https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Manawolf&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T09:24:42ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Aasimar_(4e_Race)&diff=328653Aasimar (4e Race)2009-02-25T06:16:09Z<p>Manawolf: /* Aasimar */</p>
<hr />
<div>{{Author<br />
|author_name=ShadowyFigure<br />
|date_created=16.06.2008<br />
|status=Complete<br />
}}<br />
==Aasimar==<br />
<br />
'''''Aasimar are descendants and offspring of a once great angel race, cast down into mortalhood by a curse...'''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=6&rsquo;10&rdquo;&ndash;7&rsquo;2&rdquo;<br />
|weight=175&ndash;200 lb.<br />
|abilities=+2 [[4e Index (4e Other)#Ability scores|Wisdom]], +2 [[4e Index (4e Other)#Ability scores|Charisma]]<br />
|size=Medium<br />
|speed=6<br />
|vision=[[4e Index (4e Other)#low-light vision|Low-light]]<br />
|languages=[[4e Index (4e Other)#languages and scripts|Common]], choice of one other<br />
|skills=+2 [[4e Index (4e Other)#Diplomacy skill|Diplomacy]], +2 [[4e Index (4e Other)#Perception skill|Perception]]<br />
|trait1=Resist Energy |description1=You gain resist [[4e Index (4e Other)#damage type|cold]] 5 + one-half your character level.<br />
|trait2=Immortal Roots |description2=You gain a +1 [[4e Index (4e Other)#bonuses and penalties|racial bonus]] to [[4e Index (4e Other)#Fortitude|Fortitude]] defense, and a +5 racial bonus to saving throws against poison effects.<br />
|trait3=Angel Born |description3=Your race is the offspring of a once great [[4e Index (4e Other)#Angel|angel]] race, and so you are considered an immortal for the purpose of effects that relate to creature origin.<br />
|trait4=Ancestral Smite |description4=You can use ''ancestral smite'' as an [[4e Index (4e Other)#encounter power|encounter power]].<br />
}}<br />
<br />
{{4e Power<br />
|name=Ancestral Smite<br />
|owner=Race<br />
|class=Aasimar<br />
|type=Attack<br />
|usage=Encounter<br />
|flavor=The woman's eyes seemed to be filled with a bright white light as she brought down her weapon in a powerful blow filled with the divine energies of her ancestors...<br />
|keyword1=Divine<br />
|actiontype=Standard Action<br />
|range=Ranged<br />
|rangemod=5<br />
|target=One Creature in range.<br />
|attack=Charisma<br />
|defense=Will<br />
|attackextra= or Wisdom vs. Will<br />
|hit=1d4 + Charisma Modifier Radiant Damage or 1d4 + Wisdom Modifier Radiant Damage.<br>Increase to 2d4 damage at 11th level.<br>Increase to 3d4 damage at 21st level.<br />
|effect=The target is blinded until the start of your next turn.<br />
|special=When you create your character, choose Charisma or Wisdom as the ability score you use when making attack rolls with this power. This choice remains throughout your characters life and does not change the power's other effects.<br />
}}<br />
<br />
{{quote|''We once lit the heavens with fire and lightning, our divine energies radiating as we flew into battle, but that was long ago. Before the curse that fell on our race...''}}<br />
<br />
The Aasimar are the remnants of a once beautiful race of angels who were divided between masters, in time this formed into a great war between the {{I}}Angel|Angel]] race, a fight between good and evil that ended with a curse. Angered by the behavior of their servants the two gods struck down the angels, tearing their immortality away and sending them to the {{I}} D&D world, the|material plane]]. In time the newly named Aasimar spread all over the world breeding with one another to create the Aasimar of today. A mortal yet powerful angel race with their immortal wisdom still intact. <br />
<br />
Play an Aasimar if you want...<br />
* To play a wise and charismatic race.<br />
* To be the offspring of a once great angel race.<br />
* To be a member of a race that favors the {{I}}Paladin|Paladin]], {{I}}Cleric|Cleric]] and {{I}}Warlock|Warlock]] classes.<br />
<br />
===Physical Qualities===<br />
<br />
As Aasimar were once a great {{I}}Angel|Angel]] Race, they resemble angels in many ways. For example, an Aasimar's skin and eye color vary greatly, and it is not surprising to find Aasimar with gold skin and shining eyes. Aasimar are always tall, a tribute to the glory days when they once wielded great {{I}}divine|divine]] power, and they are naturally strong and their muscular bodies reflect this. Because of this, Aasimar are almost considered freaks, taller than {{I}}Human|humans]], with different colored skins and vibrantly colored eyes. They are often shunned for the their unique appearance, and the amount of Aasimar who actually resemble humanoids more is a small number. All Aasimar live a long life and it is uncommon after around 20 years of age for them to change in appearance, with many of the oldest Aasimar living to be over a thousand years old.<br />
<br />
[[Image:Excerpt 4E angel2.jpg|thumb]]<br />
<br />
===Playing an Aasimar===<br />
<br />
Aasimar find no comforts in {{I}}Human|human]] societies, and only in their hidden monasteries do they ever truly feel at home. It is because of this Aasimar tend to travel, following whatever path they wish, so that can find their place in the world. Some are drawn to divine paths, such as that of the {{I}}Paladin|Paladin]] or {{I}}Cleric|Clerics]], while others wish to see the stars like they once did, becoming {{I}}Warlock|Warlocks]], though these tend to just be fancies to pass the time, as there is normally plenty of it for an Aasimar. <br />
<br />
It is common for Aasimar to seek the answer to immortality, wishing to return their once great selves or at least some different forms of themselves. Many of the Aasimar race wish to seek revenge against their now long forgotten masters, with many people sensing this determination. Aasimar are often intimidating to be around, and anyone stuck in conversation with an Aasimar often finds themselves either on the edge of fright or hanging on the edge of the Aasimar's every word. As the offspring of {{I}}Angel|angels]], Aasimar are protective of their ideals, and many will protect them to the death.<br />
<br />
Aasimar are often found in cities, whether in temples as preachers, or in a nobles house as a guard. It is general knowledge once you are sworn under the protection of Aasimar, you are as safe as it gets. If you were to ever visit an Aasimar city, you would find it guarded 24 hours a day, its prismatic walls protecting all inside from the dangers of the astral sea. Many people in fact visit such cities so they can see the astral sea from a different perspective, and it is said the radiant energies reflection on the sea is beautiful sight to see. It is also in these cities the Aasimars' Angelic heritage is most shown, as a visitor will often find themselves asked if they require any help, or if there is a task that one of the many young Aasimar warriors may complete for them.<br />
<br />
<br />
'''Aasimar Characteristics:''' Brave, Wise, Honorable, Courageous, Noble, Defensive.<br />
<br />
'''Male Names:''' Camael, Ecanus, Forfax, Gazardiel, Hael.<br />
<br />
'''Female Names:''' Cathetal, Dina, Forcae, Gabrielus, Muriel.<br />
<br />
=== Aasimar Adventurers ===<br />
<br />
Three Sample Aasimar adventurers are described below:<br />
<br />
Muriel is a Aasimar {{I}}Paladin|Paladin]], from a young age she has always thought greatly of herself and for this reason seeks power. With this power granted by her new master {{I}}gods|Hextor]] she hopes to have revenge against her old masters and regain her immortality. Muriel is a power warrior for this reason and fuels her attacks with her undying wish for revenge, and is known as a Astral weapon among her fellow worshipers. <br />
<br />
Forfax is a Aasimar {{I}}Warlock|Warlock]]. Crazed by astral whispers in his sleep, the young Aasimar struck a pact with a great power so that he can hear their message clearly and it is because of this his mission was formed. From an early stage in his life Forfax strove to do good around him, knowing that some day he would finally find his forgotten masters, finally joining whichever side that accepts him as an all powerful creature. It is known for him to often gaze at the stars at night muttering to himself about the hidden gateways and scriptures in the sky.<br />
<br />
Hael is a Aasimar {{I}}Cleric|Cleric]], a powerful healer of {{I}}gods|Pelor]]. Hael was taken into a monastery from an early age wishing to use the divine powers locked in his blood to help others. In time Hael rose to the rank of head priest in his monastery and so left to preach the doctrines of Pelor to the people of the world. In his divine mission he joined others hoping that Pelors light would help them too.<br />
<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Angel Subtype]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=User_talk:Squash_Monster&diff=328652User talk:Squash Monster2009-02-25T06:14:28Z<p>Manawolf: New section: Sorry to jump the gun.</p>
<hr />
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<br />
;Welcome!<br />
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Formatting on D&D Wiki (or any wiki for that matter) can be very difficult, and if you need help a good place to start is [http://en.wikipedia.org/wiki/Help:Editing Help:Editing] on Wikipedia (or even their [http://en.wikipedia.org/wiki/Wikipedia:Introduction Introduction] page). This will explain the basic wiki formatting and should provide quite a few useful links that explain more specific areas of wiki formatting. Again, if you have any questions about formatting on D&D Wiki please ask them as, I imagine, anybody will be more than happy to help you get them answered.<br />
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<br />
== Sorry to jump the gun. ==<br />
<br />
I'll be honest, I'm still getting used to how wiki functions. Anyway, the changes I made were because I felt some of the stuff you had didn't quite work. Half-ooze has actually alrady been done in 3rd, back when it was called the Slyth, so I felt it would be better to have that reflect the Slyth race that D&D had already made, just translated to 4th stats. The amorphous form was also an ability I simply could not see working, I mean, aside from removing the neck, there were just to many factors that would come with switching one body part out for another than just the simple mechanic of being able to use two items of the same type. I also added to the backstory because it really fleshed out the race, and also was going by the slyth story in D&D. It's okay to come up with your own races, but when it's already been done, I find it more fun to translate it to 4th to allow that fun to continue from previous versions. I just wanted to make a more balanced, and more complex race, and you had already set down a bit of the roadwork, so I decided to add Wizards own blueprints to complete it.</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Maug_(4e_Race)&diff=307453Maug (4e Race)2008-12-27T22:36:36Z<p>Manawolf: /* Maug (Maugs) */</p>
<hr />
<div>{{Author<br />
|author_name=Manawolfman<br />
|date_created=12-15-2008<br />
|status=Complete<br />
|editing=Maybe the names...<br />
|isnotauser=I'm not a user!<br />
}}<br />
==Maug (Maugs)==<br />
<br />
'''''Looking like a mountain of a man, this hulking construct lumbers towards you'''''<br />
<br />
'''RACIAL TRAITS'''<br />
:'''Average Height:''' 7' 6''-8' 6''<br />
:'''Average Weight:''' 420-500 lbs<br />
:'''Ability Scores:''' +2 Strength, +2 Wisdom<br />
:'''Size:''' Medium<br />
:'''Speed:''' 4 squares<br />
:'''Vision:''' Normal<br />
:'''Languages:''' Common <br />
:'''Skill Bonuses:''' +2 Dungeoneering, +2 Endurance<br />
:'''Oversized:''' You can use a weapon of your size or one size larger than you as if they were your size.<br />
:'''Encumbered Speed:''' You move at your normal speed even when it would be reduced by armor or a heavy load.<br />
:'''Living Construct:'''As a living construct, you have the following traits:<br />
:-You gain a +2 bonus to saving throws against ongoing damage.<br />
:-You don't need to eat, drink, or breathe, but this doesn't render you immune to any effect.<br />
:-You need only 4 hours to benefit from an extended rest.<br />
:-When you roll a death saving throw, you can take the better of your die roll or 10 as result. you still die at your negative hit point total.<br />
{{4e Power<br />
|name=Pulverize<br />
|owner=Race<br />
|class=Maug<br />
|flavor= “There may be some momentary discomfort.”<br />
|usage=Encounter<br />
|actiontype=Standard<br />
|target=Creature or Object<br />
|range=Touch<br />
|rangemod=<br />
|type=Attack<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=The target gains Vulnerability (Weapon) 5 until the end of your next turn.<br />
}}<br />
<br />
<br />
<!--fluff--><br />
<br />
Play a Maug if you want...<br />
<!--repeat--><br />
* To be someone who stands firm in a fight.<br />
* To crush that which stands in your way.<br />
* To be a member of a race that favors Fighter, Ranger, Paladin, or Monk classes.<br />
<br />
===Physical Qualities===<br />
<br />
<!--description--><br />
Literally mountains in humanoid form, this construct has been carved from stone and given the glow of sentience in its eyes. Hulking entities built of some otherworldly blue stone, they walk with a lumbering gait. Mercenaries of the planes, maugs will fight to the last stone of their being. <br />
<br />
===Playing a Maug===<br />
<br />
<!--description--><br />
<br />
'''Maug Characteristics:''' Weather the storm like the might mountain. Fight your enemy, not your own. Fight with honor.<br />
<br />
'''Names:''' Ravine, Gorge, Rock, Boulder, Mound, Hill.<br />
<br />
===Maug Adventurers===<br />
Canyon was a soldier in an eternal war on the fringes of the astral sea. No longer caring for the gold his superiors paid him to slaughter all they deemed unworthy of life, he wandered the planes in search of a greater purpose. Arriving in the feywild, he stumbled upon a young eladrin maiden being attacked by a pair of fomorians. Slaying the nasty giants, the maiden revealed her to be the princess Elora Winterfest. Canyon would spend the rest of his life as the guardian to the Winterfest family, ever vigilant and willing to sacrifice everything for his duty.<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!--Type-->]]<br />
[[Category:<!--Subtype-->]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Maug_(4e_Race)&diff=307310Maug (4e Race)2008-12-27T12:00:28Z<p>Manawolf: /* Maug (Maugs) */</p>
<hr />
<div>{{Author<br />
|author_name=Manawolfman<br />
|date_created=12-15-2008<br />
|status=Complete<br />
|editing=Maybe the names...<br />
|isnotauser=I'm not a user!<br />
}}<br />
==Maug (Maugs)==<br />
<br />
'''''Looking like a mountain of a man, this hulking construct lumbers towards you'''''<br />
<br />
'''RACIAL TRAITS'''<br />
:'''Average Height:''' 7' 6''-8' 6''<br />
:'''Average Weight:''' 420-500 lbs<br />
:'''Ability Scores:''' +2 Strength, +2 Wisdom<br />
:'''Size:''' Medium<br />
:'''Speed:''' 4 squares<br />
:'''Vision:''' Normal<br />
:'''Languages:''' Common <br />
:'''Skill Bonuses:''' +2 Dungeoneering, +2 Endurance<br />
:'''Oversized:''' You can use a weapon of your size or one size larger than you as if they were your size.<br />
:'''Encumbered Speed:''' You move at your normal speed even when it would be reduced by armor or a heavy load.<br />
:'''Living Construct:'''As a living construct, you have the following traits:<br />
:-You gain a +2 bonus to saving throws against ongoing damage.<br />
:-You don't need to eat, drink, or breathe, but this doesn't render you immune to any effect.<br />
:-You need only 4 hours to benefit from an extended rest.<br />
:-When you roll a death saving throw, you can take the better of your die roll or 10 as result. you still die at your negative hit point total.<br />
{{4e Power<br />
|name=Pulverize<br />
|owner=Race<br />
|class=Maug<br />
|flavor= “There may be some momentary discomfort.”<br />
|usage=Encounter<br />
|actiontype=Standard<br />
|target=Creature or Object<br />
|range=Touch<br />
|rangemod=<br />
|type=Attack<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=The target gains Vulnerability (Weapon) 5 for until the end of your next turn.<br />
}}<br />
<br />
<br />
<!--fluff--><br />
<br />
Play a Maug if you want...<br />
<!--repeat--><br />
* To be someone who stands firm in a fight.<br />
* To crush that which stands in your way.<br />
* To be a member of a race that favors Fighter, Ranger, Paladin, or Monk classes.<br />
<br />
===Physical Qualities===<br />
<br />
<!--description--><br />
Literally mountains in humanoid form, this construct has been carved from stone and given the glow of sentience in its eyes. Hulking entities built of some otherworldly blue stone, they walk with a lumbering gait. Mercenaries of the planes, maugs will fight to the last stone of their being. <br />
<br />
===Playing a Maug===<br />
<br />
<!--description--><br />
<br />
'''Maug Characteristics:''' Weather the storm like the might mountain. Fight your enemy, not your own. Fight with honor.<br />
<br />
'''Names:''' Ravine, Gorge, Rock, Boulder, Mound, Hill.<br />
<br />
===Maug Adventurers===<br />
Canyon was a soldier in an eternal war on the fringes of the astral sea. No longer caring for the gold his superiors paid him to slaughter all they deemed unworthy of life, he wandered the planes in search of a greater purpose. Arriving in the feywild, he stumbled upon a young eladrin maiden being attacked by a pair of fomorians. Slaying the nasty giants, the maiden revealed her to be the princess Elora Winterfest. Canyon would spend the rest of his life as the guardian to the Winterfest family, ever vigilant and willing to sacrifice everything for his duty.<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!--Type-->]]<br />
[[Category:<!--Subtype-->]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Aasimar_(4e_Race)&diff=303886Aasimar (4e Race)2008-12-18T01:17:13Z<p>Manawolf: /* Aasimar */</p>
<hr />
<div>{{Author<br />
|author_name=ShadowyFigure<br />
|date_created=16.06.2008<br />
|status=Complete<br />
}}<br />
==Aasimar==<br />
<br />
'''''Aasimar are descendants and offspring of a once great angel race, cast down into mortalhood by a curse...'''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=5&rsquo;6&rdquo;&ndash;6&rsquo;2&rdquo;<br />
|weight=175&ndash;200 lb.<br />
|abilities=+2 [[4e Index (4e Other)#Ability scores|Wisdom]], +2 [[4e Index (4e Other)#Ability scores|Charisma]]<br />
|size=Medium<br />
|speed=6<br />
|vision=[[4e Index (4e Other)#low-light vision|Low-light]]<br />
|languages=[[4e Index (4e Other)#languages and scripts|Common]], choice of one other<br />
|skills=+2 [[4e Index (4e Other)#Diplomacy skill|Diplomacy]], +2 [[4e Index (4e Other)#Perception skill|Perception]]<br />
|trait1=Resist Energy |description1=You gain resist [[4e Index (4e Other)#damage type|cold]] 5 + one-half your character level.<br />
|trait2=Immortal Roots |description2=You gain a +1 [[4e Index (4e Other)#bonuses and penalties|racial bonus]] to [[4e Index (4e Other)#Fortitude|Fortitude]] defense, and a +5 racial bonus to saving throws against poison effects.<br />
|trait3=Angel Born |description3=Your race is the offspring of a once great [[4e Index (4e Other)#Angel|angel]] race, and so you are considered an immortal for the purpose of effects that relate to creature origin.<br />
|trait4=Ancestral Smite |description4=You can use ''ancestral smite'' as an [[4e Index (4e Other)#encounter power|encounter power]].<br />
}}<br />
<br />
{{4e Power<br />
|name=Ancestral Smite<br />
|owner=Race<br />
|class=Aasimar<br />
|type=Attack<br />
|usage=Encounter<br />
|flavor=The woman's eyes seemed to be filled with a bright white light as she brought down her weapon in a powerful blow filled with the divine energies of her ancestors...<br />
|keyword1=Divine<br />
|actiontype=Standard Action<br />
|range=Ranged<br />
|rangemod=10<br />
|target=One Creature in range.<br />
|attack=Charisma<br />
|defense=Will<br />
|attackextra= or Wisdom vs. Will<br />
|hit=1d4 + Charisma Modifier Radiant Damage or 1d4 + Wisdom Modifier Radiant Damage.<br>Increase to 2d4 damage at 11th level.<br>Increase to 3d4 damage at 21st level.<br />
|effect=The target takes 2 ongoing radiant damage (save ends).<br>Increase to 5 ongoing damage at 11th level.<br>Increase to 10 ongoing damage at 21st level.<br />
|special=When you create your character, choose Charisma or Wisdom as the ability score you use when making attack rolls with this power. This choice remains throughout your characters life and does not change the power's other effects.<br />
}}<br />
<br />
{{quote|''We once lit the heavens with fire and lightning, our divine energies radiating as we flew into battle, but that was long ago. Before the curse that fell on our race...''}}<br />
<br />
The Aasimar are the remnants of a once beautiful race of angels who were divided between masters, in time this formed into a great war between the {{I}}Angel|Angel]] race, a fight between good and evil that ended with a curse. Angered by the behavior of their servants the two gods struck down the angels, tearing their immortality away and sending them to the {{I}} D&D world, the|material plane]]. In time the newly named Aasimar spread all over the world breeding with one another to create the Aasimar of today. A mortal yet powerful angel race with their immortal wisdom still intact. <br />
<br />
Play an Aasimar if you want...<br />
* To play a wise and charismatic race.<br />
* To be the offspring of a once great angel race.<br />
* To be a member of a race that favors the {{I}}Paladin|Paladin]], {{I}}Cleric|Cleric]] and {{I}}Warlock|Warlock]] classes.<br />
<br />
===Physical Qualities===<br />
<br />
As Aasimar were once a great {{I}}Angel|Angel]] Race, they resemble angels in many ways. For example, an Aasimar's skin and eye color vary greatly, and it is not surprising to find Aasimar with gold skin and shining eyes. Aasimar are always tall, a tribute to the glory days when they once wielded great {{I}}divine|divine]] power, and they are naturally strong and there muscular bodies reflect this. Because of this, Aasimar are almost considered freaks, taller than {{I}}Human|humans]], with different colored skins and vibrantly colored eyes. They are often shunned for the their unique appearance, and the amount of Aasimar who actually resemble humanoids more is a small number. All Aasimar live a long life and it is uncommon after around 20 years of age for them to change in appearance, with many of the oldest Aasimar living to be over a thousand years old.<br />
<br />
[[Image:Excerpt 4E angel2.jpg|thumb]]<br />
<br />
===Playing an Aasimar===<br />
<br />
Aasimar find no comforts in {{I}}Human|human]] societies, and only in their hidden monasteries do they ever truly feel at home. It is because of this Aasimar tend to travel, following whatever path they wish, so that can find their place in the world. Some are drawn to divine paths, such as that of the {{I}}Paladin|Paladin]] or {{I}}Cleric|Clerics]], while others wish to see the stars like they once did, becoming {{I}}Warlocks|Warlock]], though these tend to just be fancies to pass the time, as there is normally plenty of it for an Aasimar. <br />
<br />
It is common for Aasimar to seek the answer to immortality, wishing to return their once great selves or at least some different forms of themselves. Many of the Aasimar race wish to seek revenge against their now long forgotten masters, with many people sensing this determination. Aasimar are often intimidating to be around, and anyone stuck in conversation with an Aasimar often finds themselves either on the edge of fright or hanging on the edge of the Aasimar's every word. As the offspring of {{I}}Angel|angels]], Aasimar are protective of their ideals, and many will protect them to the death.<br />
<br />
Aasimar are often found in cities, whether in temples as preachers, or in a nobles house as a guard. It is general knowledge once you are sworn under the protection of Aasimar, you are as safe as it gets. If you were to ever visit an Aasimar city, you would find it guarded 24 hours a day, its prismatic walls protecting all inside from the dangers of the astral sea. Many people in fact visit such cities so they can see the astral sea from a different perspective, and it is said the radiant energies reflection on the sea is beautiful sight to see. It is also in these cities the Aasimars' Angelic heritage is most shown, as a visitor will often find themselves asked if they require any help, or if there is a task that one of the many young Aasimar warriors may complete for them.<br />
<br />
<br />
'''Aasimar Characteristics:''' Brave, Wise, Honorable, Courageous, Noble, Defensive.<br />
<br />
'''Male Names:''' Camael, Ecanus, Forfax, Gazardiel, Hael.<br />
<br />
'''Female Names:''' Cathetal, Dina, Forcae, Gabrielus, Muriel.<br />
<br />
=== Aasimar Adventurers ===<br />
<br />
Three Sample Aasimar adventurers are described below:<br />
<br />
Muriel is a Aasimar {{I}}Paladin|Paladin]], from a young age she has always thought greatly of herself and for this reason seeks power. With this power granted by her new master {{I}}gods|Hextor]] she hopes to have revenge against her old masters and regain her immortality. Muriel is a power warrior for this reason and fuels her attacks with her undying wish for revenge, and is known as a Astral weapon among her fellow worshipers. <br />
<br />
Forfax is a Aasimar {{I}}Warlock|Warlock]]. Crazed by astral whispers in his sleep, the young Aasimar struck a pact with a great power so that he can hear their message clearly and it is because of this his mission was formed. From an early stage in his life Forfax strove to do good around him, knowing that some day he would finally find his forgotten masters, finally joining whichever side that accepts him as an all powerful creature. It is known for him to often gaze at the stars at night muttering to himself about the hidden gateways and scriptures in the sky.<br />
<br />
Hael is a Aasimar {{I}}Cleric|Cleric]], a powerful healer of {{I}}gods|Pelor]]. Hael was taken into a monastery from an early age wishing to use the divine powers locked in his blood to help others. In time Hael rose to the rank of head priest in his monastery and so left to preach the doctrines of Pelor to the people of the world. In his divine mission he joined others hoping that Pelors light would help them too.<br />
<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Angel Subtype]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Maug_(4e_Race)&diff=303538Maug (4e Race)2008-12-16T02:35:08Z<p>Manawolf: /* <!--Maug (Maugs)--> */</p>
<hr />
<div>{{Author<br />
|author_name=Manawolfman<br />
|date_created=12-15-2008<br />
|status=Complete<br />
|editing=Maybe the names...<br />
|isnotauser=I'm not a user!<br />
}}<br />
==<!--Maug (Maugs)-->==<br />
<br />
'''''<!--Looking like a mountain of a man, this hulking construct lumbers towards you.-->'''''<br />
<br />
'''RACIAL TRAITS'''<br />
:'''Average Height:''' 7' 6''-8' 6''<br />
:'''Average Weight:''' 420-500 Ib<br />
:'''Ability Scores:''' +2 Strength, +2 Wisdom.<br />
:'''Size:''' Medium.<br />
:'''Speed:''' 4 squares<br />
:'''Vision:''' Normal.<br />
:'''Languages:''' Common. <br />
:'''Skill Bonuses:''' +2 Dungeoneering, +2 Endurance.<br />
:'''Oversized:''' You can use a weapon of your size or one size larger than you as if they were your size.<br />
:'''Living Construct:'''As a living construct, you have the following trait:<br />
:'''-you gain a +2 bonus to saving throws against ongoing damage.<br />
:'''-You don't need to eat, drink, or breathe, but this doesn't render you immune to any effect.<br />
:'''-You need only 4 hours to benefit from an extended rest.<br />
:'''-When you roll a death saving throw, you can take the better of your die roll or 10 as result. you still die at your negative hit point total.<br />
{{4e Power<br />
|name=Pulverize<br />
|owner=Race<br />
|class=Maug<br />
|flavor= “There may be some momentary discomfort.”<br />
|usage=Encounter<br />
|actiontype=Standard<br />
|target=Creature or Object<br />
|range=Touch<br />
|rangemod=<br />
|type=Attack<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=The target gains Vulnerability (Weapon) 5 for until the end of your next turn.<br />
}}<br />
<br />
<br />
<!--fluff--><br />
<br />
Play a Maug if you want...<br />
<!--repeat--><br />
* To be someone who stands firm in a fight.<br />
* To crush that which stands in your way.<br />
* To be a member of a race that favors Fighter, Ranger, Paladin, or Monk classes.<br />
<br />
===Physical Qualities===<br />
<br />
<!--description--><br />
Literally mountains in humanoid form, this construct has been carved from stone and given the glow of sentience in its eyes. Hulking entities built of some otherworldly blue stone, they walk with a lumbering gait. Mercenaries of the planes, maugs will fight to the last stone of their being. <br />
<br />
===Playing a Maug===<br />
<br />
<!--description--><br />
<br />
'''Maug Characteristics:''' Weather the storm like the might mountain. Fight your enemy, not your own. Fight with honor.<br />
<br />
'''Names:''' Ravine, Gorge, Rock, Boulder, Mound, Hill.<br />
<br />
===Maug Adventurers===<br />
Canyon was a soldier in an eternal war on the fringes of the astral sea. No longer caring for the gold his superiors paid him to slaughter all they deemed unworthy of life, he wandered the planes in search of a greater purpose. Arriving in the feywild, he stumbled upon a young eladrin maiden being attacked by a pair of fomorians. Slaying the nasty giants, the maiden revealed her to be the princess Elora Winterfest. Canyon would spend the rest of his life as the guardian to the Winterfest family, ever vigilant and willing to sacrifice everything for his duty.<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!--Type-->]]<br />
[[Category:<!--Subtype-->]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Maug_(4e_Race)&diff=303537Maug (4e Race)2008-12-16T02:34:11Z<p>Manawolf: /* <!--Maug (Maugs)--> */</p>
<hr />
<div>{{Author<br />
|author_name=Manawolfman<br />
|date_created=12-15-2008<br />
|status=Complete<br />
|editing=Maybe the names...<br />
|isnotauser=I'm not a user!<br />
}}<br />
==<!--Maug (Maugs)-->==<br />
<br />
'''''<!--Looking like a mountain of a man, this hulking construct lumbers towards you.-->'''''<br />
<br />
'''RACIAL TRAITS'''<br />
:'''Average Height:''' 7' 6''-8' 6''<br />
:'''Average Weight:''' 420-500 Ib<br />
:'''Ability Scores:''' +2 Strength, +2 Wisdom.<br />
:'''Size:''' Medium.<br />
:'''Speed:''' 4 squares<br />
:'''Vision:''' Normal.<br />
:'''Languages:''' Common. <br />
:'''Skill Bonuses:''' +2 Dungeoneering, +2 Endurance.<br />
:'''Oversized:''' You can use a weapon of your size or one size larger than you as if they were your size.<br />
:'''Living Construct:'''As a living construct, you have the following trait:<br />
:'''-you gain a +2 bonus to saving throws against ongoing damage.<br />
:'''-You don't need to eat, drink, or breathe, but this doesn't render you immune to any effect.<br />
:'''-You need only 4 hours to benefit from an extended rest.<br />
:'''-When you roll a death saving throw, you can take the better of your die roll or 10 as result. you still die at your negative hit point total.<br />
{{4e Power<br />
|name=Pulverize<br />
|owner=Race<br />
|class=Maug<br />
|flavor= “There may be some momentary discomfort.”<br />
|usage=Encounter<br />
|actiontype=Standard<br />
|target=Creature or Object<br />
|range=Touch<br />
|rangemod=<br />
|type=Attack<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=The target gains Vulnerability (Weapon) 5 for until the end of your next turn.<br />
}}<br />
|}<br />
<br />
<br />
<!--fluff--><br />
<br />
Play a <!--pluralised racial name--> if you want...<br />
*<br />
<!--repeat--><br />
* To be someone who stands firm in a fight.<br />
* To crush that which stands in your way.<br />
* To be a member of a race that favors Fighter, Ranger, Paladin, or Monk classes.<br />
<br />
===Physical Qualities===<br />
<br />
<!--description--><br />
Literally mountains in humanoid form, this construct has been carved from stone and given the glow of sentience in its eyes. Hulking entities built of some otherworldly blue stone, they walk with a lumbering gait. Mercenaries of the planes, maugs will fight to the last stone of their being. <br />
<br />
===Playing a Maug===<br />
<br />
<!--description--><br />
<br />
'''Maug Characteristics:''' Weather the storm like the might mountain. Fight your enemy, not your own. Fight with honor.<br />
<br />
'''Names:''' Ravine, Gorge, Rock, Boulder, Mound, Hill.<br />
<br />
===Maug Adventurers===<br />
Canyon was a soldier in an eternal war on the fringes of the astral sea. No longer caring for the gold his superiors paid him to slaughter all they deemed unworthy of life, he wandered the planes in search of a greater purpose. Arriving in the feywild, he stumbled upon a young eladrin maiden being attacked by a pair of fomorians. Slaying the nasty giants, the maiden revealed her to be the princess Elora Winterfest. Canyon would spend the rest of his life as the guardian to the Winterfest family, ever vigilant and willing to sacrifice everything for his duty.<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!--Type-->]]<br />
[[Category:<!--Subtype-->]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Maug_(4e_Race)&diff=303536Maug (4e Race)2008-12-16T02:32:34Z<p>Manawolf: /* <!--Maug (Maugs)--> */</p>
<hr />
<div>{{Author<br />
|author_name=Manawolfman<br />
|date_created=12-15-2008<br />
|status=Complete<br />
|editing=Maybe the names...<br />
|isnotauser=I'm not a user!<br />
}}<br />
==<!--Maug (Maugs)-->==<br />
<br />
'''''<!--Looking like a mountain of a man, this hulking construct lumbers towards you.-->'''''<br />
<br />
'''RACIAL TRAITS'''<br />
:'''Average Height:''' 7' 6''-8' 6''<br />
:'''Average Weight:''' 420-500 Ib<br />
:'''Ability Scores:''' +2 Strength, +2 Wisdom.<br />
:'''Size:''' Medium.<br />
:'''Speed:''' 4 squares<br />
:'''Vision:''' Normal.<br />
:'''Languages:''' Common. <br />
:'''Skill Bonuses:''' +2 Dungeoneering, +2 Endurance.<br />
:'''Oversized:''' You can use a weapon of your size or one size larger than you as if they were your size.<br />
:'''Living Construct:'''As a living construct, you have the following trait:<br />
:'''-you gain a +2 bonus to saving throws against ongoing damage.<br />
:'''-You don't need to eat, drink, or breathe, but this doesn't render you immune to any effect.<br />
:'''-You need only 4 hours to benefit from an extended rest.<br />
:'''-When you roll a death saving throw, you can take the better of your die roll or 10 as result. you still die at your negative hit point total.<br />
{{4e Power<br />
|name=Pulverize<br />
|owner=Race<br />
|class=Maug<br />
|flavor= “There may be some momentary discomfort.”<br />
|usage=Encounter<br />
|actiontype=Standard<br />
|target=Creature or Object<br />
|range=Touch<br />
|rangemod=<br />
|type=Attack<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=The target gains Vulnerability (Weapon) 5 for until the end of your next turn.<br />
}}|- class="even"<br />
|}<br />
<br />
<br />
<!--fluff--><br />
<br />
Play a <!--pluralised racial name--> if you want...<br />
*<br />
<!--repeat--><br />
* To be someone who stands firm in a fight.<br />
* To crush that which stands in your way.<br />
* To be a member of a race that favors Fighter, Ranger, Paladin, or Monk classes.<br />
<br />
===Physical Qualities===<br />
<br />
<!--description--><br />
Literally mountains in humanoid form, this construct has been carved from stone and given the glow of sentience in its eyes. Hulking entities built of some otherworldly blue stone, they walk with a lumbering gait. Mercenaries of the planes, maugs will fight to the last stone of their being. <br />
<br />
===Playing a Maug===<br />
<br />
<!--description--><br />
<br />
'''Maug Characteristics:''' Weather the storm like the might mountain. Fight your enemy, not your own. Fight with honor.<br />
<br />
'''Names:''' Ravine, Gorge, Rock, Boulder, Mound, Hill.<br />
<br />
===Maug Adventurers===<br />
Canyon was a soldier in an eternal war on the fringes of the astral sea. No longer caring for the gold his superiors paid him to slaughter all they deemed unworthy of life, he wandered the planes in search of a greater purpose. Arriving in the feywild, he stumbled upon a young eladrin maiden being attacked by a pair of fomorians. Slaying the nasty giants, the maiden revealed her to be the princess Elora Winterfest. Canyon would spend the rest of his life as the guardian to the Winterfest family, ever vigilant and willing to sacrifice everything for his duty.<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!--Type-->]]<br />
[[Category:<!--Subtype-->]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Maug_(4e_Race)&diff=303535Maug (4e Race)2008-12-16T02:31:34Z<p>Manawolf: /* <!--Maug (Maugs)--> */</p>
<hr />
<div>{{Author<br />
|author_name=Manawolfman<br />
|date_created=12-15-2008<br />
|status=Complete<br />
|editing=Maybe the names...<br />
|isnotauser=I'm not a user!<br />
}}<br />
==<!--Maug (Maugs)-->==<br />
<br />
'''''<!--Looking like a mountain of a man, this hulking construct lumbers towards you.-->'''''<br />
<br />
'''RACIAL TRAITS'''<br />
:'''Average Height:''' 7' 6''-8' 6''<br />
:'''Average Weight:''' 420-500 Ib<br />
:'''Ability Scores:''' +2 Strength, +2 Wisdom.<br />
:'''Size:''' Medium.<br />
:'''Speed:''' 4 squares<br />
:'''Vision:''' Normal.<br />
:'''Languages:''' Common. <br />
:'''Skill Bonuses:''' +2 Dungeoneering, +2 Endurance.<br />
:'''Oversized:''' You can use a weapon of your size or one size larger than you as if they were your size.<br />
:'''Living Construct:'''As a living construct, you have the following trait:<br />
:'''-you gain a +2 bonus to saving throws against ongoing damage.<br />
:'''-You don't need to eat, drink, or breathe, but this doesn't render you immune to any effect.<br />
:'''-You need only 4 hours to benefit from an extended rest.<br />
:'''-When you roll a death saving throw, you can take the better of your die roll or 10 as result. you still die at your negative hit point total.<br />
{{4e Power<br />
|name=Pulverize<br />
|owner=Race<br />
|class=Maug<br />
|flavor= “There may be some momentary discomfort.”<br />
|usage=Encounter<br />
|actiontype=Standard<br />
|target=Creature or Object<br />
|range=Touch<br />
|rangemod=<br />
|type=Attack<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=The target gains Vulnerability (Weapon) 5 for until the end of your next turn.<br />
|}<br />
<br />
<br />
<!--fluff--><br />
<br />
Play a <!--pluralised racial name--> if you want...<br />
*<br />
<!--repeat--><br />
* To be someone who stands firm in a fight.<br />
* To crush that which stands in your way.<br />
* To be a member of a race that favors Fighter, Ranger, Paladin, or Monk classes.<br />
<br />
===Physical Qualities===<br />
<br />
<!--description--><br />
Literally mountains in humanoid form, this construct has been carved from stone and given the glow of sentience in its eyes. Hulking entities built of some otherworldly blue stone, they walk with a lumbering gait. Mercenaries of the planes, maugs will fight to the last stone of their being. <br />
<br />
===Playing a Maug===<br />
<br />
<!--description--><br />
<br />
'''Maug Characteristics:''' Weather the storm like the might mountain. Fight your enemy, not your own. Fight with honor.<br />
<br />
'''Names:''' Ravine, Gorge, Rock, Boulder, Mound, Hill.<br />
<br />
===Maug Adventurers===<br />
Canyon was a soldier in an eternal war on the fringes of the astral sea. No longer caring for the gold his superiors paid him to slaughter all they deemed unworthy of life, he wandered the planes in search of a greater purpose. Arriving in the feywild, he stumbled upon a young eladrin maiden being attacked by a pair of fomorians. Slaying the nasty giants, the maiden revealed her to be the princess Elora Winterfest. Canyon would spend the rest of his life as the guardian to the Winterfest family, ever vigilant and willing to sacrifice everything for his duty.<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!--Type-->]]<br />
[[Category:<!--Subtype-->]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Maug_(4e_Race)&diff=303532Maug (4e Race)2008-12-16T02:29:57Z<p>Manawolf: /* <!--Maug (Maugs)--> */</p>
<hr />
<div>{{Author<br />
|author_name=Manawolfman<br />
|date_created=12-15-2008<br />
|status=Complete<br />
|editing=Maybe the names...<br />
|isnotauser=I'm not a user!<br />
}}<br />
==<!--Maug (Maugs)-->==<br />
<br />
'''''<!--Looking like a mountain of a man, this hulking construct lumbers towards you.-->'''''<br />
<br />
{{Template:4e Racial Traits<br />
:'''Average Height:''' 7' 6''-8' 6''<br />
:'''Average Weight:''' 420-500 Ib<br />
:'''Ability Scores:''' +2 Strength, +2 Wisdom.<br />
:'''Size:''' Medium.<br />
:'''Speed:''' 4 squares<br />
:'''Vision:''' Normal.<br />
:'''Languages:''' Common. <br />
:'''Skill Bonuses:''' +2 Dungeoneering, +2 Endurance.<br />
:'''Oversized:''' You can use a weapon of your size or one size larger than you as if they were your size.<br />
:'''Living Construct:'''As a living construct, you have the following trait:<br />
:'''-you gain a +2 bonus to saving throws against ongoing damage.<br />
:'''-You don't need to eat, drink, or breathe, but this doesn't render you immune to any effect.<br />
:'''-You need only 4 hours to benefit from an extended rest.<br />
:'''-When you roll a death saving throw, you can take the better of your die roll or 10 as result. you still die at your negative hit point total.<br />
{{4e Power<br />
|name=Pulverize<br />
|owner=Race<br />
|class=Maug<br />
|flavor= “There may be some momentary discomfort.”<br />
|usage=Encounter<br />
|actiontype=Standard<br />
|target=Creature or Object<br />
|range=Touch<br />
|rangemod=<br />
|type=Attack<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=The target gains Vulnerability (Weapon) 5 for until the end of your next turn.<br />
