https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Joba+Tett&feedformat=atomD&D Wiki - User contributions [en]2024-03-28T23:37:48ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Talk:Fallout_(D20_Modern_Campaign_Setting)&diff=648449Talk:Fallout (D20 Modern Campaign Setting)2013-12-17T21:03:15Z<p>Joba Tett: Don't delete!</p>
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<div>== Delete ==<br />
I have stumbled o this paged. I have been wanting to run a fallout game and I am colaborating with a few friends. I have some solid ideas and we have years of gaming experience. Everything is already here. I can fill in the blanks and fix some balance issues. Ghouls are close but need alittle work. Supermutants are close too. I have ideas on radiation. How it effects humans and ghouls alike. Also I have ocupations using the same system as d20m. For example a player may choose vault dweller or ncr recruit as a starting occupation. Each has its unique benifits and adds flare and substance. You have all the weapons and monsters. I will help u flesh them out. Together maybe we can save this page and future gms wanting to run a fallout game can come here and enjoy this setting. I'm still in the creation part so it may take a wile. But it will work. <br />
:Can you elaborate on "needs work"? And there is already a wealth of occupations in the MSRD for characters to choose from, anymore would be redundant (NCR Recruit would just be the Military occupation) or to mary sue-ish (if the vault dweller is based off of the main characters from Fallout 1-3) --[[User:Wolfen Fenrison|Wolfen]] 22:50, 23 March 2011 (MDT)<br />
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:''Discussion moved from [[User talk:Green Dragon/Archive 18#D20M Campaign Setting Fallout]].'' <small>--[[User:Green Dragon|Green Dragon]] 15:11, 1 January 2011 (MST)</small><br />
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What few subpages this page has should also be deleted as well. They all consist of some improperly formatted and poorly balanced weapons, a bunch of red links, and a timeline which was just copied from [http://fallout.wikia.com/wiki/Timeline another wiki]. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 02:10, 21 February 2010 (UTC)<br />
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:I know that I haven't made a great edit in quite a long while but I feel that my campaign should be left up for people to edit. My addition, the Fallout setting has come under an attack of sorts and I feel that more can be done with it, just because one user starts something doesn't mean others can help pitch in, I have helped edit a few pages, even added some weapons. So please, if possible, help me keep my Fallout setting from getting deleted, I put a lot of time into adding the building blocks for it. --[[User:The Mighty Boosh|The Mighty Boosh]] 07:45, 21 February 2010 (UTC)<br />
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::Wow it's not an attack, I just added at delete tag to start a discussion. There's no content and the two or three pages that are there are not very good. If you're going to fix it then that's fine, but there's no real way for anyone else to add it since only you know what's in your head. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 20:05, 21 February 2010 (UTC)<br />
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:::The only thing that I need to have done is basic stats for weapons, vehicles, creatures, etc. I will, slowly but surely, put up descriptions of weapons, creatures and vehicles. And I will also do my best to come up with detailed backgrounds of environments and adventures, all I need is some help coming up with stats then the Fallout setting should get rolling along. --[[User:The Mighty Boosh|The Mighty Boosh]] 04:26, 22 February 2010 (UTC)<br />
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::::How long do we wait? The original author came back long enough to say not to delete it and make two articles (which themselves still need a lot of work). [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 02:39, 10 April 2010 (UTC)<br />
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:::::I will contributing work as I write it. --[[User:Wolfen Fenrison|Wolfen]] 03:52, 14 April 2010 (UTC)<br />
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== Fallout Campaign Shouldnt be Deleted ==<br />
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I had not had the chance to edit the Fallout setting due to my lack of access to the internet for some time, and the reason there are many red links is because one person with little time can only do so much and what is done by others seems to be poor quality and when it comes to the timeline that I posted, I posted it in this wiki from The Vault wiki so people wouldnt have to change sites in order to follow the timeline if they chose to for their game. The Mighty Boosh.<br />
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== Contributing ==<br />
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I will be adding (or filling in rather) races, creatures, and some equipment that I have worked on. {{unsigned|Wolfen Fenrison}}<br />
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Ok I have been working on a Fallout d20 Modern conversion in my spare time for my own use. I was posing my work on a d20 Modern forum [http://modernd20unlimited.freeforums.org/index.php] and someone posted that there was a Fallout setting here a D&D wiki, I came and checked it out and all the categories are copypasta from The Vault (Fallout wiki) [http://fallout.wikia.com/wiki/Fallout_Wiki].<br />
This page is a cluster f@#$ and I may need some help cleaning it up. {{unsigned|Wolfen Fenrison}}<br />
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:Geeze that's no fun. I did a cursory look I don't see anything that's directly copy-pasted from The Vault, so we should be fine. If you do come across anything, though, we have to put it in our own words. There's definitely going to be a lot of cross-over, since both you and The Vault are basing everything the same thing.<br />
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:This setting is definitely a mess, and I'm glad to see someone's going to start cleaning it up. Let me know if there's anything I can help with. Good luck! [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 19:09, 30 May 2010 (UTC)<br />
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I have a very "If it ain't broke don't fix it" approach to d20 design. It is much easier to take some that already exists in D&D or d20 Modern (and between the two there is not much that isn't) and alter it to fit the conversion that make something whole cloth and hope it's not broken. Equipment for example will be culled of anything not found in the books. {{unsigned|Wolfen Fenrison}}<br />
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:How does that work if Fallout uses weapons that aren't in the book? [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 01:59, 31 May 2010 (UTC)<br />
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::Sorry I meant to say culled of anything already present in the books. ^_^; {{unsigned|Wolfen Fenrison}}<br />
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:::Ooooooh, yeah that makes a lot more sense!! I agree, there's no need to duplicate what already exists. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 02:52, 31 May 2010 (UTC)<br />
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== Rating? ==<br />
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So does the work I've done so far merit a raise in this page's rating?--[[User:Wolfen Fenrison|Wolfen]] 01:25, 13 June 2010 (UTC)<br />
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:When you think it is ready for a raise in rating it is your call, you may increase it as you see fit. However after just a brief glance over it, yes I think an increase in rating is in order. --[[User:Vrail|Vrail]] 01:35, 13 June 2010 (UTC)<br />
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::I'd say barely, if at all. All you've done is added a couple of creatures and weapons, and your creatures aren't properly formatted (neither, for that matter, are most of the sub pages). There's still no background, character creation guide, campaign guide, environments, or adventures, which really are the most important part. I'd worry less about rating, which is really meaningless for the most part, and more about content. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 01:58, 13 June 2010 (UTC)<br />
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:::Part of the clean up I'm struggling with; what is necessary for the setting and what is just useless clutter? All the copy/pasta from the Fallout wiki for sub pages don't help at all. --[[User:Wolfen Fenrison|Wolfen]] 05:26, 13 June 2010 (UTC)<br />
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::::I don't know that there's enough there to consider this thing cluttered. Right now this thing just needs content. Definitely get rid of anything that's copy/pasted, though, as that's largely probable to be a copyright violation. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 11:54, 13 June 2010 (UTC)<br />
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:::::I'm just a crunch guy, I can stat out anything given enough time. The fluff aspects of this article should be handled by someone else. --[[User:Wolfen Fenrison|Wolfen]] 18:06, 13 June 2010 (UTC)<br />
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== Help? ==<br />
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I just found this in formation just recently. We were looking for anyone who had maybe started something, based on fallout. My friends and myself are thinking about getting this wiki back into working order, and was wondering who would be able to help. I have lot's of 3.5 experience but little D20 modern or wiki site creation, so it will be a slow process. <br />
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Please e-mail me at Darklordazerial@yahoo.com with any help or if you have any ideas, as we would like to have this site up to a running order as soon as we can get a census of what is needed.<br />
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Also would like to add images but don't know how and where i can get them with no copyrights. {{unsigned|173.245.50.122}}<br />
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:You are pretty much on your own in terms of eliciting help for actual page creation. There are lots of people around here who can help with wiki formatting, etc, but in terms of content this page has been derelict for a very long time. As far as images go, I know the Fallout Wikia has a bunch; I'm not sure how they got permission to use them, but I bet we'd be able to do something similar. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 18:00, 15 January 2012 (MST)<br />
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:: I, Joba Tett, Am going to fix up this Campaign Setting! {{unsigned|173.245.56.215}}<br />
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:::Welcome Joba, hopefully we can finally get this thing away from circling the drain. Feel free to make a user name to better keep track of your work. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 15:26, 1 February 2012 (MST)<br />
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::::Thanks, I'd work on it more often but I hate that I have to enter that anti-spam code EVERY time I edit a page! {{unsigned|Joba Tett}}<br />
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:::::You shouldn't, now that you have a username. Or perhaps you need a few edits first. It will definitely go away at some point, at any rate. If only it worked that well against the spammers.... [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 15:00, 14 February 2012 (MST)<br />
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==Creating Content==<br />
:I noticed a whole bunch of pages have been improperly created for this CS. All pages need to end in (Fallout Suppliment), as well as include the proper footers and categories, as described [http://www.dandwiki.com/w/index.php?title=User_talk:Wolfen_Fenrison&oldid=513029#Fallout_setting here]. Using the "create new" dialogue (see [[D20 Modern Feats|here]] for the feat creation dialogue]]) will make this a whole lot easier for you. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 14:14, 3 March 2012 (MST)<br />
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==Rating and Deletion==<br />
I'm adding back the deletion template, and here's why:<br />
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Here's the thing: this is in no way, shape, or form anywhere close to being considered complete. On the surface, it looks like there's a ton of stuff there: only 2 red links on the front page (15%)! Sure, from that standpoint it's probably a 4/5. But let's dig deeper. First of all, one of the red links is "guidelines", which is an absolutely integral part of the CS. Without this section, anyone who wants to use the CS has to make up a huge part of the rules themselves.<br />
