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		<id>http://www.dandwiki.com/w/api.php?action=feedcontributions&amp;user=Korminor&amp;feedformat=atom</id>
		<title>D&amp;D Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.dandwiki.com/w/api.php?action=feedcontributions&amp;user=Korminor&amp;feedformat=atom"/>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Special:Contributions/Korminor"/>
		<updated>2013-05-22T20:01:52Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.6</generator>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:Korminor</id>
		<title>User:Korminor</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User:Korminor"/>
				<updated>2013-05-02T01:55:42Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: solid 4px #FF00FF; margin: 0; width: 100%;&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
== About ==&lt;br /&gt;
&amp;lt;font color=black&amp;gt;Hi, I'm Robert also known as Korminor. I am relatively new here but have been playing D&amp;amp;D since 1996. I really enjoy this site and am looking forward to all the things to come...My First Edit was Oct. 16, 2011 and still going. If you want to see my history of my [[Special:Contributions/Korminor |edit contributions]], please feel free.&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''My Created and Adopted Magical Items: '''&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Magical Equipment'''&lt;br /&gt;
**[[Magical Shopkeep Glasses (3.5e Equipment)|Magical Shopkeep Glasses]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Helm of Korminor (3.5e Equipment)| Helm of Korminor]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Stealth Suit v2.0 (3.5e Equipment)| Stealth Suit v2.0]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Loz'arke's Token (3.5e Equipment) | Loz'arke's Token]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Magical Gear'''&lt;br /&gt;
**[[Endless Pouch of Shurikens (3.5e Equipment) | Endless Pouch of Shurikens]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Mini Scabbard (3.5e Equipment) | Mini Scabbard]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Bottle of Wind (3.5e Equipment)|Bottle of Wind]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Silverwig's Ultimate Handy Heaversack (3.5e Equipment)|Silverwig's Ultimate Handy Heaversack]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Anvil of Holy Flames (3.5e Equipment)|Anvil of Holy Flames]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Smish’s Smith Tools(3.5e Equipment)|Smish's Smith Tools]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Magic Runestaffs'''&lt;br /&gt;
**[[Runestaff of Curing (3.5e Equipment) | Runestaff of Curing]]&lt;br /&gt;
**[[Runestaff of Healing (3.5e Equipment) | Runestaff of Healing]]&lt;br /&gt;
*'''Magical Replacement Body Parts'''&lt;br /&gt;
**[[Arm of Moradin(3.5e Equipment)|Arm of Moradin]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Leg of Fharlanghn(3.5e Equipment)|Leg of Fharlanghn]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Marksmen's Eye (3.5e Equipment) | Marksmen's Eye]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Weapon Crystals'''&lt;br /&gt;
**[[Impacting Weapon Crystal (3.5e Equipment) | Impacting Weapon Crystal]]&lt;br /&gt;
*'''Potions and Oils'''&lt;br /&gt;
**[[Potion of Flaming Fists (3.5e Equipment) | Potion of Flaming Fists]]&lt;br /&gt;
**[[Potion of Shocking Fists (3.5e Equipment) | Potion of Shocking Fists]]&lt;br /&gt;
**[[Dragonblood Elixer (3.5e Equipment) | Dragonblood Elixer]]&lt;br /&gt;
'''Mundane Items'''&lt;br /&gt;
*'''Weapons'''&lt;br /&gt;
**[[Mercurial_Weapons_(3.5e_Equipment) | Mercurial Weapons]]&lt;br /&gt;
**[[Buster Sword (3.5e Equipment) | Buster Sword]] - Adopted&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Materials:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Platinum (3.5e Equipment)|Platinum ]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragon Water (3.5e Equipment)|Dragon Water]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragonfang Weapons (3.5e Equipment) | Dragonfang Weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Protective Items:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragoncraft_Armor_or_Shield_(3.5e_Equipment)|Dragoncraft Armor or Shield]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragoncraft_Mantle_(3.5e_Equipment)|Dragoncraft Mantle]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Mithralweave (3.5e Equipment) | Mithralweave]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Charactor Options'''&lt;br /&gt;
*'''Starting Class'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Elemental Warrior (3.5e Class)| Elemental Warrior]] Adopted&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Weaponized (3.5e Class) | Weaponized]]&lt;br /&gt;
*'''Prestige Class'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Eviscerator (3.5e Prestige Class)| Eviscerator ]] Adopted&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Boffin Lycanthrope (3.5e Class) |Boffin Lycanthrope (3.5e Class)]]&lt;br /&gt;
*'''Spells'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Mighty Mouse (3.5e Spell) | Mighty Mouse (3.5e Spell)]]&lt;br /&gt;
**[[Summon Divine Familiar (3.5e Spell) | Summon Divine Familiar (3.5e Spell)]]&lt;br /&gt;
*'''Feats'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragoncrafter_(3.5e_Feat) | Dragoncrafter (3.5e Feat)]]&lt;br /&gt;
**[[Mighty Carry Capacity (3.5e Feat) | Mighty Carry Capacity (3.5e Feat)]]&lt;br /&gt;
**[[High Metabolism Healing (3.5e Feat)| High Metabolism Healing (3.5e Feat)]]&lt;br /&gt;
*'''Races:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Catian (3.5e_Race) |Catian]] &lt;br /&gt;
----&lt;br /&gt;
'''Creatures:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mogwai (3.5e Creature) |Mogwai]] &lt;br /&gt;
*[[Gremlin (3.5e Creature) |Gremlin]] &lt;br /&gt;
*[[Gremlin Spider (3.5e Creature) |Gremlin Spider]] &lt;br /&gt;
*[[Gremlin Bat (3.5e Creature) |Gremlin Bat]] &lt;br /&gt;
*[[Gremlin Ruster (3.5e Creature) | Gremlin Ruster]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Gremlin Blue Half-Dragon (3.5e Creature) | Gremlin Blue Half-Dragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Gremlin Half-Fiend (3.5e Creature) | Gremlin Half-Fiend]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Sand Elemental | Sand Elemental]]&lt;br /&gt;
**[[Sand Elemental, Lesser (3.5e Creature) | Sand Elemental, Lesser]]&lt;br /&gt;
**[[Huge Sand Elemental (3.5e Creature)|Huge Sand Elemental]]&lt;br /&gt;
**[[Greater Sand Elemental (3.5e Creature)|Greater Sand Elemental]]&lt;br /&gt;
**[[Elder Sand Elemental (3.5e Creature)|Elder Sand Elemental]]&lt;br /&gt;
*'''Planes and Enviroments:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[The Burning Wastelands (3.5e Environment) | The Burning Wastelands]]&lt;br /&gt;
*'''NPCs:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Karin (3.5e NPC) |Karin]] Level 1 [[Catian (3.5e_Race) |Catian]] [[Ranger]]&lt;br /&gt;
**[[Karura (3.5e Deity) | Karura]] Goddess of the Burning Wastelands, Mother of the Sands, Creater of the [[Sand Elemental]]s.&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt; '''Hopefully more to come soon.'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Note for self, this is how we have hidden text only viable in edit mode. You can &amp;lt;del&amp;gt;strike out deleted material&amp;lt;/del&amp;gt; and &amp;lt;ins&amp;gt;underline new material&amp;lt;/ins&amp;gt;. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Dragonfang_Weapons_(3.5e_Equipment)</id>
		<title>Dragonfang Weapons (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Dragonfang_Weapons_(3.5e_Equipment)"/>
				<updated>2013-04-19T23:15:04Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Price:''' Base weapon price +10,300 gp &amp;lt;br&amp;gt;&lt;br /&gt;
'''Dragon Part:''' Dragon's Claw or tooth&amp;lt;br&amp;gt;&lt;br /&gt;
'''Feat Required:''' [[Dragoncrafter (3.5e Feat) | Dragoncrafter (3.5e Feat)]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill:''' [[Craft]] (weapon smithing) DC 25&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 2/3 as the base weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dragonfang weapons are [[masterwork]] weapons crafted from the claws and fangs of a [[dragon]]. In addition to the +1 nonmagical enhancement bonus on the attack rolls granted by its masterwork quality, a dragonfang weapon deals 1 point of energy damage on each successful hit. The energy damage is the same as that of the dragon's breath weapon. If a dragon doesn't have a breath weapon that deals [[acid]], [[cold]], [[fire]], or [[sonic]] damage, dragonfang weapons deal 1 point of [[force]] damage. This damage is treated as an extraordinary(and thus nonmagical) feature of the weapon. A single claw or tooth can be crafted into a light weapon of the same size as the dragon, a one handed weapon of one size category smaller, or a two-handed weapon of two size categories smaller. A single dragon's body can provide enough material for up to twelve weapons.&lt;br /&gt;
&lt;br /&gt;
Only piercing and slashing weapons may be crafted as dragon fang weapons. Below is an example of a [[longsword]] made from a [[Red Dragon]] fang.&lt;br /&gt;
&lt;br /&gt;
{{Weapon Stats&lt;br /&gt;
|weap=Red Dragonfang Longsword&lt;br /&gt;
|sme=m&lt;br /&gt;
|lot=o&lt;br /&gt;
|melee=melee&lt;br /&gt;
|crit=19&amp;amp;ndash;20/&amp;amp;times;2&lt;br /&gt;
|type=Slashing&lt;br /&gt;
|hard=10&lt;br /&gt;
|cost=10,315 gp&lt;br /&gt;
|lcost=10,330 gp&lt;br /&gt;
|fdmg=1d2+(1 fire)&lt;br /&gt;
|ddmg=1d3+(1 fire)&lt;br /&gt;
|tdmg=1d4+(1 fire)&lt;br /&gt;
|sdmg=1d6+(1 fire)&lt;br /&gt;
|mdmg=1d8+(1 fire)&lt;br /&gt;
|ldmg=2d6+(1 fire)&lt;br /&gt;
|hdmg=3d6+(1 fire)&lt;br /&gt;
|gdmg=4d6+(1 fire)&lt;br /&gt;
|cdmg=6d6+(1 fire)&lt;br /&gt;
|swght=2 lb.&lt;br /&gt;
|mwght=4 lb.&lt;br /&gt;
|lwght=8 lb.&lt;br /&gt;
|fhp=1&lt;br /&gt;
|dhp=1&lt;br /&gt;
|thp=1&lt;br /&gt;
|shp=2&lt;br /&gt;
|mhp=5&lt;br /&gt;
|lhp=10&lt;br /&gt;
|hhp=20&lt;br /&gt;
|ghp=40&lt;br /&gt;
|chp=80&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;messagebox protected&amp;quot; align=center border=0 cellpadding=4 cellspacing=4 style=&amp;quot;border:2px solid #FF00FF; padding:0px; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h4 style=&amp;quot;border:2px solid #FF00FF; padding:0px; font-size:120%;&amp;quot;&amp;gt;Legal Disclaimer&amp;lt;/h4&amp;gt;&lt;br /&gt;
This web page is a edited version of the item from the D&amp;amp;D 3.5e Book call [[Draconomicon]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Copyrights and trademarks for the books are held by their respective owners and their use is allowed under the [http://en.wikipedia.org/wiki/Fair_use fair use] clause of the [http://en.wikipedia.org/wiki/Copyright Copyright Law].&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Equipment Breadcrumb}} &amp;amp;rarr; [[User Mundane Weapons|Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Mundane]]&lt;br /&gt;
[[Category:Material]]&lt;br /&gt;
[[Category:Simple Weapon]]&lt;br /&gt;
[[Category:Martial Weapon]]&lt;br /&gt;
[[Category:Exotic Weapon]]&lt;br /&gt;
[[Category:Light Weapon]]&lt;br /&gt;
[[Category:One-Handed Weapon]]&lt;br /&gt;
[[Category:Two-Handed Weapon]]&lt;br /&gt;
[[Category:Melee Weapon]]&lt;br /&gt;
[[Category:Thrown Weapon]]&lt;br /&gt;
[[Category:Piercing Weapon]]&lt;br /&gt;
[[Category:Slashing Weapon]]&lt;br /&gt;
[[Category:Dragon Type]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Korminor|Korminor]] 23:04, 25 March 2012 (MDT)&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Dragoncraft_Armor_or_Shield_(3.5e_Equipment)</id>
		<title>Talk:Dragoncraft Armor or Shield (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Dragoncraft_Armor_or_Shield_(3.5e_Equipment)"/>
				<updated>2013-03-23T19:22:00Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: Created page with &amp;quot;Hay  Tivanir, I have actually never played skyrim so I do not know the reference. Could you please expand what you are refering to?  --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hay [[User:Tivanir | Tivanir]], I have actually never played skyrim so I do not know the reference. Could you please expand what you are refering to?&lt;br /&gt;
&lt;br /&gt;
--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 13:22, 23 March 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:Korminor</id>
		<title>User:Korminor</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User:Korminor"/>
				<updated>2013-03-08T04:39:10Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: solid 4px #FF00FF; margin: 0; width: 100%;&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
== About ==&lt;br /&gt;
&amp;lt;font color=black&amp;gt;Hi, I'm Robert also known as Korminor. I am relatively new here but have been playing D&amp;amp;D since 1996. I really enjoy this site and am looking forward to all the things to come...My First Edit was Oct. 16, 2011 and still going. If you want to see my history of my [[Special:Contributions/Korminor |edit contributions]], please feel free.&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''My Created and Adopted Magical Items: '''&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Magical Equipment'''&lt;br /&gt;
**[[Magical Shopkeep Glasses (3.5e Equipment)|Magical Shopkeep Glasses]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Helm of Korminor (3.5e Equipment)| Helm of Korminor]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Stealth Suit v2.0 (3.5e Equipment)| Stealth Suit v2.0]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Loz'arke's Token (3.5e Equipment) | Loz'arke's Token]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Magical Gear'''&lt;br /&gt;
**[[Endless Pouch of Shurikens (3.5e Equipment) | Endless Pouch of Shurikens]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Mini Scabbard (3.5e Equipment) | Mini Scabbard]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Bottle of Wind (3.5e Equipment)|Bottle of Wind]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Silverwig's Ultimate Handy Heaversack (3.5e Equipment)|Silverwig's Ultimate Handy Heaversack]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Anvil of Holy Flames (3.5e Equipment)|Anvil of Holy Flames]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Smish’s Smith Tools(3.5e Equipment)|Smish's Smith Tools]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Magic Runestaffs'''&lt;br /&gt;
**[[Runestaff of Curing (3.5e Equipment) | Runestaff of Curing]]&lt;br /&gt;
**[[Runestaff of Healing (3.5e Equipment) | Runestaff of Healing]]&lt;br /&gt;
*'''Magical Replacement Body Parts'''&lt;br /&gt;
**[[Arm of Moradin(3.5e Equipment)|Arm of Moradin]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Leg of Fharlanghn(3.5e Equipment)|Leg of Fharlanghn]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Marksmen's Eye (3.5e Equipment) | Marksmen's Eye]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Weapon Crystals'''&lt;br /&gt;
**[[Impacting Weapon Crystal (3.5e Equipment) | Impacting Weapon Crystal]]&lt;br /&gt;
*'''Potions and Oils'''&lt;br /&gt;
**[[Potion of Flaming Fists (3.5e Equipment) | Potion of Flaming Fists]]&lt;br /&gt;
**[[Potion of Shocking Fists (3.5e Equipment) | Potion of Shocking Fists]]&lt;br /&gt;
**[[Dragonblood Elixer (3.5e Equipment) | Dragonblood Elixer]]&lt;br /&gt;
'''Mundane Items'''&lt;br /&gt;
*'''Weapons'''&lt;br /&gt;
**[[Hrood's_Bow|Hrood's Bow]] - Adopted&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Mercurial_Weapons_(3.5e_Equipment) | Mercurial Weapons]]&lt;br /&gt;
**[[Buster Sword (3.5e Equipment) | Buster Sword]] - Adopted&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Materials:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Platinum (3.5e Equipment)|Platinum ]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragon Water (3.5e Equipment)|Dragon Water]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragonfang Weapons (3.5e Equipment) | Dragonfang Weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Protective Items:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragoncraft_Armor_or_Shield_(3.5e_Equipment)|Dragoncraft Armor or Shield]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragoncraft_Mantle_(3.5e_Equipment)|Dragoncraft Mantle]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Mithralweave (3.5e Equipment) | Mithralweave]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Charactor Options'''&lt;br /&gt;
*'''Starting Class'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Elemental Warrior (3.5e Class)| Elemental Warrior]] Adopted&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Weaponized (3.5e Class) | Weaponized]]&lt;br /&gt;
*'''Prestige Class'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Eviscerator (3.5e Prestige Class)| Eviscerator ]] Adopted&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Boffin Lycanthrope (3.5e Class) |Boffin Lycanthrope (3.5e Class)]]&lt;br /&gt;
*'''Spells'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Mighty Mouse (3.5e Spell) | Mighty Mouse (3.5e Spell)]]&lt;br /&gt;
**[[Summon Divine Familiar (3.5e Spell) | Summon Divine Familiar (3.5e Spell)]]&lt;br /&gt;
*'''Feats'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragoncrafter_(3.5e_Feat) | Dragoncrafter (3.5e Feat)]]&lt;br /&gt;
**[[Mighty Carry Capacity (3.5e Feat) | Mighty Carry Capacity (3.5e Feat)]]&lt;br /&gt;
**[[High Metabolism Healing (3.5e Feat)| High Metabolism Healing (3.5e Feat)]]&lt;br /&gt;
*'''Races:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Catian (3.5e_Race) |Catian]] &lt;br /&gt;
----&lt;br /&gt;
'''Creatures:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mogwai (3.5e Creature) |Mogwai]] &lt;br /&gt;
*[[Gremlin (3.5e Creature) |Gremlin]] &lt;br /&gt;
*[[Gremlin Spider (3.5e Creature) |Gremlin Spider]] &lt;br /&gt;
*[[Gremlin Bat (3.5e Creature) |Gremlin Bat]] &lt;br /&gt;
*[[Gremlin Ruster (3.5e Creature) | Gremlin Ruster]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Gremlin Blue Half-Dragon (3.5e Creature) | Gremlin Blue Half-Dragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Gremlin Half-Fiend (3.5e Creature) | Gremlin Half-Fiend]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Sand Elemental | Sand Elemental]]&lt;br /&gt;
**[[Sand Elemental, Lesser (3.5e Creature) | Sand Elemental, Lesser]]&lt;br /&gt;
**[[Huge Sand Elemental (3.5e Creature)|Huge Sand Elemental]]&lt;br /&gt;
**[[Greater Sand Elemental (3.5e Creature)|Greater Sand Elemental]]&lt;br /&gt;
**[[Elder Sand Elemental (3.5e Creature)|Elder Sand Elemental]]&lt;br /&gt;
*'''Planes and Enviroments:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[The Burning Wastelands (3.5e Environment) | The Burning Wastelands]]&lt;br /&gt;
*'''NPCs:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Karin (3.5e NPC) |Karin]] Level 1 [[Catian (3.5e_Race) |Catian]] [[Ranger]]&lt;br /&gt;
**[[Karura (3.5e Deity) | Karura]] Goddess of the Burning Wastelands, Mother of the Sands, Creater of the [[Sand Elemental]]s.&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt; '''Hopefully more to come soon.'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Note for self, this is how we have hidden text only viable in edit mode. You can &amp;lt;del&amp;gt;strike out deleted material&amp;lt;/del&amp;gt; and &amp;lt;ins&amp;gt;underline new material&amp;lt;/ins&amp;gt;. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Near_Sighted_(3.5e_Flaw)</id>
		<title>Near Sighted (3.5e Flaw)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Near_Sighted_(3.5e_Flaw)"/>
				<updated>2013-01-31T23:39:52Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3.5e Flaw &lt;br /&gt;
|name=Near Sighted&lt;br /&gt;
|types=General&lt;br /&gt;
|summary=Character finds it hard to see things at greater distances.&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|drawback=The Penalty for [[SRD:Spot Skill | Spot checks]] increases to -3 per 10 feet of distance. Also due to their inability to see things coming they get a -4 Penalty to [[SRD:Initiative | Initiative Checks]].&lt;br /&gt;
|roleplay=Characters can hide their faces with large brimed hats, and perfer to listen to what is around them. Due to there vision problems, they focus on reacting to threats closer to them. They may also ally with someone that is better at disitance fighting or just less effective at close combat.&lt;br /&gt;
|normal=[[SRD:Spot Skill | Spot checks]] have a penalty of -1 per 10 feet.&lt;br /&gt;
|benefit= Character Gains the [[SRD:Combat Reflexes | Combat Reflexes Feat]] even if he does not have the normal prerequisites for that [[feat]].&lt;br /&gt;
}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Character Option]]&lt;br /&gt;
[[Category:Flaw]]&lt;br /&gt;
&amp;lt;br&amp;gt;--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 20:26, 21 September 2012 (MDT)&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Mechs_(3.5e_Other)</id>
		<title>Mechs (3.5e Other)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Mechs_(3.5e_Other)"/>
				<updated>2013-01-24T03:21:21Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adopted Article&lt;br /&gt;
|adopter_name=Korminor&lt;br /&gt;
|date_adopted=29 December 2012&lt;br /&gt;
|status=Work in Progress&lt;br /&gt;
}}&lt;br /&gt;
[[File:Mech.png|600px|right]]&lt;br /&gt;
=Mechs=&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
As with all great implements use for war, the Mech was created during a war long ago(DM's choice) mostly from parts already used in other equipment. The idea was to create a war-ready multipurpose ride for troops to combat the army of Warforged, that was not prone to temperament, fear, exhaustion, or any of the other limitations of living rides. Undead or deathless rides were deemed unethical by the clerics of the gods of the creator nation. Specific purpose war machines were created later as this war ravaged on becoming more battle-specific and brutal in nature. After the war, Mech’s were mostly retired or had been destroyed. Some have been maintained or resurrected from the ancient war past and put into use...&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
Due to their appearance and cost, mech’s are not located in most areas. In the areas where the can be found, they are often used by the wealth and or powerful.  Due it the cost, skill and difficulty on creating and maintaining a Mech, it is rare to find anyone able to do so in anything less than a large City. Some rare cases do exist but are rarely know by the general public.&lt;br /&gt;
&lt;br /&gt;
==Construction==&lt;br /&gt;
Creating a Mech parts is done in two sets. First requires a [[SRD:Knowledge Skill | Knowledge (Engineering)]] check to see if you know how to make each individual part.  If [[SRD:Using_Skills#Skill_Checks | Skill Check]] is failed by 1-9 the part’s design is faulty and only provides only half the bonuses to [[Strength]] Modifier, [[Dexterity]] Modifier, and Movement Speed Modifier. If Failed by more than 10 the part does not work. This check is made only once at the beginning of creation. Then a [[SRD:Craft Skill | Craft (Armorsmith)]] is needed to see if they can make the part.&lt;br /&gt;
&lt;br /&gt;
If the character has Blueprints of the part, they provide a +10 competence bonus to the [[SRD:Knowledge Skill | Knowledge (Engineering)]] skill check for creating the part. Blueprints can be created by a successful [[SRD:Knowledge Skill | Knowledge (Engineering)]] similar to the creation of the part followed by a [[SRD:Craft Skill | Craft (Calligraphy)]] [[SRD:Using_Skills#Skill_Checks | Skill Check]]. In some cases blueprints can be found in libraries or research facilities. Prices and DC of blueprints are listed in each parts descriptions.&lt;br /&gt;
&lt;br /&gt;
== Size and Use==&lt;br /&gt;
Due to the difficulty and amount of materials used to make a Mech, only the mech size provided is for large mech’s that can only be used by medium characters. For medium sized mech’s for small characters, reduce the weight by half. For combat purposes, a Mech is considered a [[SRD:Construct Type || Construct]]. While using a Mech, you use the following: &lt;br /&gt;
* [[Strength]] Score: You use the mech’s total [[strength]] score instead of your own.&lt;br /&gt;
* [[Dexterity]] Score: You use the mech’s total [[Dexterity]] score instead of your own.&lt;br /&gt;
* No [[SRD:Constitution|Constitution]] score.&lt;br /&gt;
* The Mech has immunity to all [[SRD:Mind-Affecting Effect| mind-affecting]] effects ([[SRD:Charm Subschool| charms]], [[SRD:Compulsion Subschool | compulsions]], [[SRD:Phantasm Subschool| phantasms]], [[SRD:Pattern Subschool| patterns]], and morale effects). However, if visible, the user of the Mech can still be targeted.&lt;br /&gt;
* The Mech has immunity to [[SRD:Poison |poison]], sleep effects, [[SRD:Paralyzed| paralysis]], [[SRD:Stunned| stunning]], [[SRD:Disease| disease]], [[SRD:Death Effect| death effects]], and [[SRD:Necromancy School| necromancy effects]]. However, if visible, the user of the Mech can still be targeted.&lt;br /&gt;
* Cannot heal damage on their own, but often can be repaired by use of the [[SRD:Craft Skill | Craft (Armorsmith)]] [[SRD:Skills | skill]]. &lt;br /&gt;
* The Mech is not subject to [[SRD:Critical Hit|critical hits]], [[SRD:Nonlethal Damage|nonlethal damage]], [[SRD:Ability Score Loss| ability damage, ability drain]], [[SRD:Fatigued|fatigue]], [[SRD:Exhausted|exhaustion]], or [[SRD:Energy Drain, Negative Levels, and Level Loss|energy drain]]. However, if visible, the user of the Mech can still be targeted.&lt;br /&gt;
* The Mech is immunity to any effect that requires a [[SRD:Saving Throw|Fortitude]] save (unless the effect also works on objects, or is harmless). However, if visible, the user of the Mech can still be targeted.&lt;br /&gt;
* The Mech is not at risk of death from massive damage. Immediately destroyed when reduced to 0 [[SRD:Hit Points|hit points]] or less.&lt;br /&gt;
* Since it was never alive, a construct cannot be [[SRD:Raise Dead|raised]] or [[SRD:Resurrection|resurrected]].&lt;br /&gt;
* Because its body is a mass of unliving matter, a Mech is hard to destroy. It gains bonus [[SRD:Hit Points|hit points]] based on size.&lt;br /&gt;
*[[Armor Class]]: If the Mech does not have a Cockpit Shield, if targeted directly, you are counted as having half cover. If the Mech has one, you use the Mech’s [[AC]] in place of your own.&lt;br /&gt;
*Size: Because a mech is one size category larger than you, you use modifiers as if you had increased one size. This includes your attack modifier, special attacks modifier, hide modifier, height, space and natural reach.&lt;br /&gt;
*Base Movement Speed: While using a Mech, you use it’s movement speed.&lt;br /&gt;
*Special Attacks: You gain an unarmed attack that deals damage equal to 2&amp;amp;times; a gauntlet for your mech's size.&lt;br /&gt;
&lt;br /&gt;
==Mech Components==&lt;br /&gt;
Mechs are composed of several separate parts. There is the Torso that contains the power source and houses the Cockpit. Unless stated, Mech torsos do not come with a Cockpit Shield but can be purchased separately. Unless stated otherwise, the torso has two arm and two attachment slots. The Mech Arms and Mech Legs are sold in pairs unless stated in its description.&lt;br /&gt;
&lt;br /&gt;
===Torso Layout===&lt;br /&gt;
''Strength Modifier:'' This is the base strength of the Mech. Add the bonus strength from the Power Source, Arms, and Legs to get the Mechs total [[strength]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Dexterity Modifier:'' This is the base dexterity of the Mech. Add the bonus dexterity from the Power Source, Arms, and Legs to get the Mechs total [[dexterity]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Armor Class:'' This is the Base Armor Class of the Mech. Add the Bonus armor class from the Arms and Legs for the total Mech [[AC]].&lt;br /&gt;
&amp;lt;br&amp;gt;''Hit Points:'' This is the base hit points of the Mech. Add the Bonus hit points from the Arms and Legs for the total Mech [[Hit Points]].&lt;br /&gt;
&amp;lt;br&amp;gt;''Cockpit Shield:'' This provides Total [[Cover]] to the user of the Mech. Unless stated otherwise, a Mech does not come with a Cockpit Shield. With no Cockpit Shield, the user has partial Cover, giving the user +4 AC.&lt;br /&gt;
&amp;lt;br&amp;gt;''Weight:'' This is the weight of the torso.&lt;br /&gt;
&amp;lt;br&amp;gt;''Cost:'' This is the cost of the torso.&lt;br /&gt;
&amp;lt;br&amp;gt;''Craft (Armorsmith):'' This is the Craft (Armorsmith) check that is need to make the pieces and assemble the part.&lt;br /&gt;
&amp;lt;br&amp;gt;''Knowledge (Engineering):'' This is the [[SRD:Knowledge Skill | Knowledge (Engineering)]] needed to know how to make the part. If [[SRD:Using_Skills#Skill_Checks | Skill Check]] is failed by 1-9 the part is faulty and only provides only half the bonuses to [[Strength]] Modifier, [[Dexterity]] Modifier, and Movement Speed Modifier. If Failed by more than 10 the part does not work. This check is made only once at the beginning of creation. Blueprints provide a +5 competence bonus to the [[SRD:Knowledge Skill | Knowledge (Engineering)]] skill check.&lt;br /&gt;
&amp;lt;br&amp;gt;''Special:'' This is a list of all the special abilities or limitations that the torso has.&lt;br /&gt;
&amp;lt;br&amp;gt;''Light Version:'' This is a lighter version of the part. It's weight is twenty percent lower then the standard model. Light versions have -2 less strength, -2 AC, and +5 feet faster movement. However light torsos can only be used with light or standard parts.&lt;br /&gt;
&amp;lt;br&amp;gt;''Heavy version:'' This is a heavier version of the part. It's weight is twenty percent heavier then the standard model. Heavy versions have +2 more strength, +4 AC, -5 feet slower movement.&lt;br /&gt;
&lt;br /&gt;
====Power Source Layout====&lt;br /&gt;
''Strength Modifier:'' This is a bonus to your [[strength]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Dexterity Modifier:'' This is a bonus to your [[dexterity]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Speed Modifieer:'' This is a bonus to your [[base land speed]].&lt;br /&gt;
&amp;lt;br&amp;gt;''Weight:'' This is the weight of the engine.&lt;br /&gt;
&amp;lt;br&amp;gt;''Cost:'' This is the cost of the engine.&lt;br /&gt;
&amp;lt;br&amp;gt;''Power Generation:'' This is how the power is generated and what needs to be done to generate it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;quot;Power Duration:&amp;quot; This is how long the mech can run until it needs to maintenance.&lt;br /&gt;
&amp;lt;br&amp;gt;''Special:'' This is a list of all the special abilities or limitations that this power source has.&lt;br /&gt;
&lt;br /&gt;
====Cockpit Shield Layout====&lt;br /&gt;
''Cover Provided:'' This is the amount of cover provided by the shield.&lt;br /&gt;
&amp;lt;br&amp;gt;''Visibility of Pilot:'' This tells whether or not the pilot is visible to those outside the much or not.&lt;br /&gt;
&amp;lt;br&amp;gt;''Pilot Visibility:'' This indicates the visibility options of the pilot. Unless stated otherwise, only the pilots normal vision is available.&lt;br /&gt;
&amp;lt;br&amp;gt;''Weight:'' This is the weight of the cockpit shield. Normally cockpit shields weight between 50 to 75 pounds.&lt;br /&gt;
&amp;lt;br&amp;gt;''Craft (Armorsmith):'' This is the Craft (Armorsmith) check that is need to make the pieces and assemble the part.&lt;br /&gt;
&amp;lt;br&amp;gt;''Knowledge (Engineering):'' This is the [[SRD:Knowledge Skill | Knowledge (Engineering)]] needed to know how to make the part. If [[SRD:Using_Skills#Skill_Checks | Skill Check]] is failed by 1-9 the part is faulty and only provides only half the bonuses to [[Strength]] Modifier, [[Dexterity]] Modifier, and Movement Speed Modifier. If Failed by more than 10 the part does not work. This check is made only once at the beginning of creation. Blueprints provide a +5 competence bonus to the [[SRD:Knowledge Skill | Knowledge (Engineering)]] skill check.&lt;br /&gt;
&amp;lt;br&amp;gt;''Cost:'' This is the cost of the engine.&lt;br /&gt;
&amp;lt;br&amp;gt;''Special:'' This is a list of all the special abilities or limitations that this cockpit shield has.&lt;br /&gt;
&lt;br /&gt;
===Legs  Layout===&lt;br /&gt;
''Strength Modifier:'' This is a bonus to your mechs [[strength]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Dexterity Modifier:'' This is a bonus to your mechs [[dexterity]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Armor Class:'' This is added to the Armor Class of the Torso for the total [[AC]] of the Mech.&lt;br /&gt;
&amp;lt;br&amp;gt;''Speed Modifieer:'' This is a bonus to your mechs [[base land speed]].&lt;br /&gt;
&amp;lt;br&amp;gt;''Weight:'' This is the weight of the legs. Unless noted otherwise, this is the combined weight of two legs.&lt;br /&gt;
&amp;lt;br&amp;gt;''Cost:'' This is the cost of the legs. Unless noted otherwise, legs are sold in pairs.&lt;br /&gt;
&amp;lt;br&amp;gt;''Craft (Armorsmith):'' This is the Craft (Armorsmith) check that is need to make the pieces and assemble the part.&lt;br /&gt;
&amp;lt;br&amp;gt;''Knowledge (Engineering):'' This is the [[SRD:Knowledge Skill | Knowledge (Engineering)]] needed to know how to make the part. If [[SRD:Using_Skills#Skill_Checks | Skill Check]] is failed by 1-9 the part is faulty and only provides only half the bonuses to [[Strength]] Modifier, [[Dexterity]] Modifier, and Movement Speed Modifier. If Failed by more than 10 the part does not work. This check is made only once at the beginning of creation. Blueprints provide a +5 competence bonus to the [[SRD:Knowledge Skill | Knowledge (Engineering)]] skill check.&lt;br /&gt;
&amp;lt;br&amp;gt;''Special:'' This is a list of all the special abilities or limitations that this power source has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arms Layout===&lt;br /&gt;
''Strength Modifier:'' This is a bonus to your mechs [[strength]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Dexterity Modifier:'' This is a bonus to your mechs [[dexterity]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Armor Class:'' This is added to the Armor Class of the Torso for the total [[AC]] of the Mech.&lt;br /&gt;
&amp;lt;br&amp;gt;''Weight:'' This is the weight of the arms. Unless noted otherwise, this is the weight of two arms.&lt;br /&gt;
&amp;lt;br&amp;gt;''Cost:'' This is the cost of the arms. Unless noted otherwise, this is the cost of a pair of arms.&lt;br /&gt;
&amp;lt;br&amp;gt;''Craft (Armorsmith):'' This is the Craft (Armorsmith) check that is need to make the pieces and assemble the part.&lt;br /&gt;
&amp;lt;br&amp;gt;''Knowledge (Engineering):'' This is the [[SRD:Knowledge Skill | Knowledge (Engineering)]] needed to know how to make the part. If [[SRD:Using_Skills#Skill_Checks | Skill Check]] is failed by 1-9 the part is faulty and only provides only half the bonuses to [[Strength]] Modifier, [[Dexterity]] Modifier, and Movement Speed Modifier. If Failed by more than 10 the part does not work. This check is made only once at the beginning of creation. Blueprints provide a +5 competence bonus to the [[SRD:Knowledge Skill | Knowledge (Engineering)]] skill check.&lt;br /&gt;
&amp;lt;br&amp;gt;''Special:'' This is a list of all the special abilities or limitations that this power source has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
====Steam====&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ Steam Power Supply&lt;br /&gt;
|-&lt;br /&gt;
! Size !! Cost !! Weight !! [[Strength]] Modfier !! [[Dexterity]] Modfier !! Movement Speed Modfier !! [[Craft]] [[DC]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! [[Knowledge]] [[DC]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Durration&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Light ||500gp ||200lb || +2 || +4 || +10ft || 25 || 28 || 8 Hours&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Medium ||1,000gp ||400lb || +4 || +2 || +10ft || 25 || 28 || 8 Hours&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Heavy ||2,000gp ||800lb || +6 || +2 || +10ft || 25 || 28 || 8 Hours&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
#This is the Craft (Armorsmith) check that is need to make the pices and assemble the part.&lt;br /&gt;
#This is the [[SRD:Knowledge Skill | Knowledge (Engineering)]] needed to know how to make the part. If [[SRD:Using_Skills#Skill_Checks | Skill Check]] is failed by 1-9 the part is faulty and only provides only half the bonuses to [[Strength]] Modfier, [[Dexterity]] Modfier, and Movement Speed Modfier. If Failed by more than 10 the part does not work. This check is made only once at the beginning of creation. Blueprints provide a +5 competence bonus to the [[SRD:Knowledge Skill | Knowledge (Engineering)]] skill check.&lt;br /&gt;
#Steam engines generate power with preasurized steam. This supply needs to be replenished at regular intervals.&lt;br /&gt;
#Steam power is a commonly used version of mech, it isn't very efficient but it can be implemented relatively easily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Man power====&lt;br /&gt;
&lt;br /&gt;
A mech cannot be man powered but other types of vehicles can be. See below for rules on making man powered vehicles.&lt;br /&gt;
&lt;br /&gt;
====Clockwork====&lt;br /&gt;
A clockwork engine has a winder, and once wound the power goes out slowly though a set of cogs. On another setting the energy is pushed forward rapidly, granting extra power. This setting may be changed in the cockpit.&amp;lt;br&amp;gt;&lt;br /&gt;
''Equipment slots:'' 1 ES &amp;lt;br&amp;gt;&lt;br /&gt;
''Strength Modifier:'' +2 (Long term winding) or +6 (Short term winding) &amp;lt;br&amp;gt;&lt;br /&gt;
''Dexterity Modifier:'' +2 (Long term winding) or +6 (Short term winding) &amp;lt;br&amp;gt;&lt;br /&gt;
''Speed Modifieer:'' +10ft (Long term winding) or +30ft (Short term winding) &amp;lt;br&amp;gt;&lt;br /&gt;
''Weight:'' 150lb &amp;lt;br&amp;gt;&lt;br /&gt;
''Cost:'' 1000gp &amp;lt;br&amp;gt;&lt;br /&gt;
''Generation:'' Once wound Clockwork engines generate enough to power the mech for a maximum of 2d6 hours and can be used in short term to give extra benefits for 2d6 rounds. If switched in the middle of the same winding use the same roll values. &amp;lt;br&amp;gt;&lt;br /&gt;
''Special:'' Clockwork engines are fairly delicate, and so they take extra damage from critical hits. When a clockwork mech gets critically hit roll a d10, if the result is 1-6 nothing happens, if the result is 7-9 then the mechs clockwork gears have come un synced but the mech will be able to function again in 1d4 rounds (still has basic movement, just no engine bonus) on a roll of 10 the mechs central clockwork system has jammed and must be repaired. Doing so is easy but it requires 2 full rounds which provoke attacks of opportunity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Animated====&lt;br /&gt;
An animated mech power source uses up no equipment slots but it will not run in an Anti-Magic Field. A mech may get a special object to allow it to work in an Anti-Magic Field.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Equipment slots:'' 0 ES &amp;lt;br&amp;gt;&lt;br /&gt;
''Strength Modifier:'' +0&amp;lt;br&amp;gt;&lt;br /&gt;
''Dexterity Modifier:'' +0&amp;lt;br&amp;gt;&lt;br /&gt;
''Speed Modifieer:'' +0ft&amp;lt;br&amp;gt;&lt;br /&gt;
''Weight:'' 0lb&amp;lt;br&amp;gt;&lt;br /&gt;
''Cost:'' 5000gp &amp;lt;br&amp;gt;&lt;br /&gt;
''Generation:'' Once enchanted this mech may move indefinitely.&amp;lt;br&amp;gt;&lt;br /&gt;
''Special:'' This mech doesn't work in an anti-magic field, unless powered by another motor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spell power====&lt;br /&gt;
A spell power mech uses spell levels as an energy source, spell levels get charged into mana crystals and then the mech gets powered of that.&amp;lt;br&amp;gt;&lt;br /&gt;
''Equipment slots:'' 1 ES &amp;lt;br&amp;gt;&lt;br /&gt;
''Strength Modifier:'' Variable (see text)&amp;lt;br&amp;gt;&lt;br /&gt;
''Dexterity Modifier:'' Variable (see text)&amp;lt;br&amp;gt;&lt;br /&gt;
''Speed Modifier:'' Variable (see text)&amp;lt;br&amp;gt;&lt;br /&gt;
''Weight:'' 200lb&amp;lt;br&amp;gt;&lt;br /&gt;
''Cost:'' 5000gp &amp;lt;br&amp;gt;&lt;br /&gt;
''Generation:'' This mech uses spell power charged from [[Mana Crystal (3.5e Equipment)|Mana Crystals]].&amp;lt;br&amp;gt;&lt;br /&gt;
''Special:'' When this is used the Mana Crystal loses one spell level per half hour. You may chose for it to lose more than that, this grants you bonuses equal to +1 [[strength]], +1 [[dexterity]] and +5 base land speed per spell level expended. This holds up to 4 mana crystals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This also includes:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Mech Equipment]]&lt;br /&gt;
* [[:Category:Mech Armor]]&lt;br /&gt;
* [[Mech Equipment (DnD Other)]]&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Others Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/File:Mech.png</id>
		<title>File:Mech.png</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/File:Mech.png"/>
				<updated>2013-01-24T03:11:41Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Mechs_(3.5e_Other)</id>
		<title>Mechs (3.5e Other)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Mechs_(3.5e_Other)"/>
				<updated>2013-01-24T03:07:33Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adopted Article&lt;br /&gt;
|adopter_name=Korminor&lt;br /&gt;
|date_adopted=29 December 2012&lt;br /&gt;
|status=Work in Progress&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Mechs - the idea=&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
As with all great implements use for war, the Mech was created during a war long ago(DM's choice) mostly from parts already used in other equipment. The idea was to create a war-ready multipurpose ride for troops to combat the army of Warforged, that was not prone to temperament, fear, exhaustion, or any of the other limitations of living rides. Undead or deathless rides were deemed unethical by the clerics of the gods of the creator nation. Specific purpose war machines were created later as this war ravaged on becoming more battle-specific and brutal in nature. After the war, Mech’s were mostly retired or had been destroyed. Some have been maintained or resurrected from the ancient war past and put into use...&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
Due to their appearance and cost, mech’s are not located in most areas. In the areas where the can be found, they are often used by the wealth and or powerful.  Due it the cost, skill and difficulty on creating and maintaining a Mech, it is rare to find anyone able to do so in anything less than a large City. Some rare cases do exist but are rarely know by the general public.&lt;br /&gt;
&lt;br /&gt;
==Construction==&lt;br /&gt;
Creating a Mech parts is done in two sets. First requires a [[SRD:Knowledge Skill | Knowledge (Engineering)]] check to see if you know how to make each individual part.  If [[SRD:Using_Skills#Skill_Checks | Skill Check]] is failed by 1-9 the part’s design is faulty and only provides only half the bonuses to [[Strength]] Modifier, [[Dexterity]] Modifier, and Movement Speed Modifier. If Failed by more than 10 the part does not work. This check is made only once at the beginning of creation. Then a [[SRD:Craft Skill | Craft (Armorsmith)]] is needed to see if they can make the part.&lt;br /&gt;
&lt;br /&gt;
If the character has Blueprints of the part, they provide a +10 competence bonus to the [[SRD:Knowledge Skill | Knowledge (Engineering)]] skill check for creating the part. Blueprints can be created by a successful [[SRD:Knowledge Skill | Knowledge (Engineering)]] similar to the creation of the part followed by a [[SRD:Craft Skill | Craft (Calligraphy)]] [[SRD:Using_Skills#Skill_Checks | Skill Check]]. In some cases blueprints can be found in libraries or research facilities. Prices and DC of blueprints are listed in each parts descriptions.&lt;br /&gt;
&lt;br /&gt;
== Size and Use==&lt;br /&gt;
Due to the difficulty and amount of materials used to make a Mech, only the mech size provided is for large mech’s that can only be used by medium characters. For medium sized mech’s for small characters, reduce the weight by half. For combat purposes, a Mech is considered a [[SRD:Construct Type || Construct]]. While using a Mech, you use the following: &lt;br /&gt;
* [[Strength]] Score: You use the mech’s total [[strength]] score instead of your own.&lt;br /&gt;
* [[Dexterity]] Score: You use the mech’s total [[Dexterity]] score instead of your own.&lt;br /&gt;
* No [[SRD:Constitution|Constitution]] score.&lt;br /&gt;
* The Mech has immunity to all [[SRD:Mind-Affecting Effect| mind-affecting]] effects ([[SRD:Charm Subschool| charms]], [[SRD:Compulsion Subschool | compulsions]], [[SRD:Phantasm Subschool| phantasms]], [[SRD:Pattern Subschool| patterns]], and morale effects). However, if visible, the user of the Mech can still be targeted.&lt;br /&gt;
* The Mech has immunity to [[SRD:Poison |poison]], sleep effects, [[SRD:Paralyzed| paralysis]], [[SRD:Stunned| stunning]], [[SRD:Disease| disease]], [[SRD:Death Effect| death effects]], and [[SRD:Necromancy School| necromancy effects]]. However, if visible, the user of the Mech can still be targeted.&lt;br /&gt;
* Cannot heal damage on their own, but often can be repaired by use of the [[SRD:Craft Skill | Craft (Armorsmith)]] [[SRD:Skills | skill]]. &lt;br /&gt;
* The Mech is not subject to [[SRD:Critical Hit|critical hits]], [[SRD:Nonlethal Damage|nonlethal damage]], [[SRD:Ability Score Loss| ability damage, ability drain]], [[SRD:Fatigued|fatigue]], [[SRD:Exhausted|exhaustion]], or [[SRD:Energy Drain, Negative Levels, and Level Loss|energy drain]]. However, if visible, the user of the Mech can still be targeted.&lt;br /&gt;
* The Mech is immunity to any effect that requires a [[SRD:Saving Throw|Fortitude]] save (unless the effect also works on objects, or is harmless). However, if visible, the user of the Mech can still be targeted.&lt;br /&gt;
* The Mech is not at risk of death from massive damage. Immediately destroyed when reduced to 0 [[SRD:Hit Points|hit points]] or less.&lt;br /&gt;
* Since it was never alive, a construct cannot be [[SRD:Raise Dead|raised]] or [[SRD:Resurrection|resurrected]].&lt;br /&gt;
* Because its body is a mass of unliving matter, a Mech is hard to destroy. It gains bonus [[SRD:Hit Points|hit points]] based on size.&lt;br /&gt;
*[[Armor Class]]: If the Mech does not have a Cockpit Shield, if targeted directly, you are counted as having half cover. If the Mech has one, you use the Mech’s [[AC]] in place of your own.&lt;br /&gt;
*Size: Because a mech is one size category larger than you, you use modifiers as if you had increased one size. This includes your attack modifier, special attacks modifier, hide modifier, height, space and natural reach.&lt;br /&gt;
*Base Movement Speed: While using a Mech, you use it’s movement speed.&lt;br /&gt;
*Special Attacks: You gain an unarmed attack that deals damage equal to 2&amp;amp;times; a gauntlet for your mech's size.&lt;br /&gt;
&lt;br /&gt;
==Mech Components==&lt;br /&gt;
Mechs are composed of several separate parts. There is the Torso that contains the power source and houses the Cockpit. Unless stated, Mech torsos do not come with a Cockpit Shield but can be purchased separately. Unless stated otherwise, the torso has two arm and two attachment slots. The Mech Arms and Mech Legs are sold in pairs unless stated in its description.&lt;br /&gt;
&lt;br /&gt;
===Torso Layout===&lt;br /&gt;
''Strength Modifier:'' This is the base strength of the Mech. Add the bonus strength from the Power Source, Arms, and Legs to get the Mechs total [[strength]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Dexterity Modifier:'' This is the base dexterity of the Mech. Add the bonus dexterity from the Power Source, Arms, and Legs to get the Mechs total [[dexterity]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Armor Class:'' This is the Base Armor Class of the Mech. Add the Bonus armor class from the Arms and Legs for the total Mech [[AC]].&lt;br /&gt;
&amp;lt;br&amp;gt;''Hit Points:'' This is the base hit points of the Mech. Add the Bonus hit points from the Arms and Legs for the total Mech [[Hit Points]].&lt;br /&gt;
&amp;lt;br&amp;gt;''Cockpit Shield:'' This provides Total [[Cover]] to the user of the Mech. Unless stated otherwise, a Mech does not come with a Cockpit Shield. With no Cockpit Shield, the user has partial Cover, giving the user +4 AC.&lt;br /&gt;
&amp;lt;br&amp;gt;''Weight:'' This is the weight of the torso.&lt;br /&gt;
&amp;lt;br&amp;gt;''Cost:'' This is the cost of the torso.&lt;br /&gt;
&amp;lt;br&amp;gt;''Craft (Armorsmith):'' This is the Craft (Armorsmith) check that is need to make the pieces and assemble the part.&lt;br /&gt;
&amp;lt;br&amp;gt;''Knowledge (Engineering):'' This is the [[SRD:Knowledge Skill | Knowledge (Engineering)]] needed to know how to make the part. If [[SRD:Using_Skills#Skill_Checks | Skill Check]] is failed by 1-9 the part is faulty and only provides only half the bonuses to [[Strength]] Modifier, [[Dexterity]] Modifier, and Movement Speed Modifier. If Failed by more than 10 the part does not work. This check is made only once at the beginning of creation. Blueprints provide a +5 competence bonus to the [[SRD:Knowledge Skill | Knowledge (Engineering)]] skill check.&lt;br /&gt;
&amp;lt;br&amp;gt;''Special:'' This is a list of all the special abilities or limitations that the torso has.&lt;br /&gt;
&amp;lt;br&amp;gt;''Light Version:'' This is a lighter version of the part. It's weight is twenty percent lower then the standard model. Light versions have -2 less strength, -2 AC, and +5 feet faster movement. However light torsos can only be used with light or standard parts.&lt;br /&gt;
&amp;lt;br&amp;gt;''Heavy version:'' This is a heavier version of the part. It's weight is twenty percent heavier then the standard model. Heavy versions have +2 more strength, +4 AC, -5 feet slower movement.&lt;br /&gt;
&lt;br /&gt;
====Power Source Layout====&lt;br /&gt;
''Strength Modifier:'' This is a bonus to your [[strength]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Dexterity Modifier:'' This is a bonus to your [[dexterity]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Speed Modifieer:'' This is a bonus to your [[base land speed]].&lt;br /&gt;
&amp;lt;br&amp;gt;''Weight:'' This is the weight of the engine.&lt;br /&gt;
&amp;lt;br&amp;gt;''Cost:'' This is the cost of the engine.&lt;br /&gt;
&amp;lt;br&amp;gt;''Power Generation:'' This is how the power is generated and what needs to be done to generate it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;quot;Power Duration:&amp;quot; This is how long the mech can run until it needs to maintenance.&lt;br /&gt;
&amp;lt;br&amp;gt;''Special:'' This is a list of all the special abilities or limitations that this power source has.&lt;br /&gt;
&lt;br /&gt;
====Cockpit Shield Layout====&lt;br /&gt;
''Cover Provided:'' This is the amount of cover provided by the shield.&lt;br /&gt;
&amp;lt;br&amp;gt;''Visibility of Pilot:'' This tells whether or not the pilot is visible to those outside the much or not.&lt;br /&gt;
&amp;lt;br&amp;gt;''Pilot Visibility:'' This indicates the visibility options of the pilot. Unless stated otherwise, only the pilots normal vision is available.&lt;br /&gt;
&amp;lt;br&amp;gt;''Weight:'' This is the weight of the cockpit shield. Normally cockpit shields weight between 50 to 75 pounds.&lt;br /&gt;
