https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Keegan-&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T15:26:37ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Talk:Mabari_Hound_(3.5e_Class)&diff=551386Talk:Mabari Hound (3.5e Class)2012-02-21T13:44:10Z<p>Keegan-: Created page with "It's got 4th ed skills"</p>
<hr />
<div>It's got 4th ed skills</div>Keegan-https://www.dandwiki.com/w/index.php?title=Talk:Gate_Knight_(3.5e_Class)&diff=551383Talk:Gate Knight (3.5e Class)2012-02-21T12:35:27Z<p>Keegan-: </p>
<hr />
<div>==Balancing Act==<br />
<br />
I based it off of warblade, replacing maneuvers with sacrifices (which at this moment I am still making). After they are done, I'd like to see if it is balanced. -- [[User:Eiji|Eiji]] 23:18, 8 October 2008 (MDT)<br />
<br />
: What would happen if an undead creature took levels in Gate Knight? How would undying rage work in that case? --PokeDM<br />
<br />
What action does it take to activate a constant sacrifice?</div>Keegan-https://www.dandwiki.com/w/index.php?title=Talk:Matter_Shifter_(3.5e_Class)&diff=551296Talk:Matter Shifter (3.5e Class)2012-02-21T01:39:01Z<p>Keegan-: /* Backstory */</p>
<hr />
<div>== Rating == <br />
<br />
'''Power - <<<5>>>/5''' I give this class a <<<5>>> out of 5 because <<<Excellent power.>>> --[[Special:Contributions/205.250.50.45|205.250.50.45]] 14:30, 15 October 2011 (MDT)<br />
<br />
'''Wording - <<<4>>>/5''' I give this class a <<<4>>> out of 5 because <<<some of the spells mention moving the matter, but no speed. I recommend moving matter at the users base movement.>>> --[[Special:Contributions/205.250.50.45|205.250.50.45]] 14:30, 15 October 2011 (MDT)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - <<<5>>>/5''' I give this class a <<<5>>> out of 5 because <<<the formatting works for me.>>> --[[Special:Contributions/205.250.50.45|205.250.50.45]] 14:30, 15 October 2011 (MDT)<br />
<br />
'''Flavor - <<<5>>>/5''' I give this class a <<<5>>> out of 5 because <<<this class utilizes the imagination.>>> --[[Special:Contributions/205.250.50.45|205.250.50.45]] 14:30, 15 October 2011 (MDT)<br />
<br />
<br />
== Rating == <br />
<br />
'''Power - 4/5''' I give this class a 4 out of 5 because even though this a fantastic idea for a power, its limited in its use and can become odd for a DM to deal with in various situations. Its the definition of "the cake is a lie" type of class. And this is also what makes it so damn awesome. -- 00:35, 3 December 2011 (MST)<br />
<br />
'''Wording - 4/5''' I give this class a 4 out of 5 because even though it well written, there are a few instances where it is left sort of vague with the description of powers. How to handle them, how to work them. Etc. But over all, very well done. -- 00:35, 3 December 2011 (MST)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 5/5''' I give this class a 5 out of 5 because this is very well written and the formatting and flow of the charts and information is almost flawless. -- 00:35, 3 December 2011 (MST)<br />
<br />
'''Flavor - 5/5''' I give this class a 5 out of 5 because its an very interesting idea, not one most people would have taken the time, nor put the effort into building. I can tell this took sitting down and planning it out carefully so it wasn't just completely overpowered. You did a great job here. -- 00:35, 3 December 2011 (MST)<br />
<br />
<br />
== Backstory ==<br />
<br />
Originally I did this a few years ago in a notebook and decided to make a "Final Version" and transfer it to the Wiki here for others. For those who wonder why some of the spells sound familiar, they should. You see, I am an avid player of Mage: The Awakening, and often used the Matter spells there. I noticed that D&D lacked any sort of heavy transmutation class, and after a few workings and re-workings, I was able to translate and transfer those Matter spells to D20. It took a lot of time and effort to make it all D20 friendly. This is a long drawn-out labor of love, one could say. I added in some level-dependent abilities and staggered the spells among the levels so they were similar to the Wizard or Sorcerer found in the PHB. <br />
<br />
Honestly, its a class you have play with a very creative DM, because when you summon 10 Cubic Yards of solid Iron and have it drop onto a single goblin, you are going to need to figure the damage per pound (or Kilo for those in the UK and elsewhere). I usually go for 1d6 per cubic foot (as 1 cubic foot of solid iron is pretty damn heavy on its own). And yes, I am aware that this class, especially at high levels, can be a complete campaign-wrecker, as the Annihilate Matter spells tend to make lockpicking and the Knock spell look like childs play for entering a room. There are those that question the offensive capabilities of this class when I first made it, and trust me, you can be pretty devastating with a Matter Shifter on the battlefield. The early levels are more for enhancing and altering the already exsisting equipment and environment, while later levels you can literally bring entire armies to their knees with a couple quick spells.<br />
