https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Havvy&feedformat=atomD&D Wiki - User contributions [en]2024-03-19T12:43:12ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=D%26D_Wiki:Requests_for_Adminship/Ganteka2&diff=455789D&D Wiki:Requests for Adminship/Ganteka22010-02-07T09:26:33Z<p>Havvy: </p>
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<div>===[[Requests for Adminship/Ganteka2|Ganteka]]===<br />
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:[[Requests for Adminship/Ganteka2|Ganteka]][[User:Ganteka|'s]] Nomination.<br />
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'''[{{fullurl:Requests for Adminship/Ganteka2|action=edit}} Voice your opinion]'''<br />
'''(0/2/1) 0% Approval; Ending 22:00, 10 January 2009 (MST)'''<br />
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I am re-nominating Ganteka for adminship since he/she has willfully disregarded D&D Wiki's deletion policies a few times over [http://www.dandwiki.com/w/index.php?title=Special:Log&limit=500&type=delete&user=Ganteka&hide_patrol_log=1&month=&year=] (more exactly [http://www.dandwiki.com/w/index.php?title=Special%3ALog&type=delete&user=Ganteka&page=&year=2009&month=4]). As can be evidenced on the policy page on [[:Category:Candidates for Deletion]] it has no correlation to Wikipedia's deletion policies and Ganteka drew a correlation where none is on a number of pages. --[[User:Green Dragon|Green Dragon]] 05:15, 4 February 2010 (UTC)<br />
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:Candidates Prelude<br />
<br />
;Questions for the candidate<br />
Dear candidate, thank you for offering to serve D&D Wiki in this capacity. Please take the time to answer a few generic questions to provide guidance for voters:<br />
:'''1.''' What sysop chores do you anticipate helping with? Please read the page about [http://en.wikipedia.org/wiki/Wikipedia:Administrators administrators] and the [http://en.wikipedia.org/wiki/Wikipedia:Administrators%27_reading_list administrators' reading list] on Wikipedia before answering.<br />
::'''A:''' <!--Nominee answers here--><br />
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:'''2.''' Of your articles or contributions to D&D Wiki, are there any with which you are particularly pleased, and why?<br />
::'''A:''' <!--Nominee answers here--><br />
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:'''3.''' Have you been in any conflicts over editing in the past or do you feel other users have caused you stress? How have you dealt with it and how will you deal with it in the future?<br />
::'''A:''' <!--Nominee answers here--><br />
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<!-- IMPORTANT: Only registered D&D Wikians may comment in the "support", "oppose" or "neutral" sections. Non-registered users or editors who are not logged in are welcome to participate in the "comments" and "questions" sections. --><br />
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'''Discussion''' <br />
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I probably did disregard Wikipedia's deletion policies when I made deletions to articles. That would be a problem if the policy given to all admins instructed them to follow Wikipedia's deletion policies. It would also be a problem if those policies were posted on [[:Category:Candidates for Deletion]] (you may have to check the history of that page to see the exact wording at the time I was an active admin: 4 November 2008 - 10 August 2009). Here's the deletion policy given to all admins taken directly from [[User_talk:Ganteka#Adminship|my talk page]] in a message from [[User:Green Dragon|Green Dragon]]:<br />
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*Deleting pages is normally done through [[:Category:Candidates for Deletion]]. Anything with a good reason to be deleted on that page should be deleted. The other time pages should be deleted is when someone makes a certain page and after a few edits they either blank the page or replace it with something like "Please delete this". They don't want to work on it, and unless it is really well made and fleshed out, just delete it.<br />
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Cleaning out the [[:Category:Candidates for Deletion]] is a pretty thankless job. It takes a lot of hours and a lot of patience. A lot of times, it's a tough judgement call if something is salvageable or not without total re-writes from a blank slate by a new author. Thankfully though, things are archived and can be rolled-back if necessary. To conclude, yes, I knowingly followed the policy given out by [[User:Green Dragon|Green Dragon]] and not Wikipedia's deletion policy.<br />
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Because of [[User:Green Dragon|Green Dragon]]'s poor managerial qualities, I no longer wish to be part of this wiki. <br />
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I request that my adminship be removed. --[[User:Ganteka|Ganteka]] 07:18, 7 February 2010 (UTC)<br />
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<code>"''Because of [[User:Green Dragon|Green Dragon]]'s poor managerial qualities''" (direct rudeness: belittling a fellow editor) (1:1).</code> --[[User:Green Dragon|Green Dragon]] 09:14, 7 February 2010 (UTC)<br />
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:[http://www.dandwiki.com/w/index.php?title=Category:Candidates_for_Deletion&oldid=289063 Revision as of 09:41, 27 October 2008]. And as an admin you should know ''any'' policy on D&D Wiki (implied or not) overrides an off-site policy which is related.<br />
:Also what are you talking about?<br />
:{{quote|Deleting pages is normally done through [[:Category:Candidates for Deletion]]. Anything with a good reason to be deleted on that page should be deleted. The other time pages should be deleted is when someone makes a certain page and after a few edits they either blank the page or replace it with something like "Please delete this". They don't want to work on it, and unless it is really well made and fleshed out, just delete it.}}<br />
:is not saying "''delete whatever someone tells you to delete''". Do you understand?<br />
:"''and unless it is ... fleshed out''" Do you understand? --[[User:Green Dragon|Green Dragon]] 09:14, 7 February 2010 (UTC)<br />
:: Warning somebody who says they are leaving because of an opinion that somebody is of poor quality is generally a poor managerial decision, especially when said warner is the one being talked about. Furthermore, warning somebody when they wish to leave the wiki is a useless act. As such, warning me would be such a useless act. [[User:Havvy|Havvy]] 09:26, 7 February 2010 (UTC)<br />
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'''Support'''<br />
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'''Oppose'''<br />
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As stated above. --[[User:Green Dragon|Green Dragon]] 05:15, 4 February 2010 (UTC)<br />
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Ganteka's statements seem clear that he no longer wishes to be an admin, and as such it is in the best interest of both the site and Ganteka to honor that wish. Thanks for time served. &nbsp;<small><span style="border: 1px solid black; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:black; color:white">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 07:36, 7 February 2010 (UTC)<br />
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'''Neutral'''<br />
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I have no care who is an admin here. I just wish to point out things that some people seem to be missing. [[User:Havvy|Havvy]] 09:26, 7 February 2010 (UTC)<br />
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[[Category:Admin Request]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Refit_Limb_(3.5e_Spell)&diff=406950Refit Limb (3.5e Spell)2009-08-26T06:09:08Z<p>Havvy: </p>
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<div>{{delete|August 24, 2008|Behavior of admin similar to that of the admins of Freenode.}}<br />
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{{author<br />
|author_name=Havvy<br />
|date_created=August 6, 2009<br />
|status=Complete<br />
}}<br />
<br />
{{Spell<br />
|name=Refit Limb<br />
|school=Universal<br />
|desc=Reattaches cut off limbs that are still alive<br />
|lvl=Sor/Wiz 3<br />
|comp=V<br />
|casttime=1 standard action<br />
|range=close (25ft + 5ft/2 levels<br />
|dur=Instantaneous<br />
|tsea=t<br />
|subj=Living creature, not self<br />
|save=Fortitude or Will Negates (roll higher of the two)<br />
|sr=Yes<br />
}}<br />
<br />
When target is touching a limb that was cut off within five minutes of casting the spell, the limb refits itself to the target. The limit is removed for non-living creatures ([[SRD:Construct Type|constructs]] and [[SRD:Undead_Type|undead]]) and in [[SRD:About_Planes#Timeless|timeless planes]] as it pertains to healing or damage.<br />
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{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br/><br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Sorcerer/Wizard 3]]<br />
[[Category:Universal]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=User:Havvy&diff=406949User:Havvy2009-08-26T06:08:34Z<p>Havvy: Replacing page with 'I am leaving. I didn't stay long. Admin actions play a part.'</p>
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<div>I am leaving. I didn't stay long. Admin actions play a part.</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Refit_Limb_(3.5e_Spell)&diff=406947Refit Limb (3.5e Spell)2009-08-26T06:02:11Z<p>Havvy: Requesting deletion.</p>
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<div>{{delete|Behavior of admin similar to that of the admins of Freenode.}}<br />
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{{author<br />
|author_name=Havvy<br />
|date_created=August 6, 2009<br />
|status=Complete<br />
}}<br />
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{{Spell<br />
|name=Refit Limb<br />
|school=Universal<br />
|desc=Reattaches cut off limbs that are still alive<br />
|lvl=Sor/Wiz 3<br />
|comp=V<br />
|casttime=1 standard action<br />
|range=close (25ft + 5ft/2 levels<br />
|dur=Instantaneous<br />
|tsea=t<br />
|subj=Living creature, not self<br />
|save=Fortitude or Will Negates (roll higher of the two)<br />
|sr=Yes<br />
}}<br />
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When target is touching a limb that was cut off within five minutes of casting the spell, the limb refits itself to the target. The limit is removed for non-living creatures ([[SRD:Construct Type|constructs]] and [[SRD:Undead_Type|undead]]) and in [[SRD:About_Planes#Timeless|timeless planes]] as it pertains to healing or damage.<br />
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{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br/><br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Sorcerer/Wizard 3]]<br />
[[Category:Universal]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Talk:Economist_(3.5e_Class)&diff=404848Talk:Economist (3.5e Class)2009-08-17T18:56:19Z<p>Havvy: /* Rating */</p>
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<div>== Hilarious ==<br />
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I'm loving this so far. [[User:Surgo|Surgo]] 23:32, 8 April 2009 (MDT)<br />
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:I'd love to get your feedback as I get more of it down. Honestly there were so many directions I could have gone I'm actually thinking about making a prestige class-like variant for spellcasters... -- [[User:Jota|Jota]] 00:27, 9 April 2009 (MDT)<br />
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== Unique Flavor ==<br />
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This is awesomely deliciously uniquely flavorful. This has FA potential all over it, keep up the good work.[[User:Summerscythe|Summerscythe]] 16:40, 9 April 2009 (MDT)<br />
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== Balance ==<br />
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I designed the class to conform roughly with the CCS (there's a bit of flexibility, but in general the base statistics will come out to 150 and the remaining abilities measure out to somewhere between 65 and 70. If anyone thinks the class to too powerful or not powerful enough, I'd love to hear why so I can refine it. -- [[User:Jota|Jota]] 13:19, 9 April 2009 (MDT)<br />
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:What is the CCS? [[User:Surgo|Surgo]] 14:18, 9 April 2009 (MDT)<br />
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::The [http://www.community3e.com/dn/class/3.5ClassConstruction.zip CCS] is more or less a formula for determining the strength of a newly created class based on the abilities it receives and when it receives them. It is by no means universally accepted (as far as I know) or even universally known (obviously), but I think it has some merit. -- [[User:Jota|Jota]] 14:48, 9 April 2009 (MDT)<br />
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:::I don't think it has merit. Any system that rates Turn/Rebuke Undead and a shitty level 20 ability like Perfect Self on both the same system and gives them the same value is past the point of being saved. When the class is finished, I'll rate it the way I always rate classes -- by what they can do against monsters. [[User:Surgo|Surgo]] 14:53, 9 April 2009 (MDT)<br />
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::::Obviously there are some inconsistencies, but I don't think it is totally without merit. Anyway, I would hope the economist can hold its own against monsters as well as the CCS, if need be. -- [[User:Jota|Jota]] 14:59, 9 April 2009 (MDT)<br />
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== Stagflation ==<br />
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Aside from the actual concept, is the ability too complex/wordy/time-consuming to be viable? Primarily the second part? -- [[User:Jota|Jota]] 13:19, 9 April 2009 (MDT)<br />
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== Trait Idea ==<br />
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I know I need to fill out the other fluff stuff and the epic levels (which I already have ideas for, I just want to look at all of my options before committing to anything), but I'd appreciate it if I could get some feedback for something I'm thinking to complement this on the side:<br />
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{{Author<br />
|author_name=Jota<br />
|date_created=2009/04/12<br />
|status=In development<br />
|isnotuser=no<br />
}}<br />
=== Economic Assumption: Rationality ===<br />
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[[3e Summary::When it all clicks, it <i>really</i> clicks; when it doesn't, it's ugly.]]<br />
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'''Benefit:''' This character assumes that all participants in a market are motivated by rational thought and therefore adjusts her own actions to accommodate this. Add your <i>opponent's</i> [[Wisdom]] modifier to your attack roles.<br />
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'''Drawback:''' If your opponent's [[Wisdom]] modifier is negative you must still apply the result to your attack roles. If the opponent has no Wisdom score, the character attacks as normal.<nowiki/><br />
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'''Special:''' The character must have at least one [[Economist (DnD Class)|economist]] level.<br />
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'''Roleplaying Ideas:''' Rationality assumes that a player knows the situation of his opponent: what they want and need. A character with this trait may become prone to over-thinking situations or prone to obsessive information gathering to help offset information asymmetry.<br />
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<!------<br />
{{DnD Traits Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Character Option]]<br />
[[Category:Trait]]--><br />
--- <br><br />
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My worry is that not many creatures have negative Wisdom modifiers and it is essentially a free +1 in many cases. Any thoughts while I fletch out the class? -- [[User:Jota|Jota]] 16:42, 12 April 2009 (MDT)<br />
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== Template:Copyright Disclaimer ==<br />
<br />
Why is [[Template:Copyright Disclaimer]] on this page? --[[User:Green Dragon|Green Dragon]] 17:33, 19 May 2009 (MDT)<br />
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:I stole a quotation from Robin Hood: Men in Tights. Wasn't sure it merited the disclaimer or not, but went on the safe side. -- [[User:Jota|Jota]] 17:56, 19 May 2009 (MDT)<br />
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== Done ==<br />
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I tried to make it scale a little bit, since apparently that's what good classes do. I'm a little new at NPCs so I hope my example is alright. Also, is there any way I could get the asterisks in the BAB column to be centered? -- [[User:Jota|Jota]] 01:19, 10 June 2009 (MDT)<br />
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== Rating == <br />
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<s>'''Power - 2/5'''</s> I give this class a 2 out of 5 because it has ''too'' much power, it's not a one because of the 'opportunity cost' system --[[User:Sori|Sori]] 20:36, 19 June 2009 (MDT)<br />
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:I'm curious as to how you arrived at this conclusion. The opportunity cost system, at least to me, seems balanced, but it doesn't seem as though you have a problem with that. Rather than justify each aspect to you, tell me specifically what you have a problem with, I'll try to address you point by point. On second thought, is it stagflation? -- [[User:Jota|Jota]] 22:41, 19 June 2009 (MDT)<br />
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::Given that all the author did was offer a statement without any justifications for said statement, I am nullifying this rating. If anyone thinks there is a conflict of interest (well, obviously, but one that makes this decision incorrect), feel free to argue for that position and I will revert. -- [[User:Jota|Jota]] 00:29, 12 July 2009 (MDT)<br />
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'''Wording - 4/5''' I give this class a 4 out of 5 because it has good grammer and spelling, but it's just alot and there's alot of information in each which is sometimes good, but once you get your point across is good enough. --[[User:Sori|Sori]] 20:36, 19 June 2009 (MDT)<br />
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'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 5/5''' I give this class a 5 out of 5 because you really worked hard on this class and it should be something you're pround of. --[[User:Sori|Sori]] 20:36, 19 June 2009 (MDT)<br />
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<s>'''Flavor - 1/5'''</s> I give this class a 1 out of 5 because again just too much and too unfair in many places, this would be great for a single player game but D&D is a party game with other people and characters. --[[User:Sori|Sori]] 20:36, 19 June 2009 (MDT)<br />
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: Party role have nothing to do with flavor. Therefore rating was negated. --[[User:Lord Dhazriel|Lord Dhazriel]] 20:40, 19 June 2009 (MDT)<br />
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::How is it overpowered? [[User:Dragon Child|Dragon Child]] 20:41, 19 June 2009 (MDT)<br />
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== Rainy Day Fund ==<br />
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It seems like Rainy Day Fund should be a Supernatural abiltiy rather than spelllike. Is there a reason it's listed as Spelllike?<br />
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:None in particular, and I suppose you're right. It will be changed. -- [[User:Jota|Jota]] 19:45, 14 August 2009 (MDT)<br />
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== Rating == <br />
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'''Power - 4/5''' I give this class a 4 out of 5 because the versatility of the abilities, being able to buff yourself, steal or stop magic, and gain multiple attacks. --[[User:Havvy|Havvy]] 16:34, 16 August 2009 (MDT)<br />
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'''Wording - 5/5''' I give this class a 5 out of 5 because it is really well written. Also, quoting Mises. Even so, some of the abilities could be reworded to make an easier read. --[[User:Havvy|Havvy]] 16:34, 16 August 2009 (MDT)<br />
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'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 4.5/5''' I give this class a 4.5 out of 5 because the last three abilities are missing their types (ex, su, or sp) --[[User:Havvy|Havvy]] 16:34, 16 August 2009 (MDT)<br />
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'''Flavor - 5/5''' I give this class a 5 out of 5 because you managed to take a non-fighting occupation and turn it into a fighter. Nice feat right there. --[[User:Havvy|Havvy]] 16:34, 16 August 2009 (MDT)<br />
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:I appreciate the rating, and that's an understatement, since this class is my pride and joy. I'll just clarify a few things and ask a question or two:<br />
:#Power Rating: is it slightly too strong or slightly too weak?<br />
:#Wording: Tell me which abilities and I'll see what I can do. I admit have a tendency to expound unnecessarily; it's not one of my better habits.<br />
:#Formatting: That was intentional. You'll notice Guns or Butter is the same way. Those things are simply ever-active (or one-time, in the case of GoB) class features and as such did not merit an ability type, although I suppose Fragmentation and Stagflation could be considered extraordinary/supernatural. I'll mull over which is best, but feel free to add your thoughts on the matter and I will take them into consideration. -- [[User:Jota|Jota]] 18:00, 16 August 2009 (MDT)<br />