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But let's dig even further: if you click on all the blue links on the top page, and then count up the red links on those sub-pages, you will find that 62% are blank. And if you click on the blue links on *those* pages, 97% are blank (it's actually much higher than that, even -- I only counted the weapons pages as sub-sub-pages, but there are a ton of redlinks in the copyvio timeline page as well). Overall, 78% of the content is missing from this CS, and that's assuming every red link has equal weight -- in reality, some of the blanks are more important than some of the existing content, so 78% should be considered the absolute minimum.<br />
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But let's dig even further: much of the content that does exist isn't very good at all. Let's go page by page:<br />
* Equipment: these pages are actually in good shape, but these are the ones that are only 3% completed. Several of the equipment items mention addiction, but there are no rules for addiction. 4/5.<br />
* Feats: again, 66% are blank. What are there are not terrible, except that most feats are completely useless without the rules that define them (healing rate, criticals, and so on). Seeing a theme here? 4/5.<br />
* Races: while all races are accounted for, there are some issues with all of them as well. Few of them have any decent formatting (check out [[Robots (Fallout Supplement)]] for guidelines -- but even this one isn't perfect because it's built for 3.5e), and most have questionable mechanics of some sort. 3/5<br />
* Character origins: I don't even know what these are supposed to be. Do they replace classes? Are they instead of classes? Most of them don't even have any rules, and the rest of them are just so terribly done that they are useless. 1/5<br />
* Vehicles: there are only 2: one has questionable crunch and no fluff, the other has questionable fluff and no crunch. 2/5.<br />
* Traits: again, the rules required to use these things are not there. None of them are particularly bad, but there are so few of them that I don't see the point. 3/5.<br />
* History: This is simply a copyvio from Fallout Wiki. 0/5.<br />
* Creatures: All but one (which I formatted myself) are improperly formatted -- by a former d20 Mod, no less -- despite repeated attempts on my part to get people to use the correct template. What creatures are there are rather boring and flavorless (figuratively and literally, as none of them have any fluff), and they again include mechanics that aren't explained. 2/5.<br />
* Adventures: false alarm, these are all red links. 1/5.<br />
* Environments: two of the three "blue" links are actually just placeholders, and the third is both not terribly useful and stolen from another wiki. The page is improperly formatted (no space in title and footers are missing), and the pages within are also improperly formatted. 0/5.<br />
* Random encounters: red link. 1/5.<br />
* Background: stolen 0/5.<br />
* Guidelines: red link. 1/5.<br />
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I think it should be obvious from here that the number 1 priority since I first put this up for deletion over two-and-a-half years ago is also the only aspect which has had 0 progress: writing rules so that we can actually use this stuff. Let's face it, it's really easy to make up a bunch of weapons and feats, especially when much of the hard work has already been done elsewhere. The Campaign Setting is entirely useless, however, without any rules, guidelines, adventures, and so on. And seeing as how there hasn't been any progress in this direction thus far, I don't see there being any in the foreseeable future. Therefore, I suggest that the campaign setting be deleted and all its content (feats, weapons, and so on) be converted into generic content. If, at any time in the future, someone actually writes a Fallout Campaign Setting (as opposed to the Fallout Collection of Fallout-Themed Feats and Weapons that we have now), then we can move the content back under the CS heading. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 10:31, 8 September 2012 (MDT)<br />
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:You know what? I'll do it, it'll take some time. But I'll do the crunch(feats, races, equipment ect.) then get to the fluff(adventures, ect.). Healing Rate refers to the amount of HP you heal per 8 hour rest. The addiction rules can be taken from D&D and easily adapted to D20 Fallout. I'll get around to posting those rules sometime, too, I promise you that(I'll do it when I do equipment). I redid the traits, removing the links(because traits don't need sub-pages), and taking away unbalanced/fanon traits. I, too, hate that Robot page and will get around to doing that too. I'm going to redo Character Origins as occupations for Fallout. If you'd post the Creature template, I'd use it later. And did you not play with critical hits? They're in the rules for all D20 games, last time I checked. I, too, seek perfection for this CS, and will see it through until the end. --[[User:Joba Tett|Joba Tett]] ([[User talk:Joba Tett|talk]]) 08:56, 10 September 2012 (MDT)<br />
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::I did the traits, all 24 of them. Seeing as how you can only have a maximum of 2, that's 22 extra! I even made sure to add breadcumbs and a legal disclaimer. Did I do it right? --[[User:Joba Tett|Joba Tett]] ([[User talk:Joba Tett|talk]]) 10:59, 10 September 2012 (MDT)<br />
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:::I somehow missed this edit, sorry about that. I do play with crits, but IIRC, the Fallout game doesn't handle them the exact same way as d20M (at least as far as you can tell without being able to see the actual rules of the Fallout game). The trait list is a good start. It is still missing some rules and could be formatted a little better (though off the top of my head, I'm not really sure of a better way to format it -- maybe an adaptation of the 3.5e trait template?), but it's worlds better than it was before. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 16:30, 15 September 2012 (MDT)<br />
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::::I made a critical failure table, it's under Guidelines if you want to see it. I'll work on the traits, I also seemed to miss a few from Fallout Tactics.--[[User:Joba Tett|Joba Tett]] ([[User talk:Joba Tett|talk]]) 05:45, 17 September 2012 (MDT)<br />
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I've seen a couple of editors slowly but steadily chug away at Fallout material over the course of the year, so I'm not ready to hit the delete button just yet. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:04, 22 September 2012 (MDT)<br />
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:It's been slowly chugging along for over THREE years. Unlike other CS's, though, the question is not will it ever get finished (because I believe it is), but when. We have to ask ourselves as a site, does any amount of progress, no matter how slow, save a page from deletion? Also, with the exception of Joba Tett, who, while he definitely ramped up his work after I added the tag, has been adding content slowly but surely for a while now, most of the work to this CS seems to come about when I add a deletion tag and users come out of the woodwork to "save" it, only to disappear again after I take the tag back off. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 07:51, 22 September 2012 (MDT)<br />
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::I got a new computer, so I'll be transferring files over to there and stuff. So it may be another week or so before I can do a lot of work on it. But as long as you don't delete it, I'll be able to get back to once my computer is set up.--[[User:Joba Tett|Joba Tett]] ([[User talk:Joba Tett|talk]]) 08:06, 26 September 2012 (MDT)<br />
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:::I'm not sure what your plan of action is, but if I may give you some advice: Concentrate on making a ''solid level 1 experience''. Rather than trying to tackle all the feats, equipment, creatures and so on at once, leaving a lot of redlinks. If you can nail a core selection of low-level creatures, feats, equipment and game rules, with a good adventure - enough for someone to start playing it straight away - then I think that's enough of a stub. What do you think? 14:07, 25 September 2012 (MDT)<br />
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::::Perhaps that could work, but I know what I'm doing.....I think :)--[[User:Joba Tett|Joba Tett]] ([[User talk:Joba Tett|talk]]) 08:06, 26 September 2012 (MDT)<br />
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:::::Marasmusine you managed to convey in 5 sentences what I've unsuccessfully been trying to get across for 2 years. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 18:28, 26 September 2012 (MDT)<br />
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::::::Well my new PC is all ready to go, I'll try to get some creatures formatted today.--[[Special:Contributions/96.37.222.32|96.37.222.32]] 05:21, 28 September 2012 (MDT)<br />
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:::::::Well I've not been on for awhile, and I think it's about time I explain to everyone that I won't be able to work on this for awhile (as you may have noticed). I look forward to continuing work on this some day, and I ask that it please stay on the wiki. So sorry for not telling anyone sooner, but I hope to have this campaign setting waiting for me when I get back! :D --[[User:Joba Tett|Joba Tett]] ([[User talk:Joba Tett|talk]]) 14:03, 17 December 2013 (MST)<br />
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== Hey there Jazzy! ==<br />
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As of Thursday, I've been continuing work on this. On Monday, I should be able to get at least 10 feats and a character sheet done. But, fyi, I'm also working on TuES RPG, so this isn't all I've got to do. --[[User:Joba Tett|Joba Tett]] ([[User talk:Joba Tett|talk]]) 10:59, 10 September 2012 (MDT)<br />
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== Equipment pricing ==<br />
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If I was to make equipment, could someone price them in TUs? Between Wealth DCs, TUs, and Bottle Cap prices in the games being different, I don't know if I can price them correctly.--[[User:Joba Tett|Joba Tett]] ([[User talk:Joba Tett|talk]]) 05:28, 14 September 2012 (MDT)<br />
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:I just started running my first Apocalypse game not too long ago, and let me tell you, TU's are weird. The book's explanation for how to find TU's for an item not listed is to find the closest item listed and then make up a TU price. I can make a stab at it for things like weapons, but I don't know how well I'll do on other things.<br />
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:One thing I just thought of: if you directly mapped TU's to bottle caps, then you wouldn't have to do a conversion. For instance, you can just say that 1 TU is 10 bottle caps. Then people used to using the TU system can really easily transfer into bottlecaps. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 16:13, 15 September 2012 (MDT)<br />
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::Thanks, maybe I'll try the 1 TU=10 Bottle Caps thing.--[[User:Joba Tett|Joba Tett]] ([[User talk:Joba Tett|talk]]) 05:44, 17 September 2012 (MDT)</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=Super_Mutant_(Fallout_Supplement)&diff=634942Super Mutant (Fallout Supplement)2013-09-14T19:25:42Z<p>Joba Tett: </p>
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<div>{{d20M Creature<br />
|creature=Super Mutant<br />
|#ofEntries=1<br />
|size=Medium |type=Humanoid(Human)<br />
|hd=4d8+15 |hp=35<br />
|mas=120<br />
|init=+2<br />
|speed=30 ft<br />
|def=14(+2 Dex, +2 armour) |touch=12 |flat=12<br />
|bab=+4 |grapple=+13<br />
|at=+10 Melee (1d10+5, HtH strike) or +6 Ranged (2d6, .32 Hunting Rifle)<br />
|full_at=+10 Melee (1d10+5, HtH strike), +6 Ranged (2d6, .32 Hunting Rifle), +9 Melee (1d4+5, Nail Board), +6 Ranged (4d6, Frag Grenade)<br />
|space=5 ft by 5 ft |reach=5 ft<br />
|sq=Powerful Build, Low-Light Vision (60 ft), Radiation Resistance, Big Hands, Damage Resistance<br />
|fort=+8 |ref=+3 |will=+5<br />
|str=20 |dex=14 |con=20 |int=6 |wis=7 |cha=5<br />
|skills=[[MSRD:Intimidate (Skill)|Intimidate]] +9, [[MSRD:Listen (Skill)|Listen]] +3, [[MSRD:Spot (Skill)|Spot]] +3<br />
|feats=[[MSRD:Feats#Toughness|Toughness]], [[MSRD:Feats#Brawl|Brawl]], [[MSRD:Feats#Weapon Focus|Weapon Focus (HtH strike)]]<br />
|pos=1d4-1 misc item(s), 1d10 ammo, 1d3-2 chem(s), 1d3-1 food, scavenged armour (AC 2), Hunting Rifle (with 1d20+5 ammo), 1d4-1 frag grenades<br />
