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2024-03-29T12:18:30Z
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https://www.dandwiki.com/w/index.php?title=PSG1_Of_1337_Headshotz_(D20_Modern_Equipment)&diff=675891
PSG1 Of 1337 Headshotz (D20 Modern Equipment)
2014-09-21T19:03:14Z
<p>Geomax: </p>
<hr />
<div>{{April_Fools}}<br />
{{d20M Weapon<br />
|PL=5<br />
|type= Longarm<br />
|proficiency= [[Personal Firearms Proficiency|Personal Firearms Proficiency]]<br />
|damage= 2d10<br />
|damagetype= Ballistic<br />
|magnumber= 5<br />
|magtype= box<br />
|crit= 20<br />
|size= Large<br />
|weight= 16 lb.<br />
|range= 90 ft.<br />
|rof= S<br />
|cost= 36<br />
|restriction= Lic(+1)<br />
}}<br />
The PSG1 Of 1337 Headshotz has a +3 enchantment bonus on attack and damage roles as well as a +1 mastercraft bonus on attack roles. It comes standard with a scope.<br />
==Description==<br />
The PSG1 Of 1337 Headshotz is an ancient and powerful enchanted weapon, created by the ancient gods of Treyarch for their servants, known as the MLG army. The MLG army is a deadly force, well known for the tactical maneuvers such as the 360 No-Scope and the1337 Headshotz. <br />
==Abilities==<br />
===1337 Headshotz===<br />
Whenever this weapon scores a critical hit, the player may make a second attack role against the opponent. If successful, instead of the normal critical effect the weapon scores a "1337 Headshot!!!", causing the targets head to explode messily.<br />
===360 No-Scope===<br />
Whenever a character using the the PSG1 Of 1337 Headshotz successfully completes a Jump check, they may make an attack with this weapon as a free action. To successfully make the attack, the player must pass a DC 20 reflex save and the attack is done at a -6 penalty.<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Magic]]<br />
[[Category:Rifle]]<br />
[[Category:Ranged Weapon]]<br />
[[Category:April Fools]]<br />
[[Category:Progress Level 5]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=File:400px-Steyracr.jpg&diff=675890
File:400px-Steyracr.jpg
2014-09-21T18:58:19Z
<p>Geomax: </p>
<hr />
<div></div>
Geomax
https://www.dandwiki.com/w/index.php?title=Steyr_Advanced_Combat_Rifle_(D20_Modern_Equipment)&diff=675889
Steyr Advanced Combat Rifle (D20 Modern Equipment)
2014-09-21T18:57:32Z
<p>Geomax: Created page with "A Steyr Advanced Combat Rifle {{d20M Weapon |PL=5 |type= Longarm |proficiency= Personal Firearms Proficiency|Personal Firearms Proficiency..."</p>
<hr />
<div>[[Image:400px-Steyracr.jpg|thumb|A Steyr Advanced Combat Rifle]]<br />
{{d20M Weapon<br />
|PL=5<br />
|type= Longarm<br />
|proficiency= [[Personal Firearms Proficiency|Personal Firearms Proficiency]]<br />
|damage= 2d8<br />
|damagetype= Ballistic<br />
|magnumber= 24<br />
|magtype= box<br />
|crit= 20<br />
|size= Large<br />
|weight= 7 lbs.<br />
|range= 100 ft.<br />
|rof= S<br />
|cost= 24<br />
|restriction= Mil (+3)<br />
}}<br />
The Steyr Advanced Combat Rifle was a prototype flechette-firing assault rifle built for the US Army's Advanced Combat Rifle program of 1989/90. Although the Steyr design proved effective, as did most of the weapons submitted, the entire ACR program ended with none of the entrants achieving performance 100% better than the M16A2, the baseline for a successful ACR weapon. <br />
<br />
The Steyr Advanced Combat Rifle's rounds consist of a carbon steel flechette for a projectile that used a four-part spindle sabot packaged in a telescoped arrangement with propellant packed around the projectile. The case of the ammunition was made of a lightweight translucent plastic instead of conventional brass, making the rounds weigh less than half the weight of standard 5.56x45mm NATO ammunition. This ammunition reduces the Defense bonus provided by armor by 2. <br />
<br />
Due to its high quality of manufacture, the Steyr Advanced Combat Rifle is always considered a mastercraft weapon. As such, it grants a +1 bonus on attack rolls. <br />
<br />
This weapon features a three-round burst setting. When used with the Burst Fire feat, it fires only three bullets instead of five and can be used with only three bullets in the weapon. This setting does not grant the ability to make burst fire attacks without the Burst Fire feat; if a character uses the setting without the feat, he or she makes a normal attack, and the extra two bullets are wasted. As this weapon does not have the automatic rate of fire, it cannot be used to make autofire attacks.<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Longarm]]<br />
[[Category:Rifle]]<br />
[[Category:Ranged Weapon]]<br />
[[Category:Progress Level 5]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=Banshee,_Variant_(D20_Modern_Vehicle)&diff=667618
Banshee, Variant (D20 Modern Vehicle)
2014-06-21T10:43:11Z
<p>Geomax: </p>
<hr />
<div>'''AH/G2 Banshee'''<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
!<br />
!Vehicle<br />
|-<br />
| '''Crew''' || 1<br />
|- class="even"<br />
| '''Pass''' || 0<br />
|-<br />
| '''Cargo''' || 0lbs<br />
|- class="even"<br />
| '''Init.''' || -3<br />
|- <br />
| '''Maneuver''' || -2<br />
|- class="even"<br />
| '''Top Speed''' || 800(80)<br />
|- <br />
| '''Defense''' || 12<br />
|- class="even"<br />
| '''Hardness''' || 10<br />
|- <br />
| '''Hit Points''' || 70<br />
|- class="even"<br />
| '''Size''' || G<br />
|- <br />
| '''Purchase DC''' || 38<br />
|- class="even"<br />
| '''Restriction''' || Military(+3)<br />
|- <br />
|}<br />
<br />
The Banshee is a Terran Gunship that is capable of cloaking. Cloaking is equal to the spell greater invisibility, and can be maintained for up to ten rounds, and it then must recharge for ten rounds before it can be used again. It is armed with two fire-linked Backlash rocket launchers.<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Banshee Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat) <br />
|-<br />
|[[Backlash rocket launcher (D20 Modern Equipment)|Backlash rocket launcher]]|| ALIGN="CENTER" | 12d10|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic/Fire|| ALIGN="CENTER" | 500 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 20 Box|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 32|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
<br />
|}<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Vehicles|Vehicles]].<Br><br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Vehicle]]<br />
[[Category:D20 Flyers]]<br />
[[Category:Mundane]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=LPP_91_(D20_Modern_Equipment)&diff=667617
LPP 91 (D20 Modern Equipment)
2014-06-21T10:43:08Z
<p>Geomax: </p>
<hr />
<div>'''LPP 91 Light Plasma Projector'''<br />
{{d20M Weapon<br />
|PL=9<br />
|type= Longarm<br />
|proficiency= [[Personal Firearms Proficiency|Personal Firearms Proficiency]]<br />
|damage= 8d12/20d12<br />
|damagetype= Energy<br />
|magnumber= unlimited<br />
|magtype= none<br />
|crit= 19-20/x2<br />
|size= Small<br />
|weight= 3 lb.<br />
|range= 500 ft.<br />
|rof= S,A,Single<br />
|cost= 51(on black market)<br />
|restriction= Mil (+3)<br />
}}<br />
<br />
==LPP 91==<br />
The LPP 91 was a type of Culture Light Plasma Projector. It was a general purpose "peace"-rated weapon not suited for full battle use. When fired, the LPP 91 deals 8d12 damage to everything in a 20ft. blast radius(40ft. when fired on autofire, DC 20 Reflex save half). When fired on the Single rate of fire, the LPP 91 deals 20d12 damage to everything in a 50ft. blast radius(DC 25 Reflex save half).<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
<br />
{{Copyright Disclaimer}}<br />
[[Category:Ranged Weapon]]<br />
[[Category:Progress Level 9+]]<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=LPP_91_(D20_Modern_Equipment)&diff=667616
LPP 91 (D20 Modern Equipment)
2014-06-21T10:41:41Z
<p>Geomax: </p>
<hr />
<div>'''LPP 91 Light Plasma Projector'''<br />
{{d20M Weapon<br />
|PL=9<br />
|type= Longarm<br />
|proficiency= [[Personal Firearms Proficiency|Personal Firearms Proficiency]]<br />
|damage= 8d12/20d12<br />
|damagetype= Energy<br />
|magnumber= unlimited<br />
|magtype= none<br />
|crit= 19-20/x2<br />
|size= Small<br />
|weight= 3 lb.<br />
|range= 500 ft.<br />
|rof= S,A,Single<br />
|cost= 51(on black market)<br />
|restriction= Mil (+3)<br />
}}<br />
<br />
==LPP 91==<br />
The LPP 91 was a type of Culture Light Plasma Projector. It was a general purpose "peace"-rated weapon not suited for full battle use. When fired, the LPP 91 deals 8d12 damage to everything in a 20ft. blast radius(40ft. when fired on autofire, DC 20 Reflex save half). When fired on the Single rate of fire, the LPP 91 deals 20d12 damage to everything in a 50ft. blast radius(DC 25 Reflex save half).<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
{{d20 Modern Campaign Settings Breadcrumb}} &rarr; [[Halo (D20 Modern Campaign Setting)|Halo]] &rarr; [[Equipment (Halo Supplement)|Equipment]] &rarr; [[Weapons (Halo Supplement)|Weapons]]<br />
{{Copyright Disclaimer}}<br />
[[Category:Ranged Weapon]]<br />
[[Category:Progress Level 9+]]<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=F-22_Raptor_(D20_Modern_Vehicle)&diff=667615
F-22 Raptor (D20 Modern Vehicle)
2014-06-21T10:41:13Z
<p>Geomax: /* Sidewinder missile */</p>
<hr />
<div>{| cellspacing="0" cellpadding="0" class="d20"<br />
!<br />
!Vehicle<br />
|-<br />
| '''Crew''' || 1<br />
|- class="even"<br />
| '''Pass''' || 0<br />
|-<br />
| '''Cargo''' || 50 lbs<br />
|- class="even"<br />
| '''Init.''' || -4<br />
|- <br />
| '''Maneuver''' || -1<br />
|- class="even"<br />
| '''Top Speed''' || 3000(300)<br />
|- <br />
| '''Defense''' || 6<br />
|- class="even"<br />
| '''Hardness''' || 5<br />
|- <br />
| '''Hit Points''' || 58<br />
|- class="even"<br />
| '''Size''' || G<br />
|- <br />
| '''Purchase DC''' || 58<br />
|- class="even"<br />
| '''Restriction''' || Mil +3<br />
|- <br />
|}<br />
<br />
The Lockheed Martin/Boeing F-22 Raptor is a single-seat, twin-engine fifth-generation supermaneuverable fighter aircraft that uses stealth technology. It was designed primarily as an air superiority fighter, but has additional capabilities that include ground attack, electronic warfare, and signals intelligence roles. Lockheed Martin Aeronautics is the prime contractor and is responsible for the majority of the airframe, weapon systems and final assembly of the F-22. Program partner Boeing Defense, Space & Security provides the wings, aft fuselage, avionics integration, and training systems.<br />
<br />
The aircraft was variously designated F-22 and F/A-22 during the years prior to formally entering USAF service in December 2005 as the F-22A. Despite a protracted and costly development period, the United States Air Force considers the F-22 a critical component of U.S. tactical air power, and claims that the aircraft is unmatched by any known or projected fighter. Lockheed Martin claims that the Raptor's combination of stealth, speed, agility, precision and situational awareness, combined with air-to-air and air-to-ground combat capabilities, makes it the best overall fighter in the world today. Air Chief Marshal Angus Houston, former Chief of the Australian Defence Force, said in 2004 that the "F-22 will be the most outstanding fighter plane ever built."<br />
<br />
An F-22 Raptor is armed with a Vulcan cannon, 6 AMRAAM missiles and 2 Sidewinder missiles. An F-22 requires a DC 45 Computer use check to detect with PL 5 or lower radar.<br />
===Vulcan Cannon===<br />
Damage: 4d12<br />
<br />
RI: 500 ft<br />
<br />
RoF: auto<br />
<br />
Special: As a rotary cannon with a high RoF, an auto-fire attack covers a 20x20ft area and increases the save DC to 20.<br />
<br />
A combination of Fire-Linked and Fire-Battery (d20 future) is used to simulate the abilities of this weapon. It is a battery of 3 "weapons", each weapon is a pair of fire-linked 20-mm automatic cannons. On a half trigger pull, the number of rounds fired is 75 for an auto-fire attack or 38 for a burst. On a full trigger pull the number of rounds fired is 150 for an auto-fire attack or 75 for a burst, in this mode the weapon deals +50% damage.<br />
===Sidewinder missile===<br />
The sidewinder is a short-range, air-to-air missile carried byaircraft, and it is used to bring down other aircraft. It has aheat-seeking guidance system that enables it to home in onthe engine exhaust of other aircraft.Sidewinder missiles have a minimum range of 500feet. If fired against a target closer than 500 feet, it does not arm and does not explode (but still deals 3d6 pointsof ballistic damage). Sidewinder missiles can be fired only from a missile platform mounted on a fighter air-craft. (This cost is already factored into military vehiclesthat regularly carry these missiles.) This platform pro-vides a +4 equipment bonus on attack rolls made againsttargets that produce a considerable amount of heat—specifically the heat produced by the jet engines andturboprops that power most modern helicopters andplanes. <br />
<br />
The sidewinder cannot be fired at targets thatdo not produce heat. They can be fired at hot targets onthe ground (such as idling aircraft), but without the +4equipment bonus.To fire the missile, one must first acquire the target,which requires an attack action. After the target is acquired, firing the missile is an attack action. Once fired,a sidewinder missile travels one range increment(10,000ft) per round until it reaches the target, at which point an attack roll must be made. The missile makes a single attack roll each round until it hits or runs out of fuel (10 total rounds of movement). When the sidewinder missile hits its target, it explodes like a grenade or other explosive, dealing 20d6 points of damage to all creatures within a 10-foot radius (Reflex save DC 20 half).<br />
<br />
===AMRAAM missile===<br />
An AMRAAM has the same stats as a Sidewinder except for a 20,000ft range increment.<br />
<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Vehicle]]<br />
[[Category:D20 Flyers]]<br />
[[Category:Mundane]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=Viking_(D20_Modern_Vehicle)&diff=667614
Viking (D20 Modern Vehicle)
2014-06-21T10:39:08Z
<p>Geomax: </p>
<hr />
<div>==Viking==<br />
'''Viking'''<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
!<br />
!Vehicle<br />
|-<br />
| '''Crew''' || 1<br />
|- class="even"<br />
| '''Pass''' || 0<br />
|-<br />
| '''Cargo''' || 0lbs<br />
|- class="even"<br />
| '''Init.''' || -3<br />
|- <br />
| '''Maneuver''' || -2<br />
|- class="even"<br />
| '''Top Speed''' || 2000(200)Air mode,100(10)Land mode.<br />
|- <br />
| '''Defense''' || 12<br />
|- class="even"<br />
| '''Hardness''' || 10<br />
|- <br />
| '''Hit Points''' || 70<br />
|- class="even"<br />
| '''Size''' || G<br />
|- <br />
| '''Purchase DC''' || 42<br />
|- class="even"<br />
| '''Restriction''' || Military(+3)<br />
|- <br />
|}<br />
<br />
The Viking is a Terran fighter that can change between a jet fighter and a mecha.It is armed with twin linked gatling cannons(Land mode only) and twin linked lancer missle launchers(Air mode only).<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Viking Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat) <br />
|-<br />
|[[Gatling cannon (D20 Modern Equipment)|Gatling cannon]]|| ALIGN="CENTER" | 6d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 300 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 100 Linked|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 28|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Lancer missle launcher (D20 Modern Equipment)|Lancer missle launcher]]|| ALIGN="CENTER" | 10d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 10,000 ft.|| ALIGN="CENTER" | S,A|| ALIGN="CENTER" | 20 box|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 90 lb.|| ALIGN="CENTER" | 32|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|}<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Vehicles|Vehicles]].<Br><br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Vehicle]]<br />
[[Category:D20 Flyers]]<br />
[[Category:Mundane]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=Xeelee_Nightfighter_(D20_Modern_Vehicle)&diff=667613
Xeelee Nightfighter (D20 Modern Vehicle)
2014-06-21T10:37:46Z
<p>Geomax: </p>
<hr />
<div><br />
'''Xeelee Nightfighter'''<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
!<br />
!Vehicle<br />
|-<br />
| '''Crew''' || 1<br />
|- class="even"<br />
| '''Pass''' || 100<br />
|-<br />
| '''Cargo''' || 0lbs<br />
|- class="even"<br />
| '''Init.''' || +12<br />
|- <br />
| '''Maneuver''' || +12<br />
|- class="even"<br />
| '''Top Speed''' || 67,000,000,000 (6,700,000,000)<br />
|- <br />
| '''Defense''' || 57<br />
|- class="even"<br />
| '''Hardness''' || 5,000,000,000<br />
|- <br />
| '''Hit Points''' || 40,000,000,000<br />
|- class="even"<br />
| '''Size''' || C<br />
|- <br />
| '''Purchase DC''' || 100<br />
|- class="even"<br />
| '''Restriction''' || Military<br />
|- <br />
|}<br />
<br />
Nightfighter's a the main warships of the Xeelee, an ancient and powerful race. A Nightfighter is 300 feet long and 100 feet across and tall, and is armed with a Starbreaker.<br />
===Equipment===<br />
Starbreaker Beam:<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Nightfighter Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat) <br />
|-<br />
|[[Starbreaker (D20 Modern Equipment)|Starbreaker]]|| ALIGN="CENTER" | Special|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Gravitic|| ALIGN="CENTER" | 1,000,000,000ft|| ALIGN="CENTER" | S,A|| ALIGN="CENTER" |Infinite|| ALIGN="CENTER" | Tiny|| ALIGN="CENTER" | .5 lb.|| ALIGN="CENTER" | 72|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|}<br />
A Starbreaker is an extremely powerful Xeelee weapon that deals 2,000,000,000d12 damage(Note that the average earth size planet has 11,000,000,000 hp) its target. Starbreakers ignore damage reduction and immunities and resistances,and strike their targets touch hp. A starbreaker can be fired at a star to cause it to supernova in 2d4 days(each subsequent strike halfs the time to nova). A nightfighter can teleport up to a billion light years and a million years back in time as a move action. A Nightfighter is piloted by a Xeelee AI with the following stats: Str:-,.Dex:110,Con:-,Int:110, Wis:110 Cha:10.<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Vehicles|Vehicles]].<Br><br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Vehicle]]<br />
[[Category:D20 Flyers]]<br />
[[Category:Mundane]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=M319_Individual_Grenade_Launcher_(D20_Modern_Equipment)&diff=667611
M319 Individual Grenade Launcher (D20 Modern Equipment)
2014-06-21T10:31:43Z
<p>Geomax: </p>
<hr />
<div>'''M319 Individual Grenade Launcher'''<br />
[[Image:M319_Individual_Grenade_Launcher.png|thumb|A M319 Individual Grenade Launcher]]<br />
{{d20M Weapon<br />
|PL=7<br />
|country= UNSC, Misriah Armory<br><br />
|caliber= 40mm high-explosive dual-purpose grenades<br><br />
|descriptor= Due to its simplicity, ruggedness, and firepower, it has been a mainstay weapon in the UNSC Army.<br><br />
|type= Longarm<br />
|proficiency= [[Personal Firearms Proficiency|Personal Firearms Proficiency]]<br />
|damage= 3d6<br />
|damagetype= Slashing, EMP<br />
|magnumber= 1<br />
|magtype= int<br />
|crit= —<br />
|size= Large<br />
|weight= 10 lbs.<br />
|range= 60 ft.<br />
|rof= Single<br />
|cost= 20<br />
|restriction= Mil (+3)<br />
}}<br />
== Description ==<br />
<br />
The M319 IGL fires high-explosive dual-purpose grenades. The grenade launcher takes a full-round action to reload and has two firing modes. The first launches a single grenade that explodes on impact dealing damage in a 10 ft radius (DC 18 Reflex for half). The second firing mode shoots a grenade that explodes when the user wishes. This is performed by holding down the trigger, which fires the grenade but merely primes it, leaving the detonation contents inert; the grenade will only explode after the trigger is released. This enables the user to lay a trap if the grenade is bounced properly into position. Detonating the grenade before it comes to a slow or stop is very difficult and requires a DC 15 dex check (1d20+dex mod) to detonate at the preferred time. This DC increases by 5 for every 10 ft beyond the first range increment. If the dex check fails, it detonates prematurely. <br />
<br />
Upon exploding, the grenade also emits an EMP effect within the first 5 ft of the explosion. Any target hit by it has their shields (if any) reduced to 0 until the end of the round. The shields are reduced before the damage is dealt from the grenade; therefore shields offer no protection from the explosion. The EMP burst does no additional damage to non-shielded targets and is negated if the target succeeded on the reflex save for half damage. This effect only activates if the grenade was manually exploded by the user.<br />
<br />
The grenade launcher has built in safety features. If a grenade is fired within 30 ft, it will bounce freely in the direction it was fired and if it does not exceed 30 ft by the time it lands, it does not arm and will not explode. Additionally, if the grenade is picked up or tampered with while the detonation contents are inert, it will automatically disable itself from exploding.<br />
<br />
Unless noted here, attacking with this weapon is identical to throwing an explosive: you make a ranged attack against a specific 5-foot square (instead of targeting a person or creature) and also shares the same range increment negatives as thrown explosives (detailed on p.148 of D20 Modern Core Rulebook). <br />
<br />
See {{Halo Background Information}}M319_Individual_Grenade_Launcher this page] for background information.<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
{{d20 Modern Campaign Settings Breadcrumb}} &rarr; [[Halo (D20 Modern Campaign Setting)|Halo]] &rarr; [[Equipment (Halo Supplement)|Equipment]] &rarr; [[Weapons (Halo Supplement)|Weapons]]<br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Longarm]]<br />
[[Category:Rifle]]<br />
[[Category:Ranged Weapon]]<br />
[[Category:Halo Setting]]<br />
[[Category:Progress Level 5]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=LPP_91_(D20_Modern_Equipment)&diff=667609
LPP 91 (D20 Modern Equipment)
2014-06-21T10:25:10Z
<p>Geomax: </p>
<hr />
<div>'''LPP 91 Light Plasma Projector'''<br />
{{d20M Weapon<br />
|PL=9<br />
|type= Longarm<br />
|proficiency= [[Personal Firearms Proficiency|Personal Firearms Proficiency]]<br />
|damage= 8d12/20d12<br />
|damagetype= Energy<br />
|magnumber= unlimited<br />
|magtype= none<br />
|crit= 19-20/x2<br />
|size= Small<br />
|weight= 3 lb.<br />
|range= 500 ft.<br />
|rof= S,A,Single<br />
|cost= 51(on black market)<br />
|restriction= Mil (+3)<br />
}}<br />
<br />
==LPP 91==<br />
The LPP 91 was a type of Culture Light Plasma Projector. It was a general purpose "peace"-rated weapon not suited for full battle use. When fired, the LPP 91 deals 8d12 damage to everything in a 20ft. blast radius(40ft. when fired on autofire, DC 15 Reflex save half). When fired on the Single rate of fire, the LPP 91 deals 20d12 damage to everything in a 50ft. blast radius(DC 20 Reflex save half).<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
{{d20 Modern Campaign Settings Breadcrumb}} &rarr; [[Halo (D20 Modern Campaign Setting)|Halo]] &rarr; [[Equipment (Halo Supplement)|Equipment]] &rarr; [[Weapons (Halo Supplement)|Weapons]]<br />
{{Copyright Disclaimer}}<br />
[[Category:Ranged Weapon]]<br />
[[Category:Progress Level 9+]]<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=LPP_91_(D20_Modern_Equipment)&diff=667608
LPP 91 (D20 Modern Equipment)
2014-06-21T10:24:55Z
<p>Geomax: </p>
<hr />
<div>'''LPP 91 Light Plasma Projector'''<br />
{{d20M Weapon<br />
|PL=9<br />
|type= Longarm<br />
|proficiency= [[Personal Firearms Proficiency|Personal Firearms Proficiency]]<br />
|damage= 8d12/20d12<br />
|damagetype= Energy<br />
|magnumber= unlimited<br />
|magtype= none<br />
|crit= 19-20/x2<br />
|size= Small<br />
|weight= 3 lb.<br />
|range= 500 ft.<br />
|rof= S,A,Single<br />
|cost= 51(on black market)<br />
|restriction= Mil (+3)<br />
}}<br />
<br />
==LPP 91==<br />
The LPP 91 was a type of Culture Light Plasma Projector. It was a general purpose "peace"-rated weapon not suited for full battle use. When fired, the LPP 91 deals 8d12 damage to everything in a 20ft. blast radius(40ft. when fired on autofire, DC 20 Reflex save half). When fired on the Single rate of fire, the LPP 91 deals 20d12 damage to everything in a 50ft. blast radius(DC 20 Reflex save half).<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
{{d20 Modern Campaign Settings Breadcrumb}} &rarr; [[Halo (D20 Modern Campaign Setting)|Halo]] &rarr; [[Equipment (Halo Supplement)|Equipment]] &rarr; [[Weapons (Halo Supplement)|Weapons]]<br />
{{Copyright Disclaimer}}<br />
[[Category:Ranged Weapon]]<br />
[[Category:Progress Level 9+]]<br />
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[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=Z-250_Light_Rifle_(D20_Modern_Equipment)&diff=667607
Z-250 Light Rifle (D20 Modern Equipment)
2014-06-21T10:23:49Z
<p>Geomax: </p>
<hr />
<div>'''Z-250 Light Rifle'''<br />
{{d20M Weapon<br />
|PL=9<br />
|type= Longarm<br />
|proficiency= [[Personal Firearms Proficiency|Personal Firearms Proficiency]]<br />
|damage= 2d10<br />
|damagetype= Energy<br />
|magnumber= 15<br />
|magtype= box<br />
|crit= 19-20/x2<br />
|size= Large<br />
|weight= 12 lb.<br />
|range= 120 ft.<br />
|rof= S,A<br />
|cost= 20<br />
|restriction= Mil (+3)<br />
}}<br />
[[File:250px-GridLightrifle.jpg]]<br />
==Light Rifle==<br />
The Z-250 Light Rifle is a Forerunner assault rifle. The Z-250 Light Rifle can burst fire without the user having the Burst Fire feat, with the normal -4 penalty. If the user has the feat, there is no penalty for burst firing.<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
{{d20 Modern Campaign Settings Breadcrumb}} &rarr; [[Halo (D20 Modern Campaign Setting)|Halo]] &rarr; [[Equipment (Halo Supplement)|Equipment]] &rarr; [[Weapons (Halo Supplement)|Weapons]]<br />
{{Copyright Disclaimer}}<br />
[[Category:Ranged Weapon]]<br />
[[Category:Progress Level 9+]]<br />
[[Category:Halo Setting]]<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
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[[Category:Longarm]]<br />
[[Category:Rifle]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=Weapons_(Halo_Supplement)&diff=667606
Weapons (Halo Supplement)
2014-06-21T10:22:46Z
<p>Geomax: /* Ranged Weapons */</p>
<hr />
<div>==Halo Weapons==<br />
<br />
This page details the weapons available to Human Soldiers and Warriors of the Covenant at the front lines of the war.<br />
<br />
===Ranged Weapons===<br />
<br />
The following table details the ranged weapons used by humans and the Covenant. Some of the rare weapons present in Halo works of Fiction are not present, however, most of these are based on weapons shown on the table below. If this is the case, they use the same rules as the weapon they are based on. <br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | Handguns/One Handed Ranged Weapons (require the Personal Firearms Proficiency feat) <br />
|-<br />
|[[M6C Magnum Sidearm (D20 Modern Equipment)|M6 Magnum Sidearm Variants]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 30 ft.|| ALIGN="CENTER" | S || ALIGN="CENTER" | 12 box|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 5 lb.|| ALIGN="CENTER"| 16|| ALIGN="CENTER"| Mil (+3)<br />