&amp;lt;br&amp;gt;''Craft (Armorsmith):'' This is the Craft (Armorsmith) check that is need to make the pieces and assemble the part.&lt;br /&gt;
&amp;lt;br&amp;gt;''Knowledge (Engineering):'' This is the [[SRD:Knowledge Skill | Knowledge (Engineering)]] needed to know how to make the part. If [[SRD:Using_Skills#Skill_Checks | Skill Check]] is failed by 1-9 the part is faulty and only provides only half the bonuses to [[Strength]] Modifier, [[Dexterity]] Modifier, and Movement Speed Modifier. If Failed by more than 10 the part does not work. This check is made only once at the beginning of creation. Blueprints provide a +5 competence bonus to the [[SRD:Knowledge Skill | Knowledge (Engineering)]] skill check.&lt;br /&gt;
&amp;lt;br&amp;gt;''Cost:'' This is the cost of the engine.&lt;br /&gt;
&amp;lt;br&amp;gt;''Special:'' This is a list of all the special abilities or limitations that this cockpit shield has.&lt;br /&gt;
&lt;br /&gt;
===Legs  Layout===&lt;br /&gt;
''Strength Modifier:'' This is a bonus to your mechs [[strength]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Dexterity Modifier:'' This is a bonus to your mechs [[dexterity]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Armor Class:'' This is added to the Armor Class of the Torso for the total [[AC]] of the Mech.&lt;br /&gt;
&amp;lt;br&amp;gt;''Speed Modifieer:'' This is a bonus to your mechs [[base land speed]].&lt;br /&gt;
&amp;lt;br&amp;gt;''Weight:'' This is the weight of the legs. Unless noted otherwise, this is the combined weight of two legs.&lt;br /&gt;
&amp;lt;br&amp;gt;''Cost:'' This is the cost of the legs. Unless noted otherwise, legs are sold in pairs.&lt;br /&gt;
&amp;lt;br&amp;gt;''Craft (Armorsmith):'' This is the Craft (Armorsmith) check that is need to make the pieces and assemble the part.&lt;br /&gt;
&amp;lt;br&amp;gt;''Knowledge (Engineering):'' This is the [[SRD:Knowledge Skill | Knowledge (Engineering)]] needed to know how to make the part. If [[SRD:Using_Skills#Skill_Checks | Skill Check]] is failed by 1-9 the part is faulty and only provides only half the bonuses to [[Strength]] Modifier, [[Dexterity]] Modifier, and Movement Speed Modifier. If Failed by more than 10 the part does not work. This check is made only once at the beginning of creation. Blueprints provide a +5 competence bonus to the [[SRD:Knowledge Skill | Knowledge (Engineering)]] skill check.&lt;br /&gt;
&amp;lt;br&amp;gt;''Special:'' This is a list of all the special abilities or limitations that this power source has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arms Layout===&lt;br /&gt;
''Strength Modifier:'' This is a bonus to your mechs [[strength]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Dexterity Modifier:'' This is a bonus to your mechs [[dexterity]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Armor Class:'' This is added to the Armor Class of the Torso for the total [[AC]] of the Mech.&lt;br /&gt;
&amp;lt;br&amp;gt;''Weight:'' This is the weight of the arms. Unless noted otherwise, this is the weight of two arms.&lt;br /&gt;
&amp;lt;br&amp;gt;''Cost:'' This is the cost of the arms. Unless noted otherwise, this is the cost of a pair of arms.&lt;br /&gt;
&amp;lt;br&amp;gt;''Craft (Armorsmith):'' This is the Craft (Armorsmith) check that is need to make the pieces and assemble the part.&lt;br /&gt;
&amp;lt;br&amp;gt;''Knowledge (Engineering):'' This is the [[SRD:Knowledge Skill | Knowledge (Engineering)]] needed to know how to make the part. If [[SRD:Using_Skills#Skill_Checks | Skill Check]] is failed by 1-9 the part is faulty and only provides only half the bonuses to [[Strength]] Modifier, [[Dexterity]] Modifier, and Movement Speed Modifier. If Failed by more than 10 the part does not work. This check is made only once at the beginning of creation. Blueprints provide a +5 competence bonus to the [[SRD:Knowledge Skill | Knowledge (Engineering)]] skill check.&lt;br /&gt;
&amp;lt;br&amp;gt;''Special:'' This is a list of all the special abilities or limitations that this power source has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
====Steam====&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ Steam Power Supply&lt;br /&gt;
|-&lt;br /&gt;
! Size !! Cost !! Weight !! [[Strength]] Modfier !! [[Dexterity]] Modfier !! Movement Speed Modfier !! [[Craft]] [[DC]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! [[Knowledge]] [[DC]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Durration&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Light ||500gp ||200lb || +2 || +4 || +10ft || 25 || 28 || 8 Hours&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Medium ||1,000gp ||400lb || +4 || +2 || +10ft || 25 || 28 || 8 Hours&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Heavy ||2,000gp ||800lb || +6 || +2 || +10ft || 25 || 28 || 8 Hours&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
#This is the Craft (Armorsmith) check that is need to make the pices and assemble the part.&lt;br /&gt;
#This is the [[SRD:Knowledge Skill | Knowledge (Engineering)]] needed to know how to make the part. If [[SRD:Using_Skills#Skill_Checks | Skill Check]] is failed by 1-9 the part is faulty and only provides only half the bonuses to [[Strength]] Modfier, [[Dexterity]] Modfier, and Movement Speed Modfier. If Failed by more than 10 the part does not work. This check is made only once at the beginning of creation. Blueprints provide a +5 competence bonus to the [[SRD:Knowledge Skill | Knowledge (Engineering)]] skill check.&lt;br /&gt;
#Steam engines generate power with preasurized steam. This supply needs to be replenished at regular intervals.&lt;br /&gt;
#Steam power is a commonly used version of mech, it isn't very efficient but it can be implemented relatively easily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Man power====&lt;br /&gt;
&lt;br /&gt;
A mech cannot be man powered but other types of vehicles can be. See below for rules on making man powered vehicles.&lt;br /&gt;
&lt;br /&gt;
====Clockwork====&lt;br /&gt;
A clockwork engine has a winder, and once wound the power goes out slowly though a set of cogs. On another setting the energy is pushed forward rapidly, granting extra power. This setting may be changed in the cockpit.&amp;lt;br&amp;gt;&lt;br /&gt;
''Equipment slots:'' 1 ES &amp;lt;br&amp;gt;&lt;br /&gt;
''Strength Modifier:'' +2 (Long term winding) or +6 (Short term winding) &amp;lt;br&amp;gt;&lt;br /&gt;
''Dexterity Modifier:'' +2 (Long term winding) or +6 (Short term winding) &amp;lt;br&amp;gt;&lt;br /&gt;
''Speed Modifieer:'' +10ft (Long term winding) or +30ft (Short term winding) &amp;lt;br&amp;gt;&lt;br /&gt;
''Weight:'' 150lb &amp;lt;br&amp;gt;&lt;br /&gt;
''Cost:'' 1000gp &amp;lt;br&amp;gt;&lt;br /&gt;
''Generation:'' Once wound Clockwork engines generate enough to power the mech for a maximum of 2d6 hours and can be used in short term to give extra benefits for 2d6 rounds. If switched in the middle of the same winding use the same roll values. &amp;lt;br&amp;gt;&lt;br /&gt;
''Special:'' Clockwork engines are fairly delicate, and so they take extra damage from critical hits. When a clockwork mech gets critically hit roll a d10, if the result is 1-6 nothing happens, if the result is 7-9 then the mechs clockwork gears have come un synced but the mech will be able to function again in 1d4 rounds (still has basic movement, just no engine bonus) on a roll of 10 the mechs central clockwork system has jammed and must be repaired. Doing so is easy but it requires 2 full rounds which provoke attacks of opportunity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Animated====&lt;br /&gt;
An animated mech power source uses up no equipment slots but it will not run in an Anti-Magic Field. A mech may get a special object to allow it to work in an Anti-Magic Field.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Equipment slots:'' 0 ES &amp;lt;br&amp;gt;&lt;br /&gt;
''Strength Modifier:'' +0&amp;lt;br&amp;gt;&lt;br /&gt;
''Dexterity Modifier:'' +0&amp;lt;br&amp;gt;&lt;br /&gt;
''Speed Modifieer:'' +0ft&amp;lt;br&amp;gt;&lt;br /&gt;
''Weight:'' 0lb&amp;lt;br&amp;gt;&lt;br /&gt;
''Cost:'' 5000gp &amp;lt;br&amp;gt;&lt;br /&gt;
''Generation:'' Once enchanted this mech may move indefinitely.&amp;lt;br&amp;gt;&lt;br /&gt;
''Special:'' This mech doesn't work in an anti-magic field, unless powered by another motor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spell power====&lt;br /&gt;
A spell power mech uses spell levels as an energy source, spell levels get charged into mana crystals and then the mech gets powered of that.&amp;lt;br&amp;gt;&lt;br /&gt;
''Equipment slots:'' 1 ES &amp;lt;br&amp;gt;&lt;br /&gt;
''Strength Modifier:'' Variable (see text)&amp;lt;br&amp;gt;&lt;br /&gt;
''Dexterity Modifier:'' Variable (see text)&amp;lt;br&amp;gt;&lt;br /&gt;
''Speed Modifier:'' Variable (see text)&amp;lt;br&amp;gt;&lt;br /&gt;
''Weight:'' 200lb&amp;lt;br&amp;gt;&lt;br /&gt;
''Cost:'' 5000gp &amp;lt;br&amp;gt;&lt;br /&gt;
''Generation:'' This mech uses spell power charged from [[Mana Crystal (3.5e Equipment)|Mana Crystals]].&amp;lt;br&amp;gt;&lt;br /&gt;
''Special:'' When this is used the Mana Crystal loses one spell level per half hour. You may chose for it to lose more than that, this grants you bonuses equal to +1 [[strength]], +1 [[dexterity]] and +5 base land speed per spell level expended. This holds up to 4 mana crystals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This also includes:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Mech Equipment]]&lt;br /&gt;
* [[:Category:Mech Armor]]&lt;br /&gt;
* [[Mech Equipment (DnD Other)]]&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Others Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Mechs_(3.5e_Other)</id>
		<title>Mechs (3.5e Other)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Mechs_(3.5e_Other)"/>
				<updated>2013-01-24T03:06:57Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adopted Article&lt;br /&gt;
|adopter_name=Korminor&lt;br /&gt;
|date_adopted=29 December 2012&lt;br /&gt;
|status=Work in Progress&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Mechs - the idea=&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
As with all great implements use for war, the Mech was created during a war long ago(DM's choice) mostly from parts already used in other equipment. The idea was to create a war-ready multipurpose ride for troops to combat the army of Warforged, that was not prone to temperament, fear, exhaustion, or any of the other limitations of living rides. Undead or deathless rides were deemed unethical by the clerics of the gods of the creator nation. Specific purpose war machines were created later as this war ravaged on becoming more battle-specific and brutal in nature. After the war, Mech’s were mostly retired or had been destroyed. Some have been maintained or resurrected from the ancient war past and put into use...&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
Due to their appearance and cost, mech’s are not located in most areas. In the areas where the can be found, they are often used by the wealth and or powerful.  Due it the cost, skill and difficulty on creating and maintaining a Mech, it is rare to find anyone able to do so in anything less than a large City. Some rare cases do exist but are rarely know by the general public.&lt;br /&gt;
&lt;br /&gt;
==Construction==&lt;br /&gt;
Creating a Mech parts is done in two sets. First requires a [[SRD:Knowledge Skill | Knowledge (Engineering)]] check to see if you know how to make each individual part.  If [[SRD:Using_Skills#Skill_Checks | Skill Check]] is failed by 1-9 the part’s design is faulty and only provides only half the bonuses to [[Strength]] Modifier, [[Dexterity]] Modifier, and Movement Speed Modifier. If Failed by more than 10 the part does not work. This check is made only once at the beginning of creation. Then a [[SRD:Craft Skill | Craft (Armorsmith)]] is needed to see if they can make the part.&lt;br /&gt;
&lt;br /&gt;
If the character has Blueprints of the part, they provide a +10 competence bonus to the [[SRD:Knowledge Skill | Knowledge (Engineering)]] skill check for creating the part. Blueprints can be created by a successful [[SRD:Knowledge Skill | Knowledge (Engineering)]] similar to the creation of the part followed by a [[SRD:Craft Skill | Craft (Calligraphy)]] [[SRD:Using_Skills#Skill_Checks | Skill Check]]. In some cases blueprints can be found in libraries or research facilities. Prices and DC of blueprints are listed in each parts descriptions.&lt;br /&gt;
&lt;br /&gt;
== Size and Use==&lt;br /&gt;
Due to the difficulty and amount of materials used to make a Mech, only the mech size provided is for large mech’s that can only be used by medium characters. For medium sized mech’s for small characters, reduce the weight by half. For combat purposes, a Mech is considered a [[SRD:Construct Type || Construct]]. While using a Mech, you use the following: &lt;br /&gt;
* [[Strength]] Score: You use the mech’s total [[strength]] score instead of your own.&lt;br /&gt;
* [[Dexterity]] Score: You use the mech’s total [[Dexterity]] score instead of your own.&lt;br /&gt;
* No [[SRD:Constitution|Constitution]] score.&lt;br /&gt;
* The Mech has immunity to all [[SRD:Mind-Affecting Effect| mind-affecting]] effects ([[SRD:Charm Subschool| charms]], [[SRD:Compulsion Subschool | compulsions]], [[SRD:Phantasm Subschool| phantasms]], [[SRD:Pattern Subschool| patterns]], and morale effects). However, if visible, the user of the Mech can still be targeted.&lt;br /&gt;
* The Mech has immunity to [[SRD:Poison |poison]], sleep effects, [[SRD:Paralyzed| paralysis]], [[SRD:Stunned| stunning]], [[SRD:Disease| disease]], [[SRD:Death Effect| death effects]], and [[SRD:Necromancy School| necromancy effects]]. However, if visible, the user of the Mech can still be targeted.&lt;br /&gt;
* Cannot heal damage on their own, but often can be repaired by use of the [[SRD:Craft Skill | Craft (Armorsmith)]] [[SRD:Skills | skill]]. &lt;br /&gt;
* The Mech is not subject to [[SRD:Critical Hit|critical hits]], [[SRD:Nonlethal Damage|nonlethal damage]], [[SRD:Ability Score Loss| ability damage, ability drain]], [[SRD:Fatigued|fatigue]], [[SRD:Exhausted|exhaustion]], or [[SRD:Energy Drain, Negative Levels, and Level Loss|energy drain]]. However, if visible, the user of the Mech can still be targeted.&lt;br /&gt;
* The Mech is immunity to any effect that requires a [[SRD:Saving Throw|Fortitude]] save (unless the effect also works on objects, or is harmless). However, if visible, the user of the Mech can still be targeted.&lt;br /&gt;
* The Mech is not at risk of death from massive damage. Immediately destroyed when reduced to 0 [[SRD:Hit Points|hit points]] or less.&lt;br /&gt;
* Since it was never alive, a construct cannot be [[SRD:Raise Dead|raised]] or [[SRD:Resurrection|resurrected]].&lt;br /&gt;
* Because its body is a mass of unliving matter, a Mech is hard to destroy. It gains bonus [[SRD:Hit Points|hit points]] based on size.&lt;br /&gt;
*[[Armor Class]]: If the Mech does not have a Cockpit Shield, if targeted directly, you are counted as having half cover. If the Mech has one, you use the Mech’s [[AC]] in place of your own.&lt;br /&gt;
*Size: Because a mech is one size category larger than you, you use modifiers as if you had increased one size. This includes your attack modifier, special attacks modifier, hide modifier, height, space and natural reach.&lt;br /&gt;
*Base Movement Speed: While using a Mech, you use it’s movement speed.&lt;br /&gt;
*Special Attacks: You gain an unarmed attack that deals damage equal to 2&amp;amp;times; a gauntlet for your mech's size.&lt;br /&gt;
&lt;br /&gt;
==Mech Components==&lt;br /&gt;
Mechs are composed of several separate parts. There is the Torso that contains the power source and houses the Cockpit. Unless stated, Mech torsos do not come with a Cockpit Shield but can be purchased separately. Unless stated otherwise, the torso has two arm and two attachment slots. The Mech Arms and Mech Legs are sold in pairs unless stated in its description.&lt;br /&gt;
&lt;br /&gt;
===Torso Layout===&lt;br /&gt;
''Strength Modifier:'' This is the base strength of the Mech. Add the bonus strength from the Power Source, Arms, and Legs to get the Mechs total [[strength]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Dexterity Modifier:'' This is the base dexterity of the Mech. Add the bonus dexterity from the Power Source, Arms, and Legs to get the Mechs total [[dexterity]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Armor Class:'' This is the Base Armor Class of the Mech. Add the Bonus armor class from the Arms and Legs for the total Mech [[AC]].&lt;br /&gt;
&amp;lt;br&amp;gt;''Hit Points:'' This is the base hit points of the Mech. Add the Bonus hit points from the Arms and Legs for the total Mech [[Hit Points]].&lt;br /&gt;
&amp;lt;br&amp;gt;''Cockpit Shield:'' This provides Total [[Cover]] to the user of the Mech. Unless stated otherwise, a Mech does not come with a Cockpit Shield. With no Cockpit Shield, the user has partial Cover, giving the user +4 AC.&lt;br /&gt;
&amp;lt;br&amp;gt;''Weight:'' This is the weight of the torso.&lt;br /&gt;
&amp;lt;br&amp;gt;''Cost:'' This is the cost of the torso.&lt;br /&gt;
&amp;lt;br&amp;gt;''Craft (Armorsmith):'' This is the Craft (Armorsmith) check that is need to make the pieces and assemble the part.&lt;br /&gt;
&amp;lt;br&amp;gt;''Knowledge (Engineering):'' This is the [[SRD:Knowledge Skill | Knowledge (Engineering)]] needed to know how to make the part. If [[SRD:Using_Skills#Skill_Checks | Skill Check]] is failed by 1-9 the part is faulty and only provides only half the bonuses to [[Strength]] Modifier, [[Dexterity]] Modifier, and Movement Speed Modifier. If Failed by more than 10 the part does not work. This check is made only once at the beginning of creation. Blueprints provide a +5 competence bonus to the [[SRD:Knowledge Skill | Knowledge (Engineering)]] skill check.&lt;br /&gt;
&amp;lt;br&amp;gt;''Special:'' This is a list of all the special abilities or limitations that the torso has.&lt;br /&gt;
&amp;lt;br&amp;gt;''Light Version:'' This is a lighter version of the part. It's weight is twenty percent lower then the standard model. Light versions have -2 less strength, -2 AC, and +5 feet faster movement. However light torsos can only be used with light or standard parts.&lt;br /&gt;
&amp;lt;br&amp;gt;''Heavy version:'' This is a heavier version of the part. It's weight is twenty percent heavier then the standard model. Heavy versions have +2 more strength, +4 AC, -5 feet slower movement.&lt;br /&gt;
&lt;br /&gt;
====Power Source Layout====&lt;br /&gt;
''Strength Modifier:'' This is a bonus to your [[strength]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Dexterity Modifier:'' This is a bonus to your [[dexterity]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Speed Modifieer:'' This is a bonus to your [[base land speed]].&lt;br /&gt;
&amp;lt;br&amp;gt;''Weight:'' This is the weight of the engine.&lt;br /&gt;
&amp;lt;br&amp;gt;''Cost:'' This is the cost of the engine.&lt;br /&gt;
&amp;lt;br&amp;gt;''Power Generation:'' This is how the power is generated and what needs to be done to generate it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;quot;Power Duration:&amp;quot; This is how long the mech can run until it needs to maintenance.&lt;br /&gt;
&amp;lt;br&amp;gt;''Special:'' This is a list of all the special abilities or limitations that this power source has.&lt;br /&gt;
&lt;br /&gt;
===Cockpit Shield Layout===&lt;br /&gt;
''Cover Provided:'' This is the amount of cover provided by the shield.&lt;br /&gt;
&amp;lt;br&amp;gt;''Visibility of Pilot:'' This tells whether or not the pilot is visible to those outside the much or not.&lt;br /&gt;
&amp;lt;br&amp;gt;''Pilot Visibility:'' This indicates the visibility options of the pilot. Unless stated otherwise, only the pilots normal vision is available.&lt;br /&gt;
&amp;lt;br&amp;gt;''Weight:'' This is the weight of the cockpit shield. Normally cockpit shields weight between 50 to 75 pounds.&lt;br /&gt;
&amp;lt;br&amp;gt;''Craft (Armorsmith):'' This is the Craft (Armorsmith) check that is need to make the pieces and assemble the part.&lt;br /&gt;
&amp;lt;br&amp;gt;''Knowledge (Engineering):'' This is the [[SRD:Knowledge Skill | Knowledge (Engineering)]] needed to know how to make the part. If [[SRD:Using_Skills#Skill_Checks | Skill Check]] is failed by 1-9 the part is faulty and only provides only half the bonuses to [[Strength]] Modifier, [[Dexterity]] Modifier, and Movement Speed Modifier. If Failed by more than 10 the part does not work. This check is made only once at the beginning of creation. Blueprints provide a +5 competence bonus to the [[SRD:Knowledge Skill | Knowledge (Engineering)]] skill check.&lt;br /&gt;
&amp;lt;br&amp;gt;''Cost:'' This is the cost of the engine.&lt;br /&gt;
&amp;lt;br&amp;gt;''Special:'' This is a list of all the special abilities or limitations that this cockpit shield has.&lt;br /&gt;
&lt;br /&gt;
===Legs  Layout===&lt;br /&gt;
''Strength Modifier:'' This is a bonus to your mechs [[strength]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Dexterity Modifier:'' This is a bonus to your mechs [[dexterity]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Armor Class:'' This is added to the Armor Class of the Torso for the total [[AC]] of the Mech.&lt;br /&gt;
&amp;lt;br&amp;gt;''Speed Modifieer:'' This is a bonus to your mechs [[base land speed]].&lt;br /&gt;
&amp;lt;br&amp;gt;''Weight:'' This is the weight of the legs. Unless noted otherwise, this is the combined weight of two legs.&lt;br /&gt;
&amp;lt;br&amp;gt;''Cost:'' This is the cost of the legs. Unless noted otherwise, legs are sold in pairs.&lt;br /&gt;
&amp;lt;br&amp;gt;''Craft (Armorsmith):'' This is the Craft (Armorsmith) check that is need to make the pieces and assemble the part.&lt;br /&gt;
&amp;lt;br&amp;gt;''Knowledge (Engineering):'' This is the [[SRD:Knowledge Skill | Knowledge (Engineering)]] needed to know how to make the part. If [[SRD:Using_Skills#Skill_Checks | Skill Check]] is failed by 1-9 the part is faulty and only provides only half the bonuses to [[Strength]] Modifier, [[Dexterity]] Modifier, and Movement Speed Modifier. If Failed by more than 10 the part does not work. This check is made only once at the beginning of creation. Blueprints provide a +5 competence bonus to the [[SRD:Knowledge Skill | Knowledge (Engineering)]] skill check.&lt;br /&gt;
&amp;lt;br&amp;gt;''Special:'' This is a list of all the special abilities or limitations that this power source has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arms Layout===&lt;br /&gt;
''Strength Modifier:'' This is a bonus to your mechs [[strength]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Dexterity Modifier:'' This is a bonus to your mechs [[dexterity]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Armor Class:'' This is added to the Armor Class of the Torso for the total [[AC]] of the Mech.&lt;br /&gt;
&amp;lt;br&amp;gt;''Weight:'' This is the weight of the arms. Unless noted otherwise, this is the weight of two arms.&lt;br /&gt;
&amp;lt;br&amp;gt;''Cost:'' This is the cost of the arms. Unless noted otherwise, this is the cost of a pair of arms.&lt;br /&gt;
&amp;lt;br&amp;gt;''Craft (Armorsmith):'' This is the Craft (Armorsmith) check that is need to make the pieces and assemble the part.&lt;br /&gt;
&amp;lt;br&amp;gt;''Knowledge (Engineering):'' This is the [[SRD:Knowledge Skill | Knowledge (Engineering)]] needed to know how to make the part. If [[SRD:Using_Skills#Skill_Checks | Skill Check]] is failed by 1-9 the part is faulty and only provides only half the bonuses to [[Strength]] Modifier, [[Dexterity]] Modifier, and Movement Speed Modifier. If Failed by more than 10 the part does not work. This check is made only once at the beginning of creation. Blueprints provide a +5 competence bonus to the [[SRD:Knowledge Skill | Knowledge (Engineering)]] skill check.&lt;br /&gt;
&amp;lt;br&amp;gt;''Special:'' This is a list of all the special abilities or limitations that this power source has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
====Steam====&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ Steam Power Supply&lt;br /&gt;
|-&lt;br /&gt;
! Size !! Cost !! Weight !! [[Strength]] Modfier !! [[Dexterity]] Modfier !! Movement Speed Modfier !! [[Craft]] [[DC]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! [[Knowledge]] [[DC]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; !! Durration&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Light ||500gp ||200lb || +2 || +4 || +10ft || 25 || 28 || 8 Hours&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Medium ||1,000gp ||400lb || +4 || +2 || +10ft || 25 || 28 || 8 Hours&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Heavy ||2,000gp ||800lb || +6 || +2 || +10ft || 25 || 28 || 8 Hours&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
#This is the Craft (Armorsmith) check that is need to make the pices and assemble the part.&lt;br /&gt;
#This is the [[SRD:Knowledge Skill | Knowledge (Engineering)]] needed to know how to make the part. If [[SRD:Using_Skills#Skill_Checks | Skill Check]] is failed by 1-9 the part is faulty and only provides only half the bonuses to [[Strength]] Modfier, [[Dexterity]] Modfier, and Movement Speed Modfier. If Failed by more than 10 the part does not work. This check is made only once at the beginning of creation. Blueprints provide a +5 competence bonus to the [[SRD:Knowledge Skill | Knowledge (Engineering)]] skill check.&lt;br /&gt;
#Steam engines generate power with preasurized steam. This supply needs to be replenished at regular intervals.&lt;br /&gt;
#Steam power is a commonly used version of mech, it isn't very efficient but it can be implemented relatively easily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Man power====&lt;br /&gt;
&lt;br /&gt;
A mech cannot be man powered but other types of vehicles can be. See below for rules on making man powered vehicles.&lt;br /&gt;
&lt;br /&gt;
====Clockwork====&lt;br /&gt;
A clockwork engine has a winder, and once wound the power goes out slowly though a set of cogs. On another setting the energy is pushed forward rapidly, granting extra power. This setting may be changed in the cockpit.&amp;lt;br&amp;gt;&lt;br /&gt;
''Equipment slots:'' 1 ES &amp;lt;br&amp;gt;&lt;br /&gt;
''Strength Modifier:'' +2 (Long term winding) or +6 (Short term winding) &amp;lt;br&amp;gt;&lt;br /&gt;
''Dexterity Modifier:'' +2 (Long term winding) or +6 (Short term winding) &amp;lt;br&amp;gt;&lt;br /&gt;
''Speed Modifieer:'' +10ft (Long term winding) or +30ft (Short term winding) &amp;lt;br&amp;gt;&lt;br /&gt;
''Weight:'' 150lb &amp;lt;br&amp;gt;&lt;br /&gt;
''Cost:'' 1000gp &amp;lt;br&amp;gt;&lt;br /&gt;
''Generation:'' Once wound Clockwork engines generate enough to power the mech for a maximum of 2d6 hours and can be used in short term to give extra benefits for 2d6 rounds. If switched in the middle of the same winding use the same roll values. &amp;lt;br&amp;gt;&lt;br /&gt;
''Special:'' Clockwork engines are fairly delicate, and so they take extra damage from critical hits. When a clockwork mech gets critically hit roll a d10, if the result is 1-6 nothing happens, if the result is 7-9 then the mechs clockwork gears have come un synced but the mech will be able to function again in 1d4 rounds (still has basic movement, just no engine bonus) on a roll of 10 the mechs central clockwork system has jammed and must be repaired. Doing so is easy but it requires 2 full rounds which provoke attacks of opportunity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Animated====&lt;br /&gt;
An animated mech power source uses up no equipment slots but it will not run in an Anti-Magic Field. A mech may get a special object to allow it to work in an Anti-Magic Field.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Equipment slots:'' 0 ES &amp;lt;br&amp;gt;&lt;br /&gt;
''Strength Modifier:'' +0&amp;lt;br&amp;gt;&lt;br /&gt;
''Dexterity Modifier:'' +0&amp;lt;br&amp;gt;&lt;br /&gt;
''Speed Modifieer:'' +0ft&amp;lt;br&amp;gt;&lt;br /&gt;
''Weight:'' 0lb&amp;lt;br&amp;gt;&lt;br /&gt;
''Cost:'' 5000gp &amp;lt;br&amp;gt;&lt;br /&gt;
''Generation:'' Once enchanted this mech may move indefinitely.&amp;lt;br&amp;gt;&lt;br /&gt;
''Special:'' This mech doesn't work in an anti-magic field, unless powered by another motor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spell power====&lt;br /&gt;
A spell power mech uses spell levels as an energy source, spell levels get charged into mana crystals and then the mech gets powered of that.&amp;lt;br&amp;gt;&lt;br /&gt;
''Equipment slots:'' 1 ES &amp;lt;br&amp;gt;&lt;br /&gt;
''Strength Modifier:'' Variable (see text)&amp;lt;br&amp;gt;&lt;br /&gt;
''Dexterity Modifier:'' Variable (see text)&amp;lt;br&amp;gt;&lt;br /&gt;
''Speed Modifier:'' Variable (see text)&amp;lt;br&amp;gt;&lt;br /&gt;
''Weight:'' 200lb&amp;lt;br&amp;gt;&lt;br /&gt;
''Cost:'' 5000gp &amp;lt;br&amp;gt;&lt;br /&gt;
''Generation:'' This mech uses spell power charged from [[Mana Crystal (3.5e Equipment)|Mana Crystals]].&amp;lt;br&amp;gt;&lt;br /&gt;
''Special:'' When this is used the Mana Crystal loses one spell level per half hour. You may chose for it to lose more than that, this grants you bonuses equal to +1 [[strength]], +1 [[dexterity]] and +5 base land speed per spell level expended. This holds up to 4 mana crystals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This also includes:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Mech Equipment]]&lt;br /&gt;
* [[:Category:Mech Armor]]&lt;br /&gt;
* [[Mech Equipment (DnD Other)]]&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Others Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:Korminor</id>
		<title>User:Korminor</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User:Korminor"/>
				<updated>2013-01-24T02:40:47Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: solid 4px #FF00FF; margin: 0; width: 100%;&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
== About ==&lt;br /&gt;
&amp;lt;font color=black&amp;gt;Hi, I'm Robert also known as Korminor. I am relatively new here but have been playing D&amp;amp;D since 1996. I really enjoy this site and am looking forward to all the things to come...My First Edit was Oct. 16, 2011 and still going. If you want to see my history of my [[Special:Contributions/Korminor |edit contributions]], please feel free.&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''My Created and Adopted Magical Items: '''&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Magical Equipment'''&lt;br /&gt;
**[[Magical Shopkeep Glasses (3.5e Equipment)|Magical Shopkeep Glasses]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Helm of Korminor (3.5e Equipment)| Helm of Korminor]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Stealth Suit v2.0 (3.5e Equipment)| Stealth Suit v2.0]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Loz'arke's Token (3.5e Equipment) | Loz'arke's Token]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Magical Gear'''&lt;br /&gt;
**[[Endless Pouch of Shurikens (3.5e Equipment) | Endless Pouch of Shurikens]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Mini Scabbard (3.5e Equipment) | Mini Scabbard]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Bottle of Wind (3.5e Equipment)|Bottle of Wind]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Silverwig's Ultimate Handy Heaversack (3.5e Equipment)|Silverwig's Ultimate Handy Heaversack]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Anvil of Holy Flames (3.5e Equipment)|Anvil of Holy Flames]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Smish’s Smith Tools(3.5e Equipment)|Smish's Smith Tools]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Magic Runestaffs'''&lt;br /&gt;
**[[Runestaff of Curing (3.5e Equipment) | Runestaff of Curing]]&lt;br /&gt;
**[[Runestaff of Healing (3.5e Equipment) | Runestaff of Healing]]&lt;br /&gt;
*'''Magical Replacement Body Parts'''&lt;br /&gt;
**[[Arm of Moradin(3.5e Equipment)|Arm of Moradin]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Leg of Fharlanghn(3.5e Equipment)|Leg of Fharlanghn]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Marksmen's Eye (3.5e Equipment) | Marksmen's Eye]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Weapon Crystals'''&lt;br /&gt;
**[[Impacting Weapon Crystal (3.5e Equipment) | Impacting Weapon Crystal]]&lt;br /&gt;
*'''Potions and Oils'''&lt;br /&gt;
**[[Potion of Flaming Fists (3.5e Equipment) | Potion of Flaming Fists]]&lt;br /&gt;
**[[Potion of Shocking Fists (3.5e Equipment) | Potion of Shocking Fists]]&lt;br /&gt;
**[[Dragonblood Elixer (3.5e Equipment) | Dragonblood Elixer]]&lt;br /&gt;
'''Mundane Items'''&lt;br /&gt;
*'''Weapons'''&lt;br /&gt;
**[[Hrood's_Bow|Hrood's Bow]] - Adopted&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Mercurial_Weapons_(3.5e_Equipment) | Mercurial Weapons]]&lt;br /&gt;
**[[Buster Sword (3.5e Equipment) | Buster Sword]] - Adopted&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Materials:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Platinum (3.5e Equipment)|Platinum ]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragon Water (3.5e Equipment)|Dragon Water]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragonfang Weapons (3.5e Equipment) | Dragonfang Weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Protective Items:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragoncraft_Armor_or_Shield_(3.5e_Equipment)|Dragoncraft Armor or Shield]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragoncraft_Mantle_(3.5e_Equipment)|Dragoncraft Mantle]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Mithralweave (3.5e Equipment) | Mithralweave]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Charactor Options'''&lt;br /&gt;
*'''Starting Class'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Elemental Warrior (3.5e Class)| Elemental Warrior]] Adopted&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Weaponized (3.5e Class) | Weaponized]]&lt;br /&gt;
*'''Prestige Class'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Eviscerator (3.5e Prestige Class)| Eviscerator ]] Adopted&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Boffin Lycanthrope (3.5e Class) |Boffin Lycanthrope (3.5e Class)]]&lt;br /&gt;
*'''Spells'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Mighty Mouse (3.5e Spell) | Mighty Mouse (3.5e Spell)]]&lt;br /&gt;
**[[Summon Divine Familiar (3.5e Spell) | Summon Divine Familiar (3.5e Spell)]]&lt;br /&gt;
*'''Flaws'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Kleptomaniac Thief (3.5e Flaw) | Kleptomaniac Thief (3.5e Flaw)]]&lt;br /&gt;
**[[Big Dumb Brusier (3.5e Flaw) | Big Dumb Brusier (3.5e Flaw)]]&lt;br /&gt;
**[[Frail Intellectual (3.5e Flaw) | Frail Intellectual (3.5e Flaw)]]&lt;br /&gt;
*'''Feats'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragoncrafter_(3.5e_Feat) | Dragoncrafter (3.5e Feat)]]&lt;br /&gt;
**[[Mighty Carry Capacity (3.5e Feat) | Mighty Carry Capacity (3.5e Feat)]]&lt;br /&gt;
**[[High Metabolism Healing (3.5e Feat)| High Metabolism Healing (3.5e Feat)]]&lt;br /&gt;
*'''Races:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Catian (3.5e_Race) |Catian]] &lt;br /&gt;
----&lt;br /&gt;
'''Creatures:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mogwai (3.5e Creature) |Mogwai]] &lt;br /&gt;
*[[Gremlin (3.5e Creature) |Gremlin]] &lt;br /&gt;
*[[Gremlin Spider (3.5e Creature) |Gremlin Spider]] &lt;br /&gt;
*[[Gremlin Bat (3.5e Creature) |Gremlin Bat]] &lt;br /&gt;
*[[Gremlin Ruster (3.5e Creature) | Gremlin Ruster]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Gremlin Blue Half-Dragon (3.5e Creature) | Gremlin Blue Half-Dragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Gremlin Half-Fiend (3.5e Creature) | Gremlin Half-Fiend]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Sand Elemental | Sand Elemental]]&lt;br /&gt;
**[[Sand Elemental, Lesser (3.5e Creature) | Sand Elemental, Lesser]]&lt;br /&gt;
**[[Huge Sand Elemental (3.5e Creature)|Huge Sand Elemental]]&lt;br /&gt;
**[[Greater Sand Elemental (3.5e Creature)|Greater Sand Elemental]]&lt;br /&gt;
**[[Elder Sand Elemental (3.5e Creature)|Elder Sand Elemental]]&lt;br /&gt;
*'''Planes and Enviroments:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[The Burning Wastelands (3.5e Environment) | The Burning Wastelands]]&lt;br /&gt;
*'''NPCs:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Karin (3.5e NPC) |Karin]] Level 1 [[Catian (3.5e_Race) |Catian]] [[Ranger]]&lt;br /&gt;
**[[Karura (3.5e Deity) | Karura]] Goddess of the Burning Wastelands, Mother of the Sands, Creater of the [[Sand Elemental]]s.&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt; '''Hopefully more to come soon.'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Note for self, this is how we have hidden text only viable in edit mode. You can &amp;lt;del&amp;gt;strike out deleted material&amp;lt;/del&amp;gt; and &amp;lt;ins&amp;gt;underline new material&amp;lt;/ins&amp;gt;. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Buster_Sword_(3.5e_Equipment)</id>
		<title>Talk:Buster Sword (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Buster_Sword_(3.5e_Equipment)"/>
				<updated>2013-01-24T02:39:04Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I noticed this Weapon was recreated, however I noted some errors... &lt;br /&gt;
* Big error with the Damage. You should check the page [[SRD:Weapon_Qualities#Damage | Weapon Damage]] befor posting a weapon. There is a simular weapon as well, the [[Fullblade (3.5e Equipment) | Fullblade]].&lt;br /&gt;
* If a Weapon is going to be both slashing and Bludgening you need to explane how it works in the text.&lt;br /&gt;
* The cost of the weapon sizes seems to be off, there needs to be a cost for the Med. sized charactors due to it being the primarry size of charactors used.&lt;br /&gt;
* You might also want to add in the [[SRD:Reach Weapon | Reach Weapon]] info to the main section as well as the catagory. Try looking at how the [[SRD:Spiked Chain | Spiked Chain]] is set up as a reference.&lt;br /&gt;
* Finally the text to discribe it's affects of use it hard to follow. You might want to brake it up as I broke up the points of this page.&lt;br /&gt;
--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 20:47, 12 December 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
Some pointers:&lt;br /&gt;
*Physically, this best resembles a oversized fullblade. A fullblade causes 2d8 damage; a large fullblade does 3d8 damage and would have a -2 attack roll penalty for medium creatures.&lt;br /&gt;
*I don't like Strength requirements because they make little sense when you scale the weapon size up and down, and the penalty for large weapons is already inherent in wielding large weapons. (Instead, look at [[Weapon Trait Index (3.5e Other)]], in particular the Heavy and Slow Recovery traits.)&lt;br /&gt;
*By requiring the Monkey Grip feat, you're already admitting that this is a Large-sized weapon.&lt;br /&gt;
*Similarly, any traits you've added of the &amp;quot;due to it's size&amp;quot; variety would be a function of a Large weapon in Medium hands.&lt;br /&gt;
*Large weapons already get a +4 sunder bonus against Medium weapons.&lt;br /&gt;
*In conclusion, this weapon is still trying to describe a Large-sized Fullblade. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:45, 13 December 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
Also, regarding using the flat of the blade to cause bludgeoning damage, would it not be better to use the existing rules [[SRD:Nonlethal Damage|for using the flat of a blade]]? And again, adding stuff like &amp;quot;+4 to intimidate&amp;quot; is a function of it actually being a Large weapon wielded by a Medium creature. Think of it this way: If a Large creature wielded a Medium buster sword (or a Medium creature wielded a Small buster sword), would this bonus still be appropriate? I reiterate that what's being described here is a ''specific example'' of a ''large-sized sword''. If it must be in the wiki, it should be at least written up using the rules handed to us by D&amp;amp;D 3.5. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:07, 16 December 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
I've just watched some [https://www.youtube.com/watch?feature=endscreen&amp;amp;v=envxHL1BdWY&amp;amp;NR=1 videos] of Cloud in action with the Buster Sword, and it isn't as large as I had imagined. It's no taller than the wielder himself. It really just looks like a masterwork greatsword with an exaggeratedly broad blade. Is there some other version I should be looking at? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:41, 16 December 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
:: I was asked by my fellow local D&amp;amp;D players to try and refine this weapon idea. They wanted a way to reflect the unusual weight and thickness of the Buster Sword and how it would reflect in its use in combat. I have tried to refine it further... If it is still not acceptable feel free to continue with the deletion.--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 09:21, 30 December 2012 (MST)&lt;br /&gt;
::: When deciding how to reflect its use in combat, don't get confused between what's inherent with the weapon and the skills of the wielder. What kind of thing do you have in mind? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 09:49, 30 December 2012 (MST)&lt;br /&gt;
:::: I did a few changes, but I am wondering if it properly reflects the affect that the large weight and thinkness has upon the weapon... --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 16:12, 30 December 2012 (MST)&lt;br /&gt;
::::: I will sound like a stuck record, but the best way to represent a large-sized sword is to have a Large-sized sword, as the to-hit penalty and sunder bonus continue to indicate. If we really want to try and have a base, mundane, buster sword, keep it simple. Start with 2d4 damage, 18-20/x2 crit (this is for a martial two-handed broad-bladed sword) and add just two traits that define it. Increasing the damage to 2d6 will up it to Exotic. &amp;quot;The buster sword can't be wielded at all unless you have Exotic Weapon Proficiency (Buster Sword)&amp;quot; will do for representing its excessive weight (like the greatspear). Now one other trait. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:02, 31 December 2012 (MST)&lt;br /&gt;
:::::: So, to put in my two cents, the advice that's been given so far is dumb. You did not make a very large broad sword, instead you made an average greatsword except with it's threat range increased by 1, and asked people to burn a feat on that. That is, with out a doubt, a waste of a feat. &lt;br /&gt;
&lt;br /&gt;
:::::: If you want to charge someone more character resources for something it has to be genuinely better. A buster sword is heavier than the average mace, so dealing lethal bludgeoning damage is not unreasonable in my book, the str requirement is fine, since the buster sword isn't crafted for large creatures, the balance and blade should be okay for a medium creature, but it IS very heavy so requiring a good amount of str is, again, not unreasonable, especially since fighter types should have that anyway, while wizards shouldn't be able to spend a feat and pick one up. The damage... eh, maybe have it hit the square adjacent to you and the one behind that and call it even? I mean, it's like you're attacking with an entire person.&lt;br /&gt;
&lt;br /&gt;
::::::: Actually it is basically a great sword that is very heavy and thick. It has an increased threat range and deals the same damage as two longswords in two hands.  Also if you noticed, it has more hitpoints then a greatsword making harder to brake with sunder attacks. As for the bludgening damage I keep pondering on it, but it is a bladed weapon so it does count as a slashing. Also take into concideration that if a mage wants to use it, he need to be able to carry it and if it makes him overweight then he won't be able to use it. Thus making a character require enough strength to carry it and their gear. Also Str requirements are not reasonable since langer creatures can meet the requirement easier, while smaller creatures almost impossible to use. Finally, this is just a mundane weapon, an enchanted version could have all kinds of additional properties. Just a few things to take into concideration. --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 19:39, 23 January 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Buster_Sword_(3.5e_Equipment)</id>
		<title>Buster Sword (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Buster_Sword_(3.5e_Equipment)"/>
				<updated>2013-01-24T02:26:46Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Buster Sword.jpg|450 px|right]]&lt;br /&gt;
{{Weapon Stats2&lt;br /&gt;
|weap=Buster Sword&lt;br /&gt;
|type=[[SRD:Slashing Weapon | Slashing]]&lt;br /&gt;
|melee=melee&lt;br /&gt;
|crit=18-20/x2&lt;br /&gt;
|hard=10&lt;br /&gt;
|sme=e&lt;br /&gt;
|lot=t&lt;br /&gt;
|cost=200gp |lcost=400gp |hcost=700gp &lt;br /&gt;
|fdmg=1d6 |ddmg=1d8|tdmg=1d10 |sdmg=2d6 |mdmg=2d8 |ldmg=3d8 |hdmg=4d8 |gdmg=6d8 |cdmg=8d8&lt;br /&gt;
|swght=30 lb |mwght=60 lb |lwght=120 lb |hwght= 240 lb &lt;br /&gt;
|mhp=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Buster Sword:''' Few possess the strength and dexterity to wield such a thick length of steel, but those that do quickly gain recognition from their peers and the respect of their enemies. It takes years of intense training to be able to handle the weight of the buster sword without inflicting damage upon one's self, either due to strain or inaccuracy. Once mastered, the user gains the prowess to humble knights, dismember scores of undead. Buster Swords are difficult to come by due to the amount of material and skill required to forge them, which is substantial. This does come with it's perks though. &lt;br /&gt;
&lt;br /&gt;
When made for a medium character (Cloud being 5 feet 7 inches tall), the buster sword is a full 1 inch thick along the center and 10 inches wide witch is very unusual. It is 71 inches long with a 54 in long blade that is simular to a [[greatsword]].&lt;br /&gt;
&lt;br /&gt;
*The Buster Sword can NOT be used unless the weilder has the [[SRD:Exotic Weapon Proficiency | Exotic Weapon Proficiency:]] Buster Sword due to the excessive weight.&lt;br /&gt;
*Slow Recovery - Due to the weight, the wielder of such a weapon suffers a -1 penalty to AC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enhancements===&lt;br /&gt;
&lt;br /&gt;
{{Weapon Material Enhancements&lt;br /&gt;
|weap=Buster Sword&lt;br /&gt;
|material=Steel&lt;br /&gt;
|cost=200 gp&lt;br /&gt;
|mwkcost=500 gp&lt;br /&gt;
|hard=10&lt;br /&gt;
|hp=15&lt;br /&gt;
|adcost=3,200 gp&lt;br /&gt;
|adhard=20&lt;br /&gt;
|adhp=40&lt;br /&gt;
|agcost=380 gp&lt;br /&gt;
|agmwkcost=680 gp&lt;br /&gt;
|aghard=8&lt;br /&gt;
|aghp=12&lt;br /&gt;
|fecost=250 gp&lt;br /&gt;
|femwkcost=550 gp&lt;br /&gt;
|fehard=10&lt;br /&gt;
|fehp=30&lt;br /&gt;
|dccost=1,200 gp&lt;br /&gt;
|dchard=10&lt;br /&gt;
|dchp=30&lt;br /&gt;
|mchard=8&lt;br /&gt;
|mchp=25&lt;br /&gt;
|micost=4,200 gp&lt;br /&gt;
|mihard=15&lt;br /&gt;
|mihp=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Magical/Psionic Weapon Enhancements}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
&lt;br /&gt;
*[[SRD:Weapon Qualities]]&lt;br /&gt;
*[[Magic Items: Weapons (SRD Rules)]]&lt;br /&gt;
*[http://www.youtube.com/watch?v=MejveUjpw8U: Buster Sword stats]&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
{{3.5e Equipment Breadcrumb}} &amp;amp;rarr; [[User Mundane Weapons|Weapons]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Mundane]]&lt;br /&gt;
[[Category:Exotic Weapon]]&lt;br /&gt;
[[Category:Two-Handed Weapon]]&lt;br /&gt;
[[Category:Melee Weapon]]&lt;br /&gt;
[[Category:Slashing Weapon]]&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Buster_Sword_(3.5e_Equipment)</id>
		<title>Buster Sword (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Buster_Sword_(3.5e_Equipment)"/>
				<updated>2013-01-01T00:01:02Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Buster Sword.jpg|450 px|right]]&lt;br /&gt;
{{Weapon Stats2&lt;br /&gt;
|weap=Buster Sword&lt;br /&gt;
|type=[[SRD:Slashing Weapon | Slashing]]&lt;br /&gt;
|melee=melee&lt;br /&gt;
|crit=18-20/x2&lt;br /&gt;
|hard=10&lt;br /&gt;
|sme=e&lt;br /&gt;
|lot=t&lt;br /&gt;
|cost=200gp |lcost=400gp |hcost=700gp &lt;br /&gt;
|fdmg=1d4 |ddmg=1d6|tdmg=1d8 |sdmg=1d10 |mdmg=2d6 |ldmg=3d6 |hdmg=4d6 |gdmg=6d6 |cdmg=8d6&lt;br /&gt;
|swght=30 lb |mwght=60 lb |lwght=120 lb |hwght= 240 lb &lt;br /&gt;
|mhp=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Buster Sword:''' Few possess the strength and dexterity to wield such a thick length of steel, but those that do quickly gain recognition from their peers and the respect of their enemies. It takes years of intense training to be able to handle the weight of the buster sword without inflicting damage upon one's self, either due to strain or inaccuracy. Once mastered, the user gains the prowess to humble knights, dismember scores of undead. Buster Swords are difficult to come by due to the amount of material and skill required to forge them, which is substantial. This does come with it's perks though. &lt;br /&gt;
&lt;br /&gt;
When made for a medium character (Cloud being 5 feet 7 inches tall), the buster sword is a full 1 inch thick along the center and 10 inches wide witch is very unusual. It is 71 inches long with a 54 in long blade that is simular to a [[greatsword]].&lt;br /&gt;
&lt;br /&gt;
*The Buster Sword can NOT be used unless the weilder has the [[SRD:Exotic Weapon Proficiency | Exotic Weapon Proficiency:]] Buster Sword due to the excessive weight.&lt;br /&gt;
*Slow Recovery - Due to the weight, the wielder of such a weapon suffers a -1 penalty to AC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enhancements===&lt;br /&gt;
&lt;br /&gt;
{{Weapon Material Enhancements&lt;br /&gt;
|weap=Buster Sword&lt;br /&gt;
|material=Steel&lt;br /&gt;
|cost=200 gp&lt;br /&gt;
|mwkcost=500 gp&lt;br /&gt;
|hard=10&lt;br /&gt;
|hp=15&lt;br /&gt;
|adcost=3,200 gp&lt;br /&gt;
|adhard=20&lt;br /&gt;
|adhp=40&lt;br /&gt;
|agcost=380 gp&lt;br /&gt;
|agmwkcost=680 gp&lt;br /&gt;
|aghard=8&lt;br /&gt;
|aghp=12&lt;br /&gt;
|fecost=250 gp&lt;br /&gt;
|femwkcost=550 gp&lt;br /&gt;
|fehard=10&lt;br /&gt;
|fehp=30&lt;br /&gt;
|dccost=1,200 gp&lt;br /&gt;
|dchard=10&lt;br /&gt;
|dchp=30&lt;br /&gt;
|mchard=8&lt;br /&gt;
|mchp=25&lt;br /&gt;
|micost=4,200 gp&lt;br /&gt;
|mihard=15&lt;br /&gt;
|mihp=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Magical/Psionic Weapon Enhancements}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
&lt;br /&gt;
*[[SRD:Weapon Qualities]]&lt;br /&gt;
*[[Magic Items: Weapons (SRD Rules)]]&lt;br /&gt;
*[http://www.youtube.com/watch?v=MejveUjpw8U: Buster Sword stats]&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
{{3.5e Equipment Breadcrumb}} &amp;amp;rarr; [[User Mundane Weapons|Weapons]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Mundane]]&lt;br /&gt;
[[Category:Exotic Weapon]]&lt;br /&gt;
[[Category:Two-Handed Weapon]]&lt;br /&gt;
[[Category:Melee Weapon]]&lt;br /&gt;
[[Category:Slashing Weapon]]&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Buster_Sword_(3.5e_Equipment)</id>
		<title>Buster Sword (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Buster_Sword_(3.5e_Equipment)"/>