|cr=5<br />
|al=Master, settlement, or none<br />
|adv=None<br />
|la=None<br />
}}<br />
http://images1.wikia.nocookie.net/__cb20120404003225/fallout/images/thumb/1/18/FO3_super_mutant.png/132px-FO3_super_mutant.png<br />
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''The youngest and stupidest of the Super Mutant army.''<br />
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Super mutants are mutated humans, products of infection by the Forced Evolutionary Virus (FEV). They are much taller, bulkier and muscular than pure strain humans, have (mostly) green, gray, or yellowish skin, are immune to disease and radiation, and are gifted with superhuman strength and endurance. Although they are completely sterile, the rapid regeneration of their cells caused by FEV makes them virtually biologically immortal (but not immune to death from injury).<br />
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=== Combat ===<br />
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They are usually encountered in groups of two or three, led by a stronger super mutant. Despite their seemingly low intelligence, super mutants can sometimes employ effective military tactics. Melee-armed mutants will move in to engage the player while those behind them take pot-shots with ranged weapons. Super mutants armed with grenades will often use them without regard for any fellow mutants that might be caught in the blast radius.<br />
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'''Powerful Build(Ex):''' The physical stature of Super Mutants allows them to function in many ways as if they were one size category larger. Whenever a Super Mutant is subject to a size modifier, or special size modifier for an opposed check (+4 to Grapple checks, and +4 to resist Bull Rush and Trip attempts), the Super Mutant is treated, as one size larger if doing so is advantageous to him. A Super Mutant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A Super Mutant can use weapons designed for a creature one size larger without penalty. His space and reach, however, remain those of a creature of his actual size.<br />
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'''Radiation Resistance(Ex):''' Super Mutants are entirely immune to the effects of radiation.<br />
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'''Big Hands(Ex):''' Super Mutants do not suffer penalties for using large-sized firearms and medium-sized or larger melee weapons due to the size of their hands, but use of firearms and melee weapons outside of their size range results in a -4 penalty to attack rolls with those weapons.<br />
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'''Damage Resistance(Ex):''' Super Mutants resist 3 points of damage of all types.<br />
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{{d20 Modern Creatures Breadcrumb}} &rarr; [[d20M CR 5 Creatures|CR 5]]<br><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:CR5]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Human Subtype]]<br />
{{Fallout Supplement Footer|&rarr; [[Creatures (Fallout Supplement)|Creatures]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=Nail_Board_(Fallout_Supplement)&diff=634939Nail Board (Fallout Supplement)2013-09-14T19:02:02Z<p>Joba Tett: Created page with "{{d20M Weapon |PL=2 |country= |caliber= |descriptor=Composed of a wooden board with nails driven through one end. |type=Melee |proficiency=Simple Weapon Proficiency |damage=1d..."</p>
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<div>{{d20M Weapon<br />
|PL=2<br />
|country=<br />
|caliber=<br />
|descriptor=Composed of a wooden board with nails driven through one end.<br />
|type=Melee<br />
|proficiency=Simple Weapon Proficiency<br />
|damage=1d4<br />
|damagetype=Piercing/Bludgeoning<br />
|magnumber=<br />
|magtype=<br />
|crit=20/x2<br />
|size=Medium<br />
|weight=4 lb.<br />
|range=<br />
|rof=<br />
|cost=6(TU)/60(Caps)<br />
|restriction=<br />
}}<br />
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{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Melee (Fallout Supplement)|Melee]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=Axe_(Fallout_Supplement)&diff=634938Axe (Fallout Supplement)2013-09-14T18:53:42Z<p>Joba Tett: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=2<br />
|country=<br />
|caliber=<br />
|descriptor=A light, assassin's weapon for close quarters decapitation or enhanced punching for disemboweling a target.<br />
|type=Melee.<br />
|proficiency=Simple Weapon Proficiency.<br />
|damage=1d8<br />
|damagetype=Piercing/Slashing<br />
|magnumber=<br />
|magtype=<br />
|crit=20/x3<br />
|size=Medium<br />
|weight=6 lb.<br />
|range=<br />
|rof=<br />
|cost=6(TU)/60(Caps)<br />
|restriction=<br />
}}<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Melee (Fallout Supplement)|Melee]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=User_talk:PrincePotato&diff=634829User talk:PrincePotato2013-09-13T15:39:02Z<p>Joba Tett: Joba Tett moved page User talk:Joba Tett to User talk:PrincePotato: Testing purposes.</p>
<hr />
<div>#REDIRECT [[User talk:PotatoPrincess]]</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=User_talk:PrincePotato&diff=634826User talk:PrincePotato2013-09-13T15:37:32Z<p>Joba Tett: Joba Tett moved page User talk:Joba Tett to User talk:PotatoPrincess: Testing purposes.</p>
<hr />
<div>#REDIRECT [[User talk:PotatoPrincess]]</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=Assault_Rifle_(Fallout_Supplement)&diff=626960Assault Rifle (Fallout Supplement)2013-07-09T23:36:09Z<p>Joba Tett: Created page with "{{d20M Weapon |PL=4 |country= |caliber=5mm |descriptor=An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst..."</p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=5mm<br />
|descriptor=An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm rounds.<br />
|type=5mm assault rifle<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d6<br />
|damagetype=Ballistic<br />
|magnumber=24<br />
|magtype=Box<br />
|crit=20/x2<br />
|size=Large<br />
|weight=7 lb.<br />
|range=80 ft.<br />
|rof=S, A<br />
|cost=9(TU)/90(Caps)<br />
|restriction=<br />
}}<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=Assault_Carbine_(Fallout_Supplement)&diff=626941Assault Carbine (Fallout Supplement)2013-07-09T21:45:45Z<p>Joba Tett: Created page with "{{d20M Weapon |PL=4 |country= |caliber=5mm |descriptor=The assault carbine is a magazine-fed, compact automatic weapon with a high rate of fire and a comparatively low spread...."</p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=5mm<br />
|descriptor=The assault carbine is a magazine-fed, compact automatic weapon with a high rate of fire and a comparatively low spread.<br />
|type=5mm assault rifle<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d6<br />
|damagetype=Ballistic<br />
|magnumber=24<br />
|magtype=Box<br />
|crit=20/x2<br />
|size=Large<br />
|weight=6 lb.<br />
|range=80 ft.<br />
|rof=S<br />
|cost=11(TU)/110(Caps)<br />
|restriction=<br />
}}<br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=Anti-Materiel_Rifle_(Fallout_Supplement)&diff=626937Anti-Materiel Rifle (Fallout Supplement)2013-07-09T20:12:26Z<p>Joba Tett: Created page with "{{d20M Weapon |PL=4 |country= |caliber=.50 MG |descriptor=This weapon is a bolt-action .50 caliber rifle that is designed for use against military equipment (or "materiel" in ..."</p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=.50 MG<br />
|descriptor=This weapon is a bolt-action .50 caliber rifle that is designed for use against military equipment (or "materiel" in military language).<br />
|type=.50 MG sniper rifle<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d20<br />
|damagetype=Ballistic<br />
|magnumber=8<br />
|magtype=Box<br />
|crit=20/x2<br />
|size=Large<br />
|weight=20 lb.<br />
|range=150 ft.<br />
|rof=S<br />
|cost=12(TU)/120(Caps)<br />
|restriction=<br />
}}<br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=12.7mm_Pistol_(Fallout_Supplement)&diff=62692712.7mm Pistol (Fallout Supplement)2013-07-09T15:31:59Z<p>Joba Tett: Created page with "{{d20M Weapon |PL=4 |country= |caliber=12.7mm |descriptor=A Swiss SIG-Sauer 14mm handgun rechambered for 12.7mm ammunition, likely designed for long-range pistol hunting or ta..."</p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=12.7mm<br />
|descriptor=A Swiss SIG-Sauer 14mm handgun rechambered for 12.7mm ammunition, likely designed for long-range pistol hunting or target shooting.<br />
|type=12.7mm autoloader.<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d8<br />
|damagetype=Ballistic<br />
|magnumber=7<br />
|magtype=Box<br />
|crit=20/x2<br />
|size=Medium<br />
|weight=3.5 lb.<br />
|range=50 ft.<br />
|rof=S<br />
|cost=9(TU)/90(Caps)<br />
|restriction=<br />
}}<br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=Character_Creation_(Fallout_Supplement)&diff=626923Character Creation (Fallout Supplement)2013-07-09T14:27:56Z<p>Joba Tett: /* 11) Levelling Up */</p>
<hr />
<div>'''NOTE: Fallout d20 requires the d20 Modern Roleplaying Game, d20 Future, and d20 Apocalypse books. Alternatively, you may use the [[MSRD|MSRD]] and the d20 Apocalypse book.'''<br />
<br />
==1) Character Sheet==<br />
You may use a normal d20 Modern character sheet for your game. This means that you are most likely using either a paper character sheet, or an online character sheet such as those from Mythweavers. You may also use a piece of notebook paper, a text editor, or a fillable pdf. Alternatively, you may print out the free Fallout d20 Character Record available [https://www.dropbox.com/s/s061f7l3k6e2z5x/Fallout.pdf|here].<br />
<br />
==2) Ability Scores==<br />
First off, you need to roll your ability scores. Descriptions of ability scores can be found [[MSRD:Ability_Scores#Description_of_Ability_Scores|here]]. Ability modifiers can be calculated using [[MSRD:Ability_Scores#Ability_Modifiers|this]] formula. To determine your ability scores, roll 4d6, drop the lowest number, and repeat that 6 times. Then arrange the numbers however you wish to your ability scores. Alternatively you may roll 3d6 for each ability score in order (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma), or use a point buy calculator (such as the one found [http://emrilgame.netau.net/Dmstuff/pointbuy.html|here]). Always be sure to ask your GM which method you should use.<br />
<br />
==3) Race==<br />
Next step is to select a race. Select one of the races found [[Races (Fallout Supplement)|here]]. Be sure to make the appropriate ability score changes and write down any special abilities you may have. Also write down your [[MSRD:Shadowkind#LEVEL_ADJUSTMENT_AND_CHALLENGE_RATING|ECL]] (in parentheses) next to your level.<br />
<br />
==4) Class==<br />
Now you must choose your class. Pick one of the basic classes from [[MSRD:Classes|here]]. Write down your [[MSRD:Combat#Hit_Points|HP]] (Max HD + Con mod), [[MSRD:Action_Points|Action Points]] (5 + half level), [[MSRD:Saving_Throws|Fortitude]] (Base + Con mod), [[MSRD:Saving_Throws|Reflex]] (Base + Dex mod), [[MSRD:Saving_Throws|Will]](Base + Wis mod), [[MSRD:Defenses|Defense]](Base + Dex mod), [[MSRD:Reputation|Reputation]] bonus, and [[MSRD:Combat#Attack_Bonus|BAB]]. Also mark down your class skills and choose a talent. And go ahead and write down your bonus to [[MSRD:Combat#Initiative|Initiative]] (Dex mod).<br />
<br />
==5) Traits==<br />
A character may choose up to 2 (3 if Human) traits. Traits may alter different aspects of a character's stats. They provide both a bonus and a penalty. Traits may be found [[Traits (Fallout Supplement)|here]].<br />
<br />
==6) Occupation==<br />
An occupation is just that. It just a job, a profession. Perhaps something the character was raised into. It is a background choice that gives the character access to, or bonuses to, skills and/or feats. Sometimes they also give a bonus to reputation and/or starting TUs/Caps. Occupations can be found [[MSRD:Occupations|here]] and [[Character Origins (Fallout Supplement)|here]].<br />
<br />
==7) Skills==<br />
Determine the number of skill points your character gets based on his class and Intelligence modifier (and any other bonuses, such as the bonus received by [[Humans (Fallout Supplement)|Humans]]). Class skills are determined by your Class and possibly Occupation. First, look over the [[MSRD: Skills|skills]]. Class skills take only 1 point to increase and are considered trained, cross-class skills take 2 points to increase and are not considered trained. Also, all characters get the Spot and Listen skills as class skills.<br />
<br />
==8) Feats==<br />
A character begins play with 1 feat. The character may also gain feats from occupation, class, and/or race. Feats give you bonuses or otherwise good effects. Feats can be found [[MSRD:Feats|here]] and [[Feats (Fallout Supplement)|here]].<br />
<br />
==9) Equipment==<br />