|- class="even"<br />
|[[M7 Caseless Submachine Gun (D20 Modern Equipment)|M7 Caseless Submachine Gun]]|| ALIGN="CENTER" | 1d10|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 60 box|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 7 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[Plasma Pistol (D20 Modern Equipment)|Plasma Pistol]]|| ALIGN="CENTER" | 2d4|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Plasma, Energy|| ALIGN="CENTER" | 30 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 100% Charge|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 8 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Plasma Rifle (D20 Modern Equipment)|Plasma Rifle]]|| ALIGN="CENTER" | 2d6|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Plasma, Energy|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | S, A|| ALIGN="CENTER" | 100% charge|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 13 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[Brute Plasma Rifle (D20 Modern Equipment)|Brute Plasma Rifle]]|| ALIGN="CENTER" | 4d4|| ALIGN="CENTER" | 20/x3|| ALIGN="CENTER" | Plasma, Energy|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | S, A|| ALIGN="CENTER" | 100% charge|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 13 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Needler (D20 Modern Equipment)|Needler]]|| ALIGN="CENTER" | 2d4|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 20 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 30 box|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 8 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[Spiker (D20 Modern Equipment)|Spiker]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 40 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 15 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Mauler (D20 Modern Equipment)|Mauler]]|| ALIGN="CENTER" | 3d8|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 5 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 5 box|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 7 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
! COLSPAN="11" | Longarms (require the Personal Firearms Proficiency feat) <br />
|-<br />
|[[BR55 Battle Rifle (D20 Modern Equipment)|BR55 Battle Rifle]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 70 ft.|| ALIGN="CENTER" | S, B|| ALIGN="CENTER" | 36 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 10 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[M392 Designated Marksman Rifle (D20 Modern Equipment)| M392 Designated Marksman Rifle]]|| ALIGN="CENTER" | 2d10|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 80 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 15 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 12 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[M739 Light Machine Gun (D20 Modern Equipment)| M739 Light Machine Gun]]|| ALIGN="CENTER" | 2d10|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 60 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 72 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 21 lb.|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Z-250 Light Rifle (D20 Modern Equipment)| Z-250 Light Rifle]]|| ALIGN="CENTER" | 2d10|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 120 ft.|| ALIGN="CENTER" | S,A|| ALIGN="CENTER" | 15 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 12 lb.|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Z-750 Binary Rifle (D20 Modern Equipment)| Z-750 Binary Rifle]]|| ALIGN="CENTER" | 4d12|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 180 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 2 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 30 lb.|| ALIGN="CENTER" | 24|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Z-130 Supressor (D20 Modern Equipment)| Z-130 Supressor]]|| ALIGN="CENTER" | 2d10|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 48 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 8 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[M90 CAWS Shotgun (D20 Modern Equipment)|M90 CAWS Shotgun]]|| ALIGN="CENTER" | 3d10|| ALIGN="CENTER" | 20/x3|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 10 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 12 int|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 13 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[S2 AM Siper Rifle (D20 Modern Equipment)|S2 AM Sniper Rifle]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20/x3|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 120 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" |4 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 35 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER"| Mil (+3)<br />
|- <br />
|[[MA5B ICWS Assault Rifle (D20 Modern Equipment)|MA5B ICWS Assault Rifle]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | S,A|| ALIGN="CENTER" | 60 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 11 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Covenant Carbine (D20 Modern Equipment)|Covenant Carbine]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic, Energy|| ALIGN="CENTER" | 70 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 18 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 15 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[Beam Rifle (D20 Modern Equipment)|Beam Rifle]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20/x4|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 120 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 100% Charge|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 39 1/2 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Brute Shot (D20 Modern Equipment)|Brute Shot]]|| ALIGN="CENTER" | 4d6|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 30 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 4 linked|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 25 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
! COLSPAN="11" | Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat) <br />
|-<br />
|[[AIE-486H Heavy Machine Gun (D20 Modern Equipment)|AIE-486H Heavy Machine Gun]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 110 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 50 Linked|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[M41 SSR MAV/AW Rocket Launcher (D20 Modern Equipment)|M41 SSR MAV/AW Rocket Launcher]]|| ALIGN="CENTER" | 10d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 100 ft.|| ALIGN="CENTER" | Single|| ALIGN="CENTER" | 2 Box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 50 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER"| Mil (+3)<br />
|-<br />
|[[M319 Individual Grenade Launcher (D20 Modern Equipment)|M319 Individual Grenade Launcher]]|| ALIGN="CENTER" | 6d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Slashing, EMP|| ALIGN="CENTER" | 60 ft.|| ALIGN="CENTER" | Single|| ALIGN="CENTER" | 1 int.|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 8 lb.|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Spartan Laser (D20 Modern Equipment)|Spartan Laser]]|| ALIGN="CENTER" | 20d10|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 100 ft.|| ALIGN="CENTER" | Single|| ALIGN="CENTER" | 100% Charge.|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 42 lb.|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
|[[Missile Pod (D20 Modern Equipment)|Missile Pod]]|| ALIGN="CENTER" | 15d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 8 int.|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Fuel Rod Cannon (D20 Modern Equipment)|Fuel Rod Cannon]]|| ALIGN="CENTER" | 6d6 || ALIGN="CENTER" | — || ALIGN="CENTER" | Ballistic, Energy || ALIGN="CENTER" | 80ft || ALIGN="CENTER" | S || ALIGN="CENTER" | 5 Box || ALIGN="CENTER" |Large || ALIGN="CENTER" | 40 lbs. || ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Plasma Cannon (D20 Modern Equipment)|Plasma Cannon]]|| ALIGN="CENTER" |3d6 || ALIGN="CENTER" |20 || ALIGN="CENTER" |Energy, Plasma || ALIGN="CENTER" |60ft || ALIGN="CENTER" |A || ALIGN="CENTER" |100% Charge || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 75 lbs.|| ALIGN="CENTER" | 35|| ALIGN="CENTER" | Mil (+3)<br />
|-class="even"<br />
|[[M7057 Flamethrower (D20 Modern Equipment)|M7057 Flamethrower]]|| ALIGN="CENTER" | 5d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Fire|| ALIGN="CENTER" | 20ft|| ALIGN="CENTER" |A || ALIGN="CENTER" | 10 int.|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 50 lb.|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|-<br />
| class="foot" colspan="11"|<br />
# The values given are for humans. These may be different for members of the Covenant.<br />
|}<br />
<br />
===Close Combat Weapons===<br />
<br />
Human soldiers are usually equipped with a [[Close Quarters Combat Weapon System (D20 Modern Equipment)|Combat Knife]] in case of "close encounters". The greater warriors of the Covenant elites are presented with [[Energy Sword (D20 Modern Equipment)|Energy Swords]] as a sign of their skill. Likewise, some Brute Chieftains are equipped with [[Gravity Hammer (D20 Modern Equipment)|Gravity Hammers]]- mighty hammers that blow the mightiest opponents into nearby walls with a single strike. Such weapons are detailed below. <br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+Table: Melee Weapons<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range<br>Increment !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC !! ALIGN="CENTER" | Restriction <br />
|-<br />
! COLSPAN="11" |<center>Martial Weapons</center><br />
|-<br />
|[[Close Quarters Combat Weapon System (D20 Modern Equipment)|Combat Knife]]|| ALIGN="CENTER" | 1d8|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Slashing, Piercing|| ALIGN="CENTER"| —|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 5lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil +3<br />
|- class="even"<br />
! COLSPAN="11" |<center>Exotic Weapons</center><br />
|-<br />
|[[Energy Sword (D20 Modern Equipment)|Energy Sword]]<sup>1</sup>|| ALIGN="CENTER" | 2d10|| ALIGN="CENTER" | 19-20/x3|| ALIGN="CENTER" | Slashing, Energy|| ALIGN="CENTER"| —|| ALIGN="CENTER" | Medium|| ALIGN="CENTER" | 5lb.|| ALIGN="CENTER" | 45|| ALIGN="CENTER" | Mil +3<br />
|- class="even"<br />
|[[Gravity Hammer (D20 Modern Equipment)|Gravity Hammer]]<sup>2</sup>|| ALIGN="CENTER" | 3d10|| ALIGN="CENTER" | 20/x4|| ALIGN="CENTER" | Bludgeoning, Energy|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 55lb.|| ALIGN="CENTER" | 45|| ALIGN="CENTER" | Mil +3<br />
|-<br />
| class="foot" COLSPAN="9" | <br />
# This is an exotic weapon '''only''' if used when two-weapon fighting with it. Otherwise, it is a martial weapon.<br />
# The Gravity Hammer may only be used by a medium-sized creature or larger with a strength score of 16 without being treated as an oversized weapon.<br />
|}<br />
<br />
===Vehicular Ranged Weapons===<br />
<br />
The following table details the ranged weapons fitted to vehicles by humans and the Covenant. Purchase DCs and Restrictions shown are for humans: these may vary for the Covenant.<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Vehicular Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat) <br />
|-<br />
|[[M41 Light Anti-Aircraft Gun (D20 Modern Equipment)|M41 Light Anti-Aircraft Gun]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 110 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 50 Linked|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[102mm SC-HE Rocket Turret (D20 Modern Equipment)|102mm SC-HE Rocket Turret]]|| ALIGN="CENTER" | 10d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 100 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 3 Box|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 50 lb.|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[M68 Gauss Cannon (D20 Modern Equipment)|M68 Gauss Cannon]]|| ALIGN="CENTER" | 10d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | —|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 5 belt|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 40|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Fuel Rod Cannon (D20 Modern Equipment)|Fuel Rod Cannon]]|| ALIGN="CENTER" | 8d6 || ALIGN="CENTER" | 20 || ALIGN="CENTER" | Balistic, Energy || ALIGN="CENTER" | 60ft || ALIGN="CENTER" | S || ALIGN="CENTER" | 5 Box || ALIGN="CENTER" |Large || ALIGN="CENTER" | 40 lbs. || ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Plasma Cannon (D20 Modern Equipment)|Plasma Cannon]]|| ALIGN="CENTER" |5d8 || ALIGN="CENTER" |19-20 || ALIGN="CENTER" |Ballistic, Energy || ALIGN="CENTER" |60ft || ALIGN="CENTER" |A || ALIGN="CENTER" |100% Charge || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 75 lbs.|| ALIGN="CENTER" | 35|| ALIGN="CENTER" | Mil (+3)<br />
|-class="even"<br />
|[[90mm High Velocity Gun (D20 Modern Equipment)|90mm High Velocity Gun]]|| ALIGN="CENTER" | 15d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | —|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 1 int.|| ALIGN="CENTER" | Gargantuan|| ALIGN="CENTER" | 150 lb.|| ALIGN="CENTER" | 50|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
|[[MAC Gun (D20 Modern Equipment)|MAC Gun]]|| ALIGN="CENTER" | 20d10|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 10,000ft|| ALIGN="CENTER" | Single|| ALIGN="CENTER" | 1 int.|| ALIGN="CENTER" | Colossal|| ALIGN="CENTER" | 1000 tons|| ALIGN="CENTER" | 60|| ALIGN="CENTER" | Mil (+3)<br />
|-class="even"<br />
|[[AP-T 7.62mm Machine Gun (D20 Modern Equipment)|AP-T 7.62mm machine gun]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 110 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 50 Linked|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
|[[Scarab Cannon (D20 Modern Equipment)|Scarab Cannon]]|| ALIGN="CENTER" | 20d8|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S, A|| ALIGN="CENTER" | Unlimited Charge|| ALIGN="CENTER" | Colossal|| ALIGN="CENTER" | 500 lb.|| ALIGN="CENTER" | 50|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Scarab Anti-Aircraft Turret (D20 Modern Equipment)|Scarab Anti-Aircraft Turret]]|| ALIGN="CENTER" | 8d8|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S ,A|| ALIGN="CENTER" | Unlimited Charge|| ALIGN="CENTER" | Colossal|| ALIGN="CENTER" | 500 lb.|| ALIGN="CENTER" | 50|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
|-<br />
| class="foot" colspan="11"|<br />
# The values given are for humans. These may be different for members of the Covenant.<br />
|}<br />
<br />
===Grenades===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Grenades'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Burst Radius !! ALIGN="CENTER" | Reflex DC !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC !! ALIGN="CENTER" | Restriction <br />
|-<br />
|[[M9 HE-DP Grenade (D20 Modern Equipment)|M9 HE-DP Grenade]]|| ALIGN="CENTER" | 6d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Slashing|| ALIGN="CENTER" | 20 ft.|| ALIGN="CENTER" | 15|| ALIGN="CENTER" | 10 ft.|| ALIGN="CENTER" | Tiny|| ALIGN="CENTER" | 1 lb.|| ALIGN="CENTER" | 15|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Plasma Grenade (D20 Modern Equipment)|Plasma Grenade]]|| ALIGN="CENTER" | 4d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 15ft|| ALIGN="CENTER" | 15|| ALIGN="CENTER" | 10 ft.|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 2 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | (Mil +3)<br />
|-<br />
|[[Spike Grenade (D20 Modern Equipment)|Spike Grenade]]|| ALIGN="CENTER" | 3d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Piercing|| ALIGN="CENTER" | 15 ft.|| ALIGN="CENTER" | 15|| ALIGN="CENTER" | 15 ft.|| ALIGN="CENTER" | Tiny|| ALIGN="CENTER" | 5 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Incendiary Grenade (D20 Modern Equipment)|Incendiary Grenade]]|| ALIGN="CENTER" | 3d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Fire|| ALIGN="CENTER" | 25ft|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | 10 ft.|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 2 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
| || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | <br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo (D20 Modern Campaign Setting)|Halo]] &rarr; [[Equipment (Halo Supplement)|Equipment]].<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Halo Setting]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=BR55_Battle_Rifle_(D20_Modern_Equipment)&diff=667605
BR55 Battle Rifle (D20 Modern Equipment)
2014-06-21T10:22:13Z
<p>Geomax: </p>
<hr />
<div>'''BR55 Battle Rifle'''<br />
[[Image:BR55 Battle Rifle.jpg|thumb|A BR55 Battle Rifle]]<br />
{{d20M Weapon<br />
|PL=7<br />
|country= UNSC, Misriah Armory<br><br />
|caliber= 9x40mm M634 X-HP-SAP<br><br />
|descriptor= The BR55 Battle Rifle is a staple UNSC rifle, and is widely used.<br><br />
|type= Longarm<br />
|proficiency= [[Personal Firearms Proficiency|Personal Firearms Proficiency]]<br />
|damage= 2d8<br />
|damagetype= Ballistic<br />
|magnumber= 36<br />
|magtype= box<br />
|crit= 19-20/x2<br />
|size= Large<br />
|weight= 8.3 lb.<br />
|range= 70 ft.<br />
|rof= S, B<br />
|cost= 18<br />
|restriction= Mil (+3)<br />
}}<br />
== Description ==<br />
<br />
The BR55 battle Rifle fires in either three-round bursts or in semiautomatic rates of fire. Since the BR55 is designed as a burst fire weapon, anyone without the feat can still use a three round burst, but takes the -4 penalty (as per the feat.). However, anyone that does have the feat is so proficient with bursting, that while using the BR55 they take no penalty at all for the burst. The M634 X-HP-SAP ammunition provides a +2 damage to a successful attack, and a +1 ranged attack against armored targets.<br />
* This weapon appears in HALO 2.<br />
See {{Halo Background Information}}BR55_Battle_Rifle this page] for background information.<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
{{d20 Modern Campaign Settings Breadcrumb}} &rarr; [[Halo (D20 Modern Campaign Setting)|Halo]] &rarr; [[Equipment (Halo Supplement)|Equipment]] &rarr; [[Weapons (Halo Supplement)|Weapons]]<br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Longarm]]<br />
[[Category:Rifle]]<br />
[[Category:Ranged Weapon]]<br />
[[Category:Halo Setting]]<br />
[[Category:Progress Level 7]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=Anime_Girl_(3.5e_Class)&diff=667542
Anime Girl (3.5e Class)
2014-06-20T20:20:00Z
<p>Geomax: /* Playing an Anime Girl */</p>
<hr />
<div>{{stub|Campaign information needs filling out and formatting correctly (remove comment markers)}}<br />
{{April Fools}}<br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=3.5<br />
|raters_power=2<br />
|rating_wording=4.5<br />
|raters_wording=2<br />
|rating_formatting=2.5<br />
|raters_formatting=2<br />
|rating_flavor=5<br />
|raters_flavor=1<br />
|status=Only just started<br />
|editing=Please. No editing at this time. Work in progress.<br />
|type=Humorous class, for silly campaigns and for driving the DM nuts.<br />
|desc=The epitome of anime clichés and the product of generations of anime subculture.<br />
<br />
}}<br />
<br />
==Anime Girl==<br />
<br />
<br />
-Sung to the tune of the "Rita and Runt" theme song from "Animaniacs":<br><br />
''She's plucky, she's lucky, she's all around cute<br><br />
''Her presence in a battle makes normal physics moot<br><br />
''Her Megaton Punch'll knock you out of this world,<br><br />
''So super-''kawaii,<br><br />
''She's an Anime Girl!<br><br />
''^_^;;;<br>''<br />
<br />
===Making an Anime Girl===<br />
<br />
Thanks to the introduction of Japanese animation onto our shores, the role of females in adventure scenarios has been challenged. No longer is she a glamorous damsel in distress to be rescued, but is she now just comic relief? Will she be the over-emotional wet noodle or the tough Sarah Connor type with the rock-hard boobs? No need for that, because an anime girl can be whatever she wants to be. That can be an asset to the party.<br />
<br />
An anime girl may not seem to be the most desirable adventuring companion, seeing as she's "just a girl". Not so: anime girls are magnets for trouble in the form of monsters and plot hooks. Depending on the anime girl path chosen, she may be active or passive during combat. If you survive your adventure with an anime girl regardless, you'll likely be swimming in loot and experience points... and you'll have made a new friend. What's not to like?<br />
<br />
'''Abilities:''' [[Charisma]] is an anime girl's chief attribute, due to her being cute and full of life. her charisma score also powers some of her abilities in her class paths, and replaces her [[Dexterity]] and [[Constitution]] for extra hit points and bonuses to Armor Class. <br />
<br />
'''Races:''' Only female characters may become anime girls – for obvious reasons. Humanoid races that suffer [[Charisma]] penalties are discouraged but not denied this class. Their charisma penalties are doubled for taking said class and any charisma rolls can never be retried.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' 2d4&times;10 gp (35 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Anime Girl}}</div><br />
Hit Die: d6<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| class="left" | +1 || +0 || +2 || +2<br />
| class="left" | Cosplay Henshin, brightly-colored hair, poisonous cooking, wouldn't hit a girl<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +0 || +3 || +3<br />
| class="left" | Hammerspace<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +1 || +3 || +3<br />
| class="left" | Distracted by the Skin<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +1 || +4 || +4<br />
| class="left" | Cosplay Bonus I<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +1 || +4 || +4<br />
| class="left" | Charming, Tentacle Susceptibility<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +2 || +5 || +5<br />
| class="left" | Megaton Punch<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +2 || +5 || +5<br />
| class="left" |<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +2 || +6 || +6<br />
| class="left" | Cosplay Bonus II<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +3 || +6 || +6<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +3 || +7 || +7<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +3 || +7 || +7<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +4 || +8 || +8<br />
| class="left" | Cosplay Bonus III<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +4 || +8 || +8<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +4 || +9 || +9<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +5 || +9 || +9<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +5 || +10 || +10<br />
| class="left" | Cosplay Bonus IV<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +5 || +10 || +10<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +6 || +11 || +11<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +6 || +11 || +11<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +6 || +12 || +12<br />
| class="left" | Cosplay Bonus V<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills 4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
The anime girl's class skills are: Bluff, Climb, Craft, Diplomacy, Disguise, Gather Information, Heal, Jump, Perform (any, taken individually), Profession, Search, and Sense Motive.<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the anime girl.<br />
<br />
'''Weapon and Armor Proficiency:''' Anime girls are proficient with simple weapons and whatever weapons their class path allows. Anime girls are proficient with light armor and whatever armors their class path allows.<br />
<br />
'''Brightly-Colored Hair (Ex):''' Anime girls stand out in a crowd, due to their hair color. It may not match a natural level of brightness, a natural hair color, or both. This grants an anime girl a +2 to Charisma-based skills (except Use Magic Device.)<br />
<br />
'''Cosplay Henshin (Su):''' Anime girls can be whatever they want to be. Magician, spy, amazonian princess--you name it, she can do it through the power of costume play, also known as "cosplay". The anime girl must choose between a warrior-type, a magic-using type or a catgirl (you knew it was coming). Once chosen, the anime girl cannot change into another type. She can transform into this form a number of times per day equal to 3 + Charisma modifier. This ability lasts 2 hours, granting a competence bonus equal to 1/2 the anime girl's class level to Bluff and Disguise (rounded down). Each form has different benefits, as listed below:<br />
<br />
*''Warrior-Type Cosplay:'' In addition to her base proficiencies, an anime girl using warrior-type cosplay gains proficiency with any martial weapons and one exotic weapon that go best with her costume and proficiency with medium and heavy armor. Shields get in the way of the costume, so anime girls are not proficient with shields. Anime girls using warrior-type cosplay gain a skill bonus to Intimidate, Knowledge (local) and Diplomacy equal to 1/2 her anime girl level.<br />
<br />
*''Magic-Type Cosplay:'' In addition to her base proficiencies and abilities, an anime girl using magic-type cosplay gains a skill bonus to Knowledge (arcana), Knowledge (religion), Knowledge (the planes) and Spellcraft equal to 1/2 her anime girl level. The anime girl knows a number of spells and has a caster level equal to 1/2 her class level (rounded up, minimum 1). She cannot cast a spell whose spell level is greater than her caster level. She may choose what type of spells she knows(arcane or divine) and which spells she knows. Once chosen, she cannot access spells from the other type until Cosplay Bonus II. She may cast a spell a number of times equal to 3 + Charisma modifier. She need not prepare her spells in advance.<br />
<br />
*''Catgirl-Type Cosplay:'' In addition to her base proficiencies, an anime girl using catgirl-type cosplay gains evasion and a skill bonus to Hide, Balance, Move Silently, Listen, and Spot equal to 1/2 her anime girl level (rounded down). She also gains proficiency with the short sword, the whip and the shuriken.<br />
<br />
'''Poisonous Cooking (Ex):''' Anime girls may be cute, but their cooking needs work. If ever an anime girl needs to make a Profession (cook) check, she automatically takes a -4 penalty. If the dice roll is less than 5, the food can be used as a poison with similar statistics to [[SRD:Poisons#Table:_Poisons|arsenic]] (primary damage 1 Con, secondary damage 1d8 Con). The Ingestion DC of the poison is equal to 10 + 1/2 anime girl's class level. An anime girl cannot be poisoned by her own cooking; she has immunity due to tasting as she cooked.<br />
<br />
'''Wouldn't Hit a Girl (Su):''' Anime girls can depend on their natural cuteness to deflect potential harm. She can roll a d20 and add her [[Charisma]] modifier with a bonus equal to her anime girl level. The result is the DC for the enemy's Will save. If the creature fails, he cannot attack the anime girl for a number of rounds equal to 1d4 + anime girl's Charisma modifier. If it succeeds, the targeted creature may attack as normal and may not be affected for 24 hours. She may use this ability three times per day. This is a mind-affecting, language-dependent ability.<br />
<br />
