal with whatever opponent or threat that the horde was formed to oppose.&lt;br /&gt;
&lt;br /&gt;
Such a status as &amp;quot;high chief&amp;quot; rarely outlives the first one in a line, as it would take a very capable heir and the continuation of the conditions under which the horde formed in the first place in order to maintain it. Furthermore, most goblin tribes are very independent, and will break often try to break off from the horde if the great leader who formed it had died.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
Goblins generally use their entire adult and adolescent male population to fight. This contrasts greatly with many civilized realms, which often restrict access to weapons to a small class of fighters, such as a standing army, mercenary groups, or feudal retainers loyal to specific lords. In a sense, the goblins use a militia to fight with, as there is generally little distinction between a farmer and a warrior, or someone who works and someone who fights. Female Goblins fight when they have to, but are generally left at home to raise more young; this is not necessarily done out of sexism, but necessity, as Goblins always have to replenish their numbers given their high mortality rates and lack of individual strength relative to most other sentient species. &lt;br /&gt;
&lt;br /&gt;
===Forces===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{4e Others Breadcrumb}}&lt;br /&gt;
[[Category:4e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Massage_(3.5e_Variant_Rule)</id>
		<title>Massage (3.5e Variant Rule)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Massage_(3.5e_Variant_Rule)"/>
				<updated>2012-08-02T03:56:30Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Massage (Dex) ====&lt;br /&gt;
&lt;br /&gt;
A massage is the manipulation of flesh and muscle by means of rubbing, kneading, caressing, or otherwise comforting the subject receiving the massage. This skill has many uses, which can be used for the benefit of the giver and the recipient. &lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' Dexterity of at least 14. The subject must be willing to receive a massage. Also, for the skill to work, the subject must be suitably uncovered, depending on the situation. The DM has discretion, but it is obvious that a massage would not work while the subject is covered in a full suit of armor. &lt;br /&gt;
&lt;br /&gt;
'''Check:''' You can make a massage check for a number of different tasks, described below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
! Task || DC&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Comfort Subject || 5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improve Subject's Attitude || 10&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Put subject to sleep || 20&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Attract Subject|| 20&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Comfort Subject'': Removes the penalties of a [[SRD:Inflict Pain|pain]] causing spell or effect.&lt;br /&gt;
&lt;br /&gt;
''Improve Subject's Attitude'': The subject's attitude will improve by one category, having a similar effect to a [[SRD:Perform Skill|perform]] or [[SRD:Diplomacy Skill|diplomacy]] check. Note that this only can improve a subject's attitude to helpful at most. &lt;br /&gt;
&lt;br /&gt;
''Put Subject to Sleep'': A successful check will have the effect of a [[SRD:Sleep|sleep]] spell.&lt;br /&gt;
&lt;br /&gt;
''Attract Subject'': If the party giving the massage is the opposite sex from the one receiving it, a successful check for attract subject will have the effect of an [[SRD:Attraction|attraction]] spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DnD Skills Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Skill]]&lt;br /&gt;
[[Category:Variant Rule]]&lt;br /&gt;
[[Category:Supplemental Variant Rule]]&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/File:Hyenathing2.jpg</id>
		<title>File:Hyenathing2.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/File:Hyenathing2.jpg"/>
				<updated>2012-07-28T06:16:38Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: Noname uploaded a new version of &amp;amp;quot;File:Hyenathing2.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A picture of a gnoll.&lt;br /&gt;
&lt;br /&gt;
This is based on an image from a Google search, but it is not a direct trace-over or a copy of a piece in a book. Nevertheless, if someone comes forth with a valid claim to remove it, it will be removed.&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/File:Dracon_high_priestess_submit.jpg</id>
		<title>File:Dracon high priestess submit.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/File:Dracon_high_priestess_submit.jpg"/>
				<updated>2012-07-26T08:03:42Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: The high priestess of a minor temple. 

This pic used a polymorphed dragon image as its model, with considerable differences in dress, color, shading, details, and lighting added by me. If this causes copyright issues, it shall be removed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The high priestess of a minor temple. &lt;br /&gt;
&lt;br /&gt;
This pic used a polymorphed dragon image as its model, with considerable differences in dress, color, shading, details, and lighting added by me. If this causes copyright issues, it shall be removed.&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/File:Hyenathing2.jpg</id>
		<title>File:Hyenathing2.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/File:Hyenathing2.jpg"/>
				<updated>2012-07-23T07:43:17Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: A picture of a gnoll.

This is based on an image from a Google search, but it is not a direct trace-over or a copy of a piece in a book. Nevertheless, if someone comes forth with a valid claim to remove it, it will be removed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A picture of a gnoll.&lt;br /&gt;
&lt;br /&gt;
This is based on an image from a Google search, but it is not a direct trace-over or a copy of a piece in a book. Nevertheless, if someone comes forth with a valid claim to remove it, it will be removed.&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Noname</id>
		<title>User talk:Noname</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Noname"/>
				<updated>2012-07-21T02:27:57Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: /* File:Trynnie Male (commission, use this for upload).jpg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Messages of Interest|messages=&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Trynnie_(4e_Race)&lt;br /&gt;
|section=Are you still working on this? If so please edit so the delete template can get removed.&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=12:36, 27 October 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Higardi_(DnD_Race)&lt;br /&gt;
|section=Genders&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=02:57, 28 March 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Dracon_(4e_Creature)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=04:49, 4 January 2009 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Andalites_(DnD_Race)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=23:48, 28 December 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:4e_User_Creatures&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=08:20, 31 May 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Legacy_of_Darkness_(DnD_Campaign_Setting)&lt;br /&gt;
|section=Suggestions&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=18:37, 20 May 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Fiendish_Crocodile_(DnD_Creature)&lt;br /&gt;
|section=Image&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:35, 5 May 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Paludia_(DnD_Campaign_Setting)&lt;br /&gt;
|section=Media&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=20:24, 2 May 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Games_in_Paludia_(Paludia_Supplement)&lt;br /&gt;
|section= Games in Paludia&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=20:27, 29 April 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Noname&lt;br /&gt;
|section=Cassia a Featured Article!&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=15:18, 15 April 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Template:Featured_Article_Synopsis&lt;br /&gt;
|section=Please replace the &amp;amp;quot;Spider Rider&amp;amp;quot; option with yours - write it well! It&amp;amp;#39;s going on the Main Page ;).&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=14:42, 15 April 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Cassia_(DnD_Deity)&lt;br /&gt;
|section=Embedding&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=15:28, 4 April 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Cassia_(DnD_Deity)&lt;br /&gt;
|section=Embedding&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=15:04, 4 April 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Cassia_(DnD_Deity)&lt;br /&gt;
|section=Embedding&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=14:43, 4 April 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Cassia_(DnD_Deity)&lt;br /&gt;
|section=Embedding&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=14:37, 4 April 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Cassia_(DnD_Deity)&lt;br /&gt;
|section=Embedding&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=14:28, 4 April 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Cassia_(DnD_Deity)&lt;br /&gt;
|section=Amazon&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=13:58, 4 April 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Classes&lt;br /&gt;
|section=New Infobox for Base Classes&lt;br /&gt;
|notifier=Sledged&lt;br /&gt;
|date_time=16:49, 22 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Runaway_Bride_(DnD_Quest)&lt;br /&gt;
|section=Quality&lt;br /&gt;
|notifier=Ramses IV&lt;br /&gt;
|date_time=18:28, 2 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Sauromancer_(3.5e_Class)&lt;br /&gt;
|section=This needs a description in Template:x0&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=12:24, 1 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Deities_of_Paludia_(Paludia_supplement)&lt;br /&gt;
|section=Origins&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=16:45, 23 December 2007 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Requests_for_Adminship/Pz.Az.04Maus&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Blue Dragon&lt;br /&gt;
|date_time=20:29, 5 June 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Welcome to D&amp;amp;D Wiki== &lt;br /&gt;
&lt;br /&gt;
Hello {{PAGENAME}}, and welcome to D&amp;amp;D Wiki! Thank you for your contributions. I hope you like D&amp;amp;D Wiki and decide to stay. I am the owner of the site, and if you have a question feel free to ask me, however when contacting anyone on D&amp;amp;D Wiki through talk pages please sign your name using four tildes &amp;lt;nowiki&amp;gt;(~~~~)&amp;lt;/nowiki&amp;gt;; this will automatically produce your name and the date.  Also, if you want to help D&amp;amp;D Wiki but just don't know how  [http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&amp;amp;action=edit&amp;amp;section=new drop me a note] and I'll see what I can do.  However, when dropping me a note please tell me how much time you would like to spend working, how well you know the Wiki Format, and how well you know D&amp;amp;D.  I hope you enjoy editing here and being a D&amp;amp;D Wikian! If you need help ask me on my talk page, or just right here.  Again, welcome!  --[[User:Green Dragon|Green Dragon]] 11:34, 5 June 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Why is Paludia setting popular?==&lt;br /&gt;
I would like to know what am I doing right. I hope that I can use the good elements in the design of the CS in other ones later on [[User:Noname|Noname]] 14:11, 16 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Cassia a Featured Article! ==&lt;br /&gt;
&lt;br /&gt;
Congratulation! You did a good job, hope i have a featured article too someday ''':)''' --[[User:Lord Dhazriel|Lord Dhazriel]] 15:18, 15 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Statted out? ==&lt;br /&gt;
&lt;br /&gt;
Can you stat out cassia with her ability scores and such?  {{Unsigned|75.14.222.8|03:17, 7 July 2008 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
:I'm leaving that up to the DMs, who know their campaign better, and can thus fit her into their game without difficulty. They are also better suited to do this because of the recent change to 4e. [[User:Noname|Noname]] 16:31, 7 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Something that may interest you is [[Talk:Cassia (DnD Deity)#Finished|this]].  --[[User:Green Dragon|Green Dragon]] 17:42, 7 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I saw [[A Four-Race Kingdom (DnD Other)]] and I wondered if you wanted to help with the [[Five Factions (DnD Campaign Setting)]]. It is a 5 faction kingdom. They are all warring and if you wanted you could take one faction and build it or you could.. do.. whatever. :) --[[User:Sabre070|Sabre070]] 04:03, 5 December 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
: Thanks for the offer, but I don't have a lot of time to devote to this wiki at the moment, as my finals are coming up and I have some college projects which need to be done. That said, if I have a bit of spare time, I might be able to help you out with the Alliance section. [[User:Noname|Noname]] 14:49, 5 December 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Will be able to return to making more content ==&lt;br /&gt;
&lt;br /&gt;
Soon, I will be on Christmas break, and will have more time to work on my content on this wiki. A lot of half-done items should be completed as a result. [[User:Noname|Noname]] 17:15, 8 December 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== [[:File:Trynnie Male (commission, use this for upload).jpg]] ==&lt;br /&gt;
&lt;br /&gt;
Hi Noname, I just would like to clarify, did you get Titanosaur's permission to use this image? The [http://titanosaur.deviantart.com/gallery/#/d574re0 source] says it's under copyright. Thanks, [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:20, 18 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Yes. I was given explicit permission to use it, and he even told me how to credit him for it. -- [[User:Noname|Aristocles]] ([[User talk:Noname|talk]]) 00:12, 19 July 2012 (MDT)&lt;br /&gt;
::Thanks. I see you have a name now! :) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:28, 19 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::lol. No. I got his permission for it. I'm not &amp;quot;TITANOSAUR.&amp;quot; -- [[User:Noname|Aristocles]] ([[User talk:Noname|talk]]) 20:27, 20 July 2012 (MDT)&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Noname</id>
		<title>User talk:Noname</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Noname"/>
				<updated>2012-07-19T06:12:10Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: /* File:Trynnie Male (commission, use this for upload).jpg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Messages of Interest|messages=&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Trynnie_(4e_Race)&lt;br /&gt;
|section=Are you still working on this? If so please edit so the delete template can get removed.&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=12:36, 27 October 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Higardi_(DnD_Race)&lt;br /&gt;
|section=Genders&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=02:57, 28 March 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Dracon_(4e_Creature)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=04:49, 4 January 2009 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Andalites_(DnD_Race)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=23:48, 28 December 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:4e_User_Creatures&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=08:20, 31 May 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Legacy_of_Darkness_(DnD_Campaign_Setting)&lt;br /&gt;
|section=Suggestions&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=18:37, 20 May 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Fiendish_Crocodile_(DnD_Creature)&lt;br /&gt;
|section=Image&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:35, 5 May 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Paludia_(DnD_Campaign_Setting)&lt;br /&gt;
|section=Media&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=20:24, 2 May 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Games_in_Paludia_(Paludia_Supplement)&lt;br /&gt;
|section= Games in Paludia&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=20:27, 29 April 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Noname&lt;br /&gt;
|section=Cassia a Featured Article!&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=15:18, 15 April 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Template:Featured_Article_Synopsis&lt;br /&gt;
|section=Please replace the &amp;amp;quot;Spider Rider&amp;amp;quot; option with yours - write it well! It&amp;amp;#39;s going on the Main Page ;).&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=14:42, 15 April 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Cassia_(DnD_Deity)&lt;br /&gt;
|section=Embedding&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=15:28, 4 April 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Cassia_(DnD_Deity)&lt;br /&gt;
|section=Embedding&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=15:04, 4 April 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Cassia_(DnD_Deity)&lt;br /&gt;
|section=Embedding&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=14:43, 4 April 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Cassia_(DnD_Deity)&lt;br /&gt;
|section=Embedding&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=14:37, 4 April 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Cassia_(DnD_Deity)&lt;br /&gt;
|section=Embedding&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=14:28, 4 April 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Cassia_(DnD_Deity)&lt;br /&gt;
|section=Amazon&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=13:58, 4 April 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Classes&lt;br /&gt;
|section=New Infobox for Base Classes&lt;br /&gt;
|notifier=Sledged&lt;br /&gt;
|date_time=16:49, 22 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Runaway_Bride_(DnD_Quest)&lt;br /&gt;
|section=Quality&lt;br /&gt;
|notifier=Ramses IV&lt;br /&gt;
|date_time=18:28, 2 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Sauromancer_(3.5e_Class)&lt;br /&gt;
|section=This needs a description in Template:x0&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=12:24, 1 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Deities_of_Paludia_(Paludia_supplement)&lt;br /&gt;
|section=Origins&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=16:45, 23 December 2007 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Requests_for_Adminship/Pz.Az.04Maus&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Blue Dragon&lt;br /&gt;
|date_time=20:29, 5 June 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Welcome to D&amp;amp;D Wiki== &lt;br /&gt;
&lt;br /&gt;
Hello {{PAGENAME}}, and welcome to D&amp;amp;D Wiki! Thank you for your contributions. I hope you like D&amp;amp;D Wiki and decide to stay. I am the owner of the site, and if you have a question feel free to ask me, however when contacting anyone on D&amp;amp;D Wiki through talk pages please sign your name using four tildes &amp;lt;nowiki&amp;gt;(~~~~)&amp;lt;/nowiki&amp;gt;; this will automatically produce your name and the date.  Also, if you want to help D&amp;amp;D Wiki but just don't know how  [http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&amp;amp;action=edit&amp;amp;section=new drop me a note] and I'll see what I can do.  However, when dropping me a note please tell me how much time you would like to spend working, how well you know the Wiki Format, and how well you know D&amp;amp;D.  I hope you enjoy editing here and being a D&amp;amp;D Wikian! If you need help ask me on my talk page, or just right here.  Again, welcome!  --[[User:Green Dragon|Green Dragon]] 11:34, 5 June 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Why is Paludia setting popular?==&lt;br /&gt;
I would like to know what am I doing right. I hope that I can use the good elements in the design of the CS in other ones later on [[User:Noname|Noname]] 14:11, 16 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Cassia a Featured Article! ==&lt;br /&gt;
&lt;br /&gt;
Congratulation! You did a good job, hope i have a featured article too someday ''':)''' --[[User:Lord Dhazriel|Lord Dhazriel]] 15:18, 15 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Statted out? ==&lt;br /&gt;
&lt;br /&gt;
Can you stat out cassia with her ability scores and such?  {{Unsigned|75.14.222.8|03:17, 7 July 2008 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
:I'm leaving that up to the DMs, who know their campaign better, and can thus fit her into their game without difficulty. They are also better suited to do this because of the recent change to 4e. [[User:Noname|Noname]] 16:31, 7 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Something that may interest you is [[Talk:Cassia (DnD Deity)#Finished|this]].  --[[User:Green Dragon|Green Dragon]] 17:42, 7 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I saw [[A Four-Race Kingdom (DnD Other)]] and I wondered if you wanted to help with the [[Five Factions (DnD Campaign Setting)]]. It is a 5 faction kingdom. They are all warring and if you wanted you could take one faction and build it or you could.. do.. whatever. :) --[[User:Sabre070|Sabre070]] 04:03, 5 December 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
: Thanks for the offer, but I don't have a lot of time to devote to this wiki at the moment, as my finals are coming up and I have some college projects which need to be done. That said, if I have a bit of spare time, I might be able to help you out with the Alliance section. [[User:Noname|Noname]] 14:49, 5 December 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Will be able to return to making more content ==&lt;br /&gt;
&lt;br /&gt;
Soon, I will be on Christmas break, and will have more time to work on my content on this wiki. A lot of half-done items should be completed as a result. [[User:Noname|Noname]] 17:15, 8 December 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== [[:File:Trynnie Male (commission, use this for upload).jpg]] ==&lt;br /&gt;
&lt;br /&gt;
Hi Noname, I just would like to clarify, did you get Titanosaur's permission to use this image? The [http://titanosaur.deviantart.com/gallery/#/d574re0 source] says it's under copyright. Thanks, [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:20, 18 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Yes. I was given explicit permission to use it, and he even told me how to credit him for it. -- [[User:Noname|Aristocles]] ([[User talk:Noname|talk]]) 00:12, 19 July 2012 (MDT)&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Trynnie_(4e_Race)</id>
		<title>Trynnie (4e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Trynnie_(4e_Race)"/>
				<updated>2012-07-12T21:27:51Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Trynnies==&lt;br /&gt;
&lt;br /&gt;
'''''Small, rodent-like humanoids who live in the forest, the Trynnies have a city in a series of giant trees, and are known for being excellent hunters and alchemists. They are known for their penchant for petty theft as well as their fascination for bright, shiny objects. Led by a chief and guided by a great shaman, the Trynnies await the day in which nature will destroy evil and leave them to inherit the world.'''''&lt;br /&gt;
&lt;br /&gt;
[[Image:Trynnie Male (commission, use this for upload).jpg|thumb|A Trynnie male.]]&lt;br /&gt;
&lt;br /&gt;
{{4e Racial Traits&lt;br /&gt;
|height=4'0&amp;quot; - 4'5&amp;quot; &lt;br /&gt;
|weight=65 - 80 lbs&lt;br /&gt;
|abilities=+2 Dexterity, +2 Wisdom &lt;br /&gt;
|size=Small&lt;br /&gt;
|speed=5&lt;br /&gt;
|vision=Normal&lt;br /&gt;
|languages=Common&lt;br /&gt;
|skills=+2 Nature, +2 Thievery&lt;br /&gt;
|trait1=Group Naturalism&lt;br /&gt;
|description1=You grant Non-Trynnie allies within 5 squares of you +1 racial bonus to Nature checks.&lt;br /&gt;
|trait2=Retreating Recovery&lt;br /&gt;
|description2=When you take a second wind action you can shift 3 squares.&lt;br /&gt;
|trait3=Chosen Ones&lt;br /&gt;
|description3=At 1st level, you choose a 1st level at-will attack power with the Primal keyword, from a class different to yours. You can use that power as an encounter power.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Trynnie race has existed in a great forest since time beyond memory. Long content to be hunters and to live in relative peace and worship nature deities without interference from the outside world, the encroachment of outside races has shattered the old ways of life. While most Trynnies still live in the woods, they now live in perpetual fear of invasion from the outside, and have constructed a city, Trynton, in the great trees&lt;br /&gt;
&lt;br /&gt;
Play a Trynnie if you want...&lt;br /&gt;
* To have extra agility.  &lt;br /&gt;
* To be part of a race that worships nature.&lt;br /&gt;
* To be a member of a race that favors the ranger, rogue or shaman classes.&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
Trynnies are bipedal, white-furred rodents with large eyes and good balance. They have three toes per foot and four fingers per hand. While they have weak muscles and little durability, the Trynnie race has an excellent sense of smell.   &lt;br /&gt;
&lt;br /&gt;
===Playing a Trynnie===&lt;br /&gt;
&lt;br /&gt;
Trynnies are an unusual sort of race. On one hand, they are sneaky little creatures with a penchant for thievery and skill at hunting, and on the other, they are generally considered to be good creatures who value life and will generally only fight in self-defense. While they are considered to be chaotic, they are usually good at heart. While the Trynnies lack a sizable set of moral principles or respect for private property, they do have a belief in kind of goodness which is often difficult for outsiders to grasp.&lt;br /&gt;