Each new character begins the game with an amount of TUs/Caps that can be spent on a wide range of equipment and gear, from leather jackets and batteries, to chainsaws and chems. This gear helps your character survive while adventuring. Each character begins play with 4d10x2 TUs worth of items, or 10x that number in Caps to spend on equipment, and their occupation may add a TU/Caps bonus. For default d20 Modern occupations, multiply the Wealth bonus by 2 for the number of bonus TUs (and again by 10 for Caps). Be sure to write down your armor and weapon stats. Also add your armor Defense bonus to your Defense. And write down any special attacks that you may have (generally under special abilities). Equipment can be found [[Equipment (Fallout Supplement)|here]] and [[MSRD:Equipment|here]].<br />
<br />
==10) Finishing Touches==<br />
Finally, it is time to makes sure you added and/or subtracted all of your modifiers correctly. Also, Humans may now roll for mutations/drawbacks (using the tables in d20 Apocalypse). You must also decide what your character looks like, and what his/her personality is like. Some background is also useful. You may also pick an allegiance.<br />
<br />
==11) Levelling Up==<br />
At each new level, a character increases in power. At every level up, a character must roll their hit die plus their Constitution modifier and add the result to their hit point; it is also important for characters to roll their Profession skill check to see how much money they make from their jobs(if they have one); next they must spend their skill points; finally, a character must see if they obtain a bonus to BAB, Fort, Ref, Will, Defense, or Reputation. At every odd level(3, 5, 7, ect), the character must choose a class talent and a feat. At every even level(2, 4, 6, ect), the character must select a class bonus feat. Every 4 levels(4, 8, 12), a character can increase one ability score by 2.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Level !! XP !! Acquired Abilities !! Feat (rate 1) !! Feat (rate 2) !! Feat (rate 3) !! Talent<br />
|-<br />
| 1 || 0 || 0-2 Traits (0-3 if Human) || 1 Feat (2 if Human) || 1 Feat (2 if Human) || 1 Feat (2 if Human) || X<br />
|-<br />
| 2 || 1,000 || Class Bonus Feat || || || || <br />
|-<br />
| 3 || 3,000 || || X || || || X<br />
|-<br />
| 4 || 6,000 || Ability Score Increase +2, Class Bonus Feat || || X || || <br />
|-<br />
| 5 || 10,000 || || X || || X || X<br />
|-<br />
| 6 || 16,000 || Class Bonus Feat || || || || <br />
|-<br />
| 7 || 24,000 || || X || X || || X<br />
|-<br />
| 8 || 36,000 || Ability Score Increase +2, Class Bonus Feat || || || || <br />
|-<br />
| 9 || 52,000 || || X || || X || X<br />
|-<br />
| 10 || 76,000 || Class Bonus Feat || X || || || <br />
|-<br />
| 11 || 108,000 || Talent, Feat (Normal rate)<br />
|-<br />
| 12 || 156,000 || Ability Score Increase +2, Class Bonus Feat<br />
|-<br />
| 13 || 220,000 || Talent, Feat (Normal rate), Feat (Rate +1), Feat (Rate +2)<br />
|-<br />
| 14 || 320,000 || Class Bonus Feat<br />
|-<br />
| 15 || 470,000 || Talent, Feat(Normal rate)<br />
|-<br />
| 16 || 670,000 || Ability Score Increase +2, Class Bonus Feat, Feat (Rate +1)<br />
|-<br />
| 17 || 970,000 || Talent, Feat (Normal rate), Feat (Rate +2)<br />
|-<br />
| 18 || 1,370,000 || Class Bonus Feat<br />
|-<br />
| 19 || 1,970,000 || Talent, Feat (Normal rate), Feat (Rate +1)<br />
|-<br />
| 20 || 2,770,000 || Ability Score Increase +2, Class Bonus Feat<br />
|}<br />
<br />
<br />
----<br />
{{d20 Modern Breadcrumb}} &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Fallout (D20 Modern Campaign Setting)|Fallout]]<br />
[[Category:D20M]]</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=Character_Creation_(Fallout_Supplement)&diff=626922Character Creation (Fallout Supplement)2013-07-09T14:17:10Z<p>Joba Tett: </p>
<hr />
<div>'''NOTE: Fallout d20 requires the d20 Modern Roleplaying Game, d20 Future, and d20 Apocalypse books. Alternatively, you may use the [[MSRD|MSRD]] and the d20 Apocalypse book.'''<br />
<br />
==1) Character Sheet==<br />
You may use a normal d20 Modern character sheet for your game. This means that you are most likely using either a paper character sheet, or an online character sheet such as those from Mythweavers. You may also use a piece of notebook paper, a text editor, or a fillable pdf. Alternatively, you may print out the free Fallout d20 Character Record available [https://www.dropbox.com/s/s061f7l3k6e2z5x/Fallout.pdf|here].<br />
<br />
==2) Ability Scores==<br />
First off, you need to roll your ability scores. Descriptions of ability scores can be found [[MSRD:Ability_Scores#Description_of_Ability_Scores|here]]. Ability modifiers can be calculated using [[MSRD:Ability_Scores#Ability_Modifiers|this]] formula. To determine your ability scores, roll 4d6, drop the lowest number, and repeat that 6 times. Then arrange the numbers however you wish to your ability scores. Alternatively you may roll 3d6 for each ability score in order (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma), or use a point buy calculator (such as the one found [http://emrilgame.netau.net/Dmstuff/pointbuy.html|here]). Always be sure to ask your GM which method you should use.<br />
<br />
==3) Race==<br />
Next step is to select a race. Select one of the races found [[Races (Fallout Supplement)|here]]. Be sure to make the appropriate ability score changes and write down any special abilities you may have. Also write down your [[MSRD:Shadowkind#LEVEL_ADJUSTMENT_AND_CHALLENGE_RATING|ECL]] (in parentheses) next to your level.<br />
<br />
==4) Class==<br />
Now you must choose your class. Pick one of the basic classes from [[MSRD:Classes|here]]. Write down your [[MSRD:Combat#Hit_Points|HP]] (Max HD + Con mod), [[MSRD:Action_Points|Action Points]] (5 + half level), [[MSRD:Saving_Throws|Fortitude]] (Base + Con mod), [[MSRD:Saving_Throws|Reflex]] (Base + Dex mod), [[MSRD:Saving_Throws|Will]](Base + Wis mod), [[MSRD:Defenses|Defense]](Base + Dex mod), [[MSRD:Reputation|Reputation]] bonus, and [[MSRD:Combat#Attack_Bonus|BAB]]. Also mark down your class skills and choose a talent. And go ahead and write down your bonus to [[MSRD:Combat#Initiative|Initiative]] (Dex mod).<br />
<br />
==5) Traits==<br />
A character may choose up to 2 (3 if Human) traits. Traits may alter different aspects of a character's stats. They provide both a bonus and a penalty. Traits may be found [[Traits (Fallout Supplement)|here]].<br />
<br />
==6) Occupation==<br />
An occupation is just that. It just a job, a profession. Perhaps something the character was raised into. It is a background choice that gives the character access to, or bonuses to, skills and/or feats. Sometimes they also give a bonus to reputation and/or starting TUs/Caps. Occupations can be found [[MSRD:Occupations|here]] and [[Character Origins (Fallout Supplement)|here]].<br />
<br />
==7) Skills==<br />
Determine the number of skill points your character gets based on his class and Intelligence modifier (and any other bonuses, such as the bonus received by [[Humans (Fallout Supplement)|Humans]]). Class skills are determined by your Class and possibly Occupation. First, look over the [[MSRD: Skills|skills]]. Class skills take only 1 point to increase and are considered trained, cross-class skills take 2 points to increase and are not considered trained. Also, all characters get the Spot and Listen skills as class skills.<br />
<br />
==8) Feats==<br />
A character begins play with 1 feat. The character may also gain feats from occupation, class, and/or race. Feats give you bonuses or otherwise good effects. Feats can be found [[MSRD:Feats|here]] and [[Feats (Fallout Supplement)|here]].<br />
<br />
==9) Equipment==<br />
Each new character begins the game with an amount of TUs/Caps that can be spent on a wide range of equipment and gear, from leather jackets and batteries, to chainsaws and chems. This gear helps your character survive while adventuring. Each character begins play with 4d10x2 TUs worth of items, or 10x that number in Caps to spend on equipment, and their occupation may add a TU/Caps bonus. For default d20 Modern occupations, multiply the Wealth bonus by 2 for the number of bonus TUs (and again by 10 for Caps). Be sure to write down your armor and weapon stats. Also add your armor Defense bonus to your Defense. And write down any special attacks that you may have (generally under special abilities). Equipment can be found [[Equipment (Fallout Supplement)|here]] and [[MSRD:Equipment|here]].<br />
<br />
==10) Finishing Touches==<br />
Finally, it is time to makes sure you added and/or subtracted all of your modifiers correctly. Also, Humans may now roll for mutations/drawbacks (using the tables in d20 Apocalypse). You must also decide what your character looks like, and what his/her personality is like. Some background is also useful. You may also pick an allegiance.<br />
<br />
==11) Levelling Up==<br />
At each new level, a character increases in power. At every level up, a character must roll their hit die plus their Constitution modifier and add the result to their hit point; it is also important for characters to roll their Profession skill check to see how much money they make from their jobs(if they have one); next they must spend their skill points; finally, a character must see if they obtain a bonus to BAB, Fort, Ref, Will, Defense, or Reputation. At every odd level(3, 5, 7, ect), the character must choose a class talent and a feat. At every even level(2, 4, 6, ect), the character must select a class bonus feat. Every 4 levels(4, 8, 12), a character can increase one ability score by 2.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Level !! XP !! Acquired Abilities<br />
|-<br />
| 1 || 0 || 0-2 Traits (0-3 if Human), 1 Feat (2 if Human), Talent<br />
|-<br />
| 2 || 1,000 || Class Bonus Feat<br />
|-<br />
| 3 || 3,000 || Talent, Feat (Normal rate)<br />
|-<br />
| 4 || 6,000 || Ability Score Increase +2, Class Bonus Feat, Feat (Rate +1)<br />
|-<br />
| 5 || 10,000 || Talent, Feat (Normal rate), Feat (Rate +2)<br />
|-<br />
| 6 || 16,000 || Class Bonus Feat<br />
|-<br />
| 7 || 24,000 || Talent, Feat (Normal rate), Feat (Rate +1)<br />
|-<br />
| 8 || 36,000 || Ability Score Increase +2, Class Bonus Feat<br />
|-<br />
| 9 || 52,000 || Talent, Feat (Normal rate), Feat (Rate +2)<br />
|-<br />
| 10 || 76,000 || Class Bonus Feat, Feat (Rate +1)<br />
|-<br />
| 11 || 108,000 || Talent, Feat (Normal rate)<br />
|-<br />
| 12 || 156,000 || Ability Score Increase +2, Class Bonus Feat<br />
|-<br />
| 13 || 220,000 || Talent, Feat (Normal rate), Feat (Rate +1), Feat (Rate +2)<br />
|-<br />
| 14 || 320,000 || Class Bonus Feat<br />
|-<br />
| 15 || 470,000 || Talent, Feat(Normal rate)<br />
|-<br />
| 16 || 670,000 || Ability Score Increase +2, Class Bonus Feat, Feat (Rate +1)<br />
|-<br />
| 17 || 970,000 || Talent, Feat (Normal rate), Feat (Rate +2)<br />
|-<br />
| 18 || 1,370,000 || Class Bonus Feat<br />
|-<br />
| 19 || 1,970,000 || Talent, Feat (Normal rate), Feat (Rate +1)<br />
|-<br />
| 20 || 2,770,000 || Ability Score Increase +2, Class Bonus Feat<br />
|}<br />
<br />
<br />
----<br />
{{d20 Modern Breadcrumb}} &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Fallout (D20 Modern Campaign Setting)|Fallout]]<br />
[[Category:D20M]]</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=12.7mm_SMG_(Fallout_Supplement)&diff=62608712.7mm SMG (Fallout Supplement)2013-07-02T17:58:18Z<p>Joba Tett: Created page with "{{d20M Weapon |PL=4 |country= |caliber=12.7mm |descriptor=The 12.7mm SMG is a heavy-duty large caliber submachine gun. It features an unconventional top-mounted magazine, whic..."</p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=12.7mm<br />
|descriptor=The 12.7mm SMG is a heavy-duty large caliber submachine gun. It features an unconventional top-mounted magazine, which lies parallel to the weapon's barrel.<br />
|type=12.7mm machine pistol<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d8<br />
|damagetype=Ballistic<br />
|magnumber=21<br />
|magtype=Box<br />
|crit=20/x2<br />
|size=Large<br />
|weight=5 lb.<br />
|range=50 ft.<br />
|rof=S, A<br />
|cost=13(TU)/130(Caps)<br />
|restriction=<br />
}}<br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=14mm_Pistol_(Fallout_Supplement)&diff=62608414mm Pistol (Fallout Supplement)2013-07-02T16:54:17Z<p>Joba Tett: Created page with "{{d20M Weapon |PL=4 |country= |caliber=14mm |descriptor=The 14mm pistol also known as the ''SIG-Sauer'' is a large handgun that was possibly designed for long-range pistol hun..."</p>
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<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=14mm<br />
|descriptor=The 14mm pistol also known as the ''SIG-Sauer'' is a large handgun that was possibly designed for long-range pistol hunting or target shooting.<br />
|type=14mm autoloader<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d8<br />
|damagetype=Ballistic<br />
|magnumber=6<br />
|magtype=Box<br />
|crit=20/x2<br />
|size=Medium<br />
|weight=4 lb.<br />
|range=65 ft.<br />
|rof=S<br />
|cost=9(TU)/90(Caps)<br />
|restriction=<br />
}}<br />