}}|- class="even"<br />
|}<br />
<br />
<br />
<!--fluff--><br />
<br />
Play an <!--pluralised racial name--> if you want...<br />
*<br />
<!--repeat--><br />
* To be someone who stands firm in a fight.<br />
* To crush that which stands in your way.<br />
* To be a member of a race that favors Fighter, Ranger, Paladin, or Monk classes.<br />
<br />
===Physical Qualities===<br />
<br />
<!--description--><br />
Literally mountains in humanoid form, this construct has been carved from stone and given the glow of sentience in its eyes. Hulking entities built of some otherworldly blue stone, they walk with a lumbering gait. Mercenaries of the planes, maugs will fight to the last stone of their being. <br />
<br />
===Playing a Maug===<br />
<br />
<!--description--><br />
<br />
'''Maug Characteristics:''' Weather the storm like the might mountain. Fight your enemy, not your own. Fight with honor.<br />
<br />
'''Names:''' Ravine, Gorge, Rock, Boulder, Mound, Hill.<br />
<br />
===Maug Adventurers===<br />
Canyon was a soldier in an eternal war on the fringes of the astral sea. No longer caring for the gold his superiors paid him to slaughter all they deemed unworthy of life, he wandered the planes in search of a greater purpose. Arriving in the feywild, he stumbled upon a young eladrin maiden being attacked by a pair of fomorians. Slaying the nasty giants, the maiden revealed her to be the princess Elora Winterfest. Canyon would spend the rest of his life as the guardian to the Winterfest family, ever vigilant and willing to sacrifice everything for his duty.<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!--Type-->]]<br />
[[Category:<!--Subtype-->]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Maug_(4e_Race)&diff=303530Maug (4e Race)2008-12-16T02:27:43Z<p>Manawolf: </p>
<hr />
<div>{{Author<br />
|author_name=Manawolfman<br />
|date_created=12-15-2008<br />
|status=Complete<br />
|editing=Maybe the names...<br />
|isnotauser=I'm not a user!<br />
}}<br />
==<!--Maug (Maugs)-->==<br />
<br />
'''''<!--short description-->'''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=<!-- 7' 6''-8' 6''--><br />
|weight=<!-- 420-500 lb--><br />
:'''Ability Scores:''' +2 Strength, +2 Wisdom.<br />
:'''Size:''' Medium.<br />
:'''Speed:''' 4 squares<br />
:'''Vision:''' Normal.<br />
:'''Languages:''' Common. <br />
:'''Skill Bonuses:''' +2 Dungeoneering, +2 Endurance.<br />
:'''Oversized:''' You can use a weapon of your size or one size larger than you as if they were your size.<br />
:'''Living Construct:'''As a living construct, you have the following trait:<br />
:'''-you gain a +2 bonus to saving throws against ongoing damage.<br />
:'''-You don't need to eat, drink, or breathe, but this doesn't render you immune to any effect.<br />
:'''-You need only 4 hours to benefit from an extended rest.<br />
:'''-When you roll a death saving throw, you can take the better of your die roll or 10 as result. you still die at your negative hit point total.<br />
{{4e Power<br />
|name=Pulverize<br />
|owner=Race<br />
|class=Maug<br />
|flavor= “There may be some momentary discomfort.”<br />
|usage=Encounter<br />
|actiontype=Standard<br />
|target=Creature or Object<br />
|range=Touch<br />
|rangemod=<br />
|type=Attack<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=The target gains Vulnerability (Weapon) 5 for until the end of your next turn.<br />
}}|- class="even"<br />
|}<br />
<br />
<br />
<!--fluff--><br />
<br />
Play an <!--pluralised racial name--> if you want...<br />
*<br />
<!--repeat--><br />
* To be someone who stands firm in a fight.<br />
* To crush that which stands in your way.<br />
* To be a member of a race that favors Fighter, Ranger, Paladin, or Monk classes.<br />
<br />
===Physical Qualities===<br />
<br />
<!--description--><br />
Literally mountains in humanoid form, this construct has been carved from stone and given the glow of sentience in its eyes. Hulking entities built of some otherworldly blue stone, they walk with a lumbering gait. Mercenaries of the planes, maugs will fight to the last stone of their being. <br />
<br />
===Playing a Maug===<br />
<br />
<!--description--><br />
<br />
'''Maug Characteristics:''' Weather the storm like the might mountain. Fight your enemy, not your own. Fight with honor.<br />
<br />
'''Names:''' Ravine, Gorge, Rock, Boulder, Mound, Hill.<br />
<br />
===Maug Adventurers===<br />
Canyon was a soldier in an eternal war on the fringes of the astral sea. No longer caring for the gold his superiors paid him to slaughter all they deemed unworthy of life, he wandered the planes in search of a greater purpose. Arriving in the feywild, he stumbled upon a young eladrin maiden being attacked by a pair of fomorians. Slaying the nasty giants, the maiden revealed her to be the princess Elora Winterfest. Canyon would spend the rest of his life as the guardian to the Winterfest family, ever vigilant and willing to sacrifice everything for his duty.<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!--Type-->]]<br />
[[Category:<!--Subtype-->]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Maug_(4e_Race)&diff=303529Maug (4e Race)2008-12-16T02:26:35Z<p>Manawolf: New page: <nowiki><!--delete this line (and only this line) before you save!--> {{Author |author_name=Manawolfman |date_created=12-15-2008 |status=Complete |editing=Maybe the names... |isnotauser=I'...</p>
<hr />
<div><nowiki><!--delete this line (and only this line) before you save!--><br />
{{Author<br />
|author_name=Manawolfman<br />
|date_created=12-15-2008<br />
|status=Complete<br />
|editing=Maybe the names...<br />
|isnotauser=I'm not a user!<br />
}}<br />
==<!--Maug (Maugs)-->==<br />
<br />
'''''<!--short description-->'''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=<!-- 7' 6''-8' 6''--><br />
|weight=<!-- 420-500 lb--><br />
:'''Ability Scores:''' +2 Strength, +2 Wisdom.<br />
:'''Size:''' Medium.<br />
:'''Speed:''' 4 squares<br />
:'''Vision:''' Normal.<br />
:'''Languages:''' Common. <br />
:'''Skill Bonuses:''' +2 Dungeoneering, +2 Endurance.<br />
:'''Oversized:''' You can use a weapon of your size or one size larger than you as if they were your size.<br />
:'''Living Construct:'''As a living construct, you have the following trait:<br />
:'''-you gain a +2 bonus to saving throws against ongoing damage.<br />
:'''-You don't need to eat, drink, or breathe, but this doesn't render you immune to any effect.<br />
:'''-You need only 4 hours to benefit from an extended rest.<br />
:'''-When you roll a death saving throw, you can take the better of your die roll or 10 as result. you still die at your negative hit point total.<br />
{{4e Power<br />
|name=Pulverize<br />
|owner=Race<br />
|class=Maug<br />
|flavor= “There may be some momentary discomfort.”<br />
|usage=Encounter<br />
|actiontype=Standard<br />
|target=Creature or Object<br />
|range=Touch<br />
|rangemod=<br />
|type=Attack<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=The target gains Vulnerability (Weapon) 5 for until the end of your next turn.<br />
}}|- class="even"<br />
|}<br />
<br />
<br />
<!--fluff--><br />
<br />
Play an <!--pluralised racial name--> if you want...<br />
*<br />
<!--repeat--><br />
* To be someone who stands firm in a fight.<br />
* To crush that which stands in your way.<br />
* To be a member of a race that favors Fighter, Ranger, Paladin, or Monk classes.<br />
<br />
===Physical Qualities===<br />
<br />
<!--description--><br />
Literally mountains in humanoid form, this construct has been carved from stone and given the glow of sentience in its eyes. Hulking entities built of some otherworldly blue stone, they walk with a lumbering gait. Mercenaries of the planes, maugs will fight to the last stone of their being. <br />
<br />
===Playing a Maug===<br />
<br />
<!--description--><br />
<br />
'''Maug Characteristics:''' Weather the storm like the might mountain. Fight your enemy, not your own. Fight with honor.<br />
<br />
'''Names:''' Ravine, Gorge, Rock, Boulder, Mound, Hill.<br />
<br />
===Maug Adventurers===<br />
Canyon was a soldier in an eternal war on the fringes of the astral sea. No longer caring for the gold his superiors paid him to slaughter all they deemed unworthy of life, he wandered the planes in search of a greater purpose. Arriving in the feywild, he stumbled upon a young eladrin maiden being attacked by a pair of fomorians. Slaying the nasty giants, the maiden revealed her to be the princess Elora Winterfest. Canyon would spend the rest of his life as the guardian to the Winterfest family, ever vigilant and willing to sacrifice everything for his duty.<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!--Type-->]]<br />
[[Category:<!--Subtype-->]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Skum_(4e_Race)&diff=302517Skum (4e Race)2008-12-09T07:35:45Z<p>Manawolf: /* Skum */</p>
<hr />
<div>{{Author<br />
|author_name=Sepsis<br />
|date_created=09/09/2008<br />
|status=Completed<br />
|editing=<br />
}}<br />
==Skum==<br />
<br />
'''''Skum are heartless amphibians, that are distrustful of most other races.'''''<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
'''RACIAL TRAITS'''<br />
:'''Average Height:''' 5&rsquo;6&rdquo;&ndash;6&rsquo;2&rdquo;<br />
:'''Average Weight:''' 135&ndash;220 lb.<br />
<br><br />
:'''Ability Scores:''' +2 Strength, +2 Dexterity<br />
:'''Size:''' Medium<br />
:'''Speed:''' 4 squares, Swim 8 squares<br />
:'''Vision:''' Darkvision<br />
<br><br />
:'''Languages:''' Common, Deep Speech<br />
:'''Skill Bonuses:''' +2 Perception, +2 Stealth<br />
:'''Amphibious Naure:''' Your race is amphibious and can breath air or water will equal ease. You have the aquatic keyword, so you are considered aquatic for the purpose of effects that relate to creature origin.<br />
:'''Aquatic Affinity:''' While in the water, you gain a +1 bonus on your attack rolls against creatures that do not have a natural ''Swim'' speed. You can ''Charge'' while swimming, provided you swim in a straight line.<br />
:'''Feeding Frenzy:''' You can use ''Feeding Frenzy'' as an encounter power. ''See also: [[Body Shield (4e Feat)|Body Shield (4e Feat)]], [[Spear Talent (4e Feat)|Spear Talent (4e Feat)]], [[Hunting Tactics (4e Feat)|Hunting Tactics (4e Feat)]], [[Raking Claws (4e Feat)|Raking Claws (4e Feat)]], and [[Skum Bite (4e Feat)|Skum Bite (4e Feat)]]''. <br />
|-<br />
|}<br />
<br />
{{4e Power<br />
|name=Feeding Frenzy<br />
|owner=Race<br />
|class=Skum<br />
|flavor=Sensing weakness you are driven to feast on your enemy.<br />
|usage=Encounter<br />
|actiontype=Minor Action<br />
|target=Bloodied enemy<br />
|range=Melee<br />
|rangemod=<br />
|type=Attack<br />
|attack=Strength<br />
|defense=AC<br />
|hit=You bite your target for 1d8 + ''Strength'' modifier damage.<br />
|special=At ''Paragon'' levels damage increases to 1d12 + ''Strength'' modifier, and at ''Epic'' levels damage increases to 2d8 + ''Strength'' modifier .<br />
}}<br />
<br />
Play a Skum if you want...<br />
* to be an exile looking for a home in a world that hates you.<br />
* to be a cold, often angry creature that finds little amusement in things.<br />
* to be a member of an amphibious race that can live both in and out of the water.<br />
* To be a member of a race that favours the Barbarian, Fighter, Ranger, and Rogue classes.<br />
<br />
===Physical Qualities===<br />
Skum look like an abominal crossbreed of human and fish. It's fins have grown into twisted arms and legs, and it's bent back is crowned with a long spiny frill. It has a slender, muscular tail and bulbous eyes. Skum are about the same height and weight as an average human. While preferring to live in deep dark waters the skum are an amphibious race able to live on land as easily as below the water.<br />
<br />
===Playing a Skum===<br />
Player Skum are always members of a tribe that has either exiled them or whose behavior has driven them away in search of a better life. Centuries ago the skum were created by an aboleth to serve as it's slaves. Using magics to create a fusion of humans and sahuagin. Somehow in the past they escaped or were freed for some reason. Since that time they have spread across the world. Still, due to their history, skum dislike (and distrust) magic of any kind. They must be convinced it poses them no threat before they will even begin to accept such things in their life. <br />
<br />
Skum are not emotionless, but they are creatures of few emotions. They trust only their fear and anger, and feel time should not be wasted on joy, compassion, or other "positive" emotions. Skum do not have familiy units, instead their young are raised communally, and military structure is something they enjoy and respect.<br />
<br />
Most skum gain pleasure in using their natural weapons, but the more civilized skum that leave their tribes find it too barbaric and will use weapons and armor to show they are beyond their wild kin.<br />
<br />
All skum are carnivores, perferring the meat of warm-blooded animals over others if possible. Skum always eat their food raw, the cooking of meat leaves it foul and tasteless to them.<br />
<br />
'''Male Names:''' Temho, Hota, Cympak, Okeah, Mope, Borha, Bro, Cuneb, Goroto <br />
<br />
'''Female Names:''' Boha, Nyka, Peka, Neho, Krenek, Tercha, Kameb, Ochoba, Pab <br />
<br />
===Skum Adventurers===<br />
Gulag was a male skum who left his tribe when he found he couldn't agree with hunting intelligent creatures for food. He settled near a small tropical village living in the deep waters of the area called the Ebon Lagoon. As time passed he honed his skills hunting animals in the surrounding woods, and helping protect the village from threats. Learning the skills of a Ranger, Gulag earned the nickname "Gill Man" from those who admired him and "The Creature from the Ebon Lagoon" from his enemies. Before long the desire to see more of the world and to protect it from itself drove Gulag to undertake adventures beyond his small home. Now Gulag often skulks about listening for hints of situations that he may have some hand in, often protecting those that can't protect themselves, but just as often he seeks to shield the natural world from the depredations of those who think themselves better then it. He hates the wanton destruction of nature, particularly if a body of water is involved. Few people know what to make of Gulag, he seems to desire no friends, but he seldomn drives away friendly company if it is offered to him. He wears tight black leather armor (some believe made from human hides), and wields both a longspear and longbow that he fashioned himself.<br />
<br />
[[Skum (4e Creature)|Skum Monster Entry]]<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Races|Races]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aquatic Subtype]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Skum_(4e_Race)&diff=302511Skum (4e Race)2008-12-09T06:56:45Z<p>Manawolf: /* Skum */</p>
<hr />
<div>{{Author<br />
|author_name=Sepsis<br />
|date_created=09/09/2008<br />
|status=Completed<br />
|editing=<br />
}}<br />
==Skum==<br />
<br />
'''''Skum are heartless amphibians, that are distrustful of most other races.'''''<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
'''RACIAL TRAITS'''<br />
:'''Average Height:''' 5&rsquo;6&rdquo;&ndash;6&rsquo;2&rdquo;<br />
:'''Average Weight:''' 135&ndash;220 lb.<br />
<br><br />
:'''Ability Scores:''' +2 Strength, +2 Dexterity<br />
:'''Size:''' Medium<br />
:'''Speed:''' 4 squares, Swim 8 squares<br />
:'''Vision:''' Darkvision<br />
<br><br />
:'''Languages:''' Common, Deep Speech<br />
:'''Skill Bonuses:''' +2 Perception, +2 Stealth<br />
:'''Amphibious Naure:''' Your race is amphibious and can breath air or water will equal ease. You have the aquatic keyword, so you are considered aquatic for the purpose of effects that relate to creature origin.<br />
:'''Aquatic Affinity:''' While underwater you gain a +2 bonus on your attack rolls against creatures that do not have a natural ''Swim'' speed. You can ''Charge'' while swimming, provided you swim in a straight line.<br />
:'''Feeding Frenzy:''' You can use ''Feeding Frenzy'' as an encounter power. ''See also: [[Body Shield (4e Feat)|Body Shield (4e Feat)]], [[Spear Talent (4e Feat)|Spear Talent (4e Feat)]], [[Hunting Tactics (4e Feat)|Hunting Tactics (4e Feat)]], [[Raking Claws (4e Feat)|Raking Claws (4e Feat)]], and [[Skum Bite (4e Feat)|Skum Bite (4e Feat)]]''. <br />
|-<br />
|}<br />
<br />
{{4e Power<br />
|name=Feeding Frenzy<br />
|owner=Race<br />
|class=Skum<br />
|flavor=Sensing weakness you are driven to feast on your enemy.<br />
|usage=Encounter<br />
|actiontype=Minor Action<br />
|target=Bloodied enemy<br />
|range=Melee<br />
|rangemod=<br />
|type=Attack<br />
|attack=Strength<br />
|defense=AC<br />
|hit=You bite your target for 1d8 + ''Strength'' modifier damage.<br />
|special=At ''Paragon'' levels damage increases to 1d12 + ''Strength'' modifier, and at ''Epic'' levels damage increases to 2d8 + ''Strength'' modifier .<br />
}}<br />
<br />
Play a Skum if you want...<br />
* to be an exile looking for a home in a world that hates you.<br />
* to be a cold, often angry creature that finds little amusement in things.<br />
* to be a member of an amphibious race that can live both in and out of the water.<br />
* To be a member of a race that favours the Barbarian, Fighter, Ranger, and Rogue classes.<br />
<br />
===Physical Qualities===<br />
Skum look like an abominal crossbreed of human and fish. It's fins have grown into twisted arms and legs, and it's bent back is crowned with a long spiny frill. It has a slender, muscular tail and bulbous eyes. Skum are about the same height and weight as an average human. While preferring to live in deep dark waters the skum are an amphibious race able to live on land as easily as below the water.<br />
<br />
===Playing a Skum===<br />
Player Skum are always members of a tribe that has either exiled them or whose behavior has driven them away in search of a better life. Centuries ago the skum were created by an aboleth to serve as it's slaves. Using magics to create a fusion of humans and sahuagin. Somehow in the past they escaped or were freed for some reason. Since that time they have spread across the world. Still, due to their history, skum dislike (and distrust) magic of any kind. They must be convinced it poses them no threat before they will even begin to accept such things in their life. <br />
<br />
Skum are not emotionless, but they are creatures of few emotions. They trust only their fear and anger, and feel time should not be wasted on joy, compassion, or other "positive" emotions. Skum do not have familiy units, instead their young are raised communally, and military structure is something they enjoy and respect.<br />
<br />
Most skum gain pleasure in using their natural weapons, but the more civilized skum that leave their tribes find it too barbaric and will use weapons and armor to show they are beyond their wild kin.<br />
<br />
All skum are carnivores, perferring the meat of warm-blooded animals over others if possible. Skum always eat their food raw, the cooking of meat leaves it foul and tasteless to them.<br />
<br />
'''Male Names:''' Temho, Hota, Cympak, Okeah, Mope, Borha, Bro, Cuneb, Goroto <br />
<br />
'''Female Names:''' Boha, Nyka, Peka, Neho, Krenek, Tercha, Kameb, Ochoba, Pab <br />
<br />
===Skum Adventurers===<br />
Gulag was a male skum who left his tribe when he found he couldn't agree with hunting intelligent creatures for food. He settled near a small tropical village living in the deep waters of the area called the Ebon Lagoon. As time passed he honed his skills hunting animals in the surrounding woods, and helping protect the village from threats. Learning the skills of a Ranger, Gulag earned the nickname "Gill Man" from those who admired him and "The Creature from the Ebon Lagoon" from his enemies. Before long the desire to see more of the world and to protect it from itself drove Gulag to undertake adventures beyond his small home. Now Gulag often skulks about listening for hints of situations that he may have some hand in, often protecting those that can't protect themselves, but just as often he seeks to shield the natural world from the depredations of those who think themselves better then it. He hates the wanton destruction of nature, particularly if a body of water is involved. Few people know what to make of Gulag, he seems to desire no friends, but he seldomn drives away friendly company if it is offered to him. He wears tight black leather armor (some believe made from human hides), and wields both a longspear and longbow that he fashioned himself.<br />
<br />
[[Skum (4e Creature)|Skum Monster Entry]]<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Races|Races]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aquatic Subtype]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=User_talk:Sepsis&diff=302510User talk:Sepsis2008-12-09T06:49:31Z<p>Manawolf: New section: Satyr choices</p>
<hr />
<div>{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Talk:Half-Dragon_(4e_Race)<br />
|section=Curious<br />
|notifier=Green Dragon<br />
|date_time=12:25, 6 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Template_talk:4e_Creature_Bottom<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=08:45, 19 October 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
<br />
}}<br />
}}<br />
<br />
== Satyr choices ==<br />
<br />
I like what you did with the satyr, but I feel like there could be something more. The nature bonus isn't like anything else we've seen in 4th, and keeping Feint a satyr exclusive feat seems to be a little off given that it is 3rd's improved feint. Getting it as a bonus feat seems like a more fitting choice for the satyr, and then they get Harrying Attack as their encounter power. Remove the wild knowledge from the equation, and I think the Satyr will be as good as its going to get. I'll if I can come up wiht something else to add some flavor to the Satyr race.<br />
<br />
So annoying when Wizards leaves these perfectly acceptable playable races out.</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Alu-Fiend_(4e_Race)&diff=301916Alu-Fiend (4e Race)2008-12-05T23:19:29Z<p>Manawolf: /* Alu-fiend */</p>
<hr />
<div>{{Author<br />
|author_name=Otogi<br />
|date_created=August 15 2008<br />
|status=Complete<br />
}}<br />
==Alu-fiend==<br />
<br />
'''''Outcasts with hatred brimming inside them, they travel the land searching for power and acceptance'''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=5&rsquo;5&rdquo;&ndash;6&rsquo;0&rdquo;<br />
|weight=115&ndash;190 lb.<br />
|abilities=+2 Dexterity, +2 Charisma <br />
|size=Medium<br />
|speed=6<br />
|vision=Darkvision<br />
|languages=Common, Supernal<br />
|skills=+2 Diplomacy, +2 Bluff<br />
|trait1=Otherworldly Charm |description1= Once per day you may reroll a failure in a skill challenge that involves the Bluff or Diplomacy skills<br />
|trait2=Diabolic Heritage |description2= Because of your devilish heritage, you are considered to be have the (devil) subtype <br />
|trait3=Vitality Drain |description3= The first time you bring an enemy to 0 hp in an encounter, you can spend a healing surge at your surge value + your Charisma modifier<br />
|trait4=Polymorph |description4=You can use an encounter power based on your heritage.<br />
}}<br />
{{4e Power<br />
|name=Polymorph<br />
|flavor=You hide your true form trough magical deciete<br />
|class=Alu-fiend<br />
|usage=At-Will<br />
|keyword1=Polymorph<br />
|type=Utility<br />
|owner=Race<br />
|effect=You may change your shape to any humaniod creature, including that of a unique individual<br />
|range=Range<br />
|rangemod=Personal<br />
|actiontype=Free Action<br />
}}<br />
<br />
Usually born from a succubus and a mortal (usually tricked or unwilling), Alu-fiends are tempter and powerseekers, but it's fair to say that many simply seek acceptance and to live without being threatened by zealots and suspicious town-folk. Alu-fiends possess some of the persuasive and diabolic powers of their devil parent. They are dangerous allies and powerful (if shady) allies.<br />
<br />
<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Races|Races]]<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Devil Subtype]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Aasimar_(4e_Race)&diff=299086Aasimar (4e Race)2008-11-26T23:42:24Z<p>Manawolf: /* Aasimar */</p>
<hr />
<div>{{Author<br />
|author_name=ShadowyFigure<br />
|date_created=16.06.2008<br />
|status=Complete<br />
}}<br />
==Aasimar==<br />
<br />
'''''Aasimar are descendants and offspring of a once great angel race, cast down into mortalhood by a curse...'''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=6&rsquo;10&rdquo;&ndash;7&rsquo;2&rdquo;<br />
|weight=175&ndash;200 lb.<br />
|abilities=+2 [[4e Glossary (4e Other)#Ability scores|Wisdom]], +2 [[4e Glossary (4e Other)#Ability scores|Charisma]]<br />
|size=Medium<br />
|speed=6<br />
|vision=[[4e Glossary (4e Other)#low-light vision|Low-light]]<br />
|languages=[[4e Glossary (4e Other)#languages and scripts|Common]], choice of one other<br />
|skills=+2 [[4e Glossary (4e Other)#Diplomacy skill|Diplomacy]], +2 [[4e Glossary (4e Other)#Perception skill|Perception]]<br />
|trait1=Resist Energy |description1=You gain resist [[4e Glossary (4e Other)#damage type|cold]] 5 + one-half your character level.<br />
|trait2=Immortal Roots |description2=You gain a +1 [[4e Glossary (4e Other)#bonuses and penalties|racial bonus]] to [[4e Glossary (4e Other)#Fortitude|Fortitude]] defense, and a +5 racial bonus to saving throws against poison effects.<br />
|trait3=Angel Born |description3=Your race is the offspring of a once great [[4e Glossary (4e Other)#Angel|angel]] race, and so you are considered an immortal for the purpose of effects that relate to creature origin.<br />
|trait4=Ancestral Smite |description4=You can use ''ancestral smite'' as an [[4e Glossary (4e Other)#encounter power|encounter power]].<br />
}}<br />
{| class="d20" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 50%;"<br />
! class="left" | Ancestral Smite <small>Aasimar Racial Power</small><br />
|- class="even"<br />
| class="left" |''The woman's eyes seemed to be filled with a bright white light as she brought down her weapon in a powerful blow filled with the divine energies of her ancestors...''<br />
|- <br />
| class="left" |'''Encounter♦Divine'''<br />
'''Standard Action'''<br><br />
'''Ranged''' 10<br><br />
'''Target:''' One Creature in range.<br><br />
'''Attack:''' Charisma vs Will or Wisdom vs Will<br />
|- class="even"<br />
| class="left" |<br />
'''Hit:''' 1d6 + Charisma Modifier Radiant Damage or 1d6 + Wisdom Modifier Radiant Damage. <br><br />
Increase to 2d6 damage at 11th Level. <br><br />
Increase to 3d6 damage at 21st level. <br><br />
'''Effect:''' The target takes 2 ongoing radiant damage (save ends). <br><br />
Increase to 5 ongoing damage at 11th level. <br><br />
Increase to 10 ongoing damage at 21st level. <br><br />
'''Special:''' When you create your character, choose Charisma or Wisdom as the ability score you use when making attack rolls with this power. This choice remains throughout your characters life and does not change the power's other effects.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
{{quote|''We once lit the heavens with fire and lightning, our divine energies radiating as we flew into battle, but that was long ago. Before the curse that fell on our race...''}}<br />
<br />
The Aasimar are the remnants of a once beautiful race of angels who were divided between masters, in time this formed into a great war between the {{G}} Angel|Angel]] race, a fight between good and evil that ended with a curse. Angered by the behavior of their servants the two gods struck down the angels, tearing their immortality away and sending them to the {{G}} D&D world, the|material plane]]. In time the newly named Aasimar spread all over the world breeding with one another to create the Aasimar of today. A mortal yet powerful angel race with their immortal wisdom still intact. <br />
<br />
Play an Aasimar if you want...<br />
* To play a wise and charismatic race.<br />
* To be the offspring of a once great angel race.<br />
* To be a member of a race that favors the {{G}} Paladin|Paladin]], {{G}} Cleric|Cleric]] and {{G}} Warlock|Warlock]] classes.<br />
<br />
===Physical Qualities===<br />
<br />
As Aasimar were once a great {{G}} Angel|Angel]] Race, they resemble angels in many ways. For example, an Aasimar's skin and eye color vary greatly, and it is not surprising to find Aasimar with gold skin and shining eyes. Aasimar are always tall, a tribute to the glory days when they once wielded great {{G}} divine|divine]] power, and they are naturally strong and there muscular bodies reflect this. Because of this, Aasimar are almost considered freaks, taller than {{G}} Human|humans]], with different colored skins and vibrantly colored eyes. They are often shunned for the their unique appearance, and the amount of Aasimar who actually resemble humanoids more is a small number. All Aasimar live a long life and it is uncommon after around 20 years of age for them to change in appearance, with many of the oldest Aasimar living to be over a thousand years old.<br />
<br />
[[Image:Excerpt 4E angel2.jpg|thumb]]<br />
<br />
===Playing an Aasimar===<br />
<br />
Aasimar find no comforts in {{G}} Human|human]] societies, and only in their hidden monasteries do they ever truly feel at home. It is because of this Aasimar tend to travel, following whatever path they wish, so that can find their place in the world. Some are drawn to divine paths, such as that of the {{G}} Paladin|Paladin]] or {{G}} Cleric|Clerics]], while others wish to see the stars like they once did, becoming {{G}} Warlocks|Warlock]], though these tend to just be fancies to pass the time, as there is normally plenty of it for an Aasimar. <br />
<br />
It is common for Aasimar to seek the answer to immortality, wishing to return their once great selves or at least some different forms of themselves. Many of the Aasimar race wish to seek revenge against their now long forgotten masters, with many people sensing this determination. Aasimar are often intimidating to be around, and anyone stuck in conversation with an Aasimar often finds themselves either on the edge of fright or hanging on the edge of the Aasimar's every word. As the offspring of {{G}} Angel|angels]], Aasimar are protective of their ideals, and many will protect them to the death.<br />
<br />
Aasimar are often found in cities, whether in temples as preachers, or in a nobles house as a guard. It is general knowledge once you are sworn under the protection of Aasimar, you are as safe as it gets. If you were to ever visit an Aasimar city, you would find it guarded 24 hours a day, its prismatic walls protecting all inside from the dangers of the astral sea. Many people in fact visit such cities so they can see the astral sea from a different perspective, and it is said the radiant energies reflection on the sea is beautiful sight to see. It is also in these cities the Aasimars' Angelic heritage is most shown, as a visitor will often find themselves asked if they require any help, or if there is a task that one of the many young Aasimar warriors may complete for them.<br />
<br />
<br />
'''Aasimar Characteristics:''' Brave, Wise, Honorable, Courageous, Noble, Defensive.<br />
<br />
'''Male Names:''' Camael, Ecanus, Forfax, Gazardiel, Hael.<br />
<br />
'''Female Names:''' Cathetal, Dina, Forcae, Gabrielus, Muriel.<br />
<br />
=== Aasimar Adventurers ===<br />
<br />
Three Sample Aasimar adventurers are described below:<br />
<br />
Muriel is a Aasimar {{G}} Paladin|Paladin]], from a young age she has always thought greatly of herself and for this reason seeks power. With this power granted by her new master {{G}} gods|Hextor]] she hopes to have revenge against her old masters and regain her immortality. Muriel is a power warrior for this reason and fuels her attacks with her undying wish for revenge, and is known as a Astral weapon among her fellow worshipers. <br />
<br />
Forfax is a Aasimar {{G}} Warlock|Warlock]]. Crazed by astral whispers in his sleep, the young Aasimar struck a pact with a great power so that he can hear their message clearly and it is because of this his mission was formed. From an early stage in his life Forfax strove to do good around him, knowing that some day he would finally find his forgotten masters, finally joining whichever side that accepts him as an all powerful creature. It is known for him to often gaze at the stars at night muttering to himself about the hidden gateways and scriptures in the sky.<br />
<br />
Hael is a Aasimar {{G}} Cleric|Cleric]], a powerful healer of {{G}} gods|Pelor]]. Hael was taken into a monastery from an early age wishing to use the divine powers locked in his blood to help others. In time Hael rose to the rank of head priest in his monastery and so left to preach the doctrines of Pelor to the people of the world. In his divine mission he joined others hoping that Pelors light would help them too.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Races|Races]]<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Angel Subtype]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=User_talk:Sam_Kay&diff=299083User talk:Sam Kay2008-11-26T23:40:55Z<p>Manawolf: New section: Drider race (4th)</p>
<hr />
<div>{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4e Drider<br />
|notifier=Green Dragon<br />
|date_time=16:16, 25 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Base_Classes_with_Descriptions<br />
|section=No Description Present<br />
|notifier=Green Dragon<br />
|date_time=10:27, 3 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Base_Classes_with_Descriptions<br />
|section=Type<br />
|notifier=Green Dragon<br />
|date_time=10:26, 3 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider-Lord_(4e_Class)<br />
|section=Overpowered<br />
|notifier=Green Dragon<br />
|date_time=15:14, 29 October 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Creatures_by_Level<br />
|section=DPL<br />
|notifier=Green Dragon<br />
|date_time=15:18, 19 October 2008 (MDT)<br />
}}<br />
}}<br />
<br />
==Welcome to D&D Wiki== <br />
<br />
Hello {{PAGENAME}}, and welcome to D&D Wiki! Thank you for your contributions. I hope you like D&D Wiki and decide to stay. I am the owner of the site, and if you have a question feel free to ask me, however when contacting anyone on D&D Wiki through talk pages please sign your name using four tildes <nowiki>(~~~~)</nowiki>; this will automatically produce your name and the date. Also, if you want to help D&D Wiki but just don't know how [http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&action=edit&section=new drop me a note] and I'll see what I can do. However, when dropping me a note please tell me how much time you would like to spend working, how well you know the Wiki Format, and how well you know D&D. I hope you enjoy editing here and being a D&D Wikian! If you need help ask me on my talk page, or just right here. Again, welcome! --[[User:Green Dragon|Green Dragon]] 11:34, 5 June 2007 (MDT)<br />
<br />
== Monstrous Spider Existance ==<br />
<br />
Can anyone tell me how monstrous spiders exist in D&D (were they made magically or by Lolth)? [[User:Sam Kay|Sam Kay]] 07:28, 23 June 2007 (MDT)<br />
<br />
:Up to the DM really. To some DMs, they are natural to the world (think of Mirkwood in Lord of the Rings). To others maybe monsters are all a result of some planar gate being opened. Maybe Monstrous spiders are magically infused regular spiders. And yes, you could even say they were made by Lloth. --[[User:Aarnott|Aarnott]] 08:54, 23 June 2007 (MDT)<br />
<br />
::You know the spider's in mirkwood are not natural. They are demons corrupted by the evil valar morgoth! But spider's that size could not be natural. They would be unable to breath![[User:Sam Kay|Sam Kay]] 09:09, 23 June 2007 (MDT)<br />
<br />
:::Here I thought they were just natural Mirkwood dwellers... Cool! True they would be unable to breathe unless magically/divinely/genetically modified. Maybe they grew to have lungs at that size (different evolutionary path on that particular world). Maybe they just magically work (like an enlarge type spell that is infused with their nature so that they are not subject to dispelling or antimagic). Perhaps they are divinely that way (I mean come on, try to explain time stop, resurrection, etc)! It is really up to the DM should they want to explain the origin. It can also be up to the designer should the designer want to explain the origin. --[[User:Aarnott|Aarnott]] 12:13, 25 June 2007 (MDT)<br />
<br />
::: maybe its their diet from platdragon<br />
<br />
== Trademarks ==<br />
<br />
Most of Middle-Earth is trademarked and/or copyrighted. Those who publish Middle-Earth RPG's pay for the right to use those names. Alas, we can not host this material here. I wish that we could. The one thing that I can guarantee is that someone with the rights to this IP will soon send us a messages saying, "Remove this." They are generally protective of their rights. Quite honestly, this is not a fight any of us is willing to make. --[[User:Dmilewski|Dmilewski]] 14:33, 17 August 2007 (MDT)<br />
<br />
:The Fair use of copyright act allows use of copyright so long as you give credit to the copyright holder and don't use it to gain proft (I just reasearched it). <br />
<br />
{{quote|What is fair use?<br />
In copyright law, there is a concept of fair use, also known as; free use, fair dealing, or fair practice.<br />
<br />
Fair use sets out certain actions that may be carried out, but would not normally be regarded as an infringement of the work.<br />
<br />
The idea behind this is that if copyright laws are too restrictive, it may stifle free speech, news reporting, or result in disproportionate penalties for inconsequential or accidental inclusion.<br />
<br />
What does fair use allow?<br />
Under fair use rules, it may be possible to use quotations or excerpts, where the work has been made available to the public, (i.e. published). Provided that:<br />
<br />
The use is deemed acceptable under the terms of fair dealing.<br />
That the quoted material is justified, and no more than is necessary is included.<br />
That the source of the quoted material is mentioned, along with the name of the author.<br />
Typical free uses of work include:<br />
Inclusion for the purpose of news reporting.<br />
Incidental inclusion.<br />
National laws typically allow limited private and educational use.<br />
What is incidental inclusion?<br />
This is where part of a work is unintentionally included. A typical examples of this would be a case where holiday movie inadvertently captured part of a copyright work, such as some background music, or a poster that just happened to on a wall in the background.<br />
<br />
Points to keep in mind...<br />
The actual specifics of what is acceptable will be governed by national laws, and although broadly similar, actual provision will vary from country to country.<br />
<br />
Cases dealing with fair dealing can be complex, as decisions are based on individual circumstances and judgements. This can be a very difficult area of copyright law.<br />
<br />
To avoid problems, if you are in any doubt, you are advised to always get the permission of the owner, prior to use.}}<br />
<br />
Also, I did ask green dragon and blue dragon a long time before adding this;<br />
<br />
{{quote|<br />
;The Lord of the rings <br />
I am a huge fan of said book, and I have created a D&D campaign setting based on it. I would be interested in putting it on D&D wiki, but it is quite big so I thought I should check with you. It also has quite abit of SRD and modified SRD in it, which may need sorting out. And it is in a word document (I don't know how to turn it into D&Dwiki formatting without spending 1000+ years converting it bit by bit). It may need some work to make it entirely sound. I will not submit it without your permision, and I would also like abit of advice for converting it to wiki format please. Thanks! Sam Kay 12:57, 11 June 2007 (MDT) <br />
<br />
The CS will work on here, please add it. Also, about the formatting, what word do you have? I think Word 07 has a text to wiki-code converter, which may be very helpful to you. However, if you do not, Open Office (free) may have an extension that does that... If neither work I believe Blue Dragon make a PDF to wiki-code programm which he may be able to modify... Tell me if it works, or what is happening. Thanks. --Green Dragon 19:36, 11 June 2007 (MDT) <br />
<br />
I have word 03. Where can I get open office? Thanks for your help. Sam Kay 09:07, 12 June 2007 (MDT)<br />
<br />
Open Office here. However, once again, I am not 100% sure if they have an extension... Your best bet really may be to ask Blue Dragon if he could modify his converting script. --Green Dragon 09:11, 12 June 2007 (MDT) <br />
<br />
Well, I am unable to get open office (administrater ect.) so I will ask Blue Dragon. Thanks.Sam Kay 09:34, 12 June 2007 (MDT) <br />
<br />
No problem. --Green Dragon 09:46, 12 June 2007 (MDT)|orig=User talk:Green Dragon/Archive 6}}<br />
<br />
{{quote|<br />
;Lord of the Rings <br />
Hey, Blue Dragon! I have created a D&D campaign setting based on said book, and when I asked green dragon, he said I should put it on D&D wiki. However, it is in a word (2003) document, and I don't know how to convert it into wiki formatting without taking forever. When I asked Green Dragon, he said you had a PDF wiki-code program that might help. Could you please help me convert it? Thanks. Sam Kay 09:44, 12 June 2007 (MDT) <br />
<br />
Sure, this sounds like a great idea! Upload your .doc file, and I will look at parsing it and try to get it up soon. I did build a xml-to-wiki program, and it would probably just take a little bit of tweaking to get it to work with RTF. Upload to it to DnD Media Repository, and I will take a look at it. — Blue Dragon (talk) 10:36, 12 June 2007 (MDT) <br />