'''Hammerspace (Su):''' At 2nd level, an anime girl can pull whatever weapons or belongings she needs, seemingly from thin air. In actuality, a thin layer of dimensional space rests within the recessed spaces (armpits, cleavage, butt crack, clothing folds, etc.) of the anime girl called Hammerspace, allowing her to hold her maximum load without any encumbrance or use of a carrying device. This works in a similar manner to the extra-dimensional storage spaces listed in the ''Dungeon Master's Guide'' (particularly concerning putting one extra-dimensional storage item inside of another), except uncovered piercing or slashing objects do not penetrate or destroy Hammerspace. <br />
<br />
'''Distracted by the Skin (Su):''' At 3rd level, an anime girl can channel her natural good looks into a barrier of protection. Distantly related to Wouldn't Hit a Girl, she can transfer a number of points equal to her Charisma bonus to her Armor Class (minimum 1) once per combat encounter. This lasts a number of rounds equal to 3 + the anime girl's Charisma modifier.<br />
<br />
'''Cosplay Bonus (Su):''' While using Cosplay, an anime girl gains a bonus based on her class level at 4th level and every four levels after (8th, 12th, etc.) The bonus is different for each type at each level. These bonuses do not cross over with each other; they stack with the last Cosplay Bonus.<br />
<br />
Cosplay Bonus I:<br />
*''Warrior-Type Cosplay:'' Gain +2 bonus on Fortitude saves and a +1 enhancement bonus on attack and damage rolls.<br />
*''Magic-Type Cosplay:'' Gain +2 bonus on Will saves and +1 caster level.<br />
*''Catgirl-Type Cosplay:'' Gain +2 bonus on Reflex saves and +10' movement.<br />
<br />
Cosplay Bonus II:<br />
*''Warrior-Type Cosplay:'' Choose Two-Weapon Fighting or Improved Unarmed Strike as a bonus feat. You do not need to meet the prerequisites.<br />
*''Magic-Type Cosplay:'' The anime girl may now choose between arcane and divine spells.<br />
*''Catgirl-Type Cosplay:'' Choose Mobility as a bonus feat or gain low-light vision (which is doubled if you already have it). You do not need to meet the prerequisites.<br />
<br />
Cosplay Bonus III:<br />
*''Warrior-Type Cosplay:'' The anime girl may add her Charisma bonus (if any) to her melee or ranged damage.<br />
*''Magic-Type Cosplay:'' Choose one metamagic or item creation feat as a bonus feat. You do not need to meet the prerequisites.<br />
*''Catgirl-Type Cosplay:'' The anime girl gains sneak attack (as the rogue ability) with damage dice equal to 1/4 anime girl class level (rounded down) and +1 natural armor. ''[example: Busa, a 11th level anime girl following the catgirl-type cosplay, reaches level 12. Her sneak attack dice are, upon reaching 12th level, 3d6 (12÷4=3).]''<br />
<br />
Cosplay Bonus IV:<br />
*''Warrior-Type Cosplay:'' Gain Diehard or Improved Two-Weapon Fighting. You do not need to meet the prerequisites.<br />
*''Magic-Type Cosplay:'' The anime girl may add her Charisma bonus to her direct damage spells (i.e., fireballs, magic missile, etc.)<br />
*''Catgirl-Type Cosplay:'' Gain improved evasion (as the [[SRD:Evasion_and_Improved_Evasion#Improved_Evasion|rogue]] ability.)<br />
<br />
Cosplay Bonus V:<br />
*''Warrior-Type Cosplay:'' Gain greater rage ability (as the [[SRD:Barbarian#Greater_Rage|barbarian]] ability.) This can be used a number of times per day equal to 1 + Charisma modifier.<br />
*''Magic-Type Cosplay:'' Gain spell-like ability ''[[limited wish]]'' 1/week. When a limited wish spell has an XP cost, you must pay that cost -300 XP.<br />
*''Catgirl-Type Cosplay:'' Gain hide in plain sight (as the [[ranger]] ability, except it works on any terrain.)<br />
<br />
'''Charming (Su):''' At 5th level, an anime girl can cast [[charm person]] as a caster of her class level 2/day. At 9th level, she gains [[hold person]] 2/day/ At 13th level, she gains [[dominate person]] 2/day. At 17th level, she gains [[SRD:Mass Hold Person|hold person, mass]] 2/day. These are all treated as spell-like abilities.<br />
<br />
'''Tentacle Susceptibility:''' At 5th level, an anime girl is automatically shaken by and loses her armor bonus against creatures that have tentacles.<br />
<br />
'''Megaton Punch (Ex):''' At 6th level, an anime girl can channel her hatred of a chosen target and punch them so hard, they go flying into the distance. This acts like the monstrous feat [[SRD:Awesome_Blow|Awesome Blow]], with distinct differences: the anime girl does not need to meet the prerequisites (Large size, Str 25, Power Attack, Improved Bull Rush), the distance is equal to damage dealt (rounded down to the nearest 5' increment, minimum 5'), and this attack can only be done through an unarmed melee attack.<br />
<br />
====Epic Anime Girl====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Anime Girl}}</div><br />
Hit Die: d6<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | Cosplay Henshin Master<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | -<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | -<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | Cosplay Bonus VI<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | -<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | -<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | -<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | Cosplay Bonus VII<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | -<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | -<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Cosplay Henshin Master (Su):''' An anime girl's skills at cosplay reach a pinnacle when she combines two cosplay costumes at once. She may choose another discipline in Cosplay Henshin, combining the aspect of the first discipline with a second (ex.: an anime girl starting out as a warrior-type that combines magic-type to make a warrior/mage-type.)<br />
<br />
'''Cosplay Master Bonus (Su):''' The anime girl's skills at cosplay increase with experience.<br />
<br />
Cosplay Bonus VI:<br />
*''Warrior/Mage-Type Cosplay:'' Gain damage reduction 5/-.<br />
*''Magic/Catgirl-Type Cosplay:'' Gain the ability to summon any feline-like animal and/or magical beast (found in the Monster Manual 3.5 (and MM II-V)) 2/day. The amount of creatures summoned is equal to 2 + anime girl's Charisma Modifier. She may choose either animals, magical beasts, or both, as long as the creature(s) follow the distinct requirements as follows: HD of 1/2 the anime girl's total HD; must be native to her home Plane.<br />
*''Catgirl/Warrior-Type Cosplay:'' Gain mighty rage (as the [[SRD:Barbarian#Mighty_Rage|barbarian]] ability.)<br />
<br />
Cosplay Bonus VII:<br />
*''Warrior/Mage-Type Cosplay:'' Gain damage reduction 10/-.<br />
*''Magic/Catgirl-Type Cosplay:'' An Anime Girl gains the spell like ability wish once per day, but must pay full exp costs.<br />
*''Catgirl/Warrior-Type Cosplay:'' You are as agile as a cat granting you Cat-like reflexes. This grants an anime girl a +2 to Dex-based skills.<br />
<br />
===Campaign Information===<br />
<br />
====Playing an Anime Girl====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Common gods worshipped by Anime Girls are Haruhi Suzumiya, Iwakura Lain, Madokami and Akuma Homura.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' Depending on which cosplay path they choose, Anime Girls can be either active or passive in combat. Anime Girls who choose warrior-type cosplay tend to be more active, filling the role of a Fighter, while those who choose catgirl-type cosplay tend to be more opportunistic, as a Rogue would be. Depending on what spells an Anime Girl using magic-type cosplay picks, she can either act as an offensive magic caster, a healer or a buffer.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====Anime Girls in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregtate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
Lol<br />
<br />
====Anime Girls in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:April Fools]]<br />
[[Category:Combat-Focused]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=PSG1_Of_1337_Headshotz_(D20_Modern_Equipment)&diff=667537
PSG1 Of 1337 Headshotz (D20 Modern Equipment)
2014-06-20T20:03:07Z
<p>Geomax: </p>
<hr />
<div>{{April_Fools}}<br />
{{d20M Weapon<br />
|PL=5<br />
|type= Longarm<br />
|proficiency= [[Personal Firearms Proficiency|Personal Firearms Proficiency]]<br />
|damage= 2d10<br />
|damagetype= Ballistic<br />
|magnumber= 5<br />
|magtype= box<br />
|crit= 20<br />
|size= Large<br />
|weight= 16 lb.<br />
|range= 90 ft.<br />
|rof= S<br />
|cost= 36<br />
|restriction= Lic(+1)<br />
}}<br />
The PSG1 Of 1337 Headshotz has a +3 enchantment bonus on attack and damage roles as well as a +1 mastercraft bonus on attack roles. It comes standard with a scope.<br />
==Description==<br />
The PSG1 Of 1337 Headshotz is an ancient and powerful enchanted weapon, created by the ancient gods of Treyarch for their servants, known as the MLG army. The MLG army is a deadly force, well known for the tactical maneuvers such as the 360 No-Scope and the1337 Headshotz. <br />
==Abilities==<br />
===1337 Headshotz===<br />
This ability is identical to the special ability of a Vorpal Sword, except instead of decapitating the target it instead scores a "1337 Headshot!!!", causing the tagets head to explode messily.<br />
===360 No-Scope===<br />
A character using the the PSG1 Of 1337 Headshotz can make an attack a free action once per round. To sucessfully make the attack, the player must pass a DC 20 reflex save and the attack is done at a -6 penalty.<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Magic]]<br />
[[Category:Rifle]]<br />
[[Category:Ranged Weapon]]<br />
[[Category:April Fools]]<br />
[[Category:Progress Level 5]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=PSG1_Of_1337_Headshotz_(D20_Modern_Equipment)&diff=667536
PSG1 Of 1337 Headshotz (D20 Modern Equipment)
2014-06-20T19:58:52Z
<p>Geomax: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=5<br />
|type= Longarm<br />
|proficiency= [[Personal Firearms Proficiency|Personal Firearms Proficiency]]<br />
|damage= 2d10<br />
|damagetype= Ballistic<br />
|magnumber= 5<br />
|magtype= box<br />
|crit= 20<br />
|size= Large<br />
|weight= 16 lb.<br />
|range= 90 ft.<br />
|rof= S<br />
|cost= 36<br />
|restriction= Lic(+1)<br />
}}<br />
The PSG1 Of 1337 Headshotz has a +3 enchantment bonus on attack and damage roles as well as a +1 mastercraft bonus on attack roles. It comes standard with a scope.<br />
==Description==<br />
The PSG1 Of 1337 Headshotz is an ancient and powerful enchanted weapon, created by the ancient gods of Treyarch for their servants, known as the MLG army. The MLG army is a deadly force, well known for the tactical maneuvers such as the 360 No-Scope and the1337 Headshotz. <br />
==Abilities==<br />
===1337 Headshotz===<br />
This ability is identical to the special ability of a Vorpal Sword, except instead of decapitating the target it instead scores a "1337 Headshot!!!", causing the tagets head to explode messily.<br />
===360 No-Scope===<br />
A character using the the PSG1 Of 1337 Headshotz can make an attack a free action once per round. To sucessfully make the attack, the player must pass a DC 20 reflex save and the attack is done at a -6 penalty.<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Magic]]<br />
[[Category:Rifle]]<br />
[[Category:Ranged Weapon]]<br />
[[Category:April Fools]]<br />
[[Category:Progress Level 5]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=PSG1_Of_1337_Headshotz_(D20_Modern_Equipment)&diff=667535
PSG1 Of 1337 Headshotz (D20 Modern Equipment)
2014-06-20T19:56:03Z
<p>Geomax: Created page with "{{d20M Weapon |type= Longarm |proficiency= Personal Firearms Proficiency |damage= 2d10 |damagetype= Ballistic |magnumber= 5 |magtype= box |cr..."</p>
<hr />
<div>{{d20M Weapon<br />
|type= Longarm<br />
|proficiency= [[Personal Firearms Proficiency|Personal Firearms Proficiency]]<br />
|damage= 2d10<br />
|damagetype= Ballistic<br />
|magnumber= 5<br />
|magtype= box<br />
|crit= 20<br />
|size= Large<br />
|weight= 16 lb.<br />
|range= 90 ft.<br />
|rof= S<br />
|cost= 36<br />
|restriction= Lic(+1)<br />
}}<br />
The PSG1 Of 1337 Headshotz has a +3 enchantment bonus on attack and damage roles as well as a +1 mastercraft bonus on attack roles. It comes standard with a scope.<br />
==Description==<br />
The PSG1 Of 1337 Headshotz is an ancient and powerful enchanted weapon, created by the ancient gods of Treyarch for their servants, known as the MLG army. The MLG army is a deadly force, well known for the tactical maneuvers such as the 360 No-Scope and the1337 Headshotz. <br />
==Abilities==<br />
===1337 Headshotz===<br />
This ability is identical to the special ability of a Vorpal Sword, except instead of decapitating the target it instead scores a "1337 Headshot!!!", causing the tagets head to explode messily.<br />
===360 No-Scope===<br />
A character using the the PSG1 Of 1337 Headshotz can make an attack a free action once per round. To sucessfully make the attack, the player must pass a DC 20 reflex save and the attack is done at a -6 penalty.<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Magic]]<br />
[[Category:Rifle]]<br />
[[Category:Ranged Weapon]]<br />
[[Category:April Fools]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=VF-25_Messiah_(D20_Modern_Vehicle)&diff=636831
VF-25 Messiah (D20 Modern Vehicle)
2013-09-29T09:00:07Z
<p>Geomax: </p>
<hr />
<div>'''VF-25 Messiah'''<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
!<br />
!Vehicle<br />
|-<br />
| '''Crew''' || 1<br />
|- class="even"<br />
| '''Pass''' || 0<br />
|-<br />
| '''Cargo''' || 0lbs<br />
|- class="even"<br />
| '''Init.''' || -3<br />
|- <br />
| '''Maneuver''' || -2<br />
|- class="even"<br />
| '''Top Speed''' || 5000(500)Air mode,100(10)Land mode.<br />
|- <br />
| '''Defense''' || 12<br />
|- class="even"<br />
| '''Hardness''' || 10<br />
|- <br />
| '''Hit Points''' || 90<br />
|- class="even"<br />
| '''Size''' || G<br />
|- <br />
| '''Purchase DC''' || 42<br />
|- class="even"<br />
| '''Restriction''' || Military(+3)<br />
|- <br />
|}<br />
<br />
The VF-25 Messiah is a Jetfighter/Transformative mech with three modes to fight any opponent be it a Alien invasion or other humans. The three modes are as follows Jetfighter mode, Hybrid mode and Mech mode as these three modes can be easily switched into if the Machine is undamaged however if it's damaged it can only go from Jetfighter mode and Hybrid mode.<br />
<br />
They can also be equipped with "armor Jackets" these jackets are specialized variants that can be added onto the VF<br />
The VF-25 Messiah is also one of the few Jetfighter mechs designed for actual combat almost everywhere you can go except for underwater, It's designed for Land, Air, Stratophere and Space combat and has various armor jackets to work the best in these areas.<br />
The VF-25 Messiah comes with the following weapons:<br />
*2 Fire linked 50. cal beam guns<br />
*GU-17A gun pod<br />
*2 Fire-linked Micro-Missile Pods<br />
*1 Reaction Missile Launcher<br />
*1High Frequency Vibration Knife(not usable in fighter mode)<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: VF-25 Messiah Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat) <br />
|-<br />
|[[50. cal beam gun (D20 Modern Equipment)|50. cal beam gun ]]|| ALIGN="CENTER" | 4d8|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S,A|| ALIGN="CENTER" | 100 Linked|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 28|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|-<br />
|[[GU-17A Gun Pod (D20 Modern Equipment)|GU-17A Gun Pod ]]|| ALIGN="CENTER" | 6d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 250 ft.|| ALIGN="CENTER" | S,A|| ALIGN="CENTER" | 200 Linked|| ALIGN="CENTER" | Gargantuan|| ALIGN="CENTER" | 200 lb.|| ALIGN="CENTER" | 32|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|-<br />
|[[Micro-Missile Pod (D20 Modern Equipment)|Micro-Missile Pod ]]|| ALIGN="CENTER" | 8d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Fire/Slashing|| ALIGN="CENTER" | 3000 ft.|| ALIGN="CENTER" | S,A|| ALIGN="CENTER" | 15 Box|| ALIGN="CENTER" | Gargantuan|| ALIGN="CENTER" | 200 lb.|| ALIGN="CENTER" | 32|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|-<br />
|[[Reaction Missile Launcher (D20 Modern Equipment)|Reaction Missile Launcher ]]|| ALIGN="CENTER" | 20d8|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 8000 ft.|| ALIGN="CENTER" | Single|| ALIGN="CENTER" | 3 Box|| ALIGN="CENTER" | Gargantuan|| ALIGN="CENTER" | 200 lb.|| ALIGN="CENTER" | 32|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|}<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: VF-25 Messiah Melee Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat) <br />
|-<br />
|[[High Frequency Vibration Knife (D20 Modern Equipment)|High Frequency Vibration Knife]]|| ALIGN="CENTER" | 4d8|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Slashing|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | - || ALIGN="CENTER" | - || ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 28|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|}<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Vehicles|Vehicles]].<Br><br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Vehicle]]<br />
[[Category:D20 Flyers]]<br />
[[Category:Mundane]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=LPP_91_(D20_Modern_Equipment)&diff=624837
LPP 91 (D20 Modern Equipment)
2013-06-21T08:45:11Z
<p>Geomax: </p>
<hr />
<div>'''LPP 91 Light Plasma Projector'''<br />
{{d20M Weapon<br />
|PL=9<br />
|type= Longarm<br />
|proficiency= [[Personal Firearms Proficiency|Personal Firearms Proficiency]]<br />
|damage= 8d12/20d12<br />
|damagetype= Energy<br />
|magnumber= unlimited<br />
|magtype= none<br />
|crit= 19-20/x2<br />
|size= Small<br />
|weight= 3 lb.<br />
|range= 500 ft.<br />
|rof= S,A,Single<br />
|cost= 51(on black market)<br />
|restriction= Mil (+3)<br />
}}<br />
<br />
==LPP 91==<br />
The LPP 91 was a type of Culture Light Plasma Projector. It was a general purpose "peace"-rated weapon not suited for full battle use. When fired, the LPP 91 deals 8d12 damage to everything in a 20ft. blast radius(40ft. when fired on autofire, DC 15 Reflex save half). When fired on the Single rate of fire, the LPP 91 deals 20d12 damage to everything in a 50ft. blast radius(DC 20 Reflex save half).<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
{{d20 Modern Campaign Settings Breadcrumb}} &rarr; [[Halo (D20 Modern Campaign Setting)|Halo]] &rarr; [[Equipment (Halo Supplement)|Equipment]] &rarr; [[Weapons (Halo Supplement)|Weapons]]<br />
{{Copyright Disclaimer}}<br />
[[Category:Ranged Weapon]]<br />
[[Category:Progress Level 9+]]<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=Class_12_Combat_Skin_(D20_Modern_Equipment)&diff=613808
Class 12 Combat Skin (D20 Modern Equipment)
2013-03-26T20:07:51Z
<p>Geomax: </p>
<hr />
<div>=Combat Skin=<br />
'''Class 12 Combat Skin'''<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
!<br />
!Armor<br />
|-<br />
| '''Type''' || Tactical<br />
|- class="even"<br />
| '''Equipment Bonus''' || +11<br />
|- <br />
| '''Nonprof. Bonus''' || +9<br />
|- class="even"<br />
| '''Max Dex Bonus''' || +10<br />
|-<br />
| '''Armor Penalty''' || -0<br />
|- class="even"<br />
| '''Speed (30ft)''' || 60<br />
|- <br />
| '''Weight''' || 800lbs<br />
|- class="even"<br />
| '''Purchase DC''' || 25<br />
|- <br />
| '''Restriction''' || Mil (+3)<br />
|- class="even"<br />
|}<br />
[[File:forerunner_promethean_warrior_servant_by_dustiniz117-d5ko44n.jpg|thumb|Combat Skin]]<br />
===Class 12 Combat Skin===<br />
Combat skins are a type of body armor used by Forerunner combat personnel. The Forerunners had a classification system for combat skins, running from Class 1 to Class 18, and possibly above. According to 343 Guilty Spark, the human MJOLNIR Mark V is ranked on this scale as equal to a Class 2. Combat skins were typically worn by Warrior-Servants, the rate tasked with warfare, but could be used by the dedicated military or security forces of the other the rates as well, such as Builder Security, the security force of the Builder rate. After the Flood threat intensified to critical levels, even civilians were forced to wear combat skins in high-risk areas.<br />
It possesses a [[Motion Tracker (D20 Modern Equipment)|Motion Tracker]]. Combat Skin grants a character +12 Strength, a +8 bonus to his/her Dexterity score and increases his speed by 30ft.<br />
Combat Skin includes several gadgets from both the core/future and future tech rule books.<br />
<br />
'''''Gadgets'''''<br />
<br />
<br />
<br />
Life Support (30min)<br />
<br />
<br />
Integrated Weapon- Constraint Field(Counts as [http://www.dandwiki.com/wiki/SRD:Telekinesis Telekinesis],caster level 15,but can be used at will, has a max range of 50ft,is negated with a reflex save,and the user uses his dexterity score for violent thrusts,can lift objects weighing up to 3,000lbs,and counts as nonmagical)<br />
<br />
''Combat Skin Helmet''<br />
-Darkvision<br />
-Aquatic Air Filter<br />
<br />
''Heads-up Display (HUD)''<br />
Feats: Alertness, Guide.<br />
<br />
[[Energy Shielding (D20 Modern Equipment)|Full-Body Energy Shielding]] 44/28<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Equipment|Equipment]].<Br><br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo (D20 Modern Campaign Setting)|Halo]] &rarr; [[Equipment (Halo Supplement)|Equipment]] &rarr; [[Armor (Halo Supplement)|Armor]].<br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Armor]]<br />
[[Category:Mundane]]<br />
[[Category:Halo Setting]]<br />
[[Category:Progress Level 9+]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=F-22_Raptor_(D20_Modern_Vehicle)&diff=613806
F-22 Raptor (D20 Modern Vehicle)
2013-03-26T19:55:03Z
<p>Geomax: /* AMRAAM missile */</p>
<hr />
<div>{| cellspacing="0" cellpadding="0" class="d20"<br />
!<br />
!Vehicle<br />
|-<br />
| '''Crew''' || 1<br />
|- class="even"<br />
| '''Pass''' || 0<br />
|-<br />
| '''Cargo''' || 50 lbs<br />
|- class="even"<br />
| '''Init.''' || -4<br />
|- <br />
| '''Maneuver''' || -1<br />
|- class="even"<br />
| '''Top Speed''' || 3000(300)<br />
|- <br />
| '''Defense''' || 6<br />
|- class="even"<br />
| '''Hardness''' || 5<br />
|- <br />
| '''Hit Points''' || 58<br />
|- class="even"<br />
| '''Size''' || G<br />
|- <br />
| '''Purchase DC''' || 58<br />
|- class="even"<br />
| '''Restriction''' || Mil +3<br />
|- <br />
|}<br />
<br />
The Lockheed Martin/Boeing F-22 Raptor is a single-seat, twin-engine fifth-generation supermaneuverable fighter aircraft that uses stealth technology. It was designed primarily as an air superiority fighter, but has additional capabilities that include ground attack, electronic warfare, and signals intelligence roles. Lockheed Martin Aeronautics is the prime contractor and is responsible for the majority of the airframe, weapon systems and final assembly of the F-22. Program partner Boeing Defense, Space & Security provides the wings, aft fuselage, avionics integration, and training systems.<br />
<br />
The aircraft was variously designated F-22 and F/A-22 during the years prior to formally entering USAF service in December 2005 as the F-22A. Despite a protracted and costly development period, the United States Air Force considers the F-22 a critical component of U.S. tactical air power, and claims that the aircraft is unmatched by any known or projected fighter. Lockheed Martin claims that the Raptor's combination of stealth, speed, agility, precision and situational awareness, combined with air-to-air and air-to-ground combat capabilities, makes it the best overall fighter in the world today. Air Chief Marshal Angus Houston, former Chief of the Australian Defence Force, said in 2004 that the "F-22 will be the most outstanding fighter plane ever built."<br />
<br />
An F-22 Raptor is armed with a Vulcan cannon, 6 AMRAAM missiles and 2 Sidewinder missiles. An F-22 requires a DC 45 Computer use check to detect with PL 5 or lower radar.<br />
===Vulcan Cannon===<br />
Damage: 4d12<br />
<br />
RI: 500 ft<br />
<br />
RoF: auto<br />
<br />
Special: As a rotary cannon with a high RoF, an auto-fire attack covers a 20x20ft area and increases the save DC to 20.<br />
<br />
A combination of Fire-Linked and Fire-Battery (d20 future) is used to simulate the abilities of this weapon. It is a battery of 3 "weapons", each weapon is a pair of fire-linked 20-mm automatic cannons. On a half trigger pull, the number of rounds fired is 75 for an auto-fire attack or 38 for a burst. On a full trigger pull the number of rounds fired is 150 for an auto-fire attack or 75 for a burst, in this mode the weapon deals +50% damage.<br />
===Sidewinder missile===<br />
The sidewinder is a short-range, air-to-air missile carried byaircraft, and it is used to bring down other aircraft. It has aheat-seeking guidance system that enables it to home in onthe engine exhaust of other aircraft.Sidewinder missiles have a minimum range of 500feet. If fired against a target closer than 500 feet, it doesnot arm and does not explode (but still deals 3d6 pointsof ballistic damage). Sidewinder missiles can be firedonly from a missile platform mounted on a fighter air-craft. (This cost is already factored into military vehiclesthat regularly carry these missiles.) This platform pro-vides a +4 equipment bonus on attack rolls made againsttargets that produce a considerable amount of heat—specifically the heat produced by the jet engines andturboprops that power most modern helicopters andplanes. <br />
<br />
The sidewinder cannot be fired at targets thatdo not produce heat. They can be fired at hot targets onthe ground (such as idling aircraft), but without the +4equipment bonus.To fire the missile, one must first acquire the target,which requires an attack action. After the target isacquired, firing the missile is an attack action. Once fired,a sidewinder missile travels one range increment(10,000ft) perround until it reaches the target, at which point an attackroll must be made. The missile makes a single attack rolleach round until it hits or runs out of fuel (10 total rounds of movement). When the sidewinder missile hits its target, it explodeslike a grenade or other explosive, dealing 20d6 points of damage to all creatures within a 10-foot radius (Reflexsave DC 20 half).<br />
===AMRAAM missile===<br />
An AMRAAM has the same stats as a Sidewinder except for a 20,000ft range increment.<br />
<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Vehicle]]<br />
[[Category:D20 Flyers]]<br />
[[Category:Mundane]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=Covenant_Assault_Carrier_(D20_Modern_Vehicle)&diff=613787
Covenant Assault Carrier (D20 Modern Vehicle)
2013-03-26T16:38:05Z
<p>Geomax: </p>
<hr />
<div>=Covenant Assault Carrier [Capital Ship]=<br />
[[Image:CovenantAssaultCarrier.jpg|thumb|A Covenant Assault Carrier.]]<br />
'''Covenant Assault Carrier'''<br />
{| class="d20" style="text-align:left"<br />
|- class="even"<br />
|'''Type: '''Superheavy ||'''Size: '''Colossal (–8 size)<br />
|-<br />
|'''Subtype: '''Star carrier ||'''Tactical Speed: '''3,500 ft. (7 sq.)<br />
|- class="even"<br />
|'''Defense: '''11 ||'''Length: '''17,540 feet<br />
|-<br />
|'''Flat-footed Defense: '''7 ||'''Weight: '''3600,000 tons<br />
|- class="even"<br />
|'''Autopilot Defense: '''7 ||'''Targeting System Bonus: '''+5<br />
|-<br />
|'''Hardness: '''40 ||'''Crew: '''2,400 (expert +8)<br />
|- class="even"<br />
|'''Hit Dice: '''1,000d20 (20,000 hp) ||'''Passenger Capacity: '''1200<br />