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::#Power Rating: It seems to be slightly too strong, especially when you consider the effects of a combination of stagflation and hyperinflation. While you get two extra attacks in a round, (more probably, just one) the enemy gets one less when you use your full sets of attacks. If you normally have two attacks, and your enemy has three, it goes to four, and your enemy has two. That is very unbalancing when combined with Fragmentation. To fix this, I would make it so that stagflation can be used as an immediate action, but cannot be done in inflation or deflation is used. That, or make . I also have a problem with Ceteris Paribus. Mages lose most of their power when they come upon this. Of course, if it removes the Economist supernatural and spell-like abilities also...<br />
::#Wording: Looking back on it, the class is actually very readable. Free Rider is very verbose. Similarly to that class feature is the Steal Spell Effect feature of the Spelltheif. It reads as: ''Beginning at 2nd level, a spellthief can siphon an active spell effect from another creature. A spellthief who hits an opponent with a sneak attack can choose to forgo dealing 1d6 points of sneak attack damage and instead gain the effect of a single spell affecting the target. If the target is willing, a spellthief can steal a spell effect with a touch as a standard action.'' By the way, wouldn't Free Rider be better named as "Externalities Absorption"? I'm thinking the following might be a good way to reword it: ''As a free action, when a spell is cast within 50' of the economist, she make make an attempt to absorb the external magic around the spell. The economist makes a check (1d20 + economist level) against the caster level check of the spell, which the caster may purposely fail. If she succeeds, she receives the same benefits of the spell as the intended recipient(s). Only one spell may be absorbed by this at a time. The economist may drop the spell effect as a free action.''<br />
::#Formatting: Technology Boost and Fragmentation are extraordinary abilities, while stagflation, in its current state, and Free Rider are supernatural. Of course, that's what I perceive them as. If they are different, you may change them. --[[User:Havvy|Havvy]] 10:31, 17 August 2009 (MDT)<br />
::#Flavor: In the Notables section, why did you note real economists that are from eras not of D&D, and why did you pick one that has ideas completely different from the one you initially quoted (Keynes and Mises respectively)<br />
<br />
:::#Hyperinflation = Flurry of Blows. Yes, you can do it armed, but I really didn't see it as that big of a deal. The thing about both Hyperinflation and Stagflation is that both only apply to full-attack actions. So, with Hyperinflation you have to get close and then start your turn next to someone, which doesn't happen a lot unless the other guy is also going to be stabbing you (read on--also melee fighters deal damage significantly more easily than ranged ones). As for Stagflation, for the people that having a lot of attacks matters (fighter types, creatures with multiple natural weapons [i.e. dragons], rogues using TWF), losing one attack probably isn't going to severely effect their damage output, given the way BAB and AC don't really scale together. Those that would be reduced to sucking (mages) really aren't impacted because no mage should ever be using a full-attack action when he could hit you with a save-or-die effect. Ceteris Paribus, yes, and I really have no answer for that except to say yes, it negates all of the economist's gear/abilities as well. In that respect, it's a situational tool. If you were fighting a pure squishy (say an enemy necromancer), it would be great. If you're fighting something that's half bad-ass destroyer, half spellcaster (such as a balor or dragon), it's got benefits and drawbacks. And if you're fighting something like that's just out to eat you (and is likely simply bigger and stronger that you), like a colossal monstrous scorpion, then you're going to need all the help you can get from your own magic, whereas the enemy has none. <br />
:::#Free Rider may be a little verbose, but I feel it actually is just enough to cover all the necessary bases. There's no semantic text at all from my perspective. As far as your question, I would preface my answer by saying this: the fact that you can converse with me on the subject means you probably know just as much, if not more than I do, on the material at hand. That said, I'm not sure I like externality absorption because I don't see an externality to a spell. If spells did have some nominal third-party effect, then your variant would work well, I think. To give an example, Sorceror A casts Bull's Strength on Fighter B. Unless some enemy spy deciphers the buff via Spellcraft or something, I'm not seeing the externality. That spell just happens. Also, I like Free Rider because it's something that more people are likely to understand, juxtaposed with something like Externality Absorption.<br />
:::#I will consider your thoughts when (if) I modify them.<br />
:::#"Eras not of D&D"... by which you mean? Anyway, I simply chose the two most notable that came to my head first and I chose dead guys so as hopefully to not offend anyone living (not that I think any living, famous economist would stumble across this page, but I try to err on the side of caution), although it seems I've failed a tiny bit, or at least created questions. -- [[User:Jota|Jota]] 11:52, 17 August 2009 (MDT)<br />
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:::: Hmm, I've nothing more to say on Hyperinflation and Stagflation with what you have said; It makes sense when you say it like that. I still think the ability to generate antimagic fields makes the class completely dominate anything that is pure-magic.<br />
:::: Merely a suggestion on the Free Rider; you reject it, as you may.<br />
:::: DnD is of a twisted medieval setting. Adam Smith is from the 1700s and Keynes from the early 1900s. Of course, there really wasn't any economist during that era, so finding notable ones of that era (real or imagined) would be difficult. Only thing you'll find in that era is mercantillists.</div>Havvyhttps://www.dandwiki.com/w/index.php?title=User:Havvy&diff=404842User:Havvy2009-08-17T17:23:17Z<p>Havvy: Reorganization FTW</p>
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<div>I am Havvy, an observer of the world at large. I borrowed from [[User:Jota|Jota's]] user page to make this page.<br />
<br />
== Contribution Statuses ==<br />
<br />
===Floating Around in my Head Somewhere===<br />
* An economist class for NPCs. Granted, the warrior based one is nice.<br />
* Fisherman class for NPCs. PCs have the Harpoonist class.<br />
* Spell: Portal to Vortex<br />
<br />
=== Currently Working on / Planning ===<br />
<br />
* [[Tosheik_(3.5e_Campaign_Setting)|Tosheik City]]<br />
* [[Tosheik_(3.5e_Environment)|Tosheik Demiplane]]<br />
<br />
=== Finished ===<br />
<br />
These items are, to my best knowledge, finished products.<br />
<br />
==== Equipment ====<br />
<br />
* [[Ring_of_Warmth_(3.5e_Equipment)|Ring of Warmth]]<br />
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==== Spells ====<br />
<br />
* [[Refit_Limb_(3.5e_Spell)|Spell: Refit Limb]]<br />
<br />
== Contact Me ==<br />
<br />
If I am online, I can be found at IRC://irc.mibbit.net/havvy. For a direct link to that in the Mibbit Web:IRC client, it is http://mibbit.com/#havvy@mibbit.net<br />
<br />
As any contributor, I also have a [[User_talk:Havvy|user talk]] page.<br />
<br />
== Other Wiki Accounts ==<br />
<br />
I am a Wiki SysOp at the [http://wiki.mibbit.com Mibbit wiki].<br />
<br />
===Ratings===<br />
<br />
{| class="{{d20}}"<br />
|+ [[Rating System|My Ratings]]<br />
! Rating || class="left" | Class || Power || Wording || Formatting || Flavor<br />
|- class="{{Odd-Even}}"<br />
| 18.50 || class="left" | Economist_(3.5e_Class) || 4.00 || 5.00 ||4.50 || 5.00<br />
|}<br />
<br />
<br />
<!--<br />
|- class="{{Odd-Even}}"<br />
| ## || class="left" | Class (3.5e Class)<br />
--></div>Havvyhttps://www.dandwiki.com/w/index.php?title=Talk:Economist_(3.5e_Class)&diff=404839Talk:Economist (3.5e Class)2009-08-17T16:43:46Z<p>Havvy: /* Rating */ Fixing -- Adding more.</p>
<hr />
<div>== Hilarious ==<br />
<br />
I'm loving this so far. [[User:Surgo|Surgo]] 23:32, 8 April 2009 (MDT)<br />
<br />
:I'd love to get your feedback as I get more of it down. Honestly there were so many directions I could have gone I'm actually thinking about making a prestige class-like variant for spellcasters... -- [[User:Jota|Jota]] 00:27, 9 April 2009 (MDT)<br />
<br />
== Unique Flavor ==<br />
<br />
This is awesomely deliciously uniquely flavorful. This has FA potential all over it, keep up the good work.[[User:Summerscythe|Summerscythe]] 16:40, 9 April 2009 (MDT)<br />
<br />
== Balance ==<br />
<br />
I designed the class to conform roughly with the CCS (there's a bit of flexibility, but in general the base statistics will come out to 150 and the remaining abilities measure out to somewhere between 65 and 70. If anyone thinks the class to too powerful or not powerful enough, I'd love to hear why so I can refine it. -- [[User:Jota|Jota]] 13:19, 9 April 2009 (MDT)<br />
<br />
:What is the CCS? [[User:Surgo|Surgo]] 14:18, 9 April 2009 (MDT)<br />
<br />
::The [http://www.community3e.com/dn/class/3.5ClassConstruction.zip CCS] is more or less a formula for determining the strength of a newly created class based on the abilities it receives and when it receives them. It is by no means universally accepted (as far as I know) or even universally known (obviously), but I think it has some merit. -- [[User:Jota|Jota]] 14:48, 9 April 2009 (MDT)<br />
<br />
:::I don't think it has merit. Any system that rates Turn/Rebuke Undead and a shitty level 20 ability like Perfect Self on both the same system and gives them the same value is past the point of being saved. When the class is finished, I'll rate it the way I always rate classes -- by what they can do against monsters. [[User:Surgo|Surgo]] 14:53, 9 April 2009 (MDT)<br />
<br />
::::Obviously there are some inconsistencies, but I don't think it is totally without merit. Anyway, I would hope the economist can hold its own against monsters as well as the CCS, if need be. -- [[User:Jota|Jota]] 14:59, 9 April 2009 (MDT)<br />
<br />
== Stagflation ==<br />
<br />
Aside from the actual concept, is the ability too complex/wordy/time-consuming to be viable? Primarily the second part? -- [[User:Jota|Jota]] 13:19, 9 April 2009 (MDT)<br />
<br />
== Trait Idea ==<br />
<br />
I know I need to fill out the other fluff stuff and the epic levels (which I already have ideas for, I just want to look at all of my options before committing to anything), but I'd appreciate it if I could get some feedback for something I'm thinking to complement this on the side:<br />
<br />
{{Author<br />
|author_name=Jota<br />
|date_created=2009/04/12<br />
|status=In development<br />
|isnotuser=no<br />
}}<br />
=== Economic Assumption: Rationality ===<br />
<br />
[[3e Summary::When it all clicks, it <i>really</i> clicks; when it doesn't, it's ugly.]]<br />
<br />
'''Benefit:''' This character assumes that all participants in a market are motivated by rational thought and therefore adjusts her own actions to accommodate this. Add your <i>opponent's</i> [[Wisdom]] modifier to your attack roles.<br />
<br />
'''Drawback:''' If your opponent's [[Wisdom]] modifier is negative you must still apply the result to your attack roles. If the opponent has no Wisdom score, the character attacks as normal.<nowiki/><br />
<br />
'''Special:''' The character must have at least one [[Economist (DnD Class)|economist]] level.<br />
<br />
'''Roleplaying Ideas:''' Rationality assumes that a player knows the situation of his opponent: what they want and need. A character with this trait may become prone to over-thinking situations or prone to obsessive information gathering to help offset information asymmetry.<br />
<br />
<!------<br />
{{DnD Traits Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Character Option]]<br />
[[Category:Trait]]--><br />
--- <br><br />
<br />
My worry is that not many creatures have negative Wisdom modifiers and it is essentially a free +1 in many cases. Any thoughts while I fletch out the class? -- [[User:Jota|Jota]] 16:42, 12 April 2009 (MDT)<br />
<br />
== Template:Copyright Disclaimer ==<br />
<br />
Why is [[Template:Copyright Disclaimer]] on this page? --[[User:Green Dragon|Green Dragon]] 17:33, 19 May 2009 (MDT)<br />
<br />
:I stole a quotation from Robin Hood: Men in Tights. Wasn't sure it merited the disclaimer or not, but went on the safe side. -- [[User:Jota|Jota]] 17:56, 19 May 2009 (MDT)<br />
<br />
== Done ==<br />
<br />
I tried to make it scale a little bit, since apparently that's what good classes do. I'm a little new at NPCs so I hope my example is alright. Also, is there any way I could get the asterisks in the BAB column to be centered? -- [[User:Jota|Jota]] 01:19, 10 June 2009 (MDT)<br />
<br />
<br />
<br />
== Rating == <br />
<br />
<s>'''Power - 2/5'''</s> I give this class a 2 out of 5 because it has ''too'' much power, it's not a one because of the 'opportunity cost' system --[[User:Sori|Sori]] 20:36, 19 June 2009 (MDT)<br />
<br />
:I'm curious as to how you arrived at this conclusion. The opportunity cost system, at least to me, seems balanced, but it doesn't seem as though you have a problem with that. Rather than justify each aspect to you, tell me specifically what you have a problem with, I'll try to address you point by point. On second thought, is it stagflation? -- [[User:Jota|Jota]] 22:41, 19 June 2009 (MDT)<br />
<br />
::Given that all the author did was offer a statement without any justifications for said statement, I am nullifying this rating. If anyone thinks there is a conflict of interest (well, obviously, but one that makes this decision incorrect), feel free to argue for that position and I will revert. -- [[User:Jota|Jota]] 00:29, 12 July 2009 (MDT)<br />
<br />
'''Wording - 4/5''' I give this class a 4 out of 5 because it has good grammer and spelling, but it's just alot and there's alot of information in each which is sometimes good, but once you get your point across is good enough. --[[User:Sori|Sori]] 20:36, 19 June 2009 (MDT)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 5/5''' I give this class a 5 out of 5 because you really worked hard on this class and it should be something you're pround of. --[[User:Sori|Sori]] 20:36, 19 June 2009 (MDT)<br />
<br />
<s>'''Flavor - 1/5'''</s> I give this class a 1 out of 5 because again just too much and too unfair in many places, this would be great for a single player game but D&D is a party game with other people and characters. --[[User:Sori|Sori]] 20:36, 19 June 2009 (MDT)<br />
<br />
: Party role have nothing to do with flavor. Therefore rating was negated. --[[User:Lord Dhazriel|Lord Dhazriel]] 20:40, 19 June 2009 (MDT)<br />
<br />
::How is it overpowered? [[User:Dragon Child|Dragon Child]] 20:41, 19 June 2009 (MDT)<br />
<br />
== Rainy Day Fund ==<br />
<br />
It seems like Rainy Day Fund should be a Supernatural abiltiy rather than spelllike. Is there a reason it's listed as Spelllike?<br />
<br />
:None in particular, and I suppose you're right. It will be changed. -- [[User:Jota|Jota]] 19:45, 14 August 2009 (MDT)<br />
<br />
== Rating == <br />
<br />
'''Power - 4/5''' I give this class a 4 out of 5 because the versatility of the abilities, being able to buff yourself, steal or stop magic, and gain multiple attacks. --[[User:Havvy|Havvy]] 16:34, 16 August 2009 (MDT)<br />
<br />
'''Wording - 5/5''' I give this class a 5 out of 5 because it is really well written. Also, quoting Mises. Even so, some of the abilities could be reworded to make an easier read. --[[User:Havvy|Havvy]] 16:34, 16 August 2009 (MDT)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 4.5/5''' I give this class a 4.5 out of 5 because the last three abilities are missing their types (ex, su, or sp) --[[User:Havvy|Havvy]] 16:34, 16 August 2009 (MDT)<br />
<br />
'''Flavor - 5/5''' I give this class a 5 out of 5 because you managed to take a non-fighting occupation and turn it into a fighter. Nice feat right there. --[[User:Havvy|Havvy]] 16:34, 16 August 2009 (MDT)<br />
<br />
:I appreciate the rating, and that's an understatement, since this class is my pride and joy. I'll just clarify a few things and ask a question or two:<br />
:#Power Rating: is it slightly too strong or slightly too weak?<br />
:#Wording: Tell me which abilities and I'll see what I can do. I admit have a tendency to expound unnecessarily; it's not one of my better habits.<br />
:#Formatting: That was intentional. You'll notice Guns or Butter is the same way. Those things are simply ever-active (or one-time, in the case of GoB) class features and as such did not merit an ability type, although I suppose Fragmentation and Stagflation could be considered extraordinary/supernatural. I'll mull over which is best, but feel free to add your thoughts on the matter and I will take them into consideration. -- [[User:Jota|Jota]] 18:00, 16 August 2009 (MDT)<br />
::#Power Rating: It seems to be slightly too strong, especially when you consider the effects of a combination of stagflation and hyperinflation. While you get two extra attacks in a round, (more probably, just one) the enemy gets one less when you use your full sets of attacks. If you normally have two attacks, and your enemy has three, it goes to four, and your enemy has two. That is very unbalancing when combined with Fragmentation. To fix this, I would make it so that stagflation can be used as an immediate action, but cannot be done in inflation or deflation is used. That, or make . I also have a problem with Ceteris Paribus. Mages lose most of their power when they come upon this. Of course, if it removes the Economist supernatural and spell-like abilities also...<br />
::#Wording: Looking back on it, the class is actually very readable. Free Rider is very verbose. Similarly to that class feature is the Steal Spell Effect feature of the Spelltheif. It reads as: ''Beginning at 2nd level, a spellthief can siphon an active spell effect from another creature. A spellthief who hits an opponent with a sneak attack can choose to forgo dealing 1d6 points of sneak attack damage and instead gain the effect of a single spell affecting the target. If the target is willing, a spellthief can steal a spell effect with a touch as a standard action.'' By the way, wouldn't Free Rider be better named as "Externalities Absorption"? I'm thinking the following might be a good way to reword it: ''As a free action, when a spell is cast within 50' of the economist, she make make an attempt to absorb the external magic around the spell. The economist makes a check (1d20 + economist level) against the caster level check of the spell, which the caster may purposely fail. If she succeeds, she receives the same benefits of the spell as the intended recipient(s). Only one spell may be absorbed by this at a time. The economist may drop the spell effect as a free action.''<br />
::#Formatting: Technology Boost and Fragmentation are extraordinary abilities, while stagflation, in its current state, and Free Rider are supernatural. Of course, that's what I perceive them as. If they are different, you may change them. --[[User:Havvy|Havvy]] 10:31, 17 August 2009 (MDT)<br />
::#Flavor: In the Notables section, why did you note real economists that are from eras not of D&D, and why did you pick one that has ideas completely different from the one you initially quoted (Keynes and Mises respectively)</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Talk:Economist_(3.5e_Class)&diff=404838Talk:Economist (3.5e Class)2009-08-17T16:31:31Z<p>Havvy: /* Rating */</p>
<hr />
<div>== Hilarious ==<br />
<br />
I'm loving this so far. [[User:Surgo|Surgo]] 23:32, 8 April 2009 (MDT)<br />
<br />
:I'd love to get your feedback as I get more of it down. Honestly there were so many directions I could have gone I'm actually thinking about making a prestige class-like variant for spellcasters... -- [[User:Jota|Jota]] 00:27, 9 April 2009 (MDT)<br />
<br />
== Unique Flavor ==<br />
<br />
This is awesomely deliciously uniquely flavorful. This has FA potential all over it, keep up the good work.[[User:Summerscythe|Summerscythe]] 16:40, 9 April 2009 (MDT)<br />
<br />
== Balance ==<br />
<br />
I designed the class to conform roughly with the CCS (there's a bit of flexibility, but in general the base statistics will come out to 150 and the remaining abilities measure out to somewhere between 65 and 70. If anyone thinks the class to too powerful or not powerful enough, I'd love to hear why so I can refine it. -- [[User:Jota|Jota]] 13:19, 9 April 2009 (MDT)<br />
<br />
:What is the CCS? [[User:Surgo|Surgo]] 14:18, 9 April 2009 (MDT)<br />
<br />
::The [http://www.community3e.com/dn/class/3.5ClassConstruction.zip CCS] is more or less a formula for determining the strength of a newly created class based on the abilities it receives and when it receives them. It is by no means universally accepted (as far as I know) or even universally known (obviously), but I think it has some merit. -- [[User:Jota|Jota]] 14:48, 9 April 2009 (MDT)<br />
<br />
:::I don't think it has merit. Any system that rates Turn/Rebuke Undead and a shitty level 20 ability like Perfect Self on both the same system and gives them the same value is past the point of being saved. When the class is finished, I'll rate it the way I always rate classes -- by what they can do against monsters. [[User:Surgo|Surgo]] 14:53, 9 April 2009 (MDT)<br />
<br />
::::Obviously there are some inconsistencies, but I don't think it is totally without merit. Anyway, I would hope the economist can hold its own against monsters as well as the CCS, if need be. -- [[User:Jota|Jota]] 14:59, 9 April 2009 (MDT)<br />
<br />
== Stagflation ==<br />
<br />
Aside from the actual concept, is the ability too complex/wordy/time-consuming to be viable? Primarily the second part? -- [[User:Jota|Jota]] 13:19, 9 April 2009 (MDT)<br />
<br />
== Trait Idea ==<br />
<br />
I know I need to fill out the other fluff stuff and the epic levels (which I already have ideas for, I just want to look at all of my options before committing to anything), but I'd appreciate it if I could get some feedback for something I'm thinking to complement this on the side:<br />
<br />
{{Author<br />
|author_name=Jota<br />
|date_created=2009/04/12<br />
|status=In development<br />
|isnotuser=no<br />
}}<br />
=== Economic Assumption: Rationality ===<br />
<br />
[[3e Summary::When it all clicks, it <i>really</i> clicks; when it doesn't, it's ugly.]]<br />