How do I do that? Sam Kay 10:48, 12 June 2007 (MDT) <br />
Go to this page, and sign in with your D&D Wiki username and password, and then fill out the form. Let me know if you have any other problems. — Blue Dragon (talk) 12:34, 12 June 2007 (MDT) <br />
<br />
Thanks for that, I have now managed to upload it. it is Here. Sam Kay 14:19, 12 June 2007 (MDT) <br />
<br />
Hm... this book in .doc format is a lot harder to convert than what I used for .xml. I will try <br />
<br />
some things, but don't expect quick progress. — Blue Dragon (talk) 19:09, 13 June 2007 (MDT) <br />
<br />
Let me know how you like the current formatting. — Blue Dragon (talk) 13:18, 14 June 2007 (MDT) <br />
<br />
I really like the curent formatting. I think the page is ready to put on the campaign setting pages now. I have made some minour text adjustments (correcting my text mistakes, adding several things to the orks ect), so it is now ready. Sam Kay 05:28, 16 June 2007 (MDT)}}<br />
<br />
Also, look at the [http://lotr.wikia.com/wiki/Main_Page lord of the rings wiki]. They are perfecvtly legal without lots of legality things (all they have to do is give credit to tolkien- which will happen of said page). The only reason why copyright material is not normally allowed on wikis is because no credit is gioven to the auther. --[[User:Sam Kay|Sam Kay]] 06:46, 18 August 2007 (MDT)<br />
<br />
::If Green Dragon is OK with this, then I'll be OK with this. As a favor to yourself, please look up Trademarks. The rights for trademarks are very different than the rights for copyright, with a completely different set of pitfalls. My hesitation here is with trademark issues. <br />
<br />
::I look forward to your good work. (Really. I don't want to pick a fight. I'm just acting with due diligence. For example, we don't have permission to use WotC trademarks, and using such a trademark can get our license to use the OGL revoked. This is why you don't see anything like Vecna or Mordenkain on this site.)--[[User:Dmilewski|Dmilewski]] 18:45, 18 August 2007 (MDT)<br />
<br />
:::Green dragon asked me to do that as well, and I am ahead of you: I asked "one wiki to rule them all" (the Lord of thre Rings wiki)to see what they knew of copyright things (they have things like "hobbit" on their site). --[[User:Sam Kay|Sam Kay]] 04:16, 19 August 2007 (MDT)<br />
<br />
::::Great! Thanks for doing the footwork and looking into this this. For once, I like knowing that I'm behind the curve. Keep up the good work, and we all look forward to a great addition!--[[User:Dmilewski|Dmilewski]] 07:17, 22 August 2007 (MDT)<br />
<br />
== Wiki style ==<br />
<br />
Hi Sam Kay, <br />
<br />
I noticed that on [[Hobbits (DnD Race)]], you put a link behind a headline, as in <br />
<br />
<nowiki>=[http://lotr.wikia.com/wiki/Hobbit Hobbit]=</nowiki><br />
<br />
That's bad style. First of all, not everybody will know the LotR wiki, so it's better of you put it in something like:<br />
<br />
:<nowiki>For more information, see the [http://lotr.wikia.com/wiki/Hobbit Hobbit] on LotR Wiki.</nowiki><br />
<br />
So they know where you are leading them. Second, Headlines are for thematic separation of text. As such, they should not lead somewhere else, that's what links in the text are for. Apart from the fact that blue headlines don't look good. --[[User:Mkill|Mkill]] 08:26, 19 August 2007 (MDT)<br />
<br />
:Okay, I will move the headline as soon as all D&D LotR races are complete (I have 3 remaining). --[[User:Sam Kay|Sam Kay]] 08:36, 19 August 2007 (MDT)<br />
<br />
== Preview ==<br />
<br />
Hey Sam Kay,<br />
<br />
Did you notice the Preview button when you edit pages? You don't have to save your pages every minute, you can check your changes before you do. --[[User:Mkill|Mkill]] 07:41, 22 August 2007 (MDT)<br />
<br />
:Yeah, I have been using it, I just often need to come off the PC for short periods of time, or save so I don't accidentally lose content. --[[User:Sam Kay|Sam Kay]] 10:58, 22 August 2007 (MDT)<br />
<br />
== LotR Names ==<br />
<br />
Hello. Since all your LotR information is under the [[J.R.R. Tolkien's The Lord of the Rings (DnD Campaign Setting)]] it should be named appropriately. Everything on D&D Wiki should have an identifier (e.x. "DnD Race") - your CS, sadly, is no exception. So, I would be very happy if you could spend some time renaming all your LotR material. For example [[LotR Equipment]] should really not be called that - it should be named "Equipment (LotR Supplement)". Thanks. --[[User:Green Dragon|Green Dragon]] 21:45, 22 August 2007 (MDT)<br />
<br />
:Ah... Sorry about giving you confusing information. Only the articles without an identifier need to be moved - like [[LotR Races]]. The creatures should be kept at a "DnD Creature" identifier as that is where they will be found at. If you want me to do this please tell me and I will be more than happy to help, and sorry about making it so confusing. --[[User:Green Dragon|Green Dragon]] 16:46, 23 August 2007 (MDT)<br />
<br />
::Also, for future reference, there are three parts to any CS. The landing page, which has the identifier of "DnD Campaign Setting", then the supplement areas (these would include pages like [[Estë (Valar)]]) these should have the identifier of "LotR Supplement" and finally the content pages. These include anything from CS specific races to CS specific items. These should all be labeled with the identifier that pertains to them the best. For example races should be labeled as "DnD Race" and function as a typical race on D&D Wiki whereas a creature should be labeled as "DnD Creature" and function as a typical creature on D&D Wiki. I hope this helps, and if you need any more help please feel free to ask. --[[User:Green Dragon|Green Dragon]] 16:52, 23 August 2007 (MDT)<br />
<br />
<br />
<br />
== Anti-Vandal Barnstar ==<br />
<br />
{{Anti-Vandal Barnstar|I give you this Anti-Vandal Barnstar for reverting spam edits on [[User:Dandwiki Helper]] about 11 minutes after the spammer, IP [[Special:Contributions/204.39.95.9|204.39.95.9]] attacked. Thanks for the good and fast response. --[[User:Green Dragon|Green Dragon]] 21:30, 3 September 2007 (MDT)}}<br />
<br />
==LotR NPCs==<br />
<br />
Sam it is I! Leon message shadowyfigure to reply I just havn't been able to log currently. <br />
<br />
If you like I shall do the stack blocks for the NPCS as originally planned during the first edition drafting but you decided not to include them<br />
<br />
== check this out ==<br />
<br />
[[Revolver]] {{Unsigned|Shadow7angel7|15:28, 9 September 2007 (MDT)}}<br />
<br />
== Half-Life ==<br />
<br />
Hey, if you have time it would be awesome if you could add [[Template:Copyright Disclaimer]] to all the half-life articles on D&D Wiki (A complete list can be found [[User:Sulacu|here]]). Thanks. --[[User:Green Dragon|Green Dragon]] 16:30, 15 October 2007 (MDT)<br />
<br />
:sure, when I have time. --[[User:Sam Kay|Sam Kay]] 09:27, 16 October 2007 (MDT)<br />
<br />
::Done. I also sent the author of the pages a note, asking him to add the template to new "Half-Life 2" pages he may make in the future. --[[User:Sam Kay|Sam Kay]] 12:59, 16 October 2007 (MDT)<br />
<br />
:::Thank you ''':)'''. --[[User:Green Dragon|Green Dragon]] 15:41, 16 October 2007 (MDT)<br />
<br />
::::No problem! ''':)''' --[[User:Sam Kay|Sam Kay]] 11:17, 17 October 2007 (MDT)<br />
<br />
== Bad Edits ==<br />
<br />
My sincerest apologies for the bad edits. My bot ran amok. We will work to rectify this. [[User:Dmilewski|Dmilewski]] 12:39, 20 October 2007 (MDT).<br />
<br />
:Its alright. --[[User:Sam Kay|Sam Kay]] 04:37, 21 October 2007 (MDT)<br />
<br />
== Presenting.... ==<br />
<br />
Hey Sam so I have begun work on the cover (below) and I have a picture for the Good Races Of Middle Earth (Also Below) These use images from the Lord Of The Rings Online game just so you know and are the images that worked best instead of really badly cut out movie images. Hope you like them and especially like the firey back ground on the cover. Try to get the word document asap so I can begin work on prettying it. <br />
<br />
[http://i58.photobucket.com/albums/g279/DarkSideGallery/LordOfTheRingsD20.png]<br />
'''The Cover.'''<br />
<br />
[http://i58.photobucket.com/albums/g279/DarkSideGallery/GoodRacesOfMiddleEarth.png]<br />
'''Good Races of Middle Earth'''<br />
<br />
I'm working on the others. {{Unsigned|ShadowyFigure|16:31, 6 November 2007 (MDT)}}<br />
<br />
== Spider Rider ==<br />
<br />
Nice work on the Spider Rider classes, Sam. It inspired me to make my own modified Spider Rider base class. --[[User:Dunkleheit|Dunkleheit]], 8:01 PM Pacific, 11/8/07<br />
<br />
:please ignore the base clas version, it is incomplete, just look at the Prestige class version. That is complete and 10/10. If you wan't to finnish off the base class version, go ahead, just keep in mind the existing rating. --[[User:Sam Kay|Sam Kay]] 10:28, 9 November 2007 (MST)<br />
<br />
== Adminship ==<br />
<br />
I feel you have been here long enough, and know enough about D&D Wiki, to become an admin. So, I am wondering if you would like me to nominate you for adminship. Let me know what you decide ''':)'''. --[[User:Green Dragon|Green Dragon]] 21:57, 2 December 2007 (MST)<br />
<br />
:I am willing to accept adminship, if you think I am suitable. Thanks! --[[User:Sam Kay|Sam Kay]] 09:46, 3 December 2007 (MST)<br />
<br />
::Glad to hear you will accept it, and yes I do think you are suitable. I will nominate you in a couple of days (probably tomorrow actually) since I just want it so people can see the new current news items before they change to adminship ones. If you would like to prepare in advance you could always write up your answers to the questions while you are waiting. Sorry about the wait. --[[User:Green Dragon|Green Dragon]] 19:43, 4 December 2007 (MST)<br />
<br />
:::I have nominated you. --[[User:Green Dragon|Green Dragon]] 15:22, 5 December 2007 (MST)<br />
<br />
::::Welcome to Adminship. You are now, as [[User:Dmilewski|Dmilewski]] once put it, part of "The Face" of D&D Wiki. Honestly, as you will notice, not much has been changed now that you are an admin. If anything, I would say more burden is placed on you. But first, for the the new features and their uses. You can now delete pages, protect pages, rollback edits, block users and IP's, edit every page, patrol edits, and do a couple more minor things.<br />
::::;What it is:<br />
::::*What deleting pages is, is self explanatory.<br />
::::*What protecting pages is, is also pretty self explanatory.<br />
::::*Rolling back edits is a method for removing spam. It is more powerful than the conventional method of undoing edits. Instead of showing a diff of the edit in question once clicked, it instantly rollsback all the edits by the user or IP in question on a certain page. For example if I edited my user page and you clicked "rollback" on that edit it would rollback all the edits up to the point where someone else has edited it. Be careful using this, it can be very helpful but also very harmful.<br />
::::*What blocking users and IP's is, is also self explanatory.<br />
::::*Editing every page is another self explanatory one.<br />
::::*Patrolling edits is a method for keeping [[Special:Recentchanges|RC]] in check, it can be seen once a diff is clicked. All it does is, once "Mark as Patrolled Edits" is clicked, it marks the edits as patrolled so the edit will no longer show up on [[Special:Recentchanges|RC]] when "Hide Patrolled" is marked.<br />
::::;When or how it should be used<br />
::::*Deleting pages is normally done through [[:Category:Candidates for Deletion]]. Anything with a good reason to be deleted on that page should be deleted. The other time pages should be deleted is when someone makes a certain page and after a few edits they either blank the page or replace it with something like "Please delete this". They don't want to work on it, and unless it is really well made and fleshed out, just delete it.<br />
::::*Protecting pages has quite a few different times when it should be used. Pages should be protected according to the author's wishes (with [[Template:Locked Page]] added to the top of the page in question), in case of conflict (with [[Template:Temp Locked Page]] added to the top of the page in question), in case of [[Help:FAQ#What are OGL, OGC, SRD, and GNU FPL?|OGC]] published materials (with [[Template:OGL Top]] added to the top of the page in question and [[Template:OGL Bottom]] added to the bottom), or finally if the page is a vital part of D&D Wiki's organization. If it deals with D&D Wiki's organization it either needs to be be protected from IP edits or all non-sysop edits. As a rule of thumb pages up to two tiers deep from the [[Main Page]] are normally locked to anyone but sysops and all the others are just protected from IP edits. For Example [[Dungeons and Dragons]] is protected from all non-sysop edits whereas a deeper in page like [[LA 0 Races]] is only protected from IP edits. No template has to be added to pages if thay are part of D&D Wiki's organization (even though some do exist like [[Template:Admin Locked Page]])<br />
::::*Blocking a user or IP should only be used after an IP or user vandalizes a certain page. To block someone just click "block" (found either on [[Special:Recentchanges|RC]] or the diff in question) and fill out the corresponding form. For a typical vandalism attack I normally block the user for two weeks. If I'm in a bad mood from vandalism or a certain discussion, then I sometimes block them for up to a month. No standards have been set for block lengths, so it is currently really up to you when you block the user or IP.<br />
::::*Editing every page on D&D Wiki mostly means you can now edit the [[SRD:System Reference Document|SRD]] and the [[MSRD:Modern System Reference Document|MSRD]]. Feel free to edit them if you find inaccuracies. Also, if you want to, for lack of a better word, major in the [[SRD:System Reference Document|SRD]] (as [[User:Dmilewski|Dmilewski]] has done) or the [[MSRD:Modern System Reference Document|MSRD]] (as [[User:EldritchNumen|EldrithNumen]] has done) take a look at [[SRD Talk:System Reference Document#SRD ToDo List]] or [[MSRD Talk:Modern System Reference Document#Tasks]] to see what needs to be done within the [[SRD:System Reference Document|SRD]] or [[MSRD:Modern System Reference Document|MSRD]]. There is never enough help to get it all done, so I am sure your help would be appreciated.<br />
::::*Patrolling edits should, in a nutshell, be used when you have looked over an edit and fixed everything that needs to be fixed (this includes answering questions, sending MoI's, etc). If you decide to, for a lack of better words, major in [[Special:Recentchanges|RC]] (as I have ''':)''') then marking edits as patrolled will become commonplace and extremely helpful. Below is how to "major" in recent changes, which would be a great help to D&D Wiki and I. First off load recent changes and press "Hide patrolled edits". Next click any diff and look at the change. Only if you are 100% sure that the edit is okay (taking formatting standards, page-linking (using the "what links here?" function), answering questions, sending MoI's, and line spacing between comments and/or the "Back to" footer into consideration) then mark the edit as patrolled. If the edit is not okay then all you have to do is fix the problem then mark the edit as patrolled. It's simple, but looking over every edit on D&D Wiki really keeps it looking and running well. In my opinion, it is the most vital part of D&D Wiki. Even marking only 20 edits as patrolled every day would be extremely helpful with this never-ending task.<br />
::::I know this is really long-winded, so I'll keep the rest short. You have more burden on youself now that you are an admin because users will be looking at you for editing help, knowledge of the standards, etc etc. It's a bit more work, but I really hope you enjoy being an admin and I hope you decide to stay around on D&D Wiki for a while more to come. Welcome to Adminship, again, as [[User:Dmilewski|Dmilewski]] once put it, you're now part of "The Face" of D&D Wiki. --[[User:Green Dragon|Green Dragon]] 15:57, 12 December 2007 (MST)<br />
<br />
:::::Thanks. I hope I do a good job as admin. I have one question though. Should I put information about what I do as admin on D&D wiki on [[D&D Wiki:Administrators]]? --[[User:Sam Kay|Sam Kay]] 09:19, 13 December 2007 (MST)<br />
<br />
::::::Currently [[D&D Wiki:Administrators]] just has you down as "Admin" because your role ''as an admin'' has not really become defined yet. As it becomes defined feel free to update what it says about you ''':)'''. --[[User:Green Dragon|Green Dragon]] 15:09, 13 December 2007 (MST)<br />
<br />
== Recent Equipment Items ==<br />
<br />
Hello. I was just looking through your recent D20M equipment additions and hey all need to have [[:Category:Halo Setting]] present. If you could add this to all the Halo Setting materials that do not have this category present that would be amazing. Thanks! --[[User:Green Dragon|Green Dragon]] 16:23, 9 December 2007 (MST)<br />
<br />
:Ok. Will do. --[[User:Sam Kay|Sam Kay]] 10:05, 10 December 2007 (MST)<br />
<br />
::Thank you in advance! --[[User:Green Dragon|Green Dragon]] 16:36, 10 December 2007 (MST)<br />
<br />
:::Done. {{Unsigned|Sam Kay|08:49, 11 December 2007 (MST)}}<br />
<br />
==Elfish Stamina==<br />
<br />
Your point about the endurance of elves is well taken. Orcs, too. Dwarves, of course. And Ents, naturally, never tire, unless they are ripping apart ancient fortresses and diverting the course of rivers with their bare hands. Even then they shake it off. And you rarely see Elendil's progeny sweat, either.<br />
<br />
Don't get me wrong, I love the master, but sometimes it seems like the only people in his books who ever get tired are the unfortunate Hobbits. -- [[User:S1Q3T3|S1Q3T3]] 17:30, 18 December 2007 (MST)<br />
<br />
:I know. Perhaps that is why the D&D versions of elves where mdified to be a -2 con. --[[User:Sam Kay|Sam Kay]] 06:47, 19 December 2007 (MST)<br />
<br />
== Recent RC Patrols ==<br />
<br />
First off, thank you so much for helping with RC. It really has been helping keep it in check. Anyway, I looked over your patrols today (I know, I know... don't I have better things to do with my time?!?) and I have a few comments.<br />
# Feel free to patrol any SRD edit (not talk-page edit, but actual page edit) since only admins can edit them, and I feel that all the contributing admins are trustworthy.<br />
# Before marking a new item as patrolled make sure it is formatted right (Examples [[BloodOath Dagger (DnD Equipment)]] and [[Shifter's Blade (DnD Equipment)]]<br />
# Talk pages should only be patrolled once the discussion has been answered or finished (Example [[Talk:Divine Spear (DnD Monk Fighting Style)]])<br />
# Make sure [[Template:Unsigned]] has been added to unsigned posts before marking the edit as patrolled (Example [[SRD Talk:Dryad]]).<br />
Anyway, those were the only patrols I saw that were patrolled wrong, and thanks so much again for patrolling. All we have to do is patrol down until no more edits are left to patrol, and I feel that we can accomplish this quickly together. Thanks again. --[[User:Green Dragon|Green Dragon]] 22:55, 20 December 2007 (MST)<br />
<br />
:I hope that comment did not push you away from helping with RC... Really, you are helping, and please continue to ''':)'''. --[[User:Green Dragon|Green Dragon]] 16:17, 24 December 2007 (MST)<br />
<br />
::I looked over your patrols once again and I must say I am impressed. Every single one you changed as I would have, good job and thanks so much. --[[User:Green Dragon|Green Dragon]] 10:19, 31 December 2007 (MST)<br />
<br />
:::Actually I do have one question. What was the reasoning behind your edits on [[Gloves of the Spider (DnD Equipment)|Gloves of the Spider]], or did you just edit an out of date revision and make that one the current one? --[[User:Green Dragon|Green Dragon]] 10:32, 31 December 2007 (MST)<br />
<br />
::::To help with making sure you do not edit out-of-date revisions I would recommend that you just make sure to click the "Article" tab when you see something wrong with an edit and want to fix it. It will become habit, I imagine ''':)'''. Also, I hope to see you helping on RC again, and thanks so much so far! It really has helped and I hope that the problems with these out-of-date revisions have not pushed you away from helping with RC.... --[[User:Green Dragon|Green Dragon]] 19:19, 5 January 2008 (MST)<br />
<br />
== Away ==<br />
<br />
I will be away on boxing day as I am visiting releatives. --[[User:Sam Kay|Sam Kay]] 07:15, 25 December 2007 (MST)<br />
<br />
:Have fun! --[[User:Green Dragon|Green Dragon]] 19:46, 25 December 2007 (MST)<br />
<br />
::Thanks. I am back. --[[User:Sam Kay|Sam Kay]] 04:21, 27 December 2007 (MST)<br />
<br />
:::Hope it was fun. Also, by the way, why did you refer to xmas above as "Boxing Day"? --[[User:Green Dragon|Green Dragon]] 21:33, 27 December 2007 (MST)<br />
<br />
::::Boxing day is the day after christmas... Oh, right, I see. You don't have Boxing Day in the US. In england, we call the day after christmas Boxing Day. --[[User:Sam Kay|Sam Kay]] 04:45, 28 December 2007 (MST)<br />
<br />
:::::As was said on [[Talk:Misspell (DnD Spell)|Misspell]], ''Gains a tidbit about England''. --[[User:Green Dragon|Green Dragon]] 10:27, 31 December 2007 (MST)<br />
<br />
== Why did you delete stuff from my prestige class? ==<br />
<br />
I couldn't help noticing that you have deleted class feature descriptions from Prestige Class [[Brother of Blade (DnD Prestige Class)|Brother of Blade]]. I guess it was accident. -- [[User:Thiregan|Thiregan]] 15:07, 31.12.2007 (UTC +2)<br />
<br />
:Was it an out-of-date revision thing again? To get the material back I would recommend looking through the history and adding back the things that were accidentally deleted. --[[User:Green Dragon|Green Dragon]] 10:47, 31 December 2007 (MST)<br />
<br />
::I think I might have edited an out-of-date revision... I was looking through recent changes at the time. Sorry for that. --[[User:Sam Kay|Sam Kay]] 10:57, 31 December 2007 (MST)<br />
<br />
Hey Sam, I removed the AD&D rules... my bad...<br />
<br />
TK<br />
<br />
== Something for the Spider and Drow Enthusiast ==<br />
<br />
Thought you might be interested in [[Drider (DnD Template)|this]]. I never liked the [[SRD:Drider|SRD version]]. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:02, 8 January 2008 (MST)<br />
<br />
:Yeah, that's better than the SRD, cos it can be applied to an existing character, or another race. It makes more sense to have a template for drider. I'll make sure I use it when I get round to doing a Drow themed campaign. --[[User:Sam Kay|Sam Kay]] 08:50, 9 January 2008 (MST)<br />
<br />
== Feats ==<br />
<br />
Feats still have yet to be dpl'ed (except the general ones), so I would appreciate it if you make sure all the feats you add are manually added to the appropriate page. Thanks! [[Target (DnD Feat)]]. Also, [[Hidden Blade (DnD Equipment)|Hidden Blade]] needs to be linked to from [[Weapon Descriptions]]. --[[User:Green Dragon|Green Dragon]] 09:10, 8 February 2008 (MST)<br />
<br />
:On general feats removed the dplc and add a [[Template:x0]]. They really need descriptions. --[[User:Green Dragon|Green Dragon]] 12:40, 13 February 2008 (MST)<br />
<br />
== Mail ==<br />
<br />
Check your email. You'll find what you requested and a little extra.<br />
[[User:ShadowyFigure|ShadowyFigure]] 10:02, 8 February 2008 (MST)<br />
<br />
== Monstrous Spider Eggs ==<br />
<br />
sorry about editing your article i edited it because it seamed that it did not seem acurate because I belive that wizards created monsterous spiders were spaced the way they were so people could tell that the poison was diffrent between sizes i did not mean any disrespect. {{Unsigned|Platdragon|15:41, 27 February 2008 (MST)}}<br />
<br />
== D&D Expieriance ==<br />
<br />
I WISH we could go :( However I thought you'd find this you tube videos intresting. Each of them about coming up stuff in 4e also I was thinking about playing 4e and a neat adventure is coming out befor 4e that we could play as it comes with a quick play guide and already made characters. Thats also in a link Below.<br />
<br />
'''4e Product Line up'''<br />
http://www.youtube.com/watch?v=kt3W_u9xmPA<br />
<br />
'''4e Roleplaying Ascessories'''<br />
http://www.youtube.com/watch?v=_VSoCWON8hA&feature=related<br />
<br />
'''4e D&D Insider Stuff '''<br />
http://www.youtube.com/watch?v=yT8dMw7RIH4<br />
<br />
'''4e Design Philosphy'''<br />
http://www.youtube.com/watch?v=sw0DMw96UH0<br />
<br />
'''Keep On The ShadowFell'''<br />
<br />
http://www.amazon.co.uk/gp/product/0786948507/ref=s9_asin_title_1_sims_c6?pf_rd_m=A3P5ROKL5A1OLE&pf_rd_s=center-1&pf_rd_r=0CY6GSH2JJQMHZFZYPX1&pf_rd_t=101&pf_rd_p=139045791&pf_rd_i=468294<br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 09:38, 4 March 2008 (MST)<br />
<br />
== User Page ==<br />
<br />
I have a [[User:ShadowyFigure|User Page]]<br />
[[User:ShadowyFigure|ShadowyFigure]] 09:37, 4 March 2008 (MST)<br />
<br />
== I want to addopt Warrior of the Spider Clan (DnD Prestige Class) ==<br />
<br />
Ok I wish to adopt [[Warrior of the Spider Clan (DnD Prestige Class)]] How to I go about doing this. As I wish to expand it. --[[User:ShadowyFigure|ShadowyFigure]] 10:50, 4 March 2008 (MST)<br />
<br />
:You got it now, right? --[[User:Green Dragon|Green Dragon]] 13:28, 4 March 2008 (MST)<br />
<br />
:yep [[User:ShadowyFigure|ShadowyFigure]] 03:35, 6 March 2008 (MST)<br />
<br />
== Help with the fluff ==<br />
<br />
Hi, As Drow are more your thing and you seem the most living drow encyclopedia (The Drow lich tried to kill me when i ressurected it) I was wandering if you could help with the fluff for the Warrior of the Spider Clan mechanics wise i think it done it jsut needs some decent fluff then needs any grammar or wording mistakes fixed. Thanks. [[User:ShadowyFigure|ShadowyFigure]] 13:25, 6 March 2008 (MST)<br />
<br />
== Spider Rider? ==<br />
<br />
[http://www.simplymaya.com/discounts_system/images/discount_images/large/spider_large.jpg Hey Dude look at this] {{Unsigned|ShadowyFigure|12:13, 17 March 2008 (MDT)}}<br />
<br />
== Npc stat blocks. ==<br />
<br />
Ok Im lost. How do I make the stat blocks and is there a template I can use as its the only thing I need for the Hashshashin other then a little fluff [[User:ShadowyFigure|ShadowyFigure]] 16:17, 18 March 2008 (MDT)<br />
<br />
== Formula ==<br />
<br />
Sam what is the formula you used to calculate the ShadeSpiders Spider Jump as I need for the epic progression of the Shadow Dancer. Thanks! [[User:ShadowyFigure|ShadowyFigure]] 14:42, 21 March 2008 (MDT)<br />
<br />
: The [[SRD:Shadowdancer#EPIC SHADOWDANCER|epic progression for the shadowdancer]] is in the SRD. It's shadow jump distance doubles every 2 levels. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:49, 21 March 2008 (MDT)<br />
<br />
::He's doing a variant based on the Spider Rider's spider jump. There was no formula; [[User:Aarnott|Aarnott]] just made it up when he suggested the new table for the Spider Rider. Just use the Spider Rider's epic Spider Jump progression (the one I made up) and increase it by 100ft. --[[User:Sam Kay|Sam Kay]] 15:20, 21 March 2008 (MDT)<br />
<br />
<br />
::: OK! ^^ [[User:ShadowyFigure|ShadowyFigure]] 16:00, 21 March 2008 (MDT)<br />
<br />
== Congrats! ==<br />
<br />
I've noticed that your Spider Rider is the only Featured Article! Huzzah! --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:53, 21 March 2008 (MDT)<br />
<br />
== Abhorsen ==<br />
<br />
Someone... Beat us to it. [http://www.doc.ic.ac.uk/~mjw03/abhorsendnd.html|The Abhorsen campaign Setting] However I bet our charter mage idea would be cooler! This is also imcomplete so I think we should still make a charter mage and abhorsen class. Maybe expand it further, I'm willing to start after I finish that god damn ShadowDancer[[User:ShadowyFigure|ShadowyFigure]] 13:24, 25 March 2008 (MDT)<br />
<br />
:B****r. Oh, well. Maybe make ours intergrate more with standard D&D CSs? --[[User:Sam Kay|Sam Kay]] 13:26, 25 March 2008 (MDT)<br />
<br />
::(Off-topic) What on earth would be B****r be as a censored word? Like f*** s*** a** are all obvious. B****r? Butter? --[[User:Aarnott|Aarnott]] 13:57, 25 March 2008 (MDT)<br />
<br />
::: Bugger maybe. I like our Charter Mark idea. It rocks. [[User:ShadowyFigure|ShadowyFigure]] 14:01, 25 March 2008 (MDT)<br />
<br />
::::You are correct in both statements, [[User:ShadowyFigure|ShadowyFigure]]. How is butter a censored word?!? --[[User:Sam Kay|Sam Kay]] 14:04, 25 March 2008 (MDT)<br />
<br />
:::::How is bugger? I used that word when I was like four years old on the playground... --[[User:Aarnott|Aarnott]] 14:20, 25 March 2008 (MDT)<br />
<br />
:::::: My grandparents tel me off for saying damn... Should damn be a censored word ^^! [[User:ShadowyFigure|ShadowyFigure]] 15:06, 25 March 2008 (MDT)<br />
<br />
::::::: Bugger-off is an English equivalent to f-off, and some use the 'Bugger' portion by itself. --[[User:Calidore Chase|Calidore Chase]] 15:33, 25 March 2008 (MDT)<br />
<br />
:::::::: Not true to [http://en.wikipedia.org/wiki/Bugger see bugger at wiki] [[User:ShadowyFigure|ShadowyFigure]] 15:52, 25 March 2008 (MDT)<br />
<br />
::::::::: Is true regardless of the wikipedia article. Every English person I know basically uses it as a replacement for the F word. When you say 'Bugger me' you are not saying 'run away me' but 'f me'. Or another example is 'bugger me sideways' - I highly doubt they are thinking 'run away sideways'. I've also heard 'Bugger me running!' which I highly doubt means 'running away me running!'. ----[[User:Calidore Chase|Calidore Chase]] 18:11, 25 March 2008 (MDT)<br />
<br />
:::::::::: As an english citizn i assure you we dont use it to replace the f word. If were gonna say thef word. We'll say it. [[User:ShadowyFigure|ShadowyFigure]] 01:14, 26 March 2008 (MDT)<br />
<br />
:::::::::::no, that's just you and some other people... There are people who use it as a replacement for the eff word. It just sounds better! --[[User:Sam Kay|Sam Kay]] 03:37, 26 March 2008 (MDT)<br />
<br />
::::::::::::I'm not saying that Brit's don't use the 'f' word, I'm simply saying that Bugger is more or less a replacement for it. Lived in England for many years and have adopted the word bugger as one of my personal favorite cusses. I also like to use the phrase 'bloody hell' --[[User:Calidore Chase|Calidore Chase]] 05:30, 26 March 2008 (MDT)<br />
<br />
{{Discussion Indentation Revert}}<br />
<br />
:Ah, a favourite of the welsh, that last one. My dad is welsh, and he uses it all the time... especially when watching the rugby. --[[User:Sam Kay|Sam Kay]] 08:29, 26 March 2008 (MDT)<br />
<br />
::Ahhh whats happen we've been talking bout censored wording and bugger... In an abohorsen message :S [[User:ShadowyFigure|ShadowyFigure]] 09:56, 26 March 2008 (MDT)<br />
<br />
== Charter Marks ==<br />
<br />
Ok I have made a small change to the Pre Load. Now your descriptor will link to a page will all the current descriptors on. <br />
<br />
Also you have my marks so I can't add them! :( [[User:ShadowyFigure|ShadowyFigure]] 11:35, 1 April 2008 (MDT)<br />
<br />
== GENCON! ==<br />
<br />
GenCOn 2008 in reading.<br />
<br />
OK if your 16 when its on you have to pay 22.00 trainfare return. the event it 20 minutes walk from the station. its 12.00 entry. If your coming and I get permission from my dad (mum oked it.) then i'll arange everything online if you give me the money i can do it all under my name as at the event we need id such as the debit card who paid for it. Im the only one who can do that. Message me. [[User:ShadowyFigure]] 07:36, 5 April 2008 (MDT)<br />
<br />
== Tactical Marine Conversions ==<br />
<br />
Firstly may I point you to ''Trust your Battle Brother's'' Trait in the Space Marine Codex.<br />
<br />
Im gonna need your help converting them so they hold both a bolter in one arm and a chain sword in the other. Gonna have to by the arms separate (the ones with the chain sword and some with bolt pistol or plasma guns from Assault Squad boxes) Then do a hand conversion and swap the pistol for a bolter. How hard will this be. And well I geuss it will need pinning. Which I was wondering if you could do for me.[[User:ShadowyFigure|ShadowyFigure]] 13:44, 6 April 2008 (MDT)<br />
<br />
:Shouldn't be too hard, or need pinning. Yes, I could do it for you. --[[User:Sam Kay|Sam Kay]] 06:40, 7 April 2008 (MDT)<br />
<br />
== DMing ==<br />
<br />
I've been thinking lately and DMing our groups games is starting to actually become less fun then the work i put into the adventures. And I want to know if what B says each setting is actually true. Am I DMing badly? Or being really unfair. I mean I can't think of anything I've done to weaken your characters but B seems to think I am somehow. And then he also complains about the 3 lives rule. Whats your opinion on the whole thing as I'm trying to become a better DM and player and if you think I am unfair in my judgments then can you say. Also if you think B is being unfair then I'd like to know you at least support some of my decisions or have if you have any thoughts on maker are sessions run smoother that would be good. Thanks. <BR><br />
<br />
P.s I decided to kill Rurik off and replace him with a fighter instead. This is a tactical fighter who will help the party a lot more then a halfling paladin riding dire badger ^^ and I am writing his history and fluff. Anyway I can never get into a halflings boots well. If B don't like this well tough. [[User:ShadowyFigure|ShadowyFigure]] 14:45, 8 April 2008 (MDT)<br />
<br />
:I think you are being perfectly fair; I have no idea why B is argueing about everything. I agree with your desicions as DM. As for making the game run smoother, just tell him that you'll use your ruling for the current session and you will discuss it with me in depth later and make a decision for how the situation will work if it comes up again. Your getting a fighter instead of the halfling? good! --[[User:Sam Kay|Sam Kay]] 06:15, 9 April 2008 (MDT)<br />
<br />
::Thanks I'm glad someone thinks I'm being fair! And I will do as you suggest use my ruling for that session then discuss with you afterwards. At least your happy with the Fighter idea. Doubt B will be though but heh who cares. [[User:ShadowyFigure|ShadowyFigure]] 06:19, 9 April 2008 (MDT)<br />
<br />
== The Spider Rider and my CS ==<br />
<br />
I just wanted to ask, is it ok if I include the spider rider as a available prestige class in my CS? I mean it wont be as important as it is in yours but I want to add a bit of story line to the drow in my CS even if they arn't a major race in it. [[User:ShadowyFigure|ShadowyFigure]] 14:34, 9 April 2008 (MDT)<br />
<br />
:Fine by me. Gives me an excuse to play one if you use your CS in one of our games. It was always designed as a PrC available in any CS with the drow and/or lolth. --[[User:Sam Kay|Sam Kay]] 14:39, 9 April 2008 (MDT)<br />
<br />
:: Good Good I have to say its been fun making it up though the history is a bit of a pain to straighten out at the moment. [[User:ShadowyFigure|ShadowyFigure]] 14:42, 9 April 2008 (MDT)<br />
<br />
== For The Emperor!!! ==<br />
<br />
Hi Sam. Good to know your back online.... Now I can plot yor death.... I mean happy life. Anyway, Started my marines today and have managed to put together a command squad (with bolter conversions which ended up being a piece of cake so I wont need your help) a Captain who not that interesting but will do as a HQ for now, A 5 Man scout Squad with 5 s. rifles and an almost put together assault marine squad. I have also painted the scouts undercoated chaos black spray then base coat of green armor and red capes. The guns are metal colored. I aim to go for a darer green later on this is however just the base coat. <br />
<br />
In all everythings good ill be going to the beginners club on sunday again but was wandering if you'd like to have a game with me so I could get the grasp of the game with someone more my age (Those kids were like 10!) Message back [[User:ShadowyFigure|ShadowyFigure]] 15:04, 13 April 2008 (MDT)<br />
<br />
I put together a razorback! My first tank. :D YAY! [[User:ShadowyFigure|ShadowyFigure]] 10:04, 14 April 2008 (MDT)<br />
<br />
== Psychic Warrior Page needs a new link ==<br />
<br />
Hey, would you be able to add a link on the Psychic Warrior page to the Psychic Warrior Powers List? Would be in the following sentence: Choose the powers known from the psychic warrior power list. As it stands now, there is no link from the Psychic Warrior page to the Psychic Warrior Powers. Thanks! {{unsigned|12.146.0.130|10:27, 15 April 2008 (MDT)}}<br />
<br />
:I just checked- there is a link. If I where to add one, it'd have to be without modifying the existing text; we can't modify the wording of SRD stuff, that is why they are locked. --[[User:Sam Kay|Sam Kay]] 13:12, 15 April 2008 (MDT)<br />
<br />
== The Brotherhood Calls For YOU!!! 4e Rules for you to look at and love. ==<br />
<br />
As promised, here are the links to enworld. You will ned to register (its free and takes a few minutes)<br />
<br />
[http://www.enworld.org/showthread.php?t=221396 Monsters and More]<br />
[http://wayfound.webng.com/KETERYSv1-7.pdf Random Grab-bag of Monsters]<br />
<br />
They are real good reads and interesting though there are a few minor error on the Monsters and More so I'm just gonna tweak em if used. Should have a 4e adventurer ready in a few weeks. We will use the pregen characters written out on to 4e c sheets. Talk tomorrow or message me [[User:ShadowyFigure|ShadowyFigure]] 12:08, 15 April 2008 (MDT)<br />
<br />
:Good... Having looked at the PHB lite, I recon I could make a think for 1st level spider riders and improvise a drow thing, and play a 4e spider rider in our pre-emptive D&D game! What fun! --[[User:Sam Kay|Sam Kay]] 13:12, 15 April 2008 (MDT)<br />
<br />
:: [http://www.enworld.org/showthread.php?t=222575&page=1 look at this] [[User:ShadowyFigure|ShadowyFigure]] 13:27, 15 April 2008 (MDT)<br />
<br />
== damn internet ==<br />
<br />
Im online now if ya wanna go in the tavern [[User:ShadowyFigure|ShadowyFigure]] 14:36, 15 April 2008 (MDT)<br />
<br />
== (Pre 4e Homebrew) The Swordsage by Shadowy Figure ==<br />
<br />
[http://www.enworld.org/showpost.php?p=4166195&postcount=215 Swordsage]<br />
Posted on enworld. :D {{unsigned|ShadowyFigure|23:45, 15 April 2008}}<br />
<br />
:Your selectable powers do the same thing... Also, look at the rogue powers; they get dexterity to damage as standard, so your swordsage could as well. That would free up some class features. --[[User:Sam Kay|Sam Kay]] 04:03, 16 April 2008 (MDT)<br />
<br />
:: They don't... And anyway since I read the article on wotc I'm making a better one. COuld you send me the spider rider? Thanks [[User:ShadowyFigure|ShadowyFigure]] 06:14, 16 April 2008 (MDT)<br />
<br />
::: [http://www.enworld.org/showpost.php?p=4167132&postcount=223 Updated Swordsage] Still needs a bit of work but its pretty good. [[User:ShadowyFigure|ShadowyFigure]] 06:37, 16 April 2008 (MDT)<br />
<br />
::::Look [[User:Sam Kay/4e Spider Rider Prototype V1.0|here]]. Place any comments on the talk page. --[[User:Sam Kay|Sam Kay]] 07:26, 16 April 2008 (MDT)<br />
<br />
::::: Looks good i'll gladly allow you to playone in the pre 4e adventure. Umm one thing have you got a specific preload or something for it. And you seem to have restricted spider jump a lot. [[User:ShadowyFigure|ShadowyFigure]] 08:00, 16 April 2008 (MDT)<br />
<br />
::::::I had to restrict spider jump. And deadly charge, to make way for the spider... What do you mean preload? Do you mean for the powers layouts? I built those from scratch. Just copy and paste them. --[[User:Sam Kay|Sam Kay]] 08:02, 16 April 2008 (MDT)<br />
<br />
::::::: Ok. I actually have to say my first project will be a big overhaul of book of nine swords to 4e. As well it was fun just doing small amounts of work on it. [[User:ShadowyFigure|ShadowyFigure]] 08:04, 16 April 2008 (MDT)<br />
<br />
::::::::I just hope I've understood the little we know about 4e as well as I think I do... Do you like how I did the spider? --[[User:Sam Kay|Sam Kay]] 08:05, 16 April 2008 (MDT)<br />
<br />
::::::::: Could you phone me I'd like to discuss something I'm a tad confused about, and the mount is good though when we have official rules for the spiders the mount should be reffered to as a Spider Mount instead of a monstrous spider [[User:ShadowyFigure|ShadowyFigure]] 08:07, 16 April 2008 (MDT)<br />
<br />
:::::::::: Do you think you could make a few second level powers for your spider rider as a geusstimate. As I hope to have you level up to level two for the final encounter. [[User:ShadowyFigure|ShadowyFigure]] 09:26, 16 April 2008 (MDT)<br />
<br />
::::::::::: !!! Renember second level powers are only utilitys [[User:ShadowyFigure|ShadowyFigure]] 14:11, 19 April 2008 (MDT)<br />
<br />
== 4e spider ==<br />
<br />
[http://www.enworld.org/showpost.php?p=4132623&postcount=3 Look here] Small Monstrous spider presented there. {{unsigned|ShadowyFigure|07:47, 16 April 2008}}<br />
<br />
:I don't need it. I already did a spider rider! It's spider is built from scratch. The spider rider gets some nice powers; one (I don't know how balanced it is) wraps up an enemy in spider skilk when you hit them (requires a followup attack), entangling them. Oh, and the charge ability (deadly charge) is a once per encounter thing, so no big problem. --[[User:Sam Kay|Sam Kay]] 04:02, 16 April 2008 (MDT)<br />
<br />
== SM ==<br />
<br />
First, Good Game Heretic good game.<br />
<br />
HQ<br />
<br />
Captain 110 Points<br />
w/ Combi-Plasma Gun, Artificer Armor, T Honors<br />
<br />
Elites<br />
<br />
Troop<br />
<br />