|-<br />
|'''Initiative Modifier: '''+6 ||'''Cargo Capacity: '''1200,000 tons<br />
|- class="even"<br />
|'''Pilot’s Class Bonus: '''+5 ||'''Grapple Modifier: '''+16<br />
|-<br />
|'''Pilot’s Dex Modifier: '''+4 ||'''Base Purchase DC: '''80<br />
|- class="even"<br />
|'''Gunner’s Attack Bonus: '''+4 ||'''Restriction: '''Military (+3)<br />
|}<br />
<br />
'''Attack: '''Battery of 4 Energy Projectors +4 ranged (20d8*10/19–20), battery of 5 Plasma Torpedoes –1 ranged (10d12*10/19–20) and a battery of 12 Pulse Lasers +5 ranged (10d8)<br />
<br />
'''Attack of Opportunity: '''Point-defense system +5 ranged (5d12&times;10}<br />
<br />
'''Standard PL 7 Design Specs:'''<br />
<br />
'''Engines: '''Induction engine, thrusters<br />
<br />
'''Armor: '''Neutronite<br />
<br />
'''Defense Systems: '''Improved autopilot system, improved damage control (6d10), light fortification, magnetic field, particle field, point-defense system, radiation shielding, repair drones, self-destruct system, [[Energy Shielding (D20 Modern Equipment)|Energy Shielding]] 500/80.<br />
<br />
'''Sensors: '''Class V sensors, improved targeting system<br />
<br />
'''Communications: '''Drivesat comm array, mass transceiver<br />
<br />
'''Weapons: '''1 battery of 12 Pulse Laser Turrets (range incr. 3,000 ft.), 1 battery of 4 Energy Projectors (range incr. 6,000 ft.), battery of 5 Plasma Torpedoes (range incr. 5,000 ft)<br />
<br />
'''Grappling Systems: '''Tractor beam emitter<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Vehicles|Vehicles]].<Br><br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo (D20 Modern Campaign Setting)|Halo]] &rarr; [[Equipment (Halo Supplement)|Equipment]] &rarr; [[Vehicles (Halo Supplement)|Vehicles]] &rarr; [[Starships (Halo Supplement)|Starships]].<br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Vehicle]]<br />
[[Category:Starship]]<br />
[[Category:Mundane]]<br />
[[Category:Halo Setting]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=Covenant_Battle_Cruiser_(D20_Modern_Vehicle)&diff=613786
Covenant Battle Cruiser (D20 Modern Vehicle)
2013-03-26T16:32:21Z
<p>Geomax: </p>
<hr />
<div>=Covenant Battle Cruiser=<br />
[[Image:Covenant_Battlecruiser.png|thumb|A Covenant Battlecruiser.]]<br />
'''Covenant Battle Cruiser'''<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
!<br />
!Vehicle<br />
|-<br />
| '''Class''' || Capital<br />
|- class="even"<br />
| '''Size''' || Colossal (1600 yards)<br />
|-<br />
| '''Crew''' || 4324 <br />
|- class="even"<br />
| '''Shield Points''' || 500 (DR 35)<br />
|-<br />
| '''Hull Points''' || 400 (DR 20)<br />
|- class="even"<br />
| '''Initiative''' || -8<br />
|-<br />
| '''Maneuver''' || -8<br />
|- class="even"<br />
| '''Defense''' || 12<br />
|-<br />
| '''Slipspace Drive''' || yes <br />
|- class="even"<br />
| '''Passengers''' || 2000 <br />
|-<br />
| '''Cargo Capacity''' || 65,000 tons<br />
|- class="even"<br />
| '''Consumables''' || 6 years<br />
|-<br />
| '''Maximum Speed in Space''' || 4000ft<br />
|- class="even"<br />
| '''Atmospheric Speed''' || 3000ft<br />
|- <br />
| '''Weapons''' || 7 Capital Plasma Turrets:6d12x3 PB:+2 MED:+3 LONG:+1 <br> 24 Pulse Lasers:3d10x2 PB:+2 MED:+1 LONG:+0<br>2 Plasma Torpedos:10d10x7 PB:+0 MED:+1 LONG:-1<br> 4 Tractor Beams<br>16 Point Lasers:4d10x2 PB:+1 MED:+2 LONG:+1<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Vehicles|Vehicles]].<Br><br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo (D20 Modern Campaign Setting)|Halo]] &rarr; [[Equipment (Halo Supplement)|Equipment]] &rarr; [[Vehicles (Halo Supplement)|Vehicles]] &rarr; [[Starships (Halo Supplement)| Starships]].<br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
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[[Category:Vehicle]]<br />
[[Category:Starship]]<br />
[[Category:Mundane]]<br />
[[Category:Halo Setting]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=F-22_Raptor_(D20_Modern_Vehicle)&diff=613781
F-22 Raptor (D20 Modern Vehicle)
2013-03-26T16:05:34Z
<p>Geomax: </p>
<hr />
<div>{| cellspacing="0" cellpadding="0" class="d20"<br />
!<br />
!Vehicle<br />
|-<br />
| '''Crew''' || 1<br />
|- class="even"<br />
| '''Pass''' || 0<br />
|-<br />
| '''Cargo''' || 50 lbs<br />
|- class="even"<br />
| '''Init.''' || -4<br />
|- <br />
| '''Maneuver''' || -1<br />
|- class="even"<br />
| '''Top Speed''' || 3000(300)<br />
|- <br />
| '''Defense''' || 6<br />
|- class="even"<br />
| '''Hardness''' || 5<br />
|- <br />
| '''Hit Points''' || 58<br />
|- class="even"<br />
| '''Size''' || G<br />
|- <br />
| '''Purchase DC''' || 58<br />
|- class="even"<br />
| '''Restriction''' || Mil +3<br />
|- <br />
|}<br />
<br />
The Lockheed Martin/Boeing F-22 Raptor is a single-seat, twin-engine fifth-generation supermaneuverable fighter aircraft that uses stealth technology. It was designed primarily as an air superiority fighter, but has additional capabilities that include ground attack, electronic warfare, and signals intelligence roles. Lockheed Martin Aeronautics is the prime contractor and is responsible for the majority of the airframe, weapon systems and final assembly of the F-22. Program partner Boeing Defense, Space & Security provides the wings, aft fuselage, avionics integration, and training systems.<br />
<br />
The aircraft was variously designated F-22 and F/A-22 during the years prior to formally entering USAF service in December 2005 as the F-22A. Despite a protracted and costly development period, the United States Air Force considers the F-22 a critical component of U.S. tactical air power, and claims that the aircraft is unmatched by any known or projected fighter. Lockheed Martin claims that the Raptor's combination of stealth, speed, agility, precision and situational awareness, combined with air-to-air and air-to-ground combat capabilities, makes it the best overall fighter in the world today. Air Chief Marshal Angus Houston, former Chief of the Australian Defence Force, said in 2004 that the "F-22 will be the most outstanding fighter plane ever built."<br />
<br />
An F-22 Raptor is armed with a Vulcan cannon, 6 AMRAAM missiles and 2 Sidewinder missiles. An F-22 requires a DC 45 Computer use check to detect with PL 5 or lower radar.<br />
===Vulcan Cannon===<br />
Damage: 4d12<br />
<br />
RI: 500 ft<br />
<br />
RoF: auto<br />
<br />
Special: As a rotary cannon with a high RoF, an auto-fire attack covers a 20x20ft area and increases the save DC to 20.<br />
<br />
A combination of Fire-Linked and Fire-Battery (d20 future) is used to simulate the abilities of this weapon. It is a battery of 3 "weapons", each weapon is a pair of fire-linked 20-mm automatic cannons. On a half trigger pull, the number of rounds fired is 75 for an auto-fire attack or 38 for a burst. On a full trigger pull the number of rounds fired is 150 for an auto-fire attack or 75 for a burst, in this mode the weapon deals +50% damage.<br />
===Sidewinder missile===<br />
The sidewinder is a short-range, air-to-air missile carried byaircraft, and it is used to bring down other aircraft. It has aheat-seeking guidance system that enables it to home in onthe engine exhaust of other aircraft.Sidewinder missiles have a minimum range of 500feet. If fired against a target closer than 500 feet, it doesnot arm and does not explode (but still deals 3d6 pointsof ballistic damage). Sidewinder missiles can be firedonly from a missile platform mounted on a fighter air-craft. (This cost is already factored into military vehiclesthat regularly carry these missiles.) This platform pro-vides a +4 equipment bonus on attack rolls made againsttargets that produce a considerable amount of heat—specifically the heat produced by the jet engines andturboprops that power most modern helicopters andplanes. <br />
<br />
The sidewinder cannot be fired at targets thatdo not produce heat. They can be fired at hot targets onthe ground (such as idling aircraft), but without the +4equipment bonus.To fire the missile, one must first acquire the target,which requires an attack action. After the target isacquired, firing the missile is an attack action. Once fired,a sidewinder missile travels one range increment(10,000ft) perround until it reaches the target, at which point an attackroll must be made. The missile makes a single attack rolleach round until it hits or runs out of fuel (10 total rounds of movement). When the sidewinder missile hits its target, it explodeslike a grenade or other explosive, dealing 20d6 points of damage to all creatures within a 10-foot radius (Reflexsave DC 20 half).<br />
===AMRAAM missile===<br />
An AMRAAM has the same stats as a Sidewinder except for a 50,000ft range increment.</div>
Geomax
https://www.dandwiki.com/w/index.php?title=F-22_Raptor_(D20_Modern_Vehicle)&diff=613780
F-22 Raptor (D20 Modern Vehicle)
2013-03-26T16:04:01Z
<p>Geomax: Created page with "{| cellspacing="0" cellpadding="0" class="d20" ! !Vehicle |- | '''Crew''' || 1 |- class="even" | '''Pass''' || 0 |- | '''Cargo''' || 50 lbs |- class="even" | '''Init.''' || -4..."</p>
<hr />
<div>{| cellspacing="0" cellpadding="0" class="d20"<br />
!<br />
!Vehicle<br />
|-<br />
| '''Crew''' || 1<br />
|- class="even"<br />
| '''Pass''' || 0<br />
|-<br />
| '''Cargo''' || 50 lbs<br />
|- class="even"<br />
| '''Init.''' || -4<br />
|- <br />
| '''Maneuver''' || -1<br />
|- class="even"<br />
| '''Top Speed''' || 3000(300)<br />
|- <br />
| '''Defense''' || 6<br />
|- class="even"<br />
| '''Hardness''' || 5<br />
|- <br />
| '''Hit Points''' || 58<br />
|- class="even"<br />
| '''Size''' || G<br />
|- <br />
| '''Purchase DC''' || 58<br />
|- class="even"<br />
| '''Restriction''' || Mil +3<br />
|- <br />
|}<br />
<br />
The Lockheed Martin/Boeing F-22 Raptor is a single-seat, twin-engine fifth-generation supermaneuverable fighter aircraft that uses stealth technology. It was designed primarily as an air superiority fighter, but has additional capabilities that include ground attack, electronic warfare, and signals intelligence roles. Lockheed Martin Aeronautics is the prime contractor and is responsible for the majority of the airframe, weapon systems and final assembly of the F-22. Program partner Boeing Defense, Space & Security provides the wings, aft fuselage, avionics integration, and training systems.<br />
<br />
The aircraft was variously designated F-22 and F/A-22 during the years prior to formally entering USAF service in December 2005 as the F-22A. Despite a protracted and costly development period, the United States Air Force considers the F-22 a critical component of U.S. tactical air power, and claims that the aircraft is unmatched by any known or projected fighter. Lockheed Martin claims that the Raptor's combination of stealth, speed, agility, precision and situational awareness, combined with air-to-air and air-to-ground combat capabilities, makes it the best overall fighter in the world today. Air Chief Marshal Angus Houston, former Chief of the Australian Defence Force, said in 2004 that the "F-22 will be the most outstanding fighter plane ever built."<br />
<br />
An F-22 Raptor is armed with a Vulcan cannon, 6 AMRAAM missiles and 2 Sidewinder missiles.<br />
===Vulcan Cannon===<br />
Damage: 4d12<br />
RI: 500 ft<br />
RoF: auto<br />
<br />
Special: As a rotary cannon with a high RoF, an auto-fire attack covers a 20x20ft area and increases the save DC to 20.<br />
<br />
A combination of Fire-Linked and Fire-Battery (d20 future) is used to simulate the abilities of this weapon. It is a battery of 3 "weapons", each weapon is a pair of fire-linked 20-mm automatic cannons. On a half trigger pull, the number of rounds fired is 75 for an auto-fire attack or 38 for a burst. On a full trigger pull the number of rounds fired is 150 for an auto-fire attack or 75 for a burst, in this mode the weapon deals +50% damage.<br />
===Sidewinder missile===<br />
The sidewinder is a short-range, air-to-air missile carried byaircraft, and it is used to bring down other aircraft. It has aheat-seeking guidance system that enables it to home in onthe engine exhaust of other aircraft.Sidewinder missiles have a minimum range of 500feet. If fired against a target closer than 500 feet, it doesnot arm and does not explode (but still deals 3d6 pointsof ballistic damage). Sidewinder missiles can be firedonly from a missile platform mounted on a fighter air-craft. (This cost is already factored into military vehiclesthat regularly carry these missiles.) This platform pro-vides a +4 equipment bonus on attack rolls made againsttargets that produce a considerable amount of heat—specifically the heat produced by the jet engines andturboprops that power most modern helicopters andplanes. <br />
<br />
The sidewinder cannot be fired at targets thatdo not produce heat. They can be fired at hot targets onthe ground (such as idling aircraft), but without the +4equipment bonus.To fire the missile, one must first acquire the target,which requires an attack action. After the target isacquired, firing the missile is an attack action. Once fired,a sidewinder missile travels one range increment(10,000ft) perround until it reaches the target, at which point an attackroll must be made. The missile makes a single attack rolleach round until it hits or runs out of fuel (10 total rounds of movement). When the sidewinder missile hits its target, it explodeslike a grenade or other explosive, dealing 20d6 points of damage to all creatures within a 10-foot radius (Reflexsave DC 20 half).<br />
===AMRAAM missile===<br />
An AMRAAM has the same stats as a Sidewinder except for a 50,000ft range increment.</div>
Geomax
https://www.dandwiki.com/w/index.php?title=Fusion_Blaster_(D20_Modern_Equipment)&diff=612348
Fusion Blaster (D20 Modern Equipment)
2013-03-14T17:26:42Z
<p>Geomax: </p>
<hr />
<div>== Fusion Blaster ==<br />
http://bitzbarn.com/oscommerce/catalog/images/IMG_4136.JPG<br />
{|<br />
!<br />
!<br />
|-<br />
| '''Size''' || Medium<br />
|-<br />
| '''Critical''' || 19-20 X2<br />
|-<br />
| '''Range Increment''' || 30ft<br />
|-<br />
| '''Type''' || Energy/Battlesuit Weapon System<br />
|-<br />
|}<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
!<br />
!Weapon<br />
|- <br />
| '''Damage''' || 12d12<br />
|- class="even"<br />
| '''Rate of Fire''' || S<br />
|- <br />
| '''Magazine''' || 30<br />
|- class="even"<br />
| '''Weight''' || 5lb<br />
|-<br />
| '''Scope''' || -<br />
|- <br />
| '''Restriction''' || Military (+3)<br />
|- class="even"<br />
|}<br />
<br />
=== Fusion Blaster ===<br />
Unless mounted on XV22, XV8, or a vehicle this weapon takes a full round to use. This weapon ignores 5 points of the opponents def.<br />
<br />
<br />
----<br />
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{{Copyright Disclaimer}}<br />
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[[Category:User]]<br />
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[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Pistol]]<br />
[[Category:Ranged Weapon]]<br />
[[Category:Progress Level 6]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=Banshee,_Variant_(D20_Modern_Vehicle)&diff=612345
Banshee, Variant (D20 Modern Vehicle)
2013-03-14T17:18:17Z
<p>Geomax: </p>
<hr />
<div>'''AH/G2 Banshee'''<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
!<br />
!Vehicle<br />
|-<br />
| '''Crew''' || 1<br />
|- class="even"<br />
| '''Pass''' || 0<br />
|-<br />
| '''Cargo''' || 0lbs<br />
|- class="even"<br />
| '''Init.''' || -3<br />
|- <br />
| '''Maneuver''' || -2<br />
|- class="even"<br />
| '''Top Speed''' || 800(80)<br />
|- <br />
| '''Defense''' || 12<br />
|- class="even"<br />
| '''Hardness''' || 10<br />
|- <br />
| '''Hit Points''' || 70<br />
|- class="even"<br />
| '''Size''' || G<br />
|- <br />
| '''Purchase DC''' || 38<br />
|- class="even"<br />
| '''Restriction''' || Military(+3)<br />
|- <br />
|}<br />
<br />
The Banshee is a Terran Gunship that is capable of cloaking. Cloaking is equal to the spell greater invisibility, and can be maintained for up to ten rounds, and it then must recharge for ten rounds before it can be used again. It is armed with twin Backlash rocket launchers.<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Banshee Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat) <br />
|-<br />
|[[Backlash rocket launcher (D20 Modern Equipment)|Backlash rocket launcher]]|| ALIGN="CENTER" | 12d10|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic/Fire|| ALIGN="CENTER" | 500 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 20 Box|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 32|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
<br />
|}<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Vehicles|Vehicles]].<Br><br />
{{Copyright Disclaimer}}<br />
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[[Category:Vehicle]]<br />
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Geomax
https://www.dandwiki.com/w/index.php?title=Viking_(D20_Modern_Vehicle)&diff=612344
Viking (D20 Modern Vehicle)
2013-03-14T17:16:53Z
<p>Geomax: </p>
<hr />
<div>==Viking==<br />
'''Viking'''<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
!<br />
!Vehicle<br />
|-<br />
| '''Crew''' || 1<br />
|- class="even"<br />
| '''Pass''' || 0<br />
|-<br />
| '''Cargo''' || 0lbs<br />
|- class="even"<br />
| '''Init.''' || -3<br />
|- <br />
| '''Maneuver''' || -2<br />
|- class="even"<br />
| '''Top Speed''' || 400(80)Air mode,100(10)Land mode.<br />
|- <br />
| '''Defense''' || 12<br />
|- class="even"<br />
| '''Hardness''' || 10<br />
|- <br />
| '''Hit Points''' || 70<br />
|- class="even"<br />
| '''Size''' || G<br />
|- <br />
| '''Purchase DC''' || 42<br />
|- class="even"<br />
| '''Restriction''' || Military(+3)<br />
|- <br />
|}<br />
<br />
The Viking is a Terran fighter that can change between a jet fighter and a mecha.It is armed with twin linked gatling cannons(Land mode only) and twin linked lancer missle launchers(Air mode only).<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Viking Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat) <br />
|-<br />
|[[Gatling cannon (D20 Modern Equipment)|Gatling cannon]]|| ALIGN="CENTER" | 6d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 300 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 100 Linked|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 28|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Lancer missle launcher (D20 Modern Equipment)|Lancer missle launcher]]|| ALIGN="CENTER" | 10d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 10,000 ft.|| ALIGN="CENTER" | S,A|| ALIGN="CENTER" | 20 box|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 90 lb.|| ALIGN="CENTER" | 32|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|}<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Vehicles|Vehicles]].<Br><br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Vehicle]]<br />
[[Category:D20 Flyers]]<br />
[[Category:Mundane]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=Viking_(D20_Modern_Vehicle)&diff=612343
Viking (D20 Modern Vehicle)
2013-03-14T17:16:00Z
<p>Geomax: </p>
<hr />
<div>==Viking==<br />
'''Viking'''<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
!<br />
!Vehicle<br />
|-<br />
| '''Crew''' || 1<br />
|- class="even"<br />
| '''Pass''' || 0<br />
|-<br />
| '''Cargo''' || 0lbs<br />
|- class="even"<br />
| '''Init.''' || -3<br />
|- <br />
| '''Maneuver''' || -2<br />
|- class="even"<br />
| '''Top Speed''' || 800(80)Air mode,100(10)Land mode.<br />
|- <br />
| '''Defense''' || 12<br />
|- class="even"<br />
| '''Hardness''' || 10<br />
|- <br />
| '''Hit Points''' || 50<br />
|- class="even"<br />
| '''Size''' || G<br />
|- <br />
| '''Purchase DC''' || 42<br />
|- class="even"<br />
| '''Restriction''' || Military(+3)<br />
|- <br />
|}<br />
<br />
The Viking is a Terran fighter that can change between a jet fighter and a mecha.It is armed with twin linked gatling cannons(Land mode only) and twin linked lancer missle launchers(Air mode only).<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Viking Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat) <br />
|-<br />
|[[Gatling cannon (D20 Modern Equipment)|Gatling cannon]]|| ALIGN="CENTER" | 6d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 300 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 100 Linked|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 28|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Lancer missle launcher (D20 Modern Equipment)|Lancer missle launcher]]|| ALIGN="CENTER" | 10d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 10,000 ft.|| ALIGN="CENTER" | S,A|| ALIGN="CENTER" | 20 box|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 90 lb.|| ALIGN="CENTER" | 32|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|}<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Vehicles|Vehicles]].<Br><br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Vehicle]]<br />
[[Category:D20 Flyers]]<br />
[[Category:Mundane]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=Weapons_(Halo_Supplement)&diff=608691
Weapons (Halo Supplement)
2013-02-17T11:48:34Z
<p>Geomax: </p>
<hr />
<div>==Halo Weapons==<br />
<br />
This page details the weapons available to Human Soldiers and Warriors of the Covenant at the front lines of the war.<br />
<br />
===Ranged Weapons===<br />
<br />
The following table details the ranged weapons used by humans and the Covenant. Some of the rare weapons present in Halo works of Fiction are not present, however, most of these are based on weapons shown on the table below. If this is the case, they use the same rules as the weapon they are based on. <br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | Handguns/One Handed Ranged Weapons (require the Personal Firearms Proficiency feat) <br />
|-<br />
|[[M6C Magnum Sidearm (D20 Modern Equipment)|M6 Magnum Sidearm Variants]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 30 ft.|| ALIGN="CENTER" | S || ALIGN="CENTER" | 12 box|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 5 lb.|| ALIGN="CENTER"| 16|| ALIGN="CENTER"| Mil (+3)<br />
|- class="even"<br />
|[[M7 Caseless Submachine Gun (D20 Modern Equipment)|M7 Caseless Submachine Gun]]|| ALIGN="CENTER" | 1d10|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 60 box|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 7 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[Plasma Pistol (D20 Modern Equipment)|Plasma Pistol]]|| ALIGN="CENTER" | 2d4|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Plasma, Energy|| ALIGN="CENTER" | 30 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 100% Charge|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 8 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Plasma Rifle (D20 Modern Equipment)|Plasma Rifle]]|| ALIGN="CENTER" | 2d6|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Plasma, Energy|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | S, A|| ALIGN="CENTER" | 100% charge|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 13 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[Brute Plasma Rifle (D20 Modern Equipment)|Brute Plasma Rifle]]|| ALIGN="CENTER" | 4d4|| ALIGN="CENTER" | 20/x3|| ALIGN="CENTER" | Plasma, Energy|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | S, A|| ALIGN="CENTER" | 100% charge|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 13 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Needler (D20 Modern Equipment)|Needler]]|| ALIGN="CENTER" | 2d4|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 20 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 30 box|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 8 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[Spiker (D20 Modern Equipment)|Spiker]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 40 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 15 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Mauler (D20 Modern Equipment)|Mauler]]|| ALIGN="CENTER" | 3d8|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 5 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 5 box|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 7 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
! COLSPAN="11" | Longarms (require the Personal Firearms Proficiency feat) <br />
|-<br />
|[[BR55 Battle Rifle (D20 Modern Equipment)|BR55 Battle Rifle]]|| ALIGN="CENTER" | 1d10|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 70 ft.|| ALIGN="CENTER" | S, B|| ALIGN="CENTER" | 36 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 10 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[M392 Designated Marksman Rifle (D20 Modern Equipment)| M392 Designated Marksman Rifle]]|| ALIGN="CENTER" | 2d10|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 80 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 15 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 12 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[M739 Light Machine Gun (D20 Modern Equipment)| M739 Light Machine Gun]]|| ALIGN="CENTER" | 2d10|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 60 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 72 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 21 lb.|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Z-250 Light Rifle (D20 Modern Equipment)| Z-250 Light Rifle]]|| ALIGN="CENTER" | 2d10|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 120 ft.|| ALIGN="CENTER" | S,A|| ALIGN="CENTER" | 15 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 12 lb.|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Z-750 Binary Rifle (D20 Modern Equipment)| Z-750 Binary Rifle]]|| ALIGN="CENTER" | 4d12|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 180 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 2 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 30 lb.|| ALIGN="CENTER" | 24|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Z-130 Supressor (D20 Modern Equipment)| Z-130 Supressor]]|| ALIGN="CENTER" | 2d10|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 48 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 8 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[M90 CAWS Shotgun (D20 Modern Equipment)|M90 CAWS Shotgun]]|| ALIGN="CENTER" | 3d10|| ALIGN="CENTER" | 20/x3|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 10 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 12 int|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 13 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[S2 AM Siper Rifle (D20 Modern Equipment)|S2 AM Sniper Rifle]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20/x3|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 120 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" |4 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 35 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER"| Mil (+3)<br />
|- <br />
|[[MA5B ICWS Assault Rifle (D20 Modern Equipment)|MA5B ICWS Assault Rifle]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | S,A|| ALIGN="CENTER" | 60 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 11 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Covenant Carbine (D20 Modern Equipment)|Covenant Carbine]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic, Energy|| ALIGN="CENTER" | 70 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 18 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 15 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[Beam Rifle (D20 Modern Equipment)|Beam Rifle]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20/x4|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 120 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 100% Charge|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 39 1/2 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Brute Shot (D20 Modern Equipment)|Brute Shot]]|| ALIGN="CENTER" | 4d6|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 30 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 4 linked|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 25 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