<br />
'''Benefit:''' This character assumes that all participants in a market are motivated by rational thought and therefore adjusts her own actions to accommodate this. Add your <i>opponent's</i> [[Wisdom]] modifier to your attack roles.<br />
<br />
'''Drawback:''' If your opponent's [[Wisdom]] modifier is negative you must still apply the result to your attack roles. If the opponent has no Wisdom score, the character attacks as normal.<nowiki/><br />
<br />
'''Special:''' The character must have at least one [[Economist (DnD Class)|economist]] level.<br />
<br />
'''Roleplaying Ideas:''' Rationality assumes that a player knows the situation of his opponent: what they want and need. A character with this trait may become prone to over-thinking situations or prone to obsessive information gathering to help offset information asymmetry.<br />
<br />
<!------<br />
{{DnD Traits Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Character Option]]<br />
[[Category:Trait]]--><br />
--- <br><br />
<br />
My worry is that not many creatures have negative Wisdom modifiers and it is essentially a free +1 in many cases. Any thoughts while I fletch out the class? -- [[User:Jota|Jota]] 16:42, 12 April 2009 (MDT)<br />
<br />
== Template:Copyright Disclaimer ==<br />
<br />
Why is [[Template:Copyright Disclaimer]] on this page? --[[User:Green Dragon|Green Dragon]] 17:33, 19 May 2009 (MDT)<br />
<br />
:I stole a quotation from Robin Hood: Men in Tights. Wasn't sure it merited the disclaimer or not, but went on the safe side. -- [[User:Jota|Jota]] 17:56, 19 May 2009 (MDT)<br />
<br />
== Done ==<br />
<br />
I tried to make it scale a little bit, since apparently that's what good classes do. I'm a little new at NPCs so I hope my example is alright. Also, is there any way I could get the asterisks in the BAB column to be centered? -- [[User:Jota|Jota]] 01:19, 10 June 2009 (MDT)<br />
<br />
<br />
<br />
== Rating == <br />
<br />
<s>'''Power - 2/5'''</s> I give this class a 2 out of 5 because it has ''too'' much power, it's not a one because of the 'opportunity cost' system --[[User:Sori|Sori]] 20:36, 19 June 2009 (MDT)<br />
<br />
:I'm curious as to how you arrived at this conclusion. The opportunity cost system, at least to me, seems balanced, but it doesn't seem as though you have a problem with that. Rather than justify each aspect to you, tell me specifically what you have a problem with, I'll try to address you point by point. On second thought, is it stagflation? -- [[User:Jota|Jota]] 22:41, 19 June 2009 (MDT)<br />
<br />
::Given that all the author did was offer a statement without any justifications for said statement, I am nullifying this rating. If anyone thinks there is a conflict of interest (well, obviously, but one that makes this decision incorrect), feel free to argue for that position and I will revert. -- [[User:Jota|Jota]] 00:29, 12 July 2009 (MDT)<br />
<br />
'''Wording - 4/5''' I give this class a 4 out of 5 because it has good grammer and spelling, but it's just alot and there's alot of information in each which is sometimes good, but once you get your point across is good enough. --[[User:Sori|Sori]] 20:36, 19 June 2009 (MDT)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 5/5''' I give this class a 5 out of 5 because you really worked hard on this class and it should be something you're pround of. --[[User:Sori|Sori]] 20:36, 19 June 2009 (MDT)<br />
<br />
<s>'''Flavor - 1/5'''</s> I give this class a 1 out of 5 because again just too much and too unfair in many places, this would be great for a single player game but D&D is a party game with other people and characters. --[[User:Sori|Sori]] 20:36, 19 June 2009 (MDT)<br />
<br />
: Party role have nothing to do with flavor. Therefore rating was negated. --[[User:Lord Dhazriel|Lord Dhazriel]] 20:40, 19 June 2009 (MDT)<br />
<br />
::How is it overpowered? [[User:Dragon Child|Dragon Child]] 20:41, 19 June 2009 (MDT)<br />
<br />
== Rainy Day Fund ==<br />
<br />
It seems like Rainy Day Fund should be a Supernatural abiltiy rather than spelllike. Is there a reason it's listed as Spelllike?<br />
<br />
:None in particular, and I suppose you're right. It will be changed. -- [[User:Jota|Jota]] 19:45, 14 August 2009 (MDT)<br />
<br />
== Rating == <br />
<br />
'''Power - 4/5''' I give this class a 4 out of 5 because the versatility of the abilities, being able to buff yourself, steal or stop magic, and gain multiple attacks. --[[User:Havvy|Havvy]] 16:34, 16 August 2009 (MDT)<br />
<br />
'''Wording - 5/5''' I give this class a 5 out of 5 because it is really well written. Also, quoting Mises. Even so, some of the abilities could be reworded to make an easier read. --[[User:Havvy|Havvy]] 16:34, 16 August 2009 (MDT)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 4.5/5''' I give this class a 4.5 out of 5 because the last three abilities are missing their types (ex, su, or sp) --[[User:Havvy|Havvy]] 16:34, 16 August 2009 (MDT)<br />
<br />
'''Flavor - 5/5''' I give this class a 5 out of 5 because you managed to take a non-fighting occupation and turn it into a fighter. Nice feat right there. --[[User:Havvy|Havvy]] 16:34, 16 August 2009 (MDT)<br />
<br />
:I appreciate the rating, and that's an understatement, since this class is my pride and joy. I'll just clarify a few things and ask a question or two:<br />
:#Power Rating: is it slightly too strong or slightly too weak?<br />
:#Wording: Tell me which abilities and I'll see what I can do. I admit have a tendency to expound unnecessarily; it's not one of my better habits.<br />
:#Formatting: That was intentional. You'll notice Guns or Butter is the same way. Those things are simply ever-active (or one-time, in the case of GoB) class features and as such did not merit an ability type, although I suppose Fragmentation and Stagflation could be considered extraordinary/supernatural. I'll mull over which is best, but feel free to add your thoughts on the matter and I will take them into consideration. -- [[User:Jota|Jota]] 18:00, 16 August 2009 (MDT)<br />
::#Power Rating: It seems to be slightly too strong, especially when you consider the effects of a combination of stagflation and hyperinflation. While you get two extra attacks in a round, (more probably, just one) the enemy gets one less when you use your full sets of attacks. If you normally have two attacks, and your enemy has three, it goes to four, and your enemy has two. That is very unbalancing when combined with Fragmentation. To fix this, I would make it so that stagflation can be used as an immediate action, but cannot be done in inflation or deflation is used. That, or make . I also have a problem with Ceteris Paribus. Mages lose most of their power when they come upon this. Of course, if it removes the Economist supernatural and spell-like abilities also...<br />
::#Wording: Looking back on it, the class is actually very readable. Free Rider is very verbose. Similarly to that class feature is the Steal Spell Effect feature of the Spelltheif. It reads as follows:<br />
Beginning at 2nd level, a spellthief can siphon an active spell effect from another creature. A spellthief who hits an opponent with a sneak attack can choose to forgo dealing 1d6 points of sneak attack damage and instead gain the effect of a single spell affecting the target. If the target is willing, a spellthief can steal a spell effect with a touch as a standard action.<br />
::#Formatting: Technology Boost and Fragmentation are extraordinary abilities, while stagflation, in its current state, and Free Rider are supernatural. Of course, that's what I perceive them as. If they are different, you may change them. --[[User:Havvy|Havvy]] 10:31, 17 August 2009 (MDT)<br />
::#Flavor: In the Notables section, why did you note real economists that are from eras not of D&D, and why did you pick one that has ideas completely different from the one you initially quoted (Keynes and Mises respectively)</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Talk:Courier_Mage_(3.5e_Prestige_Class)&diff=404762Talk:Courier Mage (3.5e Prestige Class)2009-08-16T22:43:40Z<p>Havvy: Prereqs</p>
<hr />
<div>== Class Skills ==<br />
<br />
Question: Why are the Class Skills not part of the table (as with most of your other contributions)? --[[User:Green Dragon|Green Dragon]] 17:01, 15 February 2007 (MST)<br />
<br />
:Answer: Because I find a tiny table stretched all the way across my screen annoying, and wanted to float it to the right. You can't do that with the class skills as part of the table (or if you can, I haven't figured out how). See, for example, the [http://www.d20srd.org/srd/classes/rogue.htm Hypertext d20 SRD Rogue], which looks nicer, in my opinion. --[[User:Cuthalion|Cúthalion]] 18:00, 15 February 2007 (MST)<br />
<br />
:Actually, there's another reason. This is a table of class features by level, one row per class level. It seems bizarre to have class skills grafted onto the end. --[[User:Cuthalion|Cúthalion]] 18:56, 15 February 2007 (MST)<br />
<br />
:How about this for a compromise? --[[User:Cuthalion|Cúthalion]] 18:57, 15 February 2007 (MST)<br />
<br />
== Prereqs ==<br />
<br />
Should not the natural ability to fly also meet the reqs, and if so, should not say so?</div>Havvyhttps://www.dandwiki.com/w/index.php?title=User_talk:Havvy&diff=404761User talk:Havvy2009-08-16T22:38:16Z<p>Havvy: Removing Welcome message.</p>
<hr />
<div>== Welcome to D&D Wiki! <deleted> == <br />
<br />
I know wikis, and I don't need a welcome. Heck, look below..I got that as soon as I signed up. --[[User:Havvy|Havvy]] 16:38, 16 August 2009 (MDT)<br />
<br />
== Anti-Vandal Barnstar ==<br />
<br />
{{Anti-Vandal Barnstar|I award you this Anti-Vandal Barnstar for reverting malicious page blanking. Thanks for givin' a hoot. --[[User:Ganteka|Ganteka]] 16:57, 30 July 2009 (MDT)}}</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Talk:Economist_(3.5e_Class)&diff=404760Talk:Economist (3.5e Class)2009-08-16T22:34:58Z<p>Havvy: </p>
<hr />
<div>== Hilarious ==<br />
<br />
I'm loving this so far. [[User:Surgo|Surgo]] 23:32, 8 April 2009 (MDT)<br />
<br />
:I'd love to get your feedback as I get more of it down. Honestly there were so many directions I could have gone I'm actually thinking about making a prestige class-like variant for spellcasters... -- [[User:Jota|Jota]] 00:27, 9 April 2009 (MDT)<br />
<br />
== Unique Flavor ==<br />
<br />
This is awesomely deliciously uniquely flavorful. This has FA potential all over it, keep up the good work.[[User:Summerscythe|Summerscythe]] 16:40, 9 April 2009 (MDT)<br />
<br />
== Balance ==<br />
<br />
I designed the class to conform roughly with the CCS (there's a bit of flexibility, but in general the base statistics will come out to 150 and the remaining abilities measure out to somewhere between 65 and 70. If anyone thinks the class to too powerful or not powerful enough, I'd love to hear why so I can refine it. -- [[User:Jota|Jota]] 13:19, 9 April 2009 (MDT)<br />
<br />
:What is the CCS? [[User:Surgo|Surgo]] 14:18, 9 April 2009 (MDT)<br />
<br />
::The [http://www.community3e.com/dn/class/3.5ClassConstruction.zip CCS] is more or less a formula for determining the strength of a newly created class based on the abilities it receives and when it receives them. It is by no means universally accepted (as far as I know) or even universally known (obviously), but I think it has some merit. -- [[User:Jota|Jota]] 14:48, 9 April 2009 (MDT)<br />
<br />
:::I don't think it has merit. Any system that rates Turn/Rebuke Undead and a shitty level 20 ability like Perfect Self on both the same system and gives them the same value is past the point of being saved. When the class is finished, I'll rate it the way I always rate classes -- by what they can do against monsters. [[User:Surgo|Surgo]] 14:53, 9 April 2009 (MDT)<br />
<br />
::::Obviously there are some inconsistencies, but I don't think it is totally without merit. Anyway, I would hope the economist can hold its own against monsters as well as the CCS, if need be. -- [[User:Jota|Jota]] 14:59, 9 April 2009 (MDT)<br />
<br />
== Stagflation ==<br />
<br />
Aside from the actual concept, is the ability too complex/wordy/time-consuming to be viable? Primarily the second part? -- [[User:Jota|Jota]] 13:19, 9 April 2009 (MDT)<br />
<br />
== Trait Idea ==<br />
<br />
I know I need to fill out the other fluff stuff and the epic levels (which I already have ideas for, I just want to look at all of my options before committing to anything), but I'd appreciate it if I could get some feedback for something I'm thinking to complement this on the side:<br />
<br />
{{Author<br />
|author_name=Jota<br />
|date_created=2009/04/12<br />
|status=In development<br />
|isnotuser=no<br />
}}<br />
=== Economic Assumption: Rationality ===<br />
<br />
[[3e Summary::When it all clicks, it <i>really</i> clicks; when it doesn't, it's ugly.]]<br />
<br />
'''Benefit:''' This character assumes that all participants in a market are motivated by rational thought and therefore adjusts her own actions to accommodate this. Add your <i>opponent's</i> [[Wisdom]] modifier to your attack roles.<br />
<br />
'''Drawback:''' If your opponent's [[Wisdom]] modifier is negative you must still apply the result to your attack roles. If the opponent has no Wisdom score, the character attacks as normal.<nowiki/><br />
<br />
'''Special:''' The character must have at least one [[Economist (DnD Class)|economist]] level.<br />
<br />
'''Roleplaying Ideas:''' Rationality assumes that a player knows the situation of his opponent: what they want and need. A character with this trait may become prone to over-thinking situations or prone to obsessive information gathering to help offset information asymmetry.<br />
<br />
<!------<br />
{{DnD Traits Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Character Option]]<br />
[[Category:Trait]]--><br />
--- <br><br />
<br />
My worry is that not many creatures have negative Wisdom modifiers and it is essentially a free +1 in many cases. Any thoughts while I fletch out the class? -- [[User:Jota|Jota]] 16:42, 12 April 2009 (MDT)<br />
<br />
== Template:Copyright Disclaimer ==<br />
<br />
Why is [[Template:Copyright Disclaimer]] on this page? --[[User:Green Dragon|Green Dragon]] 17:33, 19 May 2009 (MDT)<br />
<br />
:I stole a quotation from Robin Hood: Men in Tights. Wasn't sure it merited the disclaimer or not, but went on the safe side. -- [[User:Jota|Jota]] 17:56, 19 May 2009 (MDT)<br />
<br />
== Done ==<br />
<br />
I tried to make it scale a little bit, since apparently that's what good classes do. I'm a little new at NPCs so I hope my example is alright. Also, is there any way I could get the asterisks in the BAB column to be centered? -- [[User:Jota|Jota]] 01:19, 10 June 2009 (MDT)<br />
<br />
<br />
<br />
== Rating == <br />
<br />
<s>'''Power - 2/5'''</s> I give this class a 2 out of 5 because it has ''too'' much power, it's not a one because of the 'opportunity cost' system --[[User:Sori|Sori]] 20:36, 19 June 2009 (MDT)<br />
<br />
:I'm curious as to how you arrived at this conclusion. The opportunity cost system, at least to me, seems balanced, but it doesn't seem as though you have a problem with that. Rather than justify each aspect to you, tell me specifically what you have a problem with, I'll try to address you point by point. On second thought, is it stagflation? -- [[User:Jota|Jota]] 22:41, 19 June 2009 (MDT)<br />
<br />
::Given that all the author did was offer a statement without any justifications for said statement, I am nullifying this rating. If anyone thinks there is a conflict of interest (well, obviously, but one that makes this decision incorrect), feel free to argue for that position and I will revert. -- [[User:Jota|Jota]] 00:29, 12 July 2009 (MDT)<br />
<br />
'''Wording - 4/5''' I give this class a 4 out of 5 because it has good grammer and spelling, but it's just alot and there's alot of information in each which is sometimes good, but once you get your point across is good enough. --[[User:Sori|Sori]] 20:36, 19 June 2009 (MDT)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 5/5''' I give this class a 5 out of 5 because you really worked hard on this class and it should be something you're pround of. --[[User:Sori|Sori]] 20:36, 19 June 2009 (MDT)<br />
<br />
<s>'''Flavor - 1/5'''</s> I give this class a 1 out of 5 because again just too much and too unfair in many places, this would be great for a single player game but D&D is a party game with other people and characters. --[[User:Sori|Sori]] 20:36, 19 June 2009 (MDT)<br />
<br />
: Party role have nothing to do with flavor. Therefore rating was negated. --[[User:Lord Dhazriel|Lord Dhazriel]] 20:40, 19 June 2009 (MDT)<br />
<br />
::How is it overpowered? [[User:Dragon Child|Dragon Child]] 20:41, 19 June 2009 (MDT)<br />
<br />
== Rainy Day Fund ==<br />
<br />
It seems like Rainy Day Fund should be a Supernatural abiltiy rather than spelllike. Is there a reason it's listed as Spelllike?<br />
<br />
:None in particular, and I suppose you're right. It will be changed. -- [[User:Jota|Jota]] 19:45, 14 August 2009 (MDT)<br />
<br />
== Rating == <br />
<br />
'''Power - 4/5''' I give this class a 4 out of 5 because the versatility of the abilities, being able to buff yourself, steal or stop magic, and gain multiple attacks. --[[User:Havvy|Havvy]] 16:34, 16 August 2009 (MDT)<br />
<br />
'''Wording - 5/5''' I give this class a 5 out of 5 because it is really well written. Also, quoting Mises. Even so, some of the abilities could be reworded to make an easier read. --[[User:Havvy|Havvy]] 16:34, 16 August 2009 (MDT)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 4.5/5''' I give this class a 4.5 out of 5 because the last three abilities are missing their types (ex, su, or sp) --[[User:Havvy|Havvy]] 16:34, 16 August 2009 (MDT)<br />
<br />
'''Flavor - 5/5''' I give this class a 5 out of 5 because you managed to take a non-fighting occupation and turn it into a fighter. Nice feat right there. --[[User:Havvy|Havvy]] 16:34, 16 August 2009 (MDT)</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Economist_(3.5e_Class)&diff=404758Economist (3.5e Class)2009-08-16T21:55:46Z<p>Havvy: /* Class Features */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=The Economist.jpg<br />
|imgloc=bottom<br />
|imgsize=200px<br />
|imgcaption=An economist with [[#Silver Standard|silver standard]] activated.<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=4<br />
|raters_wording=1<br />
|rating_formatting=5<br />
|raters_formatting=1<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:Jota|Jota]]<br />
|datecreated=23:27, 8 April 2009 (MDT)<br />
|status=Public good (read: complete)<br />
|editing=Dilettante's beware<br />
|type=Combat-Focused/Skilled<br />
|desc=An economist is an expert in the social science of economics.<br />
}}<br />
<br />
==Economist==<br />
<br />
{{quote|Economics is not about things and tangible material objects; it is about men, their meanings and actions.|orig=Ludvig von Mises, human economist}}<br />
<br />
===Making an Economist===<br />
<br />
The economist is versatile, to an extent. Because of her [[#Opportunity Cost|opportunity cost]], it would be unfair to pigeon-hole her into one set of strengths or weaknesses. An economist may be thought of as a more diversified [[fighter]]. As such she combines best with either pure fighter types or pure spell-casters and skilled types. <br />
<br />
'''Abilities:''' The determining statistic for the economist's special abilities is [[Intelligence]]. Beyond that, it's all relative. <br />
<br />
'''Races:''' Any race may become an economist, but [[SRD:Dwarf|dwarves]] and [[human]]s are most likely, perhaps a reflection of the inherit love of [[SRD:Wealth and Money|gold]] or greed that seems to characterize these two species.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' 6d4&times;10 gp (150 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate. <br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: Economist}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | * || ** || ** || **<br />
| class="left" | [[#Guns or Butter|Guns or Butter]], [[#Opportunity Cost|Opportunity Cost]]<br />
<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | * || ** || ** || **<br />
| class="left" | [[#Decision Lag|Decision Lag]], [[#Inflation|Inflation]]<br />
<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | * || ** || ** || **<br />
| class="left" | [[#Fiat Currency|Fiat Currency]]<br />
<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | * || ** || ** || **<br />
| class="left" | [[#Inelastic|Inelastic]]<br />
<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | * || ** || ** || **<br />
| class="left" | [[#Nonrivalrous Consumption|Nonrivalrous Consumption]]<br />
<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | * || ** || ** || **<br />
| class="left" | [[#Deflation|Deflation]]<br />
<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | * || ** || ** || **<br />
| class="left" | [[#Antitrust Statute|Antitrust Statute]]<br />
<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | * || ** || ** || **<br />
| class="left" | [[#Silver Standard|Silver Standard]]<br />
<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | * || ** || ** || **<br />
| class="left" | [[#Normative Statement|Normative Statement]]<br />
<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | * || ** || ** || **<br />
| class="left" | [[#Speculation|Speculation]] <br />
<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | * || ** || ** || **<br />
| class="left" | [[#Recognition Lag|Recognition Lag]]<br />
<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | * || ** || ** || **<br />
| class="left" | [[#Hyperinflation|Hyperinflation]]<br />
<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | * || ** || ** || **<br />
| class="left" | [[#Ceteris Paribus|Ceteris Paribus]]<br />
<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | * || ** || ** || **<br />
| class="left" | [[#Shoe Leather Cost|Shoe Leather Cost]]<br />
<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | * || ** || ** || **<br />
| class="left" | [[#Free Rider|Free Rider]]<br />
<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | * || ** || ** || **<br />
| class="left" | [[#Hyperdeflation|Hyperdeflation]], [[#Knowledge Spillover|Knowledge Spillover]]<br />
<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | * || ** || ** || **<br />
| class="left" | [[#Gold Standard|Gold Standard]]<br />
