https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Newbie&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T00:06:19ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Protoss_(3.5e_Race)&diff=414779Protoss (3.5e Race)2009-09-22T21:15:17Z<p>Newbie: </p>
<hr />
<div>{{author<br />
|author_name=Newbie<br />
|date_created=3/26/09<br />
|status=Just started<br />
}}<br />
{{x0<br />
|la=+0<br />
|ecl=1<br />
|type=Humanoid<br />
|ability_adjust=+2 str, +2dex, +2 wis, &minus;4 to Cha<br />
|size=Medium<br />
|favored_class=Warrior, Cleric<br />
|desc=Protoss before their superior tech.<br />
}}<br />
<br />
=Protoss=<br />
<br />
==Personality==<br />
<br />
Varies from Protoss to Protoss but normally calm and collective.<br />
<br />
==Physical Description==<br />
<br />
Protoss are about three meters tall and have two glowing eyes, digitigrade legs, semi-permeable skin covered in scales, four digits on their hands (of which two are thumbs) and toes, broad chests and shoulders, and narrow waists with slim midsections. Extending back from the crown of the head, protoss have a bony crest. Beneath it, emerging from the back of the head, are the nerve cords, allowing them to access their racial psionic traits.<br />
<br />
Protoss are bereft of mouths, noses, or visible ears. Protoss hear and smell through their skin, and it is believed that their primary sense is sight. Protoss have a sense of smell sharp enough to identify other protoss and see very well at night. A protoss' skin color may change in response to changes in its emotions.<br />
<br />
Protoss blood is blue or purple.<br />
<br />
==Relations==<br />
<br />
Most Protoss are respectful to one another and are cautious around any other race but still able to live with them. It is possiable to befriend a protoss and gain their trust but that is only done over time and actions.<br />
<br />
==Alignment==<br />
<br />
Any but mostly lawful.<br />
<br />
==Lands==<br />
<br />
Any as humans or elfs.<br />
<br />
==Language==<br />
<br />
Common, and Khalani(Language of the protoss)<br />
<br />
==Names==<br />
<br />
Famous Protoss names are Tassadar, Raszagal, Selendis, Zeratul, Adun, Khas, and Artanis.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Stregnth and +2 dex or +2con or +2 Wisdom: The Protoss,despite their frame, are strong, very agile, and have a high willpower.<br />
* "Humanoid (Protoss)"<br />
* Large: As large creatures, protoss have −1 attacks and AC, +4 to bull rush, grapple, overrun, and trip special attacks, −4 hide. <br />
* Protoss [[base land speed]] is 40 while large and 30 when Medium. <br />
* Digitigrade Legs(Ex): A protoss is able to make himself shorter because of how his legs are built. As a free action they can change their size from large to Medium loseing all bonuses and penalities from being large size.<br />
* Psionic Focus (Ex): Protoss are extraordinarily focused, to a degree unmatched by humans. They gain a +1 against Psionic save DCs and +1 to all saves for Psionic DCs.<br />
* Low-Light vision (Ex: A protoss can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. <br />
* Do not eat or drink (ex): Protoss do not eat or drink like most mortals. They asorb their food from sunlight, and moonlight and can go a long time without either. They asorb water from their skin.<br />
* Claws(Ex): Protoss have sharp claws on their hands they can deal damage with. They have two claw attacks each dealing 1d6 slashing damage.<br />
* +2 racial bonus on Listen, Search, and Spot checks.<br />
* [[Automatic Languages]]: Common,Khalani [[Bonus Languages]]: Any non-secret languages.<br />
* [[Favored Class]]: Warrior, Cleric<br />
* [[Level Adjustment]]: +1<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Protoss Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 100 years || 100 || 100 || 100<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 500 years || 800 years || 1000years || +3d100 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, +1 to Int, Wis, and Cha.<br />
# At old age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || <!-- male base feet height -->' <!-- inches -->" || +<!-- male height modifier --> || <!-- male base weight --> lb. || &times; (<!-- male weight modifier -->) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || <!-- female base feet height -->' <!-- inches -->" || +<!-- female height modifier --> || <!-- female base weight --> lb. || &times; (<!-- female weight modifier -->) lb.<br />
|}<br />
<br />
(Thank you Blizzard and Starcraft for the idea)<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Protoss Type]]<br />
[[Category: Blizzard]]<br />
[[Category:LA1]]<br />
[[Category:ECL2]]</div>Newbiehttps://www.dandwiki.com/w/index.php?title=D%26D_Wiki:Requests_for_Adminship/Valentine_the_Rogue&diff=346121D&D Wiki:Requests for Adminship/Valentine the Rogue2009-04-13T20:17:20Z<p>Newbie: </p>
<hr />
<div>===[[Requests for Adminship/Valentine the Rogue|Valentine the Rogue]]===<br />
<br />
'''[{{fullurl:Requests for Adminship/Valentine the Rogue|action=edit}} Voice your opinion]'''<br />
<br />
I am nominating Valentine the Rogue for adminship mostly for a single reason. This reason being that, when most people first meet him, whether on the tavern, or on a pages talk page, they believe he's already and admin, and they request that he help them in one way or another that only an admin can help them. This has lent him much fustration over the many times, as he has wanted to help those around him, but was unable. Now then, I've spoken with Valentine many times in the tavern, and I must simply state that any intents he has on this website are justified and fair, but he cannot actualize them without the rights specificied via adminship. So, I think he deserves to be given the rights to be an admin. So, I hand this request over to Valentine for him to fill it out. &rarr; [[User:Rithaniel|<span style=color:Gray; -moz-border-radius-topleft:25px; -moz-border-radius-bottomleft:20px">Rith</span>]]<sup> [[User talk:Rithaniel|<span style=color:black; -moz-border-radius-bottomleft:20px; -moz-border-radius-topleft:20px">(talk)</span>]]</sup> 00:00, 12 April 2009 (MDT)<br />
<br />
:Candidates Prelude<br />
<br />
;Questions for the candidate<br />
Dear candidate, thank you for offering to serve D&D Wiki in this capacity. Please take the time to answer a few generic questions to provide guidance for voters:<br />
:'''1.''' What sysop chores do you anticipate helping with? Please read the page about [http://en.wikipedia.org/wiki/Wikipedia:Administrators administrators] and the [http://en.wikipedia.org/wiki/Wikipedia:Administrators%27_reading_list administrators' reading list] on Wikipedia before answering.<br />
::'''A:''' I'd like to help the wiki by formatting pages, deleting pages as needed, organizing some of the pages, and being able to help new users better. I'd like to organize some of the sections to have only one page for preloads. Being able to protect some pages would help. I also spend a lot of time patrolling the recent changes page, anyway, and I try to be everywhere I'm needed.<br />
<br />
::I think that being an admin will just allow me to do the things I normally would, just with less hindrance. Whenever I go through a page I correct obvious errors I see, and I also try to MOI admins right now when I see someone wants a page deleted or protected. The difference would be that I would just do those things directly instead.<br />
<br />
:'''2.''' Of your articles or contributions to D&D Wiki, are there any with which you are particularly pleased, and why?<br />
::'''A:''' I have several things I'm proud of on DandWiki. First of all, my [[User:Valentine the Rogue/The Chocobo Project|Chocobo Project]]. I've put a lot of work into it, and it has a large number of articles. The [[Template:Character Listing|Character Listing Template]] I made to share my characters on my user page is another thing I'm proud of. Finally, the [[Create New Campaign Setting]] and [[Create Alternative New Campaign Setting]] pages are something I works hard on, and something I plan on adding to in the future to have more variant formats, more pages and utilities, and more detail.<br />
<br />
:'''3.''' Have you been in any conflicts over editing in the past or do you feel other users have caused you stress? How have you dealt with it and how will you deal with it in the future?<br />
::'''A:''' I don't think I've ever had a serious edit conflict. i can't recall anything beyond accidentally making a minor edit or two while someone was making some changes of their own on the same page. Usually I memorize what changes I made and where, save their page, and then see if my changes are still needed. I don't edit pages made by other users enough to really conflict with major edits, because I don't think I should edit other user's pages without a good reason or their consent.<br />
<br />
----<br />
<br />
<!-- IMPORTANT: Only registered D&D Wikians may comment in the "support", "oppose" or "neutral" sections. Non-registered users or editors who are not logged in are welcome to participate in the "comments" and "questions" sections. --><br />
<br />
'''Discussion''' <br />
<br />
<br />
'''Support''' I Support Valentine becoming an Admin, he has been extraordinarily helpful. He maintains a good calm while talking to others. He is respectful and knowledgeable. I think he would make a fine addition to the admin team.[[User:Summerscythe|Summerscythe]] 10:51, 13 April 2009 (MDT)<br />
<br />
I Support Valentine because he has been very polite, informative, helpful, and has given very useful advice and tips not only about DnD and the like but also with using the Wiki. .[[User:Newbie|Newbie]] <br />
<br />
'''Oppose'''<br />
<br />
'''Neutral'''<br />
<br />
<br />
[[Category:Admin Request]]</div>Newbiehttps://www.dandwiki.com/w/index.php?title=Talk:Books_of_Lore_(3.5e_Equipment)&diff=344310Talk:Books of Lore (3.5e Equipment)2009-04-09T07:12:14Z<p>Newbie: New page: Oh I like so far from what I've read. Put more info up soon please.</p>
<hr />
<div>Oh I like so far from what I've read. Put more info up soon please.</div>Newbiehttps://www.dandwiki.com/w/index.php?title=Protoss_(3.5e_Race)&diff=342111Protoss (3.5e Race)2009-04-04T01:04:41Z<p>Newbie: </p>
<hr />
<div>{{author<br />
|author_name=Newbie<br />
|date_created=3/26/09<br />
|status=Just started<br />
}}<br />
{{x0<br />
|la=+0<br />
|ecl=1<br />
|type=Humanoid<br />
|ability_adjust=+2 str, +2dex, +2 wis, &minus;4 to Cha<br />
|size=Medium<br />
|favored_class=Warrior, Cleric<br />
|desc=Protoss before their superior tech.<br />
}}<br />
<br />
=Protoss=<br />
<br />
==Personality==<br />
<br />
Varies from Protoss to Protoss but normally calm and collective.<br />
<br />
==Physical Description==<br />
<br />
Protoss are about three meters tall and have two glowing eyes, digitigrade legs, semi-permeable skin covered in scales, four digits on their hands (of which two are thumbs) and toes, broad chests and shoulders, and narrow waists with slim midsections. Extending back from the crown of the head, protoss have a bony crest. Beneath it, emerging from the back of the head, are the nerve cords, allowing them to access their racial psionic traits.<br />
<br />
Protoss are bereft of mouths, noses, or visible ears. Protoss hear and smell through their skin, and it is believed that their primary sense is sight. Protoss have a sense of smell sharp enough to identify other protoss and see very well at night. A protoss' skin color may change in response to changes in its emotions.<br />
<br />
Protoss blood is blue or purple.<br />
<br />
==Relations==<br />
<br />
Most Protoss are respectful to one another and are cautious around any other race but still able to live with them. It is possiable to befriend a protoss and gain their trust but that is only done over time and actions.<br />
<br />
==Alignment==<br />
<br />
Any but mostly lawful.<br />
<br />
==Lands==<br />
<br />
Any as humans or elfs.<br />
<br />
==Language==<br />
<br />
Common, and Khalani(Language of the protoss)<br />
<br />
==Names==<br />
<br />
Famous Protoss names are Tassadar, Raszagal, Selendis, Zeratul, Adun, Khas, and Artanis.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Stregnth and +2 dex or +2con or +2 Wisdom: The Protoss,despite their frame, are strong, very agile, and have a high willpower.<br />
* "Humanoid (Protoss)"<br />
* Large: As large creatures, protoss have −1 attacks and AC, +4 to bull rush, grapple, overrun, and trip special attacks, −4 hide. <br />
* Protoss [[base land speed]] is 30: <br />
* Digitigrade Legs(Ex): A protoss is able to make himself shorter because of how his legs are built. As a free action they can change their size from large to Medium loseing all bonuses and penalities from being large size.<br />
* Psionic Focus (Ex): Protoss are extraordinarily focused, to a degree unmatched by humans. They gain a +1 against Psionic save DCs and +1 to all saves for Psionic DCs.<br />
* Low-Light vision (Ex: A protoss can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. <br />
* Do not eat or drink (ex): Protoss do not eat or drink like most mortals. They asorb their food from sunlight, and moonlight and can go a long time without either. They asorb water from their skin.<br />
* Claws(Ex): Protoss have sharp claws on their hands they can deal damage with. They have two claw attacks each dealing 1d6 slashing damage.<br />
* +2 racial bonus on Listen, Search, and Spot checks.<br />
* [[Automatic Languages]]: Common,Khalani [[Bonus Languages]]: Any non-secret languages.<br />
* [[Favored Class]]: Warrior, Cleric<br />
* [[Level Adjustment]]: +1<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Protoss Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 100 years || 100 || 100 || 100<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 500 years || 800 years || 1000years || +3d100 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, +1 to Int, Wis, and Cha.<br />
# At old age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || <!-- male base feet height -->' <!-- inches -->" || +<!-- male height modifier --> || <!-- male base weight --> lb. || &times; (<!-- male weight modifier -->) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || <!-- female base feet height -->' <!-- inches -->" || +<!-- female height modifier --> || <!-- female base weight --> lb. || &times; (<!-- female weight modifier -->) lb.<br />
|}<br />
<br />
(Thank you Blizzard and Starcraft for the idea)<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Protoss Type]]<br />
[[Category: Blizzard]]<br />
[[Category:LA1]]<br />
[[Category:ECL2]]</div>Newbiehttps://www.dandwiki.com/w/index.php?title=Protoss_(3.5e_Race)&diff=342110Protoss (3.5e Race)2009-04-04T01:03:24Z<p>Newbie: </p>
<hr />
<div>{{author<br />
|author_name=Newbie<br />
|date_created=3/26/09<br />
|status=Just started<br />
}}<br />
{{x0<br />
|la=+0<br />
|ecl=1<br />
|type=Humanoid<br />
|ability_adjust=+2 str, +2dex, +2 wis, &minus;4 to Cha<br />
|size=Medium<br />
|favored_class=Warrior, Cleric<br />
|desc=Protoss before their superior tech.<br />
}}<br />
<br />
=Protoss=<br />
<br />
==Personality==<br />
<br />
Varies from Protoss to Protoss but normally calm and collective.<br />
<br />
==Physical Description==<br />
<br />
Protoss are about three meters tall and have two glowing eyes, digitigrade legs, semi-permeable skin covered in scales, four digits on their hands (of which two are thumbs) and toes, broad chests and shoulders, and narrow waists with slim midsections. Extending back from the crown of the head, protoss have a bony crest. Beneath it, emerging from the back of the head, are the nerve cords, allowing them to access their racial psionic traits.<br />
<br />
Protoss are bereft of mouths, noses, or visible ears. Protoss hear and smell through their skin, and it is believed that their primary sense is sight. Protoss have a sense of smell sharp enough to identify other protoss and see very well at night. A protoss' skin color may change in response to changes in its emotions.<br />
<br />
Protoss blood is blue or purple.<br />
<br />
==Relations==<br />
<br />
Most Protoss are respectful to one another and are cautious around any other race but still able to live with them. It is possiable to befriend a protoss and gain their trust but that is only done over time and actions.<br />
<br />
==Alignment==<br />
<br />
Any but mostly lawful.<br />
<br />
==Lands==<br />
<br />
Any as humans or elfs.<br />
<br />
==Language==<br />
<br />
Common, and Khalani(Language of the protoss)<br />
<br />
==Names==<br />
<br />
Famous Protoss names are Tassadar, Raszagal, Selendis, Zeratul, Adun, Khas, and Artanis.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Stregnth and +2 dex or +2con or +2 Wisdom: The Protoss,despite their frame, are strong, very agile, and have a high willpower.<br />
* "Humanoid (Protoss)"<br />
* Large: As large creatures, protoss have −1 attacks and AC, +4 to bull rush, grapple, overrun, and trip special attacks, −4 hide. <br />
* Protoss [[base land speed]] is 30: <br />
* Digitigrade Legs(Ex): A protoss is able to make himself shorter because of how his legs are built. As a free action they can change their size from large to Medium.<br />
* Psionic Focus (Ex): Protoss are extraordinarily focused, to a degree unmatched by humans. They gain a +1 against Psionic save DCs and +1 to all saves for Psionic DCs.<br />
* Low-Light vision (Ex: A protoss can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. <br />
* Do not eat or drink (ex): Protoss do not eat or drink like most mortals. They asorb their food from sunlight, and moonlight and can go a long time without either. They asorb water from their skin.<br />
* Claws(Ex): Protoss have sharp claws on their hands they can deal damage with. They have two claw attacks each dealing 1d6 slashing damage.<br />
* +2 racial bonus on Listen, Search, and Spot checks.<br />
* [[Automatic Languages]]: Common,Khalani [[Bonus Languages]]: Any non-secret languages.<br />
* [[Favored Class]]: Warrior, Cleric<br />
* [[Level Adjustment]]: +1<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Protoss Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 100 years || 100 || 100 || 100<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 500 years || 800 years || 1000years || +3d100 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, +1 to Int, Wis, and Cha.<br />
# At old age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || <!-- male base feet height -->' <!-- inches -->" || +<!-- male height modifier --> || <!-- male base weight --> lb. || &times; (<!-- male weight modifier -->) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || <!-- female base feet height -->' <!-- inches -->" || +<!-- female height modifier --> || <!-- female base weight --> lb. || &times; (<!-- female weight modifier -->) lb.<br />
|}<br />
<br />
(Thank you Blizzard and Starcraft for the idea)<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Protoss Type]]<br />
[[Category: Blizzard]]<br />
[[Category:LA1]]<br />
[[Category:ECL2]]</div>Newbiehttps://www.dandwiki.com/w/index.php?title=Protoss_(3.5e_Race)&diff=342107Protoss (3.5e Race)2009-04-04T00:58:51Z<p>Newbie: </p>
<hr />
<div>{{author<br />
|author_name=Newbie<br />
|date_created=3/26/09<br />
|status=Just started<br />
}}<br />
{{x0<br />
|la=+0<br />
|ecl=1<br />
|type=Humanoid<br />
|ability_adjust=+2 str, +2dex, +2 wis, &minus;4 to Cha<br />
|size=Medium<br />
|favored_class=Warrior, Cleric<br />
|desc=Protoss before their superior tech.<br />
}}<br />
<br />
=Protoss=<br />
<br />
==Personality==<br />
<br />
Varies from Protoss to Protoss but normally calm and collective.<br />
<br />
==Physical Description==<br />
<br />
Protoss are about three meters tall and have two glowing eyes, digitigrade legs, semi-permeable skin covered in scales, four digits on their hands (of which two are thumbs) and toes, broad chests and shoulders, and narrow waists with slim midsections. Extending back from the crown of the head, protoss have a bony crest. Beneath it, emerging from the back of the head, are the nerve cords, allowing them to access their racial psionic traits.<br />
<br />
Protoss are bereft of mouths, noses, or visible ears. Protoss hear and smell through their skin, and it is believed that their primary sense is sight. Protoss have a sense of smell sharp enough to identify other protoss and see very well at night. A protoss' skin color may change in response to changes in its emotions.<br />
<br />
Protoss blood is blue or purple.<br />
<br />
==Relations==<br />
<br />
Most Protoss are respectful to one another and are cautious around any other race but still able to live with them. It is possiable to befriend a protoss and gain their trust but that is only done over time and actions.<br />
<br />
==Alignment==<br />
<br />
Any but mostly lawful.<br />
<br />
==Lands==<br />
<br />
Any as humans or elfs.<br />
<br />
==Language==<br />
<br />
Common, and Khalani(Language of the protoss)<br />
<br />
==Names==<br />
<br />
Famous Protoss names are Tassadar, Raszagal, Selendis, Zeratul, Adun, Khas, and Artanis.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Stregnth and +2 dex or +2con or +2 Wisdom: The Protoss,despite their frame, are strong, very agile, and have a high willpower.<br />
* "Humanoid (Protoss)"<br />
* Large: As Medium creatures, protoss have no special bonuses or penalties due to their size. <br />
* Protoss [[base land speed]] is 30: <!-- other movement modes and speeds --><br />
* Digitigrade Legs(Ex): A protoss is able to make himself shorter because of how his legs are built. As a free action they can change their size from large to Medium.<br />
* Psionic Focus (Ex): Protoss are extraordinarily focused, to a degree unmatched by humans. They gain a +1 against Psionic save DCs and +1 to all saves for Psionic DCs.<br />
* Low-Light vision (Ex: A protoss can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. <br />
* Do not eat or drink (ex): Protoss do not eat or drink like most mortals. They asorb their food from sunlight, and moonlight and can go a long time without either. They asorb water from their skin.<br />
* Claws(Ex): Protoss have sharp claws on their hands they can deal damage with. They have two claw attacks each dealing 1d6 slashing damage.<br />
* +2 racial bonus on Listen, Search, and Spot checks.<br />
* [[Automatic Languages]]: Common,Khalani [[Bonus Languages]]: Any non-secret languages.<br />
* [[Favored Class]]: Warrior, Cleric<br />
* [[Level Adjustment]]: +1<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Protoss Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 100 years || 100 || 100 || 100<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 500 years || 800 years || 1000years || +3d100 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, +1 to Int, Wis, and Cha.<br />
# At old age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || <!-- male base feet height -->' <!-- inches -->" || +<!-- male height modifier --> || <!-- male base weight --> lb. || &times; (<!-- male weight modifier -->) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || <!-- female base feet height -->' <!-- inches -->" || +<!-- female height modifier --> || <!-- female base weight --> lb. || &times; (<!-- female weight modifier -->) lb.<br />
|}<br />
<br />
(Thank you Blizzard and Starcraft for the idea)<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Protoss Type]]<br />
[[Category: Blizzard]]<br />
[[Category:LA1]]<br />
[[Category:ECL2]]</div>Newbiehttps://www.dandwiki.com/w/index.php?title=Protoss_(3.5e_Race)&diff=342104Protoss (3.5e Race)2009-04-04T00:53:55Z<p>Newbie: </p>
<hr />
<div>{{author<br />
|author_name=Newbie<br />
|date_created=3/26/09<br />
|status=Just started<br />
}}<br />
{{x0<br />
|la=+0<br />
|ecl=1<br />
|type=Humanoid<br />
|ability_adjust=+2 str, +2dex, +2 wis, &minus;4 to Cha<br />
|size=Medium<br />
|favored_class=Warrior, Cleric<br />
|desc=Protoss before their superior tech.<br />
}}<br />
<br />
=Protoss=<br />
<br />
==Personality==<br />
<br />
Varies from Protoss to Protoss but normally calm and collective.<br />
<br />
==Physical Description==<br />
<br />
Protoss are about three meters tall and have two glowing eyes, digitigrade legs, semi-permeable skin covered in scales, four digits on their hands (of which two are thumbs) and toes, broad chests and shoulders, and narrow waists with slim midsections. Extending back from the crown of the head, protoss have a bony crest. Beneath it, emerging from the back of the head, are the nerve cords, allowing them to access their racial psionic traits.<br />
<br />
Protoss are bereft of mouths, noses, or visible ears. Protoss hear and smell through their skin, and it is believed that their primary sense is sight. Protoss have a sense of smell sharp enough to identify other protoss and see very well at night. A protoss' skin color may change in response to changes in its emotions.<br />
<br />
Protoss blood is blue or purple.<br />
<br />
==Relations==<br />
<br />
Most Protoss are respectful to one another and are cautious around any other race but still able to live with them. It is possiable to befriend a protoss and gain their trust but that is only done over time and actions.<br />
<br />
==Alignment==<br />
<br />
Any but mostly lawful.<br />
<br />
==Lands==<br />
<br />
Any as humans or elfs.<br />
<br />
==Language==<br />
<br />
Common, and Khalani(Language of the protoss)<br />
<br />
==Names==<br />
<br />
Famous Protoss names are Tassadar, Raszagal, Selendis, Zeratul, Adun, Khas, and Artanis.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Stregnth and +2 dex or +2con or +2 Wisdom: The Protoss,despite their frame, are strong, very agile, and have a high willpower.<br />
* "Humanoid (Protoss)"<br />
* Large: As Medium creatures, protoss have no special bonuses or penalties due to their size. <br />
* Protoss [[base land speed]] is 30: <!-- other movement modes and speeds --><br />
* Digitigrade Legs(Ex): A protoss is able to make himself shorter because of how his legs are built. As a free action they can change their size from large to Medium.<br />
* Psionic Focus (Ex): Protoss are extraordinarily focused, to a degree unmatched by humans. They gain a +1 to all their Psionic save DCs and +1 to all saves for Psionic DCs.<br />
* Low-Light vision (Ex: A protoss can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. <br />
* Do not eat or drink (ex): Protoss do not eat or drink like most mortals. They asorb their food from sunlight, and moonlight and can go a long time without either. They asorb water from their skin.<br />
* Claws(Ex): Protoss have sharp claws on their hands they can deal damage with. They have two claw attacks each dealing 1d6 slashing damage.<br />
* +2 racial bonus on Listen, Search, and Spot checks.<br />
* [[Automatic Languages]]: Common,Khalani [[Bonus Languages]]: Any non-secret languages.<br />
* [[Favored Class]]: Warrior, Cleric<br />
* [[Level Adjustment]]: +1<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Protoss Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 100 years || 100 || 100 || 100<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 500 years || 800 years || 1000years || +3d100 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, +1 to Int, Wis, and Cha.<br />
# At old age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || <!-- male base feet height -->' <!-- inches -->" || +<!-- male height modifier --> || <!-- male base weight --> lb. || &times; (<!-- male weight modifier -->) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || <!-- female base feet height -->' <!-- inches -->" || +<!-- female height modifier --> || <!-- female base weight --> lb. || &times; (<!-- female weight modifier -->) lb.<br />
|}<br />
<br />
(Thank you Blizzard and Starcraft for the idea)<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Protoss Type]]<br />
[[Category: Blizzard]]<br />
[[Category:LA1]]<br />
[[Category:ECL2]]</div>Newbiehttps://www.dandwiki.com/w/index.php?title=Protoss_(3.5e_Race)&diff=342100Protoss (3.5e Race)2009-04-04T00:51:14Z<p>Newbie: </p>
<hr />
<div>{{author<br />
|author_name=Newbie<br />
|date_created=3/26/09<br />
|status=Just started<br />
}}<br />
{{x0<br />
|la=+0<br />
|ecl=1<br />
|type=Humanoid<br />
|ability_adjust=+2 str, +2dex, +2 wis, &minus;4 to Cha<br />
|size=Medium<br />
|favored_class=Warrior, Cleric<br />
|desc=Protoss before their superior tech.<br />
}}<br />
<br />
=Protoss=<br />
<br />
==Personality==<br />
<br />
Varies from Protoss to Protoss but normally calm and collective.<br />
<br />
==Physical Description==<br />
<br />
Protoss are about three meters tall and have two glowing eyes, digitigrade legs, semi-permeable skin covered in scales, four digits on their hands (of which two are thumbs) and toes, broad chests and shoulders, and narrow waists with slim midsections. Extending back from the crown of the head, protoss have a bony crest. Beneath it, emerging from the back of the head, are the nerve cords, allowing them to access their racial psionic traits.<br />
<br />
Protoss are bereft of mouths, noses, or visible ears. Protoss hear and smell through their skin, and it is believed that their primary sense is sight. Protoss have a sense of smell sharp enough to identify other protoss and see very well at night. A protoss' skin color may change in response to changes in its emotions.<br />
<br />
Protoss blood is blue or purple.<br />
<br />
==Relations==<br />