				<updated>2012-12-30T23:14:24Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|02:17, 30 December 2012 (MST)|Continues to describe mechanics that should be a natural consequences of a Large-sized version of a sword, such as  sunder bonus and penalty to hit. If you want a write-up of Cloud's signature weapon, then do so, it doesn't need to be a base mundane weapon.}}&lt;br /&gt;
[[Image:Buster Sword.jpg|450 px|right]]&lt;br /&gt;
{{Weapon Stats2&lt;br /&gt;
|weap=Buster Sword&lt;br /&gt;
|type=[[SRD:Slashing Weapon | Slashing]] or [[SRD:Bludgeoning Weapon | Bludgeoning ]]: see text&lt;br /&gt;
|melee=melee&lt;br /&gt;
|crit=19-20/x2&lt;br /&gt;
|hard=10&lt;br /&gt;
|sme=e&lt;br /&gt;
|lot=t&lt;br /&gt;
|cost=200gp |lcost=400gp |hcost=700gp &lt;br /&gt;
|fdmg=1d8 |ddmg=1d10|tdmg=2d6 |sdmg=2d8 |mdmg=2d10 |ldmg=4d8 |hdmg=6d8 |gdmg=8d8 |cdmg=12d8&lt;br /&gt;
|swght=30 lb |mwght=60 lb |lwght=120 lb |hwght= 240 lb &lt;br /&gt;
|mhp=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Buster Sword:''' Few possess the strength and dexterity to wield such a thick length of steel, but those that do quickly gain recognition from their peers and the respect of their enemies. It takes years of intense training to be able to handle the weight of the buster sword without inflicting damage upon one's self, either due to strain or inaccuracy. Once mastered, the user gains the prowess to humble knights, dismember scores of undead. Buster Swords are difficult to come by due to the amount of material and skill required to forge them, which is substantial. This does come with it's perks though. &lt;br /&gt;
&lt;br /&gt;
When made for a medium character (Cloud being 5 feet 7 inches tall), the buster sword is a full 1 inch thick along the center and 10 inches wide witch is very unusual. It is 71 inches long with a 54 in long blade that is simular to a [[greatsword]].&lt;br /&gt;
&lt;br /&gt;
*The Buster Sword can NOT be used unless the weilder has the [[SRD:Exotic Weapon Proficiency | Exotic Weapon Proficiency:]] Buster Sword due to the excessive weight.&lt;br /&gt;
*Due to the weight and thickness of the Buster Sword, it can be used as either a slashing weapon (blade edge) or a bludgening weapon (wide side).&lt;br /&gt;
*Due to the weapons weight, use incures a -8 to [[attack roll]] and a -2 [[AC]].&lt;br /&gt;
*+2 to all [[sunder]] attack rolls due to its weight.&lt;br /&gt;
*Due to the broad nature of the blade, those that [[SRD:Full-Round_Actions#Fighting_Defensively_as_a_Full-Round_Action | fight defensively]] gain a additional +2 to their [[AC]] for a total of +4, at a cost of -4 to [[attack roll]]. &lt;br /&gt;
*Due to the weight of the blade, the wielder must make a [[reflex save]] when successfully [[grapple]]d to maintain a grip on the sword or drop it, DC16.&lt;br /&gt;
*It is a [[full-round action]] to sheath a Buster Sword.&lt;br /&gt;
*A [[standard action]] must be used to draw a Buster Sword.&lt;br /&gt;
&lt;br /&gt;
===Enhancements===&lt;br /&gt;
&lt;br /&gt;
{{Weapon Material Enhancements&lt;br /&gt;
|weap=Buster Sword&lt;br /&gt;
|material=Steel&lt;br /&gt;
|cost=200 gp&lt;br /&gt;
|mwkcost=500 gp&lt;br /&gt;
|hard=10&lt;br /&gt;
|hp=15&lt;br /&gt;
|adcost=3,200 gp&lt;br /&gt;
|adhard=20&lt;br /&gt;
|adhp=40&lt;br /&gt;
|agcost=380 gp&lt;br /&gt;
|agmwkcost=680 gp&lt;br /&gt;
|aghard=8&lt;br /&gt;
|aghp=12&lt;br /&gt;
|fecost=250 gp&lt;br /&gt;
|femwkcost=550 gp&lt;br /&gt;
|fehard=10&lt;br /&gt;
|fehp=30&lt;br /&gt;
|dccost=1,200 gp&lt;br /&gt;
|dchard=10&lt;br /&gt;
|dchp=30&lt;br /&gt;
|mchard=8&lt;br /&gt;
|mchp=25&lt;br /&gt;
|micost=4,200 gp&lt;br /&gt;
|mihard=15&lt;br /&gt;
|mihp=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Magical/Psionic Weapon Enhancements}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
&lt;br /&gt;
*[[SRD:Weapon Qualities]]&lt;br /&gt;
*[[Magic Items: Weapons (SRD Rules)]]&lt;br /&gt;
*[http://www.youtube.com/watch?v=MejveUjpw8U: Buster Sword stats]&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
{{3.5e Equipment Breadcrumb}} &amp;amp;rarr; [[User Mundane Weapons|Weapons]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Mundane]]&lt;br /&gt;
[[Category:Exotic Weapon]]&lt;br /&gt;
[[Category:Two-Handed Weapon]]&lt;br /&gt;
[[Category:Melee Weapon]]&lt;br /&gt;
[[Category:Slashing Weapon]]&lt;br /&gt;
[[Category:Bludgeoning Weapon]]&lt;br /&gt;
[[Category:Reach Weapon]]&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Buster_Sword_(3.5e_Equipment)</id>
		<title>Talk:Buster Sword (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Buster_Sword_(3.5e_Equipment)"/>
				<updated>2012-12-30T23:12:11Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I noticed this Weapon was recreated, however I noted some errors... &lt;br /&gt;
* Big error with the Damage. You should check the page [[SRD:Weapon_Qualities#Damage | Weapon Damage]] befor posting a weapon. There is a simular weapon as well, the [[Fullblade (3.5e Equipment) | Fullblade]].&lt;br /&gt;
* If a Weapon is going to be both slashing and Bludgening you need to explane how it works in the text.&lt;br /&gt;
* The cost of the weapon sizes seems to be off, there needs to be a cost for the Med. sized charactors due to it being the primarry size of charactors used.&lt;br /&gt;
* You might also want to add in the [[SRD:Reach Weapon | Reach Weapon]] info to the main section as well as the catagory. Try looking at how the [[SRD:Spiked Chain | Spiked Chain]] is set up as a reference.&lt;br /&gt;
* Finally the text to discribe it's affects of use it hard to follow. You might want to brake it up as I broke up the points of this page.&lt;br /&gt;
--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 20:47, 12 December 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
Some pointers:&lt;br /&gt;
*Physically, this best resembles a oversized fullblade. A fullblade causes 2d8 damage; a large fullblade does 3d8 damage and would have a -2 attack roll penalty for medium creatures.&lt;br /&gt;
*I don't like Strength requirements because they make little sense when you scale the weapon size up and down, and the penalty for large weapons is already inherent in wielding large weapons. (Instead, look at [[Weapon Trait Index (3.5e Other)]], in particular the Heavy and Slow Recovery traits.)&lt;br /&gt;
*By requiring the Monkey Grip feat, you're already admitting that this is a Large-sized weapon.&lt;br /&gt;
*Similarly, any traits you've added of the &amp;quot;due to it's size&amp;quot; variety would be a function of a Large weapon in Medium hands.&lt;br /&gt;
*Large weapons already get a +4 sunder bonus against Medium weapons.&lt;br /&gt;
*In conclusion, this weapon is still trying to describe a Large-sized Fullblade. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:45, 13 December 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
Also, regarding using the flat of the blade to cause bludgeoning damage, would it not be better to use the existing rules [[SRD:Nonlethal Damage|for using the flat of a blade]]? And again, adding stuff like &amp;quot;+4 to intimidate&amp;quot; is a function of it actually being a Large weapon wielded by a Medium creature. Think of it this way: If a Large creature wielded a Medium buster sword (or a Medium creature wielded a Small buster sword), would this bonus still be appropriate? I reiterate that what's being described here is a ''specific example'' of a ''large-sized sword''. If it must be in the wiki, it should be at least written up using the rules handed to us by D&amp;amp;D 3.5. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:07, 16 December 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
I've just watched some [https://www.youtube.com/watch?feature=endscreen&amp;amp;v=envxHL1BdWY&amp;amp;NR=1 videos] of Cloud in action with the Buster Sword, and it isn't as large as I had imagined. It's no taller than the wielder himself. It really just looks like a masterwork greatsword with an exaggeratedly broad blade. Is there some other version I should be looking at? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:41, 16 December 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
:: I was asked by my fellow local D&amp;amp;D players to try and refine this weapon idea. They wanted a way to reflect the unusual weight and thickness of the Buster Sword and how it would reflect in its use in combat. I have tried to refine it further... If it is still not acceptable feel free to continue with the deletion.--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 09:21, 30 December 2012 (MST)&lt;br /&gt;
::: When deciding how to reflect its use in combat, don't get confused between what's inherent with the weapon and the skills of the wielder. What kind of thing do you have in mind? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 09:49, 30 December 2012 (MST)&lt;br /&gt;
:::: I did a few changes, but I am wondering if it properly reflects the affect that the large weight and thinkness has upon the weapon... --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 16:12, 30 December 2012 (MST)&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Buster_Sword_(3.5e_Equipment)</id>
		<title>Talk:Buster Sword (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Buster_Sword_(3.5e_Equipment)"/>
				<updated>2012-12-30T16:21:55Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I noticed this Weapon was recreated, however I noted some errors... &lt;br /&gt;
* Big error with the Damage. You should check the page [[SRD:Weapon_Qualities#Damage | Weapon Damage]] befor posting a weapon. There is a simular weapon as well, the [[Fullblade (3.5e Equipment) | Fullblade]].&lt;br /&gt;
* If a Weapon is going to be both slashing and Bludgening you need to explane how it works in the text.&lt;br /&gt;
* The cost of the weapon sizes seems to be off, there needs to be a cost for the Med. sized charactors due to it being the primarry size of charactors used.&lt;br /&gt;
* You might also want to add in the [[SRD:Reach Weapon | Reach Weapon]] info to the main section as well as the catagory. Try looking at how the [[SRD:Spiked Chain | Spiked Chain]] is set up as a reference.&lt;br /&gt;
* Finally the text to discribe it's affects of use it hard to follow. You might want to brake it up as I broke up the points of this page.&lt;br /&gt;
--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 20:47, 12 December 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
Some pointers:&lt;br /&gt;
*Physically, this best resembles a oversized fullblade. A fullblade causes 2d8 damage; a large fullblade does 3d8 damage and would have a -2 attack roll penalty for medium creatures.&lt;br /&gt;
*I don't like Strength requirements because they make little sense when you scale the weapon size up and down, and the penalty for large weapons is already inherent in wielding large weapons. (Instead, look at [[Weapon Trait Index (3.5e Other)]], in particular the Heavy and Slow Recovery traits.)&lt;br /&gt;
*By requiring the Monkey Grip feat, you're already admitting that this is a Large-sized weapon.&lt;br /&gt;
*Similarly, any traits you've added of the &amp;quot;due to it's size&amp;quot; variety would be a function of a Large weapon in Medium hands.&lt;br /&gt;
*Large weapons already get a +4 sunder bonus against Medium weapons.&lt;br /&gt;
*In conclusion, this weapon is still trying to describe a Large-sized Fullblade. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:45, 13 December 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
Also, regarding using the flat of the blade to cause bludgeoning damage, would it not be better to use the existing rules [[SRD:Nonlethal Damage|for using the flat of a blade]]? And again, adding stuff like &amp;quot;+4 to intimidate&amp;quot; is a function of it actually being a Large weapon wielded by a Medium creature. Think of it this way: If a Large creature wielded a Medium buster sword (or a Medium creature wielded a Small buster sword), would this bonus still be appropriate? I reiterate that what's being described here is a ''specific example'' of a ''large-sized sword''. If it must be in the wiki, it should be at least written up using the rules handed to us by D&amp;amp;D 3.5. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:07, 16 December 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
I've just watched some [https://www.youtube.com/watch?feature=endscreen&amp;amp;v=envxHL1BdWY&amp;amp;NR=1 videos] of Cloud in action with the Buster Sword, and it isn't as large as I had imagined. It's no taller than the wielder himself. It really just looks like a masterwork greatsword with an exaggeratedly broad blade. Is there some other version I should be looking at? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:41, 16 December 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
:: I was asked by my fellow local D&amp;amp;D players to try and refine this weapon idea. They wanted a way to reflect the unusual weight and thickness of the Buster Sword and how it would reflect in its use in combat. I have tried to refine it further... If it is still not acceptable feel free to continue with the deletion.--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 09:21, 30 December 2012 (MST)&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Buster_Sword_(3.5e_Equipment)</id>
		<title>Buster Sword (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Buster_Sword_(3.5e_Equipment)"/>
				<updated>2012-12-30T16:16:36Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|02:17, 30 December 2012 (MST)|Continues to describe mechanics that should be a natural consequences of a Large-sized version of a sword, such as  sunder bonus and penalty to hit. If you want a write-up of Cloud's signature weapon, then do so, it doesn't need to be a base mundane weapon.}}&lt;br /&gt;
[[Image:Buster Sword.jpg|450 px|right]]&lt;br /&gt;
{{Weapon Stats2&lt;br /&gt;
|weap=Buster Sword&lt;br /&gt;
|type=[[SRD:Slashing Weapon | Slashing]] or [[SRD:Bludgeoning Weapon | Bludgeoning ]]: see text&lt;br /&gt;
|melee=melee&lt;br /&gt;
|crit=19-20/x2&lt;br /&gt;
|hard=10&lt;br /&gt;
|sme=e&lt;br /&gt;
|lot=t&lt;br /&gt;
|cost=200gp |lcost=400gp |hcost=700gp &lt;br /&gt;
|fdmg=1d8 |ddmg=1d10|tdmg=2d6 |sdmg=2d8 |mdmg=2d10 |ldmg=4d8 |hdmg=6d8 |gdmg=8d8 |cdmg=12d8&lt;br /&gt;
|swght=30 lb |mwght=60 lb |lwght=120 lb |hwght= 240 lb &lt;br /&gt;
|mhp=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Buster Sword:''' Few possess the strength and dexterity to wield such a large length of steel, but those that do quickly gain recognition from their peers and the respect of their enemies. It takes years of intense training to be able to handle the weight of the buster sword without inflicting damage upon one's self, either due to strain or inaccuracy. Once mastered, the user gains the prowess to humble knights, dismember scores of undead. Buster Swords are difficult to come by due to the amount of material and skill required to forge them, which is substantial. This does come with it's perks though. &lt;br /&gt;
&lt;br /&gt;
When made for a medium character (Cloud being 5 feet 7 inches tall), the buster sword is a full 1 inch thick along the center and 10 inches wide witch is very unusual. It is 71 inches long with a 54 in long blade that is simular to a [[greatsword]].&lt;br /&gt;
&lt;br /&gt;
*The Buster Sword can NOT be used unless the weilder has the [[SRD:Exotic Weapon Proficiency | Exotic Weapon Proficiency:]] Buster Sword due to the excessive weight.&lt;br /&gt;
*Due to the size and thickness of the Buster Sword, it can be used as either a slashing weapon (blade edge) or a bludgening weapon (wide side).&lt;br /&gt;
*Due to the weapons size and weight, use incures a -8 to [[attack roll]] and a -2 [[AC]].&lt;br /&gt;
*+2 to all [[sunder]] attack rolls due to its weight.&lt;br /&gt;
*Due to the broad nature of the blade, those that [[SRD:Full-Round_Actions#Fighting_Defensively_as_a_Full-Round_Action | fight defensively]] gain a additional +2 to their [[AC]] for a total of +4, at a cost of -4 to [[attack roll]]. &lt;br /&gt;
*When striking an airborne target, that target must make a [[reflex save]], [[DC]]18, or be kocked to the ground becomming [[prone]].&lt;br /&gt;
*Due to the weight of the blade, the wielder must make a [[reflex save]] when successfully [[grapple]]d to maintain a grip on the sword or drop it, DC16.&lt;br /&gt;
*It is a [[full-round action]] to sheath a Buster Sword.&lt;br /&gt;
*A [[standard action]] must be used to draw a Buster Sword.&lt;br /&gt;
&lt;br /&gt;
===Enhancements===&lt;br /&gt;
&lt;br /&gt;
{{Weapon Material Enhancements&lt;br /&gt;
|weap=Buster Sword&lt;br /&gt;
|material=Steel&lt;br /&gt;
|cost=200 gp&lt;br /&gt;
|mwkcost=500 gp&lt;br /&gt;
|hard=10&lt;br /&gt;
|hp=15&lt;br /&gt;
|adcost=3,200 gp&lt;br /&gt;
|adhard=20&lt;br /&gt;
|adhp=40&lt;br /&gt;
|agcost=380 gp&lt;br /&gt;
|agmwkcost=680 gp&lt;br /&gt;
|aghard=8&lt;br /&gt;
|aghp=12&lt;br /&gt;
|fecost=250 gp&lt;br /&gt;
|femwkcost=550 gp&lt;br /&gt;
|fehard=10&lt;br /&gt;
|fehp=30&lt;br /&gt;
|dccost=1,200 gp&lt;br /&gt;
|dchard=10&lt;br /&gt;
|dchp=30&lt;br /&gt;
|mchard=8&lt;br /&gt;
|mchp=25&lt;br /&gt;
|micost=4,200 gp&lt;br /&gt;
|mihard=15&lt;br /&gt;
|mihp=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Magical/Psionic Weapon Enhancements}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
&lt;br /&gt;
*[[SRD:Weapon Qualities]]&lt;br /&gt;
*[[Magic Items: Weapons (SRD Rules)]]&lt;br /&gt;
*[http://www.youtube.com/watch?v=MejveUjpw8U: Buster Sword stats]&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
{{3.5e Equipment Breadcrumb}} &amp;amp;rarr; [[User Mundane Weapons|Weapons]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Mundane]]&lt;br /&gt;
[[Category:Exotic Weapon]]&lt;br /&gt;
[[Category:Two-Handed Weapon]]&lt;br /&gt;
[[Category:Melee Weapon]]&lt;br /&gt;
[[Category:Slashing Weapon]]&lt;br /&gt;
[[Category:Bludgeoning Weapon]]&lt;br /&gt;
[[Category:Reach Weapon]]&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Mechs_(3.5e_Other)</id>
		<title>Mechs (3.5e Other)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Mechs_(3.5e_Other)"/>
				<updated>2012-12-30T03:11:01Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adopted Article&lt;br /&gt;
|adopter_name=Korminor&lt;br /&gt;
|date_adopted=29 December 2012&lt;br /&gt;
|status=Work in Progress&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Mechs - the idea=&lt;br /&gt;
&lt;br /&gt;
This also includes:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Mech Equipment]]&lt;br /&gt;
* [[:Category:Mech Armor]]&lt;br /&gt;
* [[Mech Equipment (DnD Other)]]&lt;br /&gt;
==Origins==&lt;br /&gt;
As with all great implements use for war,the mech was created during a war long ago(DM's choice) mostly from parts already used in other equipment. The idea was to create a war-ready multipurpose ride for troops to combat the army of Warforged, that was not prone to temperment, fear, exhaustion, or any of the other limitations of living rides. Undead or deathless rides were deemed unethical by the clerics of the gods of the creator nation. Specific purpose warmachines were created later as this war ravaged on becoming more battle-specific and brutal in nature. After the war, mechs were mostly retired or had been destroyed. Some have been maintained or resurrected from the ancient war past and put into use...&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
==Inside a mech==&lt;br /&gt;
==Description and construction==&lt;br /&gt;
===Chassis and Size===&lt;br /&gt;
A mech's size affects how much it can store and how well the engine will work to increase your attributes. Each size of mech has a base number of equipment slots, you cannot use a mech that is any smaller than yourself. Different sized equipment uses up different sized slots, see [[#Equipping Mechs|Equipping Mechs]].&lt;br /&gt;
&lt;br /&gt;
The mech you use is one size category larger than you, the modifiers here are before any other modifications. You cannot use a mech of any other size.&lt;br /&gt;
&lt;br /&gt;
'''ES per part:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Arms:'' 2 each, usually used by [[Mech Hands (3.5e Mech Equipment)|hands]] and secondary weapon&amp;lt;br&amp;gt;&lt;br /&gt;
''Torso:'' 5 slots, weapons must be ranged&amp;lt;br&amp;gt;&lt;br /&gt;
''Legs:'' 1 each, cannot hold weapons&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mechs cost and weigh different depending on their size. They also have different unarmed damage.&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size !! Cost !! Weight !! Damage&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Medium ||5,000gp ||200lb || class=&amp;quot;left&amp;quot; | 1d8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Large ||10,000gp ||400lb || class=&amp;quot;left&amp;quot; | 2d6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Huge ||20,000gp ||800lb || class=&amp;quot;left&amp;quot; | 3d6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Gargantuan ||40,000gp ||1.6ton || class=&amp;quot;left&amp;quot; | 4d6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Collosal ||80,000gp ||3.2ton || class=&amp;quot;left&amp;quot; | 6d6&lt;br /&gt;
|}&lt;br /&gt;
The following describes how a mech size affects '''your''' stats.&amp;lt;br&amp;gt;&lt;br /&gt;
''Size:'' Because a mech is one size category larger than you you gain modifiers as if you had increased one size. This includes your attack modifier, special attacks modifier, hide modifier, height (or length), space and natural reach.&amp;lt;br&amp;gt;&lt;br /&gt;
''Speed:'' You gain an extra +10 feet to your movement speed, you may also gain extra speed from your engine, see below.&amp;lt;br&amp;gt;&lt;br /&gt;
''Armor Class:'' A mech's outer shell gives you 1 quarter cover. (Before armor)&amp;lt;br&amp;gt;&lt;br /&gt;
''Special Attacks:'' You gain an unarmed attack that deals damage equal to 2&amp;amp;times; a gauntlet for your mech's size.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mech qualities:&amp;lt;br&amp;gt;&lt;br /&gt;
''Size:'' Because a mech is one size category larger than you it may have a negative AC modifier, apply this only to the mech's AC.&amp;lt;br&amp;gt;&lt;br /&gt;
''Speed:'' As user.&amp;lt;br&amp;gt;&lt;br /&gt;
''Armor Class:'' See armor.&amp;lt;br&amp;gt;&lt;br /&gt;
''Special Attacks:'' See above.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Power Source===&lt;br /&gt;
A power source defines how much extra power your mech gives you. Your power source has to be made for your size mech or larger.&lt;br /&gt;
====Layout====&lt;br /&gt;
''Equipment slots:'' The number of equipment slots this type of engine uses. This is located in the torso.&lt;br /&gt;
&amp;lt;br&amp;gt;''Strength Modifier:'' This is a bonus to your [[strength]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Dexterity Modifier:'' This is a bonus to your [[dexterity]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Speed Modifieer:'' This is a bonus to your [[base land speed]].&lt;br /&gt;
&amp;lt;br&amp;gt;''Weight:'' This is the weight of the engine.&lt;br /&gt;
&amp;lt;br&amp;gt;''Cost:'' This is the cost of the engine.&lt;br /&gt;
&amp;lt;br&amp;gt;''Generation:'' This is how the power is generated and what needs to be done to generate it.&lt;br /&gt;
&amp;lt;br&amp;gt;''Special:'' This is a list of all the special abilities or limitations that this power source has.&lt;br /&gt;
&lt;br /&gt;
====Steam====&lt;br /&gt;
Steam power is a commonly used version of mech, it isn't very efficient but it can be implemented relatively easily.&lt;br /&gt;
&amp;lt;br&amp;gt;''Equipment slots:'' 2 ES&lt;br /&gt;
&amp;lt;br&amp;gt;''Strength Modifier:'' +4&lt;br /&gt;
&amp;lt;br&amp;gt;''Dexterity Modifier:'' +2&lt;br /&gt;
&amp;lt;br&amp;gt;''Speed Modifieer:'' +10ft&lt;br /&gt;
&amp;lt;br&amp;gt;''Weight:'' 250lb&lt;br /&gt;
&amp;lt;br&amp;gt;''Cost:'' 500gp&lt;br /&gt;
&amp;lt;br&amp;gt;''Generation:'' Steam engines generate enough to power the mech and can be used in other ways, see below.&lt;br /&gt;
&amp;lt;br&amp;gt;''Special:'' A steam engine can be used as a [[Steam Engine, Personal (3.5e Equipment)|personal steam engine]] except it can power 8 slots instead of the regular 2.&lt;br /&gt;
&lt;br /&gt;
====Man power====&lt;br /&gt;
&lt;br /&gt;
A mech cannot be man powered but other types of vehicles can be. See below for rules on making man powered vehicles.&lt;br /&gt;
&lt;br /&gt;
====Clockwork====&lt;br /&gt;
A clockwork engine has a winder, and once wound the power goes out slowly though a set of cogs. On another setting the energy is pushed forward rapidly, granting extra power. This setting may be changed in the cockpit.&amp;lt;br&amp;gt;&lt;br /&gt;
''Equipment slots:'' 1 ES &amp;lt;br&amp;gt;&lt;br /&gt;
''Strength Modifier:'' +2 (Long term winding) or +6 (Short term winding) &amp;lt;br&amp;gt;&lt;br /&gt;
''Dexterity Modifier:'' +2 (Long term winding) or +6 (Short term winding) &amp;lt;br&amp;gt;&lt;br /&gt;
''Speed Modifieer:'' +10ft (Long term winding) or +30ft (Short term winding) &amp;lt;br&amp;gt;&lt;br /&gt;
''Weight:'' 150lb &amp;lt;br&amp;gt;&lt;br /&gt;
''Cost:'' 1000gp &amp;lt;br&amp;gt;&lt;br /&gt;
''Generation:'' Once wound Clockwork engines generate enough to power the mech for a maximum of 2d6 hours and can be used in short term to give extra benefits for 2d6 rounds. If switched in the middle of the same winding use the same roll values. &amp;lt;br&amp;gt;&lt;br /&gt;
''Special:'' Clockwork engines are fairly delicate, and so they take extra damage from critical hits. When a clockwork mech gets critically hit roll a d10, if the result is 1-6 nothing happens, if the result is 7-9 then the mechs clockwork gears have come un synced but the mech will be able to function again in 1d4 rounds (still has basic movement, just no engine bonus) on a roll of 10 the mechs central clockwork system has jammed and must be repaired. Doing so is easy but it requires 2 full rounds which provoke attacks of opportunity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Animated====&lt;br /&gt;
An animated mech power source uses up no equipment slots but it will not run in an Anti-Magic Field. A mech may get a special object to allow it to work in an Anti-Magic Field.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Equipment slots:'' 0 ES &amp;lt;br&amp;gt;&lt;br /&gt;
''Strength Modifier:'' +0&amp;lt;br&amp;gt;&lt;br /&gt;
''Dexterity Modifier:'' +0&amp;lt;br&amp;gt;&lt;br /&gt;
''Speed Modifieer:'' +0ft&amp;lt;br&amp;gt;&lt;br /&gt;
''Weight:'' 0lb&amp;lt;br&amp;gt;&lt;br /&gt;
''Cost:'' 5000gp &amp;lt;br&amp;gt;&lt;br /&gt;
''Generation:'' Once enchanted this mech may move indefinitely.&amp;lt;br&amp;gt;&lt;br /&gt;
''Special:'' This mech doesn't work in an anti-magic field, unless powered by another motor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spell power====&lt;br /&gt;
A spell power mech uses spell levels as an energy source, spell levels get charged into mana crystals and then the mech gets powered of that.&amp;lt;br&amp;gt;&lt;br /&gt;
''Equipment slots:'' 1 ES &amp;lt;br&amp;gt;&lt;br /&gt;
''Strength Modifier:'' Variable (see text)&amp;lt;br&amp;gt;&lt;br /&gt;
''Dexterity Modifier:'' Variable (see text)&amp;lt;br&amp;gt;&lt;br /&gt;
''Speed Modifier:'' Variable (see text)&amp;lt;br&amp;gt;&lt;br /&gt;
''Weight:'' 200lb&amp;lt;br&amp;gt;&lt;br /&gt;
''Cost:'' 5000gp &amp;lt;br&amp;gt;&lt;br /&gt;
''Generation:'' This mech uses spell power charged from [[Mana Crystal (3.5e Equipment)|Mana Crystals]].&amp;lt;br&amp;gt;&lt;br /&gt;
''Special:'' When this is used the Mana Crystal loses one spell level per half hour. You may chose for it to lose more than that, this grants you bonuses equal to +1 [[strength]], +1 [[dexterity]] and +5 base land speed per spell level expended. This holds up to 4 mana crystals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
There is different types of armor and also different levels of armor use. The different armors are listed [[Vehicle Equipment (Steampunk, World at War Supplement)#Vehicle Armor|here]].&lt;br /&gt;
&lt;br /&gt;
The different levels of armor are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
'''Least:''' You don't gain any extra cover bonus (you still gain the 1/4). 1/4 price.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Lesser:''' You gain 1/2 cover. 1/2 price.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Greater:''' You gain 3/4 cover. Normal price.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Greatest:''' You gain 9/10 cover. Double price.&lt;br /&gt;
&lt;br /&gt;
==={{#anc:Equipping Mechs}}===&lt;br /&gt;
Each piece of equipment uses up equipment slots, the number of equipment slots is perspective to your size and the size of the equipment. For a piece of equipment that is the same size as your vehicle it uses 1 ES, for each size category difference it uses up either 1/2 as much (for less) or 2&amp;amp;times; as much (for more).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Others Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Marasmusine</id>
		<title>User talk:Marasmusine</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Marasmusine"/>
				<updated>2012-12-30T00:46:55Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: /* Section Adoption */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello Maramusine, thank you for the welcome to the site! My only question is now, is if there is someone or some group I would contact for review on the power balancing of something I've been working on ( while it is either a WIP, or completed work ).--[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:32, 18 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
If you're my best bet, might as well use you, eh? I don't suppose you could take a look at [[Color Bearer (4e Class)]] and [[Color Bearer Powers (4e Power List)]]? I assume they're at ''least'' somewhat poorly balanced, being my first attempt at making a class. And yes, they are both incomplete, but I did just start a couple days ago &amp;lt;_&amp;lt;;; --[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:42, 18 July 2012 (MDT)&lt;br /&gt;
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Thank you very much in advanced! c: --[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:52, 18 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
Hay, Marasmusine, could you review my homebrew template [[Unown_inscribed|Unown inscribed]] sometime? I want to improve it, and you seem to know what youre doing, based on your review of my [[Stone of 100 Rencarnations (3.5e Equipment)]].--[[User:The lost unown|The lost unown]] ([[User talk:The lost unown|talk]]) 09:01, 27 September 2012 (MDT)&lt;br /&gt;
:Sure, I'll aim to do that but I'm not sure when yet. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:08, 27 September 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== A thanks ===&lt;br /&gt;
Hey, it's Ralcos.&lt;br /&gt;
It's been a while since I've been here, but I must say thanks for you editing my race.&lt;br /&gt;
I made the Modron Race that was on the 4e homebrew races, and found that my race was changed for the better&lt;br /&gt;
(I'm not claiming credit for anyone else's work, and you can look on that page's history).&lt;br /&gt;
I just wanted to thank you for the work. I love it more than the original design.&lt;br /&gt;
&lt;br /&gt;
--- Ralcos&lt;br /&gt;
&lt;br /&gt;
== Smilodon Maioribus Review ==&lt;br /&gt;
&lt;br /&gt;
Hello once again Marasmusine,&lt;br /&gt;
&lt;br /&gt;
It has been a while since we have spoken but I believe (having reached my new permanent duty station) that now would be an excellent time to review the Smilodon Maioribus 4e Race once again, provided you are willing to do so and have the time to make such an effort. Unfortunately I am not entirely sure what, if at all, needs to be changed at this point with the race itself (the Apex Predator 4e Class itself I am intending to overhaul entirely, based on a few mechanics I learned from others who know of DnD in the armed forces).&lt;br /&gt;
&lt;br /&gt;
As always, thank you for your time and dedication to DnD Wiki, and your efforts, past and present, in staying in touch and assisting me with my race and class design!&lt;br /&gt;
&lt;br /&gt;
--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 18:43, 9 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Welcome back! Since you were last here I've been a bit distracted with the birth of my daughter - I've not had much time for complicated things. For your Apex Predator overhaul, I recommend concentrating on one or two core mechanics that improve through the levels (and worry less about making lots of different powers); take a look at the Hunter or the Slayer from the Essentials books. Also try to focus on ''one role'' - I've seen too many custom classes that try to do defender/striker and end up in a mess. Hope that helps! [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 07:18, 10 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Thank you, Marasmusine, and most importantly, congratulations on the birth of your daughter to both you and your wife. I can certainly understand your crunch for time, especially with a newly born child around. For the Apex Predator class, that is still my intention of making a &amp;quot;specialist&amp;quot; class (with two separate, distinct sub-types), again focusing on criticals, grappling and stealth for its offensive &amp;quot;Vanquisher&amp;quot; variant, and with the &amp;quot;Challenger&amp;quot; deviation, a defender who relies on countering attacks and control. Seeing as the &amp;quot;Grabbed&amp;quot; and (knocked) &amp;quot;Prone&amp;quot; features work well, I have some ideas with them. I certainly don't intend for the Apex to be both, as I've begun making their choices fairly specific to each archetype.&lt;br /&gt;
&lt;br /&gt;
::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 17:34, 11 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Hello again Marasmusine,&lt;br /&gt;
&lt;br /&gt;
:::I've made some significant changes to the [[Sentient, Smilodon Maioribus (4e Race)|Smilodon Maioribus race]] and the [[Apex Predator (4e Class)|Apex Predator class]], both of which I would love to get your opinion on when you have the time. I've tried to heavily relegate certain features to each subdivision of the Apex Predator class (to, in large part, make them two distinct portions). While the class design is not yet finished, it would be great to get your opinion on the re-working of a few mechanics that were present; for example, a primary mechanic of the Vanquisher is [[Seize (4e Power)|Seize], an attack that does minimal damage, but Grabs the opponent. &lt;br /&gt;
&lt;br /&gt;
:::Other issues lie in the scaling (I've never played nor seen endgame DnD played), so I cannot truly balance the class over the levels. I like the idea of the Apex Predator fittingly being a &amp;quot;niche&amp;quot; class, or one that excels extremely well at a few select things, but relies on its companion's classes to really augment and benefit it, and vice-versa.&lt;br /&gt;
&lt;br /&gt;
:::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 17:08, 18 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::Hello Marasmusine,&lt;br /&gt;
&lt;br /&gt;
::::I have just replied the design concept to the Saber Fangs and Razored Claws situation [Talk:Apex Predator (4e Class)|on this talk page] and would certainly like your opinion and possible solutions. Thank you very much for the modifications to those areas along with the Enduring Hide armor to make them more straightforward and simplified within 4E means!&lt;br /&gt;
&lt;br /&gt;
::::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 14:33, 22 September 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Image Deletions ==&lt;br /&gt;
&lt;br /&gt;
Wikipedia tells us to assume good faith.  This means that images are assumed to be correct, ergo under the GNU FDL, when they state nothing in particular.  This must be shown otherwise to allow the image to be deleted.  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 16:03, 10 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Wikipedia absolutely does not assume good faith when it comes to image licensing. It gives 7 days to images without licensing/source information before they are deleted. Images that are clear copyright violations are instantly deleted. I gave [[:File:Fight-2-color.jpg]] two weeks. We can't just copy images from the internet willy nilly. I've done a Google Image search for this image now and found that it's a painting under copyright by Simon Robert. I can replace the link in [[Shekastkoré (3.5e Campaign Setting)]] with an embedded image from Robert's webpage, with correct attribution. I'll leave it up to you if you want to delete the file or not. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:06, 11 July 2012 (MDT)&lt;br /&gt;
:Wow, sorry I came off sounding agressive. It was first thing in the morning and I hadn't had my coffee.[[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 06:11, 11 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Okay, then with the deletion we should provide a link to where the image is thereby not allowed, don't you think that makes sense?  Thoughts on making this policy?  We can leave images since their pages being here inherently state that they are under the GNU FDL v1.3 when one cannot find such a site.  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:35, 16 July 2012 (MDT)&lt;br /&gt;
:::Here are my thoughts:&lt;br /&gt;
:::*We should make it clear that if you are uploading an image you need to say 1) Where you got the image from and who originally created it, and 2) What license it's under (note that ''we cannot use &amp;quot;fair use&amp;quot;'' for our purposes). For example, see [http://en.wikipedia.org/wiki/Special:Upload Wikipedia's upload information]. It's bad form to assume that an image doesn't have a copyright just because the uploader hasn't provided any information.&lt;br /&gt;
:::*On the flipside, if I come to delete an image file because the above information is missing, I will make every effort to find an alternative compatible with our license, or embed the image from its original source. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 03:47, 17 July 2012 (MDT)&lt;br /&gt;
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::::By law, we do not need to do it like that so let's not.  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 19:39, 17 July 2012 (MDT)&lt;br /&gt;
:::::I need to get this straight. Here are the different kind of images we might use:&lt;br /&gt;
:::::*Copyrighted images. We cannot use these without permission. If we can get permission, the owner would normally ask us to attribute the them and show that it's under copyright. We ''can'' use copyright work without permission where there is fair-use (e.g. book covers where we are providing information about a book), but we still need to attribute the copyright holder.&lt;br /&gt;
:::::*Creative Commons[http://creativecommons.org/licenses/]. We ''have'' to attribute the author; if it's Sharealike we ''have'' to release it under the same license.&lt;br /&gt;
:::::*Public Domain. We don't have to say anything: my argument is that it's good practice to provide some basic information (like I did [[:File:Vasnetsov samolet.jpg|here]]). &lt;br /&gt;
:::::*Images the uploader created themselves. It's up to them what information they provide. Personally I credit myself for my own images. As you say, unless stated otherwise, it defaults to the GNU license.&lt;br /&gt;
:::::If I'm understanding you correctly, you want to ''assume'' that images fall into the last two categories?&lt;br /&gt;
&lt;br /&gt;
::::::No.  All I was saying is that the last two categorizes exist.  If we find information about copyright we should delete the page with a link to the copyright location (for verification purposes).  If the images is under a different license then, though, all we need to do is state that on that page of course and if we can keep the image we can keep the image (depending on the license).&lt;br /&gt;
::::::Another thing to note is that images which are product copyright can be here if they are small enough (pretty sure).  I think that is another one of their image statements in the image-related laws.  If they are too big, though, they are considered (even with the different copyright categories) to infringe on product copyright (since they are images I think is the reasoning).  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 20:06, 18 July 2012 (MDT)&lt;br /&gt;
:::::::Thanks for the clarification. With regards product copyright, here's the legal wording for fair-use: ''&amp;quot;the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright.&amp;quot;''&lt;br /&gt;
:::::::Basically, we ''can'' use those images when we are providing educational information. On our wiki, this only our pages about books and other publications. We ''cannot'' use them for user-generated content. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:27, 19 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I imagine that putting them into the D&amp;amp;D universe is a critique of those things from other sources and do apply for fair-use.  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 16:42, 19 July 2012 (MDT)&lt;br /&gt;
:::::::::I don't understand? Fair use through ''critique'' just means you can, say, use a picture of a book or toy if you are reviewing it. It has real-world context. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:35, 20 July 2012 (MDT)&lt;br /&gt;
:::::::::On a related note, I've spotted that WotC provide a list of WotC-copyright artwork that's been pre-approved for others to use.[http://www.wizards.com/fankit/fantoolkitdnd.html] [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:38, 20 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Not sure if my voice matters here, but I figure, if nothing else, it couldn't really hurt to speak up. Marasmusine is correct. Unless the purpose of the article within said images are used, is to critique the image, make a commentary on it, or otherwise review or parody it, then it does not fall under fair use. There are likely very few user generated articles and pages on this site that are dedicated to parody and review, for a commentary / educational stance. Now, for the handful wherein that IS true, than fair use would apply, but for those, such as a custom race, class, monster, campaign, that isn't actively done to review the image in some way, that isn't fair use, and permission / approval would be needed. If I were to take someone's image and put it up on a page I made, without their permission, and the image was used as an aid to help demonstrate something I had written in the page, that would be theft, unless they had otherwise stated that that image is perfectly allowed to be shared mercilessly without permission, but even then that would be limited to noncommercial things. Not that that should be a worry here. That said, the 'April Fools' articles may fall under being able to qualify 'fair use' if they are directly relevant to the image.  --[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:08, 20 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::That all sounds right to me.  So I guess, sorry, those mario images were fine to delete.&lt;br /&gt;
:::::::::::Does the Image Deletion seem right on [[:Category:Candidates for Deletion|Candidates for Deletion]]?  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:03, 21 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Barnstar ==&lt;br /&gt;
&lt;br /&gt;
{{Barnstar|I give you this barnstar for improving, reviewing, and removing a lot of pages.  Thanks a lot for your help on those pages!  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:35, 16 July 2012 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
Thanks!  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:35, 16 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Page deleted due to Copy Rights Violation ==&lt;br /&gt;
&lt;br /&gt;
You had deleted a page I had posted due to a copy rights violation. I was asked by a few friends in my area to post some things from the books and I was wondering it there is a way I can avoid this from occurring in the feature? Would a Legal Disclaimer at the bottom of the page stating it is from that particular book prevent this?&lt;br /&gt;
&lt;br /&gt;
Thanks, --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 23:23, 23 July 2012 (MDT)&lt;br /&gt;
:We can't reprint content from copyrighted books. The only legal thing you can do is send them your book or ask them to aquire the book themselves. There's something else you can do involving a scanner, but I couldn't possibly comment on that. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:34, 24 July 2012 (MDT)&lt;br /&gt;
::Is there anyway to use anything from any of the D&amp;amp;D books? Would the Legal Disclaimer work? If not, how were any of the creatures posted from the Monster Manual, Dungeon Masters Guide, and Players Handbook?--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 18:04, 24 July 2012 (MDT)&lt;br /&gt;
:::You can print material released under the Open Game Content. This includes WotC's System Reference Document[http://www.wizards.com/default.asp?x=d20/article/srd35] but doesn't include that class. The legal disclaimer won't work, WotC will still be unhappy that you've fleeced them out of a book sale. I'm also definitely not suggesting that your friend use a web search engine to search for the title of book that contains the class along with the words &amp;quot;scan&amp;quot; and &amp;quot;pdf&amp;quot;. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:08, 25 July 2012 (MDT)&lt;br /&gt;
:::::If you have a chance, could you take a look at these pages. I am sure the [[Awaken Sand (3.5e Spell) | Awaken Sand (3.5e Spell)]] is, but I am not sure of the [[Mogwai (3.5e Creature) |Mogwai]] and [[Gremlin (3.5e Creature) |Gremlin]] since they are based on movie creatures... Thanks... --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 13:10, 28 July 2012 (MDT)&lt;br /&gt;
::::::Yeah, the spell's got to go. Gremlin and Mogwai are not copyright violations, but the images used were copied from other sources. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:49, 29 July 2012 (MDT)&lt;br /&gt;
:::::::Thanks... Want to give a creature a feat from a book, I am looking but can't seem to find the code for doing the small raised print for references to D&amp;amp;D books. Could you help with this? Thanks... --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 10:53, 29 July 2012 (MDT)&lt;br /&gt;
::::::::Do you mean &amp;lt;sup&amp;gt;superscript&amp;lt;/sup&amp;gt;? If you want to look like a pro, try [[User:Marasmusine/How To Use Footnotes]] (I don't think anyone's done it that way before, you could be the first!) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:07, 30 July 2012 (MDT)&lt;br /&gt;
:::::::::I wasn't thinking of Footnotes&amp;lt;sup&amp;gt;[[User:Marasmusine/How To Use Footnotes | Marasumine's Guide]]&amp;lt;/sup&amp;gt;... but that should work really nice together... Thanks :-D --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 19:07, 30 July 2012 (MDT)&lt;br /&gt;
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== Deity Stats ==&lt;br /&gt;
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I was interested in making a deity and wanted to actually make the stats. However I can't find the formula to use... I know that they are normally a 20HD outsider that have 30-50 Class levels. By that they should be a CR 40-60 depending on just that... But are there any other factors? Also Do they use the 15,14,13,12,10,8 Elite stat array?&lt;br /&gt;
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--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 20:51, 10 August 2012 (MDT)&lt;br /&gt;
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:About 5 years ago I sat down to create a 3.5e deity and discovered the same issue - no guideline on how to set the ability scores. However, if you are giving your deity PC class levels, it should the elite stat array; if it only has NPC class levels, use the nonelite array. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 08:06, 11 August 2012 (MDT)&lt;br /&gt;
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::Can you check out this Deity and let me know what you think? [[Karura (3.5e Deity) | Karura]] Goddess of [[The Burning Wastelands (3.5e Environment) | The Burning Wastelands]]. I Used the Epic Stats, then Added the Stat upgrades for levels and feats. Then added the stat adjustments for items that she has that are listed. Her Challange rating is for her race + Her Class + her Divine Rank. --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 19:50, 18 August 2012 (MDT)&lt;br /&gt;
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== Traps ([[User:jerden|jerden]] asking) ==&lt;br /&gt;
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I was just wondering if there was a way to change the title of my traps that still don't have (4e Trap) on them. I could copy them to new pages with (4e trap) on, but that won't really help anyone as it still will have the old ones. If it's something I can't do I'm sorry, in future I'll remember to add (4e Trap) to my (4e Trap)s! Anyway, I reacon I've wrote it enough time to remember now!&lt;br /&gt;
:Hi Jerden, you can use the &amp;quot;Move&amp;quot; tab at the top of the screen. Also you can sign your posts using four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;). Thanks again for your contributions - converting the 3.5e DMG traps to 4e was on the back burner of my to-do list. You may also like to look at some of the changes I made to your entries for formatting standards, etc. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:48, 8 September 2012 (MDT)&lt;br /&gt;
:Thanks. I'll sort them out. Anyway, I apprieciate your changes, I was actually hoping someone would do that. And I haven't really done that many of the 3.5 edition traps, I mostly just converted spells into traps (it's much easier). I'll probobly do more later once I can borrow the player handbook and possibly the monster manual. [[User:Jerden|Jerden]] ([[User talk:Jerden|talk]]) 12:38, 8 September 2012 (MDT)&lt;br /&gt;
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== Sand Elemental Page Deletion ==&lt;br /&gt;
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In reguards to the [[Sand Elemental]] page, I was trying to do the same set up as the SRD Elementals. Was this in error doing this set-up or was it just a waist for time? --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 15:18, 25 September 2012 (MDT)&lt;br /&gt;
:Hi Korminor, actually your original formatting was fine. But I'm aiming to have the sand elementals formatted in the same way as what I've done to [[Chaos Elemental, Lesser (3.5e Creature)]] and [[Chaos Elemental, Greater (3.5e Creature)]]. The reason for this is that I've made a new index of creatures at [[User Creatures]], but the table gets screwed up if there's more than one creature template in a page. The creature template itself can display 3 creatures, so that's a maximum of 3 creatures per page - hence me splitting the creatures into &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; pages. It's not ideal - I'd rather have them all on one page - but it's the only fix I can think of to make the index work.&lt;br /&gt;
:What I can do, if you think it's appropriate, is keep [[Sand Elemental]] as an overview page, so long as it doesn't contain a creature template. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 15:36, 25 September 2012 (MDT)&lt;br /&gt;