&lt;br /&gt;
The center of the Trynnies' world is nature. As they have worshiped nature spirits from the very beginning of their sentient history, the Trynnie have a quiet belief in being the &amp;quot;chosen ones&amp;quot;; that is, the ones who will inherit the Earth when nature finally wipes out fully civilized, sentient races in a flood, destroys all unnatural creations, and restores the world to a pristine shape. At that time, all will be set right, the dead will be returned to life, and all that the Trynnie have lost will be returned to them. This belief results in a sort of strange respect for the natural law, but still leaves the Trynnie as chaotic due to the fact that it is very vague, open, permissible law which makes few moral judgments outside of basic actions with respect to nature, life, and biological behaviors. &lt;br /&gt;
&lt;br /&gt;
As a consequence, the Trynnie beleive that human-created positive law is really not worth following if one can escape from the consequences of breaking it. While certain behaviors such as murder or torture are unnatural and thus immoral in the eyes of the Trynnie, acts like petty theft and trespassing are not considered wrong; the idea is that all land and matter inevitably belongs to nature and thus, should be held in common. The Trynnie ''do'' have some very limited property rights, but these rights only extend in as far as one is currently ''using'' an item; a Trynnie may want to keep his spear while in the service, but when he no longer needs to use it, he won't complain if it is taken. &lt;br /&gt;
&lt;br /&gt;
The city of Trynton is a fairly large place, and exists in three dimensions, as one has to go up and down as much as one has to go back and forth or left or right. In Trynton, one will encounter wooden structures everywhere, including temples and other religious edifices, various shops, many houses, and narrow bridges. The city has seven boughs; six physical, and one where only one's mind can travel.&lt;br /&gt;
&lt;br /&gt;
'''Trynnie Characteristics:''' Sneaky, crafty, natural, agile. &lt;br /&gt;
&lt;br /&gt;
'''Male Names:''' Madras, Gari, Das, Burz, Fuzzfas, Caro, Shantillo.   &lt;br /&gt;
&lt;br /&gt;
'''Female Names:''' Sparkle, Thorn, &lt;br /&gt;
&lt;br /&gt;
===Trynnie Adventurers===&lt;br /&gt;
&lt;br /&gt;
'''Madras:''' A Trynnie alchemist and weaponsmith, Madras is perhaps the most &amp;quot;humanized&amp;quot; of all Trynnies. While he still has a Trynnie's mindset, he uses Trynnie and human technology and magic to advance the ends of his people. So far, this has worked out wonderfully, as combining human sophistication with the Trynnies' penchant for nature magic has enabled Madras to make many valuable potions, weapons, and tools.   &lt;br /&gt;
&lt;br /&gt;
'''Sparkle:''' A Trynnie scout sent by the chief to find help when a hostile invasion threatened the most holy part of Trynton, this female has been hired to provide recon services by a powerful military in exchange for the possibility of help for her people. &lt;br /&gt;
&lt;br /&gt;
'''Amit:''' A Trynnie shaman gone bad, Amit was caught trying to bind dark spirits to his command so that he could overthrow the chief and great shaman. His intent was to bring about the predicted deluge which would flood out all unnatural races and civilizations, and to restore the land to its pristine shape. His means, however, were far too dark, radical, and violent to be tolerated, and he was kicked out of Trynton. Amit has currently bound a dark nature spirit into the body of a gigantic rock golem, and is considered to be a major threat to all he encounters. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{4e User Races Breadcrumb}}&lt;br /&gt;
[[Category:4e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Natural Origin]]&lt;br /&gt;
[[Category:Anthropomorphic]]&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Trynnie_(4e_Race)</id>
		<title>Trynnie (4e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Trynnie_(4e_Race)"/>
				<updated>2012-07-12T21:27:26Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Trynnies==&lt;br /&gt;
&lt;br /&gt;
'''''Small, rodent-like humanoids who live in the forest, the Trynnies have a city in a series of giant trees, and are known for being excellent hunters and alchemists. They are known for their penchant for petty theft as well as their fascination for bright, shiny objects. Led by a chief and guided by a great shaman, the Trynnies await the day in which nature will destroy evil and leave them to inherit the world.'''''&lt;br /&gt;
&lt;br /&gt;
[[Image:Trynnie Male (commission, use this for upload).jpg|A Trynnie male.]]&lt;br /&gt;
&lt;br /&gt;
{{4e Racial Traits&lt;br /&gt;
|height=4'0&amp;quot; - 4'5&amp;quot; &lt;br /&gt;
|weight=65 - 80 lbs&lt;br /&gt;
|abilities=+2 Dexterity, +2 Wisdom &lt;br /&gt;
|size=Small&lt;br /&gt;
|speed=5&lt;br /&gt;
|vision=Normal&lt;br /&gt;
|languages=Common&lt;br /&gt;
|skills=+2 Nature, +2 Thievery&lt;br /&gt;
|trait1=Group Naturalism&lt;br /&gt;
|description1=You grant Non-Trynnie allies within 5 squares of you +1 racial bonus to Nature checks.&lt;br /&gt;
|trait2=Retreating Recovery&lt;br /&gt;
|description2=When you take a second wind action you can shift 3 squares.&lt;br /&gt;
|trait3=Chosen Ones&lt;br /&gt;
|description3=At 1st level, you choose a 1st level at-will attack power with the Primal keyword, from a class different to yours. You can use that power as an encounter power.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Trynnie race has existed in a great forest since time beyond memory. Long content to be hunters and to live in relative peace and worship nature deities without interference from the outside world, the encroachment of outside races has shattered the old ways of life. While most Trynnies still live in the woods, they now live in perpetual fear of invasion from the outside, and have constructed a city, Trynton, in the great trees&lt;br /&gt;
&lt;br /&gt;
Play a Trynnie if you want...&lt;br /&gt;
* To have extra agility.  &lt;br /&gt;
* To be part of a race that worships nature.&lt;br /&gt;
* To be a member of a race that favors the ranger, rogue or shaman classes.&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
Trynnies are bipedal, white-furred rodents with large eyes and good balance. They have three toes per foot and four fingers per hand. While they have weak muscles and little durability, the Trynnie race has an excellent sense of smell.   &lt;br /&gt;
&lt;br /&gt;
===Playing a Trynnie===&lt;br /&gt;
&lt;br /&gt;
Trynnies are an unusual sort of race. On one hand, they are sneaky little creatures with a penchant for thievery and skill at hunting, and on the other, they are generally considered to be good creatures who value life and will generally only fight in self-defense. While they are considered to be chaotic, they are usually good at heart. While the Trynnies lack a sizable set of moral principles or respect for private property, they do have a belief in kind of goodness which is often difficult for outsiders to grasp.&lt;br /&gt;
&lt;br /&gt;
The center of the Trynnies' world is nature. As they have worshiped nature spirits from the very beginning of their sentient history, the Trynnie have a quiet belief in being the &amp;quot;chosen ones&amp;quot;; that is, the ones who will inherit the Earth when nature finally wipes out fully civilized, sentient races in a flood, destroys all unnatural creations, and restores the world to a pristine shape. At that time, all will be set right, the dead will be returned to life, and all that the Trynnie have lost will be returned to them. This belief results in a sort of strange respect for the natural law, but still leaves the Trynnie as chaotic due to the fact that it is very vague, open, permissible law which makes few moral judgments outside of basic actions with respect to nature, life, and biological behaviors. &lt;br /&gt;
&lt;br /&gt;
As a consequence, the Trynnie beleive that human-created positive law is really not worth following if one can escape from the consequences of breaking it. While certain behaviors such as murder or torture are unnatural and thus immoral in the eyes of the Trynnie, acts like petty theft and trespassing are not considered wrong; the idea is that all land and matter inevitably belongs to nature and thus, should be held in common. The Trynnie ''do'' have some very limited property rights, but these rights only extend in as far as one is currently ''using'' an item; a Trynnie may want to keep his spear while in the service, but when he no longer needs to use it, he won't complain if it is taken. &lt;br /&gt;
&lt;br /&gt;
The city of Trynton is a fairly large place, and exists in three dimensions, as one has to go up and down as much as one has to go back and forth or left or right. In Trynton, one will encounter wooden structures everywhere, including temples and other religious edifices, various shops, many houses, and narrow bridges. The city has seven boughs; six physical, and one where only one's mind can travel.&lt;br /&gt;
&lt;br /&gt;
'''Trynnie Characteristics:''' Sneaky, crafty, natural, agile. &lt;br /&gt;
&lt;br /&gt;
'''Male Names:''' Madras, Gari, Das, Burz, Fuzzfas, Caro, Shantillo.   &lt;br /&gt;
&lt;br /&gt;
'''Female Names:''' Sparkle, Thorn, &lt;br /&gt;
&lt;br /&gt;
===Trynnie Adventurers===&lt;br /&gt;
&lt;br /&gt;
'''Madras:''' A Trynnie alchemist and weaponsmith, Madras is perhaps the most &amp;quot;humanized&amp;quot; of all Trynnies. While he still has a Trynnie's mindset, he uses Trynnie and human technology and magic to advance the ends of his people. So far, this has worked out wonderfully, as combining human sophistication with the Trynnies' penchant for nature magic has enabled Madras to make many valuable potions, weapons, and tools.   &lt;br /&gt;
&lt;br /&gt;
'''Sparkle:''' A Trynnie scout sent by the chief to find help when a hostile invasion threatened the most holy part of Trynton, this female has been hired to provide recon services by a powerful military in exchange for the possibility of help for her people. &lt;br /&gt;
&lt;br /&gt;
'''Amit:''' A Trynnie shaman gone bad, Amit was caught trying to bind dark spirits to his command so that he could overthrow the chief and great shaman. His intent was to bring about the predicted deluge which would flood out all unnatural races and civilizations, and to restore the land to its pristine shape. His means, however, were far too dark, radical, and violent to be tolerated, and he was kicked out of Trynton. Amit has currently bound a dark nature spirit into the body of a gigantic rock golem, and is considered to be a major threat to all he encounters. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{4e User Races Breadcrumb}}&lt;br /&gt;
[[Category:4e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Natural Origin]]&lt;br /&gt;
[[Category:Anthropomorphic]]&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/File:Trynnie_Male_(commission,_use_this_for_upload).jpg</id>
		<title>File:Trynnie Male (commission, use this for upload).jpg</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/File:Trynnie_Male_(commission,_use_this_for_upload).jpg"/>
				<updated>2012-07-12T21:22:02Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: Fan Intepretation of a Trynnie male. artwork by TITANOSAUR of DeviantArt.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fan Intepretation of a Trynnie male. artwork by TITANOSAUR of DeviantArt.com&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T08:15:20Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|name=Alicia&lt;br /&gt;
|race=[[Human]]&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia |cr=2&lt;br /&gt;
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|melee1=Unarmed Strike&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=[[SRD:Agile|Agile]], [[SRD:Acrobatic|Acrobatic]]&lt;br /&gt;
|skills= [[Balance]] +3 [[Jump]] +2, [[Listen]] +2, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear and is particularly [[SRD:Agile|agile]]. Additionally, she is very good at climbing trees, and can swing from them well, given her years of practice and she is fairly [[SRD:Acrobatic|acrobatic]], and she rarely loses her balance. &lt;br /&gt;
&lt;br /&gt;
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. Alicia enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town. PCs wanting to gain her confidence can offer her a massage, particularly her feet, back, and shoulders; Alicia is far easier to talk to when she is relaxed. &lt;br /&gt;
&lt;br /&gt;
'''Character Options'''&lt;br /&gt;
&lt;br /&gt;
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: &lt;br /&gt;
&lt;br /&gt;
[[Image:Nymph woman.jpg|thumb|Alicia, having embraced the call of the wild.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nymph: While going on one of her trips in the woods Alica discovers a set of nymphs frolicking in the forest, one of which she recognizes as her mother. Without denying it, her mother reveals that she had stayed with her father only for as long as he held her interest, and left not long after Alicia was born, explaining that Alicia had inherited the same inclinations for promiscuity and love of nature. Alicia was then given the choice to have her nymph heritage awoken in her, which she accepted, and with just a touch, she became like the nymphs, who she later joined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire mage woman.jpg|thumb|left|Alicia, with her sorcerous powers awakened.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire Sorceress: During one of her frequent bouts of lovemaking, Alicia discovered that she was emitting flames from her body, much to the painful (but non-lethal) shock of her lover. After seeing to his mild burns, Alicia learned that she had sorcerous blood in her veins, and her powers manifested, albeit later in life than many sorceresses. Her appearance was somewhat altered, but she didn't mind, and now she seeks to master her new powers.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Ice mage woman.jpg|thumb|Alicia, after years of learning how to use magic.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ice Witch: After a day spent in town, Alicia comes home to discover that her father is seeing a strange man in a light blue cloak. This man is a wizard, and after some explaining, her father turns out to be a wizard as well, fully aware that the order he is a part of demanded that he replace himself with his offspring upon his retirement. Since Alicia is clearly of age, she is given the option to study magic. Thinking that it is a short and easy process, she accepts, only to learn that it will take years of study and commitment. She considers giving up, but sticks with her studies after learning that she can create ice with ease, and that she has a talent for casting certain cryogenic spells. In time, she casts spells on herself so that she can be adapted to the cold, even without heavy clothes, although her appearance is somewhat changed.   &lt;br /&gt;
&lt;br /&gt;
[[Image:Demon woman.jpg|thumb|left|Alicia, her demonic powers awakened.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Demonness: One night, Alicia woke to hear the sound of fighting coming from her father's room. When she got there, she was shocked to find a purple-skinned Demoness with a bloody sword in her hand, and her father lying dead on the ground. The demoness introduced herself as her mother, even though her form was so twisted, Alicia could not recognize her. The demoness explained that she was a pawn in a great plan to bring a great evil to the world, and that the time to play her part had come. The demoness cast a spell, and Alicia's form mutated into the demoness's likeness. Now, what will become of her? Will Alicia play the part that she was allegedly born to play, or will she find a way to resist? &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]] -&amp;gt; [[DnD NPCs|NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T08:07:20Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|name=Alicia&lt;br /&gt;
|race=[[Human]]&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia |cr=2&lt;br /&gt;
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|melee1=Unarmed Strike&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=[[SRD:Agile|Agile]], [[SRD:Acrobatic|Acrobatic]]&lt;br /&gt;
|skills= [[Balance]] +3 [[Jump]] +2, [[Listen]] +2, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear and is particularly [[SRD:Agile|agile]]. Additionally, she is very good at climbing trees, and can swing from them well, given her years of practice and she is fairly [[SRD:Acrobatic|acrobatic]], and she rarely loses her balance. &lt;br /&gt;
&lt;br /&gt;
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. Alicia enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.  &lt;br /&gt;
&lt;br /&gt;
'''Character Options'''&lt;br /&gt;
&lt;br /&gt;
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: &lt;br /&gt;
&lt;br /&gt;
[[Image:Nymph woman.jpg|thumb|Alicia, having embraced the call of the wild.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nymph: While going on one of her trips in the woods Alica discovers a set of nymphs frolicking in the forest, one of which she recognizes as her mother. Without denying it, her mother reveals that she had stayed with her father only for as long as he held her interest, and left not long after Alicia was born, explaining that Alicia had inherited the same inclinations for promiscuity and love of nature. Alicia was then given the choice to have her nymph heritage awoken in her, which she accepted, and with just a touch, she became like the nymphs, who she later joined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire mage woman.jpg|thumb|left|Alicia, with her sorcerous powers awakened.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire Sorceress: During one of her frequent bouts of lovemaking, Alicia discovered that she was emitting flames from her body, much to the painful (but non-lethal) shock of her lover. After seeing to his mild burns, Alicia learned that she had sorcerous blood in her veins, and her powers manifested, albeit later in life than many sorceresses. Her appearance was somewhat altered, but she didn't mind, and now she seeks to master her new powers.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Ice mage woman.jpg|thumb|Alicia, after years of learning how to use magic.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ice Witch: After a day spent in town, Alicia comes home to discover that her father is seeing a strange man in a light blue cloak. This man is a wizard, and after some explaining, her father turns out to be a wizard as well, fully aware that the order he is a part of demanded that he replace himself with his offspring upon his retirement. Since Alicia is clearly of age, she is given the option to study magic. Thinking that it is a short and easy process, she accepts, only to learn that it will take years of study and commitment. She considers giving up, but sticks with her studies after learning that she can create ice with ease, and that she has a talent for casting certain cryogenic spells. In time, she casts spells on herself so that she can be adapted to the cold, even without heavy clothes, although her appearance is somewhat changed.   &lt;br /&gt;
&lt;br /&gt;
[[Image:Demon woman.jpg|thumb|left|Alicia, her demonic powers awakened.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Demonness: One night, Alicia woke to hear the sound of fighting coming from her father's room. When she got there, she was shocked to find a purple-skinned Demoness with a bloody sword in her hand, and her father lying dead on the ground. The demoness introduced herself as her mother, even though her form was so twisted, Alicia could not recognize her. The demoness explained that she was a pawn in a great plan to bring a great evil to the world, and that the time to play her part had come. Casting a spell, Alicia's form mutated into the demoness's likeness. Now, what will become of her? Will Alicia play the part that she was allegedly born to play, or will she find a way to resist? &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]] -&amp;gt; [[DnD NPCs|NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T08:05:48Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|name=Alicia&lt;br /&gt;
|race=[[Human]]&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia |cr=2&lt;br /&gt;
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|melee1=Unarmed Strike&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=[[SRD:Agile|Agile]], [[SRD:Acrobatic|Acrobatic]]&lt;br /&gt;
|skills= [[Balance]] +3 [[Jump]] +2, [[Listen]] +2, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|agile]].&lt;br /&gt;
&lt;br /&gt;
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. Alicia enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.  &lt;br /&gt;
&lt;br /&gt;
'''Character Options'''&lt;br /&gt;
&lt;br /&gt;
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: &lt;br /&gt;
&lt;br /&gt;
[[Image:Nymph woman.jpg|thumb|Alicia, having embraced the call of the wild.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nymph: While going on one of her trips in the woods Alica discovers a set of nymphs frolicking in the forest, one of which she recognizes as her mother. Without denying it, her mother reveals that she had stayed with her father only for as long as he held her interest, and left not long after Alicia was born, explaining that Alicia had inherited the same inclinations for promiscuity and love of nature. Alicia was then given the choice to have her nymph heritage awoken in her, which she accepted, and with just a touch, she became like the nymphs, who she later joined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire mage woman.jpg|thumb|left|Alicia, with her sorcerous powers awakened.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire Sorceress: During one of her frequent bouts of lovemaking, Alicia discovered that she was emitting flames from her body, much to the painful (but non-lethal) shock of her lover. After seeing to his mild burns, Alicia learned that she had sorcerous blood in her veins, and her powers manifested, albeit later in life than many sorceresses. Her appearance was somewhat altered, but she didn't mind, and now she seeks to master her new powers.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Ice mage woman.jpg|thumb|Alicia, after years of learning how to use magic.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ice Witch: After a day spent in town, Alicia comes home to discover that her father is seeing a strange man in a light blue cloak. This man is a wizard, and after some explaining, her father turns out to be a wizard as well, fully aware that the order he is a part of demanded that he replace himself with his offspring upon his retirement. Since Alicia is clearly of age, she is given the option to study magic. Thinking that it is a short and easy process, she accepts, only to learn that it will take years of study and commitment. She considers giving up, but sticks with her studies after learning that she can create ice with ease, and that she has a talent for casting certain cryogenic spells. In time, she casts spells on herself so that she can be adapted to the cold, even without heavy clothes, although her appearance is somewhat changed.   &lt;br /&gt;
&lt;br /&gt;
[[Image:Demon woman.jpg|thumb|left|Alicia, her demonic powers awakened.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Demonness: One night, Alicia woke to hear the sound of fighting coming from her father's room. When she got there, she was shocked to find a purple-skinned Demoness with a bloody sword in her hand, and her father lying dead on the ground. The demoness introduced herself as her mother, even though her form was so twisted, Alicia could not recognize her. The demoness explained that she was a pawn in a great plan to bring a great evil to the world, and that the time to play her part had come. Casting a spell, Alicia's form mutated into the demoness's likeness. Now, what will become of her? Will Alicia play the part that she was allegedly born to play, or will she find a way to resist? &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]] -&amp;gt; [[DnD NPCs|NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T08:02:48Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|name=Alicia&lt;br /&gt;
|race=[[Human]]&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia |cr=2&lt;br /&gt;
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|melee1=Unarmed Strike&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=[[SRD:Agile|Agile]]&lt;br /&gt;
|skills= [[Balance]] +3 [[Jump]] +2, [[Listen]] +2, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|agile]].&lt;br /&gt;
&lt;br /&gt;
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. Alicia enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.  &lt;br /&gt;
&lt;br /&gt;
'''Character Options'''&lt;br /&gt;
&lt;br /&gt;
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: &lt;br /&gt;
&lt;br /&gt;
