https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Monk+Boy+23&feedformat=atomD&D Wiki - User contributions [en]2024-03-19T02:53:19ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=UA:Character_Traits&diff=575770UA:Character Traits2012-05-29T14:18:24Z<p>Monk Boy 23: </p>
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<div>{{OGL Top}}<br />
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= Character Traits =<br />
<br />
Traits are aspects of a character's personality, background, or physique that make him better at some activities and worse at others. In many ways, traits resemble feats: A character can have only a limited number of traits, and each trait provides some benefit. Unlike feats, however, traits always carry a corresponding drawback. In addition to their game effects, traits suggest characteristics about the character's personality that might lead to interesting roleplaying opportunities. Together with a character's class and feat selection, traits offer a way for game mechanics to encourage deeper character backgrounds and consistent roleplaying.<br />
<br />
Traits serve as an interesting starting point for roleplaying, reminding players of their characters' most prominent strengths and weaknesses. However, roleplaying a certain aspect of a character's personality does not require possessing the trait. For example, a paladin can be honest and forthright without the Honest trait. The player should roleplay the character consistently even though the character's honesty has no effect on his skill checks.<br />
<br />
A character can begin play with up to two traits, chosen by the player at the time of character creation. Alternatively, the DM can require players to roll on Table: Character Traits to determine the traits possessed by their characters.<br />
<br />
As characters advance in level and ability, they might want to get rid of the traits that they chose at the beginning of play. Although characters cannot rid themselves of a trait directly, specific feats, skill ranks, or magic items can compensate for the penalties imposed by a trait. For example, an abrasive character can work on becoming more personable by spending skill points to gain a rank in Bluff and a rank in Diplomacy, thereby offsetting the drawback from the Abrasive trait.<br />
<br />
If the DM allows it, players may add traits to their characters after 1st level. The DM might allow a player to assign a trait to her character after she has roleplayed the character in a manner consistent with the trait in question, or after a traumatic or life changing experience (after dying, a character might develop the Cautious trait or the Aggressive trait). If the DM includes this option, a character should gain a new trait no more frequently than once every five levels. <br />
<br />
'''Behind the Curtain: Designing Traits'''<br />
<br />
Although this section provides a large number of character traits, a player who wants to create a character with a distinctive personality may ask the DM to design a new trait. If that happens, the DM should keep in mind that the traits variant is only effective if the benefits and the drawbacks of the traits are related. If the drawback and benefit of a trait apply to disparate or unrelated aspects of the game, it becomes too easy for a player to choose a trait for her character that provides a bonus on a commonly attempted ability check or skill check while the corresponding penalty applies to a rarely used or never used aspect of play. For example, a trait that gave a bonus to Armor Class and a penalty on attack rolls would be poor design because spellcasters make very few attack rolls (making the penalty far less severe) yet continuously gain the benefit-of the increased Armor Class.<br />
<br />
As long as the DM and player talk about a new trait ahead of time and view it in light of what skills and abilities the character uses most often, this potential pitfall is easy to avoid. <br />
<br />
== Roleplaying Of Traits ==<br />
<br />
If a player creates a character with one or more of the traits described here, she has three basic choices for how that trait affects the character's personality.<br />
<br />
First, the character might view the trait as a weakness. A character with this view might try to hide the trait or make excuses for his behavior. On the other hand, he might seek out others with the trait to feel better about his own idiosyncrasy.<br />
<br />
Second, the character might view the trait as a strength. A character might call attention to the trait, encourage others to act in ways that mimic the trait, or simply assume that those without the trait are less worthy than those who possess it.<br />
<br />
Finally, the character might not acknowledge the trait at all. A character might adopt this attitude toward a trait for several reasons, each suggesting something different about the character's background and personality.<br />
<br />
* The character might not be aware of the trait; for example, a nearsighted character might not realize that others see better at a distance because his impairment is mild and the onset was so gradual that he never noticed the change.<br />
* The character might be aware of the trait but not want to admit that he possesses it. For example, an abrasive character might realize that his mannerisms affect others, yet find more solace in putting the blame on those whom he offends rather than on himself.<br />
* The character might know but simply not care.<br />
<br />
== Traits ==<br />
<br />
=== Abrasive ===<br />
<br />
You are difficult and demanding in conversation, which tends to oppress those around you.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +1 bonus on Intimidate checks.<br />
<br />
'''Drawback'''<br />
<br />
You take a -1 penalty on Diplomacy checks and Bluff checks.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait might be loud and abrupt or quiet and sinister, but either way, most find them disconcerting or irritating.<br />
<br />
=== Absent Minded ===<br />
<br />
You are fascinated by knowledge and learning and are capable of pursuing complex trains of thought quite quickly. However, your preoccupation with such thoughts makes you a little less aware of your surroundings.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +1 bonus on Knowledge checks (although this does not let you use a Knowledge skill untrained).<br />
<br />
'''Drawback'''<br />
<br />
You take a -1 penalty on Spot checks and Listen checks.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait might flit from idea to idea, trailing off in mid-sentence or mumbling their way through complex ideas. Conversely, characters with this trait might be extremely articulate but still allow their thoughts to move faster than the pace of a conversation.<br />
<br />
=== Aggressive ===<br />
<br />
You are quick to initiate combat, and you tend to press the attack once battle is joined. Your enthusiasm makes you a dangerous foe, but you sometimes leave yourself open to blows that a more cautious warrior would avoid.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +2 bonus on initiative checks.<br />
<br />
'''Drawback'''<br />
<br />
You take a -1 penalty to Armor Class.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait are often hotheaded and quick to anger, or simply think that the best defense is a quick offense.<br />
<br />
=== Brawler ===<br />
<br />
You naturally move close to your opponents when fighting, instinctively grabbing and punching rather than striking with weapons.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +1 bonus on unarmed attack rolls and grapple checks.<br />
<br />
'''Drawback'''<br />
<br />
You take a -1 penalty on all other attack rolls.<br />
<br />
'''Special'''<br />
<br />
The bonus from this trait doesn't apply to natural weapons. A character with the Improved Unarmed Strike feat can't select this trait (if a character with this trait later gains that feat, he loses the trait).<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait often disdain the use of weapons entirely, and some eventually learn more refined martial arts based on their instinctive fighting techniques. Many brawlers might not even be consciously aware that they fight differently from other characters; they simply know that the best way to take someone out of a fight is to grab him or punch him in the face.<br />
<br />
=== Cautious ===<br />
<br />
You are cautious in combat, even a bit cowardly, and you take more care to defend yourself than others. However, this caution renders you susceptible to fear effects.<br />
<br />
'''Benefit'''<br />
<br />
You gain an additional +1 dodge bonus to Armor Class whenever you fight defensively or take the total defense action.<br />
<br />
'''Drawback'''<br />
<br />
You take a -1 penalty on saving throws made to resist fear effects.<br />
<br />
'''Special'''<br />
<br />
You cannot select this trait if you have immunity to fear or fear effects. If you later gain immunity to fear, you lose the benefit of this trait.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait might consistently urge talking rather than fighting, or they might do little to encourage that their companions avoid combat and simply remain as far away from foes as possible, using ranged weapons or spells.<br />
<br />
=== Detached ===<br />
<br />
You maintain a distance from events that keeps you grounded but limits your reaction speed.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +1 bonus on Will saves<br />
<br />
'''Drawback'''<br />
<br />
You take a -1 penalty on Reflex saves.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait are likely to be quiet and restrained, but they might be vocal when others falter in their beliefs.<br />
<br />
=== Dishonest ===<br />
<br />
You are naturally deceitful and insincere with others. You have a talent for lying, but have difficulty convincing others when you do speak truthfully.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +1 bonus on Bluff checks.<br />
<br />
'''Drawback'''<br />
<br />
You take a -2 penalty on Diplomacy checks.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait might be portrayed as crafty liars, or lying might simply be second nature to them, making actually telling the truth a difficult chore.<br />
<br />
=== Distinctive ===<br />
<br />
You have some distinctive physical feature such as a scar, a prominent nose, a limp, or some similar characteristic that is hard to disguise or conceal.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +1 bonus on Reputation checks.<br />
<br />
'''Drawback'''<br />
<br />
You take a -1 penalty on Disguise checks.<br />
<br />
'''Special'''<br />
<br />
This trait is available only if your campaign includes the Reputation variant.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait might be sensitive about it, or they might play up its presence to gather attention, sympathy, or notoriety.<br />
<br />
=== Easygoing ===<br />
<br />
You are naturally friendly. Others feel comfortable around you, but this trait also makes it more difficult for you to be pushy or suspicious.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +1 bonus on Gather Information checks.<br />
<br />
'''Drawback'''<br />
<br />
You take a -1 penalty on Intimidate checks and Sense Motive checks.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait might be more easily manipulated in interactions with NPCs, or they might simply prefer not to argue and instead use their natural talent to learn more about the world around them.<br />
<br />
=== Farsighted ===<br />
<br />
You have difficulty focusing on nearby objects, but your distance vision is more keen than normal.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +1 bonus on Spot checks.<br />
<br />
'''Drawback'''<br />
<br />
You have a -2 penalty on Search checks.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait might be sensitive about it, or they might simply be oblivious to its presence, having never known any different way of experiencing the world.<br />
<br />
=== Focused ===<br />
<br />
You can keep your attention on a task despite many distractions; however, events in the background pass you by.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +1 bonus on Concentration checks.<br />
<br />
'''Drawback'''<br />
<br />
You take a -1 penalty on Spot checks and Listen checks.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait often seem single-minded or even obsessive in their focus on a specific task.<br />
<br />
=== Hard of Hearing ===<br />
<br />
You have a slight hearing impairment, and to compensate, you have become more in tune with your other senses.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +1 bonus on Spot checks.<br />
<br />
'''Drawback'''<br />
<br />
You take a -2 penalty on Listen checks.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait might be sensitive about it, or they might simply be oblivious to its presence, having never known any different way of experiencing the world.<br />
<br />
=== Hardy ===<br />
<br />
You are made of tougher stuff than the average person, but you're not quite as quick to react to dangerous effects.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +1 bonus on Fortitude saves.<br />
<br />
'''Drawback'''<br />