! COLSPAN="11" | Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat) <br />
|-<br />
|[[AIE-486H Heavy Machine Gun (D20 Modern Equipment)|AIE-486H Heavy Machine Gun]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 110 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 50 Linked|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[M41 SSR MAV/AW Rocket Launcher (D20 Modern Equipment)|M41 SSR MAV/AW Rocket Launcher]]|| ALIGN="CENTER" | 10d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 100 ft.|| ALIGN="CENTER" | Single|| ALIGN="CENTER" | 2 Box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 50 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER"| Mil (+3)<br />
|-<br />
|[[M319 Individual Grenade Launcher (D20 Modern Equipment)|M319 Individual Grenade Launcher]]|| ALIGN="CENTER" | 6d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Slashing, EMP|| ALIGN="CENTER" | 60 ft.|| ALIGN="CENTER" | Single|| ALIGN="CENTER" | 1 int.|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 8 lb.|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Spartan Laser (D20 Modern Equipment)|Spartan Laser]]|| ALIGN="CENTER" | 20d10|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 100 ft.|| ALIGN="CENTER" | Single|| ALIGN="CENTER" | 100% Charge.|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 42 lb.|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
|[[Missile Pod (D20 Modern Equipment)|Missile Pod]]|| ALIGN="CENTER" | 15d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 8 int.|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Fuel Rod Cannon (D20 Modern Equipment)|Fuel Rod Cannon]]|| ALIGN="CENTER" | 6d6 || ALIGN="CENTER" | — || ALIGN="CENTER" | Ballistic, Energy || ALIGN="CENTER" | 80ft || ALIGN="CENTER" | S || ALIGN="CENTER" | 5 Box || ALIGN="CENTER" |Large || ALIGN="CENTER" | 40 lbs. || ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Plasma Cannon (D20 Modern Equipment)|Plasma Cannon]]|| ALIGN="CENTER" |3d6 || ALIGN="CENTER" |20 || ALIGN="CENTER" |Energy, Plasma || ALIGN="CENTER" |60ft || ALIGN="CENTER" |A || ALIGN="CENTER" |100% Charge || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 75 lbs.|| ALIGN="CENTER" | 35|| ALIGN="CENTER" | Mil (+3)<br />
|-class="even"<br />
|[[M7057 Flamethrower (D20 Modern Equipment)|M7057 Flamethrower]]|| ALIGN="CENTER" | 5d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Fire|| ALIGN="CENTER" | 20ft|| ALIGN="CENTER" |A || ALIGN="CENTER" | 10 int.|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 50 lb.|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|-<br />
| class="foot" colspan="11"|<br />
# The values given are for humans. These may be different for members of the Covenant.<br />
|}<br />
<br />
===Close Combat Weapons===<br />
<br />
Human soldiers are usually equipped with a [[Close Quarters Combat Weapon System (D20 Modern Equipment)|Combat Knife]] in case of "close encounters". The greater warriors of the Covenant elites are presented with [[Energy Sword (D20 Modern Equipment)|Energy Swords]] as a sign of their skill. Likewise, some Brute Chieftains are equipped with [[Gravity Hammer (D20 Modern Equipment)|Gravity Hammers]]- mighty hammers that blow the mightiest opponents into nearby walls with a single strike. Such weapons are detailed below. <br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+Table: Melee Weapons<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range<br>Increment !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC !! ALIGN="CENTER" | Restriction <br />
|-<br />
! COLSPAN="11" |<center>Martial Weapons</center><br />
|-<br />
|[[Close Quarters Combat Weapon System (D20 Modern Equipment)|Combat Knife]]|| ALIGN="CENTER" | 1d8|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Slashing, Piercing|| ALIGN="CENTER"| —|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 5lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil +3<br />
|- class="even"<br />
! COLSPAN="11" |<center>Exotic Weapons</center><br />
|-<br />
|[[Energy Sword (D20 Modern Equipment)|Energy Sword]]<sup>1</sup>|| ALIGN="CENTER" | 2d10|| ALIGN="CENTER" | 19-20/x3|| ALIGN="CENTER" | Slashing, Energy|| ALIGN="CENTER"| —|| ALIGN="CENTER" | Medium|| ALIGN="CENTER" | 5lb.|| ALIGN="CENTER" | 45|| ALIGN="CENTER" | Mil +3<br />
|- class="even"<br />
|[[Gravity Hammer (D20 Modern Equipment)|Gravity Hammer]]<sup>2</sup>|| ALIGN="CENTER" | 3d10|| ALIGN="CENTER" | 20/x4|| ALIGN="CENTER" | Bludgeoning, Energy|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 55lb.|| ALIGN="CENTER" | 45|| ALIGN="CENTER" | Mil +3<br />
|-<br />
| class="foot" COLSPAN="9" | <br />
# This is an exotic weapon '''only''' if used when two-weapon fighting with it. Otherwise, it is a martial weapon.<br />
# The Gravity Hammer may only be used by a medium-sized creature or larger with a strength score of 16 without being treated as an oversized weapon.<br />
|}<br />
<br />
===Vehicular Ranged Weapons===<br />
<br />
The following table details the ranged weapons fitted to vehicles by humans and the Covenant. Purchase DCs and Restrictions shown are for humans: these may vary for the Covenant.<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Vehicular Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat) <br />
|-<br />
|[[M41 Light Anti-Aircraft Gun (D20 Modern Equipment)|M41 Light Anti-Aircraft Gun]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 110 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 50 Linked|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[102mm SC-HE Rocket Turret (D20 Modern Equipment)|102mm SC-HE Rocket Turret]]|| ALIGN="CENTER" | 10d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 100 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 3 Box|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 50 lb.|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[M68 Gauss Cannon (D20 Modern Equipment)|M68 Gauss Cannon]]|| ALIGN="CENTER" | 10d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | —|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 5 belt|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 40|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Fuel Rod Cannon (D20 Modern Equipment)|Fuel Rod Cannon]]|| ALIGN="CENTER" | 8d6 || ALIGN="CENTER" | 20 || ALIGN="CENTER" | Balistic, Energy || ALIGN="CENTER" | 60ft || ALIGN="CENTER" | S || ALIGN="CENTER" | 5 Box || ALIGN="CENTER" |Large || ALIGN="CENTER" | 40 lbs. || ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Plasma Cannon (D20 Modern Equipment)|Plasma Cannon]]|| ALIGN="CENTER" |5d8 || ALIGN="CENTER" |19-20 || ALIGN="CENTER" |Ballistic, Energy || ALIGN="CENTER" |60ft || ALIGN="CENTER" |A || ALIGN="CENTER" |100% Charge || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 75 lbs.|| ALIGN="CENTER" | 35|| ALIGN="CENTER" | Mil (+3)<br />
|-class="even"<br />
|[[90mm High Velocity Gun (D20 Modern Equipment)|90mm High Velocity Gun]]|| ALIGN="CENTER" | 15d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | —|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 1 int.|| ALIGN="CENTER" | Gargantuan|| ALIGN="CENTER" | 150 lb.|| ALIGN="CENTER" | 50|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
|[[MAC Gun (D20 Modern Equipment)|MAC Gun]]|| ALIGN="CENTER" | 20d10|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 10,000ft|| ALIGN="CENTER" | Single|| ALIGN="CENTER" | 1 int.|| ALIGN="CENTER" | Colossal|| ALIGN="CENTER" | 1000 tons|| ALIGN="CENTER" | 60|| ALIGN="CENTER" | Mil (+3)<br />
|-class="even"<br />
|[[AP-T 7.62mm Machine Gun (D20 Modern Equipment)|AP-T 7.62mm machine gun]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 110 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 50 Linked|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
|[[Scarab Cannon (D20 Modern Equipment)|Scarab Cannon]]|| ALIGN="CENTER" | 20d8|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S, A|| ALIGN="CENTER" | Unlimited Charge|| ALIGN="CENTER" | Colossal|| ALIGN="CENTER" | 500 lb.|| ALIGN="CENTER" | 50|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Scarab Anti-Aircraft Turret (D20 Modern Equipment)|Scarab Anti-Aircraft Turret]]|| ALIGN="CENTER" | 8d8|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S ,A|| ALIGN="CENTER" | Unlimited Charge|| ALIGN="CENTER" | Colossal|| ALIGN="CENTER" | 500 lb.|| ALIGN="CENTER" | 50|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
|-<br />
| class="foot" colspan="11"|<br />
# The values given are for humans. These may be different for members of the Covenant.<br />
|}<br />
<br />
===Grenades===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Grenades'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Burst Radius !! ALIGN="CENTER" | Reflex DC !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC !! ALIGN="CENTER" | Restriction <br />
|-<br />
|[[M9 HE-DP Grenade (D20 Modern Equipment)|M9 HE-DP Grenade]]|| ALIGN="CENTER" | 6d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Slashing|| ALIGN="CENTER" | 20 ft.|| ALIGN="CENTER" | 15|| ALIGN="CENTER" | 10 ft.|| ALIGN="CENTER" | Tiny|| ALIGN="CENTER" | 1 lb.|| ALIGN="CENTER" | 15|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Plasma Grenade (D20 Modern Equipment)|Plasma Grenade]]|| ALIGN="CENTER" | 4d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 15ft|| ALIGN="CENTER" | 15|| ALIGN="CENTER" | 10 ft.|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 2 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | (Mil +3)<br />
|-<br />
|[[Spike Grenade (D20 Modern Equipment)|Spike Grenade]]|| ALIGN="CENTER" | 3d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Piercing|| ALIGN="CENTER" | 15 ft.|| ALIGN="CENTER" | 15|| ALIGN="CENTER" | 15 ft.|| ALIGN="CENTER" | Tiny|| ALIGN="CENTER" | 5 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Incendiary Grenade (D20 Modern Equipment)|Incendiary Grenade]]|| ALIGN="CENTER" | 3d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Fire|| ALIGN="CENTER" | 25ft|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | 10 ft.|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 2 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
| || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | <br />
|}<br />
<br />
<br />
----<br />
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[[Category:DnD]]<br />
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Geomax
https://www.dandwiki.com/w/index.php?title=Weapons_(Halo_Supplement)&diff=608677
Weapons (Halo Supplement)
2013-02-17T10:55:51Z
<p>Geomax: </p>
<hr />
<div>==Halo Weapons==<br />
<br />
This page details the weapons available to Human Soldiers and Warriors of the Covenant at the front lines of the war.<br />
<br />
===Ranged Weapons===<br />
<br />
The following table details the ranged weapons used by humans and the Covenant. Some of the rare weapons present in Halo works of Fiction are not present, however, most of these are based on weapons shown on the table below. If this is the case, they use the same rules as the weapon they are based on. <br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | Handguns/One Handed Ranged Weapons (require the Personal Firearms Proficiency feat) <br />
|-<br />
|[[M6C Magnum Sidearm (D20 Modern Equipment)|M6 Magnum Sidearm Variants]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 30 ft.|| ALIGN="CENTER" | S || ALIGN="CENTER" | 12 box|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 5 lb.|| ALIGN="CENTER"| 16|| ALIGN="CENTER"| Mil (+3)<br />
|- class="even"<br />
|[[M7 Caseless Submachine Gun (D20 Modern Equipment)|M7 Caseless Submachine Gun]]|| ALIGN="CENTER" | 1d10|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 60 box|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 7 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[Plasma Pistol (D20 Modern Equipment)|Plasma Pistol]]|| ALIGN="CENTER" | 2d4|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Plasma, Energy|| ALIGN="CENTER" | 30 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 100% Charge|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 8 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Plasma Rifle (D20 Modern Equipment)|Plasma Rifle]]|| ALIGN="CENTER" | 2d6|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Plasma, Energy|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | S, A|| ALIGN="CENTER" | 100% charge|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 13 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[Brute Plasma Rifle (D20 Modern Equipment)|Brute Plasma Rifle]]|| ALIGN="CENTER" | 4d4|| ALIGN="CENTER" | 20/x3|| ALIGN="CENTER" | Plasma, Energy|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | S, A|| ALIGN="CENTER" | 100% charge|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 13 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Needler (D20 Modern Equipment)|Needler]]|| ALIGN="CENTER" | 2d4|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 20 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 30 box|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 8 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[Spiker (D20 Modern Equipment)|Spiker]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 40 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 15 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Mauler (D20 Modern Equipment)|Mauler]]|| ALIGN="CENTER" | 3d8|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 5 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 5 box|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 7 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
! COLSPAN="11" | Longarms (require the Personal Firearms Proficiency feat) <br />
|-<br />
|[[BR55 Battle Rifle (D20 Modern Equipment)|BR55 Battle Rifle]]|| ALIGN="CENTER" | 1d10|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 70 ft.|| ALIGN="CENTER" | S, B|| ALIGN="CENTER" | 36 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 10 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[M392 Designated Marksman Rifle (D20 Modern Equipment)| M392 Designated Marksman Rifle]]|| ALIGN="CENTER" | 2d10|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 80 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 15 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 12 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[M739 Light Machine Gun (D20 Modern Equipment)| M739 Light Machine Gun]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 60 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 72 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 12 lb.|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Z-250 Light Rifle (D20 Modern Equipment)| Z-250 Light Rifle]]|| ALIGN="CENTER" | 2d10|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 120 ft.|| ALIGN="CENTER" | S,A|| ALIGN="CENTER" | 15 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 12 lb.|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Z-750 Binary Rifle (D20 Modern Equipment)| Z-750 Binary Rifle]]|| ALIGN="CENTER" | 4d12|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 180 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 2 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 30 lb.|| ALIGN="CENTER" | 24|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Z-130 Supressor (D20 Modern Equipment)| Z-130 Supressor]]|| ALIGN="CENTER" | 2d10|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 48 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 8 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[M90 CAWS Shotgun (D20 Modern Equipment)|M90 CAWS Shotgun]]|| ALIGN="CENTER" | 3d10|| ALIGN="CENTER" | 20/x3|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 10 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 12 int|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 13 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[S2 AM Siper Rifle (D20 Modern Equipment)|S2 AM Sniper Rifle]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20/x3|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 120 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" |4 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 35 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER"| Mil (+3)<br />
|- <br />
|[[MA5B ICWS Assault Rifle (D20 Modern Equipment)|MA5B ICWS Assault Rifle]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | S,A|| ALIGN="CENTER" | 60 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 11 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Covenant Carbine (D20 Modern Equipment)|Covenant Carbine]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic, Energy|| ALIGN="CENTER" | 70 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 18 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 15 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[Beam Rifle (D20 Modern Equipment)|Beam Rifle]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20/x4|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 120 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 100% Charge|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 39 1/2 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Brute Shot (D20 Modern Equipment)|Brute Shot]]|| ALIGN="CENTER" | 4d6|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 30 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 4 linked|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 25 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
! COLSPAN="11" | Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat) <br />
|-<br />
|[[AIE-486H Heavy Machine Gun (D20 Modern Equipment)|AIE-486H Heavy Machine Gun]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 110 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 50 Linked|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[M41 SSR MAV/AW Rocket Launcher (D20 Modern Equipment)|M41 SSR MAV/AW Rocket Launcher]]|| ALIGN="CENTER" | 10d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 100 ft.|| ALIGN="CENTER" | Single|| ALIGN="CENTER" | 2 Box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 50 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER"| Mil (+3)<br />
|-<br />
|[[M319 Individual Grenade Launcher (D20 Modern Equipment)|M319 Individual Grenade Launcher]]|| ALIGN="CENTER" | 6d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Slashing, EMP|| ALIGN="CENTER" | 60 ft.|| ALIGN="CENTER" | Single|| ALIGN="CENTER" | 1 int.|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 8 lb.|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Spartan Laser (D20 Modern Equipment)|Spartan Laser]]|| ALIGN="CENTER" | 20d10|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 100 ft.|| ALIGN="CENTER" | Single|| ALIGN="CENTER" | 100% Charge.|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 42 lb.|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
|[[Missile Pod (D20 Modern Equipment)|Missile Pod]]|| ALIGN="CENTER" | 15d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 8 int.|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Fuel Rod Cannon (D20 Modern Equipment)|Fuel Rod Cannon]]|| ALIGN="CENTER" | 6d6 || ALIGN="CENTER" | — || ALIGN="CENTER" | Ballistic, Energy || ALIGN="CENTER" | 80ft || ALIGN="CENTER" | S || ALIGN="CENTER" | 5 Box || ALIGN="CENTER" |Large || ALIGN="CENTER" | 40 lbs. || ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Plasma Cannon (D20 Modern Equipment)|Plasma Cannon]]|| ALIGN="CENTER" |3d6 || ALIGN="CENTER" |20 || ALIGN="CENTER" |Energy, Plasma || ALIGN="CENTER" |60ft || ALIGN="CENTER" |A || ALIGN="CENTER" |100% Charge || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 75 lbs.|| ALIGN="CENTER" | 35|| ALIGN="CENTER" | Mil (+3)<br />
|-class="even"<br />
|[[M7057 Flamethrower (D20 Modern Equipment)|M7057 Flamethrower]]|| ALIGN="CENTER" | 5d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Fire|| ALIGN="CENTER" | 20ft|| ALIGN="CENTER" |A || ALIGN="CENTER" | 10 int.|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 50 lb.|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|-<br />
| class="foot" colspan="11"|<br />
# The values given are for humans. These may be different for members of the Covenant.<br />
|}<br />
<br />
===Close Combat Weapons===<br />
<br />
Human soldiers are usually equipped with a [[Close Quarters Combat Weapon System (D20 Modern Equipment)|Combat Knife]] in case of "close encounters". The greater warriors of the Covenant elites are presented with [[Energy Sword (D20 Modern Equipment)|Energy Swords]] as a sign of their skill. Likewise, some Brute Chieftains are equipped with [[Gravity Hammer (D20 Modern Equipment)|Gravity Hammers]]- mighty hammers that blow the mightiest opponents into nearby walls with a single strike. Such weapons are detailed below. <br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+Table: Melee Weapons<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range<br>Increment !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC !! ALIGN="CENTER" | Restriction <br />
|-<br />
! COLSPAN="11" |<center>Martial Weapons</center><br />
|-<br />
|[[Close Quarters Combat Weapon System (D20 Modern Equipment)|Combat Knife]]|| ALIGN="CENTER" | 1d8|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Slashing, Piercing|| ALIGN="CENTER"| —|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 5lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil +3<br />
|- class="even"<br />
! COLSPAN="11" |<center>Exotic Weapons</center><br />
|-<br />
|[[Energy Sword (D20 Modern Equipment)|Energy Sword]]<sup>1</sup>|| ALIGN="CENTER" | 2d10|| ALIGN="CENTER" | 19-20/x3|| ALIGN="CENTER" | Slashing, Energy|| ALIGN="CENTER"| —|| ALIGN="CENTER" | Medium|| ALIGN="CENTER" | 5lb.|| ALIGN="CENTER" | 45|| ALIGN="CENTER" | Mil +3<br />
|- class="even"<br />
|[[Gravity Hammer (D20 Modern Equipment)|Gravity Hammer]]<sup>2</sup>|| ALIGN="CENTER" | 3d10|| ALIGN="CENTER" | 20/x4|| ALIGN="CENTER" | Bludgeoning, Energy|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 55lb.|| ALIGN="CENTER" | 45|| ALIGN="CENTER" | Mil +3<br />
|-<br />
| class="foot" COLSPAN="9" | <br />
# This is an exotic weapon '''only''' if used when two-weapon fighting with it. Otherwise, it is a martial weapon.<br />
# The Gravity Hammer may only be used by a medium-sized creature or larger with a strength score of 16 without being treated as an oversized weapon.<br />
|}<br />
<br />
===Vehicular Ranged Weapons===<br />
<br />
The following table details the ranged weapons fitted to vehicles by humans and the Covenant. Purchase DCs and Restrictions shown are for humans: these may vary for the Covenant.<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Vehicular Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat) <br />
|-<br />
|[[M41 Light Anti-Aircraft Gun (D20 Modern Equipment)|M41 Light Anti-Aircraft Gun]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 110 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 50 Linked|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[102mm SC-HE Rocket Turret (D20 Modern Equipment)|102mm SC-HE Rocket Turret]]|| ALIGN="CENTER" | 10d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 100 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 3 Box|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 50 lb.|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[M68 Gauss Cannon (D20 Modern Equipment)|M68 Gauss Cannon]]|| ALIGN="CENTER" | 10d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | —|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 5 belt|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 40|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Fuel Rod Cannon (D20 Modern Equipment)|Fuel Rod Cannon]]|| ALIGN="CENTER" | 8d6 || ALIGN="CENTER" | 20 || ALIGN="CENTER" | Balistic, Energy || ALIGN="CENTER" | 60ft || ALIGN="CENTER" | S || ALIGN="CENTER" | 5 Box || ALIGN="CENTER" |Large || ALIGN="CENTER" | 40 lbs. || ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Plasma Cannon (D20 Modern Equipment)|Plasma Cannon]]|| ALIGN="CENTER" |5d8 || ALIGN="CENTER" |19-20 || ALIGN="CENTER" |Ballistic, Energy || ALIGN="CENTER" |60ft || ALIGN="CENTER" |A || ALIGN="CENTER" |100% Charge || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 75 lbs.|| ALIGN="CENTER" | 35|| ALIGN="CENTER" | Mil (+3)<br />
|-class="even"<br />
|[[90mm High Velocity Gun (D20 Modern Equipment)|90mm High Velocity Gun]]|| ALIGN="CENTER" | 15d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | —|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 1 int.|| ALIGN="CENTER" | Gargantuan|| ALIGN="CENTER" | 150 lb.|| ALIGN="CENTER" | 50|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
|[[MAC Gun (D20 Modern Equipment)|MAC Gun]]|| ALIGN="CENTER" | 20d10|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 10,000ft|| ALIGN="CENTER" | Single|| ALIGN="CENTER" | 1 int.|| ALIGN="CENTER" | Colossal|| ALIGN="CENTER" | 1000 tons|| ALIGN="CENTER" | 60|| ALIGN="CENTER" | Mil (+3)<br />
|-class="even"<br />
|[[AP-T 7.62mm Machine Gun (D20 Modern Equipment)|AP-T 7.62mm machine gun]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 110 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 50 Linked|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
|[[Scarab Cannon (D20 Modern Equipment)|Scarab Cannon]]|| ALIGN="CENTER" | 20d8|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S, A|| ALIGN="CENTER" | Unlimited Charge|| ALIGN="CENTER" | Colossal|| ALIGN="CENTER" | 500 lb.|| ALIGN="CENTER" | 50|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Scarab Anti-Aircraft Turret (D20 Modern Equipment)|Scarab Anti-Aircraft Turret]]|| ALIGN="CENTER" | 8d8|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S ,A|| ALIGN="CENTER" | Unlimited Charge|| ALIGN="CENTER" | Colossal|| ALIGN="CENTER" | 500 lb.|| ALIGN="CENTER" | 50|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
|-<br />
| class="foot" colspan="11"|<br />
# The values given are for humans. These may be different for members of the Covenant.<br />
|}<br />
<br />
===Grenades===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Grenades'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Burst Radius !! ALIGN="CENTER" | Reflex DC !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC !! ALIGN="CENTER" | Restriction <br />
|-<br />
|[[M9 HE-DP Grenade (D20 Modern Equipment)|M9 HE-DP Grenade]]|| ALIGN="CENTER" | 6d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Slashing|| ALIGN="CENTER" | 20 ft.|| ALIGN="CENTER" | 15|| ALIGN="CENTER" | 10 ft.|| ALIGN="CENTER" | Tiny|| ALIGN="CENTER" | 1 lb.|| ALIGN="CENTER" | 15|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Plasma Grenade (D20 Modern Equipment)|Plasma Grenade]]|| ALIGN="CENTER" | 4d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 15ft|| ALIGN="CENTER" | 15|| ALIGN="CENTER" | 10 ft.|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 2 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | (Mil +3)<br />
|-<br />