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{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=10mm_Pistol_(Fallout_Supplement)&diff=62607610mm Pistol (Fallout Supplement)2013-07-02T16:33:08Z<p>Joba Tett: Created page with "{{d20M Weapon |PL=4 |country= |caliber=10mm |descriptor=The semiautomatic 10mm pistol was a standard issue sidearm that fires a 10mm round. |type=10mm autoloader |proficiency=..."</p>
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<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=10mm<br />
|descriptor=The semiautomatic 10mm pistol was a standard issue sidearm that fires a 10mm round.<br />
|type=10mm autoloader<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d6<br />
|damagetype=Ballistic<br />
|magnumber=12<br />
|magtype=Box<br />
|crit=20/x2<br />
|size=Small<br />
|weight=3 lb.<br />
|range=40 ft.<br />
|rof=S<br />
|cost=8(TU)/80(Caps)<br />
|restriction=<br />
}}<br />
<br />
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{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=Traits_(Fallout_Supplement)&diff=626055Traits (Fallout Supplement)2013-07-02T15:52:41Z<p>Joba Tett: </p>
<hr />
<div>== Traits ==<br />
<br />
Traits, like [[Feats (Fallout Supplement)|Feats]], have a positive effect, but they also have a negative one to balance it. Characters can have one, two, or zero Traits. [[Humans (Fallout Supplement)|Humans]] have the option of choosing a third Trait.<br />
<br />
<br />
<br />
'''Beta Software''' ''I hope you're not afraid of bugs'': The robot gets +4 skill points at level one, but cannot get critical hits(natural 20s always hit, but don't have a chance to critical).(Robot only)<br />
<br />
'''Bruiser''' ''The bigger they are, the slower they fall'': +2 Melee/Unarmed Damage, -2 Initiative.<br />
<br />
'''Built to Destroy''' ''The flamer that burns twice as bright burns half as long'': Critical Hit chance is increased by 1(20 becomes 19-20, 19-20 becomes 18-20, and so on), but the chance of a weapon breaking also increases by 1(1-2 instead of 1).<br />
<br />
'''Chem Reliant''' ''Junkie say what?'': The DC to resist addiction is increased by 5, but the satisfaction period is doubled.(Robots and Ghouls can't take this trait)<br />
<br />
'''Chem Resistant''' ''Say nope to dope'': The DC to resist addiction is decreased by 5, but the satisfaction period is halved.(Robots and Ghouls can't take this trait)<br />
<br />
'''Claustrophobia''' ''The walls are closing on me!'': You gain +1 to all abilities while outdoors, but -1 to all abilities while indoors.<br />
<br />
'''Domesticated''' ''No pooping on the carpet!'': You have a +2 bonus to Intelligence, but you don't add your Strength bonus to unarmed or attacks damage. (Deathclaw, Dog and Gecko only)<br />
<br />
'''Early Bird''' ''...gets the worm'': +2 to all skills in the morning(6:00 AM-11:59 AM), -2 to all skills at night(8:00 PM-5:59 AM).(Robots can't take this trait)<br />
<br />
'''EMP Shielding''' ''Electro-Mechanical Protectron?'': The robot has DR 2 vs Energy-based attacks(meaning electricity, lasers, ect), but your Dexterity suffers a -2 penalty.(The damage resisted is not healed)(Robots only)<br />
<br />
'''Fast Metabolism''' ''Rads aren't radical'': Your healing hate increases by 1, but Fort saves against poison and radiation receive a -2.(Ghouls and Robots can't take this trait)<br />
<br />
'''Fast Shot''' ''Aim isn't in my vocabulary'': +2 to attacks with shotguns, assault rifles, flamers, slings, and other ranged weapons as the GM deems appropriate, -2 to attacks with pistols, sniper rifles, bows, thrown weapons, and other ranged weapons the GM deems appropriate.(Deathclaws and Dogs can't take this trait)<br />
<br />
'''Fear the Reaper''' ''Trick...or...treat?'': Gains feats at a Human rate, but upon reaching 0 hit points there is no saving you.(Ghoul only)<br />
<br />
'''Feral Kid''' ''You grew up in the heart of the savage wasteland'': Your range with thrown weapons(such as knives, grenades, ect.) is doubled and your speed is increased by 10 feet, but you can't hire any NPCs. (Human only)<br />
<br />
'''Finesse''' ''Your attacks show a lot of finesse'': -2 to damage to all attacks, +2 to attack rolls for purposes of determining critical hit results.<br />
<br />
'''Four Eyes''' ''Like a spiduuur'': -2 to the Spot and Search skills when attempting to qualify for feats, but wearing glasses(pre-war artifacts rarely found cheap/intact) gives you a +2 bonus to Spot and Search checks(therefore countering the effects of the -2 along with giving a normal bonus when not choosing feats).<br />
<br />
'''Gifted''' ''Yeah, you're gifted alright'': You gain a +1 bonus to all ability scores, but you gain 1/2 the amount of skill points you are supposed to at level one and every level thereafter (to a minimum of 1).<br />
<br />
'''Glowing One''' ''Walking night-light'': The Ghoul emits a constant light 40 feet in all directions and is healed by Moderate Radiation or higher(at 2 HP per round per radiation level), but suffers a -1 to Defense and emits constant Mild Radiation.(Ghoul only)<br />
<br />
'''Good Natured''' ''Now sir, what is a gun?'': Trade the Simple Weapons Feat for any non-combat feat(GM must approve).<br />
<br />
'''Ham Fisted''' ''Who wants a knuckle sandwich?'': +3 to Unarmed attacks, but -1 to Computer Use, Craft, Demolitions, Disable Device, Repair, Sleight of Hand, Treat Injury.(Super Mutant only)<br />
<br />
'''Heavy Handed''' ''You swing harder, not better'': +2 to damage Melee/Unarmed attacks, -2 to attack rolls for purposes of determining critical hit results.<br />
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'''Hoarder''' ''I don't have a problem, I don't!'': Your carrying weight is increased by 25 pounds, but suffer a -1 to all abilities when carrying less than 160 pounds.<br />
<br />
'''Hot Blooded''' ''When the blood get pumping....'': When your health drops below 50% you do +2 more damage, but you also suffer -1 to your Dexterity and Wisdom abilities.<br />
<br />
'''Jinxed''' ''JINX!'': The chance for you, your party, and anyone you else in combat with or against you to roll a critical miss is increased by 1(1-2 instead of 1).<br />
<br />
'''Kamikaze''' ''Attack car-full-ee?'': +4 to Initiative rolls, but no Dexterity bonus to Defense.<br />
<br />
'''Logan's Loophole''' ''You're going to stay young forever'': Chems last twice as long and you can never become addicted to them, but you can't level up past level 5. (Robots can't take this trait)<br />
<br />
'''Loose Cannon''' ''You attack faster, not farther'': +2 to Initiative, but your range for ranged weapons(guns, knives, grenades, ect.) is halved.<br />
<br />
'''Night Person''' ''Yeah, I'm not a morning person'': +2 to all skills when the sun goes down(6:01 PM-6:00 AM), -2 to all skills when the sun is up(6:01 AM-6:00 PM).(Robots can't take this trait)<br />
<br />
'''One-Hander''' ''So I'm not ambidextrous?'': +2 to attacks with 1-handed weapons, -2 to attacks with 2-handed weapons.<br />
<br />
'''One In a Million''' ''When lightning strikes, it strikes hard!'': +2 to attacks to confirm critical hits, +1 chance for weapon to break(1-2 instead of 1).<br />
<br />
'''Red Scare''' ''Spaz....with eyesight!'': +1 to the Spot, Search, and Sense Motive skills, but a -2 to attacks.<br />
<br />
'''Sex Appeal''' ''You've got the "right" stuff'': +2 to all Charisma based skill checks when talking to (N)PCs of the same race attracted to your sex, -2 to all Charisma based skill checks when talking to (N)PCs of the same race not attracted to your sex.<br />
<br />
'''Skilled''' ''Skill monkeys are cool'': You gain double the amount of skill points whenever you level up, but you gain a feat at one level higher than you usually do.<br />
<br />
'''Small Frame''' ''What's up short stuff?'': +2 Dexterity but you are considered size lower for carry weight.(Super Mutants can't take this trait)<br />
<br />
'''Targeting Computer''' ''EXTERMINATE!'' +2 to attacks, but -2 to Initiative.(Robot only)<br />
<br />
'''Tech Wizard''' ''Neeeeerd'': +1 Computer Use, Knowledge(Technology), Repair, Craft(Electronic and Mechanical), but -1 to Spot, Sense Motive, Search, and Listen.<br />
<br />
'''Tight Nuts''' ''Hehehe'': +2 DR vs all attacks, but DCs to repair are increased by 5.(Robot only)<br />
<br />
'''Trigger Discipline''' ''Aiming is cooler'': -2 to attacks with shotguns, assault rifles, flamers, slings, and other ranged weapons as the GM deems appropriate, +2 to attacks with pistols, sniper rifles, bows, thrown weapons, and other ranged weapons the GM deems appropriate.(Deathclaws and Dogs can't take this trait)<br />
<br />
'''Vat Skin''' ''What happens in the vat really should stay in the vat'': +5 to AC, but -3 to all Charisma-based checks and anyone within 10 feet of you suffers a -2 penalty to all skill checks.<br />
<br />
<br />
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Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Fallout (D20 Modern Campaign Setting)|Fallout]].<br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Fallout Setting]]<br />
[[Category:Supplement]]</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=.45_Auto_SMG_(Fallout_Supplement)&diff=622730.45 Auto SMG (Fallout Supplement)2013-06-05T18:22:14Z<p>Joba Tett: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=.45<br />
|descriptor=The .45 Auto submachine gun (SMG) is an old two-handed automatic weapon that was stored in U.S. Army and National Guard armories at the time of the war.<br />
|type=.45 machine pistol<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d8<br />
|damagetype=Ballistic<br />
|magnumber=30<br />
|magtype=Box<br />
|crit=20/x2<br />
|size=Large<br />
|weight=11 lb.<br />
|range=60 ft.<br />
|rof=S, A<br />
|cost=10(TU)/100(Caps)<br />
|restriction=<br />
}}<br />
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{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=.22_SMG_(Fallout_Supplement)&diff=622729.22 SMG (Fallout Supplement)2013-06-05T18:21:13Z<p>Joba Tett: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=.22<br />
|descriptor=The .22 SMG is a distinctive weapon with its unusual pan magazine, which sits atop the gun rather than under and is commonly used with an silencer.<br />
|type=.22 submachine gun<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d4<br />
|damagetype=Ballistic<br />
|magnumber=180<br />
|magtype=Internal<br />
|crit=20/x2<br />
|size=Large<br />
|weight=8 lb.<br />
|range=40 ft.<br />
|rof=S, A<br />
|cost=12(TU)/120(Caps)<br />
|restriction=<br />
}}<br />
<br />
The [[Silencer (Fallout Supplement)|silencer]] is integrated into the barrel with no modification required.<br />
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{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=.45_Auto_Pistol_(Fallout_Supplement)&diff=622727.45 Auto Pistol (Fallout Supplement)2013-06-05T18:19:03Z<p>Joba Tett: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=.45<br />
|descriptor=The .45 Auto pistol is a single-action, semi-automatic, magazine-fed handgun that utilizes .45 Auto ammunition.<br />
|type=.45 autoloader<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d8<br />
|damagetype=Ballistic<br />
|magnumber=7<br />
|magtype=Box<br />
|crit=20/x2<br />
|size=Small<br />
|weight=1.5 lb.<br />
|range=30 ft.<br />
|rof=S<br />
|cost=8(TU)/80(Caps)<br />
|restriction=<br />
}}<br />
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{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=.357_Magnum_Revolver_(Fallout_Supplement)&diff=622724.357 Magnum Revolver (Fallout Supplement)2013-06-05T18:05:56Z<p>Joba Tett: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=.357<br />
|descriptor=The .357 magnum revolver is a single action, fixed-cylinder revolver.<br />
|type=.357 magnum revolver<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d8<br />
|damagetype=Ballistic<br />
|magnumber=6<br />
|magtype=Cyl<br />
|crit=20/x2<br />
|size=Med<br />
|weight=2 lb.<br />
|range=40 ft.<br />
|rof=S<br />
|cost=8(TU)/80(Caps)<br />
|restriction=<br />
}}<br />
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{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=Colt_.45_(Fallout_Supplement)&diff=622722Colt .45 (Fallout Supplement)2013-06-05T17:54:29Z<p>Joba Tett: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=.45<br />
|descriptor=The classic Colt M1911 A1. Easy to use, accurate and with tremendous stopping power, this weapon will not let you down.<br />
|type=.45 autoloader<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d6<br />
|damagetype=Ballistic<br />
|magnumber=12<br />
|magtype=Box<br />
|crit=20/x2<br />
|size=Small<br />
|weight=3 lb.<br />
|range=40 ft.<br />
|rof=S<br />
|cost=9(TU)/90(Caps)<br />
|restriction=<br />
}}<br />
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{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=City-Killer_Combat_Shotgun_(Fallout_Supplement)&diff=622720City-Killer Combat Shotgun (Fallout Supplement)2013-06-05T17:51:19Z<p>Joba Tett: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=12-gauge<br />