Tactical Squad 205 Points<br />
9 Space Marines w/ Las Cannon, Plasma Gun, Bolters x7 and Infiltrate<br />
Sergeant w/ Bolter and Infiltrate<br />
<br />
Tactical Squad 205 Points<br />
9 Space Marines w/ Las Cannon, Plasma Gun, Bolters x7 and Infiltrate<br />
Sergeant w/ Bolter and Infiltrate<br />
<br />
Scout Squad 90 Points<br />
4 Scouts w/ Sniper Rifles<br />
Sargent w/ Sniper Rifle <br />
<br />
Troop<br />
<br />
Fast Attack<br />
<br />
Assault Squad 250 Points<br />
9 Marines w/ Jump Pack, CC Weapon, Bolt Pistol <br />
Sergeant w/ T Honors, Power Fist<br />
<br />
Heavy Support<br />
<br />
Predator Destructor 125 Point<br />
w/ Las Cannons, Pintle Mounted Storm Bolter, Extra Armor<br />
<br />
TOTAL: 1000<br />
<br />
Just gotta buy me an extra box of tacticals, assaults, two plasma cannon sprues and maybe a new captain depends on what bitz i have left. [[User:ShadowyFigure|ShadowyFigure]] 11:25, 17 April 2008 (MDT)<br />
<br />
== Page Spreads ==<br />
<br />
[http://www.enworld.org/showthread.php?t=220268]<br />
<br />
Look at the images. The pages are way bigger now. Thats how they fit all the stuff in. [[User:ShadowyFigure|ShadowyFigure]] 17:10, 17 April 2008 (MDT)<br />
<br />
[http://www.enworld.org/showthread.php?t=224230 2 6th level Gnolls Vs Premade 4e characters]<br />
<br />
== POWER CURVE ==<br />
<br />
Seems that the power curve is good. Expect a hard encounter like the above one in our premade adventure. <br />
<br />
[[User:ShadowyFigure|ShadowyFigure]] 13:26, 19 April 2008 (MDT)<br />
<br />
== AMAZON ==<br />
<br />
This isn't the actually thing I wanted to message you about but [http://www.enworld.org/showpost.php?p=4186907&postcount=18 here] is a reply from a email sent to amazon asking about preorder delivery dates. Looks like we may not get the on the day what so ever no matter what postage we choose. I'm still ordering an extra anyway.[[User:ShadowyFigure|ShadowyFigure]] 17:06, 25 April 2008 (MDT)<br />
<br />
==Experimental 4e monster stat block==<br />
<br />
{| class="d20" align="center" width="50%"<br />
!align="left" colspan="2" |Orc Drudge<br><small>Medium Natural Humanoid</small> ||align="right" |Level 4 Minion<br><small>XP 44</small><br />
|- <br />
| align="left" colspan="3" |'''Initiative:''' +0 '''Senses:''' Perception +0; low-light vision<br> <br />
'''HP:''' 1; a missed attack never damages a minion.<!--'''Bloodied:'''--><br><br />
'''AC:''' 16 '''Fort:''' 15 '''Ref:''' 12 '''Will:''' 12<br><br />
'''Speed:''' 6 (8 while charging) <br />
|- class="even"<br />
| align="left" colspan="3" |<!--[[Image:Basic Melee.gif]], [[Image:Melee.gif]], [[Image:Ranged.gif]], [[Image:Close.gif]], [[Image:Area.gif]]--> [[Image:Basic Melee.gif]]'''Club''' (standard;at-will<!--[[Image:D6 (1).gif]], [[Image:D6 (2).gif]], [[Image:D6 (3).gif]], [[Image:D6 (4).gif]], [[Image:D6 (5).gif]], [[Image:D6 (6).gif]]-->)♦'''Weapon'''<br />
|- <br />
| align="left" colspan="3" | +9 vs. AC; 5 damage.<br />
|- class="even"<br />
<!--repeat as necassary--><br />
| align="left" colspan="3" |'''Alignment:''' Chaotic Evil '''Languages:''' Common, Giant<br><br />
|-class="even"<br />
| align="left" | '''Str:''' 16 (+3)<br>'''Con:''' 14 (+2) || align="left" | '''Dex:''' 10 (+0)<br>'''Int:''' 8 (-1) || align="left" |'''Wis:''' 10 (+0)<br>'''Cha:''' 9 (-1)<br />
|-<br />
| align="left" colspan="3" |'''Equipment:''' Hide Armor, Club<br />
|- <br />
|}<br />
<br />
Dice: [[Image:D6 (1).gif]], [[Image:D6 (2).gif]], [[Image:D6 (3).gif]], [[Image:D6 (4).gif]], [[Image:D6 (5).gif]], [[Image:D6 (6).gif]]<br><br />
Symbols: [[Image:Basic Melee.gif]], [[Image:Melee.gif]], [[Image:Ranged.gif]], [[Image:Close.gif]], [[Image:Area.gif]]<br />
<br />
== keep on the shadow fell ==<br />
<br />
http://www.giantitp.com/forums/showthread.php?t=80204 [[User:ShadowyFigure|ShadowyFigure]] 08:51, 12 May 2008 (MDT)<br />
<br />
== Dual Class Gesalt ==<br />
<br />
http://www.enworld.org/showthread.php?t=225268<br />
<br />
== Expert Advice ==<br />
<br />
I am creating a campaign and am borrowing a lot from Tolkien. However, I do not want my PCs to know. Can you please check on it (my campaign) and tell what is too obvious. Thanks. [[Simiran]]<br />
<br />
--[[User:Palantini|Palantini]] 23:53, 19 May 2008 (MDT)<br />
<br />
== Another stupid link. ==<br />
<br />
http://www.enworld.org/showthread.php?t=227100 [[User:ShadowyFigure|ShadowyFigure]] 04:06, 26 May 2008 (MDT)<br />
<br />
== Title Headers ==<br />
<br />
[[Image:Th Spider-Kind.png]]<br />
<br />
You would put this at the beggining of a Chapter.<br />
<br />
* Introduction<br />
* All About Spiderkind<br />
* Races<br />
* Classes<br />
* Feats<br />
* Powers<br />
* Equipment<br />
* Monsters<br />
* Campaigns<br />
<br />
These are the chapter headings. --[[User:Sam Kay|Sam Kay]] 07:37, 26 May 2008 (MDT)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this Barnstar for not just taking the initiative to set up the framework for 4th edition material, but, also, populating it with your own ideas. Thank you. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 21:28, 9 June 2008 (MDT)}}<br />
<br />
== Fell Beast ==<br />
<br />
Did a DnD search on the wiki =(. Turns out a fell beast already exists, undermining the purpose of a fell beast rider. Should I drop the whole thing? [[User:Palantini|Palantini]] 22:30, 11 June 2008 (MDT)<br />
<br />
== Demigod1 ==<br />
<br />
http://forums.gleemax.com/showthread.php?t=1052235<br />
<br />
== Aasimar ==<br />
<br />
Ok so, just wanted to ask if you could look over the Aasimar, changed alot of stuff on it. Its now not as weak as it was and more interesting. I know theirs grammr and spelling to do but if you could check for the wording of the rules for me that would be great. Talk Later [[User:ShadowyFigure|ShadowyFigure]] 03:53, 2 July 2008 (MDT)<br />
<br />
== Holiday ==<br />
<br />
I am going on holiday to france and will be back in two weeks. Au revoir! --[[User:Sam Kay|Sam Kay]] 06:30, 18 July 2008 (MDT)<br />
<br />
:Have a great trip! Have fun. --[[User:Green Dragon|Green Dragon]] 14:03, 18 July 2008 (MDT)<br />
<br />
::Enjoy! --[[User:Aarnott|Aarnott]] 20:59, 18 July 2008 (MDT)<br />
<br />
:::Thanks. I'm back, had a good holiday. --[[User:Sam Kay|Sam Kay]] 04:26, 3 August 2008 (MDT)<br />
<br />
== Clothen Master ==<br />
<br />
Hey i made a new 4e class called the clothen master and heard you are fairly familiar with 4e. I was hoping you could look over my class and maybe rate him or tell me what you think. Thanks --[[User:Shadow Dragon|Shadow Dragon]] 13:44, 15 August 2008 (MDT)<br />
<br />
== Admin Assistance ==<br />
Hello, I jumped the gun earlier and moved a page to its new home before realizing I hadn't been on the page I meant to move yet. If you could please delete [[Valgora]] so I can redirect correctly and not be a noob it would be much appreciated. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 13:44, 19 November 2008 (MST)<br />
<br />
== Drider race (4th) ==<br />
<br />
Dear Sam,<br />
<br />
I've been looking over your Drider entry for 4th edition classes, and think you did some things right, but some things were a little off in terms of balance. I cut down the ability score to just a DEX and CHA because just giving the choice of any of the three physical ability bonuses makes the class overpowered, and we have yet to see another race in 4th that gives you that choice. Also, it made more since for the web power to restrain the foe, because that is what the normal drider does, but having the playable one only last for one round seems like more than enough to balance it out since the monster version lasts until a successful saving throw, not to mention the less range and standard action makes it equal to the drow's Darkfire power. I also changed the size entry to Large (Long) because that's how it was in 3.5 for large creatures that only had the reach of a medium creature, and the medium (Large) entry you put was a little confusing. I hope you'll consider these suggestions, as they shall help to make the playable drider well balanced and understandable.<br />
<br />
Signed,<br />
Manawolf</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=User_talk:Green_Dragon&diff=297715User talk:Green Dragon2008-11-22T01:38:12Z<p>Manawolf: /* 4e Drider */</p>
<hr />
<div>{{:User:Green Dragon/Top Template}}<br />
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{{MoI-Row<br />
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|notifier=Sam Kay<br />
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{{MoI-Row<br />
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|section=all of it<br />
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|date_time=17:54, 31 January 2008 (MST)<br />
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{{MoI-Row<br />
|page=Talk:DnD_Maps<br />
|section=Maybe this should be in environments after all?<br />
|notifier=EldritchNumen<br />
|date_time=12:32, 3 January 2008 (MST)<br />
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{{MoI-Row<br />
|page=Talk:Chromatic_Dwarf_(DnD_Creature)<br />
|section=Race<br />
|notifier=Green Dragon<br />
|date_time=23:45, 1 June 2007 (MDT)<br />
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{{MoI-Row<br />
|page=Combat_School_(DnD_Variant_Rules)<br />
|section=<br />
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|date_time=23:57, 21 May 2007 (MDT)<br />
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|date_time=23:01, 14 May 2007 (MDT)<br />
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}}<br />
<br />
<br />
{{Archives<br />
|label1= Archive 1 (Discussions 1 &ndash; 30)<br />
|label2= Archive 2 (Discussions 31 &ndash; 60)<br />
|label3= Archive 3 (Discussions 61 &ndash; 90)<br />
|label4= Archive 4 (Discussions 91 &ndash; 120)<br />
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|label7= Archive 7 (Discussions 181 &ndash; 210)<br />
|label8= Archive 8 (Discussions 211 &ndash; 240)<br />
|label9= Archive 9 (Discussions 241 &ndash; 270)<br />
|label10= Archive 10 (Discussions 271 &ndash; 300)<br />
|label11= Archive 11 (Discussions 301 &ndash; 330)<br />
|label12= Archive 12 (Discussions 331 &ndash; 360)<br />
}}<br />
<br />
== Admin Talk ==<br />
<br />
{{:User talk:Admin}}<br />
<br />
<br />
== Can Druids Wear Studded Leather? ==<br />
<br />
heyo, Corvus here ''':3'''. got that lovely maybe automated welcome message xP rofl and i DO have a random question. My group and I have argued nonstop for a week now over whether studded leather counts as metal armor... and thus whether or not druids can wear it your thoughts would help '''XD'''. {{Unsigned|Corvus0|13:41, 3 November 2008 (MDT)}}<br />
<br />
:Any questions relating to the mechanics of D&D should be placed on [[DnD Discussion|Discussion]]. Thanks! --[[User:Green Dragon|Green Dragon]] 06:44, 20 November 2008 (MST)<br />
<br />
== Problem with CO Showing Up ==<br />
<br />
hi i posted a optimized character build and i was wondering how do i get my name on it to let people know that i posted it? {{Unsigned|Elmo|13:37, 5 November 2008 (MDT)}}<br />
<br />
:What's the name of this CO? It's all based on categories, so if you could supply me a link or the name of your CO I would be more then willing to take a look at it. --[[User:Green Dragon|Green Dragon]] 13:53, 5 November 2008 (MST)<br />
<br />
== My Nomination ==<br />
<br />
Was that meant to be a re-nomination, just now? The only reason I quit in the first place was that I knew that my contributions as an admin would be far below what you said you wanted. However, at this point in time I have school pretty much together, and I could probably take on that extra bit of responsibility now. If you still feel like I'd make a good admin, I'd be glad to give it another shot. --[[User:Daniel Draco|Daniel Draco]] 13:41, 5 November 2008 (MST)<br />
<br />
:Thoughts? --[[User:Daniel Draco|Daniel Draco]] 05:39, 20 November 2008 (MST)<br />
<br />
::Oh, sorry. I accidentally added your nomination again because I got it mixed up with the LD one. Sorry. Although if you feel that you have school under control enough, and would like to become an admin once again, I would most definitely support you. --[[User:Green Dragon|Green Dragon]] 05:53, 20 November 2008 (MST)<br />
<br />
:::Alright, thanks ''':)''' I'll nominate myself now. --[[User:Daniel Draco|Daniel Draco]] 06:07, 20 November 2008 (MST)<br />
<br />
::::Though it occurs to me that I don't know what to title the new nomination page... --[[User:Daniel Draco|Daniel Draco]] 06:09, 20 November 2008 (MST)<br />
<br />
:::::Lol, I know. I have been thinking about the name of the page for a bit now (that was part of the reason it took forever to get back to this discussion, the rest was that I have been playing StarCraft a bit recently), however do you think adding a two at the end would good? Then it would not interfere with the backslash, and it would distinguish it from your old nomination. --[[User:Green Dragon|Green Dragon]] 06:18, 20 November 2008 (MST)<br />
<br />
::::::That works. Don't have time to do it now though, I'm at school and I've got to get to class soon. If you (or anyone else reading this, for that matter) would like to nominate me, feel free to do so. Otherwise, I'll do it later today. --[[User:Daniel Draco|Daniel Draco]] 06:26, 20 November 2008 (MST)<br />
<br />
== Editing ==<br />
<br />
Dear Admin,<br />
<br />
I hope I'm not being too forward, but I've been starting to edit people's entries, specifically the races for 4th Homebrew. I may be coming off a little too hasty, but I've been studying the races and the overall goal of 4th, and some of them have come off as a little overpowered. I hope no one is getting too mad, but I'll continue to trying making helpful edits that bring both balance and flavor to the entries here on D&D Wiki. It can be fun coming up with powerful races, but it can lessen the experience if they have a character that's kicking more ass than everyone else. D&D doesn't have any set rules, but my months of study have helped me find some of the guide lines that can help to make a balanced character.<br />
<br />
Sincerely,<br />
Manawolf<br />
<br />
: The best is pointing the flaw in the article on the talk page. Editing without permission is a little cheesy.--[[User:Lord Dhazriel|Lord Dhazriel]] 18:25, 6 November 2008 (MST)<br />
<br />
== Help! ==<br />
<br />
Do you know how to use this template: <nowiki>{{Anypagename}}</nowiki> (the one of the paladin's page)... to get a specific section? If not then would it be hard for me to make one? --[[User:Sabre070|Sabre070]] 01:44, 7 November 2008 (MST)<br />
<br />
:I cannot find and do not know of any template by that name. A link would be appreciated. --[[User:Green Dragon|Green Dragon]] 13:10, 8 November 2008 (MST)<br />
<br />
::On the [[SRD:Paladin|Paladin]] page.. How it includes the content from the paladin's mount.--[[User:Sabre070|Sabre070]] 17:13, 8 November 2008 (MST)<br />
<br />
:::By putting a colon in front of the page name, you can include a page directly using curly braces. ie <nowiki>{{:User:Green Dragon}}</nowiki> would include Green Dragon's user page directly. Try it out in the sandbox. --[[User:Aarnott|Aarnott]] 20:07, 8 November 2008 (MST)<br />
<br />
::::I was wondering if it could be used to get a section of page? EG. If I just wanted to take this "Help!" section. --[[User:Sabre070|Sabre070]] 20:13, 8 November 2008 (MST)<br />
<br />
:::::If you surround the section you want in <nowiki><includeonly></nowiki> then it should do what you want. Take a look at [[Gravity Warrior (DnD Class)|Gravity Warrior]]. On the bottom it has an included NPC, however only the stat block is included. This should help answer your questions. --[[User:Green Dragon|Green Dragon]] 02:01, 9 November 2008 (MST)<br />
<br />
== Vacation ==<br />
<br />
Hello all. In about a months time I will be taking a three month vacation around Europe. Unfortunately, during this vacation, I will not be able to log onto D&D Wiki very often (however, I will be bringing my laptop &mdash; I just am not sure how often I will have an internet connection). To make it so new admins can be elected, and to keep D&D Wiki running smoothly, I have appointed [[User:Sledged|Sledged]] and [[User:Dmilewski|Dmilewski]] as Bureaucrats, Check users, ipcheckers, and patrollers. --[[User:Green Dragon|Green Dragon]] 10:43, 10 November 2008 (MST)<br />
<br />
: Time for more pro-Sledged propaganda! Enjoy your vacation. I hope to be in Spain half a year from now myself. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]] | [[User talk:Admin|admin talk]]) 20:18, 10 November 2008 (MST)<br />
<br />
::I'll do what I can. --[[User:Dmilewski|Dmilewski]] 20:39, 11 November 2008 (MST)<br />
<br />
:::Enjoy your vacation '''AND''' have fun. --[[User:Sabre070|Sabre070]] 20:40, 11 November 2008 (MST)<br />
<br />
== Templates ==<br />
<br />
I added the '3e description' to each of the templates, but the description doesn't show in the templates page. Does it take time to refresh the descriptions? Or did I do something wrong? --[[User:Sabre070|Sabre070]] 13:20, 12 November 2008 (MST)<br />
<br />
:Disregard this message, I read your reply. --[[User:Sabre070|Sabre070]] 13:22, 12 November 2008 (MST)<br />
<br />
== Advice ==<br />
Months ago I went to Eldritch, but I see he has stepped down and is infrequent, so I thought I'd come to you. We've just recently wrapped up a three year game in our home world, and I really enjoy the setting and have been working on adding it to the wiki for others to use or adapt as they wish. Its listed under [[Valgora (DnD Campaign Setting)]]. I've just completed the subarticles for two of the three continents and am working on the third at the moment. I'm trying to make it easy to read and understand for the common D&D enthusiast reading the wiki. Just wondering if you think it makes sense or any changes you would make if it were you. Thanks. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 13:43, 12 November 2008 (MST)<br />
<br />
== Favored of Lolth Questions ==<br />
<br />
Hi, my name is Travis. I've been playing various drow for a long time, and I recently decided to look for something a little different, which is when I stumbled across your Favored of Lolth page. I do have a few questions though, if you have the time to spare. For one, when in hybrid form, a Favored takes up four squares; do they actually morph into a large size, or are they just more horizontal. Two, I thought any drow based character learned the drow sign language, so shouldn't that be an automatic language? Also, I had a few suggestions/requests. If the Favored is a were-creature, could it have a venomous attack to 'infect' other characters, at least drow, as a werewolf does? Could they also have tremorsense, as other spiders do? Also, do the extra eyes proffer any benefit, such as a bonus on spot checks? Furthermore, while the Favored gains claws, does she have any special unarmed attack? Another idea I had while looking over your hybrid form was to give the Favored a fully transformed form. A monstrous spider of medium or large size would seem appropriate. Since the Favored are such adamant worshippers, I would also consider allowing them Weapon Proficiency with whips, Lolth's favored weapon. That said, I have one easy/stupid question, which is; if used as a template to transform a drow into a were-spider, since the drow has many of the same traits (adding to its own LA +2), would the LA be just a +3 total, instead of stacking a +4 on top? Thanks for your consideration, sorry this was so long.<br />
<br />
== Sohei ==<br />
<br />
Hello,<br />
<br />
I am adding a Sohei Class type. It is in 4e format. I did not realize that this site separated by edition. If you would please move this I think it would help prospecting 4e-ers. I tried to move it on my own, but failed.<br />
<br />
<br />
Thanks,<br />
Eazy<br />
<br />
== Loot The Room ==<br />
<br />
I would like your opinion on something... [[Loot The Room (4e Sourcebook)|Loot The Room]] [[User:ShadowyFigure|ShadowyFigure]] 07:29, 20 November 2008 (MST)<br />
<br />
== 4e Drider ==<br />
<br />
Dear Green Dragon,<br />
<br />
I've been looking over your Drider entry for 4th edition classes, and think you did some things right, but some things were a little off. I have edited it a little, and some of which mainly for balancing issues, others because it was a little off. I cut down the ability score to just a DEX and CHA because just giving the choice of any of the three physical ability bonuses makes the class overpowered. Also, it made more since for the web power to restrain the foe, becuase that is what the normal drider does, but having the playable one only last for one round seems like more than enough to balance it out since the monster version lasts until a successful saving throw, not to mention the less range and standard action makes it equal to the drow's Darkfire power. Keep up the good work, but just remember that 4th edition is all about balance.<br />
<br />
Signed,<br />
Manawolf</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Driders_(4e_Race)&diff=297712Driders (4e Race)2008-11-22T01:31:42Z<p>Manawolf: /* Driders */</p>
<hr />
<div>{{Author<br />
|author_name=Sam Kay<br />
|date_created=18th June 2008<br />
|status=Complete<br />
}}<br />
==Driders==<br />
<br />
'''''The blessed of the Spider Queen, gifted with spydric stature.'''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=6&rsquo;4&rdquo;&ndash;7&rsquo;0&rdquo;<br />
|weight=230&ndash;270 lb.<br />
|abilities= +2 [[4e Glossary (4e Other)#Ability scores|Dexterity]], +2 [[4e Glossary (4e Other)#Ability scores|Charisma]] <br />
|size=Large (Long)<br />
|speed= 7 squares, Climb (spider climb) 7 <br />
|vision=[[4e Glossary (4e Other)#Darkvision|Darkvision]]<br />
|languages=[[4e Glossary (4e Other)#languages and scripts|Common]], [[4e Glossary (4e Other)#languages and scripts|Elven]].<br />
|skills=+2 [[4e Glossary (4e Other)#Stealth|Stealth]], +2 [[4e Glossary (4e Other) #Intimidate|Intimidate]]<br />
|trait1=Fey Origin |description1=Your ancestors where native to the [[4e Glossary (4e Other)#feywild|Feywild]], so you are considered a fey creature for the purposes of [[4e Glossary (4e Other)#conditions and effects|effects]] that relate to creature origin.<br />
|trait2= Spydric Origin |description2= Your ancestors were tainted by the arachania, so you are considered a [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#What are the Spiderkind?|spiderkind]] creature for the purposes of [[4e Glossary (4e Other)#conditions and effects|effects]] that relate to creature origin in addition to being considered a fey creature.<br />
|trait3= Kindred of the Drow |description3= You can have [[4e Glossary (4e Other)#Feat|feats]] that have [[4e Glossary (4e Other)#Drow|drow]] as a prerequisite (as well as those specifically for driders), as long as you meet any other requirements.<br />
|trait4= Spydric Stature |description4= You fill the space of a large-sized creature, you only have a reach of 1. You cannot ride any mount or take the mounted combat feat, and you cannot be a spider rider.<br />
|trait5= Web |description5= You can use ''web'' as an encounter power.<br />
}}<br />
{{4e Power<br />
|name=Web<br />
|type=Attack<br />
|usage=Encounter<br />
|owner=Race<br />
|class=Drider<br />
|flavor=You throw a net of sticky spider silk at your foe, pinning him to the ground.<br />
|actiontype=Standard Action<br />
|keyword1=Arachane<br />
|range=Ranged<br />
|rangemod=5<br />
|target=One creature<br />
|attack=Dexterity<br />
|defense=Reflex<br />
|hit=The target is restrained until the end of your next turn.<br />
}}<br />
<br />
Hateful and arrogant, driders are {{G}}Drow|drow]] who have been blessed by the [[Arachonomican; the Book of Spiderkind (4e Sourcebook)#Lolth|spider queen]] and given a spider like form. Driders are often the greatest priestesses of the drow clergy, and are the strongest and bravest of the drow race. Driders lurk in the deepest depths of the underdark and are masters of deception.<br />
<br />
Play a drider if you want...<br />
* to be a half-spider, half-drow creature.<br />
* to be at home in the deep places of the world.<br />
* to be a member of a race that favours the {{G}}Cleric|Cleric]], [[Arachnomancer (4e Class)|Arachnomancer]], and {{G}}Rogue|Rogue]] classes.<br />
<br />
===Physical Qualities===<br />
[[Image:Drider2.JPG|thumb]]<br />
Driders are {{G}}Drow|drow]] with the lower body of a spider. Drider torsos are slender and of athletic build, and are about the same size as a {{G}}Human|human]]'s torso, but much slenderer. Driders have the upper body complexion of a drow, with very little variance; drider skin color is [[w:Obsidian|obsidian]], midnight black or dark grey. Drider hair has a little more variance than skin colour, and can be white, light grey, silver, platinum blonde, and even the rare faint golden blonde. Drider eye color is usually red, though can be white, purple, green and gold. The lower body half of a drider is a spider and can have any color pattern that spiders can. The most common is that of a [[w:Black widow spider|black widow]] ([[w:Latrodectus mactans|''Latrodectus mactans'']]), the female being satin-black with a red "hourglass" mark on the underside, the male being paler. Driders have no body hair on their torsos and the normal amount of sensory hair for a spider on the lower "spydric" half of their body.<br><br />
Driders are not usually born, so young driders are incredibly rare. Infant driders are often simply drow who have been forseen as great by the spider queen or tainted by the arachania at an early age. The few drider infants that do exist grow at about the same rate as drow, being fully matured at about 100 years of age. Driders are immortal and do not die of age, but are often murderd to clear the path to power by an ambitious drider or drow.<br />
<br />
===Playing a Drider===<br />
<br />
Driders are proud and arrogant, believing themselves to be superior to all others. They are also filled with anger and hate, torturing those they see as lesser beings as well as those who they see as having wronged them or the [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|spider queen]]. They are hated and feared by all others, as they are cruel and unmerciful.<br><br />
A drider's devotion to the [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|spider queen]] is unbelievably strong; one whom blasphemes against the spider queen before a drider will find himself either dead or in excruciating pain. A drider will do anything that the spider queen asks them to do, dispite their huge sense of self preservance.<br><br />
Driders are driven to be increasingly more and more powerful; a drider will never rest untill she is second in power only to Lolth herself (and some driders actually try to replace Lolth!), and even then they will find themselves murdered by an ambitious drider or {{G}}Drow|drow]].<br><br />
There are two main reasons for why a drider may go adventuring; the first is to further the schemes of Lolth while the second is to gain power and wealth.<br />
<br />
'''Drider Characteristics:''' Nimble, agile, arrogant, hateful, quick, pious, spydric, lurking.<br />
<br />
'''Male Names:''' Phaedan, Rylnas, Kalis, Pharlan, Kelisn, Faerloth, Malan, Tritha, Tsarral, Drislael, Kalan, Madren, Vierlan, Xulan<br />
<br />
'''Female Names:''' Lualeth, Lualith, Laelith, Nymlath, Lilael, Xuluel, Myrloth, Amlos, Myrleth, Shrilaen, Malith, Nymrath, Eldaer, Nymloth<br />
<br />
===Drider Adventurers===<br />
<br />
Three sample drider adventurers are presented below.<br><br />
Laelith is a rebel drider [[Arachnomancer (4e Class)|arachnomancer]] who aids the foes of Lolth and attempts to destroy [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|Lolth]] and her followers in the name of Arachne. Laelith hates all allies of Lolth and will do anything, even sacrifice herself, to destroy Lolth. Laelith is benevolent and kind and will aid others and protect those who cannot protect themselves.<br><br />
Nymloth is a {{G}}Cleric|cleric]] who reveres [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|lolth]] beyond all else. She will do anything Lolth asks her to do without thought. Nymloth loves to inflict pain on others and is full of hate. Nymloth loves nothing more than to slay {{G}}Elf|elves]] and to torture her foes.<br><br />
Xulan is a {{G}}Rogue|rogue]] who follows [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|Lolth]], though he is unusually unpious for a drider. Unlike most driders, he gained his spydric stature through accidental contamination from the arachania. Xulan is incredibly greedy and loves to torture and to steal. Xulan cares only about himself and will do anything to keep himself alive.<br><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Races|Races]].<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Sourcebooks|Sourcebooks]] &rarr; [[Arachonomican; the Book of Spiderkind (4e Sourcebook)|Arachonomican; the Book of Spiderkind]] &rarr; [[Races (Arachonomican; the Book of Spiderkind Chapter)|Races]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Fey Type]]<br />
[[Category:Spiderkind Type]]<br />
[[Category:Humanoid Type]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Driders_(4e_Race)&diff=297711Driders (4e Race)2008-11-22T01:29:28Z<p>Manawolf: /* Driders */</p>
<hr />
<div>{{Author<br />
|author_name=Sam Kay<br />
|date_created=18th June 2008<br />
|status=Complete<br />
}}<br />
==Driders==<br />
<br />
'''''The blessed of the Spider Queen, gifted with spydric stature.'''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=6&rsquo;4&rdquo;&ndash;7&rsquo;0&rdquo;<br />
|weight=230&ndash;270 lb.<br />
|abilities= +2 [[4e Glossary (4e Other)#Ability scores|Dexterity]], +2 [[4e Glossary (4e Other)#Ability scores|Charisma]] <br />
|size=Large (Long)<br />
|speed= 7 squares, Climb (spider climb) 7 <br />
|vision=[[4e Glossary (4e Other)#Darkvision|Darkvision]]<br />
|languages=[[4e Glossary (4e Other)#languages and scripts|Common]], [[4e Glossary (4e Other)#languages and scripts|Elven]].<br />
|skills=+2 [[4e Glossary (4e Other)#Stealth|Stealth]], +2 [[4e Glossary (4e Other) #Intimidate|Intimidate]]<br />
|trait1= Fey Origin |description1= Your ancestors were native to the Feywild, so you are considered a fey for the purpose of [[4e Glossary (4e Other)#conditions and effects|effects]] effects that relate to creature origin.<br />
|trait2= Spydric Origin |description2= Your ancestors were tainted by the arachania, so you are considered a [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#What are the Spiderkind?|spiderkind]] creature for the purposes of [[4e Glossary (4e Other)#conditions and effects|effects]] that relate to creature origin in addition to being considered a fey creature.<br />
|trait3= Kindred of the Drow |description3= You can have [[4e Glossary (4e Other)#Feat|feats]] that have [[4e Glossary (4e Other)#Drow|drow]] as a prerequisite (as well as those specifically for driders), as long as you meet any other requirements.<br />
|trait4= Spydric Stature |description4= You fill the space of a large-sized creature, you only have a reach of 1. You cannot ride any mount or take the mounted combat feat, and you cannot be a spider rider.<br />
|trait5= Web |description5= You can use ''web'' as an encounter power.<br />
}}<br />
{{4e Power<br />
|name=Web<br />
|type=Attack<br />
|usage=Encounter<br />
|owner=Race<br />
|class=Drider<br />
|flavor=You throw a net of sticky spider silk at your foe, pinning him to the ground.<br />
|actiontype=Standard Action<br />
|keyword1=Arachane<br />
|range=Ranged<br />
|rangemod=5<br />
|target=One creature<br />
|attack=Dexterity<br />
|defense=Reflex<br />
|hit=The target is restrained until the end of your next turn.<br />
}}<br />
<br />
Hateful and arrogant, driders are {{G}}Drow|drow]] who have been blessed by the [[Arachonomican; the Book of Spiderkind (4e Sourcebook)#Lolth|spider queen]] and given a spider like form. Driders are often the greatest priestesses of the drow clergy, and are the strongest and bravest of the drow race. Driders lurk in the deepest depths of the underdark and are masters of deception.<br />
<br />
Play a drider if you want...<br />
* to be a half-spider, half-drow creature.<br />
* to be at home in the deep places of the world.<br />
* to be a member of a race that favours the {{G}}Cleric|Cleric]], [[Arachnomancer (4e Class)|Arachnomancer]], and {{G}}Rogue|Rogue]] classes.<br />
<br />
===Physical Qualities===<br />
[[Image:Drider2.JPG|thumb]]<br />
Driders are {{G}}Drow|drow]] with the lower body of a spider. Drider torsos are slender and of athletic build, and are about the same size as a {{G}}Human|human]]'s torso, but much slenderer. Driders have the upper body complexion of a drow, with very little variance; drider skin color is [[w:Obsidian|obsidian]], midnight black or dark grey. Drider hair has a little more variance than skin colour, and can be white, light grey, silver, platinum blonde, and even the rare faint golden blonde. Drider eye color is usually red, though can be white, purple, green and gold. The lower body half of a drider is a spider and can have any color pattern that spiders can. The most common is that of a [[w:Black widow spider|black widow]] ([[w:Latrodectus mactans|''Latrodectus mactans'']]), the female being satin-black with a red "hourglass" mark on the underside, the male being paler. Driders have no body hair on their torsos and the normal amount of sensory hair for a spider on the lower "spydric" half of their body.<br><br />
Driders are not usually born, so young driders are incredibly rare. Infant driders are often simply drow who have been forseen as great by the spider queen or tainted by the arachania at an early age. The few drider infants that do exist grow at about the same rate as drow, being fully matured at about 100 years of age. Driders are immortal and do not die of age, but are often murderd to clear the path to power by an ambitious drider or drow.<br />
<br />
===Playing a Drider===<br />
<br />
Driders are proud and arrogant, believing themselves to be superior to all others. They are also filled with anger and hate, torturing those they see as lesser beings as well as those who they see as having wronged them or the [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|spider queen]]. They are hated and feared by all others, as they are cruel and unmerciful.<br><br />
A drider's devotion to the [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|spider queen]] is unbelievably strong; one whom blasphemes against the spider queen before a drider will find himself either dead or in excruciating pain. A drider will do anything that the spider queen asks them to do, dispite their huge sense of self preservance.<br><br />
Driders are driven to be increasingly more and more powerful; a drider will never rest untill she is second in power only to Lolth herself (and some driders actually try to replace Lolth!), and even then they will find themselves murdered by an ambitious drider or {{G}}Drow|drow]].<br><br />
There are two main reasons for why a drider may go adventuring; the first is to further the schemes of Lolth while the second is to gain power and wealth.<br />
<br />
'''Drider Characteristics:''' Nimble, agile, arrogant, hateful, quick, pious, spydric, lurking.<br />
<br />
'''Male Names:''' Phaedan, Rylnas, Kalis, Pharlan, Kelisn, Faerloth, Malan, Tritha, Tsarral, Drislael, Kalan, Madren, Vierlan, Xulan<br />
<br />
'''Female Names:''' Lualeth, Lualith, Laelith, Nymlath, Lilael, Xuluel, Myrloth, Amlos, Myrleth, Shrilaen, Malith, Nymrath, Eldaer, Nymloth<br />
<br />
===Drider Adventurers===<br />
<br />
Three sample drider adventurers are presented below.<br><br />
Laelith is a rebel drider [[Arachnomancer (4e Class)|arachnomancer]] who aids the foes of Lolth and attempts to destroy [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|Lolth]] and her followers in the name of Arachne. Laelith hates all allies of Lolth and will do anything, even sacrifice herself, to destroy Lolth. Laelith is benevolent and kind and will aid others and protect those who cannot protect themselves.<br><br />
Nymloth is a {{G}}Cleric|cleric]] who reveres [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|lolth]] beyond all else. She will do anything Lolth asks her to do without thought. Nymloth loves to inflict pain on others and is full of hate. Nymloth loves nothing more than to slay {{G}}Elf|elves]] and to torture her foes.<br><br />
Xulan is a {{G}}Rogue|rogue]] who follows [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|Lolth]], though he is unusually unpious for a drider. Unlike most driders, he gained his spydric stature through accidental contamination from the arachania. Xulan is incredibly greedy and loves to torture and to steal. Xulan cares only about himself and will do anything to keep himself alive.<br><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Races|Races]].<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Sourcebooks|Sourcebooks]] &rarr; [[Arachonomican; the Book of Spiderkind (4e Sourcebook)|Arachonomican; the Book of Spiderkind]] &rarr; [[Races (Arachonomican; the Book of Spiderkind Chapter)|Races]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Fey Type]]<br />
[[Category:Spiderkind Type]]<br />
[[Category:Humanoid Type]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Driders_(4e_Race)&diff=297710Driders (4e Race)2008-11-22T01:29:11Z<p>Manawolf: /* Driders */</p>
<hr />
<div>{{Author<br />
|author_name=Sam Kay<br />
|date_created=18th June 2008<br />
|status=Complete<br />
}}<br />
==Driders==<br />
<br />
'''''The blessed of the Spider Queen, gifted with spydric stature.'''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=6&rsquo;4&rdquo;&ndash;7&rsquo;0&rdquo;<br />
|weight=230&ndash;270 lb.<br />
|abilities= +2 [[4e Glossary (4e Other)#Ability scores|Dexterity]], +2 [[4e Glossary (4e Other)#Ability scores|Charisma]] <br />
|size=Large (Long)<br />
|speed= 7 squares, Climb (spider climb) 7 <br />
|vision=[[4e Glossary (4e Other)#Darkvision|Darkvision]]<br />
|languages=[[4e Glossary (4e Other)#languages and scripts|Common]], [[4e Glossary (4e Other)#languages and scripts|Elven]].<br />
|skills=+2 [[4e Glossary (4e Other)#Stealth|Stealth]], +2 [[4e Glossary (4e Other) #Intimidate|Intimidate]]<br />
|trait1= Fey Origin |description1= Your ancestors were native to the Feywild, so you are considered a fey for the purpose of [[4e Glossary (4e Other)#conditions and effects|effects]] effects that relate to creature origin.<br />
|trait2= Spydric Origin |description2= Your ancestors were tainted by the arachania, so you are considered a [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#What are the Spiderkind?|spiderkind]] creature for the purposes of [[4e Glossary (4e Other)#conditions and effects|effects]] that relate to creature origin in addition to being considered a fey creature.<br />
|trait3= Kindred of the Drow |description3= You can have [[4e Glossary (4e Other)#Feat|feats]] that have [[4e Glossary (4e Other)#Drow|drow]] as a prerequisite (as well as those specifically for driders), as long as you meet any other requirements.<br />
|trait4= Spydric Stature |description4= You fill the space of a large-sized creature, you only have a reach of 1. You cannot ride any mount or take the mounted combat feat, and you cannot be a spider rider.<br />
|trait5= Web |description4= You can use ''web'' as an encounter power.<br />
}}<br />
{{4e Power<br />
|name=Web<br />
|type=Attack<br />
|usage=Encounter<br />
|owner=Race<br />
|class=Drider<br />
|flavor=You throw a net of sticky spider silk at your foe, pinning him to the ground.<br />
|actiontype=Standard Action<br />
|keyword1=Arachane<br />
|range=Ranged<br />
|rangemod=5<br />
|target=One creature<br />
|attack=Dexterity<br />
|defense=Reflex<br />
|hit=The target is restrained until the end of your next turn.<br />
}}<br />
<br />
Hateful and arrogant, driders are {{G}}Drow|drow]] who have been blessed by the [[Arachonomican; the Book of Spiderkind (4e Sourcebook)#Lolth|spider queen]] and given a spider like form. Driders are often the greatest priestesses of the drow clergy, and are the strongest and bravest of the drow race. Driders lurk in the deepest depths of the underdark and are masters of deception.<br />
<br />
Play a drider if you want...<br />
* to be a half-spider, half-drow creature.<br />
* to be at home in the deep places of the world.<br />
* to be a member of a race that favours the {{G}}Cleric|Cleric]], [[Arachnomancer (4e Class)|Arachnomancer]], and {{G}}Rogue|Rogue]] classes.<br />
<br />
===Physical Qualities===<br />
[[Image:Drider2.JPG|thumb]]<br />
Driders are {{G}}Drow|drow]] with the lower body of a spider. Drider torsos are slender and of athletic build, and are about the same size as a {{G}}Human|human]]'s torso, but much slenderer. Driders have the upper body complexion of a drow, with very little variance; drider skin color is [[w:Obsidian|obsidian]], midnight black or dark grey. Drider hair has a little more variance than skin colour, and can be white, light grey, silver, platinum blonde, and even the rare faint golden blonde. Drider eye color is usually red, though can be white, purple, green and gold. The lower body half of a drider is a spider and can have any color pattern that spiders can. The most common is that of a [[w:Black widow spider|black widow]] ([[w:Latrodectus mactans|''Latrodectus mactans'']]), the female being satin-black with a red "hourglass" mark on the underside, the male being paler. Driders have no body hair on their torsos and the normal amount of sensory hair for a spider on the lower "spydric" half of their body.<br><br />
Driders are not usually born, so young driders are incredibly rare. Infant driders are often simply drow who have been forseen as great by the spider queen or tainted by the arachania at an early age. The few drider infants that do exist grow at about the same rate as drow, being fully matured at about 100 years of age. Driders are immortal and do not die of age, but are often murderd to clear the path to power by an ambitious drider or drow.<br />