[[Image:Nymph woman.jpg|thumb|Alicia, having embraced the call of the wild.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nymph: While going on one of her trips in the woods Alica discovers a set of nymphs frolicking in the forest, one of which she recognizes as her mother. Without denying it, her mother reveals that she had stayed with her father only for as long as he held her interest, and left not long after Alicia was born, explaining that Alicia had inherited the same inclinations for promiscuity and love of nature. Alicia was then given the choice to have her nymph heritage awoken in her, which she accepted, and with just a touch, she became like the nymphs, who she later joined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire mage woman.jpg|thumb|left|Alicia, with her sorcerous powers awakened.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire Sorceress: During one of her frequent bouts of lovemaking, Alicia discovered that she was emitting flames from her body, much to the painful (but non-lethal) shock of her lover. After seeing to his mild burns, Alicia learned that she had sorcerous blood in her veins, and her powers manifested, albeit later in life than many sorceresses. Her appearance was somewhat altered, but she didn't mind, and now she seeks to master her new powers.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Ice mage woman.jpg|thumb|Alicia, after years of learning how to use magic.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ice Witch: After a day spent in town, Alicia comes home to discover that her father is seeing a strange man in a light blue cloak. This man is a wizard, and after some explaining, her father turns out to be a wizard as well, fully aware that the order he is a part of demanded that he replace himself with his offspring upon his retirement. Since Alicia is clearly of age, she is given the option to study magic. Thinking that it is a short and easy process, she accepts, only to learn that it will take years of study and commitment. She considers giving up, but sticks with her studies after learning that she can create ice with ease, and that she has a talent for casting certain cryogenic spells. In time, she casts spells on herself so that she can be adapted to the cold, even without heavy clothes, although her appearance is somewhat changed.   &lt;br /&gt;
&lt;br /&gt;
[[Image:Demon woman.jpg|thumb|left|Alicia, her demonic powers awakened.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Demonness: One night, Alicia woke to hear the sound of fighting coming from her father's room. When she got there, she was shocked to find a purple-skinned Demoness with a bloody sword in her hand, and her father lying dead on the ground. The demoness introduced herself as her mother, even though her form was so twisted, Alicia could not recognize her. The demoness explained that she was a pawn in a great plan to bring a great evil to the world, and that the time to play her part had come. Casting a spell, Alicia's form mutated into the demoness's likeness. Now, what will become of her? Will Alicia play the part that she was allegedly born to play, or will she find a way to resist? &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]] -&amp;gt; [[DnD NPCs|NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Alicia_(3.5e_NPC)</id>
		<title>Talk:Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T07:54:54Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: Created page with &amp;quot;== Character Stats==  Am I missing anything important? --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Character Stats==&lt;br /&gt;
&lt;br /&gt;
Am I missing anything important? --[[User:Noname|Aristocles]] ([[User talk:Noname|talk]]) 01:54, 10 July 2012 (MDT)&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T07:49:11Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|name=Alicia&lt;br /&gt;
|race=[[Human]]&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia |cr=2&lt;br /&gt;
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|melee1=Unarmed Strike&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=[[SRD:Agile|Agile]]&lt;br /&gt;
|skills= [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|agile]].&lt;br /&gt;
&lt;br /&gt;
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. Alicia enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.  &lt;br /&gt;
&lt;br /&gt;
'''Character Options'''&lt;br /&gt;
&lt;br /&gt;
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: &lt;br /&gt;
&lt;br /&gt;
[[Image:Nymph woman.jpg|thumb|Alicia, having embraced the call of the wild.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nymph: While going on one of her trips in the woods Alica discovers a set of nymphs frolicking in the forest, one of which she recognizes as her mother. Without denying it, her mother reveals that she had stayed with her father only for as long as he held her interest, and left not long after Alicia was born, explaining that Alicia had inherited the same inclinations for promiscuity and love of nature. Alicia was then given the choice to have her nymph heritage awoken in her, which she accepted, and with just a touch, she became like the nymphs, who she later joined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire mage woman.jpg|thumb|left|Alicia, with her sorcerous powers awakened.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire Sorceress: During one of her frequent bouts of lovemaking, Alicia discovered that she was emitting flames from her body, much to the painful (but non-lethal) shock of her lover. After seeing to his mild burns, Alicia learned that she had sorcerous blood in her veins, and her powers manifested, albeit later in life than many sorceresses. Her appearance was somewhat altered, but she didn't mind, and now she seeks to master her new powers.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Ice mage woman.jpg|thumb|Alicia, after years of learning how to use magic.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ice Witch: After a day spent in town, Alicia comes home to discover that her father is seeing a strange man in a light blue cloak. This man is a wizard, and after some explaining, her father turns out to be a wizard as well, fully aware that the order he is a part of demanded that he replace himself with his offspring upon his retirement. Since Alicia is clearly of age, she is given the option to study magic. Thinking that it is a short and easy process, she accepts, only to learn that it will take years of study and commitment. She considers giving up, but sticks with her studies after learning that she can create ice with ease, and that she has a talent for casting certain cryogenic spells. In time, she casts spells on herself so that she can be adapted to the cold, even without heavy clothes, although her appearance is somewhat changed.   &lt;br /&gt;
&lt;br /&gt;
[[Image:Demon woman.jpg|thumb|left|Alicia, her demonic powers awakened.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Demonness: One night, Alicia woke to hear the sound of fighting coming from her father's room. When she got there, she was shocked to find a purple-skinned Demoness with a bloody sword in her hand, and her father lying dead on the ground. The demoness introduced herself as her mother, even though her form was so twisted, Alicia could not recognize her. The demoness explained that she was a pawn in a great plan to bring a great evil to the world, and that the time to play her part had come. Casting a spell, Alicia's form mutated into the demoness's likeness. Now, what will become of her? Will Alicia play the part that she was allegedly born to play, or will she find a way to resist? &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]] -&amp;gt; [[DnD NPCs|NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T07:44:14Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|name=Alicia&lt;br /&gt;
|race=[[Human]]&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia |cr=2&lt;br /&gt;
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|melee1=Unarmed Strike&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=[[SRD:Agile|Agile]]&lt;br /&gt;
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|agile]].&lt;br /&gt;
&lt;br /&gt;
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. &lt;br /&gt;
&lt;br /&gt;
'''Character Options'''&lt;br /&gt;
&lt;br /&gt;
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: &lt;br /&gt;
&lt;br /&gt;
[[Image:Nymph woman.jpg|thumb|Alicia, having embraced the call of the wild.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nymph: While going on one of her trips in the woods Alica discovers a set of nymphs frolicking in the forest, one of which she recognizes as her mother. Without denying it, her mother reveals that she had stayed with her father only for as long as he held her interest, and left not long after Alicia was born, explaining that Alicia had inherited the same inclinations for promiscuity and love of nature. Alicia was then given the choice to have her nymph heritage awoken in her, which she accepted, and with just a touch, she became like the nymphs, who she later joined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire mage woman.jpg|thumb|left|Alicia, with her sorcerous powers awakened.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire Sorceress: During one of her frequent bouts of lovemaking, Alicia discovered that she was emitting flames from her body, much to the painful (but non-lethal) shock of her lover. After seeing to his mild burns, Alicia learned that she had sorcerous blood in her veins, and her powers manifested, albeit later in life than many sorceresses. Her appearance was somewhat altered, but she didn't mind, and now she seeks to master her new powers.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Ice mage woman.jpg|thumb|Alicia, after years of learning how to use magic.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ice Witch: After a day spent in town, Alicia comes home to discover that her father is seeing a strange man in a light blue cloak. This man is a wizard, and after some explaining, her father turns out to be a wizard as well, fully aware that the order he is a part of demanded that he replace himself with his offspring upon his retirement. Since Alicia is clearly of age, she is given the option to study magic. Thinking that it is a short and easy process, she accepts, only to learn that it will take years of study and commitment. She considers giving up, but sticks with her studies after learning that she can create ice with ease, and that she has a talent for casting certain cryogenic spells. In time, she casts spells on herself so that she can be adapted to the cold, even without heavy clothes, although her appearance is somewhat changed.   &lt;br /&gt;
&lt;br /&gt;
[[Image:Demon woman.jpg|thumb|left|Alicia, her demonic powers awakened.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Demonness: One night, Alicia woke to hear the sound of fighting coming from her father's room. When she got there, she was shocked to find a purple-skinned Demoness with a bloody sword in her hand, and her father lying dead on the ground. The demoness introduced herself as her mother, even though her form was so twisted, Alicia could not recognize her. The demoness explained that she was a pawn in a great plan to bring a great evil to the world, and that the time to play her part had come. Casting a spell, Alicia's form mutated into the demoness's likeness. Now, what will become of her? Will Alicia play the part that she was allegedly born to play, or will she find a way to resist? &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]] -&amp;gt; [[DnD NPCs|NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T07:39:22Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|name=Alicia&lt;br /&gt;
|race=[[Human]]&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia |cr=2&lt;br /&gt;
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|melee1=Unarmed Strike&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=[[SRD:Agile|Agile]]&lt;br /&gt;
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|agile]].&lt;br /&gt;
&lt;br /&gt;
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. &lt;br /&gt;
&lt;br /&gt;
'''Character Options'''&lt;br /&gt;
&lt;br /&gt;
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: &lt;br /&gt;
&lt;br /&gt;
[[Image:Nymph woman.jpg|thumb|Alicia, having embraced the call of the wild.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nymph: While going on one of her trips in the woods Alica discovers a set of nymphs frolicking in the forest, one of which she recognizes as her mother. Without denying it, her mother reveals that she had stayed with her father only for as long as he held her interest, and left not long after Alicia was born, explaining that Alicia had inherited the same inclinations for promiscuity and love of nature. Alicia was then given the choice to have her nymph heritage awoken in her, which she accepted, and with just a touch, she became like the nymphs, who she later joined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire mage woman.jpg|thumb|left|Alicia, with her sorcerous powers awakened.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire Sorceress: During one of her frequent bouts of lovemaking, Alicia discovered that she was emitting flames from her body, much to the painful (but non-lethal) shock of her lover. After seeing to his mild burns, Alicia learned that she had sorcerous blood in her veins, and her powers manifested, albeit later in life than many sorceresses. Her appearance was somewhat altered, but she didn't mind, and now she seeks to master her new powers.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Ice mage woman.jpg|thumb|Alicia, after years of learning how to use magic.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ice Witch: After a day spent in town, Alicia comes home to discover that her father is seeing a strange man in a light blue cloak. This man is a wizard, and after some explaining, her father turns out to be a wizard as well, fully aware that the order he is a part of demanded that he replace himself with his offspring upon his retirement. Since Alicia is clearly of age, she is given the option to study magic. Thinking that it is a short and easy process, she accepts, only to learn that it will take years of study and commitment. She considers giving up, but sticks with her studies after learning that she can create ice with ease, and that she has a talent for casting certain cryogenic spells. In time, she casts spells on herself so that she can be adapted to the cold, even without heavy clothes, although her appearance is somewhat changed.   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]] -&amp;gt; [[DnD NPCs|NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T07:38:10Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|name=Alicia&lt;br /&gt;
|race=[[Human]]&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia |cr=2&lt;br /&gt;
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|melee1=Unarmed Strike&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=[[SRD:Agile|Agile]]&lt;br /&gt;
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|agile]].&lt;br /&gt;
&lt;br /&gt;
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. &lt;br /&gt;
&lt;br /&gt;
'''Character Options'''&lt;br /&gt;
&lt;br /&gt;
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: &lt;br /&gt;
&lt;br /&gt;
[[Image:Nymph woman.jpg|thumb|Alicia, having embraced the call of the wild.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nymph: While going on one of her trips in the woods Alica discovers a set of nymphs frolicking in the forest, one of which she recognizes as her mother. Without denying it, her mother reveals that she had stayed with her father only for as long as he held her interest, and left not long after Alicia was born, explaining that Alicia had inherited the same inclinations for promiscuity and love of nature. Alicia was then given the choice to have her nymph heritage awoken in her, which she accepted, and with just a touch, she became like the nymphs, who she later joined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire mage woman.jpg|thumb|Alicia, with her sorcerous powers awakened.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire Sorceress: During one of her frequent bouts of lovemaking, Alicia discovered that she was emitting flames from her body, much to the painful (but non-lethal) shock of her lover. After seeing to his mild burns, Alicia learned that she had sorcerous blood in her veins, and her powers manifested, albeit later in life than many sorceresses. Her appearance was somewhat altered, but she didn't mind, and now she seeks to master her new powers.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Ice mage woman.jpg|thumb|Alicia, after years of learning how to use magic.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ice Witch: After a day spent in town, Alicia comes home to discover that her father is seeing a strange man in a light blue cloak. This man is a wizard, and after some explaining, her father turns out to be a wizard as well, fully aware that the order he is a part of demanded that he replace himself with his offspring upon his retirement. Since Alicia is clearly of age, she is given the option to study magic. Thinking that it is a short and easy process, she accepts, only to learn that it will take years of study and commitment. She considers giving up, but sticks with her studies after learning that she can create ice with ease, and that she has a talent for casting certain cryogenic spells. In time, she casts spells on herself so that she can be adapted to the cold, even without heavy clothes, although her appearance is somewhat changed.   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]] -&amp;gt; [[DnD NPCs|NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T07:32:11Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|name=Alicia&lt;br /&gt;
|race=[[Human]]&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia |cr=2&lt;br /&gt;
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|melee1=Unarmed Strike&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=[[SRD:Agile|Agile]]&lt;br /&gt;
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|agile]].&lt;br /&gt;
&lt;br /&gt;
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. &lt;br /&gt;
&lt;br /&gt;
'''Character Options'''&lt;br /&gt;
&lt;br /&gt;
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: &lt;br /&gt;
&lt;br /&gt;
[[Image:Nymph woman.jpg|thumb|Alicia, having embraced the call of the wild.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nymph: While going on one of her trips in the woods Alica discovers a set of nymphs frolicking in the forest, one of which she recognizes as her mother. Without denying it, her mother reveals that she had stayed with her father only for as long as he held her interest, and left not long after Alicia was born, explaining that Alicia had inherited the same inclinations for promiscuity and love of nature. Alicia was then given the choice to have her nymph heritage awoken in her, which she accepted, and with just a touch, she became like the nymphs, who she later joined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire mage woman.jpg|thumb|Alicia, with her sorcerous powers awakened.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Fire Sorceress: During one of her frequent bouts of lovemaking, Alicia discovered that she was emitting flames from her body, much to the painful (but non-lethal) shock of her lover. After seeing to his mild burns, Alicia learned that she had sorcerous blood in her veins, and her powers manifested, albeit later in life than many sorceresses. Her appearance was somewhat altered, but she didn't mind, and now she seeks to master her new powers.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]] -&amp;gt; [[DnD NPCs|NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T07:31:43Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|name=Alicia&lt;br /&gt;
|race=[[Human]]&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia |cr=2&lt;br /&gt;
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|melee1=Unarmed Strike&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=[[SRD:Agile|Agile]]&lt;br /&gt;
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|agile]].&lt;br /&gt;
&lt;br /&gt;
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. &lt;br /&gt;
&lt;br /&gt;
'''Character Options'''&lt;br /&gt;
&lt;br /&gt;
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: &lt;br /&gt;
&lt;br /&gt;
[[Image:Nymph woman.jpg|thumb|Alicia, having embraced the call of the wild.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nymph: While going on one of her trips in the woods Alica discovers a set of nymphs frolicking in the forest, one of which she recognizes as her mother. Without denying it, her mother reveals that she had stayed with her father only for as long as he held her interest, and left not long after Alicia was born, explaining that Alicia had inherited the same inclinations for promiscuity and love of nature. Alicia was then given the choice to have her nymph heritage awoken in her, which she accepted, and with just a touch, she became like the nymphs, who she later joined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire Mage Woman.jpg|thumb|Alicia, with her sorcerous powers awakened.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Fire Sorceress: During one of her frequent bouts of lovemaking, Alicia discovered that she was emitting flames from her body, much to the painful (but non-lethal) shock of her lover. After seeing to his mild burns, Alicia learned that she had sorcerous blood in her veins, and her powers manifested, albeit later in life than many sorceresses. Her appearance was somewhat altered, but she didn't mind, and now she seeks to master her new powers.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]] -&amp;gt; [[DnD NPCs|NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T07:28:09Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|name=Alicia&lt;br /&gt;
|race=[[Human]]&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia |cr=2&lt;br /&gt;
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|melee1=Unarmed Strike&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=[[SRD:Agile|Agile]]&lt;br /&gt;
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|agile]].&lt;br /&gt;
&lt;br /&gt;
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. &lt;br /&gt;
&lt;br /&gt;
'''Character Options'''&lt;br /&gt;
&lt;br /&gt;
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: &lt;br /&gt;
&lt;br /&gt;
[[Image:Nymph woman.jpg|thumb|Alicia, having embraced the call of the wild.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nymph: While going on one of her trips in the woods Alica discovers a set of nymphs frolicking in the forest, one of which she recognizes as her mother. Without denying it, her mother reveals that she had stayed with her father only for as long as he held her interest, and left not long after Alicia was born, explaining that Alicia had inherited the same inclinations for promiscuity and love of nature. Alicia was then given the choice to have her nymph heritage awoken in her, which she accepted, and with just a touch, she became like the nymphs, who she later joined.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]] -&amp;gt; [[DnD NPCs|NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T07:27:36Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|name=Alicia&lt;br /&gt;
|race=[[Human]]&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia |cr=2&lt;br /&gt;
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|melee1=Unarmed Strike&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=[[SRD:Agile|Agile]]&lt;br /&gt;
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|agile]].&lt;br /&gt;
&lt;br /&gt;
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. &lt;br /&gt;
&lt;br /&gt;
'''Character Options'''&lt;br /&gt;
&lt;br /&gt;
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Nymph woman.jpg|thumb|Alicia, having embraced the call of the wild.]]&lt;br /&gt;
Nymph: While going on one of her trips in the woods Alica discovers a set of nymphs frolicking in the forest, one of which she recognizes as her mother. Without denying it, her mother reveals that she had stayed with her father only for as long as he held her interest, and left not long after Alicia was born, explaining that Alicia had inherited the same inclinations for promiscuity and love of nature. Alicia was then given the choice to have her nymph heritage awoken in her, which she accepted, and with just a touch, she became like the nymphs, who she later joined.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]] -&amp;gt; [[DnD NPCs|NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/File:Ice_mage_woman.jpg</id>
		<title>File:Ice mage woman.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/File:Ice_mage_woman.jpg"/>
				<updated>2012-07-10T07:22:56Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: Still another Alicia option pic.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still another Alicia option pic.&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/File:Nymph_woman.jpg</id>
		<title>File:Nymph woman.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/File:Nymph_woman.jpg"/>
				<updated>2012-07-10T07:22:13Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: Yet another Alicia option.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yet another Alicia option.&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/File:Fire_mage_woman.jpg</id>
		<title>File:Fire mage woman.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/File:Fire_mage_woman.jpg"/>
				<updated>2012-07-10T07:21:16Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: Another Alicia model.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Another Alicia model.&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T07:20:18Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|name=Alicia&lt;br /&gt;
|race=[[Human]]&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia |cr=2&lt;br /&gt;
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|melee1=Unarmed Strike&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=[[SRD:Agile|Agile]]&lt;br /&gt;
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|agile]].&lt;br /&gt;
&lt;br /&gt;
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. &lt;br /&gt;
&lt;br /&gt;
'''Character Options'''&lt;br /&gt;
&lt;br /&gt;
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]] -&amp;gt; [[DnD NPCs|NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T07:11:02Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|name=Alicia&lt;br /&gt;
|race=[[Human]]&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia |cr=2&lt;br /&gt;
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|melee1=Unarmed Strike&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=[[SRD:Agile|Agile]]&lt;br /&gt;