<br />
You take a -1 penalty on Reflex saves.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait might see their physical prowess as normal and look down on less hardy individuals, or they might see it as their duty to play the role of protector and help those less able to endure physical hardship.<br />
<br />
=== Honest ===<br />
<br />
You are naturally straightforward and sincere. This quality helps you persuade people to your viewpoint, but you have difficulty telling lies and seeing deception in others.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +1 bonus on Diplomacy checks.<br />
<br />
'''Drawback'''<br />
<br />
You take a -1 penalty on Bluff checks and Sense Motive checks.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait might be naive and too unsophisticated to lie, or they might be aware of worldly matters and simply choose to take a higher ground.<br />
<br />
=== Illiterate ===<br />
<br />
You cannot read, but you have devoted yourself to learning other skills.<br />
<br />
'''Benefit'''<br />
<br />
Choose any one skill except Decipher Script or Forgery. You gain a +1 bonus on checks using that skill.<br />
<br />
'''Drawback'''<br />
<br />
You are illiterate.<br />
<br />
'''Special'''<br />
<br />
You can eliminate the negative effect of this trait by spending 2 skill points to become literate. Unlike with the barbarian, you cannot become literate by taking a level in any class other than barbarian.<br />
<br />
You can't select this trait if your character is already illiterate because of race, class, or any other reason.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait might be sensitive about not being able to read, or they might not value "book learnin'."<br />
<br />
=== Inattentive ===<br />
<br />
You are skilled at finishing simple tasks quickly, but you have a difficult time dealing with longer, more complex tasks.<br />
<br />
'''Benefit'''<br />
<br />
Choose a skill that allows complex skill checks. You gain a +1 bonus on simple skill checks made using the chosen skill.<br />
<br />
'''Drawback'''<br />
<br />
You take a -4 penalty on any complex skill checks made with the chosen skill.<br />
<br />
'''Special'''<br />
<br />
You can take this trait more than once. Its effects do not stack. Instead, choose a new eligible skill each time you select this trait.<br />
<br />
This trait is available only if your campaign includes the complex skill checks variant.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait might flit from subject to subject in conversation, or they might seem typical in most situations but leave most of their long-term projects perpetually unfinished.<br />
<br />
=== Musclebound ===<br />
<br />
You are good at almost everything that requires strength, but less adept than most at tasks that require coordination.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +1 bonus on Strength-based skill checks and ability checks.<br />
<br />
'''Drawback'''<br />
<br />
You take a -2 penalty on Dexterity-based skill checks and ability checks.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait are likely to solve problems with physical strength rather than through trickery or finesse.<br />
<br />
=== Nearsighted ===<br />
<br />
You have difficulty focusing on distant objects, but your eye for detail is more keen than normal.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +1 bonus on Search checks.<br />
<br />
'''Drawback'''<br />
<br />
You take a -1 penalty on Spot checks.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait might be sensitive about it, or they might simply be oblivious to its presence, having never known any different way of experiencing the world.<br />
<br />
=== Nightsighted ===<br />
<br />
Your eyes are particularly well suited to using darkvision, but they are less well adapted to what others consider normal light.<br />
<br />
'''Benefit'''<br />
<br />
Add 10 feet to the range of your darkvision.<br />
<br />
'''Drawback'''<br />
<br />
You take a -1 penalty on Spot checks when in areas of bright light.<br />
<br />
'''Special'''<br />
<br />
You must have darkvision as a racial ability to have this trait.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
This trait might not affect a character's personality at all, but it might make the character prefer going on underground or nighttime adventures.<br />
<br />
=== Passionate ===<br />
<br />
You are made of tougher stuff than the average person, but you are highly suggestible.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +1 bonus on Fortitude saves.<br />
<br />
'''Drawback'''<br />
<br />
You take a -1 penalty on Will saves.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait might be gruff and place extreme value on overcoming physical obstacles, or conversely, their weakness against magical enchantments might leave them fascinated and fearful of such things.<br />
<br />
=== Plucky ===<br />
<br />
You have a strength of will not reflected in your limited physical gifts.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +1 bonus on Will saves.<br />
<br />
'''Drawback'''<br />
<br />
You take a -1 penalty on Fortitude saves.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait might be annoyingly positive-minded, or they might only show their mental resilience in times of dire need.<br />
<br />
=== Polite ===<br />
<br />
You are courteous and well spoken.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +1 bonus on Diplomacy checks.<br />
<br />
'''Drawback'''<br />
<br />
You take a -2 penalty on Intimidate checks.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait might be honestly polite and kind, or they might simply be adept at mimicking social conventions to get what they want.<br />
<br />
=== Quick ===<br />
<br />
You are fast, but less sturdy than average members of your race.<br />
<br />
'''Benefit'''<br />
<br />
Your base land speed increases by 10 feet (if you don't have a land speed, apply the benefit to whichever of your speeds is highest).<br />
<br />
'''Drawback'''<br />
<br />
Subtract 1 from your hit points gained at each level, including 1st (a result of 0 is possible).<br />
<br />
'''Special'''<br />
<br />
You must have a Constitution of 4 or higher to select this trait.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait typically try to stay away from physical combat, but a rare few might relish it, striving to see if their superior speed is enough to best hardier warriors.<br />
<br />
=== Reckless ===<br />
<br />
You naturally sacrifice accuracy to put more power behind your blows.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +1 bonus on damage rolls after successful melee attacks.<br />
<br />
'''Drawback'''<br />
<br />
You take a -1 penalty on melee attack rolls.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait might be loudly passionate about entering combat and overcoming foes through strength of arms, or they might be quiet and so desperate to avoid confrontation that they put extra effort into every blow in an attempt to end the encounter more quickly.<br />
<br />
===Relentless===<br />
<br />
You don't know the meaning of the word "tired." You go all out until you simply can't continue.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +2 bonus on Constitution checks and similar checks made to continue tiring activities (see the Endurance feat for all the checks and saves to which this benefit applies).<br />
<br />
'''Drawback'''<br />
<br />
Any effect or condition that would normally cause you to become fatigued instead causes you to become exhausted.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait may see others as soft or weak, especially anyone who complains about being tired or fatigued. They might openly scoff at others' weaknesses or might quietly encourage them to "tough it out."<br />
<br />
===Saddleborn===<br />
<br />
You are a natural in the saddle, but you have little patience for handling animals when not riding them.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +1 bonus on Ride checks.<br />
<br />
'''Drawback'''<br />
<br />
You take a -1 penalty on Handle Animal checks.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait rarely bother to consider animals as good for anything other than mounts, but they are extremely confident about their riding abilities.<br />
<br />
===Skinny===<br />
<br />
You are very slender for your race.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +1 bonus on Escape Artist checks.<br />
<br />
'''Drawback'''<br />
<br />
You take a -2 penalty on Strength checks to avoid being bull rushed or overrun.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Skinny characters tend to be pushed around by tougher types, so those with this trait might be shy, or they might be very defensive when faced with such situations.<br />
<br />
===Slippery===<br />
<br />
You are less adept at grappling and wrestling than others of your size and strength, but you are adept at slipping out of another's hold.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +1 bonus on Escape Artist checks to escape a grapple and on grapple checks to escape a grapple or avoid being grappled.<br />
<br />
'''Drawback'''<br />
<br />
You take a -1 penalty on all other grapple checks.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait might fear close combat, knowing they are less adept grapplers than most opponents. On the other hand, good escape artists with this trait might enjoy baiting larger foes into grappling them, knowing they can easily slip out of the grasp of most foes.<br />
<br />
===Slow===<br />
<br />
You are slow, but sturdier than average members of your race.<br />
<br />
'''Benefit'''<br />
<br />
Add +1 to your hit points gained at each level.<br />
<br />
'''Drawback'''<br />
<br />
Your base land speed is halved (round down to the nearest 5-foot interval).<br />
<br />
'''Special'''<br />
<br />
You must have a base land speed of at least 20 feet to select this trait.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait tend to be relatively immobile in combat. They typically prefer to wear strong armor (or other protective devices), since it's hard for them to flee a fight.<br />
<br />
===Specialized===<br />
<br />
You have a knack for one kind of work or study, but other tasks are harder for you to accomplish.<br />
<br />
'''Benefit'''<br />
<br />
Choose one specific Craft, Knowledge, or Profession skill. You gain a +1 bonus on checks using the specified skill.<br />
<br />
'''Drawback'''<br />
<br />
You take a -2 penalty on all other checks using the same skill (Craft, Knowledge, or Profession, based on the skill chosen).<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait often see themselves as elite artists or experts rather than mere professionals, and they might regard their chosen vocation or study as more useful or interesting than other tasks.<br />
<br />
===Spellgifted===<br />
<br />
You have a gift for casting spells from a certain school. Although your spells from this school are more potent than those of other casters, you are not as effective at casting spells from other schools.<br />
<br />
'''Benefit'''<br />
<br />
Choose a school of magic. Add 1 to your caster level when casting spells from that school.<br />
<br />
'''Drawback'''<br />
<br />
Reduce your caster level by 1 whenever you cast a spell that is not from your chosen school.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait might be loudly vocal about the merits of the school of magic that they understand most readily, or they might feel awkward and out of place around "normal" spellcasters as a result of their unusual aptitude.<br />
<br />
===Stout===<br />
<br />
You are heavy for your race.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +2 bonus on Strength checks to avoid being bull rushed or overrun.<br />
<br />
'''Drawback'''<br />
<br />
You take a -1 penalty on Escape Artist checks.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Overweight characters are often bullied, so those with this trait might be shy, or they might be very defensive when faced with such situations. Some turn to humor to defuse such situations, while others become bitter.<br />
<br />
===Suspicious===<br />
<br />
You are naturally suspicious of everyone and everything. While this trait makes you hard to fool, it makes others slightly less likely to agree with you or find you threatening.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +1 bonus on Sense Motive checks.<br />
<br />
'''Drawback'''<br />
<br />
You take a -1 penalty on Diplomacy checks and intimidate checks.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
This trait might express itself as comic levels of paranoia, or it might make the character quietly cautious about others.<br />
<br />
===Torpid===<br />
<br />
You are sluggish and slow to react to danger, but also resistant to others' commands.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +1 bonus on saves against enchantment (compulsion) effects.<br />
<br />
'''Drawback'''<br />
<br />
You take a -2 penalty on initiative checks.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Torpid characters may be seen as lazy, or as methodical and measured in their actions.<br />
<br />
===Uncivilized===<br />
<br />