<br />
===Playing a Drider===<br />
<br />
Driders are proud and arrogant, believing themselves to be superior to all others. They are also filled with anger and hate, torturing those they see as lesser beings as well as those who they see as having wronged them or the [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|spider queen]]. They are hated and feared by all others, as they are cruel and unmerciful.<br><br />
A drider's devotion to the [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|spider queen]] is unbelievably strong; one whom blasphemes against the spider queen before a drider will find himself either dead or in excruciating pain. A drider will do anything that the spider queen asks them to do, dispite their huge sense of self preservance.<br><br />
Driders are driven to be increasingly more and more powerful; a drider will never rest untill she is second in power only to Lolth herself (and some driders actually try to replace Lolth!), and even then they will find themselves murdered by an ambitious drider or {{G}}Drow|drow]].<br><br />
There are two main reasons for why a drider may go adventuring; the first is to further the schemes of Lolth while the second is to gain power and wealth.<br />
<br />
'''Drider Characteristics:''' Nimble, agile, arrogant, hateful, quick, pious, spydric, lurking.<br />
<br />
'''Male Names:''' Phaedan, Rylnas, Kalis, Pharlan, Kelisn, Faerloth, Malan, Tritha, Tsarral, Drislael, Kalan, Madren, Vierlan, Xulan<br />
<br />
'''Female Names:''' Lualeth, Lualith, Laelith, Nymlath, Lilael, Xuluel, Myrloth, Amlos, Myrleth, Shrilaen, Malith, Nymrath, Eldaer, Nymloth<br />
<br />
===Drider Adventurers===<br />
<br />
Three sample drider adventurers are presented below.<br><br />
Laelith is a rebel drider [[Arachnomancer (4e Class)|arachnomancer]] who aids the foes of Lolth and attempts to destroy [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|Lolth]] and her followers in the name of Arachne. Laelith hates all allies of Lolth and will do anything, even sacrifice herself, to destroy Lolth. Laelith is benevolent and kind and will aid others and protect those who cannot protect themselves.<br><br />
Nymloth is a {{G}}Cleric|cleric]] who reveres [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|lolth]] beyond all else. She will do anything Lolth asks her to do without thought. Nymloth loves to inflict pain on others and is full of hate. Nymloth loves nothing more than to slay {{G}}Elf|elves]] and to torture her foes.<br><br />
Xulan is a {{G}}Rogue|rogue]] who follows [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|Lolth]], though he is unusually unpious for a drider. Unlike most driders, he gained his spydric stature through accidental contamination from the arachania. Xulan is incredibly greedy and loves to torture and to steal. Xulan cares only about himself and will do anything to keep himself alive.<br><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Races|Races]].<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Sourcebooks|Sourcebooks]] &rarr; [[Arachonomican; the Book of Spiderkind (4e Sourcebook)|Arachonomican; the Book of Spiderkind]] &rarr; [[Races (Arachonomican; the Book of Spiderkind Chapter)|Races]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Fey Type]]<br />
[[Category:Spiderkind Type]]<br />
[[Category:Humanoid Type]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Driders_(4e_Race)&diff=297700Driders (4e Race)2008-11-22T01:08:02Z<p>Manawolf: /* Driders */</p>
<hr />
<div>{{Author<br />
|author_name=Sam Kay<br />
|date_created=18th June 2008<br />
|status=Complete<br />
}}<br />
==Driders==<br />
<br />
'''''The blessed of the Spider Queen, gifted with spydric stature.'''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=6&rsquo;4&rdquo;&ndash;7&rsquo;0&rdquo;<br />
|weight=230&ndash;270 lb.<br />
|abilities= +2 [[4e Glossary (4e Other)#Ability scores|Dexterity]], +2 [[4e Glossary (4e Other)#Ability scores|Charisma]] <br />
|size=Large (Long)<br />
|speed= 7 squares, Climb (spider climb) 7 <br />
|vision=[[4e Glossary (4e Other)#Darkvision|Darkvision]]<br />
|languages=[[4e Glossary (4e Other)#languages and scripts|Common]], [[4e Glossary (4e Other)#languages and scripts|Elven]], [[4e Glossary (4e Other)#languages and scripts|Deep speech]], [[4e Glossary (4e Other)#languages and scripts|Spydric]]<br />
|skills=+2 [[4e Glossary (4e Other)#Stealth|Stealth]], +2 [[4e Glossary (4e Other) #Intimidate|Intimidate]]<br />
|trait1= Spydric Origin |description1= Your ancestors were tainted by the arachania, so you are considered a [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#What are the Spiderkind?|spiderkind]] creature for the purposes of [[4e Glossary (4e Other)#conditions and effects|effects]] that relate to creature origin in addition to being considered a fey creature.<br />
|trait2= Kindred of the Drow |description2= You can have [[4e Glossary (4e Other)#Feat|feats]] that have [[4e Glossary (4e Other)#Drow|drow]] as a prerequisite (as well as those specifically for driders), as long as you meet any other requirements.<br />
|trait3= Spydric Stature |description3= You fill the space of a large-sized creature, you only have a reach of 1. You cannot ride any mount or take the mounted combat feat, and you cannot be a spider rider.<br />
|trait4= Web |description4= You can use ''web'' as an encounter power.<br />
}}<br />
{{4e Power<br />
|name=Web<br />
|type=Attack<br />
|usage=Encounter<br />
|owner=Race<br />
|class=Drider<br />
|flavor=You throw a net of sticky spider silk at your foe, pinning him to the ground.<br />
|actiontype=Standard Action<br />
|keyword1=Arachane<br />
|range=Ranged<br />
|rangemod=5<br />
|target=One creature<br />
|attack=Dexterity<br />
|defense=Reflex<br />
|hit=The target is restrained until the end of your next turn.<br />
}}<br />
<br />
Hateful and arrogant, driders are {{G}}Drow|drow]] who have been blessed by the [[Arachonomican; the Book of Spiderkind (4e Sourcebook)#Lolth|spider queen]] and given a spider like form. Driders are often the greatest priestesses of the drow clergy, and are the strongest and bravest of the drow race. Driders lurk in the deepest depths of the underdark and are masters of deception.<br />
<br />
Play a drider if you want...<br />
* to be a half-spider, half-drow creature.<br />
* to be at home in the deep places of the world.<br />
* to be a member of a race that favours the {{G}}Cleric|Cleric]], [[Arachnomancer (4e Class)|Arachnomancer]], and {{G}}Rogue|Rogue]] classes.<br />
<br />
===Physical Qualities===<br />
[[Image:Drider2.JPG|thumb]]<br />
Driders are {{G}}Drow|drow]] with the lower body of a spider. Drider torsos are slender and of athletic build, and are about the same size as a {{G}}Human|human]]'s torso, but much slenderer. Driders have the upper body complexion of a drow, with very little variance; drider skin color is [[w:Obsidian|obsidian]], midnight black or dark grey. Drider hair has a little more variance than skin colour, and can be white, light grey, silver, platinum blonde, and even the rare faint golden blonde. Drider eye color is usually red, though can be white, purple, green and gold. The lower body half of a drider is a spider and can have any color pattern that spiders can. The most common is that of a [[w:Black widow spider|black widow]] ([[w:Latrodectus mactans|''Latrodectus mactans'']]), the female being satin-black with a red "hourglass" mark on the underside, the male being paler. Driders have no body hair on their torsos and the normal amount of sensory hair for a spider on the lower "spydric" half of their body.<br><br />
Driders are not usually born, so young driders are incredibly rare. Infant driders are often simply drow who have been forseen as great by the spider queen or tainted by the arachania at an early age. The few drider infants that do exist grow at about the same rate as drow, being fully matured at about 100 years of age. Driders are immortal and do not die of age, but are often murderd to clear the path to power by an ambitious drider or drow.<br />
<br />
===Playing a Drider===<br />
<br />
Driders are proud and arrogant, believing themselves to be superior to all others. They are also filled with anger and hate, torturing those they see as lesser beings as well as those who they see as having wronged them or the [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|spider queen]]. They are hated and feared by all others, as they are cruel and unmerciful.<br><br />
A drider's devotion to the [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|spider queen]] is unbelievably strong; one whom blasphemes against the spider queen before a drider will find himself either dead or in excruciating pain. A drider will do anything that the spider queen asks them to do, dispite their huge sense of self preservance.<br><br />
Driders are driven to be increasingly more and more powerful; a drider will never rest untill she is second in power only to Lolth herself (and some driders actually try to replace Lolth!), and even then they will find themselves murdered by an ambitious drider or {{G}}Drow|drow]].<br><br />
There are two main reasons for why a drider may go adventuring; the first is to further the schemes of Lolth while the second is to gain power and wealth.<br />
<br />
'''Drider Characteristics:''' Nimble, agile, arrogant, hateful, quick, pious, spydric, lurking.<br />
<br />
'''Male Names:''' Phaedan, Rylnas, Kalis, Pharlan, Kelisn, Faerloth, Malan, Tritha, Tsarral, Drislael, Kalan, Madren, Vierlan, Xulan<br />
<br />
'''Female Names:''' Lualeth, Lualith, Laelith, Nymlath, Lilael, Xuluel, Myrloth, Amlos, Myrleth, Shrilaen, Malith, Nymrath, Eldaer, Nymloth<br />
<br />
===Drider Adventurers===<br />
<br />
Three sample drider adventurers are presented below.<br><br />
Laelith is a rebel drider [[Arachnomancer (4e Class)|arachnomancer]] who aids the foes of Lolth and attempts to destroy [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|Lolth]] and her followers in the name of Arachne. Laelith hates all allies of Lolth and will do anything, even sacrifice herself, to destroy Lolth. Laelith is benevolent and kind and will aid others and protect those who cannot protect themselves.<br><br />
Nymloth is a {{G}}Cleric|cleric]] who reveres [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|lolth]] beyond all else. She will do anything Lolth asks her to do without thought. Nymloth loves to inflict pain on others and is full of hate. Nymloth loves nothing more than to slay {{G}}Elf|elves]] and to torture her foes.<br><br />
Xulan is a {{G}}Rogue|rogue]] who follows [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|Lolth]], though he is unusually unpious for a drider. Unlike most driders, he gained his spydric stature through accidental contamination from the arachania. Xulan is incredibly greedy and loves to torture and to steal. Xulan cares only about himself and will do anything to keep himself alive.<br><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Races|Races]].<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Sourcebooks|Sourcebooks]] &rarr; [[Arachonomican; the Book of Spiderkind (4e Sourcebook)|Arachonomican; the Book of Spiderkind]] &rarr; [[Races (Arachonomican; the Book of Spiderkind Chapter)|Races]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Fey Type]]<br />
[[Category:Spiderkind Type]]<br />
[[Category:Humanoid Type]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=User_talk:Green_Dragon&diff=297675User talk:Green Dragon2008-11-22T00:45:22Z<p>Manawolf: New section: 4e Drider</p>
<hr />
<div>{{:User:Green Dragon/Top Template}}<br />
{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Talk:Rod_of_Blackness_(3.5e_Equipment)<br />
|section=<br />
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|page=Talk:Gravity_Warrior_(DnD_Class)<br />
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|notifier=Rithaniel<br />
|date_time=19:46, 8 November 2008 (MST)<br />
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|page=Talk:Gravity_Warrior_(DnD_Class)<br />
|section=Rating<br />
|notifier=Rithaniel<br />
|date_time=09:10, 8 November 2008 (MST)<br />
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|page=Template_talk:Weapon_Desc<br />
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|date_time=21:52, 7 November 2008 (MST)<br />
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|page=Requests_for_Adminship/Lord_Dhazriel<br />
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|page=Talk:Main_Page<br />
|section=Moving to new MediaWiki version<br />
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|page=User_talk:Green_Dragon<br />
|section=Tavern Moderators<br />
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|date_time=14:34, 27 October 2008 (MDT)<br />
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{{MoI-Row<br />
|page=Talk:Bodily_Relics<br />
|section=Talk:Bodily Relics?<br />
|notifier=Rithaniel<br />
|date_time=10:28, 16 October 2008 (MDT)<br />
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|page=Talk:Summoner_(DnD_Class)<br />
|section=Name Change<br />
|notifier=Surgo<br />
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|page=Talk:Elf,_Variant_(4e_Race)<br />
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|notifier=Sam Kay<br />
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{{MoI-Row<br />
|page=Fauna_(In_The_Eyes_of_The_Seven_Lords_Supplement)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=13:42, 9 August 2008 (MDT)<br />
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|page=Talk:DnD_Abyssal_Heritor_Feats<br />
|section=DPL<br />
|notifier=Aarnott<br />
|date_time=11:08, 28 July 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Abyssal_Heritor_Feats<br />
|section=DPL<br />
|notifier=Aarnott<br />
|date_time=12:24, 24 July 2008 (MDT)<br />
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|page=Talk:Soul-Mate_(DnD_Feat)<br />
|section=<br />
|notifier=Xdeletedx<br />
|date_time=23:03, 19 July 2008 (MDT)<br />
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{{MoI-Row<br />
|page=Talk:Snake-Sword_(DnD_Equipment)<br />
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|page=Talk:Main_Page<br />
|section=WYSIWYG extension<br />
|notifier=Aarnott<br />
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|page=Snow_Silver_(DnD_Equipment)<br />
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|date_time=13:21, 6 June 2008 (MDT)<br />
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{{MoI-Row<br />
|page=Talk:Myrmidon_(DnD_Class)<br />
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|page=UA_talk:Variant_Rules<br />
|section=Two Complete Chapters<br />
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{{MoI-Row<br />
|page=Talk:Angels,_LoD_(DnD_Race)<br />
|section=LA<br />
|notifier=Lord Dhazriel<br />
|date_time=05:51, 6 May 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Expanded_Religions_(DnD_Variant_Rule)<br />
|section=Featured Article Nomination<br />
|notifier=Hawk<br />
|date_time=07:23, 28 March 2008 (MDT)<br />
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|page=Talk:Regiment_(DnD_Template)<br />
|section=Call out for help!<br />
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|page=Template_talk:Main_Page_FA<br />
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{{MoI-Row<br />
|page=Talk:Mesoamerican_Gods_and_Goddessess_(DnD_Pantheon)<br />
|section=<br />
|notifier=Ramses IV<br />
|date_time=09:59, 16 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Caligynephobia<br />
|section=<br />
|notifier=Ramses IV<br />
|date_time=17:30, 15 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Marksman_(DnD_Class)<br />
|section=<br />
|notifier=Eiji<br />
|date_time=02:30, 15 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Barkeeper_(DnD_Class)<br />
|section=<br />
|notifier=Calidore Chase<br />
|date_time=09:52, 11 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Form_talk:DnD_Equipment/Preload<br />
|section=Problems<br />
|notifier=Hawk<br />
|date_time=22:03, 29 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Equipment<br />
|section=Cost and Weight<br />
|notifier=Hawk<br />
|date_time=20:06, 29 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Form_talk:DnD_Equipment<br />
|section=Date<br />
|notifier=Hawk<br />
|date_time=19:42, 29 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Catgirl/Nekomusume/Nekomimi_(DnD_Race)<br />
|section=Dogs<br />
|notifier=Xdeletedx<br />
|date_time=16:28, 26 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Brawling_(DnD_Variant_Rule)<br />
|section=Sooo tired...<br />
|notifier=Eiji<br />
|date_time=00:04, 26 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Marksman_(DnD_Class)<br />
|section=<br />
|notifier=Eiji<br />
|date_time=13:11, 24 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:User_Base_Classes<br />
|section=<br />
|notifier=Sledged<br />
|date_time=14:27, 19 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Vest_of_the_Bold_(DnD_Equipment)<br />
|section=<br />
|notifier=Cronocke<br />
|date_time=05:17, 18 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Pedistal_of_Truth_(DnD_Equipment)<br />
|section=Format Format<br />
|notifier=Green Dragon<br />
|date_time=09:40, 16 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Performer_(DnD_Prestige_Class)<br />
|section=<br />
|notifier=Cerin616<br />
|date_time=18:22, 11 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Main_Page<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=07:20, 5 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Paladin_Mount_from_first_level_(DnD_Variant_Rule)<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=09:35, 4 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Myrmidon_(DnD_Class)<br />
|section=all of it<br />
|notifier=Tetsurga<br />
|date_time=17:54, 31 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Maps<br />
|section=Maybe this should be in environments after all?<br />
|notifier=EldritchNumen<br />
|date_time=12:32, 3 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Chromatic_Dwarf_(DnD_Creature)<br />
|section=Race<br />
|notifier=Green Dragon<br />
|date_time=23:45, 1 June 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Combat_School_(DnD_Variant_Rules)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:57, 21 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=MediaWiki:Sharedupload<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:01, 14 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=dndmedia:D&D_Wiki_Media_talk:Copyrights<br />
|section=Image documentation<br />
|notifier=Cuthalion<br />
|date_time=14:11, 11 May 2007 (MDT)<br />
}}<br />
}}<br />
<br />
<br />
{{Archives<br />
|label1= Archive 1 (Discussions 1 &ndash; 30)<br />
|label2= Archive 2 (Discussions 31 &ndash; 60)<br />
|label3= Archive 3 (Discussions 61 &ndash; 90)<br />
|label4= Archive 4 (Discussions 91 &ndash; 120)<br />
|label5= Archive 5 (Discussions 121 &ndash; 150)<br />
|label6= Archive 6 (Discussions 151 &ndash; 180)<br />
|label7= Archive 7 (Discussions 181 &ndash; 210)<br />
|label8= Archive 8 (Discussions 211 &ndash; 240)<br />
|label9= Archive 9 (Discussions 241 &ndash; 270)<br />
|label10= Archive 10 (Discussions 271 &ndash; 300)<br />
|label11= Archive 11 (Discussions 301 &ndash; 330)<br />
|label12= Archive 12 (Discussions 331 &ndash; 360)<br />
}}<br />
<br />
== Admin Talk ==<br />
<br />
{{:User talk:Admin}}<br />
<br />
<br />
== Can Druids Wear Studded Leather? ==<br />
<br />
heyo, Corvus here ''':3'''. got that lovely maybe automated welcome message xP rofl and i DO have a random question. My group and I have argued nonstop for a week now over whether studded leather counts as metal armor... and thus whether or not druids can wear it your thoughts would help '''XD'''. {{Unsigned|Corvus0|13:41, 3 November 2008 (MDT)}}<br />
<br />
:Any questions relating to the mechanics of D&D should be placed on [[DnD Discussion|Discussion]]. Thanks! --[[User:Green Dragon|Green Dragon]] 06:44, 20 November 2008 (MST)<br />
<br />
== Problem with CO Showing Up ==<br />
<br />
hi i posted a optimized character build and i was wondering how do i get my name on it to let people know that i posted it? {{Unsigned|Elmo|13:37, 5 November 2008 (MDT)}}<br />
<br />
:What's the name of this CO? It's all based on categories, so if you could supply me a link or the name of your CO I would be more then willing to take a look at it. --[[User:Green Dragon|Green Dragon]] 13:53, 5 November 2008 (MST)<br />
<br />
== My Nomination ==<br />
<br />
Was that meant to be a re-nomination, just now? The only reason I quit in the first place was that I knew that my contributions as an admin would be far below what you said you wanted. However, at this point in time I have school pretty much together, and I could probably take on that extra bit of responsibility now. If you still feel like I'd make a good admin, I'd be glad to give it another shot. --[[User:Daniel Draco|Daniel Draco]] 13:41, 5 November 2008 (MST)<br />
<br />
:Thoughts? --[[User:Daniel Draco|Daniel Draco]] 05:39, 20 November 2008 (MST)<br />
<br />
::Oh, sorry. I accidentally added your nomination again because I got it mixed up with the LD one. Sorry. Although if you feel that you have school under control enough, and would like to become an admin once again, I would most definitely support you. --[[User:Green Dragon|Green Dragon]] 05:53, 20 November 2008 (MST)<br />
<br />
:::Alright, thanks ''':)''' I'll nominate myself now. --[[User:Daniel Draco|Daniel Draco]] 06:07, 20 November 2008 (MST)<br />
<br />
::::Though it occurs to me that I don't know what to title the new nomination page... --[[User:Daniel Draco|Daniel Draco]] 06:09, 20 November 2008 (MST)<br />
<br />
:::::Lol, I know. I have been thinking about the name of the page for a bit now (that was part of the reason it took forever to get back to this discussion, the rest was that I have been playing StarCraft a bit recently), however do you think adding a two at the end would good? Then it would not interfere with the backslash, and it would distinguish it from your old nomination. --[[User:Green Dragon|Green Dragon]] 06:18, 20 November 2008 (MST)<br />
<br />
::::::That works. Don't have time to do it now though, I'm at school and I've got to get to class soon. If you (or anyone else reading this, for that matter) would like to nominate me, feel free to do so. Otherwise, I'll do it later today. --[[User:Daniel Draco|Daniel Draco]] 06:26, 20 November 2008 (MST)<br />
<br />
== Editing ==<br />
<br />
Dear Admin,<br />
<br />
I hope I'm not being too forward, but I've been starting to edit people's entries, specifically the races for 4th Homebrew. I may be coming off a little too hasty, but I've been studying the races and the overall goal of 4th, and some of them have come off as a little overpowered. I hope no one is getting too mad, but I'll continue to trying making helpful edits that bring both balance and flavor to the entries here on D&D Wiki. It can be fun coming up with powerful races, but it can lessen the experience if they have a character that's kicking more ass than everyone else. D&D doesn't have any set rules, but my months of study have helped me find some of the guide lines that can help to make a balanced character.<br />
<br />
Sincerely,<br />
Manawolf<br />
<br />
: The best is pointing the flaw in the article on the talk page. Editing without permission is a little cheesy.--[[User:Lord Dhazriel|Lord Dhazriel]] 18:25, 6 November 2008 (MST)<br />
<br />
== Help! ==<br />
<br />
Do you know how to use this template: <nowiki>{{Anypagename}}</nowiki> (the one of the paladin's page)... to get a specific section? If not then would it be hard for me to make one? --[[User:Sabre070|Sabre070]] 01:44, 7 November 2008 (MST)<br />
<br />
:I cannot find and do not know of any template by that name. A link would be appreciated. --[[User:Green Dragon|Green Dragon]] 13:10, 8 November 2008 (MST)<br />
<br />
::On the [[SRD:Paladin|Paladin]] page.. How it includes the content from the paladin's mount.--[[User:Sabre070|Sabre070]] 17:13, 8 November 2008 (MST)<br />
<br />
:::By putting a colon in front of the page name, you can include a page directly using curly braces. ie <nowiki>{{:User:Green Dragon}}</nowiki> would include Green Dragon's user page directly. Try it out in the sandbox. --[[User:Aarnott|Aarnott]] 20:07, 8 November 2008 (MST)<br />
<br />
::::I was wondering if it could be used to get a section of page? EG. If I just wanted to take this "Help!" section. --[[User:Sabre070|Sabre070]] 20:13, 8 November 2008 (MST)<br />
<br />
:::::If you surround the section you want in <nowiki><includeonly></nowiki> then it should do what you want. Take a look at [[Gravity Warrior (DnD Class)|Gravity Warrior]]. On the bottom it has an included NPC, however only the stat block is included. This should help answer your questions. --[[User:Green Dragon|Green Dragon]] 02:01, 9 November 2008 (MST)<br />
<br />
== Vacation ==<br />
<br />
Hello all. In about a months time I will be taking a three month vacation around Europe. Unfortunately, during this vacation, I will not be able to log onto D&D Wiki very often (however, I will be bringing my laptop &mdash; I just am not sure how often I will have an internet connection). To make it so new admins can be elected, and to keep D&D Wiki running smoothly, I have appointed [[User:Sledged|Sledged]] and [[User:Dmilewski|Dmilewski]] as Bureaucrats, Check users, ipcheckers, and patrollers. --[[User:Green Dragon|Green Dragon]] 10:43, 10 November 2008 (MST)<br />
<br />
: Time for more pro-Sledged propaganda! Enjoy your vacation. I hope to be in Spain half a year from now myself. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]] | [[User talk:Admin|admin talk]]) 20:18, 10 November 2008 (MST)<br />
<br />
::I'll do what I can. --[[User:Dmilewski|Dmilewski]] 20:39, 11 November 2008 (MST)<br />
<br />
:::Enjoy your vacation '''AND''' have fun. --[[User:Sabre070|Sabre070]] 20:40, 11 November 2008 (MST)<br />
<br />
== Templates ==<br />
<br />
I added the '3e description' to each of the templates, but the description doesn't show in the templates page. Does it take time to refresh the descriptions? Or did I do something wrong? --[[User:Sabre070|Sabre070]] 13:20, 12 November 2008 (MST)<br />
<br />
:Disregard this message, I read your reply. --[[User:Sabre070|Sabre070]] 13:22, 12 November 2008 (MST)<br />
<br />
== Advice ==<br />
Months ago I went to Eldritch, but I see he has stepped down and is infrequent, so I thought I'd come to you. We've just recently wrapped up a three year game in our home world, and I really enjoy the setting and have been working on adding it to the wiki for others to use or adapt as they wish. Its listed under [[Valgora (DnD Campaign Setting)]]. I've just completed the subarticles for two of the three continents and am working on the third at the moment. I'm trying to make it easy to read and understand for the common D&D enthusiast reading the wiki. Just wondering if you think it makes sense or any changes you would make if it were you. Thanks. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 13:43, 12 November 2008 (MST)<br />
<br />
== Favored of Lolth Questions ==<br />
<br />
Hi, my name is Travis. I've been playing various drow for a long time, and I recently decided to look for something a little different, which is when I stumbled across your Favored of Lolth page. I do have a few questions though, if you have the time to spare. For one, when in hybrid form, a Favored takes up four squares; do they actually morph into a large size, or are they just more horizontal. Two, I thought any drow based character learned the drow sign language, so shouldn't that be an automatic language? Also, I had a few suggestions/requests. If the Favored is a were-creature, could it have a venomous attack to 'infect' other characters, at least drow, as a werewolf does? Could they also have tremorsense, as other spiders do? Also, do the extra eyes proffer any benefit, such as a bonus on spot checks? Furthermore, while the Favored gains claws, does she have any special unarmed attack? Another idea I had while looking over your hybrid form was to give the Favored a fully transformed form. A monstrous spider of medium or large size would seem appropriate. Since the Favored are such adamant worshippers, I would also consider allowing them Weapon Proficiency with whips, Lolth's favored weapon. That said, I have one easy/stupid question, which is; if used as a template to transform a drow into a were-spider, since the drow has many of the same traits (adding to its own LA +2), would the LA be just a +3 total, instead of stacking a +4 on top? Thanks for your consideration, sorry this was so long.<br />
<br />
== Sohei ==<br />
<br />
Hello,<br />
<br />
I am adding a Sohei Class type. It is in 4e format. I did not realize that this site separated by edition. If you would please move this I think it would help prospecting 4e-ers. I tried to move it on my own, but failed.<br />
<br />
<br />
Thanks,<br />
Eazy<br />
<br />
== Loot The Room ==<br />
<br />
I would like your opinion on something... [[Loot The Room (4e Sourcebook)|Loot The Room]] [[User:ShadowyFigure|ShadowyFigure]] 07:29, 20 November 2008 (MST)<br />
<br />
== 4e Drider ==<br />
<br />
Dear Green Dragon,<br />
<br />
I've been looking over your Drider entry for 4th edition classes, and think you did some things right, but some things were a little off. I have edited it a little, and some of which mainly for balancing issues, others because it was a little off. For one, Drow don't have the fey origin, so it only seems natural why driders wouldn't have it either. I also cut down the ability score to just a DEX and CHA because just giving the choice of any of the three physical ability bonuses makes the class overpowered. Also, it made more since for the web power to restrain the foe, becuase that is what the normal drider does, but having the playable one only last for one round seems like more than enough to balance it out since the monster version lasts until a successful saving throw. Keep up the good work, but just remember that 4th edition is all about balance.<br />
<br />
Signed,<br />
Manawolf</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Driders_(4e_Race)&diff=297671Driders (4e Race)2008-11-22T00:37:06Z<p>Manawolf: /* Driders */</p>
<hr />
<div>{{Author<br />
|author_name=Sam Kay<br />
|date_created=18th June 2008<br />
|status=Complete<br />
}}<br />
==Driders==<br />
<br />
'''''The blessed of the Spider Queen, gifted with spydric stature.'''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=6&rsquo;4&rdquo;&ndash;7&rsquo;0&rdquo;<br />
|weight=230&ndash;270 lb.<br />
|abilities= +2 [[4e Glossary (4e Other)#Ability scores|Dexterity]], +2 [[4e Glossary (4e Other)#Ability scores|Charisma]] <br />
|size=Medium (Large)<br />
|speed= 7 squares, Climb (spider climb) 7 <br />
|vision=[[4e Glossary (4e Other)#Darkvision|Darkvision]]<br />
|languages=[[4e Glossary (4e Other)#languages and scripts|Common]], [[4e Glossary (4e Other)#languages and scripts|Elven]], [[4e Glossary (4e Other)#languages and scripts|Deep speech]], [[4e Glossary (4e Other)#languages and scripts|Spydric]]<br />
|skills=+2 [[4e Glossary (4e Other)#Stealth|Stealth]], +2 [[4e Glossary (4e Other) #Intimidate|Intimidate]]<br />
|trait1= Spydric Origin |description1= Your ancestors were tainted by the arachania, so you are considered a [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#What are the Spiderkind?|spiderkind]] creature for the purposes of [[4e Glossary (4e Other)#conditions and effects|effects]] that relate to creature origin in addition to being considered a fey creature.<br />
|trait2= Kindred of the Drow |description2= You can have [[4e Glossary (4e Other)#Feat|feats]] that have [[4e Glossary (4e Other)#Drow|drow]] as a prerequisite (as well as those specifically for driders), as long as you meet any other requirements.<br />
|trait3= Spydric Stature |description3= You fill the space of a large-sized creature, even though you are actually medium-sized. You cannot ride any mount or take the mounted combat feat, and you cannot be a spider rider.<br />
|trait4= Web |description4= You can use ''web'' as an encounter power.<br />
}}<br />
{{4e Power<br />
|name=Web<br />
|type=Attack<br />
|usage=Encounter<br />
|owner=Race<br />
|class=Drider<br />
|flavor=You throw a net of sticky spider silk at your foe, pinning him to the ground.<br />
|actiontype=Standard Action<br />
|keyword1=Arachane<br />
|range=Ranged<br />
|rangemod=5<br />
|target=One creature<br />
|attack=Dexterity<br />
|defense=Reflex<br />
|hit=The target is restrained until the end of your next turn.<br />
}}<br />
<br />
Hateful and arrogant, driders are {{G}}Drow|drow]] who have been blessed by the [[Arachonomican; the Book of Spiderkind (4e Sourcebook)#Lolth|spider queen]] and given a spider like form. Driders are often the greatest priestesses of the drow clergy, and are the strongest and bravest of the drow race. Driders lurk in the deepest depths of the underdark and are masters of deception.<br />
<br />
Play a drider if you want...<br />
* to be a half-spider, half-drow creature.<br />
* to be at home in the deep places of the world.<br />
* to be a member of a race that favours the {{G}}Cleric|Cleric]], [[Arachnomancer (4e Class)|Arachnomancer]], and {{G}}Rogue|Rogue]] classes.<br />
<br />
===Physical Qualities===<br />
[[Image:Drider2.JPG|thumb]]<br />
Driders are {{G}}Drow|drow]] with the lower body of a spider. Drider torsos are slender and of athletic build, and are about the same size as a {{G}}Human|human]]'s torso, but much slenderer. Driders have the upper body complexion of a drow, with very little variance; drider skin color is [[w:Obsidian|obsidian]], midnight black or dark grey. Drider hair has a little more variance than skin colour, and can be white, light grey, silver, platinum blonde, and even the rare faint golden blonde. Drider eye color is usually red, though can be white, purple, green and gold. The lower body half of a drider is a spider and can have any color pattern that spiders can. The most common is that of a [[w:Black widow spider|black widow]] ([[w:Latrodectus mactans|''Latrodectus mactans'']]), the female being satin-black with a red "hourglass" mark on the underside, the male being paler. Driders have no body hair on their torsos and the normal amount of sensory hair for a spider on the lower "spydric" half of their body.<br><br />
Driders are not usually born, so young driders are incredibly rare. Infant driders are often simply drow who have been forseen as great by the spider queen or tainted by the arachania at an early age. The few drider infants that do exist grow at about the same rate as drow, being fully matured at about 100 years of age. Driders are immortal and do not die of age, but are often murderd to clear the path to power by an ambitious drider or drow.<br />
<br />
===Playing a Drider===<br />
<br />
Driders are proud and arrogant, believing themselves to be superior to all others. They are also filled with anger and hate, torturing those they see as lesser beings as well as those who they see as having wronged them or the [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|spider queen]]. They are hated and feared by all others, as they are cruel and unmerciful.<br><br />
A drider's devotion to the [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|spider queen]] is unbelievably strong; one whom blasphemes against the spider queen before a drider will find himself either dead or in excruciating pain. A drider will do anything that the spider queen asks them to do, dispite their huge sense of self preservance.<br><br />
Driders are driven to be increasingly more and more powerful; a drider will never rest untill she is second in power only to Lolth herself (and some driders actually try to replace Lolth!), and even then they will find themselves murdered by an ambitious drider or {{G}}Drow|drow]].<br><br />
There are two main reasons for why a drider may go adventuring; the first is to further the schemes of Lolth while the second is to gain power and wealth.<br />
<br />
'''Drider Characteristics:''' Nimble, agile, arrogant, hateful, quick, pious, spydric, lurking.<br />
<br />
'''Male Names:''' Phaedan, Rylnas, Kalis, Pharlan, Kelisn, Faerloth, Malan, Tritha, Tsarral, Drislael, Kalan, Madren, Vierlan, Xulan<br />
<br />
'''Female Names:''' Lualeth, Lualith, Laelith, Nymlath, Lilael, Xuluel, Myrloth, Amlos, Myrleth, Shrilaen, Malith, Nymrath, Eldaer, Nymloth<br />
<br />
===Drider Adventurers===<br />
<br />
Three sample drider adventurers are presented below.<br><br />
Laelith is a rebel drider [[Arachnomancer (4e Class)|arachnomancer]] who aids the foes of Lolth and attempts to destroy [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|Lolth]] and her followers in the name of Arachne. Laelith hates all allies of Lolth and will do anything, even sacrifice herself, to destroy Lolth. Laelith is benevolent and kind and will aid others and protect those who cannot protect themselves.<br><br />
Nymloth is a {{G}}Cleric|cleric]] who reveres [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|lolth]] beyond all else. She will do anything Lolth asks her to do without thought. Nymloth loves to inflict pain on others and is full of hate. Nymloth loves nothing more than to slay {{G}}Elf|elves]] and to torture her foes.<br><br />
Xulan is a {{G}}Rogue|rogue]] who follows [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|Lolth]], though he is unusually unpious for a drider. Unlike most driders, he gained his spydric stature through accidental contamination from the arachania. Xulan is incredibly greedy and loves to torture and to steal. Xulan cares only about himself and will do anything to keep himself alive.<br><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Races|Races]].<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Sourcebooks|Sourcebooks]] &rarr; [[Arachonomican; the Book of Spiderkind (4e Sourcebook)|Arachonomican; the Book of Spiderkind]] &rarr; [[Races (Arachonomican; the Book of Spiderkind Chapter)|Races]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Fey Type]]<br />
[[Category:Spiderkind Type]]<br />
[[Category:Humanoid Type]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Aasimar_(4e_Race)&diff=297512Aasimar (4e Race)2008-11-21T10:10:21Z<p>Manawolf: /* Aasimar */</p>
<hr />
<div>{{Author<br />
|author_name=ShadowyFigure<br />
|date_created=16.06.2008<br />
|status=Complete<br />
}}<br />
==Aasimar==<br />
<br />
'''''Aasimar are descendants and offspring of a once great angel race, cast down into mortalhood by a curse...'''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=6&rsquo;10&rdquo;&ndash;7&rsquo;2&rdquo;<br />
|weight=175&ndash;200 lb.<br />
|abilities=+2 [[4e Glossary (4e Other)#Ability scores|Wisdom]], +2 [[4e Glossary (4e Other)#Ability scores|Charisma]]<br />
|size=Medium<br />
|speed=6<br />
|vision=[[4e Glossary (4e Other)#low-light vision|Low-light]]<br />
|languages=[[4e Glossary (4e Other)#languages and scripts|Common]], choice of one other<br />
|skills=+2 [[4e Glossary (4e Other)#Diplomacy skill|Diplomacy]], +2 [[4e Glossary (4e Other)#Perception skill|Perception]]<br />
|trait1=Resist Energy |description1=You gain resist [[4e Glossary (4e Other)#damage type|cold]] 5 + one-half your character level.<br />
|trait2=Immortal Roots |description2=You gain a +1 [[4e Glossary (4e Other)#bonuses and penalties|racial bonus]] to [[4e Glossary (4e Other)#Fortitude|Fortitude]] defense, and a +5 racial bonus to saving throws against poison effects.<br />
|trait3=Angel Born |description3=Your race is the offspring of a once great [[4e Glossary (4e Other)#Angel|angel]] race, and so you are considered an immortal for the purpose of effects that relate to creature origin.<br />
|trait4=Ancestral Smite |description4=You can use ''ancestral smite'' as an [[4e Glossary (4e Other)#encounter power|encounter power]].<br />
}}<br />
{| class="d20" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 50%;"<br />
! class="left" | Ancestral Smite <small>Aasimar Racial Power</small><br />
|- class="even"<br />
| class="left" |''The woman's eyes seemed to be filled with a bright white light as she brought down her weapon in a powerful blow filled with the divine energies of her ancestors...''<br />
|- <br />
| class="left" |'''Encounter♦Divine'''<br />
'''Standard Action'''<br><br />
'''Ranged''' 10<br><br />
'''Target:''' One Creature in range.<br><br />
'''Attack:''' Charisma vs Will or Wisdom vs Will<br />
|- class="even"<br />
| class="left" |<br />
'''Hit:''' 1d6 + Charisma Modifier Radiant Damage or 1d8 + Wisdom Modifier Radiant Damage. <br><br />
Increase to 2d6 damage at 11th Level. <br><br />
Increase to 3d6 damage at 21st level. <br><br />
'''Effect:''' The target takes 2 ongoing radiant damage (save ends). <br><br />
Increase to 5 ongoing damage at 11th level. <br><br />
Increase to 10 ongoing damage at 21st level. <br><br />
'''Special:''' When you create your character, choose Charisma or Wisdom as the ability score you use when making attack rolls with this power. This choice remains throughout your characters life and does not change the power's other effects.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
{{quote|''We once lit the heavens with fire and lightning, our divine energies radiating as we flew into battle, but that was long ago. Before the curse that fell on our race...''}}<br />
<br />
The Aasimar are the remnants of a once beautiful race of angels who were divided between masters, in time this formed into a great war between the {{G}} Angel|Angel]] race, a fight between good and evil that ended with a curse. Angered by the behavior of their servants the two gods struck down the angels, tearing their immortality away and sending them to the {{G}} D&D world, the|material plane]]. In time the newly named Aasimar spread all over the world breeding with one another to create the Aasimar of today. A mortal yet powerful angel race with their immortal wisdom still intact. <br />
