https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Gigalus&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T02:01:13ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Raw_Magic_(5e_Subclass)&diff=1007213Raw Magic (5e Subclass)2018-02-10T08:11:34Z<p>Gigalus: </p>
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<div>You have large reserves of pure magical energy, whose origin may be unknown to you, or may be the result of exposure to magic energy.<br />
;<br />
----<br />
'''Energy blast'''<br />
;<br />
Starting at 1st level, As an action, you target one creature or object you can see in within 120 feet of you. The target must make a Dexterity saving throw using your spell save DC(8 + your proficiency bonus + Charisma modifier.), It takes 3d3 + Charisma modifier force damage on a failed save, or half as much damage on a successful one. This damage increases by 3d3 when you reach 5th level (6d3), 11th level (9d3), and 17th level (12d3) and is considerate magical.<br />
<br />
----<br />
'''Antimagic sensibility'''<br />
; <br />
Starting at 1st level, If you are in a antimagic field or you are targeted by dispel magic, must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. <br />
<br />
----<br />
'''One With Magic'''<br />
;<br />
Starting at 6th level, your 's sorcery points are permanently renounce by 4 and you gain the following benefits:<br />
;<br />
•You stop aging and you are immune to any effect that would age you, and you can't die from old age.<br />
;<br />
•You no longer require air, food, drink, or sleep.<br />
;<br />
•To gain the benefits of a long rest, you can spend 8 hours engaged in light activity, rather than sleeping during any of it.<br />
;<br />
•You have advance on Constitution saving throw generated from antimagic field and/or dispel magic.<br />
<br />
----<br />
'''Aura Of Power'''<br />
;<br />
At 14th level you gain the following benefits:<br />
;<br />
•Your Charisma scores increase by 4. Your maximum for that scores is now 24.<br />
;<br />
•You can add your Charisma modifier to one of the damage roll of any spell you cast.<br />
;<br />
•You have disadvantage on Dexterity (Stealth) checks.<br />
;<br />
•You have Blindsight 120 feet.<br />
<br />
----<br />
'''Source Of Magic'''<br />
;<br />
At 18th level at the start of your turn if you have 3 or less 3th level spell slots you gain an additional 3th level spell slots this spell slot can only be used to cast spells and can't be converted into sorcery points.<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
[[Category:Raw Magic]]<br />
[[Category:Sorcerer]]<br />
[[Category:5e]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Subclass]]</div>Gigalushttps://www.dandwiki.com/w/index.php?title=Raw_Magic_(5e_Subclass)&diff=1007210Raw Magic (5e Subclass)2018-02-10T07:46:35Z<p>Gigalus: </p>
<hr />
<div>You have large reserves of pure magical energy, whose origin may be unknown to you, or may be the result of exposure to magic energy.<br />
;<br />
----<br />
'''Energy blast'''<br />
;<br />
Starting at 1st level, As an action, you target one creature or object you can see in within 120 feet of you. The target must make a Dexterity saving throw using your spell save DC(8 + your proficiency bonus + Charisma modifier.), It takes 3d3 + Charisma modifier force damage on a failed save, or half as much damage on a successful one. This damage increases by 3d3 when you reach 5th level (6d3), 11th level (9d3), and 17th level (12d3) and is considerate magical.<br />
<br />
----<br />
'''Antimagic sensibility'''<br />
; <br />
Starting at 1st level, If you are in a antimagic field or you are targeted by dispel magic, must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. <br />
<br />
----<br />
'''One With Magic'''<br />
;<br />
Starting at 6th level, your 's sorcery points are permanently renounce by 4 and you gain the following benefits:<br />
;<br />
•You stop aging and you are immune to any effect that would age you, and you can't die from old age.<br />
;<br />
•You no longer require air, food, drink, or sleep.<br />
;<br />
•To gain the benefits of a long rest, you can spend 8 hours engaged in light activity, rather than sleeping during any of it.<br />
;<br />
•You have advance on Constitution saving throw generated from antimagic field and/or dispel magic.<br />
<br />
----<br />
'''Aura Of Power'''<br />
;<br />
At 14th level you gain the following benefits:<br />
;<br />
•Your Charisma scores increase by 4. Your maximum for that scores is now 24.<br />
;<br />
•You can add your Charisma modifier to one of the damage roll of any spell you cast.<br />
;<br />
•You have disadvantage on Dexterity (Stealth) checks.<br />
;<br />
•You have Blindsight 120 feet.<br />
<br />
----<br />
'''Source Of Magic'''<br />
;<br />
At 18th level at the start of your turn you gain an additional 3th level spell slots this spell slot can only be used to cast spells and can't be converted into sorcery points.<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
[[Category:Raw Magic]]<br />
[[Category:Sorcerer]]<br />