<br />
Most Protoss are respectful to one another and are cautious around any other race but still able to live with them. It is possiable to befriend a protoss and gain their trust but that is only done over time and actions.<br />
<br />
==Alignment==<br />
<br />
Any but mostly lawful.<br />
<br />
==Lands==<br />
<br />
Any as humans or elfs.<br />
<br />
==Language==<br />
<br />
Common, and Khalani(Language of the protoss)<br />
<br />
==Names==<br />
<br />
Famous Protoss names are Tassadar, Raszagal, Selendis, Zeratul, Adun, Khas, and Artanis.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Stregnth and +2 dex or +2con or +2 Wisdom: The Protoss,despite their frame, are strong, very agile, and have a high willpower.<br />
* "Humanoid (Protoss)"<br />
* Large: As Medium creatures, protoss have no special bonuses or penalties due to their size. <br />
* Protoss [[base land speed]] is 30: <!-- other movement modes and speeds --><br />
* Digitigrade Legs(Ex): A protoss is able to make himself shorter because of how his legs are built. As a standard action they can change their size from large to Medium.<br />
* Psionic Focus (Ex): Protoss are extraordinarily focused, to a degree unmatched by humans. They gain a +1 to all their Psionic save DCs and +1 to all saves for Psionic DCs.<br />
* Low-Light vision (Ex: A protoss can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. <br />
* Do not eat or drink (ex): Protoss do not eat or drink like most mortals. They asorb their food from sunlight, and moonlight and can go a long time without either. They asorb water from their skin.<br />
* Claws(Ex): Protoss have sharp claws on their hands they can deal damage with. They have two claw attacks each dealing 1d6 slashing damage.<br />
* +2 racial bonus on Listen, Search, and Spot checks.<br />
* [[Automatic Languages]]: Common,Khalani [[Bonus Languages]]: Any non-secret languages.<br />
* [[Favored Class]]: Warrior, Cleric<br />
* [[Level Adjustment]]: +1<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Protoss Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 100 years || 100 || 100 || 100<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 500 years || 800 years || 1000years || +3d100 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, +1 to Int, Wis, and Cha.<br />
# At old age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || <!-- male base feet height -->' <!-- inches -->" || +<!-- male height modifier --> || <!-- male base weight --> lb. || &times; (<!-- male weight modifier -->) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || <!-- female base feet height -->' <!-- inches -->" || +<!-- female height modifier --> || <!-- female base weight --> lb. || &times; (<!-- female weight modifier -->) lb.<br />
|}<br />
<br />
(Thank you Blizzard and Starcraft for the idea)<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Protoss Type]]<br />
[[Category: Blizzard]]<br />
[[Category:LA1]]<br />
[[Category:ECL2]]</div>Newbiehttps://www.dandwiki.com/w/index.php?title=Bucketner_(3.5e_Class)&diff=341360Bucketner (3.5e Class)2009-04-01T20:52:22Z<p>Newbie: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=Newbie<br />
|datecreated=<br />
|status=Done aside from the flavor text stuff.<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=A fighter with a mastery of the art of bucket fighting.<br />
}}<br />
<br />
==Bucketner==<br />
<br />
A fighter with a mastery of the art of bucket fighting.<br />
<br />
===Making a bucketner===<br />
<br />
A bucketner is useful with a bucket not only in combat but also for setting off traps and hands on improviseing on the spot for adventures with the solution most likely ending with a bucket somewhere.<br />
<br />
'''Abilities:''' Dex is important for a Bucketner in order to be agile and precise with his bucket fighting as well as a good defence for lack of armor. Str is good for increased damage with their buckets. Con to stay healthy.<br />
<br />
'''Races:''' Any.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' 4d4<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As [[fighter]]<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Bucketner}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[#Flurry of Buckets|Flurry of Buckets Attack Bonus]]<br />
! rowspan="2" | [[#Flurry of Buckets|Bucket Damage]]<br />
! rowspan="2" | [[#Bucket Shield|Bucket Shield AC Bonus]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0<br />
| class="left" | Bonus Feat, flurry of Buckets, BucketHead<br />
| -1/-1 || 1d6 || — <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | Trapfinding <br />
| +0/+0|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +1<br />
| class="left" | <br />
| +1/+1|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +4 || +4 || +1<br />
| class="left" | Bonus Feat, Pray to your bucket gods(magic) <br />
| +2/+2|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | BucketShield, Trap Sense +1<br />
| +3/+3|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +5 || +5 || +2<br />
| class="left" | <br />
| +4/+4/-1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +5 || +5 || +2<br />
| class="left" | <br />
| +5/+5/+0|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +6 || +6 || +2<br />
| class="left" | Bonus Feat, Trap Sense +2<br />
| +6/+6/+1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +6 || +6 || +3<br />
| class="left" | <br />
| +7/+7/+2|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +7 || +7 || +3<br />
| class="left" | Pray to your bucket gods(Fire,Sonic,Acid,Frost,Electric) <br />
| +8/+8/+3|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3<br />
| class="left" | Trap Sense +3<br />
| +9/+9/+4/-1|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4<br />
| class="left" | Bonus Feat<br />
| +10/+10/+5/+0|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4<br />
| class="left" | <br />
| +11/+11/+6/+1|| 2d6 || +2 <br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4<br />
| class="left" | Trap Sense +4<br />
| +12/+12/+7/+2|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5<br />
| class="left" | <br />
| +13/+13/+8/+3|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5<br />
| class="left" | Bonus Feat, Pray to your bucket gods(adamantine)<br />
| +14/+14/+9/+4/-1|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5<br />
| class="left" | Trap Sense +5<br />
| +15/+15/+10/+5/+0|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6<br />
| class="left" | <br />
| +16/+16/+11/+6/+1|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6<br />
| class="left" | <br />
| +17/+17/+12/+7/+2|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6<br />
| class="left" | Bonus Feat, Bucket Meteor!!!<br />
| +18/+18/+13/+8/+3|| 3d6 || +4 <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
All.<br />
|}<br />
<br />
====Class Features====<br />
<br />
<-fluff about class features->. All of the following are class features of the <-class name->.<br />
<br />
'''Weapon and Armor Proficiency:''' A bucketner is not proficient with any armor or weapon aside from the bucket and bucket on a rope. The bucket and bucket on a rope are now treated as an exotic weapon not an improvised weapon only to the bucketner.<br />
<br />
<br />
'''{{#anc:Bonus Feat}}:''' At first level a Bucketner gains Weapon Focus(Bucket). At 4th level the Bucketner gains Weapon Specialization(Bucket). At 8th level the bucketner gains Greater Weapon Focus(Bucket). At 12th a Bucketner gains Greater Weapon Specialization(Bucket). At 16th a Bucketner gains Improved Critical(Bucket).At 20th the bucketner gains Devastating Critical(Bucket) even if they do not meet the Prerequisites. All these feats apply to the Bucket and Bucket on a rope. <br />
<br />
'''{{#anc:Flurry of Buckets}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored, a bucketner may strike with a flurry of buckets at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Bucketner Attack Bonus column on Table: The Bucketner. This penalty applies for 1 round, so it also affects attacks of opportunity the bucketner might make before her next action. A Bucketner must use a full attack action to strike with a flurry of blows.<br />
<br />
When using flurry of buckets, a bucketner may attack only with Bucket on a rope(Thrown weapon) or Buckets(melee). She may not attack with Bucket on a rope(Thrown weapon) and Buckets(melee) interchangeably as desired. When using buckets as part of a flurry of bbuckets, a bucketner applies her Strength bonus (not Str bonus × 1½ or ×½) to her damage rolls for all successful attacks, whether she wields a bucket in one or both hands. The Bucketner can’t use any weapon other than a bucket(melee) or bucket on a rope(Thrown weapon) weapon as part of a flurry of buckets.<br />
<br />
'''{{#anc:BucketHead}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While wearing a bucket on the Bucketner's head they gain a misc. +4 to their AC. This AC bonus aplies to touch and flat-footed ac.<br />
<br />
'''{{#anc:Trap Finding}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Bucketners can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. <br />
<br />
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. <br />
<br />
Bucketners can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. <br />
<br />
A Bucketner who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.<br />
<br />
Bucketners may also safely trigger the trap with a Bucket to set the trap off and only destroying the bucket, This is a range attack hitting the square or area the trap is in.<br />
<br />
<br />
'''{{#anc:Trap Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, a Bucketner gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Bucketner reaches 8th level, to +3 when she reaches 11th level, to +4 when she reaches 14th level, to +5 at 17th. <br />
<br />
Trap sense bonuses gained from multiple classes stack.<br />
<br />
<br />
'''{{#anc:Pray to your bucket gods}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a Bucketner’s Bucket attacks are empowered. Her bucket attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Pray to your bucket gods improves with the character’s bucketner level. <br />
<br />
At 10th level at the start of the day a Bucketner may take one hour to pray to the bucket gods and change the type of damage done with her bucket, her bucket attacks are also treated as one of the following Fire, Sonic, Acid, Frost, Electric weapons for the purpose of dealing damage to creatures with damage reduction. When the Bucketner selects a type of damage all buckets the Bucketner has are immune to that type of damage and the Bucketner has Resistance 10 to that type of damage. A Bucketner may change the type of damage each new day. <br />
<br />
At 16th level, her bucket attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness. The Bucketner also gains DR 1/- as if she was wearing armor made of adamantine, this bonus goes away if the bucketner is wearing any armor.<br />
<br />
'''{{#anc:Bucket Shield}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level the bucketner is able to block incoming attacks with her bucket as if it was a shield adding +1 to AC as if it was a shield. This bonus increases at 10th level to +2 AC, 15th level to +3 AC, and 20th level to +4 AC. At 10th level all buckets the Bucketner owns takes half damage from shatter effects and are immune to shatter effects at 15th.<br />
<br />
'''{{#anc:Bucket Meteor}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' If a Bucketner gets on her knees, making her prone, and prays to her bucket gods for 3 rounds taking no actions the Bucketner summons a giant Bucket Meteor from the sky killing all foes in a one mile area as well as dealing 100d6 in tiny rocks that look like buckets that deals epic earth damage to all enemys that are immune to killing effects. This is only useable once a year. No save.<br />
<br />
Or for a serious game same as Meteor swarm but looks like buckets. Useable every 1d4 rounds.<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2009}}<br />
{{Base Class Description Needed|March 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:April Fools]]</div>Newbiehttps://www.dandwiki.com/w/index.php?title=Bucketner_(3.5e_Class)&diff=341358Bucketner (3.5e Class)2009-04-01T20:46:00Z<p>Newbie: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=Newbie<br />
|datecreated=<br />
|status=Done aside from the flavor text stuff.<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=A fighter with a mastery of the art of bucket fighting.<br />
}}<br />
<br />
==Bucketner==<br />
<br />
A fighter with a mastery of the art of bucket fighting.<br />
<br />
===Making a bucketner===<br />
<br />
A bucketner is useful with a bucket not only in combat but also for setting off traps and hands on improviseing on the spot for adventures with the solution most likely ending with a bucket somewhere.<br />
<br />
'''Abilities:''' Dex is important for a Bucketner in order to be agile and precise with his bucket fighting as well as a good defence for lack of armor. Str is good for increased damage with their buckets. Con to stay healthy.<br />
<br />
'''Races:''' Any.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' 4d4<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As [[fighter]]<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Bucketner}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[#Flurry of Buckets|Flurry of Buckets Attack Bonus]]<br />
! rowspan="2" | [[#Flurry of Buckets|Bucket Damage]]<br />
! rowspan="2" | [[#Bucket Shield|Bucket Shield AC Bonus]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0<br />
| class="left" | Bonus Feat, flurry of Buckets, BucketHead<br />
| -1/-1 || 1d6 || — <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | Trapfinding <br />
| +0/+0|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +1<br />
| class="left" | <br />
| +1/+1|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +4 || +4 || +1<br />
| class="left" | Bonus Feat, Pray to your bucket gods(magic) <br />
| +2/+2|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | BucketShield, Trap Sense +1<br />
| +3/+3|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +5 || +5 || +2<br />
| class="left" | <br />
| +4/+4/-1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +5 || +5 || +2<br />
| class="left" | <br />
| +5/+5/+0|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +6 || +6 || +2<br />
| class="left" | Bonus Feat, Trap Sense +2<br />
| +6/+6/+1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +6 || +6 || +3<br />
| class="left" | <br />
| +7/+7/+2|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +7 || +7 || +3<br />
| class="left" | Pray to your bucket gods(Fire,Sonic,Acid,Frost,Electric) <br />
| +8/+8/+3|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3<br />
| class="left" | Trap Sense +3<br />
| +9/+9/+4/-1|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4<br />
| class="left" | Bonus Feat<br />
| +10/+10/+5/+0|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4<br />
| class="left" | <br />
| +11/+11/+6/+1|| 2d6 || +2 <br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4<br />
| class="left" | Trap Sense +4<br />
| +12/+12/+7/+2|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5<br />
| class="left" | <br />
| +13/+13/+8/+3|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5<br />
| class="left" | Bonus Feat, Pray to your bucket gods(adamantine)<br />
| +14/+14/+9/+4/-1|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5<br />
| class="left" | Trap Sense +5<br />
| +15/+15/+10/+5/+0|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6<br />
| class="left" | <br />
| +16/+16/+11/+6/+1|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6<br />
| class="left" | <br />
| +17/+17/+12/+7/+2|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6<br />
| class="left" | Bonus Feat, Bucket Meteor!!!<br />
| +18/+18/+13/+8/+3|| 3d6 || +4 <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
All.<br />
|}<br />
<br />
====Class Features====<br />
<br />
<-fluff about class features->. All of the following are class features of the <-class name->.<br />
<br />
'''Weapon and Armor Proficiency:''' A bucketner is not proficient with any armor or weapon aside from the bucket and bucket on a rope. The bucket and bucket on a rope are now treated as an exotic weapon not an improvised weapon only to the bucketner.<br />
<br />
<br />
'''{{#anc:Bonus Feat}}:''' At first level a Bucketner gains Weapon Focus(Bucket). At 4th level the Bucketner gains Weapon Specialization(Bucket). At 8th level the bucketner gains Greater Weapon Focus(Bucket). At 12th a Bucketner gains Greater Weapon Specialization(Bucket). At 16th a Bucketner gains Improved Critical(Bucket).At 20th the bucketner gains Devastating Critical(Bucket) even if they do not meet the Prerequisites. All these feats apply to the Bucket and Bucket on a rope. <br />
<br />
'''{{#anc:Flurry of Buckets}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored, a bucketner may strike with a flurry of buckets at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Bucketner Attack Bonus column on Table: The Bucketner. This penalty applies for 1 round, so it also affects attacks of opportunity the bucketner might make before her next action. A Bucketner must use a full attack action to strike with a flurry of blows.<br />
<br />
When using flurry of buckets, a bucketner may attack only with Bucket on a rope(Thrown weapon) or Buckets(melee). She may not attack with Bucket on a rope(Thrown weapon) and Buckets(melee) interchangeably as desired. When using buckets as part of a flurry of bbuckets, a bucketner applies her Strength bonus (not Str bonus × 1½ or ×½) to her damage rolls for all successful attacks, whether she wields a bucket in one or both hands. The Bucketner can’t use any weapon other than a bucket(melee) or bucket on a rope(Thrown weapon) weapon as part of a flurry of buckets.<br />
<br />
'''{{#anc:BucketHead}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While wearing a bucket on the Bucketner's head they gain a misc. +4 to their AC. This AC bonus aplies to touch and flat-footed ac.<br />
<br />
'''{{#anc:Trap Finding}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Bucketners can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. <br />
<br />
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. <br />
<br />
Bucketners can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. <br />
<br />
A Bucketner who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.<br />
<br />
Bucketners may also safely trigger the trap with a Bucket to set the trap off and only destroying the bucket, This is a range attack hitting the square or area the trap is in.<br />
<br />
<br />
'''{{#anc:Trap Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, a Bucketner gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Bucketner reaches 8th level, to +3 when she reaches 11th level, to +4 when she reaches 14th level, to +5 at 17th. <br />
<br />
Trap sense bonuses gained from multiple classes stack.<br />
<br />
<br />
'''{{#anc:Pray to your bucket gods}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a Bucketner’s Bucket attacks are empowered. Her bucket attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Pray to your bucket gods improves with the character’s bucketner level. <br />
<br />
At 10th level at the start of the day a Bucketner may take one hour to pray to the bucket gods and change the type of damage done with her bucket, her bucket attacks are also treated as one of the following Fire, Sonic, Acid, Frost, Electric weapons for the purpose of dealing damage to creatures with damage reduction. When the Bucketner selects a type of damage all buckets the Bucketner has are immune to that type of damage and the Bucketner has Resistance 10 to that type of damage. A Bucketner may change the type of damage each new day. <br />
<br />
At 16th level, her bucket attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness. The Bucketner also gains DR 1/- as if she was wearing armor made of adamantine, this bonus goes away if the bucketner is wearing any armor.<br />
<br />
'''{{#anc:Bucket Shield}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level the bucketner is able to block incoming attacks with her bucket as if it was a shield adding +1 to AC as if it was a shield. This bonus increases at 10th level to +2 AC, 15th level to +3 AC, and 20th level to +4 AC. At 10th level all buckets the Bucketner owns takes half damage from shatter effects and are immune to shatter effects at 15th.<br />
<br />
'''{{#anc:Bucket Meteor}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' If a Bucketner gets on her knees, making her prone, and prays to her bucket gods for 3 rounds taking no actions the Bucketner summons a giant Bucket Meteor from the sky killing all foes in a one mile area as well as dealing 100d6 in tiny rocks that look like buckets that deals epic earth damage to all enemys that are immune to killing effects. This is only useable once a year. No save.<br />
<br />
Or for a serious game same as Meteor swarm but looks like buckets. Useable every 1d4 rounds.<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2009}}<br />
{{Base Class Description Needed|March 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:April Fools]]</div>Newbiehttps://www.dandwiki.com/w/index.php?title=Talk:Bucketner_(3.5e_Class)&diff=341183Talk:Bucketner (3.5e Class)2009-04-01T06:00:31Z<p>Newbie: </p>
<hr />
<div>AWESOME! DEFINITELY MY NEXT CLASS!!! <small>—The preceding unsigned comment was added by [[User:Edward|Edward]] ([[User talk:Edward|talk]] • [[Special:Contributions/Edward|contribs]]) {{{2|}}}. Please sign your posts!</small><br />
<br />
<br />
o.o; Ummm ty and your welcome. May the bucket be with you! [[User:Newbie|Newbie]]</div>Newbiehttps://www.dandwiki.com/w/index.php?title=Protoss_(3.5e_Race)&diff=340537Protoss (3.5e Race)2009-03-30T18:24:09Z<p>Newbie: </p>
<hr />
<div>{{author<br />
|author_name=Newbie<br />
|date_created=3/26/09<br />
|status=Just started<br />
}}<br />
{{x0<br />
|la=+0<br />
|ecl=1<br />
|type=Humanoid<br />
|ability_adjust=+2 str, +2dex, +2 wis, &minus;4 to Cha<br />
|size=Medium<br />
|favored_class=Warrior, Cleric<br />
|desc=Protoss before their superior tech.<br />
}}<br />
<br />
=Protoss=<br />
<br />
==Personality==<br />
<br />
Varies from Protoss to Protoss but normally calm and collective.<br />
<br />
==Physical Description==<br />
<br />
Protoss are about three meters tall and have two glowing eyes, digitigrade legs, semi-permeable skin covered in scales, four digits on their hands (of which two are thumbs) and toes, broad chests and shoulders, and narrow waists with slim midsections. Extending back from the crown of the head, protoss have a bony crest. Beneath it, emerging from the back of the head, are the nerve cords, allowing them to access their racial psionic traits.<br />
<br />
Protoss are bereft of mouths, noses, or visible ears. Protoss hear and smell through their skin, and it is believed that their primary sense is sight. Protoss have a sense of smell sharp enough to identify other protoss and see very well at night. A protoss' skin color may change in response to changes in its emotions.<br />
<br />
Protoss blood is blue or purple.<br />
<br />
==Relations==<br />
<br />
Most Protoss are respectful to one another and are cautious around any other race but still able to live with them. It is possiable to befriend a protoss and gain their trust but that is only done over time and actions.<br />
<br />
==Alignment==<br />
<br />
Any but mostly lawful.<br />
<br />
==Lands==<br />
<br />
Any as humans or elfs.<br />
<br />
==Language==<br />
<br />
Common, and Khalani(Language of the protoss)<br />
<br />
==Names==<br />
<br />
Famous Protoss names are Tassadar, Raszagal, Selendis, Zeratul, Adun, Khas, and Artanis.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Stregnth, +2 Wisdom: The Protoss,despite their frame, are strong, very agile, and have a high willpower.<br />
* "Humanoid (Protoss)"<br />
* Large: As Medium creatures, protoss have no special bonuses or penalties due to their size. <br />
* Protoss [[base land speed]] is 30: <!-- other movement modes and speeds --><br />
* Digitigrade Legs(Ex): A protoss is able to make himself shorter because of how his legs are built. As a standard action they can change their size from large to Medium.<br />
* Psionic Focus (Ex): Protoss are extraordinarily focused, to a degree unmatched by humans. They gain a +1 to all their Psionic save DCs and +1 to all saves for Psionic DCs.<br />
* Low-Light vision (Ex: A protoss can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. <br />
* Do not eat or drink (ex): Protoss do not eat or drink like most mortals. They asorb their food from sunlight, and moonlight and can go a long time without either. They asorb water from their skin.<br />
* Claws(Ex): Protoss have sharp claws on their hands they can deal damage with. They have two claw attacks each dealing 1d6 slashing damage.<br />
* +2 racial bonus on Listen, Search, and Spot checks.<br />
* [[Automatic Languages]]: Common,Khalani [[Bonus Languages]]: Any non-secret languages.<br />
* [[Favored Class]]: Warrior, Cleric<br />
* [[Level Adjustment]]: +1<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Protoss Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 100 years || 100 || 100 || 100<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 500 years || 800 years || 1000years || +3d100 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, +1 to Int, Wis, and Cha.<br />
# At old age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || <!-- male base feet height -->' <!-- inches -->" || +<!-- male height modifier --> || <!-- male base weight --> lb. || &times; (<!-- male weight modifier -->) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || <!-- female base feet height -->' <!-- inches -->" || +<!-- female height modifier --> || <!-- female base weight --> lb. || &times; (<!-- female weight modifier -->) lb.<br />
|}<br />
<br />
(Thank you Blizzard and Starcraft for the idea)<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Protoss Type]]<br />
[[Category: Blizzard]]<br />
[[Category:LA1]]<br />
[[Category:ECL2]]</div>Newbiehttps://www.dandwiki.com/w/index.php?title=User:Newbie&diff=339697User:Newbie2009-03-28T07:53:10Z<p>Newbie: </p>
<hr />
<div>Ummm hello o.o.... Kinda new at makeing user pages... But umm yeah.....<br />
<br />
Things i've done:<br />
<br />
[[Bucketner (DnD Class)|Bucketner]]: fighter with buckets i made<br />
<br />
[[Phenomist (DnD Class)|Phenomist]]: personal class i made<br />
<br />
[[Envoy of The Bound Ancient (DnD Prestige Class)|Envoy of the Bound Ancient]]: Epic level for the Phenomist<br />
<br />
[[Protoss (DnD Race)|Protoss race]]: Race from starcraft<br />
<br />
[[The Star Thief, Atomsk (DnD Deity)|Atomsk]]: Deity</div>Newbiehttps://www.dandwiki.com/w/index.php?title=User:Newbie&diff=339696User:Newbie2009-03-28T07:52:33Z<p>Newbie: </p>
<hr />
<div>Ummm hello o.o.... Kinda new at makeing user pages... But umm yeah.....<br />
<br />
Things i've done:<br />
<br />
[[Bucketner (DnD Class)|Bucketner]]: fighter with buckets i made<br />
<br />
[[Phenomist (DnD Class)|Phenomist]]: personal class i made<br />
<br />
[[Envoy of the Bound Ancient (DnD Prestige Class)|Envoy of the Bound Ancient]]: Epic level for the Phenomist<br />
<br />
[[Protoss (DnD Race)|Protoss race]]: Race from starcraft<br />
<br />
[[The Star Thief, Atomsk (DnD Deity)|Atomsk]]: Deity</div>Newbiehttps://www.dandwiki.com/w/index.php?title=Talk:Dragonblooded_(3.5e_Class)&diff=339651Talk:Dragonblooded (3.5e Class)2009-03-28T04:14:37Z<p>Newbie: </p>
<hr />
<div>== Rating == <br />
<br />
'''Power - 5/5''' It balanced, really. It seem like the warlock but with more... warrior flavor. How the draconic powers progress is pretty perfect, not overpowered or useless. --[[User:Lord Dhazriel|Lord Dhazriel]] 16:16, 29 December 2008 (MST)<br />
<br />
'''Wording - 5/5''' Pretty much perfect. --[[User:Lord Dhazriel|Lord Dhazriel]] 16:16, 29 December 2008 (MST)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 5/5''' As the wording, I don't find any real flaw in the formatting. --[[User:Lord Dhazriel|Lord Dhazriel]] 16:16, 29 December 2008 (MST)<br />
<br />
'''Flavor - 5/5''' Pretty much the big strong point of the class, the draconic flavor is indeed welcome. Finally you can play a dragon-type character without blowing up your LA --[[User:Lord Dhazriel|Lord Dhazriel]] 16:16, 29 December 2008 (MST)<br />
<br />
<br />
== Rating == <br />
<br />
'''Power - 2/5''' I give this class a 2 out of 5 because The mega flare seems kinda overpowered for its ability.... I mean doubles the damagage effectively... doubles the range.... and the only real down fall is waiting a turn and 5d8 NON-leathal..... from a d12 pool. Don't really have much of a problem aside from the high HD and the Megaflare ability its pretty much just dragonborn turned into a class.<br />
--[[User:Newbie|Newbie]] 22:14, 27 March 2009 (MDT)<br />
<br />
'''Wording - 4/5''' I give this class a 4> out of 5 because good wording followed everything nicely but wasn't nic picking at it. Pretty good.--[[User:Newbie|Newbie]] 22:14, 27 March 2009 (MDT)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 4/5''' I give this class a 4out of 5 because Same as wording mostly. --[[User:Newbie|Newbie]] 22:14, 27 March 2009 (MDT)<br />
<br />