|[[Spike Grenade (D20 Modern Equipment)|Spike Grenade]]|| ALIGN="CENTER" | 3d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Piercing|| ALIGN="CENTER" | 15 ft.|| ALIGN="CENTER" | 15|| ALIGN="CENTER" | 15 ft.|| ALIGN="CENTER" | Tiny|| ALIGN="CENTER" | 5 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Incendiary Grenade (D20 Modern Equipment)|Incendiary Grenade]]|| ALIGN="CENTER" | 3d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Fire|| ALIGN="CENTER" | 25ft|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | 10 ft.|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 2 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
| || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | <br />
|}<br />
<br />
<br />
----<br />
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Geomax
https://www.dandwiki.com/w/index.php?title=Weapons_(Halo_Supplement)&diff=606437
Weapons (Halo Supplement)
2013-02-02T07:14:41Z
<p>Geomax: /* Ranged Weapons */</p>
<hr />
<div>==Halo Weapons==<br />
<br />
This page details the weapons available to Human Soldiers and Warriors of the Covenant at the front lines of the war.<br />
<br />
===Ranged Weapons===<br />
<br />
The following table details the ranged weapons used by humans and the Covenant. Some of the rare weapons present in Halo works of Fiction are not present, however, most of these are based on weapons shown on the table below. If this is the case, they use the same rules as the weapon they are based on. <br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | Handguns/One Handed Ranged Weapons (require the Personal Firearms Proficiency feat) <br />
|-<br />
|[[M6C Magnum Sidearm (D20 Modern Equipment)|M6 Magnum Sidearm Variants]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 30 ft.|| ALIGN="CENTER" | S || ALIGN="CENTER" | 12 box|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 5 lb.|| ALIGN="CENTER"| 16|| ALIGN="CENTER"| Mil (+3)<br />
|- class="even"<br />
|[[M7 Caseless Submachine Gun (D20 Modern Equipment)|M7 Caseless Submachine Gun]]|| ALIGN="CENTER" | 1d10|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 60 box|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 7 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[Plasma Pistol (D20 Modern Equipment)|Plasma Pistol]]|| ALIGN="CENTER" | 2d4|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Plasma, Energy|| ALIGN="CENTER" | 30 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 100% Charge|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 8 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Plasma Rifle (D20 Modern Equipment)|Plasma Rifle]]|| ALIGN="CENTER" | 2d6|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Plasma, Energy|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | S, A|| ALIGN="CENTER" | 100% charge|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 13 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[Brute Plasma Rifle (D20 Modern Equipment)|Brute Plasma Rifle]]|| ALIGN="CENTER" | 4d4|| ALIGN="CENTER" | 20/x3|| ALIGN="CENTER" | Plasma, Energy|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | S, A|| ALIGN="CENTER" | 100% charge|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 13 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Needler (D20 Modern Equipment)|Needler]]|| ALIGN="CENTER" | 2d4|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 20 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 30 box|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 8 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[Spiker (D20 Modern Equipment)|Spiker]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 40 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 15 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Mauler (D20 Modern Equipment)|Mauler]]|| ALIGN="CENTER" | 3d8|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 5 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 5 box|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 7 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
! COLSPAN="11" | Longarms (require the Personal Firearms Proficiency feat) <br />
|-<br />
|[[BR55 Battle Rifle (D20 Modern Equipment)|BR55 Battle Rifle]]|| ALIGN="CENTER" | 1d10|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 70 ft.|| ALIGN="CENTER" | S, B|| ALIGN="CENTER" | 36 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 10 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[M392 Designated Marksman Rifle (D20 Modern Equipment)| M392 Designated Marksman Rifle]]|| ALIGN="CENTER" | 2d10|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 80 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 15 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 12 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Z-250 Light Rifle (D20 Modern Equipment)| Z-250 Light Rifle]]|| ALIGN="CENTER" | 2d10|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 120 ft.|| ALIGN="CENTER" | S,A|| ALIGN="CENTER" | 15 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 12 lb.|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Z-750 Binary Rifle (D20 Modern Equipment)| Z-750 Binary Rifle]]|| ALIGN="CENTER" | 4d12|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 180 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 2 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 30 lb.|| ALIGN="CENTER" | 24|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Z-130 Supressor (D20 Modern Equipment)| Z-130 Supressor]]|| ALIGN="CENTER" | 2d10|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 48 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 8 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[M90 CAWS Shotgun (D20 Modern Equipment)|M90 CAWS Shotgun]]|| ALIGN="CENTER" | 3d10|| ALIGN="CENTER" | 20/x3|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 10 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 12 int|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 13 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[S2 AM Siper Rifle (D20 Modern Equipment)|S2 AM Sniper Rifle]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20/x3|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 120 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" |4 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 35 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER"| Mil (+3)<br />
|- <br />
|[[MA5B ICWS Assault Rifle (D20 Modern Equipment)|MA5B ICWS Assault Rifle]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | S,A|| ALIGN="CENTER" | 60 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 11 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Covenant Carbine (D20 Modern Equipment)|Covenant Carbine]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic, Energy|| ALIGN="CENTER" | 70 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 18 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 15 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[Beam Rifle (D20 Modern Equipment)|Beam Rifle]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20/x4|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 120 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 100% Charge|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 39 1/2 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Brute Shot (D20 Modern Equipment)|Brute Shot]]|| ALIGN="CENTER" | 4d6|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 30 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 4 linked|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 25 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
! COLSPAN="11" | Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat) <br />
|-<br />
|[[AIE-486H Heavy Machine Gun (D20 Modern Equipment)|AIE-486H Heavy Machine Gun]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 110 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 50 Linked|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[M41 SSR MAV/AW Rocket Launcher (D20 Modern Equipment)|M41 SSR MAV/AW Rocket Launcher]]|| ALIGN="CENTER" | 10d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 100 ft.|| ALIGN="CENTER" | Single|| ALIGN="CENTER" | 2 Box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 50 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER"| Mil (+3)<br />
|-<br />
|[[M319 Individual Grenade Launcher (D20 Modern Equipment)|M319 Individual Grenade Launcher]]|| ALIGN="CENTER" | 6d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Slashing, EMP|| ALIGN="CENTER" | 60 ft.|| ALIGN="CENTER" | Single|| ALIGN="CENTER" | 1 int.|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 8 lb.|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Spartan Laser (D20 Modern Equipment)|Spartan Laser]]|| ALIGN="CENTER" | 20d10|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 100 ft.|| ALIGN="CENTER" | Single|| ALIGN="CENTER" | 100% Charge.|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 42 lb.|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
|[[Missile Pod (D20 Modern Equipment)|Missile Pod]]|| ALIGN="CENTER" | 15d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 8 int.|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Fuel Rod Cannon (D20 Modern Equipment)|Fuel Rod Cannon]]|| ALIGN="CENTER" | 6d6 || ALIGN="CENTER" | — || ALIGN="CENTER" | Ballistic, Energy || ALIGN="CENTER" | 80ft || ALIGN="CENTER" | S || ALIGN="CENTER" | 5 Box || ALIGN="CENTER" |Large || ALIGN="CENTER" | 40 lbs. || ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Plasma Cannon (D20 Modern Equipment)|Plasma Cannon]]|| ALIGN="CENTER" |3d6 || ALIGN="CENTER" |20 || ALIGN="CENTER" |Energy, Plasma || ALIGN="CENTER" |60ft || ALIGN="CENTER" |A || ALIGN="CENTER" |100% Charge || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 75 lbs.|| ALIGN="CENTER" | 35|| ALIGN="CENTER" | Mil (+3)<br />
|-class="even"<br />
|[[M7057 Flamethrower (D20 Modern Equipment)|M7057 Flamethrower]]|| ALIGN="CENTER" | 5d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Fire|| ALIGN="CENTER" | 20ft|| ALIGN="CENTER" |A || ALIGN="CENTER" | 10 int.|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 50 lb.|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|-<br />
| class="foot" colspan="11"|<br />
# The values given are for humans. These may be different for members of the Covenant.<br />
|}<br />
<br />
===Close Combat Weapons===<br />
<br />
Human soldiers are usually equipped with a [[Close Quarters Combat Weapon System (D20 Modern Equipment)|Combat Knife]] in case of "close encounters". The greater warriors of the Covenant elites are presented with [[Energy Sword (D20 Modern Equipment)|Energy Swords]] as a sign of their skill. Likewise, some Brute Chieftains are equipped with [[Gravity Hammer (D20 Modern Equipment)|Gravity Hammers]]- mighty hammers that blow the mightiest opponents into nearby walls with a single strike. Such weapons are detailed below. <br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+Table: Melee Weapons<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range<br>Increment !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC !! ALIGN="CENTER" | Restriction <br />
|-<br />
! COLSPAN="11" |<center>Martial Weapons</center><br />
|-<br />
|[[Close Quarters Combat Weapon System (D20 Modern Equipment)|Combat Knife]]|| ALIGN="CENTER" | 1d8|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Slashing, Piercing|| ALIGN="CENTER"| —|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 5lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil +3<br />
|- class="even"<br />
! COLSPAN="11" |<center>Exotic Weapons</center><br />
|-<br />
|[[Energy Sword (D20 Modern Equipment)|Energy Sword]]<sup>1</sup>|| ALIGN="CENTER" | 2d10|| ALIGN="CENTER" | 19-20/x3|| ALIGN="CENTER" | Slashing, Energy|| ALIGN="CENTER"| —|| ALIGN="CENTER" | Medium|| ALIGN="CENTER" | 5lb.|| ALIGN="CENTER" | 45|| ALIGN="CENTER" | Mil +3<br />
|- class="even"<br />
|[[Gravity Hammer (D20 Modern Equipment)|Gravity Hammer]]<sup>2</sup>|| ALIGN="CENTER" | 3d10|| ALIGN="CENTER" | 20/x4|| ALIGN="CENTER" | Bludgeoning, Energy|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 55lb.|| ALIGN="CENTER" | 45|| ALIGN="CENTER" | Mil +3<br />
|-<br />
| class="foot" COLSPAN="9" | <br />
# This is an exotic weapon '''only''' if used when two-weapon fighting with it. Otherwise, it is a martial weapon.<br />
# The Gravity Hammer may only be used by a medium-sized creature or larger with a strength score of 16 without being treated as an oversized weapon.<br />
|}<br />
<br />
===Vehicular Ranged Weapons===<br />
<br />
The following table details the ranged weapons fitted to vehicles by humans and the Covenant. Purchase DCs and Restrictions shown are for humans: these may vary for the Covenant.<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Vehicular Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat) <br />
|-<br />
|[[M41 Light Anti-Aircraft Gun (D20 Modern Equipment)|M41 Light Anti-Aircraft Gun]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 110 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 50 Linked|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[102mm SC-HE Rocket Turret (D20 Modern Equipment)|102mm SC-HE Rocket Turret]]|| ALIGN="CENTER" | 10d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 100 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 3 Box|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 50 lb.|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[M68 Gauss Cannon (D20 Modern Equipment)|M68 Gauss Cannon]]|| ALIGN="CENTER" | 10d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | —|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 5 belt|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 40|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Fuel Rod Cannon (D20 Modern Equipment)|Fuel Rod Cannon]]|| ALIGN="CENTER" | 8d6 || ALIGN="CENTER" | 20 || ALIGN="CENTER" | Balistic, Energy || ALIGN="CENTER" | 60ft || ALIGN="CENTER" | S || ALIGN="CENTER" | 5 Box || ALIGN="CENTER" |Large || ALIGN="CENTER" | 40 lbs. || ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Plasma Cannon (D20 Modern Equipment)|Plasma Cannon]]|| ALIGN="CENTER" |5d8 || ALIGN="CENTER" |19-20 || ALIGN="CENTER" |Ballistic, Energy || ALIGN="CENTER" |60ft || ALIGN="CENTER" |A || ALIGN="CENTER" |100% Charge || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 75 lbs.|| ALIGN="CENTER" | 35|| ALIGN="CENTER" | Mil (+3)<br />
|-class="even"<br />
|[[90mm High Velocity Gun (D20 Modern Equipment)|90mm High Velocity Gun]]|| ALIGN="CENTER" | 15d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | —|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 1 int.|| ALIGN="CENTER" | Gargantuan|| ALIGN="CENTER" | 150 lb.|| ALIGN="CENTER" | 50|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
|[[MAC Gun (D20 Modern Equipment)|MAC Gun]]|| ALIGN="CENTER" | 20d10|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 10,000ft|| ALIGN="CENTER" | Single|| ALIGN="CENTER" | 1 int.|| ALIGN="CENTER" | Colossal|| ALIGN="CENTER" | 1000 tons|| ALIGN="CENTER" | 60|| ALIGN="CENTER" | Mil (+3)<br />
|-class="even"<br />
|[[AP-T 7.62mm Machine Gun (D20 Modern Equipment)|AP-T 7.62mm machine gun]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 110 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 50 Linked|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
|[[Scarab Cannon (D20 Modern Equipment)|Scarab Cannon]]|| ALIGN="CENTER" | 20d8|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S, A|| ALIGN="CENTER" | Unlimited Charge|| ALIGN="CENTER" | Colossal|| ALIGN="CENTER" | 500 lb.|| ALIGN="CENTER" | 50|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Scarab Anti-Aircraft Turret (D20 Modern Equipment)|Scarab Anti-Aircraft Turret]]|| ALIGN="CENTER" | 8d8|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S ,A|| ALIGN="CENTER" | Unlimited Charge|| ALIGN="CENTER" | Colossal|| ALIGN="CENTER" | 500 lb.|| ALIGN="CENTER" | 50|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
|-<br />
| class="foot" colspan="11"|<br />
# The values given are for humans. These may be different for members of the Covenant.<br />
|}<br />
<br />
===Grenades===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Grenades'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Burst Radius !! ALIGN="CENTER" | Reflex DC !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC !! ALIGN="CENTER" | Restriction <br />
|-<br />
|[[M9 HE-DP Grenade (D20 Modern Equipment)|M9 HE-DP Grenade]]|| ALIGN="CENTER" | 6d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Slashing|| ALIGN="CENTER" | 20 ft.|| ALIGN="CENTER" | 15|| ALIGN="CENTER" | 10 ft.|| ALIGN="CENTER" | Tiny|| ALIGN="CENTER" | 1 lb.|| ALIGN="CENTER" | 15|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Plasma Grenade (D20 Modern Equipment)|Plasma Grenade]]|| ALIGN="CENTER" | 4d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 15ft|| ALIGN="CENTER" | 15|| ALIGN="CENTER" | 10 ft.|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 2 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | (Mil +3)<br />
|-<br />
|[[Spike Grenade (D20 Modern Equipment)|Spike Grenade]]|| ALIGN="CENTER" | 3d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Piercing|| ALIGN="CENTER" | 15 ft.|| ALIGN="CENTER" | 15|| ALIGN="CENTER" | 15 ft.|| ALIGN="CENTER" | Tiny|| ALIGN="CENTER" | 5 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Incendiary Grenade (D20 Modern Equipment)|Incendiary Grenade]]|| ALIGN="CENTER" | 3d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Fire|| ALIGN="CENTER" | 25ft|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | 10 ft.|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 2 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
| || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | <br />
|}<br />
<br />
<br />
----<br />
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[[Category:Halo Setting]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=Z-130_Supressor_(D20_Modern_Equipment)&diff=606436
Z-130 Supressor (D20 Modern Equipment)
2013-02-02T07:14:16Z
<p>Geomax: </p>
<hr />
<div>'''Z-130 Supressor'''<br />
{{d20M Weapon<br />
|PL=9<br />
|country= Forerunners<br><br />
|caliber= Hard Light<br><br />
|type= Longarm<br />
|proficiency= [[Personal Firearms Proficiency|Personal Firearms Proficiency]]<br />
|damage= 2d10<br />
|damagetype= Energy<br />
|magnumber= 48<br />
|magtype= Box<br />
|crit= 20<br />
|size= Large<br />
|weight= 8lbs.<br />
|range= 40 ft.<br />
|rof= A<br />
|cost= 18<br />
|restriction= Mil (+3)<br />
}}<br />
[[File:Supressor.jpg]]<br />
==Z-130 Supressor==<br />
The Supressor is a Forerunner SMG.<br />
----<br />
{{d20 Modern Equipment Breadcrumb}} <br /><br />
{{d20 Modern Campaign Settings Breadcrumb}} &rarr; [[Halo (D20 Modern Campaign Setting)|Halo]] &rarr; [[Equipment (Halo Supplement)|Equipment]] &rarr; [[Weapons (Halo Supplement)|Weapons]].<br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Handgun]]<br />
[[Category:Pistol]]<br />
[[Category:Ranged Weapon]]<br />
[[Category:Halo Setting]]<br />
[[Category:Progress Level 9+]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=File:Supressor.jpg&diff=606435
File:Supressor.jpg
2013-02-02T07:13:53Z
<p>Geomax: </p>
<hr />
<div></div>
Geomax
https://www.dandwiki.com/w/index.php?title=Z-750_Binary_Rifle_(D20_Modern_Equipment)&diff=606434
Z-750 Binary Rifle (D20 Modern Equipment)
2013-02-02T07:12:08Z
<p>Geomax: </p>
<hr />
<div>'''Z-750 Binary Rifle'''<br />
{{d20M Weapon<br />
|PL=9<br />
|type= Longarm<br />
|proficiency= [[Personal Firearms Proficiency|Personal Firearms Proficiency]]<br />
|damage= 4d12<br />
|damagetype= Energy<br />
|magnumber= 2 <br />
|magtype= box<br />
|crit= 19-20/x3<br />
|size= Large<br />
|weight= 30 lb.<br />
|range= 180 ft.<br />
|rof= S<br />
|cost= 24<br />
|restriction= Mil (+3)<br />
}}<br />
[[File:Binary.jpg]]<br />
==Binary Rifle==<br />
<br />
The Z-750 Binary Rifle is a Forerunner sniper rifle. It fires two beams with one shot, increasing its damage output exponentially. <br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
{{d20 Modern Campaign Settings Breadcrumb}} &rarr; [[Halo (D20 Modern Campaign Setting)|Halo]] &rarr; [[Equipment (Halo Supplement)|Equipment]] &rarr; [[Weapons (Halo Supplement)|Weapons]]<br />
{{Copyright Disclaimer}}<br />
[[Category:Ranged Weapon]]<br />
[[Category:Progress Level 9+]]<br />
[[Category:Halo Setting]]<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Longarm]]<br />
[[Category:Rifle]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=File:Binary.jpg&diff=606433
File:Binary.jpg
2013-02-02T07:10:59Z
<p>Geomax: </p>
<hr />
<div></div>
Geomax
https://www.dandwiki.com/w/index.php?title=Z-250_Light_Rifle_(D20_Modern_Equipment)&diff=606432
Z-250 Light Rifle (D20 Modern Equipment)
2013-02-02T07:06:56Z
<p>Geomax: </p>
<hr />
<div>'''Z-250 Light Rifle'''<br />
{{d20M Weapon<br />
|PL=9<br />
|type= Longarm<br />
|proficiency= [[Personal Firearms Proficiency|Personal Firearms Proficiency]]<br />
|damage= 2d10<br />
|damagetype= Energy<br />
|magnumber= 15<br />
|magtype= box<br />
|crit= 19-20/x2<br />
|size= Large<br />
|weight= 12 lb.<br />
|range= 120 ft.<br />
|rof= S,A<br />
|cost= 20<br />
|restriction= Mil (+3)<br />
}}<br />
[[File:250px-GridLightrifle.jpg]]<br />
==Light Rifle==<br />
The Z-250 Light Rifle is a Forerunner assault rifle. The Z-250 Light Rifle can burst fire without the user having the Burst Fire feat, but the user takes a -4 penalty instead of the normal -2 penalty if he/she does not have the Burst Fire feat, and the Z-250 Light Rifle cannot do normal autofire.<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
{{d20 Modern Campaign Settings Breadcrumb}} &rarr; [[Halo (D20 Modern Campaign Setting)|Halo]] &rarr; [[Equipment (Halo Supplement)|Equipment]] &rarr; [[Weapons (Halo Supplement)|Weapons]]<br />
{{Copyright Disclaimer}}<br />
[[Category:Ranged Weapon]]<br />
[[Category:Progress Level 9+]]<br />
[[Category:Halo Setting]]<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Longarm]]<br />
[[Category:Rifle]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=Weapons_(Halo_Supplement)&diff=606431
Weapons (Halo Supplement)
2013-02-02T07:06:28Z
<p>Geomax: /* Ranged Weapons */</p>
<hr />
<div>==Halo Weapons==<br />
<br />
This page details the weapons available to Human Soldiers and Warriors of the Covenant at the front lines of the war.<br />
<br />
===Ranged Weapons===<br />
<br />
The following table details the ranged weapons used by humans and the Covenant. Some of the rare weapons present in Halo works of Fiction are not present, however, most of these are based on weapons shown on the table below. If this is the case, they use the same rules as the weapon they are based on. <br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | Handguns/One Handed Ranged Weapons (require the Personal Firearms Proficiency feat) <br />
|-<br />
|[[M6C Magnum Sidearm (D20 Modern Equipment)|M6 Magnum Sidearm Variants]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 30 ft.|| ALIGN="CENTER" | S || ALIGN="CENTER" | 12 box|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 5 lb.|| ALIGN="CENTER"| 16|| ALIGN="CENTER"| Mil (+3)<br />
|- class="even"<br />
|[[M7 Caseless Submachine Gun (D20 Modern Equipment)|M7 Caseless Submachine Gun]]|| ALIGN="CENTER" | 1d10|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 60 box|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 7 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[Plasma Pistol (D20 Modern Equipment)|Plasma Pistol]]|| ALIGN="CENTER" | 2d4|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Plasma, Energy|| ALIGN="CENTER" | 30 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 100% Charge|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 8 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Plasma Rifle (D20 Modern Equipment)|Plasma Rifle]]|| ALIGN="CENTER" | 2d6|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Plasma, Energy|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | S, A|| ALIGN="CENTER" | 100% charge|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 13 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[Brute Plasma Rifle (D20 Modern Equipment)|Brute Plasma Rifle]]|| ALIGN="CENTER" | 4d4|| ALIGN="CENTER" | 20/x3|| ALIGN="CENTER" | Plasma, Energy|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | S, A|| ALIGN="CENTER" | 100% charge|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 13 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Needler (D20 Modern Equipment)|Needler]]|| ALIGN="CENTER" | 2d4|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 20 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 30 box|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 8 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[Spiker (D20 Modern Equipment)|Spiker]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 40 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 15 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Mauler (D20 Modern Equipment)|Mauler]]|| ALIGN="CENTER" | 3d8|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 5 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 5 box|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 7 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
! COLSPAN="11" | Longarms (require the Personal Firearms Proficiency feat) <br />
|-<br />
|[[BR55 Battle Rifle (D20 Modern Equipment)|BR55 Battle Rifle]]|| ALIGN="CENTER" | 1d10|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 70 ft.|| ALIGN="CENTER" | S, B|| ALIGN="CENTER" | 36 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 10 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[M392 Designated Marksman Rifle (D20 Modern Equipment)| M392 Designated Marksman Rifle]]|| ALIGN="CENTER" | 2d10|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 80 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 15 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 12 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Z-250 Light Rifle (D20 Modern Equipment)| Z-250 Light Rifle]]|| ALIGN="CENTER" | 2d10|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 120 ft.|| ALIGN="CENTER" | S,A|| ALIGN="CENTER" | 15 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 12 lb.|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Z-750 Binary Rifle (D20 Modern Equipment)| Z-750 Binary Rifle]]|| ALIGN="CENTER" | 4d12|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 180 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 2 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 30 lb.|| ALIGN="CENTER" | 24|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Z-130 Supressor (D20 Modern Equipment)| Z-130 Supressor]]|| ALIGN="CENTER" | 2d10|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 60 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 48 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 8 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[M90 CAWS Shotgun (D20 Modern Equipment)|M90 CAWS Shotgun]]|| ALIGN="CENTER" | 3d10|| ALIGN="CENTER" | 20/x3|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 10 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 12 int|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 13 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[S2 AM Siper Rifle (D20 Modern Equipment)|S2 AM Sniper Rifle]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20/x3|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 120 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" |4 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 35 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER"| Mil (+3)<br />
|- <br />