<br />
I am completely open to constructive edits done by others, but considering the amount of work and care that went into this, I am hoping it stays as it is already. <br />
<br />
Parasite God 23:00, 7 December 2011 (MST)<br />
<br />
<br />
----<br />
<br />
<br />
What's the save DC for spells? Do you get bonus spells for a high Intelligence modifier?</div>Keegan-https://www.dandwiki.com/w/index.php?title=Talk:Matter_Shifter_(3.5e_Class)&diff=551295Talk:Matter Shifter (3.5e Class)2012-02-21T01:38:15Z<p>Keegan-: </p>
<hr />
<div>== Rating == <br />
<br />
'''Power - <<<5>>>/5''' I give this class a <<<5>>> out of 5 because <<<Excellent power.>>> --[[Special:Contributions/205.250.50.45|205.250.50.45]] 14:30, 15 October 2011 (MDT)<br />
<br />
'''Wording - <<<4>>>/5''' I give this class a <<<4>>> out of 5 because <<<some of the spells mention moving the matter, but no speed. I recommend moving matter at the users base movement.>>> --[[Special:Contributions/205.250.50.45|205.250.50.45]] 14:30, 15 October 2011 (MDT)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - <<<5>>>/5''' I give this class a <<<5>>> out of 5 because <<<the formatting works for me.>>> --[[Special:Contributions/205.250.50.45|205.250.50.45]] 14:30, 15 October 2011 (MDT)<br />
<br />
'''Flavor - <<<5>>>/5''' I give this class a <<<5>>> out of 5 because <<<this class utilizes the imagination.>>> --[[Special:Contributions/205.250.50.45|205.250.50.45]] 14:30, 15 October 2011 (MDT)<br />
<br />
<br />
== Rating == <br />
<br />
'''Power - 4/5''' I give this class a 4 out of 5 because even though this a fantastic idea for a power, its limited in its use and can become odd for a DM to deal with in various situations. Its the definition of "the cake is a lie" type of class. And this is also what makes it so damn awesome. -- 00:35, 3 December 2011 (MST)<br />
<br />
'''Wording - 4/5''' I give this class a 4 out of 5 because even though it well written, there are a few instances where it is left sort of vague with the description of powers. How to handle them, how to work them. Etc. But over all, very well done. -- 00:35, 3 December 2011 (MST)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 5/5''' I give this class a 5 out of 5 because this is very well written and the formatting and flow of the charts and information is almost flawless. -- 00:35, 3 December 2011 (MST)<br />
<br />
'''Flavor - 5/5''' I give this class a 5 out of 5 because its an very interesting idea, not one most people would have taken the time, nor put the effort into building. I can tell this took sitting down and planning it out carefully so it wasn't just completely overpowered. You did a great job here. -- 00:35, 3 December 2011 (MST)<br />
<br />
<br />
== Backstory ==<br />
<br />
Originally I did this a few years ago in a notebook and decided to make a "Final Version" and transfer it to the Wiki here for others. For those who wonder why some of the spells sound familiar, they should. You see, I am an avid player of Mage: The Awakening, and often used the Matter spells there. I noticed that D&D lacked any sort of heavy transmutation class, and after a few workings and re-workings, I was able to translate and transfer those Matter spells to D20. It took a lot of time and effort to make it all D20 friendly. This is a long drawn-out labor of love, one could say. I added in some level-dependent abilities and staggered the spells among the levels so they were similar to the Wizard or Sorcerer found in the PHB. <br />
<br />
Honestly, its a class you have play with a very creative DM, because when you summon 10 Cubic Yards of solid Iron and have it drop onto a single goblin, you are going to need to figure the damage per pound (or Kilo for those in the UK and elsewhere). I usually go for 1d6 per cubic foot (as 1 cubic foot of solid iron is pretty damn heavy on its own). And yes, I am aware that this class, especially at high levels, can be a complete campaign-wrecker, as the Annihilate Matter spells tend to make lockpicking and the Knock spell look like childs play for entering a room. There are those that question the offensive capabilities of this class when I first made it, and trust me, you can be pretty devastating with a Matter Shifter on the battlefield. The early levels are more for enhancing and altering the already exsisting equipment and environment, while later levels you can literally bring entire armies to their knees with a couple quick spells.<br />
<br />
I am completely open to constructive edits done by others, but considering the amount of work and care that went into this, I am hoping it stays as it is already. <br />
<br />
Parasite God 23:00, 7 December 2011 (MST)<br />