'''Flavor - 3/5''' I give this class a 3out of 5 because Its more or less just the dragonborn template in class form. Interesting idea though. --[[User:Newbie|Newbie]] 22:14, 27 March 2009 (MDT)</div>Newbiehttps://www.dandwiki.com/w/index.php?title=Talk:Dragonblooded_(3.5e_Class)&diff=339650Talk:Dragonblooded (3.5e Class)2009-03-28T04:14:10Z<p>Newbie: </p>
<hr />
<div>== Rating == <br />
<br />
'''Power - 5/5''' It balanced, really. It seem like the warlock but with more... warrior flavor. How the draconic powers progress is pretty perfect, not overpowered or useless. --[[User:Lord Dhazriel|Lord Dhazriel]] 16:16, 29 December 2008 (MST)<br />
<br />
'''Wording - 5/5''' Pretty much perfect. --[[User:Lord Dhazriel|Lord Dhazriel]] 16:16, 29 December 2008 (MST)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 5/5''' As the wording, I don't find any real flaw in the formatting. --[[User:Lord Dhazriel|Lord Dhazriel]] 16:16, 29 December 2008 (MST)<br />
<br />
'''Flavor - 5/5''' Pretty much the big strong point of the class, the draconic flavor is indeed welcome. Finally you can play a dragon-type character without blowing up your LA --[[User:Lord Dhazriel|Lord Dhazriel]] 16:16, 29 December 2008 (MST)<br />
<br />
<nowiki><!-- !!!REMOVE THIS FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!! (i.e. the "nowiki" tag) --><br />
<br />
== Rating == <br />
<br />
'''Power - 2/5''' I give this class a 2 out of 5 because The mega flare seems kinda overpowered for its ability.... I mean doubles the damagage effectively... doubles the range.... and the only real down fall is waiting a turn and 5d8 NON-leathal..... from a d12 pool. Don't really have much of a problem aside from the high HD and the Megaflare ability its pretty much just dragonborn turned into a class.<br />
--~~~~<br />
<br />
'''Wording - 4/5''' I give this class a 4> out of 5 because good wording followed everything nicely but wasn't nic picking at it. Pretty good.--~~~~<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 4/5''' I give this class a 4out of 5 because Same as wording mostly. --~~~~<br />
<br />
'''Flavor - 3/5''' I give this class a 3out of 5 because Its more or less just the dragonborn template in class form. Interesting idea though. --~~~~</div>Newbiehttps://www.dandwiki.com/w/index.php?title=Talk:Dragonblooded_(3.5e_Class)&diff=339649Talk:Dragonblooded (3.5e Class)2009-03-28T04:06:28Z<p>Newbie: </p>
<hr />
<div>== Rating == <br />
<br />
'''Power - 5/5''' It balanced, really. It seem like the warlock but with more... warrior flavor. How the draconic powers progress is pretty perfect, not overpowered or useless. --[[User:Lord Dhazriel|Lord Dhazriel]] 16:16, 29 December 2008 (MST)<br />
<br />
'''Wording - 5/5''' Pretty much perfect. --[[User:Lord Dhazriel|Lord Dhazriel]] 16:16, 29 December 2008 (MST)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 5/5''' As the wording, I don't find any real flaw in the formatting. --[[User:Lord Dhazriel|Lord Dhazriel]] 16:16, 29 December 2008 (MST)<br />
<br />
'''Flavor - 5/5''' Pretty much the big strong point of the class, the draconic flavor is indeed welcome. Finally you can play a dragon-type character without blowing up your LA --[[User:Lord Dhazriel|Lord Dhazriel]] 16:16, 29 December 2008 (MST)</div>Newbiehttps://www.dandwiki.com/w/index.php?title=Talk:Dragonblooded_(3.5e_Class)&diff=339648Talk:Dragonblooded (3.5e Class)2009-03-28T04:05:59Z<p>Newbie: </p>
<hr />
<div>== Rating == <br />
<br />
'''Power - 5/5''' It balanced, really. It seem like the warlock but with more... warrior flavor. How the draconic powers progress is pretty perfect, not overpowered or useless. --[[User:Lord Dhazriel|Lord Dhazriel]] 16:16, 29 December 2008 (MST)<br />
<br />
'''Wording - 5/5''' Pretty much perfect. --[[User:Lord Dhazriel|Lord Dhazriel]] 16:16, 29 December 2008 (MST)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 5/5''' As the wording, I don't find any real flaw in the formatting. --[[User:Lord Dhazriel|Lord Dhazriel]] 16:16, 29 December 2008 (MST)<br />
<br />
'''Flavor - 5/5''' Pretty much the big strong point of the class, the draconic flavor is indeed welcome. Finally you can play a dragon-type character without blowing up your LA --[[User:Lord Dhazriel|Lord Dhazriel]] 16:16, 29 December 2008 (MST)<br />
<br />
<br />
'''Power - 2/5''' The mega flare seems kinda overpowered for its ability.... I mean doubles the damagage effectively... doubles the range.... and the only real down fall is 5d8 NON-leathal..... from a d12 pool. Don't really have much of a problem aside from the high HD and the Megaflare ability its pretty much just dragonborn turned into a class.</div>Newbiehttps://www.dandwiki.com/w/index.php?title=User_talk:Newbie&diff=339590User talk:Newbie2009-03-27T22:57:08Z<p>Newbie: </p>
<hr />
<div>== Welcome to D&D Wiki! == <br />
<br />
;Welcome!<br />
Hello {{PAGENAME}}, and welcome to D&D Wiki. I hope you have been enjoying this site, and I hope you have been finding the information here on D&D Wiki useful. I am an admin (and, actually, the owner as well) here on D&D Wiki along with a couple other people who make up "The Face" of D&D Wiki. An entire list of admins can be found [[D&D Wiki:Administrators|here]].<br />
;Questions:<br />
If you have any question about D&D Wiki, D&D, formatting on D&D Wiki, what day today is, or whatever, an admin will, many times, give the best answer. Please feel free to ask any admin any question ([http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&action=edit&section=new ask me a question!]).<br />
;Formatting<br />
Formatting on D&D Wiki (or any wiki for that matter) can be very difficult, and if you need help a good place to start is [http://en.wikipedia.org/wiki/Help:Editing Help:Editing] on Wikipedia (or even their [http://en.wikipedia.org/wiki/Wikipedia:Introduction Introduction] page). This will explain the basic wiki formatting and should provide quite a few useful links that explain more specific areas of wiki formatting. Again, if you have any questions about formatting on D&D Wiki please ask them as, I imagine, anybody will be more than happy to help you get them answered.<br />
;Community<br />
A strong and welcoming community exists on D&D Wiki, and I am sure you will find it rather nice. Most discussions take place on content talk pages, however please feel free to walk into [[Special:TheTavern|The Tavern]] (our local chat room) and talk to some fellow D&D Wikians. Anyway, on D&D Wiki, possibly since discussions are never deleted, people try to be nice. This means please follow Wikipedia's guidelines on [http://en.wikipedia.org/wiki/Wikipedia:Civility Civility] and [http://en.wikipedia.org/wiki/Wikipedia:Etiquette Etiquette] when discussing anything. And, if an argument does arise, please use Wikipedia's [http://en.wikipedia.org/wiki/Wikipedia:Dispute_resolution Dispute Resolution] to make sure everyone comes out happy. Also, on a pretty different note, to ensure people know who posted what, please sign your name after a post with four tildes (<nowiki>~~~~</nowiki>) or by clicking on the signature icon. [[Image:Signature_icon.png]] This will automatically produce your name and the date. Anyway, I hope you come to love the close-knit D&D Wiki community and welcome again, you are now a D&D Wikian. --[[User:Green Dragon|Green Dragon]] 09:32, 11 October 2008 (MDT)<br />
<br />
== Better formatting ==<br />
<br />
I hope you don't mind, but I'm going to change you links to Wiki formating. -[[User:Valentine the Rogue|Valentine the Rogue]] 16:53, 27 March 2009 (MDT)<br />
<br />
Heh ty ^.^;;;; -[[User:Newbie|newbie]]</div>Newbiehttps://www.dandwiki.com/w/index.php?title=User:Newbie&diff=339585User:Newbie2009-03-27T22:50:41Z<p>Newbie: </p>
<hr />
<div>Ummm hello o.o.... Kinda new at makeing user pages... But umm yeah.....<br />
<br />
Things i've done:<br />
<br />
Bucketner[[http://www.dandwiki.com/wiki/Bucketner_%28DnD_Class%29]] fighter with buckets i made<br />
<br />
Phenomist [[http://www.dandwiki.com/wiki/Phenomist_%28DnD_Class%29]] personal class i made<br />
<br />
Protoss race [[http://www.dandwiki.com/wiki/Protoss_%28DnD_Race%29]] Race from starcraft<br />
<br />
Atomsk [[http://www.dandwiki.com/wiki/The_Star_Thief%2C_Atomsk_%28DnD_Deity%29]] Deity</div>Newbiehttps://www.dandwiki.com/w/index.php?title=User:Newbie&diff=339584User:Newbie2009-03-27T22:50:21Z<p>Newbie: </p>
<hr />
<div>Ummm hello o.o.... Kinda new at makeing user pages... But umm yeah.....<br />
<br />
Things i've done:<br />
Bucketner[[http://www.dandwiki.com/wiki/Bucketner_%28DnD_Class%29]] fighter with buckets i made<br />
Phenomist [[http://www.dandwiki.com/wiki/Phenomist_%28DnD_Class%29]] personal class i made<br />
Protoss race [[http://www.dandwiki.com/wiki/Protoss_%28DnD_Race%29]] Race from starcraft<br />
Atomsk [[http://www.dandwiki.com/wiki/The_Star_Thief%2C_Atomsk_%28DnD_Deity%29]] Deity</div>Newbiehttps://www.dandwiki.com/w/index.php?title=User:Newbie&diff=339582User:Newbie2009-03-27T22:48:38Z<p>Newbie: </p>
<hr />
<div>Ummm hello o.o.... Kinda new at makeing user pages... But umm yeah.....<br />
<br />
Things i've done:<br />
[[http://www.dandwiki.com/wiki/Bucketner_%28DnD_Class%29]] fighter with buckets i made<br />
[[Phenomist]] personal class i made<br />
[[protoss]] Race from starcraft</div>Newbiehttps://www.dandwiki.com/w/index.php?title=User:Newbie&diff=339581User:Newbie2009-03-27T22:47:23Z<p>Newbie: </p>
<hr />
<div>Ummm hello o.o.... Kinda new at makeing user pages... But umm yeah.....<br />
<br />
Things i've done:<br />
[[Bucketner (DnD class)]] fighter with buckets i made<br />
[[Phenomist]] personal class i made<br />
[[protoss]] Race from starcraft</div>Newbiehttps://www.dandwiki.com/w/index.php?title=User:Newbie&diff=339578User:Newbie2009-03-27T22:46:30Z<p>Newbie: New page: Ummm hello o.o.... Kinda new at makeing user pages... But umm yeah..... Things i've done: Bucketner fighter with buckets i made Phenomist personal class i made protoss Race fr...</p>
<hr />
<div>Ummm hello o.o.... Kinda new at makeing user pages... But umm yeah.....<br />
<br />
Things i've done:<br />
[[Bucketner]] fighter with buckets i made<br />
[[Phenomist]] personal class i made<br />
[[protoss]] Race from starcraft</div>Newbiehttps://www.dandwiki.com/w/index.php?title=Talk:Protoss_(3.5e_Race)&diff=339576Talk:Protoss (3.5e Race)2009-03-27T22:38:51Z<p>Newbie: </p>
<hr />
<div>==Legal junk==<br />
First off welcome to the wiki. Secondly i added the Copyright template to your race knowing that this is based directly upon the starcraft race of the same name. --[[User:D.M.DemonicPanda|D.M.DemonicPanda]]<br />
<br />
<br />
Thanks didn't know how to add the legal junk and i didn't want to get in trouble so i added a thank you at the bottom of the race thing. Thank you for helping me with the copyright template. (Im not that new here but still fairly new its just the name that confuses some people)</div>Newbiehttps://www.dandwiki.com/w/index.php?title=Protoss_(3.5e_Race)&diff=339329Protoss (3.5e Race)2009-03-26T22:18:37Z<p>Newbie: </p>
<hr />
<div>{{author<br />
|author_name=Newbie<br />
|date_created=3/26/09<br />
|status=Just started<br />
|isnotuser=<br />
}}<br />
{{x0<br />
|la=+0<br />
|ecl=1<br />
|type=Humanoid<br />
|ability_adjust=+2 str, +2dex, +2 wis, &minus;4 to Cha<br />
|size=Medium<br />
|favored_class=Warrior, Cleric<br />
|desc=Protoss before their superior tech.<br />
}}<br />
<br />
=Protoss=<br />
<br />
==Personality==<br />
<br />
Varies from Protoss to Protoss but normally calm and collective.<br />
<br />
==Physical Description==<br />
<br />
Protoss are about three meters tall and have two glowing eyes, digitigrade legs, semi-permeable skin covered in scales, four digits on their hands (of which two are thumbs) and toes, broad chests and shoulders, and narrow waists with slim midsections. Extending back from the crown of the head, protoss have a bony crest. Beneath it, emerging from the back of the head, are the nerve cords, allowing them to access their racial psionic traits.<br />
<br />
Protoss are bereft of mouths, noses, or visible ears. Protoss hear and smell through their skin, and it is believed that their primary sense is sight. Protoss have a sense of smell sharp enough to identify other protoss and see very well at night. A protoss' skin color may change in response to changes in its emotions.<br />
<br />
Protoss blood is blue or purple.<br />
<br />
==Relations==<br />
<br />
Most Protoss are respectful to one another and are cautious around any other race but still able to live with them. It is possiable to befriend a protoss and gain their trust but that is only done over time and actions.<br />
<br />
==Alignment==<br />
<br />
Any but mostly lawful.<br />
<br />
==Lands==<br />
<br />
Any as humans or elfs.<br />
<br />
==Language==<br />
<br />
Common, and Khalani(Language of the protoss)<br />
<br />
==Names==<br />
<br />
Famous Protoss names are Tassadar, Raszagal, Selendis, Zeratul, Adun, Khas, and Artanis.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Stregnth,+2 Dexterity,+2 Wisdom: The Protoss,despite their frame, are strong, very agile, and have a high willpower.<br />
* "Humanoid (Protoss)"<br />
* Medium: As Medium creatures, protoss have no special bonuses or penalties due to their size. <br />
* Protoss [[base land speed]] is 30: <!-- other movement modes and speeds --><br />
* Powerful Build(Ex): A protoss may be larger then most normal Medium size creatures but because they are able to adjust their height with no problems they are treated as medium but they do gain the Powerful Build racial trait for being so big.<br />
* Psionic Focus (Ex): Protoss are extraordinarily focused, to a degree unmatched by humans. They gain a +1 to all their Psionic save DCs and +1 to all saves for Psionic DCs.<br />
* Low-Light vision (Ex: A protoss can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. <br />
* Do not eat or drink (ex): Protoss do not eat or drink like most mortals. They asorb their food from sunlight, and moonlight and can go a long time without either. They asorb water from their skin.<br />
* Claws(Ex): Protoss have sharp claws on their hands they can deal damage with. They have two claw attacks each dealing 1d6 slashing damage.<br />
* +2 racial bonus on Listen, Search, and Spot checks.<br />
* [[Automatic Languages]]: Common,Khalani [[Bonus Languages]]: Any non-secret languages.<br />
* [[Favored Class]]: Warrior, Cleric<br />
* [[Level Adjustment]]: +1<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Protoss Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 100 years || 100 || 100 || 100<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 500 years || 800 years || 1000years || +3d100 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, +1 to Int, Wis, and Cha.<br />
# At old age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || <!-- male base feet height -->' <!-- inches -->" || +<!-- male height modifier --> || <!-- male base weight --> lb. || &times; (<!-- male weight modifier -->) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || <!-- female base feet height -->' <!-- inches -->" || +<!-- female height modifier --> || <!-- female base weight --> lb. || &times; (<!-- female weight modifier -->) lb.<br />
|}<br />
<br />
(Thank you Blizzard and Starcraft for the idea)<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Protoss Type]]<br />
[[Category:LA1]]<br />
[[Category:ECL2]]</div>Newbiehttps://www.dandwiki.com/w/index.php?title=Protoss_(3.5e_Race)&diff=339328Protoss (3.5e Race)2009-03-26T22:17:35Z<p>Newbie: New page: {{author |author_name=Newbie |date_created=3/26/09 |status=Just started |isnotuser= }} {{x0 |la=+0 |ecl=1 |type=Humanoid |ability_adjust=+2 str, +2dex, +2 wis, &minus;4 to Cha |size=Medium...</p>
<hr />
<div>{{author<br />
|author_name=Newbie<br />
|date_created=3/26/09<br />
|status=Just started<br />
|isnotuser=<br />
}}<br />
{{x0<br />
|la=+0<br />
|ecl=1<br />
|type=Humanoid<br />
|ability_adjust=+2 str, +2dex, +2 wis, &minus;4 to Cha<br />
|size=Medium<br />
|favored_class=Warrior, Cleric<br />
|desc=Protoss before their superior tech.<br />
}}<br />
<br />
=Protoss=<br />
<br />
==Personality==<br />
<br />
Varies from Protoss to Protoss but normally calm and collective.<br />
<br />
==Physical Description==<br />
<br />
Protoss are about three meters tall and have two glowing eyes, digitigrade legs, semi-permeable skin covered in scales, four digits on their hands (of which two are thumbs) and toes, broad chests and shoulders, and narrow waists with slim midsections. Extending back from the crown of the head, protoss have a bony crest. Beneath it, emerging from the back of the head, are the nerve cords, allowing them to access their racial psionic traits.<br />
<br />
Protoss are bereft of mouths, noses, or visible ears. Protoss hear and smell through their skin, and it is believed that their primary sense is sight. Protoss have a sense of smell sharp enough to identify other protoss and see very well at night. A protoss' skin color may change in response to changes in its emotions.<br />
<br />
Protoss blood is blue or purple.<br />
<br />
==Relations==<br />
<br />
Most Protoss are respectful to one another and are cautious around any other race but still able to live with them. It is possiable to befriend a protoss and gain their trust but that is only done over time and actions.<br />
<br />
==Alignment==<br />
<br />
Any but mostly lawful.<br />
<br />
==Lands==<br />
<br />
Any as humans or elfs.<br />
<br />
==Language==<br />
<br />
Common, and Khalani(Language of the protoss)<br />
<br />
==Names==<br />
<br />
Famous Protoss names are Tassadar, Raszagal, Selendis, Zeratul, Adun, Khas, and Artanis.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Stregnth,+2 Dexterity,+2 Wisdom: The Protoss,despite their frame, are strong, very agile, and have a high willpower.<br />
* "Humanoid (Protoss)"<br />
* Medium: As Medium creatures, protoss have no special bonuses or penalties due to their size. <br />
* Protoss [[base land speed]] is 30: <!-- other movement modes and speeds --><br />
* Powerful Build(Ex): A protoss may be larger then most normal Medium size creatures but because they are able to adjust their height with no problems they are treated as medium but they do gain the Powerful Build racial trait for being so big.<br />
* Psionic Focus (Ex): Protoss are extraordinarily focused, to a degree unmatched by humans. They gain a +1 to all their Psionic save DCs and +1 to all saves for Psionic DCs.<br />
* Low-Light vision (Ex: A protoss can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. <br />
* Do not eat or drink (ex): Protoss do not eat or drink like most mortals. They asorb their food from sunlight, and moonlight and can go a long time without either. They asorb water from their skin.<br />
* Claws(Ex): Protoss have sharp claws on their hands they can deal damage with. They have two claw attacks each dealing 1d6 slashing damage.<br />
* +2 racial bonus on Listen, Search, and Spot checks.<br />
* [[Automatic Languages]]: Common,Khalani [[Bonus Languages]]: Any non-secret languages.<br />
* [[Favored Class]]: Warrior, Cleric<br />
* [[Level Adjustment]]: +1<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Protoss Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 100 years || 100 || 100 || 100<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 500 years || 800 years || 1000years || +3d100 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, +1 to Int, Wis, and Cha.<br />
# At old age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || <!-- male base feet height -->' <!-- inches -->" || +<!-- male height modifier --> || <!-- male base weight --> lb. || &times; (<!-- male weight modifier -->) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || <!-- female base feet height -->' <!-- inches -->" || +<!-- female height modifier --> || <!-- female base weight --> lb. || &times; (<!-- female weight modifier -->) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<!-- REMOVE THIS ENTIRE LINE (and only this line) BEFORE YOU SAVE!!! --><nowiki><br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!-- Race's type --> Type]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]<br />
</nowiki><!-- REMOVE THIS ENTIRE LINE (and only this line) BEFORE YOU SAVE!!! --></div>Newbiehttps://www.dandwiki.com/w/index.php?title=Talk:Time_Bender_(3.5e_Class)&diff=339300Talk:Time Bender (3.5e Class)2009-03-26T20:31:12Z<p>Newbie: </p>
<hr />
<div>Does the Nix(ex) ability affect good and bad effects on the time bender? If it doesn't and only purges ill effects that seems a bit strong at first level being it can get rid of poisons and other delayed things. It is highly vague in what it means. As I read it I understand it as "As a move action you can purge all effects that have a lasting effect up to an hour/level. And can they do this as many times as they want? Maybe putting a limit per day or reducing the time/level is a good idea. I like the rest of the class as a whole and is really neat its just the Nix(ex) ability that questions me. ~Newbie~</div>Newbiehttps://www.dandwiki.com/w/index.php?title=Talk:Time_Bender_(3.5e_Class)&diff=339299Talk:Time Bender (3.5e Class)2009-03-26T20:30:16Z<p>Newbie: New page: Does the Nix(ex) ability affect good and bad effects on the time bender? If it doesn't and only purges ill effects that seems a bit strong at first level being it can get rid of poisons an...</p>
<hr />
<div>Does the Nix(ex) ability affect good and bad effects on the time bender? If it doesn't and only purges ill effects that seems a bit strong at first level being it can get rid of poisons and other delayed things. It is highly vague in what it means. As I read it I understand it as "As a move action you can purge all effects that have a lasting effect up to an hour/level. And can they do this as many times as they want? Maybe putting a limit per day or reducing the time/level is a good idea. I like the rest of the class as a whole and is really neat its just the Nix(ex) ability that questions me.</div>Newbiehttps://www.dandwiki.com/w/index.php?title=The_Star_Thief,_Atomsk_(3.5e_Deity)&diff=338290The Star Thief, Atomsk (3.5e Deity)2009-03-24T00:28:56Z<p>Newbie: </p>
<hr />
<div><!--<br />
<br />
!!!REMOVE THE FIRST AND LAST LINES OF THIS PAGE BEFORE YOU SAVE!!!<br />
(i.e. the "nowiki" tags)<br />
<br />
--><br />
{{author<br />
|author_name=Newbie<br />
|date_created=3/23/09<br />
|status=Just started do not change without discussion<br />
}}<br />
<br />
=Atomsk, The Star Thief=<br />
[[Image:Atomsk1.jpg]]<br />
{{Deity<br />
|hdligo=o<br />
|sym=A hand grabbing around a star.<br />
|plane=Unknown<br />
|align=Chaotic Evil<br />
|port=Theives, Pirates, people with a chaotic life, liers, trickery<br />
|calign=Any chaotic, mostly chaotic evil.<br />
|dom=Trickery, Chaos, Darkness, Evil, Improbability, and Luck. <br />
|favweap=None<br />
}}<br />
<br />
<br />
Atomsk, also known as the "Pirate God" and "The Star Thief", is an enigmatic character. His theiveing abilities are great enough to steal entire solar systems and rumored to have stolen a plane of existance from another diety. It is unknown what he truely looks like but he, if Atomsk is even a he, does have a few favorate forms while plane hopping. Two of his physical appearances when in other planes is that of a bird-like creature resembling a phoenix and another taking the shape of a male with maroon flaming hair and green swirls covering his body aside from his hands and feet. He has a emerald green nose ring looking like a chain link in all of his forms.<br />
<br />
Atomsk use to be the self-apointed court jester of The Lady, but to The Lady he was more of an annoyince and a pain the longer he stayed around even though he had just as much as a passion, maybe even more so, of games of chance(namely anything that was boasted as being unstealable) even if they where rigged or if others where cheating against him. It is rumored that The Lady challanged him to steal a plane of existance from another diety and give it to her, he moved the plane of existance out from under the other diety and give it to The Lady but he found out that she was using him for her own plans to get rid of a Deity who was a threat to her Atomsk got angry that he was tricked himself. It is unknown what Atomsk did with the other plane of existance but he did unknown horrors to The Lady which quickly angered her and as for revenge she destroyed all of the current temples and clergy that followed Atomsk as well as tried to hunt him down. Atomsk quickly went into hiding and even with The Lady's powers she still can not find him to this day.<br />
<br />
===Dogma===<br />
<br />
If it isn't nailed down and you can steal it with no one being the wiser it was yours all along. If it is nailed down, rip it off and steal the nails too. This isn't to say steal everything you can, but to be careful what you steal and how you steal it. Life is a game and rules are ment to be changed. Atomsk is a chaotic Deity who enjoys creativaty in a theif's work. Reverse pickpocketing, acting like robin hood, stealing from the poor giving to the rich, breaking into someone's house and replaceing everything inside with the next door neighbor's furnatur are great laughs and highly amuseing not only in the act itself but watching the total chaos that follows from doing so.<br />
<br />
<br />
(Thank you FlCL for the main idea!)<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Deities|Deities]] &rarr; [[User <!-- deity category (e.g. Hero, Demigod, Lesser) --> Deities|<!-- deity category -->]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Deity]]<br />
<!--<br />
<br />
!!!REMOVE THE FIRST AND LAST LINES OF THIS PAGE BEFORE YOU SAVE!!!<br />
(i.e. the "nowiki" tags)<br />
<br />
--></div>Newbiehttps://www.dandwiki.com/w/index.php?title=The_Star_Thief,_Atomsk_(3.5e_Deity)&diff=338287The Star Thief, Atomsk (3.5e Deity)2009-03-24T00:27:16Z<p>Newbie: </p>
<hr />
<div><!--<br />
<br />
!!!REMOVE THE FIRST AND LAST LINES OF THIS PAGE BEFORE YOU SAVE!!!<br />
(i.e. the "nowiki" tags)<br />
<br />
--><br />
{{author<br />
|author_name=Newbie<br />
|date_created=3/23/09<br />
|status=Just started<br />
}}<br />
<br />
=Atomsk, The Star Thief=<br />
[[Image:Atomsk1.jpg]]<br />
{{Deity<br />
|hdligo=o<br />
|sym=A hand grabbing around a star.<br />
|plane=Unknown<br />
|align=Chaotic Evil<br />
|port=Theives, Pirates, people with a chaotic life, liers, trickery<br />
|calign=Any chaotic, mostly chaotic evil.<br />
|dom=Trickery, Chaos, Darkness, Evil, Improbability, and Luck. <br />
|favweap=None<br />
}}<br />
<br />
<br />
Atomsk, also known as the "Pirate God" and "The Star Thief", is an enigmatic character. His theiveing abilities are great enough to steal entire solar systems and rumored to have stolen a plane of existance from another diety. It is unknown what he truely looks like but he, if Atomsk is even a he, does have a few favorate forms while plane hopping. Two of his physical appearances when in other planes is that of a bird-like creature resembling a phoenix and another taking the shape of a male with maroon flaming hair and green swirls covering his body aside from his hands and feet. He has a emerald green nose ring looking like a chain link in all of his forms.<br />
<br />
Atomsk use to be the self-apointed court jester of The Lady, but to The Lady he was more of an annoyince and a pain the longer he stayed around even though he had just as much as a passion, maybe even more so, of games of chance(namely anything that was boasted as being unstealable) even if they where rigged or if others where cheating against him. It is rumored that The Lady challanged him to steal a plane of existance from another diety and give it to her, he moved the plane of existance out from under the other diety and give it to The Lady but he found out that she was using him for her own plans to get rid of a Deity who was a threat to her Atomsk got angry that he was tricked himself. It is unknown what Atomsk did with the other plane of existance but he did unknown horrors to The Lady which quickly angered her and as for revenge she destroyed all of the current temples and clergy that followed Atomsk as well as tried to hunt him down. Atomsk quickly went into hiding and even with The Lady's powers she still can not find him to this day.<br />
<br />
===Dogma===<br />
<br />
If it isn't nailed down and you can steal it with no one being the wiser it was yours all along. If it is nailed down, rip it off and steal the nails too. This isn't to say steal everything you can, but to be careful what you steal and how you steal it. Life is a game and rules are ment to be changed. Atomsk is a chaotic Deity who enjoys creativaty in a theif's work. Reverse pickpocketing, acting like robin hood, stealing from the poor giving to the rich, breaking into someone's house and replaceing everything inside with the next door neighbor's furnatur are great laughs and highly amuseing not only in the act itself but watching the total chaos that follows from doing so.<br />
<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Deities|Deities]] &rarr; [[User <!-- deity category (e.g. Hero, Demigod, Lesser) --> Deities|<!-- deity category -->]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Deity]]<br />
<!--<br />
<br />
!!!REMOVE THE FIRST AND LAST LINES OF THIS PAGE BEFORE YOU SAVE!!!<br />
(i.e. the "nowiki" tags)<br />
<br />
--></div>Newbiehttps://www.dandwiki.com/w/index.php?title=File:Atomsk1.jpg&diff=569677File:Atomsk1.jpg2009-03-24T00:23:52Z<p>Newbie: Atomsk humanoid form.</p>
<hr />