You relate better to animals than you do to people.<br />
<br />
'''Benefit'''<br />
<br />
You gain a +1 bonus on Handle Animal checks and wild empathy checks.<br />
<br />
'''Drawback'''<br />
<br />
You take a -1 penalty on Bluff checks, Diplomacy checks, and Gather information checks.<br />
<br />
'''Roleplaying Ideas'''<br />
<br />
Characters with this trait are likely to feel awkward in many social situations; that might be expressed as shyness and quiet behavior, or it might be expressed through an overly exuberant need to participate in conversations. <br />
<br />
{{UA Building Characters Footer}}</div>Monk Boy 23https://www.dandwiki.com/w/index.php?title=Talk:Chaplain_(3.5e_Class)&diff=562187Talk:Chaplain (3.5e Class)2012-05-01T11:36:37Z<p>Monk Boy 23: I don't know who made the ratings...</p>
<hr />
<div>== Rating == <br />
<br />
'''Power - <<<1>>>/5''' I give this class a <<<1>>> out of 5 because <<<divine force breaks this class and breaks it HARD! not only does it make it a "one stat to rule them all" sort of thing but it also synergies WAY to well with everything else the class offers. It makes everything way too easy for the chaplain and the player doesn't have to compromise at all in order to build his character. I ran a campaign once with a person as this and he completely outclassed the rest of the party in every way. Not even when the wizard reached high levels was he able to compete with this guy. It was insane, the Charisma modifier has to be limited in some way.>>><br />
<br />
'''Wording - <<<5>>>/5''' I give this class a <<<1>>> out of 5 because <<<Perfect. You worked really hard on this.>>><br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - <<<5>>>/5''' I give this class a <<<5>>> out of 5 because <<<perfect!>>><br />
<br />
'''Flavor - <<<5>>>/5''' I give this class a <<<5>>> out of 5 because <<<I love paladins. And this seems like a perfect paladin variant. I even gave some NPC's this class when I did my next campaign. I like what you got going here but damn the thing needs freaking nerfed. it is strong starting out, mid levels, and even in the end. The litanies don't seem to ease up either. It just seems way to powerful.>>><br />
<br />
== Rating == <br />
<br />
'''Power - 1/5''' I give this class a 1 out of 5 because divine force breaks this class and breaks it HARD! not only does it make it a "one stat to rule them all" sort of thing but it also synergies WAY to well with everything else the class offers. It makes everything way too easy for the chaplain and the player doesn't have to compromise at all in order to build his character. I ran a campaign once with a person as this and he completely outclassed the rest of the party in every way. Not even when the wizard reached high levels was he able to compete with this guy. It was insane, the Charisma modifier has to be limited in some way.<br />
<br />
'''Wording - 5/5''' I give this class a 1 out of 5 because Perfect. You worked really hard on this.<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 5/5''' I give this class a 5 out of 5 because perfect!<br />
<br />
'''Flavor - 5/5''' I give this class a 5 out of 5 because...I love paladins. And this seems like a perfect paladin variant. I even gave some NPC's this class when I did my next campaign. I like what you got going here but damn the thing needs freaking nerfed. it is strong starting out, mid levels, and even in the end. The litanies don't seem to ease up either. It just seems way to powerful.</div>Monk Boy 23https://www.dandwiki.com/w/index.php?title=Talk:Chaplain_(3.5e_Class)&diff=562186Talk:Chaplain (3.5e Class)2012-05-01T11:35:32Z<p>Monk Boy 23: </p>
<hr />
<div>== Rating == <br />
<br />
'''Power - <<<1>>>/5''' I give this class a <<<1>>> out of 5 because <<<divine force breaks this class and breaks it HARD! not only does it make it a "one stat to rule them all" sort of thing but it also synergies WAY to well with everything else the class offers. It makes everything way too easy for the chaplain and the player doesn't have to compromise at all in order to build his character. I ran a campaign once with a person as this and he completely outclassed the rest of the party in every way. Not even when the wizard reached high levels was he able to compete with this guy. It was insane, the Charisma modifier has to be limited in some way.>>> --[[User:Monk Boy 23|Monk Boy 23]] 05:35, 1 May 2012 (MDT)<br />
<br />
'''Wording - <<<5>>>/5''' I give this class a <<<1>>> out of 5 because <<<Perfect. You worked really hard on this.>>> --[[User:Monk Boy 23|Monk Boy 23]] 05:35, 1 May 2012 (MDT)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - <<<5>>>/5''' I give this class a <<<5>>> out of 5 because <<<perfect!>>> --[[User:Monk Boy 23|Monk Boy 23]] 05:35, 1 May 2012 (MDT)<br />
<br />
'''Flavor - <<<5>>>/5''' I give this class a <<<5>>> out of 5 because <<<I love paladins. And this seems like a perfect paladin variant. I even gave some NPC's this class when I did my next campaign. I like what you got going here but damn the thing needs freaking nerfed. it is strong starting out, mid levels, and even in the end. The litanies don't seem to ease up either. It just seems way to powerful.>>> --[[User:Monk Boy 23|Monk Boy 23]] 05:35, 1 May 2012 (MDT)<br />
<br />
== Rating == <br />
<br />
'''Power - 1/5''' I give this class a 1 out of 5 because divine force breaks this class and breaks it HARD! not only does it make it a "one stat to rule them all" sort of thing but it also synergies WAY to well with everything else the class offers. It makes everything way too easy for the chaplain and the player doesn't have to compromise at all in order to build his character. I ran a campaign once with a person as this and he completely outclassed the rest of the party in every way. Not even when the wizard reached high levels was he able to compete with this guy. It was insane, the Charisma modifier has to be limited in some way. --[[User:Monk Boy 23|Monk Boy 23]] 05:35, 1 May 2012 (MDT)<br />
<br />
'''Wording - 5/5''' I give this class a 1 out of 5 because Perfect. You worked really hard on this. --[[User:Monk Boy 23|Monk Boy 23]] 05:35, 1 May 2012 (MDT)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 5/5''' I give this class a 5 out of 5 because perfect! --[[User:Monk Boy 23|Monk Boy 23]] 05:35, 1 May 2012 (MDT)<br />
<br />
'''Flavor - 5/5''' I give this class a 5 out of 5 because...I love paladins. And this seems like a perfect paladin variant. I even gave some NPC's this class when I did my next campaign. I like what you got going here but damn the thing needs freaking nerfed. it is strong starting out, mid levels, and even in the end. The litanies don't seem to ease up either. It just seems way to powerful. --[[User:Monk Boy 23|Monk Boy 23]] 05:35, 1 May 2012 (MDT)</div>Monk Boy 23https://www.dandwiki.com/w/index.php?title=Threat_(3.5e_Class)&diff=554577Threat (3.5e Class)2012-03-14T11:30:12Z<p>Monk Boy 23: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=Eli by sandara.jpg<br />
|imgloc=bottom<br />
|imgsize=280px<br />
|imgcaption=Elijah Dark, a [[SRD:Planetouched—Tieflings (Race)|Tiefling]] Threat.<br />
|rating_power=4.5<br />
|raters_power=4<br />
|rating_wording=4.75<br />
|raters_wording=4<br />
|rating_formatting=4.875<br />
|raters_formatting=4<br />
|rating_flavor=4<br />
|raters_flavor=3<br />
|status=Finished.<br />
|editing=Please discuss before editing.<br />
|type=Combat-Focused<br />
|desc=Threats are brutal, terrible warriors who have often been viewed as vicious pit fighters by other types of warrior, and who have been known to be crush their enemies with force that few have ever actually seen.<br />
}}<br />
<br />
==Threat==<br />
<br />
A threat is someone who fights brutally, and does not back down from a challenge. They are steel-minded individuals who can destroy all in their path, breaking bones and shattering rock alike. A threat is a vicious warrior who can be compared to a pit fighter, considering that they pull no punches. Though, in the process of getting in the thick of a battle, they learn to turn off the pain receptors in their brain, and become numb to the harm that befalls them. A threat is exactly what their namesake implies, they are threatening.<br />
<br />
===Making a Threat===<br />
<br />
A threat is a front line combatant above all else, one who can destroy his enemies with unsettling ease, and who can hold an enemy in their place with a force that few can muster. They are warriors who can crush fortifications and enemies alike, given they have enough time to do so. A threat is a feared force upon the battlefield, and rightfully so, for they can strike things with a force that is rarely ever seen.<br />
<br />
'''Abilities:''' [[SRD:Strength|Strength]] is the first and most important ability score to a threat, since it determines the threats ability to put out damage. Next in order of importance to a threat comes [[SRD:Constitution|Constitution]], so that the threat can have enough hit points to survive long enough to put out some major damage. Next comes [[SRD:Dexterity|Dexterity]], so that the threat can up his [[SRD:Armor Class|AC]], allowing himself to survive longer. Lastly, [[SRD:Wisdom|Wisdom]], [[SRD:Intelligence|Intelligence]], and [[SRD:Charisma|Charisma]] all are of the least importance to a threat. Though, [[SRD:Wisdom|Wisdom]] could be favored to cover this classes bad [[SRD:Saving Throw#Will|Will save]], and both [[SRD:Intelligence|Intelligence]] and [[SRD:Charisma|Charisma]] could help a threat to have some skill-based ability.<br />
<br />
'''Races:''' Any.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' 6d6&times;10 gp (105 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple, As [[SRD:Rogue|rogue]].<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Threat}}</div><br />
Hit Die: d12<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0<br />
| class="left" | [[#Fearless|Fearless]], [[#Mighty Blow|Mighty Blow]] <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | [[#Numb|Numb]] +1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +1<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]) [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
|4th||class="left" | +4 || +4 || +4 || +1<br />
| class="left" | [[#Numb|Numb]] +2 <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | [[#Unnatural Force|Unnatural Force]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +5 || +2<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]), [[#Numb|Numb]] +3 , [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +5 || +2<br />
| class="left" | [[#Titanic Strength|Titanic Strength]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +6 || +2<br />
| class="left" | [[#Numb|Numb]] +4 <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +6 || +3<br />
| class="left" | [[#Merciless|Merciless]] [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +7 || +3<br />
| class="left" | [[#Improved Unnatural Force|Improved Unnatural Force]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]), [[#Numb|Numb]] +5<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3<br />
| class="left" | [[#Endure|Endure]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4<br />
| class="left" | [[#Numb|Numb]] +6 [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4<br />
| class="left" | [[#Unnatural Dodge|Unnatural Dodge]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4<br />
| class="left" | [[#Great Titanic Strength|Great Titanic Strength]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]), [[#Numb|Numb]] +7<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5<br />
| class="left" | [[#Greater Unnatural Force|Greater Unnatural Force]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]) [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5<br />
| class="left" | [[#Numb|Numb]] +8 <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5<br />
| class="left" | [[#Stubborn|Stubborn]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6<br />
| class="left" | [[#Numb|Numb]] +9 [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6<br />
| class="left" | [[#Unbreakable|Unbreakable]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6<br />
| class="left" | [[#Mighty Unnatural Force|Mighty Unnatural Force]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]), [[#Numb|Numb]] +10, [[#Titan|Titan]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Gather Information Skill|Gather Information]] ([[SRD:Charisma|Cha]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Ride Skill|Ride]] ([[SRD:Dexterity|Dex]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]), [[SRD:Tumble Skill|Tumble]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
{{:Threat (3.5e Class)/Class Features}}<br />
<br />
====Epic Threat====<br />
Hit Die: d12<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Threat}}</div><br />