<br />
What's the save DC for spells? Do you get bonus spells for a high Intelligence modifier?</div>Keegan-https://www.dandwiki.com/w/index.php?title=Talk:Martial_Artist,_Variant_(3.5e_Class)&diff=551143Talk:Martial Artist, Variant (3.5e Class)2012-02-20T07:13:33Z<p>Keegan-: Created page with "The bonus feats aren't defined."</p>
<hr />
<div>The bonus feats aren't defined.</div>Keegan-https://www.dandwiki.com/w/index.php?title=Talk:Lamia_(3.5e_Class)&diff=551119Talk:Lamia (3.5e Class)2012-02-20T04:55:48Z<p>Keegan-: Created page with "It says two different amounts of maximum for blood pools. Around the middle, it says "1 + 1/2 level + Con mod," and at the end, it's "Con mod + Level, minimum 2""</p>
<hr />
<div>It says two different amounts of maximum for blood pools. Around the middle, it says "1 + 1/2 level + Con mod," and at the end, it's "Con mod + Level, minimum 2"</div>Keegan-https://www.dandwiki.com/w/index.php?title=Talk:Barbarian_Animal_Totems_(3.5e_Alternate_Class_Feature)&diff=541691Talk:Barbarian Animal Totems (3.5e Alternate Class Feature)2011-11-29T05:13:04Z<p>Keegan-: Created page with "Should this be multiple pages?"</p>
<hr />
<div>Should this be multiple pages?</div>Keegan-https://www.dandwiki.com/w/index.php?title=Rage_Mage_(3.5e_Prestige_Class)&diff=541690Rage Mage (3.5e Prestige Class)2011-11-29T05:09:41Z<p>Keegan-: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=Illar s Rage by Tanesh.jpg<br />
|imgloc=bottom<br />
|imgsize=240px<br />
|imgcaption=A rage mage unleashing the fury of his magic.<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=Complete<br />
|editing=Please ask first<br />
|type=Combat-focused, partial caster<br />
|desc=A barbarian that channels his spells while he foams at the mouth.<br />
|len=10<br />
|minlvl=7<br />
}}<br />
<br />
==Rage Mage==<br />
<br />
{{quote<br />
|"There is truly no greater feeling than being able to completely cut loose, yet be able to control a situation."<br />
|orig=Egadden Dennet, Human rage mage<br />
|src=Diary of Egadden Dennet<br />
}}<br />
<br />
A rage mage plunges into to their primal fury; a bestial rage formed from the very essence of nature itself and the thrill of the hunt. Infusing their brute strength and connection to the arcane arts, spell-flinging barbarian is something most fierce and dangerous.<br />
Though he may be well-learned in mystic ways, a rage mage shies away from civilization and the order it carries. The wilderness suits the destruction usually caused, and allows the freedom required for such a chaotic soul.<br />
<br />
===Becoming a Rage Mage===<br />
<br />
Those casters who wish to spice their magic with the melee prowess of the barbarian, or barbarians who wish to increase their options with arcane spellcasting, are most suited to become a rage mage. Only one level of barbarian is required, so many expand their combat abilities through levels of ranger or fighter.<br />
<br />
<!-- remove or add requirements as necessary --><br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Alignment:<br />
| Any nonlawful<br />
|-<br />
! Base Attack Bonus:<br />
| +4<br />
|-<br />
! Skills:<br />
| Knowledge (Arcana) 4 ranks, Spellcraft 4 ranks<br />
|-<br />
! Feats:<br />
| Combat Casting<br />
|-<br />
! Spellcasting:<br />
| Able to cast 2nd level arcane spells<br />
|-<br />
! Special:<br />
| Rage or Frenzy class feature<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Rage Mage}}</div><br />
<p>Hit Die: d8</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[#Spellcasting|Spellcasting]]<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || +0 || +0 || +2<br />
| class="left" | Instinctive Casting 1/Rage<br />
| class="left" | —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class="left" | —<br />
| class="left" | +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class="left" | Rage +1 Use/Day<br />
| class="left" | +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +1 || +1 || +4<br />
| class="left" | Instinctive Casting 2/Rage<br />
| class="left" | —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +1 || +1 || +4<br />
| class="left" | Armored Mage (Light)<br />
| class="left" | +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6 || +2 || +2 || +5<br />
| class="left" | —<br />
| class="left" | +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7 || +2 || +2 || +5<br />
| class="left" | Instinctive Casting 3/Rage<br />
| class="left" | —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8 || +2 || +2 || +6<br />
| class="left" | Rage +1 Use/Day<br />
| class="left" | +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9 || +3 || +3 || +6<br />
| class="left" | Instinctive Casting 4/Rage<br />
| class="left" | —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10 || +3 || +3 || +7<br />
| class="left" | Spell Fury<br />