|descriptor=A Winchester City-Killer 12 gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability.<br />
|type=12-gauge shotgun<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d8<br />
|damagetype=Ballistic<br />
|magnumber=12<br />
|magtype=Box<br />
|crit=20/x2<br />
|size=Large<br />
|weight=10 lb.<br />
|range=30 ft.<br />
|rof=Single<br />
|cost=9(TU)/90(Caps)<br />
|restriction=<br />
}}<br />
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{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=Chinese_Pistol_(Fallout_Supplement)&diff=622719Chinese Pistol (Fallout Supplement)2013-06-05T17:47:18Z<p>Joba Tett: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=10mm<br />
|descriptor=Originally produced in 1929 by the Taiyuan Arsenal for the army of Yan Xishan, the Shanxi Type 17 was a mass-produced sidearm before the Great War.<br />
|type=10mm autoloader<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d4<br />
|damagetype=Ballistic<br />
|magnumber=10<br />
|magtype=Box<br />
|crit=20/x2<br />
|size=Small<br />
|weight=2 lb.<br />
|range=30 ft.<br />
|rof=S<br />
|cost=7(TU)/70(Caps)<br />
|restriction=<br />
}}<br />
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{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=Chinese_Assault_Rifle_(Fallout_Supplement)&diff=622718Chinese Assault Rifle (Fallout Supplement)2013-06-05T17:45:00Z<p>Joba Tett: </p>
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<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=.5.56mm<br />
|descriptor=The Type 93 Chinese assault rifle was designed and manufactured for the People's Liberation Army during the Resource Wars.<br />
|type=.5.56mm assault rifle<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d6<br />
|damagetype=Ballistic<br />
|magnumber=24<br />
|magtype=Box<br />
|crit=20/x2<br />
|size=Large<br />
|weight=7 lb.<br />
|range=80 ft.<br />
|rof=S, A<br />
|cost=11(TU)/110(Caps)<br />
|restriction=<br />
}}<br />
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{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=Casull_Revolver_(Fallout_Supplement)&diff=622710Casull Revolver (Fallout Supplement)2013-06-05T16:50:29Z<p>Joba Tett: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=.45<br />
|descriptor=A Casull Revolver. The origins of the Casull are lost to the mists of time.<br />
|type=.45 autoloader<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d6<br />
|damagetype=Ballistic<br />
|magnumber=6<br />
|magtype=Cyl<br />
|crit=19-20/x2<br />
|size=Med<br />
|weight=6 lb.<br />
|range=30 ft.<br />
|rof=S<br />
|cost=9(TU)/90(Caps)<br />
|restriction=<br />
}}<br />
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{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=Calico_Liberty_100_(Fallout_Supplement)&diff=622709Calico Liberty 100 (Fallout Supplement)2013-06-05T16:47:04Z<p>Joba Tett: </p>
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<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=9mm<br />
|descriptor=Calico Liberty 100. An extended variation of the Calico line, the Liberty is fully automatic. It carries a ludicrous amount of ammunition.<br />
|type=9mm submachine gun<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d6<br />
|damagetype=Ballistic<br />
|magnumber=50<br />
|magtype=Box<br />
|crit=20/x2<br />
|size=Large<br />
|weight=7 lb.<br />
|range=60 ft.<br />
|rof=S, A<br />
|cost=11(TU)/110(Caps)<br />
|restriction=<br />
}}<br />
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[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=Calico_Liberty_100_(Fallout_Supplement)&diff=622708Calico Liberty 100 (Fallout Supplement)2013-06-05T16:46:47Z<p>Joba Tett: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=9mm<br />
|descriptor=Calico Liberty 100. An extended variation of the Calico line, the Liberty is fully automatic. It carries a ludicrous amount of ammunition.<br />
|type=9mm submachine gun<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d6<br />
|damagetype=Ballistic<br />
|magnumber=50<br />
|magtype=Box<br />
|crit=20/x2<br />
|size=Large<br />
|weight=7 lb.<br />
|range=60 ft.<br />
|rof=S, A<br />
|cost=12(TU)/120(Caps)<br />
|restriction=<br />
}}<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=AK-47_(Fallout_Supplement)&diff=622700AK-47 (Fallout Supplement)2013-06-05T13:26:00Z<p>Joba Tett: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=7.62mm<br />
|descriptor=The AK-47 is a venerable assault rifle of the Soviet Union and was one of the most popular firearms of the pre-energy weapon era.<br />
|type=7.62mm assault rifle<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d8<br />
|damagetype=Ballistic<br />
|magnumber=24<br />
|magtype=Box<br />
|crit=20/x2<br />
|size=Large<br />
|weight=7 lb.<br />
|range=70 ft.<br />
|rof=S, A<br />
|cost=11(TU)/110(Caps)<br />
|restriction=<br />
}}<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=.44_Magnum_Revolver_(Fallout_Supplement)&diff=622658.44 Magnum Revolver (Fallout Supplement)2013-06-05T01:36:06Z<p>Joba Tett: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=.44<br />
|descriptor=This is a magnum revolver with a logo on the handle displaying 'S' on front of W'.<br />
|type=.44 magnum revolver<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d8<br />
|damagetype=Ballistic<br />
|magnumber=6<br />
|magtype=Cylinder<br />
|crit=20/x2<br />
|size=Med<br />
|weight=5 lb.<br />
|range=30 ft.<br />
|rof=S<br />
|cost=9(TU)/90(Caps)<br />
|restriction=<br />
}}<br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=.357_Magnum_Revolver_(Fallout_Supplement)&diff=622657.357 Magnum Revolver (Fallout Supplement)2013-06-05T01:14:59Z<p>Joba Tett: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=.357<br />
|descriptor=The .357 magnum revolver is a single action, fixed-cylinder revolver.<br />
|type=.357 magnum revolver<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d6<br />
|damagetype=Ballistic<br />
|magnumber=6<br />
|magtype=Cyl<br />
|crit=20/x2<br />
|size=Med<br />
|weight=2 lb.<br />
|range=40 ft.<br />
|rof=S<br />
|cost=8(TU)/80(Caps)<br />
|restriction=<br />
}}<br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=.32_Pistol_(Fallout_Supplement)&diff=622656.32 Pistol (Fallout Supplement)2013-06-05T01:00:09Z<p>Joba Tett: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=.32<br />
|descriptor=The Smith & Wesson .32 pistol is a basic, 5 shot capacity revolver. It is good for weak enemies.<br />
|type=.32 autoloader<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d4<br />
|damagetype=Ballistic<br />
|magnumber=6<br />
|magtype=Cylinder<br />
|crit=20/x2<br />
|size=Tiny<br />
|weight=2 lb.<br />
|range=20 ft.<br />
|rof=S<br />
|cost=7(TU)/70(Caps)<br />
|restriction=<br />
}}<br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=.32_Hunting_Rifle_(Fallout_Supplement)&diff=622654.32 Hunting Rifle (Fallout Supplement)2013-06-05T00:42:13Z<p>Joba Tett: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=.32<br />
|descriptor=The .32 Hunting Rifle is a longarm with a basic, bolt-action design.<br />
|type=.32 hunting rifle<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d6<br />
|damagetype=Ballistic<br />
|magnumber=5<br />
|magtype=Internal<br />
|crit=20/x2<br />
|size=Large<br />
|weight=7 lb.<br />
|range=80 ft.<br />
|rof=Single<br />
|cost=8(TU)/80(Caps)<br />
|restriction=<br />
}}<br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=.22_Pistol_(Fallout_Supplement)&diff=622650.22 Pistol (Fallout Supplement)2013-06-04T23:06:33Z<p>Joba Tett: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=.22<br />
|descriptor=The .22 pistol is an easily concealed handgun commonly used with an silencer.<br />
|type=.22 autoloader<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d4<br />
|damagetype=Ballistic<br />
|magnumber=16<br />
|magtype=Box<br />
|crit=19-20/x2<br />
|size=Tiny<br />
|weight=3 lb.<br />
|range=20 ft.<br />
|rof=S<br />
|cost=8(TU)/80(Caps)<br />
|restriction=<br />
}}<br />
<br />
Upon passing a Move Silently skill check (DC 15), the PC gains a +1 situational bonus to attack and damage rolls with the weapon for one round. This weapon is easily concealed and is treated as one size smaller when attempting to conceal it. The [[Silencer (Fallout Supplement)|silencer]] is integrated into the barrel with no modification required.<br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=.22_SMG_(Fallout_Supplement)&diff=622649.22 SMG (Fallout Supplement)2013-06-04T23:06:05Z<p>Joba Tett: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=.22<br />
|descriptor=The .22 SMG is a distinctive weapon with its unusual pan magazine, which sits atop the gun rather than under and is commonly used with an silencer.<br />
|type=.22 submachine gun<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d4<br />
|damagetype=Ballistic<br />
|magnumber=180<br />
|magtype=Internal<br />
|crit=20/x2<br />
|size=Large<br />
|weight=8 lb.<br />
|range=40 ft.<br />
|rof=S, A<br />
|cost=12(TU)/120(Caps)<br />
|restriction=<br />
}}<br />
<br />
Upon passing a Move Silently skill check (DC 15), the PC gains a +1 situational bonus to attack and damage rolls with the weapon for one round. The [[Silencer (Fallout Supplement)|silencer]] is integrated into the barrel with no modification required.<br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=.22_Pistol_(Fallout_Supplement)&diff=622648.22 Pistol (Fallout Supplement)2013-06-04T23:02:16Z<p>Joba Tett: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=.22<br />
|descriptor=The .22 pistol is an easily concealed handgun commonly used with an silencer.<br />
|type=.22 autoloader<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d4<br />
|damagetype=Ballistic<br />
|magnumber=16<br />
|magtype=Box<br />
|crit=19-20/x2<br />
|size=Tiny<br />
|weight=3 lb.<br />
|range=20 ft.<br />
|rof=S<br />
|cost=8(TU)/80(Caps)<br />
|restriction=<br />
}}<br />
<br />
Upon passing a Move Silently skill check (DC 15), the PC gains a +1 situational bonus to attack and damage rolls with the weapon for one round. This weapon is easily concealed and is treated as one size smaller when attempting to conceal it.<br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=9mm_SMG_(Fallout_Supplement)&diff=6226479mm SMG (Fallout Supplement)2013-06-04T22:59:31Z<p>Joba Tett: Created page with "{{d20M Weapon |PL=4 |country= |caliber=9mm |descriptor=The 9mm SMG looks like an old WW2 grease gun, but sort of compacted. A small, easy to hide gun with a fast fire rate mak..."</p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=9mm<br />
|descriptor=The 9mm SMG looks like an old WW2 grease gun, but sort of compacted. A small, easy to hide gun with a fast fire rate makes it a commonly concealed weapon, though it's spread makes it less accurate at longer ranges.<br />
|type=9mm submachine gun<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d6<br />
|damagetype=Ballistic<br />
|magnumber=30<br />
|magtype=Box<br />
|crit=20/x2<br />
|size=Med<br />
|weight=4 lb.<br />
|range=35 ft.<br />
|rof=S, A<br />
|cost=12(TU)/120(Caps)<br />
|restriction=<br />
}}<br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=.357_Magnum_Revolver_(Fallout_Supplement)&diff=622644.357 Magnum Revolver (Fallout Supplement)2013-06-04T22:11:32Z<p>Joba Tett: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=.357<br />
|descriptor=The .357 magnum revolver is a single action, fixed-cylinder revolver.<br />
|type=.357 magnum revolver<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d8<br />
|damagetype=Ballistic<br />
|magnumber=6<br />
|magtype=Cylinder<br />
|crit=20/x2<br />
|size=Med<br />
|weight=2 lb.<br />
|range=40 ft.<br />
|rof=S<br />
|cost=8(TU)/80(Caps)<br />
|restriction=<br />
}}<br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=Firearms_(Fallout_Supplement)&diff=622635Firearms (Fallout Supplement)2013-06-04T19:52:18Z<p>Joba Tett: </p>
<hr />
<div>[[.22 Pistol (Fallout Supplement)|.22 Pistol]]<Br><br />
[[.22 SMG (Fallout Supplement)|.22 SMG]]<Br><br />
[[.223 Pistol (Fallout Supplement)|.223 Pistol]]<Br><br />
[[.32 Hunting Rifle (Fallout Supplement)|.32 Hunting Rifle]]<Br><br />
[[.32 Pistol (Fallout Supplement)|.32 Pistol]]<Br><br />
[[.357 Magnum Revolver (Fallout Supplement)|.357 Magnum Revolver]]<Br><br />
[[.44 Magnum Revolver (Fallout Supplement)|.44 Magnum Revolver]]<Br><br />
[[.45 Auto Pistol (Fallout Supplement)|.45 Auto Pistol]]<Br><br />
[[.45 Auto SMG (Fallout Supplement)|.45 Auto SMG]]<Br><br />
[[5.56mm Pistol (Fallout Supplement)|5.56mm Pistol]]<Br><br />
[[9mm M9FS Beretta (Fallout Supplement)|9mm M9FS Beretta]]<Br><br />
[[9mm Mauser (Fallout Supplement)|9mm Mauser]]<Br><br />
[[9mm SMG (Fallout Supplement)|9mm SMG]]<Br><br />
[[10mm SMG (Fallout Supplement)|10mm SMG]]<Br><br />
[[10mm Pistol (Fallout Supplement)|10mm Pistol]]<Br><br />
[[14mm Pistol (Fallout Supplement)|14mm Pistol]]<Br><br />
[[12.7mm SMG (Fallout Supplement)|12.7mm SMG]]<Br><br />
[[12.7mm Pistol (Fallout Supplement)|12.7mm Pistol]]<Br><br />