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|agile]].&lt;br /&gt;
&lt;br /&gt;
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]] -&amp;gt; [[DnD NPCs|NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T07:09:37Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|name=Alicia&lt;br /&gt;
|race=[[Human]]&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia |cr=2&lt;br /&gt;
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|melee1=Unarmed Strike&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=[[SRD:Agile|Agile]]&lt;br /&gt;
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|Agile]].&lt;br /&gt;
&lt;br /&gt;
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]] -&amp;gt; [[DnD NPCs|NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T07:08:30Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|name=Alicia&lt;br /&gt;
|race=[[Human]]&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia |cr=2&lt;br /&gt;
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|melee1=Unarmed Strike&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=[[SRD:Agile|Agile]]&lt;br /&gt;
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear.&lt;br /&gt;
&lt;br /&gt;
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]] -&amp;gt; [[DnD NPCs|NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T07:07:03Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|name=Alicia&lt;br /&gt;
|race=[[Human]]&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia |cr=2&lt;br /&gt;
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|melee1=Unarmed Strike&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=&lt;br /&gt;
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear.&lt;br /&gt;
&lt;br /&gt;
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]] -&amp;gt; [[DnD NPCs|NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T07:05:49Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|name=Alicia&lt;br /&gt;
|race=[[Human]]&lt;br /&gt;
|sex=Female&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia |cr=2&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|melee1=Unarmed Strike&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=&lt;br /&gt;
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear.&lt;br /&gt;
&lt;br /&gt;
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]] -&amp;gt; [[DnD NPCs|NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/File:Demon_woman.jpg</id>
		<title>File:Demon woman.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/File:Demon_woman.jpg"/>
				<updated>2012-07-10T07:03:59Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: A modified form of a previous picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A modified form of a previous picture&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T07:03:06Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|race=Human&lt;br /&gt;
|sex=Female&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia |cr=2&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|melee1=Unarmed Strike&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=&lt;br /&gt;
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear.&lt;br /&gt;
&lt;br /&gt;
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]] -&amp;gt; [[DnD NPCs|NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T07:00:38Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|race=Human&lt;br /&gt;
|sex=Female&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia |cr=2&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|melee1=Unarmed Strike&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=&lt;br /&gt;
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear.&lt;br /&gt;
&lt;br /&gt;
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]] -&amp;gt; [[DnD NPCs|NPCs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T06:59:50Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|race=Human&lt;br /&gt;
|sex=Female&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia |cr=2&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|melee1=Unarmed Strike&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=&lt;br /&gt;
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear.&lt;br /&gt;
&lt;br /&gt;
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[3.5e Homebrew]] &amp;amp;rarr; [[3.5e NPCs|NPCs]] &amp;amp;rarr; [[3.5e CR  NPCs|CR2]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[3.5e Homebrew]] &amp;amp;rarr; [[3.5e NPCs|NPCs]] &amp;amp;rarr; &lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:CR2]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T06:55:23Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|race=Human&lt;br /&gt;
|sex=Female&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia |cr=2&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|melee1=Unarmed Strike&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=&lt;br /&gt;
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Personally, with this space, I like to keep the comment tags in place (despite what the instructions say) and use it to do a level-by-level breakout of skill points, skill ranks, and net skill modifiers.  With the comment tags in place it'll stay hidden unless you go back to the &amp;quot;edit&amp;quot; view.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear.&lt;br /&gt;
&lt;br /&gt;
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[3.5e Homebrew]] &amp;amp;rarr; [[3.5e NPCs|NPCs]] &amp;amp;rarr; [[3.5e CR  NPCs|CR2]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[3.5e Homebrew]] &amp;amp;rarr; [[3.5e NPCs|NPCs]] &amp;amp;rarr; &lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:CR2]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T06:54:31Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|race=Human&lt;br /&gt;
|sex=Female&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|melee1=Unarmed Strike&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=&lt;br /&gt;
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Personally, with this space, I like to keep the comment tags in place (despite what the instructions say) and use it to do a level-by-level breakout of skill points, skill ranks, and net skill modifiers.  With the comment tags in place it'll stay hidden unless you go back to the &amp;quot;edit&amp;quot; view.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear.&lt;br /&gt;
&lt;br /&gt;
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[3.5e Homebrew]] &amp;amp;rarr; [[3.5e NPCs|NPCs]] &amp;amp;rarr; [[3.5e CR  NPCs|CR2]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[3.5e Homebrew]] &amp;amp;rarr; [[3.5e NPCs|NPCs]] &amp;amp;rarr; &lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:CR2]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T06:51:36Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|race=Human&lt;br /&gt;
|sex=Female&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=&lt;br /&gt;
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Personally, with this space, I like to keep the comment tags in place (despite what the instructions say) and use it to do a level-by-level breakout of skill points, skill ranks, and net skill modifiers.  With the comment tags in place it'll stay hidden unless you go back to the &amp;quot;edit&amp;quot; view.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[3.5e Homebrew]] &amp;amp;rarr; [[3.5e NPCs|NPCs]] &amp;amp;rarr; [[3.5e CR  NPCs|CR2]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[3.5e Homebrew]] &amp;amp;rarr; [[3.5e NPCs|NPCs]] &amp;amp;rarr; &lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:CR2]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T06:49:59Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|race=Human&lt;br /&gt;
|sex=Female&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=&lt;br /&gt;
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2, [[Tumble]] +3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Personally, with this space, I like to keep the comment tags in place (despite what the instructions say) and use it to do a level-by-level breakout of skill points, skill ranks, and net skill modifiers.  With the comment tags in place it'll stay hidden unless you go back to the &amp;quot;edit&amp;quot; view.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[3.5e Homebrew]] &amp;amp;rarr; [[3.5e NPCs|NPCs]] &amp;amp;rarr; [[3.5e CR  NPCs|CR2]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[3.5e Homebrew]] &amp;amp;rarr; [[3.5e NPCs|NPCs]] &amp;amp;rarr; &lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:CR2]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T06:48:32Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|race=Human&lt;br /&gt;
|sex=Female&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12&lt;br /&gt;
|feats=&lt;br /&gt;
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2, [[Tumble]] +3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Personally, with this space, I like to keep the comment tags in place (despite what the instructions say) and use it to do a level-by-level breakout of skill points, skill ranks, and net skill modifiers.  With the comment tags in place it'll stay hidden unless you go back to the &amp;quot;edit&amp;quot; view.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. &lt;br /&gt;
&lt;br /&gt;
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[3.5e Homebrew]] &amp;amp;rarr; [[3.5e NPCs|NPCs]] &amp;amp;rarr; [[3.5e CR  NPCs|CR2]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[3.5e Homebrew]] &amp;amp;rarr; [[3.5e NPCs|NPCs]] &amp;amp;rarr; &lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:CR2]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T06:38:23Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|race=Human&lt;br /&gt;
|sex=Female&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Personally, with this space, I like to keep the comment tags in place (despite what the instructions say) and use it to do a level-by-level breakout of skill points, skill ranks, and net skill modifiers.  With the comment tags in place it'll stay hidden unless you go back to the &amp;quot;edit&amp;quot; view.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only exceptional things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[3.5e Homebrew]] &amp;amp;rarr; [[3.5e NPCs|NPCs]] &amp;amp;rarr; [[3.5e CR  NPCs|CR 2]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[3.5e Homebrew]] &amp;amp;rarr; [[3.5e NPCs|NPCs]] &amp;amp;rarr; &lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:CR 2]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)</id>
		<title>Alicia (3.5e NPC)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alicia_(3.5e_NPC)"/>
				<updated>2012-07-10T06:37:38Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: Created page with &amp;quot;{{x0 |race=Human |sex=Female |level(s)=Commoner 2 |description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways wi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|race=Human&lt;br /&gt;
|sex=Female&lt;br /&gt;
|level(s)=[[SRD:Commoner|Commoner]] 2&lt;br /&gt;
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. &lt;br /&gt;
}}&lt;br /&gt;
{{Stat Block 2&lt;br /&gt;
|name=Alicia&lt;br /&gt;
|al= |size=[[Medium]] |type=[[humanoid]]&lt;br /&gt;
|init= |listen=+2 |spot=+2&lt;br /&gt;
|ac=10 |touch=16 |flat=14&lt;br /&gt;
|hp=9 |hd=1&lt;br /&gt;
|fort=+1 |ref=+3 |will=+0&lt;br /&gt;
|spd=35 feet &lt;br /&gt;
|bab=+0 |grp=+0&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Personally, with this space, I like to keep the comment tags in place (despite what the instructions say) and use it to do a level-by-level breakout of skill points, skill ranks, and net skill modifiers.  With the comment tags in place it'll stay hidden unless you go back to the &amp;quot;edit&amp;quot; view.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only exceptional things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[3.5e Homebrew]] &amp;amp;rarr; [[3.5e NPCs|NPCs]] &amp;amp;rarr; [[3.5e CR  NPCs|CR 2]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[3.5e Homebrew]] &amp;amp;rarr; [[3.5e NPCs|NPCs]] &amp;amp;rarr; &lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:NPC]]&lt;br /&gt;
[[Category:CR 5]]&lt;br /&gt;
[[Category:Humanoid Type]]&lt;br /&gt;
[[Category:Chaotic Alignment]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/File:Yet_another_woman.jpg</id>
		<title>File:Yet another woman.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/File:Yet_another_woman.jpg"/>
				<updated>2012-07-10T06:05:52Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: A picture made by me using a model picture and tutorial from Dragoart.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A picture made by me using a model picture and tutorial from Dragoart.com&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Cassia_(3.5e_Deity)</id>
		<title>Cassia (3.5e Deity)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Cassia_(3.5e_Deity)"/>
				<updated>2012-06-09T19:57:30Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: /* New Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured Article}}&lt;br /&gt;
&lt;br /&gt;
==Cassia==&lt;br /&gt;
&lt;br /&gt;
[[Image:NonameIMG.JPG|thumb|Cassia. She is shown here reveling in her emotions and screaming out her passions.]]&lt;br /&gt;
&lt;br /&gt;
{{Deity&lt;br /&gt;
|hdligo=i&lt;br /&gt;
|sym=Omega (Ω) over a symbol of three moons (waxing, full, and waning.) &lt;br /&gt;
|plane=[[Cassian Plane (DnD Environment)|Cassian plane]]&lt;br /&gt;
|align=[[SRD:Chaotic Evil|Chaotic Evil]]&lt;br /&gt;
|port=Evil, sloth, selfishness, lust, irresponsibility.&lt;br /&gt;
|calign=Any evil, chaotic&lt;br /&gt;
|dom=[[SRD:Evil Domain|Evil]], [[SRD:Chaos Domain|Chaos]]&lt;br /&gt;
|favweap=[[SRD:Whip|Whip]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cassia is an intermediate, rank 13 [[SRD:Divine Ranks|deity]] who appears as an incredibly beautiful [[SRD:Elves, High (Race)|elven]] female with perpetual youth, with the same weight and height (5'5 tall and weighing 90 pounds.) She usually wears nothing, but might occasionally cover herself with light [[SRD:Clothing|clothing]]. Her every step is the epitome of grace, her voice sounds like the finest music, and her [[SRD:Charisma|charismatic]] gaze pierces to the soul of all who view her. She is sometimes hired by even more powerful deities to weaken a certain country with her degenerative powers. Her title is the goddess of &amp;quot;liberation&amp;quot;, and her use of the word couldn't be more misplaced. &lt;br /&gt;
&lt;br /&gt;
Her personality is selfishness and hedonism personified, and she has no inhibitions or limits. Having all the power she needs to free herself from the consequences of almost any action she could possibly take, she feels like she can do whatever she wants, and despite being divine, she doesn't know of or care for any codes of morality save for what she sets for herself and her followers. Cassia acts on whims, lies to others, and breaks promises to others whenever she wants but does not expect her followers to be able to do the same to her. This hypocrisy goes unnoticed by her unreasonable followers.  &lt;br /&gt;
&lt;br /&gt;
While some lands believe her to be a goddess of love, this assertion would be incorrect, as love is kind, generous, and unselfish. At best, she is the patroness of mutual lust and indulgence. Cassia has never loved anyone outside of herself; she may have lusted after countless males (despite her hatred of males in general; she counters this by killing them after having... her way with them), but she never actually cared about their well-being or held any true affection for them. Hatred and anger are common emotions for Cassia, as is the most extreme hubristic pride. Cassia enjoys taking revenge, making her enemies suffer, and watching people, nations, and whole civilizations crumble beneath her influence.   &lt;br /&gt;
&lt;br /&gt;
Cassia is a popular goddess for amazons, female elves and [[SRD:Half-Elves (Race)|half-elves]], selfish people, and [[SRD:Sorcerer|sorceresses]]. Her power comes from her followers, who unknowingly give her the ability to oppress them. Her ultimate goal is for the whole of all realities to bow down to her as their sole object of worship.&lt;br /&gt;
&lt;br /&gt;
=== Dogma ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Evil moons.jpg|thumb|left|Cassia's symbol]]&lt;br /&gt;
Cassia is a goddess of selfish, irresponsible, licentious behavior. She takes advantage of perceived and actual wrongs committed against groups of people, and encourages them to rebel against the system they are in. Once that is done, whether it is a success, failure, or somewhere in between, she encourages her followers to &amp;quot;liberate&amp;quot; themselves by shedding all social commitments, responsibilities, and all duties. Morality, ethics, and respect for real liberty and justice all fade under her influence, as the people degenerate into an abyss of sinful behavior and pleasure-seeking. This is so because Cassia teaches that there is no right save for what makes one feel good and be free and no wrong except for what prevents one from being free and feeling good. Of course, Cassia makes exceptions to these points whenever she feels like it.   &lt;br /&gt;
&lt;br /&gt;
Under her power, people ''willingly'' stop having children (they have no desire to take responsibility for the future, although children may still be born due to the course of their lustful actions, the people under her rule will never intend to procreate and will likely abandon their newborns), do the very minimum amount of work needed to survive, disband their defenses, misspend their money, commit perverse acts in massive displays of lust, and when asked to be held accountable for their actions, they call those who ask &amp;quot;oppressive.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
When Cassia first enters a region, she appears in the woods and other isolated areas, and tells poor women that a new divinity has arrived in the land and will protect them. She also appears to women who are overstressed or feel repressed or oppressed in some way.&lt;br /&gt;
Putting on false pretense of freedom, Cassia wins her first recruits, then leaves before anyone with knowledge of her can retaliate. She never tells anyone her name until her religion has taken root in the land and she is well-established. Once this happens, she returns to the land to feed off of the emotions of her followers. &lt;br /&gt;
&lt;br /&gt;
Many religions have a central ritual, and the followers of Cassia are no exception. For some religions, it is the mass or a service that is central. For others, it is meditation. For Cassia's worshipers, a ritual only open to females (like her) known as &amp;quot;the release&amp;quot; is central. Contrary to popular belief, no lustful activity takes place in this ceremony; it is simply a great cacophony of screaming and cathartic venting, followed by a period of rest. This ceremony gives Cassia a power boost every time it is performed (thrice a week), as her powers feed of off the emotions of her followers. As a result, moderation and self-control are discouraged; her clergy says that these things are the sign of an &amp;quot;oppressed mind&amp;quot;.  A good follower of Cassia has raging emotions which she makes no effort to control or hide, always acts on these emotions and never lets reason or logic get in the way of how she feels. Screams of women &amp;quot;letting it all out&amp;quot; are common in Cassia's temples. &lt;br /&gt;
&lt;br /&gt;
The second most important ritual is prayer to the moon, as it is part of Cassia's symbol. Prayer in the Cassian religion is more akin to begging, screaming, and crying than it is to prayer as other religions would hold prayer to be. The main theme of the prayer is begging to get what you want from Cassia by offering her your total submission, the dogma says that only Cassia can give one emotional and spiritual release. She doesn't just want one's soul and respect; she wants one's power, dignity, life, and free will. Cassia can indeed create the illusion of freedom and a feeling of release, but a rational mind will detect that the truth is she can only grant oppression and degeneration.      &lt;br /&gt;
&lt;br /&gt;
Among the more specific parts of her dogma are prohibitions on speech, reading and writing, as she feels that books create the potential for &amp;quot;bibliographic inequalities&amp;quot; between people (in truth, she doesn't want her followers to think for themselves, and destroying literacy is a good way to do this.) A major rule that is followed in the early days of a land's corruption is that of &amp;quot;Cassian correctness&amp;quot;, which is the social prohibition of saying anything that would contradict Cassia's followers or their ideas. It also means that certain words cannot be said because they are immoral. &amp;quot;Lustful&amp;quot; is removed from the language because it implies a moral judgment of an action and is replaced with &amp;quot;liberated&amp;quot;. &amp;quot;Promiscuity&amp;quot; is replaced with &amp;quot;freedom&amp;quot;, &amp;quot;philosophy&amp;quot; is replaced with &amp;quot;male trickery&amp;quot;, &amp;quot;book&amp;quot; turns into &amp;quot;dangerous&amp;quot;, &amp;quot;reason&amp;quot; and &amp;quot;pain&amp;quot; become the same word, &amp;quot;pride&amp;quot; and &amp;quot;happiness&amp;quot; become the same word, &amp;quot;pleasure&amp;quot; and &amp;quot;good&amp;quot; become the same word as well, and the words &amp;quot;morality&amp;quot; and &amp;quot;god&amp;quot; (the noun for a male deity) are replaced with &amp;quot;imprisonment&amp;quot; and &amp;quot;oppressor.&amp;quot; &lt;br /&gt;
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As the corruption becomes more advanced her followers are also made to adopt a language which gets smaller every year as words like &amp;quot;bad&amp;quot; or &amp;quot;excess&amp;quot; are removed so no one can say Cassia is bad or that her followers are excessive. When trying to convert followers away from Cassia (which is very hard to do), mentions of duty or moral obligation will produce an instinctive reaction against the religion. Talking about moral duty in an otherwise convincing manner to one of her priestesses may make her run away or scream, as the mere ''thought'' of having to do something for anyone else other than Cassia or herself &amp;quot;makes me feel like I can't breathe&amp;quot; or &amp;quot;you want to use me!&amp;quot; &lt;br /&gt;
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The trick to Cassia's religion is that it appeals to the emotions and operates in the ''name'' of freedom; in fact, it is really nothing more than back-door oppression and brainwashing. In the final stages of a land's corruption, the people will become like mindless drones; totally equal, totally unfree. Having lost all ability to maintain even the vestigial traces of civilization, most language, or social order, Cassia's followers take to living in the wilderness. By this time, there will be few of them left, and Cassia will have to go elsewhere. If any of the country survives, it will live in the ruins once Cassia's influence has left the land, leaving behind the shattered husk of a once-great nation.&lt;br /&gt;
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===Clergy and Temples===&lt;br /&gt;
[[Image:Bergama 20 06 07.jpg|thumb|Cassia's temples are taken from other deities. Her followers let the temples fall into ruins because they are too slothful to maintain them.]]&lt;br /&gt;
Cassia's clergy discriminate against those who have historically been non-disadvantaged. This means that her clergy are made up of the poor, minority races, and women; men are never allowed, and majority races and the well-to-do are restricted unless they take a special oath to follow Cassia. Instead of actually improving their condition, Cassia tricks them into making it worse for them and, over time, her clergy and temples can weaken a land to the point that takeover by a more powerful foe is possible. Her temples aren't built; they are simply the temples of other deities that are taken over by her faithful. Her religion has but one definite holiday, and that is her birthday. On this day, Cassia receives a great boost of power from all of her followers.  &lt;br /&gt;
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Cassia's clergy tend not be to very intelligent; they are fooled by simple tricks that Cassia shows them such as walking on water, or making plants grow wherever her bare feet touch the ground. They interpret these signs as if she was the one god that was supposed to be worshiped. The one group of intelligent clergy Cassia ''does'' have are those who are skilled in biology ''and'' magic; they know how to take advantage of the way the brain works, and can cast spells on their followers which stimulate the production of certain hormones in such a way as to create the illusion of happiness, and to activate the sensations one ''would'' feel if one had been truly liberated. Wise people can sometimes get out of this, but emotional, hormonal, or less wise people are bound to fall to the spell. &lt;br /&gt;
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There is little organization among the clergy of her lands. In fact, lands that follow Cassia gradually lose their civilization and will eventually degenerate back into wilderness.&lt;br /&gt;
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===History===&lt;br /&gt;
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[[Image:800px-Acacia Negev.JPG|thumb|left|Cassia's sacred tree, the Acacia, has ornamental and cosmetic purposes, but chokes the grass that livestock need to survive and attracts disease-carrying ticks.]]&lt;br /&gt;