| class="left" | +1 level of existing arcane spellcasting class<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[Int]] modifier per level)'''<br/><br />
[[Balance]] ([[Dex]]), [[Climb]] ([[Str]]), [[Concentration]] ([[Con]]), [[Intimidate]] ([[Cha]]), [[Jump]] ([[Str]]), [[Knowledge]] (Arcana) ([[Int]]), [[Ride]] ([[Dex]]), [[Spellcraft]] ([[Int]]), [[Survival]] ([[Wis]]), [[Swim]] ([[Str]]), and [[Tumble]] ([[Dex]]).<br />
|}<br />
<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the rage mage.<br />
<br />
'''Weapon and Armor Proficiency:''' Rage mages gain no proficiency with any weapon or armor.<br />
<br />
'''{{#anc:Spellcasting}}:''' At each level besides 1st, 4th, 7th, and 9th, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a rage mage, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.<br />
<br />
'''{{#anc:Instinctive Casting}} ([[Ex]]):''' A rage mage has the ability to cast a number of spells while raging. At first level, a rage mage is able to cast one of his spells per day while raging, each rage, and it increases by another one each other odd level. This is the same rage that allowed him access to the class, not a new one. If a rage mage doesn't use all of his instinctive castings in a rage, they are lost and do not carry over to the next rage.<br />
<br />
'''{{#anc:Rage}} ([[Ex]]):''' A rage mage can enter a rage one additional time per day at 3rd level, and another time per day at 8th level.<br />
<br />
'''{{#anc:Armored Mage (Light)}} ([[Ex]]):''' Upon reaching 5th level, when a rage mage casts arcane spells while wearing light armor, he ignores arcane spell failure.<br />
<br />
'''''{{#anc:Spell Fury}}'' ([[Sp]]):''' Upon reaching 10th level, a rage mage can quicken one spell of 4th level or lower (as if he had used the [[Quicken Spell]] feat), but without adjusting the spell’s level or casting time. He may use this ability once during each rage.<br />
<br />
====Ex-Rage Mages====<br />
<br />
Chaos fuels the rage, and without it, the rage mage falls short of the power required to carry on. Should a rage mage become lawful, he loses all class abilities except armored mage.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Rage Mage====<br />
<br />
'''Combat:''' As a rage mage, you have several options based on the spells available to you. Most are front-line casters, using their spells to augment their own combat abilities. Others take the standard role of a mage, saving their fury for dire situations.<br />
<br />
'''Advancement:''' The shortcomings of following a sole-caster role afterwards are low Hit Die and poor base attack bonus; Whereas the martial path does not increase your casting abilities. Most rage mages simply continue leveling in alternations of barbarian and whatever spellcasting class they prefer. Others find another prestige class that suits them, such as eldritch knight or Elves might go into the arcane archer.<br />
<br />
'''Resources:''' As a rage mage, you're typically capable of handling things yourself, living in the wilderness, and using your arcane magic to accomplish whatever your strength and senses cannot.<br />
<br />
====Rage Mages in the World====<br />
<br />
{{quote|Run free, do right by you, and burn them. Burn them all!|}}<sup><center>Egadden Dennet, Human rage mage</center></sup><br />
<br />
<br />
<br />
'''NPC Reactions:''' NPCs tend to steer clear of rage mages because there's little telling what might reign down upon them should they say the wrong thing.<br />
<br />
====Rage Mage Lore====<br />
<br />
Characters with ranks in Knowledge (arcana) or Knowledge (nature) can research rage mages to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ Knowledge (arcana) or Knowledge (nature)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | Mystic warriors? Soldiers who can swing a sword<br />
and cast spells, I think.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | Flashy, brutal, and vicious. Barbarians who can sling spells!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | Rage mages can cast spells while they're raging. Even though it's<br />
arcane, they can do so in light armor.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30 || class="left" | Characters who achieve this level of success can learn important<br />
details about specific rage mages in your campaign, including notable<br />
<br />
members, the areas<br />
where they operate, and the kinds of activities they undertake.<br />
|}<br />
<br />
====Rage Mages in the Game====<br />
<br />
An NPC rage mage is typically found in the wilderness, knitting themselves in with barbarian, druid, and ranger clicks. They're generally unruly, blunt, and rude, though often well-learned in arcane magic. A rage mage is not necessarily stupid like a standard barbarian, and should be feared for it.<br />
<br />
'''Adaptation:''' Alternatively, the rage mages could be a close group, protecting their homes as the top of their forest village or town. Or possibly even trained at a college to channel their natural instincts.<br />