<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | * || ** || ** || **<br />
| class="left" | [[#Rainy Day Fund|Rainy Day Fund]]<br />
<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | * || ** || ** || **<br />
| class="left" | [[#Fragmentation|Fragmentation]]<br />
<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | * || ** || ** || **<br />
| class="left" | [[#Stagflation|Stagflation]], [[#Technology Boost|Technology Boost]]<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4*** + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[SRD:Appraise Skill|Appraise]] ([[SRD:Intelligence|Int]]), [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Concentration Skill|Concentration]] ([[Con]]), [[SRD:Decipher Script Skill|Decipher Script]] ([[Int]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[Cha]]), [[SRD:Gather Information Skill|Gather Information]] ([[SRD:Charisma|Cha]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Knowledge Skill|Knowledge]] ([[Int]]), [[SRD:Listen Skill|Listen]] ([[Wis]]), [[SRD:Profession Skill|Profession]] ([[Int]]), [[SRD:Search Skill|Search]] ([[Int]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[Wis]]), [[SRD:Speak Language Skill|Speak Language]] (n/a), [[SRD:Spot Skill|Spot]] ([[Wis]]), [[SRD: Use Magic Device Skill|Use Magic Device]] ([[Cha]]).<br />
|}<br />
<br />
<nowiki>*</nowiki> An economist's base attack progression is dependent on her [[#Opportunity Cost|opportunity cost]].<br><br />
<nowiki>**</nowiki> An economist's saving throws are dependent on her decision for which base attack progression she chooses as part of her [[#Opportunity Cost|opportunity cost]].<br><br />
<nowiki>***</nowiki> The economist may receive more than four skill points per level depending on the results of her [[#Guns or Butter|investment]] at first level. <br><br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the economist.<br />
<br />
'''Weapon and Armor Proficiency:''' An economist is proficient with all simple weapons, light armors, and shields, provided she does not choose to train any further (see [[#Guns or Butter|Guns or Butter]]).<br />
<br />
'''{{#anc:Guns or Butter}}:''' Just as developing nations much choose whether to invest in military or consumer goods, so too must an economist. The economist may increase one of her physical attributes by two ([[Strength]], [[Dexterity]], [[Constitution]]), or one of her mental attributes by two ([[Intelligence]], [[Wisdom]], [[Charisma]]). In addition to this, an economist must choose to receive either martial weapon proficiency or two more skill points per level (including 8 at first level due to the multiplier), as well as deciding between medium armor proficiency or a further two skill points per level (again included in the first level multiplier). <br />
<br />
'''{{#anc:Opportunity Cost}}:''' Sure it'd be nice to hit like a fighter, dodge like a rogue, and resist spells like wizard, but no one has the time to learn how to do all of that. An economist can choose where she specializes, but her decision will have consequences. If an economist takes a full (+20 at level 20) base attack bonus, she receives only one high (+12 at level 20) save (of her choice). If an economist takes a moderate (+15 at level 20) base attack bonus, she receives two high saves (again, of her choice). If an economist takes a poor (+10 at level 20) base attack bonus, she receives three high saves. <br />
<br />
'''{{#anc:Decision Lag}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The economist's body reacts instantaneous to external threats, even though her brain may be a step behind. If the economist is subject to an ability that would normally allow a [[Reflex]] save for half damage, on a successful save the economist takes no damage.<br />
<br />
'''{{#anc:Inflation}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' More! But sadly, they're all worth less... A second level economist may make one extra attack per round at her highest base attack bonus, but if she does so he takes a -2 penalty on each of her attacks. <br />
<br />
'''''{{#anc:Fiat Currency}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' Some currency is backed by guarantee, but not this economist. An economist may enact a ''[[mirror image]]'' spell once per day for every two economist levels she has.<br />
<br />
'''{{#anc:Inelastic}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An economist is a sturdy individual, resistant to outside fluctuations that attempt to influence her. At fourth level the economist acquires the [[Iron Will]] and [[Great Fortitude]] feats.<br />
<br />
'''{{#anc:Nonrivalrous Consumption}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A number of times per day equal to her [[Intelligence]] modifier (minimum 1), an economist may take an ability that is normally self-targeting ([[#Fiat Currency|fiat currency]], [[#Silver Standard|silver standard]], [[#Gold Standard|gold standard]]) and have it affect herself and one other individual, whom she must be in contact with or hit with a melee touch attack (if the subject is unwilling). Furthermore, an economist only requires a half-dose from a potion to receive the benefits of a full dose.<br />
<br />
'''{{#anc:Deflation}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Less! But they're worth more! An economist may sacrifice one of her attacks in a round to receive a +2 bonus to all of her other attacks in that round. More than one attack may be sacrificed in this manner. No matter how many times an economist attacks while using this ability, using deflation is considered to be a full-round attack action. An economist cannot combine her inflation and deflation abilities, nor their upgrades.<br />
<br />
'''''{{#anc:Antitrust Statute}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' At 6<sup>th</sup> level an economist may cast ''[[dispel magic]]'' (targeted variant only) at will (with a recharge time of 1d4+1 rounds) with a caster level equal to her economist level.<br />
<br />
'''''{{#anc:Silver Standard}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' Faith in the system is all well and good, but sometimes is nice to know you're okay when the recession hits. The economist may cast ''[[stoneskin]]'' as a sorcerer of her level once per day for every four economist levels she has. For the duration of the effect the economist's skin has a silver sheen.<br />
<br />
'''''{{#anc:Normative Statement}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' Someone should really do something about that... An economist may lace her words with the persuasive powers of economics in an attempt to deliver a ''[[suggestion]]'' as cast by a sorcerer of her level. The economist may deliver one ''[[suggestion]]'' per day for every three economist levels she has.<br />
<br />
'''''{{#anc:Speculation}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' Speculation is inherently evil, unless of course you're the one speculating. An economist may recreate the effects of an ''[[major creation]]'' once per day for every six economist levels she has without the need for a material component. When trying to figure out where the object of your salvation came from, let's just assume the economist showed great foresight and bought it ahead of time. <br />
<br />
'''{{#anc:Recognition Lag}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' My brain says I should be dead, but my body says otherwise... If an economist is targeted by an effect that would allow a [[Fortitude]] or [[Will]] save for reduced effect, on a successful save the economist suffers no negative effect at all. <br />
<br />
'''{{#anc:Hyperinflation}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' As [[#Inflation|inflation]], except an economist now gains two extra attacks at her highest base attack bonus in exchange for taking a -2 penalty on each attack she makes in a given round. <br />
<br />
'''''{{#anc:Ceteris Paribus}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' All other things being equal (i.e. quit ''[[fly]]ing'' away from me you ''[[stoneskin]]ned'', ''[[mage armor]]ed'', ''[[fire shield]]ed'', ''[[contingency]]''-protected pansy)... I think I could kick your ass. Once per day for every six economist levels she has an economist may create an ''[[antimagic field]]'' centered on herself. <br />
<br />
'''{{#anc:Shoe Leather Cost}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Keeping up with inflation is an exhausting business. An opponent targeted by an economist's full attack action while the economist is using inflation (or hyperinflation) must make a [[Fortitude]] save (DC 10 + {{1/2}} economist level + economist's [[Intelligence]] modifier) or become [[SRD:Fatigued|fatigued]]. An opponent who is already [[SRD:Fatigued|fatigued]] and is targeted by an economist's [[#Inflation|inflation]] or [[#Hyperinflation|hyperinflation]] full attack action must make a [[Fortitude]] save (same DC as before) or become [[SRD:Exhausted|exhausted]].<br />
<br />
'''{{#anc:Free Rider}}:''' If a beneficial spell or spell-like ability is activated within 50' of an economist, she may make a caster level check (1d20 + economist level) against the opponent's caster level check. If the opponent's caster level check is higher the spell functions as normal. If the economist's check is higher, the spell functions as normal, although the economist receives the same benefits of the spell as the intended recipient(s). An economist can piggyback onto an effect cast by a party friendly to her (who can in turn voluntarily fail their caster level check), but she can only benefit from one spell at a time through the use of this ability. A spell piggybacked by an economist lasts for as long it would normally given the caster's level, although an economist can end the effect prematurely as a free action. If an economist chooses to reap the benefits of a new spell while she is still under the effect of an older one by means of this ability, the older spell is automatically discarded, regardless of the economist's caster level check against the new spell.<br />
[[Image:Gold standard.jpg|thumb|A economist with ''[[#Gold Standard|gold standard]]'' activated.]]<br />
<br />
'''{{#anc:Hyperdeflation}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' As [[#Deflation|deflation]], except that for each attack sacrificed all other attacks are boosted by +4.<br />
<br />
'''''{{#anc:Knowledge Spillover}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' All your knowledge belong to us. A 16<sup>th</sup> level economist may cast ''[[SRD: Brain Spider|brain spider]]'' once per day per ten economist levels she has at a caster level equal to her economist level.<br />
<br />
'''''{{#anc:Gold Standard}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' Because paper sucks. Once per day per ten economist levels she has the economist can now recreate the effects of an ''[[iron body]]'' spell as cast by a sorcerer of her level. The economist appears to be made of gold rather than iron for the duration of this ability.<br />
<br />
'''''{{#anc:Rainy Day Fund}}'' ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' If an economist is reduced to negative hit points, a ''[[SRD:Heal|heal]]'' spell is cast upon her as by a [[cleric]] of her level as though via a ''[[contingency]]'' spell. This ability can only be used once per week. <br />
<br />
'''{{#anc:Fragmentation}}:''' The economist has succeeded in globalizing her vital functions throughout her body. She is no longer subject to [[SRD:Critical Hit|critical hits]], [[SRD:Nonlethal Damage|nonlethal damage]], or [[SRD:Rogue#Sneak_Attack|sneak attacks]].<br />
<br />
'''{{#anc:Stagflation}}:''' "... and so when the aggregate supply curve shift shifts to the left at the same time as the aggregate demand curve, the economy is said to be experiencing stagflation, where prices increase while at the same time output falls." An opponent who declares a full attack action against an economist loses his highest base attack bonus for the round, and each subsequent attack take a cumulative -1 penalty (that's the diminishing product of labor, you know). For example, Katarina Juselius is a 20<sup>th</sup> level economist, who is attacked by a [[SRD:Pit Fiend|pit fiend]]. The pitfiend loses one of its claw attacks (+30), takes a -1 penalty on its second claw attack (+30), -2 and -3 penalties on its two wing attacks, respectively, a -4 penalty on its bite attack, and a -5 penalty on its tail slap attack.<br />
<br />
'''{{#anc:Technology Boost}}:''' An economist's ''[[#Speculation|speculation]]'' ability now recreates the effects of a ''[[SRD:True Creation|true creation]]'' spell, rather than ''[[major creation]]''. Also, the economist's [[#Antitrust Statute|antitrust statute]] now functions as ''[[greater dispel magic]]''.<br />
<br />
====Epic Economist====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Economist}}</div> <br>Hit Die: d8<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | [[#Bonus Feats|Bonus Feat]]<br />
|-<br />
| colspan="42" class="skill" |<br />
4* + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
<nowiki>*</nowiki> The epic economist's skill points per level are the same as she gained as a non-epic character as a result of her [[#guns or Butter|Guns or Butter]] decision at first level.<br />
<br />
An economist's epic levels are counted for determining how many times per day she may use her spell-like abilities. For example, a level 24 economist would have the following daily limits:<br />
*[[#Fiat Currency|Fiat Currency]] &mdash; 12<br />
*[[#Silver Standard|Silver Standard]] &mdash; 6<br />
*[[#Normative Statement|Normative Statement]] &mdash; 8<br />
*[[#Speculation|Speculation]] &mdash; 4<br />
*[[#Ceteris Paribus|Ceteris Paribus]] &mdash; 4<br />
*[[#Knowledge Spillover|Knowledge Spillover]] &mdash; 2<br />
*[[#Gold Standard|Gold Standard]] &mdash; 2<br />
<br />
'''{{#anc: Bonus Feats}}:''' The epic economist gains a bonus feat (selected from the list of epic economist bonus feats) at level 22 and every two levels afterward.<br />
<br />
''Epic Economist Bonus Feat List:'' [[SRD:Additional Magic Item Space|Additional Magic Item Space]], [[SRD:Armor Skin|Armor Skin]], [[SRD:Energy Resistance (Feat)|Energy Resistance]], [[SRD:Epic Fortitude|Epic Fortitude]], [[SRD:Epic Reflexes|Epic Reflexes]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Epic Skill Focus|Epic Skill Focus]], [[SRD:Epic Toughness|epic Toughness]], [[SRD:Epic Will|Epic Will]], [[SRD:Extended Life Span|Extended Life Span]], [[SRD:Great Charisma|Great Charisma]], [[SRD:Great Constitution|Great Constitution]], [[SRD:Great Dexterity|Great Dexterity]], [[SRD:Great Intelligence|Great Intelligence]], [[SRD:Great Strength|Great Strength]], [[SRD:Great Wisdom|Great Wisdom]], [[SRD:Polyglot|Polyglot]], [[SRD:Superior Initiative|Superior Initiative]]<br />
<br />
====Human Economist Starting Package====<br />
<br />
Famke Hamrin is a first level human economist who has chosen a high base attack progression, access to martial weapons, access to medium armors, as well as choosing to apply her [[#Guns or Butter|Guns or Butter]] class feature to her [[Intelligence]]. Famke was created by a 24 point buy system of character creation.<br />
<br />
[[Strength]] - 12 <br><br />
[[Dexterity]] - 13 <br><br />
[[Constitution]] - 11 <br><br />
[[Intelligence]] - 15 <br><br />
[[Wisdom]] - 10 <br><br />
[[Charisma]] - 13 <br><br />
<br />
'''Weapons:''' [[dagger]]s (3), [[longsword]], [[shortbow]]<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | [[SRD:Appraise Skill|Appraise]] || 4 || [[Int]] || &mdash;<br />
|- class="{{Odd-Even}}"<br />
| class="left" | [[SRD:Bluff Skill|Bluff]] || 4 || [[Cha]] || &mdash;<br />
|- class="{{Odd-Even}}"<br />
| class="left" | [[SRD:Diplomacy Skill|Diplomacy]] || 4 || [[Cha]] || &mdash;<br />
|- class="{{Odd-Even}}"<br />
| class="left" | [[SRD:Gather Information Skill|Gather Information]] || 4 || [[Cha]] || &mdash;<br />
|- class="{{Odd-Even}}"<br />
| class="left" | [[SRD:Intimidate Skill|Intimidate]] || 4 || [[Cha]] || &mdash;<br />
|- class="{{Odd-Even}}"<br />
| class="left" | [[SRD:Knowledge Skill|Knowledge]] || 4 || [[Int]] || &mdash;<br />
|- class="{{Odd-Even}}"<br />
| class="left" | [[SRD:Listen Skill|Listen]] || 4 || [[Wis]] || &mdash;<br />
|- class="{{Odd-Even}}"<br />
| class="left" | [[SRD:Profession Skill|Profession]] || 4 || [[Int]] || &mdash;<br />
|- class="{{Odd-Even}}"<br />
| class="left" | [[SRD:Search Skill|Search]] || 4 || [[Int]] || &mdash;<br />
|- class="{{Odd-Even}}"<br />
| class="left" | [[SRD:Sense Motive Skill|Sense Motive]] || 4 || [[Wis]] || &mdash;<br />
|- class="{{Odd-Even}}"<br />
| class="left" | [[SRD:Spot Skill|Spot]] || 4 || [[Wis]] || &mdash;<br />
|}<br />
<br />
'''Feat:''' [[SRD:Combat Expertise|Combat Expertise]]<br />
<br />
'''Bonus Feats:''' [[SRD:Reckless Offense|Reckless Offense]]<br />
<br />
'''Gear:''' [[SRD:Hide Armor|Hide armor]], [[light shield]], backpack, [[SRD:Flint and Steel|flint and steel]], [[SRD:Grappling Hook|grappling hook]], small steel mirror, [[SRD:Hempen Rope|hemp rope (50 feet)]], waterskin, [[SRD:Arrows|arrows]] (60), bedroll, [[SRD:Hammer|hammer]], [[SRD:Lamp|common lamp]], [[SRD:Oil|oil]] (3 pints), piton (5), trail rations (5 days worth), signal whistle, [[SRD:Torch|torch]] (3), whetstone, [[SRD:Cold Weather Outfit|cold weather outfit]], [[SRD:Explorer's Outfit|explorer's outfit]], [[SRD:Traveler's Outfit|traveler's outfit]] (2)<br />
<br />
'''Gold:''' 31 gp, 1 sp, 5 cp<br />
<br />
===Campaign Information===<br />
<br />
====Playing an Economist====<br />
<br />
'''Religion:''' An economist may worship any deity or none at all and be extremely pious or rather negligent in keeping up with her communion. Her discipline is not restrictive nor does it channel her along any particular path. The mostly likely portfolios for an economist are [[SRD:Community Domain|community]], [[SRD:Creation Domain|creation]], [[SRD:Nobility Domain|nobility]], [[SRD:Liberation Domain|liberation]], and [[SRD:Knowledge Domain|knowledge]]. <br />
<br />
'''Other Classes:''' Economists are largely disparaged by the world at large, primarily due to perception of economics as a pseudoscience and the inexact nature of an economist's work. [[SRD:Commoner|Commoners]] are likely to treat the economist with a kind dismissal, if they are not more blunt about it. Many fighter types ([[SRD:Fighter|fighters]], [[SRD:Barbarian|barbarians]], [[SRD:Ranger|rangers]], and [[SRD:Paladin|paladins]]) will likely treat an economist the same way until the economist proves her worth to the party. After this has happened these classes tend to be accepting of the economist, but dismissive of her specialization. [[SRD:Expert|Experts]], [[SRD:Rogue|rogues]], [[SRD:Bard|bards]], and other similar, skill-based classes tend to be curious of the economist, maybe even appreciative, but they usually keep their distance, finding the details of it all rather tedious relative to having an outsider's view of the big picture. [[SRD:Wizard|Wizards]] are one of the few classes to really appreciate the economist, and even with wizards it is because they share similar modus operandi rather than any philosophical views that the two tend to get along. [[SRD:Druid|Druids]] and economists also tend to get along quite well, probably because of their universal preference for equilibrium. As for the economist, she sees the value (even if it is miniscule) in each and every individual being, and is more than willing to cooperate with anyone to get the job done.<br />
<br />
'''Combat:''' An economist who [[#Opportunity Cost|selects]] a high base attack and extra weapon or armor proficiencies is likely to be a frontline combatant, working side be side with the [[SRD:Fighter|fighters]] and [[SRD:Barbarian|barbarians]] of the world. An economist who opts for more skill points will fill more of a support role in combat in addition to being a capable spokesperson for the party and a well-rounded leader. The former variant of the economist will probably make use of her [[#Inflation|inflation]] and [[#Hyperinflation|hyperinflation]] abilities to deal damage, while the latter will consolidate her strikes with [[#Deflation|deflation]] in order to make them count. Both can be decent 'tank' types as well due to their various defensive abilities ([[#Fiat Currency|fiat currency]], [[#Silver Standard|silver standard]], [[#Gold Standard|gold standard]], [[#Decision Lag|decision lag]], [[#Recognition Lag|recognition lag]], [[#Fragmentation|fragmentation]]).<br />
<br />
'''Advancement:''' An economist makes a viable complement to nearly every other class due to her [[#Opportunity Cost|opportunity cost]]. It would not be surprising for a character to only take a level or a few levels as an economist to round out their weaknesses, but being an economist offers enough abilities of suitable strength that it can stand alone by itself as well.<br />
<br />
====Economists in the World====<br />
<br />
{{quote|It is not a widely held view, but there is a lot to be said for economists.|orig=unknown, but probably an economist}}<br />
<br />
'''Daily Life:''' Differing from the common garden variety economist, adventuring economists can be found doing anything a normal adventurer might, from spelunking, to roaming the planes, to clearing out orc-infested catacombs. That said, economists are also commonly employed by individuals in influential positions for their insight into the trends of the economy. <br />
<br />
'''Notables:''' John Maynard Keynes, Adam Smith<br />
<br />
'''Organizations:''' There are no official, prestigious organizations for economists. There are smaller groups that occasionally gather, as economists do have a tendency to congregate when more than a few of them can get together, in order to discuss the ramifications of the latest economic news, but nothing so widespread or popular that it has an official name or spans multiple countries in any sort of formality. When these economists do gather they tend to talk about much without ultimately doing much as a collective, since their collective more often than not holds minimal influence.<br />
<br />
'''NPC Reactions:''' Unless an economist makes an effort to divulge his profession he is likely to be treated like any other martial combatant. If the nature of his work is known he is likely to encounter varying degrees of skepticism from the populace, but this is almost never outright hostility and is more likely to take the form of dismissive condescendence from the lower classes. Higher classes and those with money are more likely to treat an economist with respect and maybe pick her brain for an interesting idea or two.<br />