|[[MA5B ICWS Assault Rifle (D20 Modern Equipment)|MA5B ICWS Assault Rifle]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | S,A|| ALIGN="CENTER" | 60 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 11 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Covenant Carbine (D20 Modern Equipment)|Covenant Carbine]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic, Energy|| ALIGN="CENTER" | 70 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 18 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 15 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[Beam Rifle (D20 Modern Equipment)|Beam Rifle]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20/x4|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 120 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 100% Charge|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 39 1/2 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Brute Shot (D20 Modern Equipment)|Brute Shot]]|| ALIGN="CENTER" | 4d6|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 30 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 4 linked|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 25 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
! COLSPAN="11" | Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat) <br />
|-<br />
|[[AIE-486H Heavy Machine Gun (D20 Modern Equipment)|AIE-486H Heavy Machine Gun]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 110 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 50 Linked|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[M41 SSR MAV/AW Rocket Launcher (D20 Modern Equipment)|M41 SSR MAV/AW Rocket Launcher]]|| ALIGN="CENTER" | 10d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 100 ft.|| ALIGN="CENTER" | Single|| ALIGN="CENTER" | 2 Box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 50 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER"| Mil (+3)<br />
|-<br />
|[[M319 Individual Grenade Launcher (D20 Modern Equipment)|M319 Individual Grenade Launcher]]|| ALIGN="CENTER" | 6d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Slashing, EMP|| ALIGN="CENTER" | 60 ft.|| ALIGN="CENTER" | Single|| ALIGN="CENTER" | 1 int.|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 8 lb.|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Spartan Laser (D20 Modern Equipment)|Spartan Laser]]|| ALIGN="CENTER" | 20d10|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 100 ft.|| ALIGN="CENTER" | Single|| ALIGN="CENTER" | 100% Charge.|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 42 lb.|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
|[[Missile Pod (D20 Modern Equipment)|Missile Pod]]|| ALIGN="CENTER" | 15d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 8 int.|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Fuel Rod Cannon (D20 Modern Equipment)|Fuel Rod Cannon]]|| ALIGN="CENTER" | 6d6 || ALIGN="CENTER" | — || ALIGN="CENTER" | Ballistic, Energy || ALIGN="CENTER" | 80ft || ALIGN="CENTER" | S || ALIGN="CENTER" | 5 Box || ALIGN="CENTER" |Large || ALIGN="CENTER" | 40 lbs. || ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Plasma Cannon (D20 Modern Equipment)|Plasma Cannon]]|| ALIGN="CENTER" |3d6 || ALIGN="CENTER" |20 || ALIGN="CENTER" |Energy, Plasma || ALIGN="CENTER" |60ft || ALIGN="CENTER" |A || ALIGN="CENTER" |100% Charge || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 75 lbs.|| ALIGN="CENTER" | 35|| ALIGN="CENTER" | Mil (+3)<br />
|-class="even"<br />
|[[M7057 Flamethrower (D20 Modern Equipment)|M7057 Flamethrower]]|| ALIGN="CENTER" | 5d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Fire|| ALIGN="CENTER" | 20ft|| ALIGN="CENTER" |A || ALIGN="CENTER" | 10 int.|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 50 lb.|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|-<br />
| class="foot" colspan="11"|<br />
# The values given are for humans. These may be different for members of the Covenant.<br />
|}<br />
<br />
===Close Combat Weapons===<br />
<br />
Human soldiers are usually equipped with a [[Close Quarters Combat Weapon System (D20 Modern Equipment)|Combat Knife]] in case of "close encounters". The greater warriors of the Covenant elites are presented with [[Energy Sword (D20 Modern Equipment)|Energy Swords]] as a sign of their skill. Likewise, some Brute Chieftains are equipped with [[Gravity Hammer (D20 Modern Equipment)|Gravity Hammers]]- mighty hammers that blow the mightiest opponents into nearby walls with a single strike. Such weapons are detailed below. <br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+Table: Melee Weapons<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range<br>Increment !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC !! ALIGN="CENTER" | Restriction <br />
|-<br />
! COLSPAN="11" |<center>Martial Weapons</center><br />
|-<br />
|[[Close Quarters Combat Weapon System (D20 Modern Equipment)|Combat Knife]]|| ALIGN="CENTER" | 1d8|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Slashing, Piercing|| ALIGN="CENTER"| —|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 5lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil +3<br />
|- class="even"<br />
! COLSPAN="11" |<center>Exotic Weapons</center><br />
|-<br />
|[[Energy Sword (D20 Modern Equipment)|Energy Sword]]<sup>1</sup>|| ALIGN="CENTER" | 2d10|| ALIGN="CENTER" | 19-20/x3|| ALIGN="CENTER" | Slashing, Energy|| ALIGN="CENTER"| —|| ALIGN="CENTER" | Medium|| ALIGN="CENTER" | 5lb.|| ALIGN="CENTER" | 45|| ALIGN="CENTER" | Mil +3<br />
|- class="even"<br />
|[[Gravity Hammer (D20 Modern Equipment)|Gravity Hammer]]<sup>2</sup>|| ALIGN="CENTER" | 3d10|| ALIGN="CENTER" | 20/x4|| ALIGN="CENTER" | Bludgeoning, Energy|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 55lb.|| ALIGN="CENTER" | 45|| ALIGN="CENTER" | Mil +3<br />
|-<br />
| class="foot" COLSPAN="9" | <br />
# This is an exotic weapon '''only''' if used when two-weapon fighting with it. Otherwise, it is a martial weapon.<br />
# The Gravity Hammer may only be used by a medium-sized creature or larger with a strength score of 16 without being treated as an oversized weapon.<br />
|}<br />
<br />
===Vehicular Ranged Weapons===<br />
<br />
The following table details the ranged weapons fitted to vehicles by humans and the Covenant. Purchase DCs and Restrictions shown are for humans: these may vary for the Covenant.<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Vehicular Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat) <br />
|-<br />
|[[M41 Light Anti-Aircraft Gun (D20 Modern Equipment)|M41 Light Anti-Aircraft Gun]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 110 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 50 Linked|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[102mm SC-HE Rocket Turret (D20 Modern Equipment)|102mm SC-HE Rocket Turret]]|| ALIGN="CENTER" | 10d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 100 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 3 Box|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 50 lb.|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[M68 Gauss Cannon (D20 Modern Equipment)|M68 Gauss Cannon]]|| ALIGN="CENTER" | 10d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | —|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 5 belt|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 40|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Fuel Rod Cannon (D20 Modern Equipment)|Fuel Rod Cannon]]|| ALIGN="CENTER" | 8d6 || ALIGN="CENTER" | 20 || ALIGN="CENTER" | Balistic, Energy || ALIGN="CENTER" | 60ft || ALIGN="CENTER" | S || ALIGN="CENTER" | 5 Box || ALIGN="CENTER" |Large || ALIGN="CENTER" | 40 lbs. || ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Plasma Cannon (D20 Modern Equipment)|Plasma Cannon]]|| ALIGN="CENTER" |5d8 || ALIGN="CENTER" |19-20 || ALIGN="CENTER" |Ballistic, Energy || ALIGN="CENTER" |60ft || ALIGN="CENTER" |A || ALIGN="CENTER" |100% Charge || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 75 lbs.|| ALIGN="CENTER" | 35|| ALIGN="CENTER" | Mil (+3)<br />
|-class="even"<br />
|[[90mm High Velocity Gun (D20 Modern Equipment)|90mm High Velocity Gun]]|| ALIGN="CENTER" | 15d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | —|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 1 int.|| ALIGN="CENTER" | Gargantuan|| ALIGN="CENTER" | 150 lb.|| ALIGN="CENTER" | 50|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
|[[MAC Gun (D20 Modern Equipment)|MAC Gun]]|| ALIGN="CENTER" | 20d10|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 10,000ft|| ALIGN="CENTER" | Single|| ALIGN="CENTER" | 1 int.|| ALIGN="CENTER" | Colossal|| ALIGN="CENTER" | 1000 tons|| ALIGN="CENTER" | 60|| ALIGN="CENTER" | Mil (+3)<br />
|-class="even"<br />
|[[AP-T 7.62mm Machine Gun (D20 Modern Equipment)|AP-T 7.62mm machine gun]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 110 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 50 Linked|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
|[[Scarab Cannon (D20 Modern Equipment)|Scarab Cannon]]|| ALIGN="CENTER" | 20d8|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S, A|| ALIGN="CENTER" | Unlimited Charge|| ALIGN="CENTER" | Colossal|| ALIGN="CENTER" | 500 lb.|| ALIGN="CENTER" | 50|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Scarab Anti-Aircraft Turret (D20 Modern Equipment)|Scarab Anti-Aircraft Turret]]|| ALIGN="CENTER" | 8d8|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S ,A|| ALIGN="CENTER" | Unlimited Charge|| ALIGN="CENTER" | Colossal|| ALIGN="CENTER" | 500 lb.|| ALIGN="CENTER" | 50|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
|-<br />
| class="foot" colspan="11"|<br />
# The values given are for humans. These may be different for members of the Covenant.<br />
|}<br />
<br />
===Grenades===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Grenades'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Burst Radius !! ALIGN="CENTER" | Reflex DC !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC !! ALIGN="CENTER" | Restriction <br />
|-<br />
|[[M9 HE-DP Grenade (D20 Modern Equipment)|M9 HE-DP Grenade]]|| ALIGN="CENTER" | 6d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Slashing|| ALIGN="CENTER" | 20 ft.|| ALIGN="CENTER" | 15|| ALIGN="CENTER" | 10 ft.|| ALIGN="CENTER" | Tiny|| ALIGN="CENTER" | 1 lb.|| ALIGN="CENTER" | 15|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Plasma Grenade (D20 Modern Equipment)|Plasma Grenade]]|| ALIGN="CENTER" | 4d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 15ft|| ALIGN="CENTER" | 15|| ALIGN="CENTER" | 10 ft.|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 2 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | (Mil +3)<br />
|-<br />
|[[Spike Grenade (D20 Modern Equipment)|Spike Grenade]]|| ALIGN="CENTER" | 3d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Piercing|| ALIGN="CENTER" | 15 ft.|| ALIGN="CENTER" | 15|| ALIGN="CENTER" | 15 ft.|| ALIGN="CENTER" | Tiny|| ALIGN="CENTER" | 5 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Incendiary Grenade (D20 Modern Equipment)|Incendiary Grenade]]|| ALIGN="CENTER" | 3d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Fire|| ALIGN="CENTER" | 25ft|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | 10 ft.|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 2 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
| || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | <br />
|}<br />
<br />
<br />
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Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo (D20 Modern Campaign Setting)|Halo]] &rarr; [[Equipment (Halo Supplement)|Equipment]].<br />
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[[Category:DnD]]<br />
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Geomax
https://www.dandwiki.com/w/index.php?title=Armor_(Halo_Supplement)&diff=603338
Armor (Halo Supplement)
2013-01-11T12:44:09Z
<p>Geomax: </p>
<hr />
<div>=Armor=<br />
The table below details the various types of armor available in the halo universe:<br />
<br />
'''Table: Armor'''<br />
{| class="d20" style="text-align:left"<br />
|-<br />
! Armor !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Equipment Bonus !! ALIGN="CENTER" | Nonprof. Bonus !! ALIGN="CENTER" | Maximum Dex Bonus !! ALIGN="CENTER" | Armor Penalty !! ALIGN="CENTER" | Speed (30 ft.) !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction <br />
|-<br />
! Light Armor !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! <br />
|-<br />
|[[Armored Flight Suit (D20 Modern Equipment)|Armored Flight Suit]]|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +3|| ALIGN="CENTER" | +1|| ALIGN="CENTER" | +6|| ALIGN="CENTER" | -2|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | 21 lb.|| ALIGN="CENTER" | 14|| ALIGN="CENTER" | Mil +3<br />
|- class="even"<br />
|[[Metal-Alloy Armor (D20 Modern Equipment)|Metal Alloy Armor]]|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +4|| ALIGN="CENTER" | +2|| ALIGN="CENTER" | +5|| ALIGN="CENTER" | –4|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | 30 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil +3<br />
|- <br />
|[[Unggoy Combat Harness (D20 Modern Equipment)|Unggoy Combat Harness]]|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +2|| ALIGN="CENTER" | +0|| ALIGN="CENTER" | +8|| ALIGN="CENTER" | 0|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | 30 lb.|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Mil +3<br />
|- class="even"<br />
|[[Kig-yar Combat Harness (D20 Modern Equipment)|Kig-yar Combat Harness]]|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +2|| ALIGN="CENTER" | +0|| ALIGN="CENTER" | +8|| ALIGN="CENTER" | 0|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | 30 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER" | Mil +3<br />
|- <br />
|-<br />
! Medium Armor !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | <br />
|-<br />
|[[ODST Tactical Suit (D20 Modern Equipment)|ODST Battle Armor]]|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +6|| ALIGN="CENTER" | +3|| ALIGN="CENTER" | +4|| ALIGN="CENTER" | –0|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | 32 lb.|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Mil +3<br />
|- class="even"<br />
|[[Sangheili Combat Harness (D20 Modern Equipment)|Sangheili Combat Harness]]<sup>2</sup>|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +6|| ALIGN="CENTER" | +4|| ALIGN="CENTER" | +4|| ALIGN="CENTER" | –2|| ALIGN="CENTER" | 30 || ALIGN="CENTER" | 30 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil +3<br />
|-<br />
|[[Spartan III Stealth Armour (D20 Modern Equipment)|Spartan III Stealth Armour]]<sup>2</sup>|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +5|| ALIGN="CENTER" | +3|| ALIGN="CENTER" | +6|| ALIGN="CENTER" | –4|| ALIGN="CENTER" | 30 || ALIGN="CENTER" | 45 lb.|| ALIGN="CENTER" | 90|| ALIGN="CENTER" | Mil +3<br />
|- <br />
! Heavy Armor !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !!<br />
|-<br />
|[[MJOLNIR Mk I (D20 Modern Equipment)|MJOLNIR Mk I]]|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +8|| ALIGN="CENTER" | +6|| ALIGN="CENTER" | +0|| ALIGN="CENTER" | –8|| ALIGN="CENTER" | 35|| ALIGN="CENTER" | 100lbs.|| ALIGN="CENTER" | 90|| ALIGN="CENTER" | Mil +3<br />
|- class="even" <br />
|[[MJOLNIR Mk II (D20 Modern Equipment)|MJOLNIR Mk II]]|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +8|| ALIGN="CENTER" | +6|| ALIGN="CENTER" | +0|| ALIGN="CENTER" | –7|| ALIGN="CENTER" | 35|| ALIGN="CENTER" | 80lbs.|| ALIGN="CENTER" | 90|| ALIGN="CENTER" | Mil +3<br />
|-<br />
|[[MJOLNIR Mk III (D20 Modern Equipment)|MJOLNIR Mk III]]|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +8|| ALIGN="CENTER" | +6|| ALIGN="CENTER" | +1|| ALIGN="CENTER" | –6|| ALIGN="CENTER" | 35|| ALIGN="CENTER" | 75lbs.|| ALIGN="CENTER" | 100|| ALIGN="CENTER" | Mil +3<br />
|- class="even"<br />
|[[MJOLNIR Mk IV (D20 Modern Equipment)|MJOLNIR Mk IV]]|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +7|| ALIGN="CENTER" | -|| ALIGN="CENTER" | +6|| ALIGN="CENTER" | –0|| ALIGN="CENTER" | 35|| ALIGN="CENTER" | 1000lbs.|| ALIGN="CENTER" | 110|| ALIGN="CENTER" | Mil +3<br />
|-<br />
|[[MJOLNIR Mk V (D20 Modern Equipment)|MJOLNIR Mk V]]<sup>2</sup>|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +8|| ALIGN="CENTER" | -|| ALIGN="CENTER" | +7|| ALIGN="CENTER" | –0|| ALIGN="CENTER" | 40|| ALIGN="CENTER" | 850lbs.|| ALIGN="CENTER" | 120|| ALIGN="CENTER" | Mil +3<br />
|- class="even"<br />
|[[MJOLNIR Mk VI (D20 Modern Equipment)|MJOLNIR Mk VI]]<sup>2</sup>|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +9|| ALIGN="CENTER" | -|| ALIGN="CENTER" | +8|| ALIGN="CENTER" | –0|| ALIGN="CENTER" | 45|| ALIGN="CENTER" | 700lbs.|| ALIGN="CENTER" | 120|| ALIGN="CENTER" | Mil +3<br />
|-<br />
|[[Jiralhanae Power Armor (D20 Modern Equipment)|Jiralhanae Power Armor]]|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +8|| ALIGN="CENTER" | +6|| ALIGN="CENTER" | +0|| ALIGN="CENTER" | –4|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | 70lbs.|| ALIGN="CENTER" | 40|| ALIGN="CENTER" | Mil +3<br />
|-class="even"<br />
|[[Class 12 Combat Skin (D20 Modern Equipment)|Class 12 Combat Skin]]|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +11|| ALIGN="CENTER" | +9|| ALIGN="CENTER" | +8|| ALIGN="CENTER" | –0|| ALIGN="CENTER" | 60|| ALIGN="CENTER" | 800lbs.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil +3<br />
|-class="even"<br />
|[[Prototype Powered Exoskeleton|Prototype Powered Exoskeleton]]|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +10|| ALIGN="CENTER" | +5|| ALIGN="CENTER" | +3|| ALIGN="CENTER" | –6|| ALIGN="CENTER" | 35|| ALIGN="CENTER" | 1000lbs.|| ALIGN="CENTER" | 272|| ALIGN="CENTER" | Mil +3<br />
|- class="even"<br />
! Shield !! !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | <br />
|-<br />
|[[Point Defense Gauntlet (D20 Modern Equipment)|Point Defense Gauntlet]]<sup>2</sup>|| ALIGN="CENTER" | Shield|| ALIGN="CENTER" | +4|| ALIGN="CENTER" | +0|| ALIGN="CENTER" | —|| ALIGN="CENTER" | –1|| ALIGN="CENTER" | —|| ALIGN="CENTER" | 2 lb.|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil +3<br />
|- <br />
|-<br />
|colspan="11"|<br />
#The values given are for humans. These may be different for members of the Covenant.<br />
# Some of the armor above is equiped with [[Energy Shielding (D20 Modern Equipment)|Energy Shielding]]. <br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo (D20 Modern Campaign Setting)|Halo]] &rarr; [[Equipment (Halo Supplement)|Equipment]].<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
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Geomax
https://www.dandwiki.com/w/index.php?title=Class_12_Combat_Skin_(D20_Modern_Equipment)&diff=603337
Class 12 Combat Skin (D20 Modern Equipment)
2013-01-11T12:39:32Z
<p>Geomax: </p>
<hr />
<div>=Combat Skin=<br />
'''Class 12 Combat Skin'''<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
!<br />
!Armor<br />
|-<br />
| '''Type''' || Tactical<br />
|- class="even"<br />
| '''Equipment Bonus''' || +11<br />
|- <br />
| '''Nonprof. Bonus''' || +9<br />
|- class="even"<br />
| '''Max Dex Bonus''' || +10<br />
|-<br />
| '''Armor Penalty''' || -0<br />
|- class="even"<br />
| '''Speed (30ft)''' || 60<br />
|- <br />
| '''Weight''' || 800lbs<br />
|- class="even"<br />
| '''Purchase DC''' || 25<br />
|- <br />
| '''Restriction''' || Mil (+3)<br />
|- class="even"<br />
|}<br />
[[File:forerunner_promethean_warrior_servant_by_dustiniz117-d5ko44n.jpg|thumb|Combat Skin]]<br />
===Class 12 Combat Skin===<br />
Combat skins are a type of body armor used by Forerunner combat personnel. The Forerunners had a classification system for combat skins, running from Class 1 to Class 18, and possibly above. According to 343 Guilty Spark, the human MJOLNIR Mark V is ranked on this scale as equal to a Class 2. Combat skins were typically worn by Warrior-Servants, the rate tasked with warfare, but could be used by the dedicated military or security forces of the other the rates as well, such as Builder Security, the security force of the Builder rate. After the Flood threat intensified to critical levels, even civilians were forced to wear combat skins in high-risk areas.<br />
It possesses a [[Motion Tracker (D20 Modern Equipment)|Motion Tracker]]. Combat Skin grants a character +12 Strength, a +8 bonus to his/her Dexterity score and increases his speed by 30ft.<br />
Combat Skin includes several gadgets from both the core/future and future tech rule books.<br />
<br />
'''''Gadgets'''''<br />
<br />
<br />
<br />
Life Support (30min)<br />
<br />
<br />
Integrated Weapon- Constraint Field(Counts as [http://www.dandwiki.com/wiki/SRD:Telekinesis Telekinesis],caster level 15,but can be used at will, has a max range of 50ft,is negated with a reflex save,and the user uses his dexterity score for violent thrusts,can lift objects weighing up to 3,000lbs,and counts as nonmagical)<br />
<br />
''Combat Skin Helmet''<br />
-Darkvision<br />
-Aquatic Air Filter<br />
<br />
''Heads-up Display (HUD)''<br />
Feats: Alertness, Guide.<br />
<br />
[[Energy Shielding (D20 Modern Equipment)|Full-Body Energy Shielding]] 44/28<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Equipment|Equipment]].<Br><br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo (D20 Modern Campaign Setting)|Halo]] &rarr; [[Equipment (Halo Supplement)|Equipment]] &rarr; [[Armor (Halo Supplement)|Armor]].<br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Armor]]<br />
[[Category:Mundane]]<br />
[[Category:Halo Setting]]<br />
[[Category:Progress Level 9]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=Class_12_Combat_Skin_(D20_Modern_Equipment)&diff=603336
Class 12 Combat Skin (D20 Modern Equipment)
2013-01-11T12:39:04Z
<p>Geomax: </p>
<hr />
<div>=Combat Skin=<br />
'''Class 12 Combat Skin'''<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
!<br />
!Armor<br />
|-<br />
| '''Type''' || Tactical<br />
|- class="even"<br />
| '''Equipment Bonus''' || +11<br />
|- <br />
| '''Nonprof. Bonus''' || +9<br />
|- class="even"<br />
| '''Max Dex Bonus''' || +10<br />
|-<br />
| '''Armor Penalty''' || -0<br />
|- class="even"<br />
| '''Speed (30ft)''' || 60<br />
|- <br />
| '''Weight''' || 800lbs<br />
|- class="even"<br />
| '''Purchase DC''' || 25<br />
|- <br />
| '''Restriction''' || Mil (+3)<br />
|- class="even"<br />
|}<br />
[[File:forerunner_promethean_warrior_servant_by_dustiniz117-d5ko44n.jpg|thumb|Combat Skin]]<br />
===Class 12 Combat Skin===<br />
Combat skins are a type of body armor used by Forerunner combat personnel. The Forerunners had a classification system for combat skins, running from Class 1 to Class 18, and possibly above. According to 343 Guilty Spark, the human MJOLNIR Mark V is ranked on this scale as equal to a Class 2. Combat skins were typically worn by Warrior-Servants, the rate tasked with warfare, but could be used by the dedicated military or security forces of the other the rates as well, such as Builder Security, the security force of the Builder rate. After the Flood threat intensified to critical levels, even civilians were forced to wear combat skins in high-risk areas.<br />
It possesses a [[Motion Tracker (D20 Modern Equipment)|Motion Tracker]]. Combat Skin grants a character +12 Strength, a +8 bonus to his/her Dexterity score and increases his speed by 30ft.<br />
Combat Skin includes several gadgets from both the core/future and future tech rule books.<br />
<br />
'''''Gadgets'''''<br />
<br />
<br />
<br />
Life Support (30min)<br />
<br />
<br />
Integrated Weapon- Constraint Field(Counts as [[http://www.dandwiki.com/wiki/SRD:Telekinesis Telekinesis]],caster level 15,but can be used at will, has a max range of 50ft,is negated with a reflex save,and the user uses his dexterity score for violent thrusts,can lift objects weighing up to 3,000lbs,and counts as nonmagical)<br />
<br />
''Combat Skin Helmet''<br />
-Darkvision<br />
-Aquatic Air Filter<br />
<br />
''Heads-up Display (HUD)''<br />
Feats: Alertness, Guide.<br />
<br />
[[Energy Shielding (D20 Modern Equipment)|Full-Body Energy Shielding]] 44/28<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Equipment|Equipment]].<Br><br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo (D20 Modern Campaign Setting)|Halo]] &rarr; [[Equipment (Halo Supplement)|Equipment]] &rarr; [[Armor (Halo Supplement)|Armor]].<br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Armor]]<br />
[[Category:Mundane]]<br />
[[Category:Halo Setting]]<br />
[[Category:Progress Level 9]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=Class_12_Combat_Skin_(D20_Modern_Equipment)&diff=603335
Class 12 Combat Skin (D20 Modern Equipment)
2013-01-11T12:38:18Z
<p>Geomax: Created page with "=Combat Skin= '''Class 12 Combat Skin''' {| cellspacing="0" cellpadding="0" class="d20" ! !Armor |- | '''Type''' || Tactical |- class="even" | '''Equipment Bonus''' || +11 |- ..."</p>
<hr />
<div>=Combat Skin=<br />
'''Class 12 Combat Skin'''<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
!<br />
!Armor<br />
|-<br />
| '''Type''' || Tactical<br />
|- class="even"<br />
| '''Equipment Bonus''' || +11<br />
|- <br />
| '''Nonprof. Bonus''' || +9<br />
|- class="even"<br />
| '''Max Dex Bonus''' || +10<br />
|-<br />
| '''Armor Penalty''' || -0<br />
|- class="even"<br />
| '''Speed (30ft)''' || 60<br />
|- <br />
| '''Weight''' || 800lbs<br />
|- class="even"<br />
| '''Purchase DC''' || 25<br />
|- <br />
| '''Restriction''' || Mil (+3)<br />
|- class="even"<br />
|}<br />
[[File:forerunner_promethean_warrior_servant_by_dustiniz117-d5ko44n.jpg|thumb|Combat Skin]]<br />
===Class 12 Combat Skin===<br />
Combat skins are a type of body armor used by Forerunner combat personnel. The Forerunners had a classification system for combat skins, running from Class 1 to Class 18, and possibly above. According to 343 Guilty Spark, the human MJOLNIR Mark V is ranked on this scale as equal to a Class 2.[1][2] Combat skins were typically worn by Warrior-Servants, the rate tasked with warfare, but could be used by the dedicated military or security forces of the other the rates as well, such as Builder Security, the security force of the Builder rate. After the Flood threat intensified to critical levels, even civilians were forced to wear combat skins in high-risk areas.<br />
It possesses a [[Motion Tracker (D20 Modern Equipment)|Motion Tracker]]. Combat Skin grants a character +12 Strength, a +8 bonus to his/her Dexterity score and increases his speed by 30ft.<br />
Combat Skin includes several gadgets from both the core/future and future tech rule books.<br />
<br />
'''''Gadgets'''''<br />
<br />
<br />
<br />
Life Support (30min)<br />
<br />
<br />
Integrated Weapon- Constraint Field(Counts as [[http://www.dandwiki.com/wiki/SRD:Telekinesis Telekinesis]],caster level 15,but can be used at will, has a max range of 50ft,is negated with a reflex save,and the user uses his dexterity score for violent thrusts,can lift objects weighing up to 3,000lbs,and counts as nonmagical)<br />
<br />
''Combat Skin Helmet''<br />
-Darkvision<br />
-Aquatic Air Filter<br />
<br />
''Heads-up Display (HUD)''<br />
Feats: Alertness, Guide.<br />
<br />
[[Energy Shielding (D20 Modern Equipment)|Full-Body Energy Shielding]] 44/28<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Equipment|Equipment]].<Br><br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo (D20 Modern Campaign Setting)|Halo]] &rarr; [[Equipment (Halo Supplement)|Equipment]] &rarr; [[Armor (Halo Supplement)|Armor]].<br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Armor]]<br />
[[Category:Mundane]]<br />