<br />
'''Sample Encounter:'''<br />
<br />
''EL 12:'' Egadden Dennet is chieftain of a village hidden away deep in the woods, a meritocracy. Though generally neutral, trespassers are not treated well, and inhospitality could lead quickly to hostility. Egadden will likely make a rash decision that turns the mood of his villagers without question, and he will act as he believes they wish him to. Strong, brave, and their defender.<br />
<br />
'''Egadden Dennet'''<br />
<br />
Male human barbarian 2/sorcerer 4/rage mage 6<br />
<br />
CN Medium humanoid<br />
<br />
'''Init''' +5; '''Senses''' Listen +4, Spot -1<br />
<br />
'''Languages''' Common<br />
<br />
<br />
'''AC'''20, '''touch''' 12, '''flat-footed''' 18<br />
<br />
(+1 Dex, +6 Armor, +2 Natural, +1 Deflection)<br />
'''hp''' 74 (12 HD)<br />
<br />
'''Fort''' +10, '''Ref''' +6, '''Will''' +11<br />
<br />
<br />
'''Speed''' 40ft (8 squares)<br />
<br />
'''Attack''' Greatsword +14 (2d6+5)<br />
<br />
'''Full Attack''' Greatsword +14/+9 (2d6+5)<br />
<br />
'''Base Atk''' +10; '''Grp''' +12<br />
<br />
'''Atk Options''' Rage 2/day<br />
<br />
'''Special Actions''' Instinctive Casting<br />
<br />
'''Combat Gear''' +2 Greatsword of Mighty Cleaving, +2 armor of displacing<br />
<br />
'''Sorcerer Spells Known''' (CL 8th):<br />
<br />
4th (3/day) — Stoneskin*<br />
<br />
3rd (6/day) — Haste**, Lightning Bolt (DC 16)<br />
<br />
2nd (7/day) — Bull's Strength, Bear's Endurance, Darkvision<br />
<br />
1st (7/day) — Enlarge Person, Expeditious Retreat, Shocking Grasp, Cause Fear (DC 14), Shield<br />
<br />
0th (6/day) — Resistance, Detect Magic, Touch of Fatigue, Acid Splash, Daze, Mending, Message, Arcane Mark<br />
<br />
*Already Cast<br />
<br />
**and extended<br />
<br />
<br />
'''Abilities''' Str 14, Dex 12, Con 14, Int 8, Wis 10, Cha 16<br />
<br />
'''Feats''' Extend Spell, Combat Casting, Power Attack, Cleave, Improved Initiative, Extend Rage<br />
<br />
'''Skills''' Intimidate +8, Jump +7, Knowledge (Arcana) +4, Listen +4, Spellcraft +4, Survival +4, Tumble +5<br />
<br />
'''Posessions''' Slicer (+2 Greatsword, Mighty Cleaving), amulet of natural armor +2, cloak of resistance +2, ring of protection +1, masterwork chain shirt (+2, displacing)<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|November 2011}}<br />
{{Prestige Class Description Needed|November 2011}}<br />
{{Prestige Class Stub|November 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
[[Category:Separate Spellcasting]]<br />
[[Category:Moderate Psionics]]<br />
[[Category:Strong Psionics]]<br />
--></div>Keegan-https://www.dandwiki.com/w/index.php?title=Rage_Mage_(3.5e_Prestige_Class)&diff=541689Rage Mage (3.5e Prestige Class)2011-11-29T05:08:22Z<p>Keegan-: Created page with "{{DnD Prestige Class Infobox |img=Illar s Rage by Tanesh.jpg |imgloc=bottom |imgsize=240px |imgcaption=A rage mage unleashing the fury of his magic. |rating_power= |raters_power=..."</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=Illar s Rage by Tanesh.jpg<br />
|imgloc=bottom<br />
|imgsize=240px<br />
|imgcaption=A rage mage unleashing the fury of his magic.<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=Under Construction<br />
|editing=Please ask first<br />
|type=Combat-focused, partial caster<br />
|desc=A barbarian that channels his spells while he foams at the mouth.<br />
|len=10<br />
|minlvl=7<br />
}}<br />
<br />
==Rage Mage==<br />
<br />
{{quote<br />
|"There is truly no greater feeling than being able to completely cut loose, yet be able to control a situation."<br />
|orig=Egadden Dennet, Human rage mage<br />
|src=Diary of Egadden Dennet<br />
}}<br />
<br />
A rage mage plunges into to their primal fury; a bestial rage formed from the very essence of nature itself and the thrill of the hunt. Infusing their brute strength and connection to the arcane arts, spell-flinging barbarian is something most fierce and dangerous.<br />
Though he may be well-learned in mystic ways, a rage mage shies away from civilization and the order it carries. The wilderness suits the destruction usually caused, and allows the freedom required for such a chaotic soul.<br />
<br />
===Becoming a Rage Mage===<br />
<br />
Those casters who wish to spice their magic with the melee prowess of the barbarian, or barbarians who wish to increase their options with arcane spellcasting, are most suited to become a rage mage. Only one level of barbarian is required, so many expand their combat abilities through levels of ranger or fighter.<br />
<br />
<!-- remove or add requirements as necessary --><br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Alignment:<br />
| Any nonlawful<br />
|-<br />
! Base Attack Bonus:<br />
| +4<br />
|-<br />
! Skills:<br />
| Knowledge (Arcana) 4 ranks, Spellcraft 4 ranks<br />
|-<br />