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:Also, I never did give you a reply re: [[Karura (3.5e Deity)]]. So let me say this - in my opinion ''this is what all 3.5e deity pages should look like.'' Well formatted, well written, fully statted out. I couldn't tell you if any of the numbers are off though, but it looks like you've been careful and thorough. 15:55, 25 September 2012 (MDT)&lt;br /&gt;
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::I would like to keep the [[Sand Elemental]] page as an overview page. I was planning on adding a bit to it on their history (Been a little busy with daughter starting school). Also thanks for the comments on [[Karura (3.5e Deity)]]. I started with the elite stats, then gave the increases for the levels gained (20 outsider + 30 Sandbender), then added the items used. Thanks again, --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 17:32, 25 September 2012 (MDT)&lt;br /&gt;
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== Tiberium Rising Editing ==&lt;br /&gt;
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Hey, I'm still working on the pages. If you are going to move the pages, at least leave a redirect. Thanks --[[User:Yossarian|Yossarian]] ([[User talk:Yossarian|talk]]) 14:34, 28 September 2012 (MDT)&lt;br /&gt;
:I usually do, I guess today I did it the other way to see what the reaction would be. So there we go. But why did you move it back? Now it has the incorrect title again. 16:24, 28 September 2012 (MDT)&lt;br /&gt;
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==Billhook Revert==&lt;br /&gt;
Hi, we've not really met. I'm Badger, and I'm an admin who has been away for a while. Either way, we can chat more about that later, if you'd like. This message is to explain why I reverted your edits to [[Billhook_(3.5e_Equipment)|the billhook]]. The page that existed before you changed it was essentially a complete page, with mechanics and a concept. Maybe the concept needs work, and the balance sure needs some attention, but it was at least a fully fleshed out idea. Your edits reduced it to little more than a re-direct. If you are going to fundamentally change a page like you did, you might as well delete it entirely, and just redirect other pages away from it. I'm open to discussion on this point, but my understanding is that we don't try to serve as an encyclopedia, but rather as a reserve of actual content. To clarify that point, any article we have should have in-game mechanics, and not simply redirect a user to another page. Let me know how you feel about this, and I look forward to working with you in the future. --[[User:Badger|Badger]] ([[User talk:Badger|talk]]) 11:57, 5 October 2012 (MDT)&lt;br /&gt;
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== Price Calculation Check ==&lt;br /&gt;
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Would you mind checking to see if I got the math correct for calculating the Market Price for [[Helm of Korminor (3.5e Equipment) | Helm of Korminor ]] for me please? I want to know if i'm doing it correct?  --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 18:54, 22 October 2012 (MDT)&lt;br /&gt;
:Sure, I'll check it out fairly soon. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:10, 24 October 2012 (MDT)&lt;br /&gt;
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== Hobbit vs. Halfling ==&lt;br /&gt;
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I'm aware that WotC uses the term Halfling to fill in for what is most assuredly a Hobbit.  I was wondering if you know of any legal reason that would force this, or if we are free to use the term Hobbit without permission from the Tolkien Estate.  I guess I'm just trying to stay out of trouble, but at the same time vastly prefer to use Hobbit.  In the same line of thinking, we can use Orc even though Tolkien made that one up as well... --[[User:Pyper|Pyper]] 23oct12&lt;br /&gt;
:Whilst the Tolkien Estate aggressively protect their trademark over the word &amp;quot;hobbit&amp;quot;, I've only seen it happen in the cases where products are being sold. The worst that can happen is that we'll be asked to remove the page. Add a legal disclaimer at the bottom stating that the term is trademarked. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:30, 24 October 2012 (MDT)&lt;br /&gt;
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== Category:DnD ==&lt;br /&gt;
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On some pages you have been removing [[:Category:DnD]].  This category is there so D&amp;amp;D is separated from D20 Modern and such organizations are possible.  4e is not &amp;quot;new&amp;quot; in the sense of not having a need for Category:DnD, but rather it has not yet been added there because of the dpl's on the 3.5e pages.  Unless I am missing something, please keep Category:DnD on all D&amp;amp;D pages.  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 13:19, 25 October 2012 (MDT)&lt;br /&gt;
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:Since the &amp;quot;4e&amp;quot; and &amp;quot;3.5e&amp;quot; categories are sub-categories of &amp;quot;DnD&amp;quot;, it seemed to me that having both was redundant. I can't see any crossovers with &amp;quot;D20M&amp;quot;, it is still separate. Maybe ''I'm'' missing something. Can you give me an example of where it is causing a problem? (Also noting the reorganization I proposed at [[Talk:Main_Page#Categories]].) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 15:21, 25 October 2012 (MDT)&lt;br /&gt;
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::The only disadvantage to that is that is that one has to generate a dpl for all things D&amp;amp;D, but that still might be okay with the publication's categories anyway and not too important huh.  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 22:42, 25 October 2012 (MDT)&lt;br /&gt;
:::I will steadily update the dpls; I had already rewrote the 3.5 weapons index... just spotted that [[User Magical Rings]] for example  needs to specify 3.5e. It will all work once I've finished pratting around (next year at this rate!) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 13:52, 26 October 2012 (MDT)&lt;br /&gt;
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== Template deletion ==&lt;br /&gt;
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My author template page&lt;br /&gt;
{{author Gaelhalee&lt;br /&gt;
|date_created=10/28/12&lt;br /&gt;
|status=playable, if DM has a good sense of humor&lt;br /&gt;
}}&lt;br /&gt;
as well as [[User:Mkill|Mkills]] &lt;br /&gt;
{{author Mkill&lt;br /&gt;
|date_created=10/28/12&lt;br /&gt;
|status=playable&lt;br /&gt;
}}&lt;br /&gt;
was deleted without any explanation that I could find. I give some history about it in [[User_talk:Gaelhalee]].  Please respond there.&lt;br /&gt;
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== Quick Question ==&lt;br /&gt;
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Regarding community additions to unfinished content, how should I deal with a power that was added by a third party which does not really fit with my class or my design intents?  Should I restructure their post as I see fit or notate a different design intent or what?  My initial judgment was to change the &amp;quot;|class=&amp;quot; notation in the power, but I'm unsure if doing so would be a violation of some sort. --[[User:Biral|Biral]] ([[User talk:Biral|talk]]) 16:08, 13 November 2012 (MST)&lt;br /&gt;
:We could rewrite it for your class, rewrite it for another class (Wizard, say), or propose it for deletion (see [[Deletion Candidates]]). Which power is it? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:06, 14 November 2012 (MST)&lt;br /&gt;
::It's Freezing Blast, added by 209.213.26.101, the same user that made that rather overpowered [[Humans Unyielding Training (4e Feat)]] that you posted on nigh two months ago.  I don't think I'll keep the name, so I'd just as soon flag it for deletion. --[[User:Biral|Biral]] ([[User talk:Biral|talk]]) 15:50, 14 November 2012 (MST)&lt;br /&gt;
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== D&amp;amp;D 4.0 Future Oni Class ==&lt;br /&gt;
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Vanilla 4e? I don't know what that even is. The thing is, is that Enchantment bonuses should not be implemented, because, hey, this is the future. I don't plan for D&amp;amp;D 4e Future to deviate from D&amp;amp;D 4e at all. Just adding to it. I posted this reply here because I haven't been on for... two months or something longer and figured that you wouldn't see a reply in my talk section. But yes, balancing would be wonderful for all of my creations. --[[User:Axl|Axl]] ([[User talk:Axl|talk]]) 16:48, 15 November 2012 (MST)&lt;br /&gt;
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:Actually, never mind. I'm never on D&amp;amp;D Wiki anymore. Feel free to delete my sourcebook and all items therein. You can probably just delete my profile as well. --[[User:Axl|Axl]] ([[User talk:Axl|talk]]) 17:09, 15 November 2012 (MST)&lt;br /&gt;
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::By vanilla D&amp;amp;D, I mean D&amp;amp;D as written in the PHB and DMG. A lot of your entries might work in the context of the Future setting, but they don't work in normal 4e D&amp;amp;D. That's why I was changing some of the categorization. Sorry to hear that you are leaving, let me know if you ever feel like collaborating on something. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 17:26, 15 November 2012 (MST)&lt;br /&gt;
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:::Oh, okay.&lt;br /&gt;
:::Yeah, my entries work for future, but there are currently no settings in the future that would be compatible with my works.&lt;br /&gt;
:::All right. I'll let you know if I do feel like collaborating. --[[User:Axl|Axl]] ([[User talk:Axl|talk]]) 18:33, 16 November 2012 (MST)&lt;br /&gt;
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== Guardian of Erberus ==&lt;br /&gt;
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Hey, Marasmusine.&lt;br /&gt;
I was looking on the Barbed Devil race and noticed that the Guardian of Erberus page shows the feat as Barbed Claws. Shall I fix it? --[[User:PokeLinkEs|PokeLinkEs]] ([[User talk:PokeLinkEs|talk]]) 07:21, 20 November 2012 (MST)&lt;br /&gt;
:Well spotted, that's a cut and paste error. I'll fix it, thanks. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 10:23, 20 November 2012 (MST)&lt;br /&gt;
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== Copyright Question ==&lt;br /&gt;
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Right so how do I tell what's copywritten and what's not? I'm looking at one of the images I uploaded and nowhere on it does it say it's copywritten. I'm not trying to argue or say that you're wrong b/c I have no doubt you are correct. I just want to know how to tell in the future. Thanks! --[[User:Ixidor|Ixidor]] ([[User talk:Ixidor|talk]]) 13:12, 20 November 2012 (MST)&lt;br /&gt;
:With your specific images, I dragged them into Google Images (on a hunch, since they looked professionally produced) and quickly traced them back to their original artist or publisher. If the source doesn't specifically say what kind of license it has, you can assume its under copyright (and that's the case for almost any image you find at random on the internet). On a more positive note, if you've traced it back to somewhere like deviantArt or Flickr, you can at least ask the copyright holder if you can get permission to use it. &lt;br /&gt;
:As I say, you can always embed an external image (if the source site allows it). Here's an example from Tomasz Jedruszek's portfolio:&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot; border=1 cellpadding=2 cellspacing=2&lt;br /&gt;
!http://features.cgsociety.org/gallerycrits/219459/219459_1183250462_submedium.jpg&lt;br /&gt;
|-&lt;br /&gt;
|[http://morano.cgsociety.org/gallery/513169/ Vale Pact 2 by Tomasz Jedruszek]&lt;br /&gt;
|}&lt;br /&gt;
:If you do this, it's courtesy to attribute the artist. On the downside, you can't resize the image. Hope that helps. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:20, 20 November 2012 (MST)&lt;br /&gt;
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Oh man that helps a lot! I'll probably start using embedded external images then, assuming I can get them smaller. Most of my stuff comes from DeviantArt, CG Society, or StumbleUpon so that shouldn't be an issue. Thanks a ton! --[[User:Ixidor|Ixidor]] ([[User talk:Ixidor|talk]]) 14:50, 20 November 2012 (MST)&lt;br /&gt;
:I use Flickr a lot, since most images there will provide you with a link for a resized image under &amp;quot;Share&amp;quot; (although there's less fantasy art there than at other places). [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:52, 20 November 2012 (MST)&lt;br /&gt;
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== Thanks for the Help! ==&lt;br /&gt;
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Thank you for your help. Would you mind telling me of what you think about the campaign?&lt;br /&gt;
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Thanks again!&lt;br /&gt;
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--[[User:Yossarian|Yossarian]] ([[User talk:Yossarian|talk]]) 16:34, 23 November 2012 (MST)&lt;br /&gt;
:Sure, I'll check when I next get chance. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 04:06, 27 November 2012 (MST)&lt;br /&gt;
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== For what reason did you delete the Dragonslayer sword? Its hardly the same as the Fullblade ==&lt;br /&gt;
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Why'd you delete the Dragonslayer Sword for 3.5? It is not exactly like the fullblade whatssoever, it does a great deal more damage, gives extra feats, not to mention the fact that its both a bludgeon and slashing weapon. There is alot more &amp;quot;unexplained&amp;quot; equipment on the site then that sword. So please don't delete stuff people actually think is cool, because now im going to have a harder time getting my DM the stats for the sword so I can get it in game.&lt;br /&gt;
:When you are including in your campaign mundane non-magical weapon that grants 4 bonus feats, an unexplained +8 bonus damage on top of excessive damage die and a 18-20/x4 crit, you've gone beyond normal game balance and may as well just make up the stats yourself. It's better than most of the more powerful magical weapons in the game, at a fraction of the cost, except, hey, you can enchant the dragonslayer as well. Oh, it had 5' and 10' reach as well like a spiked chain, egads. Sorry, it was objectively terrible.&lt;br /&gt;
:However, if you like, I can restore the page to your userspace if you still wish to access it.[[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 04:01, 27 November 2012 (MST)&lt;br /&gt;
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I would really appreciate it, yes its true, it is somewhat overpowered, but my character is also at a neg 3 level multiplier and the additional feats will definitely help level the playing field. I currently play a lvl. 3 Half-Dragon Fighter that specializes in two handed large weapons and the ECL is 6, so the Dragonslayer is the perfect fit. Currently my group and I are fighting against incrediably powerful enemies that are a CR 20 roughly and currently I can't compete in deeps with either the Barbarian or the Rogue so I need something to level the playing field. Plus I assume that most characters dont have the strength reqs. that the sword needs right off the bat like I do (28 Str, with my lowest mod being +3). But if you could get me the prior info it would really be appreciated. Thank you.&lt;br /&gt;
:Sorry I didn't reply straight away. Someone has posted (an even more ridiculous) version here: [[DragonSlayer Sword (3.5e Equipment)]]. It really makes no sense whatsoever and I reiterate that you may as well make up the stats yourself. Have it do 5d20 + 100 damage, but hey, you can &amp;quot;balance&amp;quot; that by setting the Strength requirement to whatever your strength happens to be. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:52, 12 December 2012 (MST)&lt;br /&gt;
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== Deleting abandoned unrated, 1/5, and 2/5 Campaign settings ==&lt;br /&gt;
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One thing I've noticed about the Campaign settings section is that there are a ton of frankly worthless clutter. Most of the 1/5 pages haven't been worked on since 2010 or 2009 and I suspect a lot of the 2/5 ones are the same (mine is there right now I know but I am constantly working on it). Can a lot of those old, abandoned stubs be deleted? Can I do it myself or does it have to be an admin? I suggest everything up to 2/5 because I suspect pages that made it to 3/5 have a lot of useful stuff in them although some of them could probably go too. My main point here is that is the Campaign Settings section is meant to be a resource for the DM community out there, then it really should be a useful one. I feel like people miss a lot of the good stuff that is there because of all the clutter. Just a thought, not trying to be pushy or rude to the people who started those pages. --[[User:Ixidor|Ixidor]] ([[User talk:Ixidor|talk]]) 22:27, 27 November 2012 (MST)&lt;br /&gt;
:Over the year I've already deleted a bunch - ones that have been clearly abandoned and have either barely any content, or content that is uninspiring. You're probably correct that there's more to be pruned. If you feel that a campaign stub can't be improved upon, add &amp;lt;nowiki&amp;gt;&amp;quot;{{delete|~~~~~|Your reasons}}&amp;quot;&amp;lt;/nowiki&amp;gt; and I'll review it in 2 weeks. If you think the campaign has an interesting seed that someone might potentially add to, add &amp;lt;nowiki&amp;gt;&amp;quot;{{abandoned|~~~~~}}&amp;quot;&amp;lt;/nowiki&amp;gt; and we give it a year before deleting it. Each setting needs checking individually (rather than sweeping the whole 1/5, 2/5 category under the carpet :) Thank-you for any help in this matter. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:28, 28 November 2012 (MST)&lt;br /&gt;
::Roger and thanks. I'd been adding the &amp;lt;nowiki&amp;gt;&amp;quot;{{abandoned|~~~~~}}&amp;quot;&amp;lt;/nowiki&amp;gt; tag to any that were stubs and not touched in over a year and that was just about all of them (1/5-2/5). I'll go back through and add in the &amp;lt;nowiki&amp;gt;&amp;quot;{{delete|~~~~~|Your reasons}}&amp;quot;&amp;lt;/nowiki&amp;gt; tag to those that are pretty useless. Also of the ones that are 1/5-2/5 and do have useful stuff (but still aren't stand alone), could some sort of campaign setting tools or ideas page be put together? Cause there are some with useful stuff in these categories, just not nearly enough to be stand alone. --[[User:Ixidor|Ixidor]] ([[User talk:Ixidor|talk]]) 07:46, 28 November 2012 (MST)&lt;br /&gt;
:::A &amp;quot;campaign seeds&amp;quot; page would be a good idea, if the entries aren't bigger than one or two paragraphs (or can be trimmed down). [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 11:46, 28 November 2012 (MST)&lt;br /&gt;
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== You've deleted one the most iconic swords in the history of gaming. Why??? ==&lt;br /&gt;
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The Buster Sword has long been an awesome force in the gaming community. I don't ask that you bring the page back, but just forward me the details that were on the page. I'd raised my concerns when you proposed deleting the page, frivolously, and also failed to make copy-pasta out of it :(&lt;br /&gt;
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:You can find what the page used to be [http://www.dandwiki.com/w/index.php?title=Special:Undelete&amp;amp;target=Buster+Sword+%283.5e+Equipment%29&amp;amp;timestamp=20120122053558 here]. It wasn't very good, and had been nominated for deletion since October. No one brought up any objection to the deletion, and so it was axed. As a general rule, I don't undelete things, and this isn't content worth having on the site, as far as I am concerned. The reason it was deleted is because it wasn't different enough than the full blade to warrant it's own page. If you'd like to make your own version of the sword that is demonstrably different than the fullblade, it might just stick around. --[[User:Badger|Badger]] ([[User talk:Badger|talk]]) 18:11, 11 December 2012 (MST)&lt;br /&gt;
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I've made a new version, a little hurriedly mind you, and I hope it's up to par.&lt;br /&gt;
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==Deletions==&lt;br /&gt;
I have noticed that when I have returned from my second hiatus, that you have deleted my custom class that I'm still working on again. Can I ask you to 'undelete' it?&lt;br /&gt;
[[User:Pyjamalama|Pyjamalama]] ([[User talk:Pyjamalama|talk]]) 12:36, 13 December 2012 (MST)&lt;br /&gt;
:Done! Would you like it moved to your user space? That way you can work on it over any period of time and it won't get caught on one of my &amp;quot;propose deletion&amp;quot; patrols. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 13:02, 13 December 2012 (MST)&lt;br /&gt;
::Yeah. That would be great... but I don't know how to do that. [[User:Pyjamalama|Pyjamalama]] ([[User talk:Pyjamalama|talk]]) 16:42, 13 December 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
==Help, please.==&lt;br /&gt;
I would like your help regarding one matter, I don't know how to make multiple pages of equipment connect to each other.(making them an item set.) Could you help me with that? [[User:Pyjamalama|Pyjamalama]] ([[User talk:Pyjamalama|talk]]) 15:51, 14 December 2012 (MST)&lt;br /&gt;
:Make each item using the preload(s) at [[Add New 3.5e Equipment]]. Then all you need to do it put something like this after the description on each page:&lt;br /&gt;
 ==Blah Item Set==&lt;br /&gt;
 This item is part of the Blah item set. The other items in this set are:&lt;br /&gt;
 *[[Helm of Blah (3.5e Equipment)]]&lt;br /&gt;
 *[[Sandals of Blah (3.5e Equipment)]]&lt;br /&gt;
 If you are wearing 2 items in the set, then this this and this. If you are wearing 3 items in the set, then blah blah blah.&lt;br /&gt;
:Would that do it? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 16:29, 14 December 2012 (MST)&lt;br /&gt;
::Yes, thank you. [[User:Pyjamalama|Pyjamalama]] ([[User talk:Pyjamalama|talk]]) 04:53, 15 December 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
== Section Adoption ==&lt;br /&gt;
&lt;br /&gt;
I was talking to [[User:Sabre070 | User:Sabre070]] Via Email and have gotten permission to take over his [[Mechs (3.5e Other) | Mechs (3.5e Other)]] and related pages. However I noticed that I can not access the [[Add New Mech Equipment]], related templates and other pages. Is there a way that I can be able to edit these? --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 17:46, 29 December 2012 (MST)&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Sabre070</id>
		<title>User talk:Sabre070</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Sabre070"/>
				<updated>2012-12-29T01:18:46Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: /* Are you still active? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Messages of Interest|messages=&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User Talk:Green Dragon&lt;br /&gt;
|section=Thank_you_for_the_welcome&lt;br /&gt;
|notifier=InaVegt&lt;br /&gt;
|date_time=13:30, 28 May 2008 (CEST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Half-Hydra_(DnD_Race)&lt;br /&gt;
|section=Fast Healing?&lt;br /&gt;
|notifier=Ganteka&lt;br /&gt;
|date_time=10:58, 4 May 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Five_Factions_(DnD_Campaign_Setting)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Valentine the Rogue&lt;br /&gt;
|date_time=18:51, 30 March 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Discussion:Dickery_Does_Not_Exclude_Good_Points&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=04:41, 12 March 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Five_Factions_(DnD_Campaign_Setting)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Valentine the Rogue&lt;br /&gt;
|date_time=22:47, 19 January 2009 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Sabre070&lt;br /&gt;
|section=Two Things&lt;br /&gt;
|notifier=Valentine the Rogue&lt;br /&gt;
|date_time=04:42, 18 January 2009 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Mystic_(DnD_Prestige_Class)&lt;br /&gt;
|section=Opinions&lt;br /&gt;
|notifier=Rithaniel&lt;br /&gt;
|date_time=01:14, 10 January 2009 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Organizations_(Five_Factions_Supplement)&lt;br /&gt;
|section=Better Names and Organizations&lt;br /&gt;
|notifier=Valentine the Rogue&lt;br /&gt;
|date_time=10:56, 2 January 2009 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Rithaniels_Revert_(DnD_Spell)&lt;br /&gt;
|section=Hmm&lt;br /&gt;
|notifier=Rithaniel&lt;br /&gt;
|date_time=19:31, 1 January 2009 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=SRD_Talk:Afflict_(Epic_Spell_Seed)&lt;br /&gt;
|section=Problem&lt;br /&gt;
|notifier=Rithaniel&lt;br /&gt;
|date_time=18:52, 23 December 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Parallel_Universe_(Template)_(DnD_Campaign_Setting)&lt;br /&gt;
|section=Categorization&lt;br /&gt;
|notifier=Hooper&lt;br /&gt;
|date_time=17:37, 18 December 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Hooper&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Hooper&lt;br /&gt;
|date_time=08:05, 5 December 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Hooper&lt;br /&gt;
|section=Steampunk, World at War (DnD Campaign Setting)&lt;br /&gt;
|notifier=Hooper&lt;br /&gt;
|date_time=07:57, 5 December 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Campaign_Settings&lt;br /&gt;
|section=4e?!?!&lt;br /&gt;
|notifier=EldritchNumen&lt;br /&gt;
|date_time=22:26, 1 December 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Blue_Dragon&lt;br /&gt;
|section=Contact (off wiki)&lt;br /&gt;
|notifier=Blue Dragon&lt;br /&gt;
|date_time=22:44, 24 November 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Parasite_(DnD_Race)&lt;br /&gt;
|section=Adoption vs Deletion&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=16:05, 24 November 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Blue_Dragon&lt;br /&gt;
|section=Usernames&lt;br /&gt;
|notifier=Blue Dragon&lt;br /&gt;
|date_time=08:37, 20 November 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Blue_Dragon&lt;br /&gt;
|section=Dandwiki.com error&lt;br /&gt;
|notifier=Blue Dragon&lt;br /&gt;
|date_time=08:17, 17 November 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Steampunk,_World_at_War_(DnD_Campaign_Setting)/Top&lt;br /&gt;
|section=Question&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=08:00, 14 November 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Tattooed_Armor_(DnD_Equipment)&lt;br /&gt;
|section=Fix&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=14:27, 8 November 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Archives&lt;br /&gt;
|label1= Archive 1 (Discussions 1 &amp;amp;ndash; 8)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Talk==&lt;br /&gt;
&lt;br /&gt;
I have moved my awards onto my main page and have archived past discussions.&lt;br /&gt;
&lt;br /&gt;
== Issue ==&lt;br /&gt;
&lt;br /&gt;
Hey, my MoI doesn't seem to be working, and I thought the Class Wanderer(http://www.dandwiki.com/wiki/Wanderer) should probably be put up for Deletion. --[[User:Kisame93|Kisame93 | Ryan B.]] [[User talk:Kisame93|&amp;lt;small&amp;gt;(talk to me)&amp;lt;/small&amp;gt;]] 13:56, 13 December 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Nomination ==&lt;br /&gt;
Hello, I've recently opened up a Request for Adminship for myself at [[Requests for Adminship/Hooper]], and as an admin yourself, would greatly appreciate your input, suggestions, thoughts, or general comments.  Thanks. &amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid blue; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Hooper|'''&amp;lt;span style=&amp;quot;background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Hooper  &amp;lt;/span&amp;gt;''']][[User talk:Hooper|&amp;lt;span style=&amp;quot;background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Hooper|&amp;lt;span style=&amp;quot;background-color:red; color:blue&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Hooper|&amp;lt;span style=&amp;quot;background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 19:20, 16 December 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Two Things ==&lt;br /&gt;
&lt;br /&gt;
First, I stole alot of things from your campaign setting (only templates and other wiki code, though) for [[Moon of Five Suns (DnD Campaign Setting)|my campaign setting]]. I hope you don't mind. Second, I've been working a lot on formatting for campaign settings and have come up with a [[Create New Campaign Setting|quick campaign setting page generator]] for making campaign setting with a similar layout to mine. Yours, however, might not be very compatible with my new layout. I'm also working on alternative layout, but even that may not work for your uniques setting. I'd like to experiment with finding a clean and awesome format for your campaign setting (in the sandbox first of course), if you wouldn't mind. -[[User:Valentine the Rogue|Valentine the Rogue]] 04:42, 18 January 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, thats cool. Yes, mine is different as there are main description pages and also the pages for each faction which are unique. --[[User:Sabre070|Sabre070]] 05:09, 18 January 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
== Your Opinion ==&lt;br /&gt;
&lt;br /&gt;
Hi you might not remember me Viper, i made the Were Fangs Equipment and have finished the Basics of a Class called &amp;quot;Soul of the Lycanthrope&amp;quot; do you mind looking at it and give me your opinion?&lt;br /&gt;
&lt;br /&gt;
Viper&lt;br /&gt;
&lt;br /&gt;
== Barnstar ==&lt;br /&gt;
&lt;br /&gt;
{{Barnstar|Thanks for moving all the infrastructural [[4e Equipment]] pages to not have &amp;quot;User&amp;quot; in their names, seeing what linked to each one and making those links link to the new location, and in the process adding breadcrumbs and doing some minor formatting to all the 4e equipment items.  The same goes for all the mundane [[DnD Equipment|3.5e equipment]] items, save the weapons.  Thanks so much.  --[[User:Green Dragon|Green Dragon]] 08:07, 22 March 2009 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
== AdminBadge ==&lt;br /&gt;
&lt;br /&gt;
I'd like to label you as an admin with the &amp;lt;s&amp;gt;&amp;lt;nowiki&amp;gt;[[Template:AdminBadge]]&amp;lt;/nowiki&amp;gt;&amp;lt;/s&amp;gt; on your user page. If you have a reason you don't think you should have the badge or you don't think the badge is a good idea, please discuss it on the badge's [[Template talk:AdminBadge|discussion]]. -[[User:Valentine the Rogue|Valentine the Rogue]] 16:06, 11 April 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Are you still active? ==&lt;br /&gt;
&lt;br /&gt;
I was wondering about the page [[Mechs (3.5e Other)]]. I was wondering if it would be ok for me to adopt it to further refine the idea? I was also wondering if it would be possible to be able to alter the [[Add New Mech Equipment]] page and the [[3.5e Mech Equipment Preload]]? --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 18:18, 28 December 2012 (MST) Also feel free to check out my contributions to the site as well. :-)&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Mechs_(3.5e_Other)</id>
		<title>Talk:Mechs (3.5e Other)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Mechs_(3.5e_Other)"/>
				<updated>2012-12-29T01:10:37Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: /* Is Sabre070 still active? Or could I adopt this page? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Balance=&lt;br /&gt;
I need it a lot more costly. Any ideas for price? --[[User:Sabre070|Sabre070]] 18:44, 16 November 2008 (MST)&lt;br /&gt;
=Section=&lt;br /&gt;
Shouldn't mechs be in the vehicle section?--[[User:Morlock Night|Morlock Night]] 21:15, 3 February 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
:Yes and no. It depends what Mechs they could be. It could be a vehicle or it could be like Mecha from D20Modern and they aren't really vehicles. It can really be anywhere but this was in a list of ideas, vehicles were meant to be like boats and spaceships and Mechs were more powersuits. --[[User:Sabre070|Sabre070]] 21:25, 3 February 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
:oh, thanks. I alsays thought of vehicles being something that make the driver better (spaceships let you breath in space, boats let you &amp;quot;drive&amp;quot; over water, etc.) and I thought mechs improved the ability of the driver, therefore were a vehicle. Thanks again. --[[User:Morlock Night|Morlock Night]] 15:44, 8 February 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
== Is [[User:Sabre070|Sabre070]] still active? Or could I adopt this page? ==&lt;br /&gt;
&lt;br /&gt;
I was wondering if the author [[User:Sabre070|Sabre070]] is still active or if the page is free to adopt? I so, I was wondering if it would be possible to be able to alter the 3.5e Mech Equipment Preload on the page [[Add New Mech Equipment]] for creating new parts?  --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 18:10, 28 December 2012 (MST)&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Mechs_(3.5e_Other)</id>
		<title>Mechs (3.5e Other)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Mechs_(3.5e_Other)"/>
				<updated>2012-12-27T02:45:11Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Mechs - the idea=&lt;br /&gt;
&lt;br /&gt;
This also includes:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Mech Equipment]]&lt;br /&gt;
* [[:Category:Mech Armor]]&lt;br /&gt;
* [[Mech Equipment (DnD Other)]]&lt;br /&gt;
==Origins==&lt;br /&gt;
As with all great implements use for war,the mech was created during a war long ago(DM's choice) mostly from parts already used in other equipment. The idea was to create a war-ready multipurpose ride for troops to combat the army of Warforged, that was not prone to temperment, fear, exhaustion, or any of the other limitations of living rides. Undead or deathless rides were deemed unethical by the clerics of the gods of the creator nation. Specific purpose warmachines were created later as this war ravaged on becoming more battle-specific and brutal in nature. After the war, mechs were mostly retired or had been destroyed. Some have been maintained or resurrected from the ancient war past and put into use...&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
==Inside a mech==&lt;br /&gt;
==Description and construction==&lt;br /&gt;
===Chassis and Size===&lt;br /&gt;
A mech's size affects how much it can store and how well the engine will work to increase your attributes. Each size of mech has a base number of equipment slots, you cannot use a mech that is any smaller than yourself. Different sized equipment uses up different sized slots, see [[#Equipping Mechs|Equipping Mechs]].&lt;br /&gt;
&lt;br /&gt;
The mech you use is one size category larger than you, the modifiers here are before any other modifications. You cannot use a mech of any other size.&lt;br /&gt;
&lt;br /&gt;
'''ES per part:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Arms:'' 2 each, usually used by [[Mech Hands (3.5e Mech Equipment)|hands]] and secondary weapon&amp;lt;br&amp;gt;&lt;br /&gt;
''Torso:'' 5 slots, weapons must be ranged&amp;lt;br&amp;gt;&lt;br /&gt;
''Legs:'' 1 each, cannot hold weapons&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mechs cost and weigh different depending on their size. They also have different unarmed damage.&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size !! Cost !! Weight !! Damage&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Medium ||5,000gp ||200lb || class=&amp;quot;left&amp;quot; | 1d8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Large ||10,000gp ||400lb || class=&amp;quot;left&amp;quot; | 2d6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Huge ||20,000gp ||800lb || class=&amp;quot;left&amp;quot; | 3d6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Gargantuan ||40,000gp ||1.6ton || class=&amp;quot;left&amp;quot; | 4d6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|Collosal ||80,000gp ||3.2ton || class=&amp;quot;left&amp;quot; | 6d6&lt;br /&gt;
|}&lt;br /&gt;
The following describes how a mech size affects '''your''' stats.&amp;lt;br&amp;gt;&lt;br /&gt;
''Size:'' Because a mech is one size category larger than you you gain modifiers as if you had increased one size. This includes your attack modifier, special attacks modifier, hide modifier, height (or length), space and natural reach.&amp;lt;br&amp;gt;&lt;br /&gt;
''Speed:'' You gain an extra +10 feet to your movement speed, you may also gain extra speed from your engine, see below.&amp;lt;br&amp;gt;&lt;br /&gt;
''Armor Class:'' A mech's outer shell gives you 1 quarter cover. (Before armor)&amp;lt;br&amp;gt;&lt;br /&gt;
''Special Attacks:'' You gain an unarmed attack that deals damage equal to 2&amp;amp;times; a gauntlet for your mech's size.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mech qualities:&amp;lt;br&amp;gt;&lt;br /&gt;
''Size:'' Because a mech is one size category larger than you it may have a negative AC modifier, apply this only to the mech's AC.&amp;lt;br&amp;gt;&lt;br /&gt;
''Speed:'' As user.&amp;lt;br&amp;gt;&lt;br /&gt;
''Armor Class:'' See armor.&amp;lt;br&amp;gt;&lt;br /&gt;
''Special Attacks:'' See above.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Power Source===&lt;br /&gt;
A power source defines how much extra power your mech gives you. Your power source has to be made for your size mech or larger.&lt;br /&gt;
====Layout====&lt;br /&gt;
''Equipment slots:'' The number of equipment slots this type of engine uses. This is located in the torso.&lt;br /&gt;
&amp;lt;br&amp;gt;''Strength Modifier:'' This is a bonus to your [[strength]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Dexterity Modifier:'' This is a bonus to your [[dexterity]] score.&lt;br /&gt;
&amp;lt;br&amp;gt;''Speed Modifieer:'' This is a bonus to your [[base land speed]].&lt;br /&gt;
&amp;lt;br&amp;gt;''Weight:'' This is the weight of the engine.&lt;br /&gt;
&amp;lt;br&amp;gt;''Cost:'' This is the cost of the engine.&lt;br /&gt;
&amp;lt;br&amp;gt;''Generation:'' This is how the power is generated and what needs to be done to generate it.&lt;br /&gt;
&amp;lt;br&amp;gt;''Special:'' This is a list of all the special abilities or limitations that this power source has.&lt;br /&gt;
&lt;br /&gt;
====Steam====&lt;br /&gt;
Steam power is a commonly used version of mech, it isn't very efficient but it can be implemented relatively easily.&lt;br /&gt;
&amp;lt;br&amp;gt;''Equipment slots:'' 2 ES&lt;br /&gt;
&amp;lt;br&amp;gt;''Strength Modifier:'' +4&lt;br /&gt;
&amp;lt;br&amp;gt;''Dexterity Modifier:'' +2&lt;br /&gt;
&amp;lt;br&amp;gt;''Speed Modifieer:'' +10ft&lt;br /&gt;
&amp;lt;br&amp;gt;''Weight:'' 250lb&lt;br /&gt;
&amp;lt;br&amp;gt;''Cost:'' 500gp&lt;br /&gt;
&amp;lt;br&amp;gt;''Generation:'' Steam engines generate enough to power the mech and can be used in other ways, see below.&lt;br /&gt;
&amp;lt;br&amp;gt;''Special:'' A steam engine can be used as a [[Steam Engine, Personal (3.5e Equipment)|personal steam engine]] except it can power 8 slots instead of the regular 2.&lt;br /&gt;
&lt;br /&gt;
====Man power====&lt;br /&gt;
&lt;br /&gt;
A mech cannot be man powered but other types of vehicles can be. See below for rules on making man powered vehicles.&lt;br /&gt;
&lt;br /&gt;
====Clockwork====&lt;br /&gt;
A clockwork engine has a winder, and once wound the power goes out slowly though a set of cogs. On another setting the energy is pushed forward rapidly, granting extra power. This setting may be changed in the cockpit.&amp;lt;br&amp;gt;&lt;br /&gt;
''Equipment slots:'' 1 ES &amp;lt;br&amp;gt;&lt;br /&gt;
''Strength Modifier:'' +2 (Long term winding) or +6 (Short term winding) &amp;lt;br&amp;gt;&lt;br /&gt;
''Dexterity Modifier:'' +2 (Long term winding) or +6 (Short term winding) &amp;lt;br&amp;gt;&lt;br /&gt;
''Speed Modifieer:'' +10ft (Long term winding) or +30ft (Short term winding) &amp;lt;br&amp;gt;&lt;br /&gt;
''Weight:'' 150lb &amp;lt;br&amp;gt;&lt;br /&gt;
''Cost:'' 1000gp &amp;lt;br&amp;gt;&lt;br /&gt;
''Generation:'' Once wound Clockwork engines generate enough to power the mech for a maximum of 2d6 hours and can be used in short term to give extra benefits for 2d6 rounds. If switched in the middle of the same winding use the same roll values. &amp;lt;br&amp;gt;&lt;br /&gt;
''Special:'' Clockwork engines are fairly delicate, and so they take extra damage from critical hits. When a clockwork mech gets critically hit roll a d10, if the result is 1-6 nothing happens, if the result is 7-9 then the mechs clockwork gears have come un synced but the mech will be able to function again in 1d4 rounds (still has basic movement, just no engine bonus) on a roll of 10 the mechs central clockwork system has jammed and must be repaired. Doing so is easy but it requires 2 full rounds which provoke attacks of opportunity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Animated====&lt;br /&gt;
An animated mech power source uses up no equipment slots but it will not run in an Anti-Magic Field. A mech may get a special object to allow it to work in an Anti-Magic Field.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Equipment slots:'' 0 ES &amp;lt;br&amp;gt;&lt;br /&gt;
''Strength Modifier:'' +0&amp;lt;br&amp;gt;&lt;br /&gt;
''Dexterity Modifier:'' +0&amp;lt;br&amp;gt;&lt;br /&gt;
''Speed Modifieer:'' +0ft&amp;lt;br&amp;gt;&lt;br /&gt;
''Weight:'' 0lb&amp;lt;br&amp;gt;&lt;br /&gt;
''Cost:'' 5000gp &amp;lt;br&amp;gt;&lt;br /&gt;
''Generation:'' Once enchanted this mech may move indefinitely.&amp;lt;br&amp;gt;&lt;br /&gt;
''Special:'' This mech doesn't work in an anti-magic field, unless powered by another motor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spell power====&lt;br /&gt;
A spell power mech uses spell levels as an energy source, spell levels get charged into mana crystals and then the mech gets powered of that.&amp;lt;br&amp;gt;&lt;br /&gt;
''Equipment slots:'' 1 ES &amp;lt;br&amp;gt;&lt;br /&gt;
''Strength Modifier:'' Variable (see text)&amp;lt;br&amp;gt;&lt;br /&gt;
''Dexterity Modifier:'' Variable (see text)&amp;lt;br&amp;gt;&lt;br /&gt;
''Speed Modifier:'' Variable (see text)&amp;lt;br&amp;gt;&lt;br /&gt;
''Weight:'' 200lb&amp;lt;br&amp;gt;&lt;br /&gt;
''Cost:'' 5000gp &amp;lt;br&amp;gt;&lt;br /&gt;
''Generation:'' This mech uses spell power charged from [[Mana Crystal (3.5e Equipment)|Mana Crystals]].&amp;lt;br&amp;gt;&lt;br /&gt;
''Special:'' When this is used the Mana Crystal loses one spell level per half hour. You may chose for it to lose more than that, this grants you bonuses equal to +1 [[strength]], +1 [[dexterity]] and +5 base land speed per spell level expended. This holds up to 4 mana crystals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
There is different types of armor and also different levels of armor use. The different armors are listed [[Vehicle Equipment (Steampunk, World at War Supplement)#Vehicle Armor|here]].&lt;br /&gt;
&lt;br /&gt;
The different levels of armor are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
'''Least:''' You don't gain any extra cover bonus (you still gain the 1/4). 1/4 price.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Lesser:''' You gain 1/2 cover. 1/2 price.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Greater:''' You gain 3/4 cover. Normal price.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Greatest:''' You gain 9/10 cover. Double price.&lt;br /&gt;
&lt;br /&gt;
==={{#anc:Equipping Mechs}}===&lt;br /&gt;
Each piece of equipment uses up equipment slots, the number of equipment slots is perspective to your size and the size of the equipment. For a piece of equipment that is the same size as your vehicle it uses 1 ES, for each size category difference it uses up either 1/2 as much (for less) or 2&amp;amp;times; as much (for more).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Others Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Buster_Sword_(3.5e_Equipment)</id>
		<title>Buster Sword (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Buster_Sword_(3.5e_Equipment)"/>
				<updated>2012-12-16T17:44:32Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Buster Sword.jpg|450 px|right]]&lt;br /&gt;
{{Weapon Stats2&lt;br /&gt;
|weap=Buster Sword&lt;br /&gt;
|type=[[SRD:Slashing Weapon | Slashing]] or [[SRD:Bludgeoning Weapon | Bludgeoning ]]: see text&lt;br /&gt;
|melee=melee&lt;br /&gt;
|crit=19-20/x2&lt;br /&gt;
|hard=10&lt;br /&gt;
|sme=e&lt;br /&gt;
|lot=t&lt;br /&gt;
|cost=200gp |lcost=400gp |hcost=700gp &lt;br /&gt;
|fdmg=1d8 |ddmg=1d10|tdmg=2d6 |sdmg=2d8 |mdmg=2d10 |ldmg=4d8 |hdmg=6d8 |gdmg=8d8 |cdmg=12d8&lt;br /&gt;
|swght=30 lb |mwght=60 lb |lwght=120 lb |hwght= 240 lb &lt;br /&gt;
|mhp=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Buster Sword:''' Few possess the strength and dexterity to wield such a large length of steel, but those that do quickly gain recognition from their peers and the respect of their enemies. It takes years of intense training to be able to handle the weight of the buster sword without inflicting damage upon one's self, either due to strain or inaccuracy. Once mastered, the user gains the prowess to humble knights, dismember scores of undead. Buster Swords are difficult to come by due to the amount of material and skill required to forge them, which is substantial. This does come with it's perks though. &lt;br /&gt;
&lt;br /&gt;
When made for a medium character (Cloud being 5 feet 7 inches tall), the buster sword is a full 1 inch thick along the center and 10 inches wide. It is 71 inches long with a 54 in long blade.&lt;br /&gt;
&lt;br /&gt;
*The Buster Sword can NOT be used unless the weilder has the [[SRD:Exotic Weapon Proficiency | Exotic Weapon Proficiency:]] Buster Sword&lt;br /&gt;
*Due to the size and thickness of the Buster Sword, it can be used as either a slashing weapon (blade edge) or a bludgening weapon (wide side).&lt;br /&gt;
*Due to the weapons size and weight, use incures a -8 to [[attack roll]] and a -2 [[AC]].&lt;br /&gt;
*+4 on [[intimidate]] [[skill check]]s made while weilding the buster sword&lt;br /&gt;
*+2 to all [[sunder]] attack rolls.&lt;br /&gt;
*Damage dealt to [[mount]]s is multiplied by 1.5.&lt;br /&gt;
*Due to the broad nature of the blade, those that [[SRD:Full-Round_Actions#Fighting_Defensively_as_a_Full-Round_Action | fight defensively]] gain a additional +2 to their [[AC]] for a total of +4, at a cost of -4 to [[attack roll]]. &lt;br /&gt;
*When striking an airborne target, that target must make a [[reflex save]], [[DC]]18, or be kocked to the ground becomming [[prone]].&lt;br /&gt;
*At medium size, the [[reach]] increment is 5/ft. This increases 5/ft per size increment (example: Large is 10ft, Huge is 15ft etc)&lt;br /&gt;
*When jumping at the end of a [[charge]], with a full -5 from your base attack bonus into [[power attack]], the damage damage is tripled and the target is [[sickened]] for 1d2 rounds.&lt;br /&gt;
*Due to the size of the blade, the wielder must make a [[reflex save]] when successfully [[grapple]]d to maintain a grip on the sword or drop it, DC16.&lt;br /&gt;
*It is a [[full-round action]] to sheath a Buster Sword.&lt;br /&gt;
*A [[standard action]] must be used to draw a Buster Sword.&lt;br /&gt;
&lt;br /&gt;
===Enhancements===&lt;br /&gt;
&lt;br /&gt;
{{Weapon Material Enhancements&lt;br /&gt;
|weap=Buster Sword&lt;br /&gt;
|material=Steel&lt;br /&gt;
|cost=200 gp&lt;br /&gt;
|mwkcost=500 gp&lt;br /&gt;
|hard=10&lt;br /&gt;
|hp=15&lt;br /&gt;
|adcost=3,200 gp&lt;br /&gt;
|adhard=20&lt;br /&gt;
|adhp=40&lt;br /&gt;
|agcost=380 gp&lt;br /&gt;
|agmwkcost=680 gp&lt;br /&gt;
|aghard=8&lt;br /&gt;
|aghp=12&lt;br /&gt;
|fecost=250 gp&lt;br /&gt;
|femwkcost=550 gp&lt;br /&gt;
|fehard=10&lt;br /&gt;
|fehp=30&lt;br /&gt;
|dccost=1,200 gp&lt;br /&gt;
|dchard=10&lt;br /&gt;
|dchp=30&lt;br /&gt;
|mchard=8&lt;br /&gt;
|mchp=25&lt;br /&gt;
|micost=4,200 gp&lt;br /&gt;
|mihard=15&lt;br /&gt;
|mihp=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Magical/Psionic Weapon Enhancements}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
&lt;br /&gt;
*[[SRD:Weapon Qualities]]&lt;br /&gt;
*[[Magic Items: Weapons (SRD Rules)]]&lt;br /&gt;
*[http://www.youtube.com/watch?v=MejveUjpw8U: Buster Sword stats]&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
{{3.5e Equipment Breadcrumb}} &amp;amp;rarr; [[User Mundane Weapons|Weapons]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Mundane]]&lt;br /&gt;
[[Category:Exotic Weapon]]&lt;br /&gt;
[[Category:Two-Handed Weapon]]&lt;br /&gt;
[[Category:Melee Weapon]]&lt;br /&gt;
[[Category:Slashing Weapon]]&lt;br /&gt;
[[Category:Bludgeoning Weapon]]&lt;br /&gt;
[[Category:Reach Weapon]]&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Buster_Sword_(3.5e_Equipment)</id>
		<title>Buster Sword (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Buster_Sword_(3.5e_Equipment)"/>
				<updated>2012-12-15T23:11:02Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Buster Sword.jpg|450 px|right]]&lt;br /&gt;
{{Weapon Stats2&lt;br /&gt;
|weap=Buster Sword&lt;br /&gt;
|type=[[SRD:Slashing Weapon | Slashing]] or [[SRD:Bludgeoning Weapon | Bludgeoning ]]: see text&lt;br /&gt;
|melee=melee&lt;br /&gt;
|crit=19-20/x2&lt;br /&gt;
|hard=10&lt;br /&gt;
|sme=e&lt;br /&gt;
|lot=t&lt;br /&gt;
|cost=200gp |lcost=400gp |hcost=700gp &lt;br /&gt;
|fdmg=1d8 |ddmg=1d10|tdmg=2d6 |sdmg=2d8 |mdmg=2d10 |ldmg=4d8 |hdmg=6d8 |gdmg=8d8 |cdmg=12d8&lt;br /&gt;
|swght=30 lb |mwght=60 lb |lwght=120 lb |hwght= 240 lb &lt;br /&gt;
|mhp=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Buster Sword:''' Few possess the strength and dexterity to wield such a large length of steel, but those that do quickly gain recognition from their peers and the respect of their enemies. It takes years of intense training to be able to handle the weight of the buster sword without inflicting damage upon one's self, either due to strain or inaccuracy. Once mastered, the user gains the prowess to humble knights, dismember scores of undead. Buster Swords are difficult to come by due to the amount of material and skill required to forge them, which is substantial. This does come with it's perks though. &lt;br /&gt;
&lt;br /&gt;
When made for a medium character, the buster sword is a full 2 inches thick along the center.&lt;br /&gt;
&lt;br /&gt;
*The Buster Sword can NOT be used unless the weilder has the [[SRD:Exotic Weapon Proficiency | Exotic Weapon Proficiency:]] Buster Sword&lt;br /&gt;
*Due to the size and thickness of the Buster Sword, it can be used as either a slashing weapon (blade edge) or a bludgening weapon (wide side).&lt;br /&gt;
*Due to the weapons size and weight, use incures a -8 to [[attack roll]] and a -2 [[AC]].&lt;br /&gt;
*+4 on [[intimidate]] [[skill check]]s made while weilding the buster sword&lt;br /&gt;
*+2 to all [[sunder]] attack rolls.&lt;br /&gt;
*Damage dealt to [[mount]]s is multiplied by 1.5.&lt;br /&gt;