[[AK-112 Assault Rifle (Fallout Supplement)|AK-112 Assault Rifle]]<Br><br />
[[AK-47 (Fallout Supplement)|AK-47]]<Br><br />
[[Anti-Materiel Rifle (Fallout Supplement)|Anti-Materiel Rifle]]<Br><br />
[[Assault Carbine (Fallout Supplement)|Assault Carbine]]<Br><br />
[[Assault Rifle (Fallout Supplement)|Assault Rifle]]<Br><br />
[[Automatic Rifle (Fallout Supplement)|Automatic Rifle]]<Br><br />
[[Backwater Rifle (Fallout Supplement)|Backwater Rifle]]<Br><br />
[[Battle Rifle (Fallout Supplement)|Battle Rifle]]<Br><br />
[[BB Gun (Fallout Supplement)|BB Gun]]<Br><br />
[[Beretta 470 Silverhawk (Fallout Supplement)|Beretta 470 Silverhawk]]<Br><br />
[[Black Bart's Bane (Fallout Supplement)|Black Bart's Bane]]<Br><br />
[[Blackhawk (Fallout Supplement)|Blackhawk]]<Br><br />
[[Browning Automatic Rifle (Fallout Supplement)|Browning Automatic Rifle]]<Br><br />
[[Browning HiPower (Fallout Supplement)|Browning HiPower]]<Br><br />
[[Brush Gun (Fallout Supplement)|Brush Gun]]<Br><br />
[[Calico Liberty 100 (Fallout Supplement)|Calico Liberty 100]]<Br><br />
[[Calico M950 (Fallout Supplement)|Calico M950]]<Br><br />
[[Callahan's Magnum (Fallout Supplement)|Callahan's Magnum]]<Br><br />
[[Caravan Shotgun (Fallout Supplement)|Caravan Shotgun]]<Br><br />
[[Casull Revolver (Fallout Supplement)|Casull Revolver]]<Br><br />
[[Charon's Shotgun (Fallout Supplement)|Charon's Shotgun]]<Br><br />
[[Chinese Assault Rifle (Fallout Supplement)|Chinese Assault Rifle]]<Br><br />
[[Chinese Pistol (Fallout Supplement)|Chinese Pistol]]<Br><br />
[[City-Killer Combat Shotgun (Fallout Supplement)|City-Killer Combat Shotgun]]<Br><br />
[[Colonel Autumn's 10mm Pistol (Fallout Supplement)|Colonel Autumn's 10mm Pistol]]<Br><br />
[[Colt .45 (Fallout Supplement)|Colt .45]]<Br><br />
[[Colt 6520 10mm Pistol (Fallout Supplement)|Colt 6520 10mm Pistol]]<Br><br />
[[Colt Rangemaster Hunting Rifle (Fallout Supplement)|Colt Rangemaster Hunting Rifle]]<Br><br />
[[Combat Shotgun (Fallout Supplement)|Combat Shotgun]]<Br><br />
[[Cowboy Repeater (Fallout Supplement)|Cowboy Repeater]]<Br><br />
[[Dart Gun (Fallout Supplement)|Dart Gun]]<Br><br />
[[Desert Eagle with Expanded Magazine (Fallout Supplement)|Desert Eagle with Expanded Magazine]]<Br><br />
[[Desert Eagle (Fallout Supplement)|Desert Eagle]]<Br><br />
[[Double Barrel Shotgun (Fallout Supplement)|Double Barrel Shotgun]]<Br><br />
[[Drum-Magazine Combat Shotgun (Fallout Supplement)|Drum-Magazine Combat Shotgun]]<Br><br />
[[FN P90c (Fallout Supplement)|FN P90c]]<Br><br />
[[FN FAL (Fallout Supplement)|FN FAL]]<Br><br />
[[FN FAL with Night Sight (Fallout Supplement)|FN FAL with Night Sight]]<Br><br />
[[FN FAL HPFA (Fallout Supplement)|FN FAL HPFA]]<Br><br />
[[Flamer Pistol (Fallout Supplement)|Flamer Pistol]]<Br><br />
[[M72 Gauss Rifle (Fallout Supplement)|M72 Gauss Rifle]]<Br><br />
[[Grenade Launcher (Fallout Supplement)|Grenade Launcher]]<Br><br />
[[Grenade Pistol (Fallout Supplement)|Grenade Pistol]]<Br><br />
[[H&H Tools Nail Gun (Fallout Supplement)|H&H Tools Nail Gun]]<Br><br />
[[H&K CAWS (Fallout Supplement)|H&K CAWS]]<Br><br />
[[H&K G11 (Fallout Supplement)|H&K G11]]<Br><br />
[[H&K G11E (Fallout Supplement)|H&K G11E]]<Br><br />
[[H&K P90c (Fallout Supplement)|H&K P90c]]<Br><br />
[[HSI Mauser (Fallout Supplement)|HSI Mauser]]<Br><br />
[[Homemade Pistol (Fallout Supplement)|Homemade Pistol]]<Br><br />
[[Homemade Rifle (Fallout Supplement)|Homemade Rifle]]<Br><br />
[[Hunting Revolver (Fallout Supplement)|Hunting Revolver]]<Br><br />
[[Hunting Rifle (Fallout Supplement)|Hunting Rifle]]<Br><br />
[[Infiltrator (Fallout Supplement)|Infiltrator]]<Br><br />
[[Johnny's BB Gun (Fallout Supplement)|Johnny's BB Gun]]<Br><br />
[[The Kneecapper (Fallout Supplement)|The Kneecapper]]<Br><br />
[[Law Dog (Fallout Supplement)|Law Dog]]<Br><br />
[[Lever-Action Rifle (Fallout Supplement)|Lever-Action Rifle]]<Br><br />
[[Lever-Action Shotgun (Fallout Supplement)|Lever-Action Shotgun]]<Br><br />
[[Light Machine Gun (Fallout Supplement)|Light Machine Gun]]<Br><br />
[[Lincoln's Repeater (Fallout Supplement)|Lincoln's Repeater]]<Br><br />
[[M-14 (Fallout Supplement)|M-14]]<Br><br />
[[M1 Garand (Fallout Supplement)|M1 Garand]]<Br><br />
[[M16A1 (Fallout Supplement)|M16A1]]<Br><br />
[[M199 Assault Rifle (Fallout Supplement)|M199 Assault Rifle]]<Br><br />
[[M3A1 "Grease Gun" SMG (Fallout Supplement)|M3A1 "Grease Gun" SMG]]<Br><br />
[[MP38 (Fallout Supplement)|MP38]]<Br><br />
[[MP5 H&K (Fallout Supplement)|MP5 H&K]]<Br><br />
[[Marksman Carbine (Fallout Supplement)|Marksman Carbine]]<Br><br />
[[Mysterious Stranger's .44 Magnum (Fallout Supplement)|Mysterious Stranger's .44 Magnum]]<Br><br />
[[N99 10mm Pistol (Fallout Supplement)|N99 10mm Pistol]]<Br><br />
[[Needler Pistol (Fallout Supplement)|Needler Pistol]]<Br><br />
[[Neostead Combat Shotgun (Fallout Supplement)|Neostead Combat Shotgun]]<Br><br />
[[Ol' Painless (Fallout Supplement)|Ol' Painless]]<Br><br />
[[P220 Sig Sauer (Fallout Supplement)|P220 Sig Sauer]]<Br><br />
[[Police Pistol (Fallout Supplement)|Police Pistol]]<Br><br />
[[PPK12 Gauss Pistol (Fallout Supplement)|PPK12 Gauss Pistol]]<Br><br />
[[Pancor Jackhammer (Fallout Supplement)|Pancor Jackhammer]]<Br><br />
[[Paulson's Revolver (Fallout Supplement)|Paulson's Revolver]]<Br><br />
[[Perforator (Fallout Supplement)|Perforator]]<Br><br />
[[Pipe Rifle (Fallout Supplement)|Pipe Rifle]]<Br><br />
[[Pump-action Shotgun (Fallout Supplement)|Pump-action Shotgun]]<Br><br />
[[R91 Assault Rifle (Fallout Supplement)|R91 Assault Rifle]]<Br><br />
[[Railway Rifle (Fallout Supplement)|Railway Rifle]]<Br><br />
[[Ranger Sequoia (Fallout Supplement)|Ranger Sequoia]]<Br><br />
[[Red Ryder BB Gun (Fallout Supplement)|Red Ryder BB Gun]]<Br><br />
[[Red Ryder LE BB Gun (Fallout Supplement)|Red Ryder LE BB Gun]]<Br><br />
[[Reservists Rifle (Fallout Supplement)|Reservists Rifle]]<Br><br />
[[Riot Shotgun (Fallout Supplement)|Riot Shotgun]]<Br><br />
[[Ruger AC556F (Fallout Supplement)|Ruger AC556F]]<Br><br />
[[Service Rifle (Fallout Supplement)|Service Rifle]]<Br><br />
[[SIG Sauer (Fallout Supplement)|SIG Sauer]]<Br><br />
[[Sawn-off Shotgun (Fallout Supplement)|Sawn-off Shotgun]]<Br><br />
[[Scoped .44 Magnum (Fallout Supplement)|Scoped .44 Magnum]]<Br><br />
[[Scoped Hunting Rifle (Fallout Supplement)|Scoped Hunting Rifle]]<Br><br />
[[Scorpio (Fallout Supplement)|Scorpio]]<Br><br />
[[Shotgun (Fallout Supplement)|Shotgun]]<br />
[[Silenced 10mm Pistol (Fallout Supplement)|Silenced 10mm Pistol]]<Br><br />
[[Single Shotgun (Fallout Supplement)|Single Shotgun]]<Br><br />
[[Smith & Wesson M29 Revolver (Fallout Supplement)|Smith & Wesson M29 Revolver]]<Br><br />
[[Sniper Rifle (Fallout Supplement)|Sniper Rifle]]<Br><br />
[[Spasm Gun (Fallout Supplement)|Spasm Gun]]<Br><br />
[[Spear Gun (Fallout Supplement)|Spear Gun]]<Br><br />
[[Sten Gun (Fallout Supplement)|Sten Gun]]<Br><br />
[[Steyr (Fallout Supplement)|Steyr]]<Br><br />
[[Sydney's 10mm Ultra SMG (Fallout Supplement)|Sydney's 10mm Ultra SMG]]<Br><br />
[[The Terrible Shotgun (Fallout Supplement)|The Terrible Shotgun]]<Br><br />
[[Tommy Gun (Fallout Supplement)|Tommy Gun]]<Br><br />
[[Trail Carbine (Fallout Supplement)|Trail Carbine]]<br />
[[UZI (Fallout Supplement)|UZI]]<Br><br />
[[Varmint Rifle (Fallout Supplement)|Varmint Rifle]]<Br><br />
[[Victory Rifle (Fallout Supplement)|Victory Rifle]]<Br><br />
[[Walther MPL (Fallout Supplement)|Walther MPL]]<Br><br />
[[Wanda (Fallout Supplement)|Wanda]]<Br><br />
[[Water Gun (Fallout Supplement)|Water Gun]]<Br><br />
[[Wild Bill's Sidearm (Fallout Supplement)|Wild Bill's Sidearm]]<Br><br />
[[XL70E3 (Fallout Supplement)|XL70E3]]<Br><br />
[[Xuanlong Assault Rifle (Fallout Supplement)|Xuanlong Assault Rifle]]<Br><br />
[[Zhu-Rong v418 Chinese Pistol (Fallout Supplement)|Zhu-Rong v418 Chinese Pistol]]<Br><br />
[[Zip Gun (Fallout Supplement)|Zip Gun]]<br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=5.56mm_Pistol_(Fallout_Supplement)&diff=6226265.56mm Pistol (Fallout Supplement)2013-06-04T17:04:56Z<p>Joba Tett: Created page with "{{d20M Weapon |PL=5 |country=USA. |caliber=5.56mm |descriptor=The 5.56mm pistol is the base variant of That Gun. |type=5.56 autoloader |proficiency=Personal Firearms Proficien..."</p>
<hr />
<div>{{d20M Weapon<br />
|PL=5<br />
|country=USA.<br />
|caliber=5.56mm<br />
|descriptor=The 5.56mm pistol is the base variant of That Gun.<br />
|type=5.56 autoloader<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d8<br />
|damagetype=Ballistic<br />
|magnumber=5<br />
|magtype=Box<br />
|crit=20/x2<br />
|size=Med<br />
|weight=5 lb.<br />
|range=60 ft.<br />
|rof=S<br />
|cost=9(TU)/90(Caps)<br />
|restriction=<br />
}}<br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=.45_Auto_Pistol_(Fallout_Supplement)&diff=621971.45 Auto Pistol (Fallout Supplement)2013-05-29T01:24:11Z<p>Joba Tett: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=.45<br />
|descriptor=The .45 Auto pistol is a single-action, semi-automatic, magazine-fed handgun that utilizes .45 Auto ammunition.<br />
|type=.45 autoloader<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d6<br />
|damagetype=Ballistic<br />
|magnumber=7<br />
|magtype=Box<br />
|crit=20/x2<br />
|size=Small<br />
|weight=1.5 lb.<br />
|range=30 ft.<br />
|rof=S<br />
|cost=8(TU)/80(Caps)<br />
|restriction=<br />
}}<br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=.45_Auto_SMG_(Fallout_Supplement)&diff=621970.45 Auto SMG (Fallout Supplement)2013-05-29T01:23:45Z<p>Joba Tett: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=.45<br />
|descriptor=The .45 Auto submachine gun (SMG) is an old two-handed automatic weapon that was stored in U.S. Army and National Guard armories at the time of the war.<br />
|type=.45 machine pistol<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d6<br />
|damagetype=Ballistic<br />
|magnumber=30<br />
|magtype=Box<br />
|crit=20/x2<br />
|size=Large<br />
|weight=11 lb.<br />
|range=60 ft.<br />
|rof=S, A<br />
|cost=10(TU)/100(Caps)<br />
|restriction=<br />
}}<br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=.45_Auto_SMG_(Fallout_Supplement)&diff=621969.45 Auto SMG (Fallout Supplement)2013-05-29T01:23:01Z<p>Joba Tett: Created page with "{{d20M Weapon |PL=4 |country= |caliber=.45 |descriptor=This is a magnum revolver with a logo on the handle displaying 'S' on front of W'. |type=.45 machine pistol |proficiency..."</p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=.45<br />
|descriptor=This is a magnum revolver with a logo on the handle displaying 'S' on front of W'.<br />
|type=.45 machine pistol<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d6<br />
|damagetype=Ballistic<br />
|magnumber=30<br />
|magtype=Box<br />
|crit=20/x2<br />
|size=Large<br />
|weight=11 lb.<br />
|range=60 ft.<br />
|rof=S, A<br />
|cost=10(TU)/100(Caps)<br />
|restriction=<br />
}}<br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=Firearms_(Fallout_Supplement)&diff=621946Firearms (Fallout Supplement)2013-05-28T22:20:24Z<p>Joba Tett: </p>
<hr />
<div>[[.22 Pistol (Fallout Supplement)|.22 Pistol]]<Br><br />
[[.22 SMG (Fallout Supplement)|.22 SMG]]<Br><br />
[[.223 Pistol (Fallout Supplement)|.223 Pistol]]<Br><br />
[[.32 Hunting Rifle (Fallout Supplement)|.32 Hunting Rifle]]<Br><br />
[[.32 Pistol (Fallout Supplement)|.32 Pistol]]<Br><br />
[[.357 Magnum Revolver (Fallout Supplement)|.357 Magnum Revolver]]<Br><br />
[[.44 Magnum Revolver (Fallout Supplement)|.44 Magnum Revolver]]<Br><br />
[[.45 Auto Pistol (Fallout Supplement)|.45 Auto Pistol]]<Br><br />
[[.45 Auto SMG (Fallout Supplement)|.45 Auto SMG]]<Br><br />
[[5.56mm Pistol (Fallout Supplement)|5.56mm Pistol]]<Br><br />
[[9mm M9FS Beretta (Fallout Supplement)|M9FS Beretta]]<Br><br />
[[9mm Mauser (Fallout Supplement)|9mm Mauser]]<Br><br />
[[9mm SMG (Fallout Supplement)|9mm SMG]]<Br><br />
[[10mm SMG (Fallout Supplement)|10mm SMG]]<Br><br />
[[10mm Pistol (Fallout Supplement)|10mm Pistol]]<Br><br />
[[14mm Pistol (Fallout Supplement)|14mm Pistol]]<Br><br />
[[12.7mm SMG (Fallout Supplement)|12.7mm SMG]]<Br><br />
[[12.7mm Pistol (Fallout Supplement)|12.7mm Pistol]]<Br><br />
[[AK-112 Assault Rifle (Fallout Supplement)|AK-112 Assault Rifle]]<Br><br />
[[AK-47 (Fallout Supplement)|AK-47]]<Br><br />
[[Anti-Materiel Rifle (Fallout Supplement)|Anti-Materiel Rifle]]<Br><br />
[[Assault Carbine (Fallout Supplement)|Assault Carbine]]<Br><br />
[[Assault Rifle (Fallout Supplement)|Assault Rifle]]<Br><br />
[[Automatic Rifle (Fallout Supplement)|Automatic Rifle]]<Br><br />
[[Backwater Rifle (Fallout Supplement)|Backwater Rifle]]<Br><br />
[[Battle Rifle (Fallout Supplement)|Battle Rifle]]<Br><br />
[[BB Gun (Fallout Supplement)|BB Gun]]<Br><br />
[[Beretta 470 Silverhawk (Fallout Supplement)|Beretta 470 Silverhawk]]<Br><br />
[[Black Bart's Bane (Fallout Supplement)|Black Bart's Bane]]<Br><br />
[[Blackhawk (Fallout Supplement)|Blackhawk]]<Br><br />
[[Browning Automatic Rifle (Fallout Supplement)|Browning Automatic Rifle]]<Br><br />
[[Browning HiPower (Fallout Supplement)|Browning HiPower]]<Br><br />
[[Brush Gun (Fallout Supplement)|Brush Gun]]<Br><br />