Cassia is a rare individual; she has undergone apotheosis and rose from mortal to divine. Born to a callous noble elven family, she was taught to have a disregard for people poorer than her and was raised to believe that the great masses of the peoples of the world only existed for the benefit of a few exceptional individuals. She was raised with servants to do everything for her and she was never taught the value of responsibility or integrity. As a regular [[SRD:elf|elf]], she had a weak but beautiful and graceful body, and a keen mind with keen senses. Although she was very intelligent, she had little wisdom; that is, she knew about things one can touch and see, but little about what ''cannot'' be seen or felt. Her rich family easily paid for her studies of magic, which came naturally to her, and soon, she was a skilled [[SRD:sorcerer|sorceress]]. &lt;br /&gt;
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Highly emotional and sensual even for a female elf, Cassia was inclined to use magic that was related to feelings and abilities that were linked to [[SRD:Charisma|charisma]]. In time, she learned how to use her magic to make others do what she wanted by means of [[SRD:Charm Person|charm]] spells at first and [[SRD:Enthrall|enthrall]] and [[SRD:Enslave|enslavement]] spells later. Her selfish behavior grew with her powers until it eventually became [http://en.wikipedia.org/wiki/Antisocial_personality_disorder#Diagnostic_criteria sociopathic]. The saddest part was that none of the other mages who had the power to stop her thought that there was anything wrong with her; on the contrary, in their eyes she was a highly independent, empowered individual who knew what she wanted and had the drive and intelligence to act on it without society stopping her from &amp;quot;spreading her wings and taking flight&amp;quot;. Far from being looked down on or considered evil, she was envied by many mages, and this envy for her only fed Cassia's ego. Cassia eventually started referring to herself as a divinity, and was able to trick a number foolish people into believing that she was. These were her earliest followers. When Cassia began to take people away from a minor god's temple, the deity intervened. He appeared before Cassia, subdued her in combat, frightened away many of her worshipers, and only spared her when she begged for mercy with her sweet voice. Because she had been beaten by a male deity, she soon developed a hatred of males overall, and from that point, her idea of appealing to oppressed women as if she was some amazonian deity began. The problem was that she wasn't actually a divinity yet. She would have to gain more power if she was to do this.  &lt;br /&gt;
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Because of her talent, Cassia eventually became an [[SRD:Archmage|archmage]] and like many archmages, decided to produce a masterwork: her own divinity. She spent many years inventing a cocoon for her to reside in. Upon casting many necessary protective spells (enhanced by [[SRD:Permanency|permanency]]) and having mastered the ability to be conscious in her dreams while her body slept, she was ready to enter the chrysalis and transform. Over a period of over a thousand years, she slowly gathered energy in a variety of ways. Some energy was naturally drawn in from her surroundings, some was given to her by her earliest followers when she appeared to them in their dreams and told them to do so (they were lured by her promises), and the rest came from adventurers who foolishly tried to destroy the cocoon without proper precautions (just touching it drains one of power.) When she had gathered enough energy, the apotheosis process was still slow, taking 197 years; after that, the process of breaking her chrysalis took seven months. Finally, after over a millennium, Cassia had finally become a goddess, but only one of the lowest rank.&lt;br /&gt;
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In the years to come, Cassia began seeping power away from a wide variety of followers in many different nations. Over time, her divine  rank grew with her followers, and continues to grow to this day. Cassia has since created her own personal plane, and is the sole object of worship in some nations, plus a significant side deity in many others. She has her sights set on [[Praemium Terra (DnD Campaign Setting)|Praemium Terra]], a land of exploitation with much bitterness and desire for liberation for her to falsely exploit. If she succeeded in converting Praemium Terra, it would be by far her greatest victory to date and would increase her power dramatically, but the archmages of that land aren't about to let her walk in on their territory.&lt;br /&gt;
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===Powers===&lt;br /&gt;
[[Image:800px-Molothrus ater1.jpg|thumb|Cassia's sacred birds are all of the brood parasites, avians which lay their eggs in the nests of other birds. Shown here is a cowbird, a notorious kleptoparasite.]]&lt;br /&gt;
While Cassia is a goddess, she is not invincible. She is divine, but still has a soft body of flesh and she is thus vulnerable. To compensate for this, Cassia has great powers stemming from her divine charisma and passions. Contrary to common belief, it is the magic ''behind'' her beauty which is dangerous, ''not'' her beauty itself. In addition to the powers below, it must be noted that she is a ''very'' dangerous mage. In combat, Cassia very rarely makes use of physical attacks, as she isn't very strong and she can far more easily utilize her inherent divine powers than she can throw a fist. Usually, all it takes for her to kill an opponent is for her to be near them when she activates her powers. &lt;br /&gt;
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'''Power Source:''' Cassia's powers are fed by the emotions of her followers in a specific land. The more time she spends away from a population of significant followers, the weaker she becomes in both body and power. The specifics of her [[SRD:Loss of Hit Points|hit points]], [[SRD:Speed|speed]], [[SRD:Armor Class|armor class]], [[SRD:Strength|strength]], and most other features (except for [[SRD:Intelligence|intelligence]], [[SRD:Dexterity|dexterity]], [[SRD:Wisdom|wisdom]], and [[SRD:Charisma|charisma]]) are determined by how many followers she has in a 1000 kilometer radius and how much they believe in her. Note that she receives power from ''all'' of her followers when she is in her home plane, so she is strongest when she is there. Her armor class depends on a force shield which keeps her soft skin from being hurt; the more power she has, the stronger the shield is, and vice versa. Cassia has to visit lands that she is worshiped in to keep her power levels up. If all of her followers were to abandon her and she couldn't replace them, she would lose power quickly and need to operate on saved-up reserves. If all of her divine power were to be used up, she would become a mortal again, but would still have her sorcerous abilities and would still have the potential to absorb energy from belief if she could convince people to worship her. &lt;br /&gt;
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'''Minor Energy Drain:''' If Cassia is desperate for power, or just wants to take some more, Cassia can drain it by touching a living [[SRD:Creatures|creature]] or an energy-filled [[SRD:Construct Type|construct]] with a [[SRD:Vampiric Touch|draining touch]] as a standard action. As a side effect, Cassia's draining touch ability acts as if a [[SRD:Sleep|sleep]] spell was casted on her victim as well as the primary effect.&lt;br /&gt;
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'''[[SRD:Divine_Ranks#Divine_Aura|Divine Aura]]:''' The mere presence of a deity of rank 1 or higher can deeply affect mortals and beings of lower divine rank. All divine aura effects are mind-affecting, extraordinary abilities. Mortals and other deities of lower rank can resist the aura’s effects with successful Will saves; the DC is 10 + the deity’s rank + the deity’s Charisma modifier. Deities are immune to the auras of deities of equal or lower rank. Any being who makes a successful saving throw against a deity’s aura power becomes immune to that deity’s aura power for one day. Divine aura is an emanation that extends around the deity in a radius whose size is a function of divine rank. The deity chooses the size of the radius and can change it as a free action. If the deity chooses a radius of 0 feet, its aura power effectively becomes non-functional. When two or more deities’ auras cover the same area, only the aura that belongs to the deity with the highest rank functions. If divine ranks are equal, the auras coexist. The deity can make its own worshipers, beings of its alignment, or both types of individuals immune to the effect as a free action. The immunity lasts one day or until the deity dismisses it. Once affected by an aura power, creatures remain affected as long as they remain within the aura’s radius. Cassia's divine Aura gives her the ability to [[SRD:Dazed|daze]] those around her; affected beings just stare at the deity in fascination. They can defend themselves normally but can take no actions. &lt;br /&gt;
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'''[[SRD:Energy Drain, Negative Levels, and Level Loss#Energy Drain (Su)|Energy Drain]] ([[SRD:Su|Su]]):''' Cassia can also drain energy from a mortal or immortal of equal or lower [[SRD:Divine Ranks|divine rank]] she lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, Cassia must start a [[SRD:Grapple|grapple]], which provokes an [[SRD:Attacks of Opportunity|attack of opportunity]]. Her kiss or embrace bestows one [[SRD:Energy Drain, Negative Levels, and Level Loss#Negative Levels|negative level]]. The kiss also has the effect of a ''[[SRD:Suggestion|suggestion]]'' spell, asking the victim to accept another kiss from Cassia.&lt;br /&gt;
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'''[[SRD:Compulsion Subschool|Compulsion]]:''' Cassia has the power to [[SRD:Enslave|enslave]] any of her followers at will, and has no moral qualms about sending them to their death if it benefits her or if she feels like it. She can also use the enslavement spell as a standard action when targeting a humanoid mortal or a deity of equal or lower divine rank, but she has to make eye contact with them and they must be within 10 feet of her. &lt;br /&gt;
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'''Divine Stunning Glance ([[SRD:Su|Su]]):''' As a [[SRD:Standard Actions|standard action]], Cassia can stun a creature within 60 feet with a look. The target creature must succeed on a [[SRD:DC|DC]] 30 [[SRD:Saving Throw|Fortitude save]] or be [[SRD:Stunned|stunned]] for 2d6 rounds. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based. Cassia can also [[SRD:Dominate Person|dominate]] an individual with a look, but they have to be within 30 feet of her.  &lt;br /&gt;
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'''Divine Blinding Beauty ([[SRD:Su|Su]]):''' This ability affects all [[SRD:Humanoid Type|humanoids]] within 60 feet of Cassia. Those who look directly at her must succeed on a [[SRD:DC|DC]] 25 [[SRD:Saving Throw|Fortitude save]] or be [[SRD:Blinded|blinded]] permanently as though by the ''[[SRD:Blindness/Deafness|blindness]]'' spell. Cassia can suppress or resume this ability as a [[SRD:Free Actions|free action]]. She frequently uses this ability when she wants her privacy or when she is mad. &lt;br /&gt;
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'''Divine Unearthly Beauty ([[SRD:Su|Su]]):''' This ability affects all [[SRD:Humanoid Type|humanoids]] within 60 feet of Cassia. Those within 60 feet must succeed a will save of [[SRD:DC|DC]] 20 or die. Cassia can suppress or resume this ability as a [[SRD:Free Actions|free action]]. She uses this ability in combat as soon as the fighting becomes hard, and may use it when she is angry. A lesser manifestation of her beauty is the ability to use the [[SRD:Hypnotism|hypnotize]] spell on mortals or deities of equal or lower rank as a standard action.&lt;br /&gt;
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'''Divine Grace:''' Cassia adds her Charisma modifier as a bonus on all her [[SRD:Saving Throw|saving throws]], and as a deflection bonus to her Armor Class. When Cassia dances, beings as far away as 60 feet will be [[SRD:Attraction|attracted]] and within 30 feet, they will be [[SRD:Enthrall|enthralled]]. Cassia can also emit [[SRD:Sympathy|sympathetic]] energy wherever she is, whenever she wants to. &lt;br /&gt;
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'''Divine Voice:''' Cassia's voice is unbelievably alluring, and carries great divine power, to the point that her ordinary [[SRD:Suggestion|suggestions]] have the effect of the spell. At present time, her voice does ''not'' have the power to enslave others, but she might gain this power if she continues to absorb more energy. If she wishes to [[SRD:Charm Person|charm]] someone with her voice, she has to phrase her actions in terms of her desire, or else speak in a seductive way. If Cassia should sing or speak sweetly to a group, that group experiences an [[SRD:Enthrall|enthrallment]] effect, just like the spell; only powerful individuals can resist it. If her song has a malicious tone, it has the effect of a  [[SRD:Song of Discord|song of discord.]] Even a whisper of hers' from a distance is enough to [[SRD:Fascinated|fascinate]] a character. The final normal power her voice has is the ability to do damage with her [[SRD:Shout|shouts.]] For more powerful abilities, specific emotions are needed.&lt;br /&gt;
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'''Screams of Anger:''' If she is mad, Cassia can use a [[SRD:Greater Shout|greater shout]] as a standard action, but she has to be actually angry first as it is fueled by the emotions behind it.&lt;br /&gt;
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'''Screams of Pain:''' When Cassia feels intense pain, she lets out an intense scream which is identical to the [[SRD:Wail of the Banshee|scream of a banshee.]] Every round a blow lands on her that inflicts more than 5% of her total hit point total in damage or every round she is under 50% of her total hit points she will scream once a round. Cassia's lethal scream is fueled by actual pain and emotions that come with it; she cannot simply scream whenever she wants and expect to activate this effect.&lt;br /&gt;
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'''Summoning Cry:''' Cassia's final power; if she is in serious danger (down to 25% of her maximum hit points) or is trapped somehow, a primal cry from deep down in her dark soul goes out, piercing the planes and traveling into distant realms of existence. All creatures with any level of planar awareness will detect the sound. From this cry, a creature may be summoned as if a spell of [[SRD:Summon Monster IX|summon monster IX]] had been cast. Cassia can only do this once in a battle, and she has to fear for her very life.&lt;br /&gt;
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=== [[Cassian Plane (DnD Environment)|Cassian Plane]] and Palace ===&lt;br /&gt;
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A small, spherical [[SRD:About Planes|plane]] which is 1,000 kilometers in diameter and height. Cassia has created a palace on a floating island surrounded by yellowish-white clouds. The sky of the plane is drenched in a rusty hue, and the palace's white marble appears to be yellowish. A trip to her plane is ''very'' dangerous if one cannot fly, and if flight is possible, getting through the clouds (which are actually sulfuric) is another hazard. Upon reaching her island, one will be attacked by various magical defenses if one is male (unless she brings him to her realm, or gives him permission which is very rare and is only for male deities or very powerful [[SRD:Dragon Type|dragons]]), but females are allowed into her palace for an audience. If Cassia feels like listening, she will do so, but if she is annoyed, she might imprison, kill, torture, or do any number of bad things to the speaker. Visitors are understandably rare.&lt;br /&gt;
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Cassia's Palace is huge, with thousands of rooms, half of which are accessible to visitors, the other half carry the death penalty without explanation if she catches one in there for ''any'' reason (she ''really'' likes her privacy).  Many of her rooms are filled with gold and other [[SRD:Treasure|offerings]] (magical items, silver, platinum, but no copper, as she doesn't accept too minor an offering) her followers have given her. At the center of her palace (prohibited to any visitors) is a magical portal room which contains interplanar gates between the palace and the various lands in which she has a large number of worshipers. The room is enchanted to be its own sub-plane so that it always has enough room for the portals, even if she were to have worshipers in a thousand countries.&lt;br /&gt;
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=== Minions ===&lt;br /&gt;
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[[Image:Banshee2.jpg|thumb|left|Cassia's minions are expected to be as much like their goddess as possible. Shown here is a rare human minion. ]]&lt;br /&gt;
Cassia rarely gets her own hands dirty; when something needs to be done and she doesn't feel like doing it herself, she sends her [[SRD:Divine Minions|minions]] out. She never uses proxies, as she is too possessive of her power to invest any in others. Her minions, therefore, are all [http://www.dandwiki.com/wiki/SRD:Divine_Minions#Petitioners petitioners]. Cassia only accepts females, and they are generally [[SRD:Nymph|nymphs]], [[SRD:Elf|elves]], [[SRD:Half-Elves (Race)|half-elves]], [[SRD:Succubus|succubi]], or [[SRD:Half-Dragon|half-dragons]]. [[SRD:Human|Humans]] are rare among her petitioners. Her minions are expected to do absolutely anything she wants them to do without any exception for any reason whatsoever; if any one of them displeases her for an instant for any reason, she will likely punish them severely or kill them.&lt;br /&gt;
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Cassia also employs a group of [[Cassian Temptress (DnD Prestige Class)|temptresses.]]&lt;br /&gt;
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=== Artifacts ===&lt;br /&gt;
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'''[[Orb of Cassia (DnD Equipment)|Orb of Cassia]]:'''  Cassia uses this nigh-indestructible orb to store excess emotional power that her body cannot absorb from her followers. As such, it is a very important [[SRD:Artifacts|artifact]] for her. Cassia is very protective of the orb, as it can give her a power boost when she needs it and can be used to replenish her powers for a time if her followers should be stopped from worshiping her for some reason. She keeps the orb in the most well-protected room in her palace and she never lets anyone else see it. Even seeing it for a split-second is enough for Cassia to smite you dead, no matter who you are or what your relationship to her is. Since Cassia has never told anyone about it, the orb's existence has been detected through the most advanced [[SRD:Scrying|scrying]] techniques. If the existence of her orb is even mentioned to her, she will use an [[SRD:Enslave|enslavement spell]] on the one who mentions it, ask how he knew about the orb, then kill him. The power contained in the orb is great, and can be used to replicate spells of all power levels.&lt;br /&gt;
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==Weaknesses and Limitations==&lt;br /&gt;
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Cassia is a very powerful entity, able to manipulate masses of people for her own ends. It must be noted, however, that there are weaknesses and vulnerabilities inherent in both her power and personality.&lt;br /&gt;
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*Her powers have a hard time taking root in societies with strong values systems, especially if a set of religious laws or a respected constitution is in power. She can get into polytheistic lands most easily as those places are open to more gods than a monotheistic land. Also, if she is far away from either her palace or a land with a significant number of her worshipers, her divine powers will gradually weaken after about seven months (sooner if she uses a lot of power during that time.) After that, her divine powers will become less potent over the course of years until they fade totally. She can partially make up for this by manually absorbing power from the people she encounters, but this is of minor benefit unless she were to absorb might from something as powerful as a dragon or an archmage. &lt;br /&gt;
*Cassia has a weak will; concentration and pain tolerance are ''not'' her strong points, despite her repeated insistence that they are (to help cover the fact that she has this weakness.) She will scream when in pain, and if she feels sore, she will subordinate all other activities to her feeling better. Inflicting [[SRD:Inflict Pain|pain]] on Cassia, rather than injury, can drive her off.&lt;br /&gt;
*Cassia is rather lax in keeping up with her followers; an entire group of her followers could be wiped out and unless it was a large group, she wouldn't know. Only if she felt her incoming powers decrease would she notice. She is also quite lazy and self-indulgent, and spends much of her time debauching herself rather than effectively planning or working towards her goals. &lt;br /&gt;
*Her body is not indestructible and has limits. Cassia can get [[SRD:Fatigued|tired]], [[SRD:Environment#Starvation_and_Thirst|hungry]], [[SRD:Environment#Starvation_and_Thirst|thirsty]], and she can feel pain; for a divinity, she cares much about her flesh, and her physical strength and durability aren't much, even by mortal standards (she can enhance these with magic, though.) Additionally, her capacity to store power in her physical frame is limited, even though it grows over time. Cassia must siphon off the excess power into her orb or else be forced to do one of two undesirable things; either she can let the power dissipate and not keep it at all or she can try to absorb more than she can safely contain.&lt;br /&gt;
*Cassia always does what she feels like; she's very impulsive. Even if she were in the middle of a battle, she would simply leave if she felt like it and come back later. She believes her impulses are so important that if she wanted to break a deal or not do something she said she would do and her only reason was that she &amp;quot;felt like it&amp;quot;, she would think she had a good reason.  &lt;br /&gt;
*Cassia has never tried to corrupt a land with very powerful archmages to oppose her; it remains to be seen whether or not she has the raw power to stand up to such a contest. Also, most of the lands she corrupted were weak or were elven and thus would be more easily given to following an elven goddess. Her appeal to honorable races (like [[SRD:Dwarf|dwarves]]), logical races (like [[SRD:Human|humans]]), or patriarchal races (such as [[SRD:Lizardfolk|lizardfolk]]) is limited. Races that are emotional (like [[SRD:Elf|elves]]), magical (like [[SRD:Genies—Jann (Race)|genies]]), or close to nature (like [[SRD:Nymph|nymphs]]) are more susceptible to her corruption. &lt;br /&gt;
*Cassia has a hard time making allies among other divinities. Her openly selfish ways and tremendous hedonism put her at odds with lawful and good divinities alike, and her lack of respect for divine social rules has the tendency to alienate her from many neutral divinities as well. Even when she was a mortal; she worshiped nothing but her own desires, and treated everyone around her as inferiors.&lt;br /&gt;
*[[SRD:Construct Type|Constructs]] are immune to many of Cassia's powers. &lt;br /&gt;
*Her greatest weakness is her inability to put necessity before her desires. If she wants something, she will endeavor to get it even if it is illogical and impractical for her to try and obtain it. Although she is able to conquer others with her power, she is not truly the master of herself, and she is a slave to her uncontrollable desires. Her intelligence is great, but the ends to which her intelligence are directed are dictated by her emotions and sensuality; if learning how to cast a complex spell which conjures up something which can make her feel good is what her desires tell her to do, she will do that, even though it is objectively a waste of her intelligence. &lt;br /&gt;
*Finally, if she is killed, she has no way to return to the living; her powers are in her flesh, not her corrupted soul.&lt;br /&gt;
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==Adaptation==&lt;br /&gt;
=== Cassia in Eberron ===&lt;br /&gt;
Cassia is a very minor deity in Eberron, almost all of her followers on Khorvaire live in just one town. Most of her followers are on the elven continent of Aerenal, and even there, her followers are just 0.5% of all elven females, and almost no one else. Cassia is not yet recognized as a serious threat, due to her minor presence. She has followers in just one small area in Sarlona, and although some of the dragons of Argonnessen have heard of Cassia, none of them worship her. There is said to be a hidden base of hers' in the remote regions of Frostfell.&lt;br /&gt;
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=== Cassia in [[Praemium Terra (DnD Campaign Setting)|Praemium Terra]] ===&lt;br /&gt;
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Cassia is a deity of minor but growing importance in Praemium Terra. She has a great appeal among elven females, especially the poor ones. The archmages who rule the land are not fooled by her for a second; many of them would do the same things Cassia does if they were in her position. Currently, about 2% of Praemium Terra worships her as their only deity, and another 3% believe in her as a minor side divinity. More of the land would worship her (as much as 10% would make her a part of their pantheon and 5% would worship her as their sole deity), but Cassia worship is illegal in large parts of Praemium Terra, due to her corrupting influence.&lt;br /&gt;
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==[[Apotheosis Chrysalis (DnD Spell)|Chrysalis]]==&lt;br /&gt;