<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | [[#Ideal Titanic Strength|Ideal Titanic Strength]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]) [[#Bonus Feats|Bonus Feat]] [[#Numb|Numb]] +11<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | [[#Numb|Numb]] +12<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | [[#Bonus Feats|Bonus Feat]] [[#Numb|Numb]] +13<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | [[#Numb|Numb]] +14<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | [[#Supreme Unnatural Force|Supreme Unnatural Force]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]) [[#Bonus Feats|Bonus Feat]] [[#Numb|Numb]] +15<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | [[#Bonus Feats|Bonus Feat]], [[#Numb|Numb]] +16<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | [[#Numb|Numb]] +17<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | [[#Supreme Titanic Strength|Supreme Titanic Strength]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]), [[#Numb|Numb]] +18 , [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | [[#Numb|Numb]] +19<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | [[#Almighty Unnatural Force|Almighty Unnatural Force]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]), [[#Numb|Numb]] +20 , [[#Bonus Feats|Bonus Feat]]<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''{{#anc:Ideal Titanic Strength}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A threat eventually grows so strong that he can tear down iron war machines, and even beings of myth in single attacks. At twenty-first level, any weapon a threat wields deals damage as though it were three [[SRD:Table of Creature Size and Scale|size categories]] larger. The weapon is not actually larger and therefore is still treated as a weapon of its original [[SRD:Table of Creature Size and Scale|size category]]. This increase in damage only applies if the weapon is in the hands of the threat.<br />
<br />
'''Numb:''' The threats resistance bonus to his [[SRD:Saving Throw#Fortitude|Fortitude save]], [[SRD:Damage Reduction|Damage Reduction], and enhancement bonus to his [[SRD:Armor Class#Natural Armor|natural armor]] that he gains from the numb class feature increases by an additional +2 every level after twentieth (21<sup>nd</sup>, 22<sup>th</sup>, 23<sup>th</sup>, etc.).<br />
<br />
'''{{#anc:Supreme Unnatural Force}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' As a threat begins to grow past the boundaries of normal combat, he learns to mock the titans of the world, knowing that they can hardly even harm him. At twenty-fifth level a threat is considered five [[SRD:Table of Creature Size and Scale|size categories]] larger for the purpose of opposed rolls on [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] checks and for qualifying against [[SRD:Special Abilities|special attacks]] that can only be used against opponents of a certain [[SRD:Table of Creature Size and Scale|size category]] (such as [[SRD:Improved Grab|improved grab]] or [[SRD:Trample|trample]]). If this ability increases the threats effective size past [[SRD:Table of Creature Size and Scale|colossal]], then the threat gains an addition +4 to their opposed rolls on [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] checks for each size category larger than [[SRD:Table of Creature Size and Scale|colossal]] he is considered.<br />
<br />
'''{{#anc:Supreme Titanic Strength}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' As a threat nears the apex of his skill, he eventually grows so strong that even a god might fear him. At twenty-eighth level, any weapon a threat wields deals damage as though it were four [[SRD:Table of Creature Size and Scale|size categories]] larger. The weapon is not actually larger and therefore is still treated as a weapon of its original [[SRD:Table of Creature Size and Scale|size category]]. This increase in damage only applies if the weapon is in the hands of the threat.<br />
<br />
'''{{#anc:Almighty Unnatural Force}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A threat who has truly mastered their brutal way of fighting cannot be forced out of the way, no matter what stands before them. At thirtieth level a threat is considered six [[SRD:Table of Creature Size and Scale|size categories]] larger for the purpose of opposed rolls on [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] checks and for qualifying against [[SRD:Special Abilities|special attacks]] that can only be used against opponents of a certain [[SRD:Table of Creature Size and Scale|size category]] (such as [[SRD:Improved Grab|improved grab]] or [[SRD:Trample|trample]]). If this ability increases the threats effective size past [[SRD:Table of Creature Size and Scale|colossal]], then the threat gains an addition +4 to their opposed rolls on [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] checks for each size category larger than [[SRD:Table of Creature Size and Scale|colossal]] he is considered.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic threat gains a bonus feat (selected from the list of epic threat bonus feats) every three levels after 20th.<br />
<br />
''Epic Threat Bonus Feat List:'' [[SRD:Armor Skin|Armor Skin]], [[SRD:Damage Reduction|Damage Reduction]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Dire Charge|Dire Charge]], [[SRD:Energy Resistance|Energy Resistance]], [[SRD:Epic Leadership|Epic Leadership]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Epic Weapon Specialization|Epic Weapon Specialization]], [[SRD:Improved Combat Reflexes|Improved Combat Reflexes]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Perfect Two-Weapon Fighting|Perfect Two-Weapon Fighting]], [[SRD:Spellcasting Harrier|Spellcasting Harrier]], [[SRD:Superior Initiative|Superior Initiative]], [[SRD:Two-Weapon Rend|Two-Weapon Rend]], [[SRD:Uncanny Accuracy|Uncanny Accuracy]].<br />
<br />
====[[SRD:Dwarves, Hill (Race)|Dwarf]] Threat Starting Package====<br />
<br />
'''Armor:''' [[SRD:Chainmail|Chainmail]].<br />
<br />
'''Weapons:''' [[SRD:Halberd|Halberd]].<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | [[SRD:Climb Skill|Climb]] || 4 || [[SRD:Strength|Str]] || &minus;5<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | [[SRD:Gather Information Skill|Gather Information]] || 4 || [[SRD:Charisma|Cha]] || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | [[SRD:Intimidate Skill|Intimidate]] || 4 || [[SRD:Charisma|Cha]] || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | [[SRD:Listen Skill|Listen]] || 4 || [[SRD:Wisdom|Wis]] || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | [[SRD:Spot Skill|Spot]] || 4 || [[SRD:Wisdom|Wis]] || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | [[SRD:Swim Skill|Swim]] || 4 || [[SRD:Strength|Str]] || &minus;5<br />
|}<br />
<br />
'''Feat:''' [[SRD:Power Attack|Power Attack]].<br />
<br />
'''Gear:''' Backpack, bedroll, [[SRD:Caltrops|caltrops]] (x2 bags), [[SRD:Flint and Steel|flint and steel]], [[SRD:Hooded Lantern|hooded lantern]], [[SRD:Oil|oil]] (x6 pints), tent, trail rations (x4 days worth), waterskin, winter blanket.<br />
<br />
'''Gold:''' 25 gp.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Threat====<br />
<br />
'''Religion:''' Threats are often described as worshipping the field of battle and the very act of fighting in the same way another would worship a god, or follow an idea. While this does paint a good picture of a threats mental state, it is far from true, threats have been known to worship gods of everything from nature and natural balance, to gods of honor and glory, and their views and personal beliefs can stretch across any of a thousand other paths. <br />
<br />
'''Other Classes:''' Threats are most commonly the type of being to act first, and think about the problem later, this fact tends to lead a character to close connections with [[SRD:Barbarian|barbarians]] and rather rash [[SRD:Fighter|fighters]], and, at the same time, to less than friendly relationships with [[SRD:Wizard|wizards]] and other, more calm and intellectual classes. At the same time though, threats could focus on the ins and outs of a battle, and actually befriend and choose to protect more intellectual characters, and peel away from their melee-based brethren.<br />
<br />
'''Combat:''' A threat is someone who has an incrediblly agressive role in battle, tending to charge forward, ahead of other characters, and smashing into the enemies frontlines. They tend to rely on their high [[SRD:Hit Dice|HD]] and their class features like [[#Numb|numb]] to help them survive long enough to destroy whatever enemy they are faced with. At the same time, a threat could fill the role of an assassin, who is dropped behind the enemy lines, charges straight for the biggest danger, and lands a titanic blow upon it, virtually always taking whatever it maybe be out in a single shot. Truely, a threat can decimate his enemies in any given battle.<br />
<br />
'''Advancement:''' Most commonly, someone who seeks to take levels in threat will tend to contiue to take levels in the class, though, on occasion, a threat may wish to take levels in another class. Should they seek to do so, there are many avenues of advancement open to them. For example, a threat who finds himself travelling across many places may seek to take levels in [[SRD:Horizon Walker|horizon walker]]. Or, a threat may seek to take levels in [[SRD:Assassin|assassin]], in order to increase his damage output by an even greater margin. Further still, a threat who seeks to fight in unusual styles may seek to take levels in [[Metahand (DnD Prestige Class)|metahand]], or, a threat who seeks to protect someone may take a one or two level dip into [[Unworthy (DnD Prestige Class)|unworthy]] or [[Impediment (DnD Prestige Class)|impediment]].<br />
<br />
====Threats in the World====<br />
<br />
{{quote|Start running now, while you can still use your legs.|orig=Cheryl Gast, [[SRD:Half-Elves (Race)|Half-elf]] Threat}}<br />
<br />
Threats usually fit into the role of the destroyer, and find themselves being relied on to wipe the enemies clean from existence. They also can find themselves in the roles of guardians or ordinary distractions. Due to these facts, a threat is usually found in the front end of a battlefield, trading blows with his foes at a relentless rate. Though, a threat can be found on any kind of battlefield, from the blood soaked ring of a gladiatorial arena, to the wind-swept flats of an extraplanar warground where angels and demons fight. Though, rarely, a threat may choose to leave the world of battle, and go away, attempt to settle down in a tranquil place. Though, even when this happens, a threat is still a dangerous foe, for they never forget the manner of battle that they dedicated their lives to.<br />
<br />
'''Daily Life:''' Life on a day to day string for a threat can be rather more intense than for another entity, for they are the type to enjoy friendly brawls, and to refuse to back down from a challenge, granting them many scars, and a good few stories to tell. A paticular threat could not consider a person a friend until they have locked in battle, and this could make for some very interesting day to day events. Though, at the same time, a threat could view combat as something to be respected, to be reserved for things that truly mattered.<br />
<br />
'''Notables:''' ''Uhis Galderan'', Male [[SRD:Humans (Race)|Human]] Threat: during a single battle, struck the ground so hard that he caused a small earthquake that reached out for miles.<br />
<br />
''Tertari Uka'', Female [[SRD:Centaurs (Race)|Centaur]] Threat: leveled an entire city in the process of fighting a battle that lasted only a few minutes.<br />
<br />
''Mathias Manasoly'', Male [[SRD:Planetouched—Aasimars (Race)|Aasimar]] Threat: single handedly wrestled a god into submission.<br />
<br />
'''Organizations:''' If a threat finds themselves inclined to go out and join into a paticular organization, this organization is usually combat-oriented. For example, a threat could be interested in joining the militia of the town where they live, or adding their force to a prestigious fighters guild. Though, it isn't uncommon for a threat to find themselves not even wishing to join into an organization at all, and to wish to be a rogue element: an individual who works for themselves and themselves alone. <br />
<br />
'''NPC Reactions:''' Threats aren't the easiest individuals to spot if they aren't locked in combat or showing off their abilities. Though, whenever one of these situations arrise, they can be instantly picked out from others, since their unstoppable strength is unmistakable. When a person actually sees that a threat is what they are, their reactions can range anywhere from silent awe to reserved respect to outright fear.<br />
<br />
====Threat Lore====<br />
<br />
Characters with ranks in [[SRD:Gather Information Skill|gather information]] can research threats to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[SRD:Gather Information Skill|Gather Information]]<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | Threats are a kind of warrior that pulls no punches.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | Threats are individuals who dedicate themselves to battle, and who revel in it.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | Threats have been known to level buildings in single attacks.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | Characters who get this result can know the name and location of a specific threat and any item related to them.<br />
|}<br />
<br />
====Threats in the Game====<br />
<br />