*Due to the broad nature of the blade, those that [[SRD:Full-Round_Actions#Fighting_Defensively_as_a_Full-Round_Action | fight defensively]] gain a additional +2 to their [[AC]] for a total of +4, at a cost of -4 to [[attack roll]]. &lt;br /&gt;
*When striking an airborne target, that target must make a [[reflex save]], [[DC]]18, or be kocked to the ground becomming [[prone]].&lt;br /&gt;
*At medium size, the [[reach]] increment is 5/ft. This increases 5/ft per size increment (example: Large is 10ft, Huge is 15ft etc)&lt;br /&gt;
*When jumping at the end of a [[charge]], with a full -5 from your base attack bonus into [[power attack]], the damage damage is tripled and the target is [[sickened]] for 1d2 rounds.&lt;br /&gt;
*Due to the size of the blade, the wielder must make a [[reflex save]] when successfully [[grapple]]d to maintain a grip on the sword or drop it, DC16.&lt;br /&gt;
*It is a [[full-round action]] to sheath a Buster Sword.&lt;br /&gt;
*A [[standard action]] must be used to draw a Buster Sword.&lt;br /&gt;
&lt;br /&gt;
===Enhancements===&lt;br /&gt;
&lt;br /&gt;
{{Weapon Material Enhancements&lt;br /&gt;
|weap=Buster Sword&lt;br /&gt;
|material=Steel&lt;br /&gt;
|cost=200 gp&lt;br /&gt;
|mwkcost=500 gp&lt;br /&gt;
|hard=10&lt;br /&gt;
|hp=30&lt;br /&gt;
|adcost=3,200 gp&lt;br /&gt;
|adhard=20&lt;br /&gt;
|adhp=80&lt;br /&gt;
|agcost=380 gp&lt;br /&gt;
|agmwkcost=680 gp&lt;br /&gt;
|aghard=8&lt;br /&gt;
|aghp=24&lt;br /&gt;
|fecost=250 gp&lt;br /&gt;
|femwkcost=550 gp&lt;br /&gt;
|fehard=10&lt;br /&gt;
|fehp=60&lt;br /&gt;
|dccost=1,200 gp&lt;br /&gt;
|dchard=10&lt;br /&gt;
|dchp=60&lt;br /&gt;
|mchard=8&lt;br /&gt;
|mchp=50&lt;br /&gt;
|micost=4,200 gp&lt;br /&gt;
|mihard=15&lt;br /&gt;
|mihp=60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Magical/Psionic Weapon Enhancements}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
{{3.5e Equipment Breadcrumb}} &amp;amp;rarr; [[User Mundane Weapons|Weapons]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Mundane]]&lt;br /&gt;
[[Category:Exotic Weapon]]&lt;br /&gt;
[[Category:Two-Handed Weapon]]&lt;br /&gt;
[[Category:Melee Weapon]]&lt;br /&gt;
[[Category:Slashing Weapon]]&lt;br /&gt;
[[Category:Bludgeoning Weapon]]&lt;br /&gt;
[[Category:Reach Weapon]]&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/File:Buster_Sword.jpg</id>
		<title>File:Buster Sword.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/File:Buster_Sword.jpg"/>
				<updated>2012-12-15T23:05:25Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:Korminor</id>
		<title>User:Korminor</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User:Korminor"/>
				<updated>2012-12-14T02:20:35Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: solid 4px #FF00FF; margin: 0; width: 100%;&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
== About ==&lt;br /&gt;
&amp;lt;font color=black&amp;gt;Hi, I'm Robert also known as Korminor. I am relatively new here but have been playing D&amp;amp;D since 1996. I really enjoy this site and am looking forward to all the things to come...My First Edit was Oct. 16, 2011 and still going. If you want to see my history of my [[Special:Contributions/Korminor |edit contributions]], please feel free.&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''My Created and Adopted Magical Items: '''&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Magical Equipment'''&lt;br /&gt;
**[[Magical Shopkeep Glasses (3.5e Equipment)|Magical Shopkeep Glasses]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Helm of Korminor (3.5e Equipment)| Helm of Korminor]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Stealth Suit v2.0 (3.5e Equipment)| Stealth Suit v2.0]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Loz'arke's Token (3.5e Equipment) | Loz'arke's Token]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Magical Gear'''&lt;br /&gt;
**[[Endless Pouch of Shurikens (3.5e Equipment) | Endless Pouch of Shurikens]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Mini Scabbard (3.5e Equipment) | Mini Scabbard]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Bottle of Wind (3.5e Equipment)|Bottle of Wind]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Silverwig's Ultimate Handy Heaversack (3.5e Equipment)|Silverwig's Ultimate Handy Heaversack]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Anvil of Holy Flames (3.5e Equipment)|Anvil of Holy Flames]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Smish’s Smith Tools(3.5e Equipment)|Smish's Smith Tools]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Magic Runestaffs'''&lt;br /&gt;
**[[Runestaff of Curing (3.5e Equipment) | Runestaff of Curing]]&lt;br /&gt;
**[[Runestaff of Healing (3.5e Equipment) | Runestaff of Healing]]&lt;br /&gt;
*'''Magical Replacement Body Parts'''&lt;br /&gt;
**[[Arm of Moradin(3.5e Equipment)|Arm of Moradin]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Leg of Fharlanghn(3.5e Equipment)|Leg of Fharlanghn]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Marksmen's Eye (3.5e Equipment) | Marksmen's Eye]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Weapon Crystals'''&lt;br /&gt;
**[[Impacting Weapon Crystal (3.5e Equipment) | Impacting Weapon Crystal]]&lt;br /&gt;
*'''Potions and Oils'''&lt;br /&gt;
**[[Potion of Flaming Fists (3.5e Equipment) | Potion of Flaming Fists]]&lt;br /&gt;
**[[Potion of Shocking Fists (3.5e Equipment) | Potion of Shocking Fists]]&lt;br /&gt;
**[[Dragonblood Elixer (3.5e Equipment) | Dragonblood Elixer]]&lt;br /&gt;
'''Mundane Items'''&lt;br /&gt;
*'''Weapons'''&lt;br /&gt;
**[[Hrood's_Bow|Hrood's Bow]] - Adopted&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Mercurial_Weapons_(3.5e_Equipment) | Mercurial Weapons]]&lt;br /&gt;
*'''Materials:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Platinum (3.5e Equipment)|Platinum ]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragon Water (3.5e Equipment)|Dragon Water]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragonfang Weapons (3.5e Equipment) | Dragonfang Weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Protective Items:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragoncraft_Armor_or_Shield_(3.5e_Equipment)|Dragoncraft Armor or Shield]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragoncraft_Mantle_(3.5e_Equipment)|Dragoncraft Mantle]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Mithralweave (3.5e Equipment) | Mithralweave]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Charactor Options'''&lt;br /&gt;
*'''Starting Class'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Elemental Warrior (3.5e Class)| Elemental Warrior]] Adopted&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Weaponized (3.5e Class) | Weaponized]]&lt;br /&gt;
*'''Prestige Class'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Eviscerator (3.5e Prestige Class)| Eviscerator ]] Adopted&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Boffin Lycanthrope (3.5e Class) |Boffin Lycanthrope (3.5e Class)]]&lt;br /&gt;
*'''Spells'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Mighty Mouse (3.5e Spell) | Mighty Mouse (3.5e Spell)]]&lt;br /&gt;
**[[Summon Divine Familiar (3.5e Spell) | Summon Divine Familiar (3.5e Spell)]]&lt;br /&gt;
*'''Flaws'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Kleptomaniac Thief (3.5e Flaw) | Kleptomaniac Thief (3.5e Flaw)]]&lt;br /&gt;
**[[Big Dumb Brusier (3.5e Flaw) | Big Dumb Brusier (3.5e Flaw)]]&lt;br /&gt;
**[[Frail Intellectual (3.5e Flaw) | Frail Intellectual (3.5e Flaw)]]&lt;br /&gt;
*'''Feats'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragoncrafter_(3.5e_Feat) | Dragoncrafter (3.5e Feat)]]&lt;br /&gt;
**[[Mighty Carry Capacity (3.5e Feat) | Mighty Carry Capacity (3.5e Feat)]]&lt;br /&gt;
**[[High Metabolism Healing (3.5e Feat)| High Metabolism Healing (3.5e Feat)]]&lt;br /&gt;
*'''Races:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Catian (3.5e_Race) |Catian]] &lt;br /&gt;
----&lt;br /&gt;
'''Creatures:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mogwai (3.5e Creature) |Mogwai]] &lt;br /&gt;
*[[Gremlin (3.5e Creature) |Gremlin]] &lt;br /&gt;
*[[Gremlin Spider (3.5e Creature) |Gremlin Spider]] &lt;br /&gt;
*[[Gremlin Bat (3.5e Creature) |Gremlin Bat]] &lt;br /&gt;
*[[Gremlin Ruster (3.5e Creature) | Gremlin Ruster]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Gremlin Blue Half-Dragon (3.5e Creature) | Gremlin Blue Half-Dragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Gremlin Half-Fiend (3.5e Creature) | Gremlin Half-Fiend]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Sand Elemental | Sand Elemental]]&lt;br /&gt;
**[[Sand Elemental, Lesser (3.5e Creature) | Sand Elemental, Lesser]]&lt;br /&gt;
**[[Huge Sand Elemental (3.5e Creature)|Huge Sand Elemental]]&lt;br /&gt;
**[[Greater Sand Elemental (3.5e Creature)|Greater Sand Elemental]]&lt;br /&gt;
**[[Elder Sand Elemental (3.5e Creature)|Elder Sand Elemental]]&lt;br /&gt;
*'''Planes and Enviroments:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[The Burning Wastelands (3.5e Environment) | The Burning Wastelands]]&lt;br /&gt;
*'''NPCs:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Karin (3.5e NPC) |Karin]] Level 1 [[Catian (3.5e_Race) |Catian]] [[Ranger]]&lt;br /&gt;
**[[Karura (3.5e Deity) | Karura]] Goddess of the Burning Wastelands, Mother of the Sands, Creater of the [[Sand Elemental]]s.&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt; '''Hopefully more to come soon.'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Note for self, this is how we have hidden text only viable in edit mode. You can &amp;lt;del&amp;gt;strike out deleted material&amp;lt;/del&amp;gt; and &amp;lt;ins&amp;gt;underline new material&amp;lt;/ins&amp;gt;. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Buster_Sword_(3.5e_Equipment)</id>
		<title>Talk:Buster Sword (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Buster_Sword_(3.5e_Equipment)"/>
				<updated>2012-12-13T03:47:26Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: Created page with &amp;quot;I noticed this Weapon was recreated, however I noted some errors...  * Big error with the Damage. You should check the page  Weapon Damage bef...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I noticed this Weapon was recreated, however I noted some errors... &lt;br /&gt;
* Big error with the Damage. You should check the page [[SRD:Weapon_Qualities#Damage | Weapon Damage]] befor posting a weapon. There is a simular weapon as well, the [[Fullblade (3.5e Equipment) | Fullblade]].&lt;br /&gt;
* If a Weapon is going to be both slashing and Bludgening you need to explane how it works in the text.&lt;br /&gt;
* The cost of the weapon sizes seems to be off, there needs to be a cost for the Med. sized charactors due to it being the primarry size of charactors used.&lt;br /&gt;
* You might also want to add in the [[SRD:Reach Weapon | Reach Weapon]] info to the main section as well as the catagory. Try looking at how the [[SRD:Spiked Chain | Spiked Chain]] is set up as a reference.&lt;br /&gt;
* Finally the text to discribe it's affects of use it hard to follow. You might want to brake it up as I broke up the points of this page.&lt;br /&gt;
--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 20:47, 12 December 2012 (MST)&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Mini_Scabbard_(3.5e_Equipment)</id>
		<title>Mini Scabbard (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Mini_Scabbard_(3.5e_Equipment)"/>
				<updated>2012-12-13T00:51:59Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Scabbard.jpg|350 px|right]]&lt;br /&gt;
{{3.5e Magic Item&lt;br /&gt;
|name= Mini Scabbard&lt;br /&gt;
|cl= 9th&lt;br /&gt;
|prerequisites= [[SRD:Craft Wondrous Item|Craft Wondrous Item]], ''[[SRD:Secret Chest|Secret Chest]]&amp;lt;!-- 1,000gp --&amp;gt;&lt;br /&gt;
|aura= Moderate; (DC 20)&lt;br /&gt;
|school= [[SRD:Conjuration | Conjuration]] &lt;br /&gt;
|marketprice=1,000gp &amp;lt;!-- 1,000gp --&amp;gt;&lt;br /&gt;
|act= Continuous&lt;br /&gt;
|weight= 1&lt;br /&gt;
|bslot=Worn on Belt&lt;br /&gt;
|description= This appears to be a typical leather scabbard for a wide blade dagger. But upon inspection the scabbard can hold any single bladed weapon in a nondimensional space allowing it to store far longer blade than would normally be possible. Any blade from a knife, [[SRD:Dagger | dagger]], [[SRD:Longsword | Longsword]], [[SRD:Greatsword | Greatsword]], or similar weapon up to and including a over-sized weapons like the [[Fullblade (3.5e Equipment) | Full Blade]]. When shethed, the hilt of the weapon remains it's original size giving the only clue to on lookers to it's actual size.&lt;br /&gt;
|cost= 500gp + 40 exp&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Magical Wondrous Items Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Wondrous Item]]&lt;br /&gt;
[[Category:No Slot]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Korminor|Korminor]] 05:37, 7 December 2011 (MST)&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:HarrowedMind</id>
		<title>User talk:HarrowedMind</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:HarrowedMind"/>
				<updated>2012-12-13T00:49:59Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: /* Updated Mini Scabbard */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to D&amp;amp;D Wiki! == &lt;br /&gt;
&lt;br /&gt;
;Welcome!&lt;br /&gt;
Hello HarrowedMind and welcome to D&amp;amp;D Wiki.  I hope you have been enjoying D&amp;amp;D Wiki and I hope you have been finding the information here useful.  Before you start contributing it is recommended you make sure your [[Special:Preferences|user preferences]] match your preferences.  I help administer D&amp;amp;D Wiki, and everything relating to D&amp;amp;D Wiki's administration can be found [[Meta Pages#Administration|here]].&lt;br /&gt;
;Questions:&lt;br /&gt;
If you have any questions about a specific page please ask it on that page's talk page.  If you have a D&amp;amp;D-related question please ask it on [[DnD Discussion]]s.  Other questions should be asked to another ([http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&amp;amp;action=edit&amp;amp;section=new ask me a question]).&lt;br /&gt;
;Formatting&lt;br /&gt;
Formatting on D&amp;amp;D Wiki (or any wiki for that matter) can be very difficult, and if you need help a good place to start is [http://en.wikipedia.org/wiki/Help:Editing Help:Editing] on Wikipedia (or even their [http://en.wikipedia.org/wiki/Wikipedia:Introduction Introduction] page).  This will explain basic wiki formatting and should provide quite a few useful links that explain more specific areas of wiki formatting.  Again, if you have any questions about formatting on D&amp;amp;D Wiki please ask them as, I imagine, anybody will be more than happy to help you get them answered.&lt;br /&gt;
;Community&lt;br /&gt;
A strong and welcoming community exists on D&amp;amp;D Wiki, and I am sure you will find it rather nice.  Most discussions take place on content talk pages, however please feel free to ask specific D&amp;amp;D-related questions on [[DnD Discussion]]s.  Anyway, possibly since discussions are never deleted, people try to be nice.  This means follow Wikipedia's guidelines on [http://en.wikipedia.org/wiki/Wikipedia:Civility civility] and [http://en.wikipedia.org/wiki/Wikipedia:Etiquette etiquette] when discussing anything.  Also, on a pretty different note, to ensure people know who posted what, please sign your name after a post with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;) or by clicking on the signature icon ([[Image:Signature_icon.png]]).  This will automatically produce your name and the date.  Anyway, I hope you come to enjoy D&amp;amp;D Wiki and the community and welcome again, you are now a D&amp;amp;D Wikian.  --[[User:Green Dragon|Green Dragon]] 19:23, 30 October 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Spam ==&lt;br /&gt;
&lt;br /&gt;
Hi HarrowedMind, thanks for spotting that spam page. If you see any in future, you can tag it with [[:Template:needsadmin]]. Cheers! [[User:Marasmusine|Marasmusine]] 00:54, 7 March 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
== Updated Mini Scabbard ==&lt;br /&gt;
&lt;br /&gt;
I took a fresh look at the [[Mini Scabbard (3.5e Equipment) | Mini Scabbard]] and updated the price as well as posted a reply to your message. Thanks for the feedback and I look forward to more imput on my other items. --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 17:49, 12 December 2012 (MST)&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Mini_Scabbard_(3.5e_Equipment)</id>
		<title>Talk:Mini Scabbard (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Mini_Scabbard_(3.5e_Equipment)"/>
				<updated>2012-12-13T00:47:03Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why is it so goddamn expensive? While the effect is indeed very interesting (I've long devised such a magic item, even gave them a small bonus to Bluff on Feint checks when drawing the weapon, great for iaijutsu!), do you really expect ANYONE to pay well over 100 kGP for a scabbard that simply holds a sword? This item is so overpriced, it's insane! Hell, I'll just take the bag of holding and put the dang sword there if I'm so strapped for weight! Waaaay more bang for the buck!!! [[User:HarrowedMind|-HarrowedMind]] ([[User talk:HarrowedMind|talk]]) 00:07, 12 December 2012 (MST)&lt;br /&gt;
::I did make an error in calculating the price, according to the [[SRD:Creating Magic Items | SRD:Creating Magic Items ]] thr price should be 45,000gp (Spell level 5 * caster level 9 * 2000 * Durration adjustment 1/2). However after looking at the price of the [[SRD:Bag of Holding | SRD:Bag of Holding]] I also belive this should be lower. I am not sure how they got the price of the Bag of Holding, but I am going to use that price as the reference for the Mini Scabbard price. --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 17:47, 12 December 2012 (MST)&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Mini_Scabbard_(3.5e_Equipment)</id>
		<title>Mini Scabbard (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Mini_Scabbard_(3.5e_Equipment)"/>
				<updated>2012-12-12T02:28:20Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Scabbard.jpg|350 px|right]]&lt;br /&gt;
{{3.5e Magic Item&lt;br /&gt;
|name= Mini Scabbard&lt;br /&gt;
|cl= 9th&lt;br /&gt;
|prerequisites= [[SRD:Craft Wondrous Item|Craft Wondrous Item]], ''[[SRD:Secret Chest|Secret Chest]]&amp;lt;!-- 132,000gp --&amp;gt;&lt;br /&gt;
|aura= Moderate; (DC 20)&lt;br /&gt;
|school= [[SRD:Conjuration | Conjuration]] &lt;br /&gt;
|marketprice=135,000gp &amp;lt;!-- 135,000gp --&amp;gt;&lt;br /&gt;
|act= Continuous&lt;br /&gt;
|weight= 1&lt;br /&gt;
|bslot=Worn on Belt&lt;br /&gt;
|description= This appears to be a typical leather scabbard for a wide blade dagger. But upon inspection the scabbard can hold any single bladed weapon in a nondimensional space allowing it to store far longer blade than would normally be possible. Any blade from a knife, [[SRD:Dagger | dagger]], [[SRD:Longsword | Longsword]], [[SRD:Greatsword | Greatsword]], or similar weapon up to and including a over-sized weapons like the [[Fullblade (3.5e Equipment) | Full Blade]]. When shethed, the hilt of the weapon remains it's original size giving the only clue to on lookers to it's actual size.&lt;br /&gt;
|cost= 67,500gp + 5,400 exp&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Magical Wondrous Items Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Wondrous Item]]&lt;br /&gt;
[[Category:No Slot]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Korminor|Korminor]] 05:37, 7 December 2011 (MST)&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:Korminor</id>
		<title>User:Korminor</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User:Korminor"/>
				<updated>2012-11-27T22:22:46Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: solid 4px #FF00FF; margin: 0; width: 100%;&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
== About ==&lt;br /&gt;
&amp;lt;font color=black&amp;gt;Hi, I'm Robert also known as Korminor. I am relatively new here but have been playing D&amp;amp;D since 1996. I really enjoy this site and am looking forward to all the things to come...My First Edit was Oct. 16, 2011 and still going. If you want to see my history of my [[Special:Contributions/Korminor |edit contributions]], please feel free.&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''My Created and Adopted Magical Items: '''&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Magical Equipment'''&lt;br /&gt;
**[[Magical Shopkeep Glasses (3.5e Equipment)|Magical Shopkeep Glasses]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Helm of Korminor (3.5e Equipment)| Helm of Korminor]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Stealth Suit v2.0 (3.5e Equipment)| Stealth Suit v2.0]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Loz'arke's Token (3.5e Equipment) | Loz'arke's Token]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Magical Gear'''&lt;br /&gt;
**[[Endless Pouch of Shurikens (3.5e Equipment) | Endless Pouch of Shurikens]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Mini Scabbard (3.5e Equipment) | Mini Scabbard]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Bottle of Wind (3.5e Equipment)|Bottle of Wind]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Silverwig's Ultimate Handy Heaversack (3.5e Equipment)|Silverwig's Ultimate Handy Heaversack]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Anvil of Holy Flames (3.5e Equipment)|Anvil of Holy Flames]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Smish’s Smith Tools(3.5e Equipment)|Smish's Smith Tools]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Magic Runestaffs'''&lt;br /&gt;
**[[Runestaff of Curing (3.5e Equipment) | Runestaff of Curing]]&lt;br /&gt;
**[[Runestaff of Healing (3.5e Equipment) | Runestaff of Healing]]&lt;br /&gt;
*'''Magical Replacement Body Parts'''&lt;br /&gt;
**[[Arm of Moradin(3.5e Equipment)|Arm of Moradin]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Leg of Fharlanghn(3.5e Equipment)|Leg of Fharlanghn]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Marksmen's Eye (3.5e Equipment) | Marksmen's Eye]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Weapon Crystals'''&lt;br /&gt;
**[[Impacting Weapon Crystal (3.5e Equipment) | Impacting Weapon Crystal]]&lt;br /&gt;
*'''Potions and Oils'''&lt;br /&gt;
**[[Potion of Flaming Fists (3.5e Equipment) | Potion of Flaming Fists]]&lt;br /&gt;
**[[Potion of Shocking Fists (3.5e Equipment) | Potion of Shocking Fists]]&lt;br /&gt;
**[[Dragonblood Elixer (3.5e Equipment) | Dragonblood Elixer]]&lt;br /&gt;
'''Mundane Items'''&lt;br /&gt;
*'''Weapons'''&lt;br /&gt;
**[[Hrood's_Bow|Hrood's Bow]] - Adopted&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Mercurial_Weapons_(3.5e_Equipment) | Mercurial Weapons]]&lt;br /&gt;
*'''Materials:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Platinum (3.5e Equipment)|Platinum ]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragon Water (3.5e Equipment)|Dragon Water]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragonfang Weapons (3.5e Equipment) | Dragonfang Weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Protective Items:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragoncraft_Armor_or_Shield_(3.5e_Equipment)|Dragoncraft Armor or Shield]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragoncraft_Mantle_(3.5e_Equipment)|Dragoncraft Mantle]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Mithralweave (3.5e Equipment) | Mithralweave]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Charactor Options'''&lt;br /&gt;
*'''Starting Class'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Elemental Warrior (3.5e Class)| Elemental Warrior]] Adopted&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Weaponized (3.5e Class) | Weaponized]]&lt;br /&gt;
*'''Prestige Class'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Eviscerator (3.5e Prestige Class)| Eviscerator ]] Adopted&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Boffin Lycanthrope (3.5e Class) |Boffin Lycanthrope (3.5e Class)]]&lt;br /&gt;
*'''Spells'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Mighty Mouse (3.5e Spell) | Mighty Mouse (3.5e Spell)]]&lt;br /&gt;
**[[Summon Divine Familiar (3.5e Spell) | Summon Divine Familiar (3.5e Spell)]]&lt;br /&gt;
*'''Flaws'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Kleptomaniac Thief (3.5e Flaw) | Kleptomaniac Thief (3.5e Flaw)]]&lt;br /&gt;
**[[Big Dumb Brusier (3.5e Flaw) | Big Dumb Brusier (3.5e Flaw)]]&lt;br /&gt;
**[[Frail Intellectual (3.5e Flaw) | Frail Intellectual (3.5e Flaw)]]&lt;br /&gt;
*'''Feats'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragoncrafter_(3.5e_Feat) | Dragoncrafter (3.5e Feat)]]&lt;br /&gt;
**[[Mighty Carry Capacity (3.5e Feat) | Mighty Carry Capacity (3.5e Feat)]]&lt;br /&gt;
**[[High Metabolism Healing (3.5e Feat)| High Metabolism Healing (3.5e Feat)]]&lt;br /&gt;
*'''Races:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Catian (3.5e_Race) |Catian]] &lt;br /&gt;
**[[Desert Human (3.5e Race) | Desert Human]]&lt;br /&gt;
----&lt;br /&gt;
'''Creatures:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mogwai (3.5e Creature) |Mogwai]] &lt;br /&gt;
*[[Gremlin (3.5e Creature) |Gremlin]] &lt;br /&gt;
*[[Gremlin Spider (3.5e Creature) |Gremlin Spider]] &lt;br /&gt;
*[[Gremlin Bat (3.5e Creature) |Gremlin Bat]] &lt;br /&gt;
*[[Gremlin Ruster (3.5e Creature) | Gremlin Ruster]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Gremlin Blue Half-Dragon (3.5e Creature) | Gremlin Blue Half-Dragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Gremlin Half-Fiend (3.5e Creature) | Gremlin Half-Fiend]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Sand Elemental | Sand Elemental]]&lt;br /&gt;
**[[Sand Elemental, Lesser (3.5e Creature) | Sand Elemental, Lesser]]&lt;br /&gt;
**[[Huge Sand Elemental (3.5e Creature)|Huge Sand Elemental]]&lt;br /&gt;
**[[Greater Sand Elemental (3.5e Creature)|Greater Sand Elemental]]&lt;br /&gt;
**[[Elder Sand Elemental (3.5e Creature)|Elder Sand Elemental]]&lt;br /&gt;
*'''Planes and Enviroments:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[The Burning Wastelands (3.5e Environment) | The Burning Wastelands]]&lt;br /&gt;
*'''NPCs:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Karin (3.5e NPC) |Karin]] Level 1 [[Catian (3.5e_Race) |Catian]] [[Ranger]]&lt;br /&gt;
**[[Karura (3.5e Deity) | Karura]] Goddess of the Burning Wastelands, Mother of the Sands, Creater of the [[Sand Elemental]]s.&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt; '''Hopefully more to come soon.'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Note for self, this is how we have hidden text only viable in edit mode. You can &amp;lt;del&amp;gt;strike out deleted material&amp;lt;/del&amp;gt; and &amp;lt;ins&amp;gt;underline new material&amp;lt;/ins&amp;gt;. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Mithralweave_(3.5e_Equipment)</id>
		<title>Mithralweave (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Mithralweave_(3.5e_Equipment)"/>
				<updated>2012-11-27T22:20:57Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: Created page with &amp;quot;= Mithralweave =  After killing an evil necromancer, Angelika the Elvan Wizard discovered that the plain looking robe he wore was actually an enchanted [[Adamantine Robe of th...&amp;quot;&lt;/p&gt;
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&lt;div&gt;= Mithralweave =&lt;br /&gt;
&lt;br /&gt;
After killing an evil necromancer, Angelika the Elvan Wizard discovered that the plain looking robe he wore was actually an enchanted [[Adamantine Robe of the Mage (3.5e Equipment) | Adamantine Robe of the Mage]]. This plain-looking robe is made of woven adamantine threads, which make it far more durable than it appeared.  Not being found of [[Adamantine]] due to its difficulty of use, she created a lighter version using [[SRD:Mithral | mithral]].&lt;br /&gt;
&lt;br /&gt;
Mithralweave can be used in any fabric based items, but is most commonly used in Robes and [[SRD:Clothing | Outfits]] (Like the breeches or a skirt, a shirt (perhaps with a vest or jacket) from an [[SRD:Explorer's Outfit | Explorer's Outfit]]). Due to its unique composition (fabric and mithral blend), it is treated as metal armor for all spell and environment effects that affect metal, and has a +2 circumstance bonus on [[reflex]] saves to avoid catching on fire. It is always of masterwork quality; the masterwork cost is included in the price.&lt;br /&gt;
&lt;br /&gt;
Clothing made from mithralweave gives a +2 bonus to [[SRD:Armor Class | armor class]]. It has no check penalty or spell failure chance, and weighs the same amount as a regular item.  Items cost 1,000 gold pieces more, and are always of [[masterwork]] quality (though rarely looks it).  It can be enchanted as if it were [[SRD:Light Armor | Light Armor]] OR a [[SRD:Wondrous Items | Wondrous Items]] of the same type, but not both.  It has [[hardness]] 7 and 14 [[SRD:Hit Points|hit points]].  With respect to class features, it is treated as either clothing (unarmored) or light armor, whichever would be most beneficial for that specific class feature. In order to gain these bonuses the person needs to wear clothing made of mithralweave covering most of their body (like pants and shirt or a robe). However if armor is worn over the mithralweave clothing, it loses its entire armor bonus. &lt;br /&gt;
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== Creating Mithralweave Items ==&lt;br /&gt;
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It requires a DC 15 [[SRD:Craft Skill |Craft (Armorsmith)]] to create the mithral thread, or can be purchased. It then requires a DC 15 [[SRD:Craft Skill |Craft (Weaving)]]  check to make the mithralweave fabric. The materials alone cost half of the market value.  As such, if a PC wants one, they will most likely either have to find one as loot, or go to a small city or larger to find someone with the skill to create it.&lt;br /&gt;
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* [http://en.wikipedia.org/wiki/Mithril Wikipedia: Mithril]&lt;br /&gt;
----&lt;br /&gt;
Back to [[Main Page]] &amp;amp;rarr; [[Dungeons and Dragons]] &amp;amp;rarr; [[DnD Equipment|Equipment]] &amp;amp;rarr; [[User Mundane Materials|Mundane Materials]]&amp;lt;br&amp;gt; --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 15:20, 27 November 2012 (MST)&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Mundane]]&lt;br /&gt;
[[Category:Material]] &lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Adamantine_Robe_of_the_Mage_(3.5e_Equipment)</id>
		<title>Adamantine Robe of the Mage (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Adamantine_Robe_of_the_Mage_(3.5e_Equipment)"/>
				<updated>2012-11-27T21:00:05Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
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&lt;div&gt;== Adamantine Robe of the Mage ==&lt;br /&gt;
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This plain-looking robe is made of woven adamantine threads, which make it far more durable than it would appear.  It is often woven in with white fabric, giving it a grey appearance.&lt;br /&gt;
&lt;br /&gt;
This robe gives a +4 armor bonus, as well as the DR 1/- typical of light adamantine armors.  It has no check penalty or spell failure chance, and weighs 10 pounds, twice the weaight of a normal robe.  It costs 3,000 gold pieces, and is always of masterwork quality (though rarely looks it).  It can be enchanted as if it were light armor OR a robe, but not both.  It has hardness 11 and 22 hit points.  With respect to class features, it is treated as either a robe (unarmored) or light armor, whichever would be most beneficial for that specific class feature.&lt;br /&gt;
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Due to its unique composition (fabric and adamantine), it is treated as metal armor for all spell and environment effects that affect metal, and has a +2 circumstance bonus on reflex saves to avoid catching on fire.&lt;br /&gt;
&lt;br /&gt;
Despite the name, this type of armor can be crafted in the form of any outfit that covers a significant part of the body, such as a shirt and pair of pants.  While uncommon, such variants are favored by changelings and rouges for being fully-functional armor that is suitable for undercover operations.  Changelings also love to enchant it as a Vestment of Many Styles (RoE 175), as it makes the outfit even more useful (and does not increase the effective enhancement bonus if the armor is enchanted).&lt;br /&gt;
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== Note on buying/crafting it ==&lt;br /&gt;
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Although the robe is nonmagical (at least at first), several spells are used in the crafting process.  It requires a DC 30 Craft (armorsmithing) AND DC 30 Craft (Weaving) check, combined with a ''Magecraft'' spell and several alchemical baths just to prepare the adamantine, which takes 48 hours over six days.  Weaving it into the fabric requires equal care, requiring the same checks and ''Magecraft'' spell over three eight-hour days.  The materials alone cost half of the market value, assuming the alchemical baths are purchased pre-made.  Note that a ''Magecraft'' spell must be cast EVERY DAY of crafting, or the robe is ruined and all of the materials are wasted.  If the five alchemical baths are instead made by the crafter, they cost 50 gold pieces each for the ingredients (opposed to 100 GP each if commissioned), and each require a separate DC 20 Craft (alchemy) check, and eight hours to create.  As such, if a PC wants one, they will most likely either have to find one as loot, or go to a metropolis to find someone with the skill (and commission the alchemical brews).&lt;br /&gt;
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{{3.5e Equipment Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Mundane]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Sandbender_(3.5e_Class)</id>
		<title>Talk:Sandbender (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Sandbender_(3.5e_Class)"/>
				<updated>2012-11-26T03:14:52Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
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&lt;div&gt;==Author's Note==&lt;br /&gt;
Please do not add or remove sections of my work. Understand it took an exhaustive amount of effort and time to try to create a working, usable class that wasn't too complicated or overpowered with plenty of flavor and clearly described. Deleting so much as a line may cause a lot of damage to the feel and/or understandability of the class and adding new abilities/techniques could reiterate on already covered topics or detract from the original intent of the class. I am all for discussing anything you might like to add to the class but please, unless it's a grammatical mistake, do not edit this class. Just discuss it and I'll consider adding or removing something. Thank you.&lt;br /&gt;
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P.S. - I AM talking to you 173.245.50.206 whom deleted my entire Sandbenders In The Game section and added new abilities without discussing first. And the rest of you thinking about doing something along the same lines.&lt;br /&gt;
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[[User:Uhnaneemoos|Uhnaneemoos]] 21:25, 26 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Not Showing up==&lt;br /&gt;
This class isn't showing up in the homebrew classes table. :( [[User:Uhnaneemoos|Uhnaneemoos]] 04:04, 10 July 2010 (UTC)&lt;br /&gt;
:I added the category &amp;quot;Base Class&amp;quot;. It shows up now. :) --[[User:Badger|Badger]] 05:43, 10 July 2010 (UTC)&lt;br /&gt;
::Thank you so much. Still new to this category stuff. XD [[User:Uhnaneemoos|Uhnaneemoos]] 01:02, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
I have found no real means for the use of strngth through techniques... does it get applied somewhere and I just missed it??&lt;br /&gt;
:Woops, forgot to fix that. Meant to either remove it or have it's modifier added as damage to the techniques either at the start or as a natural technique, or maybe at a certain level.[[User:Uhnaneemoos|Uhnaneemoos]] 01:03, 15 July 2010 (UTC)&lt;br /&gt;
::I've been thinking about making 4 prestige classes for this class, one based on dex, str, int, and cha, each able to do different things. Perhaps then I could clarify the important abilities section if I make those.[[User:Uhnaneemoos|Uhnaneemoos]] 03:27, 16 July 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
Hey, i was wondering how well your progressing on this, such as feats based on techniques.&lt;br /&gt;
:I'm progressing pretty slowly since I have some other projects I'm working on. This is the only class for techniques (unless someone else started one) but I've been brain storming some ideas. Why do you ask? [[User:Uhnaneemoos|Uhnaneemoos]] 13:47, 25 September 2010 (MDT)&lt;br /&gt;
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&lt;br /&gt;
==SAND TECH==&lt;br /&gt;
I was looking to play for sandbender but 2 things struck me as poorly explained. the first being how exactly moving the attuned sand works. can i only move one cubic foot 15 feet? and i assume 3 cubic feet only 5' each? Because once you get 10 + cubic feet you then need to keep track of each cubic foot in use and where it is on the field and such which seems rather insane.&lt;br /&gt;
the other concern is sand spikes. a ten foot radius? would that then mean you would need 4 blocks of attuned sand in a line (seeing that a cubic foot can take up one square, which is 5', so 4 squares would be a 10' radius) then you would need to do this in a cirlce, so you would end up using a total of 8 cubic feet? essentialy all our sand at 4th level?&lt;br /&gt;
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:Thank you for taking the time to read my class and plan on trying it out. Sorry I couldn't get back to you sooner, been busy at school. Also, thanks for bringing these things to my attention. &lt;br /&gt;
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:The intent of how moving the attuned sand works was for it to be that much distance for each individual cubic foot of attuned sand and has henceforth gotten its updated text. Also, sand spikes was one of my earliest techniques I made and I forgot to update its text when I converted areas of sand to cubic feet of attuned sand. It, too, has updated text.&lt;br /&gt;
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:Sorry for the inconveniences.&lt;br /&gt;
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:[[User:Uhnaneemoos|Uhnaneemoos]] 19:37, 21 December 2010 (MST)&lt;br /&gt;
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wondering a couple things. would it be possible to have 0 level techniques? these would pretty much be techniques that could be used at will. Maybe like Sand hand, because then you could actually fight w/ it? also, as it seems this is based of off Naruto's Gaara, who is a ninja, so could we at least give this class light armor proficiency, and simple weapon proficiency (may be just focusing on dagger and ninja stars)? One more thing. How would attuned sand be effected by spells, such as Stone Shape or Gust of wind? From [[User:Warriors4ever|warriors4ever]] 16:29, 14 March 2011 (MDT)&lt;br /&gt;
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One more thing, can attuned sand be hardened, like Gaara's sand-container? [[User:Warriors4ever|warriors4ever]] 16:29, 14 March 2011 (MDT)&lt;br /&gt;
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&lt;br /&gt;
:Thanks for the interest. &lt;br /&gt;
&lt;br /&gt;
:As far as 0 level techniques go I'd rather not as techniques are the manipulation of the environment through inner energy. A 0 level technique usable at will would imply that that technique requires no inner energy to use and undermines the idea. I made up for this with a plethora of class abilities. If you'd like, you can think of these class abilities to be 0-level techniques.&lt;br /&gt;
&lt;br /&gt;
:You bring up some excellent points but try to remember my hope was to create a class based solely on the sand abilities that Gaara had and avoiding completely connecting it to the series by making it a ninja class. But, for the sake of having at least SOME proficiencies I'll be considering some various weapons.&lt;br /&gt;
&lt;br /&gt;
:I'll keep in mind such things as Stone Shape and other such spells. Stone Shape will probably render attuned sand useless and gust of wind probably moves it or disperses it. &lt;br /&gt;
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:And lastly, yes, the sand can be hardened like the sand container but that is worked into the techniques. Again, thanks for reading! [[User:Uhnaneemoos|Uhnaneemoos]] 15:57, 9 April 2011 (MDT)&lt;br /&gt;
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== Rating ==  &lt;br /&gt;
&lt;br /&gt;
'''Power - 4/5''' I give this class a 4 out of 5 because it is fairly well balanced and useful however limiting the greater techniques does somewhat depreciate from this class.--[[Special:Contributions/76.219.115.8|76.219.115.8]] 22:21, 5 February 2011 (MST)&lt;br /&gt;
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'''Wording - 3/5''' I give this class a 3 out of 5 because some of the wording and gramatical errors made things somewhat difficult to understand, it would also help if things were made out more clearly such as the mix-ups between dry hands and hands of drought. --[[Special:Contributions/76.219.115.8|76.219.115.8]] 22:21, 5 February 2011 (MST)&lt;br /&gt;
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'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 4/5''' I give this class a 4 out of 5 because it is very well formatted and can fit into most any campaign, however some of the skills that have tables are long winded and have too much complexity, but i am merely speaking in terms of standard play, but these could stand to be simplified some for people that arent good with numbers.  --[[Special:Contributions/76.219.115.8|76.219.115.8]] 22:21, 5 February 2011 (MST)&lt;br /&gt;
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'''Flavor - 5/5''' I give this class a 5 out of 5 because the flavor is good and somewhat understated which makes other things pop out yet not too much.  --[[Special:Contributions/76.219.115.8|76.219.115.8]] 22:21, 5 February 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
:Why thank you for the compliments! As I re-read this I can see I did have a number of grammatical issues to sort out (which have been unless I missed something yet again) and I fixed the wording as well. I had forgotten to update the text when I switched the names of those features. :P&lt;br /&gt;
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:As far as the long winded techniques go I'm assuming you mean skills like Desert Meteor? I agree they are quite detailed and may be a bit overwhelming to use which is why I made tables for easier calculations but I was just trying to match as realistic a spell as I could. I'll add some TL;DR sections to them for those that just want a quick, easy to use version. If anybody could specifically point out which techniques were too bothersome I'll be sure to modify them. [[User:Uhnaneemoos|Uhnaneemoos]] 15:52, 9 April 2011 (MDT)&lt;br /&gt;
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== Rating ==  &lt;br /&gt;
&lt;br /&gt;
'''Power - &amp;lt;&amp;lt;&amp;lt;4&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;Insert Your Rating Here&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;starting out with so few technique points and no weapons but Dry Hands mixed with no proficiencies with any weapons or armor makes survival a little too challenging. Maybe allowing some form of attack with Attuned Sand, like a close swipe or push for melee and a straight line or ray of some kind for ranged.&amp;gt;&amp;gt;&amp;gt;  --[[User:Soulfire91|Soulfire91]] 17:50, 11 March 2011 (MST)&lt;br /&gt;
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'''Wording - &amp;lt;&amp;lt;&amp;lt;5&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;Insert Your Rating Here&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;Great descriptions of the the techniques, their functions and the entire document!&amp;gt;&amp;gt;&amp;gt;  --[[User:Soulfire91|Soulfire91]] 17:50, 11 March 2011 (MST)&lt;br /&gt;
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'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - &amp;lt;&amp;lt;&amp;lt;5&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;Insert Your Rating Here&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;Easy to understand and straight forward without being boring or too overwhelming.&amp;gt;&amp;gt;&amp;gt;  --[[User:Soulfire91|Soulfire91]] 17:50, 11 March 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
'''Flavor - &amp;lt;&amp;lt;&amp;lt;5e&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;Insert Your Rating Here&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;Awesome that there is a Naruto character class that is both not broken and/or doesn't suck.&amp;gt;&amp;gt;&amp;gt;  --[[User:Soulfire91|Soulfire91]] 17:50, 11 March 2011 (MST)&lt;br /&gt;
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:Quite the compliments! Yea, the idea did mostly come from Naruto but I wanted to make sure not to focus on that so that it could be included in most any campaign setting. Thank you for reading and commenting! &lt;br /&gt;
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:As far as early game survival goes I'll be adding in some weapon proficiencies for early on. Also, keep in mind that you get a few bonus technique points from your wisdom modifier and attuned sand can be used offensively to blind opponents at lower levels if you're out of other options (read up on attuned sand if you didn't know this). Lastly, I've been thinking of making a feat that grants bonus technique points if you don't want to be starved for them at lower levels. [[User:Uhnaneemoos|Uhnaneemoos]] 15:54, 9 April 2011 (MDT)&lt;br /&gt;
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::After just a bit of low level play-testing I've seen that the single technique point at a lower level IS a bit too low so I've updated both the leveling progression chart here and on the main page for technicians to be a little higher. With the increase it IS quite manageable now at least in my experience. Thanks for pointing it out! [[User:Uhnaneemoos|Uhnaneemoos]] 08:38, 28 June 2011 (MDT)&lt;br /&gt;
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::: just wanted to say i made this a boss in a quest and he knocked down two tanks, killed three summoned monsters, and left a socerer helpless before finally dying (5 person party) and with only a two level advantage so just wanted to give you props and say i found my new favorite non-SRD class&lt;br /&gt;
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==Editing==&lt;br /&gt;
If you wouldn't mind it much I'd like to help ya in editing and wording. I'm new to this wiki so I believe I must start somewhere, yes?--[[User:Raem|Raem]] 21:50, 14 March 2011 (MDT)&lt;br /&gt;
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:Yep, I wouldn't mind. If it's grammatical I don't mind one bit anyone changing. :) [[User:Uhnaneemoos|Uhnaneemoos]] 15:53, 9 April 2011 (MDT)&lt;br /&gt;
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== About The Living Sand AC Bonus... ==&lt;br /&gt;
&lt;br /&gt;
I noticed that it specifies only Touch AC. From what I've seen, not many things use touch attacks aside from some spells and the like, making this a very difficult technique to take when there are others that have more substantial and immediate effects. Is there any way you could change it to standard AC instead?&lt;br /&gt;
&lt;br /&gt;
EDIT: Thanks for the prompt response! Keep up the good work!&lt;br /&gt;
&lt;br /&gt;
:Ummmm, I'm checking the history of the editing for the class and there were no edits between June 5th (when you first posted this) and June 8th (when you added the edit) so did you misread it or am I missing something? Although thank you for the compliment! :P [[User:Uhnaneemoos|Uhnaneemoos]] 21:25, 26 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
I must've misread it because I didn't see anything like that when I first looked. :p&lt;br /&gt;
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:Ok thank you! Just wanted to make sure nothing funky was going on. :) [[User:Uhnaneemoos|Uhnaneemoos]] 08:36, 28 June 2011 (MDT)&lt;br /&gt;
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== About The All Is One Technique... ==&lt;br /&gt;
&lt;br /&gt;
It doesn't specify how to calculate the damage from the ranged touch attack. How would that work out?&lt;br /&gt;
&lt;br /&gt;
:The intent was to deliver the sandbender's dry hands touch attack when used. I've updated the text to be more clear on how to use it. Thank you for bringing that up! :) [[User:Uhnaneemoos|Uhnaneemoos]] 08:36, 28 June 2011 (MDT)&lt;br /&gt;
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== Question About The Living Shield... ==&lt;br /&gt;
&lt;br /&gt;
Do you get the +2 bonus to both Touch and Normal AC every time you take it or is it only the first time? I see that it doesn't say you get the bonus to normal ac in the smaller section below it. [[User: Soulfire91|Soulfire91]] 14:09, 9 July 2011 (UTC)&lt;br /&gt;
:Thanks for noting that. Updated the text to include normal AC. [[User:Uhnaneemoos|Uhnaneemoos]] 17:58, 10 August 2011 (MDT)&lt;br /&gt;
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== A thought occurs to me... ==&lt;br /&gt;
&lt;br /&gt;
Do you have any plans to make more classes with the Technicians template? I thought it might be interesting to do some other elemental classes.--Soulfire91 15:55, 10 July 2011 (MDT)&lt;br /&gt;
:Yea, I'm working on some ideas on paper. At the moment I'm distracted with a different style of technician (the Grand Marionettist) but this could easily be used for any elemental style class you could think up. Go ahead and make one of your own if you'd like. [[User:Uhnaneemoos|Uhnaneemoos]] 17:52, 10 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== A idea for a new Sandbender Feat ==&lt;br /&gt;
&lt;br /&gt;
This feat could allow a Sandbender to give up a Natural Technique they currently know in exchange for a new one. However, this feat can only be taken once and if the ability being exchanged cause the Sandbender to lose a Greater Control ability (if they have already taken it), then they lose that ability and do not gain another one until the next level. This feat could also be used to exchange G.C. feats specifically, but again, if it has already been used, this feat may not be selected again.&lt;br /&gt;
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P.S. : I'm glad that I can contribute to such an awesome class and see my suggestions be taken seriously and even be implemented. --Soulfire91 14:47, 17 August 2011 (MDT)&lt;br /&gt;
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== Question regarding the Advanced Natural Techniques feat ==&lt;br /&gt;
&lt;br /&gt;
It says that I gain Natural Techniques every 2 levels instead of every three. Does that mean I gain N.T.s at lvl 10 and lvl 20?--Soulfire91 23:31, 21 August 2011 (MDT)&lt;br /&gt;
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== Epic Sandbender and Possible Deity ==&lt;br /&gt;
&lt;br /&gt;
Two things I noticed:&lt;br /&gt;