<br />
====Economist Lore====<br />
<br />
Characters with ranks in [[SRD:Knowledge Skill|Knowledge: History]] can research economists to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[SRD:Knowledge Skill|Knowledge: History]]<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | An economist is a practitioner of the science of economics.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | An economist has access to limited number of spell-like abilities, most of which are defensive in nature.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | An economist can increase or decrease the number of attacks she makes depending on the situation.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | An economist's strengths, including attacking ability and resistance to spells and other abilities, vary from one economist to the next.<br />
|}<br />
<br />
====Economists in the Game====<br />
<br />
An economist can any number of things, from frontline fighter to support combatant, or even as a secondary class to help the poor [[SRD:Fighter]] be not so pitiful. Her roles, PC or NPC, are numerous and varied.<br />
<br />
'''Adaptation:''' If you've got an idea, go for it. Economics is a very broad field with lots of potential applications. <br />
<br />
'''Sample Encounter:''' Bernard Slatkin is an interplanetary swindler running a Ponzi scheme based on tracts of land located on other planes. Slatkin uses his amulet of planeshifting to avoid the most unpleasant situations and convince the biggest potential targets, but otherwise makes use of his strong Bluff and Diplomacy skills as well as his access to large sums of money to mollify doubters and keep his 'investments' flowing from the common people. The party may be asked to investigate Slatkin by a potential investor, or perhaps by someone who has already thrown in their lot with Slatkin, or a third party yet unidentified. An interesting twist could be having Slatkin be a tool to weaken the economic state of the region by a rival nation as a prelude to war. <br />
<br />
Slatkin will usually make use of his ''[[SRD:Hat of Disguise|hat of disguise]]'' to appear as a charismatic young entrepreneur looking to help the common man at the same time as he helps himself; a system of mutual benefit. If unmasked he will target rogues first, after attempting to buff himself (and the griffin, if possible, via nonrivalrous consumption), since he trusts in his ability to resist most spells and in his limited damage reduction to help stave off fighters. Before doing so he will usually try to summon his bronze griffin to occupy other aggressors. If it appears he might lose, Slatkin may either retreat with ''[[plane shift]]'' or his ''[[SRD:Gaseous Form|potion of gaseous form]]'', or, if the DM does not wish to make a potentially reoccurring villain, he can fight to the death or be further pursued by the PCs after attempting an avenue of escape.<br />
<br />
{{Stat Block 2<br />
|name=Bernard Slatkin |cr=10<br />
|sex=Male |race=[[human]] |clvl=[[Economist (DnD Class)|economist]] 10<br />
|al=[[LE]] |size=[[Medium]] |type=[[humanoid]] ([[SRD:Human (Creature)|human]])<br />
|init=+2 |sens= |listen=+6 |spot=+4<br />
|lang=Common, Undercommon, Infernal, Celestial, Draconic<br />
|ac=20 |touch=13 |flat=18 <br />
|acmods=+0 size, +2 Dex, +0 natural, +5 armor, +2 shield, +1 deflection<br />
|hp=75 |hd=10 <!--10d8+30--><br />
|fort=+8 |ref=+8 |will=+9<br />
|spd=20 ft. (4 squares)<br />
|melee1=''+1 morningstar of [[SRD:Collision|collision]]'' +10 (1d8+8/20)<br />
|melee2= full attack action: ''+1 morningstar of [[SRD:Collision|collision]]'' +10/+5 (1d8+8/20)<br />
|melee3= inflation: ''+1 morningstar of [[SRD:Collision|collision]]'' +8/+8/+5 (1d8+8/20) <br />
|melee4= deflation: ''+1 morningstar of [[SRD:Collision|collision]]'' +12 (1d8+8/20)<br />
|ranged1=''+1 [[returning]] dagger'' +10 (1d4+1/19&ndash;20)<br />
|bab=+7 |grp=+9<br />
|atkop=[[#Inflation|inflation]], [[#Deflation|deflation]]<br />
|sa=<br />
|cg=''+1 [[adamantine]] [[breastplate]]'', [[SRD:Mithral Heavy Shield|mithral heavy shield]], ''+1 morningstar of [[SRD:Collision|collision]]'', ''+1 [[returning]] dagger'', ''potion of [[gaseous form]]''<br />
|slad=CL 10th<br />
|freq1=at will <br />
|slaat will=''[[dispel magic]]'' (recharge time 1d4+1 rounds)<br />
|freq2=5/day<br />
|sla5/day=''[[mirror image]]''<br />
|freq3=3/day<br />
|sla3/day=''[[suggestion]]'' (delivered via speech)<br />
|freq4=2/day<br />
|sla2/day=''[[stoneskin]]'' (skin acquires silver sheen)<br />
|freq5=1/day<br />
|sla1/day=''[[major creation]]'' (doesn't require material component), ''[[plane shift]]''<br />
|str=15 |dex=14 |con=16 |int=16 |wis=12 |cha=10<br />
|sq=DR 2/-, [[evasion]], nonrivalrous consumption<br />
|feats=[[Combat Expertise]], [[Great Fortitude]], [[Improved Sunder]], [[Iron Will]], [[Persuasive]], [[Power Attack]], [[Superior Expertise]]<br />
|skills=[[Appraise]] +4, [[Bluff]] +10, [[Concentration]] +6, [[Decipher Script]] +5, [[Diplomacy]] +12, [[Intimidate]]+9, [[Knowledge]]: Economics +9, [[Listen]] +5, [[Profession]]: Economist +7, [[Search]] +9, [[Sense Motive]] +8, [[Speak Language]]: Draconic, [[Spot]] +4, [[Use Magic Device]] +4 <br />
|poss= ''[[#Amulet of Planeshifting|amulet of planeshifting]]'', ''[[SRD:Figurine of Wondrous Power#Bronze Griffin|bronze griffin]]'', ''[[SRD:Hat of Disguise|hat of disguise]]'' |san1=Nonrivalrous Consumption |sad1=Three times per day Slatkin may take an ability that is normally self-targeting and have it affect himself and one other individual, whom he must be in contact with or hit with a melee touch attack (if the subject is unwilling). Furthermore, Slatkin only requires a half-dose from a potion to receive the benefits of a full dose.<br />
}}<br />
<br />
'''Background'''<br />
<br />
Bernard Slatkin uses a medium base attack bonus with strong Reflex and Wills saves, in addition to having applied his [[#Guns or Butter|Guns or Butter]] class feature to his Constitution. He received 6 skill points per level having taken medium armor proficiency and no further weapon proficiencies.<br />
<br />
'''{{#anc:Amulet of Planeshifting}}:''' This magical amulet allows Slatkin to cast ''[[plane shift]]'' once per day as a spell-like ability. <br />
<br />
''EL 7:'' Slatkin is intended to be a challenge (boss fight) for seventh level party of four adventurers. <br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=User:Havvy&diff=403136User:Havvy2009-08-11T16:14:42Z<p>Havvy: Minor updates.</p>
<hr />
<div>I am Havvy, and this is my page. I am going to be adding 3.5e things that I can think of. <br />
<br />
== Currently Working on / Planning ==<br />
<br />
*[[Tosheik_(3.5e_Campaign_Setting)|Tosheik City]]<br />
*[[Tosheik_(3.5e_Environment)|Tosheik Demiplane]]<br />
*Spell: Portal to Vortex<br />
<br />
== Finished ==<br />
<br />
These items are, to my best knowledge, finished products.<br />
<br />
*[[Ring_of_Warmth_(3.5e_Equipment)|Ring of Warmth]]<br />
*[[Refit_Limb_(3.5e_Spell)|Spell: Refit Limb]]<br />
<br />
== Contact Me ==<br />
<br />
If I am online, I can be found at IRC://irc.mibbit.net/havvy. For a direct link to that in the Mibbit Web:IRC client, it is http://mibbit.com/#havvy@mibbit.net<br />
<br />
As any contributor, I also have a [[User_talk:Havvy|user talk]] page.<br />
<br />
== Other Wiki Accounts ==<br />
<br />
I am a Wiki SysOp at the [http://wiki.mibbit.com Mibbit wiki].</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Discussion:Is_there_a_limit_for_the_number_of_class/prestige_classes_a_PC_can_take%3F&diff=403130Discussion:Is there a limit for the number of class/prestige classes a PC can take?2009-08-11T16:02:00Z<p>Havvy: Formatting</p>
<hr />
<div>== <!-- Insert your questions title here --> == <br />
I have a player that wishes to acquire another class, this one a prestige class, but she already has three classes, so I wasn't sure if there was a set limit or not, any ideas?<br />
<br />
=== [[User:Ghostwheel|Ghostwheel]]&nbsp;<small><small>08:15, 11 August 2009 (MDT)</small></small> ===<br />
<br />
No, by the rules there is no limit or prestige classes, or classes you can take for that matter.<br />
<br />
=== [[User:Havvy|Havvy]] 09:57, 11 August 2009 (MDT) ===<br />
<br />
There is the experience point cost limit if base classes (not counting favored) are not within 2 levels of each other. For example, say a player chooses a human as his race. He takes 6 levels of wizard, and 4 of bard. Because humans have any class as their favored class, the penalty does not apply, but if the player takes another base class, say ranger, he takes the penalty of 20% experience until bard and ranger are within 2 levels of each other. It is not a hard limit, but it should discourage too much base class mutliclassing, as the effects are cumulative. Another new base class (say monk), and the player is taking a 40% penalty. This doesn't apply for prestige classes though. Players can have any amount of those, as long as they don't have conflicting classes.<br />
<br />
<br />
<!-- DO NOT REMOVE OR EDIT THIS LINE NOR ANYTHING BELOW IT<br />
<br />
To make a comment, copy the following line and paste it above the "DO NOT REMOVE" line:<br />
<br />
=== ~~~&nbsp;<small><small>~~~~~</small></small> ===<br />
<br />
--><br />
<br />
{{Forumfooter|Discussion}}<br />
__NOTOC__</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Discussion:Is_there_a_limit_for_the_number_of_class/prestige_classes_a_PC_can_take%3F&diff=403128Discussion:Is there a limit for the number of class/prestige classes a PC can take?2009-08-11T15:57:29Z<p>Havvy: New section: ~~~~</p>
<hr />
<div>== <!-- Insert your questions title here --> == <br />
I have a player that wishes to acquire another class, this one a prestige class, but she already has three classes, so I wasn't sure if there was a set limit or not, any ideas?<br />
<br />
=== [[User:Ghostwheel|Ghostwheel]]&nbsp;<small><small>08:15, 11 August 2009 (MDT)</small></small> ===<br />
<br />
No, by the rules there is no limit or prestige classes, or classes you can take for that matter.<br />
<br />
<!-- DO NOT REMOVE OR EDIT THIS LINE NOR ANYTHING BELOW IT<br />
<br />
To make a comment, copy the following line and paste it above the "DO NOT REMOVE" line:<br />
<br />
=== ~~~&nbsp;<small><small>~~~~~</small></small> ===<br />
<br />
--><br />
<br />
{{Forumfooter|Discussion}}<br />
__NOTOC__<br />
<br />
== [[User:Havvy|Havvy]] 09:57, 11 August 2009 (MDT) ==<br />
<br />
There is the experience point cost limit if base classes (not counting favored) are not within 2 levels of each other. For example, say a player chooses a human as his race. He takes 6 levels of wizard, and 4 of bard. Because humans have any class as their favored class, the penalty does not apply, but if the player takes another base class, say ranger, he takes the penalty of 20% experience until bard and ranger are within 2 levels of each other. It is not a hard limit, but it should discourage too much base class mutliclassing, as the effects are cumulative. Another new base class (say monk), and the player is taking a 40% penalty. This doesn't apply for prestige classes though. Players can have any amount of those, as long as they don't have conflicting classes.</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Refit_Limb_(3.5e_Spell)&diff=402732Refit Limb (3.5e Spell)2009-08-09T20:08:36Z<p>Havvy: Better?</p>
<hr />
<div>{{author<br />
|author_name=Havvy<br />
|date_created=August 6, 2009<br />
|status=Complete<br />
}}<br />
<br />
{{Spell<br />
|name=Refit Limb<br />
|school=Universal<br />
|desc=Reattaches cut off limbs that are still alive<br />
|lvl=Sor/Wiz 3<br />
|comp=V<br />
|casttime=1 standard action<br />
|range=close (25ft + 5ft/2 levels<br />
|dur=Instantaneous<br />
|tsea=t<br />
|subj=Living creature, not self<br />
|save=Fortitude or Will Negates (roll higher of the two)<br />
|sr=Yes<br />
}}<br />
<br />
When target is touching a limb that was cut off within five minutes of casting the spell, the limb refits itself to the target. The limit is removed for non-living creatures ([[SRD:Construct Type|constructs]] and [[SRD:Undead_Type|undead]]) and in [[SRD:About_Planes#Timeless|timeless planes]] as it pertains to healing or damage.<br />
<br />
----<br />
{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br/><br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Sorcerer/Wizard 3]]<br />
[[Category:Universal]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Marak%27s_Denial_(3.5e_Spell)&diff=402727Marak's Denial (3.5e Spell)2009-08-09T19:51:30Z<p>Havvy: Typo</p>
<hr />
<div>'''Author:''' bjorntfh<br />
{{Spell<br />
| name=Marak's Denial<br />
| school=Universal<br />
| lvl= Sor/Wiz 1<br />
| comp= V<br />
| tsea=t <br />
| subj= One spell<br />
| range= Long (400 ft+40ft/level)<br />
| casttime= Immediate Action<br />
| save= None<br />
| sr= No<br />
}}<br />
<br />
When cast this spell instantly mimics into the countermagic version of whatever spell it's cast against. This spell is capable of countering any spell of level equal to or lower than its spell level (thus the [[Heighten Spell]] feat is needed to counter higher level spells.) As an immediate action to cast it counts against the caster's limit of one quickened spell per turn and doe not provoke an attack of opportunity. It may be cast in response to an opponent casting a spell. This spell has no effect on spell like abilities, spell trigger items, wands, scrolls or spells already in effect at the time of casting.<br />
<br />
<br />
----<br />
{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br/><br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Sorcerer/Wizard 1]]<br />
[[Category:Universal]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Refit_Limb_(3.5e_Spell)&diff=401074Refit Limb (3.5e Spell)2009-08-06T16:07:02Z<p>Havvy: Rough...but the main effect is described.</p>
<hr />
<div>{{author<br />
|author_name=Havvy<br />
|date_created=August 6, 2009<br />
|status=Complete<br />
}}<br />
<br />
{{Spell<br />
|name=Refit Limb<br />
|school=Universal<br />
|desc=Reattaches cut off limbs that are still alive<br />
|lvl=<br />
|comp=V<br />
|casttime=1 standard action<br />
|range=close (25ft + 5ft/2 levels<br />
|dur=Instantaneous<br />
|tsea=t<br />
|subj=Living creature, not self<br />
|save=Fortitude or Will Negates (roll higher of the two)<br />
|sr=Yes<br />
}}<br />
<br />
If target is touching a cut off limb, limb reattaches itself to area originally attached. This spell may not be placed in a wand or on a scroll, and only works on certain planes.<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Universal School]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=User:Havvy&diff=401065User:Havvy2009-08-06T15:22:42Z<p>Havvy: Finished Pages & More linkage;</p>
<hr />
<div>I am Havvy, and this is my page. I am going to be adding 3.5e things that I can think of. <br />
<br />
== Currently Working on / Planning ==<br />
<br />
*[[Tosheik_(3.5e_Campaign_Setting)|Tosheik City]]<br />
*[[Tosheik_(3.5e_Environment)|Tosheik Demiplane]]<br />
*Spell: Portal to Vortex<br />
*Spell: Refit Limb [Warning: Can be very unbalancing on many planes]<br />
<br />
== Finished ==<br />
<br />
These items are, to my best knowledge, finished products.<br />
<br />
*[[Ring_of_Warmth_(3.5e_Equipment)|Ring of Warmth]]<br />
<br />
== Contact Me ==<br />
<br />
If I am online, I can be found at IRC://irc.mibbit.net/havvy. For a direct link to that in the Mibbit Web:IRC client, it is http://mibbit.com/#havvy@mibbit.net<br />
<br />
As any contributor, I also have a [[User_talk:Havvy|user talk]] page.<br />
<br />
== Other Wiki Accounts ==<br />
<br />
I am a Wiki SysOp at the [http://wiki.mibbit.com Mibbit wiki].</div>Havvyhttps://www.dandwiki.com/w/index.php?title=User:Havvy&diff=401064User:Havvy2009-08-06T15:20:10Z<p>Havvy: Fixing list; More linkage;</p>
<hr />
<div>I am Havvy, and this is my page. I am going to be adding 3.5e things that I can think of. <br />
<br />
== Currently Working on / Planning ==<br />
<br />
*[[Tosheik_(3.5e_Campaign_Setting)|Tosheik City]]<br />
*[[Tosheik_(3.5e_Environment)|Tosheik Demiplane]]<br />
*Spell: Portal to Vortex<br />
*Spell: Refit Limb [Warning: Can be very unbalancing on many planes]<br />
<br />
== Contact Me ==<br />
<br />
If I am online, I can be found at IRC://irc.mibbit.net/havvy. For a direct link to that in the Mibbit Web:IRC client, it is http://mibbit.com/#havvy@mibbit.net<br />
<br />
I also have a user talk page.<br />
<br />
== Other Wiki Accounts ==<br />
<br />
I am a Wiki SysOp at the [http://wiki.mibbit.com Mibbit wiki].</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Jelly_(3.5e_Cleric_Domain)&diff=398690Jelly (3.5e Cleric Domain)2009-08-03T07:01:42Z<p>Havvy: Category Link</p>
<hr />
<div>{{author<br />
|author_name=Havvy<br />
|date_created=August 2nd, 2009<br />
|status=Feel free to change spells, if you can find a better balance.<br />
}}<br />
<br />
=== Jelly Domain ===<br />
<br />
Clerics who take this domain are in tune with the magical properties of the half-liquid, half-solid substances known as jellies.<br />
<br />
===== Granted Powers =====<br />
<br />
* Once per day, you gain 5% [[SRD:Fortification|fortification]] per caster level for 1 round per caster level.<br />
<br />
==== Jelly Domain Spells ====<br />
<br />
# [[Create Jelly (3.5e Spell)|Create Jelly]]<br />
# [[Jelly Orb (3.5e Spell)|Jelly Orb]]<br />
# [[Incendiary Jelly (3.5e Spell)|Incendiary Jelly]]<br />
# [[Shadow Jelly (3.5e Spell)|Shadow Jelly]]<br />
# [[Jelly Thoughts (3.5e Spell)|Jelly Thoughts]]<br />
# [[Jelly Rain (3.5e Spell)|Jelly Rain]]<br />
# [[Animate Jelly (3.5e Spell)|Animate Jelly]]<br />
# [[Transmute Metal to Jelly (3.5e Spell)|Transmute Metal to Jelly]]<br />
# [[Jellify (3.5e Spell)|Jellify]]<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Spells/Powers|Spells/Powers]] &rarr; [[DnD Cleric Domains|Cleric Domains]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Domain]]<br />
[[Category:Jelly]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Jellification_(3.5e_Spell)&diff=398687Jellification (3.5e Spell)2009-08-03T06:56:39Z<p>Havvy: Category Link</p>
<hr />
<div>'''Author:''' Sweet Steph<br />
{{Spell<br />
| name=Jellification<br />
| school=[[Transmutation]]<br />
| lvl= Sor/Wiz 6<br />
| comp= V, S, M<br />
| casttime= 1 standard action<br />
| range= Medium (100 ft. + 10 ft./level)<br />
| tsea=t <br />
| subj= One living creature<br />
| dur= Instantaneous<br />
| save= Fortitude half<br />
| sr= Yes<br />
}}<br />
<br />
This spell causes water in the body of the target creature to coagulate into jelly, dealing 1d8 points of damage per caster level (maximum 20d8).<br />
<br />
'''Material Component:''' a bit of gelatin.<br />
<br />
<br />
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[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Transmutation School]]<br />
[[Category:Sorcerer/Wizard 6]]<br />
[[Category:Jelly]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Jelly_Bones_(3.5e_Spell)&diff=398684Jelly Bones (3.5e Spell)2009-08-03T06:56:11Z<p>Havvy: Category Link</p>
<hr />
<div>'''Author:''' Luispauls<br />
{{Spell<br />
| name=Jelly Bones<br />
| school=[[Transmutation]]<br />
| lvl= Sor/Wiz 8<br />
| comp= V, S, M<br />
| casttime= 1 Action<br />
| range= Close (25 ft +5ft/2 levels)<br />
| tsea=t <br />
| subj= One living creature<br />
| dur= 1 round /level<br />
| save= Fortitude negates<br />
| sr= Yes<br />
}}<br />
<br />
The target bones become gelatinous and bendy, knocking it to the ground, reducing its speed and [[Dexterity]] score to 0. The affected creature is conscious, but it cannot move, even thought it can still speak and think, so it can still cast spells without somatic components and manifest psionic powers. The affected creature is considered helpless for the duration of the spell.<br />
<br />
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[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Transmutation School]]<br />
[[Category:Sorcerer/Wizard 8]]<br />
[[Category:Jelly]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Jelly_Legs_(3.5e_Spell)&diff=398683Jelly Legs (3.5e Spell)2009-08-03T06:56:05Z<p>Havvy: Category Link</p>
<hr />
<div>'''Author:''' Luispauls<br />
{{Spell<br />
| name=Jelly Legs<br />
| school=[[Transmutation]]<br />
| lvl= Sor/Wiz 3<br />
| comp= V, S, M<br />
| casttime= 1 Action<br />
| range= Close (25 ft +5ft/2 levels)<br />
| tsea=t <br />
| subj= One living creature<br />
| dur= 1 round /2 levels<br />
| save= Fortitude negates<br />
| sr= Yes<br />
}}<br />
<br />
The target legs become bendy and gelatinous, reducing its speed to 0 for the duration of the spell and temporary reducing its [[Dexterity]] in 1d6 points. The affected creature falls to the floor, but it can stand up by making a [[Balance]] check (the same DC of the spell). If the creature pass the [[Balance]] check, it can stand up, but it cannot move.<br />
<br />
'''Material Component:''' A little bit of jelly<br />
<br />
<br />
----<br />
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[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Transmutation School]]<br />
[[Category:Sorcerer/Wizard 3]]<br />
[[Category:Jelly]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Jelly_Form_(3.5e_Spell)&diff=398682Jelly Form (3.5e Spell)2009-08-03T06:55:53Z<p>Havvy: Category Link</p>
<hr />
<div>'''Author:''' Luispauls<br />
{{Spell<br />
| name=Jelly Form<br />
| school=[[Transmutation]]<br />
| lvl= Sor/Wiz 6<br />
| comp= V, S, M<br />
| casttime= 1 Action<br />
| range= 0<br />
| tsea=t <br />
| subj= Personal<br />
| dur= 1 round/level<br />
| save= None<br />
| sr= No<br />
}}<br />
<br />
You become a creature resembling a living ooze. All your weapons, armor and objects melds with your new form, providing no benefits unless stated by the item. Your new form makes you difficult to hit, giving you +(Caster Level) HP and DR 3/-. When in jelly ooze form, you can pass trough cracks and slides of at least 1 inch and you gain a slam attack that deals 1d8 damage. When in ooze form, you can still speak, move and think, so you can cast spells and manifest psionic powers<br />
<br />
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----<br />