Threats can be found wherever there is a battle to be had, from the dank fighting pins in the underbelly of a sprawling city, to the blood soaked field of a world shattering battle. A paticular thing that is true about threats is that they tend to be some of the most feared individuals in any given battle, compared to mythic beasts and war machines by those who survive thier onslought. Though, it is also true that, unless they are part of some military organization, they will tend to move from place to place rather rapidily, always looking for a new fight, or a new foe to stomp on.<br />
<br />
'''Adaptation:''' Threats can truly be rearranged to slide into any world, no matter how unique or inhospitable this world may be. For example, threats could only arise when a person is kicked out of a desert tribe, and must learn to fight in the desert, to survive. In another world, it could be that only monks have the discipline to truly master the brutal ways of fighting that the threat employs, and these monks rarely choose to show their technique to anyone. <br />
<br />
'''Sample Encounter:''' Imion had always been a roughian, and always found himself getting into fights with the others of his age, but, he never cared, they were all just fun, and he always won besides, that’s what he liked about those fights, the fact that no one could even come close to beating him. Though, as he grew older, he was taught to lead a respectable, reserved life, and not go out looking to get into brawls, since that was 'improper'. He never listened though, and always found himself going back out, sneaking to back alleys to get a few good fights in every night, and still, he always won. His guardians hated this fact, and always scolded him for coming home with ripped clothing, and new wounds to have healed by the local cleric. Still, he didn't care, he enjoyed fighting, and nothing would ever change that fact. Though, one thing would change the way he looked at fighting. One night, when Imion went out to get into a fight or two, he came to the usual place to find an old man there. This man asked Imion for a fight right off the bat. Naturally, Imion accepted. He was beaten within the first 30 seconds of the fight. This made Imion angry, and confused, he never lsot, he was too good to loose, yet there was the old man, standing above him with that calm xpression on his face. Imion couldn't stand it, and after the fight was over, he demanded to know how the old man had beaten him. Thats when the old man replied with something Imion didn't expect, "You should feel proud boy, I haven't had a fight thats lasted for more than 10 seconds for over a decade." He paused for a moment after that, before continuing with, "Tell you what, you come with me, and I'll teach you how to fight like I do." Imion didn't even pause to think about what he was being asked to do, and immediately forsook his family, leaving with the stranger that same night. Today they still travel together, though, Imion is much stronger now.<br />
<br />
''EL 19:'' {{:Imion Makrus (3.5e NPC)}}<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Combat-Focused]]</div>Monk Boy 23https://www.dandwiki.com/w/index.php?title=User_talk:Monk_Boy_23&diff=552446User talk:Monk Boy 232012-03-01T12:11:15Z<p>Monk Boy 23: /* Feedback */</p>
<hr />
<div>== Welcome to D&D Wiki! == <br />
<br />
;Welcome!<br />
Hello {{PAGENAME}}, and welcome to D&D Wiki. I hope you have been enjoying this site, and I hope you have been finding the information here on D&D Wiki useful. I am an admin (and, actually, the owner as well) here on D&D Wiki along with a couple other people who make up "The Face" of D&D Wiki. Everything relating to admins can be found [[Meta Pages#Administration|here]].<br />
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Formatting on D&D Wiki (or any wiki for that matter) can be very difficult, and if you need help a good place to start is [http://en.wikipedia.org/wiki/Help:Editing Help:Editing] on Wikipedia (or even their [http://en.wikipedia.org/wiki/Wikipedia:Introduction Introduction] page). This will explain the basic wiki formatting and should provide quite a few useful links that explain more specific areas of wiki formatting. Again, if you have any questions about formatting on D&D Wiki please ask them as, I imagine, anybody will be more than happy to help you get them answered.<br />
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A strong and welcoming community exists on D&D Wiki, and I am sure you will find it rather nice. Most discussions take place on content talk pages, however please feel free to walk into [[Special:TheTavern|The Tavern]] (our local chat room) and talk to some fellow D&D Wikians. Anyway, on D&D Wiki, possibly since discussions are never deleted, people try to be nice. This means please follow Wikipedia's guidelines on [http://en.wikipedia.org/wiki/Wikipedia:Civility Civility] and [http://en.wikipedia.org/wiki/Wikipedia:Etiquette Etiquette] when discussing anything. And, if an argument does arise, please use Wikipedia's [http://en.wikipedia.org/wiki/Wikipedia:Dispute_resolution Dispute Resolution] to make sure everyone comes out happy. Also, on a pretty different note, to ensure people know who posted what, please sign your name after a post with four tildes (<nowiki>~~~~</nowiki>) or by clicking on the signature icon. [[Image:Signature_icon.png]] This will automatically produce your name and the date. Anyway, I hope you come to love the close-knit D&D Wiki community and welcome again, you are now a D&D Wikian. --[[User:Green Dragon|Green Dragon]] 16:49, 26 December 2008 (MST)<br />
<br />
==Feedback==<br />
Thanks for your feedback on [[Trap_Master_(3.5e_Prestige_Class)|Trap Master]]. I really appreciate your input. -[[User:Silverkin|Silverkin]] 09:14, 22 February 2012 (MST)<br />
:Of course, anytime! --[[User:Monk Boy 23|Monk Boy 23]] 05:11, 1 March 2012 (MST)</div>Monk Boy 23https://www.dandwiki.com/w/index.php?title=Talk:Trap_Master_(3.5e_Prestige_Class)&diff=551501Talk:Trap Master (3.5e Prestige Class)2012-02-22T12:28:50Z<p>Monk Boy 23: </p>
<hr />
<div>{{Featured Article Nominee}}<br />
<br />
==Featured Article Nomination==<br />
I'm nominating this article because while untested, I'm satisfied with the balance. There is plenty of information on the abilites, which are simple enough to run without delays. It also has flavor to it, adding a whole new dynamic to the game. Also, the NPC encounter is well fleshed-out, which seems to be rare in most articles that I have seen.<br />
<br />
I realize that this class is new, and untested (as am I, to some degree), but I think it will work well. -[[User:Silverkin|Silverkin]] 00:08, 20 January 2012 (MST)<br />
:Well, it's been a month now, and there have been no objections to this article... then again, there hasn't been any comment on it at all. I'm not really sure what that means. -[[User:Silverkin|Silverkin]] 03:36, 22 February 2012 (MST)<br />
:Personally, I like it. But that's just me. And I agree with your observation that it helps to have such a fleshed out NPC. --[[User:Monk Boy 23|Monk Boy 23]] 05:28, 22 February 2012 (MST)</div>Monk Boy 23https://www.dandwiki.com/w/index.php?title=Shadowdancer_(3.5e_Prestige_Class)&diff=540945Shadowdancer (3.5e Prestige Class)2011-11-16T20:30:09Z<p>Monk Boy 23: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
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|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion -->In Progress<br />
|editing=<br />
|type=This is a 15 level prestige class as it is meant to be taken by a 5th level rogue who, by the end of this prestige<br />
class, will be a 20th level character. For character levels 21st through 30th, a ten level Epic Shadowdancer is included.<br />
<br />
|desc=This is based off another alternate Shadowdancer located here: http://www.dandwiki.com/wiki/Shadowdancer,_Tome_(3.5e_Prestige_Class)<br />
<br />
Shadowdancers are creepy guys and gals who hang out in the shadows. Occasionally, they jump out of those shadows and stab people in the face. Why? You'd have to ask the specific Shadowdancer.<br />
<br />
|len=15<br />
|minlvl=Rogue 5th}}<br />
<br />
==Shadowdancer==<br />
<br />
This is a 15 level prestige class that is meant to be taken by a 5th level rogue who, by the end of this prestige<br />
class, will be a 20th level character. For character levels 21st through 30th, a ten level Epic Shadowdancer is<br />
included.<br />
<br />
===Becoming a Shadowdancer===<br />
<br />
This is based off another alternate Shadowdancer located here: http://www.dandwiki.com/wiki/Shadowdancer,_Tome_(3.5e_Prestige_Class)<br />
<br />
Shadowdancers are creepy guys and gals who hang out in the shadows. Occasionally, they jump out of those shadows and stab people in the face. Why? You'd have to ask the specific Shadowdancer.<br />
<br />
<!-- remove or add requirements as necessary --><br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Skills:<br />
| Hide 8 ranks, Move Silently 8 ranks.<br />
|-<br />
! Special:<br />
| Sneak attack +3d6.<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Shadowdancer}}</div><br />
<p>Hit Die: d6</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +0 || +0 || +2 || +0<br />
| class="left" | [[Hide in Plain Sight]], See in Darkness, Shadow Slide <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +1 || +0 || +3 || +0<br />
| class="left" | Darkness, Sneak Attack +1d6<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +2 || +1 || +3 || +1<br />
| class="left" | Improved Shadow Slide, Shadow Door <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +3 || +1 || +4 || +1<br />
| class="left" | Shadow Molding, Sneak Attack +2d6, Uncanny Dodge<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +3 || +1 || +4 || +1<br />
| class="left" | Shadow Pounce <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +4 || +2 || +5 || +2<br />
| class="left" | Deeper Darkness, Sneak Attack +3d6 <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +5 || +2 || +5 || +2<br />
| class="left" | Improved Shadow Molding <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +6 || +2 || +6 || +2<br />
| class="left" | Shadow Servant, Sneak Attack +4d6<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +6 || +3 || +6 || +3<br />
| class="left" | Shadow Blade<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +7 || +3 || +7 || +3<br />
| class="left" | Phantasmal Image, Sneak Attack +5d6<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th || +8 || +3 || +7 || +3<br />
| class="left" | Steal Shadow<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 12th || +9 || +4 || +8 || +4<br />
| class="left" | Shadow Walk, Sneak Attack +6d6<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 13th || +9 || +4 || +8 || +4<br />
| class="left" | Shadow Fiend<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 14th || +10 || +4 || +9 || +4<br />
| class="left" | Armor of Darkness, Sneak Attack +7d6<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th || +11 || +5 || +9 || +5<br />
| class="left" | Shadow Form<br />
|-<br />
| colspan="42" class="skill" |<br />
<br />
'''Class Skills (4 + [[Int]] modifier per level)'''<br/><br />
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha).<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Shadowdancer. All spell-like or supernatural abilities are cast at either the Shadowdancer's total class level (Shadowdancer + Epic Shadowdancer), or the minimum caster level necessary to cast the equivelant spell, which ever is higher.<br />
<br />
'''{{#anc:Hide in Plain Sight}} ([[Ex]]):''' At 1st level, a shadowdancer can use the Hide skill even when being observed. <br><br />
<br />
'''{{#anc:See in Darkness}} ([[Ex]]):''' At 1st level, a shadowdancer can see in darkness of any sort, even magical darkness.<br />
<br />
'''''{{#anc:Shadow Slide}}'' ([[Sp]]):''' At 1st level, a shadowdancer can use dimension slide as a spell-like ability 1/day per class level. This works just like the psionic power, except that you must start and end in a shadow. You can start in your own shadow and end in someone else's.<br />
<br />
At 3rd level, you can do this as a move action ('''''Improved Shadow Slide''''').<br />
<br />
'''{{#anc:Darkness}} ([[Su]]):''' At 2nd level, the shadowdancer can use darkness as a spell-like ability 1/day. The shadowdancer can do this an additional time per day for every 2 class levels (2/day at 4th level, 3/day at 6th level, etc.).<br />
<br />
'''{{#anc:Sneak Attack}} :''' This is exactly like the Rogue ability of the same name. The extra damage dealt increases by +1d6 every other level (2nd, 4th, 6th, 8th, 10th, etc.). If a shadowdancer gets a sneak attack bonus from another source, the bonuses on damage stack.<br />
<br />
'''''{{#anc:Shadow Door}}'' ([[Sp]]):''' At 3rd level, the shadowdancer gains the ability to use dimension door as a spell-like ability 1/day. The shadowdancer can do this an additional time per day for every 3 class levels (2/day at 6th level, 3/day at 9th level, etc.). As with Shadow Slide, she must start and end in a shadow.<br />
<br />
'''{{#anc:Shadow Molding}} ([[Su]]):''' At 4th level the shadowdancer has gained such extraordinary manipulation over shadows that they can literally grab up the stuff of Shadow and mold it into a useful item. Such items are limited to simple creations not to exceed 1 cubic foot per shadowdancer level, can not have any complex or moving parts and are non-magical in nature. While they appear to be made of an unusual substance and black in color, they otherwise have the same strengths and weaknesses as the normal item they represent (such as a hammer, a rope, a dagger, etc.). Molded items will exist for a time of 1d4 hours before “evaporating” back into their Shadow component.<br />