<div>Atomsk humanoid form.</div>Newbiehttps://www.dandwiki.com/w/index.php?title=The_Star_Thief,_Atomsk_(3.5e_Deity)&diff=338286The Star Thief, Atomsk (3.5e Deity)2009-03-24T00:23:08Z<p>Newbie: New page: <!-- !!!REMOVE THE FIRST AND LAST LINES OF THIS PAGE BEFORE YOU SAVE!!! (i.e. the "nowiki" tags) --> {{author |author_name=Newbie |date_created=3/23/09 |status=Just started }} =Ato...</p>
<hr />
<div><!--<br />
<br />
!!!REMOVE THE FIRST AND LAST LINES OF THIS PAGE BEFORE YOU SAVE!!!<br />
(i.e. the "nowiki" tags)<br />
<br />
--><br />
{{author<br />
|author_name=Newbie<br />
|date_created=3/23/09<br />
|status=Just started<br />
}}<br />
<br />
=Atomsk, The Star Thief=<br />
<br />
{{Deity<br />
|hdligo=o<br />
|sym=A hand grabbing around a star.<br />
|plane=Unknown<br />
|align=Chaotic Evil<br />
|port=Theives, Pirates, people with a chaotic life, liers, trickery<br />
|calign=Any chaotic, mostly chaotic evil.<br />
|dom=Trickery, Chaos, Darkness, Evil, Improbability, and Luck. <br />
|favweap=None<br />
}}<br />
{{ImageNeeded}}<br />
<br />
Atomsk, also known as the "Pirate God" and "The Star Thief", is an enigmatic character. His theiveing abilities are great enough to steal entire solar systems and rumored to have stolen a plane of existance from another diety. It is unknown what he truely looks like but he, if Atomsk is even a he, does have a few favorate forms while plane hopping. Two of his physical appearances when in other planes is that of a bird-like creature resembling a phoenix and another taking the shape of a male with maroon flaming hair and green swirls covering his body aside from his hands and feet. He has a emerald green nose ring looking like a chain link in all of his forms.<br />
<br />
Atomsk use to be the self-apointed court jester of The Lady, but to The Lady he was more of an annoyince and a pain the longer he stayed around even though he had just as much as a passion, maybe even more so, of games of chance(namely anything that was boasted as being unstealable) even if they where rigged or if others where cheating against him. It is rumored that The Lady challanged him to steal a plane of existance from another diety and give it to her, he moved the plane of existance out from under the other diety and give it to The Lady but he found out that she was using him for her own plans to get rid of a Deity who was a threat to her Atomsk got angry that he was tricked himself. It is unknown what Atomsk did with the other plane of existance but he did unknown horrors to The Lady which quickly angered her and as for revenge she destroyed all of the current temples and clergy that followed Atomsk as well as tried to hunt him down. Atomsk quickly went into hiding and even with The Lady's powers she still can not find him to this day.<br />
<br />
===Dogma===<br />
<br />
If it isn't nailed down and you can steal it with no one being the wiser it was yours all along. If it is nailed down, rip it off and steal the nails too. This isn't to say steal everything you can, but to be careful what you steal and how you steal it. Life is a game and rules are ment to be changed. Atomsk is a chaotic Deity who enjoys creativaty in a theif's work. Reverse pickpocketing, acting like robin hood, stealing from the poor giving to the rich, breaking into someone's house and replaceing everything inside with the next door neighbor's furnatur are great laughs and highly amuseing not only in the act itself but watching the total chaos that follows from doing so.<br />
<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Deities|Deities]] &rarr; [[User <!-- deity category (e.g. Hero, Demigod, Lesser) --> Deities|<!-- deity category -->]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Deity]]<br />
<!--<br />
<br />
!!!REMOVE THE FIRST AND LAST LINES OF THIS PAGE BEFORE YOU SAVE!!!<br />
(i.e. the "nowiki" tags)<br />
<br />
--></div>Newbiehttps://www.dandwiki.com/w/index.php?title=Bucketner_(3.5e_Class)&diff=338078Bucketner (3.5e Class)2009-03-22T22:19:34Z<p>Newbie: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors= Newbie<br />
|datecreated=<br />
|status=Done aside from the flavor text stuff.<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=A fighter with a mastery of the art of bucket fighting.<br />
}}<br />
<br />
==Bucketner==<br />
<br />
A fighter with a mastery of the art of bucket fighting.<br />
<br />
===Making a bucketner===<br />
<br />
A bucketner is useful with a bucket not only in combat but also for setting off traps and hands on improviseing on the spot for adventures with the solution most likely ending with a bucket somewhere.<br />
<br />
'''Abilities:''' Dex is important for a Bucketner in order to be agile and precise with his bucket fighting as well as a good defence for lack of armor. Str is good for increased damage with their buckets. Con to stay healthy.<br />
<br />
'''Races:''' Any.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' 4d4<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As [[fighter]]<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Bucketner}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[Flurry of Buckets Attack Bonus]]<br />
! rowspan="2" | [[Bucket Damage]]<br />
! rowspan="2" | [[BucketShield AC Bonus]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0<br />
| class="left" | Bonus Feat, flurry of Buckets, BucketHead<br />
| -1/-1 || 1d6 || — <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | Trapfinding <br />
| +0/+0|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +1<br />
| class="left" | <br />
| +1/+1|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +4 || +4 || +1<br />
| class="left" | Bonus Feat, Pray to your bucket gods(magic) <br />
| +2/+2|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | BucketShield, Trap Sense +1<br />
| +3/+3|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +5 || +5 || +2<br />
| class="left" | <br />
| +4/+4/-1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +5 || +5 || +2<br />
| class="left" | <br />
| +5/+5/+0|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +6 || +6 || +2<br />
| class="left" | Bonus Feat, Trap Sense +2<br />
| +6/+6/+1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +6 || +6 || +3<br />
| class="left" | <br />
| +7/+7/+2|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +7 || +7 || +3<br />
| class="left" | Pray to your bucket gods(Fire,Sonic,Acid,Frost,Electric) <br />
| +8/+8/+3|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3<br />
| class="left" | Trap Sense +3<br />
| +9/+9/+4/-1|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4<br />
| class="left" | Bonus Feat<br />
| +10/+10/+5/+0|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4<br />
| class="left" | <br />
| +11/+11/+6/+1|| 2d6 || +2 <br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4<br />
| class="left" | Trap Sense +4<br />
| +12/+12/+7/+2|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5<br />
| class="left" | <br />
| +13/+13/+8/+3|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5<br />
| class="left" | Bonus Feat, Pray to your bucket gods(adamantine)<br />
| +14/+14/+9/+4/-1|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5<br />
| class="left" | Trap Sense +5<br />
| +15/+15/+10/+5/+0|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6<br />
| class="left" | <br />
| +16/+16/+11/+6/+1|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6<br />
| class="left" | <br />
| +17/+17/+12/+7/+2|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6<br />
| class="left" | Bonus Feat, Bucket Meteor!!!<br />
| +18/+18/+13/+8/+3|| 3d6 || +4 <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (<-number of skill points-> + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
<-class skills (and key abilities)->.<br />
|}<br />
<br />
====Class Features====<br />
<br />
<-fluff about class features->. All of the following are class features of the <-class name->.<br />
<br />
'''Weapon and Armor Proficiency:''' A bucketner is not proficient with any armor or weapon aside from the bucket and bucket on a rope. The bucket and bucket on a rope are now treated as an exotic weapon not an improvised weapon only to the bucketner.<br />
<br />
<br />
'''{{#anc:Bonus Feat}}:''' At first level a Bucketner gains Weapon Focus(Bucket). At 4th level the Bucketner gains Weapon Specialization(Bucket). At 8th level the bucketner gains Greater Weapon Focus(Bucket). At 12th a Bucketner gains Greater Weapon Specialization(Bucket). At 16th a Bucketner gains Improved Critical(Bucket).At 20th the bucketner gains Devastating Critical(Bucket) even if they do not meet the Prerequisites. All these feats apply to the Bucket and Bucket on a rope. <br />
<br />
'''{{#anc:Flurry of Buckets}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored, a bucketner may strike with a flurry of buckets at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Bucketner Attack Bonus column on Table: The Bucketner. This penalty applies for 1 round, so it also affects attacks of opportunity the bucketner might make before her next action. A Bucketner must use a full attack action to strike with a flurry of blows.<br />
<br />
When using flurry of buckets, a bucketner may attack only with Bucket on a rope(Thrown weapon) or Buckets(melee). She may not attack with Bucket on a rope(Thrown weapon) and Buckets(melee) interchangeably as desired. When using buckets as part of a flurry of bbuckets, a bucketner applies her Strength bonus (not Str bonus × 1½ or ×½) to her damage rolls for all successful attacks, whether she wields a bucket in one or both hands. The Bucketner can’t use any weapon other than a bucket(melee) or bucket on a rope(Thrown weapon) weapon as part of a flurry of buckets.<br />
<br />
'''{{#anc:BucketHead}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While wearing a bucket on the Bucketner's head they gain a misc. +4 to their AC. This AC bonus aplies to touch and flat-footed ac.<br />
<br />
'''{{#anc:Trap Finding}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Bucketners can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. <br />
<br />
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. <br />
<br />
Bucketners can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. <br />
<br />
A Bucketner who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.<br />
<br />
Bucketners may also safely trigger the trap with a Bucket to set the trap off and only destroying the bucket, This is a range attack hitting the square or area the trap is in.<br />
<br />
<br />
'''{{#anc:Trap Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, a Bucketner gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Bucketner reaches 8th level, to +3 when she reaches 11th level, to +4 when she reaches 14th level, to +5 at 17th. <br />
<br />
Trap sense bonuses gained from multiple classes stack.<br />
<br />
<br />
'''{{#anc:Pray to your bucket gods}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a Bucketner’s Bucket attacks are empowered. Her bucket attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Pray to your bucket gods improves with the character’s bucketner level. <br />
<br />
At 10th level at the start of the day a Bucketner may take one hour to pray to the bucket gods and change the type of damage done with her bucket, her bucket attacks are also treated as one of the following Fire, Sonic, Acid, Frost, Electric weapons for the purpose of dealing damage to creatures with damage reduction. When the Bucketner selects a type of damage all buckets the Bucketner has are immune to that type of damage and the Bucketner has Resistance 10 to that type of damage. A Bucketner may change the type of damage each new day. <br />
<br />
At 16th level, her bucket attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness. The Bucketner also gains DR 1/- as if she was wearing armor made of adamantine, this bonus goes away if the bucketner is wearing any armor.<br />
<br />
'''{{#anc:Bucket Shield}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level the bucketner is able to block incoming attacks with her bucket as if it was a shield adding +1 to AC as if it was a shield. This bonus increases at 10th level to +2 AC, 15th level to +3 AC, and 20th level to +4 AC. At 10th level all buckets the Bucketner owns takes half damage from shatter effects and are immune to shatter effects at 15th.<br />
<br />
'''{{#anc:Bucket Meteor}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' If a Bucketner gets on her knees, making her prone, and prays to her bucket gods for 3 rounds taking no actions the Bucketner summons a giant Bucket Meteor from the sky killing all foes in a one mile area as well as dealing 100d6 in tiny rocks that look like buckets that deals epic earth damage to all enemys that are immune to killing effects. This is only useable once a year. No save.<br />
<br />
Or for a serious game same as Meteor swarm but looks like buckets. Useable every 1d4 rounds.<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2009}}<br />
{{Base Class Description Needed|March 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Combat-Focused]]</div>Newbiehttps://www.dandwiki.com/w/index.php?title=Bucketner_(3.5e_Class)&diff=337778Bucketner (3.5e Class)2009-03-21T19:18:09Z<p>Newbie: </p>
<hr />
<div><!--<br />
<br />
!!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!<br />
(i.e. the "nowiki" tag)<br />
<br />
--><br />
<br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors= Newbie<br />
|datecreated=<br />
|status=Done aside from the flavor text stuff.<br />
|editing=<br />
|type= Combat-Focused with buckets!!!<br />
|desc=Ever wanted to fight with the power of BUCKETS? Heck yeah you do! This is your class PICK IT NOW!!!!!<br />
}}<br />
<br />
==Bucketner==<br />
<br />
A fighter with a mastery of the art of bucket fighting.<br />
<br />
===Making a bucketner===<br />
<br />
A bucketner is useful with a bucket not only in combat but also for setting off traps and hands on improviseing on the spot for adventures with the solution most likely ending with a bucket somewhere.<br />
<br />
'''Abilities:''' Dex is important for a Bucketner in order to be agile and precise with his bucket fighting as well as a good defence for lack of armor. Str is good for increased damage with their buckets. Con to stay healthy.<br />
<br />
'''Races:''' Any.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' 4d4<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As [[fighter]]<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Bucketner}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[Flurry of Buckets Attack Bonus]]<br />
! rowspan="2" | [[Bucket Damage]]<br />
! rowspan="2" | [[BucketShield AC Bonus]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0<br />
| class="left" | Bonus Feat, flurry of Buckets, BucketHead<br />
| -1/-1 || 1d6 || — <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | Trapfinding <br />
| +0/+0|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +1<br />
| class="left" | <br />
| +1/+1|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +4 || +4 || +1<br />
| class="left" | Bonus Feat, Pray to your bucket gods(magic) <br />
| +2/+2|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | BucketShield, Trap Sense +1<br />
| +3/+3|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +5 || +5 || +2<br />
| class="left" | <br />
| +4/+4/-1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +5 || +5 || +2<br />
| class="left" | <br />
| +5/+5/+0|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +6 || +6 || +2<br />
| class="left" | Bonus Feat, Trap Sense +2<br />
| +6/+6/+1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +6 || +6 || +3<br />
| class="left" | <br />
| +7/+7/+2|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +7 || +7 || +3<br />
| class="left" | Pray to your bucket gods(Fire,Sonic,Acid,Frost,Electric) <br />
| +8/+8/+3|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3<br />
| class="left" | Trap Sense +3<br />
| +9/+9/+4/-1|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4<br />
| class="left" | Bonus Feat<br />
| +10/+10/+5/+0|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4<br />
| class="left" | <br />
| +11/+11/+6/+1|| 2d6 || +2 <br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4<br />
| class="left" | Trap Sense +4<br />
| +12/+12/+7/+2|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5<br />
| class="left" | <br />
| +13/+13/+8/+3|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5<br />
| class="left" | Bonus Feat, Pray to your bucket gods(adamantine)<br />
| +14/+14/+9/+4/-1|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5<br />
| class="left" | Trap Sense +5<br />
| +15/+15/+10/+5/+0|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6<br />
| class="left" | <br />
| +16/+16/+11/+6/+1|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6<br />
| class="left" | <br />
| +17/+17/+12/+7/+2|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6<br />
| class="left" | Bonus Feat, Bucket Meteor!!!<br />
| +18/+18/+13/+8/+3|| 3d6 || +4 <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (<-number of skill points-> + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
<-class skills (and key abilities)->.<br />
|}<br />
<br />
====Class Features====<br />
<br />
<-fluff about class features->. All of the following are class features of the <-class name->.<br />
<br />
'''Weapon and Armor Proficiency:''' A bucketner is not proficient with any armor or weapon aside from the bucket and bucket on a rope. The bucket and bucket on a rope are now treated as an exotic weapon not an improvised weapon only to the bucketner.<br />
<br />
<br />
'''{{#anc:Bonus Feat}}:''' At first level a Bucketner gains Weapon Focus(Bucket). At 4th level the Bucketner gains Weapon Specialization(Bucket). At 8th level the bucketner gains Greater Weapon Focus(Bucket). At 12th a Bucketner gains Greater Weapon Specialization(Bucket). At 16th a Bucketner gains Improved Critical(Bucket).At 20th the bucketner gains Devastating Critical(Bucket) even if they do not meet the Prerequisites. All these feats apply to the Bucket and Bucket on a rope. <br />
<br />
'''{{#anc:Flurry of Buckets}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored, a bucketner may strike with a flurry of buckets at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Bucketner Attack Bonus column on Table: The Bucketner. This penalty applies for 1 round, so it also affects attacks of opportunity the bucketner might make before her next action. A Bucketner must use a full attack action to strike with a flurry of blows.<br />
<br />
When using flurry of buckets, a bucketner may attack only with Bucket on a rope(Thrown weapon) or Buckets(melee). She may not attack with Bucket on a rope(Thrown weapon) and Buckets(melee) interchangeably as desired. When using buckets as part of a flurry of bbuckets, a bucketner applies her Strength bonus (not Str bonus × 1½ or ×½) to her damage rolls for all successful attacks, whether she wields a bucket in one or both hands. The Bucketner can’t use any weapon other than a bucket(melee) or bucket on a rope(Thrown weapon) weapon as part of a flurry of buckets.<br />
<br />
'''{{#anc:BucketHead}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While wearing a bucket on the Bucketner's head they gain a misc. +4 to their AC. This AC bonus aplies to touch and flat-footed ac.<br />
<br />
'''{{#anc:Trap Finding}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Bucketners can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. <br />
<br />
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. <br />
<br />
Bucketners can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. <br />
<br />
A Bucketner who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.<br />
<br />
Bucketners may also safely trigger the trap with a Bucket to set the trap off and only destroying the bucket, This is a range attack hitting the square or area the trap is in.<br />
<br />
<br />
'''{{#anc:Trap Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, a Bucketner gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Bucketner reaches 8th level, to +3 when she reaches 11th level, to +4 when she reaches 14th level, to +5 at 17th. <br />
<br />
Trap sense bonuses gained from multiple classes stack.<br />
<br />
<br />
'''{{#anc:Pray to your bucket gods}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a Bucketner’s Bucket attacks are empowered. Her bucket attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Pray to your bucket gods improves with the character’s bucketner level. <br />
<br />
At 10th level at the start of the day a Bucketner may take one hour to pray to the bucket gods and change the type of damage done with her bucket, her bucket attacks are also treated as one of the following Fire, Sonic, Acid, Frost, Electric weapons for the purpose of dealing damage to creatures with damage reduction. When the Bucketner selects a type of damage all buckets the Bucketner has are immune to that type of damage and the Bucketner has Resistance 10 to that type of damage. A Bucketner may change the type of damage each new day. <br />
<br />
At 16th level, her bucket attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness. The Bucketner also gains DR 1/- as if she was wearing armor made of adamantine, this bonus goes away if the bucketner is wearing any armor.<br />
<br />
'''{{#anc:Bucket Shield}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level the bucketner is able to block incoming attacks with her bucket as if it was a shield adding +1 to AC as if it was a shield. This bonus increases at 10th level to +2 AC, 15th level to +3 AC, and 20th level to +4 AC. At 10th level all buckets the Bucketner owns takes half damage from shatter effects and are immune to shatter effects at 15th.<br />
<br />
'''{{#anc:Bucket Meteor}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' If a Bucketner gets on her knees, making her prone, and prays to her bucket gods for 3 rounds taking no actions the Bucketner summons a giant Bucket Meteor from the sky killing all foes in a one mile area as well as dealing 100d6 in tiny rocks that look like buckets that deals epic earth damage to all enemys that are immune to killing effects. This is only useable once a year. No save.<br />
<br />
Or for a serious game same as Meteor swarm but looks like buckets. Useable every 1d4 rounds.<br />
<br />
====Ex-<-pluralized class name->====<br />
<br />
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.<br />
<br />
====Epic <-class name->====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
====<-Sample race of your choice-> <-class name-> Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregtate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2009}}<br />
{{Base Class Description Needed|March 2009}}<br />
{{Base Class Stub|March 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Newbiehttps://www.dandwiki.com/w/index.php?title=Bucketner_(3.5e_Class)&diff=337646Bucketner (3.5e Class)2009-03-21T04:09:39Z<p>Newbie: </p>
<hr />
<div><!--<br />
<br />
!!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!<br />
(i.e. the "nowiki" tag)<br />
<br />
--><br />
<br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors= Newbie<br />
|datecreated=<br />
|status=Done aside from the flavor text stuff.<br />
|editing=<br />
|type= Combat-Focused with buckets!!!<br />
|desc=Ever wanted to fight with the power of BUCKETS? Heck yeah you do! This is your class PICK IT NOW!!!!!<br />
}}<br />
<br />
==Bucketner==<br />
<br />
A fighter with a mastery of the art of bucket fighting.<br />
<br />
===Making a bucketner===<br />
<br />
A bucketner is useful with a bucket not only in combat but also for setting off traps and hands on improviseing on the spot for adventures with the solution most likely ending with a bucket somewhere.<br />
<br />
'''Abilities:''' Dex is important for a Bucketner in order to be agile and precise with his bucket fighting as well as a good defence for lack of armor. Str is good for increased damage with their buckets. Con to stay healthy.<br />
<br />
'''Races:''' Any.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' 4d4<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As [[fighter]]<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Bucketner}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[Flurry of Buckets Attack Bonus]]<br />
! rowspan="2" | [[Bucket Damage]]<br />
! rowspan="2" | [[BucketShield AC Bonus]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0<br />
| class="left" | Bonus Feat, flurry of Buckets, BucketHead<br />
| -1/-1 || 1d6 || — <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | Trapfinding <br />
| +0/+0|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +1<br />
| class="left" | <br />
| +1/+1|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +4 || +4 || +1<br />
| class="left" | Bonus Feat, Pray to your bucket gods(magic) <br />
| +2/+2|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | BucketShield, Trap Sense +1<br />
| +3/+3|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +5 || +5 || +2<br />
| class="left" | <br />
| +4/+4/-1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +5 || +5 || +2<br />
| class="left" | <br />
| +5/+5/+0|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +6 || +6 || +2<br />
| class="left" | Bonus Feat, Trap Sense +2<br />
| +6/+6/+1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +6 || +6 || +3<br />
| class="left" | <br />
| +7/+7/+2|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +7 || +7 || +3<br />
| class="left" | Pray to your bucket gods(Fire,Sonic,Acid,Frost,Electric) <br />
| +8/+8/+3|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3<br />
| class="left" | Trap Sense +3<br />
| +9/+9/+4/-1|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4<br />
| class="left" | Bonus Feat<br />
| +10/+10/+5/+0|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4<br />
| class="left" | <br />
| +11/+11/+6/+1|| 2d6 || +2 <br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4<br />
| class="left" | Trap Sense +4<br />
| +12/+12/+7/+2|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5<br />
| class="left" | <br />
| +13/+13/+8/+3|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5<br />
| class="left" | Bonus Feat, Pray to your bucket gods(adamantine)<br />
| +14/+14/+9/+4/-1|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5<br />
| class="left" | Trap Sense +5<br />
| +15/+15/+10/+5/+0|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6<br />
| class="left" | <br />
| +16/+16/+11/+6/+1|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6<br />
| class="left" | <br />
| +17/+17/+12/+7/+2|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6<br />
| class="left" | Bonus Feat, Bucket Meteor!!!<br />
| +18/+18/+13/+8/+3|| 3d6 || +4 <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (<-number of skill points-> + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
<-class skills (and key abilities)->.<br />
|}<br />
<br />
====Class Features====<br />
<br />
<-fluff about class features->. All of the following are class features of the <-class name->.<br />
<br />
'''Weapon and Armor Proficiency:''' A bucketner is not proficient with any armor or weapon aside from the bucket and bucket on a rope. The bucket and bucket on a rope are now treated as an exotic weapon not an improvised weapon only to the bucketner.<br />
<br />
<br />
'''{{#anc:Bonus Feat}}:''' At first level a Bucketner gains Weapon Focus(Bucket). At 4th level the Bucketner gains Weapon Specialization(Bucket). At 8th level the bucketner gains Greater Weapon Focus(Bucket). At 12th a Bucketner gains Greater Weapon Specialization(Bucket). At 16th a Bucketner gains Improved Critical(Bucket).At 20th the bucketner gains Devastating Critical(Bucket) even if they do not meet the Prerequisites. All these feats apply to the Bucket and Bucket on a rope. <br />
<br />
'''{{#anc:Flurry of Buckets}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored, a bucketner may strike with a flurry of buckets at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Bucketner Attack Bonus column on Table: The Bucketner. This penalty applies for 1 round, so it also affects attacks of opportunity the bucketner might make before her next action. A Bucketner must use a full attack action to strike with a flurry of blows.<br />
<br />
When using flurry of buckets, a bucketner may attack only with Bucket on a rope(Thrown weapon) or Buckets(melee). She may not attack with Bucket on a rope(Thrown weapon) and Buckets(melee) interchangeably as desired. When using buckets as part of a flurry of bbuckets, a bucketner applies her Strength bonus (not Str bonus × 1½ or ×½) to her damage rolls for all successful attacks, whether she wields a bucket in one or both hands. The Bucketner can’t use any weapon other than a bucket(melee) or bucket on a rope(Thrown weapon) weapon as part of a flurry of buckets.<br />
<br />
'''{{#anc:BucketHead}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While wearing a bucket on the Bucketner's head they gain a misc. +4 to their AC. This AC bonus aplies to touch and flat-footed ac.<br />
<br />
'''{{#anc:Trap Finding}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Bucketners can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. <br />
<br />
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. <br />
<br />
Bucketners can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. <br />
<br />
A Bucketner who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.<br />