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[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Transmutation School]]<br />
[[Category:Sorcerer/Wizard 6]]<br />
[[Category:Jelly]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Jelly_Bath_(3.5e_Spell)&diff=398681Jelly Bath (3.5e Spell)2009-08-03T06:55:33Z<p>Havvy: Category Link</p>
<hr />
<div>'''Author:''' Luispauls<br />
{{Spell<br />
| name=Jelly Bath<br />
| school=[[Conjuration]] ([[Creation]])<br />
| lvl= Sor/Wiz 7<br />
| comp= V, S, M<br />
| casttime= 1 Action<br />
| range= Close (25 ft +5ft/2 levels)<br />
| tsea=t <br />
| subj= One living creature<br />
| dur= 1 round / level<br />
| save= Reflex negates<br />
| sr= Yes<br />
}}<br />
<br />
[[3e Summary::The targeted creature is enveloped in a thick sheet of jelly, reducing its movement and [[Dexterity]] score by half.]] The enveloped creature cannot breathe and it suffers 1d6 drowning damage per round (Check drowning rules) . The enveloped creature cannot cast spells with verbal components and has a +50% spell failure chance.<br />
<br />
<br />
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[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Conjuration School]]<br />
[[Category:Creation Subschool]]<br />
[[Category:Sorcerer/Wizard 7]]<br />
[[Category:Jelly]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Jelly_Floor_(3.5e_Spell)&diff=398680Jelly Floor (3.5e Spell)2009-08-03T06:55:17Z<p>Havvy: Category Link</p>
<hr />
<div>'''Author:''' Luispauls<br />
{{Spell<br />
| name=Jelly Floor<br />
| school=[[Transmutation]]<br />
| lvl= Sor/Wiz 1<br />
| comp= V, S, M<br />
| casttime= 1 Action<br />
| range= Medium (100ft. +10ft. /level)<br />
| tsea=a <br />
| subj= 30' radius<br />
| dur= 1 round / level<br />
| save= See text<br />
| sr= No<br />
}}<br />
<br />
This spell turns the floor into a thick layer of bouncy jelly. Any creature within the area must pass a [[Reflex]] save or its movement will be halved. Every round, a creature within the area must pass a [[Balance]] check (with the same DC as the spell) or fall [[Prone|prone]]. Creatures who attempt to stand while the spell is active must make another [[Balance]] check or remain prone.<br />
<br />
<br />
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[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Transmutation School]]<br />
[[Category:Sorcerer/Wizard 1]]<br />
[[Category:Jelly]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Luminescent_Jelly_(3.5e_Spell)&diff=398679Luminescent Jelly (3.5e Spell)2009-08-03T06:54:47Z<p>Havvy: Category Link</p>
<hr />
<div>'''Author:''' Luispauls<br />
{{Spell<br />
| name=Luminescent Jelly<br />
| school=[[Transmutation]]<br />
| lvl= Sor/Wiz 0<br />
| comp= V, M<br />
| casttime= 1 Action<br />
| dur= 1 round / level<br />
| save= None<br />
| sr= No<br />
}}<br />
<br />
[[3e Summary::You make normal jelly glow like a [[SRD:Torch|torch]].]] You can coat an object with luminous jelly to make it glowing or throw globs of glowing jelly to the target.<br />
<br />
<br />
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[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Transmutation School]]<br />
[[Category:Sorcerer/Wizard 0]]<br />
[[Category:Jelly]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Bouncy_Jelly_Boots_(3.5e_Spell)&diff=398677Bouncy Jelly Boots (3.5e Spell)2009-08-03T06:53:42Z<p>Havvy: Category Link</p>
<hr />
<div>'''Author:''' Luispauls<br />
{{Spell<br />
| name=Bouncy Jelly Boots<br />
| school=[[Conjuration]] ([[Creation]])<br />
| lvl= Sor/Wiz 2<br />
| comp= V, S, M<br />
| casttime= 1 Action<br />
| range= Touch<br />
| tsea=t <br />
| subj= Willing touched creature<br />
| dur= 1 round / level<br />
| save= None<br />
| sr= Yes (Harmless)<br />
}}<br />
<br />
This spell covers the touched creature's feet with a layer of jelly. The jelly boots allow the creature to make great jumps, not limited by its height and weight and grants the creature a +15 bonus to [[Jump]] checks. Also, the targeted creature's movement increases by 10'<br />
<br />
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[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Conjuration School]]<br />
[[Category:Creation Subschool]]<br />
[[Category:Sorcerer/Wizard 2]]<br />
[[Category:Jelly]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Jelly_Aura,_Greater_(3.5e_Spell)&diff=398676Jelly Aura, Greater (3.5e Spell)2009-08-03T06:53:25Z<p>Havvy: Category Link</p>
<hr />
<div>'''Author:''' Luispauls<br />
{{Spell<br />
| name=Jelly Aura, Greater<br />
| school=[[Abjuration]]<br />
| lvl= Sor/Wiz 4<br />
| comp= V, S, M<br />
| casttime= 1 Action<br />
| range= Touch<br />
| tsea=t <br />
| subj= Willing touched creature<br />
| dur= 1 round / level<br />
| save= None<br />
| save= Yes (Harmless)<br />
}}<br />
<br />
This spell covers the touched creature with thin jelly sheet. The bouncy nature of the jelly halves the bludgeoning damage done to the protected creature and gives it DR 3/-.<br />
<br />
<br />
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[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Abjuration School]]<br />
[[Category:Sorcerer/Wizard 4]]<br />
[[Category:Jelly]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Jelly_Aura,_Lesser_(3.5e_Spell)&diff=398675Jelly Aura, Lesser (3.5e Spell)2009-08-03T06:53:09Z<p>Havvy: Category Link</p>
<hr />
<div>'''Author:''' Luispauls<br />
{{Spell<br />
| name=Jelly Aura, Lesser<br />
| school=[[Abjuration]]<br />
| lvl= Sor/Wiz 2<br />
| comp= V, S, M<br />
| casttime= 1 Action<br />
| range= Touch<br />
| tsea=t <br />
| subj= Willing touched creature<br />
| dur= 1 round / 2 levels<br />
| save= None<br />
| save= Yes (Harmless)<br />
}}<br />
<br />
This spell covers the touched creature with thin jelly sheet. The bouncy nature of the jelly halves the bludgeoning damage done to the protected creature<br />
<br />
<br />
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[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Abjuration School]]<br />
[[Category:Sorcerer/Wizard 2]]<br />
[[Category:Jelly]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Jelly_Rain_(3.5e_Spell)&diff=398673Jelly Rain (3.5e Spell)2009-08-03T06:52:27Z<p>Havvy: Category Link</p>
<hr />
<div>'''Author:''' Luispauls<br />
{{Spell<br />
| name=Jelly Rain<br />
| school=[[Conjuration]] ([[Creation]])<br />
| lvl= Sor/Wiz 6<br />
| comp= V, S, M<br />
| casttime= 1 Action<br />
| range= 30&rsquo;<br />
| tsea=a <br />
| subj= A 30&rsquo; radius, centered on the caster<br />
| dur= 2 rounds<br />
| save= Reflex half<br />
| sr= No<br />
}}<br />
<br />
On the first round, small globs of jelly falls from the sky, dealing 1d6 bludgeoning damage per 2 levels to all creatures and objects in the area, except the caster. On the second round, big globs of jelly falls from the sky, dealing 1d6 bludgeoning damage per level to all creatures and objects in the area, except the caster. This jelly is very sticky and it remains on the area for 1 round per level, anyone attempting to walk trough the area must make a [[Reflex]] save or his movement is halved.<br />
<br />
<br />
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[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Conjuration School]]<br />
[[Category:Creation Subschool]]<br />
[[Category:Sorcerer/Wizard 6]]<br />
[[Category:Jelly]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Incendiary_Jelly_(3.5e_Spell)&diff=398672Incendiary Jelly (3.5e Spell)2009-08-03T06:49:50Z<p>Havvy: Category Link</p>
<hr />
<div>'''Author:''' Sweet Steph<br />
{{Spell<br />
| name=Incendiary Jelly<br />
| school=[[Evocation]] <br />
| desc=[[Fire Effect|Fire]]<br />
| lvl= Sor/Wiz 4<br />
| comp= V, S, M<br />
| casttime= 1 standard action<br />
| range= Up to 5 feet/level<br />
| tsea=a <br />
| subj= Up to 5 foot-radius/level emanation centered on you<br />
| dur= 1 round/level (D)<br />
| save= Reflex half<br />
| sr= Yes<br />
}}<br />
<br />
All jelly within the spell's area turns into gelatinous fire. The fire cannot be extinguished by nonmagical means. Any creature or object that comes in contact with the jelly takes 1d6 damage and risks catching fire. When the spell ends, the jelly returns to its previous state.<br />
<br />
'''Material Component:''' a bit of pitch and quicklime.<br />
<br />
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[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Evocation School]]<br />
[[Category:Fire Effect]]<br />
[[Category:Sorcerer/Wizard 4]]<br />
[[Category:Jelly]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Jelly_Orb_(3.5e_Spell)&diff=398671Jelly Orb (3.5e Spell)2009-08-03T06:49:27Z<p>Havvy: Category Link</p>
<hr />
<div>'''Author:''' Sweet Steph<br />
{{Spell<br />
| name=Jelly Orb<br />
| school=[[Conjuration]] ([[Creation]])<br />
| lvl= Sor/Wiz 1<br />
| comp= V, S<br />
| casttime= 1 standard action<br />
| range= Medium (100 ft. + 10 ft./level)<br />
| tsea=e <br />
| subj= One orb of jelly<br />
| dur= 1 round + 1 round per three levels<br />
| save= Reflex negates<br />
| sr= Yes<br />
}}<br />
<br />
[[3e Summary::An orb of magical jelly flies from your hand to its target.]] You must succeed on a ranged touch attack to hit your target. The jelly clings to and [[slow|slows]] (as the spell) its target.<br />
<br />
<br />
----<br />
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[[Category:DnD]]<br />
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[[Category:Conjuration School]]<br />
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[[Category:Jelly]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Transmute_Metal_to_Jelly_(3.5e_Spell)&diff=398670Transmute Metal to Jelly (3.5e Spell)2009-08-03T06:48:59Z<p>Havvy: Category Link</p>
<hr />
<div>'''Author:''' Luispauls<br />
{{Spell<br />
| name=Transmute Metal to Jelly<br />
| school=[[Transmutation]]<br />
| lvl= Sor/Wiz 7<br />
| comp= V, S, M<br />
| casttime= 1 Action<br />
| range= Medium (100ft. +10ft. /level)<br />
| tsea=a <br />
| subj= All metal objects within a 20' radius burst<br />
| dur= Permanent<br />
| save= None<br />
| sr= Yes<br />
}}<br />
<br />
All metal objects within the area are changed to jelly, including metal objects or weapons carried by creatures within the area. Magic objects made from metal have a SR of 20 + Caster Level against this spell. [[Artifact|Artifacts]] cannot be transmuted. Weapons changed to jelly can still be used as weapons with a -4 penalty to damage and attack rolls and they do nonlethal damage. Armor changed to jelly loses half its AC bonus. Only a ''[[limited wish]]'', ''[[polymorph any object]]'', ''[[wish]]'' or ''[[miracle]]'' can restore the jelly object to its metallic state<br />
<br />
'''Material Component:''' A bowl of jelly<br />
<br />
<br />
----<br />
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[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Transmutation School]]<br />
[[Category:Sorcerer/Wizard 7]]<br />
[[Category:Jelly]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Jelly_Thoughts_(3.5e_Spell)&diff=398669Jelly Thoughts (3.5e Spell)2009-08-03T06:48:18Z<p>Havvy: Category Link</p>
<hr />
<div>'''Author:''' Luispauls<br />
{{Spell<br />
| name=Jelly Thoughts<br />
| school=[[Enchantment]] ([[Compulsion]]) <br />
| desc=[[Mind-Affecting Effect|Mind-Affecting]]<br />
| lvl= Sor/Wiz 4<br />
| comp= V, S, M<br />
| casttime= 1 Action<br />
| range= Close (25 ft +5ft/2 levels)<br />
| tsea=t <br />
| subj= One living creature<br />
| dur= 1 round / level<br />
| save= Will Negates<br />
| save= Yes<br />
}}<br />
<br />
The affected creature feels an irresistible desire of eating jelly, it cannot think in anything but eating jelly, running away from combat and stop casting spells to find and eat all the jelly that it can, even if it is a jelly creature. If attacked, it will still defend itself, but it will try to run away to eat jelly.<br />
<br />
<br />
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[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Enchantment School]]<br />
[[Category:Compulsion Subschool]]<br />
[[Category:Mind-Affecting Effect]]<br />
[[Category:Sorcerer/Wizard 4]]<br />
[[Category:Jelly]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Animate_Jelly_(3.5e_Spell)&diff=398668Animate Jelly (3.5e Spell)2009-08-03T06:48:04Z<p>Havvy: Category Link</p>
<hr />
<div>{{author<br />
|author_name=Luispauls<br />
|date_created=6th March, 2006<br />
|isnotuser=true<br />
|status=Usable<br />
}}<br />
{{Spell<br />
|name=Animate Jelly<br />
|school=[[Transmutation]]<br />
|lvl= Sor/Wiz 6<br />
|comp= V, S, M<br />
|casttime= 1 Action<br />
|range= Medium (100ft + 10ft/level)<br />
|tsea=a <br />
|subj= Up to a 20ft cube of jelly<br />
|dur= 1 round / level<br />
|save= None<br />
|sr= No<br />
}}<br />
<br />
You imbue a mass of jelly with mobility and semblance of life. The jelly to be animated can be naturally or magically created. Jelly animated by this spell is treated like an animated object. You can animate 1d3+2 Large objects, 1d3 Huge objects or one Gargantuan object. The animated jelly can assume any form that you want and attacks by your vocal commands. Use MM for [[SRD:Animated Object (Creature)|statistics]]. The animated jelly object has the Blind (?) and Engulf (?) feats and has DR 3/-<br />
<br />
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[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Transmutation School]]<br />
[[Category:Sorcerer/Wizard 6]]<br />
[[Category:Jelly]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Harden_Jelly_(3.5e_Spell)&diff=398667Harden Jelly (3.5e Spell)2009-08-03T06:47:42Z<p>Havvy: Category Link</p>
<hr />
<div>{{author|author_name=Pwnester|date_created=6th August 2007|status=Finished}}<br />
{{Spell<br />
| name=Harden Jelly<br />
| school=[[Transmutation]] <br />
| lvl= Clr 5, Drd 5, Sor/Wiz 5<br />
| comp= V, S, M<br />
| casttime= 1 Standard action<br />
| range= Medium (100ft. +10ft. /level) <br />
| tsea=e <br />
| subj= All jelly objects within a 20&rsquo; radius burst <br />
| dur= 1 round/level<br />
| save= None<br />
| sr= No<br />
}}<br />
<br />
[[3e Summary::All Jelly objects within the area are hardened to the consistency of wood]], including jelly objects or weapons carried by creatures within the area. Magic objects made from jelly have a SR of 20 + Caster Level against this spell. Artifacts cannot be transmuted. Weapons hardened can still be used as weapons with a +2 bonus to damage and attack rolls and they still do nonlethal damage. Armor hardened gains +2 to AC bonus. Obviously, this causes severe damage or death to anyone currently in jelly. Consult your DM, as damage should be relavant to the current situation. <br />
<br />
''Material Component:'' A bowl of old jelly<br />
<br />
<br />
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[[Category:DnD]]<br />
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[[Category:Jelly]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Category:Jelly&diff=398665Category:Jelly2009-08-03T06:33:29Z<p>Havvy: Left blank on purpose.</p>
<hr />
<div><!-- Anything Jelly-like. --></div>Havvyhttps://www.dandwiki.com/w/index.php?title=Jelly_(3.5e_Cleric_Domain)&diff=398664Jelly (3.5e Cleric Domain)2009-08-03T06:09:00Z<p>Havvy: Jelly Domain; Now all that is needed is a plane of jelly and a jelly deity or two.</p>
<hr />
<div>{{author<br />
|author_name=Havvy<br />
|date_created=August 2nd, 2009<br />
|status=Feel free to change spells, if you can find a better balance.<br />
}}<br />
<br />
=== Jelly Domain ===<br />
<br />
Clerics who take this domain are in tune with the magical properties of the half-liquid, half-solid substances known as jellies.<br />
<br />
===== Granted Powers =====<br />
<br />
* Once per day, you gain 5% [[SRD:Fortification|fortification]] per caster level for 1 round per caster level.<br />
<br />
==== Jelly Domain Spells ====<br />
<br />
# [[Create Jelly (3.5e Spell)|Create Jelly]]<br />
# [[Jelly Orb (3.5e Spell)|Jelly Orb]]<br />
# [[Incendiary Jelly (3.5e Spell)|Incendiary Jelly]]<br />
# [[Shadow Jelly (3.5e Spell)|Shadow Jelly]]<br />
# [[Jelly Thoughts (3.5e Spell)|Jelly Thoughts]]<br />
# [[Jelly Rain (3.5e Spell)|Jelly Rain]]<br />
# [[Animate Jelly (3.5e Spell)|Animate Jelly]]<br />
# [[Transmute Metal to Jelly (3.5e Spell)|Transmute Metal to Jelly]]<br />
# [[Jellify (3.5e Spell)|Jellify]]<br />
<br />
<br />
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[[Category:User]]<br />
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[[Category:Domain]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Talk:Animate_Jelly_(3.5e_Spell)&diff=398661Talk:Animate Jelly (3.5e Spell)2009-08-03T05:47:45Z<p>Havvy: New section: Illusory Issue</p>
<hr />
<div>== Taken from the Boards ==<br />
<br />
This spell was taken, by permission, from the Wizards Boards. Here is the thread related to it: [http://boards1.wizards.com/showthread.php?t=124820]<br />
<br />
''Green_Dragon''<br />
<br />
==Unclear==<br />
<br />
It is unclear HOW one actually applies this spell.--[[User:Dmilewski|Dmilewski]] 10:37, 24 February 2007 (MST)<br />
<br />
:Someone needs to re-word this to make it easier to understand while still conveying the same spell. --[[User:Green Dragon|Green Dragon]] 10:15, 25 February 2007 (MST)<br />
<br />
== Illusory Issue ==<br />
<br />
More on the effect, does it work on illusory jelly? See the [[Shadow Jelly (3.5e Spell)|Shadow Jelly]] spell.</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Talk:Torment_Puzzle_(3.5e_Spell)&diff=396889Talk:Torment Puzzle (3.5e Spell)2009-08-01T04:00:53Z<p>Havvy: /* Insta-kill */ Signing name...</p>
<hr />
<div>== Backfire ==<br />
<br />
Perhaps for the backfire effect, make it happen if someone passes it by more than 10? Since virtually no one is every going to get even close to 17 over the save (the earliest one could cast said spell). And spells like this are the reason I'm glad there's Mettle in the game, heh ;-) Though even as it is now, I think stunning someone for 1 round per CL on a *made* save is a bit much... perhaps just one round? Especially since most people are virtually helpless while stunned, it basically boils down to who casts this spell first if there's ever a duel. Plus, would this work on undead, oozes, elementals, and other creatures that don't really care about specific "parts" of their body? --[[User:Ghostwheel|Ghostwheel]] 03:02, 31 July 2009 (MDT)<br />
<br />
== Insta-kill ==<br />
<br />
If a target makes the fortitude save, and takes 25d6 points of damage, there is a huge chance (around 80% guesstimate..more than 66% for sure) that the player will take over 50 points of damage, and unless it is a construct or undead, the target must make a fortitude save of 15 or die. See [[http://www.dandwiki.com/wiki/Massive_damage#Massive_Damage|Massive Damage]] for full info. This makes the spell too overpowered in my mind. Even if the player does make both fortitude saves, it is possible that the average 75 points of damage would kill it. --[[User:Havvy|Havvy]] 22:00, 31 July 2009 (MDT)</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Talk:Torment_Puzzle_(3.5e_Spell)&diff=396888Talk:Torment Puzzle (3.5e Spell)2009-08-01T04:00:05Z<p>Havvy: New section: Insta-kill</p>
<hr />
<div>== Backfire ==<br />
<br />
Perhaps for the backfire effect, make it happen if someone passes it by more than 10? Since virtually no one is every going to get even close to 17 over the save (the earliest one could cast said spell). And spells like this are the reason I'm glad there's Mettle in the game, heh ;-) Though even as it is now, I think stunning someone for 1 round per CL on a *made* save is a bit much... perhaps just one round? Especially since most people are virtually helpless while stunned, it basically boils down to who casts this spell first if there's ever a duel. Plus, would this work on undead, oozes, elementals, and other creatures that don't really care about specific "parts" of their body? --[[User:Ghostwheel|Ghostwheel]] 03:02, 31 July 2009 (MDT)<br />
<br />
== Insta-kill ==<br />
<br />
If a target makes the fortitude save, and takes 25d6 points of damage, there is a huge chance (around 80% guesstimate..more than 66% for sure) that the player will take over 50 points of damage, and unless it is a construct or undead, the target must make a fortitude save of 15 or die. See [[http://www.dandwiki.com/wiki/Massive_damage#Massive_Damage|Massive Damage]] for full info. This makes the spell too overpowered in my mind. Even if the player does make both fortitude saves, it is possible that the average 75 points of damage would kill it.</div>Havvyhttps://www.dandwiki.com/w/index.php?title=User:Havvy&diff=396881User:Havvy2009-08-01T03:32:06Z<p>Havvy: New page: I am Havvy, and this is my page. I am going to be adding 3.5e things that I can think of. == Currently Working on / Planning == Tosheik City Toshei...</p>
<hr />
<div>I am Havvy, and this is my page. I am going to be adding 3.5e things that I can think of. <br />
<br />
== Currently Working on / Planning ==<br />
<br />
[[Tosheik_(3.5e_Campaign_Setting)|Tosheik City]]<br />
Tosheik Demiplane<br />
Spell: Portal to Vortex<br />
Spell: Refit Limb [Warning: Can be very unbalancing on many planes]<br />
<br />
== Contact Me ==<br />
<br />
If I am online, I can be found at IRC://irc.mibbit.net/havvy. For a direct link to that in the Mibbit Web:IRC client, it is http://mibbit.com/#havvy@mibbit.net<br />
<br />
I also have a user talk page.<br />
<br />
== Other Wiki Accounts ==<br />
<br />
I am a Wiki SysOp at the Mibbit wiki.</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Agonize_(3.5e_Spell)&diff=396748Agonize (3.5e Spell)2009-07-31T18:57:30Z<p>Havvy: Grammar, Style</p>
<hr />
<div>{{author<br />
|author_name=kaden<br />
|date_created=July 30, 2009<br />
|status=need improvement<br />
|isnotuser=I'm not a user<br />
}}<br />
<br />
{{Spell<br />
|name=Agonize<br />
|school=[[DnD_Necromancy_Spells|Necromancy]]<br />
|desc=<br />
|lvl=[[Torture_(3.5e_Cleric_Domain)|Torture]] 4, [[Biomancer_(3.5e_Class)|Biomancer]] 4, Sor/Wiz 5<br />
|comp=S,F<br />
|casttime=<!-- casting time --><br />
|range=Close (25ft.+5ft./2 levels)<br />
|dur=See text<br />
|tsea=t<br />
|subj=One living creature<br />
|save=Will negate/Fortitude partial<br />
|sr=Yes<br />
}}<br />
<br />
[[3e Summary::Victim is subject to stunning pain at will of the caster.|If the subject fails a will save, the caster can cause a bone-crushing sensation in the target's body.]] <br />
<br />