*The Epic Table is missing the Base Attack Bonus, Saves, Techniques Known and Technique Points columns.&lt;br /&gt;
*The table Ability Modifiers and Bonus Technique Points also only goes to level 20(even thou a smart person should be able to figure it out).&lt;br /&gt;
&lt;br /&gt;
I was also wondering if it would be ok to use this class for a Deity I am planning? It is (name not determined yet), Goddess of the Burning Wastelands. She is a Greater Deity (Divine Rank 16) that rules over the wastelands in warm climates, with Sandbenders, [[Sand Elemental | Sand Elementals]], [[SRD:Earth Elemental | Earth Elementals]], and desert dwellers as worshipers. She will have the domains Fire, Earth, Sun, and from the [[Sandstorm]] book the domains Sand, Thirst, and Summer... Still working on the idea...&lt;br /&gt;
&lt;br /&gt;
--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 22:56, 5 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Total Attuned Sand ==&lt;br /&gt;
&lt;br /&gt;
Was looking at the table for total attuned sand a sandbender can have at level 30, witch is 60. However, to trap a Colossal Creature it requires 80 so even the strongest Sandbender can't trap a colossal creature. Was this don intentionally or is there a way for sandbenders to work together to trap larger pray? Also, is their any way for a Sasndbender to increase the amount of attuned sand they can have? Possible Epic Feat?!? I would love to see a epic feat that increases the attuned sand amount from 2 per level to 3 per level....  --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 11:38, 8 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Sandbender and Armor... ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the sandbenders Weapon and Armor Proficiency: section, it says they are not proficent in wearing armor. However it does not state what happens if they do wear armor. So using the arcane spellcasters as a base I came up with this... &amp;lt;span class=&amp;quot;errata&amp;quot;&amp;gt;Like spellcasters casting arcane spells, armor interferes with the gestures that a sandbender must make to use their [[techniques]] that has a somatic component. Sandbenders face the possibility of [[techniques]] failure if they’re wearing armor. A character who casts [[techniques]] while wearing armor must make an technique failure roll. The number in the [[SRD:Arcane Spell Failure Chance|Arcane Spell Failure Chance]] column on Table: Armor and Shields is the chance that the technique fails and is ruined. If the technique lacks a somatic component, however, it can be used with no chance of technique failure.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I hope you don't mind me adding this in. --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 20:14, 25 November 2012 (MST)&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Sandbender_(3.5e_Class)</id>
		<title>Talk:Sandbender (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Sandbender_(3.5e_Class)"/>
				<updated>2012-11-26T03:14:18Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: /* Sandbender and Armor... */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Author's Note==&lt;br /&gt;
Please do not add or remove sections of my work. Understand it took an exhaustive amount of effort and time to try to create a working, usable class that wasn't too complicated or overpowered with plenty of flavor and clearly described. Deleting so much as a line may cause a lot of damage to the feel and/or understandability of the class and adding new abilities/techniques could reiterate on already covered topics or detract from the original intent of the class. I am all for discussing anything you might like to add to the class but please, unless it's a grammatical mistake, do not edit this class. Just discuss it and I'll consider adding or removing something. Thank you.&lt;br /&gt;
&lt;br /&gt;
P.S. - I AM talking to you 173.245.50.206 whom deleted my entire Sandbenders In The Game section and added new abilities without discussing first. And the rest of you thinking about doing something along the same lines.&lt;br /&gt;
&lt;br /&gt;
[[User:Uhnaneemoos|Uhnaneemoos]] 21:25, 26 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Not Showing up==&lt;br /&gt;
This class isn't showing up in the homebrew classes table. :( [[User:Uhnaneemoos|Uhnaneemoos]] 04:04, 10 July 2010 (UTC)&lt;br /&gt;
:I added the category &amp;quot;Base Class&amp;quot;. It shows up now. :) --[[User:Badger|Badger]] 05:43, 10 July 2010 (UTC)&lt;br /&gt;
::Thank you so much. Still new to this category stuff. XD [[User:Uhnaneemoos|Uhnaneemoos]] 01:02, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
I have found no real means for the use of strngth through techniques... does it get applied somewhere and I just missed it??&lt;br /&gt;
:Woops, forgot to fix that. Meant to either remove it or have it's modifier added as damage to the techniques either at the start or as a natural technique, or maybe at a certain level.[[User:Uhnaneemoos|Uhnaneemoos]] 01:03, 15 July 2010 (UTC)&lt;br /&gt;
::I've been thinking about making 4 prestige classes for this class, one based on dex, str, int, and cha, each able to do different things. Perhaps then I could clarify the important abilities section if I make those.[[User:Uhnaneemoos|Uhnaneemoos]] 03:27, 16 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hey, i was wondering how well your progressing on this, such as feats based on techniques.&lt;br /&gt;
:I'm progressing pretty slowly since I have some other projects I'm working on. This is the only class for techniques (unless someone else started one) but I've been brain storming some ideas. Why do you ask? [[User:Uhnaneemoos|Uhnaneemoos]] 13:47, 25 September 2010 (MDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SAND TECH==&lt;br /&gt;
I was looking to play for sandbender but 2 things struck me as poorly explained. the first being how exactly moving the attuned sand works. can i only move one cubic foot 15 feet? and i assume 3 cubic feet only 5' each? Because once you get 10 + cubic feet you then need to keep track of each cubic foot in use and where it is on the field and such which seems rather insane.&lt;br /&gt;
the other concern is sand spikes. a ten foot radius? would that then mean you would need 4 blocks of attuned sand in a line (seeing that a cubic foot can take up one square, which is 5', so 4 squares would be a 10' radius) then you would need to do this in a cirlce, so you would end up using a total of 8 cubic feet? essentialy all our sand at 4th level?&lt;br /&gt;
&lt;br /&gt;
:Thank you for taking the time to read my class and plan on trying it out. Sorry I couldn't get back to you sooner, been busy at school. Also, thanks for bringing these things to my attention. &lt;br /&gt;
&lt;br /&gt;
:The intent of how moving the attuned sand works was for it to be that much distance for each individual cubic foot of attuned sand and has henceforth gotten its updated text. Also, sand spikes was one of my earliest techniques I made and I forgot to update its text when I converted areas of sand to cubic feet of attuned sand. It, too, has updated text.&lt;br /&gt;
&lt;br /&gt;
:Sorry for the inconveniences.&lt;br /&gt;
&lt;br /&gt;
:[[User:Uhnaneemoos|Uhnaneemoos]] 19:37, 21 December 2010 (MST)&lt;br /&gt;
&lt;br /&gt;
wondering a couple things. would it be possible to have 0 level techniques? these would pretty much be techniques that could be used at will. Maybe like Sand hand, because then you could actually fight w/ it? also, as it seems this is based of off Naruto's Gaara, who is a ninja, so could we at least give this class light armor proficiency, and simple weapon proficiency (may be just focusing on dagger and ninja stars)? One more thing. How would attuned sand be effected by spells, such as Stone Shape or Gust of wind? From [[User:Warriors4ever|warriors4ever]] 16:29, 14 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
One more thing, can attuned sand be hardened, like Gaara's sand-container? [[User:Warriors4ever|warriors4ever]] 16:29, 14 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Thanks for the interest. &lt;br /&gt;
&lt;br /&gt;
:As far as 0 level techniques go I'd rather not as techniques are the manipulation of the environment through inner energy. A 0 level technique usable at will would imply that that technique requires no inner energy to use and undermines the idea. I made up for this with a plethora of class abilities. If you'd like, you can think of these class abilities to be 0-level techniques.&lt;br /&gt;
&lt;br /&gt;
:You bring up some excellent points but try to remember my hope was to create a class based solely on the sand abilities that Gaara had and avoiding completely connecting it to the series by making it a ninja class. But, for the sake of having at least SOME proficiencies I'll be considering some various weapons.&lt;br /&gt;
&lt;br /&gt;
:I'll keep in mind such things as Stone Shape and other such spells. Stone Shape will probably render attuned sand useless and gust of wind probably moves it or disperses it. &lt;br /&gt;
&lt;br /&gt;
:And lastly, yes, the sand can be hardened like the sand container but that is worked into the techniques. Again, thanks for reading! [[User:Uhnaneemoos|Uhnaneemoos]] 15:57, 9 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Rating ==  &lt;br /&gt;
&lt;br /&gt;
'''Power - 4/5''' I give this class a 4 out of 5 because it is fairly well balanced and useful however limiting the greater techniques does somewhat depreciate from this class.--[[Special:Contributions/76.219.115.8|76.219.115.8]] 22:21, 5 February 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
'''Wording - 3/5''' I give this class a 3 out of 5 because some of the wording and gramatical errors made things somewhat difficult to understand, it would also help if things were made out more clearly such as the mix-ups between dry hands and hands of drought. --[[Special:Contributions/76.219.115.8|76.219.115.8]] 22:21, 5 February 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 4/5''' I give this class a 4 out of 5 because it is very well formatted and can fit into most any campaign, however some of the skills that have tables are long winded and have too much complexity, but i am merely speaking in terms of standard play, but these could stand to be simplified some for people that arent good with numbers.  --[[Special:Contributions/76.219.115.8|76.219.115.8]] 22:21, 5 February 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
'''Flavor - 5/5''' I give this class a 5 out of 5 because the flavor is good and somewhat understated which makes other things pop out yet not too much.  --[[Special:Contributions/76.219.115.8|76.219.115.8]] 22:21, 5 February 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
:Why thank you for the compliments! As I re-read this I can see I did have a number of grammatical issues to sort out (which have been unless I missed something yet again) and I fixed the wording as well. I had forgotten to update the text when I switched the names of those features. :P&lt;br /&gt;
&lt;br /&gt;
:As far as the long winded techniques go I'm assuming you mean skills like Desert Meteor? I agree they are quite detailed and may be a bit overwhelming to use which is why I made tables for easier calculations but I was just trying to match as realistic a spell as I could. I'll add some TL;DR sections to them for those that just want a quick, easy to use version. If anybody could specifically point out which techniques were too bothersome I'll be sure to modify them. [[User:Uhnaneemoos|Uhnaneemoos]] 15:52, 9 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Rating ==  &lt;br /&gt;
&lt;br /&gt;
'''Power - &amp;lt;&amp;lt;&amp;lt;4&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;Insert Your Rating Here&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;starting out with so few technique points and no weapons but Dry Hands mixed with no proficiencies with any weapons or armor makes survival a little too challenging. Maybe allowing some form of attack with Attuned Sand, like a close swipe or push for melee and a straight line or ray of some kind for ranged.&amp;gt;&amp;gt;&amp;gt;  --[[User:Soulfire91|Soulfire91]] 17:50, 11 March 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
'''Wording - &amp;lt;&amp;lt;&amp;lt;5&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;Insert Your Rating Here&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;Great descriptions of the the techniques, their functions and the entire document!&amp;gt;&amp;gt;&amp;gt;  --[[User:Soulfire91|Soulfire91]] 17:50, 11 March 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - &amp;lt;&amp;lt;&amp;lt;5&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;Insert Your Rating Here&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;Easy to understand and straight forward without being boring or too overwhelming.&amp;gt;&amp;gt;&amp;gt;  --[[User:Soulfire91|Soulfire91]] 17:50, 11 March 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
'''Flavor - &amp;lt;&amp;lt;&amp;lt;5e&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;Insert Your Rating Here&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;Awesome that there is a Naruto character class that is both not broken and/or doesn't suck.&amp;gt;&amp;gt;&amp;gt;  --[[User:Soulfire91|Soulfire91]] 17:50, 11 March 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
:Quite the compliments! Yea, the idea did mostly come from Naruto but I wanted to make sure not to focus on that so that it could be included in most any campaign setting. Thank you for reading and commenting! &lt;br /&gt;
&lt;br /&gt;
:As far as early game survival goes I'll be adding in some weapon proficiencies for early on. Also, keep in mind that you get a few bonus technique points from your wisdom modifier and attuned sand can be used offensively to blind opponents at lower levels if you're out of other options (read up on attuned sand if you didn't know this). Lastly, I've been thinking of making a feat that grants bonus technique points if you don't want to be starved for them at lower levels. [[User:Uhnaneemoos|Uhnaneemoos]] 15:54, 9 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::After just a bit of low level play-testing I've seen that the single technique point at a lower level IS a bit too low so I've updated both the leveling progression chart here and on the main page for technicians to be a little higher. With the increase it IS quite manageable now at least in my experience. Thanks for pointing it out! [[User:Uhnaneemoos|Uhnaneemoos]] 08:38, 28 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::: just wanted to say i made this a boss in a quest and he knocked down two tanks, killed three summoned monsters, and left a socerer helpless before finally dying (5 person party) and with only a two level advantage so just wanted to give you props and say i found my new favorite non-SRD class&lt;br /&gt;
&lt;br /&gt;
==Editing==&lt;br /&gt;
If you wouldn't mind it much I'd like to help ya in editing and wording. I'm new to this wiki so I believe I must start somewhere, yes?--[[User:Raem|Raem]] 21:50, 14 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Yep, I wouldn't mind. If it's grammatical I don't mind one bit anyone changing. :) [[User:Uhnaneemoos|Uhnaneemoos]] 15:53, 9 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== About The Living Sand AC Bonus... ==&lt;br /&gt;
&lt;br /&gt;
I noticed that it specifies only Touch AC. From what I've seen, not many things use touch attacks aside from some spells and the like, making this a very difficult technique to take when there are others that have more substantial and immediate effects. Is there any way you could change it to standard AC instead?&lt;br /&gt;
&lt;br /&gt;
EDIT: Thanks for the prompt response! Keep up the good work!&lt;br /&gt;
&lt;br /&gt;
:Ummmm, I'm checking the history of the editing for the class and there were no edits between June 5th (when you first posted this) and June 8th (when you added the edit) so did you misread it or am I missing something? Although thank you for the compliment! :P [[User:Uhnaneemoos|Uhnaneemoos]] 21:25, 26 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
I must've misread it because I didn't see anything like that when I first looked. :p&lt;br /&gt;
&lt;br /&gt;
:Ok thank you! Just wanted to make sure nothing funky was going on. :) [[User:Uhnaneemoos|Uhnaneemoos]] 08:36, 28 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== About The All Is One Technique... ==&lt;br /&gt;
&lt;br /&gt;
It doesn't specify how to calculate the damage from the ranged touch attack. How would that work out?&lt;br /&gt;
&lt;br /&gt;
:The intent was to deliver the sandbender's dry hands touch attack when used. I've updated the text to be more clear on how to use it. Thank you for bringing that up! :) [[User:Uhnaneemoos|Uhnaneemoos]] 08:36, 28 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Question About The Living Shield... ==&lt;br /&gt;
&lt;br /&gt;
Do you get the +2 bonus to both Touch and Normal AC every time you take it or is it only the first time? I see that it doesn't say you get the bonus to normal ac in the smaller section below it. [[User: Soulfire91|Soulfire91]] 14:09, 9 July 2011 (UTC)&lt;br /&gt;
:Thanks for noting that. Updated the text to include normal AC. [[User:Uhnaneemoos|Uhnaneemoos]] 17:58, 10 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== A thought occurs to me... ==&lt;br /&gt;
&lt;br /&gt;
Do you have any plans to make more classes with the Technicians template? I thought it might be interesting to do some other elemental classes.--Soulfire91 15:55, 10 July 2011 (MDT)&lt;br /&gt;
:Yea, I'm working on some ideas on paper. At the moment I'm distracted with a different style of technician (the Grand Marionettist) but this could easily be used for any elemental style class you could think up. Go ahead and make one of your own if you'd like. [[User:Uhnaneemoos|Uhnaneemoos]] 17:52, 10 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== A idea for a new Sandbender Feat ==&lt;br /&gt;
&lt;br /&gt;
This feat could allow a Sandbender to give up a Natural Technique they currently know in exchange for a new one. However, this feat can only be taken once and if the ability being exchanged cause the Sandbender to lose a Greater Control ability (if they have already taken it), then they lose that ability and do not gain another one until the next level. This feat could also be used to exchange G.C. feats specifically, but again, if it has already been used, this feat may not be selected again.&lt;br /&gt;
&lt;br /&gt;
P.S. : I'm glad that I can contribute to such an awesome class and see my suggestions be taken seriously and even be implemented. --Soulfire91 14:47, 17 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Question regarding the Advanced Natural Techniques feat ==&lt;br /&gt;
&lt;br /&gt;
It says that I gain Natural Techniques every 2 levels instead of every three. Does that mean I gain N.T.s at lvl 10 and lvl 20?--Soulfire91 23:31, 21 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Epic Sandbender and Possible Deity ==&lt;br /&gt;
&lt;br /&gt;
Two things I noticed:&lt;br /&gt;
*The Epic Table is missing the Base Attack Bonus, Saves, Techniques Known and Technique Points columns.&lt;br /&gt;
*The table Ability Modifiers and Bonus Technique Points also only goes to level 20(even thou a smart person should be able to figure it out).&lt;br /&gt;
&lt;br /&gt;
I was also wondering if it would be ok to use this class for a Deity I am planning? It is (name not determined yet), Goddess of the Burning Wastelands. She is a Greater Deity (Divine Rank 16) that rules over the wastelands in warm climates, with Sandbenders, [[Sand Elemental | Sand Elementals]], [[SRD:Earth Elemental | Earth Elementals]], and desert dwellers as worshipers. She will have the domains Fire, Earth, Sun, and from the [[Sandstorm]] book the domains Sand, Thirst, and Summer... Still working on the idea...&lt;br /&gt;
&lt;br /&gt;
--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 22:56, 5 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Total Attuned Sand ==&lt;br /&gt;
&lt;br /&gt;
Was looking at the table for total attuned sand a sandbender can have at level 30, witch is 60. However, to trap a Colossal Creature it requires 80 so even the strongest Sandbender can't trap a colossal creature. Was this don intentionally or is there a way for sandbenders to work together to trap larger pray? Also, is their any way for a Sasndbender to increase the amount of attuned sand they can have? Possible Epic Feat?!? I would love to see a epic feat that increases the attuned sand amount from 2 per level to 3 per level....  --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 11:38, 8 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Sandbender and Armor... ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the sandbenders Weapon and Armor Proficiency: section, it says they are not proficent in wearing armor. However it does not state what happens if they do wear armor. So using the arcane spellcasters as a base I came up with this... &amp;lt;span class=&amp;quot;errata&amp;quot;&amp;gt;Like spellcasters casting arcane spells, armor interferes with the gestures that a sandbender must make to use their [[techniques]] that has a somatic component. Sandbenders face the possibility of [[techniques]] failure if they’re wearing armor. A character who casts [[techniques]] while wearing armor must make an technique failure roll. The number in the [[SRD:Arcane Spell Failure Chance|Arcane Spell Failure Chance]] column on Table: Armor and Shields is the chance that the technique fails and is ruined. If the technique lacks a somatic component, however, it can be used with no chance of technique failure.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I hope you don't mind me adding this in your section for&lt;br /&gt;
&lt;br /&gt;
== Sandbender and Armor... ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the sandbenders Weapon and Armor Proficiency: section, it says they are not proficent in wearing armor. However it does not state what happens if they do wear armor. So using the arcane spellcasters as a base I came up with this... &amp;lt;span class=&amp;quot;errata&amp;quot;&amp;gt;Like spellcasters casting arcane spells, armor interferes with the gestures that a sandbender must make to use their [[techniques]] that has a somatic component. Sandbenders face the possibility of [[techniques]] failure if they’re wearing armor. A character who casts [[techniques]] while wearing armor must make an technique failure roll. The number in the [[SRD:Arcane Spell Failure Chance|Arcane Spell Failure Chance]] column on Table: Armor and Shields is the chance that the technique fails and is ruined. If the technique lacks a somatic component, however, it can be used with no chance of technique failure.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I hope you don't mind me adding this in. --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 20:14, 25 November 2012 (MST)&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Sandbender_(3.5e_Class)</id>
		<title>Talk:Sandbender (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Sandbender_(3.5e_Class)"/>
				<updated>2012-11-26T03:13:51Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: /* Sandbender and Armor... */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Author's Note==&lt;br /&gt;
Please do not add or remove sections of my work. Understand it took an exhaustive amount of effort and time to try to create a working, usable class that wasn't too complicated or overpowered with plenty of flavor and clearly described. Deleting so much as a line may cause a lot of damage to the feel and/or understandability of the class and adding new abilities/techniques could reiterate on already covered topics or detract from the original intent of the class. I am all for discussing anything you might like to add to the class but please, unless it's a grammatical mistake, do not edit this class. Just discuss it and I'll consider adding or removing something. Thank you.&lt;br /&gt;
&lt;br /&gt;
P.S. - I AM talking to you 173.245.50.206 whom deleted my entire Sandbenders In The Game section and added new abilities without discussing first. And the rest of you thinking about doing something along the same lines.&lt;br /&gt;
&lt;br /&gt;
[[User:Uhnaneemoos|Uhnaneemoos]] 21:25, 26 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Not Showing up==&lt;br /&gt;
This class isn't showing up in the homebrew classes table. :( [[User:Uhnaneemoos|Uhnaneemoos]] 04:04, 10 July 2010 (UTC)&lt;br /&gt;
:I added the category &amp;quot;Base Class&amp;quot;. It shows up now. :) --[[User:Badger|Badger]] 05:43, 10 July 2010 (UTC)&lt;br /&gt;
::Thank you so much. Still new to this category stuff. XD [[User:Uhnaneemoos|Uhnaneemoos]] 01:02, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
I have found no real means for the use of strngth through techniques... does it get applied somewhere and I just missed it??&lt;br /&gt;
:Woops, forgot to fix that. Meant to either remove it or have it's modifier added as damage to the techniques either at the start or as a natural technique, or maybe at a certain level.[[User:Uhnaneemoos|Uhnaneemoos]] 01:03, 15 July 2010 (UTC)&lt;br /&gt;
::I've been thinking about making 4 prestige classes for this class, one based on dex, str, int, and cha, each able to do different things. Perhaps then I could clarify the important abilities section if I make those.[[User:Uhnaneemoos|Uhnaneemoos]] 03:27, 16 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hey, i was wondering how well your progressing on this, such as feats based on techniques.&lt;br /&gt;
:I'm progressing pretty slowly since I have some other projects I'm working on. This is the only class for techniques (unless someone else started one) but I've been brain storming some ideas. Why do you ask? [[User:Uhnaneemoos|Uhnaneemoos]] 13:47, 25 September 2010 (MDT)&lt;br /&gt;
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&lt;br /&gt;
==SAND TECH==&lt;br /&gt;
I was looking to play for sandbender but 2 things struck me as poorly explained. the first being how exactly moving the attuned sand works. can i only move one cubic foot 15 feet? and i assume 3 cubic feet only 5' each? Because once you get 10 + cubic feet you then need to keep track of each cubic foot in use and where it is on the field and such which seems rather insane.&lt;br /&gt;
the other concern is sand spikes. a ten foot radius? would that then mean you would need 4 blocks of attuned sand in a line (seeing that a cubic foot can take up one square, which is 5', so 4 squares would be a 10' radius) then you would need to do this in a cirlce, so you would end up using a total of 8 cubic feet? essentialy all our sand at 4th level?&lt;br /&gt;
&lt;br /&gt;
:Thank you for taking the time to read my class and plan on trying it out. Sorry I couldn't get back to you sooner, been busy at school. Also, thanks for bringing these things to my attention. &lt;br /&gt;
&lt;br /&gt;
:The intent of how moving the attuned sand works was for it to be that much distance for each individual cubic foot of attuned sand and has henceforth gotten its updated text. Also, sand spikes was one of my earliest techniques I made and I forgot to update its text when I converted areas of sand to cubic feet of attuned sand. It, too, has updated text.&lt;br /&gt;
&lt;br /&gt;
:Sorry for the inconveniences.&lt;br /&gt;
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:[[User:Uhnaneemoos|Uhnaneemoos]] 19:37, 21 December 2010 (MST)&lt;br /&gt;
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wondering a couple things. would it be possible to have 0 level techniques? these would pretty much be techniques that could be used at will. Maybe like Sand hand, because then you could actually fight w/ it? also, as it seems this is based of off Naruto's Gaara, who is a ninja, so could we at least give this class light armor proficiency, and simple weapon proficiency (may be just focusing on dagger and ninja stars)? One more thing. How would attuned sand be effected by spells, such as Stone Shape or Gust of wind? From [[User:Warriors4ever|warriors4ever]] 16:29, 14 March 2011 (MDT)&lt;br /&gt;
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One more thing, can attuned sand be hardened, like Gaara's sand-container? [[User:Warriors4ever|warriors4ever]] 16:29, 14 March 2011 (MDT)&lt;br /&gt;
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&lt;br /&gt;
:Thanks for the interest. &lt;br /&gt;
&lt;br /&gt;
:As far as 0 level techniques go I'd rather not as techniques are the manipulation of the environment through inner energy. A 0 level technique usable at will would imply that that technique requires no inner energy to use and undermines the idea. I made up for this with a plethora of class abilities. If you'd like, you can think of these class abilities to be 0-level techniques.&lt;br /&gt;
&lt;br /&gt;
:You bring up some excellent points but try to remember my hope was to create a class based solely on the sand abilities that Gaara had and avoiding completely connecting it to the series by making it a ninja class. But, for the sake of having at least SOME proficiencies I'll be considering some various weapons.&lt;br /&gt;
&lt;br /&gt;
:I'll keep in mind such things as Stone Shape and other such spells. Stone Shape will probably render attuned sand useless and gust of wind probably moves it or disperses it. &lt;br /&gt;
&lt;br /&gt;
:And lastly, yes, the sand can be hardened like the sand container but that is worked into the techniques. Again, thanks for reading! [[User:Uhnaneemoos|Uhnaneemoos]] 15:57, 9 April 2011 (MDT)&lt;br /&gt;
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== Rating ==  &lt;br /&gt;
&lt;br /&gt;
'''Power - 4/5''' I give this class a 4 out of 5 because it is fairly well balanced and useful however limiting the greater techniques does somewhat depreciate from this class.--[[Special:Contributions/76.219.115.8|76.219.115.8]] 22:21, 5 February 2011 (MST)&lt;br /&gt;
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'''Wording - 3/5''' I give this class a 3 out of 5 because some of the wording and gramatical errors made things somewhat difficult to understand, it would also help if things were made out more clearly such as the mix-ups between dry hands and hands of drought. --[[Special:Contributions/76.219.115.8|76.219.115.8]] 22:21, 5 February 2011 (MST)&lt;br /&gt;
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'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 4/5''' I give this class a 4 out of 5 because it is very well formatted and can fit into most any campaign, however some of the skills that have tables are long winded and have too much complexity, but i am merely speaking in terms of standard play, but these could stand to be simplified some for people that arent good with numbers.  --[[Special:Contributions/76.219.115.8|76.219.115.8]] 22:21, 5 February 2011 (MST)&lt;br /&gt;
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'''Flavor - 5/5''' I give this class a 5 out of 5 because the flavor is good and somewhat understated which makes other things pop out yet not too much.  --[[Special:Contributions/76.219.115.8|76.219.115.8]] 22:21, 5 February 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
:Why thank you for the compliments! As I re-read this I can see I did have a number of grammatical issues to sort out (which have been unless I missed something yet again) and I fixed the wording as well. I had forgotten to update the text when I switched the names of those features. :P&lt;br /&gt;
&lt;br /&gt;
:As far as the long winded techniques go I'm assuming you mean skills like Desert Meteor? I agree they are quite detailed and may be a bit overwhelming to use which is why I made tables for easier calculations but I was just trying to match as realistic a spell as I could. I'll add some TL;DR sections to them for those that just want a quick, easy to use version. If anybody could specifically point out which techniques were too bothersome I'll be sure to modify them. [[User:Uhnaneemoos|Uhnaneemoos]] 15:52, 9 April 2011 (MDT)&lt;br /&gt;
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== Rating ==  &lt;br /&gt;
&lt;br /&gt;
'''Power - &amp;lt;&amp;lt;&amp;lt;4&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;Insert Your Rating Here&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;starting out with so few technique points and no weapons but Dry Hands mixed with no proficiencies with any weapons or armor makes survival a little too challenging. Maybe allowing some form of attack with Attuned Sand, like a close swipe or push for melee and a straight line or ray of some kind for ranged.&amp;gt;&amp;gt;&amp;gt;  --[[User:Soulfire91|Soulfire91]] 17:50, 11 March 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
'''Wording - &amp;lt;&amp;lt;&amp;lt;5&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;Insert Your Rating Here&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;Great descriptions of the the techniques, their functions and the entire document!&amp;gt;&amp;gt;&amp;gt;  --[[User:Soulfire91|Soulfire91]] 17:50, 11 March 2011 (MST)&lt;br /&gt;
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'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - &amp;lt;&amp;lt;&amp;lt;5&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;Insert Your Rating Here&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;Easy to understand and straight forward without being boring or too overwhelming.&amp;gt;&amp;gt;&amp;gt;  --[[User:Soulfire91|Soulfire91]] 17:50, 11 March 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
'''Flavor - &amp;lt;&amp;lt;&amp;lt;5e&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;Insert Your Rating Here&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;Awesome that there is a Naruto character class that is both not broken and/or doesn't suck.&amp;gt;&amp;gt;&amp;gt;  --[[User:Soulfire91|Soulfire91]] 17:50, 11 March 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
:Quite the compliments! Yea, the idea did mostly come from Naruto but I wanted to make sure not to focus on that so that it could be included in most any campaign setting. Thank you for reading and commenting! &lt;br /&gt;
&lt;br /&gt;
:As far as early game survival goes I'll be adding in some weapon proficiencies for early on. Also, keep in mind that you get a few bonus technique points from your wisdom modifier and attuned sand can be used offensively to blind opponents at lower levels if you're out of other options (read up on attuned sand if you didn't know this). Lastly, I've been thinking of making a feat that grants bonus technique points if you don't want to be starved for them at lower levels. [[User:Uhnaneemoos|Uhnaneemoos]] 15:54, 9 April 2011 (MDT)&lt;br /&gt;
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::After just a bit of low level play-testing I've seen that the single technique point at a lower level IS a bit too low so I've updated both the leveling progression chart here and on the main page for technicians to be a little higher. With the increase it IS quite manageable now at least in my experience. Thanks for pointing it out! [[User:Uhnaneemoos|Uhnaneemoos]] 08:38, 28 June 2011 (MDT)&lt;br /&gt;
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::: just wanted to say i made this a boss in a quest and he knocked down two tanks, killed three summoned monsters, and left a socerer helpless before finally dying (5 person party) and with only a two level advantage so just wanted to give you props and say i found my new favorite non-SRD class&lt;br /&gt;
&lt;br /&gt;
==Editing==&lt;br /&gt;
If you wouldn't mind it much I'd like to help ya in editing and wording. I'm new to this wiki so I believe I must start somewhere, yes?--[[User:Raem|Raem]] 21:50, 14 March 2011 (MDT)&lt;br /&gt;
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:Yep, I wouldn't mind. If it's grammatical I don't mind one bit anyone changing. :) [[User:Uhnaneemoos|Uhnaneemoos]] 15:53, 9 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== About The Living Sand AC Bonus... ==&lt;br /&gt;
&lt;br /&gt;
I noticed that it specifies only Touch AC. From what I've seen, not many things use touch attacks aside from some spells and the like, making this a very difficult technique to take when there are others that have more substantial and immediate effects. Is there any way you could change it to standard AC instead?&lt;br /&gt;
&lt;br /&gt;
EDIT: Thanks for the prompt response! Keep up the good work!&lt;br /&gt;
&lt;br /&gt;
:Ummmm, I'm checking the history of the editing for the class and there were no edits between June 5th (when you first posted this) and June 8th (when you added the edit) so did you misread it or am I missing something? Although thank you for the compliment! :P [[User:Uhnaneemoos|Uhnaneemoos]] 21:25, 26 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
I must've misread it because I didn't see anything like that when I first looked. :p&lt;br /&gt;
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:Ok thank you! Just wanted to make sure nothing funky was going on. :) [[User:Uhnaneemoos|Uhnaneemoos]] 08:36, 28 June 2011 (MDT)&lt;br /&gt;
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== About The All Is One Technique... ==&lt;br /&gt;
&lt;br /&gt;
It doesn't specify how to calculate the damage from the ranged touch attack. How would that work out?&lt;br /&gt;
&lt;br /&gt;
:The intent was to deliver the sandbender's dry hands touch attack when used. I've updated the text to be more clear on how to use it. Thank you for bringing that up! :) [[User:Uhnaneemoos|Uhnaneemoos]] 08:36, 28 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Question About The Living Shield... ==&lt;br /&gt;
&lt;br /&gt;
Do you get the +2 bonus to both Touch and Normal AC every time you take it or is it only the first time? I see that it doesn't say you get the bonus to normal ac in the smaller section below it. [[User: Soulfire91|Soulfire91]] 14:09, 9 July 2011 (UTC)&lt;br /&gt;
:Thanks for noting that. Updated the text to include normal AC. [[User:Uhnaneemoos|Uhnaneemoos]] 17:58, 10 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== A thought occurs to me... ==&lt;br /&gt;
&lt;br /&gt;
Do you have any plans to make more classes with the Technicians template? I thought it might be interesting to do some other elemental classes.--Soulfire91 15:55, 10 July 2011 (MDT)&lt;br /&gt;
:Yea, I'm working on some ideas on paper. At the moment I'm distracted with a different style of technician (the Grand Marionettist) but this could easily be used for any elemental style class you could think up. Go ahead and make one of your own if you'd like. [[User:Uhnaneemoos|Uhnaneemoos]] 17:52, 10 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== A idea for a new Sandbender Feat ==&lt;br /&gt;
&lt;br /&gt;
This feat could allow a Sandbender to give up a Natural Technique they currently know in exchange for a new one. However, this feat can only be taken once and if the ability being exchanged cause the Sandbender to lose a Greater Control ability (if they have already taken it), then they lose that ability and do not gain another one until the next level. This feat could also be used to exchange G.C. feats specifically, but again, if it has already been used, this feat may not be selected again.&lt;br /&gt;
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P.S. : I'm glad that I can contribute to such an awesome class and see my suggestions be taken seriously and even be implemented. --Soulfire91 14:47, 17 August 2011 (MDT)&lt;br /&gt;
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== Question regarding the Advanced Natural Techniques feat ==&lt;br /&gt;
&lt;br /&gt;
It says that I gain Natural Techniques every 2 levels instead of every three. Does that mean I gain N.T.s at lvl 10 and lvl 20?--Soulfire91 23:31, 21 August 2011 (MDT)&lt;br /&gt;
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== Epic Sandbender and Possible Deity ==&lt;br /&gt;
&lt;br /&gt;
Two things I noticed:&lt;br /&gt;
*The Epic Table is missing the Base Attack Bonus, Saves, Techniques Known and Technique Points columns.&lt;br /&gt;
*The table Ability Modifiers and Bonus Technique Points also only goes to level 20(even thou a smart person should be able to figure it out).&lt;br /&gt;
&lt;br /&gt;
I was also wondering if it would be ok to use this class for a Deity I am planning? It is (name not determined yet), Goddess of the Burning Wastelands. She is a Greater Deity (Divine Rank 16) that rules over the wastelands in warm climates, with Sandbenders, [[Sand Elemental | Sand Elementals]], [[SRD:Earth Elemental | Earth Elementals]], and desert dwellers as worshipers. She will have the domains Fire, Earth, Sun, and from the [[Sandstorm]] book the domains Sand, Thirst, and Summer... Still working on the idea...&lt;br /&gt;
&lt;br /&gt;
--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 22:56, 5 August 2012 (MDT)&lt;br /&gt;
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== Total Attuned Sand ==&lt;br /&gt;
&lt;br /&gt;
Was looking at the table for total attuned sand a sandbender can have at level 30, witch is 60. However, to trap a Colossal Creature it requires 80 so even the strongest Sandbender can't trap a colossal creature. Was this don intentionally or is there a way for sandbenders to work together to trap larger pray? Also, is their any way for a Sasndbender to increase the amount of attuned sand they can have? Possible Epic Feat?!? I would love to see a epic feat that increases the attuned sand amount from 2 per level to 3 per level....  --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 11:38, 8 August 2012 (MDT)&lt;br /&gt;
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== Sandbender and Armor... ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the sandbenders Weapon and Armor Proficiency: section, it says they are not proficent in wearing armor. However it does not state what happens if they do wear armor. So using the arcane spellcasters as a base I came up with this... &amp;lt;span class=&amp;quot;errata&amp;quot;&amp;gt;Like spellcasters casting arcane spells, armor interferes with the gestures that a sandbender must make to use their [[techniques]] that has a somatic component. Sandbenders face the possibility of [[techniques]] failure if they’re wearing armor. A character who casts [[techniques]] while wearing armor must make an technique failure roll. The number in the [[SRD:Arcane Spell Failure Chance|Arcane Spell Failure Chance]] column on Table: Armor and Shields is the chance that the technique fails and is ruined. If the technique lacks a somatic component, however, it can be used with no chance of technique failure.&amp;lt;/span&amp;gt;&lt;br /&gt;
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I hope you don't mind me adding this in your section for&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Sandbender_(3.5e_Class)</id>
		<title>Sandbender (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Sandbender_(3.5e_Class)"/>
				<updated>2012-11-26T03:12:32Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=Sandbender.jpg&lt;br /&gt;
|imgloc=bottom&lt;br /&gt;
|imgsize=350&lt;br /&gt;
|imgcaption=Prepare to be crushed.&lt;br /&gt;
|rating_power=4&lt;br /&gt;
|raters_power=2&lt;br /&gt;
|rating_wording=4&lt;br /&gt;
|raters_wording=2&lt;br /&gt;
|rating_formatting=4.5&lt;br /&gt;
|raters_formatting=2&lt;br /&gt;
|rating_flavor=5&lt;br /&gt;
|raters_flavor=2&lt;br /&gt;
|status=Finished&lt;br /&gt;
|editing=Spelling and grammar only&lt;br /&gt;
|type=Combat Focused&lt;br /&gt;
|desc=Constant motion, a single entity made of millions of smaller ones, fluid grace that could only be described as an art-form perfected by nature itself; these things and more describe a desert, a sand dune, and a sandbender. Those unobservant, those who do not keep moving, and those which underestimate sandbenders will simply be swept away or crushed by them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sandbender ==&lt;br /&gt;
&lt;br /&gt;
These rare masters of the element of sand have a naturally attuned ability to make sand move as if it were an extension of its body. This opens up many possibilities in combat as well as supportive skills and talents. Sandbenders depend on sand for all of their abilities and are thus powerless without it. To make up for this, sandbenders keep with them at all times an ever increasing amount of specially attuned sand that is easier than normal sand to control.&lt;br /&gt;
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=== Making a Sandbender ===&lt;br /&gt;
&lt;br /&gt;
Sandbenders are versatile [[technicians]] able to affect nearly the whole battlefield from any one position. While far away, a sandbender can focus completely on offensive power. If a sandbender instead wishes to wade directly into the fray it can rely on its defensive [[techniques]] to make up for its naturally low [[AC]]. A sandbender's greatest downfall, though, is that it has low saves and relies heavily on its ability to concentrate on manipulating its sand. But if an enemy gets caught up in the sandbender's [[Attuned Sand (3.5e Equipment)|attuned sand]], they will soon be crushed to smithereens.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' [[Wisdom]] is the most important thing a sandbender could have. They must be able to quickly perceive their environment so as to choose the best route to attack, notice weak points, and to better understand how to control their sand. [[Intelligence]] is good for a skill-based sandbender. [[Dexterity]] would help with the sandbender's low [[AC]]. [[Constitution]], [[charisma]], and [[strength]] don't do much for a sandbender at all.&lt;br /&gt;
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'''Races:''' Any race not particularly big on water or wetness can be a sandbender but most sandbenders come from desert tribes and race choices should be chosen as thus.&lt;br /&gt;
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'''Alignment:''' The definition of a sandbender is one who moves sand as it moves itself and thus can be any alignment.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 2d10 x 10 gp, around 110 gp&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Sandbender}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d4&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Technique_Powers#Technique_Points|Technique Points]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Techniques Known|Techniques Known]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Highest Level Technique Usable|Highest Level Technique Usable]]&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#King Multi-Tasker|King Multi-Tasker]], [[#All Is One|All Is One]], [[#Dry Hands|Dry Hands]], [[Attuned_Sand_(3.5e_Equipment)|Attuned Sand]], [[#Speedy Sand|Speedy Sand 30']]&lt;br /&gt;
|3||2||1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|6||3||1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +1 || +1 || +1 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Natural Techniques|Natural Techniques]]&lt;br /&gt;
|11||4||1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|17||6||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Yin Seal|Yin Seal]], [[#Speedy Sand|Speedy Sand 35']] &lt;br /&gt;
|25||7||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +3 || +2 || +2 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Natural Techniques|Natural Techniques]]&lt;br /&gt;
|33||9||3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +3 || +2 || +2 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|42||10||3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Supreme Concentration|Supreme Concentration]]&lt;br /&gt;
|51||12||4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +4 || +3 || +3 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Natural Techniques|Natural Techniques]]&lt;br /&gt;
|62||13||4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +5 || +3 || +3 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Speedy Sand|Speedy Sand 40']], [[#Greater Control|Greater Control]] &lt;br /&gt;
|74||15||5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +5 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|86||16||5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +4 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Natural Techniques|Natural Techniques]]&lt;br /&gt;
|98||18||6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +6/+1 || +4 || +4 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|113||19||6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +7/+2 || +4 || +4 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|128||21||7&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +7/+2 || +5 || +5 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Speedy Sand|Speedy Sand 45']],[[#Natural Techniques|Natural Techniques]] &lt;br /&gt;
|143||22||7&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +5 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|159||25||8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +8/+3 || +5 || +5 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|177||26||8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Natural Techniques|Natural Techniques]]&lt;br /&gt;
|195||27||9&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|214||28||9&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +10/+5 || +6 || +6 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Greater Control|Greater Control]] &lt;br /&gt;
|233||30||9&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills 4 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Disguise Skill|Disguise]]([[SRD:Charisma|Cha]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Features ====&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the Sandbender.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' Sandbenders are proficient with the [[SRD:Dagger|dagger]], [[SRD:Light Crossbow|light crossbow]], and [[SRD:Quarterstaff|quarterstaff]], but they ar not proficient with any type of armor or shield as they interfere with a sandbender's movements for using [[techniques]]. &amp;lt;span class=&amp;quot;errata&amp;quot;&amp;gt;Like spellcasters casting arcane spells, armor interferes with the gestures that a sandbender must make to use their [[techniques]] that has a somatic component. Sandbenders face the possibility of [[techniques]] failure if they’re wearing armor. A character who casts [[techniques]] while wearing armor must make an technique failure roll. The number in the [[SRD:Arcane Spell Failure Chance|Arcane Spell Failure Chance]] column on Table: Armor and Shields is the chance that the technique fails and is ruined. If the technique lacks a somatic component, however, it can be used with no chance of technique failure.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Technique Points/Day}}:''' A sandbender’s ability to use [[techniques]] is limited by the [[Technique Powers (3.5e Variant Rule)#Technique Points|technique points]] he has available. His base daily allotment of [[Technique Powers (3.5e Variant Rule)#Technique Points|technique points]] is given on [[#Table: The Sandbender|Table: The Sandbender]]. In addition, he receives bonus [[Technique Powers (3.5e Variant Rule)#Technique Points|technique points]] per day if he has a high [[SRD:Wisdom|wisdom]] score (see [[Technique Powers (3.5e Variant Rule)#How To Determine Bonus Technique Points|Table: Ability Modifiers and Bonus Technique Points]] ). His race may also provide bonus [[Technique Powers (3.5e Variant Rule)#Technique Points|technique points]] per day, as may certain feats and items.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Highest Level Technique Usable}}:''' This column shows the highest level technique a sandbender may use at each level. To learn or use a [[techniques|technique]], a sandbender must have a [[SRD:Wisdom|wisdom]] score of at least 10 + the [[techniques|technique's]] level.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Techniques Known}}:''' Sandbenders spend time figuring out new tricks to use with their sand. As such, sandbenders choose their [[techniques]] from the list below and gain new techniques to use each level. Save DC's are based on [[SRD:Wisdom|wisdom]]. See [[#Table: The Sandbender|Table: The Sandbender]] for the highest level [[techniques|technique]] that can be used by a sandbender as well as the number of [[Technique Powers (3.5e Variant Rule)#Technique Points|technique points]] available at the start of each day. &lt;br /&gt;