<br />
'''{{#anc:Uncanny Dodge}} ([[Ex]]):''' At 4th level, the shadowdancer gains Uncanny Dodge. If she already has Uncanny Dodge, she gains Improved Uncanny Dodge.<br />
<br />
'''{{#anc:Shadow Pounce}} ([[Ex]]):''' At 5th level, the shadowdancer can make a full attack action after using any of her Shadow movement abilities.<br />
<br />
'''''{{#anc:Deeper Darkness}}'' ([[Sp]]):''' At 6th level the shadowdancer’s Darkness ability enhances to Deeper Darkness. Uses per day progression continues to follow that as listed for Darkness. Furthermore, the shadowdancer can control how large or small an area the Deeper Darkness will affect (up to the spell’s normal maximum of a 60 foot radius).<br />
<br />
'''{{#anc:Improved Shadow Molding}} ([[Su]]):''' At 7th level the shadowdancer’s ability to mold Shadow has increased to the point where they can now create complex items such as a lock or a crossbow with bolts. In all other respects these items are just like those created with the Shadow Molding ability.<br />
<br />
'''{{#anc:Shadow Servant}} ([[Su]]):''' At 8th level, a shadowdancer can create a shadow servant. This works like the unseen servant spell, except the shadowdancer can see through the eyes and hear through the ears of her shadow servant. She may only have one such "servant" at a time.<br />
<br />
'''{{#anc:Shadow Blade}} ([[Su]]):''' At 9th level, the shadowdancer gains the ability to create a special weapon, the Shadow Blade. As a free action usable once per round, she can create a Shadow Blade. She automatically has proficiency with this weapon. A Shadow Blade has a reach of 5', deals 1d8 slashing damage and has an enhancement bonus equal to 1/3 the shadowdancer's class level (maximum +5). A Shadow Blade threatens a critical on an 18-20 and has a critical multiplier of ×2. Shadow Blades have a range increment of 10', are weightless, and instantly return to the hand of the user when thrown. If the shadowdancer is in an antimagic field or similar effect, she can still use this ability as long as she makes a Concentration check, DC 10 + the caster level of the effect. Shadow Blades will only function for their creator.<br />
<br />
'''''{{#anc:Phantasmal Image}}'' ([[Sp]]):''' At 10th level, a shadowdancer can use major image as a spell-like ability 1/day. The images are made from real shadow pulled from the Plane of Shadow, and as such are not mind-affecting figments and are not foiled by ''true seeing''.<br />
<br />
'''{{#anc:Steal Shadow}} ([[Su]]):''' Beginning at 11th level, the shadowdancer gains control over the shadows of other creatures. By successfully making a touch-based attack against the enemy creature as a full-attack action, the shadowdancer can literally rip the shadow from it’s owner (Fortitude save negates - DC = 10 + shadowdancer level + shadowdancer dexterity bonus). Stolen shadows remain missing until either the shadowdancer willingly returns it (as a free action), or 24 hours have passed. While under the effects of a stolen shadow, the target suffers the following effects: -2 Strength, - 2 Constitution, -2 Dexterity, can not benefit from magical or mundane healing and half magic resistance (if any). Also, though it has no real affects, the target feels a cold chill they just can not shake. A creature can not have it’s shadow stolen a second time before it is returned.<br />
<br />
'''''{{#anc:Shadow Walk}}'' ([[Sp]]):''' At 12th level, the shadowdancer gains the ability to pass between the normal world and the Plane of Shadow. They can now use ''Shadow Walk'' as a spell-like ability at will.<br />
<br />
'''{{#anc:Shadow Fiend}} ([[Su]]):''' At 13th level the shadowdancer can turn a target’s own shadow against them. By successfully making a touch-based attack against the enemy creature as a full-attack action, the shadowdancer can command the target’s shadow to attack its previous owner (Fortitude save negates - DC = 10 + shadowdancer level + shadowdancer dexterity bonus). The target’s shadow becomes a Shadow (as per the Monster Manual) ignoring all other creatures (except to defend itself) and relentlessly seeks to destroy its previous master. It has the same Hit Dice as it’s original owner but only half the Hit Points as the owner’s normal full allotment (follow normal Advancement progression as per the Monster Manual). If the target has at least 9 total class levels or Hit Dice, the Shadow is instead considered a Greater Shadow. The Shadow will remain in existence until either the death of the original owner, they are dismissed by the shadowdancer (as a free action), or a number of rounds passes equal to the shadowdancer’s class level + 1d6. Shadows created in this fashion are considered “summoned creatures” and are thus subject to any benefits and/or penalties normally associated with such creatures. However, they are not subject to turning or control by any being other than the shadowdancer who created them. Note that if the target has had their shadow stolen per the Steal Shadow ability, they are effectively immune to this ability unless their shadow has previously been returned.<br />
<br />
'''{{#anc:Armor of Darkness}} ([[Su]]):''' Beginning at 14th level as a full-round action, the shadowdancer can cause the shadows to gather up into a set of armor that swirls chaotically around her. This armor grants a +6 deflection bonus, 20% missed chance from attacks directed at her, +10 circumstance bonus to hiding in shadows, is weightless and has no armor check penalty. The Armor can remain in effect for a total of 120 minutes per 24 hour period, divided up as the shadowdancer sees fit. Dismissing the Armor is a free action. While this ability has no special powers of fear, it is quite unnerving to many who watch it happen.<br />
<br />
'''{{#anc:Shadow Form}} ([[Su]]):''' At 15th level, the shadowdancer’s mastery over Shadow is complete to such an extent that they can now turn themselves (along with all equipment) into a being composed of pure Shadow, remaining in such form for a maximum of 120 minutes per 24 hour period, divided up as the shadowdancer sees fit. As a living shadow, they blend perfectly into any other shadow, vanish in darkness and appear as an unattached shadow in areas of full light. While in such a form, the shadowdancer is two-dimensional only and moves across surfaces as a normal shadow would. As such, they are not subject to things like gravity and can move at normal speed on any surface, including walls and ceilings, as well as across the surfaces of liquids - even up the face of a waterfall. However, the shadowdancer is not incorporeal so can not move through things like solid surfaces. While in shadow form, the shadowdancer gains damage reduction 10/magic, is immune to extra damage from critical hits, ability damage, disease, drowning, and poison and takes only half damage from acid, electricity, and fire of all kinds. While affected by this power, the shadowdancer can be detected by powers that read thoughts, life, or presences (including true seeing), or if they make suspicious movements in lighted areas. The shadowdancer cannot harm anyone physically or manipulate any objects, but can use touch based or other powers normally and can still do things like activate items they possessed when turning into their shadow form. Doing so may attract notice, but if they remain in a shadowed area, they get a +15 bonus on Hide checks to remain unnoticed.<br />
<br />
====The Epic Shadowdancer====<br />
<br />
The Epic Shadowdancer is detailed here. <br />
<br />
<!-- remove or add requirements as necessary --><br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Special:<br />
| Shadowdancer level 15.<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Epic Shadowdancer}}</div><br />
<p>Hit Die: d6</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || 1 || 1 || 2 || 1<br />
| class="left" | Self Concealment (feat) <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || 2 || 1 || 3 || 1<br />
| class="left" | Improved Shadow Blade (choice)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || 3 || 2 || 3 || 2<br />
| class="left" | Healing Shadows <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || 4 || 2 || 4 || 2<br />
| class="left" | Improved Shadow Blade (choice), Shadow Infusion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || 4 || 2 || 4 || 2<br />
| class="left" | Umbral Servant <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || 5 || 3 || 5 || 3<br />
| class="left" | Improved Shadow Blade (choice), Improved Shadow Form <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || 6 || 3 || 5 || 3<br />
| class="left" | Shadow Storm <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || 7 || 3 || 6 || 3<br />
| class="left" | Improved Shadow Blade (choice), Improved Umbral Servant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || 8 || 4 || 6 || 4<br />
| class="left" | Transmute Flesh to Shadow<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || 8 || 4 || 7 || 4<br />
| class="left" | Improved Shadow Blade (choice), Shadow Realm<br />
|-<br />
| colspan="42" class="skill" |<br />
<br />
'''Class Skills (4 + [[Int]] modifier per level)'''<br/><br />
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha).<br />
<br />
====Epic Class Features====<br />
<br />
All of the following are class features of the Epic Shadowdancer. All spell-like or supernatural abilities are cast at either the Shadowdancer's total class level (Shadowdancer + Epic Shadowdancer), or the minimum caster level necessary to cast the equivelant spell, which ever is higher.<br />
<br />
'''{{#anc:Self Concealment}} ([[Ex]]):''' The 1st level Epic Shadowdancer gain the Self Concealment feat for free whether they qualify for the feat or not. As a free action the shadowdancer may activate or dismiss this feat. While active, shadows swirl around her and provide cover. Attacks against her have a 10% miss chance (the equivalent of one-quarter concealment). She loses this benefit whenever she would lose her Dexterity bonus to AC.<br />
<br />
'''{{#anc:Improved Shadow Blade}} ([[Su]]):''' Beginning at 2nd level, and at every even numbered level after that (i.e. 4th, 6th, 8th and 10th) the Epic Shadowdancer can select one ability from the listing below to be added to his Shadow Blade whenever it forms. Multiple abilities can be added when the Shadow Blade is formed (providing the shadowdancer has enough levels to have selected multiple abilities).<br />
<br />
- ''Blinding Light'': As a move action, the wielder of a Shadow Blade can reflect any nearby light, causing all within 30' to make a Fortitude save (DC 10 + ½ total shadowdancer class level + Dex modifier) or be blinded for 3 rounds. Creatures with light sensitivity take a -4 penalty to their save and are permanently blinded if they fail the save. If they pass, light-sensitive creatures are dazzled for three rounds. <br><br />
- ''Mirror'': As an immediate action, you may make an attack against any ray fired at you. If your attack roll (at highest attack bonus) beats the attack roll used to hit you, you reflect the ray back at the caster.<br><br />
- ''Reflections'': The wielder of a Shadow Blade always has a single mirror image. The image created by this ability, if destroyed, can be reformed once per round as a free action.<br><br />
· ''Reflective Offense'': Once per round, when you make an Attack of Opportunity, you may add your sneak attack bonus damage to a successful hit. This must be declared prior to making your attack roll and counts as being used for that round whether your attack is successful or not. <br><br />
- ''Spectral Strike'': The Shadow Blade is now just as effective against ethereal or incorporeal creatures as it is corporeal creatures.<br />
<br />
'''{{#anc:Healing Shadows}} ([[Su]]):''' At 3rd level the Epic Shadowdancer can regain hit points as a regenerative effect any time they are within either shadows or darkness. They regenerate hit points at a rate of 2 per round but can not do things such as reattach or grow missing limbs nor can they return from death (as per Fast Healing 2).<br />
<br />
'''{{#anc:Shadow Infusion}} ([[Su]]):''' - Beginning at 4th level, anytime the Epic Shadowdancer is within an area of shadows or darkness, they become infused with the power of Shadow and gain the following special attributes (natural daylight or it’s spell equivalent negates these abilities):<br />
· +2 to Strength, Dexterity and Constitution<br />
· Speed Increase +20 (or +15 if the shadowdancer is wearing medium or heavier armor)<br />
· +4 dodge bonus to Armor Class<br />
<br />
'''''{{#anc:Umbral Servant}}'' ([[Sp]]):''' At 5th level, the Epic Shadowdancer may draw forth the power of Shadow and give it limited intelligence. The shadow becomes a Shadow Elemental. The shadowdancer may only use this ability once per day and has the choice of summoning either 1 Huge, 2 Large, 4 Medium or 8 Small Shadow Elementals. Summoned Shadow Elementals appear in an explosion of shadows the same round that they are summoned and at the location designated by the shadowdancer (within 50 feet) but do not act until the next round, except to defend themselves. The shadowdancer can mentally direct their actions as a free action each round. Elementals that become separated from the shadowdancer by a distance greater than 120 feet or are in existence for more than 25 rounds are automatically dismissed back to the Plane of Shadow.<br />