Each round, the caster may use a free action to deal 2d4+1 damage to target, and stun the subject for one round. A successful Fortitude save will negate the stunning effect. If the spell deals enough damage to bring the subject's hp below 0, instead the hp stays at 1 and stuns the subject for 6d10 minutes.<br />
<br />
The spell ends when the caster deals the damage the amount of times equal to caster level or 8 hours pass.<br />
<br />
''Focus:'' A nut and a bolt.<br />
<br />
<br />
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[[Category:DnD]]<br />
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[[Category:Sorcerer/Wizard 5]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Peel_(3.5e_Spell)&diff=396747Peel (3.5e Spell)2009-07-31T18:53:44Z<p>Havvy: Grammar, Style</p>
<hr />
<div>{{author<br />
|author_name=kaden<br />
|date_created=July 30, 2009<br />
|status=need improvement<br />
|isnotuser=I'm not a user<br />
}}<br />
<br />
{{Spell<br />
|name=Peel<br />
|school=[[DnD_Necromancy_Spells|Necromancy]]<br />
|desc=<br />
|lvl=[[Torture_(3.5e_Cleric_Domain)|Torture]] 3, [[Biomancer_(3.5e_Class)|Biomancer]] 3, Sor/Wiz 4<br />
|comp=S,M<br />
|casttime=1 round<br />
|range=Close (25ft.+5ft./2 levels) <br />
|dur=1 round/level<br />
|tsea=<t<br />
|subj=One living creature<br />
|save=Fortitude negates<br />
|sr=Yes<br />
}}<br />
<br />
[[3e Summary::Victim's skin starts peeling off.|The subject's outer membrane separates from the body.]] Target takes 1d2 damage every round, for the duration of the spell. <br />
<br />
At the end of the duration, the target is shaken for 1d8 minutes. The target also takes 1d4 Charisma damage that lasts for 1d6+1 days.<br />
<br />
''Material Component:'' An onion.<br />
<br />
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[[Category:DnD]]<br />
[[Category:3.5e]]<br />
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[[Category:Sorcerer/Wizard 4]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Cramp_(3.5e_Spell)&diff=396743Cramp (3.5e Spell)2009-07-31T18:35:43Z<p>Havvy: Grammar, Style</p>
<hr />
<div>{{author<br />
|author_name=kaden<br />
|date_created=July 30, 2009<br />
|status=needs improvement<br />
|isnotuser=I'm not a user<br />
}}<br />
<br />
{{Spell<br />
|name=Cramp<br />
|school=[[DnD_Necromancy_Spells|Necromancy]]<br />
|desc=<br />
|lvl=[[Torture_(3.5e_Cleric_Domain)|Torture]] 2, [[Biomancer_(3.5e_Class)|Biomancer]] 2, Sor/Wiz 3<br />
|comp=S,F<br />
|casttime=1 standard action<br />
|range=Close (25ft.+5ft./2 levels)<br />
|dur=1 round/ level<br />
|tsea=t<br />
|subj=One living creature<br />
|save=Fortitude negates<br />
|sr=Yes<br />
}}<br />
<br />
[[3e Summary::Victim's muscles starts to cramp.|Multiple muscles in the subject's body starts to cramp.]] Attack rolls, saving throws, and skill checks suffer a -1 penalty per caster level (maximum penalty -10).<br />
<br />
During the effect of spell, the subject may attempt a fortitude save each round. Each failed fortitude save deals 1 point of damage to the subject. <br />
<br />
''Focus:'' A small spring.<br />
<br />
<br />
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<br />
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[[Category:Sorcerer/Wizard 3]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Fist_Master_(4e_Class)&diff=396495Fist Master (4e Class)2009-07-30T22:44:48Z<p>Havvy: Revert</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=small<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=Katz<br />
|datecreated=<br />
|status=Powers in creation<br />
|editing=<br />
|type=<br />
|desc=A master of unarmed fighting, striking with feet and fists for high damage and disabling conditions.<br />
}}<br />
<br />
==Fist Master==<br />
<center><br />
{{quote|''So you have a big sword. Meet my weapons : lefty and righty. And that's just two of them.''|}}<br />
</center><br />
<br />
===Class Traits===<br />
<br />
{{4e Class Traits<br />
|role=Striker. You fight bare-handed, hitting where it hurts most, and inflicting all kind of conditions to your ennemies<br />
|power_source=Martial. Years of training taught you how to use every part of your body as a deadly weapon<br />
|abilities=Dexterity, Strength, Wisdom<br />
|armor=Cloth<br />
|weapons=None<br />
|defense=+1 Reflex, +1 Fortitude<br />
|level_1_hp=12<br />
|hp_per_level=5<br />
|healing_per_day=6<br />
|auto_skills=Acrobatics and Athletics<br />
|#_of_skills=3<br />
|skills=Acrobatics (Dex), Athletics (Str), Bluff(Cha), Heal(Wis), Endurance (Cha), Insight (Wis), Perception (Wis), Stealth (Dex), Thievery (Dex) <br />
|builds=Forceful Master, Disabling Master<br />
|features=Unarmed Mastery, Path, Combat Awareness, Light Step<br />
}}<br />
<br />
Fist Masters go by many name. Some feel unjustified to be called "master" when you can never truly master their art. Others feel unjustified to be reduced to their fists. Other again don't care what they're called, they only live to fight. Some are wanderers, helping those in need on their way, some fights in the pits for gold and glory, some live as bodyguards, some even vow never to fight another living being. Whatever their names or motivations, they all have one thing in common: they know how to fight without using weapons or armors. Most have trained for years, under masters or on their own, learning how to use any part of their body to damage opponents, even when those opponents fight with broad swords and heavy armors.<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
=====FIST MASTER OVERVIEW=====<br />
<br />
'''Characteristics:''' Speed and agility allows you to stay out of range of damage, and you use your body to hit where it hurts, grab, lock, knock down... <br />
<br />
'''Religion:''' Fist Masters follow any kind of religion. Some revel in the fights and will rather follow Kord, others will concentrate on the art of their fighting, reverring Corellon, while wandering souls will worship Avandra. Many are also godless, concentrating all their attention on their own body.<br />
<br />
'''Races:''' Fist Masters need to be quick and nimble, so Halfling and Elves make good Fist Masters. Eladrins tend to disfavor unarmed fighting, although they are good at it when they forgo their prejudices. Dwarves are certainly not quick and nimble, but their love for a good brawl tends to draw them to the Fist Master path.<br />
|-<br />
|}<br />
<br />
===Creating a Fist Master===<br />
<br />
The Forceful Master and the Disabling Master are two version of the Fist Master. The first one concentrates on dealing high damage, while the second one concentrates on inflicting conditions to their opponents, the better to take them off the fight, even if it is only for a couple seconds.<br />
<br />
=====Forceful Master=====<br />
The Forceful Master concentrates on inflicting heavy damage to their opponents through strong techniques. Dexterity should still be its main ability, since it's the base of their attacks. Strength comes second, since it will improve many strength based power damage. Third comes Wisdom if they wish to still take some controlling powers. Constitution is also a popular choice to improve survivability.<br />
<br />
:'''Suggested Feat:''' <!--suggested feat--> (Human Feat:<!--suggested bonus feat for humans-->)<br />
:'''Suggested Skills:''' Acrobatics, Athletics, Endurance, Insight, Perception<br />
:'''Suggested Path:''' Iron Path<br />
:'''Suggested At-Will Powers:''' <!--suggested two at will powers--><br />
:'''Suggested Encounter Power:''' <!--suggested encounter power--><br />
:'''Suggested Daily Power:''' <!--suggested daily power--><br />
<br />
=====Disabling Master=====<br />
The Disabling Master will concentrate on powers that will inflict negative conditions on their opponents. Dexterity should be their strongest ability to be able to land their attacks. Wisdom controls many powers inflicting conditions on enemies. Strength comes third if one wants to take a couple of damaging abilities.<br />
<br />
:'''Suggested Feat:''' <!--suggested feat--> (Human Feat:<!--suggested bonus feat for humans-->)<br />
:'''Suggested Skills:''' Acrobatics, Bluff, Heal, Insight, Perception<br />
:'''Suggested Path:''' Silk Path<br />
:'''Suggested At-Will Powers:''' <!--suggested two at will powers--><br />
:'''Suggested Encounter Power:''' <!--suggested encounter power--><br />
:'''Suggested Daily Power:''' <!--suggested daily power--><br />
<br />
===Fist Master Class Features===<br />
All Fist Masters share these class features.<br />
<br />
;Unarmed Mastery<br />
Fist Masters train all their life on fighting without weapon. As such, they can fight with proficiency even unarmed, and a Fist Master’s unarmed damage is 1d6 verses the 1d4 damage of those that don’t have this ability. A Fist Master uses dexterity for his unarmed attacks and damage.<br /><br />
On the other hand, a Fist Master can't use any of their power if they wield a weapon or wear any kind of armor.<br />
;Path<br />
When they start their training, Fist Masters are taught, or quickly discover, there are two ways of using one's body to fight. They need to choose one of those two paths. The path they choose grants them some advantages, and some powers work better for one path or the other (see powers descriptions).<br />
:''' Iron Path:''' When taking the iron path, a Fist Master learns how to put extra power behind each strike. They use 1d8 for their unarmed damage, and on critical strikes, they push the target one square from the force of the blow.<br />
:''' Silk Path:''' A Fist Master taking the silk path learn how to use the force of their opponent to their advantages, where to strike to cause great pain without much effort. They land critical hits on 19 and 20 rolls, and whenever they save against a non-magic push, pull or slide, the initiator of the effect is moved as though it was its own target.<br />
;Combat Awareness<br />
Fist Masters have to be always aware of their surroundings in a fight, since they don't wear any armor to deflect any blow. Because of this, they quickly develop an ability to always know where everybody stands in a fight, and where blows land. They add their Wisdom modifier to their Armor Class.<br />
;Light Step<br />
Because they don't wear any armor and train so hard at moving fast, Fist Masters can shift 2 squares instead of one when using a move action to shift.<br />
<br />
===Fist Master Powers ===<br />
Fist Masters learn many techniques to use their body to full efficiency in a fight. Some are heavily trained basic strikes, while other reach to the limit of what their body enables them to do. A list of the Fist Master Powers can be found [[Fist Master Powers (4e Power List)|here]].<br />
<br />
===Paragon Paths===<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Classes, Paragon Paths, and Epic Destinies|Classes, Paragon Paths, and Epic Destinies]]<br />
{{Base Class Wikify}}<br />
{{Base Class Description Needed}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Striker]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Elementalist_(4e_Class)&diff=396491Elementalist (4e Class)2009-07-30T22:43:26Z<p>Havvy: Revert</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=Air_Elementalist.jpg<br />
|imgloc=<br />
|imgsize=small<br />
|imgcaption=An Elementalist<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=Pyrofreek<br />
|datecreated=10/26/08<br />
|status=A work in progress<br />
|editing=Ideas for new powers are widely apreciated.<br />
|type=<br />
|desc=A melee combatant with an innate ability to wield the raw energies of the Elemental Chaos and their lords, the Primordials.<br />
}}<br />
<br />
==Elementalist==<br />
<center><br />
<choose><br />
<option>{{quote|''Why would I need a torch when I can do ''THIS''?''|}}</option><br />
<option>{{quote|''"THE MANUSCRIPT'S BEEN STOLEN!" the steward had shouted. We heard a shout, "He's here!", but when we got there, no one was there and the culprit was on the other side of a locked window grinning, and then he vanished into thin air.''}}</option><br />
<option>{{quote|''You can slit my throat in an instant? How 'bout I drown you first?|}}</option><br />
<option>{{quote|''CRASH CRASH BOOM BOOM, haha you're dead!''|}} Lightning Patrol, Troop 818</option><br />
<option>{{quote|''Learn to burn! --Institute of Arcane Studies motto''|}} Prodigal Pyromancer, Magic: The Gathering </option><br />
<option>{{quote|''Daddy, you said people can't fly...''|}}</option><br />
<option>{{quote|''We were ready for an attack from any direction, left, right, front, back, and even above. Then the ground shook beneath us and in a flash half of us had been impaled by rocks the shape of spears|}}</option><br />
<option>{{quote|''Fanning the flames only makes them hotter.''|}}</option><br />
<option>{{quote|''You can't fly from me!''|}}</option><br />
<option>{{quote|''You cannot fight the sea, you can only join its never ending cycle.''|}}</option><br />
<option>{{quote|''Dragon's? Bah! I have the REAL origin of flames at my disposal!''|}}</option><br />
<option>{{quote|''Your petty 'arcane' magic is a fools attempt to match the might of the titans themselves.''|}}</option><br />
</choose><br />
</center> <br />
<br />
===Class Traits===<br />
<br />
{{4e Class Traits<br />
|role=Striker<br />
|power_source=Primordial. Elementalists borrow the chaotic energies from the Elemental Chaos, and its lords, the Primordials<br />
|abilities=Wisdom, Dexterity, Constitution, Intelligence, and Strength<br />
|armor=Cloth, Leather<br />
|weapons= (see [[#Elemental Preferrence|''Elemental Preferrence'']])<br />
|implements= (see [[#Elemental Preferrence|''Elemental Preferrence'']])<br />
|defense=+1 will, +1 to one other (see [[#Elemental Preferrence|''Elemental Preferrence'']])<br />
|level_1_hp=12<br />
|hp_per_level=6<br />
|healing_per_day=7<br />
|auto_skills=Arcana (int)<br />
|#_of_skills=Three<br />
|skills= Acrobatics (dex), Athletics (str), Bluff (cha), Endurance (con), Insight (wis), Intimidate (cha), Perception (wis), Stealth (dex), Thievery (dex)<br />
|builds=[[#Bonesplitter|Bonesplitter]], [[#Windrider|Windrider]]<br />
|features=[[#Elemental Preferrence|Elemental Preferrence]], [[#Chaos Power|Chaos Power]]<br />
}}<br />
<br />
Elementalists are wielders of the very chaos from which their name is derived. They scorn the wizards lack of experience and cheap imitations of what harnessing the chaos is really like, and are often misunderstood as taking no discipline at all, which is completely contrary to the truth. Elementalists know the true power of the chaos that they—and wizards—wield.<br />
<br />
You had a calling from a young age to seek out what had caused the world. You considered the way of a scholar to discover an answer but found no truth there. Instead you discovered truth in meditation and rigorous physical and mental training, and perhaps discovered that chaos is more than it seems and, like most, realize that chaos requires discipline to function effectively. Maybe you decided to embrace it and use your innate power to take yourself away from law, or even go so far as to destroy the very beings that held you prisoner of law.<br />
<br />
The earth bends to your will, fire springs forth from your existence, the wind acts on your very whim, and water rises to your cause. How much of the chaos will you be able to handle?<br />
<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
=====ELEMENTALIST OVERVIEW=====<br />
<br />
'''Characteristics:''' Elementalists use their spells to rush into melee combat and score decisive blows either standing and dodging blows or using hit and run tactics and knocking off weaker enemies amongst their ranks.<br />
<br />
'''Religion:''' Most Elementalists do not hold strongly to any one deity, but apreciate a combination of their philosophies. Many will apreciate Bahamut in being impartial and upholding order and justice as well as Correlon for his practice of magic. Some may take to Avandra for her free spiritedness. While some more vindictive might approach Bane in hopes of gaining more power or Tiamat for the same reason. Others might be completely agnostic and side with the Primordials becoming nothing more than their puppets.<br />
<br />
'''Races:''' Humans are more often called upon than other races, and even more so do they pursue it especially do to how power-hungry humans often are. Dwarves also embark on this path, often to become closer to the earth. Elves invest in pursuing the summons of the chaos, as it is usually difficult to resist for one so near to nature.<br />
|-<br />
|}<br />
<br />
===Creating an Elementalist===<br />
<br />
Some Elementalists move straight in after the toughest foe, whereas others go around and pick off weaker enemies. <br />
[[Image:Crimson_Coat.jpg|thumb|An Elementalist bursting into flames.]]<br />
=====Bonesplitter=====<br />
A Bonesplitter charges straight in after the biggest opponent and assists the defender by giving him combat advantage and dealing as much damage as he can.<br />
<br />
:'''Suggested {{I}}Feat|Feat]]:''' [[Entropic Affinity (4e Feat)|Entropic Affinity]] (Human Feat:{{I}}Toughness|Toughness]])<br />
:'''Suggested {{I}}Skill checks|Skills]]:''' {{I}}Arcana skill|Arcana]], {{I}}Insight skill|Insight]], {{I}}Intimidate skill|Intimidate]], {{I}}Perception skill|Perception]]<br />
:'''Suggested {{I}}at-will powers|At-Will Powers]]:''' [[Lightning Slash (4e Power)|Lightning Slash]], [[Unbalancing Strike (4e Power)|Unbalancing Strike]]<br />
:'''Suggested {{I}}encounter powers|Encounter Power]]:''' [[Earthshot (4e Power)|Earthshot]]<br />
:'''Suggested {{I}}daily powers|Daily Power]]:''' [[Skullcrusher (4e Power)|Skullcrusher]]<br />
<br />
=====Windrider=====<br />
A Windrider moves around like a skirmisher and takes out those enemies with few hit points and saving their best for last.<br />
<br />
:'''Suggested {{I}}Feat|Feat]]:''' {{I}}Improved Initiative|Improved Initiative]] (Human Feat:{{I}}Action Surge|Action Surge]])<br />
:'''Suggested {{I}}Skill checks|Skills]]:''' {{I}}Arcana skill|Arcana]], {{I}}Acrobatics skill|Acrobatics]], {{I}}Bluff skill|Bluff]], {{I}}Stealth skill|Stealth]] <br />
:'''Suggested {{I}}at-will powers|At-Will Powers]]:''' [[Waveride (4e Power)|Waveride]], [[Sommersault Strike (4e Power)|Sommersault Strike]]<br />
:'''Suggested {{I}}encounter powers|Encounter Power]]:''' [[Slicing Wind (4e Power)|Slicing Wind]]<br />
:'''Suggested {{I}}daily powers|Daily Power]]:''' [[Piercing Sound (4e Power)| Piercing Sound]]<br />
<br />
===Elementalist Class Features===<br />
All Elementalists share these class features.<br />
<br />
<br />
==== Chaos Power ====<br />
Once every '''''1d4-1 rounds,''''' (this means it can still be used on consecutive rounds if you roll a 1. On a 4 you can use it in the next 3 rounds) you may use your element to asist you in striking a deadlier blow, when you use this ability, you gain a damage bonus as shown on the table below in a specific damage type based on your element. Missing does not expend the use of this ability.<br />
<br />
<br />
{| class="d20"<br />
! Level<br />
! Chaos Power<br />
|- class="{{Odd-Even}}"<br />
| 1st-10th || +1d6<br />
|- class="{{Odd-Even}}"<br />
| 11th-20th || +2d6<br />
|- class="{{Odd-Even}}"<br />
| 21st-30th || +3d6<br />
|- class="{{Odd-Even}}"<br />
|}<br />
''Earth:'' Force damage.<br />
<br />
''Fire:'' Fire damage.<br />
<br />
''Water:'' Cold damage.<br />
<br />
''Wind:'' Thunder damage.<br />
<br />
====Elemental Preferrence====<br />
An Elementalist chooses one primary element for which their powers gain specific benifits as well as weapon proficiencies and a +1 bonus to the defense noted. Also, although it has no immediate static effect, each element has an ability score tied to them which are chief to the effects of an Elementalist's powers aside from Wisdom.<br />
<br />
[[Image:Ice_Elementalist.jpg|thumb|left|A wicked Elementalist with an affinity for ice.]]<br />
{| class="d20"<br />
! Element<br />
! Defense Bonus<br />
! Proficiencies<br />
! Key ability<br />
|- class="{{Odd-Even}}"<br />
| Earth || Fortitude || All hammers; Spiked Gauntlets || Constitution<br />
|- class="{{Odd-Even}}"<br />
| Fire || Reflex || Crossbow (Light), Falchion, Kukri*, Katar, Longspear, Scimitar, Spear || Strength<br />
|- class="{{Odd-Even}}"<br />
| Water || Will || Khopesh*, Scythe, Short Bow, Sickle, Spiked Chain, Trident* || Intelligence<br />
|- class="{{Odd-Even}}"<br />
| Wind || Reflex || Dagger, Kukri*, Katar, Longbow, Parrying Dagger*, Quarterstaff, Short Sword || Dexterity<br />
|} *''Adventurer's Vault''<br />
<br />
====Implements====<br />
An Elementalist's weapon also counts as an implement for Elementalist [[Elementalist Powers (4e Power List)|invocations]] only. (do not apply proficiency bonus to [[Elementalist Powers (4e Power List)|invocations]] with the Implement keyword only magic bonus).<br />
<br />
<br />
====Elementalist Powers====<br />
An [[Elementalist's powers]] are called [[Elementalist's powers|Invocations]] and are drawn from the powers of the rulers of the Elemental Chaos, the Primordials.<br />
<br />
<br />
====Elementalist Feats====<br />
*[[Chaos Meditator (4e Feat)| Chaos Meditator]]<br />
*[[Entropic Affinity (4e Feat)| Entropic Affinity]]<br />
*[[Windborn Accuracy (4e Feat)| Windborn Accuracy]]<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Classes, Paragon Paths, and Epic Destinies|Classes, Paragon Paths, and Epic Destinies]]<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Striker]]</div>Havvyhttps://www.dandwiki.com/w/index.php?title=Dragoon_(4e_Class)&diff=396489Dragoon (4e Class)2009-07-30T22:42:18Z<p>Havvy: Revert</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=small<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=GreySqaure<br />
|datecreated=<br />
|status=Up to lvl. 11<br />
|editing=<br />
|type=Combat Focused<br />
|desc=A front-line defender that wear heavy armor, can leap high into the air and is often first to respond to attacks.<br />
}}<br />
<br />
==Dragoon [variant]==<br />
<center><br />
{{quote|''Your death shall come from above!''|}}<br />
</center><br />
<br />
===Class Traits===<br />
<br />
{{4e Class Traits<br />
|role=Defender. Your ability to move easily in heavy armor can easily put you on the front lines before they even have chance to target your allies.<br />
|power_source=Shadow. Once the dragoons lived in the world and followed dragons into battle; now they live in the Shadowfell, using the powers of shadow but still emulating the dragons they revere.<br />