[[Calico Liberty 100 (Fallout Supplement)|Calico Liberty 100]]<Br><br />
[[Calico M950 (Fallout Supplement)|Calico M950]]<Br><br />
[[Callahan's Magnum (Fallout Supplement)|Callahan's Magnum]]<Br><br />
[[Caravan Shotgun (Fallout Supplement)|Caravan Shotgun]]<Br><br />
[[Casull Revolver (Fallout Supplement)|Casull Revolver]]<Br><br />
[[Charon's Shotgun (Fallout Supplement)|Charon's Shotgun]]<Br><br />
[[Chinese Assault Rifle (Fallout Supplement)|Chinese Assault Rifle]]<Br><br />
[[Chinese Pistol (Fallout Supplement)|Chinese Pistol]]<Br><br />
[[City-Killer Combat Shotgun (Fallout Supplement)|City-Killer Combat Shotgun]]<Br><br />
[[Colonel Autumn's 10mm Pistol (Fallout Supplement)|Colonel Autumn's 10mm Pistol]]<Br><br />
[[Colt .45 (Fallout Supplement)|Colt .45]]<Br><br />
[[Colt 6520 10mm Pistol (Fallout Supplement)|Colt 6520 10mm Pistol]]<Br><br />
[[Colt Rangemaster Hunting Rifle (Fallout Supplement)|Colt Rangemaster Hunting Rifle]]<Br><br />
[[Combat Shotgun (Fallout Supplement)|Combat Shotgun]]<Br><br />
[[Cowboy Repeater (Fallout Supplement)|Cowboy Repeater]]<Br><br />
[[Dart Gun (Fallout Supplement)|Dart Gun]]<Br><br />
[[Desert Eagle with Expanded Magazine (Fallout Supplement)|Desert Eagle with Expanded Magazine]]<Br><br />
[[Desert Eagle (Fallout Supplement)|Desert Eagle]]<Br><br />
[[Double Barrel Shotgun (Fallout Supplement)|Double Barrel Shotgun]]<Br><br />
[[Drum-Magazine Combat Shotgun (Fallout Supplement)|Drum-Magazine Combat Shotgun]]<Br><br />
[[FN P90c (Fallout Supplement)|FN P90c]]<Br><br />
[[FN FAL (Fallout Supplement)|FN FAL]]<Br><br />
[[FN FAL with Night Sight (Fallout Supplement)|FN FAL with Night Sight]]<Br><br />
[[FN FAL HPFA (Fallout Supplement)|FN FAL HPFA]]<Br><br />
[[Flamer Pistol (Fallout Supplement)|Flamer Pistol]]<Br><br />
[[M72 Gauss Rifle (Fallout Supplement)|M72 Gauss Rifle]]<Br><br />
[[Grenade Launcher (Fallout Supplement)|Grenade Launcher]]<Br><br />
[[Grenade Pistol (Fallout Supplement)|Grenade Pistol]]<Br><br />
[[H&H Tools Nail Gun (Fallout Supplement)|H&H Tools Nail Gun]]<Br><br />
[[H&K CAWS (Fallout Supplement)|H&K CAWS]]<Br><br />
[[H&K G11 (Fallout Supplement)|H&K G11]]<Br><br />
[[H&K G11E (Fallout Supplement)|H&K G11E]]<Br><br />
[[H&K P90c (Fallout Supplement)|H&K P90c]]<Br><br />
[[HSI Mauser (Fallout Supplement)|HSI Mauser]]<Br><br />
[[Homemade Pistol (Fallout Supplement)|Homemade Pistol]]<Br><br />
[[Homemade Rifle (Fallout Supplement)|Homemade Rifle]]<Br><br />
[[Hunting Revolver (Fallout Supplement)|Hunting Revolver]]<Br><br />
[[Hunting Rifle (Fallout Supplement)|Hunting Rifle]]<Br><br />
[[Infiltrator (Fallout Supplement)|Infiltrator]]<Br><br />
[[Johnny's BB Gun (Fallout Supplement)|Johnny's BB Gun]]<Br><br />
[[The Kneecapper (Fallout Supplement)|The Kneecapper]]<Br><br />
[[Law Dog (Fallout Supplement)|Law Dog]]<Br><br />
[[Lever-Action Rifle (Fallout Supplement)|Lever-Action Rifle]]<Br><br />
[[Lever-Action Shotgun (Fallout Supplement)|Lever-Action Shotgun]]<Br><br />
[[Light Machine Gun (Fallout Supplement)|Light Machine Gun]]<Br><br />
[[Lincoln's Repeater (Fallout Supplement)|Lincoln's Repeater]]<Br><br />
[[M-14 (Fallout Supplement)|M-14]]<Br><br />
[[M1 Garand (Fallout Supplement)|M1 Garand]]<Br><br />
[[M16A1 (Fallout Supplement)|M16A1]]<Br><br />
[[M199 Assault Rifle (Fallout Supplement)|M199 Assault Rifle]]<Br><br />
[[M3A1 "Grease Gun" SMG (Fallout Supplement)|M3A1 "Grease Gun" SMG]]<Br><br />
[[MP38 (Fallout Supplement)|MP38]]<Br><br />
[[MP5 H&K (Fallout Supplement)|MP5 H&K]]<Br><br />
[[Marksman Carbine (Fallout Supplement)|Marksman Carbine]]<Br><br />
[[Mysterious Stranger's .44 Magnum (Fallout Supplement)|Mysterious Stranger's .44 Magnum]]<Br><br />
[[N99 10mm Pistol (Fallout Supplement)|N99 10mm Pistol]]<Br><br />
[[Needler Pistol (Fallout Supplement)|Needler Pistol]]<Br><br />
[[Neostead Combat Shotgun (Fallout Supplement)|Neostead Combat Shotgun]]<Br><br />
[[Ol' Painless (Fallout Supplement)|Ol' Painless]]<Br><br />
[[P220 Sig Sauer (Fallout Supplement)|P220 Sig Sauer]]<Br><br />
[[Police Pistol (Fallout Supplement)|Police Pistol]]<Br><br />
[[PPK12 Gauss Pistol (Fallout Supplement)|PPK12 Gauss Pistol]]<Br><br />
[[Pancor Jackhammer (Fallout Supplement)|Pancor Jackhammer]]<Br><br />
[[Paulson's Revolver (Fallout Supplement)|Paulson's Revolver]]<Br><br />
[[Perforator (Fallout Supplement)|Perforator]]<Br><br />
[[Pipe Rifle (Fallout Supplement)|Pipe Rifle]]<Br><br />
[[Pump-action Shotgun (Fallout Supplement)|Pump-action Shotgun]]<Br><br />
[[R91 Assault Rifle (Fallout Supplement)|R91 Assault Rifle]]<Br><br />
[[Railway Rifle (Fallout Supplement)|Railway Rifle]]<Br><br />
[[Ranger Sequoia (Fallout Supplement)|Ranger Sequoia]]<Br><br />
[[Red Ryder BB Gun (Fallout Supplement)|Red Ryder BB Gun]]<Br><br />
[[Red Ryder LE BB Gun (Fallout Supplement)|Red Ryder LE BB Gun]]<Br><br />
[[Reservists Rifle (Fallout Supplement)|Reservists Rifle]]<Br><br />
[[Riot Shotgun (Fallout Supplement)|Riot Shotgun]]<Br><br />
[[Ruger AC556F (Fallout Supplement)|Ruger AC556F]]<Br><br />
[[Service Rifle (Fallout Supplement)|Service Rifle]]<Br><br />
[[SIG Sauer (Fallout Supplement)|SIG Sauer]]<Br><br />
[[Sawn-off Shotgun (Fallout Supplement)|Sawn-off Shotgun]]<Br><br />
[[Scoped .44 Magnum (Fallout Supplement)|Scoped .44 Magnum]]<Br><br />
[[Scoped Hunting Rifle (Fallout Supplement)|Scoped Hunting Rifle]]<Br><br />
[[Scorpio (Fallout Supplement)|Scorpio]]<Br><br />
[[Shotgun (Fallout Supplement)|Shotgun]]<br />
[[Silenced 10mm Pistol (Fallout Supplement)|Silenced 10mm Pistol]]<Br><br />
[[Single Shotgun (Fallout Supplement)|Single Shotgun]]<Br><br />
[[Smith & Wesson M29 Revolver (Fallout Supplement)|Smith & Wesson M29 Revolver]]<Br><br />
[[Sniper Rifle (Fallout Supplement)|Sniper Rifle]]<Br><br />
[[Spasm Gun (Fallout Supplement)|Spasm Gun]]<Br><br />
[[Spear Gun (Fallout Supplement)|Spear Gun]]<Br><br />
[[Sten Gun (Fallout Supplement)|Sten Gun]]<Br><br />
[[Steyr (Fallout Supplement)|Steyr]]<Br><br />
[[Sydney's 10mm Ultra SMG (Fallout Supplement)|Sydney's 10mm Ultra SMG]]<Br><br />
[[The Terrible Shotgun (Fallout Supplement)|The Terrible Shotgun]]<Br><br />
[[Tommy Gun (Fallout Supplement)|Tommy Gun]]<Br><br />
[[Trail Carbine (Fallout Supplement)|Trail Carbine]]<br />
[[UZI (Fallout Supplement)|UZI]]<Br><br />
[[Varmint Rifle (Fallout Supplement)|Varmint Rifle]]<Br><br />
[[Victory Rifle (Fallout Supplement)|Victory Rifle]]<Br><br />
[[Walther MPL (Fallout Supplement)|Walther MPL]]<Br><br />
[[Wanda (Fallout Supplement)|Wanda]]<Br><br />
[[Water Gun (Fallout Supplement)|Water Gun]]<Br><br />
[[Wild Bill's Sidearm (Fallout Supplement)|Wild Bill's Sidearm]]<Br><br />
[[XL70E3 (Fallout Supplement)|XL70E3]]<Br><br />
[[Xuanlong Assault Rifle (Fallout Supplement)|Xuanlong Assault Rifle]]<Br><br />
[[Zhu-Rong v418 Chinese Pistol (Fallout Supplement)|Zhu-Rong v418 Chinese Pistol]]<Br><br />
[[Zip Gun (Fallout Supplement)|Zip Gun]]<br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=.45_Auto_Pistol_(Fallout_Supplement)&diff=621945.45 Auto Pistol (Fallout Supplement)2013-05-28T22:13:00Z<p>Joba Tett: Created page with "{{d20M Weapon |PL=4 |country= |caliber=.45 |descriptor=This is a magnum revolver with a logo on the handle displaying 'S' on front of W'. |type=.45 autoloader |proficiency=Per..."</p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=.45<br />
|descriptor=This is a magnum revolver with a logo on the handle displaying 'S' on front of W'.<br />
|type=.45 autoloader<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d6<br />
|damagetype=Ballistic<br />
|magnumber=7<br />
|magtype=Box<br />
|crit=20/x2<br />
|size=Small<br />
|weight=1.5 lb.<br />
|range=30 ft.<br />
|rof=S<br />
|cost=8(TU)/80(Caps)<br />
|restriction=<br />
}}<br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=.357_Magnum_Revolver_(Fallout_Supplement)&diff=621942.357 Magnum Revolver (Fallout Supplement)2013-05-28T20:55:33Z<p>Joba Tett: Created page with "{{d20M Weapon |PL=4 |country= |caliber=.357 |descriptor=The .357 magnum revolver is a single action, fixed-cylinder revolver. |type=.357 magnum revolver |proficiency=Personal ..."</p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=.357<br />
|descriptor=The .357 magnum revolver is a single action, fixed-cylinder revolver.<br />
|type=.357 magnum revolver<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d6<br />
|damagetype=Ballistic<br />
|magnumber=6<br />
|magtype=Cylinder<br />
|crit=20/x2<br />
|size=Med<br />
|weight=2 lb.<br />
|range=40 ft.<br />
|rof=S<br />
|cost=8(TU)/80(Caps)<br />
|restriction=<br />
}}<br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=.22_SMG_(Fallout_Supplement)&diff=621927.22 SMG (Fallout Supplement)2013-05-28T19:23:23Z<p>Joba Tett: Created page with "{{d20M Weapon |PL=4 |country= |caliber=.22 |descriptor=The .22 SMG is a distinctive weapon with its unusual pan magazine, which sits atop the gun rather than under and is comm..."</p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=.22<br />
|descriptor=The .22 SMG is a distinctive weapon with its unusual pan magazine, which sits atop the gun rather than under and is commonly used with an silencer.<br />
|type=.22 submachine gun<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d4<br />
|damagetype=Ballistic<br />
|magnumber=180<br />
|magtype=Internal<br />
|crit=20/x2<br />
|size=Large<br />
|weight=8 lb.<br />
|range=40 ft.<br />
|rof=S, A<br />
|cost=12(TU)/120(Caps)<br />
|restriction=<br />
}}<br />
<br />
Upon passing a Move Silently skill check (DC 15), the PC gains a +1 situational bonus to attack and damage rolls with the weapon for one round.<br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=.22_Pistol_(Fallout_Supplement)&diff=621919.22 Pistol (Fallout Supplement)2013-05-28T19:09:28Z<p>Joba Tett: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=.22<br />
|descriptor=The .22 pistol is an easily concealed handgun commonly used with an silencer.<br />
|type=.22 autoloader<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d4<br />
|damagetype=Ballistic<br />
|magnumber=16<br />
|magtype=Box<br />
|crit=19-20/x2<br />
|size=Tiny<br />
|weight=3 lb.<br />
|range=20 ft.<br />
|rof=S<br />
|cost=8(TU)/80(Caps)<br />
|restriction=<br />
}}<br />
<br />
Upon passing a Move Silently skill check (DC 15), the PC gains a +1 situational bonus to attack and damage rolls with the weapon for one round.<br />
<br />
<br />
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{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=.22_Pistol_(Fallout_Supplement)&diff=621832.22 Pistol (Fallout Supplement)2013-05-28T17:35:01Z<p>Joba Tett: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=.22<br />
|descriptor=The .22 pistol is an easily concealed handgun commonly used with an silencer.<br />
|type=.22 autoloader<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d4<br />
|damagetype=Ballistic<br />
|magnumber=16<br />
|magtype=Box<br />
|crit=19-20/x2<br />
|size=Tiny<br />
|weight=3 lb.<br />
|range=20 ft.<br />
|rof=S<br />
|cost=8(TU)/80(Caps)<br />
|restriction=<br />
}}<br />
<br />
Upon passing a Move Silently skill check (DC 15), the PC gains a +1 situational bonus to attacks and damage with the weapon for one round.<br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=.22_Pistol_(Fallout_Supplement)&diff=621831.22 Pistol (Fallout Supplement)2013-05-28T17:34:07Z<p>Joba Tett: Created page with "{{d20M Weapon |PL=4 |country= |caliber=.22 |descriptor=The .22 pistol is a .22 round handgun commonly used with an silencer. |type=.22 autoloader |proficiency=Personal Firearm..."</p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=<br />
|caliber=.22<br />
|descriptor=The .22 pistol is a .22 round handgun commonly used with an silencer.<br />
|type=.22 autoloader<br />
|proficiency=Personal Firearms Proficiency.<br />
|damage=2d4<br />
|damagetype=Ballistic<br />
|magnumber=16<br />
|magtype=Box<br />
|crit=20/x2<br />
|size=Tiny<br />
|weight=3 lb.<br />
|range=20 ft.<br />
|rof=S<br />
|cost=8(TU)/80(Caps)<br />
|restriction=<br />
}}<br />
<br />
Upon passing a Move Silently skill check (DC 15), the PC gains a +1 situational bonus to attacks and damage with the weapon for one round.<br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Equipment]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Small Guns (Fallout Supplement)|Small Guns]]}}</div>Joba Tetthttps://www.dandwiki.com/w/index.php?title=Weapons_(Fallout_Supplement)&diff=621829Weapons (Fallout Supplement)2013-05-28T16:21:42Z<p>Joba Tett: </p>
<hr />
<div>[[Ammo (Fallout Supplement)|Ammo]]<Br><br />
[[Big Guns (Fallout Supplement)|Big Guns]]<Br><br />
[[Energy Weapons (Fallout Supplement)|Energy Weapons]]<Br><br />
[[Explosives (Fallout Supplement)|Explosives]]<Br><br />
[[Melee (Fallout Supplement)|Melee]]<Br><br />
[[Small Guns (Fallout Supplement)|Small Guns]]<Br><br />
[[Throwing (Fallout Supplement)|Throwing]]<Br><br />
[[Unarmed (Fallout Supplement)|Unarmed]]<Br><br />
[[Weapon Mods (Fallout Supplement)|Weapon Mods]]<Br><br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]]}}</div>Joba Tett