<br />
Bucketners may also safely trigger the trap with a Bucket to set the trap off and only destroying the bucket, This is a range attack hitting the square or area the trap is in.<br />
<br />
<br />
'''{{#anc:Trap Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, a Bucketner gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Bucketner reaches 8th level, to +3 when she reaches 11th level, to +4 when she reaches 14th level, to +5 at 17th. <br />
<br />
Trap sense bonuses gained from multiple classes stack.<br />
<br />
<br />
'''{{#anc:Pray to your bucket gods}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a Bucketner’s Bucket attacks are empowered. Her bucket attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Pray to your bucket gods improves with the character’s bucketner level. <br />
<br />
At 10th level at the start of the day a Bucketner may take one hour to pray to the bucket gods and change the type of damage done with her bucket, her bucket attacks are also treated as one of the following Fire, Sonic, Acid, Frost, Electric weapons for the purpose of dealing damage to creatures with damage reduction. When the Bucketner selects a type of damage all buckets the Bucketner has are immune to that type of damage and the Bucketner has Resistance 10 to that type of damage. A Bucketner may change the type of damage each new day. <br />
<br />
At 16th level, her bucket attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness. The Bucketner also gains DR 1/- as if she was wearing armor made of adamantine, this bonus goes away if the bucketner is wearing any armor.<br />
<br />
'''{{#anc:Bucket Shield}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level the bucketner is able to block incoming attacks with her bucket as if it was a shield adding +1 to AC as if it was a shield. This bonus increases at 10th level to +2 AC, 15th level to +3 AC, and 20th level to +4 AC. At 10th level all buckets the Bucketner owns takes half damage from shatter effects and are immune to shatter effects at 15th.<br />
<br />
'''{{#anc:Bucket Meteor}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' If a Bucketner gets on her knees, making her prone, and prays to her bucket gods for 3 rounds taking no actions the Bucketner summons a giant Bucket Meteor from the sky killing all foes in a one mile area as well as dealing 100d6 in tiny rocks that look like buckets that deals epic damage to all enemys that are immune to killing effects. This is only useable once a year. No save.<br />
<br />
Or for a serious game same as Meteor swarm but looks like buckets. Useable every 1d4 rounds.<br />
<br />
====Ex-<-pluralized class name->====<br />
<br />
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.<br />
<br />
====Epic <-class name->====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
====<-Sample race of your choice-> <-class name-> Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregtate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2009}}<br />
{{Base Class Description Needed|March 2009}}<br />
{{Base Class Stub|March 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Newbiehttps://www.dandwiki.com/w/index.php?title=Bucketner_(3.5e_Class)&diff=337644Bucketner (3.5e Class)2009-03-21T03:57:24Z<p>Newbie: </p>
<hr />
<div><!--<br />
<br />
!!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!<br />
(i.e. the "nowiki" tag)<br />
<br />
--><br />
<br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors= Newbie<br />
|datecreated=<br />
|status=Done aside from the flavor text stuff.<br />
|editing=<br />
|type= Combat-Focused with buckets!!!<br />
|desc=Ever wanted to fight with the power of BUCKETS? Heck yeah you do! This is your class PICK IT NOW!!!!!<br />
}}<br />
<br />
==Bucketner==<br />
<br />
A fighter with a mastery of the art of bucket fighting.<br />
<br />
===Making a bucketner===<br />
<br />
A bucketner is useful with a bucket not only in combat but also for setting off traps and hands on improviseing on the spot for adventures with the solution most likely ending with a bucket somewhere.<br />
<br />
'''Abilities:''' Dex is important for a Bucketner in order to be agile and precise with his bucket fighting as well as a good defence for lack of armor. Str is good for increased damage with their buckets. Con to stay healthy.<br />
<br />
'''Races:''' Any.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' 4d4<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As [[fighter]]<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Bucketner}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[Flurry of Buckets Attack Bonus]]<br />
! rowspan="2" | [[Bucket Damage]]<br />
! rowspan="2" | [[BucketShield AC Bonus]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0<br />
| class="left" | Bonus Feat, flurry of Buckets, BucketHead<br />
| -1/-1 || 1d6 || — <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | Trapfinding <br />
| +0/+0|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +1<br />
| class="left" | <br />
| +1/+1|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +4 || +4 || +1<br />
| class="left" | Bonus Feat, Pray to your bucket gods(magic) <br />
| +2/+2|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | BucketShield, Trap Sense +1<br />
| +3/+3|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +5 || +5 || +2<br />
| class="left" | <br />
| +4/+4/-1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +5 || +5 || +2<br />
| class="left" | <br />
| +5/+5/+0|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +6 || +6 || +2<br />
| class="left" | Bonus Feat, Trap Sense +2<br />
| +6/+6/+1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +6 || +6 || +3<br />
| class="left" | <br />
| +7/+7/+2|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +7 || +7 || +3<br />
| class="left" | Pray to your bucket gods(Fire,Sonic,Acid,Frost,Electric) <br />
| +8/+8/+3|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3<br />
| class="left" | Trap Sense +3<br />
| +9/+9/+4/-1|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4<br />
| class="left" | Bonus Feat<br />
| +10/+10/+5/+0|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4<br />
| class="left" | <br />
| +11/+11/+6/+1|| 2d6 || +2 <br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4<br />
| class="left" | Trap Sense +4<br />
| +12/+12/+7/+2|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5<br />
| class="left" | <br />
| +13/+13/+8/+3|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5<br />
| class="left" | Bonus Feat, Pray to your bucket gods(adamantine)<br />
| +14/+14/+9/+4/-1|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5<br />
| class="left" | Trap Sense +5<br />
| +15/+15/+10/+5/+0|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6<br />
| class="left" | <br />
| +16/+16/+11/+6/+1|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6<br />
| class="left" | <br />
| +17/+17/+12/+7/+2|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6<br />
| class="left" | Bonus Feat, Bucket Meteor!!!<br />
| +18/+18/+13/+8/+3|| 3d6 || +4 <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (<-number of skill points-> + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
<-class skills (and key abilities)->.<br />
|}<br />
<br />
====Class Features====<br />
<br />
<-fluff about class features->. All of the following are class features of the <-class name->.<br />
<br />
'''Weapon and Armor Proficiency:''' A bucketner is not proficient with any armor or weapon aside from the bucket and bucket on a rope. The bucket and bucket on a rope are now treated as an exotic weapon not an improvised weapon only to the bucketner.<br />
<br />
<br />
'''{{#anc:Bonus Feat}}:''' At first level a Bucketner gains Weapon Focus(Bucket). At 4th level the Bucketner gains Weapon Specialization(Bucket). At 8th level the bucketner gains Greater Weapon Focus(Bucket). At 12th a Bucketner gains Greater Weapon Specialization(Bucket). At 16th a Bucketner gains Improved Critical(Bucket).At 20th the bucketner gains Devastating Critical(Bucket) even if they do not meet the Prerequisites. All these feats apply to the Bucket and Bucket on a rope. <br />
<br />
'''{{#anc:Flurry of Buckets}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored, a bucketner may strike with a flurry of buckets at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Bucketner Attack Bonus column on Table: The Bucketner. This penalty applies for 1 round, so it also affects attacks of opportunity the bucketner might make before her next action. A Bucketner must use a full attack action to strike with a flurry of blows.<br />
<br />
When using flurry of buckets, a bucketner may attack only with Bucket on a rope(Thrown weapon) or Buckets(melee). She may not attack with Bucket on a rope(Thrown weapon) and Buckets(melee) interchangeably as desired. When using buckets as part of a flurry of bbuckets, a bucketner applies her Strength bonus (not Str bonus × 1½ or ×½) to her damage rolls for all successful attacks, whether she wields a bucket in one or both hands. The Bucketner can’t use any weapon other than a bucket(melee) or bucket on a rope(Thrown weapon) weapon as part of a flurry of buckets.<br />
<br />
'''{{#anc:BucketHead}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While wearing a bucket on the Bucketner's head they gain a misc. +4 to their AC. This AC bonus aplies to touch and flat-footed ac.<br />
<br />
'''{{#anc:Trap Finding}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Bucketners can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. <br />
<br />
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. <br />
<br />
Bucketners can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. <br />
<br />
A Bucketner who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.<br />
<br />
Bucketners may also safely trigger the trap with a Bucket to set the trap off and only destroying the bucket, This is a range attack hitting the square or area the trap is in.<br />
<br />
<br />
'''{{#anc:Trap Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, a Bucketner gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Bucketner reaches 8th level, to +3 when she reaches 11th level, to +4 when she reaches 14th level, to +5 at 17th. <br />
<br />
Trap sense bonuses gained from multiple classes stack.<br />
<br />
<br />
'''{{#anc:Pray to your bucket gods}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a Bucketner’s Bucket attacks are empowered. Her bucket attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Pray to your bucket gods improves with the character’s bucketner level. <br />
<br />
At 10th level at the start of the day a Bucketner may take one hour to pray to the bucket gods and change the type of damage done with her bucket, her bucket attacks are also treated as one of the following Fire, Sonic, Acid, Frost, Electric weapons for the purpose of dealing damage to creatures with damage reduction. When the Bucketner selects a type of damage all buckets the Bucketner has are immune to that type of damage and the Bucketner has Resistance 10 to that type of damage. A Bucketner may change the type of damage each new day. <br />
<br />
At 16th level, her bucket attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness. The Bucketner also gains DR 1/- as if she was wearing armor made of adamantine, this bonus goes away if the bucketner is wearing any armor.<br />
<br />
'''{{#anc:Bucket Shield}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level the bucketner is able to block incoming attacks with her bucket as if it was a shield adding +1 to AC as if it was a shield. This bonus increases at 10th level to +2 AC, 15th level to +3 AC, and 20th level to +4 AC. At 10th level all buckets the Bucketner owns takes half damage from shatter effects and are immune to shatter effects at 15th.<br />
<br />
'''{{#anc:Bucket Meteor}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' If a Bucketner gets on her knees, making her prone, and prays to her bucket gods for 3 rounds taking no actions the Bucketner summons a giant Bucket Meteor from the sky killing all foes in a one mile area as well as dealing 100d6 in tiny rocks that look like buckets that deals epic damage to all enemys that are immune to killing effects. This is only useable once a year. No save.<br />
<br />
====Ex-<-pluralized class name->====<br />
<br />
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.<br />
<br />
====Epic <-class name->====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
====<-Sample race of your choice-> <-class name-> Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregtate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2009}}<br />
{{Base Class Description Needed|March 2009}}<br />
{{Base Class Stub|March 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Newbiehttps://www.dandwiki.com/w/index.php?title=Bucketner_(3.5e_Class)&diff=337409Bucketner (3.5e Class)2009-03-20T07:55:18Z<p>Newbie: </p>
<hr />
<div><!--<br />
<br />
!!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!<br />
(i.e. the "nowiki" tag)<br />
<br />
--><br />
<br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors= Newbie<br />
|datecreated=<br />
|status=Done aside from the flavor text stuff.<br />
|editing=<br />
|type= Combat-Focused with buckets!!!<br />
|desc=Ever wanted to fight with the power of BUCKETS? Heck yeah you do! This is your class PICK IT NOW!!!!!<br />
}}<br />
<br />
==Bucketner==<br />
<br />
A fighter with a mastery of the art of bucket fighting.<br />
<br />
===Making a bucketner===<br />
<br />
A bucketner is useful with a bucket not only in combat but also for setting off traps and hands on improviseing on the spot for adventures with the solution most likely ending with a bucket somewhere.<br />
<br />
'''Abilities:''' Dex is important for a Bucketner in order to be agile and precise with his bucket fighting as well as a good defence for lack of armor. Str is good for increased damage with their buckets. Con to stay healthy.<br />
<br />
'''Races:''' Any.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' 4d4<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As [[fighter]]<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Bucketner}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[Flurry of Buckets Attack Bonus]]<br />
! rowspan="2" | [[Bucket Damage]]<br />
! rowspan="2" | [[BucketShield AC Bonus]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0<br />
| class="left" | Bonus Feat, flurry of Buckets, BucketHead<br />
| -1/-1 || 1d6 || — <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | Trapfinding <br />
| +0/+0|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +1<br />
| class="left" | <br />
| +1/+1|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +4 || +4 || +1<br />
| class="left" | Bonus Feat, Pray to your bucket gods(magic) <br />
| +2/+2|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | BucketShield, Trap Sense +1<br />
| +3/+3|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +5 || +5 || +2<br />
| class="left" | <br />
| +4/+4/-1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +5 || +5 || +2<br />
| class="left" | <br />
| +5/+5/+0|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +6 || +6 || +2<br />
| class="left" | Bonus Feat, Trap Sense +2<br />
| +6/+6/+1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +6 || +6 || +3<br />
| class="left" | <br />
| +7/+7/+2|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +7 || +7 || +3<br />
| class="left" | Pray to your bucket gods(Fire,Sonic,Acid,Frost,Electric) <br />
| +8/+8/+3|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3<br />
| class="left" | Trap Sense +3<br />
| +9/+9/+4/-1|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4<br />
| class="left" | Bonus Feat<br />
| +10/+10/+5/+0|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4<br />
| class="left" | <br />
| +11/+11/+6/+1|| 2d6 || +2 <br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4<br />
| class="left" | Trap Sense +4<br />
| +12/+12/+7/+2|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5<br />
| class="left" | <br />
| +13/+13/+8/+3|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5<br />
| class="left" | Bonus Feat, Pray to your bucket gods(adamantine)<br />
| +14/+14/+9/+4/-1|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5<br />
| class="left" | Trap Sense +5<br />
| +15/+15/+10/+5/+0|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6<br />
| class="left" | <br />
| +16/+16/+11/+6/+1|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6<br />
| class="left" | <br />
| +17/+17/+12/+7/+2|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6<br />
| class="left" | Bonus Feat, Bucket Meteor!!!<br />
| +18/+18/+13/+8/+3|| 3d6 || +4 <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (<-number of skill points-> + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
<-class skills (and key abilities)->.<br />
|}<br />
<br />
====Class Features====<br />
<br />
<-fluff about class features->. All of the following are class features of the <-class name->.<br />
<br />
'''Weapon and Armor Proficiency:''' A bucketner is not proficient with any armor or weapon aside from the bucket and bucket on a rope. The bucket and bucket on a rope are now treated as an exotic weapon not an improvised weapon only to the bucketner.<br />
<br />
<br />
'''{{#anc:Bonus Feat}}:''' At first level a Bucketner gains Weapon Focus(Bucket). At 4th level the Bucketner gains Weapon Specialization(Bucket). At 8th level the bucketner gains Greater Weapon Focus(Bucket). At 12th a Bucketner gains Greater Weapon Specialization(Bucket). At 16th a Bucketner gains Improved Critical(Bucket).At 20th the bucketner gains Devastating Critical(Bucket) even if they do not meet the Prerequisites. All these feats apply to the Bucket and Bucket on a rope. <br />
<br />
'''{{#anc:Flurry of Buckets}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored, a bucketner may strike with a flurry of buckets at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Bucketner Attack Bonus column on Table: The Bucketner. This penalty applies for 1 round, so it also affects attacks of opportunity the bucketner might make before her next action. A Bucketner must use a full attack action to strike with a flurry of blows.<br />
<br />
When using flurry of buckets, a bucketner may attack only with Bucket on a rope(Thrown weapon) or Buckets(melee). She may not attack with Bucket on a rope(Thrown weapon) and Buckets(melee) interchangeably as desired. When using buckets as part of a flurry of bbuckets, a bucketner applies her Strength bonus (not Str bonus × 1½ or ×½) to her damage rolls for all successful attacks, whether she wields a bucket in one or both hands. The Bucketner can’t use any weapon other than a bucket(melee) or bucket on a rope(Thrown weapon) weapon as part of a flurry of buckets.<br />
<br />
'''{{#anc:BucketHead}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While wearing a bucket on the Bucketner's head they gain a misc. +4 to their AC. This AC bonus aplies to touch and flat-footed ac.<br />
<br />
'''{{#anc:Trap Finding}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Bucketners can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. <br />
<br />
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. <br />
<br />
Bucketners can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. <br />
<br />
A Bucketner who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.<br />
<br />
Bucketners may also safely trigger the trap with a Bucket to set the trap off and only destroying the bucket, This is a range attack hitting the square or area the trap is in.<br />
<br />
<br />
'''{{#anc:Trap Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, a Bucketner gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Bucketner reaches 8th level, to +3 when she reaches 11th level, to +4 when she reaches 14th level, to +5 at 17th. <br />
<br />
Trap sense bonuses gained from multiple classes stack.<br />
<br />
<br />
'''{{#anc:Pray to your bucket gods}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a Bucketner’s Bucket attacks are empowered. Her bucket attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Pray to your bucket gods improves with the character’s bucketner level. <br />
<br />
At 10th level at the start of the day a Bucketner may take one hour to pray to the bucket gods and change the type of damage done with her bucket, her bucket attacks are also treated as one of the following Fire, Sonic, Acid, Frost, Electric weapons for the purpose of dealing damage to creatures with damage reduction. When the Bucketner selects a type of damage all buckets the Bucketner has are immune to that type of damage and the Bucketner has Resistance 10 to that type of damage. A Bucketner may change the type of damage each new day. <br />
<br />
At 16th level, her bucket attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness. The Bucketner also gains DR 1/- as if she was wearing armor made of adamantine, this bonus goes away if the bucketner is wearing any armor.<br />
<br />
'''{{#anc:Bucket Shield}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level the bucketner is able to block incoming attacks with her bucket as if it was a shield adding +1 to AC as if it was a shield. This bonus increases at 10th level to +2 AC, 15th level to +3 AC, and 20th level to +4 AC. At 10th level all buckets the Bucketner owns takes half damage from shatter effects and are immune to shatter effects at 15th.<br />
<br />
'''{{#anc:Bucket Meteor}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' If a Bucketner gets on her knees, making her prone, and prays to her bucket gods for 3 rounds taking no actions the Bucketner summons a giant Bucket Meteor from the sky killing all foes in a one mile area as well as dealing 100d6 in tiny rocks that look like buckets that deals epic damage to all enemys that are immune to killing effects. This is only useable once a year.<br />
<br />
====Ex-<-pluralized class name->====<br />
<br />
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.<br />
<br />
====Epic <-class name->====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
====<-Sample race of your choice-> <-class name-> Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregtate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2009}}<br />
{{Base Class Description Needed|March 2009}}<br />
{{Base Class Stub|March 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Newbiehttps://www.dandwiki.com/w/index.php?title=Bucketner_(3.5e_Class)&diff=337408Bucketner (3.5e Class)2009-03-20T07:48:33Z<p>Newbie: </p>
<hr />
<div><!--<br />
<br />
!!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!<br />
(i.e. the "nowiki" tag)<br />
<br />
--><br />
<br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors= Newbie<br />
|datecreated=<br />
|status=Just started<br />
|editing=<br />
|type= Combat-Focused with buckets<br />
|desc=<-Paragraph description of the class-><br />
}}<br />
<br />
==Bucketner==<br />
<br />
A fighter with a mastery of the art of bucket fighting.<br />
<br />
===Making a bucketner===<br />
<br />
A bucketner is useful with a bucket not only in combat but also for setting off traps and hands on improviseing on the spot for adventures with the solution most likely ending with a bucket somewhere.<br />
<br />
'''Abilities:''' Dex is important for a Bucketner in order to be agile and precise with his bucket fighting as well as a good defence for lack of armor. Str is good for increased damage with their buckets. Con to stay healthy.<br />
<br />
'''Races:''' Any.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' 4d4<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As [[fighter]]<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Bucketner}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[Flurry of Buckets Attack Bonus]]<br />
! rowspan="2" | [[Bucket Damage]]<br />
! rowspan="2" | [[BucketShield AC Bonus]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0<br />
| class="left" | Bonus Feat, flurry of Buckets, BucketHead<br />
| -1/-1 || 1d6 || — <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | Trapfinding <br />
| +0/+0|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +1<br />
| class="left" | <br />
| +1/+1|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +4 || +4 || +1<br />
| class="left" | Bonus Feat, Pray to your bucket gods(magic) <br />
| +2/+2|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | BucketShield, Trap Sense +1<br />
| +3/+3|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +5 || +5 || +2<br />
| class="left" | <br />
| +4/+4/-1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +5 || +5 || +2<br />
| class="left" | <br />
| +5/+5/+0|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +6 || +6 || +2<br />
| class="left" | Bonus Feat, Trap Sense +2<br />
| +6/+6/+1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +6 || +6 || +3<br />
| class="left" | <br />
| +7/+7/+2|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +7 || +7 || +3<br />
| class="left" | Pray to your bucket gods(Fire,Sonic,Acid,Frost,Electric) <br />
| +8/+8/+3|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3<br />
| class="left" | Trap Sense +3<br />
| +9/+9/+4/-1|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4<br />
| class="left" | Bonus Feat<br />
| +10/+10/+5/+0|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4<br />
| class="left" | <br />
| +11/+11/+6/+1|| 2d6 || +2 <br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4<br />
| class="left" | Trap Sense +4<br />
| +12/+12/+7/+2|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5<br />
| class="left" | <br />
| +13/+13/+8/+3|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5<br />
| class="left" | Bonus Feat, Pray to your bucket gods(adamantine)<br />
| +14/+14/+9/+4/-1|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5<br />
| class="left" | Trap Sense +5<br />
| +15/+15/+10/+5/+0|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6<br />
| class="left" | <br />
| +16/+16/+11/+6/+1|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6<br />
| class="left" | <br />
| +17/+17/+12/+7/+2|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6<br />
| class="left" | Bonus Feat, Bucket Meteor!!!<br />
| +18/+18/+13/+8/+3|| 3d6 || +4 <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (<-number of skill points-> + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
<-class skills (and key abilities)->.<br />
|}<br />
<br />
====Class Features====<br />
<br />
<-fluff about class features->. All of the following are class features of the <-class name->.<br />
<br />
'''Weapon and Armor Proficiency:''' A bucketner is not proficient with any armor or weapon aside from the bucket and bucket on a rope. The bucket and bucket on a rope are now treated as an exotic weapon not an improvised weapon only to the bucketner.<br />
<br />
<br />
'''{{#anc:Bonus Feat}}:''' At first level a Bucketner gains Weapon Focus(Bucket). At 4th level the Bucketner gains Weapon Specialization(Bucket). At 8th level the bucketner gains Greater Weapon Focus(Bucket). At 12th a Bucketner gains Greater Weapon Specialization(Bucket). At 16th a Bucketner gains Improved Critical(Bucket).At 20th the bucketner gains Devastating Critical(Bucket) even if they do not meet the Prerequisites. All these feats apply to the Bucket and Bucket on a rope. <br />
<br />
'''{{#anc:Flurry of Buckets}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored, a bucketner may strike with a flurry of buckets at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Bucketner Attack Bonus column on Table: The Bucketner. This penalty applies for 1 round, so it also affects attacks of opportunity the bucketner might make before her next action. A Bucketner must use a full attack action to strike with a flurry of blows.<br />
<br />
When using flurry of buckets, a bucketner may attack only with Bucket on a rope(Thrown weapon) or Buckets(melee). She may not attack with Bucket on a rope(Thrown weapon) and Buckets(melee) interchangeably as desired. When using buckets as part of a flurry of bbuckets, a bucketner applies her Strength bonus (not Str bonus × 1½ or ×½) to her damage rolls for all successful attacks, whether she wields a bucket in one or both hands. The Bucketner can’t use any weapon other than a bucket(melee) or bucket on a rope(Thrown weapon) weapon as part of a flurry of buckets.<br />
<br />
'''{{#anc:BucketHead}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While wearing a bucket on the Bucketner's head they gain a misc. +4 to their AC. This AC bonus aplies to touch and flat-footed ac.<br />
<br />
'''{{#anc:Trap Finding}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Bucketners can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. <br />
<br />
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. <br />
<br />
Bucketners can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. <br />
<br />
A Bucketner who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.<br />
<br />
Bucketners may also safely trigger the trap with a Bucket to set the trap off and only destroying the bucket, This is a range attack hitting the square or area the trap is in.<br />
<br />
<br />
'''{{#anc:Trap Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, a Bucketner gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Bucketner reaches 8th level, to +3 when she reaches 11th level, to +4 when she reaches 14th level, to +5 at 17th. <br />
<br />