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The very spell that enabled Cassia to become a goddess is still available to her after all these years. If, for some reason, she becomes desperate, needs to hide, or needs to gather more power without having to expend any, she can weave a cocoon using her magic.&lt;br /&gt;
Rather than a standard power, the ability to form such a chrysalis is as much a disadvantage than a help, as Cassia needs to invest a great deal of time and energy into making the pupa. Once created, she has to crawl inside totally unclothed and curl up in a fetal position; upon doing this, the hole which she entered into will seal up and the cocoon will begin to harden. Within a day, the chrysalis will have a hardness of 20, will shock anyone who tries to touch it, and will be immune to all but epic magical spells which attack it. From the cocoon, Cassia will rest for as long as it takes for her to build up enough energy (absorbed from a variety of sources) to shatter her pupa. This will likely take her a very long time and will likely entail her resting until almost no humanoid mortal who was alive when she entered is alive to remember her. &lt;br /&gt;
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A general rule is that Cassia will ''always'' emerge more powerful when leaving the chrysalis than when she entered it, and she can be expected to gain one divine rank each time she uses a chrysalis up to the limit of the chrysalis spell's power (which is divine rank 19.) When she first leaves her cocoon, she will be wet, [[SRD:Exhausted|tired]], and cramped, but within a day, she will be up to speed with her powers stronger than ever. If the chrysalis could be broken with Cassia still in it, she would be caught in a very low power state, [[SRD:Unconscious|unconscious]], and will be vulnerable to the point that a strong man with an mundane [[SRD:Axe Weapons|axe]] could kill her, as her consciousness and divine powers require about 48 hours to begin to revive if she is prematurely pulled from the cocoon, and another 48 hours to return to full strength. A group of well-meaning adventurers who somehow manage to cut her out, thinking they were freeing a poor, trapped elven girl would likely be killed by Cassia and have their energy taken from them, as soon as she recovered, that is.  &lt;br /&gt;
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Scenarios in which Cassia would use a chrysalis include the destruction of most or all of her followers, sustaining an otherwise mortal [[SRD:Loss of Hit Points|injury]] in combat (should she escape, it also ought to be noted that the chrysalis hibernation process heals all of her injuries), or if she simply wants to gain more power using the longest method available. Currently, Cassia has not used any other chrysalis other than the one which turned her into a goddess. She has one woven and hidden in her palace, and it is ready to be used whenever she wants. &lt;br /&gt;
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==Progression==&lt;br /&gt;
[[Image:Baalbek. General view 04956r.jpg|thumb|The fate of the world if Cassia gets her way.]]&lt;br /&gt;
If Cassia is allowed to run rampant and regularly gain more energy than she can use, she will eventually progress in her divine rank. Upon reaching level 16, she will become a [[SRD:Divine_Ranks#Divine_Ranks|greater deity]]. With power that great, nature itself will be charmed by her very presence; trees will bend to shade her, waves will part around her, fire will refuse to burn her, and the sky will reflect her every emotion. In addition, the wild creatures of the world will protect her, as their simple minds are fed energy radiating out of Cassia which compels them to do so. The very force of life itself has been seduced by her, and life will do anything to keep Cassia alive and protected. Finally, while her powers are not yet great enough to freely tamper with the very laws of the universe, Cassia has gained enough power to use a free [[SRD:Wish|wish]] spell on the day her followers give her the most power (her birthday), and her integration into the fabric of reality has started; this enables her to tamper with time, minds and space. Hypothetically, Cassia could become an overdeity, but even at the level of greater deity, this is unlikely.  &lt;br /&gt;
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===New Powers===&lt;br /&gt;
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'''Enslave Earth:''' At greater deity status, Cassia will constantly [[SRD:Regeneration|regenerate]] her wounds as long at least one of as her bare feet touch the ground. In addition, she can ask the stones for help, enabling her to summon an [[SRD:Earth Elemental|Earth Elemental]] whenever boulders or rocks are present as a standard action. As the earth has been seduced by her, [[SRD:Earth Effect|earth]] based magic will not harm her. Note that falling rocks can still hurt her because they are under the influence of gravity, which she has not been able to seduce.&lt;br /&gt;
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'''Enslave Water:''' At greater deity status, Cassia can control all water, allowing her to dehydrate mortal enemies as a standard action, killing them instantly (extreme magic resistance is needed to survive), as water will not aid those who oppose her. This attack is ineffective against most immortals because a standard immortal needs neither food nor water. In addition, Cassia can ask the water for help, enabling her to summon a [[SRD:Water Elemental|Water Elemental]] whenever water is present. In cold climates, an elemental made of ice may appear. As the water has been seduced by her, [[SRD:Water Effect|water]] based magic will not harm her. Note that water thrown towards her by an outside force will still head towards her, because the water is under the influence of momentum from the throw.  &lt;br /&gt;
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'''Enslave Fire:''' At greater deity status, Cassia can manipulate fire, but she cannot cause it to appear at random without using a spell (not a standard action.) Once fire is present, it will [[SRD:Fire Shield|protect]] Cassia and keep her warm. In addition, Cassia can ask the fire for help, enabling her to summon a [[SRD:Fire Elemental|Fire Elemental]] whenever fire is present as a standard action. As the fire has been seduced by her, [[SRD:Fire Effect|fire]] based magic will not harm her. Note that the force of explosions can still hurt her, even if there is fire involved with the explosion.    &lt;br /&gt;
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'''Enslave Air:''' At greater deity status, Cassia can manipulate air, allowing her to asphyxiate mortal enemies as a standard action, killing them instantly (extreme magic resistance is needed to survive), as air will not aid those who oppose her. This attack is ineffective against most immortals because a standard immortal doesn't need to breathe. In addition, Cassia can ask the air for help, enabling her to summon an [[SRD:Air Elemental|Air Elemental]] in any surface environment as a standard action. As the air has been seduced by her, [[SRD:Air Effect|air]] magic will not harm her. Note that she can burn up in the air if she was to travel at an extremely fast pace because Cassia has been unable to seduce friction.&lt;br /&gt;
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'''Enslave Nature:''' At greater deity status, Cassia can manipulate nature, allowing her to control [[SRD:Animal Type|animals]] as if they were her worshipers. Animals will never attack her unless ordered to by a deity of even higher divine rank. [[SRD:Plant Type|Plants]] which can move or fight are subject to the same control as animals. If she desires an additional ally, she can now [[SRD:Summon Nature's Ally VIII|summon an ally]] from nature as a standard action. The creature summoned corresponds to the environment, such as a stag from the woods or a crocodile from a swamp.&lt;br /&gt;
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'''Enslave Life:''' Even more powerful than controlling life when it has taken a form (that of nature) is the energy of vitality itself. At greater deity status, Cassia can [[SRD:True Resurrection|resurrect]] anybody she touches (even if she just nudged them with her toe), as long as the body touches her skin. Cassia can also take life, and her touch can remove not just the life, but [[SRD:Destruction|destroys]] the very vessel in which the mortal life is contained, as long as her skin comes into contact with the enemy. So great is her power at this level that if she were to perish, she would not stay dead. If slain normally, she will revive in 24 hours with all of her powers and hit points restored to full, with no penalties. Only by killing Cassia and then casting a [[SRD:Wish|wish]] or [[SRD:Miracle|miracle]] spell can her hold over life be shaken and can she be kept truly dead.&lt;br /&gt;
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'''Greater Presence:''' While her dream of becoming omnipresent still eludes her, Cassia has achieved a limited amount of this ability. Her divine aura covers a great area, and a small part of her is present in all of it. This has several effects other than what a standard divine aura entails. While it is still true that her power is still in her body, not her soul, the aura her body radiates becomes a small part of all those within her divine aura's range. This enables Cassia to have [[SRD:Empathy|empathy]] with all those in her aura, even though she is, if anything, crueler and more selfish than ever before. Anyone who attacks Cassia will suffer from [[SRD:Empathic Feedback|empathic feedback]], as a blow against her is a blow against oneself, due to a part of her essence being in those who are near her. Note that the one way to be immune to the greater presence effects is to be a deity of even higher rank than Cassia. The most awesome manifestation of Cassia's presence is her link to nature. When she is upset, nature will be mad along with her, and earthquakes, torrential rain, lightning, hurricane-force winds, and pyroclastic flow may all emerge, depending on the state of nature around Cassia and how angry she is; animals in the vicinity may attack, acting as if rabid. By contrast, when Cassia is happy, nature springs into bloom where she steps, the clouds part, and animals peacefully gather around her.  &lt;br /&gt;
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Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Deities|Deities]] &amp;amp;rarr; [[User Intermediate Deities|Intermediate]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Deity]]&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Cassia_(3.5e_Deity)</id>
		<title>Cassia (3.5e Deity)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Cassia_(3.5e_Deity)"/>
				<updated>2012-06-09T19:52:28Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: /* New Powers */  I added just a tiny bit.&lt;/p&gt;
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&lt;div&gt;{{Featured Article}}&lt;br /&gt;
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==Cassia==&lt;br /&gt;
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[[Image:NonameIMG.JPG|thumb|Cassia. She is shown here reveling in her emotions and screaming out her passions.]]&lt;br /&gt;
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{{Deity&lt;br /&gt;
|hdligo=i&lt;br /&gt;
|sym=Omega (Ω) over a symbol of three moons (waxing, full, and waning.) &lt;br /&gt;
|plane=[[Cassian Plane (DnD Environment)|Cassian plane]]&lt;br /&gt;
|align=[[SRD:Chaotic Evil|Chaotic Evil]]&lt;br /&gt;
|port=Evil, sloth, selfishness, lust, irresponsibility.&lt;br /&gt;
|calign=Any evil, chaotic&lt;br /&gt;
|dom=[[SRD:Evil Domain|Evil]], [[SRD:Chaos Domain|Chaos]]&lt;br /&gt;
|favweap=[[SRD:Whip|Whip]]&lt;br /&gt;
}}&lt;br /&gt;
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Cassia is an intermediate, rank 13 [[SRD:Divine Ranks|deity]] who appears as an incredibly beautiful [[SRD:Elves, High (Race)|elven]] female with perpetual youth, with the same weight and height (5'5 tall and weighing 90 pounds.) She usually wears nothing, but might occasionally cover herself with light [[SRD:Clothing|clothing]]. Her every step is the epitome of grace, her voice sounds like the finest music, and her [[SRD:Charisma|charismatic]] gaze pierces to the soul of all who view her. She is sometimes hired by even more powerful deities to weaken a certain country with her degenerative powers. Her title is the goddess of &amp;quot;liberation&amp;quot;, and her use of the word couldn't be more misplaced. &lt;br /&gt;
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Her personality is selfishness and hedonism personified, and she has no inhibitions or limits. Having all the power she needs to free herself from the consequences of almost any action she could possibly take, she feels like she can do whatever she wants, and despite being divine, she doesn't know of or care for any codes of morality save for what she sets for herself and her followers. Cassia acts on whims, lies to others, and breaks promises to others whenever she wants but does not expect her followers to be able to do the same to her. This hypocrisy goes unnoticed by her unreasonable followers.  &lt;br /&gt;
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While some lands believe her to be a goddess of love, this assertion would be incorrect, as love is kind, generous, and unselfish. At best, she is the patroness of mutual lust and indulgence. Cassia has never loved anyone outside of herself; she may have lusted after countless males (despite her hatred of males in general; she counters this by killing them after having... her way with them), but she never actually cared about their well-being or held any true affection for them. Hatred and anger are common emotions for Cassia, as is the most extreme hubristic pride. Cassia enjoys taking revenge, making her enemies suffer, and watching people, nations, and whole civilizations crumble beneath her influence.   &lt;br /&gt;
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Cassia is a popular goddess for amazons, female elves and [[SRD:Half-Elves (Race)|half-elves]], selfish people, and [[SRD:Sorcerer|sorceresses]]. Her power comes from her followers, who unknowingly give her the ability to oppress them. Her ultimate goal is for the whole of all realities to bow down to her as their sole object of worship.&lt;br /&gt;
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=== Dogma ===&lt;br /&gt;
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[[Image:Evil moons.jpg|thumb|left|Cassia's symbol]]&lt;br /&gt;
Cassia is a goddess of selfish, irresponsible, licentious behavior. She takes advantage of perceived and actual wrongs committed against groups of people, and encourages them to rebel against the system they are in. Once that is done, whether it is a success, failure, or somewhere in between, she encourages her followers to &amp;quot;liberate&amp;quot; themselves by shedding all social commitments, responsibilities, and all duties. Morality, ethics, and respect for real liberty and justice all fade under her influence, as the people degenerate into an abyss of sinful behavior and pleasure-seeking. This is so because Cassia teaches that there is no right save for what makes one feel good and be free and no wrong except for what prevents one from being free and feeling good. Of course, Cassia makes exceptions to these points whenever she feels like it.   &lt;br /&gt;
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Under her power, people ''willingly'' stop having children (they have no desire to take responsibility for the future, although children may still be born due to the course of their lustful actions, the people under her rule will never intend to procreate and will likely abandon their newborns), do the very minimum amount of work needed to survive, disband their defenses, misspend their money, commit perverse acts in massive displays of lust, and when asked to be held accountable for their actions, they call those who ask &amp;quot;oppressive.&amp;quot;  &lt;br /&gt;
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When Cassia first enters a region, she appears in the woods and other isolated areas, and tells poor women that a new divinity has arrived in the land and will protect them. She also appears to women who are overstressed or feel repressed or oppressed in some way.&lt;br /&gt;
Putting on false pretense of freedom, Cassia wins her first recruits, then leaves before anyone with knowledge of her can retaliate. She never tells anyone her name until her religion has taken root in the land and she is well-established. Once this happens, she returns to the land to feed off of the emotions of her followers. &lt;br /&gt;
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Many religions have a central ritual, and the followers of Cassia are no exception. For some religions, it is the mass or a service that is central. For others, it is meditation. For Cassia's worshipers, a ritual only open to females (like her) known as &amp;quot;the release&amp;quot; is central. Contrary to popular belief, no lustful activity takes place in this ceremony; it is simply a great cacophony of screaming and cathartic venting, followed by a period of rest. This ceremony gives Cassia a power boost every time it is performed (thrice a week), as her powers feed of off the emotions of her followers. As a result, moderation and self-control are discouraged; her clergy says that these things are the sign of an &amp;quot;oppressed mind&amp;quot;.  A good follower of Cassia has raging emotions which she makes no effort to control or hide, always acts on these emotions and never lets reason or logic get in the way of how she feels. Screams of women &amp;quot;letting it all out&amp;quot; are common in Cassia's temples. &lt;br /&gt;
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The second most important ritual is prayer to the moon, as it is part of Cassia's symbol. Prayer in the Cassian religion is more akin to begging, screaming, and crying than it is to prayer as other religions would hold prayer to be. The main theme of the prayer is begging to get what you want from Cassia by offering her your total submission, the dogma says that only Cassia can give one emotional and spiritual release. She doesn't just want one's soul and respect; she wants one's power, dignity, life, and free will. Cassia can indeed create the illusion of freedom and a feeling of release, but a rational mind will detect that the truth is she can only grant oppression and degeneration.      &lt;br /&gt;
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Among the more specific parts of her dogma are prohibitions on speech, reading and writing, as she feels that books create the potential for &amp;quot;bibliographic inequalities&amp;quot; between people (in truth, she doesn't want her followers to think for themselves, and destroying literacy is a good way to do this.) A major rule that is followed in the early days of a land's corruption is that of &amp;quot;Cassian correctness&amp;quot;, which is the social prohibition of saying anything that would contradict Cassia's followers or their ideas. It also means that certain words cannot be said because they are immoral. &amp;quot;Lustful&amp;quot; is removed from the language because it implies a moral judgment of an action and is replaced with &amp;quot;liberated&amp;quot;. &amp;quot;Promiscuity&amp;quot; is replaced with &amp;quot;freedom&amp;quot;, &amp;quot;philosophy&amp;quot; is replaced with &amp;quot;male trickery&amp;quot;, &amp;quot;book&amp;quot; turns into &amp;quot;dangerous&amp;quot;, &amp;quot;reason&amp;quot; and &amp;quot;pain&amp;quot; become the same word, &amp;quot;pride&amp;quot; and &amp;quot;happiness&amp;quot; become the same word, &amp;quot;pleasure&amp;quot; and &amp;quot;good&amp;quot; become the same word as well, and the words &amp;quot;morality&amp;quot; and &amp;quot;god&amp;quot; (the noun for a male deity) are replaced with &amp;quot;imprisonment&amp;quot; and &amp;quot;oppressor.&amp;quot; &lt;br /&gt;
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As the corruption becomes more advanced her followers are also made to adopt a language which gets smaller every year as words like &amp;quot;bad&amp;quot; or &amp;quot;excess&amp;quot; are removed so no one can say Cassia is bad or that her followers are excessive. When trying to convert followers away from Cassia (which is very hard to do), mentions of duty or moral obligation will produce an instinctive reaction against the religion. Talking about moral duty in an otherwise convincing manner to one of her priestesses may make her run away or scream, as the mere ''thought'' of having to do something for anyone else other than Cassia or herself &amp;quot;makes me feel like I can't breathe&amp;quot; or &amp;quot;you want to use me!&amp;quot; &lt;br /&gt;
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The trick to Cassia's religion is that it appeals to the emotions and operates in the ''name'' of freedom; in fact, it is really nothing more than back-door oppression and brainwashing. In the final stages of a land's corruption, the people will become like mindless drones; totally equal, totally unfree. Having lost all ability to maintain even the vestigial traces of civilization, most language, or social order, Cassia's followers take to living in the wilderness. By this time, there will be few of them left, and Cassia will have to go elsewhere. If any of the country survives, it will live in the ruins once Cassia's influence has left the land, leaving behind the shattered husk of a once-great nation.&lt;br /&gt;
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===Clergy and Temples===&lt;br /&gt;
[[Image:Bergama 20 06 07.jpg|thumb|Cassia's temples are taken from other deities. Her followers let the temples fall into ruins because they are too slothful to maintain them.]]&lt;br /&gt;
Cassia's clergy discriminate against those who have historically been non-disadvantaged. This means that her clergy are made up of the poor, minority races, and women; men are never allowed, and majority races and the well-to-do are restricted unless they take a special oath to follow Cassia. Instead of actually improving their condition, Cassia tricks them into making it worse for them and, over time, her clergy and temples can weaken a land to the point that takeover by a more powerful foe is possible. Her temples aren't built; they are simply the temples of other deities that are taken over by her faithful. Her religion has but one definite holiday, and that is her birthday. On this day, Cassia receives a great boost of power from all of her followers.  &lt;br /&gt;
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Cassia's clergy tend not be to very intelligent; they are fooled by simple tricks that Cassia shows them such as walking on water, or making plants grow wherever her bare feet touch the ground. They interpret these signs as if she was the one god that was supposed to be worshiped. The one group of intelligent clergy Cassia ''does'' have are those who are skilled in biology ''and'' magic; they know how to take advantage of the way the brain works, and can cast spells on their followers which stimulate the production of certain hormones in such a way as to create the illusion of happiness, and to activate the sensations one ''would'' feel if one had been truly liberated. Wise people can sometimes get out of this, but emotional, hormonal, or less wise people are bound to fall to the spell. &lt;br /&gt;
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There is little organization among the clergy of her lands. In fact, lands that follow Cassia gradually lose their civilization and will eventually degenerate back into wilderness.&lt;br /&gt;
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===History===&lt;br /&gt;
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[[Image:800px-Acacia Negev.JPG|thumb|left|Cassia's sacred tree, the Acacia, has ornamental and cosmetic purposes, but chokes the grass that livestock need to survive and attracts disease-carrying ticks.]]&lt;br /&gt;
Cassia is a rare individual; she has undergone apotheosis and rose from mortal to divine. Born to a callous noble elven family, she was taught to have a disregard for people poorer than her and was raised to believe that the great masses of the peoples of the world only existed for the benefit of a few exceptional individuals. She was raised with servants to do everything for her and she was never taught the value of responsibility or integrity. As a regular [[SRD:elf|elf]], she had a weak but beautiful and graceful body, and a keen mind with keen senses. Although she was very intelligent, she had little wisdom; that is, she knew about things one can touch and see, but little about what ''cannot'' be seen or felt. Her rich family easily paid for her studies of magic, which came naturally to her, and soon, she was a skilled [[SRD:sorcerer|sorceress]]. &lt;br /&gt;
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Highly emotional and sensual even for a female elf, Cassia was inclined to use magic that was related to feelings and abilities that were linked to [[SRD:Charisma|charisma]]. In time, she learned how to use her magic to make others do what she wanted by means of [[SRD:Charm Person|charm]] spells at first and [[SRD:Enthrall|enthrall]] and [[SRD:Enslave|enslavement]] spells later. Her selfish behavior grew with her powers until it eventually became [http://en.wikipedia.org/wiki/Antisocial_personality_disorder#Diagnostic_criteria sociopathic]. The saddest part was that none of the other mages who had the power to stop her thought that there was anything wrong with her; on the contrary, in their eyes she was a highly independent, empowered individual who knew what she wanted and had the drive and intelligence to act on it without society stopping her from &amp;quot;spreading her wings and taking flight&amp;quot;. Far from being looked down on or considered evil, she was envied by many mages, and this envy for her only fed Cassia's ego. Cassia eventually started referring to herself as a divinity, and was able to trick a number foolish people into believing that she was. These were her earliest followers. When Cassia began to take people away from a minor god's temple, the deity intervened. He appeared before Cassia, subdued her in combat, frightened away many of her worshipers, and only spared her when she begged for mercy with her sweet voice. Because she had been beaten by a male deity, she soon developed a hatred of males overall, and from that point, her idea of appealing to oppressed women as if she was some amazonian deity began. The problem was that she wasn't actually a divinity yet. She would have to gain more power if she was to do this.  &lt;br /&gt;