|abilities=Strength, Dexterity, Charisma<br />
|armor=Cloth, leather, hide, chainmail, scale; light shield, heavy shield<br />
|weapons=Simple melee, military melee, simple ranged, military ranged<br />
|defense=+1 Fortitude, +1 Reflex <br />
|level_1_hp=14<br />
|hp_per_level=6<br />
|healing_per_day=10<br />
|auto_skills=Athletics<br />
|#_of_skills=3<br />
|skills=Acrobatics (Dex), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Intimidate (Cha), Religion (Int)<br />
|builds=Draconic Defender, Dragon Marauder<br />
|features=Dragon's Sigil, Dismount, Natural Scale, Dragon's Call<br />
}}<br />
<br />
'''Lore of the Dragoons'''<br />
<br />
:Many different stories have been told about the Dragoons. In some they are premier dragon slayers, charged with protecting castles, hoards, towns and citizens from the capriciousness of all dragons. In other tales they are draconic warriors, emulating dragons with their awe-inspiring leaps, revering dragons as majestic lords. Legends of them say they could leap thousands of feet into the sky and crash upon their foes like ballista spears. It has been said they were trained by dragons, warriors that were taken under the aegis of a dragon, or dragons, given otherworldly skills and served as retainers and defenders. Or, they trained to slay dragons, studying them, training to make incredible jumps in order to bring down flying dragons. <br />
<br />
:As with most legends, there is a modicum truth in every accounting. The Dragoons were originally warriors trained by lesser dragons to serve as troops in combat, which dragons first began this is lost to history. They were imbued with a small amount of the dragons power and were shuttled into combat on the backs of dragons. One of the powers that they were given was the ability to fall from great heights without suffering damage, so they could leap from the backs of dragons as they circled high overhead. As time progressed other dragons picked up this practice, and, as with all things, conflicts arose.<br />
<br />
:Dragoons were now trained by all manner of dragons, chromatics, metallics even the occasional catastrophic, scourge and planar. Soon enough there were troops of Dragoons that were trained to hunt dragons. New abilities were added to their repertoire so that they might fight against dragons, instead of just for them. In order to strike down flying dragons, they developed the ability to make fantastical leaps into the air. They were trained primarily in the use of spears and javelins, though many still used other weapons, axes, swords, staves, etc. And some of the more fantastical tales speak of renowned dragoons emulating the characteristics of their patron dragon. This included, but was not limited to, imbuing their weapon with breath attack of their patron.<br />
<br />
:Now, there rose among many of the ranks a contempt for dragons, seeing in them a temperamental and fickle nature and so they defected. For many years afterward, the dragoons warred and were decimated by opposing troops and by the dragons. A short time into the conflict, discontented contingents from all of the dragoon troops met in a secret enclave and decided to depart. Although they still revered dragons, they believed that their current benefactors had gotten lost in the conflict. They knew that the loyal troops and the dragons could never suffer them to leave, and so they retreated to the shadowfell and faded from the world, living on only in legend. Those troops that did not retreated were eventually destroyed, if they did not fall to other dragoons they were killed by furious dragons.<br />
<br />
:Thus, the legend of dragoons was born as the true dragoons disappeared. As the true dragoons lived on in the shadowfell they undoubtedly changed. They never lost their reverence for dragons, but took on the characteristics of the shadow. Their armor was slowly blackened by the darkness, many of the powers became characterized by shadow and they began to merge slowly with the darkness. Some of the contingents banded together and established cities and an occasional castle. They still practice their skills and organize staged raids to keep sharp. Their society has remained stable and small over the many eons that they have been in exile, through strict discipline and an elective aristocracy.<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
=====Dragoon [variant] OVERVIEW=====<br />
<br />
'''Characteristics:''' Like any front-line fighter, you are durable, strong and know who to take a hit. Even though you wear heavy armor your natural abilities allow you to move as quickly as if you wearing cloth. You are not skilled at performing ranged attacks, but with your incredible jumping ability you can close the distance between you and an attacker almost as fast as the arrow from a Ranger's bow.<br />
<br />
'''Religion:''' The most obvious deities that Dragoons worship are Tiamat and Bahamut, indeed many revere both deities as aspects of Io even if they follow the path of one or the other. Many also follow the tenets of Moradin, who demands loyalty, and the Raven Queen, who's dark visage and residence in the Shadowfell reflects them.<br />
<br />
'''Races:''' All Dragoons rely on Strength and Constitution, and, depending on the path you choose, may rely on Dexterity and/or Charisma. Dragonborn are a natural choice for Dragoons, Goliaths, Half-Elves, Halfling, Human and Half-Orc are the most common races seen in Dragoon settlements.<br />
|-<br />
|}<br />
<br />
===Creating a Dragoon [variant]===<br />
<br />
You can choose any dragoon powers you like for your character, but dragoons naturally fall into two basic groups: the draconic defender and the dragon marauder. All dragoons rely on Strength. Dragoons also need some Dexterity and/or Charisma, depending on what abilities and skills you choose. All dragoons rely on Constitution as well.<br />
<br />
=====Draconic Defender=====<br />
You're not as quick as other Dragoons but you are durable and excel in close combat. You are highly resilient and hard to hit. You need Strength in order to perform most of your attacks and Constitution in order to take hits. You will also want to have a high Charisma as it can offer beneficial effects with your attacks.<br />
<br />
:'''Suggested Feat:''' Toughness (Human Feat:Tough as Dragon's Hide)<br />
:'''Suggested Skills:''' Acrobatics, Dungeoneering, Endurance<br />
:'''Suggested At-Will Powers:''' Lunge, Hidden Strike<br />
:'''Suggested Encounter Power:''' Parry, Thrust<br />
:'''Suggested Daily Power:''' Vitality Blow<br />
<br />
=====Dragon Marauder=====<br />
The first respondent when a crises occurs, you are the quickest to strike. All Dragoons use their strength to attack, so that should be your highest ability score. Since many of your attacks focus on jumping, you should make Dexterity a priority, and all Dragoons need Constitution.<br />
<br />
:'''Suggested Feat:''' Long-Jump (Human Feat:Defensive Mobility)<br />
:'''Suggested Skills:''' Acrobatics, Athletics, Intimidate<br />
:'''Suggested At-Will Powers:''' Dragon's Jump, Rake<br />
:'''Suggested Encounter Power:''' Shadowleap<br />
:'''Suggested Daily Power:''' Darkened Lance<br />
<br />
===Dragoon [variant] Class Features===<br />
All Dragoons share these class features.<br />
<br />
====Dragon's Sigil====<br />
As a dragoon you have access to the ritual ''dragon's sigil''. You know this ritual by heart, so you do not need to write it in any book or on a scroll. However, it is the only ritual you know unless you take the Ritual Caster feat.<br />
<br />
=====Dragon's Sigil=====<br />
''You carefully guide the hands of an expert craftsman through Arcane influence into shaping a draconic sigil on your weapon or armor.'' <br><br />
'''Level:''' 1 '''Component Cost:''' 5gp * your level <br><br />
'''Category:''' Binding '''Market Price:''' 50 gp <br><br />
'''Time:''' 1 hour '''Key Skill:''' Arcana (no check) <br><br />
'''Duration:''' Special '''Requirement:''' Dragoon class <br><br><br />
:This ritual must be performed on a weaponsmith, armorsmith or some kind of professional that can work with the material of either your weapon or your armor. It guides the hands of the specialist into inscribing the image of your dragon patron type onto either your armor or weapon with eerie realism. As you gaze at it, it seems to shift around and breath. By focusing your thoughts on the image of the dragon you see its breath take form. <br><br><br />
:When you first learn this ritual you must declare what type of dragon you revere and/or who your draconic patron is. The type of dragon you pick will determine how your sigil functions. This ritual can only be performed on either your armor or your weapon at one time. <br><br><br />
:If you choose to use this ritual on your weapon you can activate your sigil's power 3 times before it fades. You can add an additional 1d8 of your selected damage type to any attack. Increase to 1d10 and 4 times before fading at 11th level, and increase to 1d12 and 5 times before fading at 21st level. <br><br><br />
:If you choose to use this ritual on your armor you can activate your sigil's power 3 times before it fades. You can activate it as an immediate interrupt free action to grant 5 resistance to the type of damage your sigil represents and a +2 to your AC. Increase to 8 resistance and 4 times before fading at 11th level, and increase to 10 resistance and 5 times before fading at 21st level. <br> <br><br />
'''See:''' Dragons at the end of the section. <br><br />
<br />
====Dismount====<br />
During your hay-day as dragoons you were invested with the ability to suffer no damage from any fall, no matter how high. Though the power has waned you still suffer little damage from great falls. You can fall an additional 10 feet without taking any damage. ''Increase to 20 feet at level 11 and 30 feet at level 21''.<br />
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====Natural Scale====<br />
Historically you were armored with dragon scale armor, supplied by your patron. This armor is like a second skin to you now. When wearing scale armor you do not take the speed penalty.<br />
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====Dragon's Call====<br />
The call of a dragon is a menacing roar that grabs the attention of your foes. You can use the dragon's call power to mark an enemy of your choice.<br />
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{{4e Class Power<br />
|name=Dragon's Call<br />
|usage=At-Will<br />
|flavor=You call out a deafening roar at your foe. Regardless of race, size or courage, any creature can tell this is a challenge to the death.<br />
|class=Dragoon variant<br />
|type=Attack<br />
|level=Feature<br />
|keyword1=Shadow<br />
|keyword2=Shadow<br />
|actiontype=Minor Action<br />
|range=Close<br />
|rangemod=burst 10<br />
|target=One creature in burst<br />
|effect=You mark the target. The target remains marked until you use this power against another target or if you fail to attack the target on your turn. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. <br> While a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn't include you as a target. Also, on it's first turn after you use dragon's call it suffers a -1 penalty to attack rolls against you. If you do not attack the target on your turn or use dragon's call on a different target while it is still alive, it gains a +1 to it's next attack roll against you.<br />
}}<br />
<br />
====Unique Dragoon [variant] Abilities====<br />
The introduction of the dragoon also introduces two new keywords: Jump and Impale.<br />
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=====Jump=====<br />
:When performing a jump attack your range for the attack is equal to your speed with all applicable modifiers +2. However, in order to use the jump ability you have to have one square of height (~5 feet.) for each square of distance (~5 feet.) you attempt to cover. So if you are in a underground dungeon or mine shaft with a ten foot ceiling, this effectively limits the distance you can jump to only 2 squares. If you are out in the open without any height restrictions, you can leap the full distance, easily placing you in the front lines as one of the quickest responders of any class. <br><br><br />
<br />
:When the jump attack is first declared you must target a specific creature or square. The time, based off of initiative, it takes for you to complete the attack is equal to 15 minus the higher of either your Dexterity or Charisma modifier.<br />
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When the attack is completed you may modify the target square by up to three squares back towards your starting position. Thus, if the target moves, or an ally makes an attack on a different enemy that you wish to exploit you can do so. During the time between declaring your attack and completing it, you are considered flying and may be targeted by appropriate ranged attacks, flying creatures, etc. with all appropriate modifiers; and allies and enemies can move through your square as if you were not there (which you aren't). <br><br><br />
<br />
:When you complete the attack you can land in the closest adjacent square to the target or 2 squares back from it, however, if you do not land adjacent to the target, you will provoke an opportunity attack from that target. If you modified your target after declaring you must land adjacent to your new target. Performing a jump attack adjacent to an enemy will provoke an opportunity attack (since it is '''ranged'''). <br><br><br />
<br />
:''I.e. Kain, a dragoon, Horus, a fighter, and a goblin roll initiatives of 20, 15, and 12, respectively. Kain then makes a jump attack and has a 6 for his Dexterity modifier. Kain would leap into the air, Horus would complete his entire turn, and then Kain would complete his attack, including attack and hit rolls, before the goblin takes his turn. After Kain attacks the goblin he will either be in any square adjacent to the goblin, or 2 squares away, provoking an opportunity attack by the goblin.'' <br><br />
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=====Impale=====<br />
:If an attack has the impale keyword you can choose to attempt to impale the target if you are currently wielding a spear or polearm. Impaling a target functions similarly to a grab, in as much as the creature must be within melee reach (don't count extra reach from a weapon), and it requires a Strength vs. Reflex check. The target is considered grabbed and the use of your weapon is restricted until the impaling action is ended. You can choose to either maintain a one-handed grip on weapon, in which case the target is considered restrained, or let go of your weapon and the target is simply immobilized. <br><br><br />
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:You can only use impale abilities if the attack hits. The impaled creature can attempt to make an escape check in order to free itself. You can end an impaling action at any time as a minor action. <br><br><br />
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:Additional powers other than your at-will lunge will be able to impale targets, and some will have additional effects if the target is already impaled. <br><br />
<br />
====Dragons====<br />
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=====Chromatic=====<br />
<br />
Chromatic dragons are generally followers of the evil deity Tiamat, and delight in wealth, greed and envy. However, not all chromatics follow the path of Tiamat, and among those that do there is variety. <br><br><br />
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Perhaps you worship a chromatic who still follows the ways of Tiamat and you yourself are envious and greedy. Or you worship a chromatic dragon that follows out of pure convenience, they do not particularly care for the teachings of Tiamat, nor do they care otherwise. Or perhaps you worship one of the very few chromatics who reject the teachings of Tiamat. You do not have to be evil to have reverence for the power of a chromatic dragon, but you would be hard pressed to be lawful good and revere any but the rarest chromatic dragon. (Requires: unaligned or below alignment)<br><br><br />
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Chromatic dragons include black, blue, green, red, white, the lesser known chromatics include brown, purple and gray dragons.<br />
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=====Metallic=====<br />
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Metallic dragons revere the Platinum Dragon Bahamut as their originator. As followers of Bahamut, metallic dragons uphold the values of justice, protection, nobility, honor. Thus, they are nearly always good and lawful.There are certainly those that have turned away from Bahamut but they are few and far between. It is very rare to find a dragoon that is not unaligned, good or lawful good to revere a metallic dragon. (Requires: unaligned or above alignment)<br><br><br />
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Metallic dragons include gold, silver, copper, iron, and adamantite, the lesser known metallics include brass and bronze.<br />
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=====Planar=====<br />
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Planar dragons are the youngest of all the dragon families. They are not themselves young dragons, they are dragons that migrated to other offworld planes and were dramatically changed by their new environments. This includes the abbysal plane, the astral plane, elemental plane, the feywild and the shadowfell. Chromatic dragons seem to be the most susceptible to the offworld energies, but planar dragons come from all different types. Neither abyssal dragons nor elemental dragons are revered by dragoons. <br><br><br />
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Dragons of the astral plane that are revered by dragoons are pact dragons and battle dragons. <br><br />
<br />
:Pact dragons are descendents of red dragons that formed a pact with the githyanki. They are smaller and darker than red dragons, but their eyes of silver white like the astral sea. Pact dragons are generally considered evil, no dragoon that considers itself good or lawful would revere a pact dragon. (Requires: unaligned or below alignment) <br><br><br />
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:Battle dragons, however, are wholly unaligned, resembling a cross between a red dragon and a gold dragon. They are found serving deities on all sides. (Requires: none)<br><br><br />
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Mirage and wretch dragons are the only dragons of the feywild that are esteemed by dragoons. <br><br />
:Mirage dragons live in pristine feywild forests and consider the eladrin to be kindred spirits. To that end, only those with a fey origin gain any favor with mirage dragons. (Requires: eladrin, elf or half-elf race) <br><br><br />
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:Wretch dragons are twisted, gruesome echoes of purple dragons that deal in the Underdark beneath the feywild. They serve as slaves to the fomorians and are the natural enemy of fey folk, only evil non-fey dragoons revere them. (Requires: evil or chaotic evil alignment and cannot be eladrin, elf or half-elf)<br><br><br />
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Within the Shadowfell dwell the blight dragons, they are harbingers of disease and destruction, closely mirroring the visage of the brown dragons. Blight dragons are generally considered to be evil, leaving a transformed desolate waste behind them, however, some blight dragons are merely disinterested. <br><br><br />
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:Also within the shadowfell abide the shadow dragons. Often treacherous and skulking, they are shadowy stalkers whose dark hide and translucent scales often make them appear insubstantial. <br><br><br />
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:Everything within the shadowfell is seen by the outside world to be despicable and evil, and while this is very often the case, everything has a dark side and the shadowfell is the dark side of the world, there are redeemable glens even there. It is the same with blight dragons and shadow dragons. Though never really good, there are many that are not pure evil. (Requires: unaligned or below alignment)<br><br><br />
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Lastly, are the dracolichs which can arise from any dragon. They are wholly evil creatures whose will has been subverted through unholy rites. (Requires: evil or chaotic evil alignment) <br><br><br />
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'''Fire:''' Red Dragons, Brown Dragons, Gold Dragons, Brass Dragons, Pact Dragons, Blight Dragons<br><br />
'''Cold:''' White Dragons, Silver Dragons<br><br />
'''Lightning:''' Blue Dragons, Iron Dragons, Bronze Dragons<br><br />
'''Thunder:''' Adamantite Dragons<br><br />
'''Acid:''' Black Dragons, Gray Dragons, Copper Dragons<br><br />
'''Poison:''' Green Dragons<br><br />
'''Psychic:''' Purple Dragons, Mirage Dragons<br><br />
'''Radiant:''' Battle Dragons<br><br />
'''Necrotic:''' Wretch Dragons, Shadow Dragons, Dracolich<br><br><br />
<br />
'''Fire <> Cold; Lightning/Thunder <> Acid; Poison <> Psychic; Radiant <> Necrotic'''<br />
<br />
===Paragon Paths===<br />
[[Dragon's Rebirth (4e Paragon Path)|Dragoon's Rebirth]]<br><br />
[[Dragon of the Mid-Day Sun (4e Paragon Path)|Dragon of the Mid-Day Sun]]<br><br />
[[Shadow of the Dragon (4e Paragon Path)|Shadow of the Dragon]]<br><br />
[[Dragon's Wing (4e Paragon Path)|Dragon's Wing]]<br><br />
===Feats===<br />
[[Dragonsbane (4e Feat)|Dragonsbane]]<br><br />
[[Long-Jump (4e Feat)|Long-Jump]]<br><br />
[[Second Skin (4e Feat)|Second Skin]]<br><br />
[[Natural Heritage (4e Feat)|Natural Heritage]] Dragonborn<br><br />
[[Dwarven Plate (4e Feat)|Dwarven Plate]] Dwarf, Con 15<br><br />
[[Conflicting Origin (4e Feat)|Conflicting Origin]] Eladrin<br><br />
[[Spry Step (4e Feat)|Spry Step]] Elf<br><br />
[[Group Challenge (4e Feat)|Group Challenge]] Half-Elf<br><br />
[[Fantastic Leap (4e Feat)|Fantastic Leap]] Halfling<br><br />
[[Tough as Dragon's Hide (4e Feat)|Tough as Dragon's Hide]] Human, heavy armor<br><br />
[[Natural Resistance (4e Feat)|Natural Resistance]] Tiefling<br />
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<br />
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