! Feats:<br />
| Combat Casting<br />
|-<br />
! Spellcasting:<br />
| Able to cast 2nd level arcane spells<br />
|-<br />
! Special:<br />
| Rage or Frenzy class feature<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Rage Mage}}</div><br />
<p>Hit Die: d8</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[#Spellcasting|Spellcasting]]<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || +0 || +0 || +2<br />
| class="left" | Instinctive Casting 1/Rage<br />
| class="left" | —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class="left" | —<br />
| class="left" | +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class="left" | Rage +1 Use/Day<br />
| class="left" | +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +1 || +1 || +4<br />
| class="left" | Instinctive Casting 2/Rage<br />
| class="left" | —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +1 || +1 || +4<br />
| class="left" | Armored Mage (Light)<br />
| class="left" | +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6 || +2 || +2 || +5<br />
| class="left" | —<br />
| class="left" | +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7 || +2 || +2 || +5<br />
| class="left" | Instinctive Casting 3/Rage<br />
| class="left" | —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8 || +2 || +2 || +6<br />
| class="left" | Rage +1 Use/Day<br />
| class="left" | +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9 || +3 || +3 || +6<br />
| class="left" | Instinctive Casting 4/Rage<br />
| class="left" | —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10 || +3 || +3 || +7<br />
| class="left" | Spell Fury<br />
| class="left" | +1 level of existing arcane spellcasting class<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[Int]] modifier per level)'''<br/><br />
[[Balance]] ([[Dex]]), [[Climb]] ([[Str]]), [[Concentration]] ([[Con]]), [[Intimidate]] ([[Cha]]), [[Jump]] ([[Str]]), [[Knowledge]] (Arcana) ([[Int]]), [[Ride]] ([[Dex]]), [[Spellcraft]] ([[Int]]), [[Survival]] ([[Wis]]), [[Swim]] ([[Str]]), and [[Tumble]] ([[Dex]]).<br />
|}<br />
<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the rage mage.<br />
<br />
'''Weapon and Armor Proficiency:''' Rage mages gain no proficiency with any weapon or armor.<br />
<br />
'''{{#anc:Spellcasting}}:''' At each level besides 1st, 4th, 7th, and 9th, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a rage mage, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.<br />
<br />
'''{{#anc:Instinctive Casting}} ([[Ex]]):''' A rage mage has the ability to cast a number of spells while raging. At first level, a rage mage is able to cast one of his spells per day while raging, each rage, and it increases by another one each other odd level. This is the same rage that allowed him access to the class, not a new one. If a rage mage doesn't use all of his instinctive castings in a rage, they are lost and do not carry over to the next rage.<br />
<br />
'''{{#anc:Rage}} ([[Ex]]):''' A rage mage can enter a rage one additional time per day at 3rd level, and another time per day at 8th level.<br />
<br />
'''{{#anc:Armored Mage (Light)}} ([[Ex]]):''' Upon reaching 5th level, when a rage mage casts arcane spells while wearing light armor, he ignores arcane spell failure.<br />
<br />
'''''{{#anc:Spell Fury}}'' ([[Sp]]):''' Upon reaching 10th level, a rage mage can quicken one spell of 4th level or lower (as if he had used the [[Quicken Spell]] feat), but without adjusting the spell’s level or casting time. He may use this ability once during each rage.<br />
<br />
====Ex-Rage Mages====<br />
<br />
Chaos fuels the rage, and without it, the rage mage falls short of the power required to carry on. Should a rage mage become lawful, he loses all class abilities except armored mage.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Rage Mage====<br />
<br />
'''Combat:''' As a rage mage, you have several options based on the spells available to you. Most are front-line casters, using their spells to augment their own combat abilities. Others take the standard role of a mage, saving their fury for dire situations.<br />
<br />
'''Advancement:''' The shortcomings of following a sole-caster role afterwards are low Hit Die and poor base attack bonus; Whereas the martial path does not increase your casting abilities. Most rage mages simply continue leveling in alternations of barbarian and whatever spellcasting class they prefer. Others find another prestige class that suits them, such as eldritch knight or Elves might go into the arcane archer.<br />
<br />
'''Resources:''' As a rage mage, you're typically capable of handling things yourself, living in the wilderness, and using your arcane magic to accomplish whatever your strength and senses cannot.<br />
<br />
====Rage Mages in the World====<br />
<br />
{{quote|Run free, do right by you, and burn them. Burn them all!|}}<sup><center>Egadden Dennet, Human rage mage</center></sup><br />