<br />
Play an Aasimar if you want...<br />
* To play a wise and charismatic race.<br />
* To be the offspring of a once great angel race.<br />
* To be a member of a race that favors the {{G}} Paladin|Paladin]], {{G}} Cleric|Cleric]] and {{G}} Warlock|Warlock]] classes.<br />
<br />
===Physical Qualities===<br />
<br />
As Aasimar were once a great {{G}} Angel|Angel]] Race, they resemble angels in many ways. For example, an Aasimar's skin and eye color vary greatly, and it is not surprising to find Aasimar with gold skin and shining eyes. Aasimar are always tall, a tribute to the glory days when they once wielded great {{G}} divine|divine]] power, and they are naturally strong and there muscular bodies reflect this. Because of this, Aasimar are almost considered freaks, taller than {{G}} Human|humans]], with different colored skins and vibrantly colored eyes. They are often shunned for the their unique appearance, and the amount of Aasimar who actually resemble humanoids more is a small number. All Aasimar live a long life and it is uncommon after around 20 years of age for them to change in appearance, with many of the oldest Aasimar living to be over a thousand years old.<br />
<br />
[[Image:Excerpt 4E angel2.jpg|thumb]]<br />
<br />
===Playing an Aasimar===<br />
<br />
Aasimar find no comforts in {{G}} Human|human]] societies, and only in their hidden monasteries do they ever truly feel at home. It is because of this Aasimar tend to travel, following whatever path they wish, so that can find their place in the world. Some are drawn to divine paths, such as that of the {{G}} Paladin|Paladin]] or {{G}} Cleric|Clerics]], while others wish to see the stars like they once did, becoming {{G}} Warlocks|Warlock]], though these tend to just be fancies to pass the time, as there is normally plenty of it for an Aasimar. <br />
<br />
It is common for Aasimar to seek the answer to immortality, wishing to return their once great selves or at least some different forms of themselves. Many of the Aasimar race wish to seek revenge against their now long forgotten masters, with many people sensing this determination. Aasimar are often intimidating to be around, and anyone stuck in conversation with an Aasimar often finds themselves either on the edge of fright or hanging on the edge of the Aasimar's every word. As the offspring of {{G}} Angel|angels]], Aasimar are protective of their ideals, and many will protect them to the death.<br />
<br />
Aasimar are often found in cities, whether in temples as preachers, or in a nobles house as a guard. It is general knowledge once you are sworn under the protection of Aasimar, you are as safe as it gets. If you were to ever visit an Aasimar city, you would find it guarded 24 hours a day, its prismatic walls protecting all inside from the dangers of the astral sea. Many people in fact visit such cities so they can see the astral sea from a different perspective, and it is said the radiant energies reflection on the sea is beautiful sight to see. It is also in these cities the Aasimars' Angelic heritage is most shown, as a visitor will often find themselves asked if they require any help, or if there is a task that one of the many young Aasimar warriors may complete for them.<br />
<br />
<br />
'''Aasimar Characteristics:''' Brave, Wise, Honorable, Courageous, Noble, Defensive.<br />
<br />
'''Male Names:''' Camael, Ecanus, Forfax, Gazardiel, Hael.<br />
<br />
'''Female Names:''' Cathetal, Dina, Forcae, Gabrielus, Muriel.<br />
<br />
=== Aasimar Adventurers ===<br />
<br />
Three Sample Aasimar adventurers are described below:<br />
<br />
Muriel is a Aasimar {{G}} Paladin|Paladin]], from a young age she has always thought greatly of herself and for this reason seeks power. With this power granted by her new master {{G}} gods|Hextor]] she hopes to have revenge against her old masters and regain her immortality. Muriel is a power warrior for this reason and fuels her attacks with her undying wish for revenge, and is known as a Astral weapon among her fellow worshipers. <br />
<br />
Forfax is a Aasimar {{G}} Warlock|Warlock]]. Crazed by astral whispers in his sleep, the young Aasimar struck a pact with a great power so that he can hear their message clearly and it is because of this his mission was formed. From an early stage in his life Forfax strove to do good around him, knowing that some day he would finally find his forgotten masters, finally joining whichever side that accepts him as an all powerful creature. It is known for him to often gaze at the stars at night muttering to himself about the hidden gateways and scriptures in the sky.<br />
<br />
Hael is a Aasimar {{G}} Cleric|Cleric]], a powerful healer of {{G}} gods|Pelor]]. Hael was taken into a monastery from an early age wishing to use the divine powers locked in his blood to help others. In time Hael rose to the rank of head priest in his monastery and so left to preach the doctrines of Pelor to the people of the world. In his divine mission he joined others hoping that Pelors light would help them too.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Races|Races]]<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Angel Subtype]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Driders_(4e_Race)&diff=296757Driders (4e Race)2008-11-19T22:22:08Z<p>Manawolf: /* Driders */</p>
<hr />
<div>{{Author<br />
|author_name=Sam Kay<br />
|date_created=18th June 2008<br />
|status=Complete<br />
}}<br />
==Driders==<br />
<br />
'''''The blessed of the Spider Queen, gifted with spydric stature.'''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=6&rsquo;4&rdquo;&ndash;7&rsquo;0&rdquo;<br />
|weight=230&ndash;270 lb.<br />
|abilities= +2 [[4e Glossary (4e Other)#Ability scores|Dexterity]], +2 [[4e Glossary (4e Other)#Ability scores|Charisma]] (Choose one)<br />
|size=Medium (Large)<br />
|speed= 7 squares, Climb (spider climb) 7 <br />
|vision=[[4e Glossary (4e Other)#Darkvision|Darkvision]]<br />
|languages=[[4e Glossary (4e Other)#languages and scripts|Common]], [[4e Glossary (4e Other)#languages and scripts|Elven]], [[4e Glossary (4e Other)#languages and scripts|Deep speech]], [[4e Glossary (4e Other)#languages and scripts|Spydric]]<br />
|skills=+2 [[4e Glossary (4e Other)#Dungeoneering skill|Dungeoneering]], +2 [[4e Glossary (4e Other)#Stealth|Stealth]]<br />
|trait1=Drider Weapon Proficiency |description1=You gain proficiency with the [[4e Glossary (4e Other)#Rapier|rapier]] and the [[4e Glossary (4e Other)#Hand crossbow|hand crossbow]].<br />
|trait2= Spydic Origin |description2= Your ancestors were tainted by the arachania, so you are considered a [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#What are the Spiderkind?|spiderkind]] creature for the purposes of [[4e Glossary (4e Other)#conditions and effects|effects]] that relate to creature origin in addition to being considered a fey creature.<br />
|trait3= Kindred of the Drow |description3= You can have [[4e Glossary (4e Other)#Feat|feats]] that have [[4e Glossary (4e Other)#Drow|drow]] as a prerequisite (as well as those specifically for driders), as long as you meet any other requirements.<br />
|trait4= Spydric Stature |description4= You fill the space of a large-sized creature, even though you are actually medium-sized. You cannot ride any mount or take the mounted combat feat, and you cannot be a spider rider.<br />
|trait5= Web |description5= You can use ''web'' as an encounter power.<br />
}}<br />
{{4e Power<br />
|name=Web<br />
|type=Attack<br />
|usage=Encounter<br />
|owner=Race<br />
|class=Drider<br />
|flavor=You throw a net of sticky spider silk at your foe, pinning him to the ground.<br />
|actiontype=Standard Action<br />
|keyword1=Arachane<br />
|range=Ranged<br />
|rangemod=5<br />
|target=One creature<br />
|attack=Dexterity<br />
|defense=Reflex<br />
|hit=The target is restrained until the end of your next turn.<br />
}}<br />
<br />
Hateful and arrogant, driders are {{G}}Drow|drow]] who have been blessed by the [[Arachonomican; the Book of Spiderkind (4e Sourcebook)#Lolth|spider queen]] and given a spider like form. Driders are often the greatest priestesses of the drow clergy, and are the strongest and bravest of the drow race. Driders lurk in the deepest depths of the underdark and are masters of deception.<br />
<br />
Play a drider if you want...<br />
* to be a half-spider, half-drow creature.<br />
* to be at home in the deep places of the world.<br />
* to be a member of a race that favours the {{G}}Cleric|Cleric]], [[Arachnomancer (4e Class)|Arachnomancer]], and {{G}}Rogue|Rogue]] classes.<br />
<br />
===Physical Qualities===<br />
[[Image:Drider2.JPG|thumb]]<br />
Driders are {{G}}Drow|drow]] with the lower body of a spider. Drider torsos are slender and of athletic build, and are about the same size as a {{G}}Human|human]]'s torso, but much slenderer. Driders have the upper body complexion of a drow, with very little variance; drider skin color is [[w:Obsidian|obsidian]], midnight black or dark grey. Drider hair has a little more variance than skin colour, and can be white, light grey, silver, platinum blonde, and even the rare faint golden blonde. Drider eye color is usually red, though can be white, purple, green and gold. The lower body half of a drider is a spider and can have any color pattern that spiders can. The most common is that of a [[w:Black widow spider|black widow]] ([[w:Latrodectus mactans|''Latrodectus mactans'']]), the female being satin-black with a red "hourglass" mark on the underside, the male being paler. Driders have no body hair on their torsos and the normal amount of sensory hair for a spider on the lower "spydric" half of their body.<br><br />
Driders are not usually born, so young driders are incredibly rare. Infant driders are often simply drow who have been forseen as great by the spider queen or tainted by the arachania at an early age. The few drider infants that do exist grow at about the same rate as drow, being fully matured at about 100 years of age. Driders are immortal and do not die of age, but are often murderd to clear the path to power by an ambitious drider or drow.<br />
<br />
===Playing a Drider===<br />
<br />
Driders are proud and arrogant, believing themselves to be superior to all others. They are also filled with anger and hate, torturing those they see as lesser beings as well as those who they see as having wronged them or the [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|spider queen]]. They are hated and feared by all others, as they are cruel and unmerciful.<br><br />
A drider's devotion to the [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|spider queen]] is unbelievably strong; one whom blasphemes against the spider queen before a drider will find himself either dead or in excruciating pain. A drider will do anything that the spider queen asks them to do, dispite their huge sense of self preservance.<br><br />
Driders are driven to be increasingly more and more powerful; a drider will never rest untill she is second in power only to Lolth herself (and some driders actually try to replace Lolth!), and even then they will find themselves murdered by an ambitious drider or {{G}}Drow|drow]].<br><br />
There are two main reasons for why a drider may go adventuring; the first is to further the schemes of Lolth while the second is to gain power and wealth.<br />
<br />
'''Drider Characteristics:''' Nimble, agile, arrogant, hateful, quick, pious, spydric, lurking.<br />
<br />
'''Male Names:''' Phaedan, Rylnas, Kalis, Pharlan, Kelisn, Faerloth, Malan, Tritha, Tsarral, Drislael, Kalan, Madren, Vierlan, Xulan<br />
<br />
'''Female Names:''' Lualeth, Lualith, Laelith, Nymlath, Lilael, Xuluel, Myrloth, Amlos, Myrleth, Shrilaen, Malith, Nymrath, Eldaer, Nymloth<br />
<br />
===Drider Adventurers===<br />
<br />
Three sample drider adventurers are presented below.<br><br />
Laelith is a rebel drider [[Arachnomancer (4e Class)|arachnomancer]] who aids the foes of Lolth and attempts to destroy [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|Lolth]] and her followers in the name of Arachne. Laelith hates all allies of Lolth and will do anything, even sacrifice herself, to destroy Lolth. Laelith is benevolent and kind and will aid others and protect those who cannot protect themselves.<br><br />
Nymloth is a {{G}}Cleric|cleric]] who reveres [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|lolth]] beyond all else. She will do anything Lolth asks her to do without thought. Nymloth loves to inflict pain on others and is full of hate. Nymloth loves nothing more than to slay {{G}}Elf|elves]] and to torture her foes.<br><br />
Xulan is a {{G}}Rogue|rogue]] who follows [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|Lolth]], though he is unusually unpious for a drider. Unlike most driders, he gained his spydric stature through accidental contamination from the arachania. Xulan is incredibly greedy and loves to torture and to steal. Xulan cares only about himself and will do anything to keep himself alive.<br><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Races|Races]].<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Sourcebooks|Sourcebooks]] &rarr; [[Arachonomican; the Book of Spiderkind (4e Sourcebook)|Arachonomican; the Book of Spiderkind]] &rarr; [[Races (Arachonomican; the Book of Spiderkind Chapter)|Races]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Fey Type]]<br />
[[Category:Spiderkind Type]]<br />
[[Category:Humanoid Type]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Driders_(4e_Race)&diff=296755Driders (4e Race)2008-11-19T22:06:48Z<p>Manawolf: /* Driders */</p>
<hr />
<div>{{Author<br />
|author_name=Sam Kay<br />
|date_created=18th June 2008<br />
|status=Complete<br />
}}<br />
==Driders==<br />
<br />
'''''The blessed of the Spider Queen, gifted with spydric stature.'''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=6&rsquo;4&rdquo;&ndash;7&rsquo;0&rdquo;<br />
|weight=230&ndash;270 lb.<br />
|abilities= +2 [[4e Glossary (4e Other)#Ability scores|Dexterity]], +2 [[4e Glossary (4e Other)#Ability scores|Charisma]] (Choose one)<br />
|size=Medium (Large)<br />
|speed= 7 squares, Climb (spider climb) 7 <br />
|vision=[[4e Glossary (4e Other)#Darkvision|Darkvision]]<br />
|languages=[[4e Glossary (4e Other)#languages and scripts|Common]], [[4e Glossary (4e Other)#languages and scripts|Elven]], [[4e Glossary (4e Other)#languages and scripts|Deep speech]], [[4e Glossary (4e Other)#languages and scripts|Spydric]]<br />
|skills=+2 [[4e Glossary (4e Other)#Dungeoneering skill|Dungeoneering]], +2 [[4e Glossary (4e Other)#Stealth|Stealth]]<br />
|trait1=Drider Weapon Proficiency |description1=You gain proficiency with the [[4e Glossary (4e Other)#Rapier|rapier]] and the [[4e Glossary (4e Other)#Hand crossbow|hand crossbow]].<br />
|trait2= Spydic Origin |description3= Your ancestors were tainted by the arachania, so you are considered a [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#What are the Spiderkind?|spiderkind]] creature for the purposes of [[4e Glossary (4e Other)#conditions and effects|effects]] that relate to creature origin in addition to being considered a fey creature.<br />
|trait4= Kindred of the Drow |description4= You can have [[4e Glossary (4e Other)#Feat|feats]] that have [[4e Glossary (4e Other)#Drow|drow]] as a prerequisite (as well as those specifically for driders), as long as you meet any other requirements.<br />
|trait5= Spydric Stature |description5= You fill the space of a large-sized creature, even though you are actually medium-sized. You cannot ride any mount or take the mounted combat feat, and you cannot be a spider rider.<br />
|trait6= Web |description6= You can use ''web'' as an encounter power.<br />
}}<br />
{{4e Power<br />
|name=Web<br />
|type=Attack<br />
|usage=Encounter<br />
|owner=Race<br />
|class=Drider<br />
|flavor=You throw a net of sticky spider silk at your foe, pinning him to the ground.<br />
|actiontype=Standard Action<br />
|keyword1=Arachane<br />
|range=Ranged<br />
|rangemod=5<br />
|target=One creature<br />
|attack=Dexterity<br />
|defense=Reflex<br />
|hit=The target is restrained until the end of your next turn.<br />
}}<br />
<br />
Hateful and arrogant, driders are {{G}}Drow|drow]] who have been blessed by the [[Arachonomican; the Book of Spiderkind (4e Sourcebook)#Lolth|spider queen]] and given a spider like form. Driders are often the greatest priestesses of the drow clergy, and are the strongest and bravest of the drow race. Driders lurk in the deepest depths of the underdark and are masters of deception.<br />
<br />
Play a drider if you want...<br />
* to be a half-spider, half-drow creature.<br />
* to be at home in the deep places of the world.<br />
* to be a member of a race that favours the {{G}}Cleric|Cleric]], [[Arachnomancer (4e Class)|Arachnomancer]], and {{G}}Rogue|Rogue]] classes.<br />
<br />
===Physical Qualities===<br />
[[Image:Drider2.JPG|thumb]]<br />
Driders are {{G}}Drow|drow]] with the lower body of a spider. Drider torsos are slender and of athletic build, and are about the same size as a {{G}}Human|human]]'s torso, but much slenderer. Driders have the upper body complexion of a drow, with very little variance; drider skin color is [[w:Obsidian|obsidian]], midnight black or dark grey. Drider hair has a little more variance than skin colour, and can be white, light grey, silver, platinum blonde, and even the rare faint golden blonde. Drider eye color is usually red, though can be white, purple, green and gold. The lower body half of a drider is a spider and can have any color pattern that spiders can. The most common is that of a [[w:Black widow spider|black widow]] ([[w:Latrodectus mactans|''Latrodectus mactans'']]), the female being satin-black with a red "hourglass" mark on the underside, the male being paler. Driders have no body hair on their torsos and the normal amount of sensory hair for a spider on the lower "spydric" half of their body.<br><br />
Driders are not usually born, so young driders are incredibly rare. Infant driders are often simply drow who have been forseen as great by the spider queen or tainted by the arachania at an early age. The few drider infants that do exist grow at about the same rate as drow, being fully matured at about 100 years of age. Driders are immortal and do not die of age, but are often murderd to clear the path to power by an ambitious drider or drow.<br />
<br />
===Playing a Drider===<br />
<br />
Driders are proud and arrogant, believing themselves to be superior to all others. They are also filled with anger and hate, torturing those they see as lesser beings as well as those who they see as having wronged them or the [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|spider queen]]. They are hated and feared by all others, as they are cruel and unmerciful.<br><br />
A drider's devotion to the [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|spider queen]] is unbelievably strong; one whom blasphemes against the spider queen before a drider will find himself either dead or in excruciating pain. A drider will do anything that the spider queen asks them to do, dispite their huge sense of self preservance.<br><br />
Driders are driven to be increasingly more and more powerful; a drider will never rest untill she is second in power only to Lolth herself (and some driders actually try to replace Lolth!), and even then they will find themselves murdered by an ambitious drider or {{G}}Drow|drow]].<br><br />
There are two main reasons for why a drider may go adventuring; the first is to further the schemes of Lolth while the second is to gain power and wealth.<br />
<br />
'''Drider Characteristics:''' Nimble, agile, arrogant, hateful, quick, pious, spydric, lurking.<br />
<br />
'''Male Names:''' Phaedan, Rylnas, Kalis, Pharlan, Kelisn, Faerloth, Malan, Tritha, Tsarral, Drislael, Kalan, Madren, Vierlan, Xulan<br />
<br />
'''Female Names:''' Lualeth, Lualith, Laelith, Nymlath, Lilael, Xuluel, Myrloth, Amlos, Myrleth, Shrilaen, Malith, Nymrath, Eldaer, Nymloth<br />
<br />
===Drider Adventurers===<br />
<br />
Three sample drider adventurers are presented below.<br><br />
Laelith is a rebel drider [[Arachnomancer (4e Class)|arachnomancer]] who aids the foes of Lolth and attempts to destroy [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|Lolth]] and her followers in the name of Arachne. Laelith hates all allies of Lolth and will do anything, even sacrifice herself, to destroy Lolth. Laelith is benevolent and kind and will aid others and protect those who cannot protect themselves.<br><br />
Nymloth is a {{G}}Cleric|cleric]] who reveres [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|lolth]] beyond all else. She will do anything Lolth asks her to do without thought. Nymloth loves to inflict pain on others and is full of hate. Nymloth loves nothing more than to slay {{G}}Elf|elves]] and to torture her foes.<br><br />
Xulan is a {{G}}Rogue|rogue]] who follows [[All About Spiderkind (Arachonomican; the Book of Spiderkind Chapter)#Lolth|Lolth]], though he is unusually unpious for a drider. Unlike most driders, he gained his spydric stature through accidental contamination from the arachania. Xulan is incredibly greedy and loves to torture and to steal. Xulan cares only about himself and will do anything to keep himself alive.<br><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Races|Races]].<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Sourcebooks|Sourcebooks]] &rarr; [[Arachonomican; the Book of Spiderkind (4e Sourcebook)|Arachonomican; the Book of Spiderkind]] &rarr; [[Races (Arachonomican; the Book of Spiderkind Chapter)|Races]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Fey Type]]<br />
[[Category:Spiderkind Type]]<br />
[[Category:Humanoid Type]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Half-Ogre_(4e_Race)&diff=296505Half-Ogre (4e Race)2008-11-18T22:30:49Z<p>Manawolf: /* Half-Ogres */</p>
<hr />
<div>{{Author<br />
|author_name=Sepsis<br />
|date_created=09/29/2008<br />
|status=Completed<br />
|editing=<br />
}}<br />
==Half-Ogres==<br />
<br />
'''''Aggressive, strong, and dull-witted, half-ogres are the quintessential brutes.'''''<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
'''RACIAL TRAITS'''<br />
:'''Average Height:''' 7&rsquo;&ndash;8&rsquo;<br />
:'''Average Weight:''' 400&ndash;450 lb.<br />
:'''Ability Scores:''' +2 Strength, +2 Constitution<br />
:'''Size:''' Medium<br />
:'''Speed:''' 6<br />
:'''Vision:''' Normal<br />
:'''Languages:''' Common, Giant<br />
:'''Skill Bonuses:''' +2 Endurance, +2 Intimidate<br />
:'''Great Fortitude:''' You get a +2 bonus to your ''Fortitude'' defense, and a +2 on all ''Death Saving Throws''.<br />
:'''Oversized:''' You can use weapons of your size or one size larger than you as if they were your size.<br />
:'''Angry Smash:''' When using a weapon from the Hammer or Mace groups, you can use the ''Angry Smash'' power.<br />
|-<br />
|}<br />
<br />
{{4e Power<br />
|name=Angry Smash<br />
|owner=Race<br />
|class=Half-Ogre<br />
|flavor=Your fury drives you to crush the little creatures that annoy you.<br />
|usage=At-Will<br />
|actiontype=Standard Action<br />
|range=Melee<br />
|requirement=Must be wielding a weapon from the Mace or Hammer group.<br />
|type=Utility<br />
|effect=When making your attack you get two attack rolls and use the better result.<br />
}}<br />
<br />
Play a Half-Ogre if you want...<br />
* to be a large mean creature.<br />
* to be a member of a race that most creatures fear.<br />
* to be a creature that is driven by greed and anger.<br />
* To be a member of a race that favours the Barbarian and Fighter classes.<br />
<br />
===Physical Qualities===<br />
A typical adult half-ogre stands 7 to 8 feet tall and weighs 400 to 450 pounds. Their skin color ranges from dull yellow to dull brown. Their clothing consists of poorly cured furs and hides, which add to their naturally repellent odor. <br />
<br />
===Playing a Half-Ogre===<br />
Half-Ogres are large, greedy, mean-spirited creatures. They are not known for their intelligence, and can often be easily bribed with food or treasure. To half-ogres size is everything, creatures smaller then them are treated as inferiors and if they feel slighted in any way by them they are quick to attack. As well half-ogres can barely contain their greed, any item they find attractive or believe is valuable they will claim as their own. Even if the item is already owned by another. This greed knows no boundries and half-ogres steal from "friends" as quickly as they do from enemies, and once they have what they desire they will attack anyone or anything that tries to take it from them.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Races|Races]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Half-Ooze_(4e_Race)&diff=295800Half-Ooze (4e Race)2008-11-17T02:19:27Z<p>Manawolf: /* Half-Oozes (Slyth) */</p>
<hr />
<div>{{author<br />
|author_name=Squash_Monster<br />
|date_created=6 August 2008<br />
|status=Done<br />
}}<br />
<br />
==Half-Oozes (Slyth)==<br />
<br />
'''''Although apparently human, their true form is more fluid.'''''<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
'''RACIAL TRAITS'''<br />
:'''Average Height:''' 5'2"-6'6"<br />
:'''Average Weight:''' 140-210 lb<br />
:'''Ability Scores:''' +2 Dexterity, +2 Wisdom<br />
:'''Size:''' Medium<br />
:'''Speed:''' 6 squares<br />
:'''Vision:''' Normal<br />
:'''Languages:''' Common<br />
:'''Skill Bonuses:''' +2 Nature, +2 Acrobatics<br />
:'''Amphibious:''' A Slyth can breath water as easily as it can breath air.<br />
:'''Thunder Resistance:''' A Slyth gains Thunder resistance 5.<br />
:'''Discorporation:''' You may use the Discorporation power as an encounter power.<br />
|-<br />
|}<br />
<br />
{{4e Power<br />
|class=Slyth<br />
|name=Discorporation<br />
|flavor=Your form sinks to the ground as your body dissolves feet-first into a puddle.<br />
|owner=Race<br />
|range=Personal<br />
|usage=Encounter<br />
|type=Utility<br />
|actiontype=Minor Action<br />
|effect=Until the end of your next turn, you gain resistance to all damage equal to 10 + one-half your level, your speed drops to 2 square, and you are not effected by difficult terrain. In this form you cannot perform actions other than movement. You may freely move into spaces occupied by other characters, and fit through cracks as small as 2 inches in width. If the square where you end Discorporation does not have room for your normal form, you take 1d8 damage and move to the nearest open space (your choice).<br />
|special=You may end this effect early as a minor action.<br />
}}<br />
<br />
Slyth are a combination of man and ooze, believed to be created through magical means. Some say they were the result of aboleth experimentation on humans and derro, others the offspring of humans and water elementals, and some the product of gods giving sentience to oozes. Whatever the case, the Slyth find a connection with the natural world, and get along with all but the most aberrant of races.<br />
<br />
Play a Slyth if you want...<br />
* To go where others can not<br />
* To play something very unusual<br />
* To be a member of a race that favours the rogue or ranger classes.<br />
<br />
===Physical Qualities===<br />
<br />
Slyth, unsurprisingly, are rather fluid in their characteristics. From a distance, a half-ooze appears the same as a human. Up close, they still look human, but are very obviously something different. Slyth move fluidly, and their skin is prone to rippling when touched. Their skin ranges from black to blue or brown, and have no hair.<br />
<br />
Slyth are extremely flexible, but have difficulty bending in ways that would be utterly impossible for a human without something to hold them in position: their natural tendency is to spring back to their human shape. They can, however, hold impossible positions for a few seconds: they can even spread themselves and all they carry into a puddle for a short period of time.<br />
<br />
===Playing a Slyth===<br />
<br />
Slyth mostly live in the Underdark, but wherever they go, they seem themselves as the custodians and caretakers of the world. They get along with almost all races, mainly thanks to their helpful nature and non-violent tendencies. Slyth often retreat from warring lands, instead looking to areas of peace, and some places no one else can disturb. If there is anyone they truly hate, it would be the aboleths and illithids, which they seek to avoid because of their manipulative and alien natures.<br />
<br />
'''Slyth Characteristics:''' Open-mindedness, amusement, hatred of aberrations<br />
<br />
'''Male Names:''' Gogar, Lemanjello, Slagulon, Higog, Drypp, Garock, Glythum, Ploawp, Rumble<br />
<br />
'''Female Names:''' Flabloobla, Orangella, Eglaglack, Ffflla, Mrrwa, Ploosh, Scritch, Shooh<br />
<br />
===Slyth Adventurers===<br />
<br />
Slym, a Slyth Ranger, wanders the countryside and its small villages, teaching farmers how to care for livestock, offering breeding tips, and putting a stop to animal cruelty.<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Races|Races]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Half-Ooze_(4e_Race)&diff=295799Half-Ooze (4e Race)2008-11-17T02:18:18Z<p>Manawolf: /* Half-Oozes (Slyth) */</p>
<hr />
<div>{{author<br />
|author_name=Squash_Monster<br />
|date_created=6 August 2008<br />
|status=Done<br />
}}<br />
<br />
==Half-Oozes (Slyth)==<br />
<br />
'''''Although apparently human, their true form is more fluid.'''''<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
'''RACIAL TRAITS'''<br />
:'''Average Height:''' 5'2"-6'6"<br />
:'''Average Weight:''' 140-210 lb<br />
:'''Ability Scores:''' +2 Dexterity, +2 Wisdom<br />
:'''Size:''' Medium<br />
:'''Speed:''' 6 squares<br />
:'''Vision:''' Normal<br />
:'''Languages:''' Common<br />
:'''Skill Bonuses:''' +2 Nature, +2 Acrobatics<br />
:'''Amphibious:''' A Slyth can breath water as easily as it can breath air.<br />
:'''Thunder Resistance:''' A Slyth gains Thunder resistance 5.<br />
:'''Discorporation:''' You may use the Discorporation power as an encounter power.<br />
|-<br />
|}<br />
<br />
{{4e Power<br />
|class=Slyth<br />
|name=Discorporation<br />
|flavor=Your form sinks to the ground as your body dissolves feet-first into a puddle.<br />
|owner=Race<br />
|range=Personal<br />
|usage=Encounter<br />
|type=Utility<br />
|actiontype=Minor Action<br />
|effect=Until the end of your next turn, you gain resistance to all damage equal to 10+ one-half your level, your speed drops to 2 square, and you are not effected by difficult terrain. In this form you cannot perform actions other than movement. You may freely move into spaces occupied by other characters, and fit through cracks as small as 2 inches in width. If the square where you end Discorporation does not have room for your normal form, you take 1d8 damage and move to the nearest open space (your choice).<br />
|special=You may end this effect early as a minor action.<br />
}}<br />
<br />
Slyth are a combination of man and ooze, believed to be created through magical means. Some say they were the result of aboleth experimentation on humans and derro, others the offspring of humans and water elementals, and some the product of gods giving sentience to oozes. Whatever the case, the Slyth find a connection with the natural world, and get along with all but the most aberrant of races.<br />
<br />
Play a Slyth if you want...<br />
* To go where others can not<br />
* To play something very unusual<br />
* To be a member of a race that favours the rogue or ranger classes.<br />
<br />
===Physical Qualities===<br />
<br />
Slyth, unsurprisingly, are rather fluid in their characteristics. From a distance, a half-ooze appears the same as a human. Up close, they still look human, but are very obviously something different. Slyth move fluidly, and their skin is prone to rippling when touched. Their skin ranges from black to blue or brown, and have no hair.<br />
<br />
Slyth are extremely flexible, but have difficulty bending in ways that would be utterly impossible for a human without something to hold them in position: their natural tendency is to spring back to their human shape. They can, however, hold impossible positions for a few seconds: they can even spread themselves and all they carry into a puddle for a short period of time.<br />
<br />
===Playing a Slyth===<br />
<br />
Slyth mostly live in the Underdark, but wherever they go, they seem themselves as the custodians and caretakers of the world. They get along with almost all races, mainly thanks to their helpful nature and non-violent tendencies. Slyth often retreat from warring lands, instead looking to areas of peace, and some places no one else can disturb. If there is anyone they truly hate, it would be the aboleths and illithids, which they seek to avoid because of their manipulative and alien natures.<br />
<br />
'''Slyth Characteristics:''' Open-mindedness, amusement, hatred of aberrations<br />
<br />
'''Male Names:''' Gogar, Lemanjello, Slagulon, Higog, Drypp, Garock, Glythum, Ploawp, Rumble<br />
<br />
'''Female Names:''' Flabloobla, Orangella, Eglaglack, Ffflla, Mrrwa, Ploosh, Scritch, Shooh<br />
<br />
===Slyth Adventurers===<br />
<br />
Slym, a Slyth Ranger, wanders the countryside and its small villages, teaching farmers how to care for livestock, offering breeding tips, and putting a stop to animal cruelty.<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Races|Races]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Half-Ooze_(4e_Race)&diff=295774Half-Ooze (4e Race)2008-11-17T00:32:14Z<p>Manawolf: /* Half-Oozes (Slyth) */</p>
<hr />
<div>{{author<br />
|author_name=Squash_Monster<br />
|date_created=6 August 2008<br />
|status=Done<br />
}}<br />
<br />
==Half-Oozes (Slyth)==<br />
<br />
'''''Although apparently human, their true form is more fluid.'''''<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
'''RACIAL TRAITS'''<br />
:'''Average Height:''' 5'2"-6'6"<br />
:'''Average Weight:''' 140-210 lb<br />
:'''Ability Scores:''' +2 Dexterity, +2 Wisdom<br />
:'''Size:''' Medium<br />
:'''Speed:''' 6 squares<br />
:'''Vision:''' Normal<br />
:'''Languages:''' Common<br />
:'''Skill Bonuses:''' +2 Nature, +2 Acrobatics<br />
:'''Amphibious:''' A Slyth can breath water as easily as it can breath air.<br />
:'''Acid Resistance:''' A Slyth gains acid resistance equal to 5 + one-half your level.<br />
:'''Discorporation:''' You may use the Discorporation power as an encounter power.<br />
|-<br />
|}<br />
<br />
{{4e Power<br />
|class=Slyth<br />
|name=Discorporation<br />
|flavor=Your form sinks to the ground as your body dissolves feet-first into a puddle.<br />
|owner=Race<br />
|range=Personal<br />
|usage=Encounter<br />
|type=Utility<br />
|actiontype=Minor Action<br />
|effect=Until the end of your next turn, you gain resistance to all damage equal to 10+ one-half your level, your speed drops to 2 square, and you are not effected by difficult terrain. In this form you cannot perform actions other than movement. You may freely move into spaces occupied by other characters, and fit through cracks as small as 2 inches in width. If the square where you end Discorporation does not have room for your normal form, you take 1d8 damage and move to the nearest open space (your choice).<br />
|special=You may end this effect early as a minor action.<br />
}}<br />
<br />
Slyth are a combination of man and ooze, believed to be created through magical means. Some say they were the result of aboleth experimentation on humans and derro, others the offspring of humans and water elementals, and some the product of gods giving sentience to oozes. Whatever the case, the Slyth find a connection with the natural world, and get along with all but the most aberrant of races.<br />
<br />
Play a Slyth if you want...<br />
* To go where others can not<br />
* To play something very unusual<br />
* To be a member of a race that favours the rogue or ranger classes.<br />
<br />
===Physical Qualities===<br />
<br />
Slyth, unsurprisingly, are rather fluid in their characteristics. From a distance, a half-ooze appears the same as a human. Up close, they still look human, but are very obviously something different. Slyth move fluidly, and their skin is prone to rippling when touched. Their skin ranges from black to blue or brown, and have no hair.<br />
<br />
Slyth are extremely flexible, but have difficulty bending in ways that would be utterly impossible for a human without something to hold them in position: their natural tendency is to spring back to their human shape. They can, however, hold impossible positions for a few seconds: they can even spread themselves and all they carry into a puddle for a short period of time.<br />
<br />
===Playing a Slyth===<br />
<br />
Slyth mostly live in the Underdark, but wherever they go, they seem themselves as the custodians and caretakers of the world. They get along with almost all races, mainly thanks to their helpful nature and non-violent tendencies. Slyth often retreat from warring lands, instead looking to areas of peace, and some places no one else can disturb. If there is anyone they truly hate, it would be the aboleths and illithids, which they seek to avoid because of their manipulative and alien natures.<br />
<br />
'''Slyth Characteristics:''' Open-mindedness, amusement, hatred of aberrations<br />
<br />
'''Male Names:''' Gogar, Lemanjello, Slagulon, Higog, Drypp, Garock, Glythum, Ploawp, Rumble<br />
<br />
'''Female Names:''' Flabloobla, Orangella, Eglaglack, Ffflla, Mrrwa, Ploosh, Scritch, Shooh<br />
<br />
===Slyth Adventurers===<br />
<br />
Slym, a Slyth Ranger, wanders the countryside and its small villages, teaching farmers how to care for livestock, offering breeding tips, and putting a stop to animal cruelty.<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Races|Races]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Half-Ooze_(4e_Race)&diff=295773Half-Ooze (4e Race)2008-11-17T00:31:22Z<p>Manawolf: /* Playing a Slyth */</p>
<hr />
<div>{{author<br />
|author_name=Squash_Monster<br />
|date_created=6 August 2008<br />
|status=Done<br />
}}<br />
<br />
==Half-Oozes (Slyth)==<br />
<br />
'''''Although apparently human, their true form is more fluid.'''''<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
'''RACIAL TRAITS'''<br />
:'''Average Height:''' 5'2"-6'6"<br />
:'''Average Weight:''' 140-210 lb<br />
:'''Ability Scores:''' +2 Dexterity, +2 Wisdom<br />
:'''Size:''' Medium<br />
:'''Speed:''' 6 squares<br />
:'''Vision:''' Normal<br />
:'''Languages:''' Common<br />
:'''Skill Bonuses:''' +2 Nature, +2 Acrobatics<br />
:'''Amphibious:''' A Slyth can breath water as easily as it can breath air.<br />
:'''Acid Resistance:''' A Slyth gains acid resistance equal to 5 + one-half your level.<br />
:'''Discorporation:''' You may use the Discorporation power as an encounter power.<br />
|-<br />
|}<br />
<br />
{{4e Power<br />
|class=Half-Ooze<br />
|name=Discorporation<br />
|flavor=Your form sinks to the ground as your body dissolves feet-first into a puddle.<br />
|owner=Race<br />
|range=Personal<br />
|usage=Encounter<br />
|type=Utility<br />
|actiontype=Minor Action<br />
|effect=Until the end of your next turn, you gain resistance to all damage equal to 10+ one-half your level, your speed drops to 2 square, and you are not effected by difficult terrain. In this form you cannot perform actions other than movement. You may freely move into spaces occupied by other characters, and fit through cracks as small as 2 inches in width. If the square where you end Discorporation does not have room for your normal form, you take 1d8 damage and move to the nearest open space (your choice).<br />
|special=You may end this effect early as a minor action.<br />
}}<br />
<br />
Slyth are a combination of man and ooze, believed to be created through magical means. Some say they were the result of aboleth experimentation on humans and derro, others the offspring of humans and water elementals, and some the product of gods giving sentience to oozes. Whatever the case, the Slyth find a connection with the natural world, and get along with all but the most aberrant of races.<br />
<br />
Play a Half-Ooze if you want...<br />
* To go where others can not<br />
* To play something very unusual<br />
* To be a member of a race that favours the rogue or ranger classes.<br />
<br />
===Physical Qualities===<br />
<br />
Slyth, unsurprisingly, are rather fluid in their characteristics. From a distance, a half-ooze appears the same as a human. Up close, they still look human, but are very obviously something different. Slyth move fluidly, and their skin is prone to rippling when touched. Their skin ranges from black to blue or brown, and have no hair.<br />
<br />
Slyth are extremely flexible, but have difficulty bending in ways that would be utterly impossible for a human without something to hold them in position: their natural tendency is to spring back to their human shape. They can, however, hold impossible positions for a few seconds: they can even spread themselves and all they carry into a puddle for a short period of time.<br />
<br />
===Playing a Slyth===<br />
<br />
Slyth mostly live in the Underdark, but wherever they go, they seem themselves as the custodians and caretakers of the world. They get along with almost all races, mainly thanks to their helpful nature and non-violent tendencies. Slyth often retreat from warring lands, instead looking to areas of peace, and some places no one else can disturb. If there is anyone they truly hate, it would be the aboleths and illithids, which they seek to avoid because of their manipulative and alien natures.<br />
<br />
'''Slyth Characteristics:''' Open-mindedness, amusement, hatred of aberrations<br />
<br />
'''Male Names:''' Gogar, Lemanjello, Slagulon, Higog, Drypp, Garock, Glythum, Ploawp, Rumble<br />
<br />
'''Female Names:''' Flabloobla, Orangella, Eglaglack, Ffflla, Mrrwa, Ploosh, Scritch, Shooh<br />