<br />
'''{{#anc:Improved Shadow Form}} ([[Su]]):''' At 6th level, the Epic Shadowdancer’s Shadow Form ability improves so that they are considered incorporeal while transformed. While they remain in a two-dimensional form, they are no longer restricted to moving along surfaces like a normal shadow (so they could “stand up” in the middle of a room). Additionally, if the shadowdancer has selected the Spectral Touch ability for their Shadow Blade, it will affect corporeal opponents as if it had the Ghost Touch property. In all other respects, this ability is the same as Shadow Form.<br />
<br />
'''''{{#anc:Shadow Storm}}'' ([[Sp]]):''' The shadow powers of the 7th level Epic Shadowdancer have grown to such a degree that they can now transport a bit of the Plane of Shadow into the Prime Material Plane. This pairing of energies creates a brief but powerful storm. Those caught within the spread of this area effect (50 foot radius centered on a spot within 1,000 feet of the Shadowdancer) roll a Fortitude save (DC 25). Those who fail their save suffer a catastrophic (temporary) loss of 12 Strength points as well as 12 Constitution points (as per Ability Damage). A successful save indicates they only lose half that number. Additionally, everyone within the area of effect must pass a Reflex save (DC 25) or suffer 4d12+25 points of damage. A successful Reflex save halves the damage. The shadowdancer can manifest this ability a single time per day.<br />
<br />
'''''{{#anc:Improved Umbral Servant}}'' ([[Sp]]):''' At 8th level the Epic Shadowdancer’s ability to call upon Shadow Elementals improves. While they can still do this only a single time per day, they can now choose to summon either 1 Elder, 2 Greater, 4 Huge, 8 Large or 16 Small Shadow Elementals. In all other respects this ability is the same as Umbral Servant.<br />
<br />
'''''{{#anc:Transmute Flesh to Shadow}}'' ([[Sp]]):''' The 9th level Epic Shadowdancer gains one of their most feared powers. Once per day, after concentrating for a full round (during which the shadowdancer is considered flat-footed and denied their dexterity bonus), they may affect a single living creature turning the subject into a living shadow (range up to 300 feet). An unwilling subject gets a Fortitude save (DC 30) to prevent the transformation from happening. Any subject that is successful in its save is immune to this power (originating from the same shadowdancer) for 24 hours. Upon a failed save, the subject is instantly and permanently transformed and can be saved only through the most powerful spells such as a ''limited wish'', ''wish'' or ''miracle''. The subject retains all his normal statistics, hit points, level, class, abilities, knowledge, personality, etc., but he also gains the properties of a Shadow (as per the Monster Manual except they are not considered undead thus retaining both strength and constitution, they can not Create Spawn, however they are capable of speaking any languages they knew prior to the transformation). Victims of this power are subject to control by the shadowdancer who transformed them and many willingly serve the shadowdancer after the transformation is complete (and may have volunteered to undergo the transformation). Anything the shadowdancer says is treated as a suggestion spell to the subject. While the subject still gets a Will save against the suggestion (DC 30), it is made at a -5 penalty which may stack with the penalty for a “reasonable” suggestion as per the spell description. Once per day, the shadowdancer may force their will upon any creature they have transformed, the effects are as per the dominate monster spell, against which the subject automatically fails its save.<br />
<br />
'''''{{#anc:Shadow Realm}}'' ([[Sp]]):''' The 10th level Epic Shadowdancer has gained such control over the stuff of Shadow that<br />
they can now literally infuse a large urban area and it’s surrounding lands (up to 1 mile radius) with power from the Plane of Shadow. The area under its influence is a “negative image” of itself, becoming a more dark, savage and dangerous place. The skies are cloaked in a perpetual twilight, buildings seem to grow tall and spindly, arching to loom in overhead no matter what vantage point a person sees them at. Color seems to have been drained from the location. Alleyways look even more dark and menacing with “things” always seeming to be peering out (and perhaps they really are). Trees in the area look twisted and grass areas grow thick, continuing to grow despite the lack of sunlight. Roots and grass seems to grasp at passing creatures, causing those creatures to use up double the movement point cost to enter an area of trees or grass. The shadowdancer and up to 20 other creatures (designated at the time of the Realm formation) are immune to any effects of the Shadow Realm (though it still looks dark and dreary). The shadowdancer can also designate one or more animals, plants, or magical beasts native to the spell’s area as shadow guardians of the landscape. They can designate up to 30 HD of non-humanoid creatures (with a minimum intelligence score of 1), split up however they like. As long as the designated guardians remain within the Realm’s area, they have a friendly attitude toward the shadowdancer and the travelers she has designated, and they also gain the following special qualities: resistance to cold 10, darkvision out to 60 feet, damage reduction 5/magic, evasion, and lowlight vision. If the creature already has one or more of these special qualities, use the better value. It takes the shadowdancer one hour of uninterrupted concentration to form the Shadow Realm. Once formed, the Realm remains in existence for 30 days or until dismissed by the shadowdancer. A shadowdancer may only have a single Realm in existence at a time. If the shadowdancer uses this ability to “renew” an already existing Realm then they may do so, this only requires a half-hour of concentration instead of the normal hour. However, the shadowdancer must be physically standing within the boundaries of the Realm at the time of renewal. The shadowdancer does not need to wait for the 30 days to pass before renewal. They may do it at any time, though no more often than 1 time per day. At the time of renewal, the shadowdancer may change designated travelers as well as guardians or allow these options to remain the same. Additionally, any time the shadowdancer is physically within the boundaries of the Realm they may use project image as per the spell with the following changes: no line of effect needed, range is anywhere within the boundaries of the Realm and a maximum total duration time of 120 minutes per day, divided up however the shadowdancer sees fit.<br />
<br />
====Playing a Shadowdancer====<br />
<br />
<!-- '''Combat:''' <-Typical role in combat-> --><br />
<br />
'''Advancement:''' The typical shadowdancer advances as an Epic Shadowdancer.<br />
<br />
<!-- '''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-> --><br />
<br />
<!-- ====Shadowdancer's in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' Typical NPCs who even know of the existance of shadowdancers usually fear them for their great shadow powers and abilities to strike at a moment's notice. --><br />
<br />
====Shadowdancer Lore====<br />
<br />
Characters with ranks in Knowledge (Arcana) can research Shadowdancers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ Knowledge (Arcana)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | Shadowdancers are strange Rogues with the ability to teleport through shadows.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | Shadowdancers can step into their own shadows and out of the shadows of others.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | Shadowdancers can command the shadows, allowing them to do feats like attacking someone with their<br />
own shadow and creating extremely realistic illusions.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25 || class="left" | Shadowdancers can use the power of Shadow to protect them.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30 || class="left" | Shadowdancers can call upon intelligent shadow monsters which they can command to do their bidding.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 35 || class="left" | Shadowdancers can transport areas of the Plane of Shadow to the Prime Material Plane.<br />
|}<br />
<br />
<!-- ====Shadowdancers in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-> --><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|November 2011}}<br />
{{Prestige Class Description Needed|November 2011}}<br />
{{Prestige Class Stub|November 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
[[Category:Separate Spellcasting]]<br />
[[Category:Moderate Psionics]]<br />
[[Category:Strong Psionics]]<br />
--></div>Monk Boy 23https://www.dandwiki.com/w/index.php?title=File:Retiarius.jpg&diff=571275File:Retiarius.jpg2011-11-11T21:02:18Z<p>Monk Boy 23: A picture of what a Roman Retiarius, a net-and-trident gladiatorial fighter might have looked like.</p>
<hr />
<div>A picture of what a Roman Retiarius, a net-and-trident gladiatorial fighter might have looked like.</div>Monk Boy 23https://www.dandwiki.com/w/index.php?title=User:Monk_Boy_23&diff=540305User:Monk Boy 232011-11-07T12:13:32Z<p>Monk Boy 23: </p>
<hr />
<div>This is my page. Whatever. D&D rocks!<br />
<br />
<br />
<br />
Things I have made on D&D wiki:<br />
<br />
--Fire Arrows (3.5e Feat)<br />
<br />
--Retiarius (3.5e PrC) (I uploaded basically the same from another site [whose author grants permission], with a few minor edits and additions)</div>Monk Boy 23https://www.dandwiki.com/w/index.php?title=User:Monk_Boy_23&diff=540304User:Monk Boy 232011-11-07T12:11:21Z<p>Monk Boy 23: </p>
<hr />
<div>This is my page. Whatever. D&D rocks!<br />
<br />
<br />
<br />
Things I have made on D&D wiki:<br />
<br />
--Fire Arrows (3.5e Feat)<br />
--Retiarius (3.5e PrC) (I uploaded basically the same from another site [whose author grants permission], with a few minor edits and additions)</div>Monk Boy 23https://www.dandwiki.com/w/index.php?title=Talk:Ocarina_of_Time_(3.5e_Equipment)&diff=500167Talk:Ocarina of Time (3.5e Equipment)2011-01-05T12:43:07Z<p>Monk Boy 23: </p>
<hr />
<div>Please be aware that this page shall be subject to frequent changes by the creator. - [[User:Phoenix of Chaos|Phoenix of Chaos]] 09:54, 28 December 2010 (MST)<br />
<br />
==EDITS==<br />
* V1.1 - heavy changes to the Inverted Song of Time. [[User:Phoenix of Chaos|Phoenix of Chaos]] 09:59, 28 December 2010 (MST)<br />
* V1.1.1 - an improvement to the New Wave Bossa Nova. [[User:Phoenix of Chaos|Phoenix of Chaos]] 10:04, 28 December 2010 (MST)<br />
* V1.2 - Various edits. [[User:Phoenix of Chaos|Phoenix of Chaos]] 10:41, 28 December 2010 (MST)<br />
<br />
==Perform Check:==<br />
I would think that the perform check would need to be more specific than Perform (Instrument). I suggest Perform (Wind Instrument) or something similar.</div>Monk Boy 23https://www.dandwiki.com/w/index.php?title=Librarian_(3.5e_Class)&diff=493904Librarian (3.5e Class)2010-11-08T13:41:43Z<p>Monk Boy 23: Some minor gramatical corrections.</p>
<hr />
<div><br />
{{needsbalance|Does not follow the guidelines for class creation roughly outlined on [[Character Class Design Guidelines (DnD Guideline)|Character Class Design Guidelines]].}}<br />
{{stub|Missing text throughout (and an example NPC).}}<br />
{{wikify|Does not follow the preload/missing parts of the preload. See also the preload.}}<br />
{{wording|Does not read through well.}}<br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=<br />
|datecreated=<br />
|status=<-how close to completion-><br />
|editing=<br />
|type=<-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-><br />
|desc=<-Paragraph description of the class-><br />
}}<br />
<br />
== Librarian ==<br />
<br />
"Knowledge is power and I've got the knowledge." - [NPC's Name], librarian master [or something]<br />
<br />
=== Making a librarian ===<br />
The librarian is a strong spell caster, but lacks close combat capability. He usually stays away from the enemy, like a wizard does <br />
<br />
'''Abilities:''' Intelligence is the most important ability, as it governs all his abilities<br />
<br />
'''Races:''' Any race that can learn to read.<br />
<br />
'''Alignment:''' Usually neutral.<br />
<br />
'''Starting Gold:''' 2d10+20 x2 gp.<br />
<br />
'''SRD:Race "As [[wizard]]".<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The librarian}}</div><br />
Hit Die: d6<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! colspan="10" | [[#Spells|Spells per Day]]<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| class="left" | +0 || +0 || +2 || +2<br />
| class="left" | create scroll,Armored mage (medium),signet blast 1d6<br />
|5||4||—||—||—||—||—||—||—||—<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +0 || +0 || +3 || +3<br />
| class="left" | signet blast 2d6<br />