<br />
<br />
<br />
'''NPC Reactions:''' NPCs tend to steer clear of rage mages because there's little telling what might reign down upon them should they say the wrong thing.<br />
<br />
====Rage Mage Lore====<br />
<br />
Characters with ranks in Knowledge (arcana) or Knowledge (nature) can research rage mages to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ Knowledge (arcana) or Knowledge (nature)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | Mystic warriors? Soldiers who can swing a sword<br />
and cast spells, I think.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | Flashy, brutal, and vicious. Barbarians who can sling spells!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | Rage mages can cast spells while they're raging. Even though it's<br />
arcane, they can do so in light armor.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30 || class="left" | Characters who achieve this level of success can learn important<br />
details about specific rage mages in your campaign, including notable<br />
<br />
members, the areas<br />
where they operate, and the kinds of activities they undertake.<br />
|}<br />
<br />
====Rage Mages in the Game====<br />
<br />
An NPC rage mage is typically found in the wilderness, knitting themselves in with barbarian, druid, and ranger clicks. They're generally unruly, blunt, and rude, though often well-learned in arcane magic. A rage mage is not necessarily stupid like a standard barbarian, and should be feared for it.<br />
<br />
'''Adaptation:''' Alternatively, the rage mages could be a close group, protecting their homes as the top of their forest village or town. Or possibly even trained at a college to channel their natural instincts.<br />
<br />
'''Sample Encounter:'''<br />
<br />
''EL 12:'' Egadden Dennet is chieftain of a village hidden away deep in the woods, a meritocracy. Though generally neutral, trespassers are not treated well, and inhospitality could lead quickly to hostility. Egadden will likely make a rash decision that turns the mood of his villagers without question, and he will act as he believes they wish him to. Strong, brave, and their defender.<br />
<br />
'''Egadden Dennet'''<br />
<br />
Male human barbarian 2/sorcerer 4/rage mage 6<br />
<br />
CN Medium humanoid<br />
<br />
'''Init''' +5; '''Senses''' Listen +4, Spot -1<br />
<br />
'''Languages''' Common<br />
<br />
<br />
'''AC'''20, '''touch''' 12, '''flat-footed''' 18<br />
<br />
(+1 Dex, +6 Armor, +2 Natural, +1 Deflection)<br />
'''hp''' 74 (12 HD)<br />
<br />
'''Fort''' +10, '''Ref''' +6, '''Will''' +11<br />
<br />
<br />
'''Speed''' 40ft (8 squares)<br />
<br />
'''Attack''' Greatsword +14 (2d6+5)<br />
<br />
'''Full Attack''' Greatsword +14/+9 (2d6+5)<br />
<br />
'''Base Atk''' +10; '''Grp''' +12<br />
<br />
'''Atk Options''' Rage 2/day<br />
<br />
'''Special Actions''' Instinctive Casting<br />
<br />
'''Combat Gear''' +2 Greatsword of Mighty Cleaving, +2 armor of displacing<br />
<br />
'''Sorcerer Spells Known''' (CL 8th):<br />
<br />
4th (3/day) — Stoneskin*<br />
<br />
3rd (6/day) — Haste**, Lightning Bolt (DC 16)<br />
<br />
2nd (7/day) — Bull's Strength, Bear's Endurance, Darkvision<br />
<br />
1st (7/day) — Enlarge Person, Expeditious Retreat, Shocking Grasp, Cause Fear (DC 14), Shield<br />
<br />
0th (6/day) — Resistance, Detect Magic, Touch of Fatigue, Acid Splash, Daze, Mending, Message, Arcane Mark<br />
<br />
*Already Cast<br />
<br />
**and extended<br />
<br />
<br />
'''Abilities''' Str 14, Dex 12, Con 14, Int 8, Wis 10, Cha 16<br />
<br />
'''Feats''' Extend Spell, Combat Casting, Power Attack, Cleave, Improved Initiative, Extend Rage<br />
<br />
'''Skills''' Intimidate +8, Jump +7, Knowledge (Arcana) +4, Listen +4, Spellcraft +4, Survival +4, Tumble +5<br />
<br />
'''Posessions''' Slicer (+2 Greatsword, Mighty Cleaving), amulet of natural armor +2, cloak of resistance +2, ring of protection +1, masterwork chain shirt (+2, displacing)<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|November 2011}}<br />
{{Prestige Class Description Needed|November 2011}}<br />
{{Prestige Class Stub|November 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
[[Category:Separate Spellcasting]]<br />
[[Category:Moderate Psionics]]<br />
[[Category:Strong Psionics]]<br />
--></div>Keegan-https://www.dandwiki.com/w/index.php?title=File:Illar_s_Rage_by_Tanesh.jpg&diff=571282File:Illar s Rage by Tanesh.jpg2011-11-29T02:18:41Z<p>Keegan-: http://tanesh.deviantart.com/</p>
<hr />
<div>http://tanesh.deviantart.com/</div>Keegan-https://www.dandwiki.com/w/index.php?title=Barbarian_Animal_Totems_(3.5e_Alternate_Class_Feature)&diff=541624Barbarian Animal Totems (3.5e Alternate Class Feature)2011-11-28T21:38:15Z<p>Keegan-: Created page with "{{subst:3.5e Alternate Class Feature |name=Barbarian Animal Totems |summary=This list of animal totems is in addition to the ones printed in Unearthed Arcana. |class=Barbarian |l..."</p>