<br />
===Slyth Adventurers===<br />
<br />
Slym, a Slyth Ranger, wanders the countryside and its small villages, teaching farmers how to care for livestock, offering breeding tips, and putting a stop to animal cruelty.<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Races|Races]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Half-Ooze_(4e_Race)&diff=295772Half-Ooze (4e Race)2008-11-17T00:30:48Z<p>Manawolf: /* Slyth Adventurers */</p>
<hr />
<div>{{author<br />
|author_name=Squash_Monster<br />
|date_created=6 August 2008<br />
|status=Done<br />
}}<br />
<br />
==Half-Oozes (Slyth)==<br />
<br />
'''''Although apparently human, their true form is more fluid.'''''<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
'''RACIAL TRAITS'''<br />
:'''Average Height:''' 5'2"-6'6"<br />
:'''Average Weight:''' 140-210 lb<br />
:'''Ability Scores:''' +2 Dexterity, +2 Wisdom<br />
:'''Size:''' Medium<br />
:'''Speed:''' 6 squares<br />
:'''Vision:''' Normal<br />
:'''Languages:''' Common<br />
:'''Skill Bonuses:''' +2 Nature, +2 Acrobatics<br />
:'''Amphibious:''' A Slyth can breath water as easily as it can breath air.<br />
:'''Acid Resistance:''' A Slyth gains acid resistance equal to 5 + one-half your level.<br />
:'''Discorporation:''' You may use the Discorporation power as an encounter power.<br />
|-<br />
|}<br />
<br />
{{4e Power<br />
|class=Half-Ooze<br />
|name=Discorporation<br />
|flavor=Your form sinks to the ground as your body dissolves feet-first into a puddle.<br />
|owner=Race<br />
|range=Personal<br />
|usage=Encounter<br />
|type=Utility<br />
|actiontype=Minor Action<br />
|effect=Until the end of your next turn, you gain resistance to all damage equal to 10+ one-half your level, your speed drops to 2 square, and you are not effected by difficult terrain. In this form you cannot perform actions other than movement. You may freely move into spaces occupied by other characters, and fit through cracks as small as 2 inches in width. If the square where you end Discorporation does not have room for your normal form, you take 1d8 damage and move to the nearest open space (your choice).<br />
|special=You may end this effect early as a minor action.<br />
}}<br />
<br />
Slyth are a combination of man and ooze, believed to be created through magical means. Some say they were the result of aboleth experimentation on humans and derro, others the offspring of humans and water elementals, and some the product of gods giving sentience to oozes. Whatever the case, the Slyth find a connection with the natural world, and get along with all but the most aberrant of races.<br />
<br />
Play a Half-Ooze if you want...<br />
* To go where others can not<br />
* To play something very unusual<br />
* To be a member of a race that favours the rogue or ranger classes.<br />
<br />
===Physical Qualities===<br />
<br />
Slyth, unsurprisingly, are rather fluid in their characteristics. From a distance, a half-ooze appears the same as a human. Up close, they still look human, but are very obviously something different. Slyth move fluidly, and their skin is prone to rippling when touched. Their skin ranges from black to blue or brown, and have no hair.<br />
<br />
Slyth are extremely flexible, but have difficulty bending in ways that would be utterly impossible for a human without something to hold them in position: their natural tendency is to spring back to their human shape. They can, however, hold impossible positions for a few seconds: they can even spread themselves and all they carry into a puddle for a short period of time.<br />
<br />
===Playing a Slyth===<br />
<br />
Slyth mostly live in the Underdark, but wherever they go, they seem themselves as the custodians and caretakers of the world. They get along with almost all races, mainly thanks to their helpful nature and non-violent tendencies. Slyth often retreat from warring lands, instead looking to areas of peace, and some places no one else can disturb. If there is anyone they truly hate, it would be the aboleths and illithids, which they seek to avoid because of their manipulative and alien natures.<br />
<br />
'''Half-Ooze Characteristics:''' Open-mindedness, amusement, hatred of aberrations<br />
<br />
'''Male Names:''' Gogar, Lemanjello, Slagulon, Higog, Drypp, Garock, Glythum, Ploawp, Rumble<br />
<br />
'''Female Names:''' Flabloobla, Orangella, Eglaglack, Ffflla, Mrrwa, Ploosh, Scritch, Shooh<br />
<br />
===Slyth Adventurers===<br />
<br />
Slym, a Slyth Ranger, wanders the countryside and its small villages, teaching farmers how to care for livestock, offering breeding tips, and putting a stop to animal cruelty.<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Races|Races]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Half-Ooze_(4e_Race)&diff=295758Half-Ooze (4e Race)2008-11-17T00:03:00Z<p>Manawolf: /* Half-Oozes */</p>
<hr />
<div>{{author<br />
|author_name=Squash_Monster<br />
|date_created=6 August 2008<br />
|status=Done<br />
}}<br />
<br />
==Half-Oozes (Slyth)==<br />
<br />
'''''Although apparently human, their true form is more fluid.'''''<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
'''RACIAL TRAITS'''<br />
:'''Average Height:''' 5'2"-6'6"<br />
:'''Average Weight:''' 140-210 lb<br />
:'''Ability Scores:''' +2 Dexterity, +2 Wisdom<br />
:'''Size:''' Medium<br />
:'''Speed:''' 6 squares<br />
:'''Vision:''' Normal<br />
:'''Languages:''' Common<br />
:'''Skill Bonuses:''' +2 Nature, +2 Acrobatics<br />
:'''Amphibious:''' A Slyth can breath water as easily as it can breath air.<br />
:'''Acid Resistance:''' A Slyth gains acid resistance equal to 5 + one-half your level.<br />
:'''Discorporation:''' You may use the Discorporation power as an encounter power.<br />
|-<br />
|}<br />
<br />
{{4e Power<br />
|class=Half-Ooze<br />
|name=Discorporation<br />
|flavor=Your form sinks to the ground as your body dissolves feet-first into a puddle.<br />
|owner=Race<br />
|range=Personal<br />
|usage=Encounter<br />
|type=Utility<br />
|actiontype=Minor Action<br />
|effect=Until the end of your next turn, you gain resistance to all damage equal to 10+ one-half your level, your speed drops to 2 square, and you are not effected by difficult terrain. In this form you cannot perform actions other than movement. You may freely move into spaces occupied by other characters, and fit through cracks as small as 2 inches in width. If the square where you end Discorporation does not have room for your normal form, you take 1d8 damage and move to the nearest open space (your choice).<br />
|special=You may end this effect early as a minor action.<br />
}}<br />
<br />
Slyth are a combination of man and ooze, believed to be created through magical means. Some say they were the result of aboleth experimentation on humans and derro, others the offspring of humans and water elementals, and some the product of gods giving sentience to oozes. Whatever the case, the Slyth find a connection with the natural world, and get along with all but the most aberrant of races.<br />
<br />
Play a Half-Ooze if you want...<br />
* To go where others can not<br />
* To play something very unusual<br />
* To be a member of a race that favours the rogue or ranger classes.<br />
<br />
===Physical Qualities===<br />
<br />
Slyth, unsurprisingly, are rather fluid in their characteristics. From a distance, a half-ooze appears the same as a human. Up close, they still look human, but are very obviously something different. Slyth move fluidly, and their skin is prone to rippling when touched. Their skin ranges from black to blue or brown, and have no hair.<br />
<br />
Slyth are extremely flexible, but have difficulty bending in ways that would be utterly impossible for a human without something to hold them in position: their natural tendency is to spring back to their human shape. They can, however, hold impossible positions for a few seconds: they can even spread themselves and all they carry into a puddle for a short period of time.<br />
<br />
===Playing a Slyth===<br />
<br />
Slyth mostly live in the Underdark, but wherever they go, they seem themselves as the custodians and caretakers of the world. They get along with almost all races, mainly thanks to their helpful nature and non-violent tendencies. Slyth often retreat from warring lands, instead looking to areas of peace, and some places no one else can disturb. If there is anyone they truly hate, it would be the aboleths and illithids, which they seek to avoid because of their manipulative and alien natures.<br />
<br />
'''Half-Ooze Characteristics:''' Open-mindedness, amusement, hatred of aberrations<br />
<br />
'''Male Names:''' Gogar, Lemanjello, Slagulon, Higog, Drypp, Garock, Glythum, Ploawp, Rumble<br />
<br />
'''Female Names:''' Flabloobla, Orangella, Eglaglack, Ffflla, Mrrwa, Ploosh, Scritch, Shooh<br />
<br />
===Slyth Adventurers===<br />
<br />
Most half-oozes become adventurers. To a normal human who would likely never go far from the village he was born in, gaining abilities that make them a useful addition to an adventuring party is a mandate to go do just that. To the type of person who would agree to become a half-ooze, this is all the justification one needs.<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Races|Races]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Aasimar_(4e_Race)&diff=291800Aasimar (4e Race)2008-11-06T23:50:18Z<p>Manawolf: /* Aasimar */</p>
<hr />
<div>{{Author<br />
|author_name=ShadowyFigure<br />
|date_created=16.06.2008<br />
|status=Complete<br />
}}<br />
==Aasimar==<br />
<br />
'''''Aasimar are descendants and offspring of a once great angel race, cast down into mortalhood by a curse...'''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=6&rsquo;10&rdquo;&ndash;7&rsquo;2&rdquo;<br />
|weight=175&ndash;200 lb.<br />
|abilities=+2 [[4e Glossary (4e Other)#Ability scores|Wisdom]], +2 [[4e Glossary (4e Other)#Ability scores|Charisma]]<br />
|size=Medium<br />
|speed=6<br />
|vision=[[4e Glossary (4e Other)#low-light vision|Low-light]]<br />
|languages=[[4e Glossary (4e Other)#languages and scripts|Common]], choice of one other<br />
|skills=+2 [[4e Glossary (4e Other)#Diplomacy skill|Diplomacy]], +2 [[4e Glossary (4e Other)#Perception skill|Perception]]<br />
|trait1=Resist Energy |description1=You gain resist [[4e Glossary (4e Other)#damage type|cold]] 5 + one-half your character level.<br />
|trait2=Immortal Roots |description2=You gain a +1 [[4e Glossary (4e Other)#bonuses and penalties|racial bonus]] to [[4e Glossary (4e Other)#Fortitude|Fortitude]] defense, and a +5 racial bonus to saving throws against poison effects.<br />
|trait3=Angel Born |description3=Your race is the offspring of a once great [[4e Glossary (4e Other)#Angel|angel]] race, and so you are considered an immortal for the purpose of effects that relate to creature origin.<br />
|trait4=Ancestral Smite |description4=You can use ''ancestral smite'' as an [[4e Glossary (4e Other)#encounter power|encounter power]].<br />
}}<br />
{| class="d20" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 50%;"<br />
! class="left" | Ancestral Smite <small>Aasimar Racial Power</small><br />
|- class="even"<br />
| class="left" |''The woman's eyes seemed to be filled with a bright white light as she brought down her weapon in a powerful blow filled with the divine energies of her ancestors...''<br />
|- <br />
| class="left" |'''Encounter♦Divine'''<br />
'''Standard Action'''<br><br />
'''Close Burst''' 10<br><br />
'''Target:''' One Creature in the burst.<br><br />
'''Attack:''' Charisma vs Will or Wisdom vs Will<br />
|- class="even"<br />
| class="left" |<br />
'''Hit:''' 1d8 + Charisma Modifier Radiant Damage or 1d8 + Wisdom Modifier Radiant Damage. <br><br />
Increase to 2d8 damage at 11th Level. <br><br />
Increase to 3d8 damage at 21st level. <br><br />
'''Effect:''' The target takes 2 ongoing radiant damage (save ends). <br><br />
Increase to 5 ongoing damage at 11th level. <br><br />
Increase to 10 ongoing damage at 21st level. <br><br />
'''Special:''' When you create your character, choose Charisma or Wisdom as the ability score you use when making attack rolls with this power. This choice remains throughout your characters life and does not change the power's other effects.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
{{quote|''We once lit the heavens with fire and lightning, our divine energies radiating as we flew into battle, but that was long ago. Before the curse that fell on our race...''}}<br />
<br />
The Aasimar are the remnants of a once beautiful race of angels who were divided between masters, in time this formed into a great war between the {{G}} Angel|Angel]] race, a fight between good and evil that ended with a curse. Angered by the behavior of their servants the two gods struck down the angels, tearing their immortality away and sending them to the {{G}} D&D world, the|material plane]]. In time the newly named Aasimar spread all over the world breeding with one another to create the Aasimar of today. A mortal yet powerful angel race with their immortal wisdom still intact. <br />
<br />
Play an Aasimar if you want...<br />
* To play a wise and charismatic race.<br />
* To be the offspring of a once great angel race.<br />
* To be a member of a race that favors the {{G}} Paladin|Paladin]], {{G}} Cleric|Cleric]] and {{G}} Warlock|Warlock]] classes.<br />
<br />
===Physical Qualities===<br />
<br />
As Aasimar were once a great {{G}} Angel|Angel]] Race, they resemble angels in many ways. For example, an Aasimar's skin and eye color vary greatly, and it is not surprising to find Aasimar with gold skin and shining eyes. Aasimar are always tall, a tribute to the glory days when they once wielded great {{G}} divine|divine]] power, and they are naturally strong and there muscular bodies reflect this. Because of this, Aasimar are almost considered freaks, taller than {{G}} Human|humans]], with different colored skins and vibrantly colored eyes. They are often shunned for the their unique appearance, and the amount of Aasimar who actually resemble humanoids more is a small number. All Aasimar live a long life and it is uncommon after around 20 years of age for them to change in appearance, with many of the oldest Aasimar living to be over a thousand years old.<br />
<br />
[[Image:Excerpt 4E angel2.jpg|thumb]]<br />
<br />
===Playing an Aasimar===<br />
<br />
Aasimar find no comforts in {{G}} Human|human]] societies, and only in their hidden monasteries do they ever truly feel at home. It is because of this Aasimar tend to travel, following whatever path they wish, so that can find their place in the world. Some are drawn to divine paths, such as that of the {{G}} Paladin|Paladin]] or {{G}} Cleric|Clerics]], while others wish to see the stars like they once did, becoming {{G}} Warlocks|Warlock]], though these tend to just be fancies to pass the time, as there is normally plenty of it for an Aasimar. <br />
<br />
It is common for Aasimar to seek the answer to immortality, wishing to return their once great selves or at least some different forms of themselves. Many of the Aasimar race wish to seek revenge against their now long forgotten masters, with many people sensing this determination. Aasimar are often intimidating to be around, and anyone stuck in conversation with an Aasimar often finds themselves either on the edge of fright or hanging on the edge of the Aasimar's every word. As the offspring of {{G}} Angel|angels]], Aasimar are protective of their ideals, and many will protect them to the death.<br />
<br />
Aasimar are often found in cities, whether in temples as preachers, or in a nobles house as a guard. It is general knowledge once you are sworn under the protection of Aasimar, you are as safe as it gets. If you were to ever visit an Aasimar city, you would find it guarded 24 hours a day, its prismatic walls protecting all inside from the dangers of the astral sea. Many people in fact visit such cities so they can see the astral sea from a different perspective, and it is said the radiant energies reflection on the sea is beautiful sight to see. It is also in these cities the Aasimars' Angelic heritage is most shown, as a visitor will often find themselves asked if they require any help, or if there is a task that one of the many young Aasimar warriors may complete for them.<br />
<br />
<br />
'''Aasimar Characteristics:''' Brave, Wise, Honorable, Courageous, Noble, Defensive.<br />
<br />
'''Male Names:''' Camael, Ecanus, Forfax, Gazardiel, Hael.<br />
<br />
'''Female Names:''' Cathetal, Dina, Forcae, Gabrielus, Muriel.<br />
<br />
=== Aasimar Adventurers ===<br />
<br />
Three Sample Aasimar adventurers are described below:<br />
<br />
Muriel is a Aasimar {{G}} Paladin|Paladin]], from a young age she has always thought greatly of herself and for this reason seeks power. With this power granted by her new master {{G}} gods|Hextor]] she hopes to have revenge against her old masters and regain her immortality. Muriel is a power warrior for this reason and fuels her attacks with her undying wish for revenge, and is known as a Astral weapon among her fellow worshipers. <br />
<br />
Forfax is a Aasimar {{G}} Warlock|Warlock]]. Crazed by astral whispers in his sleep, the young Aasimar struck a pact with a great power so that he can hear their message clearly and it is because of this his mission was formed. From an early stage in his life Forfax strove to do good around him, knowing that some day he would finally find his forgotten masters, finally joining whichever side that accepts him as an all powerful creature. It is known for him to often gaze at the stars at night muttering to himself about the hidden gateways and scriptures in the sky.<br />
<br />
Hael is a Aasimar {{G}} Cleric|Cleric]], a powerful healer of {{G}} gods|Pelor]]. Hael was taken into a monastery from an early age wishing to use the divine powers locked in his blood to help others. In time Hael rose to the rank of head priest in his monastery and so left to preach the doctrines of Pelor to the people of the world. In his divine mission he joined others hoping that Pelors light would help them too.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Races|Races]]<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Angel Subtype]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=User_talk:Green_Dragon&diff=291798User talk:Green Dragon2008-11-06T23:35:19Z<p>Manawolf: New section: Editing</p>
<hr />
<div>{{:User:Green Dragon/Top Template}}<br />
{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Requests_for_Adminship/Lord_Dhazriel<br />
|section=<br />
|notifier=Lord Dhazriel<br />
|date_time=15:02, 4 November 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Main_Page<br />
|section=Moving to new MediaWiki version<br />
|notifier=Blue Dragon<br />
|date_time=13:36, 28 October 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=Tavern Moderators<br />
|notifier=Daniel Draco<br />
|date_time=14:34, 27 October 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Bodily_Relics<br />
|section=Talk:Bodily Relics?<br />
|notifier=Rithaniel<br />
|date_time=10:28, 16 October 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Summoner_(DnD_Class)<br />
|section=Name Change<br />
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|date_time=11:58, 8 October 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Elf,_Variant_(4e_Race)<br />
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|page=Fauna_(In_The_Eyes_of_The_Seven_Lords_Supplement)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=13:42, 9 August 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Abyssal_Heritor_Feats<br />
|section=DPL<br />
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|date_time=11:08, 28 July 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Abyssal_Heritor_Feats<br />
|section=DPL<br />
|notifier=Aarnott<br />
|date_time=12:24, 24 July 2008 (MDT)<br />
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{{MoI-Row<br />
|page=Talk:Soul-Mate_(DnD_Feat)<br />
|section=<br />
|notifier=Xdeletedx<br />
|date_time=23:03, 19 July 2008 (MDT)<br />
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|page=Talk:Snake-Sword_(DnD_Equipment)<br />
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|page=Talk:Main_Page<br />
|section=WYSIWYG extension<br />
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|page=Snow_Silver_(DnD_Equipment)<br />
|section=<br />
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|date_time=13:21, 6 June 2008 (MDT)<br />
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|page=Talk:Myrmidon_(DnD_Class)<br />
|section=<br />
|notifier=Kisame93<br />
|date_time=08:16, 26 May 2008 (MDT)<br />
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{{MoI-Row<br />
|page=UA_talk:Variant_Rules<br />
|section=Two Complete Chapters<br />
|notifier=OptimizationFanatic<br />
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{{MoI-Row<br />
|page=Talk:Angels,_LoD_(DnD_Race)<br />
|section=LA<br />
|notifier=Lord Dhazriel<br />
|date_time=05:51, 6 May 2008 (MDT)<br />
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|page=Talk:Expanded_Religions_(DnD_Variant_Rule)<br />
|section=Featured Article Nomination<br />
|notifier=Hawk<br />
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|page=Talk:Regiment_(DnD_Template)<br />
|section=Call out for help!<br />
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|date_time=16:58, 17 March 2008 (MDT)<br />
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{{MoI-Row<br />
|page=Template_talk:Main_Page_FA<br />
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|date_time=13:21, 16 March 2008 (MDT)<br />
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{{MoI-Row<br />
|page=Talk:Publishers_of_d20_and_D&amp;D_Products<br />
|section=<br />
|notifier=Ramses IV<br />
|date_time=11:15, 16 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Mesoamerican_Gods_and_Goddessess_(DnD_Pantheon)<br />
|section=<br />
|notifier=Ramses IV<br />
|date_time=09:59, 16 March 2008 (MDT)<br />
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{{MoI-Row<br />
|page=Talk:Caligynephobia<br />
|section=<br />
|notifier=Ramses IV<br />
|date_time=17:30, 15 March 2008 (MDT)<br />
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{{MoI-Row<br />
|page=Talk:Marksman_(DnD_Class)<br />
|section=<br />
|notifier=Eiji<br />
|date_time=02:30, 15 March 2008 (MDT)<br />
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|page=Barkeeper_(DnD_Class)<br />
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|date_time=09:52, 11 March 2008 (MDT)<br />
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{{MoI-Row<br />
|page=Form_talk:DnD_Equipment/Preload<br />
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{{MoI-Row<br />
|page=Talk:DnD_Equipment<br />
|section=Cost and Weight<br />
|notifier=Hawk<br />
|date_time=20:06, 29 February 2008 (MST)<br />
}}<br />
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|page=Form_talk:DnD_Equipment<br />
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|date_time=19:42, 29 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Catgirl/Nekomusume/Nekomimi_(DnD_Race)<br />
|section=Dogs<br />
|notifier=Xdeletedx<br />
|date_time=16:28, 26 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Brawling_(DnD_Variant_Rule)<br />
|section=Sooo tired...<br />
|notifier=Eiji<br />
|date_time=00:04, 26 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Marksman_(DnD_Class)<br />
|section=<br />
|notifier=Eiji<br />
|date_time=13:11, 24 February 2008 (MST)<br />
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{{MoI-Row<br />
|page=Talk:User_Base_Classes<br />
|section=<br />
|notifier=Sledged<br />
|date_time=14:27, 19 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Vest_of_the_Bold_(DnD_Equipment)<br />
|section=<br />
|notifier=Cronocke<br />
|date_time=05:17, 18 February 2008 (MST)<br />
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{{MoI-Row<br />
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|date_time=09:40, 16 February 2008 (MST)<br />
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{{MoI-Row<br />
|page=Talk:Performer_(DnD_Prestige_Class)<br />
|section=<br />
|notifier=Cerin616<br />
|date_time=18:22, 11 February 2008 (MST)<br />
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{{MoI-Row<br />
|page=Talk:Main_Page<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=07:20, 5 February 2008 (MST)<br />
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{{MoI-Row<br />
|page=Talk:Paladin_Mount_from_first_level_(DnD_Variant_Rule)<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=09:35, 4 February 2008 (MST)<br />
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{{MoI-Row<br />
|page=Myrmidon_(DnD_Class)<br />
|section=all of it<br />
|notifier=Tetsurga<br />
|date_time=17:54, 31 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Maps<br />
|section=Maybe this should be in environments after all?<br />
|notifier=EldritchNumen<br />
|date_time=12:32, 3 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Chromatic_Dwarf_(DnD_Creature)<br />
|section=Race<br />
|notifier=Green Dragon<br />
|date_time=23:45, 1 June 2007 (MDT)<br />
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{{MoI-Row<br />
|page=Combat_School_(DnD_Variant_Rules)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:57, 21 May 2007 (MDT)<br />
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{{MoI-Row<br />
|page=MediaWiki:Sharedupload<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:01, 14 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=dndmedia:D&D_Wiki_Media_talk:Copyrights<br />
|section=Image documentation<br />
|notifier=Cuthalion<br />
|date_time=14:11, 11 May 2007 (MDT)<br />
}}<br />
}}<br />
<br />
<br />
{{Archives<br />
|label1= Archive 1 (Discussions 1 &ndash; 30)<br />
|label2= Archive 2 (Discussions 31 &ndash; 60)<br />
|label3= Archive 3 (Discussions 61 &ndash; 90)<br />
|label4= Archive 4 (Discussions 91 &ndash; 120)<br />
|label5= Archive 5 (Discussions 121 &ndash; 150)<br />
|label6= Archive 6 (Discussions 151 &ndash; 180)<br />
|label7= Archive 7 (Discussions 181 &ndash; 210)<br />
|label8= Archive 8 (Discussions 211 &ndash; 240)<br />
|label9= Archive 9 (Discussions 241 &ndash; 270)<br />
|label10= Archive 10 (Discussions 271 &ndash; 300)<br />
|label11= Archive 11 (Discussions 301 &ndash; 330)<br />
}}<br />
<br />
== Recent Changes ==<br />
<br />
Is it possible to have a recent changes for articles in a catergory? --[[User:Sabre070|Sabre070]] 09:36, 9 July 2008 (MDT)<br />
<br />
:Yes. See an example below:<br />
:<nowiki><dpl></nowiki><br />
:category=Race<br />
:ordermethod=firstedit<br />
:count=10<br />
:order=descending<br />
:notnamespace=Category<br />
:<nowiki></dpl></nowiki><br />
<br />
:Hope that helps! --[[User:Aarnott|Aarnott]] 10:37, 9 July 2008 (MDT)<br />
<br />
::Additionally you can always use <tt><nowiki>[{{SERVER}}{{localurl:Special:Recentchangeslinked/Category:______}} RC for ______]</nowiki></tt> (feel free to test it out in the [[Sandbox]]). Hope this helps as well. --[[User:Green Dragon|Green Dragon]] 20:54, 9 July 2008 (MDT)<br />
<br />
== How Do I Add a New Page To My Userpage? ==<br />
<br />
I need to know for one of my projects --[[User:Jack Bread|Jack Bread]] 04:30, 16 July 2008 (MDT)<br />
<br />
: You can make a link to pages using this: <nowiki>[[Page name|Show text]]</nowiki>. This will allow you to make a new page or link to a pre-existing page. You also have to options to make new pages via the "preloads", the "Add new (something)" links. Hope this helps.. :) --[[User:Sabre070|Sabre070]] 06:03, 16 July 2008 (MDT)<br />
<br />
::i meant so the title would be like User:Jack Bread/(name) something like that --[[User:Jack Bread|Jack Bread]] 21:27, 18 July 2008 (MDT)<br />
<br />
:::Here's how i do it - just type what you want to name the page in the search box ("User:Jack Bread/MainPage" as an example) and then click go. It will bring up the page you type in. After that you can just edit the page and you're good to go. Hope I was helpful :) --[[User:EaTCarbS|EaTCarbS]] 03:58, 24 July 2008 (MDT)<br />
<br />
::::I agree, the "Search" method is best. Additionally you can always edit the sandbox, type in your page name, then click the red link. Hope this helps as well. --[[User:Green Dragon|Green Dragon]] 16:55, 24 July 2008 (MDT)<br />
<br />
:::::Thanks! --[[User:Jack Bread|Jack Bread]] 17:38, 25 July 2008 (MDT)<br />
<br />
::::::No problem, glad to help. --[[User:Green Dragon|Green Dragon]] 17:39, 25 July 2008 (MDT)<br />
<br />
== 4e Powers ==<br />
<br />
There seem to be a few formatting errors on the pages for the SRD 4e Powers. I suggest taking a look at them so you can determine exactly what you need to do, but the main one I've noticed happened to be one of the lines missing the category= line. This has resulted in those pages not displaying any of the information they should. --[[User:Taritus|Taritus]] 09:21, 24 July 2008 (MDT)<br />
<br />
:I am a little confused. First off no SRD 4e powers are present on D&D Wiki as the SRD has yet to be freely released for 4e. Also, <tt>category=</tt> needs to be present in dpl's as it will not work without it. This defines the parameter. If you could supply a link to the page you are curious about I would be very appreciated. Thanks. --[[User:Green Dragon|Green Dragon]] 16:54, 24 July 2008 (MDT)<br />
<br />
::It happens to be [[4e Powers|this page]] and pages similar to [[4e_Martial_Powers|this page.]] The pages like 4e Martial Powers are supposed to be for homebrewed powers for already existing power sources, or for already existing classes, right? Well, the problem is when you view the pages, nothing appears. This is because the line that should say category=Level 1 Powers, or some other level, lacks the category= at the beginning of the line. Sorry if my original explanation confused you.--[[User:Taritus|Taritus]] 17:45, 24 July 2008 (MDT)<br />
<br />
:::You are completely right, they are lacking the category= in front of the categories. Feel free to fix this for all the 4e pages! Thanks in advance! --[[User:Green Dragon|Green Dragon]] 17:51, 24 July 2008 (MDT)<br />
<br />
::::Lol, I would, but they're all protected. Forgetting not everyone is an admin?--[[User:Taritus|Taritus]] 17:57, 24 July 2008 (MDT)<br />
<br />
:::::There we go &mdash; changed them to only be locked to IP eidts. That's how they were supposed to be all along. Sorry about that. --[[User:Green Dragon|Green Dragon]] 18:03, 24 July 2008 (MDT)<br />
<br />
::::::Oh, lord. Somebody needs to lay off the booze when they make these big pages... Categorical mistakes everywhere. There is no Power category, but there is a 4e Power category. No Arcane category but there is a 4e Arcane Power category. All over everything...--[[User:Taritus|Taritus]] 18:12, 24 July 2008 (MDT)<br />
<br />
:::::::I can only agree, strange mistakes and strange things like this are all over the 4e homebrew areas. ''Please'' feel free to standardize things &mdash; it truly would be a huge help. If you are really interested in helping out the 4e homebrew section [[Talk:4e Homebrew#Quality Control]] may interest you. Please feel free to help, it needs it. --[[User:Green Dragon|Green Dragon]] 18:14, 24 July 2008 (MDT)<br />
<br />
== Quick Question From A New Guy On Article Deletion ==<br />
<br />
Hi, I recently posted a short article on the campaign setting I made for my tabletop game (Four Worlds, was the name). I was planning on updating it every few days with more information, but today I see it was deleted. It might just be because I'm not used to the way these articles work yet, but I couldn't find any description of why it was deleted. I'm just wondering why it was and if I should write up a more substantial portion before creating it. Thanks. --[[User:Windandfire|windandfire]] 23:29, 24 July 2008 (MDT)Windandfire<br />
<br />
:I have restored [[Four Worlds (DnD Campaign Setting)]]. I deleted it because it seemed very sparse in information and I thought it was not going to be worked on. Sorry about that, and I have restored it. --[[User:Green Dragon|Green Dragon]] 10:58, 25 July 2008 (MDT)<br />
<br />
::That's ok. I'll be trying to add to it every weekday, so it should grow quickly. Thanks for restoring it. --[[User:Windandfire|windandfire]] 12:51, 25 July 2008 (MDT)<br />
<br />
:::No problem, sorry about deleting it. --[[User:Green Dragon|Green Dragon]] 17:32, 25 July 2008 (MDT)<br />
<br />
== Tavern Spammer ==<br />
<br />
IP # I69_119_7_80 was spamming in the tavern and being outright annoying, I cant do anything, so i figured I'd let you know, if anything can be done, that would be great, thank you, [[User:Summerscythe|Summerscythe]] 13:59, 26 July 2008 (MDT)<br />
<br />
:Currently banning individuals from editing does nothing to their tavern usage... I'm terribly sorry about this. I have asked [[User:Blue Dragon|Blue Dragon]] to change this numerous times, he just has not got around to fixing this problem yet. Is this still a problem? If so i'll talk to him more forcibly about this problem ''';)'''. --[[User:Green Dragon|Green Dragon]] 15:23, 30 July 2008 (MDT)<br />
<br />
== THE ULTIMATE BAG OF BEANS!! '''>:D''' ==<br />
<br />
I wanted to know if I could put an 2nd edition magic item on the site and convert it to 3.5. --[[User:Jack Bread|Jack Bread]] 15:05, 30 July 2008 (MDT)<br />
<br />
:If you made the item, feel free. If it was published it is okay if it's OGC. --[[User:Green Dragon|Green Dragon]] 15:20, 30 July 2008 (MDT)<br />
<br />
::It was homebrew, made by someone else, I can give you a link if you like --[[User:Jack Bread|Jack Bread]] 15:32, 30 July 2008 (MDT)<br />
<br />
:::As long as you have their permission, please feel free to add it! --[[User:Green Dragon|Green Dragon]] 15:33, 30 July 2008 (MDT)<br />
<br />
== Paragon Class Preload ==<br />
<br />
Would you mind changing the Paragon Class preload to use the [[template:4e Paragon Class Power]] instead of the tables that is currently does? And don't you dare tell me I should make it into a form.--[[User:Taritus|Taritus]] 22:44, 2 August 2008 (MDT)<br />
<br />
== Soulbinder ==<br />
<br />
I believe the soulbinder finally meets the standards for featured article, if you want to look it over and tell me what you think that would be great. thanks[[User:Summerscythe|Summerscythe]] 11:10, 6 August 2008 (MDT)<br />
<br />
P.S. I dont want to sound pushy, I'm just really excited.<br />
<br />
== Lock Up Please ==<br />
<br />
[[Bag of Numerous Items (DnD Equipment)]] I would like it if you locked up this I don't want anyone messing with it (the sooner the better). {{Unsigned|Necrorock|05:09, 9 August 2008 (MDT)}}<br />
<br />
:I locked it. Let me know if you want me to unlock it. --[[User:Green Dragon|Green Dragon]] 12:54, 9 August 2008 (MDT)<br />
<br />
== THANKS ==<br />
<br />
i think it was you who locked up my page so thanks even it it wasnt the page was bag of numerous items by necrorock<br />
<br />
== My Mask of It. ==<br />
<br />
I was wondering, do I have the price made correctly? If not, feel free to change it. Also, you rule for making this site. The URL of it is: http://www.dandwiki.com/wiki/Mask_of_IT_%28DnD_Equipment%29. And if there is anything else wrong, feel free to edit.<br />
<br />
== Problem with ritual ==<br />
<br />
Hi, in my ritual Raise (Create) Undead, i can't add the time and duration of it, don't know why?--[[User:dokuro|dokuro]]<br />
<br />
== Thanks for the greeting ==<br />
<br />
Thank's for the greeting, I apreciate it. I was kinda wondering the best way besides going into the tavern (witch i love) to get my prestige class rated or to get some kind of review of it... it is my first one and I am not sure how balanced it is as a class. Anyways Thanks again.<br />
--[[User:Fletcher123|Fletcher123]] 15:43, 20 August 2008 (MDT)<br />
<br />
== Tavern Moderators ==<br />
<br />
We really need some moderators in the Tavern, because every once in a while we get people in there who just spam and make it nearly impossible to chat. Today a little before 8:00 PM EST was a good example. Perhaps wiki admins could be turned into chat moderators as well, or perhaps have it be a separate status requiring a separate vote, or...something. Whatever the method, we need mods. --[[User:Daniel Draco|Daniel Draco]] 18:03, 20 August 2008 (MDT)<br />
<br />
:Double plus agreement. We have several regulars. Having one who can use that Kick function in chat would be just dandy. I might even refrain from partaking in your delicious flesh, Burger Dragon. I mean Green. Yes.<br />
:But yes, seriously, I fully support this request. -- [[User:Eiji|Eiji]] 14:42, 22 August 2008 (MDT)<br />
<br />
::Bump. For the love of god, please give at least one regular to the tavern mod powers. --[[User:Daniel Draco|Daniel Draco]] 18:10, 20 October 2008 (MDT)<br />
<br />
:::I would vote [[User:Ganteka|Ganteka]], [[User:Daniel Draco|Daniel Draco]], and [[User:Eiji|Eiji]] at least since I see them in there a lot (and they are all mature enough not to abuse powers). --[[User:Aarnott|Aarnott]] 21:32, 20 October 2008 (MDT)<br />
<br />
::::I agree, Tavern Moderators need to be established. The issue is that, because of how the tavern is programmed, it cannot register what someone calls themselves in the tavern with their actual username. [[User:Blue Dragon|Blue Dragon]] is aware of this, and I'm sure that soon enough we will have people who can moderate the tavern. Although, this raises another question, what should people who can moderate the tavern be called? I feel that it would be a little more interesting to make the name relevant to the names of "The Tavern" and "The_Inkeeper", and not something like "Chat Moderates" or so. --[[User:Green Dragon|Green Dragon]] 15:18, 28 October 2008 (MDT)<br />
<br />
== 3.x Conversions ==<br />
<br />
I have converted a few 3.x Monsters, that were not presented in the new MM, into 4e versions. Is it alright to post them on the Wiki? -- [[User:Sepsis|Sepsis]] 22:16, 26 August 2008 (MDT)<br />
<br />
== petition to remove content ==<br />
<br />
hello :)<br />
<br />
i believe that my paragon class for the wizard is no good and would like it for you to take it off please! :)<br />
<br />
the reason for this is that i think that the aim of the paragon tier is not for such a big change on the base class.[[User:Dokuro|Dokuro]]<br />
<br />
== A Few Questions ==<br />
<br />
So this is Mander. About a year ago I got really involved with the wiki, and have since been less involved. I'm looking to be more involved again. I was wondering, is there a forum like section on this webpage where I could start a topic or two for discussion? Also I have more to add to this wiki, but I seem to be starting over on my wiki skills. In a sense I'm looking for a wiki mentor. I'm sure I had other questions, I'm just forgetting them right now. {{Unsigned|Mander|14:58, 6 September 2008 (MDT)}}<br />
<br />
:Hello Mander! Welcome back. If you have some questions feel free to ask them on [[DnD Discussion|Discussions]]. Also, I would be more than willing to take a look at your creations, and help you format them, once you have added them. Just give me a link once the page is created and I will see what can be improved. --[[User:Green Dragon|Green Dragon]] 11:05, 30 September 2008 (MDT)<br />
<br />
== My Additions ==<br />
<br />
I don't suppose you could check over the [[Elementalist (DnD Prestige Class)|Elementalist]] prestige class, and [[Arcane Leadership (DnD Feat)|Arcane Leadership]], [[Ascetic Leadership (DnD Feat)|Ascetic Leadership]], [[Divine Leadership (DnD Feat)|Divine Leadership]], [[Martial Leadership (DnD Feat)|Martial Leadership]] and [[Wild Leadership (DnD Feat)|Wild Leadership]] feats? The leadership feats were inspired by Undead Leadership from Libris Mortis, so they follow the same basic idea - is that okay OGL-wise? --[[User:Damuna|Damuna]] 19:18, 6 September 2008 (MDT)<br />
<br />
:If you want to do the need changes yourself for practice, the feats need to have links put in them. --[[User:Calidore Chase|Calidore Chase]] 12:28, 7 September 2008 (MDT)<br />
<br />
== Namespace addition ==<br />
<br />
Hi Green_Dragon!<br />
<br />
I am currently in the process of splitting material like prestige classes out of four very long articles ([[Tome of Necromancy (DnD Other)]], [[Tome of Fiends (DnD Other)]], [[Dungeonomicon (DnD Other)]], [[Races of War (DnD Other)]]) into their own articles, for easier digestion and use/reference by people. Unfortunately, while doing so, I've run into a couple of namespace conflicts. I'm worried about more namespace conflicts and namespace pollution in the future; so I was wondering if instead of, say, (DnD Prestige Class) appended onto prestige classes, I could use something like (Tome Prestige Class) as people often call those four works "The Tomes".<br />
<br />
I am given to understand that there are scripts that automagically add prestige classes to the list of homebrew prestige classes when new prestige classes are made. I am also given to understand that this only works with the (DnD Prestige Class) namespace. Is my understanding correct? If I can use the new namespace, is it okay for me to edit those articles by hand to add the prestige classes in at the correct points? (Or could the scripts be extended to the Tome namespace, if such is allowed?)<br />
<br />
Thanks! [[User:Surgo|Surgo]] 18:36, 8 September 2008 (MDT)<br />
<br />
== Epic-only PrC Templates ==<br />
<br />
I noticed recently that there aren't preloads or categories for prestige classes with epic level requirements, as I'm have little skill at making them, I wondered if you might do the honors? Here's one that can be added: [[Thlatian Bladelord (DnD Prestige Class)]]. Thanks!-[[User:Risek|Risek]] 11:15, 10 September 2008 (MDT)<br />
<br />
== Modern's Future? ==<br />
<br />
I hope you are right one to ask, since the d20 Modern fellow is away.<br />
<br />
Well I have a rather serious question concerning d20 Modern and well…err let me get to the point.<br />
<br />