Trap sense bonuses gained from multiple classes stack.<br />
<br />
<br />
'''{{#anc:Pray to your bucket gods}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a Bucketner’s Bucket attacks are empowered. Her bucket attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Pray to your bucket gods improves with the character’s bucketner level. <br />
<br />
At 10th level at the start of the day a Bucketner may take one hour to pray to the bucket gods and change the type of damage done with her bucket, her bucket attacks are also treated as one of the following Fire, Sonic, Acid, Frost, Electric weapons for the purpose of dealing damage to creatures with damage reduction. When the Bucketner selects a type of damage all buckets the Bucketner has are immune to that type of damage and the Bucketner has Resistance 10 to that type of damage. A Bucketner may change the type of damage each new day. <br />
<br />
At 16th level, her bucket attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness. The Bucketner also gains DR 1/- as if she was wearing armor made of adamantine, this bonus goes away if the bucketner is wearing any armor.<br />
<br />
'''{{#anc:Bucket Shield}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level the bucketner is able to block incoming attacks with her bucket as if it was a shield adding +1 to AC as if it was a shield. This bonus increases at 10th level to +2 AC, 15th level to +3 AC, and 20th level to +4 AC. At 10th level all buckets the Bucketner owns takes half damage from shatter effects and are immune to shatter effects at 15th.<br />
<br />
'''{{#anc:Bucket Meteor}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' If a Bucketner gets on her knees, making her prone, and prays to her bucket gods for 3 rounds taking no actions the Bucketner summons a giant Bucket Meteor from the sky killing all foes in a one mile area as well as dealing 100d6 in tiny rocks that look like buckets that deals epic damage to all enemys that are immune to killing effects. This is only useable once a year.<br />
<br />
====Ex-<-pluralized class name->====<br />
<br />
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.<br />
<br />
====Epic <-class name->====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
====<-Sample race of your choice-> <-class name-> Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregtate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2009}}<br />
{{Base Class Description Needed|March 2009}}<br />
{{Base Class Stub|March 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Newbiehttps://www.dandwiki.com/w/index.php?title=Bucketner_(3.5e_Class)&diff=337337Bucketner (3.5e Class)2009-03-20T02:07:54Z<p>Newbie: </p>
<hr />
<div><!--<br />
<br />
!!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!<br />
(i.e. the "nowiki" tag)<br />
<br />
--><br />
<br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors= Newbie<br />
|datecreated=<br />
|status=Just started<br />
|editing=<br />
|type= Combat-Focused with buckets<br />
|desc=<-Paragraph description of the class-><br />
}}<br />
<br />
==Bucketner==<br />
<br />
A fighter with a mastery of the art of bucket fighting.<br />
<br />
===Making a bucketner===<br />
<br />
A bucketner is useful with a bucket not only in combat but also for setting off traps and hands on improviseing on the spot for adventures with the solution most likely ending with a bucket somewhere.<br />
<br />
'''Abilities:''' Dex is important for a Bucketner in order to be agile and precise with his bucket fighting as well as a good defence for lack of armor. Str is good for increased damage with their buckets. Con to stay healthy.<br />
<br />
'''Races:''' Any.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' 4d4<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As [[fighter]]<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Bucketner}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[Flurry of Buckets Attack Bonus]]<br />
! rowspan="2" | [[Bucket Damage]]<br />
! rowspan="2" | [[BucketShield AC Bonus]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0<br />
| class="left" | Bonus Feat, flurry of Buckets, BucketHead<br />
| -1/-1 || 1d6 || — <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | Trapfinding <br />
| +0/+0|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +1<br />
| class="left" | <br />
| +1/+1|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +4 || +4 || +1<br />
| class="left" | Bonus Feat, Pray to your bucket gods(magic) <br />
| +2/+2|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | BucketShield, Trap Sense +1<br />
| +3/+3|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +5 || +5 || +2<br />
| class="left" | <br />
| +4/+4/-1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +5 || +5 || +2<br />
| class="left" | <br />
| +5/+5/+0|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +6 || +6 || +2<br />
| class="left" | Bonus Feat, Trap Sense +2<br />
| +6/+6/+1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +6 || +6 || +3<br />
| class="left" | <br />
| +7/+7/+2|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +7 || +7 || +3<br />
| class="left" | Pray to your bucket gods(Fire,Sonic,Acid,Frost,Electric) <br />
| +8/+8/+3|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3<br />
| class="left" | Trap Sense +3<br />
| +9/+9/+4/-1|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4<br />
| class="left" | Bonus Feat<br />
| +10/+10/+5/+0|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4<br />
| class="left" | <br />
| +11/+11/+6/+1|| 2d6 || +2 <br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4<br />
| class="left" | Trap Sense +4<br />
| +12/+12/+7/+2|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5<br />
| class="left" | <br />
| +13/+13/+8/+3|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5<br />
| class="left" | Bonus Feat, Pray to your bucket gods(adamantine)<br />
| +14/+14/+9/+4/-1|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5<br />
| class="left" | Trap Sense +5<br />
| +15/+15/+10/+5/+0|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6<br />
| class="left" | <br />
| +16/+16/+11/+6/+1|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6<br />
| class="left" | <br />
| +17/+17/+12/+7/+2|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6<br />
| class="left" | Bonus Feat, Bucket Meteor!!!<br />
| +18/+18/+13/+8/+3|| 3d6 || +4 <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (<-number of skill points-> + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
<-class skills (and key abilities)->.<br />
|}<br />
<br />
====Class Features====<br />
<br />
<-fluff about class features->. All of the following are class features of the <-class name->.<br />
<br />
'''Weapon and Armor Proficiency:''' A bucketner is not proficient with any armor or weapon aside from the bucket and bucket on a rope. The bucket and bucket on a rope are now treated as an exotic weapon not an improvised weapon only to the bucketner.<br />
<br />
<br />
'''{{#anc:Bonus Feat}}:''' At first level a Bucketner gains Weapon Focus(Bucket). At 4th level the Bucketner gains Weapon Specialization(Bucket). At 8th level the bucketner gains Greater Weapon Focus(Bucket). At 12th a Bucketner gains Greater Weapon Specialization(Bucket). At 16th a Bucketner gains Improved Critical(Bucket).At 20th the bucketner gains Devastating Critical(Bucket) even if they do not meet the Prerequisites. All these feats apply to the Bucket and Bucket on a rope. <br />
<br />
'''{{#anc:Flurry of Buckets}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored, a bucketner may strike with a flurry of buckets at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Bucketner Attack Bonus column on Table: The Bucketner. This penalty applies for 1 round, so it also affects attacks of opportunity the bucketner might make before her next action. A Bucketner must use a full attack action to strike with a flurry of blows.<br />
<br />
When using flurry of buckets, a bucketner may attack only with Bucket on a rope(Thrown weapon) or Buckets(melee). She may not attack with Bucket on a rope(Thrown weapon) and Buckets(melee) interchangeably as desired. When using buckets as part of a flurry of bbuckets, a bucketner applies her Strength bonus (not Str bonus × 1½ or ×½) to her damage rolls for all successful attacks, whether she wields a bucket in one or both hands. The Bucketner can’t use any weapon other than a bucket(melee) or bucket on a rope(Thrown weapon) weapon as part of a flurry of buckets.<br />
<br />
'''{{#anc:BucketHead}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While wearing a bucket on the Bucketner's head they gain a misc. +4 to their AC. This AC bonus aplies to touch and flat-footed ac.<br />
<br />
'''{{#anc:Trap Finding}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Bucketners can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. <br />
<br />
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. <br />
<br />
Bucketners can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. <br />
<br />
A Bucketner who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.<br />
<br />
Bucketners may also safely trigger the trap with a Bucket to set the trap off and only destroying the bucket, This is a range attack hitting the square or area the trap is in.<br />
<br />
<br />
'''{{#anc:Trap Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, a Bucketner gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Bucketner reaches 8th level, to +3 when she reaches 11th level, to +4 when she reaches 14th level, to +5 at 17th. <br />
<br />
Trap sense bonuses gained from multiple classes stack.<br />
<br />
<br />
'''{{#anc:Pray to your bucket gods}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a Bucketner’s Bucket attacks are empowered. Her bucket attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Pray to your bucket gods improves with the character’s bucketner level. <br />
<br />
At 10th level at the start of the day a Bucketner may take one hour to pray to the bucket gods and change the type of damage done with her bucket, her bucket attacks are also treated as one of the following Fire, Sonic, Acid, Frost, Electric weapons for the purpose of dealing damage to creatures with damage reduction. When the Bucketner selects a type of damage all buckets the Bucketner has are immune to that type of damage and the Bucketner has Resistance 10 to that type of damage. A Bucketner may change the type of damage each new day. <br />
<br />
At 16th level, her bucket attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness. The Bucketner also gains DR 1/- as if she was wearing armor made of adamantine, this bonus goes away if the bucketner is wearing any armor.<br />
<br />
'''{{#anc:Bucket Shield}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:Bucket Meteor}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information-><br />
<br />
====Ex-<-pluralized class name->====<br />
<br />
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.<br />
<br />
====Epic <-class name->====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
====<-Sample race of your choice-> <-class name-> Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregtate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2009}}<br />
{{Base Class Description Needed|March 2009}}<br />
{{Base Class Stub|March 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Newbiehttps://www.dandwiki.com/w/index.php?title=Bucketner_(3.5e_Class)&diff=337336Bucketner (3.5e Class)2009-03-20T01:54:57Z<p>Newbie: </p>
<hr />
<div><!--<br />
<br />
!!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!<br />
(i.e. the "nowiki" tag)<br />
<br />
--><br />
<br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors= Newbie<br />
|datecreated=<br />
|status=Just started<br />
|editing=<br />
|type= Combat-Focused with buckets<br />
|desc=<-Paragraph description of the class-><br />
}}<br />
<br />
==Bucketner==<br />
<br />
A fighter with a mastery of the art of bucket fighting.<br />
<br />
===Making a bucketner===<br />
<br />
A bucketner is useful with a bucket not only in combat but also for setting off traps and hands on improviseing on the spot for adventures with the solution most likely ending with a bucket somewhere.<br />
<br />
'''Abilities:''' Dex is important for a Bucketner in order to be agile and precise with his bucket fighting as well as a good defence for lack of armor. Str is good for increased damage with their buckets. Con to stay healthy.<br />
<br />
'''Races:''' Any.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' 4d4<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As [[fighter]]<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Bucketner}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[Flurry of Buckets Attack Bonus]]<br />
! rowspan="2" | [[Bucket Damage]]<br />
! rowspan="2" | [[BucketShield AC Bonus]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0<br />
| class="left" | Bonus Feat, flurry of Buckets, BucketHead<br />
| -1/-1 || 1d6 || — <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | Trapfinding <br />
| +0/+0|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +1<br />
| class="left" | <br />
| +1/+1|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +4 || +4 || +1<br />
| class="left" | Bonus Feat, Pray to your bucket gods(magic) <br />
| +2/+2|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | BucketShield, Trap Sense +1<br />
| +3/+3|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +5 || +5 || +2<br />
| class="left" | <br />
| +4/+4/-1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +5 || +5 || +2<br />
| class="left" | <br />
| +5/+5/+0|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +6 || +6 || +2<br />
| class="left" | Bonus Feat, Trap Sense +2<br />
| +6/+6/+1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +6 || +6 || +3<br />
| class="left" | <br />
| +7/+7/+2|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +7 || +7 || +3<br />
| class="left" | Pray to your bucket gods(Fire,Sonic,Acid,Frost,Electric) <br />
| +8/+8/+3|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3<br />
| class="left" | Trap Sense +3<br />
| +9/+9/+4/-1|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4<br />
| class="left" | Bonus Feat<br />
| +10/+10/+5/+0|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4<br />
| class="left" | <br />
| +11/+11/+6/+1|| 2d6 || +2 <br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4<br />
| class="left" | Trap Sense +4<br />
| +12/+12/+7/+2|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5<br />
| class="left" | <br />
| +13/+13/+8/+3|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5<br />
| class="left" | Bonus Feat, Pray to your bucket gods(adamantine)<br />
| +14/+14/+9/+4/-1|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5<br />
| class="left" | Trap Sense +5<br />
| +15/+15/+10/+5/+0|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6<br />
| class="left" | <br />
| +16/+16/+11/+6/+1|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6<br />
| class="left" | <br />
| +17/+17/+12/+7/+2|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6<br />
| class="left" | Bonus Feat, Bucket Meteor!!!<br />
| +18/+18/+13/+8/+3|| 3d6 || +4 <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (<-number of skill points-> + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
<-class skills (and key abilities)->.<br />
|}<br />
<br />
====Class Features====<br />
<br />
<-fluff about class features->. All of the following are class features of the <-class name->.<br />
<br />
'''Weapon and Armor Proficiency:''' A bucketner is not proficient with any armor or weapon aside from the bucket and bucket on a rope. The bucket and bucket on a rope are now treated as an exotic weapon not an improvised weapon only to the bucketner.<br />
<br />
<br />
'''{{#anc:Bonus Feat}}:''' At first level a Bucketner gains Weapon Focus(Bucket). At 4th level the Bucketner gains Weapon Specialization(Bucket). At 8th level the bucketner gains Greater Weapon Focus(Bucket). At 12th a Bucketner gains Greater Weapon Specialization(Bucket). <br />
<br />
'''{{#anc:Flurry of Buckets}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored, a bucketner may strike with a flurry of buckets at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Bucketner Attack Bonus column on Table: The Bucketner. This penalty applies for 1 round, so it also affects attacks of opportunity the bucketner might make before her next action. A Bucketner must use a full attack action to strike with a flurry of blows.<br />
<br />
When using flurry of buckets, a bucketner may attack only with Bucket on a rope(Thrown weapon) or Buckets(melee). She may not attack with Bucket on a rope(Thrown weapon) and Buckets(melee) interchangeably as desired. When using buckets as part of a flurry of bbuckets, a bucketner applies her Strength bonus (not Str bonus × 1½ or ×½) to her damage rolls for all successful attacks, whether she wields a bucket in one or both hands. The Bucketner can’t use any weapon other than a bucket(melee) or bucket on a rope(Thrown weapon) weapon as part of a flurry of buckets.<br />
<br />
'''{{#anc:BucketHead}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While wearing a bucket on the Bucketner's head they gain a misc. +4 to their AC. This AC bonus aplies to touch and flat-footed ac.<br />
<br />
'''{{#anc:Trap Finding}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Bucketners can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. <br />
<br />
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. <br />
<br />
Bucketners can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. <br />
<br />
A Bucketner who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.<br />
<br />
Bucketners may also safely trigger the trap with a Bucket to set the trap off and only destroying the bucket, This is a range attack hitting the square or area the trap is in.<br />
<br />
<br />
'''{{#anc:Trap Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, a Bucketner gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Bucketner reaches 8th level, to +3 when she reaches 11th level, to +4 when she reaches 14th level, to +5 at 17th. <br />
<br />
Trap sense bonuses gained from multiple classes stack.<br />
<br />
<br />
'''{{#anc:Pray to your bucket gods}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a Bucketner’s Bucket attacks are empowered. Her bucket attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Pray to your bucket gods improves with the character’s bucketner level. <br />
<br />
At 10th level at the start of the day a Bucketner may take one hour to pray to the bucket gods and change the type of damage done with her bucket, her bucket attacks are also treated as one of the following Fire, Sonic, Acid, Frost, Electric weapons for the purpose of dealing damage to creatures with damage reduction. When the Bucketner selects a type of damage all buckets the Bucketner has are immune to that type of damage and the Bucketner has Resistance 10 to that type of damage. A Bucketner may change the type of damage each new day. <br />
<br />
At 16th level, her bucket attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness. The Bucketner also gains DR 1/- as if she was wearing armor made of adamantine, this bonus goes away if the bucketner is wearing any armor.<br />
<br />
'''{{#anc:Bucket Shield}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:Bucket Meteor}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information-><br />
<br />
====Ex-<-pluralized class name->====<br />
<br />
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.<br />
<br />
====Epic <-class name->====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
====<-Sample race of your choice-> <-class name-> Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregtate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2009}}<br />
{{Base Class Description Needed|March 2009}}<br />
{{Base Class Stub|March 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Newbiehttps://www.dandwiki.com/w/index.php?title=Bucketner_(3.5e_Class)&diff=337320Bucketner (3.5e Class)2009-03-20T01:32:32Z<p>Newbie: </p>
<hr />
<div><!--<br />
<br />
!!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!<br />
(i.e. the "nowiki" tag)<br />
<br />
--><br />
<br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors= Newbie<br />
|datecreated=<br />
|status=Just started<br />
|editing=<br />
|type= Combat-Focused with buckets<br />
|desc=<-Paragraph description of the class-><br />
}}<br />
<br />
==Bucketner==<br />
<br />
A fighter with a mastery of the art of bucket fighting.<br />
<br />
===Making a bucketner===<br />
<br />
A bucketner is useful with a bucket not only in combat but also for setting off traps and hands on improviseing on the spot for adventures with the solution most likely ending with a bucket somewhere.<br />
<br />
'''Abilities:''' Dex is important for a Bucketner in order to be agile and precise with his bucket fighting as well as a good defence for lack of armor. Str is good for increased damage with their buckets. Con to stay healthy.<br />
<br />
'''Races:''' Any.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' 4d4<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As [[fighter]]<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Bucketner}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[Flurry of Buckets Attack Bonus]]<br />
! rowspan="2" | [[Bucket Damage]]<br />
! rowspan="2" | [[BucketShield AC Bonus]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0<br />
| class="left" | Bonus Feat, flurry of Buckets, BucketHead<br />
| -1/-1 || 1d6 || — <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | Trapfinding <br />
| +0/+0|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +1<br />
| class="left" | <br />
| +1/+1|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +4 || +4 || +1<br />
| class="left" | Bonus Feat, Pray to your bucket gods(magic) <br />
| +2/+2|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | BucketShield, Trap Sense +1<br />
| +3/+3|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +5 || +5 || +2<br />
| class="left" | <br />
| +4/+4/-1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +5 || +5 || +2<br />
| class="left" | <br />
| +5/+5/+0|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +6 || +6 || +2<br />
| class="left" | Bonus Feat, Trap Sense +2<br />
| +6/+6/+1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +6 || +6 || +3<br />
| class="left" | <br />
| +7/+7/+2|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +7 || +7 || +3<br />
| class="left" | Pray to your bucket gods(Fire,Sonic,Acid,Frost,Electric) <br />
| +8/+8/+3|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3<br />
| class="left" | Trap Sense +3<br />
| +9/+9/+4/-1|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4<br />
| class="left" | Bonus Feat<br />
| +10/+10/+5/+0|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4<br />
| class="left" | <br />
| +11/+11/+6/+1|| 2d6 || +2 <br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4<br />
| class="left" | Trap Sense +4<br />
| +12/+12/+7/+2|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5<br />
| class="left" | <br />
| +13/+13/+8/+3|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5<br />
| class="left" | Bonus Feat, Pray to your bucket gods(adamantine)<br />
| +14/+14/+9/+4/-1|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5<br />
| class="left" | Trap Sense +5<br />
| +15/+15/+10/+5/+0|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6<br />
| class="left" | <br />
| +16/+16/+11/+6/+1|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6<br />
| class="left" | <br />
| +17/+17/+12/+7/+2|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6<br />
| class="left" | Bonus Feat, Bucket Meteor!!!<br />
| +18/+18/+13/+8/+3|| 3d6 || +4 <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (<-number of skill points-> + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
<-class skills (and key abilities)->.<br />
|}<br />
<br />
====Class Features====<br />
<br />
<-fluff about class features->. All of the following are class features of the <-class name->.<br />
<br />
'''Weapon and Armor Proficiency:''' A bucketner is not proficient with any armor or weapon aside from the bucket. The bucket is now treated as an exotic weapon not an improvised weapon only to the bucketner.<br />
<br />
<br />
'''{{#anc:Bonus Feat}}:''' <-class feature game rule information-><br />
<br />
'''{{#anc:Flurry of Buckets}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored, a bucketner may strike with a flurry of buckets at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Bucketner Attack Bonus column on Table: The Bucketner. This penalty applies for 1 round, so it also affects attacks of opportunity the bucketner might make before her next action. A Bucketner must use a full attack action to strike with a flurry of blows.<br />
<br />
When using flurry of buckets, a bucketner may attack only with Bucket on a rope(Thrown weapon) or Buckets(melee). She may not attack with Bucket on a rope(Thrown weapon) and Buckets(melee) interchangeably as desired. When using buckets as part of a flurry of bbuckets, a bucketner applies her Strength bonus (not Str bonus × 1½ or ×½) to her damage rolls for all successful attacks, whether she wields a bucket in one or both hands. The Bucketner can’t use any weapon other than a bucket(melee) or bucket on a rope(Thrown weapon) weapon as part of a flurry of buckets.<br />
<br />
'''{{#anc:BucketHead}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While wearing a bucket on the Bucketner's head they gain a misc. +4 to their AC. This AC bonus aplies to touch and flat-footed ac.<br />
<br />
'''{{#anc:Trap Finding}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Bucketners can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. <br />
<br />
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. <br />
<br />
Bucketners can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. <br />
<br />
A Bucketner who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.<br />
<br />
Bucketners may also safely trigger the trap with a Bucket to set the trap off and only destroying the bucket, This is a range attack hitting the square or area the trap is in.<br />
<br />
<br />
'''{{#anc:Trap Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, a Bucketner gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Bucketner reaches 8th level, to +3 when she reaches 11th level, to +4 when she reaches 14th level, to +5 at 17th. <br />
<br />
Trap sense bonuses gained from multiple classes stack.<br />
<br />
<br />
'''{{#anc:Pray to your bucket gods}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a Bucketner’s Bucket attacks are empowered. Her bucket attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Pray to your bucket gods improves with the character’s bucketner level. <br />
<br />
At 10th level at the start of the day a Bucketner may take one hour to pray to the bucket gods and change the type of damage done with her bucket, her bucket attacks are also treated as one of the following Fire, Sonic, Acid, Frost, Electric weapons for the purpose of dealing damage to creatures with damage reduction. When the Bucketner selects a type of damage all buckets the Bucketner has are immune to that type of damage and the Bucketner has Resistance 10 to that type of damage. A Bucketner may change the type of damage each new day. <br />
<br />
At 16th level, her bucket attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness. The Bucketner also gains DR 1/- as if she was wearing armor made of adamantine, this bonus goes away if the bucketner is wearing any armor.<br />
<br />
'''{{#anc:Bucket Shield}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:Bucket Meteor}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information-><br />
<br />
====Ex-<-pluralized class name->====<br />
<br />
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.<br />
<br />
====Epic <-class name->====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
====<-Sample race of your choice-> <-class name-> Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregtate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2009}}<br />
{{Base Class Description Needed|March 2009}}<br />
{{Base Class Stub|March 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Newbiehttps://www.dandwiki.com/w/index.php?title=Bucketner_(3.5e_Class)&diff=337231Bucketner (3.5e Class)2009-03-19T22:17:01Z<p>Newbie: </p>
<hr />
<div><!--<br />
<br />
!!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!<br />
(i.e. the "nowiki" tag)<br />
<br />
--><br />
<br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors= Newbie<br />
|datecreated=<br />
|status=Just started<br />
|editing=<br />
|type= Combat-Focused with buckets<br />
|desc=<-Paragraph description of the class-><br />
}}<br />
<br />
==Bucketner==<br />
<br />
A fighter with a mastery of the art of bucket fighting.<br />
<br />
===Making a bucketner===<br />
<br />
A bucketner is useful with a bucket not only in combat but also for setting off traps and hands on improviseing on the spot for adventures with the solution most likely ending with a bucket somewhere.<br />
<br />
'''Abilities:''' Dex is important for a Bucketner in order to be agile and precise with his bucket fighting as well as a good defence for lack of armor. Str is good for increased damage with their buckets. Con to stay healthy.<br />
<br />