<hr />
<div><br />
=== Barbarian Animal Totems ===<br />
<br />
[[3e Summary::This list of animal totems is in addition to the ones printed in Unearthed Arcana.]]<br />
<br />
'''Class:''' Barbarian<br />
<br />
'''Level:''' 1, 2, 3, or 5<br />
<br />
'''Replaces:''' The following class features replace any or all of barbarian class features, fast movement, uncanny dodge, trap sense, or improved uncanny dodge<br />
<br />
'''Benefit:''' Choosing an animal totem below, you gain the abilities listed in replace of the ones stated you lose.<br />
<br />
<br />
'''Cheetah'''<br />
A barbarian dedicated to the cheetah totem does not gain the standard uncanny dodge, trap sense, or improved uncanny dodge barbarian class features, and instead gains the following abilities.<br />
<br />
'''-''' A 2nd-level cheetah-totem barbarian gains weapon finesse as a bonus feat.<br />
<br />
'''-''' At 3rd-level, the cheetah-totem barbarian gains [http://www.dandwiki.com/wiki/SRD:Cheetah Sprint], as a cheetah has.<br />
<br />
'''-''' A cheetah-totem barbarian of 5th level gets another 10ft of land speed added to her fast movement class feature.<br />
<br />
<br />
'''Crocodile'''<br />
A barbarian dedicated to the crocodile totem does not gain the standard fast movement, uncanny dodge, trap sense, or improved uncanny dodge barbarian class features, and instead gains the following abilities.<br />
<br />
'''-''' At 1st level, a crocodile-totem barbarian gains a [[swim speed]] equal to one-half his base land speed (round down to the nearest 5-foot interval). For instance, a human, elf, half-elf, or half-orc crocodile-totem barbarian has a swim speed of 15 feet, while a dwarf, gnome, or halfling crocodile-totem barbarian has a swim speed of 10 feet.<br />
<br />
- A 2nd level, a crocodile-totem barbarian has a +2 bonus to hide in water. This bonus increases to +4 when partially or completely submerged in water.<br />
<br />
- At 3rd level, a crocodile-totem barbarian gains [[Improved Grab]].<br />
<br />
- At 5th level, a crocodile-totem barbarian’s [[swim speed]] equals his<br />
base land speed.<br />
<br />
<br />
'''Elephant'''<br />
A barbarian dedicated to the elephant totem does not gain the standard fast movement, uncanny dodge, trap sense, or improved uncanny dodge barbarian class features, and instead gains the following abilities.<br />
<br />
- At 1st level, an elephant-totem barbarian gains [[Toughness]] as a bonus feat.<br />
<br />
- A 2nd-level elephant-totem barbarian gains [[Skill Focus]] (Listen) as a bonus feat.<br />
<br />
- At 3rd level, an elephant-totem barbarian learns to throw his weight around, and gains a natural slam attack, dealing 1d8 for a medium creature.<br />
<br />
- Beginning at 5th level, an elephant-totem barbarian can [http://www.dandwiki.com/wiki/SRD:Trample Trample] over foes while raging.<br />
<br />
<br />
'''Rhinoceros'''<br />
A barbarian dedicated to the rhinoceros totem does not gain the standard fast movement, uncanny dodge, or improved uncanny dodge barbarian class features, and instead gains the following abilities.<br />
<br />
- At 1st level, a rhinoceros-totem barbarian gains [[Run]] as a bonus feat.<br />
<br />
- A 2nd-level rhinoceros-totem barbarian gets a +2 competence bonus to intimidate checks.<br />
<br />
- A 5th-level rhinoceros-totem barbarian gains [http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Powerful_Charge Powerful Charge] as a bonus feat. <br />
<br />
<br />
'''Stag'''<br />
A barbarian dedicated to the Stag totem does not gain the standard uncanny dodge, trap sense barbarian class features, and instead gains the following abilities.<br />
<br />
- A 2nd-level stag-totem barbarian gains [[Lightning Reflexes]] as a bonus feat.<br />
<br />
- Beginning at 3rd level, a stag-totem barbarian gains +5ft of movement. This bonus increases every 3 levels thereafter (+10 at 6th, +15 at 9, etc).<br />
<br />
- At 5th level, a stag-totem barbarian gains Uncanny Dodge.<br />
<br />
<br />
'''Monkey'''<br />
A barbarian dedicated to the monkey totem does not gain the standard fast movement, trap sense, or improved uncanny dodge barbarian class features, and instead gains the following abilities.<br />
- A 1st-level monkey-totem barbarian gains [http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Brachiation Brachiation] as a bonus feat.<br />
<br />
- At 3rd level, a monkey-totem barbarian gets a +2 competence bonus to [[Jump]] and [[Balance]] checks.<br />
<br />
- A monkey-totem barbarian of 5th level gains a [[climb speed]] equal to his base land speed.<br />
<br />
<br />
----<br />
{{3.5e Barbarian Alternate Class Features Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Character Option]]<br />
[[Category:Barbarian]]<br />
[[Category:Alternate Class Feature]]</div>Keegan-