|6||5||—||—||—||—||—||—||—||—<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +1 || +1 || +3 || +4<br />
| class="left" | deceive item<br />
|7||6||3||—||—||—||—||—||—||—<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +1 || +1 || +4 || +4<br />
| class="left" | signet blast 3d6<br />
|8||7||4||—||—||—||—||—||—||—<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +2 || +2 || +4 || +5<br />
| class="left" | bonus feat,Obtain Familiar<br />
|9||8||5||3||—||—||—||—||—||—<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +2 || +2 || + 5|| +5<br />
| class="left" | signet blast 4d6<br />
|9||9||6||4||—||—||—||—||—||—<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +3 || +3 || +5 || +6<br />
| class="left" | <br />
|9||9||7||5||3||—||—||—||—||—<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +3 || +3 || +6 || +6<br />
| class="left" | signet blast 5d6<br />
|9||9||8||6||4||—||—||—||—||—<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +4 || +4 || +6 || +7<br />
| class="left" | bonus feat<br />
|9||9||9||7||5||4||—||—||—||—<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +4 || +4 || +7 || +7<br />
| class="left" | signet blast 6d6, full signet blast 1/day<br />
|9||9||9||8||6||5||—||—||—||—<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +5 || +5 || +7 || +8<br />
| class="left" | Chain Spell<br />
|9||9||9||9||7||6||4||—||—||—<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +5 || +5 || +8 || +8<br />
| class="left" | signet blast 7d6<br />
|9||9||9||9||8||7||5||—||—||—<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +6/1 || +6 || +8 || +9<br />
| class="left" |bonus feat<br />
|9||9||9||9||9||8||6||4||—||—<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +6/1 || +6 || +9 || +9<br />
| class="left" | signet blast 8d6<br />
|9||9||9||9||9||9||7||5||—||—<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +7/2 || +7 || +9 || +10<br />
| class="left" | <br />
|9||9||9||9||9||9||8||6||4||—<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +7/2 || +7 || +10 || +11<br />
| class="left" | signet blast 9d6<br />
|9||9||9||9||9||9||9||7||5||—<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +8/3 || +8 || +10 || +12<br />
| class="left" | <br />
|9||9||9||9||9||9||9||8||6||4<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +8/3 || +8 || +11 || +13<br />
| class="left" | signet blast 10d6<br />
|9||9||9||9||9||9||9||9||7||5<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +9/4 || +9 || +11 || +14<br />
| class="left" | bonus feat<br />
|9||9||9||9||9||9||9||9||8||6<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +10/5 || +9 || +12 || +15<br />
| class="left" | full signet blast3/day <br />
|9||9||9||9||9||9||9||9||9||7<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (10 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
<-class skills (and key abilities)->.appraise,concentration,craft,decipher script,disable device,forgery,hide,knowledge,listen,open lock,profession,search,speak language,spell craft,spot,use magic device,use rope.<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
<br />
'''Weapon and Armor Proficiency:''' simple weapons,light and medium armor, and light shields <br />
<br />
'''{{#anc:spells }}:'''His base daily allotment is given in the Table. In addition, he receives bonus spells per day if he has a high intelligence modifier . a librarian must get a good night sleep and spend 1 hour memorizing his spell book he can then spontaneously cast his spells. a librarian can also add spells to his text books. he must seek out and collect new spells much as a wizard does. after adding a spell to his spell book he must take 1 hour memorizing it or he can only cast it once that day.<br />
<br />
A librarian begins play with a textbook containing all 0-level divine and arcane spells plus five 1st-level divine and arcane spells of the player's choice. For each point of Intelligence bonus the librarian has, the textbook has an additional 1st-level divine spell and arcane spell. At each new class level, the librarian gains six plus intelligence modifier of new arcane spells and divine spells for his textbook; these can be of any spell level or levels that he can cast (based on his new librarian level). At any time, an archivist can also add spells found on scrolls containing divine or arcane spells to his prayerbook, but he must make any rolls and spend the time required (see Adding Spells to a Wizard's Spellbook on page 178 of the Player's Handbook).<br />
<br />
'''{{#anc:signet blast }}:''' you have inscribed upon your palm 9 signets of energy(fire,water,electricity,sonic,acid,cold,force,holy,and unholy).<br />
signet blast is an at will ranged touch attack, not subject to spell resistance. deals damage of your choosing. choosing the type of signet is a free action. a librarian my also add his bab plus his intelligence to the damage dealt<br />
<br />
'''{{#anc:Armored Mage }}:'''allows him to avoid arcane spell failure as long as he sticks to<br />
light armor,medium armor and light shields<br />
<br />
'''{{#anc:create scroll}}:''' gain scribe scroll as a bonus feat but don't take exp loss from scribing<br />
<br />
'''{{#anc:deceive item }}:''' a librarian has the ability to more easily command magic items made for the use of other characters. When making a Use Magic Device check, a librarian can take 10 even if distracted or threatened.<br />
<br />
'''{{#anc:obtain familiar }}:'''Obtain a familiar in the same manner as a sorcerer or wizard<br />
<br />
'''{{#anc:chain spell }}:'''Redirect spells to affect secondary targets<br />
<br />
'''{{#anc:full signet blast }}:'''you fire all energy's all at once tripling the damage dealt by your signet blast<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Monk Boy 23https://www.dandwiki.com/w/index.php?title=Weapon_Dance_(3.5e_Monk_Fighting_Style)&diff=457931Weapon Dance (3.5e Monk Fighting Style)2010-02-23T12:12:36Z<p>Monk Boy 23: </p>
<hr />
<div>{{author<br />
|author_name=<-Damiun-><br />
|date_created=<-2/23/2010-><br />
|status=<-Pending-><br />
|isnotuser=delete this if you have a username for this wiki<br />
}}<br />
<br />
====Weapon Dance====<br />
<br />
The monk moves about, weaving their weapons. The fighting style causes the monk to look as though he/she is dancing as they slash their way through their opponents.<br />
<br />
''Fighting Style Prerequisites:'' Short blade weapon or bladed fist weapon. (An example would be a shortsword or a dagger)<br />
<br />
'''1st-Level Skill Bonus:''' Tumble (3 ranks).<br />
<br />
'''1st-Level Feat:''' Defense Specialization.<br />
<br />
'''2nd-Level Feat:''' Acrobatic Defense.<br />
<br />
'''6th-Level Feat:''' Avoidance.<br />
<br />
'''6th-Level Bonus Ability:''' Blade Spin. The monk crouches and runs at full sprint, keeping their arms close to them slashing all enemies within 5 feet of them as they sprint a straight path. The monk moves fast enough to become a blur and causes all the people around them to lose track of their location.<br />
<br />
''Ability Prerequisites:'' Tumble 10 ranks, Dex 16.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Character Options|Character Options]] &rarr; [[DnD Monk Fighting Styles|Monk Fighting Styles]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Monk Fighting Style]]</div>Monk Boy 23https://www.dandwiki.com/w/index.php?title=Weapon_Dance_(3.5e_Monk_Fighting_Style)&diff=457930Weapon Dance (3.5e Monk Fighting Style)2010-02-23T12:12:20Z<p>Monk Boy 23: </p>
<hr />
<div>{{author<br />
|author_name=<-Damiun-><br />
|date_created=<-2/23/2010-><br />
|status=<-Pending-><br />
|isnotuser=delete this if you have a username for this wiki<br />
}}<br />
<br />
====Weapon Dance====<br />
<br />
The monk moves about, weaving their weapons. The fighting style causes the monk to look as though he/she is dancing as they slash their way through their opponents.<br />
<br />
''Fighting Style Prerequisites:'' Short blade weapon or bladed fist weapon. (An example would be a shortsword or a dagger)<br />
<br />
'''1st-Level Skill Bonus:''' Tumble (3 ranks).<br />
<br />
'''1st-Level Feat:''' Defense Specialization.<br />
<br />
'''2nd-Level Feat:''' Acrobatic Defense.<br />
<br />
'''6th-Level Feat:''' Avoidance.<br />
<br />
'''6th-Level Bonus Ability:''' <-Blade Spin. The monk crouches and runs at full sprint, keeping their arms close to them slashing all enemies within 5 feet of them as they sprint a straight path. The monk moves fast enough to become a blur and causes all the people around them to lose track of their location->.<br />
<br />
''Ability Prerequisites:'' Tumble 10 ranks, Dex 16.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Character Options|Character Options]] &rarr; [[DnD Monk Fighting Styles|Monk Fighting Styles]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Monk Fighting Style]]</div>Monk Boy 23https://www.dandwiki.com/w/index.php?title=Talk:Sentry_(5e_Subclass)&diff=322939Talk:Sentry (5e Subclass)2009-02-09T02:24:29Z<p>Monk Boy 23: /* Title Me */</p>
<hr />
<div>== Title Me ==<br />
Just created this. Everyone, please let me know what you think! This is my first time either editing a wiki or creating a class, so I'm sure I've made a number of stupid mistakes! --[[User:Celin|Celin]] 03:32, 8 February 2009 (MST)<br />
<br />
: Okay, I did a few things that have no real changes to the page. First, I linked the skills and feats, also linked your anchors in the table. To link, use <nowiki>[[Link|Text]]</nowiki>. You can also just put <nowiki>[[text]]</nowiki> to directly link to something that's link is text. You only need to put in the PAGE name for wiki links.<br />
<br />
: Furthermore, you listed the Sentry's class skills as 5+[[Int]], which doesn't work; class skills work on even numbers. So, I pushed it down to 4, but you're welcome to edit your class upto 6.<br />
<br />
: Finally, the class is pretty weak. Just so you know, I'm sure someone else will expand on this point. --[[User:TK-Squared|TK-Squared]] 07:59, 8 February 2009 (MST)<br />
<br />
:: Maybe, to make it stronger, you could give Damage Reduction as an ability, representing how tough it is for anyone to get in the sentrey's way. Additionally, you could add some of the kind of abilities from "defense based" classes, such as Dwarven Defender. Just as ideas. --[[User:Monk Boy 23|Monk Boy 23]] 21:24, 8 February 2009 (EST)</div>Monk Boy 23https://www.dandwiki.com/w/index.php?title=Talk:Pugilist_(3.5e_Feat)&diff=312894Talk:Pugilist (3.5e Feat)2009-01-09T18:45:15Z<p>Monk Boy 23: New page: Where does "Improved Unarmed Strike" fit in with this feat? Do you need "it as a pre-req? Are its benefits built in with this feat?</p>
<hr />
<div>Where does "Improved Unarmed Strike" fit in with this feat? Do you need "it as a pre-req? Are its benefits built in with this feat?</div>Monk Boy 23https://www.dandwiki.com/w/index.php?title=Talk:Beam_Sabre_(3.5e_Equipment)&diff=308841Talk:Beam Sabre (3.5e Equipment)2008-12-30T21:08:22Z<p>Monk Boy 23: New page: Very nice way of making a lightsaber-like object without having it be overpowered or overpriced.</p>
<hr />
<div>Very nice way of making a lightsaber-like object without having it be overpowered or overpriced.</div>Monk Boy 23https://www.dandwiki.com/w/index.php?title=Talk:Natural_Skill_(3.5e_Feat)&diff=305625Talk:Natural Skill (3.5e Feat)2008-12-23T21:26:35Z<p>Monk Boy 23: New page: Cool! Good idea!</p>
<hr />
<div>Cool! Good idea!</div>Monk Boy 23https://www.dandwiki.com/w/index.php?title=Talk:Life-Learned_(3.5e_Feat)&diff=305624Talk:Life-Learned (3.5e Feat)2008-12-23T21:25:34Z<p>Monk Boy 23: New section: Power Level</p>
<hr />
<div>good feat, my players will definitely be using this one<br />
<br />
== Power Level ==<br />
<br />
This feat seems underpowered to me. What do you all think?</div>Monk Boy 23https://www.dandwiki.com/w/index.php?title=Talk:Multitasker_(3.5e_Feat)&diff=305622Talk:Multitasker (3.5e Feat)2008-12-23T21:22:52Z<p>Monk Boy 23: New page: Very cool! Nice idea. Maybe someone could extend this to other skills like athletic skills like climb, swim, jump, and tumble. Obviosly, you wouldn't really get any use from using them bot...</p>
<hr />
<div>Very cool! Nice idea. Maybe someone could extend this to other skills like athletic skills like climb, swim, jump, and tumble. Obviosly, you wouldn't really get any use from using them both at the same time, but you could combine the skill ranks.</div>Monk Boy 23https://www.dandwiki.com/w/index.php?title=User:Monk_Boy_23&diff=303614User:Monk Boy 232008-12-16T23:21:21Z<p>Monk Boy 23: </p>
<hr />
<div>This is my page. Whatever. D&D rocks!<br />
<br />
<br />
<br />
Things I have made on D&D wiki:<br />
<br />
--Fire Arrows (3.5e Feat)</div>Monk Boy 23https://www.dandwiki.com/w/index.php?title=User:Monk_Boy_23&diff=303612User:Monk Boy 232008-12-16T23:21:06Z<p>Monk Boy 23: </p>
<hr />
<div>This is my page. Whatever. D&D rocks!<br />
<br />
<br />
<br />
Things I have made on D&D wiki:<br />
--Fire Arrows (3.5e Feat)</div>Monk Boy 23https://www.dandwiki.com/w/index.php?title=User:Monk_Boy_23&diff=303576User:Monk Boy 232008-12-16T12:46:34Z<p>Monk Boy 23: New page: This is my page. Whatever. D&D rocks! Things I have made on D&D wiki:</p>
<hr />
<div>This is my page. Whatever. D&D rocks!<br />
<br />
<br />
<br />
Things I have made on D&D wiki:</div>Monk Boy 23