'''Races:''' Any.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' 4d4<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As [[fighter]]<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Bucketner}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[Flurry of Buckets Attack Bonus]]<br />
! rowspan="2" | [[Bucket Damage]]<br />
! rowspan="2" | [[BucketShield AC Bonus]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0<br />
| class="left" | Bonus Feat, flurry of Buckets, BucketHead<br />
| -1/-1 || 1d6 || — <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | Trapfinding <br />
| +0/+0|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +1<br />
| class="left" | <br />
| +1/+1|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +4 || +4 || +1<br />
| class="left" | Bonus Feat, Pray to your bucket gods(magic) <br />
| +2/+2|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | BucketShield, Trap Sense +1<br />
| +3/+3|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +5 || +5 || +2<br />
| class="left" | <br />
| +4/+4/-1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +5 || +5 || +2<br />
| class="left" | <br />
| +5/+5/+0|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +6 || +6 || +2<br />
| class="left" | Bonus Feat, Trap Sense +2<br />
| +6/+6/+1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +6 || +6 || +3<br />
| class="left" | <br />
| +7/+7/+2|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +7 || +7 || +3<br />
| class="left" | Pray to your bucket gods(Fire,Sonic,Acid,Frost,Electric) <br />
| +8/+8/+3|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3<br />
| class="left" | Trap Sense +3<br />
| +9/+9/+4/-1|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4<br />
| class="left" | Bonus Feat<br />
| +10/+10/+5/+0|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4<br />
| class="left" | <br />
| +11/+11/+6/+1|| 2d6 || +2 <br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4<br />
| class="left" | Trap Sense +4<br />
| +12/+12/+7/+2|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5<br />
| class="left" | <br />
| +13/+13/+8/+3|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5<br />
| class="left" | Bonus Feat, Pray to your bucket gods(adamantine)<br />
| +14/+14/+9/+4/-1|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5<br />
| class="left" | Trap Sense +5<br />
| +15/+15/+10/+5/+0|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6<br />
| class="left" | <br />
| +16/+16/+11/+6/+1|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6<br />
| class="left" | <br />
| +17/+17/+12/+7/+2|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6<br />
| class="left" | Bonus Feat, Bucket Meteor!!!<br />
| +18/+18/+13/+8/+3|| 3d6 || +4 <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (<-number of skill points-> + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
<-class skills (and key abilities)->.<br />
|}<br />
<br />
====Class Features====<br />
<br />
<-fluff about class features->. All of the following are class features of the <-class name->.<br />
<br />
'''Weapon and Armor Proficiency:''' A bucketner is not proficient with any armor or weapon aside from the bucket. The bucket is now treated as an exotic weapon not an improvised weapon only to the bucketner.<br />
<br />
<br />
'''{{#anc:Bonus Feat}}:''' <-class feature game rule information-><br />
<br />
'''{{#anc:Flurry of Buckets}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored, a bucketner may strike with a flurry of buckets at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Bucketner Attack Bonus column on Table: The Bucketner. This penalty applies for 1 round, so it also affects attacks of opportunity the bucketner might make before her next action. A Bucketner must use a full attack action to strike with a flurry of blows.<br />
<br />
When using flurry of buckets, a bucketner may attack only with Bucket on a rope(Thrown weapon) or Buckets(melee). She may not attack with Bucket on a rope(Thrown weapon) and Buckets(melee) interchangeably as desired. When using buckets as part of a flurry of bbuckets, a bucketner applies her Strength bonus (not Str bonus × 1½ or ×½) to her damage rolls for all successful attacks, whether she wields a bucket in one or both hands. The Bucketner can’t use any weapon other than a bucket(melee) or bucket on a rope(Thrown weapon) weapon as part of a flurry of buckets.<br />
<br />
'''{{#anc:BucketHead}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While wearing a bucket on the Bucketner's head they gain a misc. +4 to their AC. This AC bonus aplies to touch and flat-footed ac.<br />
<br />
'''{{#anc:Trap Finding}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Bucketners can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. <br />
<br />
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. <br />
<br />
Bucketners can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. <br />
<br />
A Bucketner who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.<br />
<br />
Bucketners may also safely trigger the trap with a Bucket to set the trap off and only destroying the bucket, This is a range attack hitting the square or area the trap is in.<br />
<br />
<br />
'''{{#anc:Trap Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, a Bucketner gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Bucketner reaches 8th level, to +3 when she reaches 11th level, to +4 when she reaches 14th level, to +5 at 17th. <br />
<br />
Trap sense bonuses gained from multiple classes stack.<br />
<br />
<br />
'''{{#anc:Pray to your bucket gods}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:Bucket Shield}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:Bucket Meteor}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information-><br />
<br />
====Ex-<-pluralized class name->====<br />
<br />
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.<br />
<br />
====Epic <-class name->====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
====<-Sample race of your choice-> <-class name-> Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregtate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2009}}<br />
{{Base Class Description Needed|March 2009}}<br />
{{Base Class Stub|March 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Newbiehttps://www.dandwiki.com/w/index.php?title=Bucketner_(3.5e_Class)&diff=336962Bucketner (3.5e Class)2009-03-19T06:43:07Z<p>Newbie: </p>
<hr />
<div><!--<br />
<br />
!!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!<br />
(i.e. the "nowiki" tag)<br />
<br />
--><br />
<br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors= Newbie<br />
|datecreated=<br />
|status=Just started<br />
|editing=<br />
|type= Combat-Focused with buckets<br />
|desc=<-Paragraph description of the class-><br />
}}<br />
<br />
==Bucketner==<br />
<br />
A fighter with a mastery of the art of bucket fighting.<br />
<br />
===Making a bucketner===<br />
<br />
A bucketner is useful with a bucket not only in combat but also for setting off traps and hands on improviseing on the spot for adventures with the solution most likely ending with a bucket somewhere.<br />
<br />
'''Abilities:''' Dex is important for a Bucketner in order to be agile and precise with his bucket fighting as well as a good defence for lack of armor. Str is good for increased damage with their buckets. Con to stay healthy.<br />
<br />
'''Races:''' Any.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' 4d4<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As [[fighter]]<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Bucketner}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[Flurry of Buckets Attack Bonus]]<br />
! rowspan="2" | [[Bucket Damage]]<br />
! rowspan="2" | [[BucketShield AC Bonus]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0<br />
| class="left" | Bonus Feat, flurry of Buckets, BucketHead<br />
| -1/-1 || 1d6 || — <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | Trapfinding, Bucket Mine <br />
| +0/+0|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +1<br />
| class="left" | <br />
| +1/+1|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +4 || +4 || +1<br />
| class="left" | Bonus Feat <br />
| +2/+2|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | BucketShield, Trap Sense +1<br />
| +3/+3|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +5 || +5 || +2<br />
| class="left" | <br />
| +4/+4/-1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +5 || +5 || +2<br />
| class="left" | <br />
| +5/+5/+0|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +6 || +6 || +2<br />
| class="left" | Bonus Feat, Trap Sense +2<br />
| +6/+6/+1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +6 || +6 || +3<br />
| class="left" | <br />
| +7/+7/+2|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +7 || +7 || +3<br />
| class="left" | <br />
| +8/+8/+3|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3<br />
| class="left" | Trap Sense +3<br />
| +9/+9/+4/-1|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4<br />
| class="left" | Bonus Feat<br />
| +10/+10/+5/+0|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4<br />
| class="left" | <br />
| +11/+11/+6/+1|| 2d6 || +2 <br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4<br />
| class="left" | Trap Sense +4<br />
| +12/+12/+7/+2|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5<br />
| class="left" | <br />
| +13/+13/+8/+3|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5<br />
| class="left" | Bonus Feat<br />
| +14/+14/+9/+4/-1|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5<br />
| class="left" | Trap Sense +5<br />
| +15/+15/+10/+5/+0|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6<br />
| class="left" | <br />
| +16/+16/+11/+6/+1|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6<br />
| class="left" | <br />
| +17/+17/+12/+7/+2|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6<br />
| class="left" | Bonus Feat<br />
| +18/+18/+13/+8/+3|| 3d6 || +4 <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (<-number of skill points-> + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
<-class skills (and key abilities)->.<br />
|}<br />
<br />
====Class Features====<br />
<br />
<-fluff about class features->. All of the following are class features of the <-class name->.<br />
<br />
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.<br />
<br />
'''{{#anc:Spells}}:''' <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:<br />
<br />
0&mdash;<-spells, spells, spells-><br />
<br />
1st&mdash;<-spells, spells, spells-><br />
<br />
2nd&mdash;<-spells, spells, spells-><br />
<br />
3rd&mdash;<-spells, spells, spells-><br />
<br />
4th&mdash;<-spells, spells, spells-><br />
<br />
5th&mdash;<-spells, spells, spells-><br />
<br />
6th&mdash;<-spells, spells, spells-><br />
<br />
7th&mdash;<-spells, spells, spells-><br />
<br />
8th&mdash;<-spells, spells, spells-><br />
<br />
9th&mdash;<-spells, spells, spells-><br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: <-class name-> Spells Known}}<br />
|-<br />
! rowspan="2" | Level || colspan="10" | Spells Known<br />
|-<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
| 1st || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 2nd || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 3rd || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 4th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 5th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 6th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 7th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 8th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 9th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 10th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 11th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 12th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 13th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 14th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 15th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 16th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 17th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 18th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 19th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 20th || — || — || — || — || — || — || — || — || — || —<br />
|}<br />
<br />
'''{{#anc:Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.<br />
<br />
'''{{#anc:Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:<br />
<br />
0&mdash;<-powers, powers, powers-><br />
<br />
1st&mdash;<-powers, powers, powers-><br />
<br />
2nd&mdash;<-powers, powers, powers-><br />
<br />
3rd&mdash;<-powers, powers, powers-><br />
<br />
4th&mdash;<-powers, powers, powers-><br />
<br />
5th&mdash;<-powers, powers, powers-><br />
<br />
6th&mdash;<-powers, powers, powers-><br />
<br />
7th&mdash;<-powers, powers, powers-><br />
<br />
8th&mdash;<-powers, powers, powers-><br />
<br />
9th&mdash;<-powers, powers, powers-><br />
<br />
'''{{#anc:Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.<br />
<br />
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.<br />
<br />
'''{{#anc:<-extraordinary class feature->}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information-><br />
<br />
''{{#anc:<-subclass feature <!-- See the rogue's "Special Ability" for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities -->->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
====Ex-<-pluralized class name->====<br />
<br />
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.<br />
<br />
====Epic <-class name->====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
====<-Sample race of your choice-> <-class name-> Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregtate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2009}}<br />
{{Base Class Description Needed|March 2009}}<br />
{{Base Class Stub|March 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Newbiehttps://www.dandwiki.com/w/index.php?title=Bucketner_(3.5e_Class)&diff=336936Bucketner (3.5e Class)2009-03-19T04:42:17Z<p>Newbie: </p>
<hr />
<div><!--<br />
<br />
!!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!<br />
(i.e. the "nowiki" tag)<br />
<br />
--><br />
<br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors= Newbie<br />
|datecreated=<br />
|status=Just started<br />
|editing=<br />
|type= Combat-Focused with buckets<br />
|desc=<-Paragraph description of the class-><br />
}}<br />
<br />
==Bucketner==<br />
<br />
A fighter with a mastery of the art of bucket fighting.<br />
<br />
===Making a bucketner===<br />
<br />
A bucketner is useful with a bucket not only in combat but also for setting off traps and hands on improviseing on the spot for adventures with the solution most likely ending with a bucket somewhere.<br />
<br />
'''Abilities:''' Dex is important for a Bucketner in order to be agile and precise with his bucket fighting as well as a good defence for lack of armor. Str is good for increased damage with their buckets. Con to stay healthy.<br />
<br />
'''Races:''' Any.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' 4d4<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As [[fighter]]<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Bucketner}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[Flurry of Buckets Attack Bonus]]<br />
! rowspan="2" | [[Bucket Damage]]<br />
! rowspan="2" | [[BucketShield AC Bonus]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0<br />
| class="left" | Bonus Feat, flurry of Buckets, BucketHead<br />
| -1/-1 || 1d6 || — <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | Trapfinding, Bucket Trap I<br />
| +0/+0|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +1<br />
| class="left" | <br />
| +1/+1|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +4 || +4 || +1<br />
| class="left" | Bonus Feat <br />
| +2/+2|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | BucketShield, Trap Sense +1<br />
| +3/+3|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +5 || +5 || +2<br />
| class="left" | Bucket Trap II<br />
| +4/+4/-1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +5 || +5 || +2<br />
| class="left" | <br />
| +5/+5/+0|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +6 || +6 || +2<br />
| class="left" | Bonus Feat, Trap Sense +2<br />
| +6/+6/+1|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +6 || +6 || +3<br />
| class="left" | <br />
| +7/+7/+2|| 1d8 || +1<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +7 || +7 || +3<br />
| class="left" | Bucket Trap III<br />
| +8/+8/+3|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3<br />
| class="left" | Trap Sense +3<br />
| +9/+9/+4/-1|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4<br />
| class="left" | Bonus Feat<br />
| +10/+10/+5/+0|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4<br />
| class="left" | <br />
| +11/+11/+6/+1|| 2d6 || +2 <br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4<br />
| class="left" | Bucket Trap IV, Trap Sense +4<br />
| +12/+12/+7/+2|| 2d6 || +2<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5<br />
| class="left" | <br />
| +13/+13/+8/+3|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5<br />
| class="left" | Bonus Feat<br />
| +14/+14/+9/+4/-1|| 2d8 || +3<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5<br />
| class="left" | Trap Sense +5<br />
| +15/+15/+10/+5/+0|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6<br />
| class="left" | Bucket Trap V<br />
| +16/+16/+11/+6/+1|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6<br />
| class="left" | <br />
| +17/+17/+12/+7/+2|| 2d8 || +3 <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6<br />
| class="left" | Bonus Feat<br />
| +18/+18/+13/+8/+3|| 3d6 || +4 <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (<-number of skill points-> + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
<-class skills (and key abilities)->.<br />
|}<br />
<br />
====Class Features====<br />
<br />
<-fluff about class features->. All of the following are class features of the <-class name->.<br />
<br />
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.<br />
<br />
'''{{#anc:Spells}}:''' <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:<br />
<br />
0&mdash;<-spells, spells, spells-><br />
<br />
1st&mdash;<-spells, spells, spells-><br />
<br />
2nd&mdash;<-spells, spells, spells-><br />
<br />
3rd&mdash;<-spells, spells, spells-><br />
<br />
4th&mdash;<-spells, spells, spells-><br />
<br />
5th&mdash;<-spells, spells, spells-><br />
<br />
6th&mdash;<-spells, spells, spells-><br />
<br />
7th&mdash;<-spells, spells, spells-><br />
<br />
8th&mdash;<-spells, spells, spells-><br />
<br />
9th&mdash;<-spells, spells, spells-><br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: <-class name-> Spells Known}}<br />
|-<br />
! rowspan="2" | Level || colspan="10" | Spells Known<br />
|-<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
| 1st || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 2nd || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 3rd || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 4th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 5th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 6th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 7th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 8th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 9th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 10th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 11th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 12th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 13th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 14th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 15th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 16th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 17th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 18th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 19th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 20th || — || — || — || — || — || — || — || — || — || —<br />
|}<br />
<br />
'''{{#anc:Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.<br />
<br />
'''{{#anc:Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:<br />
<br />
0&mdash;<-powers, powers, powers-><br />
<br />
1st&mdash;<-powers, powers, powers-><br />
<br />
2nd&mdash;<-powers, powers, powers-><br />
<br />
3rd&mdash;<-powers, powers, powers-><br />
<br />
4th&mdash;<-powers, powers, powers-><br />
<br />
5th&mdash;<-powers, powers, powers-><br />
<br />
6th&mdash;<-powers, powers, powers-><br />
<br />
7th&mdash;<-powers, powers, powers-><br />
<br />
8th&mdash;<-powers, powers, powers-><br />
<br />
9th&mdash;<-powers, powers, powers-><br />
<br />
'''{{#anc:Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.<br />
<br />
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.<br />
<br />
'''{{#anc:<-extraordinary class feature->}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information-><br />
<br />
''{{#anc:<-subclass feature <!-- See the rogue's "Special Ability" for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities -->->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
====Ex-<-pluralized class name->====<br />
<br />
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.<br />
<br />
====Epic <-class name->====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
====<-Sample race of your choice-> <-class name-> Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregtate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2009}}<br />
{{Base Class Description Needed|March 2009}}<br />
{{Base Class Stub|March 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Newbiehttps://www.dandwiki.com/w/index.php?title=Bucketner_(3.5e_Class)&diff=336473Bucketner (3.5e Class)2009-03-17T19:08:33Z<p>Newbie: </p>
<hr />
<div><!--<br />
<br />
!!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!<br />
(i.e. the "nowiki" tag)<br />
<br />
--><br />
<br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors= Newbie<br />
|datecreated=<br />
|status=Just started<br />
|editing=<br />
|type= Combat-Focused with buckets<br />
|desc=<-Paragraph description of the class-><br />
}}<br />
<br />
==Bucketner==<br />
<br />
A fighter with a mastery of the art of bucket fighting.<br />
<br />
===Making a bucketner===<br />
<br />
A bucketner is useful with a bucket not only in combat but also for setting off traps and hands on improviseing on the spot for adventures with the solution most likely ending with a bucket somewhere.<br />
<br />
'''Abilities:''' Dex is important for a Bucketner in order to be agile and precise with his bucket fighting as well as a good defence for lack of armor. Str is good for increased damage with their buckets. Con to stay healthy.<br />
<br />
'''Races:''' Any.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' 4d4<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As [[fighter]]<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Bucketner}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[Flurry of Buckets Attack Bonus]]<br />
! rowspan="2" | [[Bucket Damage]]<br />
! rowspan="2" | [[BucketShield AC Bonus]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0<br />
| class="left" | Bonus Feat, flurry of Buckets, BucketHead<br />
| -1/-1 || 1d6 || — <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | Trapfinding, BucketShield<br />
| +0/+0|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +1<br />
| class="left" | <-any class features gained at this level-><br />
| +1/+1|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +4 || +4 || +1<br />
| class="left" | Bonus Feat<br />
| +2/+2|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | <-any class features gained at this level-><br />
| +3/+3|| 1d8 || —<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +5 || +5 || +2<br />
| class="left" | <-any class features gained at this level-><br />
| +4/+4/-1|| 1d8 || —<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +5 || +5 || +2<br />
| class="left" | <-any class features gained at this level-><br />
| +5/+5/+0|| 1d8 ||—<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +6 || +6 || +2<br />
| class="left" | Bonus Feat<br />
| +6/+6/+1|| 1d8 || —<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +6 || +6 || +3<br />
| class="left" | <-any class features gained at this level-><br />
| +7/+7/+2|| 1d8 || —<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +7 || +7 || +3<br />
| class="left" | <-any class features gained at this level-><br />
| +8/+8/+3|| 2d6 || —<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3<br />
| class="left" | <-any class features gained at this level-><br />
| +9/+9/+4/-1|| 2d6 || — |<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4<br />
| class="left" | Bonus Feat<br />
| +10/+10/+5/+0|| 2d6 || —<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4<br />
| class="left" | <-any class features gained at this level-><br />
| +11/+11/+6/+1|| 2d6 || — <br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4<br />
| class="left" | <-any class features gained at this level-><br />
| +12/+12/+7/+2|| 2d6 || —<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5<br />
| class="left" | <-any class features gained at this level-><br />
| +13/+13/+8/+3|| 2d8 || —<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5<br />
| class="left" | Bonus Feat<br />
| +14/+14/+9/+4/-1|| 2d8 || —<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5<br />
| class="left" | <-any class features gained at this level-><br />
| +15/+15/+10/+5/+0|| 2d8 || — <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6<br />
| class="left" | <-any class features gained at this level-><br />
| +16/+16/+11/+6/+1|| 2d8 || — <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6<br />
| class="left" | <-any class features gained at this level-><br />
| +17/+17/+12/+7/+2|| 2d8 || — <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6<br />
| class="left" | Bonus Feat<br />
| +19/+19/+13/+8/+3|| 3d6 || — <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (<-number of skill points-> + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
<-class skills (and key abilities)->.<br />
|}<br />
<br />
====Class Features====<br />
<br />
<-fluff about class features->. All of the following are class features of the <-class name->.<br />
<br />
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.<br />
<br />
'''{{#anc:Spells}}:''' <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:<br />
<br />
0&mdash;<-spells, spells, spells-><br />
<br />
1st&mdash;<-spells, spells, spells-><br />
<br />
2nd&mdash;<-spells, spells, spells-><br />
<br />
3rd&mdash;<-spells, spells, spells-><br />
<br />
4th&mdash;<-spells, spells, spells-><br />
<br />
5th&mdash;<-spells, spells, spells-><br />
<br />
6th&mdash;<-spells, spells, spells-><br />
<br />
7th&mdash;<-spells, spells, spells-><br />
<br />
8th&mdash;<-spells, spells, spells-><br />
<br />
9th&mdash;<-spells, spells, spells-><br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: <-class name-> Spells Known}}<br />
|-<br />
! rowspan="2" | Level || colspan="10" | Spells Known<br />
|-<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
| 1st || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 2nd || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 3rd || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 4th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 5th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 6th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 7th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 8th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 9th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 10th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 11th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 12th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 13th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 14th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 15th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 16th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 17th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 18th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 19th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 20th || — || — || — || — || — || — || — || — || — || —<br />
|}<br />
<br />
'''{{#anc:Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.<br />
<br />
'''{{#anc:Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:<br />
<br />
0&mdash;<-powers, powers, powers-><br />
<br />
1st&mdash;<-powers, powers, powers-><br />
<br />
2nd&mdash;<-powers, powers, powers-><br />
<br />
3rd&mdash;<-powers, powers, powers-><br />
<br />
4th&mdash;<-powers, powers, powers-><br />
<br />
5th&mdash;<-powers, powers, powers-><br />
<br />
6th&mdash;<-powers, powers, powers-><br />
<br />
7th&mdash;<-powers, powers, powers-><br />
<br />
8th&mdash;<-powers, powers, powers-><br />
<br />
9th&mdash;<-powers, powers, powers-><br />
<br />
'''{{#anc:Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.<br />
<br />
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.<br />
<br />
'''{{#anc:<-extraordinary class feature->}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information-><br />
<br />
''{{#anc:<-subclass feature <!-- See the rogue's "Special Ability" for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities -->->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
====Ex-<-pluralized class name->====<br />