[[Category:5e]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Subclass]]</div>Gigalushttps://www.dandwiki.com/w/index.php?title=Raw_Magic_(5e_Subclass)&diff=1007105Raw Magic (5e Subclass)2018-02-09T21:02:45Z<p>Gigalus: </p>
<hr />
<div>You have large reserves of pure magical energy, whose origin may be unknown to you, or may be the result of exposure to magic energy.<br />
;<br />
----<br />
'''Energy blast'''<br />
;<br />
Starting at 1st level, As an action, you target one creature or object you can see in within 120 feet of you. The target must make a Dexterity saving throw using your spell save DC(8 + your proficiency bonus + Charisma modifier.), It takes 2d4 + Charisma modifier force damage on a failed save, or half as much damage on a successful one. This damage increases by 2d4 when you reach 5th level (4d4), 11th level (6d4), and 17th level (8d4) and is considerate magical.<br />
<br />
----<br />
'''Antimagic sensibility'''<br />
; <br />
Starting at 1st level, If you are in a antimagic field or you are targeted by dispel magic, must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. <br />
<br />
----<br />
'''One With Magic'''<br />
;<br />
Starting at 6th level, your 's sorcery points are permanently renounce by 4 and you gain the following benefits:<br />
;<br />
•You stop aging and you are immune to any effect that would age you, and you can't die from old age.<br />
;<br />
•You no longer require air, food, drink, or sleep.<br />
;<br />
•To gain the benefits of a long rest, you can spend 8 hours engaged in light activity, rather than sleeping during any of it.<br />
;<br />
•You have advance on Constitution saving throw generated from antimagic field and/or dispel magic.<br />
<br />
----<br />
'''Aura Of Power'''<br />
;<br />
At 14th level you gain the following benefits:<br />
;<br />
•Your Charisma scores increase by 4. Your maximum for that scores is now 24.<br />
;<br />
•You can add your Charisma modifier to one of the damage roll of any spell you cast.<br />
;<br />
•You have disadvantage on Dexterity (Stealth) checks.<br />
;<br />
•You have Blindsight 120 feet.<br />
<br />
----<br />
'''Source Of Magic'''<br />
;<br />
At 18th level at the start of your turn you gain an additional 3th level spell slots this spell slot can only be used to cast spells and can't be converted into sorcery points.<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
[[Category:Raw Magic]]<br />
[[Category:Sorcerer]]<br />
[[Category:5e]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Subclass]]</div>Gigalushttps://www.dandwiki.com/w/index.php?title=Raw_Magic_(5e_Subclass)&diff=1007100Raw Magic (5e Subclass)2018-02-09T20:53:14Z<p>Gigalus: Created page with " ==='''Raw Magic'''=== You have large reserves of pure magical energy, whose origin may be unknown to you, or may be the result of exposure to magic energy. ---- '''Energy..."</p>
<hr />
<div><br />
<br />
==='''Raw Magic'''===<br />
You have large reserves of pure magical energy, whose origin may be unknown to you, or may be the result of exposure to magic energy.<br />
<br />
----<br />
'''Energy blast'''<br />
;<br />
Starting at 1st level, As an action, you target one creature or object you can see in within 120 feet of you. The target must make a Dexterity saving throw using your spell save DC(8 + your proficiency bonus + Charisma modifier.), It takes 2d4 + Charisma modifier force damage on a failed save, or half as much damage on a successful one. This damage increases by 2d4 when you reach 5th level (4d4), 11th level (6d4), and 17th level (8d4) and is considerate magical.<br />
<br />
----<br />
'''Antimagic sensibility'''<br />
; <br />
Starting at 1st level, If you are in a antimagic field or you are targeted by dispel magic, must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. <br />
<br />
----<br />
'''One With Magic'''<br />
;<br />
Starting at 6th level, your 's sorcery points are permanently renounce by 4 and you gain the following benefits:<br />
;<br />
•You stop aging and you are immune to any effect that would age you, and you can't die from old age.<br />
;<br />
•You no longer require air, food, drink, or sleep.<br />
;<br />
•To gain the benefits of a long rest, you can spend 8 hours engaged in light activity, rather than sleeping during any of it.<br />
;<br />
•You have advance on Constitution saving throw generated from antimagic field and/or dispel magic.<br />
<br />
----<br />
'''Aura Of Power'''<br />
;<br />
At 14th level you gain the following benefits:<br />
;<br />
•Your Charisma scores increase by 4. Your maximum for that scores is now 24.<br />
;<br />
•You can add your Charisma modifier to one of the damage roll of any spell you cast.<br />
;<br />
•You have disadvantage on Dexterity (Stealth) checks.<br />
;<br />
•You have Blindsight 120 feet.<br />
<br />
----<br />
'''Source Of Magic'''<br />
;<br />
At 18th level at the start of your turn you gain an additional 3th level spell slots this spell slot can only be used to cast spells and can't be converted into sorcery points.<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
[[Category:<!--Class Name-->]]<br />
[[Category:Sorcerer]]<br />
[[Category:5e]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Subclass]]</div>Gigalus