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Because of her talent, Cassia eventually became an [[SRD:Archmage|archmage]] and like many archmages, decided to produce a masterwork: her own divinity. She spent many years inventing a cocoon for her to reside in. Upon casting many necessary protective spells (enhanced by [[SRD:Permanency|permanency]]) and having mastered the ability to be conscious in her dreams while her body slept, she was ready to enter the chrysalis and transform. Over a period of over a thousand years, she slowly gathered energy in a variety of ways. Some energy was naturally drawn in from her surroundings, some was given to her by her earliest followers when she appeared to them in their dreams and told them to do so (they were lured by her promises), and the rest came from adventurers who foolishly tried to destroy the cocoon without proper precautions (just touching it drains one of power.) When she had gathered enough energy, the apotheosis process was still slow, taking 197 years; after that, the process of breaking her chrysalis took seven months. Finally, after over a millennium, Cassia had finally become a goddess, but only one of the lowest rank.&lt;br /&gt;
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In the years to come, Cassia began seeping power away from a wide variety of followers in many different nations. Over time, her divine  rank grew with her followers, and continues to grow to this day. Cassia has since created her own personal plane, and is the sole object of worship in some nations, plus a significant side deity in many others. She has her sights set on [[Praemium Terra (DnD Campaign Setting)|Praemium Terra]], a land of exploitation with much bitterness and desire for liberation for her to falsely exploit. If she succeeded in converting Praemium Terra, it would be by far her greatest victory to date and would increase her power dramatically, but the archmages of that land aren't about to let her walk in on their territory.&lt;br /&gt;
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===Powers===&lt;br /&gt;
[[Image:800px-Molothrus ater1.jpg|thumb|Cassia's sacred birds are all of the brood parasites, avians which lay their eggs in the nests of other birds. Shown here is a cowbird, a notorious kleptoparasite.]]&lt;br /&gt;
While Cassia is a goddess, she is not invincible. She is divine, but still has a soft body of flesh and she is thus vulnerable. To compensate for this, Cassia has great powers stemming from her divine charisma and passions. Contrary to common belief, it is the magic ''behind'' her beauty which is dangerous, ''not'' her beauty itself. In addition to the powers below, it must be noted that she is a ''very'' dangerous mage. In combat, Cassia very rarely makes use of physical attacks, as she isn't very strong and she can far more easily utilize her inherent divine powers than she can throw a fist. Usually, all it takes for her to kill an opponent is for her to be near them when she activates her powers. &lt;br /&gt;
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'''Power Source:''' Cassia's powers are fed by the emotions of her followers in a specific land. The more time she spends away from a population of significant followers, the weaker she becomes in both body and power. The specifics of her [[SRD:Loss of Hit Points|hit points]], [[SRD:Speed|speed]], [[SRD:Armor Class|armor class]], [[SRD:Strength|strength]], and most other features (except for [[SRD:Intelligence|intelligence]], [[SRD:Dexterity|dexterity]], [[SRD:Wisdom|wisdom]], and [[SRD:Charisma|charisma]]) are determined by how many followers she has in a 1000 kilometer radius and how much they believe in her. Note that she receives power from ''all'' of her followers when she is in her home plane, so she is strongest when she is there. Her armor class depends on a force shield which keeps her soft skin from being hurt; the more power she has, the stronger the shield is, and vice versa. Cassia has to visit lands that she is worshiped in to keep her power levels up. If all of her followers were to abandon her and she couldn't replace them, she would lose power quickly and need to operate on saved-up reserves. If all of her divine power were to be used up, she would become a mortal again, but would still have her sorcerous abilities and would still have the potential to absorb energy from belief if she could convince people to worship her. &lt;br /&gt;
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'''Minor Energy Drain:''' If Cassia is desperate for power, or just wants to take some more, Cassia can drain it by touching a living [[SRD:Creatures|creature]] or an energy-filled [[SRD:Construct Type|construct]] with a [[SRD:Vampiric Touch|draining touch]] as a standard action. As a side effect, Cassia's draining touch ability acts as if a [[SRD:Sleep|sleep]] spell was casted on her victim as well as the primary effect.&lt;br /&gt;
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'''[[SRD:Divine_Ranks#Divine_Aura|Divine Aura]]:''' The mere presence of a deity of rank 1 or higher can deeply affect mortals and beings of lower divine rank. All divine aura effects are mind-affecting, extraordinary abilities. Mortals and other deities of lower rank can resist the aura’s effects with successful Will saves; the DC is 10 + the deity’s rank + the deity’s Charisma modifier. Deities are immune to the auras of deities of equal or lower rank. Any being who makes a successful saving throw against a deity’s aura power becomes immune to that deity’s aura power for one day. Divine aura is an emanation that extends around the deity in a radius whose size is a function of divine rank. The deity chooses the size of the radius and can change it as a free action. If the deity chooses a radius of 0 feet, its aura power effectively becomes non-functional. When two or more deities’ auras cover the same area, only the aura that belongs to the deity with the highest rank functions. If divine ranks are equal, the auras coexist. The deity can make its own worshipers, beings of its alignment, or both types of individuals immune to the effect as a free action. The immunity lasts one day or until the deity dismisses it. Once affected by an aura power, creatures remain affected as long as they remain within the aura’s radius. Cassia's divine Aura gives her the ability to [[SRD:Dazed|daze]] those around her; affected beings just stare at the deity in fascination. They can defend themselves normally but can take no actions. &lt;br /&gt;
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'''[[SRD:Energy Drain, Negative Levels, and Level Loss#Energy Drain (Su)|Energy Drain]] ([[SRD:Su|Su]]):''' Cassia can also drain energy from a mortal or immortal of equal or lower [[SRD:Divine Ranks|divine rank]] she lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, Cassia must start a [[SRD:Grapple|grapple]], which provokes an [[SRD:Attacks of Opportunity|attack of opportunity]]. Her kiss or embrace bestows one [[SRD:Energy Drain, Negative Levels, and Level Loss#Negative Levels|negative level]]. The kiss also has the effect of a ''[[SRD:Suggestion|suggestion]]'' spell, asking the victim to accept another kiss from Cassia.&lt;br /&gt;
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'''[[SRD:Compulsion Subschool|Compulsion]]:''' Cassia has the power to [[SRD:Enslave|enslave]] any of her followers at will, and has no moral qualms about sending them to their death if it benefits her or if she feels like it. She can also use the enslavement spell as a standard action when targeting a humanoid mortal or a deity of equal or lower divine rank, but she has to make eye contact with them and they must be within 10 feet of her. &lt;br /&gt;
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'''Divine Stunning Glance ([[SRD:Su|Su]]):''' As a [[SRD:Standard Actions|standard action]], Cassia can stun a creature within 60 feet with a look. The target creature must succeed on a [[SRD:DC|DC]] 30 [[SRD:Saving Throw|Fortitude save]] or be [[SRD:Stunned|stunned]] for 2d6 rounds. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based. Cassia can also [[SRD:Dominate Person|dominate]] an individual with a look, but they have to be within 30 feet of her.  &lt;br /&gt;
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'''Divine Blinding Beauty ([[SRD:Su|Su]]):''' This ability affects all [[SRD:Humanoid Type|humanoids]] within 60 feet of Cassia. Those who look directly at her must succeed on a [[SRD:DC|DC]] 25 [[SRD:Saving Throw|Fortitude save]] or be [[SRD:Blinded|blinded]] permanently as though by the ''[[SRD:Blindness/Deafness|blindness]]'' spell. Cassia can suppress or resume this ability as a [[SRD:Free Actions|free action]]. She frequently uses this ability when she wants her privacy or when she is mad. &lt;br /&gt;
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'''Divine Unearthly Beauty ([[SRD:Su|Su]]):''' This ability affects all [[SRD:Humanoid Type|humanoids]] within 60 feet of Cassia. Those within 60 feet must succeed a will save of [[SRD:DC|DC]] 20 or die. Cassia can suppress or resume this ability as a [[SRD:Free Actions|free action]]. She uses this ability in combat as soon as the fighting becomes hard, and may use it when she is angry. A lesser manifestation of her beauty is the ability to use the [[SRD:Hypnotism|hypnotize]] spell on mortals or deities of equal or lower rank as a standard action.&lt;br /&gt;
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'''Divine Grace:''' Cassia adds her Charisma modifier as a bonus on all her [[SRD:Saving Throw|saving throws]], and as a deflection bonus to her Armor Class. When Cassia dances, beings as far away as 60 feet will be [[SRD:Attraction|attracted]] and within 30 feet, they will be [[SRD:Enthrall|enthralled]]. Cassia can also emit [[SRD:Sympathy|sympathetic]] energy wherever she is, whenever she wants to. &lt;br /&gt;
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'''Divine Voice:''' Cassia's voice is unbelievably alluring, and carries great divine power, to the point that her ordinary [[SRD:Suggestion|suggestions]] have the effect of the spell. At present time, her voice does ''not'' have the power to enslave others, but she might gain this power if she continues to absorb more energy. If she wishes to [[SRD:Charm Person|charm]] someone with her voice, she has to phrase her actions in terms of her desire, or else speak in a seductive way. If Cassia should sing or speak sweetly to a group, that group experiences an [[SRD:Enthrall|enthrallment]] effect, just like the spell; only powerful individuals can resist it. If her song has a malicious tone, it has the effect of a  [[SRD:Song of Discord|song of discord.]] Even a whisper of hers' from a distance is enough to [[SRD:Fascinated|fascinate]] a character. The final normal power her voice has is the ability to do damage with her [[SRD:Shout|shouts.]] For more powerful abilities, specific emotions are needed.&lt;br /&gt;
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'''Screams of Anger:''' If she is mad, Cassia can use a [[SRD:Greater Shout|greater shout]] as a standard action, but she has to be actually angry first as it is fueled by the emotions behind it.&lt;br /&gt;
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'''Screams of Pain:''' When Cassia feels intense pain, she lets out an intense scream which is identical to the [[SRD:Wail of the Banshee|scream of a banshee.]] Every round a blow lands on her that inflicts more than 5% of her total hit point total in damage or every round she is under 50% of her total hit points she will scream once a round. Cassia's lethal scream is fueled by actual pain and emotions that come with it; she cannot simply scream whenever she wants and expect to activate this effect.&lt;br /&gt;
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'''Summoning Cry:''' Cassia's final power; if she is in serious danger (down to 25% of her maximum hit points) or is trapped somehow, a primal cry from deep down in her dark soul goes out, piercing the planes and traveling into distant realms of existence. All creatures with any level of planar awareness will detect the sound. From this cry, a creature may be summoned as if a spell of [[SRD:Summon Monster IX|summon monster IX]] had been cast. Cassia can only do this once in a battle, and she has to fear for her very life.&lt;br /&gt;
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=== [[Cassian Plane (DnD Environment)|Cassian Plane]] and Palace ===&lt;br /&gt;
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A small, spherical [[SRD:About Planes|plane]] which is 1,000 kilometers in diameter and height. Cassia has created a palace on a floating island surrounded by yellowish-white clouds. The sky of the plane is drenched in a rusty hue, and the palace's white marble appears to be yellowish. A trip to her plane is ''very'' dangerous if one cannot fly, and if flight is possible, getting through the clouds (which are actually sulfuric) is another hazard. Upon reaching her island, one will be attacked by various magical defenses if one is male (unless she brings him to her realm, or gives him permission which is very rare and is only for male deities or very powerful [[SRD:Dragon Type|dragons]]), but females are allowed into her palace for an audience. If Cassia feels like listening, she will do so, but if she is annoyed, she might imprison, kill, torture, or do any number of bad things to the speaker. Visitors are understandably rare.&lt;br /&gt;
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Cassia's Palace is huge, with thousands of rooms, half of which are accessible to visitors, the other half carry the death penalty without explanation if she catches one in there for ''any'' reason (she ''really'' likes her privacy).  Many of her rooms are filled with gold and other [[SRD:Treasure|offerings]] (magical items, silver, platinum, but no copper, as she doesn't accept too minor an offering) her followers have given her. At the center of her palace (prohibited to any visitors) is a magical portal room which contains interplanar gates between the palace and the various lands in which she has a large number of worshipers. The room is enchanted to be its own sub-plane so that it always has enough room for the portals, even if she were to have worshipers in a thousand countries.&lt;br /&gt;
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=== Minions ===&lt;br /&gt;
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[[Image:Banshee2.jpg|thumb|left|Cassia's minions are expected to be as much like their goddess as possible. Shown here is a rare human minion. ]]&lt;br /&gt;
Cassia rarely gets her own hands dirty; when something needs to be done and she doesn't feel like doing it herself, she sends her [[SRD:Divine Minions|minions]] out. She never uses proxies, as she is too possessive of her power to invest any in others. Her minions, therefore, are all [http://www.dandwiki.com/wiki/SRD:Divine_Minions#Petitioners petitioners]. Cassia only accepts females, and they are generally [[SRD:Nymph|nymphs]], [[SRD:Elf|elves]], [[SRD:Half-Elves (Race)|half-elves]], [[SRD:Succubus|succubi]], or [[SRD:Half-Dragon|half-dragons]]. [[SRD:Human|Humans]] are rare among her petitioners. Her minions are expected to do absolutely anything she wants them to do without any exception for any reason whatsoever; if any one of them displeases her for an instant for any reason, she will likely punish them severely or kill them.&lt;br /&gt;
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Cassia also employs a group of [[Cassian Temptress (DnD Prestige Class)|temptresses.]]&lt;br /&gt;
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=== Artifacts ===&lt;br /&gt;
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'''[[Orb of Cassia (DnD Equipment)|Orb of Cassia]]:'''  Cassia uses this nigh-indestructible orb to store excess emotional power that her body cannot absorb from her followers. As such, it is a very important [[SRD:Artifacts|artifact]] for her. Cassia is very protective of the orb, as it can give her a power boost when she needs it and can be used to replenish her powers for a time if her followers should be stopped from worshiping her for some reason. She keeps the orb in the most well-protected room in her palace and she never lets anyone else see it. Even seeing it for a split-second is enough for Cassia to smite you dead, no matter who you are or what your relationship to her is. Since Cassia has never told anyone about it, the orb's existence has been detected through the most advanced [[SRD:Scrying|scrying]] techniques. If the existence of her orb is even mentioned to her, she will use an [[SRD:Enslave|enslavement spell]] on the one who mentions it, ask how he knew about the orb, then kill him. The power contained in the orb is great, and can be used to replicate spells of all power levels.&lt;br /&gt;
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==Weaknesses and Limitations==&lt;br /&gt;
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Cassia is a very powerful entity, able to manipulate masses of people for her own ends. It must be noted, however, that there are weaknesses and vulnerabilities inherent in both her power and personality.&lt;br /&gt;
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*Her powers have a hard time taking root in societies with strong values systems, especially if a set of religious laws or a respected constitution is in power. She can get into polytheistic lands most easily as those places are open to more gods than a monotheistic land. Also, if she is far away from either her palace or a land with a significant number of her worshipers, her divine powers will gradually weaken after about seven months (sooner if she uses a lot of power during that time.) After that, her divine powers will become less potent over the course of years until they fade totally. She can partially make up for this by manually absorbing power from the people she encounters, but this is of minor benefit unless she were to absorb might from something as powerful as a dragon or an archmage. &lt;br /&gt;
*Cassia has a weak will; concentration and pain tolerance are ''not'' her strong points, despite her repeated insistence that they are (to help cover the fact that she has this weakness.) She will scream when in pain, and if she feels sore, she will subordinate all other activities to her feeling better. Inflicting [[SRD:Inflict Pain|pain]] on Cassia, rather than injury, can drive her off.&lt;br /&gt;
*Cassia is rather lax in keeping up with her followers; an entire group of her followers could be wiped out and unless it was a large group, she wouldn't know. Only if she felt her incoming powers decrease would she notice. She is also quite lazy and self-indulgent, and spends much of her time debauching herself rather than effectively planning or working towards her goals. &lt;br /&gt;
*Her body is not indestructible and has limits. Cassia can get [[SRD:Fatigued|tired]], [[SRD:Environment#Starvation_and_Thirst|hungry]], [[SRD:Environment#Starvation_and_Thirst|thirsty]], and she can feel pain; for a divinity, she cares much about her flesh, and her physical strength and durability aren't much, even by mortal standards (she can enhance these with magic, though.) Additionally, her capacity to store power in her physical frame is limited, even though it grows over time. Cassia must siphon off the excess power into her orb or else be forced to do one of two undesirable things; either she can let the power dissipate and not keep it at all or she can try to absorb more than she can safely contain.&lt;br /&gt;
*Cassia always does what she feels like; she's very impulsive. Even if she were in the middle of a battle, she would simply leave if she felt like it and come back later. She believes her impulses are so important that if she wanted to break a deal or not do something she said she would do and her only reason was that she &amp;quot;felt like it&amp;quot;, she would think she had a good reason.  &lt;br /&gt;
*Cassia has never tried to corrupt a land with very powerful archmages to oppose her; it remains to be seen whether or not she has the raw power to stand up to such a contest. Also, most of the lands she corrupted were weak or were elven and thus would be more easily given to following an elven goddess. Her appeal to honorable races (like [[SRD:Dwarf|dwarves]]), logical races (like [[SRD:Human|humans]]), or patriarchal races (such as [[SRD:Lizardfolk|lizardfolk]]) is limited. Races that are emotional (like [[SRD:Elf|elves]]), magical (like [[SRD:Genies—Jann (Race)|genies]]), or close to nature (like [[SRD:Nymph|nymphs]]) are more susceptible to her corruption. &lt;br /&gt;
*Cassia has a hard time making allies among other divinities. Her openly selfish ways and tremendous hedonism put her at odds with lawful and good divinities alike, and her lack of respect for divine social rules has the tendency to alienate her from many neutral divinities as well. Even when she was a mortal; she worshiped nothing but her own desires, and treated everyone around her as inferiors.&lt;br /&gt;
*[[SRD:Construct Type|Constructs]] are immune to many of Cassia's powers. &lt;br /&gt;
*Her greatest weakness is her inability to put necessity before her desires. If she wants something, she will endeavor to get it even if it is illogical and impractical for her to try and obtain it. Although she is able to conquer others with her power, she is not truly the master of herself, and she is a slave to her uncontrollable desires. Her intelligence is great, but the ends to which her intelligence are directed are dictated by her emotions and sensuality; if learning how to cast a complex spell which conjures up something which can make her feel good is what her desires tell her to do, she will do that, even though it is objectively a waste of her intelligence. &lt;br /&gt;
*Finally, if she is killed, she has no way to return to the living; her powers are in her flesh, not her corrupted soul.&lt;br /&gt;
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==Adaptation==&lt;br /&gt;
=== Cassia in Eberron ===&lt;br /&gt;
Cassia is a very minor deity in Eberron, almost all of her followers on Khorvaire live in just one town. Most of her followers are on the elven continent of Aerenal, and even there, her followers are just 0.5% of all elven females, and almost no one else. Cassia is not yet recognized as a serious threat, due to her minor presence. She has followers in just one small area in Sarlona, and although some of the dragons of Argonnessen have heard of Cassia, none of them worship her. There is said to be a hidden base of hers' in the remote regions of Frostfell.&lt;br /&gt;
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=== Cassia in [[Praemium Terra (DnD Campaign Setting)|Praemium Terra]] ===&lt;br /&gt;
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Cassia is a deity of minor but growing importance in Praemium Terra. She has a great appeal among elven females, especially the poor ones. The archmages who rule the land are not fooled by her for a second; many of them would do the same things Cassia does if they were in her position. Currently, about 2% of Praemium Terra worships her as their only deity, and another 3% believe in her as a minor side divinity. More of the land would worship her (as much as 10% would make her a part of their pantheon and 5% would worship her as their sole deity), but Cassia worship is illegal in large parts of Praemium Terra, due to her corrupting influence.&lt;br /&gt;
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==[[Apotheosis Chrysalis (DnD Spell)|Chrysalis]]==&lt;br /&gt;
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The very spell that enabled Cassia to become a goddess is still available to her after all these years. If, for some reason, she becomes desperate, needs to hide, or needs to gather more power without having to expend any, she can weave a cocoon using her magic.&lt;br /&gt;
Rather than a standard power, the ability to form such a chrysalis is as much a disadvantage than a help, as Cassia needs to invest a great deal of time and energy into making the pupa. Once created, she has to crawl inside totally unclothed and curl up in a fetal position; upon doing this, the hole which she entered into will seal up and the cocoon will begin to harden. Within a day, the chrysalis will have a hardness of 20, will shock anyone who tries to touch it, and will be immune to all but epic magical spells which attack it. From the cocoon, Cassia will rest for as long as it takes for her to build up enough energy (absorbed from a variety of sources) to shatter her pupa. This will likely take her a very long time and will likely entail her resting until almost no humanoid mortal who was alive when she entered is alive to remember her. &lt;br /&gt;
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A general rule is that Cassia will ''always'' emerge more powerful when leaving the chrysalis than when she entered it, and she can be expected to gain one divine rank each time she uses a chrysalis up to the limit of the chrysalis spell's power (which is divine rank 19.) When she first leaves her cocoon, she will be wet, [[SRD:Exhausted|tired]], and cramped, but within a day, she will be up to speed with her powers stronger than ever. If the chrysalis could be broken with Cassia still in it, she would be caught in a very low power state, [[SRD:Unconscious|unconscious]], and will be vulnerable to the point that a strong man with an mundane [[SRD:Axe Weapons|axe]] could kill her, as her consciousness and divine powers require about 48 hours to begin to revive if she is prematurely pulled from the cocoon, and another 48 hours to return to full strength. A group of well-meaning adventurers who somehow manage to cut her out, thinking they were freeing a poor, trapped elven girl would likely be killed by Cassia and have their energy taken from them, as soon as she recovered, that is.  &lt;br /&gt;