Since d20 Modern is out of print and majority of the material is hard to come by shouldn’t the rest of the material be placed in the Modern section. The reason for concern is that there’s is a good chance that Hasbro will try to completely kill-off Modern and well since I love Modern I was simply wondering whether the remaining material will be added or not.<br />
<br />
I mean, from what I can tell 2nd Edition players generally have the complete material for use online and so I thought that Modern should as well.<br />
<br />
Gah! hope I said what I meant to say.<br />
<br />
-Magus Black, the Oracle of Blades<br />
<br />
== Who do I ask to review a custom class I created? ==<br />
<br />
As the title states:<br />
Who do I ask to review a custom class I created?<br />
<br />
:Best bet is to put a link with the question and someone may take a look. Which class is it? --[[User:Calidore Chase|Calidore Chase]] 13:30, 3 October 2008 (MDT)<br />
<br />
== Foxphyre Page IP Lock ==<br />
<br />
I would like my page locked to IPs, and if possible set properly to have me as its creator, because I didn't register till a while after its creation. link follows [[Foxphyre (DnD Race)]]. {{Unsigned|Morbosa|17:01, 24 September 2008 (MDT)}}<br />
<br />
:Done. Let me know if that's what you had in mind. --[[User:Green Dragon|Green Dragon]] 10:56, 30 September 2008 (MDT)<br />
<br />
== A question about the scout's skirmish ability ==<br />
<br />
Hey it said if I had any question about d&d or anything to ask, well my current question is about the Scout's (3.5e Complete Adventurer) skirmish ability. In the ability description it says the scout gets to apply skirmish damage if they move at least 10 ft. Well me and my friends were wondering how this worked when the scout is mounted. Does the actually scout have to move 10 ft, or do they get skirmish damage if their mount moves 10 at least ft? Also if only the mount has to move, if only the mount has to move then this enables the scout to do a full attack with skirmish and our second question is would the scout get skirmish damage from ever attack?<br />
<br />
What are your thoughts on this?<br />
<br />
:I can answer these. Skirmish does not work with mounts (being displaced 10 ft. is different than physically moving 10 ft). You can get full attack + skirmish with a variety of tricks such as the Pounce ability (look at the complete champion barbarian variant), or the [[SRD:Psychic Warrior|Psychic Warrior]]'s ''[[SRD:Psionic Lion's Charge|Psionic Lion's Charge]]'' power. Skirmish applies to every attack much like sneak attack does. Take a look at the Improved Skirmish feat (also Complete adventurer I think) as well as Swift Ambusher (Complete Scoundrel). Improved Skirmish will add +2d6 damage if you move 20ft. Swift ambusher stacks ranger levels with scout levels for the purposes of skirmish. You can use this to have a high Base Attack Bonus and high skirmish (though the barbarian level will add an exp penalty unless you make the build very carefully).<br />
<br />
:Above all optimization, have fun playing a scout! They offer a lot of fun tactical decisions and they don't need to be optimized to do cool things. --[[User:Aarnott|Aarnott]] 13:47, 6 October 2008 (MDT)<br />
<br />
== Featured Article ==<br />
<br />
I've been a member of this site for around 6 months, and for about 5 of those months, cassia has been the featured article. Now i have nothing against the article, cuz its a good article, but its been up for a long time, and there are about ten other candidates in line, all great articles. i believe a change should happen pretty soon. Your Friend, [[User:Summerscythe|Summerscythe]] 12:57, 6 October 2008 (MDT)<br />
<br />
:I completely agree. The only issue is that the current FA Nominees may or may not meet the FA criteria. If you have some spare time please help format and/or review some of the FA Nominees so we can bring them up to the FA criteria. --[[User:Green Dragon|Green Dragon]] 09:28, 7 October 2008 (MDT)<br />
<br />
==Epic home brew==<br />
So, I realize my combat Assassin is a little overpowered for a prestige class. Mainly just because i never meant for it to be prestige, but as an epic addition. Is there a way to have an Epic prestige area for home brew content? thanks --[[User:Cerin616|Cerin616, Drew]] 18:54, 6 October 2008 (MDT)<br />
<br />
== Quest/Campaign and Subpages ==<br />
<br />
Hey Green Dragon!<br />
<br />
Thanks for the welcome message.<br />
<br />
I am working on [[Soul of the Dragon Seer (3.5e Quest)|Soul of the Dragon Seer]] and I have a few questions. First, this is going to be a campaign, rather than one stand-alone quest. I therefore am trying to figure out how to organize it, since I don't see any pages like that in the quest section. Should it instead go in the "Campaign World" section? Should the adventures that make up this campaign go in subpages, or have their own pages? Should NPCs and items be in subpages?<br />
<br />
I am also curious if this sort of article is even something you want on the wiki. It is more extensive than a stand-alone quest, so I am not sure if another DM would be as likely to use it.<br />
<br />
Thanks for the help/advice! --[[User:Jiyambi|Jiyambi]] 16:20, 7 October 2008 (MDT)<br />
<br />
:Adding it as a Campaign Setting would be the correct method. Each area of the Campaign world should have it's own page. A good example of how a CS should be organized can be found on any of the CS's which are rated 5. Hope this helps. --[[User:Green Dragon|Green Dragon]] 11:28, 8 October 2008 (MDT)<br />
<br />
::Eh, I'm still confused, because it sounds like you are talking about an article for the world itself, which I also plan to make. What I am talking about is a series of quests that make up an overall "campaign". Does that still go in the "Campaign ''Setting''" section, even though its not really a setting? Thanks again for the advice :) -[[User:Jiyambi|Jiyambi]] 12:38, 8 October 2008 (MDT)<br />
<br />
:::I think Endhaven has something similar to what you are looking for. See: [[Adventures (Endhaven)]]. There isn't anything there yet, but that is the way I would organize things. --[[User:Aarnott|Aarnott]] 12:11, 9 October 2008 (MDT)<br />
<br />
::::Ah, that makes sense. I'm wondering if there would still be a way to link it from the quest page, though, since folks could potentially set the adventure in some other setting. But from what I understand, the article has to have (3.5e Quest) in the title to show up on that page. Hmmm... --[[User:Jiyambi|Jiyambi]] 12:58, 9 October 2008 (MDT)<br />
<br />
::::EDIT: On closer examination, it looks like its based on categories. That is really neat. I'll try some reorganizing then. --[[User:Jiyambi|Jiyambi]] 13:03, 9 October 2008 (MDT)<br />
<br />
:::::Ya, it's all based on categories. The thing in the brackets at the end is just so that a thing from a certain area can have the same name as a different thing in a different area. Like the two [[Spider Rider]]s. --[[User:Green Dragon|Green Dragon]] 10:35, 27 October 2008 (MDT)<br />
<br />
== Gmandark. sorry ==<br />
<br />
hi thanks for the wellcume. I tride to ad a new warlock ivocasho to the list i fond but i mest it up all tho i am shore i will be abal to fix it in time i wood be very happy if sume one cude fix it in the meen time as im nuw to this and need to lern more about (a)wot i did rong and (b)how to fix it and this mite tack a fow weeks or munths<br />
<br />
== Another Question ==<br />
<br />
Hey thanks for answering my question about Skirmish, now one of my players has another question....<br />
It says that an animal cannot have an intelligence of above 2, in fact the exact wording is "a creature with an intelligence greater than 2, is not an animal." And it says that magical beasts are like animals except that they can have an intelligence of 3 or higher. The question he poses, is what would happen if when his dire hawk animal companion gained 4 or 8 hit dice, if he could increase its Int to 3. Is this possible as animals cannot have that high of intelligence, or would it become a magical beast. He thinks it might be similar to an int of 3 being a prerequisite to become a magic beast; thus from then on the companion simply takes levels in "magical beast" What are your thoughts on how this works or if its even possible?<br />
<br />
:I think all your questions are answered here: [[Bagheera (DnD NPC)|Bagheera]] and here: [[Talk:Bagheera (DnD NPC)|Bagheera]]. --[[User:Aarnott|Aarnott]] 21:38, 17 October 2008 (MDT)<br />
<br />
== Aegir Stuff ==<br />
<br />
Thanks for fixing my campaign setting's pages, still new so I don't know all the conventions ''':)''' I will be sure to use "Aegir Supplement" from now on. --[[User:Jiyambi|Jiyambi]] 10:49, 20 October 2008 (MDT)<br />
<br />
:Glad to help ''':)'''. Also, I changed the breadcrumb to have the campaign setting's identifier as well, so watch out when you are creating a new page that you add the new name. --[[User:Green Dragon|Green Dragon]] 10:53, 20 October 2008 (MDT)<br />
<br />
::I will be sure to do so. I also hunted down my few remaining links and changed them to the new format. --[[User:Jiyambi|Jiyambi]] 11:26, 20 October 2008 (MDT)<br />
<br />
:::Oh, one further question - should quests set specifically in this setting have the (3.5e Quest) identifier, or the (Aegir Supplement) identifier? Currently I am just using the quest one, since I include info for adapting the quest to other settings. --[[User:Jiyambi|Jiyambi]] 11:27, 20 October 2008 (MDT)<br />
<br />
::::The "(3.5e Quest)" identifier would be correct. And, if I remember correctly, your quest has the two breadcrumbs, the one for the Quest area and the other for the Aegir setting area, right? If so it is good. --[[User:Green Dragon|Green Dragon]] 12:32, 20 October 2008 (MDT)<br />
<br />
== Deleting ==<br />
<br />
Hi there! I've been trying to create a class and... Well, I'm doing horrible at it, all of the language stuff is making me confused x_x I can get a bulk of it, but I don't want the idea I have to simply break down into nothing, could you help me out? As well, if my work is er... How shall I say... Crumbling, how can I go about deleting it? {{Unsigned|Nevermore|15:53, 23 October 2008 (MDT)}}<br />
<br />
:I'm not completely sure what you asking... But if you want it deleted take a look at [[:Category:Candidates for Deletion]], that should help answer your questions. If that is too confusing, I can help you out. What's the name of this class? --[[User:Green Dragon|Green Dragon]] 10:03, 24 October 2008 (MDT)<br />
<br />
== Question About Maps ==<br />
<br />
I wanted to know the rules formats and policies on posting maps on the site. I have a few relatively good ones and wanted to know what you had to say before I posted. --[[User:Moon Sugar Vehk|Moon Sugar Vehk]] 08:52, 27 October 2008 (MDT)<br />
<br />
:Their are no limitations on what maps can be uploaded, if that is what you are asking. --[[User:Green Dragon|Green Dragon]] 10:32, 27 October 2008 (MDT)<br />
<br />
== random question ==<br />
<br />
heyo, Corvus here :3<br />
got that lovely maybe automated welcome message xP rofl and i DO have a random question<br />
my group and i have argued nonstop for a week now over whether studded leather counts as metal armor... and thus whether or not druids can wear it<br />
your thoughts would help XD<br />
-corvus<br />
<br />
== Problem with CO Showing Up ==<br />
<br />
hi i posted a optimized character build and i was wondering how do i get my name on it to let people know that i posted it? {{Unsigned|Elmo|13:37, 5 November 2008 (MDT)}}<br />
<br />
:What's the name of this CO? It's all based on categories, so if you could supply me a link or the name of your CO I would be more then willing to take a look at it. --[[User:Green Dragon|Green Dragon]] 13:53, 5 November 2008 (MST)<br />
<br />
== My Nomination ==<br />
<br />
Was that meant to be a re-nomination, just now? The only reason I quit in the first place was that I knew that my contributions as an admin would be far below what you said you wanted. However, at this point in time I have school pretty much together, and I could probably take on that extra bit of responsibility now. If you still feel like I'd make a good admin, I'd be glad to give it another shot. --[[User:Daniel Draco|Daniel Draco]] 13:41, 5 November 2008 (MST)<br />
<br />
== Editing ==<br />
<br />
Dear Admin,<br />
<br />
I hope I'm not being too forward, but I've been starting to edit people's entries, specifically the races for 4th Homebrew. I may be coming off a little too hasty, but I've been studying the races and the overall goal of 4th, and some of them have come off as a little overpowered. I hope no one is getting too mad, but I'll continue to trying making helpful edits that bring both balance and flavor to the entries here on D&D Wiki. It can be fun coming up with powerful races, but it can lessen the experience if they have a character that's kicking more ass than everyone else. D&D doesn't have any set rules, but my months of study have helped me find some of the guide lines that can help to make a balanced character.<br />
<br />
Sincerely,<br />
Manawolf</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Aasimar_(4e_Race)&diff=291797Aasimar (4e Race)2008-11-06T23:29:17Z<p>Manawolf: /* Aasimar */</p>
<hr />
<div>{{Author<br />
|author_name=ShadowyFigure<br />
|date_created=16.06.2008<br />
|status=Complete<br />
}}<br />
==Aasimar==<br />
<br />
'''''Aasimar are descendants and offspring of a once great angel race, cast down into mortalhood by a curse...'''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=6&rsquo;10&rdquo;&ndash;7&rsquo;2&rdquo;<br />
|weight=175&ndash;200 lb.<br />
|abilities=+2 [[4e Glossary (4e Other)#Ability scores|Wisdom]], +2 [[4e Glossary (4e Other)#Ability scores|Charisma]]<br />
|size=Medium<br />
|speed=6<br />
|vision=[[4e Glossary (4e Other)#low-light vision|Low-light]]<br />
|languages=[[4e Glossary (4e Other)#languages and scripts|Common]], choice of one other<br />
|skills=+2 [[4e Glossary (4e Other)#Diplomacy skill|Diplomacy]], +2 [[4e Glossary (4e Other)#Perception skill|Perception]]<br />
|trait1=Resist Energy |description1=Choose either [[4e Glossary (4e Other)#damage type|acid]], [[4e Glossary (4e Other)#damage type|cold]], [[4e Glossary (4e Other)#damage type|fire]], [[4e Glossary (4e Other)#damage type|lightning]], [[4e Glossary (4e Other)#damage type|necrotic]], [[4e Glossary (4e Other)#damage type|radiant]], or [[4e Glossary (4e Other)#damage type|thunder]]. You gain resist 5 + one-half your character level with the chosen [[4e Glossary (4e Other)#damage type|damage type]].<br />
|trait2=Immortal Roots |description2=You gain a +1 [[4e Glossary (4e Other)#bonuses and penalties|racial bonus]] to [[4e Glossary (4e Other)#Fortitude|Fortitude]] defense, and a +5 racial bonus to saving throws against poison effects.<br />
|trait3=Angel Born |description3=Your race is the offspring of a once great [[4e Glossary (4e Other)#Angel|angel]] race, and so you are considered an immortal for the purpose of effects that relate to creature origin.<br />
|trait4=Ancestral Smite |description4=You can use ''ancestral smite'' as an [[4e Glossary (4e Other)#encounter power|encounter power]].<br />
}}<br />
{| class="d20" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 50%;"<br />
! class="left" | Ancestral Smite <small>Aasimar Racial Power</small><br />
|- class="even"<br />
| class="left" |''The woman's eyes seemed to be filled with a bright white light as she brought down her weapon in a powerful blow filled with the divine energies of her ancestors...''<br />
|- <br />
| class="left" |'''Encounter♦Divine'''<br />
'''Standard Action'''<br><br />
'''Close Burst''' 10<br><br />
'''Target:''' One Creature in the burst.<br><br />
'''Attack:''' Charisma vs Will or Wisdom vs Will<br />
|- class="even"<br />
| class="left" |<br />
'''Hit:''' 1d8 + Charisma Modifier Radiant Damage or 1d8 + Wisdom Modifier Radiant Damage. <br><br />
Increase to 2d8 damage at 11th Level. <br><br />
Increase to 3d8 damage at 21st level. <br><br />
'''Effect:''' The target takes 2 ongoing radiant damage (save ends). <br><br />
Increase to 5 ongoing damage at 11th level. <br><br />
Increase to 10 ongoing damage at 21st level. <br><br />
'''Special:''' When you create your character, choose Charisma or Wisdom as the ability score you use when making attack rolls with this power. This choice remains throughout your characters life and does not change the power's other effects.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
{{quote|''We once lit the heavens with fire and lightning, our divine energies radiating as we flew into battle, but that was long ago. Before the curse that fell on our race...''}}<br />
<br />
The Aasimar are the remnants of a once beautiful race of angels who were divided between masters, in time this formed into a great war between the {{G}} Angel|Angel]] race, a fight between good and evil that ended with a curse. Angered by the behavior of their servants the two gods struck down the angels, tearing their immortality away and sending them to the {{G}} D&D world, the|material plane]]. In time the newly named Aasimar spread all over the world breeding with one another to create the Aasimar of today. A mortal yet powerful angel race with their immortal wisdom still intact. <br />
<br />
Play an Aasimar if you want...<br />
* To play a wise and charismatic race.<br />
* To be the offspring of a once great angel race.<br />
* To be a member of a race that favors the {{G}} Paladin|Paladin]], {{G}} Cleric|Cleric]] and {{G}} Warlock|Warlock]] classes.<br />
<br />
===Physical Qualities===<br />
<br />
As Aasimar were once a great {{G}} Angel|Angel]] Race, they resemble angels in many ways. For example, an Aasimar's skin and eye color vary greatly, and it is not surprising to find Aasimar with gold skin and shining eyes. Aasimar are always tall, a tribute to the glory days when they once wielded great {{G}} divine|divine]] power, and they are naturally strong and there muscular bodies reflect this. Because of this, Aasimar are almost considered freaks, taller than {{G}} Human|humans]], with different colored skins and vibrantly colored eyes. They are often shunned for the their unique appearance, and the amount of Aasimar who actually resemble humanoids more is a small number. All Aasimar live a long life and it is uncommon after around 20 years of age for them to change in appearance, with many of the oldest Aasimar living to be over a thousand years old.<br />
<br />
[[Image:Excerpt 4E angel2.jpg|thumb]]<br />
<br />
===Playing an Aasimar===<br />
<br />
Aasimar find no comforts in {{G}} Human|human]] societies, and only in their hidden monasteries do they ever truly feel at home. It is because of this Aasimar tend to travel, following whatever path they wish, so that can find their place in the world. Some are drawn to divine paths, such as that of the {{G}} Paladin|Paladin]] or {{G}} Cleric|Clerics]], while others wish to see the stars like they once did, becoming {{G}} Warlocks|Warlock]], though these tend to just be fancies to pass the time, as there is normally plenty of it for an Aasimar. <br />
<br />
It is common for Aasimar to seek the answer to immortality, wishing to return their once great selves or at least some different forms of themselves. Many of the Aasimar race wish to seek revenge against their now long forgotten masters, with many people sensing this determination. Aasimar are often intimidating to be around, and anyone stuck in conversation with an Aasimar often finds themselves either on the edge of fright or hanging on the edge of the Aasimar's every word. As the offspring of {{G}} Angel|angels]], Aasimar are protective of their ideals, and many will protect them to the death.<br />
<br />
Aasimar are often found in cities, whether in temples as preachers, or in a nobles house as a guard. It is general knowledge once you are sworn under the protection of Aasimar, you are as safe as it gets. If you were to ever visit an Aasimar city, you would find it guarded 24 hours a day, its prismatic walls protecting all inside from the dangers of the astral sea. Many people in fact visit such cities so they can see the astral sea from a different perspective, and it is said the radiant energies reflection on the sea is beautiful sight to see. It is also in these cities the Aasimars' Angelic heritage is most shown, as a visitor will often find themselves asked if they require any help, or if there is a task that one of the many young Aasimar warriors may complete for them.<br />
<br />
<br />
'''Aasimar Characteristics:''' Brave, Wise, Honorable, Courageous, Noble, Defensive.<br />
<br />
'''Male Names:''' Camael, Ecanus, Forfax, Gazardiel, Hael.<br />
<br />
'''Female Names:''' Cathetal, Dina, Forcae, Gabrielus, Muriel.<br />
<br />
=== Aasimar Adventurers ===<br />
<br />
Three Sample Aasimar adventurers are described below:<br />
<br />
Muriel is a Aasimar {{G}} Paladin|Paladin]], from a young age she has always thought greatly of herself and for this reason seeks power. With this power granted by her new master {{G}} gods|Hextor]] she hopes to have revenge against her old masters and regain her immortality. Muriel is a power warrior for this reason and fuels her attacks with her undying wish for revenge, and is known as a Astral weapon among her fellow worshipers. <br />
<br />
Forfax is a Aasimar {{G}} Warlock|Warlock]]. Crazed by astral whispers in his sleep, the young Aasimar struck a pact with a great power so that he can hear their message clearly and it is because of this his mission was formed. From an early stage in his life Forfax strove to do good around him, knowing that some day he would finally find his forgotten masters, finally joining whichever side that accepts him as an all powerful creature. It is known for him to often gaze at the stars at night muttering to himself about the hidden gateways and scriptures in the sky.<br />
<br />
Hael is a Aasimar {{G}} Cleric|Cleric]], a powerful healer of {{G}} gods|Pelor]]. Hael was taken into a monastery from an early age wishing to use the divine powers locked in his blood to help others. In time Hael rose to the rank of head priest in his monastery and so left to preach the doctrines of Pelor to the people of the world. In his divine mission he joined others hoping that Pelors light would help them too.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Races|Races]]<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Angel Subtype]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Aasimar_(4e_Race)&diff=291533Aasimar (4e Race)2008-11-06T06:33:21Z<p>Manawolf: /* Aasimar */</p>
<hr />
<div>{{Author<br />
|author_name=ShadowyFigure<br />
|date_created=16.06.2008<br />
|status=Complete<br />
}}<br />
==Aasimar==<br />
<br />
'''''Aasimar are descendants and offspring of a once great angel race, cast down into mortalhood by a curse...'''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=6&rsquo;10&rdquo;&ndash;7&rsquo;2&rdquo;<br />
|weight=175&ndash;200 lb.<br />
|abilities=+2 [[4e Glossary (4e Other)#Ability scores|Wisdom]], +2 [[4e Glossary (4e Other)#Ability scores|Charisma]]<br />
|size=Medium<br />
|speed=6<br />
|vision=[[4e Glossary (4e Other)#low-light vision|Low-light]]<br />
|languages=[[4e Glossary (4e Other)#languages and scripts|Common]], choice of one other<br />
|skills=+2 [[4e Glossary (4e Other)#Diplomacy skill|Diplomacy]], +2 [[4e Glossary (4e Other)#Perception skill|Perception]]<br />
|trait1=Resist Energy |description1=Choose either [[4e Glossary (4e Other)#damage type|acid]], [[4e Glossary (4e Other)#damage type|cold]], [[4e Glossary (4e Other)#damage type|fire]], [[4e Glossary (4e Other)#damage type|lightning]], [[4e Glossary (4e Other)#damage type|necrotic]], [[4e Glossary (4e Other)#damage type|radiant]], or [[4e Glossary (4e Other)#damage type|thunder]]. You gain resist 5 + one-half your character level with the chosen [[4e Glossary (4e Other)#damage type|damage type]].<br />
|trait2=Immortal Roots |description2=You gain a +1 [[4e Glossary (4e Other)#bonuses and penalties|racial bonus]] to [[4e Glossary (4e Other)#Fortitude|Fortitude]] defense, and a +5 racial bonus to saving throws against poison effects [[4e Glossary (4e Other)#attacks and defenses|defenses]].<br />
|trait3=Angel Born |description3=Your race is the offspring of a once great [[4e Glossary (4e Other)#Angel|angel]] race, and so you are considered an immortal for the purpose of effects that relate to creature origin.<br />
|trait4=Ancestral Smite |description4=You can use ''ancestral smite'' as an [[4e Glossary (4e Other)#encounter power|encounter power]].<br />
}}<br />
{| class="d20" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 50%;"<br />
! class="left" | Ancestral Smite <small>Aasimar Racial Power</small><br />
|- class="even"<br />
| class="left" |''The woman's eyes seemed to be filled with a bright white light as she brought down her weapon in a powerful blow filled with the divine energies of her ancestors...''<br />
|- <br />
| class="left" |'''Encounter♦Divine'''<br />
'''Standard Action'''<br><br />
'''Close Burst''' 10<br><br />
'''Target:''' One Creature in the burst.<br><br />
'''Attack:''' Charisma vs Will or Wisdom vs Will<br />
|- class="even"<br />
| class="left" |<br />
'''Hit:''' 1d8 + Charisma Modifier Radiant Damage or 1d8 + Wisdom Modifier Radiant Damage. <br><br />
Increase to 2d8 damage at 11th Level. <br><br />
Increase to 3d8 damage at 21st level. <br><br />
'''Effect:''' The target takes 2 ongoing radiant damage (save ends). <br><br />
Increase to 5 ongoing damage at 11th level. <br><br />
Increase to 10 ongoing damage at 21st level. <br><br />
'''Special:''' When you create your character, choose Charisma or Wisdom as the ability score you use when making attack rolls with this power. This choice remains throughout your characters life and does not change the power's other effects.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
{{quote|''We once lit the heavens with fire and lightning, our divine energies radiating as we flew into battle, but that was long ago. Before the curse that fell on our race...''}}<br />
<br />
The Aasimar are the remnants of a once beautiful race of angels who were divided between masters, in time this formed into a great war between the {{G}} Angel|Angel]] race, a fight between good and evil that ended with a curse. Angered by the behavior of their servants the two gods struck down the angels, tearing their immortality away and sending them to the {{G}} D&D world, the|material plane]]. In time the newly named Aasimar spread all over the world breeding with one another to create the Aasimar of today. A mortal yet powerful angel race with their immortal wisdom still intact. <br />
<br />
Play an Aasimar if you want...<br />
* To play a wise and charismatic race.<br />
* To be the offspring of a once great angel race.<br />
* To be a member of a race that favors the {{G}} Paladin|Paladin]], {{G}} Cleric|Cleric]] and {{G}} Warlock|Warlock]] classes.<br />
<br />
===Physical Qualities===<br />
<br />
As Aasimar were once a great {{G}} Angel|Angel]] Race, they resemble angels in many ways. For example, an Aasimar's skin and eye color vary greatly, and it is not surprising to find Aasimar with gold skin and shining eyes. Aasimar are always tall, a tribute to the glory days when they once wielded great {{G}} divine|divine]] power, and they are naturally strong and there muscular bodies reflect this. Because of this, Aasimar are almost considered freaks, taller than {{G}} Human|humans]], with different colored skins and vibrantly colored eyes. They are often shunned for the their unique appearance, and the amount of Aasimar who actually resemble humanoids more is a small number. All Aasimar live a long life and it is uncommon after around 20 years of age for them to change in appearance, with many of the oldest Aasimar living to be over a thousand years old.<br />
<br />
[[Image:Excerpt 4E angel2.jpg|thumb]]<br />
<br />
===Playing an Aasimar===<br />
<br />
Aasimar find no comforts in {{G}} Human|human]] societies, and only in their hidden monasteries do they ever truly feel at home. It is because of this Aasimar tend to travel, following whatever path they wish, so that can find their place in the world. Some are drawn to divine paths, such as that of the {{G}} Paladin|Paladin]] or {{G}} Cleric|Clerics]], while others wish to see the stars like they once did, becoming {{G}} Warlocks|Warlock]], though these tend to just be fancies to pass the time, as there is normally plenty of it for an Aasimar. <br />
<br />
It is common for Aasimar to seek the answer to immortality, wishing to return their once great selves or at least some different forms of themselves. Many of the Aasimar race wish to seek revenge against their now long forgotten masters, with many people sensing this determination. Aasimar are often intimidating to be around, and anyone stuck in conversation with an Aasimar often finds themselves either on the edge of fright or hanging on the edge of the Aasimar's every word. As the offspring of {{G}} Angel|angels]], Aasimar are protective of their ideals, and many will protect them to the death.<br />
<br />
Aasimar are often found in cities, whether in temples as preachers, or in a nobles house as a guard. It is general knowledge once you are sworn under the protection of Aasimar, you are as safe as it gets. If you were to ever visit an Aasimar city, you would find it guarded 24 hours a day, its prismatic walls protecting all inside from the dangers of the astral sea. Many people in fact visit such cities so they can see the astral sea from a different perspective, and it is said the radiant energies reflection on the sea is beautiful sight to see. It is also in these cities the Aasimars' Angelic heritage is most shown, as a visitor will often find themselves asked if they require any help, or if there is a task that one of the many young Aasimar warriors may complete for them.<br />
<br />
<br />
'''Aasimar Characteristics:''' Brave, Wise, Honorable, Courageous, Noble, Defensive.<br />
<br />
'''Male Names:''' Camael, Ecanus, Forfax, Gazardiel, Hael.<br />
<br />
'''Female Names:''' Cathetal, Dina, Forcae, Gabrielus, Muriel.<br />
<br />
=== Aasimar Adventurers ===<br />
<br />
Three Sample Aasimar adventurers are described below:<br />
<br />
Muriel is a Aasimar {{G}} Paladin|Paladin]], from a young age she has always thought greatly of herself and for this reason seeks power. With this power granted by her new master {{G}} gods|Hextor]] she hopes to have revenge against her old masters and regain her immortality. Muriel is a power warrior for this reason and fuels her attacks with her undying wish for revenge, and is known as a Astral weapon among her fellow worshipers. <br />
<br />
Forfax is a Aasimar {{G}} Warlock|Warlock]]. Crazed by astral whispers in his sleep, the young Aasimar struck a pact with a great power so that he can hear their message clearly and it is because of this his mission was formed. From an early stage in his life Forfax strove to do good around him, knowing that some day he would finally find his forgotten masters, finally joining whichever side that accepts him as an all powerful creature. It is known for him to often gaze at the stars at night muttering to himself about the hidden gateways and scriptures in the sky.<br />
<br />
Hael is a Aasimar {{G}} Cleric|Cleric]], a powerful healer of {{G}} gods|Pelor]]. Hael was taken into a monastery from an early age wishing to use the divine powers locked in his blood to help others. In time Hael rose to the rank of head priest in his monastery and so left to preach the doctrines of Pelor to the people of the world. In his divine mission he joined others hoping that Pelors light would help them too.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Races|Races]]<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Angel Subtype]]</div>Manawolfhttps://www.dandwiki.com/w/index.php?title=Aasimar_(4e_Race)&diff=291532Aasimar (4e Race)2008-11-06T06:32:59Z<p>Manawolf: /* Aasimar */</p>
<hr />
<div>{{Author<br />
|author_name=ShadowyFigure<br />
|date_created=16.06.2008<br />
|status=Complete<br />
}}<br />
==Aasimar==<br />
<br />
'''''Aasimar are descendants and offspring of a once great angel race, cast down into mortalhood by a curse...'''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=6&rsquo;10&rdquo;&ndash;7&rsquo;2&rdquo;<br />
|weight=175&ndash;200 lb.<br />
|abilities=+2 [[4e Glossary (4e Other)#Ability scores|Wisdom]], +2 [[4e Glossary (4e Other)#Ability scores|Charisma]]<br />
|size=Medium<br />
|speed=6<br />
|vision=[[4e Glossary (4e Other)#low-light vision|Low-light]]<br />
|languages=[[4e Glossary (4e Other)#languages and scripts|Common]], choice of one other<br />
|skills=+2 [[4e Glossary (4e Other)#Diplomacy skill|Diplomacy]], +2 [[4e Glossary (4e Other)#Perception skill|Perception]]<br />
|trait1=Resist Energy |description1=Choose either [[4e Glossary (4e Other)#damage type|acid]], [[4e Glossary (4e Other)#damage type|cold]], [[4e Glossary (4e Other)#damage type|fire]], [[4e Glossary (4e Other)#damage type|lightning]], [[4e Glossary (4e Other)#damage type|necrotic]], [[4e Glossary (4e Other)#damage type|radiant]], or [[4e Glossary (4e Other)#damage type|thunder]]. You gain resist 5 + one-half your character level with the chosen [[4e Glossary (4e Other)#damage type|damage type]].<br />
|trait2=Immortal Roots |description2=You gain a +1 [[4e Glossary (4e Other)#bonuses and penalties|racial bonus]] to [[4e Glossary (4e Other)#Fortitude|Fortitude]] defense, and a +5 racial bonus to saving throws against poison effects[[4e Glossary (4e Other)#attacks and defenses|defenses]].<br />
|trait3=Angel Born |description3=Your race is the offspring of a once great [[4e Glossary (4e Other)#Angel|angel]] race, and so you are considered an immortal for the purpose of effects that relate to creature origin.<br />
|trait4=Ancestral Smite |description4=You can use ''ancestral smite'' as an [[4e Glossary (4e Other)#encounter power|encounter power]].<br />
}}<br />
{| class="d20" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 50%;"<br />
! class="left" | Ancestral Smite <small>Aasimar Racial Power</small><br />
|- class="even"<br />
| class="left" |''The woman's eyes seemed to be filled with a bright white light as she brought down her weapon in a powerful blow filled with the divine energies of her ancestors...''<br />
|- <br />
| class="left" |'''Encounter♦Divine'''<br />
'''Standard Action'''<br><br />
'''Close Burst''' 10<br><br />
'''Target:''' One Creature in the burst.<br><br />
'''Attack:''' Charisma vs Will or Wisdom vs Will<br />
|- class="even"<br />
| class="left" |<br />
'''Hit:''' 1d8 + Charisma Modifier Radiant Damage or 1d8 + Wisdom Modifier Radiant Damage. <br><br />
Increase to 2d8 damage at 11th Level. <br><br />
Increase to 3d8 damage at 21st level. <br><br />
'''Effect:''' The target takes 2 ongoing radiant damage (save ends). <br><br />
Increase to 5 ongoing damage at 11th level. <br><br />
Increase to 10 ongoing damage at 21st level. <br><br />
'''Special:''' When you create your character, choose Charisma or Wisdom as the ability score you use when making attack rolls with this power. This choice remains throughout your characters life and does not change the power's other effects.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
{{quote|''We once lit the heavens with fire and lightning, our divine energies radiating as we flew into battle, but that was long ago. Before the curse that fell on our race...''}}<br />
<br />
The Aasimar are the remnants of a once beautiful race of angels who were divided between masters, in time this formed into a great war between the {{G}} Angel|Angel]] race, a fight between good and evil that ended with a curse. Angered by the behavior of their servants the two gods struck down the angels, tearing their immortality away and sending them to the {{G}} D&D world, the|material plane]]. In time the newly named Aasimar spread all over the world breeding with one another to create the Aasimar of today. A mortal yet powerful angel race with their immortal wisdom still intact. <br />
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Play an Aasimar if you want...<br />
* To play a wise and charismatic race.<br />
* To be the offspring of a once great angel race.<br />
* To be a member of a race that favors the {{G}} Paladin|Paladin]], {{G}} Cleric|Cleric]] and {{G}} Warlock|Warlock]] classes.<br />
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===Physical Qualities===<br />
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As Aasimar were once a great {{G}} Angel|Angel]] Race, they resemble angels in many ways. For example, an Aasimar's skin and eye color vary greatly, and it is not surprising to find Aasimar with gold skin and shining eyes. Aasimar are always tall, a tribute to the glory days when they once wielded great {{G}} divine|divine]] power, and they are naturally strong and there muscular bodies reflect this. Because of this, Aasimar are almost considered freaks, taller than {{G}} Human|humans]], with different colored skins and vibrantly colored eyes. They are often shunned for the their unique appearance, and the amount of Aasimar who actually resemble humanoids more is a small number. All Aasimar live a long life and it is uncommon after around 20 years of age for them to change in appearance, with many of the oldest Aasimar living to be over a thousand years old.<br />
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[[Image:Excerpt 4E angel2.jpg|thumb]]<br />
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===Playing an Aasimar===<br />
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Aasimar find no comforts in {{G}} Human|human]] societies, and only in their hidden monasteries do they ever truly feel at home. It is because of this Aasimar tend to travel, following whatever path they wish, so that can find their place in the world. Some are drawn to divine paths, such as that of the {{G}} Paladin|Paladin]] or {{G}} Cleric|Clerics]], while others wish to see the stars like they once did, becoming {{G}} Warlocks|Warlock]], though these tend to just be fancies to pass the time, as there is normally plenty of it for an Aasimar. <br />
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It is common for Aasimar to seek the answer to immortality, wishing to return their once great selves or at least some different forms of themselves. Many of the Aasimar race wish to seek revenge against their now long forgotten masters, with many people sensing this determination. Aasimar are often intimidating to be around, and anyone stuck in conversation with an Aasimar often finds themselves either on the edge of fright or hanging on the edge of the Aasimar's every word. As the offspring of {{G}} Angel|angels]], Aasimar are protective of their ideals, and many will protect them to the death.<br />
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Aasimar are often found in cities, whether in temples as preachers, or in a nobles house as a guard. It is general knowledge once you are sworn under the protection of Aasimar, you are as safe as it gets. If you were to ever visit an Aasimar city, you would find it guarded 24 hours a day, its prismatic walls protecting all inside from the dangers of the astral sea. Many people in fact visit such cities so they can see the astral sea from a different perspective, and it is said the radiant energies reflection on the sea is beautiful sight to see. It is also in these cities the Aasimars' Angelic heritage is most shown, as a visitor will often find themselves asked if they require any help, or if there is a task that one of the many young Aasimar warriors may complete for them.<br />
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'''Aasimar Characteristics:''' Brave, Wise, Honorable, Courageous, Noble, Defensive.<br />
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'''Male Names:''' Camael, Ecanus, Forfax, Gazardiel, Hael.<br />
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'''Female Names:''' Cathetal, Dina, Forcae, Gabrielus, Muriel.<br />
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=== Aasimar Adventurers ===<br />
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Three Sample Aasimar adventurers are described below:<br />
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Muriel is a Aasimar {{G}} Paladin|Paladin]], from a young age she has always thought greatly of herself and for this reason seeks power. With this power granted by her new master {{G}} gods|Hextor]] she hopes to have revenge against her old masters and regain her immortality. Muriel is a power warrior for this reason and fuels her attacks with her undying wish for revenge, and is known as a Astral weapon among her fellow worshipers. <br />
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Forfax is a Aasimar {{G}} Warlock|Warlock]]. Crazed by astral whispers in his sleep, the young Aasimar struck a pact with a great power so that he can hear their message clearly and it is because of this his mission was formed. From an early stage in his life Forfax strove to do good around him, knowing that some day he would finally find his forgotten masters, finally joining whichever side that accepts him as an all powerful creature. It is known for him to often gaze at the stars at night muttering to himself about the hidden gateways and scriptures in the sky.<br />
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Hael is a Aasimar {{G}} Cleric|Cleric]], a powerful healer of {{G}} gods|Pelor]]. Hael was taken into a monastery from an early age wishing to use the divine powers locked in his blood to help others. In time Hael rose to the rank of head priest in his monastery and so left to preach the doctrines of Pelor to the people of the world. In his divine mission he joined others hoping that Pelors light would help them too.<br />
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[[Category:Angel Subtype]]</div>Manawolf