&lt;br /&gt;
Sandbenders choose their [[techniques]] from the following list:&lt;br /&gt;
&lt;br /&gt;
1st&amp;amp;mdash;[[Particle Field (3.5e Spell)|Particle Field]], [[Sand Balls (3.5e Spell)|Sand Balls]], &amp;lt;span class=&amp;quot;errata&amp;quot;&amp;gt;[[Sand Gourd (3.5e Spell) | Sand Gourd]]&amp;lt;/span&amp;gt;, [[Sand Hand (3.5e Spell)|Sand Hand]], [[Whispering Sand (3.5e Spell)|Whispering Sand]], [[Sand Armor (3.5e Spell)|Sand Armor]]&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash;[[Sand_Needle_(3.5e_Spell)|Sand Needle]], [[Sand Replica (3.5e Spell)|Sand Replica]], [[Desert Rain (3.5e Spell)|Desert Rain]], [[Sand Spikes (3.5e Spell)|Sand Spikes]]&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;[[Third Eye (Sand) (3.5e Spell)|Third Eye (Sand)]], [[Desert Coffin (3.5e Spell)|Desert Coffin]], [[Desert Funeral (3.5e Spell)|Desert Funeral]], [[Orb of Storming Sands (3.5e Spell)|Orb of Storming Sands]]&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;[[Desert Cocoon (3.5e Spell)|Desert Cocoon]], [[Particle Search (3.5e Spell)|Particle Search]], [[Desert Walking (3.5e Spell)|Desert Walking]], [[Flying Sand (3.5e Spell)|Flying Sand]]&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;[[Quicksand (3.5e Spell)|Quicksand]], [[Dust Devil (3.5e Spell)|Dust Devil]], [[Sand Wall (3.5e Spell)|Sand Wall]]&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;[[Fech Fech (3.5e Spell)|Fech Fech]], [[Sand Prison (3.5e Spell)|Sand Prison]], [[Omnipresence of the Desert King (3.5e Spell)|Omnipresence of the Desert King]]&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;[[Desert Funeral, Mass (3.5e Spell)|Mass Desert Funeral]], [[Desert Cocoon, Greater (3.5e Spell)|Greater Desert Cocoon]]&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;[[Sandstorm (3.5e Spell)|Sandstorm]], [[Sand Axe (3.5e Spell)|Sand Axe]], [[Pharaoh's Hand (3.5e Spell)|Pharaoh's Hand]]&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;[[Sand Tsunami (3.5e Spell)|Sand Tsunami]], [[Desert Meteor (3.5e Spell)|Desert Meteor]]&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:King Multi-Tasker}}:''' The sandbender is so skilled at multi-tasking (seeing as a sandbender needs to control thousands of individual grains at once) that instead of being a [[SRD:Constitution|Con]] based skill, [[SRD:Concentration Skill|Concentration]] is a [[SRD:Wisdom|Wis]] based skill. This means you add your [[SRD:Wisdom|Wis]] modifier to your [[SRD:Concentration Skill|Concentration]] for [[SRD:Concentration Skill|Concentration]] checks.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Dry Hands}} ([[Supernatural|Su]]):''' A sandbender has the ability to absorb the liquid in objects. This is normally used to create [[Attuned Sand (3.5e Equipment)|attuned sand]] by absorbing the water in dirt until it becomes sand. But this may optionally be used as a touch attack to deal 1d8 damage to anything that may have water absorbed from it. This may poison the sandbender if the subject of Dry Hands is poisoned (50% chance).&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Attuned Sand}} ([[Supernatural|Su]]):''' Sandbenders always carry a certain amount of sand with them called [[Attuned Sand (3.5e Equipment)|attuned sand]]. This is sand made by the sandbender by using Dry Hands on dirt for 1d3 minutes or on sand for fifteen seconds. This process creates a cubic foot of sand (roughly 100 pounds of sand). A sandbender may have 2 cubic feet of [[Attuned Sand (3.5e Equipment)|attuned sand]] per level in the sandbender class. Any additional [[Attuned Sand (3.5e Equipment)|attuned sand]] made causes the oldest [[Attuned Sand (3.5e Equipment)|attuned sand]] to revert to normal sand. Because of the length of details that are required for describing the uses of [[Attuned Sand (3.5e Equipment)|attuned sand]], it has been made into a wondrous item with its own page. Follow [[Attuned Sand (3.5e Equipment)|this]] link to learn more about it.&lt;br /&gt;
&lt;br /&gt;
When a sandbender attempts to use a [[techniques|technique]] he should ensure the proper amount of [[Attuned Sand (3.5e Equipment)|attuned sand]] is within the range of the technique. It is assumed when a technique ends all the [[Attuned Sand (3.5e Equipment)|attuned sand]] returns to the sandbender.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Speedy Sand}}:''' At 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; level  a sandbender may move each individual cubic foot of sand at the speed of 30' per round. At level 5, 10, 15, 21, 25, and 30 the speed at which a sandbender may move its [[Attuned Sand (3.5e Equipment)|attuned sand]] increases by 5'.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Yin Seal }}:''' At 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; level a sandbender has the ability to store up to 50 technique points at a time. Points may only be stored while out of battle. These points remain unused untill the sandbender wishes to use them. When points are stored this way a designated spot on the sandbender appears a small diamond shaped tattoo. This tattoo dissappears if no points are being stored. At level 10, 15, 20, 25, and 30 the total amount of technique points a sandbender can store is increased by 50.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Natural Techniques}}:''' Some [[technicians]] have such an affinity for what they manipulate through their [[techniques]] that they gain some natural abilities. The sandbender is one such [[technicians|technician]]. Every 3 levels, the character chooses one of the following abilities that can be used as described in their text. However if the character takes the [[Advanced Natural Techniques (3.5e Feat) | Advanced Natural Techniques (3.5e Feat)]] you learn a new [[Sandbender (3.5e Class)#Natural Techniques|natural technique]] every 2 levels rather than every 3 but you may not choose the same [[Sandbender (3.5e Class)#Natural Techniques|natural technique]] twice in a row. If taken above level 3, you lose all known [[Sandbender (3.5e Class)#Natural Techniques|natural techniques]] and relearn the appropriate amount one at a time.&lt;br /&gt;
&lt;br /&gt;
:'''''{{#anc:Living Shield}} ([[Extraordinary|Ex]]):''''' Due to their low natural defenses, sandbenders have learned to give some of their [[Attuned Sand (3.5e Equipment)|attuned sand]] a limited sentience with the sole goal of protecting the sandbender. The sandbender permanently loses control of 1 cubic foot of sand meaning it can no longer be used for [[techniques]] (but still counts against the amount of [[Attuned Sand (3.5e Equipment)|attuned sand]] the sandbender may have) but in return the sandbender gains a permanent +2 to touch and normal [[AC]] and +1 to Reflex save. This sand is no longer magical but instead could be considered almost a creature. This new sand will remain invisible until something attempts to harm the sandbender in which case it moves in the way of the incoming attack, blocking it.&lt;br /&gt;
:*This may be taken additional times, each additional time using another cubic foot of sand and giving another +2 to touch and normal [[AC]] and +1 to Reflex save.&lt;br /&gt;
&lt;br /&gt;
:'''''{{#anc:Hands of Drought}} ([[Supernatural|Su]]):''''' The sandbender's Dry Hands now deals 1d10 damage when used as a touch attack instead of the normal 1d8. Also, the sandbender may create [[Attuned Sand (3.5e Equipment)|attuned sand]] in 30 seconds. This greater ability to absorb liquids grants the sandbender the ability to absorb up to 100 gallons of pure water a day (about 13.5 cubic feet) at a rate of 1 gallon a second. Also, the sandbender may pull the moisture out of the air, giving him the same amount of water as a small glass for every minute. This is a free action and can be used as an alternate source of getting water.&lt;br /&gt;
:*Taking this ability again increases the damage on Dry Hands further to 2d6 and can create [[Attuned Sand (3.5e Equipment)|attuned sand]] as a standard action. Increases the amount of water that may be absorbed per day to 200 gallons of pure water a day (about 27 cubic feet) at a rate of 2 gallons a second. Also, the sandbender may pull the moisture out of the air and condense it in its hands allowing others to have access to it at a rate of 1 small glass of water per minute (at will).&lt;br /&gt;
&lt;br /&gt;
:'''''{{#anc:All Is One}} ([[Supernatural|Su]]):''''' Each singular particle of [[Attuned Sand (3.5e Equipment)|attuned sand]] becomes an extension of the sandbender itself. As such, the sandbender may deliver its [[#Dry Hands|dry hands]] touch attack through its [[Attuned Sand (3.5e Equipment)|attuned sand]] using the sandbender's base attack bonus and expending a [[standard action]]. Any creature already grappled or covered in [[Attuned Sand (3.5e Equipment)|attuned sand]] may not dodge the attack. Also, the sandbender has threat in all areas adjacent to a cubic foot of its [[Attuned Sand (3.5e Equipment)|attuned sand]].&lt;br /&gt;
:*This may be chosen additional times, each additional selection allowing another touch attack to be delivered through another cubic foot of sand in a single [[standard action]]. Multiple touch attacks may be delivered to the same creature but each must be from a different cubic foot of sand.&lt;br /&gt;
&lt;br /&gt;
:'''''{{#anc:Moon Sand}} ([[Extraordinary|Ex]]):''''' Water holds no power over the sandbender's [[Attuned Sand (3.5e Equipment)|attuned sand]] anymore. Now all the [[Attuned Sand (3.5e Equipment)|attuned sand]] the sandbender controls (including that already made) has the property to not get wet. After taking this, a sandbender may move its [[Attuned Sand (3.5e Equipment)|attuned sand]] through water but at half its normal move speed.&lt;br /&gt;
:*Taking this ability again grants the sand the ability to dry out wet things as well as move freely through water. Any creature dependent on wetness or of the aquatic type (such as water elementals) takes 1d6 damage each round it is in contact with the sandbender's [[Attuned Sand (3.5e Equipment)|attuned sand]].&lt;br /&gt;
&lt;br /&gt;
:'''''{{#anc:Sun Sand}} ([[Extraordinary|Ex]]):''''' The [[Attuned Sand (3.5e Equipment)|attuned sand]] of the sandbender is now resistant to heat. All of the sandbender's [[Attuned Sand (3.5e Equipment)|attuned sand]]  is immune to fire and thus cannot be made into glass by taking fire damage as well as is able to provide shelter from extreme heat.&lt;br /&gt;
:*Taking this ability again gives the sandbender the ability to super heat its [[Attuned Sand (3.5e Equipment)|attuned sand]] through slow, intense friction. Doing so is a full round action but may superheat any amount of [[Attuned Sand (3.5e Equipment)|attuned sand]]. Super heated sand glows white, providing illumination in a 10' radius from a single cubic foot of sand, and deals 1d4 fire damage each round to those who are in contact with it. This sand may not cause fires. Superheating the [[Attuned Sand (3.5e Equipment)|attuned sand]] is considered a [[supernatural]] ability.&lt;br /&gt;
&lt;br /&gt;
:'''''{{#anc:Storm Sand}} ([[Extraordinary|Ex]]):''''' No longer becoming glass due to electrical current, electricity is changed from weakness to power. Your [[Attuned Sand (3.5e Equipment)|attuned sand]] may store electricity it comes into contact with, giving each cubic foot of sand that comes into contact with spells or creatures with the electricity subtype (or lightning) a charge that deals 1d8 damage to the next creature that touches it. A DC 15 Spot check may notice small electric bolts jumping on charged sand occasionally but the sandbender always knows what sand is charged and what isn't.&lt;br /&gt;
:*Taking this ability again takes friction to a whole new level. By moving [[Attuned Sand (3.5e Equipment)|attuned sand]] extraordinarily quickly, the sandbender may charge its [[Attuned Sand (3.5e Equipment)|attuned sand]] automatically, providing all of it the 1d8 damage when it next comes into contact with something. This is a full round action but may be done to any amount of [[Attuned Sand (3.5e Equipment)|attuned sand]]. Charging the [[Attuned Sand (3.5e Equipment)|attuned sand]] is considered a [[supernatural]] ability.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Supreme Concentration}}:''' At 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; level a sandbender may always take 10 on [[SRD:Concentration Skill|concentration]] checks in any circumstance.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Greater Control}}:''' Every 10 levels in the sandbender class, the sandbender chooses one of the greater abilities from the list below. If the sandbender doesn't meet the requirements, this ability simply remains dormant until the requirements are met:&lt;br /&gt;
&lt;br /&gt;
:'''''{{#anc:Living Barrier}} ([[Extraordinary|Ex]]):''''' &lt;br /&gt;
:*'''Prerequisite:''' Chose [[#Living Shield|Living Shield]] three times for [[#Natural Techniques|Natural Techniques]]. &lt;br /&gt;
:*'''Benefit:''' The sentient sand evolves to a whole new level, giving even greater protection to the sandbender. An enemy that wishes to move within 5' of the sandbender must succeed on a DC 10 + Wisdom Modifier + 1/2 [[Technique Powers (3.5e Variant Rule)#Technician Level|technician level]] Strength check or Reflex save to break through or avoid the protective sand. A creature that fails the check may not move adjacent as it is blocked (meaning they were touched by the [[Attuned Sand (3.5e Equipment)|attuned sand]]) and those that fail by 10 or more are pushed back 5 feet. Also, the sand will provide shelter from area of effect attacks giving the sandbender the [[SRD:Evasion_and_Improved_Evasion#Improved Evasion|Improved Evasion]] feat while the living barrier is still in effect.&lt;br /&gt;
&lt;br /&gt;
:'''''{{#anc:Embodiment of the Desert}} ([[Supernatural|Su]]):''''' &lt;br /&gt;
:*'''Prerequisite:''' Chose [[#Hands of Drought|Hands of Drought]] twice for [[#Natural Techniques|Natural Techniques]]. &lt;br /&gt;
:*'''Benefit:''' Dry Hands now deals 2d6 + Wisdom modifier damage. The sandbender may change the terrain of a 10' radius area into 10' deep sand anywhere within 25 + (5 feet per 5 [[Technique Powers (3.5e Variant Rule)#Technician Level|technician levels]]) feet by placing its hands on the ground as a full round action. Any creatures of size medium or less within the radius of the sand sink to their waist and must take a full round to get out of the sand. The area of sand is considered [[SRD:Difficult_Terrain#Terrain_and_Obstacles|difficult terrain]]. Also, the sandbender may spontaneously create 4 cubic feet of [[Attuned Sand (3.5e Equipment)|attuned sand]] that lasts for one round and does not apply to its normal [[Attuned Sand (3.5e Equipment)|attuned sand]] limit anywhere within 20 feet as a swift action a number of times per day equal to twice its [[Wisdom]] modifier.&lt;br /&gt;
:Additionally, the sandbender may create 1 small glass worth of water by pulling the moisture out of the air in 18 seconds at will.&lt;br /&gt;
&lt;br /&gt;
:'''''{{#anc:One Is All}} ([[Supernatural|Su]]):''''' &lt;br /&gt;
:*'''Prerequisite:''' Chose [[#All Is One|All Is One]] three times for [[#Natural Techniques|Natural Techniques]]. &lt;br /&gt;
:*'''Benefit:''' The sandbender may, as a full round action, turn into sand with a perfect flight speed equal to the speed it may move its [[Attuned Sand (3.5e Equipment)|attuned sand]]. The sandbender may remain in this form for a number of rounds equal to five times its [[Wisdom]] modifier. It may expend these rounds throughout the day in different amounts. I. E.: A sandbender with a Wisdom modifier of 5 may choose to become sand for 10 rounds, return to normal, then later become sand again for another 15 rounds. While in sand form, the sandbender is impervious to physical attacks and has the same properties as its [[Attuned Sand (3.5e Equipment)|attuned sand]] (including [[#Moon Sand|Moon Sand]], [[#Sun Sand|Sun Sand]], and [[#Storm Sand|Storm Sand]] if the sandbender chose them) as well as being able to use itself for [[technique]]costs. If the sandbender were to be turned to glass or its sand form were in any other way to be destroyed then the sandbender would die but return to its normal form.&lt;br /&gt;
&lt;br /&gt;
:'''''{{#anc:Wielder of the Red Sands}}:'''''&lt;br /&gt;
:*'''Prerequisite:''' Chose [[#Moon Sand|Moon Sand]] twice for [[#Natural Techniques|Natural Techniques]].&lt;br /&gt;
:*'''Benefit:''' Your [[Attuned Sand (3.5e Equipment)|attuned sand]] now has such water absorptive properties that it can absorb the blood of creatures right out of their bodies by being in contact with them. As such, your [[Attuned Sand (3.5e Equipment)|attuned sand]] takes on a dark red appearance as it is stained the color of the blood is absorbs. It also gains the property to move through the blood vessels of a body.&lt;br /&gt;
:This gives access to the following [[techniques]] that may be used only if the sandbender could use a [[techniques|technique]] of its level:&lt;br /&gt;
:*[[Sand Leech (3.5e Spell)|Sand Leech]]&lt;br /&gt;
:*[[Heart-Stopper Dust (3.5e Spell)|Heart-Stopper Dust]]&lt;br /&gt;
:*[[Puppeteer Cloud (3.5e Spell)|Puppeteer Cloud]]&lt;br /&gt;
:*[[Dust to Dust (3.5e Spell)|Dust to Dust]]&lt;br /&gt;
&lt;br /&gt;
:'''''{{#anc:Wielder of the Black Sand}}:'''''&lt;br /&gt;
:*'''Prerequisite:''' Chose [[#Sun Sand|Sun Sand]] twice for [[#Natural Techniques|Natural Techniques]].&lt;br /&gt;
:*'''Benefit:''' Putting your [[Attuned Sand (3.5e Equipment)|attuned sand]] through incredible heat constantly has colored it black. It now attains ignitable properties resulting in explosive [[techniques]].&lt;br /&gt;
:This gives access to the following [[techniques]] that may be used only if the sandbender could use a [[techniques|technique]] of its level:&lt;br /&gt;
:*[[Sand Mine (3.5e Spell)|Sand Mine]]&lt;br /&gt;
:*[[Sand Bomb (3.5e Spell)|Sand Bomb]]&lt;br /&gt;
:*[[Igniting Sand (3.5e Spell)|Igniting Sand]]&lt;br /&gt;
:*[[Sand Cannon (3.5e Spell)|Sand Cannon]]&lt;br /&gt;
&lt;br /&gt;
:'''''{{#anc:Wielder of the White Sand}}:'''''&lt;br /&gt;
:*'''Prerequisite:''' Chose [[#Storm Sand|Storm Sand]] twice for [[#Natural Techniques|Natural Techniques]].&lt;br /&gt;
:*'''Benefit:''' Mastery of friction induced electrical currents has purified your [[Attuned Sand (3.5e Equipment)|attuned sand]] resulting in a white color. This sand can conduct electricity very easily and can produce extremely high voltages capable of harming most any creature.&lt;br /&gt;
:This gives access to the following [[techniques]] that may be used only if the sandbender could use a [[techniques|technique]] of its level:&lt;br /&gt;
:*[[Supercharged Sand Orb (3.5e Spell)|Supercharged Sand Orb]]&lt;br /&gt;
:*[[Flash Sand (3.5e Spell)|Flash Sand]]&lt;br /&gt;
:*[[Desert Lightning (3.5e Spell)|Desert Lightning]]&lt;br /&gt;
:*[[Desert Thunderstorm (3.5e Spell)|Desert Thunderstorm]]&lt;br /&gt;
&lt;br /&gt;
==== Epic Sandbenders ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Sandbender}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d4&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special !! Technique Points !! Known Techniques&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | [[#Speedy Sand|Speedy Sand 50']], [[#Natural Techniques|Natural Techniques]] || 253 || 31&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | - || 273 || 32&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | - || 294 || 33&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | [[#Natural Techniques|Natural Techniques]] || 315 || 34&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | [[#Speedy Sand|Speedy Sand 55']] || 337 || 35&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; |- || 359 || 36&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | [[#Natural Techniques|Natural Techniques]] || 382 || 37&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | - || 403 || 38&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | - || 427 || 39&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | [[#Speedy Sand|Speedy Sand 60']], [[#Bonus Feats|Bonus Feat]], [[#Natural Techniques|Natural Techniques]], [[#Greater Control|Greater Control]] || 451 || 40&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
4 + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Human Sandbender Starting Package ====&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' [[Quarterstaff]]&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Concentration Skill|Concentration]] || 4 || [[SRD:Wisdom|Wis]] (due to class skill) || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Spot Skill|Spot]] || 4 || [[Wisdom|Wis]] || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Listen Skill|Listen]] || 4 || [[Wisdom|Wis]] || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Hide Skill|Hide]] || 4 || [[Dexterity|Dex]] || &amp;amp;mdash;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' [[Advanced Natural Techniques (3.5e Feat)|Advanced Natural Techniques]]&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' [[Improved Technique Forming (3.5e Feat)|Improved Technique Forming]]&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' 2 cubic feet of [[Attuned Sand (3.5e Equipment)|attuned sand]], Bedroll, 10 [[SRD:Candle|Candles]], [[SRD:Ink|Ink]] (5 oz.), Inkpen, [[SRD:Hooded Lantern|Hooded Lantern]], [[SRD:Oil|Oil]] (2 pint flask), Paper (40 sheets), Belt Pouch, Sealing Wax, Signet Ring, Small Steel Mirror, Waterskin, Winter Blanket.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' 40 gp.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Information ===&lt;br /&gt;
&lt;br /&gt;
==== Playing a Sandbender  ====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Sandbenders are not inclined to worship any deity. They simply move with the flow of nature and try to meld with the world, not trying to stick out too much from the rest of society unless absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Any class is acceptable to a sandbender for they simply go with the flow. As long as their allies don't get in his way, the sandbender is fine with whomever he is with. This goes for all but other sandbenders. There is a certain disconcerting feeling when you don't know whether you're actually controlling your sand or if it's about to crush you.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Sandbenders typically stay medium range from opponents. Their large number of defensive skills allow them to move into combat if needed to help support an ally or get one out of danger but other than that they remain immobile, outside of combat in order to better control their sand.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' A sandbender wishes to further his control over the element of sand and thus usually sticks to the sandbender class. But, depending on which attributes you increased, it may be beneficial to multiclass into another casting class such as wizard to amplify your usefulness outside of combat as well as in.&lt;br /&gt;
&lt;br /&gt;
==== Sandbenders in the World ====&lt;br /&gt;
&lt;br /&gt;
{{quote|Without your sand you can do nothing!|orig=Nameless Enemy}}&lt;br /&gt;
{{quote|But as long as I have it, I can do anything.|orig=Garnith Tarn, [[Human]] Sandbender}}&lt;br /&gt;
&lt;br /&gt;
Rarely staying in one place for long times, sandbenders are found all over. They will try to find capable companions to keep them company for traveling alone is a lonely thing. But some very few, and very powerful, sandbenders have settled down and quickly taken seats of power where they have due to their great abilities. But no matter what a sandbender is doing, he will always have a longing for travel and adventure.&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' Sandbenders like to keep moving, but don't like to move quickly. Some will stay in a town for no more than a day before feeling the need to move on. During their spare time, though, a sandbender enjoys watching how events unfold and the final result. Most of all, they enjoy watching single objects or people for long periods of time, just to see what they do, how they move, and how they change over time.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' ''Garnith Tarn'', Male Human Sandbender: Unlocked all the secret potentials of the sandbender ways and is considered the most powerful sandbender. Now is the leader of a large desert tribe that is protected by solely sandbenders.&lt;br /&gt;
&lt;br /&gt;
''Rysta Tin'', Female Human Sandbender: Once sat without moving for an entire week to watch a rock weather away to dust. Is now the oldest sandbender alive (88 years old).&lt;br /&gt;
&lt;br /&gt;
''Barcki the Mad'', Male Human Sandbender: Powerful sandbender who conjured a sandstorm so powerful it took off on its own, consuming him and turning him into a very powerful sand demon.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' The only congregation of sandbenders is a large city hidden by a perpetual sandstorm. The city's name is Systamo and it is very difficult to find without a sandbender's aid. Through unknown means, the city moves between deserts and it is only possible to know which desert it is in by which desert is having the most sandstorms at present. They congregate their to protect the city and learn their art from other, more experienced sandbenders. Other than that, sandbenders avoid each other because it can be hard to keep their sand apart from each other.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' Those who meet a sandbender have mixed feelings. On one hand, the sandbender is capable of incredible feats of power that can route out those who are causing trouble. On the other, sandbenders can cause great devastation, droughts, loss of farmland, and it usually requires something the sandbender would find very valuable just to keep the sandbender in one place long enough to try to help.&lt;br /&gt;
&lt;br /&gt;
==== Sandbender Lore ====&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge (Technicians) can research sandbenders to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ Knowledge (Technicians)&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | Sandbenders manipulate a type of sand called attuned sand that is capable of great feats of power.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | Attuned sand is made from dirt or stone and is difficult to quickly replace if destroyed by fire or lightning or made useless by water.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | Sandbenders rarely stay in any one location for very long, often traveling.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | Characters who get this result can know the names and locations of specific sandbenders and items related to them including where they are most likely headed next.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sandbenders in the Game ====&lt;br /&gt;
&lt;br /&gt;
Sandbenders are rarely found in cities because of the damage they can cause to structures and pathways while making their [[Attuned Sand (3.5e Equipment)|attuned sand]]. Most adventurers may come across them out in the wild where they can openly practice their abilities. If you ever see random patches of sand, quicksand, or other desert-like conditions then a sandbender probably isn't far away.&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' It is possible to take this in the direction of a war between nature and desert. Sandbenders tend to destroy wildlife and stone, turning all to sand by absorbing the water. A war between the elves of the forest and the sandbenders of the desert wouldn't be terribly uncommon. Also, there may be just a single sandbender in the world, one person who unlocked the secrets of the desert and mastered them. Perhaps that one sandbender is actually harboring some spirit that grants him his abilities.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' Tyr Prinit was born to a group of desert nomads but sold into slavery when he was young. While slave to a wealthy family, he discovered his ability to absorb water and manipulate sand. Practicing, he eventually managed to fashion an escape route by hollowing out an underground tunnel over countless nights. Now free, and practiced with his new abilities, he sought a life of traveling and adventure. That dream soon came to a close, though, when he was caught as an escaped slave and imprisoned soon after. Harboring great hate for his captors, who wanted to know the secrets of his abilities, Tyr refused to tell them of the secret city of Systamo he heard in his childhood before slavery, the hidden City of the Sands. Eventually, Tyr met a rogue who was caught as well and together they escaped, after 4 years of imprisonment. Thereafter, every city Tyr visited always kicked him out when he tried to show others his abilities or used them for they caused too much damage, especially after Tyr learned to create fire and explosions with his sand. Tyr harbors a great distaste, even hatred, for cities, and may eventually strike out at them, considering them a waste of space where a desert would be better suited.&lt;br /&gt;
&lt;br /&gt;
''EL 17:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''''Stat block under construction.'''''&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Dragoncraft_Armor_or_Shield_(3.5e_Equipment)</id>
		<title>Dragoncraft Armor or Shield (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Dragoncraft_Armor_or_Shield_(3.5e_Equipment)"/>
				<updated>2012-11-25T00:35:37Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Female Black Dragonskin Full Plate Armor.jpg|225 px|right]]&lt;br /&gt;
[[Image:Male Black Dragonskin Full Plate Armor.jpg|300 px|left]]&lt;br /&gt;
== Dragoncraft Armor or Shield==&lt;br /&gt;
&lt;br /&gt;
Armor that has been made from the hide and scales of a [[dragon]] is refered to as [[Dragonhide]] Armor. It is always of [[Masterwork]] quality. Only [[hide armor]], [[banded mail]], [[SRD:Half-Plate Armor | half-plate]], [[breastplate]] or suit of [[full plate]] can be made from [[Dragonhide]]. However, with the [[Dragoncrafter (3.5e Feat) | Dragoncrafter (3.5e Feat)]] the armor or shield grants it's wearer non-magical elemental resistance to the element of the dragon it was made from. This is treated as an extraordinary and is not effected by and anti-magic field. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ Dragon Type, Element, and Resistance Provided by Armor or Shield&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Dragon Type | Dragon Type]] !! Element || Shield || Hide Armor || Banded Mail || Half-Plate || Breastplate || Full Plate&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Dragon]] || Electricity || 5 || 5 || 10 || 15 || 15 || Full Immunity&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| [[Black Dragon]] || Acid || 5 || 5 || 10 || 15 || 15 || Full Immunity&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass Dragon]] || Fire || 5 || 5 || 10 || 15 || 15 || Full Immunity&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| [[Bronze Dragon]] || Electricity || 5 || 5 || 10 || 15 || 15 || Full Immunity&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Dragon]] || Acid || 5 || 5 || 10 || 15 || 15 || Full Immunity&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| [[Dreg Dragon (3.5e Creature) | Dreg Dragon]] || Acid || 5 || 5 || 10 || 15 || 15 || Full Immunity &lt;br /&gt;
|-&lt;br /&gt;
| [[Dry Dragon (Keran Creature) | Dry Dragon]] ||  Desiccation || 5 || 5 || 10 || 15 || 15 || Full Immunity &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| [[Fairy Dragon (3.5e Creature) | Fairy Dragon]] || Light and Blindness || 5 || 5 || 10 || 15 || 15 || Full Immunity&lt;br /&gt;
|-&lt;br /&gt;
| [[SRD:Force Dragon | Force Dragon]] || Force || 5 || 5 || 10 || 15 || 15 || Full Immunity&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| [[Gold Dragon]] || Fire || 5 || 5 || 10 || 15 || 15 || Full Immunity&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Dragon]] || Acid || 5 || 5 || 10 || 15 || 15 || Full Immunity&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| [[Lethus Dragon (3.5e Creature) | Lethus Dragon]] || Unholy || 5 || 5 || 10 || 15 || 15 || Full Immunity&lt;br /&gt;
|-&lt;br /&gt;
| [[Olympus Dragon (3.5e Creature) | Olympus Dragon]] || Holy || 5 || 5 || 10 || 15 || 15 || Full Immunity&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| [[Orange Dragon (3.5e Creature) | Orange Dragon]] || Sonic || 5 || 5 || 10 || 15 || 15 || Full Immunity&lt;br /&gt;
|-&lt;br /&gt;
| [[Plains Dragon (Keran Creature) | Plains Dragon]] || Light and Blindness || 5 || 5 || 10 || 15 || 15 || Full Immunity&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| [[SRD:Prismatic Dragon | Prismatic Dragon]] || Light and Blindness || 5 || 5 || 10 || 15 || 15 || Full Immunity&lt;br /&gt;
|-&lt;br /&gt;
| [[Psi Dragons (3.5e Creature) | Psi Dragon]] || Force || 5 || 5 || 10 || 15 || 15 || Full Immunity&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| [[Red Dragon]] || Fire || 5 || 5 || 10 || 15 || 15 || Full Immunity&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Dragon]] || Acid and Cold || 5 || 5 || 10 || 15 || 15 || Full Immunity&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| [[White Dragon]] || Cold || 5 || 5 || 10 || 15 || 15 || Full Immunity&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because Dragoncraft armor isn’t made of metal, druids can wear it without penalty.&lt;br /&gt;
&lt;br /&gt;
Dragoncraft armor costs double what masterwork armor of that type ordinarily costs, but it takes no longer to make than ordinary armor of that type.&lt;br /&gt;
&lt;br /&gt;
Dragoncraft armor has 10 hit point and hardness of 10.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;messagebox protected&amp;quot; align=center border=0 cellpadding=4 cellspacing=4 style=&amp;quot;border:2px solid #FF00FF; padding:0px; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h4 style=&amp;quot;border:2px solid #FF00FF; padding:0px; font-size:120%;&amp;quot;&amp;gt;Legal Disclaimer&amp;lt;/h4&amp;gt;&lt;br /&gt;
This web page is an edited version of the item from the D&amp;amp;D 3.5e Book call [[Draconomicon]] and also contains items based on other homebrew creatures.&amp;lt;br /&amp;gt;&lt;br /&gt;
Copyrights and trademarks for the books are held by their respective owners and their use is allowed under the [http://en.wikipedia.org/wiki/Fair_use fair use] clause of the [http://en.wikipedia.org/wiki/Copyright Copyright Law].&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Equipment Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Mundane]]&lt;br /&gt;
[[Category:Material]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Shield]]&lt;br /&gt;
[[Category:Protection]]&lt;br /&gt;
[[Category:Dragon Type]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Korminor|Korminor]] 17:36, 25 March 2012 (MDT)&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:Korminor</id>
		<title>User:Korminor</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User:Korminor"/>
				<updated>2012-11-10T03:33:04Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: solid 4px #FF00FF; margin: 0; width: 100%;&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
== About ==&lt;br /&gt;
&amp;lt;font color=black&amp;gt;Hi, I'm Robert also known as Korminor. I am relatively new here but have been playing D&amp;amp;D since 1996. I really enjoy this site and am looking forward to all the things to come...My First Edit was Oct. 16, 2011 and still going. If you want to see my history of my [[Special:Contributions/Korminor |edit contributions]], please feel free.&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''My Created and Adopted Magical Items: '''&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Magical Equipment'''&lt;br /&gt;
**[[Magical Shopkeep Glasses (3.5e Equipment)|Magical Shopkeep Glasses]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Helm of Korminor (3.5e Equipment)| Helm of Korminor]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Stealth Suit v2.0 (3.5e Equipment)| Stealth Suit v2.0]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Loz'arke's Token (3.5e Equipment) | Loz'arke's Token]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Magical Gear'''&lt;br /&gt;
**[[Endless Pouch of Shurikens (3.5e Equipment) | Endless Pouch of Shurikens]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Mini Scabbard (3.5e Equipment) | Mini Scabbard]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Bottle of Wind (3.5e Equipment)|Bottle of Wind]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Silverwig's Ultimate Handy Heaversack (3.5e Equipment)|Silverwig's Ultimate Handy Heaversack]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Anvil of Holy Flames (3.5e Equipment)|Anvil of Holy Flames]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Smish’s Smith Tools(3.5e Equipment)|Smish's Smith Tools]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Magic Runestaffs'''&lt;br /&gt;
**[[Runestaff of Curing (3.5e Equipment) | Runestaff of Curing]]&lt;br /&gt;
**[[Runestaff of Healing (3.5e Equipment) | Runestaff of Healing]]&lt;br /&gt;
*'''Magical Replacement Body Parts'''&lt;br /&gt;
**[[Arm of Moradin(3.5e Equipment)|Arm of Moradin]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Leg of Fharlanghn(3.5e Equipment)|Leg of Fharlanghn]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Marksmen's Eye (3.5e Equipment) | Marksmen's Eye]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Weapon Crystals'''&lt;br /&gt;
**[[Impacting Weapon Crystal (3.5e Equipment) | Impacting Weapon Crystal]]&lt;br /&gt;
*'''Potions and Oils'''&lt;br /&gt;
**[[Potion of Flaming Fists (3.5e Equipment) | Potion of Flaming Fists]]&lt;br /&gt;
**[[Potion of Shocking Fists (3.5e Equipment) | Potion of Shocking Fists]]&lt;br /&gt;
**[[Dragonblood Elixer (3.5e Equipment) | Dragonblood Elixer]]&lt;br /&gt;
'''Mundane Items'''&lt;br /&gt;
*'''Weapons'''&lt;br /&gt;
**[[Hrood's_Bow|Hrood's Bow]] - Adopted&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Mercurial_Weapons_(3.5e_Equipment) | Mercurial Weapons]]&lt;br /&gt;
*'''Materials:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Platinum (3.5e Equipment)|Platinum ]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragon Water (3.5e Equipment)|Dragon Water]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragonfang Weapons (3.5e Equipment) | Dragonfang Weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Protective Items:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragoncraft_Armor_or_Shield_(3.5e_Equipment)|Dragoncraft Armor or Shield]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragoncraft_Mantle_(3.5e_Equipment)|Dragoncraft Mantle]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Charactor Options'''&lt;br /&gt;
*'''Starting Class'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Elemental Warrior (3.5e Class)| Elemental Warrior]] Adopted&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Weaponized (3.5e Class) | Weaponized]]&lt;br /&gt;
*'''Prestige Class'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Eviscerator (3.5e Prestige Class)| Eviscerator ]] Adopted&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Boffin Lycanthrope (3.5e Class) |Boffin Lycanthrope (3.5e Class)]]&lt;br /&gt;
*'''Spells'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Mighty Mouse (3.5e Spell) | Mighty Mouse (3.5e Spell)]]&lt;br /&gt;
**[[Summon Divine Familiar (3.5e Spell) | Summon Divine Familiar (3.5e Spell)]]&lt;br /&gt;
*'''Flaws'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Kleptomaniac Thief (3.5e Flaw) | Kleptomaniac Thief (3.5e Flaw)]]&lt;br /&gt;
**[[Big Dumb Brusier (3.5e Flaw) | Big Dumb Brusier (3.5e Flaw)]]&lt;br /&gt;
**[[Frail Intellectual (3.5e Flaw) | Frail Intellectual (3.5e Flaw)]]&lt;br /&gt;
*'''Feats'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragoncrafter_(3.5e_Feat) | Dragoncrafter (3.5e Feat)]]&lt;br /&gt;
**[[Mighty Carry Capacity (3.5e Feat) | Mighty Carry Capacity (3.5e Feat)]]&lt;br /&gt;
**[[High Metabolism Healing (3.5e Feat)| High Metabolism Healing (3.5e Feat)]]&lt;br /&gt;
*'''Races:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Catian (3.5e_Race) |Catian]] &lt;br /&gt;
**[[Desert Human (3.5e Race) | Desert Human]]&lt;br /&gt;
----&lt;br /&gt;
'''Creatures:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mogwai (3.5e Creature) |Mogwai]] &lt;br /&gt;
*[[Gremlin (3.5e Creature) |Gremlin]] &lt;br /&gt;
*[[Gremlin Spider (3.5e Creature) |Gremlin Spider]] &lt;br /&gt;
*[[Gremlin Bat (3.5e Creature) |Gremlin Bat]] &lt;br /&gt;
*[[Gremlin Ruster (3.5e Creature) | Gremlin Ruster]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Gremlin Blue Half-Dragon (3.5e Creature) | Gremlin Blue Half-Dragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Gremlin Half-Fiend (3.5e Creature) | Gremlin Half-Fiend]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Sand Elemental | Sand Elemental]]&lt;br /&gt;
**[[Sand Elemental, Lesser (3.5e Creature) | Sand Elemental, Lesser]]&lt;br /&gt;
**[[Huge Sand Elemental (3.5e Creature)|Huge Sand Elemental]]&lt;br /&gt;
**[[Greater Sand Elemental (3.5e Creature)|Greater Sand Elemental]]&lt;br /&gt;
**[[Elder Sand Elemental (3.5e Creature)|Elder Sand Elemental]]&lt;br /&gt;
*'''Planes and Enviroments:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[The Burning Wastelands (3.5e Environment) | The Burning Wastelands]]&lt;br /&gt;
*'''NPCs:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Karin (3.5e NPC) |Karin]] Level 1 [[Catian (3.5e_Race) |Catian]] [[Ranger]]&lt;br /&gt;
**[[Karura (3.5e Deity) | Karura]] Goddess of the Burning Wastelands, Mother of the Sands, Creater of the [[Sand Elemental]]s.&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt; '''Hopefully more to come soon.'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Note for self, this is how we have hidden text only viable in edit mode. You can &amp;lt;del&amp;gt;strike out deleted material&amp;lt;/del&amp;gt; and &amp;lt;ins&amp;gt;underline new material&amp;lt;/ins&amp;gt;. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runestaff_of_Healing_(3.5e_Equipment)</id>
		<title>Runestaff of Healing (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runestaff_of_Healing_(3.5e_Equipment)"/>
				<updated>2012-11-10T03:32:05Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: Created page with &amp;quot;Runestaff of Healing {{3.5e Magic Item |name=Runestaff of Healing |cl=12 |prerequisites= Craft Staff,[[SRD:Remove Blindness/Deafness|Remove Blindness/Deafn...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Runestaff of Healing&lt;br /&gt;
{{3.5e Magic Item&lt;br /&gt;
|name=Runestaff of Healing&lt;br /&gt;
|cl=12&lt;br /&gt;
|prerequisites= [[SRD:Craft Staff|Craft Staff]],[[SRD:Remove Blindness/Deafness|Remove Blindness/Deafness]], [[SRD:Remove Curse|Remove Curse]], [[SRD:Remove Disease|Remove Disease]], [[SRD:Neutralize Poison|Neutralize Poison]], [[SRD:Restoration|Restoration]]&lt;br /&gt;
|aura=Strong&lt;br /&gt;
|school=[[SRD:Evocation | Evocation]]&lt;br /&gt;
|price=13,200gp &lt;br /&gt;
|cost= 6,600gp + 528exp&lt;br /&gt;
|weight= 4 lbs&lt;br /&gt;
|description= This darkwood staff is capped with a clear zircon crystal. It has a small rune depicting a happy face.&lt;br /&gt;
&lt;br /&gt;
A runestaff&amp;lt;ref&amp;gt;Runestaff pg223 of [[Magic Item Compendium (3.5e) | Magic Item Compendium (3.5e)]] &amp;lt;/ref&amp;gt; of curing allows you to cast any of the following spells (each three times per day) by expending a prepared arcane/divine spell or arcane/divine spell slot of the same level or higher.&lt;br /&gt;
* [[SRD:Remove Blindness/Deafness|Remove Blindness/Deafness]]: Cures normal or magical conditions.&lt;br /&gt;
* [[SRD:Remove Curse|Remove Curse]]: Frees object or person from curse.&lt;br /&gt;
* [[SRD:Remove Disease|Remove Disease]]: Cures all diseases affecting subject.&lt;br /&gt;
* [[SRD:Neutralize Poison|Neutralize Poison]]: Immunizes subject against poison, detoxifies venom in or on subject.&lt;br /&gt;
* [[SRD:Restoration|Restoration]]  Restores level and [[SRD:Ability Scores|ability score]] drains.&lt;br /&gt;
}}&lt;br /&gt;
--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 20:32, 9 November 2012 (MST)&lt;br /&gt;
----&lt;br /&gt;
'''References'''&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
{{3.5e Staves Breadcrumb}}&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Magic]] &lt;br /&gt;
[[Category: Staff]]&lt;br /&gt;
[[Category:No Slot]]&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:Korminor</id>
		<title>User:Korminor</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User:Korminor"/>
				<updated>2012-11-10T02:34:03Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: solid 4px #FF00FF; margin: 0; width: 100%;&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
== About ==&lt;br /&gt;
&amp;lt;font color=black&amp;gt;Hi, I'm Robert also known as Korminor. I am relatively new here but have been playing D&amp;amp;D since 1996. I really enjoy this site and am looking forward to all the things to come...My First Edit was Oct. 16, 2011 and still going. If you want to see my history of my [[Special:Contributions/Korminor |edit contributions]], please feel free.&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''My Created and Adopted Magical Items: '''&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Magical Equipment'''&lt;br /&gt;
**[[Magical Shopkeep Glasses (3.5e Equipment)|Magical Shopkeep Glasses]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Helm of Korminor (3.5e Equipment)| Helm of Korminor]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Stealth Suit v2.0 (3.5e Equipment)| Stealth Suit v2.0]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Loz'arke's Token (3.5e Equipment) | Loz'arke's Token]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Magical Gear'''&lt;br /&gt;
**[[Endless Pouch of Shurikens (3.5e Equipment) | Endless Pouch of Shurikens]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Mini Scabbard (3.5e Equipment) | Mini Scabbard]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Bottle of Wind (3.5e Equipment)|Bottle of Wind]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Silverwig's Ultimate Handy Heaversack (3.5e Equipment)|Silverwig's Ultimate Handy Heaversack]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Anvil of Holy Flames (3.5e Equipment)|Anvil of Holy Flames]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Smish’s Smith Tools(3.5e Equipment)|Smish's Smith Tools]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Magic Runestaffs'''&lt;br /&gt;
**[[Runestaff of Curing (3.5e Equipment) | Runestaff of Curing]]&lt;br /&gt;
*'''Magical Replacement Body Parts'''&lt;br /&gt;
**[[Arm of Moradin(3.5e Equipment)|Arm of Moradin]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Leg of Fharlanghn(3.5e Equipment)|Leg of Fharlanghn]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Marksmen's Eye (3.5e Equipment) | Marksmen's Eye]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Weapon Crystals'''&lt;br /&gt;
**[[Impacting Weapon Crystal (3.5e Equipment) | Impacting Weapon Crystal]]&lt;br /&gt;
*'''Potions and Oils'''&lt;br /&gt;
**[[Potion of Flaming Fists (3.5e Equipment) | Potion of Flaming Fists]]&lt;br /&gt;
**[[Potion of Shocking Fists (3.5e Equipment) | Potion of Shocking Fists]]&lt;br /&gt;
**[[Dragonblood Elixer (3.5e Equipment) | Dragonblood Elixer]]&lt;br /&gt;
'''Mundane Items'''&lt;br /&gt;
*'''Weapons'''&lt;br /&gt;
**[[Hrood's_Bow|Hrood's Bow]] - Adopted&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Mercurial_Weapons_(3.5e_Equipment) | Mercurial Weapons]]&lt;br /&gt;
*'''Materials:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Platinum (3.5e Equipment)|Platinum ]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragon Water (3.5e Equipment)|Dragon Water]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragonfang Weapons (3.5e Equipment) | Dragonfang Weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Protective Items:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragoncraft_Armor_or_Shield_(3.5e_Equipment)|Dragoncraft Armor or Shield]]&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragoncraft_Mantle_(3.5e_Equipment)|Dragoncraft Mantle]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Charactor Options'''&lt;br /&gt;
*'''Starting Class'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Elemental Warrior (3.5e Class)| Elemental Warrior]] Adopted&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Weaponized (3.5e Class) | Weaponized]]&lt;br /&gt;
*'''Prestige Class'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Eviscerator (3.5e Prestige Class)| Eviscerator ]] Adopted&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Boffin Lycanthrope (3.5e Class) |Boffin Lycanthrope (3.5e Class)]]&lt;br /&gt;
*'''Spells'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Mighty Mouse (3.5e Spell) | Mighty Mouse (3.5e Spell)]]&lt;br /&gt;
**[[Summon Divine Familiar (3.5e Spell) | Summon Divine Familiar (3.5e Spell)]]&lt;br /&gt;
*'''Flaws'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Kleptomaniac Thief (3.5e Flaw) | Kleptomaniac Thief (3.5e Flaw)]]&lt;br /&gt;
**[[Big Dumb Brusier (3.5e Flaw) | Big Dumb Brusier (3.5e Flaw)]]&lt;br /&gt;
**[[Frail Intellectual (3.5e Flaw) | Frail Intellectual (3.5e Flaw)]]&lt;br /&gt;
*'''Feats'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Dragoncrafter_(3.5e_Feat) | Dragoncrafter (3.5e Feat)]]&lt;br /&gt;
**[[Mighty Carry Capacity (3.5e Feat) | Mighty Carry Capacity (3.5e Feat)]]&lt;br /&gt;
**[[High Metabolism Healing (3.5e Feat)| High Metabolism Healing (3.5e Feat)]]&lt;br /&gt;
*'''Races:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Catian (3.5e_Race) |Catian]] &lt;br /&gt;
**[[Desert Human (3.5e Race) | Desert Human]]&lt;br /&gt;
----&lt;br /&gt;
'''Creatures:'''&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mogwai (3.5e Creature) |Mogwai]] &lt;br /&gt;
*[[Gremlin (3.5e Creature) |Gremlin]] &lt;br /&gt;
*[[Gremlin Spider (3.5e Creature) |Gremlin Spider]] &lt;br /&gt;
*[[Gremlin Bat (3.5e Creature) |Gremlin Bat]] &lt;br /&gt;
*[[Gremlin Ruster (3.5e Creature) | Gremlin Ruster]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Gremlin Blue Half-Dragon (3.5e Creature) | Gremlin Blue Half-Dragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Gremlin Half-Fiend (3.5e Creature) | Gremlin Half-Fiend]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Sand Elemental | Sand Elemental]]&lt;br /&gt;