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Scenarios in which Cassia would use a chrysalis include the destruction of most or all of her followers, sustaining an otherwise mortal [[SRD:Loss of Hit Points|injury]] in combat (should she escape, it also ought to be noted that the chrysalis hibernation process heals all of her injuries), or if she simply wants to gain more power using the longest method available. Currently, Cassia has not used any other chrysalis other than the one which turned her into a goddess. She has one woven and hidden in her palace, and it is ready to be used whenever she wants. &lt;br /&gt;
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==Progression==&lt;br /&gt;
[[Image:Baalbek. General view 04956r.jpg|thumb|The fate of the world if Cassia gets her way.]]&lt;br /&gt;
If Cassia is allowed to run rampant and regularly gain more energy than she can use, she will eventually progress in her divine rank. Upon reaching level 16, she will become a [[SRD:Divine_Ranks#Divine_Ranks|greater deity]]. With power that great, nature itself will be charmed by her very presence; trees will bend to shade her, waves will part around her, fire will refuse to burn her, and the sky will reflect her every emotion. In addition, the wild creatures of the world will protect her, as their simple minds are fed energy radiating out of Cassia which compels them to do so. The very force of life itself has been seduced by her, and life will do anything to keep Cassia alive and protected. Finally, while her powers are not yet great enough to freely tamper with the very laws of the universe, Cassia has gained enough power to use a free [[SRD:Wish|wish]] spell on the day her followers give her the most power (her birthday), and her integration into the fabric of reality has started; this enables her to tamper with time, minds and space. Hypothetically, Cassia could become an overdeity, but even at the level of greater deity, this is unlikely.  &lt;br /&gt;
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===New Powers===&lt;br /&gt;
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'''Enslave Earth:''' At greater deity status, Cassia will constantly [[SRD:Regeneration|regenerate]] her wounds as long at least one of as her bare feet touch the ground. In addition, she can ask the stones for help, enabling her to summon an [[SRD:Earth Elemental|Earth Elemental]] whenever boulders or rocks are present as a standard action. As the earth has been seduced by her, [[SRD:Earth Effect|earth]] based magic will not harm her. Note that falling rocks can still hurt her because they are under the influence of gravity, which she has not been able to seduce.&lt;br /&gt;
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'''Enslave Water:''' At greater deity status, Cassia can control all water, allowing her to dehydrate mortal enemies as a standard action, killing them instantly (extreme magic resistance is needed to survive), as water will not aid those who oppose her. This attack is ineffective against most immortals because a standard immortal needs neither food nor water. In addition, Cassia can ask the water for help, enabling her to summon a [[SRD:Water Elemental|Water Elemental]] whenever water is present. In cold climates, an elemental made of ice may appear. As the water has been seduced by her, [[SRD:Water Effect|water]] based magic will not harm her. Note that water thrown towards her by an outside force will still head towards her, because the water is under the influence of momentum from the throw.  &lt;br /&gt;
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'''Enslave Fire:''' At greater deity status, Cassia can manipulate fire, but she cannot cause it to appear at random without using a spell (not a standard action.) Once fire is present, it will [[SRD:Fire Shield|protect]] Cassia and keep her warm. In addition, Cassia can ask the fire for help, enabling her to summon a [[SRD:Fire Elemental|Fire Elemental]] whenever fire is present as a standard action. As the fire has been seduced by her, [[SRD:Fire Effect|fire]] based magic will not harm her. Note that the force of explosions can still hurt her, even if there is fire involved with the explosion.    &lt;br /&gt;
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'''Enslave Air:''' At greater deity status, Cassia can manipulate air, allowing her to asphyxiate mortal enemies as a standard action, killing them instantly (extreme magic resistance is needed to survive), as air will not aid those who oppose her. This attack is ineffective against most immortals because a standard immortal doesn't need to breathe. In addition, Cassia can ask the air for help, enabling her to summon an [[SRD:Air Elemental|Air Elemental]] in any surface environment as a standard action. As the air has been seduced by her, [[SRD:Air Effect|air]] magic will not harm her. Note that she can burn up in the air if she was to travel at an extremely fast pace because Cassia has been unable to seduce friction.&lt;br /&gt;
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'''Enslave Nature:''' At greater deity status, Cassia can manipulate nature, allowing her to control [[SRD:Animal Type|animals]] as if they were her worshipers. Animals will never attack her unless ordered to by a deity of even higher divine rank. [[SRD:Plant Type|Plants]] which can move or fight are subject to the same control as animals. If she needs an additional ally, she can now [[SRD:Summon Nature's Ally VIII|summon an ally]] from nature once per turn, provided she is in the right environment.&lt;br /&gt;
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'''Enslave Life:''' Even more powerful than controlling life when it has taken a form (that of nature) is the energy of vitality itself. At greater deity status, Cassia can [[SRD:True Resurrection|resurrect]] anybody she touches (even if she just nudged them with her toe), as long as the body touches her skin. Cassia can also take life, and her touch can remove not just the life, but [[SRD:Destruction|destroys]] the very vessel in which the mortal life is contained, as long as her skin comes into contact with the enemy. So great is her power at this level that if she were to perish, she would not stay dead. Only by killing Cassia and then casting a [[SRD:Wish|wish]] or [[SRD:Miracle|miracle]] spell can her hold over life be shaken and can she be kept truly dead.&lt;br /&gt;
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'''Greater Presence:''' While her dream of becoming omnipresent still eludes her, Cassia has achieved a limited amount of this ability. Her divine aura covers a great area, and a small part of her is present in all of it. This has several effects other than what a standard divine aura entails. While it is still true that her power is still in her body, not her soul, the aura her body radiates becomes a small part of all those within her divine aura's range. This enables Cassia to have [[SRD:Empathy|empathy]] with all those in her aura, even though she is, if anything, crueler and more selfish than ever before. Anyone who attacks Cassia will suffer from [[SRD:Empathic Feedback|empathic feedback]], as a blow against her is a blow against oneself, due to a part of her essence being in those who are near her. Note that the one way to be immune to the greater presence effects is to be a deity of even higher rank than Cassia. The most awesome manifestation of Cassia's presence is her link to nature. When she is upset, nature will be mad along with her, and earthquakes, torrential rain, lightning, hurricane-force winds, and pyroclastic flow may all emerge, depending on the state of nature around Cassia and how angry she is; animals in the vicinity may attack, acting as if rabid. By contrast, when Cassia is happy, nature springs into bloom where she steps, the clouds part, and animals peacefully gather around her.  &lt;br /&gt;
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Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Deities|Deities]] &amp;amp;rarr; [[User Intermediate Deities|Intermediate]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Deity]]&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Spirit_Staff_(3.5e_Equipment)</id>
		<title>Spirit Staff (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Spirit_Staff_(3.5e_Equipment)"/>
				<updated>2012-06-04T04:14:18Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Stats2&lt;br /&gt;
|weap= Spirit Staff&lt;br /&gt;
|sme= Exotic &lt;br /&gt;
|lot= One-Handed&lt;br /&gt;
|cost= |lcost=&lt;br /&gt;
|fdmg= |ddmg= |tdmg= |sdmg= |mdmg= |ldmg= |hdmg= |gdmg= |cdmg=&lt;br /&gt;
|swght= |mwght= |lwght=&lt;br /&gt;
|mhp= 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Trynnie with spirit staff.jpg]]&lt;br /&gt;
&lt;br /&gt;
A spirit staff is a weapon often used by Trynnie mages and shamans. Spirit Staffs are magical wooden staffs granted to Trynnies shamans and mages who successfully petition the spirits of the woods in which they live for such a weapon. To petition for a staff is no easy task, as one first has to be skilled in magic or otherwise in harmony with nature in order to get the attention of the spirits in the first place. This usually requires one to devote much time to communing with nature in the forest. Once one has contacted the spirits, one must convince them that one has their best interests in mind and they have both the ability and will to protect the woods. Once a staff has been granted by the spirits, it cannot be taken back by the spirits save by force; a staff that is sold, given away, seized, taken violently, stolen, or lost can be used by anyone else without penalty. &lt;br /&gt;
&lt;br /&gt;
The wood in a spirit staff comes from a tree in the woods in which the Trynnies live. Generally, it comes from an old and ancient tree, but younger trees have been used as well. Exactly how the spirits choose the tree for the wood in the staff is unknown, but it is believed that the trees themselves tell the spirits which wood to use. &lt;br /&gt;
&lt;br /&gt;
While similar to a normal staff in many ways, there are some differences in the nature of the staff. The spirit staff is not only named as such because it is granted to a user by the spirits, but that the staff has the essence of a spirit of the woods within it, including a spirit's own essence if it uses a staff. This essence is not a soul but an imprint, a sort of memory that affects the living magic of the staff. As such, a staff unlocks more of its power to those that it senses have the knowledge of how to use the spells. The imprint has its limits, though, as it possesses neither will nor consciousness, so it cannot refuse to be wielded or cast all spells, simply limit what spells it can cast for a given individual, more akin to a set of instructions that govern a magic item than a thinking being. &lt;br /&gt;
&lt;br /&gt;
The other difference between a normal magic staff and a spirit staff is that a spirit staff recharges daily by some unknown means, possibly by tapping into power from another plane. In any event, the staff fully recharges at the start of every new day at midnight, even if every spell had been used in the previous ten minutes. A staff does not gain extra uses, charges, or any bonuses for its spells if it is unused for days on end in the belief that it is &amp;quot;charging up&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
A spirit staff grants its user the ability to cast spells which relate to nature. Each spell that can be cast by means of the staff requires that the user be of sufficient level to potentially cast the spell on his own, meaning that a more powerful user will be able to make greater use of the staff. While one has to be a mage or otherwise have sufficient skill in magic to use a spirit staff, one need not be a druid, be skilled in nature magic, or have the same number of spells in order to use the staff. Each spell can only be cast a certain number of times a day. Specifically, a spirit staff grants the user the ability to cast the following spells the following number of times per day, once the user achieves a certain level needed to otherwise cast the spells:&lt;br /&gt;
&lt;br /&gt;
- Create Water (3 times per day)&lt;br /&gt;
- Cure Minor Wounds (3)&lt;br /&gt;
- Entangle (3)&lt;br /&gt;
- Shillelagh (3)&lt;br /&gt;
- Soften Earth and Stone (3)&lt;br /&gt;
- Wood Shape (does not affect the staff itself)(2)&lt;br /&gt;
- Speak with plants (2)&lt;br /&gt;
- Plant Growth (2)&lt;br /&gt;
- Command Plants (2)&lt;br /&gt;
- Cure Serious Wounds (2)&lt;br /&gt;
- Commune with Nature (2)&lt;br /&gt;
- Tree Stride (2)&lt;br /&gt;
- Transport via Plants (2)&lt;br /&gt;
- Liveoak (1)&lt;br /&gt;
- Animate Plants (1)&lt;br /&gt;
- Heal (1)&lt;br /&gt;
- Control Plants (1)&lt;br /&gt;
- Earthquake (1)&lt;br /&gt;
- Cure Critical Wounds, Mass (1)&lt;br /&gt;
- Shambler (1)&lt;br /&gt;
&lt;br /&gt;
Spirit staffs come in different colors and sizes, based on the tree that gave up some of its wood. Outside of some very rare markets and a handful of merchants, spirit staffs are hard to find, and in any event are almost impossible to replicate.&lt;br /&gt;
&lt;br /&gt;
Spirits of the woods in which the Trynnies live also use such staffs as a conduit for and a means of enhancing their power. These versions of the staffs are grown from the wood spirits themselves and are otherwise identical to the ones granted to the Trynnies. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Equipment Breadcrumb}} &amp;amp;rarr; [[User Mundane Weapons|Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Exotic Weapon]]&lt;br /&gt;
[[Category:One-Handed Weapon]]&lt;br /&gt;
[[Category:Two-Handed Weapon]]&lt;br /&gt;
[[Category:Melee Weapon]]&lt;br /&gt;
[[Category:Bludgeoning Weapon]]&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Spirit_Staff_(3.5e_Equipment)</id>
		<title>Spirit Staff (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Spirit_Staff_(3.5e_Equipment)"/>
				<updated>2012-06-04T03:47:13Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Stats2&lt;br /&gt;
|weap= Spirit Staff&lt;br /&gt;
|sme= Exotic &lt;br /&gt;
|lot= One-Handed&lt;br /&gt;
|cost= |lcost=&lt;br /&gt;
|fdmg= |ddmg= |tdmg= |sdmg= |mdmg= |ldmg= |hdmg= |gdmg= |cdmg=&lt;br /&gt;
|swght= |mwght= |lwght=&lt;br /&gt;
|mhp= 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Trynnie with spirit staff.jpg]]&lt;br /&gt;
&lt;br /&gt;
A spirit staff is a weapon often used by Trynnie mages and shamans. Spirit Staffs are magical wooden staffs granted to Trynnies shamans and mages who successfully petition the spirits of the woods in which they live for such a weapon. To petition for a staff is no easy task, as one first has to be skilled in magic or otherwise in harmony with nature in order to get the attention of the spirits in the first place. This usually requires one to devote much time to communing with nature in the forest. Once one has contacted the spirits, one must convince them that one has their best interests in mind and they have both the ability and will to protect the woods. Once a staff has been granted by the spirits, it cannot be taken back by the spirits save by force; a staff that is sold, given away, seized, taken violently, stolen, or lost can be used by anyone else without penalty. &lt;br /&gt;
&lt;br /&gt;
The wood in a spirit staff comes from a tree in the woods in which the Trynnies live. Generally, it comes from an old and ancient tree, but younger trees have been used as well. Exactly how the spirits choose the tree for the wood in the staff is unknown, but it is believed that the trees themselves tell the spirits which wood to use. &lt;br /&gt;
&lt;br /&gt;
While similar to a normal staff in many ways, there are some differences in the nature of the staff. The spirit staff is not only named as such because it is granted to a user by the spirits, but that the staff has the essence of a spirit of the woods within it, including a spirit's own essence if it uses a staff. This essence is not a soul but an imprint, a sort of memory that affects the living magic of the staff. As such, a staff unlocks more of its power to those that it senses have the knowledge of how to use the spells. The imprint has its limits, though, as it possesses neither will nor consciousness, so it cannot refuse to be wielded or cast all spells, simply limit what spells it can cast for a given individual, more akin to a set of instructions that govern a magic item than a thinking being. &lt;br /&gt;
&lt;br /&gt;
The other difference between a normal magic staff and a spirit staff is that a spirit staff recharges daily by some unknown means, possibly by tapping into power from another plane. In any event, the staff fully recharges at the start of every new day at midnight, even if every spell had been used in the previous ten minutes. A staff does not gain extra uses, charges, or any bonuses for its spells if it is unused for days on end in the belief that it is &amp;quot;charging up&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
A spirit staff grants its user the ability to cast spells which relate to nature. Each spell that can be cast by means of the staff requires that the user be of sufficient level to potentially cast the spell on his own, meaning that a more powerful user will be able to make greater use of the staff. While one has to be a mage or otherwise have sufficient skill in magic to use a spirit staff, one need not be a druid, be skilled in nature magic, or have the same number of spells in order to use the staff. Each spell can only be cast a certain number of times a day. Specifically, a spirit staff grants the user the ability to cast the following spells the following number of times per day, once the user achieves a certain level needed to otherwise cast the spells:&lt;br /&gt;
&lt;br /&gt;
- Create Water (3 times per day)&lt;br /&gt;
- Cure Minor Wounds (3)&lt;br /&gt;
- Entangle (3)&lt;br /&gt;
- Shillelagh (3)&lt;br /&gt;
- Soften Earth and Stone (3)&lt;br /&gt;
- Wood Shape (does not affect the staff itself)(2)&lt;br /&gt;
- Speak with plants (2)&lt;br /&gt;
- Plant Growth (2)&lt;br /&gt;
- Command Plants (2)&lt;br /&gt;
- Cure Serious Wounds (2)&lt;br /&gt;
- Commune with Nature (2)&lt;br /&gt;
- Tree Stride (2)&lt;br /&gt;
- Transport via Plants (2)&lt;br /&gt;
- Liveoak (1)&lt;br /&gt;
- Animate Plants (1)&lt;br /&gt;
- Heal (1)&lt;br /&gt;
- Control Plants (1)&lt;br /&gt;
- Earthquake (1)&lt;br /&gt;
- Cure Critical Wounds, Mass (1)&lt;br /&gt;
- Shambler (1)&lt;br /&gt;
&lt;br /&gt;
Spirit staffs come in different colors and sizes, based on the tree that gave up some of its wood. Outside of some very rare markets and a handful of merchants, spirit staffs are hard to find, and in any event are almost impossible to replicate.&lt;br /&gt;
&lt;br /&gt;
Spirits of the woods in which the Trynnies live also use such staffs as a conduit for and a means of enhancing their power. These versions of the staffs are grown from the wood spirits themselves and are otherwise identical to the ones granted to the Trynnies. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Equipment Breadcrumb}} &amp;amp;rarr; [[User Mundane Weapons|Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Mundane]]&lt;br /&gt;
[[Category:Exotic Weapon]]&lt;br /&gt;
[[Category:One-Handed Weapon]]&lt;br /&gt;
[[Category:Two-Handed Weapon]]&lt;br /&gt;
[[Category:Melee Weapon]]&lt;br /&gt;
[[Category:Ranged Weapon]]&lt;br /&gt;
[[Category:Bludgeoning Weapon]]&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Spirit_Staff_(3.5e_Equipment)</id>
		<title>Spirit Staff (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Spirit_Staff_(3.5e_Equipment)"/>
				<updated>2012-06-04T03:46:34Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Stats2&lt;br /&gt;
|weap= Spirit Staff&lt;br /&gt;
|sme= Exotic &lt;br /&gt;
|lot= One-Handed&lt;br /&gt;
|cost= |lcost=&lt;br /&gt;
|fdmg= |ddmg= |tdmg= |sdmg= |mdmg= |ldmg= |hdmg= |gdmg= |cdmg=&lt;br /&gt;
|swght= |mwght= |lwght=&lt;br /&gt;
|mhp= 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Trynnie with spirit staff.jpg]]&lt;br /&gt;
&lt;br /&gt;
A spirit staff is a weapon often used by Trynnies. Spirit Staffs are magical wooden staffs granted to Trynnies shamans and mages who successfully petition the spirits of the woods in which they live for such a weapon. To petition for a staff is no easy task, as one first has to be skilled in magic or otherwise in harmony with nature in order to get the attention of the spirits in the first place. This usually requires one to devote much time to communing with nature in the forest. Once one has contacted the spirits, one must convince them that one has their best interests in mind and they have both the ability and will to protect the woods. Once a staff has been granted by the spirits, it cannot be taken back by the spirits save by force; a staff that is sold, given away, seized, taken violently, stolen, or lost can be used by anyone else without penalty. &lt;br /&gt;
&lt;br /&gt;
The wood in a spirit staff comes from a tree in the woods in which the Trynnies live. Generally, it comes from an old and ancient tree, but younger trees have been used as well. Exactly how the spirits choose the tree for the wood in the staff is unknown, but it is believed that the trees themselves tell the spirits which wood to use. &lt;br /&gt;
&lt;br /&gt;
While similar to a normal staff in many ways, there are some differences in the nature of the staff. The spirit staff is not only named as such because it is granted to a user by the spirits, but that the staff has the essence of a spirit of the woods within it, including a spirit's own essence if it uses a staff. This essence is not a soul but an imprint, a sort of memory that affects the living magic of the staff. As such, a staff unlocks more of its power to those that it senses have the knowledge of how to use the spells. The imprint has its limits, though, as it possesses neither will nor consciousness, so it cannot refuse to be wielded or cast all spells, simply limit what spells it can cast for a given individual, more akin to a set of instructions that govern a magic item than a thinking being. &lt;br /&gt;
&lt;br /&gt;
The other difference between a normal magic staff and a spirit staff is that a spirit staff recharges daily by some unknown means, possibly by tapping into power from another plane. In any event, the staff fully recharges at the start of every new day at midnight, even if every spell had been used in the previous ten minutes. A staff does not gain extra uses, charges, or any bonuses for its spells if it is unused for days on end in the belief that it is &amp;quot;charging up&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
A spirit staff grants its user the ability to cast spells which relate to nature. Each spell that can be cast by means of the staff requires that the user be of sufficient level to potentially cast the spell on his own, meaning that a more powerful user will be able to make greater use of the staff. While one has to be a mage or otherwise have sufficient skill in magic to use a spirit staff, one need not be a druid, be skilled in nature magic, or have the same number of spells in order to use the staff. Each spell can only be cast a certain number of times a day. Specifically, a spirit staff grants the user the ability to cast the following spells the following number of times per day, once the user achieves a certain level needed to otherwise cast the spells:&lt;br /&gt;
&lt;br /&gt;
- Create Water (3 times per day)&lt;br /&gt;
- Cure Minor Wounds (3)&lt;br /&gt;
- Entangle (3)&lt;br /&gt;
- Shillelagh (3)&lt;br /&gt;
- Soften Earth and Stone (3)&lt;br /&gt;
- Wood Shape (does not affect the staff itself)(2)&lt;br /&gt;
- Speak with plants (2)&lt;br /&gt;
- Plant Growth (2)&lt;br /&gt;
- Command Plants (2)&lt;br /&gt;
- Cure Serious Wounds (2)&lt;br /&gt;
- Commune with Nature (2)&lt;br /&gt;
- Tree Stride (2)&lt;br /&gt;
- Transport via Plants (2)&lt;br /&gt;
- Liveoak (1)&lt;br /&gt;
- Animate Plants (1)&lt;br /&gt;
- Heal (1)&lt;br /&gt;
- Control Plants (1)&lt;br /&gt;
- Earthquake (1)&lt;br /&gt;
- Cure Critical Wounds, Mass (1)&lt;br /&gt;
- Shambler (1)&lt;br /&gt;
&lt;br /&gt;
Spirit staffs come in different colors and sizes, based on the tree that gave up some of its wood. Outside of some very rare markets and a handful of merchants, spirit staffs are hard to find, and in any event are almost impossible to replicate.&lt;br /&gt;
&lt;br /&gt;
Spirits of the woods in which the Trynnies live also use such staffs as a conduit for and a means of enhancing their power. These versions of the staffs are grown from the wood spirits themselves and are otherwise identical to the ones granted to the Trynnies. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Equipment Breadcrumb}} &amp;amp;rarr; [[User Mundane Weapons|Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Mundane]]&lt;br /&gt;
[[Category:Exotic Weapon]]&lt;br /&gt;
[[Category:One-Handed Weapon]]&lt;br /&gt;
[[Category:Two-Handed Weapon]]&lt;br /&gt;
[[Category:Melee Weapon]]&lt;br /&gt;
[[Category:Ranged Weapon]]&lt;br /&gt;
[[Category:Bludgeoning Weapon]]&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/File:Trynnie_with_spirit_staff.jpg</id>
		<title>File:Trynnie with spirit staff.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/File:Trynnie_with_spirit_staff.jpg"/>
				<updated>2012-06-04T03:45:46Z</updated>
		
		<summary type="html">&lt;p&gt;Noname: A Trynnie with a spirit staff. Originally from Wizardry 8.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Trynnie with a spirit staff. Originally from Wizardry 8.&lt;/div&gt;</summary>
		<author><name>Noname</name></author>	</entry>

	</feed>