<br />
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.<br />
<br />
====Epic <-class name->====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
====<-Sample race of your choice-> <-class name-> Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregtate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2009}}<br />
{{Base Class Description Needed|March 2009}}<br />
{{Base Class Stub|March 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Newbiehttps://www.dandwiki.com/w/index.php?title=Bucketner_(3.5e_Class)&diff=336310Bucketner (3.5e Class)2009-03-17T02:27:48Z<p>Newbie: </p>
<hr />
<div><!--<br />
<br />
!!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!<br />
(i.e. the "nowiki" tag)<br />
<br />
--><br />
<br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors= Newbie<br />
|datecreated=<br />
|status=Just started<br />
|editing=<br />
|type= Combat-Focused with buckets<br />
|desc=<-Paragraph description of the class-><br />
}}<br />
<br />
==Bucketner==<br />
<br />
A fighter with a mastery of the art of bucket fighting.<br />
<br />
===Making a bucketner===<br />
<br />
A bucketner is useful with a bucket not only in combat but also for setting off traps and hands on improviseing on the spot for adventures with the solution most likely ending with a bucket somewhere.<br />
<br />
'''Abilities:''' Dex is important for a Bucketner in order to be agile and precise with his bucket fighting as well as a good defence for lack of armor. Str is good for increased damage with their buckets. Con to stay healthy.<br />
<br />
'''Races:''' Any.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' 4d4<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As [[fighter]]<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Bucketner}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[Flurry of Buckets Attack Bonus]]<br />
! rowspan="2" | [[Bucket Damage]]<br />
! rowspan="2" | [[BucketShield AC Bonus]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0<br />
| class="left" | Bonus Feat, flurry of Buckets, BucketHead<br />
| -1/-1 || 1d6 || — <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | Trapfinding, BucketShield<br />
| +0/+0|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +1<br />
| class="left" | <-any class features gained at this level-><br />
| +1/+1|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +4 || +4 || +1<br />
| class="left" | Bonus Feat<br />
| +2/+2|| 1d6 || —<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | <-any class features gained at this level-><br />
| +3/+3|| 1d8 || —<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +5 || +5 || +2<br />
| class="left" | Bonus Feat<br />
| +4/+4/-1|| 1d8 || —<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +5 || +5 || +2<br />
| class="left" | <-any class features gained at this level-><br />
| +5/+5/+0|| 1d8 ||—<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +6 || +6 || +2<br />
| class="left" | Bonus Feat<br />
| +6/+6/+1|| 1d8 || —<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +6 || +6 || +3<br />
| class="left" | <-any class features gained at this level-><br />
| +7/+7/+2|| 1d8 || —<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +7 || +7 || +3<br />
| class="left" | Bonus Feat<br />
| +8/+8/+3|| 2d6 || —<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3<br />
| class="left" | <-any class features gained at this level-><br />
| +9/+9/+4/-1|| 2d6 || — |<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4<br />
| class="left" | Bonus Feat<br />
| +10/+10/+5/+0|| 2d6 || —<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4<br />
| class="left" | <-any class features gained at this level-><br />
| +11/+11/+6/+1|| 2d6 || — <br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4<br />
| class="left" | Bonus Feat<br />
| +12/+12/+7/+2|| 2d6 || —<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5<br />
| class="left" | <-any class features gained at this level-><br />
| +13/+13/+8/+3|| 2d8 || —<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5<br />
| class="left" | Bonus Feat<br />
| +14/+14/+9/+4/-1|| 2d8 || —<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5<br />
| class="left" | <-any class features gained at this level-><br />
| +15/+15/+10/+5/+0|| 2d8 || — <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6<br />
| class="left" | Bonus Feat<br />
| +16/+16/+11/+6/+1|| 2d8 || — <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6<br />
| class="left" | <-any class features gained at this level-><br />
| +17/+17/+12/+7/+2|| 2d8 || — <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6<br />
| class="left" | Bonus Feat<br />
| +19/+19/+13/+8/+3|| 3d6 || — <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (<-number of skill points-> + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
<-class skills (and key abilities)->.<br />
|}<br />
<br />
====Class Features====<br />
<br />
<-fluff about class features->. All of the following are class features of the <-class name->.<br />
<br />
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.<br />
<br />
'''{{#anc:Spells}}:''' <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:<br />
<br />
0&mdash;<-spells, spells, spells-><br />
<br />
1st&mdash;<-spells, spells, spells-><br />
<br />
2nd&mdash;<-spells, spells, spells-><br />
<br />
3rd&mdash;<-spells, spells, spells-><br />
<br />
4th&mdash;<-spells, spells, spells-><br />
<br />
5th&mdash;<-spells, spells, spells-><br />
<br />
6th&mdash;<-spells, spells, spells-><br />
<br />
7th&mdash;<-spells, spells, spells-><br />
<br />
8th&mdash;<-spells, spells, spells-><br />
<br />
9th&mdash;<-spells, spells, spells-><br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: <-class name-> Spells Known}}<br />
|-<br />
! rowspan="2" | Level || colspan="10" | Spells Known<br />
|-<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
| 1st || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 2nd || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 3rd || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 4th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 5th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 6th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 7th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 8th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 9th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 10th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 11th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 12th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 13th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 14th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 15th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 16th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 17th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 18th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 19th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 20th || — || — || — || — || — || — || — || — || — || —<br />
|}<br />
<br />
'''{{#anc:Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.<br />
<br />
'''{{#anc:Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:<br />
<br />
0&mdash;<-powers, powers, powers-><br />
<br />
1st&mdash;<-powers, powers, powers-><br />
<br />
2nd&mdash;<-powers, powers, powers-><br />
<br />
3rd&mdash;<-powers, powers, powers-><br />
<br />
4th&mdash;<-powers, powers, powers-><br />
<br />
5th&mdash;<-powers, powers, powers-><br />
<br />
6th&mdash;<-powers, powers, powers-><br />
<br />
7th&mdash;<-powers, powers, powers-><br />
<br />
8th&mdash;<-powers, powers, powers-><br />
<br />
9th&mdash;<-powers, powers, powers-><br />
<br />
'''{{#anc:Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.<br />
<br />
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.<br />
<br />
'''{{#anc:<-extraordinary class feature->}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information-><br />
<br />
''{{#anc:<-subclass feature <!-- See the rogue's "Special Ability" for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities -->->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
====Ex-<-pluralized class name->====<br />
<br />
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.<br />
<br />
====Epic <-class name->====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
====<-Sample race of your choice-> <-class name-> Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregtate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2009}}<br />
{{Base Class Description Needed|March 2009}}<br />
{{Base Class Stub|March 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Newbiehttps://www.dandwiki.com/w/index.php?title=Bucketner_(3.5e_Class)&diff=336287Bucketner (3.5e Class)2009-03-17T00:29:39Z<p>Newbie: </p>
<hr />
<div><!--<br />
<br />
!!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!<br />
(i.e. the "nowiki" tag)<br />
<br />
--><br />
<br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors= Newbie<br />
|datecreated=<br />
|status=Just started<br />
|editing=<br />
|type= Combat-Focused with buckets<br />
|desc=<-Paragraph description of the class-><br />
}}<br />
<br />
==Bucketner==<br />
<br />
A fighter with a mastery of the art of bucket fighting.<br />
<br />
===Making a bucketner===<br />
<br />
A bucketner is useful with a bucket not only in combat but also for setting off traps and hands on improviseing on the spot for adventures with the solution most likely ending with a bucket somewhere.<br />
<br />
'''Abilities:''' Dex is important for a Bucketner in order to be agile and precise with his bucket fighting as well as a good defence for lack of armor. Str is good for increased damage with their buckets. Con to stay healthy.<br />
<br />
'''Races:''' Any.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' 4d4<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As [[fighter]]<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Bucketner}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[Flurry of Buckets Attack Bonus]]<br />
! rowspan="2" | [[Bucket Damage]]<br />
! rowspan="2" | [[BucketHead AC Bonus]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0<br />
| class="left" | Bonus Feat, flurry of Buckets, Exotic Weapon Proficiency(bucket)<br />
| -1/-1 || — || — <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | <-any class features gained at this level-><br />
| +0/+0|| — || —<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +1<br />
| class="left" | <-any class features gained at this level-><br />
| +1/+1|| — || —<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +4 || +4 || +1<br />
| class="left" | <-any class features gained at this level-><br />
| +2/+2|| — || —<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | <-any class features gained at this level-><br />
| +3/+3|| — || —<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +5 || +5 || +2<br />
| class="left" | <-any class features gained at this level-><br />
| +4/+4/-1|| — || —<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +5 || +5 || +2<br />
| class="left" | <-any class features gained at this level-><br />
| +5/+5/+0||—||—<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +6 || +6 || +2<br />
| class="left" | <-any class features gained at this level-><br />
| +6/+6/+1|| — || —<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +6 || +6 || +3<br />
| class="left" | <-any class features gained at this level-><br />
| +7/+7/+2|| — || —<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +7 || +7 || +3<br />
| class="left" | <-any class features gained at this level-><br />
| +8/+8/+3|| — || —<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3<br />
| class="left" | <-any class features gained at this level-><br />
| +9/+9/+4/-1|| — || — |<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4<br />
| class="left" | <-any class features gained at this level-><br />
| +10/+10/+5/+0|| — || —<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4<br />
| class="left" | <-any class features gained at this level-><br />
| +11/+11/+6/+1|| — || — <br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4<br />
| class="left" | <-any class features gained at this level-><br />
| +12/+12/+7/+2|| — || —<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5<br />
| class="left" | <-any class features gained at this level-><br />
| +13/+13/+8/+3|| — || —<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5<br />
| class="left" | <-any class features gained at this level-><br />
| +14/+14/+9/+4/-1|| — || —<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5<br />
| class="left" | <-any class features gained at this level-><br />
| +15/+15/+10/+5/+0|| — || — <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6<br />
| class="left" | <-any class features gained at this level-><br />
| +16/+16/+11/+6/+1|| — || — <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6<br />
| class="left" | <-any class features gained at this level-><br />
| +17/+17/+12/+7/+2|| — || — <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6<br />
| class="left" | <-any class features gained at this level-><br />
| +19/+19/+13/+8/+3|| — || — <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (<-number of skill points-> + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
<-class skills (and key abilities)->.<br />
|}<br />
<br />
====Class Features====<br />
<br />
<-fluff about class features->. All of the following are class features of the <-class name->.<br />
<br />
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.<br />
<br />
'''{{#anc:Spells}}:''' <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:<br />
<br />
0&mdash;<-spells, spells, spells-><br />
<br />
1st&mdash;<-spells, spells, spells-><br />
<br />
2nd&mdash;<-spells, spells, spells-><br />
<br />
3rd&mdash;<-spells, spells, spells-><br />
<br />
4th&mdash;<-spells, spells, spells-><br />
<br />
5th&mdash;<-spells, spells, spells-><br />
<br />
6th&mdash;<-spells, spells, spells-><br />
<br />
7th&mdash;<-spells, spells, spells-><br />
<br />
8th&mdash;<-spells, spells, spells-><br />
<br />
9th&mdash;<-spells, spells, spells-><br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: <-class name-> Spells Known}}<br />
|-<br />
! rowspan="2" | Level || colspan="10" | Spells Known<br />
|-<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
| 1st || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 2nd || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 3rd || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 4th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 5th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 6th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 7th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 8th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 9th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 10th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 11th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 12th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 13th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 14th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 15th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 16th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 17th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 18th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 19th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 20th || — || — || — || — || — || — || — || — || — || —<br />
|}<br />
<br />
'''{{#anc:Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.<br />
<br />
'''{{#anc:Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:<br />
<br />
0&mdash;<-powers, powers, powers-><br />
<br />
1st&mdash;<-powers, powers, powers-><br />
<br />
2nd&mdash;<-powers, powers, powers-><br />
<br />
3rd&mdash;<-powers, powers, powers-><br />
<br />
4th&mdash;<-powers, powers, powers-><br />
<br />
5th&mdash;<-powers, powers, powers-><br />
<br />
6th&mdash;<-powers, powers, powers-><br />
<br />
7th&mdash;<-powers, powers, powers-><br />
<br />
8th&mdash;<-powers, powers, powers-><br />
<br />
9th&mdash;<-powers, powers, powers-><br />
<br />
'''{{#anc:Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.<br />
<br />
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.<br />
<br />
'''{{#anc:<-extraordinary class feature->}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information-><br />
<br />
''{{#anc:<-subclass feature <!-- See the rogue's "Special Ability" for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities -->->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
====Ex-<-pluralized class name->====<br />
<br />
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.<br />
<br />
====Epic <-class name->====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
====<-Sample race of your choice-> <-class name-> Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregtate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2009}}<br />
{{Base Class Description Needed|March 2009}}<br />
{{Base Class Stub|March 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Newbiehttps://www.dandwiki.com/w/index.php?title=Bucketner_(3.5e_Class)&diff=336286Bucketner (3.5e Class)2009-03-17T00:21:20Z<p>Newbie: </p>
<hr />
<div><!--<br />
<br />
!!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!<br />
(i.e. the "nowiki" tag)<br />
<br />
--><br />
<br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=<br />
|datecreated=<br />
|status=<-how close to completion-><br />
|editing=<br />
|type=<-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-><br />
|desc=<-Paragraph description of the class-><br />
}}<br />
<br />
==Bucketner==<br />
<br />
A fighter with a mastery of the art of bucket fighting.<br />
<br />
===Making a bucketner===<br />
<br />
A bucketner is useful with a bucket not only in combat but also for setting off traps and hands on improviseing on the spot for adventures with the solution most likely ending with a bucket somewhere.<br />
<br />
'''Abilities:''' Dex is important for a Bucketner in order to be agile and precise with his bucket fighting as well as a good defence for lack of armor. Str is good for increased damage with their buckets. Con to stay healthy.<br />
<br />
'''Races:''' Any.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' 4d4<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As [[fighter]]<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Bucketner}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[Flurry of Buckets Attack Bonus]]<br />
! rowspan="2" | [[Bucket Damage]]<br />
! rowspan="2" | [[BucketHead AC Bonus]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0<br />
| class="left" | <-any class features gained at this level-><br />
| -1/-1 || — || — <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | <-any class features gained at this level-><br />
| +0/+0|| — || —<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +1<br />
| class="left" | <-any class features gained at this level-><br />
| +1/+1|| — || —<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +4 || +4 || +1<br />
| class="left" | <-any class features gained at this level-><br />
| +2/+2|| — || —<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | <-any class features gained at this level-><br />
| +3/+3|| — || —<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +5 || +5 || +2<br />
| class="left" | <-any class features gained at this level-><br />
| +4/+4/-1|| — || —<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +5 || +5 || +2<br />
| class="left" | <-any class features gained at this level-><br />
| +5/+5/+0||—||—<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +6 || +6 || +2<br />
| class="left" | <-any class features gained at this level-><br />
| +6/+6/+1|| — || —<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +6 || +6 || +3<br />
| class="left" | <-any class features gained at this level-><br />
| +7/+7/+2|| — || —<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +7 || +7 || +3<br />
| class="left" | <-any class features gained at this level-><br />
| +8/+8/+3|| — || —<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3<br />
| class="left" | <-any class features gained at this level-><br />
| +9/+9/+4/-1|| — || — |<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4<br />
| class="left" | <-any class features gained at this level-><br />
| +10/+10/+5/+0|| — || —<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4<br />
| class="left" | <-any class features gained at this level-><br />
| +11/+11/+6/+1|| — || — <br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4<br />
| class="left" | <-any class features gained at this level-><br />
| +12/+12/+7/+2|| — || —<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5<br />
| class="left" | <-any class features gained at this level-><br />
| +13/+13/+8/+3|| — || —<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5<br />
| class="left" | <-any class features gained at this level-><br />
| +14/+14/+9/+4/-1|| — || —<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5<br />
| class="left" | <-any class features gained at this level-><br />
| +15/+15/+10/+5/+0|| — || — <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6<br />
| class="left" | <-any class features gained at this level-><br />
| +16/+16/+11/+6/+1|| — || — <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6<br />
| class="left" | <-any class features gained at this level-><br />
| +17/+17/+12/+7/+2|| — || — <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6<br />
| class="left" | <-any class features gained at this level-><br />
| +19/+19/+13/+8/+3|| — || — <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (<-number of skill points-> + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
<-class skills (and key abilities)->.<br />
|}<br />
<br />
====Class Features====<br />
<br />
<-fluff about class features->. All of the following are class features of the <-class name->.<br />
<br />
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.<br />
<br />
'''{{#anc:Spells}}:''' <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:<br />
<br />
0&mdash;<-spells, spells, spells-><br />
<br />
1st&mdash;<-spells, spells, spells-><br />
<br />
2nd&mdash;<-spells, spells, spells-><br />
<br />
3rd&mdash;<-spells, spells, spells-><br />
<br />
4th&mdash;<-spells, spells, spells-><br />
<br />
5th&mdash;<-spells, spells, spells-><br />
<br />
6th&mdash;<-spells, spells, spells-><br />
<br />
7th&mdash;<-spells, spells, spells-><br />
<br />
8th&mdash;<-spells, spells, spells-><br />
<br />
9th&mdash;<-spells, spells, spells-><br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: <-class name-> Spells Known}}<br />
|-<br />
! rowspan="2" | Level || colspan="10" | Spells Known<br />
|-<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
| 1st || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 2nd || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 3rd || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 4th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 5th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 6th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 7th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 8th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 9th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 10th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 11th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 12th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 13th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 14th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 15th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 16th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 17th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 18th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 19th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 20th || — || — || — || — || — || — || — || — || — || —<br />
|}<br />
<br />
'''{{#anc:Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.<br />
<br />
'''{{#anc:Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:<br />
<br />
0&mdash;<-powers, powers, powers-><br />
<br />
1st&mdash;<-powers, powers, powers-><br />
<br />
2nd&mdash;<-powers, powers, powers-><br />
<br />
3rd&mdash;<-powers, powers, powers-><br />
<br />
4th&mdash;<-powers, powers, powers-><br />
<br />
5th&mdash;<-powers, powers, powers-><br />
<br />
6th&mdash;<-powers, powers, powers-><br />
<br />
7th&mdash;<-powers, powers, powers-><br />
<br />
8th&mdash;<-powers, powers, powers-><br />
<br />
9th&mdash;<-powers, powers, powers-><br />
<br />
'''{{#anc:Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.<br />
<br />
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.<br />
<br />
'''{{#anc:<-extraordinary class feature->}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information-><br />
<br />
''{{#anc:<-subclass feature <!-- See the rogue's "Special Ability" for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities -->->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
====Ex-<-pluralized class name->====<br />
<br />
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.<br />
<br />
====Epic <-class name->====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
====<-Sample race of your choice-> <-class name-> Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregtate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2009}}<br />
{{Base Class Description Needed|March 2009}}<br />
{{Base Class Stub|March 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Newbiehttps://www.dandwiki.com/w/index.php?title=D%26D_Wiki:Sandbox&diff=336280D&D Wiki:Sandbox2009-03-17T00:15:25Z<p>Newbie: </p>
<hr />
<div>This is a sandbox. It will be cleaned around once every three hours. Play around in this sandbox to see how things look, however please do not edit above the line!<br />
<br />
''Last cleaned at Mon Mar 16 16:01:04 2009 by [[User:Dandwiki Helper|Dandwiki Helper]]. <sub>([http://www.dandwiki.com/cgi-bin/sandbox.cgi clean the sandbox now])</sub>''<br />
----<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Bucketner}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[Flurry of Buckets Attack Bonus]]<br />
! rowspan="2" | [[Bucket Damage]]<br />
! rowspan="2" | [[BucketHead AC Bonus]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0<br />
| class="left" | <-any class features gained at this level-><br />
|-1/-1||—||—|<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | <-any class features gained at this level-><br />
|+0/+0||—||—|<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +1<br />
| class="left" | <-any class features gained at this level-><br />
|+1/+1||—||—|<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +4 || +4 || +1<br />
| class="left" | <-any class features gained at this level-><br />
|+2/+2||—||—|<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | <-any class features gained at this level-><br />
|+3/+3||—||—|<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +5 || +5 || +2<br />
| class="left" | <-any class features gained at this level-><br />
|+4/+4/-1||—||—|<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +5 || +5 || +2<br />
| class="left" | <-any class features gained at this level-><br />
|+5/+5/+0||—||—|<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +6 || +6 || +2<br />
| class="left" | <-any class features gained at this level-><br />
|+6/+6/+1||—||—|<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +6 || +6 || +3<br />
| class="left" | <-any class features gained at this level-><br />
|+7/+7/+2||—||—|<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +7 || +7 || +3<br />
| class="left" | <-any class features gained at this level-><br />
|+8/+8/+3||—||—|<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3<br />
| class="left" | <-any class features gained at this level-><br />
|+9/+9/+4/-1||—||—|<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4<br />
| class="left" | <-any class features gained at this level-><br />
|+10/+10/+5/+0||—||—|<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4<br />
| class="left" | <-any class features gained at this level-><br />
|+11/+11/+6/+1||—||—|<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4<br />
| class="left" | <-any class features gained at this level-><br />
|+12/+12/+7/+2||—||—|<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5<br />
| class="left" | <-any class features gained at this level-><br />
|+13/+13/+8/+3||—||—|<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5<br />
| class="left" | <-any class features gained at this level-><br />
|+14/+14/+9/+4/-1||—||—|<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5<br />
| class="left" | <-any class features gained at this level-><br />
|+15/+15/+10/+5/+0||—||—|<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6<br />
| class="left" | <-any class features gained at this level-><br />
|+16/+16/+11/+6/+1||—||—|<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6<br />
| class="left" | <-any class features gained at this level-><br />
|+17/+17/+12/+7/+2||—||—|<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6<br />
| class="left" | <-any class features gained at this level-><br />
|+19/+19/+13/+8/+3||—||—|<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (<-number of skill points-> + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
<-class skills (and key abilities)->.<br />
|}</div>Newbie