[[Category:Halo Setting]]<br />
[[Category:Progress Level 9]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=File:Forerunner_promethean_warrior_servant_by_dustiniz117-d5ko44n.jpg&diff=603334
File:Forerunner promethean warrior servant by dustiniz117-d5ko44n.jpg
2013-01-11T12:36:11Z
<p>Geomax: </p>
<hr />
<div></div>
Geomax
https://www.dandwiki.com/w/index.php?title=Armor_(Halo_Supplement)&diff=603206
Armor (Halo Supplement)
2013-01-10T12:38:40Z
<p>Geomax: </p>
<hr />
<div>=Armor=<br />
The table below details the various types of armor available in the halo universe:<br />
<br />
'''Table: Armor'''<br />
{| class="d20" style="text-align:left"<br />
|-<br />
! Armor !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Equipment Bonus !! ALIGN="CENTER" | Nonprof. Bonus !! ALIGN="CENTER" | Maximum Dex Bonus !! ALIGN="CENTER" | Armor Penalty !! ALIGN="CENTER" | Speed (30 ft.) !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction <br />
|-<br />
! Light Armor !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! <br />
|-<br />
|[[Armored Flight Suit (D20 Modern Equipment)|Armored Flight Suit]]|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +3|| ALIGN="CENTER" | +1|| ALIGN="CENTER" | +6|| ALIGN="CENTER" | -2|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | 21 lb.|| ALIGN="CENTER" | 14|| ALIGN="CENTER" | Mil +3<br />
|- class="even"<br />
|[[Metal-Alloy Armor (D20 Modern Equipment)|Metal Alloy Armor]]|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +4|| ALIGN="CENTER" | +2|| ALIGN="CENTER" | +5|| ALIGN="CENTER" | –4|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | 30 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil +3<br />
|- <br />
|[[Unggoy Combat Harness (D20 Modern Equipment)|Unggoy Combat Harness]]|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +2|| ALIGN="CENTER" | +0|| ALIGN="CENTER" | +8|| ALIGN="CENTER" | 0|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | 30 lb.|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Mil +3<br />
|- class="even"<br />
|[[Kig-yar Combat Harness (D20 Modern Equipment)|Kig-yar Combat Harness]]|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +2|| ALIGN="CENTER" | +0|| ALIGN="CENTER" | +8|| ALIGN="CENTER" | 0|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | 30 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER" | Mil +3<br />
|- <br />
|-<br />
! Medium Armor !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | <br />
|-<br />
|[[ODST Tactical Suit (D20 Modern Equipment)|ODST Battle Armor]]|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +6|| ALIGN="CENTER" | +3|| ALIGN="CENTER" | +4|| ALIGN="CENTER" | –0|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | 32 lb.|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Mil +3<br />
|- class="even"<br />
|[[Sangheili Combat Harness (D20 Modern Equipment)|Sangheili Combat Harness]]<sup>2</sup>|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +6|| ALIGN="CENTER" | +4|| ALIGN="CENTER" | +4|| ALIGN="CENTER" | –2|| ALIGN="CENTER" | 30 || ALIGN="CENTER" | 30 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil +3<br />
|-<br />
|[[Spartan III Stealth Armour (D20 Modern Equipment)|Spartan III Stealth Armour]]<sup>2</sup>|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +5|| ALIGN="CENTER" | +3|| ALIGN="CENTER" | +6|| ALIGN="CENTER" | –4|| ALIGN="CENTER" | 30 || ALIGN="CENTER" | 45 lb.|| ALIGN="CENTER" | 90|| ALIGN="CENTER" | Mil +3<br />
|- <br />
! Heavy Armor !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !!<br />
|-<br />
|[[MJOLNIR Mk I (D20 Modern Equipment)|MJOLNIR Mk I]]|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +8|| ALIGN="CENTER" | +6|| ALIGN="CENTER" | +0|| ALIGN="CENTER" | –8|| ALIGN="CENTER" | 35|| ALIGN="CENTER" | 100lbs.|| ALIGN="CENTER" | 90|| ALIGN="CENTER" | Mil +3<br />
|- class="even" <br />
|[[MJOLNIR Mk II (D20 Modern Equipment)|MJOLNIR Mk II]]|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +8|| ALIGN="CENTER" | +6|| ALIGN="CENTER" | +0|| ALIGN="CENTER" | –7|| ALIGN="CENTER" | 35|| ALIGN="CENTER" | 80lbs.|| ALIGN="CENTER" | 90|| ALIGN="CENTER" | Mil +3<br />
|-<br />
|[[MJOLNIR Mk III (D20 Modern Equipment)|MJOLNIR Mk III]]|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +8|| ALIGN="CENTER" | +6|| ALIGN="CENTER" | +1|| ALIGN="CENTER" | –6|| ALIGN="CENTER" | 35|| ALIGN="CENTER" | 75lbs.|| ALIGN="CENTER" | 100|| ALIGN="CENTER" | Mil +3<br />
|- class="even"<br />
|[[MJOLNIR Mk IV (D20 Modern Equipment)|MJOLNIR Mk IV]]|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +7|| ALIGN="CENTER" | -|| ALIGN="CENTER" | +6|| ALIGN="CENTER" | –0|| ALIGN="CENTER" | 35|| ALIGN="CENTER" | 1000lbs.|| ALIGN="CENTER" | 110|| ALIGN="CENTER" | Mil +3<br />
|-<br />
|[[MJOLNIR Mk V (D20 Modern Equipment)|MJOLNIR Mk V]]<sup>2</sup>|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +8|| ALIGN="CENTER" | -|| ALIGN="CENTER" | +7|| ALIGN="CENTER" | –0|| ALIGN="CENTER" | 40|| ALIGN="CENTER" | 850lbs.|| ALIGN="CENTER" | 120|| ALIGN="CENTER" | Mil +3<br />
|- class="even"<br />
|[[MJOLNIR Mk VI (D20 Modern Equipment)|MJOLNIR Mk VI]]<sup>2</sup>|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +9|| ALIGN="CENTER" | -|| ALIGN="CENTER" | +8|| ALIGN="CENTER" | –0|| ALIGN="CENTER" | 45|| ALIGN="CENTER" | 700lbs.|| ALIGN="CENTER" | 120|| ALIGN="CENTER" | Mil +3<br />
|-<br />
|[[Jiralhanae Power Armor (D20 Modern Equipment)|Jiralhanae Power Armor]]|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +8|| ALIGN="CENTER" | +6|| ALIGN="CENTER" | +0|| ALIGN="CENTER" | –4|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | 70lbs.|| ALIGN="CENTER" | 40|| ALIGN="CENTER" | Mil +3<br />
|-class="even"<br />
|[[Class 12 Combat Skin (D20 Modern Equipment)|Class 12 Combat Skin]]|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +11|| ALIGN="CENTER" | +9|| ALIGN="CENTER" | +0|| ALIGN="CENTER" | –4|| ALIGN="CENTER" | 60|| ALIGN="CENTER" | 800lbs.|| ALIGN="CENTER" | 40|| ALIGN="CENTER" | Mil +3<br />
|-class="even"<br />
|[[Prototype Powered Exoskeleton|Prototype Powered Exoskeleton]]|| ALIGN="CENTER" | Tactical|| ALIGN="CENTER" | +10|| ALIGN="CENTER" | +5|| ALIGN="CENTER" | +3|| ALIGN="CENTER" | –6|| ALIGN="CENTER" | 35|| ALIGN="CENTER" | 1000lbs.|| ALIGN="CENTER" | 272|| ALIGN="CENTER" | Mil +3<br />
|- class="even"<br />
! Shield !! !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | !! ALIGN="CENTER" | <br />
|-<br />
|[[Point Defense Gauntlet (D20 Modern Equipment)|Point Defense Gauntlet]]<sup>2</sup>|| ALIGN="CENTER" | Shield|| ALIGN="CENTER" | +4|| ALIGN="CENTER" | +0|| ALIGN="CENTER" | —|| ALIGN="CENTER" | –1|| ALIGN="CENTER" | —|| ALIGN="CENTER" | 2 lb.|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil +3<br />
|- <br />
|-<br />
|colspan="11"|<br />
#The values given are for humans. These may be different for members of the Covenant.<br />
# Some of the armor above is equiped with [[Energy Shielding (D20 Modern Equipment)|Energy Shielding]]. <br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo (D20 Modern Campaign Setting)|Halo]] &rarr; [[Equipment (Halo Supplement)|Equipment]].<br />
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Geomax
https://www.dandwiki.com/w/index.php?title=Talk:Prophet_(D20_Modern_Race)&diff=603201
Talk:Prophet (D20 Modern Race)
2013-01-10T12:32:21Z
<p>Geomax: </p>
<hr />
<div>Are Prophets ever shown to be particularly dexterous? I know they have those long slender fingers, but those things are about the only dexterous things I saw about the frail creatures. Think there shouldn't be a penalty or bonus to them. --[[User:Harry Mason|Harry Mason]] 11:27, 25 September 2009 (MDT)<br />
<br />
Prophets should have bonuses,not penalties, to strength and constitution. According to Halo:Cryptum, Prophets are a physically strong race,it's just that in prophet society, you need to to be crippled to become a leader.[[User:Geomax|Geomax]] ([[User talk:Geomax|talk]]) 05:32, 10 January 2013 (MST)</div>
Geomax
https://www.dandwiki.com/w/index.php?title=Z-750_Binary_Rifle_(D20_Modern_Equipment)&diff=599772
Z-750 Binary Rifle (D20 Modern Equipment)
2012-12-07T18:56:14Z
<p>Geomax: </p>
<hr />
<div>'''Z-750 Binary Rifle'''<br />
{{d20M Weapon<br />
|PL=9<br />
|type= Longarm<br />
|proficiency= [[Personal Firearms Proficiency|Personal Firearms Proficiency]]<br />
|damage= 6d10<br />
|damagetype= Energy<br />
|magnumber= 2 <br />
|magtype= box<br />
|crit= 19-20/x3<br />
|size= Large<br />
|weight= 30 lb.<br />
|range= 180 ft.<br />
|rof= S<br />
|cost= 24<br />
|restriction= Mil (+3)<br />
}}<br />
==Binary Rifle==<br />
<br />
The Z-750 Binary Rifle is a Forerunner sniper rifle. It fires two beams with one shot, increasing its damage output exponentially. <br />
----<br />
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[[Category:Ranged Weapon]]<br />
[[Category:Progress Level 9+]]<br />
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[[Category:Longarm]]<br />
[[Category:Rifle]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=Z-750_Binary_Rifle_(D20_Modern_Equipment)&diff=599771
Z-750 Binary Rifle (D20 Modern Equipment)
2012-12-07T18:55:39Z
<p>Geomax: Undo revision 591728 by Zmasterh (talk)</p>
<hr />
<div>'''Z-750 Binary Rifle'''<br />
{{d20M Weapon<br />
|PL=9<br />
|type= Longarm<br />
|proficiency= [[Personal Firearms Proficiency|Personal Firearms Proficiency]]<br />
|damage= 6d10<br />
|damagetype= Energy<br />
|magnumber= 2 <br />
|magtype= box<br />
|crit= 19-20/x3<br />
|size= Huge<br />
|weight= 30 lb.<br />
|range= 180 ft.<br />
|rof= S<br />
|cost= 24<br />
|restriction= Mil (+3)<br />
}}<br />
==Binary Rifle==<br />
<br />
The Z-750 Binary Rifle is a Forerunner sniper rifle. It fires two beams with one shot, increasing its damage output exponentially. <br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
{{d20 Modern Campaign Settings Breadcrumb}} &rarr; [[Halo (D20 Modern Campaign Setting)|Halo]] &rarr; [[Equipment (Halo Supplement)|Equipment]] &rarr; [[Weapons (Halo Supplement)|Weapons]]<br />
{{Copyright Disclaimer}}<br />
[[Category:Ranged Weapon]]<br />
[[Category:Progress Level 9+]]<br />
[[Category:Halo Setting]]<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Longarm]]<br />
[[Category:Rifle]]</div>
Geomax
https://www.dandwiki.com/w/index.php?title=Weapons_(Halo_Supplement)&diff=599770
Weapons (Halo Supplement)
2012-12-07T18:53:26Z
<p>Geomax: /* Ranged Weapons */</p>
<hr />
<div>==Halo Weapons==<br />
<br />
This page details the weapons available to Human Soldiers and Warriors of the Covenant at the front lines of the war.<br />
<br />
===Ranged Weapons===<br />
<br />
The following table details the ranged weapons used by humans and the Covenant. Some of the rare weapons present in Halo works of Fiction are not present, however, most of these are based on weapons shown on the table below. If this is the case, they use the same rules as the weapon they are based on. <br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | Handguns/One Handed Ranged Weapons (require the Personal Firearms Proficiency feat) <br />
|-<br />
|[[M6C Magnum Sidearm (D20 Modern Equipment)|M6 Magnum Sidearm Variants]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 30 ft.|| ALIGN="CENTER" | S || ALIGN="CENTER" | 12 box|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 5 lb.|| ALIGN="CENTER"| 16|| ALIGN="CENTER"| Mil (+3)<br />
|- class="even"<br />
|[[M7 Caseless Submachine Gun (D20 Modern Equipment)|M7 Caseless Submachine Gun]]|| ALIGN="CENTER" | 1d10|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 60 box|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 7 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[Plasma Pistol (D20 Modern Equipment)|Plasma Pistol]]|| ALIGN="CENTER" | 2d4|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Plasma, Energy|| ALIGN="CENTER" | 30 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 100% Charge|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 8 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Plasma Rifle (D20 Modern Equipment)|Plasma Rifle]]|| ALIGN="CENTER" | 2d6|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Plasma, Energy|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | S, A|| ALIGN="CENTER" | 100% charge|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 13 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[Z-130 Supressor (D20 Modern Equipment)| Z-130 Supressor]]|| ALIGN="CENTER" | 2d10|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 60 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 48 box|| ALIGN="CENTER" | Medium|| ALIGN="CENTER" | 5 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Brute Plasma Rifle (D20 Modern Equipment)|Brute Plasma Rifle]]|| ALIGN="CENTER" | 4d4|| ALIGN="CENTER" | 20/x3|| ALIGN="CENTER" | Plasma, Energy|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | S, A|| ALIGN="CENTER" | 100% charge|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 13 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Needler (D20 Modern Equipment)|Needler]]|| ALIGN="CENTER" | 2d4|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 20 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 30 box|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 8 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[Spiker (D20 Modern Equipment)|Spiker]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 40 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 15 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Mauler (D20 Modern Equipment)|Mauler]]|| ALIGN="CENTER" | 3d8|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 5 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 5 box|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 7 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
! COLSPAN="11" | Longarms (require the Personal Firearms Proficiency feat) <br />
|-<br />
|[[BR55 Battle Rifle (D20 Modern Equipment)|BR55 Battle Rifle]]|| ALIGN="CENTER" | 1d10|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 70 ft.|| ALIGN="CENTER" | S, B|| ALIGN="CENTER" | 36 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 10 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[M392 Designated Marksman Rifle (D20 Modern Equipment)| M392 Designated Marksman Rifle]]|| ALIGN="CENTER" | 2d10|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 80 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 15 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 12 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Z-250 Light Rifle (D20 Modern Equipment)| Z-250 Light Rifle]]|| ALIGN="CENTER" | 3d10|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 120 ft.|| ALIGN="CENTER" | S,A|| ALIGN="CENTER" | 15 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 12 lb.|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Z-750 Binary Rifle (D20 Modern Equipment)| Z-750 Binary Rifle]]|| ALIGN="CENTER" | 6d10|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 180 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 2 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 30 lb.|| ALIGN="CENTER" | 24|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[M90 CAWS Shotgun (D20 Modern Equipment)|M90 CAWS Shotgun]]|| ALIGN="CENTER" | 3d10|| ALIGN="CENTER" | 20/x3|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 10 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 12 int|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 13 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[S2 AM Siper Rifle (D20 Modern Equipment)|S2 AM Sniper Rifle]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20/x3|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 120 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" |4 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 35 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER"| Mil (+3)<br />
|- <br />
|[[MA5B ICWS Assault Rifle (D20 Modern Equipment)|MA5B ICWS Assault Rifle]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 40 ft.|| ALIGN="CENTER" | S,A|| ALIGN="CENTER" | 60 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 11 lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Covenant Carbine (D20 Modern Equipment)|Covenant Carbine]]|| ALIGN="CENTER" | 2d8|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Ballistic, Energy|| ALIGN="CENTER" | 70 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 18 box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 15 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[Beam Rifle (D20 Modern Equipment)|Beam Rifle]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20/x4|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 120 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 100% Charge|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 39 1/2 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Brute Shot (D20 Modern Equipment)|Brute Shot]]|| ALIGN="CENTER" | 4d6|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 30 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 4 linked|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 25 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
! COLSPAN="11" | Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat) <br />
|-<br />
|[[AIE-486H Heavy Machine Gun (D20 Modern Equipment)|AIE-486H Heavy Machine Gun]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 110 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 50 Linked|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[M41 SSR MAV/AW Rocket Launcher (D20 Modern Equipment)|M41 SSR MAV/AW Rocket Launcher]]|| ALIGN="CENTER" | 10d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 100 ft.|| ALIGN="CENTER" | Single|| ALIGN="CENTER" | 2 Box|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 50 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER"| Mil (+3)<br />
|-<br />
|[[M319 Individual Grenade Launcher (D20 Modern Equipment)|M319 Individual Grenade Launcher]]|| ALIGN="CENTER" | 6d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Slashing, EMP|| ALIGN="CENTER" | 60 ft.|| ALIGN="CENTER" | Single|| ALIGN="CENTER" | 1 int.|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 8 lb.|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Spartan Laser (D20 Modern Equipment)|Spartan Laser]]|| ALIGN="CENTER" | 20d10|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 100 ft.|| ALIGN="CENTER" | Single|| ALIGN="CENTER" | 100% Charge.|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 42 lb.|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
|[[Missile Pod (D20 Modern Equipment)|Missile Pod]]|| ALIGN="CENTER" | 15d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 8 int.|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Fuel Rod Cannon (D20 Modern Equipment)|Fuel Rod Cannon]]|| ALIGN="CENTER" | 6d6 || ALIGN="CENTER" | — || ALIGN="CENTER" | Ballistic, Energy || ALIGN="CENTER" | 80ft || ALIGN="CENTER" | S || ALIGN="CENTER" | 5 Box || ALIGN="CENTER" |Large || ALIGN="CENTER" | 40 lbs. || ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Plasma Cannon (D20 Modern Equipment)|Plasma Cannon]]|| ALIGN="CENTER" |3d6 || ALIGN="CENTER" |20 || ALIGN="CENTER" |Energy, Plasma || ALIGN="CENTER" |60ft || ALIGN="CENTER" |A || ALIGN="CENTER" |100% Charge || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 75 lbs.|| ALIGN="CENTER" | 35|| ALIGN="CENTER" | Mil (+3)<br />
|-class="even"<br />
|[[M7057 Flamethrower (D20 Modern Equipment)|M7057 Flamethrower]]|| ALIGN="CENTER" | 5d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Fire|| ALIGN="CENTER" | 20ft|| ALIGN="CENTER" |A || ALIGN="CENTER" | 10 int.|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 50 lb.|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|-<br />
| class="foot" colspan="11"|<br />
# The values given are for humans. These may be different for members of the Covenant.<br />
|}<br />
<br />
===Close Combat Weapons===<br />
<br />
Human soldiers are usually equipped with a [[Close Quarters Combat Weapon System (D20 Modern Equipment)|Combat Knife]] in case of "close encounters". The greater warriors of the Covenant elites are presented with [[Energy Sword (D20 Modern Equipment)|Energy Swords]] as a sign of their skill. Likewise, some Brute Chieftains are equipped with [[Gravity Hammer (D20 Modern Equipment)|Gravity Hammers]]- mighty hammers that blow the mightiest opponents into nearby walls with a single strike. Such weapons are detailed below. <br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+Table: Melee Weapons<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range<br>Increment !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC !! ALIGN="CENTER" | Restriction <br />
|-<br />
! COLSPAN="11" |<center>Martial Weapons</center><br />
|-<br />
|[[Close Quarters Combat Weapon System (D20 Modern Equipment)|Combat Knife]]|| ALIGN="CENTER" | 1d8|| ALIGN="CENTER" | 19-20|| ALIGN="CENTER" | Slashing, Piercing|| ALIGN="CENTER"| —|| ALIGN="CENTER" | Med|| ALIGN="CENTER" | 5lb.|| ALIGN="CENTER" | 18|| ALIGN="CENTER" | Mil +3<br />
|- class="even"<br />
! COLSPAN="11" |<center>Exotic Weapons</center><br />
|-<br />
|[[Energy Sword (D20 Modern Equipment)|Energy Sword]]<sup>1</sup>|| ALIGN="CENTER" | 2d10|| ALIGN="CENTER" | 19-20/x3|| ALIGN="CENTER" | Slashing, Energy|| ALIGN="CENTER"| —|| ALIGN="CENTER" | Medium|| ALIGN="CENTER" | 5lb.|| ALIGN="CENTER" | 45|| ALIGN="CENTER" | Mil +3<br />
|- class="even"<br />
|[[Gravity Hammer (D20 Modern Equipment)|Gravity Hammer]]<sup>2</sup>|| ALIGN="CENTER" | 3d10|| ALIGN="CENTER" | 20/x4|| ALIGN="CENTER" | Bludgeoning, Energy|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Large|| ALIGN="CENTER" | 55lb.|| ALIGN="CENTER" | 45|| ALIGN="CENTER" | Mil +3<br />
|-<br />
| class="foot" COLSPAN="9" | <br />
# This is an exotic weapon '''only''' if used when two-weapon fighting with it. Otherwise, it is a martial weapon.<br />
# The Gravity Hammer may only be used by a medium-sized creature or larger with a strength score of 16 without being treated as an oversized weapon.<br />
|}<br />
<br />
===Vehicular Ranged Weapons===<br />
<br />
The following table details the ranged weapons fitted to vehicles by humans and the Covenant. Purchase DCs and Restrictions shown are for humans: these may vary for the Covenant.<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Vehicular Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat) <br />
|-<br />
|[[M41 Light Anti-Aircraft Gun (D20 Modern Equipment)|M41 Light Anti-Aircraft Gun]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 110 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 50 Linked|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[102mm SC-HE Rocket Turret (D20 Modern Equipment)|102mm SC-HE Rocket Turret]]|| ALIGN="CENTER" | 10d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 100 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 3 Box|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 50 lb.|| ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
|[[M68 Gauss Cannon (D20 Modern Equipment)|M68 Gauss Cannon]]|| ALIGN="CENTER" | 10d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | —|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 5 belt|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 40|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Fuel Rod Cannon (D20 Modern Equipment)|Fuel Rod Cannon]]|| ALIGN="CENTER" | 8d6 || ALIGN="CENTER" | 20 || ALIGN="CENTER" | Balistic, Energy || ALIGN="CENTER" | 60ft || ALIGN="CENTER" | S || ALIGN="CENTER" | 5 Box || ALIGN="CENTER" |Large || ALIGN="CENTER" | 40 lbs. || ALIGN="CENTER" | 30|| ALIGN="CENTER" | Mil (+3) <br />
|-<br />
|[[Plasma Cannon (D20 Modern Equipment)|Plasma Cannon]]|| ALIGN="CENTER" |5d8 || ALIGN="CENTER" |19-20 || ALIGN="CENTER" |Ballistic, Energy || ALIGN="CENTER" |60ft || ALIGN="CENTER" |A || ALIGN="CENTER" |100% Charge || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 75 lbs.|| ALIGN="CENTER" | 35|| ALIGN="CENTER" | Mil (+3)<br />
|-class="even"<br />
|[[90mm High Velocity Gun (D20 Modern Equipment)|90mm High Velocity Gun]]|| ALIGN="CENTER" | 15d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | —|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S|| ALIGN="CENTER" | 1 int.|| ALIGN="CENTER" | Gargantuan|| ALIGN="CENTER" | 150 lb.|| ALIGN="CENTER" | 50|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
|[[MAC Gun (D20 Modern Equipment)|MAC Gun]]|| ALIGN="CENTER" | 20d10|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 10,000ft|| ALIGN="CENTER" | Single|| ALIGN="CENTER" | 1 int.|| ALIGN="CENTER" | Colossal|| ALIGN="CENTER" | 1000 tons|| ALIGN="CENTER" | 60|| ALIGN="CENTER" | Mil (+3)<br />
|-class="even"<br />
|[[AP-T 7.62mm Machine Gun (D20 Modern Equipment)|AP-T 7.62mm machine gun]]|| ALIGN="CENTER" | 2d12|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | Ballistic|| ALIGN="CENTER" | 110 ft.|| ALIGN="CENTER" | A|| ALIGN="CENTER" | 50 Linked|| ALIGN="CENTER" | Huge|| ALIGN="CENTER" | 75 lb.|| ALIGN="CENTER" | 22|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
|[[Scarab Cannon (D20 Modern Equipment)|Scarab Cannon]]|| ALIGN="CENTER" | 20d8|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S, A|| ALIGN="CENTER" | Unlimited Charge|| ALIGN="CENTER" | Colossal|| ALIGN="CENTER" | 500 lb.|| ALIGN="CENTER" | 50|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Scarab Anti-Aircraft Turret (D20 Modern Equipment)|Scarab Anti-Aircraft Turret]]|| ALIGN="CENTER" | 8d8|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 150 ft.|| ALIGN="CENTER" | S ,A|| ALIGN="CENTER" | Unlimited Charge|| ALIGN="CENTER" | Colossal|| ALIGN="CENTER" | 500 lb.|| ALIGN="CENTER" | 50|| ALIGN="CENTER" | Mil (+3)<br />
|- <br />
|-<br />
| class="foot" colspan="11"|<br />
# The values given are for humans. These may be different for members of the Covenant.<br />
|}<br />
<br />
===Grenades===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Grenades'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Burst Radius !! ALIGN="CENTER" | Reflex DC !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC !! ALIGN="CENTER" | Restriction <br />
|-<br />
|[[M9 HE-DP Grenade (D20 Modern Equipment)|M9 HE-DP Grenade]]|| ALIGN="CENTER" | 6d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Slashing|| ALIGN="CENTER" | 20 ft.|| ALIGN="CENTER" | 15|| ALIGN="CENTER" | 10 ft.|| ALIGN="CENTER" | Tiny|| ALIGN="CENTER" | 1 lb.|| ALIGN="CENTER" | 15|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Plasma Grenade (D20 Modern Equipment)|Plasma Grenade]]|| ALIGN="CENTER" | 4d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Energy|| ALIGN="CENTER" | 15ft|| ALIGN="CENTER" | 15|| ALIGN="CENTER" | 10 ft.|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 2 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | (Mil +3)<br />
|-<br />
|[[Spike Grenade (D20 Modern Equipment)|Spike Grenade]]|| ALIGN="CENTER" | 3d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Piercing|| ALIGN="CENTER" | 15 ft.|| ALIGN="CENTER" | 15|| ALIGN="CENTER" | 15 ft.|| ALIGN="CENTER" | Tiny|| ALIGN="CENTER" | 5 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|- class="even"<br />
|[[Incendiary Grenade (D20 Modern Equipment)|Incendiary Grenade]]|| ALIGN="CENTER" | 3d6|| ALIGN="CENTER" | —|| ALIGN="CENTER" | Fire|| ALIGN="CENTER" | 25ft|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | 10 ft.|| ALIGN="CENTER" | Small|| ALIGN="CENTER" | 2 lb.|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | Mil (+3)<br />
|-<br />
| || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | <br />
|}<br />
<br />
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