**[[Sand Elemental, Lesser (3.5e Creature) | Sand Elemental, Lesser]]&lt;br /&gt;
**[[Huge Sand Elemental (3.5e Creature)|Huge Sand Elemental]]&lt;br /&gt;
**[[Greater Sand Elemental (3.5e Creature)|Greater Sand Elemental]]&lt;br /&gt;
**[[Elder Sand Elemental (3.5e Creature)|Elder Sand Elemental]]&lt;br /&gt;
*'''Planes and Enviroments:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[The Burning Wastelands (3.5e Environment) | The Burning Wastelands]]&lt;br /&gt;
*'''NPCs:'''&amp;lt;br&amp;gt;&lt;br /&gt;
**[[Karin (3.5e NPC) |Karin]] Level 1 [[Catian (3.5e_Race) |Catian]] [[Ranger]]&lt;br /&gt;
**[[Karura (3.5e Deity) | Karura]] Goddess of the Burning Wastelands, Mother of the Sands, Creater of the [[Sand Elemental]]s.&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt; '''Hopefully more to come soon.'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Note for self, this is how we have hidden text only viable in edit mode. You can &amp;lt;del&amp;gt;strike out deleted material&amp;lt;/del&amp;gt; and &amp;lt;ins&amp;gt;underline new material&amp;lt;/ins&amp;gt;. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Runestaff_of_Curing_(3.5e_Equipment)</id>
		<title>Runestaff of Curing (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Runestaff_of_Curing_(3.5e_Equipment)"/>
				<updated>2012-11-10T02:31:11Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: Created page with &amp;quot;{{3.5e Magic Item |name=Runestaff of Curing |cl=12 |prerequisites= Craft Staff, Cure Serious Wounds, [[SRD:Cure Critical Wounds...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3.5e Magic Item&lt;br /&gt;
|name=Runestaff of Curing&lt;br /&gt;
|cl=12&lt;br /&gt;
|prerequisites= [[SRD:Craft Staff|Craft Staff]], [[SRD:Cure Serious Wounds|Cure Serious Wounds]], [[SRD:Cure Critical Wounds|Cure Critical Wounds]]&lt;br /&gt;
|aura=Strong&lt;br /&gt;
|school=[[SRD:Evocation | Evocation]]&lt;br /&gt;
|price=8,400gp &lt;br /&gt;
|cost= 4,200gp + 336exp&lt;br /&gt;
|weight= 4&lt;br /&gt;
|description= This darkwood staff is capped with a clear zircon crystal. It has a small rune depicting four hearts.&lt;br /&gt;
&lt;br /&gt;
A runestaff&amp;lt;ref&amp;gt;Runestaff pg223 of [[Magic Item Compendium (3.5e) | Magic Item Compendium (3.5e)]] &amp;lt;/ref&amp;gt; of curing allows you to cast any of the following spells (each three times per day) by expending a prepared arcane/divine spell or arcane/divine spell slot of the same level or higher.&lt;br /&gt;
* [[SRD:Cure Serious Wounds|Cure Serious Wounds]]: Cures 3d8 damage +1/level (max +15).&lt;br /&gt;
* [[SRD:Cure Critical Wounds|Cure Critical Wounds]]: Cures 4d8 damage +1/level (max +20). &lt;br /&gt;
}}&lt;br /&gt;
--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 19:31, 9 November 2012 (MST)&lt;br /&gt;
----&lt;br /&gt;
'''References'''&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
{{3.5e Staves Breadcrumb}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Magic]] &lt;br /&gt;
[[Category: Staff]]&lt;br /&gt;
[[Category:No Slot]]&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Bottle_of_Wind_(3.5e_Equipment)</id>
		<title>Bottle of Wind (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Bottle_of_Wind_(3.5e_Equipment)"/>
				<updated>2012-11-04T04:51:30Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3.5e Magic Item&lt;br /&gt;
|name= Bottle of Wind&lt;br /&gt;
|cl= 9th&lt;br /&gt;
|prerequisites= [[SRD:Craft Wondrous Item|Craft Wondrous Item]], [[SRD:Control Winds|Control Winds]] &lt;br /&gt;
|aura= Moderate; (DC 20)&lt;br /&gt;
|school= [[SRD:Transmutation | Transmutation]]&lt;br /&gt;
|marketprice=81,000gp &lt;br /&gt;
|act= Swift Action&lt;br /&gt;
|weight= 2&lt;br /&gt;
|bslot=No Slot&lt;br /&gt;
|description= This item appears to be a normal glass bottle with a cork. If the cork is removed from this ordinary-looking bottle and a command word spoken, an amount of fresh air pours out. Separate command words determine the volume and velocity. When taken to any airless environment it retains air within it at all times, continually renewing its contents.&lt;br /&gt;
&lt;br /&gt;
*“Draft” produces air that a character can draw air out of the bottle to breathe per [[SRD:Round|round]]. The bottle can even be shared by multiple characters who pass it around. Breathing out of the bottle is a [[SRD:Standard Actions|standard action]], but a character so doing can then act for as long as she can hold her breath.&lt;br /&gt;
*“Breeze” produces a 15-foot-long cone of [[SRD:Weather#Strong_Wind|strong wind]] blowing at 25 mph per [[SRD:Round|round]]. Gusts that automatically extinguish unprotected flames (candles, torches, and the like). Such gusts impose a –2 penalty on [[SRD:Ranged Attack|ranged attack]] rolls and on [[SRD:Listen Skill|Listen]] checks. Creatures of Tiny or Small size can be Knocked down unless they make a Fortitude Save [[SRD:DC#Difficulty_Class|DC]] 10.&lt;br /&gt;
*“Gust” produces a 50-foot-long cone of [[SRD:Weather#Severe_Wind|severe wind]] blowing at 45 mph per [[SRD:Round|round]]. In addition to automatically extinguishing any unprotected flames, winds of this magnitude cause protected flames (such as those of lanterns) to dance wildly and have a 50% chance of extinguishing these lights. [[SRD:Ranged Weapon|Ranged weapon]] attacks and [[SRD:Listen Skill|Listen]] checks are at a –4 penalty. Creatures of Tiny size can be blown away, and creatures of Small size can be Knocked down unless they make a Fortitude Save [[SRD:DC#Difficulty_Class|DC]] 15.&lt;br /&gt;
&lt;br /&gt;
The Breeze effect causes considerable back pressure, requiring the holder to make a [[SRD:DC|DC]] 14 [[SRD:Strength Check|Strength check]] to avoid being [[SRD:Knocked Down|knocked down]].&amp;lt;br&amp;gt;&lt;br /&gt;
The Gust effect causes considerable more back pressure, requiring the holder to make a [[SRD:DC|DC]] 20 [[SRD:Strength Check|Strength check]] to avoid being [[SRD:Knocked Down|knocked down]]. The command word must be spoken to stop it.&lt;br /&gt;
|cost= 40,500 gp + 3240 exp&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Magical Wondrous Items Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Wondrous Item]]&lt;br /&gt;
[[Category:No Slot]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Korminor|Korminor]] 00:59, 18 September 2011 (MDT)&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Bottle_of_Wind_(3.5e_Equipment)</id>
		<title>Bottle of Wind (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Bottle_of_Wind_(3.5e_Equipment)"/>
				<updated>2012-11-04T04:46:40Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3.5e Magic Item&lt;br /&gt;
|name= Bottle of Wind&lt;br /&gt;
|cl= 9th&lt;br /&gt;
|prerequisites= [[SRD:Craft Wondrous Item|Craft Wondrous Item]], [[SRD:Control Winds|Control Winds]] &lt;br /&gt;
|aura= Moderate; (DC 20)&lt;br /&gt;
|school= [[SRD:Transmutation | Transmutation]]&lt;br /&gt;
|marketprice=16,500gp &lt;br /&gt;
|act= Swift Action&lt;br /&gt;
|weight= 2&lt;br /&gt;
|bslot=No Slot&lt;br /&gt;
|description= This item appears to be a normal glass bottle with a cork. If the cork is removed from this ordinary-looking bottle and a command word spoken, an amount of fresh air pours out. Separate command words determine the volume and velocity. When taken to any airless environment it retains air within it at all times, continually renewing its contents.&lt;br /&gt;
&lt;br /&gt;
*“Draft” produces air that a character can draw air out of the bottle to breathe per [[SRD:Round|round]]. The bottle can even be shared by multiple characters who pass it around. Breathing out of the bottle is a [[SRD:Standard Actions|standard action]], but a character so doing can then act for as long as she can hold her breath.&lt;br /&gt;
*“Breeze” produces a 15-foot-long cone of [[SRD:Weather#Strong_Wind|strong wind]] blowing at 25 mph per [[SRD:Round|round]]. Gusts that automatically extinguish unprotected flames (candles, torches, and the like). Such gusts impose a –2 penalty on [[SRD:Ranged Attack|ranged attack]] rolls and on [[SRD:Listen Skill|Listen]] checks. Creatures of Tiny or Small size can be Knocked down unless they make a Fortitude Save [[SRD:DC#Difficulty_Class|DC]] 10.&lt;br /&gt;
*“Gust” produces a 50-foot-long cone of [[SRD:Weather#Severe_Wind|severe wind]] blowing at 45 mph per [[SRD:Round|round]]. In addition to automatically extinguishing any unprotected flames, winds of this magnitude cause protected flames (such as those of lanterns) to dance wildly and have a 50% chance of extinguishing these lights. [[SRD:Ranged Weapon|Ranged weapon]] attacks and [[SRD:Listen Skill|Listen]] checks are at a –4 penalty. Creatures of Tiny size can be blown away, and creatures of Small size can be Knocked down unless they make a Fortitude Save [[SRD:DC#Difficulty_Class|DC]] 15.&lt;br /&gt;
&lt;br /&gt;
The Breeze effect causes considerable back pressure, requiring the holder to make a [[SRD:DC|DC]] 14 [[SRD:Strength Check|Strength check]] to avoid being [[SRD:Knocked Down|knocked down]].&amp;lt;br&amp;gt;&lt;br /&gt;
The Gust effect causes considerable more back pressure, requiring the holder to make a [[SRD:DC|DC]] 20 [[SRD:Strength Check|Strength check]] to avoid being [[SRD:Knocked Down|knocked down]]. The command word must be spoken to stop it.&lt;br /&gt;
|cost= 8,250 gp + 660 exp&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Magical Wondrous Items Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Wondrous Item]]&lt;br /&gt;
[[Category:No Slot]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Korminor|Korminor]] 00:59, 18 September 2011 (MDT)&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Helm_of_Korminor_(3.5e_Equipment)</id>
		<title>Talk:Helm of Korminor (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Helm_of_Korminor_(3.5e_Equipment)"/>
				<updated>2012-11-03T05:56:42Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As requested, I'm checking the costs for this item. So far I've got a base cost of 318,000 gp, and that's before applying the modifiers for continuous spell effects.&lt;br /&gt;
&lt;br /&gt;
Maybe if I see how you calculated it?&lt;br /&gt;
&lt;br /&gt;
For example, for the base price for the ''detect poison'' effect, I get: 11 (caster level) * 0.5 (0 level spell) * 2000 (continuous) * 4 (instantaneous duration) * 1.5 (multiple abilities) = 66,000 gp (not including the skill bonus).&lt;br /&gt;
&lt;br /&gt;
Since the caster level is a major multiplier, I'll try again with the minimum cl for each effect. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 03:26, 2 November 2012 (MDT)&lt;br /&gt;
:: That is the method I used, for the base price for the ''detect poison'' effect, I get: 1 (minimum caster level) * 0.5 (0 level spell) * 2000 (continuous) * 4 (instantaneous duration) * 1.5 (multiple abilities) = 6,000 gp (not including the skill bonus). Inside the code for the page I included the price for each effect and skill bonus for each. Next to the price I did the tailly for the price with grouping the sumular effects together for discount rates as listed on [[SRD:Creating Magic Items | SRD:Creating Magic Items]]. Thanks for the double check. --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 23:56, 2 November 2012 (MDT)&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Helm_of_Korminor_(3.5e_Equipment)</id>
		<title>Helm of Korminor (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Helm_of_Korminor_(3.5e_Equipment)"/>
				<updated>2012-11-03T05:50:24Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3.5e Magic Item&lt;br /&gt;
|name= Helm of Korminor&lt;br /&gt;
|cl= 11th&lt;br /&gt;
|prerequisites= [[SRD:Craft Wondrous Item|Craft Wondrous Item]],[[SRD:True Seeing| True Seeing]],[[SRD:Darkvision (Spell) | Darkvision]],[[SRD:Detect Poison| Detect Poison]],[[SRD:Water Breathing| Water Breathing]],[[SRD:Spell Immunity| Spell Immunity]],[[SRD:Detect Undead| Detect Undead]], [[SRD:Detect Magic| Detect Magic]]&lt;br /&gt;
|aura= Strong; (DC 21)&lt;br /&gt;
|school= [[SRD:Divination School| Divination]]&lt;br /&gt;
|marketprice=277,000gp &amp;lt;!-- 30,000gp + (198,000gp + (.75 * 24,000gp) + (.5 * 6,000gp) + (.5 * 4,000gp) + (.5 * 2,000gp)) + (10,000gp + (.75 * 10,000gp) + (.5 * 2,500gp) + (.5 x 2,500gp)) + 6,000gp --&amp;gt;&lt;br /&gt;
|act= Continuous, Swift (see text)&lt;br /&gt;
|weight= 4 lbs &lt;br /&gt;
|bslot=Head Slot &amp;amp; Face Slot&lt;br /&gt;
|description= ''This Horned Full Helm is made entirely of Platinum. It has two large horns, one on either side. It has no mouth opening, and where the eyes holes should be there is Dark Red Lenses.'' &lt;br /&gt;
&lt;br /&gt;
This helm contains small, but complex magical devices that translates auditory input, granting him a +5 competence bonus to [[SRD:Listen Skill| Listen Checks]]&amp;lt;!-- 2,500gp --&amp;gt;. This helm also provides the wearer with pure breathable air as the spell [[SRD:Water Breathing| Water Breathing]]&amp;lt;!-- 30,000gp --&amp;gt;. Even when taken to any airless environment it retains air within it at all times, continually renewing its contents. This helm is also inlaid with a small, but complex magical device containing multiple lens fixtures that translates optical input to a better suited form. The lenses allows the wearer of this helm to see underwater, enabling to see five times farther than water and light conditions would allow for normal human vision. (Weeds, obstructions, and the like block vision in the usual manner.) It expands his visual abilities, granting him a +10 competence bonus to [[SRD:Spot Skill| Spot Checks]]&amp;lt;!-- 10,000gp --&amp;gt; and [[SRD:Search Skill| Search Checks]]&amp;lt;!-- 10,000gp --&amp;gt;. While worn, the wearer can choose between different modes of [[SRD:Vision and Light| vision]] as a swift action however only [[SRD:Darkvision (Spell)| Darkvision Mode]] can be used in tandem with one of the other modes at a time.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Darkvision Mode&amp;lt;/strong&amp;gt; - This mode allows the wearer to see as if they had the extraordinary ability of [[SRD:Darkvision| Darkvision Mode]] of 60ft and immunity to the vision-impairing effects of any spell with the [[SRD:Darkness (Spell) | Darkness]] descriptor; as such, the wearer treats any such created area of magical darkness as normal darkness with one exception: instead of consisting of gray tones ranging from black to white, the field of vision becomes red tinted. &amp;lt;br&amp;gt;&amp;lt;!-- 24,000gp --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Magic Detection Mode&amp;lt;/strong&amp;gt; - This mode allows the wearer to see as if affected by the [[SRD:Detect Magic| Detect Magic]] spell out to 40ft.&amp;lt;br&amp;gt;&amp;lt;!-- 2,000gp --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;X-Ray Vision Mode&amp;lt;/strong&amp;gt; - This mode grants the wearer the ability to see into and through solid matter as if wearing a [[SRD:Ring of X-Ray Vision| Ring of X-Ray Vision]]. Vision range is 20 feet, with the viewer seeing as if he were looking at something in normal light even if there is no illumination. X-ray vision can penetrate 6 feet of stone, 6 inches of common metal, or up to 9 feet of wood or dirt. Thicker substances or a thin sheet of lead blocks the vision. The degree of penetration can be controlled by the wearer at will. Unlike a Ring of X-Ray Vision, the X-Ray Lens can be used for an indefinite time period without causing exhaustion; however, while using the X-Ray Lens, the user temporarily loses 2 points of Constitution, but the loss lasts only until the user changes lenses at which time the loss is fully restored.&amp;lt;br&amp;gt;&amp;lt;!-- 198,000gp --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Life Mode&amp;lt;/strong&amp;gt; - This mode grants the wearer the ability to detect and pinpoint living beings and undead out to 40ft. This lens does not detect constructs or golems unless they have living parts within them. Living beings and undead appear to have a yellow aura around them when viewed through this lens. This aura can be seen through walls but only the aura is seen; beings and undead cannot be identified, nor can items be identified through walls with this effect.&amp;lt;br&amp;gt;&amp;lt;!-- 4,000gp --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Poison Detection Mode&amp;lt;/strong&amp;gt; - This mode grants the wearer the ability to detect poison as if under the effects of a [[SRD:Detect Poison| Detect Poison]]&amp;lt;!-- 6,000gp --&amp;gt; spell with the exception that the exact poison can be identified with a [[SRD3e:Alchemy Skill| Alchemy]] skill check with a DC of 20. The wearer get a +5 to [[SRD3e:Alchemy Skill| Alchemy]] &amp;lt;!-- 2,500gp --&amp;gt; skill bonus and are enabled to make the check even if the wearer has no ranks. This effect can penetrate barriers, but 3 feet of stone, 3 inches of common metal, a thin sheet of lead, or 6 feet of wood or dirt blocks it. Additionally, when this helm comes within 40ft. of a poison source, this source receives a noticeable green aura.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;[[SRD:Natural Weapons| Gore Attack]]&amp;lt;/strong&amp;gt;: The Horns on the helm enable the wearer to perform a gore attack albeit at a -5 to hit and deals 2d4 piercing damage. If used in a charge attack, the wearer adds two times there strength bonus.&lt;br /&gt;
|cost= 138,500 gp + 11,080 exp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Magical Wondrous Items Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Wondrous Item]]&lt;br /&gt;
[[Category:Head Slot]]&lt;br /&gt;
[[Category:Face Slot]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Korminor|Korminor]] 00:59, 22 October 2011 (MDT)&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Marasmusine</id>
		<title>User talk:Marasmusine</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Marasmusine"/>
				<updated>2012-10-23T00:54:02Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: /* Price Calculation Check */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello Maramusine, thank you for the welcome to the site! My only question is now, is if there is someone or some group I would contact for review on the power balancing of something I've been working on ( while it is either a WIP, or completed work ).--[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:32, 18 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
If you're my best bet, might as well use you, eh? I don't suppose you could take a look at [[Color Bearer (4e Class)]] and [[Color Bearer Powers (4e Power List)]]? I assume they're at ''least'' somewhat poorly balanced, being my first attempt at making a class. And yes, they are both incomplete, but I did just start a couple days ago &amp;lt;_&amp;lt;;; --[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:42, 18 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
Thank you very much in advanced! c: --[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:52, 18 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
Hay, Marasmusine, could you review my homebrew template [[Unown_inscribed|Unown inscribed]] sometime? I want to improve it, and you seem to know what youre doing, based on your review of my [[Stone of 100 Rencarnations (3.5e Equipment)]].--[[User:The lost unown|The lost unown]] ([[User talk:The lost unown|talk]]) 09:01, 27 September 2012 (MDT)&lt;br /&gt;
:Sure, I'll aim to do that but I'm not sure when yet. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:08, 27 September 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Smilodon Maioribus Review ==&lt;br /&gt;
&lt;br /&gt;
Hello once again Marasmusine,&lt;br /&gt;
&lt;br /&gt;
It has been a while since we have spoken but I believe (having reached my new permanent duty station) that now would be an excellent time to review the Smilodon Maioribus 4e Race once again, provided you are willing to do so and have the time to make such an effort. Unfortunately I am not entirely sure what, if at all, needs to be changed at this point with the race itself (the Apex Predator 4e Class itself I am intending to overhaul entirely, based on a few mechanics I learned from others who know of DnD in the armed forces).&lt;br /&gt;
&lt;br /&gt;
As always, thank you for your time and dedication to DnD Wiki, and your efforts, past and present, in staying in touch and assisting me with my race and class design!&lt;br /&gt;
&lt;br /&gt;
--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 18:43, 9 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Welcome back! Since you were last here I've been a bit distracted with the birth of my daughter - I've not had much time for complicated things. For your Apex Predator overhaul, I recommend concentrating on one or two core mechanics that improve through the levels (and worry less about making lots of different powers); take a look at the Hunter or the Slayer from the Essentials books. Also try to focus on ''one role'' - I've seen too many custom classes that try to do defender/striker and end up in a mess. Hope that helps! [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 07:18, 10 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Thank you, Marasmusine, and most importantly, congratulations on the birth of your daughter to both you and your wife. I can certainly understand your crunch for time, especially with a newly born child around. For the Apex Predator class, that is still my intention of making a &amp;quot;specialist&amp;quot; class (with two separate, distinct sub-types), again focusing on criticals, grappling and stealth for its offensive &amp;quot;Vanquisher&amp;quot; variant, and with the &amp;quot;Challenger&amp;quot; deviation, a defender who relies on countering attacks and control. Seeing as the &amp;quot;Grabbed&amp;quot; and (knocked) &amp;quot;Prone&amp;quot; features work well, I have some ideas with them. I certainly don't intend for the Apex to be both, as I've begun making their choices fairly specific to each archetype.&lt;br /&gt;
&lt;br /&gt;
::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 17:34, 11 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Hello again Marasmusine,&lt;br /&gt;
&lt;br /&gt;
:::I've made some significant changes to the [[Sentient, Smilodon Maioribus (4e Race)|Smilodon Maioribus race]] and the [[Apex Predator (4e Class)|Apex Predator class]], both of which I would love to get your opinion on when you have the time. I've tried to heavily relegate certain features to each subdivision of the Apex Predator class (to, in large part, make them two distinct portions). While the class design is not yet finished, it would be great to get your opinion on the re-working of a few mechanics that were present; for example, a primary mechanic of the Vanquisher is [[Seize (4e Power)|Seize], an attack that does minimal damage, but Grabs the opponent. &lt;br /&gt;
&lt;br /&gt;
:::Other issues lie in the scaling (I've never played nor seen endgame DnD played), so I cannot truly balance the class over the levels. I like the idea of the Apex Predator fittingly being a &amp;quot;niche&amp;quot; class, or one that excels extremely well at a few select things, but relies on its companion's classes to really augment and benefit it, and vice-versa.&lt;br /&gt;
&lt;br /&gt;
:::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 17:08, 18 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::Hello Marasmusine,&lt;br /&gt;
&lt;br /&gt;
::::I have just replied the design concept to the Saber Fangs and Razored Claws situation [Talk:Apex Predator (4e Class)|on this talk page] and would certainly like your opinion and possible solutions. Thank you very much for the modifications to those areas along with the Enduring Hide armor to make them more straightforward and simplified within 4E means!&lt;br /&gt;
&lt;br /&gt;
::::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 14:33, 22 September 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Image Deletions ==&lt;br /&gt;
&lt;br /&gt;
Wikipedia tells us to assume good faith.  This means that images are assumed to be correct, ergo under the GNU FDL, when they state nothing in particular.  This must be shown otherwise to allow the image to be deleted.  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 16:03, 10 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Wikipedia absolutely does not assume good faith when it comes to image licensing. It gives 7 days to images without licensing/source information before they are deleted. Images that are clear copyright violations are instantly deleted. I gave [[:File:Fight-2-color.jpg]] two weeks. We can't just copy images from the internet willy nilly. I've done a Google Image search for this image now and found that it's a painting under copyright by Simon Robert. I can replace the link in [[Shekastkoré (3.5e Campaign Setting)]] with an embedded image from Robert's webpage, with correct attribution. I'll leave it up to you if you want to delete the file or not. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:06, 11 July 2012 (MDT)&lt;br /&gt;
:Wow, sorry I came off sounding agressive. It was first thing in the morning and I hadn't had my coffee.[[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 06:11, 11 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Okay, then with the deletion we should provide a link to where the image is thereby not allowed, don't you think that makes sense?  Thoughts on making this policy?  We can leave images since their pages being here inherently state that they are under the GNU FDL v1.3 when one cannot find such a site.  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:35, 16 July 2012 (MDT)&lt;br /&gt;
:::Here are my thoughts:&lt;br /&gt;
:::*We should make it clear that if you are uploading an image you need to say 1) Where you got the image from and who originally created it, and 2) What license it's under (note that ''we cannot use &amp;quot;fair use&amp;quot;'' for our purposes). For example, see [http://en.wikipedia.org/wiki/Special:Upload Wikipedia's upload information]. It's bad form to assume that an image doesn't have a copyright just because the uploader hasn't provided any information.&lt;br /&gt;
:::*On the flipside, if I come to delete an image file because the above information is missing, I will make every effort to find an alternative compatible with our license, or embed the image from its original source. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 03:47, 17 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::By law, we do not need to do it like that so let's not.  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 19:39, 17 July 2012 (MDT)&lt;br /&gt;
:::::I need to get this straight. Here are the different kind of images we might use:&lt;br /&gt;
:::::*Copyrighted images. We cannot use these without permission. If we can get permission, the owner would normally ask us to attribute the them and show that it's under copyright. We ''can'' use copyright work without permission where there is fair-use (e.g. book covers where we are providing information about a book), but we still need to attribute the copyright holder.&lt;br /&gt;
:::::*Creative Commons[http://creativecommons.org/licenses/]. We ''have'' to attribute the author; if it's Sharealike we ''have'' to release it under the same license.&lt;br /&gt;
:::::*Public Domain. We don't have to say anything: my argument is that it's good practice to provide some basic information (like I did [[:File:Vasnetsov samolet.jpg|here]]). &lt;br /&gt;
:::::*Images the uploader created themselves. It's up to them what information they provide. Personally I credit myself for my own images. As you say, unless stated otherwise, it defaults to the GNU license.&lt;br /&gt;
:::::If I'm understanding you correctly, you want to ''assume'' that images fall into the last two categories?&lt;br /&gt;
&lt;br /&gt;
::::::No.  All I was saying is that the last two categorizes exist.  If we find information about copyright we should delete the page with a link to the copyright location (for verification purposes).  If the images is under a different license then, though, all we need to do is state that on that page of course and if we can keep the image we can keep the image (depending on the license).&lt;br /&gt;
::::::Another thing to note is that images which are product copyright can be here if they are small enough (pretty sure).  I think that is another one of their image statements in the image-related laws.  If they are too big, though, they are considered (even with the different copyright categories) to infringe on product copyright (since they are images I think is the reasoning).  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 20:06, 18 July 2012 (MDT)&lt;br /&gt;
:::::::Thanks for the clarification. With regards product copyright, here's the legal wording for fair-use: ''&amp;quot;the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright.&amp;quot;''&lt;br /&gt;
:::::::Basically, we ''can'' use those images when we are providing educational information. On our wiki, this only our pages about books and other publications. We ''cannot'' use them for user-generated content. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:27, 19 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I imagine that putting them into the D&amp;amp;D universe is a critique of those things from other sources and do apply for fair-use.  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 16:42, 19 July 2012 (MDT)&lt;br /&gt;
:::::::::I don't understand? Fair use through ''critique'' just means you can, say, use a picture of a book or toy if you are reviewing it. It has real-world context. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:35, 20 July 2012 (MDT)&lt;br /&gt;
:::::::::On a related note, I've spotted that WotC provide a list of WotC-copyright artwork that's been pre-approved for others to use.[http://www.wizards.com/fankit/fantoolkitdnd.html] [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:38, 20 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Not sure if my voice matters here, but I figure, if nothing else, it couldn't really hurt to speak up. Marasmusine is correct. Unless the purpose of the article within said images are used, is to critique the image, make a commentary on it, or otherwise review or parody it, then it does not fall under fair use. There are likely very few user generated articles and pages on this site that are dedicated to parody and review, for a commentary / educational stance. Now, for the handful wherein that IS true, than fair use would apply, but for those, such as a custom race, class, monster, campaign, that isn't actively done to review the image in some way, that isn't fair use, and permission / approval would be needed. If I were to take someone's image and put it up on a page I made, without their permission, and the image was used as an aid to help demonstrate something I had written in the page, that would be theft, unless they had otherwise stated that that image is perfectly allowed to be shared mercilessly without permission, but even then that would be limited to noncommercial things. Not that that should be a worry here. That said, the 'April Fools' articles may fall under being able to qualify 'fair use' if they are directly relevant to the image.  --[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:08, 20 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::That all sounds right to me.  So I guess, sorry, those mario images were fine to delete.&lt;br /&gt;
:::::::::::Does the Image Deletion seem right on [[:Category:Candidates for Deletion|Candidates for Deletion]]?  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:03, 21 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Barnstar ==&lt;br /&gt;
&lt;br /&gt;
{{Barnstar|I give you this barnstar for improving, reviewing, and removing a lot of pages.  Thanks a lot for your help on those pages!  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:35, 16 July 2012 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
Thanks!  --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:35, 16 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Page deleted due to Copy Rights Violation ==&lt;br /&gt;
&lt;br /&gt;
You had deleted a page I had posted due to a copy rights violation. I was asked by a few friends in my area to post some things from the books and I was wondering it there is a way I can avoid this from occurring in the feature? Would a Legal Disclaimer at the bottom of the page stating it is from that particular book prevent this?&lt;br /&gt;
&lt;br /&gt;
Thanks, --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 23:23, 23 July 2012 (MDT)&lt;br /&gt;
:We can't reprint content from copyrighted books. The only legal thing you can do is send them your book or ask them to aquire the book themselves. There's something else you can do involving a scanner, but I couldn't possibly comment on that. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:34, 24 July 2012 (MDT)&lt;br /&gt;
::Is there anyway to use anything from any of the D&amp;amp;D books? Would the Legal Disclaimer work? If not, how were any of the creatures posted from the Monster Manual, Dungeon Masters Guide, and Players Handbook?--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 18:04, 24 July 2012 (MDT)&lt;br /&gt;
:::You can print material released under the Open Game Content. This includes WotC's System Reference Document[http://www.wizards.com/default.asp?x=d20/article/srd35] but doesn't include that class. The legal disclaimer won't work, WotC will still be unhappy that you've fleeced them out of a book sale. I'm also definitely not suggesting that your friend use a web search engine to search for the title of book that contains the class along with the words &amp;quot;scan&amp;quot; and &amp;quot;pdf&amp;quot;. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:08, 25 July 2012 (MDT)&lt;br /&gt;
:::::If you have a chance, could you take a look at these pages. I am sure the [[Awaken Sand (3.5e Spell) | Awaken Sand (3.5e Spell)]] is, but I am not sure of the [[Mogwai (3.5e Creature) |Mogwai]] and [[Gremlin (3.5e Creature) |Gremlin]] since they are based on movie creatures... Thanks... --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 13:10, 28 July 2012 (MDT)&lt;br /&gt;
::::::Yeah, the spell's got to go. Gremlin and Mogwai are not copyright violations, but the images used were copied from other sources. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:49, 29 July 2012 (MDT)&lt;br /&gt;
:::::::Thanks... Want to give a creature a feat from a book, I am looking but can't seem to find the code for doing the small raised print for references to D&amp;amp;D books. Could you help with this? Thanks... --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 10:53, 29 July 2012 (MDT)&lt;br /&gt;
::::::::Do you mean &amp;lt;sup&amp;gt;superscript&amp;lt;/sup&amp;gt;? If you want to look like a pro, try [[User:Marasmusine/How To Use Footnotes]] (I don't think anyone's done it that way before, you could be the first!) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:07, 30 July 2012 (MDT)&lt;br /&gt;
:::::::::I wasn't thinking of Footnotes&amp;lt;sup&amp;gt;[[User:Marasmusine/How To Use Footnotes | Marasumine's Guide]]&amp;lt;/sup&amp;gt;... but that should work really nice together... Thanks :-D --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 19:07, 30 July 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Deity Stats ==&lt;br /&gt;
&lt;br /&gt;
I was interested in making a deity and wanted to actually make the stats. However I can't find the formula to use... I know that they are normally a 20HD outsider that have 30-50 Class levels. By that they should be a CR 40-60 depending on just that... But are there any other factors? Also Do they use the 15,14,13,12,10,8 Elite stat array?&lt;br /&gt;
&lt;br /&gt;
--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 20:51, 10 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:About 5 years ago I sat down to create a 3.5e deity and discovered the same issue - no guideline on how to set the ability scores. However, if you are giving your deity PC class levels, it should the elite stat array; if it only has NPC class levels, use the nonelite array. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 08:06, 11 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Can you check out this Deity and let me know what you think? [[Karura (3.5e Deity) | Karura]] Goddess of [[The Burning Wastelands (3.5e Environment) | The Burning Wastelands]]. I Used the Epic Stats, then Added the Stat upgrades for levels and feats. Then added the stat adjustments for items that she has that are listed. Her Challange rating is for her race + Her Class + her Divine Rank. --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 19:50, 18 August 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Traps ([[User:jerden|jerden]] asking) ==&lt;br /&gt;
&lt;br /&gt;
I was just wondering if there was a way to change the title of my traps that still don't have (4e Trap) on them. I could copy them to new pages with (4e trap) on, but that won't really help anyone as it still will have the old ones. If it's something I can't do I'm sorry, in future I'll remember to add (4e Trap) to my (4e Trap)s! Anyway, I reacon I've wrote it enough time to remember now!&lt;br /&gt;
:Hi Jerden, you can use the &amp;quot;Move&amp;quot; tab at the top of the screen. Also you can sign your posts using four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;). Thanks again for your contributions - converting the 3.5e DMG traps to 4e was on the back burner of my to-do list. You may also like to look at some of the changes I made to your entries for formatting standards, etc. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:48, 8 September 2012 (MDT)&lt;br /&gt;
:Thanks. I'll sort them out. Anyway, I apprieciate your changes, I was actually hoping someone would do that. And I haven't really done that many of the 3.5 edition traps, I mostly just converted spells into traps (it's much easier). I'll probobly do more later once I can borrow the player handbook and possibly the monster manual. [[User:Jerden|Jerden]] ([[User talk:Jerden|talk]]) 12:38, 8 September 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Sand Elemental Page Deletion ==&lt;br /&gt;
&lt;br /&gt;
In reguards to the [[Sand Elemental]] page, I was trying to do the same set up as the SRD Elementals. Was this in error doing this set-up or was it just a waist for time? --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 15:18, 25 September 2012 (MDT)&lt;br /&gt;
:Hi Korminor, actually your original formatting was fine. But I'm aiming to have the sand elementals formatted in the same way as what I've done to [[Chaos Elemental, Lesser (3.5e Creature)]] and [[Chaos Elemental, Greater (3.5e Creature)]]. The reason for this is that I've made a new index of creatures at [[User Creatures]], but the table gets screwed up if there's more than one creature template in a page. The creature template itself can display 3 creatures, so that's a maximum of 3 creatures per page - hence me splitting the creatures into &amp;quot;Lesser&amp;quot; and &amp;quot;Greater&amp;quot; pages. It's not ideal - I'd rather have them all on one page - but it's the only fix I can think of to make the index work.&lt;br /&gt;
:What I can do, if you think it's appropriate, is keep [[Sand Elemental]] as an overview page, so long as it doesn't contain a creature template. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 15:36, 25 September 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Also, I never did give you a reply re: [[Karura (3.5e Deity)]]. So let me say this - in my opinion ''this is what all 3.5e deity pages should look like.'' Well formatted, well written, fully statted out. I couldn't tell you if any of the numbers are off though, but it looks like you've been careful and thorough. 15:55, 25 September 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I would like to keep the [[Sand Elemental]] page as an overview page. I was planning on adding a bit to it on their history (Been a little busy with daughter starting school). Also thanks for the comments on [[Karura (3.5e Deity)]]. I started with the elite stats, then gave the increases for the levels gained (20 outsider + 30 Sandbender), then added the items used. Thanks again, --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 17:32, 25 September 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Tiberium Rising Editing ==&lt;br /&gt;
&lt;br /&gt;
Hey, I'm still working on the pages. If you are going to move the pages, at least leave a redirect. Thanks --[[User:Yossarian|Yossarian]] ([[User talk:Yossarian|talk]]) 14:34, 28 September 2012 (MDT)&lt;br /&gt;
:I usually do, I guess today I did it the other way to see what the reaction would be. So there we go. But why did you move it back? Now it has the incorrect title again. 16:24, 28 September 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Billhook Revert==&lt;br /&gt;
Hi, we've not really met. I'm Badger, and I'm an admin who has been away for a while. Either way, we can chat more about that later, if you'd like. This message is to explain why I reverted your edits to [[Billhook_(3.5e_Equipment)|the billhook]]. The page that existed before you changed it was essentially a complete page, with mechanics and a concept. Maybe the concept needs work, and the balance sure needs some attention, but it was at least a fully fleshed out idea. Your edits reduced it to little more than a re-direct. If you are going to fundamentally change a page like you did, you might as well delete it entirely, and just redirect other pages away from it. I'm open to discussion on this point, but my understanding is that we don't try to serve as an encyclopedia, but rather as a reserve of actual content. To clarify that point, any article we have should have in-game mechanics, and not simply redirect a user to another page. Let me know how you feel about this, and I look forward to working with you in the future. --[[User:Badger|Badger]] ([[User talk:Badger|talk]]) 11:57, 5 October 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Price Calculation Check ==&lt;br /&gt;
&lt;br /&gt;
Would you mind checking to see if I got the math correct for calculating the Market Price for [[Helm of Korminor (3.5e Equipment) | Helm of Korminor ]] for me please? I want to know if i'm doing it correct?  --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 18:54, 22 October 2012 (MDT)&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Bottle_of_Wind_(3.5e_Equipment)</id>
		<title>Bottle of Wind (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Bottle_of_Wind_(3.5e_Equipment)"/>
				<updated>2012-10-20T19:22:15Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=Korminor&lt;br /&gt;
|date_created=9-18-11&lt;br /&gt;
|adopter=&lt;br /&gt;
|date_adopted= &lt;br /&gt;
|status=Complete&lt;br /&gt;
|editing=Suggestions in discussion only please.&lt;br /&gt;
}}&lt;br /&gt;
{{3.5e Magic Item&lt;br /&gt;
|name= Bottle of Wind&lt;br /&gt;
|cl= 9th&lt;br /&gt;
|prerequisites= [[SRD:Craft Wondrous Item|Craft Wondrous Item]], [[SRD:Control Winds|Control Winds]] &lt;br /&gt;
|aura= Moderate; (DC 20)&lt;br /&gt;
|school= [[SRD:Transmutation | Transmutation]]&lt;br /&gt;
|marketprice=16,500gp &lt;br /&gt;
|act= Swift Action&lt;br /&gt;
|weight= 2&lt;br /&gt;
|bslot=No Slot&lt;br /&gt;
|description= This item appears to be a normal glass bottle with a cork. If the cork is removed from this ordinary-looking bottle and a command word spoken, an amount of fresh air pours out. Separate command words determine the volume and velocity. When taken to any airless environment it retains air within it at all times, continually renewing its contents.&lt;br /&gt;
&lt;br /&gt;
*“Draft” produces air that a character can draw air out of the bottle to breathe per [[SRD:Round|round]]. The bottle can even be shared by multiple characters who pass it around. Breathing out of the bottle is a [[SRD:Standard Actions|standard action]], but a character so doing can then act for as long as she can hold her breath.&lt;br /&gt;
*“Breeze” produces a 15-foot-long cone of [[SRD:Weather#Strong_Wind|strong wind]] blowing at 25 mph per [[SRD:Round|round]]. Gusts that automatically extinguish unprotected flames (candles, torches, and the like). Such gusts impose a –2 penalty on [[SRD:Ranged Attack|ranged attack]] rolls and on [[SRD:Listen Skill|Listen]] checks. Creatures of Tiny or Small size can be Knocked down unless they make a Fortitude Save [[SRD:DC#Difficulty_Class|DC]] 10.&lt;br /&gt;
*“Gust” produces a 50-foot-long cone of [[SRD:Weather#Severe_Wind|severe wind]] blowing at 45 mph per [[SRD:Round|round]]. In addition to automatically extinguishing any unprotected flames, winds of this magnitude cause protected flames (such as those of lanterns) to dance wildly and have a 50% chance of extinguishing these lights. [[SRD:Ranged Weapon|Ranged weapon]] attacks and [[SRD:Listen Skill|Listen]] checks are at a –4 penalty. Creatures of Tiny size can be blown away, and creatures of Small size can be Knocked down unless they make a Fortitude Save [[SRD:DC#Difficulty_Class|DC]] 15.&lt;br /&gt;
&lt;br /&gt;
The Breeze effect causes considerable back pressure, requiring the holder to make a [[SRD:DC|DC]] 14 [[SRD:Strength Check|Strength check]] to avoid being [[SRD:Knocked Down|knocked down]].&amp;lt;br&amp;gt;&lt;br /&gt;
The Gust effect causes considerable more back pressure, requiring the holder to make a [[SRD:DC|DC]] 20 [[SRD:Strength Check|Strength check]] to avoid being [[SRD:Knocked Down|knocked down]]. The command word must be spoken to stop it.&lt;br /&gt;
|cost= 8,250 gp + 660 exp&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Magical Wondrous Items Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Wondrous Item]]&lt;br /&gt;
[[Category:No Slot]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Korminor|Korminor]] 00:59, 18 September 2011 (MDT)&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Bottle_of_Wind_(3.5e_Equipment)</id>
		<title>Bottle of Wind (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Bottle_of_Wind_(3.5e_Equipment)"/>
				<updated>2012-10-20T18:59:15Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{author&lt;br /&gt;
|author_name=Korminor&lt;br /&gt;
|date_created=9-18-11&lt;br /&gt;
|adopter=&lt;br /&gt;
|date_adopted= &lt;br /&gt;
|status=Complete&lt;br /&gt;
|editing=Suggestions in discussion only please.&lt;br /&gt;
}}&lt;br /&gt;
{{3.5e Magic Item&lt;br /&gt;
|name= Bottle of Wind&lt;br /&gt;
|cl= 9th&lt;br /&gt;
|prerequisites= [[SRD:Craft Wondrous Item|Craft Wondrous Item]], [[SRD:Control Winds|Control Winds]] &amp;lt;!-- 132,000gp --&amp;gt;&lt;br /&gt;
|aura= Moderate; (DC 20)&lt;br /&gt;
|school= [[SRD:Transmutation | Transmutation]]&lt;br /&gt;
|marketprice=135,000gp &amp;lt;!-- 135,000gp --&amp;gt;&lt;br /&gt;
|act= Swift Action&lt;br /&gt;
|weight= 2&lt;br /&gt;
|bslot=No Slot&lt;br /&gt;
|description= This item appears to be a normal glass bottle with a cork. If the cork is removed from this ordinary-looking bottle and a command word spoken, an amount of fresh air pours out. Separate command words determine the volume and velocity. When taken to any airless environment it retains air within it at all times, continually renewing its contents.&lt;br /&gt;
&lt;br /&gt;
*“Draft” produces air that a character can draw air out of the bottle to breathe per [[SRD:Round|round]]. The bottle can even be shared by multiple characters who pass it around. Breathing out of the bottle is a [[SRD:Standard Actions|standard action]], but a character so doing can then act for as long as she can hold her breath.&lt;br /&gt;
*“Breeze” produces a 15-foot-long cone of [[SRD:Weather#Strong_Wind|strong wind]] blowing at 25 mph per [[SRD:Round|round]]. Gusts that automatically extinguish unprotected flames (candles, torches, and the like). Such gusts impose a –2 penalty on [[SRD:Ranged Attack|ranged attack]] rolls and on [[SRD:Listen Skill|Listen]] checks. Creatures of Tiny or Small size can be Knocked down unless they make a Fortitude Save [[SRD:DC#Difficulty_Class|DC]] 10.&lt;br /&gt;
*“Gust” produces a 50-foot-long cone of [[SRD:Weather#Severe_Wind|severe wind]] blowing at 45 mph per [[SRD:Round|round]]. In addition to automatically extinguishing any unprotected flames, winds of this magnitude cause protected flames (such as those of lanterns) to dance wildly and have a 50% chance of extinguishing these lights. [[SRD:Ranged Weapon|Ranged weapon]] attacks and [[SRD:Listen Skill|Listen]] checks are at a –4 penalty. Creatures of Tiny size can be blown away, and creatures of Small size can be Knocked down unless they make a Fortitude Save [[SRD:DC#Difficulty_Class|DC]] 15.&lt;br /&gt;
&lt;br /&gt;
The Breeze effect causes considerable back pressure, requiring the holder to make a [[SRD:DC|DC]] 14 [[SRD:Strength Check|Strength check]] to avoid being [[SRD:Knocked Down|knocked down]].&amp;lt;br&amp;gt;&lt;br /&gt;
The Gust effect causes considerable more back pressure, requiring the holder to make a [[SRD:DC|DC]] 20 [[SRD:Strength Check|Strength check]] to avoid being [[SRD:Knocked Down|knocked down]]. The command word must be spoken to stop it.&lt;br /&gt;
|cost= 135,000 gp + 5400 exp&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Magical Wondrous Items Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Wondrous Item]]&lt;br /&gt;
[[Category:No Slot]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Korminor|Korminor]] 00:59, 18 September 2011 (MDT)&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Mini_Scabbard_(3.5e_Equipment)</id>
		<title>Mini Scabbard (3.5e Equipment)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Mini_Scabbard_(3.5e_Equipment)"/>
				<updated>2012-10-20T18:27:04Z</updated>
		
		<summary type="html">&lt;p&gt;Korminor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Scabbard.jpg|350 px|right]]&lt;br /&gt;
{{3.5e Magic Item&lt;br /&gt;
|name= Mini Scabbard&lt;br /&gt;
|cl= 9th&lt;br /&gt;
|prerequisites= [[SRD:Craft Wondrous Item|Craft Wondrous Item]], ''[[SRD:Secret Chest|Secret Chest]]&amp;lt;!-- 132,000gp --&amp;gt;&lt;br /&gt;
|aura= Moderate; (DC 20)&lt;br /&gt;
|school= [[SRD:Conjuration | Conjuration]] &lt;br /&gt;
|marketprice=135,000gp &amp;lt;!-- 135,000gp --&amp;gt;&lt;br /&gt;
|act= Continuous&lt;br /&gt;
|weight= 1&lt;br /&gt;
|bslot=Worn on Belt&lt;br /&gt;
|description= This appears to be a typical leather scabbard for a wide blade dagger. But upon inspection the scabbard can hold any single bladed weapon in a nondimensional space allowing it to store far longer blade than would normally be possible. Any blade from a knife, [[SRD:Dagger | dagger]], [[SRD:Longsword | Longsword]], [[SRD:Greatsword | Greatsword]], or similar weapon up to and including a over-sized weapons like the [[Buster Sword (3.5e Equipment) | Buster Sword]]. When shethed, the hilt of the weapon remains it's original size giving the only clue to on lookers to it's actual size.&lt;br /&gt;
|cost= 67,500gp + 5,400 exp&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Magical Wondrous Items Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Wondrous Item]]&lt;br /&gt;
[[Category:No Slot]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Korminor|Korminor]] 05:37, 7 December 2011 (MST)&lt;/div&gt;</summary>
		<author><name>Korminor</name></author>	</entry>

	</feed>